You guys now stand on the furthest point of Salt Haven.
You just stepped out of the leatherworking shop, and this leatherworking shop sits on
the very far end of the Salt Haven town.
To your left, the hill goes up to the haunted house where you were before.
The old, the old alchemist house.
To your right, it leads back down into town.
It's still lit up by candles and, you know, candles and torches and all that kind of
stuff.
The town is slowly coming to a nice rumble as all the sailors and pirates are starting
to begin to party in the ends.
The sun is absolutely completely set by now, and there is a fog rolling in over the sea
and into the town.
But what would you guys like to do?
Perhaps we take a trip up to the house.
We have a little rest.
I mean, now it sounds good to Shmi.
Again Shmi, you said that in character voices.
I know.
Shmi!
Standing out there in front of the shop.
You just, I mean, Shmi doesn't have any opinions.
Alright, then we set sail, per se, together.
You guys walk for a while.
Again, it takes you guys a little bit to get back up to this hilltop, at least 15 minutes
of walking.
You guys walk, lost deep in thoughts, kind of passing phrases back and forth to each
other, thinking about maybe what you're going to do whenever you see the lights.
And you're kind of like studying, Carwin, you're studying this SOS map that we kind
of went over earlier this day.
And eventually you guys do make it up to the old haunted house.
The garden out front, still dead and falling apart.
The gate still slightly squeaking in the wind.
Although this time it's not raining, which is a good sight.
You guys can see the little corner where you guys set camp earlier, as there is still ash
and black on the ground from where your last campfire was.
Now while you guys are taking this long rest, is there anything specific you want to do?
Building maps, doing some reading, maybe studying something, building something, crafting, whittling,
whatever.
Yeah, though there's not much really much Shmee has on him for like equipment that he
could really mess with.
I guess just kind of check gear and make sure everything's all good.
We do have the oil flask.
We want to turn those into like some type of wick bomb.
Is that a thing we can do?
Wick bombs.
Yeah, just like throw a wick in it so that way we light the oil flask and chuck it.
So you guys don't have like an alchemist with you, but if you were to spend the whole long
rest, if you guys think you did get some rope as well when you bought the flasks of oil,
so you could use the rope and kind of like shove it in there all like willy nilly, you
know, it wouldn't be pretty looking.
But if one of you wants to spend the whole long rest kind of doing that, I will absolutely
give it to you.
Yeah, no, the Shmee will totally do that.
I could go for like sleight of hand.
I don't know what you want me to roll for it.
Do you want to see how well you actually put them together?
Hell yeah, dude.
Yeah.
Yeah, do me a sleight of hand.
Yeah, fuck yeah.
Yeah, let's go for it.
13.
Yeah, that's pretty good.
They're decent.
They're absolutely usable.
You know what I mean?
Okay, cool.
Yeah, they're not going to like fall apart in your hand.
Darwin, as long as she spends six hours inactive and emotionless.
Like, I'm sure that help has have seen me do this, but Shmee has not seen me go into
my centuries rest.
She want to describe that to us?
Well, depends on what he's going to do while I'm taking a rest.
Sounds like he's working on some bombs.
Okay.
So, it doesn't render me taking my centuries rest does not render me unconscious, but I
can see and hear everything around me.
It's like you're in docking mode.
Yeah.
Do you want to describe it to us?
Do you like kind of like power down and then like, you know what I mean?
Go into like a weird cube thing or are you just like sitting on a log and like?
I probably just look like I'm sitting or looking off onto the seat.
I don't know.
I don't know how the campus set up, but I would think that I would just be sitting somewhere
and the blue glow of my eyes probably just goes to hardly any glow at all.
And like I just completely emotionless, like really weird motionless because typically
when a human sleeps or a humanoid sleeps, you at least see their breathing pattern and
she doesn't have that.
I think it's funnier if I like pick for you standing.
You're just like standing there.
Yeah, I could do that.
Yeah.
She's just like, you know, looking out towards the sea and like for some reason, that's like
playing in your brain like, I feel like like if you wanted to know what she was going to
do, I feel like when he was completed the bombs, he would come up with a box.
And you'd kind of see you in like your recharge form and just like go over and like stare
at you and then look to see what you're looking at and then just like stand beside you like
he knows what you're looking at and just pretend he's doing it too.
I mean, that's what I thought I was going to say before that I was just standing there
looking out to the sea.
But then I then you said a log and I was like, OK, I'll just go with log.
All right.
Help.
What do, son?
If help isn't needed for anything, help is going to sit on one of the logs and practice
his crocheting.
How does he do it with fins?
No, he has little hands.
He has little he's a shark folk, man.
That's true.
Crocheting, big old shark like so needle and yarn, not food.
Correct.
The only thing is there's some things help take seriously.
And crocheting is one of those things.
OK, love it.
You guys take your long rest so you get health back.
Right.
Nice, nice, boom, all the stuff, spell slots, amazing stuff.
You guys rest for probably a total of like six to eight hours when you guys sat down.
First of all, it's probably like eight p.m.
So I would like to say it's about three thirty a.m. whenever you wake the party up, because
out at sea, you see some flashes of light.
And it's coming through the fog and the beam of light.
You can kind of see it as almost like a whole line that shines right onto the house because
of how thick and dense the fog is.
What comes in the light?
Is long, short, short, short.
Dad, is it safe?
Everything is safe.
It's short, long, short, long.
I flash back with a short, long, short, long blast.
All right.
And then the ship confirms with some kind of reply that is long, long, long.
They said, ready to unload.
Come to ship.
OK, I just sort of give them a thumbs up and say, let's go crew.
All right.
I totally just imagine Cox and like put pointing his fist towards the sea and give it a thumbs
up.
No, no, no, no, no, no.
You stick it in front of the lantern.
Like a shadow puppet.
That's pretty fucking good.
They will be expecting the boat.
They'll be expecting the boat, but they won't be suspecting a shme.
No one suspects a shme.
Wait, what, Captain?
You're the best one in the stealth, are you not?
I mean, he's pretty sneaky.
Watch.
Oh, where'd he go?
I rolled a 26.
Oh, shme.
Shme's a bush now, Captain, or is he?
Your best stealth role in it for a joke.
Jesus Christ.
I can see what your boy did, Captain.
Yeah, just like a peer behind you.
Oh, Jesus.
OK, Shme will go where you want him to sneak to.
Cool.
I'm picturing this conversation is kind of happening as you guys are descending down
the hill.
Your boat is pretty close at the bottom of the hill, right at the shore.
So after this conversation kind of ends, you guys finally reach your boat down there.
Now what I would like is to know who is kind of sitting where on this boat and who is going
to be rowing.
Additionally, is everyone sitting on this boat?
How is this working?
I was totally thinking about whether or not Halp should go in water wise.
Yeah.
Well, that makes sense for his character.
It would also be kind of hard to disguise a big shark in a boat.
Right.
Chris, say a mustache.
Mustache.
Halp is crewmate.
I had thought that maybe Halp could swim and I was looking through what I can do and thinking
because you asked me to think about what I might be able to do to help.
I can also force the boat to be moved away like a part of the boat.
You have magic?
I do.
He has magic too.
Yes, you can disappear.
I am very impressed.
The thumb trick you showed me the other night is not magic.
You said it was magic.
I lied.
You guys were rowing down the water.
This is all happening while we're sitting here rowing.
Sure.
I wanted to make sure if Halp was going to go in the water or not first before I said
you guys were rowing it.
It definitely sounds like Halp is going into the water.
When you said ba-dump, it was like ba-bub-bub-bub-bub.
Because you guys already know that I can do weird things with water so I can switch the
direction of the water.
It can be a lot of different things all at once.
Robot lady, I want you to have full confidence in yourself.
You know, own it.
Shmeed sometimes comes up with plans he's not sure of, but just fake it until you make
it.
Full confidence.
We'll get it done.
I have confidence that something will be done, whether it is our current plan or one that
we make up, shall we say.
I think Marvin said on the fly.
Anyway, how do we get onto this?
Yeah, here's what happens.
It takes you guys at least 30 minutes out at sea rowing and swimming, in your case Halp,
before you guys make it to this ship.
And in the darkness and through the fog, you guys are rowing silently.
Eventually you get close enough, and as you get closer you obviously all get nice and
quiet, you get close enough to see the ship is, it's fairly huge, but on the deck of
the ship there are no lanterns lit or nothing, as if it's trying to be quiet.
The ship is, let's see, 15, 20, I'd say probably about 60 feet across, and it looks like it
might have a depth, a width of at least 35 to 40 feet.
It's very large.
It's got a pole sticking straight up and sails all across it.
You can't really make out the colors that it's currently running in the fog, but you
guys get close and the quiet, and you guys row your boat up to the side of this here
ship.
In the water next to you, Halp is swimming silently, and you guys are sitting in your
own little tiny boat next to this very large boat.
It seems as you have not been seen yet.
So what do you do?
Are the sails down or are they up?
They're up, they're up.
They aren't trying to go anywhere.
And from where you guys are now on your little boat, it's probably about 20 to 25 feet up
to the deck of the ship.
Make it till you make it, come on.
So the way I see it, we have two options.
We can keep the ship, in which case I think we should stealthily sneak onto the ship and
try to murder everyone.
Or two, we destroy the ship, in which case you let Halp hold the ship from underneath
it.
Great.
Smart.
And I can help with that because of my shipwright skill.
I would know exactly where to...
And you also don't have to breathe air.
So time would not be an issue for us.
No, I just...
You guys could absolutely pull it off.
You could sneak on there and do it.
But you would just... if you guys get enough bad rolls, it may not end very well.
It'll kind of be up to your ideas and the dice rolls.
I have no control over it.
You know what I mean?
I know.
Yeah.
And we don't have chat saving us.
Yeah.
Well, I was just curious.
So how about we do this?
How about we all get onto the ship because we're going to be able to take everybody in,
if all of us are present, better than if it was just a couple of people.
And if everything starts going downhill, somebody yell, Plan B, Halp will jump off the ship and
then swim under the thing and hold it.
Yeah.
I have a will class.
And I can control flames and make the flames bigger.
In the book here, holding, attempts to hold a ship and sink it, require the uses of axes
or similar implements that are applied with vigor.
So like a shark with tridents.
Sure.
This undertaking can take up to about five minutes, but everyone on the ship will be
able to hear the noise of the holding.
But when I think when they wrote this in the book, they didn't write it as if the person
would be underneath the ship.
So even if they go to that area to be like, what is going on?
No one will be there.
They would have to dive out and go underneath themselves.
Yeah.
And that's what the crew is sneaking on.
So it is about 20 to 25 feet up to the deck of the ship.
There are a few little portholes where canons would potentially be coming out that you could
use for leverage to get up.
Additionally, it looks like up at the top, there's like a rolled up rope ladder that
could be sent down if someone were to get up there first.
You can see it from the position you're currently at.
And you guys have the two ropes with hooks if you want to use them.
So how are you doing this?
Work our way up to the back end there.
Now you want to go up the back end.
Okay.
It's very cool.
As you kind of like get around the side of the ship, just to kind of check things out
for you make any sudden movements, you can see that the upper deck of the ship kind of
lays 10 feet higher than the deck in the center.
So it's about 30 feet up.
And there isn't any kind of like balcony around or anything like that.
So there is no real place you can get leverage.
But at the very top, there is kind of like a railing that runs around.
Perfect.
Yeah, let's let's make an attempt to hook up onto that railing there.
Okay, I want you to roll to hit with this fucking thing.
This would be a miscellaneous item attack.
If you have a Dex modifier, you can feel free to add your Dex modifier to this hit.
And it's just a railing.
So you just got to get it up and over there.
So as long as you don't fail it, you'll be all right.
A19.
Okay.
You swing the rope around standing on the boat, the boat underneath your feet kind of
sways a little bit as you kind of rock back and forth swinging this thing.
And then you release and it flies up and over and goes and kind of like attaches to the
railing up there and the rope that you have in hand comes all the way down to where you're
standing in the boat.
Success.
I don't know why that is reminding me of like Home Alone where he's like tugging it, you
know, and then all the fucking paint cans come down and he's like, it's the sound of
a tool chest falling down some stairs.
All right.
And that's a 60.
The other one, same thing.
Sting and like lands.
They're like two feet apart on these on these railings, both of them attached to the top.
Aye Aye, Captain.
And Shmi just kind of grabs onto a rope and looking at the captain with a very smug look
also gives it a double tug.
He's like, yeah, it's a good problem.
I'll start to climb.
Can I when I get to the top, obviously, I want to try to roll stealth.
I mean, like, just try to tuck into somewhere like behind a railing, behind a barrel is
just something I could see up there to kind of get my kind of the sight of everything.
All right.
But before we get to the stealth and get to the top, I'm going to need you if you want
to do acrobatics or athletics.
All right.
Athletics, just to use your arm muscles and climb up or acrobatics to kind of like use
your whole body and kind of like swing and get up there.
Acrobatics.
17 on the acrobatics.
Nice.
You make it up to the top.
21.
Nice.
It's really good.
OK, you two both make it to the top.
And before we see what help and carwine are doing, go ahead and roll me some strength
saves and I will stealth saves and I will see what you say what you guys see.
21 again.
16 on the stealth.
OK, you guys succeed.
As you get up to this area, you can see that this is the poop deck.
It's not the pee deck.
You don't be peeing on you don't be peeing on boats.
The tiller is the most prominent feature of this area, rising from the deck about six
feet from the stern and having a horizontal arm, some six feet long against this arm on
the starboard side and looking coastward stands a human figure leaning on the starboard rail
and looking out towards the coast are three human figures.
The one nearest the stern hold something in his hand at shoulder level.
Occasionally he adjusts it in some way.
There are four people standing here.
But first, you guys are hidden up there.
You are behind the big old stern there, kind of like hiding behind a couple of barrels.
They have not seen you.
It was close though.
But before we move forward here, Halp, Carwin.
If Carwin is going up, Halp is going to follow behind.
You could kind of like whisper down to them to tell them what to do and to tell them what
you see.
Yeah, that was my thing.
I wanted to report back what we had for like troops and things even just in hand signals.
Abstracto is laughing because he's like, I wonder what Halp will take from that.
I wonder if he knows what a four is.
You know what I mean?
Halp just rolled an intelligence save without me saying anything.
So Halp looks over to Carwin and says, there's four people or four fingers?
Yes, Halp, there's four people.
You're up there for a little bit kind of waiting to see if there's any kind of movement from
these guys.
You see the last guy who was holding that weird item as he kind of like turns around
and talks to a couple of the other guys.
You can see that it's a bullseye lantern, similar to the one that you used on the cliff
side earlier.
And it kind of like lights it up and adjusts it and sends out some signals and kind of
like waits for anything to come back.
And they're all just kind of like standing there looking out at the ocean.
Carwin, do you make your way up there?
Yes.
I'm trying to be as super quiet as you can.
Roll me a save.
I knew it.
It's loading.
It's a two.
Oh, that's a natty one plus one.
I had in the pit of my stomach like this horrible feeling that I should not be doing this.
I was going to eat it on this rope, dude.
Oh my gosh.
That's a one plus one.
Yeah.
Here's what I picture happens.
You guys are hiding behind the barrels, kind of like on the back right side.
And after you give them down the signals, you're staring at these guys, you know, readying
your action.
And then you just hear a splash coming from where you guys just came up.
And then a couple of the crewmates are like, what?
And then like two of them out of the four walk over to the backside slowly, like walking
over looking out at the sea, kind of seeing like maybe what the heck that was.
And they walk over to the railing.
Push them over the edge.
All right.
So I'm going to need you to roll me to push them strength.
Push them both over.
Yeah, it would be a contested throw.
So an 18.
All right.
Contested strength versus strength.
Let's do it.
What a bitch.
Oh, no.
All right.
But the second one, I got a 19.
You guys know the second one I got an 11.
So you push one of them over and he falls down into the water, kind of like right where
help was barely missing his head, like on the boat down there.
And the other one, you like push him up against the railing and he's like, what?
And he like tries to turn around and you've got like your bag, your hand on his back and
he's trying to turn around to see what the fuck's going on.
And then the other three that are standing on the deck of the ship kind of hear this
commotion and kind of turn and just see you with this man and like try and push him up
against the railing.
And they both like pull out, all three of them like pull out swords like slowly.
And they're like, hey, who are you and what are you doing on our ship?
Help is going to jump into the water after the guy that fell into the water and he's
going to attempt to hold him underwater.
Oh, underwater grapples.
I don't think we've ever done this before ever.
That's very cool.
Grapple rules.
Contested save.
Show me strength.
You're going to grapple this dude under the mo fucking water.
Where did you get him?
Eight?
Oh, man.
You are underwater.
I don't know if I want to make a rule right now that underwater grapples for you will
do with advantage because that means we're going to be doing it like that forever.
And I don't know if that's because you are a fucking shark underwater.
Look, we're home brewing this ourselves.
So if we want to put it in the stat sheet that you get advantage on grapple contested
checks when underwater, it's kind of a cool thing for sharks to have.
And it makes sense.
He's grappling with it.
It would.
Yes.
If you're grappling with your mouth.
You know what?
Let's do it.
Go ahead.
Oh, thank God.
Dirty 20.
Oh, yeah.
Almost landed on a one and it just kept going.
Fuck yeah, dude.
OK.
He's going to make a deck save and I don't think he's going to be to 20.
But just for fuck's sake.
Oh, God.
19.
Oh, good.
Oh, shit.
All right.
Um, one thing I also want to say as you turn to look at these people on this deck, one
of them is kind of like wearing raggedy clothes.
The one that you have your hand on is also kind of wearing like raggedy clothes.
But another one seems to be dressed real fancy.
And then the last one who is leaning up against the tiller is wearing a very large, nice hat.
And he's the one who turns and says, what how?
What do you be doing on me ship?
Well, you've got about five seconds to answer me there, ladder.
I'm going to throw you into Brig.
Also, where did all you mean?
What are you doing on me ship?
This is ours now.
New captain, take this ship.
Your old news.
And I'd like to try intimidation.
Roll it for me.
Oh, an ace.
He's like, interesting session.
Oh, yeah.
All right.
Shmee, we know who you are.
What the hell are you doing here on me ship?
Aren't you that goblin that goes around peeing on people's poop decks?
Nah, I ain't having it.
And he pulls out his sword.
He's on his own poop deck.
Thank you.
Everybody roll me initiative.
Darwin got a one plus one.
So I have.
Well, good.
So you're down there in the water that kind of does make sense.
All right, Shmee.
Guess what, buddy?
You're first.
Hey, yeah.
So, yeah.
Having these insults thrown at him.
Shmee just feels sick of everybody thinking they know Shmee.
So he's going to he's going to pull out his two daggers.
How far away is this is this pirate guy?
Oh, look at me.
Let me look at the map.
You are there.
15 feet.
15.
OK, perfect.
Yeah, I'm going to I'm just going to fly at this guy with my two daggers.
I'm going to go for a two weapon fighting.
Will you like say something as you're like flying at him?
Because that's so funny.
Yeah.
Like I'm sick of people thinking they know who Shmee is.
That's the idea.
So yeah, I feel like Shmee would start to say something but can't really get out his
and like his point across.
He's like sick of people telling me who Shmee.
Yeah.
And he just jumps at it with both knives and just tries to go for a stab.
Fuck yeah.
And this all started because Carwin got a nat one.
Remember the first role of the session, you got a nat 20 and I was like, all right, everybody
write that down and remember it's setting the tone.
It's come back.
Does an 11 hit?
If you are attacking the captain, it does not.
An 11 minutes.
So I can go with the backup hand.
Sweet.
Two weapon.
Come on, Shmee.
Twenty four.
Twenty four hits.
Plus five.
Fuck yeah.
Perfect.
So I rolled damage on that.
Total damage of an eight.
And I'd also like to spend my fury of the small token and add extra damage to it.
Fury of the small.
Of course, Shmee would have that.
It's pretty great.
I'm not going to lie.
Extra one damage to a creature with a size larger than mine.
You bastard.
And you stab him like right in the side and he's like, oh, god damn it, Shmee.
I liked you better when you were smelly.
Where did you get that coat from, you son of a bitch?
The captain.
It's his turn.
He pulls out his long sword and he's like, ah, let me show you what a real blade does,
Shmee.
He brings down and tries to get you.
What is that?
Oh, fuck.
How'd he do?
Yeah.
That was a natty 20 plus five.
Bring it.
Oh, god.
That's one d eight plus five.
We'll just do double dice.
All right for the natty 20 for the one d eight.
Go for it.
Okay.
That is.
Shit, what was that?
That's 14 damage.
All right.
Yeah, Shmee feels out.
Yeah.
So before Halp's turn, it is the bandit in the water's turn.
So I'm going to make him make a context strength save to see if he can get out of your grip.
And if he fails, he's going to die.
So I figured if we're going to play this right, we've got to do it right.
So let's at least try.
You got a nat one.
Yeah.
Oh, yeah.
So you don't even have to roll a contested if you want.
Unless maybe you'll get a one.
You got a 13.
Okay.
Yeah.
He's still stuck in your grip, which it does make it your turn.
Help.
Okay.
So just to be clear, the bandit is dead.
Yeah.
You can kind of like finish him off, squeeze your giant maw on him, and then I'll give
you movement speed if you want.
I'm confused what I use the movement speed for.
I don't know if you want to like go up the ship and climb up the rope or.
Oh, okay.
You know what I mean?
I just I didn't know if I had to do with whether or not he was dead.
I think in like actual rules, it's going to take him a lot of rounds to drown.
But I feel like the fact that he's being gnawed at by a fucking shark, you know, he's definitely
dead now.
You know what I mean?
So what I'm going to do is I'm going to make it cost your action to kind of like finish
him off and like swing around your head and get blood all over the place.
Right.
But then you could still.
Yeah.
OK.
So, yeah, how does the shake him like a dog?
And then releases him into into the sea.
And then I'm climbing up with angst because now I've tasted blood.
It's time to go.
OK.
Just like everybody else, they need to roll me in acrobatics climb up that rope.
All right.
Thirteen.
Sweet.
But you make it up to the top to see all the fucking rambunctious shit going on.
And as you get to the top, the captain of the ship's kind of like, oh, is that a shark
folk?
My God.
Can I as a free action, can I just let out a shark roar when I get up there while I'm
covered in blood?
Hell, yeah, dude.
Like a fucking badass.
Hell, yeah.
Yeah.
All right.
Holding two tribes like a psycho.
The homeless looking man, it is his turn and.
He doesn't know what to do.
He's confused.
He almost just got punched in the face and he's like, oh, what the heck?
What do I even do?
Shit.
And he confused.
You see he kind of like spins around his hands a little bit and then a magical looking hand
in a glove kind of like appears.
And it floats over to where the captain is and it pulls the hat off of his head.
And then he kind of like giggles.
He's like, and he's got like the hat and the captain turns and sees him.
He's like, oh, I mean, I'm attacking this guy.
And he pulls out his quarter staff and like swings it at you.
Yeah, at twelve.
Does that hit you?
It does not.
Carwin it's your turn.
I'm in the water.
Yes.
With a growing pool of blood around a body and then a body that just barely missed me
in the water.
Yep.
So that's fantastic.
So is the bottom of that rope anywhere I can reach?
No, like you could just like swim back up to the surface.
Like I picture when you fell, you kind of like clunked like down into the water.
But then you can kind of like swim back up and then you can grab it and climb up the
rope.
But you're going to roll me acrobatics.
You guys can hear the gears of Carwin.
You don't make it all the way up the rope.
OK.
But you grab onto the rope and you're like still standing on the little dinghy down there
in the water and you're kind of like gripping it like real hard.
Like you're not all the way up it.
For sure.
You get up a little bit.
Yeah.
But you could hop up into the dinghy and then cast a spell if you want.
I don't know.
Well, there's I can't see anyone.
Yeah.
They're all on the deck, right?
They're like 30 feet above you.
Yeah, it sucks.
OK.
That's fine.
Moving on, I guess.
Well, this is my turn.
Am I five feet within an enemy still?
Yeah, for sure.
The captain.
Yeah.
And his hat is like right on the ground next to you.
It's true, too.
Yeah.
So I would like to disengage from this guy as one of my bonus actions here.
So I'll deny him an opportunity attack.
Nice.
I'd like to run my 30 feet away from him.
And he's just going to be saying curse words.
So she's like, Shmee will show you.
Shmee will show you.
And he's like, where is this thing?
And he's digging in all these pockets.
And he's like trying to like, one, two, nine pockets, nine pockets.
And he pulls out a crossbow and he's going to turn around and let loose a bolt at this
captain guy.
OK, dude.
Roll it for me.
Oh, and that's a six.
Wait, it was a nat one, though.
I can read.
Never mind.
I thought I was a gnome for a second.
Too many D&D games.
That's the end of my turn.
Too many feet.
Too many personalities.
Sadly, it's not the end of your turn.
You got to roll me a D4, buddy.
That was a nat one.
No, but I want you to remember everyone has a healing potion.
All right.
I want you to remember that.
We're always taking damage on that one.
Yep.
One D4.
You fumble with your crossbow and shoot yourself.
For me.
Again.
You got a three.
OK.
All right.
Remember, everybody has a healing potion.
Right.
He fires a bolt into his foot and he's like, I.
Yeah.
Fine.
Son of a bitch.
The captain lunges forward right at the shark folk.
He's like, oh shit, there's a scary fucking bloody shark on the ship.
Skrred.
And you got a 12.
Does that hit you?
Help.
That's exactly my armor class.
I did not hit you, son.
I got us on a nat 20.
You take a nine damage.
Help.
Guess what?
It's help's turn.
I'm coming in with my trite with my first try.
Dirty 20.
Hell yeah, dude.
That hits.
You know it.
Let's see some damage.
Let's hear some roars, bro.
Roar.
That's what he said.
Oh.
You got a one on damage.
That's sad.
It's still four.
All right.
I'm going to attack him with my other trite.
I got a 13 and a ouch.
Six.
All right.
Six.
You missed, my friend.
I'm sorry about it.
It's all right.
It hurts me on the inside.
All right.
Does that end your turn?
Yes.
Oh, man.
He's got so many fucking spells.
It's so hard to choose from all of these.
He's going to cast Witch Bolt.
So it's plus five to hit.
He's going to shoot it out.
It was a 13.
It misses.
All right.
Kind of like flies off.
He's like, I tried.
And he just kind of stands there.
Which makes it Carwin's turn.
Carwin, what do you do?
Oh, my God.
I still don't.
There's no one hanging over the railing that I can see.
There's two dead bodies in the water.
Just keep trying to get up in the boat.
That's all you can do.
And this could be going so much worse.
So I know.
Oh, no.
You're holding another two.
Three's not going to help either.
Oh, my God.
Your acrobatics check.
You can kind of use the boat to go over to the side of the ship where that ladder was
and where it's lower.
Maybe you'll have an easier time.
You could row on over.
Just give up on this fucking rope.
Maybe Shmee, who's actually kind of next to the deck of the ship because he disengaged
and ran away, maybe he can let it down for you.
I don't know if he wants to.
I know he's eyeballing that captain's hat, though.
So she's going to use her movement speed to move the stupid boat over to the other side
of the ship.
Nice.
Hell, yeah.
And guess what?
It's Shmee's turn.
Shmee?
I just imagined Carwin like angrily rowing the boat.
Yeah, Shmee's going to go in.
I'll get a stupid fucking boat.
I know.
My eyes are like really, really tired.
I know.
A crazy little boat.
And he's just like really, really blue right now.
Pure rage.
So yeah, Shmee's going to go ahead and, I guess I'll do a few different things.
I want to drink my health potion.
Nice.
Yay.
So now, I would also like to use my bonus action to hide and go into stealth.
Nice, dude.
I got a nat one.
Oh, my god.
What are these rolls?
like blood all over the boat. Yeah. Alright, yeah, that's um what's my layout here? Am I able to get over to look at the, because I would see the boat move, Shmi would be in a spot to see that. Yeah. So, would I see a ladder that I could go help and is there anybody in between the ladder and that and me? And to your left, there's the railing and there are rope ladders rolled up on both sides. To the left and to the right. Okay, yep, Shmi's just gonna say screw it. I
still don't know the right like the right position of enemies. I don't know how far they are away from the ladder, but I'm just gonna say screw it. I'm just gonna run towards the ladder by 30 feet and then I'll end my turn. So, if you want to go down the stairs onto the deck, you'll be off of the poop deck. So, everything is happening up here on the poop deck, which is 10 feet above the deck and you're kind of like by the stairs. So, you could take the stairs down onto the deck where there are no enemies and you could run over to the rope and actually let Carwin down. Yeah, so there's no enemies down there. Yeah, let's do that. So,
that works. Yeah, so yeah, as long as I can pull through, I'll kind of move my space over, jump down there and I'm gonna look to let the rope down, which I assume would be an action. So, I'm gonna have to do it next turn. Alright, weird. Yeah, so I'm out. Alright, help. Sure go. What do you do? Coming in with the um, with the trident. 19. 19 hits. Let's see some damage, boy. God dang. Got him. Four again. Okay, he is not looking good. He's bleeding out all over the place. He's
very close to death. Do the fighting thing. 22. Nice. Roll it. Roll it. Four. Yeah, four again. Okay, um, but that's okay, because guess what? You killed this man with your four damage. Yes. And he's like, oh, I didn't even get a chance to attack again. Oh god. And he slides down. Slides down to the ground.
Which ends your turn. And it makes it crazy, white haired man's turn. And he sees all this that went down. And he's using his movement speed to grab the captain's hat and then run over to the edge of the ship and stand on the railing. Like as if he's going to jump off. And Carwin, he's on your side. You can see him.
And it is the baby Jesus. And it is your turn.
All right, so I am going to cast Chromatic Orb at home skillet. Nice. Let's make it lightning damage. 3d8 lightning damage. Sweet. Oh my god.
Odie the dice are not. Eight is not going to hit squat. Eight misses. Yes, yes it does. Okay, so I'm pretty sure that ends your turn, right? So, and it's just pretty much over. This guy doesn't know if he's trying to stay or if he's trying to go. It is pretty much over. But what I want to do is I want to still kind of like continue initiative to allow you guys to kind of like finish off this little encounter here and kind of decide on what you want to do.
And then I'm going to have to figure out what everyone is doing. So Schmiegel, it is your turn. It's the top of the round. What do you want to do? Is the guy like on the railing? Like if I were to like push him with a finger, he'd fall off. Yes, he's also barefoot.
I think I won't try to take that half of this dude as my objective here. You know what? Of course it is. So, of course Schmiegel needs. Go ahead, Odie. Well, the more I sat here and thought about it, because I actually had time to think. What if I just flew literally straight up 10 feet and said, because talking is a free action, right? What you doing?
I see. See, that's so hard. Yeah. You fly 10 feet. Can help you in intimidation? He's like, well, one at a time, as I said, one at a time. OK. He's like, I don't know. I.
I'm not. I don't belong here. I see that. Want to talk about it? We can before I go for a long swim, I guess. How far? That's a long way. It is. Let's talk about it. Throw that rope for me.
Boys, it's over there. The goblin guy can hand it down to you if he wants. He's right in front of it. Hey, he does everything for everyone. Is that it?
I don't know. You're like persuading him to not like jump, right? So why don't you roll me a persuasion? Yeah. Yeah. Fifteen. You succeeded on something. The first thing in this hour. Very persuasive. OK. You know what? I'll stay.
Now that that guy's dead anyway, there's no reason for me to go. Whatever. And he hops down and his little bare feet kind of hit the top of the deck. But now, he's a bear. His bare feet. Yes. It's your turn. What do you do?
Yeah, I'm going to go ahead and let that ladder down. Nice. Pretty well lit. There's no enemies remaining? No. Just the crazy old dude that we're pretty chill with? Yeah. We're kind of just using initiative so everyone kind of gets a turn here.
Yeah, no, I'm good to go. Sheme will let the ladder down. He does everything. Strange man meets me, tells me, put the ladder down, help the lady. So then he just kind of lets the ladder down. I've seen some grudging underneath his breast swearing. Nice. Hell yeah.
That's pretty well. That's a nice captain's hat that you got there. I'm just going to lift it off and throw it on my head and be like, you're not the captain. As you put the captain's hat on, you feel a little tingly. You're not sure why, but then it goes away.
I knew it. I knew it.
And he's like, well, there's like people trapped down there under the decks. There's like lizard things and like goblin people and stories of just shit down there. I mean, like actual shit. Lizards got to poop somewhere and they're all down there.
And yeah, I mean, they got all kinds of stuff down there too. And they were going to have people come and I was like, I'm just sick of being here and swabbing decks and cleaning lizard shit. And I'm just tired of it.
I'm just going to push him off the deck.
What?
Alright, roll me strength.
Well, I would think that I'm just hovering.
He falls down on the water. You push him off and he's like, and he falls all the way to.
And then after a second, he like swims back up to the top and he's like, okay, well fucking fine.
Can help do an intimidation check now?
Sure. Yeah. Yeah. It's absolutely your turn now. Yeah. Yeah, for sure.
Never mind. He farts and walks away.
So I imagine that I'm down.
I'm back in the boat where I've never left. Seems like. And, and I lean over the railing safe.
What's your name?
I don't have a name for him. I didn't expect him to live.
Solomon.
Solomon is a strong name.
Solomon, I apologize for the poor behavior of my comrades.
What can I do to help you today?
I don't know, man. Look, I don't need fucking help. I was going to help you all, you know, I know the ins and outs of this ship, but old dickhead up there stole my fancy hat.
Now he wants to do the things on the ship.
I don't remember much.
That's what I thought. But the things I do remember is about this ship.
Come on this dinghy with me and let us talk.
All right.