We return now with you three on the deck of this ship with your brand new pseudo dragon
pet and your two, apparently, lizard folk crew that you can't speak to.
There are a few rooms and other things that you still need to check on this ship.
So you head across the old poop dick to the next door, which you three know with your
ship experience to be the captain's quarters.
You open the door, it swings wide.
You can see that the cabin is clean and its furniture is actually in good repair.
A single bunk made up with bed linen has its head against the bulkhead running along the
centerline of the ship next to a wooden partition squaring off the corner near the main deck.
A writing desk is set against the hull towards the stern and it has a drawer on each side
and three trays on top of it.
Also on the desk top just in front of the trays is an ink pot, two quill pins, a small
knife, a pewter container that resembles a pepper pot against the desk, also is set an
upright wooden chair and beside it is a wooden brass bound chest.
And against the hull, lastly, is a padded leather couch.
In front of it a bearskin rug lies on the deck while beneath the couch can be seen a
large metal box.
An unlit hooded lantern hangs from the ceiling.
Help is gonna eat the ink pot.
Hey you walk right across the room and crunch down on it.
Carwin you got anything to say about this?
At this point she's still extremely irritated so she's just going to walk around him and
start attempting to open up a drawer.
Nice.
He's gonna kinda like look around the room and be like, well Captain this is a good first
May quarters, good first May.
You know I take the smaller room but hey.
Carwin looks up from opening the drawer, this is definitely not the first May quarters.
That's crazy, first May top of the ship, that way they, they're the ones that get killed
first.
Captain, you know, it's better at the bottom of the ship, that way they're protected.
Or closer to drowning should something make holes in the ship.
No, no, no.
Hmm, yeah well I think we'll come back to that point right there.
And I continue looking through the drawer.
Nice.
The, both the drawers are gonna tug on a little bit and feel that they're both locked.
Shmee, would you like to work your magic with these?
And she swirls her fingers around the top of the desk indicating the locks.
Okay.
Can I just strike the desk?
Sure.
You do that.
Ting!
He just steps up and he's like, yeah!
And he rolls a four on the strength check.
Nice.
What I said happened happened.
You do that.
Nothing is special happens.
Carwin shakes her head and tries again.
Shmee, will you attempt to unlock these drawers here and directly touches the locks?
Oh, I see.
You want Shmee to use his fancy hands and he kind of just like jazz fingers.
Yes, you fancy magic hands.
Yes, Shmee has good magic.
Okay.
And then he punches the lock.
Oh my god.
You do that.
Can.
Ow!
Can help attempt to unlock.
Stupid lock.
Yes, do you have thieves tools though?
You're going to need them.
Or you could just roll a strength check to rip the fucking drawer out.
Well, I was going to attempt to like eat the lock.
Would that be a strength?
Yes, you could like bite a chunk out of the desk to be able to get into it.
Still a strength.
Yes.
Uh, no.
Shmee's like, I'll show you a lock.
And he kind of like comes in, helps, I assume, just chew it on the desk.
So yeah, Shmee's going to try his sleight of hand.
There you go.
All right.
I got a nine.
What the fuck?
Gentlemen, I think that if we make this boat ours, we will be able to come back to this.
So let's go on to the next room.
The support helps, like chewing on it, Shmee's trying to like hold the fucking thing open.
There are a couple of documents on the top of the desk as well, next to the ink and the
quill that your eyes kind of glance down at as these guys are just fucking up the side
of the desk.
You're standing in the center.
Yes.
You can see that one of the documents on the top, it's empty, but you kind of move it to
the side and another one contains bills and receipts from various items of marine supply.
And the last contains several letters of a personal and intimate nature from three different
women and three different ports, which seems, you know, each of whom, they each have like
secret sign-offs.
So you don't really know their actual names.
But the very last document at the bottom, you kind of skim through it and it seems to
be a request from some kind of lizard folk clan for more weapons.
Yeah, we're totally going to do that, right?
Yeah.
Right?
It kind of talks about exchanging of goods for exchanging of services.
Oh, Shmee, you mean inform all these women that of the other women?
Is that what you're talking about?
Yeah, totally what Shmee was talking about.
Not, you know, ignoring any dumb requests these guys had, but yeah.
You kind of scuffle back through the woman's letters.
And whenever you do, you can see one of them actually signed at the bottom, snake eyes,
and it has a tiny little lizard folk head with a tongue sticking out.
The signature is kind of in the form of a pictograph almost, as if maybe this woman
that he, the captain was talking to, is a lizard folk herself.
Melowen kind of rubs that signature a little bit and thinks about it and folds these up
and puts them inside one of the other books that she's got in her bag.
Nice.
Okay, there's one more drawer.
Shmee, roll me a sleight of hand again.
Okay.
Well, you're working on both of these fucking things.
I got a seven.
All right, it doesn't work either.
Okay.
Good to know.
Okay.
These rolls tonight.
Holy crap.
Yeah.
As she's stuffing the book back in her bag, gentlemen, I think we should move on to the
next room.
We'll come back to this when we're feeling a little less distracted.
I mean, he's not distracted at all as he's just like furiously pulling on this fucking
drawer.
It's okay.
Seems that way.
Okay.
As you guys step back out onto the deck, you can see the lizard folk have pretty much cleaned
up all the blood and gotten rid of all the bodies and have started to stack the weapons
that were in their little area kind of out on the corner of the poop deck of the ship.
They're like stacking up a couple sets of like iron swords and bows and arrows and stuff
like that.
On the corner.
But you guys turn and step into the next room, which you know to be normally the first mate's
cabin.
This seems to be one of the master cabins, just like the other one.
The furnishings and fittings are of good quality and it's pretty tidy.
There is a single bunk with nice linens, just like the other room.
There's a polished wood table in the center of the room bolted to the deck.
On the table is a silver bowl containing an assortment of what looks to be fruit and a
silver carap half full of light red liquid.
Next to it a silver and gold goblet.
Set at the table are two chairs and on the deck towards the stern in this room is a brass
bound chest.
Beside it is a pair of highly polished black leather boots from the center of the ceiling
over the table hangs an unlit hooded lantern.
Also in that last room I think you guys forgot about a chest and a metal box but whatever.
I'm not going to even do that.
I think it's one of those things if we're going to take the ship it's kind of hard to
go anywhere.
Yeah that's true.
It's very true.
I'm just going to quickly see if any of this opens.
If it does then I will get whatever is out of it because you know I'm down a potion now
so I would like to always be ready for the next thing.
But if they don't immediately open I'm totally okay with moving to the next room.
As you get closer to this chest you can see that it's kind of positioned odd in the corner.
Roll me an investigation check.
That is a 12.
Sick.
You notice, hold on one second, you notice that there looks this chest actually seems
to be trapped of some kind and there's a trap connecting the back of the wall to this chest.
It's like if anyone were to ever try to open it or anything like that the trap would go
off.
Shmee help.
Yeah.
Pay attention to Carwin right this moment.
He kind of tears his way of just looking at a weird spider in the corner.
What?
Help is staring intently.
Thank God.
I'm pointing.
Sneaky trap.
Okay.
Yes this is a trap.
Do not touch.
Okay.
Or beat or sniff or smell or anything else.
We will walk away.
Okay.
He just shoves his hand in and rolls a 13 on the sleight of hand check to try to disarm
it.
You do that.
You disarm the trap and then you swing the chest wide open.
On the inside the chest holds items of clothing.
A leather purse containing 50 gold pieces.
A spell scroll of gust of wind.
And it also holds what seems to be the spell book of that crazy old wizard that killed
Captain Coxon.
Oh look a bunch of toilet paper in one spot.
Yeah look.
Me found stuff to wipe his butt with finally.
Holds up the book towards Carwin.
But thank you.
I'll hold it for you.
Okay.
And if it is of sufficient quality for toilet paper we shall use it.
But if it is not the correct quality we won't use it because we don't want our bums hurting
do we?
He kind of looks back towards Hal and he's like she said she was going to hold it for
me.
Does that mean Shmeia has assistant?
No.
But.
Hal don't know.
It's okay.
Shmeia would you like to hold this 50 gold?
Ah.
Shmeia can wipe with that too and he just kind of grabs the gold.
Scrolling through the spell book.
You actually stop on a page Carwin.
And on this page there is a large drawing of a captain's hat.
Similar to the hat that you experienced earlier this day.
The hat still sitting on the poop deck.
The description underneath the hat scrawled in awful scribbles reads out, I'm going to
paraphrase but it basically reads out that this hat will give ultimate power to anyone.
And then that part is scribbled out and underneath it it actually says this hat will kill anyone
who has unwill intent or the intent to harm or disturb any of their crew in any kind of
disrespectful manner and it will kill them by crushing their brains and exploding their
insides.
It is a cursed hat and then circled rapidly.
Do not put on this hat.
Shmeia do you know how to read my dear?
Now.
Okay.
Now.
Shmeia that's okay we will work on that later.
Shmeia I want you to promise Carwin something.
This is very important.
Would you promise Carwin not to put on the hat?
But I put the hat on the captain on the deck and you put it into the ocean.
Shmeia can go get it and he kind of like starts to move.
And she just gently puts her arm on his arm.
No it's okay.
We don't want anything to do with that hat my dear.
Because if he's a child you're like no no it's okay.
But we will definitely work on the reading because I think that that's something that
you would like to do yes?
Reading kind of looks to help and he just like shrugs a bit.
It's okay you don't have to read.
Help has a very high intelligence.
He probably does know how to read.
Gives him a little thumbs up.
Yeah.
Okay.
If you do we will if you don't that's fine too.
After clearing this room you guys step back out onto the deck to see now the lizard folk
have stacked up all the boxes and all the weapons out on the deck and they just stand
there now awaiting instruction.
You guys pass by them and open up the two doors that lead down into the bottom floor
of the ship.
And you guys step down the stairs slowly eventually reaching the bottom.
And there's a there's various unpleasant odors of you know human humanoid occupation
complete full of recognition here.
These as you step down you can see that this looks like crew quarters and they fill the
entire forward part of this deck.
A companionway staircase leads up from a point about six feet.
You know perfectly sized for maybe a pseudo dragon.
Near it more to starboard is another door that leads further into the lower part of
this here cabin and the crew quarters.
There's a lot of other things in here beds and what have you around the perimeter of
this cabin slung between hooks of the bulkhead and on supporting poles is hammocks sorry
not beds hammocks judging from the way they're hanging all the hammocks are not occupied
at the present.
They're all empty but beneath each hammock is a brass bound wooden sea chest.
Most of them are completely closed but there are at least half of them have their lids
open and only appear to contain clothes.
As you guys walk through the crew quarters you can see that in the center of this cabin
stands a long plain wooden table with a bench along its sides and they all appear to be
bolted to the deck to keep everything in place but you can imagine this is where a crew would
hang out if there was one.
The table is stained and cluttered and has an untidy pile of dirty tin plates and cups
roughly stacked in a large tin bucket below it.
Over the table hanging from the ceiling again another lantern and against the starboard
side an area has been curtained off by cheap dirty cloth hangings as if someone wanted
some privacy but there is a door that leads further through this ship.
I'm sorry for going into detail on everything on this ship but I feel like you guys are
going to have this ship for a long time so like you should get some description you know
a lot of times I'll just give small descriptions but yeah at least I want you guys to know
what the fuck you got on your hands here right?
I mean you know I'm all about the description of the story so it doesn't bother me none.
Yeah.
No I'm all about describe my whole.
Carlin is going to slowly walk over to the dirty canvas or whatever is hanging and use
the bottom of her staff of adornment to slowly lift it up and kind of see what's underneath
there or move it to the side whichever way.
The cloth.
There are two large tin buckets standing side by side on the floor.
Both of them are empty but they are stained and dirty and emit a foul smell.
I can't breathe so.
I don't know do I smell?
Like I don't I don't.
It's up for you to say.
We have it really.
It's up for you to say.
I don't think it bothers her she's just like oh okay.
Is it nasty to hell?
I don't know is it?
They're shit buckets.
Is it nasty to any of you guys?
Let's be real here.
Shmi's pretty chill with it.
He's had worse not even seen worse.
It only bothered it's she's at least happy that they're not you know overflowing with
poo and that there has been some you know at least some sort of emptying going upon.
She would be extremely upset if they were twofold.
But yeah.
I just don't see why they didn't throw it overboard.
There you go just hang on to it.
Is there any other doors in this room besides the one that we came in?
Yes there's one leading further across this bottom floor.
Would I roll a history and check to see if I know what these buckets of shit are?
Do you want to?
Yes.
It's gonna be a high check.
Okay sure.
You do know I mean like literally buckets of shit right like poop and stuff?
Yeah yeah I assume as much.
Just stick your hand in it.
Not just like buckets of stuff.
Excrement yeah.
So I got a six.
Yeah you have no idea.
You just touched poop for nothing.
Alright well then help is gonna eat.
What?
Well they are empty.
They are empty but oh the whole bucket.
Okay you do that.
Roll me a consave.
Yeah but the splinters alone not to mention the bacteria.
Oh no.
I got a four.
Okay.
You kind of begin vomiting and I also want you to roll me a d4 because you literally
just ate shit.
Technically you got a natty one plus three on your consave.
Technically.
I rolled a four.
Okay you take four damage and you kind of begin puking a little bit and as you puke
up a little bit the piece of the desk from earlier kind of comes up and the ink it's
all black because you literally swallowed ink earlier.
Boy I bet he's beautiful right now.
Got a mouth like Danny DeVito.
I imagine that you know Kerwin was letting the cloth go back because she knew what that
was and was starting to walk away and then he just kind of burst past her grabs it eats
it and then attempts to start puking maybe has turned her away and so she is definitely
moved out of the way so that she doesn't get dirty and then says help.
You think you should have eaten that.
Yes I think that maybe we shouldn't eat those but I mean that is your choice if you want
to continue eating those we might have a problem but you do you know you have a little normally
you're not very wet you don't look like you're sweating but right now you look a little sick.
Are you okay?
How do you feel?
You have like two health.
I have four.
Okay you guys while he's puking he kind of cleans up a little bit you guys approach the
next door that leads further into this cargo hold that you imagine on this here ship.
You guys open the door and as you do you can see there are a lot of stuff in this cargo
hold but all the way across on the other side of this room you hear talking and you kind
of peer inside to look and see that there are two what seem to be pirates standing there
with little clipboards or scrolls kind of like taking note of their inventory and you
guys kind of stop in your tracks because you thought you had killed everyone on the ship
but it turns out you had not yet and as you're stopped waiting kind of like oh shit there's
still people here they don't notice you it seems that people come and go all the time
so they don't even care that a couple of folks are coming into the cargo hold and you can
hear them talking to each other.
One of them is like I fucking hate these livers friggin lizard folk you know I hate them so
much.
The other one is like yeah well captain made a deal lots and lots of gold if we deliver
all these weapons and shit to them off there on that island you know the couple that are
with us at least they clean right clean folk these lizard folk all.
The other one's like yeah but I wish I could just speak draconic so I could tell him to
go fuck themselves because you know I don't like him and you see that little thing running
around whatever they were calling it Bims it's disgusting I wish it wasn't on me ship.
What do you guys do?
How does Drims react to this?
Oh yeah he definitely hears them say that but it seems like he's used to it.
He's been taking he kind of looks over at him verbal beating for a long time.
Shmi looks over at him and he definitely sympathizes and he looks at him he's like it's alright
Shmi kill them for you and he looks at the dragon.
And the dragon which do I mean have you named him what are you gonna call him we can't just
call him the dragon.
I'm gonna call him beans because that's what I thought he was.
Nice he kind of looks up to you and he doesn't like say anything but he uses his telepathy
to kind of send like a visual image into your head of you stabbing one of them.
The one that said the bad things.
It's like a visual image of you like in first person like stabbing him in the back of the
head with a knife.
Shmi's like ahhh I love it.
And helping Karwin you see his eyes kind of like go white as this happens and then he
comes back and goes I love it.
Karwin's like that's concerning.
So they are about 20 feet across this cargo hold standing in the center they have not
noticed you guys so whatever you want to do let me know.
He's gonna Shmi's gonna look over to the captain and he's gonna be like well captain we need
for more for the crew but dragon wants to roast him.
Halp was gonna attempt to go in for some persuasion but I don't know that that's gonna pay it out.
I mean you are captain now.
Go for it.
Screw it.
So he's gonna walk in not aggressively just walks in like nonchalantly and walks up to
the two pirates and says help captain now.
He's gonna run over I don't know if you're allowed to be the assistant on this but Shmi's
gonna run up behind him and he's gonna be like yeah so you better fall in line.
So it's like help action?
Okay.
Yeah.
Why don't you roll me I would say intimidation because you're a big ass shark guy.
Why don't you just roll me a persuasion and what is help action?
Doesn't that give you an extra d6 or something?
Is it a d4?
I think it's advantage isn't it?
I thought it was your ulti.
Take the highest.
Hold on.
Let me take it and help action.
Jesus.
Gains advantage on the next ability check.
There you go.
Okay.
Do it with advantage Halp.
11 or 6.
Okay we need to do I need to do a I want to do a contested roll on this.
Give us a fighting chance.
Yeah.
You know without it.
With advantage still.
Oh wisdom save.
That's a natural 20.
Yeah I have a negative 1 on perception.
Yeah so they're like they're like uh no I'm sorry.
What are you doing down here?
Old captain make help new captain now.
Really?
He's help.
So we are inspecting our new boat.
And what is the secret awesome pirate catchphrase?
Beans are amazing.
Beard diddley dee.
That's what you think it is.
Captain's life for help.
Okay roll me initiative.
They put they yeah they drop their clipboard and pull out their swords and they're like
imposters.
You tried though.
You tried.
He's rolling low man.
Sure.
Shmi remember you have the pseudo dragon.
Do you want me to roll for his ult?
No on your turn.
It goes the same time as you.
Okay yeah.
Help your first.
You've got 4 HP dog.
So.
How's it gonna go down two episodes in a row?
Who knows.
He's our tank.
Yeah.
Well I can't even do any of my magic because my magic also does damage.
It's great to go with.
I'm just swinging.
Go Trident.
Hit something.
18.
There you go.
That hits.
For a 5 name.
Nice.
Swing again.
For a 10.
Yeah.
Okay.
You kill him.
Wow.
Yeah.
Yeah Shmi looks as he like impales him with a trident or whatever you're doing.
He's like yes yes see we told you he's new captain.
The other one's like okay.
Okay.
But it's not his turn.
But he's fucking scared.
The other one that's still alive.
Shmi it's your turn.
What do you do?
Oh okay.
Can I try to use the persuasion on this guy?
Other one that's still alive is the one that you had the vision of stabbing.
Oh.
That changes everything.
Shmi's gonna look to the dragon and he's gonna look back to him and he's gonna be like that
one.
Yeah and he's gonna.
Can I because it's on the same turn so can I order the dragon to go ahead and do sting
attack?
Yeah totally.
Fuck yeah.
Right.
Alright.
So it's a plus four to hit.
And I rolled a 13 plus four it's a 17.
That hits.
Alright.
Perfect.
So yeah.
So now it is a 1d4 plus two.
And isn't it like cool like sting attack.
It does.
The target must succeed on a con save or become poisoned.
If the saving throw fails by five or more the target falls unconscious.
You got it.
So it's a DC 11.
So go ahead and try to roll that for me.
Okay.
That is a nine.
Oh so close to falling unconscious.
No.
But he is poisoned which means he has disadvantage on attacks right.
That's poison condition.
You believe so yeah.
So you have three damage plus poison effect.
Nice.
So yeah as Shemeet kind of winks to the dragon as it flies out and attacks this guy he's
also going to run in with his dagger drawn and just try to go for a gut stab.
Making his dreams come true.
Alright.
Let's get it.
A 19 hit.
So roll me damage first.
11.
Oh that's a sneak.
So six.
Your vision literally comes true right in front of your eyes and it's weird because it feels
like deja vu as you stab him right with your sword.
Whoa what.
And the dragon seems happy and flies back over to your shoulder and like purrs but as
a dragon would.
Yeah he totally gives us some chin scratches and he's like Shemeet did good right Shemeet
help you kill.
Such a little pseudo dragon to help with damage almost as if we're down a player.
Okay initiative is over.
You guys find yourselves in this cargo hold.
Lantern light reveals this large cargo hold all over the place.
Through the center runs the base of the main mast.
Beside it narrow wooden stairs lead up back up to the top of the ship against the aft
against the wall are stacked bolts of cloth lashed together by ropes to brackets bolted
to the deck so they are secure.
On each side are stacked a large a large number of casks also secured by ropes to the deck.
Car when you kind of take inventory as you walk around.
There are 50 bolts of silk each worth 50 gold pieces each and they look really similar to
the one that you already have.
The couple you already have right it's like two or three I don't remember how many it
was eight.
Yes I believe it's eight.
Yeah.
Flip flip flip flip.
There are 40 casks of brandy similar to the ones you had before with the branding on
them 40 casks of wine similar to the ones that you had before but they're wine this
time and there is one large crate of high quality mining tools and on the front of the
crate there is a Dwarven brand on it.
Now there is also there are two more doors leading to the last little bit of this bottom
floor of the ship.
There's one on the left and there's one on the right and of course in the middle there
are stairs that go back to the second floor of this ship from the where you guys came
from originally but there is a door on the left and a door on the right and all this
shit in this room along with currently two dead bodies.
So what do you guys do?
Shmey is just kind of like he's kind of feeling a little tired at this point so he's just
going to look towards the two doors he's like well we're almost done and he's going to walk
over to one and just open it kind of peek his head through to see if there's any threats.
He's just kind of trying to clear the last two rooms at this point.
You open the door and you don't hear any talking but for a second you almost hear like a bird.
Oh no.
Shmey is like who's in there?
How dare you?
And then it calls back.
Paces of 8.
What did you call Shmey as you see him kind of roll up his sleeves?
And the other two just standing in the cargo.
You roll up your sleeves and just walk into this room like off screen off camera.
Paces of 8.
Pieces of the number 8?
Yeah.
Yep.
Okay.
Literally what it says in the book.
So, Alp, obviously curious, is going to walk in behind Shmey.
Okay.
As you come in you see Shmey like swinging at a bird.
As you come in you can see in the center of this room there is a table with some flagons
on the table.
Besides that table is a wooden chair and hanging over it is a lantern per usual.
Also hanging from the ceiling at the aft end of the cabin is a large cage that holds a
parrot.
Apparently was asleep, says the book, until Shmey yelled at him.
Next to the hall hangs an unoccupied hammock with no one in it and beneath it is a brass
bound wooden sea chest similar to before.
The cage is a few feet above the ground.
Alp, yes you can see Shmey jumping up in the air trying to grab this cage and swing at
this parrot.
And the parrot is just flying around getting feathers everywhere going paces of 8, paces
of 8.
You get down here, you come to Shmey, think you're so big with your fancy cage.
Paces of 8.
This is a very nice cage.
Shmey, will you check that for traps before you jump on it and die?
Fine Shmey, check for traps.
He does not check for traps.
He continues to jump at the bird.
Okay.
Harwin moves to the next room.
In here though.
You know what, why don't you roll me in acrobatics while you're jumping at this cage Shmey?
With a plus 5, we got a 7 now.
You put your foot up on the wood part of the wall to try to jump at the parrot cage and
as you put your foot on the wall this piece of wood sinks into the wall and you hear a
click and then you fall down to the ground and the wall opens up revealing a secret room
behind the parrot and the parrot continues.
Paces of 8, paces of 8.
And he's going to yell at the car and be like Shmey, check for traps, he found one.
She was almost to the door and turns back around and looks, oh, okay.
Pieces of 8.
And then walks towards the open.
Okay you step through underneath the parrot cage into a cramped area.
It's only 4 feet wide at the widest.
It's sandwiched between the adjacent cabin and the ship's stern.
It contains 8 large irregularly shaped bundles wrapped in oil skin and bound with light rope.
These are piled at the bottom of the deck as thrown through, as though thrown in casually
from the doorway.
They're all wrapped up in oil skins.
How big is the doorway?
Not very big, very small.
One doorway, 3 feet high, 2 feet wide.
You had to duck to get in there.
But is it a doorway?
No.
Carbon's going to pick one up and bring it out into the bigger room.
Nice.
You set it down onto the ground as the bird's still going crazy.
Pieces of 8, paces of 8.
Bundle hits the ground and kind of unravels and it reveals 10 morning stars.
Like weapons.
How big are they compared to Shmi?
They weigh 4 pounds each.
So they are, I don't know, I don't know how much bigger.
Yeah, I just want to give you a length.
I would assume a good morning star is like what, 2 feet tall?
Yeah.
Shmi's about 3.
To him it would be like a greatsword.
Shmi's going to look at these and he's going to consider these could make some good teeth.
Help is going to nibble on one.
Good teeth.
I was drinking, sorry.
Ooh, yeah.
Because that's how sharks invest.
So help's just going to nibble on one.
Nice.
You do that.
Any traces of blood, help?
No.
They are fresh.
Brand new.
These must be the ones they needed to sell for money.
Do you think we could make the same money?
Or the really long list of things that our overworked blacksmith was working on.
Shmi remembers that blacksmith.
He was a dick.
She was quite nice and especially since help ate her list of things she was paid for to
do.
Oh, that blacksmith.
Oh yeah, that was a nice lady.
He's going to bundle up everything and put it back in and then try to figure out how
this door closes.
We're just going to put it back in there because there's still two, Karwin's thinking, you
know, lizard folk want the weapons for the island.
There's two lizard folks still on the boat.
There's a reason why they hid these from the lizard folk.
We're just going to leave it where it's at.
She just knows where it's at now.
So I kind of want to just shut the door and then move to that last room and see what else
our very benevolent DM has for us.
We walk over to the last door.
So there is a door even in this room that goes into this other room.
So there's like a door connecting them.
You open it up to see that this cabin occupies half the section on this here part of the
deck along this bulkhead leaning up in the direction of the bow is an enclosed companionway.
At its foot, a door in the central bulkhead leads to the other part of the stern and on
the door hangs a dark blue cloak.
A single bunk, the bed linen, heaped in a pile against the wall at its foot and at its
foot is a brass bound wooden sea chest.
Its lid is closed.
Under the bunk is a brass box also covered.
In the center of the cabin, a plain wooden table is nailed to the ground again.
On it though are two books, one open and propped up against the other.
Beside the table is a wooden chair, hanging from the ceiling is a lantern.
And just off the hook that holds the lantern is a hatch measuring three feet on a side.
Help is gonna check the hatch.
Nice.
Roll me a perception check.
16.
Nice.
You walk over to this hatch and kind of inspect it and see that this hatch actually opens
up into a much larger doorway towards the back of the ship and you kind of open it as
if it's another secret passageway in this room as well.
Revealing on the other side, a dark cramped area only four feet wide.
Same with the other one.
But in this one there appears to be a holding cell.
Some kind of secret prison cell.
And on the inside of the holding cell, a slim humanoid figure cowers in the far corner chained
to the wall.
Oh, old captain like the kinky.
That's it.
Yes.
But in this main room there are still books and some other things.
She probably looks over and then touches the blue cloak to, I mean, any kind of fabric
that she can touch.
She just kind of instantly feels it and checks its quality every time.
And that's just a leftover from...
It's fairly nice, but it doesn't have any special properties or any significant value.
Well, she may or may not.
She's thinking about it to loop it over her finger and wear it.
But then she starts poking at the books absentmindedly while they're over there.
I imagine that this is happening at the same time.
They have gone to one end of the room and started messing with the wall.
And she's just touching the books and flipping the pages and kind of absentmindedly looking.
Okay.
So the books are principles of navigation by someone called Decorma.
That was the book that is open, Principles of Navigation.
The other one is Legal Distinctions in Letters of Mark Bytizar.
And it is closed.
Both of these books you gather, probably at least worth about 10 gold apiece if you want
to sell them.
But you kind of are like, why would a first-made pirate be reading books with such large words?
That's kind of odd.
So much toilet paper.
What did he need it for?
Yeah.
Because she's flipping through it is like these are actually books and their chapters
or whatever inside appear to be what is advertised on the outside.
Yeah.
Real books.
It just makes her think a little bit more about what may be going on.
And it was a legal book, is what you said?
Yeah.
Legal Distinctions in Letters of Mark Bytizar.
Are there any pages in that legal book that have been dog eared?
No.
Halper's going to try to speak to the prisoner.
Okay.
So, Halper's going to-
The poor one has no idea because they're blocking the door that this is even going on.
Right.
He's going to rest his sharky elbow on the jail cell bar thing and be like, hello.
Well, hello.
Right.
Thinking that he's talking to her.
I'm kind of reading, but yeah.
She's like, hi.
Oh, Carmen whips around and is looking at both of the backs of them.
Who are you?
My name's Ocenus.
What kind of dumb name is that?
It's like ocean us, but Ocenus.
Shmee, do not make fun of Openus.
Oh God.
Ocenus.
You see us?
Yes.
I see you.
Yes.
Why are you down here?
Why not help our old captain?
I was imprisoned here.
Don't you know that?
Aren't you a part of this crew?
Aren't you here to whip me or whatever?
I mean, Shmee can if you're into it, but.
Help new captain now.
Oh, okay.
Goodbye.
Okay.
Goodbye.
No.
There's the leaves.
Hello.
My name is Carwin.
Blessed brew.
Hello, Carwin.
Blessed brew.
I am Ocenus.
Ocenus.
Yes.
Would you like out?
Well, don't don't don't trick me robot lady.
Ocenus.
Yes.
Why were you put in this cage?
I don't know.
I am a member of the tribe of Menan, which inhabits an undersea settlement about 20 miles
southeast of Salt Haven.
I was stripped of my weapons and armor and imprisoned.
But even though I am bruised and hungry, I have suffered no great injury, although my
spirit is undaunted.
My tribe.
Well, from a distance, we've traveled a lot and then we've seen this ship at night and
well, now I'm here.
He robbed us, stolen, taken everything, even me.
And now I'm here.
Boring.
Yes, I am boring.
In water elemental, she asks him in water elemental if he is dried out, like thinking
that if he's from an underwater settlement that he is drying out and he's dehydrated
like he needs water.
He is a sea elf.
He does speak Aquan for sure.
He speaks Aquan common in Elven.
So what are you saying?
Oh, I was speaking to him in water elemental, so he probably doesn't understand what I'm
saying.
He has no idea.
So he looks confused, but then Carwin knows that help can speak in a different language.
Help.
Help, I'm here.
So help returns.
Wait, before you speak in Aquan, is it going to be canon that you speak like super proper
in Aquan?
You just your common tongue is awful.
I want you to just think about that before you speak in Aquan.
You know what I mean?
Okay, it's up to you.
It's up to you.
I don't know, because you're a shark.
I mean, you're super intelligent.
Yeah, and you're smart.
That is true.
I am.
Yeah, yeah, yeah, I like that.
Help, I think he might.
You know how you can speak in shark and underwater language.
Shark is not a language.
I help I know.
Help, I've heard you say it.
Say things very not.
It sounds so amazing when you talk in your other language.
Will you ask him if he's dried out and he needs some water?
Sure.
So help looks to the sea elf and speaks to the sea elf in Aquan and says, Hello, good
chap.
What can I do for you?
What?
I love it.
And he's like, Oh, my goodness, it's so good to hear another Aquan voice.
Oh, wow, wow, wow, wow, wow.
It's real good to hear it.
Oh, gosh.
Ah, it seems to me that you are the new captain of this ship, hey?
Oh, yes.
Top of the board and all the jolly good things and all the other things.
Ah, that's great.
That's great news.
You see, I've been in prison here for a long time and I didn't know what my fate would
be.
You know, a good old chap like me, I had no idea.
So yeah, I do not know much.
But I do know I discovered these a holes basically stealing weapons from my land and they knocked
me out and took me prisoner.
And I've been here for a while.
So I'm not drying out.
I don't need water.
As your friend said, I do also speak English.
I'm not like, you know, I don't need water.
I'm not a fish, but I am thirsty.
Well, you know how land dwellers are, mate.
That's right, mate.
Land lovers are awful.
They make the poorest of decisions.
Yes, they do.
I've got a pet sea turtle at home and I just worry about him.
Oh, what is the pet sea turtle's name?
His name is Flying Dinger.
How lovely.
It's a good name.
Flying Dinger.
I do believe I had a uncle of that name.
Oh yes, you had an uncle.
It's a very common Auckland name.
That's very common.
So while they're talking, Halp is going to turn and look at Carwin and say, he doesn't
need water.
Excellent.
Thank you.
I know he understands common, but you guys seem to be getting on very well.
Yeah.
And all you guys heard was...
Anyways, yeah, if you guys let me go, I don't know.
I'll help you.
I don't know how you would need my help, but I'm in the book, so I'm here.
Well, jolly good, I'll get you out in a pinch.
Oh, sounds great, Captain.
Thank you so much.
I think the key to letting me out here is actually the captain headed on him when he
left.
So it's the only key, unless you know a way to unlock the cage.
Yeah.
Well, I could ask the wee little fellow here who's been a jolly good friend of mine this
entire time and see if he can open the door.
All right, sounds good.
You just look back to see Shmee scratching his ass.
So Halp looks at Shmee and clears his throat and says, Shmee open cage.
Meow.
The dragon meowing in the background.
Halp likes to imitate Cat.
Yeah, Shmee comes up and he's like, I, I, Captain, whatever you need.
He'll come on in and he'll just try to do his thing with sleight of hand here.
Yeah, roll it for me.
Six, with a nat one.
He's like, you sure you know what you're doing there?
Oh yeah, Shmee does this all the time as you just see him kind of like jam his finger in
it.
Okay.
Yeah.
So I think you guys have almost done everything.
Who picked up the keys off the captain?
On the ship?
I don't know.
Actually they might be in his room still.
I don't think anybody did pick them up.
Yeah.
Okay.
You don't want Halp picking.
Yeah.
So what now, Captain?
Voice to sails?
Sea adventures?
Lastly, in that room, there was like another hatchway that like went down to like this
bottom part of the ship that you all know normally would be like, yeah, a place to help
the ship float, you know, like, but as you guys walk past it, even to go and get the
keys or whatever to let the prisoner out, there is a awful smell coming from down there.
Yeah.
You smell that wonderful smell, Captain?
Can I roll something to try to determine what the smell is?
Hell yeah.
You can look down the hole and roll me a perception.
Alrighty.
Fifty.
So from this hatchway, you can see a little of what lies in the gloom below.
This area stretches, hold on.
Okay.
From this hatchway, you can see little of what lies in the gloom below.
This area stretches the full width of the ship for all that you can see, the full length.
There are no bulkheads in view.
What must be the bottom of the ship looks like it's covered with a thick layer of wet
sand, on top of which is an inch or so of like green, greasy water.
A scuttling noise though, down there somewhere, indicates that there might be some kind of
something living down there.
Perhaps living off the garbage that's thrown in there occasionally from the lazy pirate
crew.
For there are heaps of trash, like immediately below the hatch that have formed small little
islands in the awful water.
A particularly large one has accumulated at the base that you are standing at.
As you move your eyes back and forth, you can catch what looks to be almost a yellow
reflection in one of the garbage piles.
Look, Captain AP in the garbage too.
So all of that makes sense then, so that hatch earlier in the meat room actually went down
below, not up.
Into here.
Yes.
Okay.
That makes sense.
Yeah.
And that's that for that.
You guys can go back up to the captain's quarters and get the keys, let this guy free.
You guys still have a bunch of chests just all over this place that you can search.
But this is technically your ship now.
You've searched every section of it.
You know everything and everything.
So what do you guys want to do?
Go us.
Go us, yeah.
Shmi, kind of like reading the situation knowing that he has to step up and do something here.
He's going to run to the bow of the ship, right on top of the long pole there.
Nice.
And spread his arms out.
Just kind of take in the sea air.
You were like, all for Shmi.
Shmi's got his own ship finally.
I thought you were going to do the Titanic thing.
That's kind of what I was doing.
Yeah.
That's exactly his stance right now, the Titanic.
Shmi's the king of the ship.
I think for now, Carwin is still analyzing the options.
I don't know about anyone else, but I think that the first thing I want to do is just
nonchalantly go back to the captain's quarters and try to find the keys.
So as you walk back into the captain's quarters, again, there is a metal chest underneath
the couch as well as the writing desk with the two drawers that are locked.
How are you going to handle this desk?
It's locked.
Dude, I know.
You got king of the world out here.
I know.
Do you want help to bite it?
Nice.
I was going to say you don't have to do skill checks because you would just do them over
and over and over again.
There's no time constraints.
Yeah, that's what I was going to say.
So you open both of the drawers with your 20, and it's very cool.
You feel like you've really impressed her.
The first drawer contains two potions of healing and a dose of antitoxin.
It also has the key that unlocks the chains and the cage that is holding oceanus.
The second drawer contains seven maps of various sea and coastal localities.
They look like they were prepared by a professional cartographer because they are so nicely made.
Beneath these is another map that is crudely drawn, and this map indicates that the rendezvous
point with somebody, if you haven't put that together yet, is at a small island beside
a river in the tidal marshes a few miles west of Salt Haven.
Sorry.
Yes.
A few miles west of Salt Haven.
Oh, thank you so much, Shmi, and she kisses him on the head and then whips around the
desk and leaves.
She's very excited that he just deftly opened them up without questioning, without messing
around, and she just did what I asked him to do.
Me like slicks backs his two hairs and he looks at the captain like, yeah, I did that.
So the antitoxin, a creature that drinks his vial of liquid, gains advantage on saving
throws against poison for an hour.
But it has no benefit to undead or constructs.
Right.
That is that.
Shmi, there is also a chest under the couch if you want to do anything with that.
Yeah, go for it.
Why not, hey?
Yeah.
I'm going to 11.
Okay.
You whip it out.
Well, I kind of just pulled you into that.
Sorry.
There is a trap on that, but I'm not going to activate it because I kind of just totally
threw you into that shit.
Haha, you've activated my trap.
My trap card, yes.
When triggered, this trap swings a short scything blade from its bottom, threatening any creature
within five feet of the chest.
You have to make a deck save or take seven slashing damage.
But we're not going to do that because I just threw you into that.
That's my fault.
I fucked up as a GM.
Oh well.
But you unlock the chest with your 11.
It also contains 10 Electrum ingots with 100 gold pieces each.
All of them as well have the signet of the lizard folk on it with the tongue sticking
out of it, just like the other ones, like a brand.
Okay.
Yeah, no.
It just means you're just going to carry it or anything.
You're just going to make note of it.
Nice.
Look at the captain and be like, this ship is loaded.
Holy crap.
And he's going to dig through the barrel and you see him come up with just a piece of rope
and he's like, look at it.
There you go.
Wow.
Look at this rope.
Okay, Carwin, you go back down to the bottom.
As you are unlocking the cage and the chains from Oceania, he seems very thankful.
I mean, currently he's pretty much naked.
He's got no clothes, no armor, no weapons, no nothing.
He does have blue skin and pointy ears.
He's got long, like ratted brown hair that looks like it hasn't been brushed or kemped
in a long time.
And he's very thankful as you unlock it.
He's like, I've been here for a very, very long time.
I don't even know if my clan's still together, what happened with them.
You know, I don't know, but if it's okay with you, I would like to just stay on the ship
for a little while before I get my bearings.
Maybe once I'm brave enough, I'll go back to my nan and see what's going on.
That is totally okay.
Here, have this shirt and pants.
Because she obviously went through, buy all of those.
She knew what he looked like before.
So she just grabbed him some clothes.
Yeah.
And grabbed him some clothes because she knows that everybody has to be prepared for what's
going on.
So she just, you know, grabbed him some clothes, grabbed him, you know, everybody on a boat
has to have a knife kind of thing.
Grabbed him something easy to protect himself just in case he's, are you hungry?
I know you said you didn't want any water.
I'm so sorry.
I didn't mean to offend you.
Yeah.
Well, the weird thing is though, my tribe, we only eat lizard folk.
Is that going to be a problem?
I'm just kidding.
I'm fucking, I'm kidding.
I mean, I have a problem that needs to be taken care of.
Sea elves only eat lizard people.
I don't know.
I'm just messing around.
How about earlier, you were like, Hey fishy, you want to play a lizard folk?
And then he eats fishy.
The end.
Okay.
So yeah, you give him some food and stuff and he gets comfortable on the ship.
You guys have a crew now.
You've got a, you know, pet pseudo dragon by the name of beans.
You've got two lizard folk and a sea elf.
Yeah.
There's still some secrets to be uncovered on the ship, but you guys officially have
a ship.
So I would like to finish off the session tonight with you three coming up with a new
name for your ship on the side of this ship.
It's called the, um, the sea ghost is what the name of it is, but it's crudely drawn
on there and is easily replaceable with whatever name you want to name your ship.
And I want to say you guys are kind of headed back to salt Haven as you're kind of deciding
on the name.
Have you thought of a name captain?
I'm up with whatever captain has.
I think he comes up with the best names.
I was trying to think of he works really well on the fly.
Yeah, yeah, like just like helps to stare forward right now.
He works really good on the fly.
Bucket of beans.
Yes.
We got it.
Good workshop.
We call it the green bean and we paint it green.
The green bean.
Oh my God.
Does that mean beans wins over rocks?
I guess it does.
And then we have a reason to have the green silk.
Yeah, I guess.
Perfect.
You could make the sails green.
Call it the green bean.
What do you think?
We got green.
We got beans.
Ah, Shmee.
Shmee doesn't like vegetables, though, but maybe that strike fear into our enemies.
They'll be like, no vegetables.
We hate vegetables.
Is that Shmee as captain?
Oh no.
Shmee is assistant captain.
Oh no, not the fiber.
Shmee basically is a little green bean himself.
You know what I mean?
He's a little bean.