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This podcast is produced by Student Media.

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Student Media is a student organization at the University of Evansville.

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Student Media produces the Crescent Magazine published online and in print three times a semester.

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Student Media produces several podcasts and utilizes design, photography, video, and sound

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towards experiential and academic learning in journalistic endeavors and engaging storytelling.

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Student Media elevates the voice of the student body and connects the campus and community to important information and points of view.

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To learn more, visit crescent.evansville.edu.

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Hello players who hoard in-game money like it will actually help their student loans.

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DMs who will write several source books for all of their favorite settings and then never play in them.

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I'm Maddie.

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And I'm Robert.

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What are we doing today, Robert?

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Today we are doing from our table to yours. It's a segment that we've talked about. We may have done an episode in previous.

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Yeah, it seems like we have.

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And today is going to be more creating a setting slash mechanics for one of our favorite pieces of media.

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So we're hoping that this will end up being a series.

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There are a lot of franchises, media, fandoms that I really enjoy that I would like to play in that don't necessarily have a dedicated system.

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And kind of same for Madison. So being able to, or Maddie, whatever the fuck, being able to kind of build those out for ourselves is something that we do in our downtime outside of the podcast.

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So it's kind of something that we would like to start talking about on the podcast.

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In case you're curious, the conversations we have on the podcast are just about the same as we have off the podcast.

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They don't change. That's why we turned it into a podcast.

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It's the amount that we talk about D&D and like TTRPGs in general is like the number is vomit inducing, you know.

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Yeah, pretty much.

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So today, the setting that will be our, I guess, the media piece of media fandom, whatever the fuck that we'll be talking about is I've talked about it a couple of times.

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It's Last of Us.

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So for those unfamiliar Last of Us, well, let's see when it was first released.

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It was released forever ago. It's a PlayStation exclusive. It has been for many, many years and I'm feeling it will be forever and always.

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It is a, how would you describe it, like a post, like a zombie post-op, but it's very deeply ingrained in realism and role play and like story driven beats.

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Yeah. And the storyline itself kind of follows Joel and Ellie through the first game at least and then Ellie through the second.

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Yeah.

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It was, that's not a spoiler.

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I mean to an extent it is.

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What do you mean? That's a spoiler?

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Yeah, like.

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That one of the two main characters is the focus of the second game?

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Well, like when we first played the game, we didn't know how much who was going to be.

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But I think with this being turned into like the HBO show that it was and it was everywhere, like I don't think that this is going to be what's, if this is what is spoiling Last of Us for you.

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I think as long as we don't say that specific things happened.

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You can come do what happens to Joel to me.

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Whoa.

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Whoa.

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Once again, not a spoiler.

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God damn.

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The first game was released in 2013, feels like fucking decades ago.

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And then if I'm correct, Last of Us 2, because there was in fact the second game was released, I think in 2020, 2019.

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2020.

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There we go.

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I was running the money.

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Yeah.

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It's crazy, the second game was released shortly after the pandemic, which crazy.

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Because like when the pandemic first started, because the setting of the universe is zombies, but the way that zombies, I guess, kind of spread, right?

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Because that's always a central focus of any zombie post-op is how do they spread?

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It's usually through bite.

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And that's still sort of the case here.

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But instead of just being like undead creatures that bite people and then in fact, they're fungus.

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Yeah.

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The whole concept is fungus zombies.

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Yeah.

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Where you can't breathe the air because there are spores and you'll become infected.

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So masks are like a big thing in it.

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Yeah.

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And then there was also the whole like the outbreak flashbacks that they do at the beginning of the game.

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It was also like has a little bit of a different tone.

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Post-2020.

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Yeah.

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Like it's crazy to be able to look at that piece of media and then even look at the show and then be like, damn, we low key lived through a version of that.

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Well, I was reading and they, so it's called like outbreak day in the game.

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Yeah.

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And then it was like a real thing that people like, like didn't celebrate, but like it was like a day that like people like.

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Yeah.

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Like outbreak day for a lot of people is a real thing.

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Yeah.

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It was like a, it was like a stick.

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It was like May the 4th for Last of Us.

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Yeah.

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And then that has a very wildly different tone.

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It really does.

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Significantly.

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In the world that we live in now.

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So taking that setting then and applying it to DND slash kids on bikes, those are the two systems that we're most familiar with.

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We don't really do Pathfinder.

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We'll do a review at some point, but it's not something that either one of us are incredibly interested in playing at this moment.

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And then there's another one.

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I think you can see that Apocalypse Now.

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It's been brought up a couple of months.

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Yeah.

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The Apocalypse Now system is used for like that is what generates or is like run on so many different TTRPG games.

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Like if you throw a stone, it's probably run by the Apocalypse Now system.

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Yeah.

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So at some point we'll have to do a deep dive into that.

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We now own like 25 games.

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We have a lot of games now that are based off of that system.

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So it's popular.

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But for the purpose of this episode, we'll primarily be bouncing back and forth between fifth edition mechanics and kids on bikes mechanics, which for this particular setting, I think a mix.

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I've talked about this particular one shot setting off camera many times and on off camera off mic and on mic.

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Because I mentioned on mic as well.

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Eva was literally.

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Eva was based on a character from the second game.

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Yeah.

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And I in my head, the mechanics for this is they are kind of both.

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So I guess just jumping right in then the mechanics for this in my mind are a mix between fifth edition and kids on bikes.

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So in kids on bikes, there isn't a traditional combat combat system, which is where I want to be a sort of the most kids on bike.

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E with this particular world with zombies.

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Anybody that's familiar with that with that setting.

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It's very much like you get bit once in that game.

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Like there's no there's no cure.

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There's no vaccine.

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There's no way to reverse it.

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You get bit and that's game.

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So translating that to then what does that look like when you get hit by one of the infected.

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Well, in theory, if you get hit, you're getting bit.

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Yeah, like this game.

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So how do I then translate that to, okay, you don't actually just die.

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Like you don't just you don't get hit once and then that's game over.

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For kids on bikes, it is a it's contested roles and then with those contested roles, there's a chart that you follow for the results.

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So basically, the attacker is the person who's like instigating, but then there's the defender, the attacker roles higher than the defender or the defender roles higher than the attacker.

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Whoever has like the biggest difference is the one who wins.

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And then there's like different levels that you can reach with that where the effects are more serious than others.

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And the person who is attacking has more control or defending has more control.

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Yeah, that's a whole very mechanical bullshit way of saying this.

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There was a an actual play using the system that Robert and I both watched and really enjoyed called Mentopolis on dimension 20.

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And they introduced this idea of like three hits in one of the like finale episodes where they were like, OK, how many times are we going to say that it's realistic for your character to be hit and like hit more than like a plus five above, which is like part of that chart.

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Yeah.

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And still be around how many hits do we think it's going to take and they ended up landing on three, which is something that I know in conversations that we've had outside of the table or outside of the podcast, where we've talked about this specific setting and this one shot and how it would work.

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Yeah.

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So in my mind, three hits make sense.

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I think something that I would still like to bring from fifth edition is the combat that you can have where it's placement.

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It's a battle map you have roles to hit you have AC you have pluses, but instead of having like maximum or minimum HP following more along the lines of kids on bikes and having it be our guest Mentopolis in this case having there just be a number of times that you can be hit.

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Yeah.

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So in this case, three makes sense right from the standpoint that once a certain in my mind once a certain creature hits you three times that on that fourth hit or on the third hit.

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That's kind of right figuring this out which one is it is it on third is it after third either way on one of those two you become infected and then you have a limited amount of time to play as that character.

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Yeah.

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And then pairing that with an AC and to hit system kind of doing it that way as well.

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And in my mind, it also works the opposite where a player only has to hit a creature a certain number of times until they die.

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Yeah, because figuring out hit points and ability to like regenerate and get back up is very difficult when you're looking at zombies and fifth edition, because some of them have mechanics where they can roll something when they die and if they roll well they come back.

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Yeah, trying to avoid that as much as possible.

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If something only has to hit you three times and you die, you should only have to hit it three times and it also dies without the potential of it coming back.

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And that's also something that can be played with for this particular setting which we haven't really like I mean we're not we talked a little bit about before like our game plan for this episode which we don't always do.

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But the idea of like there's different types of like creatures in this setting that are probably going to take like more hits than that or less hits than that like in my mind at least because there's different types of zombies you're fighting that like uploader is probably going to take a few more hits than like.

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So I do want to shout out some guide that I found online.

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Somebody did like a partial mock up of what a system in this for fifth edition could look like and I am going to be basing some of the stuff I talk about some of the ideas are not entirely mine from this particular person which it's all online so I don't feel terrible but you know.

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Steller from Amino the website is Amino apps.

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I've never seen it before literally the user is just stellar.

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Oh it's so it's very fandom lore.

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It's like and this person went through and made a partial mock up of a fifth edition system for Last of Us.

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So looking at it some of those things down that we're kind of talking about creatures.

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So for Last of Us there are about four or five different kinds of creatures that you find throughout the world and in the game.

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Let me find my little document so I can write those down because it's also me literally writing this down as we go through it.

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There's your standard just like infected so that's just going to be three hits.

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It's just kind of like your normal your walker your Shamler your whatever your zombie favorite zombie media equivalent is like it's just a standard thing.

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There are like I fucking zombie zombie the other really popular one both in the show and in the the game.

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Are called bloaters.

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So in my mind those are the ones that would have like five hits as opposed to three.

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Yeah they're very large.

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They've been infected for a longer period of time.

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So the way that infected work in this universe is that the longer that they've been like gestating the bigger they are in the heart of they are to kill.

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And so bloaters are ones that have been at least according to the lore of the universe.

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Bloaters are ones that have probably been infected and been sitting for many many years probably since the outbreak or since outbreak day.

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So in my mind those probably have five hits and hits you for two instead of one.

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So if one of them hits you you're hit for two which means you can only be hit by them twice.

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Yeah this is also true to end game trying to balance kind of how much of I bring from the game.

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You can only really be hit by them twice before you're dead because it's the difference of something kind of small throwing its arms at you.

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Versus something that's very large and is throwing its entire body weighted to you.

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And then there's Missy here.

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I pulled up the list of creatures.

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Yeah.

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Alright.

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Runners.

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Runners.

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Which are the first one recently turned.

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They are defined by intense speed sluggish attacks and tendency to attack people in hordes.

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Then there's stalkers.

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People who have been infected from two weeks to a year.

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Yeah yeah stalkers.

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That was the other creature type that I was trying to think of.

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Stalkers I'm probably also thinking three hits and they're usually pretty quick.

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So if I'm thinking in terms of how am I separating these things mechanically.

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Stalkers I'm putting at probably 40, 45 movements.

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Bloaters I'm probably putting closer to 20 and then runners I'm putting at 30.

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Yeah.

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And that's just kind of the way to separate them.

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You're going to fight runners in hordes or in groups.

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Bloaters you're really only going to find either by themselves or with maybe one to two runners.

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And stalkers at least the way that they're present in the game they're usually only in areas by themselves

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because what they like to do is they like to ambush.

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They like to wait around corners.

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They're the most outwardly intelligent creatures that you can find in the world.

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And so only having maybe five to six of them in a building as opposed to 10 or 15

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but they're very difficult to fight because one they move faster than you

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and they can probably hit you more than one time at a turn.

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And then you also have the most iconic ones.

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Which are...

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Oh shit I forgot about clickers.

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God, those are going to suck.

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I can't believe you skipped that.

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Clickers to me are like if you get hit you die.

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Yeah.

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Clickers are people who've been infected for at least a year.

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Crazy.

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And because the fungus is like all over their bodies they then do that fucking noise that I can't do

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but they basically use...

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You want to give an attempt?

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No, absolutely not.

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I thought that's what you were opening your mouth to do and I was very excited.

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No, no, no, no.

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They use echolocation.

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They make this creepy as...

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They're like fucking bats and they're terrifying.

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Yeah.

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They're probably the most iconic creature from the game series by far.

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Oh for sure.

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So if I'm thinking about balancing this I'm putting clickers...

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Or stockers at two hits.

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I'm putting runners at three hits, blowers at five and then clickers at four.

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Clickers are at least in the game, both in the game and in the universe in general,

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very hard to kill because they've been growing for longer.

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So they have this thick layer of fungus that kind of acts as armor.

218
00:14:13,000 --> 00:14:18,000
Very hard to kill and they're head in particular which is the normal weak spot right for a zombie.

219
00:14:18,000 --> 00:14:19,000
It's covered in fungus.

220
00:14:19,000 --> 00:14:20,000
It's fucked up.

221
00:14:20,000 --> 00:14:22,000
So good luck getting to it.

222
00:14:22,000 --> 00:14:24,000
There's also shamblers.

223
00:14:24,000 --> 00:14:27,000
Oh my god, there's so many different creature types.

224
00:14:27,000 --> 00:14:28,000
I keep forgetting.

225
00:14:28,000 --> 00:14:29,000
And for them...

226
00:14:29,000 --> 00:14:30,000
See, here's the thing.

227
00:14:30,000 --> 00:14:32,000
This is the only one I remembered going into this.

228
00:14:32,000 --> 00:14:37,000
Well, I know them but the one that jumped out at me the most was clickers of course.

229
00:14:37,000 --> 00:14:42,000
So here's the thing and this is again, this is kind of why we're doing this on air.

230
00:14:42,000 --> 00:14:43,000
I'm trying to...

231
00:14:43,000 --> 00:14:49,000
In my head I'm like four hits for a clicker seems way too difficult considering that they only have to hit you once.

232
00:14:49,000 --> 00:14:50,000
Yeah.

233
00:14:50,000 --> 00:14:51,000
I'm thinking clickers...

234
00:14:51,000 --> 00:14:52,000
To be more balanced.

235
00:14:52,000 --> 00:14:58,000
I'm thinking clickers to keep it balanced are probably you only have to hit them once but they only have to hit you once.

236
00:14:58,000 --> 00:14:59,000
Yeah.

237
00:14:59,000 --> 00:15:01,000
And then it's just a game of who can...

238
00:15:01,000 --> 00:15:05,000
I mean because that's exactly what it is in the game too or even in the series it's entirely luck.

239
00:15:05,000 --> 00:15:08,000
Like if you get caught by a clicker off guard you're fucked.

240
00:15:08,000 --> 00:15:09,000
Yeah.

241
00:15:09,000 --> 00:15:12,000
They grab you and they don't let you go and the first thing they do is they bite you.

242
00:15:12,000 --> 00:15:13,000
Yeah.

243
00:15:13,000 --> 00:15:19,000
They don't move particularly fast so I'm probably gonna put their speed at like 25 as opposed to 30 just to keep them a little bit more balanced

244
00:15:19,000 --> 00:15:24,000
because the only thing you have on a clicker in theory is speed or at least the ability to get away.

245
00:15:24,000 --> 00:15:26,000
How many did you... how many hits did you give runners?

246
00:15:26,000 --> 00:15:31,000
Actually I'm probably... I think the way that I would balance clickers instead of reducing their speed is by giving them blindsight.

247
00:15:31,000 --> 00:15:33,000
So they only have blindsight.

248
00:15:33,000 --> 00:15:34,000
They can only see you...

249
00:15:34,000 --> 00:15:35,000
Okay, gotcha.

250
00:15:35,000 --> 00:15:37,000
If you move within their radius.

251
00:15:37,000 --> 00:15:39,000
Because that's exactly how they work in the game.

252
00:15:39,000 --> 00:15:41,000
They can only find you if you move close to them.

253
00:15:41,000 --> 00:15:43,000
How many hits for what? Stockers?

254
00:15:43,000 --> 00:15:44,000
How many runners?

255
00:15:44,000 --> 00:15:45,000
Runners three.

256
00:15:45,000 --> 00:15:46,000
Three.

257
00:15:46,000 --> 00:15:47,000
And then you said stockers was two?

258
00:15:47,000 --> 00:15:48,000
Stockers was two.

259
00:15:48,000 --> 00:15:50,000
In my mind runners would be...

260
00:15:50,000 --> 00:15:51,000
Reverse it?

261
00:15:51,000 --> 00:15:52,000
Yeah.

262
00:15:52,000 --> 00:15:54,000
Three hits for stockers, two hits for runners?

263
00:15:54,000 --> 00:15:55,000
Yeah, that makes sense.

264
00:15:55,000 --> 00:15:58,000
Because runners are the least armored out of all of them in terms of...

265
00:15:58,000 --> 00:15:59,000
They're new.

266
00:15:59,000 --> 00:16:01,000
I mean they're people who are like...

267
00:16:01,000 --> 00:16:05,000
I mean, easier to kill a person than it would be to kill.

268
00:16:05,000 --> 00:16:08,000
Which sounds crazy but like... you know what I mean?

269
00:16:08,000 --> 00:16:09,000
Yeah, pretty much.

270
00:16:09,000 --> 00:16:14,000
So then if I'm thinking about hits wise then, I've already decided on your third hit, that's death.

271
00:16:14,000 --> 00:16:15,000
Yeah.

272
00:16:15,000 --> 00:16:19,000
Because if I'm thinking like, bloaters are two, runners are one, stockers are one, clickers are three.

273
00:16:19,000 --> 00:16:21,000
You get hit by them once it's done.

274
00:16:21,000 --> 00:16:27,000
Shamblers are another variant of bloaters, so there are two different settings that the game takes place in.

275
00:16:27,000 --> 00:16:29,000
The first one is in...

276
00:16:29,000 --> 00:16:33,000
Oh, I'm forgetting where the first game takes place.

277
00:16:33,000 --> 00:16:35,000
Second one's Seattle.

278
00:16:35,000 --> 00:16:36,000
First one's different.

279
00:16:36,000 --> 00:16:39,000
No, first one is... I mean it takes place all over.

280
00:16:39,000 --> 00:16:41,000
Yeah, there's one primary place.

281
00:16:41,000 --> 00:16:44,000
Where does the last of us...

282
00:16:44,000 --> 00:16:47,000
We haven't spent a whole lot of time talking about the setting outside of the game.

283
00:16:47,000 --> 00:16:50,000
It takes place in the United States primarily.

284
00:16:52,000 --> 00:16:55,000
Yeah, no, you're right. It's kind of all over the place.

285
00:16:55,000 --> 00:16:56,000
It starts in...

286
00:16:56,000 --> 00:16:57,000
The whole thing is them traveling.

287
00:16:57,000 --> 00:17:02,000
It starts in Austin, Texas, then they go to Boston, Lincoln, Massachusetts, Pittsburgh.

288
00:17:02,000 --> 00:17:05,000
So it's kind of all over... it's like the East Coast mostly.

289
00:17:05,000 --> 00:17:06,000
Yeah.

290
00:17:07,000 --> 00:17:12,000
It's interesting because according to the lore of the world, there are certain variants of infected

291
00:17:12,000 --> 00:17:14,000
that are only found in certain parts of the country.

292
00:17:14,000 --> 00:17:16,000
Yeah, rat kings are Seattle.

293
00:17:16,000 --> 00:17:19,000
Yep. Oh yeah, forgot about rat kings too.

294
00:17:19,000 --> 00:17:20,000
See, this is why you need me.

295
00:17:20,000 --> 00:17:22,000
I do know dead ass. This is really useful.

296
00:17:22,000 --> 00:17:25,000
This is why she was like, I don't know how much I'm going to have to deal with this.

297
00:17:25,000 --> 00:17:28,000
A lot actually, because I don't know.

298
00:17:28,000 --> 00:17:31,000
I don't even think to look that up.

299
00:17:31,000 --> 00:17:37,000
So, shamblers are more West Coast as our rat kings, which I'll talk about in a minute.

300
00:17:37,000 --> 00:17:40,000
Stalkers, clickers, runners, you can find those generally all over.

301
00:17:40,000 --> 00:17:43,000
Stalkers you don't really find on the East Coast.

302
00:17:43,000 --> 00:17:45,000
You don't really find them in the first game.

303
00:17:45,000 --> 00:17:49,000
So for a lower purpose, I'm going to say that they're only present on the East Coast.

304
00:17:49,000 --> 00:17:55,000
I'll say according to this, when it's talking about shamblers, it also says that particularly areas...

305
00:17:55,000 --> 00:17:57,000
Typically inhabit areas thriving with water.

306
00:17:57,000 --> 00:17:58,000
Yep.

307
00:17:58,000 --> 00:18:02,000
So that could also be a geographical location thing.

308
00:18:02,000 --> 00:18:04,000
Oh yeah, no, that's good to...

309
00:18:04,000 --> 00:18:06,000
Shamblers and... or bloaters and shamblers both.

310
00:18:06,000 --> 00:18:08,000
That's kind of... that's fun.

311
00:18:08,000 --> 00:18:16,000
So anyways, shamblers, instead of hitting you with fisticuffs, if you want to call it that, they basically...

312
00:18:16,000 --> 00:18:18,000
Fisticuffs is such a friendly way to put it.

313
00:18:18,000 --> 00:18:21,000
They're covered in spores.

314
00:18:21,000 --> 00:18:24,000
Specifically, like they're covered in fungus that can release spores.

315
00:18:24,000 --> 00:18:27,000
And so that's like, if you're thinking in terms of fifth edition, that's like A.O.E. spells.

316
00:18:27,000 --> 00:18:33,000
So where a bloater is more of a barbarian kind of creature that's just going to run into you with a club.

317
00:18:33,000 --> 00:18:37,000
Shamblers are like wizards that only use fireballs.

318
00:18:37,000 --> 00:18:38,000
Like that's it.

319
00:18:38,000 --> 00:18:39,000
Yeah.

320
00:18:39,000 --> 00:18:40,000
And they don't take any damage to themselves.

321
00:18:40,000 --> 00:18:41,000
Yeah, pretty much.

322
00:18:41,000 --> 00:18:44,000
They just launch it at their feet constantly and they can throw it at you as well.

323
00:18:44,000 --> 00:18:52,000
For them, I'm probably, again, keeping things balanced, I'm probably going to say that's only one hit from them, right?

324
00:18:52,000 --> 00:18:56,000
Like if you're just in their radius at the beginning of your next turn, that's one hit.

325
00:18:56,000 --> 00:18:59,000
And then to kill, I'm probably saying three.

326
00:18:59,000 --> 00:19:00,000
Yeah.

327
00:19:00,000 --> 00:19:01,000
Because they're thick.

328
00:19:01,000 --> 00:19:04,000
They're not quite as thick as...

329
00:19:04,000 --> 00:19:07,000
They're not quite as thick as bloaters, but they are pretty hard to kill.

330
00:19:07,000 --> 00:19:16,000
Going into this, since we talked about this also being like, kind of talking about mechanics, when it comes to attacking, would there be a difference in the...

331
00:19:16,000 --> 00:19:19,000
Like how many hits count for a certain number of things for players?

332
00:19:19,000 --> 00:19:24,000
Like a shotgun doing a different... like doing two hits as opposed to like a knife would...

333
00:19:24,000 --> 00:19:31,000
Like because that's something that happens in the game of like if you're in close quarters combat, Ellie in particular uses a knife for a lot of the stuff that she does.

334
00:19:31,000 --> 00:19:38,000
Is that going to be one hit versus I think like a shotgun and a knife do different levels of damage?

335
00:19:38,000 --> 00:19:50,000
So if you're talking about fighting something like a bloater or like another ranged creature or like zombie type, would that also go like from the player side?

336
00:19:50,000 --> 00:19:51,000
Yeah.

337
00:19:51,000 --> 00:19:54,000
So thinking through that, I would say like a pistol...

338
00:19:54,000 --> 00:19:56,000
I don't know why I phrase that like an interview question.

339
00:19:56,000 --> 00:19:58,000
No, that's... I mean, it's helpful, right?

340
00:19:58,000 --> 00:20:01,000
A pistol would be one hit, a shotgun I would say is probably two.

341
00:20:01,000 --> 00:20:03,000
Something that's automatic.

342
00:20:03,000 --> 00:20:08,000
Yeah, something that's automatically an automatic rifle, you're just going to have like a multi-attack.

343
00:20:08,000 --> 00:20:14,000
Anything that's like rapid fire that way, that's automatic is just one hit but multi.

344
00:20:14,000 --> 00:20:17,000
And then, yeah, grenades, which are kind of like special weapons.

345
00:20:17,000 --> 00:20:21,000
So there are also a lot of traps that are focused specifically with Ellie.

346
00:20:21,000 --> 00:20:30,000
You really get to see Ellie's playstyle evolve over the first two games and you get a wide range of potential combat maneuvers, one of which are traps and explosives.

347
00:20:30,000 --> 00:20:34,000
So making like spike bombs, they're nail bombs, right?

348
00:20:34,000 --> 00:20:35,000
They're just their radius base.

349
00:20:35,000 --> 00:20:37,000
If something gets close to them, they go off.

350
00:20:37,000 --> 00:20:39,000
You can do the same thing with smoke bombs.

351
00:20:39,000 --> 00:20:41,000
Mechanically, we block line of sight.

352
00:20:41,000 --> 00:20:44,000
Grenades, which are also incredibly useful for this setting.

353
00:20:44,000 --> 00:20:47,000
So that's something else to think about, right?

354
00:20:47,000 --> 00:20:52,000
So with melee weapons, like a single, like just a knife, you're getting one.

355
00:20:52,000 --> 00:20:54,000
You're lucky if you're doing one.

356
00:20:54,000 --> 00:20:55,000
For sure.

357
00:20:55,000 --> 00:20:58,000
What would be a larger melee weapon?

358
00:20:58,000 --> 00:20:59,000
Like a club is probably two.

359
00:20:59,000 --> 00:21:03,000
I mean, there's the weapon that I love, which is the bat with the...

360
00:21:03,000 --> 00:21:05,000
Oh my God, what is it?

361
00:21:05,000 --> 00:21:06,000
Tapes to it.

362
00:21:06,000 --> 00:21:07,000
With the knives?

363
00:21:07,000 --> 00:21:08,000
Yeah.

364
00:21:08,000 --> 00:21:10,000
And I always joke is like my dream weapon.

365
00:21:10,000 --> 00:21:11,000
Yep, yep.

366
00:21:11,000 --> 00:21:12,000
So I'm thinking anything...

367
00:21:12,000 --> 00:21:13,000
That's like what fetch uses.

368
00:21:13,000 --> 00:21:14,000
Anything that's...

369
00:21:14,000 --> 00:21:16,000
If you listen to the actual play that we just did.

370
00:21:16,000 --> 00:21:20,000
Like just sharp or a small sharp object is probably going to be one.

371
00:21:20,000 --> 00:21:22,000
If it's a larger blunt object, I'm probably saying two.

372
00:21:22,000 --> 00:21:24,000
If it's a combination of both, two, maybe three.

373
00:21:24,000 --> 00:21:25,000
Yeah.

374
00:21:25,000 --> 00:21:27,000
Because there are some weapons that you can upgrade throughout the game.

375
00:21:27,000 --> 00:21:31,000
Or if you upgrade them enough, they are pretty much a one shot for the majority of your smaller enemies.

376
00:21:31,000 --> 00:21:32,000
Yeah.

377
00:21:32,000 --> 00:21:34,000
So that's also an option.

378
00:21:34,000 --> 00:21:36,000
Pistol or any like one shot kind of...

379
00:21:36,000 --> 00:21:38,000
Shotgun two, for sure.

380
00:21:38,000 --> 00:21:44,000
But I think that a one for most other ranged weapons, I think bow and arrow also is one.

381
00:21:44,000 --> 00:21:46,000
Because that's another game that's used in the game.

382
00:21:46,000 --> 00:21:47,000
Oh yeah, forgot.

383
00:21:47,000 --> 00:21:48,000
Yeah, yeah.

384
00:21:48,000 --> 00:21:49,000
See, you are so useful.

385
00:21:49,000 --> 00:21:50,000
That's not even like from...

386
00:21:50,000 --> 00:21:53,000
The funniest part of this, have I actually played the last of us?

387
00:21:53,000 --> 00:21:54,000
No.

388
00:21:54,000 --> 00:21:57,000
But you have watched me play the entire first game in the majority of the second.

389
00:21:57,000 --> 00:21:59,000
But I have watched Robert play it beginning to end.

390
00:21:59,000 --> 00:22:02,000
Like at this point, it feels like more than once.

391
00:22:02,000 --> 00:22:03,000
Yeah.

392
00:22:03,000 --> 00:22:06,000
I'm in the trenches with the lore.

393
00:22:06,000 --> 00:22:13,000
So if we're thinking of what like the mechanical advantages between a bow and a pistol, I'm thinking

394
00:22:13,000 --> 00:22:17,000
of the ammo that you have because ammunition in a world like this is going to play a key part as well.

395
00:22:17,000 --> 00:22:19,000
And that's a huge part of the game as well.

396
00:22:19,000 --> 00:22:21,000
Managing your ammunition is huge.

397
00:22:21,000 --> 00:22:22,000
Yeah.

398
00:22:22,000 --> 00:22:26,000
You go into the room, you loot and like turn shit over.

399
00:22:26,000 --> 00:22:27,000
Ammo.

400
00:22:27,000 --> 00:22:28,000
So I'm thinking reusable ammo.

401
00:22:28,000 --> 00:22:31,000
It's quiet so that gives you an option for stealth as well.

402
00:22:31,000 --> 00:22:32,000
Right?

403
00:22:32,000 --> 00:22:35,000
Like stealth specifically with creatures like this when you're not fighting human enemies,

404
00:22:35,000 --> 00:22:37,000
which are also a massive part of the game.

405
00:22:37,000 --> 00:22:38,000
Oh yeah.

406
00:22:38,000 --> 00:22:44,000
People that also have guns and knives and very much want to kill you in some cases, want to eat you.

407
00:22:44,000 --> 00:22:52,000
The advantage there is that if your group can take out infected, quietly, even humans, it's going to save you so much potential threat.

408
00:22:52,000 --> 00:22:54,000
How many hits do the dogs have Robert?

409
00:22:54,000 --> 00:22:56,000
Oh Jesus Christ.

410
00:22:56,000 --> 00:22:58,000
Two.

411
00:22:58,000 --> 00:23:00,000
Maybe one.

412
00:23:00,000 --> 00:23:01,000
I'm probably saying two.

413
00:23:01,000 --> 00:23:02,000
I didn't even think about that.

414
00:23:02,000 --> 00:23:03,000
My bad folks.

415
00:23:03,000 --> 00:23:08,000
Dogs are a huge part of the way that the human enemies fight.

416
00:23:08,000 --> 00:23:14,000
We should have given like a warning, not a warning, Jesus, like a disclaimer at the beginning of this.

417
00:23:14,000 --> 00:23:19,000
If you don't know anything about The Last of Us, this episode won't make the most sense.

418
00:23:19,000 --> 00:23:28,000
Just because we're relying on, focusing more on the mechanical aspect of this as opposed to the world building because this is one that we already are so in touch with the world.

419
00:23:28,000 --> 00:23:44,000
Yeah, so you kind of got an idea for the creatures, they're fungus based, I guess now that we're switching to talking about the people, it is a very post op world if you're unfamiliar with it and it takes the very like Game of Thrones, which is in some ways more popular from media that you would be familiar with.

420
00:23:44,000 --> 00:23:45,000
In some ways more popular.

421
00:23:45,000 --> 00:23:50,000
Well, because the HBO Max series has been watched like the second most watched show on Amazon.

422
00:23:50,000 --> 00:23:51,000
No, that's true.

423
00:23:51,000 --> 00:23:52,000
Or on HBO.

424
00:23:52,000 --> 00:23:53,000
Yeah, I didn't even meant that.

425
00:23:53,000 --> 00:23:58,000
That like gritty real world, this anybody can die at any time.

426
00:23:58,000 --> 00:24:02,000
Yeah, the humans in this world are very much falling into that category.

427
00:24:02,000 --> 00:24:04,000
This everybody is bad.

428
00:24:04,000 --> 00:24:12,000
Every single person is a potential threat because they are people and they will do what people do and put into a setting like this.

429
00:24:12,000 --> 00:24:15,000
They're going to survive like many people with dads.

430
00:24:15,000 --> 00:24:18,000
My dad loved walking dead or still loves.

431
00:24:18,000 --> 00:24:19,000
I don't know.

432
00:24:19,000 --> 00:24:21,000
He's kind of not watching it as much anymore.

433
00:24:21,000 --> 00:24:28,000
But his favorite thing about the show and the thing that he would always tell me is he was like, oh, the zombies aren't the bad guys.

434
00:24:28,000 --> 00:24:30,000
It shows that the real bad guys are the people.

435
00:24:30,000 --> 00:24:33,000
And I think that's what a lot of zombie media does nowadays.

436
00:24:33,000 --> 00:24:35,000
But that's also so true in the last of us.

437
00:24:35,000 --> 00:24:41,000
There zombies just happen to be a lot more terrifying than like most zombie media zombies.

438
00:24:41,000 --> 00:24:46,000
Somehow, like I don't even know how they've managed to do that specifically.

439
00:24:46,000 --> 00:24:47,000
Yeah.

440
00:24:47,000 --> 00:24:56,000
It's a very like, if you like, we're calling it like, it's like political intrigue, play style meets like hack and slash, but like not in a good way.

441
00:24:56,000 --> 00:24:57,000
Yeah.

442
00:24:57,000 --> 00:25:08,000
So people then are just as scary, if not scarier in some instances than the like the the undead, the zombies, the the in fact, I guess we're called in fact.

443
00:25:08,000 --> 00:25:09,000
Right.

444
00:25:09,000 --> 00:25:10,000
It's the thing that's been going on TikTok.

445
00:25:10,000 --> 00:25:13,000
Would you rather be trapped in the woods with a man or with a bear?

446
00:25:13,000 --> 00:25:14,000
Don't get me started on that.

447
00:25:14,000 --> 00:25:15,000
Yeah.

448
00:25:15,000 --> 00:25:24,000
I mean, we don't have to go down that rabbit hole, but like if you understand why the answer to that question is bear every single time, it's the same reason why people are more scary in last of us.

449
00:25:24,000 --> 00:25:27,000
I was about to bring up specifically, you know, the one guy.

450
00:25:27,000 --> 00:25:29,000
What's the pedophile cannibal guy?

451
00:25:29,000 --> 00:25:30,000
Yes.

452
00:25:30,000 --> 00:25:31,000
Yeah, yeah, yeah.

453
00:25:31,000 --> 00:25:42,000
That's last of us one puts I mean, both games do a lot to showcase just how evil people could be when they're put in a situation like this.

454
00:25:42,000 --> 00:25:44,000
And they follow that to AT and last of us.

455
00:25:44,000 --> 00:25:45,000
Yeah.

456
00:25:45,000 --> 00:25:50,000
I mean, it's yeah, they're obviously like they're the intelligence of people.

457
00:25:50,000 --> 00:25:51,000
There are multiple different factions.

458
00:25:51,000 --> 00:25:56,000
There are those in last of us two specifically where you get kind of this difference in people.

459
00:25:56,000 --> 00:26:03,000
You have some that are like like religious sell its you have people that are very military focused and still conquering an expansion.

460
00:26:03,000 --> 00:26:06,000
You have just your run of the mill bandits who are there to just kind of rob people.

461
00:26:06,000 --> 00:26:12,000
Yeah, fucking cannibal cults like skies the limit of how crazy and shitty people can be.

462
00:26:12,000 --> 00:26:17,000
And so there's almost more variation in the kind of enemy types you could run in with people.

463
00:26:17,000 --> 00:26:18,000
Yeah.

464
00:26:18,000 --> 00:26:19,000
The first one that comes to mind is bandit.

465
00:26:19,000 --> 00:26:21,000
Obviously the weapon is going to vary.

466
00:26:21,000 --> 00:26:26,000
That's when it's like melee bandit versus ranged bandit.

467
00:26:26,000 --> 00:26:27,000
Yeah.

468
00:26:27,000 --> 00:26:35,000
I think the easiest way then to do that is to say that the shittier the faction, the shittier the weapons they have access to.

469
00:26:35,000 --> 00:26:46,000
So like a melee bandit in this case would be a lot easier to fight off than like a melee military person or a melee zealot because they're more specialized in what they do.

470
00:26:46,000 --> 00:26:47,000
Yeah.

471
00:26:47,000 --> 00:26:53,000
So not trying to hop super far into the mechanics of that, but they would follow the same thing that all of like we just talked about what weapons would do, right?

472
00:26:53,000 --> 00:26:55,000
So you already have that parsed out.

473
00:26:55,000 --> 00:27:01,000
That's just assigning a human a stat block and then giving them one of the weapons that you've just talked about.

474
00:27:01,000 --> 00:27:03,000
So that that kind of takes care of itself.

475
00:27:03,000 --> 00:27:18,000
This is also a world in which if we're following game mechanics, you also like can take what the people, you loot like for lack of better words of like a lot of the times you're taking the weapons off of the people who just killed you.

476
00:27:18,000 --> 00:27:26,000
So I think there's also kind of incentive for you as like a player to be like cool if I take down this person who's going to be harder to kill, I know that they're going to have better weapons.

477
00:27:26,000 --> 00:27:27,000
Yeah.

478
00:27:27,000 --> 00:27:41,000
And then the enemy team is 100% something that I think is valuable for this setting or something that I would want my players to keep in mind is that like there's always going to be an opportunity to disengage with a group like you don't always have to just fight them

479
00:27:41,000 --> 00:27:43,000
because that's going to be a really poor dis...

480
00:27:43,000 --> 00:27:51,000
Like if there's only four or five of you and you all are low on ammo and medical supplies, there's no reason to attack the military convoy.

481
00:27:51,000 --> 00:28:04,000
And even talking about non people, if clickers, they because you talked about like the blindside thing and they're also like people you can go by with and if you're not in their radius, they're not going to notice you're there and being able to have the option of go cool.

482
00:28:04,000 --> 00:28:12,000
Do I want to do this or if I could manage to like do some stealth checks and get through this place without entering their like attack radius and like disengaging that way.

483
00:28:12,000 --> 00:28:15,000
So I think there's also like creative ways to be able to disengage.

484
00:28:15,000 --> 00:28:18,000
That was just a side note.

485
00:28:18,000 --> 00:28:26,000
We have talked a lot about combat and I think something that I would want to make very clear to my players for this setting is that you can 100% role play your way through the...

486
00:28:26,000 --> 00:28:31,000
I mean outside of the infected, which is kind of like the one group that you can't reason with.

487
00:28:31,000 --> 00:28:42,000
And this kind of a setting, if you have the numbers and you have the equipment and you have just the right supplies on you, you can talk your way out of the majority of the situations.

488
00:28:42,000 --> 00:28:45,000
It's just going to be who's going to shoot first.

489
00:28:45,000 --> 00:28:48,000
And can you get out of that situation before the person shoots first?

490
00:28:48,000 --> 00:28:50,000
Have you finished the Fallout series?

491
00:28:50,000 --> 00:28:52,000
Yes and no.

492
00:28:52,000 --> 00:28:55,000
What does that mean? Like you've seen the majority of it but you haven't seen all of it?

493
00:28:55,000 --> 00:29:01,000
Yeah, it's like I'm someone who reads the... I read the descriptions of things.

494
00:29:01,000 --> 00:29:05,000
So there's an episode in the recent Fallout series that came out which is phenomenal.

495
00:29:05,000 --> 00:29:07,000
I'm hoping we'll get to play in that setting soon.

496
00:29:07,000 --> 00:29:09,000
Spoiler alert if that wasn't clear from what Robert just said.

497
00:29:09,000 --> 00:29:16,000
Yeah, spoiler alert. I'm about to say something in a very small event that happens but it is very important for one of the characters.

498
00:29:16,000 --> 00:29:25,000
Fallout is like a post op, radiated nuclear war happened, mutually assured destruction is exactly what went down.

499
00:29:25,000 --> 00:29:28,000
And now everybody's trying to survive in this god-awful world.

500
00:29:28,000 --> 00:29:29,000
Yeah.

501
00:29:29,000 --> 00:29:34,000
Well they do a really good job of showcasing again like what human nature could end up being like,

502
00:29:34,000 --> 00:29:40,000
everybody has a gun pointed at everybody at all the time and there's an episode where Lucy, the main character,

503
00:29:40,000 --> 00:29:44,000
one of the main characters I guess it's technically, oh what is it, a tritagonist?

504
00:29:44,000 --> 00:29:50,000
I think that she's the primary protagonist. I think there's two secondary protagonists in Madison.

505
00:29:50,000 --> 00:29:59,000
One of the main primary protagonists, Lucy, who is a vault-dweller, she's very innocent, she's very like literally born yesterday kind of deal.

506
00:29:59,000 --> 00:30:00,000
I'd love to love her.

507
00:30:00,000 --> 00:30:05,000
She's traveling with another character who's a little bit more well-seasoned to the universe and to the world.

508
00:30:05,000 --> 00:30:10,000
Maximus, who kind of knows exactly how shitty people are, somebody who is erased on the surface.

509
00:30:10,000 --> 00:30:15,000
They end up coming to a train track and there's two people on that end, two people on their end and they immediately go,

510
00:30:15,000 --> 00:30:18,000
hey, who are you? No fuck you, no fuck you.

511
00:30:18,000 --> 00:30:19,000
Yeah.

512
00:30:19,000 --> 00:30:23,000
And they put their guns up and they walk past each other but right as they're about to pass,

513
00:30:23,000 --> 00:30:29,000
one of the bandits sees something shiny on Lucy's arm and immediately pulls out the gun, violates the truce that they just made and starts firing.

514
00:30:29,000 --> 00:30:34,000
That's the exact same way that everything in The Last of Us plays out.

515
00:30:34,000 --> 00:30:35,000
Yeah.

516
00:30:35,000 --> 00:30:40,000
It is like the idea is that you can make temporary peace but it is not permanent.

517
00:30:40,000 --> 00:30:41,000
Yeah, it is.

518
00:30:41,000 --> 00:30:44,000
And so the people and the factions that you would encounter in this world is like,

519
00:30:44,000 --> 00:30:49,000
you can talk your way out of it a couple of times but beyond that, like you're going to get...

520
00:30:49,000 --> 00:30:51,000
At some point you're going to have to fight at some point.

521
00:30:51,000 --> 00:30:52,000
Yeah.

522
00:30:52,000 --> 00:30:54,000
You know, you're going to have to have something better than they have.

523
00:30:54,000 --> 00:30:57,000
You're going to have to have more guns or rob them out of fucking hell.

524
00:30:57,000 --> 00:30:59,000
At some point it's putting off the inevitable.

525
00:30:59,000 --> 00:31:00,000
Yeah.

526
00:31:00,000 --> 00:31:02,000
Eventually they'll shoot the gun after you.

527
00:31:02,000 --> 00:31:06,000
And it's something where you can also like, in my head, from like something that I like, because I know that I'm not going to be running this system,

528
00:31:06,000 --> 00:31:10,000
I'm going to be playing in this system and like hearing the different options and stuff of being like,

529
00:31:10,000 --> 00:31:12,000
okay, these are different things that a player could do of being like,

530
00:31:12,000 --> 00:31:17,000
okay, I'm going to talk myself out of the situation for now knowing that I'm going to go double back and attack them.

531
00:31:17,000 --> 00:31:23,000
And like trying to figure out, using your brain to strategize and strategize with the other people around you and their skill sets.

532
00:31:23,000 --> 00:31:29,000
Because you're going to, we talked a little bit about like charisma based characters in settings like this and are they beneficial or not?

533
00:31:29,000 --> 00:31:37,000
Because that was kind of like a conversation we had a hot minute ago outside of the podcast regarding this setting specifically.

534
00:31:37,000 --> 00:31:43,000
To kind of try and get through the rest of our mechanic stuff before we start doing more world building,

535
00:31:43,000 --> 00:31:45,000
I mean, it's kind of doing both at the same time.

536
00:31:45,000 --> 00:31:54,000
Classes slash tropes, this is kind of where I think it blends because there isn't a traditional hit point system.

537
00:31:54,000 --> 00:32:01,000
Really, it's interesting looking at it in hindsight, so much of the mechanics in fifth edition revolve around hit points.

538
00:32:01,000 --> 00:32:02,000
Oh yeah.

539
00:32:02,000 --> 00:32:08,000
Like all of your damage, all of your spells, everything revolves around HP and when you take that away,

540
00:32:08,000 --> 00:32:12,000
there's so little left for you to then use from the system.

541
00:32:12,000 --> 00:32:19,000
Which I think is also like beneficial because we've talked a little bit about how we want to kind of create a blended system of 5e and kids on bikes.

542
00:32:19,000 --> 00:32:30,000
You to run this and then me to run my personal thing that I've been dipping my toe in the water when it comes to running things full transparency.

543
00:32:30,000 --> 00:32:32,000
I'm still the player though.

544
00:32:32,000 --> 00:32:33,000
Still working on it.

545
00:32:33,000 --> 00:32:34,000
We're getting there, we're getting there.

546
00:32:34,000 --> 00:32:35,000
I don't want to be there.

547
00:32:35,000 --> 00:32:36,000
We're getting there.

548
00:32:36,000 --> 00:32:37,000
Nah, this is just for stupid people's cause.

549
00:32:37,000 --> 00:32:38,000
You know what I'm saying?

550
00:32:38,000 --> 00:32:45,000
That's besides point, but like finding a blended system because one of the things that I think is one of the weaker points of kids on bikes

551
00:32:45,000 --> 00:32:49,000
or at least when you're playing with people who normally play in 5e.

552
00:32:49,000 --> 00:32:50,000
We're very mechanic heavy.

553
00:32:50,000 --> 00:32:56,000
Is very mechanic heavy and when you take those mechanics away from people in an instance of at our table,

554
00:32:56,000 --> 00:33:00,000
everyone looks at you and goes, how do we, what do we do?

555
00:33:00,000 --> 00:33:01,000
I mean it's all role play focused.

556
00:33:01,000 --> 00:33:03,000
It's all theater of the mind, it's imagination.

557
00:33:03,000 --> 00:33:05,000
You can do whatever you want to do.

558
00:33:05,000 --> 00:33:08,000
Well, I'm going to need like a guideline for what I could do.

559
00:33:08,000 --> 00:33:14,000
And then another thing I think like the checks and like the ability scores is something that 5e has a huge leg up on

560
00:33:14,000 --> 00:33:18,000
because being like trying to run something with kids on bikes and being like,

561
00:33:18,000 --> 00:33:24,000
okay, I desperately need you all to pick up on the thing that I said explicitly two seconds ago in the description of the room

562
00:33:24,000 --> 00:33:25,000
and none of you have noticed it.

563
00:33:25,000 --> 00:33:29,000
And I can't ask you to do a perception check because that's not really a thing in this world.

564
00:33:29,000 --> 00:33:35,000
And like when you're like rolling in kids on bikes, it's be their bigger stakes.

565
00:33:35,000 --> 00:33:40,000
Yeah, because you only roll when there's a chance for failure and that failure has like a consequence,

566
00:33:40,000 --> 00:33:45,000
like a stronger consequence as opposed to 5e where it's like, cool, you don't like pass that check.

567
00:33:45,000 --> 00:33:46,000
That's fine.

568
00:33:46,000 --> 00:33:52,000
You just nothing happens versus kids on bikes where it's like there is a negative success and every failure has something associated with it.

569
00:33:52,000 --> 00:33:54,000
Yeah, like a strong negative thing.

570
00:33:54,000 --> 00:34:00,000
And then one of the things that Madison really came out of like asking for Maddie, Jesus Christ,

571
00:34:00,000 --> 00:34:06,000
one of the things that Maddie came out asking for or talking about implementing for like the final portion of this is like perception checks.

572
00:34:06,000 --> 00:34:07,000
Yeah.

573
00:34:07,000 --> 00:34:11,000
There's you have brains, which is like the primary intelligence.

574
00:34:11,000 --> 00:34:16,000
If you're thinking fifth edition investigation perception and all that fun stuff perception is what I'm talking about.

575
00:34:16,000 --> 00:34:23,000
All of your ability to notice things as a player are tied deeply to your skills that you have in fifth edition.

576
00:34:23,000 --> 00:34:25,000
You do not get those in kids on bikes.

577
00:34:25,000 --> 00:34:31,000
So you just have to be really creative as a DM with your descriptions of what those particular checks are for, which sometimes makes it difficult.

578
00:34:31,000 --> 00:34:36,000
Because it's something where it's like in kids on bikes specifically when you're noticing something about anyone's emotions,

579
00:34:36,000 --> 00:34:42,000
how a person feels, what a person is reacting to, any of that, that's going to be a charm instead of a brand, which is great.

580
00:34:42,000 --> 00:34:46,000
But also it takes away when you're looking at the ability with like the failure mechanic in there.

581
00:34:46,000 --> 00:34:52,000
It makes it difficult because I was sitting there going, please, for the love of God, notice this thing

582
00:34:52,000 --> 00:34:56,000
that I like worded very specifically to you and you're not.

583
00:34:56,000 --> 00:34:58,000
I don't know how to get you to notice it.

584
00:34:58,000 --> 00:34:59,000
Yeah.

585
00:34:59,000 --> 00:35:06,000
So with that being said, thinking about classes, obviously when it comes to races, that's not really a thing in this setting.

586
00:35:06,000 --> 00:35:07,000
You've got you got person.

587
00:35:07,000 --> 00:35:08,000
You can't be a zombie.

588
00:35:08,000 --> 00:35:09,000
You got person.

589
00:35:09,000 --> 00:35:10,000
You got person.

590
00:35:10,000 --> 00:35:16,000
I think what could take the place of race though in this setting is faction.

591
00:35:16,000 --> 00:35:20,000
I think that works kind of as background because you also don't really have that in here either.

592
00:35:20,000 --> 00:35:22,000
Yeah.

593
00:35:22,000 --> 00:35:23,000
So what faction are you a part of?

594
00:35:23,000 --> 00:35:26,000
What is your like your background before coming into this setting?

595
00:35:26,000 --> 00:35:30,000
And then then you would then move to individual classes slash tropes.

596
00:35:30,000 --> 00:35:40,000
So thinking through the different options for factions then I would think sort of military kind of the same factions that I talked about earlier, like zealots.

597
00:35:40,000 --> 00:35:49,000
I think settlement is also a very valid one because that's another kind of main area that a lot of people in the game come from or just like a normal settlement that people have managed to carve out.

598
00:35:49,000 --> 00:35:51,000
Yeah.

599
00:35:51,000 --> 00:35:54,000
So fedra would be I'd say that's government maybe.

600
00:35:54,000 --> 00:36:02,000
So you have the military which is really showcased in an organization called WLF in the second game.

601
00:36:02,000 --> 00:36:03,000
Otherwise called the wolves.

602
00:36:03,000 --> 00:36:08,000
They are a think like Roman Empire in like the zombie apocalypse.

603
00:36:08,000 --> 00:36:11,000
They are like they have the weapons.

604
00:36:11,000 --> 00:36:12,000
They have the means.

605
00:36:12,000 --> 00:36:19,000
And so their primary goal is to expand and take over as much of sort of the apocalypse world as they can.

606
00:36:19,000 --> 00:36:23,000
Those that live within the Roman Empire for those that know their history live a pretty good life.

607
00:36:23,000 --> 00:36:25,000
Those that live with outside of it are shot on site.

608
00:36:25,000 --> 00:36:26,000
Yeah.

609
00:36:26,000 --> 00:36:29,000
And so the wolves as they're called are very ruthless.

610
00:36:29,000 --> 00:36:31,000
They're very unforgiving.

611
00:36:31,000 --> 00:36:35,000
They're very like they provide food and shelter and education to the people that live inside.

612
00:36:35,000 --> 00:36:41,000
But for the people that don't live inside it's all very like conquering bring you in if you don't want to be a part of it then you can get shot too.

613
00:36:41,000 --> 00:36:42,000
Yeah.

614
00:36:42,000 --> 00:36:43,000
So there's military in that case.

615
00:36:43,000 --> 00:36:47,000
There's government which is going to be more like fedra which is a faction president in the first game.

616
00:36:47,000 --> 00:36:52,000
They're basically what's left over from the government in some of the.

617
00:36:52,000 --> 00:36:55,000
I don't remember if there was a term for it like walled cities government cities.

618
00:36:55,000 --> 00:36:57,000
Oh there was.

619
00:36:57,000 --> 00:36:59,000
So there's a term.

620
00:36:59,000 --> 00:37:10,000
I think there's a term for in last of us there are certain cities that have remnants of government left in them and those that government is kind of like what they hand out the rations and they patrol the wall.

621
00:37:10,000 --> 00:37:11,000
Isn't it.

622
00:37:11,000 --> 00:37:12,000
Yeah that's better.

623
00:37:12,000 --> 00:37:13,000
That's who that is.

624
00:37:13,000 --> 00:37:14,000
But I'm trying to think there was a name.

625
00:37:14,000 --> 00:37:16,000
It might just be federal cities.

626
00:37:16,000 --> 00:37:17,000
I don't know.

627
00:37:17,000 --> 00:37:18,000
We'll call it federal cities.

628
00:37:18,000 --> 00:37:19,000
So there's government.

629
00:37:19,000 --> 00:37:21,000
There's like government cities.

630
00:37:21,000 --> 00:37:23,000
So maybe that's kind of a background.

631
00:37:23,000 --> 00:37:24,000
So maybe that is settlement.

632
00:37:24,000 --> 00:37:26,000
Maybe that's just settlement.

633
00:37:26,000 --> 00:37:28,000
So military.

634
00:37:28,000 --> 00:37:34,000
I would say like zealots religiousness because that's a big religion.

635
00:37:34,000 --> 00:37:40,000
Legiosity plays a really big role in the second game.

636
00:37:40,000 --> 00:37:41,000
QZ's QZ's.

637
00:37:41,000 --> 00:37:43,000
I was like I know there's a name for it.

638
00:37:43,000 --> 00:37:53,000
So I'll say then military zealots settlements and QZ's those to me are the four big factions in terms of criminal come from like smugglers bandits like a floater.

639
00:37:53,000 --> 00:37:54,000
Right.

640
00:37:54,000 --> 00:37:57,000
And then you also think about like well there's like Jackson.

641
00:37:57,000 --> 00:37:59,000
Well that Jackson to me is a settlement.

642
00:37:59,000 --> 00:38:00,000
Okay.

643
00:38:00,000 --> 00:38:01,000
Where would fireflies fall.

644
00:38:01,000 --> 00:38:04,000
I think they would be maybe a sub faction within.

645
00:38:04,000 --> 00:38:08,000
They'd probably be a mix between QZ and that's a good point.

646
00:38:08,000 --> 00:38:12,000
And another question and maybe this is I sound like I'm just like drilling you.

647
00:38:12,000 --> 00:38:20,000
Are there like there's subclasses and 5e would there be subclasses mechanically in this or would it all be just kind of flavor text of like if someone wanted to create a new.

648
00:38:20,000 --> 00:38:23,000
I'm thinking maybe sub factions less subclasses.

649
00:38:23,000 --> 00:38:26,000
I'm thinking the classes are a much more broad category.

650
00:38:26,000 --> 00:38:28,000
I'm thinking factions here seems to be what matters most.

651
00:38:28,000 --> 00:38:29,000
Yeah.

652
00:38:29,000 --> 00:38:37,000
I'm thinking you're going to inform a lot of your equipment a lot of your gear so thinking like for military there's the W there's the wolves there's Fedra.

653
00:38:37,000 --> 00:38:43,000
There's pretty much only two military groups are seeing them for zealots we have the the Saffrites.

654
00:38:43,000 --> 00:38:45,000
I think that's what's called.

655
00:38:45,000 --> 00:38:46,000
I don't remember.

656
00:38:46,000 --> 00:38:52,000
There's a group in the last of us to Sarah fights there we go.

657
00:38:52,000 --> 00:38:53,000
You got there.

658
00:38:53,000 --> 00:38:59,000
There are a hyper religious group that actually the lore for them is actually really neat.

659
00:38:59,000 --> 00:39:21,000
So there was a person a figure in Seattle in particular when the outbreak first happened who made herself kind of like like an MLK Malcolm X Rosa Parks like kind of like a that figure like civil rights and like pushed for basically to like remove the walls and to let people in and to provide more rations and kind of to make things more of like utopia.

660
00:39:21,000 --> 00:39:33,000
She dies in a prisoner exchange so Fedra ends up killing her on accident and then that kick starts all of her followers into becoming a cult as opposed to just like like an organization or a group or settlement.

661
00:39:33,000 --> 00:39:34,000
Yeah.

662
00:39:34,000 --> 00:39:39,000
And they take her teachings to the extreme which is the old world killed our profit.

663
00:39:39,000 --> 00:39:41,000
She was saying that the old world was bad.

664
00:39:41,000 --> 00:39:42,000
So we're in it.

665
00:39:42,000 --> 00:39:48,000
No old world they they're basically fucking Amish people but they don't talk they cut themselves and they kill people.

666
00:39:48,000 --> 00:39:49,000
Yeah.

667
00:39:49,000 --> 00:39:54,000
So they know no technology is allowed for seraphites and not even fucking flashlights.

668
00:39:54,000 --> 00:39:58,000
They wear yeas clothing they make their own settlements.

669
00:39:58,000 --> 00:39:59,000
They they hunt.

670
00:39:59,000 --> 00:40:00,000
They use bow and arrows.

671
00:40:00,000 --> 00:40:01,000
They do not use guns.

672
00:40:01,000 --> 00:40:04,000
They use melee weapons a lot of the time they farm.

673
00:40:04,000 --> 00:40:12,000
So thinking of like religiosity is one of the potential ones I think is also kind of interesting.

674
00:40:12,000 --> 00:40:16,000
And then obviously like I will let my players create their own like if I really wanted to do it that much.

675
00:40:16,000 --> 00:40:19,000
I mean like yeah sure so what fucking religion come from then.

676
00:40:19,000 --> 00:40:20,000
Yeah settlements.

677
00:40:20,000 --> 00:40:23,000
Yes we can say Jackson Jackson ish right.

678
00:40:23,000 --> 00:40:27,000
Well you have positive settlements and you have negative settlements because there was also the settlement that.

679
00:40:27,000 --> 00:40:33,000
So maybe instead of David was from interesting you know yeah so this is where it's difficult.

680
00:40:33,000 --> 00:40:43,000
I'm like yeah settlements the broad term and then like WLF Federer seraphites Jackson are those then like the subcategories.

681
00:40:43,000 --> 00:40:46,000
I would put Fed it's difficult.

682
00:40:46,000 --> 00:40:47,000
A lot.

683
00:40:47,000 --> 00:40:53,000
Yeah there's a lot of crossover because I think that like well you could put Federer under military you could put Federer but I mean are we still keeping the

684
00:40:53,000 --> 00:40:54,000
government one.

685
00:40:54,000 --> 00:40:56,000
Federer to me replaces government.

686
00:40:56,000 --> 00:40:57,000
OK yeah.

687
00:40:57,000 --> 00:40:59,000
Is there like the government sponsored military.

688
00:40:59,000 --> 00:41:02,000
Yeah so I would I could say Federer could straight up be its own.

689
00:41:02,000 --> 00:41:07,000
Yep I'm thinking that maybe then these are just presented straight up as the options.

690
00:41:07,000 --> 00:41:09,000
So then there's like Jackson as a settlement.

691
00:41:09,000 --> 00:41:14,000
I don't think we see another one like a regular non QZ settlement.

692
00:41:14,000 --> 00:41:17,000
I think Jackson is the only one we see that works.

693
00:41:17,000 --> 00:41:19,000
That works is the key thing there.

694
00:41:19,000 --> 00:41:23,000
Oh for religiosity if I'm thinking of like bad settlements thinking of like good and positive.

695
00:41:23,000 --> 00:41:29,000
I would 100% on top of this seraphites being a bad settlement to an extent they're kind of painted in a really interesting way.

696
00:41:29,000 --> 00:41:31,000
I would also put the fucking cannibal guys.

697
00:41:31,000 --> 00:41:32,000
That's what I was talking about.

698
00:41:32,000 --> 00:41:35,000
I mean technically that is a settlement but it's not following a religion.

699
00:41:35,000 --> 00:41:36,000
Yeah.

700
00:41:36,000 --> 00:41:50,000
And I can't remember if it was this way in the game but at least in the show when they expand on like they expand the show just because like that is the nature of turning a game that has a certain amount of like cut scenes into a full length show.

701
00:41:50,000 --> 00:41:54,000
Some of the people in that a lot of people not everyone in that settlement knew what they were eating.

702
00:41:54,000 --> 00:41:55,000
You know.

703
00:41:55,000 --> 00:41:58,000
Yeah they weren't all aware that that's what's coming from.

704
00:41:58,000 --> 00:42:04,000
So I don't even want to say that that would be fully religious because not everyone in that settlement follows that code.

705
00:42:04,000 --> 00:42:13,000
Because if it was just like everyone knew which is like definitely a thing that exists in other like zombie media and franchises like there's several of those in the walking dead I believe.

706
00:42:13,000 --> 00:42:15,000
I haven't seen the walking dead don't hold me to that.

707
00:42:15,000 --> 00:42:20,000
But I think that would follow more of the like the religious code or like the extremists.

708
00:42:20,000 --> 00:42:28,000
So I'm thinking maybe then the way that I would present this to my players is pick your background will will figure out what what settlement you come from next.

709
00:42:28,000 --> 00:42:29,000
Right.

710
00:42:29,000 --> 00:42:34,000
Are you private military or like external military like WLF or you government military like Fedra.

711
00:42:34,000 --> 00:42:35,000
Are you a firefly.

712
00:42:35,000 --> 00:42:36,000
Are you a rebel.

713
00:42:36,000 --> 00:42:37,000
Yeah.

714
00:42:37,000 --> 00:42:39,000
Are you from like are you a cannibal guy.

715
00:42:39,000 --> 00:42:40,000
Are you a Sarah fight.

716
00:42:40,000 --> 00:42:48,000
Are you a member of QZ and then going from there and figuring out what their like their place looks like I think makes more sense here because there's just too many fucking options.

717
00:42:48,000 --> 00:42:58,000
Well I think I think it can work and be boiled down when we were talking about like sub factions and subclass because I think you can do like settlement and then you can also like from there when you as a player come from

718
00:42:58,000 --> 00:43:15,000
to the table and be like this is what I want like my settlement to be which I mean this is I'm also realizing as I'm talking out loud that this is something that's also very dependent on who your players are because at our table sometimes there are players who like myself included.

719
00:43:15,000 --> 00:43:27,000
I want to come in and I want to like help create my own thing so I would come into this and be like I'm going to tell you about a settlement that I want to come from and there's other people who would be like well what do you mean like you need can you give me options to pick from.

720
00:43:27,000 --> 00:43:41,000
Yeah so I think it could be a thing where you can have the ones in the game and just break them down under like settlements and then you can have like the cannibal community and then the Jackson community and then you can also have the option for players to be able to bring in their own and already have the ones from the world set.

721
00:43:41,000 --> 00:43:50,000
If I'm thinking to just trying to break these in our broader categories like the cannibal community thing I would probably I would maybe turn that into the bandit faction or into the bandit sub faction if that makes sense.

722
00:43:50,000 --> 00:43:58,000
So having like your rebels you're different like your different kinds of military and then having your like evil factions I guess if you want to call them so.

723
00:43:58,000 --> 00:43:59,000
Fuck that factions.

724
00:43:59,000 --> 00:44:00,000
Yeah.

725
00:44:00,000 --> 00:44:01,000
That's the name of the class.

726
00:44:01,000 --> 00:44:07,000
Fuck that factions I literally just labeled it on here bad factions and then or bad settlements and then just settlements.

727
00:44:07,000 --> 00:44:08,000
Yeah.

728
00:44:08,000 --> 00:44:19,000
And then so instead of having race bonuses you would have settlement bonuses or background bonuses so if you come from a military background you're going to have a certain like you'll probably have basic medical knowledge.

729
00:44:19,000 --> 00:44:35,000
So being able to fix very quick very superficial wounds but in terms of like the shittier things like a broken bone or a super big laceration you're going to need a medic for that unless you have like a med kit on standby so having medical supplies is going to be a big thing.

730
00:44:35,000 --> 00:44:36,000
Yeah.

731
00:44:36,000 --> 00:44:41,000
If you come from like a traditional settlement like a QZ or a Jackson kind of place.

732
00:44:41,000 --> 00:44:45,000
I don't even know what the fucking benefits that would be probably something with like bartering and trading.

733
00:44:45,000 --> 00:44:48,000
I'll say you would have a benefit there I think you could have nicer equipment.

734
00:44:48,000 --> 00:44:51,000
Having a better charisma score is probably going to be involved with that as well.

735
00:44:51,000 --> 00:44:59,000
I think also the ability to have is going to sound kind of shitty like leisure or something like being able to have a deck of playing cards or a blanket.

736
00:44:59,000 --> 00:45:01,000
Yeah like you have settlement equipment.

737
00:45:01,000 --> 00:45:02,000
Yeah.

738
00:45:02,000 --> 00:45:07,000
Things that you wouldn't find out something outside just the bare bones needed for survival.

739
00:45:07,000 --> 00:45:09,000
Yeah some some special amenities.

740
00:45:09,000 --> 00:45:10,000
Yeah.

741
00:45:10,000 --> 00:45:19,000
And then for the ones that are a little bit more extreme like a seraphite or a cannibal community like having maybe some some more specific traits with those as well.

742
00:45:19,000 --> 00:45:21,000
Like some hyper specific knowledge.

743
00:45:21,000 --> 00:45:27,000
I'm thinking for those I would probably lump them into like having better stealth capabilities.

744
00:45:27,000 --> 00:45:30,000
So because they're both factions that typically want to go unseen and unheard right.

745
00:45:30,000 --> 00:45:31,000
Yeah.

746
00:45:31,000 --> 00:45:39,000
Like the primary way of fighting both infected and people is to ambush and to do it quietly so giving them benefits for being stealthy probably giving them better benefits for scavenging as well.

747
00:45:39,000 --> 00:45:40,000
Yeah.

748
00:45:40,000 --> 00:45:41,000
Like a bird terrain.

749
00:45:41,000 --> 00:45:42,000
Yeah.

750
00:45:42,000 --> 00:45:44,000
100% because I mean they're very like I'm in the grass.

751
00:45:44,000 --> 00:45:46,000
I would give every one of these their own favorite terrain.

752
00:45:46,000 --> 00:45:47,000
Yeah.

753
00:45:47,000 --> 00:45:49,000
And benefits to fighting in certain areas.

754
00:45:49,000 --> 00:45:51,000
And I think for that like more specialized.

755
00:45:51,000 --> 00:45:52,000
I just thought of one.

756
00:45:52,000 --> 00:46:00,000
That more specialized one there being benefit being stealth in exploration and probably like scavenging.

757
00:46:00,000 --> 00:46:01,000
They're used to going out.

758
00:46:01,000 --> 00:46:03,000
They're used to being out in the real world.

759
00:46:03,000 --> 00:46:05,000
If you're from a settlement you've probably never been outside the walls.

760
00:46:05,000 --> 00:46:06,000
You know.

761
00:46:06,000 --> 00:46:08,000
Animal handling for Jackson.

762
00:46:08,000 --> 00:46:09,000
Horses.

763
00:46:09,000 --> 00:46:10,000
Yeah.

764
00:46:10,000 --> 00:46:11,000
Yeah.

765
00:46:11,000 --> 00:46:12,000
Sorry.

766
00:46:12,000 --> 00:46:14,000
I had that thought and I got really excited.

767
00:46:14,000 --> 00:46:15,000
No that's so valid.

768
00:46:15,000 --> 00:46:18,000
I also kind of only really one primary way people like.

769
00:46:18,000 --> 00:46:21,000
Well yeah I mean that goes into like the leisure thing of like.

770
00:46:21,000 --> 00:46:26,000
That's a luxury that not everyone can afford to have.

771
00:46:26,000 --> 00:46:27,000
Yeah.

772
00:46:27,000 --> 00:46:29,000
100% OK.

773
00:46:29,000 --> 00:46:30,000
OK OK.

774
00:46:30,000 --> 00:46:32,000
I like where we're going with this.

775
00:46:32,000 --> 00:46:34,000
I'm just writing some of this down as we're.

776
00:46:34,000 --> 00:46:37,000
I fucking love mechanics and world like when it comes to world building purposes.

777
00:46:37,000 --> 00:46:38,000
It's better than.

778
00:46:38,000 --> 00:46:39,000
Not.

779
00:46:39,000 --> 00:46:40,000
Five.

780
00:46:40,000 --> 00:46:41,000
Huh.

781
00:46:41,000 --> 00:46:42,000
You're getting better at the mechanics part.

782
00:46:42,000 --> 00:46:43,000
I'm good at the mechanics part when it's not 5E.

783
00:46:43,000 --> 00:46:45,000
You know what I mean.

784
00:46:45,000 --> 00:46:46,000
Yeah.

785
00:46:46,000 --> 00:46:47,000
Yeah.

786
00:46:47,000 --> 00:46:48,000
No I get it.

787
00:46:48,000 --> 00:46:49,000
I get it.

788
00:46:49,000 --> 00:46:51,000
Also when I'm not the one running it I can tell you suggestions all day long.

789
00:46:51,000 --> 00:46:54,000
Something that I think is kind of neat that would be.

790
00:46:54,000 --> 00:46:55,000
No.

791
00:46:55,000 --> 00:46:58,000
Neat to roll in thinking about our capes and crooks system.

792
00:46:58,000 --> 00:47:01,000
Having your like common citizen feature.

793
00:47:01,000 --> 00:47:03,000
Like being able to.

794
00:47:03,000 --> 00:47:06,000
Like if you all run into another settlement or if you're trying to get into another QZ.

795
00:47:06,000 --> 00:47:13,000
If you're from another QZ or you're from another settlement there's a certain area you have about you like you're a civilized and is a fucked up way to put it right.

796
00:47:13,000 --> 00:47:22,000
No that's a really it's a thing that a lot of like backgrounds in 5E have because when you take like the noble background it's like people know that you're rich and like can get that vibe from you so they're going to treat you better.

797
00:47:22,000 --> 00:47:28,000
So thinking about those two like that would probably be another benefit that I would assign to that as well like you're an everyday person.

798
00:47:28,000 --> 00:47:34,000
If you're come from a like a bandit kind of background or yeah I just call it bandit background.

799
00:47:34,000 --> 00:47:44,000
There's really no maybe you have advantage when negotiating with the intimidation but then also maybe you're just more perceptive when it comes to pointing out traps.

800
00:47:44,000 --> 00:47:45,000
Yeah.

801
00:47:45,000 --> 00:47:58,000
Like Joel from the last of us you get kind of snippets of what his life was like before he meets Ellie and it's revealed through dialogue that he is a very good smuggler and he also used to run with a couple bandit groups.

802
00:47:58,000 --> 00:48:04,000
They end up running into a very obvious trap and Ellie is like oh my god to run into the guy he's in the middle of the road.

803
00:48:04,000 --> 00:48:10,000
Joel clocks it immediately he goes Ellie buckle your seatbelt and then proceeds to run the guy over because he knows exactly what's about to happen.

804
00:48:10,000 --> 00:48:11,000
Yeah.

805
00:48:11,000 --> 00:48:17,000
So thinking about people that have that background or that sort of specialization I'm going to give them advantage whenever they're trying to perceive a trap.

806
00:48:17,000 --> 00:48:22,000
I think that can also with bandit and smuggling when you're looking at like finding things or.

807
00:48:22,000 --> 00:48:24,000
That's probably something I would get more to a class.

808
00:48:24,000 --> 00:48:27,000
Yeah.

809
00:48:27,000 --> 00:48:33,000
So I think that is having a leg up when it comes to like finding things because like that's your stick at that point.

810
00:48:33,000 --> 00:48:35,000
Like that's what you do.

811
00:48:35,000 --> 00:48:36,000
Yeah.

812
00:48:36,000 --> 00:48:49,000
I'm thinking something mechanically I'd probably give to anybody with the military background weapon jams is something that I think I would like to use not super often but just rolling some kind of a check whenever you fire your weapon for a chance for it to jam that happens a lot in real life

813
00:48:49,000 --> 00:48:51,000
and you have to know how to be able to fix that very quickly.

814
00:48:51,000 --> 00:48:58,000
If this is your second or third time you've ever fired a gun and you're coming from a QZ chances are with that good jams you're not going to know what the fuck to do.

815
00:48:58,000 --> 00:48:59,000
Yeah.

816
00:48:59,000 --> 00:49:05,000
As opposed to somebody that has a military background or even a bandit background you're going to know pretty quickly how to fix that if it is fixable.

817
00:49:05,000 --> 00:49:06,000
Yeah.

818
00:49:06,000 --> 00:49:12,000
You know whether or not to drop that weapon because it's not worth your time or the check is going to be really easy for you because you're used to doing it.

819
00:49:12,000 --> 00:49:13,000
Yeah.

820
00:49:13,000 --> 00:49:18,000
So thinking of that as kind of a benefit that specifically goes with the military also starting with a gun.

821
00:49:18,000 --> 00:49:19,000
I think it's something it would probably.

822
00:49:19,000 --> 00:49:20,000
It would be huge.

823
00:49:20,000 --> 00:49:22,000
I think I would probably only give to military.

824
00:49:22,000 --> 00:49:23,000
I think that makes sense.

825
00:49:23,000 --> 00:49:31,000
Like they're really the only factions that can maintain weapons and that have enough power in the setting to hoard the ammunition needed to use them.

826
00:49:31,000 --> 00:49:32,000
Yeah.

827
00:49:32,000 --> 00:49:44,000
I think maybe one more class or like not to the same extent not having a gun but knowing firearms enough because I think bandit or smuggler because it's like cool.

828
00:49:44,000 --> 00:49:46,000
I'm killing people from the military organizations.

829
00:49:46,000 --> 00:49:47,000
Yeah.

830
00:49:47,000 --> 00:49:52,000
So that's where I think it starts to separate from background and faction to class.

831
00:49:52,000 --> 00:50:01,000
I think where I would stop with the background faction is this that you know about weapons you know how to use them and you have a certain starting equipment.

832
00:50:01,000 --> 00:50:02,000
Something like that.

833
00:50:02,000 --> 00:50:03,000
I don't know.

834
00:50:03,000 --> 00:50:12,000
And then for the classes specifically I think is where I would start getting into like you start with a gun you start with this because I mean that's going to how it's broken down and fifth edition and even kids on bikes to an extent.

835
00:50:12,000 --> 00:50:16,000
Your class or your role or your trope kind of determines what you start with more so than your background.

836
00:50:16,000 --> 00:50:22,000
So pulling directly from the document that's stellar from Amino provided.

837
00:50:22,000 --> 00:50:23,000
Thank you again.

838
00:50:23,000 --> 00:50:25,000
This is actually really useful.

839
00:50:25,000 --> 00:50:28,000
This is where they kind of stopped fleshing it all out.

840
00:50:28,000 --> 00:50:34,000
But the four classes that they proposed were smuggler prepper bandit and soldier.

841
00:50:34,000 --> 00:50:37,000
I in my mind I'm changing bandit to medic.

842
00:50:37,000 --> 00:50:41,000
I think that kind of rounds it out because I think smuggler fits the bandit.

843
00:50:41,000 --> 00:50:42,000
Whatever.

844
00:50:42,000 --> 00:50:49,000
Yeah I think prepper makes sense because there's going to be a lot of traps and scavenging in this universe medic to me is super big.

845
00:50:49,000 --> 00:50:55,000
I think having a class dedicated to that makes more sense than not.

846
00:50:55,000 --> 00:50:58,000
I don't know to an extent I would almost give that with prepper as well.

847
00:50:58,000 --> 00:51:02,000
I think we talked about this a little bit before where it goes back and forth.

848
00:51:02,000 --> 00:51:03,000
Yeah.

849
00:51:03,000 --> 00:51:10,000
Because it's like and this is something where like I don't want somebody just stuck with dealing people because what the fuck are they going to do when they're separated.

850
00:51:10,000 --> 00:51:16,000
Well one of the things and this is where I think several people would be like well why aren't you just using the apocalypse now system for this.

851
00:51:16,000 --> 00:51:31,000
As someone who doesn't know a ton about it but has recently went through and read the book for apocalypse now one of the classes is like it gives these notes and just the metone of it is very interesting where it's like yeah the the medic class amount is called like an angel.

852
00:51:31,000 --> 00:51:33,000
And it's like it's great.

853
00:51:33,000 --> 00:51:35,000
This is a great and super important class.

854
00:51:35,000 --> 00:51:37,000
If things are going well you're fucking useless.

855
00:51:37,000 --> 00:51:45,000
So it's one of those things where you you want to hope that it goes well but also you are going to become fucking dead weight.

856
00:51:45,000 --> 00:51:54,000
No that's because if things are going well and they don't need the medic in the same way that if you are in combat and things are shit you don't need the talker.

857
00:51:54,000 --> 00:52:00,000
So it's one of those things where it's like I think if you give them enough benefits.

858
00:52:00,000 --> 00:52:01,000
Yeah.

859
00:52:01,000 --> 00:52:12,000
Yeah. Yeah. Because it's a risk I mean it's the same thing of like when you play like a wizard or something you have significantly lower health than like a barbarian.

860
00:52:12,000 --> 00:52:15,000
But so here's can do a lot more damage.

861
00:52:15,000 --> 00:52:30,000
I think the way that I would then try to buff our because I think having an angel or a medic role in this still makes sense because the way that I think smuggler soldier prepper and medic or slash angel makes a lot of sense.

862
00:52:30,000 --> 00:52:39,000
I think smuggler right that's your talker your negotiator your your bard your charisma focus class your soldier is going to be your damage your weapons your combat focus.

863
00:52:39,000 --> 00:52:40,000
Barbarian.

864
00:52:40,000 --> 00:52:41,000
Yep.

865
00:52:41,000 --> 00:52:47,000
Your prepper is going to be kind of like an artifice or a wizard where it's traps craftables upgrading weapons.

866
00:52:47,000 --> 00:52:51,000
To an extent I think smuggler also kind of fills that rogue.

867
00:52:51,000 --> 00:52:52,000
Yeah.

868
00:52:52,000 --> 00:52:53,000
That rogue thing.

869
00:52:53,000 --> 00:52:54,000
No that's true.

870
00:52:54,000 --> 00:53:07,000
And then for preppers I think in particular being really useful in this setting is the people that know how to scavenge that know how to upgrade your weapons that know how to make ammo that know how to put together a med kit like if an eight like if a medic says I need this this and this.

871
00:53:07,000 --> 00:53:08,000
No that's true.

872
00:53:08,000 --> 00:53:13,000
Having somebody on hand that can actually pull the pieces out of a thing to then put that together for you is going to be pretty big.

873
00:53:13,000 --> 00:53:21,000
I think that's also something that could be very like almost like a subclass of prepper would be like like what is your specialty.

874
00:53:21,000 --> 00:53:22,000
Right.

875
00:53:22,000 --> 00:53:25,000
You can specialize in weapons you can specialize in this and that and the other.

876
00:53:25,000 --> 00:53:32,000
But like I mean you still have a base level knowledge of like you can get by and do the other things but your specialty is in this.

877
00:53:32,000 --> 00:53:33,000
And so it would be like cool.

878
00:53:33,000 --> 00:53:36,000
You can have a specialty in medical.

879
00:53:36,000 --> 00:53:37,000
Maybe.

880
00:53:37,000 --> 00:53:42,000
If you want to keep it simplified in that way.

881
00:53:42,000 --> 00:53:44,000
Just because I don't know what else.

882
00:53:44,000 --> 00:53:47,000
Because I agree that medic feels like its own thing but.

883
00:53:47,000 --> 00:53:54,000
So I think maybe scratching that taking away the med kits from prepper thing and putting that solely on the medic.

884
00:53:54,000 --> 00:53:57,000
I think having them being the only people that can put those together.

885
00:53:57,000 --> 00:54:11,000
So in my mind there are like the shitty first aid things you can find which are going to be like gauze band-aid staplers just sewing like a needle and thread versus a medic being the only class that can provide a first aid kit which to me is the only thing that's going to bring you up to full in a pinch.

886
00:54:11,000 --> 00:54:12,000
Yeah.

887
00:54:12,000 --> 00:54:14,000
You know outside of like a long rest.

888
00:54:14,000 --> 00:54:16,000
What other benefits though.

889
00:54:16,000 --> 00:54:26,000
I'm thinking maybe another benefit by having the medic on standby or having the medic near a person is maybe giving whoever their assisting advantage with something having them be the only class that can provide like a help action.

890
00:54:26,000 --> 00:54:31,000
Having them be really key in supporting other characters doing literally everything.

891
00:54:31,000 --> 00:54:45,000
Also then give them a charisma bonus because I mean those are the two things that are the riskiest to take if you want to take like those being your bigger things because this is a setting where once again if things are going well which is really important.

892
00:54:45,000 --> 00:54:49,000
If things are going well which they won't in this setting don't count on that.

893
00:54:49,000 --> 00:54:53,000
That's that's the thing about it right like they'll never go well.

894
00:54:53,000 --> 00:54:55,000
Yeah you're in a combat situation.

895
00:54:55,000 --> 00:54:57,000
Something has already gone wrong.

896
00:54:57,000 --> 00:55:05,000
You've walked into a room or a house or a building full of people or infected that you shouldn't have you found yourself in a trap people have pulled out a gun.

897
00:55:05,000 --> 00:55:07,000
You're never really going to be in an ideal situation.

898
00:55:07,000 --> 00:55:15,000
But when somebody pulls out a gun in your head the person in your group who has the bigger gun is then the bigger priority.

899
00:55:15,000 --> 00:55:16,000
That's not going to be.

900
00:55:16,000 --> 00:55:19,000
Yeah person because they're not going to be able to hold their own.

901
00:55:19,000 --> 00:55:25,000
So there's a world I think in which you could also give them the charisma because that's another thing that's.

902
00:55:25,000 --> 00:55:27,000
It's the only thing that saves them in that situation.

903
00:55:27,000 --> 00:55:38,000
Yeah because I mean it's a thing of like this is your person who at that point then is is your in there what's keeping you going outside of combat if they don't have the like the big combat boosts.

904
00:55:38,000 --> 00:55:39,000
Yeah you know what I mean.

905
00:55:39,000 --> 00:55:45,000
It's a trying to think of what mechanically then they have to offer in combat outside of a charisma bonus is difficult.

906
00:55:45,000 --> 00:55:56,000
I mean I think they could still like defend themselves they'll still probably have like a knife they're not probably going to be using like any ranged weapons or anything that are going to be doing more than one hit.

907
00:55:56,000 --> 00:55:59,000
But I think.

908
00:55:59,000 --> 00:56:01,000
Yeah I think it's difficult.

909
00:56:01,000 --> 00:56:05,000
Maybe giving them some type of armor just to keep them alive a little bit longer.

910
00:56:05,000 --> 00:56:08,000
Yeah maybe a higher AC is the way that that goes then.

911
00:56:08,000 --> 00:56:10,000
Or help maybe even just more hits.

912
00:56:10,000 --> 00:56:14,000
Yeah right like thinking about you don't want your.

913
00:56:14,000 --> 00:56:19,000
Your medic to be able to go down as quick so maybe also rolling that into it as well right.

914
00:56:19,000 --> 00:56:27,000
It's also something where you want ideally your players to recognize that this is a person that's very important and they might not be able to hold themselves as well in combat.

915
00:56:27,000 --> 00:56:34,000
So you also need to kind of make protecting them a priority but this is also a setting where everyone is very distrustful of each other.

916
00:56:34,000 --> 00:56:46,000
And there's not a lot of priority in protecting people unless there are like crazy circumstances that are that are letting you do so or like a deep familial bond like I mean brothers like if you look at like Tommy and Joel.

917
00:56:46,000 --> 00:56:57,000
Okay well that's a very like deep pre-established relationship and then you also have like romantic relationships or like semi romantic relationships are also you're going to be like very like inclined to help and protect that person.

918
00:56:57,000 --> 00:57:03,000
And then you have like a situation like Joel and Ellie which is another like I said an example of like an extreme circumstance.

919
00:57:03,000 --> 00:57:07,000
But outside of that if you're just somebody who's like working in the same group.

920
00:57:07,000 --> 00:57:12,000
This is a world that lends itself to like you not trusting other people.

921
00:57:12,000 --> 00:57:17,000
In an ideal world this would be like OK putting the differences aside we do want to protect this person.

922
00:57:17,000 --> 00:57:20,000
But I think that also depends on what group of players you have at your table.

923
00:57:20,000 --> 00:57:21,000
Yeah.

924
00:57:21,000 --> 00:57:29,000
Because you don't want to rely on people will protect them and then you get to the table and you're like oh I grossly overestimated.

925
00:57:29,000 --> 00:57:34,000
I definitely did not understand the situation appropriately like the medic is dead.

926
00:57:34,000 --> 00:57:39,000
They have a bad call to take the first aid kit off of them before the combat started.

927
00:57:39,000 --> 00:57:42,000
Well what do I do with that.

928
00:57:42,000 --> 00:57:43,000
Yeah.

929
00:57:43,000 --> 00:57:58,000
It's God that is so difficult man like figuring out what I mean ideally just the fact that they're the only ones that can really heal you should be enough to encourage like to make that class worthwhile.

930
00:57:58,000 --> 00:58:04,000
But at the same time if they're backed into a corner and you don't have.

931
00:58:04,000 --> 00:58:10,000
Fucking people that care about it like what do you do with them. Yeah.

932
00:58:10,000 --> 00:58:20,000
I'm just like I'm trying to think of like video games and stuff that I played like how the systems are broken down and how you prioritize your like what makes it so great.

933
00:58:20,000 --> 00:58:26,000
It's the fact that they clerics are chose or chosen so little in fifth edition as well.

934
00:58:26,000 --> 00:58:30,000
Like I feel like that just goes to show like the class is not.

935
00:58:30,000 --> 00:58:39,000
The class isn't that fun. I think it's a good class and I think that clerics can do some things that deal like some super awesome super awesome damage.

936
00:58:39,000 --> 00:58:44,000
There's some of my favorite like damage dealing spells and 5E that are are from clerics.

937
00:58:44,000 --> 00:58:51,000
But I think it's also a thing of like I in particular I you know this stance and I think I've said the same from the podcast.

938
00:58:51,000 --> 00:58:59,000
I'm not going to play a party healer which is why I avoid clerics just out of my own personal principles and like my little feminists.

939
00:58:59,000 --> 00:59:12,000
So box that I get on of I played a table full of all men and I refuse to be the healer because that's the position that like them people are often you're laughing but like I don't it's just a personal stance in the same way that I don't play video games if I can't play as a female character at some point.

940
00:59:12,000 --> 00:59:23,000
That's unrelated but I think that that's also part of like the reason that a lot of people don't want to be stuck in that position because a lot of the time healers are also kind of like treated like shit.

941
00:59:23,000 --> 00:59:36,000
Once again very much depends on the group of people that you're playing with but it can be very frustrating when you're playing a healer who is you are not prioritized because you're like hey I'm taking this risk with my character and putting myself out there.

942
00:59:36,000 --> 01:00:05,000
Hoping that the group of people that I'm around are going to like help me out and so when they're underutilized or like I'm also saying this is a bit I just filmed a short little film for my for my film class and we like talked about like the jaded cleric and like being like I revised our course of like 22 sessions I used Revivify 32 times you know how many diamonds that was you all get to spend the dragons word that we that we get after we finish this.

943
01:00:05,000 --> 01:00:13,000
On your own like little cool armor I get to spend them on diamonds to to Revivify you all that's not fair.

944
01:00:13,000 --> 01:00:27,000
I'm thinking something else maybe to incentivize this role being prioritized in being played is that to heal yourself like as a non medic class or even heal another person it's probably only one hit thinking about like the hit system.

945
01:00:27,000 --> 01:00:39,000
But the healer or the medic being the only person that can heal to maybe three with like a medicine kit right because it's like if you're fighting a bloater and you also have several runners if you get hit once by a runner.

946
01:00:39,000 --> 01:00:41,000
If you get hit by that bloater you're dead.

947
01:00:41,000 --> 01:00:46,000
Yeah like that's that's all there is to it and you can only heal yourself one time so that's that's not gonna do anything for you.

948
01:00:46,000 --> 01:00:52,000
Yeah but having a medic that can bring you up or even maybe take you past those amount of hits is going to be really key.

949
01:00:52,000 --> 01:01:01,000
I think that's gonna be huge and also maybe a benefit of being able to like in healing during combat is already kind of crazy.

950
01:01:01,000 --> 01:01:03,000
Yeah like that's crazy thing to do.

951
01:01:03,000 --> 01:01:21,000
Yeah and I think that that is alone and then maybe also giving them like more of a movement speed which I know I don't know if that comes with this in the way that we're breaking it down but like if you're the healer being able to move a little bit faster to get to people might also give you kind of a leg up and a benefit on also evading getting hit.

952
01:01:21,000 --> 01:01:28,000
I'm almost thinking that maybe something that could be useful for this class is having one of the only ones that can have multiple actions per turn.

953
01:01:28,000 --> 01:01:29,000
Yeah.

954
01:01:29,000 --> 01:01:34,000
So being able to heal and fire at the same time or heal and attack would be a huge advantage.

955
01:01:34,000 --> 01:01:40,000
I think that'd be huge and then it'd be balanced out because you're doing significantly less damage than some of your counterparts.

956
01:01:40,000 --> 01:01:47,000
Exactly but you still get to do something you're not just limited to firing a gun or just healing somebody.

957
01:01:47,000 --> 01:01:48,000
Yeah.

958
01:01:48,000 --> 01:01:57,000
So there has to be some incentive like there's some way for you to be able to help in combat because everybody has to whether they like it or not especially in a setting like this.

959
01:01:57,000 --> 01:02:15,000
I think that's the rest of these classes I think can be kind of fleshed out and pretty easily thinking about soldiers just having benefits with weapons and prepper being the class that can do craftables Molotovs bombs that kind of thing traps smuggler being your your sort of rogue or charisma focused class.

960
01:02:15,000 --> 01:02:19,000
Yeah.

961
01:02:19,000 --> 01:02:20,000
Okay.

962
01:02:20,000 --> 01:02:24,000
So I think that's it's pretty much the majority of the mechanics that I can think of.

963
01:02:24,000 --> 01:02:26,000
We glossed over rat kings very briefly.

964
01:02:26,000 --> 01:02:31,000
Rat kings for those those that aren't familiar with the game.

965
01:02:31,000 --> 01:02:36,000
Last of us two features that completely new and original enemy type called the rat king.

966
01:02:36,000 --> 01:02:59,000
It is a basically giant mass of infected that have kind of like just stated in a dark subterranean area with a lot of water and have become large supermass one large supermassive being what you also find out throughout the course of that particular fight is that they are not incapable of splitting and then turning into more multiple different

967
01:02:59,000 --> 01:03:07,000
types of attacks that are not as effective at the same time as well.

968
01:03:07,000 --> 01:03:08,000
They're very hard to kill.

969
01:03:08,000 --> 01:03:09,000
I would put them at six hits.

970
01:03:09,000 --> 01:03:19,000
They probably do two hits per like per hit so per damage capping their speed at either 25 or 30 seems appropriate but having them being the biggest threat period I think makes sense.

971
01:03:19,000 --> 01:03:29,000
The rat king and leaving is not an option the chances of you living or something done.

972
01:03:29,000 --> 01:03:30,000
Yeah.

973
01:03:30,000 --> 01:03:32,000
Because of the sheer amount of health they have truly is what makes them difficult to fight.

974
01:03:32,000 --> 01:03:37,000
I would say my instinct is still for it to be two hits because that's a one hit in your dead.

975
01:03:37,000 --> 01:03:40,000
No like six hits is how many it takes to kill them.

976
01:03:40,000 --> 01:03:41,000
Yeah.

977
01:03:41,000 --> 01:03:43,000
No to kill them to kill you if they're doing three hits.

978
01:03:43,000 --> 01:03:44,000
No to is it to.

979
01:03:44,000 --> 01:03:45,000
Oh I thought you said three.

980
01:03:45,000 --> 01:03:46,000
No to never mind I'm crazy.

981
01:03:46,000 --> 01:03:47,000
Two hits.

982
01:03:47,000 --> 01:03:49,000
I'm just gonna go back to the fucking clicker.

983
01:03:49,000 --> 01:03:50,000
Like that's it.

984
01:03:50,000 --> 01:03:51,000
You know.

985
01:03:51,000 --> 01:03:52,000
Yeah.

986
01:03:52,000 --> 01:03:53,000
Like you can still live once of a rat king.

987
01:03:53,000 --> 01:03:57,000
I mean you get to go one more but with a clicker it's like you could hit you die.

988
01:03:57,000 --> 01:04:00,000
I always wanted to be like a 2.5 like I know that point fives don't exist.

989
01:04:00,000 --> 01:04:01,000
You know what I mean.

990
01:04:01,000 --> 01:04:02,000
Yeah.

991
01:04:02,000 --> 01:04:06,000
Just for like purposes of like cool I need to run and get the fuck out so that is your

992
01:04:06,000 --> 01:04:10,000
like only option and even then it's going to be like cool you're going to have half of

993
01:04:10,000 --> 01:04:16,000
your movement speed and you can't do this this this this.

994
01:04:16,000 --> 01:04:19,000
That was the end of that phrase.

995
01:04:19,000 --> 01:04:20,000
Sorry.

996
01:04:20,000 --> 01:04:21,000
Oh man.

997
01:04:21,000 --> 01:04:22,000
No that's valid.

998
01:04:22,000 --> 01:04:23,000
It's been a week.

999
01:04:23,000 --> 01:04:24,000
I'm not.

1000
01:04:24,000 --> 01:04:26,000
You think I'm not intelligent.

1001
01:04:26,000 --> 01:04:28,000
Crazy week folks.

1002
01:04:28,000 --> 01:04:29,000
Okay.

1003
01:04:29,000 --> 01:04:36,000
By the time you listen to this we'll both be not in college.

1004
01:04:36,000 --> 01:04:38,000
I've already graduated.

1005
01:04:38,000 --> 01:04:39,000
I know.

1006
01:04:39,000 --> 01:04:40,000
I will have right.

1007
01:04:40,000 --> 01:04:41,000
I will have walked across the state.

1008
01:04:41,000 --> 01:04:45,000
And I'll be graduating and walking across the stage as well.

1009
01:04:45,000 --> 01:04:46,000
Yeah.

1010
01:04:46,000 --> 01:04:50,000
There's other things that can be focused out with those individual classes.

1011
01:04:50,000 --> 01:04:54,000
Well like some of the things on here that they've listed is like reducing weapons way.

1012
01:04:54,000 --> 01:04:58,000
So giving you a better chance to hit and improve focus being able to look at things more extra

1013
01:04:58,000 --> 01:05:01,000
attack forging that kind of stuff.

1014
01:05:01,000 --> 01:05:06,000
Action surge as well being a class specific thing I think makes sense all sorts of fun

1015
01:05:06,000 --> 01:05:11,000
stuff like that to give to those different things to make them a little bit more individual.

1016
01:05:11,000 --> 01:05:16,000
One of the things that we talked about for fleshing these systems out is what role does

1017
01:05:16,000 --> 01:05:17,000
magic play.

1018
01:05:17,000 --> 01:05:21,000
Obviously in this world magic does not exist but I think you can still have something like

1019
01:05:21,000 --> 01:05:26,000
special abilities or skills or class features that you can use in place of that that are

1020
01:05:26,000 --> 01:05:30,000
probably like a once per day or based on the amount of resources you can use that sort

1021
01:05:30,000 --> 01:05:31,000
of thing.

1022
01:05:31,000 --> 01:05:35,000
Yeah that's kind of where magic starts and stops.

1023
01:05:35,000 --> 01:05:38,000
We've talked about the factions kind of already in the background portion of this.

1024
01:05:38,000 --> 01:05:43,000
So you have like your military your private military slash settlement you have your government

1025
01:05:43,000 --> 01:05:47,000
military in the form of Fedra you have like rebel military with fireflies.

1026
01:05:47,000 --> 01:05:54,000
You have kind of outskirt settlements or specialty settlements with the seraphites or the cannibal

1027
01:05:54,000 --> 01:05:55,000
club.

1028
01:05:55,000 --> 01:05:56,000
Cannibal club.

1029
01:05:56,000 --> 01:05:57,000
Cannibal club.

1030
01:05:57,000 --> 01:05:58,000
Why not.

1031
01:05:58,000 --> 01:05:59,000
Why not.

1032
01:05:59,000 --> 01:06:00,000
Cannibal club.

1033
01:06:00,000 --> 01:06:01,000
Don't give them a cute name.

1034
01:06:01,000 --> 01:06:03,000
That's like the fucking corn cutie shit from fantasy high.

1035
01:06:03,000 --> 01:06:04,000
Don't give them a cute name.

1036
01:06:04,000 --> 01:06:05,000
Cannibal club.

1037
01:06:05,000 --> 01:06:06,000
They're not a cannibal club.

1038
01:06:06,000 --> 01:06:08,000
They make a cute little thing.

1039
01:06:08,000 --> 01:06:09,000
That's awful.

1040
01:06:09,000 --> 01:06:14,000
And you have like your bandits your your like loners kind of outside the settlement folks

1041
01:06:14,000 --> 01:06:18,000
that like hang out in abandoned cities and trap people for a living or like the people

1042
01:06:18,000 --> 01:06:19,000
that prefer to.

1043
01:06:19,000 --> 01:06:20,000
The lone wolves.

1044
01:06:20,000 --> 01:06:23,000
I'm not allowing anybody to play a lone wolf.

1045
01:06:23,000 --> 01:06:24,000
I'm not doing it.

1046
01:06:24,000 --> 01:06:28,000
You the only way any of my players would get to play a lone wolf background is if you are

1047
01:06:28,000 --> 01:06:32,000
in fact not alone and are traveling with or to another person.

1048
01:06:32,000 --> 01:06:33,000
I'm not doing that.

1049
01:06:33,000 --> 01:06:37,000
It is fucking impossible to make those people interact with another person.

1050
01:06:37,000 --> 01:06:39,000
Well it doesn't go well.

1051
01:06:39,000 --> 01:06:40,000
Correct.

1052
01:06:40,000 --> 01:06:44,000
I stand on that without the without essentially shackling them to another human being.

1053
01:06:44,000 --> 01:06:48,000
They will do everything in their power to not be with that person and that makes for such

1054
01:06:48,000 --> 01:06:54,000
a awful party experience when you want your players to be with each other.

1055
01:06:54,000 --> 01:06:55,000
It's great.

1056
01:06:55,000 --> 01:06:59,000
I did not realize how real that trope was until I had like the amount of experience under

1057
01:06:59,000 --> 01:07:01,000
my belt that I have like now.

1058
01:07:01,000 --> 01:07:02,000
It's so very real.

1059
01:07:02,000 --> 01:07:04,000
It's crazy how real it is.

1060
01:07:04,000 --> 01:07:07,000
Not to get too medigame about it but I think it really just stems from the fact that the

1061
01:07:07,000 --> 01:07:09,000
hobby was created by men primarily.

1062
01:07:09,000 --> 01:07:11,000
No I agree.

1063
01:07:11,000 --> 01:07:13,680
Men on the whole prefer to do things alone.

1064
01:07:13,680 --> 01:07:14,680
They prefer to be independent.

1065
01:07:14,680 --> 01:07:18,760
They prefer to be able to be proficient in their own things and to be self sustaining

1066
01:07:18,760 --> 01:07:23,400
and so that trope naturally fucking finds itself in a lot of different character backstories

1067
01:07:23,400 --> 01:07:25,400
because that's just what they do.

1068
01:07:25,400 --> 01:07:29,000
And it's also crazy and this is going to be a little bit of playfulness right here.

1069
01:07:29,000 --> 01:07:33,000
I would say that all men are like that.

1070
01:07:33,000 --> 01:07:34,000
I don't agree with that.

1071
01:07:34,000 --> 01:07:36,000
David Madison said that entirely on her own.

1072
01:07:36,000 --> 01:07:37,000
Ignore me.

1073
01:07:37,000 --> 01:07:39,000
Don't associate the two of us.

1074
01:07:39,000 --> 01:07:40,000
We run a podcast together.

1075
01:07:40,000 --> 01:07:41,000
I'm not her.

1076
01:07:41,000 --> 01:07:42,000
She's not me.

1077
01:07:42,000 --> 01:07:43,000
We run a podcast together.

1078
01:07:43,000 --> 01:07:44,000
We're friends.

1079
01:07:44,000 --> 01:07:45,000
We live together.

1080
01:07:45,000 --> 01:07:46,000
Don't associate us.

1081
01:07:46,000 --> 01:07:47,000
I don't share her opinions.

1082
01:07:47,000 --> 01:07:52,160
Anyway the little playful thing I was going to say is like I ran a one shot this weekend

1083
01:07:52,160 --> 01:07:54,520
and it is our table that we play at.

1084
01:07:54,520 --> 01:08:00,320
So I was jamming and it was once all male table and they were playing in Point Pleasant.

1085
01:08:00,320 --> 01:08:06,360
I was playing around with that and it was crazy watching the way that all of these characters

1086
01:08:06,360 --> 01:08:10,560
were like acting beside each other.

1087
01:08:10,560 --> 01:08:15,320
There were like some NPCs and they were more interested in like the girl NPCs than like

1088
01:08:15,320 --> 01:08:16,320
speaking to each other.

1089
01:08:16,320 --> 01:08:19,400
And it was just like kind of a very goofy like thing because once again they're also

1090
01:08:19,400 --> 01:08:20,400
playing high school boys.

1091
01:08:20,400 --> 01:08:22,200
So like it's accurate in that regard.

1092
01:08:22,200 --> 01:08:26,320
And it was just one of those goofy things of like everyone is so committed to this lone

1093
01:08:26,320 --> 01:08:27,320
wolf thing.

1094
01:08:27,320 --> 01:08:28,320
Yeah.

1095
01:08:28,320 --> 01:08:29,960
No like for real.

1096
01:08:29,960 --> 01:08:33,960
Like and you were playing Tony so you come in late to the session and we're just like

1097
01:08:33,960 --> 01:08:34,960
hey guys what's up.

1098
01:08:34,960 --> 01:08:37,680
And it was like nah it's not like that.

1099
01:08:37,680 --> 01:08:38,680
Yeah.

1100
01:08:38,680 --> 01:08:41,480
It was a very fun session and this is not me ragging on them.

1101
01:08:41,480 --> 01:08:42,920
I think they're a little thing.

1102
01:08:42,920 --> 01:08:46,960
There are people out there who can do it well and then there are people out there that just

1103
01:08:46,960 --> 01:08:51,800
they get really into the aspect of the character being I don't want to be with people.

1104
01:08:51,800 --> 01:08:56,880
And that's appropriate and great for certain situations in certain forms of role play.

1105
01:08:56,880 --> 01:09:00,880
It does not work well when you have to be a party to progress the story.

1106
01:09:00,880 --> 01:09:03,720
It's one of those things where you have to met a game enough to know that you were playing

1107
01:09:03,720 --> 01:09:05,680
a game with other people.

1108
01:09:05,680 --> 01:09:06,680
Yeah.

1109
01:09:06,680 --> 01:09:07,680
You know.

1110
01:09:07,680 --> 01:09:09,800
100 percent.

1111
01:09:09,800 --> 01:09:11,920
Going over kind of the rest of the list.

1112
01:09:11,920 --> 01:09:16,880
We go on the lone wolf player like tangent so often.

1113
01:09:16,880 --> 01:09:20,800
Some questions about the universe that are helpful to know when when role playing and

1114
01:09:20,800 --> 01:09:23,280
moving people from location to location economy.

1115
01:09:23,280 --> 01:09:25,680
It's not a super fun answer for some settings.

1116
01:09:25,680 --> 01:09:30,080
There's thankfully in this universe not much of an answer for that.

1117
01:09:30,080 --> 01:09:32,200
Generally speaking things are not purchased or bought.

1118
01:09:32,200 --> 01:09:37,120
I don't give a shit about economy and when it comes to settlements in particular being

1119
01:09:37,120 --> 01:09:38,600
an accused.

1120
01:09:38,600 --> 01:09:40,600
It's probably going to be ration based or value.

1121
01:09:40,600 --> 01:09:42,480
I mean everything's going to be a bartering system.

1122
01:09:42,480 --> 01:09:45,480
It is a valuable for another valuable that is not money.

1123
01:09:45,480 --> 01:09:46,560
It's going to be medicine.

1124
01:09:46,560 --> 01:09:49,800
It's going to be drugs with US and American dollars.

1125
01:09:49,800 --> 01:09:50,800
Correct.

1126
01:09:50,800 --> 01:09:55,440
There's no fucking caps like all out like there's nothing used in place that is a solely

1127
01:09:55,440 --> 01:09:57,120
bartering system.

1128
01:09:57,120 --> 01:10:01,840
I would then say that maybe the secondary form of that for progressing the story purposes

1129
01:10:01,840 --> 01:10:03,800
would be like job based.

1130
01:10:03,800 --> 01:10:04,800
You know.

1131
01:10:04,800 --> 01:10:07,680
I'll give you this medicine if you go out and do this for me or I'll give you this

1132
01:10:07,680 --> 01:10:09,800
minute like I'll give you this this weapon.

1133
01:10:09,800 --> 01:10:11,280
No idea what the fuck you meant.

1134
01:10:11,280 --> 01:10:13,280
Like like like like like West Fetch.

1135
01:10:13,280 --> 01:10:14,280
Yeah.

1136
01:10:14,280 --> 01:10:15,280
You know that makes sense.

1137
01:10:15,280 --> 01:10:16,280
Yeah.

1138
01:10:16,280 --> 01:10:17,280
If you go out and do this thing or get this thing from this person.

1139
01:10:17,280 --> 01:10:19,280
I'll give you this stuff like a favor.

1140
01:10:19,280 --> 01:10:20,280
Yeah.

1141
01:10:20,280 --> 01:10:21,280
But like it's not a favorite.

1142
01:10:21,280 --> 01:10:23,280
It's like no go do the shit first.

1143
01:10:23,280 --> 01:10:25,400
Then we'll talk.

1144
01:10:25,400 --> 01:10:26,400
Climates.

1145
01:10:26,400 --> 01:10:29,400
So talking about the land and geographical settings obviously that's going to be location

1146
01:10:29,400 --> 01:10:33,960
based wherever the setting takes place or wherever the parties members travel to.

1147
01:10:33,960 --> 01:10:38,520
I think to an extent we kind of mentioned earlier it affects your your combat.

1148
01:10:38,520 --> 01:10:42,720
So having a character who is very used to the concrete.

1149
01:10:42,720 --> 01:10:48,280
QZ setting is going to do really well when fighting in a building or even just an abandoned

1150
01:10:48,280 --> 01:10:49,280
city even just yeah.

1151
01:10:49,280 --> 01:10:50,840
And sitting with concrete.

1152
01:10:50,840 --> 01:10:53,320
But if you're like caught out in the woods.

1153
01:10:53,320 --> 01:10:54,320
Your folks.

1154
01:10:54,320 --> 01:10:55,320
Yeah.

1155
01:10:55,320 --> 01:10:57,640
Like you're not go out there clothing your equipment.

1156
01:10:57,640 --> 01:10:59,400
None of that you're going to be familiar with.

1157
01:10:59,400 --> 01:11:02,160
Kind of this is this a little bit more specific.

1158
01:11:02,160 --> 01:11:07,000
What would people like like Jackson settlement people with what the fuck would their favorite

1159
01:11:07,000 --> 01:11:08,000
terrain be.

1160
01:11:08,000 --> 01:11:10,200
I would say like that the more like rural land.

1161
01:11:10,200 --> 01:11:11,200
Okay.

1162
01:11:11,200 --> 01:11:14,840
So I'm thinking there's kind of like two really different ends to it.

1163
01:11:14,840 --> 01:11:17,400
There's like enter there's in there's urban and non urban.

1164
01:11:17,400 --> 01:11:18,400
Right.

1165
01:11:18,400 --> 01:11:19,400
Urban and rural.

1166
01:11:19,400 --> 01:11:21,760
Those are the two different terrains that you can be sort of preferred in.

1167
01:11:21,760 --> 01:11:22,760
Is it an urban setting.

1168
01:11:22,760 --> 01:11:23,760
Great.

1169
01:11:23,760 --> 01:11:25,840
You get advantage on certain things.

1170
01:11:25,840 --> 01:11:28,080
Is it a non urban setting.

1171
01:11:28,080 --> 01:11:29,080
Disadvantaged that kind of thing.

1172
01:11:29,080 --> 01:11:31,680
I'm thinking there's really only two ends to that.

1173
01:11:31,680 --> 01:11:32,680
Yeah.

1174
01:11:32,680 --> 01:11:36,000
Geographical settings again this is just the United States so we don't really have to

1175
01:11:36,000 --> 01:11:40,240
spend a lot of time world building out what state or what the regions look like.

1176
01:11:40,240 --> 01:11:44,760
That's more of a throw a dart at the map pick a location figure out what factions are in

1177
01:11:44,760 --> 01:11:47,360
that area what states or locations you plan on letting your players.

1178
01:11:47,360 --> 01:11:50,440
Players travel to and then having that on a document.

1179
01:11:50,440 --> 01:11:51,440
Yeah.

1180
01:11:51,440 --> 01:11:54,400
First society and culture I know some of the questions that came up is like what are the

1181
01:11:54,400 --> 01:11:58,360
leisurely activities what is like the what are the populations like fashion languages

1182
01:11:58,360 --> 01:12:00,600
history that kind of thing.

1183
01:12:00,600 --> 01:12:04,400
I think leisure is entirely going to be dependent on your background right like if you come

1184
01:12:04,400 --> 01:12:08,320
from a Jackson kind of place it's going to be like probably hand carved dice that kind

1185
01:12:08,320 --> 01:12:09,320
of thing.

1186
01:12:09,320 --> 01:12:11,320
I mean they have darts.

1187
01:12:11,320 --> 01:12:14,680
That's like getting specific they I think Jackson would have like the access to the

1188
01:12:14,680 --> 01:12:17,680
most because there's also like the game that the kids are playing in the beginning with

1189
01:12:17,680 --> 01:12:23,360
like the kids are able to be in a place that is safe enough that they're able to play a

1190
01:12:23,360 --> 01:12:28,960
game a fucked up game albeit where they're pretending to be fucking clickers.

1191
01:12:28,960 --> 01:12:30,960
Yeah in fact.

1192
01:12:30,960 --> 01:12:35,280
The ability to have leisure time I think is something that's really interesting and not

1193
01:12:35,280 --> 01:12:38,680
to get to like about the human culture in society but I think it does say a lot about

1194
01:12:38,680 --> 01:12:39,680
like what.

1195
01:12:39,680 --> 01:12:43,840
Yeah this would be something to talk about on an like an individual character creation

1196
01:12:43,840 --> 01:12:48,200
basis so like that helps with role playing right depending on where you're from is going

1197
01:12:48,200 --> 01:12:51,680
to determine what leisure activities you have access to which is going to kind of determine

1198
01:12:51,680 --> 01:12:57,080
your personality right like if you're from a settlement like Jackson which is like 99%

1199
01:12:57,080 --> 01:12:59,440
great to be in.

1200
01:12:59,440 --> 01:13:03,400
You're not going to be super used to like going to an abandoned city or interacting

1201
01:13:03,400 --> 01:13:07,160
with somebody who has a very harsh life outside of the settlement because I mean you get to

1202
01:13:07,160 --> 01:13:10,520
like throw snowballs at each other during the winter and go to dances and throw darts

1203
01:13:10,520 --> 01:13:15,840
and play dice as deposes somebody who's like from an outside settlement or bad settlement

1204
01:13:15,840 --> 01:13:19,640
or a specialty settlement like your leisure activities are surviving.

1205
01:13:19,640 --> 01:13:20,640
Yeah.

1206
01:13:20,640 --> 01:13:26,640
That's it man like you might play dice that's like you know bet on things but you don't

1207
01:13:26,640 --> 01:13:27,640
really have any down time.

1208
01:13:27,640 --> 01:13:32,080
Sit around and talk about the people you've lost and like that's like that's what you're

1209
01:13:32,080 --> 01:13:33,080
doing for fun.

1210
01:13:33,080 --> 01:13:34,400
Are you like a survivor or are you like.

1211
01:13:34,400 --> 01:13:35,400
At most.

1212
01:13:35,400 --> 01:13:36,400
Yeah.

1213
01:13:36,400 --> 01:13:38,920
Anonically because of what we see sex like that's about.

1214
01:13:38,920 --> 01:13:39,920
Yeah.

1215
01:13:39,920 --> 01:13:43,840
For the sole purpose of passing the time and having anything to enjoy.

1216
01:13:43,840 --> 01:13:44,840
Yeah.

1217
01:13:44,840 --> 01:13:45,840
That's it.

1218
01:13:45,840 --> 01:13:49,600
Which is sad but like in the game that is the only time that like that's the only thing

1219
01:13:49,600 --> 01:13:53,080
that we see that any of people from like that.

1220
01:13:53,080 --> 01:13:55,640
If action for like a better words do.

1221
01:13:55,640 --> 01:13:56,640
Yeah.

1222
01:13:56,640 --> 01:14:00,520
I think one of the questions on here is like a population.

1223
01:14:00,520 --> 01:14:04,440
It's kind of sparse right far and few in between keeping in mind if you're DMing this

1224
01:14:04,440 --> 01:14:09,200
setting kind of if you venture outside the walls there are very few people that you will

1225
01:14:09,200 --> 01:14:12,160
be interacting with and 95% of them will be hostile.

1226
01:14:12,160 --> 01:14:16,040
That's just kind of like a note about the world as opposed to being inside of a settlement

1227
01:14:16,040 --> 01:14:17,040
or a QZ.

1228
01:14:17,040 --> 01:14:21,520
Lots of people know infected they're infected there they're doing something wrong.

1229
01:14:21,520 --> 01:14:26,600
I think also kind of rolling the land and in the society and culture and population having

1230
01:14:26,600 --> 01:14:32,200
buildings in the like outside of the walls being more likely to find supplies because

1231
01:14:32,200 --> 01:14:36,200
people don't want to venture there but also being more prone to having infected is something

1232
01:14:36,200 --> 01:14:38,640
to keep in mind as well.

1233
01:14:38,640 --> 01:14:44,240
Like yeah going to I don't know like there's a location in Last of Us 2 it's a bank and

1234
01:14:44,240 --> 01:14:48,240
there are several weapons in there they're very valuable there's also some like craftables

1235
01:14:48,240 --> 01:14:51,400
and cement kits because it's a place where people held up at one point but because it

1236
01:14:51,400 --> 01:14:56,640
has now been lost to sort of the outside world is filled with infected.

1237
01:14:56,640 --> 01:15:00,880
So thinking about sort of tying population of creatures in as well the more remote the

1238
01:15:00,880 --> 01:15:04,960
location is the more removed from a settlement it is the higher chance they're infected

1239
01:15:04,960 --> 01:15:11,240
something they actively participate in Jackson are patrols where they will go miles out from

1240
01:15:11,240 --> 01:15:16,480
their settlement and clear out large swaths of abandoned buildings yearly because they

1241
01:15:16,480 --> 01:15:20,520
know that infected will oftentimes move into those dark and ding places because they're

1242
01:15:20,520 --> 01:15:24,240
fungus based they want a dark wet place to grow.

1243
01:15:24,240 --> 01:15:27,800
So that's also something to keep in mind is you're sort of like moving through the world

1244
01:15:27,800 --> 01:15:31,280
you're out in the plane you're in a field you're traveling through streets or something

1245
01:15:31,280 --> 01:15:35,160
like that like yeah not a lot of people but when you start looking at enclosed spaces that's

1246
01:15:35,160 --> 01:15:38,480
where you're gonna find most of your infected at.

1247
01:15:38,480 --> 01:15:42,200
Fashion just kind of something fun to talk about it's just post-op man you're wearing

1248
01:15:42,200 --> 01:15:45,600
what you got you're wearing a lot of denim you're wearing you know.

1249
01:15:45,600 --> 01:15:46,600
I love and this is good.

1250
01:15:46,600 --> 01:15:47,600
Kick jackets.

1251
01:15:47,600 --> 01:15:50,280
This is gonna be a little like you're dressing in layers.

1252
01:15:50,280 --> 01:15:56,080
But I find the fact that every post-apocalyptic setting world everything they all were the

1253
01:15:56,080 --> 01:15:59,680
same thing and it's so goofy to me and I think it's partially because they rose in such

1254
01:15:59,680 --> 01:16:05,680
popularity in like the 2010s because every bitch in a post-op world is wearing skinny

1255
01:16:05,680 --> 01:16:10,280
jeans they have like the army the the army green jacket they're wearing maroons they're

1256
01:16:10,280 --> 01:16:15,160
wearing purples it's all like like that's very specific color scheme it's the flannel

1257
01:16:15,160 --> 01:16:20,360
I think that shit is so goofy it's so funny to me to look at because it's like it's so

1258
01:16:20,360 --> 01:16:25,720
specific do you know what I'm talking about like it is in every piece of media.

1259
01:16:25,720 --> 01:16:26,720
Yeah.

1260
01:16:26,720 --> 01:16:31,640
It's a very common fashion trend in zombies post-op like you can take someone who's dressed

1261
01:16:31,640 --> 01:16:34,640
from the walking dead and put them next to somebody from the last of us and you would

1262
01:16:34,640 --> 01:16:39,120
not be from the outfit you cannot tell who is who some of the outfits in the walking

1263
01:16:39,120 --> 01:16:40,640
dead are kind of fucking crazy.

1264
01:16:40,640 --> 01:16:45,720
Oh well yeah once you start getting like later in the show absolutely that show gets so fucking

1265
01:16:45,720 --> 01:16:47,440
off the rails so quickly.

1266
01:16:47,440 --> 01:16:48,440
Yeah.

1267
01:16:48,440 --> 01:16:50,320
This is something to keep in mind.

1268
01:16:50,320 --> 01:16:53,920
I think also to an extent fashion can play a role when you're looking in talking about

1269
01:16:53,920 --> 01:16:59,600
equipment again somebody comes from a QZ and they leave and it starts raining or downpouring

1270
01:16:59,600 --> 01:17:04,040
or they're in an urban area they're probably going to have a significantly harder time

1271
01:17:04,040 --> 01:17:05,680
navigating and feeling comfortable.

1272
01:17:05,680 --> 01:17:06,680
Yeah.

1273
01:17:06,680 --> 01:17:10,240
Because they're not well equipped for not being able to be inside of a shelter or a

1274
01:17:10,240 --> 01:17:13,560
building and that naturally is going to lead them to want to camp out in a building which

1275
01:17:13,560 --> 01:17:15,760
then leads to the issue buildings have infected.

1276
01:17:15,760 --> 01:17:16,760
Yeah.

1277
01:17:16,760 --> 01:17:20,360
So then how do you manage your whiny party member who's like I really just want to sleep

1278
01:17:20,360 --> 01:17:23,680
under something that doesn't I like I just I want shelter.

1279
01:17:23,680 --> 01:17:24,680
Yeah.

1280
01:17:24,680 --> 01:17:27,280
All of your shelter options are filled with infected buddies so if you care that much

1281
01:17:27,280 --> 01:17:30,640
about your fucking leisurely activities then you can go clear out the building.

1282
01:17:30,640 --> 01:17:31,640
Yeah.

1283
01:17:31,640 --> 01:17:35,480
This is kind of going in this vein and this is not like really in this vein because this

1284
01:17:35,480 --> 01:17:40,480
is like a basic necessity but I loved in the show when they're showing Ellie looking around

1285
01:17:40,480 --> 01:17:44,480
for things and she ends up finding a box of tampons and she's like so excited about it

1286
01:17:44,480 --> 01:17:45,880
like that's like score.

1287
01:17:45,880 --> 01:17:49,760
That's such a real thing and that's something that they don't talk about a lot in like post

1288
01:17:49,760 --> 01:17:50,760
up worlds.

1289
01:17:50,760 --> 01:17:51,760
Yeah.

1290
01:17:51,760 --> 01:17:52,760
Like what are they doing.

1291
01:17:52,760 --> 01:17:55,800
They're all on screen all the time in these post up worlds.

1292
01:17:55,800 --> 01:17:57,680
All these women their hair is still done.

1293
01:17:57,680 --> 01:17:59,280
They have a full face of makeup on.

1294
01:17:59,280 --> 01:18:00,840
When did you have time.

1295
01:18:00,840 --> 01:18:04,160
Arm bits are shaved legs are like no give me realism.

1296
01:18:04,160 --> 01:18:05,360
Look at baby smooth.

1297
01:18:05,360 --> 01:18:09,080
Give me a 13 year old girl who's really excited about finding a box of tampons.

1298
01:18:09,080 --> 01:18:10,080
God damn it.

1299
01:18:10,080 --> 01:18:11,640
The men have got super lined beards.

1300
01:18:11,640 --> 01:18:12,640
Yeah.

1301
01:18:12,640 --> 01:18:14,600
It's like no fuck you.

1302
01:18:14,600 --> 01:18:15,600
Fuck you so much.

1303
01:18:15,600 --> 01:18:17,800
You're going at that with a pair of scissors if you're lucky.

1304
01:18:17,800 --> 01:18:18,800
Yeah.

1305
01:18:18,800 --> 01:18:21,880
You know the idea that anyone has like their hair cut in this world.

1306
01:18:21,880 --> 01:18:22,880
Yeah.

1307
01:18:22,880 --> 01:18:23,880
Yeah.

1308
01:18:23,880 --> 01:18:25,040
When you're like on the run is crazy like Jackson.

1309
01:18:25,040 --> 01:18:26,040
Yeah.

1310
01:18:26,040 --> 01:18:27,040
Get a haircut.

1311
01:18:27,040 --> 01:18:30,440
But like another super popular thing that just about every system will talk about his

1312
01:18:30,440 --> 01:18:31,440
languages.

1313
01:18:31,440 --> 01:18:33,680
Again this is just the United States.

1314
01:18:33,680 --> 01:18:35,240
We're keeping it simple doing English.

1315
01:18:35,240 --> 01:18:39,280
You're not really going to run into any groups that don't speak English.

1316
01:18:39,280 --> 01:18:43,080
What is interesting though is that like the seraphites really cool faction talked about

1317
01:18:43,080 --> 01:18:44,080
earlier.

1318
01:18:44,080 --> 01:18:48,040
They they have their own language when they are communication system when they're in

1319
01:18:48,040 --> 01:18:49,280
combat.

1320
01:18:49,280 --> 01:18:55,080
They whistle and click and depending on like the tone of the whistle whether they end it

1321
01:18:55,080 --> 01:19:01,280
with an up or a down how many times they click the space between the clicks that it's it's

1322
01:19:01,280 --> 01:19:05,080
really crazy how much time was put into that particular mechanic in the game.

1323
01:19:05,080 --> 01:19:08,520
If you play it enough you can start to figure out what the fuck those whistles and clicks

1324
01:19:08,520 --> 01:19:09,520
mean.

1325
01:19:09,520 --> 01:19:14,160
You can learn that as the player and use that to your advantage because you know based on

1326
01:19:14,160 --> 01:19:18,400
how far the way the whistle is or how many times they click what the enemy is going to

1327
01:19:18,400 --> 01:19:19,400
do.

1328
01:19:19,400 --> 01:19:23,680
I don't know if I necessarily want to go for if I were to play it but I think it'd be

1329
01:19:23,680 --> 01:19:24,680
kind of fun.

1330
01:19:24,680 --> 01:19:27,200
I think it would be similar to like thieves can't in 5e.

1331
01:19:27,200 --> 01:19:28,200
That's basically what it is.

1332
01:19:28,200 --> 01:19:29,200
Yeah.

1333
01:19:29,200 --> 01:19:32,240
But only once again I've never seen these actions are going to use that.

1334
01:19:32,240 --> 01:19:34,040
I've never seen thieves can't use it.

1335
01:19:34,040 --> 01:19:35,040
It is not.

1336
01:19:35,040 --> 01:19:36,040
It doesn't.

1337
01:19:36,040 --> 01:19:37,040
Why would you.

1338
01:19:37,040 --> 01:19:38,040
Why sounds cool.

1339
01:19:38,040 --> 01:19:39,600
You can just talk.

1340
01:19:39,600 --> 01:19:42,000
You can just talk and be secret about it.

1341
01:19:42,000 --> 01:19:44,320
They make it a fucking feature.

1342
01:19:44,320 --> 01:19:46,360
You know silly.

1343
01:19:46,360 --> 01:19:52,960
They make it so stupid like some people get familiar and then if you're a row you get these

1344
01:19:52,960 --> 01:19:55,080
can't.

1345
01:19:55,080 --> 01:19:59,120
If you're not dealing with skull duckery in your campaign get fucked.

1346
01:19:59,120 --> 01:20:00,120
Correct.

1347
01:20:00,120 --> 01:20:01,320
That's how I feel about languages.

1348
01:20:01,320 --> 01:20:05,880
Fun fact my character and our capes and corrects campaign speaks every single language in

1349
01:20:05,880 --> 01:20:06,880
this world.

1350
01:20:06,880 --> 01:20:08,360
Doesn't matter in that universe.

1351
01:20:08,360 --> 01:20:10,640
She speaks every language.

1352
01:20:10,640 --> 01:20:12,680
Doesn't fucking matter one bit.

1353
01:20:12,680 --> 01:20:16,880
And it's just a little nugget of information that I have where I can go yeah she's actually

1354
01:20:16,880 --> 01:20:23,720
like very multi lingual in a world where Google translate is probably light years beyond

1355
01:20:23,720 --> 01:20:25,280
when it once was.

1356
01:20:25,280 --> 01:20:27,840
Why the fuck does it matter what languages you speak.

1357
01:20:27,840 --> 01:20:28,840
She speaks binary.

1358
01:20:28,840 --> 01:20:30,600
Yeah why does that matter.

1359
01:20:30,600 --> 01:20:31,600
It doesn't.

1360
01:20:31,600 --> 01:20:32,600
Exactly.

1361
01:20:32,600 --> 01:20:33,600
Languages are silly.

1362
01:20:33,600 --> 01:20:34,600
Yeah.

1363
01:20:34,600 --> 01:20:38,120
I'm sure in some aspects and in some worlds and campaigns are important like when you

1364
01:20:38,120 --> 01:20:41,040
know it's fun giving your players documents that are written in different languages.

1365
01:20:41,040 --> 01:20:42,040
Yeah.

1366
01:20:42,040 --> 01:20:44,280
You know because it's like a mystery.

1367
01:20:44,280 --> 01:20:46,120
Outside of that what the fuck does it matter.

1368
01:20:46,120 --> 01:20:47,440
No I agree.

1369
01:20:47,440 --> 01:20:48,440
I agree.

1370
01:20:48,440 --> 01:20:51,000
I got you walk up to somebody and they don't understand your language.

1371
01:20:51,000 --> 01:20:53,280
Your wizard cast fucking understand language.

1372
01:20:53,280 --> 01:20:54,280
Congratulations.

1373
01:20:54,280 --> 01:20:55,280
Problem solved.

1374
01:20:55,280 --> 01:20:56,960
Is there's so many spells in 5E that account for languages.

1375
01:20:56,960 --> 01:20:59,360
So many different ways that you can get around that.

1376
01:20:59,360 --> 01:21:05,120
Like it's a there's so many almost every class has access to a spell that allows you to speak

1377
01:21:05,120 --> 01:21:09,400
any language or understand any language and that's crazy to me because I've never experienced

1378
01:21:09,400 --> 01:21:15,680
sitting at a table or even friends who have been at a table where languages matter.

1379
01:21:15,680 --> 01:21:17,920
The last one we have on here is history.

1380
01:21:17,920 --> 01:21:18,920
It's it's last.

1381
01:21:18,920 --> 01:21:19,920
Last of us.

1382
01:21:19,920 --> 01:21:25,040
The only way I can really see it being important is understanding having your players understand

1383
01:21:25,040 --> 01:21:31,360
or in this case what could be fun players not understanding the backgrounds of the factions.

1384
01:21:31,360 --> 01:21:40,720
So like the the wolves in Seattle beef with the seraphites constantly because they basically

1385
01:21:40,720 --> 01:21:42,240
have opposing ideologies.

1386
01:21:42,240 --> 01:21:50,280
So if you're bartering between groups or if you're using lingo or colloquialisms that

1387
01:21:50,280 --> 01:21:54,200
you've picked up from a group of seraphites or wolves if you go and then use that around

1388
01:21:54,200 --> 01:21:57,480
the wrong group that's immediately going to set off red flags.

1389
01:21:57,480 --> 01:22:02,120
So to that extent history is important just to know when you're interacting with factions.

1390
01:22:02,120 --> 01:22:04,760
What are the things that I can say around certain groups of people versus the things

1391
01:22:04,760 --> 01:22:05,760
that I cannot.

1392
01:22:05,760 --> 01:22:09,520
Another great example from fallout vault dwellers they dress in fucking blue jumpsuits they

1393
01:22:09,520 --> 01:22:13,620
use funny language that is an immediate tip off to bandits and people that are looking

1394
01:22:13,620 --> 01:22:17,920
for valuable things and people to steal that this is a person worth it.

1395
01:22:17,920 --> 01:22:21,440
It's also just kind of the way that you hold yourself and like dress yourself of like when

1396
01:22:21,440 --> 01:22:25,160
we were talking about like people from Jackson having different air about them.

1397
01:22:25,160 --> 01:22:28,040
I that can also kind of probably be a negative.

1398
01:22:28,040 --> 01:22:29,040
I know there's class.

1399
01:22:29,040 --> 01:22:30,640
They've been washed.

1400
01:22:30,640 --> 01:22:32,480
They don't smell like pig shit.

1401
01:22:32,480 --> 01:22:33,480
Yeah.

1402
01:22:33,480 --> 01:22:40,160
Oh oh fucking pretty boys walking in here like the only place shut the fuck up like

1403
01:22:40,160 --> 01:22:41,160
you can tell.

1404
01:22:41,160 --> 01:22:42,160
Yeah.

1405
01:22:42,160 --> 01:22:47,800
It's not it's it's history in this case is almost more important to rebrand is like

1406
01:22:47,800 --> 01:22:50,520
common sense common sense social cues street.

1407
01:22:50,520 --> 01:22:54,280
Yeah street smarts common knowledge like that kind of a thing.

1408
01:22:54,280 --> 01:22:57,640
And that again is going to go back to your faction and your players background.

1409
01:22:57,640 --> 01:22:59,640
How much about the outside world do they know.

1410
01:22:59,640 --> 01:23:03,160
Like Ellie is she's very intelligent.

1411
01:23:03,160 --> 01:23:06,480
She's very curious character but she doesn't know a lot about a lot.

1412
01:23:06,480 --> 01:23:07,880
She's also 13.

1413
01:23:07,880 --> 01:23:12,560
She's 13 but I think that I think you would also find that same character present in a

1414
01:23:12,560 --> 01:23:16,600
lot of different settlements and like QZ's where people have been sheltered from a lot

1415
01:23:16,600 --> 01:23:18,280
of the outside world information.

1416
01:23:18,280 --> 01:23:20,640
So going out and being ignorant to the people.

1417
01:23:20,640 --> 01:23:24,240
I think that's more dependent on age to an extent because I don't think this is a

1418
01:23:24,240 --> 01:23:27,600
world in which someone is allowed to grow up and be an adult and not pull their fucking

1419
01:23:27,600 --> 01:23:28,600
weight.

1420
01:23:28,600 --> 01:23:29,600
You know what I mean.

1421
01:23:29,600 --> 01:23:30,760
Yeah that very much is dependent on where you're at.

1422
01:23:30,760 --> 01:23:34,600
I think the only world in which that could happen would be Jackson and I think even then

1423
01:23:34,600 --> 01:23:37,920
it's still very much a thing of everyone does their shifts everyone runs their stuff.

1424
01:23:37,920 --> 01:23:38,920
It doesn't matter who they have.

1425
01:23:38,920 --> 01:23:40,680
Everyone has a job everyone goes to school.

1426
01:23:40,680 --> 01:23:43,680
Like it is a communist in the true sense.

1427
01:23:43,680 --> 01:23:44,680
Like it's.

1428
01:23:44,680 --> 01:23:45,760
Yeah I would agree.

1429
01:23:45,760 --> 01:23:49,680
I think unless you're playing a particularly young character who just has grown up outside

1430
01:23:49,680 --> 01:23:53,160
of what is even considered normal for this world.

1431
01:23:53,160 --> 01:23:57,760
You really don't have any excuse for not like you're there is no reason for if you played

1432
01:23:57,760 --> 01:24:02,280
a character from a QZ and you're suddenly out in the world and you're dealing with a smuggler

1433
01:24:02,280 --> 01:24:06,280
and Lucy there's no yeah there's no reason for you to be Lucy and it being like oh my

1434
01:24:06,280 --> 01:24:07,720
god friends.

1435
01:24:07,720 --> 01:24:11,520
No you were smart enough to understand that the people that are outside are outside for

1436
01:24:11,520 --> 01:24:12,600
a reason.

1437
01:24:12,600 --> 01:24:15,960
That being said I think it's also a thing of like I still think that there's going to

1438
01:24:15,960 --> 01:24:20,360
be like there's big differences because I think someone who's raised in a fedora world

1439
01:24:20,360 --> 01:24:25,600
is going to have a very warped and propaganda view of what different like people like I

1440
01:24:25,600 --> 01:24:29,400
mean that's going to go for like any situation of like you are going to have your specific

1441
01:24:29,400 --> 01:24:35,240
areas view on what the world is and what like ethics and morals are and I think that that's

1442
01:24:35,240 --> 01:24:38,840
going to be really big and I think it's also a thing of like I think there are extreme

1443
01:24:38,840 --> 01:24:41,840
circumstances where someone could be a little bit more clueless like I mean if you're looking

1444
01:24:41,840 --> 01:24:46,080
at like a religious zealot cult and they think that you're the prophet they're not going

1445
01:24:46,080 --> 01:24:51,680
to let you know what's happening they're going to keep you fucking locked up.

1446
01:24:51,680 --> 01:24:52,680
Mm-hmm.

1447
01:24:52,680 --> 01:24:56,280
Or even just like with the seraphites knowing what technology does.

1448
01:24:56,280 --> 01:24:57,280
Yeah.

1449
01:24:57,280 --> 01:24:59,920
You know what it is like if you're never allowed to turn it on if you're so if you're told

1450
01:24:59,920 --> 01:25:05,120
to break everything you see on site then like you don't know why using a flashlight is beneficial.

1451
01:25:05,120 --> 01:25:10,480
An age I think one's age in a different sense of like being young of being a character that's

1452
01:25:10,480 --> 01:25:14,000
old enough to remember what the world was like before which once again Last of Us does

1453
01:25:14,000 --> 01:25:19,680
really cool there's a scene where Ellie is in a girl's bedroom and she's like reading

1454
01:25:19,680 --> 01:25:24,080
her diary and she's like they were worried about like boys and like how skinny they were

1455
01:25:24,080 --> 01:25:25,080
and like all these other things.

1456
01:25:25,080 --> 01:25:26,720
Yeah what they wore to school.

1457
01:25:26,720 --> 01:25:29,160
And like that was their worries.

1458
01:25:29,160 --> 01:25:31,680
That doesn't even like compute in the brain to be worried.

1459
01:25:31,680 --> 01:25:35,520
Yeah I think age could play a really cool part in how your characters portray themselves

1460
01:25:35,520 --> 01:25:38,800
like that that's such a great point.

1461
01:25:38,800 --> 01:25:42,720
Your age really is going to determine a large part of your attitude towards the world.

1462
01:25:42,720 --> 01:25:43,720
Yeah.

1463
01:25:43,720 --> 01:25:44,720
Age is a big part of it.

1464
01:25:44,720 --> 01:25:49,520
In fact, in the background is is huge but your age and being able to know certain things

1465
01:25:49,520 --> 01:25:52,360
and remember certain things about what the world was previous is also going to play a

1466
01:25:52,360 --> 01:25:57,920
really big thing like a really big role like a large reason of why Jola is so jaded is

1467
01:25:57,920 --> 01:26:01,640
that in characters that are around that age in this universe tend to be more jaded than

1468
01:26:01,640 --> 01:26:06,440
others because they've been able to see so many horrible things happen since outbreak

1469
01:26:06,440 --> 01:26:10,880
like it's one thing to go OK all of the people in the outside world are terrible and everybody

1470
01:26:10,880 --> 01:26:11,880
wants to kill everybody.

1471
01:26:11,880 --> 01:26:16,200
It's another thing to go I know what it was like when people weren't like that and now

1472
01:26:16,200 --> 01:26:18,360
I've had to see people become that.

1473
01:26:18,360 --> 01:26:19,360
Yeah.

1474
01:26:19,360 --> 01:26:20,360
Right.

1475
01:26:20,360 --> 01:26:23,360
If it's the only thing you know you're managing it you're living with it is what it is but

1476
01:26:23,360 --> 01:26:27,680
when there's this neutral almost when it's this layer of like but this is what things

1477
01:26:27,680 --> 01:26:30,200
could be like it sucks so much more.

1478
01:26:30,200 --> 01:26:31,200
Yeah.

1479
01:26:31,200 --> 01:26:35,040
You know and like even characters like that who have become a version of themselves that

1480
01:26:35,040 --> 01:26:40,840
they dislike which is a huge part of Joel's person canonically it's it's hinted at it's

1481
01:26:40,840 --> 01:26:44,200
never confirmed but it's heavily hinted at that at one point he tried to kill himself

1482
01:26:44,200 --> 01:26:47,560
because he he hated who he was.

1483
01:26:47,560 --> 01:26:48,560
Yeah.

1484
01:26:48,560 --> 01:26:51,360
He was a father going into the first like the very beginning of the first game you find

1485
01:26:51,360 --> 01:26:54,880
out he's a father he's very loving he shows a lot of affection and attention he has a

1486
01:26:54,880 --> 01:27:00,720
brother who he loves he has a family as well and then you flash forward and it is just

1487
01:27:00,720 --> 01:27:06,560
like this shell of a human being who's had to watch people he loves and knows die he

1488
01:27:06,560 --> 01:27:09,240
doesn't know where his brother's at.

1489
01:27:09,240 --> 01:27:13,160
It's revealed throughout the game that he's had to do horrible things to survive because

1490
01:27:13,160 --> 01:27:18,640
the the closer you play to outbreak day it's almost like the worst that it was.

1491
01:27:18,640 --> 01:27:22,680
Because they describe actively of like the military killing people and entering martial

1492
01:27:22,680 --> 01:27:29,080
law and the food thing happening like the shortages of food people going crazy people

1493
01:27:29,080 --> 01:27:34,040
still trying to figure out how the fuck the outbreak worked and how being infected was

1494
01:27:34,040 --> 01:27:37,880
passed like it was just so much worse than almost what it is when you flash forward to

1495
01:27:37,880 --> 01:27:39,520
present day in the universe.

1496
01:27:39,520 --> 01:27:41,320
It's anarchy immediately it's.

1497
01:27:41,320 --> 01:27:45,800
Yep and like the things that you have to do in that intermediate period are a lot worse

1498
01:27:45,800 --> 01:27:47,520
than the things you have to do today.

1499
01:27:47,520 --> 01:27:48,520
Yeah.

1500
01:27:48,520 --> 01:27:53,720
And so I think you can really play around or really could play around with how much age

1501
01:27:53,720 --> 01:27:59,640
impacts your character's view their attitude and some really interesting and kind of extreme

1502
01:27:59,640 --> 01:28:01,800
ways.

1503
01:28:01,800 --> 01:28:06,720
I think it'd be that would be one of the things that I'd be most interested in as a

1504
01:28:06,720 --> 01:28:11,280
player in exploring because I think that's a really interesting concept because it's

1505
01:28:11,280 --> 01:28:14,760
also like OK so the people who were born into this world who this is the only world that

1506
01:28:14,760 --> 01:28:18,800
they've ever known why would it like this for all intents and purposes unless you're

1507
01:28:18,800 --> 01:28:22,720
like reading and pouring over history books which I mean also that's another thing to

1508
01:28:22,720 --> 01:28:27,360
like question for characters who are born post outbreak day.

1509
01:28:27,360 --> 01:28:32,480
What how much like in how much detail are you taught about like what the world was like

1510
01:28:32,480 --> 01:28:36,200
before because I'm pretty sure things like all of the presidency of the United States

1511
01:28:36,200 --> 01:28:37,680
matter a little bit less.

1512
01:28:37,680 --> 01:28:38,680
Yeah.

1513
01:28:38,680 --> 01:28:42,400
Then you get a little bit of you get some glimpses of that through Ellie who's fascinated

1514
01:28:42,400 --> 01:28:46,200
with certain aspects of like sort of remnants of culture.

1515
01:28:46,200 --> 01:28:49,640
She has a huge fascination with space and with dinosaurs because they seem like such

1516
01:28:49,640 --> 01:28:54,400
outlandish concepts from a child who's grown up post outbreak.

1517
01:28:54,400 --> 01:28:55,400
Yeah.

1518
01:28:55,400 --> 01:28:57,200
It's like oh we went to space.

1519
01:28:57,200 --> 01:28:58,760
That's you can do that.

1520
01:28:58,760 --> 01:28:59,760
That's crazy.

1521
01:28:59,760 --> 01:29:01,040
There's like a dinosaurs were a thing.

1522
01:29:01,040 --> 01:29:05,040
There were giant lizards like so much more insane when you live in a world like last

1523
01:29:05,040 --> 01:29:10,320
of us post outbreak because it's like oh like 95 percent of my worries today are surviving.

1524
01:29:10,320 --> 01:29:11,320
Yeah.

1525
01:29:11,320 --> 01:29:14,080
You know but also we went to space.

1526
01:29:14,080 --> 01:29:15,080
That's crazy.

1527
01:29:15,080 --> 01:29:16,080
Yeah.

1528
01:29:16,080 --> 01:29:17,080
It doesn't matter.

1529
01:29:17,080 --> 01:29:20,400
And even just learning things that seem so everyday and so mundane like I mean there's

1530
01:29:20,400 --> 01:29:24,600
a dialogue when they're Joel and Ellie are walking through and she's looking at like

1531
01:29:24,600 --> 01:29:28,160
a super model and she's like that lady looks like she's like starving.

1532
01:29:28,160 --> 01:29:32,960
He's like well you know she was like I thought you had like food back then and he's like

1533
01:29:32,960 --> 01:29:36,320
well some people didn't like to eat it because they was considered like you were prettier

1534
01:29:36,320 --> 01:29:39,040
if you were like skinnier and she's like that's fucking insane.

1535
01:29:39,040 --> 01:29:40,040
Yeah.

1536
01:29:40,040 --> 01:29:42,640
What do you mean like and things like that in that dynamic.

1537
01:29:42,640 --> 01:29:43,640
With that knowledge basis.

1538
01:29:43,640 --> 01:29:44,640
It's really interesting.

1539
01:29:44,640 --> 01:29:45,640
Yeah.

1540
01:29:45,640 --> 01:29:50,320
Just because of how like fucking absurd it is.

1541
01:29:50,320 --> 01:29:51,320
Yeah.

1542
01:29:51,320 --> 01:29:56,120
I mean thinking about how far like even information in settings like this in any post-op world

1543
01:29:56,120 --> 01:29:58,000
like information is a luxury.

1544
01:29:58,000 --> 01:29:59,000
Yeah.

1545
01:29:59,000 --> 01:30:00,000
It's it's a leisurely activity.

1546
01:30:00,000 --> 01:30:04,520
It's something that if you're lucky you have the ability to dive into.

1547
01:30:04,520 --> 01:30:05,520
Yeah.

1548
01:30:05,520 --> 01:30:08,000
Because like books and Internet and like all of that is.

1549
01:30:08,000 --> 01:30:09,000
Yeah.

1550
01:30:09,000 --> 01:30:13,680
I mean the Internet doesn't exist in the setting like there is no cellular communication.

1551
01:30:13,680 --> 01:30:16,400
And then it's just whatever books you happen to have.

1552
01:30:16,400 --> 01:30:17,400
Yeah.

1553
01:30:17,400 --> 01:30:21,200
Whatever books you find again libraries or buildings buildings lend themselves to infected

1554
01:30:21,200 --> 01:30:23,120
no one's going out of their way to get books.

1555
01:30:23,120 --> 01:30:24,120
Yeah.

1556
01:30:24,120 --> 01:30:27,400
You know like a settlement like Jackson who has people that they can send to a library

1557
01:30:27,400 --> 01:30:32,360
and then clear it out and bring books back like that's one thing but in a QZ like books

1558
01:30:32,360 --> 01:30:34,000
is books are not the priority.

1559
01:30:34,000 --> 01:30:35,680
You burn that shit for like warmth.

1560
01:30:35,680 --> 01:30:40,960
You have like a super basic education like a base which is going to be taught to you

1561
01:30:40,960 --> 01:30:42,960
by Fedra and by Fedra sponsored people.

1562
01:30:42,960 --> 01:30:45,800
So it's going to be all super basic government stuff.

1563
01:30:45,800 --> 01:30:50,640
It's going to be very traditional like don't you know don't steal don't kill.

1564
01:30:50,640 --> 01:30:54,960
So drugs you know the good guys we are we are the good guys.

1565
01:30:54,960 --> 01:30:58,920
So what's left of society that people outside are bad the people inside are good.

1566
01:30:58,920 --> 01:31:02,280
There's a reason why people out can't come in and vice versa.

1567
01:31:02,280 --> 01:31:06,560
The rations like giving you a certain amount of food a day make sense.

1568
01:31:06,560 --> 01:31:09,960
Here's why all that kind of stuff.

1569
01:31:09,960 --> 01:31:10,960
Yeah.

1570
01:31:10,960 --> 01:31:13,240
Well yeah I think that's it's pretty much it.

1571
01:31:13,240 --> 01:31:17,880
I mean there's a lot more on the nitty gritty and specifics that we could get into with

1572
01:31:17,880 --> 01:31:23,560
specifically I think character classes and really nailing down backgrounds and features

1573
01:31:23,560 --> 01:31:28,520
and what those kinds of things do but that's pretty much all I think you would need to

1574
01:31:28,520 --> 01:31:29,520
know to run.

1575
01:31:29,520 --> 01:31:32,240
I think we've successfully D&D divide.

1576
01:31:32,240 --> 01:31:36,080
So I just get on bikes if I'd last of us setting.

1577
01:31:36,080 --> 01:31:37,080
Yeah.

1578
01:31:37,080 --> 01:31:43,160
Again go check out Stellar on Amino their little Google Doc that they put together with a kind

1579
01:31:43,160 --> 01:31:44,160
of preliminary system.

1580
01:31:44,160 --> 01:31:49,120
I didn't use a whole lot of it just because we have straight so far away from fifth edition

1581
01:31:49,120 --> 01:31:52,680
but there are a lot of really good things that they kind of keep in mind like how important

1582
01:31:52,680 --> 01:31:57,560
a long rest is how important a short rest is where you can and cannot do those kinds

1583
01:31:57,560 --> 01:32:02,680
of things to really like that they noted difficulty classes that sort of thing prep.

1584
01:32:02,680 --> 01:32:06,480
Which I imagine in this world is still going to be run and like those are still going to

1585
01:32:06,480 --> 01:32:07,480
be parts of it.

1586
01:32:07,480 --> 01:32:08,480
Yeah.

1587
01:32:08,480 --> 01:32:11,360
No they're just not necessarily as important talking about like in a in a world building

1588
01:32:11,360 --> 01:32:12,360
class building episode.

1589
01:32:12,360 --> 01:32:13,360
Yeah.

1590
01:32:13,360 --> 01:32:14,360
Yeah.

1591
01:32:14,360 --> 01:32:16,640
Like there's one thing on here that I probably won't use because it's too much to keep track

1592
01:32:16,640 --> 01:32:19,080
of like ingredients for crafting materials.

1593
01:32:19,080 --> 01:32:20,080
Yeah.

1594
01:32:20,080 --> 01:32:22,160
So there's like a list because in the game you have to.

1595
01:32:22,160 --> 01:32:25,360
Get a certain amount of ingredients to make materials.

1596
01:32:25,360 --> 01:32:27,800
I don't know how fun.

1597
01:32:27,800 --> 01:32:28,800
I don't know.

1598
01:32:28,800 --> 01:32:30,440
Resource management is something that I don't mind running.

1599
01:32:30,440 --> 01:32:32,440
It's not everybody's favorite thing.

1600
01:32:32,440 --> 01:32:33,440
I guess.

1601
01:32:33,440 --> 01:32:34,440
Resource management.

1602
01:32:34,440 --> 01:32:39,600
So there could be an easy way to do it where I just assign like I would assign and make

1603
01:32:39,600 --> 01:32:43,880
a table and I would roll on it and that would determine what reason like how many resources

1604
01:32:43,880 --> 01:32:44,880
you get.

1605
01:32:44,880 --> 01:32:45,880
Yeah.

1606
01:32:45,880 --> 01:32:49,280
So like you open a drawer I'm going to roll on a table that's like maybe one to three

1607
01:32:49,280 --> 01:32:53,000
or I'll roll a D4 depending on what that number is that's that's going to determine how many

1608
01:32:53,000 --> 01:32:57,920
resources you get from this and then I'm going to roll that D4 again or D6 or however many

1609
01:32:57,920 --> 01:33:01,680
resources I have total until I give you the amount that you you found.

1610
01:33:01,680 --> 01:33:02,680
Yeah.

1611
01:33:02,680 --> 01:33:04,160
And then you'll have like a little list of things that you can make.

1612
01:33:04,160 --> 01:33:05,160
Hell yeah.

1613
01:33:05,160 --> 01:33:07,360
And that I think is where I would probably do the physical props.

1614
01:33:07,360 --> 01:33:09,360
I'm not a huge physical props person but I think that's.

1615
01:33:09,360 --> 01:33:10,360
I love physical props.

1616
01:33:10,360 --> 01:33:13,480
I think that's where it would be cool is to have pronounced of the crafting materials.

1617
01:33:13,480 --> 01:33:16,800
So as you learn how to make things giving you a physical prop that says these are the

1618
01:33:16,800 --> 01:33:18,040
things needed and then maybe.

1619
01:33:18,040 --> 01:33:21,880
Here's a recipe for a pipe bomb and then maybe having little cutouts or pronounced that are

1620
01:33:21,880 --> 01:33:25,120
those resources so that you could physically hold them on your person.

1621
01:33:25,120 --> 01:33:26,320
See I'm putting things together.

1622
01:33:26,320 --> 01:33:27,320
I'm doing our cricket.

1623
01:33:27,320 --> 01:33:28,480
I'm talking physical props.

1624
01:33:28,480 --> 01:33:29,480
Is our cricket.

1625
01:33:29,480 --> 01:33:31,680
I you use the cricket all the time.

1626
01:33:31,680 --> 01:33:32,680
Let me teach you.

1627
01:33:32,680 --> 01:33:36,760
So that's another thing you could do with this having physical resources to give to people

1628
01:33:36,760 --> 01:33:40,120
I think it'd be a really neat way to do that crafting system to make it a little bit more

1629
01:33:40,120 --> 01:33:41,120
interesting.

1630
01:33:41,120 --> 01:33:42,120
We just make it real.

1631
01:33:42,120 --> 01:33:44,560
You have to craft an actual weapon at the table.

1632
01:33:44,560 --> 01:33:45,720
Jesus Christ.

1633
01:33:45,720 --> 01:33:48,720
You're not allowed to use a weapon in the game until you can produce it physically in

1634
01:33:48,720 --> 01:33:49,720
person.

1635
01:33:49,720 --> 01:33:52,200
So going to the grocery store and buying it does not count.

1636
01:33:52,200 --> 01:33:53,200
Yeah.

1637
01:33:53,200 --> 01:33:55,800
So you're going to have to get real creative there with that staple gun.

1638
01:33:55,800 --> 01:33:58,920
Crazy to think that you can buy a gun at Walmart.

1639
01:33:58,920 --> 01:34:03,200
So just to just talking about that I'm thinking like yeah like you know can't buy it at Walmart

1640
01:34:03,200 --> 01:34:05,880
have to have all the stuff your character has but you can.

1641
01:34:05,880 --> 01:34:06,880
Yeah.

1642
01:34:06,880 --> 01:34:10,440
You could go to Walmart and buy all the things that you need to make all of the crazy as

1643
01:34:10,440 --> 01:34:14,040
I'm going up to the table with so much ammo.

1644
01:34:14,040 --> 01:34:15,960
And it's cheap.

1645
01:34:15,960 --> 01:34:16,960
It's easy.

1646
01:34:16,960 --> 01:34:17,960
It's a one day trip.

1647
01:34:17,960 --> 01:34:20,160
Don't need a license for it.

1648
01:34:20,160 --> 01:34:22,880
You just show up.

1649
01:34:22,880 --> 01:34:24,440
Bob's your uncle you got a fucking gun.

1650
01:34:24,440 --> 01:34:25,440
Yeah.

1651
01:34:25,440 --> 01:34:26,440
And a Walmart.

1652
01:34:26,440 --> 01:34:27,440
It's crazy.

1653
01:34:27,440 --> 01:34:28,440
It's crazy.

1654
01:34:28,440 --> 01:34:31,640
You could go to the store and get a gallon of milk and a gun at the same place.

1655
01:34:31,640 --> 01:34:35,640
That to me is something that would also be insane looking at and like stop being like

1656
01:34:35,640 --> 01:34:39,080
holy shit you could buy a gun at Walmart.

1657
01:34:39,080 --> 01:34:43,920
Like at a grocery like a place with a bunch of food and also clothes and also items and

1658
01:34:43,920 --> 01:34:49,720
cars and tires and all these other crazy things and laptops and TVs and computers.

1659
01:34:49,720 --> 01:34:51,880
Which like I don't even know what that is.

1660
01:34:51,880 --> 01:34:52,880
But also a gun.

1661
01:34:52,880 --> 01:34:53,880
But a gun.

1662
01:34:53,880 --> 01:34:55,880
But a gun.

1663
01:34:55,880 --> 01:34:57,920
Like what were they prepping for.

1664
01:34:57,920 --> 01:35:01,240
You know like that's where my mind goes like what were they preparing for.

1665
01:35:01,240 --> 01:35:02,840
Like it was just like people liked them.

1666
01:35:02,840 --> 01:35:05,160
Hey what do you mean people just liked them.

1667
01:35:05,160 --> 01:35:08,040
You could have them like you could just have them and then use them for fun and it's like

1668
01:35:08,040 --> 01:35:09,760
the thing that I used to murder people.

1669
01:35:09,760 --> 01:35:11,640
And it's like how do you use those for fun.

1670
01:35:11,640 --> 01:35:15,600
Yeah I was like well you put something over there and then you shoot it.

1671
01:35:15,600 --> 01:35:20,560
That's training like we and we don't get to train because bullets are like you you don't

1672
01:35:20,560 --> 01:35:24,880
get to learn how to use a gun in Jackson or like some shit like that or like a settlement

1673
01:35:24,880 --> 01:35:26,560
because you have limited bullets.

1674
01:35:26,560 --> 01:35:29,360
Those bullets and guns go to the people who already know how to use them because we're

1675
01:35:29,360 --> 01:35:31,360
not wasting time fucking teaching you.

1676
01:35:31,360 --> 01:35:34,400
We get to fire a gun like once every three to six months.

1677
01:35:34,400 --> 01:35:35,400
Yeah.

1678
01:35:35,400 --> 01:35:36,400
And it's like the one time.

1679
01:35:36,400 --> 01:35:40,360
What do you mean they were shooting ranges where people went and did this for fun.

1680
01:35:40,360 --> 01:35:41,360
What do you what do you.

1681
01:35:41,360 --> 01:35:42,680
It's all fucking insane.

1682
01:35:42,680 --> 01:35:47,600
Just putting everything looking at anything in today's society from a post op lens is

1683
01:35:47,600 --> 01:35:49,280
it looks fucking insane.

1684
01:35:49,280 --> 01:35:50,680
Oh yeah.

1685
01:35:50,680 --> 01:35:53,520
There were different prints for bags and that mattered.

1686
01:35:53,520 --> 01:35:55,640
That symbol made it more expensive.

1687
01:35:55,640 --> 01:35:56,640
That little thing on there.

1688
01:35:56,640 --> 01:35:57,640
Yeah.

1689
01:35:57,640 --> 01:35:59,140
Does that mean what what's a brand.

1690
01:35:59,140 --> 01:36:03,840
What do you mean it was more like like the the skinny thing is what gets me like the

1691
01:36:03,840 --> 01:36:10,840
most like like you all had an infant and potentially near infinite amount of food.

1692
01:36:10,840 --> 01:36:14,760
And you all praised people who didn't eat it.

1693
01:36:14,760 --> 01:36:16,160
People who didn't eat it.

1694
01:36:16,160 --> 01:36:18,880
And what do you mean their job was just looking pretty.

1695
01:36:18,880 --> 01:36:19,880
That was an option.

1696
01:36:19,880 --> 01:36:20,880
Crazy.

1697
01:36:20,880 --> 01:36:21,880
That was an option.

1698
01:36:21,880 --> 01:36:22,880
Crazy.

1699
01:36:22,880 --> 01:36:25,840
There's a lot more to model like the just looking pretty it is a real value.

1700
01:36:25,840 --> 01:36:27,640
Only equivalent in this world is prostitution.

1701
01:36:27,640 --> 01:36:28,640
Yeah.

1702
01:36:28,640 --> 01:36:32,200
And even then I don't think that you can make a like a true living on being a prostitute

1703
01:36:32,200 --> 01:36:34,880
anywhere outside like unless you were in a QZ or a settlement.

1704
01:36:34,880 --> 01:36:38,040
But I mean even then it's like everything's so regulated.

1705
01:36:38,040 --> 01:36:39,040
Yeah.

1706
01:36:39,040 --> 01:36:40,040
Yeah.

1707
01:36:40,040 --> 01:36:42,680
You could probably get away with it in a QZ just not in Jackson.

1708
01:36:42,680 --> 01:36:43,680
QZ maybe.

1709
01:36:43,680 --> 01:36:46,920
You could probably be like sex for this sex for that.

1710
01:36:46,920 --> 01:36:47,920
Yeah.

1711
01:36:47,920 --> 01:36:48,920
But you still like have a day job.

1712
01:36:48,920 --> 01:36:49,920
It's not like you're getting.

1713
01:36:49,920 --> 01:36:50,920
Yeah.

1714
01:36:50,920 --> 01:36:55,400
You're still assigned like body bearing duty or you know sweeping the floors mopping the

1715
01:36:55,400 --> 01:36:57,240
road like shit like that.

1716
01:36:57,240 --> 01:36:58,720
That's what you're doing for like penicillin.

1717
01:36:58,720 --> 01:37:02,360
Like you're just sleeping with somebody so that way you can get the thing you need to

1718
01:37:02,360 --> 01:37:03,360
live.

1719
01:37:03,360 --> 01:37:04,360
Yeah.

1720
01:37:04,360 --> 01:37:05,800
You know because they don't give you enough otherwise.

1721
01:37:05,800 --> 01:37:10,000
And this is a world that like when we talk about like we've we've talked about like

1722
01:37:10,000 --> 01:37:13,280
we've talked about also doing before of talking about like guidelines and consent of like

1723
01:37:13,280 --> 01:37:17,800
what things are and topics are OK to like have at the table and blah blah blah and like

1724
01:37:17,800 --> 01:37:21,400
this is a setting where we talked about like it's very gritty realism and that's one where

1725
01:37:21,400 --> 01:37:25,480
like more like fucked up things would be present at.

1726
01:37:25,480 --> 01:37:29,760
So just in general you're including prostitution in your games talk to your DM and your players

1727
01:37:29,760 --> 01:37:31,320
and make sure everyone's comfortable with that.

1728
01:37:31,320 --> 01:37:32,320
Yeah.

1729
01:37:32,320 --> 01:37:33,320
That's a little bit of a saying.

1730
01:37:33,320 --> 01:37:39,080
No that's that's a really good point to bring up with settings like this that are more intense

1731
01:37:39,080 --> 01:37:45,640
and then have a sort of proclivity for the darker side of human nature not to make it

1732
01:37:45,640 --> 01:37:48,800
super heady but I mean it's basically what it is.

1733
01:37:48,800 --> 01:37:53,960
There are some super heavy topics that are touched on and that you see and play out in

1734
01:37:53,960 --> 01:37:59,520
the last of us one and two that like there's a reason why those games have like an 18 operating.

1735
01:37:59,520 --> 01:38:00,520
Yeah.

1736
01:38:00,520 --> 01:38:02,800
Because they're they should really only be played by people that are on that age range

1737
01:38:02,800 --> 01:38:04,200
or that have permission or a super fire.

1738
01:38:04,200 --> 01:38:05,440
I'm not going to get into the writing thing.

1739
01:38:05,440 --> 01:38:09,840
But to that extent you should treat a universe like this or a world like this in the same

1740
01:38:09,840 --> 01:38:10,840
way.

1741
01:38:10,840 --> 01:38:11,840
Yeah.

1742
01:38:11,840 --> 01:38:12,840
You should get consent.

1743
01:38:12,840 --> 01:38:15,640
You should give warnings about the things that might be present or could be present.

1744
01:38:15,640 --> 01:38:17,760
Sure people are comfortable with the things that are present.

1745
01:38:17,760 --> 01:38:23,600
Like I don't think I would ever the the the pet there's to the cannibal to the big cannibal

1746
01:38:23,600 --> 01:38:24,600
the main cannibal.

1747
01:38:24,600 --> 01:38:25,600
There's a heavy dose.

1748
01:38:25,600 --> 01:38:29,080
Yeah David there's a heavy dose of pedophilia.

1749
01:38:29,080 --> 01:38:30,080
Yeah.

1750
01:38:30,080 --> 01:38:33,560
Underneath the cannibalism cannibalism is already fucked up.

1751
01:38:33,560 --> 01:38:39,040
But in a sense it's removed enough and insane enough in this setting that it's like you

1752
01:38:39,040 --> 01:38:45,400
know it still feels like it still feels like almost like a fantasy or unrealistic thing.

1753
01:38:45,400 --> 01:38:46,400
Yeah.

1754
01:38:46,400 --> 01:38:49,200
And to that extent it's removed enough that you can talk about it and you know see it

1755
01:38:49,200 --> 01:38:53,960
in view in whatever pedophilia on the other hand is a very real traumatic thing that a

1756
01:38:53,960 --> 01:38:57,600
lot of people encounter in their day to day lives.

1757
01:38:57,600 --> 01:38:58,760
Yeah.

1758
01:38:58,760 --> 01:39:02,040
So maybe you don't have to roll that into your game.

1759
01:39:02,040 --> 01:39:03,040
Yeah.

1760
01:39:03,040 --> 01:39:08,240
But you can like the farthest I could ever imagine going is if I were to play a character

1761
01:39:08,240 --> 01:39:12,360
like David like a role play character like David at the table.

1762
01:39:12,360 --> 01:39:13,920
In PC for clarification.

1763
01:39:13,920 --> 01:39:18,320
The most that I think I would ever do to that extent is hint in dialogue or in a piece of

1764
01:39:18,320 --> 01:39:22,240
paper that maybe this is something that he does but I would never put that on display

1765
01:39:22,240 --> 01:39:25,160
at the table and I would never make that a thing to talk about or touch.

1766
01:39:25,160 --> 01:39:28,240
You know it's just another added layer in this world.

1767
01:39:28,240 --> 01:39:33,720
I can make the shittier people shitty and disliked for a lot of other reasons other than

1768
01:39:33,720 --> 01:39:35,440
I don't like kill my family.

1769
01:39:35,440 --> 01:39:36,440
Yeah.

1770
01:39:36,440 --> 01:39:40,080
You know they burn my house down they send a band of goblins after me like the traditional

1771
01:39:40,080 --> 01:39:41,560
fifth edition VBG stuff.

1772
01:39:41,560 --> 01:39:42,560
Yeah.

1773
01:39:42,560 --> 01:39:46,600
And I think just making those those lines like very clear of like there are things that

1774
01:39:46,600 --> 01:39:50,960
we at our table will never touch and it's like a very clear thing that like that will

1775
01:39:50,960 --> 01:39:55,440
never happen at our tables like grape for example is not going to be is that's not going

1776
01:39:55,440 --> 01:39:58,440
to happen isn't something I would ever talk about same thing with sexual assault again

1777
01:39:58,440 --> 01:39:59,440
not going to talk about it.

1778
01:39:59,440 --> 01:40:00,440
Yeah.

1779
01:40:00,440 --> 01:40:01,440
It's not going to happen.

1780
01:40:01,440 --> 01:40:06,040
That is a hard line at our table that are they things that thing that is are they things

1781
01:40:06,040 --> 01:40:08,080
that happen in this universe.

1782
01:40:08,080 --> 01:40:09,080
Absolutely.

1783
01:40:09,080 --> 01:40:15,040
100% are they things that need to happen or need to be talked about in a any really meaningful

1784
01:40:15,040 --> 01:40:17,480
way at a table.

1785
01:40:17,480 --> 01:40:18,480
No.

1786
01:40:18,480 --> 01:40:19,480
Yeah.

1787
01:40:19,480 --> 01:40:20,480
Just no.

1788
01:40:20,480 --> 01:40:21,480
No reason.

1789
01:40:21,480 --> 01:40:25,360
Your table is your table and if this is a way that people at the table are dealing with

1790
01:40:25,360 --> 01:40:29,760
their trauma and like you are like you all go over everything in detail beforehand but

1791
01:40:29,760 --> 01:40:32,440
even then I think that's like a backstory information.

1792
01:40:32,440 --> 01:40:37,760
I don't think that's yeah something else to consider too is when playing the video games

1793
01:40:37,760 --> 01:40:44,040
murder like just the act of killing somebody is incredibly brutal and is personal.

1794
01:40:44,040 --> 01:40:45,040
It's personal.

1795
01:40:45,040 --> 01:40:47,520
Sometimes it's difficult to watch people will beg for their lives.

1796
01:40:47,520 --> 01:40:48,520
Yeah.

1797
01:40:48,520 --> 01:40:49,520
You there's no option to spare them.

1798
01:40:49,520 --> 01:40:53,640
If you do they will turn around and try and shoot you like that's just part of the brutality

1799
01:40:53,640 --> 01:40:54,640
of the world.

1800
01:40:54,640 --> 01:40:57,480
So that's also something that I would consider telling your players about if you plan on

1801
01:40:57,480 --> 01:41:01,400
wrongly you know running it true to the setting is shit's dark.

1802
01:41:01,400 --> 01:41:05,320
Shit is brutal like there are people at NPCs that will probably plead for their lives when

1803
01:41:05,320 --> 01:41:08,240
you're about to kill them and you're going to have to kill a dog.

1804
01:41:08,240 --> 01:41:09,240
Yeah.

1805
01:41:09,240 --> 01:41:10,240
Good luck.

1806
01:41:10,240 --> 01:41:12,240
Like because there's a chance that if you let them go that that doesn't come back to

1807
01:41:12,240 --> 01:41:14,960
bite you in the ass but let's be honest it's going to.

1808
01:41:14,960 --> 01:41:15,960
Yeah.

1809
01:41:15,960 --> 01:41:16,960
You know.

1810
01:41:16,960 --> 01:41:20,720
The reality is you are going to have to deal with hearing somebody get murdered by you

1811
01:41:20,720 --> 01:41:23,200
and it's going to be very personal because these are people.

1812
01:41:23,200 --> 01:41:24,200
Yeah.

1813
01:41:24,200 --> 01:41:30,800
It's crazy the way that the watching this game for the first time and like seeing characters

1814
01:41:30,800 --> 01:41:34,960
leading for their life and begging and being like that's bad.

1815
01:41:34,960 --> 01:41:35,960
Yeah.

1816
01:41:35,960 --> 01:41:36,960
That's like it's not.

1817
01:41:36,960 --> 01:41:37,960
It's traumatic.

1818
01:41:37,960 --> 01:41:38,960
Yeah.

1819
01:41:38,960 --> 01:41:44,160
Like it is a visually traumatic experience to have to watch that happen on screen and

1820
01:41:44,160 --> 01:41:46,640
to be in the driver's seat for it as well.

1821
01:41:46,640 --> 01:41:47,640
Yeah.

1822
01:41:47,640 --> 01:41:48,640
It's crazy.

1823
01:41:48,640 --> 01:41:50,600
And that's like you press the buttons that make the guy do the thing.

1824
01:41:50,600 --> 01:41:51,600
Yeah.

1825
01:41:51,600 --> 01:41:53,920
And then the guy kills the other guy in a really brutal way.

1826
01:41:53,920 --> 01:41:54,920
Yeah.

1827
01:41:54,920 --> 01:41:56,160
After he just got then pleading for his life.

1828
01:41:56,160 --> 01:41:59,320
And then the idea of being at the table and like that happening at the table is crazy.

1829
01:41:59,320 --> 01:42:00,320
Yeah.

1830
01:42:00,320 --> 01:42:01,320
Because it's even more personal.

1831
01:42:01,320 --> 01:42:02,720
You're literally playing that person.

1832
01:42:02,720 --> 01:42:04,480
You're in their headspace.

1833
01:42:04,480 --> 01:42:09,760
Which I guess we should also talk really very quickly about with this being such a system

1834
01:42:09,760 --> 01:42:11,440
where like cool three hits and you're dead.

1835
01:42:11,440 --> 01:42:15,800
What does that look like when you have people playing at a table and you all are there and

1836
01:42:15,800 --> 01:42:20,760
you all have plans and took off work until two o'clock to play or from whatever.

1837
01:42:20,760 --> 01:42:21,760
What do you do?

1838
01:42:21,760 --> 01:42:22,760
That's a great question.

1839
01:42:22,760 --> 01:42:23,760
Yeah.

1840
01:42:23,760 --> 01:42:27,440
I hadn't really thought about it much.

1841
01:42:27,440 --> 01:42:29,640
There's a reason why I've kept referring to this as a one shot.

1842
01:42:29,640 --> 01:42:33,800
I don't see in theory it could be a fun campaign.

1843
01:42:33,800 --> 01:42:40,400
However, comma with how easy it is to die a one shot makes the most sense because you

1844
01:42:40,400 --> 01:42:43,480
don't have to immediately turn around and make a whole new character that's going to

1845
01:42:43,480 --> 01:42:46,040
be present in a campaign for six months.

1846
01:42:46,040 --> 01:42:48,960
Finally fear would be if you all are in a combat session at the beginning of the day

1847
01:42:48,960 --> 01:42:50,760
and everyone gets to die.

1848
01:42:50,760 --> 01:42:55,600
Well not even TPK because TPK I think there's room because you can be like OK cool reset

1849
01:42:55,600 --> 01:43:00,920
or like or even just being like OK we're going to like you all are dead we're going to flash

1850
01:43:00,920 --> 01:43:03,080
back to like when you all were alive and doing something else.

1851
01:43:03,080 --> 01:43:07,400
I think the idea of like being someone at the table who like cool you die in the first

1852
01:43:07,400 --> 01:43:11,600
like hour and you all have like a five hour slot of playing of being like.

1853
01:43:11,600 --> 01:43:16,000
Honestly I think the easiest the easiest way to do it which is also the most boring answer

1854
01:43:16,000 --> 01:43:17,960
is just have backup characters.

1855
01:43:17,960 --> 01:43:18,960
Yeah.

1856
01:43:18,960 --> 01:43:19,960
Have a backup character.

1857
01:43:19,960 --> 01:43:21,360
I think this is a world we're having.

1858
01:43:21,360 --> 01:43:22,960
It's a world where you need three.

1859
01:43:22,960 --> 01:43:27,080
Yeah I think I think I was going to say I think this is a setting where you should have

1860
01:43:27,080 --> 01:43:34,280
ideally two to three backup characters because death is such a real thing and real chance

1861
01:43:34,280 --> 01:43:38,000
of happening in this world that like you should be prepared for that to happen.

1862
01:43:38,000 --> 01:43:39,000
Yeah.

1863
01:43:39,000 --> 01:43:43,520
You know you're not Ellie or Joel or Abby who get to restart whenever you die and go

1864
01:43:43,520 --> 01:43:47,520
go back to a checkpoint and then fucking hard hard push your way through it like you die

1865
01:43:47,520 --> 01:43:52,000
your character dead like there's no revivify in this universe there's no greater resurrection

1866
01:43:52,000 --> 01:43:57,480
scroll like you failure a day saving throws or if you get infected you got like a if you're

1867
01:43:57,480 --> 01:43:59,000
infected you have a day tops.

1868
01:43:59,000 --> 01:44:00,000
Yeah.

1869
01:44:00,000 --> 01:44:01,000
You have 24 hours.

1870
01:44:01,000 --> 01:44:02,000
Yeah.

1871
01:44:02,000 --> 01:44:05,400
If you get shot and bleed out that that's it this game.

1872
01:44:05,400 --> 01:44:06,400
Yeah.

1873
01:44:06,400 --> 01:44:11,200
So having a character that would be easily introducible in this setting I think is going

1874
01:44:11,200 --> 01:44:17,040
to be key tip for a DM I would be incredibly familiar with all of your alternates for your

1875
01:44:17,040 --> 01:44:18,040
players.

1876
01:44:18,040 --> 01:44:24,520
I the way I would see it would be like a larger group of people doing something and then the

1877
01:44:24,520 --> 01:44:26,400
other people in that group are your alternates.

1878
01:44:26,400 --> 01:44:27,400
Yeah.

1879
01:44:27,400 --> 01:44:31,520
And if you die then you just move to playing them if you're like doing something where

1880
01:44:31,520 --> 01:44:33,520
you're like moving across cities or something.

1881
01:44:33,520 --> 01:44:34,520
Yeah.

1882
01:44:34,520 --> 01:44:37,320
And then you have it the way that I would do it if you you wanted them all to come from

1883
01:44:37,320 --> 01:44:42,720
different areas or different groups having somebody close in their backstory that would

1884
01:44:42,720 --> 01:44:46,960
have a reason or motivation to either continue what they were doing or to go and find them

1885
01:44:46,960 --> 01:44:48,800
would be the way that I would do that.

1886
01:44:48,800 --> 01:44:54,000
So like if you were playing a Joe like character Joe has a brother Tommy the way that I would

1887
01:44:54,000 --> 01:44:58,760
do it is if the Joe like character in my setting or you know the character playing the player

1888
01:44:58,760 --> 01:44:59,760
care.

1889
01:44:59,760 --> 01:45:03,840
Holy fuck the player playing that character dies that player character dies.

1890
01:45:03,840 --> 01:45:07,000
I would then just have them pop over to Tommy who's going to go look for Joe.

1891
01:45:07,000 --> 01:45:08,000
Yeah.

1892
01:45:08,000 --> 01:45:11,080
You know or Ellie who is deeply attached to this father figure and is now going to go

1893
01:45:11,080 --> 01:45:12,080
out and look for Joe.

1894
01:45:12,080 --> 01:45:13,080
Yeah.

1895
01:45:13,080 --> 01:45:17,080
And having that person super easily introduced if you're doing the more military thing having

1896
01:45:17,080 --> 01:45:22,800
like like a buddy or somebody that you went through basic training with or yeah partner

1897
01:45:22,800 --> 01:45:28,240
maybe you both are out on an expedition or kind of like what Madison said a larger group.

1898
01:45:28,240 --> 01:45:33,040
So if like Abby's whole WLF gang there's like fucking nine of them bitches if they're

1899
01:45:33,040 --> 01:45:38,120
all out traveling and then the Abby player character dies cool.

1900
01:45:38,120 --> 01:45:39,120
Next one's in.

1901
01:45:39,120 --> 01:45:40,120
Yeah.

1902
01:45:40,120 --> 01:45:41,920
Like that's that's very how I see it.

1903
01:45:41,920 --> 01:45:45,960
To that extent as a DM you would want to be very knowledgeable about and intentional about

1904
01:45:45,960 --> 01:45:48,960
where you place your groups proximity wise.

1905
01:45:48,960 --> 01:45:58,520
Because if somebody travels from Massachusetts to fucking Seattle and their main gang is out

1906
01:45:58,520 --> 01:46:05,360
in Massachusetts and they die in Seattle nobody is coming for them because they have died

1907
01:46:05,360 --> 01:46:07,960
in Seattle and there is no cell phone.

1908
01:46:07,960 --> 01:46:12,440
They got you got a ham radio and that's if you can find one that works.

1909
01:46:12,440 --> 01:46:17,400
So you'd want to be very intentional about if you went with a close character kind of

1910
01:46:17,400 --> 01:46:22,120
backstory or close friend or comrade or family member whatever the fuck making sure that

1911
01:46:22,120 --> 01:46:27,080
everyone is relatively close or setting them out on a mission or job.

1912
01:46:27,080 --> 01:46:31,160
It's are completely unrelated which would be pretty difficult to do just consider very

1913
01:46:31,160 --> 01:46:34,680
difficult if you're learning like a different class and every like because this is a completely

1914
01:46:34,680 --> 01:46:36,880
new system that we'd be doing.

1915
01:46:36,880 --> 01:46:40,240
I would probably encourage my players to have the same class for each alternate.

1916
01:46:40,240 --> 01:46:44,000
Oh yeah because it's going to be too much to learn on the fly especially if you're spreading

1917
01:46:44,000 --> 01:46:47,080
it out over one maybe three sessions maximum.

1918
01:46:47,080 --> 01:46:49,400
Yeah you're not going to want to force one shot.

1919
01:46:49,400 --> 01:46:54,160
If you all can't tell from the podcast I never end up being a fucking four to five hour like

1920
01:46:54,160 --> 01:46:55,520
a four to five hour thing.

1921
01:46:55,520 --> 01:47:01,200
Our one shots are always like they're usually two to three day at least for both of our

1922
01:47:01,200 --> 01:47:04,240
GMing styles or DMing styles.

1923
01:47:04,240 --> 01:47:07,760
We like to see stories through and we like to flesh out our worlds and let our players

1924
01:47:07,760 --> 01:47:10,440
play in them before they just do the story or the job.

1925
01:47:10,440 --> 01:47:16,320
It's and we have a day and we're time blind and we're the closest thing to a real one

1926
01:47:16,320 --> 01:47:23,120
shot we ever did was the fucking that the guy named ship one shot in the Theros and

1927
01:47:23,120 --> 01:47:26,360
that was still split over two days.

1928
01:47:26,360 --> 01:47:31,680
So yeah we don't have a great track record of keeping things done in one go.

1929
01:47:31,680 --> 01:47:33,360
I guess we did well with.

1930
01:47:33,360 --> 01:47:39,640
Nope even with the fucking Eba the even sparrow one that was split into two as well.

1931
01:47:39,640 --> 01:47:44,560
The capes and crooks one might be our worst just in terms of how long.

1932
01:47:44,560 --> 01:47:50,400
Yeah because we set a time and we were like yeah four hours to be fair we got where we

1933
01:47:50,400 --> 01:47:53,400
wanted to get by the end of part three.

1934
01:47:53,400 --> 01:47:54,400
Yeah we did.

1935
01:47:54,400 --> 01:47:58,760
No that's what I'm saying but it was our worst in terms of like we went over time because

1936
01:47:58,760 --> 01:48:02,560
we were many campaigns we came in and we were like yeah we'll do this we'll wrap this up

1937
01:48:02,560 --> 01:48:09,320
in like 30 minutes and cut to like an hour and a half later we were like oh let's see.

1938
01:48:09,320 --> 01:48:13,600
Yeah sometimes it's just fun to let people run around in frolic and experience the whores

1939
01:48:13,600 --> 01:48:17,240
of your world and other times you're like.

1940
01:48:17,240 --> 01:48:20,680
West get the item go do the thing open the door kill the guy.

1941
01:48:20,680 --> 01:48:25,320
Yeah we're just not those second kinds of people.

1942
01:48:25,320 --> 01:48:29,720
We get way too into the shit that we make and we're like hey guys what if we did bits

1943
01:48:29,720 --> 01:48:30,720
for.

1944
01:48:30,720 --> 01:48:36,080
Yeah I shit you not 20 minutes what if we've been 20 what if we decided to be a little

1945
01:48:36,080 --> 01:48:40,960
sassy in a car and now we are free falling and we have to deal with that for real life

1946
01:48:40,960 --> 01:48:46,520
like 45 minutes and try not to get hit by cars as we are falling from the sky.

1947
01:48:46,520 --> 01:48:47,520
Yeah literally.

1948
01:48:47,520 --> 01:48:54,280
What if we had a site quest where I needed drugs you know.

1949
01:48:54,280 --> 01:49:00,640
All right I'm gonna try this again I think we're done.

1950
01:49:00,640 --> 01:49:02,240
Sorry I thought it was a relevant.

1951
01:49:02,240 --> 01:49:05,960
No that was relevant that was super relevant we went down a very fun rabbit hole.

1952
01:49:05,960 --> 01:49:09,280
We've just we've talked about that not on the podcast and I was like we didn't clarify

1953
01:49:09,280 --> 01:49:13,720
we were just like yeah you're gonna fucking die anyway play the one shot.

1954
01:49:13,720 --> 01:49:19,800
Yeah yeah just two to three alternates be very familiar with all them as a DM and as

1955
01:49:19,800 --> 01:49:25,720
a player and write your story well so that anybody can be switched out at any time.

1956
01:49:25,720 --> 01:49:27,840
Sounds awful and that's because it is.

1957
01:49:27,840 --> 01:49:34,960
I'm gonna check it out this world sucks so have fun good luck we'll run it at some point

1958
01:49:34,960 --> 01:49:36,560
and let you all know how it goes.

1959
01:49:36,560 --> 01:49:37,560
Yeah.

1960
01:49:37,560 --> 01:49:42,400
If you're tuning into another episode of Table Talk we will see you next Thursday hopefully

1961
01:49:42,400 --> 01:49:44,400
maybe sort of kinda.

1962
01:49:44,400 --> 01:49:45,400
Bye.

1963
01:49:45,400 --> 01:50:13,400
Bye.

