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This podcast is produced by Student Media.

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Student Media is a student organization at the University of Evansville.

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Student Media produces the Crescent Magazine published online and in print three times a semester.

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Student Media produces several podcasts and utilizes design, photography, video, and sound

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towards experiential and academic learning in journalistic endeavors and engaging storytelling.

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Student Media elevates the voice of the student body and connects the campus and community

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with important information and points of view. To learn more, visit Crescent.Evansville.edu.

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Hello, players who take flirting at the table a little too seriously.

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And DMs who make every single NPC the most conventionally attractive person you've ever met.

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Welcome back to Table Talk. I'm Maddie.

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And I'm Robert.

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Happy Valentine's Day, or at least it's Valentine's Day while we're recording this for another 15 minutes

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before it's midnight and it is officially the 15th. But we wanted to do an episode kind of inline.

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Yeah, kind of sorta. So we were trying to figure out how to top Roll for Romance, which just isn't going to happen.

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In fact, one of our most popular episodes and the only episode of ours that was not like one of the first five

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we put out to be in the top five.

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Yeah, it's kind of crazy. So we kind of covered a lot of like different ways you can be intimate with people at the table

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we'll talk more about it in our episode that we've been putting off for literally over 20 episodes.

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But in this one, we're going to kind of go through a little quiz that I found online.

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I was looking for ways to give my players like a feedback session kind of deal or like a give me feedback

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because some of them I have to come at with a pitchfork and other people are like way too happy to write an essay.

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Like there's no real in between.

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So I was looking for ways to like send them something like a Google Forms that they could fill out.

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Which is like a general standard of like, what did you like about last session?

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What did you not like? What do you want for your character? Just things like that because it's easier for people to like type that out

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and to think about their answer than to like answer.

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Right after the session. Hey, what did you like? What did you like?

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Well, especially considering one of the players I got from my text last time we were talking about who was going to DM one of our one shots coming up.

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And what did he say? I think it was something about how he would prefer that I do it because I'm more intimidating.

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So if that tells you anything about why it might be difficult for my players to come to me, that might be it.

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But we're going to walk through this quiz mostly kind of together.

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I'm going to basically ask these questions.

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Getting interviewed.

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Yeah, getting interviewed.

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To Madison and then kind of the subtext of that we'll be talking about specifically the relationships that like our players have at the table.

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So it's kind of a little bit of everything. It's also just something fun to do.

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So this can be found on the internet.

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If you look up DND campaign refresher D and signed D it's not like in it is by justice Raymond Armin.

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I hope I pronounced that right.

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It's literally the first thing that pops up when you look DND campaign refresher at this guy.

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Basically made a whole post about how to do the whole damn thing.

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And it's kind of crazy.

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We can also link it in the description of this.

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If you want to click the link, it'll say like link or some shit.

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I don't know what it's going to say yet, but we'll link it.

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So we'll go ahead and hop into it.

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On a scale of one to five, please rate your level of enjoyment for the following pillars of DND.

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So there's combat, exploration and social interaction.

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Okay. Just because of speaking out loud, I'm going to put social stuff first.

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Yep.

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I'm just going to kind of rank them.

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Then it was exploration and what else?

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Exploration and combat.

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Mine probably be social interactions.

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Ooh, toss up between combat and exploration.

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I really love exploring the world.

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I do.

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However, I also like combat.

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Believe it or not, I know that's a controversial take for people who have met me and played with me.

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I'd probably put them about the same for me.

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So what? Combat three, exploration four, social interaction five?

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I would put combat and exploration as a four.

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Interesting.

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Okay.

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Okay.

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All right. Scale of one to five, please rate your level of enjoyment for the following common elements of a DND session.

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Jesus Christ, we're just going to go through one at a time.

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Travel, one through five.

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Like a two or three.

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Like a two or three.

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Okay. Why two or three?

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It's easier to talk about the lower answers than it is the higher ones.

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Specifically with the campaign that we are coming off the tail, like the one that we played previously,

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which we talked about a little bit before, was very travel focused.

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I played a character who could basically create...

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Whole sub theme of the fucking campaign was travel, man.

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Yeah.

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I could basically...

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We were never in a place for very long because my character had the power with not even using a spell slot.

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Like this was just an innate thing that she could do.

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We listened to her previous episodes.

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World Turbans in.

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Shout out Table Talk.

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First season.

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She could just create doors to anywhere in the multiverse.

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And we used that a lot.

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And so for that reason, I'm like a little burnt out on travel.

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You're enough.

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I think exploring...

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I think more of my interest comes with the exploring.

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I'm not someone who wants to like...

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You're going along the roads and you're camping.

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Yeah.

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Like you're in a caravan and you get ambushed by a group of cobalts.

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Like yeah, that shit's not always fun.

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That's not for me.

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I think that's more useful for starting groups that are really into the traditional high fantasy stuff.

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And like they just want to experience like vanilla D&D, fifth edition.

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You're in...

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Sorry, you're in like Sword Coasts, Bayroom.

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Just traveling along a caravan.

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And ambush, random traveler.

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Magical item, you know?

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Like it's just a fun way to introduce random plot devices.

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And there are ways I think that you can use travel as a cool plot device.

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And then there are ways where it's just like, okay, we're just...

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We're camping.

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We're camping.

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We're camping again.

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We're camping again.

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This is a four...

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We're camping again.

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This is a five day journey.

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Making perception checks every day.

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Oh, we're on a boat this time.

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Yeah.

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Yeah.

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Puzzles.

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Oh, okay.

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We don't have a ton of puzzles at our table because we tried and it...

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Not a very puzzle oriented group.

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I'm just...

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You saying that phrase and me thinking and physically seeing our players at the table in my head was a very funny image.

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Yeah, not a very puzzle oriented group.

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No, I like puzzles.

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I do.

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I struggle with them sometimes like every D&E player does.

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I enjoy puzzles.

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I am gonna put puzzles a little bit lower on this just because of the group that we play in.

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Two to three.

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Yeah, I would say a three.

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Three?

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Yeah, I think the one thing that I struggle with the most with the puzzles from the DM side of things is just making them meaningful beyond just like a roadblock or like a fun little element to like breaking into a thing.

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Like, I don't know, it gets to a point where depending on how good your group is at communicating and working through puzzles, how adept they are at the whole escape room bullshit, sometimes it's just like an obstacle for them.

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Like there's nothing to it.

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It's just, okay, we gotta get through this door, but first we gotta turn the key this way and then we have to pull the lever this direction, but not before we plug this thing in here.

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Like it just, it becomes like a very inorganic thing to just barrel through.

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So I think they're right and wrong ways to do it.

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Just a quick shout out.

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This is, I've seen people on like TikTok and stuff who have gone to, have gotten their D&D table together and gone to escape rooms and done escape rooms and character.

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Fucking flop dog.

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Oh my God.

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I, we would die.

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We would make it, our group would not make it out of an escape room.

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I think I would have to be the DM again.

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Like I think I would have to come in and like point people in directions.

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That's the issue.

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That's the issue.

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This is why we as like a group of in real life friends cannot do escape rooms is because too many of us are going to play DM.

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And we wouldn't let each other do things.

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Outside of the table, a lot of people are very independent people.

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So sometimes at the table, it's difficult to like get others to listen to other people.

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Yeah, a hundred percent.

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Cause they all want to go their own direction.

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Yeah, but I think that that'd be a really fun thing to do.

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Dialogue.

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It's top five, five, five as high as it can go.

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We don't have to go into that one.

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Villainous monologues, which we haven't gotten a lot of, maybe two or three.

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We've gotten like one, like half villainous monologue that I can think of.

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We had a full one with Keeley.

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Yeah, that's what I was talking about.

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He's the closest we ever got to villainous monologues.

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Bits and pieces of him.

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Yeah, I'm literally bits and pieces of him.

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Yeah, never in one place at one time.

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I think that villainous monologues are funny.

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Yeah, especially in like a superhero setting.

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This is something I was talking with Madison about when we were going over the, the quiz when we were having dinner.

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And it's basically the like villainous monologues to me as a DM there.

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Because I'm, I'm so anal at times about playing my villains like they're intelligent people or beings, because they're not always people.

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The villainous monologue thing just doesn't always appeal to me like the, oh, I'm so much better than you and you've fallen right into my trap.

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Oh, you keep fucking with me.

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But like, what is that really going to look like the talking down and the putting down and the, then there's the spin on it, which is like, oh, no, like I'm going to offer things to you and I'm going to be your friend.

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There's just only so many different ways you can take it.

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Yeah.

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And none of them are all that interesting to me.

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Like I'm very much in actions over dialogue kind of person.

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Just because of my actions and consequences mentality when it comes to running a world or a campaign, but I don't know.

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The idea of just like spilling to like a group of five people, it just isn't that interesting to me.

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I think it's very dependent on the setting.

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Like I think if you're doing like Curse of Strahd, yeah, I think that you need to have some villainous monologues in there.

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Like, like that makes sense.

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If I ever wanted to do a villainous monologue, it would 100% have to be prewritten and then I would just have to interrupt it with something stupid in the middle.

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Cause like I just, I don't think I could get through it all the way.

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Because for like camp purposes, I would put those at like a three.

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And I just, I'm not a camp guy. I can't, it camp hurts my fucking soul.

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I love camp.

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Camp is like cringe in a way and because it is that I can't, I can't do it.

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I'm wearing highlighter colored sneakers.

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I'm fully aware. You don't have to remind me.

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Humor.

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Humor is everything. Humor at five.

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Yeah.

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I love humor. I think that if you're playing D&D in a completely serious vacuum, you need to get a grip.

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Yeah. No, 100% which the next one on the list is seriousness.

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That being said, I would put that at A4.

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Seriousness for four?

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Mm-hmm.

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Number five.

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I think that, and this is kind of like a note just in general.

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I think that some of the best comedy in the world comes from being able to live in, oh God, I can't say that.

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That sounds so actory of me.

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Being able to live in your circumstances, which is basically me saying a lot of the comedy in your game is going to come from you living in this world and being dead ass.

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If you are playing a bard named fucking Dorito Chip McLovin and you're like having a really serious moment. Thank you.

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Dorito Chip McLovin.

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And you're like having this moment. It doesn't matter that your name is Dorito Chip McLovin.

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That is objectively hilarious.

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Yeah, that's the funny part about it.

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It's either it's just a serious moment or moments that are so serious that they then turn around and become funny.

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It's like, no, actually fucking Bobcat McGuire just killed my family.

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Yeah.

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Yes, his name is Bobcat McGuire. We're moving right past that.

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Fucking hilarious.

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Yeah, there's definitely like a good balance to strike.

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I've tried to lean more into the more lighthearted humor side on this campaign because I felt like it was a little bit too serious in the last one, at least in the first half of it.

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Yeah, I mean, there's only so far that like a dark and everything sucks kind of world will get you with like just positive experiences at the table.

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I think like truly a lot of what keeps like the group morale going, not just as PCs, but as actual players at the table is being able to laugh at the things that are happening and not to just be serious the whole time and constantly having to strategize and being planning mode and holy shit, I could die at any moment.

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Like that's fun sometimes, but like after a certain point, like giving your players that release is going to feel just as good as like putting them on the edge of their seat because oh, this desk savings are was going to determine.

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It also makes the higher tie in the lower slow.

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Yeah, if you have some variety.

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And it's like if you've only ever experienced like solid negative emotion in a campaign, then you have no idea what the other side looks like.

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Yeah.

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So there's just so many different ranges of emotion that you miss when you don't include kind of both sides of the coin.

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Music.

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I'm making a five.

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Yeah.

228
00:12:16,000 --> 00:12:20,000
I have personally five like I can't do any of my my sessions without music.

229
00:12:20,000 --> 00:12:32,000
Sometimes I just I'll go from like the setting music specifically the last campaign we would get like an hour and a half deep into a combat encounter with a fucking D&D fifth edition fantasy playlist and I was just like cool guys.

230
00:12:32,000 --> 00:12:34,000
I'm switching to regular music.

231
00:12:34,000 --> 00:12:36,000
It's I cannot fucking do this.

232
00:12:36,000 --> 00:12:51,000
There was a time I remember this vividly and it was you were describing how we're like walking into the end blah blah blah and you went to switch over to like another like D&D song and you like clicked the wrong thing and it was whatever the fucking song that goes like swallow a lie.

233
00:12:51,000 --> 00:12:53,000
Yeah, that's what it is.

234
00:12:53,000 --> 00:12:55,000
Yeah, I'm a Jason Drillow.

235
00:12:55,000 --> 00:13:00,000
And one of those moments at the table where it's like cool.

236
00:13:00,000 --> 00:13:01,000
We're like so serious.

237
00:13:01,000 --> 00:13:05,000
We're getting the world described to us and we're like, is that song playing?

238
00:13:05,000 --> 00:13:07,000
Is that Jason Drillow?

239
00:13:07,000 --> 00:13:11,000
And the idea like it was just a barred.

240
00:13:11,000 --> 00:13:12,000
What's the medieval?

241
00:13:12,000 --> 00:13:14,000
What's the fantasy version of Jason Drillow?

242
00:13:14,000 --> 00:13:15,000
I don't fucking know.

243
00:13:15,000 --> 00:13:18,000
Class is he he's definitely a bard like a like a solid bard.

244
00:13:18,000 --> 00:13:19,000
Okay.

245
00:13:19,000 --> 00:13:20,000
I don't know.

246
00:13:20,000 --> 00:13:22,000
He can be like a Fabian Seacaster type.

247
00:13:22,000 --> 00:13:25,000
No, no, with like all the dancing and twirling and like the Seacats.

248
00:13:25,000 --> 00:13:26,000
I did.

249
00:13:26,000 --> 00:13:27,000
Huh?

250
00:13:27,000 --> 00:13:28,000
He was in cats.

251
00:13:28,000 --> 00:13:29,000
No, I didn't watch fucking cats.

252
00:13:29,000 --> 00:13:31,000
Who do you think I am?

253
00:13:31,000 --> 00:13:32,000
Fair enough.

254
00:13:32,000 --> 00:13:33,000
He scared me in that.

255
00:13:33,000 --> 00:13:36,000
I have something more serious note about music.

256
00:13:36,000 --> 00:13:38,000
Don't get caught up on this.

257
00:13:38,000 --> 00:13:39,000
Just me kind of the DM's feeling.

258
00:13:39,000 --> 00:13:42,000
Don't get caught up on finding like the perfect setting music.

259
00:13:42,000 --> 00:13:46,000
I mean, I scroll through Instagram or Tik Tok or Facebook, like on any given day.

260
00:13:46,000 --> 00:13:51,000
And because I'm a DM and I like DM related things, it's just like app after app after

261
00:13:51,000 --> 00:13:53,000
app after app about like the perfect music mixer.

262
00:13:53,000 --> 00:14:00,000
And for 299, you get access to 300 songs and a digital mixer and fuck that man.

263
00:14:00,000 --> 00:14:05,000
Like find a playlist on Spotify or YouTube music or Apple music, whatever the fuck you

264
00:14:05,000 --> 00:14:08,000
use and just click on it and then fuck around with it.

265
00:14:08,000 --> 00:14:10,000
And if you don't like it, go to another one.

266
00:14:10,000 --> 00:14:13,400
That being said, if you are going to use one of those apps, there is one I like because

267
00:14:13,400 --> 00:14:15,000
I've played around with it personally.

268
00:14:15,000 --> 00:14:17,000
I'm not saying you have to use it.

269
00:14:17,000 --> 00:14:18,000
Okay.

270
00:14:18,000 --> 00:14:19,000
I'm not saying you have to.

271
00:14:19,000 --> 00:14:21,000
I think the pocket bar is a really cool app.

272
00:14:21,000 --> 00:14:23,000
I've messed around with it a handful of times.

273
00:14:23,000 --> 00:14:24,000
It's pretty cool.

274
00:14:24,000 --> 00:14:28,000
I just, for somebody that likes more modern music, even serious, like fantasy settings,

275
00:14:28,000 --> 00:14:29,000
it doesn't work for me.

276
00:14:29,000 --> 00:14:30,000
Yeah.

277
00:14:30,000 --> 00:14:33,000
If you like fantasy and it's all like royalty free and you get to like mix and you cannot

278
00:14:33,000 --> 00:14:34,000
sound effects, it's really, really cool.

279
00:14:34,000 --> 00:14:37,000
You should just download it and check it out for shits and giggles.

280
00:14:37,000 --> 00:14:39,000
Next one is props and deliverables.

281
00:14:39,000 --> 00:14:40,000
Five.

282
00:14:40,000 --> 00:14:42,000
I will never get those at this table and I know that, but God, I love that.

283
00:14:42,000 --> 00:14:46,000
I don't have the time or the energy or the want to make physical props.

284
00:14:46,000 --> 00:14:51,000
I'm a perfectionist at heart and that's the reason why all of my work stays behind the

285
00:14:51,000 --> 00:14:55,000
screen because I can hide the things that don't appear perfect even if they come off

286
00:14:55,000 --> 00:14:58,000
really well during the session and props and deliverables are just one of those things

287
00:14:58,000 --> 00:15:02,000
where I don't have like the remaining creative energy or drive to make physical things.

288
00:15:02,000 --> 00:15:03,000
I'd love to.

289
00:15:03,000 --> 00:15:04,000
Yeah.

290
00:15:04,000 --> 00:15:06,000
I'd rather pay somebody to do it.

291
00:15:06,000 --> 00:15:07,000
Pay me.

292
00:15:07,000 --> 00:15:09,000
I'd rather pay somebody else to do it.

293
00:15:09,000 --> 00:15:15,000
I've made so many props and so many like physical things for our table and I've not been asked

294
00:15:15,000 --> 00:15:16,000
for anything of them.

295
00:15:16,000 --> 00:15:19,000
Talk specifically about how you feel props and deliverables add to a campaign in particular

296
00:15:19,000 --> 00:15:20,000
or how a session.

297
00:15:20,000 --> 00:15:23,120
Because it's one thing to just say, I like to have a physical object in my hand versus

298
00:15:23,120 --> 00:15:25,920
like why you prefer to have a physical object in your hand.

299
00:15:25,920 --> 00:15:29,360
I think it's something that it on multiple different levels.

300
00:15:29,360 --> 00:15:34,200
I think it makes things feel more real sometimes for you to see the object that you've been

301
00:15:34,200 --> 00:15:38,120
talking about in front of you or even if it's not an object you're talking about, it's

302
00:15:38,120 --> 00:15:39,440
something that you're just handed.

303
00:15:39,440 --> 00:15:42,680
It's just it's one of those things where it's like a lot of D&D feels like a puzzle game

304
00:15:42,680 --> 00:15:43,680
sometimes.

305
00:15:43,680 --> 00:15:46,920
And I feel like that's one of those aspects that makes it feel like a puzzle game.

306
00:15:46,920 --> 00:15:47,920
Yeah.

307
00:15:47,920 --> 00:15:48,920
And it's really cool that way.

308
00:15:48,920 --> 00:15:54,240
And I think it's also a thing of like it's more engaging for the players sometimes is

309
00:15:54,240 --> 00:15:57,680
because you get to pass around and hold this physical object and it brings you to like

310
00:15:57,680 --> 00:15:58,840
together in a way.

311
00:15:58,840 --> 00:16:02,640
And then there's another note of it, which I think is also like it kind of to me at

312
00:16:02,640 --> 00:16:05,920
least it gets me in character and it makes like role play easier.

313
00:16:05,920 --> 00:16:10,920
I made I've made like several things for people at our table and for our table in general

314
00:16:10,920 --> 00:16:11,920
just on my own.

315
00:16:11,920 --> 00:16:13,520
And one of them was like friendship bracelets.

316
00:16:13,520 --> 00:16:15,760
I made friendship bracelets for everyone in the party.

317
00:16:15,760 --> 00:16:19,600
That would be like something that my character in the game made for everyone and gave to

318
00:16:19,600 --> 00:16:20,600
everyone.

319
00:16:20,600 --> 00:16:25,240
And like being able to have these bracelets that I have that say my like character's best

320
00:16:25,240 --> 00:16:29,600
friend's name and my character's favorite superhero on it is like one of those things

321
00:16:29,600 --> 00:16:32,200
where it's like, yeah, I know I'm playing a game, but I can look down and be like, this

322
00:16:32,200 --> 00:16:33,200
is who I am right now.

323
00:16:33,200 --> 00:16:34,200
This is the world I'm in.

324
00:16:34,200 --> 00:16:35,200
Yep.

325
00:16:35,200 --> 00:16:38,200
I just, I think they're really, I think they're really neat.

326
00:16:38,200 --> 00:16:39,200
Yeah.

327
00:16:39,200 --> 00:16:40,200
They do a lot to ground.

328
00:16:40,200 --> 00:16:42,600
There's some settings that lend themselves more to physical props than others.

329
00:16:42,600 --> 00:16:49,320
Like I can tell you Cyberpunk setting like 2099, 2077 that does not lend itself at all

330
00:16:49,320 --> 00:16:52,080
to physical props because sky is the absolute limit.

331
00:16:52,080 --> 00:16:55,240
I mean, you're basically like, cool, I have to make a prop of a piece of technology that

332
00:16:55,240 --> 00:16:57,000
doesn't physically fucking exist.

333
00:16:57,000 --> 00:16:58,000
I think like the-

334
00:16:58,000 --> 00:17:00,560
Like I can make a shitty amulet from fifth edition.

335
00:17:00,560 --> 00:17:02,280
Like I can do, I can, cool.

336
00:17:02,280 --> 00:17:03,280
A staff.

337
00:17:03,280 --> 00:17:04,280
You can go to Hobby Lobby and get that.

338
00:17:04,280 --> 00:17:05,280
I got a stick right outside.

339
00:17:05,280 --> 00:17:06,280
Yeah.

340
00:17:06,280 --> 00:17:07,280
You know, like, but then it's like, cool.

341
00:17:07,280 --> 00:17:11,440
Here's this incredibly like advanced piece of technology that you've been using as like

342
00:17:11,440 --> 00:17:14,000
an arcane focus or like as a power thing or whatever the fuck.

343
00:17:14,000 --> 00:17:18,440
And it's like, okay, I can't, I don't, the materials for this don't exist in real life.

344
00:17:18,440 --> 00:17:19,440
Yeah.

345
00:17:19,440 --> 00:17:23,400
I think the only way that I could see that really working is if like you like digitally

346
00:17:23,400 --> 00:17:26,040
design something and then sent it out to players, but like once again-

347
00:17:26,040 --> 00:17:27,600
3D printing I guess could be a way to do it.

348
00:17:27,600 --> 00:17:28,600
Yeah, but you don't have that budget.

349
00:17:28,600 --> 00:17:29,600
If you have access to one.

350
00:17:29,600 --> 00:17:31,600
Yeah, if I was like, cool, we pay somebody.

351
00:17:31,600 --> 00:17:32,600
Okay.

352
00:17:32,600 --> 00:17:33,600
On to the next one.

353
00:17:33,600 --> 00:17:35,360
I enjoy the following styles of adventure.

354
00:17:35,360 --> 00:17:36,360
Check all the to apply.

355
00:17:36,360 --> 00:17:37,360
Yeah, that's my, that's my.

356
00:17:37,360 --> 00:17:38,360
I'm just gonna shock on this one.

357
00:17:38,360 --> 00:17:39,360
Okay, this is gonna make me in trouble.

358
00:17:39,360 --> 00:17:40,360
Dungeon Crawl.

359
00:17:40,360 --> 00:17:42,560
I'm not a big dungeon crawler.

360
00:17:42,560 --> 00:17:43,560
Okay.

361
00:17:43,560 --> 00:17:44,560
High fantasy.

362
00:17:44,560 --> 00:17:45,560
Hmm.

363
00:17:45,560 --> 00:17:47,060
See, here's the thing.

364
00:17:47,060 --> 00:17:48,560
With the right circumstance.

365
00:17:48,560 --> 00:17:53,920
Yeah, I'm high fantasy with an asterisk being a femme person and a neurodivergent person.

366
00:17:53,920 --> 00:17:57,760
High fantasy is not always the most welcoming just in the nature of the way the world is

367
00:17:57,760 --> 00:17:58,760
written.

368
00:17:58,760 --> 00:18:00,760
I like high fantasy with a twist.

369
00:18:00,760 --> 00:18:01,760
Fair enough.

370
00:18:01,760 --> 00:18:02,760
Heist.

371
00:18:02,760 --> 00:18:04,840
I think I would love to do a heist.

372
00:18:04,840 --> 00:18:08,320
Well, I think you guys will be coming up on something very similar to that soon.

373
00:18:08,320 --> 00:18:11,280
If God forbid we ever get past this fucking session.

374
00:18:11,280 --> 00:18:12,280
Horror.

375
00:18:12,280 --> 00:18:16,800
I, for someone who, I love lighthearted stuff.

376
00:18:16,800 --> 00:18:18,160
I'm so excited to do anything.

377
00:18:18,160 --> 00:18:19,760
I love horror as well.

378
00:18:19,760 --> 00:18:22,000
I am waiting to do this last of us one shot.

379
00:18:22,000 --> 00:18:23,880
I'm hoping sooner rather than later.

380
00:18:23,880 --> 00:18:26,680
God, I can't fucking wait, man.

381
00:18:26,680 --> 00:18:27,680
Intrigue.

382
00:18:27,680 --> 00:18:30,880
I think that kind of goes, or no, I guess it doesn't.

383
00:18:30,880 --> 00:18:31,880
I, it's a little different.

384
00:18:31,880 --> 00:18:37,800
I see when I read intrigue, I'm thinking more like, like political, kind of detective-y.

385
00:18:37,800 --> 00:18:40,960
Like it's a little bit of both where it's like it's very, you know, and see the issue

386
00:18:40,960 --> 00:18:44,680
is that mystery and investigation is also a category on here.

387
00:18:44,680 --> 00:18:45,680
There's a little bit of overlap.

388
00:18:45,680 --> 00:18:47,000
There's a little bit overlap.

389
00:18:47,000 --> 00:18:49,840
Because to me, I'd put intrigue and mystery kind of in the same one.

390
00:18:49,840 --> 00:18:55,600
Because when I think intrigue, I'm thinking like film noir, detective's, PIs, which I

391
00:18:55,600 --> 00:18:56,600
would love to play.

392
00:18:56,600 --> 00:18:57,600
I think that'd be super fun.

393
00:18:57,600 --> 00:18:59,240
I'm sure we'll do it eventually, man.

394
00:18:59,240 --> 00:19:00,240
Yeah.

395
00:19:00,240 --> 00:19:01,240
So I like intrigue, for sure.

396
00:19:01,240 --> 00:19:02,720
I'll fuck with that.

397
00:19:02,720 --> 00:19:03,720
Low magic.

398
00:19:03,720 --> 00:19:04,720
Oh.

399
00:19:04,720 --> 00:19:05,720
Um.

400
00:19:05,720 --> 00:19:07,320
Low magic is so unspecific.

401
00:19:07,320 --> 00:19:12,720
And that's kind of what sucks about like the title is being like a style of adventure.

402
00:19:12,720 --> 00:19:16,280
Because low magic is almost impossible to escape from in fifth edition.

403
00:19:16,280 --> 00:19:20,080
Like, so in the system that we're playing in, Galician of the previous episode, it's

404
00:19:20,080 --> 00:19:21,080
all about powers.

405
00:19:21,080 --> 00:19:22,280
There's not a whole lot of magic.

406
00:19:22,280 --> 00:19:25,240
I would consider this world a low magic world.

407
00:19:25,240 --> 00:19:27,960
Just because we don't have a lot of characters that use it, and that was just a decision

408
00:19:27,960 --> 00:19:28,960
that the players made.

409
00:19:28,960 --> 00:19:35,000
And it's kind of one of those things where like, because we have such a low magic focused

410
00:19:35,000 --> 00:19:39,960
player group, I don't focus on magic nearly as much as I do like animal powered stuff.

411
00:19:39,960 --> 00:19:41,960
And everything's like that, even though nobody in our campaign.

412
00:19:41,960 --> 00:19:44,440
None of our players are animal powered.

413
00:19:44,440 --> 00:19:49,960
But like, even then, the powers that you use are still technically a form of magic.

414
00:19:49,960 --> 00:19:53,520
Like if you just based off of like fifth edition rule book and spells, that's exactly what

415
00:19:53,520 --> 00:19:54,520
that is.

416
00:19:54,520 --> 00:19:55,520
It's just reskinned.

417
00:19:55,520 --> 00:19:58,280
I don't think low magic exists in the way people like to think it does.

418
00:19:58,280 --> 00:20:00,560
Like to me, low magic is last of us.

419
00:20:00,560 --> 00:20:01,560
Or um.

420
00:20:01,560 --> 00:20:04,520
I was supposed to say, low magic to me is like just people with hands.

421
00:20:04,520 --> 00:20:05,520
People with hands.

422
00:20:05,520 --> 00:20:06,520
Um.

423
00:20:06,520 --> 00:20:07,520
Yeah.

424
00:20:07,520 --> 00:20:09,480
You know, or it's all Marshall or like I don't.

425
00:20:09,480 --> 00:20:10,480
It's not my favorite.

426
00:20:10,480 --> 00:20:12,280
I like a little bit more like fantasy.

427
00:20:12,280 --> 00:20:14,320
If you're going to flavor it in a cool way, sure.

428
00:20:14,320 --> 00:20:16,840
Sci-Fi is a cool way to do low magic.

429
00:20:16,840 --> 00:20:21,960
But once again, that goes into like, like, but a lot of that mechanically comes out to

430
00:20:21,960 --> 00:20:22,960
be magic.

431
00:20:22,960 --> 00:20:24,600
I think low magic is just a reskinning.

432
00:20:24,600 --> 00:20:25,600
Yeah.

433
00:20:25,600 --> 00:20:26,600
99% of the time.

434
00:20:26,600 --> 00:20:27,600
I agree.

435
00:20:27,600 --> 00:20:28,600
Mystery and investigation.

436
00:20:28,600 --> 00:20:29,600
We already talked about that.

437
00:20:29,600 --> 00:20:30,600
Urban.

438
00:20:30,600 --> 00:20:31,600
Top.

439
00:20:31,600 --> 00:20:32,600
Yeah.

440
00:20:32,600 --> 00:20:33,840
I love playing in urban settings.

441
00:20:33,840 --> 00:20:34,840
Yeah.

442
00:20:34,840 --> 00:20:35,840
I prefer it a lot more than fantasy.

443
00:20:35,840 --> 00:20:36,840
Um, planar.

444
00:20:36,840 --> 00:20:38,440
I don't really know how to interpret that.

445
00:20:38,440 --> 00:20:39,440
I'm assuming it's just.

446
00:20:39,440 --> 00:20:41,320
Yeah, that's kind of what I was thinking.

447
00:20:41,320 --> 00:20:43,040
It's just a weird way to phrase it.

448
00:20:43,040 --> 00:20:46,760
Um, I, uh, I wouldn't rank it as high as some of the others, but I think it would still

449
00:20:46,760 --> 00:20:47,760
be fun.

450
00:20:47,760 --> 00:20:50,520
I just think that there's an opportunity for it to become a little bit monotonous and

451
00:20:50,520 --> 00:20:52,400
a little bit like jargon heavy and jargon.

452
00:20:52,400 --> 00:20:53,400
I agree.

453
00:20:53,400 --> 00:20:54,400
I agree.

454
00:20:54,400 --> 00:20:56,480
Um, I enjoy the following styles of play.

455
00:20:56,480 --> 00:20:57,480
Comedic.

456
00:20:57,480 --> 00:20:58,480
A five.

457
00:20:58,480 --> 00:20:59,480
100%.

458
00:20:59,480 --> 00:21:00,480
Greedy realism.

459
00:21:00,480 --> 00:21:01,480
Hmm.

460
00:21:01,480 --> 00:21:02,480
Three.

461
00:21:02,480 --> 00:21:03,480
Okay.

462
00:21:03,480 --> 00:21:07,520
I think it can be fun, but not for long form.

463
00:21:07,520 --> 00:21:08,520
Not for long form.

464
00:21:08,520 --> 00:21:12,840
Um, I think like, Greedy realism would be for myself personally, I think that that would

465
00:21:12,840 --> 00:21:17,680
be more suited to like a one shot as opposed to like a long form cat campaign.

466
00:21:17,680 --> 00:21:18,680
Mm-hmm.

467
00:21:18,680 --> 00:21:19,680
I agree.

468
00:21:19,680 --> 00:21:22,680
Um, hack and slash.

469
00:21:22,680 --> 00:21:24,680
Once again, that's one where I think is fun.

470
00:21:24,680 --> 00:21:25,680
I use combat for this game.

471
00:21:25,680 --> 00:21:26,680
No, well, I would love to play that as a one shot.

472
00:21:26,680 --> 00:21:27,680
I think that'd be fun.

473
00:21:27,680 --> 00:21:30,920
And I think in one shots, I am more like hack and slash style of like, yeah, I'll fucking

474
00:21:30,920 --> 00:21:34,680
hit first, but for long form, that's not really my play style.

475
00:21:34,680 --> 00:21:35,680
Right.

476
00:21:35,680 --> 00:21:36,680
No, that's totally fair.

477
00:21:36,680 --> 00:21:38,080
Um, heavy social interaction.

478
00:21:38,080 --> 00:21:40,200
We already know what that is.

479
00:21:40,200 --> 00:21:41,200
Resource management.

480
00:21:41,200 --> 00:21:42,200
I, the lowest.

481
00:21:42,200 --> 00:21:43,200
Yeah.

482
00:21:43,200 --> 00:21:46,680
We haven't, I haven't done anything for them resource management wise.

483
00:21:46,680 --> 00:21:49,720
I think it is an incredibly not boring.

484
00:21:49,720 --> 00:21:52,880
I don't want to say boring because I've seen people in actual plays where it's kind of

485
00:21:52,880 --> 00:21:54,440
like a fun, like base building thing.

486
00:21:54,440 --> 00:21:56,200
I think is where resource management comes in.

487
00:21:56,200 --> 00:21:59,800
Well, um, I mean, fantasy, high junior year is doing that really cool right now with

488
00:21:59,800 --> 00:22:00,800
the character.

489
00:22:00,800 --> 00:22:03,880
Um, Adaine plays a wizard, um, or Adaine is a wizard.

490
00:22:03,880 --> 00:22:05,600
Uh, and he's a wizard.

491
00:22:05,600 --> 00:22:09,280
She's talking about in her classes, her sh, one of her like basically her textbooks for

492
00:22:09,280 --> 00:22:13,600
class are 10 barrels of diamonds and she's like, cool, I'm a teenager.

493
00:22:13,600 --> 00:22:14,600
Yeah.

494
00:22:14,600 --> 00:22:15,600
It's not physically fucking possible.

495
00:22:15,600 --> 00:22:17,800
Um, I, what, what, how the fuck do I get diamonds?

496
00:22:17,800 --> 00:22:18,800
Oh, cool.

497
00:22:18,800 --> 00:22:19,800
I've got to get a job.

498
00:22:19,800 --> 00:22:21,800
I'm working for three copper pieces.

499
00:22:21,800 --> 00:22:24,720
Three copper pieces an hour.

500
00:22:24,720 --> 00:22:25,720
Yeah.

501
00:22:25,720 --> 00:22:29,800
I think resource management can be used when you're trying to scale the tasks that your

502
00:22:29,800 --> 00:22:34,920
players have to, um, tackle and accomplish compared to like what the world around them

503
00:22:34,920 --> 00:22:35,920
is like.

504
00:22:35,920 --> 00:22:36,920
Yeah.

505
00:22:36,920 --> 00:22:38,640
Like in that, in that example, I think that fits it perfectly.

506
00:22:38,640 --> 00:22:42,840
Like if I say, cool, you all need to go and purchase a caravan to move through this land

507
00:22:42,840 --> 00:22:45,120
like undetected or without hostility.

508
00:22:45,120 --> 00:22:47,680
And it's like, cool, we'll go shack up with a caravan.

509
00:22:47,680 --> 00:22:48,680
That'll be easy.

510
00:22:48,680 --> 00:22:50,520
Nah, that's like 200 gold.

511
00:22:50,520 --> 00:22:51,520
Yeah.

512
00:22:51,520 --> 00:22:56,040
Cause it's like that's food, that's time, that's company, that's protection.

513
00:22:56,040 --> 00:22:59,480
Like I think resource management is a really fun way to sort of ground players in the world

514
00:22:59,480 --> 00:23:00,480
to exist.

515
00:23:00,480 --> 00:23:01,480
If that's the kind of thing that you like to do.

516
00:23:01,480 --> 00:23:07,520
We took in our previous campaign, the opposite approach, um, which was we basically became

517
00:23:07,520 --> 00:23:08,520
Bezos rich.

518
00:23:08,520 --> 00:23:12,600
Um, so quack, like so quack.

519
00:23:12,600 --> 00:23:13,600
So quass.

520
00:23:13,600 --> 00:23:16,560
It was supposed to be fast and quick.

521
00:23:16,560 --> 00:23:23,080
So quick that we destroyed the economy and like, I mean like destroyed the economy.

522
00:23:23,080 --> 00:23:25,360
They introduced so much fucking money, man.

523
00:23:25,360 --> 00:23:29,720
We were like, we need to go like in a ship and we need to go somewhere.

524
00:23:29,720 --> 00:23:34,680
Uh, and we were like, does like a hundred like, or like, what?

525
00:23:34,680 --> 00:23:35,840
Like how high do we have to go?

526
00:23:35,840 --> 00:23:37,760
We were like, is like a hundred platinum cool?

527
00:23:37,760 --> 00:23:39,800
And they were like, yeah, platinum is more.

528
00:23:39,800 --> 00:23:40,800
Yeah.

529
00:23:40,800 --> 00:23:42,000
I don't think most of these people haven't seen a platinum piece.

530
00:23:42,000 --> 00:23:45,080
For those listening, I'm pretty sure a hundred platinum is 10 gold or one platinum is 10

531
00:23:45,080 --> 00:23:46,920
gold pieces, which is nuts.

532
00:23:46,920 --> 00:23:50,120
By the way, when you do scaling all the way down to fucking copper pieces.

533
00:23:50,120 --> 00:23:53,280
Um, yeah, I think it also works to do the opposite.

534
00:23:53,280 --> 00:23:57,200
When you throw in resources and abundance and just be like, cool, like this doesn't,

535
00:23:57,200 --> 00:23:58,440
you can't do anything with this.

536
00:23:58,440 --> 00:24:01,440
Um, because there are some players that are like, I'm going to make money and then buy

537
00:24:01,440 --> 00:24:02,440
things with it.

538
00:24:02,440 --> 00:24:03,440
And then there are other players are like, I don't give a shit.

539
00:24:03,440 --> 00:24:04,440
Yeah, I don't give a shit.

540
00:24:04,440 --> 00:24:07,440
I'm going to just fucking persuasion my way through everything.

541
00:24:07,440 --> 00:24:10,920
I mean, I'm playing a character that she does have to give a shit.

542
00:24:10,920 --> 00:24:13,000
Part of her thing is she is a broke.

543
00:24:13,000 --> 00:24:14,000
Yeah.

544
00:24:14,000 --> 00:24:17,600
Like, she doesn't have like the money for all the fancy tech and then the fancy suit

545
00:24:17,600 --> 00:24:18,600
materials.

546
00:24:18,600 --> 00:24:23,000
She's working with superheroes who are in like, uh, threaded Kevlar and, uh, nanotech

547
00:24:23,000 --> 00:24:28,240
and like armor and she's in a denim jacket because denim jacket seems to stop.

548
00:24:28,240 --> 00:24:30,280
And she has these slow things that are hidden.

549
00:24:30,280 --> 00:24:31,840
That is a form of resource management.

550
00:24:31,840 --> 00:24:37,240
I think that is a very real way of going, Hey, this is a world that we're playing in.

551
00:24:37,240 --> 00:24:38,240
You need to make money.

552
00:24:38,240 --> 00:24:42,120
You need to have some form of income because like there are materials and weapons and new

553
00:24:42,120 --> 00:24:45,200
technology that you're going to buy that tends to lend itself more to modern settings than

554
00:24:45,200 --> 00:24:46,200
anything.

555
00:24:46,200 --> 00:24:47,720
But anyways, I digress.

556
00:24:47,720 --> 00:24:50,040
My preferred narrative style is linear.

557
00:24:50,040 --> 00:24:54,040
I want someone to tell me which way to go and give me a limited number of choices.

558
00:24:54,040 --> 00:24:55,040
Malleable.

559
00:24:55,040 --> 00:24:58,400
I know what to do, but I want to do it my own way.

560
00:24:58,400 --> 00:24:59,400
Open.

561
00:24:59,400 --> 00:25:02,240
I want the freedom to go wherever I want and bounce between the side quests without feeling

562
00:25:02,240 --> 00:25:03,640
pressured.

563
00:25:03,640 --> 00:25:08,120
Oh, I think I kind of bounced depending on the day.

564
00:25:08,120 --> 00:25:09,120
Truly.

565
00:25:09,120 --> 00:25:10,120
Yeah.

566
00:25:10,120 --> 00:25:11,160
Um, I think I would fall more moderate than anything else.

567
00:25:11,160 --> 00:25:12,440
I love sandbox world.

568
00:25:12,440 --> 00:25:18,840
I love being able to like explore, but I also love because I'm playing with a group of people

569
00:25:18,840 --> 00:25:21,960
to be able to be like, cool, we all have something that we're working towards.

570
00:25:21,960 --> 00:25:22,960
Yeah.

571
00:25:22,960 --> 00:25:23,960
And cool.

572
00:25:23,960 --> 00:25:24,960
You can give me a task.

573
00:25:24,960 --> 00:25:25,960
Great.

574
00:25:25,960 --> 00:25:26,960
Give me a task.

575
00:25:26,960 --> 00:25:27,960
I'm going to do it however the fuck I want.

576
00:25:27,960 --> 00:25:28,960
Hi.

577
00:25:28,960 --> 00:25:31,480
From the DM's perspective, I bounce between all three of these.

578
00:25:31,480 --> 00:25:34,520
It just depends on the session and how much I need to get done and what those things are.

579
00:25:34,520 --> 00:25:37,960
Like if it's cool, we're very clearly going into a combat encounter.

580
00:25:37,960 --> 00:25:39,240
We've done all the setup for it.

581
00:25:39,240 --> 00:25:42,560
No, you cannot go do a side quest because that's going to fuck up everything.

582
00:25:42,560 --> 00:25:46,200
I'm going to throw in some narrative barriers to be like, you're going to lose the person

583
00:25:46,200 --> 00:25:50,080
you're chasing or they might, I don't know, fucking turn around on you and ambush you.

584
00:25:50,080 --> 00:25:52,000
Like you just don't know where they're going to come from.

585
00:25:52,000 --> 00:25:56,200
But like if it needs to be linear, I will give you two choices and you're going to pick

586
00:25:56,200 --> 00:25:57,200
ARB.

587
00:25:57,200 --> 00:25:58,200
There is no CDEF.

588
00:25:58,200 --> 00:25:59,200
You're not throwing this off.

589
00:25:59,200 --> 00:26:00,200
It's very funny.

590
00:26:00,200 --> 00:26:01,200
I will smite you.

591
00:26:01,200 --> 00:26:02,200
I will take away your belongings.

592
00:26:02,200 --> 00:26:06,840
It's very funny because you could see the shift like with Robert at the table sometimes

593
00:26:06,840 --> 00:26:10,720
when a character is trying to do something and he goes, okay, cool, we're putting the

594
00:26:10,720 --> 00:26:14,440
little bumper cars up on the side of the bowling alley.

595
00:26:14,440 --> 00:26:19,880
Sometimes I have to go from DM to person and be like, hey, player, look me in my eyes

596
00:26:19,880 --> 00:26:24,000
and ask me that question again and you tell me if you think you should do that in this

597
00:26:24,000 --> 00:26:25,000
moment.

598
00:26:25,000 --> 00:26:26,000
Yeah.

599
00:26:26,000 --> 00:26:28,960
Like sometimes you just got to become a real person instead of a DM and just back up and

600
00:26:28,960 --> 00:26:29,960
be like, hey, no.

601
00:26:29,960 --> 00:26:32,400
Just be like, hey man, the fuck is up?

602
00:26:32,400 --> 00:26:33,400
What are you doing?

603
00:26:33,400 --> 00:26:36,040
And then malleable I think is where I like to be open.

604
00:26:36,040 --> 00:26:40,240
The issue with open is that if you have any kind of a fucking like objective or campaign

605
00:26:40,240 --> 00:26:44,040
idea or an ending or plot hooks, goodbye.

606
00:26:44,040 --> 00:26:45,040
See you later.

607
00:26:45,040 --> 00:26:46,040
Never going to touch them.

608
00:26:46,040 --> 00:26:49,240
They're going to end up in another fucking country or a different planet or a different

609
00:26:49,240 --> 00:26:51,160
realm doing some bullshit.

610
00:26:51,160 --> 00:26:53,520
You never wanted them to do in the first place.

611
00:26:53,520 --> 00:26:58,680
So I think open is really fun to start a campaign and to do a little bit of middle

612
00:26:58,680 --> 00:26:59,680
campaigning.

613
00:26:59,680 --> 00:27:04,280
But I think like the intermediate places where you like have to get them to go, malleable

614
00:27:04,280 --> 00:27:07,240
and linear is the only really two options to do it.

615
00:27:07,240 --> 00:27:12,680
I like the idea of like, they think they can do anything, but they really can't.

616
00:27:12,680 --> 00:27:16,360
It's very much like in the Hunger Games when you put the tributes in the arena and it's

617
00:27:16,360 --> 00:27:18,280
like, oh, it's so big and endless.

618
00:27:18,280 --> 00:27:19,800
And then they die to the wall.

619
00:27:19,800 --> 00:27:22,320
And then you go to the wall and you're like, get the fuck back in.

620
00:27:22,320 --> 00:27:27,120
That's what it's like to with Robert sometimes is that exactly right there.

621
00:27:27,120 --> 00:27:30,280
As you going, Taze, Taze, Taze.

622
00:27:30,280 --> 00:27:32,040
I use consequences as my bumper cars.

623
00:27:32,040 --> 00:27:33,040
I go, cool.

624
00:27:33,040 --> 00:27:37,320
If you make that incredibly stupid decision in this moment, there will be severe consequences.

625
00:27:37,320 --> 00:27:39,840
And some people have learned more than others.

626
00:27:39,840 --> 00:27:43,120
Other people are still learning a little bit.

627
00:27:43,120 --> 00:27:44,320
Sometimes you got the consequence.

628
00:27:44,320 --> 00:27:45,320
Don't matter.

629
00:27:45,320 --> 00:27:47,680
And you just got to tell them, no.

630
00:27:47,680 --> 00:27:54,800
Side quests are distracting, enjoyable, alluring or tempting.

631
00:27:54,800 --> 00:27:59,520
I think they're like, I don't know which this would fall under.

632
00:27:59,520 --> 00:28:00,680
I think they're intriguing.

633
00:28:00,680 --> 00:28:05,520
We don't do a lot of them because we haven't had the fucking option to be honest.

634
00:28:05,520 --> 00:28:06,520
I love side quests.

635
00:28:06,520 --> 00:28:08,600
I think side quests ground people in a world.

636
00:28:08,600 --> 00:28:13,480
I'm not the traditional side quest DM where they don't fucking matter and I'm just putting

637
00:28:13,480 --> 00:28:16,400
bounties up on a bounty board and you're going to get tingled here.

638
00:28:16,400 --> 00:28:21,240
That's what I'm saying is all of our side quests have been in a roundabout way somehow,

639
00:28:21,240 --> 00:28:23,160
in some way connected to the bigger story.

640
00:28:23,160 --> 00:28:24,160
And I love that.

641
00:28:24,160 --> 00:28:25,160
I love the things that feel so good.

642
00:28:25,160 --> 00:28:29,720
I think that's so much better than, yeah, because it's very similar to any of our listeners

643
00:28:29,720 --> 00:28:34,400
that haven't seen, not fantasy high, Jesus Christ, Unsleeping City.

644
00:28:34,400 --> 00:28:38,000
I think if I had to give a textbook example of a campaign of an actual play I've watched

645
00:28:38,000 --> 00:28:41,520
slash listened to that does side quests in a really unique way like that where everything

646
00:28:41,520 --> 00:28:43,960
is a little story focused, it would be that.

647
00:28:43,960 --> 00:28:48,440
I think every single side quest for every single character had something to do with

648
00:28:48,440 --> 00:28:51,240
the main quest even if they didn't know it.

649
00:28:51,240 --> 00:28:53,840
And that's 100% my preferred way to do it.

650
00:28:53,840 --> 00:28:57,920
Yeah, I don't really feel any particular way about those like distracting, enjoyable,

651
00:28:57,920 --> 00:28:58,920
luring, tempting.

652
00:28:58,920 --> 00:29:00,880
I mean, I think it just kind of is what it is.

653
00:29:00,880 --> 00:29:05,080
When it comes to character driven quests for other players, characters, and their back

654
00:29:05,080 --> 00:29:10,560
stories, I am happy to participate whether or not it relates to my character, will happily

655
00:29:10,560 --> 00:29:15,320
participate so long as my character gets their own arc at some point, will begrudgingly participate

656
00:29:15,320 --> 00:29:18,800
or would rather not have individual character quests.

657
00:29:18,800 --> 00:29:21,640
I think the last one is an interesting option.

658
00:29:21,640 --> 00:29:26,680
Yeah, I would put myself at the top, the top option.

659
00:29:26,680 --> 00:29:29,080
Happy to participate whether it relates to my character or not.

660
00:29:29,080 --> 00:29:33,080
And I say normally I would pick the second, but I think that this particular character

661
00:29:33,080 --> 00:29:37,000
that I've been playing in our current campaign has helped me kind of re-shift and realign

662
00:29:37,000 --> 00:29:43,400
that because for the bulk of the beginning of our campaign, I was taking a backseat in

663
00:29:43,400 --> 00:29:50,880
terms of a lot of people's arcs, development, just the shit they were doing.

664
00:29:50,880 --> 00:29:54,560
And I thought that that would be something that I would be a little bit more like, hmm,

665
00:29:54,560 --> 00:29:58,720
I'm not super-filled, but I enjoyed seeing other people and seeing the people that I

666
00:29:58,720 --> 00:30:03,560
love to play with and the people that are my friends succeed and happy.

667
00:30:03,560 --> 00:30:07,240
Do I think everyone at the table should get a character arc if you're going to do that

668
00:30:07,240 --> 00:30:08,240
for some people?

669
00:30:08,240 --> 00:30:09,240
Yes.

670
00:30:09,240 --> 00:30:10,240
Yeah, 100%.

671
00:30:10,240 --> 00:30:13,680
But I'm just, I think that you've got to support your fellow players and I think it's a really

672
00:30:13,680 --> 00:30:20,080
fun thing and if you let yourself just be fucking happy to be there, it makes a world

673
00:30:20,080 --> 00:30:21,080
of a difference.

674
00:30:21,080 --> 00:30:26,840
And I do my best to make sure that everybody's individual character, quest or character arc

675
00:30:26,840 --> 00:30:29,640
directly impacts at least one to two.

676
00:30:29,640 --> 00:30:35,000
Especially everybody in the party, minimum, I'm like one to two, just either pieces of

677
00:30:35,000 --> 00:30:39,040
information that are gathered are pertinent to somebody else or a character that's been

678
00:30:39,040 --> 00:30:41,480
introduced is going to be used for another character.

679
00:30:41,480 --> 00:30:46,880
And I try not to make them like impossible to see because it is throwing in like the

680
00:30:46,880 --> 00:30:51,200
smaller fish hooks that other players are going to pick up while singular player is

681
00:30:51,200 --> 00:30:52,200
getting their quest.

682
00:30:52,200 --> 00:30:56,280
It's sometimes just enough to like, wait in the wings, this is very clearly for you,

683
00:30:56,280 --> 00:30:57,720
this is something you can interact with later.

684
00:30:57,720 --> 00:31:00,000
It gives them something to look forward to.

685
00:31:00,000 --> 00:31:06,680
And I try to make it so that every player quest has some, I don't know, some interaction

686
00:31:06,680 --> 00:31:09,280
with another or will kick off another one.

687
00:31:09,280 --> 00:31:12,400
Also you'll find is a DM if you're doing it for the first time, second, third, fourth

688
00:31:12,400 --> 00:31:19,480
doesn't matter that like player arcs and player character arcs happen in different links,

689
00:31:19,480 --> 00:31:21,960
at different speeds, at different times.

690
00:31:21,960 --> 00:31:27,240
Like someone like nightlight, it has a significantly like slower and longer arc.

691
00:31:27,240 --> 00:31:31,960
Like I think by the end of her character arcs, she will be at a much farther place but at

692
00:31:31,960 --> 00:31:33,520
a significantly bigger jump.

693
00:31:33,520 --> 00:31:36,080
There's not as many small stops along the way.

694
00:31:36,080 --> 00:31:39,760
Whereas somebody like the Shadow who has a lot of things to work on in the immediate

695
00:31:39,760 --> 00:31:43,280
is going to hit a lot of those big story bumps very quickly because that's the nature of

696
00:31:43,280 --> 00:31:44,280
his character.

697
00:31:44,280 --> 00:31:48,840
It's like old man who's an established hero who is going through a lot of things and is

698
00:31:48,840 --> 00:31:50,880
like trying to be a better person meets good people.

699
00:31:50,880 --> 00:31:54,320
That's going to happen immediately versus nightlight who's trying to learn how to be

700
00:31:54,320 --> 00:31:59,520
a hero from four people she just met who are at all very differing levels.

701
00:31:59,520 --> 00:32:02,600
That's going to take you significantly longer to hit those bumps and those arcs because

702
00:32:02,600 --> 00:32:05,640
it literally requires you to watch the other people at the table.

703
00:32:05,640 --> 00:32:09,320
I think that's a really good way to describe it because I think that that's also something

704
00:32:09,320 --> 00:32:13,720
where like sitting back and watching your fellow players is kind of knowing that like

705
00:32:13,720 --> 00:32:16,960
people go at different speeds.

706
00:32:16,960 --> 00:32:20,320
Sometimes you're going to see three characters hit their massive story beats in the same

707
00:32:20,320 --> 00:32:21,320
session.

708
00:32:21,320 --> 00:32:26,600
Then other times no one is going to hit a big story beat for three sessions and then

709
00:32:26,600 --> 00:32:28,840
like that's just it's going to vary.

710
00:32:28,840 --> 00:32:32,160
The lines are all differing lengths different dropping points.

711
00:32:32,160 --> 00:32:36,920
So I think just trying to stick with it and being as supportive as you can is an easy

712
00:32:36,920 --> 00:32:40,040
way to get at least a quicker story point for me.

713
00:32:40,040 --> 00:32:43,960
If you're at least engaging with the hook that I've given somebody else that very clearly

714
00:32:43,960 --> 00:32:47,920
doesn't pertain to you or doesn't have to pertain to you that's going to make it so

715
00:32:47,920 --> 00:32:50,960
much easier for me as a DM to then give you your next hook.

716
00:32:50,960 --> 00:32:56,200
If you're not participating in this person's arc whatsoever I have no way to interact with

717
00:32:56,200 --> 00:32:58,360
you like from a story point perspective.

718
00:32:58,360 --> 00:33:02,400
But if you are at least there in the room you're talking to people you're supporting

719
00:33:02,400 --> 00:33:07,120
you're doing whatever your presence alone in that arc is going to give me significantly

720
00:33:07,120 --> 00:33:09,880
more opportunities to then yank you into your own.

721
00:33:09,880 --> 00:33:12,400
You're also going to miss those things if you don't engage with other people.

722
00:33:12,400 --> 00:33:13,400
100%

723
00:33:13,400 --> 00:33:14,840
You're going to miss those hooks that are in there for you.

724
00:33:14,840 --> 00:33:20,200
And as somebody that prides themselves on putting in a lot of different hooks and twists

725
00:33:20,200 --> 00:33:23,880
you need to participate in every story point because I promise there's always going to

726
00:33:23,880 --> 00:33:25,200
be something for every character.

727
00:33:25,200 --> 00:33:32,520
I have watched a player at our table legitimately pick up a document that had a piece of information

728
00:33:32,520 --> 00:33:35,800
on it that my character had been searching for in real life.

729
00:33:35,800 --> 00:33:40,880
Me as Maddie had been looking for this fucking piece of paper for two real years.

730
00:33:40,880 --> 00:33:44,960
And I watched him in the game and I've been playing with this same person for those two

731
00:33:44,960 --> 00:33:45,960
years.

732
00:33:45,960 --> 00:33:50,040
I watched him in the game as his character pick it up go huh that's weird and throw it

733
00:33:50,040 --> 00:33:51,040
away.

734
00:33:51,040 --> 00:33:57,040
Yeah there are times to meta game there are times not to meta game that might have been

735
00:33:57,040 --> 00:34:04,760
a time to be like hey man can you just and that's a point where I try to go I try to

736
00:34:04,760 --> 00:34:08,840
save it and go give me an inside check to see how important this piece of paper is.

737
00:34:08,840 --> 00:34:09,840
You did.

738
00:34:09,840 --> 00:34:13,800
And if you roll low you roll low it's your decision you know what I'm saying if it's

739
00:34:13,800 --> 00:34:17,800
that important I'm not going to let you fucking throw it in the garbage can but you know

740
00:34:17,800 --> 00:34:20,080
I don't let people make the wrong decisions.

741
00:34:20,080 --> 00:34:24,080
That was a situation where you explained what the plot hook was and he went okay.

742
00:34:24,080 --> 00:34:25,080
That's cool I guess.

743
00:34:25,080 --> 00:34:26,080
I just don't care.

744
00:34:26,080 --> 00:34:27,080
Yeah.

745
00:34:27,080 --> 00:34:28,080
Which don't be that guy.

746
00:34:28,080 --> 00:34:29,080
Okay.

747
00:34:29,080 --> 00:34:35,760
Um I think yeah because we haven't talked a lot about romance at this point being a Valentine's

748
00:34:35,760 --> 00:34:41,920
kind of Valentine's Day special I think talking about quests and it's just I mean the whole

749
00:34:41,920 --> 00:34:45,320
everything you mentioned at this point romance is such a difficult thing for me at least

750
00:34:45,320 --> 00:34:50,040
to actively think about on top of all of these other elements like if you notice one of the

751
00:34:50,040 --> 00:34:54,680
one of the elements common elements that was on that list not a single thing on there had

752
00:34:54,680 --> 00:34:56,560
anything to do with romance.

753
00:34:56,560 --> 00:34:57,560
Yeah.

754
00:34:57,560 --> 00:35:01,520
Like not a one out of the common elements of a D&D session travel puzzles dialogue

755
00:35:01,520 --> 00:35:07,520
villainous monologues humor seriousness music props and deliver or deliverables villainous

756
00:35:07,520 --> 00:35:10,800
monologues is on the list which I didn't even think was going to be on there.

757
00:35:10,800 --> 00:35:11,800
Yeah.

758
00:35:11,800 --> 00:35:14,680
The romance is like intimate relationships are on there.

759
00:35:14,680 --> 00:35:15,680
For a loop.

760
00:35:15,680 --> 00:35:19,440
And I think that very much a test to what the scene in the hobby is like and that a

761
00:35:19,440 --> 00:35:25,400
lot of people are afraid to take that that turn or afraid to interact in that way one

762
00:35:25,400 --> 00:35:30,000
because it's incredibly awkward especially the first couple of times you do it.

763
00:35:30,000 --> 00:35:35,840
You are actively most likely having to flirt with a real human being that you know in real

764
00:35:35,840 --> 00:35:42,120
life that you will see outside of this session in front of a table or a room or a fucking

765
00:35:42,120 --> 00:35:46,680
Zoom session in front of four to five other real life human beings that are going to watch

766
00:35:46,680 --> 00:35:50,400
you fucking flop like a fish on the table.

767
00:35:50,400 --> 00:35:53,600
Trying desperately to come up with something like smart to say.

768
00:35:53,600 --> 00:35:59,960
Listen we could use examples from our real life table because I'm telling you it was

769
00:35:59,960 --> 00:36:02,120
I won't go in like too much like detail.

770
00:36:02,120 --> 00:36:03,120
Yeah.

771
00:36:03,120 --> 00:36:04,120
I want to shame anybody.

772
00:36:04,120 --> 00:36:05,120
No.

773
00:36:05,120 --> 00:36:06,120
Learning experience.

774
00:36:06,120 --> 00:36:07,120
Learning experience.

775
00:36:07,120 --> 00:36:08,120
I'm not going there.

776
00:36:08,120 --> 00:36:09,120
I'm going a different direction.

777
00:36:09,120 --> 00:36:10,120
I promise.

778
00:36:10,120 --> 00:36:15,840
The next example table is most of us who live in a house together including Roberts fiance

779
00:36:15,840 --> 00:36:25,320
and my friend and it's also all men with the exception of L and desperately then two of

780
00:36:25,320 --> 00:36:32,720
our other friends that come to the house both men and if you can't tell already I'm kind

781
00:36:32,720 --> 00:36:34,960
of an odd one out at the table.

782
00:36:34,960 --> 00:36:35,960
Yeah.

783
00:36:35,960 --> 00:36:37,560
Romance is not something we ever really touch.

784
00:36:37,560 --> 00:36:40,920
We kind of talked about this in the role for romance episode of like that's a weird

785
00:36:40,920 --> 00:36:42,880
line for us as a table to cross.

786
00:36:42,880 --> 00:36:44,920
It was just not super comfortable with it.

787
00:36:44,920 --> 00:36:45,920
Yeah.

788
00:36:45,920 --> 00:36:48,560
With this particular group and I completely understand why.

789
00:36:48,560 --> 00:36:51,920
However Robert and I have talked outside of the table and we wanted to introduce romantic

790
00:36:51,920 --> 00:36:57,120
interests and there was one that two characters are a damn character.

791
00:36:57,120 --> 00:36:59,120
I just knocked the fuck out of the mic.

792
00:36:59,120 --> 00:37:00,120
Shatter the mic.

793
00:37:00,120 --> 00:37:01,120
Jesus.

794
00:37:01,120 --> 00:37:08,560
We had talked about this my character and one of these NPCs having some type of romantic

795
00:37:08,560 --> 00:37:13,720
relationship and it was the first time that this has been like truly broached at the table

796
00:37:13,720 --> 00:37:17,360
in a way that wasn't like a throwaway joke of like a sleazy character being like hey

797
00:37:17,360 --> 00:37:19,960
do you want to sleep with me or something like that.

798
00:37:19,960 --> 00:37:23,240
And I mean that's still kind of what it was because he was a little bit asshole character

799
00:37:23,240 --> 00:37:30,000
and like it like a sleazeball but he wasn't like that's besides point the way this table

800
00:37:30,000 --> 00:37:32,160
reacted to.

801
00:37:32,160 --> 00:37:33,920
Oh God viscerally.

802
00:37:33,920 --> 00:37:41,200
Their first like true encounter to like regular non like sleazebag jack sparrow style romance

803
00:37:41,200 --> 00:37:44,560
was just visceral man.

804
00:37:44,560 --> 00:37:46,080
It was like booze.

805
00:37:46,080 --> 00:37:50,160
I mean this isn't exactly what happened but the vibe in the room was like booze were throwing

806
00:37:50,160 --> 00:37:52,200
tomatoes throwing cans.

807
00:37:52,200 --> 00:37:53,200
It was.

808
00:37:53,200 --> 00:37:54,200
We're rioting.

809
00:37:54,200 --> 00:37:58,720
The looks on these people's faces and like don't get me wrong.

810
00:37:58,720 --> 00:38:04,480
It was odd for sure because it was like our first time exploring that at the table but

811
00:38:04,480 --> 00:38:09,560
it wasn't even anything extreme and you would think with the look of the people at the rest

812
00:38:09,560 --> 00:38:15,320
of the players faces you would think that this character jury had asked my character

813
00:38:15,320 --> 00:38:19,640
to just straight up like have sass him right now.

814
00:38:19,640 --> 00:38:21,720
He was like give me head in the security room.

815
00:38:21,720 --> 00:38:22,720
That's not what happened.

816
00:38:22,720 --> 00:38:26,720
No that was a thing that is around the back of her chair didn't touch her physically

817
00:38:26,720 --> 00:38:32,720
around the back of her chair and so it went oh brother like seriously.

818
00:38:32,720 --> 00:38:36,160
He didn't even touch her man.

819
00:38:36,160 --> 00:38:41,360
It was the most like surface level like shitty flirting.

820
00:38:41,360 --> 00:38:46,360
It was like yeah you make me want to be like a better person like it was like cringy.

821
00:38:46,360 --> 00:38:47,640
This is what it's supposed to be.

822
00:38:47,640 --> 00:38:48,640
Yeah.

823
00:38:48,640 --> 00:38:50,080
Like he's a fucking he's like a frack guy.

824
00:38:50,080 --> 00:38:54,240
He's a frack guy that's hit 24 25 and it's just like he's he's confident in a really

825
00:38:54,240 --> 00:38:55,240
shitty way.

826
00:38:55,240 --> 00:39:00,560
Yeah and it was not anything that was crazy but the way that people at the table reacted.

827
00:39:00,560 --> 00:39:02,440
You I felt slut shamed.

828
00:39:02,440 --> 00:39:06,920
There were several times in real life felt slut shamed and I didn't even do anything.

829
00:39:06,920 --> 00:39:11,440
There were several times where I had to ask people to like calm down and to stop making

830
00:39:11,440 --> 00:39:16,120
so many remarks because it just got difficult to role play it when I had people throwing

831
00:39:16,120 --> 00:39:19,720
fucking verbal tomatoes at my face being like whoa.

832
00:39:19,720 --> 00:39:20,720
The look.

833
00:39:20,720 --> 00:39:25,680
Yes yes fuck this guy.

834
00:39:25,680 --> 00:39:29,600
Haven't been introduced to him like you just don't like but like I don't even know how

835
00:39:29,600 --> 00:39:31,760
to call it but it was it was crazy.

836
00:39:31,760 --> 00:39:32,760
Romance is difficult.

837
00:39:32,760 --> 00:39:35,760
It's something we've attempted to introduce or I've attempted to introduce in the last

838
00:39:35,760 --> 00:39:39,920
handful of sessions because I'm starting to get more comfortable with my role playing

839
00:39:39,920 --> 00:39:41,020
and I think it's fun.

840
00:39:41,020 --> 00:39:43,160
I think it adds a whole extra element to the game.

841
00:39:43,160 --> 00:39:45,160
It makes intimate relationships more intimate.

842
00:39:45,160 --> 00:39:47,400
It makes stakes more interesting.

843
00:39:47,400 --> 00:39:50,600
There's just so many different things you can do with it and it doesn't have to be

844
00:39:50,600 --> 00:39:55,720
like you as a DM do not have to crawl across the table hop in guys lap and be like hey

845
00:39:55,720 --> 00:39:59,440
let's have sex right here right now in this really steamy cabin.

846
00:39:59,440 --> 00:40:00,800
You don't have to do that.

847
00:40:00,800 --> 00:40:05,360
Yeah and just be like in the bar in the cute bar that you've been eyeing the whole night

848
00:40:05,360 --> 00:40:09,960
winks at you and then like goes away like that's allowed.

849
00:40:09,960 --> 00:40:10,960
Cool.

850
00:40:10,960 --> 00:40:14,520
You can talk to her tomorrow now or you can follow her and be like hey what's up like

851
00:40:14,520 --> 00:40:20,120
yeah I'm not gonna fucking like I'm not gonna read 50 shades gray to you at the table for

852
00:40:20,120 --> 00:40:22,040
a romance encounter.

853
00:40:22,040 --> 00:40:23,040
That's not what I'm doing.

854
00:40:23,040 --> 00:40:29,040
Yeah it's it's it does not have to be like if that's the vibe at your table I'm not

855
00:40:29,040 --> 00:40:30,040
shaming you.

856
00:40:30,040 --> 00:40:31,040
It's fine totally fine.

857
00:40:31,040 --> 00:40:36,080
So crazy but like the idea that you can't like just flirt with someone and and there's

858
00:40:36,080 --> 00:40:39,400
also ways of like if that's a weird boundary for you to cross I think there's also ways

859
00:40:39,400 --> 00:40:40,900
to be around it.

860
00:40:40,900 --> 00:40:44,080
Something that like as I was like trying to get used to this because like as an actor

861
00:40:44,080 --> 00:40:49,360
I'm like I with the energy in this room right now for the other players at the table I cannot

862
00:40:49,360 --> 00:40:53,880
I cannot role play right now because I'm afraid of what's going to happen.

863
00:40:53,880 --> 00:40:58,640
I'm afraid they're going to jump across the table and be like you harlot like it was

864
00:40:58,640 --> 00:41:02,160
it was it was some pretty intense energy it was an intense energy it was just a very

865
00:41:02,160 --> 00:41:06,200
peaceful response to romance being introduced in like a true like a tried and true way with

866
00:41:06,200 --> 00:41:10,800
a character that they weren't all fans of his people and it just you know what I am

867
00:41:10,800 --> 00:41:12,600
it was a little musical boy.

868
00:41:12,600 --> 00:41:19,280
It was which is funny because then the next session we had a girl fell on top of a girl

869
00:41:19,280 --> 00:41:24,240
of a guy and one of the players responses was Rizza up.

870
00:41:24,240 --> 00:41:29,960
I Rizza I would love to talk about the fucking patriarchy and like I know like a big crazy

871
00:41:29,960 --> 00:41:36,800
it was nutty by the way by the way the hero the hero that nightlight was in a slightly

872
00:41:36,800 --> 00:41:39,680
romantic situation with is a hero.

873
00:41:39,680 --> 00:41:45,040
Yeah he's a hero most of them and know him as a hero actually you the person that fell

874
00:41:45,040 --> 00:41:50,600
on top of our other character is a fucking villain down to one of his close friends twice

875
00:41:50,600 --> 00:41:51,840
in front of him.

876
00:41:51,840 --> 00:41:54,040
And they were like yeah get a man.

877
00:41:54,040 --> 00:42:02,040
And they were like hell yeah Rizza up say something and he was just like uh uh uh thanks.

878
00:42:02,040 --> 00:42:06,960
Jerry asks nightlight if she wants to work a private case together and then everyone

879
00:42:06,960 --> 00:42:11,240
is like or it was it's such an interesting.

880
00:42:11,240 --> 00:42:13,600
I disagree that it was directed at you as a person.

881
00:42:13,600 --> 00:42:15,320
Yeah I think it was at the table.

882
00:42:15,320 --> 00:42:18,720
I think it was very much directed at Jerry as a character.

883
00:42:18,720 --> 00:42:22,760
For some of it yes but it also felt like a lot and this is also me kind of being on

884
00:42:22,760 --> 00:42:27,640
my feminist soapbox of like I think that there's also a dynamic of me being the only girl and

885
00:42:27,640 --> 00:42:29,320
the youngest person at the table.

886
00:42:29,320 --> 00:42:30,880
Definitely part of it.

887
00:42:30,880 --> 00:42:35,440
That in a lot of the session before that which we've talked about is very traumatic and there

888
00:42:35,440 --> 00:42:39,240
was a lot of death and a lot of stakes and I think several players came out of that being

889
00:42:39,240 --> 00:42:42,160
like I have to protect her in the proper timeline.

890
00:42:42,160 --> 00:42:46,440
I'm a literal fucking quote from somebody was I feel like I have to protect her in this

891
00:42:46,440 --> 00:42:48,120
moment I'm going to follow her.

892
00:42:48,120 --> 00:42:52,440
Yeah we didn't even talk about that uh my girl went to go out on what was basically

893
00:42:52,440 --> 00:42:53,440
a booty call.

894
00:42:53,440 --> 00:42:54,440
Bozo.

895
00:42:54,440 --> 00:42:58,920
She got a U-up text at night and she was like yeah 30 year old man was like I'm gonna

896
00:42:58,920 --> 00:42:59,920
chaperone.

897
00:42:59,920 --> 00:43:03,800
And I said you don't have to do that man and he was like nah I'm going to.

898
00:43:03,800 --> 00:43:08,920
So this entire encounter by the way uh there's a 30 year old man about like 40 feet away

899
00:43:08,920 --> 00:43:11,440
from her at all times just watching.

900
00:43:11,440 --> 00:43:13,440
Um yeah it was bad.

901
00:43:13,440 --> 00:43:14,440
It was it was no.

902
00:43:14,440 --> 00:43:15,440
Anyways.

903
00:43:15,440 --> 00:43:17,000
No going back to what I meant to say something earlier.

904
00:43:17,000 --> 00:43:18,000
Say it quick.

905
00:43:18,000 --> 00:43:19,000
Um this is related.

906
00:43:19,000 --> 00:43:20,720
Questions about combat say it quick.

907
00:43:20,720 --> 00:43:25,720
I know um talking about uh like trying to approach romantic relationships at the table

908
00:43:25,720 --> 00:43:28,680
and like flirting at the table when you're not comfortable with it you can also describe

909
00:43:28,680 --> 00:43:31,320
what your character is doing without you actually doing it.

910
00:43:31,320 --> 00:43:32,600
I do that shit all the time.

911
00:43:32,600 --> 00:43:35,800
Which is what I did a lot of that session just because of the energy at the table was

912
00:43:35,800 --> 00:43:36,800
a little weird.

913
00:43:36,800 --> 00:43:37,800
I cop out of those more awkward interactions.

914
00:43:37,800 --> 00:43:38,800
Yeah and I was like.

915
00:43:38,800 --> 00:43:39,800
You see her do this.

916
00:43:39,800 --> 00:43:40,800
You see her say that.

917
00:43:40,800 --> 00:43:44,720
First of all I was like A I need to ease these people into it um and B it was.

918
00:43:44,720 --> 00:43:46,800
Which is why I'm trying to introduce it to other people.

919
00:43:46,800 --> 00:43:47,800
Yeah.

920
00:43:47,800 --> 00:43:51,080
Cause it's like cool now you can't be mad and awkward because it's also happening to

921
00:43:51,080 --> 00:43:53,040
you and you and you and you.

922
00:43:53,040 --> 00:43:57,920
If you don't want to if you feel uncomfortable saying like a basically a pickup line to one

923
00:43:57,920 --> 00:44:01,600
of your friends which is a completely normal thing to be uncomfortable with.

924
00:44:01,600 --> 00:44:06,840
Yes that they all do in real life by the way to each other at the table unprompted.

925
00:44:06,840 --> 00:44:08,840
They're grabbing each other's asses at the table.

926
00:44:08,840 --> 00:44:09,840
It's.

927
00:44:09,840 --> 00:44:11,600
Oh don't out them like that.

928
00:44:11,600 --> 00:44:12,600
I'll out them.

929
00:44:12,600 --> 00:44:13,760
Some of them have girlfriends Jesus.

930
00:44:13,760 --> 00:44:14,760
They know.

931
00:44:14,760 --> 00:44:16,800
Keep it together ma'am.

932
00:44:16,800 --> 00:44:21,560
But being able to be like cool um like I like she blushes and laughs and like talks

933
00:44:21,560 --> 00:44:24,200
her like hair behind her ear or something like that.

934
00:44:24,200 --> 00:44:25,800
Not a single word was edited.

935
00:44:25,800 --> 00:44:26,800
Not a single thing.

936
00:44:26,800 --> 00:44:27,800
You don't even have to say word.

937
00:44:27,800 --> 00:44:30,760
It's also a thing of like when you're talking about like.

938
00:44:30,760 --> 00:44:31,760
That's it.

939
00:44:31,760 --> 00:44:35,880
Flirting at the table and stuff a lot of that situation in like in real life is physical

940
00:44:35,880 --> 00:44:38,800
not in the way of like you're touching somebody else but it's like your body language and

941
00:44:38,800 --> 00:44:42,480
it's the way you say things and sometimes those things can get lost at the table where

942
00:44:42,480 --> 00:44:46,560
I realized very quickly I was like cool all of the flirting she's doing is like nagging

943
00:44:46,560 --> 00:44:50,280
and it's just coming across is like really aggressive.

944
00:44:50,280 --> 00:44:51,280
It fully was.

945
00:44:51,280 --> 00:44:55,240
It was like shutting him down and I'm like no no no she's not trying to it's just me

946
00:44:55,240 --> 00:45:00,400
as Maddie can't do that at the table because like it's not translating well so being able

947
00:45:00,400 --> 00:45:04,520
to be like okay cool how do I get across the intention of this thing.

948
00:45:04,520 --> 00:45:07,040
Because I'm not playing a high charismatic character and I think it's different if you

949
00:45:07,040 --> 00:45:11,720
are playing high charisma but like being able to describe a little bit of like oh she blushes

950
00:45:11,720 --> 00:45:15,760
and says this or like because I had to catch myself several times to be like no that wasn't

951
00:45:15,760 --> 00:45:24,040
like I'm like this is me letting you know that my bad flirting she's not like she doesn't

952
00:45:24,040 --> 00:45:29,800
actually think that nagging it's it was bad that was it was rough it did not translate

953
00:45:29,800 --> 00:45:32,320
at all but it works very well for the character.

954
00:45:32,320 --> 00:45:33,320
Yeah.

955
00:45:33,320 --> 00:45:37,000
Okay going back to the questionnaire how would you rate the difficulty of combat in our game

956
00:45:37,000 --> 00:45:38,000
games.

957
00:45:38,000 --> 00:45:42,840
Trivial crank it up a notch pretty easy just write pretty hard or brutal please dial it

958
00:45:42,840 --> 00:45:43,840
back.

959
00:45:43,840 --> 00:45:48,240
Probably somewhere between no I'm confident in saying pretty hard I don't think it needs

960
00:45:48,240 --> 00:45:50,160
to be dialed back too much.

961
00:45:50,160 --> 00:45:53,280
Wow so somewhere between pretty hard and brutal.

962
00:45:53,280 --> 00:45:54,280
No.

963
00:45:54,280 --> 00:45:55,280
Wow.

964
00:45:55,280 --> 00:45:58,400
No I would say just write in pretty hard.

965
00:45:58,400 --> 00:45:59,400
Okay I'll take that.

966
00:45:59,400 --> 00:46:02,000
It's like pretty hard going for though.

967
00:46:02,000 --> 00:46:05,120
Most of the time however there's some times where I'm like you gotta take it fucking easy

968
00:46:05,120 --> 00:46:07,520
I would there are some encounters that you're not designed to win.

969
00:46:07,520 --> 00:46:13,000
I would I was down three times in the last combat encounter twice if you had gone down

970
00:46:13,000 --> 00:46:14,880
three times you would have died.

971
00:46:14,880 --> 00:46:15,880
No.

972
00:46:15,880 --> 00:46:19,240
Just twice because I'll well I went down to four one time and I considered that a down

973
00:46:19,240 --> 00:46:22,840
okay well it's not a down well it's just saving throw.

974
00:46:22,840 --> 00:46:24,480
Yeah pretty hard and brutal.

975
00:46:24,480 --> 00:46:29,760
I aim for pretty hard brutal I think again I think these are all scales there are some

976
00:46:29,760 --> 00:46:33,240
combat encounters that I designed to be trivial there are some that I designed to be just

977
00:46:33,240 --> 00:46:36,520
right there are some that I designed to be brutal or pretty hard.

978
00:46:36,520 --> 00:46:40,920
Most of the time I'm aiming for pretty hard because I like my combat to be as challenging

979
00:46:40,920 --> 00:46:42,400
as the role play is.

980
00:46:42,400 --> 00:46:47,560
I'm just I'm a difficulty person I like to see players and player characters grow through

981
00:46:47,560 --> 00:46:50,480
adversity I think that's just how it happens.

982
00:46:50,480 --> 00:46:54,760
And I think making your combat as difficult as you make your role play which I give them

983
00:46:54,760 --> 00:46:57,160
a lot I mean 100%.

984
00:46:57,160 --> 00:47:01,560
I am intimidating often times the DM that's what I go for.

985
00:47:01,560 --> 00:47:07,320
I make the role playing very not difficult to interact with but there are a lot of roles

986
00:47:07,320 --> 00:47:11,560
there's a lot of high stakes there's a lot of watching what you say and paying attention

987
00:47:11,560 --> 00:47:13,400
to the people that are in the room.

988
00:47:13,400 --> 00:47:19,200
I don't know I just there's some challenge to the game that I particularly enjoy a lot

989
00:47:19,200 --> 00:47:25,200
and with combat I like to set it at a level most of the time unless it's combat that is

990
00:47:25,200 --> 00:47:29,160
serving a different purpose so that they can grow through it like I would say that this

991
00:47:29,160 --> 00:47:31,400
last one was pretty hard.

992
00:47:31,400 --> 00:47:34,080
More for the NPCs less for the player characters themselves.

993
00:47:34,080 --> 00:47:35,680
NPCs got fucked immediately.

994
00:47:35,680 --> 00:47:38,720
NPCs got absolutely drunk.

995
00:47:38,720 --> 00:47:43,040
But through the more difficult combat I think that there are more opportunities for the

996
00:47:43,040 --> 00:47:45,760
team to come together as a team.

997
00:47:45,760 --> 00:47:48,760
Like I think the pretty easy stuff is like we're having fun we're like we're beating

998
00:47:48,760 --> 00:47:51,880
up goons but the pretty hard stuff is like holy shit like we barely walked out of that

999
00:47:51,880 --> 00:47:55,520
but like also you did that really cool thing and then I did that cool thing and then we

1000
00:47:55,520 --> 00:48:00,400
did the cool things together like the pretty hard in solving the like the the puzzle that

1001
00:48:00,400 --> 00:48:05,080
is combat to me is incredibly satisfying to watch as a DM just to like watch how players

1002
00:48:05,080 --> 00:48:07,200
navigate that such as that's where I like my skill.

1003
00:48:07,200 --> 00:48:12,760
Yeah I think it's good I'm legit in real life worried about the NPCs after this fight because

1004
00:48:12,760 --> 00:48:13,760
it was.

1005
00:48:13,760 --> 00:48:14,760
Yeah it was bad.

1006
00:48:14,760 --> 00:48:22,240
One of the NPCs is a character that my friend my character is like trying to be friends

1007
00:48:22,240 --> 00:48:25,720
with so hard they already get along they've got like a nice natural chemistry they get

1008
00:48:25,720 --> 00:48:26,720
each other.

1009
00:48:26,720 --> 00:48:31,160
And like yeah they'll be best buds she invites him to this little like patrol thing they

1010
00:48:31,160 --> 00:48:36,240
end up getting jumped and this man gets fucked and I'm like real life worried.

1011
00:48:36,240 --> 00:48:40,880
He didn't get fucked that bad he did really well on the role that he took which was defense

1012
00:48:40,880 --> 00:48:45,480
he wasn't very aggressive because the two people he was with were fully aggressive.

1013
00:48:45,480 --> 00:48:50,720
Yeah that whole fight but he took several hard hits he never went down so I wouldn't

1014
00:48:50,720 --> 00:48:56,520
worry about it too too much but yeah a lot of our NPCs got fucked like in every way like

1015
00:48:56,520 --> 00:49:01,400
all of them all of them almost went down three of them did go down two of them three of them

1016
00:49:01,400 --> 00:49:06,880
went down first round it was one of them went down on the surprise round another one went

1017
00:49:06,880 --> 00:49:12,960
down on think two rounds after that and then the other two got very close.

1018
00:49:12,960 --> 00:49:18,440
But anyways how would you rate the frequency of combat in our games to few light just right

1019
00:49:18,440 --> 00:49:19,940
heavy too many.

1020
00:49:19,940 --> 00:49:26,160
I would say it's pretty even but sometimes because combat takes so long it feels a lot

1021
00:49:26,160 --> 00:49:27,160
more.

1022
00:49:27,160 --> 00:49:31,960
Like we're doing it more because if we're spinning to get like I thought we're both

1023
00:49:31,960 --> 00:49:35,200
of the same opinion with like the one on one off kind of situation.

1024
00:49:35,200 --> 00:49:40,000
I try to aim for two on one off usually because I know that my combat encounters are going

1025
00:49:40,000 --> 00:49:44,200
to go longer I fully believe in combat with a purpose I don't think frivolous bullshit

1026
00:49:44,200 --> 00:49:49,200
is fun for fucking anybody I mean I've had requests to do goon fights and then I make

1027
00:49:49,200 --> 00:49:53,440
the goon fights hard because it's like okay you want numbers I'll give you numbers we'll

1028
00:49:53,440 --> 00:49:57,000
do numbers we can play the numbers game and do a three and a half hour combat you do numbers

1029
00:49:57,000 --> 00:50:01,800
and then you also put a crack in the fight so fuck you I'm listen I stand by big guy

1030
00:50:01,800 --> 00:50:05,080
at the end of the room with a bunch of small guys in between that is my favorite fucking

1031
00:50:05,080 --> 00:50:09,000
format it is so fun I have somebody I can actually play and take actions with while you

1032
00:50:09,000 --> 00:50:12,240
all get to just beat the shit out of this this is gonna bite me in the ass.

1033
00:50:12,240 --> 00:50:13,240
No running around.

1034
00:50:13,240 --> 00:50:14,240
I'm fully aware.

1035
00:50:14,240 --> 00:50:15,520
I'm fully aware this is gonna bite me in the ass.

1036
00:50:15,520 --> 00:50:19,240
I love that that's your thing because I know exactly what you expect in most combat encounters

1037
00:50:19,240 --> 00:50:22,920
where I've see little guys I'm like cool big one in the back of the room.

1038
00:50:22,920 --> 00:50:27,160
Hey this shit sucks do you have something you want to send in to make it better?

1039
00:50:27,160 --> 00:50:31,080
Criticisms, topics you'd like to see discussed or an advertisement you'd like to run maybe

1040
00:50:31,080 --> 00:50:33,120
you even want to sponsor an episode.

1041
00:50:33,120 --> 00:50:42,400
If so shoot us a message at mc460 at evansville.edu or dms on instagram at crescent magazine

1042
00:50:42,400 --> 00:50:45,600
or we'll never get better like these fucking guys.

1043
00:50:45,600 --> 00:50:46,600
Immediately.

1044
00:50:46,600 --> 00:50:48,600
There's a little bit of a projectability there.

1045
00:50:48,600 --> 00:50:51,600
Yeah well I know when to save your spell slots.

1046
00:50:51,600 --> 00:50:56,360
Well I make my my combat's difficult enough that I think having a formula for you all to

1047
00:50:56,360 --> 00:50:58,600
follow to an extent is only fair.

1048
00:50:58,600 --> 00:51:03,320
I try to stick to that big guy and then little guys in the room or big guy in the room somewhere.

1049
00:51:03,320 --> 00:51:05,680
I don't know if everybody strategizes like that.

1050
00:51:05,680 --> 00:51:06,680
They don't.

1051
00:51:06,680 --> 00:51:07,680
At our table though.

1052
00:51:07,680 --> 00:51:08,680
They do not.

1053
00:51:08,680 --> 00:51:10,680
I think I'm really I might be one of the few people to put up with that.

1054
00:51:10,680 --> 00:51:14,320
I try to stick to it mostly because I like having at least one thing that I can play around

1055
00:51:14,320 --> 00:51:18,520
with in combat so that I get my fun but anyways frequency.

1056
00:51:18,520 --> 00:51:19,520
It's yeah I mean.

1057
00:51:19,520 --> 00:51:23,640
I think it leans heavy sometimes because of how long our combat encounters are.

1058
00:51:23,640 --> 00:51:24,640
I agree.

1059
00:51:24,640 --> 00:51:28,720
So I try to aim for two role playing focused sessions and then one because I think that's

1060
00:51:28,720 --> 00:51:33,360
more equal for us in terms of just feel because combat can sometimes turn into a bit of a

1061
00:51:33,360 --> 00:51:38,840
slugfest and it's just like action hit next action hit next action.

1062
00:51:38,840 --> 00:51:44,640
There's always that lull where it's like God it's still fucking okay fine.

1063
00:51:44,640 --> 00:51:45,640
And that's a ball.

1064
00:51:45,640 --> 00:51:49,400
Yeah and I try to I try to make combat encounters interesting by either introducing new new

1065
00:51:49,400 --> 00:51:53,200
characters to watch into into to sort of have fun with.

1066
00:51:53,200 --> 00:51:57,200
I fudge some of my roles to make things more dramatic because it brings people back in

1067
00:51:57,200 --> 00:52:01,040
like holy fuck our main player just got shot in the chest.

1068
00:52:01,040 --> 00:52:05,280
We got to do something we can just like sit here and watch him fucking 1v7 everybody

1069
00:52:05,280 --> 00:52:09,760
at the you know like I try to switch things up a little bit but yeah I don't know it's

1070
00:52:09,760 --> 00:52:12,520
a mix it's a struggle sometimes please.

1071
00:52:12,520 --> 00:52:15,520
Oh this is interesting.

1072
00:52:15,520 --> 00:52:21,320
Okay please rate your level of agreement with the following statements relating to combat

1073
00:52:21,320 --> 00:52:22,320
in our games.

1074
00:52:22,320 --> 00:52:27,800
There is it's basically strongly disagree disagree undecided agree strongly agree so

1075
00:52:27,800 --> 00:52:30,200
on so forth so just kind of picks one let's go.

1076
00:52:30,200 --> 00:52:33,360
We have too few combat encounters.

1077
00:52:33,360 --> 00:52:34,360
Strongly disagree.

1078
00:52:34,360 --> 00:52:35,360
Wow.

1079
00:52:35,360 --> 00:52:36,360
Wow.

1080
00:52:36,360 --> 00:52:37,360
We have enough.

1081
00:52:37,360 --> 00:52:39,400
No you think we have too many.

1082
00:52:39,400 --> 00:52:41,720
We have too many combat encounters.

1083
00:52:41,720 --> 00:52:43,320
See this is where we figure out where you lie.

1084
00:52:43,320 --> 00:52:44,320
I don't think we do.

1085
00:52:44,320 --> 00:52:47,400
So are you undecided on this one or are you agree disagree there's no neutral.

1086
00:52:47,400 --> 00:52:52,160
I'm trying to think we have too many agree or disagree disagree with we have too many

1087
00:52:52,160 --> 00:52:54,560
but like a stronger disagree on the issue.

1088
00:52:54,560 --> 00:52:59,480
Okay I see I think we're in a good spot but sometimes combat to me can feel long because

1089
00:52:59,480 --> 00:53:00,480
I'm not.

1090
00:53:00,480 --> 00:53:03,360
I know all my combat abilities and their rules.

1091
00:53:03,360 --> 00:53:06,440
Okay fuck you.

1092
00:53:06,440 --> 00:53:14,040
So I'm gonna lie and say agree bullshit disagree because it's every every fight every fight

1093
00:53:14,040 --> 00:53:20,120
there's a point about halfway through where I go oh wait fuck and realize I've done this

1094
00:53:20,120 --> 00:53:23,440
or I should have done that or I could have added that that's just that we talked about

1095
00:53:23,440 --> 00:53:29,040
this in the last episode five fifth edition or several episodes are so much to learn

1096
00:53:29,040 --> 00:53:33,640
in fifth edition and I take pride in being at least by my players I've been called a

1097
00:53:33,640 --> 00:53:37,520
pretty good DM and specifically for the edition I take pride in that because there's a lot

1098
00:53:37,520 --> 00:53:42,600
to fucking know but like also zero shade of people that just cannot crack it because

1099
00:53:42,600 --> 00:53:49,280
it takes a lot of time things considered I think I know it very well I think I just

1100
00:53:49,280 --> 00:53:53,280
have ADHD and I think you've gotten better reading what they do and remembering what

1101
00:53:53,280 --> 00:53:57,480
they do because I kind of like skim things.

1102
00:53:57,480 --> 00:54:02,840
So we're okay well we'll say somewhere between agree and disagree yeah the pacing of combat

1103
00:54:02,840 --> 00:54:08,000
is no I agree that I know my rules disagree fuck you the pacing of combat is too slow

1104
00:54:08,000 --> 00:54:16,160
uh... it fluctuates sometimes it's like cool I didn't have two seconds to like fucking

1105
00:54:16,160 --> 00:54:21,160
get my bearings and now it's my turn and then there's also times where I'm like I swear

1106
00:54:21,160 --> 00:54:25,680
to God it has been this mother fuckers turn for twenty god damn minutes and if he doesn't

1107
00:54:25,680 --> 00:54:29,720
make a choice I'm gonna reach across the table in real life and hit him you're going to enter

1108
00:54:29,720 --> 00:54:34,560
real initiative right now I think that's good though that's the energy that I aim for because

1109
00:54:34,560 --> 00:54:38,160
it means that you're in fact you've achieved it for sure that's that that's what you know

1110
00:54:38,160 --> 00:54:41,960
you're invested when you're waiting for your turn actively plotting your actions it is

1111
00:54:41,960 --> 00:54:46,520
one of my favorite things to watch players talk to each other between turns and go okay

1112
00:54:46,520 --> 00:54:49,200
so I'm gonna do this what do you think I'm gonna do this what do you think okay I'm

1113
00:54:49,200 --> 00:54:53,520
gonna do that that shit it's so fucking fun to watch like to have you all act as a little

1114
00:54:53,520 --> 00:54:58,360
team or to be like listen I'm waiting for my turn I've had this action plan for thirty

1115
00:54:58,360 --> 00:55:03,320
minutes see my thing with that and then the enemy fails works out and then the enemy

1116
00:55:03,320 --> 00:55:07,640
passes to save it's not even that it's always someone in our fucking party that does this

1117
00:55:07,640 --> 00:55:11,520
is not at the person who did it last session I need to clarify that this is pent up I don't

1118
00:55:11,520 --> 00:55:14,600
even remember who it was oh wait no never mind yeah I do yeah this is not at that

1119
00:55:14,600 --> 00:55:19,240
person this is pent up body actually every I feel like every time I like I've because

1120
00:55:19,240 --> 00:55:22,960
a lot of my like things that I build my characters for are things that I've take like around to

1121
00:55:22,960 --> 00:55:27,880
set up in the second I go in to do the fucking second round somebody doesn't bullshit this

1122
00:55:27,880 --> 00:55:34,840
is where talking as a team comes into play it is both a real life our table issue as

1123
00:55:34,840 --> 00:55:39,560
it is a in character in game issue that will hopefully be resolved in the next two to three

1124
00:55:39,560 --> 00:55:44,560
sessions anyways the next one combat often moves too fast for me to decide what I want

1125
00:55:44,560 --> 00:55:49,080
to do disagree cool that's a lie and I think it's somewhere in between I think it just

1126
00:55:49,080 --> 00:55:52,920
depends I have a heart attack I wish there was more variety in the monsters we fight

1127
00:55:52,920 --> 00:55:59,640
disagree I don't really care what we fight no that's valid I try to make every goon

1128
00:55:59,640 --> 00:56:07,080
unique you know yeah it's also like I'm hitting them mm-hmm like I'm not just not really like

1129
00:56:07,080 --> 00:56:12,280
a hundred percent of your alley so it's difficult for me to I like narrative combat I like fighting

1130
00:56:12,280 --> 00:56:20,080
specific people I like people that and I I talked about this in the answer to the I I'm

1131
00:56:20,080 --> 00:56:23,440
not big on goon fights I don't give a fuck what critters were fighting I don't know man

1132
00:56:23,440 --> 00:56:27,480
all we're all like is a table pretty up in arms about having a goon fight because you

1133
00:56:27,480 --> 00:56:32,760
are tired of like having to pay yeah creatures y'all were like okay enough of the big one

1134
00:56:32,760 --> 00:56:38,120
it's large creature can we just get a couple of goons we wanted to feel successful you

1135
00:56:38,120 --> 00:56:42,880
successfully won that fucking combat encounter you had it was like a whole like fucking boss

1136
00:56:42,880 --> 00:56:48,280
fight you had like a phase one and phase two and you killed every goon yeah it's just not

1137
00:56:48,280 --> 00:56:57,040
that fucking fun like respectfully I agree it for me at least for me for me I like I wish I had

1138
00:56:57,040 --> 00:57:01,280
more opportunities to use my abilities I'm not like a critter hitter it's not my thing critter

1139
00:57:01,280 --> 00:57:05,640
hitter I don't know if that's a term I wish I had more opportunities to use my abilities

1140
00:57:05,640 --> 00:57:11,320
strongly agree yeah I know these are coming I'm not gonna bore everyone on the podcast with

1141
00:57:11,320 --> 00:57:17,800
this but these are it I've had several conversations with Robert in real life about like sometimes

1142
00:57:17,800 --> 00:57:22,920
I build my characters in certain ways but me as a player has to take a role where I don't get to

1143
00:57:22,920 --> 00:57:28,160
do the things that I want to do because someone at the table has to fill this role she very much

1144
00:57:28,160 --> 00:57:33,120
is like a like a floater kind of like a fellow because she's one of the more I would say like

1145
00:57:33,120 --> 00:57:38,080
adept players at the table she understands combat is bunches she doesn't love it just love I didn't

1146
00:57:38,080 --> 00:57:44,440
say like love I think you are also much more willing to fill the role that needs to be filled

1147
00:57:44,440 --> 00:57:50,680
as compared to other people I think part of that is just you're very flexible and in who your

1148
00:57:50,680 --> 00:57:54,360
character can be and you still role play them regardless of whatever thing they take but I

1149
00:57:54,360 --> 00:58:01,440
agree I it's difficult for me to give everybody an opportunity to use their abilities just because

1150
00:58:01,440 --> 00:58:06,600
I mean there's so many things to focus on and again everybody is still kind of in there like

1151
00:58:06,600 --> 00:58:11,440
I'm the main character phase yeah so some people are getting butted out more than others which

1152
00:58:11,440 --> 00:58:18,400
is why next session fingers crossed we're gonna have a team strategy meeting or like a team debrief

1153
00:58:18,400 --> 00:58:27,000
meeting because please work as a unit I feel like a lot of the time I just end up well here we go I

1154
00:58:27,000 --> 00:58:35,280
feel my abilities are being cancelled out or subverted strongly agree okay playing fucking

1155
00:58:35,280 --> 00:58:43,160
support and like don't get me wrong she's great at support but also like I can do almost like I did I

1156
00:58:43,160 --> 00:58:50,640
did 63 you can fill any role you need to fill truly yeah okay who in your opinion has been the best

1157
00:58:50,640 --> 00:58:56,160
villain or enemy so far what did you like the ones where I wrote essays you like and or hate about

1158
00:58:56,160 --> 00:59:01,520
them so there's a character who if you haven't listened to our podcast before highly recommended

1159
00:59:01,520 --> 00:59:11,160
we talked about these characters there was keloy yeah I talk a lot of slimy bastard yeah it's that

1160
00:59:11,160 --> 00:59:16,760
energy and like I'm just like my mother fucker glossing over what I like wanted to say when I

1161
00:59:16,760 --> 00:59:20,960
was originally filling this out and then I was like Robert it's cool I wrote like 750 words for

1162
00:59:20,960 --> 00:59:25,560
each question right and he was like absolutely the fuck not well absolutely if it's gonna take you

1163
00:59:25,560 --> 00:59:30,480
24 hours to finish the question it wasn't I was trucking through them but what's one thing that

1164
00:59:30,480 --> 00:59:37,440
you liked about killer I am I have a quick loss make it quick quick loss more questions I know I

1165
00:59:37,440 --> 00:59:42,560
promise it's a quick loss quick loss character himself was very fun but there were like specific

1166
00:59:42,560 --> 00:59:46,760
aspects of them that I found compelling as a player and this is kind of a bit more universal for

1167
00:59:46,760 --> 00:59:52,440
like talking about a podcast instead of just our individual things this was a character who was not

1168
00:59:52,440 --> 00:59:56,840
he was a villain who was not hands first and I think that that was one of the most compelling

1169
00:59:56,840 --> 01:00:02,320
things about him is he was a villain who would sit down with the party and buy them drinks and

1170
01:00:02,320 --> 01:00:07,520
talk to them and ask them questions and be like hey well instead of us you know doing the whole

1171
01:00:07,520 --> 01:00:12,160
thing where we like chase each other down and I kill you because that's what's gonna happen you

1172
01:00:12,160 --> 01:00:18,280
can just go ahead and give me the thing that I'm looking for and I will pay you so much money I

1173
01:00:18,280 --> 01:00:23,400
will pay you actually more than money I will give you your own universe literally I will give you

1174
01:00:23,400 --> 01:00:28,360
your own universe your perfect world if you just if you just turn the other way and let me kill

1175
01:00:28,360 --> 01:00:34,160
this goddamn little elf bitch that has been a thorn in my side yeah pretty fucking much like it

1176
01:00:34,160 --> 01:00:38,280
was one of the things I really loved about this character is we got to know him as a villain we

1177
01:00:38,280 --> 01:00:41,960
spent more time with him outside of combat than in combat and I don't think that's always

1178
01:00:41,960 --> 01:00:47,240
traditional for a villain or a baby prodigal most of your experience with her in combat our

1179
01:00:47,240 --> 01:00:54,080
current like bbg to us is when we've only only interact with in combat to interject one thing

1180
01:00:54,080 --> 01:00:59,360
that I really appreciate about what I've managed to achieve is a dm is that there are many bbg's

1181
01:00:59,360 --> 01:01:04,480
and that that is visible like you all are fully aware as players the prodigal is like not the

1182
01:01:04,480 --> 01:01:10,080
whole no the whole thing like she's not even close to the bbg of the campaign no but she is a

1183
01:01:10,080 --> 01:01:15,320
significant current problem but she is the biggest possible problem that you all as a team can

1184
01:01:15,320 --> 01:01:20,840
tackle because it's like how to and this is a whole tangent before we talk about some some more

1185
01:01:20,840 --> 01:01:28,120
the answer but like creating villains that aren't just fucking impossible obstacles that your players

1186
01:01:28,120 --> 01:01:32,760
can't navigate until they hit a certain level or get a certain magical item or become powerful

1187
01:01:32,760 --> 01:01:38,200
enough like to talk about keloy specifically being 100% honest there was never going to be a time

1188
01:01:38,200 --> 01:01:42,840
where they as a team were ready to fight him at full power yeah like that just was not going to

1189
01:01:42,840 --> 01:01:48,520
happen he went through a full combat with them before they got to the final combat with him and

1190
01:01:48,520 --> 01:01:55,080
it was difficult like they almost lost several several several times and and then there are

1191
01:01:55,080 --> 01:01:59,160
villains where it's like you are thinking reasonably see yourself as a team being able to buy a

1192
01:01:59,160 --> 01:02:04,400
product being able to prodigal one day we could jump her ass if we can we are kind of already

1193
01:02:04,400 --> 01:02:08,480
like starting to go in that direction with our current session right like it's not you all decided

1194
01:02:08,480 --> 01:02:12,480
to take this turn where it's cool we're tired of her coming to us we're gonna go to her because

1195
01:02:12,480 --> 01:02:17,200
of the nature of the character she was prepared she always is but like there's still like a sort of a

1196
01:02:17,200 --> 01:02:22,440
level of unexpectedness to that and being able to have like tiered villains where it's not just one

1197
01:02:22,440 --> 01:02:27,480
villain the whole fucking time yeah like he was a slow burn keloy wasn't mentioned in the first

1198
01:02:27,480 --> 01:02:30,960
half of the campaign and that was one of the things that I really liked about it is was the

1199
01:02:30,960 --> 01:02:35,800
mystery aspect it was the first like half of this campaign was us trying to figure out who the

1200
01:02:35,800 --> 01:02:43,040
fuck what is he first of all who is he what is his fucking problem with me actually get off my

1201
01:02:43,040 --> 01:02:48,920
dick like why are you obsessed with me right and like trying to figure out okay who this person is

1202
01:02:48,920 --> 01:02:53,040
and what their deal is and what I thought was so compelling about keloy is that we got to find out

1203
01:02:53,040 --> 01:02:58,040
who he was and what his fucking problem was outside of combat instead of in it and we also had

1204
01:02:58,040 --> 01:03:04,400
a lot of problems yeah we also got to find out some of that from him as opposed to like oh we heard

1205
01:03:04,400 --> 01:03:10,440
about it from another NBC or we read about it in a book or all of this that's because no I'm

1206
01:03:10,440 --> 01:03:14,440
kidnapped right now and we're fully just and I'm just having a casual car we're sitting across

1207
01:03:14,440 --> 01:03:17,840
from each other at a table I want her to leave there was nothing casual about the conversation

1208
01:03:17,840 --> 01:03:23,600
no it was it was constantly fuck you fuck you fuck you fuck you fuck you fuck you that was

1209
01:03:23,600 --> 01:03:31,200
another note I had on here in particular this I literally wrote they were great foils because

1210
01:03:31,200 --> 01:03:35,840
of multiple reasons both one of them being they're both shitty and petty people who take

1211
01:03:35,840 --> 01:03:40,080
cheap shots and would do it again yeah I think that was by that that was one of the more interesting

1212
01:03:40,080 --> 01:03:43,680
aspects of his character was another thing that there was really compelling I would make the

1213
01:03:43,680 --> 01:03:47,040
argument that there was not a single person in the first campaign that was objectively a good

1214
01:03:47,040 --> 01:03:54,920
person no like I think rag bad and and I would I will disagree about him let me specify with why

1215
01:03:54,920 --> 01:03:58,760
I say rag bad rag bad was like an elf ranger who listened to previous episode podcast world

1216
01:03:58,760 --> 01:04:05,520
serpent's end his background was very good natured he was like good neutral and that like his

1217
01:04:05,520 --> 01:04:10,600
primary role was to essentially a hunt food for a village that took him in when he was like a

1218
01:04:10,600 --> 01:04:16,000
younger elf they got sort of cut off from his his like tribe okay but because of the fact that

1219
01:04:16,000 --> 01:04:21,920
he grew up alone and mostly in the woods he was very like anti-social and really only cared about

1220
01:04:21,920 --> 01:04:26,760
like a handful of things when being his village to being being good at hunting and in three

1221
01:04:26,760 --> 01:04:30,840
getting away from people so there wasn't any goodness to be expressed there because he was

1222
01:04:30,840 --> 01:04:37,800
stuck in a room full of people he didn't fucking like yeah you could say fucking Killian was to

1223
01:04:37,800 --> 01:04:43,600
an extent like I think there was some good nature in there but again only towards nature itself

1224
01:04:43,600 --> 01:04:48,560
yeah he was fully willing to commit crimes and kill people if it meant helping his friends and

1225
01:04:48,560 --> 01:04:54,120
then also helping nature like he didn't really give a fuck he let several corpses get raised like

1226
01:04:54,120 --> 01:04:59,880
like a lot of them yeah there was there wasn't really a hard line for him but I think what is

1227
01:04:59,880 --> 01:05:04,280
so interesting about keloid was it was like keloid not trying to take down like a group of

1228
01:05:04,280 --> 01:05:09,960
paladins clerics and fighters it was keloid trying to take down this shifty ass scumming group of

1229
01:05:09,960 --> 01:05:15,560
people that will do any and everything to get away from him or to pull one over on him consequences

1230
01:05:15,560 --> 01:05:20,360
be damned yeah and it was that was so world's gonna fall cool fuck you you're not getting what you

1231
01:05:20,360 --> 01:05:25,560
want and one of the big things I'm already a sucker for any like villains that you the with

1232
01:05:25,560 --> 01:05:31,560
a personal connection to like and this was a character who I was not technically related to

1233
01:05:31,560 --> 01:05:38,200
but like in a way very involved in not a familiar relation yeah it's too complicated to explain

1234
01:05:38,200 --> 01:05:44,040
like right off the cuff listen to the but having that personal connection was great and then also

1235
01:05:44,040 --> 01:05:47,480
looking at it and being like there's several parallels there of like my character was compared

1236
01:05:47,480 --> 01:05:53,000
to this character to the fucking villain yeah multiple times not only by the party members

1237
01:05:54,200 --> 01:05:59,080
upon like first meeting them was like are y'all like either like a thing or related or like there

1238
01:05:59,080 --> 01:06:04,200
has to be some connection between you two because y'all are like two peas in a fucking pod and like

1239
01:06:04,200 --> 01:06:10,200
she was he was referred to as her friend by party members for like a while and then also having

1240
01:06:10,200 --> 01:06:15,480
NPCs in the world be like oh yeah y'all are like but like you work together and it's like no like

1241
01:06:15,480 --> 01:06:20,840
don't not a co-worker don't associate me I actively make attempts on his life you like every day

1242
01:06:20,840 --> 01:06:25,960
it's not a joke um and then also like having that and then like all of these different other foils

1243
01:06:25,960 --> 01:06:30,600
of like personality foils and then that like that cheap shotness and being able to be like it's that

1244
01:06:30,600 --> 01:06:35,720
level of pettiness of like this was also a bad guy like this was a very powerful character and I

1245
01:06:35,720 --> 01:06:43,400
stabbed him more times than I can count and it was like a thing of like it's also it makes very

1246
01:06:43,400 --> 01:06:50,280
terrifying villain to be able to have like your players fucking throw hands and like knives and

1247
01:06:50,280 --> 01:06:55,080
shit upon seeing this person and then just not even having them react yeah in any way and then the

1248
01:06:55,080 --> 01:07:00,840
one time that he did react he fucking like nuked her yeah and like it was one of those moments of

1249
01:07:00,840 --> 01:07:05,400
like it's also a fun thing as a villain to be like yeah I'm that fucking powerful that you like

1250
01:07:05,400 --> 01:07:10,120
stabbing me like really you're gonna do this we can't just talk why can't we just talk and it's like

1251
01:07:10,120 --> 01:07:16,680
it was 100% that fucking sound I'm the devil from the bible yeah it was just I don't give a shit

1252
01:07:16,680 --> 01:07:20,360
about your monologues I don't care what plans you have the magical items are cute or whatever but

1253
01:07:20,360 --> 01:07:25,080
like respectfully yeah I am older than all of your lifetimes can bind I will outlive your

1254
01:07:25,080 --> 01:07:29,320
grandchildren's grandchildren I don't know why we're having this conversation right now respectfully

1255
01:07:29,320 --> 01:07:34,040
step on the pedestal so we can start this it was it was also so fun playing with a petty villain

1256
01:07:34,040 --> 01:07:38,840
of like two you just put the two pettiest motherfuckers in a room and it was truly a lot of like

1257
01:07:38,840 --> 01:07:44,600
fuck you it was the cheapest shots that you can imagine you like you fucking horn I'm like and

1258
01:07:44,600 --> 01:07:51,000
bitch yeah try it again okay like it was just next very fun thank you next uh who is or was your

1259
01:07:51,000 --> 01:07:58,920
favorite NPC and why okay uh probably not a surprise right current one is jury um I've talked about

1260
01:07:58,920 --> 01:08:03,720
this I think that he's just one of the most fleshed out characters that I've like come across

1261
01:08:03,720 --> 01:08:09,240
in like any d&d media honestly that's not a player character he feels more fleshed out than

1262
01:08:09,240 --> 01:08:13,800
several player characters I'm not saying at our table um it's valid though yeah there's more

1263
01:08:13,800 --> 01:08:19,160
personality to him in backstory and like moral and intuition and in all those those fun things

1264
01:08:19,160 --> 01:08:24,360
that come with the character than most and it's all so there and there was a you can just tell

1265
01:08:24,360 --> 01:08:30,280
even from the way that he and this is me also kind of like I guess hyping you up as a dm hell yeah

1266
01:08:30,280 --> 01:08:36,360
um and like are a kind of player almost um you could tell you can tell this characters or this

1267
01:08:36,360 --> 01:08:41,880
NPCs inner life so clearly through like non like through interactions that aren't even there you

1268
01:08:41,880 --> 01:08:47,480
can tell by the way that he interacts with each person in the party that there's an inner life

1269
01:08:47,480 --> 01:08:51,960
going on because he has such a different relationship with each of these people like for example um he

1270
01:08:51,960 --> 01:08:57,640
has a like the rival re-estrangement with shadow and then he also has his personal fucking beef

1271
01:08:57,640 --> 01:09:03,720
with volt now and then is still like in the hero person cock blocker bro in front of grown ass cock

1272
01:09:03,720 --> 01:09:09,480
blocker was crazy move out of my fucking house um and then the general like hero persona that he's

1273
01:09:09,480 --> 01:09:13,320
putting on and causing chip and one of the moments that I like wrote down as an example that highlighted

1274
01:09:13,320 --> 01:09:19,880
this the best is there's a moment where another NPC um named morphe is telling the party um about

1275
01:09:19,880 --> 01:09:25,000
how he and nightlight met and is like oh it's like a goofy story she was trying to buy a gun and then

1276
01:09:25,000 --> 01:09:28,600
I like helped her because she started like fighting the people who were trying to buy she was trying

1277
01:09:28,600 --> 01:09:34,280
to buy a gun from and like blah blah blah it was a cute little bit and then the character jury

1278
01:09:34,280 --> 01:09:40,040
interrupts him in the middle of this and is like okay cool that was fun um and like normally you

1279
01:09:40,040 --> 01:09:43,720
would think it would be like kind of difficult to interrupt yourself because you're having two

1280
01:09:43,720 --> 01:09:48,280
separate conversations but you could immediately read okay cool I know exactly why this character

1281
01:09:48,280 --> 01:09:52,520
is interrupting this character is uh a little bit jealous and also upset that he's not the spotlight

1282
01:09:52,520 --> 01:09:58,200
of attention right now and also he came here with homegirl and you're talking about him

1283
01:09:58,200 --> 01:10:03,240
are you talking about her and you're talking about how like y'all mad that's cute fuck you um and

1284
01:10:03,240 --> 01:10:07,880
just being able to tell like that in her life from an interaction that could and should have been

1285
01:10:07,880 --> 01:10:12,040
pretty difficult to pull off as a DM just in terms of like interrupting yourself yeah that was hard

1286
01:10:12,040 --> 01:10:17,240
doing um but it came across like really really clearly and then another one in the same way and

1287
01:10:17,240 --> 01:10:21,560
this is going into character relationships and I think this is very character relationship driven

1288
01:10:21,560 --> 01:10:25,960
I think the characters that I'm drawn to in terms of like NPCs and villains the most

1289
01:10:25,960 --> 01:10:31,880
are ones that have a personal and like a a deeper connection and like very complicated or like deeper

1290
01:10:31,880 --> 01:10:38,360
relationship with my particular player I just think that's like by nature um it in the same way

1291
01:10:38,360 --> 01:10:43,080
that Magnolia and like I don't think I would like have liked Keyloy as a villain so much

1292
01:10:43,080 --> 01:10:47,160
if I was not playing Magnolia I don't think that I would like jury as much if I was not playing

1293
01:10:47,160 --> 01:10:51,960
nightlight yeah because once again I think there's a lot of opportunities just with the way that these

1294
01:10:51,960 --> 01:10:57,800
characters are are written and the way that like I that nightlight is and the thing that has been

1295
01:10:57,800 --> 01:11:03,000
established with jury is like they're very different characters they're like very I cannot

1296
01:11:03,000 --> 01:11:07,640
describe to you how different they are very different people um literally two opposite ends of the

1297
01:11:07,640 --> 01:11:12,760
spectrum she's a huge like hero fan she wants to be here she's up and coming she's broke um she's

1298
01:11:12,760 --> 01:11:17,880
super optimistic and believes that there's good in everyone to a fault which is another thing

1299
01:11:17,880 --> 01:11:23,320
that I'll talk about in a minute and then jury just what's quick rundown jury is he's like jury is

1300
01:11:23,320 --> 01:11:31,320
like a fresh out of like a couple years out of college um like 23 24 blonde hair blue eyes no

1301
01:11:31,320 --> 01:11:37,160
facial hair um like a solid black and gold suit with like a little bit of his chest exposed he's

1302
01:11:37,160 --> 01:11:43,400
uh always at the center of attention he has a lot of money to throw behind like his campaigns and

1303
01:11:43,400 --> 01:11:49,320
in being like a spotlight a hero's hero but also doesn't really have any super powerful unique

1304
01:11:49,320 --> 01:11:55,400
abilities to boast of his own so a lot of the his um a lot of what makes jury jury is his personality

1305
01:11:55,400 --> 01:12:00,840
both in public and in private like he has a very loud presence whether it is any comic book on

1306
01:12:00,840 --> 01:12:08,040
social media or behind closed doors um he is very loud he's very arrogant he's very boisterous he's

1307
01:12:08,040 --> 01:12:13,400
very confident he's trained a lot harder than a lot of other heroes have because he has to make up

1308
01:12:14,200 --> 01:12:19,800
so much of his lack of natural ability and just fucking raw strength and just like tactical

1309
01:12:19,800 --> 01:12:23,240
knowledge and he's very much one of those things where like you meet him you think he's an absolute

1310
01:12:23,240 --> 01:12:27,000
douchebag but then you get into combat and you're like thank fucking god juries here yeah because

1311
01:12:27,000 --> 01:12:33,080
he's like holy shit it's over he's like literally was hidden in the clouds got an entire round of

1312
01:12:33,080 --> 01:12:38,520
surprise because of how well hidden he was came down and fucking accidentally killed someone or

1313
01:12:38,520 --> 01:12:42,760
like accidentally down someone you could tell like this was robert be like that was not fuck i didn't

1314
01:12:42,760 --> 01:12:49,800
mean to do that supposed to happen um like he's a wildly he's a wildly frustratingly capable character

1315
01:12:49,800 --> 01:12:54,760
and because he is that capable that's where like the shitty personality comes in yeah he's a hero

1316
01:12:54,760 --> 01:12:59,560
because it's fun to be a hero not because he enjoys being a great person but because it's just fucking

1317
01:12:59,560 --> 01:13:06,360
fun and it it creates such a fun dynamic for these two particular like characters i think because a

1318
01:13:06,360 --> 01:13:11,000
there's just with the idea of like okay this person is kind of a douchebag like there's no

1319
01:13:11,000 --> 01:13:16,840
getting around that they're involved in something shady um but this is also another like night

1320
01:13:16,840 --> 01:13:21,640
light as a character who believes there's good and everyone to a fault why would she not yeah

1321
01:13:21,640 --> 01:13:27,640
like why not him yeah no she believes that 100 to her core and so that creates a lot of fun dynamics

1322
01:13:27,640 --> 01:13:31,960
of okay this is a character who's definitely going to make shitty decisions i'm so confident in saying

1323
01:13:31,960 --> 01:13:37,480
that yeah like i think that's fair to say um see i think one of the things that i did right with him

1324
01:13:37,480 --> 01:13:41,800
in the beginning was having him be like his introduction was really shitty he was basically

1325
01:13:41,800 --> 01:13:48,200
he was a little buzzed um he was actively drinking beer on a rooftop next to uh what a how is it like

1326
01:13:48,200 --> 01:13:55,320
21 22 yeah 21 he's like 24 25 he's been a hero she star struck like holy shit it's jury he's

1327
01:13:55,320 --> 01:14:01,960
standing on the rooftop next to me asking me if i want to be a partner yeah that's you got any leads

1328
01:14:01,960 --> 01:14:06,280
like let's go be heroes because i i totally know what i'm doing yeah and then it's like cool i'm

1329
01:14:06,280 --> 01:14:11,800
now tack like jerry's now tagging along to this like spur of the moment fucking whiteboarded red

1330
01:14:11,800 --> 01:14:17,240
line everywhere like absolutely it's piercing board yeah 100 just put together theory on

1331
01:14:17,240 --> 01:14:21,000
where this character that's gone missing is and now he's like basically hijacked the mission but

1332
01:14:21,000 --> 01:14:24,760
nightlight is all too happy to have him there because it's like cool they're working together

1333
01:14:24,760 --> 01:14:29,720
yeah um but then instead of being a shitty person and flying away from this combat counter

1334
01:14:29,720 --> 01:14:33,800
when he got flustered because he did very early in he intimidated because someone said his government

1335
01:14:33,800 --> 01:14:40,200
name out loud uh or at least his government last name um instead of running away he immediately

1336
01:14:40,200 --> 01:14:45,960
goes fucking fists and is like cool fighting our way out of this like um and then saved saved a

1337
01:14:45,960 --> 01:14:52,680
kid like the child in the combat encounter was like the main source of um like want to keep safe

1338
01:14:52,680 --> 01:14:57,160
like everyone very quickly rallied as a a group of unknown party members because there was like a

1339
01:14:57,160 --> 01:15:01,800
good thing to be done and jury was the one that did that like jury immediately went to the kid

1340
01:15:01,800 --> 01:15:06,840
once he was aware that the kid was in the building grabbed the kid flew out yeah um and then helped

1341
01:15:06,840 --> 01:15:10,760
kind of support in different ways through like hit and run tactics but like i think that was one

1342
01:15:10,760 --> 01:15:15,320
of the better decisions i made uh for him as an npc was to show that like yes he's got a really

1343
01:15:15,320 --> 01:15:20,360
shitty personality but he is still a hero and he's not going to back down from being one either

1344
01:15:20,360 --> 01:15:27,480
yeah almost to like a really stubborn um like extent like the the links that he will go to be a hero

1345
01:15:27,480 --> 01:15:32,680
not just like being seen as one but just actively being one to himself are probably farther than

1346
01:15:32,680 --> 01:15:37,080
most people would go yeah uh which is what makes him more of a unique npc and like unique person

1347
01:15:37,080 --> 01:15:44,760
to interact with i think it also makes for like this weird because uh he quickly got a little

1348
01:15:44,760 --> 01:15:50,360
bit exhausted with uh nightlight towards the end of like interacting with her after he was like okay

1349
01:15:50,360 --> 01:15:54,760
cool she's not gonna fuck off and like do drugs and party with me so yeah why the fuck are we here

1350
01:15:56,440 --> 01:16:01,080
and then he ended and he comes around and he was like okay here let me give you some advice

1351
01:16:01,080 --> 01:16:06,840
and then was in like the most recent session reached out to her and like i mean yeah it was also for

1352
01:16:06,840 --> 01:16:12,920
ulterior motives yeah 100 but that was still like the first superhero in this world who is like viewed

1353
01:16:12,920 --> 01:16:18,680
her as a hero and like reached like reached out and like actually was like no i mean like yeah i'm

1354
01:16:18,680 --> 01:16:23,160
trying to sleep with you but also there is a real case that like yeah we could be working on and you

1355
01:16:23,160 --> 01:16:28,760
know something about it clearly and i can help yeah i can be present yeah so i need to be really

1356
01:16:28,760 --> 01:16:34,360
it's very much that like daisy has or nightlight has such like i can fix him energy um and he is a

1357
01:16:34,360 --> 01:16:39,400
thing he is a person to be fixed homeboy is a fixer upper oh yeah 100 that's for sure and i think

1358
01:16:39,400 --> 01:16:43,320
it's also a fun thing of like not knowing what is going to come next because these characters are so

1359
01:16:43,320 --> 01:16:48,120
different and it could go so many ways um i think it's something and like i'm not even talking in

1360
01:16:48,120 --> 01:16:53,160
like a romantic sense or anything but like literally i don't ever know what the next interaction with

1361
01:16:53,160 --> 01:16:58,040
these two characters is going to look like in a positive way of like i think there's just so many

1362
01:16:58,040 --> 01:17:02,440
routes that it could take because they feel like two very very fleshed out people um yeah like they're

1363
01:17:02,440 --> 01:17:06,600
very much real people i think jury is probably the one i've reached a point in this particular

1364
01:17:06,600 --> 01:17:13,560
campaign where um all of my npcs feel like very distinct personalities that i just so happened

1365
01:17:13,560 --> 01:17:19,320
to put the face on like kind of in that in that more actory realm like sometimes it feels like

1366
01:17:19,320 --> 01:17:23,800
method acting with the characters because it goes beyond just you get in there it goes beyond just

1367
01:17:23,800 --> 01:17:29,160
remembering the personalities and like the the plot hooks of characters like it is fully trying to

1368
01:17:29,160 --> 01:17:32,360
embody those people when i'm talking is them otherwise i'm just it's going to come off

1369
01:17:32,360 --> 01:17:36,200
awkward it's going to flop i think that's something you do very well because a lot of the times and

1370
01:17:36,200 --> 01:17:40,200
one of the things i respect about you as a dm but also can like find frustrating as a player

1371
01:17:40,200 --> 01:17:47,160
is when you are when you are an npc i will say this my man acts like he's in there it is ridiculous

1372
01:17:47,160 --> 01:17:52,200
to avoid where sometimes i'm like robert this is not feasible for our table because he'll be like

1373
01:17:52,200 --> 01:17:57,800
cool this is what the npcs goal is and i am not going to stop until they get that goal i've been

1374
01:17:57,800 --> 01:18:02,520
in a common encounter with another people don't stop man who tries to kidnap me in the middle of a

1375
01:18:02,520 --> 01:18:07,560
fight and i'm like what is your game plan here so fucking fun that was crazy shut up in the middle

1376
01:18:07,560 --> 01:18:11,640
of an end all be all combat encounter they're like okay loose alliance we can't kill this thing and he

1377
01:18:11,640 --> 01:18:16,120
was like i kill that i fuck off i hate this bitch i hate this bitch way more than i hate you guys

1378
01:18:16,120 --> 01:18:21,640
and then mid-combat encounter is like actually old person it's just fully like actually we're

1379
01:18:21,640 --> 01:18:26,120
gonna take a very different route now i'm going to kidnap someone and i was like at the moment

1380
01:18:26,120 --> 01:18:30,520
i was like these have a very distinct goal and in mind when i try to play them because that's

1381
01:18:30,520 --> 01:18:34,600
what helps me get in their their state of mind and i think it's really cool but also as a player

1382
01:18:34,600 --> 01:18:38,520
i'm sitting there going what the fuck is your game plan here right now if you kidnap me in the

1383
01:18:38,520 --> 01:18:43,560
middle of this fight there's a dragon we have to kill the dragon if you don't drag and don't mean

1384
01:18:43,560 --> 01:18:48,440
shit to me fuck tell it eats me like another example of that was with fucking jury in the last

1385
01:18:49,160 --> 01:18:54,360
or not the last session the one before that when this certain character we talked about like middle

1386
01:18:54,360 --> 01:18:59,400
school chaperone is this fucking grown as me and is following my character as she's going to meet up

1387
01:18:59,400 --> 01:19:07,000
with this hot hero guy who is like hey you want to work on a case together fuck yeah i do um she's

1388
01:19:07,000 --> 01:19:13,080
in like she's excited for this and he's like cool leave yeah chaperone i'm gonna need you to dip

1389
01:19:13,080 --> 01:19:18,360
like you want you weren't invited for this multiple times and then is like cool no i'm not i'm gonna

1390
01:19:18,360 --> 01:19:22,360
say oh yeah yeah yeah we'll meet you there we'll meet you there i'm going to not give you the address

1391
01:19:22,360 --> 01:19:28,040
and i'm going to fucking super speed flyway and literally was doing like legitimately as if robert

1392
01:19:28,040 --> 01:19:33,480
was like a player character trying to get volt to fucking leave a hundred percent like a pc i was

1393
01:19:33,480 --> 01:19:41,320
like how do i what do i fucking do a gun yeah well he decides hey i'm gonna follow them and

1394
01:19:41,320 --> 01:19:47,480
basically to to stay with them i'm not going to lose them i refuse to do that eyes on he follows

1395
01:19:47,480 --> 01:19:52,360
jury flies faster than he can than he can basically watch uh he gets a really high investigation

1396
01:19:52,360 --> 01:19:55,560
check manages to track down where jury lives which is basically like the top of a pen house

1397
01:19:55,560 --> 01:20:01,080
apartment and then proceeds to basically wait outside yeah like just waits outside and then

1398
01:20:01,080 --> 01:20:07,320
eventually teleports in the house and jury go jury walks out and goes hey didn't i tell you to

1399
01:20:07,320 --> 01:20:12,520
fuck off and he was like yeah but i don't really care and then jury goes yeah i think i have to

1400
01:20:12,520 --> 01:20:17,080
stick to remember telling you don't step on my fucking property yeah or it's going to become

1401
01:20:17,080 --> 01:20:21,880
like a physical altercation where you get arrested like that is that i'm not this isn't i'm going to

1402
01:20:21,880 --> 01:20:25,080
throw you out on your ass this is i'm going to throw you out on your ass then i'm going to charge

1403
01:20:25,080 --> 01:20:29,560
you with trespassing and i'm going to lock you up in jail yeah it was one of those moments where i'm

1404
01:20:29,560 --> 01:20:33,400
like is there about to be like like it looked like they were going to be real hands thrown so i didn't

1405
01:20:33,400 --> 01:20:37,400
know if the npc was going to be the one that's going first that was the level of like so then the

1406
01:20:37,400 --> 01:20:41,400
character doesn't back down and he's like i don't really care about you so you know what jury does

1407
01:20:41,400 --> 01:20:45,080
jury goes you know what that's fine we'll see how much you care about the next thing i do goes to

1408
01:20:45,080 --> 01:20:49,320
his gun safe pulls out a gun and then walks into the basically the family room and points out and

1409
01:20:49,320 --> 01:20:55,000
goes cool this is the game you want to play i can throw hands i have super speed we'll make this

1410
01:20:55,000 --> 01:20:59,960
real easy you get shot you go down like the rest of them it was i really get out of my house it was

1411
01:20:59,960 --> 01:21:04,120
a lot and it was at that point that it clicked with the character oh i don't want it to get this

1412
01:21:04,120 --> 01:21:10,440
serious and then he left which is a very mature decision which was crazy that it took that long

1413
01:21:10,440 --> 01:21:14,600
but like that that for me was a very defining moment for jury's personality because it's like

1414
01:21:14,600 --> 01:21:18,920
yeah i want to do everything like to the best of my own ability but also i'm not above taking the

1415
01:21:18,920 --> 01:21:22,840
easy way out of the situation especially if this is like a quick and immediate goal that i gotta get

1416
01:21:22,840 --> 01:21:27,960
done yeah i'd love to do it the hero way i don't have time for a grown-ass man in pajamas standing

1417
01:21:27,960 --> 01:21:34,120
in my family room leave gun yeah it was and it's one of the things i like really respect about the

1418
01:21:34,120 --> 01:21:39,320
NPCs that you do is they feel so like fully formed out and that's also because i i think that one of

1419
01:21:39,320 --> 01:21:44,200
the ways that we play is we don't have a lot of like random NPCs it is a lot of like most of the

1420
01:21:44,200 --> 01:21:48,360
people that we meet we're gonna meet or talk to them gonna continue to meet or continue to talk to

1421
01:21:48,360 --> 01:21:55,080
and it's really cool to see how fleshed out these people are okay uh she's crazy like a 25 minute

1422
01:21:55,080 --> 01:21:59,320
answer but thank you no i really appreciate it uh name something you'd like to see more of in our

1423
01:21:59,320 --> 01:22:06,520
dnd sessions going forward um i like it i love playing with all of the NPCs but i think that's

1424
01:22:06,520 --> 01:22:11,160
also just because of like the way that they're written um is really fun so i always love those

1425
01:22:11,160 --> 01:22:18,920
interactions um i also have been really enjoying like i seeing the party interact with each other

1426
01:22:18,920 --> 01:22:23,640
and also with some of these NPCs which is like finally starting to pick up almost fucking six

1427
01:22:23,640 --> 01:22:30,200
months into the campaign yeah um but i think like and it's starting to happen now of like

1428
01:22:30,200 --> 01:22:35,640
characters asking about other characters like i was asked for the first time ever at this goddamn table

1429
01:22:35,640 --> 01:22:42,120
um for this particular campaign by the way no ever oh for what i'm about to say yikes um

1430
01:22:42,760 --> 01:22:50,200
from another player at the table being like hey so what's your deal crazy that it's the amount of

1431
01:22:50,200 --> 01:22:56,040
the lack of information of personal information that is traded between players at this table

1432
01:22:57,160 --> 01:23:02,200
it's baffling and what's the most baffling to me is it wasn't like a big plot hook that

1433
01:23:02,200 --> 01:23:07,880
that caused this to happen no the reason they asked is because she showed up with a man she

1434
01:23:07,880 --> 01:23:13,640
showed up with jury and then they were like cool who do you hang out with hold me aside and like

1435
01:23:14,680 --> 01:23:19,640
what's up man yeah what are we doing what are we doing what are we bringing random random people

1436
01:23:19,640 --> 01:23:24,360
here why are they here yeah and it's like oh now we have questions yeah now we have questions

1437
01:23:24,360 --> 01:23:28,520
it's yeah i've never truly i've never seen a group of players get so far as a party and then not be

1438
01:23:28,520 --> 01:23:32,920
able to answer simple questions like why are you a party yeah that was a question that like that is

1439
01:23:32,920 --> 01:23:38,600
the extent that like lack of information being traded will go at this table there was a moment where

1440
01:23:39,800 --> 01:23:43,960
going back to jury jury asked my character was like why do you hang out with these people

1441
01:23:43,960 --> 01:23:51,320
and me as a player i went well fucking fumbled 100 i have no idea i actually don't know

1442
01:23:51,320 --> 01:23:57,000
yeah i mean i know logically it's because we all are sitting at this table but like

1443
01:23:57,960 --> 01:24:02,920
there was not really an in-character reason um at all yeah other than just like this is a group

1444
01:24:02,920 --> 01:24:08,200
of people i found myself being shacked up with by the essentially association with a crime like

1445
01:24:08,200 --> 01:24:13,240
yeah it was like i didn't really have a choice we gotta be together because we gotta be together

1446
01:24:13,240 --> 01:24:18,120
yeah i mean the law i guess the eyes of the law until we resolve our our largest problem which

1447
01:24:18,120 --> 01:24:23,160
is harboring a fugitive yeah i also think uh i love dialogue and combat we finally started

1448
01:24:23,160 --> 01:24:27,320
having dialogue and combat yeah moments where you're like jury came through the communicators

1449
01:24:27,320 --> 01:24:33,000
and people started using them finally um but of even being like cool you watch your teammate do

1450
01:24:33,000 --> 01:24:35,880
something sick as shit over there there was a moment where two of our characters did like a

1451
01:24:35,880 --> 01:24:41,800
little combo move and another character you want to see the name of the no i'm good i'm so okay

1452
01:24:41,800 --> 01:24:48,120
not saying that you want to say it i'll spell the second word so there's an ability in the book and we

1453
01:24:48,120 --> 01:24:57,800
skip this actually any jne ga bolt it's like mega but with an n that's the name does it it's

1454
01:24:57,800 --> 01:25:02,120
shorthand for negative bolt because it is basically a shit ton of necrotic damage

1455
01:25:03,240 --> 01:25:07,560
a couple of our heroes come up with a combo move because they reached a certain basically a

1456
01:25:07,560 --> 01:25:11,880
a certain level of familiarity with each other that i want to incentivize continuing to build

1457
01:25:11,880 --> 01:25:16,200
those relationships because it was like frankenstein and frankenstein's monster finally figured out how

1458
01:25:16,200 --> 01:25:21,800
to make things work and so of course uh they were trying to figure out what to name their super

1459
01:25:21,800 --> 01:25:27,080
move which is basically one of them sticks out like a little conduit on the outside of their body

1460
01:25:27,080 --> 01:25:32,040
our electrics superhero or lightning superhero charges it and then our our robot body can choose

1461
01:25:32,040 --> 01:25:40,120
what to do with that energy so they decided to call it mega then the name of the of the power

1462
01:25:40,120 --> 01:25:47,640
which is mega with an n bolt so mega mega volt but with an n and um if you can piece together

1463
01:25:47,640 --> 01:25:52,280
what that sounds like when you say the second word really quick that's why they chose it

1464
01:25:53,080 --> 01:25:57,640
actually that's why one person i you need to practice i'm getting there i'm getting there

1465
01:25:57,640 --> 01:26:01,800
the one of one of the one of our players is white in this equation and the other player is black

1466
01:26:01,800 --> 01:26:06,680
it was our black player that decided it would be really funny to try and get the white player to

1467
01:26:06,680 --> 01:26:11,480
slip up at the table and call it that and to this day our white player has not said the name of the

1468
01:26:11,480 --> 01:26:22,280
super move once anyway cool yeah we are getting canceled our players my kid canceled we're fine

1469
01:26:22,840 --> 01:26:28,440
what was what's something that you would like to see less in our city we gotta go we gotta go we

1470
01:26:28,440 --> 01:26:32,760
don't have time we gotta go never mind i guess i won't give my really cool example oh my god what

1471
01:26:33,320 --> 01:26:40,200
what is your really cool example there was a moment where this is not fast okay cause i turned to my

1472
01:26:40,200 --> 01:26:44,200
character and was like oh my god did you see that they've got a fucking rail gun now or basically

1473
01:26:44,200 --> 01:26:48,120
like things like that of like reacting to what other people are doing i think it's really really

1474
01:26:48,120 --> 01:26:52,200
cool and i would love to do that more fantastic name something you'd like to see less in our dnd

1475
01:26:52,200 --> 01:26:58,040
sessions i can't give an answer that's nice for the podcast name i cannot name the podcast

1476
01:26:58,040 --> 01:27:04,200
come on i think i would like to see people listen more okay um i think i think that became very

1477
01:27:04,200 --> 01:27:09,720
apparent to the table after our flashpoint episode mm-hmm yep i would really like to be taken

1478
01:27:09,720 --> 01:27:14,680
to see i would like players at our table and characters at our table to take me a little

1479
01:27:14,680 --> 01:27:21,720
bit more seriously right um as like to to clarify to clarify because it sounds immediate shitty but

1480
01:27:21,720 --> 01:27:26,120
i think context is needed for that one in particular i don't mind the answer i think being real in

1481
01:27:26,120 --> 01:27:31,880
that sense is really important because her character is the young the second second youngest in the

1482
01:27:31,880 --> 01:27:37,080
group and because the crazy part and because she's been down in a few combat encounters and she's

1483
01:27:37,080 --> 01:27:43,000
very like new to the game and is like ah ah ah what do i do what do i do oh shit things are happening

1484
01:27:43,720 --> 01:27:49,000
our our heroes that have a little bit more experience there are two of them specifically

1485
01:27:49,000 --> 01:27:57,320
have very much taken on this role of like coddling and chaperoning and not really mentoring but being

1486
01:27:57,320 --> 01:28:04,840
like oh pretty baby that's so cute of you to think that you can do things we're gonna just keep you

1487
01:28:04,840 --> 01:28:11,000
safe from the outside world and i think that's less of the the players themselves in much more

1488
01:28:11,000 --> 01:28:15,720
of the players getting really into what they think their characters would feel which is basically

1489
01:28:15,720 --> 01:28:21,560
this sense of responsibility um and i i like that we've had a very real emotion in the campaign i

1490
01:28:21,560 --> 01:28:25,800
don't necessarily like how it's made you feel as a player um but i think it is something interesting

1491
01:28:25,800 --> 01:28:29,640
to explore because the whole reason why i wanted to do this campaign or one of the reasons was to

1492
01:28:29,640 --> 01:28:36,280
explore a very complicated dynamic between heroes in a group um because it is not it is not easy to

1493
01:28:36,280 --> 01:28:40,680
put a group together when you have five different reputations to take to take in mind when you

1494
01:28:40,680 --> 01:28:45,160
have five different secret identities when you have five backgrounds five groups of family members

1495
01:28:45,160 --> 01:28:49,880
and loved ones that you care about five different sets of powers that's fucking hard yeah and it is

1496
01:28:49,880 --> 01:28:53,720
not as simple as getting in a spaceship and then getting blasted with radiation and coming back

1497
01:28:53,720 --> 01:28:58,760
being able to turn your fucking fingers into silly string that's not how it happens um real people

1498
01:28:58,760 --> 01:29:02,680
are real people and there's a hundred percent always going to be a risk when you have a older

1499
01:29:02,680 --> 01:29:08,360
experienced adventurer or a hero and a younger inexperienced hero or adventurer um where one

1500
01:29:08,360 --> 01:29:12,680
where the older person's basically gonna be like cool i'm either gonna do it for you i'm gonna tell

1501
01:29:12,680 --> 01:29:17,240
you how to do it and then do it myself or i'm gonna make sure that you don't die yeah and it can get

1502
01:29:17,240 --> 01:29:21,800
very coddling very quick and i think it's a very real thing to try and deal with as characters but

1503
01:29:21,800 --> 01:29:26,200
it is frustrating as a player to deal with because it's like come on when are you gonna give it up

1504
01:29:26,200 --> 01:29:30,920
when are we gonna get out of this headspace because it was also like i think there was also an idea

1505
01:29:30,920 --> 01:29:36,280
of like my character has gone down multiple times she has i would also like to say my girl has gotten

1506
01:29:36,280 --> 01:29:39,960
back up every fucking time she's an incredibly resilient hero it's one of the things that she

1507
01:29:39,960 --> 01:29:45,160
does best as being a support and being resilient and getting up and having a backup plan like she's

1508
01:29:45,160 --> 01:29:50,120
an incredibly intelligent strategist because she spends her free time reading comic books

1509
01:29:50,760 --> 01:29:55,240
like learning and studying the examples of what this kind of shit looks like i mean it's obviously

1510
01:29:55,240 --> 01:29:59,640
different like i can't watch all fucking a bajillion seasons of Grey's Anatomy and then

1511
01:29:59,640 --> 01:30:05,480
perform open heart surgery but she can but if somebody who can literally manifest the powers

1512
01:30:05,480 --> 01:30:09,800
and abilities of the people that she reads about it can definitely get a lot closer to that

1513
01:30:09,800 --> 01:30:16,120
yeah so there has to come a point is is characters and is players to give up on this particular

1514
01:30:16,120 --> 01:30:21,400
character feature or point where it's like okay she can hold her own she can do her own thing she

1515
01:30:21,400 --> 01:30:27,320
is not a character or a hero to be coddled she has somebody that just needs to learn and to study

1516
01:30:27,320 --> 01:30:33,000
and to grow but like in their own way without just being like padded on the head and pushed into the

1517
01:30:33,000 --> 01:30:37,000
corner oh pretty baby we'll take care of you because it's it stunts growth in real life and in

1518
01:30:37,000 --> 01:30:41,960
any games like it's just there's no there's no two ways around it so i'm 100% agree um i think

1519
01:30:41,960 --> 01:30:45,640
there is a level of metagaming that happens to the table that is weird because people are very

1520
01:30:45,640 --> 01:30:52,600
quick to go damn i don't like that npc you haven't met them but then also be like damn i'm gonna take

1521
01:30:52,600 --> 01:30:57,960
care of that character you along with everybody else this table have watched this character

1522
01:30:57,960 --> 01:31:03,880
player pc whatever the fuck all the above get through every single combat encounter in survive

1523
01:31:03,880 --> 01:31:08,920
not only that but take down one of the most strongest marshal characters take down several

1524
01:31:08,920 --> 01:31:14,360
people like it i mean it incredibly proficient hero and that's what's so exciting about members

1525
01:31:14,360 --> 01:31:19,080
that's what's so exciting about nightlight is that she has so much potential to be an incredibly

1526
01:31:19,080 --> 01:31:25,160
powerful hero she's just stuck in a group of people that very much see it one way and no other way

1527
01:31:25,160 --> 01:31:28,920
yeah you know and i think that's one of the things that makes jury kind of fun is like he doesn't

1528
01:31:28,920 --> 01:31:33,480
really give a shit yeah i don't really care what level you are i think you're attractive

1529
01:31:33,480 --> 01:31:38,840
you're competent as a person there's something to happen here yeah that's what we're going with

1530
01:31:38,840 --> 01:31:44,600
i think a good flip of this was uh literally talking about i was when i invited this character to a

1531
01:31:45,320 --> 01:31:48,920
basically our like a little ambush we were doing and i like mentioned the fact i was like well i'm

1532
01:31:48,920 --> 01:31:53,080
playing bait so like if you want to come for that reason he was like oh yeah sure and so like made

1533
01:31:53,080 --> 01:31:57,400
like a joke several times of being like very big about like no she's and she's not gonna get hurt

1534
01:31:57,400 --> 01:32:02,520
the whole time okay guys you got that you took notes cool good and like being like very big about

1535
01:32:02,520 --> 01:32:08,360
that but like that read very differently as opposed to like being um he also ditched her the second he

1536
01:32:08,360 --> 01:32:13,720
got to combat like yeah like i didn't expect i very quickly became about taking out as many bad

1537
01:32:13,720 --> 01:32:17,640
guys as humanly possible i would give her this she believes that she believes he's a great person

1538
01:32:17,640 --> 01:32:22,760
but like also it was the same in the first combat encounter it was as soon as like fists start flying

1539
01:32:22,760 --> 01:32:29,800
my man is gone yep she was not expecting what he does best like he was not a support character

1540
01:32:29,800 --> 01:32:36,200
he watched her get fucking domed yeah like but that still felt different of like making a big

1541
01:32:36,200 --> 01:32:39,800
thing of like no you're not going to be hurt blah blah blah because it was like a bit it was like

1542
01:32:39,800 --> 01:32:43,880
it was very much like i'm gonna i'm gonna show about here and be like i'm not gonna let her get hurt

1543
01:32:43,880 --> 01:32:48,520
that was like that was a different type of character choice and yeah i'm sure that if he's like able

1544
01:32:48,520 --> 01:32:53,320
to like soup it and be like i'm your hero he's gonna but like for a different reason it's not

1545
01:32:53,320 --> 01:32:58,520
because he doesn't think she's capable it's because he's trying to sleep with her which is different

1546
01:32:58,520 --> 01:33:02,440
um we've kind of already done this so i'm not going to have you answer but it's name one memorable

1547
01:33:02,440 --> 01:33:06,600
favorite or otherwise epic moment from our sessions i think we've talked about several so many of those

1548
01:33:06,600 --> 01:33:13,080
in this episode alone um okay last section what is one in pc relationship your character wants to

1549
01:33:13,080 --> 01:33:21,000
explore i'm gonna say somebody other than jury um parker uh i'm i'm very very excited about parker

1550
01:33:21,000 --> 01:33:28,840
um it is a character that was made by one of my yeah made by one of my very good friends this

1551
01:33:28,840 --> 01:33:32,680
original character um back from when if you listened to the last episode when i talked about new

1552
01:33:32,680 --> 01:33:37,000
metro um this was a character that was made for new metro uh from a very good friend of mine

1553
01:33:37,000 --> 01:33:41,960
and we like i talked to him and was like i like like he's like a little cameo in the campaign

1554
01:33:41,960 --> 01:33:48,360
and then he's like spiraled into a full character now um but the concept for him is basically like

1555
01:33:48,360 --> 01:33:54,120
this is nightlights all turry goes daisy and daisy's best friend like and i mean like more

1556
01:33:54,120 --> 01:33:58,360
than best friend like attached to the hip like it's a their relationship is like from anyone of

1557
01:33:58,360 --> 01:34:03,320
everyone's like love is it friendship are they siblings are they fucking yeah and everyone at

1558
01:34:03,320 --> 01:34:07,960
the table is still like also like when she interacted with jury people were like damn parker lost and

1559
01:34:07,960 --> 01:34:13,320
i was like what do you think parker lost that fight so quick um and it's like that's not it he's

1560
01:34:13,320 --> 01:34:19,080
still fighting yes but no it's like listen i'm not like parker's a fucking superhero parker doesn't

1561
01:34:19,080 --> 01:34:23,160
have fucking free pr and putting people in comic books like now i'm getting coffee with him later

1562
01:34:23,160 --> 01:34:31,320
calm down um but his shtick is basically he does not ethically agree with the concept of superheroes

1563
01:34:31,320 --> 01:34:36,760
and that creates like a big hero using powers to basically like put themselves above the law like

1564
01:34:36,760 --> 01:34:42,200
the very like harvey dent and dark knight returns that kind of deal when his best friend or who he

1565
01:34:42,200 --> 01:34:47,880
doesn't know is a superhero and once more than anything else currently right now her biggest

1566
01:34:47,880 --> 01:34:54,040
goal even above becoming a big hero is like getting his approval and getting him to be like yeah no i

1567
01:34:54,040 --> 01:34:59,080
like her she's cool she actually changed my mind about heroes without being like i'm a fucking superhero

1568
01:34:59,080 --> 01:35:05,240
please please please just like hear me out and being like the sake of our relationship please

1569
01:35:05,240 --> 01:35:10,760
and it's like a it's gonna i have a like i expected to be a big problem and i'm open to that being a

1570
01:35:10,760 --> 01:35:15,240
big problem and it's kind of fucked up to say that i'm very excited to like see yeah it's deal

1571
01:35:15,240 --> 01:35:19,400
happens there but like i think it's a very compelling thing and several of my favorite

1572
01:35:19,400 --> 01:35:23,320
interactions i've had with him but then when she's gone to hang out with him and they've talked about

1573
01:35:23,320 --> 01:35:27,800
the ethics of heroine and he's like actually no this thing that just happened that you thought was

1574
01:35:27,800 --> 01:35:32,600
good it's actually really shitty for the community and then for her to be like holy fuck okay time

1575
01:35:32,600 --> 01:35:37,720
to replant time to refocus time to rethink yeah how am i gonna fix this as a superhero okay i can i can

1576
01:35:37,720 --> 01:35:42,920
fix this i can fix this and like trying to balance the like personal life and like on top of that and

1577
01:35:42,920 --> 01:35:46,680
i think there's also just a lot to their relationship and it's very complicated and there's a lot of

1578
01:35:46,680 --> 01:35:53,080
feelings there that maybe like need to be explored in the dressed in a way um yeah laid to rest because

1579
01:35:53,080 --> 01:35:57,320
it's something it's very confusing because i didn't realize that my character felt so strongly about

1580
01:35:57,320 --> 01:36:02,680
his until uh we had our like fucked up one shot and i was like crying while talking to this character

1581
01:36:02,680 --> 01:36:06,600
and i was like oh my god is she in love with him like single i love you exchange and then no other

1582
01:36:06,600 --> 01:36:13,000
words yeah it was it was and people were upset at that interaction for sure yeah it was so short but

1583
01:36:13,000 --> 01:36:17,480
i mean nothing else that really could happen in the moment i think to talk a little bit about parker

1584
01:36:17,480 --> 01:36:22,520
sort of it's weird to say that like i've made him my own thing because i want to respect like the

1585
01:36:22,520 --> 01:36:26,760
original creator and the original source to it but like also parker is a character that i very

1586
01:36:26,760 --> 01:36:31,320
quickly resonated with uh if you haven't listened to any of the episodes of the podcast or don't

1587
01:36:31,320 --> 01:36:36,360
have a better idea for who i am as a person i'm very pessimistic by nature i'm very skeptical

1588
01:36:36,360 --> 01:36:42,920
of people doing good for altruistic reasons like there are several lines of of philosophy that that

1589
01:36:42,920 --> 01:36:48,760
argue that you cannot truly be altruistic which the the shorthand for that is basically you can't

1590
01:36:48,760 --> 01:36:53,720
do anything good for any reason outside of yourself like at the end of the day you're at least doing

1591
01:36:53,720 --> 01:36:57,960
it because it feels good to be good in that in and of itself as a selfish reason like it's it

1592
01:36:57,960 --> 01:37:02,120
gets really bogged down very quickly some people have arguments against it so fun living with him

1593
01:37:02,120 --> 01:37:06,280
i'm not an active proponent of that i think the answer lies somewhere in the middle i'm not a

1594
01:37:06,280 --> 01:37:09,880
philosopher i just studied it a little bit but anyways parker is a character that i very quickly

1595
01:37:09,880 --> 01:37:14,440
put myself in the shoes of and went okay he's probably like a little college educated enough

1596
01:37:14,440 --> 01:37:18,680
to know at least a little bit about the topics that he's talking about because like very similar

1597
01:37:18,680 --> 01:37:22,920
to myself i want to be educated about the shit that i talk about otherwise i found i sound fucking

1598
01:37:22,920 --> 01:37:30,520
stupid um and looking at um looking at sort of superheroes in relationship to the world that

1599
01:37:30,520 --> 01:37:35,480
they live in in sapphire city and sort of the the greater like earth or terrors it's called in the

1600
01:37:35,480 --> 01:37:40,360
source book is very similar to like how i would look at corporations donating or you know fucking

1601
01:37:40,360 --> 01:37:45,560
taylor swift planting trees somewhere in regards to everything else that they do right like it's

1602
01:37:45,560 --> 01:37:50,440
that's so great that i don't know x company i'm not going to name anything because you know sponsorships

1603
01:37:50,440 --> 01:37:54,760
x company just donated two billion dollars tree plant trees they're also like the number one

1604
01:37:54,760 --> 01:38:00,760
exporter of cardboard in the world yeah so like that doesn't fucking matter um and parker has a very

1605
01:38:00,760 --> 01:38:04,600
similar stance on superheroes which is that's cool and all that they like help people but then

1606
01:38:04,600 --> 01:38:10,760
what happens when one of them like fucks up or doesn't save that person or they get a blanket

1607
01:38:10,760 --> 01:38:14,760
check or a blanket statement or a card to basically do whatever the fuck they want i think it's also

1608
01:38:14,760 --> 01:38:18,040
like an argument that people make a lot of time and i still think there's a lot of credit to this

1609
01:38:18,040 --> 01:38:23,640
argument of like cool batman is in a costume and he's beating up poor people and uh people

1610
01:38:23,640 --> 01:38:27,640
like who's regulating superheroes it's the whole like a venture civil war it's that thing and it's

1611
01:38:27,640 --> 01:38:32,120
also like okay cool your superheroes what are you doing to help the city and help the infrastructure

1612
01:38:32,120 --> 01:38:36,360
what are you doing like the power begets power thing too right like there's a lot of really

1613
01:38:36,360 --> 01:38:42,280
cool arguments and comics and different like superhero media where the argument is made by a

1614
01:38:42,280 --> 01:38:46,200
character or by a group of people which is that essentially if superheroes didn't exist neither

1615
01:38:46,200 --> 01:38:53,160
with super villains yeah like there is a a certain challenge that is issued like a gong that is wrong

1616
01:38:53,160 --> 01:38:58,440
a bell that is struck when a powerful person comes in and says i'm going to be here and protect

1617
01:38:58,440 --> 01:39:02,200
these people and do these things and it's an open invitation for people to step to that yeah i mean

1618
01:39:02,200 --> 01:39:05,640
it's the same thing with like people challenging i mean the law and real life some people steal and

1619
01:39:05,640 --> 01:39:09,400
break the law because it's a fucking like it's a boundary that they can push right like if you

1620
01:39:09,400 --> 01:39:13,800
don't leak like if you don't make breaking and entering to someone's home illegal it's not a

1621
01:39:13,800 --> 01:39:18,120
crime and then people are still gonna do it don't get me wrong but people are gonna do it a whole

1622
01:39:18,120 --> 01:39:23,080
lot less in that way because they don't have like there's no barrier for them to cross and parker

1623
01:39:23,080 --> 01:39:29,240
has a very similar view on heroes which is that you all by your very nature are inciting more people

1624
01:39:29,240 --> 01:39:34,120
that are as powerful as you or potentially more powerful powerful as you to then do the opposite

1625
01:39:34,120 --> 01:39:41,560
yeah like it is infinitely worse for a superpowered um a deviation having person to commit a crime

1626
01:39:41,560 --> 01:39:45,720
than it is for a regular person to commit a crime i love using creation having person you got

1627
01:39:45,720 --> 01:39:50,760
politically correct in a world that you made up a deviant a deviant sorry like a deviant

1628
01:39:50,760 --> 01:39:53,880
committing a crime versus a non-deviant committing a crime is very different right because like a

1629
01:39:53,880 --> 01:39:57,640
deviant committing a crime could be cornered by the police and then blow up the corner store

1630
01:39:57,640 --> 01:40:03,400
yeah it's whereas a guy with a gun and a ski mask yeah that sucks you can shoot him he'll go down

1631
01:40:03,400 --> 01:40:07,080
but at least it's a guy with a fucking ski mask and a gun he's not going to blow up the corner

1632
01:40:07,080 --> 01:40:12,760
store but because you decided to go up and put fucking spandex on that guy now has to escalate

1633
01:40:12,760 --> 01:40:16,680
to that level or he's not getting out of this yeah if i don't blow up the building you don't

1634
01:40:16,680 --> 01:40:21,000
have somebody to save while i run the fuck away like it's just it's that whole thing and that's

1635
01:40:21,000 --> 01:40:25,160
just a very quickly fell into a very easy sort of state of mind with parker where it's this

1636
01:40:25,160 --> 01:40:29,800
constant like yes they do good but like no it's it's not healthy for the environment yeah

1637
01:40:29,800 --> 01:40:37,160
blah blah whatever um kind of already know that's going to the next one okay this is just

1638
01:40:37,160 --> 01:40:42,120
interesting way to end this fucking quiz uh magical items on this whole list about

1639
01:40:42,120 --> 01:40:46,200
what's something you want your character to do this campaign uh goals for them exploring their

1640
01:40:46,200 --> 01:40:51,240
backstory i think we have a pretty good idea of all that the last question on here is dnd campaigns

1641
01:40:51,240 --> 01:40:57,240
often have magical items please rate the following magical item traits on a scale of one to five in

1642
01:40:57,240 --> 01:41:03,560
terms of importance to help choose or create magic items for your character okay um okay

1643
01:41:05,240 --> 01:41:10,840
so the options are i do not want this not important not important indifferent i do not

1644
01:41:10,840 --> 01:41:16,120
want this is so fucking funny absolutely necessary magic getting an item and you go i do not want

1645
01:41:16,120 --> 01:41:21,400
this yeah uh a higher primary ability score so a magical item that increases one of your primary

1646
01:41:21,400 --> 01:41:28,360
ability scores intelligence wisdom strength um dexterity indifferent indifferent okay like a

1647
01:41:28,360 --> 01:41:33,800
higher secondary ability score you see this is like a skill like a saving throw like um

1648
01:41:34,440 --> 01:41:39,480
like a like a tech check stuff like that also indifferent okay actually no i would switch that

1649
01:41:39,480 --> 01:41:44,600
i would say not important for the secondary score and i would rather have uh indifferent being the

1650
01:41:44,600 --> 01:41:53,640
primary yeah okay higher ac harder to hit current with my current character in general agree agree yeah

1651
01:41:53,640 --> 01:42:01,320
i have an ac of 12 yeah it's kind of crazy uh a higher chance to hit so like an an increased

1652
01:42:01,320 --> 01:42:06,920
number for whenever someone does a damage roll yeah or an example sorry listen i've beefed

1653
01:42:06,920 --> 01:42:12,840
my i think you're doing fine i think i'm you know that's not really not cool uh more damage

1654
01:42:12,840 --> 01:42:19,320
yeah i think you're fine no i'm a damaged girl i you're fine i'm currently i do not i

1655
01:42:19,320 --> 01:42:24,040
answer is i do not want this it doesn't matter what she says the answer is i do not want this

1656
01:42:24,040 --> 01:42:28,680
i'm a damaged dealing girly ability to cast a spell you also already do this i do that

1657
01:42:28,680 --> 01:42:35,080
more than anyone else resistance to a damage type uh i still think that i should get resistance

1658
01:42:35,080 --> 01:42:41,160
to radiant damage because i fucking glow yeah whatever homeboy has uh necrotic damage boosts

1659
01:42:41,160 --> 01:42:49,320
if shadow if shadow gets boosts light doesn't get boosts light doesn't get boosts um an ability

1660
01:42:49,320 --> 01:42:57,000
i can use as a bonus action uh kind of fun sure but i think i can do everything that i do is a

1661
01:42:57,000 --> 01:43:03,560
bonus action already okay i will say indifferent uh an ability i can use as in a reaction sure i

1662
01:43:03,560 --> 01:43:07,640
think you already have those two i do you can't tell this character does a little bit of everything

1663
01:43:07,640 --> 01:43:13,720
i built her so well she can also throw hands she does a d10 uh in melee comp like with with hands

1664
01:43:14,280 --> 01:43:21,720
uh she's crazy something with a lot of flavor uh yeah absolutely necessary give me absolute necessity

1665
01:43:21,720 --> 01:43:28,280
that's all i give a shit about a few options i can choose from by expending the items charges

1666
01:43:28,280 --> 01:43:33,640
okay that seems more in line with like my general style most of the magical items that i've had in

1667
01:43:33,640 --> 01:43:39,160
the past have been very like and here's a list of rules that's very long and the shit that it does

1668
01:43:39,160 --> 01:43:43,800
is wildly complicated and complex but correct that's just i'm a mechanics guy i get bogged down

1669
01:43:43,800 --> 01:43:47,800
in that said i'm like you can do this incredibly broken thing if you meet the specific circumstance

1670
01:43:49,720 --> 01:43:54,440
yeah i then what that leads to is then people going fully out of their way in combat encounters

1671
01:43:54,440 --> 01:44:00,200
and in regular encounters trying to be able to use that magical item yeah because people just

1672
01:44:00,200 --> 01:44:04,440
can't help it i just kept trying to help it i was rolling two dice for every wild magic

1673
01:44:04,440 --> 01:44:09,000
search so enhance you a genie lamp you're gonna rub this shit out of it like it doesn't fucking

1674
01:44:09,000 --> 01:44:16,680
matter uh and that is it the last section is final thoughts so um yep that was our dnd campaign

1675
01:44:16,680 --> 01:44:22,200
refresher by guys name i said in the beginning uh we'll link it in the description i think and we

1676
01:44:22,200 --> 01:44:27,080
also talked a bit about character relationships yeah like it's habit um in the spirit of valentine's

1677
01:44:27,080 --> 01:44:34,200
day valentine's day i think that um this is something that i would recommend highly for

1678
01:44:34,200 --> 01:44:42,760
new dms less so experience slash those that are in the middle of a campaign um it is in the middle

1679
01:44:42,760 --> 01:44:48,040
of fucking extensive i mean you went through the questions with us uh there are so many things to

1680
01:44:48,040 --> 01:44:54,280
ask a lot of those are open-ended i think it really i'm hoping depending on how in depth the feedback

1681
01:44:54,280 --> 01:44:58,680
i get from people is which i have a strong feeling i'm gonna have some that is three words

1682
01:44:59,640 --> 01:45:04,680
and i'm gonna have some that are five paragraphs me right we have two different ends so part of it

1683
01:45:04,680 --> 01:45:08,760
too is encouraging your players if you give this to them even fill it out as yourself as a dm like

1684
01:45:08,760 --> 01:45:14,120
be thorough not five paragraphs thorough i don't need that i don't have time for that uh but like a

1685
01:45:14,120 --> 01:45:19,800
paragraph three or four sentences just being honest and truthful i think is is really important um

1686
01:45:19,800 --> 01:45:25,160
and to tie it back to character relationships in particular the more that i as a dm in the sort

1687
01:45:25,160 --> 01:45:30,680
of the npcs in the world understand about you as a character the easier it is for me to craft

1688
01:45:30,680 --> 01:45:36,040
relationships that feel right or feel fun or that give you the same enjoyment that kelo did for

1689
01:45:36,040 --> 01:45:42,760
magnolia or that jerry does for nightlight um i'm really trying to introduce characters like that

1690
01:45:42,760 --> 01:45:47,320
for everybody it's easier to do with madison's characters mostly because she's very um clear

1691
01:45:47,320 --> 01:45:52,520
um clear on her personality like in the same way that you went it's sort of at length about how

1692
01:45:52,520 --> 01:45:57,240
clear jury is as a character i think all of your characters are very like very much that way and so

1693
01:45:57,240 --> 01:46:03,400
it's easier for me to give you what i do for a living oil or an alternative or somebody that

1694
01:46:03,400 --> 01:46:08,200
clicks very well but if i don't know anything about your character or your preference as a person

1695
01:46:08,760 --> 01:46:14,840
i can't give you that customized experience um everybody in this campaign as of now with the

1696
01:46:14,840 --> 01:46:19,960
exception of one person really has at least one person that they like to go to or that we establish

1697
01:46:19,960 --> 01:46:25,320
that they go to and they talk to outside of work um and i haven't had a lot of time to deal with any

1698
01:46:25,320 --> 01:46:30,840
of them parker included but they were all created at least in some way to be either a reflection

1699
01:46:30,840 --> 01:46:36,200
of the character themselves what i knew about them a foil some kind of like a grounding base for them

1700
01:46:36,200 --> 01:46:41,880
to go back to like a lot of for a lot of them it's best friends for sebastian it's a best friend who

1701
01:46:41,880 --> 01:46:46,040
is very much not a hero he's on the opposite of the spectrum he is a hundred percent not like a

1702
01:46:46,040 --> 01:46:50,280
villain villain he is like a leader of a gang he's like a villain in the way where it's like cool

1703
01:46:50,280 --> 01:46:55,800
nobody else is taking care of my community this shit sucks uh i'm gonna do it myself but do it on

1704
01:46:55,800 --> 01:47:00,840
speed but do it on speed and with guns because i'm not getting punked out in these streets um

1705
01:47:01,480 --> 01:47:07,400
that's sepastian's best friend who's an upcoming hero best friends with a gang leader uh and then

1706
01:47:07,400 --> 01:47:12,120
there is um i have to say one of my favorite quotes from a previous session was uh one of the characters

1707
01:47:12,120 --> 01:47:18,040
going in late sebastian going in length to his father the superhero about how good gangs are yeah

1708
01:47:18,040 --> 01:47:22,120
don't hurt the gang's dad and he goes they're gangs sebastian

1709
01:47:24,360 --> 01:47:28,840
they're gangs which is just like i i don't know what he thought was gonna come out of that but

1710
01:47:28,840 --> 01:47:33,480
yeah no it was great though it was i mean i think that was a really great character point is like a

1711
01:47:33,480 --> 01:47:38,040
naive 18 year old boy being like no like don't hurt my friends like they're good people and it's

1712
01:47:38,040 --> 01:47:43,480
like cool i'm the numbers i'm like the second like top rated the second top rated hero in the

1713
01:47:43,480 --> 01:47:50,200
entire city i don't like i can't just go cool my son likes you and you sell drugs and also shoot

1714
01:47:50,200 --> 01:47:56,600
at people uh you get a free pass yeah especially when like that particular heroes like reputation

1715
01:47:56,600 --> 01:48:05,240
is being very uh very like sort of difficult and aggressive and abrasive and very boisterous and loud

1716
01:48:05,240 --> 01:48:11,240
and kind of not cruel but very much cruel on enemies um there's not a fucking shot in the dark

1717
01:48:11,240 --> 01:48:15,160
doesn't matter who it's coming from that anybody is going to be able to persuade him to like give a

1718
01:48:15,160 --> 01:48:20,360
gang a free pass it's not gonna happen but that's just another it's a wonderful moment in role playing

1719
01:48:20,360 --> 01:48:26,280
where i think dakota as a you've already said his name so yeah that's fine dakota is a person

1720
01:48:26,280 --> 01:48:31,800
and sebastian as a character both wholeheartedly in that moment wanted to stick their necks out for

1721
01:48:31,800 --> 01:48:37,080
reiki regardless of consequence knowing who they were talking to and still did it anyways

1722
01:48:37,640 --> 01:48:43,080
um just to get like that slap back in the face to be like no i don't care if you're my son which

1723
01:48:43,080 --> 01:48:48,040
he's a shitty person uh he's not a great father they don't live with him for a reason that's cool

1724
01:48:48,040 --> 01:48:52,120
that they saved you in all i'm glad that you're still breathing in front of me but they're gangs

1725
01:48:52,120 --> 01:48:57,400
and i'm a hero like there's a very clear relationship to set here also don't call me dad in front of

1726
01:48:57,400 --> 01:49:03,560
my hero buddies because that shit's just lame um is it fucking fun stuff at the table man let's

1727
01:49:03,560 --> 01:49:08,280
again talking about strong clear personalities very clear and very good for oil for sebastian of

1728
01:49:08,280 --> 01:49:12,920
like this yeah inferno is very much uh i didn't even think about it that way really i mean that's

1729
01:49:12,920 --> 01:49:17,720
the one i read that sebastian has a lot of npcs in particular that he has a lot of very strong

1730
01:49:17,720 --> 01:49:23,240
bonds with between his aunt and his uh his sister and his father sort of being like at the at the

1731
01:49:23,240 --> 01:49:31,240
top of that like a foil list um and i never designed inferno to be a foil for sebastian's

1732
01:49:31,240 --> 01:49:35,800
character but i mean that's just kind of what naturally i luck out sometimes with the way

1733
01:49:35,800 --> 01:49:40,120
that i portray my characters and that they i try to mold them around the person that i'm

1734
01:49:40,120 --> 01:49:44,280
interacting with and then that kind of naturally falls into place the way it should and coming

1735
01:49:44,280 --> 01:49:49,320
up with inferno and in particular just it felt right to be a dick it felt right to be

1736
01:49:50,040 --> 01:49:55,000
if you have you notice that's such a lot of it different in such a different way though because

1737
01:49:55,000 --> 01:49:59,800
jury is a dick in that he's loud and he's annoying to be around and he's very leadership focused and

1738
01:49:59,800 --> 01:50:04,120
he's cocky and he's arrogant but he's still funny to an extent yeah and he's always joking and he's

1739
01:50:04,120 --> 01:50:08,440
always trying to make fun of things inferno is a dick in the way that it's like i don't care what

1740
01:50:08,440 --> 01:50:14,040
relationship you hold with me in my life family or not you do not get a free pass yeah i don't

1741
01:50:14,040 --> 01:50:19,480
care if you're my wife i don't care if you're my son my daughter my grandchild my mom my dad my

1742
01:50:19,480 --> 01:50:25,160
brother it doesn't matter business business business business i'm a hero to be a hero at the end of

1743
01:50:25,160 --> 01:50:29,160
the day i don't give a shit who you are you crossed that line you've crossed he's very batman in the

1744
01:50:29,160 --> 01:50:34,520
sense that like there's a very very black and white line there and sort of that dickish behavior just

1745
01:50:34,520 --> 01:50:39,800
comes from a very annoying moral code to constantly have to navigate with him because it's like i don't

1746
01:50:39,800 --> 01:50:45,160
even know if i want to call him because if i call him yeah what happens to my friends if he finds

1747
01:50:45,160 --> 01:50:48,680
out who they are and then what happens to these other people if he gets involved because it's

1748
01:50:48,680 --> 01:50:53,800
like i'm friends with gang members and i'm also friends of vigilantes and they're one in criminals

1749
01:50:53,800 --> 01:50:58,200
like it's just but who the fuck else am i gonna talk to like i gotta save my family interesting

1750
01:50:58,200 --> 01:51:02,120
things and something that i think that you do well is i think that when you create characters

1751
01:51:02,120 --> 01:51:05,800
i don't think you make them with the intention of them being foils i think it just happened i don't

1752
01:51:05,800 --> 01:51:11,080
think you made keeloy to be a foil of magnolia uh... like in the slightest i think that was something

1753
01:51:11,080 --> 01:51:15,480
that like was cool these are two just big dicks in the locker room uh...

1754
01:51:16,360 --> 01:51:20,680
one is significantly larger than the other yeah i was talking about personality i'm not even talking

1755
01:51:20,680 --> 01:51:26,280
about power level yeah i recognize that's valid she's not a god i think he had a smaller personality

1756
01:51:26,280 --> 01:51:30,360
than magnolia did at times just because he didn't yeah need a large one yeah he had like

1757
01:51:30,920 --> 01:51:34,520
thousands of them yeah he could do whatever he wanted i don't need to i don't even be the loudest

1758
01:51:34,520 --> 01:51:39,000
person in the room i have more gold than all of you i have access to things you don't have access to

1759
01:51:39,000 --> 01:51:42,680
i can't be killed by any of you fuckers well that's how she thought of herself

1760
01:51:42,680 --> 01:51:49,000
like exactly it was a very similar mentality mentality of like they have those very similar

1761
01:51:49,000 --> 01:51:53,880
energy and then i also think that like there's two other characters in our party that i think are

1762
01:51:54,760 --> 01:51:58,440
it going to unintentionally become foils of each other in a way

1763
01:51:58,440 --> 01:52:04,680
um... which is shadow and nightlight hundred percent huh shadow and night well yeah that i

1764
01:52:04,680 --> 01:52:08,040
wasn't even thinking about those two but yeah i mean that's kind of implied what the fuck is she

1765
01:52:08,040 --> 01:52:11,240
thinking about i was saying that there's a really interesting relationship between chip and volt

1766
01:52:11,960 --> 01:52:16,280
oh yeah yeah yeah yeah yeah no one hundred percent i think that that's like fully there which i mean

1767
01:52:16,280 --> 01:52:20,360
also yeah if you have a shadow based character and a light based character that's and then you

1768
01:52:20,360 --> 01:52:24,760
have frankenstein and frankenstein's monster yeah also frankenstein works for the fbi

1769
01:52:24,760 --> 01:52:28,360
and the monster is on the most wanted list actually number one

1770
01:52:29,000 --> 01:52:38,040
yeah it's like i crazy fucking circumstances man yeah now it's just i love the walking into and then

1771
01:52:38,040 --> 01:52:42,600
trying to give myself a little bit of credit coming up with those those character relationships

1772
01:52:42,600 --> 01:52:46,840
npc things it's fun makes the game more lived and breathed then i can give you all a more like

1773
01:52:46,840 --> 01:52:53,400
emotionally grounded experience yeah it's fun but uh fantasy in particular i think the reason why i

1774
01:52:53,400 --> 01:52:58,360
struggle with it so much is so much of it seems inconsequential yeah it's like we've seen it all

1775
01:52:58,360 --> 01:53:02,200
we've done it all there's only so many ways you can kill a dragon and so many ways like you can do

1776
01:53:02,200 --> 01:53:06,760
this crazy absurd shit at the ninth level and all so i'm just not compelled to that world because i

1777
01:53:06,760 --> 01:53:14,280
think you can do more fun shit when and like also like um i my rule i think i said was like cool if

1778
01:53:14,280 --> 01:53:19,720
the world doesn't have indoor plumbing i'm probably not gonna fuck with it uh and i mean i still kind

1779
01:53:19,720 --> 01:53:24,280
of stand by that like i would infinitely rather play in like a steampunk universe than a fantasy

1780
01:53:24,280 --> 01:53:30,440
universe they have plumbing i mean it's just like the vibes man like it's like civilization things

1781
01:53:30,440 --> 01:53:34,360
can feel a little bit more modern a lot of fantasy stuff it doesn't feel like you're allowed to say

1782
01:53:34,360 --> 01:53:40,680
the word fuck which is like weird you know what i mean yeah it's like this is stuffy we gotta say

1783
01:53:40,680 --> 01:53:49,000
like oh yee ass language oh yee motherfucking bitch ass still said it i know still said it i should i'm

1784
01:53:49,000 --> 01:53:56,200
like fully a theaters dude i couldn't pull out yee motherfucking bitch ass just add the word yee to

1785
01:53:56,200 --> 01:54:03,960
it sir this is a tavern thou are i was about to say something i'm not saying something i really can't

1786
01:54:03,960 --> 01:54:11,240
say on the podcast um thou are to harlot that's not what i was gonna say um i'm not gonna say what

1787
01:54:11,240 --> 01:54:16,760
i was gonna say okay thank you all for tuning into another episode of day will talk uh valentine's

1788
01:54:16,760 --> 01:54:23,560
day special npc relationships and this fantastic quiz yeah see you next i thought you were gonna

1789
01:54:23,560 --> 01:54:35,640
add next thursday

