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hello players whose characters always have daddy issues

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dm's who just can't resist a good old fucking tpk

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welcome back to table talk about it

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and my name's robert welcome back

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what are we talking about today robert what we are talking about the

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player deaths and how to sunset characters

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uh... we've had it happen several times at our table actually and everyone has

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been a very unique experience i think player deaths is one of the more

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uh... surreal experiences that happens at a table depending on how into the

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character everybody is

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like it's

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it can be really intense i know madison has cried a handful of times just

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because the idea motion just with the threat of losing certain characters

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uh... and it's it's a lot and and

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i think the reason why i kinda want i want to put an emphasis on both player

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deaths and sunsetting is that we've had to do both

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we have had uh... one one character in particular who has managed to outlive a

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lot of other characters and

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more formally sunset it like put out a pastor and just be like jesus christ

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here's what she's doing with the rest of her existence well all of her friends

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are either dead or gone

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and then we have had others where it's like cool they've been around for four

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sessions and

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now they're dead

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yeah do we hold the funeral do we do a do we mark a gray if like we might not

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model of the sound that we did not of the above

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of not at all

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not at all

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not even close uh... but i think to start with player deaths in particular

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how to handle it as a dm uh... i've talked in previous episodes i say this

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every episode because we truly have covered a colossal amount of content

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this is episode nineteen every episode has been close to an hour

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some of them an hour and a half some of the two hours so you gotta do something

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special almost up to twenty hours worth of content uh... so there's a lot of

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shit that i can say that we've already talked about

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but we have mentioned uh... at least i've mentioned in the past the dm in

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how in when to fudge numbers

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there is only so many times in so many ways you can avoid a player death

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yeah believe me i've done it in the couple episodes ago i talked about

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letting a player off the hook three times when number three is the time that

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they are supposed to

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her but i hard and fast permit i when you

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given you are not

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down to death saving throws for the third time on one long rest

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you're dead

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that's it

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same thing if you reach x amount of levels of exhaustion

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you die there's not that i was a good those it's a big six

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there's no the saving throws there's no you get to come back from this no you

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hit six levels you're gone

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by by

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hope somebody's got revivifier some shit is your outie do a quick question

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before we get further yeah what do you consider death this is this is unrelated

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to like the topic episode i don't mean to okay calm the fuck not death in real

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life okay one question

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right now okay no i mean like it's off the line to take this i know we had

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listen to the fucking big brother episode

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uh... we're not yet for not doing that again i love that i was like i'm so glad

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we're gonna record some like lighthearted episodes after that

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and we're doing an episode of that what do you know what do you do

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what is that i would like to explain the question let me explain the question

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let me explain

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uh... so

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when i i always have a verse i guess i don't know let me fucking finish

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speaking maybe maybe um... so whenever

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i as a player and knocked down uh... past zero and i'm like on death saving

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throws

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i consider that dying and i say that i'm dead

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in the process of dying or i'd i'd just say i'd just say that to me in that

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there's like a moment because it's a fantasy world where you're like dead

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but there's things that can happen that you come back to life

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yeah

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but i get corrected at the table

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when i go i'm dead

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i can't do anything you're down

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i think it's dead because i think you think of things

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in a very finality like this is it it's either one or ten kind of way and i

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think everyone else is still very much thinking in like rules of the game

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shut up you're not dead you're just down

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but you also think of combat and role-playing in dnd as like

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what can i do what if i designed my character to do in when i take things

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away from you as a player like

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when you're in a fight and you can do anything or when your spells can solve

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the situation or when your checks can't do anything

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you have the same attitude is when you've called yourself dead

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that's not where this needed to go but that's what i'm saying like i think that

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helps answer the question of the players in dms and it really just varies from

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person to person treat death in character death it's very differently

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uh... some people see it at least in terms of the game right like is just the

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inability to take actions other than saving your own life

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i think i've used that in the game is once the character has fully passed away

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like beyond that saving throws once they have failed their third or been

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shot while they're down which

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we take knowledge for a second

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that we exist in a world multiple millions of fantasy worlds where uh...

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goblins

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who have been slaughtered

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by the party

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uh... would not take two seconds to stick a knife

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in the barbarian that's just raged through his whole family

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yeah because we're nice in this universe no we're not

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no i'll say this you but certainly is not a fucking rock goes through jimmy's

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head i'm not letting you live this is the fucked up you got me fucked up if

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you think i'm not stabbing you just because you're down will go after

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characters that are down and on death saving throws

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and i don't want to say that is for me not to i get that but i want you to

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acknowledge that is the

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evil is shit that you can do

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it's realistic it literally is not evil literally is not evil is evil you know

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what i've also been told is evil

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legendary actions they are in their resistances which one's the which one's

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the ultimate evil

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but going after players when they're already fucking down

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that's it there's no world

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and if

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if the big bad that you were fighting not to be bg let's just say that like

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you're in a really heavy combat encounter

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and the kraken

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is on death saving throws

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this motherfucker comes up

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y'all are dead

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the whole combat encounter

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he's coming back you'll have no spell slots no health

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in what world

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are you as a player gonna tell me that you're gonna leave his health

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to the faiths

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i'm gonna tell you what world i'm not tell you what world i'm gonna tell you

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i'm gonna tell you i'm gonna fucking tell you i'm gonna fucking tell you you're not

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about to get physical in this studio right now ladies and gentlemen not

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though

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i'm not though you're not a player

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i'm

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thank you

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i know

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you're not a player

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you are a dm

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but i have to give us a monochrome of grace

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a fucking sliver of it

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nobody has to

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no you don't you are owed nothing

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you were owed nothing

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i'm going to eat the microphone

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but you know that i have given you a monochrome of grace because i let one of your stupid fucking players live

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three times past what they should have

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i didn't ask for that

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actually you did before in the process of making this world you said can we go a little lighter

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can we be a little cooler

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because we were pretty silly and guess what what i did what i did what i did

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i do every combat encounter every combat encounter

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i have full opportunities to pick y'all apart because y'all don't fucking work together

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and guess what no no no don't yell don't yell don't interrupt

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i have the i have the talking stick

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guess what

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i let you live

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i let you live

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bro

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i've let you live in particular

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bro

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many times

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okay we're not talking about that we're talking about now

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yeah and in this moment in the most recent campaign i've played i've let you live when i shouldn't have

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so you can shut the fuck up with that

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you didn't know what my fucking hit points were when you sniped me

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so clearly when we're talking about death

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that was just a full domestic

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players it doesn't always mean as much to dm's and so i think as a dm you have to be aware of just how much that's going to

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impact the player as much as it is the game

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mechanically damn it's gonna suck when the party has one less fucking blood bag to go around and hit people

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it is you know what i'm saying no no no no no no no

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it's my turn

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it's my turn

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fuck her

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you've been real focused on interrupting me on this particular segment

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i need you to take a breath

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it is another thing as a player to lose one of your friends and to have that friend

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you want a podcast

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and to have that friend no longer be able to play with you

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i think as a dm2 something i consider is

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if i down this person in this moment

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and this player does die

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what the fuck are they gonna do for the next hour and a half that we have left in this session

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i can have them do some weird metaphysical talk to jesus thing which i've done with you several times

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i can

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i've talked to so many gods

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have them fucking play an mpc but like realistically unless you have that backup played what are they gonna do you know

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there was a video i was watching recently and it was a dm on tiktok

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i think i know when this is with the whole like yeah they can

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the basically show nurse cat of like if you're okay so you've got a session that you have a certain amount of time

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we're playing for this happened to us recently

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we had a like a like a four or five hour session planned

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which is about the time that we normally play

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we got about two hours deep

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and there was a moment where robert was like i think we're gonna call it here

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and like as we were all about to vomit it was a whole thing it was a

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check out one of our previous episodes where we talk about highs and lows to the table that was a fucking low

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but this dm was basically saying

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when you know that you like are playing for another three hours

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and your party is trying to break into a house and figure out where this safe is

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is it in the basement is it in the attic is it in the middle of the room

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um... and they're spending all this time kind of crafting up with the plan debating where it could be

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and then he's sitting there going like

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do you all not realize that it's just gonna be the opposite of wherever you go

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because this encounter has to take a certain amount of time

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uh... and if you go in the basement oops safe is in the attic if you go in the attic safe is in the basement

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and there was a whole debate in the comments basically being like is this

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is this how y'all play

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have you not seen this video i thought you said you knew what this was

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i thought i see videos about what to do with players after their death and a lot of what i've seen is like

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give them the ability to be ghosts

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this was this was

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where it's like they get to help

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okay no this was just straight up being like

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people inspiration have them choose like benefits that the other players at the table get in that combat encounter

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yeah no this was like no if we have a certain amount of time left to play

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oh i'm yanking y'all's fucking chain the whole way

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yeah

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uh... and then

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i've never done that

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no i'm not even

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but here's my flaw

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i write encounters too complex for the amount of time that we have

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yes the fuck you tell when it's when it's like damn i got a shrodinger's cat my way through this to make sure the session lasts for five hours

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no i gotta make sure that my toddlers can make sure that the square block goes in the square fucking hole

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in a time of manner

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listen

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that's what it is

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i'm not i've seen the players at our table legitimately be given a puzzle that was meant for children

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and stare at it

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shit you not

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like a child

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like a baby

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for so long

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and i wasn't i'll take my little like i wasn't there it wasn't me because i was in a different room and i wasn't doing like i wasn't part of the puzzle encounter

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but god damn they took a long rest in the middle of trying to solve a puzzle

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they were in the middle of they were supposed to be searching for my character who had gotten kidnapped

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it was just gone

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and they said let's just hit a long rest because this puzzle is really hard guys

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and it wasn't like a high stakes puzzle this was like they're in a room

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there's some chairs you could sit there's a fireplace like and they were just like let's hit that long rest

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she'll be fine she's gotten out of worse

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that was one of the craziest experiences that i've seen

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yeah that was that one was surreal

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because i remember sitting there at the table going really you're gonna

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you're just gonna take a nap

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like what's the color again what's the name of the flower again

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how is it positioned is there anything else in the pot and i'm like y'all

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dm the player i've given you every piece of information that the book has given me

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like you all know just as much as i do except for the fucking answer

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and then i wrote the answer down for you in the way that it was supposed to be spelled out accidentally

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i gave you i gave you the color i wrote down the names you didn't even need to know the names you just needed to know the letter

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that was a situation where we did not get another puzzle for the rest of that campaign

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nope no more puzzles took up too much goddamn time but anyways back to death

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so yeah as a dm i think there's a lot to consider when you're about to let a character die

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what's the player gonna do unless you have a fun little creative mechanic which having them give players advantage on different things

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and to help action and inspiration like i think there are fun ways that you can have them interact

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with their teammates even though they are dead

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and then of course there's like how is this death gonna affect my universe

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you know what fucking sucks man when a character dies he's got an awful lot of hooks and plot lines attached to him

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and then he just blips out you know what i'm saying

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it is so unnerving to hear you talking about like death from a dm's perspective of being like

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man that mechanically fucks everything up because from a player's perspective it is like

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that is my that's my everything

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yeah no for me it's i'm thinking very logistically i'm like fuck if i kill

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if i kill fucking Sebastian

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Sebastian's the only one in this encounter that's really able to pull his weight

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rest of my players dead i'm thinking he all like like a like a party like y'all have like fucking little heart ticks

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and and a like an ac as a group like i'm thinking he all mechanically

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how do i fucking keep you guys alive while also being like fair to the laws of the universe which is you don't kill our friends

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but that's not how world works Madison

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yeah Jesus

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anyways but i mean i also think of it at the emotional level too like how do i

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i really don't want to see so and so scared to get killed off in this moment it would be heartbreaking they haven't hit the arc i want them to

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heck they haven't been able to experience a lot of the things with their characters so maybe i give them an advantage

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maybe i come up with some bullshit mechanic where i'm like you know what you just did this really cool thing

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you deserve advantage i'll say i'm not like unsatisfying deserve advantage because i don't want you to die in this moment

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and then you know what hurts even more when you roll to now once back to back yeah i was supposed to deal with that

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unsatisfying character depth i think is like a very real thing and we okay and we can't low continue unsatisfying character death is a real thing

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um and i think it's like that yeah we talked about that a little bit with um with a hole yeah jump in a hole

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which is something we talked about in one of the previous episodes with a character that died

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in a very unsatisfying way i mean you just you know he didn't have the keys to the right puzzle and decided that the way to open that

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puzzle was to uh point a gun at like basically a fucking loop-to-loop and go well i hope that solves the problem

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yeah you can guess what happened when the bullet came back loop-to-loop um i'll say speaking of this this kind of

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ties into a point of like my favorite thing from dimension 20 and like what i think got me and a lot of other people like really hooked into it

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was that that second episode of fantasy high at the end of the the common counter oh my god that shit is so for those of you who have

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not seen this is a a party of level closing ears yeah don't listen spoiler spoiler that's what it was or if you want an

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explanation i'll give it to you now um so he shoots himself i love let me give context this is a group of level one

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adventures sanity they're fighting these corn creatures two of the party members straight die this is the first common

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encounter they are all level one this takes place in a fucking high school freshman high schoolers dying in cafeteria to corn

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yeah like dead ass and so the principal comes in and this was a moment where like brennan has like talked about this after i'll just

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talk about what he said after um so then the principal comes in and like basically says some bullshit while they're being like do

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you have like a nurse is there like someone we can get and he says not about like a life for a life he pulls out a fucking gun

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and shoots the guidance counselor who's in the room in the head and then shoots himself in the head and they fall dead and then the

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two party members come back to life and everyone goes what the fuck what the fuck did you just do hey what the fuck just

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happened and brennan has talked about that like on um podcasts and interviews basically being like yeah that was they weren't

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supposed to die in that encounter but i i guess i i did i should have expected them to climb in the corn's but hole um and

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and take damage from that and then like spend a long time jumping on tables and like losing hit points that way um and so it

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was a like fly like straight like random moment decision where he was like i can't let this be how they go out um so we're

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gonna get creative with it so that was the way he got out of like uh that is the death fucking player death at day what man

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dmdm player death will force creativity in a fucking pinch man when you give your players every possible advantage to not die and

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you're like cool at this point if i say you're not dead i just look like a fucking clown yeah um like i'm just making up

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laws of the universe at this point loser uh huh i'd like it i'd like it that's like if i go cool so that sword that's

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actually through your forehead through your brain which is required for you to live yeah that doesn't kill you i like you too

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much as a person that doesn't kill you actually yeah even though i gave you 16 different times to roll a dice to make sure that it

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didn't kill you at some point you gotta be like you know what i'm so sorry uh you're you die you die yeah and like what do

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you do always the feeling is dm is like i'm so sorry you should be hey this shit sucks do you have something you want to

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send in to make it better criticisms topics you'd like to see discussed or an advertisement you'd like to run maybe you

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even want to sponsor an episode if so shoot us a message at mc460 at evansville.edu or dms on instagram at crescent magazine

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or we'll never get better like these fucking guys you're dead your character is no longer playable you've lost your ability to

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interact with this story yeah the hours and days that you've put into creating this character and the background and the spells

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and the weapons and the interactions and the pcs and the NPCs and the plot lines and the hooks all of those just fizzle

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this is basically something you got pinned to a wall and couldn't make the strength check fuck that fuck that so much

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um the fact that that's taken out so many of our and that's when you gotta learn how to do a death model log really quick

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that's what death means to me madison death means death model log that's when you have to go that's when you stand up out of

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your chair and you like fist in the hand and you're like no you're body language so well and i know the way that he goes

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about he goes every time i wish there was a fucking camera so you know because he goes there's like a clap of the hands he stands up

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he like looks at the ground for a little bit and he goes and then he goes so in this moment yeah um what happens i've taken

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that from a lot of other dm videos that i've watched so because they all started with so so what happens so in this moment

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so like you're going at it you're throwing fucking hooks it's the version of what had happened was and then yeah and then all of a sudden

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and it's really tragic accident you dead yeah it's it's never a good feeling at the table no um i think it is also one of those things

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of i think there's a massive difference between dying in a one shot and dying in a campaign you're dying in one shot it's like oh cool

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yeah dying in a one shot this doesn't feel as bad as it should and that's actually really nice we were playing we played a pirate one

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shot and my character i was playing a which granted i was also playing like a reborn character so i had advantage on death saving throws

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i killed her so many times yeah like it was for it was a bit at that point it was like i had gone for like half the campaign and like

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had not long rested and or half the session it was like a two day one shot uh and i had like one hit point the whole time and i kept trying

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to get out of a situation and like distract someone kept trying to kill herself i just kept killing myself and it worked you know like

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like people kept bringing her back to life but it was like really fucked up and like that was one of the moments where it was like very funny

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because i was coming straight off playing a character where my like i every single thing and every action i took as a player was motivated by keeping her alive

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um and like i was her number one fucking drive yeah i was just living yeah and i think it's something we're like as a player the haters are

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hating how am i yeah i get how do i live in these conditions when the haters are just they just they just hate so much um and like i think

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that's something from the players perspective of you view death so differently because like you're not the deal you don't have for me it's like

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plots and hooks disappear and that sucks it is my whole life yeah and then for players it's like cool the potentially like weeks and months of

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my time i've spent role playing and back story and time out of game leveling up and picking things that's just gone yeah there's this fucking

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tiktok i sent you and i don't know if you saw it but it basically sums up the entire thing in a back or g i i know i know

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uh but it was a video and it was like a compilation of like the first time somebody played a character into them like being really emotional about their death and it was like

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a like a little collage and it just kind of looked like a sad edit and then at the end the guy sits up in bed and goes like in a cold sweat and he's like

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oh wait i'm the dm i did that and then laughs and goes back to bed and that's why i sent it to you motherfucker watch my tiktok

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yeah 100% did um and like that truly i think is like describing the difference between the two of like for a player you are at like that that character is your everything

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because like once you're down and i think that's what you were saying of like when you can't make it when you can't do actions that's when you're dead because literally there's nothing else that you can do and you

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feel you can no longer interact with the world that is how i characterize death and dnd 100% to answer the first question yeah it's like it's i think pro tip also is a dm

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and if you're struggling with finding ways to make someone's death um mean something beyond just mechanically which i think was a good point you brought up like damn it's just mechanics like kind of in the moment yes but also

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in that moment i'm also thinking like fuck how do i make their death mean something because not everybody is gonna have a meaningful death and that's just kind of the shitty reality of playing a fantasy game you know i'm like

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not every moment is gonna be momentous uh couple of high schoolers dying to corn not didn't didn't really mean a lot truly like there was no everyone all

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when the whole of me in that it's corn you know it's not like their their deaths then suddenly triggered a massive explosion in the school or so and so death like released a death god that was hosting their body like

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not everyone's gonna have a super man like that is a 14 year old who just died yep and like Dan that sucks yeah mm-hmm so i think um and this is gonna sound kind of fucked up plan more fucked up than

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plan for your players deaths in a way that when they die if they die you don't have to just like half ass monologue damn that sucks g everyone sees it and wow that's fucking that's that's fucked up

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um jimmy your next initiative what are you gonna do you know like try and have some ideas in your head about like what plots and what hooks are gonna fizzle and which ones are really gonna come into play

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yeah um like and i don't want to i don't want to give anybody ideas that i'm thinking about doing this but like if Sebastian died tomorrow like in our next session say so like say you all get in a really heavy in combat encountering

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in DRT trying to help chip or vault or fucking anybody that's just you know wanted at this point and y'all get in a heavy firefight it's significant because it's a combat encounter but in this moment it's just like y'all in DRT taking

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potshots and Sebastian dies for whatever stupid fucking reason yeah um yeah not a whole lot of meaning in that but i think my immediate response to that would be cool Sebastian's gonna become a martyr for the city

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yeah Sebastian is going to be like a city for or a symbol for the city to rally around he was already a family that like he already comes from a family that's been affected by DRT in a lot of ways so his death now means that like the city in the world that we're playing in has somebody to rally around

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which then sort of makes everybody in the party the player playing Sebastian and the other players who are playing the PCs feel a significantly like a lot more of a connection to his death versus just guy died and that sucked

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um i think to he's got a lot of really important characters that are kind of keeping tabs on him one in particular who i've already expressed in multiple sessions previous is really really passionate about keeping his family safe not a great person but is really on the up and up when it comes to like protecting his family

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yeah and i think everybody is very aware at the table is Sebastian died tomorrow to DRT really important guy is gonna wait for a lot like is a hundred percent like that's gonna be the next arc that the city gets to go through is guy on a rampage with a lot of powers pissed off and is going for

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the DRT yeah and not everybody is gonna have those books net plot hooks naturally set up in advance but i think even just pulling them on your ass in the moment it's gonna be a lot cooler for them looking in retrospect instead of being like damn i died it gives them something to hold on to and i think that's from a player's perspective i think that's one of the most important things you can do when a player dies because it is something that is so dear and so

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make it meaningful making it have any sort of meeting i think is truly the best thing you can do and i think that's also something that like you as a player deal with like when another player dies how do you handle that and like how do you as a character because i we've played in a campaign where we had two characters die and i'm not proud of this but i shit you not i don't think we ever spoke their names again straight up

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well because no one ever knew they died yeah it was like damn they never came back yeah and it was crazy part of it was in the university were playing that kind of happened a lot but so we had literally no way of knowing if they were dead or alive which is also kind of a sad thing because it's like there's no way for us to find out

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without like doing some like way off course fuck shit yeah that doesn't make sense for the story or for the characters or for the players and it was a world where it was like people come and go and not even in a way of like dying and like all that shit but like literally people go through doors and they don't come back because you never know where the doors are going to go

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and that's one of the biggest mistakes for your world it's also really important just kind of the same conversation as death like is this one of those worlds where anybody could die at any moment and that's really what's pushing the characters to like preserve their life you're playing in a very raw and intense universe that has very strict rules and laws set in place or are you playing in like

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this is the first time we've ever played at a table together and like realistically I'm not throwing anything hard at you guys we've acknowledged it like the behavior and like the vibe of the session in the world is very like las a fair and that is death probably isn't going to mean a whole lot

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of things that are really going to brush up against it but if you're setting your players in a world where death is like around every corner and it is serious and it is definitive one of the easiest ways to kick that into gears go hey players can you all make backups yeah even if you never plan on having the museum having to make a backup character truly like I've had to do it a couple times is like scary

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yeah cool that means that whatever we're going into next time like I might need to be able to like switch on a dime and I'm gonna say this is a moment where I'm gonna give an example of like what not to do because like I said I have made plenty of mistakes as a player I think I'm a much better player now than I was when I started out for a litany of reasons

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but like like personal growth and then also just like I've learned from things that I've done and I'm like maybe I shouldn't do that I refuse to make a backup character for this one particular campaign we played because I was just so god damn attached to this character and I was just like no I'll kill the rest of the party before I let her die

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and I just straight up I didn't have one and it was kind of a thing where I was like I also part of me was like I don't want to make a backup character because I want to continue to play my character as if it's real and scary in the moment and I don't have a second chance at life which I think there is some validity to

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but I think on the whole yeah like have some backup characters um yeah those people where it's like cool I'm just never gonna like I'm just not I'm not gonna do it because it's not it's not fun for anybody else involved you know I'm saying I didn't have any backup characters like written down but I had I would be lying if I said like part of me was very

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hesitant to even really make death a certain thing for that character because I was aware that the player in this case you was so beyond attached to this to this PC that like if I killed him I'm I don't want to deal with that you know yeah just the real world consequences of yeah and it's like it's it's one of those things

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were part of the fear to is like are you gonna be as invested in the next one as you were this one yeah and that was it like also a real a like a real figure I had because I'm someone who gets extremely invested in my characters and I mean like full like a HD hyper fixation for the entire length of the campaign I'm thinking about them all the time I am doodling about them in my notebook 24 seven the idea of death is terrifying

368
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yeah yeah sorry playing on your I thought she was going somewhere with that it was nothing to play with I wanted the idea of death is terrifying I'll be honest it was kind of like a pop quiz right

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right I heard what you said I just thought you were fucking going somewhere with it Jesus no it's just like yeah when you're playing as a player and I think that's one of the things of like as someone who's like in real life terrified of dying and also like gets heavily involved invested in my characters

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as a real fucked up shit I'm just not no sorry I for those listening I'm aware of just how intense Madison sphere of death is and like my immediate thought which I'm not gonna say was something fucked up and so I'm not gonna say it I'm not gonna say it

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that's also something to keep in mind when you're playing with people don't push boundaries and lines that you know they're not comfortable with yeah

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and as we want to do an episode talking about like consent forms and like check sheet and blood a kid something like inclusive table topping one might say

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but like the idea of like also knowing the personal lives of your character of your players I think is important is like you know the like do they have the time to make a new character are they gonna have the emotional availability to switch to a new character

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do they have an entire dice box built for this character and all of their dice and see what I would say though and I would say this to players let me build a world in which your character is allowed to die

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yeah I am not planning on killing you and most cases I'm not in this particular campaign I keep having to reiterate that I'm like y'all can be a little more risky because I'm do not have like I don't have it out for you all there's not death around every corner that's not the campaign we're playing in

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last one anybody could die shit was up for grabs we were playing in a universe for people to walk through doors and that was the new PC

377
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yeah I'm not playing in that one now so I'm like y'all can be a little more out there with you don't have to be afraid of me fucking action every session with that being said please get attached please be emotionally invested please do this please do that but do not have it in your mind that this is the only character you will play for this entire campaign ever

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yeah don't do that because then it's it's a situation where like yes sometimes in my means of DM yeah like it just as to how I like to DM I like to be very serious I like to be very by the book rules that are rules damages the damage dice is the dice but also I'm nice but I'm nice to a fault where if you're that attached to a character no I'm not gonna fucking kill you

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yeah why would I kill you yeah you care too damn much it's too damn early no just like walk away and call it but like if it's to a point where I just absolutely cannot touch your character now I want to do it more I'm okay I want to do it more the glares and I want to do it more and maybe there's a reason why your character has to go through death saving throws almost every session because I'm ready for them to get the fuck out I'm aware because it's like a plot or a line that I can't touch as a DM and you know I'm not gonna touch your character

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I'm not gonna touch your character as a DM and you as a player telling me I'm not allowed to touch you as a PC nothing is more infuriating correct it's the hold that I write it or do you yeah who's the enemy here I never said that she couldn't who's the enemy here I never said that you can't tell me that I was like unlike decentralized as fuck to not kill that character

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correct uh-huh but for other reasons to um so the second half of this being sunsetting your character um fucking there are so many campaigns that I've heard about and then I've seen on Instagram and tech talk where it's like what do I do with my level 20 characters we are like four years deep into this shit there's nothing they can't do their gods that like there are there one of you wanting to

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put a risk is like sparring partners like it's how do I write them out of this fucking story yeah um and this is the reason why I want to do player death and sunsetting is they're very much the same thing and the way that players often feel them telling somebody that their player is no longer or that their PC is no longer playable sometimes is taken in the same way a death is because if we go off my definition of death earlier which is the lack of being able to take an action when you sunset a character that character is no longer taking actions there are no more than that

383
00:34:42,080 --> 00:34:58,080
part of the party they're out of like they're just gone uh and I think a lot of the same notes follow for death which is trying to make it meaningful is always going to help of course um sometimes too it's a little weird and you have to do it because like we've done said it's several characters

384
00:34:58,080 --> 00:35:18,080
yeah and sometimes it's a little weird too it's not always just because that's how you want to end a character story sometimes people just have to dip out of a campaign and you gotta find like a really weird kind of like cool they never come back you know but even when I've had to do that I've tried to make that absence mean something whether it's doing a session with them individually on our own time

385
00:35:18,080 --> 00:35:21,760
or rolling in one of their PCs that cared a lot about them,

386
00:35:21,760 --> 00:35:24,140
that's there to assist the party,

387
00:35:24,140 --> 00:35:27,860
or they're leaving, opens up a door for something else,

388
00:35:27,860 --> 00:35:30,320
it's difficult writing an end to characters

389
00:35:30,320 --> 00:35:34,400
that were meant to live for a very, very, very, very,

390
00:35:34,400 --> 00:35:36,460
very long time.

391
00:35:36,460 --> 00:35:37,800
Yeah.

392
00:35:37,800 --> 00:35:39,800
And I think that goes back to talking to your players,

393
00:35:39,800 --> 00:35:41,240
like what makes the most sense,

394
00:35:41,240 --> 00:35:43,560
what feels the best for them,

395
00:35:43,560 --> 00:35:46,280
being aware of whatever kind of character arc they're in,

396
00:35:46,280 --> 00:35:48,720
it probably makes most sense to try and sunset them

397
00:35:48,720 --> 00:35:52,400
at the end, that doesn't mean that like the same session

398
00:35:52,400 --> 00:35:55,280
that they kill the BBG, you end the campaign,

399
00:35:55,280 --> 00:35:57,000
like that's not what that has to be.

400
00:35:57,000 --> 00:35:58,300
I think what it can be,

401
00:35:58,300 --> 00:36:00,640
and what oftentimes feels best is to do a session

402
00:36:00,640 --> 00:36:04,680
or two sessions after the ending of like the big conflict,

403
00:36:04,680 --> 00:36:06,920
just to kind of resolve where everybody goes,

404
00:36:06,920 --> 00:36:09,620
it's like cool, so now you no longer have a primary motivation

405
00:36:09,620 --> 00:36:12,200
to be in the party, how like, what do you do?

406
00:36:12,200 --> 00:36:14,200
What do you choose to do with your time?

407
00:36:14,200 --> 00:36:18,720
You all can stay together, you all can leave,

408
00:36:18,720 --> 00:36:20,760
you all can never talk to each other again,

409
00:36:20,760 --> 00:36:23,280
do you like move into an apartment together?

410
00:36:23,280 --> 00:36:25,400
Like, and it's one of those things too,

411
00:36:25,400 --> 00:36:27,800
when your conflict is always ongoing

412
00:36:27,800 --> 00:36:29,640
and your players are only a small piece of it,

413
00:36:29,640 --> 00:36:32,600
like in this campaign, they're superheroes.

414
00:36:32,600 --> 00:36:36,480
There is no universe, the real one that we live in

415
00:36:36,480 --> 00:36:38,360
or the fake one that I've made,

416
00:36:38,360 --> 00:36:41,360
where their job is going to just be over.

417
00:36:41,360 --> 00:36:42,200
Yeah.

418
00:36:42,200 --> 00:36:44,320
It's not how superheroes work,

419
00:36:44,320 --> 00:36:46,200
crime doesn't just stop existing

420
00:36:46,200 --> 00:36:47,920
unless the planet goes with it.

421
00:36:47,920 --> 00:36:49,520
You know what I'm saying?

422
00:36:49,520 --> 00:36:53,040
So thinking of how to sunset fucking superheroes,

423
00:36:53,040 --> 00:36:55,440
I'm like, do I break their legs?

424
00:36:55,440 --> 00:36:57,840
Do I take away their powers?

425
00:36:57,840 --> 00:36:58,680
What the fuck?

426
00:36:58,680 --> 00:37:00,520
Do I make it a really big conflict

427
00:37:00,520 --> 00:37:03,840
that then like makes them not wanna be heroes anymore?

428
00:37:03,840 --> 00:37:05,160
You could just have a retire.

429
00:37:05,160 --> 00:37:06,000
I understand it's going dark ways,

430
00:37:06,000 --> 00:37:07,560
but like how do I retire characters

431
00:37:07,560 --> 00:37:09,880
who are in their fucking 20s?

432
00:37:09,880 --> 00:37:11,680
Okay, I think it could be a thing of like,

433
00:37:11,680 --> 00:37:14,640
am I gonna time skip like 40 years?

434
00:37:14,640 --> 00:37:16,120
I mean, I think if you live in a universe

435
00:37:16,120 --> 00:37:18,720
where medical technology is like at a peak,

436
00:37:18,720 --> 00:37:20,360
you're not even done at 60.

437
00:37:20,360 --> 00:37:21,760
Okay, I was just gonna say,

438
00:37:21,760 --> 00:37:23,360
I think there's a moment where you could have like,

439
00:37:23,360 --> 00:37:26,800
okay, maybe you feel like you're gonna be best needed

440
00:37:26,800 --> 00:37:29,880
in another city and you move into another city

441
00:37:29,880 --> 00:37:32,120
and you try and start like the heroine there

442
00:37:32,120 --> 00:37:34,320
and you try to like set up things there

443
00:37:34,320 --> 00:37:37,120
or maybe you realize that your powers,

444
00:37:37,960 --> 00:37:39,960
maybe this hero thing isn't for you.

445
00:37:39,960 --> 00:37:41,560
Maybe this is a little bit too scary.

446
00:37:41,560 --> 00:37:43,120
Maybe this is a little bit too over your head.

447
00:37:43,120 --> 00:37:45,040
And see, the reason I wanted to bring it up as a topic though

448
00:37:45,040 --> 00:37:46,800
is I feel like it's really difficult

449
00:37:46,800 --> 00:37:49,720
when you're looking at a party and not just an individual.

450
00:37:49,720 --> 00:37:50,560
Yeah.

451
00:37:50,560 --> 00:37:53,520
You know, it's one thing to go clearly based off

452
00:37:53,520 --> 00:37:54,920
all your experiences.

453
00:37:54,920 --> 00:37:56,760
I'm picking up what you're putting down as a player.

454
00:37:56,760 --> 00:37:58,200
This shit is not for you.

455
00:37:58,200 --> 00:38:01,480
You go live your normal life, hang up the costume,

456
00:38:01,480 --> 00:38:03,800
like spider-man shit in the trash,

457
00:38:03,800 --> 00:38:06,520
famous comic book panel, you're way out of this shit.

458
00:38:06,520 --> 00:38:08,720
But when the other four characters are like,

459
00:38:08,720 --> 00:38:12,080
cool, time to form like a legit group,

460
00:38:12,080 --> 00:38:13,560
that feels kind of weird.

461
00:38:13,560 --> 00:38:14,400
Yeah.

462
00:38:14,400 --> 00:38:15,240
You know?

463
00:38:15,240 --> 00:38:17,440
So it's finding the most appropriate way

464
00:38:17,440 --> 00:38:19,360
to end your final, final session,

465
00:38:19,360 --> 00:38:21,280
which is often what setting a character is.

466
00:38:21,280 --> 00:38:23,080
It's that final session when everybody

467
00:38:23,080 --> 00:38:25,240
is there meeting together.

468
00:38:25,240 --> 00:38:27,600
And then asking them what the fuck they wanna do, man.

469
00:38:27,600 --> 00:38:28,440
Yeah.

470
00:38:28,440 --> 00:38:31,000
I think that that is, I'm not a DM,

471
00:38:31,000 --> 00:38:32,560
but I think from a DM's perspective,

472
00:38:32,560 --> 00:38:34,800
I think that's something that I would lean more towards

473
00:38:34,800 --> 00:38:36,000
when it comes to sunsetting a character,

474
00:38:36,000 --> 00:38:38,800
is asking a player what they want and what they envision

475
00:38:38,800 --> 00:38:40,280
this character's ends to be.

476
00:38:41,080 --> 00:38:42,680
And I think that like...

477
00:38:42,680 --> 00:38:44,800
I agree, I think that's a moment where as a DM,

478
00:38:44,800 --> 00:38:47,200
you can kind of take your hands off of the wheel.

479
00:38:47,200 --> 00:38:51,080
Yeah, because I think like the three big characters that,

480
00:38:51,080 --> 00:38:52,920
and I say characters that got sunsetted

481
00:38:52,920 --> 00:38:55,360
as opposed to like something else happened to them.

482
00:38:56,360 --> 00:38:57,760
So they are not sunsetted,

483
00:38:57,760 --> 00:39:01,000
they are like either turned into something or like...

484
00:39:01,000 --> 00:39:04,040
Yeah, like an ad or some shit like that.

485
00:39:04,040 --> 00:39:06,520
I think one of them was a character named Z

486
00:39:06,520 --> 00:39:11,240
who ends up like going back to his homeland

487
00:39:11,240 --> 00:39:12,840
and ends up becoming a god.

488
00:39:13,960 --> 00:39:16,440
Just like, and not in like the level 20 way,

489
00:39:16,440 --> 00:39:19,320
but in like a, there is a like Greek pantheon,

490
00:39:20,320 --> 00:39:23,640
the party killed one of the gods, there was an opening

491
00:39:23,640 --> 00:39:26,320
and he just slides on up there and is like,

492
00:39:26,320 --> 00:39:27,560
cool, I'll take it.

493
00:39:28,880 --> 00:39:31,120
And I thought that that was like a very fitting thing

494
00:39:31,120 --> 00:39:32,280
for that character.

495
00:39:32,280 --> 00:39:33,360
Yeah, definitely.

496
00:39:33,360 --> 00:39:35,920
I think in terms of Magnolia,

497
00:39:36,800 --> 00:39:39,240
I really do enjoy the way that she was sunsetted

498
00:39:39,240 --> 00:39:40,960
because I don't think that she was a character,

499
00:39:40,960 --> 00:39:43,160
while I was very attached to her and didn't want her to die

500
00:39:43,160 --> 00:39:45,080
and it was like a big thing,

501
00:39:45,080 --> 00:39:46,560
I still don't think that she was a character

502
00:39:46,560 --> 00:39:48,080
who was made to live.

503
00:39:49,520 --> 00:39:50,360
It like...

504
00:39:50,360 --> 00:39:51,480
And she fucking did.

505
00:39:51,480 --> 00:39:54,120
And I think that that's part of what is cool

506
00:39:54,120 --> 00:39:55,960
about sunsetting a character like that is like,

507
00:39:55,960 --> 00:39:58,600
this is a character who was like by no means

508
00:39:59,640 --> 00:40:02,440
was supposed to have a life of her own.

509
00:40:02,440 --> 00:40:04,720
And then to be able to sunset that character

510
00:40:04,720 --> 00:40:06,840
doing something that she wanted to do

511
00:40:07,960 --> 00:40:11,120
and just have a basically immortal life

512
00:40:11,120 --> 00:40:12,840
is a cool way to sunset there.

513
00:40:14,520 --> 00:40:15,840
Those are just two examples.

514
00:40:15,840 --> 00:40:19,640
Looking at like giving your players a good ending

515
00:40:19,640 --> 00:40:21,640
versus giving them kind of a shitty one.

516
00:40:22,720 --> 00:40:25,120
Most campaigns you'll play in most campaigns,

517
00:40:25,120 --> 00:40:27,360
you watch there will be some kind of a happy ending

518
00:40:27,360 --> 00:40:30,000
where it bare minimum, the players achieve the goals.

519
00:40:30,000 --> 00:40:31,720
I think we had a lot of negative endings

520
00:40:31,720 --> 00:40:34,680
and are one for players or for events.

521
00:40:34,680 --> 00:40:36,240
And that's one of my favorite things about it.

522
00:40:36,240 --> 00:40:38,120
I know I felt kind of shit from the players perspective,

523
00:40:38,120 --> 00:40:39,320
but like from the deans perspective,

524
00:40:39,320 --> 00:40:40,520
being able to write a story

525
00:40:40,520 --> 00:40:41,800
and have people participate in it

526
00:40:41,800 --> 00:40:44,160
where like the good ending was not guaranteed

527
00:40:44,160 --> 00:40:45,800
was so fun for me.

528
00:40:45,800 --> 00:40:48,560
Just because it made the consequences and the stakes

529
00:40:48,560 --> 00:40:50,800
and the actions feel so much more significant

530
00:40:50,800 --> 00:40:53,680
because victory wasn't guaranteed.

531
00:40:53,680 --> 00:40:54,520
It sounds super sad.

532
00:40:54,520 --> 00:40:55,600
It felt very Star Wars,

533
00:40:55,600 --> 00:40:58,200
just in the terms of like the way it ended

534
00:40:58,200 --> 00:41:00,280
where it was like, yeah, we won.

535
00:41:00,280 --> 00:41:02,400
But did we really?

536
00:41:02,400 --> 00:41:04,040
But like there were a lot of losses

537
00:41:04,040 --> 00:41:07,160
and it really never felt like we were gonna win.

538
00:41:07,160 --> 00:41:09,360
And yeah, we got out by the skin of,

539
00:41:09,360 --> 00:41:10,360
which grants it Star Wars,

540
00:41:10,360 --> 00:41:11,840
they did not get out by the skin of their teeth,

541
00:41:11,840 --> 00:41:13,640
but like, I mean.

542
00:41:13,640 --> 00:41:15,240
They're fucking planets got blown up.

543
00:41:15,240 --> 00:41:17,560
Yeah, it was like there were not,

544
00:41:17,560 --> 00:41:20,400
there were significant losses that we are still feeling

545
00:41:20,400 --> 00:41:22,440
and we don't have anywhere to go home to.

546
00:41:22,440 --> 00:41:23,400
Yeah.

547
00:41:23,400 --> 00:41:26,440
But it's over as opposed to something like Harry Potter

548
00:41:26,440 --> 00:41:28,360
where it's like, cool, we defeated Voldemort

549
00:41:28,360 --> 00:41:30,120
and he turned into butterflies

550
00:41:30,120 --> 00:41:33,080
and now everything's back to normal.

551
00:41:35,440 --> 00:41:36,480
Oh, Jesus.

552
00:41:36,480 --> 00:41:39,000
Yeah, I think really it's just feeling out

553
00:41:39,000 --> 00:41:40,840
what your campaign calls for.

554
00:41:41,840 --> 00:41:44,280
Is it a story that's been very on the rocks

555
00:41:44,280 --> 00:41:46,840
and it's been a hard five victory every step of the way?

556
00:41:46,840 --> 00:41:49,200
Maybe a bittersweet ending makes sense, you know?

557
00:41:49,200 --> 00:41:50,640
I think a bittersweet ending is good.

558
00:41:50,640 --> 00:41:53,320
I don't think that, and this is once again,

559
00:41:53,320 --> 00:41:54,600
I'm not a DM.

560
00:41:54,600 --> 00:41:57,320
I don't think that I personally,

561
00:41:57,320 --> 00:42:00,800
if I ever DM'd would leave a campaign on a bad note.

562
00:42:01,720 --> 00:42:04,800
Just because I don't like the idea of like,

563
00:42:04,800 --> 00:42:06,000
I think bittersweet is good.

564
00:42:06,000 --> 00:42:09,400
I think like taking your losses is very real.

565
00:42:09,400 --> 00:42:11,480
Like a character having to sacrifice himself

566
00:42:11,480 --> 00:42:12,800
and like the final encounter.

567
00:42:12,800 --> 00:42:14,880
But that's still like, that's like the bittersweet

568
00:42:14,880 --> 00:42:18,920
and that's like that versus like, well, you guys lost.

569
00:42:18,920 --> 00:42:21,800
I don't know what other way to tell you guys lost.

570
00:42:21,800 --> 00:42:23,200
The city burns to the ground.

571
00:42:23,200 --> 00:42:24,240
It's funny you bring that up.

572
00:42:24,240 --> 00:42:26,480
So I've talked about a couple of different times.

573
00:42:26,480 --> 00:42:28,160
I really wanna do Elastivus campaign.

574
00:42:28,160 --> 00:42:29,960
And I think that's probably the only campaign

575
00:42:29,960 --> 00:42:32,080
that I will ever DM for where that is going

576
00:42:32,080 --> 00:42:34,120
to be a real potential.

577
00:42:34,120 --> 00:42:34,960
Yeah.

578
00:42:34,960 --> 00:42:36,760
Like I think this is gonna be one of those deals

579
00:42:36,760 --> 00:42:38,960
where everyone has one character, there is no backup.

580
00:42:38,960 --> 00:42:41,760
It is very intense and it's very serious.

581
00:42:41,760 --> 00:42:43,720
And there's like a real chance that like the story ends

582
00:42:43,720 --> 00:42:44,560
with the story ends.

583
00:42:44,560 --> 00:42:45,880
Like we could get three sessions deep.

584
00:42:45,880 --> 00:42:47,360
We could make it 10 sessions deep.

585
00:42:47,360 --> 00:42:49,240
Like it's as long as you all can survive.

586
00:42:49,240 --> 00:42:50,560
Like that's the theme of the campaign.

587
00:42:50,560 --> 00:42:55,240
But again, that's the theme of the campaign is survival.

588
00:42:55,240 --> 00:42:57,720
As opposed to being a fucking superhero.

589
00:42:57,720 --> 00:43:00,920
Like yeah, death is a real thing you flirt with

590
00:43:00,920 --> 00:43:02,400
because you're a powered individual.

591
00:43:02,400 --> 00:43:05,520
But like also superheroes always save the day.

592
00:43:05,520 --> 00:43:07,040
So it's kinda like, you know.

593
00:43:07,040 --> 00:43:08,800
There's a certain level of security there.

594
00:43:08,800 --> 00:43:09,640
Yeah.

595
00:43:09,640 --> 00:43:11,800
At least when you're playing like level five characters.

596
00:43:11,800 --> 00:43:12,640
Yeah.

597
00:43:12,640 --> 00:43:13,480
Yeah, yeah.

598
00:43:13,480 --> 00:43:17,920
And everyone spent a lot of time like coming up with stuff.

599
00:43:17,920 --> 00:43:19,600
Just kind of one of those things where like,

600
00:43:19,600 --> 00:43:21,160
you gotta feel what's best.

601
00:43:21,160 --> 00:43:25,360
What's what's suit your players, what suits your campaign.

602
00:43:25,360 --> 00:43:27,360
And yeah, like sometimes sunsetting and deaths

603
00:43:27,360 --> 00:43:29,440
are very similar in the sense that like,

604
00:43:30,400 --> 00:43:32,760
one of the sunsets that we've had happen in particular

605
00:43:32,760 --> 00:43:35,560
was it was bittersweet in that it wasn't really a victory.

606
00:43:35,560 --> 00:43:37,960
It was just like, cool, we survived another day.

607
00:43:39,760 --> 00:43:43,480
Character named Yifan basically like fulfilled

608
00:43:43,480 --> 00:43:45,160
his purpose in the campaign.

609
00:43:45,160 --> 00:43:48,120
I sent all of the other players out of the room,

610
00:43:48,120 --> 00:43:49,360
did a one on one with him.

611
00:43:49,360 --> 00:43:50,920
I still haven't told people what happened with that.

612
00:43:50,920 --> 00:43:53,200
Which is I think that's kinda fun.

613
00:43:53,200 --> 00:43:54,560
I was really hoping you were gonna say no.

614
00:43:54,560 --> 00:43:57,280
I had that player also like swear to secrecy

615
00:43:57,280 --> 00:43:58,760
that he would never tell the other players

616
00:43:58,760 --> 00:44:01,560
what happened either until I told him that it was cool.

617
00:44:01,560 --> 00:44:03,760
But he had a very bittersweet ending

618
00:44:03,760 --> 00:44:06,240
and that everyone in the party forgot who he was.

619
00:44:06,240 --> 00:44:09,920
And then I like monologue them through their memory,

620
00:44:09,920 --> 00:44:12,600
filling the holes in the blanks with other people

621
00:44:12,600 --> 00:44:15,280
or different characters and different actions.

622
00:44:15,280 --> 00:44:17,240
And they lived, that was the end of the first like,

623
00:44:17,240 --> 00:44:20,760
of the first sort of session episode of the campaign.

624
00:44:20,760 --> 00:44:21,840
But it was bittersweet.

625
00:44:21,840 --> 00:44:23,280
Like nothing was really gained from that.

626
00:44:23,280 --> 00:44:26,440
It was just like, we lived, we survived.

627
00:44:26,440 --> 00:44:27,920
Sometimes that's all it can be.

628
00:44:27,920 --> 00:44:28,760
And I think it's also fun.

629
00:44:28,760 --> 00:44:31,000
It doesn't always have to be something super special.

630
00:44:31,000 --> 00:44:33,400
I like to leave them, I like them to be left

631
00:44:33,400 --> 00:44:34,560
on a little bit of a cliffhanger.

632
00:44:34,560 --> 00:44:35,840
Not in a way where you like,

633
00:44:35,840 --> 00:44:37,960
ever have to actually revisit them.

634
00:44:37,960 --> 00:44:40,080
But like, just there's a possibility.

635
00:44:40,080 --> 00:44:42,800
It gives the possibility of the world.

636
00:44:42,800 --> 00:44:45,160
Yeah, of like, if something were to happen,

637
00:44:45,160 --> 00:44:47,000
you could do like a one shot in that universe or something.

638
00:44:47,000 --> 00:44:50,160
Or even being like, lets the world feel like

639
00:44:50,160 --> 00:44:51,440
it's still living.

640
00:44:51,440 --> 00:44:53,880
Like, even though you've stepped away from it,

641
00:44:53,880 --> 00:44:55,600
that's still a world that is turning

642
00:44:55,600 --> 00:44:58,160
and that has conflict and things that are going on.

643
00:44:58,160 --> 00:45:00,440
Like in this one, I've totally thought about giving you guys

644
00:45:00,440 --> 00:45:02,800
a one shot where you all play the millennial group.

645
00:45:02,800 --> 00:45:03,640
That'd be fun.

646
00:45:03,640 --> 00:45:05,360
Like in their up and coming days,

647
00:45:05,360 --> 00:45:07,560
like on their first like couple of big jobs,

648
00:45:07,560 --> 00:45:09,160
everybody being one of those characters,

649
00:45:09,160 --> 00:45:11,400
I think would be so fucking fun.

650
00:45:11,400 --> 00:45:13,600
But like things like that, setting up groups,

651
00:45:13,600 --> 00:45:17,120
groups of characters like, leave it off on a cliff note,

652
00:45:17,120 --> 00:45:17,960
man.

653
00:45:17,960 --> 00:45:19,280
So that way you have a universe that you can come back

654
00:45:19,280 --> 00:45:21,760
and revisit and it doesn't have to be this big final thing.

655
00:45:21,760 --> 00:45:22,600
Yeah.

656
00:45:22,600 --> 00:45:23,420
Like this is.

657
00:45:23,420 --> 00:45:24,760
Thanks for listening to another episode of Table Talk.

658
00:45:24,760 --> 00:45:26,320
You did this so interesting.

659
00:45:26,320 --> 00:45:28,280
By the time that you hear this,

660
00:45:28,280 --> 00:45:29,880
it will be past the New Year.

661
00:45:29,880 --> 00:45:31,640
So I hope everybody had a good New Year.

662
00:45:31,640 --> 00:45:33,160
Everyone had a good Christmas.

663
00:45:33,160 --> 00:45:35,320
If you celebrate that or whatever the fuck else you celebrate.

664
00:45:35,320 --> 00:45:36,320
Happy holidays.

665
00:45:36,320 --> 00:45:37,160
Happy holidays.

666
00:45:37,160 --> 00:45:38,560
That's what you say.

667
00:45:38,560 --> 00:45:40,160
Thanks for listening to another episode of Table Talk.

668
00:45:40,160 --> 00:45:42,160
We will talk to you all later.

669
00:45:42,160 --> 00:45:49,160
Bye.

