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and

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the ends of the bill and so believable that your players start asking you if

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that's just how you are

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back to table talk

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i'm robert's

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i'm maddie

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in today we are going to talking about choosing spells this will probably be

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for real i know last time are a couple times ago we said we're going to do a

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half episode to turn out to be an hour long

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we'll see we're actually hoping for this one to be an hour so after this one

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uh... we're gonna do like a brief combat play through with

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myself and madison being two players and then we also deeming

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which i've done that a couple times it's not the most difficult thing in the

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world

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but today we're gonna walk you through choosing spells and what that process

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is like

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and then uh... the next episode after that or maybe even the same part of this

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it just depends on how long we go

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you'll get combat uh... with the character made with those spells

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so

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madison

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what do you like to do whenever you're making a character

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uh... and you're like having to choose spells like what's your process like so

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i've got a love hate relationship when it comes to choosing spells because it's

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really fun

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however it can be really really fucking tedious as well

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and when you're playing a spell casting class where you don't get to switch out

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your spells

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like with prayer or some shit like basically any divine spell casting you

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could just be like i can switch them out between rest

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you can't do that when you're playing a full spell casting class like a

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or

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i guess

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clerics are also like a full spell casting class

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but if you're playing something like a source or or a barred you can't switch

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it out so it's like permanent so there's a little bit of pressure there

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uh... yeah cuz like

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it's permanent like i don't know the way that i've always done it is

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uh... if somebody wants to change their spells really bad like on a long rest

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um...

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cool with that you know like

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i don't

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i don't like making it to where people

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absolutely like have to use something that they just don't want to

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uh... but there are some classes that you're you're right in saying that some

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classes have

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uh... significantly easier time switching between like spells and prepared

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spells and learning spells

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it's really complicated really fast

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yeah it's also a thing of like i think starting out

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making a character for the first time in picking your spells is the hardest

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because you don't know what world you're in fully yet

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and you don't know how combat encounters tend to go

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or like what type of enemies you're gonna be fighting

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verses like if you're leveling up in your picking new spells

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you have an idea of like where you are what's happening in the story where

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you're going in the story

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so you kind of know like what type of spells that you want to take

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uh... we were talking about that uh...

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i'm also in the process of literally figuring out

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how to do the combat encounter and she immediately is like so what kind of

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creatures are we gonna fight so i like know what spells to pick and because

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there are a lot of questions you can ask it i mean i guess you can ask it in

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real life i mean you can you can definitely ask it like we've talked

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about this is some of the class tough to i'm not

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have you pick like a preferred enemy type like on ranger

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yeah and pick something that you're literally never going to encounter

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and like there was a clip from the the latest season of dimension twenty where

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uh... and they're all playing

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uh... stouts

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or stotes or whatever basically like little like

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weasel looking mother for little critters

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and brinn is playing a paladin and

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uh... he asked sabria at one point he was like

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so there's a thing where i've got like divine or since divine

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i literally just played a paladin

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like two weekends ago so i should know that

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but where you can sense like um... fiends and like undeads in the area and

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things like that

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uh... and he's like we are not going to be able yet to take on evil

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and he's like we don't we're not playing in a setting where there are different

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like

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races or like different like types so can i use this

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to find my children and she was like yeah that's actually like funny as fuck

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um...

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but it's like one of those situations

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but

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uh... i'm gonna go through and kind of walk through my process of picking spells

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for sparrow which is homegirl that we made in the

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uh... magic character creation episode

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uh... she's like a she's a tiefling wild magic sorcerer

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um... with like the flavor text of like a robin hood

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type character

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uh... so i'm gonna keep that in mind because i like to let the personality

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of my character influence the spells that i'm picking

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if i'm

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playing a character that is like a robin hood type maybe i'm not choose a bunch

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of like

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spells that have to do with like

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absorbing elements or acid or like yeah generally you're gonna wanna pick stuff

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that like you know make sense with the fucking character you're playing yes

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i'm also someone who like i always keep like a handful of like certain spells

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that i think are very useful or like utility based

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uh... mage armor is something that i'm always gonna pick if i'm playing a

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any class that has access to mage armor because it's really nice

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what does mage armor do?

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mage armor is a first level spell

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that uh...

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you touch a willing creature who isn't wearing armor and a protective magical

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force surrounds them

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targets base AC becomes thirteen plus its dex modifier

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and it lasts for eight hours

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interesting

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which is only available to sorcerers and wizards because they are both

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fucking squishy is all hell

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uh...

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but so i'm gonna go through here so i'm gonna go to uh... and you'll find it in

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like the little advancement chart

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uh... with your class

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and it'll show you like how many spells you know at what level

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uh... how many cantrips you know and cantrips are like

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there's spells that aren't really spells like they don't count against

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uh...

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the number of times like

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you've got spell slots which basically means you could only cast this many

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spells

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per long rest

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and you can't cast anymore that

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and you have to cast a spell of that level that you like have available like i

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can cast a first level spell

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uh... and i can upcast it as a second level spell however i cannot cast a

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second level spell as a first level spell

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uh... which

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is kind of confusing to say out loud but when you like see it like written down

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it makes a lot more sense

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uh... so read your player's handbook or whatever uh... pdf

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because we're not encouraging

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uh... finding pds but also whatever you can find you know if you can find it

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we're we're not going to stop you

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uh... i use wiki dot

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i'm using wiki dot right now because i like the way that it has the spells listed

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out

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yeah wiki dot is nice

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i love it so much

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so i'm looking at my character is going to be third level

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so i'm going to go to the third level thing on the table

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and it's going to tell me that i know four cantrips so i'm going to go and by

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the way on your character sheet uh... the third page is going to have

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access to all that information

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uh... and then my spell casting ability that i'm going to keep in mind is

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charisma which you'll also be able to find on your class table

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uh... my spell save dc is fifteen

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not quite sure how

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you get that i'll be honest i put

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i plugged myself into an app

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uh... you're talking about how people get spell dcs

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yeah

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yeah it's like your intelligence modifier plus i think ten is usually what

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it is or whatever your spell casting modifier is

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whatever your spell casting mod is

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that makes sense

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if you cast with like charisma versus intelligence so if you're a warlock

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instead of a wizard

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uh... i'm pretty sure when you're coming up with your spell dc it's ten plus

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whatever that modifier is so if you have a plus six to your charisma your spell

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dc for all of your spells will be sixteen

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that makes sense because i'm working with a uh... a twenty in

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charisma

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because i rolled very well

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uh... and then you also get your spell attack bonus which is going to be your

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proficiency bonus plus

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your spell casting ability modifier so for charisma

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uh... i have a twenty in charisma so that's going to be a plus five so that would be

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a plus five plus my proficiency bonus which is a plus two which is going to

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give me that plus seven

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you're gonna add that to any attack rolls that you roll

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for a spell

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we'll get into that later

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cantrips

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i'll be honest i'm not the biggest fan of the of the sorcerer cantrips

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i mean they're not bad

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uh... but

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they're not always like the most useful in the world

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yeah so every

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and we've kind of talked about this in some of the previous videos every class

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uh... at least every spell casting class is going to have their own list of cantrips

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that they have available

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they're not always exclusive

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uh... and you can also take feats and backgrounds that allow you to or not

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backgrounds we can take feats that allow you to like pull from other classes

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shout out spell sniper which allows you to do any ranged cantrip which means

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you can choose eldritch blast and that levels up with you

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and you can just in your spells also then ignore um...

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like cover

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if you don't have full cover

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you're getting hit

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yeah every every spell casting class is going to have a different uh... like

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lineup if you will of

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uh...

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i'm doing two things at once

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like a different lineup of cantrips that are exclusive to them some cantrips

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were shared across classes like i think some of the cleric impaladin cantrips

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line up a little bit just because you know that there's only some of the spells

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holy

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yeah and there's only so many spells uh... that are worth using so it's kind of

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one of those things like keeping the the bundle of shit to choose from

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the your cantrips are basically going to be which year you're going to use the

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majority of the time unless you're in combat in which usually that'll be a

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spell like a spell spell

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uh... the more you level up the more you can use those spells but like generally

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speaking anywhere from i would say like level

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basically levels one through five you're gonna have to rely on your cantrips

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a lot so like choose

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wisely because you're gonna have like three maybe four spell slots max

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they're not going to do a whole lot of damage

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and then you're just gonna have to either throw hands or use cantrips

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yeah cantrips are going to be your friend so i always no matter what class i'm

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playing i'm going to choose

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at least or depending on how many cantrips i get i get

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that i say four or three cantrips

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i get four cantrips

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if i've got the option of four cantrips i'm going to pick at least two of those

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to be damage dealing

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uh... because i want something to rely on in combat

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and i'm also going to keep in mind

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the type of character i'm playing and the personality there

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while i look through these i already have some kind of like mark that i want to

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uh... the first one i'm probably gonna do in this one is not a damage dealing

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cantrip

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but it makes sense for the character i'm playing which is made hand

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which basically uh... is a spectral floating hands that appears within thirty

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feet of you

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and you use your action to control the hand you can make it open a door or a

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container

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or like

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uh... it's a hand

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it can't attack you have a hand that can do things

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yeah but like as i'm playing like a pick pocket character

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each hand makes sense

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uh... which like technically you can't

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use it to pick pocket but like if you're playing a robin hood character or a pick

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pocket character talk to your dm

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just ask like i'm not going to tell somebody that

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i'm not going to tell anybody that like they can't use it to do that

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it's just gonna be higher dc yeah that's the way that i like to do things

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if a spell says that you explicitly can't do something but you really want to

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do it and there's like good reason for it or it's a fun role play moment or like

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rule of cool

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i'm just gonna make the dc a lot harder and then there will be more

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significant like consequences to fucking up that role

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yeah uh... so like if you you want to use mage hand to pick pocket spell says

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you can't but like it's a robin hood dealer it's like a really important item

253
00:11:41,320 --> 00:11:45,440
uh... like cool role like dc twenty r conne check i'm probably not going to give

254
00:11:45,440 --> 00:11:48,200
that to level three player but like maybe i do

255
00:11:48,200 --> 00:11:51,920
uh... minutes like if you pass holy fuck like this awesome feet of magic has been

256
00:11:51,920 --> 00:11:56,080
pulled off and if you fail it's like you talk on it it's just about to like

257
00:11:56,080 --> 00:11:59,320
come free of the pocket and then it's nags on a button and like the but yeah

258
00:11:59,320 --> 00:12:00,560
it's the ground and like

259
00:12:00,560 --> 00:12:03,200
combat around yes so like

260
00:12:03,200 --> 00:12:07,880
combat encounter immediately much you know or just like immediately just words

261
00:12:07,880 --> 00:12:09,680
you know just hands

262
00:12:09,680 --> 00:12:11,240
uh... so you did this

263
00:12:11,240 --> 00:12:12,600
ask truly

264
00:12:12,600 --> 00:12:16,480
this is also my my uh... kind of rule of thumb

265
00:12:16,480 --> 00:12:19,520
uh... the next one i'm gonna do is mine sliver

266
00:12:19,520 --> 00:12:21,160
uh...

267
00:12:21,160 --> 00:12:24,880
which is you drive a disorienting spike of psychic energy into the mind of a

268
00:12:24,880 --> 00:12:26,320
creature you can see

269
00:12:26,320 --> 00:12:30,040
they must succeed on an intelligent saving throw or take one d six psychic

270
00:12:30,040 --> 00:12:34,080
damage and subtract one d four for the next saving throw it makes before the end

271
00:12:34,080 --> 00:12:35,160
of your turn

272
00:12:35,160 --> 00:12:37,880
which is pretty nice all things considered

273
00:12:37,880 --> 00:12:39,800
uh... and i also like

274
00:12:39,800 --> 00:12:40,720
it's

275
00:12:40,720 --> 00:12:43,280
if i'm playing a robin hood type character even though i'm playing a

276
00:12:43,280 --> 00:12:44,160
sorcerer

277
00:12:44,160 --> 00:12:48,240
uh... i'm probably gonna be thinking of this in like terms of rogue

278
00:12:48,240 --> 00:12:49,160
labor

279
00:12:49,160 --> 00:12:54,280
uh... so it's in the the combat i don't think is going to be like

280
00:12:54,280 --> 00:12:58,600
very uh... aggressive in terms of like physicality so doing things that are

281
00:12:58,600 --> 00:13:00,400
dealing with like psychic damage

282
00:13:00,400 --> 00:13:04,680
or like the mind or like playing dirty i think is going to be

283
00:13:04,680 --> 00:13:06,440
uh... kind of a fun

284
00:13:06,440 --> 00:13:10,240
character moment so that's the next one i'm gonna take so we've got two of the

285
00:13:10,240 --> 00:13:11,480
four down

286
00:13:11,480 --> 00:13:15,800
uh... the next one i'm gonna take is one that i like a lot which is shocking

287
00:13:15,800 --> 00:13:16,880
grasp

288
00:13:16,880 --> 00:13:21,280
uh... lightning springs from your hands to live to deliver a shock to a creature

289
00:13:21,280 --> 00:13:25,560
you try to touch you make a melee spell attack against the target which is what

290
00:13:25,560 --> 00:13:27,560
i'm gonna add that plus seven to it

291
00:13:27,560 --> 00:13:31,440
uh... you have advantage on the role if the target is wearing armor made of

292
00:13:31,440 --> 00:13:32,280
metal

293
00:13:32,280 --> 00:13:33,880
which is

294
00:13:33,880 --> 00:13:37,560
uh... and then on a hit and silly thing to be like hey you know like a really

295
00:13:37,560 --> 00:13:40,600
common type of armor that like a lot of people like to wear

296
00:13:40,600 --> 00:13:44,160
give me a bit of it because it provides you with like i don't know a lot of

297
00:13:44,160 --> 00:13:45,480
benefits actually

298
00:13:45,480 --> 00:13:47,880
no it doesn't get fucked yeah

299
00:13:47,880 --> 00:13:52,320
take one d eight lightning damage and can't take reactions until the start of

300
00:13:52,320 --> 00:13:53,960
its next turn

301
00:13:53,960 --> 00:13:56,600
uh... this is also something where you'll see like a little

302
00:13:56,600 --> 00:13:59,560
bubble that says underneath and at higher levels

303
00:13:59,560 --> 00:14:02,600
uh... and it's gonna say the spells damage increases by one d eight when you

304
00:14:02,600 --> 00:14:05,880
reach fifth level eleventh level and seventeen level that's not going to

305
00:14:05,880 --> 00:14:07,360
affect me now but

306
00:14:07,360 --> 00:14:10,800
that is let me know that i have higher levels i'm gonna be able to do more

307
00:14:10,800 --> 00:14:13,880
things which is pretty much only gonna happen with uh... damage dealing can't

308
00:14:13,880 --> 00:14:17,560
trip like your your friends is not going to level up with you if you take

309
00:14:17,560 --> 00:14:21,720
friends is a country honestly should i use friends as my last can't trip

310
00:14:21,720 --> 00:14:24,000
uh... i mean certainly can

311
00:14:24,000 --> 00:14:26,360
my other one was gonna be lightning lure but that doesn't make sense with the

312
00:14:26,360 --> 00:14:28,160
flavor the character i just really like

313
00:14:28,160 --> 00:14:31,720
lightning lorenza can't really like lightning lorenza can't get there now

314
00:14:31,720 --> 00:14:35,680
which like can't trip i say fuck it just choose what you like

315
00:14:35,680 --> 00:14:38,240
yeah like as much as

316
00:14:38,240 --> 00:14:42,800
matches it's good to like and absolutely maximize the amount of utility

317
00:14:42,800 --> 00:14:44,680
you're getting out of them like

318
00:14:44,680 --> 00:14:47,600
most of the time you just got to play the game until you can like figure out

319
00:14:47,600 --> 00:14:50,400
what works best for you or what spells you like

320
00:14:50,400 --> 00:14:55,160
like madison has generally the same like list of spells that she likes to use

321
00:14:55,160 --> 00:14:59,120
in the majority of her play through is her characters regardless of

322
00:14:59,120 --> 00:15:02,400
the setting of the character i mean this time it's a little more like trying to

323
00:15:02,400 --> 00:15:04,440
show you all what it would be like

324
00:15:04,440 --> 00:15:06,280
uh... with a brand new character but

325
00:15:06,280 --> 00:15:09,600
generally speaking she's somebody that's gonna have i'm always gonna have made

326
00:15:09,600 --> 00:15:12,960
armor i'm always gonna have shield i'm always gonna have silvery barbs i'm

327
00:15:12,960 --> 00:15:14,400
always gonna have

328
00:15:14,400 --> 00:15:17,680
like my other three spells that i really like i'm always going to do whatever i

329
00:15:17,680 --> 00:15:20,800
can to get eldritch blast no matter what character i'm playing

330
00:15:20,800 --> 00:15:24,760
uh... but those are just because that's my personal play style and i think that

331
00:15:24,760 --> 00:15:27,560
the flavor of them comes out differently with each character

332
00:15:27,560 --> 00:15:30,000
because you can use the same spell in very different ways

333
00:15:30,000 --> 00:15:34,080
at our current table uh... our spells are even more limited

334
00:15:34,080 --> 00:15:36,200
than like in five e

335
00:15:36,200 --> 00:15:41,760
uh... like it basically it follows like the warlock spell casting for everyone

336
00:15:41,760 --> 00:15:44,040
you only get like three or four

337
00:15:44,040 --> 00:15:49,440
it's a little intense sometimes like it's very limited uh... you have to

338
00:15:49,440 --> 00:15:52,660
really put a lot of thought into

339
00:15:52,660 --> 00:15:55,120
i mean basically into

340
00:15:55,120 --> 00:15:58,600
what you choose like even more so than a traditional five e-camping because

341
00:15:58,600 --> 00:16:01,640
you're so fucking limited on what you have

342
00:16:01,640 --> 00:16:06,640
yeah it's it's a bit much sometimes it's really a while to get

343
00:16:06,640 --> 00:16:08,600
demig to get it down even for me

344
00:16:08,600 --> 00:16:11,480
to realize like what i could

345
00:16:11,480 --> 00:16:14,000
give you all is players because

346
00:16:14,000 --> 00:16:17,720
a limited our actions as you all just don't have them but you can do right now

347
00:16:17,720 --> 00:16:22,080
that being said they are all incredibly powerful things we can do

348
00:16:22,080 --> 00:16:23,760
there's not a lot of them

349
00:16:23,760 --> 00:16:28,120
uh... but like two of us at the table have the same at will thing which is

350
00:16:28,120 --> 00:16:29,480
basically a cantrip

351
00:16:29,480 --> 00:16:32,920
uh... and it's called kinetic blast and it's basically the same things elder

352
00:16:32,920 --> 00:16:35,800
to last but we use it in two completely different ways mine is like a little

353
00:16:35,800 --> 00:16:36,760
baseball

354
00:16:36,760 --> 00:16:37,880
made of pure light

355
00:16:37,880 --> 00:16:42,120
and i like literally toss around like a baseball like as nervous tick or like

356
00:16:42,120 --> 00:16:45,080
when she's bored she'll just straight up some in it and start like

357
00:16:45,080 --> 00:16:47,760
just playing catch with herself and like tossing it up and catching it and the

358
00:16:47,760 --> 00:16:50,160
other player it's like a zap

359
00:16:50,160 --> 00:16:51,720
uh... the zap

360
00:16:51,720 --> 00:16:52,960
of like energy

361
00:16:52,960 --> 00:16:56,800
uh... so the flavor of these spells can look completely different if you want

362
00:16:56,800 --> 00:16:57,720
them to

363
00:16:57,720 --> 00:17:01,120
uh... but i think for my last cantrip i'm gonna do friends which is it

364
00:17:01,120 --> 00:17:04,320
which granted i'm just basically using these spells for the combat encounter

365
00:17:04,320 --> 00:17:07,520
and friends is not going to help me in the combat encounter but it makes sense

366
00:17:07,520 --> 00:17:08,560
flavor wise

367
00:17:08,560 --> 00:17:10,120
did you finally figure out what you were telling me

368
00:17:10,120 --> 00:17:14,000
yeah i figured i was trying to do so what i've been doing this whole time uh...

369
00:17:14,000 --> 00:17:15,000
if you want to know what i'm doing

370
00:17:15,000 --> 00:17:18,560
this is also a great example of like player versus dm situation right now is we're both

371
00:17:18,560 --> 00:17:19,880
preparing for the same thing

372
00:17:19,880 --> 00:17:22,360
yeah i have been

373
00:17:22,360 --> 00:17:25,920
so we normally play on like uh... a play mat or a tv

374
00:17:25,920 --> 00:17:27,840
depending on uh...

375
00:17:27,840 --> 00:17:31,600
how fancy we want to be how fancy we want to be here how like underprepared i

376
00:17:31,600 --> 00:17:35,480
am is is often what i drop it down to like if i just don't feel like coming up

377
00:17:35,480 --> 00:17:39,840
with a whole bunch of fucking png's and backgrounds and shit on i'm not like

378
00:17:39,840 --> 00:17:42,880
fear of the mind works just fine it's gotten me through the last several years

379
00:17:42,880 --> 00:17:44,040
okay

380
00:17:44,040 --> 00:17:46,800
uh... but what i'm not doing anything is new for us

381
00:17:46,800 --> 00:17:50,800
yeah what i'm doing now uh... friendly i sdms that tips and tricks that kind of

382
00:17:50,800 --> 00:17:53,240
thing is i am currently

383
00:17:53,240 --> 00:17:55,080
uh... using a

384
00:17:55,080 --> 00:17:58,400
uh... an app like a little software can ideal

385
00:17:58,400 --> 00:18:00,280
uh... called role twenty

386
00:18:00,280 --> 00:18:05,080
it's really really really really really useful if you like to play online or

387
00:18:05,080 --> 00:18:07,160
even if you have like a tv

388
00:18:07,160 --> 00:18:10,960
set up uh... it's really kind of the most out of what you make it

389
00:18:10,960 --> 00:18:12,200
so easy to do

390
00:18:12,200 --> 00:18:15,360
tv setups like literally just find a shitty flat screen tv and then put it on

391
00:18:15,360 --> 00:18:18,680
the table honestly i think it's easier than using a mat sometimes

392
00:18:18,680 --> 00:18:22,840
it is like it is a hundred percent but that's what i'm i've been doing uh...

393
00:18:22,840 --> 00:18:27,440
in i'm not ever gonna do a video unlike the way to use it unless somebody

394
00:18:27,440 --> 00:18:29,040
fucking ask me to do it

395
00:18:29,040 --> 00:18:33,720
but please ask us to do things i haven't used this software and fucking forever

396
00:18:33,720 --> 00:18:37,400
and i'm just having to reteach myself on the fly but right now all i'm doing is

397
00:18:37,400 --> 00:18:38,880
i'm putting a map down

398
00:18:38,880 --> 00:18:40,360
i'm putting tokens down

399
00:18:40,360 --> 00:18:43,880
uh... and then i need to come up with you like goons essentially throw in

400
00:18:43,880 --> 00:18:45,800
there so that's what i've been doing

401
00:18:45,800 --> 00:18:49,120
another great example of like the differences in preparing for the same

402
00:18:49,120 --> 00:18:52,800
thing yeah for me it's finding a map i like and for me it's

403
00:18:52,800 --> 00:18:56,520
picking what spells i want to use coming up with stat blocks are finding

404
00:18:56,520 --> 00:18:59,160
stat blocks and putting them in a combat tracker which will talk with me get

405
00:18:59,160 --> 00:19:02,080
the combat portion he's got a lot more to do

406
00:19:02,080 --> 00:19:07,600
uh... but yeah i'm gonna use friends is my last cantrip which is uh...

407
00:19:07,600 --> 00:19:10,800
for the duration you have advantage on all charisma checks directed at one

408
00:19:10,800 --> 00:19:13,600
creature of your choice that is not hostile towards you

409
00:19:13,600 --> 00:19:17,120
when the spell ends the creature realizes that you used magic to influence

410
00:19:17,120 --> 00:19:19,480
its mute and becomes hostile to you

411
00:19:19,480 --> 00:19:22,800
a creature prone to violence might attack you another creature might seek

412
00:19:22,800 --> 00:19:26,000
retribution in other ways at the deans discretion depending on the nature of

413
00:19:26,000 --> 00:19:27,880
how your interaction with a ghost

414
00:19:27,880 --> 00:19:28,680
it's funny as fuck

415
00:19:28,680 --> 00:19:30,800
it's such an odd spell

416
00:19:30,800 --> 00:19:35,280
uh... it's it's funny as fuck in its concepts to me that anyone would pick

417
00:19:35,280 --> 00:19:38,120
it because it's basically a spell where it's like yeah

418
00:19:38,120 --> 00:19:40,200
you're gonna get

419
00:19:40,200 --> 00:19:45,080
what you want for a minute in non-combat time which is not very long

420
00:19:45,080 --> 00:19:45,840
not at all

421
00:19:45,840 --> 00:19:47,160
unless you're in combat

422
00:19:47,160 --> 00:19:48,520
like not even kind of

423
00:19:48,520 --> 00:19:54,120
uh... and then after it immediately attacks you

424
00:19:54,120 --> 00:19:54,920
or

425
00:19:54,920 --> 00:19:58,760
seeks retribution in other ways so it's like cool

426
00:19:58,760 --> 00:20:00,680
i'm gonna put a mark on your family

427
00:20:00,680 --> 00:20:04,560
yeah basically like it's a crazy spell but i think that makes sense with the

428
00:20:04,560 --> 00:20:07,480
kit with a robin hood type character

429
00:20:07,480 --> 00:20:09,000
because

430
00:20:09,000 --> 00:20:14,600
you know charm and like suave and then also charm and suave want to hit them

431
00:20:14,600 --> 00:20:15,960
you know it's all this

432
00:20:15,960 --> 00:20:19,120
so it's just funny to me uh... all right

433
00:20:19,120 --> 00:20:22,680
so those are gonna be my cantrips so next time to move forward and on my

434
00:20:22,680 --> 00:20:25,760
like little class advancement table it's gonna tell me that i know

435
00:20:25,760 --> 00:20:28,000
uh... four spells total

436
00:20:28,000 --> 00:20:31,560
so that means even though i have more than four spell slots i can only know

437
00:20:31,560 --> 00:20:33,520
four spells

438
00:20:33,520 --> 00:20:35,760
four spells

439
00:20:35,760 --> 00:20:38,280
shut up

440
00:20:38,280 --> 00:20:42,200
they don't be knowing a lot of it and i was shit man but they could be doing

441
00:20:42,200 --> 00:20:45,280
whatever the fuck they want to be no fucking nothing

442
00:20:45,280 --> 00:20:47,040
sorcerers are like

443
00:20:47,040 --> 00:20:50,440
you gotta get a good couple of levels in for sorcerers to start making them

444
00:20:50,440 --> 00:20:51,080
useful

445
00:20:51,080 --> 00:20:54,160
yeah i'll be honest though so like wizards are nerds

446
00:20:54,160 --> 00:20:58,760
like they know shit but they're fucking losers they gotta

447
00:20:58,760 --> 00:21:00,520
they gotta carry books with them

448
00:21:00,520 --> 00:21:02,920
yeah and they also get to know twice as much as you do

449
00:21:02,920 --> 00:21:05,600
sorcerers are basically those kids that like when you're in high school and

450
00:21:05,600 --> 00:21:08,040
you're auditioning for the play and they just like stumble into the

451
00:21:08,040 --> 00:21:09,320
auditorium and go

452
00:21:09,320 --> 00:21:11,680
yeah sure and then they get the lead

453
00:21:11,680 --> 00:21:12,680
yeah sorcerers are very much like that

454
00:21:12,680 --> 00:21:15,880
wizards are like the people who have been like studying for their whole lives

455
00:21:15,880 --> 00:21:19,200
yeah they're like i'm in dance classes three times a week and i do private

456
00:21:19,200 --> 00:21:21,240
voice lessons and this motherfucker

457
00:21:21,240 --> 00:21:23,320
who literally just walked up

458
00:21:23,320 --> 00:21:27,120
and like has twelve conflicts your funny it's to play the lead

459
00:21:27,120 --> 00:21:30,200
i that's drawing from my own experiences

460
00:21:30,200 --> 00:21:34,440
uh... but like that's the vibe of like a sorcerer is someone who isn't like

461
00:21:34,440 --> 00:21:37,040
trying hard to be able to do the things that they do

462
00:21:37,040 --> 00:21:38,600
it's a little fuck it up

463
00:21:38,600 --> 00:21:43,040
it is and that's why i love them that's why they're charisma based

464
00:21:43,040 --> 00:21:44,000
uh...

465
00:21:44,000 --> 00:21:45,880
warlocks are kind of the same though

466
00:21:45,880 --> 00:21:48,920
yeah but at least warlocks are like i have a reason for my power

467
00:21:48,920 --> 00:21:51,320
sorcerers are like someone in my family

468
00:21:51,320 --> 00:21:54,720
fucked somebody and now i have powers it doesn't even have to be that like it

469
00:21:54,720 --> 00:21:58,320
can just be i'm just be random naturally good at magic guys

470
00:21:58,320 --> 00:22:00,840
all you losers that had to learn it not me dude

471
00:22:00,840 --> 00:22:02,160
yeah not me

472
00:22:02,160 --> 00:22:06,920
uh... could never be me and i love playing sorcerers for that reason

473
00:22:06,920 --> 00:22:09,800
now for sure

474
00:22:09,800 --> 00:22:13,080
but anyway so we're gonna look at some of the source of spells so because i only

475
00:22:13,080 --> 00:22:15,240
know for i'm probably gonna choose

476
00:22:15,240 --> 00:22:16,880
uh... and i have

477
00:22:16,880 --> 00:22:18,000
four

478
00:22:18,000 --> 00:22:22,120
first-level spells available to me and two second-level spells

479
00:22:22,120 --> 00:22:25,720
so i would that means that i'm probably gonna pick one second-level spell to know

480
00:22:25,720 --> 00:22:28,920
and then the rest and then like three first-level spells because that makes the

481
00:22:28,920 --> 00:22:30,120
most sense

482
00:22:30,120 --> 00:22:32,280
so doesn't make the most sense

483
00:22:32,280 --> 00:22:33,880
to me it does

484
00:22:33,880 --> 00:22:35,560
kaffir

485
00:22:35,560 --> 00:22:38,600
i don't like when you doubt me

486
00:22:38,600 --> 00:22:39,720
can do

487
00:22:39,720 --> 00:22:41,360
so i'm gonna start

488
00:22:41,360 --> 00:22:45,200
for my sake in my sanity i like to start with my higher-level spells i don't

489
00:22:45,200 --> 00:22:46,280
know why

490
00:22:46,280 --> 00:22:49,200
but that is just the way that my brain works

491
00:22:49,200 --> 00:22:52,200
so i already know the second-level spells

492
00:22:52,200 --> 00:22:55,160
pretty well and by the way this is also like

493
00:22:55,160 --> 00:22:59,120
go to wiki dot just read through and see which spells you like i'm just walking

494
00:22:59,120 --> 00:23:02,480
you through the ones that i'm in particular choosing

495
00:23:02,480 --> 00:23:05,760
because i don't want this to be long episode and there's no possible way for us to go through every

496
00:23:05,760 --> 00:23:06,720
spell

497
00:23:06,720 --> 00:23:08,480
uh... i will say

498
00:23:08,480 --> 00:23:09,400
i'm

499
00:23:09,400 --> 00:23:11,960
this was a toss up between two different spells

500
00:23:11,960 --> 00:23:15,840
uh... and they're both spells that i use a lot of and one of them was hold

501
00:23:15,840 --> 00:23:16,960
person

502
00:23:16,960 --> 00:23:18,600
uh... which i almost chose

503
00:23:18,600 --> 00:23:21,840
uh... which is you choose a humanoid that you can see within range target must

504
00:23:21,840 --> 00:23:24,320
succeed in a wisdom saving throw or be paralyzed

505
00:23:24,320 --> 00:23:25,360
for the duration

506
00:23:25,360 --> 00:23:26,200
there are lines

507
00:23:26,200 --> 00:23:28,080
turns they can make a wisdom saving throw

508
00:23:28,080 --> 00:23:34,080
uh... success the spell into target i've used the spell to kill so many mother

509
00:23:34,080 --> 00:23:35,080
fuckers

510
00:23:35,080 --> 00:23:38,960
because we need to have a popular spell did when you paralyze a creature

511
00:23:38,960 --> 00:23:40,720
any melee attack

512
00:23:40,720 --> 00:23:43,960
within made within five feet of them automatically crits

513
00:23:43,960 --> 00:23:46,200
uh...

514
00:23:46,200 --> 00:23:49,760
and they automatically fail any like saving for that they have to do so they're

515
00:23:49,760 --> 00:23:52,440
just gonna take that's damage on everything

516
00:23:52,440 --> 00:23:54,160
uh... which is why it's great

517
00:23:54,160 --> 00:23:58,160
but i don't think that it makes the most sense for this character to have that

518
00:23:58,160 --> 00:24:01,640
uh... so i'm gonna go with another one of my favorites

519
00:24:01,640 --> 00:24:05,240
uh... for lower level spells and that is more text work

520
00:24:05,240 --> 00:24:06,260
uh...

521
00:24:06,260 --> 00:24:09,160
it is a second level conjuration spell

522
00:24:09,160 --> 00:24:12,160
uh... you magically twist the space around another creature that you can see

523
00:24:12,160 --> 00:24:16,240
within range target must succeed on a constitution saving throw

524
00:24:16,240 --> 00:24:17,880
the target can choose to fail

525
00:24:17,880 --> 00:24:21,240
or the target is teleported to an unoccupied space of your choosing that

526
00:24:21,240 --> 00:24:23,040
you can see within range

527
00:24:23,040 --> 00:24:24,760
uh... in the range is ninety feet

528
00:24:24,760 --> 00:24:27,920
the chosen space must be on a surface or in a liquid that can support the target

529
00:24:27,920 --> 00:24:29,280
without having to squeeze

530
00:24:29,280 --> 00:24:32,400
the spell is so nice you can use it to transport your allies in front of someone

531
00:24:32,400 --> 00:24:35,080
so if you have a tank in the party you can go ahead and just like

532
00:24:35,080 --> 00:24:37,640
have a row here i'm gonna put you in front of me

533
00:24:37,640 --> 00:24:42,000
uh... or like a little behind the enemy if you have a rogue in your party

534
00:24:42,000 --> 00:24:45,720
i'm i guess i'm going to take that yeah you could just

535
00:24:45,720 --> 00:24:47,960
basically and it's like as a second level

536
00:24:47,960 --> 00:24:49,520
teleportation spell

537
00:24:49,520 --> 00:24:52,440
yeah that's wild that's really really nice

538
00:24:52,440 --> 00:24:55,800
like it's ridiculously nice and it can lend to some really cool moments because

539
00:24:55,800 --> 00:24:57,800
you can use it as utilities film

540
00:24:57,800 --> 00:24:58,920
uh... to like

541
00:24:58,920 --> 00:25:01,040
help and boost your teammates

542
00:25:01,040 --> 00:25:04,960
uh... or alternatively you can use it to say no actually

543
00:25:04,960 --> 00:25:06,480
fuck you to an enemy

544
00:25:06,480 --> 00:25:07,720
that is like coming at you

545
00:25:07,720 --> 00:25:10,040
not uh... and you're like not you

546
00:25:10,040 --> 00:25:11,920
you're gonna go somewhere else

547
00:25:11,920 --> 00:25:15,960
uh... so i'm gonna take that one is my second level spell and now i'm gonna move

548
00:25:15,960 --> 00:25:17,000
to my

549
00:25:17,000 --> 00:25:19,520
first level spells of which i'm going to choose

550
00:25:19,520 --> 00:25:21,120
three

551
00:25:21,120 --> 00:25:26,040
so once again uh... for my spells i'm gonna mostly choose combat focused ones

552
00:25:26,040 --> 00:25:27,520
because i'm about to

553
00:25:27,520 --> 00:25:31,720
use this character for just a combat encounter

554
00:25:31,720 --> 00:25:32,800
if i was

555
00:25:32,800 --> 00:25:34,160
picking these for like

556
00:25:34,160 --> 00:25:37,680
real life i probably would take the spell charm persons

557
00:25:37,680 --> 00:25:40,800
which is like a better version of the friends can trip

558
00:25:40,800 --> 00:25:44,720
uh... which is you charm a humanoid creature wisdom saving throw

559
00:25:44,720 --> 00:25:48,680
uh... if it fails it's charmed by you until the spell ends

560
00:25:48,680 --> 00:25:52,320
uh... and then when the spell ends the creature knows that it was charmed by you

561
00:25:52,320 --> 00:25:54,840
it doesn't become hostile like friends

562
00:25:54,840 --> 00:25:58,760
now you have immediately get fucking it's hands on site they're like really

563
00:25:58,760 --> 00:26:01,780
it's so hot in front with you

564
00:26:01,780 --> 00:26:07,080
friends is so god to even are you yet it's armed is just like oh yeah we were

565
00:26:07,080 --> 00:26:10,600
like buddies for a second and it definitely wasn't like natural buddies

566
00:26:10,600 --> 00:26:13,800
but i have the ability to choose whether or not i like being friends with you

567
00:26:13,800 --> 00:26:15,360
yeah friends go now

568
00:26:15,360 --> 00:26:19,240
no work where enemies now it's on fucking site there's no choice in really i

569
00:26:19,240 --> 00:26:22,880
don't know how friends is helpful

570
00:26:22,880 --> 00:26:24,720
uh... it

571
00:26:24,720 --> 00:26:28,720
certainly it i mean i guess i could see a fun role play thing being like trying

572
00:26:28,720 --> 00:26:31,980
to take somebody into attacking you

573
00:26:31,980 --> 00:26:35,840
okay yeah setting and so you cast friends of it like it looks like i have

574
00:26:35,840 --> 00:26:39,480
buddy buddy now shit they're freaking out like i don't know why the free

575
00:26:39,480 --> 00:26:41,140
self-defense bro

576
00:26:41,140 --> 00:26:42,960
he's one first

577
00:26:42,960 --> 00:26:46,520
no that's fair and if you knock him out or kill him quick enough no one's gonna

578
00:26:46,520 --> 00:26:49,960
fucking be able to find out from the guy that was just charmed i mean that's

579
00:26:49,960 --> 00:26:54,320
true if it's someone that you're already gonna like anyway i guess go ahead and

580
00:26:54,320 --> 00:26:58,840
know that you already have fucking beef it's like alright dude let's do this

581
00:26:58,840 --> 00:27:03,800
yeah it's friends motherfucker have fun not hating me

582
00:27:03,800 --> 00:27:07,240
friends interesting spell charm person is better in every way but because i'm

583
00:27:07,240 --> 00:27:08,960
just doing this for a comment counter

584
00:27:08,960 --> 00:27:10,640
i'm not gonna choose charm

585
00:27:10,640 --> 00:27:12,480
but i would normally

586
00:27:12,480 --> 00:27:15,120
uh... the one i am gonna take right next to it though because we keep up with

587
00:27:15,120 --> 00:27:17,560
them alphabetical order which is so fucking nice

588
00:27:17,560 --> 00:27:19,840
uh... is chaos bolt

589
00:27:19,840 --> 00:27:24,160
i'm playing a wild magic sorcerer so this makes perfect sense

590
00:27:24,160 --> 00:27:28,120
chaos bolt has a range of a hundred and twenty feet which is a lot

591
00:27:28,120 --> 00:27:30,720
uh... you hurl and and

592
00:27:30,720 --> 00:27:34,760
delating what is that one gilating and gilating so like

593
00:27:34,760 --> 00:27:35,720
like a heart

594
00:27:35,720 --> 00:27:37,120
okay yeah okay

595
00:27:37,120 --> 00:27:41,960
you hurl and undulating warbling mass of chaotic energy at one creature make a

596
00:27:41,960 --> 00:27:43,640
range cell attack

597
00:27:43,640 --> 00:27:47,960
uh... when you hit the target is going to take two d eight plus one d six damage

598
00:27:47,960 --> 00:27:50,600
choose one of those dates the number rolled on that die

599
00:27:50,600 --> 00:27:52,320
determines the attack

600
00:27:52,320 --> 00:27:53,480
damages type

601
00:27:53,480 --> 00:27:55,280
as shown below and there's a little chart

602
00:27:55,280 --> 00:27:59,320
uh... and so it can take either acid cold fire forest lightning poison psychic

603
00:27:59,320 --> 00:28:01,600
or thunder damage and you don't get to choose

604
00:28:01,600 --> 00:28:04,640
which could be a literal role of the dice if you're fighting something that is

605
00:28:04,640 --> 00:28:06,640
immune to a certain type of

606
00:28:06,640 --> 00:28:08,760
uh... attack

607
00:28:08,760 --> 00:28:11,680
and if you roll the same number on both d eights

608
00:28:11,680 --> 00:28:14,680
the energy leaps from one target to another creature of your choice within

609
00:28:14,680 --> 00:28:16,080
thirty feet of it

610
00:28:16,080 --> 00:28:17,040
uh...

611
00:28:17,040 --> 00:28:20,880
and then that can continue happening infinitely if you keep rolling eight so

612
00:28:20,880 --> 00:28:23,680
ladies and gentlemen to me that sounds like you should just go out by some

613
00:28:23,680 --> 00:28:28,360
weighted dice ladies and gentlemen and ladies anybody that's really interested

614
00:28:28,360 --> 00:28:30,080
everyone in between as well

615
00:28:30,080 --> 00:28:34,440
uh... we're inclusive here we don't discriminate um...

616
00:28:34,440 --> 00:28:37,160
we don't discriminate by loaded dice

617
00:28:37,160 --> 00:28:37,960
that was

618
00:28:37,960 --> 00:28:41,200
specifically by loaded dice yeah

619
00:28:41,200 --> 00:28:43,240
uh... some to take chaos bolt

620
00:28:43,240 --> 00:28:46,040
uh... because of relief that means one

621
00:28:46,040 --> 00:28:48,720
uh... what is loaded dice mean i mean like

622
00:28:48,720 --> 00:28:51,400
why are we encouraging them to buy a little dice because if you keep just

623
00:28:51,400 --> 00:28:54,520
getting d eights you can infinitely do it

624
00:28:54,520 --> 00:28:56,880
now i guess that's valid

625
00:28:56,880 --> 00:28:58,480
there's not a max

626
00:28:58,480 --> 00:29:00,720
and it says in the description

627
00:29:00,720 --> 00:29:03,600
there is not a map between these two walls

628
00:29:03,600 --> 00:29:06,520
uh... well now i know we're fighting wolves i mean

629
00:29:06,520 --> 00:29:10,320
if you look at the fucking screen i know but i was like that i was okay

630
00:29:10,320 --> 00:29:12,600
the theater of the mind they don't know what i can see

631
00:29:12,600 --> 00:29:13,760
yeah whatever

632
00:29:13,760 --> 00:29:18,880
you know i i i i i okay this is mostly real like i tried to lie earlier be like

633
00:29:18,880 --> 00:29:21,280
you should just tell me what we're fighting so i can pick the correct

634
00:29:21,280 --> 00:29:25,120
now you know it's straight now i know straight wolves

635
00:29:25,120 --> 00:29:26,080
just straight walls

636
00:29:26,080 --> 00:29:29,240
walls i mean different kinds of walls but like straight walls you have pretty much

637
00:29:29,240 --> 00:29:29,840
okay

638
00:29:29,840 --> 00:29:31,840
not gay wolves

639
00:29:31,840 --> 00:29:33,760
straight walls

640
00:29:33,760 --> 00:29:37,600
the street is because i don't want to kill gay wolves wow you tell me that you

641
00:29:37,600 --> 00:29:39,640
wouldn't kill a gay wolf out of like

642
00:29:39,640 --> 00:29:41,400
principle

643
00:29:41,400 --> 00:29:44,760
i'm not homophobic you would die

644
00:29:44,760 --> 00:29:49,320
you would just die if a gay wolf chose to kill me that's the way i go

645
00:29:49,320 --> 00:29:51,320
your boldest fuck for that

646
00:29:51,320 --> 00:29:53,360
i make my choices that i stand by them

647
00:29:53,360 --> 00:29:54,560
fucking clearly

648
00:29:54,560 --> 00:29:58,120
say wave a woman comes at me with a knife guess i'm getting stabbed

649
00:29:58,120 --> 00:29:59,720
that's

650
00:29:59,720 --> 00:30:04,600
i don't support women by the way i don't support women robert does not support

651
00:30:04,600 --> 00:30:09,040
women that is what he's saying directly right now i support women a lot

652
00:30:09,040 --> 00:30:12,080
homeslice that sounds like someone who doesn't support what are you talking

653
00:30:12,080 --> 00:30:14,160
about

654
00:30:14,160 --> 00:30:17,520
all right spells do i have any yeah what other spells do you want i'm keep it

655
00:30:17,520 --> 00:30:21,120
going i know i've got three more to choose from and i picked these ahead of

656
00:30:21,120 --> 00:30:23,680
time and then i didn't pick any others because i was like i can come up with

657
00:30:23,680 --> 00:30:27,520
them in the moment i don't i'm not someone who can do that

658
00:30:27,520 --> 00:30:31,360
yeah you would think after uh improving long enough

659
00:30:31,360 --> 00:30:35,040
for like almost two years you would have it down okay first of all i've

660
00:30:35,040 --> 00:30:38,800
improved a lot longer than two years i'm an actor hire me if you have any jobs

661
00:30:38,800 --> 00:30:41,600
coming up i need work

662
00:30:41,600 --> 00:30:47,280
um i need work there was a tick tock we saw the other day that was uh...

663
00:30:47,280 --> 00:30:51,200
talking about people at haunted houses scare me because i just remember that

664
00:30:51,200 --> 00:30:54,960
that their theater kids in the top comment was like i went into a haunted

665
00:30:54,960 --> 00:30:57,520
house and told people i'm so glad y'all have work

666
00:30:57,520 --> 00:31:02,000
and that should crack me the fuck up you know my god i realize that's a little

667
00:31:02,000 --> 00:31:06,960
fucked up in today's no it is so funny it is for sure fucked up but also i'm

668
00:31:06,960 --> 00:31:10,720
suffering from that so i'm saying i'm suffering from that like i ever got

669
00:31:10,720 --> 00:31:14,560
jobs at the first place i don't um

670
00:31:14,560 --> 00:31:18,560
and don't laugh at that it's a little funny anyway now i'm going to choose

671
00:31:18,560 --> 00:31:21,200
mage armor you should always take mage armor

672
00:31:21,200 --> 00:31:25,680
um i mentioned it earlier but your ac becomes 13 plus your dex

673
00:31:25,680 --> 00:31:28,480
mage armor is pretty clutched for eight hours

674
00:31:28,480 --> 00:31:32,320
um so there's no reason that you don't need that

675
00:31:32,320 --> 00:31:37,760
yes yes um so i'm gonna take that and then what do i want my

676
00:31:37,760 --> 00:31:41,520
oh wait no i get i get one more and here's the thing where i say that i

677
00:31:41,520 --> 00:31:44,480
always pick the same one but this one makes sense

678
00:31:44,480 --> 00:31:49,760
no but it's i need to pick another combat thing don't i yeah i would advise it

679
00:31:49,760 --> 00:31:53,920
fuck it no i'm gonna be stupid i'm not going to because it can sometimes help

680
00:31:53,920 --> 00:31:58,240
in combat i'm gonna do silvery barbs um don't make that face don't make that

681
00:31:58,240 --> 00:32:02,480
to her don't make that fucking face at the wolves being like

682
00:32:02,480 --> 00:32:06,560
hurt me less you have fucking scabies

683
00:32:06,560 --> 00:32:10,800
yeah harry fox no that's vicious mockery same goddamn difference

684
00:32:10,800 --> 00:32:16,400
um so silvery barbs is a reaction do the same thing you take when a creature

685
00:32:16,400 --> 00:32:19,760
within you within 60 feet of you succeeds on an attack roll an ability

686
00:32:19,760 --> 00:32:22,960
check or saving throw so it doesn't even have to be an attack against you

687
00:32:22,960 --> 00:32:26,880
you can see like maybe one of these wolves is trying to

688
00:32:26,880 --> 00:32:29,920
unlock a door and i could say actually no fuck you wolf

689
00:32:29,920 --> 00:32:34,240
right you can't unlock that door like what do you do you magically distract the

690
00:32:34,240 --> 00:32:38,320
creature and turn its momentary uncertainty into encouragement for

691
00:32:38,320 --> 00:32:41,520
another creature the triggering creature must re-roll the d20

692
00:32:41,520 --> 00:32:45,760
in each lower roll so it doesn't have to be an insult it could also be like

693
00:32:45,760 --> 00:32:50,320
like i've done this in a campaign before um one of my characters like was in a

694
00:32:50,320 --> 00:32:53,840
conversation and the conversation wasn't going well i use silvery barbs and the

695
00:32:53,840 --> 00:32:58,880
way that i did that was flashing um it it is just a distraction of

696
00:32:58,880 --> 00:33:02,640
you all can't see me right now but i was shaking my head

697
00:33:02,640 --> 00:33:06,000
the amount of times that she's been like if i flash them

698
00:33:06,000 --> 00:33:09,600
will i get away with this thing and every time the answer is

699
00:33:09,600 --> 00:33:15,360
please don't from everyone at the table everyone's like you can put those away

700
00:33:15,360 --> 00:33:18,640
you can put them away like it's cool that you have them at all but like you

701
00:33:18,640 --> 00:33:21,680
don't have to listen when you're the only girl at the table

702
00:33:21,680 --> 00:33:25,040
you're gonna resolve another girl at the table so bad

703
00:33:25,040 --> 00:33:29,360
me too i want another girl at the table to become a regular

704
00:33:29,360 --> 00:33:32,400
so fucking i have been trying to make that happen i love

705
00:33:32,400 --> 00:33:36,240
all of my guys don't get me wrong i cannot keep doing this i cannot keep

706
00:33:36,240 --> 00:33:39,120
doing this it's stressing me the fuck out dude

707
00:33:39,120 --> 00:33:42,080
it's stressing me out the testosterone in the room is just a little fucking too

708
00:33:42,080 --> 00:33:45,200
high man it's so much i mean granted if we bump up another

709
00:33:45,200 --> 00:33:49,680
person we're gonna be at seven players as opposed to six but we have a girl

710
00:33:49,680 --> 00:33:54,400
we would have a girl kick one of the boys out

711
00:33:54,400 --> 00:33:58,000
what the fuck ever bro all right how much left we have a spell slinging

712
00:33:58,000 --> 00:34:02,000
this is the last spell so i'm just gonna say my next the the the last part of

713
00:34:02,000 --> 00:34:06,080
silvery barbs and then we're good which does uh you can then choose a different

714
00:34:06,080 --> 00:34:09,840
creature you could see within range and that creature has advantage on their

715
00:34:09,840 --> 00:34:13,040
next attack roll ability check or saving throw that it makes with him the next

716
00:34:13,040 --> 00:34:17,760
minute so i mean you could flash two people this

717
00:34:17,760 --> 00:34:21,920
is just theoretically like something that you could do i i know most races do in

718
00:34:21,920 --> 00:34:25,520
fact have two tits so i mean if you could like aim them

719
00:34:25,520 --> 00:34:28,640
kakai in either direction you know what i'm saying

720
00:34:28,640 --> 00:34:32,160
yeah it's like but one of them it's distracting and then the other one it's

721
00:34:32,160 --> 00:34:36,080
like yeah boobs right i can do this or if you got one in

722
00:34:36,080 --> 00:34:38,960
front of one behind you can flash both ways so you drop

723
00:34:38,960 --> 00:34:43,120
trowel and you flash at the same time oh okay i get what you're saying yeah like

724
00:34:43,120 --> 00:34:46,560
drop your pants so it's like i thought you meant like one

725
00:34:46,560 --> 00:34:51,600
tit is in front and one on your back and i was like one race in bnd

726
00:34:51,600 --> 00:34:55,840
somebody make that somebody homebrew that uh please don't

727
00:34:55,840 --> 00:34:59,040
please do please do not i think it's so funny don't do that

728
00:34:59,040 --> 00:35:04,000
um silvery barbs ladies and gentlemen silvery barbs flashing mother fuckers

729
00:35:04,000 --> 00:35:07,680
flash people it's funny is that all your spells yes all right mary christens

730
00:35:07,680 --> 00:35:10,080
we're gonna go into combat because we're only 30 minutes in and this should only

731
00:35:10,080 --> 00:35:12,560
take 30 minutes really we're gonna go straight into it on the same

732
00:35:12,560 --> 00:35:17,040
episode she did stay on time so it's hot as balls in here what we're

733
00:35:17,040 --> 00:35:20,160
gonna go ahead and do first uh we're gonna start with the very first thing

734
00:35:20,160 --> 00:35:24,000
is ever gonna happen in combat is rolling for initiative

735
00:35:24,000 --> 00:35:29,600
whoo um so i also have my uh character sheets pulled up i've got it on my

736
00:35:29,600 --> 00:35:34,240
phone as well um the app that i like to use yep um but

737
00:35:34,240 --> 00:35:37,440
once again we'll link it into the script in the description if you want to follow

738
00:35:37,440 --> 00:35:40,240
we should have brought a little box it's a rolling

739
00:35:40,240 --> 00:35:44,560
oh we can use my box oh like the giant the lid

740
00:35:44,560 --> 00:35:49,280
oh the lid we're using the the top lid of her box

741
00:35:49,280 --> 00:35:54,640
all right we're gonna roll for eba oh not bad i got an 18

742
00:35:54,640 --> 00:35:58,720
not bad i got a fucking 18 baby let's go

743
00:35:58,720 --> 00:36:05,760
um i have which dice am i gonna use oh jeez i don't know i'm not i didn't

744
00:36:05,760 --> 00:36:10,400
make the character home size jesus calm yourself pick

745
00:36:10,400 --> 00:36:14,400
what's wrong with you um this one i like the gray one

746
00:36:14,400 --> 00:36:17,200
okay the table talk guys yeah the table talk guys is cool with me

747
00:36:17,200 --> 00:36:23,840
nat 20 natural 20 wow that hurts okay i should not go first in combat

748
00:36:23,840 --> 00:36:27,280
i'm just gonna put 30 in here because there's realistically no way so i use a

749
00:36:27,280 --> 00:36:30,080
couple of different things when i'm setting up combat encounters i guess i

750
00:36:30,080 --> 00:36:34,240
do have to be a dm in a player at the same time um if you look up cobalt

751
00:36:34,240 --> 00:36:38,240
combat encounter uh you will find um that that basically

752
00:36:38,240 --> 00:36:41,440
gives you like a measurement tool if you're trying to figure out just how

753
00:36:41,440 --> 00:36:44,960
complicated or how difficult the combat encounter is for your players

754
00:36:44,960 --> 00:36:50,960
um i don't use it the most often um but i use it occasionally just to get like a

755
00:36:50,960 --> 00:36:54,080
good read on if a combat encounter is going to be too

756
00:36:54,080 --> 00:36:59,200
challenging um sometimes it'll tell you hard and your

757
00:36:59,200 --> 00:37:02,080
characters will fucking cakewalk through it other times it'll tell you easy

758
00:37:02,080 --> 00:37:05,920
and it'll be like a medium to hard encounter so a lot of it does come down

759
00:37:05,920 --> 00:37:10,000
to knowing uh the spells and the tactics of your players and like how well they

760
00:37:10,000 --> 00:37:13,760
mesh as a group um what kind of enemies are you having them fight like if

761
00:37:13,760 --> 00:37:17,200
they're all martial characters that don't have any range and you throw them

762
00:37:17,200 --> 00:37:20,960
like six rangers that all have like plus 20 to stealth

763
00:37:20,960 --> 00:37:24,080
you know they're probably gonna have a fucking hard time with that yeah as

764
00:37:24,080 --> 00:37:27,520
opposed to like just melee on melee that's probably gonna be a lot more

765
00:37:27,520 --> 00:37:33,200
little bit equal like yeah be nice about it yep just a little um so the other

766
00:37:33,200 --> 00:37:37,440
thing that i have open is called improved initiative um it's another combat

767
00:37:37,440 --> 00:37:41,120
tracker so you can actually port straight from the cobalt combat

768
00:37:41,120 --> 00:37:45,760
encounter to improved initiative um it's a little difficult to use it first

769
00:37:45,760 --> 00:37:50,000
they have basically a library of every of like a lot of the standard traditional

770
00:37:50,000 --> 00:37:53,440
5e monsters as well as some from like other books

771
00:37:53,440 --> 00:37:57,120
you add them into combat encounter uh then you add your players you can make

772
00:37:57,120 --> 00:38:00,960
custom sheets um you can do all sorts of crazy shit on this app it's i still

773
00:38:00,960 --> 00:38:03,600
don't know how to use it and i've been using it for close to two years

774
00:38:03,600 --> 00:38:08,720
truly the it's fucking endless um you can also have people play it multiple

775
00:38:08,720 --> 00:38:12,240
like have multiple people on this app at the same time so i can have

776
00:38:12,240 --> 00:38:16,160
like if i'm playing um across the room or if i just want everybody to be able

777
00:38:16,160 --> 00:38:19,760
to see everything a little more real time i can have them all log into the same

778
00:38:19,760 --> 00:38:22,880
app and then start a session and then they can all watch uh how initiative and

779
00:38:22,880 --> 00:38:25,920
combat happens on the little turn order thing so that's nice

780
00:38:25,920 --> 00:38:30,000
um other things that i have pulled up already told you guys about roll 20

781
00:38:30,000 --> 00:38:33,440
it's free for i mean you pretty much get the whole app for free

782
00:38:33,440 --> 00:38:36,400
there are some premium assets that come with the subscription and there for a

783
00:38:36,400 --> 00:38:40,160
while i considered getting it but we've now that we've dropped down to

784
00:38:40,160 --> 00:38:45,200
um uh like a tv setting to give it's just kind of one of those

785
00:38:45,200 --> 00:38:48,080
things where i don't really want to spend the money on it but those are the

786
00:38:48,080 --> 00:38:51,600
three things i have pulled up right now so what madison and myself as a player

787
00:38:51,600 --> 00:38:57,120
are gonna see um is the roll 20 map maybe we'll

788
00:38:57,920 --> 00:39:02,800
take a screenshot of this also in link it right yeah i guess that's the thing we

789
00:39:02,800 --> 00:39:06,000
can do sorry i just don't know how the fuck that works also i guess i already

790
00:39:06,000 --> 00:39:09,120
somehow managed to fuck up my little token thing anyway i have little people i'm

791
00:39:09,120 --> 00:39:13,120
gonna see what we look like doesn't matter um i could have generated some cute

792
00:39:13,120 --> 00:39:16,880
ones you could have so i forget what software i use for this but there's a

793
00:39:16,880 --> 00:39:21,040
website if you basically just look up like token png maker you can drop in

794
00:39:21,040 --> 00:39:24,240
any screenshot of any picture and it'll crop it like a little circle and then

795
00:39:24,240 --> 00:39:27,760
give you the little outline with it and that's what i used to make um all of

796
00:39:27,760 --> 00:39:30,640
these like these were all different characters and one of the campaigns you

797
00:39:30,640 --> 00:39:34,560
were playing so um because i would love to use that yeah i'll just have to look

798
00:39:34,560 --> 00:39:37,840
it up at some point but it's it's the first thing that pops up so anyways um

799
00:39:37,840 --> 00:39:40,400
we rolled for initiative something else that can happen at the beginning of

800
00:39:40,400 --> 00:39:46,960
combat is um surprise so i'm also looking off of the uh official

801
00:39:46,960 --> 00:39:50,800
players handbook so that way i'm not like skipping steps in what is considered

802
00:39:50,800 --> 00:39:53,360
traditional combat it's almost always going to start with

803
00:39:53,360 --> 00:39:56,160
initiative which basically just means that you're going to determine the order

804
00:39:56,160 --> 00:40:00,080
in which you go uh that's going to happen for literally everybody enemies

805
00:40:00,080 --> 00:40:05,440
included and enemies that are not uh present so sometimes what'll happen is

806
00:40:05,440 --> 00:40:09,920
enemies or pc nbcs will roll stealth checks and won't be noticed when the

807
00:40:09,920 --> 00:40:13,200
combat counter starts and then we'll basically get a round of surprise

808
00:40:13,200 --> 00:40:17,120
yeah so that's the surprise is so fucked so surprise is something i've used

809
00:40:17,120 --> 00:40:20,560
like maybe twice it's it kills people it's fucking

810
00:40:20,560 --> 00:40:24,000
silly it kills people which is so funny because it's on the order of combat

811
00:40:24,000 --> 00:40:26,880
literally looking at chapter nine combat which is the ghost players handbook

812
00:40:26,880 --> 00:40:30,080
if first thing it says is determine whether or not your party is surprised

813
00:40:30,080 --> 00:40:33,120
so everybody has a passive perception which i'm pretty sure is 10 plus whatever

814
00:40:33,120 --> 00:40:37,600
your perception is right yeah um so if i roll for it let's say

815
00:40:37,600 --> 00:40:40,800
this combat encounter is going to involve uh ibo the abbey character and

816
00:40:40,800 --> 00:40:44,480
then sparrow manasins character in six seven eight wolves

817
00:40:44,480 --> 00:40:48,240
so if i had rolled stealth checks for two bodies let's say i rolled

818
00:40:48,240 --> 00:40:51,920
four stealth checks for four of the wolves and the other two didn't roll stealth

819
00:40:51,920 --> 00:40:55,680
at all what but didn't happen is once my players chose to engage like once they

820
00:40:55,680 --> 00:40:59,680
rolled initiative there would be a round of surprise because they the the wolves

821
00:40:59,680 --> 00:41:02,640
were never found and then those four wolves would basically get

822
00:41:02,640 --> 00:41:07,440
turn after turn after turn after turn um and you can't react you can't take

823
00:41:07,440 --> 00:41:11,200
reactions you can't like nothing uh because basically the idea is that you've

824
00:41:11,200 --> 00:41:14,560
been ambushed yeah but there's no surprise here

825
00:41:14,560 --> 00:41:18,160
um and like i said it's normally based off of your passive perception

826
00:41:18,160 --> 00:41:21,200
did we get to role play a little why are we why are we fighting wolves where are

827
00:41:21,200 --> 00:41:24,160
um listen i'm getting there you gotta give me a fucking you gotta give me a

828
00:41:24,160 --> 00:41:28,640
minute um i did i am using just a one shot um

829
00:41:28,640 --> 00:41:32,960
which i can tell you all what i'm using i did buy it i didn't pdf this one

830
00:41:32,960 --> 00:41:36,000
uh just because you know small creators that kind of deal so it's

831
00:41:36,000 --> 00:41:38,720
portals never take anything from a small creator

832
00:41:38,720 --> 00:41:42,640
yeah so it's called the wolves of welton it's produced by a winghorn press i

833
00:41:42,640 --> 00:41:45,680
don't know if that's a person or a group or a company but it's basically just

834
00:41:45,680 --> 00:41:48,480
uh a second and third level adventure for dragons

835
00:41:48,480 --> 00:41:52,320
dungeons and dragons dragons and dungeons fifth edition um there's a whole

836
00:41:52,320 --> 00:41:56,080
one shot in here but i'm only using the combat encounter just because they have

837
00:41:56,080 --> 00:41:58,960
uh a lot of really good information already on there for me so i don't have

838
00:41:58,960 --> 00:42:04,320
to determine a whole lot of things um flavor background so the setup for

839
00:42:04,320 --> 00:42:07,360
this one shot to my knowledge is that it's basically a group of adventurers

840
00:42:07,360 --> 00:42:10,960
who are investigating why like sheep are going missing from local farms

841
00:42:10,960 --> 00:42:14,640
and it's wolves but these wolves are like oddly intelligent and then the whole

842
00:42:14,640 --> 00:42:17,600
thing is like tracking them and then finding them at their den and

843
00:42:17,600 --> 00:42:20,400
that's when the combat encounter starts apparently fighting them in their home

844
00:42:20,400 --> 00:42:23,280
apparently yeah apparently you can also like negotiate with them they speak

845
00:42:23,280 --> 00:42:26,560
broken common i didn't read the whole thing front to back just because i

846
00:42:26,560 --> 00:42:28,880
didn't have the time for it but it genuinely looks like an interesting

847
00:42:28,880 --> 00:42:31,440
one shot please check it out if you're looking for something fun to run

848
00:42:31,440 --> 00:42:34,640
okay um so that's kind of the setup so we're just

849
00:42:34,640 --> 00:42:39,440
here on essentially like erin or for hire uh of a local like a couple of local

850
00:42:39,440 --> 00:42:43,040
farms whose like livestock has gone missing to these seemingly

851
00:42:43,040 --> 00:42:46,240
intelligent wolves like they never attack people they never go out of their way

852
00:42:46,240 --> 00:42:50,880
to like harm conscious beings but they always take like sheep and cows and

853
00:42:50,880 --> 00:42:55,200
chickens um and for whatever reason our negotiations have gone south in combat

854
00:42:55,200 --> 00:43:00,000
has um combat has started well we're like hey maybe don't eat

855
00:43:00,000 --> 00:43:03,920
and they were like nah mother fuckers we're hungry who are you

856
00:43:03,920 --> 00:43:07,440
who are you i'll be damned if i'm not going to eat

857
00:43:07,440 --> 00:43:12,640
um so that's what we're walking into so now i also need to roll initiative for

858
00:43:12,640 --> 00:43:18,560
six wolves um i have their pre-generated stat blocks on my

859
00:43:18,560 --> 00:43:21,360
lappy top they all get a plus two to initiative

860
00:43:21,360 --> 00:43:25,200
a few min or six tilting the laptop away from me i'm trying to keep you from

861
00:43:25,200 --> 00:43:29,920
seeing things that's a 14 yeah hold that oh my god it's a 17

862
00:43:29,920 --> 00:43:33,840
that's a 19 what the fuck let me write these down real quick before i forget

863
00:43:33,840 --> 00:43:36,640
them so these wolves are gonna kick ass what the

864
00:43:36,640 --> 00:43:43,280
fuck 14 17 19 so one of them already has a 21 initiative

865
00:43:43,280 --> 00:43:46,640
holy shit these wolves are crazy okay that's only a

866
00:43:46,640 --> 00:43:50,080
no that's another 19 i can't read them illiterate not actually

867
00:43:50,080 --> 00:43:54,000
um sometimes it feels like it i like that you have to clarify that you're not

868
00:43:54,000 --> 00:43:57,680
actually illiterate like sometimes i genuinely feel like i am dude

869
00:43:57,680 --> 00:44:01,200
like it's bad i mean i'm not gonna act like sometimes i don't

870
00:44:01,200 --> 00:44:04,160
also think that about you and then i need to come up with two more

871
00:44:04,160 --> 00:44:09,520
16 and use different dice 15

872
00:44:09,520 --> 00:44:14,000
so it's a matter of times that this dice has fucked us over

873
00:44:14,000 --> 00:44:18,240
and then it only rolls well for enemies anytime he is rolling for allies

874
00:44:18,240 --> 00:44:22,080
it rolls like a three yeah no true story actually

875
00:44:22,080 --> 00:44:26,960
it's kind of bad hey this shit sucks do you have something you want to send in

876
00:44:26,960 --> 00:44:30,320
to make it better criticisms topics you'd like to see discussed or an

877
00:44:30,320 --> 00:44:33,840
advertisement you'd like to run maybe you even want to sponsor an episode

878
00:44:33,840 --> 00:44:40,720
if so shoot us a message at mc460 at evansville.edu or dms on

879
00:44:40,720 --> 00:44:44,560
instagram at crescent magazine or we'll never get better

880
00:44:44,560 --> 00:44:49,040
like these fucking guys so let's do that

881
00:44:49,040 --> 00:44:52,880
and then there were two enemies that i forgot to add in on my little combat

882
00:44:52,880 --> 00:44:56,400
tracker here so i'm gonna i'm about to like put the mic up when we roll so you

883
00:44:56,400 --> 00:44:59,920
can hear the dice like asmr you're funny like here's

884
00:44:59,920 --> 00:45:04,960
here's some dice noises why would you do that

885
00:45:04,960 --> 00:45:11,200
i don't know for fun i don't know for fun

886
00:45:11,200 --> 00:45:16,720
oh my god starting counter so you're still at that

887
00:45:16,720 --> 00:45:20,560
i got to that sorry i'm having to go through and redo all these because

888
00:45:20,560 --> 00:45:24,160
stupid fucking app is being complicated

889
00:45:24,160 --> 00:45:27,840
yeah pork with dm never fucking ends did

890
00:45:27,840 --> 00:45:31,680
never while he's doing that let's play game called guess how many d20s that i

891
00:45:31,680 --> 00:45:34,880
own this is when you're guessing in your head

892
00:45:34,880 --> 00:45:38,960
fucking absurd robert you can guess oh i'm allowed to guess

893
00:45:38,960 --> 00:45:43,120
yeah i don't think you have the actual number

894
00:45:43,120 --> 00:45:48,880
i'm gonna go with 10 or 11 10 or 11 okay one two three four five six seven

895
00:45:48,880 --> 00:45:53,840
eight nine 10 11 12 and then i have another one at home

896
00:45:53,840 --> 00:45:58,960
she's uh well i was almost there i started playing d&d two years ago

897
00:45:58,960 --> 00:46:02,320
yeah um i don't know if you all have noticed she's a bit of a fucking dice

898
00:46:02,320 --> 00:46:05,920
goblin no like fully a dice goblin like the most

899
00:46:05,920 --> 00:46:10,160
dice goblin he dies goblin i think i've ever met that is not true didn't

900
00:46:10,160 --> 00:46:14,000
doesn't ben have a giant bag yeah you know he just bought that bag straight

901
00:46:14,000 --> 00:46:18,400
you have taken the time to like hand pick multiple sets of dice my man bought

902
00:46:18,400 --> 00:46:21,840
like a basically santa claus sack of dice and was like this is

903
00:46:21,840 --> 00:46:25,600
all the dice i'll ever need okay well one of you bought it like two years ago

904
00:46:25,600 --> 00:46:31,600
one of these sets did come with uh one by the way one five one of them had five

905
00:46:31,600 --> 00:46:36,960
sets one in one of them and you have how many d20s

906
00:46:36,960 --> 00:46:42,560
13 uh so five out of 13 came together yeah yep

907
00:46:42,560 --> 00:46:45,840
that means you bought eight other individual sets of d20s

908
00:46:45,840 --> 00:46:49,520
or of dice period i like and i'll be honest

909
00:46:49,520 --> 00:46:53,200
i said goblin new pair of dice for every character goblin

910
00:46:53,200 --> 00:46:56,800
two characters of mine currently don't have a set of dice straight up mother

911
00:46:56,800 --> 00:47:01,360
fucking goblin dude all right uh it is time to get these things started so

912
00:47:01,360 --> 00:47:04,720
something else you can do instead of doing passive perception as you can do

913
00:47:04,720 --> 00:47:07,840
active perceptions so you can have them like if a player thinks it's a little

914
00:47:07,840 --> 00:47:12,560
suspicious that they can't see any enemies and maybe they're supposed to be

915
00:47:12,560 --> 00:47:15,680
here it feels like they're walking into a trap you can also say can i roll a

916
00:47:15,680 --> 00:47:19,360
perception check or investigation to see if we're about to get bushed

917
00:47:19,360 --> 00:47:22,640
um in which case you can roll your active perception and active perception

918
00:47:22,640 --> 00:47:26,000
check against their stealth checks instead of just being passive

919
00:47:26,000 --> 00:47:29,440
and they're not trying to sneak up on us right no no they're all they're all

920
00:47:29,440 --> 00:47:33,440
posted okay scared there's six of them and two of us

921
00:47:33,440 --> 00:47:37,840
they're about that you've got to do a voice for whatever you're playing as a

922
00:47:37,840 --> 00:47:42,720
player so you can tell the difference what isn't that your favorite thing

923
00:47:42,720 --> 00:47:47,280
i don't know how to do abby doesn't have a fucking voice she's just a woman like

924
00:47:47,280 --> 00:47:52,160
okay well then pitch your voice up a little ah i already have a high pitch

925
00:47:52,160 --> 00:47:55,680
voice dude i don't know what to tell you man

926
00:47:55,680 --> 00:47:59,120
maybe we'll do an episode on how to do voices yeah voices is one thing that i

927
00:47:59,120 --> 00:48:02,960
struggle with like once i find a voice i can sit in it but like until i find it

928
00:48:02,960 --> 00:48:07,520
and actively play around with it i fucking can't yeah i'm gonna decide what

929
00:48:07,520 --> 00:48:11,120
it what is what is physically impossible sparrows

930
00:48:11,120 --> 00:48:14,720
gonna be cockney because we're going with robin hood

931
00:48:14,720 --> 00:48:19,200
vibes um i almost thought about russian because abby strikes me as a very

932
00:48:19,200 --> 00:48:22,240
white person yeah i want to learn it how to do a

933
00:48:22,240 --> 00:48:26,400
russian accent i can i'm not gonna attempt it so my

934
00:48:26,400 --> 00:48:31,840
question accent is very bad i did i need to work i did a fucking poor french guy

935
00:48:31,840 --> 00:48:34,000
forever i don't know if you remember that

936
00:48:34,000 --> 00:48:37,760
that was interesting the french skeleton the french skeleton that i remember

937
00:48:37,760 --> 00:48:40,720
him yeah all right so we're gonna go and start

938
00:48:40,720 --> 00:48:44,720
this um i played a french paladin like two weeks ago and she

939
00:48:44,720 --> 00:48:49,200
kicked so much ass she did go around in this like unironically

940
00:48:49,200 --> 00:48:53,680
a lot of these men so it's actually gonna it's gonna be madison top of the

941
00:48:53,680 --> 00:48:57,520
order she'll go ahead and show you things sorry spin around it's gonna be

942
00:48:57,520 --> 00:49:01,840
fair and can't be a winner all right um

943
00:49:01,840 --> 00:49:06,160
i'm gonna move us immediately like a little bit i have no idea what i'm gonna

944
00:49:06,160 --> 00:49:11,760
do um i'm gonna start and i guess just straight

945
00:49:11,760 --> 00:49:13,920
up

946
00:49:15,040 --> 00:49:19,200
no i'm gonna be smart about this i'm gonna cast uh mage armor on myself

947
00:49:19,200 --> 00:49:23,280
wonderful so in combat you have something called action economy you have

948
00:49:23,280 --> 00:49:29,200
an action a bonus action and a reaction yes so um generally 99 of the things

949
00:49:29,200 --> 00:49:31,680
you're gonna want to do are gonna be actions

950
00:49:31,680 --> 00:49:35,520
you'll also get free object interactions so like pick up a stick draw your sword

951
00:49:35,520 --> 00:49:39,120
open the door close the window like that's usually free

952
00:49:39,120 --> 00:49:43,040
um but the mage armor is is that a bonus action uh is an action

953
00:49:43,040 --> 00:49:46,080
it's an action so that's going to be like her primary thing she does on her turn

954
00:49:46,080 --> 00:49:49,440
and then she still has a bonus action and a reaction and i can move as well and

955
00:49:49,440 --> 00:49:52,800
she can yeah you can move and break up your actions and bonus actions and all

956
00:49:52,800 --> 00:49:56,400
that so if you have 30 feet of movement you can move five action move another

957
00:49:56,400 --> 00:49:59,040
10 reaction if somebody hits you like if you get an

958
00:49:59,040 --> 00:50:03,120
attack of opportunity yeah and then bonus action after your last like 15 feet

959
00:50:03,120 --> 00:50:05,840
so you can also break things up it took me forever to figure that out

960
00:50:05,840 --> 00:50:10,000
so i'm gonna mage armor which is gonna take my ac from 12 to 15

961
00:50:10,000 --> 00:50:13,840
yeah um which isn't nothing which isn't nothing

962
00:50:13,840 --> 00:50:17,760
correct and that's gonna definitely be better and then i get 30 feet of movement

963
00:50:17,760 --> 00:50:21,840
because i have a speed of 30 um which is like how much you can move in

964
00:50:21,840 --> 00:50:26,960
seven seconds because that's how long each um round in combat canonically

965
00:50:26,960 --> 00:50:31,840
takes in dnd oh yeah dude um looking at the map uh you all

966
00:50:31,840 --> 00:50:36,160
can't really see it right now but like the wolves are legit posted the fucc up

967
00:50:36,160 --> 00:50:39,840
outside of the den yeah uh and there's also something called attack of

968
00:50:39,840 --> 00:50:42,800
opportunity where if you're like running in a creature space

969
00:50:42,800 --> 00:50:47,760
and you then exit their attack radius then they get to attack you so if i run

970
00:50:47,760 --> 00:50:51,840
forward i'm gonna get attacks of opportunity from several wolves

971
00:50:51,840 --> 00:50:54,880
if you run out of their space running into their space does not trigger an

972
00:50:54,880 --> 00:50:58,720
attack of opportunity exiting their space it does so if she runs up in like

973
00:50:58,720 --> 00:51:02,400
bonks one of these guys in their face she enters within five feet of them

974
00:51:02,400 --> 00:51:05,840
that's not going to provoke an attack of opportunity what will attack in uh what

975
00:51:05,840 --> 00:51:09,680
will provoke one is if she decides to then use her movement on her next turn

976
00:51:09,680 --> 00:51:13,120
to try and move um out of like basically five feet

977
00:51:13,120 --> 00:51:16,240
more than five feet away from that creature yeah uh and that also is

978
00:51:16,240 --> 00:51:20,000
entirely dependent on what the creature is like attack radius is so

979
00:51:20,000 --> 00:51:22,640
most of the time it's gonna be five feet they're also like larger creatures

980
00:51:22,640 --> 00:51:25,920
that have ten which means you can move up with you can move up to ten feet away

981
00:51:25,920 --> 00:51:29,120
from them and not provoke one because they basically have long a range

982
00:51:29,120 --> 00:51:31,760
but that is something you have to be wary of running in the middle of a group

983
00:51:31,760 --> 00:51:34,640
of enemies is that if they start surrounding you and you try to dip

984
00:51:34,640 --> 00:51:37,280
you're taking a shit ton of attacks of opportunity

985
00:51:37,280 --> 00:51:40,560
which are all reactions by the way can i like hide

986
00:51:40,560 --> 00:51:44,240
or i guess i can't hide because i don't have bone attack to hide but can i

987
00:51:44,240 --> 00:51:48,880
stand behind the is that a campfire yeah campfire

988
00:51:48,880 --> 00:51:52,560
yeah i'll stand behind the campfire five ten she's moved

989
00:51:52,560 --> 00:51:56,800
ten feet standing behind the campfire uh i know that turn seems really boring

990
00:51:56,800 --> 00:52:03,840
but it's gonna help me when i get hit yes it is and i have an aca 15 so before i

991
00:52:03,840 --> 00:52:06,640
do anything else i'm gonna go to my character sheet or my app

992
00:52:06,640 --> 00:52:10,560
i'm gonna go where it says that i've got spells and i'm gonna uh the app i'm

993
00:52:10,560 --> 00:52:13,520
using i'm just gonna click it and say cast first level spell

994
00:52:13,520 --> 00:52:16,880
um so i can keep track of how many spells that i've cast and then on the

995
00:52:16,880 --> 00:52:20,960
character sheet you can also there's a little spot that says like slots expended

996
00:52:20,960 --> 00:52:26,160
and then you put like one there yep all right it is wolf number one's turn

997
00:52:26,160 --> 00:52:29,520
it is going to let's see here sometimes it's kind of hard

998
00:52:29,520 --> 00:52:34,960
to as a dm decide who you're gonna hit um like what rhyme or reason there is to

999
00:52:34,960 --> 00:52:37,440
it generally the way that i like to play it is the

1000
00:52:37,440 --> 00:52:41,440
dumb or the creature um the more just like simple they are in

1001
00:52:41,440 --> 00:52:44,800
combat so in this case a wolf has an intelligence score of

1002
00:52:44,800 --> 00:52:48,320
10 which is baseline so like if they know they're in danger i would know as

1003
00:52:48,320 --> 00:52:51,520
much as like a 12 year old yeah if they're in danger i'm not gonna make

1004
00:52:51,520 --> 00:52:55,680
them run head first into death like i'm gonna make them smart enough to

1005
00:52:55,680 --> 00:52:59,440
bail if they feel like they're gonna die or if it makes more sense to retreat

1006
00:52:59,440 --> 00:53:03,600
but in this case it's full health it's probably hungry so i'm just gonna have it

1007
00:53:03,600 --> 00:53:09,600
go to what at whatever is like physically close to it i mean did you think i

1008
00:53:09,600 --> 00:53:13,120
don't know if they were eating like sheep and chicken and shit i'm like well now

1009
00:53:13,120 --> 00:53:16,640
we've rolled up on their home and they're gonna defend it i mean maybe they'll

1010
00:53:16,640 --> 00:53:20,480
eat you maybe they won't okay i just i didn't know what their goal was so

1011
00:53:20,480 --> 00:53:23,840
wolves have let's see a perception check to see if the wolf is gonna

1012
00:53:23,840 --> 00:53:26,560
actively eat me yeah you can do a perception check to see if the wolf has

1013
00:53:26,560 --> 00:53:29,680
any intentions of eating you

1014
00:53:30,160 --> 00:53:40,400
uh i was actually not bad um 18 um they don't seem like they're hungry

1015
00:53:40,400 --> 00:53:44,080
uh like they're not um they were hungry well like they're not growling and

1016
00:53:44,080 --> 00:53:47,120
when you roll a perception check every wolf looks hungry

1017
00:53:47,120 --> 00:53:51,920
um like looking at them their bellies look full they're not emaciated their

1018
00:53:51,920 --> 00:53:54,960
muscles still like very strong so clearly they've been eating good enough so

1019
00:53:54,960 --> 00:53:57,680
like this isn't a they've been stealing fucking sheep because they've been

1020
00:53:57,680 --> 00:54:01,120
stealing fucking sheep so this isn't like uh i'm attacking because i want food

1021
00:54:01,120 --> 00:54:04,160
this is probably like i'm attacking because you've just rolled up on our

1022
00:54:04,160 --> 00:54:08,320
home okay so this is like personal yeah this is like get off my property

1023
00:54:08,320 --> 00:54:13,600
okay um so they have 40 feet of movement which is a lot

1024
00:54:13,600 --> 00:54:18,560
so five 10 15 20 25 so it's gonna get right in between

1025
00:54:18,560 --> 00:54:22,080
eba and sparrow and then it's going to make an attack roll against

1026
00:54:22,080 --> 00:54:28,240
sparrow um well you know what eba is a lot larger than sparrow so if i'm trying

1027
00:54:28,240 --> 00:54:32,400
to play wolves like threat assessment i'm gonna have them going for the scrawny

1028
00:54:32,400 --> 00:54:36,560
i'm gonna have them go for like the seven i forgot i made her tall right but as a

1029
00:54:36,560 --> 00:54:40,640
as like compared to the seven-foot tall goliath who's slender she's like slim

1030
00:54:40,640 --> 00:54:43,840
thing he's built like a brick house like you know we're going for the one that

1031
00:54:43,840 --> 00:54:47,280
seems to pose more of a threat on the immediate um once manisyn

1032
00:54:47,280 --> 00:54:50,480
slash sparrow starts throwing attacks at that point i would have them switch it

1033
00:54:50,480 --> 00:54:54,480
up um and that's just something you'll have to pick up as a dm just

1034
00:54:54,480 --> 00:54:59,120
learning how ruthless you want to play your uh your enemies like i personally

1035
00:54:59,120 --> 00:55:02,480
have the most fun playing enemies that are genuinely intelligent

1036
00:55:02,480 --> 00:55:05,760
because it means that i don't have to make stupid fucking decisions

1037
00:55:05,760 --> 00:55:09,360
um but sometimes the most fun is when you have a group of enemies that are all

1038
00:55:09,360 --> 00:55:11,920
just stupid and are only there to hit things

1039
00:55:11,920 --> 00:55:15,360
like goblins or orcs or fucking bugbears like

1040
00:55:15,360 --> 00:55:19,120
or wolves uh but it's it's all it's a hell of a lot of fun when you play

1041
00:55:19,120 --> 00:55:22,080
something like a dragon that has like a really high intelligence score

1042
00:55:22,080 --> 00:55:25,440
and so it's like instead of taking a turn to just fire breath them

1043
00:55:25,440 --> 00:55:29,120
you like go and attack the supports for the cave to like have it cave in around

1044
00:55:29,120 --> 00:55:31,760
them yeah it's also the most fucked up

1045
00:55:31,760 --> 00:55:34,720
it that's where like the player versus dm

1046
00:55:34,720 --> 00:55:39,440
shit starts to like really like set in um because you realize that you are actively

1047
00:55:39,440 --> 00:55:42,880
having to play against i'll say at some point we'll probably do it we'll

1048
00:55:42,880 --> 00:55:46,320
probably bring in another player and do like a higher level combat encounter

1049
00:55:46,320 --> 00:55:50,720
and y'all will see how fucking aggressive the player versus dm thing gets

1050
00:55:50,720 --> 00:55:53,520
so quickly especially when like everyone's vested in what's happening

1051
00:55:53,520 --> 00:55:57,600
because it's yeah i rolled a natural 20 i didn't do that and they're like no you

1052
00:55:57,600 --> 00:56:00,560
rolled the dice this is going to kill a favorite character of ours

1053
00:56:00,560 --> 00:56:05,120
you get to get on yeah so and then everyone stares at you i'm gonna roll

1054
00:56:05,120 --> 00:56:10,800
the hit um wolf has one attack which is bite uh it is a melee attack it has a

1055
00:56:10,800 --> 00:56:15,040
reach of five feet very cute and has a plus four to hit

1056
00:56:15,040 --> 00:56:18,560
and then it says it well i'll say this i'll do it like i would normally do it so

1057
00:56:18,560 --> 00:56:20,880
i'm just gonna roll the hit sparrow what a sparrows i see

1058
00:56:20,880 --> 00:56:23,360
at 15 right i thought you were attacking eba

1059
00:56:23,360 --> 00:56:27,120
mage oh fuck i am attacking eba thank you for reminding me holy

1060
00:56:27,120 --> 00:56:30,800
shit hold your dm's accountable it also doesn't make a bit of difference because

1061
00:56:30,800 --> 00:56:35,040
somehow eba's ac is fucking 13 um and i rolled a

1062
00:56:35,040 --> 00:56:38,800
i rolled an 18 so we're getting fucked either way

1063
00:56:38,800 --> 00:56:42,480
eba's getting fucking yomped um so we have a plus four

1064
00:56:42,480 --> 00:56:46,160
yeah eba's gonna take what the fuck do you mean

1065
00:56:46,160 --> 00:56:50,960
yeah eba's going to take um so this is when you're gonna look at whatever like

1066
00:56:50,960 --> 00:56:54,880
attack damage the creatures have she's gonna take 2d4

1067
00:56:54,880 --> 00:56:58,960
plus 2 damage oh Jesus christ i almost rolled a 6 which is a lot different

1068
00:56:58,960 --> 00:57:06,160
um d4 is the smallest dice in the game so where's my other d4

1069
00:57:06,160 --> 00:57:10,880
um good you can also take um pro tip is a dm you can also just take average if you

1070
00:57:10,880 --> 00:57:14,240
don't want to do all the math or roll the dice like for more dramatic moments

1071
00:57:14,240 --> 00:57:17,520
where it's like literally the difference in the roll is going to like make or

1072
00:57:17,520 --> 00:57:20,080
break the moment roll it in front or roll it behind

1073
00:57:20,080 --> 00:57:22,640
either way it's fun and stressful but if it's just like

1074
00:57:22,640 --> 00:57:25,680
roll it behind the screen because you know you got another

1075
00:57:25,680 --> 00:57:28,720
line yeah you know you got another 10 rounds ahead of you just start taking

1076
00:57:28,720 --> 00:57:31,920
fucking average man like it speeds up the game

1077
00:57:31,920 --> 00:57:34,480
but in this moment i'm not going to take average just because it's a little

1078
00:57:34,480 --> 00:57:39,360
more traditional to not um mother fuck me i rolled a 4 to 1 which

1079
00:57:39,360 --> 00:57:42,560
isn't terrible so it's gonna be five damage and then they have a plus two on

1080
00:57:42,560 --> 00:57:45,920
top of that so eba's gonna take i can't do math

1081
00:57:45,920 --> 00:57:51,200
uh five plus two seven damage wow seven eight fuck i was gonna be like the way

1082
00:57:51,200 --> 00:57:55,200
i'm about to die listen it's the way this combat

1083
00:57:55,200 --> 00:58:00,560
encounter might not go very well for the air and then it says that the target is a

1084
00:58:00,560 --> 00:58:03,920
creature it must succeed on a dc 11 strength saving throw or be knocked

1085
00:58:03,920 --> 00:58:06,720
prone um eba's a strong eba's a strong bitch

1086
00:58:06,720 --> 00:58:08,960
fuck up eba's a strong bitch so eba's gonna roll

1087
00:58:08,960 --> 00:58:15,040
fuck up i'm sick eba rolled a um like a 24 oh thank god i love that eba rolled a

1088
00:58:15,040 --> 00:58:18,560
24 so eba's not uh this is when you can get into fun

1089
00:58:18,560 --> 00:58:21,680
air-reading stuff i was gonna say that like the first like the most like the

1090
00:58:21,680 --> 00:58:24,880
the boldest wolf of the pack immediately sprints forward like seeing eba and

1091
00:58:24,880 --> 00:58:28,000
sparrow is a threat sparrow immediately ducks behind the campfire that's

1092
00:58:28,000 --> 00:58:30,400
sitting in front of the fucking thing which why is her in camp where i'm sitting

1093
00:58:30,400 --> 00:58:33,360
in front um and like ducks behind the smoke so the first

1094
00:58:33,360 --> 00:58:36,640
wolf immediately like can no longer sing sparrow and goes for the largest

1095
00:58:36,640 --> 00:58:40,320
object in front of it being eba eba's a tall fucking seven foot

1096
00:58:40,320 --> 00:58:44,560
goliath fully just like kicks the fucking dog in response the dog like

1097
00:58:44,560 --> 00:58:47,440
latches on to her leg and starts really tearing it up and then just kicks it

1098
00:58:47,440 --> 00:58:51,920
with the other leg she's not prone um did the wolf i'm not gonna do that for

1099
00:58:51,920 --> 00:58:54,560
everything but did the wolves light this campfire

1100
00:58:54,560 --> 00:58:57,760
i need to know that there is actually some interesting backstory behind a

1101
00:58:57,760 --> 00:59:00,880
couple of these wolves that do make them relatively intelligent

1102
00:59:00,880 --> 00:59:03,760
i don't know again we might have to run this one shot at some point on like an

1103
00:59:03,760 --> 00:59:08,080
episode but like yeah there's a high possibility that at least one of them

1104
00:59:08,080 --> 00:59:12,880
did um wolf number six so wolf number six is

1105
00:59:12,880 --> 00:59:16,560
gonna be closest to sparrow like wolf number six wolf number six is gonna

1106
00:59:16,560 --> 00:59:20,640
roll the hint that's a natural 20 oh my fuck

1107
00:59:20,640 --> 00:59:24,960
i'm gonna beat your ass um because madison is level three

1108
00:59:24,960 --> 00:59:29,760
oh my god because madison is level three i'm not going to do what we normally do

1109
00:59:29,760 --> 00:59:33,840
which is max damage plus regular roll for damage

1110
00:59:33,840 --> 00:59:38,400
so what that would look like for most sessions is 19 hit points on a natural

1111
00:59:38,400 --> 00:59:41,680
20 what that would most what that would look like is it says 2d4 plus

1112
00:59:41,680 --> 00:59:44,720
2 so i would go what is the maximum amount of damage that you could do with

1113
00:59:44,720 --> 00:59:49,040
2d4 plus 2 it's gonna be 10 and then i would roll an additional set of damage

1114
00:59:49,040 --> 00:59:52,720
dice because that's what makes critical hits fun is you just get to do an

1115
00:59:52,720 --> 00:59:55,840
absurd amount of damage madison's level three so i'm just

1116
00:59:55,840 --> 01:00:01,040
gonna say 10 damage and call it there nine hit points yeah i don't know what

1117
01:00:01,040 --> 01:00:04,480
wolves they thought level three characters can handle but i mean are we

1118
01:00:04,480 --> 01:00:08,640
doing the roll where if you do more than half of the hit points in a single

1119
01:00:08,640 --> 01:00:12,320
oh oh yeah that's another fun thing you can do in combat i shouldn't have said

1120
01:00:12,320 --> 01:00:15,360
that by the way this is where you all if you take more than half of your

1121
01:00:15,360 --> 01:00:18,720
it's in one hit there's usually some form of

1122
01:00:18,720 --> 01:00:22,720
dismemberment that happens or like severe injury

1123
01:00:22,720 --> 01:00:27,840
um what could that look like dude i don't even know what that looks like

1124
01:00:27,840 --> 01:00:32,560
right now can i get a dc a let's check saving throw please

1125
01:00:32,560 --> 01:00:39,360
sure robert sure let me just give my fucking dice

1126
01:00:39,360 --> 01:00:46,880
damn i thought she was just throwing my expensive dice 15 yeah you passed baby

1127
01:00:46,880 --> 01:00:50,160
um yeah why not you lose something what would you like to lose

1128
01:00:50,160 --> 01:00:53,600
i don't want to lose a finger yeah i was gonna say you can lose a couple of

1129
01:00:53,600 --> 01:00:57,520
fingers like a couple or like yeah okay we'll go with we'll go with two fingers

1130
01:00:57,520 --> 01:01:00,640
we'll go with two fingers we'll go like i guess i lose my ring and my pinky

1131
01:01:00,640 --> 01:01:03,840
that's exactly what i was thinking you lose your ring and your pinky so wolf

1132
01:01:03,840 --> 01:01:08,240
number six uh immediately like packed tactics right wolves operate the way i'm

1133
01:01:08,240 --> 01:01:12,160
thinking about this is so fucked up operate in packs so like one's taking

1134
01:01:12,160 --> 01:01:16,400
the other one's no healing in this party wolf sex is immediately gonna dash

1135
01:01:16,400 --> 01:01:20,160
around the campfire and then immediately lunge at sparrow taking off two

1136
01:01:20,160 --> 01:01:24,000
fingers in the process but because sparrow passes for strength saving throw

1137
01:01:24,000 --> 01:01:27,600
um her fingers do not get like essentially the benefit here is the

1138
01:01:27,600 --> 01:01:33,120
fingers coming off keeps you from going prone that's so cool robert that's so

1139
01:01:33,120 --> 01:01:38,720
fucking cool i'm gonna plug my laptop in now wolf number two is gonna go

1140
01:01:38,720 --> 01:01:43,040
homie is going to this is also whereas a dm you go hey i just took a player's

1141
01:01:43,040 --> 01:01:46,240
finger off maybe the next one doesn't attack them

1142
01:01:46,240 --> 01:01:51,520
that's literally what i'm about to do calm yourself five ten 15 20 25 30 35 40

1143
01:01:51,520 --> 01:01:55,840
wolf number two is gonna begin circling um give me a perception check and i'll

1144
01:01:55,840 --> 01:02:02,400
roll one as well okay i got a 23 i got a six um

1145
01:02:02,400 --> 01:02:06,560
eba's gonna fully gonna notice like even in the midst of combat my fingers are

1146
01:02:06,560 --> 01:02:10,560
gone i don't see shit eba's gonna check immediately that there is one of the

1147
01:02:10,560 --> 01:02:13,280
wolves one of the six wolves that they immediately like that they rolled up on

1148
01:02:14,000 --> 01:02:18,160
starts essentially circling around the back of them most likely to come and do

1149
01:02:18,160 --> 01:02:21,760
some sort of like pincer attack or counterattack to come behind and like

1150
01:02:21,760 --> 01:02:26,160
like basically force them in a space where they can't run but it's not going

1151
01:02:26,160 --> 01:02:31,360
to run an attack and is going to let the first wolf um take care of everything

1152
01:02:31,360 --> 01:02:35,680
yeah she's looking for an outlet folks oh there's an outlet behind you jesus christ

1153
01:02:36,480 --> 01:02:41,920
um so yeah on a 23 eba immediately clocks she's a tactician she's incredibly

1154
01:02:41,920 --> 01:02:45,680
intelligent she study military tactics and wolves while animals still follow

1155
01:02:45,680 --> 01:02:48,640
pack tactics so eba immediately picks up on the fact that they're gonna try and

1156
01:02:48,640 --> 01:02:53,280
flank her uh and get some numbers in there that's gonna be the wolf's turn it is

1157
01:02:53,280 --> 01:02:59,440
now gonna be eba's turn what can eba do is really unfortunate because eba's a

1158
01:02:59,440 --> 01:03:04,160
ranged is a ranged attacker uh and fun fact about ranged weapons you have

1159
01:03:04,160 --> 01:03:07,680
disadvantage whenever you try to hit something that is within this combat

1160
01:03:07,680 --> 01:03:12,640
encounter is going to deal with how to deal with character death in your first

1161
01:03:12,640 --> 01:03:18,400
combat yeah there's like a there's a solid chance that that that's what happens um yeah

1162
01:03:19,440 --> 01:03:23,120
let's see here plus two to range attacks she can heal herself not you but she can

1163
01:03:23,120 --> 01:03:26,880
heal herself she can also reduce damage once good for her she can do something

1164
01:03:26,880 --> 01:03:30,720
called uh action surge which allows you to take one extra action between rest which

1165
01:03:30,720 --> 01:03:38,400
is really fun and then she has to priority die for all sorts of fun stuff so uh i don't

1166
01:03:38,400 --> 01:03:42,960
really like doing the whole disadvantage with ranged weapons unless it's like within five feet

1167
01:03:42,960 --> 01:03:48,240
so the way that the crossbow works that i have is it's 80 it says 80 slash 320 that means you have

1168
01:03:48,240 --> 01:03:53,200
i forgot the little wild magic surge ah go ahead that means you have disadvantage on anything under

1169
01:03:53,200 --> 01:03:59,040
80 feet and you have a maximum of 320 feet the longbow says 150 600 which means you have

1170
01:03:59,040 --> 01:04:04,240
disadvantage on anything under 150 i think that shit's fucking silly how am i supposed to play

1171
01:04:04,240 --> 01:04:09,280
a ranged character if i can't hit something within 30 feet of me and not have disadvantage

1172
01:04:09,280 --> 01:04:14,240
yeah so i don't do that because i also think that i even within five feet i'm like you can

1173
01:04:14,240 --> 01:04:20,000
fucking hit somebody with like the so that hand a lot of pistol whip someone so what i'm gonna do

1174
01:04:20,000 --> 01:04:25,040
is i'm gonna say that she's gonna immediately switch to her uh her light crossbow so she's

1175
01:04:25,040 --> 01:04:29,360
gonna take her free action and switch to her light crossbow like one handed instead of her longbow

1176
01:04:30,000 --> 01:04:34,560
which she favors using and she is going to essentially point this thing like point blank

1177
01:04:34,560 --> 01:04:41,760
at the wolf that is uh reeling from being kicked and fire without disadvantage because that's

1178
01:04:41,760 --> 01:04:48,240
fucking silly so she has a plus six to hit wow that is not super high but i don't think they have

1179
01:04:48,240 --> 01:04:51,600
very high bc's either i realized looking at my thing i could have hell of rebuked the fuck out

1180
01:04:51,600 --> 01:04:56,320
of that wolf and i didn't yeah read your character sheets guys like read them a lot uh because you'll

1181
01:04:56,320 --> 01:05:00,800
forget super quickly about things that are really helpful so she rolled three points she rolled a

1182
01:05:00,800 --> 01:05:05,200
14 which is gonna hit so part of the fun thing about comment encounters is also figuring out what

1183
01:05:05,200 --> 01:05:11,520
the ec's of the thing you're fighting are so we know that it is at maximum 14 because on a 14 if

1184
01:05:11,520 --> 01:05:18,240
it's ac is 14 you hit um so now we're gonna roll some damn blitz so the light crossbow is going to be

1185
01:05:18,240 --> 01:05:25,360
1d8 plus 2 which honestly with this low health as these guys are there is a chance that she could

1186
01:05:25,360 --> 01:05:30,800
kill this thing in one hit um they don't have a lot of health which i think is how the designers of

1187
01:05:30,800 --> 01:05:35,200
the one shot meant this to be balanced i also think they meant for there to be four instead of two so

1188
01:05:35,200 --> 01:05:39,360
part of that's just on me for not reading the whole thing i'm missing two fingers i'm gonna roll a d8

1189
01:05:39,360 --> 01:05:46,960
oh my god i rolled a one oh my god i rolled a one i guess i i'm gonna silvery barbs i'm gonna help

1190
01:05:46,960 --> 01:05:52,160
i'm gonna help my girl out thank you what do you what do you say um i know i it's a moment of

1191
01:05:52,160 --> 01:06:01,040
distraction so i guess i'm gonna be like hey uh i was about to be like a flasher but

1192
01:06:01,040 --> 01:06:09,920
what no that's what we were talking about earlier no i'm aware flashing thing i'm not gonna

1193
01:06:09,920 --> 01:06:14,880
actually flash her because that doesn't make any sense but i'm so fucking funny i'm going to like

1194
01:06:14,880 --> 01:06:20,880
i guess uh throw my my oh wait no i don't have my fingers because the wolf ate them

1195
01:06:21,840 --> 01:06:24,960
i was gonna throw my fingers at the wolf um

1196
01:06:24,960 --> 01:06:32,320
um i guess can i like can i like pull the tail on the dog and i and it screams loud or the wolf

1197
01:06:32,320 --> 01:06:37,280
and it like screams loud enough sure sure you can link reach over and yank the tail so i rolled an

1198
01:06:37,280 --> 01:06:43,920
eight on the the second one which is 11 damage and that kills the wolf shout out to silvery barbs

1199
01:06:44,560 --> 01:06:48,880
so eba making this lightning quick decision to not only clock the wolf to her left but then

1200
01:06:48,880 --> 01:06:52,400
immediately pull out her hand crossbow and pointed at the wolf in front of her

1201
01:06:52,400 --> 01:06:57,760
you're gonna be like almost almost almost misses sparrow missing two fingers is like not today

1202
01:06:57,760 --> 01:07:02,160
motherfucker yanks the tail the wolf keeping it from dodging out of the way and eba scores this

1203
01:07:02,160 --> 01:07:08,560
thing straight between the eyes dealing 11 damage killing it dead um eba is then going to bonus action

1204
01:07:08,560 --> 01:07:14,640
heal herself um because i don't like being this low health uh so she can roll 1d10 plus

1205
01:07:15,760 --> 01:07:20,320
levels well i can't heal other people no i'm actually i i'm not gonna do that because if i

1206
01:07:20,320 --> 01:07:25,760
roll maximum i'm gonna roll above my hit points so eba is now going to take her one um action surge

1207
01:07:25,760 --> 01:07:32,160
and switch to her now this is where i would say um make a dexterity check so i'm gonna make myself

1208
01:07:32,160 --> 01:07:37,440
do a dexterity check to see if she can switch between her crossbow and her longbow quick enough

1209
01:07:37,440 --> 01:07:42,720
to aim at the wolf uh the wolf the wolf two that's circling around them so i'll say on like

1210
01:07:43,280 --> 01:07:49,600
10 dexterity saving throw our 10 like uh we'll do 10 athletics just because she's you know

1211
01:07:49,600 --> 01:07:53,840
she's she's buff uh will allow her to switch to her other weapon without taking an action

1212
01:07:54,480 --> 01:08:00,400
that's an 11 plus that doesn't matter i passed anyways so i'm gonna allow eba to switch to her

1213
01:08:00,400 --> 01:08:07,520
longbow which is gonna do just a little more damage so that's so silly the longbow and the

1214
01:08:07,520 --> 01:08:11,920
crossbow do exactly the same amount of damage so i'm gonna change that i'm gonna have the longbow do

1215
01:08:11,920 --> 01:08:19,600
um 2d6 as this is so not fair to watch your dm also play and be like no we're gonna change that

1216
01:08:19,600 --> 01:08:23,600
well now that i'm now that we're knees deep in this combat encounter and i'm realizing how it's

1217
01:08:23,600 --> 01:08:27,680
just not gonna fucking work for us i gotta kind of change it up so i'm gonna have the longbow do

1218
01:08:27,680 --> 01:08:33,920
2d6 instead of 1d8 that's also a lesson for dms if you realize immediately that you're about to

1219
01:08:33,920 --> 01:08:38,400
kill your entire don't commit you don't need to commit committing is not going to do anything for

1220
01:08:38,400 --> 01:08:42,320
you unless that's just a fun thing for you and your players to do you know what i'm saying and in

1221
01:08:42,320 --> 01:08:45,920
this moment i'm trying to show you all we'll talk you all through how to do this so that's not very

1222
01:08:45,920 --> 01:08:50,400
fun for me so i'm gonna roll 2d6 uh action surge give myself an extra action per turn and take a

1223
01:08:50,400 --> 01:08:56,960
shot at wolf two it's not a bad roll i got a seven plus um so it's gonna be nine damage which is

1224
01:08:56,960 --> 01:09:05,440
gonna badly wound the wolf uh but not enough to kill it unfortunately so oh they probably have like

1225
01:09:05,440 --> 01:09:12,640
10 or 11 hit points yeah somewhere like that right well 11 11 11 kill it 11 killed it and a nine

1226
01:09:12,640 --> 01:09:18,160
didn't so it means it's gotta be somewhere literally between 10 and 11 um so wolf number two is badly

1227
01:09:18,160 --> 01:09:23,120
injured that is also more than half its hit points in one attack so i'm gonna say legs take its take

1228
01:09:23,120 --> 01:09:29,760
its paws i'm gonna say that this shot is like it's just off center like eba is a trained hunter and

1229
01:09:29,760 --> 01:09:35,200
military tactician aims for center of mass to basically hit its heart and just misses enough

1230
01:09:35,200 --> 01:09:39,760
that instead of hitting its heart it basically goes through the back half of it and gets stuck in one

1231
01:09:39,760 --> 01:09:45,280
of its leg bones like its femur that's gonna reduce half its movement speed down to 20 until it can

1232
01:09:45,280 --> 01:09:49,840
dislodge the arrow okay um so it's gonna have significantly lower movement speed i'm gonna go

1233
01:09:49,840 --> 01:09:55,440
ahead and delete this thing off of here and then eba's gonna back the fuck up because ranged weapons

1234
01:09:56,000 --> 01:10:02,240
is what we're about folks eba's gonna take some movement speed and also because this wolf is now

1235
01:10:02,240 --> 01:10:07,920
at 20 i just need to make sure that i'm 20 away from it and then it can't fucking hit me one two

1236
01:10:07,920 --> 01:10:14,000
three four so five 10 15 20 so i just need to move i'm gonna move one more out well if it's

1237
01:10:14,000 --> 01:10:18,880
five 10 15 20 it'd be within five feet so i'm literally gonna move one foot out actually no

1238
01:10:18,880 --> 01:10:26,240
i'm gonna move over here so that way i can help you in case you need it so five 10 15 20 25 30

1239
01:10:26,240 --> 01:10:30,160
yep 30 so i'm gonna move for 30 feet to the right which is gonna put her behind the wolf that's

1240
01:10:30,160 --> 01:10:35,600
hitting sparrow and give her a better shot on the wolves over to the right um so it's kind of some

1241
01:10:35,600 --> 01:10:42,800
tactical repositioning and now we're gonna go to wolf number three um one of the other yeah one of

1242
01:10:42,800 --> 01:10:50,560
the wolves has died so wolf number three is actually gonna do something five 10 15 20 let's see here

1243
01:10:50,560 --> 01:10:56,800
which um yeah i'll say that this wolf i'm gonna roll a perception check on behalf of that wolf

1244
01:10:56,800 --> 01:11:06,240
to see if it noticed eba um pawning one of its friends uh it rolled a natural one it is so confused

1245
01:11:06,800 --> 01:11:12,240
i'm gonna half its movement speed because it's in distress after watching one of its like brethren

1246
01:11:12,240 --> 01:11:19,360
get fucking domed between the eyes it was that was his lover five 10 15 20 it's just gonna move

1247
01:11:19,360 --> 01:11:27,360
20 feet forward which is almost enough to hit sparrow but not enough um wolf number four

1248
01:11:28,240 --> 01:11:40,720
game is scary is gonna see here so five 10 15 20 out of here five 30 35 40 um just adjacent well

1249
01:11:40,720 --> 01:11:46,800
can i get close to eba one two so sorry folks i'm trying to come up with uh i'm trying to like feet

1250
01:11:46,800 --> 01:11:54,080
movement speed so the wolf is gonna try and get as close as it can to eba five 10 15 20 25 30 35

1251
01:11:54,080 --> 01:11:59,040
just enough to get close enough to eba to roll to hit her uh we're gonna try and hit eba as i see

1252
01:11:59,040 --> 01:12:07,040
again natural one uh i'm gonna say that this wolf is going to fall prone which means it's

1253
01:12:07,040 --> 01:12:10,480
gonna have to take at least half its movement speed to stand up that's a fun thing to do on

1254
01:12:10,480 --> 01:12:14,480
natural ones no matter what the role is is have something fucked up happen yeah so i'm gonna say

1255
01:12:14,480 --> 01:12:20,320
that like this wolf immediately charges eba and eba like the second this wolf goes to lunch um eba

1256
01:12:20,320 --> 01:12:24,640
basically sweeps its front legs out of each other or at like out of out from underneath it kicking

1257
01:12:24,640 --> 01:12:29,040
the shit out of these so it's like well she's all fucking legs dude she's not she's so tall that

1258
01:12:29,040 --> 01:12:32,960
like reaching down with her hands isn't really an option so she's like fully using her legs to do

1259
01:12:32,960 --> 01:12:39,200
everything she's gonna sweep the legs from out uh out underneath wolf number four essentially making

1260
01:12:39,200 --> 01:12:43,920
it eat straight dirt instead of flesh and bone and it is going to fall prone so that means it's

1261
01:12:43,920 --> 01:12:49,120
gonna have to use half its movement speed to stand up um and it's gonna have a disadvantage on anything

1262
01:12:49,120 --> 01:12:54,160
it tries to do from the prone position and everything else will have advantage trying to hit it

1263
01:12:54,160 --> 01:12:59,600
sucks to fucking suck wolf four get shit on get shit on indeed all right wolf number five is

1264
01:12:59,600 --> 01:13:05,360
gonna pop into action i can't see sparrows so i'm gonna make the logical decision to go for eba

1265
01:13:05,360 --> 01:13:13,200
five ten fifteen twenty twenty five thirty thirty five forty not enough but close enough um so that's

1266
01:13:13,200 --> 01:13:19,840
gonna be wolf five's turn and next is going to be top of the order so that is officially one

1267
01:13:19,840 --> 01:13:26,080
round of combat completed so seven seconds so seven seconds yeah uh i think six actually six

1268
01:13:26,080 --> 01:13:30,480
seconds is one full round of combat okay which is fucking absurd to think about by the way you

1269
01:13:30,480 --> 01:13:36,080
could be in an hour long real life combat encounter and it only lasts a total of a minute yeah it's

1270
01:13:36,080 --> 01:13:42,000
nutty it's fucking it makes no sense anyways madison's gonna be up now um sparrows got two

1271
01:13:42,000 --> 01:13:48,000
bitches on her i'm pissed uh and i read my character sheet again uh instead of just the

1272
01:13:48,000 --> 01:13:53,920
fucking spells that i had because i could have done so much more than just cast mage armor um so i

1273
01:13:53,920 --> 01:14:01,200
am going to um well first i'm gonna roll for a wild magic surge because that's something that

1274
01:14:01,200 --> 01:14:06,880
wild magic sorcerers do every time they cast a spell and i forgot to do that um so if i roll and

1275
01:14:06,880 --> 01:14:12,480
the way that we do wild magic surges is a roll that we stole from uh britain lee milligan which is

1276
01:14:12,480 --> 01:14:18,080
every time that i don't roll a one on the wild magic surge then the number increases i rolled a

1277
01:14:18,080 --> 01:14:22,640
16 so you know wild magic so that means if she hits a three or below she'll have a wild magic

1278
01:14:22,640 --> 01:14:28,000
which i'm probably gonna fake a wild magic surge during this so you all can see it that's fun um

1279
01:14:28,000 --> 01:14:35,200
and then i'm going to uh now missing two fucking fingers and a little upset i'm gonna cast a chaos

1280
01:14:35,200 --> 01:14:40,480
bolt at the wolf that took my honestly if she were a martial character this is where i was at the end

1281
01:14:40,480 --> 01:14:45,200
would be like you have advantage or disadvantage because you're missing two fingers and that's like

1282
01:14:45,200 --> 01:14:49,920
a really important part of holding a melee weapon but i mean i'm spell casting baby casting spells

1283
01:14:49,920 --> 01:14:53,360
so like i'm not there's no reason to give you disadvantage for that as long as you got an arcane

1284
01:14:53,360 --> 01:15:01,040
focus like you're you're gooting you're chill so i am going to actually no i she just got like

1285
01:15:01,040 --> 01:15:08,080
k o'd i'm gonna spend um sorcery points which is another thing that sorcery sources can do yeah

1286
01:15:08,080 --> 01:15:14,880
i'm going to do twin spells so i'm going to take this single target non-self spell um and it costs

1287
01:15:14,880 --> 01:15:21,520
one sorcery point per level so this is a first level spell so i'm gonna do two sorcery points out

1288
01:15:21,520 --> 01:15:26,160
of my three sorcery points that i have and i'm going to win spell it hit um both of these

1289
01:15:26,160 --> 01:15:32,880
wolves that are next to me twin spell is so sick it's also so broken uh one natural 20 and the

1290
01:15:32,880 --> 01:15:38,560
other one definitely gets and the other one's a 15 plus seven yep yep they both hit so both hit

1291
01:15:38,560 --> 01:15:44,000
so i'm gonna do the either one of them hit first another one of them had been hit um so it really

1292
01:15:44,000 --> 01:15:48,400
doesn't matter which one you choose this is where like you would go okay which one of them looks more

1293
01:15:48,400 --> 01:15:52,160
hurt uh that's the one that you would crit on do perception check yeah you would you're gonna want

1294
01:15:52,160 --> 01:15:56,320
to crit on the one that has probably the not the most damage taken like it just depends on how fucked

1295
01:15:56,320 --> 01:15:59,680
up they are if there's a chance to kill something take it if there's not hit the thing that has the

1296
01:15:59,680 --> 01:16:04,960
most health uh the one that i crit if it's just taking max damage is going to take 22 we'll do

1297
01:16:04,960 --> 01:16:09,760
max plus roll max plus roll yeah i'll be kind in that way because there's a solid chance you would

1298
01:16:09,760 --> 01:16:15,520
have died on the first hit so i mean it's already gonna die oh yeah it's already dead 22 yeah you

1299
01:16:15,520 --> 01:16:19,840
don't even have that's before i add the regular so this is where it gets fun how do you want to do

1300
01:16:19,840 --> 01:16:24,480
it um i'm gonna just go ahead and roll for flavor purposes here that's the one on the damage it's

1301
01:16:24,480 --> 01:16:28,640
gonna do you want to you want to make that the one that took your fingers yeah that makes more sense

1302
01:16:28,640 --> 01:16:34,640
right so pro tips it's a dm whenever a player does something cool let them describe it or

1303
01:16:34,640 --> 01:16:40,800
encourage them to roleplay it um it's going to do cold damage so it is just going to be um which is

1304
01:16:40,800 --> 01:16:47,600
kind of funny because i'm a tiefling so it should be fire it's not um so she's gonna be kind of like

1305
01:16:48,560 --> 01:16:54,000
fucking pissed and it's like not a scream of pain it's like mother fucker it's like stubbing a

1306
01:16:54,000 --> 01:16:59,520
toe kind of yelling yeah and is immediately uh both hands is gonna like throw down towards

1307
01:16:59,520 --> 01:17:05,600
both of these wolves and with one hand just straight up i think brains like no physically hits the

1308
01:17:05,600 --> 01:17:12,320
wolf like a punch and then the wolf just turns and do a fucking block of ice oh sick um and so

1309
01:17:12,320 --> 01:17:16,880
that's that one and then the other one i'm gonna roll is gonna be 2d8 now she's gonna roll regular

1310
01:17:16,880 --> 01:17:23,280
damage for this one so wolf number six is dead two fingers and it's belly no more um and i'm

1311
01:17:23,280 --> 01:17:28,640
gonna go ahead and say out loud that the um the the multicolored one here is gonna determine the

1312
01:17:28,640 --> 01:17:38,640
damage type for this other one um so damn that sucks wow is it 2d8 plus the d6 yeah oh wow and

1313
01:17:38,640 --> 01:17:44,880
i rolled a one on both of them um so it's gonna take acid damage it's gonna be um so it's gonna be

1314
01:17:44,880 --> 01:17:51,680
six seven eight eight damage eight acid damage that that hurts um so the other one's not dead

1315
01:17:51,680 --> 01:17:59,280
that hurts great um it's pretty fucking close but it's again you did have you did more than half

1316
01:17:59,280 --> 01:18:03,920
of its hit points in one attack so we'll say that like on that other thing i want to i want to damage

1317
01:18:03,920 --> 01:18:09,600
its jaw yeah uh you can fully i'll let you do that you take like a swipe at its jaw and it manages to

1318
01:18:09,600 --> 01:18:14,640
like pull back just enough to keep you from going straight through its skull and instead you take

1319
01:18:14,640 --> 01:18:19,680
off its lower jaw so now it's just like this acidity bloody mass where it's only like the top

1320
01:18:19,680 --> 01:18:24,720
half of a jaw and then nothing below it gross um which i will say will reduce how much damage it does

1321
01:18:24,720 --> 01:18:30,960
on a bite and then i this is also i'm gonna roll um because i used a sorcery point to do another

1322
01:18:30,960 --> 01:18:35,680
spell i would say that that's too wild magic surge rolls yeah i'll give it to you um so that's

1323
01:18:35,680 --> 01:18:42,240
gonna be roll again that was a nat 20 um and another nat 20s so we're up to five so now she

1324
01:18:42,240 --> 01:18:48,800
rolls a five or lower 20s in a roll two nines 20s in a roll yeah that's a bit intense um and then i'm

1325
01:18:48,800 --> 01:18:53,440
just gonna talk through because i did a lot right there for sorcerers how much i spent in terms of

1326
01:18:53,440 --> 01:18:59,760
like action economy for people oh and i also still have movement well six is um yep and no attacks

1327
01:18:59,760 --> 01:19:05,280
of opportunity because you killed the only thing within five feet of you yeah so i i cast two first

1328
01:19:06,400 --> 01:19:11,600
level spells no because twins doesn't make it cast another spell so you use one spell slot in

1329
01:19:11,600 --> 01:19:17,440
source one spell slot and two and two sorcery points um so i have one first level spell left

1330
01:19:17,440 --> 01:19:22,640
one first level spell slot left and then two uh second level spell slots left and then i'm going

1331
01:19:22,640 --> 01:19:30,160
i've got movement um am i with an i'm in with that wolf's no 10 feet okay fun fact about squares

1332
01:19:30,160 --> 01:19:35,360
and grids and in fifth edition this is infuriating they're 10 feet uh something diagonal to you is

1333
01:19:35,360 --> 01:19:46,400
not five feet it is 10 feet it's so interesting that's very silly um i'm going to go five 10 five 10

1334
01:19:47,120 --> 01:20:00,560
15 20 25 35 30 30 um so i'm gonna describe where i am i am now we've in front of eba uh i guess like

1335
01:20:00,560 --> 01:20:05,440
and eba has two wolves in front of her in between so i can help her bear but i'm also not going to

1336
01:20:05,440 --> 01:20:13,600
get fucking 20 um kayo'd by a wolf yep hopefully uh wolf two is going to take its turn but because

1337
01:20:13,600 --> 01:20:17,520
it has half its movement speed after taking an arrow to the femur it is only going to be able

1338
01:20:17,520 --> 01:20:24,880
to move 20 feet towards eba and sparrow it is now eba's mother fucking turn and all i got is hands

1339
01:20:24,880 --> 01:20:32,640
baby get it together eba yeah you're telling me um that's the one that took a lot of damage

1340
01:20:33,360 --> 01:20:38,560
these two have not been hit yet or has one have one of them yet no this one's prone right this

1341
01:20:38,560 --> 01:20:43,760
this one over there is missing a jaw this one's prone this one's missing a jaw and this one has

1342
01:20:43,760 --> 01:20:49,840
got the arrow to the femur what the little rings on them the show conditions oh i guess i can do that

1343
01:20:49,840 --> 01:20:58,400
um slow yeah so on roll 20 you can add little conditions to them i don't really have one for

1344
01:20:58,400 --> 01:21:04,880
this guy i'll do that i guess and then this he's sad it's a little broken heart guy is i can't see

1345
01:21:05,440 --> 01:21:11,120
it might not be that he ron wonderful so uh it makes no sense at this point for eba to do one

1346
01:21:11,120 --> 01:21:14,640
of two things either retreat because she will not take an attack of opportunity to put more

1347
01:21:14,640 --> 01:21:18,800
distance between her and the wolves um or just go ahead and hit the wolf it doesn't really matter

1348
01:21:18,800 --> 01:21:25,040
um because it's a ranged thing eba's going to take part of her movement speed and retreat not

1349
01:21:25,040 --> 01:21:29,920
super far just far enough that she can kind of see all of the wolves and still hit the one that's

1350
01:21:29,920 --> 01:21:34,320
prone she'll get disadvantage on that uh or she'll get advantage on that sorry that's kind of a

1351
01:21:34,320 --> 01:21:40,480
stupid thing to say so eba's gonna roll with her um longbow that she still has out i'm not

1352
01:21:40,480 --> 01:21:46,240
gonna have her put it up uh just because i don't really want to okay that's gonna hit that's gonna be a

1353
01:21:46,240 --> 01:21:53,600
uh six plus twelve it's gonna be an 18 now we roll some damage was gonna be 2d6 plus two

1354
01:21:55,280 --> 01:22:01,920
no i got plenty um oh my god another fucking one and a four the same damage i got last time i'm not

1355
01:22:01,920 --> 01:22:06,320
using silvery barbs again that's so fucking annoying i got the exact same though i got last time

1356
01:22:06,320 --> 01:22:11,120
is is this wolf already hurt five six seven no this one isn't taking any damage this one's just

1357
01:22:11,120 --> 01:22:17,760
prone because it missed um so that's gonna be six damage seven damage seven damage um so it is not

1358
01:22:17,760 --> 01:22:23,920
dead but it is badly injured um technically that is more than half its hit points but not by a lot

1359
01:22:23,920 --> 01:22:27,680
so i'm not really gonna give it any particular kind of disadvantage it's already fucking prone

1360
01:22:27,680 --> 01:22:30,960
what was half its hit points all right i guess i should have rolled again to see if i got a natural

1361
01:22:30,960 --> 01:22:37,840
20 and that one natural one thank god for advantage um how much worth what what did you do how much

1362
01:22:37,840 --> 01:22:43,600
damage did it do so it took seven damage okay and that was half a tip point so i'm gonna remember that

1363
01:22:44,320 --> 01:22:51,840
yeah baby half a tip points well what more than half a tip more than half a tip points okay i was

1364
01:22:51,840 --> 01:22:56,880
like that doesn't make any sense get it together madison i i y'all want to know how many times i've

1365
01:22:56,880 --> 01:23:03,440
failed a math class because it's a number that is more than one that's funny as fuck all right um

1366
01:23:03,440 --> 01:23:07,840
that's gonna be eve's turn not doing a whole lot because we're level three it's gonna be wolf new

1367
01:23:07,840 --> 01:23:15,840
marrow trace five 10 15 20 this thing is immediately gonna run itself or run directly to or that's

1368
01:23:15,840 --> 01:23:26,160
not three i can't fucking count this is three five 10 20 25 is twin spelling only one yeah

1369
01:23:26,160 --> 01:23:31,440
because it's a very subtle uh this wolf is gonna go to sparrow this is the one missing half its draw

1370
01:23:31,440 --> 01:23:41,680
so it's gonna do reduce damage um plus four 15 15 or you at 16 i'm 15 15 is exactly enough to hit

1371
01:23:42,320 --> 01:23:48,480
so we're gonna roll one damage dice instead of two because half its damage i roll the two

1372
01:23:49,120 --> 01:23:55,360
oh i'm still up i'm gonna hellish four damage four damage four damage and a strength saving throw

1373
01:23:55,360 --> 01:24:05,600
okay um uh i'll do it yeah i was at 15 and then i'm going to use hellish rebuke because that is

1374
01:24:05,600 --> 01:24:12,080
one of my features that i get as a reaction as a tiefling i'm gonna pull that up really fast

1375
01:24:12,080 --> 01:24:17,760
because i will only have my spell list you only have one reaction by the way like regardless of

1376
01:24:17,760 --> 01:24:22,880
how many things hit you so some some players have a tax of opportunity that's reaction some people

1377
01:24:22,880 --> 01:24:28,320
have spells like hellish rebuke that's reaction so let's say three enemies attack you in succession

1378
01:24:28,320 --> 01:24:33,760
the first one misses the second one is only one off or is only one above your ac so you reaction

1379
01:24:33,760 --> 01:24:38,880
shield and that means it can't hit you the third one rolls like i don't know a 19 and 18 and does

1380
01:24:38,880 --> 01:24:44,000
hit you you cannot use another reaction to shield again you only have one reaction yeah you won't

1381
01:24:44,000 --> 01:24:48,800
get it back until the start of your next turn so choose wisely i'm gonna do hellish rebuke um

1382
01:24:48,800 --> 01:24:54,080
um you point your finger and the creature that damaged you is momentary surrounded by hellish

1383
01:24:54,080 --> 01:24:59,440
flames um the creature must make a deck saving throw it takes 2d10 fire damage uh it passes

1384
01:25:00,000 --> 01:25:07,600
so it's gonna take half damage so i'm gonna roll 2d10 um that's gonna be 15 um because that was

1385
01:25:07,600 --> 01:25:15,520
10 out of 5 so half of 15 is do seven round down seven uh so it's gonna take seven damage

1386
01:25:15,520 --> 01:25:20,480
seven damages enough to kill it i'm gonna get a lid on fire after losing half a job

1387
01:25:21,760 --> 01:25:27,760
damn see you were all worried about it well i meant five hit points still so if i get hit

1388
01:25:27,760 --> 01:25:32,080
hit points baby wolf number four is gonna spend its turn no getting the fuck up

1389
01:25:34,240 --> 01:25:38,160
the wolf number four is gonna get up spend half its movement speed and it does not have

1390
01:25:38,160 --> 01:25:42,160
enough to reach eva which means it's going to use the rest of it to spare instead who just

1391
01:25:42,160 --> 01:25:46,560
fucking melted wild magic surge wild magic so melted one of her brothers please please fucking

1392
01:25:46,560 --> 01:25:54,320
wild magic search nope we're up to six um wolf number four is gonna take a swing at sparrow

1393
01:25:54,320 --> 01:26:00,560
which might be enough to down sparrow we'll have to see um no i gotta fucking to it misses

1394
01:26:01,120 --> 01:26:07,280
misses hanging on by a thread man hanging on by a thread um jesus christ i spit on the

1395
01:26:07,280 --> 01:26:14,640
wolf is such an intense fucking statement um now we're gonna have some new some new enemies join

1396
01:26:14,640 --> 01:26:21,040
the fray what yeah baby you didn't think it was that easy did you i for the episode i thought it

1397
01:26:21,040 --> 01:26:28,960
would be nah honestly robert all right um give me a perception give me a perception check please

1398
01:26:28,960 --> 01:26:39,440
five ten fifteen twenty twenty five thirty thirty five forty forty five fifty seventeen um you

1399
01:26:40,000 --> 01:26:46,480
managed to hear before you see so the cave behind both you and eva is like completely pitch black you

1400
01:26:46,480 --> 01:26:50,000
can't see anything on the inside i know the map we're looking at would make you think otherwise

1401
01:26:50,720 --> 01:26:54,560
yeah um well i mean like there's no light inside is what i'm trying to say

1402
01:26:54,560 --> 01:27:01,680
um and you hear it before you see it this massive hulking what looks like a cross between a bear

1403
01:27:01,680 --> 01:27:07,920
and a wolf a way or bear uh is going to sprint full charge out of the front of the cave in

1404
01:27:07,920 --> 01:27:14,080
b-line straight for sparrow not enough movement speed to make it to sparrow um but this thing looks

1405
01:27:14,080 --> 01:27:20,720
absolutely fucking pissed as it runs out to watch three of its uh basically children

1406
01:27:20,720 --> 01:27:25,840
and all dead on the ground around it this is where you as a player get to have some fun moments

1407
01:27:25,840 --> 01:27:30,480
where you go i spent so many spell slots because i thought this was just going to be wolves so i

1408
01:27:30,480 --> 01:27:36,720
wasn't like yeah i don't need to pace myself and so um just keep that in mind as a player as a

1409
01:27:36,720 --> 01:27:43,920
perception player to player tip this uh where bear looking thing has a red hot streak of hair that

1410
01:27:43,920 --> 01:27:48,240
runs down basically the front of its snout all the way it's back and almost like a mohawk looking

1411
01:27:48,240 --> 01:27:55,920
deal um and it is going to open its large jaws and flame breath directly in front of sparrow

1412
01:27:55,920 --> 01:28:03,200
i'm going to need a dexterity saving throw please i'm assuming that's a pass how would you get 18

1413
01:28:03,200 --> 01:28:09,920
18 passes um this where bear looking thing also apparently has some sort of fire breath is it

1414
01:28:09,920 --> 01:28:15,120
unleashes a torrent of fire from its jaws i'm resistant to fire damage so she's going to take

1415
01:28:15,120 --> 01:28:19,680
half of half um so the way that the spell works is that each creature in that area must make a dc

1416
01:28:19,680 --> 01:28:25,280
13 dexterity saving throw taking 2d8 fire damage on a failed saver half as much on a successful one

1417
01:28:25,280 --> 01:28:28,960
so because she is resistant to fire damage and she passed the saving throw she's about to go the

1418
01:28:28,960 --> 01:28:33,920
fuck down she's going to take half of half um i mean probably not you're taking half of half

1419
01:28:33,920 --> 01:28:38,880
madison i have five uh-huh half of half it doesn't even do that much damage to begin with there's no

1420
01:28:38,880 --> 01:28:45,920
plus to this this is just i could roll two ones and you take one like okay you'll be okay you'll

1421
01:28:45,920 --> 01:28:51,120
survive madison get stressed the fuck out and i get so stressed i'm not built for combat i am

1422
01:28:51,120 --> 01:28:57,360
a person i am built for role playing and shopping episodes with your friends um that's going to be

1423
01:28:57,360 --> 01:29:03,600
nine so half of nine is four around you know four half of four is two so you're going to take two

1424
01:29:03,600 --> 01:29:10,080
fire damage um this fire hits your naturally fire resistant tiefling skin and manages to burn off

1425
01:29:10,080 --> 01:29:17,920
some of the garb you have wrapped around it for armor and it is pist my baby you'll cape not the

1426
01:29:17,920 --> 01:29:23,200
cape cute little cape let maybe i'll put character art maybe i'll i've been fucking around with i'll

1427
01:29:23,200 --> 01:29:26,960
be honest don't get me wrong we're going to do a whole episode about ai uh because i've got very

1428
01:29:26,960 --> 01:29:33,120
very very strong opinions on ai as a uh actor and a person who creates content and work but

1429
01:29:33,120 --> 01:29:37,760
i've been fucking around with this one ai and i've gotten pretty good making like character art on it

1430
01:29:37,760 --> 01:29:43,280
well number five is going to make a wisdom saving throw to determine which um player it wants to

1431
01:29:43,280 --> 01:29:48,400
go for it makes the most sense to go for sparrow to try and take out one of its combatants uh i'm

1432
01:29:48,400 --> 01:29:52,720
going to say on a tenor below it's going to go for eba on an 11 or higher it's going to follow

1433
01:29:52,720 --> 01:29:58,240
the role of the like alpha creature in this combat encounter uh which is the flame striked

1434
01:29:58,240 --> 01:30:05,280
wearbear uh and it is going to follow its lead so does it have any pluses to wisdom no i don't

1435
01:30:05,280 --> 01:30:13,520
think it does why would it oh it has a plus one okay so we're going to roll each it uh yes instead

1436
01:30:13,520 --> 01:30:17,280
each hit it rolled a fucking natural one so it's going to go for eba i'm not really going to give

1437
01:30:17,280 --> 01:30:21,760
it anything particularly bad on this one um just because it was like to determine who it's going to

1438
01:30:21,760 --> 01:30:29,520
hit one two three four that's exact so that's 20 and it's going to go for eba sounds an awful lot

1439
01:30:29,520 --> 01:30:38,160
like eva from walley oh i don't know what the fuck i just did walley such a good movie 18 definitely

1440
01:30:38,160 --> 01:30:45,120
going to hit eba so that's going to be another 2d4 doot doot doot doot what are we on for wild

1441
01:30:45,120 --> 01:30:49,920
magic surge i'm writing though it's six six so that's going to be three damage plus two so five

1442
01:30:49,920 --> 01:30:56,560
damage to eba eba's going to take that shit because she's a motherfucking beast truly a giant person

1443
01:30:57,680 --> 01:31:08,480
five damaging shit mother fucker try again you slimy bitch all right um who is next madison we are on

1444
01:31:08,480 --> 01:31:14,720
round three fuck madison is um she is stuck between a rock and a wearbear yeah so

1445
01:31:14,720 --> 01:31:24,320
so this is so fun i did not pace myself in the slightest for this um i mean i have some

1446
01:31:24,320 --> 01:31:30,320
second level spells but like yeah i took vortex warp so i guess i could like vortex warp the fuck out

1447
01:31:31,520 --> 01:31:36,720
yeah but where i'm not going to leave my teammate i mean to eba yeah i don't think that's going to

1448
01:31:36,720 --> 01:31:42,560
help us i can't do shit well at this point what i would suggest doing is the person who wants to see

1449
01:31:42,560 --> 01:31:48,880
you survive is um try and escape the thing that has feet of movement and flame breath no no for sure

1450
01:31:48,880 --> 01:31:58,480
yeah so just like jet you know yeah i guess i'm gonna vortex warp myself um which how many

1451
01:31:58,480 --> 01:32:04,960
feet i'm pretty sure it's a range of 90 feet um i'm gonna click on vortex warp really quick so

1452
01:32:04,960 --> 01:32:10,320
i can double check and make sure that this is correct um because it says uh it on another creature

1453
01:32:10,320 --> 01:32:17,120
you can see within range i would like to argue do i think that sparrow is a pretty vain person or

1454
01:32:17,120 --> 01:32:22,400
she cares enough about her appearance on another she would have range i think she would have a

1455
01:32:22,400 --> 01:32:29,040
mirror and if i can pull out a mirror and look into the mirror and see myself can i make that argument

1456
01:32:30,240 --> 01:32:36,960
this is another thing that you can do as a player dear god is this a stretch yes she yeah she has a

1457
01:32:36,960 --> 01:32:41,360
mirror and is going to cast it on herself in the mirror which we're not even gonna get into the

1458
01:32:41,360 --> 01:32:46,800
implications of using magic on a mirror and having that like bounce off that didn't fucking make any

1459
01:32:46,800 --> 01:32:53,920
sense in theory the mirror should just get teleported okay you can say no um i am gonna say no actually

1460
01:32:53,920 --> 01:33:01,600
i'm gonna say no well i tried you did try so you know that's something um so now we're gonna go

1461
01:33:01,600 --> 01:33:06,480
through plan b this is this is how i play as a player by the way is a lot of bullshit as constant

1462
01:33:06,480 --> 01:33:12,160
negotiation but sometimes it's yes um there's this one clip of brinn talking about the seven

1463
01:33:12,160 --> 01:33:18,800
where he was like sometimes you just got to be like hey no yeah no you can't do that no thanks um

1464
01:33:18,800 --> 01:33:22,560
i'm a pass but i'm gonna damn well try this is gonna be our longest episode we're in hour and

1465
01:33:22,560 --> 01:33:27,200
30 oh god uh well i mean it's a combat encounter it is a combat encounter they're always fucking long

1466
01:33:27,200 --> 01:33:35,040
did um my fiance is currently uh half asleep on the floor and just said that we're not allowed to

1467
01:33:35,040 --> 01:33:40,560
watch a horror movie now that we've we've gone to an hour and 30 that's so mean anyways let's

1468
01:33:40,560 --> 01:33:49,600
continue so we can wrap this up okay help we can hear you um you already have my jacket

1469
01:33:49,600 --> 01:33:57,360
i don't know where the other ones at uh yeah i don't know where's that so the answer is now i'm

1470
01:33:57,360 --> 01:34:03,520
going to um i guess she's perpetually cold by the way that's not me just being a deck i guess

1471
01:34:03,520 --> 01:34:12,080
i'm just fucking high tailing uh and dash do i have to let's see how many feet away you can get

1472
01:34:12,080 --> 01:34:15,680
how many what's your movements be 30 and you're gonna take an attack of opportunity for wolf

1473
01:34:15,680 --> 01:34:20,560
number four which could very well kill you it's going to there's no way it can't um i mean if

1474
01:34:20,560 --> 01:34:27,680
it are you at four i'm at three oh yeah so we have a new uh we have to stand and fight or you

1475
01:34:27,680 --> 01:34:32,960
could vortex warp the wolf and then run yeah but i was gonna do something else on my turn

1476
01:34:33,600 --> 01:34:37,760
because that's a vortex warp is a second level spell and i don't have that many left no that's

1477
01:34:37,760 --> 01:34:42,640
so valid um you try to fucking hit it then yeah i mean does it look hurt i don't think this one's

1478
01:34:42,640 --> 01:34:47,440
lost any hit points fuck i don't yeah these these wolf number four wolf number five i don't think

1479
01:34:47,440 --> 01:34:53,840
i've been hit um that's so cool that's no no wolf or was it yeah no wolf four is lost about half

1480
01:34:53,840 --> 01:35:00,160
its hit points okay there's a solid chance you do it um i would have to do really well on this but

1481
01:35:00,160 --> 01:35:06,800
i'm going to then knowing that i don't have a lot of uh spell slots left i'm gonna use a cantrip uh

1482
01:35:06,800 --> 01:35:18,480
and i'm gonna do i'm gonna do i guess shocking grasp is gonna do the most so i'm gonna do a attack

1483
01:35:18,480 --> 01:35:28,080
roll nat 20 yeah that does it um so that's gonna be a d8 plus i don't think you'd like three of

1484
01:35:28,080 --> 01:35:33,920
these things um get you so tase the shit out of that wolf yeah i'm just gonna grab it and it just

1485
01:35:33,920 --> 01:35:39,280
fucking yep and just let loose just finger tasers basically that's the way we do it 100% uh and then

1486
01:35:39,280 --> 01:35:45,040
i'm gonna roll a i know i don't technically roll a wild magic surge for cantrips but for the purpose

1487
01:35:45,040 --> 01:35:50,240
of me trying to roll a wild magic surge in this to show people can i roll a wild net yeah i guess

1488
01:35:50,240 --> 01:35:55,760
i mean i haven't been getting it still not gonna get it still no word seven god damn how many

1489
01:35:55,760 --> 01:36:05,600
i'm uh feed a moment you have uh 30 okay i'm assuming you just want to get as far away from this thing as possible yeah five 10 15 20 25 30

1490
01:36:06,400 --> 01:36:13,120
also this is a size too small what the fuck it's a bear madison did you think it was gonna be medium

1491
01:36:13,760 --> 01:36:21,200
i hoped that insinuates that a bear is roughly the same size as a person may shacks big he's a person

1492
01:36:21,200 --> 01:36:25,920
yeah shack is also like the same size as eba and the bear is bigger than eba so

1493
01:36:27,520 --> 01:36:31,440
anyways don't call me stupid we're not knowing the size of a bear that's gonna be her turn

1494
01:36:31,440 --> 01:36:35,520
actually fat bear week just happened shout out to nagia that shits fun as fuck to watch i've never

1495
01:36:35,520 --> 01:36:39,680
i did not heard of that i don't know anything of fat bear week no dude it's so fucking fun

1496
01:36:39,680 --> 01:36:45,600
it's so fun shout out to otis uh fat bear winter fucking three years not in a row but like three

1497
01:36:45,600 --> 01:36:50,960
separate years man's oldest fuck hibernates for hella long and comes out chunky as fuck good for him

1498
01:36:50,960 --> 01:36:59,440
i'm an animal guy if y'all can't tell all right um it's now going to be i'm not i mean i've wolf one

1499
01:36:59,440 --> 01:37:05,520
i talk and i have a good player on wolf six goes dead this is just me in real life so i'm not who

1500
01:37:05,520 --> 01:37:13,840
is not dead five 10 15 20 wolf two is struggling to catch up to anybody uh it is now going to be

1501
01:37:13,840 --> 01:37:19,120
eba the one that we fucked uh his legs yeah that's the one that i hit like three fucking rounds ago

1502
01:37:19,120 --> 01:37:25,520
and it's just been limping its way towards us the whole time limp more wow not limp more

1503
01:37:26,080 --> 01:37:33,920
get fucked jesus christ get fucked excuse me um you're not excuse here's a question do i try to

1504
01:37:33,920 --> 01:37:38,160
roll like see if i romance damage and kill the wolf in front of me or do i take the pretty much

1505
01:37:38,160 --> 01:37:44,240
guaranteed kill and hit wolf two or do i try and hit the where bear with the fucking mohawk and

1506
01:37:44,240 --> 01:37:49,680
and hope we can start taking down its health i mean i would take care of these fucking wolves

1507
01:37:49,680 --> 01:37:54,640
because once again if i get hit by anything so do we go for like pretty much a guaranteed kill

1508
01:37:54,640 --> 01:38:00,400
or do i do i try and hit the one that has most of its health actually all of itself what do we

1509
01:38:00,400 --> 01:38:07,200
think i would see this is a really good question um we're all the wisdom saving throw and even so

1510
01:38:07,200 --> 01:38:13,120
i'm gonna say on a let's say that's like what a day 18 and 19 what is the smartest possible

1511
01:38:13,120 --> 01:38:18,560
decision for eba to make here eba is at 23 hit points she has a reaction to half the half any

1512
01:38:18,560 --> 01:38:23,760
attack um and she can also bonus action heal herself so eba is not really in a bad position so

1513
01:38:23,760 --> 01:38:29,360
she's gonna go ahead and hit uh she's gonna take the guaranteed kill and hit wolf two and just hope

1514
01:38:29,360 --> 01:38:34,240
that does it uh because realistically she can take another couple of hits from eba's fucking chill

1515
01:38:34,240 --> 01:38:38,960
and sparrow is fucked yeah um i'm gonna go ahead and add one of my superiority died to this so i have

1516
01:38:38,960 --> 01:38:43,360
four of them i can spend their d8s uh i can add them to a number of different things i'm gonna add

1517
01:38:43,360 --> 01:38:51,680
this d8 in particular to this roll to hit um shout out to eba i don't even fucking need that i got a

1518
01:38:51,680 --> 01:38:57,360
17 plus eight cool um now we're gonna roll some damage we still have our longbow out we're not

1519
01:38:57,360 --> 01:39:03,600
gonna switch that up anytime soon we're gonna do 2d6 do do do do do do do do do do do do

1520
01:39:03,600 --> 01:39:14,160
do are we gonna get copyright i hope not uh 3 plus 2 is 5 plus 3 is 8 8 is enough damage to kill it

1521
01:39:14,800 --> 01:39:21,040
um a wolf number 2 goes down with another shot between the eyes um eba is now going to go ahead

1522
01:39:21,040 --> 01:39:26,240
and take her turn and risk a attack of opportunity and use some of her movement speed so this wolf

1523
01:39:26,240 --> 01:39:32,000
is gonna take its reaction to take a swipe at eba and is not gonna hit um it's fucking somehow dude

1524
01:39:32,000 --> 01:39:38,960
it fucked five ten fifteen or actually here's what we're gonna do eba's a tactician she's an

1525
01:39:38,960 --> 01:39:43,680
incredibly intelligent person so i'm gonna say that eba's gonna run left while sparrow runs right

1526
01:39:43,680 --> 01:39:48,320
to try and get this where bear to like have to make a decision on who to hit because since we've

1527
01:39:48,320 --> 01:39:52,880
seen it has fire breath if we get stuck in the same area there's a chance that we both take a

1528
01:39:52,880 --> 01:39:57,680
lot of damage at the same time um and eba has enough range and sparrow has enough range that like we

1529
01:39:57,680 --> 01:40:03,200
can just keep tag teaming this thing from afar so eba's gonna go ahead and take her movement so five

1530
01:40:03,200 --> 01:40:11,760
ten fifteen twenty the wolf uh we already did the thing 25 30 so this puts eba pretty close to the

1531
01:40:11,760 --> 01:40:17,200
where barrel things considered but like you know like what's it gonna do tactician baby and then

1532
01:40:17,200 --> 01:40:23,920
she's gonna bonus action heal herself with a d 10 plus three uh oh shit that's a nine let's go

1533
01:40:23,920 --> 01:40:29,120
so we're gonna heal ourselves 12 ladies and gentlemen such an interesting mix for a two

1534
01:40:29,120 --> 01:40:34,640
party like that brings her up to full combat to have to fight her in a sorcerer is an interesting

1535
01:40:34,640 --> 01:40:41,040
choice it's fun a lot of fun it's a lot of hit and run um wolf number three is dead the only one

1536
01:40:41,040 --> 01:40:48,560
left on the board is five here's now the where bear with the flaming mohawks turn uh this thing is

1537
01:40:48,560 --> 01:40:57,840
actually pretty intelligent so it is what's its movement speed five so five ten let's see here

1538
01:40:57,840 --> 01:41:04,320
jesus christ i can't count five ten fifteen twenty twenty five thirty thirty five

1539
01:41:05,520 --> 01:41:09,680
hmm what do we think the more intelligent decision is this is where it gets difficult

1540
01:41:09,680 --> 01:41:13,200
because like i know this is an intelligent creature that should make the smartest decision

1541
01:41:13,200 --> 01:41:18,000
do i go for the what's basically a guaranteed kill and remove one of the players for combat

1542
01:41:18,000 --> 01:41:22,560
or do i beeline it straight for the character that is actively killing the majority of these

1543
01:41:22,560 --> 01:41:30,320
things and taking no damage while doing i would go for the the the person that's sitting pretty

1544
01:41:30,880 --> 01:41:34,400
no that's so valid um especially because this thing knows it can do a lot of damage

1545
01:41:34,400 --> 01:41:38,800
so it's going to try and take eba out pretty quick it doesn't even have to use like a third of its

1546
01:41:38,800 --> 01:41:45,440
movement speed to get to eba um and it is going to start fucking hitting people did all right what's

1547
01:41:45,440 --> 01:41:52,560
it got let's see here so first i'm going to roll the d6 to see if it's flame breath recharges

1548
01:41:53,200 --> 01:41:56,800
it does not and then i'm going to roll the hit it's got a plus five to hit

1549
01:41:58,720 --> 01:42:06,400
it's a fucking natural 20 wow i guess it made the right decision um so it is going to do one d6

1550
01:42:06,400 --> 01:42:11,280
plus three so maximum first that's going to be nine damage off the top and then it's going to roll

1551
01:42:11,280 --> 01:42:17,920
another d6 to try and take another swipe out of eba oh my fuck a six uh so another nine damage

1552
01:42:17,920 --> 01:42:23,120
so it did maximum damage twice so this thing eba has taken 18 points of piercing damage which is

1553
01:42:23,120 --> 01:42:28,640
more than half her max or which is more than yeah more than half her max um so we're going to say

1554
01:42:28,640 --> 01:42:33,440
that because eba has been holding her longbow in front of her this whole time uh in an attempt to

1555
01:42:33,440 --> 01:42:38,240
like throw up her hands uh this thing is going to go straight through her longbow and and longbow

1556
01:42:38,240 --> 01:42:43,360
and snap it so she's down a weapon um down her her highest damage weapon in fact um and then

1557
01:42:43,360 --> 01:42:47,440
it's going to put eba at a severe disadvantage on top of the 18 piercing damage this thing did

1558
01:42:47,440 --> 01:42:50,800
it also needs uh eba needs to pass a strength saving throw or be knocked prone

1559
01:42:52,880 --> 01:42:58,800
eba does not pass i don't think nope eba doesn't pass and she is going to be knocked prone as well

1560
01:42:59,840 --> 01:43:04,960
which means anything that hits her is going to have advantage yikes now it's going to take the

1561
01:43:04,960 --> 01:43:12,000
rest of its movement speed oh it doesn't need to and to go to sparrow that's so fucking fun okay

1562
01:43:13,600 --> 01:43:18,480
um and then we are going to go ahead and pass turn where's combat tracker there it is

1563
01:43:19,040 --> 01:43:25,520
two wolf numero five wolf five is going to try and make the easy decision here five ten 15 20

1564
01:43:26,080 --> 01:43:29,760
and try and kill eba while she's down so this thing is going to have advantage

1565
01:43:29,760 --> 01:43:37,200
i haven't done any damage to this one yet um oh fuck i forgot to do a thing eba's going to

1566
01:43:37,200 --> 01:43:41,840
take her reaction and actually half that 18 damage uh when she can only do once per long rest

1567
01:43:41,840 --> 01:43:47,200
bad bitch um so i'm going to roll a d12 and then add my constitution modifier to this and subtract

1568
01:43:47,200 --> 01:43:54,400
that much damage from uh the where bears attack fucking good for her oh fuck me that's a two plus

1569
01:43:54,400 --> 01:44:00,320
like four i think i i i don't have enough to use so yeah four so only four damage that's all right

1570
01:44:00,320 --> 01:44:04,160
don't worry about it um so i'm going to give her back four points of health i would have done it

1571
01:44:04,160 --> 01:44:10,880
anyways so um the wolf misses i'm pretty sure no wolf hit a nine it has a plus four to hit that's

1572
01:44:10,880 --> 01:44:16,000
exactly enough to hit eba unfortunately god damn it um so we are going to roll 2d4 again

1573
01:44:18,240 --> 01:44:20,720
oh i guess i should roll again to see if it gets a natural 20 it doesn't

1574
01:44:20,720 --> 01:44:27,120
why don't i just leave my fucking dice out i'm thirsty but i keep putting my dice back in

1575
01:44:27,120 --> 01:44:36,480
my little box instead of just so we can use it to prop this up out um 2d4 god fuck uh it's going to

1576
01:44:36,480 --> 01:44:44,720
be six plus two another eight damage to eba um she is down to nine hit points sick colbeans

1577
01:44:44,720 --> 01:44:54,160
funsies this is not you you're up vortex okay piss out i'm going to um i'm going to spend uh my

1578
01:44:54,160 --> 01:44:58,640
last what you could do my last drop it in the fire i was but i'm about to use my last couple

1579
01:44:58,640 --> 01:45:04,880
sorcery points i would there's that theory or vortex warp has a range of 90 feet i can put

1580
01:45:04,880 --> 01:45:13,840
this bitch 90 feet to fuck away from us yeah that's so totally fair um and then i'm about to like

1581
01:45:13,840 --> 01:45:19,680
dump all of my last remaining sorcery points and spell slots into what i'm about to do do it um so

1582
01:45:19,680 --> 01:45:29,120
i'm going to use quickenspell and i'm going to um so that's going to take a spell that has the

1583
01:45:29,120 --> 01:45:33,680
casting time of an action spend two sorcery points to change bonus action i have exactly

1584
01:45:33,680 --> 01:45:40,480
two sorcery points i'm going to spend both of those wow what's she gonna do and i'm going to

1585
01:45:40,480 --> 01:45:45,760
vortex warp and i'm going to use this as my bonus action first um i'm going to vortex warp it uh

1586
01:45:45,760 --> 01:45:53,520
yeah and i'm going to put that bitch 90 feet away just somewhere 90 feet away however 20 25 30 a fun

1587
01:45:53,520 --> 01:46:07,120
little thing about 40 spell 50 55 60 65 70 75 jesus christ 85 god fuck it is far away get the fuck

1588
01:46:07,120 --> 01:46:12,160
away from me holy shit and then i just got launched basically this is vortex where it was just like a

1589
01:46:12,160 --> 01:46:17,040
small black hole appears and then just sucks them into it and then uh spits them out somewhere else

1590
01:46:17,040 --> 01:46:21,520
and then i'm going to use my last second level spell slot and i'm going to upcast my fun little

1591
01:46:21,520 --> 01:46:29,200
spell chaos bolt chaos bolt has a range of 120 feet so it is well within my range um that text

1592
01:46:29,200 --> 01:46:36,240
so because i'm upcasting it it's going to take an extra d6 um of the type of uh damage rolled for

1593
01:46:36,240 --> 01:46:42,800
each slot level above first so it's going to do um 2d8 plus 2d6 damage so i'm going to go

1594
01:46:42,800 --> 01:46:49,040
ahead and pull those out the dice for that out and then i'm going to choose um the the little

1595
01:46:49,040 --> 01:46:54,480
multicolored dice to roll the type of damage and i'm just gonna hope it's not resistant to whatever

1596
01:46:55,040 --> 01:46:59,520
i mean their wolves are not resistant to or no the the wear bear oh fuck yeah the wear

1597
01:46:59,520 --> 01:47:03,760
bear does have different stats thanks for reminding me i need to have that pulled up does it have any

1598
01:47:03,760 --> 01:47:16,720
resistance in so i rolled a six a five a four and a two and then um that cold damage it's going to

1599
01:47:16,720 --> 01:47:27,920
do cold damage um so the six plus five is 11 plus four is 15 is 16 17 damage um two damn damn to the

1600
01:47:27,920 --> 01:47:38,960
wear bear 17 yeah um and then i guess should i stay where i am i would or should i run into the cave

1601
01:47:39,840 --> 01:47:43,680
yeah but the cave is gonna put you so much closer to that thing yeah no that's true i think i'm just

1602
01:47:43,680 --> 01:47:50,640
gonna stay i would where the fuck i am and that is taking me down i've used both of my

1603
01:47:50,640 --> 01:47:53,920
second level spell slots and i'm gonna roll two more wild magic spells pretty much down to

1604
01:47:53,920 --> 01:48:00,480
fucking even at this point she's running out zero if i do not fucking also something i haven't

1605
01:48:00,480 --> 01:48:06,080
been doing my worst dice something i haven't been doing is keeping track of um ammo with

1606
01:48:06,080 --> 01:48:11,440
ranged weapons generally i don't do that unless it just runs super long wild magic surge and i'm

1607
01:48:11,440 --> 01:48:19,840
gonna roll again just see if i'm at one yeah baby so it's gonna be here's the table i made a custom

1608
01:48:19,840 --> 01:48:25,920
table for my last character i'm gonna use my wild magic dice now i got some magic i got dice

1609
01:48:25,920 --> 01:48:32,080
specifically for wild magic specifically for this um well fuck off you offer me your dice every time

1610
01:48:32,080 --> 01:48:37,440
i so much as look at mine and i offer you mine you're gonna go no i have my own dice no i appreciate

1611
01:48:37,440 --> 01:48:44,720
it i just i bought dice double standing for this purpose are you gonna root around any longer

1612
01:48:44,720 --> 01:48:52,720
well i was trying to find them um and i can't and i'm a little upset bro just roll some dice

1613
01:48:52,720 --> 01:49:02,240
i'm trying to get the fuck out of this bitch i found it um 67 um you god fucking you are frightened

1614
01:49:02,240 --> 01:49:06,640
by the nearest creature until the end of your next turn that's so fucking funny that is so

1615
01:49:06,640 --> 01:49:15,280
fucking funny oh my god so sometimes sometimes sometimes sometimes there's fun things on the

1616
01:49:15,280 --> 01:49:20,240
wild magic table and i don't think it makes sense for you to be afraid of the wolf i can re-roll

1617
01:49:20,240 --> 01:49:24,160
i don't think it makes sense for you to be afraid of the wolf so i'm gonna say you're afraid of the

1618
01:49:24,160 --> 01:49:30,560
werebear no that's it didn't make any fucking sense um maybe in that moment like the werebear fully

1619
01:49:30,560 --> 01:49:35,920
stands up like on its two hinds and just starts like pounding its chest and in that moment like

1620
01:49:35,920 --> 01:49:40,800
it makes eye contact with you drool is dripping out of its jaws and that just like strikes a moment

1621
01:49:40,800 --> 01:49:47,680
of fear and this thing is obviously very pointed at you yeah so i will say because i haven't taken

1622
01:49:47,680 --> 01:49:53,040
my movement when you are frightened in dnd you have to take your movement to move away from that

1623
01:49:53,040 --> 01:49:59,040
creature so i'm gonna run 30 feet away from this fucking i i'll say there's fucking distance there

1624
01:49:59,040 --> 01:50:02,480
is like nowhere else for you to go on this map so we're literally just gonna put you the farthest

1625
01:50:02,480 --> 01:50:08,480
away you can get yeah it's just a good 120 feet away yeah so it's got at least two turns to catch

1626
01:50:08,480 --> 01:50:15,680
up to you unless it i mean it ends after my next turn oh that's not bad so and next on the combat

1627
01:50:15,680 --> 01:50:22,720
tracker is pretty sure it's gonna be me if um correct it is gonna be me i would go and spend

1628
01:50:22,720 --> 01:50:28,160
half her movement speed to stand the fuck up um get off the ground what are we doing get it together

1629
01:50:28,160 --> 01:50:32,640
dude and we literally talked earlier about like rely on your cantrips at lower level don't go in

1630
01:50:32,640 --> 01:50:37,440
with your spells first i'm winning with spells first i i i did i do spells first well normally

1631
01:50:37,440 --> 01:50:41,120
she always rolls fucking she's always empty at the end of every fucking combat encounter it's like

1632
01:50:41,120 --> 01:50:46,720
and i always add more creatures the longer the combat encounter goes and then she's like damn

1633
01:50:46,720 --> 01:50:52,240
i wish i'd save my spells i wish i'd known there were gonna be more creatures okay to when i was

1634
01:50:52,240 --> 01:50:58,640
magnolia i had like full fucking spells by the end because i was playing a warlock sorcerer mix

1635
01:50:58,640 --> 01:51:04,240
and she had goddamn near infinite spell slots it was insane um eva is going to every other time

1636
01:51:04,240 --> 01:51:07,680
however i'm out of spells since her longbow has been broken and she doesn't have another weapon

1637
01:51:07,680 --> 01:51:12,480
equipped she's going to take her action uh she has a war master so she has four weapons total

1638
01:51:12,480 --> 01:51:17,840
she is going to switch to her maul which is basically just a really thick ass hammer um

1639
01:51:18,560 --> 01:51:21,600
it is two handed as well i'm pretty sure it is bludgeoning damage or she's gonna pull out this

1640
01:51:21,600 --> 01:51:26,320
giant maul that she's been keeping like strapped to her back and she is going to add another

1641
01:51:26,320 --> 01:51:30,720
superiority die she's only got a total of four she's gonna add a superiority die uh when she hits

1642
01:51:30,720 --> 01:51:37,120
this thing to one of the maneuvers that eva has is that she can put things into a grapple um well

1643
01:51:37,120 --> 01:51:41,440
you know what i'll save that for when we hit so when we start hitting the wear bear i'm gonna just use

1644
01:51:42,240 --> 01:51:46,240
um i'm just well i don't know we'll see we'll see we'll see we'll see we'll see we'll see

1645
01:51:47,600 --> 01:51:51,440
that's a 15 so i don't need to add any superiority to that and then i'm gonna roll 2d6

1646
01:51:51,440 --> 01:51:57,360
plus 3 which if i'm lucky we'll be able to fucking kill it uh and i don't have to worry about this

1647
01:51:57,360 --> 01:52:04,880
dumb thing anymore yeah yeah that's enough um that's 9 10 11 12 12 damage which is one more than

1648
01:52:04,880 --> 01:52:09,920
the max uh so eva's going to pull out this giant two handed maul and basically take it and just

1649
01:52:09,920 --> 01:52:14,880
like racket ball this fucking wolf like just send that shit straight through the front of its chest

1650
01:52:15,520 --> 01:52:20,160
and send it flying into the campfire in front of her and she's going to take the remaining

1651
01:52:20,160 --> 01:52:28,160
15 feet of fucking movement and retreat retreat cool now it's just me you in the wear bear so

1652
01:52:29,360 --> 01:52:34,800
um wear bear's done see i thought this is what the combat account is gonna take the action

1653
01:52:35,360 --> 01:52:40,320
in life than the two of us no then i forgot how you play wear bear's gonna take which is one big

1654
01:52:40,320 --> 01:52:46,640
guy and a fuck ton of little goons to dash 5 10 because it's more fun that way 15 it is when you

1655
01:52:46,640 --> 01:52:59,360
see the big guy first 35 40 45 50 55 60 65 we don't need to do all that 80 85 90 95

1656
01:53:00,960 --> 01:53:06,720
i'm out of range that's its whole turn i'm 120 feet away yeah and it it used its action yeah

1657
01:53:06,720 --> 01:53:16,480
yeah i know this is about to turn into running i'm so fucking serious robert this is not a joke

1658
01:53:17,600 --> 01:53:22,080
um i've never done this but here's something you could do if you would want to switch initiative

1659
01:53:22,080 --> 01:53:26,720
order with eva and have eva go first to see if she can like distract or put the wear bear in

1660
01:53:26,720 --> 01:53:32,160
like a grapple we can do that i've never encouraged people to do that but it's something fun that you

1661
01:53:32,160 --> 01:53:37,120
could do okay like to allow essentially to switch your turn order with another player before the

1662
01:53:37,120 --> 01:53:41,920
beginning of the next combat or beginning of the next round which would technically be now so

1663
01:53:41,920 --> 01:53:46,960
they're gonna like tag team and switch it up eva's gonna go 5 10 15 20 i'm gonna say that because

1664
01:53:46,960 --> 01:53:54,000
this bear is facing sparrow i'm gonna give eva advantage on this hell yeah she's gonna continue

1665
01:53:54,000 --> 01:54:00,480
to use her mall um decide whether i'm gonna use my last spell slot to help her i don't know what

1666
01:54:00,480 --> 01:54:05,600
this thing's ac is um you should look that the fuck up oh well i do now jesus christ give me a second

1667
01:54:06,400 --> 01:54:11,360
i got a 15 i don't need to add a superiority i died to that so now i'm gonna roll another 2d6

1668
01:54:12,720 --> 01:54:19,200
fuck me four plus three so seven damage and then i am going to spend the superiority die in this

1669
01:54:19,200 --> 01:54:26,960
moment to do a bonus action grapple to try and remove this thing's uh combat like economy basically

1670
01:54:26,960 --> 01:54:32,160
so i'm gonna make a strength versus strength check so when you make the choice to shove or grapple

1671
01:54:32,160 --> 01:54:37,440
you're gonna be rolling strength versus strength um you're the thing that is attempting to be grappled

1672
01:54:37,440 --> 01:54:41,280
is going to roll strength and the thing that is trying to grapple or are also going to roll strength

1673
01:54:41,280 --> 01:54:45,840
i don't know if it's a saving throw or just mod i'm gonna say mod for simplicity um and essentially

1674
01:54:45,840 --> 01:54:52,240
if the thing that is trying to grapple wins that uh like roll off i guess um it's gonna put it in a

1675
01:54:52,240 --> 01:54:57,040
grapple and then when i get to talk about the grapple condition so i'm gonna roll first for the

1676
01:54:57,040 --> 01:55:00,000
flame haired wearbear which is gonna have a plus three to this

1677
01:55:03,680 --> 01:55:10,400
it's gonna be a nine um and then eba no fucking reason she should lose this because i'm adding a d8

1678
01:55:10,400 --> 01:55:15,040
to this uh and she has a plus three same as the wearbear get the fuck together yeah eba got a

1679
01:55:15,040 --> 01:55:19,920
fucking 16 don't even need to use a superiority die i guess i will for funsies i don't save it

1680
01:55:19,920 --> 01:55:25,120
well i had i had to spend it to give myself the bonus action so um that's gonna put the wearbear

1681
01:55:25,920 --> 01:55:31,120
in a motherfucking grapple get back punk ass bitch so that means it's gonna have um

1682
01:55:31,920 --> 01:55:35,840
oh i have the grapple condition this is why i brought the fucking dm thing with me i brought the

1683
01:55:35,840 --> 01:55:40,160
dm thing oh yeah yeah because it talks about the grapple condition because i always have to

1684
01:55:40,160 --> 01:55:47,920
remind myself what the fuck it does um dodge disengage conditions prone restraints stunned

1685
01:55:47,920 --> 01:55:52,960
uncount jeez fucking christ there's a lot of conditions a grapple creature speed becomes zero

1686
01:55:52,960 --> 01:55:57,040
and it can't benefit benefit from any bonus to its speed the condition into the grapple is

1687
01:55:57,040 --> 01:56:01,760
incapacitated the condition also ends if an effect removes the grapple creature from the

1688
01:56:01,760 --> 01:56:07,760
reach of the grappler so on so forth so essentially if it's not afforded anymore anyway

1689
01:56:07,760 --> 01:56:13,440
essentially if sparrow decides to run um it can't chase her as long as eba is holding this thing back

1690
01:56:13,440 --> 01:56:18,080
yeah i'm gonna say that eba essentially just like runs behind this thing and like uses the

1691
01:56:18,080 --> 01:56:23,920
sharpen yeah like most malls will have a bear and a headlock yeah most malls will have like a

1692
01:56:23,920 --> 01:56:27,360
pick at the end so that way it can be used as a piercing weapon as well i'm gonna say that she

1693
01:56:27,360 --> 01:56:31,680
fully just like runs and jumps on the back of this thing and drives the pick straight through its back

1694
01:56:31,680 --> 01:56:35,680
and it is essentially just riding this thing on like pure will of shoving this weapon deeper and

1695
01:56:35,680 --> 01:56:40,960
deeper into the bear uh so that it can't go anywhere um and now it's gonna go to the bear

1696
01:56:40,960 --> 01:56:46,080
because we are on opposite sides of this thing in terms of turn order um this thing is intelligent

1697
01:56:46,080 --> 01:56:50,560
enough that i'm gonna say well it is intelligent but it's also an animal so i'm gonna have it do

1698
01:56:50,560 --> 01:56:55,200
another wisdom saving throw we'll say under tenet goes for eba over tenets gonna continue to go for

1699
01:56:55,200 --> 01:57:02,880
sparrow i roll a fucking natural 20 oh my god this is the third natural 20 i've rolled for an enemy

1700
01:57:02,880 --> 01:57:06,400
this isn't even a real combat encounter this happens every fucking time this happens every

1701
01:57:06,400 --> 01:57:12,160
fucking time i that's insane the way if these dice were not as expensive as they were if these were

1702
01:57:12,160 --> 01:57:19,360
like normal dice they would have gone missing robin um yeah she's yeah my fiance about the dice

1703
01:57:19,360 --> 01:57:26,080
that i'm not gonna mess with the dice sparrow has gone down so uh the flaming here where bear

1704
01:57:26,080 --> 01:57:35,520
rolled maximum damage which is going to be uh 12 plus three so 19 not enough or is that enough

1705
01:57:35,520 --> 01:57:41,280
oh shit she has 19 hit points uh if you do no it's more than a maximum right what's more than

1706
01:57:41,280 --> 01:57:45,360
maximum you're good so you don't go you're not permanently dead you're just down so if you go

1707
01:57:45,360 --> 01:57:50,480
more than if you hit somebody and you do more than their maximum amount of hit points in one hit

1708
01:57:50,480 --> 01:57:55,600
they permadi this thing does exactly 19 damage which is not enough to put around a permanently

1709
01:57:55,600 --> 01:58:00,800
down like permanently kill because it also subtracts that three yeah it also has to go

1710
01:58:00,800 --> 01:58:06,080
past your your regular hit points so this thing would have to do 19 plus three plus one so 19

1711
01:58:06,080 --> 01:58:10,800
plus four so this thing would have to do 25 damage in it yeah um and it only does the second time

1712
01:58:10,800 --> 01:58:19,040
you've almost permacilled me uh in like a week damage fucking i'm stupid six plus six is 12

1713
01:58:19,040 --> 01:58:24,720
plus three 15 not oh anyways fun thing that could happen in combat but it's not going to happen in

1714
01:58:24,720 --> 01:58:29,680
this moment um i'm gonna say the where bear like essentially takes a moment steals itself after

1715
01:58:29,680 --> 01:58:34,640
feeling this mall get driven into its back uh and essentially trying to play to its strengths at this

1716
01:58:34,640 --> 01:58:38,640
point is gonna go for the thing that is the most wounded which is gonna be sparrow and it's just

1717
01:58:38,640 --> 01:58:43,200
gonna take one large swipe across sparrow's chest which is going to knock her into the unconscious

1718
01:58:43,760 --> 01:58:49,760
incapacitated state making death saving throws death saving throws so it is now sparrow's turn

1719
01:58:49,760 --> 01:58:54,320
sparrow's going to make the first first death saving throw so much fucking fun guys play this

1720
01:58:54,320 --> 01:59:01,040
game it's so much fucking fun it's a pass 14 um on a i think it's on a tenor higher it's a pass on

1721
01:59:01,040 --> 01:59:07,280
nine or below it's a fail so if you get three passes you you go to one and you become conscious uh if

1722
01:59:07,280 --> 01:59:12,160
it's three fails you permanently die yeah uh you can take the help action medicine checks to try and

1723
01:59:12,160 --> 01:59:17,200
like bring somebody to a stabilized state to to get around this is just gonna be you playing with

1724
01:59:17,200 --> 01:59:21,600
i'm so fucking excited for this i was hoping it was gonna come down to eve on this bear what the

1725
01:59:21,600 --> 01:59:25,520
fuck is wrong with this he was fucking cool shit dude yeah so i'm gonna consider playing

1726
01:59:25,520 --> 01:59:31,440
eve on a i'm a co-host of this podcast and i just get to sit here and watch it's now gonna go let me

1727
01:59:31,440 --> 01:59:37,600
play eve okay the flame thing does not get its it's uh it's fire breath back it's gonna be eve's

1728
01:59:37,600 --> 01:59:41,680
turn i'm gonna give eve advantage on this because why not uh that just sounds like a fun moment for

1729
01:59:41,680 --> 01:59:48,240
her um i'm gonna say that she is going to leave the mall inside of this thing um and is going to

1730
01:59:48,240 --> 01:59:55,520
switch to her uh like uh what is it like a warhammer kind of deal um she does has shit she got four

1731
01:59:55,520 --> 02:00:01,920
weapons home slice she got four um and she is going to or actually no she's not she's gonna switch to

1732
02:00:01,920 --> 02:00:07,680
her hand crossbow um and is i'm gonna make a dexterity saving throw really quick i'm gonna say dc 10

1733
02:00:08,800 --> 02:00:14,160
that's a pass so i'm gonna have her one hand hold on to the mall while this creature is like

1734
02:00:14,160 --> 02:00:18,720
raging to buck her off and then i'm gonna have her reach in the like her back pocket and pull out

1735
02:00:18,720 --> 02:00:22,960
the hand crossbow and try and shoot this thing and basically in the back of the head oh yeah uh so i'm

1736
02:00:22,960 --> 02:00:27,920
gonna give her advantage on that um i'll see if i need to add a superiority dice to this we'll find out

1737
02:00:28,960 --> 02:00:35,280
uh it's an eight yeah i need to add a superiority die and it's another eight she hits um sick

1738
02:00:35,280 --> 02:00:40,560
it's gonna be 2d4 i'm gonna or 2d6 i'm gonna add an extra d6 just for how fucking close she is to this

1739
02:00:40,560 --> 02:00:48,000
thing um because i don't know i think that makes sense so we're gonna do 3d6 plus 3 oh my god those

1740
02:00:48,000 --> 02:00:55,920
are abysmal jesus fucking christ uh four four so that's gonna be eight damage total oh my god this

1741
02:00:55,920 --> 02:01:02,800
thing is not even close jesus fucking christ wise it's got so much health um i'm down to one superiority

1742
02:01:02,800 --> 02:01:09,600
die so fuck me i guess i'm just gonna stay i don't really have anything else i can do yeah um pass

1743
02:01:09,600 --> 02:01:13,360
this to the bear bear is gonna target nothing else i can do bear is gonna try and turn around and

1744
02:01:13,360 --> 02:01:17,680
hit me um i'm gonna say because i'm on its back it's gonna have to break the grapple first because

1745
02:01:17,680 --> 02:01:22,080
i think that just makes sense so i'm gonna roll strength against strength bear rolled at 10

1746
02:01:23,440 --> 02:01:28,400
eva rolled a 14 so it is not gonna break the grapple that's gonna be its whole action um it

1747
02:01:28,400 --> 02:01:33,520
has no movement speed now so now it's gonna go back to sparrow sparrow needs to roll another d20

1748
02:01:33,520 --> 02:01:40,880
see if sparrow comes back to life 15 hey she's got two successes i can we do the eiley beardly rule

1749
02:01:41,840 --> 02:01:46,720
if you roll like a nat 20 i'm just back sure why did i put that in there yeah why'd you throw it in

1750
02:01:46,720 --> 02:01:53,840
there my detail i keep my d20 separate i'm gonna roll it like now now yeah yeah not an address

1751
02:01:53,840 --> 02:02:00,160
dammit to 13 back to eva 13's close enough to nat 20 give it to me eva's gonna continue to try and

1752
02:02:00,160 --> 02:02:07,120
do the same thing um yeah eva's gonna continue to try and do this there's not much else eva can do in

1753
02:02:07,120 --> 02:02:14,560
this point so oh my fuck that's a four plus six to hit so 10 um my last superiority die i'm gonna

1754
02:02:14,560 --> 02:02:18,640
go ahead and roll it or i said she had advantage from there i'll see if i get this one nope that one's

1755
02:02:18,640 --> 02:02:26,560
lower than the first one oh how am i failing at my own combat encounter such a fun game um that's

1756
02:02:26,560 --> 02:02:31,280
just enough that's just enough 15 15 hits eva's gonna roll some more fucking damage dice

1757
02:02:32,400 --> 02:02:42,080
jesus christ oh my god two sixes 12 um 14 14 is enough this thing is dead um eva is going to spend

1758
02:02:42,080 --> 02:02:46,880
her last action of combat uh doing the same thing holding on with one hand to the maw that is currently

1759
02:02:46,880 --> 02:02:50,800
through the wearbear and is going to fully take her hand crossbow and essentially stick it right

1760
02:02:50,800 --> 02:02:56,880
up to its eye socket and just fire so that it goes through the soft part of its skull into its head um

1761
02:02:56,880 --> 02:03:00,640
and it is going to essentially exit just through the backside of this thing and is going to fall

1762
02:03:00,640 --> 02:03:05,040
limp in front of sparrow and then if we were going to continue this combat there's another creature

1763
02:03:05,040 --> 02:03:14,240
that i never put in fuck you uh uh fuck you uh uh see her roll a medicine check to see if she

1764
02:03:14,240 --> 02:03:20,640
can breathe this was supposed to be chill she brings sparrow back she got a 17 on her medicine check i'm

1765
02:03:20,640 --> 02:03:24,240
gonna say that she like rips them all out of the wearbear and basically walks down the front of

1766
02:03:24,240 --> 02:03:31,840
this thing and then just like hand down like fully just picks you up fuck you and that's gonna be it

1767
02:03:31,840 --> 02:03:37,520
for a fucking session today we are i'm pretty sure two hours deep yep two hours and five minutes

1768
02:03:37,520 --> 02:03:41,040
um this is definitely the longest episode but we try to do a lot of things in one so what could we

1769
02:03:41,040 --> 02:03:45,920
say uh thank you all for joining in for another episode of table talk um that's as much of a

1770
02:03:45,920 --> 02:03:50,800
combat breakdown as you're ever gonna get see you next time we don't know what we're doing next time

1771
02:03:50,800 --> 02:04:14,720
yet goodbye bye

