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Hello players who buy a new set of dice for every character and DMs who get a little too

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into rolling for milfs.

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You sound rough.

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Yeah, I am rough.

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I'm recovering from a upper respiratory infection, otherwise known as a URI.

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Welcome back to Table Talk.

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Yeah, welcome back.

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I'm Robert.

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That's Madison.

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And today we have made the decision to go ahead and do character sheets and rolling in

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combat and shit like that just with the theater of mind because this setup is jank as fuck

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and we don't really have the ability to do a video like we would like to.

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We're not vloggers.

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We're not YouTubers.

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I mean, we might be in the future, but for now we're a couple of college students using

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video equipment and audio equipment that has been loaned to us, so we're not going to fuck

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with the setup.

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Okay.

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And for now, shout out to our supervisor.

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He is slow to respond sometimes.

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So I love you, Tommy.

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Anyways, so today we're going to walk you guys through how to make a character like how

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to physically do it.

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So without the audio setup, you might be wondering, Robert, how am I going to follow along?

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Well, we're going to narrate and I'm going to encourage you to pull up the free Wizards

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of the Coast fifth edition character sheet that will literally pop up if you just Google

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fifth edition character sheet.

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Yeah.

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It's the first one.

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The PDF is also interactive, so you can actually put in all of your information right there

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on the screen, which is really nice.

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I don't understand why every PD in the world is not interactive and then you can just print

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it off when you're done.

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Yeah.

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Instead of having there is something to printing it off before and then like having to physically

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do it.

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Yeah, and I've got big handwriting and there's little spaces, so it's easier for me to already

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have that stuff like printed so I don't have to write it.

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100%.

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So anyways, it starts with making a character sheet.

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We've talked about this.

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Hopefully you guys have remembered some of the things we've talked about.

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You want to talk to your team and figure out what your setting is before you start making

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a character.

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I mean, there are plenty of people who will have characters in the bank.

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Madison is one of them.

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I have so many.

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Toyota is one of them.

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I'm kind of have a few, but like their only concepts.

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Mine are mostly conceptists.

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Yeah, but you also have some that have like name, class, play style, personality.

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That's concept.

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I have to fill out the physical sheets.

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That's not a concept.

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So it's still a concept.

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I want to make a guy that throws knives.

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Oh, mine's like, no, I have the entire carrier to the set.

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Yeah.

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I just haven't.

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Your concept is the full thing.

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No, because I don't have, I haven't rolled for it.

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I haven't picked like, but I mean, you basically basically have.

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Yeah, mentally, but not like the same goddamn thing.

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It's not the same thing.

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Anyways, to ease setting, instead of trying to drum up something that's like wholly new

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and creative, we're just going to stick with traditional sword coast shout out to wizards.

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It's basically just the most generic, not to say that it's bland, but it is the most

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traditional fantasy setting in fifth edition.

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There are lots of maps.

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Every location on that map has a fully fleshed out money map in and of itself.

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Back story going back hundreds of years.

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They've put out a ridiculous amount of content for pretty much everything on the sword coast.

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So there's no lack of like things that you can do there.

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My first campaign was sent on the sword coast and even my current campaign is also set in

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the sword coast or the campaign that I'm currently playing in as opposed to the one that I'm

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DMing is set in water deep, which is like Gotham sword coast, which that not not to

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be confused at Baldur's Gate Baldur's Gate is actually a semi decent place.

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Water deep is like everyone's stabbing each other and making business deals and run by

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a giant fucking eye with other eyes.

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Shout out the Lords of Waterdeep game.

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Yeah.

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Yeah.

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Board game that my fiance bought me.

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It's wonderful.

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Madison is going to walk through.

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I'm going to be a player.

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Yeah.

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She's going to be a player and I'm just going to be DM pretty much doing nothing.

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I'm really just here to narrate and kind of talk about some of the decisions that are

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being made and explain what I'm doing.

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Yeah.

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And explain what she's doing.

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So where this would differ from say our superhero campaign, the character is much more of a conversation

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between myself and Madison as opposed to Madison just picking out shit and putting it on a

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piece of paper.

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Yes.

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It's talking about the setting.

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It's talking about the kinds of decisions that they'll be making, the kind of combat

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that'll be most prevalent.

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Like I'm not going to have her make a character that's a swashbuckler that gets advantage

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on ships if we are in a purely land based campaign.

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You know what I'm saying?

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Like and yes, in theory I could roll that in.

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But why would I?

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You know?

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Why would I?

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It sounds kind of like an asshole thing to say.

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I would because I'm a DM that tries to make sure that my players have fun.

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But to an extent, right, I'm not going to have her build a fucking character that is going

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to be useless in the setting that we're playing in.

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I'm not going to pick a C.L.F. if we're doing something that is in a completely landlocked

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setting.

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Or like set in the sky.

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Yeah.

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Like have fun water bending.

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Or an Eric Cobra who's like doing something entirely on a ship.

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But actually that might not be like a spunking like a character that can fly in like a cave

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setting.

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Yeah.

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Like cool.

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You can fly to the top of the ledge.

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But like which to be fair, flying is one of the hardest things to not say is like an

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amazing trait to have.

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It's so cool.

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Flying is broken no matter how you have it.

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Yeah.

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Being able to get aerial advantage and just say fuck difficult terrain.

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Fuck you to difficult terrain to enemies because you can just go through wherever you want

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to go through.

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Awesome.

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So I'm going to pull out the player's handbook and we're going to walk through this step

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by step.

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You can look up players handbook.

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I definitely recommend purchasing it from Wizards of the Coast.

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Yes.

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You should always buy the source book.

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You should definitely just also look it up and see what links pop up.

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Maybe.

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Who knows what's out there.

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Don't throw PDF in front of it because that would be a scandalous thing to do.

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Oh yeah.

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That'd be illegal.

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So the first several pages of this are kind of pointless.

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They talk about how to be a DM and how to play the game, which if you're listening to

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this, hopefully you kind of know how to do that.

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I know.

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So now we're going to get to chapter one step by step character creation.

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So the first thing a Madison's going to do is choose a race.

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We've got a whole episode on races.

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If you haven't checked that out where we talk about all of them, I'm going to go pretty

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basic.

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I don't think I've actually played character this race before, but I'm going to go with

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a tiefling.

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So in the player's handbook, it'll tell you when you look up those races, it will show

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you like all of the features and bonuses that you'll get for that.

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I like to kind of have that pulled up to the side.

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So I can like add those things as I go through.

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But right now I'm just going to do blood of Esmodius tiefling.

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I don't mind shouting out like a wiki dot sites just because I think those are like

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it's not even a thing of like buying it from Wizards of the Coast.

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I think it's just there are some websites that have it formulated better.

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And so this isn't me saying, Hey guys, cheap Wizards of the Coast out of their money.

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No, it is just a nice, nice format.

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Just go to DND like wiki dot, just look up like tiefling, race list, whatever and start

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clicking.

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And then you're going to fill out your race up in like the top right corner.

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It'll have a little like box up there that'll say like class and level background player

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name and then a little little spot for race.

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So we're up in that top right box right now.

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So what is blood of bloodline of Esmodius then?

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It is intelligence increases by one and you get the Thaumaturgy cantrip.

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And once you reach third level, you get hellish rebuke.

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And fifth level, you get darkness and then you get all of those for free.

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As long as you have a long rest and charisma is your spellcasting ability.

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Okay.

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So plus one to intelligence and what else?

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Then the regular two features are going to be charisma is going to be plus two.

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Yeah.

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So it's also going to give you your speed, which is 30 feet.

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So behind the scenes here, I'm also following along.

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This is because inevitably in every character creation session, the number will get full.

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It's not going to be much or we will forget to add it up the right way.

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And so me following along with them is oftentimes the easiest way to make sure that doesn't

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happen or making sure the bonuses are applied the right way such and such.

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So it's also going to let me know that I've got dark vision.

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So I'm going to pop that in my little like features area.

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Yeah.

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So on that right side of the sheet, if you haven't pulled up at home, you'll see it

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says features and traits and you'll just jot down dark vision.

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So and hellish resistance, hellish resistance, which means I'm going to have resistance to

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fire damage.

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Yeah.

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Yeah.

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Yeah.

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So dark vision basically means that you can see, I think it's what 30 feet in darkness.

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Yes.

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Yeah.

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So you can see 60 feet, 60 feet in darkness, which is crazy because it basically just means

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you have like 60.

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Now what this also means though is that during the day, your vision is only 30.

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That means that only at night, your vision is 60.

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I didn't know that.

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Yeah.

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I'm pretty sure.

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I think so.

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I trust you more than I do.

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I mean, unless you have vision states otherwise, I would imagine that.

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Yeah.

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Because I think the normal one, I'm pretty sure is is it 60 or 30?

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I'm going to be fine.

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Oh, we're going to worry.

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Anyways, I'm just going to detail what you continue to do.

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Okay.

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What you're doing.

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So I went ahead and wrote that down.

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I'm going to write.

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She's also picked a sub race.

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Yes.

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There are so many and then I'm going to go ahead and write down on features and for

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an old legacy and I'm going to put the way I like to do it for things that have like

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actual features.

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I put a little asterisk next to it.

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So I know like to go back and like actually write down the details of that, but I don't

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always do that when I'm like in like the character creation mode because like I know what dark

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vision is, but I've also been playing for a while.

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I know hellish resistance.

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So I don't need to write down like the details of that.

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It'll also tell you your size, but that doesn't really matter.

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And then having that little asterisk will let me know to go and like put that stuff

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into cantrip and spells later, which you can do now if you want to.

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I just don't like to.

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So fun fact about vision.

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Apparently you can see two miles in any direction.

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What the fuck on a clear day when it comes to combat encounters, they cap it at 60 for

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most PCs.

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Okay.

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Yeah, two miles is that's so interesting.

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Anyways, traditional vision is 60 feet.

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Dark vision basically says you get to see in dark, but you can only see black and white.

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Yeah.

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So like you've got night vision goggles on, but instead of it being green, it's like

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gray.

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Yeah, awesome.

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So next we're going to go to class, which in my opinion is the harder decision out of

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the two.

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Yes.

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Because your class is going to determine pretty much everything.

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I mean, your race is like that's more of a, in my opinion, race is more of a rule.

249
00:11:52,760 --> 00:11:53,760
Oh my God.

250
00:11:53,760 --> 00:11:54,760
Holy fuck.

251
00:11:54,760 --> 00:11:56,640
Um, equipment just broke.

252
00:11:56,640 --> 00:11:59,160
Can we like pause?

253
00:11:59,160 --> 00:12:01,280
Hey, this shit sucks.

254
00:12:01,280 --> 00:12:03,960
Do you have something you want to send in to make it better?

255
00:12:03,960 --> 00:12:07,960
Criticisms, topics you'd like to see discussed or an advertisement you'd like to run.

256
00:12:07,960 --> 00:12:10,000
Maybe you even want to sponsor an episode.

257
00:12:10,000 --> 00:12:19,440
If so, shoot us a message at mc460 at evansville.edu or dms on Instagram at crescent magazine, or

258
00:12:19,440 --> 00:12:23,200
we'll never get better like these fucking guys.

259
00:12:23,200 --> 00:12:25,480
So we're back.

260
00:12:25,480 --> 00:12:27,360
Um, holy fuck.

261
00:12:27,360 --> 00:12:30,160
I don't know what you all are going to hear.

262
00:12:30,160 --> 00:12:33,560
You are going to hear part of that, but not all of it.

263
00:12:33,560 --> 00:12:38,160
Basically a mic just tried to fucking RKO Madison and took her box down with it.

264
00:12:38,160 --> 00:12:42,480
So a very large box of dice that was just open to be fair.

265
00:12:42,480 --> 00:12:46,680
Well, you, so this is, you need dice when you're rolling for a character.

266
00:12:46,680 --> 00:12:48,400
So she brought a fucking chest.

267
00:12:48,400 --> 00:12:51,160
I brought here, I'm going to shake it so you can hear.

268
00:12:51,160 --> 00:12:57,360
I want you, I want you to know there's only one die that you will roll for this entire

269
00:12:57,360 --> 00:13:02,040
thing except for your hit dice, which is a D six.

270
00:13:02,040 --> 00:13:05,080
This bitch brought every dice she owns.

271
00:13:05,080 --> 00:13:06,080
No.

272
00:13:06,080 --> 00:13:09,680
I brought a box of ugly dice at home that I never use and they're the ones that are

273
00:13:09,680 --> 00:13:15,160
like brown and speckled and gray and like red and she only brought the basic one dice

274
00:13:15,160 --> 00:13:17,080
and a treasure chest.

275
00:13:17,080 --> 00:13:19,720
When she only needs like six of them.

276
00:13:19,720 --> 00:13:26,080
Yeah, but I, when I thought we were going to be recording, I didn't know which dice

277
00:13:26,080 --> 00:13:28,040
I wanted to use on camera.

278
00:13:28,040 --> 00:13:31,920
And so I was like, well, I have some that are like the color of table talk.

279
00:13:31,920 --> 00:13:34,240
They're like my table talk dice.

280
00:13:34,240 --> 00:13:36,480
So I was like, maybe I'll use those.

281
00:13:36,480 --> 00:13:40,880
But then I was also like, no, I just bought a bunch of new dice from this website that

282
00:13:40,880 --> 00:13:42,720
I'm going to shout out Veridian gaming.

283
00:13:42,720 --> 00:13:47,720
I got four really nice sets of dice for like $36 total and that was including shipping.

284
00:13:47,720 --> 00:13:48,720
So really great deal.

285
00:13:48,720 --> 00:13:50,400
But I didn't know which ones to use.

286
00:13:50,400 --> 00:13:55,120
So and then they've outgrown my previous dice box, which was already large.

287
00:13:55,120 --> 00:13:57,280
Yeah.

288
00:13:57,280 --> 00:13:58,280
She's a dice goblin.

289
00:13:58,280 --> 00:14:00,640
I don't like that term.

290
00:14:00,640 --> 00:14:01,640
I dice goblin.

291
00:14:01,640 --> 00:14:04,400
I don't agree with that.

292
00:14:04,400 --> 00:14:10,000
Well I think anybody else that saw it would call it what it is, but you can live in La

293
00:14:10,000 --> 00:14:16,160
La Land where having a fucking chest of dice is in a dice.

294
00:14:16,160 --> 00:14:18,600
All in the same color scheme as well.

295
00:14:18,600 --> 00:14:21,760
Well that's just because I'm not going to say that.

296
00:14:21,760 --> 00:14:23,440
Yeah, don't say that.

297
00:14:23,440 --> 00:14:24,440
I'm not going to say that.

298
00:14:24,440 --> 00:14:25,440
I know what he was going to say.

299
00:14:25,440 --> 00:14:26,720
He was going to be mean to me.

300
00:14:26,720 --> 00:14:27,720
I wasn't going to be mean.

301
00:14:27,720 --> 00:14:30,520
I was just going to state a fact of life.

302
00:14:30,520 --> 00:14:31,520
Okay.

303
00:14:31,520 --> 00:14:37,520
Anyways, choose a class Madison.

304
00:14:37,520 --> 00:14:38,520
Sorcerer.

305
00:14:38,520 --> 00:14:43,840
Listen, if we're just doing like a straightforward easy character creation, I know Sorcerer

306
00:14:43,840 --> 00:14:45,080
is like the back of my head.

307
00:14:45,080 --> 00:14:47,880
I only grown because Sorcerer is just a lot.

308
00:14:47,880 --> 00:14:50,400
Because I fucked him in the ass with Sorcerer so many times.

309
00:14:50,400 --> 00:14:53,360
So we fuck anybody in the ass with a Sorcerer.

310
00:14:53,360 --> 00:14:54,360
Okay.

311
00:14:54,360 --> 00:14:55,360
No.

312
00:14:55,360 --> 00:14:58,080
Guess which subclass I'm going to choose.

313
00:14:58,080 --> 00:14:59,960
Pick a fucking different one.

314
00:14:59,960 --> 00:15:00,960
I'm going to choose.

315
00:15:00,960 --> 00:15:03,560
But be in a basic bitch and pick a different one.

316
00:15:03,560 --> 00:15:07,920
Listen, it's a very popular pick so I'm just showing people.

317
00:15:07,920 --> 00:15:10,400
I'm going to go with Wild Magic.

318
00:15:10,400 --> 00:15:11,800
Wild Manging Sorcerer.

319
00:15:11,800 --> 00:15:13,400
Okay, calm the fuck down.

320
00:15:13,400 --> 00:15:14,400
Wild Magic.

321
00:15:14,400 --> 00:15:18,880
I can't control my magic.

322
00:15:18,880 --> 00:15:22,280
So I'm going to fill out my little class and level up at the top.

323
00:15:22,280 --> 00:15:23,880
There's not really a spot for his upclass.

324
00:15:23,880 --> 00:15:26,040
He's going to kind of write it next to it.

325
00:15:26,040 --> 00:15:28,920
In parentheses and then I do like a little abbreviation.

326
00:15:28,920 --> 00:15:32,200
I hate the class and leveler and the same.

327
00:15:32,200 --> 00:15:34,080
Like they're right next to each other.

328
00:15:34,080 --> 00:15:35,080
Yeah.

329
00:15:35,080 --> 00:15:36,080
It's kind of difficult.

330
00:15:36,080 --> 00:15:38,040
Especially with subclasses.

331
00:15:38,040 --> 00:15:41,240
You've got a tiny ass line for those that are following at home.

332
00:15:41,240 --> 00:15:42,640
You've got a small line, dude.

333
00:15:42,640 --> 00:15:43,640
It's very little.

334
00:15:43,640 --> 00:15:47,160
We'll go up to level three because that's where I start my players at and that'll give

335
00:15:47,160 --> 00:15:51,040
us some actual role potential.

336
00:15:51,040 --> 00:15:52,520
So pick your race.

337
00:15:52,520 --> 00:15:54,120
She's picked your class.

338
00:15:54,120 --> 00:15:56,840
Should I go ahead and mow my hit dice?

339
00:15:56,840 --> 00:15:57,840
What is next?

340
00:15:57,840 --> 00:16:00,360
No, then it says talks about levels.

341
00:16:00,360 --> 00:16:04,160
No, it wants us to do.

342
00:16:04,160 --> 00:16:06,280
Looks like it wants us to do ability scores first.

343
00:16:06,280 --> 00:16:07,280
Okay.

344
00:16:07,280 --> 00:16:10,280
We'll do hit points after.

345
00:16:10,280 --> 00:16:13,480
No, no, maybe it is.

346
00:16:13,480 --> 00:16:15,000
We go out of order when we make our.

347
00:16:15,000 --> 00:16:16,800
It wants us to do hit points.

348
00:16:16,800 --> 00:16:17,800
Let's do hit points.

349
00:16:17,800 --> 00:16:18,800
We'll do hit points.

350
00:16:18,800 --> 00:16:22,680
So each race has a class.

351
00:16:22,680 --> 00:16:23,680
Which one is it?

352
00:16:23,680 --> 00:16:24,680
It's class.

353
00:16:24,680 --> 00:16:27,880
No, I do have to do ability scores because you add your constitution modifier.

354
00:16:27,880 --> 00:16:28,880
Oh yeah.

355
00:16:28,880 --> 00:16:30,480
Let's roll for ability score.

356
00:16:30,480 --> 00:16:34,400
So hopefully you would have caught that if you're following along.

357
00:16:34,400 --> 00:16:36,000
It says don't listen to us.

358
00:16:36,000 --> 00:16:37,760
Actually we don't know what we're doing.

359
00:16:37,760 --> 00:16:39,400
Constitution modifier for sorcerers.

360
00:16:39,400 --> 00:16:44,120
Whenever you roll your, your hit points, your hit dice, you add your con bot and you'll

361
00:16:44,120 --> 00:16:47,120
figure out what a con modifier is here in a second.

362
00:16:47,120 --> 00:16:53,440
So there are several, several, several, several, several ways to do ability scores.

363
00:16:53,440 --> 00:16:57,040
One of them is called the point by where basically you just get to put your points where you

364
00:16:57,040 --> 00:16:58,040
want them.

365
00:16:58,040 --> 00:17:00,120
I think they need to add up to 27 total.

366
00:17:00,120 --> 00:17:01,120
Yeah.

367
00:17:01,120 --> 00:17:02,560
They need to add up to 27 total.

368
00:17:02,560 --> 00:17:06,440
I'm not going to do that because that's not the fun way.

369
00:17:06,440 --> 00:17:09,760
And then there are several other ways which basically involve rolling dice.

370
00:17:09,760 --> 00:17:15,040
The nice way is to roll 66 and to take the highest three.

371
00:17:15,040 --> 00:17:19,080
So it essentially gives you the highest chance.

372
00:17:19,080 --> 00:17:20,080
I don't do that.

373
00:17:20,080 --> 00:17:24,760
I say roll four and knock out the lowest because I don't know.

374
00:17:24,760 --> 00:17:25,760
I think that's more fun.

375
00:17:25,760 --> 00:17:29,880
And if we're playing a game where dice control your fate, quit trying to cheat the fucking

376
00:17:29,880 --> 00:17:31,120
dice by rolling two.

377
00:17:31,120 --> 00:17:33,280
I like to cheat the system.

378
00:17:33,280 --> 00:17:34,280
She does.

379
00:17:34,280 --> 00:17:37,320
But the way that I do it is, yeah, we'll start with that.

380
00:17:37,320 --> 00:17:38,720
So just go ahead and roll your.

381
00:17:38,720 --> 00:17:39,720
I've got four d six here.

382
00:17:39,720 --> 00:17:41,200
So I'm just going to roll them at the same time.

383
00:17:41,200 --> 00:17:44,640
Really you only need one d six if you're doing a sorcerer because that's going to be the

384
00:17:44,640 --> 00:17:45,880
only thing you're going to roll for.

385
00:17:45,880 --> 00:17:48,200
And you can use that same one and roll it over and over.

386
00:17:48,200 --> 00:17:49,200
I'm not going to do that.

387
00:17:49,200 --> 00:17:54,520
So I rolled a four, a six, a three and a four.

388
00:17:54,520 --> 00:17:55,520
So not bad.

389
00:17:55,520 --> 00:17:59,520
So that's going to be a what?

390
00:17:59,520 --> 00:18:02,480
Four plus six is you could just hear us do math in real time.

391
00:18:02,480 --> 00:18:03,480
Four plus six is 10.

392
00:18:03,480 --> 00:18:04,480
Uh huh.

393
00:18:04,480 --> 00:18:05,480
Plus four is 14.

394
00:18:05,480 --> 00:18:07,520
So 14 is a lot higher than average.

395
00:18:07,520 --> 00:18:09,960
So average is 10 average.

396
00:18:09,960 --> 00:18:11,640
Dead average is 10.

397
00:18:11,640 --> 00:18:16,000
The highest I think you can get as six times three is 18.

398
00:18:16,000 --> 00:18:17,760
You are looking at the wrong person.

399
00:18:17,760 --> 00:18:18,760
Six times three is 18.

400
00:18:18,760 --> 00:18:23,680
The highest you can get is an 18, which by the way, that means at level one, you could

401
00:18:23,680 --> 00:18:32,400
potentially have a 20, which is the highest possible score in your choice of abilities,

402
00:18:32,400 --> 00:18:35,000
which is wild, which is crazy.

403
00:18:35,000 --> 00:18:37,200
25 is like God level.

404
00:18:37,200 --> 00:18:41,280
You can't get over 20 unless there's like divine intervention.

405
00:18:41,280 --> 00:18:43,640
There's actually a rule like that says that you can't.

406
00:18:43,640 --> 00:18:47,640
There's nothing that can push you over 20 with the exception of like magical items,

407
00:18:47,640 --> 00:18:50,280
which will give you like a plus six to strength and you're already at 20.

408
00:18:50,280 --> 00:18:52,080
So now you have 26.

409
00:18:52,080 --> 00:18:55,160
And I'm going to let Robert write down all these numbers and then I'm going to figure

410
00:18:55,160 --> 00:18:56,160
out where I want to put them at the end.

411
00:18:56,160 --> 00:18:58,480
So I'm going to roll the next set.

412
00:18:58,480 --> 00:19:03,000
Uh, six, six, six and one.

413
00:19:03,000 --> 00:19:04,000
So 18.

414
00:19:04,000 --> 00:19:05,000
There's an 18.

415
00:19:05,000 --> 00:19:09,680
So holy, I've never rolled like that in my life and I'm kind of upset that this is just

416
00:19:09,680 --> 00:19:12,080
an example character for this podcast right now.

417
00:19:12,080 --> 00:19:14,520
So you're going to do this a total of six times by the way.

418
00:19:14,520 --> 00:19:17,480
Um, five, three, four, five and four.

419
00:19:17,480 --> 00:19:18,480
Another 14.

420
00:19:18,480 --> 00:19:19,480
Another 14.

421
00:19:19,480 --> 00:19:20,480
Okay.

422
00:19:20,480 --> 00:19:21,480
So we have three to be really high.

423
00:19:21,480 --> 00:19:23,920
Why is this rolling better than any character I've ever made?

424
00:19:23,920 --> 00:19:27,320
Six, five, one and two.

425
00:19:27,320 --> 00:19:28,880
So six, five and two.

426
00:19:28,880 --> 00:19:29,880
So 13.

427
00:19:29,880 --> 00:19:31,880
Uh, that's 11.

428
00:19:31,880 --> 00:19:32,880
Yeah.

429
00:19:32,880 --> 00:19:34,360
I can do math guys.

430
00:19:34,360 --> 00:19:35,360
I can't.

431
00:19:35,360 --> 00:19:36,360
We got two more.

432
00:19:36,360 --> 00:19:39,560
Uh, one, three, five and four.

433
00:19:39,560 --> 00:19:41,320
So four, three and five.

434
00:19:41,320 --> 00:19:43,120
So that's going to be 12.

435
00:19:43,120 --> 00:19:44,120
Yeah.

436
00:19:44,120 --> 00:19:46,120
So 12 is one above average.

437
00:19:46,120 --> 00:19:49,840
Um, five, five, three and one.

438
00:19:49,840 --> 00:19:53,400
Five, five and the three, 13.

439
00:19:53,400 --> 00:19:57,680
So 14, 18, 14, 13, 12, 13.

440
00:19:57,680 --> 00:20:04,000
So the way that I, the way that I do, uh, my rolling as a DM is that if somebody rolls

441
00:20:04,000 --> 00:20:08,560
abysmally low, I will let them roll those dice again, but they keep whatever they get

442
00:20:08,560 --> 00:20:10,000
on that second roll.

443
00:20:10,000 --> 00:20:16,400
Let's say Madison rolled like a buck in three, four ones on the unlikely chance that that

444
00:20:16,400 --> 00:20:18,520
happens and she now has a three.

445
00:20:18,520 --> 00:20:22,520
A three is going to be like a negative four to whatever you roll.

446
00:20:22,520 --> 00:20:23,520
Yeah.

447
00:20:23,520 --> 00:20:27,360
You can have negative and ability scores, by the way, uh, or modifiers.

448
00:20:27,360 --> 00:20:33,840
So I would say you can either take average, which is 10, or you can roll again.

449
00:20:33,840 --> 00:20:38,160
A lot of people will choose to roll again because it's fun and it's a gamble.

450
00:20:38,160 --> 00:20:44,080
But if she rolled again in, in the unlikely chance she rolled four ones again, she would

451
00:20:44,080 --> 00:20:46,080
be keeping three.

452
00:20:46,080 --> 00:20:47,880
Um, it's so brutal.

453
00:20:47,880 --> 00:20:54,480
However, I have never let somebody keep a roll under nine, uh, because I don't think

454
00:20:54,480 --> 00:20:55,680
that's fun.

455
00:20:55,680 --> 00:21:02,200
Uh, yes, I like to be dice controlled, whatever, whatever, but also I'm a nice person.

456
00:21:02,200 --> 00:21:05,440
I think it could be really funny in strength for like a spellcaster.

457
00:21:05,440 --> 00:21:06,440
Yeah.

458
00:21:06,440 --> 00:21:07,440
Like that much of a negative.

459
00:21:07,440 --> 00:21:09,320
It's dramatic and it fits whatever.

460
00:21:09,320 --> 00:21:15,360
If we already have a plan to make them like brain dead, then sure, we'll keep your three

461
00:21:15,360 --> 00:21:17,360
and put it in intelligence, whatever.

462
00:21:17,360 --> 00:21:21,600
Um, but like if you're supposed to be a well rounded character, I'm not going to let you

463
00:21:21,600 --> 00:21:22,600
keep a seven.

464
00:21:22,600 --> 00:21:25,960
We'll just keep rolling until you get like at least a nine.

465
00:21:25,960 --> 00:21:28,160
Um, or you can take average and go with 10.

466
00:21:28,160 --> 00:21:31,760
But anyways, she has, uh, all across the board some really good scores.

467
00:21:31,760 --> 00:21:34,440
12 is the lowest she got, which is only one above average.

468
00:21:34,440 --> 00:21:37,400
Um, so not, or two above average, I guess.

469
00:21:37,400 --> 00:21:41,240
So a 12, two, 13, 14, 14 and 18.

470
00:21:41,240 --> 00:21:42,760
So now I get to choose where they go.

471
00:21:42,760 --> 00:21:43,760
Yeah.

472
00:21:43,760 --> 00:21:47,440
And I'm going to keep in mind where my bonuses are from my race features.

473
00:21:47,440 --> 00:21:52,120
Um, so I know that I'm going to get a plus two to charisma from being a tiefling and I'm

474
00:21:52,120 --> 00:21:54,000
going to get a plus one to intelligence.

475
00:21:54,000 --> 00:22:00,720
I'm also going to keep in mind that as a sorcerer, my spellcasting, um, class is, or like my

476
00:22:00,720 --> 00:22:02,720
spellcasting ability is going to be charisma.

477
00:22:02,720 --> 00:22:03,720
Yeah.

478
00:22:03,720 --> 00:22:06,560
So it would make the most sense for me to put that 18 in charisma.

479
00:22:06,560 --> 00:22:10,080
However, I'm also going to be getting a plus two to that, which would put me at 20 at level

480
00:22:10,080 --> 00:22:11,520
one, which would make sense though.

481
00:22:11,520 --> 00:22:12,520
Yeah.

482
00:22:12,520 --> 00:22:14,520
But also you can do a 14 and have a 16.

483
00:22:14,520 --> 00:22:15,520
Yes.

484
00:22:15,520 --> 00:22:16,520
So there are decisions to be made.

485
00:22:16,520 --> 00:22:22,560
Um, and I hear you say, what about if I'm playing a non spellcasting class like barbarian

486
00:22:22,560 --> 00:22:24,400
strike that fucking matter there?

487
00:22:24,400 --> 00:22:30,680
Yes, it does because your role to hit, um, is directly affected by your strength modifier.

488
00:22:30,680 --> 00:22:36,480
So every class generally speaking is going to have one ability, uh, one ability.

489
00:22:36,480 --> 00:22:42,840
My score sometimes two that are really important to everything that they do.

490
00:22:42,840 --> 00:22:45,920
So like Paladin, wisdom and charisma are huge.

491
00:22:45,920 --> 00:22:49,920
Um, both of those can be used as your spellcasting modifier.

492
00:22:49,920 --> 00:22:52,760
So it really just depends on which one you want to lay on and you're going to be making

493
00:22:52,760 --> 00:22:55,360
a lot of wisdom saving throws, uh, as well.

494
00:22:55,360 --> 00:22:59,080
Generally speaking, um, things like insight checks, things like religion checks are directly

495
00:22:59,080 --> 00:23:00,640
based off wisdom as well.

496
00:23:00,640 --> 00:23:03,400
Um, so like those are really important for a Paladin.

497
00:23:03,400 --> 00:23:10,760
Like if you look at a sorcerer, uh, generally like charisma, um, maybe like dexterity to

498
00:23:10,760 --> 00:23:15,760
try and avoid getting hit because you're not going to be very combat focused or pretty

499
00:23:15,760 --> 00:23:16,760
important there.

500
00:23:16,760 --> 00:23:21,080
But yeah, the plus two to charisma, uh, with the tiefling bonus, me as a DM, I would say

501
00:23:21,080 --> 00:23:23,320
fuck it and put the 18 and charisma.

502
00:23:23,320 --> 00:23:24,320
Just have a 20.

503
00:23:24,320 --> 00:23:25,320
Okay.

504
00:23:25,320 --> 00:23:28,760
Um, I didn't know if it would be easier just for like purposes of explaining.

505
00:23:28,760 --> 00:23:30,360
No, not put it 20.

506
00:23:30,360 --> 00:23:31,600
I'm going to put a 20 there.

507
00:23:31,600 --> 00:23:35,360
I think having a 20 for any character is phenomenal.

508
00:23:35,360 --> 00:23:40,560
Um, and you already have high scores like as it is, there's no reason not to take the

509
00:23:40,560 --> 00:23:44,080
20 because it means that you're never going to have to take a feature that gives you a

510
00:23:44,080 --> 00:23:45,080
bonus to charisma.

511
00:23:45,080 --> 00:23:48,760
You're never going to have to worry about getting a magical item to boost your charisma.

512
00:23:48,760 --> 00:23:53,960
It means that your spell DC is going to be ridiculously high off the bat, uh, which is

513
00:23:53,960 --> 00:23:58,520
the difficulty you have to roll against, um, for spells, which we'll get to spell DC

514
00:23:58,520 --> 00:23:59,520
in a little bit.

515
00:23:59,520 --> 00:24:02,840
So if you're filling in your ability scores on the character sheet, there's like a big

516
00:24:02,840 --> 00:24:07,240
box and then there's a little tiny one, like a little circle in it.

517
00:24:07,240 --> 00:24:11,760
Now you would think you would put the big score, the big number in the big box and then

518
00:24:11,760 --> 00:24:15,440
your little plus, which is going to be your, um, you're modifying.

519
00:24:15,440 --> 00:24:17,960
Like put that, put a number in that box.

520
00:24:17,960 --> 00:24:18,960
Yeah.

521
00:24:18,960 --> 00:24:22,120
That is where you're supposed to put the actual number and then you play put your bonus.

522
00:24:22,120 --> 00:24:23,120
I can't write that.

523
00:24:23,120 --> 00:24:24,120
It's the big one.

524
00:24:24,120 --> 00:24:25,120
Yeah.

525
00:24:25,120 --> 00:24:26,120
It's, that's why I prefer typing.

526
00:24:26,120 --> 00:24:28,720
I, I'm not the biggest fan of the way that the character sheet is laid out.

527
00:24:28,720 --> 00:24:34,040
So you put the 20 in that little tiny circle and then, um, for if it's a 20, then you would

528
00:24:34,040 --> 00:24:35,040
get a plus five.

529
00:24:35,040 --> 00:24:37,520
Um, and so you would write the plus five big.

530
00:24:37,520 --> 00:24:41,840
So the way that I do it on this, because fuck that, is I write the big number on the line

531
00:24:41,840 --> 00:24:46,240
and then I write plus and then the number to the right of the, that's on saving throws,

532
00:24:46,240 --> 00:24:47,240
isn't it?

533
00:24:47,240 --> 00:24:49,080
Oh shit, that is on saving throws.

534
00:24:49,080 --> 00:24:53,280
Oh, you're talking about the, I'm fucking stupid.

535
00:24:53,280 --> 00:24:58,680
So on the, for those, I'm also seasoned veterans will like it.

536
00:24:58,680 --> 00:25:01,520
So if you're looking at your character, in this day and age, a lot of the time you're

537
00:25:01,520 --> 00:25:04,840
not going to be filling out a character sheet with pencil and paper, which is why you're

538
00:25:04,840 --> 00:25:07,840
just going to listen to the two of us struggle through this.

539
00:25:07,840 --> 00:25:08,840
Yeah.

540
00:25:08,840 --> 00:25:11,240
So if you're looking at the left side of the D and D character sheet, you're going to see

541
00:25:11,240 --> 00:25:15,280
that there's going to be a bunch of boxes on the left, not to be confused with the boxes

542
00:25:15,280 --> 00:25:16,280
to the right of that.

543
00:25:16,280 --> 00:25:19,920
It's going to say strength, acts, constitution, intelligence, wisdom, charisma.

544
00:25:19,920 --> 00:25:23,800
They're going to have little ovals on the bottom of those boxes.

545
00:25:23,800 --> 00:25:29,240
So the way that I've always done it is I've always put the big number in the box and I've

546
00:25:29,240 --> 00:25:33,800
always put my plus in the little oval because that makes the most sense to me.

547
00:25:33,800 --> 00:25:34,800
Okay.

548
00:25:34,800 --> 00:25:35,800
I heard the opposite.

549
00:25:35,800 --> 00:25:38,440
No, I've always done that because that to me just makes sense.

550
00:25:38,440 --> 00:25:43,120
I also think it makes sense with the little number in the little box or in the little

551
00:25:43,120 --> 00:25:44,120
oval.

552
00:25:44,120 --> 00:25:45,720
You know what I'm saying?

553
00:25:45,720 --> 00:25:50,320
So the way that you get modifiers now that we've have our first score placed, so we're

554
00:25:50,320 --> 00:25:57,200
going to go ahead and put our 20 in charisma, the way that you do this now is your modifiers

555
00:25:57,200 --> 00:25:59,880
are basically it's what is it?

556
00:25:59,880 --> 00:26:02,520
It's like something minus something.

557
00:26:02,520 --> 00:26:03,520
There's an equation.

558
00:26:03,520 --> 00:26:05,040
I don't know what the equation is.

559
00:26:05,040 --> 00:26:06,040
There's an equation.

560
00:26:06,040 --> 00:26:07,040
I can't remember what it is.

561
00:26:07,040 --> 00:26:09,400
Oh, I know what it is.

562
00:26:09,400 --> 00:26:11,400
It's minus 10.

563
00:26:11,400 --> 00:26:16,400
Yeah, it's like minus 10 divided by something or something, something divided by something.

564
00:26:16,400 --> 00:26:18,840
My vote is you just Google ability score.

565
00:26:18,840 --> 00:26:19,840
Sorry.

566
00:26:19,840 --> 00:26:20,840
I don't have any modifiers.

567
00:26:20,840 --> 00:26:21,840
There's a math to it.

568
00:26:21,840 --> 00:26:24,000
And I've ignored me.

569
00:26:24,000 --> 00:26:25,000
You can just do that.

570
00:26:25,000 --> 00:26:26,000
You can just Google.

571
00:26:26,000 --> 00:26:27,640
I don't do math.

572
00:26:27,640 --> 00:26:31,760
So I put my largest number next when I'm like doing my arrangements.

573
00:26:31,760 --> 00:26:36,520
I like to do my lowest number next, which is a 12, I believe, right?

574
00:26:36,520 --> 00:26:40,160
So I'm going to take that 12 and I'm going to put that in strength because as a sorcerer,

575
00:26:40,160 --> 00:26:46,120
I'm probably I'm a spell casting class who's not like doing a budget.

576
00:26:46,120 --> 00:26:47,120
That's like a full equation.

577
00:26:47,120 --> 00:26:49,520
Anyway, I'm putting 12 in strength to determine an ability.

578
00:26:49,520 --> 00:26:54,720
You modify it without consulting the table for those of you that like to do it, you know,

579
00:26:54,720 --> 00:26:57,000
like the non calculator way.

580
00:26:57,000 --> 00:27:00,240
You subtract 10 from the ability score and then divide the total by two and then you

581
00:27:00,240 --> 00:27:01,240
round down.

582
00:27:01,240 --> 00:27:05,680
So let's say she put 20 in charisma or 18 in charisma, which would bumper up to 20 because

583
00:27:05,680 --> 00:27:09,600
remember she's got that plus two from deeply.

584
00:27:09,600 --> 00:27:11,480
We're going to subtract 10 from that.

585
00:27:11,480 --> 00:27:13,040
So 10 and then follow along.

586
00:27:13,040 --> 00:27:14,400
Do some basic math of me.

587
00:27:14,400 --> 00:27:15,960
10 divided by two, five.

588
00:27:15,960 --> 00:27:18,720
So her modifier for that score is going to be plus five.

589
00:27:18,720 --> 00:27:20,600
I modify her for 12 is going to be plus one.

590
00:27:20,600 --> 00:27:23,600
And then I believe the how many 13s do I have?

591
00:27:23,600 --> 00:27:25,080
I've already fucked this character.

592
00:27:25,080 --> 00:27:26,080
She up.

593
00:27:26,080 --> 00:27:27,080
It's fine.

594
00:27:27,080 --> 00:27:28,080
So bad.

595
00:27:28,080 --> 00:27:29,080
So why we printed extras five.

596
00:27:29,080 --> 00:27:32,320
So then you're putting your 12 and also write your character sheets in pencil.

597
00:27:32,320 --> 00:27:35,080
Yeah, I'm doing that because that's what I had on me.

598
00:27:35,080 --> 00:27:38,000
Anyways, we're going to do it 12 and strength because strength doesn't fucking matter for

599
00:27:38,000 --> 00:27:39,000
sorcerers.

600
00:27:39,000 --> 00:27:40,680
What's the next one?

601
00:27:40,680 --> 00:27:47,000
Which again, do some math of me 12 minus 10 is two, two divided by two is one.

602
00:27:47,000 --> 00:27:49,120
So she has a plus one.

603
00:27:49,120 --> 00:27:51,040
The chart is so much quicker for me.

604
00:27:51,040 --> 00:27:54,320
I think the math is I've failed multiple math classes.

605
00:27:54,320 --> 00:27:57,400
So the next lower score you have is two, 13s.

606
00:27:57,400 --> 00:27:58,400
All right.

607
00:27:58,400 --> 00:28:01,000
So I'm probably going to put that in.

608
00:28:01,000 --> 00:28:04,480
I'm going to remember and not make the same mistake that I have in the past and remember

609
00:28:04,480 --> 00:28:09,160
that intelligence is where our con is.

610
00:28:09,160 --> 00:28:10,600
So I'm not going to put it there.

611
00:28:10,600 --> 00:28:13,760
However, this is going to leave to kind of a shitty situation.

612
00:28:13,760 --> 00:28:17,880
I want a high, I like to put a bit more index.

613
00:28:17,880 --> 00:28:25,640
So I'm probably going to put that 13 in constitution and wisdom, which makes sense for the character

614
00:28:25,640 --> 00:28:26,640
that she's building.

615
00:28:26,640 --> 00:28:28,880
So then again, let's do some math here.

616
00:28:28,880 --> 00:28:34,000
13 minus 10 is three, three divided by two is round down one.

617
00:28:34,000 --> 00:28:37,280
I'm just going to let you do the math portion plus one.

618
00:28:37,280 --> 00:28:40,880
So something else to keep in mind here and you'll pick this up the more you play the

619
00:28:40,880 --> 00:28:43,360
game, the more characters you make.

620
00:28:43,360 --> 00:28:47,000
Something you'll want to keep in mind is what kind of roles you think you want to kind of

621
00:28:47,000 --> 00:28:48,000
make with your character.

622
00:28:48,000 --> 00:28:56,400
So let's say I'm going to play a like animal attuned sorcerer who like uses magic of the

623
00:28:56,400 --> 00:29:02,520
wilds, but isn't like is more archaic and less like nature bound as opposed to being

624
00:29:02,520 --> 00:29:04,880
a druid.

625
00:29:04,880 --> 00:29:12,000
Animal handling is a fantastic like skill to have for that character in terms of flavor

626
00:29:12,000 --> 00:29:13,320
and background.

627
00:29:13,320 --> 00:29:14,880
But it's wisdom based.

628
00:29:14,880 --> 00:29:18,840
Wisdom isn't necessarily a high score that I need to have for my sorcerer.

629
00:29:18,840 --> 00:29:23,880
However, for flavor for background for the character I'm building, maybe I want to go

630
00:29:23,880 --> 00:29:28,040
ahead and put my 14 or my 13 in wisdom.

631
00:29:28,040 --> 00:29:32,080
Maybe that's what I want to do because it might initially make sense for the straight

632
00:29:32,080 --> 00:29:38,400
up like min maxing character I'm building, but for flavor and for background, it does.

633
00:29:38,400 --> 00:29:42,920
And so don't don't be afraid to not take the min max route and try and like perfectly place

634
00:29:42,920 --> 00:29:46,400
your score so that you have like the best class possible.

635
00:29:46,400 --> 00:29:51,000
Also place your scores based on like thematics and character and background and role play.

636
00:29:51,000 --> 00:29:52,000
Yeah.

637
00:29:52,000 --> 00:29:53,000
Because that was fun.

638
00:29:53,000 --> 00:29:57,360
The thing that she just talked about having a low intelligence score that's because she

639
00:29:57,360 --> 00:30:01,320
we were playing a campaign and she played a sorcerer and did not have a high intelligence

640
00:30:01,320 --> 00:30:02,320
score.

641
00:30:02,320 --> 00:30:03,320
I had a negative.

642
00:30:03,320 --> 00:30:04,760
I straight up like it was like a negative.

643
00:30:04,760 --> 00:30:06,240
It was not a negative one.

644
00:30:06,240 --> 00:30:07,240
I think it was a negative two.

645
00:30:07,240 --> 00:30:13,240
And it was a very magic heavy arcana heavy campaign, so she just kept having to make

646
00:30:13,240 --> 00:30:17,160
our connechecks and everything because I was a sorcerer.

647
00:30:17,160 --> 00:30:19,520
So he was like, yeah, our connechecks.

648
00:30:19,520 --> 00:30:20,520
Yeah.

649
00:30:20,520 --> 00:30:23,400
And looking at it, I mean, I probably could have done insight instead.

650
00:30:23,400 --> 00:30:25,600
I mean, it was still a bismillie low.

651
00:30:25,600 --> 00:30:26,600
Yeah.

652
00:30:26,600 --> 00:30:28,080
Because wisdom also wasn't high.

653
00:30:28,080 --> 00:30:30,160
So that's just kind of one of those things to keep in mind.

654
00:30:30,160 --> 00:30:35,680
Like if you're a magic character, yes, you can be stupid, but also sometimes you're going

655
00:30:35,680 --> 00:30:42,640
to have to make an arcana save or an arcana check or an insight check or a religion check.

656
00:30:42,640 --> 00:30:46,480
And both of those are intelligence based throws or wisdom based throws.

657
00:30:46,480 --> 00:30:50,440
Personally, there's kind of two things that people like normally like dump stat and that's

658
00:30:50,440 --> 00:30:53,400
either intelligence or strength almost always.

659
00:30:53,400 --> 00:30:56,880
Or I always dump intelligent or not intelligence.

660
00:30:56,880 --> 00:31:00,680
I always dump strength because my I don't play very many martial characters.

661
00:31:00,680 --> 00:31:01,680
Yeah.

662
00:31:01,680 --> 00:31:04,080
Because I like magic or a constitution.

663
00:31:04,080 --> 00:31:05,880
And a lot of people dump constitution.

664
00:31:05,880 --> 00:31:06,880
Yeah.

665
00:31:06,880 --> 00:31:08,120
Because I don't really give a shit.

666
00:31:08,120 --> 00:31:09,120
So we got that.

667
00:31:09,120 --> 00:31:10,120
Cool.

668
00:31:10,120 --> 00:31:11,320
So we are three scores down.

669
00:31:11,320 --> 00:31:14,840
We have our two thirteens placed and we have our 18 placed.

670
00:31:14,840 --> 00:31:16,840
So next we are going to go and our 12.

671
00:31:16,840 --> 00:31:17,840
Yeah.

672
00:31:17,840 --> 00:31:20,360
So we've got the 14 left, which I'm going to put in the two that are left.

673
00:31:20,360 --> 00:31:21,520
So decks and intelligence.

674
00:31:21,520 --> 00:31:23,200
And then I'm going to get another bonus.

675
00:31:23,200 --> 00:31:24,800
One, two intelligence.

676
00:31:24,800 --> 00:31:26,480
So my intelligence score is going to be 15.

677
00:31:26,480 --> 00:31:28,760
And my deck series can be 14.

678
00:31:28,760 --> 00:31:30,080
Both are going to be plus two.

679
00:31:30,080 --> 00:31:31,080
Yeah.

680
00:31:31,080 --> 00:31:32,080
Spoiled it.

681
00:31:32,080 --> 00:31:33,080
14 minus 10 is four.

682
00:31:33,080 --> 00:31:34,680
And my deck series is about it by two is two.

683
00:31:34,680 --> 00:31:36,680
You're really loving that you found the equation for this.

684
00:31:36,680 --> 00:31:37,680
I like the math.

685
00:31:37,680 --> 00:31:41,200
I did the equations last time too when I was doing your guys's hero sheets.

686
00:31:41,200 --> 00:31:42,200
Yeah.

687
00:31:42,200 --> 00:31:43,200
I do the equations all the time.

688
00:31:43,200 --> 00:31:44,680
I don't do math and I refuse to.

689
00:31:44,680 --> 00:31:47,000
So now let's roll hit points.

690
00:31:47,000 --> 00:31:48,000
Yeah.

691
00:31:48,000 --> 00:31:49,000
Yeah.

692
00:31:49,000 --> 00:31:50,000
We'll do the rest of that later.

693
00:31:50,000 --> 00:31:51,000
Jesus Christ.

694
00:31:51,000 --> 00:31:54,000
There's so much to figure out when you're first making a character.

695
00:31:54,000 --> 00:31:55,000
I know.

696
00:31:55,000 --> 00:31:56,000
It's overwhelming.

697
00:31:56,000 --> 00:31:59,600
Truly you can just like get an app or like fill it in online and it'll plug in a lot

698
00:31:59,600 --> 00:32:00,600
of this stuff for you.

699
00:32:00,600 --> 00:32:01,600
But.

700
00:32:01,600 --> 00:32:03,840
I was like what the fuck is this?

701
00:32:03,840 --> 00:32:08,680
So for hit dice it's one D six per sorcerer level and that'll change depending on which

702
00:32:08,680 --> 00:32:09,840
class you choose.

703
00:32:09,840 --> 00:32:14,360
So your hit dice are basically dice that are given to you or assigned by your class.

704
00:32:14,360 --> 00:32:18,280
And every time you level up you're going to roll however many dice it tells you to roll

705
00:32:18,280 --> 00:32:19,680
based on your class.

706
00:32:19,680 --> 00:32:24,320
So yeah for sorcerer you have points at the first level or beyond the first level it's

707
00:32:24,320 --> 00:32:29,600
your or no at the first level you're right one D six plus your common.

708
00:32:29,600 --> 00:32:31,720
First level it's six plus your con.

709
00:32:31,720 --> 00:32:32,920
Okay.

710
00:32:32,920 --> 00:32:38,080
And then every level above that is so yeah you have a starting point for a cell on modifier

711
00:32:38,080 --> 00:32:40,320
to keep people from rolling a fucking one.

712
00:32:40,320 --> 00:32:41,400
Yeah.

713
00:32:41,400 --> 00:32:45,920
So at level one she would have so let's go to her constitution we're going to see she

714
00:32:45,920 --> 00:32:50,960
has a plus one so she would have seven health at the first level which is pretty normal for

715
00:32:50,960 --> 00:32:53,400
a first level sorcerer.

716
00:32:53,400 --> 00:32:57,040
So then we're going to go to second level so go ahead and roll a D six for me.

717
00:32:57,040 --> 00:32:58,040
Four.

718
00:32:58,040 --> 00:32:59,360
That's not bad.

719
00:32:59,360 --> 00:33:04,000
So then we're going to add or as it says one D six per source for level so would you roll

720
00:33:04,000 --> 00:33:05,280
two D six.

721
00:33:05,280 --> 00:33:10,040
I would do one D six plus your constitution modifier per source or level after four.

722
00:33:10,040 --> 00:33:18,200
Oh yeah it says hit points at higher levels one D. per source for level after the first.

723
00:33:18,200 --> 00:33:22,400
So I'm assuming you roll more and more D six.

724
00:33:22,400 --> 00:33:24,600
No I think it's saying more con modifiers.

725
00:33:24,600 --> 00:33:30,880
Five. No because it says your hit dice is one D six per source for level so your level

726
00:33:30,880 --> 00:33:34,080
your level one so you would roll one D six.

727
00:33:34,080 --> 00:33:35,080
So go ahead and roll one D six.

728
00:33:35,080 --> 00:33:41,680
Well I roll it before we already had a four so four plus your constitution modifier right

729
00:33:41,680 --> 00:33:42,840
one.

730
00:33:42,840 --> 00:33:46,280
So four plus one five.

731
00:33:46,280 --> 00:33:50,440
So we're going to take her from seven health to 12 health yeah 12 health.

732
00:33:50,440 --> 00:33:51,440
And then I do it again.

733
00:33:51,440 --> 00:33:55,600
So then at the third level you would have two source for levels which are leveling up

734
00:33:55,600 --> 00:33:56,600
to three you would have to.

735
00:33:56,600 --> 00:33:59,760
So you would roll two D six.

736
00:33:59,760 --> 00:34:01,160
Figuring things out as we go folks.

737
00:34:01,160 --> 00:34:06,560
Four five six plus one seven seven so then we're going to give her another seven now

738
00:34:06,560 --> 00:34:08,560
if it's going to take her up to 20.

739
00:34:08,560 --> 00:34:14,280
Oh no she was at 12 19 19 19 so 19 health at third level is not bad.

740
00:34:14,280 --> 00:34:19,040
So read the fine print folks on the little thing where it says current hit points in

741
00:34:19,040 --> 00:34:23,160
the middle like top of the character sheet it says hit point maximum.

742
00:34:23,160 --> 00:34:25,880
Write your 19 up there the current point.

743
00:34:25,880 --> 00:34:26,880
Faint font man.

744
00:34:26,880 --> 00:34:27,880
I can't even.

745
00:34:27,880 --> 00:34:30,840
And this is why you do it in pencil is because when you're in combat you're like you're going

746
00:34:30,840 --> 00:34:32,800
to get hit and it's going to change.

747
00:34:32,800 --> 00:34:36,440
All right so let's what does that ask us to do next in the player's handbook so we've

748
00:34:36,440 --> 00:34:39,960
proficiency bonus.

749
00:34:39,960 --> 00:34:46,400
Okay so the table that appears in your class description shows your proficiency bonus.

750
00:34:46,400 --> 00:34:48,480
What is your proficiency bonus.

751
00:34:48,480 --> 00:34:54,520
Proficiency bonus is two so you will when you look up a class you will have a table

752
00:34:54,520 --> 00:35:00,720
that basically shows you how to advance all the way from first level to the 20th level

753
00:35:00,720 --> 00:35:04,120
so can you scroll back up on them.

754
00:35:04,120 --> 00:35:09,960
She has a source for table pulled up so on this table across a little bit more you know

755
00:35:09,960 --> 00:35:13,840
to say level proficiency bonus source three points features can trip spells known and

756
00:35:13,840 --> 00:35:18,440
then in a list first through ninth so at the first level or it will just go line by line

757
00:35:18,440 --> 00:35:24,760
level one it says one proficiency bonus is plus two source three points zero features

758
00:35:24,760 --> 00:35:31,960
spell casting and what does it say sorcerers sorcerers origin which is basically subclass

759
00:35:31,960 --> 00:35:36,040
and then it says that you'll know four cantrips you'll know two spells and those spells will

760
00:35:36,040 --> 00:35:40,080
be at the first level so we'll get to spells here in a second but what that means is on

761
00:35:40,080 --> 00:35:43,400
your little proficiency bonus which is going to be to the right of your ability scores

762
00:35:43,400 --> 00:35:46,600
if you're looking at the sheet it's to the right of the strength score you'll put in

763
00:35:46,600 --> 00:35:54,200
a plus two your proficiency bonus will level up with you over time but for now at the starting

764
00:35:54,200 --> 00:36:00,600
level it's two and it's not going to change for five levels it tends to hardly ever move

765
00:36:00,600 --> 00:36:05,480
because proficiency bonus is used for a lot of different things yeah attack rolls like

766
00:36:05,480 --> 00:36:11,120
using weapons that you're proficient in you're going to add your proficiency bonus attack

767
00:36:11,120 --> 00:36:17,600
rolls skills that you're proficient in you're going to add your proficiency bonus ability

768
00:36:17,600 --> 00:36:21,160
check saving throws anything that you're proficient in you're going to add your proficiency bonus

769
00:36:21,160 --> 00:36:25,240
and then saving throws for DCs as well also again and your proficiency bonus like your

770
00:36:25,240 --> 00:36:31,440
proficiency bonus basically says this is your class anything that is related to your

771
00:36:31,440 --> 00:36:36,280
class that you would be proficient in or have a deep understanding of you get a bonus to

772
00:36:36,280 --> 00:36:42,760
that so my bonus in saving throws for a sorcerer is going to be constitution and charisma and

773
00:36:42,760 --> 00:36:47,440
that's going to be listed on the table so I'm going to do my charisma is going to be

774
00:36:47,440 --> 00:36:51,080
a plus five and then I'm going to add my proficiency bonus to that because I'm proficient

775
00:36:51,080 --> 00:36:58,000
in it so it's going to be a plus seven which is incredibly good for a low level character

776
00:36:58,000 --> 00:37:02,520
and my constitution is only a plus one and then I'm going to get my proficiency bonus

777
00:37:02,520 --> 00:37:06,840
so it's going to be a plus three so I'm going to add that plus two to it as well and then

778
00:37:06,840 --> 00:37:12,600
for the rest of them I'm just going to do whatever my my modifier is for that ability

779
00:37:12,600 --> 00:37:17,600
so for strength it's going to be a plus one for dexterity it's going to be a plus two

780
00:37:17,600 --> 00:37:21,720
yeah so you're saving throws intelligence it's going to be a plus two and for wisdom

781
00:37:21,720 --> 00:37:27,440
it's going to be a plus one and I will find a way to like in the description of this episode

782
00:37:27,440 --> 00:37:31,920
like upload the finished character sheet where if you want to follow along and see like what

783
00:37:31,920 --> 00:37:38,160
we are talking about on my sheet we'll figure out a way to like scan and upload it so you're

784
00:37:38,160 --> 00:37:42,440
just to walk people through it because that kind of went a little fast your saving throws

785
00:37:42,440 --> 00:37:47,960
are going to be your modifier that we've already figured out right that's the you have your

786
00:37:47,960 --> 00:37:52,480
score minus ten divided by two that little plus you have so your saving throws are going

787
00:37:52,480 --> 00:37:58,000
to be directly basically transplanted onto that now where all the pluses that she was

788
00:37:58,000 --> 00:38:04,600
talking about comes in for her class it says that she has proficiencies in saving throws

789
00:38:04,600 --> 00:38:08,440
constitution and charisma so that means that the little constitution that proficiency bonus

790
00:38:08,440 --> 00:38:12,480
we talked about earlier that plus two she's going to add a plus two to those saving throws

791
00:38:12,480 --> 00:38:17,080
so that means instead of having a five which is what it would normally be she would have

792
00:38:17,080 --> 00:38:20,600
a seven because she's adding her proficiency bonus to that so that means on that little

793
00:38:20,600 --> 00:38:24,840
saving throw box under charisma she's going to put a plus seven and that means anytime

794
00:38:24,840 --> 00:38:27,520
that she rolls a saving throw that requires charisma she's going to have a plus seven

795
00:38:27,520 --> 00:38:31,560
which is a level three character is pretty solid all things considered it means you

796
00:38:31,560 --> 00:38:35,560
can't touch me yeah it means that she's never going to fail at charisma saving throw pretty

797
00:38:35,560 --> 00:38:41,120
much okay what does it want us to do next now that we filled all that in so we've done

798
00:38:41,120 --> 00:38:47,920
proficiency bonus we've done ability scores we're already ahead of you players manual

799
00:38:47,920 --> 00:38:53,280
do we do the should we do like the rest of the abilities the skills and yeah I guess we

800
00:38:53,280 --> 00:38:59,560
should so skills are a little different or they this I can't they're kind of the same

801
00:38:59,560 --> 00:39:04,560
so I'm going to go and see because you're going to add your it's going to be your modifier

802
00:39:04,560 --> 00:39:09,480
flat or like that individual ability and it'll tell you on the character sheet where it says

803
00:39:09,480 --> 00:39:14,400
skills and there's like a whole list of them in little parentheses in a very faint font

804
00:39:14,400 --> 00:39:21,080
it's going to say what it falls under so like the first one is acrobatics and that's a dexterity

805
00:39:21,080 --> 00:39:28,040
so I would add my dex so it would be my dexterity ability score modifier so that plus two because

806
00:39:28,040 --> 00:39:34,520
I have a 14 and so however you get to be proficient in skills which is the next thing it lists

807
00:39:34,520 --> 00:39:39,840
so my proficiencies as a sorcerer are going to be I get to choose two skill proficiencies

808
00:39:39,840 --> 00:39:45,640
from our conna deception insight intimidation persuasion and religion for me I'm just going

809
00:39:45,640 --> 00:39:50,280
to kind of like make you a pretty basic well-rounded character for a sorcerer so I'm going to go

810
00:39:50,280 --> 00:39:55,440
with our conna and insight because both of those are going to be like pretty helpful and then you

811
00:39:55,440 --> 00:39:59,680
can also check your race you also have two decent scores in that too proficiency bonus we probably

812
00:39:59,680 --> 00:40:04,400
should have chose background already well that's okay we'll get there I mean we're going down the

813
00:40:04,400 --> 00:40:08,920
order of tells us to you just get proficiencies for it yeah we'll figure out as we go okay so

814
00:40:08,920 --> 00:40:13,200
because I mean if you're just looking it up on the site if you're going down the list it shows

815
00:40:13,200 --> 00:40:17,240
hit points then proficiencies it talks about armor we'll get to that later talks about weapons

816
00:40:17,240 --> 00:40:22,160
we'll get to that later tools none some classes will have tools or some yeah some classes will

817
00:40:22,160 --> 00:40:26,120
have tools we'll also talk about this in a minute but for now we're just going to go down the line

818
00:40:26,120 --> 00:40:30,000
and you're going to pick your skills skills again it's kind of like a flavor thing like what do

819
00:40:30,000 --> 00:40:35,480
you want your character to be like extra proficient in what are they good at yeah yeah

820
00:40:35,480 --> 00:40:39,120
essentially what are they good at it's like if you're in a group setting and you're like coming

821
00:40:39,120 --> 00:40:42,720
across something and you're like who do we want to ask in the party to make this check would you

822
00:40:42,720 --> 00:40:48,640
pick you pick insight and what else our conna so for my arcana one it's going to be my intelligence

823
00:40:48,640 --> 00:40:52,960
which is the plus two and then I'm going to add my proficiency bonus she's picked that as a skill

824
00:40:52,960 --> 00:40:58,800
she's going to add her proficiency bonus so it would be a plus four and you can put your skills

825
00:40:58,800 --> 00:41:05,040
it always helps to put your like what your provision in under like features and traits or on the

826
00:41:05,040 --> 00:41:09,600
second page of this goddamn thing there's also another like a lot of extra space that you can

827
00:41:09,600 --> 00:41:13,520
write that in so just keep track of it somewhere and then all of my charisma ones are going to be a

828
00:41:13,520 --> 00:41:21,920
plus five which is really really nice yeah that means it a third level it is going to be very rare

829
00:41:21,920 --> 00:41:28,240
that I am going to like fail a charisma check because that score is so high so I'm going to go

830
00:41:28,240 --> 00:41:35,120
ahead and finish bubbling those in so your hit dice for what well there how many d6 currently

831
00:41:35,120 --> 00:41:42,560
uh 2d6 right 3 3d6 3d6 so I only say that I'm going through on the sheet so while she's filling

832
00:41:42,560 --> 00:41:47,120
that in to the right of that big thing that says skills you'll see it says hit dice you'll put in

833
00:41:47,120 --> 00:41:51,600
however many hit dice it tells you based on your class so for her it says 1d6 per source for level

834
00:41:51,600 --> 00:41:56,080
she's at their levels we're going to write 3d6 next to that total next to that as death saves

835
00:41:56,080 --> 00:41:59,600
we'll talk about that when we get to our combat episode above that you're going to see temporary

836
00:41:59,600 --> 00:42:04,960
hit points we'll also talk about that when we get to our combat episode so we're going to wait for

837
00:42:04,960 --> 00:42:11,120
to finish that out all right good what does the player's handbook tell us to do next it's telling

838
00:42:11,120 --> 00:42:20,000
us to choose our starting equipment so under my class it tells me my my starting equipment I can

839
00:42:20,000 --> 00:42:25,440
choose for a couple different things so the first thing I get to choose between is a light crossbow

840
00:42:25,440 --> 00:42:30,640
with 20 bolts or any simple weapon I think I'm going to go with a crossbow because I'm playing

841
00:42:30,640 --> 00:42:36,320
a spellcaster and I don't want to be that marshal you know what we might want to do make due to

842
00:42:36,320 --> 00:42:43,120
these episodes and have one be a marshal character we should do that that's a really smart idea we'll

843
00:42:43,120 --> 00:42:47,760
do two parts we'll do two episodes because they are so different yeah I am going through that and

844
00:42:47,760 --> 00:42:51,760
thinking about that and it's it's such a different thing because I mean you essentially have spell

845
00:42:51,760 --> 00:42:56,800
casters and non spellcasters and it's completely fucking different yeah spellcasters by the way

846
00:42:56,800 --> 00:43:00,800
are a lot more complicated because you have to choose spells marshal characters are like I'm

847
00:43:00,800 --> 00:43:04,400
going to fucking pick a stat I'm going to pump it up to the highest maximum and I'm just going to

848
00:43:04,400 --> 00:43:09,200
hit people as many times at a turn as possible yeah so we'll do part two we'll start with a

849
00:43:09,200 --> 00:43:13,360
difficult one the next one I get to choose is a component pouch or an arcane focus I'm going to

850
00:43:13,360 --> 00:43:19,440
choose an arcane focus component pouches or we I don't know anyone who actually plays with components

851
00:43:21,200 --> 00:43:25,360
yeah I don't know for being honest so I'm just going to straight ignore that which is basically

852
00:43:25,360 --> 00:43:33,440
saying you need eye of newt and tongue of dog to do a spell some DMs that really really get into it

853
00:43:34,640 --> 00:43:38,320
and that's pretty much why it's there there'll be spells that every pretty much every spell has a

854
00:43:38,320 --> 00:43:43,120
component that comes with it it'll say you need to have like two silver parchment and like one eye

855
00:43:43,120 --> 00:43:48,560
of toad and if you don't have that you can't cast it so basically there are two different things

856
00:43:48,560 --> 00:43:52,960
there's an arcane focus which you need to cast a lot of spells and then there are other spells

857
00:43:52,960 --> 00:43:59,520
that are more like rituals that require you to use components instead I have like she said never

858
00:43:59,520 --> 00:44:04,560
met a person or seen a campaign where a component patch was used like that could be kind of cool

859
00:44:04,560 --> 00:44:10,480
if you really want to do like a nitty gritty like alchemy kind of witchy campaign but most of the

860
00:44:10,480 --> 00:44:14,880
time just pick a fucking arcane focus and make it something cool man like everyone picks something

861
00:44:14,880 --> 00:44:19,760
that's kind of like fundamental to their character like I picked for my first character ever I picked

862
00:44:19,760 --> 00:44:25,120
a coin that was like seared into the palm of my hand because he had a very like traditionally

863
00:44:25,120 --> 00:44:30,560
tragic backstory just kind of fit the character so my spell casting my arcane focus was basically

864
00:44:30,560 --> 00:44:36,240
like this coin that his friend gave to him right before he died my first character also it was kind

865
00:44:36,240 --> 00:44:40,880
of like a coin it was a it was a token from a carnival from the witch like carnival yeah

866
00:44:40,880 --> 00:44:44,480
which eventually will do something about because I know you really enjoyed that I love that setting

867
00:44:44,480 --> 00:44:48,560
so much it's so sick maybe that's what we'll do our one shot and one Sam comes up that'd be really fun

868
00:44:48,560 --> 00:44:54,880
yeah anyways uh back to so she has choices she's making a focus on a component patch what's next

869
00:44:54,880 --> 00:44:59,280
uh dungeoners pack or explorers pack I just went with explorers pack yep they basically

870
00:44:59,280 --> 00:45:04,880
just have different uh little piece of equipment in them like rope and since candles a book from a

871
00:45:04,880 --> 00:45:10,400
deity most of the time the only thing that you're ever gonna pull out of that is gonna be the rope

872
00:45:10,400 --> 00:45:16,080
we have never seen someone go I have a religion pack and gonna pull out like a bible like yeah

873
00:45:16,080 --> 00:45:20,080
I mean it kind of fits for them you know what helps me right now the word of the Lord

874
00:45:21,520 --> 00:45:25,440
that kind of situation and then the last one on there is two daggers and then you'll also

875
00:45:25,440 --> 00:45:29,360
get equipment from your background but we're gonna go in and do that in a little bit and you'll look

876
00:45:29,360 --> 00:45:35,200
up these um these items and see how much damage they do and some some campaigns and dms are very

877
00:45:35,200 --> 00:45:41,680
on about weight as well so keep that in mind um I only do that when someone's like I have 75

878
00:45:41,680 --> 00:45:46,880
items on my person and I'm like cool we're gonna and then you put it in a room and then the DM

879
00:45:46,880 --> 00:45:51,600
robs you canonically um he goes you get robbed yeah pretty much I mean hey it's what you get for

880
00:45:51,600 --> 00:45:57,760
putting it in a room who does that mean it was locked anyways it's yeah you know that that's

881
00:45:57,760 --> 00:46:01,920
kind of what I'm like pick the pick like the top 10 items that you like the most that you think you

882
00:46:01,920 --> 00:46:09,120
could fit in a backpack yeah um so what is up next Robert so we've picked our equipment which for

883
00:46:09,120 --> 00:46:15,920
any spell casting class is going to be as you just heard pretty much nothing um it also says here

884
00:46:15,920 --> 00:46:22,800
that you have a number of gold pieces to spend based on your class as shown in chapter five I

885
00:46:22,800 --> 00:46:29,120
have never done buying equipment so there are two ways you can do this you can say your starting

886
00:46:29,120 --> 00:46:34,240
equipment is based um you have your starting equipment and that's all you have excuse me I'm

887
00:46:34,240 --> 00:46:39,760
sorry or you can determine how much gold you have based on your background um and then you I think

888
00:46:39,760 --> 00:46:43,680
you like roll like dice with that and then basically what that allows you to do is you tell your

889
00:46:43,680 --> 00:46:48,400
players okay you have this much gold to spend based on your background you can buy equipment or

890
00:46:48,400 --> 00:46:53,600
supplies before the campaign starts and you'll have those with you I've never done that I usually

891
00:46:53,600 --> 00:46:58,240
just tend to give my players like magical items um beforehand which I haven't done with this campaign

892
00:46:58,240 --> 00:47:02,080
yet just I'm waiting on them I know everyone's waiting for me to give them items because like in

893
00:47:02,080 --> 00:47:06,240
the last couple of iterations I've given everybody a magical item pretty close to the start and we're

894
00:47:06,240 --> 00:47:09,680
like four sessions in and I haven't given anybody anything except for one player who just got a

895
00:47:09,680 --> 00:47:14,240
fuck ton of money um which always ends up fucking happening so the next thing it says we're going

896
00:47:14,240 --> 00:47:21,280
to determine is our armor class so your armor class basically determines how hard it is to be

897
00:47:21,280 --> 00:47:27,440
hit um so that's going to include the armor you wear a shield if you carry one in your dexterity

898
00:47:27,440 --> 00:47:33,360
modifier not all characters wear armor or carry shields and that's going to be based on your

899
00:47:33,360 --> 00:47:40,800
proficiency so I as a sorcerer do not have proficiencies in any yeah um and the way that I've

900
00:47:40,800 --> 00:47:48,720
always done it is that even if you're not proficient in armor I will let you wear it um but uh there

901
00:47:48,720 --> 00:47:55,760
are drawbacks to using things without proficiencies and you can look those up so like if uh let's say

902
00:47:55,760 --> 00:48:00,320
Madison as a tiefling sorcerer wants to wear heavy armor which is going to give her a choice

903
00:48:00,320 --> 00:48:06,160
which is going to give her like a plus six to AC um I'm probably going to give her disadvantage on

904
00:48:06,160 --> 00:48:10,880
all dexterity based saving throws and checks and she's not going to be able to go into stealth

905
00:48:10,880 --> 00:48:16,480
yeah like period um and that's just kind of how it works right I mean it's like if if a tiny ass

906
00:48:16,480 --> 00:48:20,160
person who's never worn armor day in their life tries to hop in like a train in a suit

907
00:48:20,160 --> 00:48:25,040
in real life put on armor yeah like it's just not you're not proficient with it yeah but if you

908
00:48:25,040 --> 00:48:29,360
are proficient with armor or shields whenever you equip those you just get their bonuses and then

909
00:48:29,360 --> 00:48:36,240
whatever like and then yeah but AC is normal AC is 10 plus your dex modifier when you don't

910
00:48:36,240 --> 00:48:41,680
have anything on so that's going to make my uh AC 12 which is pretty standard for like a low level

911
00:48:41,680 --> 00:48:47,760
spell casting yeah I mean when you consider it could have been as low as 10 yeah um yeah 12 is

912
00:48:47,760 --> 00:48:55,040
actually above average so I'll take it yep so without armor or a shield your characters AC will be

913
00:48:55,040 --> 00:49:02,000
10 plus his or her dexterity modifier if you are using armor or a shield um it will actually be

914
00:49:02,000 --> 00:49:06,720
based off of that yeah I realized now we skip past a whole bunch whoops sorry folks we're going to go

915
00:49:06,720 --> 00:49:11,520
back a couple um Madison actually brought it something up earlier that I completely ignored

916
00:49:11,520 --> 00:49:18,160
which I should not have done alignment bonds flaws and backgrounds so let's go ahead and hit our

917
00:49:18,160 --> 00:49:21,200
alignment just because it's the first thing on the top of the order what kind of a character do you

918
00:49:21,200 --> 00:49:28,720
want to play at Madison be original original I know you have strong choices on character alignment

919
00:49:28,720 --> 00:49:33,840
well I'm strong listen if you've all listened to the episode we've talked about alignment and flavor

920
00:49:33,840 --> 00:49:39,120
and I have very strong opinions on what alignment means at least in real life I understand how it

921
00:49:39,120 --> 00:49:43,600
applies to the fucking game but in real life neutral doesn't exist to prove you're wrong you can't

922
00:49:43,600 --> 00:49:48,560
anyways what alignment would you like to be thinking of what backgrounds I want to be I'm

923
00:49:48,560 --> 00:49:52,240
going to go ahead and choose so she's going to approach this from a different way so she's going

924
00:49:52,240 --> 00:49:55,680
to start with background and work her way up from there which makes sense only because the

925
00:49:55,680 --> 00:50:00,240
background that I'm going to choose is criminal so I don't want to I can't really choose lawful good

926
00:50:00,240 --> 00:50:05,280
well you could and that's where we I mean we're going to have a flavor episode um or no I think

927
00:50:05,280 --> 00:50:11,760
we might have the flavor sorry I have 88 so I'm fucking out of it I'm sick you can tell uh so

928
00:50:12,640 --> 00:50:19,520
yeah you can do a lawful good criminal though and maybe do like um oh Jesus how would you even do

929
00:50:19,520 --> 00:50:26,000
that that would be fun and difficult to work out chaotic good would be like Robin Hood yeah that

930
00:50:26,000 --> 00:50:31,520
was my first time was Robin Hood but Robin Hood's like chaotic good maybe it's like um like a corporate

931
00:50:31,520 --> 00:50:39,920
kind of deal oh yeah like your yeah maybe it's like you're in it for the right reasons entirely

932
00:50:39,920 --> 00:50:45,680
and you do the books but like you definitely steal it's like yeah like you work the system but only

933
00:50:45,680 --> 00:50:51,200
within the ways that the system can be worked so it's like if somebody patches the hole you're not

934
00:50:51,200 --> 00:50:56,320
going to try and push it anymore yeah yeah so maybe in the concept I'm putting that concept in the bank

935
00:50:56,320 --> 00:51:01,360
for that's pretty cool like a corporate so I've been playing cyberpunk a lot um and like a

936
00:51:01,360 --> 00:51:04,880
corpo is like one of the backgrounds and we've been dealing with like corporate espionage stuff

937
00:51:04,880 --> 00:51:10,080
and the other campaign too so but uh for this character I'm probably gonna go I don't want to

938
00:51:10,080 --> 00:51:14,560
do chaotic neutral because I don't want to go to the Robin Hood character it's pretty popular yeah

939
00:51:15,680 --> 00:51:19,840
so because there's not a lot of room to write yeah I'm just gonna once again abbreviate to

940
00:51:19,840 --> 00:51:23,440
CG you don't have an idea for the character already starting with your background is a great

941
00:51:23,440 --> 00:51:28,560
place to get an idea for the rest of your stuff um you have your class you have your whatever

942
00:51:28,560 --> 00:51:34,080
whatever so now we're gonna go ahead and go to our background where the fuck is background on this

943
00:51:34,080 --> 00:51:39,360
it's right above alignment right above the line that why is it up there that's so annoying anyways

944
00:51:39,360 --> 00:51:44,720
but I'm gonna go with the criminal background um and then there are variants which is annoying yeah

945
00:51:44,720 --> 00:51:49,280
I'm not gonna do the variance because one of the variants is spy and I don't really feel like see

946
00:51:49,280 --> 00:51:55,120
that that could work actually no yeah let's do a spy um which is only gonna change like one of the

947
00:51:55,120 --> 00:51:59,920
things but that's gonna give me a skill proficiency in deception and stealth so I'm gonna go back to

948
00:51:59,920 --> 00:52:04,160
my thing so come back to our proficiency so she's gonna go back to her skills on the left she's

949
00:52:04,160 --> 00:52:08,240
gonna look at stealth she's gonna add a plus two because now she's proficient and so that's gonna

950
00:52:08,240 --> 00:52:13,120
take me from a plus two to a plus four in stealth and in deception that's gonna take me to a from a

951
00:52:13,120 --> 00:52:19,200
plus five to a plus seven seven so my character is a really good liar um and so I'm gonna kind of

952
00:52:19,200 --> 00:52:23,760
keep that in mind later once I go to like role play this character of if I've got that high in

953
00:52:23,760 --> 00:52:29,600
deception yeah I need to remember that uh for tool proficiencies it's gonna give you one gaming set

954
00:52:29,600 --> 00:52:34,720
gaming set these tools pointless but you gaming sets don't matter but these tools do yeah so I'm

955
00:52:34,720 --> 00:52:39,120
gonna write that down yeah so that under equipment so you'll see an equipment section down there at

956
00:52:39,120 --> 00:52:45,200
the bottom yes so these tools um basically allow you to make lock picking checks allow you to try

957
00:52:45,200 --> 00:52:51,040
and open doors um then they make you for me the way I've always done it is that you get to roll

958
00:52:51,040 --> 00:52:56,480
with advantage otherwise you're just rolling flat um and then there are some obstacles that I've also

959
00:52:56,480 --> 00:53:00,480
done where if you don't have these tools you're rolling with disadvantage yeah so yeah these tools

960
00:53:00,480 --> 00:53:04,080
are just kind of a nice thing to have it's not going to give me any proficient season language

961
00:53:04,080 --> 00:53:10,880
but for equipment it's also going to give me a crowbar a set of dark common clothes including a hood

962
00:53:10,880 --> 00:53:14,960
and a pouch containing 15 gold pieces and that's where that gold comes in I was talking about folks

963
00:53:14,960 --> 00:53:23,280
where you come by equipment so now this will also lead you to the like the personality traits ideals

964
00:53:23,280 --> 00:53:28,800
bonds flaws but we're gonna we talked about that in our flavor episode based on background isn't

965
00:53:28,800 --> 00:53:35,520
I'm gonna guess for this though we should do it just for just okay yeah so this one you roll a d6

966
00:53:36,400 --> 00:53:44,480
um so uh criminal yeah keep going what am I doing oh the the criminal specialty okay so there's a

967
00:53:44,480 --> 00:53:48,640
little chart um and you can roll a d8 to find out what you are if you don't want to choose

968
00:53:48,640 --> 00:53:54,160
for the purpose of this I'm gonna roll every background by the way is going to have tables

969
00:53:54,800 --> 00:53:59,840
and that's going to be your specialty so what kind of a criminal are you um and then on the right

970
00:53:59,840 --> 00:54:03,840
side you'll see it continues personality traits ideals bonds flaws these are basically just role

971
00:54:03,840 --> 00:54:08,080
playing suggestions which if you listen to the role play episode or you know what I'm getting

972
00:54:08,080 --> 00:54:11,600
all fucked up if you listen to a episode where we talked about background I think it was the flavor

973
00:54:11,600 --> 00:54:16,080
one you don't really have to do all this but you can for fun I'm going to for fun right now so I rolled

974
00:54:16,080 --> 00:54:21,040
a seven which is a pick pocket she's gonna be a pick pocket chaotic good pick so basically Robin hood

975
00:54:21,040 --> 00:54:27,920
yeah yep Robin hood magic Robin hood with magic or like the artful dodger um so then I'm gonna scroll

976
00:54:27,920 --> 00:54:31,600
down to personality traits ideals bonds and flaws because we're gonna do that for fun right now

977
00:54:31,600 --> 00:54:36,160
because I've never done this before eight this one's oh that one is the first one is the first one's

978
00:54:36,160 --> 00:54:41,680
the eight caught me I was wrong I got you I got a two uh so my personality trait is I am always calm

979
00:54:41,680 --> 00:54:46,960
no matter what the situation I never raise my voice or let my emotions control me that's such an

980
00:54:46,960 --> 00:54:52,000
interesting character for me to play that Madison so I play a quiet character now just so that you

981
00:54:52,000 --> 00:54:58,480
have like an idea of the character to play that feels so targeted and mean to say no I mean like

982
00:54:58,480 --> 00:55:02,880
it would just give you a little bit more direction that's all I'm saying no I've done that before

983
00:55:02,880 --> 00:55:11,040
that's what I did for Magnolia my first character and I like picked ideals is next a d6 you can also

984
00:55:11,040 --> 00:55:16,880
I like to roll two on personality traits because I think that it gives you a little bit more dynamic

985
00:55:16,880 --> 00:55:22,160
and I think it's a little bit more interesting because some of them will be contradictory and

986
00:55:22,160 --> 00:55:26,000
I think that makes for a more well-rounded character yeah I rolled a six on the second which

987
00:55:26,000 --> 00:55:30,880
is I don't pay I don't pay attention to the risks in a situation never tell me the odds those two

988
00:55:30,880 --> 00:55:36,800
kind of go together yeah calm cool collected and like I and I don't care about the risk I'm so

989
00:55:36,800 --> 00:55:42,400
confident so this feels kind of like an ace like a yeah like an ace like a Han Solo like a yeah

990
00:55:42,400 --> 00:55:46,400
never tell me the odds yeah yeah yeah so then you would write those down on personality traits in

991
00:55:46,400 --> 00:55:52,800
little box next is ideals so I'm gonna roll a d6 well okay I'm not gonna roll a d6 because if you

992
00:55:52,800 --> 00:55:57,200
want to choose your alignment by going background first you could roll a mischart to give you your

993
00:55:57,200 --> 00:56:02,560
alignment but because I've already chosen my alignment some of these won't work because the

994
00:56:02,560 --> 00:56:07,600
ideals are listed under lawful chaotic good evil neutral good so I feel as you kind of pick whatever

995
00:56:07,600 --> 00:56:10,800
you want to and we've kind of already decided that this is going to be a chaotic good Robin and

996
00:56:10,800 --> 00:56:16,720
characters so my thought is probably the people one or no that says neutral um so I'm going to

997
00:56:16,720 --> 00:56:21,760
look at ones that say good and chaotic so there's one charity I mean I mean I steal from the wealthy

998
00:56:21,760 --> 00:56:26,640
so I can help people in need yes it's a good idea um and then I'm going to go down to bonds so I'm

999
00:56:26,640 --> 00:56:30,960
gonna roll a d6 again and this is gonna tell you kind of like your familial connections so this one

1000
00:56:30,960 --> 00:56:36,480
is um I rolled a three so something important was taken from me and I aim to steal it back yeah I

1001
00:56:36,480 --> 00:56:40,400
think that works really well with the character that we've already made and then for flaws I'm

1002
00:56:40,400 --> 00:56:45,600
gonna roll a d6 the flaws are my favorite ones um and I got a one which is when I see something

1003
00:56:45,600 --> 00:56:51,840
valuable I can't help but think about anything but how to steal it that's so true to life oh

1004
00:56:51,840 --> 00:56:58,320
can we say that that's so true to life I'm saying Madison is a kleptomaniac that's all

1005
00:56:58,960 --> 00:57:06,560
I not not like medically just like she likes to pick things up I do listen if I see something

1006
00:57:06,560 --> 00:57:12,320
shiny I'm gonna take it not from like a store I'm not I'm not committing crimes not from a store

1007
00:57:12,320 --> 00:57:16,080
never not from a store just from like and again these are kind of things where like if you want

1008
00:57:16,080 --> 00:57:23,520
to spice it up do multiple bonds yeah let's do another flaw oh Jesus uh six I an innocent person

1009
00:57:23,520 --> 00:57:27,840
is imprisoned for a crime that I committed and I'm okay with that the fact that it says I'm okay

1010
00:57:27,840 --> 00:57:32,240
with that see I would change that I would change that though and say that I'm not okay with that

1011
00:57:32,240 --> 00:57:36,720
yeah I think that would fit the character more to be like so you can like build up and maybe

1012
00:57:36,720 --> 00:57:41,760
and now you can connect those though because the bond is uh something was taken from me that's

1013
00:57:41,760 --> 00:57:48,000
important and I want it back in your flaw now is that um whenever I see something valuable I can't

1014
00:57:48,000 --> 00:57:52,160
help but think to steal it and then the other one says that an innocent person is in prison for a

1015
00:57:52,160 --> 00:57:56,320
crime I committed and I'm okay with that so my immediate thought process is like if I'm working

1016
00:57:56,320 --> 00:58:02,320
with somebody to make a backstory this is where I can jump into DM um I would say what if you stole

1017
00:58:02,320 --> 00:58:07,360
something really important um because you just couldn't help it because you were cocky because

1018
00:58:07,360 --> 00:58:10,480
you were confident because you thought nobody was going to get hurt because you're a chaotic

1019
00:58:10,480 --> 00:58:14,560
good character you're like I can take that and I'm going to take it and I'm going to give it back to

1020
00:58:14,560 --> 00:58:20,160
the people and somebody innocent got put in prison because of that and then maybe you ended up selling

1021
00:58:20,160 --> 00:58:24,800
it before you knew and the only way to get that person back out of prison is to like bring the

1022
00:58:24,800 --> 00:58:31,120
object back yeah um and so now part of your like mission is to go and track down this item that you

1023
00:58:31,120 --> 00:58:36,080
stole that's been like traded over the years between criminals and undergrounds and maybe it's now

1024
00:58:36,080 --> 00:58:40,240
like the crown jewel of a kingdom that got like started up based on this item you stole and now

1025
00:58:40,240 --> 00:58:44,400
you have to go rob a kingdom of like its prized possession to break out this innocent person

1026
00:58:44,400 --> 00:58:48,720
yeah saying that's where I go with that fully fledged character which is just from

1027
00:58:48,720 --> 00:58:52,480
and like looking at the scores that we've rolled and looking at the that actually sounds like a

1028
00:58:52,480 --> 00:58:58,160
fine character I might just do that that might be my knife throwing character there you go Robin Hood

1029
00:58:59,600 --> 00:59:08,560
uh that's like Robin Hood but made Marian is in jail okay so we've hit our personality traits ideals

1030
00:59:08,560 --> 00:59:14,400
flaws bonds whatever whatever whatever whatever we have our ac we've already determined that

1031
00:59:16,240 --> 00:59:21,840
should we even determine the initiative by this point I think your initiative is just your dex

1032
00:59:21,840 --> 00:59:27,600
modifier yeah I think it is yeah because now we're hopping into races so your initiative I'm pretty

1033
00:59:27,600 --> 00:59:31,760
sure is just going to be your dex mod you can be proficient on initiative um you can also get

1034
00:59:31,760 --> 00:59:36,240
expertise in initiatives so that like it improves your role so initiative is something related to

1035
00:59:36,240 --> 00:59:40,960
combat so the episode after this will be another theater of the mind episode where it's all about

1036
00:59:40,960 --> 00:59:45,200
initiative and combat and so on well we're going to do a martial character sorry part two yeah guys

1037
00:59:45,200 --> 00:59:50,960
I'm all over the place which maybe we'll see if on meds and we'll blame it on the cold meds I haven't

1038
00:59:50,960 --> 00:59:57,680
taken any today so that's just I was giving you an excuse man I know I know anyways um yeah so

1039
00:59:57,680 --> 01:00:03,040
eventually we'll do combat but initiative basically means whenever a famous phrase a role for initiative

1040
01:00:03,040 --> 01:00:08,000
you're going to add that little number to whatever you roll um also under equipment so talking about

1041
01:00:08,000 --> 01:00:17,280
the boxes that we're filling in you'll see gp sp e p gp pp under equipment that's basically all of

1042
01:00:17,280 --> 01:00:23,840
the kinds of currencies that exist in 5e so plat pp is platinum gp is gold uh anything I don't know

1043
01:00:23,840 --> 01:00:30,400
what the fuck he is I know s is silver I know c is copper I very rarely have ever used currency I

1044
01:00:30,400 --> 01:00:36,880
know some campaigns thrive on it what the fuck do I like do I look like running a fucking economy

1045
01:00:36,880 --> 01:00:40,880
I'll say it's kind of a thing of like you want to mollusk the local economies anyway I'll say we want

1046
01:00:40,880 --> 01:00:45,760
to like escape capitalism when you're playing a fantasy game but then again every character in like

1047
01:00:45,760 --> 01:00:53,360
every campaign that I've played or like one shot even with Robert we have all become immensely and I

1048
01:00:53,360 --> 01:00:59,280
mean like life changing amounts of money I literally just had a million dollars in real life like or

1049
01:00:59,280 --> 01:01:03,680
not I realized it was a thing we were rolling how much like money yeah he was gonna have we rolled a

1050
01:01:03,680 --> 01:01:10,480
d100 Madison goes he rolled 100 that's basically like a nat 20 and I was like well she's not wrong

1051
01:01:10,480 --> 01:01:16,320
like and we were just gonna add a uh what how many zeros after I said add three zeros to whatever

1052
01:01:16,320 --> 01:01:19,360
you're rolling the d100 so yeah because he was already a rich character yeah he was already a

1053
01:01:19,360 --> 01:01:23,440
pretty wealthy character he was a doctor who was basically like leaving his job because his cover

1054
01:01:23,440 --> 01:01:29,280
was blown yeah doctor coming from like a nepotism like a well no actually a political family well

1055
01:01:29,280 --> 01:01:34,800
his character we haven't explored a lot of his backstory but no no no okay nevermind jury's nepo

1056
01:01:34,800 --> 01:01:41,840
baby he's like I've done it all on my own okay and also I have superpowers okay but rich family

1057
01:01:41,840 --> 01:01:49,120
yeah rich family just not he hasn't what doctor has a million dollars he hasn't gotten into I don't

1058
01:01:49,120 --> 01:01:54,720
know Madison I don't know that's what I'm saying that's why I assume that's not a family you'll

1059
01:01:54,720 --> 01:01:59,280
money I mean I guess it could be I don't anyways there are some fucking plot holes in my campaign

1060
01:01:59,280 --> 01:02:05,040
currently I said roll a d100 add three zeros that's how much money you're leaving with and here I

1061
01:02:05,040 --> 01:02:10,560
rolled it myself and I rolled a fucking hundred and Madison goes that's basically a net 20 which

1062
01:02:10,560 --> 01:02:16,000
it is I don't sound like that it is basically a net 20 I can't take that away from him so I said fine

1063
01:02:16,000 --> 01:02:20,640
add another fucking zero to that and he walked away with a million credits he just gave he paid

1064
01:02:20,640 --> 01:02:25,920
a hundred thousand dollars for a car to basically ditch his old one and then just gave like a poor

1065
01:02:25,920 --> 01:02:32,240
destitute woman who's also an aunt of a character that he's now trying to hook up with a hundred

1066
01:02:32,240 --> 01:02:36,240
thousand dollars to basically be like let me live here for a few weeks not even live there park in

1067
01:02:36,240 --> 01:02:45,120
the alley behind the yeah so anyways um at this point you you're getting into like picking um

1068
01:02:45,120 --> 01:02:49,920
spells yeah spells an appearance so we can do appearance really quick yeah I don't think we

1069
01:02:49,920 --> 01:02:53,920
necessarily need to get into spells yeah because spells is a whole another thing we'll probably in

1070
01:02:53,920 --> 01:02:59,920
our episode where we talk about magic um I'll go through and pick the spells because that's a whole

1071
01:02:59,920 --> 01:03:04,640
separate complicated thing yeah um so we can just do real quick since we were already talking about

1072
01:03:04,640 --> 01:03:09,680
kind of flavor we can go ahead and fill in um what this character looks like so tieflings are I'm

1073
01:03:09,680 --> 01:03:13,760
going to wait for you to pull up the page yeah tieflings are the as we talked about in the race

1074
01:03:13,760 --> 01:03:20,400
one they're like people with infernal blood so some type of like um devil yeah demon devil devil

1075
01:03:20,400 --> 01:03:26,720
devilish blood um there are some people who argue self-reliant insuspicious oh my god tieflings can

1076
01:03:26,720 --> 01:03:31,600
only be this color argue with the wall each shit they're also she's gonna be she's gonna be pink

1077
01:03:32,240 --> 01:03:37,520
um mine was purple man like a hundred percent um so some of the flavor text for tieflings not that

1078
01:03:37,520 --> 01:03:43,440
we have to keep this in mind um self-reliant insuspicious so they are a small minority mostly

1079
01:03:43,440 --> 01:03:49,440
found in human cities or towns often in the roughest quarters of those places um they grow up in

1080
01:03:49,440 --> 01:03:53,840
swindles whatever whatever uh some more flavor text infernal bloodline tieflings are derived from

1081
01:03:53,840 --> 01:03:58,960
human bloodlines and in the broadest possible sense they still look human however their infernal

1082
01:03:58,960 --> 01:04:07,680
heritage has left a clear imprint on their appearance they have large horns um they usually have uh

1083
01:04:07,680 --> 01:04:12,320
well sometimes they have tails I've seen a lot that don't but the horns are also on every flavor

1084
01:04:12,320 --> 01:04:18,400
shape form whatever so that's pretty much all the residue tiefling um the rest of it is all flavor

1085
01:04:18,400 --> 01:04:23,040
stuff they also give you some traditional names in the player's handbook which is kind of cool um

1086
01:04:23,040 --> 01:04:27,680
so like traditional tiefling names so already description tiefling names fall into three broad

1087
01:04:27,680 --> 01:04:31,760
categories tieflings born into another culture typically have names reflective of that culture

1088
01:04:31,760 --> 01:04:36,400
some have names derived from the infernal language passed down through generations that reflect their

1089
01:04:36,400 --> 01:04:43,040
fiendish heritage um so then it gives you a list of names male female and then it says virtue names

1090
01:04:43,040 --> 01:04:48,560
which basically mean like you're named after the um like the the the aspect of the culture

1091
01:04:49,600 --> 01:04:55,840
so like art carry on chant creed spare excellence fear glory so on so forth um but then you can

1092
01:04:55,840 --> 01:05:00,560
also just make your own fucking name that's just puritan names that's like patience chastity no

1093
01:05:00,560 --> 01:05:07,120
basically um it's also tieflings also get a bad rap so part of their flavor attacks is mutual mistrust

1094
01:05:07,120 --> 01:05:10,800
so people tend to be suspicious of tieflings assuming that their infernal heritage have

1095
01:05:10,800 --> 01:05:16,720
left its mark on their personality and morality um shop eaves keep a close eye on them and you

1096
01:05:16,720 --> 01:05:21,120
know people don't really like to trade with them and yeah you know it's like gold in one hand knife

1097
01:05:21,120 --> 01:05:28,560
on the other I hate how wizards I don't like fantasy racism I don't like it's built into the game

1098
01:05:28,560 --> 01:05:32,800
I don't want to say anything negative about wizards or their writers they're phenomenal people um

1099
01:05:32,800 --> 01:05:39,120
they've done a lot of great work however I don't like the built-in racism and like xenophobia and

1100
01:05:40,000 --> 01:05:46,320
this race is this and this race is that like I get it but also it's just kind of I don't know

1101
01:05:46,320 --> 01:05:52,080
like it feels shitty I think in the in the culture and the lens that we've shifted into now why breed

1102
01:05:52,080 --> 01:05:57,680
that in a fantasy setting yeah you know you don't have to yeah like I actually want to exist so much

1103
01:05:57,680 --> 01:06:03,600
in our world and I don't necessarily want to see the book say nobody hates a race ever period I

1104
01:06:03,600 --> 01:06:07,920
understand that like in a fantasy setting especially when you're talking about tribalism and people and

1105
01:06:08,720 --> 01:06:13,600
human beings and so on war greed theft whatever like it just happens but also you don't have to

1106
01:06:13,600 --> 01:06:19,760
write it into the character or like into the race like traits you know what I'm saying yeah it feels

1107
01:06:19,760 --> 01:06:25,920
it just feels a little ick yeah and I think tieflings in every setting that I've seen them in like

1108
01:06:25,920 --> 01:06:33,040
they're very normal you know like it's just people people and horns they're just dudes so anyways now

1109
01:06:33,040 --> 01:06:40,320
that I'm on my soapbox um she's written some things down here she's one of the most like um oh how

1110
01:06:40,320 --> 01:06:45,680
do I say this it's not a bad thing she's one of the most uh like down to the fine details person

1111
01:06:45,680 --> 01:06:49,680
people I've ever met when it comes to character creation so she visualizes everything which is

1112
01:06:49,680 --> 01:06:54,560
really cool to see thank you so go ahead and read off some of the things you put down so in kind of

1113
01:06:54,560 --> 01:06:58,640
thinking about our like conversation with the backstory and like who this or the personality of

1114
01:06:58,640 --> 01:07:04,080
this character which all I love when that comes out in like building the character itself um I

1115
01:07:04,080 --> 01:07:09,760
wanted to choose uh kind of a simple name I liked the idea of choosing an of like a name that's not

1116
01:07:09,760 --> 01:07:15,680
of like not a tiefling name yeah um so I went with sparrow as we were joking kind of about robin hood

1117
01:07:15,680 --> 01:07:20,240
yeah I think that's funny it's kind of a nod to that it's going to remind me as a player of who my

1118
01:07:20,240 --> 01:07:27,040
character is while still being different enough that like it's not a straight copy and it's like a

1119
01:07:27,040 --> 01:07:33,600
fun name um so for age I'm keeping in mind that they have similar like age ranges to humans I don't

1120
01:07:33,600 --> 01:07:38,320
like playing older characters sorry to interrupt I was just thinking we picked spy we decided we

1121
01:07:38,320 --> 01:07:43,600
wanted to spy I think part of that backstory too then and this is just so off topic but I'm so into

1122
01:07:43,600 --> 01:07:48,800
this character now um I think even further part of that backstory maybe the spy thing is like

1123
01:07:48,800 --> 01:07:53,840
you stole something from like your boss or like your kingdom or whatever your advisor I don't know

1124
01:07:53,840 --> 01:07:59,440
sorry that was just an extra on it no it's fun I like details I like I said I'm down to the detail

1125
01:07:59,440 --> 01:08:05,520
I love envisioning things anyways um I imagine this is a younger character but not so young that

1126
01:08:05,520 --> 01:08:11,920
they are like early like like 24 25 the young thief trope is a little too plate on for me I just

1127
01:08:11,920 --> 01:08:18,960
like the idea of like the softness yeah that 100 younger to me yeah um so just like mid 20s um

1128
01:08:18,960 --> 01:08:24,080
height I wanted her to be a little I normally play short queens on the second page by the way if you

1129
01:08:24,080 --> 01:08:28,000
guys are following along at home I normally play short queens because I'm a short queen myself I

1130
01:08:28,000 --> 01:08:34,400
foot um but I envision as a suave character I'm like she's a little bit taller so like five six I

1131
01:08:34,400 --> 01:08:39,680
would have even liked to see her be like five nine five ten that's too like oh I know I know it's

1132
01:08:39,680 --> 01:08:44,080
different she doesn't want to draw too much attention if she's a spy but she's also very she's

1133
01:08:44,080 --> 01:08:49,040
also pretty confident yeah no that's true and like I'll go with five eight and you know what I'm

1134
01:08:49,040 --> 01:08:53,920
saying like she stands out and she knows it five eight and maybe she uses that she wears heels

1135
01:08:53,920 --> 01:08:59,280
you know I'm saying yeah five eight and she wears heels so she's taller um weight is weird in this

1136
01:08:59,920 --> 01:09:05,680
it's always all over the place it gives you like way lower weight than like what people would

1137
01:09:05,680 --> 01:09:10,800
actually normally weigh because in this it's like yeah she'd probably weigh about like 115 pounds

1138
01:09:10,800 --> 01:09:19,120
and that's like nothing um so I just kind of ignore weight um whatever you want eyes um I really love

1139
01:09:19,120 --> 01:09:24,640
the like the all one color eyes the all black yeah all this all that eyes because I think those are

1140
01:09:24,640 --> 01:09:31,120
fun pink skin because Arcee with the wall yeah and like glossy black hair yeah I am um to kind of

1141
01:09:31,120 --> 01:09:36,240
round that out so to talk more about things that they've put in this that I'm not a huge fan of it

1142
01:09:36,240 --> 01:09:40,480
talks about alignment because when you're looking at this in the player's handbook it'll give you

1143
01:09:40,480 --> 01:09:45,840
general like guidelines and it says alignment tieflings may not have an innate tendency towards

1144
01:09:45,840 --> 01:09:51,440
evil but many of them end up there evil or not an independent nature inclines many tieflings towards a

1145
01:09:51,440 --> 01:09:56,000
chaotic alignment so the chaotic we've fallen into it makes sense like they're out cat well they're

1146
01:09:56,000 --> 01:10:00,240
not outcast but like they're pushed to be independent so unfortunately we have blended ourselves to

1147
01:10:00,240 --> 01:10:04,720
that but that's more of a backstory choice and less of a race choice yeah but they also insinuate

1148
01:10:04,720 --> 01:10:10,320
that because of their outcastness they tend to fall more towards the evil side of things which

1149
01:10:10,320 --> 01:10:15,680
is just kind of annoying yeah you know like you could have just left that an independent I mean

1150
01:10:15,680 --> 01:10:22,800
it goes back into that like the it's the racism thing it's the fantasy racism which I think there

1151
01:10:22,800 --> 01:10:28,800
are ways that you can bring that into a world in a very intelligent in a very meaningful way

1152
01:10:28,800 --> 01:10:35,840
however I don't think it's something that is particularly necessary in most worlds unless

1153
01:10:35,840 --> 01:10:40,320
it is like deeply intentional and you also I think anytime you're including something like that you

1154
01:10:40,320 --> 01:10:43,440
need to check with your players you need to check with the table and see if that's something that

1155
01:10:43,440 --> 01:10:50,960
they want or are okay with because like I know I as someone who's like and this is obviously not

1156
01:10:50,960 --> 01:11:00,080
the same as racism like I'm an AFAB person I may I'm a girl and I've lived my life as a girl and

1157
01:11:00,080 --> 01:11:04,960
I've been socialized as girl and all of that stuff and I've faced like plenty of sexism in my real

1158
01:11:04,960 --> 01:11:10,400
life especially in the like nerdy community and in the gaming community I mean it's a very male

1159
01:11:10,400 --> 01:11:15,200
saturated yeah it has been for quite a few years so I don't want to hop into a world where this

1160
01:11:15,200 --> 01:11:21,840
this like cool fantastical beautiful world and then also have to deal with oh this stupid little girl

1161
01:11:21,840 --> 01:11:28,080
like and we've there are fun ways as a dm to role in characters that still have a little bit like

1162
01:11:28,080 --> 01:11:33,600
touch of the patriarchy as I'll call it fondly and have it be fun yeah make fun of the care like

1163
01:11:34,960 --> 01:11:40,640
favorite characters was the guy from the the pirate one shot oh yeah uh we had a captain and he was

1164
01:11:40,640 --> 01:11:48,320
just the biggest piece of shit captain hail captain yeah Dave not the full hail yeah yeah um he was

1165
01:11:48,320 --> 01:11:54,400
basically just like captain jacks barrel from parts the Caribbean like a womanizer and yeah like

1166
01:11:54,400 --> 01:12:00,320
the yeah but worse but like it never got to a point where it was like okay yeah let's not you know

1167
01:12:00,320 --> 01:12:05,360
it's just like that I'd like to have sex with you yeah and it was like a character that everyone

1168
01:12:05,360 --> 01:12:09,280
kind of knew and already like took the piss out of yeah so I think it's okay to make those characters

1169
01:12:09,280 --> 01:12:13,440
have those flaws because like half the jokes like there was a joke about like well you know the only

1170
01:12:13,440 --> 01:12:18,000
reason that you're like you know you got hired was because you have tits and she was like you

1171
01:12:18,000 --> 01:12:23,200
don't think I know that yeah you don't think I'm fully aware I run this ship this ship is my bitch

1172
01:12:23,200 --> 01:12:30,240
and so were the entire crew they would all die for me 100 um yeah we've pretty much done at all um

1173
01:12:31,280 --> 01:12:35,280
I mean from here there are different options you can you can play this character backstory

1174
01:12:35,280 --> 01:12:39,200
which we already talked about additional features and traits treasure I don't know I don't know why the

1175
01:12:39,200 --> 01:12:43,840
fuck that's there uh allies organizations and then spells which we'll talk about in our combat

1176
01:12:43,840 --> 01:12:48,880
spells yeah uh because spells really aren't I mean they're important but they're more important

1177
01:12:48,880 --> 01:12:56,000
when talking about combat so yeah um yeah I think that's the end of the episode so let's see how

1178
01:12:56,000 --> 01:13:03,200
let's see what time we're at I think um we should be it should be a while stop 26 see how long we were

1179
01:13:03,200 --> 01:13:09,040
oh not too bad we're in 20 but we also had like a 15 minute yeah we're like tried to assault

1180
01:13:09,040 --> 01:13:15,600
Madison so I truly we were supposed to record today like a video and we couldn't get a setup that

1181
01:13:15,600 --> 01:13:23,920
worked and I ended up taking it down and I'm kind of upset that we did now because I wish I wish we

1182
01:13:23,920 --> 01:13:29,200
had that on video um but yeah we're gonna put a copy of this character sheet in the description

1183
01:13:29,200 --> 01:13:35,200
um and like or probably link it um because we can't like plug the actual thing in there but

1184
01:13:35,200 --> 01:13:43,280
y'all will be able to see and like kind of follow along um so yeah that being said uh we will catch

1185
01:13:43,280 --> 01:13:48,720
you guys later on part two where we do a martial character um next there's I'll walk through it

1186
01:13:48,720 --> 01:13:53,440
this time because I've never made a martial character before so well I've done a palette but

1187
01:13:53,440 --> 01:13:58,320
in my mind it doesn't count so anyways catch you guys later thanks for tuning in to another episode

1188
01:13:58,320 --> 01:14:03,680
of table talk and see you later see you next week

