Hello players who buy a new set of dice for every character and DMs who get a little too
into rolling for milfs.
You sound rough.
Yeah, I am rough.
I'm recovering from a upper respiratory infection, otherwise known as a URI.
Welcome back to Table Talk.
Yeah, welcome back.
I'm Robert.
That's Madison.
And today we have made the decision to go ahead and do character sheets and rolling in
combat and shit like that just with the theater of mind because this setup is jank as fuck
and we don't really have the ability to do a video like we would like to.
We're not vloggers.
We're not YouTubers.
I mean, we might be in the future, but for now we're a couple of college students using
video equipment and audio equipment that has been loaned to us, so we're not going to fuck
with the setup.
Okay.
And for now, shout out to our supervisor.
He is slow to respond sometimes.
So I love you, Tommy.
Anyways, so today we're going to walk you guys through how to make a character like how
to physically do it.
So without the audio setup, you might be wondering, Robert, how am I going to follow along?
Well, we're going to narrate and I'm going to encourage you to pull up the free Wizards
of the Coast fifth edition character sheet that will literally pop up if you just Google
fifth edition character sheet.
Yeah.
It's the first one.
The PDF is also interactive, so you can actually put in all of your information right there
on the screen, which is really nice.
I don't understand why every PD in the world is not interactive and then you can just print
it off when you're done.
Yeah.
Instead of having there is something to printing it off before and then like having to physically
do it.
Yeah, and I've got big handwriting and there's little spaces, so it's easier for me to already
have that stuff like printed so I don't have to write it.
100%.
So anyways, it starts with making a character sheet.
We've talked about this.
Hopefully you guys have remembered some of the things we've talked about.
You want to talk to your team and figure out what your setting is before you start making
a character.
I mean, there are plenty of people who will have characters in the bank.
Madison is one of them.
I have so many.
Toyota is one of them.
I'm kind of have a few, but like their only concepts.
Mine are mostly conceptists.
Yeah, but you also have some that have like name, class, play style, personality.
That's concept.
I have to fill out the physical sheets.
That's not a concept.
So it's still a concept.
I want to make a guy that throws knives.
Oh, mine's like, no, I have the entire carrier to the set.
Yeah.
I just haven't.
Your concept is the full thing.
No, because I don't have, I haven't rolled for it.
I haven't picked like, but I mean, you basically basically have.
Yeah, mentally, but not like the same goddamn thing.
It's not the same thing.
Anyways, to ease setting, instead of trying to drum up something that's like wholly new
and creative, we're just going to stick with traditional sword coast shout out to wizards.
It's basically just the most generic, not to say that it's bland, but it is the most
traditional fantasy setting in fifth edition.
There are lots of maps.
Every location on that map has a fully fleshed out money map in and of itself.
Back story going back hundreds of years.
They've put out a ridiculous amount of content for pretty much everything on the sword coast.
So there's no lack of like things that you can do there.
My first campaign was sent on the sword coast and even my current campaign is also set in
the sword coast or the campaign that I'm currently playing in as opposed to the one that I'm
DMing is set in water deep, which is like Gotham sword coast, which that not not to
be confused at Baldur's Gate Baldur's Gate is actually a semi decent place.
Water deep is like everyone's stabbing each other and making business deals and run by
a giant fucking eye with other eyes.
Shout out the Lords of Waterdeep game.
Yeah.
Board game that my fiance bought me.
It's wonderful.
Madison is going to walk through.
I'm going to be a player.
Yeah.
She's going to be a player and I'm just going to be DM pretty much doing nothing.
I'm really just here to narrate and kind of talk about some of the decisions that are
being made and explain what I'm doing.
Yeah.
And explain what she's doing.
So where this would differ from say our superhero campaign, the character is much more of a conversation
between myself and Madison as opposed to Madison just picking out shit and putting it on a
piece of paper.
Yes.
It's talking about the setting.
It's talking about the kinds of decisions that they'll be making, the kind of combat
that'll be most prevalent.
Like I'm not going to have her make a character that's a swashbuckler that gets advantage
on ships if we are in a purely land based campaign.
You know what I'm saying?
Like and yes, in theory I could roll that in.
But why would I?
You know?
Why would I?
It sounds kind of like an asshole thing to say.
I would because I'm a DM that tries to make sure that my players have fun.
But to an extent, right, I'm not going to have her build a fucking character that is going
to be useless in the setting that we're playing in.
I'm not going to pick a C.L.F. if we're doing something that is in a completely landlocked
setting.
Or like set in the sky.
Yeah.
Like have fun water bending.
Or an Eric Cobra who's like doing something entirely on a ship.
But actually that might not be like a spunking like a character that can fly in like a cave
setting.
Yeah.
Like cool.
You can fly to the top of the ledge.
But like which to be fair, flying is one of the hardest things to not say is like an
amazing trait to have.
It's so cool.
Flying is broken no matter how you have it.
Yeah.
Being able to get aerial advantage and just say fuck difficult terrain.
Fuck you to difficult terrain to enemies because you can just go through wherever you want
to go through.
Awesome.
So I'm going to pull out the player's handbook and we're going to walk through this step
by step.
You can look up players handbook.
I definitely recommend purchasing it from Wizards of the Coast.
Yes.
You should always buy the source book.
You should definitely just also look it up and see what links pop up.
Maybe.
Who knows what's out there.
Don't throw PDF in front of it because that would be a scandalous thing to do.
Oh yeah.
That'd be illegal.
So the first several pages of this are kind of pointless.
They talk about how to be a DM and how to play the game, which if you're listening to
this, hopefully you kind of know how to do that.
I know.
So now we're going to get to chapter one step by step character creation.
So the first thing a Madison's going to do is choose a race.
We've got a whole episode on races.
If you haven't checked that out where we talk about all of them, I'm going to go pretty
basic.
I don't think I've actually played character this race before, but I'm going to go with
a tiefling.
So in the player's handbook, it'll tell you when you look up those races, it will show
you like all of the features and bonuses that you'll get for that.
I like to kind of have that pulled up to the side.
So I can like add those things as I go through.
But right now I'm just going to do blood of Esmodius tiefling.
I don't mind shouting out like a wiki dot sites just because I think those are like
it's not even a thing of like buying it from Wizards of the Coast.
I think it's just there are some websites that have it formulated better.
And so this isn't me saying, Hey guys, cheap Wizards of the Coast out of their money.
No, it is just a nice, nice format.
Just go to DND like wiki dot, just look up like tiefling, race list, whatever and start
clicking.
And then you're going to fill out your race up in like the top right corner.
It'll have a little like box up there that'll say like class and level background player
name and then a little little spot for race.
So we're up in that top right box right now.
So what is blood of bloodline of Esmodius then?
It is intelligence increases by one and you get the Thaumaturgy cantrip.
And once you reach third level, you get hellish rebuke.
And fifth level, you get darkness and then you get all of those for free.
As long as you have a long rest and charisma is your spellcasting ability.
Okay.
So plus one to intelligence and what else?
Then the regular two features are going to be charisma is going to be plus two.
Yeah.
So it's also going to give you your speed, which is 30 feet.
So behind the scenes here, I'm also following along.
This is because inevitably in every character creation session, the number will get full.
It's not going to be much or we will forget to add it up the right way.
And so me following along with them is oftentimes the easiest way to make sure that doesn't
happen or making sure the bonuses are applied the right way such and such.
So it's also going to let me know that I've got dark vision.
So I'm going to pop that in my little like features area.
Yeah.
So on that right side of the sheet, if you haven't pulled up at home, you'll see it
says features and traits and you'll just jot down dark vision.
So and hellish resistance, hellish resistance, which means I'm going to have resistance to
fire damage.
Yeah.
So dark vision basically means that you can see, I think it's what 30 feet in darkness.
Yes.
Yeah.
So you can see 60 feet, 60 feet in darkness, which is crazy because it basically just means
you have like 60.
Now what this also means though is that during the day, your vision is only 30.
That means that only at night, your vision is 60.
I didn't know that.
Yeah.
I'm pretty sure.
I think so.
I trust you more than I do.
I mean, unless you have vision states otherwise, I would imagine that.
Yeah.
Because I think the normal one, I'm pretty sure is is it 60 or 30?
I'm going to be fine.
Oh, we're going to worry.
Anyways, I'm just going to detail what you continue to do.
Okay.
What you're doing.
So I went ahead and wrote that down.
I'm going to write.
She's also picked a sub race.
Yes.
There are so many and then I'm going to go ahead and write down on features and for
an old legacy and I'm going to put the way I like to do it for things that have like
actual features.
I put a little asterisk next to it.
So I know like to go back and like actually write down the details of that, but I don't
always do that when I'm like in like the character creation mode because like I know what dark
vision is, but I've also been playing for a while.
I know hellish resistance.
So I don't need to write down like the details of that.
It'll also tell you your size, but that doesn't really matter.
And then having that little asterisk will let me know to go and like put that stuff
into cantrip and spells later, which you can do now if you want to.
I just don't like to.
So fun fact about vision.
Apparently you can see two miles in any direction.
What the fuck on a clear day when it comes to combat encounters, they cap it at 60 for
most PCs.
Okay.
Yeah, two miles is that's so interesting.
Anyways, traditional vision is 60 feet.
Dark vision basically says you get to see in dark, but you can only see black and white.
Yeah.
So like you've got night vision goggles on, but instead of it being green, it's like
gray.
Yeah, awesome.
So next we're going to go to class, which in my opinion is the harder decision out of
the two.
Yes.
Because your class is going to determine pretty much everything.
I mean, your race is like that's more of a, in my opinion, race is more of a rule.
Oh my God.
Holy fuck.
Um, equipment just broke.
Can we like pause?
Hey, this shit sucks.
Do you have something you want to send in to make it better?
Criticisms, topics you'd like to see discussed or an advertisement you'd like to run.
Maybe you even want to sponsor an episode.
If so, shoot us a message at mc460 at evansville.edu or dms on Instagram at crescent magazine, or
we'll never get better like these fucking guys.
So we're back.
Um, holy fuck.
I don't know what you all are going to hear.
You are going to hear part of that, but not all of it.
Basically a mic just tried to fucking RKO Madison and took her box down with it.
So a very large box of dice that was just open to be fair.
Well, you, so this is, you need dice when you're rolling for a character.
So she brought a fucking chest.
I brought here, I'm going to shake it so you can hear.
I want you, I want you to know there's only one die that you will roll for this entire
thing except for your hit dice, which is a D six.
This bitch brought every dice she owns.
No.
I brought a box of ugly dice at home that I never use and they're the ones that are
like brown and speckled and gray and like red and she only brought the basic one dice
and a treasure chest.
When she only needs like six of them.
Yeah, but I, when I thought we were going to be recording, I didn't know which dice
I wanted to use on camera.
And so I was like, well, I have some that are like the color of table talk.
They're like my table talk dice.
So I was like, maybe I'll use those.
But then I was also like, no, I just bought a bunch of new dice from this website that
I'm going to shout out Veridian gaming.
I got four really nice sets of dice for like $36 total and that was including shipping.
So really great deal.
But I didn't know which ones to use.
So and then they've outgrown my previous dice box, which was already large.
Yeah.
She's a dice goblin.
I don't like that term.
I dice goblin.
I don't agree with that.
Well I think anybody else that saw it would call it what it is, but you can live in La
La Land where having a fucking chest of dice is in a dice.
All in the same color scheme as well.
Well that's just because I'm not going to say that.
Yeah, don't say that.
I'm not going to say that.
I know what he was going to say.
He was going to be mean to me.
I wasn't going to be mean.
I was just going to state a fact of life.
Okay.
Anyways, choose a class Madison.
Sorcerer.
Listen, if we're just doing like a straightforward easy character creation, I know Sorcerer
is like the back of my head.
I only grown because Sorcerer is just a lot.
Because I fucked him in the ass with Sorcerer so many times.
So we fuck anybody in the ass with a Sorcerer.
Okay.
No.
Guess which subclass I'm going to choose.
Pick a fucking different one.
I'm going to choose.
But be in a basic bitch and pick a different one.
Listen, it's a very popular pick so I'm just showing people.
I'm going to go with Wild Magic.
Wild Manging Sorcerer.
Okay, calm the fuck down.
Wild Magic.
I can't control my magic.
So I'm going to fill out my little class and level up at the top.
There's not really a spot for his upclass.
He's going to kind of write it next to it.
In parentheses and then I do like a little abbreviation.
I hate the class and leveler and the same.
Like they're right next to each other.
Yeah.
It's kind of difficult.
Especially with subclasses.
You've got a tiny ass line for those that are following at home.
You've got a small line, dude.
It's very little.
We'll go up to level three because that's where I start my players at and that'll give
us some actual role potential.
So pick your race.
She's picked your class.
Should I go ahead and mow my hit dice?
What is next?
No, then it says talks about levels.
No, it wants us to do.
Looks like it wants us to do ability scores first.
Okay.
We'll do hit points after.
No, no, maybe it is.
We go out of order when we make our.
It wants us to do hit points.
Let's do hit points.
We'll do hit points.
So each race has a class.
Which one is it?
It's class.
No, I do have to do ability scores because you add your constitution modifier.
Oh yeah.
Let's roll for ability score.
So hopefully you would have caught that if you're following along.
It says don't listen to us.
Actually we don't know what we're doing.
Constitution modifier for sorcerers.
Whenever you roll your, your hit points, your hit dice, you add your con bot and you'll
figure out what a con modifier is here in a second.
So there are several, several, several, several, several ways to do ability scores.
One of them is called the point by where basically you just get to put your points where you
want them.
I think they need to add up to 27 total.
Yeah.
They need to add up to 27 total.
I'm not going to do that because that's not the fun way.
And then there are several other ways which basically involve rolling dice.
The nice way is to roll 66 and to take the highest three.
So it essentially gives you the highest chance.
I don't do that.
I say roll four and knock out the lowest because I don't know.
I think that's more fun.
And if we're playing a game where dice control your fate, quit trying to cheat the fucking
dice by rolling two.
I like to cheat the system.
She does.
But the way that I do it is, yeah, we'll start with that.
So just go ahead and roll your.
I've got four d six here.
So I'm just going to roll them at the same time.
Really you only need one d six if you're doing a sorcerer because that's going to be the
only thing you're going to roll for.
And you can use that same one and roll it over and over.
I'm not going to do that.
So I rolled a four, a six, a three and a four.
So not bad.
So that's going to be a what?
Four plus six is you could just hear us do math in real time.
Four plus six is 10.
Uh huh.
Plus four is 14.
So 14 is a lot higher than average.
So average is 10 average.
Dead average is 10.
The highest I think you can get as six times three is 18.
You are looking at the wrong person.
Six times three is 18.
The highest you can get is an 18, which by the way, that means at level one, you could
potentially have a 20, which is the highest possible score in your choice of abilities,
which is wild, which is crazy.
25 is like God level.
You can't get over 20 unless there's like divine intervention.
There's actually a rule like that says that you can't.
There's nothing that can push you over 20 with the exception of like magical items,
which will give you like a plus six to strength and you're already at 20.
So now you have 26.
And I'm going to let Robert write down all these numbers and then I'm going to figure
out where I want to put them at the end.
So I'm going to roll the next set.
Uh, six, six, six and one.
So 18.
There's an 18.
So holy, I've never rolled like that in my life and I'm kind of upset that this is just
an example character for this podcast right now.
So you're going to do this a total of six times by the way.
Um, five, three, four, five and four.
Another 14.
Okay.
So we have three to be really high.
Why is this rolling better than any character I've ever made?
Six, five, one and two.
So six, five and two.
So 13.
Uh, that's 11.
Yeah.
I can do math guys.
I can't.
We got two more.
Uh, one, three, five and four.
So four, three and five.
So that's going to be 12.
Yeah.
So 12 is one above average.
Um, five, five, three and one.
Five, five and the three, 13.
So 14, 18, 14, 13, 12, 13.
So the way that I, the way that I do, uh, my rolling as a DM is that if somebody rolls
abysmally low, I will let them roll those dice again, but they keep whatever they get
on that second roll.
Let's say Madison rolled like a buck in three, four ones on the unlikely chance that that
happens and she now has a three.
A three is going to be like a negative four to whatever you roll.
Yeah.
You can have negative and ability scores, by the way, uh, or modifiers.
So I would say you can either take average, which is 10, or you can roll again.
A lot of people will choose to roll again because it's fun and it's a gamble.
But if she rolled again in, in the unlikely chance she rolled four ones again, she would
be keeping three.
Um, it's so brutal.
However, I have never let somebody keep a roll under nine, uh, because I don't think
that's fun.
Uh, yes, I like to be dice controlled, whatever, whatever, but also I'm a nice person.
I think it could be really funny in strength for like a spellcaster.
Yeah.
Like that much of a negative.
It's dramatic and it fits whatever.
If we already have a plan to make them like brain dead, then sure, we'll keep your three
and put it in intelligence, whatever.
Um, but like if you're supposed to be a well rounded character, I'm not going to let you
keep a seven.
We'll just keep rolling until you get like at least a nine.
Um, or you can take average and go with 10.
But anyways, she has, uh, all across the board some really good scores.
12 is the lowest she got, which is only one above average.
Um, so not, or two above average, I guess.
So a 12, two, 13, 14, 14 and 18.
So now I get to choose where they go.
Yeah.
And I'm going to keep in mind where my bonuses are from my race features.
Um, so I know that I'm going to get a plus two to charisma from being a tiefling and I'm
going to get a plus one to intelligence.
I'm also going to keep in mind that as a sorcerer, my spellcasting, um, class is, or like my
spellcasting ability is going to be charisma.
Yeah.
So it would make the most sense for me to put that 18 in charisma.
However, I'm also going to be getting a plus two to that, which would put me at 20 at level
one, which would make sense though.
Yeah.
But also you can do a 14 and have a 16.
Yes.
So there are decisions to be made.
Um, and I hear you say, what about if I'm playing a non spellcasting class like barbarian
strike that fucking matter there?
Yes, it does because your role to hit, um, is directly affected by your strength modifier.
So every class generally speaking is going to have one ability, uh, one ability.
My score sometimes two that are really important to everything that they do.
So like Paladin, wisdom and charisma are huge.
Um, both of those can be used as your spellcasting modifier.
So it really just depends on which one you want to lay on and you're going to be making
a lot of wisdom saving throws, uh, as well.
Generally speaking, um, things like insight checks, things like religion checks are directly
based off wisdom as well.
Um, so like those are really important for a Paladin.
Like if you look at a sorcerer, uh, generally like charisma, um, maybe like dexterity to
try and avoid getting hit because you're not going to be very combat focused or pretty
important there.
But yeah, the plus two to charisma, uh, with the tiefling bonus, me as a DM, I would say
fuck it and put the 18 and charisma.
Just have a 20.
Okay.
Um, I didn't know if it would be easier just for like purposes of explaining.
No, not put it 20.
I'm going to put a 20 there.
I think having a 20 for any character is phenomenal.
Um, and you already have high scores like as it is, there's no reason not to take the
20 because it means that you're never going to have to take a feature that gives you a
bonus to charisma.
You're never going to have to worry about getting a magical item to boost your charisma.
It means that your spell DC is going to be ridiculously high off the bat, uh, which is
the difficulty you have to roll against, um, for spells, which we'll get to spell DC
in a little bit.
So if you're filling in your ability scores on the character sheet, there's like a big
box and then there's a little tiny one, like a little circle in it.
Now you would think you would put the big score, the big number in the big box and then
your little plus, which is going to be your, um, you're modifying.
Like put that, put a number in that box.
Yeah.
That is where you're supposed to put the actual number and then you play put your bonus.
I can't write that.
It's the big one.
Yeah.
It's, that's why I prefer typing.
I, I'm not the biggest fan of the way that the character sheet is laid out.
So you put the 20 in that little tiny circle and then, um, for if it's a 20, then you would
get a plus five.
Um, and so you would write the plus five big.
So the way that I do it on this, because fuck that, is I write the big number on the line
and then I write plus and then the number to the right of the, that's on saving throws,
isn't it?
Oh shit, that is on saving throws.
Oh, you're talking about the, I'm fucking stupid.
So on the, for those, I'm also seasoned veterans will like it.
So if you're looking at your character, in this day and age, a lot of the time you're
not going to be filling out a character sheet with pencil and paper, which is why you're
just going to listen to the two of us struggle through this.
Yeah.
So if you're looking at the left side of the D and D character sheet, you're going to see
that there's going to be a bunch of boxes on the left, not to be confused with the boxes
to the right of that.
It's going to say strength, acts, constitution, intelligence, wisdom, charisma.
They're going to have little ovals on the bottom of those boxes.
So the way that I've always done it is I've always put the big number in the box and I've
always put my plus in the little oval because that makes the most sense to me.
Okay.
I heard the opposite.
No, I've always done that because that to me just makes sense.
I also think it makes sense with the little number in the little box or in the little
oval.
You know what I'm saying?
So the way that you get modifiers now that we've have our first score placed, so we're
going to go ahead and put our 20 in charisma, the way that you do this now is your modifiers
are basically it's what is it?
It's like something minus something.
There's an equation.
I don't know what the equation is.
There's an equation.
I can't remember what it is.
Oh, I know what it is.
It's minus 10.
Yeah, it's like minus 10 divided by something or something, something divided by something.
My vote is you just Google ability score.
Sorry.
I don't have any modifiers.
There's a math to it.
And I've ignored me.
You can just do that.
You can just Google.
I don't do math.
So I put my largest number next when I'm like doing my arrangements.
I like to do my lowest number next, which is a 12, I believe, right?
So I'm going to take that 12 and I'm going to put that in strength because as a sorcerer,
I'm probably I'm a spell casting class who's not like doing a budget.
That's like a full equation.
Anyway, I'm putting 12 in strength to determine an ability.
You modify it without consulting the table for those of you that like to do it, you know,
like the non calculator way.
You subtract 10 from the ability score and then divide the total by two and then you
round down.
So let's say she put 20 in charisma or 18 in charisma, which would bumper up to 20 because
remember she's got that plus two from deeply.
We're going to subtract 10 from that.
So 10 and then follow along.
Do some basic math of me.
10 divided by two, five.
So her modifier for that score is going to be plus five.
I modify her for 12 is going to be plus one.
And then I believe the how many 13s do I have?
I've already fucked this character.
She up.
It's fine.
So bad.
So why we printed extras five.
So then you're putting your 12 and also write your character sheets in pencil.
Yeah, I'm doing that because that's what I had on me.
Anyways, we're going to do it 12 and strength because strength doesn't fucking matter for
sorcerers.
What's the next one?
Which again, do some math of me 12 minus 10 is two, two divided by two is one.
So she has a plus one.
The chart is so much quicker for me.
I think the math is I've failed multiple math classes.
So the next lower score you have is two, 13s.
All right.
So I'm probably going to put that in.
I'm going to remember and not make the same mistake that I have in the past and remember
that intelligence is where our con is.
So I'm not going to put it there.
However, this is going to leave to kind of a shitty situation.
I want a high, I like to put a bit more index.
So I'm probably going to put that 13 in constitution and wisdom, which makes sense for the character
that she's building.
So then again, let's do some math here.
13 minus 10 is three, three divided by two is round down one.
I'm just going to let you do the math portion plus one.
So something else to keep in mind here and you'll pick this up the more you play the
game, the more characters you make.
Something you'll want to keep in mind is what kind of roles you think you want to kind of
make with your character.
So let's say I'm going to play a like animal attuned sorcerer who like uses magic of the
wilds, but isn't like is more archaic and less like nature bound as opposed to being
a druid.
Animal handling is a fantastic like skill to have for that character in terms of flavor
and background.
But it's wisdom based.
Wisdom isn't necessarily a high score that I need to have for my sorcerer.
However, for flavor for background for the character I'm building, maybe I want to go
ahead and put my 14 or my 13 in wisdom.
Maybe that's what I want to do because it might initially make sense for the straight
up like min maxing character I'm building, but for flavor and for background, it does.
And so don't don't be afraid to not take the min max route and try and like perfectly place
your score so that you have like the best class possible.
Also place your scores based on like thematics and character and background and role play.
Yeah.
Because that was fun.
The thing that she just talked about having a low intelligence score that's because she
we were playing a campaign and she played a sorcerer and did not have a high intelligence
score.
I had a negative.
I straight up like it was like a negative.
It was not a negative one.
I think it was a negative two.
And it was a very magic heavy arcana heavy campaign, so she just kept having to make
our connechecks and everything because I was a sorcerer.
So he was like, yeah, our connechecks.
Yeah.
And looking at it, I mean, I probably could have done insight instead.
I mean, it was still a bismillie low.
Yeah.
Because wisdom also wasn't high.
So that's just kind of one of those things to keep in mind.
Like if you're a magic character, yes, you can be stupid, but also sometimes you're going
to have to make an arcana save or an arcana check or an insight check or a religion check.
And both of those are intelligence based throws or wisdom based throws.
Personally, there's kind of two things that people like normally like dump stat and that's
either intelligence or strength almost always.
Or I always dump intelligent or not intelligence.
I always dump strength because my I don't play very many martial characters.
Yeah.
Because I like magic or a constitution.
And a lot of people dump constitution.
Yeah.
Because I don't really give a shit.
So we got that.
Cool.
So we are three scores down.
We have our two thirteens placed and we have our 18 placed.
So next we are going to go and our 12.
Yeah.
So we've got the 14 left, which I'm going to put in the two that are left.
So decks and intelligence.
And then I'm going to get another bonus.
One, two intelligence.
So my intelligence score is going to be 15.
And my deck series can be 14.
Both are going to be plus two.
Yeah.
Spoiled it.
14 minus 10 is four.
And my deck series is about it by two is two.
You're really loving that you found the equation for this.
I like the math.
I did the equations last time too when I was doing your guys's hero sheets.
Yeah.
I do the equations all the time.
I don't do math and I refuse to.
So now let's roll hit points.
Yeah.
We'll do the rest of that later.
Jesus Christ.
There's so much to figure out when you're first making a character.
I know.
It's overwhelming.
Truly you can just like get an app or like fill it in online and it'll plug in a lot
of this stuff for you.
But.
I was like what the fuck is this?
So for hit dice it's one D six per sorcerer level and that'll change depending on which
class you choose.
So your hit dice are basically dice that are given to you or assigned by your class.
And every time you level up you're going to roll however many dice it tells you to roll
based on your class.
So yeah for sorcerer you have points at the first level or beyond the first level it's
your or no at the first level you're right one D six plus your common.
First level it's six plus your con.
Okay.
And then every level above that is so yeah you have a starting point for a cell on modifier
to keep people from rolling a fucking one.
Yeah.
So at level one she would have so let's go to her constitution we're going to see she
has a plus one so she would have seven health at the first level which is pretty normal for
a first level sorcerer.
So then we're going to go to second level so go ahead and roll a D six for me.
Four.
That's not bad.
So then we're going to add or as it says one D six per source for level so would you roll
two D six.
I would do one D six plus your constitution modifier per source or level after four.
Oh yeah it says hit points at higher levels one D. per source for level after the first.
So I'm assuming you roll more and more D six.
No I think it's saying more con modifiers.
Five. No because it says your hit dice is one D six per source for level so your level
your level one so you would roll one D six.
So go ahead and roll one D six.
Well I roll it before we already had a four so four plus your constitution modifier right
one.
So four plus one five.
So we're going to take her from seven health to 12 health yeah 12 health.
And then I do it again.
So then at the third level you would have two source for levels which are leveling up
to three you would have to.
So you would roll two D six.
Figuring things out as we go folks.
Four five six plus one seven seven so then we're going to give her another seven now
if it's going to take her up to 20.
Oh no she was at 12 19 19 19 so 19 health at third level is not bad.
So read the fine print folks on the little thing where it says current hit points in
the middle like top of the character sheet it says hit point maximum.
Write your 19 up there the current point.
Faint font man.
I can't even.
And this is why you do it in pencil is because when you're in combat you're like you're going
to get hit and it's going to change.
All right so let's what does that ask us to do next in the player's handbook so we've
proficiency bonus.
Okay so the table that appears in your class description shows your proficiency bonus.
What is your proficiency bonus.
Proficiency bonus is two so you will when you look up a class you will have a table
that basically shows you how to advance all the way from first level to the 20th level
so can you scroll back up on them.
She has a source for table pulled up so on this table across a little bit more you know
to say level proficiency bonus source three points features can trip spells known and
then in a list first through ninth so at the first level or it will just go line by line
level one it says one proficiency bonus is plus two source three points zero features
spell casting and what does it say sorcerers sorcerers origin which is basically subclass
and then it says that you'll know four cantrips you'll know two spells and those spells will
be at the first level so we'll get to spells here in a second but what that means is on
your little proficiency bonus which is going to be to the right of your ability scores
if you're looking at the sheet it's to the right of the strength score you'll put in
a plus two your proficiency bonus will level up with you over time but for now at the starting
level it's two and it's not going to change for five levels it tends to hardly ever move
because proficiency bonus is used for a lot of different things yeah attack rolls like
using weapons that you're proficient in you're going to add your proficiency bonus attack
rolls skills that you're proficient in you're going to add your proficiency bonus ability
check saving throws anything that you're proficient in you're going to add your proficiency bonus
and then saving throws for DCs as well also again and your proficiency bonus like your
proficiency bonus basically says this is your class anything that is related to your
class that you would be proficient in or have a deep understanding of you get a bonus to
that so my bonus in saving throws for a sorcerer is going to be constitution and charisma and
that's going to be listed on the table so I'm going to do my charisma is going to be
a plus five and then I'm going to add my proficiency bonus to that because I'm proficient
in it so it's going to be a plus seven which is incredibly good for a low level character
and my constitution is only a plus one and then I'm going to get my proficiency bonus
so it's going to be a plus three so I'm going to add that plus two to it as well and then
for the rest of them I'm just going to do whatever my my modifier is for that ability
so for strength it's going to be a plus one for dexterity it's going to be a plus two
yeah so you're saving throws intelligence it's going to be a plus two and for wisdom
it's going to be a plus one and I will find a way to like in the description of this episode
like upload the finished character sheet where if you want to follow along and see like what
we are talking about on my sheet we'll figure out a way to like scan and upload it so you're
just to walk people through it because that kind of went a little fast your saving throws
are going to be your modifier that we've already figured out right that's the you have your
score minus ten divided by two that little plus you have so your saving throws are going
to be directly basically transplanted onto that now where all the pluses that she was
talking about comes in for her class it says that she has proficiencies in saving throws
constitution and charisma so that means that the little constitution that proficiency bonus
we talked about earlier that plus two she's going to add a plus two to those saving throws
so that means instead of having a five which is what it would normally be she would have
a seven because she's adding her proficiency bonus to that so that means on that little
saving throw box under charisma she's going to put a plus seven and that means anytime
that she rolls a saving throw that requires charisma she's going to have a plus seven
which is a level three character is pretty solid all things considered it means you
can't touch me yeah it means that she's never going to fail at charisma saving throw pretty
much okay what does it want us to do next now that we filled all that in so we've done
proficiency bonus we've done ability scores we're already ahead of you players manual
do we do the should we do like the rest of the abilities the skills and yeah I guess we
should so skills are a little different or they this I can't they're kind of the same
so I'm going to go and see because you're going to add your it's going to be your modifier
flat or like that individual ability and it'll tell you on the character sheet where it says
skills and there's like a whole list of them in little parentheses in a very faint font
it's going to say what it falls under so like the first one is acrobatics and that's a dexterity
so I would add my dex so it would be my dexterity ability score modifier so that plus two because
I have a 14 and so however you get to be proficient in skills which is the next thing it lists
so my proficiencies as a sorcerer are going to be I get to choose two skill proficiencies
from our conna deception insight intimidation persuasion and religion for me I'm just going
to kind of like make you a pretty basic well-rounded character for a sorcerer so I'm going to go
with our conna and insight because both of those are going to be like pretty helpful and then you
can also check your race you also have two decent scores in that too proficiency bonus we probably
should have chose background already well that's okay we'll get there I mean we're going down the
order of tells us to you just get proficiencies for it yeah we'll figure out as we go okay so
because I mean if you're just looking it up on the site if you're going down the list it shows
hit points then proficiencies it talks about armor we'll get to that later talks about weapons
we'll get to that later tools none some classes will have tools or some yeah some classes will
have tools we'll also talk about this in a minute but for now we're just going to go down the line
and you're going to pick your skills skills again it's kind of like a flavor thing like what do
you want your character to be like extra proficient in what are they good at yeah yeah
essentially what are they good at it's like if you're in a group setting and you're like coming
across something and you're like who do we want to ask in the party to make this check would you
pick you pick insight and what else our conna so for my arcana one it's going to be my intelligence
which is the plus two and then I'm going to add my proficiency bonus she's picked that as a skill
she's going to add her proficiency bonus so it would be a plus four and you can put your skills
it always helps to put your like what your provision in under like features and traits or on the
second page of this goddamn thing there's also another like a lot of extra space that you can
write that in so just keep track of it somewhere and then all of my charisma ones are going to be a
plus five which is really really nice yeah that means it a third level it is going to be very rare
that I am going to like fail a charisma check because that score is so high so I'm going to go
ahead and finish bubbling those in so your hit dice for what well there how many d6 currently
uh 2d6 right 3 3d6 3d6 so I only say that I'm going through on the sheet so while she's filling
that in to the right of that big thing that says skills you'll see it says hit dice you'll put in
however many hit dice it tells you based on your class so for her it says 1d6 per source for level
she's at their levels we're going to write 3d6 next to that total next to that as death saves
we'll talk about that when we get to our combat episode above that you're going to see temporary
hit points we'll also talk about that when we get to our combat episode so we're going to wait for
to finish that out all right good what does the player's handbook tell us to do next it's telling
us to choose our starting equipment so under my class it tells me my my starting equipment I can
choose for a couple different things so the first thing I get to choose between is a light crossbow
with 20 bolts or any simple weapon I think I'm going to go with a crossbow because I'm playing
a spellcaster and I don't want to be that marshal you know what we might want to do make due to
these episodes and have one be a marshal character we should do that that's a really smart idea we'll
do two parts we'll do two episodes because they are so different yeah I am going through that and
thinking about that and it's it's such a different thing because I mean you essentially have spell
casters and non spellcasters and it's completely fucking different yeah spellcasters by the way
are a lot more complicated because you have to choose spells marshal characters are like I'm
going to fucking pick a stat I'm going to pump it up to the highest maximum and I'm just going to
hit people as many times at a turn as possible yeah so we'll do part two we'll start with a
difficult one the next one I get to choose is a component pouch or an arcane focus I'm going to
choose an arcane focus component pouches or we I don't know anyone who actually plays with components
yeah I don't know for being honest so I'm just going to straight ignore that which is basically
saying you need eye of newt and tongue of dog to do a spell some DMs that really really get into it
and that's pretty much why it's there there'll be spells that every pretty much every spell has a
component that comes with it it'll say you need to have like two silver parchment and like one eye
of toad and if you don't have that you can't cast it so basically there are two different things
there's an arcane focus which you need to cast a lot of spells and then there are other spells
that are more like rituals that require you to use components instead I have like she said never
met a person or seen a campaign where a component patch was used like that could be kind of cool
if you really want to do like a nitty gritty like alchemy kind of witchy campaign but most of the
time just pick a fucking arcane focus and make it something cool man like everyone picks something
that's kind of like fundamental to their character like I picked for my first character ever I picked
a coin that was like seared into the palm of my hand because he had a very like traditionally
tragic backstory just kind of fit the character so my spell casting my arcane focus was basically
like this coin that his friend gave to him right before he died my first character also it was kind
of like a coin it was a it was a token from a carnival from the witch like carnival yeah
which eventually will do something about because I know you really enjoyed that I love that setting
so much it's so sick maybe that's what we'll do our one shot and one Sam comes up that'd be really fun
yeah anyways uh back to so she has choices she's making a focus on a component patch what's next
uh dungeoners pack or explorers pack I just went with explorers pack yep they basically
just have different uh little piece of equipment in them like rope and since candles a book from a
deity most of the time the only thing that you're ever gonna pull out of that is gonna be the rope
we have never seen someone go I have a religion pack and gonna pull out like a bible like yeah
I mean it kind of fits for them you know what helps me right now the word of the Lord
that kind of situation and then the last one on there is two daggers and then you'll also
get equipment from your background but we're gonna go in and do that in a little bit and you'll look
up these um these items and see how much damage they do and some some campaigns and dms are very
on about weight as well so keep that in mind um I only do that when someone's like I have 75
items on my person and I'm like cool we're gonna and then you put it in a room and then the DM
robs you canonically um he goes you get robbed yeah pretty much I mean hey it's what you get for
putting it in a room who does that mean it was locked anyways it's yeah you know that that's
kind of what I'm like pick the pick like the top 10 items that you like the most that you think you
could fit in a backpack yeah um so what is up next Robert so we've picked our equipment which for
any spell casting class is going to be as you just heard pretty much nothing um it also says here
that you have a number of gold pieces to spend based on your class as shown in chapter five I
have never done buying equipment so there are two ways you can do this you can say your starting
equipment is based um you have your starting equipment and that's all you have excuse me I'm
sorry or you can determine how much gold you have based on your background um and then you I think
you like roll like dice with that and then basically what that allows you to do is you tell your
players okay you have this much gold to spend based on your background you can buy equipment or
supplies before the campaign starts and you'll have those with you I've never done that I usually
just tend to give my players like magical items um beforehand which I haven't done with this campaign
yet just I'm waiting on them I know everyone's waiting for me to give them items because like in
the last couple of iterations I've given everybody a magical item pretty close to the start and we're
like four sessions in and I haven't given anybody anything except for one player who just got a
fuck ton of money um which always ends up fucking happening so the next thing it says we're going
to determine is our armor class so your armor class basically determines how hard it is to be
hit um so that's going to include the armor you wear a shield if you carry one in your dexterity
modifier not all characters wear armor or carry shields and that's going to be based on your
proficiency so I as a sorcerer do not have proficiencies in any yeah um and the way that I've
always done it is that even if you're not proficient in armor I will let you wear it um but uh there
are drawbacks to using things without proficiencies and you can look those up so like if uh let's say
Madison as a tiefling sorcerer wants to wear heavy armor which is going to give her a choice
which is going to give her like a plus six to AC um I'm probably going to give her disadvantage on
all dexterity based saving throws and checks and she's not going to be able to go into stealth
yeah like period um and that's just kind of how it works right I mean it's like if if a tiny ass
person who's never worn armor day in their life tries to hop in like a train in a suit
in real life put on armor yeah like it's just not you're not proficient with it yeah but if you
are proficient with armor or shields whenever you equip those you just get their bonuses and then
whatever like and then yeah but AC is normal AC is 10 plus your dex modifier when you don't
have anything on so that's going to make my uh AC 12 which is pretty standard for like a low level
spell casting yeah I mean when you consider it could have been as low as 10 yeah um yeah 12 is
actually above average so I'll take it yep so without armor or a shield your characters AC will be
10 plus his or her dexterity modifier if you are using armor or a shield um it will actually be
based off of that yeah I realized now we skip past a whole bunch whoops sorry folks we're going to go
back a couple um Madison actually brought it something up earlier that I completely ignored
which I should not have done alignment bonds flaws and backgrounds so let's go ahead and hit our
alignment just because it's the first thing on the top of the order what kind of a character do you
want to play at Madison be original original I know you have strong choices on character alignment
well I'm strong listen if you've all listened to the episode we've talked about alignment and flavor
and I have very strong opinions on what alignment means at least in real life I understand how it
applies to the fucking game but in real life neutral doesn't exist to prove you're wrong you can't
anyways what alignment would you like to be thinking of what backgrounds I want to be I'm
going to go ahead and choose so she's going to approach this from a different way so she's going
to start with background and work her way up from there which makes sense only because the
background that I'm going to choose is criminal so I don't want to I can't really choose lawful good
well you could and that's where we I mean we're going to have a flavor episode um or no I think
we might have the flavor sorry I have 88 so I'm fucking out of it I'm sick you can tell uh so
yeah you can do a lawful good criminal though and maybe do like um oh Jesus how would you even do
that that would be fun and difficult to work out chaotic good would be like Robin Hood yeah that
was my first time was Robin Hood but Robin Hood's like chaotic good maybe it's like um like a corporate
kind of deal oh yeah like your yeah maybe it's like you're in it for the right reasons entirely
and you do the books but like you definitely steal it's like yeah like you work the system but only
within the ways that the system can be worked so it's like if somebody patches the hole you're not
going to try and push it anymore yeah yeah so maybe in the concept I'm putting that concept in the bank
for that's pretty cool like a corporate so I've been playing cyberpunk a lot um and like a
corpo is like one of the backgrounds and we've been dealing with like corporate espionage stuff
and the other campaign too so but uh for this character I'm probably gonna go I don't want to
do chaotic neutral because I don't want to go to the Robin Hood character it's pretty popular yeah
so because there's not a lot of room to write yeah I'm just gonna once again abbreviate to
CG you don't have an idea for the character already starting with your background is a great
place to get an idea for the rest of your stuff um you have your class you have your whatever
whatever so now we're gonna go ahead and go to our background where the fuck is background on this
it's right above alignment right above the line that why is it up there that's so annoying anyways
but I'm gonna go with the criminal background um and then there are variants which is annoying yeah
I'm not gonna do the variance because one of the variants is spy and I don't really feel like see
that that could work actually no yeah let's do a spy um which is only gonna change like one of the
things but that's gonna give me a skill proficiency in deception and stealth so I'm gonna go back to
my thing so come back to our proficiency so she's gonna go back to her skills on the left she's
gonna look at stealth she's gonna add a plus two because now she's proficient and so that's gonna
take me from a plus two to a plus four in stealth and in deception that's gonna take me to a from a
plus five to a plus seven seven so my character is a really good liar um and so I'm gonna kind of
keep that in mind later once I go to like role play this character of if I've got that high in
deception yeah I need to remember that uh for tool proficiencies it's gonna give you one gaming set
gaming set these tools pointless but you gaming sets don't matter but these tools do yeah so I'm
gonna write that down yeah so that under equipment so you'll see an equipment section down there at
the bottom yes so these tools um basically allow you to make lock picking checks allow you to try
and open doors um then they make you for me the way I've always done it is that you get to roll
with advantage otherwise you're just rolling flat um and then there are some obstacles that I've also
done where if you don't have these tools you're rolling with disadvantage yeah so yeah these tools
are just kind of a nice thing to have it's not going to give me any proficient season language
but for equipment it's also going to give me a crowbar a set of dark common clothes including a hood
and a pouch containing 15 gold pieces and that's where that gold comes in I was talking about folks
where you come by equipment so now this will also lead you to the like the personality traits ideals
bonds flaws but we're gonna we talked about that in our flavor episode based on background isn't
I'm gonna guess for this though we should do it just for just okay yeah so this one you roll a d6
um so uh criminal yeah keep going what am I doing oh the the criminal specialty okay so there's a
little chart um and you can roll a d8 to find out what you are if you don't want to choose
for the purpose of this I'm gonna roll every background by the way is going to have tables
and that's going to be your specialty so what kind of a criminal are you um and then on the right
side you'll see it continues personality traits ideals bonds flaws these are basically just role
playing suggestions which if you listen to the role play episode or you know what I'm getting
all fucked up if you listen to a episode where we talked about background I think it was the flavor
one you don't really have to do all this but you can for fun I'm going to for fun right now so I rolled
a seven which is a pick pocket she's gonna be a pick pocket chaotic good pick so basically Robin hood
yeah yep Robin hood magic Robin hood with magic or like the artful dodger um so then I'm gonna scroll
down to personality traits ideals bonds and flaws because we're gonna do that for fun right now
because I've never done this before eight this one's oh that one is the first one is the first one's
the eight caught me I was wrong I got you I got a two uh so my personality trait is I am always calm
no matter what the situation I never raise my voice or let my emotions control me that's such an
interesting character for me to play that Madison so I play a quiet character now just so that you
have like an idea of the character to play that feels so targeted and mean to say no I mean like
it would just give you a little bit more direction that's all I'm saying no I've done that before
that's what I did for Magnolia my first character and I like picked ideals is next a d6 you can also
I like to roll two on personality traits because I think that it gives you a little bit more dynamic
and I think it's a little bit more interesting because some of them will be contradictory and
I think that makes for a more well-rounded character yeah I rolled a six on the second which
is I don't pay I don't pay attention to the risks in a situation never tell me the odds those two
kind of go together yeah calm cool collected and like I and I don't care about the risk I'm so
confident so this feels kind of like an ace like a yeah like an ace like a Han Solo like a yeah
never tell me the odds yeah yeah yeah so then you would write those down on personality traits in
little box next is ideals so I'm gonna roll a d6 well okay I'm not gonna roll a d6 because if you
want to choose your alignment by going background first you could roll a mischart to give you your
alignment but because I've already chosen my alignment some of these won't work because the
ideals are listed under lawful chaotic good evil neutral good so I feel as you kind of pick whatever
you want to and we've kind of already decided that this is going to be a chaotic good Robin and
characters so my thought is probably the people one or no that says neutral um so I'm going to
look at ones that say good and chaotic so there's one charity I mean I mean I steal from the wealthy
so I can help people in need yes it's a good idea um and then I'm going to go down to bonds so I'm
gonna roll a d6 again and this is gonna tell you kind of like your familial connections so this one
is um I rolled a three so something important was taken from me and I aim to steal it back yeah I
think that works really well with the character that we've already made and then for flaws I'm
gonna roll a d6 the flaws are my favorite ones um and I got a one which is when I see something
valuable I can't help but think about anything but how to steal it that's so true to life oh
can we say that that's so true to life I'm saying Madison is a kleptomaniac that's all
I not not like medically just like she likes to pick things up I do listen if I see something
shiny I'm gonna take it not from like a store I'm not I'm not committing crimes not from a store
never not from a store just from like and again these are kind of things where like if you want
to spice it up do multiple bonds yeah let's do another flaw oh Jesus uh six I an innocent person
is imprisoned for a crime that I committed and I'm okay with that the fact that it says I'm okay
with that see I would change that I would change that though and say that I'm not okay with that
yeah I think that would fit the character more to be like so you can like build up and maybe
and now you can connect those though because the bond is uh something was taken from me that's
important and I want it back in your flaw now is that um whenever I see something valuable I can't
help but think to steal it and then the other one says that an innocent person is in prison for a
crime I committed and I'm okay with that so my immediate thought process is like if I'm working
with somebody to make a backstory this is where I can jump into DM um I would say what if you stole
something really important um because you just couldn't help it because you were cocky because
you were confident because you thought nobody was going to get hurt because you're a chaotic
good character you're like I can take that and I'm going to take it and I'm going to give it back to
the people and somebody innocent got put in prison because of that and then maybe you ended up selling
it before you knew and the only way to get that person back out of prison is to like bring the
object back yeah um and so now part of your like mission is to go and track down this item that you
stole that's been like traded over the years between criminals and undergrounds and maybe it's now
like the crown jewel of a kingdom that got like started up based on this item you stole and now
you have to go rob a kingdom of like its prized possession to break out this innocent person
yeah saying that's where I go with that fully fledged character which is just from
and like looking at the scores that we've rolled and looking at the that actually sounds like a
fine character I might just do that that might be my knife throwing character there you go Robin Hood
uh that's like Robin Hood but made Marian is in jail okay so we've hit our personality traits ideals
flaws bonds whatever whatever whatever whatever we have our ac we've already determined that
should we even determine the initiative by this point I think your initiative is just your dex
modifier yeah I think it is yeah because now we're hopping into races so your initiative I'm pretty
sure is just going to be your dex mod you can be proficient on initiative um you can also get
expertise in initiatives so that like it improves your role so initiative is something related to
combat so the episode after this will be another theater of the mind episode where it's all about
initiative and combat and so on well we're going to do a martial character sorry part two yeah guys
I'm all over the place which maybe we'll see if on meds and we'll blame it on the cold meds I haven't
taken any today so that's just I was giving you an excuse man I know I know anyways um yeah so
eventually we'll do combat but initiative basically means whenever a famous phrase a role for initiative
you're going to add that little number to whatever you roll um also under equipment so talking about
the boxes that we're filling in you'll see gp sp e p gp pp under equipment that's basically all of
the kinds of currencies that exist in 5e so plat pp is platinum gp is gold uh anything I don't know
what the fuck he is I know s is silver I know c is copper I very rarely have ever used currency I
know some campaigns thrive on it what the fuck do I like do I look like running a fucking economy
I'll say it's kind of a thing of like you want to mollusk the local economies anyway I'll say we want
to like escape capitalism when you're playing a fantasy game but then again every character in like
every campaign that I've played or like one shot even with Robert we have all become immensely and I
mean like life changing amounts of money I literally just had a million dollars in real life like or
not I realized it was a thing we were rolling how much like money yeah he was gonna have we rolled a
d100 Madison goes he rolled 100 that's basically like a nat 20 and I was like well she's not wrong
like and we were just gonna add a uh what how many zeros after I said add three zeros to whatever
you're rolling the d100 so yeah because he was already a rich character yeah he was already a
pretty wealthy character he was a doctor who was basically like leaving his job because his cover
was blown yeah doctor coming from like a nepotism like a well no actually a political family well
his character we haven't explored a lot of his backstory but no no no okay nevermind jury's nepo
baby he's like I've done it all on my own okay and also I have superpowers okay but rich family
yeah rich family just not he hasn't what doctor has a million dollars he hasn't gotten into I don't
know Madison I don't know that's what I'm saying that's why I assume that's not a family you'll
money I mean I guess it could be I don't anyways there are some fucking plot holes in my campaign
currently I said roll a d100 add three zeros that's how much money you're leaving with and here I
rolled it myself and I rolled a fucking hundred and Madison goes that's basically a net 20 which
it is I don't sound like that it is basically a net 20 I can't take that away from him so I said fine
add another fucking zero to that and he walked away with a million credits he just gave he paid
a hundred thousand dollars for a car to basically ditch his old one and then just gave like a poor
destitute woman who's also an aunt of a character that he's now trying to hook up with a hundred
thousand dollars to basically be like let me live here for a few weeks not even live there park in
the alley behind the yeah so anyways um at this point you you're getting into like picking um
spells yeah spells an appearance so we can do appearance really quick yeah I don't think we
necessarily need to get into spells yeah because spells is a whole another thing we'll probably in
our episode where we talk about magic um I'll go through and pick the spells because that's a whole
separate complicated thing yeah um so we can just do real quick since we were already talking about
kind of flavor we can go ahead and fill in um what this character looks like so tieflings are I'm
going to wait for you to pull up the page yeah tieflings are the as we talked about in the race
one they're like people with infernal blood so some type of like um devil yeah demon devil devil
devilish blood um there are some people who argue self-reliant insuspicious oh my god tieflings can
only be this color argue with the wall each shit they're also she's gonna be she's gonna be pink
um mine was purple man like a hundred percent um so some of the flavor text for tieflings not that
we have to keep this in mind um self-reliant insuspicious so they are a small minority mostly
found in human cities or towns often in the roughest quarters of those places um they grow up in
swindles whatever whatever uh some more flavor text infernal bloodline tieflings are derived from
human bloodlines and in the broadest possible sense they still look human however their infernal
heritage has left a clear imprint on their appearance they have large horns um they usually have uh
well sometimes they have tails I've seen a lot that don't but the horns are also on every flavor
shape form whatever so that's pretty much all the residue tiefling um the rest of it is all flavor
stuff they also give you some traditional names in the player's handbook which is kind of cool um
so like traditional tiefling names so already description tiefling names fall into three broad
categories tieflings born into another culture typically have names reflective of that culture
some have names derived from the infernal language passed down through generations that reflect their
fiendish heritage um so then it gives you a list of names male female and then it says virtue names
which basically mean like you're named after the um like the the the aspect of the culture
so like art carry on chant creed spare excellence fear glory so on so forth um but then you can
also just make your own fucking name that's just puritan names that's like patience chastity no
basically um it's also tieflings also get a bad rap so part of their flavor attacks is mutual mistrust
so people tend to be suspicious of tieflings assuming that their infernal heritage have
left its mark on their personality and morality um shop eaves keep a close eye on them and you
know people don't really like to trade with them and yeah you know it's like gold in one hand knife
on the other I hate how wizards I don't like fantasy racism I don't like it's built into the game
I don't want to say anything negative about wizards or their writers they're phenomenal people um
they've done a lot of great work however I don't like the built-in racism and like xenophobia and
this race is this and this race is that like I get it but also it's just kind of I don't know
like it feels shitty I think in the in the culture and the lens that we've shifted into now why breed
that in a fantasy setting yeah you know you don't have to yeah like I actually want to exist so much
in our world and I don't necessarily want to see the book say nobody hates a race ever period I
understand that like in a fantasy setting especially when you're talking about tribalism and people and
human beings and so on war greed theft whatever like it just happens but also you don't have to
write it into the character or like into the race like traits you know what I'm saying yeah it feels
it just feels a little ick yeah and I think tieflings in every setting that I've seen them in like
they're very normal you know like it's just people people and horns they're just dudes so anyways now
that I'm on my soapbox um she's written some things down here she's one of the most like um oh how
do I say this it's not a bad thing she's one of the most uh like down to the fine details person
people I've ever met when it comes to character creation so she visualizes everything which is
really cool to see thank you so go ahead and read off some of the things you put down so in kind of
thinking about our like conversation with the backstory and like who this or the personality of
this character which all I love when that comes out in like building the character itself um I
wanted to choose uh kind of a simple name I liked the idea of choosing an of like a name that's not
of like not a tiefling name yeah um so I went with sparrow as we were joking kind of about robin hood
yeah I think that's funny it's kind of a nod to that it's going to remind me as a player of who my
character is while still being different enough that like it's not a straight copy and it's like a
fun name um so for age I'm keeping in mind that they have similar like age ranges to humans I don't
like playing older characters sorry to interrupt I was just thinking we picked spy we decided we
wanted to spy I think part of that backstory too then and this is just so off topic but I'm so into
this character now um I think even further part of that backstory maybe the spy thing is like
you stole something from like your boss or like your kingdom or whatever your advisor I don't know
sorry that was just an extra on it no it's fun I like details I like I said I'm down to the detail
I love envisioning things anyways um I imagine this is a younger character but not so young that
they are like early like like 24 25 the young thief trope is a little too plate on for me I just
like the idea of like the softness yeah that 100 younger to me yeah um so just like mid 20s um
height I wanted her to be a little I normally play short queens on the second page by the way if you
guys are following along at home I normally play short queens because I'm a short queen myself I
foot um but I envision as a suave character I'm like she's a little bit taller so like five six I
would have even liked to see her be like five nine five ten that's too like oh I know I know it's
different she doesn't want to draw too much attention if she's a spy but she's also very she's
also pretty confident yeah no that's true and like I'll go with five eight and you know what I'm
saying like she stands out and she knows it five eight and maybe she uses that she wears heels
you know I'm saying yeah five eight and she wears heels so she's taller um weight is weird in this
it's always all over the place it gives you like way lower weight than like what people would
actually normally weigh because in this it's like yeah she'd probably weigh about like 115 pounds
and that's like nothing um so I just kind of ignore weight um whatever you want eyes um I really love
the like the all one color eyes the all black yeah all this all that eyes because I think those are
fun pink skin because Arcee with the wall yeah and like glossy black hair yeah I am um to kind of
round that out so to talk more about things that they've put in this that I'm not a huge fan of it
talks about alignment because when you're looking at this in the player's handbook it'll give you
general like guidelines and it says alignment tieflings may not have an innate tendency towards
evil but many of them end up there evil or not an independent nature inclines many tieflings towards a
chaotic alignment so the chaotic we've fallen into it makes sense like they're out cat well they're
not outcast but like they're pushed to be independent so unfortunately we have blended ourselves to
that but that's more of a backstory choice and less of a race choice yeah but they also insinuate
that because of their outcastness they tend to fall more towards the evil side of things which
is just kind of annoying yeah you know like you could have just left that an independent I mean
it goes back into that like the it's the racism thing it's the fantasy racism which I think there
are ways that you can bring that into a world in a very intelligent in a very meaningful way
however I don't think it's something that is particularly necessary in most worlds unless
it is like deeply intentional and you also I think anytime you're including something like that you
need to check with your players you need to check with the table and see if that's something that
they want or are okay with because like I know I as someone who's like and this is obviously not
the same as racism like I'm an AFAB person I may I'm a girl and I've lived my life as a girl and
I've been socialized as girl and all of that stuff and I've faced like plenty of sexism in my real
life especially in the like nerdy community and in the gaming community I mean it's a very male
saturated yeah it has been for quite a few years so I don't want to hop into a world where this
this like cool fantastical beautiful world and then also have to deal with oh this stupid little girl
like and we've there are fun ways as a dm to role in characters that still have a little bit like
touch of the patriarchy as I'll call it fondly and have it be fun yeah make fun of the care like
favorite characters was the guy from the the pirate one shot oh yeah uh we had a captain and he was
just the biggest piece of shit captain hail captain yeah Dave not the full hail yeah yeah um he was
basically just like captain jacks barrel from parts the Caribbean like a womanizer and yeah like
the yeah but worse but like it never got to a point where it was like okay yeah let's not you know
it's just like that I'd like to have sex with you yeah and it was like a character that everyone
kind of knew and already like took the piss out of yeah so I think it's okay to make those characters
have those flaws because like half the jokes like there was a joke about like well you know the only
reason that you're like you know you got hired was because you have tits and she was like you
don't think I know that yeah you don't think I'm fully aware I run this ship this ship is my bitch
and so were the entire crew they would all die for me 100 um yeah we've pretty much done at all um
I mean from here there are different options you can you can play this character backstory
which we already talked about additional features and traits treasure I don't know I don't know why the
fuck that's there uh allies organizations and then spells which we'll talk about in our combat
spells yeah uh because spells really aren't I mean they're important but they're more important
when talking about combat so yeah um yeah I think that's the end of the episode so let's see how
let's see what time we're at I think um we should be it should be a while stop 26 see how long we were
oh not too bad we're in 20 but we also had like a 15 minute yeah we're like tried to assault
Madison so I truly we were supposed to record today like a video and we couldn't get a setup that
worked and I ended up taking it down and I'm kind of upset that we did now because I wish I wish we
had that on video um but yeah we're gonna put a copy of this character sheet in the description
um and like or probably link it um because we can't like plug the actual thing in there but
y'all will be able to see and like kind of follow along um so yeah that being said uh we will catch
you guys later on part two where we do a martial character um next there's I'll walk through it
this time because I've never made a martial character before so well I've done a palette but
in my mind it doesn't count so anyways catch you guys later thanks for tuning in to another episode
of table talk and see you later see you next week