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Hello, players who have a Spotify playlist dedicated to each individual session.

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And DMs who shoot for a TPK every single session.

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Welcome back to Table Talk.

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I'm Maddie Conway.

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And I'm Robert Lopez.

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What do we have on the- I almost said docket.

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Is docket the right word?

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Yeah, like what's on the docket today I guess is-

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Yeah, what are we doing?

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Talking about natural failures and just failing at the table in general.

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It's a fun life topic that people like to talk about in entrepreneurship like failing forward.

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Which I have talked about because in my real like normal person day, people call me an

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entrepreneur so I've talked about it.

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But this is more of like how do you walk away from a natural one at the table and not just

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be shitty the whole rest of the session?

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Or as a DM, how do you not succumb to that peer pressure even if it's not deliberate

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and like let your player off easier when you already set a consequence for that role?

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Yeah.

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That's the things we're going to be talking about today.

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Kind of a heavier topic.

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Yeah, it sounds a lot like scarier than it actually is.

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It's just something important to think about before you I think go to a table if you can.

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And it's just dealing with failure at the table sucks especially when it's in a key

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moment or when you're really attached to the character.

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And it's like just as fun as it is rolling a natural 20 on like the game changing throw.

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It's also game changing if you roll a natural one.

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And it kills you inside.

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Because like when you're looking at these games you're thinking about all of the high

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highs and you're thinking about all of the cool things you've done.

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And then you also have those moments and you forget about them eventually in the same way

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that you like forget about a lot of your like real failures in life and you remember your

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successes and blah blah blah.

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Yeah, you just suppress all those bad things in your life.

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This is another one of those.

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You suppress them.

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You definitely do.

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You bury them.

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And there's also like opportunities to turn those failures into just as memorable of

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moments and not always in a negative way as those successes.

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Yeah, yeah, for sure.

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Failure is inevitable.

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Accept it.

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Live with it.

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Internalize it.

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Box it up and put it in a place where you're not going to touch it for another like 10 years

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until you're in like a therapy office.

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Yeah, unless it's incredibly consequential for the next several sessions.

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Well, yeah.

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In which case you can't run away from it unless you just decide to not show up to the table.

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Yeah.

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So from the deems perspective, I think failure is again, it hurts me as much as it does you

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all watching you fail a role like that.

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I don't think we've had any crazy critical failures at the table.

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I feel like we've had more critical successes than we have failures.

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Most of our like big failures, you've found a way to like.

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Yeah, try and curve them a little bit or give you an opportunity out of it.

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So that's the thing about setting rules and setting DCs for things or consequences ahead

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of time.

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There was a time where as a DM, I really, I felt like everything that I was watching

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in real plays like dimension 20 or critical role, I was like, wow, they must have had like

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that consequence set up way in advance or that mechanic like set up way in advance.

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And then you like you watch interviews with those people or those DMs and it's like, no,

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I kind of came up with that consequence like on the fly or in the moment.

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And so I think as a DM being easier on yourself and not going into it saying, okay, if they

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roll a natural failure, it's going to end the game because it's like fun as that is

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in theory to be like, yeah, real world consequences, bitches.

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It also sucks in practice.

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Yeah.

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It also kind of sucks in practice because it's one of those things you never actually

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expect it to happen.

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Yeah.

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And then you have characters or when you have PCs, Jesus Christ, when you have players

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make backup PCs and sets this tone in everyone's head where it's like, cool, people are probably

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going to die.

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Yeah.

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And then the last campaign that I ran or I guess like episode, if you will, of the campaign

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that I ran, people died, several people died actually, very early on too, which is what

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fucking threw me for a loop.

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But anyways, it's just kind of one of those things is a DM, try not to set super concrete

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consequences.

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Unless you've established it with your table beforehand.

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Hey guys, this is going to be one of those roles where like we could be done with this

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game tonight.

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That could happen.

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That shit is so scary.

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Instead of being like, okay, here's this really consequential role.

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Hope you don't roll bad.

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And then they get a natural one and then you're like, surprise, bitch, game's over.

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Yeah.

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I think that kind of sucks.

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If you're like letting that surprise failure be like the consequences of one.

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I think I like the idea of like keeping it loose of like if you roll a nat one in combat,

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like obviously there's a lot of things that can happen.

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Some people do it where like you end up like hurting yourself or this, that or the other.

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Yeah.

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So those are those, those ones can be funny.

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Talking about like ability, natural ones or like roll the hit natural ones.

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So like when people fail, when people get a natural one on rolling to hit something,

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my consequence is usually hitting something else or like losing their weapon or falling

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prone.

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Like you swing so hard and miss, you fall to the ground.

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The amount of times that has happened to me at the table.

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Yeah.

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A lot of natural ones to hit.

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It's common that happens, but like same thing with ability checks.

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If it's like a natural one on dexterity, you go prone, you know, like it doesn't have to

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be cool.

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You lose both your fucking legs.

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Yeah.

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It's like that's a lot.

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You're now a paraplegic.

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And I think there's also the idea, at least for me as a player, that like every time I

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fail or like roll poorly, and maybe this is just me because I've got like my, definitely

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my own like internalized issues going on, which is something I feel like I need to preface

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before going into this as someone with a very complicated relationship with failure.

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That if my character fails, I feel like it's directly my fault or like maybe that's just

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because I'm like feeling like as the character or whatever.

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I think, but it makes me feel like, Oh my God, I failed.

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And I think that there's other ways to like, I think that's a pretty common experience

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though.

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You know, you're the one that made the character.

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You spent hours presumably into the backstory into the pluses you had to the role.

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You've role played your character up to that moment to be the person that makes that choice

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that makes that role.

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And at the end of the day, unless somebody else is rolling for you, which means it's

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not your critical failure, you're the one that rolled dice.

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Yeah.

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Now some people are like, Yeah, but making the dice is cursed or the dice is bad or the

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dice wanted to hurt me this session, which to each their own, I mean, I'm not here to

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debate dice superstitions.

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I however, comma, like it's your hand that rolled them and it left.

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So I mean, it kind of is your fault, but also recognize I'm the problem when I roll for

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it.

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It's also a random chance kind of thing.

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Like you can't will a natural 20 into existence.

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Same way you can't will a natural one into existence.

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The only way it's going to happen is if you shake it up in your hand and then you're one

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of those motherfuckers that just drops it instead of rolling.

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I've seen that happen.

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You just rolling your hand and then you just open your hand and drop.

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It's like cool.

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It landed on a number.

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There was no roll to that motherfucker like sure.

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You rolled it in your hand a couple of times, but when it hit the table and just sat there.

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Yeah.

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Do it again.

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Absolutely not.

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There's so many different ways to roll dice and I've seen some very interesting ones and

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I always like, I like to think that the way you roll like says something about you, but

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I don't know what that means.

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But one of the other things with failure is like, I think there's also failures that

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are not always your fault.

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It's like you have a character and you built this character to do one goddamn thing or

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be good at like one goddamn thing.

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Say you have a bard and they have like a plus.

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My immediate thought was when you were trying to fight that crab.

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The fucking crab.

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Okay.

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I had built her.

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Not a failure at all.

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It was not a failure.

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It was just, I could not roll decent for the life of me.

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Nothing was hitting.

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Nothing was happening.

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And I was so pissed.

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And it was like one of those things where like it's hard to, and how do you not let these

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failures that you're having at the table affect your mood?

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I'm someone who like, I get in a funk and I'm trying to fix that and like work out of

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that.

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But like, I just catched.

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Difficult though.

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Awful and I couldn't do anything.

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And I was like, well, this is the one thing I fucking built her for was to be good at

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like this type of fighting, but I just couldn't land a goddamn hit.

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And it was like.

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Well, in that encounter specifically, I didn't, I didn't have a plan that wasn't at all what

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I was, what I wanted to happen, but it's, you know, it's what Sam decided to do.

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Uh, and so it happened that way.

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And then suddenly there's this encounter that is very much geared for like one, maybe two

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specific kinds of people in the party.

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But like if you're pure meleeing incorrect, right?

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When you have a, things got a movement speed of like 40 and it has three different ways

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to keep you from moving.

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So like good luck getting close to it.

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So it's just double action dash every single turn just to stay with it.

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And it was miserable.

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And so that I think talking about that from the DM perspective, I don't, I didn't feel

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as bad about it because it wasn't something that I had like, yes, I made the choice to

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the DM to be like, and there's this crap there.

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However, comma, it wasn't like a focal point.

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It wasn't a planned encounter.

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I think with your planned encounters as a DM, making sure that everybody has an opportunity

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to interact so that it doesn't feel like a failure to them.

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Like and that's difficult in giving, setting up an encounter where there's an enemy type

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for each player or there's a mechanic that works well for each player is difficult, depending

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on how many players you have at the table, especially if your players are all very different

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in fighting style and play style.

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But like if your, if your BBG in the final fight can fly sucks to be a barbarian.

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Yeah.

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Like cool.

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He's a flyer with crazy powerful magic.

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He's got a range of like 150 feet with spell sniper.

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He doesn't even have to get close to you.

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Yeah.

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So then what do you do as a barbarian?

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Do you just sit there on the ground and be like, well guys, I'm here to help us.

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I'm here to do medicine checks.

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It's one of those things where like if you get yourself in a pinch and you're like, fuck,

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well, I don't know what there is for me to do.

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And it's hard to not feel like kind of in a funk with that.

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Yeah.

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And then I think it's also recognizing that like failure isn't always your fault.

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And even when you roll like a nat one, it doesn't always have to be like your direct

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fault.

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Like it's not always like, Oh, well you slip on a banana peel and you're fucking stupid.

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It could be a thing of like, if you're a bard and you built this character to be, to be

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great at performing, but you roll a fucking nat one on like in a tavern trying to impress

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a crowd.

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Now it's funny.

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That's funny.

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It's not you who's like, and like maybe the players have in a bad day and it's like, okay,

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well maybe it's not you that are the problem.

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Maybe this crowd only listens to country music.

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Yeah, this crowd actually sucks.

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And you can't play country music.

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So they just don't fucking like you.

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And that way it's like, it's not your fault as a player or like as a character, but also

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there's consequences and sometimes failure can be fucking hilarious.

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I think that's genuinely where some of like funniest moments that you have at the table

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come from somebody rolling a nat one on something and being like, you don't know where the fuck

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you are, man.

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Or like even turning, I think as a DM, there are plenty of ways you can turn that ones

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into successes in their own right or giving them the wrong answer or the right answer

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with like the wrong question, that kind of a thing.

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Like what same thing was Sam that same one shot.

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He ended up getting the right answer on like a really wrong hunch.

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And I think there are plenty of ways as a DM where you can redirect it so that it's

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like, cool.

239
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Like you've rolled a nat one, you guys are fucked, the story's over, merry Christmas,

240
00:11:30,200 --> 00:11:32,840
you're not going to be able to progress anything like that shit.

241
00:11:32,840 --> 00:11:34,480
I love all of you DMs that are listening.

242
00:11:34,480 --> 00:11:36,640
If you do that, you're a shit person.

243
00:11:36,640 --> 00:11:40,640
I understand sending real world consequences, but like at the end of the day, as fun as

244
00:11:40,640 --> 00:11:43,920
this is for you, it's also supposed to be fun for the players.

245
00:11:43,920 --> 00:11:44,920
Let them fucking breathe.

246
00:11:44,920 --> 00:11:46,440
Yes, it's a natural one.

247
00:11:46,440 --> 00:11:49,880
Yes, there should be a real world consequences to that, but it should not throw off the entire

248
00:11:49,880 --> 00:11:53,520
session or the point of the campaign or the one shot doesn't matter.

249
00:11:53,520 --> 00:11:54,520
It doesn't matter.

250
00:11:54,520 --> 00:11:57,520
Unless that's been discussed beforehand, like, hey, table, this is a roll.

251
00:11:57,520 --> 00:12:01,600
If you fuck it up, everything is going to be very different and it's all going to suck.

252
00:12:01,600 --> 00:12:02,600
At least they know.

253
00:12:02,600 --> 00:12:06,720
But if it's like you rolled a natural one on this really casual perception check, merry

254
00:12:06,720 --> 00:12:10,400
Christmas, the BBG is actually right behind you and is going to kill your whole family.

255
00:12:10,400 --> 00:12:11,400
Yeah, like that's so much.

256
00:12:11,400 --> 00:12:12,960
Okay, eat a dick.

257
00:12:12,960 --> 00:12:13,960
Like really?

258
00:12:13,960 --> 00:12:14,960
So much.

259
00:12:14,960 --> 00:12:15,960
Natural one.

260
00:12:15,960 --> 00:12:21,600
It's also a thing of like, I think, oh my God, I completely lost my thought.

261
00:12:21,600 --> 00:12:22,760
Nevermind, fuck me, I guess.

262
00:12:22,760 --> 00:12:26,200
You can say while you're trying to think of it, also a fun resource for DMs.

263
00:12:26,200 --> 00:12:30,280
There are plenty of natural one PDFs that you can find online or in game stores as well

264
00:12:30,280 --> 00:12:32,400
that they sell in little card packs.

265
00:12:32,400 --> 00:12:34,280
Same thing for natural 20s.

266
00:12:34,280 --> 00:12:38,400
They're called like critical fail and critical 20 boxes or like outcomes.

267
00:12:38,400 --> 00:12:43,840
They're kind of, it's kind of set up like a D100 table, but basically it gives you a

268
00:12:43,840 --> 00:12:47,960
bunch of different fails, like failures that the player could have failed.

269
00:12:47,960 --> 00:12:54,280
So depending on how nice the PDF and or box of cards is, it'll have like a list of potential

270
00:12:54,280 --> 00:13:00,040
failure outcomes for every ability check, roles to hit, that kind of a thing.

271
00:13:00,040 --> 00:13:03,960
And even sometimes on that saving throws, which depending on the table you're playing

272
00:13:03,960 --> 00:13:07,520
at is either you die or you lose two.

273
00:13:07,520 --> 00:13:09,200
I'm a lose two kind of person.

274
00:13:09,200 --> 00:13:13,440
I don't think a natural failure should just automatically fucking kill you, but it also

275
00:13:13,440 --> 00:13:15,440
depends on the setting I'm playing in.

276
00:13:15,440 --> 00:13:16,840
Maybe there's one where it is.

277
00:13:16,840 --> 00:13:17,840
Anyways.

278
00:13:17,840 --> 00:13:21,320
So that little box or basically that little PDF that you can have pulled up is really

279
00:13:21,320 --> 00:13:24,640
helpful if you're having a hard time thinking of like more creative and more fun natural

280
00:13:24,640 --> 00:13:27,320
failures or natural successes.

281
00:13:27,320 --> 00:13:31,120
So you would just go to like scroll over to where it says natural failure for like strength

282
00:13:31,120 --> 00:13:33,080
checks, scroll down.

283
00:13:33,080 --> 00:13:38,360
One of them might be like you hit the thing so hard, your sword breaks, or like you grip

284
00:13:38,360 --> 00:13:42,000
the handle of this thing so hard, did it breaks?

285
00:13:42,000 --> 00:13:45,800
Or it could be like, like you just, you overdo it like natural failures don't always have

286
00:13:45,800 --> 00:13:46,800
to be.

287
00:13:46,800 --> 00:13:50,880
It's not like something you're just like really sore and you have disadvantage on your next

288
00:13:50,880 --> 00:13:52,520
like two strength checks.

289
00:13:52,520 --> 00:13:53,520
Yeah.

290
00:13:53,520 --> 00:13:55,800
Like natural failures don't always have to be super, super negative.

291
00:13:55,800 --> 00:13:57,640
They can also be fun in terms of flavor.

292
00:13:57,640 --> 00:14:01,160
And can be like, cool on a natural failure, you do double the damage on this.

293
00:14:01,160 --> 00:14:04,360
Like, you don't know, you do like double damage on your next hit, but the next time you hit

294
00:14:04,360 --> 00:14:07,000
something, your sword breaks.

295
00:14:07,000 --> 00:14:10,840
And so those are sometimes the more creative ways as a DM to then give somebody a natural

296
00:14:10,840 --> 00:14:13,520
failure where it's a cool moment for them as a character.

297
00:14:13,520 --> 00:14:15,000
It sucks because it's a natural one.

298
00:14:15,000 --> 00:14:17,280
You rolled the dice, you didn't get the good side of it.

299
00:14:17,280 --> 00:14:21,120
But also here's something a little fun to like loosen, you know, like lessen the blow

300
00:14:21,120 --> 00:14:22,840
of losing your weapon.

301
00:14:22,840 --> 00:14:23,840
Yeah.

302
00:14:23,840 --> 00:14:29,640
And also speaking of like creative ways to fail, sometimes you're going to fail so spectacularly

303
00:14:29,640 --> 00:14:33,000
hard at something so inconsequential.

304
00:14:33,000 --> 00:14:40,360
I had advantage on like a perception check in this room and I rolled two nap ones.

305
00:14:40,360 --> 00:14:41,880
Which is insane by the way.

306
00:14:41,880 --> 00:14:42,880
Which is nuts.

307
00:14:42,880 --> 00:14:46,320
And it was a moment where all of us at the table just kind of like looked at each other

308
00:14:46,320 --> 00:14:49,040
and were like, well, how the fuck do we proceed?

309
00:14:49,040 --> 00:14:51,600
How do we make negative consequences?

310
00:14:51,600 --> 00:14:55,040
Because it would be one thing if it was just a nat one of like, you don't notice anything,

311
00:14:55,040 --> 00:14:56,040
you're baffled.

312
00:14:56,040 --> 00:14:58,040
But two nat ones is crazy.

313
00:14:58,040 --> 00:15:02,880
And so being like, I guess you have a stroke?

314
00:15:02,880 --> 00:15:03,880
You have a stroke.

315
00:15:03,880 --> 00:15:04,880
Yeah.

316
00:15:04,880 --> 00:15:06,520
Your eyes stop working, you've suddenly gone blind.

317
00:15:06,520 --> 00:15:08,160
You pass out.

318
00:15:08,160 --> 00:15:09,160
Yeah.

319
00:15:09,160 --> 00:15:13,800
And dealing with critical failures, man, gets really fucking difficult when it's something

320
00:15:13,800 --> 00:15:15,720
super simple.

321
00:15:15,720 --> 00:15:19,520
Like it could totally be just, hey, you walk in this room, do you want to investigate?

322
00:15:19,520 --> 00:15:21,440
Yeah, I'll roll an investigation check.

323
00:15:21,440 --> 00:15:22,440
Sick.

324
00:15:22,440 --> 00:15:26,240
We'll call it DC like five to notice this huge painting on the wall.

325
00:15:26,240 --> 00:15:27,960
Two natural ones.

326
00:15:27,960 --> 00:15:30,040
How do you even proceed?

327
00:15:30,040 --> 00:15:32,680
It's like, so are you just blind then?

328
00:15:32,680 --> 00:15:36,120
Are you incapable of seeing the giant thing on the wall in front of you?

329
00:15:36,120 --> 00:15:37,880
You think it's a window.

330
00:15:37,880 --> 00:15:39,760
And that's kind of where you have to take it, man.

331
00:15:39,760 --> 00:15:43,560
Like you just got to throw it in a funnier direction.

332
00:15:43,560 --> 00:15:48,280
Like that's always been my take or my direction if somebody naturally fails at something really

333
00:15:48,280 --> 00:15:50,200
fucking easy.

334
00:15:50,200 --> 00:15:55,520
I'm like, me as a DM and you as a player understand that there's no reason you should not have

335
00:15:55,520 --> 00:15:57,280
been able to see the thing in front of you.

336
00:15:57,280 --> 00:16:00,200
But today, you don't.

337
00:16:00,200 --> 00:16:02,880
And here's a funny consequence of not seeing that.

338
00:16:02,880 --> 00:16:07,760
And it could be like, it could even be something funny and like, oh, they trigger a trap?

339
00:16:07,760 --> 00:16:11,720
Or they read into the image in like a wrong way.

340
00:16:11,720 --> 00:16:13,960
They think it's their father instead of the BBG.

341
00:16:13,960 --> 00:16:17,720
And like maybe there's a fun connection there you can make.

342
00:16:17,720 --> 00:16:21,160
Like there are plenty of fun ways you can throw natural ones when you're failing at

343
00:16:21,160 --> 00:16:22,400
really fucking mundane stuff.

344
00:16:22,400 --> 00:16:26,160
It's like, look at me a dexterity like five check to clear this like two inch gap between

345
00:16:26,160 --> 00:16:27,800
these buildings.

346
00:16:27,800 --> 00:16:28,800
Natural one.

347
00:16:28,800 --> 00:16:29,800
Cool.

348
00:16:29,800 --> 00:16:30,800
Your shoes come off or something.

349
00:16:30,800 --> 00:16:31,800
I don't fucking know.

350
00:16:31,800 --> 00:16:34,800
But I'm not going to have you like fall into the street below and kill yourself.

351
00:16:34,800 --> 00:16:35,800
Yeah.

352
00:16:35,800 --> 00:16:41,800
I'm pretty sure it was in fantasy high the first time that like Gorgug is like, are

353
00:16:41,800 --> 00:16:43,800
you my dad was because of a natural one?

354
00:16:43,800 --> 00:16:46,160
Yeah, they were all that one coming like his stick.

355
00:16:46,160 --> 00:16:49,640
You'd ask everybody if it was really one of the funniest fucking things in like it was

356
00:16:49,640 --> 00:16:50,640
a bit.

357
00:16:50,640 --> 00:16:51,640
100% of it.

358
00:16:51,640 --> 00:16:52,640
Yeah.

359
00:16:52,640 --> 00:16:53,640
Natural ones turn into bits really quick.

360
00:16:53,640 --> 00:16:54,640
Oh yeah.

361
00:16:54,640 --> 00:16:56,160
Especially if it's like a routine thing.

362
00:16:56,160 --> 00:16:58,680
And I think it's also a thing of like gauging where your players are at.

363
00:16:58,680 --> 00:17:01,440
It's like, OK, has this player been doing OK today?

364
00:17:01,440 --> 00:17:05,760
Have they been rolling decent or has everything that they've done today failed spectacularly?

365
00:17:05,760 --> 00:17:06,760
Yeah.

366
00:17:06,760 --> 00:17:11,960
100% reading your players like feelings and emotions and like perceived luck at the table

367
00:17:11,960 --> 00:17:13,240
is definitely a big thing.

368
00:17:13,240 --> 00:17:16,120
Because like if somebody has been rolling really well today, they've done super good

369
00:17:16,120 --> 00:17:19,400
in the combat encounter, they helped solve the puzzle.

370
00:17:19,400 --> 00:17:22,400
Maybe on a natural one, I don't mind giving them some really shitty consequences because

371
00:17:22,400 --> 00:17:24,640
it's like it's not that you didn't try.

372
00:17:24,640 --> 00:17:27,360
It's just the role of the dice.

373
00:17:27,360 --> 00:17:31,200
And that makes it a little easier than for that player to take it at face value and say,

374
00:17:31,200 --> 00:17:32,800
yeah, shitty things happen.

375
00:17:32,800 --> 00:17:33,800
It's a real world.

376
00:17:33,800 --> 00:17:35,280
It's made believe in our head.

377
00:17:35,280 --> 00:17:36,280
But it's a real world.

378
00:17:36,280 --> 00:17:38,880
It also makes those failures easier to laugh at and take.

379
00:17:38,880 --> 00:17:44,360
Or it's like, yeah, I beat his ass like two, three different ways.

380
00:17:44,360 --> 00:17:45,360
He was at one HP.

381
00:17:45,360 --> 00:17:46,600
I rolled a nat one.

382
00:17:46,600 --> 00:17:47,760
It's a cinematic moment.

383
00:17:47,760 --> 00:17:51,280
He like reaches up and stabs me right as I'm about to finish him off.

384
00:17:51,280 --> 00:17:52,480
Dun, dun, dun.

385
00:17:52,480 --> 00:17:55,240
Big bad, evil, evil character moment, whatever.

386
00:17:55,240 --> 00:17:57,240
But now it's like set up for later encounters.

387
00:17:57,240 --> 00:18:01,120
So versus like if they're rolling shit the whole time.

388
00:18:01,120 --> 00:18:02,120
Maybe.

389
00:18:02,120 --> 00:18:03,120
Yeah.

390
00:18:03,120 --> 00:18:04,120
If it's been bad the whole way around.

391
00:18:04,120 --> 00:18:06,360
It's like, well, you fall on your face.

392
00:18:06,360 --> 00:18:07,360
Yeah.

393
00:18:07,360 --> 00:18:09,960
Don't bully your players because of natural ones.

394
00:18:09,960 --> 00:18:13,760
Like unless they can take it in which case maybe you do and it's fun.

395
00:18:13,760 --> 00:18:18,560
And I wish I had advice for players on like not feeling shitty and grumpy at the table

396
00:18:18,560 --> 00:18:19,560
when you keep failing.

397
00:18:19,560 --> 00:18:20,560
It's difficult.

398
00:18:20,560 --> 00:18:23,640
I wish that I did have that advice because I would take it myself.

399
00:18:23,640 --> 00:18:29,400
I'm just personally, I know that's an issue with our table and I just try to like breathe

400
00:18:29,400 --> 00:18:32,480
through it and be like, yeah, it's fine.

401
00:18:32,480 --> 00:18:33,480
I think it's fine.

402
00:18:33,480 --> 00:18:38,120
I think the easiest way for me as a player when I've played and I've hit natural ones

403
00:18:38,120 --> 00:18:46,440
is to instead of immediately going into I hate my life, I roll the natural one.

404
00:18:46,440 --> 00:18:47,440
Everything sucks.

405
00:18:47,440 --> 00:18:51,160
I try and take it in and like, okay, what does this mean for my character?

406
00:18:51,160 --> 00:18:52,560
What does this mean for the campaign?

407
00:18:52,560 --> 00:18:57,800
Like I try and like desensitize, I guess, and take it more and like, like what is this

408
00:18:57,800 --> 00:18:59,840
set up for me now?

409
00:18:59,840 --> 00:19:04,200
Like I'm a terrible player or you know, I've a bad person, I rolled shit on this role.

410
00:19:04,200 --> 00:19:05,200
It's okay.

411
00:19:05,200 --> 00:19:07,880
So what does this, what does this do for me next?

412
00:19:07,880 --> 00:19:09,800
If you're like a paladin or a clearing.

413
00:19:09,800 --> 00:19:15,600
Yeah, if I roll the natural one on wisdom, like let's say that it's, I'm trying to decide

414
00:19:15,600 --> 00:19:18,320
as a paladin whether or not to kill somebody.

415
00:19:18,320 --> 00:19:21,120
And my DM gives me a wisdom saving throw to it.

416
00:19:21,120 --> 00:19:23,280
And it's like, I don't know, we'll call it like DC 10.

417
00:19:23,280 --> 00:19:31,400
I'll say DC 10 to make the decision yourself or like to like lean more into your paladin

418
00:19:31,400 --> 00:19:37,120
like a holy vows or like below a 10 you like given to the darker side of things.

419
00:19:37,120 --> 00:19:42,920
And on a natural one, I think then is a really fun role playing moment for you as a paladin.

420
00:19:42,920 --> 00:19:46,240
Like you're just fully overcome with emotion and like you do the rash thing and you kill

421
00:19:46,240 --> 00:19:47,680
the person.

422
00:19:47,680 --> 00:19:50,760
Now that might make you like an Oastbreaker paladin or it might send you on a separate

423
00:19:50,760 --> 00:19:55,920
side quest to like retake your vows, maybe you choose to go without an oath altogether

424
00:19:55,920 --> 00:19:59,800
until you can like redeem yourself.

425
00:19:59,800 --> 00:20:02,560
So I think there are plenty of ways to as a player where you can take it and stride and

426
00:20:02,560 --> 00:20:05,880
be like, this could be a really fun arc for the character like that's, I also have an

427
00:20:05,880 --> 00:20:11,680
easier time desensitizing myself and detaching myself from the PCs that I play.

428
00:20:11,680 --> 00:20:13,680
Like I get into them, don't get me wrong.

429
00:20:13,680 --> 00:20:17,840
But I think I'm still very much looking at it as like me playing the Sims kind of person

430
00:20:17,840 --> 00:20:22,360
where it's like, this is a little me that I'm just moving around in this world and like,

431
00:20:22,360 --> 00:20:26,880
yes, I am autonomous as this character, but also I'm not that character.

432
00:20:26,880 --> 00:20:31,200
I'm incapable of doing all these crazy wacky magical things in this fantasy universe, not

433
00:20:31,200 --> 00:20:33,000
even close to who I am in real life.

434
00:20:33,000 --> 00:20:37,880
So we're going to take it dark, dark horse route is what it is.

435
00:20:37,880 --> 00:20:38,960
Sounds fun for my character.

436
00:20:38,960 --> 00:20:39,960
Fuck it.

437
00:20:39,960 --> 00:20:42,840
See, mine's like, you know, when you're a kid and you go to a movie and you like watch

438
00:20:42,840 --> 00:20:46,920
an action movie or something and you come out and you're like, I can do that.

439
00:20:46,920 --> 00:20:52,400
Like I could be like a fucking ninja or like swordfight or like any of that shit and you're

440
00:20:52,400 --> 00:20:54,160
just like that blind like confidence.

441
00:20:54,160 --> 00:20:57,840
That's how I feel at the table when it's like, I'm like, no, I could do that in real

442
00:20:57,840 --> 00:20:58,840
life.

443
00:20:58,840 --> 00:20:59,840
No, I can't.

444
00:20:59,840 --> 00:21:00,840
I fully can't.

445
00:21:00,840 --> 00:21:02,340
I can't do any of the things.

446
00:21:02,340 --> 00:21:03,340
But you get into it.

447
00:21:03,340 --> 00:21:05,840
I mean, that's what makes for some fun role play though when your characters or when your

448
00:21:05,840 --> 00:21:10,920
players really believe like not that they are the character because that's like acting.

449
00:21:10,920 --> 00:21:12,160
That's like DID, right?

450
00:21:12,160 --> 00:21:15,640
But not to shed on DID.

451
00:21:15,640 --> 00:21:17,240
I know plenty of people that have it.

452
00:21:17,240 --> 00:21:22,400
But anyways, like there's a line I think to be crossed and also to not be crossed when

453
00:21:22,400 --> 00:21:26,040
it comes to like players getting into character because sometimes the character that they're

454
00:21:26,040 --> 00:21:27,680
playing is not a wonderful person.

455
00:21:27,680 --> 00:21:31,280
And so it's just a garbage experience for everybody else to be at the table.

456
00:21:31,280 --> 00:21:37,160
It's like, okay, I am so happy for you that you have found your your peace.

457
00:21:37,160 --> 00:21:38,160
Your niche.

458
00:21:38,160 --> 00:21:42,720
Your niche is this really not cool character as a person because like sure, bad people exist.

459
00:21:42,720 --> 00:21:43,720
You're playing one.

460
00:21:43,720 --> 00:21:44,880
It is what it is.

461
00:21:44,880 --> 00:21:50,600
It also doesn't mean that you need to embody everything about that character and shed

462
00:21:50,600 --> 00:21:52,080
on everybody else's fun.

463
00:21:52,080 --> 00:21:53,080
Yeah.

464
00:21:53,080 --> 00:21:58,080
It's and maybe I'm also writing a high right now because in both of the campaigns that

465
00:21:58,080 --> 00:22:02,320
I'm playing and I'm playing a very positive character, which is a change from the last

466
00:22:02,320 --> 00:22:03,320
two that I played.

467
00:22:03,320 --> 00:22:05,960
One was like very just exhausted and annoyed with everyone.

468
00:22:05,960 --> 00:22:10,000
And then the first one was a bitch.

469
00:22:10,000 --> 00:22:12,960
But it's I miss her.

470
00:22:12,960 --> 00:22:17,680
And see, I would even go to sit sometimes and don't don't take this too much to heart.

471
00:22:17,680 --> 00:22:22,800
Sometimes you were that player at the table where it's fully embodied that negative mindset

472
00:22:22,800 --> 00:22:25,000
because you're an actor is what you do.

473
00:22:25,000 --> 00:22:30,560
But that also led to everybody at the table like groaning together like, okay, we get

474
00:22:30,560 --> 00:22:31,560
it.

475
00:22:31,560 --> 00:22:36,720
Can we not fuck up every decision we make because you're crazy and drunk all the time

476
00:22:36,720 --> 00:22:38,280
and wanting to make your own decisions.

477
00:22:38,280 --> 00:22:41,280
Can we like act as a party and not do the bad thing?

478
00:22:41,280 --> 00:22:42,280
Yeah.

479
00:22:42,280 --> 00:22:43,800
And then Emily is like, Nope, fuck you.

480
00:22:43,800 --> 00:22:44,800
Okay.

481
00:22:44,800 --> 00:22:45,800
Wrong decision.

482
00:22:45,800 --> 00:22:47,560
She got better at the end.

483
00:22:47,560 --> 00:22:48,560
She did.

484
00:22:48,560 --> 00:22:49,560
Little.

485
00:22:49,560 --> 00:22:50,560
At least there in the middle.

486
00:22:50,560 --> 00:22:53,520
It was, I think specifically when we were playing with Spencer, I think he was exhausted

487
00:22:53,520 --> 00:22:59,080
sometimes at the end because it was like constantly being like, here's literally the best possible

488
00:22:59,080 --> 00:23:00,080
decision.

489
00:23:00,080 --> 00:23:01,360
I've rolled three intelligence checks.

490
00:23:01,360 --> 00:23:03,240
All of them have been 25 plus.

491
00:23:03,240 --> 00:23:04,240
This is what we should do.

492
00:23:04,240 --> 00:23:06,040
And then I was like, Nope.

493
00:23:06,040 --> 00:23:07,040
I'm just going to touch it.

494
00:23:07,040 --> 00:23:08,040
Incorrect.

495
00:23:08,040 --> 00:23:09,040
I'm just going to grab something.

496
00:23:09,040 --> 00:23:10,040
Grabbing it.

497
00:23:10,040 --> 00:23:12,040
I'm just going to just kill the bad guy without any.

498
00:23:12,040 --> 00:23:13,040
Get it.

499
00:23:13,040 --> 00:23:14,040
Yeah.

500
00:23:14,040 --> 00:23:17,640
And it was something that I definitely learned as a player of like, and I think that was coming

501
00:23:17,640 --> 00:23:22,280
from like adjusting of being an actor in like in a world where it's like, you're with

502
00:23:22,280 --> 00:23:23,640
other characters.

503
00:23:23,640 --> 00:23:24,640
So it doesn't.

504
00:23:24,640 --> 00:23:25,640
Yeah.

505
00:23:25,640 --> 00:23:29,920
And thinking of the other people at the table as these are also people playing a character

506
00:23:29,920 --> 00:23:33,560
who have equal amount of interest in their characters as I have in mind.

507
00:23:33,560 --> 00:23:35,160
We'll also want to be the main character.

508
00:23:35,160 --> 00:23:36,160
Yeah.

509
00:23:36,160 --> 00:23:37,680
It's difficult to manage that.

510
00:23:37,680 --> 00:23:43,920
And just remembering that like other characters, even though they're characters are still there,

511
00:23:43,920 --> 00:23:46,800
there are people playing them and there are consequences for like what you do and what

512
00:23:46,800 --> 00:23:48,040
you say.

513
00:23:48,040 --> 00:23:49,680
And so it was a fun thing.

514
00:23:49,680 --> 00:23:52,480
It was definitely a balance of like learning that out.

515
00:23:52,480 --> 00:23:58,160
And it was also, I would suggest playing a more positive character before you delve

516
00:23:58,160 --> 00:24:01,200
into like playing an edgier, like bitger character.

517
00:24:01,200 --> 00:24:02,200
I agree.

518
00:24:02,200 --> 00:24:05,720
I think it's easier to be the happy go lucky like Elf or Nome or some show where it's like

519
00:24:05,720 --> 00:24:09,480
everything is great optimism, who or even just like a character that has fun doing what

520
00:24:09,480 --> 00:24:13,760
they do, like a like a grog kind of character where it's like he's not necessarily having

521
00:24:13,760 --> 00:24:19,160
a lucky, but like he's so far on the everything is fun side that like he's never really that

522
00:24:19,160 --> 00:24:20,800
depressing.

523
00:24:20,800 --> 00:24:25,840
And so that's often easier to embody the first time around than like playing a character

524
00:24:25,840 --> 00:24:31,360
who's more down in the dumps and maybe even more like kind of towards the evil side in

525
00:24:31,360 --> 00:24:35,240
nature because then it just, it just gets really easy to lean into like a full villain

526
00:24:35,240 --> 00:24:36,800
kind of thing.

527
00:24:36,800 --> 00:24:39,840
And like if you're playing a campaign where everybody's a villain that works fine.

528
00:24:39,840 --> 00:24:44,440
You're playing in a campaign where like the title for your group, they're heroes, they're

529
00:24:44,440 --> 00:24:45,440
adventurers.

530
00:24:45,440 --> 00:24:46,440
Maybe not.

531
00:24:46,440 --> 00:24:47,440
Maybe that's not the vibe.

532
00:24:47,440 --> 00:24:50,320
Being the guy that goes around and kicks puppies and shits on people for having vaginas

533
00:24:50,320 --> 00:24:52,880
all the time is like maybe not the move.

534
00:24:52,880 --> 00:24:53,880
You know?

535
00:24:53,880 --> 00:24:54,880
Yeah.

536
00:24:54,880 --> 00:24:55,880
Like there's just, there's a time and place for it.

537
00:24:55,880 --> 00:24:57,960
Respectfully, this is not the time nor place.

538
00:24:57,960 --> 00:24:58,960
Yeah.

539
00:24:58,960 --> 00:25:02,240
It's, and it's also something that you need to like kind of talk with the people at your

540
00:25:02,240 --> 00:25:05,920
table and also kind of set boundaries with people of being like, hey, because I think

541
00:25:05,920 --> 00:25:08,920
it was also like me realizing, oh, I'm like an actor.

542
00:25:08,920 --> 00:25:09,920
I come from an actor background.

543
00:25:09,920 --> 00:25:13,320
I'm getting really into like role playing character stuff and I'm sitting at a table

544
00:25:13,320 --> 00:25:14,920
full of people who are not.

545
00:25:14,920 --> 00:25:15,920
Yeah.

546
00:25:15,920 --> 00:25:16,920
Who are in actors.

547
00:25:16,920 --> 00:25:17,920
Who are not in theater.

548
00:25:17,920 --> 00:25:18,920
Who do not do that.

549
00:25:18,920 --> 00:25:22,240
I'm sitting at a table with people who live normal lives and maybe.

550
00:25:22,240 --> 00:25:26,360
And you are not like into the being the character of whole time fully.

551
00:25:26,360 --> 00:25:30,040
So maybe coming out swinging as a bitch is not the move.

552
00:25:30,040 --> 00:25:31,040
Yeah.

553
00:25:31,040 --> 00:25:35,400
I think, 100%, I think respecting the fact that there are other people at the table is

554
00:25:35,400 --> 00:25:40,200
huge and I think to wrap it back down to the natural failures too as a player who is not

555
00:25:40,200 --> 00:25:45,240
rolling the natural failure and who is just at the table with the other person who has

556
00:25:45,240 --> 00:25:49,040
rolled the natural failure, there is definitely a time and a place to be like, haha, that

557
00:25:49,040 --> 00:25:50,040
sucks.

558
00:25:50,040 --> 00:25:52,400
And there's also some place to be like, wow, man, like that really sucks.

559
00:25:52,400 --> 00:25:53,400
Yeah.

560
00:25:53,400 --> 00:25:58,160
Because it also is equally as bad when your other player looks to you and goes, really,

561
00:25:58,160 --> 00:25:59,160
a natural one.

562
00:25:59,160 --> 00:26:00,160
Yeah.

563
00:26:00,160 --> 00:26:03,880
And everyone puts their hands in their head and is like, holy fuck, a natural one.

564
00:26:03,880 --> 00:26:05,400
It's like, okay guys, I get it.

565
00:26:05,400 --> 00:26:06,400
I get it.

566
00:26:06,400 --> 00:26:07,400
This is just that sucks.

567
00:26:07,400 --> 00:26:08,400
I'm aware this fails.

568
00:26:08,400 --> 00:26:10,880
I'm aware that this is going very shit right now.

569
00:26:10,880 --> 00:26:11,880
I'm the one that rolled it.

570
00:26:11,880 --> 00:26:16,040
You don't have to remind me by looking at me like I've just kicked your fucking child

571
00:26:16,040 --> 00:26:18,000
that I got a natural one, guys.

572
00:26:18,000 --> 00:26:19,240
I get it.

573
00:26:19,240 --> 00:26:20,920
I'm the one that rolled it.

574
00:26:20,920 --> 00:26:21,920
Yeah.

575
00:26:21,920 --> 00:26:23,360
I'm the one having consequences.

576
00:26:23,360 --> 00:26:26,160
I don't know why you are upset.

577
00:26:26,160 --> 00:26:31,600
Also at the same time though, having, if you're another player at the table and someone else

578
00:26:31,600 --> 00:26:37,440
rolls a critical failure on something that you can tell that they're kind of upset about,

579
00:26:37,440 --> 00:26:40,640
have your character be like, hey man, that really sucked.

580
00:26:40,640 --> 00:26:41,640
Are you okay?

581
00:26:41,640 --> 00:26:45,600
And I think that doesn't happen enough at normal tables.

582
00:26:45,600 --> 00:26:46,600
People checking it.

583
00:26:46,600 --> 00:26:50,440
Like PCs checking in on other PCs on a real person to person note.

584
00:26:50,440 --> 00:26:54,880
I think it's very easy to, and this just depends on what kind of level of realism you want

585
00:26:54,880 --> 00:26:55,880
in your campaign, right?

586
00:26:55,880 --> 00:27:01,840
Like, if I see somebody truly fail, like one of my best, I don't even have any best friends,

587
00:27:01,840 --> 00:27:06,000
someone that I like a coworker that I've spent, I mean, months of my life doing life or death

588
00:27:06,000 --> 00:27:10,240
activities with, fail at something that's really meaningful to them as a person.

589
00:27:10,240 --> 00:27:13,960
There is no world in which I as a decent person, I'm just going to fucking ignore that and

590
00:27:13,960 --> 00:27:16,320
then go back to being a regular person.

591
00:27:16,320 --> 00:27:20,600
You know, like I am going to go up to them, even if it's not in a super like, hey bro,

592
00:27:20,600 --> 00:27:23,480
you want to sit down over a coffee and like really talk about your feelings, just kind

593
00:27:23,480 --> 00:27:26,200
of like a check and be like, we'll get them next time.

594
00:27:26,200 --> 00:27:27,760
Like let's see what we can do to go after them.

595
00:27:27,760 --> 00:27:28,760
How do we fix this?

596
00:27:28,760 --> 00:27:32,760
Like you can hop into the problem solving role too, if you don't feel comfortable doing

597
00:27:32,760 --> 00:27:36,200
the like pat on the back and like really asking how they're doing.

598
00:27:36,200 --> 00:27:40,560
But I feel like that's something a lot of us as players do is we leave those little

599
00:27:40,560 --> 00:27:45,760
like nuggets and those little hooks for other people to question of like everyone has like,

600
00:27:45,760 --> 00:27:50,840
not everyone, but a lot of people will play a character at some point with like an edgy

601
00:27:50,840 --> 00:27:55,800
secret or a deep dark secret or they'll lay like very clear clues of something they want

602
00:27:55,800 --> 00:27:56,800
people to ask.

603
00:27:56,800 --> 00:28:01,160
And then oftentimes no one ever does because why would you?

604
00:28:01,160 --> 00:28:04,920
I think a lot of that too we'll probably end up talking about in our inclusive table topping

605
00:28:04,920 --> 00:28:09,000
episode, which is kind of when we're going to get into more of like ethics of being a

606
00:28:09,000 --> 00:28:11,760
player, the wrongs and the right ways to do it.

607
00:28:11,760 --> 00:28:16,600
But yeah, like specifically with talking about like mental illness too, I think it's a real

608
00:28:16,600 --> 00:28:21,760
thing that your characters will experience because they are real people.

609
00:28:21,760 --> 00:28:25,440
Like no, you don't have to be like cool, they're schizophrenic now.

610
00:28:25,440 --> 00:28:29,920
But like the idea that somebody is not going to be depressed as in like the clinical symptom

611
00:28:29,920 --> 00:28:35,720
of depression after failing at something that is potentially like world ending for them.

612
00:28:35,720 --> 00:28:36,800
You're fucking funny.

613
00:28:36,800 --> 00:28:40,600
Like you're real funny to think that your guys just going to get up and be like, well,

614
00:28:40,600 --> 00:28:42,800
looks like we're going to go stab them again later.

615
00:28:42,800 --> 00:28:43,800
Yeah.

616
00:28:43,800 --> 00:28:46,520
And it's also the thing of like, it's cool to care guys.

617
00:28:46,520 --> 00:28:49,120
It's cool for your characters to care about other people.

618
00:28:49,120 --> 00:28:50,120
That's okay and not allowed.

619
00:28:50,120 --> 00:28:51,120
That's difficult.

620
00:28:51,120 --> 00:28:53,800
Like that intimacy I think is really hard to broach.

621
00:28:53,800 --> 00:28:56,400
Yeah, I don't know.

622
00:28:56,400 --> 00:28:58,960
It's just there's a lot to it.

623
00:28:58,960 --> 00:29:05,000
I think there's also like a fear sometimes of like, at least for people who aren't as

624
00:29:05,000 --> 00:29:09,720
like into the world of like role play or like performing or everything of like, where do

625
00:29:09,720 --> 00:29:14,520
you draw the line between the table and you and you.

626
00:29:14,520 --> 00:29:19,680
And I think that's what scares a lot of people from having that check in of like when a character

627
00:29:19,680 --> 00:29:25,680
fails at being like, Hey, like you good or like having like a deeper connection with.

628
00:29:25,680 --> 00:29:26,680
Yeah, 100%.

629
00:29:26,680 --> 00:29:30,240
And say we also have another episode where we're going to talk about role playing and

630
00:29:30,240 --> 00:29:31,240
that's also really important.

631
00:29:31,240 --> 00:29:32,840
I'm so excited for that episode.

632
00:29:32,840 --> 00:29:37,280
But yeah, back on track with natural ones, other ways to take that.

633
00:29:37,280 --> 00:29:38,280
I don't know.

634
00:29:38,280 --> 00:29:42,640
Kind of natural failures are difficult, I think to manage in any way.

635
00:29:42,640 --> 00:29:47,040
I'm going to say as a DM kind of wrap it back down to where I originally started talking

636
00:29:47,040 --> 00:29:52,400
about don't set really difficult consequences for specific roles ahead of time, unless you

637
00:29:52,400 --> 00:29:54,240
know, you want to commit to that.

638
00:29:54,240 --> 00:29:58,080
Something that happened in one of Dimension 20's most recent campaigns in Montopolis was

639
00:29:58,080 --> 00:30:02,600
there was a mechanic in one of the last big fights where Brennan, the DM literally straight

640
00:30:02,600 --> 00:30:06,760
up asked them, he was like, Hey, here's like this mechanic is going to happen.

641
00:30:06,760 --> 00:30:11,200
What do you, you as players, when the number of hits you have to take to be before you

642
00:30:11,200 --> 00:30:12,200
go down?

643
00:30:12,200 --> 00:30:15,320
Because they're playing on a kids on bike system where there's no real combat.

644
00:30:15,320 --> 00:30:16,320
Yeah.

645
00:30:16,320 --> 00:30:17,320
Well, there's no real combat.

646
00:30:17,320 --> 00:30:18,320
So he just straight up asked the table.

647
00:30:18,320 --> 00:30:20,640
He was like being fair and honest and realistic.

648
00:30:20,640 --> 00:30:24,280
What do you all as players want like the number of hits to be before your character goes down?

649
00:30:24,280 --> 00:30:25,280
And they were like three.

650
00:30:25,280 --> 00:30:26,280
Yeah.

651
00:30:26,280 --> 00:30:29,720
They're like three is universally, I think somebody made the joke was like 75 and then

652
00:30:29,720 --> 00:30:31,600
it's like, yeah, but realistically it's three.

653
00:30:31,600 --> 00:30:33,240
Like three is just kind of like the good number.

654
00:30:33,240 --> 00:30:37,400
And then being like, okay, so two big hits or like two critical, or big hits.

655
00:30:37,400 --> 00:30:40,120
How do you handle big hits versus small hits?

656
00:30:40,120 --> 00:30:42,480
So like a critical would be like two hits.

657
00:30:42,480 --> 00:30:43,480
Yeah.

658
00:30:43,480 --> 00:30:46,240
And then not a critical would be like one hit.

659
00:30:46,240 --> 00:30:47,240
Yeah.

660
00:30:47,240 --> 00:30:48,240
Yeah.

661
00:30:48,240 --> 00:30:49,240
Yeah.

662
00:30:49,240 --> 00:30:52,680
And then most insane thing happened.

663
00:30:52,680 --> 00:30:54,800
So yeah, I think that's the DM.

664
00:30:54,800 --> 00:30:58,880
Don't be afraid to straight up just ask your players, Hey guys, there's this is mechanic

665
00:30:58,880 --> 00:31:02,680
that I plan on using for this fight, or you're about to roll for this.

666
00:31:02,680 --> 00:31:05,840
Like I've done this several times and I'm like, listen, you all can tell me what you

667
00:31:05,840 --> 00:31:09,280
want the difficulty on this to be, and we'll roll it from there.

668
00:31:09,280 --> 00:31:12,880
Just know that if you fail this, it's going to have a lot of consequences.

669
00:31:12,880 --> 00:31:13,880
Yeah.

670
00:31:13,880 --> 00:31:18,200
And then it's like, okay, it puts pressures on the players for sure, but it also makes

671
00:31:18,200 --> 00:31:21,600
it a little more fair in the sense of like, you as a DM don't have to feel like you're

672
00:31:21,600 --> 00:31:26,760
blind siding them with this crazy mechanic that if they fail, like it's going to have

673
00:31:26,760 --> 00:31:29,240
a bunch of crazy stupid consequences to it, you know,

674
00:31:29,240 --> 00:31:31,360
It also puts that failure on the players as well.

675
00:31:31,360 --> 00:31:32,520
It's like, well, I agree to it.

676
00:31:32,520 --> 00:31:34,640
So I kind of fucked myself here.

677
00:31:34,640 --> 00:31:37,640
It's definitely a little bit of like plausible deniability.

678
00:31:37,640 --> 00:31:38,640
Yeah.

679
00:31:38,640 --> 00:31:40,040
And that's you guys.

680
00:31:40,040 --> 00:31:44,120
Like you could have said, too, you could have set the DC to two group.

681
00:31:44,120 --> 00:31:46,320
Like if that was a group decision, that's what it would have been.

682
00:31:46,320 --> 00:31:50,200
But at the same time, but also in the context of talking about natural ones, doesn't matter

683
00:31:50,200 --> 00:31:51,200
what you get.

684
00:31:51,200 --> 00:31:53,400
Yeah, it's going to fucking fail no matter what.

685
00:31:53,400 --> 00:31:54,720
Yeah, natural ones.

686
00:31:54,720 --> 00:31:58,080
That's another interesting thing about natural ones is the way that they work mechanically.

687
00:31:58,080 --> 00:32:03,040
Um, some, I think the way that they're talked about in like players and DMs handbooks is

688
00:32:03,040 --> 00:32:07,200
that a natural one overrides any other role that's being made.

689
00:32:07,200 --> 00:32:09,360
Same thing with natural 20s.

690
00:32:09,360 --> 00:32:13,840
So like, uh, if you roll four different roles and one of them is a natural one, technically

691
00:32:13,840 --> 00:32:16,080
that natural one is supposed to override all your other ones.

692
00:32:16,080 --> 00:32:17,320
Same thing with the natural 20.

693
00:32:17,320 --> 00:32:20,920
Uh, but it's also interesting looking at like advantage versus disadvantage.

694
00:32:20,920 --> 00:32:27,560
So if you roll, uh, an ability check with disadvantage and your, your first role is a natural one,

695
00:32:27,560 --> 00:32:28,920
your second role is a natural 20.

696
00:32:28,920 --> 00:32:32,640
I think in that case you go out the natural one, but it's the opposite of its advantage.

697
00:32:32,640 --> 00:32:37,600
If you roll a natural one and then a natural 20, you go to a natural 20.

698
00:32:37,600 --> 00:32:40,760
And so mechanically too, you can make now ones work in as many different ways as you

699
00:32:40,760 --> 00:32:41,760
would like them to.

700
00:32:41,760 --> 00:32:45,520
And there are also several mechanics to allow people to just say no to natural ones.

701
00:32:45,520 --> 00:32:46,520
Yeah.

702
00:32:46,520 --> 00:32:47,520
I fuck that.

703
00:32:47,520 --> 00:32:49,720
Where you can re-roll them and then you have to stick with that.

704
00:32:49,720 --> 00:32:50,720
Fuck that so much.

705
00:32:50,720 --> 00:32:52,720
That is such bullshit.

706
00:32:52,720 --> 00:32:53,720
Yeah.

707
00:32:53,720 --> 00:32:56,520
There are several characters in my campaign right now that have taken a background that

708
00:32:56,520 --> 00:32:59,520
allows them to just know natural ones.

709
00:32:59,520 --> 00:33:01,040
And let me talk about that for a minute.

710
00:33:01,040 --> 00:33:04,600
Of course to use the second role, which is the only thing that balances that.

711
00:33:04,600 --> 00:33:05,600
What as a race?

712
00:33:05,600 --> 00:33:06,600
Because it's a halflings, correct?

713
00:33:06,600 --> 00:33:07,600
I don't fucking know.

714
00:33:07,600 --> 00:33:08,600
Could be.

715
00:33:08,600 --> 00:33:11,920
I believe in the, I don't want to say this wrong.

716
00:33:11,920 --> 00:33:16,800
Anyway, if you are taking a thing where you can just say fucking no to nat ones, that

717
00:33:16,800 --> 00:33:17,800
is insane.

718
00:33:17,800 --> 00:33:18,800
That is fucking insane.

719
00:33:18,800 --> 00:33:24,160
If you think about that for five goddamn minutes, you are immune to like failure.

720
00:33:24,160 --> 00:33:28,640
I mean, yeah, technically you can still fail, but like the level of failure that you're

721
00:33:28,640 --> 00:33:34,520
facing is not the same as the level of failure that the person next to you can face.

722
00:33:34,520 --> 00:33:38,520
It's like the idea that you can just swing a fucking bat and know that you're never

723
00:33:38,520 --> 00:33:41,640
going to accidentally take your own goddamn knee out.

724
00:33:41,640 --> 00:33:45,960
Well, at least there's a significantly lower chance that it will happen.

725
00:33:45,960 --> 00:33:46,960
Yeah.

726
00:33:46,960 --> 00:33:52,000
Mechanically too, they're just, they have classes and features and backgrounds and roles

727
00:33:52,000 --> 00:33:56,880
that naturally shield you from failure more than others.

728
00:33:56,880 --> 00:34:00,400
And do the people at my table have taken that background, which means that they are naturally

729
00:34:00,400 --> 00:34:02,320
shielded from natural failures.

730
00:34:02,320 --> 00:34:03,800
Which is bullshit.

731
00:34:03,800 --> 00:34:04,800
Yeah.

732
00:34:04,800 --> 00:34:08,840
I mean, it's, it's capped in so much that you have to take the second role and you

733
00:34:08,840 --> 00:34:11,600
can't do anything to get rid of it.

734
00:34:11,600 --> 00:34:14,600
But like other than that, sky's the limit, man.

735
00:34:14,600 --> 00:34:15,600
Natural one, fuck you.

736
00:34:15,600 --> 00:34:16,600
I don't get it.

737
00:34:16,600 --> 00:34:17,600
Yeah.

738
00:34:17,600 --> 00:34:20,440
And there's also other things where of like features and things you can take where you

739
00:34:20,440 --> 00:34:23,080
can add dice or you can re-roll or blah, blah, blah.

740
00:34:23,080 --> 00:34:25,500
And I was playing like a wild magic sorcerer.

741
00:34:25,500 --> 00:34:29,360
So I was, I had a ton of features where I could just re-roll or just say no.

742
00:34:29,360 --> 00:34:32,920
So I guess this is also like, I'm starting to get used to natural failures for the first

743
00:34:32,920 --> 00:34:35,400
time because I almost always had something.

744
00:34:35,400 --> 00:34:39,040
Not playing a character that had the ability to like re-roll a role or add a D6 to a role

745
00:34:39,040 --> 00:34:40,040
or.

746
00:34:40,040 --> 00:34:44,160
Cause I like almost always had one of those in my pocket or like saved or I was like,

747
00:34:44,160 --> 00:34:45,160
you know.

748
00:34:45,160 --> 00:34:48,320
And you finally moved into a party that doesn't have like a ridiculous amount of like Bartek

749
00:34:48,320 --> 00:34:52,840
inspirations and shit like that where it's just being able to stack roles.

750
00:34:52,840 --> 00:34:54,200
Now it's just like, cool.

751
00:34:54,200 --> 00:34:55,200
You roll flat.

752
00:34:55,200 --> 00:34:56,200
Yeah.

753
00:34:56,200 --> 00:34:58,960
There's nothing you can do to like, which I mean too with them to have the ability to

754
00:34:58,960 --> 00:35:02,200
give people roles that just, they don't have a lot of them to give right now.

755
00:35:02,200 --> 00:35:09,080
So cause they're, you know, level fucking three, but it'll get better as time goes on.

756
00:35:09,080 --> 00:35:10,080
Failure sucks.

757
00:35:10,080 --> 00:35:11,080
Yeah.

758
00:35:11,080 --> 00:35:12,080
No, failure does suck.

759
00:35:12,080 --> 00:35:13,080
Um, holy fuck.

760
00:35:13,080 --> 00:35:15,640
I feel like we've run out of the failure conversation running.

761
00:35:15,640 --> 00:35:17,040
We're like barely 40 minutes in.

762
00:35:17,040 --> 00:35:18,040
I know.

763
00:35:18,040 --> 00:35:19,040
35.

764
00:35:19,040 --> 00:35:20,040
Failure.

765
00:35:20,040 --> 00:35:21,040
It feels like two sort of an episode though.

766
00:35:21,040 --> 00:35:23,560
Failure, failure, failure, failure.

767
00:35:23,560 --> 00:35:24,560
It sucks.

768
00:35:24,560 --> 00:35:25,560
It's very fun.

769
00:35:25,560 --> 00:35:27,400
I mean, we can talk about successes.

770
00:35:27,400 --> 00:35:29,880
So there's the natural failure tables that you already mentioned.

771
00:35:29,880 --> 00:35:31,400
They're really fun to use.

772
00:35:31,400 --> 00:35:37,080
Um, if you already talked about players taking natural failures in a fun way and DMs giving

773
00:35:37,080 --> 00:35:40,800
people or players natural failures in a fun way.

774
00:35:40,800 --> 00:35:43,240
Uh, go on the other spectrum.

775
00:35:43,240 --> 00:35:48,280
You can fudge them as well as the DM and be like, yeah, natural failure.

776
00:35:48,280 --> 00:35:52,760
It technically had a consequence behind the screen, but now that consequence is significantly

777
00:35:52,760 --> 00:35:53,760
less.

778
00:35:53,760 --> 00:35:57,400
And actually I will say that is a DM, even if you do set a mechanic and you don't tell

779
00:35:57,400 --> 00:36:02,120
your players and they get a natural one, don't be afraid to scratch the fucking mechanic.

780
00:36:02,120 --> 00:36:06,440
If you know it's going to suck balls to actually go through with that happens several times

781
00:36:06,440 --> 00:36:12,600
at our table of mechanics or like they rolling that one and you were like, oh, can be really

782
00:36:12,600 --> 00:36:13,640
fun.

783
00:36:13,640 --> 00:36:15,680
But that's because they're theory.

784
00:36:15,680 --> 00:36:21,040
They become a lot more dangerous when they become like actually played or enacted.

785
00:36:21,040 --> 00:36:22,040
Yeah.

786
00:36:22,040 --> 00:36:23,040
Like, cool.

787
00:36:23,040 --> 00:36:24,760
And there's really fun mechanic behind the screen.

788
00:36:24,760 --> 00:36:28,480
If they roll a natural one on this, the world blows the fuck up and that's the end of the

789
00:36:28,480 --> 00:36:32,520
campaign because it's like a really consequential realistic world.

790
00:36:32,520 --> 00:36:35,440
And then everybody rolls an at one and it's like, well, I don't actually want the campaign

791
00:36:35,440 --> 00:36:36,440
to end right now.

792
00:36:36,440 --> 00:36:40,640
So like maybe they just get teleported somewhere or like somebody dies, call it a day there.

793
00:36:40,640 --> 00:36:44,200
Like, don't be afraid to just scratch out a number.

794
00:36:44,200 --> 00:36:50,240
Um, as Brennan and Matt have both talked about this several times, basing like creature health

795
00:36:50,240 --> 00:36:52,040
on what feels right.

796
00:36:52,040 --> 00:36:56,240
Just adding zeros or removing them whenever it needs to happen.

797
00:36:56,240 --> 00:36:57,400
And like I've done that several times.

798
00:36:57,400 --> 00:36:59,800
I'm like, I don't want this thing to die in two hits.

799
00:36:59,800 --> 00:37:01,000
I've spent too much time on it.

800
00:37:01,000 --> 00:37:05,520
I'm going to add a zero or I'm going to add a one to the front of the number versus also

801
00:37:05,520 --> 00:37:10,040
had a thing of like, oh, everyone is down and they are not.

802
00:37:10,040 --> 00:37:11,040
Yeah.

803
00:37:11,040 --> 00:37:14,120
Versus like this thing still has 400 health and two of my players are down and three of

804
00:37:14,120 --> 00:37:15,840
them are up with no spell slots.

805
00:37:15,840 --> 00:37:18,040
Maybe this thing is going to make the decision to leave.

806
00:37:18,040 --> 00:37:21,720
And that's when I'll start giving my creature wisdom saving throws to determine whether or

807
00:37:21,720 --> 00:37:23,160
not it wants to leave.

808
00:37:23,160 --> 00:37:24,160
Yeah.

809
00:37:24,160 --> 00:37:29,640
Because I mean, in the way that I do that to not like, fib it too much is, okay, this

810
00:37:29,640 --> 00:37:31,840
thing has effectively won the fight.

811
00:37:31,840 --> 00:37:36,080
How intelligent is it and how smart is it to know that if it leaves right now, like

812
00:37:36,080 --> 00:37:37,560
it's a goal will be achieved.

813
00:37:37,560 --> 00:37:41,320
Uh, and depending on how stupid the monster is, that's not really something I'm going

814
00:37:41,320 --> 00:37:46,640
to roll because like if this is, if this thing's only like prerogative is to eat and

815
00:37:46,640 --> 00:37:51,520
reproduce, then no, it's not going to leave the party of five with three of them down.

816
00:37:51,520 --> 00:37:53,560
It's going to finish eating them.

817
00:37:53,560 --> 00:37:54,960
Um, because that's what it's doing.

818
00:37:54,960 --> 00:37:58,880
But if it's an intelligent, you know, if it's an intelligent creature, maybe it's like,

819
00:37:58,880 --> 00:38:03,040
cool, it's not really worth it to stick around or in the time that they're going to spend

820
00:38:03,040 --> 00:38:07,480
reviving each other, I could already get halfway through my master plan.

821
00:38:07,480 --> 00:38:11,920
And so then it's like rolling wisdom saving throws on my end as a DM for my creatures

822
00:38:11,920 --> 00:38:17,320
and for my, uh, my baby Gs to be like, cool, maybe it's very obvious that the players need

823
00:38:17,320 --> 00:38:18,680
a breath right now.

824
00:38:18,680 --> 00:38:22,200
I know that like it'll make sense of this guy just fucking skedaddles because that's

825
00:38:22,200 --> 00:38:23,320
his whole character thing.

826
00:38:23,320 --> 00:38:24,720
He skedaddles.

827
00:38:24,720 --> 00:38:27,200
He's a little fucking rat and skedadler.

828
00:38:27,200 --> 00:38:28,200
He's, he's a rat.

829
00:38:28,200 --> 00:38:29,200
He leaves.

830
00:38:29,200 --> 00:38:30,480
He goes like he's intelligent.

831
00:38:30,480 --> 00:38:33,400
He, he's all about getting his goals done.

832
00:38:33,400 --> 00:38:34,400
Fuck killing a party.

833
00:38:34,400 --> 00:38:37,080
If I can just go and do the thing I was here to do anyways.

834
00:38:37,080 --> 00:38:38,080
Yeah.

835
00:38:38,080 --> 00:38:39,080
And he skedaddles.

836
00:38:39,080 --> 00:38:43,800
And that was always an interesting thing of like during the, the last fight, it came

837
00:38:43,800 --> 00:38:51,360
down to that bad guy in particular, um, was alive, but with just enough health left, like

838
00:38:51,360 --> 00:38:55,080
one hit would have taken him down and our paladin, it was his turn.

839
00:38:55,080 --> 00:38:56,520
The rest of us were down.

840
00:38:56,520 --> 00:39:02,160
Um, and one of our players had just like died, died like real life died.

841
00:39:02,160 --> 00:39:03,160
Yep.

842
00:39:03,160 --> 00:39:08,280
And there was the one, one more action left and it was a thing of like, are we going to

843
00:39:08,280 --> 00:39:13,760
save the party member from like permadeath or the multiverse or stop the bad guy.

844
00:39:13,760 --> 00:39:16,200
And we chose to save the player.

845
00:39:16,200 --> 00:39:17,200
Yeah.

846
00:39:17,200 --> 00:39:19,040
The consequences in that campaign get a little crazy.

847
00:39:19,040 --> 00:39:20,040
Yeah.

848
00:39:20,040 --> 00:39:24,080
It went from like, oh, we're just like, we're going around.

849
00:39:24,080 --> 00:39:25,760
Oh, I'm going to save my city.

850
00:39:25,760 --> 00:39:27,080
Oh, wait.

851
00:39:27,080 --> 00:39:28,720
All of existence.

852
00:39:28,720 --> 00:39:29,720
All of existence.

853
00:39:29,720 --> 00:39:30,720
That's what you said.

854
00:39:30,720 --> 00:39:33,120
And all of, all of fucking existence.

855
00:39:33,120 --> 00:39:36,560
And we're not characters that give a flying fuck about all of existence.

856
00:39:36,560 --> 00:39:37,560
Like we're here.

857
00:39:37,560 --> 00:39:42,840
And we found out about the all of existence thing, literally like three sessions from

858
00:39:42,840 --> 00:39:43,840
the last session.

859
00:39:43,840 --> 00:39:50,960
So if the stakes just went from like, oh yeah, this world, that world, these worlds

860
00:39:50,960 --> 00:39:51,960
can die.

861
00:39:51,960 --> 00:39:52,960
They'll probably be fine.

862
00:39:52,960 --> 00:39:53,960
All the ones you like are good.

863
00:39:53,960 --> 00:39:54,960
All of them.

864
00:39:54,960 --> 00:39:55,960
Poof.

865
00:39:55,960 --> 00:39:56,960
All of them.

866
00:39:56,960 --> 00:40:00,280
And you find this out, that's someone telling you, hey, if you don't do this, everything

867
00:40:00,280 --> 00:40:01,680
is going to like explode.

868
00:40:01,680 --> 00:40:02,680
Yeah.

869
00:40:02,680 --> 00:40:06,600
That was me saying, listen guys, I would, I would love if we had had four more sessions

870
00:40:06,600 --> 00:40:11,640
for me to give this to you in a nice digestible story, like appropriate way.

871
00:40:11,640 --> 00:40:12,640
We do not.

872
00:40:12,640 --> 00:40:13,640
We have people graduating.

873
00:40:13,640 --> 00:40:15,560
We have three sessions left.

874
00:40:15,560 --> 00:40:16,880
Everybody is leaving.

875
00:40:16,880 --> 00:40:20,320
I want to make sure that the people that have been here from the start can actually see

876
00:40:20,320 --> 00:40:21,920
it to the end.

877
00:40:21,920 --> 00:40:26,360
So here's all of this really fucking important information that you all have been asking

878
00:40:26,360 --> 00:40:29,600
questions about for like two semesters now.

879
00:40:29,600 --> 00:40:31,280
Go save the world.

880
00:40:31,280 --> 00:40:34,720
Which was fun, but also so stressful, which was good.

881
00:40:34,720 --> 00:40:37,600
It was a high stress situation for sure.

882
00:40:37,600 --> 00:40:41,000
But it was a lot of us like digging around in those sessions before the end.

883
00:40:41,000 --> 00:40:43,880
And then it's like, that was the first time we had had like a shopping episode.

884
00:40:43,880 --> 00:40:44,880
Yeah.

885
00:40:44,880 --> 00:40:49,400
I gave them a slice of life episode of like basically two sessions before the whole thing.

886
00:40:49,400 --> 00:40:54,240
And then because I was like, they haven't really had a chance to do anything fun.

887
00:40:54,240 --> 00:40:57,840
Pretty much since we started the campaign, it's all been very high consequences, high

888
00:40:57,840 --> 00:40:58,840
stakes.

889
00:40:58,840 --> 00:41:02,760
So like fuck it, go shopping in Theros, which is just mock ancient Greece.

890
00:41:02,760 --> 00:41:05,760
And it was just a very fun haircut.

891
00:41:05,760 --> 00:41:09,480
It was just a very fun whiplash from like going on this cute little shopping adventure.

892
00:41:09,480 --> 00:41:12,080
They all have new outfits and you know, got their hair done.

893
00:41:12,080 --> 00:41:16,960
And then the next day one of them was trying to basically parlay with a God of Death.

894
00:41:16,960 --> 00:41:17,960
It worked.

895
00:41:17,960 --> 00:41:21,800
Stealing a knife that could resurrect a character or being.

896
00:41:21,800 --> 00:41:28,560
And then also 1v1ing a demigod in an arena and losing by a hair after it cheated.

897
00:41:28,560 --> 00:41:32,360
Then it was all very quick and fast.

898
00:41:32,360 --> 00:41:38,400
And then straight resurrecting a God immediately.

899
00:41:38,400 --> 00:41:39,920
Which I mean that's how life works.

900
00:41:39,920 --> 00:41:40,920
There's a rectum too, guys.

901
00:41:40,920 --> 00:41:44,000
One with a knife and the other one, I don't know.

902
00:41:44,000 --> 00:41:45,000
Oh the plant thing.

903
00:41:45,000 --> 00:41:46,800
Yeah, well, a knit hug.

904
00:41:46,800 --> 00:41:47,800
Yeah, yeah, yeah.

905
00:41:47,800 --> 00:41:52,160
One of my characters just straight up used a mechanic to kill themselves to bring a reptile

906
00:41:52,160 --> 00:41:53,160
back to life.

907
00:41:53,160 --> 00:41:56,120
That was a theme in our campaign of people killing themselves to bring other characters.

908
00:41:56,120 --> 00:41:59,920
And then a God got rezed with a knife.

909
00:41:59,920 --> 00:42:03,240
And it almost, almost took over one of our player characters.

910
00:42:03,240 --> 00:42:05,320
And I would have loved it if that had happened, but it fucking didn't.

911
00:42:05,320 --> 00:42:06,640
It did not happen.

912
00:42:06,640 --> 00:42:08,800
And I was so upset.

913
00:42:08,800 --> 00:42:10,160
I was so pissed.

914
00:42:10,160 --> 00:42:11,160
God damn it.

915
00:42:11,160 --> 00:42:14,160
You see, that's an idea you do the one-shot spinoffs.

916
00:42:14,160 --> 00:42:15,160
Yeah, no, no, no.

917
00:42:15,160 --> 00:42:18,840
Like the multiverse, where like this is what happened if this would have succeeded.

918
00:42:18,840 --> 00:42:22,160
Which I mean, there's no reason you can't do that if you're like in a world that you

919
00:42:22,160 --> 00:42:23,160
really like.

920
00:42:23,160 --> 00:42:24,160
No, 100%.

921
00:42:24,160 --> 00:42:29,680
Don't be afraid to do one-shots with some of those hooks that maybe got missed or not

922
00:42:29,680 --> 00:42:32,760
stepped on the way that you would have liked them to been stepped on, you know?

923
00:42:32,760 --> 00:42:36,720
Listen, if the Marvel movies are allowed to do whatever the fuck they want.

924
00:42:36,720 --> 00:42:39,120
That fucking shit show of a universe that is currently.

925
00:42:39,120 --> 00:42:40,120
Yeah, I've fallen off this.

926
00:42:40,120 --> 00:42:42,120
A new Loki episode came out.

927
00:42:42,120 --> 00:42:44,560
Apparently it's got like a five everywhere.

928
00:42:44,560 --> 00:42:47,480
Everyone's like, yeah, they lost a director that made it cool.

929
00:42:47,480 --> 00:42:51,560
He's just now like Marvel's way of saying, look at these things that are going to happen

930
00:42:51,560 --> 00:42:52,560
later.

931
00:42:52,560 --> 00:42:58,800
Yeah, listen, I have conflicted feelings on the concept of the multiverse.

932
00:42:58,800 --> 00:43:02,440
Or in media, I'm not getting into the real world multiverse shit.

933
00:43:02,440 --> 00:43:03,440
Yeah.

934
00:43:03,440 --> 00:43:09,680
But like, listen, if Marvel and DC comics are allowed to look and operate the way that

935
00:43:09,680 --> 00:43:17,080
they do with, hey, fuck you, anything goes, you can make a one-shot based off of one specific

936
00:43:17,080 --> 00:43:22,040
choice with the same characters and be like, cool, everything is the same except there's

937
00:43:22,040 --> 00:43:24,600
going to be like a different thing happens.

938
00:43:24,600 --> 00:43:26,680
And then we're going to do like a little one-shot like.

939
00:43:26,680 --> 00:43:31,880
Listen, they straight up fucking bailed on a city getting absolutely obliterated by

940
00:43:31,880 --> 00:43:34,280
Tia Matt with like a single head left.

941
00:43:34,280 --> 00:43:35,640
I didn't know her.

942
00:43:35,640 --> 00:43:41,280
Homie was like the main guy there who was like the prince underneath the queen.

943
00:43:41,280 --> 00:43:43,200
Basically it was like, cool, we failed.

944
00:43:43,200 --> 00:43:46,400
Like that was actually a fun thing to tie it back to failure.

945
00:43:46,400 --> 00:43:48,000
They failed the hardest fuck in that encounter.

946
00:43:48,000 --> 00:43:49,800
Yeah, I was going to say that was probably our biggest.

947
00:43:49,800 --> 00:43:50,800
That was like an ultimate failure.

948
00:43:50,800 --> 00:43:52,880
Didn't you roll like a nat one in it?

949
00:43:52,880 --> 00:43:53,880
It was all bad.

950
00:43:53,880 --> 00:43:59,400
So Bahamut and Tia Matt were fighting while we were also doing our own giant fucking fight.

951
00:43:59,400 --> 00:44:03,200
Which Tia Matt and Bahamut for those that know D&D, you'll recognize those names as

952
00:44:03,200 --> 00:44:08,480
being two like CR 35 creatures that should not be rolled into a very casual campaign.

953
00:44:08,480 --> 00:44:11,880
They were brought in because there was a character that liked dragons and then died like four

954
00:44:11,880 --> 00:44:12,880
sessions later.

955
00:44:12,880 --> 00:44:13,880
Yeah.

956
00:44:13,880 --> 00:44:17,520
So then I was stuck with having these like multi-versal level dragon character.

957
00:44:17,520 --> 00:44:18,520
He had two dragons.

958
00:44:18,520 --> 00:44:23,000
Yeah, and then I was stuck with having these multi-versal level fucking beings in my campaign

959
00:44:23,000 --> 00:44:26,200
with no reason to be there because the dragon guy left.

960
00:44:26,200 --> 00:44:27,200
Well, he died.

961
00:44:27,200 --> 00:44:28,200
Yeah.

962
00:44:28,200 --> 00:44:29,200
But was gone.

963
00:44:29,200 --> 00:44:34,240
So now it's just like, cool, I've introduced Tia Matt, I've introduced Bahamut.

964
00:44:34,240 --> 00:44:35,880
They're both CR level 35s.

965
00:44:35,880 --> 00:44:40,120
They're both gods way above anything my players can handle.

966
00:44:40,120 --> 00:44:43,760
And they both have vested interest in everything that my players are doing.

967
00:44:43,760 --> 00:44:44,760
Yeah.

968
00:44:44,760 --> 00:44:49,760
And I mean, I could just writers haul my way out of it and just say, cool, didn't happen.

969
00:44:49,760 --> 00:44:50,920
But they very much did happen.

970
00:44:50,920 --> 00:44:54,560
They interacted with a version of Tia Matt several sessions earlier, like the second

971
00:44:54,560 --> 00:44:57,040
or third session of the whole campaign.

972
00:44:57,040 --> 00:45:01,400
They physically talked to Bahamut and I introduced this really cool dragon monk bitch who also

973
00:45:01,400 --> 00:45:03,880
got fucking fried because of my decisions.

974
00:45:03,880 --> 00:45:04,880
Yeah.

975
00:45:04,880 --> 00:45:05,880
Source players, man.

976
00:45:05,880 --> 00:45:06,880
They fucked it all up.

977
00:45:06,880 --> 00:45:10,360
Truly, my players in that campaign and that second part of the campaign made so many fucking

978
00:45:10,360 --> 00:45:11,360
shit decisions.

979
00:45:11,360 --> 00:45:14,680
But I mean, the failures led to cool things at the end of the day.

980
00:45:14,680 --> 00:45:17,160
Like they led to a lot of fights that otherwise wouldn't have happened.

981
00:45:17,160 --> 00:45:21,880
But in that particular moment, it was basically two fights between, or a fight between Bahamut

982
00:45:21,880 --> 00:45:25,880
or Bahamut having the fucking cause, I just say Bahamut and Tia Matt.

983
00:45:25,880 --> 00:45:30,360
And essentially they could throw up spell slots and actions to then give pluses to Bahamut

984
00:45:30,360 --> 00:45:32,120
fighting Tia Matt.

985
00:45:32,120 --> 00:45:33,600
And I rolled a natural one.

986
00:45:33,600 --> 00:45:38,640
I feel like it was, we had a, like it was the first one to five.

987
00:45:38,640 --> 00:45:39,640
Yeah.

988
00:45:39,640 --> 00:45:41,760
I think I rolled two natural ones on Bahamut's end.

989
00:45:41,760 --> 00:45:44,120
And that was with us sending up lots of spell slots.

990
00:45:44,120 --> 00:45:46,200
And I, he got fucking thrashed.

991
00:45:46,200 --> 00:45:47,200
Yeah.

992
00:45:47,200 --> 00:45:48,200
It was brutal.

993
00:45:48,200 --> 00:45:49,200
Absolutely.

994
00:45:49,200 --> 00:45:51,840
I mean, Tia Matt came around, came away with one head, which for those of you Tia Matt

995
00:45:51,840 --> 00:45:56,440
is basically like a five headed chromatic dragon, she's like the mother of all metal

996
00:45:56,440 --> 00:45:57,560
type dragons.

997
00:45:57,560 --> 00:45:58,620
She's evil by heart.

998
00:45:58,620 --> 00:46:05,160
She has a brother called Bahamut who is then like the God of all like good nature dragons,

999
00:46:05,160 --> 00:46:07,560
like gold and gold.

1000
00:46:07,560 --> 00:46:12,040
There aren't too many of the good nature dragons and they're like locked in an eternal conflict.

1001
00:46:12,040 --> 00:46:13,040
I'll say the way-

1002
00:46:13,040 --> 00:46:14,640
Is there two obscenities of the coin?

1003
00:46:14,640 --> 00:46:18,560
That particular session, I think of it as kind of like our mid season finale.

1004
00:46:18,560 --> 00:46:22,240
We played it while we were on spring break and we had like rented a cabin and it was

1005
00:46:22,240 --> 00:46:23,240
the way that it ended sucked.

1006
00:46:23,240 --> 00:46:24,240
It was really cool.

1007
00:46:24,240 --> 00:46:28,760
But that campaign had so much, that session had so much failure in it.

1008
00:46:28,760 --> 00:46:33,200
Like when I think of that session, it was, so we start this fight and then our baby

1009
00:46:33,200 --> 00:46:34,200
is being-

1010
00:46:34,200 --> 00:46:36,120
Listen, as Kee-Loy, I was like, and I would have gotten away with it too, because I was

1011
00:46:36,120 --> 00:46:38,440
so fucking close to getting away with it.

1012
00:46:38,440 --> 00:46:44,040
And it was, it was the bad guy, Kee-Loy showed up and then he ended up fighting on what we

1013
00:46:44,040 --> 00:46:46,720
thought was our side as we're having our own big battle.

1014
00:46:46,720 --> 00:46:51,480
And then in the middle of our fucking fight, the dragons come in, so that's happening.

1015
00:46:51,480 --> 00:46:55,800
And then we as individual players, my character started having like some legit failure because

1016
00:46:55,800 --> 00:46:59,720
Kee-Loy was trying to fucking eat her out.

1017
00:46:59,720 --> 00:47:03,240
Yeah, basically take her over and then kidnap her ass.

1018
00:47:03,240 --> 00:47:04,560
In the middle of the fight.

1019
00:47:04,560 --> 00:47:05,560
And I just, I could not-

1020
00:47:05,560 --> 00:47:06,560
Nobody had a way to know.

1021
00:47:06,560 --> 00:47:07,720
I couldn't roll out of it.

1022
00:47:07,720 --> 00:47:09,320
And it was, it was dominate persons.

1023
00:47:09,320 --> 00:47:10,320
And so there was like nothing-

1024
00:47:10,320 --> 00:47:11,720
What had gotten away with it too?

1025
00:47:11,720 --> 00:47:12,720
That I could do.

1026
00:47:12,720 --> 00:47:13,720
And it was a thing of like-

1027
00:47:13,720 --> 00:47:14,720
One of the fuckers.

1028
00:47:14,720 --> 00:47:18,160
One of the characters was like, not bullshit.

1029
00:47:18,160 --> 00:47:21,200
You, she would never stand next to you, let alone like-

1030
00:47:21,200 --> 00:47:22,200
Yeah, there was some-

1031
00:47:22,200 --> 00:47:23,200
Be silent.

1032
00:47:23,200 --> 00:47:24,200
She's been quiet for too long.

1033
00:47:24,200 --> 00:47:27,920
Between those two characters and he made an insight check and I was like, damn.

1034
00:47:27,920 --> 00:47:28,920
Damn.

1035
00:47:28,920 --> 00:47:34,440
So he starts trying to like fight him and turns and starts fighting Kee-Loy.

1036
00:47:34,440 --> 00:47:36,720
And so he's also trying to like fight these two different things.

1037
00:47:36,720 --> 00:47:39,880
It's so funny because he had like no fucking health and like two spells left and I was

1038
00:47:39,880 --> 00:47:43,880
like, listen, if you fight him, I'm not, I'm not even gonna sugarcoat it with you.

1039
00:47:43,880 --> 00:47:45,120
If you fight him, you will die.

1040
00:47:45,120 --> 00:47:46,600
And he goes, I don't care.

1041
00:47:46,600 --> 00:47:47,600
Yeah.

1042
00:47:47,600 --> 00:47:48,600
I don't like him anymore.

1043
00:47:48,600 --> 00:47:49,600
He just went, no.

1044
00:47:49,600 --> 00:47:50,600
Fucking final straw.

1045
00:47:50,600 --> 00:47:51,600
My city is destroyed.

1046
00:47:51,600 --> 00:47:52,600
I'm gonna go with this.

1047
00:47:52,600 --> 00:47:54,000
And started boxing him.

1048
00:47:54,000 --> 00:47:56,560
And we killed him.

1049
00:47:56,560 --> 00:47:57,560
We very quickly-

1050
00:47:57,560 --> 00:47:59,800
I don't even remember what happened to killing him that such and he fucking died.

1051
00:47:59,800 --> 00:48:00,800
He had eaten.

1052
00:48:00,800 --> 00:48:01,800
Yeah.

1053
00:48:01,800 --> 00:48:04,360
We very quickly realized as he was like, as Robert was like, I'm gonna love it with

1054
00:48:04,360 --> 00:48:05,360
you guys.

1055
00:48:05,360 --> 00:48:07,720
You might kill him right now and I want you all to know that.

1056
00:48:07,720 --> 00:48:09,600
And I panicked because I was like, no, no, no, no, no, no.

1057
00:48:09,600 --> 00:48:10,600
We can't kill him yet.

1058
00:48:10,600 --> 00:48:11,600
So I'm trying to tell everyone-

1059
00:48:11,600 --> 00:48:12,600
There are so many answers that he had that everybody at the table was like, no.

1060
00:48:12,600 --> 00:48:16,200
He had that everybody at the table needed specifically her.

1061
00:48:16,200 --> 00:48:17,200
And he died.

1062
00:48:17,200 --> 00:48:18,200
He got fucking eaten.

1063
00:48:18,200 --> 00:48:20,840
And it was a thing of like, I was like, no, please don't kill him.

1064
00:48:20,840 --> 00:48:22,320
And it was like, I'm sorry.

1065
00:48:22,320 --> 00:48:23,640
And then like one more stab.

1066
00:48:23,640 --> 00:48:27,840
And then it became a thing of, okay, I've got like no spell slots left.

1067
00:48:27,840 --> 00:48:32,640
I banished one of the three fucking dragons that were in that fight.

1068
00:48:32,640 --> 00:48:36,520
And I'm like, I need, he's had two positive like death saves.

1069
00:48:36,520 --> 00:48:38,440
So I was like, okay, he's good.

1070
00:48:38,440 --> 00:48:41,200
And then I rolled reincarnate.

1071
00:48:41,200 --> 00:48:42,640
And I was like, okay, cool.

1072
00:48:42,640 --> 00:48:46,080
I need some spell slots so I can get him out of here.

1073
00:48:46,080 --> 00:48:52,000
And I instead of like making that decision, I ended up failing because I killed myself

1074
00:48:52,000 --> 00:48:55,800
and I came back and then I didn't think about concentration that had banished one of the

1075
00:48:55,800 --> 00:48:56,800
dragons.

1076
00:48:56,800 --> 00:48:57,880
It comes back immediately eats him.

1077
00:48:57,880 --> 00:48:58,880
So we failed.

1078
00:48:58,880 --> 00:48:59,880
We like full, we won.

1079
00:48:59,880 --> 00:49:01,520
Zero holds bar on that.

1080
00:49:01,520 --> 00:49:02,520
We won.

1081
00:49:02,520 --> 00:49:03,520
We all survived.

1082
00:49:03,520 --> 00:49:04,520
We survived.

1083
00:49:04,520 --> 00:49:05,520
We survived.

1084
00:49:05,520 --> 00:49:08,560
But it was still every part of that was like seeped in failure.

1085
00:49:08,560 --> 00:49:11,720
And it was the thing of all of us being like, well, what the fuck do we do now?

1086
00:49:11,720 --> 00:49:15,800
But then it ended up setting up this like completely new path that the story would not

1087
00:49:15,800 --> 00:49:17,520
have taken otherwise.

1088
00:49:17,520 --> 00:49:20,920
So I've, failure leads to more success.

1089
00:49:20,920 --> 00:49:23,360
It just sucks in the moment.

1090
00:49:23,360 --> 00:49:26,640
It's good at like twisting it that way.

1091
00:49:26,640 --> 00:49:28,840
That session went fucking nutty.

1092
00:49:28,840 --> 00:49:33,320
Session was not really supposed to be as crazy as it was, but I mean, I was trying to answer

1093
00:49:33,320 --> 00:49:36,600
a lot of questions and tie off a lot of different branches at the same time.

1094
00:49:36,600 --> 00:49:38,560
I was tired of doing the team at and Bahamas stuff.

1095
00:49:38,560 --> 00:49:40,800
I was like, that's, it's got to come to a head.

1096
00:49:40,800 --> 00:49:43,440
It's going to be really cool to have them as like a backdrop in the city.

1097
00:49:43,440 --> 00:49:44,440
Yeah, they did.

1098
00:49:44,440 --> 00:49:47,600
They come down the one end.

1099
00:49:47,600 --> 00:49:49,360
Just like a bunch of different stuff, man.

1100
00:49:49,360 --> 00:49:54,440
And then of course, Kilo being there or Loki, like the big bad guy for the whole campaign

1101
00:49:54,440 --> 00:49:58,080
showing up as well and being like, listen, I want this thing to be like as preserved

1102
00:49:58,080 --> 00:49:59,080
as you do.

1103
00:49:59,080 --> 00:50:01,000
Or I also want to get rid of it, whatever.

1104
00:50:01,000 --> 00:50:03,880
I also don't fuck with that giant lizard thing over there and I'm going to help you

1105
00:50:03,880 --> 00:50:04,880
kill it.

1106
00:50:04,880 --> 00:50:06,640
And I'll be damned if he didn't almost kill it.

1107
00:50:06,640 --> 00:50:11,040
Like truly it was, it was two gods, no, four, four gods.

1108
00:50:11,040 --> 00:50:12,040
Four gods in that fight.

1109
00:50:12,040 --> 00:50:13,040
Four gods in that fight.

1110
00:50:13,040 --> 00:50:14,040
Four gods and what?

1111
00:50:14,040 --> 00:50:15,040
Four level.

1112
00:50:15,040 --> 00:50:17,040
I think all were level 10.

1113
00:50:17,040 --> 00:50:23,440
Like, yeah, like level 10, level 15 characters, which should not be a group that's fighting

1114
00:50:23,440 --> 00:50:24,440
together.

1115
00:50:24,440 --> 00:50:29,120
And then you also include all of the like plant defenses that were deployed as well that were

1116
00:50:29,120 --> 00:50:30,800
all trying to fight you guys.

1117
00:50:30,800 --> 00:50:34,840
Like it was fucking pandemonium of a fight.

1118
00:50:34,840 --> 00:50:39,080
There were so many things that were happening and so many like things at risk in that particular

1119
00:50:39,080 --> 00:50:40,600
fight and yeah, they lost.

1120
00:50:40,600 --> 00:50:42,280
They straight up failed.

1121
00:50:42,280 --> 00:50:46,440
And it's like Bahamut ends up losing at the last minute.

1122
00:50:46,440 --> 00:50:49,560
Kilo is eaten, which like for everybody else, they were like, whoa.

1123
00:50:49,560 --> 00:50:53,320
And then for Magnolia, she was like, no, because like the plan was to keep him alive

1124
00:50:53,320 --> 00:50:57,840
long enough to get several pieces of key information because he basically was the only person that

1125
00:50:57,840 --> 00:51:00,640
knew the answers to the questions the party needed, but everyone else just hated him so

1126
00:51:00,640 --> 00:51:01,640
much.

1127
00:51:01,640 --> 00:51:02,640
They were like, we're not going to interfere.

1128
00:51:02,640 --> 00:51:04,120
And then he got fucking eaten.

1129
00:51:04,120 --> 00:51:06,560
Well, that's another thing with playing with guys at the table.

1130
00:51:06,560 --> 00:51:08,360
Blind rage overtakes everything else.

1131
00:51:08,360 --> 00:51:09,360
Oh, 100%.

1132
00:51:09,360 --> 00:51:10,360
Yep.

1133
00:51:10,360 --> 00:51:13,280
It's like it's their, it's their moment to hit stuff and hit them.

1134
00:51:13,280 --> 00:51:14,280
Hit him.

1135
00:51:14,280 --> 00:51:15,280
Hit him.

1136
00:51:15,280 --> 00:51:19,360
Yeah, but you forgetting about banish being a concentration spell and then killing yourself

1137
00:51:19,360 --> 00:51:20,360
was such.

1138
00:51:20,360 --> 00:51:21,880
And that wasn't even a, that wasn't even a role failure.

1139
00:51:21,880 --> 00:51:23,880
That was a me, Madison Conway.

1140
00:51:23,880 --> 00:51:24,880
Such a fucking moment.

1141
00:51:24,880 --> 00:51:25,880
That was a me failure.

1142
00:51:25,880 --> 00:51:30,320
That was, yeah, I forgot that this is a concentration spell and not permanent.

1143
00:51:30,320 --> 00:51:31,720
So I'm going to kill myself.

1144
00:51:31,720 --> 00:51:36,240
And then Robert was like, show and like everyone else kind of forgot about it too.

1145
00:51:36,240 --> 00:51:41,040
So as Robert's narrating this really cool thing where like I came back to life and everyone

1146
00:51:41,040 --> 00:51:43,960
was like, holy shit, what the fuck?

1147
00:51:43,960 --> 00:51:50,240
And then he's like, and then the dragon comes back and everyone was like, what?

1148
00:51:50,240 --> 00:51:53,320
Cause this thing was not, not even close to death.

1149
00:51:53,320 --> 00:51:58,040
Like it was a fun stat block I found for a knit hog and God of War Ragnarok, which is

1150
00:51:58,040 --> 00:52:00,120
one of my favorite fucking game series of all time.

1151
00:52:00,120 --> 00:52:03,120
I have a PS5 controller that is like the limited edition.

1152
00:52:03,120 --> 00:52:05,680
Anyways, that's God of War dice box.

1153
00:52:05,680 --> 00:52:06,680
Yeah.

1154
00:52:06,680 --> 00:52:07,680
God of War dice box that Maddie made.

1155
00:52:07,680 --> 00:52:08,680
Yeah.

1156
00:52:08,680 --> 00:52:09,680
Shout out Maddie.

1157
00:52:09,680 --> 00:52:10,680
I make dice boxes.

1158
00:52:10,680 --> 00:52:12,600
If you want a dice box, email me.

1159
00:52:12,600 --> 00:52:14,480
One of my favorite fucking series of all time.

1160
00:52:14,480 --> 00:52:18,240
Anyways, there was a character, I mean, a lot of the campaign was inspired by that game

1161
00:52:18,240 --> 00:52:19,240
actually.

1162
00:52:19,240 --> 00:52:22,080
And knit hog specifically, I knew I wanted to be a character that was involved because

1163
00:52:22,080 --> 00:52:25,520
knit hog and mythology, she protects the world tree.

1164
00:52:25,520 --> 00:52:30,760
And this weird kind of like symbiotic and also parasitic way.

1165
00:52:30,760 --> 00:52:35,760
So the way that knit hogs Lord go is that her and basically her spawn sit at the foot

1166
00:52:35,760 --> 00:52:41,040
of the world tree and basically gnaw on rogue branches to keep it in check.

1167
00:52:41,040 --> 00:52:43,040
She's animalistic, but she's also intelligent.

1168
00:52:43,040 --> 00:52:46,680
So like she will eat the branches to keep them from going places they shouldn't, but

1169
00:52:46,680 --> 00:52:51,320
also she will physically attack anybody that tries to otherwise fuck with the world tree

1170
00:52:51,320 --> 00:52:55,160
or the Idrisil, as it's called in Norse mythology.

1171
00:52:55,160 --> 00:53:03,520
So the way that I had set it up was the tree basically got yanked and her natural instincts

1172
00:53:03,520 --> 00:53:06,320
kicked in to protect it no matter where it went.

1173
00:53:06,320 --> 00:53:09,680
And the issue was that its branches were now spreading to places it shouldn't be.

1174
00:53:09,680 --> 00:53:14,800
And so they were basically tasked with removing a branch of the Idrisil from a particular

1175
00:53:14,800 --> 00:53:15,800
realm.

1176
00:53:15,800 --> 00:53:22,000
And the second they stepped up to do that, knit hog who's this like basically CR 20 ridiculously

1177
00:53:22,000 --> 00:53:25,280
broken legendary action to resistance character.

1178
00:53:25,280 --> 00:53:26,280
Fuck legendary.

1179
00:53:26,280 --> 00:53:28,040
Shows up and is like cool.

1180
00:53:28,040 --> 00:53:31,120
Like is this, and I even gave them a moment I was like listen if you don't attack her

1181
00:53:31,120 --> 00:53:32,920
or the branch she's not going to attack you.

1182
00:53:32,920 --> 00:53:35,840
And they were like well we're here to do a job.

1183
00:53:35,840 --> 00:53:40,520
And then combat started and she started fucking people up.

1184
00:53:40,520 --> 00:53:41,720
Which is what she was designed to do.

1185
00:53:41,720 --> 00:53:45,320
But then of course this also presents the BBEG with an opportunity to kill one of his

1186
00:53:45,320 --> 00:53:49,720
main obstacles, which is this CR 20 god level being that's always there to try and fuck

1187
00:53:49,720 --> 00:53:51,360
up anything he wants to do.

1188
00:53:51,360 --> 00:53:55,560
So this was a DM being like y'all are going to die so quickly I'm going to throw you a

1189
00:53:55,560 --> 00:53:56,560
bone.

1190
00:53:56,560 --> 00:53:57,560
Yeah, yeah, yeah.

1191
00:53:57,560 --> 00:53:59,560
And then that's almost exactly what it was to do.

1192
00:53:59,560 --> 00:54:01,880
I was like there's no way they're going to win this fight.

1193
00:54:01,880 --> 00:54:06,800
Who's the only other person that would have a vested interest and could in theory 1v1

1194
00:54:06,800 --> 00:54:07,800
knit hog.

1195
00:54:07,800 --> 00:54:11,120
And the only person that came to mind was the BBEG Kilo and I was like fuck it we're

1196
00:54:11,120 --> 00:54:14,560
going to give him a shit ton of magical items and we're going to bump him up a shit ton.

1197
00:54:14,560 --> 00:54:16,880
He's here he's showing up he's fighting with you.

1198
00:54:16,880 --> 00:54:20,040
And he came in started beating his shit on a knit hog and then immediately he was like

1199
00:54:20,040 --> 00:54:23,120
cool I'm going to take Magnolia deuces.

1200
00:54:23,120 --> 00:54:24,120
Yeah.

1201
00:54:24,120 --> 00:54:25,360
Surprise bitches.

1202
00:54:25,360 --> 00:54:29,560
Like the whole time after all of us were like hey we don't trust you and he's like

1203
00:54:29,560 --> 00:54:31,560
nah nah I'm I'm chill now.

1204
00:54:31,560 --> 00:54:32,560
I'm cool now.

1205
00:54:32,560 --> 00:54:33,960
Listen we have mutual interest right now.

1206
00:54:33,960 --> 00:54:37,800
I'm cool now I'm just going to do a little bit of light kidnapping in the middle.

1207
00:54:37,800 --> 00:54:39,840
Yeah pull the wool over.

1208
00:54:39,840 --> 00:54:42,640
And then of course knit hog gets banished.

1209
00:54:42,640 --> 00:54:43,640
Kilo goes down.

1210
00:54:43,640 --> 00:54:45,240
Kilo is trying to be aroused.

1211
00:54:45,240 --> 00:54:49,880
Madison kills herself to come back with full spell slots and everyone forgets that the

1212
00:54:49,880 --> 00:54:55,160
knit hog who's still basically at above half health and doing like 50-60 damage a turn

1213
00:54:55,160 --> 00:54:59,960
to everything not just like individual characters because she had a lot of like AOE spells comes

1214
00:54:59,960 --> 00:55:04,520
back her immediate motivation eat the motherfucker that's been 1v1ing her successfully and that's

1215
00:55:04,520 --> 00:55:05,800
what she did.

1216
00:55:05,800 --> 00:55:10,840
Her first action back was to basically open this little pouch on her like throat area and

1217
00:55:10,840 --> 00:55:14,600
suck this motherfucker into like a mini realm that she has inside of herself so that he

1218
00:55:14,600 --> 00:55:16,640
would never be able to come back.

1219
00:55:16,640 --> 00:55:20,640
Like the instinctual like and I even did wisdom saving throw on her behalf.

1220
00:55:20,640 --> 00:55:24,240
I was like what does she do now that she's back does she try and fight the players or

1221
00:55:24,240 --> 00:55:26,080
does she go for Kilo.

1222
00:55:26,080 --> 00:55:30,360
And she failed the wisdom saving throw so I was like cool this is a character who's enraged

1223
00:55:30,360 --> 00:55:35,560
at being hit and beaten and bruised over trying to do her ancestral job.

1224
00:55:35,560 --> 00:55:39,640
She's going for the one person in this fight that has been able to actually like hold a

1225
00:55:39,640 --> 00:55:42,040
candle to her abilities and that's what she did.

1226
00:55:42,040 --> 00:55:44,040
Yeah and it was like that was one that was.

1227
00:55:44,040 --> 00:55:48,160
That's like if it had been a success all failure the success in that moment would have been

1228
00:55:48,160 --> 00:55:49,880
her going for the players instead.

1229
00:55:49,880 --> 00:55:54,080
Yeah which they would have died but also Kilo would have lived because he was he had two

1230
00:55:54,080 --> 00:55:57,240
positives and no negatives yet and he's got fucking.

1231
00:55:57,240 --> 00:56:02,320
Yeah that's what I just got in looking back it was like me like fit and that's another

1232
00:56:02,320 --> 00:56:06,160
like failure at the table that's not just rolling in that one that we haven't really

1233
00:56:06,160 --> 00:56:10,960
like talked about much which is like you as a player making a decision that wow that was

1234
00:56:10,960 --> 00:56:18,040
a decision and I've made plenty of those almost exclusively as Magnolia and that was one of

1235
00:56:18,040 --> 00:56:22,120
those moments where that was something that I like legit like almost lost sleepover of

1236
00:56:22,120 --> 00:56:30,320
being like why did I do that why did I not just take the second to like heal or stabilize

1237
00:56:30,320 --> 00:56:36,600
this character and instead was like nope I randomly had a wild magic surge to reincarnate

1238
00:56:36,600 --> 00:56:41,760
so I'm just going to take advantage of that and do that instead and it fucked everything

1239
00:56:41,760 --> 00:56:48,480
over like we would have succeeded in that fight and it would have been a thing of I

1240
00:56:48,480 --> 00:56:52,880
bottom it probably would not have succeeded but we as players would have succeeded we

1241
00:56:52,880 --> 00:56:56,200
would have kept the people that we needed to keep alive and we would have been able

1242
00:56:56,200 --> 00:57:03,560
to like get out of that fight with not as many bruises and cuts as we did but that's

1243
00:57:03,560 --> 00:57:06,280
just not how it went.

1244
00:57:06,280 --> 00:57:11,000
Hey this shit sucks do you have something you want to send in to make it better?

1245
00:57:11,000 --> 00:57:14,400
Criticisms topics you'd like to see discussed or an advertisement you'd like to run maybe

1246
00:57:14,400 --> 00:57:16,440
you even want to sponsor an episode.

1247
00:57:16,440 --> 00:57:25,720
If so shoot us a message at mc460 at evansville.edu or DM us on instagram at crescent magazine

1248
00:57:25,720 --> 00:57:29,040
or we'll never get better like these fucking guys.

1249
00:57:29,040 --> 00:57:33,960
Cool so we totally stalled I had to leave the room take a phone call but it's about the

1250
00:57:33,960 --> 00:57:37,320
time for us to end it anyway so thank you all for tuning in to another episode of table

1251
00:57:37,320 --> 00:57:40,080
talk talking about natural failures.

1252
00:57:40,080 --> 00:57:42,200
Our own ships with failure.

1253
00:57:42,200 --> 00:57:47,440
Yeah we got pretty deep hopefully this episode will be coming out after the character sheet

1254
00:57:47,440 --> 00:57:52,120
episode because we're gonna get that filmed and done eventually we're gonna do it but

1255
00:57:52,120 --> 00:57:56,280
if it doesn't it doesn't it'll come out after but anyways see you all next time thanks for

1256
00:57:56,280 --> 00:58:06,440
listening in bye bye.

