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Hello, players who only play one class and at this point are too afraid to look at the

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others. And TMs who know how to build every MC from

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all of their favorite anime. Welcome to Table Talk, I'm Maddie Conway.

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And I am Robert Lopez. What's on the schedule for today Robert?

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So if you listen to the last one, you know that we attempted to approach like the behemoth

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monolith of a fucking topic that is character creation and like delusionally thought that

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we were going to get through a lot of it. Yeah, I don't know what our plan was going

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into this. News flash we didn't. We got through all

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of the classes and races and backstory in an hour or ten minutes.

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Only got through races. So today is part two of character creation and it's going to be

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just about classes. It's probably going to be our longest episode yet.

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So I mean you'll see that I guess if you click on it, it's probably going to be around an

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hour and 20. I think our longest so far is in an hour and 10.

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So have fun with that. An hour and 20 is a good benchmark to shoot

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for. We'll see if we get there. So there are 14 classes from Wizards of

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the Coast currently like those are their core classes. There are 12 originally in the players

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handbook. There are close to 120 subclasses although that number might just be off.

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It was a search to find because I was not going to sit there individually and count

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every single subclass because that's insane. And subclasses get added all the time too.

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Like sometimes when they do like a content drop or a content addition they add subclasses

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instead of because they haven't added a new class in the fucking forever.

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But the two new classes at the very end of the list which we'll not talk about but kind

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of have two artificer and bloodhunter are the newest ones.

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Bloodhunter is I'm pretty sure from Critical Role and it's like the witcher kind of class

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artificer you make robots and then there's of course your core 12, barbarian bar, cleric

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druid, fighter, monk, paladin, ranger, roke, sorcerer, warlock and wizard.

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What is a class anyway? A class is basically what type of character you are. So you've

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chosen your race. You know what race your character is. But a class is going to tell

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you how you function. Like if you use magic what type of magic do you use? Where does

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that magic come from? If you just punch things and you're like some type of fighter what

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type of fighting style are you doing?

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It's very much like how do you fight, how do you roll, what are the checks you're making,

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what kind of I guess role does your character fail if you're playing in a group, if you're

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playing in a very connected group. So yeah your class in 5e is huge and in my opinion

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it's a lot more important than your race because you can get to something that we'll talk about

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much later called multi-classing where you put in levels in multiple classes. But for

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your first time through just do a regular class. I promise you it'll save you a headache.

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But yeah your class literally determines how you play for the rest of the game. So if you

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have a nice DM or just a linear DM like I like to be I guess in theory. If you get 10

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levels into a class and you're just absolutely fucking hating it just ask for a hard reset

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and maybe do like a little character thing like a respec and like a Skyrim or Fallout.

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Or even just like your character has like a come to God moment and it could literally

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be a come to God moment because some of these classes have to do with like religion.

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I'm switching from barbarian to paladin which is honestly not that much of a difference.

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I want to follow Jesus now. I'm sure there's an equivalent of somewhere. I mean now that

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they've they've clarified that 5e has multiple planes and realms. I don't think he's I don't

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think it whatever. I don't think Jesus is like a part of their official.

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Imagine just being like multiverse in the D&D universe.

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You'd get fucking punked so fast dude. If you were like listen man this guy who got nailed

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to a cross and lost is going to come back and save us all. You would get fucking pwned

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so quick. That sounds like a D&D. Like that could fit into the universe.

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It does but like outside of I mean let's we're not going to get into religion. I have so

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many thoughts but like at least like I don't know a fucking bore god and D&D Theros is

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going to give you like a bonus to your AC or your strength or whatever. You can call on

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them in like a moment unless you fucking believe in miracles on like real world earth. What

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is Jesus doing for you when you're about to die.

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Okay.

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Now what's he doing though. Does he give you pluses to AC. Does he make your skin thicker.

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Does he make you hit harder. Like I guess if you believe enough in it right but that's

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every religion in D&D. So it'd just be interesting to see like where his niche fits in.

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No I would. If anyone is home I'm sure someone has home bird that.

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Yeah. So first up on the docket Barbarian.

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Barbarian. So there are eight barbarian subclasses. We're not really going to get into the barbarian

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subclasses.

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Eight.

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I don't even know that.

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So barbarians we wrote like little descriptions on our notes of like an overview of like what

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the class is and for barbarians we have hit things hard be hard.

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Barbarians are big strong. Well I mean they don't have to be big but they are very strong.

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They're beefy and they have like the kind of defining feature that they have is they're

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a martial class so they don't really use magic and they have something called a rage

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where when you go into a rage.

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And reckless attacks.

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Yes. So when you go into a rage it lasts for I believe a minute and you get advantage

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on strength checks strength saving throws. You get to add bonus damage die and you get

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resistance to bludgeoning piercing and slashing damage which is like in my mind the biggest

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perk because you're basically I mean rage is what makes the barbarian class the barbarian

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class along with the reckless attacks.

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So when you're a barbarian is going to be a tank of the party so that's going to be

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the person kind of on the front lines doing the most physical damage or like taking the

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most physical damage.

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When you're in a rage and you're taking half of whatever damage is being dealt to you that's

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fucking amazing.

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It's crazy to just like say nope.

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Yeah.

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No you.

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And then I think you also already get like kind of a bump to your AC from being a barbarian

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and then the way that barbarians work and the way that some of these classes work is

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you'll have to like you have to choose a subclass.

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Yeah once you hit level three you unlock a subclass right and that's when you get it

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at level yeah so at level three depending on what app or character sheet or whatever

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the fuck you're using you'll be prompted to then choose a subclass and then that subclass

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will give you a number of different benefits.

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Kind of like last episode where we talked about some races where you have your overall

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benefits that come with like elves and then you have sub benefits that then come from

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being a wood elf or a sea elf.

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It's just like that with classes.

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So you'll get to choose different ones and it's basically just kind of like the flavor

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of your character and we're like the it's a little less magic with a barbarian because

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barbarians are martial class.

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Yeah but and they have more like magical oriented barbarian classes where it's like there's

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a wild magic barbarian which I have I've had this character in my back pocket and I'm

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going to play her and um Robert keeps pushing me to play her is a wild magic barbarian fairy.

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God it's so fucking cool.

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The idea of being so small but like hitting so I don't know that idea is just funny what

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I mean.

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And also a barbarian who can fly.

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It's like Ant-Man.

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That's so solid to be able to just like yeah.

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Getting a fly speed is crazy.

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Yeah and then also I at later levels you get like a bunch of benefits.

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One of them is brutal critical where you basically roll a crit with a melee attack if you roll

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or when you roll a critical you get an extra damage die.

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Yeah.

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Which is really nice because depending on you're already doubling.

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Yeah and it depends on how like your DM chooses to do criticals that could be even better.

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Like yeah some DMs are just like double the amount of damage.

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Some DMs will say roll a whole another set of damage dice.

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So in theory if you hit a brutal critical that means that you get to I guess in theory

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you roll two separate dice or two separate sets of damage dice.

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It can get crazy depending on the rules at your table but like they are literally just

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hitting things over and over and over again very hard.

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I will say they kind of have a rep for being dumb.

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Yeah.

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Intelligence is up there.

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Shout out to Gorg from fucking Brox Mokina right?

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Grog.

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Grog.

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Jesus fuck I'm so sorry.

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I literally just watched a clip of them doing a live show.

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No because I thought you were talking about Gorgug.

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No.

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Yeah that too though.

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Kind of right but he's smart.

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But yeah like Grog is one of the best examples of like the dumb barbarian and like some people

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have kind of complained that like that portrayal has now infected everyone else's thought about

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what a barbarian could be.

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No and it's just like I don't know.

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You don't intelligence doesn't have to be a high stat for barbarians and why would it

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be?

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Exactly why would it be?

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What are you doing like in battle?

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But that's something that we can talk about next episode when we talk about flavor right

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the idea of having an intelligent barbarian like a John Wick type or a Sherlock or a fucking

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what's his name?

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Denzel Washington from Equalizer right?

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Like where you plan out everything and you hit really fucking hard.

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Yeah.

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That could be kind of cool.

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That would be kind of cool.

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You also get a D12 for your hit dice.

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Fucking nuts.

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That's so fucking nice.

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So nice you're gonna have a much higher HP than some of your spell casting friends.

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So shotgun of benefits really quick so we can hit the next one.

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Unarbor defense basically if you're not wearing anything but a loincloth your AC gets buffed

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exponentially.

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This is one of the only times where your constitution modifier matters as a barbarian if you're

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not wearing anything at least armor wise you not only get to add your dex modifier

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to your AC but your constitution modifier which is really nice.

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So nice it actually gives you a fucking reason to dump points into constitution.

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Reckless attack it basically just means that you get advantage on your first attack of

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the turn you can decide to attack recklessly again and again.

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The issue is that once you've attacked recklessly attack rolls against you then have advantage.

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So it's like you run into battle and your only goal is to hit the fuck out of the guy

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in front of you.

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And you definitely can.

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And you definitely will if you're rolling advantage but then it means everybody around

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you is gonna have advantage until I think your next turn.

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Danger sense you can basically feel when things like it's kind of like a second sense like

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a low budget spider sense you can feel when things are off you kind of like can feel when

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you're in danger so it makes them like a nice little metal detector for danger.

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And forgetting your party out of city situations before they happen you move really fast you

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have advantage on initiative rolls.

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Persistent rage you basically can continue to do it over and over and over again and

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you don't roll out of it or you don't end it until you fall unconscious.

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So essentially the more points you put into it the longer you can stay in the one thing

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that makes the barbarian class so fucking nuts yeah rage.

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And then up next after barbarian in a very different kind of like tone is a barred Scanlon

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our little description for that was a roll to fuck.

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Role kind of get so Bards are they are a spell casting class roll to fuck full spellcasters

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and their magic comes from instruments traditionally you there's definitely different ways you

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can do bard where you're not using instruments but like traditionally it's like yeah you

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have an instrument you play music yeah Chris Pine in the Dungeons and Dragons maybe or

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Fig from Fantasy High.

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Scanlon from Critical Role yeah that's not gonna.

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There are eight Bards subclasses I personally love Bards.

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I've never played one I want to play one eventually.

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They're super fun I think Bards get this reputation for being very very horny because

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they're like a very charisma front class yeah like they've got a ton in charisma and they're

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kind of like goofy and it's like this nature and so.

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This idea that like if you could roll to seduce anybody yeah why would you not do that I mean

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if anything just for benefit or gain of the party not even to like legitimately have sex

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just to be like hey man you want to fuck and then the guards like yeah I'll see you later

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and then it's like okay well let me go grab something from behind you real quick and yeah

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and they also have a ton of like charm options and there's literally two subclasses there's

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one College of Glamour which is literally just making yourself as fucking attractive

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as possible and then it benefits you in like fighting and then you also have like eloquence

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which is like we're at level three you can't I believe you can't roll below like a ten on

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persuasion which is pretty much nutty but you also get this really fun feature called

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Bartek inspiration where it is basically.

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One of the defining features of the Bart class.

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So at like at the very base level you're going to get a D6 for your Bartek inspiration

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and you'll get more Bartek inspiration dies you go on but you can give that D6 to anyone

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at the table or even some NPCs if you want to and within the next 10 minutes of getting

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that most of you will just like you kind of like keep it for as long as you need.

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Whoever you give that dice to can roll that dice and add the number to any ability check

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attack roll or saving throw so if you have like a companion who is dying Bartek inspiration

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they're unconscious body and then they're going to get a D6 to add to their like death

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saving rolls and as you get as you level up and level up your dice are going to get higher

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until you eventually cap out at a D12 at level 15.

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And then you get to use that a number of times equal to your charisma modifier which is if

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you're playing a Bard should be pretty high which is really nice you also get some pretty

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decent healing options you've got song of rest at second level which you do like a little

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song for your companions and then you get to like roll a D6 at second level and then that

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also gets higher and higher and then they also get a pretty good like a bump to all

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of their like ability scores so you get to add half of your proficiency bonus to everything

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that you don't have proficiency in which is so nice so that's kind of like I think it's

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called jack of all trades and it's literally like jack of all trades pretty wild Bards

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also have some of my personal favorite spells for cantrips you got vicious mockery which

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is basically you just insult someone you make fun of somebody and then they they take psychic

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damage and have disadvantage on their next attack while they make and then also at first

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level you get dissonant whispers which is so fucking sweet and that's something that can

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deal 3d6 psychic damage at as a first level spell yeah pretty nice and you can just do

225
00:14:17,560 --> 00:14:21,600
because they're a spellcaster they're gonna have a lower hit dice it's 28 but that's still

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00:14:21,600 --> 00:14:26,040
nicer than several of the other spellcasters on this list a lot more squishy than barbarians

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00:14:26,040 --> 00:14:31,560
which most classes are going to be more squishy I think exception of a few so yeah but I I

228
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absolutely love Bards yeah and say outside of that see here a couple of different things

229
00:14:37,960 --> 00:14:42,680
so they have this fun ability at 6 level called counter charm where you basically get to do

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00:14:42,680 --> 00:14:46,840
a performance and then any friendly creature within 30 feet of you now has advantage on

231
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saving throws against being frightened or charms which fighting things like dragons that have

232
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like they have like or abilities that frighten all creatures by like hearing them or seeing

233
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them or in general being able to do that is is pretty nice just to say nope actually you

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don't get to do that see here what else do they have they also just get to as they level

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up pick random spells and cantrips from other classes yeah just add them really nice which

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is really nice so that way you're not just locked into like your boosting friend spells

237
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yeah and then of course you have a couple of different you have a couple of different

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subclasses for them so I think the two that they are the one that they mentioned at least

239
00:15:26,240 --> 00:15:31,960
on D&D Beyond is College of Lore so the idea is that every subclass is a different college

240
00:15:31,960 --> 00:15:35,200
which you can definitely roll it into your backstory they're like oh I just learned I

241
00:15:35,200 --> 00:15:38,760
just learned how to play on my own my dad taught you know like it doesn't literally

242
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have to be a college but that's what they call the subclasses but the one that they

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00:15:42,320 --> 00:15:48,520
have up there you get to basically gain proficiency with a bunch of different skills when you

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join that college at level 3 and then you also get something called cutting words which

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is very similar to Disnit Whispers and then the other one you mentioned before where essentially

246
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you just get to make somebody have disadvantage or you get to like subtract a certain number

247
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of whatever the fuck from their role so it's all pretty nice it's really nice and you can

248
00:16:04,920 --> 00:16:09,360
also change I think Bards are very versatile in terms of like barbarians it doesn't really

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matter what subclass you are there's a specific like vibe to a barbarian where Bards you

250
00:16:14,320 --> 00:16:18,960
can totally change that like you can have someone with how crazy they are there's one

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called like Bard of Whispers and it's like very edgy and like you're collecting the souls

252
00:16:23,760 --> 00:16:29,400
of dead people and you can like use them and then you also have like a part of swords and

253
00:16:29,400 --> 00:16:34,040
so you can like have like a more like melee focused person or you can have like glamour

254
00:16:34,040 --> 00:16:38,560
and creation which are going to be a lot more like you know classic magically so you can

255
00:16:38,560 --> 00:16:42,080
really do I think Bard is one of the most versatile classes in D&D.

256
00:16:42,080 --> 00:16:44,580
I agree.

257
00:16:44,580 --> 00:16:45,580
Next up is Cleric.

258
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Oh that's still me.

259
00:16:46,580 --> 00:16:47,580
Still you?

260
00:16:47,580 --> 00:16:49,760
So Cleric has an ungodly amount of subclasses.

261
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There are 14 subclasses for Clerics.

262
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Jesus Christ.

263
00:16:53,960 --> 00:16:55,560
Yeah they heal people and they're religious.

264
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Which is crazy.

265
00:16:56,560 --> 00:16:57,560
Yeah.

266
00:16:57,560 --> 00:16:58,560
What was the little?

267
00:16:58,560 --> 00:16:59,560
Literally holding the party together.

268
00:16:59,560 --> 00:17:00,560
Yeah.

269
00:17:00,560 --> 00:17:03,520
Clerics are kind of like the main healing race.

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Yeah they're like the de facto healer when they come like if you just need somebody in

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your party that's just going to keep people alive Cleric has the most main line into that

272
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100%.

273
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Yeah.

274
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They're another full spell casting class.

275
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Nothing wisdom is their primary like modifier or like ability or whatever.

276
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Yeah.

277
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Yeah they're spell casting modifier.

278
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Clerics are oh my gosh how do you like there's somewhat their magic comes from a god or a

279
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deity that they follow.

280
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It doesn't have to necessarily be good.

281
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There's plenty of domains that are like death, dying, grave.

282
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I think those are like all three different ones.

283
00:17:41,240 --> 00:17:42,240
Yeah.

284
00:17:42,240 --> 00:17:43,240
So it can be bad people.

285
00:17:43,240 --> 00:17:48,600
Yeah but their powers come from deities from holy or demonic sources whatever.

286
00:17:48,600 --> 00:17:49,800
Like it doesn't really matter.

287
00:17:49,800 --> 00:17:53,160
All of their power comes from something religious generally speaking which there's another class

288
00:17:53,160 --> 00:17:56,280
on the list that's the same as that that we'll talk about in a little bit called the warlock.

289
00:17:56,280 --> 00:17:59,360
It's just where warlocks have to make a pact and then get magic.

290
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Clerics just kind of follow.

291
00:18:01,000 --> 00:18:05,440
So yeah they essentially they follow a god and they worship and then that's where a lot

292
00:18:05,440 --> 00:18:07,600
of their like divine magic comes from.

293
00:18:07,600 --> 00:18:08,600
Yes.

294
00:18:08,600 --> 00:18:11,400
But like what Madison was saying truly the list of gods and like motivations that you

295
00:18:11,400 --> 00:18:13,200
can choose from are endless.

296
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It's the limit list.

297
00:18:14,200 --> 00:18:17,280
Like there's one god that comes to mind I can't think of her name but she's in Theros

298
00:18:17,280 --> 00:18:19,960
and she's like the god of pestilence with part of her thing is that a lot of people

299
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choose her as a healing deity because she not only likes giving people plagues but she

300
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also likes curing them.

301
00:18:24,920 --> 00:18:25,920
Yeah.

302
00:18:25,920 --> 00:18:28,480
And so the whole like your whole thing is a cleric for that then could be like I'm gonna

303
00:18:28,480 --> 00:18:33,080
slip somebody up like a potion to make them ill and then I'm gonna cure them.

304
00:18:33,080 --> 00:18:36,400
And now I'm gonna get a bonus thing because like I'm doing things for my god.

305
00:18:36,400 --> 00:18:39,720
There's like a name for that which is like the hero complex thing.

306
00:18:39,720 --> 00:18:40,720
Yeah.

307
00:18:40,720 --> 00:18:43,240
You're like almost like the nurses that like used to kill people.

308
00:18:43,240 --> 00:18:44,240
Yeah or like fire fighters.

309
00:18:44,240 --> 00:18:46,400
Fire fighters there's a lot of them where they set fires and shit.

310
00:18:46,400 --> 00:18:47,400
Yeah.

311
00:18:47,400 --> 00:18:51,200
Well the statistic is that like there's more firefighter like pyromaniacs people that yeah

312
00:18:51,200 --> 00:18:55,680
arsonist than there aren't like normal people that do it because you get to make your own

313
00:18:55,680 --> 00:18:56,680
job.

314
00:18:56,680 --> 00:18:57,680
Yeah.

315
00:18:57,680 --> 00:18:59,360
And the clerics also have a bunch of good proficiencies.

316
00:18:59,360 --> 00:19:03,720
They get proficiency with light armor medium armor and shields which is pretty nice because

317
00:19:03,720 --> 00:19:09,200
most classes you really only get proficiency with one or two of those.

318
00:19:09,200 --> 00:19:15,040
And you also get a shield when you like as you're starting equipment which is nice.

319
00:19:15,040 --> 00:19:17,840
They've got access to so many good spells.

320
00:19:17,840 --> 00:19:18,960
You've got Revivify.

321
00:19:18,960 --> 00:19:21,880
You've got oh my gosh.

322
00:19:21,880 --> 00:19:22,880
Your wounds.

323
00:19:22,880 --> 00:19:23,880
Your wounds.

324
00:19:23,880 --> 00:19:24,880
Level one.

325
00:19:24,880 --> 00:19:29,080
You've got to get in some like pretty solid.

326
00:19:29,080 --> 00:19:33,520
Thaumaturgy is also one of my favorites which is just basically it's dramatic.

327
00:19:33,520 --> 00:19:37,080
It's like you do like a small thing to like show your deities power which is like you

328
00:19:37,080 --> 00:19:39,440
make the ground shake or like something like that.

329
00:19:39,440 --> 00:19:43,960
It's just like I don't know why I like that one a lot but I do.

330
00:19:43,960 --> 00:19:48,360
And so like when I say the domains can be anything you want there can war is one of

331
00:19:48,360 --> 00:19:49,360
the options.

332
00:19:49,360 --> 00:19:50,360
Peace is one of the options.

333
00:19:50,360 --> 00:19:56,560
You can order nature light life grave death forge like truly anything that you can imagine

334
00:19:56,560 --> 00:19:59,400
and those are just the like Wizards of the Coast ones.

335
00:19:59,400 --> 00:20:05,320
And then there's dozens and dozens of like on earth darkana or like unofficial but like

336
00:20:05,320 --> 00:20:09,360
still kind of designed by like Wizards of the Coast designers and they also have like

337
00:20:09,360 --> 00:20:12,120
all of these different ones which are really really cool.

338
00:20:12,120 --> 00:20:15,760
Then you also get this awesome effect called channel divinity which starting at second

339
00:20:15,760 --> 00:20:22,800
level you get to basically channel like divine energy from your deity or whatever.

340
00:20:22,800 --> 00:20:24,160
Which can do a couple different things.

341
00:20:24,160 --> 00:20:28,840
Turn on dead is like the standard one which basically cause any undead they have can see

342
00:20:28,840 --> 00:20:30,960
or hear you to like run away.

343
00:20:30,960 --> 00:20:37,160
Several abilities that are very undead focused or that like do extra damage to undead.

344
00:20:37,160 --> 00:20:40,880
And the only issue with that and you'll find this with some of the classes is that like

345
00:20:40,880 --> 00:20:44,760
their abilities are very specific to a certain kind of enemy or a certain kind of whatever

346
00:20:44,760 --> 00:20:48,200
or they make you lock in something really early and then that's the only thing you can

347
00:20:48,200 --> 00:20:49,200
do with it.

348
00:20:49,200 --> 00:20:53,080
Honestly just talk with your DM if there's a particular enemy type that you know you're

349
00:20:53,080 --> 00:20:57,080
going to be fighting a lot in the game just be like hey could my destroy undead ability

350
00:20:57,080 --> 00:21:02,000
that only deals with undead can we just make that so that we can do it with like different

351
00:21:02,000 --> 00:21:06,280
kinds of creatures or just creatures of like evil nature like yeah cause it is a little

352
00:21:06,280 --> 00:21:11,000
silly this idea that you're playing stuck into like undead only and it's like also if

353
00:21:11,000 --> 00:21:14,920
you have undead people in your party you're fucked cause we've played with undead people

354
00:21:14,920 --> 00:21:15,920
at our party.

355
00:21:15,920 --> 00:21:20,800
You can't heal undead with traditional divine magics because it does damage to them so

356
00:21:20,800 --> 00:21:23,960
that's actually a way that clerics can then turn into damage dealers when you're fighting

357
00:21:23,960 --> 00:21:28,680
a specific kind of enemy is that any traditional holy healing spell like cure wounds whatever

358
00:21:28,680 --> 00:21:34,120
whatever all of those do damage instead of healing when you're talking about undead you

359
00:21:34,120 --> 00:21:37,160
have to do necrotic damage to them or they have to heal themselves.

360
00:21:37,160 --> 00:21:41,120
So it's a little bit of a fucking stupid lock in for a class but truly just talk with your

361
00:21:41,120 --> 00:21:42,120
DM and work it so that it's not detrimental.

362
00:21:42,120 --> 00:21:47,200
If you're playing in a party full of undead people I would not suggest cleric simply because

363
00:21:47,200 --> 00:21:52,320
you're not going to be able to heal anyone but channel divinity also has like you can

364
00:21:52,320 --> 00:21:57,720
up some damage dealing for tempest cleric you basically do max damage on any thunder

365
00:21:57,720 --> 00:22:02,240
or lightning spell with your channel divinity which is crazy cause if you're up there with

366
00:22:02,240 --> 00:22:07,080
like chain lightning you're going to be doing some serious serious damage.

367
00:22:07,080 --> 00:22:13,040
But basically like 5th level you've got destroy undead so if an undead creature fails its

368
00:22:13,040 --> 00:22:19,040
saving throw against turn undead it's destroyed it's just straight up dead.

369
00:22:19,040 --> 00:22:20,040
Just obliterate undead.

370
00:22:20,040 --> 00:22:22,040
It's all it is.

371
00:22:22,040 --> 00:22:27,760
And then you can also like straight up pray and just ask your deity to intervene.

372
00:22:27,760 --> 00:22:32,120
And then like your DM will assign like a DC or dice or whatever whatever and then you'll

373
00:22:32,120 --> 00:22:36,120
roll to see if the thing happens like obviously the crazier you're asked the bigger the dice

374
00:22:36,120 --> 00:22:38,120
in the heart of the DC.

375
00:22:38,120 --> 00:22:41,400
But if it's just like I'd like to heal 10 points so I don't die immediately.

376
00:22:41,400 --> 00:22:45,720
Okay we'll call it DC 15 give me a wisdom saving throw or a religion check and we'll

377
00:22:45,720 --> 00:22:46,720
see what happens.

378
00:22:46,720 --> 00:22:48,840
And then like ta-da you've been healed.

379
00:22:48,840 --> 00:22:52,240
But clerics are really nice class you can go like more damage dealing with them or you

380
00:22:52,240 --> 00:22:53,240
can go more healing.

381
00:22:53,240 --> 00:22:56,880
There are a lot of different features where you can dump spell slots into dealing extra

382
00:22:56,880 --> 00:23:00,240
damage when you land an attack roll which is something that the paladin also shares

383
00:23:00,240 --> 00:23:01,960
but tends to lean more heavy into.

384
00:23:01,960 --> 00:23:05,360
So like at the beginning you are kind of locked into being a healer but once you hit

385
00:23:05,360 --> 00:23:10,360
like levels 6 level 7 they start giving you more abilities based on your subclass to pour

386
00:23:10,360 --> 00:23:13,000
spell slots on you spell slots into damage.

387
00:23:13,000 --> 00:23:15,000
So it's nice.

388
00:23:15,000 --> 00:23:17,200
Okay now it's me.

389
00:23:17,200 --> 00:23:18,200
Druid.

390
00:23:18,200 --> 00:23:22,320
So tree huggers and fuckers they they're exactly what you think of when you think of a druid

391
00:23:22,320 --> 00:23:26,360
oh what's her fucking face from the D&D movie the albert check.

392
00:23:26,360 --> 00:23:27,360
Oh my god.

393
00:23:27,360 --> 00:23:28,360
Yeah she's got a name.

394
00:23:28,360 --> 00:23:29,360
What's her name?

395
00:23:29,360 --> 00:23:30,840
She's got a name she turns into an albert.

396
00:23:30,840 --> 00:23:35,320
She also turns into multiple different animals during the movie which fun fact is somebody

397
00:23:35,320 --> 00:23:39,640
who's played the game shout out to anybody else that has also played the game and knows

398
00:23:39,640 --> 00:23:41,400
how the druid class worked that bitch.

399
00:23:41,400 --> 00:23:43,800
Shape shifted like 17 times in one scene.

400
00:23:43,800 --> 00:23:44,800
Her name's Doran.

401
00:23:44,800 --> 00:23:48,960
And that's so fucking silly because every single switch is a different use of the ability

402
00:23:48,960 --> 00:23:52,720
and she was just like making the switches like that like instantaneous which was.

403
00:23:52,720 --> 00:23:53,920
It was cool as fuck.

404
00:23:53,920 --> 00:23:54,920
It was cool.

405
00:23:54,920 --> 00:23:59,920
It's just funny to sit back and look at it and be like wow that is so many separate actions

406
00:23:59,920 --> 00:24:04,040
and you would have been out of wild shape centuries ago.

407
00:24:04,040 --> 00:24:08,680
Yeah but the scene where she's like running through and she like ducks into like a suit

408
00:24:08,680 --> 00:24:11,800
of armor and then they see her and then they're like chasing her and then she turns into a

409
00:24:11,800 --> 00:24:14,480
little mouse and like runs out like it was so sick.

410
00:24:14,480 --> 00:24:19,240
She also wild shaped into an owl bear which isn't in the rule book but also you know what

411
00:24:19,240 --> 00:24:23,560
people who are like judging the movie to that T get fucked.

412
00:24:23,560 --> 00:24:24,680
It's a movie.

413
00:24:24,680 --> 00:24:25,680
Have fun.

414
00:24:25,680 --> 00:24:26,680
I enjoyed it.

415
00:24:26,680 --> 00:24:28,160
A lot of people enjoyed it.

416
00:24:28,160 --> 00:24:29,160
Yeah so druids.

417
00:24:29,160 --> 00:24:34,440
Druids gain their powers their spellcasters by trade.

418
00:24:34,440 --> 00:24:38,240
Their power also comes from kind of like a more like holy or like deity based source

419
00:24:38,240 --> 00:24:44,000
but it's usually just something revolving around nature like gods of the old faith or

420
00:24:44,000 --> 00:24:46,840
god of the wood or like a Gaia type deal.

421
00:24:46,840 --> 00:24:52,320
Like all of their abilities come essentially from their drive to not only protect nature

422
00:24:52,320 --> 00:24:56,600
but to use it and to wield it and so there's really kind of like an endless amount of I

423
00:24:56,600 --> 00:25:01,320
guess sources you can assign a druid in terms of where they get their powers but they have

424
00:25:01,320 --> 00:25:04,480
a 1d8 for hit dice so not super super high.

425
00:25:04,480 --> 00:25:08,680
They also spell cast I'm pretty sure with wisdom.

426
00:25:08,680 --> 00:25:09,680
Let's make sure I'm getting there right.

427
00:25:09,680 --> 00:25:15,880
Yeah with wisdom they come with light armor, medium armor shields so you kind of have kind

428
00:25:15,880 --> 00:25:17,040
of a nice range there.

429
00:25:17,040 --> 00:25:20,320
You can use a bunch of different weapons.

430
00:25:20,320 --> 00:25:21,320
Let's see here.

431
00:25:21,320 --> 00:25:26,560
You can also speak a secret language of druids called druidic which is kind of in the same

432
00:25:26,560 --> 00:25:27,560
way.

433
00:25:27,560 --> 00:25:30,560
Like vein is like a thieves can't type deal where like it's a class that gets its own

434
00:25:30,560 --> 00:25:34,640
separate language that will only be used because you picked that class.

435
00:25:34,640 --> 00:25:36,800
Yeah if it gets used at all.

436
00:25:36,800 --> 00:25:38,920
If it gets used at all.

437
00:25:38,920 --> 00:25:42,840
It's a weird thing that they keep trying to insert with like the weird language that

438
00:25:42,840 --> 00:25:46,360
comes with the class and it's just you know if you're DM wants to rule then they can't

439
00:25:46,360 --> 00:25:49,000
but their main thing is they get wild shape at second level.

440
00:25:49,000 --> 00:25:52,760
They also get to switch out their spell slots every day.

441
00:25:52,760 --> 00:25:56,280
Like every long rest they can switch out what spells they have prepared which is.

442
00:25:56,280 --> 00:26:00,440
Yeah yeah we'll talk more about switching out spell slots when we get to wizard who's

443
00:26:00,440 --> 00:26:05,600
spell slots galore but basically at second level you can wild shape and your rules on

444
00:26:05,600 --> 00:26:08,680
wild shape are going to deal with something called CR which is like challenge rating

445
00:26:08,680 --> 00:26:10,080
based on creatures.

446
00:26:10,080 --> 00:26:16,720
So at second level you can't wild shape into anything that is higher than one fourth CR

447
00:26:16,720 --> 00:26:18,640
which is fucking insane.

448
00:26:18,640 --> 00:26:24,000
You also can't pick anything that's flying or can swim and an example is a wolf.

449
00:26:24,000 --> 00:26:28,400
Wild shape is really only locked in based on one what your DM will allow and two the

450
00:26:28,400 --> 00:26:30,600
CR of a creature.

451
00:26:30,600 --> 00:26:34,000
Generally speaking the higher CR a creature the bigger it is the more destructive it is

452
00:26:34,000 --> 00:26:37,720
the higher health the more abilities blah blah blah blah blah blah blah blah blah

453
00:26:37,720 --> 00:26:42,000
like an example like a CR 25 is something called a terrasque which is basically just

454
00:26:42,000 --> 00:26:47,360
like a world ending like T-Rex looking motherfucker that just walks around and stops on shit.

455
00:26:47,360 --> 00:26:48,360
There's dinosaurs.

456
00:26:48,360 --> 00:26:50,440
There's like no additional ability to this thing.

457
00:26:50,440 --> 00:26:51,440
That shit is so funny.

458
00:26:51,440 --> 00:26:55,680
It's just insanely powerful and has a ridiculous amount of health and power all the way down

459
00:26:55,680 --> 00:26:58,640
to a fourth CR which is something like a wolf.

460
00:26:58,640 --> 00:27:01,520
But like once you hit eighth level you can pick things with flying speed like an eagle

461
00:27:01,520 --> 00:27:05,000
so that's when you can really start making use of shape shifting into things that will

462
00:27:05,000 --> 00:27:09,640
actually get you into different environments and so on and so forth.

463
00:27:09,640 --> 00:27:14,880
Your statistics all of that you lose everything when you wild shape though you only get what

464
00:27:14,880 --> 00:27:17,040
comes with that creature.

465
00:27:17,040 --> 00:27:22,000
No spell casting you can't speak unless that thing can speak your equipment can either

466
00:27:22,000 --> 00:27:27,400
merge into you or fall down it's up to you but that's everything you do is a druid is

467
00:27:27,400 --> 00:27:30,880
going to revolve around your wild shape generally speaking.

468
00:27:30,880 --> 00:27:34,560
From there you can improve your wild shape with wild shape improvement at the fourth

469
00:27:34,560 --> 00:27:41,520
level you basically can take the action to assume the sort of I don't know like the abuse

470
00:27:41,520 --> 00:27:44,640
that you've seen before and then you can do it more as well so at fourth level you can

471
00:27:44,640 --> 00:27:46,640
do it twice.

472
00:27:46,640 --> 00:27:51,480
You can see here at second level you have a druid circle so you can basically identify

473
00:27:51,480 --> 00:27:54,400
a circle of druids which are like the little things on the ground where they look like

474
00:27:54,400 --> 00:27:56,760
sacrificing whatever the fucks.

475
00:27:56,760 --> 00:28:00,520
You know one if you see one and then you can get different benefits for that.

476
00:28:00,520 --> 00:28:03,280
You get an ability score improvement like a lot of other classes once you hit certain

477
00:28:03,280 --> 00:28:06,720
levels at eighth level once again you wild shape improve so you can pick things with

478
00:28:06,720 --> 00:28:09,280
a swim speed and a flying speed.

479
00:28:09,280 --> 00:28:14,680
At eighteenth level you essentially age slower which is just kind of an interesting thing

480
00:28:14,680 --> 00:28:18,960
to get at the eighteenth level as part of your class ability.

481
00:28:18,960 --> 00:28:22,160
Basically for every ten years that pass your body only ages once which I guess could be

482
00:28:22,160 --> 00:28:25,640
kind of cool if you're fighting something that's using like an aging spell or something

483
00:28:25,640 --> 00:28:26,640
that deals with your age.

484
00:28:26,640 --> 00:28:27,640
It feels more flavor.

485
00:28:27,640 --> 00:28:29,640
I don't really age.

486
00:28:29,640 --> 00:28:34,960
It's more of a flavor thing and less of an actual class feature.

487
00:28:34,960 --> 00:28:35,960
Let's see here.

488
00:28:35,960 --> 00:28:40,880
Yeah that's pretty much it.

489
00:28:40,880 --> 00:28:46,120
They're all about nature so your subclasses are going to deal with what kind of nature

490
00:28:46,120 --> 00:28:47,520
you can use.

491
00:28:47,520 --> 00:28:54,680
So you generally kind of pick like what am I trying to say here.

492
00:28:54,680 --> 00:28:58,000
There are ones that allow you to move between trees that allow you to like pass between

493
00:28:58,000 --> 00:29:00,880
plants in an organic matter which is really cool.

494
00:29:00,880 --> 00:29:04,680
There are ones where you can open portals in trees and then open a portal to another

495
00:29:04,680 --> 00:29:06,720
tree that you've communed with.

496
00:29:06,720 --> 00:29:07,720
That's actually really cool.

497
00:29:07,720 --> 00:29:08,720
That's a box mackina.

498
00:29:08,720 --> 00:29:10,720
It can be really useful in a pinch.

499
00:29:10,720 --> 00:29:13,600
They also have a reincarnate which is a...

500
00:29:13,600 --> 00:29:15,880
You need to come back to something when you die which is really cool.

501
00:29:15,880 --> 00:29:19,640
Yeah a spell that comes in clutch and basically like if a creature dies you get to bring it

502
00:29:19,640 --> 00:29:26,880
back however you can't control what race and like basically what body they come back in.

503
00:29:26,880 --> 00:29:30,080
That it's up to DM discretion or rolling on the table.

504
00:29:30,080 --> 00:29:34,320
So a lot of your subclasses are going to deal with like what kind of elements in nature

505
00:29:34,320 --> 00:29:35,320
do you use.

506
00:29:35,320 --> 00:29:36,320
Is it more elemental?

507
00:29:36,320 --> 00:29:37,320
Is it more animal?

508
00:29:37,320 --> 00:29:38,320
Is it more plant?

509
00:29:38,320 --> 00:29:42,240
Like they've got good berry which is also a spell that will like add some healing and

510
00:29:42,240 --> 00:29:45,240
stuff so druids can do some like pretty decent healing.

511
00:29:45,240 --> 00:29:46,240
And then your circles.

512
00:29:46,240 --> 00:29:47,760
I mentioned the druid circles earlier.

513
00:29:47,760 --> 00:29:53,080
You basically get to pick from a fucking litany of different places so under dark swamp, mountain,

514
00:29:53,080 --> 00:29:58,520
grassland, forest, desert, coast, arctic each one of those is going to grant you a different

515
00:29:58,520 --> 00:30:01,240
spell once you actually use the circle.

516
00:30:01,240 --> 00:30:06,920
So druids are also one of the most customizable classes in my opinion because you can land

517
00:30:06,920 --> 00:30:11,440
into just full on fucking damage by really improving and buffing your animal, your wild

518
00:30:11,440 --> 00:30:15,880
shape or you can be like I'm going to commune with nature and use plants to like wrap people

519
00:30:15,880 --> 00:30:20,200
up with entangle and do that or you can be like I'm going to use lightning and earth

520
00:30:20,200 --> 00:30:23,240
and be a fucking airbender from Avatar and just beat people up with elements.

521
00:30:23,240 --> 00:30:28,480
One of my favorites is in one of the seasons of dimension 20 called the seven which is

522
00:30:28,480 --> 00:30:29,720
one of my absolute favorites.

523
00:30:29,720 --> 00:30:31,560
I cannot recommend it enough.

524
00:30:31,560 --> 00:30:37,520
There's a character who Erica Ishii plays and their circle of spores druid and so they're

525
00:30:37,520 --> 00:30:43,160
like very mushroomy, like very fungal, like sick fucking character.

526
00:30:43,160 --> 00:30:44,160
I love her so much.

527
00:30:44,160 --> 00:30:46,000
They're quite a bit of fun.

528
00:30:46,000 --> 00:30:48,440
Next up is going to be the fighter.

529
00:30:48,440 --> 00:30:52,840
So the fighter is also one of the more customizable classes when you're talking about subclasses.

530
00:30:52,840 --> 00:30:55,360
Subclass plays a huge role when it comes to the fighter.

531
00:30:55,360 --> 00:31:01,520
So they're not as tanky as the barbarian and they don't rely as heavily on doing just

532
00:31:01,520 --> 00:31:03,560
a huge amount of damage with one hit.

533
00:31:03,560 --> 00:31:05,440
So they're more like stick and poke the whole time.

534
00:31:05,440 --> 00:31:06,440
They're kind of like finesse.

535
00:31:06,440 --> 00:31:13,680
Yeah, they're like if you think as barbarians is more like brutish and more like kind of

536
00:31:13,680 --> 00:31:17,840
hitting people with their hands and giant axes and kind of like the raging and shit.

537
00:31:17,840 --> 00:31:22,160
Like fighters are much more of like dancing around people and tripping people up with

538
00:31:22,160 --> 00:31:24,600
their feet and throwing dirt at them and then using.

539
00:31:24,600 --> 00:31:27,360
The description you have written down is hit things soft be soft.

540
00:31:27,360 --> 00:31:28,760
Yeah, hit things soft be soft.

541
00:31:28,760 --> 00:31:30,520
Whereas barbarians are hit things hard be hard.

542
00:31:30,520 --> 00:31:35,120
So the being soft also means that they are a lot more well-rounded.

543
00:31:35,120 --> 00:31:38,120
So you kind of get a little bit of everything with the fighting class or with the fighter

544
00:31:38,120 --> 00:31:41,840
class and really what makes them special is you have action surge.

545
00:31:41,840 --> 00:31:45,120
So with barbarians you have rage and reckless attack.

546
00:31:45,120 --> 00:31:48,240
With action surge essentially what that means is that you get a whole another action.

547
00:31:48,240 --> 00:31:51,200
You're usually going to use it to attack people.

548
00:31:51,200 --> 00:31:53,000
And action surge is really fucking nice.

549
00:31:53,000 --> 00:31:55,320
So at the second level you get it.

550
00:31:55,320 --> 00:31:57,400
It literally just allows you to hit people a second time.

551
00:31:57,400 --> 00:32:01,840
You also get something called second wind which allows you to regain health in a pinch.

552
00:32:01,840 --> 00:32:06,320
And unlike a lot of classes where you don't get your subclass until level three, you pick

553
00:32:06,320 --> 00:32:10,280
your fighting style at level one which is like a subclass within a subclass itself.

554
00:32:10,280 --> 00:32:14,800
So you can pick something like archery, defense, dueling, great weapon fighting, protection,

555
00:32:14,800 --> 00:32:16,000
two weapon fighting.

556
00:32:16,000 --> 00:32:18,880
And basically all of those different things are going to give you a benefit based on the

557
00:32:18,880 --> 00:32:21,960
kind of weapons or fighting style you think your character is going to use.

558
00:32:21,960 --> 00:32:26,360
So if you really want to lay into like being a tank and using like a tall tower shield

559
00:32:26,360 --> 00:32:29,680
with like a spear in one hand, pick defense while you're wearing armor you gain plus one

560
00:32:29,680 --> 00:32:31,080
to bonus AC.

561
00:32:31,080 --> 00:32:35,560
If you want to be more of like throwing knives at people or like using a bow and arrow and

562
00:32:35,560 --> 00:32:38,640
then very quickly switching to a long sword, there's archery which basically gives you

563
00:32:38,640 --> 00:32:41,760
a plus two bonus to attack or as you make with ranged weapons.

564
00:32:41,760 --> 00:32:47,400
So you really, really get to customize your fighter which is kind of the nice thing about

565
00:32:47,400 --> 00:32:48,400
them.

566
00:32:48,400 --> 00:32:50,440
They're very, I don't know, they're very open to change.

567
00:32:50,440 --> 00:32:53,840
And there's so many different options of like there's things like elderage knight.

568
00:32:53,840 --> 00:32:57,680
So you can go and like use some magic or you can just do champion.

569
00:32:57,680 --> 00:33:00,560
And that's going to be your martial archetype that you hit at level three.

570
00:33:00,560 --> 00:33:01,560
Yeah.

571
00:33:01,560 --> 00:33:05,440
And there's some that are more like ladiator style or like this out of the other.

572
00:33:05,440 --> 00:33:06,440
Very popular option.

573
00:33:06,440 --> 00:33:10,200
People choose samurai because everybody likes the role plays of samurai every now and then

574
00:33:10,200 --> 00:33:14,840
and basically like samurai is the one that I have the most samurai and elderage knight.

575
00:33:14,840 --> 00:33:18,240
So like elderage knight is you're using a lot of really powerful magics in one hand

576
00:33:18,240 --> 00:33:19,760
and a sword in the other.

577
00:33:19,760 --> 00:33:22,640
And so it's all about doing a shit ton of damage from afar and then coming in with your

578
00:33:22,640 --> 00:33:24,840
swords and like finishing them off.

579
00:33:24,840 --> 00:33:27,920
Whereas samurai is actually really cool.

580
00:33:27,920 --> 00:33:28,920
Well they're both really cool.

581
00:33:28,920 --> 00:33:29,920
Sorry.

582
00:33:29,920 --> 00:33:31,160
Samurais are very like locked in.

583
00:33:31,160 --> 00:33:34,760
A lot of people pair it with compel duel which basically forces a creature to interact

584
00:33:34,760 --> 00:33:35,760
with you.

585
00:33:35,760 --> 00:33:36,760
Yeah.

586
00:33:36,760 --> 00:33:37,760
If they fail with some saving throw.

587
00:33:37,760 --> 00:33:40,560
They basically can't be moved by anything that would push them back.

588
00:33:40,560 --> 00:33:42,640
They're like indomitable.

589
00:33:42,640 --> 00:33:43,640
It's fucking crazy.

590
00:33:43,640 --> 00:33:47,320
It's really cool to see because I mean it's, do you also get swashbuckler as well?

591
00:33:47,320 --> 00:33:49,120
So if you want to be a fucking pirate.

592
00:33:49,120 --> 00:33:50,120
Swashbuckler's rogue.

593
00:33:50,120 --> 00:33:51,120
Swashbuckler's also fighter.

594
00:33:51,120 --> 00:33:52,120
It is?

595
00:33:52,120 --> 00:33:53,120
Yeah.

596
00:33:53,120 --> 00:33:54,120
Yeah.

597
00:33:54,120 --> 00:33:55,120
Swashbuckler's fighter.

598
00:33:55,120 --> 00:33:56,120
Yeah.

599
00:33:56,120 --> 00:33:57,680
Swashbuckler is indeed fighter.

600
00:33:57,680 --> 00:33:58,680
Fuck.

601
00:33:58,680 --> 00:33:59,680
Yep.

602
00:33:59,680 --> 00:34:01,240
You also have gunslinger under fighter.

603
00:34:01,240 --> 00:34:02,240
Yeah.

604
00:34:02,240 --> 00:34:03,640
So if you want to use guns.

605
00:34:03,640 --> 00:34:04,880
It's officially unofficial.

606
00:34:04,880 --> 00:34:06,800
I don't know why it's not listed as official.

607
00:34:06,800 --> 00:34:12,440
It's been like, Wizards of Coast has given it a stamp of approval and like has put things

608
00:34:12,440 --> 00:34:13,440
out about it.

609
00:34:13,440 --> 00:34:14,440
Right.

610
00:34:14,440 --> 00:34:15,440
Yeah.

611
00:34:15,440 --> 00:34:17,800
It's on D&D beyond but it's not listed as like an official one.

612
00:34:17,800 --> 00:34:22,800
So gunslinger is if you've seen Vox Machina or like Percy's in kind of a role.

613
00:34:22,800 --> 00:34:24,560
The guy that uses the gun.

614
00:34:24,560 --> 00:34:25,560
Percy.

615
00:34:25,560 --> 00:34:26,560
Yep.

616
00:34:26,560 --> 00:34:27,560
So if you want guns.

617
00:34:27,560 --> 00:34:28,560
Irmac from Mortal Kombat.

618
00:34:28,560 --> 00:34:29,560
Yeah.

619
00:34:29,560 --> 00:34:30,560
If you want to use guns.

620
00:34:30,560 --> 00:34:31,560
It's really cool.

621
00:34:31,560 --> 00:34:33,520
See I have somebody in another campaign that I'm playing and right now that's doing gunslinger

622
00:34:33,520 --> 00:34:36,800
and he just pulls out like a fucking, like basically like an old timey sniper rifle and

623
00:34:36,800 --> 00:34:38,800
just does a ridiculous amount of damage to people.

624
00:34:38,800 --> 00:34:41,400
Whenever he wants to and then pulls out his little knife and then cuts people, you know?

625
00:34:41,400 --> 00:34:42,400
Yeah.

626
00:34:42,400 --> 00:34:43,400
It's nutty.

627
00:34:43,400 --> 00:34:44,400
Yeah.

628
00:34:44,400 --> 00:34:45,400
You also get an extra attack at 5th level.

629
00:34:45,400 --> 00:34:49,320
Like the hallmark or an earmark of the fatter class is just taking a ridiculous amount of

630
00:34:49,320 --> 00:34:50,320
fucking actions.

631
00:34:50,320 --> 00:34:53,040
So not only do you have action surge, which gives you a second action, you can then do

632
00:34:53,040 --> 00:34:57,160
extra attack which means that when you attack once, you attack twice instead.

633
00:34:57,160 --> 00:35:01,400
And then when you hit fucking level 20, you get to do it four times.

634
00:35:01,400 --> 00:35:04,200
Fun fact that I recently learned too, a lot of DMs would be like, oh if you hit somebody

635
00:35:04,200 --> 00:35:07,400
once your second attack has to be against that person or you can't move and you do your

636
00:35:07,400 --> 00:35:08,400
second attack.

637
00:35:08,400 --> 00:35:10,440
There's, that's not in the rules anywhere that I can find.

638
00:35:10,440 --> 00:35:13,800
You can initiate your first attack, move 30 feet and then hit somebody else in your second.

639
00:35:13,800 --> 00:35:14,800
I remember that conversation.

640
00:35:14,800 --> 00:35:18,080
There's nothing barring you from doing that, which is really fun when you look at fucking

641
00:35:18,080 --> 00:35:20,200
monks that basically are just attack central.

642
00:35:20,200 --> 00:35:21,840
I would say that's a perfect segue.

643
00:35:21,840 --> 00:35:22,840
Yeah.

644
00:35:22,840 --> 00:35:25,480
And say at 9th level, really quick, indomitable, you can reroll saving throws.

645
00:35:25,480 --> 00:35:28,520
If you fail them, you can only do it once until you finish a long rest and then you

646
00:35:28,520 --> 00:35:31,480
can continue to do it more and more when you level up.

647
00:35:31,480 --> 00:35:35,200
And then everything from there is like what we were talking about, all your martial archetypes.

648
00:35:35,200 --> 00:35:39,400
Literally everything about the fatter class that makes it special is the martial archetype.

649
00:35:39,400 --> 00:35:40,400
Yeah.

650
00:35:40,400 --> 00:35:44,400
And then two monks real quick.

651
00:35:44,400 --> 00:35:46,640
So we had someone who played a monk at our table.

652
00:35:46,640 --> 00:35:49,440
I've never played a monk and then I was like sitting here reading through some of this

653
00:35:49,440 --> 00:35:50,440
stuff and it's kind of...

654
00:35:50,440 --> 00:35:52,600
Or you just watched somebody fucking play it.

655
00:35:52,600 --> 00:35:53,600
Yeah.

656
00:35:53,600 --> 00:35:54,600
It's insane.

657
00:35:54,600 --> 00:35:55,600
It looks like a lot.

658
00:35:55,600 --> 00:35:56,600
It looks very intimidating.

659
00:35:56,600 --> 00:35:57,760
You also get a D8 for it.

660
00:35:57,760 --> 00:36:02,000
Monks are, well, it's, I don't even know.

661
00:36:02,000 --> 00:36:03,000
They're basically someone who is like...

662
00:36:03,000 --> 00:36:04,000
Hit things a lot.

663
00:36:04,000 --> 00:36:05,000
They're monks.

664
00:36:05,000 --> 00:36:06,000
Hit things a lot.

665
00:36:06,000 --> 00:36:07,000
Hit things a lot.

666
00:36:07,000 --> 00:36:09,720
Be insane because that's what they are.

667
00:36:09,720 --> 00:36:13,800
So you don't get any proficiencies with armor because you get an armored defense.

668
00:36:13,800 --> 00:36:19,280
So you're going to get your AC, 10 plus decks plus wisdom, which is going to be higher for

669
00:36:19,280 --> 00:36:20,760
monks.

670
00:36:20,760 --> 00:36:24,800
And then on top of that, you're also going to get bonuses every time you're unarmored.

671
00:36:24,800 --> 00:36:29,080
So if you're unarmored, you can use decks instead of strength for your attack rolls

672
00:36:29,080 --> 00:36:30,400
and damage rolls.

673
00:36:30,400 --> 00:36:33,120
Your unarmed strikes are going to do a D4 damage.

674
00:36:33,120 --> 00:36:36,400
And that's just going to keep getting higher and higher as you go further.

675
00:36:36,400 --> 00:36:43,040
And when you attack as an action with an unarmed strike or like a monk weapon, you get to make

676
00:36:43,040 --> 00:36:45,080
another as a bonus action.

677
00:36:45,080 --> 00:36:47,320
And then on top of all that, you get these things called key points.

678
00:36:47,320 --> 00:36:49,280
So you can burn to do it again.

679
00:36:49,280 --> 00:36:50,280
Yeah.

680
00:36:50,280 --> 00:36:53,320
So key points, you'll get like a certain number of them and then you can use them to do different

681
00:36:53,320 --> 00:36:54,320
things.

682
00:36:54,320 --> 00:36:56,280
So there's like three main things that you can do.

683
00:36:56,280 --> 00:37:00,560
So flurry of blows, which is after you take the attack action, you can spend a point and

684
00:37:00,560 --> 00:37:02,680
get two unarmed strikes as a bonus action.

685
00:37:02,680 --> 00:37:05,920
So if you are like...

686
00:37:05,920 --> 00:37:13,000
So yeah, you could do four unarmed attacks at second level against someone, which is

687
00:37:13,000 --> 00:37:14,440
crazy.

688
00:37:14,440 --> 00:37:19,040
You also have patient defense, which you can spend a key point to take the dodge action

689
00:37:19,040 --> 00:37:23,080
as a bonus action and then step of the wind, which you can use disengage or dash as a bonus

690
00:37:23,080 --> 00:37:25,920
action and your jump distance is doubled.

691
00:37:25,920 --> 00:37:27,320
You also get unarmed movement.

692
00:37:27,320 --> 00:37:32,120
So if you don't have armor on, you just keep getting extra movement every time you level

693
00:37:32,120 --> 00:37:34,160
up, which is crazy.

694
00:37:34,160 --> 00:37:35,160
You can just move really fast.

695
00:37:35,160 --> 00:37:36,160
What is it maxed out at?

696
00:37:36,160 --> 00:37:37,160
Is it plus or back up?

697
00:37:37,160 --> 00:37:38,160
I think it's 90 maybe.

698
00:37:38,160 --> 00:37:40,160
Yeah, I couldn't tell you.

699
00:37:40,160 --> 00:37:42,160
It just keeps getting crazy.

700
00:37:42,160 --> 00:37:44,960
So you can move 30 feet at 20 level on top of your base feet.

701
00:37:44,960 --> 00:37:50,720
So you can move 60 feet and then if you take dash action, you can then make that 120 feet.

702
00:37:50,720 --> 00:37:57,400
And then also at 9th level, you can just walk on water and walk up walls.

703
00:37:57,400 --> 00:37:58,400
That's not magic related.

704
00:37:58,400 --> 00:38:01,480
And then of course you're also going to choose your monastic tradition.

705
00:38:01,480 --> 00:38:02,480
So that's going to be...

706
00:38:02,480 --> 00:38:03,480
It's your sub glass.

707
00:38:03,480 --> 00:38:04,480
Yeah.

708
00:38:04,480 --> 00:38:05,680
My personal favorite is Wave the Drunken Master.

709
00:38:05,680 --> 00:38:07,640
I think that's really fun.

710
00:38:07,640 --> 00:38:10,920
So they also have Wave the Four Elements, I think, where you basically just get...

711
00:38:10,920 --> 00:38:14,280
Your avatar, the last art bender, that's the whole thing.

712
00:38:14,280 --> 00:38:16,800
At third level, you can deflect missiles.

713
00:38:16,800 --> 00:38:17,800
Or catch them.

714
00:38:17,800 --> 00:38:18,960
You can catch missiles.

715
00:38:18,960 --> 00:38:22,400
And then you can also use a key point to just throw it back at the person.

716
00:38:22,400 --> 00:38:27,400
And a missile is loosely defined as you being hit by a ranged attack.

717
00:38:27,400 --> 00:38:31,920
There is nothing in this description that says what a missile can or cannot be.

718
00:38:31,920 --> 00:38:32,920
You can catch a bullet.

719
00:38:32,920 --> 00:38:33,920
As long as it's fired at you.

720
00:38:33,920 --> 00:38:34,920
You could catch a bullet.

721
00:38:34,920 --> 00:38:35,920
You could catch a cannonball.

722
00:38:35,920 --> 00:38:39,320
As long as it comes from a ranged weapon, you can catch it.

723
00:38:39,320 --> 00:38:41,320
Which is crazy.

724
00:38:41,320 --> 00:38:43,720
At fourth level, you can just say no to falling damage.

725
00:38:43,720 --> 00:38:44,720
You can just say no.

726
00:38:44,720 --> 00:38:45,720
And then you can take a little bit of it.

727
00:38:45,720 --> 00:38:50,520
And then you can take that reaction when you catch it and throw it at a motherfucker.

728
00:38:50,520 --> 00:38:51,520
If your damage is...

729
00:38:51,520 --> 00:38:54,640
So when you catch the missile, if the damage you take from it is reduced to zero, which

730
00:38:54,640 --> 00:38:58,000
most of the time it's going to be, you can then take your reaction and then throw it

731
00:38:58,000 --> 00:38:59,000
back at the motherfucker.

732
00:38:59,000 --> 00:39:00,440
At the same speed, they throw it at you.

733
00:39:00,440 --> 00:39:01,440
It's fucking insane.

734
00:39:01,440 --> 00:39:03,240
And then you also have got stunning strike at fifth level.

735
00:39:03,240 --> 00:39:05,440
And these are very low level abilities, by the way.

736
00:39:05,440 --> 00:39:07,040
Yeah, they give you a lot really quickly.

737
00:39:07,040 --> 00:39:08,040
Oh, slow fall.

738
00:39:08,040 --> 00:39:10,040
You get hit by a lot of damage when you fall, you reduce the amount of falling damage you

739
00:39:10,040 --> 00:39:11,040
take.

740
00:39:11,040 --> 00:39:12,040
That's what I was just talking about.

741
00:39:12,040 --> 00:39:16,080
And when you hit another creature in stunning strike, you can use a key point.

742
00:39:16,080 --> 00:39:18,040
They got to succeed in on constitution saving throw.

743
00:39:18,040 --> 00:39:21,200
Or they're just stunned.

744
00:39:21,200 --> 00:39:22,200
You can evade...

745
00:39:22,200 --> 00:39:26,360
They've got evasion very similar to rogues, where it's like if there's an area of effect

746
00:39:26,360 --> 00:39:30,120
spell, they can kind of dodge out of it.

747
00:39:30,120 --> 00:39:34,520
You at tenth level immune to poison and disease.

748
00:39:34,520 --> 00:39:39,240
It's just... and then you also like timeless body, fifteenth level.

749
00:39:39,240 --> 00:39:42,040
You can no longer suffer from old age.

750
00:39:42,040 --> 00:39:44,320
You can't be aged magically.

751
00:39:44,320 --> 00:39:47,960
And you also no longer need food or water, which is a fun little addition there.

752
00:39:47,960 --> 00:39:48,960
It's so fun.

753
00:39:48,960 --> 00:39:52,720
I mean, food and water is rarely rolled in anyways, but like it's just fucking...

754
00:39:52,720 --> 00:39:54,240
Why would you add that to you?

755
00:39:54,240 --> 00:39:55,800
What purpose does that serve you?

756
00:39:55,800 --> 00:39:57,600
Wizards adding that to a class?

757
00:39:57,600 --> 00:39:59,960
What does that give you?

758
00:39:59,960 --> 00:40:02,640
It's crazy.

759
00:40:02,640 --> 00:40:04,160
Now I feel like I want to play a monk.

760
00:40:04,160 --> 00:40:09,240
Fourteenth level, your mastery of key gains your proficiency in every saving throw.

761
00:40:09,240 --> 00:40:12,840
And then whenever you make a saving throw and fail, you can then spend a key point to

762
00:40:12,840 --> 00:40:13,840
reroll it.

763
00:40:13,840 --> 00:40:15,360
I don't know how I missed that.

764
00:40:15,360 --> 00:40:16,360
That's insane.

765
00:40:16,360 --> 00:40:19,200
Something else you missed that I think is also nuts.

766
00:40:19,200 --> 00:40:20,200
Key powered strikes.

767
00:40:20,200 --> 00:40:23,640
So something you'll find when you're fighting a really high level monster is that a lot

768
00:40:23,640 --> 00:40:26,440
of them will have resistance to non-magical attacks.

769
00:40:26,440 --> 00:40:30,120
So what that means is if you're not a spellcaster, if you're not using a sword that's magically

770
00:40:30,120 --> 00:40:35,560
imbued or you're not casting a spell on your sword that then gives it a magical property

771
00:40:35,560 --> 00:40:38,800
or just weapon in general, you do half damage.

772
00:40:38,800 --> 00:40:42,520
Well, Wizards said if we're only going to let this guy hit people with their fucking

773
00:40:42,520 --> 00:40:46,080
fistacuffs and then we're going to make all their unarmed strikes count as magic for the

774
00:40:46,080 --> 00:40:51,400
purpose of overcoming resistance and immunity to non-magical damage, which means their fists

775
00:40:51,400 --> 00:40:53,400
become magical.

776
00:40:53,400 --> 00:40:55,400
They become magical weapons.

777
00:40:55,400 --> 00:40:57,680
I love that as a concept.

778
00:40:57,680 --> 00:40:59,200
Just because they're a fucking monk.

779
00:40:59,200 --> 00:41:01,480
I fucking love the word fistacuffs also by the way.

780
00:41:01,480 --> 00:41:05,680
That is one of my favorite words in the English language.

781
00:41:05,680 --> 00:41:09,160
Hey, this shit sucks.

782
00:41:09,160 --> 00:41:11,440
Do you have something you want to send in to make it better?

783
00:41:11,440 --> 00:41:15,080
Criticisms, topics you'd like to see discussed, or an advertisement you'd like to run?

784
00:41:15,080 --> 00:41:17,480
Maybe you even want to sponsor an episode.

785
00:41:17,480 --> 00:41:26,840
If so, shoot us a message at mc460 at evansville.edu or DM us on Instagram at Crescent Magazine.

786
00:41:26,840 --> 00:41:29,440
Or we'll never get better like these fucking guys.

787
00:41:29,440 --> 00:41:33,240
Very quickly I'm going to talk about Paladins.

788
00:41:33,240 --> 00:41:38,040
They are single-handedly, in my opinion, the most broken class in the game.

789
00:41:38,040 --> 00:41:43,200
They have the potential damage output of barbarians.

790
00:41:43,200 --> 00:41:48,600
They also have the fucking health and resistances of barbarians.

791
00:41:48,600 --> 00:41:51,360
They also get an extra attack like fighters.

792
00:41:51,360 --> 00:41:55,320
They gain holy magic to heal people like clerics.

793
00:41:55,320 --> 00:41:59,600
The amount of bullshit they've packed into Paladins is nuts.

794
00:41:59,600 --> 00:42:02,120
They have lay on hands, which you get immediately as a first level.

795
00:42:02,120 --> 00:42:05,600
Basically every time you level up or you hit a milestone, you get more lay on hands points.

796
00:42:05,600 --> 00:42:06,600
You spend an action.

797
00:42:06,600 --> 00:42:10,320
I think right now my character in the other campaign is 40 lay on hands points.

798
00:42:10,320 --> 00:42:13,800
I can spend one action, dump all 40 points and healing somebody and they automatically

799
00:42:13,800 --> 00:42:14,800
heal 40 points.

800
00:42:14,800 --> 00:42:15,800
There's nothing more to it.

801
00:42:15,800 --> 00:42:17,040
I had a long rest, they come back.

802
00:42:17,040 --> 00:42:19,920
I could never tell if you love or hate Paladins.

803
00:42:19,920 --> 00:42:21,440
I love it when I'm playing them.

804
00:42:21,440 --> 00:42:23,120
I hate it when I'm fighting against them.

805
00:42:23,120 --> 00:42:25,960
So then you also get a fighting style like fighter.

806
00:42:25,960 --> 00:42:27,520
Again they just rip from everything.

807
00:42:27,520 --> 00:42:31,520
You get divine smite at the same level, which basically allows you to burn a spell slot and

808
00:42:31,520 --> 00:42:33,960
then do even more damage when you hit somebody.

809
00:42:33,960 --> 00:42:35,440
Or like banish them.

810
00:42:35,440 --> 00:42:39,480
Or send them to another dimension, which is ridiculous.

811
00:42:39,480 --> 00:42:41,360
Then you hit third level and you pick an oath.

812
00:42:41,360 --> 00:42:43,080
This is where Paladins get even more broken.

813
00:42:43,080 --> 00:42:46,880
So all those benefits I just told you about, you get those by leveling up, not by picking

814
00:42:46,880 --> 00:42:47,880
a subclass.

815
00:42:47,880 --> 00:42:51,840
Then you take an oath, which basically means I swear to do no harm on such and such fuck

816
00:42:51,840 --> 00:42:53,120
heads name.

817
00:42:53,120 --> 00:42:56,520
Or I swear to only beat up goblins because goblins are evil.

818
00:42:56,520 --> 00:43:01,040
And then guess what, you get a whole secondary set of benefits that basically gain you access

819
00:43:01,040 --> 00:43:02,920
to spells from different classes.

820
00:43:02,920 --> 00:43:05,080
AC buffs, damage buffs.

821
00:43:05,080 --> 00:43:06,880
You name it, you fucking get it.

822
00:43:06,880 --> 00:43:09,960
And then if you decide you want to break your oath because that's a fun character thing,

823
00:43:09,960 --> 00:43:11,240
then there's also oath breakers.

824
00:43:11,240 --> 00:43:14,240
So don't worry, you're never not going to have a fucking oath as a paladin.

825
00:43:14,240 --> 00:43:16,280
It's required.

826
00:43:16,280 --> 00:43:20,280
You also get several aura abilities called aura protection, where basically everybody

827
00:43:20,280 --> 00:43:26,240
around you gets your charisma bonus to their saving throws.

828
00:43:26,240 --> 00:43:30,600
By the way, paladins are technically spellcasters, which means their spellcasting ability is

829
00:43:30,600 --> 00:43:31,680
charisma.

830
00:43:31,680 --> 00:43:34,440
So they also just use one of the most broken stats in the game.

831
00:43:34,440 --> 00:43:36,440
They also roll the fuck.

832
00:43:36,440 --> 00:43:38,520
It also means everyone fucking likes you.

833
00:43:38,520 --> 00:43:40,480
Like you can just roll.

834
00:43:40,480 --> 00:43:43,960
You can be the tank, you can be the spellcaster, the healer, and the face of the party.

835
00:43:43,960 --> 00:43:46,280
So you could be a one man show, fully.

836
00:43:46,280 --> 00:43:51,640
At six level, let's say you have a plus five to your charisma saving throw, a plus five

837
00:43:51,640 --> 00:43:55,120
to your modifier, that means any time one of your allies is within 30 feet of you, they

838
00:43:55,120 --> 00:43:56,880
get a plus five to their saving throws.

839
00:43:56,880 --> 00:43:59,480
It does not matter what it is.

840
00:43:59,480 --> 00:44:02,320
Which is fucking ridiculous.

841
00:44:02,320 --> 00:44:03,640
Truly they can do it all.

842
00:44:03,640 --> 00:44:07,280
See if there's anything else that's worth noting other than the fact that they're insane.

843
00:44:07,280 --> 00:44:11,280
They get one d10 for hit points again because let's just make them more broken.

844
00:44:11,280 --> 00:44:13,920
They have a lot of health.

845
00:44:13,920 --> 00:44:16,960
Both spells, like I mentioned, you get a lot of different things that come with your oath

846
00:44:16,960 --> 00:44:21,360
that you swear, extra attack, that you are a protection, or of courage.

847
00:44:21,360 --> 00:44:26,360
Tenth level, creatures around you, creatures within 10 feet of you cannot be frightened.

848
00:44:26,360 --> 00:44:27,360
Just can't be.

849
00:44:27,360 --> 00:44:28,360
There's no disadvantage.

850
00:44:28,360 --> 00:44:29,360
There's no advantage.

851
00:44:29,360 --> 00:44:30,360
Just cannot be frightened.

852
00:44:30,360 --> 00:44:34,920
So now, people within 10 feet, and then you hit 18th level and it goes up to 30.

853
00:44:34,920 --> 00:44:39,440
So that means at the 18th level, all of your friendly allies get a plus five, plus six,

854
00:44:39,440 --> 00:44:40,440
plus seven.

855
00:44:40,440 --> 00:44:45,240
You have a crazy stat you have to every saving throw and they just can't be frightened.

856
00:44:45,240 --> 00:44:47,280
Just because you're conscious.

857
00:44:47,280 --> 00:44:48,960
You don't even have to do anything in that fight.

858
00:44:48,960 --> 00:44:52,080
Wait, does it have to be, it doesn't even say, oh, while you're conscious.

859
00:44:52,080 --> 00:44:53,080
While you're conscious.

860
00:44:53,080 --> 00:44:54,600
It says it at the very end.

861
00:44:54,600 --> 00:44:55,600
That sucks.

862
00:44:55,600 --> 00:45:00,000
Yeah, you can also, if you spend enough healing points with lay on hands, you can just cleanse

863
00:45:00,000 --> 00:45:01,920
people of diseases and poisons.

864
00:45:01,920 --> 00:45:05,920
Yeah, there's really no other requirement for that.

865
00:45:05,920 --> 00:45:07,400
You can just do that.

866
00:45:07,400 --> 00:45:11,200
And yeah, that's pretty much it without going into the specific oaths.

867
00:45:11,200 --> 00:45:13,160
That's why I figured this one was going to be quick.

868
00:45:13,160 --> 00:45:15,200
They're just the do it all class.

869
00:45:15,200 --> 00:45:16,200
Yeah.

870
00:45:16,200 --> 00:45:17,200
Literally, they can do everything.

871
00:45:17,200 --> 00:45:18,760
They can heal just as much as Clerics.

872
00:45:18,760 --> 00:45:21,200
They can do as much damage as Barbarians.

873
00:45:21,200 --> 00:45:26,400
They have Auras, which almost no other class in the game has, on top of just doing everything

874
00:45:26,400 --> 00:45:27,400
else.

875
00:45:27,400 --> 00:45:28,400
They can just do whatever they want.

876
00:45:28,400 --> 00:45:30,960
They can sacrifice spell slots like Clerics and do more damage.

877
00:45:30,960 --> 00:45:34,640
Their oaths, again, give them a whole extra added layer of bullshit.

878
00:45:34,640 --> 00:45:37,080
They can do whatever they want.

879
00:45:37,080 --> 00:45:40,720
And if this seems like a biased review of the Paladin class, it is.

880
00:45:40,720 --> 00:45:41,720
They're insane.

881
00:45:41,720 --> 00:45:45,480
And with that, I think we're going to go ahead and do a quick cut just because Madison has

882
00:45:45,480 --> 00:45:46,480
class.

883
00:45:46,480 --> 00:45:47,480
Sorry.

884
00:45:47,480 --> 00:45:51,080
So when we come back in like, for you, five seconds, we're going to talk about the other

885
00:45:51,080 --> 00:45:54,240
Half the Classes and then we'll do another episode after that talking about background

886
00:45:54,240 --> 00:45:55,240
and flavor.

887
00:45:55,240 --> 00:45:56,240
Woo!

888
00:45:56,240 --> 00:45:57,240
Cool, cool.

889
00:45:57,240 --> 00:45:58,240
Bye.

890
00:45:58,240 --> 00:45:59,240
And we're back.

891
00:45:59,240 --> 00:46:00,240
I'm back from class.

892
00:46:00,240 --> 00:46:01,740
She's back from class.

893
00:46:01,740 --> 00:46:03,760
In real life time, it took a week for you.

894
00:46:03,760 --> 00:46:04,760
It took like two seconds.

895
00:46:04,760 --> 00:46:09,600
Okay, so we're going to hop right back into character stuff, picking up with Ranger.

896
00:46:09,600 --> 00:46:11,880
So it's exactly what it sounds like.

897
00:46:11,880 --> 00:46:14,640
They hit things from afar.

898
00:46:14,640 --> 00:46:18,200
They are usually kind of like nature based in some way.

899
00:46:18,200 --> 00:46:21,280
So like a lot of people like to role play them or give them flavor text or like Protector

900
00:46:21,280 --> 00:46:25,520
of the Wood or like Protector of Culture.

901
00:46:25,520 --> 00:46:29,520
They're usually elves because elves work really, really, really, really well with the sets they

902
00:46:29,520 --> 00:46:32,400
need, which is high dexterity.

903
00:46:32,400 --> 00:46:36,200
Like kind of extra perception and investigation checks.

904
00:46:36,200 --> 00:46:40,240
They lend themselves naturally to be like more investigative characters.

905
00:46:40,240 --> 00:46:41,400
They use bows and arrows.

906
00:46:41,400 --> 00:46:45,240
However, comma, something that I wanted to note because literally before we started recording

907
00:46:45,240 --> 00:46:49,440
we were talking about like, well, what can you really do with a Ranger in a modern setting?

908
00:46:49,440 --> 00:46:54,000
Things like crossbows, things like throwing knives, things, I mean, any kind of thrown

909
00:46:54,000 --> 00:46:55,240
projectile really.

910
00:46:55,240 --> 00:46:59,920
So Rangers typically are bow and arrow, but what they get are a lot of bonuses to ranged

911
00:46:59,920 --> 00:47:02,880
attacks because it's not specific to the weapon you're using.

912
00:47:02,880 --> 00:47:06,160
I believe that there are some perks that you can get for Rangers that are specific to different

913
00:47:06,160 --> 00:47:09,560
kinds of weapons, but for the most part it's just bonuses to ranged attacks.

914
00:47:09,560 --> 00:47:13,920
I'll say I know there's feats like Crossbow Expert, which is what I used before with a

915
00:47:13,920 --> 00:47:17,240
Rogue that was just seeing how many attacks that I could spam.

916
00:47:17,240 --> 00:47:21,000
So that's the other thing to know about Rangers is that unfortunately every other class does

917
00:47:21,000 --> 00:47:22,280
it better.

918
00:47:22,280 --> 00:47:26,600
So the fighter with Gunslinger does it better.

919
00:47:26,600 --> 00:47:29,680
Anything with Rogue also does it better.

920
00:47:29,680 --> 00:47:33,600
The issue with Rangers is that there's not enough there in their class to make them stand

921
00:47:33,600 --> 00:47:38,680
out amongst pretty much any other character or any other class at the table.

922
00:47:38,680 --> 00:47:42,080
They get a fun little thing at first level called Favor Enemy where they basically pick

923
00:47:42,080 --> 00:47:46,400
an enemy type and they get like advantage on any checks related to those enemies, sometimes

924
00:47:46,400 --> 00:47:49,640
attack rolls depending on how your DM wants to play it.

925
00:47:49,640 --> 00:47:54,400
So you could say it's kind of a fun way to like roll in some more backstory of like the

926
00:47:54,400 --> 00:47:58,160
whole, ah, he hates goblins, goblins burn his family down, you know, stupid shit like that

927
00:47:58,160 --> 00:48:00,440
and being like, and now he's hunting down all the goblins.

928
00:48:00,440 --> 00:48:03,320
And now he has advantage on everything goblin related.

929
00:48:03,320 --> 00:48:05,800
Well, that's good, but that's also so specific.

930
00:48:05,800 --> 00:48:09,000
If you're not doing a campaign where you're like going to be dealing with those people.

931
00:48:09,000 --> 00:48:12,280
This is another thing where you need to talk to your DM to figure out what kind of enemies

932
00:48:12,280 --> 00:48:13,280
are going to be in there.

933
00:48:13,280 --> 00:48:17,960
So like shout out to Dimension20 again, Crown of Candy.

934
00:48:17,960 --> 00:48:21,080
There was a Ranger, I don't know what his name was, it was a little boy who was made

935
00:48:21,080 --> 00:48:24,360
of, he was from the Rock Kingdom, remember what his name was?

936
00:48:24,360 --> 00:48:26,040
Ali Beardsley played him.

937
00:48:26,040 --> 00:48:27,040
Liam.

938
00:48:27,040 --> 00:48:28,040
Liam.

939
00:48:28,040 --> 00:48:29,040
Liam.

940
00:48:29,040 --> 00:48:30,040
Liam.

941
00:48:30,040 --> 00:48:32,280
His favorite enemy, if I remember correctly, was the Meat People.

942
00:48:32,280 --> 00:48:34,000
And it worked pretty well.

943
00:48:34,000 --> 00:48:40,040
So it's kind of one of those things where like, yeah, to an extent, you're kind of, I don't

944
00:48:40,040 --> 00:48:43,560
really know if I want to pick wolves, or if I want to pick ogres, or if I'm going to pick

945
00:48:43,560 --> 00:48:44,560
goblins.

946
00:48:44,560 --> 00:48:46,440
And then it's kind of an awkward thing to me, like, so do you have, how many goblins

947
00:48:46,440 --> 00:48:48,640
are we going to fight in this campaign?

948
00:48:48,640 --> 00:48:49,640
Yeah.

949
00:48:49,640 --> 00:48:50,640
Comparison to every other kind of enemy.

950
00:48:50,640 --> 00:48:52,840
Are we going to be fighting a lot of humans, what about halflings?

951
00:48:52,840 --> 00:48:55,520
So I think when you're picking your favorite enemy, try and pick one that makes sense for

952
00:48:55,520 --> 00:48:58,640
your backstory and just fingers crossed your DM rules that enemy

953
00:48:58,640 --> 00:48:59,840
contenders are they will.

954
00:48:59,840 --> 00:49:02,880
Yeah, I'll say I'm not a big fan of Rangers.

955
00:49:02,880 --> 00:49:07,640
However, Vex from Critical Role and like Fox Machina,

956
00:49:07,640 --> 00:49:11,720
who's like my favorite character in that like setting campaign,

957
00:49:11,720 --> 00:49:12,640
I'm obsessed.

958
00:49:12,640 --> 00:49:14,000
Everything Laura Bailey touches.

959
00:49:14,000 --> 00:49:15,160
The throwing themselves too.

960
00:49:15,160 --> 00:49:16,800
No, that's the brother.

961
00:49:16,800 --> 00:49:20,080
Yeah, yeah, the brother's one of my favorite characters, Vex.

962
00:49:20,080 --> 00:49:24,800
I love Vex and she's a Ranger and in like classic Ranger

963
00:49:24,800 --> 00:49:26,960
fashion.

964
00:49:26,960 --> 00:49:29,200
And she leans into the less like a lot of people

965
00:49:29,200 --> 00:49:31,600
I play when they think of Rangers, they think of like the solemn

966
00:49:31,600 --> 00:49:33,200
like out in the woods, loner.

967
00:49:33,200 --> 00:49:36,600
She leans much into the more like fast and kind of like

968
00:49:36,600 --> 00:49:40,400
charismatic, high decks, that kind of thing.

969
00:49:40,400 --> 00:49:41,640
So there are different ways to play it.

970
00:49:41,640 --> 00:49:44,920
But yeah, just note about playing in more modern settings.

971
00:49:44,920 --> 00:49:47,200
Don't be afraid to just find different throwing weapons

972
00:49:47,200 --> 00:49:50,240
because surely my next character that I play in any campaign

973
00:49:50,240 --> 00:49:52,520
I've decided is going to be a Ranger that uses throwing knives

974
00:49:52,520 --> 00:49:53,960
because I just think it's fun.

975
00:49:53,960 --> 00:49:56,080
So, you know, there's that.

976
00:49:56,080 --> 00:49:58,280
I also get the favorite terrain.

977
00:49:58,280 --> 00:50:02,000
Yep, so they basically get to pick a kind of terrain

978
00:50:02,000 --> 00:50:04,840
and they're like proficient in it.

979
00:50:04,840 --> 00:50:07,680
So that means like any kind of checks related to it,

980
00:50:07,680 --> 00:50:09,080
they get the proficiency is double.

981
00:50:09,080 --> 00:50:11,200
That means if they're traveling in that particular kind

982
00:50:11,200 --> 00:50:14,480
of terrain, you get benefits like your entire party

983
00:50:14,480 --> 00:50:17,640
doesn't get slowed down by difficult terrain of that kind.

984
00:50:17,640 --> 00:50:21,120
Your group can't become lost except by magical means,

985
00:50:21,120 --> 00:50:21,960
which is also nice.

986
00:50:21,960 --> 00:50:24,520
If you pick desert for some fucking reason,

987
00:50:24,520 --> 00:50:26,840
if you hit a wandering in the desert arc,

988
00:50:26,840 --> 00:50:29,480
you don't have to get lost because, you know,

989
00:50:29,480 --> 00:50:32,960
you're an elf or a Ranger that likes dirt and sand.

990
00:50:32,960 --> 00:50:35,600
So you also get a bunch of other things

991
00:50:35,600 --> 00:50:36,440
when you go by yourself.

992
00:50:36,440 --> 00:50:38,720
So like when you travel alone, you can move more stealthy.

993
00:50:38,720 --> 00:50:40,560
When you forge, you get twice as much food.

994
00:50:40,560 --> 00:50:42,920
When you track things, you can learn their exact number

995
00:50:42,920 --> 00:50:45,200
and size and how long and go they pass the area.

996
00:50:45,200 --> 00:50:48,200
So again, Ranger is very heavy to working with your DM

997
00:50:48,200 --> 00:50:49,560
because if you don't work with your DM

998
00:50:49,560 --> 00:50:50,720
and you just pick random things,

999
00:50:50,720 --> 00:50:53,200
the chances of you hitting what you actually want to hit

1000
00:50:53,200 --> 00:50:54,120
is very low.

1001
00:50:54,120 --> 00:50:56,320
But if you're like, hey, here's this really cool backstory.

1002
00:50:56,320 --> 00:50:59,000
Here's why I picked their preferred terrain.

1003
00:50:59,000 --> 00:51:00,080
Here's the preferred enemy.

1004
00:51:00,080 --> 00:51:01,080
Here's the fighting style.

1005
00:51:01,080 --> 00:51:02,120
What can you do for me?

1006
00:51:02,120 --> 00:51:04,280
Chances are you're going to get a cool moment

1007
00:51:04,280 --> 00:51:05,800
instead of just being like, well,

1008
00:51:05,800 --> 00:51:07,760
we never really hit an Arctic plane.

1009
00:51:07,760 --> 00:51:09,080
So I'm useless.

1010
00:51:09,080 --> 00:51:11,480
Yeah, so I didn't get to use like a whole half

1011
00:51:11,480 --> 00:51:12,320
of my character.

1012
00:51:12,320 --> 00:51:14,400
I mean, that's like playing like a Sea Elf character

1013
00:51:14,400 --> 00:51:16,640
and then you're not any weird near water

1014
00:51:16,640 --> 00:51:17,760
for any of the campaign.

1015
00:51:17,760 --> 00:51:20,480
It's like, okay, well, this is going to kind of suck.

1016
00:51:20,480 --> 00:51:21,320
Yeah.

1017
00:51:21,320 --> 00:51:23,960
Cause I can't do half the things I'm supposed to be able to.

1018
00:51:23,960 --> 00:51:25,880
And so talking about the fact that they're just kind of

1019
00:51:25,880 --> 00:51:28,960
like fighters light, they also pick a fighting style

1020
00:51:28,960 --> 00:51:31,240
and you don't have to pick archery.

1021
00:51:31,240 --> 00:51:34,880
You can pick defense or dueling or two weapon fighting.

1022
00:51:34,880 --> 00:51:36,560
So like, I don't know,

1023
00:51:36,560 --> 00:51:38,680
what's the fucking point in playing a Ranger?

1024
00:51:38,680 --> 00:51:41,120
Yeah, like a melee Ranger is very funny.

1025
00:51:41,120 --> 00:51:42,400
Yeah, that's pretty much it.

1026
00:51:42,400 --> 00:51:45,480
They get a bunch of like nature spells as well.

1027
00:51:45,480 --> 00:51:47,560
They pick archetypes like every other class does.

1028
00:51:47,560 --> 00:51:50,360
They get an extra attack again, shout out to the fighter.

1029
00:51:50,360 --> 00:51:54,080
They also just in general, once they hit eight level,

1030
00:51:54,080 --> 00:51:55,720
they can move through difficult terrain

1031
00:51:55,720 --> 00:51:57,440
without any penalties to movement.

1032
00:51:57,440 --> 00:51:59,120
So we haven't explained difficult terrain so far.

1033
00:51:59,120 --> 00:52:01,400
What it means is that let's say that you're walking

1034
00:52:01,400 --> 00:52:03,000
through like a very craggy landscape

1035
00:52:03,000 --> 00:52:04,280
up the side of a mountain.

1036
00:52:04,280 --> 00:52:06,080
Your DM might rule that that's difficult terrain.

1037
00:52:06,080 --> 00:52:08,600
And what that means is that it takes twice as much movement

1038
00:52:08,600 --> 00:52:09,440
as it does normally.

1039
00:52:09,440 --> 00:52:11,520
So the average character has 30 feet of movement.

1040
00:52:11,520 --> 00:52:12,640
That means that on any given turn,

1041
00:52:12,640 --> 00:52:14,240
they can move 30 feet at a time.

1042
00:52:14,240 --> 00:52:16,120
So difficult terrain would say, actually, no,

1043
00:52:16,120 --> 00:52:17,440
it's going to only be 15 feet

1044
00:52:17,440 --> 00:52:20,240
because one foot counts for two in difficult terrain.

1045
00:52:20,240 --> 00:52:22,280
Which means when you are traveling in a group setting,

1046
00:52:22,280 --> 00:52:24,240
even outside of combat, it's going to take you twice

1047
00:52:24,240 --> 00:52:26,280
as long to get to where you're wanting to go.

1048
00:52:26,280 --> 00:52:28,120
And so the Ranger in this case says, actually,

1049
00:52:28,120 --> 00:52:31,560
it doesn't because I like the woods or I like sand

1050
00:52:31,560 --> 00:52:33,800
or I like snow.

1051
00:52:33,800 --> 00:52:35,440
And so in that sense, it's pretty cool.

1052
00:52:35,440 --> 00:52:37,920
They also get to take height as a bonus action

1053
00:52:37,920 --> 00:52:39,320
at the 14th level, which is pretty cool.

1054
00:52:39,320 --> 00:52:42,520
And they can't be tracked, which is also pretty nice.

1055
00:52:42,520 --> 00:52:43,360
That is nice.

1056
00:52:43,360 --> 00:52:45,440
It sucks that they save that to the 14th level.

1057
00:52:45,440 --> 00:52:47,320
Honestly, I feel like it should be something sooner

1058
00:52:47,320 --> 00:52:49,920
because it's kind of like the hunter kind of deal.

1059
00:52:49,920 --> 00:52:51,360
But it's not bad.

1060
00:52:51,360 --> 00:52:53,800
18th level, you also get to,

1061
00:52:53,800 --> 00:52:56,920
when you attack a creature that you can't see,

1062
00:52:56,920 --> 00:52:59,560
you don't have disadvantage, which is nuts.

1063
00:52:59,560 --> 00:53:01,640
So it basically means that like,

1064
00:53:01,640 --> 00:53:04,520
if any creature is invisible within 30 feet of you,

1065
00:53:04,520 --> 00:53:07,340
you can just be like, actually, no, it's not.

1066
00:53:07,340 --> 00:53:08,640
I'm going to hit it instead.

1067
00:53:08,640 --> 00:53:09,480
Yeah, that's crazy.

1068
00:53:09,480 --> 00:53:10,320
And that, and it'll see.

1069
00:53:10,320 --> 00:53:11,160
That's crazy.

1070
00:53:11,160 --> 00:53:12,000
If they had given you,

1071
00:53:12,000 --> 00:53:13,760
if they give the class all of these perks

1072
00:53:13,760 --> 00:53:16,400
before the 18th, like before 14th and level and up,

1073
00:53:16,400 --> 00:53:18,040
I would say it's a wonderful class to play.

1074
00:53:18,040 --> 00:53:19,280
Yeah, because you can just like,

1075
00:53:19,280 --> 00:53:20,560
there's other things that you can do

1076
00:53:20,560 --> 00:53:21,400
to kind of get that thing,

1077
00:53:21,400 --> 00:53:24,040
which shout out to the name, it's called Feral Senses.

1078
00:53:24,040 --> 00:53:25,720
And that's very funny.

1079
00:53:25,720 --> 00:53:28,120
And in my mind, every Ranger,

1080
00:53:28,120 --> 00:53:30,920
or the Ranger has the potential to be a very anti DM

1081
00:53:30,920 --> 00:53:32,680
or anti ambush character or class

1082
00:53:32,680 --> 00:53:35,160
because so many of its perks revolve around you basically

1083
00:53:35,160 --> 00:53:37,400
saying actually, incorrect.

1084
00:53:37,400 --> 00:53:38,600
This obstacle you've given me?

1085
00:53:38,600 --> 00:53:39,440
Try again.

1086
00:53:39,440 --> 00:53:40,280
It's not there.

1087
00:53:40,280 --> 00:53:41,120
It's not real.

1088
00:53:41,120 --> 00:53:41,960
No, fuck you.

1089
00:53:41,960 --> 00:53:43,960
And we've had one Ranger and he's,

1090
00:53:43,960 --> 00:53:45,920
Oh my God, I forgot he was a Ranger.

1091
00:53:45,920 --> 00:53:46,840
Yeah, Sam played a Ranger

1092
00:53:46,840 --> 00:53:49,080
and he actually did crazy amounts of damage.

1093
00:53:49,080 --> 00:53:49,920
Yeah.

1094
00:53:49,920 --> 00:53:51,120
It was really cool to see.

1095
00:53:51,120 --> 00:53:53,840
But yeah, all of your subclasses for Rangers

1096
00:53:53,840 --> 00:53:56,640
are basically gonna be like Hunter.

1097
00:53:56,640 --> 00:53:57,720
I don't know what any other ones are,

1098
00:53:57,720 --> 00:54:00,400
but that's just one of basically every one of the Hunter's

1099
00:54:00,400 --> 00:54:02,880
subclass features has to do with like killing things

1100
00:54:02,880 --> 00:54:05,000
of a specific kind and then getting bonuses.

1101
00:54:05,000 --> 00:54:07,400
There's Hunter, Monster Slayer, Swarm Keeper,

1102
00:54:07,400 --> 00:54:10,440
Horizon Walker, Gloom Stalker, Faye Wanderer.

1103
00:54:10,440 --> 00:54:12,280
Gloom Stalker is what Liam transitioned to

1104
00:54:12,280 --> 00:54:13,560
in the second half of Crown of Candy

1105
00:54:13,560 --> 00:54:17,560
when he started doing fuck tons of damage to everybody.

1106
00:54:17,560 --> 00:54:21,000
Beastmaster and Drakewernit, all of those names are very,

1107
00:54:21,000 --> 00:54:22,920
they all sound so similar.

1108
00:54:22,920 --> 00:54:24,480
All right, next up on the docket is Rogue.

1109
00:54:24,480 --> 00:54:26,680
Rogue, I love Rogues.

1110
00:54:26,680 --> 00:54:28,720
Well, I've got a love hate relationship with Rogues.

1111
00:54:28,720 --> 00:54:29,800
You know, Rogues are-

1112
00:54:29,800 --> 00:54:31,520
You're multi-class, half way through a campaign.

1113
00:54:31,520 --> 00:54:32,360
Yeah.

1114
00:54:33,440 --> 00:54:35,880
Listen, I love multi-classing Rogue.

1115
00:54:35,880 --> 00:54:38,200
I don't like playing a straight Rogue.

1116
00:54:38,200 --> 00:54:40,840
Rogues are sneaky little fucks.

1117
00:54:40,840 --> 00:54:42,680
I don't know that's what we rogue that was.

1118
00:54:42,680 --> 00:54:44,480
Is that what Vax was in Vox Machina?

1119
00:54:44,480 --> 00:54:45,320
Was it not?

1120
00:54:45,320 --> 00:54:46,240
Yeah.

1121
00:54:46,240 --> 00:54:50,840
So Rogues are, it's kind of what it sounds like.

1122
00:54:50,840 --> 00:54:53,160
They're like, oh, they're sneaky, they're edgy,

1123
00:54:53,160 --> 00:54:54,720
they're in the shadows.

1124
00:54:54,720 --> 00:54:57,120
They do, like, there's lots of different flavors

1125
00:54:57,120 --> 00:54:57,960
that you can give them.

1126
00:54:57,960 --> 00:55:00,360
There's a handful of like subclasses for them

1127
00:55:00,360 --> 00:55:02,600
so you can go more of like an assassin

1128
00:55:02,600 --> 00:55:05,660
or like a scout, a thief.

1129
00:55:05,660 --> 00:55:07,280
There's even a pirate one, Swashbuckler,

1130
00:55:07,280 --> 00:55:10,200
which is one that I played like just level nine

1131
00:55:10,200 --> 00:55:12,760
straight Rogue, which I don't recommend.

1132
00:55:12,760 --> 00:55:15,120
The fighter subclass also has an option

1133
00:55:15,120 --> 00:55:16,880
to do basically the same thing,

1134
00:55:16,880 --> 00:55:19,040
which is to be like a pirate Swashbuckler.

1135
00:55:19,040 --> 00:55:19,880
Yeah.

1136
00:55:21,160 --> 00:55:22,720
You can't tell, there's a lot of class overlap

1137
00:55:22,720 --> 00:55:24,000
in the design of Ivy.

1138
00:55:24,000 --> 00:55:26,160
They basically create static perks

1139
00:55:26,160 --> 00:55:28,160
and then like throw them in different classes

1140
00:55:28,160 --> 00:55:30,320
and then sometimes those cross over,

1141
00:55:30,320 --> 00:55:32,960
which is why people are like, why would you play a Ranger?

1142
00:55:32,960 --> 00:55:35,280
Because the Ranger only has like three unique abilities

1143
00:55:35,280 --> 00:55:37,440
and they're all gate-keaped at the 14th, 18th,

1144
00:55:37,440 --> 00:55:38,280
and 20th level.

1145
00:55:38,280 --> 00:55:39,120
Yeah.

1146
00:55:39,120 --> 00:55:42,400
I'll say Rogues are kind of a, similar to Bards

1147
00:55:42,400 --> 00:55:45,400
in a like Jack of all trades kind of vibe.

1148
00:55:45,400 --> 00:55:47,640
They get proficiencies with Thieves tools,

1149
00:55:47,640 --> 00:55:49,120
which is always gonna be really nice.

1150
00:55:49,120 --> 00:55:51,600
So that's gonna be like, you're able to use those

1151
00:55:51,600 --> 00:55:54,360
for just about anything that you can argue.

1152
00:55:54,360 --> 00:55:55,680
That'll be good for picking locks.

1153
00:55:55,680 --> 00:55:58,720
That'll be good for like sneaking in somewhere,

1154
00:55:58,720 --> 00:56:00,200
things like that.

1155
00:56:00,200 --> 00:56:01,940
You get expertise at the first level,

1156
00:56:01,940 --> 00:56:04,080
which you get to choose two of your skill proficiencies

1157
00:56:04,080 --> 00:56:05,480
at which you already at this point.

1158
00:56:05,480 --> 00:56:06,520
Become expert in.

1159
00:56:06,520 --> 00:56:09,880
Like you get to start with four proficiencies as a Rogue

1160
00:56:09,880 --> 00:56:11,560
and then you also get whatever ones you have

1161
00:56:11,560 --> 00:56:12,760
from your raise if you have one.

1162
00:56:12,760 --> 00:56:15,280
And then two of those you get to have,

1163
00:56:15,280 --> 00:56:17,120
your proficiency bonus doubled.

1164
00:56:17,120 --> 00:56:20,640
So that's, you can basically guarantee

1165
00:56:20,640 --> 00:56:22,680
at lower level that you're not gonna fail.

1166
00:56:22,680 --> 00:56:24,240
You also get something called Thieves' Cant,

1167
00:56:24,240 --> 00:56:26,200
which is fucking useless.

1168
00:56:26,200 --> 00:56:28,640
I want Thieves' Cant to work so bad,

1169
00:56:28,640 --> 00:56:32,880
which is basically you have access to this secret language

1170
00:56:32,880 --> 00:56:35,240
and it's like a mix of dialect, jargoting code.

1171
00:56:35,240 --> 00:56:39,600
It's only spoken by thieves and the underground shady people.

1172
00:56:39,600 --> 00:56:40,920
It sounds really cool,

1173
00:56:40,920 --> 00:56:42,120
but unless you're doing a campaign

1174
00:56:42,120 --> 00:56:43,920
where you're dealing with like different languages

1175
00:56:43,920 --> 00:56:45,160
and stuff like that,

1176
00:56:45,160 --> 00:56:46,720
you're not really gonna get to use it.

1177
00:56:46,720 --> 00:56:49,600
But you also get Sneak Attack, which is like,

1178
00:56:49,600 --> 00:56:51,760
Sneak Attack is the dopest thing about this.

1179
00:56:51,760 --> 00:56:54,200
It's the thing that makes Rogues, Rogues.

1180
00:56:54,200 --> 00:56:55,680
Which some DMs rule it to where like,

1181
00:56:55,680 --> 00:56:57,400
if you're behind an enemy,

1182
00:56:57,400 --> 00:56:59,440
you get Sneak Attack Dice no matter what,

1183
00:56:59,440 --> 00:57:02,760
which means the Rogue isn't as different

1184
00:57:02,760 --> 00:57:03,520
as some of the others.

1185
00:57:03,520 --> 00:57:06,800
But the fact that at, let's see, at the 20th level,

1186
00:57:06,800 --> 00:57:10,120
you get 10 D6 Sneak Dice is fucking insane.

1187
00:57:10,120 --> 00:57:12,320
So you get Sneak Attack any time

1188
00:57:12,320 --> 00:57:15,600
that you have advantage on an attack roll.

1189
00:57:15,600 --> 00:57:17,560
Any time that you've got an advantage on an attack roll,

1190
00:57:17,560 --> 00:57:18,920
then you get to...

1191
00:57:18,920 --> 00:57:19,760
You know what that means though?

1192
00:57:19,760 --> 00:57:22,480
That means that if you're in somebody's fucking face,

1193
00:57:22,480 --> 00:57:24,920
like up in their face and just have something

1194
00:57:24,920 --> 00:57:27,240
that gives you advantage, Sneak Attack.

1195
00:57:27,240 --> 00:57:28,760
Yeah, it's amazing.

1196
00:57:28,760 --> 00:57:30,840
Your eyeballs are literally on your forehead

1197
00:57:30,840 --> 00:57:33,920
and you're like, you didn't see this one coming.

1198
00:57:33,920 --> 00:57:35,400
Yeah, and there's different things

1199
00:57:35,400 --> 00:57:37,640
like the Swashbuckler one is basically you get Sneak Attack

1200
00:57:37,640 --> 00:57:38,920
if you're within five feet of people

1201
00:57:38,920 --> 00:57:40,480
just for the fucking fun of it.

1202
00:57:40,480 --> 00:57:42,000
It's so fucking stupid.

1203
00:57:42,000 --> 00:57:44,400
So you don't need advantage on the attack roll

1204
00:57:44,400 --> 00:57:47,480
if another enemy of the target is within five feet of it

1205
00:57:47,480 --> 00:57:49,040
and they aren't incapacitated

1206
00:57:49,040 --> 00:57:51,400
and you don't have disadvantage on the attack roll.

1207
00:57:51,400 --> 00:57:52,440
You can also use that,

1208
00:57:52,440 --> 00:57:55,960
you can use it with a finesse or ranged weapons

1209
00:57:55,960 --> 00:57:57,440
and that's gonna go up with every level.

1210
00:57:57,440 --> 00:58:00,040
So it starts at 1 D6 and then that keeps increasing

1211
00:58:00,040 --> 00:58:01,400
and increasing and that's really where

1212
00:58:01,400 --> 00:58:04,120
the power of Rogues comes from is because

1213
00:58:04,120 --> 00:58:06,360
there's no limit to how many times,

1214
00:58:06,360 --> 00:58:07,560
like it's something that reset,

1215
00:58:07,560 --> 00:58:08,800
this is an every turn thing.

1216
00:58:08,800 --> 00:58:10,440
It is not a once every now and then.

1217
00:58:10,440 --> 00:58:14,800
It would make more sense if it was like on a holy fuck.

1218
00:58:14,800 --> 00:58:16,640
On like a burner mode where it's like

1219
00:58:16,640 --> 00:58:18,120
you can only use so many times

1220
00:58:18,120 --> 00:58:20,560
like equal to your Thieve level,

1221
00:58:20,560 --> 00:58:22,440
like you can only sneak attack 10 times in a day,

1222
00:58:22,440 --> 00:58:23,760
which that would be more than enough

1223
00:58:23,760 --> 00:58:25,920
to kill literally anything you're trying to fight.

1224
00:58:25,920 --> 00:58:27,640
But like every single turn.

1225
00:58:27,640 --> 00:58:29,600
It's infinite as long as you can get advantage

1226
00:58:29,600 --> 00:58:30,760
or find a way to give you advantage,

1227
00:58:30,760 --> 00:58:32,120
which basically just means

1228
00:58:32,120 --> 00:58:35,440
stelting every combat hitting somebody,

1229
00:58:35,440 --> 00:58:37,640
bonus action hide, hitting somebody,

1230
00:58:37,640 --> 00:58:39,120
bonus action hide.

1231
00:58:39,120 --> 00:58:41,480
You just run around the map shanking people in the ass

1232
00:58:41,480 --> 00:58:42,320
and getting shit out of the damage.

1233
00:58:42,320 --> 00:58:43,480
It's amazing, which that's another thing,

1234
00:58:43,480 --> 00:58:45,120
bonus action hide, you get cunning action

1235
00:58:45,120 --> 00:58:47,160
at second level, which allows you to take

1236
00:58:47,160 --> 00:58:49,200
a bonus action on each of your turns,

1237
00:58:49,200 --> 00:58:50,960
but you can only use the action to dash,

1238
00:58:50,960 --> 00:58:53,520
disengage or hide, which are really the only three things

1239
00:58:53,520 --> 00:58:55,680
you need to do as a bonus action when you're a rogue.

1240
00:58:55,680 --> 00:58:56,520
Yeah, I can think of anything else

1241
00:58:56,520 --> 00:58:57,360
that you would even want to bonus action.

1242
00:58:57,360 --> 00:58:59,280
Which is I'm gonna come in, I'm gonna stab a motherfucker

1243
00:58:59,280 --> 00:59:01,960
and I'm gonna get the fuck out as quickly as possible

1244
00:59:01,960 --> 00:59:03,560
because that's where your strength

1245
00:59:03,560 --> 00:59:04,400
is gonna kinda come from.

1246
00:59:04,400 --> 00:59:07,280
Or if you do dash, you just get twice your movement speed.

1247
00:59:07,280 --> 00:59:08,120
Yeah.

1248
00:59:08,120 --> 00:59:10,120
Or disengage, which allows you to run past people

1249
00:59:10,120 --> 00:59:12,840
without taking opportunities of attack, which is awesome.

1250
00:59:12,840 --> 00:59:14,560
You'll find that happens a lot when your DM

1251
00:59:14,560 --> 00:59:15,720
doesn't want an enemy to die,

1252
00:59:15,720 --> 00:59:17,560
but your party has just cornered them.

1253
00:59:17,560 --> 00:59:20,680
Disengage, run past every one of you motherfuckers

1254
00:59:20,680 --> 00:59:23,040
until a paladin takes a feat that says it doesn't matter

1255
00:59:23,040 --> 00:59:24,640
and then hits you anyways.

1256
00:59:24,640 --> 00:59:26,920
Yeah, then you also have study aim at third level,

1257
00:59:26,920 --> 00:59:29,680
which you can as a bonus action give yourself advantage

1258
00:59:29,680 --> 00:59:33,200
on the next attack roll if you don't move.

1259
00:59:33,200 --> 00:59:37,200
So you can just straight up give yourself sneak attack damage.

1260
00:59:37,200 --> 00:59:40,400
Then you keep getting like, you get uncanny dodge,

1261
00:59:40,400 --> 00:59:44,240
which is if an attacker you see hits you with an attack,

1262
00:59:44,240 --> 00:59:46,240
you can use your reactions to just have the damage.

1263
00:59:46,240 --> 00:59:47,080
That is the most bullshit.

1264
00:59:47,080 --> 00:59:50,160
And it's not a like, that is also one that you can do

1265
00:59:50,160 --> 00:59:52,120
every single time.

1266
00:59:52,120 --> 00:59:54,480
It is not like, there is no limit to that one.

1267
00:59:54,480 --> 00:59:55,320
Which is really fucking nice.

1268
00:59:55,320 --> 00:59:57,560
What's stupid about that is that it's not,

1269
00:59:57,560 --> 01:00:00,920
it doesn't specify that it has to be a ranged melee attack.

1270
01:00:00,920 --> 01:00:02,960
It doesn't specify that it's a melee attack.

1271
01:00:02,960 --> 01:00:04,520
So that means if somebody hits you,

1272
01:00:04,520 --> 01:00:08,240
specifically you with fireball,

1273
01:00:08,240 --> 01:00:10,080
well, fireball I guess you don't actually get hit

1274
01:00:10,080 --> 01:00:10,920
because you're making saves.

1275
01:00:10,920 --> 01:00:14,400
Well, you use evasion and you get to dodge out of the way

1276
01:00:14,400 --> 01:00:15,240
and do the same thing.

1277
01:00:15,240 --> 01:00:16,080
Better.

1278
01:00:16,080 --> 01:00:18,280
So you have uncanny dodge that says,

1279
01:00:18,280 --> 01:00:20,440
somebody hits you with a knife.

1280
01:00:20,440 --> 01:00:22,600
I'm gonna use my reaction to half that damage instead.

1281
01:00:22,600 --> 01:00:23,440
Okay, cool.

1282
01:00:23,440 --> 01:00:24,280
That's fine.

1283
01:00:24,280 --> 01:00:27,640
I'll hit you with a magical like breath weapon.

1284
01:00:27,640 --> 01:00:29,400
Area of a firestorm.

1285
01:00:29,400 --> 01:00:30,360
Incorrect.

1286
01:00:30,360 --> 01:00:32,080
Two more levels up evasion.

1287
01:00:32,080 --> 01:00:35,280
They say actually you can dodge out of certain area of effects,

1288
01:00:35,280 --> 01:00:37,680
which then does the same thing.

1289
01:00:37,680 --> 01:00:38,520
Half.

1290
01:00:38,520 --> 01:00:39,360
And you know what's crazy?

1291
01:00:39,360 --> 01:00:42,520
This one gives you the opportunity to take no damage.

1292
01:00:42,520 --> 01:00:43,360
Oh yeah.

1293
01:00:43,360 --> 01:00:45,360
If you pass the like roll where you're supposed to take

1294
01:00:45,360 --> 01:00:46,960
like half damage from an area of effects.

1295
01:00:46,960 --> 01:00:49,520
Well, you can then get a sheer roll of damage.

1296
01:00:49,520 --> 01:00:50,360
No damage.

1297
01:00:50,360 --> 01:00:51,840
And that's, is that even a,

1298
01:00:51,840 --> 01:00:53,440
it's suddenly nearly done.

1299
01:00:53,440 --> 01:00:56,040
When you are subjected to an effect that makes you,

1300
01:00:56,040 --> 01:01:00,680
that's not even a reaction or bonus action.

1301
01:01:00,680 --> 01:01:03,520
That's just a permanent effect.

1302
01:01:03,520 --> 01:01:05,360
So you as a DM, you go, okay, fine.

1303
01:01:05,360 --> 01:01:07,160
I can't hit him with Marshall weapons.

1304
01:01:07,160 --> 01:01:09,800
We're gonna move to area of effects spells.

1305
01:01:09,800 --> 01:01:10,800
No.

1306
01:01:10,800 --> 01:01:11,640
Incorrect.

1307
01:01:11,640 --> 01:01:13,040
You know that plus 10 they have

1308
01:01:13,040 --> 01:01:15,040
the dexterity saving throws?

1309
01:01:15,040 --> 01:01:15,880
Fuck you.

1310
01:01:15,880 --> 01:01:17,120
Zero damage.

1311
01:01:17,120 --> 01:01:18,040
Fuck you again.

1312
01:01:18,040 --> 01:01:19,720
Zero more damage.

1313
01:01:19,720 --> 01:01:20,560
Yeah.

1314
01:01:20,560 --> 01:01:23,240
It's my, my alternative.

1315
01:01:23,240 --> 01:01:26,200
My, my alternative to fighting rogues is to take control

1316
01:01:26,200 --> 01:01:29,560
of larger characters in the party and whack fuck them.

1317
01:01:29,560 --> 01:01:31,240
Just whack fuck them.

1318
01:01:31,240 --> 01:01:32,280
You've done that several times.

1319
01:01:32,280 --> 01:01:33,280
I've done it several times

1320
01:01:33,280 --> 01:01:35,640
or take control of the rogue themselves.

1321
01:01:35,640 --> 01:01:39,360
Yeah. It's, there's so many ways you can get out of things.

1322
01:01:39,360 --> 01:01:40,600
They're slippery motherfuckers.

1323
01:01:40,600 --> 01:01:43,520
If you paid attention, you would realize that

1324
01:01:43,520 --> 01:01:46,320
the rogue does everything the Ranger does, but better.

1325
01:01:46,320 --> 01:01:47,160
Yeah.

1326
01:01:47,160 --> 01:01:50,280
But literally better in it earlier levels.

1327
01:01:50,280 --> 01:01:51,680
Like significantly lower.

1328
01:01:51,680 --> 01:01:52,520
It's fucking ridiculous.

1329
01:01:52,520 --> 01:01:54,800
And then for like 11th level,

1330
01:01:54,800 --> 01:01:56,480
you get whenever you make an ability check

1331
01:01:56,480 --> 01:01:58,400
that lets you add your proficiency bonus,

1332
01:01:58,400 --> 01:02:01,680
anything you roll nine or lower, it's a 10.

1333
01:02:01,680 --> 01:02:03,120
Which is pretty nice.

1334
01:02:03,120 --> 01:02:04,160
Which is super nice.

1335
01:02:04,160 --> 01:02:05,600
And then blindside at 14th level,

1336
01:02:05,600 --> 01:02:06,600
if you're able to spear.

1337
01:02:06,600 --> 01:02:07,440
Same thing, Rangers.

1338
01:02:07,440 --> 01:02:08,920
You're aware of the location of any creature.

1339
01:02:08,920 --> 01:02:10,080
Anything that's invisible.

1340
01:02:10,080 --> 01:02:11,720
But see the difference between Rangers,

1341
01:02:11,720 --> 01:02:12,560
I gotta say this,

1342
01:02:12,560 --> 01:02:14,200
difference between Rangers and rogues in this case

1343
01:02:14,200 --> 01:02:15,960
is that for rogues, it's only within 10 feet.

1344
01:02:15,960 --> 01:02:17,120
Rangers, it's within 30 feet,

1345
01:02:17,120 --> 01:02:19,000
which is a pretty significant difference.

1346
01:02:19,000 --> 01:02:20,840
But if you're going to be up close as a rogue.

1347
01:02:20,840 --> 01:02:21,680
That it doesn't.

1348
01:02:21,680 --> 01:02:22,520
To get your sneak attack damage anyway.

1349
01:02:22,520 --> 01:02:23,560
Matter.

1350
01:02:23,560 --> 01:02:24,840
Yeah.

1351
01:02:24,840 --> 01:02:27,240
15th level, you get proficiency

1352
01:02:27,240 --> 01:02:29,120
and wisdom saving throws, 18th level.

1353
01:02:29,120 --> 01:02:30,960
18th level is the only thing that I care about

1354
01:02:30,960 --> 01:02:33,040
on this list being absurd.

1355
01:02:33,040 --> 01:02:35,560
28th level, I don't even really care.

1356
01:02:35,560 --> 01:02:39,240
So 18th level says that you are so evasive.

1357
01:02:39,240 --> 01:02:42,720
You're so good at slipping and dipping and dodging.

1358
01:02:42,720 --> 01:02:47,720
That nothing, nobody ever gets advantage on hitting you

1359
01:02:48,680 --> 01:02:50,280
while you are conscious.

1360
01:02:51,600 --> 01:02:53,560
Fuck it legendary action.

1361
01:02:53,560 --> 01:02:55,200
Fuck a big boss.

1362
01:02:55,200 --> 01:02:57,880
Fuck a rogue playing against you with the same exact

1363
01:02:57,880 --> 01:03:00,280
move set and using the thing that gives them advantage.

1364
01:03:00,280 --> 01:03:01,280
Incorrect.

1365
01:03:01,280 --> 01:03:02,480
So that means rogues can't.

1366
01:03:02,480 --> 01:03:03,320
Your eyes are open baby.

1367
01:03:03,320 --> 01:03:04,680
You can't sneak attack damage.

1368
01:03:04,680 --> 01:03:06,680
You see it the fuck all dude.

1369
01:03:06,680 --> 01:03:07,520
Yeah.

1370
01:03:07,520 --> 01:03:09,280
And in 20th level, you can just do basically

1371
01:03:09,280 --> 01:03:10,120
whatever you want to.

1372
01:03:10,120 --> 01:03:13,720
So if your attack misses a target, incorrect it hits.

1373
01:03:13,720 --> 01:03:15,360
And if you fail an ability check.

1374
01:03:15,360 --> 01:03:16,200
Incorrect it hits.

1375
01:03:16,200 --> 01:03:18,720
You can treat the G20 role as a 20.

1376
01:03:18,720 --> 01:03:20,720
Not natural 20, but as a 20.

1377
01:03:20,720 --> 01:03:22,160
Which is still insane.

1378
01:03:22,160 --> 01:03:24,200
But that is 20th level and that is a really hard level

1379
01:03:24,200 --> 01:03:26,280
to get to and you can only use this feature once

1380
01:03:26,280 --> 01:03:27,640
until you've finished a long rest.

1381
01:03:27,640 --> 01:03:31,520
So that, it's cool, but it's a 20th level ability.

1382
01:03:31,520 --> 01:03:34,480
It's like your ultimate in any kind of video game

1383
01:03:34,480 --> 01:03:35,560
or whatever you're talking about.

1384
01:03:35,560 --> 01:03:37,760
20th level abilities are for people that are on par

1385
01:03:37,760 --> 01:03:38,600
with gods.

1386
01:03:38,600 --> 01:03:39,440
Yeah.

1387
01:03:39,440 --> 01:03:41,200
Like in the new Baldur's Gate 3,

1388
01:03:41,200 --> 01:03:43,400
they only let you go up to I think 12 or 13.

1389
01:03:43,400 --> 01:03:45,280
And the reason for that being 20th level,

1390
01:03:45,280 --> 01:03:47,200
you're literally fighting gods.

1391
01:03:47,200 --> 01:03:48,040
Yeah.

1392
01:03:48,040 --> 01:03:49,000
Which is insane.

1393
01:03:49,000 --> 01:03:50,640
Yeah.

1394
01:03:50,640 --> 01:03:52,400
So what's next on the list?

1395
01:03:52,400 --> 01:03:53,920
My babies sorcerers.

1396
01:03:53,920 --> 01:03:54,920
Sorcerer.

1397
01:03:54,920 --> 01:03:55,760
I.

1398
01:03:55,760 --> 01:03:57,480
I can do two things at once.

1399
01:03:57,480 --> 01:03:59,120
And then I can do those two things twice.

1400
01:03:59,120 --> 01:04:01,200
And then I can do those two, two things four times.

1401
01:04:01,200 --> 01:04:02,680
Sorcerers are.

1402
01:04:02,680 --> 01:04:03,640
Fucking annoying.

1403
01:04:03,640 --> 01:04:04,760
In my opinion.

1404
01:04:04,760 --> 01:04:05,600
Annoying.

1405
01:04:05,600 --> 01:04:06,440
The best class.

1406
01:04:06,440 --> 01:04:07,400
No they're not.

1407
01:04:07,400 --> 01:04:10,940
So sorcerers are basically, there's full spellcasters,

1408
01:04:10,940 --> 01:04:13,200
but where they differ from like other spellcasting classes.

1409
01:04:13,200 --> 01:04:15,200
I'm gonna take a potty break, I'll be right back.

1410
01:04:15,200 --> 01:04:18,840
Is that they have, their magic is innate to them.

1411
01:04:18,840 --> 01:04:21,800
They don't have to practice, they don't have to do anything.

1412
01:04:21,800 --> 01:04:23,280
It's not like wizards where they've gotta learn

1413
01:04:23,280 --> 01:04:25,320
from a spell book, and it's not like warlocks

1414
01:04:25,320 --> 01:04:26,360
where they've gotta make a deal with somebody.

1415
01:04:26,360 --> 01:04:27,760
They're just good at everything.

1416
01:04:27,760 --> 01:04:30,280
They're just fucking great at everything.

1417
01:04:30,280 --> 01:04:31,320
Naturally.

1418
01:04:31,320 --> 01:04:33,800
They're a charisma based class.

1419
01:04:33,800 --> 01:04:36,480
And then at the first level you're gonna choose your origin.

1420
01:04:36,480 --> 01:04:39,120
And that's gonna be basically your subclass.

1421
01:04:39,120 --> 01:04:40,960
So the options for that are Everett Mind,

1422
01:04:40,960 --> 01:04:43,120
Clockwork Soul, Draconic Bloodline,

1423
01:04:43,120 --> 01:04:46,440
Divine Soul, Lunar Sorcery, Shadow Magic Storm Sorcery,

1424
01:04:46,440 --> 01:04:48,680
and my personal favorite, Wild Magic.

1425
01:04:48,680 --> 01:04:51,080
Which we'll probably talk about more when Robert gets back.

1426
01:04:51,080 --> 01:04:54,120
Because I played a Wild Magic Sorcer for the longest time.

1427
01:04:54,120 --> 01:04:57,280
And it's probably the most popular subclass of sorcerers.

1428
01:04:57,280 --> 01:04:59,040
And if it's not, it should be.

1429
01:04:59,040 --> 01:05:01,200
It is so much fun.

1430
01:05:01,200 --> 01:05:04,880
Downsides of sorcerers, you do get D6 Hip Dice,

1431
01:05:04,880 --> 01:05:08,520
and you get a pretty low AC unless you max out your decks.

1432
01:05:08,520 --> 01:05:11,640
So you're a squishier character.

1433
01:05:12,960 --> 01:05:17,960
But you get Form Can Trips at the first level along with,

1434
01:05:17,960 --> 01:05:20,520
oh my gosh, my page is not loading,

1435
01:05:20,520 --> 01:05:22,360
with two first level spell slots.

1436
01:05:22,360 --> 01:05:25,400
So your Can Trips are really gonna be what carries you,

1437
01:05:25,400 --> 01:05:30,400
because you get so many of them, which is really nice.

1438
01:05:30,760 --> 01:05:34,360
You also have your Font of Magic,

1439
01:05:34,360 --> 01:05:37,080
which you get these things called sorcery points.

1440
01:05:37,080 --> 01:05:39,520
You start at second level with two sorcery points.

1441
01:05:39,520 --> 01:05:42,200
And these points allow you to do just about anything

1442
01:05:42,200 --> 01:05:43,560
that you want.

1443
01:05:43,560 --> 01:05:46,440
At second level you get Flexible Casting,

1444
01:05:46,440 --> 01:05:50,040
which is you can spend sorcery points

1445
01:05:50,040 --> 01:05:51,920
to gain more spell slots.

1446
01:05:51,920 --> 01:05:54,880
Or alternatively, you can burn spell slots

1447
01:05:54,880 --> 01:05:57,040
and turn those into sorcery points.

1448
01:05:57,040 --> 01:06:00,000
So at first level, if you're out of spell slots,

1449
01:06:00,000 --> 01:06:02,080
you can spend your two sorcery points

1450
01:06:02,080 --> 01:06:03,840
and change that into a first level spell slot,

1451
01:06:03,840 --> 01:06:05,680
which is nice, because you could basically

1452
01:06:05,680 --> 01:06:08,280
infinitely create spell slots

1453
01:06:08,280 --> 01:06:10,720
as long as you have a way to continue earning

1454
01:06:10,720 --> 01:06:12,960
sorcery points, which is really nice,

1455
01:06:12,960 --> 01:06:14,680
especially when you get to higher levels.

1456
01:06:14,680 --> 01:06:16,840
At third level, you get to use Meta Magic,

1457
01:06:16,840 --> 01:06:20,600
which is you get to use those sorcery points

1458
01:06:20,600 --> 01:06:22,280
for more things.

1459
01:06:22,280 --> 01:06:23,600
They each cost a different amount,

1460
01:06:23,600 --> 01:06:24,800
and some of the things they can do

1461
01:06:24,800 --> 01:06:28,400
are pretty nutty, all things considered.

1462
01:06:28,400 --> 01:06:31,640
You've got careful spells, so you can spend one sorcery point

1463
01:06:31,640 --> 01:06:32,800
and choose a number of creatures

1464
01:06:32,800 --> 01:06:34,680
up to your Charisma modifier,

1465
01:06:34,680 --> 01:06:35,960
which is your spell casting class,

1466
01:06:35,960 --> 01:06:37,960
so it's probably gonna be pretty high.

1467
01:06:37,960 --> 01:06:40,800
And you can cause that creature to automatically succeed

1468
01:06:40,800 --> 01:06:44,280
against a saving throw for you.

1469
01:06:44,280 --> 01:06:47,960
So if you're about to cast Fireball in a little room

1470
01:06:47,960 --> 01:06:49,600
and you know that your teammates,

1471
01:06:49,600 --> 01:06:52,240
like your party members, can take the damage,

1472
01:06:52,240 --> 01:06:53,960
you can spend one sorcery point,

1473
01:06:53,960 --> 01:06:57,560
and so you've got a Charisma modifier of four,

1474
01:06:57,560 --> 01:06:59,320
and you can choose those four people,

1475
01:06:59,320 --> 01:07:01,320
and you can get them to automatically pass

1476
01:07:01,320 --> 01:07:04,720
that saving throw, which is really, really nice,

1477
01:07:04,720 --> 01:07:06,040
especially if you're gonna be doing

1478
01:07:06,040 --> 01:07:07,520
a big area of effect spell.

1479
01:07:07,520 --> 01:07:08,840
Then you've also got Distant spell,

1480
01:07:08,840 --> 01:07:11,680
so you could increase the range that your spell has,

1481
01:07:11,680 --> 01:07:15,680
and powered spell, you can reroll the number of damage die

1482
01:07:15,680 --> 01:07:19,320
up to your Charisma modifier again for one sorcery point.

1483
01:07:19,320 --> 01:07:23,480
Sorceries are basically just a damage and a bottle.

1484
01:07:23,480 --> 01:07:24,320
So.

1485
01:07:24,320 --> 01:07:25,160
Yeah, it's amazing.

1486
01:07:25,160 --> 01:07:27,720
You've got extended spell to make one sorcery point

1487
01:07:27,720 --> 01:07:31,680
to double its duration for whatever spell, heighten spell.

1488
01:07:32,480 --> 01:07:34,960
You can spend three sorcery points

1489
01:07:34,960 --> 01:07:37,320
to give a target disadvantage on the saving throw.

1490
01:07:37,320 --> 01:07:38,160
Yeah, yeah.

1491
01:07:38,160 --> 01:07:39,720
Quick and spell, which is one of my favorites.

1492
01:07:39,720 --> 01:07:41,720
Second spell can get fucked, respectively.

1493
01:07:41,720 --> 01:07:43,240
You spend two sorcery points

1494
01:07:43,240 --> 01:07:45,240
and change the casting time of a spell

1495
01:07:45,240 --> 01:07:47,880
to one bonus action, and let me tell you,

1496
01:07:47,880 --> 01:07:49,480
I spammed the fuck out of that one.

1497
01:07:49,480 --> 01:07:50,320
It's crazy.

1498
01:07:50,320 --> 01:07:51,480
Goes nutty.

1499
01:07:51,480 --> 01:07:52,320
Then you also have.

1500
01:07:52,320 --> 01:07:54,400
You can try doing Elder's Blast twice in one round.

1501
01:07:54,400 --> 01:07:56,040
Oh yeah, and there's feats you can take.

1502
01:07:56,040 --> 01:07:57,520
So like, even as a sorcerer,

1503
01:07:57,520 --> 01:08:00,040
you can take a feat to get Elder's Blast spell sniper.

1504
01:08:00,040 --> 01:08:03,560
You get to choose one ranged attack, cantrip,

1505
01:08:03,560 --> 01:08:05,200
and you could just spam that.

1506
01:08:05,200 --> 01:08:07,760
You can use Twin Spell, which is,

1507
01:08:07,760 --> 01:08:09,960
when you cast a spell that targets only one creature

1508
01:08:09,960 --> 01:08:11,040
and doesn't have a range of self,

1509
01:08:11,040 --> 01:08:12,480
you can spend a number of sorcery points

1510
01:08:12,480 --> 01:08:13,600
equal to the spells level,

1511
01:08:13,600 --> 01:08:15,800
and target a second creature within the same range.

1512
01:08:15,800 --> 01:08:16,640
Yeah, baby.

1513
01:08:16,640 --> 01:08:17,920
One sorcery point if it's a cantrip.

1514
01:08:17,920 --> 01:08:20,760
So you can spend one sorcery point and cast.

1515
01:08:20,760 --> 01:08:21,880
How far down on this are we?

1516
01:08:21,880 --> 01:08:23,680
Are we just at Meta Magic?

1517
01:08:23,680 --> 01:08:24,520
Yeah.

1518
01:08:24,520 --> 01:08:25,800
Jesus Christ.

1519
01:08:25,800 --> 01:08:27,480
There's a lot that they do.

1520
01:08:27,480 --> 01:08:28,320
Yeah, but we gotta like.

1521
01:08:28,320 --> 01:08:29,160
I'm gonna speed through the rest.

1522
01:08:29,160 --> 01:08:30,000
I'm gonna speed through the rest.

1523
01:08:30,000 --> 01:08:30,840
We gotta step.

1524
01:08:30,840 --> 01:08:32,920
Meta Magic is what makes a sorcerer a sorcerer.

1525
01:08:32,920 --> 01:08:34,280
Also, their whole shtick is,

1526
01:08:34,280 --> 01:08:35,800
she didn't already say it, raw magic.

1527
01:08:35,800 --> 01:08:37,960
They have magic for no fucking reason.

1528
01:08:37,960 --> 01:08:39,880
They're powerful for no reason.

1529
01:08:39,880 --> 01:08:42,000
Your DM's gonna be like, oh, mysterious sorcerers,

1530
01:08:42,000 --> 01:08:43,360
picked you, but if they've picked you,

1531
01:08:43,360 --> 01:08:44,600
then you're just a fucking warlock.

1532
01:08:44,600 --> 01:08:46,400
So you're just, you're magic.

1533
01:08:46,400 --> 01:08:47,840
That's the whole thing, you're magic.

1534
01:08:47,840 --> 01:08:48,680
End of story.

1535
01:08:50,680 --> 01:08:52,320
Twin Spell at higher levels,

1536
01:08:52,320 --> 01:08:54,600
you can, basically, if you have Eldritch Blast,

1537
01:08:54,600 --> 01:08:57,720
you're able to cast four Eldritch Beams at once.

1538
01:08:59,040 --> 01:09:00,280
Which is a lot.

1539
01:09:00,280 --> 01:09:02,240
And then. Eldritch Blast for reference,

1540
01:09:02,240 --> 01:09:03,680
which we'll talk about when we get to the warlock,

1541
01:09:03,680 --> 01:09:04,520
which I think is next,

1542
01:09:04,520 --> 01:09:05,560
which is one of my favorite classes.

1543
01:09:05,560 --> 01:09:08,360
Eldritch Blast is like a warlock native cantrip.

1544
01:09:08,360 --> 01:09:10,000
And it basically just means that you get to do

1545
01:09:10,000 --> 01:09:12,520
a fuck ton of damage all the time, every time.

1546
01:09:12,520 --> 01:09:14,000
And it's one of the only cantrips

1547
01:09:14,000 --> 01:09:16,040
that there are specific perks to level up.

1548
01:09:16,040 --> 01:09:17,880
Yeah, it's really, really nice.

1549
01:09:17,880 --> 01:09:20,080
Or features, I guess, sorry.

1550
01:09:20,080 --> 01:09:22,400
At fifth level as a sorcerer,

1551
01:09:22,400 --> 01:09:24,720
you get to tap into that inner spring of magic,

1552
01:09:24,720 --> 01:09:28,080
and you can basically reroll a d21 sorcery point.

1553
01:09:28,080 --> 01:09:30,560
The rest of the kind of bumps to sorcery

1554
01:09:30,560 --> 01:09:32,520
are gonna come from your subclasses.

1555
01:09:32,520 --> 01:09:34,120
I said I would wait to have mentioned

1556
01:09:34,120 --> 01:09:35,840
about Wild Magic until you got back.

1557
01:09:35,840 --> 01:09:37,320
Okay, yeah, that's fun.

1558
01:09:37,320 --> 01:09:38,840
So what's?

1559
01:09:38,840 --> 01:09:39,880
What's Wild Magic?

1560
01:09:39,880 --> 01:09:41,160
I'm just gonna look at the list,

1561
01:09:41,160 --> 01:09:42,320
because I don't, I don't,

1562
01:09:42,320 --> 01:09:45,000
I'm using D&D Mion right now just for reference,

1563
01:09:45,000 --> 01:09:45,840
like my notes are,

1564
01:09:45,840 --> 01:09:47,400
because they have a lot of the features laid out

1565
01:09:47,400 --> 01:09:48,600
in a different way.

1566
01:09:48,600 --> 01:09:51,960
So I'm just trying to look at the subclasses.

1567
01:09:51,960 --> 01:09:53,640
I'm gonna talk about Wild Magic for just a second.

1568
01:09:53,640 --> 01:09:55,160
Yeah, go ahead and hit Wild Magic.

1569
01:09:55,160 --> 01:09:57,120
Wild Magic is one of, in my opinion,

1570
01:09:57,120 --> 01:10:00,800
Wild Magic is what the sorcerer is most known for.

1571
01:10:00,800 --> 01:10:02,840
It's inspired a ridiculous amount of people

1572
01:10:02,840 --> 01:10:05,560
to play characters that are just really fun

1573
01:10:05,560 --> 01:10:07,800
and wacky and powerful.

1574
01:10:07,800 --> 01:10:10,560
Isn't, is Allie Beardsley a Wild Magic sorcerer in?

1575
01:10:10,560 --> 01:10:11,400
Unsleeping City.

1576
01:10:11,400 --> 01:10:12,240
Yeah, Unsleeping City.

1577
01:10:12,240 --> 01:10:13,920
Yeah, so if you've seen it,

1578
01:10:13,920 --> 01:10:16,560
that's a great example of Allie Beardsley.

1579
01:10:16,560 --> 01:10:17,400
Allie Beardsley's.

1580
01:10:17,400 --> 01:10:18,720
Allie Beardsley.

1581
01:10:18,720 --> 01:10:22,800
Character, Beardsley's character is a Wild Magic sorcerer.

1582
01:10:22,800 --> 01:10:24,960
So the whole time it's like,

1583
01:10:24,960 --> 01:10:27,760
ah, cast a spell and something wacky and crazy happens.

1584
01:10:27,760 --> 01:10:30,080
And you can do so many fun things with that.

1585
01:10:30,080 --> 01:10:32,280
Yeah, every time you cast a spell, you roll a d20.

1586
01:10:32,280 --> 01:10:34,240
And if you get a one on that d20,

1587
01:10:34,240 --> 01:10:37,160
then you roll on something called the Wild Magic Table,

1588
01:10:37,160 --> 01:10:39,600
which has the, the official one has 50 options.

1589
01:10:39,600 --> 01:10:41,440
We made our own custom one for my character

1590
01:10:41,440 --> 01:10:43,440
that I was playing that had a hundred options on it.

1591
01:10:43,440 --> 01:10:46,200
So you roll a d100 or two d10s.

1592
01:10:46,200 --> 01:10:48,400
And this random effect happens.

1593
01:10:48,400 --> 01:10:49,720
And you don't really have control.

1594
01:10:49,720 --> 01:10:52,040
Some of them are like, you turn into a potted plant.

1595
01:10:52,040 --> 01:10:54,600
Others are like, you cast fucking fireball

1596
01:10:54,600 --> 01:10:55,680
in the center of the room.

1597
01:10:55,680 --> 01:10:59,000
Yeah, some are like, you cast like oil slick at your feet.

1598
01:10:59,000 --> 01:11:01,080
You are invisible for the next minute and 20.

1599
01:11:01,080 --> 01:11:03,080
Next time you would die and come back with full hit points.

1600
01:11:03,080 --> 01:11:05,360
They're also somewhere it's just like you die.

1601
01:11:05,360 --> 01:11:07,360
Yeah, it's some of them are good.

1602
01:11:07,360 --> 01:11:08,480
Some of them are not so good.

1603
01:11:08,480 --> 01:11:09,640
It's Wild Magic for you.

1604
01:11:09,640 --> 01:11:11,800
Yeah, but it's super, super awesome.

1605
01:11:11,800 --> 01:11:13,200
I love sorcerers.

1606
01:11:13,200 --> 01:11:15,440
You multi class sorcerer and warlock.

1607
01:11:15,440 --> 01:11:17,520
You could just say, fuck you infinite spell slots,

1608
01:11:17,520 --> 01:11:18,640
which is really nice.

1609
01:11:18,640 --> 01:11:20,720
Yeah, so Tiza chaos, level one.

1610
01:11:20,720 --> 01:11:22,240
You basically just get to,

1611
01:11:23,960 --> 01:11:27,600
re-roll something equal to, what is it?

1612
01:11:27,600 --> 01:11:28,760
How many times are you good to do that?

1613
01:11:28,760 --> 01:11:29,640
Tiza chaos?

1614
01:11:29,640 --> 01:11:31,520
Just once.

1615
01:11:31,520 --> 01:11:32,840
So just once.

1616
01:11:32,840 --> 01:11:35,720
But basically just means actually no, re-roll that.

1617
01:11:35,720 --> 01:11:38,800
But there's also, before you regain the use of this feature,

1618
01:11:38,800 --> 01:11:41,120
you can have the DM roll on the Wild Magic table

1619
01:11:41,120 --> 01:11:42,720
and then you regain the use of this feature.

1620
01:11:42,720 --> 01:11:45,400
So if you take the risk of rolling on the Wild Magic table,

1621
01:11:45,400 --> 01:11:46,360
you could use that.

1622
01:11:46,360 --> 01:11:48,040
Having an infinite tides of chaos

1623
01:11:48,040 --> 01:11:49,920
while increasing your chance to do the only thing

1624
01:11:49,920 --> 01:11:53,120
your subclass is amazing at might as fucking well, dude.

1625
01:11:53,120 --> 01:11:54,640
Yeah, no, I.

1626
01:11:54,640 --> 01:11:56,040
Why wouldn't you do that?

1627
01:11:56,040 --> 01:11:58,360
Why wouldn't you take infinite tides of chaos

1628
01:11:58,360 --> 01:12:00,440
if it means that you just get to do what your character

1629
01:12:00,440 --> 01:12:01,920
already wants to do?

1630
01:12:01,920 --> 01:12:04,280
Yeah, it's so much fun.

1631
01:12:05,280 --> 01:12:07,120
Been luck and then we'll probably move on.

1632
01:12:07,120 --> 01:12:10,640
Yeah, so you get to kind of use your Wild Magic.

1633
01:12:10,640 --> 01:12:12,720
Anytime you see a creature that makes an attack roll ability

1634
01:12:12,720 --> 01:12:14,600
check or saving throw, you can use your reaction,

1635
01:12:14,600 --> 01:12:17,080
spend two sorcery points to roll a d4

1636
01:12:17,080 --> 01:12:19,920
and apply it as a bonus or a penalty.

1637
01:12:20,920 --> 01:12:23,120
There was a big fight at the end of our last campaign

1638
01:12:23,120 --> 01:12:26,920
and he took things from all of our subclasses.

1639
01:12:26,920 --> 01:12:29,280
It'd been luck, fucked us over.

1640
01:12:29,280 --> 01:12:30,120
Yep.

1641
01:12:30,120 --> 01:12:30,960
So many times.

1642
01:12:30,960 --> 01:12:32,960
So my, we'll talk about this at some point

1643
01:12:32,960 --> 01:12:35,440
because I think we both have interest in doing an episode

1644
01:12:35,440 --> 01:12:37,440
just talking about our previous campaign.

1645
01:12:37,440 --> 01:12:38,480
Yeah.

1646
01:12:38,480 --> 01:12:42,200
The BBEG big bad guy right over the fuck.

1647
01:12:42,200 --> 01:12:43,120
Big bad evil guy.

1648
01:12:43,120 --> 01:12:44,120
Yeah, big bad evil guy.

1649
01:12:44,120 --> 01:12:45,040
I always forget evil.

1650
01:12:45,040 --> 01:12:47,560
I just, you know, you're villain, you're main guy.

1651
01:12:47,560 --> 01:12:51,680
Mine was a character that basically like kind of lost

1652
01:12:51,680 --> 01:12:53,840
himself in sort of this like magical fuckery

1653
01:12:53,840 --> 01:12:55,720
that he kind of did to himself.

1654
01:12:55,720 --> 01:12:59,320
And like the character's natural ability was to shape shift

1655
01:12:59,320 --> 01:13:02,240
and take on the abilities and the appearance of anybody else.

1656
01:13:02,240 --> 01:13:04,200
Well, he was incredibly powerful.

1657
01:13:04,200 --> 01:13:06,800
And so the way that I wanted to make that more fun

1658
01:13:06,800 --> 01:13:08,760
was saying, what if that ability was broken

1659
01:13:08,760 --> 01:13:10,920
and he just randomly shifted into different,

1660
01:13:10,920 --> 01:13:13,840
like any creature or a character that he saw at any time

1661
01:13:13,840 --> 01:13:16,080
in his life being a God that's lived like a really,

1662
01:13:16,080 --> 01:13:18,560
really long time and been to a lot of different worlds.

1663
01:13:18,560 --> 01:13:20,520
Well, at the very end, something that happened was

1664
01:13:20,520 --> 01:13:23,720
he was brought back and he was brought back fixed,

1665
01:13:23,720 --> 01:13:24,720
which is scary.

1666
01:13:24,720 --> 01:13:26,800
In the moment, he did a lot to help the party,

1667
01:13:26,800 --> 01:13:28,800
but it was like, cool, now I'm gonna do what I wanna do.

1668
01:13:28,800 --> 01:13:31,080
And everybody was like, actually no.

1669
01:13:31,080 --> 01:13:34,080
So then it ended up in this big climactic end fight.

1670
01:13:34,080 --> 01:13:35,960
It was one of my favorites, I think we'd done.

1671
01:13:35,960 --> 01:13:38,600
And basically the way that I had done his character,

1672
01:13:38,600 --> 01:13:40,720
it was very like custom.

1673
01:13:40,720 --> 01:13:43,400
He had the ability to basically bank,

1674
01:13:43,400 --> 01:13:45,520
he had no spell slots, but he had the ability to bank

1675
01:13:45,520 --> 01:13:47,960
any spell, cantrip or ability that somebody did

1676
01:13:47,960 --> 01:13:50,040
if he saw it and then could then use it

1677
01:13:50,040 --> 01:13:51,840
whenever he wanted to.

1678
01:13:51,840 --> 01:13:52,960
Did he trade that last fight?

1679
01:13:52,960 --> 01:13:55,280
Yeah, the limitation was of course that

1680
01:13:55,280 --> 01:13:57,520
he could only cast it at the same time that they casted it.

1681
01:13:57,520 --> 01:13:58,960
So if they used it as a bonus action,

1682
01:13:58,960 --> 01:14:00,440
he can only use it as a bonus action,

1683
01:14:00,440 --> 01:14:01,280
so on and so forth.

1684
01:14:01,280 --> 01:14:03,400
But it basically meant that like any spell

1685
01:14:03,400 --> 01:14:04,480
that he saw somebody cast,

1686
01:14:04,480 --> 01:14:07,040
even if multiple people cast a spell before his turn,

1687
01:14:07,040 --> 01:14:09,680
he got to bank every one of those spells and then use it.

1688
01:14:09,680 --> 01:14:11,240
He had nothing he could do on his own,

1689
01:14:11,240 --> 01:14:13,680
but he could do everything else everyone else could see.

1690
01:14:13,680 --> 01:14:15,240
And so that was really fun to-

1691
01:14:15,240 --> 01:14:16,880
And this was a party full of spellcasters.

1692
01:14:16,880 --> 01:14:18,520
So we were fucked in terms of like hitting it.

1693
01:14:18,520 --> 01:14:21,680
The amount of spells that I got from ridiculous,

1694
01:14:21,680 --> 01:14:23,920
just ridiculously broken things that I got to use

1695
01:14:23,920 --> 01:14:25,800
because I don't know, like it was to a point

1696
01:14:25,800 --> 01:14:27,480
where you write yourself into a hole,

1697
01:14:27,480 --> 01:14:29,240
all of these classes are really broken.

1698
01:14:29,240 --> 01:14:31,600
How do you make a fucking, a 1v4,

1699
01:14:31,600 --> 01:14:33,200
1v, was it four or five?

1700
01:14:33,200 --> 01:14:35,320
1v5, fair.

1701
01:14:35,320 --> 01:14:36,600
And I was just like, well,

1702
01:14:36,600 --> 01:14:38,640
what if he could just do everything they could do?

1703
01:14:38,640 --> 01:14:39,840
Yeah, it was really fun.

1704
01:14:39,840 --> 01:14:42,160
We used to Cinegrate a lot during that fight,

1705
01:14:42,160 --> 01:14:43,520
which we stopped using real quick.

1706
01:14:43,520 --> 01:14:45,960
Cinegrate's an absurdly broken spell.

1707
01:14:45,960 --> 01:14:48,040
Yeah, it was really fun to like watch them figure out

1708
01:14:48,040 --> 01:14:49,600
what was happening and being like,

1709
01:14:49,600 --> 01:14:54,080
hmm, every time I use this, he uses it too.

1710
01:14:54,080 --> 01:14:54,920
Yeah.

1711
01:14:54,920 --> 01:14:55,760
Isn't that funny?

1712
01:14:55,760 --> 01:14:56,720
That wasn't funny.

1713
01:14:56,720 --> 01:14:58,240
And he's still fucking lost.

1714
01:14:58,240 --> 01:14:59,080
Yeah.

1715
01:14:59,080 --> 01:15:01,280
Not, not hard, but he lost.

1716
01:15:01,280 --> 01:15:03,920
He survived the fight because we chose to save

1717
01:15:03,920 --> 01:15:05,760
a party member instead of kill him.

1718
01:15:05,760 --> 01:15:06,800
Yeah, which was fun.

1719
01:15:06,800 --> 01:15:07,640
But he died anyway.

1720
01:15:07,640 --> 01:15:08,480
All right.

1721
01:15:08,480 --> 01:15:09,320
Kind of died.

1722
01:15:09,320 --> 01:15:12,560
Next, this is one of my favorite subclasses, Warlock.

1723
01:15:12,560 --> 01:15:16,000
They're a glass cannon and they're taglin' as I love Cthulhu.

1724
01:15:16,000 --> 01:15:18,480
Insert any God or deity's name here.

1725
01:15:18,480 --> 01:15:20,120
Demon fuckers.

1726
01:15:20,120 --> 01:15:22,280
Demon, demon fuckers, angel suckers.

1727
01:15:22,280 --> 01:15:23,600
I mean, it's all of it, right?

1728
01:15:23,600 --> 01:15:25,280
Like, truly they do it all.

1729
01:15:25,280 --> 01:15:28,560
Like, there's no, there's no deity they won't touch.

1730
01:15:28,560 --> 01:15:30,000
So we talked about paladins already.

1731
01:15:30,000 --> 01:15:32,440
And paladins are typically like this, this,

1732
01:15:32,440 --> 01:15:34,720
they worship or they give praise

1733
01:15:34,720 --> 01:15:39,360
to a traditionally very holy or like a good cause.

1734
01:15:39,360 --> 01:15:41,240
Normally, I mean, there are some paladins that are like,

1735
01:15:41,240 --> 01:15:43,160
you know, oath of get fucked and then they pick

1736
01:15:43,160 --> 01:15:44,280
like a demon or something and that's where

1737
01:15:44,280 --> 01:15:45,120
the magic comes from.

1738
01:15:45,120 --> 01:15:47,680
But you have paladins who are very like holy

1739
01:15:47,680 --> 01:15:48,680
and that's where they get the power from

1740
01:15:48,680 --> 01:15:49,840
and they channel it and they worship.

1741
01:15:49,840 --> 01:15:52,280
Warlocks typically fall on the opposite side of the line,

1742
01:15:52,280 --> 01:15:54,760
which is I'm gonna make a pact with something

1743
01:15:54,760 --> 01:15:57,080
incredibly powerful, usually a little evil.

1744
01:15:57,080 --> 01:15:59,120
And that's where all of my magic comes from.

1745
01:15:59,120 --> 01:16:01,560
So sorcerers, they have spell slots, wizards,

1746
01:16:01,560 --> 01:16:02,840
which we haven't talked about, right?

1747
01:16:02,840 --> 01:16:04,200
Yeah, we didn't talk about wizards yet.

1748
01:16:04,200 --> 01:16:06,520
Wizards have spell slots, paladins spell slots.

1749
01:16:06,520 --> 01:16:08,320
Anything that's a spellcaster has spell slots.

1750
01:16:08,320 --> 01:16:10,280
And it typically has a lot of them.

1751
01:16:10,280 --> 01:16:13,600
Warlocks have some of the fewest spell slots in the game,

1752
01:16:13,600 --> 01:16:15,480
sorry, game, but what they can do

1753
01:16:15,480 --> 01:16:18,400
is every one of their spell slots is a certain level.

1754
01:16:18,400 --> 01:16:20,480
So when you look at a sorcerer or a wizard,

1755
01:16:20,480 --> 01:16:22,400
they're gonna have like three first level spell slots,

1756
01:16:22,400 --> 01:16:24,720
two second level and the four, I don't know, third level.

1757
01:16:24,720 --> 01:16:25,760
I know that's not how it works,

1758
01:16:25,760 --> 01:16:28,160
but that's what I'm saying, it works for now.

1759
01:16:28,160 --> 01:16:30,480
What Warlock says is no, all of your spell slots

1760
01:16:30,480 --> 01:16:33,400
are the exact same level, but you have fewer of them.

1761
01:16:33,400 --> 01:16:36,880
So if you cast a spell that says at the fifth level,

1762
01:16:36,880 --> 01:16:38,760
you get an additional effect.

1763
01:16:38,760 --> 01:16:40,560
You basically, every one of your spell slots

1764
01:16:40,560 --> 01:16:41,440
is at the fifth level.

1765
01:16:41,440 --> 01:16:44,760
So instead of having three ones, two twos, and one three,

1766
01:16:44,760 --> 01:16:46,720
you just have five fifth level spells,

1767
01:16:46,720 --> 01:16:48,560
which means every single thing you cast

1768
01:16:48,560 --> 01:16:51,480
is going to be upcast if it has the potential to do so.

1769
01:16:51,480 --> 01:16:52,360
Yeah.

1770
01:16:52,360 --> 01:16:53,840
So the reason I call them glass cannons

1771
01:16:53,840 --> 01:16:57,520
is because their whole thing is casting very few spells

1772
01:16:57,520 --> 01:16:59,360
at a very, very high level.

1773
01:16:59,360 --> 01:17:01,240
So at first level, they get what's called

1774
01:17:01,240 --> 01:17:03,000
an otherworldly patron in Pact Magic,

1775
01:17:03,000 --> 01:17:07,920
so they basically choose their deity or their like,

1776
01:17:07,920 --> 01:17:09,320
well yeah, essentially like their god,

1777
01:17:09,320 --> 01:17:10,480
where their powers come from,

1778
01:17:10,480 --> 01:17:12,280
they make a bond or a bargain.

1779
01:17:12,280 --> 01:17:13,120
Yeah.

1780
01:17:13,120 --> 01:17:17,000
So whereas Paladins, it's usually, or even with clerics,

1781
01:17:17,000 --> 01:17:18,400
it's more of a mutual relationship

1782
01:17:18,400 --> 01:17:21,120
where it's like I give praise, they give me power.

1783
01:17:21,120 --> 01:17:23,040
Warlocks are like, no, I'm gonna literally

1784
01:17:23,040 --> 01:17:24,520
put my name on a contract

1785
01:17:24,520 --> 01:17:26,760
and you're gonna give me a ridiculous amount of power.

1786
01:17:26,760 --> 01:17:29,360
As a cleric or a paladin, you could go your entire life

1787
01:17:29,360 --> 01:17:32,560
without actually meeting your patron or whatever.

1788
01:17:32,560 --> 01:17:34,200
Warlocks, you're normally having conversations.

1789
01:17:34,200 --> 01:17:35,920
Yeah, warlocks are you are like,

1790
01:17:35,920 --> 01:17:39,240
you met them some of the times you fuck them,

1791
01:17:39,240 --> 01:17:40,760
other times you're dead.

1792
01:17:40,760 --> 01:17:42,760
That's where the multi-classing with Madison's character

1793
01:17:42,760 --> 01:17:44,840
came in really cool because like the Warlock feature

1794
01:17:44,840 --> 01:17:46,720
then allowed her to have that like Pact Magic

1795
01:17:46,720 --> 01:17:48,760
and otherworldly patron of which she had one.

1796
01:17:48,760 --> 01:17:49,600
Yeah.

1797
01:17:49,600 --> 01:17:50,640
And so it was a really cool like story moment

1798
01:17:50,640 --> 01:17:52,280
to be able to tap into it.

1799
01:17:52,280 --> 01:17:55,080
But anyways, so you pick your Pact Magic,

1800
01:17:55,080 --> 01:17:56,640
that also means that you get like a couple

1801
01:17:56,640 --> 01:17:59,440
of additional things, cantrips,

1802
01:17:59,440 --> 01:18:02,160
you have a ridiculously broken lineup of cantrips

1803
01:18:02,160 --> 01:18:04,520
because you have fewer spell slots.

1804
01:18:04,520 --> 01:18:05,880
So that's where the trade off is.

1805
01:18:05,880 --> 01:18:08,560
Warlock has half as many spell slots as a wizard,

1806
01:18:08,560 --> 01:18:09,720
but they're all upcast.

1807
01:18:09,720 --> 01:18:12,080
However, comma, the way that they compensate for that

1808
01:18:12,080 --> 01:18:13,280
is they give you cantrips.

1809
01:18:13,280 --> 01:18:15,840
The number one broken cantrip in the fucking game

1810
01:18:15,840 --> 01:18:18,760
is Eldritch Blast and it's a Warlock class specific cantrip.

1811
01:18:18,760 --> 01:18:19,600
Yes.

1812
01:18:19,600 --> 01:18:21,440
So you basically just make a ranged attack,

1813
01:18:21,440 --> 01:18:24,000
you throw out basically, I like to call them force bullets

1814
01:18:24,000 --> 01:18:25,720
because that's basically what they fucking are.

1815
01:18:25,720 --> 01:18:28,160
You throw like little beams of force at people

1816
01:18:28,160 --> 01:18:30,880
and you can like, you can kind of say what they are,

1817
01:18:30,880 --> 01:18:32,360
what kind of element you want them to be,

1818
01:18:32,360 --> 01:18:35,280
but typically they're just like little bullets of fuck you.

1819
01:18:35,280 --> 01:18:36,560
Yeah.

1820
01:18:36,560 --> 01:18:38,960
And another cool thing about Warlock is that

1821
01:18:38,960 --> 01:18:42,000
whenever you level up, your features give you access

1822
01:18:42,000 --> 01:18:44,960
to things that improve Eldritch Blast specifically.

1823
01:18:44,960 --> 01:18:45,800
Yeah.

1824
01:18:45,800 --> 01:18:48,520
So one is doubling the range on Eldritch Blast.

1825
01:18:48,520 --> 01:18:52,320
One is you can have it push people back

1826
01:18:52,320 --> 01:18:53,640
since they're like force bullets,

1827
01:18:53,640 --> 01:18:55,360
you can have it to where if somebody gets hit with it,

1828
01:18:55,360 --> 01:18:57,200
they physically get pushed back.

1829
01:18:57,200 --> 01:18:58,800
Skies the fucking limit.

1830
01:18:58,800 --> 01:19:00,920
There's my favorite is agonizing,

1831
01:19:00,920 --> 01:19:04,000
which adds your charisma modifier to everyone

1832
01:19:04,000 --> 01:19:04,840
and you're a charisma class.

1833
01:19:04,840 --> 01:19:05,680
Yeah, that's nuts too.

1834
01:19:05,680 --> 01:19:07,640
So if you get a 20 in charisma.

1835
01:19:07,640 --> 01:19:08,760
I get so excited about this class,

1836
01:19:08,760 --> 01:19:10,320
I forget to talk about the basic stuff.

1837
01:19:10,320 --> 01:19:12,360
They're charisma casting or a charisma

1838
01:19:12,360 --> 01:19:13,960
and or wisdom casting class,

1839
01:19:13,960 --> 01:19:15,840
but it's almost always gonna be charisma.

1840
01:19:15,840 --> 01:19:17,320
Cause why the fuck would you pick?

1841
01:19:17,320 --> 01:19:18,640
Why would you pick wisdom?

1842
01:19:18,640 --> 01:19:22,200
Wisdom is for paladins and for clerics, use charisma.

1843
01:19:22,200 --> 01:19:23,040
Yeah.

1844
01:19:23,040 --> 01:19:24,000
Well, really just for clerics,

1845
01:19:24,000 --> 01:19:26,600
paladins also use charisma, but whatever.

1846
01:19:26,600 --> 01:19:29,920
But yeah, if you have an Eldritch and vocations.

1847
01:19:29,920 --> 01:19:32,720
20, then you can do Eldritch Blast does 1d10.

1848
01:19:32,720 --> 01:19:36,040
So you could do 1d10 plus five on a single hit.

1849
01:19:36,040 --> 01:19:39,240
And then as you get like higher and higher Eldritch Blast,

1850
01:19:39,240 --> 01:19:40,680
you get to create more.

1851
01:19:40,680 --> 01:19:41,720
Yeah, more beams.

1852
01:19:41,720 --> 01:19:43,480
And you can have them target different people too,

1853
01:19:43,480 --> 01:19:44,320
which is really cool.

1854
01:19:44,320 --> 01:19:46,320
So on one action, you can throw out

1855
01:19:46,320 --> 01:19:47,960
like three different Eldritch Blasts.

1856
01:19:47,960 --> 01:19:49,320
You can have them all hit the same person

1857
01:19:49,320 --> 01:19:50,160
for a lot of damage,

1858
01:19:50,160 --> 01:19:52,040
or you can have them hit three separate people.

1859
01:19:52,040 --> 01:19:53,200
Which is really fucking cool

1860
01:19:53,200 --> 01:19:55,080
cause you don't have to burn any extra spell slots

1861
01:19:55,080 --> 01:19:56,880
or any sorcery points like you do with a sorcerer.

1862
01:19:56,880 --> 01:19:58,880
You just get to do that because it's a cantrip.

1863
01:19:58,880 --> 01:19:59,720
Yeah.

1864
01:19:59,720 --> 01:20:00,880
And if you crit on one of those,

1865
01:20:00,880 --> 01:20:02,680
it's so satisfying to kill people.

1866
01:20:02,680 --> 01:20:03,720
The Eldritch Blast is so fun.

1867
01:20:03,720 --> 01:20:05,760
And it happens so fucking often, dude.

1868
01:20:05,760 --> 01:20:07,720
So the first character I ever played in the campaign

1869
01:20:07,720 --> 01:20:11,040
was a Warlock and my DM is one of my best friends

1870
01:20:11,040 --> 01:20:13,080
in high school, still one of my best friends today.

1871
01:20:13,080 --> 01:20:14,120
He's in the campaign that I'm,

1872
01:20:14,120 --> 01:20:16,640
in both of the campaigns I've been right now.

1873
01:20:16,640 --> 01:20:18,080
It was the first time any of us had played.

1874
01:20:18,080 --> 01:20:19,040
It was the first time he DMed

1875
01:20:19,040 --> 01:20:20,680
and he just wanted to see like how broken

1876
01:20:20,680 --> 01:20:21,520
our characters could get.

1877
01:20:21,520 --> 01:20:23,400
Cause we all watched Handaway and we liked the idea

1878
01:20:23,400 --> 01:20:25,760
of like all the protagonists getting absurdly powerful

1879
01:20:25,760 --> 01:20:27,640
with their own different things.

1880
01:20:27,640 --> 01:20:30,560
I want, so it was only a campaign of three players.

1881
01:20:30,560 --> 01:20:32,920
It was me and two other people.

1882
01:20:32,920 --> 01:20:34,800
I single-handedly at the end of that campaign,

1883
01:20:34,800 --> 01:20:36,600
one V2, then both at the same time.

1884
01:20:36,600 --> 01:20:39,080
And one by a ridiculously large margin

1885
01:20:39,080 --> 01:20:41,640
and just basically became the new big bad evil guy

1886
01:20:41,640 --> 01:20:42,960
at the end of the campaign.

1887
01:20:42,960 --> 01:20:45,520
And so now it's a running joke that my character

1888
01:20:45,520 --> 01:20:47,560
in the new campaign that I'm playing with them

1889
01:20:47,560 --> 01:20:51,680
is that character's son from like a love affair

1890
01:20:51,680 --> 01:20:53,680
that can I actually actually happened.

1891
01:20:53,680 --> 01:20:55,560
And so every time I do something evil,

1892
01:20:55,560 --> 01:20:57,120
cause I'm a paladin, they're all like,

1893
01:20:57,120 --> 01:21:00,280
your father's showing because that character

1894
01:21:00,280 --> 01:21:03,160
just fucking killed people willy nilly at the end.

1895
01:21:03,160 --> 01:21:04,000
But it's fun.

1896
01:21:04,000 --> 01:21:05,800
So Eldritch invocations when you level up.

1897
01:21:05,800 --> 01:21:07,040
I'm trying to be a little evil.

1898
01:21:07,040 --> 01:21:09,840
Agonizing blast, prerequisite, Eldritch blast cantrip.

1899
01:21:09,840 --> 01:21:11,120
You can also get armor shadow.

1900
01:21:11,120 --> 01:21:12,480
So you can cast major armor at yourself

1901
01:21:12,480 --> 01:21:13,640
without spending anything, which is nice.

1902
01:21:13,640 --> 01:21:14,800
Which is so nice.

1903
01:21:14,800 --> 01:21:17,480
You can cast levitate on yourself again

1904
01:21:17,480 --> 01:21:19,640
without casting spells as long as you're at the ninth level.

1905
01:21:19,640 --> 01:21:22,080
You can get beast speech, talk with animals without,

1906
01:21:22,080 --> 01:21:23,760
all of these are basically do whatever you want

1907
01:21:23,760 --> 01:21:26,120
without casting a spell slot, which is really cool.

1908
01:21:26,120 --> 01:21:28,440
You can also get some kind of flavor text here.

1909
01:21:28,440 --> 01:21:29,800
Beguiling influence.

1910
01:21:29,800 --> 01:21:31,800
So you gain in proficiency and deception

1911
01:21:31,800 --> 01:21:34,640
and persuasion skills, so on and so forth

1912
01:21:34,640 --> 01:21:36,600
and so on and so forth.

1913
01:21:36,600 --> 01:21:38,720
Yeah, you can also get what's called a book of ancient secrets,

1914
01:21:38,720 --> 01:21:40,200
which is another thing that makes World of Schools.

1915
01:21:40,200 --> 01:21:41,920
They basically just rip the wizard book

1916
01:21:41,920 --> 01:21:44,440
and make it their own like unholy artifact.

1917
01:21:44,440 --> 01:21:47,000
So you basically just get to put spells in that book

1918
01:21:47,000 --> 01:21:50,560
to then use it later times for fun.

1919
01:21:50,560 --> 01:21:52,360
And I won't go on up there.

1920
01:21:52,360 --> 01:21:55,400
Truly the list of Eldritch invocations

1921
01:21:55,400 --> 01:21:56,640
is fucking long as shit.

1922
01:21:56,640 --> 01:22:01,640
You basically get your own private catered list of features.

1923
01:22:01,640 --> 01:22:02,800
Which is ridiculous.

1924
01:22:02,800 --> 01:22:03,640
It's so nice.

1925
01:22:03,640 --> 01:22:05,800
You also get the packed boons, which are another bonus.

1926
01:22:05,800 --> 01:22:07,200
Yep, yep, yep.

1927
01:22:07,200 --> 01:22:09,120
Let's see, is anything else to talk about?

1928
01:22:09,120 --> 01:22:11,240
So basically every time you get to a certain level

1929
01:22:11,240 --> 01:22:13,880
milestones, a lot of those are going to be like

1930
01:22:13,880 --> 01:22:19,240
second, third, fifth, seventh, 11th, 14th, 18th, and 20.

1931
01:22:19,240 --> 01:22:21,280
Every single time you hit one of those big ones,

1932
01:22:21,280 --> 01:22:22,760
you're going to get like your patron

1933
01:22:22,760 --> 01:22:24,680
is going to give you another like gift.

1934
01:22:24,680 --> 01:22:29,240
So at the 11th level, your patron bestows upon you

1935
01:22:29,240 --> 01:22:30,760
a magical secret called an Arcanum.

1936
01:22:30,760 --> 01:22:33,160
And then you basically get to choose one sixth level spell

1937
01:22:33,160 --> 01:22:35,960
from the Warlock's list as this Arcanum.

1938
01:22:35,960 --> 01:22:38,160
You can cast it without expending a spell slot,

1939
01:22:38,160 --> 01:22:39,560
finish a long rest.

1940
01:22:39,560 --> 01:22:43,840
You just get to have a sixth level spell granted to you

1941
01:22:43,840 --> 01:22:47,000
that you can use for free whenever you'd like.

1942
01:22:47,000 --> 01:22:50,680
And then you get to do that more and more as you level up.

1943
01:22:50,680 --> 01:22:52,080
You just get to use it even more.

1944
01:22:52,080 --> 01:22:53,720
So for reference at the 17th level,

1945
01:22:53,720 --> 01:22:56,960
you get a ninth level spell, which is the highest they go.

1946
01:22:56,960 --> 01:22:59,360
And for Warlock spells, the ones that you have access to

1947
01:22:59,360 --> 01:23:01,480
with spell slots, the highest they can go is fifth,

1948
01:23:01,480 --> 01:23:04,760
which is why it's so exciting to get the high level spell.

1949
01:23:04,760 --> 01:23:06,320
Then when they just give them to you.

1950
01:23:06,320 --> 01:23:08,200
They also do a fuck ton.

1951
01:23:08,200 --> 01:23:09,920
13th level, yeah, all of these are just going to be

1952
01:23:09,920 --> 01:23:10,760
Mystic Arcanum.

1953
01:23:10,760 --> 01:23:12,600
So that's the thing that just gives you more and more spells.

1954
01:23:12,600 --> 01:23:14,640
And then at the 20th level Eldred's Master,

1955
01:23:14,640 --> 01:23:17,200
you can draw on your inner reserve of mystical power

1956
01:23:17,200 --> 01:23:18,760
while basically in treating your patron

1957
01:23:18,760 --> 01:23:19,920
to regain spell slots.

1958
01:23:19,920 --> 01:23:22,160
So you get to spend a minute basically being like,

1959
01:23:22,160 --> 01:23:23,680
Cthulhu, please help me.

1960
01:23:23,680 --> 01:23:24,520
I love you.

1961
01:23:24,520 --> 01:23:25,400
You're great and amazing.

1962
01:23:25,400 --> 01:23:28,160
And then they'll give you all of your spell slots back.

1963
01:23:28,160 --> 01:23:29,000
Yeah.

1964
01:23:29,000 --> 01:23:31,560
Just, that's it.

1965
01:23:31,560 --> 01:23:35,080
You get to use it once a day, but like as a fucking class

1966
01:23:35,080 --> 01:23:37,600
that has no spell slots and also does some of the most damage

1967
01:23:37,600 --> 01:23:40,320
in a single turn out of any class on the list.

1968
01:23:40,320 --> 01:23:41,960
Just a minute in the corner,

1969
01:23:41,960 --> 01:23:43,940
and like, hey guys, give me five, not even five,

1970
01:23:43,940 --> 01:23:44,780
give me one.

1971
01:23:44,780 --> 01:23:45,620
Yeah.

1972
01:23:45,620 --> 01:23:46,640
And I'm going to go pray to Cthulhu real quick

1973
01:23:46,640 --> 01:23:48,680
and come back with all of your fifth level spell slots.

1974
01:23:48,680 --> 01:23:51,040
It's just imagining like standing in the corner

1975
01:23:51,040 --> 01:23:52,080
like Blair Witch style.

1976
01:23:52,080 --> 01:23:54,240
Just like, hang on guys, just a minute.

1977
01:23:54,240 --> 01:23:55,520
And then the one thing that I didn't talk about

1978
01:23:55,520 --> 01:23:57,280
that she reminded me of that I guess I completely

1979
01:23:57,280 --> 01:23:59,200
glist over is Pac Boon, so third level,

1980
01:23:59,200 --> 01:24:01,160
your otherworldly patron bestows a gift.

1981
01:24:01,160 --> 01:24:02,760
And then you basically get to pick like a pack.

1982
01:24:02,760 --> 01:24:04,040
So there's pack to the blade,

1983
01:24:04,040 --> 01:24:06,800
and you get a weapon that you can basically manifest,

1984
01:24:06,800 --> 01:24:08,800
which is really cool because they're not a very

1985
01:24:08,800 --> 01:24:10,160
martial class, but they can be,

1986
01:24:10,160 --> 01:24:11,840
which is kind of interesting thing about warlocks.

1987
01:24:11,840 --> 01:24:13,420
And then you can also, you have

1988
01:24:13,420 --> 01:24:15,080
Eldritch invocations that can like,

1989
01:24:15,080 --> 01:24:18,240
You can also turn one magic weapon that in your possession

1990
01:24:18,240 --> 01:24:20,400
to your packed weapon by performing a ritual,

1991
01:24:20,400 --> 01:24:21,840
which is really fucking cool too.

1992
01:24:21,840 --> 01:24:24,620
So if it's a thing where like you have this really cool

1993
01:24:24,620 --> 01:24:26,080
magical weapon that your DM has given you

1994
01:24:26,080 --> 01:24:27,760
that like levels up with you or a sentient,

1995
01:24:27,760 --> 01:24:29,360
you can then make that your packed weapon

1996
01:24:29,360 --> 01:24:31,640
and you can just manifest it whenever you want to,

1997
01:24:31,640 --> 01:24:32,960
which is really fucking cool.

1998
01:24:32,960 --> 01:24:33,800
Yeah.

1999
01:24:33,800 --> 01:24:34,700
And like thematic I guess.

2000
01:24:34,700 --> 01:24:35,860
There's also pack to the chain,

2001
01:24:35,860 --> 01:24:38,240
so you basically get a familiar,

2002
01:24:38,240 --> 01:24:41,480
and you can choose from imp, pseudo dragon,

2003
01:24:41,480 --> 01:24:44,480
quasi, which is a fucking dumb little thing.

2004
01:24:44,480 --> 01:24:46,240
It's like a demon and then aura sprite,

2005
01:24:46,240 --> 01:24:48,360
and then you can kind of control them, which is cool.

2006
01:24:48,360 --> 01:24:50,760
And then pack to the tone, which gives you a grimoire,

2007
01:24:50,760 --> 01:24:52,000
and it basically has, same thing,

2008
01:24:52,000 --> 01:24:53,020
that's kind of what I was talking about earlier,

2009
01:24:53,020 --> 01:24:54,560
where it's like, there are a lot of rip offs

2010
01:24:54,560 --> 01:24:55,840
of the wizard spell book.

2011
01:24:55,840 --> 01:24:57,360
This is one of them.

2012
01:24:57,360 --> 01:24:59,880
You get to do all sorts of fun things out of your book

2013
01:24:59,880 --> 01:25:02,480
of shadows, add spell slots to them, so on and so forth.

2014
01:25:02,480 --> 01:25:04,800
And it's cantrips from any class,

2015
01:25:04,800 --> 01:25:07,480
so you can choose like cleric and paladin ones

2016
01:25:07,480 --> 01:25:10,240
where you can heal people, so you can add healing

2017
01:25:10,240 --> 01:25:11,080
to your fucking warlocks.

2018
01:25:11,080 --> 01:25:15,040
Warlocks are another really customizable class

2019
01:25:15,040 --> 01:25:16,520
in terms of what you can do with them,

2020
01:25:16,520 --> 01:25:19,000
but yep, that's one of my favorite classes.

2021
01:25:19,000 --> 01:25:21,040
It's also one of the most broken characters

2022
01:25:21,040 --> 01:25:22,360
I've ever seen was the one that I played,

2023
01:25:22,360 --> 01:25:25,600
because you know, if you DM lets a warlock

2024
01:25:25,600 --> 01:25:28,760
get off the chain, it's really sky's the limit.

2025
01:25:28,760 --> 01:25:30,240
So next we're gonna hit wizards.

2026
01:25:30,240 --> 01:25:34,640
So wizards are basically, they can do everything

2027
01:25:34,640 --> 01:25:37,200
all the time. They're wizards.

2028
01:25:37,200 --> 01:25:40,360
So the description we have for them is gifted kids,

2029
01:25:40,360 --> 01:25:43,320
kid, burnouts favorite, too many things.

2030
01:25:43,320 --> 01:25:45,760
So sorcerers, they have a limit of how many spell slots

2031
01:25:45,760 --> 01:25:46,920
they can have, so on and so forth.

2032
01:25:46,920 --> 01:25:50,160
Warlocks, few spell slots, high damage paladins.

2033
01:25:50,160 --> 01:25:52,720
They're like supplemental healing, clerics,

2034
01:25:52,720 --> 01:25:54,080
they're just healing, wizard,

2035
01:25:54,080 --> 01:25:56,080
there's no end to what you can have.

2036
01:25:56,080 --> 01:25:58,800
You have a book, you can put anything in that book

2037
01:25:58,800 --> 01:26:01,560
that's a spell, and then you can then ready those spells

2038
01:26:01,560 --> 01:26:04,040
for the next day and cast any one of them.

2039
01:26:05,040 --> 01:26:08,320
So the first thing you're gonna pick whenever you become

2040
01:26:08,320 --> 01:26:10,920
a wizard is your arcane, so you'll get something

2041
01:26:10,920 --> 01:26:13,760
called an arcane recovery, and then,

2042
01:26:13,760 --> 01:26:14,600
what was the other thing?

2043
01:26:14,600 --> 01:26:15,440
What was the other thing?

2044
01:26:15,440 --> 01:26:16,280
Spell casting.

2045
01:26:16,280 --> 01:26:19,360
So you cast your intelligence, which is a fun thing

2046
01:26:19,360 --> 01:26:22,040
to dump points into, because just being that guy

2047
01:26:22,040 --> 01:26:22,880
is much more smart.

2048
01:26:22,880 --> 01:26:25,120
You're not the only one that's going to dump intelligence.

2049
01:26:25,120 --> 01:26:27,120
Yeah, because there's no real reason for anybody else

2050
01:26:27,120 --> 01:26:27,960
to dump intelligence.

2051
01:26:27,960 --> 01:26:28,800
I don't wanna be smart.

2052
01:26:28,800 --> 01:26:30,720
But with wizards, your wizard usually is gonna be

2053
01:26:30,720 --> 01:26:33,600
the only really smart person in the party,

2054
01:26:33,600 --> 01:26:35,840
because you're the only person at the table

2055
01:26:35,840 --> 01:26:39,560
that wasn't incentivized to dump points into intelligence.

2056
01:26:39,560 --> 01:26:41,600
You get access to cantrips, anything else,

2057
01:26:41,600 --> 01:26:42,680
and then you have your spell book,

2058
01:26:42,680 --> 01:26:43,920
which is what makes wizards unique,

2059
01:26:43,920 --> 01:26:46,040
so at first level you have a spell book containing six,

2060
01:26:46,040 --> 01:26:47,560
first level wizard spells of your choice.

2061
01:26:47,560 --> 01:26:50,560
Your spell book is basically where you keep all your spells.

2062
01:26:50,560 --> 01:26:54,560
So the big difference between sorcerers and warlocks

2063
01:26:54,560 --> 01:26:57,800
and wizards is that the other two spell casting classes

2064
01:26:57,800 --> 01:27:00,360
basically memorize their spells on their own volition,

2065
01:27:00,360 --> 01:27:01,640
because they're just that powerful,

2066
01:27:01,640 --> 01:27:03,720
or because their magic is granted them

2067
01:27:03,720 --> 01:27:04,560
by a different deity.

2068
01:27:04,560 --> 01:27:05,680
If you're thinking of warlocks,

2069
01:27:05,680 --> 01:27:07,200
you're thinking of Dr. Strange,

2070
01:27:07,200 --> 01:27:09,240
I've made a pact with a person I can cast a magic.

2071
01:27:09,240 --> 01:27:10,200
If you're thinking sorcery,

2072
01:27:10,200 --> 01:27:12,840
or thinking more of Harry Potter bullshit,

2073
01:27:12,840 --> 01:27:15,200
where it's just like, I just know this.

2074
01:27:15,200 --> 01:27:16,480
But wizards are a little different,

2075
01:27:16,480 --> 01:27:18,400
so wizards have to actually study their magic

2076
01:27:18,400 --> 01:27:19,520
and write down their spells.

2077
01:27:19,520 --> 01:27:21,240
The thing that makes that special though

2078
01:27:21,240 --> 01:27:23,240
is that the amount of spells they can know

2079
01:27:23,240 --> 01:27:25,920
is nearly endless.

2080
01:27:25,920 --> 01:27:27,920
So basically when you go to rest,

2081
01:27:27,920 --> 01:27:29,960
you do what's called preparing a spell,

2082
01:27:29,960 --> 01:27:33,000
so you basically get to choose what spells from your book

2083
01:27:33,000 --> 01:27:35,480
become your prepared spells for the next day,

2084
01:27:35,480 --> 01:27:38,280
and then you can cast them and so on and so forth.

2085
01:27:38,280 --> 01:27:40,400
They get a ridiculous amount of spell slots as well.

2086
01:27:40,400 --> 01:27:41,760
They're the most locked in

2087
01:27:41,760 --> 01:27:43,960
when it comes to your level spell slots though,

2088
01:27:43,960 --> 01:27:45,560
so they have a lot of level ones,

2089
01:27:45,560 --> 01:27:47,920
a few level twos, fewer threes, fewer fours,

2090
01:27:47,920 --> 01:27:49,640
so on and so forth.

2091
01:27:49,640 --> 01:27:51,240
So you're not necessarily casting

2092
01:27:51,240 --> 01:27:52,480
really, really powerful spells,

2093
01:27:52,480 --> 01:27:54,440
but you're casting more spells than anybody else

2094
01:27:54,440 --> 01:27:56,680
in your party, probably combined.

2095
01:27:56,680 --> 01:27:58,360
Unless you're competing with a sorcerer

2096
01:27:58,360 --> 01:28:00,360
who's just spending fucking sorcery points

2097
01:28:00,360 --> 01:28:01,200
to get all their spells back.

2098
01:28:01,200 --> 01:28:03,000
Sorcerers can just do whatever they want.

2099
01:28:03,000 --> 01:28:04,920
Yeah, and wizards are a little more bound

2100
01:28:04,920 --> 01:28:07,440
to what their spell slots allow them to do.

2101
01:28:09,040 --> 01:28:11,480
You can cast a wizard spell as a ritual as well,

2102
01:28:11,480 --> 01:28:13,480
so rituals basically take longer time,

2103
01:28:13,480 --> 01:28:17,120
but they don't necessarily use a spell slot.

2104
01:28:17,120 --> 01:28:18,240
I will tell you the amount of times

2105
01:28:18,240 --> 01:28:21,360
I've seen people cast a ritual at my table is maybe one.

2106
01:28:21,360 --> 01:28:23,440
They just, they're not picked.

2107
01:28:23,440 --> 01:28:25,240
There's no reason for them to be picked,

2108
01:28:25,240 --> 01:28:26,740
so on and so forth.

2109
01:28:29,120 --> 01:28:30,840
So yeah, wizard, it's called your spell book,

2110
01:28:30,840 --> 01:28:32,680
so you can spend time copying a spell into the book.

2111
01:28:32,680 --> 01:28:34,960
You can also replace the book if you want,

2112
01:28:34,960 --> 01:28:35,800
which is fun.

2113
01:28:35,800 --> 01:28:37,040
Or if you wanna make a backup,

2114
01:28:37,040 --> 01:28:38,520
because sometimes what your DM will do

2115
01:28:38,520 --> 01:28:39,920
or what a smart enemy will do

2116
01:28:39,920 --> 01:28:41,840
is try and steal the book or burn it.

2117
01:28:41,840 --> 01:28:43,640
Having a copy of that book then,

2118
01:28:43,640 --> 01:28:45,520
or having an extra book on hand.

2119
01:28:45,520 --> 01:28:47,160
Real nice.

2120
01:28:47,160 --> 01:28:48,280
It's really nice.

2121
01:28:48,280 --> 01:28:50,680
Now that isn't to say that like if you lose your book,

2122
01:28:50,680 --> 01:28:51,800
you're now incapable,

2123
01:28:51,800 --> 01:28:53,520
like you have to go back and relearn all the spells.

2124
01:28:53,520 --> 01:28:55,400
Your character still technically knows the spells.

2125
01:28:55,400 --> 01:28:57,680
It just means that until you write them down in another book

2126
01:28:57,680 --> 01:28:59,520
and then take the actions or prepare them,

2127
01:28:59,520 --> 01:29:00,520
you won't have any.

2128
01:29:00,520 --> 01:29:02,200
Yeah, except for cantrips.

2129
01:29:02,200 --> 01:29:03,160
Except for cantrips, yeah.

2130
01:29:03,160 --> 01:29:05,720
And the ones that you had already prepared the day before.

2131
01:29:05,720 --> 01:29:08,560
So one of the things is called arcane recovery,

2132
01:29:08,560 --> 01:29:10,240
so you've learned to regain some of your magical energy

2133
01:29:10,240 --> 01:29:11,140
by studying your spell book.

2134
01:29:11,140 --> 01:29:12,880
Once per day, when you finish a short rest,

2135
01:29:12,880 --> 01:29:16,080
you can choose to expend spell slots to recover.

2136
01:29:16,080 --> 01:29:18,760
So that basically means that your spell slots then

2137
01:29:19,880 --> 01:29:21,960
can be used to heal yourself

2138
01:29:21,960 --> 01:29:23,880
and to gain other higher spell slots back.

2139
01:29:23,880 --> 01:29:25,800
So it allows you, because you have so many,

2140
01:29:25,800 --> 01:29:28,320
to then turn them into bits of utility.

2141
01:29:28,320 --> 01:29:29,160
Also at second level,

2142
01:29:29,160 --> 01:29:30,760
you get something called arcane tradition

2143
01:29:30,760 --> 01:29:34,080
where you basically have to choose your school.

2144
01:29:34,080 --> 01:29:34,920
Your subclass.

2145
01:29:34,920 --> 01:29:36,120
Yeah, yeah, this is your subclass.

2146
01:29:36,120 --> 01:29:37,520
Which there are a luck card.

2147
01:29:37,520 --> 01:29:40,720
Which happens, technically happens one level earlier

2148
01:29:40,720 --> 01:29:42,200
than it happens with any other class.

2149
01:29:42,200 --> 01:29:44,840
Most of them are subclass locked until three.

2150
01:29:45,840 --> 01:29:48,040
Warlock is kind of one, but not really.

2151
01:29:48,040 --> 01:29:49,120
And then wizards are two.

2152
01:29:49,120 --> 01:29:51,760
So wizards, you get to choose from abjuration,

2153
01:29:51,760 --> 01:29:54,280
conjuration, divination, enchantment, evocation,

2154
01:29:54,280 --> 01:29:56,320
illusion, necromancy, or transmutation.

2155
01:29:56,320 --> 01:29:58,440
Quick breakdown of what those mean.

2156
01:29:58,440 --> 01:30:00,640
Abjuration is usually like creating,

2157
01:30:00,640 --> 01:30:02,920
that's, abjuration is usually creating illusions, right?

2158
01:30:02,920 --> 01:30:04,800
Or is that conjuration?

2159
01:30:05,640 --> 01:30:07,320
That's illusion.

2160
01:30:07,320 --> 01:30:08,280
Yeah, all right.

2161
01:30:08,280 --> 01:30:10,240
There's literally a fucking thing called illusion.

2162
01:30:10,240 --> 01:30:11,580
Excuse the fuck out of me.

2163
01:30:11,580 --> 01:30:13,600
Anyways, divination is gonna be casting things like

2164
01:30:13,600 --> 01:30:15,440
light, cure wounds, mass heal wounds.

2165
01:30:15,440 --> 01:30:16,280
Oh, abjuration.

2166
01:30:16,280 --> 01:30:18,080
Enchantment is like, you can enchant weapons,

2167
01:30:18,080 --> 01:30:18,920
you can enchant.

2168
01:30:18,920 --> 01:30:20,080
Abjuration is like protection.

2169
01:30:20,080 --> 01:30:21,800
Yeah, abjuration is like a lot of shield stuff.

2170
01:30:21,800 --> 01:30:23,400
Conjuration, you're gonna make familiars,

2171
01:30:23,400 --> 01:30:25,760
you're gonna summon demons, you're gonna summon

2172
01:30:25,760 --> 01:30:27,240
all sorts of fun shit to fight for you.

2173
01:30:27,240 --> 01:30:28,960
Enchantment, you learn a lot of ritual spells.

2174
01:30:28,960 --> 01:30:32,160
You learn how to cast things as rituals

2175
01:30:32,160 --> 01:30:34,480
at regular casting speed, which is really cool.

2176
01:30:34,480 --> 01:30:36,680
Evocation, you'd have to tell me what that is.

2177
01:30:36,680 --> 01:30:38,080
I don't know what evocation is.

2178
01:30:38,080 --> 01:30:39,720
Elemental effects.

2179
01:30:39,720 --> 01:30:42,080
So you just get to cast fun elemental stuff.

2180
01:30:42,080 --> 01:30:44,000
Necromancy sounds exactly what it sounds like.

2181
01:30:44,000 --> 01:30:45,640
You get to raise things from the dead.

2182
01:30:45,640 --> 01:30:46,840
Necromancers are very fun.

2183
01:30:46,840 --> 01:30:48,520
And then transmutation, you get to turn things

2184
01:30:48,520 --> 01:30:51,480
into other things, which is also very fun.

2185
01:30:51,480 --> 01:30:56,480
So you, yeah, you choose that at your second level is a lot.

2186
01:30:56,520 --> 01:30:58,240
Sorry, we don't have more time to come over to subclasses.

2187
01:30:58,240 --> 01:30:59,080
There's so many of them.

2188
01:30:59,080 --> 01:30:59,920
There are a lot.

2189
01:30:59,920 --> 01:31:01,160
And every one of those is going to give you

2190
01:31:01,160 --> 01:31:03,280
a completely different list of spell slots.

2191
01:31:04,280 --> 01:31:06,200
So then you get your ability score improvements,

2192
01:31:06,200 --> 01:31:07,680
regular, same as anybody else.

2193
01:31:07,680 --> 01:31:08,960
And then spell mastery, 18th level,

2194
01:31:08,960 --> 01:31:11,080
you have achieved such a mastery over certain spells

2195
01:31:11,080 --> 01:31:13,100
that you can cast them at will.

2196
01:31:13,100 --> 01:31:15,600
So you can choose a first level spell slot,

2197
01:31:15,600 --> 01:31:18,260
or first level spell in a second level spell.

2198
01:31:18,260 --> 01:31:20,160
And then you can cast those at the lowest level

2199
01:31:20,160 --> 01:31:22,600
without spending anything, which is kind of neat.

2200
01:31:22,600 --> 01:31:26,640
And then essentially you can cast those higher as well.

2201
01:31:26,640 --> 01:31:28,600
And you can switch them out.

2202
01:31:28,600 --> 01:31:30,520
And then signature spells, when you reach 20th level,

2203
01:31:30,520 --> 01:31:32,400
you gain mastery over two powerful spells

2204
01:31:32,400 --> 01:31:33,520
and cast them with little effort.

2205
01:31:33,520 --> 01:31:35,520
Choose two third level wizard spells

2206
01:31:35,520 --> 01:31:37,460
in your spell book as your signature spells.

2207
01:31:37,460 --> 01:31:39,400
You can always have these prepared.

2208
01:31:39,400 --> 01:31:40,840
They don't count against the number of spells

2209
01:31:40,840 --> 01:31:41,680
you can have prepared.

2210
01:31:41,680 --> 01:31:42,920
And you can cast each one of them

2211
01:31:42,920 --> 01:31:45,200
without spending a spell slot.

2212
01:31:45,200 --> 01:31:48,800
So yeah, wizards are kind of like a do-it-all.

2213
01:31:48,800 --> 01:31:51,560
They're usually your utility at the table.

2214
01:31:52,720 --> 01:31:54,160
They'll do a little bit of everything.

2215
01:31:54,160 --> 01:31:55,240
They'll have detect magic.

2216
01:31:55,240 --> 01:31:56,440
They'll have counterspell.

2217
01:31:56,440 --> 01:31:59,560
They'll have mending.

2218
01:31:59,560 --> 01:32:01,600
They'll basically, I mean, they are your utility

2219
01:32:01,600 --> 01:32:02,440
at the end of the day.

2220
01:32:02,440 --> 01:32:03,880
Like if you need to solve a problem,

2221
01:32:03,880 --> 01:32:05,200
or if you need to fix something,

2222
01:32:05,200 --> 01:32:07,320
or figure out how to get around a magical barrier,

2223
01:32:07,320 --> 01:32:09,160
or figure out what a magical weapon is.

2224
01:32:09,160 --> 01:32:10,000
Ask the wizard.

2225
01:32:10,000 --> 01:32:11,520
Ask the wizard, because the wizard is probably

2226
01:32:11,520 --> 01:32:13,000
gonna have access to a spell

2227
01:32:14,080 --> 01:32:17,360
that they can just use or do a long rest,

2228
01:32:17,360 --> 01:32:20,560
switch the spells, and then cast it the next day.

2229
01:32:20,560 --> 01:32:22,680
And so sometimes it's, a lot of people

2230
01:32:22,680 --> 01:32:24,680
don't wanna play wizards, and they'd rather play a sorcerer

2231
01:32:24,680 --> 01:32:28,120
or a warlock, because the idea of doing more damage is fun.

2232
01:32:28,120 --> 01:32:31,040
I will say, and all the times that we've played,

2233
01:32:31,040 --> 01:32:33,120
I think I've seen wizards come through the most

2234
01:32:33,120 --> 01:32:35,680
in terms of pulling something out of their ass

2235
01:32:35,680 --> 01:32:37,120
that was really beneficial for the party,

2236
01:32:37,120 --> 01:32:39,640
because the list, truly the list of things

2237
01:32:39,640 --> 01:32:41,760
that they can do is endless.

2238
01:32:41,760 --> 01:32:44,520
Warlock, endless damage sorcerer, endless spells, wizards,

2239
01:32:44,520 --> 01:32:46,520
they just, they know how to do everything.

2240
01:32:46,520 --> 01:32:48,880
And sometimes it's a little annoying

2241
01:32:48,880 --> 01:32:50,240
to have to deem for a player that's like,

2242
01:32:50,240 --> 01:32:52,280
I have an intelligence score of 20,

2243
01:32:52,280 --> 01:32:53,520
I'm gonna roll an investigation,

2244
01:32:53,520 --> 01:32:56,400
and Arkana checks every 30 seconds and never fail.

2245
01:32:56,400 --> 01:32:58,800
That's when you start giving them like 25 and 30s

2246
01:32:58,800 --> 01:33:00,240
on their DCs.

2247
01:33:00,240 --> 01:33:02,640
But believe it or not, they'll hit it every fucking time.

2248
01:33:02,640 --> 01:33:04,440
So if you just wanna be the smartest guy in the party,

2249
01:33:04,440 --> 01:33:06,080
and also the person that has a solution

2250
01:33:06,080 --> 01:33:07,280
to everything that happens.

2251
01:33:07,280 --> 01:33:08,600
For our last campaign, we had,

2252
01:33:08,600 --> 01:33:11,720
it was like a plus 14 to Arkana.

2253
01:33:11,720 --> 01:33:13,040
To Arkana.

2254
01:33:13,040 --> 01:33:17,280
Ooh, I've been gate-keaped by D&D Beyond,

2255
01:33:17,280 --> 01:33:19,600
to do not own the books, to look at the Artificer

2256
01:33:19,600 --> 01:33:21,080
and Blood Hunter rolls.

2257
01:33:21,080 --> 01:33:22,200
I got it.

2258
01:33:22,200 --> 01:33:24,760
So I will steal Madison's campaign,

2259
01:33:24,760 --> 01:33:26,920
or not campaign, Jesus Christ, or laptop.

2260
01:33:26,920 --> 01:33:29,960
Yeah, sorry, talking about a lot of the same stuff, so.

2261
01:33:29,960 --> 01:33:32,680
Okay, I'm pulling them up now.

2262
01:33:32,680 --> 01:33:35,520
I personally don't know a lot about either of these classes,

2263
01:33:35,520 --> 01:33:37,240
so I'm gonna hand that over to Robert,

2264
01:33:37,240 --> 01:33:39,600
because he is my laptop now, so I can't have my notes.

2265
01:33:39,600 --> 01:33:41,080
Yeah, I know a little bit.

2266
01:33:41,080 --> 01:33:42,880
So Artificers are your.

2267
01:33:42,880 --> 01:33:45,320
I was going to reject it, be my charming self.

2268
01:33:45,320 --> 01:33:48,440
Artificers are like your tinkerer class.

2269
01:33:49,520 --> 01:33:51,880
Proficiencies, light armor, medium armor, shields,

2270
01:33:51,880 --> 01:33:54,040
simple weapons, they can have access to these tools,

2271
01:33:54,040 --> 01:33:55,800
tinkerers, tools, anything, tools related.

2272
01:33:55,800 --> 01:33:58,640
They're saving throws, a constitution, and intelligence.

2273
01:33:58,640 --> 01:34:01,360
Where does it say, how am I not finding this?

2274
01:34:01,360 --> 01:34:04,160
What is their casting ability?

2275
01:34:04,160 --> 01:34:06,200
Do they have one?

2276
01:34:08,120 --> 01:34:10,040
Scroll down.

2277
01:34:10,040 --> 01:34:11,080
Spell casting.

2278
01:34:12,240 --> 01:34:13,800
Jesus Christ, how am I this unprepared?

2279
01:34:13,800 --> 01:34:15,800
I don't see what is.

2280
01:34:15,800 --> 01:34:16,960
All right, we're gonna Google.

2281
01:34:16,960 --> 01:34:19,200
We're gonna Google, okay, Googling live.

2282
01:34:19,200 --> 01:34:23,080
What is an Artificer?

2283
01:34:23,080 --> 01:34:24,560
You don't hear the clack of the keyboard.

2284
01:34:24,560 --> 01:34:27,400
Spell casting ability.

2285
01:34:28,600 --> 01:34:29,600
Intelligence.

2286
01:34:29,600 --> 01:34:31,600
Holy shit, it's another intelligence-based class.

2287
01:34:31,600 --> 01:34:32,440
I'll be damned.

2288
01:34:32,440 --> 01:34:35,360
I'll say logically, I should have come to that conclusion.

2289
01:34:35,360 --> 01:34:36,360
We should have figured that out.

2290
01:34:36,360 --> 01:34:37,680
They're tinkerers, that's their whole thing.

2291
01:34:37,680 --> 01:34:38,520
It says right there.

2292
01:34:38,520 --> 01:34:39,360
Oh, Jesus Christ.

2293
01:34:39,360 --> 01:34:40,200
It says on the screen.

2294
01:34:40,200 --> 01:34:41,680
Sorry, it was literally in front of me,

2295
01:34:41,680 --> 01:34:44,600
but because D&D Beyond was gatekeeping its information,

2296
01:34:44,600 --> 01:34:45,840
I didn't read the screen.

2297
01:34:45,840 --> 01:34:47,640
And the little thing I have literally says

2298
01:34:47,640 --> 01:34:48,960
primary abilities, intelligence.

2299
01:34:48,960 --> 01:34:50,120
I'm so sorry.

2300
01:34:50,120 --> 01:34:54,880
First level, you've learned how to invest a spark of magic

2301
01:34:54,880 --> 01:34:56,840
into regular objects.

2302
01:34:56,840 --> 01:34:58,640
To use this ability, you have to have these tools

2303
01:34:58,640 --> 01:35:01,640
or artesian tools in hand.

2304
01:35:01,640 --> 01:35:04,760
And then you can touch a tiny non-magical object

2305
01:35:04,760 --> 01:35:06,400
as an action and give it a property.

2306
01:35:06,400 --> 01:35:09,200
So you can make it glow, which is kind of funny.

2307
01:35:10,160 --> 01:35:11,480
Whenever tapped by a creature,

2308
01:35:11,480 --> 01:35:13,680
the object permits a recorded message.

2309
01:35:13,680 --> 01:35:15,760
So you can program messages into things,

2310
01:35:15,760 --> 01:35:16,760
which is kind of cool.

2311
01:35:18,360 --> 01:35:20,480
Object continuously emits your choice of an odor

2312
01:35:20,480 --> 01:35:23,760
or non-verbal sound like wind waves chirping or the like,

2313
01:35:23,760 --> 01:35:24,600
which is funny.

2314
01:35:24,600 --> 01:35:25,720
You can just fuck with people

2315
01:35:25,720 --> 01:35:26,640
or you can just make things stink.

2316
01:35:26,640 --> 01:35:29,160
It's like prestigitation, but you put it on a rock.

2317
01:35:29,160 --> 01:35:31,160
Yeah, and then a static visual effect appears

2318
01:35:31,160 --> 01:35:32,600
on the object's surface.

2319
01:35:32,600 --> 01:35:34,520
It can be a picture up to 25 words of text,

2320
01:35:34,520 --> 01:35:36,120
line shapes, or a mixture of these elements.

2321
01:35:36,120 --> 01:35:38,640
So basically at the first level,

2322
01:35:38,640 --> 01:35:41,400
you just get to do fun random shit with random objects

2323
01:35:41,400 --> 01:35:43,440
that are non-magical and tiny.

2324
01:35:43,440 --> 01:35:45,880
Which if you don't have something called a sending stone,

2325
01:35:45,880 --> 01:35:47,240
which basically allows you to talk to people

2326
01:35:47,240 --> 01:35:48,760
wherever the fuck you're at as long as the other person

2327
01:35:48,760 --> 01:35:51,160
has one, this is a fun way to like pass messages

2328
01:35:51,160 --> 01:35:53,280
back and forth if somebody also doesn't have the ability

2329
01:35:53,280 --> 01:35:54,440
to like telepathic approach to the partner.

2330
01:35:54,440 --> 01:35:55,640
Like passing notes on a rock.

2331
01:35:55,640 --> 01:35:57,520
Yeah, you can just like,

2332
01:35:57,520 --> 01:36:01,440
or I love the idea of having multiples of these rocks

2333
01:36:01,440 --> 01:36:02,600
on you at all times.

2334
01:36:02,600 --> 01:36:04,960
And then like whenever you need to say something in combat,

2335
01:36:04,960 --> 01:36:07,360
like throwing the, that particular rock,

2336
01:36:07,360 --> 01:36:09,320
like taking the time to open your pouch

2337
01:36:09,320 --> 01:36:11,760
and look for the right rock that says like help

2338
01:36:11,760 --> 01:36:13,160
and throwing in it your teammate.

2339
01:36:13,160 --> 01:36:14,000
That's very funny.

2340
01:36:14,000 --> 01:36:17,160
And it hits them and it just says help.

2341
01:36:17,160 --> 01:36:19,000
Anyways, sorry, I think I'm funny.

2342
01:36:20,440 --> 01:36:22,780
So the biggest difference about the art of the art of fissures

2343
01:36:22,780 --> 01:36:24,800
compared to a lot of other spell casting classes

2344
01:36:24,800 --> 01:36:28,640
is that their tools are required to do their spells.

2345
01:36:28,640 --> 01:36:31,080
Because every one of their spells basically is like them

2346
01:36:31,080 --> 01:36:34,160
with a hammer and a piece of metal, they tap it, it goes.

2347
01:36:35,360 --> 01:36:37,360
They have their own cantrips, which is also really cool.

2348
01:36:37,360 --> 01:36:38,760
They have their own art of fissures spell list

2349
01:36:38,760 --> 01:36:40,360
like a lot of other things do.

2350
01:36:41,280 --> 01:36:45,120
So they also prepare spells like every other spell casting

2351
01:36:45,120 --> 01:36:46,440
thing, whatever, whatever.

2352
01:36:47,440 --> 01:36:49,400
You can cast an art of fissures spell as a ritual.

2353
01:36:49,400 --> 01:36:51,920
If the spell has a ritual tag and you have the spell prepared

2354
01:36:51,920 --> 01:36:53,600
that basically means that you can cast it

2355
01:36:53,600 --> 01:36:56,320
without needing a spell slot, which is kind of cool.

2356
01:36:56,320 --> 01:36:58,080
Second level, you've gained the ability to imbue

2357
01:36:58,080 --> 01:37:00,160
mundane items with magical infusion,

2358
01:37:00,160 --> 01:37:02,000
turning those objects into magical items.

2359
01:37:02,000 --> 01:37:05,040
And then there is a list of infusions.

2360
01:37:05,040 --> 01:37:09,360
So at the third, I'm not gonna go over the infusion

2361
01:37:09,360 --> 01:37:11,200
of an item, but you basically get to give them

2362
01:37:11,200 --> 01:37:12,340
different properties.

2363
01:37:13,680 --> 01:37:17,960
So the infusion also disappears after a number of days

2364
01:37:17,960 --> 01:37:19,280
equal to your intelligence modifier.

2365
01:37:19,280 --> 01:37:21,440
You can infuse more than one thing, blah, blah, blah,

2366
01:37:21,440 --> 01:37:23,680
blah, blah, blah, blah, blah, blah.

2367
01:37:23,680 --> 01:37:25,680
Yeah.

2368
01:37:25,680 --> 01:37:27,660
So at the third level, you choose the type

2369
01:37:27,660 --> 01:37:28,840
of specialist you are.

2370
01:37:28,840 --> 01:37:30,660
So it's essentially like what things do I like

2371
01:37:30,660 --> 01:37:32,400
to tinker on the most?

2372
01:37:32,400 --> 01:37:35,760
There's alchemist, there's armor, there's artilleryist,

2373
01:37:35,760 --> 01:37:38,320
there's battle smith, and then it looks like

2374
01:37:38,320 --> 01:37:39,760
some other things are kind of homebrewy.

2375
01:37:39,760 --> 01:37:43,640
There's also forge adept, master maker, maverick,

2376
01:37:43,640 --> 01:37:44,760
archivist armor.

2377
01:37:44,760 --> 01:37:47,600
So all of these things, all these subclasses

2378
01:37:47,600 --> 01:37:49,160
are basically like how do you like to tinker?

2379
01:37:49,160 --> 01:37:52,000
So an alchemist, it's gonna be more chemical stuff,

2380
01:37:52,000 --> 01:37:53,360
like throwing potions at people,

2381
01:37:53,360 --> 01:37:56,320
crafting potions mid-combat, using chemicals

2382
01:37:56,320 --> 01:37:57,640
to create really powerful effects.

2383
01:37:57,640 --> 01:37:58,480
Armor is gonna be more.

2384
01:37:58,480 --> 01:38:00,000
Like honey lemon from Big Hero 6.

2385
01:38:00,000 --> 01:38:01,000
Yeah, like honey lemon.

2386
01:38:01,000 --> 01:38:03,720
Armor is gonna be more like buffing your allies a lot,

2387
01:38:03,720 --> 01:38:06,680
creating really powerful sets of armor for your allies,

2388
01:38:06,680 --> 01:38:09,960
also making your armor do things for you in combat,

2389
01:38:09,960 --> 01:38:11,120
which is really cool.

2390
01:38:11,120 --> 01:38:14,520
Artillerist, it's, you know, artillery,

2391
01:38:14,520 --> 01:38:16,520
you're launching rockets and missiles and grenades

2392
01:38:16,520 --> 01:38:19,400
to people, which is just fun.

2393
01:38:19,400 --> 01:38:21,520
You basically just get to be like a high damaged guy

2394
01:38:21,520 --> 01:38:23,520
in the back who's like setting up his mortar,

2395
01:38:23,520 --> 01:38:25,080
is everybody else is going to combat,

2396
01:38:25,080 --> 01:38:28,040
and just firing like fucking wild battle smith.

2397
01:38:28,040 --> 01:38:29,600
You're running in there with like a hammer,

2398
01:38:29,600 --> 01:38:31,320
a suit of armor, like a suit of armor on,

2399
01:38:31,320 --> 01:38:32,880
and a little tech gadget in your right hand

2400
01:38:32,880 --> 01:38:35,280
that like shoots people with lasers or some stupid shit.

2401
01:38:35,280 --> 01:38:37,880
So on and so forth, you get the idea.

2402
01:38:37,880 --> 01:38:39,480
So at third level, you've learned how to produce

2403
01:38:39,480 --> 01:38:41,400
exactly the tool you need.

2404
01:38:41,400 --> 01:38:43,160
With thieves tools or artesian tools in hand,

2405
01:38:43,160 --> 01:38:45,680
you can magically create one set of artesian tools

2406
01:38:45,680 --> 01:38:47,280
in an unoccupied space.

2407
01:38:47,280 --> 01:38:49,720
This creation requires an hour of uninterrupted work,

2408
01:38:49,720 --> 01:38:51,760
which can coincide with a long rest or short rest,

2409
01:38:51,760 --> 01:38:53,400
which is nice.

2410
01:38:53,400 --> 01:38:55,880
Through the product of magic, these tools are non-magical,

2411
01:38:55,880 --> 01:38:58,040
and they vanish when you use this feature again.

2412
01:38:58,040 --> 01:38:59,400
So what that basically means,

2413
01:38:59,400 --> 01:39:01,400
because it's not very specific,

2414
01:39:01,400 --> 01:39:04,320
if you find a door, and the door has a really,

2415
01:39:04,320 --> 01:39:06,000
really, really, really big lock on it,

2416
01:39:06,000 --> 01:39:08,120
that your rogue for some reason cannot seem to pick through

2417
01:39:08,120 --> 01:39:10,120
and your wizard cannot find a spell for,

2418
01:39:10,120 --> 01:39:11,760
and for some reason you also have an artifice

2419
01:39:11,760 --> 01:39:12,840
around your party.

2420
01:39:12,840 --> 01:39:14,280
Your artifice can then just spend-

2421
01:39:14,280 --> 01:39:16,680
You can make a wizard and an artifice or walk into a bar.

2422
01:39:16,680 --> 01:39:19,560
Which is, they're all incredibly good at getting through doors,

2423
01:39:19,560 --> 01:39:21,280
but anyways, you can basically sit down

2424
01:39:21,280 --> 01:39:23,080
and then make the exact tool you would need

2425
01:39:23,080 --> 01:39:24,400
to get through the door.

2426
01:39:24,400 --> 01:39:28,760
Now as a DM, I would not be so generous as to say,

2427
01:39:28,760 --> 01:39:30,640
you spend an hour of your time,

2428
01:39:30,640 --> 01:39:34,200
it took, like the rogue didn't break it on,

2429
01:39:34,200 --> 01:39:36,840
on like a 26-slat of hand check,

2430
01:39:36,840 --> 01:39:38,040
and your wizard doesn't have a spell for it.

2431
01:39:38,040 --> 01:39:40,080
So that means you just get to open the door

2432
01:39:40,080 --> 01:39:43,240
with a fucking tool you put together an hour, incorrect.

2433
01:39:43,240 --> 01:39:45,000
What I might say for that then is like,

2434
01:39:45,000 --> 01:39:46,960
you can let your rogue use the tool,

2435
01:39:46,960 --> 01:39:49,960
and the DC goes from like 30 to 15.

2436
01:39:49,960 --> 01:39:51,800
What door are they trying to get into?

2437
01:39:51,800 --> 01:39:52,640
This is a very-

2438
01:39:52,640 --> 01:39:53,880
Sorry, I use extreme examples.

2439
01:39:53,880 --> 01:39:55,280
It doesn't always have to be like that.

2440
01:39:55,280 --> 01:39:56,520
It could also just be like,

2441
01:39:56,520 --> 01:39:59,320
you need to make a grappling gun to get across a cavern,

2442
01:39:59,320 --> 01:40:02,720
or you need to make a really cool use of this is,

2443
01:40:02,720 --> 01:40:04,680
if you have an enemy that you keep running into,

2444
01:40:04,680 --> 01:40:06,680
that for some reason your team can't seem to damage

2445
01:40:06,680 --> 01:40:09,040
or take down, give your artifice for an hour,

2446
01:40:09,040 --> 01:40:10,680
and they'll make a weapon that maybe allows them

2447
01:40:10,680 --> 01:40:13,840
to then get through that shield or damage the enemy.

2448
01:40:13,840 --> 01:40:16,160
So they're also very utility, kind of like the wizard,

2449
01:40:16,160 --> 01:40:17,640
but it's a little more like tinker,

2450
01:40:17,640 --> 01:40:19,480
and a little less spell slot.

2451
01:40:19,480 --> 01:40:20,320
Yeah.

2452
01:40:21,320 --> 01:40:23,120
At six level, your proficiency is now doubled

2453
01:40:23,120 --> 01:40:24,440
for any ability check you use

2454
01:40:24,440 --> 01:40:26,080
that uses your proficiency with the tool,

2455
01:40:26,080 --> 01:40:28,640
considering you will be using your tools 24-7.

2456
01:40:28,640 --> 01:40:30,280
That's pretty fucking nice.

2457
01:40:30,280 --> 01:40:31,920
Seventh level, you gain the ability

2458
01:40:31,920 --> 01:40:33,840
to come up with solutions under pressure.

2459
01:40:33,840 --> 01:40:35,840
When you or another creature you can see within 30 feet

2460
01:40:35,840 --> 01:40:37,640
of you makes an ability check or saving throw,

2461
01:40:37,640 --> 01:40:40,000
you can use a reaction to add your intelligence modifier

2462
01:40:40,000 --> 01:40:41,240
to that roll.

2463
01:40:41,240 --> 01:40:42,080
Damn.

2464
01:40:42,080 --> 01:40:42,920
You can use that a number of times

2465
01:40:42,920 --> 01:40:44,840
equal to your intelligence modifier.

2466
01:40:44,840 --> 01:40:46,080
You regain all expended uses

2467
01:40:46,080 --> 01:40:46,920
when you finish a long rest.

2468
01:40:46,920 --> 01:40:50,840
So you're incentivized in this case for being smart.

2469
01:40:50,840 --> 01:40:53,920
So where a wizard might just have a spell to heal you

2470
01:40:53,920 --> 01:40:56,240
or give you armor, an artifice is gonna say,

2471
01:40:56,240 --> 01:40:59,200
I'm so smart, I'm gonna make you smart.

2472
01:40:59,200 --> 01:41:01,080
And because you being smarter in this instance

2473
01:41:01,080 --> 01:41:02,920
means you don't get hit, Merry Christmas.

2474
01:41:02,920 --> 01:41:03,760
Yeah.

2475
01:41:03,760 --> 01:41:04,600
So that's kind of fun.

2476
01:41:04,600 --> 01:41:06,000
So there's a little bit of support in there as well.

2477
01:41:06,000 --> 01:41:08,000
Magical item adept, when you reach level 10,

2478
01:41:08,000 --> 01:41:09,280
you achieve a profound understanding

2479
01:41:09,280 --> 01:41:11,280
of how to use and make magical items.

2480
01:41:11,280 --> 01:41:13,760
You can attune up to four magical items at once

2481
01:41:13,760 --> 01:41:17,080
for reference, isn't it normally, is it three or two?

2482
01:41:17,080 --> 01:41:19,000
I don't, I thought it was two.

2483
01:41:19,000 --> 01:41:20,920
I'm pretty sure you can only be attuned up

2484
01:41:20,920 --> 01:41:22,640
to two magical items at a time,

2485
01:41:22,640 --> 01:41:25,160
which means that the wizard's,

2486
01:41:25,160 --> 01:41:27,560
wizard's artificers just get to double that.

2487
01:41:27,560 --> 01:41:29,600
Magical items for anybody that isn't familiar

2488
01:41:29,600 --> 01:41:32,640
with a magical item are fucking broken.

2489
01:41:32,640 --> 01:41:36,360
99% of the time, they do ridiculously crazy things.

2490
01:41:36,360 --> 01:41:38,720
All right, we're gonna try and get through this

2491
01:41:38,720 --> 01:41:40,040
fastest medicine in this class soon.

2492
01:41:40,040 --> 01:41:42,640
So at 11th level, spell storing,

2493
01:41:42,640 --> 01:41:44,440
you basically get to store a spell in an object,

2494
01:41:44,440 --> 01:41:45,480
which is really cool.

2495
01:41:46,680 --> 01:41:48,560
So while holding the object, that person,

2496
01:41:48,560 --> 01:41:50,320
a creature can take an action to then produce

2497
01:41:50,320 --> 01:41:53,360
the spells effect from it, which is really cool.

2498
01:41:53,360 --> 01:41:54,800
So if you have a lot of time,

2499
01:41:54,800 --> 01:41:56,840
you basically can give each of your party members

2500
01:41:56,840 --> 01:41:59,520
an object with one of your spells in it,

2501
01:41:59,520 --> 01:42:01,080
which is really cool.

2502
01:42:01,080 --> 01:42:02,840
There's a feature similar to that

2503
01:42:02,840 --> 01:42:05,400
for the subclass of wizard called tech,

2504
01:42:05,400 --> 01:42:07,280
or chronomancy, which you basically get to do

2505
01:42:07,280 --> 01:42:09,160
the same thing, but with beads.

2506
01:42:09,160 --> 01:42:12,720
So Artificer just does this in a little more official way.

2507
01:42:12,720 --> 01:42:15,240
At the 14th level, your skills with magical items

2508
01:42:15,240 --> 01:42:16,080
deepens even more.

2509
01:42:16,080 --> 01:42:18,440
You can tune up to five magical items at once,

2510
01:42:18,440 --> 01:42:19,680
which is nuts. God damn.

2511
01:42:19,680 --> 01:42:22,480
You ignore all class race, spell, and level requirements

2512
01:42:22,480 --> 01:42:24,520
on a tuning or using a magical item.

2513
01:42:24,520 --> 01:42:27,280
So that means say that your party has a magical item

2514
01:42:27,280 --> 01:42:29,000
that they picked up and they just haven't gotten rid of

2515
01:42:29,000 --> 01:42:31,240
that says you need to have a,

2516
01:42:31,240 --> 01:42:32,600
make sure I read that right.

2517
01:42:32,600 --> 01:42:35,240
Yeah, let's say that the requirement is that

2518
01:42:35,240 --> 01:42:38,120
you have to be level 20, you have to be a dragon,

2519
01:42:38,120 --> 01:42:39,680
and you have to be a barbarian,

2520
01:42:39,680 --> 01:42:42,280
because it's like some big dragon boys magical item,

2521
01:42:42,280 --> 01:42:43,600
like it's their fucking claw or some shit.

2522
01:42:43,600 --> 01:42:44,440
You could just say no.

2523
01:42:44,440 --> 01:42:47,400
You can say no and attune to it anyways.

2524
01:42:47,400 --> 01:42:49,680
What's crazier about this is if it's five magical items,

2525
01:42:49,680 --> 01:42:51,280
that's like a helmet, a chest piece,

2526
01:42:51,280 --> 01:42:53,680
a set of boots, a set of gauntlets, and a weapon.

2527
01:42:54,960 --> 01:42:55,800
You're like a-

2528
01:42:55,800 --> 01:42:56,640
You're Iron Man.

2529
01:42:56,640 --> 01:42:58,440
Yeah, you can basically turn yourself into Iron Man,

2530
01:42:58,440 --> 01:43:00,200
which is what the whole fucking class is.

2531
01:43:00,200 --> 01:43:02,880
Starting at the 18th level, that number goes up again.

2532
01:43:02,880 --> 01:43:04,640
Six magical items at once.

2533
01:43:04,640 --> 01:43:07,880
You're now dual wielding two magical items in both hands

2534
01:43:07,880 --> 01:43:10,360
and have a full suit of set, a full set of magical armor.

2535
01:43:10,360 --> 01:43:11,680
It's like magical nun shucks.

2536
01:43:11,680 --> 01:43:13,680
20th level, you develop a mystical connection

2537
01:43:13,680 --> 01:43:15,320
to your magic items, which allows you,

2538
01:43:15,320 --> 01:43:17,560
which you can draw on for protection.

2539
01:43:17,560 --> 01:43:19,520
You gain a plus one to all bonus saving throws

2540
01:43:19,520 --> 01:43:21,800
per magic item you're currently attuned to.

2541
01:43:21,800 --> 01:43:23,000
So if you're attuned to six.

2542
01:43:23,000 --> 01:43:26,080
So six, plus six to every saving throw.

2543
01:43:26,960 --> 01:43:29,120
Every saving throw, because you've magically attuned

2544
01:43:29,120 --> 01:43:30,160
to six of them.

2545
01:43:30,160 --> 01:43:32,040
And let me remind you that he can,

2546
01:43:32,040 --> 01:43:35,320
the artificer can make magical items.

2547
01:43:35,320 --> 01:43:38,040
You don't even have to find cool stuff.

2548
01:43:38,040 --> 01:43:40,160
You can just turn rocks into magic items

2549
01:43:40,160 --> 01:43:41,400
and then have them on your person

2550
01:43:41,400 --> 01:43:43,400
and like spend the time to attune with them.

2551
01:43:43,400 --> 01:43:44,840
And then just get a plus six.

2552
01:43:44,840 --> 01:43:46,240
And then just get a plus six.

2553
01:43:46,240 --> 01:43:47,560
I have six magical rocks.

2554
01:43:47,560 --> 01:43:48,720
I'm good friends with all of them.

2555
01:43:48,720 --> 01:43:49,800
They all say different things.

2556
01:43:49,800 --> 01:43:51,520
I have a plus six, fuck you.

2557
01:43:51,520 --> 01:43:53,080
You might have to work with your DM a little bit

2558
01:43:53,080 --> 01:43:54,480
because the artificer abilities

2559
01:43:54,480 --> 01:43:56,240
doesn't necessarily make them do that exactly,

2560
01:43:56,240 --> 01:43:57,840
but I would allow that to happen.

2561
01:43:57,840 --> 01:43:59,160
And then the other thing says,

2562
01:43:59,160 --> 01:44:00,680
if you would be reduced to zero hit points

2563
01:44:00,680 --> 01:44:01,520
but not killed outright,

2564
01:44:01,520 --> 01:44:03,560
you can use a reaction to end one of your

2565
01:44:03,560 --> 01:44:05,560
artificer infusions causing you to drop to one

2566
01:44:05,560 --> 01:44:07,080
instead of zero hit points.

2567
01:44:07,080 --> 01:44:07,920
So let's say you have,

2568
01:44:07,920 --> 01:44:08,760
You can do that for every infusion.

2569
01:44:08,760 --> 01:44:10,360
So you have like six infusions out

2570
01:44:10,360 --> 01:44:11,760
on each item you're wearing.

2571
01:44:11,760 --> 01:44:13,760
Every time somebody tries to knock you to zero

2572
01:44:13,760 --> 01:44:17,080
and not outright killed, you can say nope one.

2573
01:44:17,080 --> 01:44:19,440
Next item, nope one, up to six times.

2574
01:44:19,440 --> 01:44:21,760
You just get to nope your DMs damage five different times.

2575
01:44:21,760 --> 01:44:22,680
That's fun.

2576
01:44:22,680 --> 01:44:24,640
Yeah, honestly, I kind of want to play an artificer

2577
01:44:24,640 --> 01:44:26,120
after reading this because it sounds so fun.

2578
01:44:26,120 --> 01:44:26,960
I, so do I.

2579
01:44:26,960 --> 01:44:28,080
That sounds sick as hell.

2580
01:44:28,080 --> 01:44:29,280
All right, next and the last thing

2581
01:44:29,280 --> 01:44:30,880
to get through very quickly is Blood Hunter.

2582
01:44:30,880 --> 01:44:32,440
We're gonna skim this one.

2583
01:44:32,440 --> 01:44:33,600
Critical role, I'm pretty sure,

2584
01:44:33,600 --> 01:44:34,840
are the ones that came up with Blood Hunter.

2585
01:44:34,840 --> 01:44:36,920
If anybody has seen the Witcher series on Netflix

2586
01:44:36,920 --> 01:44:38,160
or played the games, they're witchers.

2587
01:44:38,160 --> 01:44:39,000
They're monster hunters.

2588
01:44:39,000 --> 01:44:40,360
They like using silver weapons.

2589
01:44:40,360 --> 01:44:41,600
They like hunting monsters.

2590
01:44:41,600 --> 01:44:42,760
They get their fighting style.

2591
01:44:42,760 --> 01:44:44,120
They're kind of like a fighter spinoff

2592
01:44:44,120 --> 01:44:45,160
but were given their own class

2593
01:44:45,160 --> 01:44:46,480
because why the fuck not?

2594
01:44:46,480 --> 01:44:47,520
Yeah.

2595
01:44:47,520 --> 01:44:50,280
Let's see here, a constitution, reading through things.

2596
01:44:50,280 --> 01:44:52,720
Alchemist supplies, saving throws or dexterity

2597
01:44:52,720 --> 01:44:54,000
and intelligence.

2598
01:44:54,840 --> 01:44:56,160
Again, is interesting.

2599
01:44:56,160 --> 01:44:58,640
Equipment, martial light or two simple weapons.

2600
01:44:58,640 --> 01:45:01,600
A light crossbow and 20 bolts or a hand crossbow.

2601
01:45:01,600 --> 01:45:03,280
Leather, armor, explorers pack.

2602
01:45:03,280 --> 01:45:05,080
So they have one of the most stacked equipment lists

2603
01:45:05,080 --> 01:45:05,920
out there.

2604
01:45:05,920 --> 01:45:06,760
They get a lot of things.

2605
01:45:06,760 --> 01:45:07,600
First level, Hunter's Bane.

2606
01:45:07,600 --> 01:45:08,920
You've survived the Hunter's Bane,

2607
01:45:08,920 --> 01:45:11,920
a dangerous long guarded ritual that alters your life.

2608
01:45:11,920 --> 01:45:13,400
It's basically the Witcher thing

2609
01:45:13,400 --> 01:45:14,840
where you give them a bunch of poisons

2610
01:45:14,840 --> 01:45:16,840
and if they don't die, they come out big and strong.

2611
01:45:16,840 --> 01:45:18,800
Same thing with Halo and all the other fucking games

2612
01:45:18,800 --> 01:45:20,400
and magical series that are just like,

2613
01:45:20,400 --> 01:45:22,920
oh, you survived a hard thing, you're crazy now.

2614
01:45:22,920 --> 01:45:24,520
Same shit.

2615
01:45:24,520 --> 01:45:27,000
So Hunter's Bane also,

2616
01:45:27,000 --> 01:45:29,120
so basically what that does is you have advantage on

2617
01:45:29,120 --> 01:45:32,080
wisdom slash survival checks to track fey,

2618
01:45:32,080 --> 01:45:35,160
fiends or undead, as well as on intelligence checks

2619
01:45:35,160 --> 01:45:37,360
to recall information about creatures.

2620
01:45:37,360 --> 01:45:38,880
Hunter's Bane also empowers your body

2621
01:45:38,880 --> 01:45:41,200
to control and shape hemicraft magic

2622
01:45:41,200 --> 01:45:43,840
using your own blood and life essence to fuel your abilities.

2623
01:45:43,840 --> 01:45:45,600
Some of the features require your targets

2624
01:45:45,600 --> 01:45:47,920
to make a saving throw to resist this effect,

2625
01:45:47,920 --> 01:45:48,880
whatever, whatever, whatever.

2626
01:45:48,880 --> 01:45:50,240
So basically they get access

2627
01:45:50,240 --> 01:45:51,760
to what are called hemicraft spells.

2628
01:45:51,760 --> 01:45:54,000
They use their own life to then cast spells,

2629
01:45:54,000 --> 01:45:56,040
but those spells are really, really cool.

2630
01:45:56,040 --> 01:45:58,000
So at the first level, on top of that,

2631
01:45:58,000 --> 01:45:59,720
you also get something called blood maldict

2632
01:45:59,720 --> 01:46:02,680
where basically you know a blood curse

2633
01:46:02,680 --> 01:46:04,280
and I'm not gonna go over the blood curses

2634
01:46:04,280 --> 01:46:05,840
because there are also a lot of them,

2635
01:46:05,840 --> 01:46:08,120
but it basically just means that you get to cast curses

2636
01:46:08,120 --> 01:46:10,920
for free and then you can amplify them.

2637
01:46:10,920 --> 01:46:12,960
So this is where the hemicraft things come in.

2638
01:46:12,960 --> 01:46:15,680
You can then use what are called hemicraft die

2639
01:46:15,680 --> 01:46:17,720
or sac or take necrotic damage

2640
01:46:17,720 --> 01:46:20,520
to then empower those curses to a further level.

2641
01:46:20,520 --> 01:46:22,280
So it allows you to upcast like the,

2642
01:46:22,280 --> 01:46:23,120
kind of like the warlock,

2643
01:46:23,120 --> 01:46:26,040
but at the expense of your own life,

2644
01:46:26,040 --> 01:46:30,040
which if you're a healthy character, who the fuck cares?

2645
01:46:30,040 --> 01:46:30,880
You get the same thing.

2646
01:46:30,880 --> 01:46:32,200
I'm not your con.

2647
01:46:32,200 --> 01:46:33,040
Max out your con.

2648
01:46:33,040 --> 01:46:34,960
Max out your con, stab yourself.

2649
01:46:34,960 --> 01:46:37,480
Fighting style, same thing with fighters, second level,

2650
01:46:37,480 --> 01:46:39,120
archery, dueling, great weapon fighting,

2651
01:46:39,120 --> 01:46:41,000
two weapon fighting, y'all don't understand

2652
01:46:41,000 --> 01:46:42,160
where it's going.

2653
01:46:42,160 --> 01:46:43,680
Crimson Wright, second level,

2654
01:46:43,680 --> 01:46:46,440
you learn to invoke a right of hemicraft

2655
01:46:46,440 --> 01:46:48,800
that infuses your weapon strikes with elemental energies.

2656
01:46:48,800 --> 01:46:51,120
As a bonus action, you can activate any right you know

2657
01:46:51,120 --> 01:46:52,840
on one weapon you're holding.

2658
01:46:52,840 --> 01:46:54,640
It lasts until you finish a longer short rest.

2659
01:46:54,640 --> 01:46:55,480
When you activate a right,

2660
01:46:55,480 --> 01:46:57,960
you take necrotic damage equal to one roll

2661
01:46:57,960 --> 01:46:59,760
of your hemocratic die.

2662
01:46:59,760 --> 01:47:01,920
So I don't understand a lot about this class.

2663
01:47:01,920 --> 01:47:03,120
This is the first time I've read a lot of it,

2664
01:47:03,120 --> 01:47:04,840
but from my understanding, a hemocratic die

2665
01:47:04,840 --> 01:47:07,600
is something you get additional to like your hit die.

2666
01:47:07,600 --> 01:47:09,520
So you can roll your hemocratic die

2667
01:47:09,520 --> 01:47:10,840
instead of taking necrotic damage

2668
01:47:10,840 --> 01:47:12,480
or it looks like in some cases,

2669
01:47:12,480 --> 01:47:13,320
when you roll that die,

2670
01:47:13,320 --> 01:47:15,320
you take damage equal to what it rolls.

2671
01:47:15,320 --> 01:47:16,160
That's cool.

2672
01:47:17,080 --> 01:47:19,640
So some of the rights you can perform on your weapons,

2673
01:47:19,640 --> 01:47:21,840
your right damage is fire, cold, lightning,

2674
01:47:21,840 --> 01:47:24,240
necrotic, psychic, or thunder.

2675
01:47:24,240 --> 01:47:26,600
It looks like the last three are locked at the 14th level,

2676
01:47:26,600 --> 01:47:28,560
but what that means is that if you find out,

2677
01:47:28,560 --> 01:47:30,160
a lot of creatures that you're gonna fight,

2678
01:47:30,160 --> 01:47:34,600
even humans, are gonna have some sort of vulnerability

2679
01:47:34,600 --> 01:47:35,440
or weakness.

2680
01:47:35,440 --> 01:47:37,840
And if you roll, which it looks like this class is very geared

2681
01:47:37,840 --> 01:47:39,560
towards finding out what that is very quickly

2682
01:47:39,560 --> 01:47:42,720
and with advantage, you can then perform your right

2683
01:47:42,720 --> 01:47:44,200
to give your weapon the kind of damage

2684
01:47:44,200 --> 01:47:45,720
that that creature is vulnerable to.

2685
01:47:45,720 --> 01:47:46,560
That's nice.

2686
01:47:46,560 --> 01:47:48,000
So basically, I mean, you're a monster hunter.

2687
01:47:48,000 --> 01:47:50,240
So the whole idea is that like you know

2688
01:47:50,240 --> 01:47:52,120
what you're fighting and if you don't know what you're

2689
01:47:52,120 --> 01:47:53,600
fighting, you're gonna figure it out very quickly

2690
01:47:53,600 --> 01:47:55,560
and then adjust your abilities and your weapons

2691
01:47:55,560 --> 01:47:57,760
to then kind of be able to fight that thing.

2692
01:47:57,760 --> 01:48:01,160
At third level, you commit to an order of blood hunters.

2693
01:48:01,160 --> 01:48:02,400
Then it guided you through your life,

2694
01:48:02,400 --> 01:48:03,720
blah, blah, blah, blah, blah, blah.

2695
01:48:03,720 --> 01:48:05,720
Ghost Slayer, Lichen, Mutant, Profane Soul.

2696
01:48:05,720 --> 01:48:06,960
I'm not gonna go and read them all.

2697
01:48:06,960 --> 01:48:08,120
It sounds like Ghost Slayer.

2698
01:48:08,120 --> 01:48:08,960
You like the hunt ghost.

2699
01:48:08,960 --> 01:48:09,800
It sounds like Lichen.

2700
01:48:09,800 --> 01:48:11,400
You probably are a werewolf

2701
01:48:11,400 --> 01:48:13,160
or imbue yourself with some sort of werewolf powers,

2702
01:48:13,160 --> 01:48:14,640
Mutant, same thing, Profane Soul.

2703
01:48:14,640 --> 01:48:17,280
Probably something like more heretical

2704
01:48:17,280 --> 01:48:18,880
or some shit like that.

2705
01:48:18,880 --> 01:48:20,680
They get an extra attack.

2706
01:48:20,680 --> 01:48:23,320
Again, they're fighters, but a different class.

2707
01:48:23,320 --> 01:48:24,840
Brand of cast digitization, sixth level

2708
01:48:24,840 --> 01:48:26,240
when you damage a creature with a weapon

2709
01:48:26,240 --> 01:48:28,320
for which you have an active crimson right,

2710
01:48:28,320 --> 01:48:30,240
you can channel hemocratic magic to sear

2711
01:48:30,240 --> 01:48:31,760
an arcane brand into that creature

2712
01:48:31,760 --> 01:48:33,320
with no action required.

2713
01:48:33,320 --> 01:48:35,640
You always know the direction to the branded creature

2714
01:48:35,640 --> 01:48:37,440
as long as it's on the same plane as you

2715
01:48:37,440 --> 01:48:39,520
and each time a branded creature deals damage to you

2716
01:48:39,520 --> 01:48:41,000
or a creature you see within five feet,

2717
01:48:41,000 --> 01:48:42,720
the branded creature takes psychic damage

2718
01:48:42,720 --> 01:48:45,040
equal to your hemocratic modifier.

2719
01:48:45,040 --> 01:48:46,640
So basically, you hit somebody,

2720
01:48:46,640 --> 01:48:47,640
you don't want them to get away.

2721
01:48:47,640 --> 01:48:49,520
You brand them, you sacrifice some of your health.

2722
01:48:49,520 --> 01:48:51,320
Anytime they hit you or somebody else,

2723
01:48:51,320 --> 01:48:55,000
they're gonna take damage equal to your hemocratic dice

2724
01:48:55,000 --> 01:48:57,080
or you can basically just track them forever

2725
01:48:57,080 --> 01:48:58,400
as long as they don't plane shift.

2726
01:48:58,400 --> 01:48:59,240
God damn.

2727
01:48:59,240 --> 01:49:01,160
Yeah, you're a monster hunter.

2728
01:49:01,160 --> 01:49:03,280
Grim psychometry, when you reach the ninth level,

2729
01:49:03,280 --> 01:49:05,200
you gain a supernatural talent for discerning

2730
01:49:05,200 --> 01:49:06,760
the secret surrounding mysterious relics

2731
01:49:06,760 --> 01:49:09,080
or places touched by evil.

2732
01:49:09,080 --> 01:49:10,960
When you make an intelligence slash history check

2733
01:49:10,960 --> 01:49:12,800
to recall information about the sinister

2734
01:49:12,800 --> 01:49:15,080
or tragic history of an object you are touching

2735
01:49:15,080 --> 01:49:17,680
or your current location, you have advantage.

2736
01:49:18,680 --> 01:49:21,000
And then it says at the DM's discretion,

2737
01:49:21,000 --> 01:49:22,920
a suitably high roll might cause your character

2738
01:49:22,920 --> 01:49:25,080
to experience brief visions of the past

2739
01:49:25,080 --> 01:49:27,400
connected with that object or location.

2740
01:49:27,400 --> 01:49:28,560
Another fun witcher feat.

2741
01:49:28,560 --> 01:49:29,920
Truly, this is just the witcher.

2742
01:49:29,920 --> 01:49:32,440
Somebody wanted to play the witcher,

2743
01:49:32,440 --> 01:49:34,440
which makes sense, critical roll, it's high fantasy stuff.

2744
01:49:34,440 --> 01:49:36,000
So basically, you get to say,

2745
01:49:36,000 --> 01:49:38,360
I want to know what the history of this object is,

2746
01:49:38,360 --> 01:49:39,760
you touch it, you roll a natural 20,

2747
01:49:39,760 --> 01:49:41,240
you get to see everything that happened with it,

2748
01:49:41,240 --> 01:49:42,400
which is really cool.

2749
01:49:42,400 --> 01:49:46,360
10th level, dark augmentation,

2750
01:49:46,360 --> 01:49:48,560
the magic of hemacraft suffuses your body

2751
01:49:48,560 --> 01:49:50,880
to permanently reinforce your resilience.

2752
01:49:50,880 --> 01:49:52,320
Your speed is up to by five feet,

2753
01:49:52,320 --> 01:49:54,840
you have a bonus to strength,

2754
01:49:54,840 --> 01:49:56,520
decks and constitution saving throws

2755
01:49:56,520 --> 01:49:58,640
equal to your hemacratic modifier.

2756
01:49:58,640 --> 01:50:00,160
It's cool.

2757
01:50:00,160 --> 01:50:02,160
Brand of tethering, starting at the 13th level,

2758
01:50:02,160 --> 01:50:04,840
psychic damage from your brand of cast digitation

2759
01:50:04,840 --> 01:50:07,080
increases to twice your hemacratic modifier.

2760
01:50:07,080 --> 01:50:10,240
Additionally, a branded creature cannot take the dash action

2761
01:50:10,240 --> 01:50:11,600
and if it attempts to teleport

2762
01:50:11,600 --> 01:50:13,520
or leave its current planes by any means,

2763
01:50:13,520 --> 01:50:16,000
it takes four d6 psychic damage

2764
01:50:16,000 --> 01:50:18,000
and must make a wisdom saving throw.

2765
01:50:18,000 --> 01:50:19,760
On failure, the attempt to teleport

2766
01:50:19,760 --> 01:50:21,400
or leave the plane fails.

2767
01:50:22,280 --> 01:50:25,880
So my understanding of this class so far is,

2768
01:50:25,880 --> 01:50:27,400
you know how to kill creatures,

2769
01:50:27,400 --> 01:50:29,200
you lock it on one particular creature,

2770
01:50:29,200 --> 01:50:32,080
you hit the shit out of it by casting your right

2771
01:50:32,080 --> 01:50:33,840
to know what vulnerability it has,

2772
01:50:33,840 --> 01:50:35,640
and then you brand it so that if that motherfucker

2773
01:50:35,640 --> 01:50:37,320
attempts to leave or hit you

2774
01:50:37,320 --> 01:50:39,560
or do anything you don't want it to do,

2775
01:50:39,560 --> 01:50:41,160
incorrect.

2776
01:50:41,160 --> 01:50:43,280
It's not going far.

2777
01:50:43,280 --> 01:50:45,200
14th level, hardened soul,

2778
01:50:45,200 --> 01:50:46,520
you have advantage on saving throws

2779
01:50:46,520 --> 01:50:48,040
against being charmed and frightened.

2780
01:50:48,040 --> 01:50:51,320
It's kind of a 14th level spell or 14th level feature,

2781
01:50:51,320 --> 01:50:52,600
but we'll take it.

2782
01:50:52,600 --> 01:50:53,720
And then at the 20th level,

2783
01:50:53,720 --> 01:50:56,040
singuin mastery, your mastery of blood magic

2784
01:50:56,040 --> 01:50:59,480
reaches its height, mitigating your sacrifice

2785
01:50:59,480 --> 01:51:01,400
and empowering your expertise.

2786
01:51:01,400 --> 01:51:03,480
Once per turn, whether a blood hunter feature,

2787
01:51:03,480 --> 01:51:05,440
whenever a blood hunter feature requires you

2788
01:51:05,440 --> 01:51:07,080
to roll a hemacraft die,

2789
01:51:07,080 --> 01:51:10,000
you can re-roll the die and use the other.

2790
01:51:10,000 --> 01:51:11,640
Additionally, when you score a critical hit

2791
01:51:11,640 --> 01:51:13,960
for a weapon of what you have an act of crimson right,

2792
01:51:13,960 --> 01:51:15,960
you regain one expended use

2793
01:51:15,960 --> 01:51:18,560
of your blood maledict feature.

2794
01:51:18,560 --> 01:51:21,400
So basically what the 20th level feature allows you to do

2795
01:51:21,400 --> 01:51:23,080
is it ties in a lot of your other abilities

2796
01:51:23,080 --> 01:51:24,400
so that you can gain things back

2797
01:51:24,400 --> 01:51:26,080
when you hit things by using things

2798
01:51:26,080 --> 01:51:28,600
that you use as the class.

2799
01:51:28,600 --> 01:51:30,560
So you basically kind of get to like put your character

2800
01:51:30,560 --> 01:51:31,920
in sort of a loop where you get to do

2801
01:51:31,920 --> 01:51:34,040
a lot of your powerful magic for hitting people.

2802
01:51:35,000 --> 01:51:37,480
Oh my God, I ain't talking so fast.

2803
01:51:37,480 --> 01:51:38,400
I know I talk fast.

2804
01:51:38,400 --> 01:51:41,200
This was even faster than usual.

2805
01:51:41,200 --> 01:51:42,760
It looks like the one thing I did miss

2806
01:51:42,760 --> 01:51:45,040
is that the order thing that I mentioned earlier

2807
01:51:45,040 --> 01:51:46,000
where you pick the order,

2808
01:51:46,000 --> 01:51:47,240
it looks like at certain levels

2809
01:51:47,240 --> 01:51:49,120
you get another order feature.

2810
01:51:49,120 --> 01:51:50,440
I didn't feel like clicking on the link

2811
01:51:50,440 --> 01:51:52,840
to then go and read what the orders were.

2812
01:51:52,840 --> 01:51:54,480
Because we don't really have the time for it.

2813
01:51:54,480 --> 01:51:56,520
But you basically get bonuses for having a subclass

2814
01:51:56,520 --> 01:51:58,520
like every other class.

2815
01:51:58,520 --> 01:51:59,360
Hell yeah.

2816
01:51:59,360 --> 01:52:02,240
And with that, 10 minutes before Madison has to go to class.

2817
01:52:02,240 --> 01:52:04,240
I think this is probably our longest episode

2818
01:52:04,240 --> 01:52:07,240
if I had to guess, we're close to an hour and 40.

2819
01:52:07,240 --> 01:52:10,160
I think we might be at two hours.

2820
01:52:10,160 --> 01:52:12,400
Yeah, let's take a gander real quick

2821
01:52:12,400 --> 01:52:15,040
if this fucking Mac wants to work.

2822
01:52:15,040 --> 01:52:15,880
What are we at, does it say?

2823
01:52:15,880 --> 01:52:17,240
Hour 53.

2824
01:52:17,240 --> 01:52:19,240
Hour and 53, we're almost at two hours.

2825
01:52:19,240 --> 01:52:20,080
Woo!

2826
01:52:20,080 --> 01:52:21,720
There you go, Dakota.

2827
01:52:21,720 --> 01:52:22,880
Our roommate has been like,

2828
01:52:22,880 --> 01:52:24,800
I mean, you guys should do longer episodes.

2829
01:52:24,800 --> 01:52:26,040
Why aren't you doing longer episodes?

2830
01:52:26,040 --> 01:52:27,680
Because we didn't want to bore fucking people

2831
01:52:27,680 --> 01:52:30,400
with like two hours of content.

2832
01:52:30,400 --> 01:52:32,280
But I guess depending on how well this goes,

2833
01:52:32,280 --> 01:52:35,600
maybe we'll start doing more two hour episodes.

2834
01:52:35,600 --> 01:52:37,560
It just kind of depends on what you guys like.

2835
01:52:37,560 --> 01:52:39,800
If not, we'll drop back to closer to an hour.

2836
01:52:39,800 --> 01:52:41,480
Can you believe that we thought about trying to make

2837
01:52:41,480 --> 01:52:43,960
these 30 to 40 minutes in the beginning?

2838
01:52:43,960 --> 01:52:45,760
And then our first episode went to 45 minutes

2839
01:52:45,760 --> 01:52:48,160
and we were like, okay, I guess we're shooting for 45.

2840
01:52:48,160 --> 01:52:49,640
And then it went to 50 and we were like, okay,

2841
01:52:49,640 --> 01:52:50,640
I guess if it's under an hour.

2842
01:52:50,640 --> 01:52:51,920
And then it went to an hour and 10 and we were like,

2843
01:52:51,920 --> 01:52:54,280
well, I guess if it's not that far over an hour.

2844
01:52:54,280 --> 01:52:57,080
This is two people with severe time blind this.

2845
01:52:57,080 --> 01:52:58,080
Yeah.

2846
01:52:58,080 --> 01:53:01,240
Another heads up, this episode might have some weird audio

2847
01:53:01,240 --> 01:53:03,400
mixing the first half of it might be a little quieter

2848
01:53:03,400 --> 01:53:04,360
than the second half of it.

2849
01:53:04,360 --> 01:53:06,520
But if somebody's also complained, shout out to Dakota,

2850
01:53:06,520 --> 01:53:08,200
that our episodes are too quiet,

2851
01:53:08,200 --> 01:53:10,200
even though I have turned the audio on this bitch

2852
01:53:10,200 --> 01:53:11,280
all the way up.

2853
01:53:11,280 --> 01:53:14,200
So the first half was recorded with everything turned down.

2854
01:53:14,200 --> 01:53:16,080
The second half was recorded with everything turned up.

2855
01:53:16,080 --> 01:53:19,240
So if it's a little odd, blame him.

2856
01:53:19,240 --> 01:53:21,400
I'm not gonna dox him and give out his last name,

2857
01:53:21,400 --> 01:53:22,400
but it's his fault.

2858
01:53:22,400 --> 01:53:25,960
No, do give us criticisms and like suggestions.

2859
01:53:25,960 --> 01:53:28,680
Okay, give us feedback.

2860
01:53:28,680 --> 01:53:30,520
That will help improve everything.

2861
01:53:30,520 --> 01:53:31,360
Feedback is nice.

2862
01:53:31,360 --> 01:53:32,200
It's just I can.

2863
01:53:32,200 --> 01:53:33,040
Don't be scared away from it.

2864
01:53:33,040 --> 01:53:33,880
Because Rob is yelling.

2865
01:53:33,880 --> 01:53:36,520
I can rag on my roommate because I live with him.

2866
01:53:36,520 --> 01:53:39,320
I will not rag on you if you send in criticism

2867
01:53:39,320 --> 01:53:41,200
or a suggestion or so on and so forth.

2868
01:53:41,200 --> 01:53:43,360
Speaking of which, please do that.

2869
01:53:43,360 --> 01:53:45,520
Send in suggestions, topics you'd like us to cover,

2870
01:53:45,520 --> 01:53:46,360
so on and so forth.

2871
01:53:46,360 --> 01:53:48,200
Over that, we're gonna go ahead and end.

2872
01:53:48,200 --> 01:53:50,400
Thank you all for tuning in to our longest episode.

2873
01:53:50,400 --> 01:53:51,720
We will see you next Thursday.

2874
01:53:51,720 --> 01:53:52,560
We will talk.

2875
01:53:52,560 --> 01:53:54,240
Not quite sure what the theme is gonna be yet.

2876
01:53:54,240 --> 01:53:55,800
We're gonna figure that out when we get there.

2877
01:53:55,800 --> 01:53:56,640
Yep.

2878
01:53:56,640 --> 01:53:58,800
Probably more about character creation stuff.

2879
01:53:58,800 --> 01:54:00,680
Don't worry, we'll hop off the wagon eventually.

2880
01:54:00,680 --> 01:54:02,440
But for now, we're stuck on it.

2881
01:54:02,440 --> 01:54:04,520
So again, thank you for tuning in.

2882
01:54:04,520 --> 01:54:06,280
We will see you later.

2883
01:54:06,280 --> 01:54:32,640
See you guys.

