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Hello, players who spend hours on character creation only to be killed in session 3.

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And DMs who will spend hours working with a player just for them to play fucking Batman.

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Welcome back to Table Talk.

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I'm Maddie Conway.

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And I'm Robert Lopez.

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Look at that.

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I got the intro this time.

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Get it.

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What are we talking about today?

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We are talking about character creation.

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This one is probably going to be a two-parter just because we still don't have the only

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fuck camera, the videoing equipment.

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Just because we want to be able to physically walk you guys through what that character

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creation looks like on a sheet of which there are many.

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Of course, just the traditional D&D, the Coast one that we'll probably use or use one adjacent

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to that to walk you guys through.

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But the first part for today, we're just going to talk about flavor.

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And also what races you can choose from, things about classes, backgrounds, how to make your

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character dynamic, which is a scary word for most first-time players.

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I don't think most people that are in the D&D space that create characters know what

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that word means.

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No offense to everybody.

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But there are certain people that play the game that are responsible for Wizards of the

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Coast, including flaws, bonds, character traits on their sheet because they know that there

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are motherfuckers that don't know how to role-play.

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And we'll do a whole episode about role-playing and things at the table because that is, I

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feel like my two specialties coming into this are making characters and also role-playing

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because of actor brain.

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Being a theater kid.

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Character creation is one of my favorite things in the world.

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I'm someone who, like, if there's a game where you get to make a character and design

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your avatar, I'm not playing the game.

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I'm playing Sims with that game.

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I have fun facts.

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I have 10,000 mods, over 10,000 mods on my Sims 4 game, and my computer screams at me

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in begs to be put down any time I try to open it.

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She's got old Yeller for a laptop, dude.

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And my car and her laptop are in a race to see which one croaks first.

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Oh, the car's going first.

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The car's definitely going first, but that's neither here nor there.

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So we're going to start with races.

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At some point, we'll do, like, in a later episode, we'll talk about kind of like some

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of our favorite character builds, like which races really love, why we love them, getting

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to all the subraces and subclasses, but today's just going to be like a high-level overview

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with maybe a little bit of, and I really like that subrace, or I really like that subclass.

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Next.

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Yes.

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So in the player's handbook, there are nine races.

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Outside of those nine races, they have then added 34 official races outside of that.

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We're going to cover the nine in the player's handbook for now.

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I mean, I'll probably mention my favorite ones from outside of the player's handbook,

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but we're not going to be going into detail about those.

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But those nine races are going to be kind of the base.

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Those are going to be the common races.

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That's where you're going to find in like just about every universe in most towns.

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Some, it depends on who your DM is for how common some of these races are.

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Yeah.

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And every race has like their own backstory in terms of like where they sit in the current

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lore and canon, I guess you can say, and Wizards of the Coast, D&D Beyond, official like setting

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or setting's plural.

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Every book is basically a different fucking plane, but they're all like, they all kind

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of happen simultaneously.

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But like on a certain plane in a certain book, Dragonborn might be like, or Scaly Motherfuckers

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that we'll talk about first, Dragonborn might be like completely extinct or might have been

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like hunted out of the realm because they're kind of like dragons and in every match.

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Or just not welcome because they're kind of like, Dragonborns are.

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Because they look like reptiles.

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Yeah.

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They look like dragon people.

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They look like a, don't they literally come from like fucking a dragon?

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Yeah, I can talk about more, I guess some of the background behind Dragonborn just because

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having walked the same person through multiple Dragonborn creation, like characters, it's

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a favorite race.

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I'd say it's a fan favorite just because it, well, they're dragons.

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So the whole thing behind Dragonborn is that basically, and anybody that listens to this

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that knows more than me, I'm sorry, I'm not going to correct myself, they are like the

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distant, distant, distant, distant, distant, very distant, like essentially the difference

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between like apes and people, if you believe in evolution.

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That's like the difference between Dragonborn and straight up dragons.

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They've basically like, after breeding with different races, some magical bullshit, some

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bloodline crossing, they were deluded to a, deluded, right?

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Jesus Christ.

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Yes, I realize it sounds fucked up.

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They're like deluded down to being more like humanoid.

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They're still like on average six feet tall, close to 250, like it doesn't matter.

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They're big guys.

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Yeah.

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And they also age super quick.

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So they go from like, they're considered like full adults by the time they hit 15 and

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they're teenagers when they're three.

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Yeah.

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No, it's crazy.

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They grow up incredibly fast.

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I haven't pulled up now and I was just reading that for the first time.

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Yeah.

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No, they grow up incredibly quick.

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That's insane.

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So then their main thing is that you can choose an ancestry, right?

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So I mentioned that like they're the like ancient, ancient, ancient grand, grand, grand,

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grand, grand children of like original dragons and so different like lineages of dragons,

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sometimes they're called clans.

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Our villages have like a different ancestral, like original dragon.

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And we'll talk more about all the different dragons.

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There are like, I'm sure we go over like a monstrous episode, but basically you get

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to choose an element that your ancestry, like what main dragon did your guy come from?

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And then depending on which like dragon you choose, it could be gold, it could be bronze,

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copper, white, blue, green, red, the list goes on.

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You get a different resistance.

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So damage resistance, right?

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Like acid, lightning, fire, or then.

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Yeah.

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So if you choose a red dragon, which is the most popular common kind of dragon that was

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into the coast puts on everything.

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Because it's iconic, you know, for the, for the hobby, you get resistance to fire damage.

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And that means that anytime somebody does fire damage to you, you have it automatically.

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Which is really nice if you know that you're going to be fighting something like demons

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or devils or anyone.

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If you're playing in like a fire heavy setting or even just a fantasy heavy setting, you

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will always be the dragon.

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There's always going to be some fucking fire.

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Yeah.

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And then you get a breath weapon that comes along with that that basically means you get

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to breathe the element that you pick.

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So if you choose blue, blue is lightning, you get lightning breath, and then you get

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like a different damage that comes with that and a different element and that sort of stuff.

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And it's always nice to have a natural weapon.

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And to have a natural resistance as well.

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Like it's pretty nice.

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You get a bonus to your strength by two and a charisma by one.

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So they have sort of like mechanical bonus to, or like a feel for that.

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And we'll talk about ability scores more in the next episode.

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But essentially you have your six categories, wisdom, intelligence, strength.

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Oh wait, wisdom, intelligence, strength.

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Wait, let me get there.

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Holy fuck, charisma.

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I was about to say, can I jump in here?

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Constitution.

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Yep.

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Dexterity.

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Yes.

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There you go.

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So those are your six ability scores.

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They sound exactly like what they do.

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Wisdom is how intuitive you are.

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Dexterity is how nimble and fast you are, how quick you are to maneuver.

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Strength is just how raw you are.

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Like how big are your biceps.

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Intelligence is like how hard of a hit you can take.

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Although the funny thing is, dexterity is what determines how hard it is for somebody

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to hit you.

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Not your constitution.

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Which is so confusing.

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Silly.

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And we'll talk about it later.

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But it's just funny how thick you are is not what determines how hard you get hit.

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It's a little ridiculous.

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Intelligence are things like magic.

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And for some reason I think nature and animal handling.

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No, nature's wisdom, animal handling is intelligence.

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Which is.

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Religion is intelligence.

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Medicine is wisdom, I think.

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Yeah, medicine's wisdom.

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These are the things that we're talking about by the way.

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Those are called skills.

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So there are skills that fall under each ability tree.

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And those like your, those skills determine how well like what you add when you roll

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a d20.

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Yeah, so if you roll an ability check, then you'll add whatever that is to it.

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You can get things like proficiency bonuses or just natural bonuses to certain things.

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Which we will go into more detail in like the character episode.

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You're going to hear that a lot.

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Because there are a lot of things that we don't want to touch until we can physically

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walk you through it.

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But yeah.

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Those are just things to keep in mind.

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Those are kind of what all the stats do.

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And charisma is also like.

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Charisma is just how, how well can you talk?

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Can you roll to get out of a situation by talking to somebody?

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Deception, persuasion, performance.

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Intimidation is also charisma stat.

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I refuse to play a low charisma character.

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And I don't know why because I'm not charismatic in real life.

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But like I will die before I play a low charisma character.

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A low charisma character.

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So yeah, Dragonborn, every one of these races is going to have some kind of a plus to their

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ability stats right out of the gate.

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And that means that whenever you start assigning scores later on the character sheet, you get

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an automatic bump to those things.

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Which is very nice because, no, that's getting too much into the game.

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That's why I'm just trying to hit the high level stuff.

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Next.

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Next.

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Dwarves.

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They're hearty, heavy, and handy.

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I wrote that description myself.

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We had one person play, it wasn't one of the people who were given.

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In the one shot.

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In the one shot.

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Yeah.

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In the one shot, same as the dwarf.

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That's the only dwarf that we've come in contact with.

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It's a very traditional fantasy race, but no one has played one yet.

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Besides the one shot that we did.

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So dwarves are exactly what I said they were.

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They are very thick, they're short.

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I'm pretty sure they have same movement speed, maybe slightly less.

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I'll pull it up with my little laptop here to make sure I'm not telling you some bullshit.

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Yeah, slightly less, 25 instead of 30.

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So they can move 25 feet in turn instead of 30.

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But they never reduce speed by wearing heavy armor.

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Yeah, so sometimes when you put on heavy things like it would in real life, it's going to

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make you a lot slower and dwarves because they are so goddamn hardy.

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They don't care.

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Their legs are already stubbing short enough that there's no, like they're not going to

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be thrown off by that armor.

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They get their bonus to constitution.

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So they're big boys.

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They're usually the races that you'll pair with like fun like tinkerer classes like

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Artificer.

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They, they have a lot of different fun bonuses.

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They have a couple of their sub races or they're like special, I guess, different differentiation

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is like hill versus mountain.

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So you have a hill dwarf and you have a mountain dwarf and then you have what are called Dwargar.

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I'm not going to get into the specifics of the sub races because you don't really have

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time for that.

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But each sub race for a particular race itself basically comes with a different set of bonuses

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that get added on or flavor text or background.

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So when I mentioned the ancestry, like the element you can choose for your dragonborn,

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that's a sub race.

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It just so happens for dragonborn.

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There are a lot more important than they are for other races.

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Yeah, some of them are a little bit more throwaway like some of the elf ones.

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Yeah, like a hill versus mountain dwarf might be like you don't have to suffer whatever,

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whatever on mountainous terrain.

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I'll say hill dwarf, you get like a plus one to wisdom and your hit point max goes up

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one every level and then the mountain dwarf strength goes, oh, strength goes up by two

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and proficiency with light and medium are.

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Yeah.

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So your sub races do end up making a lot of difference in the long run just for the sake

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of keeping this episode to a decent time.

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You're not going to hit on all of them because some of these races have a lot.

244
00:11:49,560 --> 00:11:50,560
Oh, yeah.

245
00:11:50,560 --> 00:11:51,560
That's why I skipped over dragonborn.

246
00:11:51,560 --> 00:11:52,560
There are like nine or 10.

247
00:11:52,560 --> 00:11:55,320
Dragonborn, tiefling elves, there's a hundred of them.

248
00:11:55,320 --> 00:11:57,120
I don't even think I put tieflings on here.

249
00:11:57,120 --> 00:11:58,120
I've got tieflings.

250
00:11:58,120 --> 00:11:59,120
Oh, sick.

251
00:11:59,120 --> 00:12:00,120
We have paper.

252
00:12:00,120 --> 00:12:01,120
We have our computers in laptops.

253
00:12:01,120 --> 00:12:03,120
We have notes because this is a research-having episode.

254
00:12:03,120 --> 00:12:06,960
Be it doors or your tinky little Lord of the Rings mountain boys.

255
00:12:06,960 --> 00:12:11,240
They come with a proficiency in one of your choice of tools.

256
00:12:11,240 --> 00:12:14,440
So that goes into like that tinkering thing.

257
00:12:14,440 --> 00:12:17,840
You get advantage on saving throws against poison.

258
00:12:17,840 --> 00:12:22,360
You get proficiency with any axes or hammers.

259
00:12:22,360 --> 00:12:23,600
It looks like.

260
00:12:23,600 --> 00:12:27,120
Which is pretty nice to get is just like a standard race.

261
00:12:27,120 --> 00:12:28,520
Yeah, yeah, yeah.

262
00:12:28,520 --> 00:12:31,400
They're also in that traditional fantasy.

263
00:12:31,400 --> 00:12:37,720
They used to have vast kingdoms and were on top of the world and then some magic bullshit

264
00:12:37,720 --> 00:12:42,960
went wrong and now they're scattered throughout the lands and various villages.

265
00:12:42,960 --> 00:12:47,440
Only that's the kind of vibe you're going to get in a fantasy universe with the dwarves.

266
00:12:47,440 --> 00:12:53,920
They're always put in this used to be the absolute pinnacle of civilization and then

267
00:12:53,920 --> 00:12:56,840
something stupid happened and now they're scattered.

268
00:12:56,840 --> 00:12:58,600
Which happens to so many races.

269
00:12:58,600 --> 00:13:00,240
It does in a lot of different settings.

270
00:13:00,240 --> 00:13:03,160
It really just depends on what planet setting you're in and they're like, well actually

271
00:13:03,160 --> 00:13:04,160
this race got nuked.

272
00:13:04,160 --> 00:13:05,160
Oh yeah.

273
00:13:05,160 --> 00:13:07,760
And there's some that are a lot more common in other places than others.

274
00:13:07,760 --> 00:13:11,480
Like coming up to our next race, elves.

275
00:13:11,480 --> 00:13:17,320
We played in, we played some in Eberron and in the city that we were playing in.

276
00:13:17,320 --> 00:13:20,080
Elves were like the minority, which is really odd.

277
00:13:20,080 --> 00:13:22,640
Yeah, humans were the like the norm.

278
00:13:22,640 --> 00:13:23,640
Yeah.

279
00:13:23,640 --> 00:13:24,640
On top.

280
00:13:24,640 --> 00:13:25,640
I love playing elves.

281
00:13:25,640 --> 00:13:26,640
Yeah.

282
00:13:26,640 --> 00:13:27,640
Mostly because.

283
00:13:27,640 --> 00:13:28,640
You want to talk about elves?

284
00:13:28,640 --> 00:13:29,640
Yes.

285
00:13:29,640 --> 00:13:31,880
So elves are exactly kind of what you're thinking of.

286
00:13:31,880 --> 00:13:37,040
Like they're normally like slender and taller and they look like, really they look like

287
00:13:37,040 --> 00:13:38,040
whatever you want them to look like.

288
00:13:38,040 --> 00:13:39,440
But like the motherfucker from.

289
00:13:39,440 --> 00:13:40,920
Lord of the Rings.

290
00:13:40,920 --> 00:13:41,920
Yeah.

291
00:13:41,920 --> 00:13:42,920
Like a list?

292
00:13:42,920 --> 00:13:43,920
Yeah.

293
00:13:43,920 --> 00:13:44,920
Yeah, yeah.

294
00:13:44,920 --> 00:13:45,920
Like that kind of thing.

295
00:13:45,920 --> 00:13:48,920
Like the tall, like bleach blonde hair, pretty, can jump on rocks, midair.

296
00:13:48,920 --> 00:13:49,920
Yeah.

297
00:13:49,920 --> 00:13:51,160
I mean they get plus two to decks.

298
00:13:51,160 --> 00:13:53,480
So they can jump and do that bullshit.

299
00:13:53,480 --> 00:13:55,760
They're also annoying and they never have to sleep.

300
00:13:55,760 --> 00:13:56,760
Yes.

301
00:13:56,760 --> 00:13:59,880
They instead of, so every character has to take like long rests and everything.

302
00:13:59,880 --> 00:14:02,480
And like, you know, sleep, eat, breathe.

303
00:14:02,480 --> 00:14:07,760
Elves instead of sleeping, they meditate for four hours and that is equal to a long rest

304
00:14:07,760 --> 00:14:08,760
from them.

305
00:14:08,760 --> 00:14:11,960
So they could technically do a long rest and then while the rest of the party is resting,

306
00:14:11,960 --> 00:14:13,440
they would have like four hours at that time.

307
00:14:13,440 --> 00:14:15,720
They'd have like an extra couple of hours to go.

308
00:14:15,720 --> 00:14:19,480
And then this will be a mechanic when we start talking about just like playing in a campaign.

309
00:14:19,480 --> 00:14:24,520
But when you don't sleep for reference, why that's beneficial, you start to suffer points

310
00:14:24,520 --> 00:14:27,640
of exhaustion past, I think, 24 hours.

311
00:14:27,640 --> 00:14:29,480
It's really, it really depends on your DM.

312
00:14:29,480 --> 00:14:31,520
Like some DMs are going to be hardline.

313
00:14:31,520 --> 00:14:34,560
We've hit 23 hours and 59 minutes.

314
00:14:34,560 --> 00:14:36,760
If you guys don't sleep right now, point of exhaustion.

315
00:14:36,760 --> 00:14:39,960
Other people are going to be like, well, you guys had coffee in the morning.

316
00:14:39,960 --> 00:14:40,960
You're okay.

317
00:14:40,960 --> 00:14:43,440
There's adrenaline in your system.

318
00:14:43,440 --> 00:14:46,960
But what a point of exhaustion does is for every point of exhaustion, you start to suffer

319
00:14:46,960 --> 00:14:48,760
some serious disadvantages.

320
00:14:48,760 --> 00:14:50,240
I think there's like five levels.

321
00:14:50,240 --> 00:14:51,240
Three, I think.

322
00:14:51,240 --> 00:14:52,760
Yeah, you don't get that many.

323
00:14:52,760 --> 00:14:55,840
So like, I think at level one, you start getting disadvantage on certain checks at

324
00:14:55,840 --> 00:14:56,840
level two.

325
00:14:56,840 --> 00:14:59,200
I think your movement speed is halved and you keep the disadvantages.

326
00:14:59,200 --> 00:15:02,040
And then I think when you hit three levels, you just die.

327
00:15:02,040 --> 00:15:03,040
Yeah.

328
00:15:03,040 --> 00:15:04,040
Yeah, you just, you die.

329
00:15:04,040 --> 00:15:05,840
You hit death saving throws.

330
00:15:05,840 --> 00:15:10,800
So that's why the not having to sleep slash sleeping very a lot shorter than other people

331
00:15:10,800 --> 00:15:11,800
is beneficial.

332
00:15:11,800 --> 00:15:12,800
Yeah.

333
00:15:12,800 --> 00:15:14,520
Because sometimes sleep is a place a big thing.

334
00:15:14,520 --> 00:15:15,520
Yeah.

335
00:15:15,520 --> 00:15:18,600
It's also kind of a fun role play moment because it was always a thing of like when our party

336
00:15:18,600 --> 00:15:19,600
was resting.

337
00:15:19,600 --> 00:15:20,600
I've played it.

338
00:15:20,600 --> 00:15:23,160
People always role play it in like a fucking edgy way.

339
00:15:23,160 --> 00:15:26,040
It's like, I'm going to just meditate with my eyes open and stare at the door and make

340
00:15:26,040 --> 00:15:28,200
sure no monsters try to jump us in the middle of the night.

341
00:15:28,200 --> 00:15:29,760
See, that's the polite way to do it.

342
00:15:29,760 --> 00:15:32,760
Mine was more like, I'm just going to wander.

343
00:15:32,760 --> 00:15:37,480
Another thing about elves that I really like their age, so they can age up to about like

344
00:15:37,480 --> 00:15:42,760
750 years old as long as they're like in their like home.

345
00:15:42,760 --> 00:15:43,760
Yeah.

346
00:15:43,760 --> 00:15:47,240
So elves like a lot of other races have home planes or home realms.

347
00:15:47,240 --> 00:15:48,240
It just kind of depends.

348
00:15:48,240 --> 00:15:52,760
And elves when they are living actively on their home plan or home realm do not.

349
00:15:52,760 --> 00:15:53,760
Yeah.

350
00:15:53,760 --> 00:15:54,760
They're not aged.

351
00:15:54,760 --> 00:15:55,760
They're effectively immortal.

352
00:15:55,760 --> 00:15:56,760
Yeah.

353
00:15:56,760 --> 00:15:57,760
If they're in their home world, they're immortal outside of their home world.

354
00:15:57,760 --> 00:15:58,760
They still age slowly.

355
00:15:58,760 --> 00:15:59,760
Yeah.

356
00:15:59,760 --> 00:16:00,760
Very slowly.

357
00:16:00,760 --> 00:16:05,280
They just age adulthood around the age of 100 and they live to be about 750 when they're

358
00:16:05,280 --> 00:16:06,280
outside of their home world.

359
00:16:06,280 --> 00:16:09,040
Is that anointing and stereotype you always see on the shows and it's like, oh, you're

360
00:16:09,040 --> 00:16:10,040
like a kid.

361
00:16:10,040 --> 00:16:11,040
And they're like, yeah, I am.

362
00:16:11,040 --> 00:16:15,000
I'm like 160 years old and everybody in the party is like their mouth drops and go, you're

363
00:16:15,000 --> 00:16:17,680
160 years old.

364
00:16:17,680 --> 00:16:18,960
Grow the fuck up, bro.

365
00:16:18,960 --> 00:16:22,220
No one does that at the table, by the way, when you're like playing a young character

366
00:16:22,220 --> 00:16:24,400
and you're like, I'm actually hundreds of years old.

367
00:16:24,400 --> 00:16:25,400
Yeah.

368
00:16:25,400 --> 00:16:28,080
When you like play it like an edgy vampire and they're like, wow, you look like a kid

369
00:16:28,080 --> 00:16:32,040
and you're like, I'm 670 and they're like, cool, cool beans, bro.

370
00:16:32,040 --> 00:16:33,040
Yeah, like no one cares.

371
00:16:33,040 --> 00:16:34,040
Yep.

372
00:16:34,040 --> 00:16:35,280
I can kill people just the same as you.

373
00:16:35,280 --> 00:16:36,280
Yeah.

374
00:16:36,280 --> 00:16:40,200
Also, they get a fate ancestry, which you get advantage on saving throws against being

375
00:16:40,200 --> 00:16:42,400
charmed and magic can't put you to sleep.

376
00:16:42,400 --> 00:16:48,880
That shit when it comes in clutch comes in clutch, especially when you're dealing with

377
00:16:48,880 --> 00:16:52,160
stupid magical bullshit bad guys.

378
00:16:52,160 --> 00:16:53,160
Yeah.

379
00:16:53,160 --> 00:16:54,160
Yeah.

380
00:16:54,160 --> 00:16:56,240
I have beef with that one.

381
00:16:56,240 --> 00:16:57,240
Very nice.

382
00:16:57,240 --> 00:17:01,120
I have a proficiency in perception and there's a ton of different sub races for elves.

383
00:17:01,120 --> 00:17:05,600
There's high elves, which are like the hoity-toity, the ones you think of.

384
00:17:05,600 --> 00:17:07,720
They're the very uppity ones.

385
00:17:07,720 --> 00:17:12,200
They get like a plus to intelligence and then they get like a can trip.

386
00:17:12,200 --> 00:17:16,160
And then there's also dark elves, which I.

387
00:17:16,160 --> 00:17:22,200
There's like almost always going to be an inherently more evil sub race or sub sub race

388
00:17:22,200 --> 00:17:25,520
like the Dwargar that I briefly mentioned for dwarves.

389
00:17:25,520 --> 00:17:30,640
These are the faction or I guess the sub race of dwarves that like to live under the regular

390
00:17:30,640 --> 00:17:34,680
fucking people in a place called the under dark.

391
00:17:34,680 --> 00:17:35,680
Is that what it is?

392
00:17:35,680 --> 00:17:36,680
Yeah.

393
00:17:36,680 --> 00:17:37,680
It was in the D&D movie if you saw that.

394
00:17:37,680 --> 00:17:40,160
It's when they went down and there were the Mind Flayers and the Dragons.

395
00:17:40,160 --> 00:17:44,640
So those edgy motherfuckers like to live there and they're inherently evil for fun.

396
00:17:44,640 --> 00:17:47,800
In the book, they're described as having black skin.

397
00:17:47,800 --> 00:17:48,800
Yeah.

398
00:17:48,800 --> 00:17:50,800
And then certain dragon born ancestries.

399
00:17:50,800 --> 00:17:51,800
Like a city in black.

400
00:17:51,800 --> 00:17:52,800
Yeah.

401
00:17:52,800 --> 00:17:53,800
Same thing.

402
00:17:53,800 --> 00:17:56,160
And then the other industries are like naturally more inclined to be evil.

403
00:17:56,160 --> 00:17:57,160
Yeah.

404
00:17:57,160 --> 00:17:58,160
Which like it's 2023.

405
00:17:58,160 --> 00:18:02,200
They just wanted to provide all of you edgelords with the opportunity to play a thoroughly

406
00:18:02,200 --> 00:18:06,000
edgy character or to be like, I'm a dark elf and I'm misunderstood.

407
00:18:06,000 --> 00:18:07,000
Yeah.

408
00:18:07,000 --> 00:18:11,800
And then the other main sub race for elves is a wood elf, which is like it's a ranger.

409
00:18:11,800 --> 00:18:12,800
Yep.

410
00:18:12,800 --> 00:18:13,800
You like the woods.

411
00:18:13,800 --> 00:18:16,600
It's like you're going to be a ranger.

412
00:18:16,600 --> 00:18:20,240
But sea elves are classified as an entirely different race, which doesn't make any sense

413
00:18:20,240 --> 00:18:22,200
to me, but there's also a bunch of other ones.

414
00:18:22,200 --> 00:18:25,000
Depending on the app or the website you're looking at, they all get split up differently.

415
00:18:25,000 --> 00:18:26,000
Yeah.

416
00:18:26,000 --> 00:18:27,000
Gnomes.

417
00:18:27,000 --> 00:18:30,480
No one at our table has ever played a gnome.

418
00:18:30,480 --> 00:18:31,720
I never played with a gnome.

419
00:18:31,720 --> 00:18:33,000
I didn't even know a gnome.

420
00:18:33,000 --> 00:18:35,960
And like I've read the player's handbook many times.

421
00:18:35,960 --> 00:18:38,800
I guess I just blanked on the fact that like gnomes were in the player's handbook.

422
00:18:38,800 --> 00:18:40,320
I assumed they were an add on.

423
00:18:40,320 --> 00:18:45,760
Looking at them, they like they're basically just the skinnier version of dwarves.

424
00:18:45,760 --> 00:18:48,280
They're around the same height, if not a little shorter.

425
00:18:48,280 --> 00:18:50,360
They weigh significantly less.

426
00:18:50,360 --> 00:18:58,400
They're like if dwarves are like slow and stout and heavy, gnomes are like fast and

427
00:18:58,400 --> 00:19:04,400
light and quick with an even significant height difference.

428
00:19:04,400 --> 00:19:05,400
Two dwarves.

429
00:19:05,400 --> 00:19:07,800
Dwarves are like four feet, maybe four and a half.

430
00:19:07,800 --> 00:19:09,360
Gnomes are like two and a half, three feet.

431
00:19:09,360 --> 00:19:10,360
Yeah.

432
00:19:10,360 --> 00:19:12,840
And then pixies, which we don't talk about, but is a playable race.

433
00:19:12,840 --> 00:19:13,840
Oh, yeah.

434
00:19:13,840 --> 00:19:14,840
They're like a foot tall.

435
00:19:14,840 --> 00:19:15,840
Yeah.

436
00:19:15,840 --> 00:19:16,840
Gnomes middle it out.

437
00:19:16,840 --> 00:19:17,840
I love fairies.

438
00:19:17,840 --> 00:19:18,840
Gnomes middle it out.

439
00:19:18,840 --> 00:19:20,840
They're about 40 pounds, which is crazy.

440
00:19:20,840 --> 00:19:23,200
I'd say toddler.

441
00:19:23,200 --> 00:19:25,400
This is the size of a toddler.

442
00:19:25,400 --> 00:19:26,400
Yep.

443
00:19:26,400 --> 00:19:27,400
They're always happy.

444
00:19:27,400 --> 00:19:28,720
That's a fun thing about them.

445
00:19:28,720 --> 00:19:34,280
So like gnomes in like the traditional D&D universe follow that like stereotype where

446
00:19:34,280 --> 00:19:36,880
they're like always happy and celebrating.

447
00:19:36,880 --> 00:19:38,400
Like if anybody's, oh my God, what was it?

448
00:19:38,400 --> 00:19:40,160
These are the fuckers that are living in the tree.

449
00:19:40,160 --> 00:19:41,160
In the tree.

450
00:19:41,160 --> 00:19:42,160
Yeah.

451
00:19:42,160 --> 00:19:43,160
What was that one movie?

452
00:19:43,160 --> 00:19:44,960
It was literally about singing gnomes, I think.

453
00:19:44,960 --> 00:19:46,560
Or are they, I don't know what the fuck they are.

454
00:19:46,560 --> 00:19:47,560
Trolls?

455
00:19:47,560 --> 00:19:48,560
Trolls.

456
00:19:48,560 --> 00:19:49,560
Like gnomes though?

457
00:19:49,560 --> 00:19:50,560
No, they're trolls.

458
00:19:50,560 --> 00:19:51,560
Okay.

459
00:19:51,560 --> 00:19:52,560
Right.

460
00:19:52,560 --> 00:19:53,560
They are trolls.

461
00:19:53,560 --> 00:19:54,560
I was thinking that they go think they're trolls.

462
00:19:54,560 --> 00:19:55,560
There are.

463
00:19:55,560 --> 00:19:56,920
I think there are gnomes in that universe.

464
00:19:56,920 --> 00:19:57,920
Yeah.

465
00:19:57,920 --> 00:19:58,920
Or whatever the bad guys were.

466
00:19:58,920 --> 00:20:01,680
I watched trolls so many times I should know this.

467
00:20:01,680 --> 00:20:02,680
I watched it too many times.

468
00:20:02,680 --> 00:20:06,720
But anyways, the only reason to bring that up like the demeanor that the little, the actual

469
00:20:06,720 --> 00:20:10,320
trolls in the trolls movie have, like they have been going lucky singing all the time,

470
00:20:10,320 --> 00:20:12,680
living in harmony, that's a no.

471
00:20:12,680 --> 00:20:15,360
They're just happy all the time.

472
00:20:15,360 --> 00:20:20,360
They've got advantage on it, all intelligence wisdom and charisma saving throws against

473
00:20:20,360 --> 00:20:21,920
magic, which is crazy.

474
00:20:21,920 --> 00:20:22,920
Nuts.

475
00:20:22,920 --> 00:20:23,920
Crazy.

476
00:20:23,920 --> 00:20:24,920
They're the ones that live.

477
00:20:24,920 --> 00:20:26,880
These are the ones that like would be your traditional.

478
00:20:26,880 --> 00:20:31,680
When you think of like a Hobbit, this is like they're the ones that burrow in a hill, have

479
00:20:31,680 --> 00:20:33,080
nice little homes.

480
00:20:33,080 --> 00:20:34,080
Yeah.

481
00:20:34,080 --> 00:20:35,480
That you would think would be the halfling.

482
00:20:35,480 --> 00:20:36,480
Yeah, I was going to say.

483
00:20:36,480 --> 00:20:41,440
But gnomes have more of that like in canon description of being that kind of way.

484
00:20:41,440 --> 00:20:42,960
Live up to 350 years on average.

485
00:20:42,960 --> 00:20:48,080
So they're also old and then it looks like there's forest, rock, forest and rock is the

486
00:20:48,080 --> 00:20:53,040
like the main two subclasses, which I'm assuming are exactly what they sound like.

487
00:20:53,040 --> 00:20:55,040
Oh, there's a clockwork toy one.

488
00:20:55,040 --> 00:20:56,040
Yeah.

489
00:20:56,040 --> 00:20:57,040
Like a little toy maker.

490
00:20:57,040 --> 00:20:58,040
That's really cute.

491
00:20:58,040 --> 00:20:59,040
Yeah.

492
00:20:59,040 --> 00:21:04,640
It's also incredibly rare for them to be evil or to be like like Malintent or hostile.

493
00:21:04,640 --> 00:21:06,640
They're just like a happy race of people.

494
00:21:06,640 --> 00:21:12,440
So like when you thinking your traditional elf, which is like nose up or like a dork

495
00:21:12,440 --> 00:21:18,240
or yeah, snooty, gnomes are like very much the opposite and then everything is great.

496
00:21:18,240 --> 00:21:19,400
Everybody's a wonderful person.

497
00:21:19,400 --> 00:21:21,640
They're naturally curious and outgoing.

498
00:21:21,640 --> 00:21:25,280
So like if you're looking for a reason for your character, like a motivation, which we're

499
00:21:25,280 --> 00:21:29,080
talking about here a little bit like why is my character out trying to kill bands of

500
00:21:29,080 --> 00:21:30,680
orcs for money?

501
00:21:30,680 --> 00:21:33,040
Well for a gnome, they wanted to see the world.

502
00:21:33,040 --> 00:21:34,760
They wanted to travel.

503
00:21:34,760 --> 00:21:37,320
Maybe they wanted to know what the inside of an orc looked like and didn't know it was

504
00:21:37,320 --> 00:21:39,080
going to be that fucked up until they got there.

505
00:21:39,080 --> 00:21:40,080
Maybe they didn't.

506
00:21:40,080 --> 00:21:41,080
It's still fun.

507
00:21:41,080 --> 00:21:42,080
Yeah.

508
00:21:42,080 --> 00:21:44,280
So if you're just looking to play a race that doesn't give a fuck about anything and

509
00:21:44,280 --> 00:21:46,000
is just happy to be there.

510
00:21:46,000 --> 00:21:47,000
Gnomes.

511
00:21:47,000 --> 00:21:48,000
Gnomes.

512
00:21:48,000 --> 00:21:52,840
Next up is we're getting into the half races.

513
00:21:52,840 --> 00:21:53,840
Half elves.

514
00:21:53,840 --> 00:21:56,320
They are half elf and half something else.

515
00:21:56,320 --> 00:21:59,160
Most people use humans, but genuinely.

516
00:21:59,160 --> 00:22:01,360
Why elves and half elves exists?

517
00:22:01,360 --> 00:22:04,400
It annoys the absolute shit out of me.

518
00:22:04,400 --> 00:22:05,400
It is.

519
00:22:05,400 --> 00:22:07,640
I understand the benefits and she'll talk about them here in a second.

520
00:22:07,640 --> 00:22:08,640
Yeah.

521
00:22:08,640 --> 00:22:12,040
But before we even get into the benefits, I hate that elves and half elves are a thing.

522
00:22:12,040 --> 00:22:14,240
But you can't just play a straight up orc.

523
00:22:14,240 --> 00:22:15,720
You can only play a half orc.

524
00:22:15,720 --> 00:22:19,720
Well they have it, but it's class, it's like one of the add ons, but they had like half

525
00:22:19,720 --> 00:22:22,920
orc as an option in the player's handbook and they didn't come out with the option to

526
00:22:22,920 --> 00:22:25,000
play an orc until much later.

527
00:22:25,000 --> 00:22:28,480
Which is fucking stupid in my opinion.

528
00:22:28,480 --> 00:22:32,040
Another thing to quickly note, this is what we haven't brought this up.

529
00:22:32,040 --> 00:22:34,840
Some of these races have something called dark vision and basically what that means

530
00:22:34,840 --> 00:22:37,480
is that you can see in the dark.

531
00:22:37,480 --> 00:22:40,560
Normally what comes along with dark vision is that you cannot discern colors.

532
00:22:40,560 --> 00:22:43,760
Something is like kind of like in a grayscale.

533
00:22:43,760 --> 00:22:45,000
But like gnomes have dark vision.

534
00:22:45,000 --> 00:22:46,800
I think some, most elves have dark vision.

535
00:22:46,800 --> 00:22:47,800
All elves have dark vision.

536
00:22:47,800 --> 00:22:48,800
All elves have dark vision.

537
00:22:48,800 --> 00:22:49,800
Fairy bullshit.

538
00:22:49,800 --> 00:22:50,800
I don't know if dwarves do.

539
00:22:50,800 --> 00:22:52,120
I don't think dragonborn do.

540
00:22:52,120 --> 00:22:53,200
Dwarves do.

541
00:22:53,200 --> 00:22:57,600
But that's another thing that some races will come with is your vision.

542
00:22:57,600 --> 00:23:04,320
And all that means is like if you're in a dark area, normally your vision is halved.

543
00:23:04,320 --> 00:23:08,280
So like if you're in a pitch black dark cave, your vision for a normal character might be

544
00:23:08,280 --> 00:23:12,440
reduced to 15 or exactly 30 feet, which means it's something that's 35 feet away from you.

545
00:23:12,440 --> 00:23:13,440
You cannot see.

546
00:23:13,440 --> 00:23:14,440
Which can be scary.

547
00:23:14,440 --> 00:23:17,760
Dark vision on the other hand means that you can see pretty much everything around you.

548
00:23:17,760 --> 00:23:19,480
You just can't tell colors.

549
00:23:19,480 --> 00:23:22,040
Which sounds super helpful.

550
00:23:22,040 --> 00:23:25,160
However, because most races have dark vision.

551
00:23:25,160 --> 00:23:27,520
You just have to write around it as a DM.

552
00:23:27,520 --> 00:23:29,440
95% of the time it doesn't matter.

553
00:23:29,440 --> 00:23:32,640
Cause like you're, he's like, you're in a dark room and everyone's like, we have dark vision.

554
00:23:32,640 --> 00:23:33,960
And it's like, well, fuck me.

555
00:23:33,960 --> 00:23:34,960
I guess.

556
00:23:34,960 --> 00:23:39,040
That's when you just start getting, you get, you give everything that you put in a room

557
00:23:39,040 --> 00:23:42,320
that's a trap or a creature, you make it roll for stealth.

558
00:23:42,320 --> 00:23:46,680
And then if it doesn't pass, you put it behind a rock or in a closet.

559
00:23:46,680 --> 00:23:48,840
Can't see through things, motherfucker.

560
00:23:48,840 --> 00:23:51,320
I will say they can't see through magical darkness.

561
00:23:51,320 --> 00:23:52,560
Magical darkness is a whole another.

562
00:23:52,560 --> 00:23:53,560
Oh yeah.

563
00:23:53,560 --> 00:23:54,560
That's another thing.

564
00:23:54,560 --> 00:23:57,760
So if you think you could see in the dark, just wait till somebody casts darkness and

565
00:23:57,760 --> 00:23:58,760
then you're blind.

566
00:23:58,760 --> 00:23:59,760
Yeah, that's it.

567
00:23:59,760 --> 00:24:01,240
Which is so stupid.

568
00:24:01,240 --> 00:24:03,160
Anyways, half elves.

569
00:24:03,160 --> 00:24:04,160
Half elves.

570
00:24:04,160 --> 00:24:07,240
You ever wanted to be one half of something and then another half of another thing?

571
00:24:07,240 --> 00:24:11,000
I'll say most people just consider it half elf, half human, but it could be half elf,

572
00:24:11,000 --> 00:24:12,720
half dragon born.

573
00:24:12,720 --> 00:24:14,000
It could be half elf, half.

574
00:24:14,000 --> 00:24:18,000
You can just pull some of the, you basically get to look like an elf and then pull the,

575
00:24:18,000 --> 00:24:19,680
pull a bonus from a different class.

576
00:24:19,680 --> 00:24:22,600
Your ears are just a little bit smaller than an elves.

577
00:24:22,600 --> 00:24:28,760
They rate, it says they age more similar to humans, reaching adulthood at like 20.

578
00:24:28,760 --> 00:24:31,280
But they live to about 180.

579
00:24:31,280 --> 00:24:34,080
They're the size of humans.

580
00:24:34,080 --> 00:24:35,440
You still have dark vision.

581
00:24:35,440 --> 00:24:40,240
You still have the saving throws against being charmed and like magic can't put you to sleep.

582
00:24:40,240 --> 00:24:44,320
You do have to sleep, but you get a boost to charisma.

583
00:24:44,320 --> 00:24:48,440
And I will say the ability scores are nice because you get a plus two to charisma and

584
00:24:48,440 --> 00:24:53,200
then two other ability scores increased by one, which isn't nothing.

585
00:24:53,200 --> 00:24:58,160
And then you also get to choose depending on like what half of elf you are, some other

586
00:24:58,160 --> 00:25:05,920
like things like you can choose swim speed if you're half CL, like a cantrip if you're

587
00:25:05,920 --> 00:25:08,160
like high elf or something like that.

588
00:25:08,160 --> 00:25:10,160
But it's pretty standard.

589
00:25:10,160 --> 00:25:11,440
The bonuses are really good.

590
00:25:11,440 --> 00:25:12,960
It's one of your safer classes.

591
00:25:12,960 --> 00:25:17,160
Like if you just want to like middle it out, a half elf is a pretty like standard option.

592
00:25:17,160 --> 00:25:21,480
Like if you're intimidated by the idea of like playing something that's like very fantasy,

593
00:25:21,480 --> 00:25:24,680
you don't want to take that bitch way out of it and just be a human and get a plus one

594
00:25:24,680 --> 00:25:25,680
to everything.

595
00:25:25,680 --> 00:25:27,120
Cause I don't like to think about my characters.

596
00:25:27,120 --> 00:25:31,840
You can play a half elf where you can choose your bonuses and still also be really broken.

597
00:25:31,840 --> 00:25:32,840
Yeah.

598
00:25:32,840 --> 00:25:34,880
It's just like slightly pointy ears and you sleep.

599
00:25:34,880 --> 00:25:36,200
It's a safety net.

600
00:25:36,200 --> 00:25:37,200
It's not bad.

601
00:25:37,200 --> 00:25:38,200
It's nice.

602
00:25:38,200 --> 00:25:39,200
It's fun.

603
00:25:39,200 --> 00:25:40,200
It's kind of boring.

604
00:25:40,200 --> 00:25:41,200
Yeah.

605
00:25:41,200 --> 00:25:44,080
I don't know if half elf is anybody's favorite race.

606
00:25:44,080 --> 00:25:45,080
Like why not just.

607
00:25:45,080 --> 00:25:47,080
I know it's popular, but like I don't think anyone.

608
00:25:47,080 --> 00:25:49,040
But why not just pick the other race as your favorite?

609
00:25:49,040 --> 00:25:54,320
Like if your favorite combination is like half elf and dragonborn, just play a fucking

610
00:25:54,320 --> 00:25:55,320
dragon pour.

611
00:25:55,320 --> 00:25:56,320
Yeah.

612
00:25:56,320 --> 00:26:02,520
And then the thing about half elves that gets me is like you only get bonuses for your elf

613
00:26:02,520 --> 00:26:03,520
part.

614
00:26:03,520 --> 00:26:06,480
So if you're half elf, half dragonborn, you're not getting a breath weapon.

615
00:26:06,480 --> 00:26:10,000
You're just getting like the general half elf thing.

616
00:26:10,000 --> 00:26:11,880
You get like proficiency in two things.

617
00:26:11,880 --> 00:26:13,680
So just choose.

618
00:26:13,680 --> 00:26:14,680
Just choose the other race.

619
00:26:14,680 --> 00:26:19,000
Or talk to your DM and be like, Hey, I want to be half elf, half dragonborn, but I would

620
00:26:19,000 --> 00:26:22,000
like to use dragonborn stats instead.

621
00:26:22,000 --> 00:26:23,800
And most most DMs would be like, Yeah, cool.

622
00:26:23,800 --> 00:26:24,800
That's fine.

623
00:26:24,800 --> 00:26:26,280
You'll just get to use it less or some bullshit like that.

624
00:26:26,280 --> 00:26:27,280
Yeah.

625
00:26:27,280 --> 00:26:28,280
Or like it does half damage.

626
00:26:28,280 --> 00:26:30,120
Speaking about half things, half orcs.

627
00:26:30,120 --> 00:26:31,120
Yep.

628
00:26:31,120 --> 00:26:36,920
We went on a tangent already, but like again, in the original nine races, they didn't do

629
00:26:36,920 --> 00:26:38,080
just as straight up work.

630
00:26:38,080 --> 00:26:39,840
They did a half work.

631
00:26:39,840 --> 00:26:45,480
And their reasoning for that is regular orcs are too evil by nature and too stupid and

632
00:26:45,480 --> 00:26:47,360
too not mainstream.

633
00:26:47,360 --> 00:26:50,120
So how are we going to let players make an orc?

634
00:26:50,120 --> 00:26:52,920
Well, that means that an orc fucked somebody.

635
00:26:52,920 --> 00:26:53,920
We're going to have to dilute it.

636
00:26:53,920 --> 00:26:59,080
Like a human woman or a human person who gives birth.

637
00:26:59,080 --> 00:27:01,120
Or I mean, I guess not human doesn't have.

638
00:27:01,120 --> 00:27:06,120
So half orcs are also a common thing that you'll find in lore is that they are shit

639
00:27:06,120 --> 00:27:08,960
on by both of their parent races.

640
00:27:08,960 --> 00:27:13,480
So half orcs are notoriously disliked by both humans and orcs.

641
00:27:13,480 --> 00:27:14,480
Right.

642
00:27:14,480 --> 00:27:20,000
The whole orc thing in like the D&D space is like, if you're not purebred, if you're

643
00:27:20,000 --> 00:27:25,160
not big, strong and stupid like us and helping the clan and fighting in our wars, then get

644
00:27:25,160 --> 00:27:26,160
fucked.

645
00:27:26,160 --> 00:27:27,160
Get fucked.

646
00:27:27,160 --> 00:27:29,200
And then humans are like, you don't look like me.

647
00:27:29,200 --> 00:27:30,200
You look scary.

648
00:27:30,200 --> 00:27:33,760
Humans are racist in most settings, including this one.

649
00:27:33,760 --> 00:27:36,440
Like truly, you can't really escape it.

650
00:27:36,440 --> 00:27:41,280
I mean, a lot of DMs won't role play it in, but like canon, humans don't like a lot of

651
00:27:41,280 --> 00:27:42,280
people.

652
00:27:42,280 --> 00:27:45,360
I mean, yeah, it's in the player's handbook about the relationships between different

653
00:27:45,360 --> 00:27:48,240
races and it's like these races have beef with each other.

654
00:27:48,240 --> 00:27:49,240
They even put in like some race.

655
00:27:49,240 --> 00:27:50,240
Orcs just live like a sad existence.

656
00:27:50,240 --> 00:27:54,480
Like some races like straight up eat each other, which honestly, it's 2023.

657
00:27:54,480 --> 00:27:55,480
Cannibalism.

658
00:27:55,480 --> 00:27:58,960
You don't need to have fantasy racism.

659
00:27:58,960 --> 00:28:02,080
Like we already deal with that shit in real life and in the real world.

660
00:28:02,080 --> 00:28:05,360
It doesn't need to leak into your D&D game, in my opinion.

661
00:28:05,360 --> 00:28:06,520
That's how I feel.

662
00:28:06,520 --> 00:28:10,800
Unless you were like actively doing a story point when you're like making a bigger message.

663
00:28:10,800 --> 00:28:11,800
Yeah.

664
00:28:11,800 --> 00:28:13,600
And every player is comfortable with it.

665
00:28:13,600 --> 00:28:18,920
Man, orcs, if you have access to just like the straight up orc race, I don't know what

666
00:28:18,920 --> 00:28:22,680
the difference is on book between the orc and the half orc.

667
00:28:22,680 --> 00:28:25,240
But to my knowledge, there's not that much of a difference.

668
00:28:25,240 --> 00:28:30,560
Like I've had somebody play a half orc before and we just role played it as a regular orc

669
00:28:30,560 --> 00:28:32,760
because why would you be half of anything else?

670
00:28:32,760 --> 00:28:35,960
It doesn't make a whole lot of sense.

671
00:28:35,960 --> 00:28:38,720
But their strength score is up by two and their con is up by one.

672
00:28:38,720 --> 00:28:40,760
So yeah, a lot of it is the same.

673
00:28:40,760 --> 00:28:41,760
Yeah.

674
00:28:41,760 --> 00:28:47,080
And say half orcs, they get a little old, they get older, a little faster than humans.

675
00:28:47,080 --> 00:28:50,080
But they also don't live that much longer.

676
00:28:50,080 --> 00:28:52,840
They tap out of 75.

677
00:28:52,840 --> 00:28:55,320
Humans tap out later than that.

678
00:28:55,320 --> 00:28:57,400
But we'll get there when we get to humans.

679
00:28:57,400 --> 00:29:00,960
They're usually a little larger and like a little bulkier than humans as well.

680
00:29:00,960 --> 00:29:01,960
Yeah.

681
00:29:01,960 --> 00:29:03,480
A base speed of walking is 30.

682
00:29:03,480 --> 00:29:06,160
They have dark vision, things to the fact that they're orcs.

683
00:29:06,160 --> 00:29:07,640
Because who doesn't have dark vision?

684
00:29:07,640 --> 00:29:08,640
Humans.

685
00:29:08,640 --> 00:29:09,640
That's just about it.

686
00:29:09,640 --> 00:29:12,800
They're proficient when intimidating people, which means that whenever you roll to intimidate

687
00:29:12,800 --> 00:29:17,080
somebody, you're going to add your charisma modifier plus your proficiency bonus.

688
00:29:17,080 --> 00:29:18,080
Which is nice.

689
00:29:18,080 --> 00:29:20,720
Yep, it just means you get a bigger number whenever you try and intimidate somebody.

690
00:29:20,720 --> 00:29:24,240
Which how fucked up is that to assign an intimidation bonus to an orc?

691
00:29:24,240 --> 00:29:26,840
Like I get it, but is that not like-

692
00:29:26,840 --> 00:29:27,840
No, it's-

693
00:29:27,840 --> 00:29:28,840
You look scary.

694
00:29:28,840 --> 00:29:29,840
Yeah, it's-

695
00:29:29,840 --> 00:29:33,320
It has nothing to do with their personality and everything about the fact that they look

696
00:29:33,320 --> 00:29:34,320
like an orc.

697
00:29:34,320 --> 00:29:37,280
If a half orc is like intimidating a fucking dragon.

698
00:29:37,280 --> 00:29:38,280
Yeah, no thanks.

699
00:29:38,280 --> 00:29:39,520
They don't care.

700
00:29:39,520 --> 00:29:40,520
You look the same.

701
00:29:40,520 --> 00:29:42,360
You look the same.

702
00:29:42,360 --> 00:29:43,720
You're a meal either way.

703
00:29:43,720 --> 00:29:48,160
Doesn't matter what shape your ears are or what color your skin is, you're getting eaten.

704
00:29:48,160 --> 00:29:49,160
You know?

705
00:29:49,160 --> 00:29:50,160
Yeah.

706
00:29:50,160 --> 00:29:51,160
Yeah.

707
00:29:51,160 --> 00:29:52,160
They also-

708
00:29:52,160 --> 00:29:53,160
The little is endurance and stuff.

709
00:29:53,160 --> 00:29:57,320
They get to drop to one hit point instead of zero the first time it happens.

710
00:29:57,320 --> 00:30:01,080
So that means like if somebody, say you're at five hit points, somebody hits you for

711
00:30:01,080 --> 00:30:07,120
20, you drop to zero and then if you haven't done it yet, you get to pop back up to one

712
00:30:07,120 --> 00:30:09,760
without having to go unconscious or any of that bullshit.

713
00:30:09,760 --> 00:30:11,880
But you can't do it again until you do a lung rest.

714
00:30:11,880 --> 00:30:12,880
Yeah.

715
00:30:12,880 --> 00:30:16,440
Savage attacks, when you score a critical hit with a melee weapon, you can roll one

716
00:30:16,440 --> 00:30:21,360
of the damage dice and add it to the hit.

717
00:30:21,360 --> 00:30:22,360
So free damage.

718
00:30:22,360 --> 00:30:26,240
If you want, like, we'll get into attacks and all that in later episodes, so we'll explain

719
00:30:26,240 --> 00:30:27,240
the mechanics of it.

720
00:30:27,240 --> 00:30:28,240
But that's not bad.

721
00:30:28,240 --> 00:30:30,640
I don't even want to talk about languages.

722
00:30:30,640 --> 00:30:32,120
Can we ignore languages for now?

723
00:30:32,120 --> 00:30:36,360
Because they're fucking pointless when it comes to 95% of campaigns you play on.

724
00:30:36,360 --> 00:30:39,360
If you're a DM who uses languages, that is great.

725
00:30:39,360 --> 00:30:40,360
That's awesome.

726
00:30:40,360 --> 00:30:43,040
But we don't play at a table where we really use languages.

727
00:30:43,040 --> 00:30:48,400
No, like there are fun ways to insert languages where it's like, I don't know, I used it

728
00:30:48,400 --> 00:30:55,560
a couple times, but it just got to a point where it felt needless to do it, right?

729
00:30:55,560 --> 00:31:01,800
I think it's a lot more fun to do a character's ability or a PC's ability to read and write

730
00:31:01,800 --> 00:31:03,920
a certain language rather than speak it right.

731
00:31:03,920 --> 00:31:07,360
Because it's like you can say, oh, you find this ancient home that's really important to

732
00:31:07,360 --> 00:31:09,840
the campaign, but it's written in a language you don't understand.

733
00:31:09,840 --> 00:31:14,800
And then you can do a fun Cthulhu Mindfuck thing where it's like, try to read it.

734
00:31:14,800 --> 00:31:16,480
Roll a Constitution saving throw.

735
00:31:16,480 --> 00:31:17,760
You've done that so many times.

736
00:31:17,760 --> 00:31:20,480
I did it a lot in the first campaign.

737
00:31:20,480 --> 00:31:25,280
But you fail magic, or not magic, Jesus Christ, Merry Christmas.

738
00:31:25,280 --> 00:31:26,920
50 points of damage.

739
00:31:26,920 --> 00:31:29,200
It breaks your mind.

740
00:31:29,200 --> 00:31:35,480
That's fun, but when it comes to just speaking, unless you're playing in a world or setting

741
00:31:35,480 --> 00:31:40,720
like Crown of Candy where language is really a differentiating factor between races, it

742
00:31:40,720 --> 00:31:41,720
doesn't really matter.

743
00:31:41,720 --> 00:31:43,640
There are also so many of them.

744
00:31:43,640 --> 00:31:44,880
How are you supposed to choose?

745
00:31:44,880 --> 00:31:46,280
Yeah, there's quite a few.

746
00:31:46,280 --> 00:31:51,360
Which after we talk about races in classes and all that, we'll talk a little bit about

747
00:31:51,360 --> 00:31:56,360
how important it is to make your character with your DM, specifically to understand the

748
00:31:56,360 --> 00:32:00,040
setting, and languages, picking a language is a lot easier when you know what language

749
00:32:00,040 --> 00:32:02,240
is to expect.

750
00:32:02,240 --> 00:32:09,120
There's no reason for you to choose thieves' cant and common, and then also like, what is

751
00:32:09,120 --> 00:32:13,200
it, Draconic, demonic, shit like that, Abyssal, if you're playing in a campaign setting in

752
00:32:13,200 --> 00:32:14,200
Elven City.

753
00:32:14,200 --> 00:32:15,200
Yeah, like just-

754
00:32:15,200 --> 00:32:19,520
But if you don't talk to your DM, you don't know that.

755
00:32:19,520 --> 00:32:21,520
Next up is Halflings.

756
00:32:21,520 --> 00:32:22,520
The Hobbits.

757
00:32:22,520 --> 00:32:25,160
Yeah, very much Hobbit vibes.

758
00:32:25,160 --> 00:32:27,360
They're also another little class.

759
00:32:27,360 --> 00:32:28,720
They're about the same size as Gnomes.

760
00:32:28,720 --> 00:32:31,080
They're like three feet tall, 40 pounds.

761
00:32:31,080 --> 00:32:36,560
They're like a weird love child of dwarves, gnomes, and humans.

762
00:32:36,560 --> 00:32:37,560
They kind of do it all.

763
00:32:37,560 --> 00:32:43,800
They're one of the most, if not the most common race, I want to say in the D&D setting.

764
00:32:43,800 --> 00:32:45,920
Halflings and humans, I think, are pretty up there.

765
00:32:45,920 --> 00:32:51,160
Yeah, I'll say their big ability that makes them one of the top picks for a lot of people

766
00:32:51,160 --> 00:32:53,280
is the lucky feature.

767
00:32:53,280 --> 00:32:56,920
Which is if you roll a one on an attack roll, ability check or something, if you ever roll

768
00:32:56,920 --> 00:33:01,080
like a nat one, you get to re-roll it, which-

769
00:33:01,080 --> 00:33:02,080
You have to keep the roll though.

770
00:33:02,080 --> 00:33:06,280
Yeah, but I mean, rolling two nat ones in a row, which has happened at our table-

771
00:33:06,280 --> 00:33:07,280
It has happened, actually.

772
00:33:07,280 --> 00:33:08,280
More than once.

773
00:33:08,280 --> 00:33:09,560
Happened more than you think it would.

774
00:33:09,560 --> 00:33:13,680
But that is such a great thing because that can keep you from straight up dying.

775
00:33:13,680 --> 00:33:19,280
If you roll a nat one at the wrong time, you're dead, like straight up.

776
00:33:19,280 --> 00:33:20,960
Like I know what I'm doing death saving throws.

777
00:33:20,960 --> 00:33:23,560
I think the way- it might be the way you're supposed to do it, it might just be the way

778
00:33:23,560 --> 00:33:25,120
the most teams do it.

779
00:33:25,120 --> 00:33:30,760
Like if you're dying, we haven't talked about death saving throws, if you get hit to zero

780
00:33:30,760 --> 00:33:35,200
hit points, you go into death saving throws, if you're not automatically killed, what that

781
00:33:35,200 --> 00:33:42,480
means is that you have three chances, potentially as many as six, to survive.

782
00:33:42,480 --> 00:33:47,520
So you need to roll a d20, you might get a plus to this, you might not, generally speaking,

783
00:33:47,520 --> 00:33:49,800
the DC is- what is it?

784
00:33:49,800 --> 00:33:52,320
Is it 9 and below or 10 and below you fail?

785
00:33:52,320 --> 00:33:54,720
10 and below you fail.

786
00:33:54,720 --> 00:34:01,040
Yeah, so if you roll a 10 or below on that d20, regardless of bonuses, whatever, whatever,

787
00:34:01,040 --> 00:34:03,360
you get a failed saving throw.

788
00:34:03,360 --> 00:34:11,040
And if you roll above a 10, congratulations, you're one step closer to stabilizing yourself.

789
00:34:11,040 --> 00:34:17,360
So when you're talking about death saving throws dying, it can be pretty nice to not

790
00:34:17,360 --> 00:34:18,720
have to go into that downstate.

791
00:34:18,720 --> 00:34:23,200
But like talking about natural ones, if you're rolling natural one on death saving throws,

792
00:34:23,200 --> 00:34:27,760
some people play that is you've died, you don't get to roll anymore, other people roll

793
00:34:27,760 --> 00:34:32,000
play it or other people play it as if you get a natural one that's two minuses instead

794
00:34:32,000 --> 00:34:35,120
of one, whereas a natural 20 is two positives.

795
00:34:35,120 --> 00:34:38,520
So that's kind of a time that maybe you don't want to take a nap one.

796
00:34:38,520 --> 00:34:41,400
Or in your alleybeards, can I roll a nat 20 and just come back to life?

797
00:34:41,400 --> 00:34:42,960
And then come back to life.

798
00:34:42,960 --> 00:34:45,080
And then you change the entire religion of the world.

799
00:34:45,080 --> 00:34:48,640
This is why you don't make deals with your players.

800
00:34:48,640 --> 00:34:49,760
DMs, don't do it.

801
00:34:49,760 --> 00:34:52,560
If they ask, if they can roll a nat 20 and do it, don't say yes, because it's going

802
00:34:52,560 --> 00:34:53,560
to happen.

803
00:34:53,560 --> 00:34:55,240
I'm waiting for the day that happens.

804
00:34:55,240 --> 00:34:57,360
Or do it and it's fun, I guess.

805
00:34:57,360 --> 00:34:59,440
I'm just not a fan of that.

806
00:34:59,440 --> 00:35:01,000
I think it can be fun.

807
00:35:01,000 --> 00:35:02,400
It can be fun in the right moment.

808
00:35:02,400 --> 00:35:05,640
But then there are also other times where it's a big story moment and it's like, hey

809
00:35:05,640 --> 00:35:09,760
man, can I just fuck up this really cool combat encounter you've done for us where there are

810
00:35:09,760 --> 00:35:11,920
real consequences of a rolling natural 20?

811
00:35:11,920 --> 00:35:12,920
I think like picking and shooting.

812
00:35:12,920 --> 00:35:13,920
I remember that.

813
00:35:13,920 --> 00:35:17,680
Like the way Allie Beardsley did it was like, I create God and come back to life.

814
00:35:17,680 --> 00:35:19,080
Well, that wasn't like.

815
00:35:19,080 --> 00:35:23,120
That happens later, but she comes back to life, whatever, spoiler, I guess.

816
00:35:23,120 --> 00:35:25,320
She was also already stabilized.

817
00:35:25,320 --> 00:35:26,320
Right.

818
00:35:26,320 --> 00:35:28,600
And then just came back because she needed to come back.

819
00:35:28,600 --> 00:35:29,600
Yeah.

820
00:35:29,600 --> 00:35:30,600
I mean, that was it.

821
00:35:30,600 --> 00:35:31,600
And it was a cool moment.

822
00:35:31,600 --> 00:35:34,280
It was super awesome.

823
00:35:34,280 --> 00:35:37,920
But yeah, everything about halflings, kind of like you get advantage on like saving throws

824
00:35:37,920 --> 00:35:38,920
against being frightened.

825
00:35:38,920 --> 00:35:41,800
They're kind, they're curious, they're nice.

826
00:35:41,800 --> 00:35:45,960
You can move through the space of any creature that is of a size larger than you, which is

827
00:35:45,960 --> 00:35:48,880
going to be just about every single one of them, which isn't bad because that's going

828
00:35:48,880 --> 00:35:49,880
to help.

829
00:35:49,880 --> 00:35:50,880
Small or medium?

830
00:35:50,880 --> 00:35:51,880
They're small.

831
00:35:51,880 --> 00:35:52,880
Oh yeah.

832
00:35:52,880 --> 00:35:53,880
So they're also sizes to every race.

833
00:35:53,880 --> 00:35:54,880
They're like 40 pounds.

834
00:35:54,880 --> 00:35:55,880
Small.

835
00:35:55,880 --> 00:36:00,600
So when you're talking about grids, really the only time small, medium, large apply also

836
00:36:00,600 --> 00:36:05,520
certain spells only work depending on the sizes of the things that you're trying to move.

837
00:36:05,520 --> 00:36:09,280
Some races are small, which means they take up basically less than like when you're moving

838
00:36:09,280 --> 00:36:13,960
it on a grid, small still takes up five, like a five by five block, but it means that you

839
00:36:13,960 --> 00:36:16,440
get to move in and out of certain spaces a lot easier.

840
00:36:16,440 --> 00:36:18,440
It means that you're lighter.

841
00:36:18,440 --> 00:36:20,440
It means you're like hard to catch, but really large creatures.

842
00:36:20,440 --> 00:36:21,440
Yeah.

843
00:36:21,440 --> 00:36:24,160
You're medium, you're normal size, you're a human, you're like five foot.

844
00:36:24,160 --> 00:36:25,160
You're human, Jason.

845
00:36:25,160 --> 00:36:26,160
Yeah.

846
00:36:26,160 --> 00:36:27,160
Or humanoid, I think is the better term, right?

847
00:36:27,160 --> 00:36:31,360
Because I mean there are terms of like there's humanoid, there's fey, there's blah, blah,

848
00:36:31,360 --> 00:36:32,360
blah.

849
00:36:32,360 --> 00:36:33,360
Yeah.

850
00:36:33,360 --> 00:36:36,080
Generally speaking, medium, you're like kind of an average build of what you would think

851
00:36:36,080 --> 00:36:37,080
like a human would be.

852
00:36:37,080 --> 00:36:42,200
So somewhere between like a five foot nothing and 120 pounds to like six foot five, 250

853
00:36:42,200 --> 00:36:43,200
pounds.

854
00:36:43,200 --> 00:36:46,880
You're somewhere in that range, which means most of everything that you interact with

855
00:36:46,880 --> 00:36:49,280
is going to apply to you and then there was large.

856
00:36:49,280 --> 00:36:51,680
Is there even a race where you get to be large?

857
00:36:51,680 --> 00:36:53,640
Is there a playable race?

858
00:36:53,640 --> 00:36:54,640
I think so.

859
00:36:54,640 --> 00:36:57,360
I think some of the monstrous races, I think orcs might be.

860
00:36:57,360 --> 00:36:58,360
I'm going to look.

861
00:36:58,360 --> 00:36:59,360
Yeah.

862
00:36:59,360 --> 00:37:03,360
I know the elephant, whatever they're called, like the elephant, they're some sort of that.

863
00:37:03,360 --> 00:37:04,360
Yeah.

864
00:37:04,360 --> 00:37:05,600
Those are, they're large.

865
00:37:05,600 --> 00:37:07,360
The turtles are large.

866
00:37:07,360 --> 00:37:08,360
They're large.

867
00:37:08,360 --> 00:37:09,880
I'm pretty sure they are.

868
00:37:09,880 --> 00:37:10,880
Damn.

869
00:37:10,880 --> 00:37:11,880
Yeah.

870
00:37:11,880 --> 00:37:13,760
But I don't think any of the traditional races are large.

871
00:37:13,760 --> 00:37:14,760
No.

872
00:37:14,760 --> 00:37:15,960
I think they all cap out at medium.

873
00:37:15,960 --> 00:37:18,080
But yeah, they're sizes to things.

874
00:37:18,080 --> 00:37:19,080
Halflings are small.

875
00:37:19,080 --> 00:37:20,080
Yeah.

876
00:37:20,080 --> 00:37:25,880
The ones for the like sub races for them are like light foot or stout, which is literally

877
00:37:25,880 --> 00:37:27,240
like the build.

878
00:37:27,240 --> 00:37:29,680
Light foot are going to be tinier.

879
00:37:29,680 --> 00:37:32,040
Stout are going to be a little bit more like.

880
00:37:32,040 --> 00:37:33,040
Little thick.

881
00:37:33,040 --> 00:37:34,040
Yeah.

882
00:37:34,040 --> 00:37:35,040
Little meat on a bone.

883
00:37:35,040 --> 00:37:36,040
Yeah.

884
00:37:36,040 --> 00:37:37,040
They look a little bit less like a toddler.

885
00:37:37,040 --> 00:37:38,040
Yep.

886
00:37:38,040 --> 00:37:39,040
Yep.

887
00:37:39,040 --> 00:37:40,040
Then our humans.

888
00:37:40,040 --> 00:37:41,040
They're humans.

889
00:37:41,040 --> 00:37:42,040
They're humans.

890
00:37:42,040 --> 00:37:43,040
We can go to the next thing.

891
00:37:43,040 --> 00:37:44,540
Hey, this shit sucks.

892
00:37:44,540 --> 00:37:47,280
Do you have something you want to send in to make it better?

893
00:37:47,280 --> 00:37:50,920
Criticisms, topics you'd like to see discussed, or an advertisement you'd like to run.

894
00:37:50,920 --> 00:37:53,200
Maybe you even want to sponsor an episode.

895
00:37:53,200 --> 00:38:02,600
If so, shoot us a message at mc460 at evansville.edu or dmsoninstagram at crescentmagazine.

896
00:38:02,600 --> 00:38:07,440
Or we'll never get better like these fucking guys.

897
00:38:07,440 --> 00:38:12,200
The benefits of playing a human is that your ability score, all of them increased by one.

898
00:38:12,200 --> 00:38:13,200
Yeah.

899
00:38:13,200 --> 00:38:18,360
It's a nice way out of like, well, I've rolled, if you roll for your ability scores instead

900
00:38:18,360 --> 00:38:20,400
of doing point by it, which we'll talk about in character sheet.

901
00:38:20,400 --> 00:38:22,960
Let's just say you have really shit ability scores to place.

902
00:38:22,960 --> 00:38:23,960
Cool.

903
00:38:23,960 --> 00:38:24,960
I want to be a human.

904
00:38:24,960 --> 00:38:28,080
I don't really want to have to worry about the fact that I have like six tins across

905
00:38:28,080 --> 00:38:29,080
the board.

906
00:38:29,080 --> 00:38:30,080
Yeah.

907
00:38:30,080 --> 00:38:31,080
But that's like literally it.

908
00:38:31,080 --> 00:38:35,720
I mean, you can do a variant human, which basically means that you get like a feat at

909
00:38:35,720 --> 00:38:36,720
level one, which is nice.

910
00:38:36,720 --> 00:38:38,720
Humans are the most customizable.

911
00:38:38,720 --> 00:38:39,720
I guess what I'll give them.

912
00:38:39,720 --> 00:38:43,760
The most customizable race in terms of the benefits and the sort of the downfalls that

913
00:38:43,760 --> 00:38:44,960
you can take with them.

914
00:38:44,960 --> 00:38:45,960
Yeah.

915
00:38:45,960 --> 00:38:46,960
They're like their description.

916
00:38:46,960 --> 00:38:47,960
They're vanilla.

917
00:38:47,960 --> 00:38:48,960
Like they're the most.

918
00:38:48,960 --> 00:38:49,960
You have all of these ice cream flavors.

919
00:38:49,960 --> 00:38:50,960
They're the vanilla.

920
00:38:50,960 --> 00:38:51,960
Yeah.

921
00:38:51,960 --> 00:38:54,840
And they're like the most adaptable and the most ambitious and like the most different.

922
00:38:54,840 --> 00:38:58,880
I mean, hopefully if you're listening to the podcast, you know what a human looks like.

923
00:38:58,880 --> 00:39:01,640
You also know how diverse humans can be.

924
00:39:01,640 --> 00:39:02,640
Yes.

925
00:39:02,640 --> 00:39:03,640
And so that's the benefit.

926
00:39:03,640 --> 00:39:08,320
You can essentially be any, any one out of the several billion people that exist on

927
00:39:08,320 --> 00:39:10,120
this earth and also many that don't.

928
00:39:10,120 --> 00:39:11,120
Yeah.

929
00:39:11,120 --> 00:39:13,240
So you can be anything you want.

930
00:39:13,240 --> 00:39:16,040
Next up is tiefling, which is a lot of people's favorite.

931
00:39:16,040 --> 00:39:17,040
Yeah.

932
00:39:17,040 --> 00:39:18,040
Yeah.

933
00:39:18,040 --> 00:39:20,040
The edgy little motherfuckers.

934
00:39:20,040 --> 00:39:21,040
Tiefling.

935
00:39:21,040 --> 00:39:22,040
They're basically the.

936
00:39:22,040 --> 00:39:27,240
If you ever wanted to play somebody with horns.

937
00:39:27,240 --> 00:39:28,240
Yeah.

938
00:39:28,240 --> 00:39:30,880
They're the bloodline of like they have some type of.

939
00:39:30,880 --> 00:39:31,880
It's devils, right?

940
00:39:31,880 --> 00:39:32,880
Yeah.

941
00:39:32,880 --> 00:39:33,880
I was going to say.

942
00:39:33,880 --> 00:39:34,880
There's a big differentiation.

943
00:39:34,880 --> 00:39:36,720
There's a difference between devils and demons.

944
00:39:36,720 --> 00:39:38,240
So really quick.

945
00:39:38,240 --> 00:39:40,800
Devils are generally seen as more intelligent.

946
00:39:40,800 --> 00:39:46,080
They have like a hierarchy when it comes to their like social structure and power structure

947
00:39:46,080 --> 00:39:49,160
and demons are the opposite.

948
00:39:49,160 --> 00:39:50,160
They're chaotic.

949
00:39:50,160 --> 00:39:51,160
They fight each other.

950
00:39:51,160 --> 00:39:52,160
They eat each other.

951
00:39:52,160 --> 00:39:54,880
They're the ones that speak a pistol.

952
00:39:54,880 --> 00:39:57,000
They live like on a completely different plane.

953
00:39:57,000 --> 00:39:58,360
Holy separate.

954
00:39:58,360 --> 00:40:02,320
Most characters, creatures, whatever the fuck you encounter are going to be devils, not

955
00:40:02,320 --> 00:40:03,320
demons.

956
00:40:03,320 --> 00:40:04,320
Demons are not that common.

957
00:40:04,320 --> 00:40:05,320
Yeah.

958
00:40:05,320 --> 00:40:06,320
Tieflings are.

959
00:40:06,320 --> 00:40:11,240
They they're humanoid looking, but they've got like horns and tails.

960
00:40:11,240 --> 00:40:15,000
And no matter what anyone says, your tiefling can be any fucking color you want.

961
00:40:15,000 --> 00:40:16,000
Mine was purple.

962
00:40:16,000 --> 00:40:17,000
I played a purple one.

963
00:40:17,000 --> 00:40:20,320
I would love to play a pink tiefling.

964
00:40:20,320 --> 00:40:21,880
I played an albino tiefling.

965
00:40:21,880 --> 00:40:24,000
I played my first campaign.

966
00:40:24,000 --> 00:40:25,000
I don't know if this was legal.

967
00:40:25,000 --> 00:40:30,280
I played a half tiefling half ASMR, which ASMR is not in the original set of races.

968
00:40:30,280 --> 00:40:31,440
It's one of my favorite though.

969
00:40:31,440 --> 00:40:35,160
You basically just get to play like an angel, like angel descendant kind of thing.

970
00:40:35,160 --> 00:40:37,920
And I play like a half tiefling half angel to have like that dynamic.

971
00:40:37,920 --> 00:40:39,120
And that was pretty cool.

972
00:40:39,120 --> 00:40:44,840
But yeah, tieflings are their ancestry in terms of how they've gotten to the way they

973
00:40:44,840 --> 00:40:48,320
are is very similar to Dragonborn.

974
00:40:48,320 --> 00:40:51,840
Dragonborn is more of a biological dilution.

975
00:40:51,840 --> 00:40:57,880
And tieflings are oftentimes more of a magical offspring of something because devils.

976
00:40:57,880 --> 00:41:03,800
Because devils typically cannot produce more of anything that doesn't look like them.

977
00:41:03,800 --> 00:41:07,800
And some of it's like a thing where they'll be like, oh, well, the magical blood can

978
00:41:07,800 --> 00:41:08,800
lay dormant.

979
00:41:08,800 --> 00:41:12,560
So like maybe both of your parents were human, but then you came out and you started growing

980
00:41:12,560 --> 00:41:13,560
horns.

981
00:41:13,560 --> 00:41:14,560
Yeah.

982
00:41:14,560 --> 00:41:15,560
Yeah.

983
00:41:15,560 --> 00:41:18,160
So like Dragonborn, half orcs, half elves, all of those are very blood related.

984
00:41:18,160 --> 00:41:20,240
Tiefling is the more like magical.

985
00:41:20,240 --> 00:41:21,760
I'm a mix of different things.

986
00:41:21,760 --> 00:41:23,920
And there's a little sprinkle of devil magic in there.

987
00:41:23,920 --> 00:41:28,480
Like it could be like your mom made a deal with the devil and you came out like that.

988
00:41:28,480 --> 00:41:29,480
So it doesn't always happen.

989
00:41:29,480 --> 00:41:33,760
Came out with horns and a tail and scales and all this other dumb shit.

990
00:41:33,760 --> 00:41:38,440
Words has written in that like most people are like that people are racist to tieflings,

991
00:41:38,440 --> 00:41:41,960
that people are distrusting of them because they are devils.

992
00:41:41,960 --> 00:41:47,760
Nobody in any D&D slash like Wizards of the Coast setting likes devils.

993
00:41:47,760 --> 00:41:48,760
Why would you?

994
00:41:48,760 --> 00:41:54,160
I mean, unless you're like a cult or a warlock or some shit, but like if you're devil associated,

995
00:41:54,160 --> 00:41:55,640
no one likes you.

996
00:41:55,640 --> 00:42:00,760
You bring the bad news and tieflings have the disadvantage of being descendants of devils

997
00:42:00,760 --> 00:42:03,280
in some way.

998
00:42:03,280 --> 00:42:08,400
But about the same size as humans, they get dark vision, they get hellish resistance,

999
00:42:08,400 --> 00:42:09,840
resistance fire damage.

1000
00:42:09,840 --> 00:42:13,480
And then depending on a lot like Dragonborn, depending on what their bloodline is, you're

1001
00:42:13,480 --> 00:42:17,760
going to get like your real benefits, which are often times it's going to be a can trip

1002
00:42:17,760 --> 00:42:18,760
of some kind.

1003
00:42:18,760 --> 00:42:24,040
And then once you reach third level, you can cast a spell as a second level spell slot

1004
00:42:24,040 --> 00:42:25,040
once per day.

1005
00:42:25,040 --> 00:42:29,280
And then I think bonuses as you go up and then you also get a plus to something.

1006
00:42:29,280 --> 00:42:30,280
So tieflings are fun.

1007
00:42:30,280 --> 00:42:32,280
They're very customizable also.

1008
00:42:32,280 --> 00:42:36,200
But that's it's also a very like classic D&D race.

1009
00:42:36,200 --> 00:42:40,520
Yeah, but those are like all of the for those of you that have played or seen anything about

1010
00:42:40,520 --> 00:42:45,920
Baldur's Gate 3, the hot tiefling woman that everybody is having rampant sex with.

1011
00:42:45,920 --> 00:42:46,920
Yeah.

1012
00:42:46,920 --> 00:42:47,920
His name escapes me right now.

1013
00:42:47,920 --> 00:42:48,920
Sarts of the Kay.

1014
00:42:48,920 --> 00:42:50,560
Yeah, something.

1015
00:42:50,560 --> 00:42:51,560
She's a tiefling.

1016
00:42:51,560 --> 00:42:56,020
She's like she's on she's in Magic the Gathering is a is a fucking creature.

1017
00:42:56,020 --> 00:42:58,120
She's in their official canon.

1018
00:42:58,120 --> 00:43:01,760
She's a very popular, well known textbook example of a tiefling.

1019
00:43:01,760 --> 00:43:02,760
Yeah.

1020
00:43:02,760 --> 00:43:07,720
You can watch your character have sex with her if you'd like to do that on Baldur's

1021
00:43:07,720 --> 00:43:08,720
Gate 3.

1022
00:43:08,720 --> 00:43:09,720
Baldur's Gate is wild.

1023
00:43:09,720 --> 00:43:12,000
Can also fuck a vampire and a bear.

1024
00:43:12,000 --> 00:43:16,760
Yeah, I'm waiting on getting that game because I know everything else sucked into it.

1025
00:43:16,760 --> 00:43:20,200
I refuse to pick it up on the principle that I'm already in two campaigns.

1026
00:43:20,200 --> 00:43:26,000
I do not have the time or mental energy to play another campaign by myself or with other

1027
00:43:26,000 --> 00:43:27,000
people.

1028
00:43:27,000 --> 00:43:31,840
One of my friends that we live with one of our roommates, Elijah, was like, yeah, you

1029
00:43:31,840 --> 00:43:34,680
could get it and then just like play with other people because it's go up.

1030
00:43:34,680 --> 00:43:36,880
I don't care, motherfucker.

1031
00:43:36,880 --> 00:43:40,360
It's still going to take me hours to make my character and I'm going to be paralyzed

1032
00:43:40,360 --> 00:43:41,360
with decision.

1033
00:43:41,360 --> 00:43:43,040
Yeah, I'm going to spend the whole time.

1034
00:43:43,040 --> 00:43:44,880
I'm just going to make characters over and over.

1035
00:43:44,880 --> 00:43:45,880
That's my favorite part.

1036
00:43:45,880 --> 00:43:46,880
Not going to do it.

1037
00:43:46,880 --> 00:43:51,480
But some of the exotic races, this is an even briefer overview because I just wanted to

1038
00:43:51,480 --> 00:43:53,680
like shout out some of my favorites.

1039
00:43:53,680 --> 00:43:56,960
They were 34 official races.

1040
00:43:56,960 --> 00:44:03,080
By the way, in addition to the traditional nine, not including sub races.

1041
00:44:03,080 --> 00:44:04,280
I really like reborn.

1042
00:44:04,280 --> 00:44:07,480
They're basically like Frankenstein's monster or like someone who has died and like come

1043
00:44:07,480 --> 00:44:08,480
back to life in some way.

1044
00:44:08,480 --> 00:44:10,120
They don't have to eat, sleep, breathe.

1045
00:44:10,120 --> 00:44:18,400
They are some of the most annoying fucking PCs I have had to deal with at a table.

1046
00:44:18,400 --> 00:44:19,400
She's got her mouth open.

1047
00:44:19,400 --> 00:44:23,640
She's like, because she played a reborn in our one shot and she was great.

1048
00:44:23,640 --> 00:44:30,120
However, comma, the not needing to function like every other fucking character in the

1049
00:44:30,120 --> 00:44:33,320
setting is infuriating as a DM.

1050
00:44:33,320 --> 00:44:38,440
It's like, why are you even fucking here?

1051
00:44:38,440 --> 00:44:42,080
Well, I had a like, she had a reason.

1052
00:44:42,080 --> 00:44:43,720
She was brought back to life for a reason.

1053
00:44:43,720 --> 00:44:47,320
Other women's really born basically dying, come back on some bullshit.

1054
00:44:47,320 --> 00:44:51,440
They usually don't remember anything about their previous life and then they just get

1055
00:44:51,440 --> 00:44:53,480
to be broken as a race.

1056
00:44:53,480 --> 00:44:54,480
Yeah.

1057
00:44:54,480 --> 00:44:55,720
Oh, deathless nature is you.

1058
00:44:55,720 --> 00:44:56,920
So you basically escape death.

1059
00:44:56,920 --> 00:45:02,200
You get advantage on saving throws against disease and poison resistance to poison damage

1060
00:45:02,200 --> 00:45:04,440
advantage on death saving throws, which is amazing.

1061
00:45:04,440 --> 00:45:09,240
When I was playing a reborn character, I was sitting at one point for like more than half

1062
00:45:09,240 --> 00:45:10,760
of the of the one shot.

1063
00:45:10,760 --> 00:45:13,880
I was killing myself because I knew that I could roll out of it.

1064
00:45:13,880 --> 00:45:16,720
You don't need to eat, drink or breathe and you don't need to sleep.

1065
00:45:16,720 --> 00:45:20,000
Magic can't put you to sleep and you can finish a long magic camp for hours.

1066
00:45:20,000 --> 00:45:21,000
That's fucking ridiculous.

1067
00:45:21,000 --> 00:45:22,840
I mean, it's the same way with elves.

1068
00:45:22,840 --> 00:45:23,840
Yeah.

1069
00:45:23,840 --> 00:45:24,840
That also is stupid.

1070
00:45:24,840 --> 00:45:25,840
I don't know.

1071
00:45:25,840 --> 00:45:32,320
I think it's just as a DM that likes to do fun things to their players when a race, perk,

1072
00:45:32,320 --> 00:45:35,840
that is unimportant suddenly just gets thrown on my face.

1073
00:45:35,840 --> 00:45:40,800
Hey, actually, I can't be put to sleep by magical but then give fucked man.

1074
00:45:40,800 --> 00:45:42,120
Get fucked.

1075
00:45:42,120 --> 00:45:43,120
Eat rocks.

1076
00:45:43,120 --> 00:45:44,960
Leave the table.

1077
00:45:44,960 --> 00:45:47,960
This is a conversation that Robert has had at the table.

1078
00:45:47,960 --> 00:45:51,160
This is like real dialogue of like get fucked.

1079
00:45:51,160 --> 00:45:52,160
It's infuriating.

1080
00:45:52,160 --> 00:45:55,240
You also get something called knowledge from a past life where you basically get like a

1081
00:45:55,240 --> 00:45:59,280
glimpse from your past life and you make an ability check and you can roll a d6 like

1082
00:45:59,280 --> 00:46:00,280
from consistency values today.

1083
00:46:00,280 --> 00:46:01,280
Yeah.

1084
00:46:01,280 --> 00:46:05,480
So you could be like, your backstory is tied to something key to the campaign because I

1085
00:46:05,480 --> 00:46:08,680
like to do things like that as a DM.

1086
00:46:08,680 --> 00:46:11,160
And then they just get to roll to remember it.

1087
00:46:11,160 --> 00:46:12,680
Yeah, sorry.

1088
00:46:12,680 --> 00:46:16,720
I've been, I've had amnesia for 70 years of my reborn life.

1089
00:46:16,720 --> 00:46:17,720
They're also immortal.

1090
00:46:17,720 --> 00:46:21,920
And in this instance, I'm going to remember the one key fucking fact that's holding the

1091
00:46:21,920 --> 00:46:23,280
whole thing together.

1092
00:46:23,280 --> 00:46:24,280
Yeah.

1093
00:46:24,280 --> 00:46:25,280
No, no, you don't.

1094
00:46:25,280 --> 00:46:26,280
They're very broken.

1095
00:46:26,280 --> 00:46:29,720
And that's why they're not a typical race that you can just like play all the time.

1096
00:46:29,720 --> 00:46:34,600
I was, and I did not, I was playing a balanced character because she was shit at literally

1097
00:46:34,600 --> 00:46:35,600
everything else.

1098
00:46:35,600 --> 00:46:36,600
Yeah.

1099
00:46:36,600 --> 00:46:42,680
Reborn, Warforge, which also I think Warforge is single handedly, the most in my opinion,

1100
00:46:42,680 --> 00:46:50,240
the most broken race that you can play as in D&D period point blank end of story.

1101
00:46:50,240 --> 00:46:57,680
Warforge have benefits and advantages and ability score improvements like a motherfucker.

1102
00:46:57,680 --> 00:47:01,680
Like think about all of the advantages that we've talked about that come with every other

1103
00:47:01,680 --> 00:47:07,920
race with the exception of the dragonborn and then assign that to a fucking race that

1104
00:47:07,920 --> 00:47:10,800
has and does it all.

1105
00:47:10,800 --> 00:47:11,880
They're big robots.

1106
00:47:11,880 --> 00:47:12,880
They're robots.

1107
00:47:12,880 --> 00:47:14,240
And they don't even have to be big robots.

1108
00:47:14,240 --> 00:47:17,080
Their speed can be anything you want it to be.

1109
00:47:17,080 --> 00:47:18,080
Wait.

1110
00:47:18,080 --> 00:47:21,760
But not speed, sorry, their size, generally speaking, people will play them all different

1111
00:47:21,760 --> 00:47:23,720
sizes, traditionally their medium.

1112
00:47:23,720 --> 00:47:27,960
But I don't know a single person that's played a Warforge and had their weight be equivalent

1113
00:47:27,960 --> 00:47:29,160
to a five foot even.

1114
00:47:29,160 --> 00:47:30,160
You know what I'm saying?

1115
00:47:30,160 --> 00:47:31,160
Yeah.

1116
00:47:31,160 --> 00:47:35,720
They're always like seven foot just under the eight foot thing to be large and then

1117
00:47:35,720 --> 00:47:38,000
500 pounds.

1118
00:47:38,000 --> 00:47:39,440
They don't have to take a long rest.

1119
00:47:39,440 --> 00:47:42,920
They get to do the same shit that El's get to do, but better.

1120
00:47:42,920 --> 00:47:43,920
They can put themselves in a...

1121
00:47:43,920 --> 00:47:44,920
And they do it, they've got it in six hours.

1122
00:47:44,920 --> 00:47:45,920
Yeah.

1123
00:47:45,920 --> 00:47:51,200
And be awake and present and coherent the whole fucking time.

1124
00:47:51,200 --> 00:47:52,800
It's called centuries rest.

1125
00:47:52,800 --> 00:47:58,600
You basically put yourself in rest mode, but your eyes get to stay open the whole time.

1126
00:47:58,600 --> 00:47:59,600
That's nice.

1127
00:47:59,600 --> 00:48:00,600
Doesn't make you unconscious.

1128
00:48:00,600 --> 00:48:03,080
You can hear and see everything as normal.

1129
00:48:03,080 --> 00:48:06,880
You have a natural resistance to any number of fucking things.

1130
00:48:06,880 --> 00:48:10,920
You have advantage on saving throws against being poisoned, resistance to all poison damage.

1131
00:48:10,920 --> 00:48:13,560
You don't need to eat, drink or breathe.

1132
00:48:13,560 --> 00:48:15,240
You are immune to all disease.

1133
00:48:15,240 --> 00:48:16,480
You don't need to sleep.

1134
00:48:16,480 --> 00:48:18,520
Magic cannot put you to sleep.

1135
00:48:18,520 --> 00:48:23,600
Your body has a built-in, basically, AC, which is stupid.

1136
00:48:23,600 --> 00:48:25,920
You get a plus one bonus to all of your armor class.

1137
00:48:25,920 --> 00:48:28,280
It does not matter what you're wearing.

1138
00:48:28,280 --> 00:48:33,040
It is more difficult in that any armor you wear is a war forge you have to bolt into

1139
00:48:33,040 --> 00:48:34,040
yourself.

1140
00:48:34,040 --> 00:48:35,040
Boohoo.

1141
00:48:35,040 --> 00:48:39,360
You had to spend one long rest, one down time putting on a suit of armor that's taken

1142
00:48:39,360 --> 00:48:40,360
your AC.

1143
00:48:40,360 --> 00:48:41,360
You already have to do your tuning to things anyway.

1144
00:48:41,360 --> 00:48:42,360
Exactly.

1145
00:48:42,360 --> 00:48:45,360
You've just made yourself better.

1146
00:48:45,360 --> 00:48:46,360
Yeah.

1147
00:48:46,360 --> 00:48:49,920
It's also one of those things that these are setting specific races.

1148
00:48:49,920 --> 00:48:51,240
That one was from Eberron.

1149
00:48:51,240 --> 00:48:52,240
Reborn was Raven.

1150
00:48:52,240 --> 00:48:56,040
Anyways, I have beef with war forge.

1151
00:48:56,040 --> 00:48:58,080
It is what it is.

1152
00:48:58,080 --> 00:48:59,080
They're broken.

1153
00:48:59,080 --> 00:49:01,680
A lot of people like to min-max with them.

1154
00:49:01,680 --> 00:49:06,200
You basically just get to say no to everything you're dealing with, like you to roll or do

1155
00:49:06,200 --> 00:49:07,640
or suffer from.

1156
00:49:07,640 --> 00:49:08,640
Yeah.

1157
00:49:08,640 --> 00:49:10,120
There's Eric Cochran, bird people.

1158
00:49:10,120 --> 00:49:11,120
You can fly.

1159
00:49:11,120 --> 00:49:12,720
I think it's a movie.

1160
00:49:12,720 --> 00:49:13,720
What is the name?

1161
00:49:13,720 --> 00:49:15,560
Gerald or Gerard or some shit like that?

1162
00:49:15,560 --> 00:49:16,560
Jarnathan.

1163
00:49:16,560 --> 00:49:17,560
Yeah.

1164
00:49:17,560 --> 00:49:18,560
Which definitely is Jarnathan.

1165
00:49:18,560 --> 00:49:19,560
Jarnathan.

1166
00:49:19,560 --> 00:49:23,320
Which is definitely a name that like they were like, okay, so what's his name?

1167
00:49:23,320 --> 00:49:24,320
Jarnathan.

1168
00:49:24,320 --> 00:49:25,320
Yep.

1169
00:49:25,320 --> 00:49:26,320
What was that?

1170
00:49:26,320 --> 00:49:27,320
Yeah, they're birds.

1171
00:49:27,320 --> 00:49:28,320
I said what I said.

1172
00:49:28,320 --> 00:49:29,320
They're bird people.

1173
00:49:29,320 --> 00:49:30,320
They can fly.

1174
00:49:30,320 --> 00:49:31,320
So if you want to fly, there you go.

1175
00:49:31,320 --> 00:49:32,320
Asimar, like I mentioned earlier, they're angels.

1176
00:49:32,320 --> 00:49:36,760
They're like, what tieflings are to devils, Asimar are to angels.

1177
00:49:36,760 --> 00:49:42,120
So they're like the descendants magically most often of some sort of deity or angelic

1178
00:49:42,120 --> 00:49:43,120
race.

1179
00:49:43,120 --> 00:49:47,560
You have fairies, fairies and pixies, they're interchangeable.

1180
00:49:47,560 --> 00:49:48,560
They're small, they're tiny.

1181
00:49:48,560 --> 00:49:52,400
They don't have a lot of race bonuses, but you can fly.

1182
00:49:52,400 --> 00:49:53,400
Yep.

1183
00:49:53,400 --> 00:49:55,440
If you're picking a race, they can fly.

1184
00:49:55,440 --> 00:49:59,080
Expect to have significantly less benefits than other races because being able to just

1185
00:49:59,080 --> 00:50:04,080
fly as a character trait is ridiculous.

1186
00:50:04,080 --> 00:50:07,840
There's Eldren, which are basically elves.

1187
00:50:07,840 --> 00:50:13,000
They're like elves from the Feywild, which is where fairies and shitter from.

1188
00:50:13,000 --> 00:50:18,120
Fairies, saders, a lot of what you think in traditional Greek mythology, a lot of those

1189
00:50:18,120 --> 00:50:20,400
things come from the Feywild.

1190
00:50:20,400 --> 00:50:26,440
But Eldren are basically elves, but they're like seasons.

1191
00:50:26,440 --> 00:50:30,120
So there's autumn, winter, spring and summer, and they each have an emotion tied to it.

1192
00:50:30,120 --> 00:50:31,120
It's cute.

1193
00:50:31,120 --> 00:50:32,120
So you can change.

1194
00:50:32,120 --> 00:50:33,120
It's funny.

1195
00:50:33,120 --> 00:50:36,000
The bonus for each of those things that changes when you change.

1196
00:50:36,000 --> 00:50:41,160
As an action, you can switch your thing.

1197
00:50:41,160 --> 00:50:42,880
It's just a funky little race.

1198
00:50:42,880 --> 00:50:45,600
Genasi are elemental people.

1199
00:50:45,600 --> 00:50:47,400
There's air or fire water.

1200
00:50:47,400 --> 00:50:50,520
You're made of those elements.

1201
00:50:50,520 --> 00:50:53,040
Goliaths are a very classic D&D.

1202
00:50:53,040 --> 00:50:57,560
Goliaths are basically, they're really big.

1203
00:50:57,560 --> 00:51:00,520
They're, truly, it's kind of hard to describe them.

1204
00:51:00,520 --> 00:51:01,520
They're basically-

1205
00:51:01,520 --> 00:51:03,560
They remind me of orcs.

1206
00:51:03,560 --> 00:51:10,520
They're like if orcs and dwarves had a love child in terms of the hardiness.

1207
00:51:10,520 --> 00:51:11,520
They're really tall.

1208
00:51:11,520 --> 00:51:12,520
They're usually lean.

1209
00:51:12,520 --> 00:51:14,640
They live very passive lives.

1210
00:51:14,640 --> 00:51:19,960
They're a very popular option for any fighter, any fighting or druid-based class.

1211
00:51:19,960 --> 00:51:25,240
They're usually very kind, very neutral, mannered and natured.

1212
00:51:25,240 --> 00:51:27,160
They're not big conversationalists.

1213
00:51:27,160 --> 00:51:28,800
They travel in clans.

1214
00:51:28,800 --> 00:51:32,720
They're kind of an oddball when you're trying to compare them to a different race.

1215
00:51:32,720 --> 00:51:38,240
They're unique, but also a lot of their benefits are basically just grabs from other races.

1216
00:51:38,240 --> 00:51:41,080
They just kind of roll it into a bigger looking-

1217
00:51:41,080 --> 00:51:46,000
Oh, isn't fucking- what's his name from Vox Machina?

1218
00:51:46,000 --> 00:51:47,000
Isn't he a Goliath?

1219
00:51:47,000 --> 00:51:49,160
Yeah, Grog's a Goliath.

1220
00:51:49,160 --> 00:51:57,240
They're like big, some oftentimes characterized as stupid, big, stupid, nature-bound fighters.

1221
00:51:57,240 --> 00:52:03,400
They're like smarter orcs and cooler and with none of the disadvantages in terms of racism.

1222
00:52:03,400 --> 00:52:04,400
There's Saters.

1223
00:52:04,400 --> 00:52:07,840
There's this race called Owlin, which are like these big fucking owls.

1224
00:52:07,840 --> 00:52:10,280
Like the owl from Winnie the Pooh.

1225
00:52:10,280 --> 00:52:11,520
The owl from Winnie the Pooh.

1226
00:52:11,520 --> 00:52:12,520
It's that.

1227
00:52:12,520 --> 00:52:13,800
There's one I can't remember what they're called.

1228
00:52:13,800 --> 00:52:20,480
I think it might be Herringon and their big rabbits, which is from the Feywild expansion.

1229
00:52:20,480 --> 00:52:22,480
Yeah, okay.

1230
00:52:22,480 --> 00:52:24,320
That is what they are.

1231
00:52:24,320 --> 00:52:27,280
And there's Triton people, which are like fishy-

1232
00:52:27,280 --> 00:52:28,280
Tritons are cool, man.

1233
00:52:28,280 --> 00:52:29,280
Tritons are also another really-

1234
00:52:29,280 --> 00:52:30,280
They feel a lot about that campaign.

1235
00:52:30,280 --> 00:52:33,800
Tritons are also a very popular min-max race.

1236
00:52:33,800 --> 00:52:37,720
They have a long list of benefits, and they're just kind of cool to role-play as.

1237
00:52:37,720 --> 00:52:43,440
Yeah, but you can also play like a Minotaur, a Shifter, which is like a werewolf, a changeling,

1238
00:52:43,440 --> 00:52:47,520
which is like a- kind of exactly what it sounds like, like a shapeshifter.

1239
00:52:47,520 --> 00:52:51,520
Goblins, centaurs, all that good stuff.

1240
00:52:51,520 --> 00:52:53,520
Yep, yep.

1241
00:52:53,520 --> 00:52:59,120
So, I think based on looking at the time, we might want to go ahead and just make it

1242
00:52:59,120 --> 00:53:00,120
a two-parter.

1243
00:53:00,120 --> 00:53:02,920
Yeah, so I guess this episode was just about races.

1244
00:53:02,920 --> 00:53:03,920
Yeah, pretty much.

1245
00:53:03,920 --> 00:53:07,240
I mean, there's a- Jesus Christ, there's a lot to talk about though, right?

1246
00:53:07,240 --> 00:53:10,760
Yeah, there's so much in this that it's hard to like-

1247
00:53:10,760 --> 00:53:12,160
Get it in like a bite-size bit, you know?

1248
00:53:12,160 --> 00:53:13,160
Yeah.

1249
00:53:13,160 --> 00:53:14,400
So yeah, now we're on races, but it is what it is.

1250
00:53:14,400 --> 00:53:17,520
I mean, we talked about a bunch of other things, too, but I think the next one then

1251
00:53:17,520 --> 00:53:24,400
we'll go over classes and backgrounds, slash backstories, and that'll be like alignment,

1252
00:53:24,400 --> 00:53:29,640
flaws, quirks, strengths, weaknesses, where are they from, what led them to this point,

1253
00:53:29,640 --> 00:53:30,640
how did they get here?

1254
00:53:30,640 --> 00:53:31,640
Yeah.

1255
00:53:31,640 --> 00:53:36,200
When you talk about backgrounds, some examples, Acolyte, Folk Hero, Guild, Ordison, Noble,

1256
00:53:36,200 --> 00:53:39,320
Herman, Outlander, so like what is their- what are their job?

1257
00:53:39,320 --> 00:53:40,320
Yeah.

1258
00:53:40,320 --> 00:53:41,320
What are they doing their day to day?

1259
00:53:41,320 --> 00:53:43,320
What did you do before you decided to go on this adventure?

1260
00:53:43,320 --> 00:53:46,040
Yeah, decided to become like a full-time murder hobo.

1261
00:53:46,040 --> 00:53:50,480
What was your- what was your like- what was your profession before then?

1262
00:53:50,480 --> 00:53:51,480
Yeah.

1263
00:53:51,480 --> 00:53:54,640
And don't worry if you were a child and your response to that question is, oh, I didn't

1264
00:53:54,640 --> 00:53:55,640
really do anything.

1265
00:53:55,640 --> 00:53:56,880
What does your parents do, motherfucker?

1266
00:53:56,880 --> 00:53:58,720
Like just pick somebody else.

1267
00:53:58,720 --> 00:54:00,520
In worst case, you can do Urgent.

1268
00:54:00,520 --> 00:54:03,960
Or just pick whatever the benefit that you want is, because most of them are like a professional

1269
00:54:03,960 --> 00:54:04,960
person.

1270
00:54:04,960 --> 00:54:05,960
Outlander, Herman, Ian, you can find them.

1271
00:54:05,960 --> 00:54:07,280
And backgrounds in my opinion-

1272
00:54:07,280 --> 00:54:08,280
Or Urgent.

1273
00:54:08,280 --> 00:54:13,120
When we get to them truly are not that important most of the time, unless your DM is really,

1274
00:54:13,120 --> 00:54:17,040
really on about using the benefits that come with the background, it's not-

1275
00:54:17,040 --> 00:54:18,840
Most of the time it's going to be a happy surprise.

1276
00:54:18,840 --> 00:54:22,880
Yeah, it's not really going to be a super popular thing.

1277
00:54:22,880 --> 00:54:29,800
Oftentimes when we start talking about backgrounds, backstories, when we talk about alignment,

1278
00:54:29,800 --> 00:54:34,360
motivations, family, friends, flaws, quirks, all that stuff, it's really only there to

1279
00:54:34,360 --> 00:54:36,840
help you role play the character.

1280
00:54:36,840 --> 00:54:39,640
And they just give you some benefits for having them on the paper.

1281
00:54:39,640 --> 00:54:44,920
You know, like it helps to know that maybe your background is an entertainer.

1282
00:54:44,920 --> 00:54:48,280
Know that doesn't mean anything, but like you're a bard, you're an entertainer, it's

1283
00:54:48,280 --> 00:54:49,280
your natural background.

1284
00:54:49,280 --> 00:54:52,520
You guys need to shack up at a village in the middle of fuck nowhere.

1285
00:54:52,520 --> 00:54:55,920
And the bartender's like, I'll give you a room if you can put on a good show.

1286
00:54:55,920 --> 00:54:58,720
Merry Christmas, your entertainer background worked out well, but it would have worked

1287
00:54:58,720 --> 00:55:02,080
out well anyways, because that's who your character is.

1288
00:55:02,080 --> 00:55:05,520
And sometimes you can also do a background of something that doesn't fit the traditional

1289
00:55:05,520 --> 00:55:06,520
class.

1290
00:55:06,520 --> 00:55:13,520
Like my character was a jester, was like a very much a performer, but she was a sorcerer.

1291
00:55:13,520 --> 00:55:17,520
So she didn't have like, like she wasn't a bard.

1292
00:55:17,520 --> 00:55:20,840
And the entertainer background helped her kind of like have that ability to do those

1293
00:55:20,840 --> 00:55:24,100
things without being a bard.

1294
00:55:24,100 --> 00:55:27,480
So if there's something that you like a flavor or a personality you want your character to

1295
00:55:27,480 --> 00:55:31,640
have that doesn't match the class that they are, I think backgrounds are a great way to

1296
00:55:31,640 --> 00:55:32,640
kind of like.

1297
00:55:32,640 --> 00:55:36,560
And I think that there's that extra layer of like official customization.

1298
00:55:36,560 --> 00:55:41,000
There's, I think the natural progression starts happening with a lot of players once they

1299
00:55:41,000 --> 00:55:45,760
get their first campaign or two under their belt and that you really don't, you don't

1300
00:55:45,760 --> 00:55:47,840
spend the time to look at your background.

1301
00:55:47,840 --> 00:55:53,160
You don't really look at your, your bonds or your flaws or any of the shit they have

1302
00:55:53,160 --> 00:55:54,560
with the whole bottom half of the paper.

1303
00:55:54,560 --> 00:55:56,760
Those are just to kind of help you get started.

1304
00:55:56,760 --> 00:55:58,480
Those are just to give you direction.

1305
00:55:58,480 --> 00:56:01,840
And so I think what happens to a lot of players, once you've done it a couple of times, you

1306
00:56:01,840 --> 00:56:03,600
don't even look at those things anymore.

1307
00:56:03,600 --> 00:56:08,600
You just put it all into the lore and the background and so on and so forth.

1308
00:56:08,600 --> 00:56:09,600
Yeah.

1309
00:56:09,600 --> 00:56:10,600
Yeah.

1310
00:56:10,600 --> 00:56:13,600
So I mean, they're not that important, but they will help you if it's your first time.

1311
00:56:13,600 --> 00:56:15,080
Oh yeah, for sure.

1312
00:56:15,080 --> 00:56:18,920
So yeah, I think we need to go ahead and just wrap it up then.

1313
00:56:18,920 --> 00:56:19,920
Yeah.

1314
00:56:19,920 --> 00:56:24,640
Thank you all for tuning in to our first two parter, potentially three parter, because

1315
00:56:24,640 --> 00:56:28,680
I guess we'll have to do a third small one about how to do the actual character shades.

1316
00:56:28,680 --> 00:56:30,000
Maybe this is just the new direction of the podcast.

1317
00:56:30,000 --> 00:56:31,120
Actually we're changing the name.

1318
00:56:31,120 --> 00:56:34,400
This is, instead of table talk, this is just character creation.

1319
00:56:34,400 --> 00:56:35,400
Yeah.

1320
00:56:35,400 --> 00:56:36,400
Yeah.

1321
00:56:36,400 --> 00:56:37,400
No, that's fair.

1322
00:56:37,400 --> 00:56:38,400
I mean, it's just, it's a big thing.

1323
00:56:38,400 --> 00:56:41,440
And you don't really have to do more than one episode on world building, right?

1324
00:56:41,440 --> 00:56:45,240
Because it's like, you get your big things out there and outside of me fully walking

1325
00:56:45,240 --> 00:56:47,400
through the process of creating a world.

1326
00:56:47,400 --> 00:56:48,400
Yeah.

1327
00:56:48,400 --> 00:56:49,680
There are not a lot of tips and tricks I can give you.

1328
00:56:49,680 --> 00:56:51,840
It's just kind of something that comes naturally, right?

1329
00:56:51,840 --> 00:56:54,600
It's just, it's like writing a story using your imagination.

1330
00:56:54,600 --> 00:56:57,960
Like character creation is very much that you can be walked through.

1331
00:56:57,960 --> 00:57:03,040
And character creation requires so much more attention, in my opinion, so much more attention

1332
00:57:03,040 --> 00:57:07,080
to detail and it requires, there's a lot more like official step.

1333
00:57:07,080 --> 00:57:10,200
There are a lot more official steps to doing character creation.

1334
00:57:10,200 --> 00:57:13,720
Because we're in world building, it's like, it's all flavor.

1335
00:57:13,720 --> 00:57:17,080
You get to choose the mechanics and you get to choose what happens.

1336
00:57:17,080 --> 00:57:20,560
It's even less work if you just buy like a book, if you buy a source book, because then

1337
00:57:20,560 --> 00:57:23,200
it's like, you have the whole thing laid out for you, you just got to put sticky notes

1338
00:57:23,200 --> 00:57:25,040
on the pages you want to pay attention to.

1339
00:57:25,040 --> 00:57:26,880
Yeah, but these are, it's like code.

1340
00:57:26,880 --> 00:57:30,480
It is basically writing the code for your character, but instead of running it through

1341
00:57:30,480 --> 00:57:32,440
a computer, you're running it through a person.

1342
00:57:32,440 --> 00:57:36,880
I'm not required to roll any dice or point by to figure out how my world is going to

1343
00:57:36,880 --> 00:57:37,880
look.

1344
00:57:37,880 --> 00:57:42,040
I don't need to pick a race to figure out what my world is going to look like.

1345
00:57:42,040 --> 00:57:46,920
You know, like oftentimes the process works kind of in reverse, in my opinion, for a DM.

1346
00:57:46,920 --> 00:57:52,040
So like I came up with the concept for both of the worlds that we've done now, or both

1347
00:57:52,040 --> 00:57:55,120
so I guess the settings that we've done now, separate from the players.

1348
00:57:55,120 --> 00:58:00,080
But everything that filled up that space outside of just the broad setting, it was directly

1349
00:58:00,080 --> 00:58:03,520
based on who my players chose to be, who they picked.

1350
00:58:03,520 --> 00:58:07,400
Like I did character creation a little bit today with somebody who will be joining our

1351
00:58:07,400 --> 00:58:11,720
campaign either this Saturday or next Saturday, we'll see which one.

1352
00:58:11,720 --> 00:58:15,320
But a lot of the conversation I was having with him wasn't even about what was going

1353
00:58:15,320 --> 00:58:22,840
on the paper, it was like, okay, this is the idea for the character I have in mind.

1354
00:58:22,840 --> 00:58:26,400
That race fits best, what class fits best.

1355
00:58:26,400 --> 00:58:28,440
Okay, I've rolled my ability scores.

1356
00:58:28,440 --> 00:58:31,320
Do we think this person, this character is more smart?

1357
00:58:31,320 --> 00:58:32,320
Are they stupid?

1358
00:58:32,320 --> 00:58:36,440
Yes, they need to cast, you know, their casting ability or whatever is this, so we need to

1359
00:58:36,440 --> 00:58:38,120
just dump a high stat into that.

1360
00:58:38,120 --> 00:58:41,400
But everything else is like, what makes sense for this character to have?

1361
00:58:41,400 --> 00:58:44,280
And then when we get to their background and we start talking about their backstory, all

1362
00:58:44,280 --> 00:58:49,800
of my questions are like, okay, so do you think that maybe your family is like a big player

1363
00:58:49,800 --> 00:58:50,800
in the space?

1364
00:58:50,800 --> 00:58:53,000
Do they own a business?

1365
00:58:53,000 --> 00:58:56,840
So do you think maybe that best friend, did you lose them recently?

1366
00:58:56,840 --> 00:58:58,880
Are they like your ride or die?

1367
00:58:58,880 --> 00:59:03,000
Maybe they work for like a rival company or they're like the number one superhero.

1368
00:59:03,000 --> 00:59:07,880
And then that's what becomes my canon for the setting I'm making for them.

1369
00:59:07,880 --> 00:59:09,240
Not everything I did beforehand.

1370
00:59:09,240 --> 00:59:11,720
You know, like I got the bones and they put the meat.

1371
00:59:11,720 --> 00:59:12,720
Yeah?

1372
00:59:12,720 --> 00:59:13,720
It's a weird kind of reverse process.

1373
00:59:13,720 --> 00:59:16,760
And I think it's really cool and it's also been so awesome as a player and also just as

1374
00:59:16,760 --> 00:59:20,760
someone who likes D&D and likes world building and stuff to see the way that those build.

1375
00:59:20,760 --> 00:59:23,080
Because I think you do that very well.

1376
00:59:23,080 --> 00:59:27,640
And like melting the characters into the world because it makes you as a player feel fucking

1377
00:59:27,640 --> 00:59:31,920
awesome when that happens because you feel like you are in a world, not like a generic

1378
00:59:31,920 --> 00:59:33,680
world that you were just thrown into.

1379
00:59:33,680 --> 00:59:38,480
You feel like you were in a world where you matter and where like you are important and

1380
00:59:38,480 --> 00:59:39,960
you are needed and necessary.

1381
00:59:39,960 --> 00:59:44,840
And I think that that adds to this feeling of like this fantasy of like when you're

1382
00:59:44,840 --> 00:59:48,800
looking at like escape is a media and you're looking at fantasy media.

1383
00:59:48,800 --> 00:59:52,280
Part of the appeal is like these people are important and it's like that whole chosen

1384
00:59:52,280 --> 00:59:56,720
one trope or like the found family that is like a core group that helps take down a bad

1385
00:59:56,720 --> 00:59:57,960
guy.

1386
00:59:57,960 --> 01:00:00,800
These are important people and they feel important to the world.

1387
01:00:00,800 --> 01:00:01,800
Yeah, 100%.

1388
01:00:01,800 --> 01:00:09,480
It's, I don't know, it's that kind of more casual side I think of the character creation

1389
01:00:09,480 --> 01:00:13,400
is just it's a lot more organic as a process.

1390
01:00:13,400 --> 01:00:15,800
It's very much away from paper.

1391
01:00:15,800 --> 01:00:20,920
And it's fun, it's fun for me to as a DM to come in with a concept and then have you

1392
01:00:20,920 --> 01:00:24,600
all be the ones to fill up everything in the middle.

1393
01:00:24,600 --> 01:00:30,160
And then it's like, okay, I just finished my conversation today with with Ben, one of

1394
01:00:30,160 --> 01:00:33,520
my friends from high school that's been in another campaign that I've actively been in

1395
01:00:33,520 --> 01:00:35,960
since around my freshman year of college.

1396
01:00:35,960 --> 01:00:39,720
He's joining ours are the one that's mostly based with people and they're living in the

1397
01:00:39,720 --> 01:00:41,040
house.

1398
01:00:41,040 --> 01:00:43,360
And like immediately after he left, I started writing connections.

1399
01:00:43,360 --> 01:00:46,440
I was like, okay, like I've just created all of these new characters.

1400
01:00:46,440 --> 01:00:49,480
I figured out a new hook for a storyline.

1401
01:00:49,480 --> 01:00:52,560
I know where he's going to fit in where we're at currently.

1402
01:00:52,560 --> 01:00:58,280
And then like I just took off from there and I'm not I'm not writing things like, okay,

1403
01:00:58,280 --> 01:01:01,200
he's going to come in at this point and they're all going to side with him and then they're

1404
01:01:01,200 --> 01:01:03,160
going to go here and discover this thing.

1405
01:01:03,160 --> 01:01:04,440
Yeah, because you can't control that.

1406
01:01:04,440 --> 01:01:09,240
Yeah, I'm very much like I'm connecting world events to each other and I'm connecting characters

1407
01:01:09,240 --> 01:01:14,680
that they've just created at the table to other characters that somebody created yesterday.

1408
01:01:14,680 --> 01:01:18,200
So that way whenever they start playing and they start getting in the world, they feel

1409
01:01:18,200 --> 01:01:22,440
immersed and not just like they were dropped in a setting that already existed.

1410
01:01:22,440 --> 01:01:26,400
Because depending on your setting and how your characters are in it, right?

1411
01:01:26,400 --> 01:01:32,000
Like if it's I have five adventurers, this is the first time they've ever been to Fairhaven.

1412
01:01:32,000 --> 01:01:35,160
You can do whatever the fuck you want with Fairhaven because they don't have any preconceptions

1413
01:01:35,160 --> 01:01:36,560
of what Fairhaven is supposed to be.

1414
01:01:36,560 --> 01:01:38,760
Yeah, they don't have any people there that they care about.

1415
01:01:38,760 --> 01:01:40,520
They don't have any shops that they're in love with.

1416
01:01:40,520 --> 01:01:43,320
They don't have any jobs that they love to work.

1417
01:01:43,320 --> 01:01:46,480
They don't have spells that they learn in the back of a shop at this one place, at this

1418
01:01:46,480 --> 01:01:47,480
one age.

1419
01:01:47,480 --> 01:01:48,480
None of that's there.

1420
01:01:48,480 --> 01:01:50,040
You have free reign to do whatever you want with the setting.

1421
01:01:50,040 --> 01:01:54,000
But when you're trying to put players in a world where they're supposed to feel already

1422
01:01:54,000 --> 01:01:58,560
immersed and pre-existing, those connections become infinitely more important.

1423
01:01:58,560 --> 01:02:01,960
Because if it's just if they don't know anything about the setting they're playing in, let alone

1424
01:02:01,960 --> 01:02:05,680
the characters they're at the table with and they're all supposed to share the same space

1425
01:02:05,680 --> 01:02:08,080
for several years.

1426
01:02:08,080 --> 01:02:11,480
Like you as a DM look a little fucking silly when they don't know the answers to some really

1427
01:02:11,480 --> 01:02:12,480
basic ass questions.

1428
01:02:12,480 --> 01:02:13,480
Yeah, I'll say it was interesting.

1429
01:02:13,480 --> 01:02:14,560
Is vigilance-yism okay?

1430
01:02:14,560 --> 01:02:15,560
Yeah.

1431
01:02:15,560 --> 01:02:19,520
In our last campaign when you were talking about Fairhaven, we had three characters at

1432
01:02:19,520 --> 01:02:22,200
our table who were who ended up being from Fairhaven.

1433
01:02:22,200 --> 01:02:23,360
Yeah, who are from Fairhaven.

1434
01:02:23,360 --> 01:02:26,880
But three completely different time periods, which is also a way that if you like I thought

1435
01:02:26,880 --> 01:02:30,680
was a nice way around of like we all lived in very different versions of the city.

1436
01:02:30,680 --> 01:02:32,600
One of the characters lived before it was a city.

1437
01:02:32,600 --> 01:02:34,840
It was all like pastors and stuff.

1438
01:02:34,840 --> 01:02:43,160
My character was from about 100, 200 years previous to the next character.

1439
01:02:43,160 --> 01:02:44,560
Yeah, the next character that was introduced.

1440
01:02:44,560 --> 01:02:46,800
Part of the royal family in the city.

1441
01:02:46,800 --> 01:02:50,320
And that's kind of a cool way to do it, you know, where everything's kind of chopped up

1442
01:02:50,320 --> 01:02:51,320
in that way.

1443
01:02:51,320 --> 01:02:55,600
So it's not to say that you can't have characters from the same place that would have no idea.

1444
01:02:55,600 --> 01:02:57,520
Like none of my PCs in this one, right?

1445
01:02:57,520 --> 01:02:58,520
They don't know each other.

1446
01:02:58,520 --> 01:03:00,400
This is the first time they've met.

1447
01:03:00,400 --> 01:03:01,400
We haven't even met yet.

1448
01:03:01,400 --> 01:03:02,520
Yeah, they haven't even really met yet.

1449
01:03:02,520 --> 01:03:06,640
I mean Madison's character kind of knows like she's a comic book nerd and so she knows

1450
01:03:06,640 --> 01:03:10,880
a lot about the players in the space, but none of the people right now in the combat

1451
01:03:10,880 --> 01:03:14,240
encounter that we're about to go into are big enough names for her to know.

1452
01:03:14,240 --> 01:03:16,960
She kind of knows one of them, but not for a positive reason.

1453
01:03:16,960 --> 01:03:17,960
Yeah, not for positive reason.

1454
01:03:17,960 --> 01:03:19,720
Yeah, Batman S character.

1455
01:03:19,720 --> 01:03:22,240
Like why are you beating up poor people in my neighborhood?

1456
01:03:22,240 --> 01:03:27,800
Yeah, like I don't want people to think that like the takeaway from that is okay as a DM

1457
01:03:27,800 --> 01:03:32,480
I need to make sure that they're all siblings and make this rich family history and this

1458
01:03:32,480 --> 01:03:35,760
is where they went to elementary school and middle and high school and this is where they

1459
01:03:35,760 --> 01:03:38,960
went to college and they all studied these subjects and you remember that one professor

1460
01:03:38,960 --> 01:03:40,520
that you used to shit on?

1461
01:03:40,520 --> 01:03:42,000
You don't have to go that goddamn far.

1462
01:03:42,000 --> 01:03:43,000
No.

1463
01:03:43,000 --> 01:03:45,840
You just need to know what motivates them and oftentimes what motivates us is people

1464
01:03:45,840 --> 01:03:50,200
and what makes our personality or the interactions and the experiences that we've had throughout

1465
01:03:50,200 --> 01:03:51,360
our lives.

1466
01:03:51,360 --> 01:03:56,880
And so without those experiences, at least pre-written or preconceived, it makes it infinitely

1467
01:03:56,880 --> 01:04:00,600
harder for players to role play and it makes it even harder for DMs to really give them

1468
01:04:00,600 --> 01:04:02,600
story driven moments.

1469
01:04:02,600 --> 01:04:07,840
So anyways, that's my little spiel about character creation and working with your DM and connecting

1470
01:04:07,840 --> 01:04:08,840
the dots.

1471
01:04:08,840 --> 01:04:09,840
It's pretty fun.

1472
01:04:09,840 --> 01:04:10,840
Yeah.

1473
01:04:10,840 --> 01:04:14,280
But I think we're finally, I think the third or fourth goodbye is going to try and end

1474
01:04:14,280 --> 01:04:15,280
here.

1475
01:04:15,280 --> 01:04:16,280
It's a very Midwestern style.

1476
01:04:16,280 --> 01:04:20,720
Every one of our endings, except for the one that we had to redo, have all been very

1477
01:04:20,720 --> 01:04:21,720
like.

1478
01:04:21,720 --> 01:04:22,720
Bye.

1479
01:04:22,720 --> 01:04:23,720
Oh and another thing.

1480
01:04:23,720 --> 01:04:24,720
Oh and another thing.

1481
01:04:24,720 --> 01:04:27,720
Yeah, the Midwest, the Southern Goodbye, they're trying to get off the phone with your grandma.

1482
01:04:27,720 --> 01:04:28,720
Oh, I'm sure.

1483
01:04:28,720 --> 01:04:30,840
I'm like, goodbye, but what about this?

1484
01:04:30,840 --> 01:04:32,840
Oh wait, no, bye.

1485
01:04:32,840 --> 01:04:36,320
Oh my God, or when they follow you to the fucking driveway?

1486
01:04:36,320 --> 01:04:39,920
When they follow you out of the house to the, well I have to walk you to the car.

1487
01:04:39,920 --> 01:04:43,320
It's like you don't have to, because then we're going to spend 20 minutes standing outside

1488
01:04:43,320 --> 01:04:44,320
the car.

1489
01:04:44,320 --> 01:04:45,320
Yeah, I don't think you understand.

1490
01:04:45,320 --> 01:04:46,320
The door is half open.

1491
01:04:46,320 --> 01:04:49,560
I've initiated a task, or the end goal of that task, is to fucking leave.

1492
01:04:49,560 --> 01:04:50,640
It's to leave you.

1493
01:04:50,640 --> 01:04:51,800
It's to get away from you.

1494
01:04:51,800 --> 01:04:54,080
Okay, you're making it sound like you hate people.

1495
01:04:54,080 --> 01:04:57,800
No, but like when you say, okay, I'm going to leave the house, it means you're leaving

1496
01:04:57,800 --> 01:04:59,280
the people and the house.

1497
01:04:59,280 --> 01:05:00,280
Yeah.

1498
01:05:00,280 --> 01:05:03,360
Why are you following me like a stalker to my car?

1499
01:05:03,360 --> 01:05:08,680
Sorry, I have an interesting relationship with my family, but I'm a very independent

1500
01:05:08,680 --> 01:05:11,440
person, especially when it comes to my family.

1501
01:05:11,440 --> 01:05:15,720
I have family time, me time, friend time, fiance time.

1502
01:05:15,720 --> 01:05:18,120
My times often don't intermingle.

1503
01:05:18,120 --> 01:05:19,480
And that's just, I like it that way.

1504
01:05:19,480 --> 01:05:22,720
I like to be very independent and keep everything very separate.

1505
01:05:22,720 --> 01:05:27,680
And so when they walk me to the car, I'm like, I'm rolling up the window.

1506
01:05:27,680 --> 01:05:32,560
I'm, I'm slow opening the car door so that you can see that I'm not trying to ignore

1507
01:05:32,560 --> 01:05:33,560
you.

1508
01:05:33,560 --> 01:05:34,920
Now I'm putting my first leg in.

1509
01:05:34,920 --> 01:05:36,320
Now I'm putting my second leg in.

1510
01:05:36,320 --> 01:05:37,320
It is a wildly-

1511
01:05:37,320 --> 01:05:38,320
I'm shutting the door.

1512
01:05:38,320 --> 01:05:42,840
Being in the room with him when his family is there is one of the oddest experiences.

1513
01:05:42,840 --> 01:05:46,520
We have a very, we have a very like best friends and high school relationship.

1514
01:05:46,520 --> 01:05:48,640
Like we swear at each other, around each other.

1515
01:05:48,640 --> 01:05:52,120
We make very interesting and derogatory comments about one another.

1516
01:05:52,120 --> 01:05:55,640
And it's never crossed the point of like emotionally, verbally, or physically abusive

1517
01:05:55,640 --> 01:05:57,040
or anything like that.

1518
01:05:57,040 --> 01:05:59,920
Just to clarify, because sometimes, you know, you can't really tell the difference, but

1519
01:05:59,920 --> 01:06:04,520
with us truly, it's just, we had, we got very close, the three or four of us that are fucking

1520
01:06:04,520 --> 01:06:06,800
left when I was in high school.

1521
01:06:06,800 --> 01:06:09,920
And I just, I got to a point where I was like, okay, I understand that you all think I'm

1522
01:06:09,920 --> 01:06:12,400
a child, but I'm basically an adult.

1523
01:06:12,400 --> 01:06:13,400
Like I'm doing adult things.

1524
01:06:13,400 --> 01:06:14,920
I have adult trauma.

1525
01:06:14,920 --> 01:06:15,920
Right?

1526
01:06:15,920 --> 01:06:19,000
I've lived through just as many traumatic experiences as you have.

1527
01:06:19,000 --> 01:06:21,920
I too am struggling in taking care of myself.

1528
01:06:21,920 --> 01:06:24,920
I don't care if you think I shouldn't say God damn it.

1529
01:06:24,920 --> 01:06:25,920
Sorry.

1530
01:06:25,920 --> 01:06:26,920
Sorry.

1531
01:06:26,920 --> 01:06:29,320
I'm not, I'm not going to withhold that.

1532
01:06:29,320 --> 01:06:33,320
I'm trying to survive high school, keep my friends from ODing on the weekends, and also

1533
01:06:33,320 --> 01:06:35,200
make it home in time to eat dinner.

1534
01:06:35,200 --> 01:06:39,680
I don't care what you think about the fact that I swear in front of you.

1535
01:06:39,680 --> 01:06:40,680
Sorry.

1536
01:06:40,680 --> 01:06:44,040
See, I, I can't say curse words in front of my parents.

1537
01:06:44,040 --> 01:06:46,920
Anyways, I think count number four or five.

1538
01:06:46,920 --> 01:06:47,920
Goodbye.

1539
01:06:47,920 --> 01:06:50,640
See you next Thursday, where we will hit you in part two.

1540
01:06:50,640 --> 01:06:51,640
Yeah, talking about.

1541
01:06:51,640 --> 01:06:52,640
Character creation.

1542
01:06:52,640 --> 01:06:54,520
Yeah, talking all about everything else that I've already mentioned.

1543
01:06:54,520 --> 01:06:56,520
I'm going to say goodbye and mean it this time.

1544
01:06:56,520 --> 01:06:57,520
Goodbye.

1545
01:06:57,520 --> 01:07:26,520
Bye.

