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Hello, players who actively try to sabotage their DM at every opportunity.

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And DMs who planned an entire campaign just to have one rogue fuck it all up.

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Welcome back to Table Talk.

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What's today's theme, Robert?

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That's Madison Conway.

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Oh my god-

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She did it again!

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Today's theme is world building.

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It sounds like a bit, it's not a bit,

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It's genuinely not.

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It's just forgetting to introduce us.

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I forgot to take my meds this morning.

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Ooh, fun.

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All about world building.

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All about world building.

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All about world building.

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Starting a game.

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So today's going to be a little bit me heavy.

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Madison might take a couple of rakes and eat a sandwich.

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So if she dips out for a second while I go on a tangent, please don't hate me.

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Yeah, there's kind of a lot of different places to start.

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I think for one, getting the people together is kind of something that we talked about

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last time and how difficult that can be.

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So let's say that you've gotten, you've made it to step one.

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You found a group of people that are actually willing, committed and have the time to play.

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Which is already a significance.

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Like don't underestimate that.

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That's impressive.

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Yeah, no, it truly is.

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And then we were going to do character creation initially because usually that's kind of

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where it starts, but we're waiting for video equipment that hopefully somebody will eventually

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get or will bring our own.

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But we're going to go to the next step then and talk about the world building.

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So the DM side of things.

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Just starting from point blank is a DM for one.

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Talk to your players is kind of where I would start.

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So when I started my, started deeming my first campaign, it was literally just a conversation

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with everybody that I knew was interested.

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And I did like polls to figure out, okay, are we interested in steampunk?

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Are we interested in high fantasy, sci-fi, cyberpunk?

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We ended up going with kind of like none of the above.

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Yeah.

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And then a little bit of it all, which I guess was kind of on my end.

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It was fun.

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Yeah.

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I think first campaign is somebody who had ADHD and wanted to hit every place, but not

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be locked down to one.

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I just made a campaign where you could literally go wherever you wanted and I could switch

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it up forcibly if I needed to.

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But yeah, like talk to your players, figure out what you want to do.

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Also don't be afraid to come in with ideas.

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Like if you've been writing this setting and this story and this world for years, and this

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is your first chance to like DM, pitch it to your players.

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See if they want to do it.

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Try and convince them to your best.

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But if they don't want to do the story or if they don't want to participate in your

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world, don't force them to because they're not going to like it.

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That was the point Madison brought up.

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Not just, not too long ago when we were writing out points for this is like, talk to your

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DM about what you're interested in doing and what story you're interested in playing.

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Because if you're not invested in, you're not in the world, it's going to be boring

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for you and everybody else there.

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Yeah.

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It'll start feeling like a chore and it'll be one of those things where like, there's

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moments at the table, if you've ever played at a table where like someone is going through

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their own like story beat and stuff and you could see everyone else is like kind of checked

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out.

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I think if you make a more engaging world that like people are, people want to be in

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and people like to be involved in, you're going to have more involvement from people

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around the table the whole time.

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Because it's a story that they want to tell and it's a story they feel involved in.

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And like if there's something from a player's perspective that you really want to play or

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like you've been like dying to play in like a film noir setting.

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Because I've been watching Mentopolis.

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Yeah, so it's not Mentopolis.

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On the forefront of my brain.

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If you really want to play in that setting, tell your DM.

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Because you're never going to get to do the things if you don't like verbalize that you

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want to do them.

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And it's such a struggle too because you have DMs that come in with like, I've been writing

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this setting forever, I have my own source book, I've made maps, I have NPCs, stat blocks,

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places like Dune levels of backstory with random shit.

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And then your players have zero fucking interest in a setting like that.

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And you just kind of have to accept that like, it's just not what you're going to do.

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But I like the points you made about like, and I see it happen almost every session because

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there are some people that just get more checked out than others.

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It's not their fault.

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They have disorders.

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We played it.

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We have, it's a table full of people with ADHD and then one normal guy.

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Yeah.

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Two people with autism.

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Three people with ADHD.

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One person who's neurotypical but still has OCD.

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Yeah.

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So like, we all get checked out at different points.

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People will pull out their phones, they'll browse, whatever.

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And it's really difficult to do.

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But like, I guess my pro tip, right as a DM that's done it a few times now.

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Whenever you're doing individual story points with a particular character, try and make

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sure that their story points also overlap or overline or provide information for somebody

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else's too.

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You can't just write a story or a world where your four to five players each have their

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own individual story points.

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And then they're just supposed to naturally, because magic, work their way into each other.

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Yeah.

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No.

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Right, if you have one character motivation who's like, they really care about kids or

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they really care about, I don't know, books or their appearance raised them in this laboratory

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and they have a special thing in their heart for labs and science.

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Then when you're info dumping, because it's what you have to do to get people introduced

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to the world for another player, drop some shit in there about how their parents run

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the best laboratory or the laboratory, or the one you want to call it, in the high fantasy

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city and you have the keys to the da-da-da-da-da.

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Or just mix and match it so that everyone is actively engaged in watching whenever you're

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just info dumping.

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Because session one, for a lot of players, is really boring when it's not their turn,

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because you very much have to tee them up for them to then continue the rest of the

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session.

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But if you do it in a way where everybody is interested and engaged and everyone's story

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points over lapsed and everyone's ears turned up a little bit just so that they can hear

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what you're talking about.

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And I'm someone who, I love session one.

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Session one is always one of my favorites to play because I love world building.

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My intro today was almost players who are constantly pestering their DMs for world building

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information.

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That's me.

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100%.

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I'm sure it is a bothersome point at times.

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But I think that as a player and someone who's interested in world building, and I think

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that knowing a bit of the world building and the world you're playing in is so helpful

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for a player, I cannot overemphasize that enough.

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In session one, because you're hearing these tidbits and these worlds from these other

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characters, you get to learn more about the world that you're living in.

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100%.

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And that makes your character feel more grounded.

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If you know, okay, maybe I'm not rich and I'm hearing the intro of a character.

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But then I get to know what the rich people are like and I know how to be like, oh, these

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motherfuckers with their goddamn flying cars.

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I didn't know they were flying cars until 20 seconds ago.

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And that's so important when you're playing in a setting where everybody's supposed to

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be from the same place and they're supposed to have been there for years.

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I feel like the traditional fantasy stereotype is that they're all lone adventurers that

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manage to find themselves cobbled together because of a fetch quest or a destiny.

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Which can be fun, found family is great.

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But when you have characters that are all supposed to be from the same place and all

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from the same world, they need to know what they're talking about or at least be able

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to bullshit their way through it enough that you're like, okay, that's Lorena.

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That's fine with me.

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And that's kind of something that I've started doing more now specifically with this new

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campaign mostly because of Madison, like it really just pays off for your players to know

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at least a little bit about your world going into it.

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So that way they can talk to each other like they've actually lived there for a long time.

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Like every character in this new setting that I've made has lived there for at least a few

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years.

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Either has grown up there or has moved there or was raised there.

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And so everyone has to know a little bit about the city and like the part of the city that

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they're from.

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And we have two characters that for instance that share like kind of residency in the same

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neighborhood, but their perspectives are very different.

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And so the information that I'm giving one character who lives on like the more like

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family business, like really knows like the criminal underbelly, but still is trying to

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like stay out of trouble.

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The information I've given him about his neighborhood and the world he lives in is very different

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from the information I've given to Madison, where she's like a college student staying

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in an apartment because it's the cheaper she can find and she's trying to work through

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college.

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Like yes, they know the same neighborhood.

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They know what my name, but their views on the heroes that live in that neighborhood

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and the people and the crime, they're very different.

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But they knew that going into session one.

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And you get to know also like where do they're, where do those characters paths cross?

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You know, like there was, there was an NPC who was like, he's kind of like a con man

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and he's like everybody in town knows him.

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I didn't know that before going into this and then I can listen during another character's

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introduction to be like, oh yeah, I'm going to make up that he sold her like a fake

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Rolex or something.

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Yeah, 100%.

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Because like it's fun to have those little crossovers.

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It's fun for your characters to find little ways that they, that they connect and that

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they cross over.

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Yeah.

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And that's another, I guess another point to that.

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Don't please don't please, please, please don't.

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If you're an experienced like character creator, right?

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You're an experienced player.

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I'm all for you making your character like months in advance.

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Like say, I have just all you know is the setting.

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And like maybe the power system, whether it's 5E, 3 kids on bikes, whatever, if you come

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to me with a full character, she'd already done, that's okay.

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Do not world build in a world that you haven't written or even talk to me about and then

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like start inserting lore into the universe.

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If you want to talk to me about your backstory and it's like, okay, I'm from like a rich family.

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This is their last name.

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Maybe they're involved in politics.

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Maybe this person is here.

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Maybe like my family is related to this or there was this big fight.

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If you pitch it like that, I'm all for stamping that in place.

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Like yes, 100%.

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I love that idea.

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I love that like you as a character could be connected to like the upper part of society

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and then another player at the table is connected to lower because it makes a fun dynamic.

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But don't just tell me that's what's going to happen because I promise you it's not going

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to happen.

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Yeah.

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I'm someone who like character creation and like making characters is my like strength.

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That is like what I do pretty much full time.

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I have lists and lists of like characters that I've made into PCs that I don't think

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I'm ever going to play in campaigns simply because I've written so much of their backstory

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and I'm so attached to them now.

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But it would be, I don't think it would be fair to come to a demon and be like, hey,

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here's my really detailed backstory of things that you need to then write into the world.

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You have to roll them in.

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It's required.

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Like because my character doesn't work otherwise.

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Why don't you just be the fucking DM then?

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Right?

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Why don't you just be the DM?

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Why don't you make your own NPC that you role play that like at that point you're not

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a player.

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You're asking to be like a co-DM.

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Yeah.

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Or you're like trying to create a world that is solely for you.

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And I think that you can still-

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Yeah, don't be selfish.

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Tantra, don't be selfish at the table.

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You're not the main character.

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And if you can-

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Which we're going to talk about that more in other like episodes and stuff, but you're

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not the main character.

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Yeah, don't be that guy.

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And see that's really the struggle I think as a DM and as a player is that as a player

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you want to feel like the main character.

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I like the whole idea is that your role playing this character that you've spent potentially

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hours maybe days, some people spend weeks.

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Years.

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Months, years creating these characters, growing attached to them.

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And so when you finally get to sit down with them at a table you're like you're itching

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for some interaction, right?

240
00:11:36,880 --> 00:11:40,560
Like you want that character to have the spotlight the whole session.

241
00:11:40,560 --> 00:11:43,600
But if you're playing with more than just yourself and the DM, which I would hope you

242
00:11:43,600 --> 00:11:46,280
are, that's not the case.

243
00:11:46,280 --> 00:11:50,720
Like your attention, the attention at the table has to be split between multiple different

244
00:11:50,720 --> 00:11:52,600
people.

245
00:11:52,600 --> 00:11:56,160
But as a DM I think too it's really difficult.

246
00:11:56,160 --> 00:12:00,040
Like I know I've gravitated more towards certain characters as a DM in terms of giving them

247
00:12:00,040 --> 00:12:02,080
story points more than others.

248
00:12:02,080 --> 00:12:06,080
Not because I didn't like the players or not because I didn't like the concept of the PCs.

249
00:12:06,080 --> 00:12:09,760
Just because those players put themselves out there more and grabbed more of the story

250
00:12:09,760 --> 00:12:13,200
and really like role played and try to bring it in.

251
00:12:13,200 --> 00:12:16,240
And then there are other players that are just kind of like there and they're enjoying

252
00:12:16,240 --> 00:12:19,120
being at the table and that's fine too.

253
00:12:19,120 --> 00:12:21,160
But don't play favorites.

254
00:12:21,160 --> 00:12:24,560
Please please please as a DM try and stretch your attention out among multiple characters

255
00:12:24,560 --> 00:12:26,360
to give them all their main character moment.

256
00:12:26,360 --> 00:12:30,040
I'll say you're not the main character because everyone is the main character.

257
00:12:30,040 --> 00:12:31,040
It's like a movie.

258
00:12:31,040 --> 00:12:34,360
It's very much like a movie with multiple protagonists.

259
00:12:34,360 --> 00:12:38,240
So like you could from your perspective when you're like telling your friends or like trying

260
00:12:38,240 --> 00:12:41,640
to ramble on to someone who doesn't play D&D about your D&D campaign you're like no no

261
00:12:41,640 --> 00:12:42,640
wait listen.

262
00:12:42,640 --> 00:12:47,200
The story is actually so easy to understand and it's actually about this and we've all

263
00:12:47,200 --> 00:12:49,480
had that conversation.

264
00:12:49,480 --> 00:12:53,280
And then you like start telling from your perspective and like as someone who I note

265
00:12:53,280 --> 00:12:58,760
take obsessively almost all of my notes follow my character and like follow my thing just

266
00:12:58,760 --> 00:13:02,160
because that is my personal perspective and I also like to take notes on what my character

267
00:13:02,160 --> 00:13:06,480
knows versus doesn't know because I don't actually know the name of someone such as

268
00:13:06,480 --> 00:13:07,480
grandmother.

269
00:13:07,480 --> 00:13:11,040
And you see those moments happen on real plays all the time where it's like two people two

270
00:13:11,040 --> 00:13:15,240
characters two PCs will be in like a completely different conversation removed from another

271
00:13:15,240 --> 00:13:20,240
PC and like they're talking to the DM right to ask questions or they're asking an NPC

272
00:13:20,240 --> 00:13:24,400
and then like that third PC would just be like yeah so like I say this and then everyone

273
00:13:24,400 --> 00:13:26,520
stops and goes you're there.

274
00:13:26,520 --> 00:13:27,520
Yeah.

275
00:13:27,520 --> 00:13:32,640
Or you know that you know like the taking notes thing is for everybody but also try

276
00:13:32,640 --> 00:13:35,480
and pay attention to what your character should and should not know.

277
00:13:35,480 --> 00:13:39,160
It makes for a lot more intriguing role play.

278
00:13:39,160 --> 00:13:45,600
If you can and it's really hard to not push for that to like if because everyone's in

279
00:13:45,600 --> 00:13:49,880
the same room right like if two players share this like really big secret between characters

280
00:13:49,880 --> 00:13:55,480
or they know something like super consequential to the world as a whole and you're not one

281
00:13:55,480 --> 00:13:56,800
of those players.

282
00:13:56,800 --> 00:14:00,600
You're a median instinct as a person who's curious and as a player who's invested is

283
00:14:00,600 --> 00:14:06,880
to start like doing an investigation checks or inside checks or and it's like but you

284
00:14:06,880 --> 00:14:08,040
wouldn't do that.

285
00:14:08,040 --> 00:14:12,080
You wouldn't do that if you have no reason to suspect that these PCs who in game you

286
00:14:12,080 --> 00:14:16,920
trust like wholeheartedly are harboring this like campaign ending secret.

287
00:14:16,920 --> 00:14:21,520
Don't start asking your DM for checks out of fucking nowhere unless they provide you with

288
00:14:21,520 --> 00:14:22,760
an opportunity to do so.

289
00:14:22,760 --> 00:14:27,200
Also this is kind of an example from that from our last campaign there was a character

290
00:14:27,200 --> 00:14:33,440
who was a vampire and never said that he was a vampire and introduced himself by breaking

291
00:14:33,440 --> 00:14:36,760
into a church and dressing up as a priest and lying and saying he was a priest.

292
00:14:36,760 --> 00:14:41,960
And all of our characters were immediately suspicious because they're dealing with like

293
00:14:41,960 --> 00:14:45,080
shape shifters and people like chasing them and stuff like that.

294
00:14:45,080 --> 00:14:48,440
And my character in particular was very like untrusting of everyone.

295
00:14:48,440 --> 00:14:49,440
Traumatized.

296
00:14:49,440 --> 00:14:50,440
Deeply.

297
00:14:50,440 --> 00:14:51,440
Prominently.

298
00:14:51,440 --> 00:14:54,600
And was just like who the fuck are you what the fuck are you blah blah blah blah blah

299
00:14:54,600 --> 00:14:58,320
and all the other players were like we all knew that he was a vampire but none of our

300
00:14:58,320 --> 00:15:02,360
players did and everyone else was like oh that's just like a guy.

301
00:15:02,360 --> 00:15:06,240
He's just a priest who's like offering to harbor us you know like safety.

302
00:15:06,240 --> 00:15:09,920
And it got to a point where he was doing things and he was like saying he was a human and

303
00:15:09,920 --> 00:15:13,640
then doing things that no human should do like walk underwater for multiple hours.

304
00:15:13,640 --> 00:15:16,240
And my character was like and no one's gonna fucking question that.

305
00:15:16,240 --> 00:15:17,240
Nope.

306
00:15:17,240 --> 00:15:19,560
We're not gonna like confront him about that and everyone was like I mean nah.

307
00:15:19,560 --> 00:15:24,120
Listen in a party of people that can all do extraordinary things who's to say that a

308
00:15:24,120 --> 00:15:30,720
human in air quotes can't walk underwater for multiple hours.

309
00:15:30,720 --> 00:15:34,520
Yeah and then you have sometimes where players just like completely will not touch your plot

310
00:15:34,520 --> 00:15:35,520
hooks.

311
00:15:35,520 --> 00:15:37,920
They just leave them the fuck alone.

312
00:15:37,920 --> 00:15:41,440
Sometimes it truly feels like you're fishing which is a really shitty analogy.

313
00:15:41,440 --> 00:15:45,400
They're talking about hooks right like you're just you're dangling it for hours.

314
00:15:45,400 --> 00:15:47,080
You're like okay they're not taking the bait.

315
00:15:47,080 --> 00:15:49,680
I'm gonna put a worm on you drop it.

316
00:15:49,680 --> 00:15:52,880
Two days later nothing you're like all right fuck it I'm just gonna start throwing food

317
00:15:52,880 --> 00:15:54,840
into the water.

318
00:15:54,840 --> 00:15:59,120
Every single piece of food has a hook attached to it all going to the same place just shotgun

319
00:15:59,120 --> 00:16:01,800
blasting hooks and nobody touches it.

320
00:16:01,800 --> 00:16:06,120
They got their own hooks they're following they got their own story points that they made

321
00:16:06,120 --> 00:16:08,520
and you just sometimes you gotta drop some shit man.

322
00:16:08,520 --> 00:16:12,080
There was something really interesting you did in the last campaign where you were giving

323
00:16:12,080 --> 00:16:15,240
other players hooks for other characters.

324
00:16:15,240 --> 00:16:19,520
So you were giving other players like or trying to give other players hooks for like very big

325
00:16:19,520 --> 00:16:22,760
information that would answer like some of the questions that the other players really

326
00:16:22,760 --> 00:16:26,360
wanted to know and I think that that's a really cool thing to do from a DM because it requires

327
00:16:26,360 --> 00:16:31,240
your characters to talk to each other and it also like engages everyone into this story

328
00:16:31,240 --> 00:16:36,560
and like characters individual like plots and stuff like that.

329
00:16:36,560 --> 00:16:39,600
But then there were some times that I was sitting there as a player when you were trying

330
00:16:39,600 --> 00:16:42,080
to give one of these characters.

331
00:16:42,080 --> 00:16:46,120
It was that throwing food into the water it was every possible sign and I'm sitting across

332
00:16:46,120 --> 00:16:50,720
the table knowing that this is like the these are the answers to the questions that I have

333
00:16:50,720 --> 00:16:56,160
been rolling shit for for a year at this point and the information was right it was literally

334
00:16:56,160 --> 00:16:58,520
like papers sitting on a desk.

335
00:16:58,520 --> 00:17:00,520
No one touched them.

336
00:17:00,520 --> 00:17:05,240
There was only one player in the room and he just he had no interest in it and I'm sitting

337
00:17:05,240 --> 00:17:08,680
there across the table like yeah fucking check the papers.

338
00:17:08,680 --> 00:17:10,440
But like I'm not there.

339
00:17:10,440 --> 00:17:11,840
I can't say that.

340
00:17:11,840 --> 00:17:18,080
And oh that was one of the most like internally frustrating experiences of my life.

341
00:17:18,080 --> 00:17:19,080
Yeah.

342
00:17:19,080 --> 00:17:20,080
Yeah.

343
00:17:20,080 --> 00:17:21,520
I guess to back it up a little bit.

344
00:17:21,520 --> 00:17:24,960
So when like really really really back it up.

345
00:17:24,960 --> 00:17:28,920
So talking about writing your world specifically as a DM.

346
00:17:28,920 --> 00:17:32,480
If you want to take a bite of your sandwich that would be the time.

347
00:17:32,480 --> 00:17:36,680
So it's it's OK to play your favorite movie.

348
00:17:36,680 --> 00:17:39,480
It's OK to play your favorite video game.

349
00:17:39,480 --> 00:17:45,720
It is OK to like really getting grossed in a fandom or a universe and then bring it to

350
00:17:45,720 --> 00:17:47,080
the table.

351
00:17:47,080 --> 00:17:51,280
Not hook for hook or like character for character unless you want to do that like if you want

352
00:17:51,280 --> 00:17:54,640
to do a My Hero Academia campaign where all the characters are the same.

353
00:17:54,640 --> 00:17:55,640
Go for it.

354
00:17:55,640 --> 00:18:01,640
I'm not in my business but if you like really really really like an arc or story choice or

355
00:18:01,640 --> 00:18:06,240
some words that were said do not be afraid to straight rip that shit and put it in your

356
00:18:06,240 --> 00:18:08,040
own campaign.

357
00:18:08,040 --> 00:18:11,520
Like I think I said it last time like you're not you're not a Tarantino you're not Christopher

358
00:18:11,520 --> 00:18:17,560
Nolan you're not like James Gunn you're not any of these like amazing phenomenal.

359
00:18:17,560 --> 00:18:18,560
Yeah like you're not.

360
00:18:18,560 --> 00:18:21,280
Yeah shout out to credit growing in the Barbie movie.

361
00:18:21,280 --> 00:18:22,280
We did barb and Hymer.

362
00:18:22,280 --> 00:18:23,280
That was an experience.

363
00:18:23,280 --> 00:18:29,360
I made them wear Barbie T shirts me and me and L his fiance I decided we were going to

364
00:18:29,360 --> 00:18:32,680
wear Barbie shirts and so we had these really cute ones I designed and we were like OK let's

365
00:18:32,680 --> 00:18:35,200
get the boys one so we made them dress up it was very fun.

366
00:18:35,200 --> 00:18:39,160
I think we certainly had the proper experience going with two guys and two girls though because

367
00:18:39,160 --> 00:18:42,200
like the guys me and like the other guy walked away like Oppenheimer.

368
00:18:42,200 --> 00:18:46,760
That was a good fucking movie and then they walked away from Barbie being like that was

369
00:18:46,760 --> 00:18:50,160
a great fucking movie and then we're like cross talking and it's like Oppenheimer was

370
00:18:50,160 --> 00:18:51,160
OK.

371
00:18:51,160 --> 00:18:52,440
Yeah Barbie wasn't really for me.

372
00:18:52,440 --> 00:18:53,880
My favorite was after Barbie.

373
00:18:53,880 --> 00:18:58,280
They were just sitting there like I remember looking over at you in the theater and you

374
00:18:58,280 --> 00:19:03,000
were just fucking booze old you had no idea what was going on.

375
00:19:03,000 --> 00:19:08,040
It's like having somebody throw like a straight like like a pint of pink paint just on your

376
00:19:08,040 --> 00:19:09,040
fucking brain.

377
00:19:09,040 --> 00:19:10,440
Yeah that's fucking amazing.

378
00:19:10,440 --> 00:19:14,640
And I'm that was what I'm going to say it's a really cool experience and as somebody that

379
00:19:14,640 --> 00:19:21,240
was never as a guy typically right we're not very involved with Barbies or even Ken which

380
00:19:21,240 --> 00:19:26,480
Jesus Christ shout out to Ken he was great but we're just not involved in that and so

381
00:19:26,480 --> 00:19:30,280
that actually I'm going to tie it back to the episode.

382
00:19:30,280 --> 00:19:33,200
That was a story that was not written for men exclusively.

383
00:19:33,200 --> 00:19:34,960
We were not the main characters in the story.

384
00:19:34,960 --> 00:19:39,560
We were a side character through Ken and we got a lot of really great messaging and hooks

385
00:19:39,560 --> 00:19:43,840
and points and and I mean he was involved right like he was almost I want to say maybe

386
00:19:43,840 --> 00:19:48,880
order a third called Barbie and Ken only because of how much he was I would have a show and

387
00:19:48,880 --> 00:19:52,040
he played a huge part in like the whole second half of the movie.

388
00:19:52,040 --> 00:19:53,840
Yeah but it wasn't a movie written for us.

389
00:19:53,840 --> 00:19:58,120
It was very much a movie written for women and girls that had grown up with Barbie and

390
00:19:58,120 --> 00:20:01,920
suffered from all these harmful stereotypes and like the idea of Barbie being the perfect

391
00:20:01,920 --> 00:20:07,400
woman and then like coming to the real world and realize wow actually really fucking sucks.

392
00:20:07,400 --> 00:20:08,400
Yeah.

393
00:20:08,400 --> 00:20:14,680
As a DM I feel I would feel not this is no no criticism on on Greta but like as a DM I

394
00:20:14,680 --> 00:20:18,120
think if I'd walked away having written that story where I had a guy and a girl at the

395
00:20:18,120 --> 00:20:22,800
table I would be upset with myself because I didn't give enough story points for the

396
00:20:22,800 --> 00:20:23,800
guy.

397
00:20:23,800 --> 00:20:28,560
However she she does it she does the story points for Ken in a really great way through

398
00:20:28,560 --> 00:20:31,560
Barbie and Ken still ends up with his own story.

399
00:20:31,560 --> 00:20:32,560
Yeah.

400
00:20:32,560 --> 00:20:35,280
Like I think that's a great example of what you said earlier like giving other characters

401
00:20:35,280 --> 00:20:37,200
information through a different character.

402
00:20:37,200 --> 00:20:38,200
Yeah.

403
00:20:38,200 --> 00:20:43,600
Like you can very much world build and info dump and give hooks through the storytelling

404
00:20:43,600 --> 00:20:46,940
of another character that still gives them the spotlight and then also tease up another

405
00:20:46,940 --> 00:20:49,040
hook or another arc for a different character.

406
00:20:49,040 --> 00:20:54,080
And this is kind of a little bit of a stretch but when you were saying about like giving

407
00:20:54,080 --> 00:20:59,000
characters information through other characters one of the fastest ways that I've seen at

408
00:20:59,000 --> 00:21:03,480
the table and this kind of goes into world building of like uniting characters is through

409
00:21:03,480 --> 00:21:09,120
hatred it is through mutual hatred and like if you have one motherfucker that everyone

410
00:21:09,120 --> 00:21:12,320
in the party hates individually before they know each other.

411
00:21:12,320 --> 00:21:15,880
It's such a great job at making a hateful fucking character.

412
00:21:15,880 --> 00:21:21,600
Like even session zero of our of our recent campaign my character who's like a very happy

413
00:21:21,600 --> 00:21:24,440
go lucky very great at playing the asshole character.

414
00:21:24,440 --> 00:21:27,040
There's an asshole character in every campaign.

415
00:21:27,040 --> 00:21:28,040
I expect it.

416
00:21:28,040 --> 00:21:33,120
And it exists in every culture on in every city in every town in every village in every

417
00:21:33,120 --> 00:21:37,880
multiverse you can't get away from the people that think they're self important and grandizing

418
00:21:37,880 --> 00:21:41,680
and some of them make for great villains and some of them just make for like dickish NPCs.

419
00:21:41,680 --> 00:21:45,520
I love playing with those characters because it's very cathartic for me to get to like

420
00:21:45,520 --> 00:21:50,840
yell at them at the table and it also makes for very fun like banter it's fun to go back

421
00:21:50,840 --> 00:21:55,200
and forth and just exchange insult that everyone loves to hate everyone loves to hate it was

422
00:21:55,200 --> 00:21:58,360
no one like and this was one of those things of like it misses no hate to anyone at our

423
00:21:58,360 --> 00:22:02,640
table but sometimes they do get a little like tuned out but that's yeah because I also know

424
00:22:02,640 --> 00:22:08,120
that a lot of my individual parts of like my introductions are very like our info dumpy

425
00:22:08,120 --> 00:22:13,000
are very like lore some characters naturally have more information that you need to give

426
00:22:13,000 --> 00:22:15,160
them on session one than others.

427
00:22:15,160 --> 00:22:20,360
And my character was one of those characters but then she ends up talking to this this

428
00:22:20,360 --> 00:22:24,080
guy and everyone at the time that was like the most engaged.

429
00:22:24,080 --> 00:22:28,000
Everyone was like punch him hit him right now immediately everyone went fucking hit

430
00:22:28,000 --> 00:22:33,120
him punch him kill him oh my god he's an asshole oh my god he's such a creep kill him kill

431
00:22:33,120 --> 00:22:37,320
him he hadn't even done anything like that bad at that point he was literally just like

432
00:22:37,320 --> 00:22:41,640
douchebag like he's just a college frat guy that's a superhero and that's like that's

433
00:22:41,640 --> 00:22:42,880
what makes him so hateable.

434
00:22:42,880 --> 00:22:47,520
Yeah and it's so fun to hate him and it's so fun to role play with that character but

435
00:22:47,520 --> 00:22:51,760
the immediate like connect of everyone at the table being like we have a common enemy

436
00:22:51,760 --> 00:22:56,080
right now and it's not even the moment that happens that's supposed to be the enemy.

437
00:22:56,080 --> 00:23:00,800
Yeah and then like the secondary moment too everyone also loves like I don't want to say

438
00:23:00,800 --> 00:23:05,360
everyone loves to love but everyone loves to care about the same stuff like when it was

439
00:23:05,360 --> 00:23:09,920
in session zero it hasn't happened in session one we'll see if it does but our session zero

440
00:23:09,920 --> 00:23:14,120
everyone really came together at the end because there was a kid that like snuck into this big

441
00:23:14,120 --> 00:23:18,400
fight and then there's this like reveal it aw shit there's a kid here and everyone in

442
00:23:18,400 --> 00:23:22,960
the building was there for a different reason but they're all heroes and so like to immediately

443
00:23:22,960 --> 00:23:27,680
see like this child in danger everyone immediately switched focus and immediately just started

444
00:23:27,680 --> 00:23:29,960
going for the kid like going for the kid.

445
00:23:29,960 --> 00:23:33,640
Everyone started fighting to make sure the kid got out and that was a really fun moment.

446
00:23:33,640 --> 00:23:36,360
Except for one PC who was trying to actively kill the child.

447
00:23:36,360 --> 00:23:41,480
Except for one player who almost blew the child up with rockets.

448
00:23:41,480 --> 00:23:44,200
Like not accidentally it was intentional.

449
00:23:44,200 --> 00:23:45,200
Yeah yeah yeah.

450
00:23:45,200 --> 00:23:48,160
Don't kill kids in your campaign by the way.

451
00:23:48,160 --> 00:23:50,480
Like as I'm not a DM but as a DM.

452
00:23:50,480 --> 00:23:52,000
Don't be afraid to do fucked up things.

453
00:23:52,000 --> 00:23:53,000
Don't be afraid to do fucked up things.

454
00:23:53,000 --> 00:23:54,000
But don't do that.

455
00:23:54,000 --> 00:23:55,000
Don't do that.

456
00:23:55,000 --> 00:23:56,000
Don't kill the dog.

457
00:23:56,000 --> 00:23:57,000
Don't kill the dog.

458
00:23:57,000 --> 00:23:58,000
Don't do that.

459
00:23:58,000 --> 00:23:59,000
Shout out Britain.

460
00:23:59,000 --> 00:24:00,000
Don't kill the fucking dog.

461
00:24:00,000 --> 00:24:01,600
Yeah don't don't kill the dog.

462
00:24:01,600 --> 00:24:03,360
At least in session one.

463
00:24:03,360 --> 00:24:04,860
You can do that later.

464
00:24:04,860 --> 00:24:06,560
You can do it way later.

465
00:24:06,560 --> 00:24:09,600
Especially if the dog has had a lot of really cool story moments and it's been building

466
00:24:09,600 --> 00:24:12,600
up like they're a really key character.

467
00:24:12,600 --> 00:24:17,520
I don't like hearing you go on this tangent as someone who plays at your table.

468
00:24:17,520 --> 00:24:21,480
But I mean really though if you're going to kill a fucking NPC of any kind whether it

469
00:24:21,480 --> 00:24:23,120
is an animal or a companion.

470
00:24:23,120 --> 00:24:25,120
Make it important and also make it count.

471
00:24:25,120 --> 00:24:26,120
Make it count.

472
00:24:26,120 --> 00:24:27,120
Give your characters a chance to help.

473
00:24:27,120 --> 00:24:30,160
Game of Thrones is a great show and so is Crown of Candy as an actual play.

474
00:24:30,160 --> 00:24:31,160
However, comma.

475
00:24:31,160 --> 00:24:33,280
And I'm not saying Crown of Candy didn't did this.

476
00:24:33,280 --> 00:24:34,280
They didn't.

477
00:24:34,280 --> 00:24:37,920
But the game of Thrones I think is more responsible here.

478
00:24:37,920 --> 00:24:40,320
Don't just kill characters for the sake of killing them.

479
00:24:40,320 --> 00:24:43,440
You know if it's like this is a harsh world where nobody survives.

480
00:24:43,440 --> 00:24:47,440
There's an NPC made last session is like dead like cool.

481
00:24:47,440 --> 00:24:48,440
What does that mean for me?

482
00:24:48,440 --> 00:24:49,440
Yeah.

483
00:24:49,440 --> 00:24:52,600
If you want a more impactful death and this is also coming from like someone who like

484
00:24:52,600 --> 00:24:56,040
does a lot of like storytelling and like story analysis and blah blah blah.

485
00:24:56,040 --> 00:25:00,040
You have to let your audience which are your players.

486
00:25:00,040 --> 00:25:01,040
Become attached.

487
00:25:01,040 --> 00:25:02,040
Get attached to things.

488
00:25:02,040 --> 00:25:03,040
Make them important.

489
00:25:03,040 --> 00:25:04,040
Make them important.

490
00:25:04,040 --> 00:25:05,040
You kill them.

491
00:25:05,040 --> 00:25:06,240
Even to the world.

492
00:25:06,240 --> 00:25:08,680
Characters aren't going to want to save a world that they have no attachment to which

493
00:25:08,680 --> 00:25:12,720
is something we kind of like dealt with in the last campaign is we were like okay you

494
00:25:12,720 --> 00:25:14,040
guys need to save the world.

495
00:25:14,040 --> 00:25:15,040
We were like.

496
00:25:15,040 --> 00:25:16,040
Yeah no one cared about the world.

497
00:25:16,040 --> 00:25:17,600
And I was like I don't we don't really.

498
00:25:17,600 --> 00:25:20,920
Like they fully just like left a world to die because there were like none of our fucking

499
00:25:20,920 --> 00:25:22,240
business more than once.

500
00:25:22,240 --> 00:25:23,240
We tried.

501
00:25:23,240 --> 00:25:24,240
We failed.

502
00:25:24,240 --> 00:25:25,720
I'm not risking my life for that.

503
00:25:25,720 --> 00:25:26,720
Yeah.

504
00:25:26,720 --> 00:25:27,720
Like I don't know him.

505
00:25:27,720 --> 00:25:28,720
See you fucking later.

506
00:25:28,720 --> 00:25:29,720
I don't know Tia man.

507
00:25:29,720 --> 00:25:30,720
I'm not getting in her business.

508
00:25:30,720 --> 00:25:31,720
Like it was very.

509
00:25:31,720 --> 00:25:34,400
Very near who has an invested interest said peace.

510
00:25:34,400 --> 00:25:35,920
So we said peace.

511
00:25:35,920 --> 00:25:36,920
Like yeah.

512
00:25:36,920 --> 00:25:40,560
Like you have to let people get involved because not every character is going to be good for

513
00:25:40,560 --> 00:25:44,000
the sake of being good which also side note for players and I'll probably talk about this

514
00:25:44,000 --> 00:25:45,000
more in character creation.

515
00:25:45,000 --> 00:25:46,800
Yeah we'll talk a lot about more.

516
00:25:46,800 --> 00:25:47,800
A lot more about it.

517
00:25:47,800 --> 00:25:50,160
Don't make an endlessly edgy character for no reason.

518
00:25:50,160 --> 00:25:52,440
You've got to care about something and if you're an edgy character.

519
00:25:52,440 --> 00:25:53,440
You have a sexual interrelation.

520
00:25:53,440 --> 00:25:54,440
Give yourself a soft spot.

521
00:25:54,440 --> 00:25:55,960
Don't be Batman that we'll talk about later.

522
00:25:55,960 --> 00:25:56,960
Give yourself a soft spot.

523
00:25:56,960 --> 00:25:57,960
Like the kid thing.

524
00:25:57,960 --> 00:26:02,640
And like which we're dealing with like we've got a lot of heroes in the group and we've

525
00:26:02,640 --> 00:26:05,080
got some people who fall a little bit more anti hero.

526
00:26:05,080 --> 00:26:06,720
But like at the end of the day.

527
00:26:06,720 --> 00:26:07,720
Which is unappreciable.

528
00:26:07,720 --> 00:26:10,440
There's going to be at least one person at the table that wants to play an anti hero.

529
00:26:10,440 --> 00:26:11,440
You know.

530
00:26:11,440 --> 00:26:12,840
Yeah there's always going to be someone who's like.

531
00:26:12,840 --> 00:26:14,120
It's an attractive grab.

532
00:26:14,120 --> 00:26:17,240
Like it's somebody that does the right thing for the wrong reason.

533
00:26:17,240 --> 00:26:18,240
Red hood.

534
00:26:18,240 --> 00:26:21,680
Or the wrong thing for the right reason I guess.

535
00:26:21,680 --> 00:26:26,480
But like give your character a spot to feel soft and something that they want to protect

536
00:26:26,480 --> 00:26:28,520
and it's eventually.

537
00:26:28,520 --> 00:26:32,240
Yeah really lean on what you know about their like their morals and their values to get

538
00:26:32,240 --> 00:26:33,520
them engaged.

539
00:26:33,520 --> 00:26:35,640
And so yeah you can kill the dog.

540
00:26:35,640 --> 00:26:38,480
But wait until everyone loves the dog.

541
00:26:38,480 --> 00:26:40,600
And the dog means a lot to them.

542
00:26:40,600 --> 00:26:41,600
And then when you kill it.

543
00:26:41,600 --> 00:26:42,600
Yeah.

544
00:26:42,600 --> 00:26:43,600
Give them a chance to save it first.

545
00:26:43,600 --> 00:26:44,600
See what I.

546
00:26:44,600 --> 00:26:47,240
Then they'll all come together to avenge the death of the dog.

547
00:26:47,240 --> 00:26:48,840
And then it just turns into John Wick.

548
00:26:48,840 --> 00:26:49,840
Right.

549
00:26:49,840 --> 00:26:56,440
What I will say about not killing characters too quickly or often or without reason.

550
00:26:56,440 --> 00:26:57,440
Yeah.

551
00:26:57,440 --> 00:27:00,480
I don't want to say this because it might give somebody like the wrong the wrong idea.

552
00:27:00,480 --> 00:27:04,600
But you can very much kill a character very quickly or soon after they've been introduced

553
00:27:04,600 --> 00:27:12,160
if the the PCs morals or backstory is really going to be negatively affected by that.

554
00:27:12,160 --> 00:27:18,040
Like there was a moment in my first campaign ever played where I was playing a warlock

555
00:27:18,040 --> 00:27:19,600
and I wasn't I wasn't edgy.

556
00:27:19,600 --> 00:27:24,800
I very much like somehow I've managed to do it several times but this like good to bad

557
00:27:24,800 --> 00:27:29,000
or like hopeful to hopeless kind of character transition.

558
00:27:29,000 --> 00:27:32,520
And I had like a deal with the devil as warlocks do.

559
00:27:32,520 --> 00:27:36,960
And my my things I had worked out to a point where like if I had killed if I killed any

560
00:27:36,960 --> 00:27:40,880
innocent people like truly innocent people that I knew were innocent I would get like

561
00:27:40,880 --> 00:27:44,800
a massive power boost in terms of gameplay and I did I ended up incredibly broken by

562
00:27:44,800 --> 00:27:47,760
the end of that campaign.

563
00:27:47,760 --> 00:27:51,520
And there was this character where I had to make like a really key decision.

564
00:27:51,520 --> 00:27:54,840
I had never really met them before they were like or we had never really talked to them

565
00:27:54,840 --> 00:27:56,520
as like NPC.

566
00:27:56,520 --> 00:27:58,400
It was a mayor of like the starting town.

567
00:27:58,400 --> 00:27:59,400
We didn't really give a shit about it.

568
00:27:59,400 --> 00:28:00,400
We didn't care about it.

569
00:28:00,400 --> 00:28:03,080
We didn't really like them all that much.

570
00:28:03,080 --> 00:28:06,520
But I was told that like before I had gotten to this town like if I had killed somebody

571
00:28:06,520 --> 00:28:11,000
that was really truly innocent or that I felt was truly innocent or like important that

572
00:28:11,000 --> 00:28:15,720
I would like I have that would be the first step to like gaining like more power in the

573
00:28:15,720 --> 00:28:18,320
NPC didn't have a lot of backstory but I still did it.

574
00:28:18,320 --> 00:28:23,480
And it was it like sucked for me as a person to follow what I felt like was the logical

575
00:28:23,480 --> 00:28:25,880
decision of the character I was playing.

576
00:28:25,880 --> 00:28:29,160
Like I legitimately walked away from that session and I was talking to my DM who's now

577
00:28:29,160 --> 00:28:34,240
a player at the time and I was like that I think was one of the worst decisions I've

578
00:28:34,240 --> 00:28:38,000
made both in real life and in like in a game because it hurt.

579
00:28:38,000 --> 00:28:43,480
And it the character that I killed was important to an extent but did not have any extensive

580
00:28:43,480 --> 00:28:45,040
background or meaning.

581
00:28:45,040 --> 00:28:48,720
So my character's backstory and morals is what gave that death meaning.

582
00:28:48,720 --> 00:28:53,200
And so I think even if you don't have a lot writing or a lot of hooks attached to something

583
00:28:53,200 --> 00:28:57,880
that you want to write off or kill or like do something negative to as long as it's

584
00:28:57,880 --> 00:29:02,360
impactful to the players you can still do it if it pushes the platform.

585
00:29:02,360 --> 00:29:05,360
Like if Batman kills a random person that's going to be a big deal of Batman because he's

586
00:29:05,360 --> 00:29:06,360
got no killing rule.

587
00:29:06,360 --> 00:29:07,360
The random person doesn't matter.

588
00:29:07,360 --> 00:29:11,200
Like that random person could have been introduced for the first time on that panel and dies

589
00:29:11,200 --> 00:29:12,760
at the end of that panel.

590
00:29:12,760 --> 00:29:16,520
It doesn't matter it's still going to be really important because like you said Batman doesn't

591
00:29:16,520 --> 00:29:17,520
kill people.

592
00:29:17,520 --> 00:29:18,520
Yeah.

593
00:29:18,520 --> 00:29:19,520
So kill with caution.

594
00:29:19,520 --> 00:29:20,520
That's the kill with caution.

595
00:29:20,520 --> 00:29:21,520
Kill with caution.

596
00:29:21,520 --> 00:29:26,800
But yeah like and we've kind of gone off tangent but I think when you're creating your world

597
00:29:26,800 --> 00:29:29,120
we've already talked about working with your players.

598
00:29:29,120 --> 00:29:31,280
Figure out what setting they want with settings they don't like.

599
00:29:31,280 --> 00:29:36,840
Figure out what time period to like the sword coast because it's been a setting that's

600
00:29:36,840 --> 00:29:39,720
been around for so long.

601
00:29:39,720 --> 00:29:45,720
Has so much history and things that have happened to it like Baldur's Gate, Neverwinter, like

602
00:29:45,720 --> 00:29:49,040
all of these locations that have been like destroyed and rebuilt.

603
00:29:49,040 --> 00:29:52,320
There are time periods on the sword coast where some of those cities didn't exist where

604
00:29:52,320 --> 00:29:56,480
they did exist where they were like in their height when they were like at their low when

605
00:29:56,480 --> 00:29:58,480
they had been erased.

606
00:29:58,480 --> 00:30:02,960
So also figure out what time because time is just as important as setting and sometimes

607
00:30:02,960 --> 00:30:07,360
I think people get they're not specific enough and then it leads to kind of some plot issues

608
00:30:07,360 --> 00:30:11,520
because it's like if I'm just on the sword coast like we just started campaign and we're

609
00:30:11,520 --> 00:30:15,200
just there and I'm like cool so like what's around us like what's going on what's the

610
00:30:15,200 --> 00:30:16,200
history.

611
00:30:16,200 --> 00:30:21,280
If you don't have that premade or preset half fun coming up with it on the spot like because

612
00:30:21,280 --> 00:30:24,640
depending on the setting you're playing in whether it's if it's homebrewed you can make

613
00:30:24,640 --> 00:30:25,920
some shit up and canonize it.

614
00:30:25,920 --> 00:30:29,840
If it's sword coast if it's stuff that's already there you might then have to walk away from

615
00:30:29,840 --> 00:30:33,320
that session and do a lot of googling before the next one to figure out exactly what time

616
00:30:33,320 --> 00:30:35,040
period you want the setting to be in.

617
00:30:35,040 --> 00:30:39,480
Or do a fun little okay so we're going to retcon some of the stuff I said last time.

618
00:30:39,480 --> 00:30:40,480
Yeah yeah yeah.

619
00:30:40,480 --> 00:30:41,480
Retconning is okay.

620
00:30:41,480 --> 00:30:42,480
Retconning is totally okay.

621
00:30:42,480 --> 00:30:43,480
From a player to a DM.

622
00:30:43,480 --> 00:30:44,480
I retconned the whole session one.

623
00:30:44,480 --> 00:30:48,360
I tried to do a session zero because I didn't like the way I role played characters.

624
00:30:48,360 --> 00:30:52,800
And that's okay and as a DM don't stress about being like well fuck I said it now I've got

625
00:30:52,800 --> 00:30:53,800
to keep it.

626
00:30:53,800 --> 00:30:54,800
You can retcon shit.

627
00:30:54,800 --> 00:30:57,640
We retcon so many things.

628
00:30:57,640 --> 00:30:58,640
You're not like.

629
00:30:58,640 --> 00:31:02,520
If you forget that something happened last session as like the DM and you say oh well

630
00:31:02,520 --> 00:31:05,200
this person does this or uses this magical item.

631
00:31:05,200 --> 00:31:08,280
And then all your players look at you like didn't they die?

632
00:31:08,280 --> 00:31:11,720
Didn't we like break the item or like didn't we travel to a different location?

633
00:31:11,720 --> 00:31:14,280
You're like oh yeah we did.

634
00:31:14,280 --> 00:31:15,280
Surprise.

635
00:31:15,280 --> 00:31:18,640
We first started playing one of our campaigns.

636
00:31:18,640 --> 00:31:22,200
We were just using the term grease because we weren't like we were just like whatever

637
00:31:22,200 --> 00:31:24,000
we're just going to talk about like ancient grease.

638
00:31:24,000 --> 00:31:27,680
It was a setting that I hadn't fully fleshed out and so I was like I wanted it to be grease

639
00:31:27,680 --> 00:31:31,080
like and this is before I knew that Theros was a setting which for those that don't know

640
00:31:31,080 --> 00:31:34,920
a whole lot about it Theros is like another I think Wizard of the Coast property.

641
00:31:34,920 --> 00:31:36,600
It's Wizard of the Coast ancient grease.

642
00:31:36,600 --> 00:31:41,120
It's a spin off directly of the Magic the Gathering Theros set which I play Magic the

643
00:31:41,120 --> 00:31:46,480
Gathering Wizard of the Coast owns both and so they ended up turning it into like a full

644
00:31:46,480 --> 00:31:52,160
setting with a book and I used the source book and I gave it a name because Theros was

645
00:31:52,160 --> 00:31:54,400
a lot more interesting and fun than just saying grease.

646
00:31:54,400 --> 00:31:59,200
That also gave me access to stat blocks to maps to locations to backgrounds to history.

647
00:31:59,200 --> 00:32:05,000
It was also fun because at that point we both had Theros as a place and then we also still

648
00:32:05,000 --> 00:32:09,440
had Apollo as a character even though there was an Apollo equivalent in Theros but we

649
00:32:09,440 --> 00:32:14,880
had already like spoken directly to Apollo on multiple occasions from like way way way

650
00:32:14,880 --> 00:32:15,880
back.

651
00:32:15,880 --> 00:32:18,000
I just had Apollo and straight up ancient grease and there was also a character who

652
00:32:18,000 --> 00:32:21,440
was basically from like ancient magical Japan.

653
00:32:21,440 --> 00:32:27,200
For reference two of the people in that particular campaign were archaeologists or archaeology

654
00:32:27,200 --> 00:32:28,200
majors.

655
00:32:28,200 --> 00:32:34,120
And so they were history nuts and so their back stories in to this day still happens

656
00:32:34,120 --> 00:32:36,880
with one of them that still plays at my table.

657
00:32:36,880 --> 00:32:42,360
They like to insert real like real world earth as it is today history and background

658
00:32:42,360 --> 00:32:46,400
correcting us on how many rowers our ship would have.

659
00:32:46,400 --> 00:32:51,720
I was infuriating by the way as a player I swear to God I'll kill you.

660
00:32:51,720 --> 00:32:53,040
I'll kill you so fast.

661
00:32:53,040 --> 00:32:54,040
You will drown.

662
00:32:54,040 --> 00:32:55,040
I don't care if you know how to swim.

663
00:32:55,040 --> 00:32:56,040
Yeah.

664
00:32:56,040 --> 00:32:58,920
I was like oh shit we need to make a boat can we make a boat.

665
00:32:58,920 --> 00:32:59,920
I was like great.

666
00:32:59,920 --> 00:33:03,240
Actually this is how many rowers it would take to row a boat of this size.

667
00:33:03,240 --> 00:33:04,240
What the fuck up.

668
00:33:04,240 --> 00:33:05,400
It's like I didn't ask you.

669
00:33:05,400 --> 00:33:07,080
We just made a boat out of magic.

670
00:33:07,080 --> 00:33:10,880
Do you want to do you want to get to the next place or not.

671
00:33:10,880 --> 00:33:14,160
Like those are your options do or don't.

672
00:33:14,160 --> 00:33:16,040
We're not paying attention to how many fucking rows.

673
00:33:16,040 --> 00:33:18,040
Playing with archaeologists is a very interesting experience.

674
00:33:18,040 --> 00:33:22,440
Playing with anybody that has a vested interest in any like cultural or social aspect that

675
00:33:22,440 --> 00:33:26,760
you have inserted into your campaign can be exhausting because they constantly feel the

676
00:33:26,760 --> 00:33:31,840
need to tell you or correct you or insert and that can be fun like with comic books.

677
00:33:31,840 --> 00:33:34,040
Me and Madison both know a lot about comic books.

678
00:33:34,040 --> 00:33:38,320
Her character in the current campaign is very comic book forward and I don't it doesn't

679
00:33:38,320 --> 00:33:42,400
bother me when she's like yeah these heroes would have comic book stories and like what

680
00:33:42,400 --> 00:33:45,800
if the villains were like this and what if the heroes were like that and they were portrayed

681
00:33:45,800 --> 00:33:47,640
in this way in the comic books.

682
00:33:47,640 --> 00:33:48,760
I don't give a shit.

683
00:33:48,760 --> 00:33:49,760
That's cool.

684
00:33:49,760 --> 00:33:53,920
But when I try to give you a cool moment and you shit on it because it's not realistic

685
00:33:53,920 --> 00:33:54,920
enough for you.

686
00:33:54,920 --> 00:33:55,920
You fucked.

687
00:33:55,920 --> 00:33:56,920
Yeah.

688
00:33:56,920 --> 00:33:59,880
Don't don't shoot your DM down when they're trying like that.

689
00:33:59,880 --> 00:34:02,000
And that's also I think goes both ways.

690
00:34:02,000 --> 00:34:05,360
If your players try to do something really cool rule of cool you know a little bit like

691
00:34:05,360 --> 00:34:06,360
that.

692
00:34:06,360 --> 00:34:07,360
Shout out to Matt Mercer.

693
00:34:07,360 --> 00:34:09,920
He says that all the time on critical role rule of cool.

694
00:34:09,920 --> 00:34:14,680
Like there are so many moments that have happened in their real plays where like someone will

695
00:34:14,680 --> 00:34:19,960
try to do six actions in one sentence which realistically with the way action economy

696
00:34:19,960 --> 00:34:21,920
works in fifth edition.

697
00:34:21,920 --> 00:34:25,480
You can do they're like I want to do this I want to jump there I want to grab that I

698
00:34:25,480 --> 00:34:28,000
want to say goodbye and I want to jump out of the window.

699
00:34:28,000 --> 00:34:29,560
That's like four actions.

700
00:34:29,560 --> 00:34:33,800
Everybody gets the same table as you literally in the fantasy world is setting at the same

701
00:34:33,800 --> 00:34:34,800
table as you.

702
00:34:34,800 --> 00:34:38,280
They all have now five actions to interact with you and say no you don't.

703
00:34:38,280 --> 00:34:39,280
Yeah.

704
00:34:39,280 --> 00:34:43,520
But rule of cool right like if it if it's just a cool thing that can happen maybe get

705
00:34:43,520 --> 00:34:46,520
me and like have them roll a dexterity check and then ask all the other players like are

706
00:34:46,520 --> 00:34:50,840
you guys too in shock to do anything in this moment like realistically would you would

707
00:34:50,840 --> 00:34:52,920
you act would you say anything.

708
00:34:52,920 --> 00:34:56,760
And then if they do give them the appropriate checks but let those six actions play out as

709
00:34:56,760 --> 00:35:02,000
a few really cool like role of the dice moments and then let it go and I'll say as a player

710
00:35:02,000 --> 00:35:07,080
you cherish those moments those make you feel like a fucking superhero at the table.

711
00:35:07,080 --> 00:35:10,800
I remember there was like one where I was like trying to like shoot something but it was

712
00:35:10,800 --> 00:35:14,480
way up high so I was like can I like my character was like kind of like had a background in

713
00:35:14,480 --> 00:35:18,400
like performing so I was like can I throw my daggers and like climb up my daggers and

714
00:35:18,400 --> 00:35:19,800
then like try and shoot from the top.

715
00:35:19,800 --> 00:35:24,240
He was like yeah go for it give me a can roll for it check and then like see if it works

716
00:35:24,240 --> 00:35:28,960
which is a very popular phrase you'll hear at a table or you'll say damn yeah you can

717
00:35:28,960 --> 00:35:36,200
dry or you may try or you can roll for it or if you get a natural 20 the phrase if you

718
00:35:36,200 --> 00:35:40,360
get a natural 20 that's I won't say it fighting where I refuse to say that because that's

719
00:35:40,360 --> 00:35:45,800
just opening myself up to so many possibilities that I I've said it a couple times but I try

720
00:35:45,800 --> 00:35:50,280
not to because it's always when you tempt fate and the dice moments where people have

721
00:35:50,280 --> 00:35:54,720
rolled that it'll happen that you're like upset about yeah and not to say that like

722
00:35:54,720 --> 00:35:58,600
I don't encourage those moments or that I don't like them they make really they can

723
00:35:58,600 --> 00:36:03,440
be exhausting but that's why I think the statement you can roll for it is a lot better than give

724
00:36:03,440 --> 00:36:07,240
me a natural 20 because if they do get a natural 20 you don't have anything attached to the

725
00:36:07,240 --> 00:36:10,320
statement you just said they can roll for it you didn't say they can roll for it and

726
00:36:10,320 --> 00:36:14,240
get it you said they can roll for it like because sometimes there are moments where

727
00:36:14,240 --> 00:36:19,600
it's like oh that sounds so sick you can roll for it and it's like oh your DC is five I

728
00:36:19,600 --> 00:36:24,680
would you physically could not do this you're like five nothing you weigh a hundred pounds

729
00:36:24,680 --> 00:36:32,560
soaking wet you have no athletic ability but this sounds cool yeah all the dice DC five

730
00:36:32,560 --> 00:36:37,720
if you want to see you do it sick like enjoy the story that you're telling and let it be

731
00:36:37,720 --> 00:36:43,640
fun like it make those main character moments man yeah right now you're not the fucking main

732
00:36:43,640 --> 00:36:47,200
character but you can have those moments and you have your turn to be the main character

733
00:36:47,200 --> 00:36:51,520
but you're not the main character and as a player don't be afraid to ask your DM to insert

734
00:36:51,520 --> 00:36:55,120
one of those moments as well not like hey man I'd really like next session if I had to

735
00:36:55,120 --> 00:36:58,360
make a character you can mean you could always come to your DM and DM's I encourage you all

736
00:36:58,360 --> 00:37:02,560
to be open if a player comes to you and says hey like I really feel like my character hasn't

737
00:37:02,560 --> 00:37:06,800
really gotten a lot of spotlight or I'm just getting kind of boarded table could we like

738
00:37:06,800 --> 00:37:11,360
interact with me a little bit more next session I've is it is a DM cool like you get a whole

739
00:37:11,360 --> 00:37:16,440
art for the next the next four hour session we do all about you buddy yeah take it wrong

740
00:37:16,440 --> 00:37:22,080
with it but like as a player also please don't be afraid to approach a DM and ask them to

741
00:37:22,080 --> 00:37:28,000
do cool things even in the moment like players rule rules both ways yeah yeah bother your

742
00:37:28,000 --> 00:37:35,240
DM's I bother Robert constantly about D&D to the point where he's now co-hosting a podcast

743
00:37:35,240 --> 00:37:41,120
with me because we have multiple hour-long conversations about it and I'm like I personally

744
00:37:41,120 --> 00:37:44,880
might as well attempt to get them monetized at some point yeah yeah I mean if we're gonna

745
00:37:44,880 --> 00:37:49,040
talk about this in the basement might as well talk about it in the studio yeah yeah yeah

746
00:37:49,040 --> 00:37:56,560
um and like you you never like what's the worst that can happen if you ask about something

747
00:37:56,560 --> 00:38:00,760
they say no they're not gonna be like no that was a bad idea now I'm gonna kill you with

748
00:38:00,760 --> 00:38:07,800
the table yeah that's not gonna happen like if you got a 60 foot gap to cross and Jesus

749
00:38:07,800 --> 00:38:11,920
Christ trying to figure out what your what your jump height jump distances there are

750
00:38:11,920 --> 00:38:16,120
literally calculators that are only made for calculating jump height and jump distance

751
00:38:16,120 --> 00:38:20,440
but if like your character who has 30 movement speed wants to jump a gap of 100 feet on their

752
00:38:20,440 --> 00:38:26,000
own no respectfully no they I mean your player could always be like hey man rule of cool

753
00:38:26,000 --> 00:38:30,440
like what if I just got a really big running start and then like lift it off of my staff

754
00:38:30,440 --> 00:38:33,360
and try to do like a helicopter thing with it and it's like if you want to risk your

755
00:38:33,360 --> 00:38:39,320
life for this cool moment I'll let you roll for it I've done that when I'm here I know

756
00:38:39,320 --> 00:38:42,680
it's not gonna happen and then sometimes it does fucking happen and everybody at the

757
00:38:42,680 --> 00:38:47,440
tables mouths are like slack John because holy shit he did it yeah it's like you need to

758
00:38:47,440 --> 00:38:53,040
roll like three dice you know 3d20 is every one of them every roll needs to be above a

759
00:38:53,040 --> 00:38:59,680
20 and it's like 25 26 29 okay you don't even have a plus in those stats I don't know how

760
00:38:59,680 --> 00:39:03,520
you did that and it's like everybody at the tables like here take my party

761
00:39:03,520 --> 00:39:08,480
inspiration take my chaos guy take my time and it's like what what the fuck man I love

762
00:39:08,480 --> 00:39:14,000
it when that happens at the table is when the DM sets a really high DC for something

763
00:39:14,000 --> 00:39:18,600
because it's something stupid and so everyone at the table goes I'm gonna drop everything

764
00:39:18,600 --> 00:39:22,640
I'm doing and give so many boosts to this character and it's always something stupid

765
00:39:22,640 --> 00:39:28,280
it's always like yeah like this character wants to like try to flirt with a fish or some shit

766
00:39:28,280 --> 00:39:35,760
like that all for a milfs yeah like that shit and then everyone just piles on as many dice

767
00:39:35,760 --> 00:39:39,720
and up to make it happen because that's a cool moment to watch the life slowly drain

768
00:39:39,720 --> 00:39:46,720
out of your DM's eyes and it's so it's so satisfying it is incredibly satisfying hey

769
00:39:46,720 --> 00:39:51,140
this shit sucks do you have something you want to send in to make it better criticisms

770
00:39:51,140 --> 00:39:55,320
topics you'd like to see discussed or an advertisement you'd like to run maybe you even want to sponsor

771
00:39:55,320 --> 00:40:04,120
an episode if so shoot us a message at mc460 at evansville.edu or DM us on instagram at

772
00:40:04,120 --> 00:40:10,360
crescent magazine or we'll never get better like these fucking guys okay couple of things

773
00:40:10,360 --> 00:40:14,440
I do want to talk about before this gets wrapped up in about 20 or so minutes that I just haven't

774
00:40:14,440 --> 00:40:21,680
thought to talk about yet we mentioned it briefly as it as a DM oftentimes like you have those

775
00:40:21,680 --> 00:40:25,360
that will do voices and you have those that will not do voices and then you have those

776
00:40:25,360 --> 00:40:30,200
that have like really nailed one one voice and will do it the whole time like I'm one

777
00:40:30,200 --> 00:40:37,000
of these people I'm really good at like the the Jersey accent and the Italian accent I

778
00:40:37,000 --> 00:40:41,120
don't know where it came from my fiance when I was talking to my fiance it's just like an

779
00:40:41,120 --> 00:40:45,880
app and how I normally talk she was like if you pushed it a little more like I would

780
00:40:45,880 --> 00:40:49,960
think you were from New Jersey and I'm like okay that's a new voice for me oh and it's

781
00:40:49,960 --> 00:40:53,680
turning to one of my favorite things at the table all of the characters from this like

782
00:40:53,680 --> 00:40:57,400
one part of town I'll have the same I'll have the same accent which wasn't an intentional

783
00:40:57,400 --> 00:41:01,520
thing it just it ended up being that way but now that's a really cool like world building

784
00:41:01,520 --> 00:41:07,000
thing and everyone from this part of town sounds that way yeah yeah yeah but don't I

785
00:41:07,000 --> 00:41:12,520
would encourage you I'm bleeding Jesus it's fine I would encourage you as a DM to try

786
00:41:12,520 --> 00:41:17,040
a voice but on the flip side I would also tell you that it is okay if you do not feel

787
00:41:17,040 --> 00:41:23,040
comfortable doing a voice if you just cannot for the life of you figure out what a particular

788
00:41:23,040 --> 00:41:27,880
NPC is going to sound like because this is the first time you've ever had to roleplay

789
00:41:27,880 --> 00:41:32,920
as them or you just had to make them on the spot just use your normal voice pitch it up

790
00:41:32,920 --> 00:41:39,400
pitch it down and then call it a day there's so many other ways it actor here so many different

791
00:41:39,400 --> 00:41:44,920
ways you can change your voice without doing a voice you can change the length of the way

792
00:41:44,920 --> 00:41:50,080
you're talking yeah okay it's and you can talk really fast yeah like works like if they

793
00:41:50,080 --> 00:41:54,760
say a particular word a whole bunch or like a lot like there were one of the first times

794
00:41:54,760 --> 00:42:00,960
I role played for the players as like the the main I get a term out of the way right

795
00:42:00,960 --> 00:42:06,840
BB EG like the big bad guy right one of the first times I role played him and they got

796
00:42:06,840 --> 00:42:10,480
to like really see what his character was like I didn't do a particular voice but I did it

797
00:42:10,480 --> 00:42:13,600
like he was this is gonna sound bad almost like he was getting a friend anchor he was

798
00:42:13,600 --> 00:42:18,960
having like a mental lapse and so like my role playing for him wasn't doing a voice

799
00:42:18,960 --> 00:42:23,480
it was stuttering and it was switching cadence and it was doing like facial things and like

800
00:42:23,480 --> 00:42:27,960
weird things just with his voice in general but not the accent that works just as well

801
00:42:27,960 --> 00:42:33,400
to is like in that moment everybody understood okay this guy is fucking nuts yeah he was

802
00:42:33,400 --> 00:42:38,160
really glitching yeah he was like rolling his glitching his faces are switching and

803
00:42:38,160 --> 00:42:42,880
I didn't have to do an accent I just had to stutter my voice and drag my words out yeah

804
00:42:42,880 --> 00:42:48,080
and that was enough so figure out what works for you if you're more like the cadence and

805
00:42:48,080 --> 00:42:54,480
speed and the pitch and the tone do that if you're accents all the way find a few that

806
00:42:54,480 --> 00:42:58,720
really work for you and throw them in there if you're neither that's okay too you can

807
00:42:58,720 --> 00:43:02,840
also describe the way someone talks you can say that he has like a really he has a higher

808
00:43:02,840 --> 00:43:06,240
pitched voice than you would expect and blah blah blah and then a little bit more theater

809
00:43:06,240 --> 00:43:09,560
of the mind for sure but like I mean that's what the whole thing is though right like

810
00:43:09,560 --> 00:43:13,800
it's all theater of the mind unless you're playing with like state of the art shit you're

811
00:43:13,800 --> 00:43:18,320
never gonna have an NPC unless you like pre-made them pre-printed them whatever that you can

812
00:43:18,320 --> 00:43:23,040
like picture perfectly and is on the screen now and is mouthing and talking exactly like

813
00:43:23,040 --> 00:43:26,360
you like that's just you you want to play a video game if that's the world you're interested

814
00:43:26,360 --> 00:43:31,720
in yeah as is someone that's playing Dungeons and Dragons or anything that's like tabletop

815
00:43:31,720 --> 00:43:36,200
RPG it's a tall theater of the mind and the more creative that you can be when you're

816
00:43:36,200 --> 00:43:41,040
picturing that shit in your head like that the cooler your experience will be yeah yeah

817
00:43:41,040 --> 00:43:45,000
it's just the voices I think are an interesting topic when you're talking about like being

818
00:43:45,000 --> 00:43:49,160
a DM because some people just aren't good at it some people are better than others some

819
00:43:49,160 --> 00:43:53,680
people have like that social anxiety like it still takes me a good like 20 30 minutes

820
00:43:53,680 --> 00:43:58,280
to really get into a session before I can start getting into the voices and the characters

821
00:43:58,280 --> 00:44:02,400
just because as a non-actor as somebody that's not engaged in role-playing except for the

822
00:44:02,400 --> 00:44:06,960
two times I do it a week I just is not something I have a lot of practice doing I have a lot

823
00:44:06,960 --> 00:44:10,760
of practice being myself and that's where some of my best character role-playing has

824
00:44:10,760 --> 00:44:15,600
come from like with my my asshole characters I used to why they're ever that's really

825
00:44:15,600 --> 00:44:19,800
though that's why they're as good as they are because I know how to play that character

826
00:44:19,800 --> 00:44:25,360
like my personality is very asshole adjacent and there was a time in my life is adjacent

827
00:44:25,360 --> 00:44:29,920
at certain time that's fair but like I have I have I'd like to think I have pretty good

828
00:44:29,920 --> 00:44:33,360
control on like when I'm really overdoing it and what I'm not but I like the very like

829
00:44:33,360 --> 00:44:40,120
funny and crude humor like sarcasm like just the full asshole effect and so my two likes

830
00:44:40,120 --> 00:44:45,480
some of my favorite role-playing moments specifically with my with my big villain of my first campaign

831
00:44:45,480 --> 00:44:52,200
it was me but like pushed to the extreme with a lot of external motivation yeah like taunting

832
00:44:52,200 --> 00:44:56,280
the players making fun of the players like specifically bringing up things that like

833
00:44:56,280 --> 00:45:01,760
he would know to say to set them off balance or to get them overly engaged in a combat

834
00:45:01,760 --> 00:45:06,520
cool villain it was such a fun character to like role play with and this was a character

835
00:45:06,520 --> 00:45:11,560
that we accidentally killed yeah like me and then brought back to like kill and I was like

836
00:45:11,560 --> 00:45:17,080
I had my character still had questions for this character and it was also yeah really

837
00:45:17,080 --> 00:45:21,280
fucking fun bad guy to play with and Robert had put in so much work like into creating

838
00:45:21,280 --> 00:45:25,120
this bad guy and then it was very likely that I don't even have a kill him I don't have

839
00:45:25,120 --> 00:45:29,880
a stat block for him until one of the final encounters like I never had a full stat block

840
00:45:29,880 --> 00:45:36,320
for him until the final encounter and that's another topic I guess to hop to stat blocks

841
00:45:36,320 --> 00:45:39,920
if you're world building if you're DMing well it doesn't matter what system you're in you're

842
00:45:39,920 --> 00:45:43,220
gonna have to come up with one eventually and this is kind of where you have to choose

843
00:45:43,220 --> 00:45:48,200
between okay how much homebrew am I doing how much content I'm pulling from the internet

844
00:45:48,200 --> 00:45:54,200
am I buying books like what how am I doing it making a stat block is a first time DM truly

845
00:45:54,200 --> 00:46:01,120
personally I do not recommend it is it is hell if you don't know what like if this is

846
00:46:01,120 --> 00:46:05,560
your first time behind the scenes it's so different than making a character like my

847
00:46:05,560 --> 00:46:13,880
first instinct when I was trying to come up with MPCs specifically villains I thought

848
00:46:13,880 --> 00:46:18,160
that like the way to do it would be to go to my character creator and just make the characters

849
00:46:18,160 --> 00:46:22,920
but then I would get to the combat session and realize this is organized for a player

850
00:46:22,920 --> 00:46:27,760
I have not played as this MPC until this combat encounter I have no idea what any of this

851
00:46:27,760 --> 00:46:32,760
shit means yeah and so I'm just like picking things on like scrolling through the character

852
00:46:32,760 --> 00:46:38,640
the character app that we have and just like trying to pick random things to do so truly

853
00:46:38,640 --> 00:46:43,240
don't just be afraid to find a stat block for a creature or an MPC or a character that

854
00:46:43,240 --> 00:46:46,920
like has already been made that you really like and then give it a new face and a new

855
00:46:46,920 --> 00:46:52,200
name yeah like one of the I just I bought a source book for this new campaign just because

856
00:46:52,200 --> 00:46:56,960
it's helping a lot in terms of the world building of the power system and like reading the stat

857
00:46:56,960 --> 00:47:02,840
block for the current villain that I'm playing in the session it is insane people it looks

858
00:47:02,840 --> 00:47:09,040
like whoever wrote the book just took like abilities and AC and scores from some crazy

859
00:47:09,040 --> 00:47:15,680
fucking critters from 5e but like it's good stuff and it all works with his character

860
00:47:15,680 --> 00:47:22,160
like all the abilities and the spells and the AC it all fits his character in the personality

861
00:47:22,160 --> 00:47:25,760
and who he's supposed to be in the world but I can like just reading the spell descriptions

862
00:47:25,760 --> 00:47:31,160
there clearly rips from things that came from like the monster manual yeah and that's okay

863
00:47:31,160 --> 00:47:36,000
pull a stat block look you can literally Google stat blocks for 5e creatures and you will

864
00:47:36,000 --> 00:47:42,440
have a list on like a wiki dot 5e you can also just go like this straight up like D&D

865
00:47:42,440 --> 00:47:46,640
beyond with the monster manual and Xanathar's guide to everything like every book you look

866
00:47:46,640 --> 00:47:52,000
at is going to have a stat block find one you like give it a new name give it a new face

867
00:47:52,000 --> 00:47:55,000
maybe even mix and match and then call it there

868
00:47:55,000 --> 00:47:59,640
uh... do not try and make a stat block for every creature character pc whatever the fuck

869
00:47:59,640 --> 00:48:02,680
don't do that it's too much time it's not worth it

870
00:48:02,680 --> 00:48:06,000
it's really not like that's just and i think i can have a hard stance on that maybe it's

871
00:48:06,000 --> 00:48:09,520
just because i'm not fucking good at it there too many choices

872
00:48:09,520 --> 00:48:10,640
uh...

873
00:48:10,640 --> 00:48:14,280
the yeah like well too many choices to be parallelizing sometimes and i think that's

874
00:48:14,280 --> 00:48:15,720
something that like

875
00:48:15,720 --> 00:48:19,800
and obviously i've never deemed i've that's one of the shit things about 5e though

876
00:48:19,800 --> 00:48:23,240
like there's so much content content

877
00:48:23,240 --> 00:48:25,480
and that's gotta be exhausting

878
00:48:25,480 --> 00:48:28,680
because i know it's already daunting to like i consider like i know a lot about

879
00:48:28,680 --> 00:48:29,480
dnb

880
00:48:29,480 --> 00:48:30,980
but i am also scared to

881
00:48:30,980 --> 00:48:33,560
say that i know a lot about the dnb because there's

882
00:48:33,560 --> 00:48:37,040
no so much information and content always more to learn

883
00:48:37,040 --> 00:48:41,640
as a new a new spell that you haven't seen before with a new effect you haven't

884
00:48:41,640 --> 00:48:42,760
used

885
00:48:42,760 --> 00:48:45,840
like i've got severe imposter syndrome saying that like

886
00:48:45,840 --> 00:48:49,960
i'm in the vehicle because i'm like i feel like we've used one vehicle yeah

887
00:48:49,960 --> 00:48:53,640
and i didn't even have them use it the way it was supposed to be used now we

888
00:48:53,640 --> 00:48:55,640
just made that shit up

889
00:48:55,640 --> 00:48:57,560
and i feel like am i like fake

890
00:48:57,560 --> 00:48:59,720
and maybe that's also like

891
00:48:59,720 --> 00:49:02,400
being a woman in nerd spaces i feel like i constantly have to prove myself

892
00:49:02,400 --> 00:49:04,440
because i like literally had

893
00:49:04,440 --> 00:49:07,560
in real life be like oh well what do you know about this we know about this

894
00:49:07,560 --> 00:49:10,880
know about dnb like i don't know about the game stores do you

895
00:49:10,880 --> 00:49:13,120
yeah i don't see a next year like

896
00:49:13,120 --> 00:49:16,160
like i don't go to game stores without one of

897
00:49:16,160 --> 00:49:18,160
the guys that i live with with me

898
00:49:18,160 --> 00:49:21,600
because i just i feel very intimidated i've had very negative experiences of

899
00:49:21,600 --> 00:49:22,600
like being asked

900
00:49:22,600 --> 00:49:25,600
well do you even uh... oh you like harley quinn

901
00:49:25,600 --> 00:49:27,840
of course you do and it's like yeah motherfucker

902
00:49:27,840 --> 00:49:30,560
because i have like a very deep attachment to that character for a

903
00:49:30,560 --> 00:49:32,200
litany of other reasons

904
00:49:32,200 --> 00:49:33,680
and that's okay

905
00:49:33,680 --> 00:49:36,840
that's a side note

906
00:49:36,840 --> 00:49:38,840
but like

907
00:49:38,840 --> 00:49:43,080
how do you deal with sifting through that content or because like that's why i've

908
00:49:43,080 --> 00:49:46,520
yeah it's looking at it it's difficult like i would take towards homebrew for

909
00:49:46,520 --> 00:49:47,360
that reason

910
00:49:47,360 --> 00:49:48,600
so

911
00:49:48,600 --> 00:49:52,400
i started off very very homebrew because there wasn't a setting

912
00:49:52,400 --> 00:49:54,600
that which starting homebrew

913
00:49:54,600 --> 00:49:58,840
can be a lot more difficult than starting out of a book like every

914
00:49:58,840 --> 00:50:02,640
the the two people that have been a dm for me both started out of a book and

915
00:50:02,640 --> 00:50:06,360
then turned into homebrew because it's easier to to leap from something than

916
00:50:06,360 --> 00:50:08,080
into nothing

917
00:50:08,080 --> 00:50:09,280
um...

918
00:50:09,280 --> 00:50:12,360
so it really just kind of depends like

919
00:50:12,360 --> 00:50:16,280
it depends on the campaign depends on the information i'm looking for

920
00:50:16,280 --> 00:50:17,360
uh...

921
00:50:17,360 --> 00:50:19,800
sometimes that's what makes it difficult playing in a setting that's real

922
00:50:19,800 --> 00:50:21,720
like playing in there was was

923
00:50:21,720 --> 00:50:25,120
somehow more stressful for me than it was playing in any of the other settings

924
00:50:25,120 --> 00:50:26,560
that i had put you all in

925
00:50:26,560 --> 00:50:28,880
because i had full control of the lore of that place

926
00:50:28,880 --> 00:50:29,360
yeah

927
00:50:29,360 --> 00:50:33,320
uh... but in there is and yet i can just make shit up in there is

928
00:50:33,320 --> 00:50:36,840
but if i want to have you fight a minotaur i know there's a stat block out

929
00:50:36,840 --> 00:50:40,480
there for a minute are in there is like i just know in the source book it's

930
00:50:40,480 --> 00:50:41,920
there somewhere

931
00:50:41,920 --> 00:50:45,760
uh... and so it really just i try and play it by the moment i don't try and

932
00:50:45,760 --> 00:50:49,200
prepare a lot of like hard material ahead of time

933
00:50:49,200 --> 00:50:52,520
uh... because i'm just gonna stress myself the fuck out you know

934
00:50:52,520 --> 00:50:54,760
and so i think when it comes to that sifting

935
00:50:54,760 --> 00:50:56,320
if you're in homebrew

936
00:50:56,320 --> 00:50:59,280
you have a bit of an easier time because you can make it up on the fly you can

937
00:50:59,280 --> 00:51:01,240
google a stat block and give it a name

938
00:51:01,240 --> 00:51:04,120
if you're playing out of a setting or source book sometimes you feel a little

939
00:51:04,120 --> 00:51:06,120
bit more contained

940
00:51:06,120 --> 00:51:09,920
uh... and like you have to stick to the source material and uh...

941
00:51:09,920 --> 00:51:11,920
i guess kinda that the blurbs

942
00:51:11,920 --> 00:51:15,240
in the blocks in the bits that they give you about that the creatures and the

943
00:51:15,240 --> 00:51:18,520
mythos and the world building and the powers

944
00:51:18,520 --> 00:51:19,680
uh...

945
00:51:19,680 --> 00:51:23,080
and yeah i don't know it kind of areas it's a hard question to answer truly

946
00:51:23,080 --> 00:51:27,120
like for this particular campaign just buying a source book

947
00:51:27,120 --> 00:51:31,200
uh... really helped it was only fifteen dollars to love content in the what i

948
00:51:31,200 --> 00:51:35,800
was looking for in that source book were stat blocks anything about a map

949
00:51:35,800 --> 00:51:38,560
uh... which i'll talk about maps after this i forgot to mention it does

950
00:51:38,560 --> 00:51:41,960
usually play a pretty big uh... kind of to do with the table depending on where

951
00:51:41,960 --> 00:51:44,840
you're at in your in your world building in your session

952
00:51:44,840 --> 00:51:49,280
uh... and i just i wanted a lot of that work to be done for me but not to the

953
00:51:49,280 --> 00:51:52,720
extent that sometimes it is in like a thorough source book or is in the first

954
00:51:52,720 --> 00:51:54,320
guy day

955
00:51:54,320 --> 00:51:56,040
uh... or any of the other

956
00:51:56,040 --> 00:52:00,160
ten thousand fucking source books that was as a the coast is put out not to see

957
00:52:00,160 --> 00:52:02,720
anything negative about them but there's so many

958
00:52:02,720 --> 00:52:05,360
and there's a lot of money to be put into that space

959
00:52:05,360 --> 00:52:08,640
there's just also a lot more freedom when you're using something that's not

960
00:52:08,640 --> 00:52:11,960
something that's not official something that's a little more often than that

961
00:52:11,960 --> 00:52:16,200
this to you and that's unless you accidentally said them the whole pdf

962
00:52:16,200 --> 00:52:17,520
yeah

963
00:52:17,520 --> 00:52:18,400
and it's

964
00:52:18,400 --> 00:52:22,000
i don't know it's just it's a little bit of really playing it by ear like that

965
00:52:22,000 --> 00:52:25,880
that would be my i guess my my only really solid piece of advice going into

966
00:52:25,880 --> 00:52:29,240
a session zero or session one or even just a new campaign

967
00:52:29,240 --> 00:52:33,720
only be as prepared as you need to be to answer questions do not

968
00:52:33,720 --> 00:52:36,840
or if for whatever you really need for the next session like

969
00:52:36,840 --> 00:52:40,080
yes intense sessions you might want your players to be at the top of this tower

970
00:52:40,080 --> 00:52:43,520
that's gonna have its own map in its own room with very specific combatants

971
00:52:43,520 --> 00:52:46,760
with super specific stat blocks and a villain you haven't made a style block

972
00:52:46,760 --> 00:52:47,560
four

973
00:52:47,560 --> 00:52:48,960
that's ten sessions

974
00:52:48,960 --> 00:52:51,960
you have depending on how short and longer sessions are how frequently you

975
00:52:51,960 --> 00:52:52,640
meet

976
00:52:52,640 --> 00:52:55,080
don't worry about that don't come up with that yet

977
00:52:55,080 --> 00:52:57,720
because you might end up in a completely different place in three sessions and

978
00:52:57,720 --> 00:52:58,720
you did

979
00:52:58,720 --> 00:53:01,360
are then you thought you were going to only come up with what you need for the

980
00:53:01,360 --> 00:53:02,280
next

981
00:53:02,280 --> 00:53:03,840
uh... for the first in

982
00:53:03,840 --> 00:53:07,040
i think for a session zero recession one truly the only thing you need to know

983
00:53:07,040 --> 00:53:10,280
is enough information about your world answer the questions that your players

984
00:53:10,280 --> 00:53:12,120
are gonna naturally come up with

985
00:53:12,120 --> 00:53:15,560
like i know somebody at the table is going to ask me

986
00:53:15,560 --> 00:53:17,160
what i know this hero

987
00:53:17,160 --> 00:53:19,000
what do i know about this hero

988
00:53:19,000 --> 00:53:23,040
what do i know about this part of town what is how am i perceived

989
00:53:23,040 --> 00:53:26,360
uh... our heroes and a negative or a positive thing

990
00:53:26,360 --> 00:53:30,880
what's the criminal justice system like here is is vigilante a lot like

991
00:53:30,880 --> 00:53:35,240
uh... are there any big companies that like produce heroes like all of those

992
00:53:35,240 --> 00:53:37,360
things are questions that

993
00:53:37,360 --> 00:53:42,040
uh... i i had answers to i can't prepare enough in knowing the world but not

994
00:53:42,040 --> 00:53:45,080
enough to restrict my players from making their own decisions

995
00:53:45,080 --> 00:53:47,600
in in session one or zero

996
00:53:47,600 --> 00:53:50,600
uh... like you don't want to know so much and have so much prepared that they

997
00:53:50,600 --> 00:53:54,040
don't have autonomy at the table that's that's the fun part of role playing as a

998
00:53:54,040 --> 00:53:57,440
player right you get to make your own decisions create your own story

999
00:53:57,440 --> 00:54:01,600
uh... and as a as a dm truly i think it's just your job to have all of those

1000
00:54:01,600 --> 00:54:04,360
things ready to let them jump into

1001
00:54:04,360 --> 00:54:07,120
you know like if you're hooked is doesn't work for a player may fully

1002
00:54:07,120 --> 00:54:10,040
divulge into something different or take it in it in a direction you weren't

1003
00:54:10,040 --> 00:54:11,360
expecting

1004
00:54:11,360 --> 00:54:14,960
have enough on hand that you can just make it up as you go yeah

1005
00:54:14,960 --> 00:54:18,640
and then if it's something where you're like oh shit no i like really need

1006
00:54:18,640 --> 00:54:22,760
several hard stat blocks for these characters and i just didn't have them

1007
00:54:22,760 --> 00:54:27,160
that's fine like write them out for a second or say okay i know i'm doing a

1008
00:54:27,160 --> 00:54:28,760
combat session

1009
00:54:28,760 --> 00:54:32,480
uh... and i wasn't prepared for today but we'll do it next time and then just

1010
00:54:32,480 --> 00:54:35,560
like pivot to something else you know only prepare as much as you need for

1011
00:54:35,560 --> 00:54:37,200
the session you're going into

1012
00:54:37,200 --> 00:54:40,160
not for the one after it and not for the one after that you never know what's

1013
00:54:40,160 --> 00:54:45,360
gonna change yeah and things will change players will defux it as players do

1014
00:54:45,360 --> 00:54:50,240
and even you as a dm or your opinions of the campaign that you wrote before

1015
00:54:50,240 --> 00:54:54,000
coming into this will change you will want story points to be different

1016
00:54:54,000 --> 00:54:57,480
say you play a u role play a character and you really had this idea in your

1017
00:54:57,480 --> 00:55:00,640
mind that they were going to be like this really key important in pc that was

1018
00:55:00,640 --> 00:55:02,360
gonna come back in a big way

1019
00:55:02,360 --> 00:55:05,480
and then you finally get them at the table in the players and iraq with them

1020
00:55:05,480 --> 00:55:08,720
uh... say your players are interested are you're just not fan of the character

1021
00:55:08,720 --> 00:55:11,800
even the way that you made it don't be afraid to just ditch that fucking

1022
00:55:11,800 --> 00:55:14,840
character or write them off or write that story point off even if you wrote

1023
00:55:14,840 --> 00:55:15,520
it like

1024
00:55:15,520 --> 00:55:18,760
pivot it's okay yeah i mean your players don't know what you already have written

1025
00:55:18,760 --> 00:55:21,600
it's in the same way and this is kind of similar to like

1026
00:55:21,600 --> 00:55:23,440
something that like

1027
00:55:23,440 --> 00:55:26,880
another actor thing of like you're watching a play

1028
00:55:26,880 --> 00:55:30,840
no an actor definitely fucked up line and like fucked it up bad

1029
00:55:30,840 --> 00:55:34,680
i guarantee it but you don't know that because you don't know the play

1030
00:55:34,680 --> 00:55:38,800
and that's one of the things they teach us a lot it's the i think acting and

1031
00:55:38,800 --> 00:55:43,800
dming are so similar to me i mean acting in dnd in general yeah are so fucking

1032
00:55:43,800 --> 00:55:47,640
similar and i could do an entire episode by myself about that but

1033
00:55:47,640 --> 00:55:51,080
no and that's that's what's kind of fun about having these conversations with

1034
00:55:51,080 --> 00:55:55,080
like between somebody that's been a player longer in a dm like longer even

1035
00:55:55,080 --> 00:55:56,760
just talking to your players

1036
00:55:56,760 --> 00:56:00,520
or your dm like post session or post campaign you're like hey like in this

1037
00:56:00,520 --> 00:56:04,120
moment like did you really have that together was that really the plan

1038
00:56:04,120 --> 00:56:07,600
and you just you get some really cool insights by doing that it's like no i

1039
00:56:07,600 --> 00:56:10,680
didn't have that plan i didn't know that that mechanic was going to become a key

1040
00:56:10,680 --> 00:56:11,680
thing

1041
00:56:11,680 --> 00:56:15,440
uh... i did like i didn't really plan for that story point becoming big for you

1042
00:56:15,440 --> 00:56:19,040
to have that moment but like holy shit wasn't it cool that it happened that way

1043
00:56:19,040 --> 00:56:22,280
i can't hide up enough having like little talk backs i mean we do very

1044
00:56:22,280 --> 00:56:25,480
informal talk back yeah we just talk about it like right after the session

1045
00:56:25,480 --> 00:56:29,320
of the day or two after like going upstairs and it's kind of like holy shit

1046
00:56:29,320 --> 00:56:32,640
man that moment was really cool i really liked what you did there

1047
00:56:32,640 --> 00:56:33,680
you know

1048
00:56:33,680 --> 00:56:35,320
and like me as a dm

1049
00:56:35,320 --> 00:56:38,400
cornering a player when they're alone so no one else around here and being like

1050
00:56:38,400 --> 00:56:41,640
hey i really like that point that you laid on last time landed harder

1051
00:56:41,640 --> 00:56:43,280
yeah like do it more

1052
00:56:43,280 --> 00:56:46,480
and it's also fun as a player to have those conversations with other players

1053
00:56:46,480 --> 00:56:49,200
like i was talking to one of our other players and

1054
00:56:49,200 --> 00:56:52,480
we have something like kind of like cute and funny that we're going to do next

1055
00:56:52,480 --> 00:56:55,440
session and there was another uh... moment last campaign

1056
00:56:55,440 --> 00:56:59,280
where well me and another player tried to play it out this really really

1057
00:56:59,280 --> 00:57:01,840
fucking cool thing and it would have been so

1058
00:57:01,840 --> 00:57:06,440
yeah sick and then it didn't happen in game we were so upset we told uh...

1059
00:57:06,440 --> 00:57:08,440
robert about it later

1060
00:57:08,440 --> 00:57:11,880
and i'm still so upset that i never have because it would have been such a cool

1061
00:57:11,880 --> 00:57:13,520
with the ring

1062
00:57:13,520 --> 00:57:16,640
that i don't know god damn cool

1063
00:57:16,640 --> 00:57:18,800
and sometimes things are going to land

1064
00:57:18,800 --> 00:57:21,520
yeah and that's okay

1065
00:57:21,520 --> 00:57:24,920
uh... some materials to have i think is a dm

1066
00:57:24,920 --> 00:57:28,080
a map is sometimes pretty useful you can buy uh...

1067
00:57:28,080 --> 00:57:32,160
like uh... universe specific maps like there are plenty of really like

1068
00:57:32,160 --> 00:57:37,040
high quality really really nice sword coast maps like uh... my coat

1069
00:57:37,040 --> 00:57:38,360
dm

1070
00:57:38,360 --> 00:57:39,040
uh...

1071
00:57:39,040 --> 00:57:43,560
this campaign and right now one of our friends he has a really nice like sword

1072
00:57:43,560 --> 00:57:44,200
coast map and

1073
00:57:44,200 --> 00:57:48,200
it's got all bunch of fancy information on it's not dry erase but like

1074
00:57:48,200 --> 00:57:51,040
it's really cool to have it out on the table and uh...

1075
00:57:51,040 --> 00:57:54,040
like as a party he's like okay well you guys have some downtime or like you have

1076
00:57:54,040 --> 00:57:56,960
a couple locations you gotta travel to and then rolls out the map on the table

1077
00:57:56,960 --> 00:58:00,080
and we get to like literally like point charter journey in it

1078
00:58:00,080 --> 00:58:02,800
feels like it's it's a lot too much more immersive role playing moment i think

1079
00:58:02,800 --> 00:58:05,680
to actually like have the map of the scroll or the

1080
00:58:05,680 --> 00:58:11,400
the location in front of you and i like i love my props paper props

1081
00:58:11,400 --> 00:58:12,840
and so i think dm

1082
00:58:12,840 --> 00:58:16,880
this is just include those do it it's so fine this is just for a this is just a

1083
00:58:16,880 --> 00:58:20,200
table general thing in terms of materials to have uh...

1084
00:58:20,200 --> 00:58:23,880
a dry erase map it's really all you need anything that's dry erase or any kind

1085
00:58:23,880 --> 00:58:27,520
of paper that you can write on for combat sessions for drawing out like

1086
00:58:27,520 --> 00:58:29,120
the five by five gridded

1087
00:58:29,120 --> 00:58:32,000
bullshit that a building looks like if they're trying to do like a heist or

1088
00:58:32,000 --> 00:58:33,200
whatever

1089
00:58:33,200 --> 00:58:34,480
uh...

1090
00:58:34,480 --> 00:58:37,600
and then if you don't have like a specific map for your location that's

1091
00:58:37,600 --> 00:58:40,080
fine like i don't have a map for mine right now i'm still trying to figure

1092
00:58:40,080 --> 00:58:43,040
out what i want to do for that because it's such a

1093
00:58:43,040 --> 00:58:46,560
i can picture it almost perfectly in my head however

1094
00:58:46,560 --> 00:58:50,720
it's a full fucking metropolitan city inside of a dome like and there are a

1095
00:58:50,720 --> 00:58:54,320
lot of maps out there like that that i can just rip because it's a very home

1096
00:58:54,320 --> 00:58:55,840
brewed idea

1097
00:58:55,840 --> 00:58:59,120
uh... and so like i don't i'm not gonna have a map for them probably for at

1098
00:58:59,120 --> 00:59:02,160
least a few more sessions but i know the locations well enough in my head to be

1099
00:59:02,160 --> 00:59:03,760
like yes so this is where you wanna go

1100
00:59:03,760 --> 00:59:05,920
like this is what you want to do is really go

1101
00:59:05,920 --> 00:59:08,800
this is the neighborhood you know the neighborhoods like in there before

1102
00:59:08,800 --> 00:59:09,680
uh...

1103
00:59:09,680 --> 00:59:12,880
and so maps are required right power of your imagination but it always helps

1104
00:59:12,880 --> 00:59:16,360
having seen there are a notebook or laptop just remember things to write down

1105
00:59:16,360 --> 00:59:17,520
your story points

1106
00:59:17,520 --> 00:59:20,880
i'll be watching a movie i i'd literally wrote this on a little google doc

1107
00:59:20,880 --> 00:59:24,360
do not be afraid to play through your favorite media or watch it and take

1108
00:59:24,360 --> 00:59:25,440
fucking notes

1109
00:59:25,440 --> 00:59:29,000
absolutely i like i'll walk away from watching a movie or an episode of an

1110
00:59:29,000 --> 00:59:32,160
anime or playing a little bit more video game and i'll go to my little dm

1111
00:59:32,160 --> 00:59:35,240
notebook and write down a story point that i want to copy like point four

1112
00:59:35,240 --> 00:59:35,960
point

1113
00:59:35,960 --> 00:59:36,600
mm-hmm

1114
00:59:36,600 --> 00:59:38,320
i wish if anybody knows what i'm doing

1115
00:59:38,320 --> 00:59:39,600
it be cool as fuck

1116
00:59:39,600 --> 00:59:43,400
it's fun and i'll say it your notes

1117
00:59:43,400 --> 00:59:46,800
it's also something of as a player if you know something is like

1118
00:59:46,800 --> 00:59:50,120
has inspiration from something it's so tempting to just go to that like

1119
00:59:50,120 --> 00:59:52,360
source material and like

1120
00:59:52,360 --> 00:59:54,920
and i'll have to be scour it

1121
00:59:54,920 --> 00:59:56,520
but don't

1122
00:59:56,520 --> 01:00:00,720
yeah now any minutes mostly message to like myself and other things like me

1123
01:00:00,720 --> 01:00:03,320
out there yeah yeah

1124
01:00:03,320 --> 01:00:07,720
that's totally fair but like it but also most the time your players won't notice

1125
01:00:07,720 --> 01:00:08,840
mm-hmm

1126
01:00:08,840 --> 01:00:12,960
and if they do it'll be like a cool not the bad guy in the campaign that we had

1127
01:00:12,960 --> 01:00:16,000
that went on for like almost two years now

1128
01:00:16,000 --> 01:00:20,760
the name was anagram and we were given the name i literally looked at year one

1129
01:00:20,760 --> 01:00:24,840
i put that name into like a randomizer for anagram specifically that should

1130
01:00:24,840 --> 01:00:26,920
piss me off so much

1131
01:00:26,920 --> 01:00:30,840
the name was low key because i played very heavily on several different

1132
01:00:30,840 --> 01:00:33,600
oligies uh... greek in norse in particular

1133
01:00:33,600 --> 01:00:36,800
and so it was like this different version of variant of low key and like my

1134
01:00:36,800 --> 01:00:40,600
own kind of i guess imagining of like the the the norse mythology universe that

1135
01:00:40,600 --> 01:00:42,200
ended up playing a really big point

1136
01:00:42,200 --> 01:00:44,440
but his name that he would give everybody

1137
01:00:44,440 --> 01:00:47,000
because it was kind of like a fun inside thing to him

1138
01:00:47,000 --> 01:00:49,840
you sounds different enough that you're like okay this like you would make the

1139
01:00:49,840 --> 01:00:51,980
connection it was keloid

1140
01:00:51,980 --> 01:00:54,280
spelled k i l l

1141
01:00:54,280 --> 01:00:57,360
i also was writing it k e y

1142
01:00:57,360 --> 01:01:02,000
hello as a player a year ask your dm for a spelling

1143
01:01:02,000 --> 01:01:05,720
do that wasn't even a time that's important it wasn't even something that

1144
01:01:05,720 --> 01:01:09,840
we fucking figured out at the goddamn table this was a like we were in the

1145
01:01:09,840 --> 01:01:12,640
living room talking and i was redoing my session notes

1146
01:01:12,640 --> 01:01:16,840
i asked him for like specific spelling and he told me and i looked at my

1147
01:01:16,840 --> 01:01:20,720
computer and i looked at him and i got so

1148
01:01:20,720 --> 01:01:24,680
pissed and then a grand baby

1149
01:01:24,680 --> 01:01:28,800
that so yeah don't ever like it's it's the whole joke of like you're never

1150
01:01:28,800 --> 01:01:33,320
gonna give a puzzle that's too easy to your players

1151
01:01:33,320 --> 01:01:36,760
and your players can all be very intelligent people we play at a table

1152
01:01:36,760 --> 01:01:39,960
with some very intelligent people myself excluded

1153
01:01:39,960 --> 01:01:43,160
at the same time

1154
01:01:43,160 --> 01:01:47,280
puzzle like as i say to that point though find kids puzzles and shit like

1155
01:01:47,280 --> 01:01:51,520
you are you can over the other days years ago over thing yet and some people

1156
01:01:51,520 --> 01:01:53,600
are good at different things like

1157
01:01:53,600 --> 01:01:56,760
some players might really really really really love

1158
01:01:56,760 --> 01:02:01,000
like ciphers and puzzles and like lock mechanisms and like

1159
01:02:01,000 --> 01:02:04,520
the ultimate vault which is in like every campaign ever because there's

1160
01:02:04,520 --> 01:02:07,280
always gonna be a heist episode for something and there's always gonna be

1161
01:02:07,280 --> 01:02:09,640
some bullshit locking mechanism

1162
01:02:09,640 --> 01:02:13,120
uh... in some players eat that shit up and then there are other people that are

1163
01:02:13,120 --> 01:02:13,680
like

1164
01:02:13,680 --> 01:02:16,120
barbarian class in real life

1165
01:02:16,120 --> 01:02:18,120
and are just like i wanna hit it

1166
01:02:18,120 --> 01:02:21,960
i don't care that there's a special key or lock needed for it

1167
01:02:21,960 --> 01:02:24,120
i don't even care that it's magically protected

1168
01:02:24,120 --> 01:02:27,720
i say we hit it till it opens and sometimes you'll be surprised at what

1169
01:02:27,720 --> 01:02:29,120
players do that

1170
01:02:29,120 --> 01:02:33,120
i love you'll be surprised how that works in real life

1171
01:02:33,120 --> 01:02:37,400
my first instinct in game constantly whenever i come across like a puzzle or

1172
01:02:37,400 --> 01:02:41,560
a locker anything is like we can just blast this shit and it'll open

1173
01:02:41,560 --> 01:02:43,280
eventually

1174
01:02:43,280 --> 01:02:46,960
uh... be a take uh... take notes on movies on media on video games on

1175
01:02:46,960 --> 01:02:48,400
universes you like

1176
01:02:48,400 --> 01:02:51,960
say i think we're we're almost a time here but i think one thing that did pop

1177
01:02:51,960 --> 01:02:53,760
in my head that i i do wanna say

1178
01:02:53,760 --> 01:02:55,280
when it comes to

1179
01:02:55,280 --> 01:02:56,760
really building your world

1180
01:02:56,760 --> 01:03:00,040
uh... there are often times gonna be a lot of story points that come very

1181
01:03:00,040 --> 01:03:01,720
naturally for you

1182
01:03:01,720 --> 01:03:05,560
like you could be you can say okay like this is the mayor of this city and this

1183
01:03:05,560 --> 01:03:09,080
is this government official and maybe this guy has this power and these people

1184
01:03:09,080 --> 01:03:10,600
don't know about it

1185
01:03:10,600 --> 01:03:14,360
okay these this hero is like the most important and like the most powerful

1186
01:03:14,360 --> 01:03:17,280
but like maybe there's this feeling that has like the ultimate way to stop and

1187
01:03:17,280 --> 01:03:18,040
you're like

1188
01:03:18,040 --> 01:03:21,760
oh my god what if my players like literally fit the key for this puzzle

1189
01:03:21,760 --> 01:03:23,040
and like played it

1190
01:03:23,040 --> 01:03:24,480
perfectly

1191
01:03:24,480 --> 01:03:27,400
you can do that you can try to do that

1192
01:03:27,400 --> 01:03:31,040
just don't like it's not it's gonna fuck it up in your not it's not gonna

1193
01:03:31,040 --> 01:03:34,200
follow along it's not gonna be executed the way you want it to

1194
01:03:34,200 --> 01:03:38,960
uh... right story points big and large as as lord and what what i mean by that

1195
01:03:38,960 --> 01:03:39,800
is

1196
01:03:39,800 --> 01:03:40,800
instead of

1197
01:03:40,800 --> 01:03:45,480
writing the literal connections between things say okay this character has this

1198
01:03:45,480 --> 01:03:49,000
really intense motivation to do this really fucked up thing

1199
01:03:49,000 --> 01:03:51,880
in this character has this really intense motivation

1200
01:03:51,880 --> 01:03:56,120
to to i don't know let this really fucked up thing happen in all it would take

1201
01:03:56,120 --> 01:03:59,600
is a conversation or a player or a choice

1202
01:03:59,600 --> 01:04:01,800
don't write it in as it's going to happen

1203
01:04:01,800 --> 01:04:05,080
just essentially you want to make your whole story all your big story points

1204
01:04:05,080 --> 01:04:06,760
like little powder kegs

1205
01:04:06,760 --> 01:04:10,320
in your players of the matches but they very much choose what to light and what

1206
01:04:10,320 --> 01:04:11,480
not to light

1207
01:04:11,480 --> 01:04:14,560
and when you have the like your powder written out in this very specific way

1208
01:04:14,560 --> 01:04:18,040
we're like one story points can light up and the rest of the red and explode

1209
01:04:18,040 --> 01:04:19,000
it's gonna be this

1210
01:04:19,000 --> 01:04:21,400
you got a shit inception moment and

1211
01:04:21,400 --> 01:04:23,100
no

1212
01:04:23,100 --> 01:04:26,800
make them all individual points because then when somebody ignore something

1213
01:04:26,800 --> 01:04:29,680
that was attached to something that you really wanted them to follow

1214
01:04:29,680 --> 01:04:30,760
know it wasn't

1215
01:04:30,760 --> 01:04:34,200
it was a standalone thing it was a piece of the lore it was in the world and i

1216
01:04:34,200 --> 01:04:36,960
you can just throw it at the end of another plot point that they're gonna

1217
01:04:36,960 --> 01:04:38,480
hit later

1218
01:04:38,480 --> 01:04:42,480
be like you be very flexible with your big story points

1219
01:04:42,480 --> 01:04:45,800
uh... you can say that like i want this right to happen i want this war to happen

1220
01:04:45,800 --> 01:04:49,200
i want this this person to make this decision i want this character to die

1221
01:04:49,200 --> 01:04:51,320
i want this reveal to happen in this way

1222
01:04:51,320 --> 01:04:54,240
all of that is great do not write how it's gonna happen you will be

1223
01:04:54,240 --> 01:04:54,960
disappointed

1224
01:04:54,960 --> 01:04:58,240
yeah and also as a dm don't be afraid to like

1225
01:04:58,240 --> 01:05:00,280
talk to your players if you

1226
01:05:00,280 --> 01:05:02,400
want them to do a specific thing

1227
01:05:02,400 --> 01:05:05,480
or if you want them to go a specific direction for a specific reason

1228
01:05:05,480 --> 01:05:08,320
you don't have to like micro manage but you can also just kind of push them in

1229
01:05:08,320 --> 01:05:08,880
that way

1230
01:05:08,880 --> 01:05:11,320
yeah like uh...

1231
01:05:11,320 --> 01:05:15,040
if i want to play or to pick up a really specific set of papers that are like

1232
01:05:15,040 --> 01:05:18,600
buried underneath all these folders on this table and like

1233
01:05:18,600 --> 01:05:22,160
i want to make it hard but i want them to be the character to find it you can

1234
01:05:22,160 --> 01:05:25,400
like say the paper on the very top is something important to them or has a

1235
01:05:25,400 --> 01:05:27,720
picture on it that they would recognize

1236
01:05:27,720 --> 01:05:31,240
uh... or like something falls and they look in just that direction and it

1237
01:05:31,240 --> 01:05:34,120
catches their eye because of this point that you mentioned earlier this little

1238
01:05:34,120 --> 01:05:36,240
fun corky character trait

1239
01:05:36,240 --> 01:05:39,520
uh... you can do things like that where it's just you're not necessarily

1240
01:05:39,520 --> 01:05:43,080
forcing them to do it but they're gonna play the character the way the character

1241
01:05:43,080 --> 01:05:44,480
has been played

1242
01:05:44,480 --> 01:05:47,400
and i'm gonna naturally find it is going to go cool i found that because my

1243
01:05:47,400 --> 01:05:48,640
character is like

1244
01:05:48,640 --> 01:05:51,640
really good at seeing things are hearing things are smelling things are

1245
01:05:51,640 --> 01:05:54,480
they really know the laboratory equipment in this is very much off like

1246
01:05:54,480 --> 01:05:57,880
off-place off-kilter and i think that's also something of a benefit of like

1247
01:05:57,880 --> 01:06:02,240
knowing your players is a dm and knowing your dm as a player which like

1248
01:06:02,240 --> 01:06:03,320
you're not always going to

1249
01:06:03,320 --> 01:06:06,080
know them super well and that's fine but we are a group of people who know

1250
01:06:06,080 --> 01:06:07,120
each other very well

1251
01:06:07,120 --> 01:06:09,200
so there's moments where

1252
01:06:09,200 --> 01:06:10,800
conversation i'm like hey

1253
01:06:10,800 --> 01:06:12,320
maddie to robert

1254
01:06:12,320 --> 01:06:15,480
yeah i have a lot of myself if i do this

1255
01:06:15,480 --> 01:06:19,560
just as moments we just got a pop out and be like this is completely outside

1256
01:06:19,560 --> 01:06:20,280
of

1257
01:06:20,280 --> 01:06:22,860
the what's happening right now if i make this decision

1258
01:06:22,860 --> 01:06:24,840
am i going to regret it

1259
01:06:24,840 --> 01:06:28,800
yes you will cool thank you i'm gonna like make an informed decision out or

1260
01:06:28,800 --> 01:06:30,680
even outside of the table

1261
01:06:30,680 --> 01:06:33,640
uh... dm to player being like hey

1262
01:06:33,640 --> 01:06:36,040
you know this one thing that you keep doing again

1263
01:06:36,040 --> 01:06:39,640
fucking stop it you're getting a good day it's pissing me off

1264
01:06:39,640 --> 01:06:43,640
and i'm gonna kill your character if you don't stop which is a conversation i've

1265
01:06:43,640 --> 01:06:44,440
had with him

1266
01:06:44,440 --> 01:06:48,120
and i think you like respectfully i'm gonna wipe the god damn party or i'm

1267
01:06:48,120 --> 01:06:50,160
gonna kill you forcibly like

1268
01:06:50,160 --> 01:06:53,680
but another and i'm gonna let you struggle i'm not even gonna do it

1269
01:06:53,680 --> 01:06:56,880
now right i'm not gonna like hand of god smite you

1270
01:06:56,880 --> 01:06:59,720
i'm gonna let you make some really fucked up decisions and you're gonna deal

1271
01:06:59,720 --> 01:07:02,360
with the fucked up consequences

1272
01:07:02,360 --> 01:07:05,480
it's also thing of like knowing your players is you know

1273
01:07:05,480 --> 01:07:08,040
you know exactly what they're going to do because i don't know what they're

1274
01:07:08,040 --> 01:07:10,000
going to do is playing the character

1275
01:07:10,000 --> 01:07:12,200
it doesn't matter if they're playing a character they're gonna make certain

1276
01:07:12,200 --> 01:07:15,120
decisions that you know that that person is going to make there are certain

1277
01:07:15,120 --> 01:07:16,220
decisions from

1278
01:07:16,220 --> 01:07:18,920
i think all of the players that are table that you know

1279
01:07:18,920 --> 01:07:20,480
as a dm and like

1280
01:07:20,480 --> 01:07:22,160
who you are

1281
01:07:22,160 --> 01:07:24,000
what this person is gonna

1282
01:07:24,000 --> 01:07:24,840
do

1283
01:07:24,840 --> 01:07:28,160
and there's that's who they are some people are like really like they have a

1284
01:07:28,160 --> 01:07:31,000
really big sauce for people are the really nice and really but they really

1285
01:07:31,000 --> 01:07:34,640
want to play an edgy character they want to be like ruthless and cutthroat

1286
01:07:34,640 --> 01:07:37,680
and they get to like a decision where they have to choose whether not to save a

1287
01:07:37,680 --> 01:07:39,600
character in pc and it's like

1288
01:07:39,600 --> 01:07:43,480
you know that they know that you know that their character should say

1289
01:07:43,480 --> 01:07:46,880
see you later mother fucker and let them die or kill them

1290
01:07:46,880 --> 01:07:49,880
and because as a person there to nice for that

1291
01:07:49,880 --> 01:07:51,840
they end up putting their character

1292
01:07:51,840 --> 01:07:55,080
in a really difficult spot in trying to save that person now that leads to some

1293
01:07:55,080 --> 01:07:57,560
really cool character moments at the table though because it's like

1294
01:07:57,560 --> 01:08:00,360
maybe there's actually like a little a tiny nugget

1295
01:08:00,360 --> 01:08:04,760
of a soul somewhere buried in that batman as character yeah and it's finally

1296
01:08:04,760 --> 01:08:06,360
coming to the surface

1297
01:08:06,360 --> 01:08:08,880
uh... yeah knowing your players and knowing the characters are playing is

1298
01:08:08,880 --> 01:08:12,400
definitely important for sure like a conversation i was trying to play an edgy

1299
01:08:12,400 --> 01:08:15,560
character and who like did it give a shit about people blah blah blah but

1300
01:08:15,560 --> 01:08:18,720
anytime it like actually came to like

1301
01:08:18,720 --> 01:08:21,600
letting someone die or letting someone get hurt

1302
01:08:21,600 --> 01:08:26,080
me as a person felt so shitty it was one of those things of like i know what i

1303
01:08:26,080 --> 01:08:27,360
should do

1304
01:08:27,360 --> 01:08:29,880
and i know the decisions that i should make

1305
01:08:29,880 --> 01:08:31,520
yeah but i don't really want to make it

1306
01:08:31,520 --> 01:08:34,360
but i feel really bad it hurts too bad

1307
01:08:34,360 --> 01:08:35,680
hurt

1308
01:08:35,680 --> 01:08:38,440
yeah there have been several times the dm

1309
01:08:38,440 --> 01:08:42,040
where somebody had to make a decision like that and i was like

1310
01:08:42,040 --> 01:08:46,480
at the table listen you know what your character should do

1311
01:08:46,480 --> 01:08:49,280
i understand you as a person don't want to do it

1312
01:08:49,280 --> 01:08:51,200
but you've committed to this character

1313
01:08:51,200 --> 01:08:53,640
i've written this character into my world

1314
01:08:53,640 --> 01:08:56,720
make the fucking decision yeah especially when it's having that's been

1315
01:08:56,720 --> 01:08:59,920
leading up to it choose the hard one

1316
01:08:59,920 --> 01:09:02,360
commit role play

1317
01:09:02,360 --> 01:09:05,440
yeah i can't wait for our episode about role playing

1318
01:09:05,440 --> 01:09:09,840
i'm i'm so excited about that it's like my favorite thing to like

1319
01:09:09,840 --> 01:09:13,880
trying make everyone at our table do little improv games before we start

1320
01:09:13,880 --> 01:09:17,520
improv games are in there they heard sometimes sometimes useful to

1321
01:09:17,520 --> 01:09:22,800
sometimes listening to our group is very painful yeah yeah

1322
01:09:22,800 --> 01:09:26,400
awesome i do think it is about that time i think this is our longest episode

1323
01:09:26,400 --> 01:09:30,080
we've done so far some i think read an hour and ten

1324
01:09:30,080 --> 01:09:33,760
oh god mm-hmm i'm sorry

1325
01:09:33,760 --> 01:09:39,360
yep so it is about that time um thank you all for joining and listening to

1326
01:09:39,360 --> 01:09:43,440
mostly me talk about trying to be prepared and writing a world which i

1327
01:09:43,440 --> 01:09:46,720
know we had a lot of different points and it wasn't all together but

1328
01:09:46,720 --> 01:09:50,880
like madison said like her question earlier um like how do you

1329
01:09:50,880 --> 01:09:54,480
how do you filter through the information you just you learn as you go

1330
01:09:54,480 --> 01:09:58,320
yeah you figure out what you need it'll be okay watch

1331
01:09:58,320 --> 01:10:02,400
watch critical role watch um what is it is it daddies and dungeons or what are

1332
01:10:02,400 --> 01:10:05,520
the what are the fun is it dungeons and daddies is said the other way

1333
01:10:05,520 --> 01:10:08,560
uh dungeons and daddies you should be like up daddies and dungeons you're gonna

1334
01:10:08,560 --> 01:10:13,600
get a very different result yeah like watch dimension 20 and sometimes

1335
01:10:13,600 --> 01:10:18,560
even like watch like vox mokina on amazon like watch just the animated show

1336
01:10:18,560 --> 01:10:21,840
uh really pay attention to some of the the choices that are made in like the

1337
01:10:21,840 --> 01:10:24,720
animators of the movies you watch and really try and get into the head of

1338
01:10:24,720 --> 01:10:27,920
like the person that made so many ideas out there that just read like d d the

1339
01:10:27,920 --> 01:10:31,760
newest kind of into the galaxy movie that reads so much like a and once you

1340
01:10:31,760 --> 01:10:35,440
once you get that knack for seeing those those choices and writing those

1341
01:10:35,440 --> 01:10:38,800
stories it'll get a lot easier for you to pick those points up and then roll

1342
01:10:38,800 --> 01:10:42,720
them into your own campaign but in a world full of media we can't get away

1343
01:10:42,720 --> 01:10:46,080
from it we can't escape it we're all participating in it just yeah pay

1344
01:10:46,080 --> 01:10:50,000
attention look a little further into it don't just be like an audience member

1345
01:10:50,000 --> 01:10:52,560
try and get into the head of the person that wrote it be like holy shit that

1346
01:10:52,560 --> 01:10:57,120
was such a cool fucking story point yeah that was such a cool choice like

1347
01:10:57,120 --> 01:11:01,360
anime manga oh my god they wrote that character so well and then this character

1348
01:11:01,360 --> 01:11:06,160
out of nowhere was the perfect foil like holy fuck never saw it coming rip that

1349
01:11:06,160 --> 01:11:10,880
shit rip it it's so fun to steal it we're all learning

1350
01:11:10,880 --> 01:11:14,880
it's okay it's your first time we're gonna get there together

1351
01:11:14,880 --> 01:11:17,680
yeah it's like when you're learning how to draw sometimes you trace pictures

1352
01:11:17,680 --> 01:11:21,360
before you draw on your own yep doesn't make you less of an artist sometimes you

1353
01:11:21,360 --> 01:11:25,680
do both yeah you trace and then you draw something yeah you know i really like

1354
01:11:25,680 --> 01:11:29,120
the outline of that dog i'm gonna draw some shit on it you know i'm gonna change

1355
01:11:29,120 --> 01:11:33,200
the color of it and i'm gonna add a color yep well that's art in it right

1356
01:11:33,200 --> 01:11:36,800
creativity yeah what's it's the whole it's also a little bit of stealing which is

1357
01:11:36,800 --> 01:11:39,520
tried to end we tried to end this for almost two minutes now but it's something

1358
01:11:39,520 --> 01:11:43,280
else that it's funny though mentioning the creativity thing right it's like the

1359
01:11:43,280 --> 01:11:47,360
that you could in music either you could never write a melody there is no melody

1360
01:11:47,360 --> 01:11:50,640
you could write today that has not been written by somebody at some point there's

1361
01:11:50,640 --> 01:11:55,520
no story that you can tell that has not already been told nope and that's okay

1362
01:11:55,520 --> 01:11:58,640
there are too many people on this planet for you to think that your choices and

1363
01:11:58,640 --> 01:12:04,880
your story there are no original ideas no and so the fuck being original yeah

1364
01:12:04,880 --> 01:12:08,080
take it your own way that's what i'm sure like looking up the other day there's

1365
01:12:08,080 --> 01:12:11,840
several other podcasts called table talk that talk about d&d

1366
01:12:11,840 --> 01:12:14,400
yeah they're like table talk and this i think we're the only one that's straight

1367
01:12:14,400 --> 01:12:17,520
up table talk yeah and we have a pretty cool emblem

1368
01:12:17,520 --> 01:12:20,320
pretty cool logo shout out to madison thank you just all the back and work

1369
01:12:20,320 --> 01:12:23,920
it myself okay we're gonna try and say goodbye again thank you all

1370
01:12:23,920 --> 01:12:26,560
again for the second time for coming in and listening talking about world

1371
01:12:26,560 --> 01:12:32,240
building um DMing etc we're gonna do hopefully character creation next time

1372
01:12:32,240 --> 01:12:35,600
i think at this point we'll just bring in our own video stuff yeah we'll see you

1373
01:12:35,600 --> 01:12:38,320
next thursday we don't know what it'll be about yet

1374
01:12:38,320 --> 01:12:42,080
no but maybe maybe it'll be character creation maybe it'll be something

1375
01:12:42,080 --> 01:12:45,920
different it'll be for a treat maybe we just go

1376
01:12:45,920 --> 01:12:51,040
a wall and do something completely new that's scary

1377
01:12:51,040 --> 01:13:06,960
see you next thursday goodbye bye

