Welcome to Azeroth United, a weekly podcast about
World of Warcraft. My name is Denathar, and I
am your host. Welcome, everyone. Thank you so
much for joining us. It's Saturday night in Azeroth,
and we have a great show lined up for you today.
We are going to be talking about patch 11 .1
.5 that's made its way onto the PTR. We've got
the Race to World First. We've got the remaining
boss overviews. Lots to talk about, so pull up
a chair, sit back, relax, and enjoy. And as always,
if you have any questions or comments about the
podcast, or if you have a particular topic that
you'd like to hear discussed, please email us
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would like to take a moment very quickly here
to thank our patrons. These are people who give
their IRL money to help out the production of
the show. Our friend of the show patrons are
Judge Omni, Stug Life, and Thelial. Thank you
so much for your support. You definitely help
make Azeroth United possible. Before I get to
the news, I wanted to do a quick rundown of what
I got up to last week in WoW. So last week, obviously,
the beginning of Season 1, it's a very exciting
week in World of Warcraft. So first off, let's
start with the big elephant in the room. We did
clear the raid on normal. Yes. So my new guilds,
they're, let's see, I think they did a four out
of eight mythic last season. So that's a little
intimidating for me, but, you know, we'll see
how it goes. And, yeah, so we cleared the raid.
We YOLOed a couple of bosses because we didn't.
feel like looking at the strat so just like i
just pull the boss see what happens oh look we
killed it um i think we took two or three attempts
on galleywix and it was done i was like okay
so the raid is pretty easy on normal mugsy is
a little tough um rick reverb is a little tough
you gotta get used to it same thing with stick
spunk junker but aside from that the the raid
is actually it's really fun it's very enjoyable
in terms of the aesthetic the boss fights the
ambiance the whole thing is great i really had
a good time in the raid the trash is a little
annoying because basically what you do is you
you're in the undermines you're just driving
around like you normally do except that all the
npcs are replaced by trash mobs and the problem
with that of course is that you're going to drive
through there on your hot rod like you normally
would drive through undermine and it's going
to you're going to pull a lot of trash so we
had multiple pulls of just seven or eight different
trash packs from all over the place everyone
converged and we had to try and clear everything
down so uh yeah we we had a few hiccups nothing
big but you know first night jitters that sort
of thing um some new people in the raid group
including including myself and uh they the the
item levels varied i mean i think there was somebody
who was 610 so um and then we had people who
were Already 640. So, yeah, it was a good group.
We had a good raid. I really enjoyed it. And
I feel like this is probably, I don't know, I'd
say in terms of the overall raid, not specific
boss fights, but just everything, this is one
of the best raids they've done in years. I can't
remember a raid that was this good. interesting
and enjoyable. So well done, Blizzard. You hit
the nail right on the head. I'm trying to think
as I'm talking if there was a raid that was this
good. A lot of people really liked Castle Nathria.
The problem that I had with Castle Nathria is
that everything felt like you were just going
through this bizarrely shaped castle that has
this one path that goes all the way through it
for some bizarre reason. I don't know. The vampire
stick was cool. Yes. But aside from that, whatever.
So there you go. Liberation of Undermine cleared.
We did do the first two bosses on Heroics. I've
got a Heroic piece from Raid in my vault, which
will be really nice. Yeah, Vexi and the Gear
Grinders is actually pretty easy. If you have
a guild that can coordinate. the motorcycles
pretty well, then yeah, you'll, you'll clear
that boss on heroic. The cauldron of carnage
was a little tougher. We had a little bit harder
time with that, but, but we managed, we managed
to get through it and it was, it was fine. So
Rick reverb kicked our butts from, from here
until next Tuesday. So yeah, I mean, that's,
that's how it goes. So right. So yeah, the raid
was good. Very much enjoyed it. The, so. I did
a couple of delves. Actually, I did like six
delves. I'm trying to get my bottom row of the
vault filled up with tier eight delves. I haven't
done anything above a tier eight yet. Vanguard
is still pretty low. I'm at 630 right now. It's
still really low for me. And I would like to
get it a little higher up before I try and do
anything, any real content. That being said,
I did a theater of pain too. I tried to. We got
to the last boss. I mean, I think we had 30 deaths
at the point that we got to the last boss. The
timer was already blown, and we couldn't kill
the last boss. It was just too much. The healer
kept dying. People were standing and stuff. We
needed a little bit more coordination, and we
didn't have it, and that's okay. We'll get there.
We're just players. We'll get there. The Mythic
Plus definitely was hard, but I think a lot of
that came from the fact that everybody was pretty
undergeared. If we had veteran or champion level
gear, Cakewalk. It's a Cakewalk. Unfortunately,
that was the only one I've done so far this week.
I might try another one on Monday night before
the reset, but probably not. I'll be honest.
As far as the Delves go, the Delves are pretty
good. I really liked... Side Street Sluice. I
don't know if it's Sluice or Sluice or Sluike.
But anyway, I did that one. I really liked it.
Back to stressing about how many coffer keys
I have, which is annoying. But last season, it
took me about three or four weeks before I had
more coffer keys than I knew what to do with.
So hopefully that's the situation this time around,
but we'll see. So, yeah, aside from that, not
much else in -game. I've been still just trying
to work on rep and get all that stuff going.
The thing with Undermine, it feels so good to
just drive around. You drive around, you go to
the different parts of the city. It feels like
a real city. I don't understand how Blizzard
did it. It's not that big. You go from one end
of Undermine to the other. It's not that big.
It just feels real. It feels like a real city.
It feels like there's just people. There's houses
where there's just people living there. Not like
in Ironforge where you've got a lot of houses
or Stormwind where you have a lot of houses,
but they're empty. Now, this isn't empty. You
can just barge into somebody's house and be like,
what's up, man? Yeah, it's really cool. The quests
are good. The NPCs are good. I don't love doing
the driving chores. It's not my favorite thing,
but I don't dislike it. Same thing with the scrap
digging, whatever it's called. It's not my favorite
thing, but, you know, it's okay. The dream surge
wasn't my favorite thing. The researchers under
fire definitely was not my favorite thing. The
suffusion camps. A lot of the public events that
Blizzard has put out. There have been some stinkers
amongst them, and that doesn't mean that it's
bad. It just means that it's, I'll do it, but
I don't love having to do this. Aside from that,
I'm really happy with everything in the Undermine.
I'm happy with everything in the patch. I feel
like this is such a win for Blizzard. I know
some people don't like it. Oh, this sucks. I
can't believe we have goblins for six months.
I get it, and I'm sorry because I'm having fun.
And it always makes me feel bad when I'm having
a good time and somebody else isn't. And it's
like, well, that sucks. But you know what? I'm
sorry. I'm having fun. I am having a good time.
And I hope you're having a good time too because,
honestly, that's what this is really all about
is playing a video game for fun. Call me crazy,
but that's what we're supposed to be doing here.
So hopefully you're having a good time. And,
yeah, we can just all enjoy this together. Blizzard
did not hold back on the news, though. So we
do have a lot to go over. And, well, I take that
back. There's news, but most of it we're going
to cover with the main topic of the week, which
is going to be the race to world first, and we'll
go over the patch 11 .1 .5. Anyway, yeah, that's
enough of all that. So, yeah, let's just get
into the news, and then we'll go from there.
All right. It's time for the news. In Blizzard
news, though, let's start off with the OK, so
I saw this on Wowhead and it's not really much
of a news item so much as it is just a get ready
for news item, I guess. So Blizzard is going
to be at the Games Developer Conference in San
Francisco. It's coming up this month in March.
The really the only reason I mentioned this is
because last time. that they were at the GDC,
John Hyatt presented the famous chart that shows
the historic churn after Shadowlands of WoW subscribers
and kind of used that as a, here's how we're
fixing this. And as we've seen, the subscriber
numbers have gone up. The updates have gone up.
People are happier with the game. They're still
complaining. There's always going to be complaining
about a live service game like this or really
anything these days. But the fact that Blizzard
is planning to be there as part of the Xbox,
the whole thing with the Xbox. So hopefully we'll
get something interesting out of it. We might
not. Maybe some developer interviews, that sort
of thing. Probably by that point, they'll want
to start talking about patch 11 .1 .5. So that'll
be... That'll be interesting. Maybe we'll get
some information about that. So anyway, that's
coming up. I think it's coming up in a week,
like a week, week and a half. So keep an ear
out for that. If I hear anything, I'll talk about
it in the podcast. But for now, just it's more
of a keep your ears open for hopefully something
interesting will come out of that. All right.
Let's go to the. First off, let's talk about
the whole BOE fiasco. So if you didn't hear about
this, this is really funny. And I say funny,
but it's also a little sad. So Blizzard, people
were getting BOEs from the raid. And a couple
people got buy down equipped. Like there was
a neck that supposedly sells for like 300 ,000
gold or something. People were getting these
drops. From the raid and putting them on the
auction house right away, especially because
you can mount in the raid. So the guy that got
in our raid, he immediately got onto his Brutus
or mount and put it on the auction house. So
what happened is that Blizzard made all of these
items soul bound for a reason. I guess there
was an issue and canceled all the auctions that
were out there. So if you hadn't already sold
yours, it was now bound to you. which is a problem
because people wanted to sell these and make
some money during the race to world first. So
Blizzard did put out a post. This was the result
of a hot fix and we're working on an additional
hot fix to address it. In other words, oops,
we screwed up. Yeah. So unfortunately for those
people who did not get it out in time, they're
going to have to wait. And what's going to happen
is that the price is going to drop as. these
teams gear up so unfortunately you're not going
to get full bang for your for your buck but um
hopefully you'll still get something good so
it's just unfortunate the way that this sort
of thing happens but what are you gonna do so
yeah uh let that be a lesson to you never get
a boe uh it's like getting the edge masters in
classic and all of a sudden oh it's it's bound
to me and i'm a pretty stone oh Oh, boy. All
right. That's unfortunate. There was some tuning
done for Mythic+. So there's a couple of things
that Blizzard did that they're trying to really
make this accessible to people. And like I said,
I did the theater pane. We didn't do a great
job, but it's not like it was overly tuned. It
was just we were undergeared. So mythic plus
dungeon tuning. So basically the three takeaways
from this are player deaths no longer affect
the timer on keystone level two and three. So
right previously, if you die, you would get a
five second penalty deducted from your timer.
So if you had 30 minutes, now you'd have. 29
minutes and 55 seconds. So the more deaths you
have, the more penalty you accrue in addition
to the time wasted for people to run back, especially
if it's a full party wipe. That's the time it
takes to run back plus 25 seconds. Well, that's
been removed from Keystone Levels 2 and 3. So
basically the only thing that you have to worry
about on a 2 or a 3 is the timer and the mob
percentage. That's it. There's nothing else different
from a Mythic Zero except for those two things.
That's it. That's all you got. No affix, no death
counter, nothing. Which is kind of wild. I feel
like this is the first, or maybe not the first,
but this is a step into the direction of looking
for group for Mythic Plus. And obviously it would
only be for a two, maybe for a three. But anything
other than that, if you're dealing with an affix,
you can't put together a group for that. But
you could put together a group that say, hey,
here's your minimum item level. You get in this
group. And when it starts, you've got to go.
And, I mean, I just feel like this is a really
good way to get people into Keystones. They go,
all right, you're going to just get into a group.
We're going to send you out there and you're
going to go. And if it doesn't work and everyone
leaves the group, it's not as big of a deal.
I mean, it's already not a big deal if you brick
a two. What's going to happen? It's going to
revert to another two. So no harm, no foul, I
guess. It's just the time wasted really is the
issue. So if you are in a two or a three and
you get. or you're looking for your death counter,
it's not going to be there. So hopefully there's
something that comes with the Midnight expansion.
I really hope that that's what Blizzard is planning
here is that they're testing all these things
out for Mythic Plus. And then with Midnight,
we'll get Mythic Plus looking for group. Mythic
Zero looking for group and Mythic Plus looking
for group. The problem with Mythic Zero looking
for group is that they don't want Mythic Zero
to be spammable. So what would have to happen
is you would have to looking for group for a
specific keystone, right? And I guess maybe what
you could do is you could say, all right, so
you could do looking for group for a zero, mythic
zero, and you can only do eight of those a week,
whatever the eight dungeons are, which means
that once you've done one of the dungeons, you
can no longer queue for that one for. For the
looking for group. I think that's fine. For Mythic
Plus, I think it would have to be the same. You'd
have to queue for a specific dungeon. And somebody
would have to say, I have a keystone. So when
Blizzard is putting the group together, one of
the people in the group has to have that keystone.
So right now you can check the little box that
says, I want to be the party leader. Or I'm willing
to be the party leader. Just because you say
you want it doesn't mean you're going to get
it. But you're willing to do that. So that might
be something they add in and say, I have the
keystone, so I can be the keystone holder for
this group. But anybody could join and say, I
want to do the mother load. But you might have
to wait 20 minutes for somebody with a keystone
to show up. So maybe Tank is sitting in queue
for 20 minutes because nobody has the keystone.
I don't know. I'm sure they'll figure out how
to make it work. But anyway, we'll see. All right.
Moving on from that, we also had a ratings recalculation
for the timer. So basically their timers were
off or the calculation for the timing was off
on some of the keystones. So people were getting
rating that they shouldn't have gotten. And so
Blizzard adjusted it. It's not a big deal, but
it's. If you're looking at your rating and you're
like, I thought it was higher than it was, that's
why. Blizzard made a change. They had to recalculate
everybody's rating. So, yeah, unfortunately,
people are going to have their ratings adjusted.
And finally, Blizzard has done a 10 % enemy health
and damage reduction across the board in addition
to specific spell and abilities being reduced.
They're really... going hard on this season as
far as making it accessible to people. Yeah,
I'm really looking forward to this. I'm going
to try and get some gear. I've got to get some
zeros under my belt, I think, is probably what
I'm going to have to do. But yeah, this is good
news. This is good stuff. So if you are a Mythic
Plus player, Mythic Plus enjoyer, this is good
news. If you don't do Mythic Plus because you're
like, that's not for me. This might be the season
to at least try it once. Try one Methodic Plus,
see if you like it. You can wait until your gear's
a little higher level. Maybe you're going to
wait until you're 645, and then you're going
to try it. Okay, that's fine. But give it a shot.
Who knows? Maybe you'll have fun. Maybe you'll
enjoy it. Maybe you won't. Maybe you'll hate
it. Maybe it'll be like, Denethor, you made me
do this, and it was terrible, so you suck, and
I hate your podcast. That's fine. You are allowed
to feel that way. If I forced you to do Mythic
Plus, you can feel that way. But I'm not going
to force you. I'm just making a suggestion. All
right. That's Mythic Plus. Okay. Blizzard put
out this post, and I thought it was kind of interesting
because there was a lot of confusion at the beginning
of The War Within on the world soul memory. So
you know how you get a radiant echo? And then
you go into the world's old memory and how does
this work? What am I supposed to get out of this?
It wasn't clear. And Blizzard did not make it
clear. They were not in interest of clarifying
anything. So this time around, they're trying
to clear it up and make it so that players actually
know what's going on so they can plan accordingly.
This is with the launch of Season 2. Many players
are returning to the World Soul Memories to help
Azeroth deal with those long -ago events and
earn rewards in the process. That's right. We
just want the rewards. We don't care about any
of that other crap. We'd like to talk here about
how those rewards are given out. Because there's
been some confusion about how things are awarded.
Yeah, no kidding. That's what people were asking
for six months ago. At a high level, as you defeat
enemies within the World Soul Memory, you increase
your World Soul Memory score, found at the top
of your screen during a memory. When the event
ends, your World Soul Memory score directly translates
to the level of your reward with no variability.
That is, scoring 100 points in a World Soul Memory
always gives the same level of reward. So theoretically,
you should get the same reward if you get the
same score on two different memories. That was
one thing that people were confused about. They
were like, well, it seems like it's random. Well,
it's not random, but it depends on your score.
Not every point is the same. The first points
you earn in a world's full memory are significantly
more important to your score than later points.
Increasing your score from 10 to 20 increases
your reward much more. then increasing your score
from 200 to 210. There are several breakpoints,
but the most significant are at 100 and 400 points.
While World Soul Memory's score can go very high,
rewards stop increasing only at 5 ,000. Once
you hit 100 points, you've already earned more
than half the total possible rewards. And at
400 points, you've earned just over three quarters
of the possible rewards. So if you just want
to get a reward and you're not really concerned
about min -maxing your time, Go in there, do
your 100 points, you're done. You're done. You
don't need to worry about it. The reason that
they do this, and they talk about how if you
do multiply by five, I think that's a waste.
Anyway, it's worth discussing why these things
are set up this way. Why are the early points
worth more than the later points? The reason
is simple. We want players to feel like it's
okay to play how they want while still rewarding
group play. Players who join World Soul Memories
solo or in small groups will naturally earn fewer
points than those who join in a full synchronized
raid group. However, because these breakpoints
exist and the earlier points are worth more,
the players in the small group aren't missing
out on as many rewards as they would if the rewards
scaled with the score completely linearly. So
in other words, they don't want it to be the
best way to do this is in a raid group. That
is a way to do that. And if you're concerned
about getting the most reward per Radiant Echo,
that's the way to go. Go in your raid group.
But they wanted to make sure the players didn't
feel like they had to do that. So, and I don't.
I don't feel like I have to go into a raid group.
I feel like I could go in there myself and just
knock one out, boop, boop, done, and move on.
Move on with my life. That's the goal here. So,
I don't know. I just thought it was really interesting
that they came out and clarified this now rather
than... at the launch of the war within. So I
don't know for whatever reason, that's what they
decided to do. So, uh, all right, let's, uh,
let's switch gears here. Let's talk about classic
world of Warcraft. So obviously we talked about
Ms. Pandaria last week and the, uh, or is it
two weeks ago? Anyway, Ms. Pandaria is coming
and we know that the Ms. Pandaria beta or Sorry,
let me clarify this. On the development server
that Blizzard has, it's for where the vendor
builds are located. One of them has been updated
to a Mists of Pandaria version of the game. In
other words, it's coming. The beta is coming
probably within a month or so. I'd say we'll
get Mists of Pandaria, which is really exciting
because I can't wait to get in there and try
that out. I'll have to sign up for the beta.
So hopefully that comes our way pretty soon.
The other thing that Blizzard announced was the
Season of Discovery launch of Phase... I'm sorry,
not Season of Discovery. 20th Anniversary Classic,
Classic Realms. The Phase 3, which includes Blackwing
Lair, will launch on March 20th. So not this
week, but the next week on Thursday. So, yeah,
and that's exactly when I had anticipated that
it was going to be, March 20th. And I would expect
that we will have Zul 'Gurub within four weeks.
So we go maybe April 10th for Zul 'Gurub, somewhere
around there. They want to accelerate this 20th
anniversary Classic Realms. having a four -week
span that gives Blackwing Lair some time to shine,
then you bring in Zul 'Gurub so players can catch
up and do all their catch -up gear and all that
stuff. So, yeah, once you hit Zul 'Gurub, it
really, classic changes at ZG because now you
have a puggable raid, fully puggable raid, and
it's kind of the end of the really simple stuff.
After that, you know, you're going to get the
Green Dragons. You're going to get Ankaraj. You're
going to get Naxxramas. Yeah, there's not, I
don't know. I don't like the back half of Classic.
And this is something that I've done a few times
now with Classic is I'll go, I'll play through
Blackwing Lair, Zul 'Grab, and then I quit because
it's like, well, I'm bored now because I don't
want to do the AQ grind. Grinding all of the
nature resist gear. Trying to fight for the green
dragons to get the... It's not fun for me. I
don't enjoy that. And I know a lot of people
are really frustrated with the state of Classic
right now because Black Lotus is so expensive
because everybody's out there min -maxing. You
got to parse. And so that means you're going
to buy flasks for one core. And so the server
is full of bots. And so people are buying...
They're buying gold. So the server is full of
bots so that they can buy that. I mean, it's
the whole thing. It's just a giant circular mess
of the economy is just wrecked. One of the reasons
why people love a fresh server is because it
gives them the opportunity to make money. That's
really what it is. Yeah. Part of it is that,
like I said, that the beginning part of vanilla
end game is a lot more exciting than the back
half of it. But, you know, whatever. I mean,
it's fine. I'm not playing on anniversary. My
mage is stuck at level 23 and that's probably
where he'll end up. I don't really anticipate
going back there. I might, I might jump on every
once in a while, but for the most part, I think
I'm done with anniversary. So, okay. Let's move
on to this week in World of Warcraft. We have
the War Within season two, week two. It's very
exciting. The Mythic Plus affixes for the week
are Pulsar at plus four. which still feels illegal.
Orbs spawn around players and orbit them at a
fixed distance. Other players must soak the orbs.
I still haven't done this one. I didn't get to
do this on the PTR. I saw it, but I didn't get
to do it. So yeah, it says soaking the orbs gives
a stacking leech and mastery buff. If the orbs
are not soaked, the enemies get a stacking 10
% increased damage and 20 % reduced damage buff
taken. So this is what we talked about last time
when I went over all the affixes. Just soak the
orbs. It's not hard. There's five orbs, five
players. Soak somebody else's orb. That sounds
dirty. And you're good. You're fine. And then
the plus seven affix is fortified. Non -bosses
have 20 % more health and deal 20 % more damage.
You know it. You love it. You love to see it.
Fortified. And then, of course, at 10, you're
going to get tyrannical. And at 12, you'll get
guile and you'll get rid of pulsar. So that's
Mythic Plus for the week. Pretty straightforward.
No fuss, no muss. The events for this week. So
the bonus event is Mists of Pandaria Time Walking.
You're going to get the Sign of the Mists buff,
which will increase Mists of Pandaria reputation
gains from combat and quests by 50%. You'll get
the quest A Shrouded Path Through Time from Archivist
for Throon in Dornagal to defeat five time walking
dungeons. And you will get a piece of champion
raid gear from the Liberation of Undermine raid.
The dungeons, the dungeon pool, I should say,
is Gate of the Setting Sun, Mogushan Palace,
Scholomance, Shadowpan Monastery, Stormstout
Brewery, and Temple of the Jade Serpent, which
that place still gives me nightmares. I don't
know why. Maybe it's because I played a druid
healer back then. Oh, man. Sorry. This is old
memories. The PvP Brawl for the week is the Temple
of Hotmogu. Enter the Temple of Hotmogu for this
fast -paced match where the whole new Toys players
will be able to throw the Orb of Power to a friendly
player in a game of Hot Potato. Beware, they'll
also gain the debuffs along with the orbs to
choose wisely. Returning things up to 11 by changing
the resurrection time to a quick 5 seconds. Oh,
yeah. I mean, this one's fine. I don't really
like super fast games. That's why I'm struggling
to play Marvel Rivals because it's too fast for
me. I'm getting old. That's just really what
it boils down to. I'm getting old. When you zone
into the brawl, you'll get the quest Something
Difference to win a PvP brawl, and you'll be
rewarded with Conquest, Honor, and Marks of Honor.
So that's it. That's all that's going on this
week. There's no micro holidays. There's no big
holiday. Yeah. Not a lot going on in the world
of the old world of Warcraft here. We do have
coming up. We've got next week will be the Ungor
of Madness and then we'll get the Trial of Style.
But this week, nothing. The Kalimdor Cup ends
on March 10th. So if you are listening to this
on Monday when it is released, you will have
one day left to do the Kalimdor Cup. Otherwise,
that's it. There's nothing going on this week.
All right, that's quite enough of all that stuff.
Let's get into the main topic. We're going to
talk about patch 11 .1 .5, and then we're going
to get into the race to world first. It's time
for the main topic of the week. So Blizzard have
released the public test realm for patch 11 .1
.5. And given us a little bit of information
about what to expect for that patch. Not everything,
not all of the content is available on the public
test realm. So I wasn't able to test all of the
different things. But they're kind of giving
us a heads up on here's what overall, here's
what you can expect. So we are going to get three
new things, I guess. It's three new contents.
There's going to be a new outdoor public event.
There's going to be a new, I guess, content,
solo content, or I don't know if you can do it
in a group. And then there's going to be an event
that will take place. So first off, let's talk
about the Defend the Arathi in the Nightfall
scenario. So the Nightfall scenario is something
that we're going to go do. I think it's going
to be on a timer. It's not fully available in
the PTR yet, but there's going to be a new faction,
Flames Radiance. And this is going to be a faction
of Arathi. We're going to help them fight off
the Nerubians, the Surakai forces following the
defeat of Queen Ansarik. You're going to get
new NPCs that we're going to talk to. We're going
to earn renown with them. And you are going to
get new rewards. So it's just your new, I think
it's 10? Yeah, 10 renown. So I guess we'll see
what's... If it's worth doing, I guess this is
like the new time rift or subfusion camp or researchers
under fire or whatever. But instead of it being
a public event, it's a queueable scenario. So
you queue into the scenario and you go do it.
And I guess you're done for the week. So not
exactly sure how this is going to work, but there
will be quests and things that you can do. You'll
get rewards, loot. It says new armor sets, a
tabard. They'll update visually as you progress
through the ranks of Flames Radiance. Weapons,
a new color variation for the Delver's Dirigible,
and more. As your rank increases, you can also
expect to earn buffs that will help you become
stronger while in Howlfall and Hushka Head. So,
it's cool. This one's not super... It's not super
exciting, but maybe it'll be really fun. You
know, not everything has to have an amazing,
interesting reward. Maybe it can just be the
real treasure was the content we got along the
way. I don't know. We'll see. The one thing that
I saw about this is that one of the rewards,
the cosmetic rewards is going to be. So there's
all of the Arathi. themed quest gear that you
can get. There's the plate one that's classic
that everyone loves that looks like a paladin
set. This is going to have the purple and black
color of that set. So if you've been looking
for that one, you saw it on the model viewer
at some point, you're like, how do I get that?
This is how you get it. It's the new Nightfall
scenario. Now, from a story standpoint, this
is very interesting because the there's the whole
concept of renalash which is the fight of the
light against the void the wrath you've been
talking about that's what they're looking for
that's why they're in um kazagar to begin with
or under zagar is because they were going somewhere
to look for rental ash and somehow somehow they
got teleported there their entire armada got
teleported there Now, this armada is not the
entirety of the Arathi people. This was their
expeditionary force, but it was a very large
expeditionary force, which we can see by the
number of people that are in Hallowfall. And
they talk about how many people died to the Nerubians
when Belladar went dark for the first time. If
we are looking for some story beats, I think
we're going to get some here that will give us
some indication of what's going to come. Let's
not forget that Nightfall comes before midnight,
right? So we're going to get midnight sometime
next year. So Nightfall is maybe the precursor
to that. This is like the setup scenario. Like,
hey, here's what's happening. Maybe Zalatath
will show up and taunt us or something. Who knows?
I think this from a lore standpoint is going
to be very interesting. So I can't wait to get
in there and talk to some of these NPCs. I'm
sure there's going to be plenty of stay a while
and listens in there. Some quests that are going
to give us some interesting insights into what's
happening. I totally feel like we're going to
end up having a big battle between the light
and the void at the end of this expansion, which
will kick into midnight, which will basically
be the war. So if you think about it in terms
of, you know, a trilogy. You have, all right,
here's everybody's here and we've got the setup
and here's the villain and here's what's going
on. All right. Now this horrible thing happens
and we're going to have to fight through it and
figure out how to recover from this horrible
thing. And then the third part of the trilogy,
the last Titan is going to be, okay, we recovered
and now we're, we're, we're badasses again. So,
or something like that. I don't know. I'm not
a storyteller, but the point is this will be
some really good lore. through this or from this
scenario i really feel like that's what we're
going to get out of this so if you're looking
for some really engaging compelling gameplay
you're probably not going to get it here you're
probably going to get more story and cosmetics
that's my suspicion so uh all right the next
one and this is interesting though i'm not quite
sure with how this is going to work but uh the
testing for this one is also not available this
will start testing on march 17th It is a six
-week event called the Dastardly Duos. Later
in the patch cycle, players will be able to experience
a new six -week event providing a variety of
cosmetics, toys, and even some dungeon items
based on the bosses you encounter. There's a,
I believe it's a goblin, Vinny Sweets, showrunner
and announcer is promoting dastardly duos where
players can step up to take on animatronic versions
of past bosses, gain power -ups, and strive for
higher and higher scores for bragging rights.
You and your party will fight two or more bosses
at a time to rack up the highest score. So we're
going to go fight animatronic versions of the
bosses and get rewards, which is cool. It says
in week one, there will be four bosses available
to fight. And each week thereafter, additional
bosses will be added up to a total of 10 bosses
to face. So I guess this is like a brawler's
guild for fighting old bosses. Maybe it's like
the mage tower. You have to learn the different
mechanics. I don't know. I have no idea. I'm
going to try and get on the PTR to try this on
March 17th. That's a Monday. So I guess we'll
see. yeah and it's a six -week event so hopefully
you get something really cool out of it and and
maybe just like a free t -shirt or something
i was there um yeah i don't know but it does
say there's gonna be dungeon items doesn't say
dungeon gears it's dungeon items who knows uh
yeah and and achievements so All right. It's
dastardly duos. The final bit of content that
we're going to get is the Horrific Visions Revisited.
Now, this one I'm really excited about. I played
at the tail end of Battle for Azeroth. I didn't
really do a whole bunch in there. And, you know,
unfortunately, by the time I got in there, we
were well into season four. And I just I didn't
have the. time or energy to level up my cloak
and get all my corruptions and do all that stuff.
I did some, but not a whole bunch. So I didn't
get to do horrific visions a whole bunch. I did
a handful, just a small handful. If you didn't
do horrific visions, if you didn't play in Battle
for Azeroth, it's a, you're basically time traveling
to a version of Stormwind or Orgrimmar, and it
alternates between the two at different points.
I don't know if it's daily or weekly, but it
does flip between the two. So you're going to
go travel to an alternate version of those cities
that are corrupted by the Void, and you have
to defeat the Void -corrupted NPCs. So there's
going to be, I think it's five different NPCs
that you have to kill, including the main boss,
which is either Thrall or Varian Wren, depending
on if you're an Orgrimmar or Stormwind. So the
way it works is the more bosses you kill, the
more currency you're going to get. The more currency
you get, the more things you can buy. And the
things that you're going to be able to buy are
things like veteran gear to start with. And then
you can eventually move up. I guess if you do
it harder versions of it, you're going to get
more currency or a certain type of currency.
I'm not exactly clear on how it's going to work,
but you'll be able to get up to a hero track
gear. So obviously the hero track gear is going
to be very difficult to get, but it is available.
There's going to be some, I guess, some enchants
or some buffs that you're going to get. Like
I said, I wasn't really familiar with all the
things that you did in Battle for Azeroth. So
hopefully this is fun. I remembered hating it
because I didn't know what I was doing. And when
I did this on the PTR, I was able to kill Thrall
and that was about it. So when you go through
the horrific vision, you're going to get a, you
have a certain number of energy and your energy
will slowly get taken away. And as you do more
things, you're going to lose more energy. So
I guess there's a certain path you have to go.
You have to get certain buffs. You have to do
certain things in a certain way to not have all
your energy get drained. I don't know. I wasn't
clear on it, but. horrific visions so and this
is going to be where you're going to get the
ketchup gear so if you have an alt uh maybe you're
playing one character and then you're like man
i'm gonna i'm really not loving the rogue this
season i'm gonna switch to my enhancement shaman
okay well your enhancement shaman has season
one gear so what are you gonna do you could do
horrific visions you get your currency you buy
your gear your veteran track gear to get you
kind of caught up so you can go run some ethic
plus so that's what we're getting in Patch 11
.105. The other thing that is going to come that
Blizzard has announced, and I have to shake my
head at this. So we're getting a cooldown manager.
So people are saying that maybe this is Blizzard's
way to try and replace weak auras. This is not
a weak auras replacement at all. This is literally
just a bar that shows up in your interface. that
has all of your cooldown spells available and
shows you when you will be able to use them there's
really not a whole lot to it so if you have see
i'm missing the point here because there's there's
all of these spells but you can't do anything
with them and the only thing you can adjust is
the size or the or the spacing between the icons
uh it shows up in your in your user interface
so i don't know if they're planning to add more
functionality to this or more customization to
it but right now it's almost completely useless
my demon hunter had a bar that was like 12 buttons
across all my different cooldowns it's like what
use is this to me like i don't need this gigantic
bar plus i have other another bar with other
cooldowns on it i just i didn't get it so Maybe
this first iteration in Blizzard is going to
start working on this and make it better. Maybe
they're going to hire some of the people from
weak auras. I don't know. I think that this is
the type of thing that Blizzard really wants
to work. They want to be able to say, players,
you don't need weak auras. But they want to make
the game complicated because people are using
weak auras. So what happens is the people who
don't have weak auras are now... because Blizzard
have made the game with the assumption that you're
going to have weak rows. So in order to have
it so that people don't feel like they need to
go get an add -on just to play the game, they're
trying to build this into the user interface,
into the default interface. And it's just not
a good first version of it. But I'm sure they'll
iterate on it and make it better over time. At
least I hope they do. And yeah, that's pretty
much it. That's what's going on with the... Patch
11 .1 .5. The other thing that we're supposed
to get that Blizzard has not talked about is
a Children's Week update. This is what they put
on the initial roadmap that we got at the beginning
of the year. Now, the reason this is relevant
is that Children's Week, if I can pull up my
handy -dandy little calendar here, Children's
Week is from April 28th to May 5th. So if this
contains the Children's Week update, by using
calculus and trigonometry, I'm going to say that
it needs to come before April 28th. So that means
that it's likely going to be here on April 22nd
or maybe April 15th. Either of those is possible.
make a guess, I would say that we're probably
going to go April 22nd, because that would be
eight weeks since the launch of patch 11 .1 .0.
So if you are liking the Undermine and all of
the stuff that we got in that patch, but you
are worried that you're going to get bored in
the next few weeks, have no fear. April 22nd,
then patch 11 .1 .5 will be here. So, yeah, there
you go. That's my guess. I have no idea about
any of this stuff. I'm just guessing. I have
a spreadsheet where I have everything listed
out. And I can make some pretty good assumptions
from them, but that's all they are. They are
assumptions. They are not based on anything other
than my guesswork based on me looking at stuff
on the Internet. All right. Let's talk about
the race to world first. Actually, hold on. Before
we do that, I do want to say. That because WoW
has so many different versions, you have Classic,
you have Classic Classic, you have Season of
Discovery, you have Modern WoW, the calendar
gets very crowded. But that being said, even
within a very crowded calendar, there's a lot
of space for nothing happening. So far, Blizzard
has done a pretty good job of every two or three
weeks, we have something new going on. Sometimes
even less than that. Or sometimes even more frequently
than that. But to me, it's fascinating how we
have created this. If you were around for Shadowlands,
you know what I'm talking about here. There was
a period of time where we went months with no
updates at all. Nothing new was happening. It
was just dead. Nothing going on. It was actually
kind of depressing because the game felt dead
and we were in the land of the dead. It couldn't
have been worse. So I really appreciate how much
effort Blizzard is putting. I know that they're
splitting the content packs or the content patches
that we used to get into smaller bite -sized
pieces in order to accomplish this. I think it's
better for the game though, because if we got
all of this stuff in patch 11 .1 and then there
was nothing until August. People are not going
to be thrilled with that. So instead, we'll get
something in April. We'll get something somewhere
around June. And then we'll get something in
August. Patch 11 .2 -ish. I don't know the exact
dates. I'm just guessing based on, like I said,
my own investigation and the internet. So anyway,
I say good job, Blizz, and keep it up. All right,
let's talk about the race to world first. Where
we stand currently. So three bosses are down.
We have, um, obviously Vexi and the gear grinders
was taken out on, uh, I thought I had that rich.
Sorry. I'm not prepared. Uh, Vexi and the gear
grinders was taken down by the guild mainland
mechanics on March 4th at, uh, 1521 Eastern time.
So it's three 21 Eastern, uh, 1220. pacific time
uh and then you have the cauldron of carnage
which was taken down by the guild's bound that
was on march 6th and then uh instant dollars
took down rick reverb on um march 7th which was
yesterday so um interesting thing about that
is that when instant dollars killed rick reverb
Liquid was just a few hours behind them. I believe
it was like three hours. Let's see. Instant Dollars
killed Rick Reverb at 10 o 'clock on March 27th.
And then Liquid killed Rick Reverb on March 8th
at 1 a .m. So Liquid has been doing splits for
the whole time. So I'm not sure how many splits
Instant Dollars did. But as of right now, Liquid
is currently working on. sticks bunk junker and
echo is working on sprocket monger lock and stock
so they're going two different routes i i don't
know which one's better or worse but um we'll
see liquid is at 18 and they've done was it 41
pulls so um the race to world first is moving
along this here's the problem with the race i
love the race to world first it's so interesting
it's so exciting Doing splits the first week
because you don't have a heroic week, it sucks.
It does. Because guilds spend three or four days
not doing mythic content, which is not exciting.
But we're getting there now. We're moving into
the exciting part. We've got three guilds, actually,
because Instant Dollars is right up there with
the others, working on two different bosses.
It's very interesting to see. see how this is
going. So how is it going to turn out? Who knows?
Nobody, nobody knows at this point. If, if echo
can get some traction going, they might be able
to pull ahead because if they're, if they're
able to get sprocket monitor lock and stock down
before liquid can get a stick spoke shunker down,
these names are so funny. Then they can just
follow what liquid is doing strategy wise. And
maybe. grab the lead. So who knows? We'll see.
We'll see how it goes. Um, there's a lot of nuance
to the race to roll first that I honestly don't
understand. I just enjoy watching it and having
a good time. So, all right. Um, we're going to
talk about the final three bosses of the raid.
Uh, like I said, I did clear the entire raid
this week. So I was able to get a, uh, first,
uh, firsthand experience with all three of these
bosses, but particularly with Gallywix, which
we didn't really have a whole lot of information
on. We had the journal, the in -game journal
guide for the Gallywix fight, and that was it.
I've seen the fight now, and I will say that
it's pretty chaotic, but I don't feel like it
was that hard of a fight. All right, let's start
with the one -armed bandit. We'll get to the
Gallywix in a minute here. The One -Armed Bandit
is a gigantic slot machine that is inside of
the hotel. So what happens is after you kill
the first five bosses, clearing around the areas
around the Undermine, then you actually go into
the Galagio Hotel. You have to work your way
through the trash. There's bouncers and things
you have to kill. And then you'll get to the
first boss inside, which is the sixth boss overall,
the One -Armed Bandit. This fight is hilarious
because it's a giant slot machine. And you have
to give it basically the slot machine results.
And every time you do one, you're going to get
a different debuff that's going to go out. You
have to do all six of these symbols. And you
have to do them all in sequence. You can't do
the same one twice, right? So it sounds a little
weird. I'll explain it. What's going to happen
is the boss is going to spawn adds. Those adds
are going to have a symbol over their head. Three
adds, so three different symbols. Amongst those
symbols, you're going to have a flame symbol,
a coin symbol, a bomb, and a shock or like a
lightning bolt. So you need to combine the different
symbols. So like a flame and a coin symbol is
going to be one, and that's going to do raid
damage or a shock and a bomb. symbol and that's
going to summon a pylon that's going to summon
more ads things like that you have to do all
six of the combos and you can't repeat any of
them so if you do flame and coin and then shock
and bomb and then flame and coin again you wipe
so that's not fun uh thankfully though there
is a uh a little little miniatures behind the
boss that have each of the different symbols
that have not been used yet up so the raid leader
should be able to call hey use coin and bomb
or use shock and and flame or whatever um and
like i said each one has a different debuff that
it spawns out it's not really a big deal on normal
on heroic it's gonna have there's gonna be a
lot of damage a lot of raid wide damage so um
you might even want to have more healers than
normal for a uh for a fight like this so but
you know it it depends um when he when you use
any of the shock coins or shock symbols on the
boss so shock and flame shock and bomb shocking
coin he's going to summon a pylon that pylon
will attack you and sends out waves of fire and
does different things is annoying to have to
deal with so when He does his tank buster move,
which is called the Big Hit. It's the whole casino
-themed thing. When he does his tank buster,
he puts a shocking field down, and the shocking
field will cause damage. So what you have to
do is you have to use the pylons that get summoned
during the shock symbol. and it will get rid
of the shocking fields on the ground. The whole
thing is so confusing. I was playing my Demon
Hunter, and I was so happy that I didn't have
to play a tank this time around. Yeah, it's pretty
chaotic. As long as the raid leader knows what's
going on, you're fine. They will call out which
symbols you're going to have to use, and that
should be pretty straightforward. The only other
thing that you have to worry about in the fight
is that... He sends out a giant coin or a casino
chip, I guess it is. He sends out two of them
and there will be a line on the ground that shows
you exactly where the chip is going to go. So
you can move out of the way of it and that's
fine. But if you stand right near it, but not
close enough to get hit, but close enough that
you're like right on that line, you get a buff.
It's like a haste buff. So you're going to want
to get that if you can. You know, it is what
it is. But then what's going to happen is the
coin is going to go across the room and then
it's going to fall over. And if that coin falls
over, it's going to give the boss a damage buff.
So what you want to do is you want to go to the
coin, pick it up, and either roll it back to
the boss or just throw it into the wall. If you
throw it into the wall, it goes away and you
don't have to deal with it anymore. If it goes
back to the boss, then you give people a chance
to get that buff again. Depends on how edgy you
want to be. Because if you hit people, I believe
it stuns them. If they get hit by a chip. And
it does a lot of damage. So, you know, whatever.
That's pretty much the whole fight. At 30%, he
starts doing a whole bunch of different mechanics.
It's utter chaos. And he starts a timer. It's
a hard enrage timer. And when that's up, you
die. So, 30 % health. So, basically, you're going
to save Lust for that part. And you're just going
to try and burn him as fast as you can. That's
the whole fight. That is the whole fight. It's
actually kind of fun. Um, but like I said, I
wasn't the one trying to figure out which, which
symbols I had to, we had to do in which order.
So, um, whatever. Uh, okay. Mugsy heads of security.
So this is the two headed ogre. Um, this one
is, is, is tough because you have to memorize
two different sets of mechanics in the first
phase. And then in the second phase, uh, he starts
doing other things and all of the other mechanics.
So, um, so there's two sides. There's what, what
people are calling the red side and the blue
side or the orange side and the gray side, however
you want to call it. Um, one side looks like
it's on fire. One side looks like it's metal
plates. So, uh, on the red side or the fire side,
uh, what he does is something called earth shaker
gowl, which is two players get a circle around
them. And when the circle goes off, it's going
to put up little rock walls around the player.
And then an ad is going to spawn in the middle.
So what you have to do is you have to get several
players to go and soak the circle with whoever
gets the debuff. And then when the walls go up,
they will be trapped in there with the add. You
have to kill the add. When you kill the add,
the walls come down. On heroic, the walls don't
come down right away, but we'll get to that in
a second. It's easy. It's an easy mechanic. Go
in there, kill the add, done. Avoid his frontal
and interrupt his cast. That's it. That's all
you have to do. Uh, okay. So then the boss, anyone
who's not inside of the rock wall will get targeted
with frost shatter boots. So this makes you move
slippery. Think like the center of the fight
in, um, vault of the incarnates, uh, or the ice
skating rink of the 20th anniversary celebration.
Anything like that. You're going to slip and
slide around. It makes it hard. It's slower to
start, harder to stop. Things like that. No,
not a big deal on heroic. Uh, you're going to
get an arrow and you have to point that arrow.
into the rock wall because it will destroy the
rock wall. If you get hit by this arrow, it's
a spear that's going to get thrown at you. If
you get hit by that, you're going to take heavy
damage. I think it will actually one -shot you.
I'm not sure. Yeah, I think it one -shots you.
We didn't do heroic on this one, so I don't know.
But basically, because on heroic, you can't destroy
the rock wall by killing the ad. You have to
destroy it with the spear. It's really confusing.
And then he shoots out electricity and he's got
the tank buster. The tank buster is really annoying
because he does the tank buster and he gives
the tank a debuff. The tank has to move around
after getting taunted off of the tank with the
debuff now has to move around and drop the debuff
around the room. But it's going to drop a permanent
little yellow thing on the ground that you don't
want to stand in. So there you go. That's that's
the red side on the blue side. Oh, so here's
how we transition him. So it's not a matter of
just dragging the boss over to the other side.
He will go to the side where the most people
are. So if you have 20 people in your raid, you
need at least 11 people to go onto the other
side, and then he will transition over. The reason
you need to transition the boss is because when
you go to a side, he will put a debuff on you
that lasts for two minutes. So you get the debuff,
you go onto the one side, and then you do all
that stuff, and then... when the boss will fill
up an energy bar. And as that energy bar is filling
up, when it gets to 100 energy, he's going to
start one -shotting people. So you need to move
him over to the other side, and then his energy
bar will reset. So when you go over to the other
side, you're going to get the other debuff, which
is going to last for two minutes. So you will
need to be able to move him back and forth. So
when you're on the red side, you'll get the red
debuff. After a minute, you move over to the
blue side. You get the blue debuff. Your red
debuff will eventually drop off, and then you
can move him back over to the red side. It's
weird. The whole thing is weird. Anyway, he will
go to the side where the most people are. So
if you are ready to transition him over to the
other side, you need the majority of your raid
to go over there, and then the boss will follow.
Okay. That being said. On the blue side, he summons
some robot adds that do damage. One of them you
can group up with the boss. One of them is going
to be ranged. So melee kills the one with the
boss. Range kills the one that's in the back.
He's going to summon some mines that are going
to track the players. So they're going to crawl
our mines. They're going to chase the players
around. You can detonate the mines by running
into them, but they do big AoE damage. So you
need to space that out so that your healers can
catch up with each one. On heroic mode, if you
soak a mine or if you detonate a mine, you cannot
do another one. And the mines will drop a soak
mechanic when they are detonated. So everybody
will need to come in and soak that so that the
raid doesn't take a lot of damage. And then the
really like. Really basic mechanic, but for whatever
reason, our guild was struggling with this. The
goblin guided rocket. So he will place a, you'll
get a big red circle around you. Somebody will.
And so everybody has to soak that with that one
player. And so after you've soaked it, it will
leave fire on the ground. It's just going to
stay there. And so if you put them in random
places all around the room, you'll have the room
filled with fire. So what we were trying to do
is put it over on the side so that you can soak
it over by the wall to leave the middle of the
room clear, which is fine. The problem with that
is that you start. breaking off the room because
it's hard to position. Anyway, it's fine. So
yeah, that's the whole mechanic. On heroic, you
can only soak every other rocket. So half the
raid has to soak the rocket and then they can't
soak the next one. So then the other half of
the raid will have to soak the next one and so
on and so forth. And then he does a giant cone
of bullets that you have to get out of. And then
he has the tank mechanic, which is the double
whammy. Okay, so this one's really annoying because
he will hit a target. It's 26 million health
or something that he will hit the target for.
So when he does that, the tank needs to soak
that with the other player, and they need to
mitigate the damage using a tank cooldown. So
what will happen is the tank will mitigate the
damage, and so then both players don't die. If
the tank doesn't have a cooldown, then the tank
and the player will both die. There you go. At
40%, he's going to go into his intermission phase,
which is called Bulletstorm, and he starts shooting
bullets out of both of his hands and just spinning
in a circle. And so if you just stand in one
place, you'll eventually get hit by bullets and
die. And then he will start charging at a random
player three times. So he does the bullets, and
then he charges, and then more bullets, and then
more charge, and then more bullets, and then
more charge. After all that's done, then he will
go into phase two, which he has all the abilities
that he did in phase one. It doesn't matter what
side he's on at this point. He will just start
beating the snot out of you. And he has a haste
buff of 30%. If his energy gets to 100%, he will
instantly wipe the raid. And that's the whole
fight. Pretty simple, straightforward. Nothing
complicated at all. All right. And finally, Chrome
King Gallywix. There's a lot going on here, and
I'm going to try and get through this the best
I can. But basically, the fight is phase one.
He's in the middle of the room, and he's going
to do a cone. AoE cone damage. So you're going
to want to split your raid into two groups, and
the first group will soak the first AoE cone,
and then the second group will soak the second
AoE cone, and the tanks just taunt him back and
forth because he's going to put a debuff on you.
Pretty standard stuff. He's going to throw bombs.
He's going to throw canisters. Just a lot of
AoE damage going around. There was a lot of things
flying around on the ground. There was a lot
of ground clutter in this fight. Um, and then
he's going to add, uh, for phase two, uh, when
he gets to full energy, he's going to activate
his giga coils and these will do AOE damage.
So you have to get a bomb. So there's going to
be ads and the ads are going to have bombs. And
then when you pick up the bombs, you throw them
at the coils. It'll basically diffuse the coil.
That's essentially the mechanic. I didn't do
it. So I was just there watching other people
do it. Like I said, this fight is still a little
there's not a lot of guides on this one because
it's we didn't see it until Tuesday. So and right
now it's Saturday. So people haven't had time
to really process everything just quite yet.
Yeah, that's the thing. But yeah, there's more
AoE damage that you have to stack on. And usually
deadly boss mods or big wigs or weak orbs will
tell you when you need to stack. And that's about
it. 50 % health. You get your intermission. And
he puts up a shield. And you have to dodge all
the lightning. And then he will continue on with
his... regular attacks he gets more abilities
that he's going to more tank busters and more
things that he's going to do there's just a lot
of aoe damage you have to move out of the way
from we burned through it on normal without much
trouble on heroic this is apparently a pain in
the butt so um that's that's the fight i mean
he he gets his armor buffed up and he's just
because he starts moving around the room um I
mean, I don't know. This fight, hopefully by
the time you are listening to this and you're
going, what the heck is this guy talking about?
There'll be a video or a guide or something that
you can watch. This fight does not explain very
well because there's just so much going on. But
the things that are going on, at least on normal,
were not overly punitive. If you got hit by a
thing on the little ground circle, it sucked,
but you just pop the potion and you move on.
probably on heroic those things will one shot
you so um yeah so gallywix and then after we
killed gallywix i think we did three attempts
on him the first two was figuring out a couple
of the different mechanics the coils and the
uh the tank soaks and after we did that we just
we the next attempt we killed him so um yeah
that's uh that's the whole fight oh Trying to
explain some of these fights is a challenge.
But, yeah, we're going to clear it again on normal
next week, and hopefully you'll get a chance
to get into the raid this week. If not, I'm sure
there's going to be pugs going around, so maybe
you can jump into a pug or whatever. I would
definitely check it out. If you are just, I don't
want to do the raid, I have no interest in doing
the raid, but I want to. do the last boss because
I got this quest to kill Gallywix. You're in
luck because story mode is available starting
on March 11th. I mean, you're sort of in luck
because it's story mode. So it kind of stinks,
but you will be able to kill Gallywix. You'll
be able to at least see the fights on a basic
level and that'll be fine. So there you go. That's
liberation of undermine. We are done going through
all the bosses. The race to world versus continuing
on. Hopefully we will get some updates. uh, next
week. Um, I don't know that we're going to get
a kill before the next podcast episode is recorded,
but if we do, then we do. And we'll talk about
it then. So, um, yeah, that's it. So I think
that's our show for today. Thank you so much
for listening and for watching. I really do appreciate
it. It is always a pleasure and a privilege for
me to get on this microphone and speak to you.
If you want to get ahold of me directly, you
can reach me on blue sky or Twitter. I'm generally
checking blue sky more these days. Um, I just,
I, don't have any interest in going on Twitter.
So, uh, blue sky it is. So blue sky or Twitter,
if you, if you really want to, I will check it.
Um, or you can check me streaming. I have been
streaming on my guilds of raids, although I've
been having technical difficulties with the stream.
So it is what it is, but, uh, I'm streaming the
raids on Twitch and then. duplicating that stream
onto YouTube. So it'll be on both of those platforms.
I am at Denethor01 on both of those platforms.
I am at Denethor on Twitter and Blue Sky. Sorry,
I forgot to mention that. All the links for the
show and for my personal links and everything
will be available in the show notes. And you
can check out the link tree if you want to have
any links that you are curious about. The Discord,
the Patreon server. Those will all be in the
link tree. Go ahead and check out the discord
server. There's a lot of conversations going
on there and I'm planning on doing some. So I
set up, I set this up a couple of days ago and
I haven't quite figured out how I want to do
it, but I'm planning to do some town hall style
episodes where I get on with a bunch of people
on discord and just talk about whatever the topic
is, whether it's delves or. lore and story for
World of Warcraft or the future of WoW or whatever
topic we happen to get into that particular day.
So those will be coming soon. In addition, I've
got some, some other things that I'm, I'm working
on the pipeline. Nothing to announce yet, but
things are, things are going on in the background.
So yeah. And so there you go. That's it. And
like I said, that's our show for today. So thank
you again for listening. Um, remember to be good
to each other out there. That's a real person
on the other side of that keyboard. And, um,
maybe they like story mode. Maybe they, they
really want to do story mode and they can't wait
for it to come out. And, and that's fine. You,
you don't have to insult them or make fun of
them for that. Just let them enjoy it. It's,
it's, it's fine. It's all good. Um, you, you
go do your, uh, your normal raid or your heroic
raid and call it good. All right. Take care.
I love you all. And I'll see you in Azeroth.