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Tis I, Lord Podcast. Are you yearning to equip yourself with the confidence to record?

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Elijah, the skilled podcast professional, is preparing himself for a tale of tools and

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skill that only a mighty podcaster may employ in one's podcast journey. Elijah, I do believe

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that we shall teach our weary wanderer the confidence that they strive to achieve. Shall

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we start a podcast? We shall. It's settled. Let's start a podcast.

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Oh, they're going to take a sip for the voice. Make sure the chords.

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But of course.

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The pipes.

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Yes. Yeah. Always good to be very hydrated.

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Let's start a podcast, shall we? Chris Tester is the voice of reason in my mind. Not what

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you would think, but we're going to get through the day today with explaining the epic pivotal

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point, the diarrhea commercial, explain what's in a voice, and then of course, the godly

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figure. Not an accent, but the war hammer. Godly foes, I guess. The end bosses. How do

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you get to that point and what in between? So thanks for joining. Thanks for having fun.

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My pleasure.

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And I'm glad you're here. You're just happy.

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I'm glad you're here.

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I want to talk about myself in true British fashion. It's lovely.

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Obviously, yeah.

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So the diarrhea commercial, I love 12-year-old bathroom humor. Anytime I can fit into a podcast,

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here I am. So that wasn't in the past. I heard this on another podcast. I was being nosy

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and wondered, is this a pivotal moment in your career, one of those things where you

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got to work it out or is this something that you've kind of landed on? How did this happen?

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I mean, we've all got to work out what our USP is and maybe our USP finds us. And so

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I kind of feel as if I've self-actualized to the moment of voicing a series of diarrhea

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commercials and how this particular product can solve all of your diarrhea problems. I

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mean, in actuality, because although the campaign itself is going to be across all of Europe

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as well as the UK, I didn't actually even realize what the product was for, what the

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product was until the recording session itself. As is often the case with voice actors is

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that you don't actually know what you're voicing until you're in the session and then you're

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presented with the script. Because I think people are so petrified of people breaking

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NDAs and this being incredibly important confidential information. I don't know how it works in

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the diarrhea marketing circles, but I assume that this is all incredibly important and

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vital information of how their medication works and all of this kind of stuff. But I

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didn't realize what it is that I'd signed up to. I was given the details of these are

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the territories it's going to be used. This is the length of the recording session. This

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is the money. Is that okay? Fine. They like a demo that we already have of your voice.

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So they know that they want you. You're the guy for diarrhea. But they didn't even say

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that. So then I just kind of like, well, I digitally rocked up to this session. I clicked

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on accept on Microsoft Teams or whatever. And suddenly I was there. And suddenly I was

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presented by this very moving explainer video about all of the benefits of this particular

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product, which I can't specifically name yet because it's not out in the wild as it were.

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But yeah, that's just the nature of the job really. You just go, oh, okay. I'll run with

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this. Yeah.

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You talk a lot about the importance of branding and aligning to your network with people of

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similar values. So does this concern you at all when you get into this thing where you're

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flying blind, if I may, and just kind of going to be the voice and hoping for the best?

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I mean, I think with something like that, that's pretty much, it's absolutely fine.

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But there has to be obviously a degree of trust with the clients that you're working

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with. And so for quite a lot of production companies, they'll ask you is the stuff that

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you will do or won't do because stuff that's outlawed in the UK, for example, tobacco advertising

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might not be outlawed in other territories. So are you willing to do a cigar commercial,

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for example, in Dubai or something else like that? So there are all these kind of granular

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in detail kind of things, even though we don't really do a lot of kind of political stuff

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in the UK in terms of advertisements as such. That's obviously a huge thing in the US where

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you've got the political attack ads essentially in that kind of thing. But even as a UK talent,

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I've been signed up to a lot of US production houses. They asked me, would you do political

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stuff? And I'm like, hell no. So that's always interesting. But yeah, because of confidentiality

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clauses and stuff like that, you never know exactly what it is. Well, you rarely know

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exactly what it is that you're stepping into. And even when you are presented with something,

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it's a good lesson in not over preparing because again, you can start a session and they can

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go, we've completely changed the script. So everything you've prepared and you've annotated

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everything and you've looked up all of the words and the crazy way of how to pronounce

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this Greek place, place name that you've never heard of, all of those kinds of things. And

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then you go into the session, they're like, it's completely changed. All of the names

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have changed and different as well. So let's learn those as we go, grit your teeth and

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good luck. And that's and then being able to go, okay, that's absolutely fine. And it

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won't affect my performance, but I just need to be able to manage the recording session.

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That's part of, I think actually working with a professional comes in. Yeah. It's about

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having a nice sounding voice. Yes. It's about knowing how to use that voice, but it's also

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not being overwhelmed that lots of shit being thrown at you really, really quickly, both

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metaphorically and in actuality with the diarrhea stuff. Yeah.

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He loves a good pun, but you love a dream client. Have you had one? Have you worked

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with one or are you waiting for that special day?

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It's weird. Cause I mean, I didn't really, I didn't really set out with, because I was

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never, I was never like, I wanted to be a voice actor right from the get go. I don't

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know if there are that many people out there who do, but so I didn't have any dream clients

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because I didn't really think about it. A great deal. I didn't, I had a huge lack of

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imagination like when I, when I was an actor and I still am an actor, but when I was predominantly

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focused on stage, I was like, I want to work at the Almeida theater. I want to work at

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the English touring theater. I want to work at the national theater and the Royal Shakespeare

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Company. I did two of those, but not four. But that kind of came quite naturally to me.

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Whereas it was only really in the first year of running my business where, you know, I

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paid to work with various marketing gurus and they asked that question. I was like,

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Oh fuck. I should probably come up with some ideas. So in a long winded way to answer that,

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probably games workshop this year, because that was, they do all of the warhammer stuff.

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And I, as a teenager played a lot of warhammer and then I kind of put it on ice for about

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20 years because I just didn't have the time. And then, and then I kind of like cottoned

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on as it got more popular that there was all this law, all of these stories, all of these

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books, all of these audio dramas, everything that had kind of popped up, you know, to that

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kind of runs in parallel with the actual game itself. And so delving back into that and

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also the, some of the video games that they do in the warhammer universe as well, that

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became like one of my big things that I wanted to kind of like work with. So they are probably

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a very prescient example of, you know, people I desperately wanted to work with and now

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have, and hopefully I'm going to continue to. So yeah.

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Across my toes, if it helps Chris. Yeah. Yeah. Yeah. Word out there. Hammer, warhammer, get

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out there. Chris needs you. You need him. Whatever it may be. There we go.

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Exactly. Exactly. But no, I mean, everybody that I've worked with, Black Library, which

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is games workshops, audio book division, essentially has been an absolute delight. So you, because

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well with the recordings for them, you actually go to their in-house studios as opposed to

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recording remotely. So, you know, I went, yes, I went up to their headquarters in sunny

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Nottingham for three days to record an audio book with them. And it was, it was, it was

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great. It was really, really, really cool.

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Do most people get you to do a straight read? If I may just, just read naturally or do they

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put you expect to put on something, a little bit of a, a persona when you're doing the

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audio books or is it all?

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Well I mean with audio books specifically, even the narrator is a character because I

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mean otherwise get, get an AI voice to do it. I mean, essentially because even if it's

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not explicit implicitly, the narrator will have some form of take on all of the action

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that's going on, even if they seem to be somewhat removed from the action directly. So as well

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as doing the actual character voices, I think you need to have a clear idea of where the

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sympathies of the narrator voice lies and be able to make choices. Cause I think that's

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always going to be more kind of like interesting. So I mean, quite often I'll be asked to do

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the majority of my work in my natural accent. And that's whether that's corporate stuff

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or commercial stuff, most video game stuff, audio book stuff, but then with audio books

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and with and with video games as well, you know, you need to populate the world with

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other characters only just using your voice sometimes in which case or, well, or with

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video games, you know, quite often the more characters you can play, the better it is

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for the developer because it means they don't have to pay loads of different voice actors.

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So that's a selling point for them in that way. And I mean, I'm currently working on

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a Charles Dickens audio books, audio book, and there's about 35, 40 different characters

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there. And I, like I said, I'm not an accent guy, but it's about making subtle differences

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so that just people know without being too distracted by the performance, whatever it

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is. Cause I think that gets, that can get boring quickly.

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I've heard American gods, uh, audio drama is a audio book. If you're familiar, they

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did the whole thing. Like they did the voice acting, they did the sound effects and immersed

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you in into the experience. Do you find that's a little too distracting? Is it just a preference

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that you have to be over the top?

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Oh, I mean, I mean, with something like that, because it's all kind of done. Like for example,

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we've got a company in the UK called big finish. I can't remember if they did American gods,

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but they did quite a lot of Neil Gaiman stuff. Um, and, uh, yeah, I think they did. Uh, and

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the way they kind of like produce that, uh, is exceptional. It's amazing. You know, I

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mean, they get, uh, the cream of the crop of, uh, actors and voice actors involved as

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well. Um, so very rarely, uh, is it, it's not like having a small ensemble of people

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trying to do like 80 or 90 characters. Um, you know, um, and, uh, and the actual sound

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effects, it's, it's incredibly, it's incredibly immersive and it's a really, really cool thing

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to do. So, I mean that, although audio drama isn't necessarily my burning priority, uh,

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just because I don't know enough about it, I'm not that well versed in it. Ironically,

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despite being an actor, um, you know, it's something that I've had a few really great

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experiences with. Um, it's just, it's, it's interesting cause it's completely different,

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uh, in a lot of ways you do have to amp up some things, uh, because people aren't seeing

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a face. So they, they're not being able to gauge things via an expression. So you do

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have to be a little bit more distinctive in the voice. Whereas even with some video games

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now, uh, although video games, uh, cause some video games tend to be a bit more heightened

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just because of the worlds that they are creating and that kind of thing with mocap and facial

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capture and all of that kind of stuff, in actual fact, sometimes you can get away with

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very, very naturalistic and grounded performance in there. So, you know, it really just depends

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suiting the tools to the medium as it were. Yeah.

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Anything in particular that really helped you stand out in the voice world when you

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decided, uh, it seems last minute, just out of a whim to be a voice actor.

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Out of a whim.

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Uh, I mean, I, I mean, I did an online course and that online course revealed to me that

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being able to work from home as, uh, or being able to work independently as a voice actor

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would, was, uh, uh, a thing at all. Uh, I mean, my understanding of it up until that

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point was that you get a great, well, you get a voice agent, uh, any, anyone will do.

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And then, you know, like any kind of acting work you, you, well, hopefully you don't,

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but you, you wait for the phone to ring and then you get auditions and that kind of stuff.

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And then you kind of like work it in from there. Whereas that was very much more kind

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of like, no, you can, you can build, you can build your home studio. You can build your

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own kind of like business and then you can actually reach out or post on social media

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or, you know, network in person or all of those kinds of things and do it that kind

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of way. So it was only doing that course, which was called the voiceover kickstart,

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uh, by a guy called Guy Michaels back in 2016. I think that was the, that was the moment

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that kind of made me want to go for it. And then, um, and then the work really, having

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put all of that stuff out there, it was interesting to see what work found me as opposed to me

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just kind of going, this is who I want to work with. Because as I've said earlier, I

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wasn't sure who I wanted to work with, whoever, whoever paid me money, uh, which was a good

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kind of like start. Um, and a lot of corporate work came my way initially, and that was just

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through my natural speaking voice. So that became like the core element of my business,

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certainly for the first three, four years of it anyway. Awesome. So what microphone

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are you rocking for those podcasters listening to find what's in the voice? Uh, this is a

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pretty kind of like an one of the industry standards, uh, a Neumann TLM 103, um, which

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I got secondhand from a fellow voice actor about four or five years ago. So I got it

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for about half the price. I think it costs around about a thousand dollars normally.

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And I got it for 500. Um, uh, yeah, uh, I was pleased. Um, and it's kind of the thing

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about it is, is that unlike a shotgun mic, um, which is one of those kind of like thin

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ones, um, uh, which, um, can be great, uh, for e-learning particularly, um, and a lot

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of kind of long form narration. Uh, the thing about this is because it's a dynamic microphone,

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I can go slightly off axis to it, which when you're doing character work is incredibly

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helpful and it'll still pick it up fine. Whereas, you know, with a shotgun microphone, it's

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kind of focused here. So if you go off here to do something, it really cuts down in terms

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of the volume and the gain. And as a result, it's all just seems a bit kind of like patchy.

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So for my purposes, this suits me really well. And it's been, you know, basically the hub

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of my entire business for about five years. Brilliant. I'm working the stage mic that

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you'll see at SM 58. I think it's what it's called. And a lot of people will just go like

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this, the rock stars, but I like it because it's indestructible. It feels like, and when

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I was, you know, going around remotely to doing different podcasts with friends, bringing

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my equipment, it needs to be robust. Yeah, that's the thing. It works, but you got to

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get right in there. And someday I'll get to the, the industry insurer, which is, you know,

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the ones where those microphones were Michael Jackson sang into and stuff. And that'll be,

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then we can go toe to toe microphone wise, you know, it'd be great.

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I mean, I mean, for the sake of something like podcasting, it's trying, it's trying

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not to overcomplicate it because it's, it's really marginal gains. But when you're, I

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mean, when you're recording like big, expensive kind of commercial stuff or video games stuff,

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especially, then you need to be rocking things at a certain level. And then, you know, I

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mean, the, the, the, the upper limit is ever, you know, there's a U 87 or whatever you're

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talking thousands and thousands, but it's kind of, I mean, sure, it'll be, it's a nice

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to have, but not a must have. So I'm very much in the technical aspect of like, I got

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geeky for a very short and concentrated period of time, but then, you know, it can become

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overwhelming because then you're always looking for the next upgrade and it can become insatiable.

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Whereas when I kind of moved house and set up this studio itself, and it was all kind

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of like custom built for me and everything. That kind of scratch that it's good and proper

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as it were. So now I feel like I'm set. I'm good to go. There's not really anything else

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that I want to iterate or upgrade on anytime soon, as long as everything is running. Because

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as soon as you change one thing in your audio chain, there are whole other things in the

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back end that you can fiddle with as I'm sure you're aware. So it's just like, uh, if it's,

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if it ain't broke, don't fix it. That's kind of my, that's kind of my outlook on it right

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now. Beautiful. If someone wants to level up their game and doesn't want to necessarily

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spend on the equipment, but they want to spend on Chris's delicious voice, where do they

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find all the demos and information that they need to find you at?

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Uh, I mean, they can just Google my name, uh, Chris Tester. And I think I'm the first

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person that comes up, although there is another Christopher Tester out there who is also an

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actor, uh, but based in the U S and he doesn't do voice work. Uh, or, uh, my website, which

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is naturally rp.co.uk, uh, the RP being for receive pronunciation and, um, it kind of

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rule one-on-one, uh, for voiceover websites is that all of the demos are there, both combination

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demos and also single tracks. And it's all downloadable. So if people do want to kind

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of like download specific things, just so that I have them on file, then great fine.

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Or if they just want to bookmark my website and then completely forget about me, that's

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okay too.

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I was looking, you're, you're, you're not just overselling it. I was going on the Google

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and I was like, wait a second, that's a completely different website for Chris tester. And this

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is when before you had a beard. And so you've been doing this a long time. It's kind of

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cool.

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I felt well. I've been hanging around a long time. Well, I graduated from a drum school

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in 2008. Um, so, so been acting and, um, I think the very first voiceover gig I did

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was in 2012. Um, so yeah, 11 years ago, that was for dark souls to the, that video game.

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So kind of like started out on, on the big end one, like a AAA game, uh, completely unknowing

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at the time about what I was getting into, but it was, it was, it was very, very cool.

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But yeah, I mean, continuing to hopefully build on the experience.

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When you get somebody that creates a different experience for you, like myself to says, I

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have a creative idea. I don't really know how it's looking the opposite of this dark

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souls to polished big, big time studio. How do you kind of inject ingest that information

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to kind of make the best product possible to give that first impression? Kind of walk

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me through the Lord pop roll if you could.

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Uh, I mean, I mean, from a voiceover perspective, I mean, it's, first of all, it's just asking

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the right question. So, I mean, very actory questions. Sure. Like who am I? Who am I talking

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to? What is it that I want? What is it that I want them to be buying into? Because they're

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buying into something one way or the other. Um, uh, what is it that you want the audience

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to feel is also a kind of like a great start. Cause quite often people will start with the

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sound and that's perfectly legitimate, but then it becomes very technical. Uh, and if

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I don't know what's justifying that sound, what's running underneath that sound, if you

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want me to be really breathy and low and all of this kind of stuff, that's fine. But like,

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why is it because we're trying, is it because there's visually kind of like a viewster and

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we want to create a sense of awe and wonder, or is it suspense and danger because it's

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technically, you know, it could be the same voice, but doing very, very different things.

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So if I can understand the why in any, in any kind of like shape or form first off the

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bat, that would be great. Um, but for the first thing is just kind of working out, you

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know, where is it going? Is it going on TV or online or is it on radio? Um, B because

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that in itself will massively affect, you know, how I use my voice because with radio

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where it's audio only, as I touched on before, you know, the voice has to do a lot more work

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because apart from the music and the sound effects behind it, it's, it's the message,

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it's carrying everything. Whereas if there are visuals to go with, then rather than thinking

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of voicing over those visuals, you're kind of voicing under them because it's a supplementary

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thing. You're not working in isolation. So if I understand, uh, or I'll say like, do

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you know, uh, have you got, uh, a lot of clients will maybe have a work in progress thing.

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They might have stuck a temporary voice in or an AI voice in as a guide, or they might

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have some work in progress visuals or just some music, which may not be the music that

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they, um, that they're actually going to end up using, but like, this is the kind of energy

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then that's really useful because if I, you know, stick that playing through my headphones

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as the same time as I'm recording, that will naturally, you know, affect the read, um,

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and kind of like take it from there, but you've kind of got to keep on your toes because you

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know, one client will start out with a whole monologue about the, um, the companies or

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the clients, you know, dreams and goals and how inspiring this thing will be. Uh, the

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other one will kind of come in and say, it needs to be no longer than 30 seconds. That's

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it. I need you to do it fast. And you're like, okay, fine. Uh, and then your kind of your

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voice acting, Spidey sense will have a look at the page and immediately go, that's impossible

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or that is possible, but it's going to be too fast. Can we take out a few words or yeah,

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okay. That's absolutely fine. And so therefore you've got to kind of cultivate these other

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weird, uh, kind of skills of like, not consciously, but subconsciously you get a kind of like

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a sense of the timing. If someone says, I need you to knock half a second off that you

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can't kind of mathematically work it out. You've got to kind of feel your way to it,

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uh, but you've got to do it in a take because time is money.

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People on a budget starting on a podcast, time is money for them too. Right. So do you

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have any principles or ideas or just basic fundamentals to get that voice, right? To

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create a sense of confidence and first impression and, and, and something that I want to listen

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to, even if it's long form 30 minutes, do you have any?

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I mean, relaxation, which is, it's kind of like, um, it's a bit like telling people not

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to think about the, the elephant in the room really. Um, yeah, just be relaxed. Uh, uh,

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don't get stressed. Okay. Um, but I think people in our underwear. Yeah. Yeah. Then

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that's absolutely fine. But I mean, I think some form of very basic kind of like breath

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work, even if it's just focusing on, you know, uh, breathing out for a count of three, just

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to get some kind of like deep breathing in there, because when we get tense, the breathing

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kind of like locks up again, physically, because the physicality as ever affects how the voice

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works. So start with the body. And if you're breathing from the chest or from the neck,

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uh, for most of the time, then your breath is going to get shorter. You're going to get

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sound a bit more panicked very, very naturally and all of those kinds of things. So just

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even just focusing on breathing, you know, from the tummy as much as possible, not necessarily

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from the diaphragm, darling, because you don't need to project because there's a microphone

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there, but you know, just kind of like trying to connect to that breath and taking the time.

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Uh, and I would say also not being afraid of pauses because quite often in the audio,

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uh, sphere where it's so desperate to be able to fill that space and be aware of the dead

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time in it, we can therefore fill everything with all of this incidental mucky kind of

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like stuff, which is horrible to listen to as well. So, you know, it's just about finding

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that kind of like balance, but I think taking a moment to just doing to connecting to your

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breath, I think is a really important thing. I won't go as far as saying meditate because

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I don't meditate, but you know, being able to connect to that breath and how your full

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body is kind of working, not overdosing on caffeine too much is probably a good step.

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No, no monster drinks or energy drinks. The ones that give you, I mean, I, I, I mean,

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I personally have like, uh, they affect me really badly, really severely. Like they give

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me heartburn and palpitations and that kind of stuff. So that's a definite no from me.

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No, no, no. What's going on for 24? What, what are you planning on? Are you getting more

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Bentley commercials in or, or maybe another video game planned or it can,

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uh, I mean, I mean, I, I mean, that would be nice, wouldn't it? Um, I mean, I mean,

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it's both the blessing and the curse of the gig is that you have no idea. You have no

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idea what, what, what it's going to be like. Uh, I mean, I mean, unless you're in, uh,

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a huge video game project, which would be potentially long form, in which case sometimes

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they're recorded in a couple of weeks. Sometimes they're recorded over a number of years, but

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that's a very select few number of people who actually kind of deal with that. So very

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often it's kind of like you're one and you're done. Uh, I've, I've just literally wrapped

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on a video game project, which is released in December. And that's, um, I was recording

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that part for a year, but I, even from my first session, I didn't know how long the

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whole process was going to be. They don't tell you even your, you, uh, you, the protagonist

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or are you a companion character or are you an NPC who gets killed in the first level

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and that's it? You're dead. You just record a bit and then you record a bit more and then

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you're brought in for another session. You're like, okay, from the kind of things that I'm

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voicing, I guess that I'm quite a considerable character in this game. And then suddenly

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a year has passed and you've done like 20 sessions, but you didn't really kind of like

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realize it. Um, so quite often you might be booked for something thinking that, you know,

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it's just going to be one and done. And then it just kind of goes and goes and goes. Um,

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but for me, um, I mean, I used to run a, like a voiceover to voiceover accountability groups.

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So with other voice actors, uh, and you know, goal setting was obviously a very big thing

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because, you know, for, for freelancers anyway, I think you need to choose what kind of direction

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you want to be aiming at. Um, and for me for this year, I didn't know that I was going

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to get started on audio books at all, but I have, um, and I'm now on my sixth or seventh,

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I think. Um, uh, so that's been an unexpected thing. Um, and the whole like social media

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thing being a thing in my, in, in, in my business was not again, something that I expected this

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time a year ago, I think is when it kind of like really properly kind of kicked off before

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that it was something I was like, as we all do, I'm experimenting, throwing a lot of shit

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over the wall. I don't really know if anything is really working and I'm spending far too

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much time on it. Whereas now it's kind of the main source of work that I get. Um, so

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that was not something that I planned. I mean, projecting what I want is I want to be in

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the next Mass Effect game. I know it's coming out at some point in the next couple of years.

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I kind of know the companies that are probably, uh, you know, or in, uh, involved in the casting

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of it. And I've reached out to the people that I know that I can reach out to who haven't

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responded to me, but you know, I can say there are like, there are certain franchises or

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developers that I can go, I want to work with them. Maybe. Um, but, uh, I'd say they were,

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I, I, I would say that I'd be limiting myself because I don't know what is out there, um,

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as well. And it's like, I don't, for example, don't, I don't just want to do lots of video

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games because a lot of the video game stuff out there, I'm not actually that interested

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in doing, uh, you know what I mean? Um, yeah, there's very particular types of work that

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I'm interested in doing. Um, and so I think it's about being more and more particular

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and really zoning in on that kind of stuff. Um, that's actually corporate. Um, I mean,

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I mean, corporate pays the bills and corporate is always interesting, you know, in a different

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kind of like way. Um, but it's that, that's something that I will continue to put myself

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out there. Uh, I feel as if I've got a great deal of experience and I can offer a lot.

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Uh, my priority would be to kind of like, is there any more kind of like room to freshen

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things up in the corporate sphere whenever kind of possible? Cause I feel, you know,

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otherwise things get quite flat and stale and boring very, very easily. And if you wear

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too much scent or not enough to nature to send you home anyway. So I just have to get

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the sweet spot. Yeah. Yeah. No, indeed. But, but I mean, yeah, I generally, I'm, uh, I

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I've got, you know, a couple of loose kind of like goals, but mainly it's, you know,

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it's it's just managing the day to day, keep doing what I'm doing and be, be open to those

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opportunities as and when they come really. Um, so if you have an idea for Chris, the

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amazing voice actor, if I may just throw them an idea, see if it sits, it fits, see if it

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sticks, see if it happens. And then we go from there and you can kind of roll the dice

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and see what comes at you. Cause you never know what people are going to have in mind.

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Exactly. You never know. Yeah. No, exactly. I'm, I'm, I'm always happily surprised, but

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you know, it's, it's the stuff that you least expect that actually ends up usually igniting

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something within you. Yeah. The least expected. I'm just going to end because I could talk

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forever. Chris, this has been amazing. It's been great. And I love how you put your glasses

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on at the end, even though we're listening to this on audio, like you're smarter. Just

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want to call that out for people listening. So they go to your website and check you out.

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My pleasure. Appreciate that very much. Let's start a podcast.

