WEBVTT

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Hi, welcome back to Pods with Nick and James.

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My name's Nick, and this is James. Hi there.

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Today, I wanted to have more of a casual conversation,

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less of a really heavy, fact -driven, research

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-heavy conversation. We went on a topic that's

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quite close to my heart, I'm pretty sure it's

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close to James' heart, and that is gaming. More

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specifically, I want to discuss how the industry

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has changed over the years and whether it's changed

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for the better. And I feel like that's a great

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point of conversation for us to discuss. How

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do you feel about that? Well, absolutely. I'd

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say technology has definitely moved on. I remember

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the early games. I remember when... Snake being

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on a Nokia was impressive to me. I remember,

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although they were older by the time I got one,

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I remember being jealous of my friends who had

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Game Boys. I remember a lot of games from the

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90s, and I remember playing games from... that

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at least were made in the 80s. But I also remember

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the business practices being fixed then, and

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then kind of slowly evolving into what they are

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now. So I guess that's something that we'll chat

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about. Yeah. Are you talking about the old -school

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dot matrix, Game Boy? Yes. Yeah, I remember Super

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Mario Bros. 2. My friend Lucy owned a Game Boy.

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And honestly, yeah, I remember that game. I remember

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a game version of Tron, which was fantastic.

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I remember a Power Rangers game. It really is...

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Yeah, it is fantastic. The stuff they made...

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uh looking looking back it's incredibly um it's

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incredibly interesting like just kind of how

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little there needed to be um in order for it

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to be entertaining yeah or for it in order to

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in order for it to um just grab my attention

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for hours like i love the fact that looking back

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they made the games hard just because there wasn't

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all that much there yeah yeah exactly at the

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same time the fact that they made it hard also

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increased the enjoyment because you genuinely

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had a sense of satisfaction and achievement yeah

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i don't think the kids i don't and i'm gonna

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sound a bit like an old man here but i don't

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think the kids of today would be able to game

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in the way that we did the games that we used

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to play um because it was it was a passion it

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wasn't something that you just play this game

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for a couple of hours it was dedication to complete

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a game you know you had to you played each level

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four or five times to learn how to complete that

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level and then you were on a new level and you

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had to do the same thing again and sometimes

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you played games that had no save and you had

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every time you played it you had to start from

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the beginning and really slog through every single

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one of the levels that you'd already done to

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get back to the the new point in the game um

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just to die four times and end up with a game

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over yeah that's that's exactly it like i I can't

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think the number of times I've played through

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the first couple of levels of Sonic. Oh, absolutely.

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Only to die on the fucking Waterfall level. Yeah,

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like, it's... Edit that bit out, maybe. Sorry.

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But you know what I mean. Because there would

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always be that bit that you struggled with, and

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either you'd... Different people had different

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ways of doing it. I just ended up beefing it

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and failing so hard so many times. Some people

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would have an older brother that maybe they could

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get them to do that bit or this was before the

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time of the internet so you couldn't just...

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Oh my god. It wasn't before the time of the internet.

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It was before the time of YouTube. It was the

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internet existed. But it wasn't nearly as helpful

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as it is today. No, no, exactly. Arguably, it

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wasn't nearly as perverse either, but that's

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another kettle of fish and another discussion

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for another time. Yeah, it just, it was, I mean,

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I remember kids, I didn't own this game, but

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I remember several of my friends really struggling

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with the Lion King game. Oh my God, that game!

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On the snares. It's not how difficult that game

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was. It was the difficulty curve. Because you

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went through the first few levels and it was

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pretty easy going. And then all of a sudden you

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hit the one with the funky music. That's the

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wrong Disney film. But it's a really upbeat music.

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I just can't wait to be king. That tune. And

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it was that level. All of a sudden. it was insane

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the kind of stuff like the the puzzles you had

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to like the bloody monkey chucking the lion around

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puzzles that you had to get through and oh my

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god the hours and then after that it was just

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downhill um like you're so short on health and

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so short on lives and oh you just die it's such

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an unfair game but you want unfair game There

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was a game on the SNES which I absolutely loved

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playing, but I'm telling you, it was cruel. It

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was called Battletoads in Battle Maniacs. I don't

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know if you ever played it. I'm not sure, but

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I'm loving the title already. Anything that repeats

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the word battle, you know you're on to a winner.

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Well, for a start, you played as either a frog

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or a toad that did martial arts. If it was two

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-player, you had one person as the toad, one

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person as the frog. The toad was called Pimple.

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The frog was called Rash. That's how much I've

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played this game. I still remember the characters'

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names, for Christ's sake. No, that's fine. It

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sounds like you're hopping mad about it. It was

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insane. You went through the first level, and

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you're fine. You're beating up these pigs that

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are flying at you, trying to beat you up. You

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get to the end, you have to fight this giant

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concrete pig. and then you have to fly on hovercrafts

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of course this is natural like game progression

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you fly on hovercrafts through a tree fighting

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bees um because that makes sense right um and

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then you go through a bonus level and then you

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hit the hover bike level and interesting the

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hover bike level is just i mean you get three

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lives in this game you get the bonus level so

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you can maybe work up a couple more you get like

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five lives and even muscle memory isn't enough

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to beat the uh hover bike level because like

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you can get through the entire run there's like

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three sections of the hot or four sections of

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the hover bike level um and each time you get

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like a checkpoint and you can you if you die

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you go back to that point but if you get a game

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over you've got to go back to the beginning right

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um and on the last run um essentially these hover

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bikes there's like these walls that appear in

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front of you and you've got to either jump over

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them duck under them move up or move down to

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like dodge them right when you get to the final

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one it just puts a wall up and a wall down but

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it progressively gets faster for about 40 seconds.

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So you're just going up, down, up, down, up,

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down. 40 seconds of progressively getting faster.

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Yeah, yeah, yeah. Yeah, that's it. And at what

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level did you start struggling? Well, I could

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quite happily... Was it like 20 seconds in? Yeah,

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I mean... you tend to either get it wrong straight

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away so you just hit like the first or second

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wall or you get into a flow and then you're like

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yes i'm doing it i'm doing it and you hit a wall

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oh i've got to do it again and then every time

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you get onto your last life your heart's racing

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you're like oh if i die now i've got to start

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it all over again and nope nope you're dead and

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even if you get past that level then you've got

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this really nice like puzzle level of like trying

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to jump across snakes you have to cling on to

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these snakes as they go through these mazes and

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like hop onto other snakes as they like glide

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past spikes and stuff to stay alive and that's

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fine that's doable that's technical but it's

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doable it's absolutely fine and then you get

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onto this roller coaster level where you have

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to push in the direction that you're uh that

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the path is you're basically holding on to a

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um thing that's attached to the center rail of

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a roller coaster and you have to push it along

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so if it changes direction you have to push down

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and then left and then up and then down and if

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you don't change direct if you don't push in

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the direction you go slow and behind you is a

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rocket propelled rat with a massive chainsaw

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on the front of it of course of course of course

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of course it is yeah because this is the 90s

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yeah so not only did you have to get through

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the hover bike level right to get to where you

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are already you do one more level and then all

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of a sudden you're running away from some rocket

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propelled chainsaw wielding rat man it's insane

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and i swear to god it's so unfair you go through

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one more bonus level and then you're on the final

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level so it wasn't too many levels but if you

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genuinely made it to the end of the game oh you

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were sweating you were um so cross at the game

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at how many how many hours it took you to get

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to the end and it was such a crawl game such

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a crawl game but so much fun i played that game

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for hours just as things have become easier um

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like a number of other things have changed in

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the game since our since our well possibly we're

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looking at these things with uh rose tinted spectacles

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but Yeah, a number of other things have changed

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as well. I don't want to step too much on your

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toes here, but I remember when you used to be

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able to buy a game and you owned a physical copy

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of it. And in some ways it was sad because that

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was it. You owned the game and until they made

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a new one, that was what there was. But in some

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ways it was fantastic because you owned that

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game and the content wasn't going to change and

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your access to it was permanent. Yeah. I think

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it was the Dreamcast, wasn't it? The first console

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that had any kind of expandable content. They

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had the little plug -in thing that you could

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put in your controller on the Dreamcast and play

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ahead of its time. um but people weren't ready

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for it people weren't ready for it um i loved

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power stone but sorry go ahead no absolutely

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but um sega also were the first company to do

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any kind of like game streaming um jobby i'd

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lost all terms of english there completely um

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they had the sega channel when i was a kid i

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can remember my dad had the sega channel and

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like every week you got a different set of games

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and you but you subscribe to it and like as i

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said every week you got another set of games

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you had all the golden axe games and and games

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some some sega classics like all the hot all

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the chronic the hedgehog you had kirby and but

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it was something for everybody on all um kirby

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what i say kirby kirby's a nintendo classic and

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but you get the idea all these games like 10

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or 12 games every week that were updated um and

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you could play your heart play them to your heart's

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content and then the next week they'd roll over

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like sega was so ahead of their curve and yet

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they were if you think of the three game superpowers

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um when i was growing up it was only really two

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no it was three if from when i first started

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gaming it was nintendo atari and sega they were

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the three main consoles tari were limited by

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their their power in their market share nintendo

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lost the market sega were the intuitive ones

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the the ones that kind of tried to play a long

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game get in there early with this these new developments

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for the first console to develop a disc console

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with the sega saturn um they brought that out

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at the same time that the intent you had to make

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a cd at the same time didn't you make a mega

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cd so mega drive and sega saturn at the same

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time like all in one console and so that would

00:14:43.149 --> 00:14:45.870
have been about that yeah man it was insane um

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and that was around about the same time that

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they had the n6 or which would have been just

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before the release of the playstation and they

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i mean originally this is me going down history

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lane here originally um playstation was going

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to be the next nintendo i did not know that sony

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approached nintendo and they started uh collaborating

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on a new games console and the play system or

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something like that it was supposed to be and

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um yeah it it broke down i think because um nintendo

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preferred the stability of console of not console

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um of cartridge driven games um and wanted to

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go along that route sony wanted to go disc because

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of the space like the media space um because

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it allowed for more um game data um and that

00:15:56.759 --> 00:15:59.059
relationship fell apart so they ended up with

00:15:59.059 --> 00:16:02.779
nintendo and sony it's only of course then completely

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cornered the market for the next generations

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and generations with their their playstation

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and playstation 2 and whatnot it's only really

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when uh like microsoft came on the scene that

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there was any um like any akin competitor um

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nintendo though they were really smart about

00:16:24.500 --> 00:16:26.759
it and the reason they've managed to last a lot

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longer than sega is that they went okay we're

00:16:30.500 --> 00:16:32.679
not going to be able to beat you with gaming

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power so what we're going to do is we're going

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to provide more um usability in different platforms

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they had their they led the market in handheld

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And that held them over for so long. And then

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they released the Wii, and that was a game changer.

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The whole family element, the group gaming element,

00:16:58.649 --> 00:17:01.789
they absolutely cornered that market. And they

00:17:01.789 --> 00:17:09.789
have done since. Yeah. Like, I mean, the Nintendo

00:17:09.789 --> 00:17:12.869
Wii really was something that we could literally

00:17:12.869 --> 00:17:19.430
have a whole thing. on that like just nintendo

00:17:19.430 --> 00:17:24.109
they've been inventive they've taken risks there's

00:17:24.109 --> 00:17:26.630
been a couple of times where they've not quite

00:17:26.630 --> 00:17:31.589
got it right but like they've they've really

00:17:31.589 --> 00:17:35.650
they've really put themselves out there like

00:17:35.650 --> 00:17:41.690
i mean you know we we fit did not create a global

00:17:41.690 --> 00:17:49.349
um fitness revolution but it could have yeah

00:17:49.349 --> 00:17:56.529
you know in that capacity you see the thing about

00:17:56.529 --> 00:17:59.029
nintendo that i really like is when they've made

00:17:59.029 --> 00:18:02.549
these intuitive decisions they've read the market

00:18:02.549 --> 00:18:06.650
really well because if you think about it alongside

00:18:06.650 --> 00:18:13.670
sega sega probably were more intuitive in their

00:18:13.670 --> 00:18:20.599
own right in nintendo because first color um

00:18:20.599 --> 00:18:25.660
handheld gaming system was sega they had the

00:18:25.660 --> 00:18:28.539
sega game gear really yeah they had uh oh my

00:18:28.539 --> 00:18:31.119
god did not know about that the sega game gear

00:18:31.119 --> 00:18:35.359
was out the same time as the dot matrix um game

00:18:35.359 --> 00:18:42.019
boy and really yet the dot matrix game boy called

00:18:42.019 --> 00:18:45.660
it the market because it was easier to hold the

00:18:45.660 --> 00:18:47.859
batteries like the battery life lasted longer

00:18:47.859 --> 00:18:53.240
um yeah but the game gear essentially gave you

00:18:53.240 --> 00:18:56.500
that mega drive feel in your hand way before

00:18:56.500 --> 00:19:00.519
anything else could even come close to it even

00:19:00.519 --> 00:19:03.819
when they bought out the game boy color it wasn't

00:19:03.819 --> 00:19:06.759
a game boy color it had colored pixels that's

00:19:06.759 --> 00:19:10.079
all it was um and the pixel it was still dot

00:19:10.079 --> 00:19:14.549
matrix style you know but it wasn't it wasn't

00:19:14.549 --> 00:19:19.750
anything like um what you could get on the game

00:19:19.750 --> 00:19:24.650
gear um that the game gear wasn't as resilient

00:19:24.650 --> 00:19:31.089
as those handhelds um and fancy accompanied releasing

00:19:31.089 --> 00:19:35.930
game streaming 25 years before years before it

00:19:35.930 --> 00:19:39.970
became a thing before it came having yeah literally

00:19:39.970 --> 00:19:44.609
having a specialist channel downloadable downloadable

00:19:44.609 --> 00:19:48.450
gaming channel oh it was a downloadable well

00:19:48.450 --> 00:19:50.430
no it wasn't i don't even know how it worked

00:19:50.430 --> 00:19:53.170
like it was insane i know i think it was like

00:19:53.170 --> 00:19:55.029
internet based i mean i was really bloody young

00:19:55.029 --> 00:19:58.250
at the time um i think it was internet based

00:19:58.250 --> 00:20:02.529
i think you had to connect it somehow connect

00:20:02.529 --> 00:20:07.970
to a network um and then it would like if you

00:20:07.970 --> 00:20:11.349
like a lot of games to go through you could play

00:20:11.349 --> 00:20:13.940
any one of them um i don't know how it works

00:20:13.940 --> 00:20:18.599
specifically but um it was way ahead of its time

00:20:18.599 --> 00:20:24.160
um the game gear was a great idea about trying

00:20:24.160 --> 00:20:29.019
to incorporate um the whole cartridge thing that

00:20:29.019 --> 00:20:31.240
you could plug in that gave you the ability for

00:20:31.240 --> 00:20:33.960
downloadable content so gave you the ability

00:20:33.960 --> 00:20:36.859
to like carry bits of your game around in your

00:20:36.859 --> 00:20:40.740
pocket like tamagotchis kind of thing um and

00:20:40.740 --> 00:20:44.640
that was insane but it never caught on in the

00:20:44.640 --> 00:20:50.319
way that like nintendo's intuition did you know

00:20:50.319 --> 00:20:55.700
yeah that's it like they yeah they were more

00:20:55.700 --> 00:21:01.180
forward thinking but it just it didn't pan out

00:21:01.180 --> 00:21:04.240
no yeah no i think i think there were so many

00:21:04.240 --> 00:21:07.660
things that went wrong for sega and they they

00:21:07.660 --> 00:21:11.299
fizzled out in their own time um but what as

00:21:11.299 --> 00:21:13.180
i said before one thing that i did love about

00:21:13.180 --> 00:21:18.859
nintendo is they didn't try to compete with um

00:21:18.859 --> 00:21:22.500
the likes of nintendo with the likes of uh sony

00:21:22.500 --> 00:21:27.200
or xbox they went okay you can have that market

00:21:27.200 --> 00:21:32.940
we will find a different one yeah yeah uh that's

00:21:32.940 --> 00:21:36.160
something of oh sorry they cornered the japanese

00:21:36.160 --> 00:21:39.380
market which is huge for gaming has been for

00:21:39.980 --> 00:21:43.920
has been for longer than the west and because

00:21:43.920 --> 00:21:47.680
they cornered the japanese market that managed

00:21:47.680 --> 00:21:51.099
to keep them in the gaming industry as well as

00:21:51.099 --> 00:21:54.940
having the massive the massive market share in

00:21:54.940 --> 00:22:00.140
handheld i mean nobody ever had a handheld that

00:22:00.140 --> 00:22:05.000
didn't have a game boy you know yeah yeah that's

00:22:05.000 --> 00:22:09.240
entire that's entirely true Yeah, and then they

00:22:09.240 --> 00:22:11.440
obviously incorporated the two with the Switch,

00:22:11.480 --> 00:22:17.779
and that was a game changer. I mean, I love what

00:22:17.779 --> 00:22:20.160
they've done with the Switch, and I do regret

00:22:20.160 --> 00:22:25.299
not anteing up the money and getting one, but

00:22:25.299 --> 00:22:29.539
it is what it is. There's only so many consoles

00:22:29.539 --> 00:22:33.359
you can really justify owning, especially when

00:22:33.359 --> 00:22:37.170
you don't... As you get older, your time becomes

00:22:37.170 --> 00:22:40.809
more precious and more... It becomes a commodity

00:22:40.809 --> 00:22:48.150
that you have less of. Yeah. I don't know. One

00:22:48.150 --> 00:22:53.549
thing... So you said that the first streaming

00:22:53.549 --> 00:22:58.269
thing was the Sega... Sega Channel. Was the Sega

00:22:58.269 --> 00:23:02.329
Channel. And you were saying that the first downloadable

00:23:02.329 --> 00:23:07.700
content... was the sega dreamcast um do you remember

00:23:07.700 --> 00:23:11.140
when dl when did what was the first game that

00:23:11.140 --> 00:23:18.700
you played that had like clear dlc like downloadable

00:23:18.700 --> 00:23:27.900
content that was extra to the game uh and i don't

00:23:27.900 --> 00:23:31.339
mean like fan like fan fan made mods are fantastic

00:23:32.460 --> 00:23:36.720
But I mean like official, releasable, chargeable

00:23:36.720 --> 00:23:46.640
content. You do know this. No, no, no. It's whichever

00:23:46.640 --> 00:23:49.779
one was for you first. I don't know which game

00:23:49.779 --> 00:23:55.819
did it first. I mean, the first game I ever played,

00:23:56.019 --> 00:24:04.299
I ended up buying Chelsea. to play was probably

00:24:04.299 --> 00:24:12.259
call of duty black ops one because i wanted the

00:24:12.259 --> 00:24:18.579
other zombies map yeah fair enough huge zombies

00:24:18.579 --> 00:24:22.539
fan even now i still play well it's it's a fun

00:24:22.539 --> 00:24:24.920
it's a fun thing isn't it yeah yeah absolutely

00:24:24.920 --> 00:24:28.900
it's fun game mode um so much fun with that even

00:24:28.900 --> 00:24:31.160
now i can still go back to black ops one and

00:24:31.160 --> 00:24:36.329
play original um the original zombies um what

00:24:36.329 --> 00:24:38.549
about you what about what was your first okay

00:24:38.549 --> 00:24:42.450
so the first one the first one i was like fully

00:24:42.450 --> 00:24:47.789
aware of um that my brother did bought by sorry

00:24:47.789 --> 00:24:54.089
was for fable 2 oh yeah oh yeah in it you could

00:24:54.089 --> 00:24:56.470
get a number of different armor sets you could

00:24:56.470 --> 00:25:00.700
get a couple of like it was it was small but

00:25:00.700 --> 00:25:02.920
it was still something that you could download

00:25:02.920 --> 00:25:07.480
and add to the game. So my brother paid for that,

00:25:07.539 --> 00:25:10.940
and he could dress his character as the Master

00:25:10.940 --> 00:25:16.539
Chief from Halo, but in the Fable universe. And

00:25:16.539 --> 00:25:23.019
he had a rifle which shot multiple shots. It

00:25:23.019 --> 00:25:25.259
wasn't full auto, but it could fire multiple

00:25:25.259 --> 00:25:27.700
shots, which a lot of other rifles couldn't do

00:25:27.700 --> 00:25:32.279
in that game at that point. And it looked like

00:25:32.279 --> 00:25:36.140
the assault rifle from Halo. So that was my first

00:25:36.140 --> 00:25:41.799
little bit of that. And then it's interesting

00:25:41.799 --> 00:25:46.799
how DLC has changed over time. And then it was

00:25:46.799 --> 00:25:52.960
DLC was used. So the first time I noticed a game

00:25:52.960 --> 00:25:58.960
cutting content, but then including it in a DLC.

00:26:00.200 --> 00:26:05.259
um was the original dragon age game oh yeah which

00:26:05.259 --> 00:26:11.019
in which really uh which really i don't know

00:26:11.019 --> 00:26:16.480
which if i'm honest with you i i was okay with

00:26:16.480 --> 00:26:21.920
to begin with um but looking back i realize how

00:26:21.920 --> 00:26:24.859
ridiculous it is because that game in itself

00:26:24.859 --> 00:26:31.359
spent a good 10 12 years in development I remember

00:26:31.359 --> 00:26:36.839
seeing early screenshots of that game when I

00:26:36.839 --> 00:26:39.079
was in secondary school, and it wasn't until

00:26:39.079 --> 00:26:46.779
after sixth form, after a foundation degree,

00:26:47.019 --> 00:26:50.440
and after uni, that that game did eventually

00:26:50.440 --> 00:26:57.119
come out. And the fact that they had... written

00:26:57.119 --> 00:27:00.359
these characters which then just weren't in the

00:27:00.359 --> 00:27:06.220
base game um is a little is a little bit silly

00:27:06.220 --> 00:27:09.980
yeah a little bit you know because like just

00:27:09.980 --> 00:27:13.299
i will say that the the additional characters

00:27:13.299 --> 00:27:15.579
that they had there was like a golem character

00:27:15.579 --> 00:27:21.180
that you could meet in the dwarven um uh city

00:27:21.180 --> 00:27:27.799
and Yeah, I don't know. I was fine with that

00:27:27.799 --> 00:27:33.940
to begin with. And then there have been some

00:27:33.940 --> 00:27:39.119
examples where I feel that it's started to backfire.

00:27:39.660 --> 00:27:47.839
When do you feel that DLC started to be an excuse

00:27:47.839 --> 00:27:51.079
for game developers to remove content from a

00:27:51.079 --> 00:27:55.119
game? at launch at least so that you don't have

00:27:55.119 --> 00:27:58.680
to have a whole unfinished product at launch

00:27:58.680 --> 00:28:06.240
i mean just the whole concept of day one updates

00:28:06.240 --> 00:28:14.180
broke my love for gaming in many respects like

00:28:14.180 --> 00:28:16.680
i don't know if you ever played uh i think it

00:28:16.680 --> 00:28:22.960
was unity assassin's creed unity the day it came

00:28:22.960 --> 00:28:27.220
out i have played that one it was so broken they

00:28:27.220 --> 00:28:29.759
had to release like a 30 gigabyte update or something

00:28:29.759 --> 00:28:33.680
like fix it you think back to cyberpunk as well

00:28:33.680 --> 00:28:37.759
when that first came out counted to be um the

00:28:37.759 --> 00:28:42.420
next great game um and it with all due respect

00:28:42.420 --> 00:28:46.720
is now exactly what it should have been on release

00:28:46.720 --> 00:28:51.089
but the fact is many bridges do you remember

00:28:51.089 --> 00:28:52.750
what it was like when it was released it made

00:28:52.750 --> 00:28:54.970
the news and everything it was horrible to watch

00:28:54.970 --> 00:28:59.250
horrible to play it was disgusting like you had

00:28:59.250 --> 00:29:03.750
people that paid like 75 quid for that game you

00:29:03.750 --> 00:29:10.690
know yeah ridiculous um but there's the whole

00:29:10.690 --> 00:29:15.890
idea of like digital content has like broken

00:29:15.890 --> 00:29:19.619
a lot of that quality assurance that you had

00:29:19.619 --> 00:29:24.920
with uh with games oh because yeah before they

00:29:24.920 --> 00:29:29.240
could release that sort of stuff they the released

00:29:29.240 --> 00:29:31.880
game if it was a broken game it just wouldn't

00:29:31.880 --> 00:29:34.039
sell well and it would end up getting recalled

00:29:34.039 --> 00:29:41.579
yeah yeah yeah exactly um and it wasn't like

00:29:41.579 --> 00:29:44.099
don't get me wrong it's not i'm not saying that

00:29:44.099 --> 00:29:47.119
games when i was growing up games didn't have

00:29:47.119 --> 00:29:55.799
bugs games had bugs um but by the time a game

00:29:55.799 --> 00:30:01.059
was released most of the big bugs the game breaking

00:30:01.059 --> 00:30:06.559
bugs were worked out um and anything that wasn't

00:30:06.559 --> 00:30:08.960
game breaking was left in and ended up becoming

00:30:08.960 --> 00:30:13.819
a feature of the game you know like uh yeah pokemon

00:30:13.819 --> 00:30:19.829
red the missing no the pokemon you could catch

00:30:19.829 --> 00:30:23.990
off sea foam island that gave you gave your gave

00:30:23.990 --> 00:30:26.549
the item you had in your third slot in your inventory

00:30:26.549 --> 00:30:33.190
99 you could put master ball in that slot and

00:30:33.190 --> 00:30:36.210
then go catch the missing though and it would

00:30:36.210 --> 00:30:40.400
like up your master balls from 1 to 99. you go

00:30:40.400 --> 00:30:42.859
around and catch anybody when you want it completely

00:30:42.859 --> 00:30:46.720
game breaking bug but it became a feature it

00:30:46.720 --> 00:30:48.559
became something that by the time you got to

00:30:48.559 --> 00:30:51.660
seafoam island you went and like cranked up your

00:30:51.660 --> 00:30:54.319
supplies of rare candies and stuff like that

00:30:54.319 --> 00:30:58.640
because you had that ability but you still played

00:30:58.640 --> 00:31:00.160
the rest of the game and it wasn't something

00:31:00.160 --> 00:31:04.720
that made you dislike playing the game because

00:31:06.089 --> 00:31:08.210
you could use it to your advantage it became

00:31:08.210 --> 00:31:12.390
like a feature as i said um but i don't see how

00:31:12.390 --> 00:31:17.150
like three frames per second at the lowest graphic

00:31:17.150 --> 00:31:20.549
setting is really a feature of a game falling

00:31:20.549 --> 00:31:22.509
out of the world and falling through the map

00:31:22.509 --> 00:31:25.269
in the middle of a boss fight is really a feature

00:31:25.269 --> 00:31:29.069
of the game um and they're definitely things

00:31:29.069 --> 00:31:31.529
that should be out of the game before it's even

00:31:31.529 --> 00:31:36.029
close to being released And that comes to another

00:31:36.029 --> 00:31:42.529
point, really. The delay on game releases are

00:31:42.529 --> 00:31:48.410
so frustrating at times. It is. I will admit,

00:31:48.549 --> 00:31:55.650
I'd rather a game was delayed than it be terrible.

00:31:55.990 --> 00:32:00.990
I didn't play Cyberpunk, although I was beginning

00:32:00.990 --> 00:32:05.759
to get pulled into the hype. like massively um

00:32:05.759 --> 00:32:12.000
but just it didn't i don't know it didn't grab

00:32:12.000 --> 00:32:16.039
me quite enough for me to make that jump and

00:32:16.039 --> 00:32:18.759
i was so glad i didn't the game that kind of

00:32:18.759 --> 00:32:24.059
really sort of disappointed me um to begin with

00:32:24.059 --> 00:32:30.980
was yeah was uh the sky skyrim the dawn guard

00:32:30.980 --> 00:32:38.319
yeah and dragonborn expansion where yeah there

00:32:38.319 --> 00:32:41.440
were just so many little bugs in it that something

00:32:41.440 --> 00:32:45.279
which was already building upon an incredibly

00:32:45.279 --> 00:32:48.819
successful groundbreaking groundbreaking at the

00:32:48.819 --> 00:32:53.859
time game literally just fizzled overnight and

00:32:53.859 --> 00:32:58.400
i think that's something that um you know when

00:32:58.400 --> 00:33:03.230
a game's done it wrong when you you have something

00:33:03.230 --> 00:33:07.750
amazing something incredibly popular and then

00:33:07.750 --> 00:33:13.490
the yeah just the hype fizzles the moment it

00:33:13.490 --> 00:33:16.890
hits the market you know yeah or the moment it

00:33:16.890 --> 00:33:20.009
uh i'm trying to think of the right wording here

00:33:20.009 --> 00:33:26.049
yeah the the moment it the moment it's done or

00:33:26.049 --> 00:33:30.750
the moment the reality hits in If it doesn't

00:33:30.750 --> 00:33:35.430
kind of add up at that point, I find it crazy

00:33:35.430 --> 00:33:40.410
just how quickly hype can die away. And I think

00:33:40.410 --> 00:33:42.750
that it not just happens in games, it also happens

00:33:42.750 --> 00:33:49.049
in TV shows, like Game of Thrones was incredibly

00:33:49.049 --> 00:33:55.869
popular for an extended period of time, and there

00:33:55.869 --> 00:33:57.589
was hype, hype, hype, hype, hype, hype, hype,

00:33:57.630 --> 00:34:00.539
hype, hype. And then the final season came out

00:34:00.539 --> 00:34:06.579
and just... Killed it. Yeah. And just everyone

00:34:06.579 --> 00:34:11.679
immediately was just happy to forget. Happy to

00:34:11.679 --> 00:34:15.059
forget that ending. You know, I've rewatched

00:34:15.059 --> 00:34:21.159
series after series of good shows. And Game of

00:34:21.159 --> 00:34:23.739
Thrones could have quite easily been another

00:34:23.739 --> 00:34:26.889
one of those that I would rewatch. like attack

00:34:26.889 --> 00:34:28.710
on titan i don't know if you've ever seen it

00:34:28.710 --> 00:34:33.190
i i got to the and i think near the end of season

00:34:33.190 --> 00:34:36.309
two i need it is another one that it's it's another

00:34:36.309 --> 00:34:38.289
one of those things that i need i do need to

00:34:38.289 --> 00:34:44.530
uh yeah you know what long story short i haven't

00:34:44.530 --> 00:34:46.570
finished it would you recommend finishing oh

00:34:46.570 --> 00:34:48.769
yeah absolutely absolutely it's one of the best

00:34:48.769 --> 00:34:52.039
shows i've ever watched um I managed to watch

00:34:52.039 --> 00:34:55.159
all like 600 odd episodes of Dragon Ball, including

00:34:55.159 --> 00:34:58.539
Dragon Ball and Dragon Ball Z and then Dragon

00:34:58.539 --> 00:35:02.019
Ball GT and Dragon Ball Super and all of it from

00:35:02.019 --> 00:35:06.340
beginning to end. And I've done it twice. Watched

00:35:06.340 --> 00:35:08.380
all of them from beginning to end because for

00:35:08.380 --> 00:35:10.340
some reason they're actually quite enjoyable

00:35:10.340 --> 00:35:14.380
to watch. It wouldn't be such a big thing if

00:35:14.380 --> 00:35:17.860
it wasn't. Oh, exactly. And yet Game of Thrones,

00:35:17.980 --> 00:35:24.449
I watched. first four seasons and then um met

00:35:24.449 --> 00:35:28.909
my now wife and then we watched re -watched so

00:35:28.909 --> 00:35:31.269
to bring her up to speed we re -watched the first

00:35:31.269 --> 00:35:33.670
four seasons or i watched re -watched the first

00:35:33.670 --> 00:35:36.550
four seasons and then we stayed on top of it

00:35:36.550 --> 00:35:39.050
all the way through we were so excited for every

00:35:39.050 --> 00:35:42.170
season that came out and then it hit the last

00:35:42.170 --> 00:35:47.050
one and we were like and i've never touched it

00:35:47.050 --> 00:35:52.940
again yeah And it's the same with games. Think

00:35:52.940 --> 00:35:59.119
about Call of Duty, for example. Call of Duty

00:35:59.119 --> 00:36:06.820
Black Ops, for me, was fantastic. I played World

00:36:06.820 --> 00:36:09.099
at War first, really got hooked into the franchise.

00:36:09.940 --> 00:36:14.000
Then I played Black Ops, and the fact they had

00:36:14.000 --> 00:36:16.579
the Zombies game mode as well, I was right there.

00:36:18.159 --> 00:36:22.480
and then black ops 2 played through that black

00:36:22.480 --> 00:36:25.559
ops 3 started to lose a little bit of a feel

00:36:25.559 --> 00:36:32.440
because it felt very samey and one thing that

00:36:32.440 --> 00:36:36.840
they started to do more and more of was payable

00:36:36.840 --> 00:36:43.099
content or pay to win kind of things you know

00:36:43.099 --> 00:36:49.329
nowadays i don't even go near playing call of

00:36:49.329 --> 00:36:54.750
duty online i play call of duty um with my friends

00:36:54.750 --> 00:37:00.150
and that's it i will try my damnedest i mean

00:37:00.150 --> 00:37:03.510
i do play the odd bit of multiplayer but it's

00:37:03.510 --> 00:37:05.710
not very long before i find myself frustrated

00:37:05.710 --> 00:37:14.829
at how um how over overdone it is how how like

00:37:15.559 --> 00:37:20.199
no life um you know when you're up against people

00:37:20.199 --> 00:37:22.300
that literally just sit in one corner because

00:37:22.300 --> 00:37:24.059
they found the perfect place where nobody can

00:37:24.059 --> 00:37:26.320
see them and they cap everybody from there's

00:37:26.320 --> 00:37:29.860
no sense of joy with it anymore um did you ever

00:37:29.860 --> 00:37:35.400
play um unreal tournament yes i played i played

00:37:35.400 --> 00:37:39.400
it a little bit um on the pc yeah uh loved the

00:37:39.400 --> 00:37:42.460
secret level um video to do with that but uh

00:37:42.460 --> 00:37:46.349
sorry it's a good game yeah yeah so unreal tournament

00:37:46.349 --> 00:37:51.949
was just um it was so much it was so fun playing

00:37:51.949 --> 00:37:56.309
that and i would play that online um and it wasn't

00:37:56.309 --> 00:38:00.789
like gamers weren't i mean you had professional

00:38:00.789 --> 00:38:03.809
gamers back then even then they had esports um

00:38:03.809 --> 00:38:07.789
but it was so many more people that were just

00:38:07.789 --> 00:38:10.590
casual and it was so much more enjoyable to get

00:38:10.590 --> 00:38:15.000
on there and play um and especially for me when

00:38:15.000 --> 00:38:17.039
i was younger my reflexes were better i could

00:38:17.039 --> 00:38:20.880
probably do a better job of gaming then and nowadays

00:38:20.880 --> 00:38:25.500
i have slowed down a lot and when i go into these

00:38:25.500 --> 00:38:29.920
lobbies with people that are literally ripping

00:38:29.920 --> 00:38:33.980
up the lobbies like 30 to none like kill death

00:38:33.980 --> 00:38:38.159
ratios you're like this is painful man i don't

00:38:38.159 --> 00:38:41.460
enjoy this anymore is there no way for me to

00:38:41.460 --> 00:38:44.170
just sit in a lobby with a bunch of people that

00:38:44.170 --> 00:38:46.570
are actually to the game and just us have fun

00:38:46.570 --> 00:38:52.769
can we just do that yeah i love it because there

00:38:52.769 --> 00:38:57.369
are um you're totally right there are uh there

00:38:57.369 --> 00:39:00.050
are communities which do that and i love that

00:39:00.050 --> 00:39:03.449
there are servers nowadays for a number of games

00:39:03.449 --> 00:39:07.199
like uh uh team fortress and team fortress 2

00:39:07.199 --> 00:39:10.059
oh yeah those are those are old games at this

00:39:10.059 --> 00:39:12.300
point yeah i don't like getting this old but

00:39:12.300 --> 00:39:15.739
uh still um we're good games back in the day

00:39:15.739 --> 00:39:18.579
though good games back in the day and additionally

00:39:18.579 --> 00:39:25.179
like i i remember um yeah i i remember i've got

00:39:25.179 --> 00:39:27.599
a friend dan and he like would show me these

00:39:27.599 --> 00:39:31.400
games and i loved the fact that there were places

00:39:31.400 --> 00:39:33.920
in the community where there were there were

00:39:33.920 --> 00:39:37.760
totally casual servers and then more serious

00:39:37.760 --> 00:39:40.820
servers and there were casual clans and there

00:39:40.820 --> 00:39:43.980
were serious clans and it all depended entirely

00:39:43.980 --> 00:39:47.480
on the individual to what they liked what they

00:39:47.480 --> 00:39:49.900
felt like doing you know what how they felt like

00:39:49.900 --> 00:39:56.519
going yeah i mean i love i've always loved gaming

00:39:56.519 --> 00:40:01.480
but i find myself enjoying single player games

00:40:01.480 --> 00:40:05.880
now more than i ever enjoyed playing them before

00:40:05.880 --> 00:40:12.980
and i think that's sad um and i think there does

00:40:12.980 --> 00:40:16.179
need to be a little bit more work done um by

00:40:16.179 --> 00:40:20.360
developers make it a bit more casual friendly

00:40:20.360 --> 00:40:23.840
and like at the same time not detract from those

00:40:23.840 --> 00:40:28.719
people who want that hardcore experience um because

00:40:29.760 --> 00:40:32.400
it's a difficult thing to balance i know i know

00:40:32.400 --> 00:40:36.860
but you should almost put i mean it's it's almost

00:40:36.860 --> 00:40:39.699
like a gentleman's agreement you know you could

00:40:39.699 --> 00:40:41.639
almost do like a gentleman's agreement but people

00:40:41.639 --> 00:40:44.079
would exploit it but you go like i am at the

00:40:44.079 --> 00:40:48.280
game and i want to play in the lobbies um and

00:40:48.280 --> 00:40:52.719
then um you expect the pros to go no i'm a pro

00:40:52.719 --> 00:40:54.820
i'd like to tick the box that says i'm a pro

00:40:54.820 --> 00:40:58.610
um and then they go into their own like technical

00:40:58.610 --> 00:41:00.530
lobbies but it doesn't work like that because

00:41:00.530 --> 00:41:04.309
you'd end up with like it's the no life coming

00:41:04.309 --> 00:41:06.309
into the casual lobbies and destroying everybody

00:41:06.309 --> 00:41:10.190
like 100 to none kill death ratios you know wouldn't

00:41:10.190 --> 00:41:13.710
be fun and so you can't like you said it's a

00:41:13.710 --> 00:41:16.809
very difficult thing to manage but um i know

00:41:16.809 --> 00:41:19.510
they've tried to introduce like ranked gameplay

00:41:19.510 --> 00:41:23.230
and stuff like that um where like your kill deaths

00:41:23.230 --> 00:41:26.670
and your game your multiplayer wins and things

00:41:27.400 --> 00:41:30.820
taken into consideration um before you put into

00:41:30.820 --> 00:41:35.940
lobbies but it still doesn't quite hit the mark

00:41:35.940 --> 00:41:38.900
because they need to fill the lobbies so they

00:41:38.900 --> 00:41:40.739
just end up filling the lobbies with higher and

00:41:40.739 --> 00:41:46.000
higher ranked players you know um i'll tell you

00:41:46.000 --> 00:41:48.460
one game that really really annoyed me recently

00:41:48.460 --> 00:41:54.260
um i was a motorsport came out in 2023 right

00:41:54.760 --> 00:41:58.760
i just started uh cloud streaming it um because

00:41:58.760 --> 00:42:03.079
i can cloud streaming has come on so much um

00:42:03.079 --> 00:42:08.260
and big credit to xbox for getting it to a point

00:42:08.260 --> 00:42:11.059
where i can comfortably play forza motorsport

00:42:11.059 --> 00:42:17.760
and by on my phone with a controller insane um

00:42:17.760 --> 00:42:23.639
however forza motorsport think back i don't know

00:42:23.639 --> 00:42:28.780
if you were ever a racing game player um but

00:42:28.780 --> 00:42:31.920
if i go back to when i was playing like uh gran

00:42:31.920 --> 00:42:36.480
turismo one and the original forza um there's

00:42:36.480 --> 00:42:39.480
hours and hours and hours of content within that

00:42:39.480 --> 00:42:45.300
game but within forza motorsport get like the

00:42:45.300 --> 00:42:49.860
introduction lobby and then a list of races and

00:42:49.860 --> 00:42:53.030
then everything's updated on a week by week basis

00:42:53.030 --> 00:42:58.369
so essentially if you dig into the game you've

00:42:58.369 --> 00:43:02.610
got a few hours of content and then you have

00:43:02.610 --> 00:43:06.429
to wait for it to update before you get the next

00:43:06.429 --> 00:43:21.480
bit just painful okay That was a tangent and

00:43:21.480 --> 00:43:24.300
a half. Weren't we talking about DLC? Yeah, so

00:43:24.300 --> 00:43:26.719
no, no, no, that's it. So originally we were

00:43:26.719 --> 00:43:31.639
going to talk about kind of certain... What's

00:43:31.639 --> 00:43:44.679
the word for it? Hmm. So we were looking at the

00:43:44.679 --> 00:43:49.119
changes in the game industry originally between...

00:43:51.079 --> 00:43:53.719
what it was like when we were younger, what it's

00:43:53.719 --> 00:43:57.940
like now, what the industry standards are now,

00:43:58.119 --> 00:44:03.760
and then also how are games, how has it become

00:44:03.760 --> 00:44:08.539
normal that when a game is made now, it's quite

00:44:08.539 --> 00:44:13.460
often not necessarily finished? So just to go,

00:44:13.559 --> 00:44:16.599
I guess, back on track is the wrong word. There's

00:44:16.599 --> 00:44:20.980
too many negative connotations with that. When

00:44:20.980 --> 00:44:28.920
it comes to... Like... When it comes to this

00:44:28.920 --> 00:44:32.380
sort of thing, and when it comes to these sorts

00:44:32.380 --> 00:44:39.300
of games, I guess... It's interesting that a

00:44:39.300 --> 00:44:44.559
number of companies will do the same thing, and

00:44:44.559 --> 00:44:49.980
then it just becomes the industry standard. So...

00:44:50.599 --> 00:44:54.579
The idea of releasing a game before it was finished,

00:44:54.780 --> 00:44:58.659
like back in the 90s, would not be considered

00:44:58.659 --> 00:45:02.579
practical or doable because you'd literally ruin

00:45:02.579 --> 00:45:09.539
your reputation. Absolutely. You would do damage

00:45:09.539 --> 00:45:12.960
to the company and it would be right hell. The

00:45:12.960 --> 00:45:16.619
game that I'm going to bring up here is a game

00:45:16.619 --> 00:45:19.400
that I watch my brother play a lot. I've played...

00:45:19.869 --> 00:45:23.769
the second in this game franchise, and it's a

00:45:23.769 --> 00:45:29.210
game which had a lot of love put into it. And

00:45:29.210 --> 00:45:31.269
the game I'm going to talk about for just a couple

00:45:31.269 --> 00:45:35.010
of minutes here is Destiny. Okay. Destiny 1 was

00:45:35.010 --> 00:45:47.110
released in... 2013. 2013, wow. And... What's

00:45:47.110 --> 00:45:48.869
interesting about it is that they'd been working

00:45:48.869 --> 00:45:52.590
on it for a while. They had written a number

00:45:52.590 --> 00:45:57.269
of the story arcs, but they hadn't figured out

00:45:57.269 --> 00:46:01.469
whether it was solely going to be a fantasy or

00:46:01.469 --> 00:46:04.570
whether it was going to... They settled on sci

00:46:04.570 --> 00:46:08.250
-fi, but there's concept art where it is clearly

00:46:08.250 --> 00:46:13.250
a fantasy game. Yeah. And they'd put... You know

00:46:13.250 --> 00:46:16.699
what? They'd put a huge amount of work in. I'm

00:46:16.699 --> 00:46:19.420
not going to pretend that they haven't. But the

00:46:19.420 --> 00:46:21.920
thing that frustrates me is that game, when it

00:46:21.920 --> 00:46:26.880
was released, wasn't finished. Now what had happened

00:46:26.880 --> 00:46:32.639
was the new CEO had said, like they were working

00:46:32.639 --> 00:46:36.880
on it, and all of the content was supposed to

00:46:36.880 --> 00:46:42.420
be, the expansion, the Taken King, was supposed

00:46:42.420 --> 00:46:47.650
to be included. The storyline for The Taken King

00:46:47.650 --> 00:46:52.670
was supposed to be included in the original release

00:46:52.670 --> 00:46:56.469
of that game. So when the game came out, loads

00:46:56.469 --> 00:46:58.789
of people were like, oh, well, the campaign's

00:46:58.789 --> 00:47:03.510
really short. And it was really short. Because

00:47:03.510 --> 00:47:07.570
it wasn't finished. Yet there was so much hype

00:47:07.570 --> 00:47:14.280
around the game that it just seemed like... the

00:47:14.280 --> 00:47:16.340
company thought that they couldn't lose, that

00:47:16.340 --> 00:47:20.440
they couldn't get it wrong. And I hate to admit

00:47:20.440 --> 00:47:22.579
it, this is one of the few times where there

00:47:22.579 --> 00:47:25.820
was so much backing the game that they were totally

00:47:25.820 --> 00:47:29.139
able to get away with it. It's not something...

00:47:29.139 --> 00:47:34.340
I don't think it's not like the worst thing that's

00:47:34.340 --> 00:47:39.199
ever happened, but I find it incredibly sad and

00:47:39.199 --> 00:47:44.150
incredibly frustrating that... somebody would

00:47:44.150 --> 00:47:49.750
sit down think about what their options are think

00:47:49.750 --> 00:47:54.170
about the amount of work that's gone into a project

00:47:54.170 --> 00:47:59.610
and completely undermine everyone's work and

00:47:59.610 --> 00:48:04.949
credibility by choosing to release it before

00:48:04.949 --> 00:48:08.889
it's finished yeah maybe that's just me being

00:48:08.889 --> 00:48:12.010
incredibly naive and it probably is like i'm

00:48:12.010 --> 00:48:14.199
not no i don't think it's i don't think it's

00:48:14.199 --> 00:48:17.960
really unreasonable for us to get upset that

00:48:17.960 --> 00:48:28.480
too many aiming uh aiming what are they called

00:48:28.480 --> 00:48:33.780
studios um developer studios are fine thinking

00:48:33.780 --> 00:48:38.659
it's okay more and more frequently to um just

00:48:40.650 --> 00:48:45.510
dispose of the whole concept of um completing

00:48:45.510 --> 00:48:52.289
like finishing a game for day one release and

00:48:52.289 --> 00:48:57.969
i mean the fact that they sold resold a portion

00:48:57.969 --> 00:49:05.769
of the story mode in um dlc format disgusting

00:49:05.769 --> 00:49:09.639
that's an insult you essentially paid full ticket

00:49:09.639 --> 00:49:13.139
price for two -thirds of a game yeah that's it

00:49:13.139 --> 00:49:16.719
and but this is the thing the fact that that's

00:49:16.719 --> 00:49:20.440
now standard that's the thing that gets me like

00:49:20.440 --> 00:49:26.219
just the fact that if a company did that now

00:49:26.219 --> 00:49:31.380
no one would bat an eyelid and it's also interesting

00:49:31.380 --> 00:49:34.599
i so just to give credit where it's due i watched

00:49:34.599 --> 00:49:41.250
an episode by uh stephanie sterling um like they

00:49:41.250 --> 00:49:47.230
were talking about how the new tactic that they're

00:49:47.230 --> 00:49:51.110
going for so loot boxes are something which doesn't

00:49:51.110 --> 00:49:53.889
happen anymore luckily well they do happen but

00:49:53.889 --> 00:50:00.710
it's not it's not as much of a no it's not that

00:50:00.710 --> 00:50:03.590
it's not a problem it's just not it just doesn't

00:50:03.590 --> 00:50:10.579
happen quite as much nowadays But like what they've

00:50:10.579 --> 00:50:13.780
started doing is early access to a game. Yeah.

00:50:14.300 --> 00:50:19.599
And the idea is that, oh, well, you know, what

00:50:19.599 --> 00:50:22.139
you're paying for is you get a few little bits

00:50:22.139 --> 00:50:25.659
in here, but you're paying for, you are paying

00:50:25.659 --> 00:50:28.820
for that early access. And sometimes it's literally

00:50:28.820 --> 00:50:33.300
days. You're paying £20 in order to play a game

00:50:33.300 --> 00:50:40.130
early. There's no improvement in that game, you

00:50:40.130 --> 00:50:43.570
know? And, like, just the fact that there's literally

00:50:43.570 --> 00:50:49.170
no content there, or very, very little content

00:50:49.170 --> 00:50:54.789
for the money that you're paying. Like, when

00:50:54.789 --> 00:50:57.710
you buy a physical copy of a game... Early access,

00:50:58.110 --> 00:51:02.590
from my understanding, is just paying for the

00:51:02.590 --> 00:51:10.650
liberty. of quality assurance their game because

00:51:10.650 --> 00:51:14.989
in those few days before main release what the

00:51:14.989 --> 00:51:18.349
game studio has a stress test on their servers

00:51:18.349 --> 00:51:26.130
and then reporting of every unfound bug on the

00:51:26.130 --> 00:51:31.989
system didn't have to pay developers to or game

00:51:31.989 --> 00:51:36.369
testers to find and then developers um obviously

00:51:36.369 --> 00:51:38.949
developers have to develop the bugs out of it

00:51:38.949 --> 00:51:45.090
and if they can be bothered um but they get paid

00:51:45.090 --> 00:51:47.849
they don't have to pay game testers they are

00:51:47.849 --> 00:51:55.309
being paid by um by consumers but then being

00:51:55.309 --> 00:52:02.289
allowed to quality test the new title it's incredibly

00:52:02.289 --> 00:52:07.690
it's incredible marketing but it's also a scam

00:52:07.690 --> 00:52:16.449
that's the way it can feel anyway yeah you know

00:52:16.449 --> 00:52:18.849
and you were right with uh like bethesda are

00:52:18.849 --> 00:52:25.289
probably um one of the worst for not releasing

00:52:25.289 --> 00:52:32.030
a fixed game um in a finished state yeah in a

00:52:32.030 --> 00:52:36.110
finished state and then relying on um patches

00:52:36.110 --> 00:52:40.449
after the fact now now you'll understand if you

00:52:40.449 --> 00:52:44.010
played much of like oblivion or morrowind um

00:52:44.010 --> 00:52:49.190
they weren't games that could be hatched they

00:52:49.190 --> 00:52:52.690
were console games so um what you got was what

00:52:52.690 --> 00:52:54.730
you got you probably just dealt with it because

00:52:54.730 --> 00:53:01.769
the games were good skyrim a pc was patched um

00:53:01.769 --> 00:53:03.989
if you were unlucky enough to have it on xbox

00:53:03.989 --> 00:53:12.070
360 it wasn't patched but it was but um i think

00:53:12.070 --> 00:53:17.250
too many studios like bethesda now rely on modders

00:53:17.250 --> 00:53:23.969
as well to fix their games i i have to say skyrim

00:53:23.969 --> 00:53:28.400
as great a game as it is wouldn't be anywhere

00:53:28.400 --> 00:53:32.079
near as good if the modding community wasn't

00:53:32.079 --> 00:53:38.719
as good that's entirely true yeah and it's the

00:53:38.719 --> 00:53:42.099
same with starfield starfield was hyped to be

00:53:42.099 --> 00:53:46.300
the the next great title out of bethesda and

00:53:46.300 --> 00:53:49.719
yeah what happened what happened with that game

00:53:49.719 --> 00:53:52.380
i remember there being a load of hype about it

00:53:52.380 --> 00:53:55.079
it was deflated what was it one year ago or two

00:53:55.679 --> 00:53:58.679
now they had it was the first bethesda game to

00:53:58.679 --> 00:54:04.960
ever have like a new game plus um and i mean

00:54:04.960 --> 00:54:11.059
there was no reason for you to do the game again

00:54:11.059 --> 00:54:19.039
after you got after you completed the game there

00:54:19.039 --> 00:54:22.579
was absolutely no reason why you would want to

00:54:22.579 --> 00:54:26.199
go sure let's do that again it was deflating

00:54:26.199 --> 00:54:28.300
it wasn't as exciting as it should have been

00:54:28.300 --> 00:54:32.719
it was just the normal like a normal um story

00:54:32.719 --> 00:54:42.159
mode on a mid developers roster it lacked so

00:54:42.159 --> 00:54:51.340
much quality i think it felt almost fortnite

00:54:51.340 --> 00:54:57.900
almost fallout ish almost um like elder scrolls

00:54:57.900 --> 00:55:03.980
ish but fell massively under par um the only

00:55:03.980 --> 00:55:06.699
thing i think that was a redeeming feature about

00:55:06.699 --> 00:55:10.000
it was the ship building i loved building my

00:55:10.000 --> 00:55:13.960
own ships in that game built a giant flying donut

00:55:13.960 --> 00:55:19.500
because the game's um targeting engine so stupid

00:55:20.409 --> 00:55:25.590
If you built a ship with no central hull, then

00:55:25.590 --> 00:55:30.849
they couldn't hit you. So I was flying around

00:55:30.849 --> 00:55:36.489
this massive fucking donut. That's amazing. Wait,

00:55:36.530 --> 00:55:39.070
and you're telling me also that there wasn't

00:55:39.070 --> 00:55:44.190
inaccuracy. You'd take the odd knock, but your

00:55:44.190 --> 00:55:48.659
shields would take it, right? It certainly wouldn't

00:55:48.659 --> 00:55:53.559
end up dying. They were targeting the centre

00:55:53.559 --> 00:55:57.179
mass and there was no centre mass. That's crazy.

00:55:58.659 --> 00:56:01.559
It's never the fastest ship, but it was certainly

00:56:01.559 --> 00:56:07.119
invincible. That's another thing, right? How

00:56:07.119 --> 00:56:10.559
could you not... Why would you not see that exploit?

00:56:10.659 --> 00:56:15.389
And then either... There are games where they

00:56:15.389 --> 00:56:20.250
would see that kind of exploit coming and they

00:56:20.250 --> 00:56:22.550
would either accept the fact that that's an exploit

00:56:22.550 --> 00:56:24.469
that's going to happen and make a joke out of

00:56:24.469 --> 00:56:30.530
it by adding a line into text somewhere where

00:56:30.530 --> 00:56:33.889
a character says something stupid just to kind

00:56:33.889 --> 00:56:35.750
of say, we know what you've done here, well done,

00:56:35.929 --> 00:56:40.210
that kind of thing. To be fair, that's something

00:56:40.210 --> 00:56:45.260
that they wrote into... uh fable too yeah is

00:56:45.260 --> 00:56:47.639
they had a number of books and they even had

00:56:47.639 --> 00:56:50.079
some voice lines of a couple of people saying

00:56:50.079 --> 00:56:54.579
has has anyone noticed that several people sound

00:56:54.579 --> 00:56:57.239
exactly the same yeah yeah that's what i liked

00:56:57.239 --> 00:57:00.099
about the fable games they were they were never

00:57:00.099 --> 00:57:02.340
in cheek yeah they they were tongue in cheek

00:57:02.340 --> 00:57:04.260
they never took themselves too seriously but

00:57:04.260 --> 00:57:08.980
that's what made them such good games um but

00:57:08.980 --> 00:57:13.610
yeah i mean they shouldn't be able to really

00:57:13.610 --> 00:57:17.389
rely on um like day one releases and patches

00:57:17.389 --> 00:57:20.150
to fix their games there should be more especially

00:57:20.150 --> 00:57:26.369
when you think um think about um think about

00:57:26.369 --> 00:57:30.429
how long it's taken for some games to be developed

00:57:30.429 --> 00:57:37.070
right let's look at gta 6 for example imagine

00:57:37.070 --> 00:57:42.000
in in years time when gta 6 is eventually released

00:57:42.000 --> 00:57:47.320
and yeah imagine it gets released in the state

00:57:47.320 --> 00:57:52.239
that cyberpunk came out in i'll destroy the franchise

00:57:52.239 --> 00:57:56.539
well at the very least it would be a massive

00:57:56.539 --> 00:58:03.099
hiccup and it would really unsettle yeah yeah

00:58:03.099 --> 00:58:06.119
especially because Like, people already feel

00:58:06.119 --> 00:58:08.440
like they've waited long enough for a new GTA

00:58:08.440 --> 00:58:12.300
6. And I get the studio, it's almost like a musician,

00:58:12.400 --> 00:58:15.480
right? When a musician's being pressured by the

00:58:15.480 --> 00:58:18.119
fans to write a new album, you're like, yeah,

00:58:18.159 --> 00:58:20.380
yeah, I will in my own time when I feel it. It's

00:58:20.380 --> 00:58:24.900
got to be right. It's got to be correct. Which

00:58:24.900 --> 00:58:28.340
would be fine if what you actually got out of

00:58:28.340 --> 00:58:31.840
that artist after the 52 years that you've waited

00:58:31.840 --> 00:58:35.590
for a new album was actually... exactly what

00:58:35.590 --> 00:58:38.710
they wanted it to be fact is from these game

00:58:38.710 --> 00:58:46.989
studios it's not yeah you know releasing content

00:58:46.989 --> 00:58:49.849
just for the sake of releasing content but you

00:58:49.849 --> 00:58:52.750
look at the fifa franchise right or what it is

00:58:52.750 --> 00:59:03.150
now the uh free afc um as it's turned into now

00:59:03.840 --> 00:59:07.940
a new title every year and all it is based on

00:59:07.940 --> 00:59:15.340
is micro transactions the same generic end -to

00:59:15.340 --> 00:59:19.440
-end game like football game it has been for

00:59:19.440 --> 00:59:22.900
generations the only thing they're bothered about

00:59:22.900 --> 00:59:26.860
is getting you to buy packs like your pokemon

00:59:26.860 --> 00:59:30.469
card packs and stuff but in digital format and

00:59:30.469 --> 00:59:32.630
they release a new game every year so that all

00:59:32.630 --> 00:59:36.150
the money you spent on the last con last uh last

00:59:36.150 --> 00:59:39.329
title is irrelevant let's do it all over again

00:59:39.329 --> 00:59:44.309
for people that literally spend thousands and

00:59:44.309 --> 00:59:49.949
thousands of pounds on fifa and every year they

00:59:49.949 --> 00:59:53.650
release a new game and like a little chipmunk

00:59:53.650 --> 00:59:59.559
on their hamster wheel off they go again I don't

00:59:59.559 --> 01:00:01.679
care about the content. I used to love playing

01:00:01.679 --> 01:00:07.639
career mode on FIFA, and yet now it's just boring.

01:00:10.139 --> 01:00:12.320
I know it sounds like I'm being a moany little

01:00:12.320 --> 01:00:16.380
shberg, but it's so disappointing that there's

01:00:16.380 --> 01:00:20.639
not that thought on good quality content, you

01:00:20.639 --> 01:00:29.619
know? Yeah. Yeah, and it is... It is worrying.

01:00:29.840 --> 01:00:33.820
Like, it is... And, like, that means that that

01:00:33.820 --> 01:00:37.579
franchise will probably die. And FIFA... Like,

01:00:37.599 --> 01:00:42.199
I remember when there were two major football...

01:00:42.199 --> 01:00:46.719
Okay. Like, football manager aside, there were

01:00:46.719 --> 01:00:51.780
two major football games. PES and FIFA. Yeah.

01:00:52.219 --> 01:00:56.920
Yeah. Pro Evolution Soccer and FIFA. And that

01:00:56.920 --> 01:01:01.889
was... And that was it. But the very fact that

01:01:01.889 --> 01:01:06.550
that was even... I don't know. The fact that

01:01:06.550 --> 01:01:12.750
those two games had cornered the market and you

01:01:12.750 --> 01:01:19.289
had major soundtracks and major... I'm trying

01:01:19.289 --> 01:01:21.409
to think of the right word here. You had major

01:01:21.409 --> 01:01:25.090
artists on soundtracks. You could... play FIFA

01:01:25.090 --> 01:01:29.949
and genuinely just enjoy the game and enjoy like

01:01:29.949 --> 01:01:32.909
the listening and the experience. And that was,

01:01:32.969 --> 01:01:38.349
that was really, you know, that's something just

01:01:38.349 --> 01:01:40.489
the sheer amount of effort that has gone into

01:01:40.489 --> 01:01:42.789
building that franchise and building the games

01:01:42.789 --> 01:01:46.889
over the years to just sell out completely. Like

01:01:46.889 --> 01:01:49.190
I get it. Like, you know, there's sell out in

01:01:49.190 --> 01:01:52.440
a minor way. But what you've just described there

01:01:52.440 --> 01:01:55.940
is a major way. You're saying that playing the

01:01:55.940 --> 01:01:59.539
game itself, or at least playing story mode,

01:01:59.840 --> 01:02:06.179
like when you're not playing against other players,

01:02:06.260 --> 01:02:09.360
just isn't fun? Yeah. That's terrible. That's

01:02:09.360 --> 01:02:13.880
literally ripping the soul out of a game. And

01:02:13.880 --> 01:02:15.320
I'll tell you another franchise that's done exactly

01:02:15.320 --> 01:02:19.389
the same, and that's Call of Duty. all the jury

01:02:19.389 --> 01:02:22.550
yeah story mode used to be what they go yeah

01:02:22.550 --> 01:02:29.269
they do in all of their um headline uh titles

01:02:29.269 --> 01:02:33.150
they have a career mode or or a um story mode

01:02:33.150 --> 01:02:40.949
um and but the if you look at like the last couple

01:02:40.949 --> 01:02:49.699
of titles their um story mode has been like ai

01:02:49.699 --> 01:02:54.960
generated like procedurally generated maps with

01:02:54.960 --> 01:03:01.480
no real soul no real element of fun and the whole

01:03:01.480 --> 01:03:04.820
focus of the game has been getting you into multiplayer

01:03:04.820 --> 01:03:09.199
and getting you to buy skins and and whatnot

01:03:09.199 --> 01:03:11.159
else because that's where they make their money

01:03:11.159 --> 01:03:15.719
delta force right a new game that was released

01:03:16.320 --> 01:03:19.239
and delta force has made so much money off of

01:03:19.239 --> 01:03:22.480
its multiplayer format they're giving away its

01:03:22.480 --> 01:03:28.519
career mode for free they were going to sell

01:03:28.519 --> 01:03:35.619
it as a add -on to their um to their game but

01:03:35.619 --> 01:03:38.380
they were like we've we've already made loads

01:03:38.380 --> 01:03:40.539
of money we're not going to sell this we're going

01:03:40.539 --> 01:03:43.900
to give it away because we want you to enjoy

01:03:43.900 --> 01:03:49.900
the game And as much of a grumble fest as this

01:03:49.900 --> 01:03:52.139
has been, I do want to remind people that gaming

01:03:52.139 --> 01:03:57.980
is fun. So let's end with a little bit of nostalgia

01:03:57.980 --> 01:04:02.280
and a little bit of enjoyment. What's your three

01:04:02.280 --> 01:04:08.219
favorite games of all time and why? Okay, so

01:04:08.219 --> 01:04:13.820
the game that got me through a number of my teenage

01:04:13.820 --> 01:04:18.619
years was Baldur's Gate 2. So Baldur's Gate is

01:04:18.619 --> 01:04:20.760
an incredibly popular franchise at the moment

01:04:20.760 --> 01:04:24.380
due to the creation of Baldur's Gate 3 and the

01:04:24.380 --> 01:04:28.400
amazing work of the voice actors who play a number

01:04:28.400 --> 01:04:31.760
of... Oh, and the amazing work of the writers

01:04:31.760 --> 01:04:35.460
who... It all comes together and is incredibly

01:04:35.460 --> 01:04:39.940
well done. I could not hope for a better sequel

01:04:39.940 --> 01:04:45.199
to that franchise. But Baldur's Gate 2... Battlescape

01:04:45.199 --> 01:04:48.719
1 came out when I'd just gone to secondary school

01:04:48.719 --> 01:04:51.019
and was really struggling with the transition

01:04:51.019 --> 01:04:59.679
of going from a small village school which had

01:04:59.679 --> 01:05:03.480
80 people in it to a school which had over a

01:05:03.480 --> 01:05:09.000
thousand pupils in it. I was not coping well

01:05:09.000 --> 01:05:14.030
and that game franchise... specifically the second

01:05:14.030 --> 01:05:19.090
one um really kind of helped me out uh let me

01:05:19.090 --> 01:05:30.769
think of so yeah battlescape 2. um oh okay the

01:05:30.769 --> 01:05:34.889
one which i really enjoyed uh as a free team

01:05:34.889 --> 01:05:40.289
uh would be the original um come on and conquer

01:05:41.070 --> 01:05:45.989
oh such a good genre 1995 yeah like it's um i

01:05:45.989 --> 01:05:50.590
mean the the franchise is somewhat spent now

01:05:50.590 --> 01:05:54.809
and it's come and gone and it was it was interesting

01:05:54.809 --> 01:05:58.570
that it started slightly sci -fi and then went

01:05:58.570 --> 01:06:01.469
incredibly sci -fi and then like there's a mobile

01:06:01.469 --> 01:06:05.010
game that a friend of mine very kindly pointed

01:06:05.010 --> 01:06:06.969
out to me and you know the mobile game is fairly

01:06:06.969 --> 01:06:10.179
fun And, you know, like the theme is there and

01:06:10.179 --> 01:06:12.119
it's still there, but they've tried to kind of

01:06:12.119 --> 01:06:15.280
bring it back to something set in the modern

01:06:15.280 --> 01:06:21.280
era. But, you know, and the Red Alert games were

01:06:21.280 --> 01:06:24.000
fantastic as well. Like I'm going to say I really

01:06:24.000 --> 01:06:29.119
loved Tim Curry's performance right before his

01:06:29.119 --> 01:06:33.719
stroke. Tim Curry starred, in fact, a number

01:06:33.719 --> 01:06:37.340
of big actors were involved with. the later games

01:06:37.340 --> 01:06:40.619
of the come on and conquer series uh you can

01:06:40.619 --> 01:06:42.760
all tell they were at the height of their careers

01:06:42.760 --> 01:06:47.159
uh when they did this particular bit but it like

01:06:47.159 --> 01:06:51.920
it was just it was a fun game franchise um so

01:06:51.920 --> 01:06:55.420
battle's gate come on and conquer i would include

01:06:55.420 --> 01:07:00.539
uh come on and conquer generals um like it unfortunately

01:07:00.539 --> 01:07:03.440
come on and conquer generals has aged much like

01:07:03.440 --> 01:07:08.840
little britain um but yeah i think you know exactly

01:07:08.840 --> 01:07:13.280
where i'm coming from with that but uh it's still

01:07:13.280 --> 01:07:18.119
it was a fun game yeah i think yeah so i want

01:07:18.119 --> 01:07:21.320
to conquer i had so much fun with red light red

01:07:21.320 --> 01:07:24.980
alert too um oh absolutely yeah yeah damn straight

01:07:24.980 --> 01:07:30.079
like you got the tesla troopers yeah the fact

01:07:30.079 --> 01:07:32.500
that gi's you know you you deploy them and all

01:07:32.500 --> 01:07:35.139
of a sudden they're a mini base defense and if

01:07:35.139 --> 01:07:37.460
you got really bored you could just input a few

01:07:37.460 --> 01:07:41.599
codes and then just use the iron curtain yeah

01:07:41.599 --> 01:07:46.480
destroy everything and go with one of mine and

01:07:46.480 --> 01:07:49.360
then as well but we'll go back to you we'll come

01:07:49.360 --> 01:07:51.840
back right okay sorry so those you know what

01:07:51.840 --> 01:07:53.659
actually we should have done one and one one

01:07:53.659 --> 01:07:56.239
and one one and one do you want to do your free

01:07:56.239 --> 01:07:58.320
whilst i think of the third and final game sure

01:07:58.320 --> 01:08:06.239
so i can say my i've had my friends know that

01:08:06.239 --> 01:08:09.840
i'm gonna play a game online it's gonna be this

01:08:09.840 --> 01:08:11.739
and i've mentioned it a few times about this

01:08:11.739 --> 01:08:15.380
throughout this podcast but it's got to be call

01:08:15.380 --> 01:08:18.800
of duty zombies and specifically zombies just

01:08:18.800 --> 01:08:21.880
because i hate multiplayer elements to games

01:08:21.880 --> 01:08:25.479
where it's me against someone else and that i

01:08:25.479 --> 01:08:29.880
prefer the co -op element of multiplayer um where

01:08:29.880 --> 01:08:33.050
you have to work together um and you can have

01:08:33.050 --> 01:08:35.409
a little bit of competition like we have been

01:08:35.409 --> 01:08:37.510
to have like headshot competitions and stuff

01:08:37.510 --> 01:08:41.670
like that when you're playing um and it is it

01:08:41.670 --> 01:08:48.470
is great fun to pick apart um like each other's

01:08:48.470 --> 01:08:52.670
gameplay and try and i used to really enjoy figure

01:08:52.670 --> 01:08:56.430
out things yeah i used to uh tactic i used to

01:08:56.430 --> 01:08:58.949
figure out a tactic like i mean for example when

01:08:58.949 --> 01:09:02.630
um this new uh version of call of duty came out

01:09:02.630 --> 01:09:04.609
i would sit in the bowling alley and just like

01:09:04.609 --> 01:09:07.789
run laps and train up the zombies and then just

01:09:07.789 --> 01:09:09.409
take them out and let everybody else have the

01:09:09.409 --> 01:09:14.109
entire rest of the map but what i used to what

01:09:14.109 --> 01:09:17.130
i enjoy doing more than anything is when one

01:09:17.130 --> 01:09:20.970
of my teammates goes down it's that exhilaration

01:09:20.970 --> 01:09:24.539
you get from going on a hero mission from wherever

01:09:24.539 --> 01:09:27.060
you are on the map it's okay bud i got you i'm

01:09:27.060 --> 01:09:29.899
coming and you literally run to anywhere else

01:09:29.899 --> 01:09:32.399
in the map taking out zombies as you go like

01:09:32.399 --> 01:09:34.600
and then like quickly get them up and then run

01:09:34.600 --> 01:09:36.979
you know i mean like run because you know like

01:09:36.979 --> 01:09:40.100
you've got an entire horde behind you so much

01:09:40.100 --> 01:09:44.300
fun absolutely love call of duty zombies um this

01:09:44.300 --> 01:09:48.060
new uh new set of maps have really done really

01:09:48.060 --> 01:09:50.659
well and one thing that i think microsoft do

01:09:50.659 --> 01:09:53.180
need a massive shout out for after acquiring

01:09:53.180 --> 01:09:58.020
activision they've made the dlc completely part

01:09:58.020 --> 01:10:03.500
of game pass so all of the new maps they're releasing

01:10:03.500 --> 01:10:07.060
i have access to without having to spend any

01:10:07.060 --> 01:10:09.899
more money and i have to give them such a good

01:10:09.899 --> 01:10:12.220
shout like such a big shout out for that oh good

01:10:12.220 --> 01:10:16.909
um but let's go with so i have to give second

01:10:16.909 --> 01:10:18.930
place i have to give an honorable mention because

01:10:18.930 --> 01:10:21.909
i do have to i do want to give some credit to

01:10:21.909 --> 01:10:26.869
this game um but it's definitely not my top three

01:10:26.869 --> 01:10:31.189
so i do just want to mention minecraft yeah i

01:10:31.189 --> 01:10:35.170
played minecraft for about 10 years solid and

01:10:35.170 --> 01:10:38.409
there is no other game i've ever played i have

01:10:38.409 --> 01:10:42.680
played that long and that consistently and watched

01:10:42.680 --> 01:10:46.520
more content it's unreal it's such a good game

01:10:46.520 --> 01:10:51.000
um for i've massively outgrown it now and i don't

01:10:51.000 --> 01:10:54.220
think i can go back to it but when i was in the

01:10:54.220 --> 01:10:58.279
height of my gaming it was all i did um but i

01:10:58.279 --> 01:11:08.829
think um number two for me so i know what my

01:11:08.829 --> 01:11:15.850
number one is hands down and i think if i'm gonna

01:11:15.850 --> 01:11:17.930
go with number two i'm gonna go with the tomb

01:11:17.930 --> 01:11:23.989
raider series but the new stuff just because

01:11:23.989 --> 01:11:28.510
the new uh the new trilogy of tomb raider has

01:11:28.510 --> 01:11:34.909
been so much fun to play and i don't think i've

01:11:34.909 --> 01:11:40.220
had that good that much enjoyment out of a set

01:11:40.220 --> 01:11:42.680
of games where it's consistent across all three

01:11:42.680 --> 01:11:46.140
titles it's really well built it's really well

01:11:46.140 --> 01:11:49.199
designed the story is great and it was really

01:11:49.199 --> 01:11:54.340
good fun to play really good puzzles and so enjoyable

01:11:54.340 --> 01:11:56.920
i could quite happily go back and play them again

01:11:56.920 --> 01:12:01.140
it's got that replayability um so i think i would

01:12:01.140 --> 01:12:05.710
definitely put them in my top three um And I'm

01:12:05.710 --> 01:12:07.689
going to bounce it back over to you for your

01:12:07.689 --> 01:12:11.630
number one. I can't believe I'd even forgotten

01:12:11.630 --> 01:12:14.789
about the Tomb Raider franchise. Like, I played

01:12:14.789 --> 01:12:22.329
two and three, and then Chronicles, but I sort

01:12:22.329 --> 01:12:26.170
of lost it after that. Have you played any of

01:12:26.170 --> 01:12:29.250
the Tomb Raider, the Rise of the Tomb Raider,

01:12:29.289 --> 01:12:32.090
or the Shadow of the Tomb Raider? No. do it no

01:12:32.090 --> 01:12:33.930
would you you would recommend those absolutely

01:12:33.930 --> 01:12:37.569
no it's been reborn a couple of times no this

01:12:37.569 --> 01:12:41.649
is this definitely go start with tomb raider

01:12:41.649 --> 01:12:45.189
just see if it's your feel it is completely different

01:12:45.189 --> 01:12:48.189
to what you had from the old school tomb raiders

01:12:48.189 --> 01:12:50.050
but they've done it really well they've done

01:12:50.050 --> 01:12:58.970
it really well that's fantastic um okay so you

01:12:58.970 --> 01:13:00.989
know what i'm not sure i'm even building up here

01:13:02.000 --> 01:13:12.520
i so i have i'm gonna say probably my favorite

01:13:12.520 --> 01:13:17.979
one of my favorite games is uh destiny 2 and

01:13:17.979 --> 01:13:22.840
that's just because um like i i played it with

01:13:22.840 --> 01:13:26.359
my brother for um a good couple of years now

01:13:26.359 --> 01:13:31.899
and you know it doesn't always go uh like perfectly

01:13:31.899 --> 01:13:36.659
and it's definitely it really does annoy me that

01:13:36.659 --> 01:13:40.739
with the season pass like so at the moment what

01:13:40.739 --> 01:13:44.119
they've done is like with the the story and stuff

01:13:44.119 --> 01:13:47.079
uh they have one of the characters hit you with

01:13:47.079 --> 01:13:54.239
a really emotional um kind of monologue yeah

01:13:54.239 --> 01:13:57.220
which i hate to admit it just gets annoying the

01:13:57.220 --> 01:14:00.460
second time you hear it yet it pops up on every

01:14:00.460 --> 01:14:07.039
single loading screen until you go and do what

01:14:07.039 --> 01:14:12.680
that character is telling you to do. The problem

01:14:12.680 --> 01:14:18.140
is, of course, that you can't do what that character

01:14:18.140 --> 01:14:24.439
is telling you to do until you've physically

01:14:24.439 --> 01:14:31.500
bought the next season pass so that going there

01:14:31.500 --> 01:14:37.340
does something and that that for me it really

01:14:37.340 --> 01:14:40.159
undermines things but i would say i still love

01:14:40.159 --> 01:14:43.260
that game simply because i've spent loads of

01:14:43.260 --> 01:14:48.960
time building my warlock up and i i think about

01:14:48.960 --> 01:14:51.079
the times that i've gone up and visited my brother

01:14:51.079 --> 01:14:55.420
and with um I've brought a TV with me, which

01:14:55.420 --> 01:14:57.460
is a ridiculous thing to do. I wouldn't recommend

01:14:57.460 --> 01:14:59.340
it. The more I think about it, the more stupid

01:14:59.340 --> 01:15:07.479
it seems. I've taken up my PS4 and a TV. A shout

01:15:07.479 --> 01:15:09.380
out to the friends who bought me that PS4. I

01:15:09.380 --> 01:15:16.479
really do appreciate it. I've done that and then

01:15:16.479 --> 01:15:20.630
I've sat down and we've played together. i remember

01:15:20.630 --> 01:15:23.449
the time i went up there and like we we spent

01:15:23.449 --> 01:15:26.170
hours and hours so that i could get this rocket

01:15:26.170 --> 01:15:30.149
launch called the galahorn that was uh that was

01:15:30.149 --> 01:15:34.869
an amazing time yeah talking about um taking

01:15:34.869 --> 01:15:40.270
your tv uh to go play video games one of my greatest

01:15:40.270 --> 01:15:44.409
memories of playing black ops 1 zombies was the

01:15:44.409 --> 01:15:48.390
old system link i took the xbox 360 and my tv

01:15:48.390 --> 01:15:52.210
to my friend's house we system linked to xbox

01:15:52.210 --> 01:15:57.050
360 played four player call of duty zombies uh

01:15:57.050 --> 01:16:01.850
hours one one game lasted about four and a half

01:16:01.850 --> 01:16:05.729
five hours because there were four of us and

01:16:05.729 --> 01:16:08.090
all of us were pretty good at the game right

01:16:08.090 --> 01:16:12.189
and i mean the hero missions that we went on

01:16:12.189 --> 01:16:15.949
during that game was insane um we had so much

01:16:15.949 --> 01:16:19.569
fun yeah i can remember like you just pitch up

01:16:19.569 --> 01:16:23.109
with having an extra tv in your friend's friend's

01:16:23.109 --> 01:16:24.869
bedroom or something like that being able to

01:16:24.869 --> 01:16:29.909
put your console up next to them um that's it

01:16:29.909 --> 01:16:32.350
that's exactly it i suppose it speaks volumes

01:16:32.350 --> 01:16:37.130
to my um flavor of play but my favorite game

01:16:37.130 --> 01:16:40.909
of all time actually a single player game we'll

01:16:40.909 --> 01:16:45.149
talk about mr billing no mates um but my favorite

01:16:45.149 --> 01:16:52.130
game of all time final fantasy 7 and loads of

01:16:52.130 --> 01:16:54.909
people love that game and love that franchise

01:16:54.909 --> 01:16:59.170
i am embarrassed that i've never never truly

01:16:59.170 --> 01:17:03.010
played that game all the way through like i've

01:17:03.010 --> 01:17:06.590
never sort of owned the right thing or just been

01:17:06.590 --> 01:17:10.350
into it but that game is iconic like i've been

01:17:10.350 --> 01:17:12.869
to orchestra events where they play the final

01:17:12.869 --> 01:17:18.510
fantasy um music yeah yeah i know that that game

01:17:18.510 --> 01:17:21.489
has had such an effect on such a large number

01:17:21.489 --> 01:17:24.350
of people i can remember playing it in 1996 when

01:17:24.350 --> 01:17:28.229
it came out and is it really that old yeah man

01:17:28.229 --> 01:17:31.590
i can remember playing it in 1990 came out i

01:17:31.590 --> 01:17:35.989
can eating it for the first time in about i learned

01:17:35.989 --> 01:17:39.310
how to play properly um and learned what a save

01:17:39.310 --> 01:17:43.689
point was um and i have since completed that

01:17:43.689 --> 01:17:49.750
game 15 20 25 times i can't even think and i've

01:17:49.750 --> 01:17:53.630
done it vanilla i've done it modded more recently

01:17:53.630 --> 01:17:56.329
i've done it where they've got the mod for there's

01:17:56.329 --> 01:17:58.810
a whole bunch of fans that have voice acted the

01:17:58.810 --> 01:18:02.489
entirety of the original game and there's a so

01:18:02.489 --> 01:18:07.039
there's a mod for that um and i'm currently playing

01:18:07.039 --> 01:18:13.039
through the second installment of um the remaster

01:18:13.039 --> 01:18:17.939
rebirth reconstructed re -galvanized final fantasy

01:18:17.939 --> 01:18:24.819
7. fantastic that's amazing to hear buddy yeah

01:18:24.819 --> 01:18:28.399
so much fun i think that rounds us off doesn't

01:18:28.399 --> 01:18:31.319
it for the end of this podcast it does it does

01:18:31.319 --> 01:18:35.369
for today So I will say a massive thank you for

01:18:35.369 --> 01:18:38.829
everybody who has hung on to this slightly extended

01:18:38.829 --> 01:18:42.390
version of a podcast, but excuse two old men

01:18:42.390 --> 01:18:45.789
as we take a trip down memory lane and have a

01:18:45.789 --> 01:18:48.310
rant on our soapboxes about the state of the

01:18:48.310 --> 01:18:51.949
gaming industry. Thank you all very much for

01:18:51.949 --> 01:18:55.109
listening. I'm going to say goodnight. So is

01:18:55.109 --> 01:18:57.189
James. Goodnight, everyone.
