Hey everyone, it's Colin and I just wanted to
give you a quick heads up about our release schedule.
So I'm trying to release one episode every two
weeks, but because this downtime episode is pretty
short, I'm going to be releasing it and our vignette
episodes at the same time this week, so enjoy
the extra content. Also, I wanted to let you
all know we've started a Tumblr blog for the
show at calamitycascade .tumblr .com, all one
word. We're going to be answering questions there
and posting any fan art, and we've already gotten
a few from our wonderfully talented artist, Ewan,
and some questions from a few people who I assume
found us through Tumblr. That's it. Thank you
all so much for all the support and for your
attention. I know there are a lot of choices
out there for podcasts, and I want you to know
that we really appreciate it. I will see you
all in... Two Wednesdays? If I choose a Wednesday.
If it's a different day, that's the day I chose.
Now, on to the show. What follows is part of
a sermon by Welkin Dupp, the spiritual leader
of the Clusterists. This was recorded shortly
after the destruction of the refinery. When I
commune with all of you, my siblings, it fills
my heart with such confidence. To feel your spirit,
your commitment to our cause, to our righteous
battle for our holy land, I am shaken to my core.
Our prophet Brahamanta once said that the soul
of humanity contains an indomitable seed of faith
passed down to us by our first ancestors. It
is this seed that guarantees our inevitable victory.
When I hear these words and when I look to you
all, that seed takes root in me, and I know it
to be true. I pity the peacekeepers who deny
their own souls. How can they ever hope to defeat
a legacy of power that transcends the material?
A bullet cannot extinguish a soul, it can only
elevate it. And as long as even one cluster stands,
we all stand, cemented permanently in each of
our minds. We are indivisible. Today we mourn
two fallen heroes who not long ago joined us
in our communion. The pilots of the frames graft
and weld, and for the respect of their families,
we will not say their names, but we know them
in our hearts. They were the bravest of us and
gave their lives to destroy a vast facility which
poisoned our holy land, and because of our bond,
their bravery lives on in us. Their skill, their
commitment, their fervor. I now turn my attention
to the peacekeepers who spy jealously on our
sermons. It is not too late to leave or to surrender.
We are not barbarians. If you lay down your arms,
you will be safe, welcomed with open arms into
our fold, or permitted to leave back to your
homes. But if you do not, our mercy runs short,
and you may count this among your final warnings.
Hey, welcome to All That You Know, a Beam Saber
actual play podcast. My name is Colin, the GM,
and joining me are Brian. Hi, I'm Brian, and
I play Hex, the bureaucrat. Zach, also known
as Wyzak. Hi, I'm Zach, and I play Geist, the
ace. Ewan. Hey, I'm Ewan, and I am playing Loyal,
the empath. And Adam. I'm Adam, and I'm playing
Joseph, the infiltrator. And we are going to
do our downtime now, which is going to encompass
first paying out the last mission, as well as
what happens between this one and the next one.
We have a lot of healing to do. Yeah, more than
others. But first, we're going to do your rewards.
You do get something. You did complete your mission.
And you're also going to get three downtime actions
instead of two because of completing that main
objective, at least for the time being. So first
is going to be your supply roll, and you're going
to get three dice for this, which is two from
the tier of your target, which was the campus
security, and then one from your relationship
with your faction, which is the Soul Union Peacekeepers.
So who wants to roll me that 3d6? Can I also
do my cook the books? Yes, we can do that right
after we get the first roll. Okay. Throw them
bones. Ooh. That's a six, right? You get six
supply points. Plus one material and one personnel
because of our democracy. Yeah. Democracy. Let
me open up your squad sheet. I have it open here.
I'm going to track stuff like I did last time.
And then you are going to gain four rep, which
is going to bring your tier up. Ooh, that's fucking
awesome. That's really good news. We're cool
now. Hell yeah. We just leveled up. Do we do
XP before downtime actions or after? We're going
to do XP after this part, which is the payoff.
So you are now Tier 1. Tier 1 because you were
a Tier 0 strong is how you started. We made it.
Did you have Reavers this entire time? No, we
took... Not combined arms. We took the one for
extra... Hold on. Is Wyzak failing an audit right
now? Oh my god. I thought that we... The thing
is, there's special abilities and there's upgrades,
and I think I know the upgrades we have. I thought
the extra load was the special ability. I don't
think so. I'm not sure. I'm not sure, honestly.
It doesn't... I don't see it. We'll get to it.
We'll get to it later. I also don't think...
I don't know. We'll check. It didn't really...
It would have changed anything if you did it
in reverse. No, no, it would not have. Nobody
broke down. Okay, so you do that. You got the
rep taking you up to tier one. Weak. What that
means for you who don't know that much about
the system is now you're a tier one squad, which
means you can take on enemies more effectively.
So in order to increase in tier, you need to
pay... Personnel and material equal to your new
tier times four. We both? Yeah. That's brutal,
man. That's all of our shit. Well, hold on. Let
me see. We should cook the books. Yeah. Okay,
yeah, let's cook the books. You want to roll
that, Brian? Let's do it. What do I roll? Yeah,
sure. So yeah, spend two stress, and then you're
going to get one less downtime activity. Hex
is stress, but you know, pressure makes diamonds.
He's fine. Yeah. So what does cooking the books
do for us again? You get an additional supply
roll. So you get to roll another 3d6, I think.
Oh, sick. Because it uses the same roll as last
time. I'll do it. Here we go. You're the one
cooking the books. Fuck. You get five. You get
five. So we now have... Okay, so this is actually
way less punishing. So we have 11 supply, and
we actually only need to spend two of it. to
have four uh material and four personnel so we
should be able to get everybody more or less
ship shape and increase our tier in this downtime
you kind of have to increase your tier because
otherwise you will um not be able to get more
rep and get stuck yes that's bad you don't want
to ever stay maxed out um so yeah i'm going to
what i'm going to do is I'm going to deduct,
so I'm going to put our supply from 11 down to
9, and then I'm going to remove all of the little
check marks on our thing to represent the cost.
So we're good. We're square money -wise, and
we still have a bunch of money. Now we're going
to see if we furthered any drives. Did our actions
further any of your characters' drives? I think
the only person that would... Honestly, I don't
know. Let's see. I think Geist might have. Yeah,
that's what I was going to say. I don't think...
Wait, is the drive... The drive, that's just
like your motivation, right? That doesn't have
a track? It does. Yeah, so is it two four clocks
or one eight clock? It is. There's two four clocks.
Okay. So you can check one off. You get one drive
clock filled because you did that. And also you
gain one XP because you added ticks to his clock.
wait i gain xp or i gain checks to my belief
track or both you gain one xp just because of
it happening to you nice do i put checks in my
belief clock as for like the rival system yes
you do you're gonna put a you get another belief
about him oh i get a new belief Okay, so does
that mean that I got, like, I filled up the track?
Because I had two boxes left. Is that how that
works? I checked that box preemptively because
I wanted to remember I need to give it to you
at the end of the session. Oh, okay. So, yeah,
you get to make a new belief about retribution
when you feel like it. Okay, I'll think about
it. He sucks! Yeah, fucking... Took him down.
And then you can each... spend material. So like
one material each to refresh quirks. We have
nine. Well, we have a possible nine. But we're
going to need some of that for other stuff. So
I'm going to spend one because I only exhausted
one quirk. So I'm going to refresh that baby
right now. And now we have eight. All four of
mine are gone. I have three gone. Yeah. If all
four of yours are gone, doesn't that mean your
mech is busted? It only means... Well, he didn't
use his mech, so it doesn't actually matter.
If four is gone, it means you can't take actions
without starting to break down your mech. That's
right, okay. So you're fine. So, yeah, if you
have quirks missing, I would recommend rolling
a d6, and you will spend one material to do that,
and you get all that sweet stuff back. Wait,
so wait, is it one material per quirk? It's one
material per person to roll a d6, and you get
that many quirks back. Okay, that's so much better.
All right, I thought it was... Okay, so... I
got a six. Does that mean we're all good back,
then? Hex still has to roll for himself. No,
I mean, like, if I got five and I only have four
quirks, you're all good. I'm not going to roll
because I was only missing one. So that... We
go from nine down to five. Yeah, so everyone
gets their quirks back, and everyone removes
any level one harm they have, or damage. Not
cracked anymore. Oh, hell yeah. I hate psychosis.
Nor am I scraped, nor am I melting. This is harm,
right? Oh, wait, wait. It's both. I have a level
2 damage, but you're only level 1, right? Yeah.
Anything level 2 or up, you're going to have
to go to a doctor. Ooh. Oh, but Hex doesn't want
to take a sick day. He just loves work so much.
And then, since this did help your faction, we're
going to check a tick in the faction's goal,
which is to increase union hold on Terra Brea.
Yeah. Now we'll do entanglements. Oh boy. So
you're going to be rolling on table B because
this was against the corporate and I already
updated your trust with everyone. Okay. What
are we rolling? You're going to roll 2d6. So
low is bad. Lower is worse. Cool. I'm going to
roll so high. I rolled really poorly. Four. Oh,
I got a four. Okay. See, because I can only see
the total. So the total was a six. So I was like,
this is two threes and we're about to get fucked.
But no, that's actually not bad. Let's see. So
a squad with zero status with you throws their
weight around. They're going to threaten you,
a friend or an ally. You either forfeit one rep
or one personnel per tier of the rival or stand
up to them and lose one status with them. Who
is it? I think it's going to be, I think it is
the shovel scum. And I think they are throwing
the weight around and they say, we had to clean
up after you doing all this bullshit. And we
expect you to like accommodate us, give us some
of your supplies. We'd like burn a lot of hours,
just like patching up this broken refinery. So
you can either forfeit one rep personnel or one
status, meaning you say fuck off. Are they, sorry,
are they, are the shovel scum the corpse ones?
They are your, their, their peacekeeper squad.
Oh, okay. No, we should make, we should make
nice with these guys. I think. All right. You
don't want to, you don't want to piss off the
garbage and I'm not going to make the executive
call, but I don't think like these guys aren't
having a great time. They're called the shovel
scum. I don't think we really need to shit on
them. I feel like we could honestly stand to
use, lose the one. Cause do we, do we have any
bleed over? Does any rep bleed over? I let to
bleed over. okay yeah maybe we just give one
of those back we're like sorry guys we didn't
mean it thank you for your service our beautiful
garbage men we love you can send joseph to do
it he doesn't care about anything so he'll just
repeat those words yeah guys just do anything
nice but yeah no shovels come let's let's be
friends with them we don't piss them off okay
great um very good i'm glad you didn't roll ai
attention Yeah, me too, man. Me too. I had a
whole thing written and it wasn't good. Anyways.
I appreciate the honesty. Now I'm curious. We'll
see. Tell the shovel scum we'll give them the
money if they can find an AI and spit on it and
say we told them to. What would you like to think
about that, huh? Joseph said that, sadly. We're
going to do XP now. Gamers. I love XP. Desperate
actions. Yeah, well. You should have been already
doing those. For each desperate action you rolled,
you gain 1 XP in the corresponding skill. I did
as we went. Yeah, me too. You put it in the bar
above the action as I'm sure you've all known.
I don't think I rolled any of them. Yeah, you
actually is a blessing and a curse. You got out
of the desperate situation and saved the team
for it. And what do I get? Hey, you might get
XP in this part, so we're going to do pilot XP
first. Express your tragedy, history, or opening,
which means your backstory. If you expressed
your backstory in some way in this operation,
then you get one XP, and that XP can go into
either your playbook XP tracker, which you can
find kind of in the bottom right of the sheet.
It's like below the contacts. Yeah. If you scroll
down from your vehicle actions. And that is how
you're going to get more special abilities, which
are very useful. Or you can go into a skill.
I would recommend putting it there, but if you
want to put it into a skill, you can do that
too. Like expertise, security, prowess, resolve
stuff. So if you expressed your backstory or
background, which I think everyone did at some
point during this whole operation, you gain one
XP. Ooh. Is that playbook XP? Any. You put it
where you want. Okay. And if we're putting it
into a skill, you put it into the... The thing,
right? The name? Yeah, the same place where the
desperate action XP goes. Yeah, like expertise.
I want more of that stuff. I'm putting it all
in that. Yeah. If you addressed a challenge...
If you struggle because of your beliefs, scars,
or your vehicle's quirks, you gain 1 XP. Geist
definitely did. Yeah! Joseph did because I made
your sharp hands fuck you over during the operation.
I remember that. I made a note of it. So you
get 1 XP for that. I would hear arguments for
anyone else as well. Does this count down? Or
does this count vignettes for XP? Or just the
mission? Come on, man. It's the mission. Yeah,
it's the mission. It's the mission. Did I struggle
because of my beliefs, scars, or quirks? No,
that's why you want that's why you want scars.
That's why getting trauma out once or twice is
good because it and this is this is something
that I think I really admire about this system
is because like I joke about how like, yeah,
and power gaming because I'm taking actions and
like, but it actually it's like the mechanics
really reward playing in a fun and not safe way.
And I think that's a really cool thing about
the core system is that like. playing this, like,
brain -addled psychopath who's constantly trying
to get himself killed. I'm constantly punished
for it, but also I get XP, which is cool. It
is to show the horrors of war and to make your
characters experience all of them you could experience.
But we're playing that, which is the whole point
of all of this. Yeah, what it's all about. Then
we're going to do if you address challenges with
methods determined by your playbook, which is
the ace is addressed challenge with piloting
or violence. Take two XP there, Wyzak. Yeah,
I was going to say, I would like to argue that
I did that to address many challenges with violence.
That's the only way I address any shit. Empath
is understanding or poise. What does poise mean?
I only know what it means in a Dark Souls sense,
practically. Dignity? Yeah, that's what I would
say. Like, oh yeah. I've been dignified during
this. I've just been constantly putting my shields
on, trying to protect my friends. That's dignified.
You put yourself in between Retribution and everyone
else first. I'll give you two for that. That's
beautiful. Two XP for that? Hell yes. Infiltrator,
Joseph, you infiltrated and also you snuck past
Retribution. Two XP. Bureaucrat. You, earlier,
when I re -listened to the recordings, you had
some bureaucrat moments earlier in the mission.
And you also kind of stayed out of the violence
for the most part, for most of the mission, which
I think... Very bureaucratic. It was like, you
didn't understand the threat, and so you're like,
well, procedure says you don't engage unless
you understand. Yeah. I think everyone, you get
2 XP. Everyone gets, you know. I didn't know
what to do, and I see a dolphin in the tube.
I don't know. That's true. Go check on the other
friend. Learn dolphin procedures, Hex. If I filled
up one of the things then now for skills, can
I just remove all those Xs and put it into what
I want? Yeah, and then you put it into one of
the things below acuity. Oh, hell yeah. Cool.
Bombard with fear. I can finally fight like a
normal person. Battle level two. You're all good.
Now we're going to do the squad XP. Yes. Face
off a challenge above your tier. Yes, very much
so. Two XP there. Reinforce your squad's reputation
or gain a new one. Daring? Yeah, definitely.
That was pretty fucking daring. We're not typing
things now, right? No, Wyzex. I've got it. Okay,
okay. Okay, cool. Wyzex, the squad leader. Yes.
And then... Express the goals, drives, inner
conflict, or instinct of the squad. And I...
I liked it a lot. I liked a lot what happened
here. It was good. I liked a lot... Everyone
pushing themselves to the limit. Joseph kind
of just being like, well, I'm staying on task.
I got to deal with what I got to deal with. I'll
do the real job while these Jaguars get in a
fist fight in the ship armory. Yeah. Punched.
I had a whole thing written if you didn't get
that clock filled in. Let me tell you, it wouldn't
make you feel good. Every time Colin doesn't
get to read something that he prepared that's
a win for the team. I have to say it. I have
to tell you. I'm really glad you guys did this
because you would have not felt good afterwards.
Just hundreds of unused pages of like, and then
the ship crashed into the daycare and the children
all died. Me describing all your friends dying
horror. It's like we're driving over a rickety
bridge and Colin's the only one looking down
and being like, guys, you wouldn't believe what's
down there. So yeah, that's going to be two XP
there and then another XP. So maybe that fills
us up. And then one overflow. One overflow. Cool.
Which means you do get a special ability. I mean,
we should have two. Both of the things I was
thinking of, the cavalry hard points and the
repair bay are mech upgrades. So I think we did
pick... Reavers. Okay. So I think we just are
those. What else do you want? That's a good fucking
question. Everyone should look at this. I think
this is important. It's on the Dusklight sheet.
Go to the Dusklight sheet and take a look. And
you can also take one from a different squad
as well. So here, this one is not interesting,
but it's immediately very good. And so we can
just take Fast and Furious. We each get plus
one dot to maneuver, manipulate, or battle up
to three. And that's just, everybody gets that.
It's very boring, but it's like an immediate,
solid, measurable increase of power. I think
we could use that, considering our roles. But
guys, formation's hilarious. Why is formation
hilarious? When a group action is taken with
a vehicle action, every participant may spend
one stress. Any pilot that does gets plus 1D.
Is this like we all do like... a united action
at once yeah it's like we we jump like our mechs
in formation like ginyu force i don't i don't
think we assemble into a megazord i think we're
still separate but i think it's just like we
do it like with style and like a cool like unified
formation and it looks really flashy Scorched
earth is helpful for our PR, you know? Yeah.
Scorched earth. This is what I was talking about
before, where I said that this would be cool
because then we could start like throwing people
through buildings and carbon bombing city blocks.
But I think that scorched earth is actually bad
for the narrative. And I don't know, maybe Colin,
you can weigh in on this. Loyal would just like
not do any of that. Scorched earth does not really
fit the game. I agree. I don't know. I think
Fast and Furious is a good call. Yeah, that sounds
good. Fast and Furious is good. Give everybody
a fucking bump, and then we can move on. I do
like Formation, too, though. Maybe we can get
that one next, because we've got to have something
to strive for, and I think that Formation is
the last really cool one. So yeah, let's take
Fast and Furious, and everybody can just fucking
get paid immediately. Are we adding something
to our skills? Yes. So you're going to get one
dot in either Maneuver, Manipulate, or Battle.
i'll have like one battle then yep exactly okay
okay yeah we could all use another battle but
what if i do a maneuver that's that's what i'm
struggling with i could have three battle or
three maneuver and both of those are real fucking
tasty but i'm also one xp away from being able
to put another dot in i'm putting a maneuver
it's better for sunlith i'll take battle for
now because i can already do something yeah i'll
do battle i want to hit i must kill as well because
colin told me to That's a good idea. What can
I say? What can I say? Okay. Now we're going
to move on to the downtime proper. Yeah. Unless
I'm forgetting anything, but I don't think I
am. AKA, Geist spends a month in the hospital.
Yes. So, we have 30 minutes, Wyzak? Uh, yeah,
approximately. Maybe a little more if we need
it. We'll see if we can get finished, but we'll
try. Would we want to do Wyzak's first then,
maybe? That's not an awful idea. Yeah, I can
always dip later while you guys wrap it up. And
mine is really, really easy, actually, because
I can tell you right now I'm going to spend my
first three downtime actions in the hospital,
and then we'll play it by ear, but I'll probably
spend resources to do a little bit more. So I
guess the question is, what, again, is my lovely
doctor's skill in repairing my damaged body?
I believe it's two. Take a look. We got to get
her some XP, because I'm going to keep... Nearly
dying. Probably over and over again. Oh, that
sucks. So that's one tick. That's a three. So
that's just one tick in the healing clock for
the first one. Let's try it again. Oh my god.
That's another three. So that's one more check.
I'm not even going to heal once with my starting
three actions. Oh, here's money. Oh, there's
a crit! Oh, that's five. Okay, so that's one,
two... And then when I get there, it goes down
to two. So I'm going to say, what should we call
it? Scorch? Yeah. And then three, four, five.
So I'm actually one tick away. Okay, so that
did make up for it. Wow, two failures and a crit.
The initial failures is just, now that Suri is
actually trying to heal your body, realizing
how much peeling away the old stuff she has to
do. I'm not going to get gross with it. But there's
a lot of unsalvageable dermis, I will say. Yes!
Time to become even less human. Geist's new skin.
Is that you? Maybe it's Maybelline. So, Geist,
do you want to spend a die to just increase,
or a supply to increase that, and then take Scorch
down to level one? Yeah, I'm going to spend a
supply. So we're down to five. So we have four
left. And I am now down to... We'll call it...
So as long as I don't have to get out of my mech,
that's okay. What do you spend to get extra downtime
actions? Can you do that? That's the same thing.
It's just one... Okay. There's a table, specifically,
where it's like... A material is for certain
ones and personnel is for others, but since it's
all a supply right now, you don't have to worry
about that. Okay, okay, okay, okay. Does anybody
else... So before I go any farther, I need to...
I have damage to my mech. I have a lot of damage
to my mech, actually. I don't know how much I'm
even going to be able to repair before the next
action, but I... We have, what, we have five
points left? I... I gotta repair my mech and
I gotta unload some junked bullshit, or at least
a little bit of junked bullshit. How much of
this supply do the rest of you guys think you're
going to need? Does anybody need extra actions?
Because you all get three. I know Sunlith probably
does. I have just, like, my fractured melon and
then my frame is still impaled. Those are both
level twos. Okay, so I have... I have level 2
damage, and then I have a lot of stress. Those
are the two things I want to focus on. Same with
X. Okay, so maybe I think I think I'll hold off
for now from spending any more. We got five left.
I'll hold off spending any more. We can let everybody
else can do their defaults, and then we can divide
up the rest of our ill -gotten gain. So why doesn't
somebody else go? I will. Alright, what do you
want to do? I want to... I want to recover and...
Is vehicle six or is it all just recover? Vehicle
six. Yeah. Yeah, I think you're right. I think
they are... I see downtime activities vertical
here. Yeah, yeah. I forgot. I put that on your
character sheets. There is actually... Yeah,
Brian, on your character sheet, on the worksheet
tab at the bottom, there's downtime activities
vertical. You son of a bitch, Colin. Love your
workbooks. Thank you for the reminder, Adam.
Okay, so you want to recover. That's for healing
your body. Heal my melon. Okay, so you're going
to roll 2d6. Noggin surgery. Let's do noggin
surgery. That is a 5, which is going to be 2
ticks on the healing clock over to the right.
Do I get another downtime action? Do I get to
fixed also? Well, you get 3, so you have 2 more,
but you have not healed, so you need to roll
again. I should roll again to heal. Yeah, you
should roll again to heal. Melon harm is difficult
to deal with. It's a complicated organ. Six!
So you get three ticks, which is going to take
it down to level one. You can say bruised melon.
Level one pilot harm is probably survivable.
Yeah. I always forget about it anyways. Don't
kill Colin. I am... You still get one in your
healing clock overlapping, but if you're not
going to heal it, then we'll just clear it off.
So one thing in the rules that is not clear is
if pilot harm affects your actions in a vehicle.
I didn't think that it did because damage also
does that. Yeah. Realistically, I don't know.
I mean, if we're talking narratively, it would
affect it. But I haven't been doing it because
I'm merciful. And we'll just say, you know, the
mechs are smart. You know, they help overcome
those small things. Yeah, I like that. Except
for level 3. If you have level 3 harm, I'm not
letting you drive your mech. Mechs do not drive
you. You have to be somewhat cognizant in there.
I gotta decide what ability to take. Okay, so
you wanted to repair for your next action? Yes,
I do. What role is that? Okay, so one of your
comrades has to roll their engineer role. Who
has the best? I have one. Am I the best, really?
I have zero. You're the best engineer. You get
plus one D because of the repair bay. Oh, yeah,
we got a repair bay. That's two Ds. Okay, yeah.
Do I roll them or does Ewan? You roll them. Okay,
here we go. I'm a mechanic. I'm going to be spending
a lot of time. As soon as he's out of the med
bay, he's trying to patch up his baby, but he's
going to patch up everyone else's babies, too.
That's an eight, which is a two fours. All right.
Fuck you too, then. Whatever. So you get two
on your repair clock. That's your three actions,
right? Yep, I'm done. Okay, so we both need,
me and you both need to repair our mechs with
our pool of five points we have left. Do I also
get to repair or no? Yeah, we're moving on to
you or Joseph next. Yeah. Okay. Let's do you,
Brian. I also want to repair, so I get rid of
my level two damage. Okay. No harm. Aren't you
special? Look at you. I'll roll it. I'm going
to fix yours. That's a seven, which is a three
and a four. I guess it had to be. So you get
two. So yeah, you have two total now. The first
one wasn't for me. We'll do it again, and it'll
take it down to level one. Do you want to do
it again? Let's do it again. I rolled the exact
same thing. So that's two more. It's filled.
Your time goes down to level one. Would you like
to do it again? You should also probably consider
that you're going to want to cut loose maybe.
Yeah, I want to cut loose. Definitely. Hopefully
we'll be able to do both. We'll see. Who are
you cut loosing with? Cutting loose with? I got
a lot of stress. I never learn. wait a minute
maybe that's a bad idea actually my stress is
like so high that if i with my i have to roll
low right or else i'm gonna go over no no no
you only yeah you're at risk of of doing of overdoing
it if your stress is too low and you try and
cut loose if your stress is really high that
because i think what you clear what do you what
do you roll you roll your connection which is
Everyone has one connection with each other.
Okay, so yeah, you roll a die and clear that
much stress. So if you have like six stress,
there's no chance of it going bad. Okay, well,
that's good. Now you're coming to me. Since technically
both of you are trying to cut loose, only one
of you originally gets the thing. Has to pay
up? Yeah, so like you technically both have to
take the action to both benefit from it. Okay.
Does that make sense? Yeah, yeah. I wanted to
take it too, anyway, so. Yeah. So, same as last
time, Geist and Hex are drinking. Not Geist.
Sorry. Hex and Joseph. Hex and Joseph. Hex approached
Joseph this time because he wanted to check in
after that mission. And last time you guys sang
out, you made an ass of yourselves in front of
each other. Yeah. But you know what? We survived
this, so we deserve it. All right. Are we going
to roleplay this or are we good? I want to see
how well it goes before we get the roleplay.
Okay, sure. We're going to D6 each of you. Ducky
ducky. Hex knows how to have a good time. Four,
that's solid. Damn! Five. So that's pretty good.
Let's hear it. All right. Joseph's hanging around,
fucking around with some machines as he always
does. Hex, you know, approaches Joseph. Hey.
Dex. How are you doing? Doing well. I wanted
to see how you were holding up. I'm doing alright,
I suppose. Just trying to keep busy. Listen,
I know what happened last time, but I figure
we should hang out a bit after last mission.
What do you say? I don't know if that's a great
idea. I kind of embarrassed myself last time.
You weren't ticked off about that? I'll overlook
it. We save each other's eyes out there. Well
then, let's get to the bar. Joseph winks. And
this time they have a pleasant time and not a
bad time. Wonderful time. Wonderful time. Talking
about how everyone almost died and our fallen
comrades. Meanwhile, Geist is like sitting alone
in his hospital room just staring at the wall.
Yeah. Check two boxes for each other's beliefs.
Yay. So you have to write a new belief about
the other one. Okay. We'll do it over the break.
Just remember to do it. Okay, so Brian, that
is three actions? Yes. Okay. Next up, Adam. What
do you want to do? You're down one downtime action,
but you have two more left. I want to fix that
machine I call a frame because it's level two
damage. I'm going to keep rolling it up. Yeah.
Geist is going to work on it. Let's see what
he gets. That's a four. Oh, that is a four. Two
ticks on the repair clock. Okay. And here comes
two more, maybe. Let's see. Yep, my rolls have
not been super good. And then two more. And so
now you clear that clock and you reduce the damage
down to a level one damage. Okay, what is a level
one one? It is dented. Oh. Maybe dented. And
don't forget to uncheck all your quirks, because
you got them back. Oh yeah, where is that? It's
right below dented. Oh, there it is. Boop, boop,
boop. And does anyone want to spend your extra
material to do any extra actions? Everyone's
got like a level 1, at least, damage. Yeah, me
and Sunleth both have level 2 damages, so I think
the first... Not to toot my own horn, but I think
the first priority should be getting both of
those down. No, yeah, but was that three actions
then for me? Because it was two repairs and then
doing the stress stuff? Yeah, exactly. Okay,
gotcha. Okay, so I'm going to roll for... I'll
roll for myself first, and then we'll just do
this one at a time, but we should try and see
how much it costs to get both. So I'm going to
spend one point to repair myself, and I got a
success. ticks in the repair clock and then we're
down to four points and then I'm going to spend
one more and wow okay so that's one tick so I
have successfully reduced my harm down from unhanded
to I don't know I'll think of a pun later but
we got three left unfingered what the fuck Yeah,
so now we have three points left. Let's try and
repair Sunleth's mech. First one, that's two.
So Sunleth, you can check two in your repair
clock. And here we have two points left. That
fills my repair clock. Oh, it does. Level one
pierced. Pierced, okay. So I just rolled another
one because I thought I had to roll another one.
Here's the thing. We have two rolls left. Everybody
has level one damage. Who wants to get their
damage away completely? I'm not a major fighter,
so I will take myself out of the picture. Geist
has multiple ways to increase his effect, so
I feel like he probably would not be the best
one to take. Well, anyone can increase their
effect by pushing themselves or getting help.
But who wants it? Me. Okay. Sunleth, we'll check
your clock by two, and then we'll spend our last
point to roll one more time, and we might be
able to get that level 100. Okay. Let's get the
mech in good working order, because I'd like
to be a shield for you guys, and I want to have
it working well. So... Wow. What a fucking waste,
actually, because... Well, okay, here's a question,
GM. Can you still have checks in your repair
clock if your mech has no damage? Because otherwise
this critical hit just goes to waste. Pissing
in the wind and hitting myself in the face. Prepares
it so good that next time it doesn't get damaged
or it needs to get fixed. If that came like four
rolls earlier, that would have been fucking great.
Here's what I'll say. Oh yeah, you've junked
gear, don't you? I do! Fucking shit's junked.
You're gonna have... I forgot. That's going to
heal Sunlith completely. Yes. And since you have
so much left over from that benefit, I will say
you can unjunk one piece of gear from any one,
because you found some spare parts you can repurpose.
Cool. I have two pieces of gear junked, so I'm
going to unjunk it from myself. As the mechanic,
I am making this executive decision. I still
have Bruised Melon, though, right? You still
have bruised melons. If you make it through the
next mission with that arm, it'll automatically
go away. All you gotta do is make it through
the next mission. I wouldn't throw two difficult
missions in a row, would I? Never. No, come on,
man. Alright, so that is all the downtime actions,
I believe. How much are you fully out of supply
now? Yes, that's a dead zero. We don't got a
fucking cent in the bank. No one gets to work
on their long -term projects. Yeah, I was going
to say, that doesn't go auto, is it? You have
to spend resources on it. That's part of the
theme of the game, if you will. You have to handicap
yourself mechanically in order to achieve your
narrative dreams. My narrative dreams aren't
ever going to happen. Maybe this is supposed
to happen, actually. Maybe this is war. Maybe
I'm learning something right now. This is deep.
Hold on, I need to go jack off. Come on, I gotta
go. I'll keep the mic on. Wow, did we really
get through that in fucking 20 minutes? That's
beautiful. Yeah, we're efficient. So now that
that's done, I need to preach to the choir here.
I got a new special ability. I was going to take
Advanced Prototype, which reduces the load of
one of my pieces of gear, and when I push myself
using it, I get increased effect and plus one
die instead of both, which is sick. However,
I could also take Red Comet, which is that my
reputation is so good they get an extra die.
for uh impressing or dismaying someone and when
i reveal myself with a dramatic action people
around me are briefly stunned which i really
really like that's super fun and also i can take
last stand which means that When I'm like basically
dead, taken level three harm, I can keep acting
if I get a four to six. So I can basically get
myself completely fucking destroyed and then
keep acting, not indefinitely, but as long as
I get lucky. Which is also really cool and both
feel thematic. So I don't know. I'm curious.
Should I get like a laser gun or like the super
fast jump jets or... Should I get the reputation
that makes everybody stunned when I reveal myself?
I feel like I hear yourself smiling when you
say that one. I like it more. And I think I seem
to recall that when I took my last vehicle action
in the refinery fight. Colin, didn't you say
that like the consequence I paid was that somebody
was going to see it like there was going to be
exposure? Could that be? Yeah, I hinted at that.
Some footage got released that someone took footage
of this and got released and it did not look
good for anyone. Could it look good for Geist?
Can that be my red comet reputation, is that
he looks like a really fucking crazy pilot in
a cool way? Yeah, I guess what it looked like
is that, since narratively you were the only
one who was really effective in that fight, and
Loyal was fine too, but yeah, it looked like
you were carrying the fight, so to speak. I gotta
do the fun thing. I'm taking red comet. Do you
know you can take four scars? Instead of three
in the system? Yes. I didn't realize that. Well,
that's good. I was worried that you would just
die. No, no, no, no, no, no, no. I'm good. Oh,
good shit. Well, thank you all for playing. And
thank you all for listening. I've been really
happy to see people listening to us. It's really
made my day and week and probably year. So next
time we'll be doing vignettes. And then after
that, we will get into our third official mission.
And I hope to see you all then. Goodbye.