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What?

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What?

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Sorry.

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Welcome to Pocketcast, the very professional and very serious podcast for people with frontal pockets.

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Some call them frockets, but not in our society.

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Get the fuck out of here with that shit.

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You inbred fucking trailer trash piece of shit.

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You got me so upset I can't speak.

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Fucking don't call it a frocket.

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We are the front pocket society of frontal lobe men.

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Alright, I lost it. I don't know.

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I don't think you had to save it.

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I think I could have at least closed it out.

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I think we're going to keep some of that.

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Welcome to Pocketcast, the podcast about the DS and the DS library.

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I am joined with, it's joined by...

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We'll get it one of these days.

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...some day, joined by Ed, who can be reached at...

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Oh, you're not going to introduce my Twitter handle?

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No, I hate it.

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That's rude.

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Alright, well, you can reach me at Unicorn.

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Spell it out for the people.

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It's phonetic. You don't even have to spell it.

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You just say it and it knows.

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Yeah, okay, so there's a zero in there somewhere.

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It's Unicorn, Unic-e-u-n-u-c-h, Horn-h-0-r-n.

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It's that simple.

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And I'm Fletcher, I can be reached at GaptoothMF on Twitter as well.

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Did you say the Twitter part?

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We talked about it beforehand. I felt like it was implied.

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At me.

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Yeah, at me.

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Like, if you say at me, people know.

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So I'm co-hosting today.

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And I'm hosting today.

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Woo, woo, woo!

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Got the crazy cat in the house too.

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You're going to hear some meowing and some thuds and some scratching.

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We're trying out the new studio today.

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Yeah.

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Please bear with us for any technicalities that we run into.

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Oh, dude, the audio has been different every episode so far.

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Every episode, yeah.

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It's great.

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I think it's going to continue to change for at least three more episodes.

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Oh, at least.

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I can guarantee you that. If you have ADD ears, then we are suited for you.

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Yeah, there's so many flavors of audio depth to really pick through.

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There are.

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It's great.

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Actually, we are really good at it.

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And what we're doing is we're hypnotizing people by the canter in which we fade in and out and the cat pushes up on the microphone.

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Yeah, no, it's intentional for sure.

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Absolutely.

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Yeah.

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So Fletcher suckered me into doing this podcast where allegedly we're going to attempt to review.

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You keep adding the doubt into the disclaimer term.

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Yeah, yeah.

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Allegedly the supposed 100 percent.

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How many how many titles are in the USDS library?

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Over over a thousand over probably roughly.

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I'm going to say fifteen hundred.

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That's a lot of weekends, dog.

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That's a lot of weekends.

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I mean, we're going to go through those weekends either way.

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Those weekends are going to happen regardless.

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Don't don't don't quote me to me.

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Don't do that.

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It's a good advice.

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It's distasteful.

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It's a good piece of advice.

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You know, so, yeah, allegedly we're going to review or attempt again, attempt to review.

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I wouldn't even say review.

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Roughly talk about.

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Talk about, discuss, experience.

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Yeah.

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Play a little bit of.

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Yeah.

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Fain expertise.

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I like that.

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That's a good one.

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That's really good.

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That's that's one for the for the docket for sure.

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Absolutely.

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So we're going to gain expertise on roughly fifteen hundred.

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Nintendo DS games.

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Yeah, it's very doable.

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Super doable.

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Way more doable than some other libraries, I feel like.

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I feel like I feel like this goal is more attainable than, say, I don't know, retirement.

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Because I think after this, we go on to the Game Boy Advance.

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We're going to be doing taxes in zero G VR at that point.

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Well, hopefully we will have something to take care of our arthritis.

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Oh, yeah, hopefully that's that would be nice.

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Yeah, maybe we can get new homegrown, genetically modified spinal cords or something.

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This is medical marijuana.

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Yeah, that'd be nice to I'd settle for that.

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Yeah, it would work.

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Work well enough.

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Yeah.

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Can't complain.

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Yeah.

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Become complacent.

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Little future weed.

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Let the man do whatever he wants because you're all fucked up on your arthritis medicine.

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Can you get fucked up on arthritis meds?

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I mean, if it's weed.

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Yeah, yeah, yeah, that's a good point.

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All right.

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Let's recap last week real quick.

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Last week, we played Solatu robo, the Red Hunter.

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Or was it Red the Hunter?

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Red the Hunter.

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It was Red the Hunter.

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Did you continue to play that at all?

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Oh, no, no, no, I did not.

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I did not.

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I thought about it.

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I thought about it.

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I looked at it once and then I was like, I've experienced it.

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You know, that was the conclusion I came to.

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I don't.

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So if you weren't sold on our synopsis of it last week, I'm going to stick with it even more so and let you know.

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It's not good enough to even pick it up again.

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Like once it's out of mind and you have another game on mind.

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I was way happier with my selection this week.

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Oh, yeah.

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Well, all I could think of was we have fourteen hundred ninety nine additional titles yet to cover.

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When I have time to pick up Solatu robo again, I'll let you know.

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So, yeah.

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So thanks, Red, for the adventure last week.

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This week we were playing Glory of Heracles, which is also Hercules.

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So just a renaming of do you know Greek mythology?

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Oh, I do.

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I thought so.

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Yes, because Heracles is the son of Zeus.

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But that's the actual name.

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Hercules is a read.

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I get to redoing of the name.

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Morgan knows quite a bit about.

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Is it the difference between the Roman and Greek names?

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Perhaps maybe I might have to check that.

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I'm not sure.

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I wonder if that's the case, because I know Hera is Hercules mother in the original tale of Hercules or Heracles.

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Yes, that sounds right.

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So I guess that's something to do with that.

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I did mean to brush up on my Greek mythos before this session.

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I was going to, but I was really just relying on you.

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Honestly, I would have assumed the same.

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I will tell you, it didn't seem to matter too much.

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I was going to ask you that.

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I was very curious about how much of the story does it follow.

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If I was a Greek mythology person, would I know the names of these people?

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So that's actually the main point.

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Names is pretty much where it lives.

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The game pulls a lot of names, a lot of locations.

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Names and locations, pretty much.

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So names in general.

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And just weaves it into a story.

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So your companions, those are all names from Greek mythology?

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I would say some of them are, and most of them are period specific names.

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Some of them are kind of bastardizations of common names of the era.

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It really just depends.

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But not all of it was necessarily a direct pull from Greek mythology.

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So I did some research, of course.

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As one does.

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And it was one of the first RPGs to do Greek mythology.

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I think it still might be one of the only ones to do it.

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Whereas everything else is high fantasy, medieval times, fantasy world, cyberpunk, future, what have you.

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This is all super, like it was the first one.

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89 is when it came out.

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The first Hercules.

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The first title or this one?

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The first title.

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I think this is like the fifth?

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This is the fifth title, the first American release, and the last.

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Yeah, the last one. They haven't had another one since.

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I guess it was a big hit in Japan.

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Or at least it hit enough for, what was it, four other episodes?

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And so that's cool. Whatever.

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Yeah, the very first one is very much so a Dragon Quest clone.

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But in that same sense, I guess the first Final Fantasy is Dragon Quest clone.

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And it just is like Doom, where it starts out a genre.

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So some of the first titles to come out following it are called clones.

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But I would say this is, it slightly reminds me, it's reminiscent of a Dragon Quest game.

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But it does so much of its own in terms of battle.

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You're looking at a JRPG.

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You've got the overworld map that you go on to if you go from town to town or different locations.

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And then each town location you go in and it's a safe zone.

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When you're out on the world, you've got the random encounters, turn-based combat.

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Turn-based combat is a little different in this, though.

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There's a lot going on.

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There's a lot to discuss. I think we might save that just for the combat section.

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I think that's going to be the bulk of unpacking for this game.

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Yeah, it's a lot to...

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I didn't realize how much it was to regurgitate until writing it all out.

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Because they do a good job of delivering it all to you, I think.

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Agreed.

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But when you're then having to write out your notes about it, you're like, oh my god, there's a lot going on.

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Oh yeah.

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Then you've got a bunch of characters that come into play.

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Really pretty fun. Did you enjoy that?

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I liked the...unlike to the characters, the dialogue was okay.

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Very clearly driven from a Japanese anime-esque dialogue delivery.

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Very animated.

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There were some decent puns. I won't give them credit.

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There were some good puns, even a couple of throwbacks to some other games.

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Which were subtle and nice.

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The ones that I really liked is where, because you play as just like any other JRPG, you have amnesia and you're found.

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And eventually along the way, you need to choose what your name is going to be.

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And before you choose the name, they say something about...how about the name Pit?

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Yep.

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And someone says, well Pit, that's not a very Greek name.

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That doesn't sound very Greek at all. That being a reference to Kid Icarus.

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You know, when I first read it, I was like, who is Pit?

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I know who Pit is, but I can't think of who...I can't place the character.

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And eventually, oh I've got it. Yeah, okay. That's funny. Very funny.

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I knew it immediately from Smash Bros. That's where I remember to find it.

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But I've never actually played a Kid Icarus game.

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So what did you end up naming your character?

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Aval. That's what I named. I named all of my characters Aval when I played Elder Scrolls.

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Not Elder Scrolls. Neverwinter.

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Oh yeah.

225
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Yeah, Neverwinter.

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Is that where that name was born from?

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Yeah. It's actually a name that I considered changing at one point because of how much I use it.

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It comes from...I was trying to think of a name that fit the fantasy world.

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And I had an ale and a stout sitting next to me.

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That's where it came from?

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That's where Aval Stout comes from.

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I hate you so much.

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Yeah.

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Okay. That's as good as any other origin story. I can't be too mad about it.

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I went with Link. Man, I grew up playing Ocarina of Time so hard.

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And every time you get to change your character's name, and I thought, why would I do that?

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Link is a badass. And they're like, oh, it's time to name your horse. What would you like to name it?

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Why the fuck would I name my horse anything other than Epona? It's the best name for a horse.

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Epona is a great name for a horse.

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It's the best!

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Maybe that's just a Zelda influence.

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Yeah.

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But I do agree. It's the best name for a horse.

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Do you feel that way then if we're playing a game where you choose the name, but when you go to choose a name, it already has a name assigned?

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Do you stick with that character's name then?

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No, I change it to Link every time. I have respect for the game.

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I have to stay with it. I always stay with the names.

248
00:14:32,000 --> 00:14:40,000
No, don't get me wrong. There is a part of my soul that says, respect the creators, respect the unique story of not grow up.

249
00:14:40,000 --> 00:14:44,000
You grow up. Ocarina of Time, best game, hands down, ever.

250
00:14:44,000 --> 00:14:46,000
It's a great game.

251
00:14:46,000 --> 00:14:50,000
It's a great game. I don't know if I want to say best game of all time.

252
00:14:50,000 --> 00:14:52,000
And that's fair.

253
00:14:52,000 --> 00:14:54,000
Definitely put it up there. I agree with you.

254
00:14:54,000 --> 00:14:56,000
Every time I get to name a character.

255
00:14:56,000 --> 00:14:57,000
Link.

256
00:14:57,000 --> 00:14:58,000
Link, dude.

257
00:14:58,000 --> 00:15:01,000
Hey, I respect it. I respect the consistency.

258
00:15:01,000 --> 00:15:14,000
It's worth noting that it's capital L, lowercase the rest. Some people out there don't have time on the old school games on the name selection, especially specifically for Ocarina of Time.

259
00:15:14,000 --> 00:15:20,000
You've got one set on the left of all uppercase caps and then on the other side.

260
00:15:20,000 --> 00:15:26,000
So you have to go all the way over. So I know there's a lot of people taking that shortcut and doing all caps Link.

261
00:15:26,000 --> 00:15:34,000
That's some bullshit. Take the time, respect yourself, drop over to the other set, give yourself some lowercase letters there.

262
00:15:34,000 --> 00:15:40,000
You don't like doing the butt dick or some funny name like asshole.

263
00:15:40,000 --> 00:15:43,000
I mean, I appreciate the humor.

264
00:15:43,000 --> 00:15:45,000
I do.

265
00:15:45,000 --> 00:15:51,000
I always love that when you start a game like that and it's really funny, but then you start getting into the game.

266
00:15:51,000 --> 00:15:56,000
Like every now and again, this just makes you giggle and pulls you out of the experience a little bit.

267
00:15:56,000 --> 00:16:00,000
So I did do that one time on Ocarina of Time.

268
00:16:00,000 --> 00:16:07,000
And then I got to the point of the game where you're leaving the forest, which is still fairly early on.

269
00:16:07,000 --> 00:16:12,000
And you have to say goodbye to Soraya or whatever the fuck her name is.

270
00:16:12,000 --> 00:16:15,000
And then she calls you.

271
00:16:15,000 --> 00:16:16,000
Sora?

272
00:16:16,000 --> 00:16:17,000
What?

273
00:16:17,000 --> 00:16:20,000
Isn't her name Sora?

274
00:16:20,000 --> 00:16:23,000
I refuse to accept whatever pronunciation that is.

275
00:16:23,000 --> 00:16:25,000
I think that's the like it's S.

276
00:16:25,000 --> 00:16:27,000
Oh, dude, don't make me look it up.

277
00:16:27,000 --> 00:16:30,000
I believe the I thought it was S.A.R.I.A.

278
00:16:30,000 --> 00:16:34,000
I just saw this source, saw this song or something like that.

279
00:16:34,000 --> 00:16:35,000
Right. I just always thought that.

280
00:16:35,000 --> 00:16:40,000
I mean, I feel like I've heard people pronounce it that way.

281
00:16:40,000 --> 00:16:43,000
I'm not good at pronouncing video game names of anything.

282
00:16:43,000 --> 00:16:47,000
And if I'd go in through this game, Glory of Hercules, Heracles, there you go.

283
00:16:47,000 --> 00:16:48,000
Doing it wrong.

284
00:16:48,000 --> 00:16:54,000
I would read people's names and I was like, walked out into the hood.

285
00:16:54,000 --> 00:16:57,000
You know, I could not figure out the names of locations.

286
00:16:57,000 --> 00:17:02,000
Well, besides locations are pretty easy because they are truly historical locations.

287
00:17:02,000 --> 00:17:05,000
You've learned about, you know, Sparta, Olympia.

288
00:17:05,000 --> 00:17:07,000
Yeah. At least in context of this game.

289
00:17:07,000 --> 00:17:09,000
Yeah. That's much easier.

290
00:17:09,000 --> 00:17:14,000
Whereas the names of the characters, I'm like, Axis? Axis?

291
00:17:14,000 --> 00:17:21,000
Dude, I love language and like lingual roots and stuff like that.

292
00:17:21,000 --> 00:17:25,000
Like root languages. Super fascinating to me.

293
00:17:25,000 --> 00:17:32,000
And just for context, the character's name from Ocarina of Time is spelled S.A.R.I.A.

294
00:17:32,000 --> 00:17:40,000
So and I think there are various versions out there that might have it spelled S.A.R.A.

295
00:17:40,000 --> 00:17:44,000
I distinctly remember growing up with a version that had the I in there.

296
00:17:44,000 --> 00:17:46,000
So I always thought it was S.A.R.I.A.

297
00:17:46,000 --> 00:17:50,000
But it also could be S.A.R.I.A. or something totally different.

298
00:17:50,000 --> 00:17:54,000
But Sora, I'm not going to accept that.

299
00:17:54,000 --> 00:17:57,000
I mean, I'm not saying I am not. I'm not an expert.

300
00:17:57,000 --> 00:17:58,000
No, no.

301
00:17:58,000 --> 00:18:00,000
Although that's just what I thought.

302
00:18:00,000 --> 00:18:06,000
And you're allowed to consume the game hearing it pronounced whatever way it works.

303
00:18:06,000 --> 00:18:08,000
I just could have sworn that was her name.

304
00:18:08,000 --> 00:18:09,000
Because it doesn't detract from you.

305
00:18:09,000 --> 00:18:14,000
I feel like just hearing people say it in YouTube videos, you know, something like that, is where it is.

306
00:18:14,000 --> 00:18:19,000
That's Sora's song or whatever the fuck the song is that you learned from her.

307
00:18:19,000 --> 00:18:20,000
Yeah, her.

308
00:18:20,000 --> 00:18:24,000
Or you have her song. Yeah. Yeah.

309
00:18:24,000 --> 00:18:30,000
But anyway, getting to that point in the game and she's telling you goodbye and it's one of the most emotional parts of the game.

310
00:18:30,000 --> 00:18:34,000
And then she's like, hey, don't forget about me, dick butt.

311
00:18:34,000 --> 00:18:38,000
And wow, wow, I've just ruined this moment.

312
00:18:38,000 --> 00:18:43,000
And so I've always felt such an immense guilt and shame over doing that.

313
00:18:43,000 --> 00:18:45,000
And so I don't do that anymore.

314
00:18:45,000 --> 00:18:50,000
I respect for the, you know, the digitally rendered characters with pre-programmed.

315
00:18:50,000 --> 00:18:53,000
You know, it's someone's story, right? It's someone's passion.

316
00:18:53,000 --> 00:18:57,000
It's a lot of people's passion that they put a lot of time into.

317
00:18:57,000 --> 00:18:59,000
I was big on it as a kid. It was huge.

318
00:18:59,000 --> 00:19:04,000
Yeah, so I respect the respect.

319
00:19:04,000 --> 00:19:12,000
Have we missed anything uncovering the just the quick coverage of the glory of the glory, the GOH, the GOH.

320
00:19:12,000 --> 00:19:15,000
It's not even the there is no the at the beginning of the title.

321
00:19:15,000 --> 00:19:18,000
No, it's just glory of. Yeah. Yeah.

322
00:19:18,000 --> 00:19:22,000
We are not great with our titles so far.

323
00:19:22,000 --> 00:19:26,000
But hey, you know, we've also had some weird ones.

324
00:19:26,000 --> 00:19:28,000
So let your robo. Come on. There's a game called Nostalgia.

325
00:19:28,000 --> 00:19:31,000
I don't think we'll mess that one up. I don't think we'll fuck that up at all.

326
00:19:31,000 --> 00:19:35,000
We haven't even played it. We've said the name perfectly so many times.

327
00:19:35,000 --> 00:19:38,000
Call of Duty. Nailed it. Easy.

328
00:19:38,000 --> 00:19:40,000
The world ends with you.

329
00:19:40,000 --> 00:19:43,000
That could almost be a tongue twister for a child. Could be. Maybe.

330
00:19:43,000 --> 00:19:46,000
That should be the only criteria for picking our next game.

331
00:19:46,000 --> 00:19:49,000
The name is easy to pronounce. Can we pronounce the name? I like that.

332
00:19:49,000 --> 00:19:51,000
That's a good one.

333
00:19:51,000 --> 00:19:56,000
All right. So, man, there's not a whole lot else to go in.

334
00:19:56,000 --> 00:19:59,000
I did want to talk about the writer and composer.

335
00:19:59,000 --> 00:20:02,000
Just in brief. Yeah, absolutely.

336
00:20:02,000 --> 00:20:05,000
Let's let's get into it.

337
00:20:05,000 --> 00:20:09,000
I recall as a very general looking over it,

338
00:20:09,000 --> 00:20:14,000
because there's not a lot to research on this game versus so to robo.

339
00:20:14,000 --> 00:20:17,000
I mean, as far as pulling out any anything on your searches,

340
00:20:17,000 --> 00:20:21,000
there is nothing I could really find on the development of it.

341
00:20:21,000 --> 00:20:25,000
Just the fact that it was the first release.

342
00:20:25,000 --> 00:20:29,000
I read a bit about the first release in America.

343
00:20:29,000 --> 00:20:37,000
I read a bit about the transferring of people from one company to another.

344
00:20:37,000 --> 00:20:41,000
To be picked up by what was that Data East?

345
00:20:41,000 --> 00:20:43,000
Yeah, something like that. Yeah.

346
00:20:43,000 --> 00:20:47,000
Data East gets picked up by Payon Pound.

347
00:20:47,000 --> 00:20:50,000
Yeah, I'm going to let you go with that because I don't know.

348
00:20:50,000 --> 00:20:55,000
P-A-O-N and then they get picked up by Nintendo.

349
00:20:55,000 --> 00:20:56,000
Yeah.

350
00:20:56,000 --> 00:21:00,000
And that's where this game gets published on the DSL.

351
00:21:00,000 --> 00:21:03,000
It was like a 15 year. Once again, it was a big gap.

352
00:21:03,000 --> 00:21:05,000
Maybe not 15 years. It was 10 years or something.

353
00:21:05,000 --> 00:21:10,000
Once again, there's a big time gap between this game and its predecessor.

354
00:21:10,000 --> 00:21:13,000
Well, so the first one came out in 87.

355
00:21:13,000 --> 00:21:15,000
87. I thought it was 89.

356
00:21:15,000 --> 00:21:20,000
So the second title was 89.

357
00:21:20,000 --> 00:21:24,000
And then you had one in 92.

358
00:21:24,000 --> 00:21:26,000
A second one in 92.

359
00:21:26,000 --> 00:21:30,000
And this one was referred to as the Snap Story.

360
00:21:30,000 --> 00:21:35,000
And I got the impression that that was a colloquial term that meant something to somebody.

361
00:21:35,000 --> 00:21:40,000
I don't know what a Snap Story is, but that came out.

362
00:21:40,000 --> 00:21:42,000
They were way ahead of their time on that one.

363
00:21:42,000 --> 00:21:43,000
Yeah, that was huge.

364
00:21:43,000 --> 00:21:45,000
Wow, they just saw Snapchat.

365
00:21:45,000 --> 00:21:48,000
Nobody else has Snap, but they got it.

366
00:21:48,000 --> 00:21:50,000
And then you had one in 94.

367
00:21:50,000 --> 00:21:54,000
And then that was the fourth iteration.

368
00:21:54,000 --> 00:22:00,000
And then you had the Japan version of Glory of Heracles released in 2008.

369
00:22:00,000 --> 00:22:06,000
And then the North American adaptation in 2010.

370
00:22:06,000 --> 00:22:09,000
Yeah. Quite a long time.

371
00:22:09,000 --> 00:22:14,000
But yeah, everything I have in here in my notes are just bullet point facts.

372
00:22:14,000 --> 00:22:20,000
There's no surplus of really anything extra quite like we had for Solo II Robo.

373
00:22:20,000 --> 00:22:25,000
Did you find the interviews on their website?

374
00:22:25,000 --> 00:22:33,000
They had interviews with the two people from the team that made GOH.

375
00:22:33,000 --> 00:22:43,000
They had talked about the composer who they had pulled from the original games.

376
00:22:43,000 --> 00:22:46,000
And the writer too.

377
00:22:46,000 --> 00:22:50,000
The writer had worked on the third and fourth one, I believe.

378
00:22:50,000 --> 00:22:52,000
That worked on the fifth one.

379
00:22:52,000 --> 00:22:54,000
And he was in his early 20s.

380
00:22:54,000 --> 00:22:59,000
And so he had talked about having some hesitation to going back to the game.

381
00:22:59,000 --> 00:23:04,000
And then feeling like he needed to to show how much he's grown

382
00:23:04,000 --> 00:23:09,000
and how much better the story could be told compared to how they told it the last time.

383
00:23:09,000 --> 00:23:11,000
Due to his writing.

384
00:23:11,000 --> 00:23:15,000
He's taken it all on his own of like I was young and I had a lot of growing to do.

385
00:23:15,000 --> 00:23:18,000
Okay. I got you.

386
00:23:18,000 --> 00:23:23,000
I was looking at the writer's other works.

387
00:23:23,000 --> 00:23:25,000
And this dude was all over the place.

388
00:23:25,000 --> 00:23:37,000
This guy wrote one of the other things he's accredited for is the storyline to the subspace emissary portion of Super Smash Bros Brawl.

389
00:23:37,000 --> 00:23:39,000
He wrote the story for that.

390
00:23:39,000 --> 00:23:42,000
Is there a story? I've never really played Brawl.

391
00:23:42,000 --> 00:23:45,000
I've played Melee and that's where I fall off on my Super Smash Bros.

392
00:23:45,000 --> 00:23:50,000
Yeah. You play through the main campaign thing.

393
00:23:50,000 --> 00:23:52,000
I don't remember what it's called.

394
00:23:52,000 --> 00:23:55,000
Yeah. If you play through the main single player mode or what have you.

395
00:23:55,000 --> 00:23:58,000
There is a general plot and it's actually pretty good.

396
00:23:58,000 --> 00:24:01,000
It's it's it's entertaining.

397
00:24:01,000 --> 00:24:05,000
It certainly does a lot more for a melee game than you would expect it to have.

398
00:24:05,000 --> 00:24:07,000
So it's pretty entertaining.

399
00:24:07,000 --> 00:24:12,000
But I know he did. He was on a number of Final Fantasy games.

400
00:24:12,000 --> 00:24:15,000
I think he worked on all of the Kingdom Hearts titles.

401
00:24:15,000 --> 00:24:17,000
Wow. I do recall seeing that. Yeah.

402
00:24:17,000 --> 00:24:23,000
And then I threw the Smash Bros Brawl storyline in there because I thought that was a surprise to see that in there.

403
00:24:23,000 --> 00:24:28,000
That is an interesting that's an interesting place to be at.

404
00:24:28,000 --> 00:24:36,000
And I can see it kind of because of how Laboratories that does Super Smash Bros.

405
00:24:36,000 --> 00:24:39,000
They also do Kirby.

406
00:24:39,000 --> 00:24:49,000
And I just seen the comical feel of Kirby and the comical feel of GOH.

407
00:24:49,000 --> 00:24:52,000
I could almost see where that would come into.

408
00:24:52,000 --> 00:24:56,000
You know, they wanted to have him on the team for something that makes a lot of sense to me.

409
00:24:56,000 --> 00:24:59,000
Yeah. And it's it's not bad.

410
00:24:59,000 --> 00:25:01,000
It's fun. It's it's entertaining.

411
00:25:01,000 --> 00:25:08,000
And it really it's just there are parts where it's kind of funny how much it's it takes its time on some parts.

412
00:25:08,000 --> 00:25:14,000
But I just idle conversation almost between your few heroes in your party.

413
00:25:14,000 --> 00:25:23,000
And then when you get into some actual storyline or someone deciding to join up with you.

414
00:25:23,000 --> 00:25:26,000
Yeah. Or they have to go off on their own journey.

415
00:25:26,000 --> 00:25:29,000
It's very and I have to go now.

416
00:25:29,000 --> 00:25:34,000
And that's it. It's very so it's funny where there's times where he really digs into things.

417
00:25:34,000 --> 00:25:38,000
And then other times where they're just all right, we got to get the story going.

418
00:25:38,000 --> 00:25:40,000
Yeah. Go, go, go, go, go, go, go.

419
00:25:40,000 --> 00:25:45,000
And I did put almost nine or 10 hours in.

420
00:25:45,000 --> 00:25:49,000
And I feel like the story did not open up.

421
00:25:49,000 --> 00:25:58,000
Yeah. And I held off on doing any of my actual game research until like the last minute because I didn't I didn't want to ruin anything.

422
00:25:58,000 --> 00:26:04,000
And yeah, I kind of thought I was missing out on something, too.

423
00:26:04,000 --> 00:26:11,000
And then I'm reading up and doing a little bit of research on the title and discovering that seems to be the general consensus.

424
00:26:11,000 --> 00:26:15,000
There's not a whole lot going on with the story. It's it's there.

425
00:26:15,000 --> 00:26:19,000
That's about it. Yeah. And it's entertaining at times.

426
00:26:19,000 --> 00:26:23,000
And it does have some good jokes and it's well written.

427
00:26:23,000 --> 00:26:28,000
But the story itself is pretty weak, again, over utilizing some pretty standard tropes.

428
00:26:28,000 --> 00:26:32,000
Like you mentioned, the amnesia thing.

429
00:26:32,000 --> 00:26:45,000
I certainly well, I was very surprised to see a lot of these other well-known, very popular titles like Final Fantasy and Kingdom Hearts thrown into the mix in terms of the writers background.

430
00:26:45,000 --> 00:26:50,000
So that was kind of a bummer. I was hoping for a little bit more knowing that.

431
00:26:50,000 --> 00:26:56,000
Yeah, I could see that. I do wonder if it doesn't start to open up more.

432
00:26:56,000 --> 00:27:03,000
I do feel like normally in a JRPG, even after nine to ten hours is not long.

433
00:27:03,000 --> 00:27:12,000
Well, I think the total runtime for this game is averaged at about 20 to 22 hours. Oh, yeah. OK.

434
00:27:12,000 --> 00:27:17,000
That's interesting. So you were you were you were about about halfway, about halfway through the game.

435
00:27:17,000 --> 00:27:21,000
Well, that's all right. I'm proud. I'm proud. Yeah, that's pretty good.

436
00:27:21,000 --> 00:27:28,000
I was a couple of hours behind you. But that but you I can say then you've gotten most of the experience.

437
00:27:28,000 --> 00:27:37,000
Not that I think it's a bad thing. I enjoy I enjoy the battle mechanic and I can see that growing.

438
00:27:37,000 --> 00:27:52,000
Oh, it's continuing to kind of grow. And as they give you new spells and your enemies are changing, you are realizing there's some more strategy to the battles and to using your layout.

439
00:27:52,000 --> 00:27:58,000
Mm hmm. Yeah. I did want to also briefly talk about the composer.

440
00:27:58,000 --> 00:28:03,000
Well, we could also name drop these people. I do have their names on here. Unless you wanted to say them.

441
00:28:03,000 --> 00:28:09,000
I write down composer and writer for a reason. Yeah. OK.

442
00:28:09,000 --> 00:28:20,000
So the writer was Kazushi nojima and the composer is Yoshi Taka Hirota. Good job. Thank you.

443
00:28:20,000 --> 00:28:26,000
Over anglicized pronunciation just just to stay in my lane. It sounds great. I appreciate that.

444
00:28:26,000 --> 00:28:35,000
So the composer and I do want to preface this with saying I felt I felt like the music in this game was fairly mid. Oh, really.

445
00:28:35,000 --> 00:28:43,000
I don't and I don't mean that negatively. I just don't mean I rather I mean I don't think that it shined above and I don't think it was lackluster.

446
00:28:43,000 --> 00:28:49,000
I think it was middle of the road. And I know mid is kind of an insult these days, but that's not how I'm using it.

447
00:28:49,000 --> 00:28:57,000
I think I think it was middle. But I think it was good. It wasn't monotonous or anything like that. It carried. It did well.

448
00:28:57,000 --> 00:29:05,000
It was fun. It was an extra saucy for me, though. Certainly not compared to, again, some of these other titles.

449
00:29:05,000 --> 00:29:13,000
OK, let's hear some of these other titles. So Bomberman 64, the second attack.

450
00:29:13,000 --> 00:29:19,000
Super Monkey Ball Banana Blitz. I'm a huge. Yeah. Monkey Ball fan. I do love me some Monkey Ball.

451
00:29:19,000 --> 00:29:26,000
And then he also worked heavily on the sound design for Chrono Trigger and Final Fantasy six. Wow. Yeah.

452
00:29:26,000 --> 00:29:34,000
So I and I'm basing I'm basing my judgment mostly on participation in those last two titles.

453
00:29:34,000 --> 00:29:39,000
I really like the music. I would honestly say I think it's above mid.

454
00:29:39,000 --> 00:29:44,000
I can see where you're coming from, where it doesn't do anything new. Yeah.

455
00:29:44,000 --> 00:29:49,000
It gives the comfy towns, the small towns, that small town music.

456
00:29:49,000 --> 00:29:59,000
But it does it well. And what I initially noticed was the.

457
00:29:59,000 --> 00:30:05,000
What I initially noticed was this, the quality of the sound that came out.

458
00:30:05,000 --> 00:30:14,000
I don't know if it was just that I didn't have if the clanking of the robot from Solitude Robo was just so bad that I just didn't notice it.

459
00:30:14,000 --> 00:30:21,000
But the stereo speakers on the DS are surprisingly they sound surprisingly good.

460
00:30:21,000 --> 00:30:25,000
And especially in this game, they used the light. They utilized it very well.

461
00:30:25,000 --> 00:30:29,000
It felt to me that's a that's an interesting point, something I hadn't considered again.

462
00:30:29,000 --> 00:30:36,000
Again, worth noting that this is a later title in terms of the DS. Yes, absolutely.

463
00:30:36,000 --> 00:30:39,000
I'm sure that probably had some kind of role to play. I'm sure it does.

464
00:30:39,000 --> 00:30:43,000
Clean audio, though. I'll definitely give you that. And I liked the music.

465
00:30:43,000 --> 00:30:46,000
I enjoyed it. I thought that was all very well placed.

466
00:30:46,000 --> 00:30:48,000
And like you said, none of it gets repetitive.

467
00:30:48,000 --> 00:30:55,000
That's something that you run into a lot with RPGs, especially is where the battle scream music is always the same.

468
00:30:55,000 --> 00:31:00,000
And this one, I think, may have been the same.

469
00:31:00,000 --> 00:31:04,000
Maybe not. Maybe it changed on location because I feel like that would have annoyed me.

470
00:31:04,000 --> 00:31:08,000
But yeah, now that you mention it, I don't I don't recall particularly.

471
00:31:08,000 --> 00:31:18,000
So that's a good thing. In my opinion, if I don't recall the battle music, that's great because there are a lot of lot of unless it's unless it's Final Fantasy.

472
00:31:18,000 --> 00:31:21,000
I love Final Fantasy battle music.

473
00:31:21,000 --> 00:31:29,000
But true. But their main battle sequence music usually maintains a certain like audio theme.

474
00:31:29,000 --> 00:31:31,000
And there's a word for that in music theory.

475
00:31:31,000 --> 00:31:37,000
Sue me for not knowing. But it carries a lot of that same melodic theme.

476
00:31:37,000 --> 00:31:47,000
But overall, you I mean, I think any given Final Fantasy game will have like, I don't know, 10, 20, maybe 30 different battle sequence soundtracks.

477
00:31:47,000 --> 00:31:55,000
OK, cool. Again, very similar, but also unique at the same time, especially if you were to sit down and listen through the OST, you'll notice very drastically.

478
00:31:55,000 --> 00:31:57,000
And it would make sense if this game did the same thing.

479
00:31:57,000 --> 00:32:01,000
It's certainly pretty typical of a turn based RPG like this.

480
00:32:01,000 --> 00:32:06,000
Yeah. So it wouldn't surprise me.

481
00:32:06,000 --> 00:32:10,000
Yeah, yeah, not bad. I liked it.

482
00:32:10,000 --> 00:32:14,000
I enjoyed it. I can see why you call it mid and why you mean that in a not bad way.

483
00:32:14,000 --> 00:32:17,000
Yeah, not at all. It's very average.

484
00:32:17,000 --> 00:32:23,000
It's not like, wow, they really, you know, how did they put a symphony on here? Right.

485
00:32:23,000 --> 00:32:26,000
Or this isn't the music I wouldn't think of.

486
00:32:26,000 --> 00:32:34,000
There was one part where you're in a ruins part and they've got the the stereotypical.

487
00:32:34,000 --> 00:32:47,000
What would you call it when they're in like India or Egypt or anywhere east of Europe or like in somewhere that's you get the insert typical desert soundtrack here?

488
00:32:47,000 --> 00:32:52,000
Exactly. Desert soundtrack. Yes. Yeah, that's they had that.

489
00:32:52,000 --> 00:32:56,000
I mean, yeah.

490
00:32:56,000 --> 00:33:01,000
And again, not bad. No, fits the fits the type.

491
00:33:01,000 --> 00:33:07,000
I just wanted to be cautious so as to not overhype it when if I were to just say it was good.

492
00:33:07,000 --> 00:33:12,000
Yeah, especially when you're talking about heavily worked on Chrono Trigger.

493
00:33:12,000 --> 00:33:15,000
Yeah, that's that soundtrack is phenomenal.

494
00:33:15,000 --> 00:33:25,000
Yeah. And it doesn't help that we're literally coming off solo to Robo and that game's saving graces were sound and visuals.

495
00:33:25,000 --> 00:33:29,000
Yeah. So well, speaking of visuals, do you want to get into visuals?

496
00:33:29,000 --> 00:33:31,000
Oh, yeah, we can definitely get into.

497
00:33:31,000 --> 00:33:49,000
So as far as visuals when I first did not like them and then really quickly came to love a lot of things about the visual presentation, they do a black outline around all of the characters.

498
00:33:49,000 --> 00:33:57,000
And it has kind of a cell shaded look to it in a very miniature way.

499
00:33:57,000 --> 00:34:01,000
Yeah, you know, it's a very like all your sprites are pretty small.

500
00:34:01,000 --> 00:34:08,000
One thing I really enjoy about this game is the character design as well.

501
00:34:08,000 --> 00:34:16,000
Because in a lot of DS titles, when you're dealing with RPGs, JRPGs, you get these chibi.

502
00:34:16,000 --> 00:34:18,000
Is that the name for it? Yeah.

503
00:34:18,000 --> 00:34:29,000
You know, these short, cute characters that are all I kind of like, they look like little kids that are going through these like world saving battles and the squish mallow rendition of your character.

504
00:34:29,000 --> 00:34:37,000
Yeah. And when you see a lot of those on Nintendo or Super Nintendo, especially, they look so much better in the sprite.

505
00:34:37,000 --> 00:34:44,000
And you can take it so much more seriously as a sprite than you can as a 3D polygon chibi type character.

506
00:34:44,000 --> 00:34:52,000
Yeah, it detracts from the like you said, the seriousness and this one, this one, they just were like small, normal looking people.

507
00:34:52,000 --> 00:35:00,000
I mean, as normal as some of your type goofy, silly video game characters are, but they were normal, normal proportions, at least.

508
00:35:00,000 --> 00:35:08,000
Yeah. And then when you were in the battle screen, there is the idle movement that you and the enemies both do.

509
00:35:08,000 --> 00:35:19,000
And it was so fluid. They did a great job. It was just fun to encounter new enemies and see what they're going to look like, how they're going to stand there on the battlefield.

510
00:35:19,000 --> 00:35:29,000
And the your attacks look great. They've got they're really cool. They start to go just immediately from boom to boom.

511
00:35:29,000 --> 00:35:38,000
Just like these huge explosions on the screen. You know, the character. So when you get to a certain point, you meet a group, they join your party temporarily while you're on the ship.

512
00:35:38,000 --> 00:35:50,000
Yes. So one, I thought Patrick was a dude. Patrick was is not a dude. She is in fact a chick. Yep. And a fucking bad dude.

513
00:35:50,000 --> 00:36:02,000
Her attacks, her melee attacks, the way they just clunk in, bro, it feels powerful. And the main character main character has that, too.

514
00:36:02,000 --> 00:36:11,000
It's not as good, not as good. But you have. But I mean, the way that his attacks still have heft. It's good. It's got the way that he swings that sword.

515
00:36:11,000 --> 00:36:22,000
You know, I know exactly what you mean. The animation design was very, very nice. You don't need vibration to feel that hit.

516
00:36:22,000 --> 00:36:31,000
Agreed. It is such a great way to put it. So cool how you can feel the feel like your hits are having impact without any like having feedback or anything like that.

517
00:36:31,000 --> 00:36:42,000
Oh, and there's there's a bunch of really nice knockback animations. There's a weird enemy character design model things going on.

518
00:36:42,000 --> 00:36:52,000
There's some weird looking shit. Yeah, there are. There's you don't know what you're looking at. It looks cool. I think there's one that's this like two legged.

519
00:36:52,000 --> 00:37:03,000
You're talking about the tube with the eyes like he's got like he looks like a like a snake slug thing with legs.

520
00:37:03,000 --> 00:37:08,000
And he's like grayish blue. Do you know what I'm talking about? You're disgusting. Yeah, absolutely disgusting.

521
00:37:08,000 --> 00:37:15,000
That is actually in the first one. Oh, really? Yeah. I mean, it's this is a very cool modernizing of it.

522
00:37:15,000 --> 00:37:22,000
You can see how it had grown into this. This is definitely the image they had for it. Huh? That's wild.

523
00:37:22,000 --> 00:37:28,000
And it is it is grotesque and it's creepy. And the first time you encounter it, you think this is going to be this is a tough spot.

524
00:37:28,000 --> 00:37:41,000
You immediately know when something's going to be tougher than something else. Well, it doesn't. And the game tells you the game literally have a little text prompt that pops up and be like, oh, hey.

525
00:37:41,000 --> 00:37:46,000
Oh, you thought you were fucking hard. Enemy has appeared and it's all outlined and shit.

526
00:37:46,000 --> 00:37:53,000
It gets red. Yeah. You're like, oh, fuck. You get a little anxious and I just panic and I grab all of my major spells.

527
00:37:53,000 --> 00:38:01,000
Yeah. Don't unload on this motherfucker. Oh, but I think that the visuals are really cool.

528
00:38:01,000 --> 00:38:12,000
I it's turned up in the battle sequence. It is. And I think I don't want to get too far ahead, but I think the battles, the game was made for the battles system.

529
00:38:12,000 --> 00:38:18,000
Honestly, that's where all the that's where everything I think shines the most.

530
00:38:18,000 --> 00:38:26,000
The overworld visuals, I'm going to say it below the lacking. It is soft muddled.

531
00:38:26,000 --> 00:38:41,000
No definition. And it's an overworld. I get it. It's every JRPG like this has a very flat overworld and that's to be expected.

532
00:38:41,000 --> 00:38:48,000
But come on. Well, I will argue with you as to where there's a point where you're running away from the jail.

533
00:38:48,000 --> 00:39:03,000
And when you come out, you're actually elevated above a spot that you're just recently at. Yeah. You know, I that was a little touch of like, oh, that's that's something you don't usually see like actual elevation differences that you can visually tell.

534
00:39:03,000 --> 00:39:13,000
Yeah. And you didn't realize it because you're so used to these muddled plain flat overworlds that you didn't even think about this being a higher elevation until now.

535
00:39:13,000 --> 00:39:18,000
They put you on top of it and you're like, oh, yeah, this does. I'm up here. This ridge is higher than over there.

536
00:39:18,000 --> 00:39:25,000
I realize it. Yes. So I would give it that. But I mean, I feel like an all overworld map.

537
00:39:25,000 --> 00:39:33,000
That's yeah, I didn't mean to overly trash on it, but it is not reminiscent of the beauty to be found.

538
00:39:33,000 --> 00:39:40,000
And I and I hate I hate the controls of how slow you move. Oh, it's forced walk and make sense.

539
00:39:40,000 --> 00:39:50,000
I guess it makes sense, right? Because you're because it's it's it's a image holder for your whole party on this big track.

540
00:39:50,000 --> 00:39:56,000
And I'd say each time that you move, you're actually going a mile. Yeah. But this isn't an Oregon Trail simulator.

541
00:39:56,000 --> 00:40:00,000
It's not supposed to take me 15 years to go off the coast. Well, I think that is part of it.

542
00:40:00,000 --> 00:40:06,000
You're in Greece. You know, like, I mean, even they are immediately getting to this whole thing about like, oh, my God, we're getting sidetracked again.

543
00:40:06,000 --> 00:40:10,000
Like, this is such a short trip trip from Sparta to Olympus. It's right there.

544
00:40:10,000 --> 00:40:16,000
And you already know, sidewinding. The only reason I'm bitching is because of the random encounters.

545
00:40:16,000 --> 00:40:22,000
Oh, they are over the top. They're so. And I'll say it again.

546
00:40:22,000 --> 00:40:28,000
The battle system is where the game shines. And I still wanted to cut myself every time I hit a random encounter.

547
00:40:28,000 --> 00:40:40,000
Yeah, I especially when you you start picking up these items that don't detract enemies from attacking you, but actually attract enemies to attack anymore.

548
00:40:40,000 --> 00:40:51,000
And I can't imagine that must be you get out of a battle and you take a step, maybe two, maybe you're in another battle because it's already three, four steps max sometimes.

549
00:40:51,000 --> 00:40:56,000
I hate overworld random encounters. It's just it's not just in the overworld, though.

550
00:40:56,000 --> 00:41:01,000
No, there are. It's anywhere. That's not a town. Yeah. Anyway, that's not safe.

551
00:41:01,000 --> 00:41:08,000
And where you can get into a random encounter going from the shortest point, a to b, your most.

552
00:41:08,000 --> 00:41:17,000
I feel like I ran at one point when going through a dungeon where I don't know how to describe it,

553
00:41:17,000 --> 00:41:24,000
but it's one of the first rooms in the dungeon where you can actually just do a direct a to b across the room to get to the exit.

554
00:41:24,000 --> 00:41:28,000
And I ran all the way across, got down the stairs.

555
00:41:28,000 --> 00:41:37,000
I could not believe I got I bet it was I bet it was 12 paces and I could not believe that I made it without any encounters on that level.

556
00:41:37,000 --> 00:41:43,000
I was so stoked. Yeah, I had I had one instance where I was confused on where to go.

557
00:41:43,000 --> 00:41:46,000
And so I exited a town and I started going north.

558
00:41:46,000 --> 00:41:51,000
And then the game was like, hey, fuckhead, maybe you should go back to town.

559
00:41:51,000 --> 00:41:57,000
And I was like, my bad, dude. So I started turning around and then I realized

560
00:41:57,000 --> 00:42:02,000
I made it like 20 paces out without an encounter.

561
00:42:02,000 --> 00:42:07,000
And it took me like 10 to get back. Bro.

562
00:42:07,000 --> 00:42:11,000
I mean, at least at least you don't ever have to grind. I don't know about you, but I never had to grind.

563
00:42:11,000 --> 00:42:19,000
Nope, never had to grind. And that was something that I also thought as a positive when looking at this game where that's that's beneficial.

564
00:42:19,000 --> 00:42:28,000
I could see I also feel that way about Final Fantasy games where the random encounters are so constant.

565
00:42:28,000 --> 00:42:32,000
And that's what's always kept me away from getting into Final Fantasy. That's fair.

566
00:42:32,000 --> 00:42:39,000
And I think if anything, that's kind of what would stop me from progressing more in this game.

567
00:42:39,000 --> 00:42:47,000
But like you said, the game, really, the shining factor is the combat.

568
00:42:47,000 --> 00:42:56,000
Absolutely. The story isn't that much to write home about, but it is intriguing enough that I'm wanting to get to continuing on the story.

569
00:42:56,000 --> 00:43:01,000
So please give me a few less random encounters. I'll go back and grind. It's fine.

570
00:43:01,000 --> 00:43:06,000
Honestly, I want to go with elective grinding. Yeah, I agree with you.

571
00:43:06,000 --> 00:43:13,000
It's kind of like, all right, let's see how far how good am I doing to because I'm going to do a little bit of a side grind on my way already.

572
00:43:13,000 --> 00:43:22,000
Yeah, to see if my team is set up well enough to beat the upcoming boss without having to go back and do that elective grinding.

573
00:43:22,000 --> 00:43:36,000
Well, and it's it's worth noting that this guy, this guy, this guy, really high up any other option for side quest XP grinding, except random encounters.

574
00:43:36,000 --> 00:43:43,000
There aren't really side quests. There's there's a couple of here and there things, but not really.

575
00:43:43,000 --> 00:43:49,000
No, and I guess that's where the game comes in at such a short time. I don't mind that.

576
00:43:49,000 --> 00:43:55,000
I know I wasn't mad about it. I will say that I mentioned this earlier to you.

577
00:43:55,000 --> 00:44:12,000
My biggest point of frustration in this game, 110 percent, was trying to figure out what the trigger was to bring up the next part of the cut scene, the story, whatever the game would give you a hint as to what's going on.

578
00:44:12,000 --> 00:44:19,000
And then it's up to you to explore and talk to people and visit the shops and leave town and go up north until it tells you to turn around.

579
00:44:19,000 --> 00:44:25,000
Oh, I guess it's not that way. I I struggled with that. Yeah.

580
00:44:25,000 --> 00:44:30,000
And because, too, it's sometimes it's very direct. Yeah.

581
00:44:30,000 --> 00:44:38,000
Of where you need to go, what you need to do to progress the story, to get that trigger to get to continue on other times.

582
00:44:38,000 --> 00:44:43,000
The conversation just ends. And yeah, especially as an RPG game.

583
00:44:43,000 --> 00:44:50,000
This isn't where I would end the conversation. No, I think maybe we should ask this guy a couple more things and get some clues.

584
00:44:50,000 --> 00:44:56,000
And then you go to talk to him and you have pretty much the same conversation you just had. Oh, that's it.

585
00:44:56,000 --> 00:44:58,000
That's all I'm getting. That was all the dialogue you had. Yeah.

586
00:44:58,000 --> 00:45:01,000
And then you run into there's a lot of random encounters.

587
00:45:01,000 --> 00:45:06,000
So am I going to have to go back out over here to get this thing to trigger?

588
00:45:06,000 --> 00:45:15,000
And if not, then now I'm going to have to spend like an extra 10, 15 minutes to get my way out and back to then get back into town to find out.

589
00:45:15,000 --> 00:45:20,000
Nope, you're supposed to go out this exit and then we'll start the cut scene.

590
00:45:20,000 --> 00:45:25,000
Dude, I. That sucked.

591
00:45:25,000 --> 00:45:31,000
I hated that. I did not enjoy that part. No, I didn't.

592
00:45:31,000 --> 00:45:37,000
That first town you get into it is.

593
00:45:37,000 --> 00:45:41,000
It's actually it's after the ship that first ship ride. Yep.

594
00:45:41,000 --> 00:45:52,000
You get to that town and it's I mean, you have to talk to a bunch of NPCs in sequence and then like it in one point, you're all having a conversation.

595
00:45:52,000 --> 00:45:57,000
This guy's house, you have a little cut scene and the ship dude is like, all right, I'm going to go check on me ships and he's out.

596
00:45:57,000 --> 00:46:01,000
And you're like, OK, cool. And then they're like, hey, you guys should sleep here.

597
00:46:01,000 --> 00:46:05,000
And you're like, sick. Conversation ends.

598
00:46:05,000 --> 00:46:11,000
You have to then go talk to the wife who's in the kitchen and she tells you, oh, stay for supper.

599
00:46:11,000 --> 00:46:14,000
It'll be ready soon. You should check out the shops in the meantime.

600
00:46:14,000 --> 00:46:22,000
And then you go into one of the shops and then when you exit that one shop, there's some trigger and then something else.

601
00:46:22,000 --> 00:46:27,000
Yes, I know. And then you do. And I like I've been in every shop.

602
00:46:27,000 --> 00:46:30,000
I've been in every building. I went outside on both.

603
00:46:30,000 --> 00:46:34,000
I went to the ship. Whoa, dude.

604
00:46:34,000 --> 00:46:39,000
Yeah, I was brutal. That took me like and once once I got to the end of it.

605
00:46:39,000 --> 00:46:42,000
Had I known or been given any kind of pointer?

606
00:46:42,000 --> 00:46:44,000
Oh, this is what you're doing next.

607
00:46:44,000 --> 00:46:49,000
I mean, I could have blitzed through that in like five minutes and it took me almost an hour.

608
00:46:49,000 --> 00:46:53,000
I'm like, I bought everything from all the shops.

609
00:46:53,000 --> 00:47:06,000
Yeah. And I also think I remember thinking I kind of enjoy this having to talk to everybody, having to figure out who to talk to to get this to progress.

610
00:47:06,000 --> 00:47:12,000
But then it loses any sense of reason or giving you any direction of who to talk to.

611
00:47:12,000 --> 00:47:16,000
If yeah, if it at least made sense or it was like, hey, go talk to Stacey.

612
00:47:16,000 --> 00:47:22,000
She's outside the general shop and be like, oh, I should have paid attention when they told me what the icons were on the map.

613
00:47:22,000 --> 00:47:24,000
But, you know, anything like I like clues.

614
00:47:24,000 --> 00:47:31,000
And that's one of the things that I like the most about exploring new Zelda titles or old Zelda games.

615
00:47:31,000 --> 00:47:35,000
They do a good job of keying you in. And a lot of games do this.

616
00:47:35,000 --> 00:47:42,000
I'm just I'm just particular about Zelda, but not something that was present here.

617
00:47:42,000 --> 00:47:52,000
And from a writing perspective, I think that's where this story really fell flat for me is just it gave you no game direction.

618
00:47:52,000 --> 00:47:56,000
And you have to do that. You have to tell your player this is what you're doing next.

619
00:47:56,000 --> 00:48:02,000
This is where you're going. There's nowhere in the game that you can see what your objective is.

620
00:48:02,000 --> 00:48:09,000
There's no quest. There's no chapter title. There's nothing.

621
00:48:09,000 --> 00:48:17,000
Yeah, I I that was especially when you got to the part where you're supposed to go to jail.

622
00:48:17,000 --> 00:48:21,000
Basically. Yeah. And the game does a great job.

623
00:48:21,000 --> 00:48:25,000
The first time you go to steal something from someone's cabinet.

624
00:48:25,000 --> 00:48:29,000
Are you sure you're going to take that? Yeah. No, you're right.

625
00:48:29,000 --> 00:48:31,000
I'm the hero. I should have.

626
00:48:31,000 --> 00:48:34,000
Ladies, that was my mindset. You know, I'm immediately like, no, I'm not.

627
00:48:34,000 --> 00:48:37,000
Oh, you didn't steal something your first time. No, no, no.

628
00:48:37,000 --> 00:48:42,000
The second I opened that first cabinet, which I didn't know you could do until I was just back on it.

629
00:48:42,000 --> 00:48:47,000
And little homies like, bro, you're really going to you're really going to take that Snickers bar.

630
00:48:47,000 --> 00:48:49,000
Oh, my. Yeah. Fuck. Yeah.

631
00:48:49,000 --> 00:48:53,000
Dude, some idiot left it in this cabinet up here in their own house.

632
00:48:53,000 --> 00:48:58,000
I'm definitely taking it. And then you get did you ever steal something? I did.

633
00:48:58,000 --> 00:49:01,000
OK. Yeah. Your entire party's luck falls.

634
00:49:01,000 --> 00:49:07,000
And I only did it because like first, I feel guilty, so I'm not going to do it right.

635
00:49:07,000 --> 00:49:11,000
Yeah. Yeah. And then we get to this part where you get to the game

636
00:49:11,000 --> 00:49:17,000
and in order to visit someone in the jail to ask them some questions, you have to get arrested.

637
00:49:17,000 --> 00:49:21,000
And so I'm trying to figure out how do I get arrested?

638
00:49:21,000 --> 00:49:27,000
Like, well, if you go, they make some references about stealing from an item shop or this and that.

639
00:49:27,000 --> 00:49:31,000
So first, I go in trying to interact with the shopkeeper and know you can't

640
00:49:31,000 --> 00:49:35,000
you can't steal anything from the buy menu. Obviously. Right. Right.

641
00:49:35,000 --> 00:49:39,000
So then I go up to the cabinet right in front of her and take something out of it.

642
00:49:39,000 --> 00:49:44,000
And not only does your luck go down, but you're the person with you has

643
00:49:44,000 --> 00:49:48,000
just think of the best way of making you feel bad about yourself.

644
00:49:48,000 --> 00:49:53,000
Oh, undercut the shit out of you. Like, oh, it's not much of a hero move, is it?

645
00:49:53,000 --> 00:49:57,000
I guess as your hero, you can do whatever you want.

646
00:49:57,000 --> 00:50:00,000
With great power comes great responsibility, huh?

647
00:50:00,000 --> 00:50:05,000
Yeah. It's so then my luck goes down.

648
00:50:05,000 --> 00:50:09,000
Come on. I did this because I was told to do it.

649
00:50:09,000 --> 00:50:12,000
I don't want to steal it. This whole time. I've been a good boy.

650
00:50:12,000 --> 00:50:18,000
Yeah, it's not it's not a Santa Claus list ruling here, unfortunately.

651
00:50:18,000 --> 00:50:22,000
But then that was another one where you have to talk around a bunch of different people

652
00:50:22,000 --> 00:50:25,000
and you have to talk about a bunch of different people.

653
00:50:25,000 --> 00:50:28,000
And that's something to do with this.

654
00:50:28,000 --> 00:50:34,000
You know, so I agree that that was a very hard part.

655
00:50:34,000 --> 00:50:39,000
Yeah. If it didn't have that, I would reference this game to I am said sooner.

656
00:50:39,000 --> 00:50:42,000
Did you ever did not play that game out?

657
00:50:42,000 --> 00:50:46,000
I believe that had either inspirations from or some people from the team

658
00:50:46,000 --> 00:50:50,000
of like Chrono Trigger or something along those group along those lines.

659
00:50:50,000 --> 00:50:56,000
I think it's a great RPG where there's no side quests.

660
00:50:56,000 --> 00:50:59,000
It's just you're just trucking trucking through this journey.

661
00:50:59,000 --> 00:51:02,000
Oh, yeah. And there is something nice about that

662
00:51:02,000 --> 00:51:05,000
where you don't have to worry about missing out on anything.

663
00:51:05,000 --> 00:51:09,000
Yeah, I do. I do miss those.

664
00:51:09,000 --> 00:51:11,000
I because I like sandboxy.

665
00:51:11,000 --> 00:51:13,000
I like that option, too.

666
00:51:13,000 --> 00:51:16,000
But it's sometimes it's nice to just be along for the ride.

667
00:51:16,000 --> 00:51:18,000
And you're just you're just playing it.

668
00:51:18,000 --> 00:51:22,000
You're just taking the story and you're just you don't even get much of a say in what you're saying.

669
00:51:22,000 --> 00:51:25,000
Yeah, the reals RPG. Yeah.

670
00:51:25,000 --> 00:51:28,000
It's kind of nice, especially when you're on a time limit like ours.

671
00:51:28,000 --> 00:51:32,000
Yeah, that's true. You know, I always feel bad for not being able to, you know,

672
00:51:32,000 --> 00:51:36,000
explore all the nooks and crannies and get to all the different places.

673
00:51:36,000 --> 00:51:41,000
But this yeah, this one was pretty, pretty hard to miss anything, really.

674
00:51:41,000 --> 00:51:46,000
Yeah, really. I mean, you had to make a mental decision of like you'd see a treasure chest over there.

675
00:51:46,000 --> 00:51:52,000
And so the game knew it had too many random encounters when the only thing stopping you to go in

676
00:51:52,000 --> 00:51:56,000
and open that treasure chest is the distance and the battle.

677
00:51:56,000 --> 00:51:59,000
You know, that's like six battles. Yeah, easily.

678
00:51:59,000 --> 00:52:01,000
That's not worth whatever is in there.

679
00:52:01,000 --> 00:52:04,000
No way. Legendary something in there.

680
00:52:04,000 --> 00:52:12,000
No. Yeah, they did have, though, this mechanic of polishing weapons.

681
00:52:12,000 --> 00:52:17,000
So any of the rusty weapons that you pick up in battle, I don't know if you don't get them in battle.

682
00:52:17,000 --> 00:52:21,000
I think you just get them in the dungeons and like in treasure chests in random places.

683
00:52:21,000 --> 00:52:26,000
And the chance of that getting polished for like 60 coins, which was bad.

684
00:52:26,000 --> 00:52:28,000
Yeah. To see if it came out as a badass weapon.

685
00:52:28,000 --> 00:52:32,000
Immediate addiction. It was just like, oh, I know where I left some chests at.

686
00:52:32,000 --> 00:52:35,000
I'm going to go back and fucking see if this is like a sweet ass sword.

687
00:52:35,000 --> 00:52:37,000
Yeah. But it's never worth it.

688
00:52:37,000 --> 00:52:42,000
Yeah. Geo H's rendition of CSGO loot grates all day, bro. Absolutely.

689
00:52:42,000 --> 00:52:44,000
Give me those skins.

690
00:52:44,000 --> 00:52:50,000
So moving on to the battle system, there is a lot to talk about here.

691
00:52:50,000 --> 00:52:58,000
To begin with, you are on a five by four grid.

692
00:52:58,000 --> 00:53:00,000
Is it even that?

693
00:53:00,000 --> 00:53:07,000
I believe it's that because you have the most people you have in a party that you can have on the grid are five.

694
00:53:07,000 --> 00:53:15,000
Yeah. And then four, because you have two lines on your side that your team is on.

695
00:53:15,000 --> 00:53:18,000
Oh, I see what you're saying. And then two on the other side.

696
00:53:18,000 --> 00:53:20,000
You're counting the enemy slots too. I gotcha.

697
00:53:20,000 --> 00:53:22,000
And then it's split in half.

698
00:53:22,000 --> 00:53:27,000
Yeah. So you've got like a divide between where your environment is or what have you.

699
00:53:27,000 --> 00:53:32,000
Yep. Yeah. And then that immediately I enjoyed.

700
00:53:32,000 --> 00:53:37,000
I think that was one of the things that pulled me into wanting to play this game when I had seen the footage of it,

701
00:53:37,000 --> 00:53:42,000
because as we discussed earlier, I'm not big on strategy RPGs.

702
00:53:42,000 --> 00:53:45,000
Yeah.

703
00:53:45,000 --> 00:53:53,000
But seeing such a small grid that you have to worry about moving around.

704
00:53:53,000 --> 00:53:57,000
And you don't have to go all the way up onto their grid and attack them.

705
00:53:57,000 --> 00:54:02,000
It's just really a way of saying you're in the front line, you're in the back line.

706
00:54:02,000 --> 00:54:03,000
You're in the back. Yep.

707
00:54:03,000 --> 00:54:10,000
You know, the person in back is only going to get attacked by spells or arrows.

708
00:54:10,000 --> 00:54:11,000
Yeah.

709
00:54:11,000 --> 00:54:15,000
And then some special attacks they can like charge back there and get you.

710
00:54:15,000 --> 00:54:20,000
But you don't have to worry about moving your people besides forward or back.

711
00:54:20,000 --> 00:54:21,000
Right.

712
00:54:21,000 --> 00:54:26,000
So you have one. I always kept one of my magic users in the back, the rest of my attackers in the front.

713
00:54:26,000 --> 00:54:41,000
Yep. And then you have the same deal going on with your enemies where you can only physically attack people in their front line and use magic or arrows on the back line.

714
00:54:41,000 --> 00:54:43,000
Yeah.

715
00:54:43,000 --> 00:54:52,000
And then you get into first just quickly, as quickly as I can cover it, you have MP.

716
00:54:52,000 --> 00:54:54,000
Yep. Which is your magic points. Get your magic.

717
00:54:54,000 --> 00:55:07,000
In any game. But on top of that, at the top screen, and there are like five different colored spheres with numbers, usually like 500 is the number next to them.

718
00:55:07,000 --> 00:55:08,000
Yep.

719
00:55:08,000 --> 00:55:13,000
And there's a red one, green one, blue one, purple one.

720
00:55:13,000 --> 00:55:15,000
And there's one other one I think I'm missing.

721
00:55:15,000 --> 00:55:17,000
I think it's black.

722
00:55:17,000 --> 00:55:21,000
I don't know what it was.

723
00:55:21,000 --> 00:55:45,000
Anyhow, it's there. They all are pretty much elemental colors. And so if I have two people using heavy fire attacks that may, although everyone else still has their MP, they're not going to be able to use those fire attacks because you've drained all of that red sphere down to zero.

724
00:55:45,000 --> 00:55:58,000
You can still make a last last strike effort type deal. And I think it kills you. Does it always kill you or does it just take away some health?

725
00:55:58,000 --> 00:55:59,000
I never actually.

726
00:55:59,000 --> 00:56:06,000
Oh, I got into where I had to try last ditch effort. Just fucking blast blast.

727
00:56:06,000 --> 00:56:20,000
If you have the MP, but the but say I'm going to use a fire attack. I'm out of the fire mana, but I still have MP. I can attack with that fire attack still using my health.

728
00:56:20,000 --> 00:56:22,000
Oh, so Saks health.

729
00:56:22,000 --> 00:56:25,000
Every time I use it, it killed my people.

730
00:56:25,000 --> 00:56:26,000
Oh shit.

731
00:56:26,000 --> 00:56:27,000
So it takes a lot of health.

732
00:56:27,000 --> 00:56:40,000
So I'm not going to lie. I must have missed the explanation for that mechanic in the tutorial. And I just thought it was an unexplained mechanic that would be yet revealed later.

733
00:56:40,000 --> 00:56:47,000
And, you know, I'm trying to remember. I'm trying to remember if it explains it or not.

734
00:56:47,000 --> 00:56:58,000
Yeah, I never had it figured out. I figured they'll they'll give me the juice at some point and it just never came. I just so I never really. But I also didn't use magic very heavily.

735
00:56:58,000 --> 00:57:21,000
The magic, the magic system in this game is pretty unique. It's very typical in that you use MP to cast spells and it has like a nifty little auto or extra we'll call it input means whenever you cast a spell, you can just let it cast the spell, which is exactly what it sounds like.

736
00:57:21,000 --> 00:57:29,000
Or you can play like a little mini game to boost the magic power of the spell and it'll give it a some kind of multiplier for the damage.

737
00:57:29,000 --> 00:57:36,000
Like an example of that mini game being, oh, you've got the one that I quite enjoyed where it's a circle.

738
00:57:36,000 --> 00:57:40,000
You have to tap within the circle really fast to get it smaller and smaller.

739
00:57:40,000 --> 00:57:50,000
And then they add in two circles that are moving around and you have to go between them simultaneously to get them smaller and smaller at the same time.

740
00:57:50,000 --> 00:57:56,000
And if you don't go between the two of them, it does not work. You can't do one at a time. Right. Have to do them both.

741
00:57:56,000 --> 00:58:09,000
And then you've got the one where you've got the Roman numerals one and two and you have to drag these dots that say one or two on them into the one or two spot.

742
00:58:09,000 --> 00:58:20,000
Which is a really silly game. They're super simple. I ran into issues with that one a lot. Roman numerals.

743
00:58:20,000 --> 00:58:29,000
So there's something coded into it. If you do it to if you try to drag the orb over too quickly, you'll quote unquote drop it or something.

744
00:58:29,000 --> 00:58:39,000
It was you had to go very slow and steady. Yes. It was gimmicky for sure. They were like, I mean, what would you say? Fifteen.

745
00:58:39,000 --> 00:58:46,000
Maybe even more different of these with the magic casting power of mini game things.

746
00:58:46,000 --> 00:58:53,000
Yeah, I would say I don't think I got into all of them, but you see a list. You're given a list that you can do and you can see all the open spots for what they're going to become.

747
00:58:53,000 --> 00:59:01,000
Yeah, there's there's quite a few. Yes. It was an unexpected mechanic and honestly a pretty decent one for the stylus as far as I did enjoy it.

748
00:59:01,000 --> 00:59:10,000
I would have enjoyed it more had there been less random encounters. Oh, agreed. Because then you're just going through auto after a while.

749
00:59:10,000 --> 00:59:15,000
Yeah, it wasn't that I didn't like it because like you said, you can play the game without ever using your stylus.

750
00:59:15,000 --> 00:59:23,000
You never have to touch it, but you can also play it 100 percent with your stylus. True. You can. I.

751
00:59:23,000 --> 00:59:30,000
Yeah, I didn't quite prefer that that method, but I did use it from time to time.

752
00:59:30,000 --> 00:59:34,000
I used it when I was at the bar and I was like waiting for Morgan to pick me up.

753
00:59:34,000 --> 00:59:40,000
So I'm just like sitting at the bar just playing my DS. But rather than, you know, being a show off that I'm sitting there playing video games.

754
00:59:40,000 --> 00:59:49,000
I just had it sitting there on the bar. Oh, posh. Just using the stylus to play the game. A gentleman gamer. A gentleman gamer.

755
00:59:49,000 --> 00:59:56,000
Wow. I like that. I don't want to put it in your face. Peasants. Peasants. I like that.

756
00:59:56,000 --> 01:00:04,000
Coming back to the magic system, it felt like MP was kind of a precious resource.

757
01:00:04,000 --> 01:00:12,000
There was no in between battle regen. If I remember right, I'm pretty sure you regen on level up.

758
01:00:12,000 --> 01:00:17,000
You regen MP. So there are a few triggers that will fully regen.

759
01:00:17,000 --> 01:00:26,000
So it was something I couldn't figure out and I didn't know if it was like, I don't know if it's equipment that my main character has on where he regens it like every turn.

760
01:00:26,000 --> 01:00:35,000
So there are there are terrain bonuses that you might be benefiting from and those would generally give you like a three or four MP regen per round start.

761
01:00:35,000 --> 01:00:41,000
But there are one of the other very robust systems of the game would be the equipment management.

762
01:00:41,000 --> 01:00:49,000
A lot of the items, be the armor or a weapon or secondary weapon, what have you.

763
01:00:49,000 --> 01:01:00,000
A lot of them have both active and passive skills tied to them. And then the amount of skills and magic spells that you can gain access to is asinine.

764
01:01:00,000 --> 01:01:07,000
And it starts to just give them to you. At first it's slowly just giving you a few. You just have like three for each character.

765
01:01:07,000 --> 01:01:12,000
And then it just lays on two pages of spells that you can do.

766
01:01:12,000 --> 01:01:19,000
Yeah, so you can visit these temples to some of the different gods and mythos.

767
01:01:19,000 --> 01:01:33,000
And basically there's a tablet and a fairy and you go and you interact with the tablet and you pray to the god and the god bestows the potential for knowledge upon you, unlocking six to ten different spells that you can't cast right away.

768
01:01:33,000 --> 01:01:43,000
You basically just have to farm XP and eventually you will gain enough XP. Basically you level up once or twice and then you can use the spells.

769
01:01:43,000 --> 01:01:46,000
That's generally the gist. Yep, that's generally about how long it takes you.

770
01:01:46,000 --> 01:01:54,000
And then you talk to the fairy and she will give you the opportunity to learn an upgraded version or more difficult version of one of your power up mini game things.

771
01:01:54,000 --> 01:01:57,000
Which is used for your stronger attacks.

772
01:01:57,000 --> 01:02:04,000
Right. Yeah, you basically, whatever tier the spell is, you have access to those tier of mini games.

773
01:02:04,000 --> 01:02:08,000
Yep. They start to get kind of hard actually.

774
01:02:08,000 --> 01:02:17,000
Some of them do. And especially, it really I think pushed the accuracy and the usability of the touch screen kind of to its limits.

775
01:02:17,000 --> 01:02:28,000
Which was, it was still okay. It wasn't, it honestly wasn't bad. I didn't find myself getting too frustrated with the controls themselves.

776
01:02:28,000 --> 01:02:34,000
Still very not on the same level of today's touch screens in terms of accuracy.

777
01:02:34,000 --> 01:02:38,000
So that yeah, and those touch and slide games, those were the worst.

778
01:02:38,000 --> 01:02:39,000
Those were the worst.

779
01:02:39,000 --> 01:02:42,000
Because there's definitely a lot of lost input along the slide.

780
01:02:42,000 --> 01:02:45,000
It had to be something with the coding like you said.

781
01:02:45,000 --> 01:02:46,000
Yeah.

782
01:02:46,000 --> 01:02:54,000
Because with the other ones, I didn't have any issues where you have the ball or the circle moving around really fast and you have to get inside of it.

783
01:02:54,000 --> 01:02:56,000
I had no problem with those.

784
01:02:56,000 --> 01:02:58,000
But just that one, just that Roman numeral one.

785
01:02:58,000 --> 01:03:06,000
So another thing I thought was funny and this is going to really show you my lack of education here.

786
01:03:06,000 --> 01:03:10,000
Would the Greek use Roman numerals?

787
01:03:10,000 --> 01:03:12,000
It depends on when.

788
01:03:12,000 --> 01:03:16,000
When the story is taking place of the glory of Heracles.

789
01:03:16,000 --> 01:03:19,000
Well, so don't forget about the Roman Empire.

790
01:03:19,000 --> 01:03:21,000
Everybody was using Roman numerals after that.

791
01:03:21,000 --> 01:03:22,000
Right.

792
01:03:22,000 --> 01:03:24,000
So it just depends on when in history.

793
01:03:24,000 --> 01:03:27,000
Okay.

794
01:03:27,000 --> 01:03:31,000
But yeah, everybody was using Roman numerals after a certain point.

795
01:03:31,000 --> 01:03:37,000
But I mean like the ancient Greek obviously were not using Roman numerals.

796
01:03:37,000 --> 01:03:45,000
Man, I don't remember exactly what numbers looked like in Greek.

797
01:03:45,000 --> 01:03:49,000
But no, I'm fairly certain they had their own lexicon for it.

798
01:03:49,000 --> 01:03:53,000
That gave me a little giggle.

799
01:03:53,000 --> 01:04:01,000
I did notice though that your gold has a D as like the currency.

800
01:04:01,000 --> 01:04:02,000
Yeah.

801
01:04:02,000 --> 01:04:10,000
They don't really say what the currency is, they say like you can see you have 100D or 2000D to spend at the store and certain things cost so many D.

802
01:04:10,000 --> 01:04:14,000
I looked it up in the ancient Greek currency.

803
01:04:14,000 --> 01:04:18,000
I don't remember the name of it but it did start with a D.

804
01:04:18,000 --> 01:04:22,000
I'll have to look it up because now I want to know.

805
01:04:22,000 --> 01:04:24,000
I didn't even think about it that much to be honest.

806
01:04:24,000 --> 01:04:28,000
I always wonder what currencies are supposed to be.

807
01:04:28,000 --> 01:04:31,000
Or what they're supposed to represent.

808
01:04:31,000 --> 01:04:47,000
There's a fun YouTube series about what prices, I guess it's not a series but a video, about the price of how much money Pokemon Trainer makes by the time they go through and beat the Elite Four.

809
01:04:47,000 --> 01:04:52,000
And first to do that they had to find an in-game product that was a real life product.

810
01:04:52,000 --> 01:04:54,000
Oh, that had like a price attached to it.

811
01:04:54,000 --> 01:04:57,000
Yeah, so that's the whole thing they go through and then they figure that out.

812
01:04:57,000 --> 01:04:59,000
Blow out the economics of the entire game.

813
01:04:59,000 --> 01:05:01,000
Yeah, the whole thing.

814
01:05:01,000 --> 01:05:02,000
That's awesome.

815
01:05:02,000 --> 01:05:03,000
Those are really fun.

816
01:05:03,000 --> 01:05:09,000
The Greek, ancient Greek currency was the Drakma.

817
01:05:09,000 --> 01:05:10,000
Drakma?

818
01:05:10,000 --> 01:05:11,000
Drakma.

819
01:05:11,000 --> 01:05:12,000
There you go.

820
01:05:12,000 --> 01:05:15,000
Probably killing the pronunciation but whatever.

821
01:05:15,000 --> 01:05:16,000
So that makes sense.

822
01:05:16,000 --> 01:05:17,000
Dead language, right?

823
01:05:17,000 --> 01:05:18,000
Nope.

824
01:05:18,000 --> 01:05:19,000
Greece is still...

825
01:05:19,000 --> 01:05:21,000
No, still exists.

826
01:05:21,000 --> 01:05:22,000
Latin is dead.

827
01:05:22,000 --> 01:05:23,000
Latin is dead.

828
01:05:23,000 --> 01:05:24,000
Latin is dead.

829
01:05:24,000 --> 01:05:25,000
Yeah, we killed that one.

830
01:05:25,000 --> 01:05:30,000
Yep, public education, and then you go to school.

831
01:05:30,000 --> 01:05:31,000
Yeah, sure.

832
01:05:31,000 --> 01:05:32,000
You know, those things.

833
01:05:32,000 --> 01:05:35,000
I was too busy playing DS games in school.

834
01:05:35,000 --> 01:05:37,000
Yeah, education is unneeded here.

835
01:05:37,000 --> 01:05:39,000
Especially when you're making a podcast.

836
01:05:39,000 --> 01:05:41,000
Yeah, you don't have to be edumacated.

837
01:05:41,000 --> 01:05:43,000
No, Joe Rogan's doing it.

838
01:05:43,000 --> 01:05:45,000
Isn't he like hella educated?

839
01:05:45,000 --> 01:05:46,000
I don't know, probably.

840
01:05:46,000 --> 01:05:47,000
I don't know.

841
01:05:47,000 --> 01:05:49,000
That's how uneducated I am, I don't even know.

842
01:05:49,000 --> 01:05:52,000
Yeah, I'm so uneducated I don't even know who's educated.

843
01:05:52,000 --> 01:05:53,000
That's right.

844
01:05:53,000 --> 01:05:59,000
I did want to talk about the two-headed dog that you have to fight.

845
01:05:59,000 --> 01:06:01,000
Oh yeah.

846
01:06:01,000 --> 01:06:06,000
That was a very smart battle.

847
01:06:06,000 --> 01:06:08,000
I know you liked that one.

848
01:06:08,000 --> 01:06:10,000
I struggled with that one.

849
01:06:10,000 --> 01:06:12,000
It took me so long.

850
01:06:12,000 --> 01:06:17,000
I had it actually referenced to the one and only Game Facts Guide.

851
01:06:17,000 --> 01:06:18,000
Nice.

852
01:06:18,000 --> 01:06:20,000
There's only one on there.

853
01:06:20,000 --> 01:06:28,000
This is a game a lot of people really miss, which is kind of funny because everyone calls Solitary Robo a hidden gem.

854
01:06:28,000 --> 01:06:33,000
This to me is kind of more of a hidden gem than Sol.

855
01:06:33,000 --> 01:06:35,000
Yeah.

856
01:06:35,000 --> 01:06:40,000
I'd probably put them in the same-ish bucket for different reasons.

857
01:06:40,000 --> 01:06:42,000
Yeah, well we'll definitely be getting to that.

858
01:06:42,000 --> 01:06:43,000
Yes.

859
01:06:43,000 --> 01:06:52,000
So with the dog, he multiplies after each battle sequence.

860
01:06:52,000 --> 01:07:03,000
And I was really confused because when I would kill the clone, which takes obviously way less hits than the OG,

861
01:07:03,000 --> 01:07:12,000
I thought I was killing the OG and that you had to somehow kill both of them in the same turn before he could move.

862
01:07:12,000 --> 01:07:15,000
Otherwise they're just going to keep duplicating.

863
01:07:15,000 --> 01:07:19,000
And so I was getting so frustrated I wouldn't even let the battle really play out all the way.

864
01:07:19,000 --> 01:07:26,000
I'd give up part way through and be like, I can't get all these guys lined up in the same amount of damage.

865
01:07:26,000 --> 01:07:31,000
And finally looked it up, played it through.

866
01:07:31,000 --> 01:07:33,000
I enjoyed that battle.

867
01:07:33,000 --> 01:07:34,000
It was a good one.

868
01:07:34,000 --> 01:07:41,000
I thought it was a very well-paced, you got to have someone focused on healing, someone you can focus for a few rounds on the main guy.

869
01:07:41,000 --> 01:07:48,000
And then after one or two times you have to have someone focus on the side characters, the clones that have come in from the enemy.

870
01:07:48,000 --> 01:07:50,000
It was fun. It was stressful.

871
01:07:50,000 --> 01:08:00,000
I mean you really felt the tension because before that battle you have a smaller battle that's supposed to be the big battle.

872
01:08:00,000 --> 01:08:03,000
Where you're saving this little girl from these monsters.

873
01:08:03,000 --> 01:08:07,000
Once you kill those, then this two-headed orthos, is that his name?

874
01:08:07,000 --> 01:08:09,000
Yeah, I think so.

875
01:08:09,000 --> 01:08:11,000
Comes in and you have to battle him.

876
01:08:11,000 --> 01:08:13,000
So your MP is already drained.

877
01:08:13,000 --> 01:08:24,000
I don't remember but I don't believe it fully restores the magic elemental stuff that you have to pull from.

878
01:08:24,000 --> 01:08:30,000
And so you're limited on the attacks that you can throw out at this thing.

879
01:08:30,000 --> 01:08:32,000
Oh yeah, you're partially drained going in.

880
01:08:32,000 --> 01:08:36,000
Yeah, and it's the hardest battle you've had in so far.

881
01:08:36,000 --> 01:08:38,000
Oh, for sure.

882
01:08:38,000 --> 01:08:42,000
Yeah, it was definitely a good one.

883
01:08:42,000 --> 01:08:51,000
I would say I probably used auto-attack on 95% of the battles.

884
01:08:51,000 --> 01:08:55,000
I think that one was definitely one where I sat up in my gamer seat.

885
01:08:55,000 --> 01:08:57,000
Was auto-attack, do you mean when you say that?

886
01:08:57,000 --> 01:08:59,000
I mean the auto button.

887
01:08:59,000 --> 01:09:01,000
Because there's an auto button at the bottom right.

888
01:09:01,000 --> 01:09:02,000
Yep.

889
01:09:02,000 --> 01:09:03,000
That's what you're talking about?

890
01:09:03,000 --> 01:09:04,000
Yes.

891
01:09:04,000 --> 01:09:06,000
So does that just choose the attack for you?

892
01:09:06,000 --> 01:09:09,000
Yeah, so the game has the auto system.

893
01:09:09,000 --> 01:09:14,000
And so you can go into the system settings and you can configure auto.

894
01:09:14,000 --> 01:09:23,000
And there's the auto-auto, which is just let the AI decide what the best thing for your character to do at any given moment on any given turn.

895
01:09:23,000 --> 01:09:25,000
And it will do that.

896
01:09:25,000 --> 01:09:35,000
Otherwise, you can go into manual auto, which basically allows you to set the tolerance for various categories of play style, if you will.

897
01:09:35,000 --> 01:09:38,000
So you can set an aggressive attack style.

898
01:09:38,000 --> 01:09:48,000
You can set a...I think there's a tolerance setting for healing and rejuvenation type things, if you will.

899
01:09:48,000 --> 01:09:52,000
And so you can set, oh, this is my healer character.

900
01:09:52,000 --> 01:09:56,000
I'm going to make them be more focused on healing with their auto.

901
01:09:56,000 --> 01:09:59,000
Or you can just leave it on auto-auto, which is what I did.

902
01:09:59,000 --> 01:10:00,000
I never.

903
01:10:00,000 --> 01:10:10,000
I used it once and I thought, man, that's a lot of ways to move to get to the auto button rather than just hitting attack.

904
01:10:10,000 --> 01:10:11,000
Yeah.

905
01:10:11,000 --> 01:10:14,000
Which is what auto does 90% of the time, to my knowledge.

906
01:10:14,000 --> 01:10:15,000
I didn't use it very much.

907
01:10:15,000 --> 01:10:16,000
True.

908
01:10:16,000 --> 01:10:18,000
It will use skills and magic.

909
01:10:18,000 --> 01:10:21,000
But otherwise, yeah, you can just spam attack.

910
01:10:21,000 --> 01:10:26,000
But what I realized with is because I was usually not playing with the stylus.

911
01:10:26,000 --> 01:10:33,000
But for me to hit A and for me to just lean over and just tap on auto in the bottom corner of the screen took the exact same.

912
01:10:33,000 --> 01:10:35,000
And once I figured out that I was autoing everything.

913
01:10:35,000 --> 01:10:41,000
See, and you did make a comment earlier about how the stylus is kind of not so great in this game.

914
01:10:41,000 --> 01:10:47,000
But I did also find myself doing a similar thing where I would just use my fingers instead of the stylus.

915
01:10:47,000 --> 01:10:48,000
And it worked.

916
01:10:48,000 --> 01:10:49,000
That worked honestly fine.

917
01:10:49,000 --> 01:10:50,000
That was fine.

918
01:10:50,000 --> 01:10:52,000
Better than a half dozen in some other games.

919
01:10:52,000 --> 01:10:53,000
For sure.

920
01:10:53,000 --> 01:10:58,000
But buttons are definitely spaced out just far enough that it works most of the time.

921
01:10:58,000 --> 01:11:00,000
I got sausages for thumbs.

922
01:11:00,000 --> 01:11:01,000
So, you know.

923
01:11:01,000 --> 01:11:04,000
Even with the stylus, I ran into issues with the menu.

924
01:11:04,000 --> 01:11:05,000
Yeah.

925
01:11:05,000 --> 01:11:06,000
Right.

926
01:11:06,000 --> 01:11:10,000
I could just when I hit the right spot, it just catches you on the wrong.

927
01:11:10,000 --> 01:11:12,000
And that could be the screen protector too.

928
01:11:12,000 --> 01:11:13,000
You never know.

929
01:11:13,000 --> 01:11:14,000
That's true.

930
01:11:14,000 --> 01:11:15,000
It could be hard to say.

931
01:11:15,000 --> 01:11:23,000
Aside from that though, I think we've pretty well covered.

932
01:11:23,000 --> 01:11:24,000
Yeah.

933
01:11:24,000 --> 01:11:28,000
There's not a lot left to be said about the game, I don't think.

934
01:11:28,000 --> 01:11:31,000
I guess normally this is where we'd move into story.

935
01:11:31,000 --> 01:11:36,000
But I think we've really covered that too as lightly as we've touched on it.

936
01:11:36,000 --> 01:11:37,000
Yeah.

937
01:11:37,000 --> 01:11:41,000
As far as I've gotten in it, there isn't a lot to be said about it.

938
01:11:41,000 --> 01:11:42,000
No.

939
01:11:42,000 --> 01:11:43,000
It's not bad.

940
01:11:43,000 --> 01:11:44,000
It's not great.

941
01:11:44,000 --> 01:11:47,000
It's a good way to move you along to new locations.

942
01:11:47,000 --> 01:11:48,000
Yeah.

943
01:11:48,000 --> 01:11:49,000
You're an amnesiac.

944
01:11:49,000 --> 01:11:50,000
Right?

945
01:11:50,000 --> 01:11:51,000
Amnesiac?

946
01:11:51,000 --> 01:11:52,000
Wow, that sounded weird coming out.

947
01:11:52,000 --> 01:11:55,000
You're an amnesiac trying to figure out why you're immortal.

948
01:11:55,000 --> 01:11:56,000
You find another guy.

949
01:11:56,000 --> 01:11:59,000
He's like, well damn, why am I immortal?

950
01:11:59,000 --> 01:12:04,000
And then it's just a bunch of curious immortals trying to figure out why they're immortal,

951
01:12:04,000 --> 01:12:06,000
trying to get up to Olympus.

952
01:12:06,000 --> 01:12:10,000
It's a fun basis for a story.

953
01:12:10,000 --> 01:12:11,000
Yeah.

954
01:12:11,000 --> 01:12:12,000
That just, it's there.

955
01:12:12,000 --> 01:12:13,000
It's alright.

956
01:12:13,000 --> 01:12:15,000
I don't really care about any of the characters too much.

957
01:12:15,000 --> 01:12:20,000
I mean, I would say there is a part where you lose the captain of the ship, he moves

958
01:12:20,000 --> 01:12:22,000
on to his own thing.

959
01:12:22,000 --> 01:12:25,000
And that kind of bummed me out because I like the captain.

960
01:12:25,000 --> 01:12:28,000
But then he gets replaced with a spunky little girl and you're like, oh, who doesn't like

961
01:12:28,000 --> 01:12:29,000
spunky little girls?

962
01:12:29,000 --> 01:12:34,000
The side characters, yeah, the cannon fodder party members that the game feeds you periodically

963
01:12:34,000 --> 01:12:40,000
in the various legs of the story are honestly more endearing than the main character.

964
01:12:40,000 --> 01:12:41,000
Yes.

965
01:12:41,000 --> 01:12:43,000
The main characters.

966
01:12:43,000 --> 01:12:44,000
I agree.

967
01:12:44,000 --> 01:12:47,000
Especially the other guy that you get out of jail.

968
01:12:47,000 --> 01:12:48,000
He's a blast.

969
01:12:48,000 --> 01:12:49,000
He's hilarious.

970
01:12:49,000 --> 01:12:50,000
Good time.

971
01:12:50,000 --> 01:12:51,000
Yeah.

972
01:12:51,000 --> 01:12:57,000
And once again, while the story wasn't great, visuals come through here in the storytelling

973
01:12:57,000 --> 01:13:02,000
when your whole squad is talking to somebody and then they need to talk to each other.

974
01:13:02,000 --> 01:13:07,000
They actually all turn into a circle and talk.

975
01:13:07,000 --> 01:13:10,000
And the cut scenes play out just so smoothly.

976
01:13:10,000 --> 01:13:14,000
They remind me almost of like that early Prince of Persia tracking.

977
01:13:14,000 --> 01:13:16,000
They use it with them.

978
01:13:16,000 --> 01:13:21,000
How smoothly they pick up the there's a part where you kick some guys ass and one of the

979
01:13:21,000 --> 01:13:28,000
guys picks up his come out his his partner off the ground and drags him away with them.

980
01:13:28,000 --> 01:13:29,000
Yeah.

981
01:13:29,000 --> 01:13:30,000
Looks good.

982
01:13:30,000 --> 01:13:32,000
Straight up drags them all across the whole thing.

983
01:13:32,000 --> 01:13:33,000
Yeah.

984
01:13:33,000 --> 01:13:36,000
There's no in a lot of these RPG cut scenes.

985
01:13:36,000 --> 01:13:37,000
Everyone's just standing there.

986
01:13:37,000 --> 01:13:40,000
Yeah, you just have like a name card with a dialogue.

987
01:13:40,000 --> 01:13:44,000
And the story is being told and you just know what's going on.

988
01:13:44,000 --> 01:13:47,000
But in this it actually shows you what's happening.

989
01:13:47,000 --> 01:13:48,000
It's pretty cool.

990
01:13:48,000 --> 01:13:49,000
I like that a lot.

991
01:13:49,000 --> 01:13:53,000
While the story didn't have a lot to give, the telling of it was well done.

992
01:13:53,000 --> 01:13:54,000
Yeah.

993
01:13:54,000 --> 01:13:56,000
I will definitely concede that.

994
01:13:56,000 --> 01:14:03,000
Moving on to our very important and totally not arbitrary and pointless ranking system.

995
01:14:03,000 --> 01:14:04,000
Yes.

996
01:14:04,000 --> 01:14:09,000
The most prestigious, the most accurate part of the cast.

997
01:14:09,000 --> 01:14:13,000
It's the only review you should listen to in the world.

998
01:14:13,000 --> 01:14:16,000
Doesn't matter if you're an Xbox only gamer.

999
01:14:16,000 --> 01:14:21,000
Yeah, I'm sure that they have a spin off version on here and we'll let you know how it is.

1000
01:14:21,000 --> 01:14:22,000
Absolutely.

1001
01:14:22,000 --> 01:14:26,000
You can base your your opinion off that of whether you're going to get the game or not.

1002
01:14:26,000 --> 01:14:27,000
Yeah.

1003
01:14:27,000 --> 01:14:31,000
Just stick around for an indefinite amount of time until we review said title.

1004
01:14:31,000 --> 01:14:32,000
Yeah.

1005
01:14:32,000 --> 01:14:35,000
And you got 30 years to kill.

1006
01:14:35,000 --> 01:14:36,000
Yeah.

1007
01:14:36,000 --> 01:14:38,000
But don't play that game until we tell you to.

1008
01:14:38,000 --> 01:14:41,000
Don't you fucking dare.

1009
01:14:41,000 --> 01:14:46,000
All right.

1010
01:14:46,000 --> 01:14:47,000
Story.

1011
01:14:47,000 --> 01:14:50,000
Story.

1012
01:14:50,000 --> 01:14:52,000
I'm going with the four.

1013
01:14:52,000 --> 01:14:54,000
I'm going to give it a five.

1014
01:14:54,000 --> 01:14:55,000
Wow.

1015
01:14:55,000 --> 01:14:56,000
Yeah.

1016
01:14:56,000 --> 01:14:57,000
It was nice of you.

1017
01:14:57,000 --> 01:14:58,000
It was all right.

1018
01:14:58,000 --> 01:14:59,000
It was cute.

1019
01:14:59,000 --> 01:15:00,000
It was fun.

1020
01:15:00,000 --> 01:15:01,000
Yeah.

1021
01:15:01,000 --> 01:15:06,000
There are different parts where gameplay.

1022
01:15:06,000 --> 01:15:15,000
Give it a gameplay in general is hard with this one because you have such such highs and such low.

1023
01:15:15,000 --> 01:15:17,000
I will give it a seven.

1024
01:15:17,000 --> 01:15:18,000
OK.

1025
01:15:18,000 --> 01:15:19,000
I was also going to give a seven.

1026
01:15:19,000 --> 01:15:22,000
I think the battle system carried it through gameplay wise.

1027
01:15:22,000 --> 01:15:23,000
Yeah.

1028
01:15:23,000 --> 01:15:25,000
Sound audio.

1029
01:15:25,000 --> 01:15:27,000
I'm going to give this one.

1030
01:15:27,000 --> 01:15:29,000
If we gave solo nine.

1031
01:15:29,000 --> 01:15:31,000
I got to give this one.

1032
01:15:31,000 --> 01:15:32,000
This is why I don't like these rankings.

1033
01:15:32,000 --> 01:15:33,000
Nobody does.

1034
01:15:33,000 --> 01:15:37,000
I got to give this one a nine out of 10 as well.

1035
01:15:37,000 --> 01:15:41,000
I was giving a nine point five because I thought it was better than so it's a robust.

1036
01:15:41,000 --> 01:15:42,000
OK.

1037
01:15:42,000 --> 01:15:43,000
OK.

1038
01:15:43,000 --> 01:15:45,000
I'm sweating on a seven.

1039
01:15:45,000 --> 01:15:46,000
I feel like seven's fair.

1040
01:15:46,000 --> 01:15:47,000
I feel how you want.

1041
01:15:47,000 --> 01:15:48,000
Yeah.

1042
01:15:48,000 --> 01:15:49,000
That's fair.

1043
01:15:49,000 --> 01:15:50,000
I appreciate that.

1044
01:15:50,000 --> 01:15:51,000
As can you.

1045
01:15:51,000 --> 01:15:52,000
As can you.

1046
01:15:52,000 --> 01:15:53,000
Stylus.

1047
01:15:53,000 --> 01:15:54,000
Good bad.

1048
01:15:54,000 --> 01:15:55,000
True false.

1049
01:15:55,000 --> 01:15:56,000
Good.

1050
01:15:56,000 --> 01:15:57,000
Yeah.

1051
01:15:57,000 --> 01:15:58,000
Very good.

1052
01:15:58,000 --> 01:15:59,000
You can use it through the whole game.

1053
01:15:59,000 --> 01:16:01,000
You don't have to use it at all.

1054
01:16:01,000 --> 01:16:02,000
I really enjoy that.

1055
01:16:02,000 --> 01:16:03,000
Me too.

1056
01:16:03,000 --> 01:16:06,000
And then when I was I didn't think there would be a time when I would want to use the stylus

1057
01:16:06,000 --> 01:16:07,000
and then there absolutely was.

1058
01:16:07,000 --> 01:16:10,000
And when I did I played just great.

1059
01:16:10,000 --> 01:16:12,000
I can't agree with you more.

1060
01:16:12,000 --> 01:16:13,000
Balanced.

1061
01:16:13,000 --> 01:16:14,000
Beautiful.

1062
01:16:14,000 --> 01:16:15,000
Visuals.

1063
01:16:15,000 --> 01:16:19,000
I got to give this probably a nine out of 10 again.

1064
01:16:19,000 --> 01:16:20,000
Nine out of 10.

1065
01:16:20,000 --> 01:16:21,000
I'm going to give it an eight.

1066
01:16:21,000 --> 01:16:25,000
I would like to give it less but I don't know what we gave solo.

1067
01:16:25,000 --> 01:16:26,000
Solo rated really high.

1068
01:16:26,000 --> 01:16:27,000
In fact I can look it up.

1069
01:16:27,000 --> 01:16:28,000
Well then let's just say I would like to give it an eight then.

1070
01:16:28,000 --> 01:16:29,000
Without even knowing what I gave solo.

1071
01:16:29,000 --> 01:16:30,000
Okay.

1072
01:16:30,000 --> 01:16:31,000
I'm just going to give it an eight out of ten.

1073
01:16:31,000 --> 01:16:32,000
I think that sounds good.

1074
01:16:32,000 --> 01:16:33,000
That's fair.

1075
01:16:33,000 --> 01:16:34,000
Because they were good.

1076
01:16:34,000 --> 01:16:35,000
They were really good.

1077
01:16:35,000 --> 01:16:36,000
There's probably some way better ones out there.

1078
01:16:36,000 --> 01:16:37,000
We are later into the life cycle so maybe not.

1079
01:16:37,000 --> 01:16:38,000
Maybe this is you know we'll see.

1080
01:16:38,000 --> 01:16:39,000
Yeah.

1081
01:16:39,000 --> 01:16:40,000
Okay.

1082
01:16:40,000 --> 01:16:41,000
So that brings us.

1083
01:16:41,000 --> 01:16:42,000
Wait.

1084
01:16:42,000 --> 01:16:43,000
We're forgetting one.

1085
01:16:43,000 --> 01:16:44,000
I want to give it an eight.

1086
01:16:44,000 --> 01:16:45,000
I'm going to give it an eight out of ten.

1087
01:16:45,000 --> 01:16:46,000
Okay.

1088
01:16:46,000 --> 01:16:47,000
I'm going to give it an eight out of ten.

1089
01:16:47,000 --> 01:16:48,000
Okay.

1090
01:16:48,000 --> 01:16:49,000
I'm going to give it an eight out of ten.

1091
01:16:49,000 --> 01:16:50,000
Okay.

1092
01:16:50,000 --> 01:16:51,000
I'm going to give it an eight out of ten.

1093
01:16:51,000 --> 01:16:52,000
Okay.

1094
01:16:52,000 --> 01:16:57,000
So that brings us.

1095
01:16:57,000 --> 01:16:58,000
Wait.

1096
01:16:58,000 --> 01:16:59,000
We're forgetting one.

1097
01:16:59,000 --> 01:17:00,000
I wondered if you were going to remember.

1098
01:17:00,000 --> 01:17:01,000
This game didn't have a single ladder.

1099
01:17:01,000 --> 01:17:06,000
No it did not.

1100
01:17:06,000 --> 01:17:07,000
Nope.

1101
01:17:07,000 --> 01:17:08,000
Stairs.

1102
01:17:08,000 --> 01:17:09,000
Just stairs.

1103
01:17:09,000 --> 01:17:10,000
No ladders.

1104
01:17:10,000 --> 01:17:12,440
We're just going to NA it then.

1105
01:17:12,440 --> 01:17:15,040
I thought that meant it was good.

1106
01:17:15,040 --> 01:17:17,000
I mean I wouldn't say it's good.

1107
01:17:17,000 --> 01:17:20,840
Like that's like saying that you're a good skier because you don't go skiing.

1108
01:17:20,840 --> 01:17:27,440
Well we rated Solo 2 Robo good on its usage of the stylus because there wasn't any.

1109
01:17:27,440 --> 01:17:30,560
Yeah well here at Pocket Cast we believe in double standards.

1110
01:17:30,560 --> 01:17:31,560
Ah shit.

1111
01:17:31,560 --> 01:17:33,560
I like this game more than I like Solo 2 Robo.

1112
01:17:33,560 --> 01:17:34,560
I'm going to just say it flat out.

1113
01:17:34,560 --> 01:17:37,560
This game is way better than Solo 2 Robo.

1114
01:17:37,560 --> 01:17:40,560
Yeah I'm not fighting you there.

1115
01:17:40,560 --> 01:17:42,960
There's still another one that we are missing.

1116
01:17:42,960 --> 01:17:43,960
What?

1117
01:17:43,960 --> 01:17:44,960
Cross dresser.

1118
01:17:44,960 --> 01:17:47,240
Oh we didn't talk about it.

1119
01:17:47,240 --> 01:17:50,720
I thought we raced about cross dressing.

1120
01:17:50,720 --> 01:17:51,720
Did we rank?

1121
01:17:51,720 --> 01:17:52,720
Alman?

1122
01:17:52,720 --> 01:17:57,720
I thought maybe I just wanted it to be like a 10 out of 10.

1123
01:17:57,720 --> 01:18:01,280
Are you sure you don't want to go back to Solo 2 Robo just for Alman?

1124
01:18:01,280 --> 01:18:03,000
Well there's a cross dresser in this one.

1125
01:18:03,000 --> 01:18:06,000
It was not as enjoyable as Alman.

1126
01:18:06,000 --> 01:18:08,840
That was just weird.

1127
01:18:08,840 --> 01:18:13,440
So speaking to Morgan about it I guess it's a thing in Greek mythology where like oracles

1128
01:18:13,440 --> 01:18:18,560
are often cross dressers and people of power would often be cross dressers.

1129
01:18:18,560 --> 01:18:19,560
Very true.

1130
01:18:19,560 --> 01:18:20,560
Yeah.

1131
01:18:20,560 --> 01:18:21,560
I knew that fact.

1132
01:18:21,560 --> 01:18:22,560
Didn't even think about it.

1133
01:18:22,560 --> 01:18:23,560
Didn't consider it huh?

1134
01:18:23,560 --> 01:18:24,560
Nope.

1135
01:18:24,560 --> 01:18:27,560
Yeah I told Morgan about it's funny there's another cross dresser.

1136
01:18:27,560 --> 01:18:29,560
We have another game with a cross dresser.

1137
01:18:29,560 --> 01:18:30,560
It's pretty funny.

1138
01:18:30,560 --> 01:18:33,560
What does that leave us here?

1139
01:18:33,560 --> 01:18:37,560
That gives us round up round down.

1140
01:18:37,560 --> 01:18:40,560
Round up I like the game.

1141
01:18:40,560 --> 01:18:41,560
Alright.

1142
01:18:41,560 --> 01:18:42,560
That brings us in at a solid 8.

1143
01:18:42,560 --> 01:18:45,560
How do you feel about that?

1144
01:18:45,560 --> 01:18:48,560
Yeah Solo came in at 6.

1145
01:18:48,560 --> 01:18:53,560
I thought we were going to hit 7 out of 10 as the average on this one.

1146
01:18:53,560 --> 01:18:55,560
Honestly that's kind of where I thought we'd be too.

1147
01:18:55,560 --> 01:18:56,560
I'm not mad about the 8.

1148
01:18:56,560 --> 01:18:59,560
I had a good time.

1149
01:18:59,560 --> 01:19:00,560
Definitely enjoyed it more than Solo.

1150
01:19:00,560 --> 01:19:02,560
So I can't be too mad about that.

1151
01:19:02,560 --> 01:19:07,560
Yeah I definitely this past two weeks flew by.

1152
01:19:07,560 --> 01:19:11,560
I think I might keep playing it.

1153
01:19:11,560 --> 01:19:14,560
I don't know it's hard to say because of the amount of random encounters.

1154
01:19:14,560 --> 01:19:15,560
Yeah.

1155
01:19:15,560 --> 01:19:18,560
I don't know if I can keep going.

1156
01:19:18,560 --> 01:19:21,560
I think if I came back to it with the mindset of I'm just going to enjoy the battle system.

1157
01:19:21,560 --> 01:19:24,560
That would probably drastically change my perspective.

1158
01:19:24,560 --> 01:19:27,560
Once again same thing we felt about Solo a little bit.

1159
01:19:27,560 --> 01:19:29,560
Not on a time crunch.

1160
01:19:29,560 --> 01:19:30,560
Might have enjoyed it more.

1161
01:19:30,560 --> 01:19:32,560
But realistically.

1162
01:19:32,560 --> 01:19:35,560
That's the nature of the game baby.

1163
01:19:35,560 --> 01:19:38,560
Cater to our weirdly specific standards.

1164
01:19:38,560 --> 01:19:44,560
Well and as an adult right you're already fucking you're always pushed for time.

1165
01:19:44,560 --> 01:19:45,560
I got so much shit going on right now.

1166
01:19:45,560 --> 01:19:46,560
It's insane.

1167
01:19:46,560 --> 01:19:52,560
And when you're dealing with the DS title I'd like to have more progress happen.

1168
01:19:52,560 --> 01:19:56,560
In a shorter amount of time because of that pick up a play put it in my pocket.

1169
01:19:56,560 --> 01:19:58,560
Pull it out and play it a little bit.

1170
01:19:58,560 --> 01:19:59,560
I don't know.

1171
01:19:59,560 --> 01:20:00,560
Maybe not.

1172
01:20:00,560 --> 01:20:03,560
Maybe I'm maybe I eat those words too because I do like an elongated game.

1173
01:20:03,560 --> 01:20:05,560
Along gated game.

1174
01:20:05,560 --> 01:20:08,560
Along gated games.

1175
01:20:08,560 --> 01:20:10,560
That's our new publishing trademark.

1176
01:20:10,560 --> 01:20:11,560
That's us.

1177
01:20:11,560 --> 01:20:12,560
Don't steal it.

1178
01:20:12,560 --> 01:20:14,560
No I'm with you.

1179
01:20:14,560 --> 01:20:16,560
That is the one drawback to this.

1180
01:20:16,560 --> 01:20:18,560
Right.

1181
01:20:18,560 --> 01:20:19,560
So hopefully this next game we play.

1182
01:20:19,560 --> 01:20:20,560
I've got a RuneScape account.

1183
01:20:20,560 --> 01:20:23,560
So that I still probably will continue to play.

1184
01:20:23,560 --> 01:20:27,560
So how much time can I really commit to these titles.

1185
01:20:27,560 --> 01:20:28,560
We'll find out.

1186
01:20:28,560 --> 01:20:29,560
Stay tuned.

1187
01:20:29,560 --> 01:20:32,560
On the next episode.

1188
01:20:32,560 --> 01:20:37,560
What we're looking at now is randomizing some games and see what we're playing next week.

1189
01:20:37,560 --> 01:20:38,560
Yeah let's go for it.

1190
01:20:38,560 --> 01:20:40,560
Spin the wheel.

1191
01:20:40,560 --> 01:20:43,560
Tell me where to direct my focus.

1192
01:20:43,560 --> 01:20:47,560
And with such excitement of the randomizer wheel.

1193
01:20:47,560 --> 01:20:51,560
Fletcher and Ed forgot to hit record.

1194
01:20:51,560 --> 01:20:56,560
The game that it chose was Professor Layton and the Curious Village.

1195
01:20:56,560 --> 01:20:59,560
The boys were ecstatic.

1196
01:20:59,560 --> 01:21:02,560
Find out more on the next episode.

1197
01:21:02,560 --> 01:21:03,560
But before that.

1198
01:21:03,560 --> 01:21:05,560
Enjoy this blooper.

1199
01:21:05,560 --> 01:21:09,560
Hello and welcome to the podcast.

1200
01:21:09,560 --> 01:21:13,560
We are really bad at intros.

1201
01:21:13,560 --> 01:21:14,560
Oh the worst.

1202
01:21:14,560 --> 01:21:20,560
We are my best friend Ed and co-host.

1203
01:21:20,560 --> 01:21:22,560
God we just gotta start over.

1204
01:21:22,560 --> 01:21:23,560
Yeah yeah yeah.

1205
01:21:23,560 --> 01:21:39,560
Do you want to script it.

