WEBVTT

00:00:00.490 --> 00:00:03.330
Hey everybody, welcome back to the Socap Improv

00:00:03.330 --> 00:00:05.830
Comedy Podcast. My name is Ralph. I'm the owner

00:00:05.830 --> 00:00:08.070
and artistic director at Socap Improv Comedy

00:00:08.070 --> 00:00:11.630
Theatre in Toronto, Ontario, Canada. Socap .ca.

00:00:11.810 --> 00:00:15.910
Come take a class. Come see a show. I love hearing

00:00:15.910 --> 00:00:18.949
from people, so please send me questions, comments,

00:00:19.190 --> 00:00:22.670
good or bad. I recently got an email from someone

00:00:22.670 --> 00:00:24.769
in Turkey. I hope I'm pronouncing that right.

00:00:25.570 --> 00:00:28.050
The new name of the country formerly known as

00:00:28.050 --> 00:00:33.140
Turkey. But Turkey, that was delightful. So if

00:00:33.140 --> 00:00:35.299
you have listened to this podcast or taken a

00:00:35.299 --> 00:00:38.140
class with me, you will understand I'm a huge

00:00:38.140 --> 00:00:41.899
fan of practicing skills in improv that you take

00:00:41.899 --> 00:00:47.039
into the real world. I live my life as much as

00:00:47.039 --> 00:00:51.740
possible based on the same things I've learned

00:00:51.740 --> 00:00:54.020
in improv. I take that out into the real world.

00:00:54.359 --> 00:00:56.759
And what I'm going to talk about today is...

00:00:57.679 --> 00:00:59.840
One of my favorite, one of the things I think

00:00:59.840 --> 00:01:03.159
that's helped me a lot, and that is reframing.

00:01:03.399 --> 00:01:07.299
So in the real world, you know, reframing is

00:01:07.299 --> 00:01:11.340
taking a situation. It's noticing your sort of

00:01:11.340 --> 00:01:13.859
knee -jerk reaction, human beings being such

00:01:13.859 --> 00:01:21.799
creatures of habit and biases. Well, biases,

00:01:21.900 --> 00:01:25.260
yes, but, you know, learned sort of reflexes.

00:01:26.170 --> 00:01:28.590
we tend to have knee -jerk reactions to situations.

00:01:28.930 --> 00:01:31.909
But reframing is about like, okay, understanding

00:01:31.909 --> 00:01:35.709
your reaction, taking a step back and thinking,

00:01:35.810 --> 00:01:38.290
okay, is this the only way to see this? You know,

00:01:38.310 --> 00:01:40.390
what else could this situation mean? How else

00:01:40.390 --> 00:01:43.469
could I react to this? I'm always recommending

00:01:43.469 --> 00:01:47.989
books. And one book I'd like to recommend is

00:01:47.989 --> 00:01:51.390
Viktor Frankl's Man's Search for Meaning. Viktor

00:01:51.390 --> 00:01:55.189
Frankl spent years in a Nazi, well, not just

00:01:55.189 --> 00:01:58.709
one, in Nazi concentration camps. So if there's

00:01:58.709 --> 00:02:02.109
a person who can talk about taking a moment between

00:02:02.109 --> 00:02:06.109
a stimulus and a response, he's got my vote.

00:02:07.370 --> 00:02:09.509
He's got a quote, and I'm going to butcher it

00:02:09.509 --> 00:02:12.469
because I didn't write it down, but it basically

00:02:12.469 --> 00:02:16.250
goes, between the stimulus, you know, receiving

00:02:16.250 --> 00:02:19.009
some kind of stimulus and your response, there's

00:02:19.009 --> 00:02:22.069
space. You know, you don't have to react. You

00:02:22.069 --> 00:02:24.810
can respond by taking a moment. And in that space,

00:02:25.050 --> 00:02:28.330
there's wisdom, there's growth, there's power,

00:02:28.469 --> 00:02:32.090
there's a lot in there. And we often don't take

00:02:32.090 --> 00:02:33.889
time to consider that or even think it's possible.

00:02:34.949 --> 00:02:36.810
So that's where reframing lives. It lives in

00:02:36.810 --> 00:02:38.770
that space. You know, you get, for example, get

00:02:38.770 --> 00:02:42.050
a criticism. Somebody criticizes you for your

00:02:42.050 --> 00:02:46.009
work. your look, something, and our knee -jerk

00:02:46.009 --> 00:02:48.949
reaction for many of us is to react in one of

00:02:48.949 --> 00:02:54.009
two ways. One is to get angry or defensive, you

00:02:54.009 --> 00:02:56.129
know, fight or flight. We get in this state.

00:02:56.689 --> 00:03:00.370
And reframing, you know, you can take a moment

00:03:00.370 --> 00:03:02.849
and go like, okay, well, maybe they're right.

00:03:02.889 --> 00:03:05.710
Maybe they have a point, right? Or is there something

00:03:05.710 --> 00:03:09.949
useful here? Or, okay, I get they're trying to

00:03:09.949 --> 00:03:13.860
help. It may be clumsy. but they have better

00:03:13.860 --> 00:03:16.479
intentions. And I'm going to take a moment because

00:03:16.479 --> 00:03:19.520
reacting this way might just escalate the situation.

00:03:20.860 --> 00:03:22.680
And these things are hard to do. I'm not saying,

00:03:22.740 --> 00:03:25.060
oh, you can just do that tomorrow. This has to

00:03:25.060 --> 00:03:27.240
be something, I think, you've got to get in your

00:03:27.240 --> 00:03:30.800
body, learning and make this the reflex. The

00:03:30.800 --> 00:03:33.419
reflex is not to react. The reflex is to take

00:03:33.419 --> 00:03:36.439
a moment, take a breath, okay, and think about

00:03:36.439 --> 00:03:40.520
it. Now, why is improv a great place to practice

00:03:40.520 --> 00:03:44.300
reframing? Because there's such low stakes. So,

00:03:44.300 --> 00:03:47.120
you know, if you get criticized in an improv

00:03:47.120 --> 00:03:50.460
scene, it's very, well, I shouldn't say it's

00:03:50.460 --> 00:03:52.800
very easy. It's much easier, I think, because

00:03:52.800 --> 00:03:57.340
the stakes are lower, to practice reframing and

00:03:57.340 --> 00:04:00.419
staying open and responding instead of reacting.

00:04:00.780 --> 00:04:04.280
And think about different ways to handle a situation.

00:04:04.419 --> 00:04:07.159
You know, in improv, if a character comes in

00:04:07.159 --> 00:04:12.719
and criticizes us. We can practice the knee jerk.

00:04:12.819 --> 00:04:15.360
What are you talking about? Getting angry. Or

00:04:15.360 --> 00:04:19.319
we can practice different kinds of responses.

00:04:21.740 --> 00:04:25.620
You were late. Man, I know. I know I was super

00:04:25.620 --> 00:04:27.720
late. But I got to tell you, I was having so

00:04:27.720 --> 00:04:29.660
much fun, I lost track of time. Or you were super

00:04:29.660 --> 00:04:31.899
late. Well, I just did that because I knew it

00:04:31.899 --> 00:04:34.019
was going to upset you. You can think about different

00:04:34.019 --> 00:04:38.519
ways to respond and then... Take this out into

00:04:38.519 --> 00:04:41.800
the real world and try them out and see how it

00:04:41.800 --> 00:04:44.899
goes. One thing I have learned in my nearly 60

00:04:44.899 --> 00:04:48.839
years on this planet is as much as I used to

00:04:48.839 --> 00:04:51.399
despise conflict, and I don't relish conflict,

00:04:51.540 --> 00:04:55.180
but I'm okay with it now because I try to see

00:04:55.180 --> 00:04:59.839
it as an opportunity, is that these kind of situations

00:04:59.839 --> 00:05:02.360
that are kind of conflict -y almost never go

00:05:02.360 --> 00:05:04.139
the way I think they're going to go. They've

00:05:04.139 --> 00:05:06.399
almost never gone that way. And usually after

00:05:06.399 --> 00:05:10.040
some kind of conflict or airing of grievances,

00:05:10.060 --> 00:05:14.959
afterward, the air is much clearer. So moving

00:05:14.959 --> 00:05:18.920
straight into improv and being on stage, reframing

00:05:18.920 --> 00:05:25.560
in scenes is a critical skill. And one I highly

00:05:25.560 --> 00:05:31.519
recommend that you adopt and adapt. adopt for

00:05:31.519 --> 00:05:35.600
yourself and adapt for it to work for you. So,

00:05:35.740 --> 00:05:38.379
you know, here's like an example, because a lot

00:05:38.379 --> 00:05:43.579
of scenes will start with an original or an instant

00:05:43.579 --> 00:05:48.319
conflict. Particularly, I find this is more common

00:05:48.319 --> 00:05:50.420
with newer players who think conflict between

00:05:50.420 --> 00:05:52.540
characters is something that they need to have

00:05:52.540 --> 00:05:54.839
for various reasons that I won't go into now.

00:05:55.500 --> 00:05:57.680
But for example, character A might come in and

00:05:57.680 --> 00:05:59.779
say to you, why didn't you come home last night?

00:05:59.879 --> 00:06:02.660
I made dinner. You stumbled in at three o 'clock

00:06:02.660 --> 00:06:04.939
in the morning smelling like alcohol. Now that's

00:06:04.939 --> 00:06:07.680
a lot of information and they put you in a strong

00:06:07.680 --> 00:06:10.939
framing, right? They really want you to be a

00:06:10.939 --> 00:06:14.300
villain. They've really laid a lot of stuff on

00:06:14.300 --> 00:06:19.259
you. And in my experience, what you'll get most

00:06:19.259 --> 00:06:25.800
of the time is the character B being very, defensive

00:06:25.800 --> 00:06:29.160
and starts to deny a lot and will create confusion

00:06:29.160 --> 00:06:31.180
that muddles the scene. They might just say no

00:06:31.180 --> 00:06:32.759
right off the top. What are you talking about?

00:06:32.819 --> 00:06:37.480
I was home. Are you drunk? That's just a straight

00:06:37.480 --> 00:06:40.180
out denial. And now we've got to figure out what

00:06:40.180 --> 00:06:43.509
the reality is or they'll downplay it. Why didn't

00:06:43.509 --> 00:06:47.310
you go home last night? Oh, I did. And I thought

00:06:47.310 --> 00:06:48.589
you were asleep. I don't want to wake you. So

00:06:48.589 --> 00:06:50.649
I just slept on the couch or I went into the

00:06:50.649 --> 00:06:53.350
basement or whatever. And that alcohol. Oh, that's

00:06:53.350 --> 00:06:55.689
because I hurt myself. So I was using some rubbing

00:06:55.689 --> 00:06:59.589
alcohol. You know, they'll try to somehow downplay

00:06:59.589 --> 00:07:03.649
it, reach a conclusion where they'll try to like

00:07:03.649 --> 00:07:07.350
we would in the real world. And reframing here

00:07:07.350 --> 00:07:11.480
in improv goes, oh, OK. I've gotten this letter,

00:07:11.560 --> 00:07:13.860
this letter. I've gotten this information. They

00:07:13.860 --> 00:07:15.800
want me to play a villain. So I'm going to lean

00:07:15.800 --> 00:07:18.240
into it. Why didn't I come home last night? You're

00:07:18.240 --> 00:07:20.620
right. I didn't come home. You know why? Because

00:07:20.620 --> 00:07:24.579
I didn't want to see you. Oh, okay. Now we have

00:07:24.579 --> 00:07:26.759
a scene, right? You've got a scene where the

00:07:26.759 --> 00:07:29.759
reality is maintained. We're in agreement as

00:07:29.759 --> 00:07:31.959
to what's going on, at least at this point. And

00:07:31.959 --> 00:07:35.379
we'll see how it progresses. So why this works

00:07:35.379 --> 00:07:39.160
is, A, you stop fighting for control. You stop

00:07:39.160 --> 00:07:41.800
arguing with your scene partner and arguing with

00:07:41.800 --> 00:07:43.899
the other actor, not the character, the actor,

00:07:44.040 --> 00:07:47.720
which I've talked about before, ad nauseum. That

00:07:47.720 --> 00:07:50.540
person wants me to be a villain, I'll be a villain.

00:07:51.939 --> 00:07:54.500
And the option that I gave, you're right, I didn't

00:07:54.500 --> 00:07:55.860
come home because I didn't want to be with you.

00:07:56.060 --> 00:07:59.959
There's only one possible step forward. There's

00:07:59.959 --> 00:08:03.199
other ones. So A, you stop fighting for control.

00:08:03.699 --> 00:08:06.860
You stop trying to force the scene into your

00:08:06.860 --> 00:08:10.000
plan. Right. And it becomes our plan that we

00:08:10.000 --> 00:08:13.500
are created together. You accept the offer that

00:08:13.500 --> 00:08:16.220
they've given you. You justify it and you keep

00:08:16.220 --> 00:08:18.699
the scene moving forward. Keep going forward.

00:08:19.019 --> 00:08:22.019
The argument trap fails often because nothing

00:08:22.019 --> 00:08:25.560
happens. We just go back and forth like a hamster

00:08:25.560 --> 00:08:27.240
in a wheel just going around, around, around.

00:08:27.600 --> 00:08:30.040
And also the scene becomes very clear and faster.

00:08:31.050 --> 00:08:32.970
What's at stake, what's going on becomes clearer,

00:08:33.210 --> 00:08:36.269
faster, and that becomes more fun for the audience

00:08:36.269 --> 00:08:37.730
and the players because now we have to do less

00:08:37.730 --> 00:08:40.490
thinking about, okay, I've got to solve all these

00:08:40.490 --> 00:08:44.769
problems. And I mean problems, again, as the

00:08:44.769 --> 00:08:46.830
actor's problems, like what's going on, who are

00:08:46.830 --> 00:08:49.429
we, what's real. We just have more fun and we

00:08:49.429 --> 00:08:53.710
play. Another way you can reframe things is a

00:08:53.710 --> 00:08:57.029
boring suggestion. into something exciting. So

00:08:57.029 --> 00:08:59.610
I don't know, sometimes I've seen this where

00:08:59.610 --> 00:09:03.389
someone will ask for a location and they want

00:09:03.389 --> 00:09:05.389
something dynamic and they'll get coffee shop.

00:09:05.669 --> 00:09:08.169
And you can see all the disappointment on their

00:09:08.169 --> 00:09:11.029
face and they go, oh, coffee shop, thanks. And

00:09:11.029 --> 00:09:14.929
we'll just bypass how much I hate that for a

00:09:14.929 --> 00:09:18.049
moment. But when you reframe, you can love being

00:09:18.049 --> 00:09:20.460
in a coffee shop. And maybe the idea of pouring

00:09:20.460 --> 00:09:23.360
coffee, you know, being a barista isn't, you

00:09:23.360 --> 00:09:26.139
know, your cup of tea, pun totally intended.

00:09:27.720 --> 00:09:30.500
But you can pretend to love it, right? Or you

00:09:30.500 --> 00:09:32.200
can think of other ways. Okay, what would be

00:09:32.200 --> 00:09:34.419
great about this? Oh, I know. I get to brighten

00:09:34.419 --> 00:09:36.519
people's day. People come in, they're tired.

00:09:36.820 --> 00:09:38.980
I get to make them coffee and they leave happy.

00:09:39.080 --> 00:09:42.000
Or I get to play the game of getting everybody's

00:09:42.000 --> 00:09:45.059
name wrong on purpose. There are other aspects

00:09:45.059 --> 00:09:48.440
of this job that you can find exciting. remember,

00:09:48.679 --> 00:09:51.580
it's not real. You're not really working as a

00:09:51.580 --> 00:09:55.299
barista. You know, and apologies to baristas.

00:09:55.379 --> 00:10:00.220
It's a totally fine job. And you can also, if

00:10:00.220 --> 00:10:02.919
you can reframe in another way, because if, okay,

00:10:03.019 --> 00:10:04.559
a coffee shop is boring to me, I don't want to

00:10:04.559 --> 00:10:06.500
be here. Okay, well, let's reframe it as something

00:10:06.500 --> 00:10:08.620
that I want to do. Oh, I know what, I'll burn

00:10:08.620 --> 00:10:11.779
it to the ground and go do something else. You

00:10:11.779 --> 00:10:14.139
know, remember, when we create things on stage,

00:10:14.440 --> 00:10:16.580
none of that is real. Like none of the stuff

00:10:16.580 --> 00:10:20.210
is real. Feelings are real. So when I say, you

00:10:20.210 --> 00:10:23.009
know, you can, the stuff you create, you can

00:10:23.009 --> 00:10:25.370
destroy without consequences, that has some caveats,

00:10:25.549 --> 00:10:28.629
right? You can't create babies and dogs and cats

00:10:28.629 --> 00:10:31.049
and destroy them because we will judge you harshly

00:10:31.049 --> 00:10:35.190
for that. And finally, reframing at the beginning

00:10:35.190 --> 00:10:39.690
of a scene to avoid fights over useless stuff

00:10:39.690 --> 00:10:44.169
or incidentals, right? Like if someone says,

00:10:44.350 --> 00:10:45.950
boy, you don't have much of a sense of humor,

00:10:46.009 --> 00:10:48.840
do you? I mean, do you really want to have an

00:10:48.840 --> 00:10:51.919
argument, a fight over whether or not your character

00:10:51.919 --> 00:10:55.080
has a sense of humor? I don't. And so you can

00:10:55.080 --> 00:10:59.659
reframe that into a friendly jibe and accept

00:10:59.659 --> 00:11:03.259
it and move on. You know what? I don't. I'm like,

00:11:03.320 --> 00:11:06.039
when it comes to jokes, I'm an idiot. Move on.

00:11:06.340 --> 00:11:08.340
And now we're still in agreement and we're playful,

00:11:08.500 --> 00:11:11.399
right? And you're going to be the kind of improviser

00:11:11.399 --> 00:11:13.220
other people really want to play with. That's

00:11:13.220 --> 00:11:16.059
the kind of person I want to play with. So in

00:11:16.059 --> 00:11:18.919
short. Reframing will make you a better performer.

00:11:19.100 --> 00:11:21.799
You become more playful. You become more open,

00:11:21.919 --> 00:11:26.019
more flexible. You can pivot easier, right? One

00:11:26.019 --> 00:11:28.460
of the analogies I often use is a tennis match.

00:11:28.600 --> 00:11:31.080
And the pivoting allows you to like, oh, this

00:11:31.080 --> 00:11:33.120
is an offer I'm going to hit with a smash or

00:11:33.120 --> 00:11:36.659
a lob. Or I'm going to hit an overhand passing

00:11:36.659 --> 00:11:40.940
shot, forehand passing shot down the line. Where

00:11:40.940 --> 00:11:44.480
you avoid the argument trap, which goes nowhere

00:11:44.480 --> 00:11:48.070
often. Or it can go somewhere, but with more

00:11:48.070 --> 00:11:51.409
difficulty. It's more difficult to navigate those

00:11:51.409 --> 00:11:54.230
situations. The audience really likes watching

00:11:54.230 --> 00:11:55.909
people who are having fun. If you're having fun,

00:11:56.090 --> 00:11:58.250
you're not thinking and you're having a great

00:11:58.250 --> 00:12:00.009
time. And if you're having a fun time, your scene

00:12:00.009 --> 00:12:02.470
partner almost invariably is having a great time.

00:12:03.809 --> 00:12:07.090
And you work to justify instead of denying, arguing,

00:12:07.330 --> 00:12:11.720
fighting, controlling. If you are one of those

00:12:11.720 --> 00:12:14.240
improvisers who are very controlling, a writer

00:12:14.240 --> 00:12:17.279
type, this allows you to not control so much.

00:12:20.200 --> 00:12:25.500
There are often in scenes these lines that come

00:12:25.500 --> 00:12:28.820
up that feel like hard stops, that just kind

00:12:28.820 --> 00:12:33.159
of stop everything. If character A wants to raise

00:12:33.159 --> 00:12:36.000
the stakes. For example, let's say a couple is

00:12:36.000 --> 00:12:37.460
packing to go on their honeymoon and character

00:12:37.460 --> 00:12:39.120
A wants to raise the stakes. And they say, oh,

00:12:39.240 --> 00:12:42.480
by the way, my mother is coming on our honeymoon.

00:12:43.240 --> 00:12:46.679
Now, for B, your logic and my logic might be

00:12:46.679 --> 00:12:49.139
absolutely not. That's crazy. This is our honeymoon.

00:12:49.379 --> 00:12:51.919
Come on, be an adult and tell them not. They

00:12:51.919 --> 00:12:55.419
can't come. But then that just stops everything.

00:12:56.179 --> 00:12:59.139
And the game your partner wants to play is mom's

00:12:59.139 --> 00:13:01.860
coming on the honeymoon. And why not? Again,

00:13:01.940 --> 00:13:04.159
it's not real. In the audience, I mean, as an

00:13:04.159 --> 00:13:05.620
audience member, I want to see that. I want to

00:13:05.620 --> 00:13:09.759
see the train wreck that will happen. So if you

00:13:09.759 --> 00:13:13.159
can get into reframing and you can justify a

00:13:13.159 --> 00:13:16.139
reason to let that happen, right? So, oh man,

00:13:16.240 --> 00:13:18.159
your mother's coming on her honeymoon. Oh man,

00:13:18.279 --> 00:13:21.159
that stinks. But you know what? She is paying

00:13:21.159 --> 00:13:23.620
the bill. So I guess we'll have to bring her

00:13:23.620 --> 00:13:26.299
along, right? And now we get to have the fun

00:13:26.299 --> 00:13:28.720
of watching a honeymoon with the mother on board.

00:13:29.470 --> 00:13:31.990
uh much better than just fighting over whether

00:13:31.990 --> 00:13:34.730
or not your mother's gonna come i mean you can

00:13:34.730 --> 00:13:37.149
do it you can do it you know there's i'm not

00:13:37.149 --> 00:13:40.710
saying don't do that please please i don't have

00:13:40.710 --> 00:13:44.070
i have one rule that's not true i might have

00:13:44.070 --> 00:13:45.629
a couple rules but that's definitely not one

00:13:45.629 --> 00:13:47.850
of them um and now the scene is somewhere to

00:13:47.850 --> 00:13:50.029
go and we can have fun elaine may the great elaine

00:13:50.029 --> 00:13:53.149
may uh who i believe is still with us and i think

00:13:53.149 --> 00:13:58.080
she's got to be in her late 90s Her quote is

00:13:58.080 --> 00:14:01.679
the improviser's job is to justify. And I don't

00:14:01.679 --> 00:14:04.080
know if that's the job, but it is certainly a

00:14:04.080 --> 00:14:08.139
huge job. You want to justify the information

00:14:08.139 --> 00:14:10.080
that allows the scene to continue and allows

00:14:10.080 --> 00:14:13.080
us to keep playing. So in closing, reframing

00:14:13.080 --> 00:14:15.559
helps you stay playful, stay open, keep scenes

00:14:15.559 --> 00:14:18.379
moving, build real world flexibility and openness

00:14:18.379 --> 00:14:21.559
to learn, grow, avoid and downplay conflict.

00:14:22.299 --> 00:14:25.059
Okay. That's me for today. Thank you for listening.

00:14:25.299 --> 00:14:27.379
See you next time here on the Socap Improv Comedy

00:14:27.379 --> 00:14:29.440
Podcast. I'm out. Bye.
