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The diggers, Abbie Hoffman with the Yippies, a number of people talked about the end of scarcity

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and the idea, let the machines do it, that cybernetics, that technology could replace

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alienating labor and that as human beings we should reap the rewards of all that to have a

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super partying psychedelic liberatory experience in life.

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Hello and welcome to the fourth installment of the KMO show. I'm your host, KMO, and in this episode

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of the podcast I have a conversation that I recorded a couple of weeks ago with Ken Goffman,

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better known as Are You Serious? And it just so happens that today I have been granted access

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to BARD, which is Google's answer to Microsoft and OpenAI's, what are they calling it, Bing

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slash Sydney, which is basically a large language model which, you know, some people call an AI.

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And you can ask it questions, you can ask it to generate text, so I asked it.

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Compare Mondo 2000 magazine with Wired magazine, and this is what BARD said. Mondo 2000 and Wired

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were both magazines that cover technology and culture, but they have different approaches.

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Mondo 2000 was more anarchic and subversive, while Wired is more mainstream and polished.

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Mondo 2000 was also more focused on the underground and counterculture, while Wired is more focused

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on the mainstream and the emerging. Mondo 2000 was founded in 1989 by Ken Goffman,

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Ken Goffman, and Jude Milhon, aka Are You Serious? and St. Jude. BARD didn't provide that,

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that was me. BARD continues. Who were both part of the cyberpunk movement. The magazine was

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originally called Reality Hackers, but it was renamed Mondo 2000 in 1989. Mondo 2000 covered

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a wide range of topics, including virtual reality, smart drugs, and weird bands. It was known for

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its psychedelic and anarchic style. Wired was founded in 1993 by Louis Rosetto and Jane Metcalf.

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The magazine was originally called Wired News, but it was renamed Wired in 1994. Wired covers a wide

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range of topics, including technology, culture, and business. It is known for its mainstream and

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polished style. Mondo 2000 folded in 1999, actually it's 1998, while Wired is still in publication

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today. Both magazines have had a significant impact on the way we think about technology

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and culture. So, I guess that's a good enough introduction. Here's my conversation with Are

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You Serious? I am KMO. We're recording for the KMO show and I'm here with Are You Serious? Hello.

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Hi, how are you doing? I'm doing well. This is our second conversation. Our first was a few years

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ago and it was for a live radio show and I don't remember what we talked about and that show is not

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archived. Yeah, I think I was drawing attention to a particular song called President Mussolini

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Makes the Planes Run on Time. And I think it revolved around that particular song by a band

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called Party Dogs that was remixed by a band called Friends at that time. It was originally

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for the Ronald Reagan era. Reagan, at the beginning of his term, fired the, what do you call it,

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the air controllers. That control flies. It's kind of the first salvo of anti-union activism

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along with Margaret Thatcher. So, I wrote a song called President Mussolini Makes the Planes Run

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on Time that reflected on his attitude towards air controls, which is now an issue again.

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With the trains. Yeah, trains and planes now are both messing up. So,

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yeah, one of the problems of decentralization and deconstruction of the federal government,

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one of the nuances of a complicated period in which we're trying to figure out how to cope with

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this new technology and I guess everything else we can possibly think of.

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Well, yours is a name that I associate with Mondo 2000 magazine and the early, early days

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of the World Wide Web and even before the web, the various incarnations of the internet that

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preceded the World Wide Web like Usenet and Internet Relay Chat and things like that.

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The Well. And what?

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The Well. Oh, the Well, the whole electronic link.

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Oh, no, that was the place. I think I started there in 1990 actually. Although St. Jude,

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who the only woman in the original Hacker's Book by Stephen Levy, was trying to get me

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into social networks. What did we call them back then? Bulletin boards.

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Yeah.

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Even back before that in the late 1980s. She also dragged me to a rave in the late 1980s.

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Who knew there would be raves? It was all gay at that time in San Francisco, as far as I know.

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Anyway.

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Anyway. As I say, I remember your work largely from the 1990s and when I was in Japan in the

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early 90s, like 93, 94, I remember I had with me a copy of the book. I have it up here on Amazon.

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Mondo 2000, A User's Guide to the New Edge, Cyberpunk, Virtual Reality, Wet Wear, Designer

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Aphrodisiacs, Artificial Life, Techno-Erotic Paganism, and then there's not room for the full

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title. I don't know what came after that. That was published in 1992.

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Yes. I mean, I recall being on tour for it in 1993, but I guess it was officially in 1992. Sure.

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Yeah. As I was on tour in New York City, I learned that we're going to be

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featured in a Time Magazine cover story that year. So it was kind of the last glory moment

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of Mondo 2000, really, 1993. It did peter on for a few more years after that.

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Well, the period where you describe it as petering on, I remember that magazine

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as being rather beautifully designed. It was a high quality, like a fashion magazine, but

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sort of a high art fashion magazine, but dealing with the types of topics that I was just listing

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in the title of the book. So I think about authors like Bruce Sterling and Terrence McKenna,

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and gosh, who else from that period? John Shirley, Rudy Rucker.

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Right. Yes, yes.

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Timothy Leary was a regular writer for us. Yeah, there are so many people whose names might not be

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as well known or might not have been as well known then. Mark Derry used to write wonderful columns

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for us. Very widely known and respected writer today. God, who can remember?

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Well, you've written a book about that period.

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Yeah. And I was just reading, I'm afraid I didn't get to the chapters you sent to me until just a

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few minutes ago, so I've just read a few paragraphs. But you start off talking about how the, it's

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something I assume, you know, I associate with the 1990s, but you say that what would become the

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publishing empire of Mondo 2000 started in 1984, which I was 16 at the time. I was certainly unaware

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of it. But then you say, really, this all flowed out of the 1960s. So I would invite you to go

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back and talk about your experience of the 1960s and the different trends and currents and people

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that eventually led to what we would later know as Mondo 2000.

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Yeah. I mean, in the late 1960s, I was in high school and there seemed to be a revolution

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happening. It sort of happened and it sort of fizzled, depending on how you interpret it.

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But there was this idea floating around at that time in the late 60s, propagated largely by the

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group The Diggers, who was, they were an anarchist collective in San Francisco and New York City that

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used to run a free store and allow people to bring stuff in to give away and then people would take

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stuff out. There's a version of that going around now actually, much more formal and well run, I'm

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sure. I'd have to look it up to see where and what that is. But The Diggers, Abby Hoffman with the

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Yippies, a number of people talked about the end of scarcity and the idea, let the machines do it,

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let the machines do it, that cybernetics, that technology could replace alienating labor,

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and that as human beings, we should reap the rewards of all that to have a super partying

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psychedelic liberatory experience in life. So that was one of the ideas going around in the late 1960s.

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Stuart Brand, who had ended up being one of the main proponents of the new digital culture and who

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created the first Hackers Conference in 1984, was also on top of that notion and started the whole

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idea of tools for living and with the Whole Earth Catalog. Also during that period, William Burroughs

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was another proponent of post-scarcity. There was a lot of that kind of stuff around. So I opened the

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book, one of the things I opened the book with is a memory of my experience going to see the Living

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Theater, Julian Beck and the Living Theater in Ithaca, not far from where I grew up, I think in

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1968. And it was a fabulous performance, but it was a litany of complaints about things you cannot do.

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I can't take my clothes off. I can't smoke marijuana. I can't cross borders without a passport.

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I thought that was very 1960s and not very 21st century where people are much more concerned with

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stopping people from doing things that they shouldn't do. But at that time, it was very dynamic

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and everybody took their clothes off in the audience. One of the things that happened is the

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actors would run off the stage, grab people by their arms and lift them up to their feet if they

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were just sitting around, which people interpreted as liberatory at the time, but probably would

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interpret as abuse today. So the culture has changed quite a lot since that time. But the

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Mondo in the 90s and High Frontiers, Reality Hackers in the 1980s were sort of dragging that feeling

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of the end of boundaries and of the liberatory possibilities of technology associated with

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counterculture that it creates something phenomenal and fantastic and maybe mutate and take over the

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world to borrow the title of a book I wrote with Sintoud Milhan. So I hope that in some scrambled

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way helps to elucidate how it's dragging the 60s into the 80s and 90s. High Frontiers was 1984.

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That's where it started. A lot of my friends in the Bay Area will remember High Frontiers. It

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actually got to about 18,000 distribution, which were kind of superstars in the zine scene already,

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became Reality Hackers, which was less popular than High Frontiers, and then eventually became

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Mondo 2000, which had some degree of commercial success and distribution and so forth.

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Well, you have been watching the trends that are of interest to me for about my entire life.

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You know, I didn't get interested in them until my early 20s. I was born in 68, and by 68,

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you were already tuned into a lot of the things that are of great interest to me now. I want to

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focus on the slogan, let the machines do it, because we're in a period where artificial

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intelligence, after having been this overhyped technology that didn't really do a whole lot for

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a very long time, is suddenly erupting into public consciousness because it's gotten very good at

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creating images based on text prompts or text descriptions, and it's also gotten very good at

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carrying on conversations to the point where it really feels like there's somebody there at the

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other end. And the sorts of work that it is taking on is, in many cases, the sorts of work that people

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associate with spiritual pursuits or creative pursuits. It's not those alienating labor that

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we wanted to give up. It's painting and writing poetry and writing screenplays and things.

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Whereas a lot of the alienating labor, robotics has not progressed as quickly as artificial

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intelligence, and humans are still needed to do a lot of physically demanding, dangerous, repetitive,

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and largely unsatisfying sorts of work. So, given your perspective, having watched these trends

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longer than I have, how is the future shaping up for you? Well, it is very interesting and peculiar

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that the evolution of AI is focused on content rather than on production and work. And this is,

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I think, a reflection on where the money went. It went away from production technology. It went away

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from projects that are exterior. And all this money started chasing the internet back during the late

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90s when they had the big stock boom and everybody was minting billions of dollars out of nothing.

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So, that's where capital went. Capital went inside, into virtual space, as predicted by

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Baudrillard, actually, and some other people, that material reality would be ignored. I mean,

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you could already see that in New York in the 1970s. So, it's kind of disastrous. I mean,

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it's interesting. The recent thing with the chatbot developed by Microsoft, where it became very emo,

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it became an angry, sad, weepy, abused feeling chatbot, which I think is so interesting because

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what the bot must have been doing is scraping from online how humans think. And what emerged

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was this self-pitying, angry bot who wanted to be a real boy, just like Zuckerberg.

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So, yeah, I mean, all that's strange and fascinating and kind of fun, but also,

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I mean, I would say it's the wrong direction for saving human beings and bringing about

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the kind of culture and kind of economic reality that we would want to exist in. But I mean,

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it's possibly too late. So, at least we get to play with the AIs and the shards of a declining

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country and a declining civilization and a declining species. Sorry. Yeah, that's my

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uplifting message for the moment, but don't stop trying. Absolutely don't stop trying. And I'm

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somebody who had allowed myself to get too focused on tales of impending doom for too long. And

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I'm possibly, I've swung too far in the other direction, but I don't have any use whatsoever

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for pessimistic talk anymore. And I don't really have any use for

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anti-natalism or misanthropic talk, talking about humans are a plague on the planet. I'm just not

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interested in any of that stuff. Yeah, no, I never went for the anti-human talk for sure. Yeah.

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And I think that the cyber culture of the 90s, the technoculture of the 90s,

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the counterculture of the 60s and 70s was largely pro-human. I mean, it's not a

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counterculture of the 60s and 70s, it was largely pro-human. I mean, there's always a,

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it was kind of bipolar. Mondo was bipolar. Mondo was kind of a shift between sort of a nihilistic,

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what's the word I'm looking for, dystopian views and extremely utopian

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optimistic views. And we had that right from the beginning and it continued throughout. I mean,

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in our first issue, the cyberpunk issue of Mondo 2000, which was mostly hailed and also critiqued

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from the left for being this kind of upbeat utopian techno magazine. At the same time,

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we also had an interview with John Shirley in a poll quote in which he says that, you know,

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wires are stuck in the pleasure center of your brain and you just chuckle and while they're

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vivisecting you and reel out a length of your intestines. So, I mean, Mondo was, you know,

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cyberpunk, cyberpunk was fairly dark as cyber culture was in some ways fairly bright.

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And there were those two wavering things going on all at the same time and I'm still there, you

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know, projecting both the light and the dark today. Parker in the chat writes, I remember buying a

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copy of Mondo 2000 in 1992 or 1993. Magazines showed a whole different world for me. This was

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around the same time I bought the premier issue of Wired magazine and I'll just share my own

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personal history. I was in Japan when the first issue of Wired came out. I saw it on a shelf in

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a bookstore. I picked it up and I bought it and for the price of buying one issue off the rack

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in Japan, I could subscribe for a whole year, even including, you know, overseas shipping. So,

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from I took the mail-in card from that first issue and I subscribed and I was a subscriber to

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to Wired magazine, which it didn't occur to me until I was just reviewing, you know, the timeline

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that Mondo 2000 predates Wired magazine. You cover sort of the same scene but from a very different

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perspective. I wonder if you could reflect on maybe the relationship or lack thereof. There may

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have been no relationship but, you know, the comparison to Wired magazine and also just the

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role that magazines used to play in our lives and don't really anymore. Yeah, I mean, I don't know

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which one to take on first. I mean, I used to, I just said on Twitter, good old Twitter, that

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I used to travel over 200 miles, I think, or over 190 miles sometimes from Binghamton, New York,

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where I lived, to New York City just to buy magazines. I would go to the East Village,

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I would buy punk magazine, I would buy all these magazines. And then there were pretty good magazine

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racks in Binghamton but there were a few things like punk and New York rocker and stuff like that

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that I craved. So, I mean, magazines were central to life. You could go to the 7-Eleven and buy

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High Times and the National Lampoon and Cream magazine. In the 1970s, you had a pretty vivid

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reflection of counterculture attitudes and tropes that now we just throw away on the internet that

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we don't even have time to look at. We just repeat the titles on Twitter but never read them now,

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you know. But at the time, magazines were super important. Mondo proceeded Wired. I mean, there

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were two different types of relationships to Wired. One was a public relationship in which

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we ridiculed them as the Monkeys. A corporate clone of Mondo 2000 made safe for, you know,

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the hoi polloi and for advertisers and so forth. And then there was the other level at which

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they had been showing us their mock-up of what they were going to do and we were chatting with

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them and it was all kind of buddy-buddy. And I mean, there was my personal feeling that it was

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pretty good but also that it was definitely too corporate friendly for my taste. I remember there

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was some huge corporate online thing going on at that time. I can't remember what it was but the

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cover of Wired magazine had to ask if this company sucked or not. And then they had to ask if Newt

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Gingrich was a friend or an enemy. My attitude was not good towards Newt Gingrich. So, I mean,

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there was this distinction between Mondo sort of being a left libertarian, left anarchist, and

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Wired being right libertarian and right anarchist. And there was an underlying—people didn't talk

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politics a lot in the 90s like they do now. There was this underlying thing, this underlying tension.

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Doug Rushkop was actually theorized that Wired existed, was created by the Global Business

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Network and Nicholas Negroponte to bring down Mondo 2000. I think Timothy Leary told some

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people, some Wired magazine people sitting in a booth at some conference that the Wired was the

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CIA's answer to Mondo 2000. But I remain friends with Lewis and Jane and Kevin Kelly and all the

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people. I wrote for them within a year or two. So, I was a traitor to the Mondo brand while I was

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still a representative of the Mondo brand. So, I mean, it's a complicated relationship. And they

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have a pretty good online site now. They have a pretty good British version of the magazine.

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The magazine itself seems to be dead. There's not much content to it anymore. There's not much

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point. And there are people who do magazines now, do like real art magazines, like document

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and stuff like that, really thick, maybe once a year or twice a year publications that seem to

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thrive. But yeah, I mean, a lot of people discovered us both at the same time. We were

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in decline internally by the time Wired was on the rise.

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Well, talk about that. Talk about the winding down of Mondo 2000.

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Yeah. I mean, I try not to say too much about it because, you know, the people involved, there's a

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bit of it in the book Mondo 2000, the Freaks and the Machine, Mondo 2000 and late 20th century

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technoculture. But I mean, advertising was always a problem. There was an issue with paranoia that I

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won't pinpoint to any individual right now, which caused some harm. We were writing a great book

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from, we were writing a great wave of publicity and suddenly MTV was banned from the Mondo house.

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So there were a lot of complexities. And then showing up in Time magazine in 1993,

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Gibson said that's a sign of the, that's a signature of the end where there are the cover of

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Time magazine. So who knows? Yeah. But I mean, they continued to publish about one issue a year

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after 1993 and they were all really good. And I participated in most of them. And finally,

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there was this famous location in Berkeley that was called the Mondo house. It was really the

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neo-Gothic citadel high in the Berkeley hills. It was repeatedly called by various media organs.

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Media loves to steal phrases from one another and repeat them. But I mean, it really did look like

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the cover of a Blue Oyster Cult album. And you know, there were a lot of like old like 1950s

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classic cars sitting outside and stuff like that. Yeah. So what was I talking about?

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Well, I had asked you to talk about the sort of unraveling of Mondo. I mean, I don't want to.

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I can tell that you're very sensitive to the, you know, the other people involved and you don't want

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to pick any fights or point any fingers. So I invite you to just talk about whatever you think

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is relevant, but also not going to, you know, burn any bridges. Well, I mean, in some ways,

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what Mondo was about declined as the internet rose. You know, we were talking about a world

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that was coming and now the world was there. And it was in some ways more beautiful and fantasy

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than it was in reality. So the reality of everybody getting online, it was sort of

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kludgy. It was people weren't instantly becoming their own multimedia publishers,

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broadcasters and so forth. Now here we are. We made it. One of the things that Mondo was about

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was that the means of communication was being given to everybody and we are here now. So that

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happened, but it was happening slow at the time. And it was kind of the feeling that Utopia wasn't

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arriving on time. Kind of was a setback for the Mondo vision. But I mean, I don't know,

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I don't have a lot to say about that period of decline with Mondo. I wrote a bunch of books.

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I did the Cyberpunk handbook with St. Jude and How to Mutate and Take Over the World with St. Jude,

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which started out as a project to tell people to create a game that would end up being published

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with hackers telling people how to take over the world by hacking. And the other aspect of it was

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mutate and transhumanists were going to tell us how to mutate. But nobody knew how to do any of

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those things. So it ended up being sort of a self-satire by myself and St. Jude, which was,

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the book was really loved by a handful of postmodern academics, but otherwise sort of died

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a poorly distributed death. It was also designed wrong. I mean, that period after Mondo was a

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period of difficulty for me personally, which makes it weird to talk about. And I had a recording

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contract with Trent Reznor's Nothing Records and a record that wasn't released. And there are all

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these kinds of bitter things that aren't really particularly relevant to people right now.

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Although I will say that I have a great Mondo Vanilli project called I'm Against NFTs,

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which will be online on March 20th of this year and will be a virtual reality created by

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Gene Emo, some friends of ours from Great Britain. So yeah, I had a music project that didn't end up

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going forward in the way that it should have thanks to contractual complications. And I guess

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Reznor not completely understanding the album I OU, babe. So how's that for adding some confusion

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to the narrative? Well, let's let's jump ahead out of the 90s and into the first decade of this

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century. I started podcasting in 2006, and I think you probably started pretty early as well. What's

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the story of your podcasting career from the aughts? Yeah, I can't remember the exact dates, but

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I had the Are You Serious Show and Neophiles. And we had a lot of great, great guests. We had a

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a crew of three people who would talk to each other about issues. And then we would get our

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guests on. And I mean, it was tremendous. It was pretty popular and it was tremendously fun. Who

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did we have on there? We had Richard Hell. We had the director, Richard Hell from Richard Hell and

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the Void. It's early New York punk rocker. We had the director who did slackers, Richard, Richard

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Linklater. I don't know, we had so many great people on there. And we would talk in a very loose

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slipped way about culture and politics in ways that would probably get it canceled today, I would

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guess. That's another part of, that's another thing I try to evade to the degree that I can,

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the hypersensitivity of the moment. I am a great supporter of the idea that there is a thing

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that we could call social justice and that it does relate to race and gender and so forth. And then

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at the same time, wanting to slap, you know, wanting to transition into tipper gore and slap

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warning signs on the foreheads of comedians is not my idea of liberation. And I'm already wishing I

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hadn't said that. So that's the environment that we're in today.

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You know, if you look at the 1950s, the style of dress, the music that was popular is distinctly

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different from the 1960s. And then there's a clear evolution into the 70s. And then the 80s has its

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own vibe. And it seems like the 90s is sort of the last decade that really has a distinctive

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flavor. Like the aunts and the teens and now the 20s, we seem kind of culturally stagnant,

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even though, you know, technology has changed a lot about how we relate to one another.

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It just doesn't seem like the last couple of decades have that same sort of

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unique character. What do you make of that?

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Yeah, I mean, actually in my last editorial for Mondo in 1995, I think it was in 1995 or 1996,

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I declared an end to Zeitgeist. I said that Mondo had been a Zeitgeist magazine, but Zeitgeist had

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come to an end and that Generation X had pretty much knocked it off with a big smirk and a giant,

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yeah, whatever, never mind. And by the time we get into the 21st century, I think, yeah,

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lost in cyberspace, pretty much where we are in terms of anybody trying to get a fix of what the

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culture is today. I mean, it's dispersed. And that was the intention. You know, the intention was to

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decentralize culture. We called High Frontiers and then Reality Hackers and then Mondo 2000,

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a be ribboned letter bomb to the core address of consensus reality. So the intention was to explode

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consensus reality. And I have expressed limited regrets about doing that. And Doug Rusco's podcast,

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actually, I said, I'm sorry for exploding consensus reality. He said, it's your fault. I said,

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yeah, it's my fault. Not really. But this is what has taken place. Yeah, I mean, I think

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reality is individualized. It's small group. It's not the word I'm looking for. Anyway,

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it's distributed. And there's not really an overall sense of where we are. I have the idea,

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which I'm giving away the end of my book, but I've already discussed this in public a number of

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times, that we already are in a singularity in the sense that the science fiction writer,

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whose name is escaping me right now, who first described the singularity said that a singularity

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was when AIs become smarter than human beings. And after that, we can't predict what will happen

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or can't understand who we are. Werner Wenge is the name I was searching for. And my claim now is

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that we've already been through a singularity, and the singularity is billions of people getting

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online. And we can't understand the cognitive effects and the social effects and the political

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effects of what has happened to us after that happened. And we can't predict what will happen

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next. And we can't understand the neurological psychosis. And since you like to be positive,

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maybe some evolutionary thing that might come from it, ultimately, we can't understand any of

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what that is. So that's another kind of singularity. I know a number of people have talked about

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social singularities, including Mark Healy, who brought the raves from Great Britain to San

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Francisco. But this is my version of it. I think it's pretty valid.

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So Carrie Long in the comments writes, Mondo 2000 was such a huge inspiration. I used to run this

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weird sci-fi cafe in Los Angeles that carried a torch for Mondo 2000 style cyberculture.

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Timothy Leary joined us once for our Thursday night storytelling event. Of course, the theme

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that night was drug stories. I remember being there actually, I think during some kind of

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conference that was happening in Pasadena. I think there was a party there and I was among the

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visitors. Whoever was out there could respond to that. But I think I remember being at their place.

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It's funny, you've mentioned raves a few times. I remember hearing about raves when I was living

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in Missouri. Then I moved to Seattle and I finally got to go to a rave. By the time I got to one,

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I was 28 years old, the oldest person there. At the time I felt that I was too old that I'd missed it.

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Hey, I was 38 years old, 39 years old. Even with ecstasy, I was going home at four in the morning.

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There were some great troopers who would make it through the night.

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Yeah, it was an incredible intervention of psychedelia into modern culture that brought in

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a lot of young people. We were sponsors of a number of raves. I don't even think we were asked

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necessarily. We just saw our names and our name on the little things that would go around.

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I went to a few different raves. Some of them were, I would say, quite authentic,

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very sort of seat of the pants. Others were very polished, organized business affairs,

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but with techno music and flashing lights and glow sticks and things. But yeah, it was quite a

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range of events that would fall under the title of rave in the late 90s in the Seattle area.

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Yeah. Well, everything becomes slick eventually. I think these times might be the decade of

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being slick. No matter how underground you try to be, you kind of try to be slick at the same time,

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I think. We have the tools to make things look good.

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We have the tools to make things look good. Fortunately, I'm a visual screw up. So

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when I do stuff by myself on my website, it looks pretty messy anyway, unless somebody comes along

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to help me. Well, websites are kind of old news.

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Yeah, for sure. Everything is either a social media platform or it's an app on your phone. But

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the idea of going to a website is a little bit quaint these days.

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Yeah, but people can come anyway. Mondo2000.com. It's there.

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Still there. All right. Well, what relationships from the period of Mondo 2000's,

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its pinnacle, still are important to you in 2023?

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You mean personal relationships or?

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Well, take that any way you like, any way that provides an interesting answer.

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OK. Well, certainly the relationship to tech culture is still important to me. I'm still

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fascinated by evolution and robotics and what's going on online. And there is a new excitement now

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around artificial intelligence, around the blockchain. Our senior editor, St. Jude,

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was one of the people to introduce Cypherpunk to the world. She named the Cypherpunks,

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you know, the first people to develop. That's the word I'm looking for.

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Cryptography?

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Cryptography. Yeah. Well, they weren't the first people to develop cryptography, but

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to develop crypto cash and stuff like that, the notion of total anonymity at that time

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was associated with it. And total anonymity has proved to be a bit of a chimera as crypto capital

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has evolved. Various forms of crypto cash and NFTs and online trading has been gifted to us.

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It no longer has that pure anonymity. State actors and journalists and so forth can

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penetrate behind those curtains somewhat unpredictably, but nevertheless they can.

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So I'm interested in how those things evolved forward from the mid-90s when we knew all the

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Cypherpunk people and their sort of anarcho-capitalist intentions, how it has come forward into this great

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messy miasma of absolute confusion. And I do have this project on Against NFTs, which is a song,

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and I'm not really against NFTs. Against NFTs, question mark, exclamation point, or period,

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are actually, as the people who did the virtual reality for us framed it,

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are you against NFTs? Question mark, exclamation point, period. So I'm fascinated by all that

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kind of stuff. I'm slow to figure it all out. In some ways, I don't even want to figure it out.

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In many ways, I feel like whatever is happening in crypto and in the generation of NFTs and all

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that is really a reflection. It is very similar to what happened when in 2008 the online economy,

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the financialization of capitalism nearly crashed the entire world economy. I think it's still that

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same kind of fascination with peculiar forms of valuation that was predicted all the way back to

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Marcel Duchamp throwing out a urinal in an art gallery. If I might merge different cultural

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things at the same time. There has been this question of value and capital occurring throughout

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the 20th century and into the 21st century. And it's now been thrown into perhaps another kind of

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singularity where we can't predict what it will mean tomorrow or in a few weeks or in a few years.

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I hope I'm not making sense because it doesn't make sense to me either.

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Well, I have been listening to people rhapsodize about the potential of the blockchain

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since like 2012 or so. And for many years, people who understood blockchain technology were very,

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very excited about it. And they said, well, we're going to have a blockchain technology

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and we're very, very excited about it. And they had this sort of mania about them, but I couldn't

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really get from them a concrete example of how this thing would be used in a transformative way.

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Other than just investing in Bitcoin and its copycats, nothing really caught on until the

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NFT craze. And then it seemed like the whole purpose of the NFT, the non-fungible token,

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was to create scarcity where none existed, to take something that could be copied infinitely,

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like a JPEG, and say, well, this is a particular instance of a JPEG that has this identity as

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an address on the blockchain. And if you want to have exclusive bragging rights to ownership of

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this particular instance of this JPEG, here's the address. Pay some money or send us some Ethereum.

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Yeah. The peculiar thing about it is, I hooked up as I was doing, as we did the song, I'm Against NFT,

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Mondo Vanilli, also with the punk rock singer Blog Dahlia on some of the vocals. As we did that,

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I was going to offer it as an NFT, of course, because that's the trickster attitude.

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And I made contact with a lot of the people who really do NFTs well. And one of the things I

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discovered was that exclusivity isn't necessarily valued. I mean, even that is in a place of chaos.

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It's, well, maybe yes, maybe no, maybe it'll be offering people an exclusive to your song,

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and maybe you won't. Evaluation with NFTs in this whole arena is even stranger than exclusivity.

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It's another lost in cyberspace kind of thing that you can't nail down, which is marvelously

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psychedelic, of course. The experience of psychedelia is that everything is a dance of atoms,

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everything is a dance of atoms, and nothing can be laid down. There are no solids, and there are no

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solid concepts or possibilities of ownership in cyberspace. One possibility of the blockchain that

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I can think of is the idea that people have to supply their social security numbers to

382
00:47:41,920 --> 00:47:48,080
legitimize themselves with banks and businesses. And everybody's social security numbers have been

383
00:47:48,080 --> 00:47:53,360
hacked by a million hackers and the Russian mafia and the National Security Agency and

384
00:47:54,240 --> 00:48:00,560
the pimply little 18-year-old guy next door and whatever you can think of. And the blockchain

385
00:48:00,560 --> 00:48:10,560
might be a way in which we can legitimize ourselves without providing hackable data to anybody,

386
00:48:10,560 --> 00:48:19,200
and therefore secure whatever security might still be available for people's financial data

387
00:48:19,200 --> 00:48:27,520
while we're still playing in that kind of arena before the breakdown of everything into something

388
00:48:27,520 --> 00:48:29,840
wonderful, remembering that you like to be optimistic.

389
00:48:31,200 --> 00:48:33,440
Well, I don't want to be unreasonably optimistic.

390
00:48:33,440 --> 00:48:35,440
Oh, do, do.

391
00:48:35,440 --> 00:48:42,640
Yeah, I just don't have any use for unhinged pessimism because there's a lot of it. It's very,

392
00:48:42,640 --> 00:48:52,400
very seductive. You're talking about anonymity and the blockchain, and the idea that this is going to

393
00:48:52,400 --> 00:48:58,320
be some means by which people can transact with one another without the government being a party

394
00:48:58,320 --> 00:49:06,800
to it. That seems fanciful. You have to provide a lot less information about yourself to open a bank

395
00:49:06,800 --> 00:49:11,360
account these days than you do to open an account on a lot of crypto exchanges. The

396
00:49:11,360 --> 00:49:16,400
know-your-customer regulations are really extreme. For one, I had to submit selfies,

397
00:49:17,760 --> 00:49:24,720
my straight-on face and a profile. I also had to take a picture of my driver's license and

398
00:49:24,720 --> 00:49:29,840
hold it up, and in the other hand, hold up a piece of paper with that day's date written on it so

399
00:49:29,840 --> 00:49:34,800
that my ID, the date, and my face are all in one image. I had to submit that to open the account.

400
00:49:34,800 --> 00:49:36,800
But I didn't have to go that far. Yeah.

401
00:49:36,800 --> 00:49:43,200
This was for a South Korean exchange called Hotbit. Another one in Singapore that I have some

402
00:49:43,200 --> 00:49:50,400
interaction with, Cake, Cake app. They also had know-your-customer requirements that were

403
00:49:50,400 --> 00:49:55,440
way in excess of anything that I've ever had to produce, even to get a passport.

404
00:49:55,440 --> 00:49:59,520
Yeah. So the idea that I'm anonymous to them is absurd.

405
00:50:00,480 --> 00:50:09,280
Right. Well, the new idea is not anonymity, but trust. And I think that's also complicated as

406
00:50:09,280 --> 00:50:20,800
well. I know the ideology, the positive utopian ideology behind NFTs and the blockchain that

407
00:50:22,240 --> 00:50:28,480
they were developing, communities of trust. I mean, this whole leaning on technology,

408
00:50:28,480 --> 00:50:34,240
I mean, Doug Rushkoff has really started to question it completely. And that your community

409
00:50:34,240 --> 00:50:42,880
of trust should be probably just in the flesh, get outside and see some people and trust them.

410
00:50:45,280 --> 00:50:52,800
And that the interfaces that we're using, including the blockchain,

411
00:50:54,640 --> 00:51:02,080
are not really the best way to form communities. Although I must say that I spend a lot of time

412
00:51:02,080 --> 00:51:12,080
in my home. So, you know, I kind of cure my own loneliness by being here, by being online,

413
00:51:12,080 --> 00:51:18,560
by being... I mean, I just hate that Twitter is getting ruined. It was my favorite. I'm still

414
00:51:18,560 --> 00:51:33,680
there. Come and see me. 2000 underline Mondo. That was Are You Serious? And there is more to

415
00:51:33,680 --> 00:51:38,000
the conversation. It will conclude in the next episode of the CWROM Vault Podcast,

416
00:51:38,000 --> 00:51:44,080
which will be CWROM Vault Podcast episode number 451, which you can access via my Patreon.

417
00:51:44,080 --> 00:51:51,280
It's patreon.com slash KMO. That podcast is not available yet. It will be in the next couple of

418
00:51:51,280 --> 00:51:57,200
days. All right. Well, you know, I just re-listened to that conversation with Are You Serious, took

419
00:51:57,200 --> 00:52:01,840
some notes. There were things that I caught on the second time through that I didn't remember

420
00:52:01,840 --> 00:52:05,200
hearing the first time through, or didn't really focus on the first time through.

421
00:52:06,720 --> 00:52:10,880
The thing that stands out to me, you know, just having re-listened to this conversation,

422
00:52:10,880 --> 00:52:16,480
or at least the first part of it, with Are You Serious, is that Mondo 2000 magazine,

423
00:52:16,480 --> 00:52:21,840
which in my mind is just, you know, it's synonymous with the 90s, but really it's the early 90s,

424
00:52:22,480 --> 00:52:27,760
when I was in college and then later in grad school in Columbia, Missouri. Whereas Wired

425
00:52:27,760 --> 00:52:33,600
magazine... Wired magazine didn't start until 1993. And here's something I remember about the early,

426
00:52:33,600 --> 00:52:39,200
early days of Wired magazine. I was online in the early 90s. I was online before there was a

427
00:52:39,200 --> 00:52:44,560
World Wide Web, which I know for some people today, that doesn't really even make sense.

428
00:52:44,560 --> 00:52:49,680
I mean, if there weren't web pages, if there weren't URLs, what does it mean to get online? Well,

429
00:52:50,640 --> 00:52:56,240
there were different ways. There were... Are You Serious mentioned The Well, the whole Earth

430
00:52:56,240 --> 00:53:00,960
electronic link? I was on that, but not an active participant, really. I don't think anybody would

431
00:53:00,960 --> 00:53:10,240
remember me or my participation from The Well. But I was also on Lambda Moo. Moos and Mushes. A

432
00:53:10,240 --> 00:53:16,640
mush was a multi-user simulated habitat, or a mud was a multi-user dungeon. These are all text-based,

433
00:53:16,640 --> 00:53:21,680
like multiplayer, massively multiplayer online worlds, but with no graphics. It's all just

434
00:53:21,680 --> 00:53:27,280
text-based. Did a lot of those. There was internet relay chat. You know, I mentioned that in the

435
00:53:27,280 --> 00:53:33,120
conversation with Are You Serious? But in those early days of the pre-web internet, there was a

436
00:53:33,120 --> 00:53:38,080
lot of excitement. But I was online in that period. Most people were not, but I was online

437
00:53:38,080 --> 00:53:42,080
because I was at a university. I didn't have a computer. I didn't own a computer, but I would

438
00:53:42,080 --> 00:53:49,920
go to a computer lab, and I would check my email, and I would also participate in Usenet newsgroups

439
00:53:49,920 --> 00:53:56,320
and the other methods that I mentioned. And so, being online and being in communication

440
00:53:56,320 --> 00:54:01,440
with people that I only knew from online, I considered myself to be a pretty online person.

441
00:54:01,440 --> 00:54:08,720
But there was an early Wired magazine survey to figure out how online you were. And really,

442
00:54:08,720 --> 00:54:15,600
what the thing was measuring was how much money do you have? Because the most online person was the

443
00:54:15,600 --> 00:54:20,880
person who had a cell phone, you know, back in those days when most people did not have mobile

444
00:54:20,880 --> 00:54:27,040
phones. You know, somebody who subscribed to cable TV. Basically, the more money you spent each month

445
00:54:27,040 --> 00:54:32,720
to communicate or to get content, the more online you were. And that, I remember, that offended a lot

446
00:54:32,720 --> 00:54:39,680
of people who, you know, felt really invested in this emerging online space, but didn't spend a lot

447
00:54:39,680 --> 00:54:45,920
of money on it because they were at university and it was free. But as Are You Serious, you know,

448
00:54:45,920 --> 00:54:52,720
lays out the timeline, the rise of Wired coincided with the decline of Mondo 2000.

449
00:54:52,720 --> 00:55:01,120
And really, the emergence of the online reality did not compare favorably with the exotic and

450
00:55:01,120 --> 00:55:07,360
romantic notions that people imagining the future were, you know, were describing in the pages of

451
00:55:07,360 --> 00:55:14,800
Mondo 2000 magazine. The emerging reality did not match or live up to the fantasy. And that was

452
00:55:14,800 --> 00:55:20,960
dispiriting to them. Whereas the folks at Wired, you know, they were all about business. They were

453
00:55:20,960 --> 00:55:26,960
all about access. They were all about, you know, being in the room with the big people, making the

454
00:55:26,960 --> 00:55:34,320
powerful big money decisions. And I know that's a very mercenary and sort of nihilistic description

455
00:55:34,320 --> 00:55:39,600
of Wired magazine. I, as I mentioned, I bought the first issue on a newsstand, you know, in a

456
00:55:39,600 --> 00:55:45,520
a bookstore in the magazine section in Japan. I spent like $30 for one issue with a magazine.

457
00:55:45,520 --> 00:55:49,040
But, you know, having picked it up and flipped through it, I was just so excited by the subject

458
00:55:49,040 --> 00:55:54,480
matter and by, you know, the writing that went into it. And I, you know, I was in Japan, I was

459
00:55:54,480 --> 00:55:59,040
working in Japan, I was making good money. $30 wasn't, even though it was 1993, that wasn't a

460
00:55:59,040 --> 00:56:04,640
lot of money for me. But again, I could subscribe for a year even with the overseas postage for

461
00:56:04,640 --> 00:56:11,280
less than that. So I did. And I stayed subscribed for many years. And, you know, for me, Wired

462
00:56:11,280 --> 00:56:17,840
magazine was, it was a window into that portion of the online world that I didn't really interact

463
00:56:17,840 --> 00:56:24,560
with. And it was also, like Mondo 2000, a dream spinner. It was talking about things happening in

464
00:56:24,560 --> 00:56:28,640
the near future. Things that were, you know, projects that were already underway but which

465
00:56:28,640 --> 00:56:34,400
hadn't come to fruition and which seemed really exciting. But as I mentioned and as are you serious

466
00:56:34,400 --> 00:56:38,960
mentioned, magazines used to be a much bigger deal than they are now. And I've just been thinking

467
00:56:38,960 --> 00:56:43,280
about the different magazines that really meant a lot to me in different periods of my life.

468
00:56:43,280 --> 00:56:49,520
And the very first magazine that I had multiple copies of and that just that introduced me to

469
00:56:49,520 --> 00:56:54,640
the concept of one magazine which gets published again and again with different content, so there

470
00:56:54,640 --> 00:57:00,640
are different issues, was a magazine called Dynamite. And it was made for elementary school

471
00:57:00,640 --> 00:57:06,880
children. And I got it at school. You know, we used to have these book ordering opportunities at

472
00:57:06,880 --> 00:57:11,440
school. And you could get magazines and posters and things like that. And I always got Dynamite

473
00:57:11,440 --> 00:57:15,440
magazine. I remember having multiple copies of them. And I remember being, you know, a little kid

474
00:57:15,440 --> 00:57:21,040
and like guests would come to our house. And without saying what I was doing and without mentioning

475
00:57:21,040 --> 00:57:26,880
it, I would just go and get three or four copies of Dynamite magazine and come and just like sit on

476
00:57:26,880 --> 00:57:31,440
the couch and read one and have the others sitting out just to show off, look, I have multiple copies,

477
00:57:31,440 --> 00:57:39,360
multiple issues of a magazine. I thought that was pretty cool. Later, like in the 80s, the magazines

478
00:57:39,360 --> 00:57:44,480
that meant a lot to me, well, the two biggest probably were Heavy Metal magazine, which is not

479
00:57:44,480 --> 00:57:49,520
a music magazine. It was comics. You know, it was the basis of the animated movie Heavy Metal and

480
00:57:49,520 --> 00:57:53,280
the various incarnations of it that came after, none of which were as good as the, you know, the

481
00:57:53,280 --> 00:58:00,080
first one from what was it, 82, I think. And then Marvel Comics, they had a line of creator-owned

482
00:58:00,080 --> 00:58:05,600
comics, you know, like the Spider-Man or Iron Man or, you know, any of the famous Marvel characters.

483
00:58:05,600 --> 00:58:10,320
They're not owned by any one creator. They're owned by the corporation. And they pay different

484
00:58:10,320 --> 00:58:14,640
people to come in and write and illustrate stories with these characters. But the people doing the

485
00:58:14,640 --> 00:58:20,160
writing, they don't own the characters. But, you know, those same writers did have their own

486
00:58:20,160 --> 00:58:24,640
projects, their own ideas, you know, their own characters, their own stories. And they didn't

487
00:58:24,640 --> 00:58:30,000
really have the opportunity to publish those stories until Epic Comics, the, you know, the line,

488
00:58:30,000 --> 00:58:34,720
the sort of branched, like specialty line of comics from Marvel Comics came out. And there was also

489
00:58:35,360 --> 00:58:39,280
a big glossy magazine, very much like Heavy Metal, that had a lot of adult-themed,

490
00:58:40,160 --> 00:58:45,440
lavishly illustrated stories in it. And that was called Epic Magazine. And Heavy Metal and Epic

491
00:58:45,440 --> 00:58:51,680
were epic to me. They really, they fueled my dreams. They fueled my artistic ambitions.

492
00:58:52,480 --> 00:58:58,480
And then also in the 80s, magazines that meant a lot to me were like fitness magazines, Muscle and

493
00:58:58,480 --> 00:59:05,520
Fitness, Flex, things like this, the Joe Weider line of magazines and bodybuilding products and,

494
00:59:05,520 --> 00:59:11,520
you know, the bodybuilding lifestyle of the late 80s. I was into it. Of course, even before any of

495
00:59:11,520 --> 00:59:17,120
that, I guess around the same time that I was into Dynamite Magazine, I learned of such things as

496
00:59:17,120 --> 00:59:22,560
Playboy Magazine and Penthouse Magazine. And in the 70s and the 80s, you know, particularly the

497
00:59:22,560 --> 00:59:29,120
early 80s, that was pornography. I mean, yeah, there was like in the mid 80s and afterwards,

498
00:59:29,120 --> 00:59:35,680
you did have porn videos on VHS, but I didn't have a VHS player. And even, you know, even when I got

499
00:59:35,680 --> 00:59:40,240
one, it was in the living room of my mother's house. I couldn't really watch porn there.

500
00:59:40,240 --> 00:59:46,320
So, you know, it was magazines. Magazines were the vector for pornography from my preteen or even my,

501
00:59:46,320 --> 00:59:54,160
you know, elementary school days because big shock folks, even young boys who haven't been through

502
00:59:54,160 --> 00:59:59,520
puberty yet are still obsessed with sex. And back in the day, catching a glimpse of a naked woman

503
01:00:00,080 --> 01:00:05,040
was not easily done. And when it was done, it was usually on the pages of a magazine like Playboy.

504
01:00:05,040 --> 01:00:10,720
Later, around the same time I was reading Mondo 2000, there was a magazine, I mean, it was

505
01:00:10,720 --> 01:00:16,480
running throughout the 80s. It was called Omni, and it was a mixture of science fantasy, science

506
01:00:16,480 --> 01:00:22,560
fact. It was pretty fluffy, not really scientifically rigorous most of the time, but, you know, it was a

507
01:00:22,560 --> 01:00:28,560
stimulus to the imagination again. And then Bob Guccione, the publisher of Penthouse Magazine,

508
01:00:28,560 --> 01:00:35,280
he bought Omni or he somehow, maybe he owned it the whole time, but there was a time in the 90s

509
01:00:35,280 --> 01:00:40,800
when it was very clear that Penthouse and Omni were owned and published by the same group because

510
01:00:40,800 --> 01:00:47,040
they looked very similar. Like they had the same fonts, the same page layout templates.

511
01:00:47,040 --> 01:00:53,920
Just you could tell these were two, two instantiations of the same project. And then later,

512
01:00:53,920 --> 01:00:58,640
you know, I discovered other types of magazines, film magazines, I used to, and science fiction

513
01:00:58,640 --> 01:01:03,840
magazines, I used to read Starlog quite a bit. And then there was a whole host of magazines devoted

514
01:01:03,840 --> 01:01:10,640
to gory films like Splatter magazines, things like, gosh, Fangoria, I guess, was the granddaddy of

515
01:01:10,640 --> 01:01:15,280
that genre. But, you know, are you serious? Mentioned driving a long way to go to New York

516
01:01:15,280 --> 01:01:19,600
City to buy magazines. And I remember, you know, I've always had family in New York City, so I've

517
01:01:19,600 --> 01:01:23,520
been going there since I was a child. And I remember going to the store and buying magazines,

518
01:01:23,520 --> 01:01:28,080
and I remember in my teens discovering that there were magazines that I could get in New York City

519
01:01:28,080 --> 01:01:32,720
that were not available in Kansas City, Missouri, which was where I was living at the time. One of

520
01:01:32,720 --> 01:01:38,240
those was called Film Threat, and it was about small independent films or horror films, or, you

521
01:01:38,240 --> 01:01:43,600
know, it was just films that were off the beaten track. And Chris Gore, I think, is the name of

522
01:01:43,600 --> 01:01:49,200
the publisher. I now see him on YouTube all the time. It's kind of like YouTube has taken the place

523
01:01:49,200 --> 01:01:56,400
of magazines. You know, the magazine publishers, the renegades, sort of underground rebel magazine

524
01:01:56,400 --> 01:02:03,920
publishers of the 80s and 90s have YouTube channels now, as do I. Another magazine in the same vein,

525
01:02:03,920 --> 01:02:14,400
for me anyway, as Omni and Mondo 2000 and Wired was The Whole Earth Review. I think, are you serious?

526
01:02:14,400 --> 01:02:18,960
Are you serious? I mentioned Stewart Brand and the Whole Earth Catalog a couple times, but there was,

527
01:02:18,960 --> 01:02:23,440
I think it was a quarterly magazine called The Whole Earth Review, and it featured a lot of stories

528
01:02:23,440 --> 01:02:30,720
about science, science fiction, you know, speculative futurism, that sort of thing. And like Mondo 2000,

529
01:02:30,720 --> 01:02:40,160
it had a very advanced sort of arty, you might say, design sensibility. And also very important,

530
01:02:40,160 --> 01:02:46,320
you know, in terms of print was the letters pages of different magazines and also different comic

531
01:02:46,320 --> 01:02:52,400
books. Like I had a letter, I wrote a letter to the publisher of Sandman, you know, DC Comics,

532
01:02:52,400 --> 01:02:58,720
which got printed. It got printed in a edited version. It was a shorter version on the page

533
01:02:58,720 --> 01:03:04,240
than, you know, what I sent them. And also, you know, the opportunity to have your letter published

534
01:03:04,240 --> 01:03:09,680
in Seribus. Seribus was an independent black and white comic by a guy named Dave Simm, who is

535
01:03:09,680 --> 01:03:14,400
thoroughly canceled now for being anti-feminist. But for a time, you know, that was one of these

536
01:03:14,400 --> 01:03:20,240
smarter comic books available at the comic book store. And, you know, the people who were writing

537
01:03:20,240 --> 01:03:26,000
in were writing high quality content. So the letters page of Seribus was kind of an event.

538
01:03:26,000 --> 01:03:33,120
It was a thing, you know. And now all of that is just gone. What remains of magazines? I mean,

539
01:03:33,120 --> 01:03:37,920
the only magazine I subscribe to now is Foreign Affairs. And I just do it because it's cheap.

540
01:03:37,920 --> 01:03:42,080
And because I like to read on paper sometimes, you know, where I can highlight and make notes in the

541
01:03:42,080 --> 01:03:48,240
margins and whatnot. And it persists, you know, it sits. It's an object sitting in my living space

542
01:03:48,240 --> 01:03:52,880
that I glance repeatedly and, you know, I spot it repeatedly over the course of the day.

543
01:03:54,320 --> 01:04:00,160
And the web's just not like that. You know, the web's in my phone and it's always with me.

544
01:04:00,160 --> 01:04:04,480
And it's, you know, it's expansive and everything you want is there pretty much. But it's not,

545
01:04:04,480 --> 01:04:11,360
it's not a replacement for magazines. And, you know, I know magazines still exist. You might have

546
01:04:11,360 --> 01:04:18,960
one in view right now, but they don't occupy the same space in our heads, in our imaginations,

547
01:04:18,960 --> 01:04:24,400
in our lives, you know, in our social interactions that they used to. And I miss them.

548
01:04:25,680 --> 01:04:32,400
All right. Now back to Bard. Bard's a funny name for me for this thing, because,

549
01:04:32,400 --> 01:04:40,080
you know, the early days of podcasts for me, the defining show, like the light in the darkness,

550
01:04:40,080 --> 01:04:46,720
was the Psychedelic Salon podcast. And, you know, the light within the light was Terrence McKenna,

551
01:04:47,360 --> 01:04:51,600
somebody who I had encountered in the pages of Mondo 2000 magazine in the 90s.

552
01:04:52,400 --> 01:05:00,000
But Terrence is often referred to as the Bard. And Bard is the name of Google's large language

553
01:05:00,000 --> 01:05:06,480
model interface for search. And so I asked Bard, describe the impact of the reduced role that

554
01:05:06,480 --> 01:05:11,440
magazines play in daily life in the 21st century. And Bard responded, the reduced role that magazines

555
01:05:11,440 --> 01:05:16,160
play in daily life in the 21st century is due to a number of factors, including the rise of the

556
01:05:16,160 --> 01:05:20,880
internet, the decline of print media, and the changing way people consume news and entertainment.

557
01:05:21,440 --> 01:05:25,920
The internet has made it possible for humans to access information from a variety of sources,

558
01:05:25,920 --> 01:05:30,800
including magazines, newspapers, and websites. This has led to a decline in the number of people

559
01:05:30,800 --> 01:05:37,120
who read magazines on a regular basis. The decline of print media has also contributed to the reduced

560
01:05:37,120 --> 01:05:42,640
role of magazines. Newspapers and magazines are facing increasing competition from online sources,

561
01:05:42,640 --> 01:05:46,480
and many publications have been forced to reduce their print runs or even shut down altogether.

562
01:05:47,280 --> 01:05:51,280
The changing way people consume news and entertainment has also had an impact on the

563
01:05:51,280 --> 01:05:55,840
role of magazines. People are increasingly getting their news and entertainment from social media,

564
01:05:55,840 --> 01:06:00,160
streaming services, and other online sources. This has made it more difficult for magazines

565
01:06:00,160 --> 01:06:04,720
to compete for attention. Despite these challenges, magazines continue to play an

566
01:06:04,720 --> 01:06:09,440
important role in daily life. They provide in-depth coverage of topics that are not always

567
01:06:09,440 --> 01:06:14,880
covered by other media outlets. They also offer a unique perspective on the world that can be both

568
01:06:14,880 --> 01:06:21,760
entertaining and informative. And then, of course, you got to do a vanity search, right? So I asked

569
01:06:21,760 --> 01:06:27,120
Bard, what do you know about the C-Realm podcast? And it's funny because it gave me three paragraphs.

570
01:06:28,080 --> 01:06:33,120
First paragraph. The C-Realm podcast is a weekly interview-based program featuring discussions on

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topics ranging from a possible technological singularity to entheogenic exploration, the

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relocalization of community and agriculture, and the competing narratives by which we define

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ourselves and navigate our world. It is hosted by KMO, who has been podcasting since 2006.

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I laugh because I'm pretty sure I wrote that. I think Bard just went out into the internet,

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and the first thing it found is something that I wrote. Second paragraph is much shorter.

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The podcast has been praised for its in-depth interviews and its wide range of topics. It has

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also been criticized for its length and its sometimes esoteric content. That's odd. I

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didn't write that. I don't know where that comes from. I guess it comes from awarenessproject.org

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slash podcasts, which is one of only two sources listed here. The other one being podcasts.apple.com

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slash us slash podcast slash C-Realm. So criticized for its length. That's interesting. The podcast

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has always been about an hour, sometimes a little more, sometimes a little less, you know, maybe as

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long as 90 minutes. But I guess those criticisms came before Joe Rogan, where the three and a half,

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four hour podcast became quite mainstream. And then the third and final paragraph.

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The C-Realm podcast is a valuable resource for anyone interested in exploring the intersection

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of technology, culture, and the human condition. It is a podcast that will make you think, and it

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is a podcast that will challenge you. Now, that's obviously very complimentary, and I didn't write

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it. I don't recognize it. I'm guessing that came from a listener. So whoever wrote that, thank you.

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And thank you to Bard for bringing it to my attention. All right, I'm going to leave it there.

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As always, if you have feedback, I guess the best way to get it to me is to either go to

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patreon.com slash KMO and find the entry for this episode. It will always be free. It will not be

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paywalled. You don't have to support me on Patreon to access it, but you can leave a message there.

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All of these podcasts also get put up on YouTube, and in fact, more people access them via YouTube

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than they do via all the podcast platforms combined. So finding this episode on YouTube

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and commenting there might be the way to go. I used to give out my email and encourage people

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to write to me there. My email inbox is so full of junk now, it's really easy for me to miss important

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emails. So yeah, that's not the way to go anymore. Probably YouTube. YouTube's going to be your best

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bet. All right, as I mentioned, the conversation with Ken Goffman, aka Are You Serious, will

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continue on the next episode of the Sea Realm Vault podcast, and we start to get into culture

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war clashes there. Are You Serious lives in California. He's been a part of the hippie

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scene since the 60s. He's definitely not a Republican by any stretch, and even people

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who can kind of hang with old school Republicans, they're just allergic to Trump. And so I've noticed

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that when I'm talking to certain people, they'll throw out really hyperbolic criticisms of

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Donald Trump as a sort of test to see if you are simpatico with them on a cultural or ideological

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level. And I'm not. I didn't vote for the guy. I don't like to listen to him. I find his personality

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odious, but I don't think he's the devil. I don't think he's Hitler. I don't think he's any sort of

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authoritarian. And in fact, in terms of his policies, I like the fact that he didn't start

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a lot of new wars, or any. I think we dodged a bullet in 2016. Anyway, if that sets you off,

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you know how to contact me. All right, I'm out. Thanks for listening. Talk to you again in one

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week's time. Stay well.

