Topic of the day, how do you think? Well, I mean,
that's very visual. I just kind of grabbed my
chin, I leaned forward, put my elbow on the table,
and started to think about how I think. And that's
how I think. How about you? Did you have an aha
when you locked into position? Yes. Oh, okay.
I was thinking about how I think. I was like,
oh, I literally... Oh, this is going to be hard.
Yeah. It's like, yeah. Like Voltron. Is this
the Rene Descartes episode? What's going on?
What is that? Rene Descartes, the I think therefore
I am guy. Over the head, sorry. Okay, gotcha.
I didn't know his name, but it's definitely a
conscious thing. I squint my eyes. Maybe purse
my lips a little bit. Are you talking about physical
thinking? I'm not as. Yeah. I just stare through.
Gotten into beard stroking recently. It's a fun
little habit I picked up from Emon. I just do
a little Jafar pull. Try not to look malicious.
I kind of just do it instinctively whether or
not I'm thinking now. I think also if I'm really
thinking really hard, then I'll, I don't know,
I'll pet my eyebrows. Yeah, you definitely do
that if you're thinking hard. If you get real
confused, use both hands. On the same eyebrow,
it's weird. No, I don't. Not on the same eyebrow,
but you do use both hands. You just wail on it.
She starts hitting herself in the face. Think,
think, think! Full Winnie the Pooh. No, but I'll
pet my eyebrows. Like a boxer? Do they do that?
The dogs do that. You cut your eyebrows. Is that
what you said? I said I'll pet. I'll pet my eyebrows?
I thought you said I'll cut my eyebrows. Or stroke
my eyebrows? I don't know. This action? How would
you describe this action? Yeah, caress, stroke,
whatever. Gross. Stop. Rub one out on your eyebrows.
Shut up. That's how I think. This is a hard math
problem. I just, sorry, I just thought that'd
be a fun topic to talk about how we think. You
know what? Let us know how you think in some
comment somewhere. I don't want to know what
you think at all, but just how. I just want to
know how you think. I guess you can share what
you're thinking about when you're thinking about
how you're thinking. No, what, well, hold on.
She's thinking. I don't hear you. You put the
finger on the mouth. I do. If I'm drawing, I
will put both of my palms against... I try to
block. I make my eyes black. I want my vision
to be black, so I'll put my hands against my
head and I'll press them tightly so it goes black
and that way I can see in the darkness. That's
what I'll do if I'm trying to draw something.
Sometimes. If I'm thinking a lot, I'll put my...
Left thumb on my left temple and then left index
finger on my forehead, kind of like in a 90 degrees.
And then I will shift that down so that it's
under my chin, the left thumb, and frame the
side of my face with that. But I don't do that
a lot. That's my listening. Well, maybe I'm listening
to myself, Felicia, so that I can understand
and share it better. Right. Anyways, so y 'all
out there, let us know how you think and let
us know what you think about when you're thinking
about how you think in the comments. Cut that.
Cut all of this. Why? I think it's nice. That's
a joke. And that's not going to be question of
the day. That's going to come later. So what
are we doing? Justin, it's Roy looking at you
guys. Let me know. If you're still alive. We're
still alive, sorry. 2025 happened. And here we
are. Does Steve listen to this? No. Wow, bad
friend. I know. Well, Steve, I want to know how
you think. You better let him know to listen
to this episode because I want to know how he
thinks. Named the zombie after him that died.
Steve is dead. I guess we'll just pick up where
we left off and that's with the three of you
plus a new friend we'll call him standing in
front of this for lack of a better word ancient
library a small pentagonal room with Pillars
inscribed with all sorts of dwarven runes and
depictions as well as several shelves of books.
All surrounded by a three and a half foot tall
wall. And right smack dab in the middle of the
room north of y 'all. God, that whole sentence
is just so southern. Right smack dab in the middle.
north of y 'all is a dang dang old suit of armor
just flip -flopping around like a catfish. And
as you approach, it stood up, almost seemed to
twitch to face you, sliding in place. And then
from above this headless armored corpse appeared
a shadowy visage with two pinpoint yellow glowing
eyes. And then in a moment, you felt a wave of
pressure move towards each of you before candlesticks,
books, and all manner of debris begin to fly
about the room in a frenzied whirl and the head
vanishes. Roll for initiative. I'd like to ask
a question. Sure, what'd you roll? Here we go.
Here we go. That's a... Come on. Dropped a metal
die on the soundboard. No problem. That's a 20
for me. I almost wrote your name as Monty. That's
not it. Monty! All the right letters. Wrong order.
So, how tall are these bookshelves? Three and
a half feet tall. Okay, so I can see over them
easily. And do the pillars go to the ceiling,
or are those bookshelves? The squares. I'm sorry,
the pillars go to the ceilings. Okay. And the
perimeter is a bookshelf that is three and a
half feet tall. Cool. Okay. Rootmore was probably,
like, eyebrow level with the wall. Like, would
have been enough to see over it. Scarab could
have pulled himself up to look over it. I'm sitting
on Tricky. Would you like me to bring you a box?
I just need you and Ahmad's roll. Oh, 26. 26.
18. Oh, gross. The worst one yet. Yeah, I know.
Just kidding. I rode poli. All right, Scarab,
you are up first. Great. I actually did not want
this. I know. I rolled low and I was actually
okay with it. Let's see what the fuck happens.
I know what's gonna happen. Awesome! Let me just
shoot this bookshelf. I bet $15. Don't have it.
This is between you two. No, I don't... I'll
put a cat on the line. So if I win, I get Lilith?
Yeah. That's fine. We'll do a dog as a bonus,
too. No. Okay, so if I lose, I give you $15.
If I win, I get Lilith. No, I don't want to do
it. Okay. He wants $15 also. He wants Lilith
for $15. Okay, so I bet $15. You'll give me $15?
No. I don't even know what the bet is. That Monet
dies today. Geez, you're just going to run her
into a fire? No, I'm not going to run into a
fire. Where's the nearest hole of fire? No, I'm
not taking that bet. Easiest way to win a bet.
Kill off the character you're in control of.
Exactly. So what do I take? I have honor. When?
What do you mean? Since? Forever. No, I don't
think Monet's going to die. Yeah, so then bet
on it. I don't want to. You don't believe. Okay,
I do need to put a thing on here. No way to hold
him. No way to hold him. No way to hold him.
Meanwhile, Iman has a journal that says Monet's
dying this session. Monet's going to die this
session. Monet's going to die next session, actually.
What about a dollar? That's why he's singing
this no way to hold him card. Low stakes. You
gonna bet me one of your peepees? I was gonna
say, do you have one of these gold peepees? Did
you spend them all? If I have one, it's in a
container somewhere. Because these gold ones
are the earned ones. We can bet a gold peepee.
I do. I have a gold one. Alright, fine. I'll
put this on the line. I mean, that seems kind
of silly. I feel like it'd make more sense if
I gave you my... I think you should bet that
Monet's gonna die. So then if Monet dies, then
you get my pee -pee. Oh. You get what I'm saying?
Yeah. That makes a lot more sense than you giving
a dead person your pee -pee. It works the other
way. Okay. It's not like you dying means you're
out of the game. Monet dies, I die. Hear that,
Cody? Can you guys see this? Yes. Okay. Uh -oh,
there's an aura. From right here. You can see
I'm not counting it in your squares. It's just
in front of your squares. This is where that
whirling storm of books is. Good. Let me try
to... I can actually draw a circle. I just don't
know if I can draw it correctly and if I can
move it after the fact. I don't know. Are we
even betting anymore? I don't know. The bet works.
I don't even know. You're just betting against
yourself. I don't even know what I'm betting
on. I'm scared. You don't have to gamble, Iman.
Cody, how did you draw that perfect circle? I
listened to an album. Wow. So, um. I'm gonna
take my picture. Not even. Not close enough.
I love that song. It's not, well, I don't know.
But no, that's not a perfect circle. I don't
know who that is, but it's Little Nicky. What
are you talking about? Cody drew a perfect circle.
It's more like a gaslighting episode. Everybody's
just talking around each other. This circle that
I've drawn for you guys on the map, it is a 30
-foot emanation, and in this, you can see these
objects swirling around. Several books whirling,
flittering, twirling through the air, as well
as several candlesticks, free -loose candles,
and other objects just kind of swirling around.
It's not in a... like constant stream of objects.
So you can see between them. It's just more of
you see there's this circle of objects going
around this library. Several of them like bouncing
into and clattering off of the bookshelves. And
in fact, I'm going to draw you a little dealy
-doo just to show you. It is traveling counterclockwise.
Oh, dang. Okay. So, Emma, the song you were talking
about was by Filter. Oh. From the Little Nicky
soundtrack. And filters are circle. Huh? Huh?
Nothing. It's not true. It's not true what I
said. Counterclockwise circle of books. Yes.
This is a lot. It's just a lot happening. I don't
know what's going on to the point where I don't
even know what to ask. You know what I mean?
This is a lot. I think something to remember
is that room. that we went into where we found
Grimbald's head, we weren't supposed to go into.
Like, it was highly hinted that we weren't supposed
to go in there, and we did it anyways, and we
got his head. So we have the head. Why was it
highly hinted? Well, because it was locked, and
you were like, are you sure you want to do that?
You did the DM thing of like, yeah. Yeah, we
did push in there pretty hard. Yeah. Hey Griswold!
Scarab yelling to the head. I'm right next to
you. So the body disappeared. The head, knees.
The armored body is still standing there. You
can see it in between the swirling objects. The
strange shadowy like misty looking head with
two yellow pinpoint eyes has vanished. The body
remains standing and teetering in place like
it could fall over at any moment. I also thought
the body disappeared. I would be standing five
feet away. All of you are outside the circle
right now. Monet holding Grimball and Rootmoor
are all on the edge of books. Books are whirling
past your heads, but not close enough to hit
you. And you're about ten feet back from them,
sitting on Tricky. And you can see this storm
of stuff. Oh, you're ten on my screen. Me too.
From the circle. You're five feet from us, but
ten from the circle. Oh, from the circle. No.
I'm just looking at that man's head right there.
What I'm thinking is... I take the head and I
reattach it to the body. Yes, me too. I like
that idea. Do it. Here, take it, Monet. Hand.
But I think I have to spend an action to walk
forward a little bit. Correct. Another action
to grab the head. Sure. Yeah, Scarab's going
to step forward. He would like to grab the head,
if that's a cool thing to do. Grabbing it by
half the mustache. Through the bars of the cage,
reach into the cage, grab his face later. That's
right. Did we ever check to see if the cage is
unlocked? I don't think so. We got to get the
head out of the cage. I'll have a third action.
So Scarab's going to walk forward. He wants to
reach out for the head, get it, have the cage
in his hand, and with final action, try to get
it out of this cage. Or at least, what would
that take? What would this take? It would be
interact to grab the door on the cage and open
it. Okay, so he wants to go for that, hoping
that it just opens. It is locked. Okay. Uh -oh.
So then I wait. He holds the cage lock outwards.
In case anybody wants to... That could be rough,
because I don't think I have any lockpicks. Just
Mort does not either. He's not good at it anyway.
Yeah, that'll be Scarab's turn. Okay. Oh, you're
not going to take me in there, are you? Don't
let me get hit by a book. As each of you looks
into this swirling torrent of debris, you can
slowly make out a shadowy figure that seems to
be approaching from where the body is. It seems
to almost like flicker in and out of existence,
suddenly appearing 10 feet closer. Gross. No!
20 feet closer. 25 feet closer. And as it stands
there for a moment, it disappears again. Before
it appears just in front of you, Monet, and Rootmoor,
and it lets out an ear -piercing screech. Ear
-piercing? Ear -piercing? An ear -piercing screech
as it appears in its full visage. A mass of writhing
cloud -like shadows with bright yellow eyes that
seem to flare out as it screams, I need a will
save. It screams that? I need a will save! From
all of you. Wait a minute, is this a fear effect?
It is. You said that? Okay. So we get plus one
bonus? Yeah, because the Cavalier, right? Yeah,
I think it's a plus one bonus. I'll make sure.
I'm putting my dice down. Good idea. Until we
know. Put it down, Emma. Yeah, plus one. Put
it down. Okay, plus one. Come on, baby. Hell
yeah. What is, what's the, what is, it's a will
save? Mm -hmm. Hell yeah. Hell yeah. Where'd
you get money? I rolled a nat one. Whoa. What
about one of these here? But if it's an automatic
plus one, does that change anything? Or does
the die just... Yeah. Because it just... Oh,
it's just a bonus. It just drops it to crit fail
at one. Can I use a... He didn't tell you the
result. You're daily. Can I use a daily boya?
Can you use a daily boya right now? At the beginning
of the day? You can. You got one. Can you describe
that screech for me again? I didn't! Not what
he said. What you said coming up to it. It would
be scary if you're walking in a haunted house
and it goes, I need a will save! I'm figuring
out how to speak forever. I've become the little
boy from Wild Thornberrys. So it's zooped, zooped,
and then zooped. And then you described it screaming.
Yeah, it like flickered in and out of visibility,
and then there was a moment where when it appeared
in front of you, it let out an ear -piercing
screech, and its shadows seemed to flare out,
and its eyes pulsed a bright yellow. I think
his name was Donnie. Yeah. Yeah, it was. A critical
fail is probably going to have you running away.
That's what I think is going to happen. That
sucks, man. That sucks. I hate that. That sucks.
If it was me, I would do it. If it was you. Yeah.
But you do your thing. You do your thing. She's
trying to die. I'm not trying to die. I'm not
trying to die. All right. While you think about
that, what did you get, Rootmoor? A natural 20
for a 35. All right. And Scarab and Tricky? I
didn't roll for Tricky. Scarab got a 25. Let
me roll for Tricky real quick. 25. 26 for Tricky.
Okay. And then, Monet, what's your second roll
if you're doing it? I don't believe in ghosts.
It's not real. Go away. Holy crap, did you guys
see that? I mean, it's a veer effect. I think
with something like this, I'd rather save it
for something that seems like it's going to cut
off my head. Like it's it's like it's straight
up a doula hand that's trying to steal a head
Then I'd rather save my my peepee to save myself
from getting beheaded rather than getting scared.
You don't even have a horse Yeah, so this ain't
like that. I think the head and this thing or
I think I'll be different entities. I think I'll
take it. Okay With a critical fail you are frightened,
too And you are fleeing for as long as you are
frightened The rest of you, because you succeeded,
you are immune to fear. Two rounds? Two rounds.
Fuck. Wait, what was that? Sorry. I'm not all
that useful, so it's okay. Oh, you are useful.
You stop it. Two rounds is how long you're running.
Yeah. Monet, for you, that screech and the sudden
appearance of this shadowy visage just sends
your heart racing. Your blood runs cold. And
you feel an overwhelming compulsion to run for
your life. Okay. Well, just actually imagine
Scarab steps forward. Give me the head. And Monet's
like, yeah, here it is. You got the head. And
then you just like, just as you pass it off,
you turn to your left and you just. Yeah. Take
off running. Like, oh, no, Monet, fuck. High
knee running away. Yeah, dude. Big oogoo boogoo.
Here's the question is, how do we determine which
way you run? You tell me. You're supposed to
run the furthest thing away from the target that
frightened you. Two more actions. No, one more
action. Sorry. The ghost -like figure begins
to fade out again, and as it does, Rootmoor,
one of the books, whirls in your direction. Oh!
No! You just look over and see a book. Oh, no!
Oh, help me! Only 17 to hit. Awesome. Yeah, just...
He does the Goku head tilt. Dodging the laser.
Dodged the wrong way, though. Oh! Oh, look! I
got paged! All right, Monet, it's your turn.
What is your movement? My movement... That would
be funny to see in a anime, just... It's 30 feet.
I'll see you in four turns, Monet. See ya. Skyrim,
we need to run! Monet's got the right idea. Got
the right idea! I don't know where she is. Yeah,
I'm about to reveal. Don't forget, with dark
vision, we can see everything. Delicious. Oh,
was this the dark campaign? All right, Monet.
As you sprint south past the dwarven statues,
you find yourselves in a narrow hallway. Ahead
of you, you can see what seems to be a room opening
up into a wide circular area and to your west.
You see a hallway that continues. There's a moment
as you run up to this crux where your fear overwhelms
you, but you have to decide. Do you go left or
continue straight? Now you can roll. Let's say
odds are left, evens are straight. Sprinting
towards the boss, passing all the enemies. Evens.
Straight you go. 30 feet. Proceed down the hallway
another 30 feet. Bye, Monet. Hey, Felicia called
it. I thought I'm going to die. The kobold king
is like, you finally come. What is wrong with
you? So you're here. Stop squirming. I don't
think she realizes I'm here. Like what? What
if we just keep running? What if we just never
stop running? I mean, it's basically dying in
Dark Souls, just running past the enemies to
get to the boss. Points for distance, just go
grab the item. Go grab the item, drop it in a
safer place. Nobody's ever done that before.
We can do that. Give it a shot. Just run through
the camping. See how well you can dodge. All
right, sorry, I had to scroll several pages down
to get a look at that. Cool. Monet, ahead of
you, as you continue running down the hallway,
all you can see is that the hallway begins to
open up into what appears to be some sort of
dingy, round room. And ahead of you, the only
thing you can make out is a large dwarven statue
in the center of this room. It appears to depict
some sort of holy man. She runs into it, arms
open. Gives him a hug. This is three actions
where you are now. So your turn ends in the hallway.
She's looking for some sort of comfort. 90 feet
south from your party. Next round. Runs in. Root
more. Embraces the statue. Oh, let's do a knowledge
check. Did we pick up a key? Anybody remember
the past year? I checked my gear. I don't have
a key. Not that I know. You checked the main
loot page too that you've been keeping track
of? That's a good idea. I forgot that I had that.
Once upon a time I thought about taking a shoot
lock trait but didn't. Such a fun one. It's a
bummer that I have to take something for that
though. Come on. I do want to do like some kind
of knowledge check to figure out what this creature
is. Sure. Give me... Don't say Arcana. Don't
you dare. Hold on. Where is it? It is a ghost.
Could be religion. It's very possible it's religion.
Occultism or religion. Oh, thank God. Let's do
religion. Does it be controversial? Do you want
to roll it for me, Cody? Just technically roll
it for you. Sure. Plus 12 religion. Cody dies.
Natural 20. Dies too heavy. Oh my God, really?
I had to burn a nat 20 on Amon's roll. That is
awesome. His religion roll. Oh, there it goes.
Your religion roll. He's like so religious, you
guys. He's like so religious. Yeah, root more
immediately. These are all the telltale signs
you know of a poltergeist. So it's literally
a creature. We're not dealing with a haunt. We're
dealing with a creature. Okay, that was the biggest
question is like creature or haunt. Let's tell
you things you know about Poltergeist. We have
to save the little girl from the closet. Immediately
you remember. The TV, the TV. One, Poltergeists
are tied to a location. They can't move more
than 120 feet beyond wherever they're like. their
event of trauma happened. It can even reach outside
of the house where a giant tree breaks into the
window because it seems to come alive by the
poltergeist. I haven't seen that movie. What
movie? Sorry. Two. You know that poltergeists
can influence their vicinity and are prone to
using telekinetic abilities to whip objects at
unsuspecting passersby. Including when you're
walking past your bed, your ankle's clown hand,
like a clown puppet that might be under your
bed, the clown's arm will reach out and grab
your ankles. Gross. What you're seeing in front
of you is, in fact, one of these abilities, a
telekinetic storm, in which it is weaving all
of its energy into... whipping all of these objects
around it at the end of the experience they're
sometimes from like a closet or something in
your house uh all the objects will fly around
and the closet door open and you'll see a storm
like this and then a great spooky creature will
come out from the storm or if we're talking about
um phasmophobia there's different stuff i don't
know cabinets opening, that kind of stuff. Throwing
plates. You also know that a poltergeist is only
formed whenever its spirit is unable or unwilling
to leave the site of its death. That it can manifest
itself as a poltergeist, a restless, invisible
spirit that's able to manipulate physical objects.
And you know that the formation of poltergeists
usually comes from a death that resulted from
extreme emotional trauma. Damn. Okay, so they
aren't separate beings. This is him. Here's something
else you know, since you nat 20'd on that, since
you rolled so damn well. Root more, root more,
root more. From far away. Root more, root more,
root more. You know that if you were to destroy
a poltergeist, that it would reform after 2d4
days. Oh, so we kill it? No. Yes. And you also
know that a poltergeist can only be permanently
destroyed if you determine the reason for its
existence and set right the wrong that made it
in the first place. Sounds like we have to use
some free actions to talk to the head. Yeah.
Not me though. Very knowledgeable on Poltergeist,
Rootmoor. What else you got for your other two
actions? Thank you so much. So Rootmoor looks
at the head. It's a good thing that you took
the head from me before I... Yeah. I'm telling
you, it was a silly situation where you just
got spooked because you turned your attention
away. You took your eyes off the spooky guy and
he got real close real fast. It was like she
was looking at the ghost and then she just hears
Scarab like, hey, can I have that head? And she's
like, oh yeah, sure. And then... It's like when
you're staring at a spider for a long time and
then you look away and you look back and it's
gone. It's somewhere else. Same thing. So like
Rootmore, eyes darting, trying to keep up with
this thing that's appearing and disappearing.
He reaches his empty hand over and... backhands
the cage a little bit that the head is in. Hey!
What happened to you? Why did you die? I was
incompetent! Why? Yes! You realize I'm a head
in a cage, right? Okay, well you got beheaded,
but like... Why were you sad about it? It was
a heart attack! No! Well, that's a long story.
But it all goes back to my father. Six seconds.
Hurry up. Scarab, your turn. The man who hired
me ripped my head off my body. Okay. Okay. Anyway,
Poltergeist. Rootboard does share this information
with Scarab that he knows about Poltergeists.
Scarab says, ew, and drops the head. And... Shit.
Last two actions. Reaction. Definitely. Rolls
into the bookstorm. No! He's picked it up and
thrown around. Okay. Rootmore would like to either
force open or break this cage. Yes. You can do
a force open. Give it to me. Okay. That would
be towards him. Athletics, right? Yeah, you do
a cartwheel towards the cage and it opens. I'm
thinking about hitting it, though. Okay. I really
would have just hit that. Here's what I will
say. If you accidentally nat 20, you might crush
that skull a bit. Okay. I will take that chance.
Just a little bit of crushing. I will take that
chance. You're going to make us fight a ghost.
I'm going to disadvantage him on his roll. Use
my PB to give him a minus. I mean, the reason
is I've got plus eight athletics, but I don't
have a crowbar. So that's effectively minus two.
So it's only plus six athletics. Can you use
a PP on that and then take the better being better
for you and not better for the better role? We
get the nat 20 and a nat one. He takes the nat
one. You'd have to specify. You'd have to disadvantage
yourself. But I don't think that's massive. Regardless,
I'm going to smash it. And he's going to power
attack as well. I was going to say, pull your
punches, and then you're like, power attack!
I don't know how much, oh boy. So there's one
action to recall knowledge, and then you're using
your other two to power attack your force open?
Yes. Power attack the cage to try to break it
open. Okay. Because I'm sure it has damage resistance.
Okay. Here we go, here we go, here we go. Come
on, baby, come on, baby. The cage is made of
literal twist ties. Okay, you said nat 20, but
does that also count as a plus 10 crit? Don't
specify. Just nat 20. Just nat 20. If you roll,
yeah, I'm giving you, I don't want you to crush
his head. I'm giving you a one out of 20 chance
to accidentally. Actually, I guess it's a two
out of 20 because if you fumble it, it might
make you do it. I really want to make, I really
want to scramble these eggs. There you go, dice
is out of my hand. Okay, not bad. Natural 20.
No. Not bad. It's a 26 to hit. 26, that's a hit.
Okay, it hit the scarab right in the nose. It's
actually, it's a critical hit. It's a critical.
Hell yeah. Okay, so that means... And you're
hitting this with what, with your axe? Hammer.
Hammer? Oh, even better. Doink! Give the head
a coma. So that's 6d10 coming. 6d10 coming at
ya! Wait, wait, wait, wait, wait, wait, wait,
wait! Fire! 36 plus 7 is 43 plus 5 48 bludgeoning
damage. You obliterate the cage. Hell yeah. And
the head inside. No, I'm just kidding. You twist
your wrist at the last moment just catching the
front of the cage and you almost like can opener
the cage, just shearing away the side of it.
And while the head doesn't have its own free
locomotion, the tilting of it as you smash it
almost looks like he presses up against the wall
and his lips draw on tight as he goes, You are
free. The cage disappears like a crate in a video
game. It just phases out of existence. It blinks
a few times. No parts. It's just gone. There's
an animated PNG of a cloud going, As the cage
disappears. Scarab, free action, grabs the head.
Free action to interact. That's it. That's all
three actions. As you smash the cage, you hear,
No! As the head falls three feet to the ground.
And just, as he bounces on the floor a little
bit. I mean, if it can open it. Can't open. Can't
open. Nerd. Wouldn't you just be sitting inside
of it, but the top is off? Yeah, I mean, if we're
talking about it logically, it also breaks Scarab's
fingers for holding onto the cage, but while
the force of a truck went through the side of
it, 48 damage. We'll let the head fall. It's
not like, I don't know, is that going to inconvenience
anybody? You got to spend an action to pick it
up? Yes. Yes. I'm all good. Monet, come back.
Where are you going? Still have to interact to
take it out of the cage anyway. Monet is 90 feet
away. That's true. All right. That was a hee
-haw. And so the last thing you see is you can
see the body in the back of the room that's been
twitching in place, kind of pivots in place,
like pirouettes almost on one foot facing immediately
west. And it just kind of like fumbles and then
it runs into the pillar and falls prone. You
hear that same clattering of metal as the armor
just kind of slaps into the ground. Oh, God.
And we go back to Scarab. Scarab wants to reach
for the head. Okay, he bites you. Give me the
head. Hey, remember the funny thing we were talking
about with the head earlier? Here it is. You
never made it without biting. No, you pick him
up. Grab him by half the mustache. No, I don't
want to be rude to head. I want good head. I
want to grab him by the tippy top of his troll
hair. You're a troll, right? Just kidding. Just
being mean to dwarves. Just being a little silly
about dwarves. Go run in the books. Hurry. Run
in the books. Take head, go. The scarab wants
to grab his head. He wants to grab this head
like some strange little golden... Golden...
Well, it's not a headless... The headless guy's
over there. I'm holding someone else's head.
I'm like the headless horseman, except I'm a
kobold. Except you have two heads. And you're
on a pig. And Ichabod is actually the guy that
doesn't have a head. I'm trying to fix Ichabod.
This is the redemption arc of... I'm Christopher
Walken, and I'm trying to give Johnny Depp back
his head. You know what I'm saying? Wow, quit
flopping. Are they in that movie? Sorry, I cut
this off. Yeah, they're. Spoiler alert. You should
really have this back. You should see it. Spoiler
alert. Christopher Walken is the Headless Horseman.
He's the Headless Horseman. Wow, okay, now I
want to see it. He doesn't have any speaking
roles, which is the funniest part, because it's
just Christopher Walken. That's awesome. Just
like... I'm just fucking dead and slept. Yeah,
Scarab, grab this head, look at him a little
bit, blow him a kiss, wink at him, and he and
Tricky are going to charge into the storm. He
doesn't mean it. For a two -action cavalier's
charge, I would, if you're cool with this, I
would like for my attack action and my stride
stride attack, I would like my attack to be to
try to, well... I mean, it's on the ground now,
but I want to try to place this head next to
the body. Hit the body with the head? Attempt.
Tell me, your cavalry is charged. That does not
trigger reactions, correct? I don't know. Let
me see. Let me see if there's any expletives.
Stride twice. Any point during this movement,
you can strike an enemy within reach or within
the first range. It's so cool. Yeah, it doesn't
say. Okay. So it does provoke. Yeah, it would
be treated like any... any other movement action.
But still, that's cool. You get to choose where
you want to attack while you're moving. That's
really cool. It's wild because you can do it
with a ranged weapon too. So it's just at any
point, anywhere. It's awesome. It's really cool.
And this is going to be what kills me. So as
you begin to charge, first things first, several
books go to hit you. I don't know how to read.
There's going to be one at you. I've been dodging
these my whole life. One at you and one at Tricky.
Okay. The one at you is a 25. And the one at
Tricky is a 28. That's going to be. Oh, it's
Tricky. That's hits all abound. What are the
titles of these books? Okay, the first one is
how to keep your cool and not lose your head.
And the other one is writing for dummies. Writing
or writing? He can't read, so he's not sure.
Read the title, but he doesn't know. It doesn't
say that at all. He's just being super self -conscious.
It has a D and a T. It's very confusing. He just
expects that it says something like that. Writing.
Okay, so that's going to be... I was thinking
W -R -I -D, which seems like that sounds like
a nautical term, writing. W -R -I -D -I -N -G,
like something that would be a nautical or with
water. Okay. I've got to go ride the sails. Tricky.
No, that doesn't even. Has a smaller book collide
with his side. You hear the thick thud as the
spine hits him in the ribs for 10 points of damage.
It was the green Pokemon pocketbook. It's a great
book, but it fell apart after a couple weeks.
Everybody knows about it. It's green. I'd mute
you on the cover. Everyone knows it. Everyone's
had it. Yeah. 10 points. Okay. And Scarab, as
soon as you hear that thud, you look to your
left to see that book having hit him, and you
look up in time to see a particularly thick tome
flying in your direction. This is the riding
for dummies. And as it collides with you dealing
13 points of bludgeoning damage, I'm actually
going to need a ride check, which is not in 2E,
so I think it would be a handle animal check
to see whether or not this knocks you off the
saddle. If you have an alternative, like maybe
acrobatics, athletics, I might be able to take
those as well. Now, assurance is assurance. I
have assurance for acrobatics, which would be
my ride check. Okay. That would be a 20. Which,
if you think that might not be the best option
and I should roll, then I would gladly roll.
But that's what's tough about assurance, you
know? Yeah. Assurance is never good unless you're
like fighting against something that's lower
than you. Scare's gonna go with assurance. I'm
gonna go with my 20. It's probably good. I think
it's good. It's good. You made it! Whose turn
is it now? Whose turn is it? My turn. Hell yeah.
Alright, so Rootmore is gonna walk up. No, it's
not his turn. I think 20 is sufficient. So I'll
take that. There was a moment in my head where
I was trying to, because you know sometimes when
damage is concerning your DCs, the damage raises
the DC based on, in which case it would be like
10 plus the damage to C. It makes me think that
at that case, I mean you already know how much
damage you took, it would be 23 would be the
DC. But I don't know if it would necessarily
be that high. So I'm inclined to say that 20
is okay. Yeah, if you would like me to roll,
I'd happily do so. what is your command earlier
uh what is it nature i guess would be the command
animal check yes yeah plus 10 okay i think i
think you should roll over taking assurance i'm
gonna go ahead and we'll go with that knowing
that i think dc 23 and i'll still take if your
acrobatics add -on is higher than 10 you can
still do that it's just i think okay So just
get a 13 or higher. I will use my PP. Use my
episode PP on this one. Okay. Okay. Okay. Okay.
Immod's got opinions. No. Okay. Honestly, I don't
know what's happening right now. I was in my
own little world. No, I was just like, this could
be a very, this would just take away, it would
knock me down. A book might knock him off of
his charge and interrupt the charge. Oh, I thought
we already rolled for that shit. We were talking
about the insurance. I was putting it out there.
I think the roll's more fun. Okay. Oh, okay.
So he's actually... 13 or higher? Big time. It's
going to be a 29. 29. Beautiful. Okay. There's
a moment where you see that book as it collides
with your forehead. Gleam some knowledge from
it even. You feel smarter. Ten points to intelligence.
He's like, I know how to ride. You feel it almost
knock you off your saddle. The head even teeters
for a moment in your hand as he bumps into the
side of Tricky. And you begin to fall before
you grip back onto the saddle and yank yourself
back into position. And just like Neo in the
Matrix, you look up and say, I know right, foo.
I'm back in the saddle again. Nice. Continue
your charge, sir. We're going to run all the
way over to that head and scare him. Just going
to put this head. next to the body. If nothing
happens, nothing happens. But he's going to be
like, please, magic. Okay, so he's a little far
down because he's prone. So I'm going to need
just to hit with the head. And as you raise him
up, there's a moment where he's going to go,
wait, what will happen? Tom. He's scared. Tell
him what happens in the afterlife. Like an anime
scene. The first thing that crosses Scarif's
mind is as he's rearing his tiny little arm back
with this head that's probably about the size
of his arm. He's thinking, I don't know. And
then like a shock through his mind. He sees...
He sees light. And he sees nature, plants. Just
like a flow, this flow of energy. And he feels
love in this moment. And then it's quickly overtaken
by this darkness. And he sees death, decay, and
the walking dead. He is remembering that he now
holds a head detached from a body. We now live
in a time where the dead walk the earth. And
at the end of Scarab's sleeve writhe these tiny
little leaves and moss that now grows between
his scales. And he knows that even though he
has no idea what he's doing in this moment, that
it's important. And Scarab just says, You're
gonna go back to the Queen Mother! And he swings
this head down. Oh, and he don't do good! Oh
no. He doesn't do good. I'm gonna go with...
I have like... Yeah, I have a regular melee.
It's gonna be an 18 to hit. That's enough to
hit. Okay. Anything. As you swing him through
the air by his hair, you just hear him going,
and as it collides with the neck, there is a,
probably only perceptible by you in the moment,
a small flash as the ragged tear of his neck
collides with the ragged tear on his body, and
you hear in your head for a moment, it's almost
like time begins to freeze. you hear the softest
voice that calls you beyond. It has a feeling
almost like a warm summer breeze that says, He
should be buried. And as soon as you come out,
all of the books and candlesticks whirling about
the room clatter to the ground. Yes! Slamming
against various walls and just seem to disperse.
And the head, for a moment, his mouth is agape
in a look of shock. And then in a look of almost
tortured agony, his eyes begin to wince, and
then his face relaxes, and he smiles. His eyes
flutter for a moment, half -lidded, and wordlessly
you can see his lips form thank you. Wow. And
we are out of combat. Yeah, dude. Nice. Oh, my
God. Scarab looks down. He looks up. Moony! Moony!
Moony runs. We do still have to deal with that
because you still have one more turn of fear.
That's Scarab's turn. Six seconds. Oh, my God.
This turns into some extra, extra. The next thing
we have to address is as this happens, Scarab,
you feel a chill air behind you. And as you turn
to look, you can see that shadowy figure looming
just over your shoulder. His spirit. And then
there's a moment where it lets out that screech
again, the same ear -piercing, blood -chilling
screech, and as it does, it suddenly begins to
be sucked down into the armor, like it's being
vacuumed away for a moment, and it slowly dwindles
down as the scream gets further and further away,
and then just kind of... Scarab throws his fist
up into the air and he opens his mouth as if
to scream, but you just see a couple tears form
in his eye. He feels really connected to this
moment. Meanwhile, 90 feet south. Yep. Is she
running? Did she just get running? You can feel
the cold sweat on your forehead. Monet. You can
feel the cold sweat on your forehead dripping
down as you're rushing through the halls. The
breeze is now starting to cool them, your face
becoming a chill sensation before you just sprint
headlong into this room. And as you make your
way directly in front of this statue, you're
about to pass it for a moment. With arms wide
open. Hello, hello. I must have drank 15 Dr.
Peppers that day. Is that Dr. Peeple? That's
Dr. Peeple. What is this chaos room? To the Dan
Ice Cream. Ice Cream, Lieutenant Dan. Lieutenant
Dan. My old eye. Hey, question of the day. Here
it is, everybody. Is Forrest Gump one of the
free movies on YouTube Premium? Question of the
day. I think it might be, right? I remember about
a month ago, I'm pretty sure I saw it. I called
it, this room is totally chaos. Kind of like
Saturn, too, though. Okay, Monet, you have sprinted
into this room, and there's a moment in which
the statue of the priest almost seems to regard
you. If there was ever a trap. Enough to catch
your attention, and you find yourself confused,
and you begin almost spinning in place, wondering
which way to go. And before your fear can overtake
you again, you slowly hear this echoing screech
coming from down the hall. And you feel your
fear slowly starting to ebb, but while you do,
you're just kind of whipping around. To the northwest,
you see these alcoves. To the northeast, to the
southeast, and the southwest are these small,
narrow crawl spaces that are kind of closed off
with iron bars. You're not really sure what this
room is meant to be, but there's this statue
of a dwarven priest in the middle that has a
kind of a benevolent demeanor to him with an
expression that gives off an air of both forgiveness
and mild sorrow. And as you stand for a moment
here, wondering exactly... What's just happened
to you that brought you so far away? What's overcome
you? You can hear now, in the silence, as the
scream dies down, a subtle sound. That was Cody
without any effects. Just natural Cody. Very
good, sir. I wish I heard it in my ear holes
the way everyone else did, but right now I have
salted dried plums in my headset. Why would you
do that? Well, I was about to put them on, but
I don't want to make a crinkling sound. Oh, go
ahead. Go ahead and put them on, because there's
more. Are you frightened one now? This is frightened
one for these. You were frightened one at the
end of your first run, and now you are frightened
none. You're done being frightened. Yeah. And
this is where the psychosis is. But I had to
run for this round, too. Yes, and now that you
have run, your turn's effectively over. But I
did, did I run 90 feet? No, because something
happened. Oh, okay. That's where we're at. And
see, this is where the psychosis takes over.
Where you just have that moment of like, oh,
wow. You forget that you were even running. And
then you're like, hey, what was, I was running?
Oh, right. And that's when you get attacked by
a monster alone. In the scary movie. So as you're
standing here and you're beginning to hear these
things, you're kind of like looking around, trying
to figure out where the sound is coming from.
And then you turn back to the statue and you
can hear it now louder than before. And from
the priest's eyes, these black tears begin to
form. before they drain down his face, growing
wider and wider, and they drip down the statue
like a shadow elongating from his face. Before
they pull the floor before you, you hesitantly
take a step back as they begin to coalesce, and
this black puddle begins to form in front of
you as a shadow has now formed. We're in a haunted
house. Roll for initiative. It's freaking Led
Zeppelin being played backwards. Everybody roll
for initiative. I am Satan. Here we go. I am
Satan. I am Satan. Nice. 22 for Scarab. Let's
go to Topgolf. Okay. That's what I was trying
to say. Let's go to Topgolf. I thought you were
scatting. Now, Imad, you're wearing a Topgolf
hat, and I've never been. Me neither. Let's go
to Topgolf. Poser. Hey, this hat was given to
me for free. This was a gift. Yay. No, it's just
like, who cares? I mean, who cares? You got a
gift. I got a dragon on my shirt. I don't have
a dragon. I've never been a dragon before. I've
never been a dragon. I've never engaged in Mortal
Kombat. No, I'm just, I'm just, it's my little
comment, my scoff commentary at, like, poserism.
Like, whatever, dude. Who cares? I've also never
been a jockey. Wait, really? That's disrespectful.
What'd you get, Rue Moore? 25. Monet. I'll tell
you what. I got a 13. 13. I'll tell you what.
Scarab, what'd you get? 22. All right. Wait a
minute. Waiting? That's correct. Okay. And what
happens again when monsters and players get the
same amount? It's whoever has the higher. Monster
goes first. Players better than monsters. No.
Okay. I thought it was higher. uh bonus that
was in the first one okay all right this is the
first one we're gonna use this token again and
everybody laughs sorry everybody laughs everyone
laughs i just want to see it laugh now please
come on i'm sorry please clap I just wanted to
see the wave. What's going on? I wanted to see
the waveforms of everybody's laugh. Sorry. My
real laugh is like, I can't fake it, but it's
like, bing bong. Bing bong, bing bong. I've also
been laughing like a little goblin recently.
I don't know if you hear me across the house.
But yeah, that's me. Here you go. Ha! That's
just me giggling and gaffing. Emma, you have
to watch. Let me just... I didn't mean to derail
this. Has anyone ever heard of Last Podcast on
the left? Let me just... I don't listen to Last
Podcast on the left. They're like one of the
biggest in the world. But no, I watch their YouTube.
That stuff is... They're very funny. It makes
me laugh, laugh, laugh. Gosh. I'd just be giggling.
That's the thing. I'm giggling. Not, ha, ha,
ha. I'm like, hee, hee, hee. They make me laugh
like a little boy. He goes, hee, ha, hee, ha.
I hear him on the other side of the wall. Hee,
ho, hee, ho. Every night when I have my Pinocchio
disease, and I hee, ho, hee, ho, and I got to
take my medicine so I don't go full donkey. Careful,
careful. I want to be a real boy. Man, look at
that mom's laugh. He went, ha, ha, ha, ha, ha.
And that's it right there. You see it? Oh, am
I a real laugh? Yeah. I got several laughs, though.
All right, Monet. Also do that. I hate that.
As this thing begins to form in front of you,
you turn around to look behind you, perhaps to
see where your companions are in order to maybe
escape or to see how far away you've come in
your fear, and you see that from the greats in
the northeast and northwest have also slithered
forth. Two more shadows. Great. Get it? Oh, no.
And as you spin back to the first one, that one
is already reaching out towards you to touch
you. I know this is room 13, but 13 is actually
a lucky number. If you think of it as an unlucky
number, it's going to manifest as an unlucky
number. So let's not do that. That's going to
be a hit with a 31. Room 13 is a lucky room,
and 31 is not the opposite. It's not the three
and the one in different places. It's not what's
happening here. You're going to be totally fine,
and you're not going to win the bet. You're going
to take eight points of void damage. Okay. And
then as this creature touches you for a moment,
you feel, you can feel its shadowy hands almost
like it's going through you. Again, sending that
same icy vein feeling throughout your body, but
then you suddenly feel a tug as if its fingers
have coiled around something and are pulling
it back with its hand. I'm trying to steal my
soul. It's trying to steal your shadow. Oh. Oh.
No, no, no. Yeah, I know this. Monet doesn't,
but I remember these. Yeah, I think I know what
it is, too. It's no bueno. You are enfeebled
one. I just got rid of a condition. Well, now
you got a new one. It's going to attempt to pull
at you again. Ooh, okay. At a lower number, that
is a 26. That is a hit. All right. And that is
going to do 11 points of void damage. Oh, dang.
And that is it for its turn. Okie dokie. Which
brings us all the way north to Rootmoor. Oh,
no! Rootmoor, you're not really sure this thing
is going on in the south, but you know that's
the way that Monet ran. Is there a command to
see how far away Monet is? Monet? Who make fun
of me? Well, Rymor's gonna spin his first action.
Rude. Running towards Monet. Oh, shit. Monet,
we did it! We solved the head problem. It shut
the hell up and scared me, put it on, and Monet,
where are you? Monet! 5, 10, 15, 20. Like 170
feet, something like that. Oops, did not mean
to drag myself. What is that? Recall knowledge
on this nasty creature. How far did you run?
One action for 20 feet. I can see it. Can you
see it? There's something behind Monet. Darkvision,
though. Darkvision doesn't see through Monet.
I don't know. If I can't see it, then I'll just
keep running forward. You can definitely see
her way down the hall, kind of standing transfixed.
I'm coming, Monet! Spends all three actions running
forward for 60 feet. And that is it. All right,
Rimoran, as you're running up now, you can see
something moving in the room ahead. Something
seems to kind of cross the hallway's intersection
for a second before moving right behind Monet.
And it, too, is going to reach out. Natural 20.
Not a religion check this time. Yeah, Monet,
now you can hear it almost like it's filling
the circular room you're in, that whispering
just getting louder and louder. And suddenly
you hear behind you and you feel that same sensation,
like something just piercing through your armor
and piercing through your body. An intense coldness
overwhelms your back as this thing shows up behind
you, just... And it will deal 20 points of void
damage. Wow. Okay. And again, you feel that tug
as if something is now pulling at your back and
you are now enfeebled too. Oh, God. And for its
third action, it will do nothing. That was it.
It moved, attacked, and did that. There's no
saves for the enfeebled? Not for that. Damn.
Now we move to the third root more now You can
definitely see something is wrong as yet another
form seems to move through across the hallway
and Monet almost seems to almost like Disappear
it's you can see through whatever it is that's
moved there But it's kind of like wavering and
shimmering in place like she's being obscured
and surrounded by some sort of force and that
will be a Her AC is 23. That'll be a hit then
with a 30. Rolling rocks. Seven points of void
damage. And then second action, just as before,
it begins to pull at you as soon as it comes
in contact. You're enfeebled three. Jesus. Only
there's something different this time. As this
creature begins to tug as well, you feel yourself
being pulled in all directions by these creatures.
You can feel almost like a... Or a snap. And
there's a moment that sends a sensation shocking
down your body and you look down at your feet
and you can see your shadow is no longer attached
to your feet. And there's a moment while looking
down at it in horror you can see as you stare
down at it, its head begins to turn and its arms
raise up and it looks at its hands, at your hands,
and the shadow slowly begins to rise up off the
floor. And you can't make out any facial features
on it, but you almost get the impression that
it's smiling at you. What is your initiative
bonus? Plus 10. And your AC? 23. And your max
HP? 32. And your stamina? 48. And with its last
action, it's going to reach out. Nope, never
mind, it moved. do that. So its turn is over
as well. Which brings us over to Scarab. Tricky!
Yeah! Tricky! Scarab and Tricky are going to
move. Scarab's going to give Tricky two actions
to stride twice 60 feet south. Scarab will use
one action to reload his gun. Oh gods! And he's
going to fire at the shade to the west. I wish
you made it an inverted token. 25 to hit. Good,
good, good. Sorry, 25 is a hit. Very nice, very
nice. Speak for yourself. Five damage. Magical.
Cold iron. What am I? Could matter. Cold iron
could. Magical, definitely. But it's still a
shot in the dark. You're not too late. Your bullet
rips through the shoulder of the shade and you
see no visible difference. No. Underscarred with
some breath. Light. I know he won't hear me,
but... And that brings us to Monet. It is your
turn. You are now encircled by these shadows,
one of which bears a striking resemblance to
you. Okay. Monet is going to... She's going to
shout, Rue Moore! I'm coming! She's not doing
very good. And she's going to use two actions
to lightning dash through here, 40 feet. Oh,
yeah. Lightning dash. This movement does not
trigger reactions. Good. Because she turns into
lightning. I'm going to go ahead and go back
to Perry's dice because the other dice have been
treating me wrong. Oh, this actually. Each creature
you move through so it's just that one behind
her Takes 2d 12 electricity damage with a basic
reflex save so I need reflexes. Is that better
bum? think the token Yeah, that's what I did
no I I flipped it And I put the little smoke
symbol on it too, so it's that I want the mustache
like Star Trek If I draw a mustache on it, as
soon as it moves, the mustache stays behind.
That is exactly what I wanted, but after I said
inverted, I imagined it in my head like colors
inverted, and that would have been really cool.
But that's a lot more. Don't worry, I'm on to
create the mustache. I wonder what colors. She
would be like orange almost. She would be mostly
black and blue. And then her outfit would be
white. Are you sure? Yep. Like her skin tone
would be like a dark blue. All right. Oh, gosh.
It's a big mustache. Big ol' mustache. Big ol'
mustard -colored mustache. Big ol' mustache.
I love it. But I need a reflex, too. Okay, reflex.
Be cool. There it is. Okay, pretty good, actually.
That's why you said that it's a positive thing
for me. 21 total. That is a fail. Yeah! Nice.
Come on! Oh, fantastic. So it takes six electricity
damage. Rolled two threes. Oh my god! Okay. On
what are those? D12s! D12s, yeah. Gross! As you
burst through this shadow, it kind of dissipates
for a moment before it reforms. You feel like
not all of that went through. You have to believe
in Monet, Felicia. You have to believe. Matthew,
let me say what I'm going to say. I'll tell you
what. I don't care. I just wanted to get away.
Yeah. If I didn't believe, I wouldn't have run
away. Oh, I know. No, I'm just saying, like,
I mean, I think this is just because you were
like, you made the bet. You made the bet. You
have one more action, right? Yeah, and she's
going to keep running. Okay, good, good, good.
She's going to keep running for another 10, 15,
20, 25, 30. And she's running past Root Marsh.
It took my shadow! Because I don't remember what
that means. She may already be dead. And you'll
see as she's running past, she has no shadow.
And that's the end of Moni's turn. Beginning
of round two, it's the first shadow to go. Let's
see. What's your movement? Oh, you can fly. Cool.
Perfect. You move more just as fast as Monet
runs out of the room than you hear coming from
down the hallway out of the darkness as the as
a shadow begins flying down the hallway. Sorry,
I stopped it there because the screen ended there.
It's 60 feet is exactly here before it stops
in front of you, and as it flies at you hurtling
down the hallway, it outstretches one of its
pointed shadow hands that tries to pierce through
your armor. Ooh. Points out its hand very raciously.
That's a shadow. Uh, that's a big one. That's
gonna be a 34 to hit. Really? Really, really.
Maddie 19. That is exactly a crit. Critical hit.
God. I don't know if you know what level your
character is. Oh, I do. I do. I have a whole
spreadsheet on it. It's going to be 18 points
of void damage from that critical hit. It does
not, however, begin to tug at you as it has no
more actions. And we move to you, Rootmoor. Okay.
What level are we? Six. Do I have... The thing
I'm looking for, it's a flute. Yes. The way you
reacted to me telling you it was your turn was
like when you see a baby run into a wall or something
and hit its head. It starts to cry, but you're
like, hey, I have cake. You want cake? And they're
like, oh, okay. Cake, cake, cake. Oh, okay. All
you gotta do is, like, ignore the baby. If it
gets hurt, ignore the child. First thing the
kid does is, like, look around to see what happened,
if anybody noticed. If you, like, pretend like
you didn't see it, they won't cry. What happened
with my baby cousin Ian, he was real little,
could only crawl. He, like, crawled as fast as
a baby could crawl, headfirst into a couch, and
just, like, bonked his head right into the side
of it, and then looked up at everybody, and everybody
just looked at him and laughed. So then he started
laughing. Okay, this is what we're going to do.
Where is it? Everything in order. Everything
in order. There it is. All right. Moray! Hang
in there! You're going to be okay. You're going
to be okay. Encouraging words. Rolling a diplomacy
check. There we go. 29, which is a crit. Yes.
So that's 2d8 stamina points. Seven. Okay. Something.
And then, good, you're only five feet. So Rootmoor's
going to step for his second action. And his
next action is going to be battle medicine. He's
gonna kill her. Nah. That's risky surgery, you're
thinking. Oh, okay. Yeah, you'll be all right.
Let me just mark that shoulder back into place.
My shoulder's fine. Ah! I think risky surgery
is you deal a D8 and then make a medicine check
on somebody. But yeah, you hurt them to help
them. DC 20. If you're an expert in medicine,
where's my medicine? I'm an expert. Excuse me.
I am an expert. I'm going to bring the DC up
to 20 since I'm an expert. Come on. Perfect.
16 plus 14. 30. Oh, that's a crit. Yes. Hell
yeah. Okay. Bravo. 4d8 plus 10 is coming your
way. That's so much. 28 HP. 28 HP. Very nice.
Full health. Hell yeah. Full health, a little
bit of stamina. Very nice. And that's it for
Route 1. All right, bringing down the line. It
goes to the next shadow. Monet, can you put a
band -aid symbol on you? Yes. Because the battle
medicine, I believe it's like once per day. I
don't think there's a band -aid, but I'll find
something. There's a plus, like a medical symbol.
I think there's a plus. Not seeing that either,
but I'll put an anvil. You've been repaired.
Oh, it's a sentry gun. Oh, I'll put this heart.
Is that good? If you scroll all the way to the
bottom, the second to last one is angel wings
with a halo. You can do that. Yeah, that's too
ominous. Once per day. What about the timer?
How do I feel about that? Is that also too ominous?
Do the heart that you had. Stop scaring me. You're
just asking for it. You're trying to win a bet.
I'm not trying. We didn't bet. The bet never
happened, Matthew. Yeah, we didn't do the bet.
No bet happened. There's a heart. Dang, I could
have won. Yeah, no, I did the heart. I didn't
want to be a part of the bet. I disagree with
the whole situation. No new friends. I didn't
even know who brought it up. No new friends.
No new friends. Speaking of new friends, this
shadow is going to fly down the hallway as well,
the same. And it's going to land right between
Rootmoor and Monet, and it's going to reach a
hand out to Rootmoor. Ooh, attack of opportunity.
It's an attack roll. No, I mean, it had to...
It had to go past. Sure did. Go for it. Hell
yeah. Rude asshole just coming up in here. You
tried to shake your hand and you went and hit
him with a hammer. You stop it. I spent my whole
turn giving her hit points. You cut it out. Finally
found somebody who looked like you. You let your
friend smash his cage open and shove him onto
a corpse. 30 to hit. Rootmore's the villain calling
it. 30, that's a crit. Yes! Which means you will
stop him in his tracks. Oh, beautiful. Hell yeah.
Thank you, Rootmore. You're welcome. Oh, let's
do the shield instead of the heart. I think that's
cute. Garbage roll. A 19 bludgeoning. Just bludgeoning?
Magical. If that matters. Okay. Rumor said, ew!
Gross. Alrighty. Well, it's still going to reach
for you now. It just is not next to Monet anymore.
It rolls a 30. 30. To me? To you. Okay, yes,
that's a hit. 30 is a hit. Seven, nope, sorry,
10 points of void damage. And that is its turn,
which now means that as you can see past the
shadows, Rootmoor, you have a particularly good
look at this. You see... Monet's shadow begin
to creep out. Finally, a fourth party member!
Your movement is 30? Right? Yep. 30? Okay. I
know you're our fourth, Tricky. I'm just kidding,
okay? Just relax. Doesn't count. Just an animal.
Doesn't even have a brain. As the shadow begins
to walk down the hall... It almost seems to be
doing so gleefully, and as it reaches about the
middle of the hall, it crouches down, and you
can see almost like a black electricity begin
to form around it before it explodes in a boom,
and it lightning dashes 40 feet forward through
the shadow and Rootmoor. It picks up all of her
moves and stuff. 40 -foot dash, reflex save from
all those who get hit by it. Okay, I need a reflex
save from Rootmoor and from the shadow that it
just passed through. Okay. And what's the DC
on that, Mo? I'll roll for that shadow. Oh, man.
Borark charged. 22. 22? Okay. Yeah, because you
do two D12s. We just learned that. Yep. This
is how I'm on things. This is how I'm on things.
And it's Cody rolling, not me. Yeah, I'm gonna...
Watch, look at him. Yeah, I'm gonna use my daily
PP to re -roll. I don't like my roll. You gotta
beat a 22. Oh, a 22? Oh, you're already re -rolling,
so... Oh, I didn't make it. Natural 20. Nice,
okay. So, no damage on that. Alright, well...
Shadow failed, so the shadows would take 3 points.
It's just 2d12. No modifier? No modifier. Okay,
so it would take three points of damage. Shit
character, hell yeah. Nobody said that. No, it's
paying off right now. It's in dividends. I think
that's the amount you did when you did the...
I did six. Two threes. Okay. Yeah, so lightning
dashes, and as it would collide with you, you
just kind of feel it like around you, and now
it is between you and Monet. I've seen her do
this like four times. I understand it. And we're
moving on. Nasty. Best character to take their
shadow away. I'm just saying. Imagine if they
took Scarab's shadow. A shadow with a gun? We'd
be fucked. We would be fucked. How does that
work? That's a great name for the episode. A
shadow with a gun? Exclamation point, question
mark. All you gotta do is stand next to him.
Every time he lifts his gun, just smack him.
No, I don't think I'm affected in that same way,
friend. All right, this shadow is going to spend
60 of its movement getting right up next to you,
Rootmoor. And it's going to swing at you with
its hand. Doesn't trigger this time. I paid attention.
90, 19. It's going to be a 34 to hit. God damn,
that's another crit. I love it. How's he looking?
Don't shrug. All right. 16 points of void damage.
Okay, now we're into his HP. Okay, now he's bad.
Uh, let's see. Creepers. Zero stamina. Hey guys,
should we leave? Where? I don't know. I wanna
go home. Because we can't just go up the water
hole. We can't go up the water hole. We jump
down the water hole. Water hole. I'm very frightened,
man. I'm also not anymore. I'm not frightened
anymore, actually. I'm very. Matthew, not Scarab.
Moving right along. It's Scarab's turn. None
of this feels good as Scarab loads his weapon.
Which one's the real one? Scarab's going to...
He's kind of racist. Scarab's going to fire at
the Jeepers Creepers. Scarab's going to fire
at the Shade. In front of real Monet. The one...
The shadow Monet? South of Monet. This one? Yes.
Okay. I forget how to do that. There we go. You
got it. Oh, frick, man. This feels like the last
time he lost both of his friends. The Cursed
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links in the description. Thank you for being
a traveler on the Cursed Caravan. His eyes flutter
open for a moment, half -lidded. The kitty cat!
Sorry. The kitty cat! Yes, the cat was pushing
buttons. Oh no. Lillith. Burying takes too long.
Scarab's just chopping at the body. Stop, stop,
stop, stop.