it in the background which I had when將 proRI Patchet develop.
Last time we left off, you made your way back to Droskar's Crucible.
Upon entering, you found everything eerily quiet, very much the same yet somewhat different.
Things had changed, where once there were left behind cobalt bodies now are only smeared
blood stains, seemingly dragging off into the darkness.
While the ever-present whispers continue to haunt you, there is a vague feeling of loneliness
here.
You make your way down the tunnels trying to explore and find out exactly what has changed
only to be beset upon by undead cobalt freshly risen and gnawing on the corpses of left behind
foes.
One by one you battle your way through the undead cobalts making your way towards the
chapel, where you find yourselves stuck behind locked doors as the undead begin to break
their way through, fighting your way through the armies of the undead, re-killing those
you had already killed before.
You finally make your way into the room that held the well.
Far below you could hear the groaning cries of the undead far below, and through your
own ingenuity you started an oil fire deep in the well to burn the undead away, but decided
instead to proceed down the fresh-made hellhole that you created to instead go east through
the smoky tunnels.
You take your time slowly squeezing tricky through the narrow corridors, half expecting
to once again bump into some form of hell hound or some other creature in the smoky
darkness, all the while you hear the tinging of an anvil, the labors that you've seen
first hand ahead, but you bump into nothing, and before long you find yourself standing
at the precipice to this open room.
With your masks don and ducked low you can see below the smoke, staring into this room
now, once again you see this strange grey skinned worn old dwarf with a mane of fire,
toiling away, crafting something in front of his bench, behind him the forge well lit,
bathing him in a warm golden light, almost shadowing him from how much fire emanates from
behind him.
Homely he mutters to himself as he continues to work on something, paying you no mind.
What would you like to do?
Abandon hope, all ye who enter here.
It didn't say that above the door when we walked in, did it?
Oh, we know how this goes.
This creature is clearly cursed.
I mean, he's a dwarf, shouldn't you just try and talk to him?
Really nice.
We did a...I'm pretty sure we did knowledge rolls last time we encountered this guy, but
I don't remember what we learned.
It's been a minute.
Can we just redo him?
Yeah, if you'd like to.
Sure.
It wouldn't give me, um...
A cult or religion.
Let me remember how to play.
We're gonna do religion.
Basically, I wanna know if this is like an undead or if this is a cursed spirit.
Sure.
What are we doing?
A cult or religion.
Oh, I can do a cult.
Yeah, what are you looking for, Monet?
What are you trying to find out?
Guys, I have no fucking idea what's going on here.
I rolled a natural one.
I'm just checking this guy out to see if he's a person or like some sort of like a summoned...
Just like what's going on with him?
Yeah.
Yeah, give me an occult check.
Maybe you can pick up where Ruemore could not.
Some sort of specter?
It's impossible.
We don't know what this is.
Um...
Twenty...
Three.
Uh...
Monet, in your time in the library, you remember reading some odd book here or there about
something known as a Forge-Sperned.
Huh?
You remember them being evil dwarves who die having failed to live up to the exacting standards
of their deity, whether that be the standards of the Drogar or of Droskar himself.
You know, the punishment for failure sometimes resulted in them being forced to return to
the Material Plane as an undead abomination.
Oh, my God.
Wow.
And it's called a Forge-Sperned?
Forge-Sperned.
In fact, as you look over him now, the telltale signs reveal themselves to you.
Pupil-less eyes, leathery flesh, grayish tint to their skin, and with a hair and beard made
of smoke and fire.
You know that if they're newly formed, they can almost be mistaken for living creatures,
but on closer examinations through your tinted goggles looking through the smoke, you can
make out now that he is well weathered and worn, almost as if he's been here for a century,
maybe two.
So they change even after their re-awakening.
Correct.
Wow.
Almost as if their necromantic, like, revisitation to the world has been grossly influenced by
the thing that makes them return.
Scarab wants to do something crazy.
Sundead.
Something else that stands out to you, Monet, is all along this creature.
Maybe you missed it the first time because of the smoke, or maybe because of the chaos
that ensued, but this dwarf, if you could even call him that anymore, as he works on
the forge, you note that wrapped around his neck, his arms, his torso, maybe even down
to his legs, though you can't see, are a series of chains.
And as he begins to forge and work upon the slab of metal that he's currently hammering,
you can hear now, clearly more than ever before, the selfsame whispers that you heard shifting
throughout the floor.
The whispers seem to emanate from the chains themselves, just the constant, ah, swash,
ah, swash, ah, swash.
Oh no.
Oh, the seal is fracturing.
Could we free him?
Free him from these bonds.
I've got one way to free him, and Rootmore, cast Heal on him.
Okay.
I guess I didn't have to say anything.
Roll for initiative.
Rootmore, sometimes.
Oh, you said he's undead.
I did say that he's undead, but.
That's all we need to hear.
Rolls for initiative.
Okay.
Roll for initiative.
Scrooge the Lily puts his hand.
Wrong buttons.
Dang it.
Yes.
I said what I said and I meant what I said.
I guess I didn't need to say anything.
Here we go.
What does Monet say in character?
Exactly what I said.
Okay.
All right, well, starting with the offender.
I said what I said and I meant what I said.
I guess I didn't need to say anything.
Rootmore, what would you give for initiative?
I can't even roll.
I was stunned.
Yeah, me too.
It's okay.
18 perception.
Our initiative.
Golly, it's been a long time since we recorded.
Oh my gosh.
Scarab, what'd you get?
A lobotomy.
Let's see here.
20, don't mess this up.
23.
And Monet?
13.
She was still looking.
All right, Scarab, give me one more roll.
Okay, I did not say, did want to say that Scarab was going to get on track.
That's tricky.
Or no.
You're on him.
Yeah.
You made your way through the tunnels.
We're counting it that way.
Okay, cool.
Okay.
I feel like at this point that's implied unless you say he's off of him.
Pretty much.
I was thinking.
Give me a roll off with your perception.
That's a natural 24, a 33.
All right, you are first to go.
Oh, hell yeah.
I will, sorry, one second, I go.
Let me sort this out.
Let's go ahead and move you guys on the map.
I'm going to go ahead and just put Tricky right there.
We'll put you in front since you would have had to squeeze through.
I know a huge mistake I made.
Make sure it was.
Damn, I'm on the same route.
Right there.
All right, Scarab, you see Rootmore beginning to pray to Torag, beginning a heal.
You have an opportunity, should you choose to do anything.
It doesn't seem like yet that the creature has reacted to anything as the heal has not
yet gone off.
Rootmore, we are counting your first turn.
When it comes, you will be casting heal, I assume, at the two action variant for the
range.
Yes, sir.
Okay, so we'll hold that.
These chains that...
It's almost like the first time you saw him.
His head is down.
He's working over an anvil, just constantly ting, ting-tong, like hitting away at this
thing.
It's a rather large looking slab of metal.
And the whole time he's just murmuring, you can barely make it out.
Just something under his breath, like just a...
Toil.
Work away.
Make it right.
Keep the angles straight.
Just not even paying any attention to you.
So to say, we might even just be able to walk past him and go down.
Now Monet didn't say that.
But that's what I was working towards.
We are only in initiative right now because Rootmore is preparing to cast that.
Is it going to go off?
That is, I am holding him to that.
On his turn, he will cast for his first action, two actions, the two action heal.
So you have until his turn, if you want to do anything.
Or try anything, or whatever.
What's beyond those stairs?
Nice trick.
So directly behind him is a forge.
That's where that kind of glow is on the map there.
Yes.
What are those on stairs?
This is the forge.
I'm pinging it right now.
Uh-huh.
There is a set of stairs here that is not shown very well.
Oh, okay.
So behind the dwarf and to the right, in the back, the northeastern corner of this chamber,
that is about 30 feet across and maybe about, what is that, 20 feet wide.
No, sorry.
30 feet across and about 20 feet deep.
There is a forge directly behind him that is emanating fire and light.
And then in the northeastern corner, there is a set of stairs heading downwards.
To his left, or to his right, the west of you, is a large quenching barrel that you
remember from last time.
Just a vast, five foot wide, squat barrel of water.
Crazy.
Now, if you're wondering, Rootmoor has this look in his eyes.
Like, he's not leaving until this guy falls.
I think Scarab would see this start happening as if the energy is raising somewhere in Rootmoor.
Yeah, you can almost see him start to glow.
You can hear under his breath the chances he begins to pray to Torag.
Geez, I'm thinking my economy here.
What are the odds that Scarab, maybe not what are the odds, but what would you say about
Scarab readying an attack to fire at the dwarf?
Because that would cost two actions?
Yeah, two actions to ready one.
And that would like, what would you say if I did a knowledge check, readied an action
to fire at the dwarf the moment he makes a move, didn't give Tricky any actions, and
then had Tricky walk as Tricky's companion?
Two parts.
One, if you're going to ready an action.
But I guess the moment you ready an action, it's done.
If you ready an action, it's two actions to ready the one.
So you can't do the knowledge check because that on its own is one.
I was worried about using all of the actions too fast.
If you were to ready an action to do an action, you could still have Tricky move because he
has that companion feat that lets him move one when not commanded.
So you could still do that.
So you could move and ready an action.
Yeah, I feel like, so that staircase seems big enough for Tricky to move.
Yeah.
It's not shown very well on the map here, but this one is about close to 10 feet wide,
probably about eight feet wide.
And it descends downward much like the staircase that you came down to get to this floor.
Yes.
Okay.
Yeah.
Idea here is when things go haywire, I don't want to squeeze.
So Scarab is going to level his weapon ready in action and Tricky is slowly going to walk
to the other side of the room.
That's it.
Okay.
So you circle around him leveling your weapon and holding it in place just in case something
happens and it moves to the creature's turn.
As you move through the room, he doesn't even acknowledge your existence the entire time,
just hammering away, just ding, ding, ding, ding, ding, ding.
And you get a closer look as you're moving past and you can see this large slab of metal
that he's working on.
Much like last time when he had formed a twisted blade and discarded it, he's formed some
sort of large shield almost.
This one, you get a glimpse.
It looks very intricate, very ornate as he's hammering away at the edges trying to finish
off the shape.
But you can note that in his face as you pass, there's an intense look of concentration.
His eyes burning almost like an ember like burn as he stares down at this.
But there is also a scowl of displeasure.
No matter what he does, it's not enough.
It's just like, damn, does he have like a room full of this shit?
Looking around, you can see that.
That's crazy.
There's in the furnace in the north part of the room.
Not even a haunted item.
It's made by a ghost.
Last time you saw when he was displeased with it, without looking, he hurled it behind his
back and it landed in the forge, almost like the discarded metal was then used to stoke
the fire.
Damn, it's just forever.
And the smoke you can see that's billowing into the tunnels is coming from this forge
behind him.
There appears to be some sort of flume or chimney that is just not taking in the smoke
like it should.
And as a result, it's rising up and then billowing up over onto the roof of the cavern
that you're in and then slowly wafting its way towards the tunnels and spilling down
into it and through it.
Yeah.
I think we should put out the forge.
There's probably here and there behind him those that didn't make it into the forge.
There's probably several scattered weapons, bits of armor, other works that are partially
finished just clattered around the forge.
Definitely take a note of that.
Anybody got a huge bucket?
There's a big old bucket right there.
But it is his turn now.
And as it is his turn, you watch and he sits and he continues to hammer away again, not
even looking in your direction, not even acknowledging your existence and just under his breath,
just enough, not good enough, not sharp enough.
More for Droskar, more.
And it goes to Rootmore's turn.
It will never be enough.
This is what Droskar looks like.
Rootmore feels like he is fighting Droskar right now.
And look, Scarab can't hate you on this, but damn, we could probably just walk through.
I know.
But I mean, just imagine if right now, dude, you're walking around with Jesus and Jesus
is like, here's my powers.
Oh, and by the way, that's the devil.
What are you going to do?
You know, that's how Rootmore feels.
There's, there's definite.
Yeah.
Let's go, brother.
Here comes the two action heal spell.
Sorry, guys.
No, I'm in.
He gets a fortitude save, correct?
Yes.
I'm going to go ahead and roll that now.
Ooh, very good roll.
Ooh, 36 heal.
That is a big deal.
34 fortitude.
Oh, he is a dwarf.
That's a crit success.
So he takes no damage.
I believe so.
Make sure.
Yeah.
Probably.
If it's the standard time.
Yeah.
Rootmore, you're, that was a, that was a mass roll.
As your holy energy begins to encompass you and you project it forward.
Does he even notice it?
Forcing forth the goodwill of Thorag, he does react.
Yeah, it is Thorag.
There's a moment when the light begins to bathe around him and you can see that not
only among the smoke billowing into the room, as the light of course encompasses him, you
can now notice there's like steam wafting off of him that makes the light look more
like wavy from your distance.
And he, for a moment, he stops, hammer goes up and he just halts in place and his head
raises up and it's looking right at you.
Good evening.
Skull.
Skull is shaking.
You look like you needed a little help.
Oh, the betrayer returns.
Betrayer my ass.
And he will go ahead and take his turn now.
Scare fires.
He still has an action.
Yeah.
Okay.
Oh, this is, yeah.
Okay.
A lot of things happen at once.
Okay.
In order, he would take his turn when your turn ends, but he takes an action as he ends.
So finish your last action.
You've got one.
So sorry.
I'm excited.
No, it's a lot.
It's a lot going on.
We've got three different turns melding here.
So, Monet's looking down in the book and be like, oh, here's the answer.
Found it.
Oh, you know what?
I've read about these before.
So, Roommore, you've got one more.
I would love for her to speak.
Oh, she's like, I'm waiting.
Roommore runs up adjacent to him.
Okay.
So, Roommore sprints into the room, hammer at the ready.
As he does, you see Scarab, all of this strange undead dwarf muscles begin to just bulge like
he just like, like he's about to move and you react.
Doing my daily PP.
Oh boy.
Holy.
I hope that's sarcastic shaking your head for good and not for bad.
One of them was a natural one.
That's going to be a 26 to hit.
That is a hit.
Oh yes.
Okay.
It'll be a Reggie hit.
Don't be a Reggie hit.
Every bit.
Every bit is going to matter.
Much better than one.
Holy shit.
Reggie hits from Scarab are pretty good.
They're all right.
Eh.
That's going to, this is a good thing.
Now that I have a magical gun now that's going to be nine magical piercing.
Cold iron as well.
Cold iron.
Could affect him.
Um, yep.
That's it.
Nine points.
Cold iron, magical piercing.
Lock in boys.
Shit.
As your shot rings out and your bullet flies across the room, it collides with the shoulder
of this creature who barely seems to react, obviously his body moves to the force of the
bullet, but it just shifts him aside.
But his eyes are still fixated on Rootmore as he rushes into the room.
His hammer still raised.
Oh thank God.
And all of you can see and hear as he just sucks in breath through his nose and you can
see all of the smoke from the ceiling pour into his nose and he almost inflates to a
comical size for a moment before he opens his jaw unnaturally wide and just as black
smoke and embers billow out of his mouth, filling out a 20 foot radius from his point.
I need a reflex save from both Rootmore and Scarab and Tricky.
Would this activate a reactive strike?
It, I don't believe so.
No.
And Monet?
Are you within 20 feet?
You are exactly within 20 feet.
So yes.
This is pure reflex because at least I know Monet and Scarab, we're masked up, but this
is just a reflex, nothing that has to do with breathing?
No.
No, this is purely a reflex save.
I've got a mask on too.
I wasn't sure if you said or not.
You know.
Natural 20.
All right, Rootmore, natural 20 for a total of 32.
Beautiful.
And Scarab.
Scarab and Tricky.
20.
Whoa.
20 total.
Both.
Both of them got 20s.
And Monet.
24.
Okay.
Rootmore, you critically succeed.
And so you take no damage as this high-level, high-level, high-level, high-level, high-level
smoke billows over you.
Float like a butterfly, sting like a fucking bee.
Monet, as the smoke begins to encompass you, you feel the smoke has like a heavy acidic
nature to it as well as the burning embers within it and you are lightly scalded and
you will take half of this damage.
Oh, is this fire damage?
Correct.
Monet's immune.
You are immune to fire damage.
You're not.
Slowly shaking your head.
That would have been nice.
You should have just went with it.
I believed you.
I would have, but you would have been a shitty person.
I wouldn't actually do that.
That's fucked up.
Can I get two friend D6s?
Of course you can.
Because they're all friends here.
No, you're a bad drill scar right now.
That's too much.
Here you go.
Yeah, sorry.
Not for me.
Not on this one.
How dare you even ask?
Damn, that rolled a six off the table too.
A lot of twos.
Couple sixes.
A friend I spoke got sixes.
Gross.
Rootmoor, you take no damage.
Monet, you will take 11 points of fire damage.
Eesh begeesh.
Scarab and Tricky will take 23 points of fire damage.
God.
Rootmoor, the first time was a fluke.
You should heal again.
Nah, just kidding.
I mean, Scarab's still in stamina, but Tricky.
Something else to note.
And I am sorry to do this, but Scarab and Tricky, as this wave of hot burning ash and
smoke makes its way towards you, you immediately feel your eyes begin to burn and you reflexively
move your hand up to shield your face, but you are blinded for one minute, the both of
you.
Question.
We are wearing like gas masks.
Correct.
And like, the only reason I bring this up is because you had brought up before that
like, Monet was wearing like tinted goggles.
You're correct.
I will forego that.
I mean, it would happen to Tricky.
Yeah, the-
Tricky's not wearing a mask.
It would happen to Tricky.
So Tricky is blinded for one minute.
What are you pointing at?
I can't read.
I was going to say the item says like it's got a plus one bonus to the saves or whatever.
Yeah, the plus one would know.
It was a DC.
Oh, actually you got a 20, right?
Yeah.
It is a DC 21.
So you made it.
So for the, I will say that-
As far as that effect, like I would consider that a four to two.
Well, yeah, it says for saves.
I will say that the normally the way it works, DC 21 basic reflex save in order to avoid
the damage and then it says anybody who failed their saves is also blinded for a minute.
But-
Mask isn't going to stop my arms from burning.
Right.
But I think it would stop you from the blindness.
I think 21 on that is enough to say that you're not, but you can feel the smoke walked over
you and you can see that it's obscuring.
And so for all of you, nobody is blinded, but for all of you, you can see that it's
incredibly difficult to see in this smoke that has been billowed out and everybody is
obscured.
So Monet, you can no longer see your two companions.
Rue Mor, you can't see your two companions.
You can barely make out the burning beard and hair of this Ford Sprint that is only
five feet from you and Scarab, you are just encompassed in a wave of darkness.
I do have him hunted.
So I don't know.
I don't remember if I have a general idea-
Because you would have seen where he emanated it from.
You have a general idea of where he is.
There's a little yellow upside down triangle.
It's just kind of hard to focus on it, but it's in there.
I can, he's in there.
It's like assuming he didn't move, you know where he is.
Should have flat checked DC5 to hit him or something.
Four obscured, yes.
So for his third action.
I hate this guy.
This is awful.
This ain't pretty, regardless.
Rue Mor from the smoke, it begins to dissipate for a moment and you can hear in the darkness,
no more the ting of the hammer on the anvil.
Now you hear suddenly a woof, woof, woof, woof, woof, and the smoke begins to move away
from you.
As you can see, he's whirling above him, a chain with a rather menacing looking hook
on it.
A chain that flies through, bursting through the smoke as it attempts to hook into your
side.
Woo hoo hoo.
That's a natural 20.
Oh no.
My God, is he named?
I'm sure he is.
He is not named.
Wow.
We're just doing double damage here.
Still has a lot.
I'm sure.
Don't forget y'all's PP's.
Period.
Yeah.
Part of me was thinking like, oh, I should have used the PP to give him disadvantage,
but it's just a regular, quote unquote regular attack.
That's a pretty big one altogether.
Rue Mor, this hook does in fact find purchase.
It goes right over your shoulder.
You can feel the chain swing around your back, pulling at your arm.
But before, on your back left side, you feel the hook claw into your middle and begin to
tug at you.
You take 24.
I'm sorry.
It's a very Kermit of you.
24.
It's because I'm nervous too.
Plus 15.
Oh my God.
Okay.
Hold on.
Oh, it's piggy.
Math.
Rue Mor, this is a massive hit.
You will take 34 points slashing damage and eight points of fire damage.
Jesus.
42.
42 total.
That's a crit.
Big crit.
I've rolled to be a hundred percent transparent on the 48, six, six, five, and seven.
And on the 2D six fire damage, four and four.
All of his stamina was gone in one shot.
He had 40 stamina.
That's wild.
So bringing Samina back, can you just like pop a resolve and have that Samina back even
if you're not down?
It takes 10 minutes.
Yeah.
Period.
Okay.
I just want to, it's been a while.
I think there's feats and stuff for that to get like a portion of it back.
Yeah.
But as far as it goes, like you're only using Samina to get back up.
Yep.
All right, baby.
How's everyone doing at home?
You guys enjoying the show?
I hope you are.
Double checking to see if there's anything else going on here, but I believe that is it.
I have also rolled for how many turns that that AOE smoke will persist.
And that means it is now Monet's turn.
You're assuming he didn't move.
You have an idea roughly of where he is.
So first things first.
I think Monet is a bit lost in her thoughts and she's like, oh, so he's like an evil entity.
He's stuck here.
And so she says like, I don't think there's any point in us talking to you.
Like eyes closed.
Eyes closed thinking.
She's like, I don't think there's any point in us talking to him, but I think we'd probably
just walk past him because he's, oh.
Okay.
When we animate this, it's going to be so wonderful just from like behind Monet's back
and then you see off into the room, the other two just take off.
The ship just starts blowing up and you're just in Monet's head.
Oh, so.
I'm going to give you a spark, bastard.
Move it, man.
Stop.
It gets all smoky.
You can't read anymore.
Playing Candyman in the background.
Yeah.
And then she gets hit with like heat.
She's like, oh, God damn it.
So Monet will summon up a swirl of stones and in this general area here.
I need a pulse.
Okay, that works.
She will do her tremor.
Okay.
Does that require a save?
Unfortunately, it does require a fortitude save.
I'd say this best save.
I know.
You do.
Don't forget your PP's.
Oh, and I'm going to use a PP to give you a make you roll twice.
Take the worst.
All right.
Let's get a fucking one on this.
Come on, everyone.
Raise your hands to the ceiling.
First one.
We need all your energy, mom.
Natural 14.
Second one.
Natural five.
Hell yes.
Yes.
Thank you for your energy.
For a total of a 20.
That is a failure.
Yeah.
Okay.
So he will take 1d8 plus 2d10.
What attack is this?
Tremor.
Oh, okay.
So it is basically she just unleashes a small localized tremor in a 10 foot burst.
So it will cause difficult terrain in that area that I drew out.
More yet where I do three.
Ten foot.
Like I just did that.
That's not exactly correct.
Tremor, from where you're standing as you're like wrapped in this chain and hooked up,
you can see fairly behind him.
You can see the tiles on the floor begin to shift like they're rippling.
And while he's holding on to you, he just starts becoming drastically unsteady.
And you can hear a rumbling, a grinding of stone on stone as the earth begins to shift beneath him.
There we go.
Okay.
So that area, the purple area, is difficult terrain.
Hell yeah.
And this guy takes not much.
He takes nine.
Nine.
He's nine bludgeoning damage.
Nine damage, but he's on difficult terrain.
And Monet's elements are discharged.
Okay.
So Ruemore, as you're seeing him like now on the shifting terrain,
like as the tiles begin to slip around underneath him and wobble and shift,
they collide with each other forming drastic spikes that burst up from the cobblestone beneath him,
almost entrapping him in place.
Okay.
Hell yeah.
His chains break.
He's free.
But then the stone keeps him in place and he's stuck again.
Do you have anything else, Monet?
Yes.
She can do one more thing.
Monet will extract element.
Fire?
Take his fire away so he looks like a silly gray bald man.
So you extract element matter from the creature's body to weaken its power for your own.
Target creature within 30 feet.
Oh, that has a trait matching one of your manuals.
Sorry, Ruemore, take his armor.
Take it away.
What are your traits?
Earth.
Sorry, better question.
Is one of your traits fire?
Her gates are earth, metal.
You have lightning, right?
But girl, there do be stone and steel all around us.
Air.
Yeah, not his trait.
His trait is expressly fire.
Can you steal from his anvil?
Not that that would do anything mechanically.
No.
She will just channel her elements.
Yeah, she'll just go ahead and re-channel her elements.
I said she'll channel her elements.
I was looking at the ceiling like...
As you draw your elements back to you, you can see through the smoke, just a little like...
As like bits of metal and fragments begin pulling themselves from further into the forge and whirling around you.
Pulling in some of that smoky air as well as it begins swirling around you.
And that brings us to the end of round one.
Round two starts with Scarab.
Let me double check something.
I'm triple checking my hunt prey.
You are starting your turn in the area, so there is a reflex save required for you and Tricky.
I should have done the same for Monet and for Rootmore. My apologies.
Alright, I'll do it now.
This is bad.
Yeah, go ahead and give me that reflex save, Monet.
Rootmore hasn't started the turn in it yet.
No, because yours went before he did it.
So you're okay.
Okay.
That's a 19.
Does it fully count for Monet being half in, I guess?
That is a fail for Monet. It does.
I need those friendship d6s back.
You got any of mine?
This man doesn't get shit from me.
Still feeling friendly?
I have another one. I have two more.
I have a bad luck with my die.
Just to make the game move along, that's all.
I mean, y'all's d6s got the best rolls last time.
Ew, guys. Maybe you need one of mine.
Okay, no, no, no. Not very good. Not very good.
That's a 1. Very nice stylized 1 on that.
Okay. Monet, what'd you get?
I told you, 19.
19? That is a fail. So you will take, out of 66, you will take 8 points of damage.
Wow.
Scarab, what'd you get?
Scarab got a 22.
Oh yeah, I can see from here that I rolled a 1.
And Tricky got?
23.
Both succeed. Both of you will take 4 points of damage.
Very poor. On 66, 4 1s, 2 2s.
Wow. Thank goodness.
We did good, Emon. We did good.
Can I have my die back?
I'm gonna hold onto it. I'm gonna need it more. Trust me.
I prefer to specifically look for a spell that uses d6s.
I prefer to have my die back.
I'll give it back to you when you need it.
But it's my die.
Alright, I will ask you repeatedly and you're just gonna have to reach for it again and again.
Thanks for giving me emouts too.
That's yours. Dumbass.
I thought you were gonna give me emouts too and I was excited about it.
Love you.
Okay.
Very loving.
Scarab, you are good to proceed with the rest of your turn.
Okay, so I need to... I still can't see him.
Correct. You have a rough idea of where he is, but he is obscured.
So in order to hit you, you need to pass a DC5 flat check.
Does the gas mask give me a plus one to my searching in smoke?
Or is that just a check?
Well, it's a check.
He is currently considered hidden, but I believe you can try to seek him with a seek action in order to observe him.
Okay, it just saves against stuff.
Okay, so I'm going to seek to be able to attack him.
I get a plus two because he's my hunted prey.
25.
So 25, that would go against his being hidden.
Which... that's enough. You see him.
You know exactly where he's at. You can make it out somewhere between the swirling smoke.
You can see the fiery tinge of orange that makes up his hair and beard.
And you can even barely make out your comrade being wrapped in his chain as he's like holding it, pulling it high above his head.
Crazy question. Would being in that big old bowl of water help me out in this reflex fiery situation?
As a little guy?
Yeah, if you were to submerge yourself in water, you imagine that it would mitigate the effects of the hot air around you.
Okay.
I'd allow that.
Shit.
I just remember anything on the map that is bluish-purple is difficult to rain.
Yeah, it is.
That's weird. I'm so sorry.
Now that I'm at the stairs, is there any visible point...
Can I go further down and get safe from this heat and still be able to see the guy or does it curve off?
Because it's a downward staircase, it's much like the one that you first entered with where it goes down maybe about 10-15 feet and then curves off and goes down where there's a landing.
You could move down to avoid the heat blast because you know heat rises, but you wouldn't be able to see him at the same time.
But if you were to make an attack and then say retreat, you could start your turn out of the heat and then maybe move your way back in.
God, this is crazy.
Very crazy. I rolled really well on how long this shit persists.
I just don't know if it's best to just play it safe.
Scarab's gonna fire.
Okay. Come on, Scarab. Big hit.
Karstlan! It's time to go home! Be free!
Bad job, bad job.
Critical fail.
Yeah, that was a one.
God's willing, though.
Uh oh! Did you poopoo in your penis?
What a time to play that one.
Oh.
Scarab fires at this dwarf and maybe...
I don't know. He's so unsure about everything that's going on. He fires at this dwarf.
It rings off. It hits one of the chains.
Not doing anything.
But if the dwarf has any reactions, they can go off right now. So sorry, Rootmourner.
If so. If that's the rules.
It's alright.
Your shot goes through the smoke. Perhaps even in your ability to detect him, maybe it wasn't enough to see the chains that wrap around him.
Your bullet collides with it, ricocheting with a loud ping that makes him flinch backwards as if he's been hit.
But he slowly glares down back at Rootmour, fire in his eyes, and he has no reactions.
Hell yeah, dude.
It's simply a miss. We learned something today.
Damn it! Damn it, Tricky!
Tricky and Scarab?
Tricky is going to call upon, or Scarab is going to call upon Tricky to move forward and strike at this creature.
Okay.
With a tusk!
17 to hit.
That is a miss.
Oh, no.
Crazy, dude. I knew it when I woke up this morning.
I'm not holding the chain as you approach through the smoke, sending it, spewing aside this massive bore ready to gore.
It bows its head and thrusts up and as the tusk comes, ready to collide with him, his strong muscular arm reaches out and grabs the tusk, halting it in place, holding it back while the other holds Rootmour with the chain.
Tricky!
That's it.
And it's Rootmour's turn.
We need to get out of here.
This thing really hurts. Am I considered grabbed?
What's that?
I need a reflex save.
Oh, yeah.
Can I borrow this friendship die again?
Of course.
That Felicia made me get because she wanted...
I don't want to.
Hey, which one's bad?
I'm going to give you two.
Which one's just too bad?
Okay, you give me two?
Okay.
Not...you know, it's a little all over.
I'm tearing.
You said reflex, right?
Shit.
Correct.
Oh, baby.
Fart knocker.
That's a fail.
18.
That is a fail.
You take 20 points of fire damage.
Oh, my God.
Ooh.
I'm just going to hold on to these.
Let me know when you need them.
I'm going to need them more than you, at least for a few more rounds.
Okay.
He's bluffing.
Neat.
You saw it?
Oh, yeah.
Okay.
You may proceed.
You feel the burning ash as it envelops you.
Even through the mask, you can feel it singeing against your skin.
You can feel that as you breathe in through the filters that you've crafted for yourself
and for your allies that it's almost not enough.
It's barely saving you, but it's hot.
And it fills your lungs with this acrid taste.
Like a burnt coil.
Like some kind of burnt toast.
I want toast.
That Rootmore's going to slap a heal on himself, a two action heal.
Bringing his HP all the way up.
Nice.
Okay.
And then his last action.
You are not grabbed, by the way, to your question.
Okay.
Your flavor grabbed, not technically grabbed.
The hook is still embedded in your side.
Wrapped in these chains, the same chains wrapped around him, and you hear the whispers, even
in the smoke, just the, as was, as as as I was.
As was, as as I was.
Yeah.
I'm going to spend a PP to do a regular attack on him.
Come on, brothers.
Come on, big.
Regular big old hammer from Toreg attack.
Come on.
Rootmore, use big old hammer from Toreg attack.
33 to hit.
Critical hit.
Yeah, dude.
And something that I've been screwing up on, but luckily he usually kills people with one
swing.
He gains the weapon specialization effect.
So I need a fortitude save.
Beautiful.
Okay.
Fortitude save.
Not a good one.
19.
That's it.
That is a fail.
That's it.
Oh, literally just thinking about tripping this dude, but I was like, ah.
All right, roll your damage.
Yeah, brother.
Dunk.
Big bomb.
Big hammer.
Double the extra little guy too.
And if your specialization adds anything else.
Wow.
13 plus 14.
27.
Plus six.
33.
33 bludgeoning damage.
Wow.
Monster is hit.
No magic in there.
No love.
I mean, it's plus one.
That's it.
That's magic, right?
Magic damage does stop sometimes.
Yeah, it's technically magic since it's plus one.
Rootmore, you feel the righteousness of Toreg after it failed against this creature just
pulse within you.
And your muscles bulge as you rear down and you lay into this dwarf with a furious uppercut
with your hammer.
Send him flying up into the air, loosening the chains around you, wrenching free that
hook that was in your side as it sends him flying down to the ground.
Massive hits.
Woo.
Good job, brother.
But still he is saying, we need to go.
Fess you.
It for your turn, yeah?
That's it.
It is now the creature's turn.
He's not going to let us.
The creature's eyes shoot open, sparks in his pupils as he realizes he's on the ground
and he begins to stand in place.
Reactive strike.
Come on, give me another big one.
Give me another big one.
Come on.
Okay.
That's a 28 to hit.
That is a hit.
Okay.
Yeah, get him.
Get him.
Yeah, big damn it.
15 bludgeoning.
No, uh, 18 bludgeoning.
I forgot to add that.
18 bludgeoning damage.
As the dwarf begins to stand, your hammer swings down colliding with his back and he
staggers in place, struggling to stand at this point.
You can see that his determined face belies his weakness.
His body is quaking to stand, every muscle twitching and bulging in order to resist the
amount of torment it's gone through.
But his eyes lock with yours.
Not good enough.
Not done yet.
No, we're not.
I'm sweaty.
Dude, massive.
Massive turn.
Once again, you hear the whoo, whoo, whoo, whoo, whoo, whoo as he spins the hook above
his head.
Swings at you.
That's a 26 to hit.
That's a hit.
Hey, normal hit, not as bad.
11 points of slashing damage.
Okay.
And four points of fire damage.
15 total.
Give me a second.
I'll see if it's worth it.
If it's a reaction, you've already used your...
You are correct.
I just saw that it is a reaction.
Thank you.
Never mind.
So that's 15 total, right?
Yes, 15 total.
Sorry, I'm on.
No, no, you're good.
Thank you.
Just that way you don't have to make the choice.
Yeah.
So whenever I screw up and I'm editing and I hear it, it's like I fucking hate myself.
Instead of the finality of the first attack against you where the hook embedded itself,
this one instead just slashes across your front, catching your exposed parts before
it whips around above his head again, just whoo, whoo, whoo, whoo, whoo, when he goes
for another.
This one's probably a miss at a 15.
Yeah, that's a miss.
That one clinging off of your shield harmlessly.
Him spinning in place going for a third hook strike, which once again clangs off of your armor.
Natural six.
Yes!
Okay.
And we move to Monet.
Now, that anvil I imagine is metal.
Correct.
So if I were to do a lightning dash, metal is...
Conductive, I would allow it.
So this is the question I have.
Would I end up in the forge?
Your question.
I need to ask you to make a reflex save.
It's like your best save.
Ah, great.
That is my best save and that was a shit roll.
So that is...
Yeah, it's a fail.
It's been a rough party.
It is a 17.
That is a fail.
Unfortunate.
Good amount of damage here.
23 points of fire damage.
Jesus Christ.
God damn.
Okay.
Zedas, look, Zedas.
Okay.
That has singed through her clothing at this point.
Nice.
Okay, so would Monet end up in the forge if she were to do a lightning dash?
It is a 30 foot dash.
You can't stop it at any point?
No.
The forge itself has a stone perimeter to it.
So it would stop her?
You would stop it 25 feet in front of it.
I wouldn't make you go up and over and into the molten metal.
Okay, I just wanted to ask that because if that were the case then she would just walk around him and dash back towards...
No, I think you're okay to do that.
If she thought that would hurt.
So Monet will start sparking until she is just a glowing ball of electricity and she will...
Lighten up that sploot.
Dash forward as a bolt of lightning to right behind him.
I'm going to need a reflex save.
Yeah.
Big save here.
And I'm going to use P.E.
Oh, give me disadvantage, huh?
Yes.
Jerk.
Rude.
Grab a da P.E.
Reflex is not his best, it's his weakest in fact.
This one I give you.
Add disadvantage.
Write that one down.
Oh my god.
Would you believe?
I rolled two natty 19s.
You liar.
No, I wouldn't believe that.
Stop.
Feel free.
It's right there.
I'm not even going to look at it.
You can...
Oh, this is the golden P.P.
It is a golden P.P. that I used for that bullshit.
Hang on.
So that is a total of a 24.
His pass.
I still have damage.
Yes.
It's still half damage.
Hit me with that half damage.
That is still...
Let me just say this.
That is still barely a pass.
Son of a bitch.
For a 26?
That is still barely a pass.
You bastard.
Impressive.
Damn it.
That is still barely a pass.
You bad person.
I don't want to give any shame to either of your parents because I love them both.
Thank you.
I have both of them and I know who they are.
I also know who they are.
Okay.
So.
Damn.
That sucks.
It's all right.
Roll me damage.
Oh, you know what?
I'm going to need a DC5 flat check as well.
Actually a DC3 because Monet is a liminal.
Yeah.
He's allergic.
Yeah.
Just roll me that.
Don't get a 2 or a 1.
She got a 2.
Great.
I knew as soon as I said that.
Why would you say that?
Because I'm the DM.
Okay.
Cool.
Great.
That's great.
So, Monet will now do an elemental blast.
Hold on.
Before you do that, this is the electric dash.
Nice.
Monet, you dash through the air, but you feel as you're charging up, sure that you've got
him in your sights.
He's still glaring at Rootmore and you can barely see them through the smoke.
But as you charge up and begin to blast right before you unleash the fury, you suddenly
note through the smoke two orange orbs glaring right in your direction.
And you burst through expecting to go through him just like you went through the forge.
But you end up behind him, him tilting to the side, having dodged out of the way, barely
in time.
I have a thing that I just remembered.
What did you just remember?
Monet has a plus one.
A plus one what?
To that roll.
Wait, so it's a DC3 with a plus one?
Let me double check.
Let me read it.
Because I thought that it was reduced from 5 to 2 or 2 to 3 because you have a plus two
on that.
OK.
So it's a plus one to locate undetected creatures.
Right, which you did not do.
Yeah.
OK.
So no, no.
And then you have a side effect that says?
Your plot check to target a concealed creature is DC3 instead of plot.
OK.
Yeah.
Super unfortunate.
But.
I'm so mad at you.
With a crack and a bang, you end up suddenly behind this creature.
You see he's still in that motion, having just dodged your blow.
He's not looking in your direction.
He was just barely fast enough to avoid it, but maybe not to follow up with what comes
next.
Monet does an elemental blast.
Maybe.
She does not.
She channels her elements.
Ah, I see.
OK.
No.
You know what?
Screw that.
No, she doesn't.
Because Monet.
I don't have a reverse sound.
That's fine.
Monet will punch this guy with her iron fist.
OK.
Yeah.
Oh.
Screw it, man.
Why not?
Got any abilities?
Or is it just flat more damage?
It's just a straight up, just a punch to the back of his head.
Yeah.
Eat teeth.
Do it.
Is he off balance by any means?
He's not.
And this is.
Let's just continue on.
No.
This die is really pretty.
It's a really pretty die.
That's it.
It's very fickle.
That is the end of round two and on to round three with Scarab.
Love playing a useless character.
Scarab, I need a reflex save.
And actually, Monet's brain is gone now.
Fuck you.
This die is so cool.
I hope it was really good.
This really looks cool.
Not the die, the roll.
Tricky, 30.
Scarab, 24.
Success for both.
You will take half damage.
30 is a success.
OK.
It makes sense.
Very close to crit, not quite.
As the smoke washes over you again, you feel the waves of heat radiating off of this.
I'm so sorry.
Is this a ranged attack or is it just like an aura?
It's an emanation.
OK.
Because if it was like a ranged thing, I could have something that I could do.
But.
He has a thing where he creates an area and then every time you start, it happens.
In this case, it would have been 26 points of damage.
Cut in half for you and Tricky.
13 points of fire damage.
So much.
Very big.
We're talking fireball repeatedly.
Cut four fives.
And then a four and a two.
This is a creature that has not hidden since you observed him, so you still do have him observed.
What size die did you roll for his smoke?
Am I allowed to know that?
A bunch of D6s, I think.
Yeah, it's 6D6.
No, not for the damage, but for the time.
You know, how correct that is.
It's not a die.
It's a save based reflex save.
No, I mean.
He said he rolled really high for it.
For how long it stays there, right?
Oh, yeah.
That's what I'm saying.
OK.
That's what I'm asking.
I'll veil the curtain now.
I rolled a four on a D4.
Four rounds of it.
Where now, after his turn on this turn, there will be two more rounds.
Two more?
Correct.
Checking the damage.
Yeah, we're three times.
Wait, yeah.
Did he take the damage five times from four turns?
I'm not surviving another one of these.
That's what I'm saying.
Yeah, well, you should just wrap it up.
Yeah, I mean, Monet might not either, to be completely honest.
Rubemore did yell for you guys to run.
You do recall, from what you could see of him, that he was shaken from Rubemore's last onslaught.
I know exactly what's going to happen right here.
Oh, a fucking 30 plus damage.
Crazy.
Mad lad.
Scarab's going to reload his weapon.
He looks at Tricky, who is locked in on this undead creature.
Damn it, die, die!
Scarab fires.
You can never tell with your faces if it's good or bad.
19 to hit.
19 is a miss.
God.
Scarab, trembling, looks at Tricky, sees that he's not budging.
Scarab, free action, falls to the ground and scampers away down the stairs.
Okay.
How far is your movement on that?
With a scamper, since we're adjacent to the enemy, that's going to be, unless they changed it, he's going to move 40 feet away.
You're able to get down to the landing the floor below, scrambling through the smoke as you can before you suddenly find the first breath of fresh air
since you left the well room, scrambling down the stairs, tumbling almost, collapsing down to the landing below, now in an area of clear.
And for Tricky's action, he's going to strike.
I'd like to use my final gold.
Don't do it.
Never mind.
Don't do it.
Thank you, but I rolled, and that's going to be a 29 to hit.
Oh, yeah.
I'm so sorry. I didn't realize you already rolled.
That is a hit.
So I have my hood up so I can see past this point.
On big damage.
18 damage.
Yeah.
Piercing.
As Tricky charges through the smoke room where you can see, like the smoke beginning to swell and surge as something moves through it before suddenly there's just a like a
as the smoke clears for a moment around this thing still in front of you, swinging the chain, and there's a tusk embedded just underneath his ribs, forcing him up into the air for a moment.
A look of surprise for the first time, a look of acknowledgement on this creature's face, its fiery eyes burning beneath lids that slowly relax into realization before his body immediately puffs into ash.
Yes!
Yeah, dude!
Woo!
Golly!
The chain in the air unravels bit by bit clinking to the ground, each link of the chain clinking against the stone tile just before the hook lands flat.
The hammer in his hand falls and the smoke slowly begins to clear.
Wow!
Tricky!
Oh my god.
Scared to scream and cry down the hall.
That is awesome.
I can read it if you want.
I need a second.
I can read it super excited. Give me a second. Let me bring it up.
The Curse Caravan uses trademarks and slash or copyrights owned by Paizo Inc. used under Paizo Community Use Policy. God.
Yeah, we do!
Paizo.com slash Community Use, we are expressly prohibited from charging you to use or access this content. The Curse Caravan is not published, endorsed, or specifically approved by Paizo. For more information about Paizo Inc. and Paizo products, visit Paizo.com.
The Curse Caravan theme music and the beat you're listening to right now is written by Matthew, the one who just screamed.
So awesome.
Matthew, Matthew, we would like to thank Michael Guelphie Studios, the world reference for tabletop RPG audio, the music for our music and ambiance that you use in the majority of our episodes. Thank you so much, Michael Guelphie. You can find out more about them at MichaelGuelphie.com.
Check out their Patreon and YouTube links in the description.
Leave us a comment. Rate us 5 stars on your podcast app of choice, especially Apple Podcasts. Emma, do you have any comments for us?
I do.
This one is from on Spotify, episode 41 of Crown of the Cobold King.
Which episode was that?
That was, let's see, this is episode 44.
Was that the fighting the zombies in the graveyard?
This was fighting the zombies.
Yeah, the graveyard, okay.
In town, yeah, yeah, yeah.
This, this comment is from Wal, we've heard from Wal before.
And Wal says, that battle with the electric zombie, etc. was intense.
Oh, okay, so it was in Sharboros Vade's tower.
Yeah.
One of the best, one of my most fun fights to be a part of.
Terrifying, honestly.
Yeah, absolutely.
It was wild. I didn't know what to do in that fight. I was just, I was fighting willy-nilly.
Mechanically, it was a lot of fun. It led to a really fun roleplay app. That was a great moment.
Rootmore wasn't in there. Just, poof, poof, poof.
Yeah.
You've just, I love, thank goodness for Rootmore.
It was so fun.
Oh, yeah, yeah.
This fight too was fun. Holy shit, I was scared. I was thinking we're going to have to run again.
I know, I'm so glad that you guys went back to it and that you did it.
I'm really curious how, how a four-man party of like level maybe threes is supposed to take this on.
Yeah.
I don't think.
That's why there's the option to walk around it. But, but, but going back to Wal's comment, like, yeah, that, that zombie fight was
that you said you made that fight. Correct. Yeah. That is not, not scripted in the book.
That is a purely homebrew fight. Something that just felt right. Given the circumstance of what's going on in the story.
I felt like we were going to make it out of it though. That's why I liked the fight so much was because it was definitely a thinker.
But like this one, both the fights that we've had where fog is involved
have been very scary. Yeah. The one that we had as a TPK situation.
Right. Calling back to the, where you guys made the masks, the cobalt assault in the middle of the night, sleeping in the reliquary.
Yeah. Like there's, there's a difference between that fight and that tower fight where I don't know, maybe it's just being able to see the battlefield.
We see it here, but in character, being able to see the battlefield, it's like, okay, I know that if I'm in a bad situation,
I kind of put myself there where fights like tonight, it's just bad. Yeah.
It's luck of the die. Personally, I want to say that that fight with the electric zombie really scared me because of what happened.
Yeah. Like for a second, I thought that I was absolutely screwed. The lighting rods on the back of the electric zombie.
Yeah. Oh, what a, I was so glad that I would, I hadn't planned it before. I already had this planned, the battle plan before you made the change with Monet into the electric type.
Air, yeah. Yeah. Before you moved into the, the air school for your, your channel elements.
And so when that opportunity arose, man, I felt like the Grinch on Christmas. I'm sure you're here to hear your hands together for episodes.
I, cause I had almost, even after you made the change, I hadn't thought, yeah, go do electricity because of this.
I didn't think about that. It came about later after the fact. And I was like, this guy has an ability that literally only one party member can activate.
And so when it did happen, it was one of those just like really cool moments where it was just a coincidence of fate. And also the fight in general was just, it was fun.
It's a lot of fun. There was a lot of thinking to be had and a lot of story to be unveiled from dealing with that.
So I'm really glad that you guys made that choice to go there and, you know, deal with the problem. And then I have your conversation with Sharpe Rose.
Thank you so much, Wal. Yeah. Thank you. Amazing. Means a lot. It's good hearing feedback from listeners. It's awesome.
Hey, anybody out there that's feeling like afraid to speak as well. Just please do it. Please do it. We want this community. We want you to speak.
Yes. I mean, a matter of like social engagement for like, it's not about like trying to hit the algorithm or any. We just want to hear from you. That'd be amazing. But we do this. We do this to hear that kind of stuff.
It's just fun to talk about to get us talking about it. And hopefully if you've listened this far, you actually like hearing us talk. So if it fuels that forward, man, lay that log on the fire.
Also, we're all nerds and we don't have friends. So I'm trying to learn how to do it online because real life's hard.
These are family. So I literally have no friends hearing you talk about our episodes and just like, like interacting with what we've done is the most social interaction we have in like a month.
So like, that's cool. It's massive. And I was literally I know I've gotten I've gotten hints from the the friendly dagger, you know, drawing, drawing some love towards tricky. I've seen your comments, Justin.
And like, you know, it's an animal companion. They're extra. But I was literally my face is warm. I was crying because behind my curtain tricky has 13 HP left. It was over.
It was over and I resigned to that. Yeah. And holy man, you know, made the final blow. That was awesome. Tricky's got a way with doing that. And it's pissing me off.
Tricky needs to walk away sometimes. See you guys talking about what we do in the podcast makes it a mod crying. It makes Matt cry. So like make them cry. You know, crying.
I cry. I can cry. I can cry right now again. Please, please continue to leave comments. You can leave us comments on any podcast app that you use.
You can also leave us some comments on YouTube. We have YouTube. We also have Instagram. We have we have bamboo trauma. That's a mod's YouTube channel.
Please go check that out. Leave us some comments on there if you want. Leave some comments about his videos. His videos are really entertaining.
And Matt has started branching out to YouTube and Instagram as well with sweet boy toshio. So please check those two out.
And if you can't stand it, just fall asleep listening to or, you know, put it on low volume for a mod as well. Don't put it on zero volume because then the algorithm won't pick it up at all.
Just put it a little low and fall asleep to it. So leave us some comments. We have all of our information in our description. You can also email us at thecursedcaravan at gmail.com.
Thank you so much for being a traveler on the Cursed Caravan. Goodbye. Before that, before that, I want to I want to know a little bit more about the fight we just did.
We're going to do some we're going to do some talking. Yeah, they get to hear us talk like we do IRL. Yeah. What do you want to know?
Completely avoidable, right? Technically, yeah, you can go around it. You can take the well. It's a little hard with the party comp because we talked about getting tricky down the well would be.
No, I mean like walking past him completely. This room period potentially potentially.
Okay, you you definitely got the feeling that like he was in his own world for a moment as long as you probably didn't interrupt him in any sort of way.
Granted, who knows what way the DM decides is interrupting. But yeah, as long as you don't interrupt his work, he probably would have just kept going because I know last time Rootmore was kept trying to talk to him.
And that's probably what started the fight. Right. I think that Scarab is messing around with something, too, because I think I feel like Scarab was in the room when it all happened.
And that's when you were like, oh, shit, we can't. And yeah, yeah, made the bail. Yeah. But yeah, it's it's one of those that it's a tricky thing when you're dealing with these like these time lost entities that are kind of stuck in their their place.
He's almost playing out like an echo ghost type deal where it's he's continuing to live as if he never died, but he died long ago, perhaps centuries ago.
See, I'm curious. I'm curious with the knowledge that Monet grabbed and my theorizing mind.
Was there something in this dungeon that could have lifted his curse specifically?
Potentially, I was I was thinking as scared like some of those unfinished because we heard there were some unfinished and or like, oh, this is this is worthless like statues and figurines laying around.
We brought one of those to him and been like, hey, man, get another chance. Well, try finishing this. Yeah.
I was curious if we could pull some Disney shit like that could have been there's there's a lot going on that has been going on here for a while. And you can tell even like we've talked about it before.
But even in like the architecture of the place, there's plenty of stuff that's like carved smooth.
You know, that's been there for a long time and stuff that looks like it was smooth and then kind of whittled away stuff that look like it's been changed.
And there's like, you know, tunnels going in all kinds of directions. Some of them look like they were made by Cobalt. Some of them don't look like they were made by Cobalt at all.
And so it's like there's almost this like fervent desire to to keep working, whether it ends up achieving any kind of finished goal or not.
And I think that speaks a lot to Droskar is the idea of like toiling for toil sake, whereas like torag is about toiling for good works and good deeds. Having pride in your work.
Yes. Not just to work. Making something great that benefits people versus just work your ass to the bone like Droskar is.
And so I feel like a lot of that is reflected. The whole idea of just like it's never going to be good enough.
You should just work for work sake and produce for production sake and go and go and go until there's no more of you left to go.
And this is kind of like the the echo of that. The left behind the the men who who never made enough and never stopped.
Just kept going for whatever reason, whatever kept him going, because it's not like you've seen, you know, a surplus of dwarven mummies or dwarven skeletons aside from like the reliquary had some dwarves for sure.
Yeah. But like outside of that, it's not like there's dwarven bodies strewn about. But for whatever reason, this guy's been here for however long he's been here.
That has been a curious thing. We've seen tombs, but not not a lot of just like slain dwarves.
Part of me thinks it's just a guess. You don't have to say anything. But like that room with all the carvings and stuff, the secret room with all the dwarven names.
The one before the trap room. Yeah. Or right after the trap room.
I think this guy's name is possibly on it if he's a if he's like definitely could be high up. It would be hard to know even if it were true, it'd be hard to confirm.
It's not like especially now he's a pile of ash.
I hope so. But no name tag on that pile of ash.
But hell, if any bones fell or something, it would be worth it to take his bones.
He could heal his soul, you know, that's something that scarabs worried about was like the state of his soul.
Scarabs caring about weird shit these days. Maybe you'll have more to ponder on next time.
It's also why tricky stayed there. I know Rootmore was ready to make that decision to leave, but tricky was not going to leave.
We've talked about it briefly, but there's like a whole other thing going on with tricky, some kind of influence that's kind of pushing him towards the eradication of the dead.
For anyone that's listened this far, but it's I'll say it's straight from the nature that's happening between the leafy nature that's happening between Scarab and tricky and this undead uprising.
It's two very opposing forces. Makes sense. I mean, necromancy on its own is considered evil because it breaks the cycle.
It takes those that were meant to end and started new through something else out of the equation. It's a stick in the spokes of alchemy.
Yeah, even like religion inside aside from it being like an unholy act. Aside from that, it breaks nature's cycle. It's another car on the highway.
It's that's less fertilizer from nowhere. Less fertilizer for the soil, which means fewer plants to feed the herbivores, which means fewer herbivores to feed the carnivores.
It just breaks the whole cycle of nature. Same reason Scarab was worried if the hordes coming from the game graveyard like is this more than the bodies buried? Right.
This is bad. Yeah. Yeah, I'm excited. Thank you everybody for listening. Thank you for your comments. Your engagement means a lot.
If nothing else, even if you don't engage, just know that you're appreciated for listening and having fun with us as we have fun with this.
Maybe like free. That's the main goal is just enjoying it with our friends and we hope that you enjoy at least the way that we have fun.
Oh, yeah. Yeah. If you don't engage, that's totally fine. I know we give y'all a bunch of shit like, please, please. But like we see the numbers and we appreciate it. Thank you so much.
Yeah, period. Bye, everybody. Bye. Bye.
I don't like how Cody got up and he's going through the figurines.
He's going through his drawer. He's getting his dice. Is he getting a dice? He already has dice on the table. What's happening?
What's happening? Oh, he's looking for something special. I'm a mega gamer. We're mega gamers.
All right, we'll be right back after this PP.