Last time on Crown of the Kobold King, our heroes tussled with a shadow creature.
Ruttmore was hit with a horrible attack that left him physically weakened with Enfeebled
IV.
His own shadow then pulled itself away and became another adversary.
The situation started to look bleak with Monet and Edwin Singsong also taking massive hits.
Following his instructions, Ed ran from the encounter and Scarabs started to chase after
him.
Finally, Ruttmore was able to take down the last shadow with Divine Lance.
Our story continues now!
As the shadow's form collapses into the hallway, breaking down into inky strands before finally
dissipating into nothing, you find yourselves once again in the silence.
As you leave the room and run out the hall, you round the corner to see Edgrin standing
there, his arm upraised, holding a levitating rock.
Then he's about to hurl in your direction.
Before he jumps, Mr. Ruttmore!
And he drops the rock to the ground.
You did good, we made it.
It's done.
The creature's gone.
All gone.
Everything is fine.
I'm out of breath, running this far.
What do we do now?
Here's the skinny.
I think you're very badly hurt, Ruttmore.
Yeah.
All of you look a little flushed.
We could take some time in this room.
Here's the only issue.
Edgrin, I believe we heard your friend through one of the holes in that room.
Yes, I'm not leaving until we get him.
Perhaps you could speak to him.
We have a way to communicate.
What would you have me do?
I don't know, he's your friend.
Do you care about him or not?
Yes, yes.
Come back into this room and tell him.
Let him know.
Raising spirits is probably not doing great.
Show me.
And he'll follow you.
This one, I'll ping it.
It's been pinged.
Right here.
Actually, yes.
Speak into that horn that's in the middle first and then you can hear him at this bench.
Okay, so he rotates the horn to the northwest.
We believe it's the hunter.
And he isn't quite sure what to do, so he just says into the mouthpiece, um, hello?
And if you guys are listening in the hole, you can still hear the, the panting prayers
coming through the hole.
And it's just, they seem to be interrupted for a moment.
See, oh, Erastu, please guide me down the rightful path, the trail that would bring
me glory.
Hello?
Yes, I can hear you.
Edgrin, whoever it is, he says he can hear you.
Said something about Erastu.
Ask him if there are any enemies near him.
Are there any enemies near you?
Let him know it's Edgrin.
Also, it's Edgrin.
Now, if this other guy sounds excited, we'll know they're friends.
Bring us a joyous hunt and deliver us in safety to our home.
I can hear you.
There, there are undead.
As long as I maintain my prayer to Erastu, it holds them away.
Please, I'm in the ossuary.
And lead us down to fruit for hunts.
And do not allow us to fall into trap or to shoot astray.
We must move now.
You can't pray forever.
We must move now.
Well, I mean, it depends on his affinity to his God, really.
If he really likes his God.
Or starts chugging that way.
As fast as his little legs can move.
Make haste.
Yeah, probably be good to Edgrin with us.
Come, Edgrin, come.
Check the door for traps.
Something of note, as you pass through the prayer chamber,
where you encountered the strange cultists that
seemed to worship Lorcan.
They have long since left.
The room now is quiet and empty.
You also imagine from its locale in relation
to the room you just left that the listening room originally
would have peeked in on this room.
Creepy.
But now as you round the corner back to the northwestern door,
which you had not entered before, once again,
you can see a relief of several dwarves in mourning
beneath a forge and flame.
Beautiful.
Let's check for traps.
Pictures of this forge seem very grim.
23.
You detect no traps.
What about a 30?
Still no traps.
Good.
Opening the door reveals a series of three hallways,
one to the northwest, one to the northeast, and one due north.
The ones northwest and northeast seems
to house small alcoves, typical of what
you would find in an ossuary or a place of keeping the dead
and remembering them.
As you stare ahead, at the far end of the hallway,
you can see a man on his knees, seemingly wrapped in prayer.
And shambling towards him are several undead.
What was his name?
Barless.
Barless, barless.
We're here, barless!
As you call out to barless, the undead closest to you
swivels its head and begins shambling in your direction.
Roll for initiative.
Here we go.
Has been 10 minutes.
Yes, because we had to do healing.
No, we didn't do that.
Yeah, we didn't do that after the fight.
That's up to God.
God said yes.
What did you need the 10 minutes for?
Oh, for your?
Whether or not the armor's still going.
Yeah, in the corner, my armor's still up.
Gotcha.
We didn't sit around after the fight.
We just ran forward.
Well, ran back, had the conversation with the device,
and then ran over.
I think.
Final minute?
Oh, yeah, I'd give you 10 rounds left of it.
So as long as the combat doesn't go over 10 rounds, you're good.
Thank you, oh gracious God.
It's no big deal.
I'll just put it back on.
I think that you'd be able to make it there in almost 10
minutes, but not over.
You know what I mean?
I think it's nebulous enough to say you'd still have it on.
Also, I doubt you're going to be in a combat that
goes more than 10 rounds.
Yeah.
Well, look at this.
So in the zone right now, are you going to win?
We just saved the hunter, man.
We heard about this guy, what, episode one?
Day one.
Or we could break the hunter's concentration,
creating a distraction as the zombies go for him.
And we can see what's in this room, unbothered.
What'd you get, Scarab?
That's me.
22.
Monet?
18.
Rootmore.
28.
Nice.
19 for Ed.
No, sorry.
17 for Ed.
Rootmore, you see one of these armor clad, skeletal undead
turn around and begin marching in your direction,
its bones clumsily clattering as it makes its way towards you.
What do you do?
First thing he's going to do is use battle medicine,
because there was no time to heal and he's hurting really bad.
One action, battle medicine to treat wounds.
28, so that is a crit.
Nice.
That's 4d8.
Oh my goodness.
Yeah, critical is 4d8.
My goodness.
Why even use magic?
21 hit points.
Beautiful.
Brings them up to full.
Wow, wee.
Gosh.
The downside is you can only use battle medicine once per day
on each target.
OK, but it is not just a one time per day ability,
just per target.
And then his next two actions, he's
going to use divine lance on that ghoul that
is right next to the hunter, 60 foot reach.
You disgusting monster.
19 to hit.
Against the one right in front of Barliss?
Yeah.
Yes.
That is a hit.
Nice.
Yes.
Ooh.
2, 4, 9, 9 spiritual damage.
As your lance collides with that skeleton,
you see its body go limp, the bones scattering on the floor,
and a eerie golden glow fading from its eyes.
Hell yeah.
That's it for Rueamore.
OK.
Rueamore, from the alcove to your right,
you see emerging from the shadows
a larger dwarven skeleton in half plate armor,
wielding a long sword and a shield
as it marches past its more flimsy companion right up to you.
Come at me.
And its bones rattle as it raises a sword above its head
and swings down.
Ooh.
Technically, the way it walked, it would have provoked.
Well, technically, take your attack then.
Yay.
Oh, it's so bad.
Plus 7 to hit right now with the NP-fold.
Don't forget your PP.
Oh.
18 plus 7, 24?
25.
25, thank you.
25 is a hit.
Goody, goody.
Oh, no.
What's wrong?
My modifier is 1d10 minus 2.
And I rolled a 1 on my damage die.
So minimum 1.
Minimum 1.
You can't go below.
Oh, really?
Yeah.
OK.
One whole damage.
Just rub your weapon on it.
This sucks.
Oh, boy.
It disregards your attack as the sword comes down with a?
As he swings, he's just like, oh.
Makes a little weird noise as he swings.
I see you.
28 to hit.
Ah.
That's a hit.
Oh, fuck.
All right, minimum damage.
5 points of slashing damage.
Oh.
And then for its last action, you
see it raise up its shield in front of it.
Oh, look at you.
Huh.
Scarab, it's your go.
Oh, I do not know what else may wander within these halls.
What is this guy?
Is this guy like dwarf size or?
Mm-hm.
OK.
Yeah.
This seems to be some kind of dwarven champion.
Oh, man.
I do not like this.
Oh, man, I do not like this.
Right be more.
Tricky, let's get in there.
Tricky is going to flank this new skeleton dwarf beast
with Rootmore.
As you begin to move past the skeleton,
you can see its glowing eyes staring at you over its shield.
And as you move past him, his arm reflexively
swings out with his sword.
Oh, this is at Tricky.
19.
Hit.
Nine points of slashing damage.
Oof.
Let me handle that.
OK.
Tricky is going to take nine points of damage.
I'm going to hold off on Tricky's second action
from the command animal.
Scarab's going to shoot the skeleton, this one
that we're flanking.
Come on, baby.
Come on.
Oh, 19 on the die.
Yes.
This is going to be a 31 to hit.
Critical.
Oh.
Yes, fire.
So loud.
Oh, I didn't turn my shit back down.
I'm sorry.
It was like bang.
Bling, bling, bling.
Bang.
I'm sorry.
I felt that critical.
32 points of magical piercing damage.
Wow.
32 points.
It's ridiculous.
I know.
I feel wrong every time I do it.
Oh, it's good.
I know.
It just doesn't feel right.
Big damage as a ranged attack.
That's amazing.
I love it.
Deadly critical.
Your shot sends the skeleton scattering
through the hallway, pelting Rootmore with bits of bone
as it clatters on the floor behind you.
Oh, and that was the big boy too.
Holy shit.
Scarab is going to reload with his third action.
Tricky behind us.
Tricky's going to swing around trying to tusk
this undead fellow behind us.
13 to hit.
13 is a miss.
Damn.
Shock away.
I know.
Damn.
Tricky, no.
You make us look stupid.
That's it.
And it is that skeleton's turn.
And it houts a scimitar above its head
and attempts to swipe at you for a 20 to hit.
Miss.
Wow.
21.
21, I see.
21.
Well, this thing is stupid and it'll swing again.
And it will miss.
Yes.
And it will go for a third, which misses.
Oh, yes.
Yuck, yuck, yuck.
Ah, ah, ah.
Ew, ew.
And that means it is Monet's turn.
Oh, Monet.
OK.
Oh, Monet.
I have a question.
The extent of Monet's movement is 30.
Could she scoop this side just to peek down?
Sorry, scoop to this side just to peek down here
on her way to run this way?
Yeah, I'll allow that.
Just checking down the corridor.
So it'd be she was here.
So 5, 10, 15, 20, 25, 30.
And then when she stops there, she
will attempt to do a two action elemental blast ranged.
That is 18 to hit.
That's a hit?
Yes.
Okie dokie.
Nine damage.
Oh, yeah, good.
Yes.
And that's her round.
Your shards of metal tear the skeleton to shreds,
and it collapses in a pile of bones.
And once again, you see the eerie golden globe, its eyes
fade into nothing.
Very good.
Yes.
Are we still on initiative?
Uh-huh.
Sure are.
It is now Ed's turn, who will step up to Rootmoor.
What should I do, Mr. Rootmoor?
Stand fast.
We don't know if any more are going to creep out.
If you see any, sling your little stone at them.
Better yet, you want to make us feel all good and happy?
Use that voice of yours.
I'll wait.
I'll see if one comes out.
OK.
If not, I'll lend you my song.
And he begins to prepare an action.
He will swing his sling above his head.
And if a skeleton pops up, he will throw.
Very good.
Nice.
Cool.
Next, from the north of the room,
you see a skeleton step around the corner.
This one raises two hands towards you, Scarab.
And you see three purple dots fly through the air
in your direction as it casts magic missile.
Oh, no.
The three of them collide with you.
And they will do 1d4 plus 1 force damage each.
Who's got the bracers?
I do, but these always hit.
Yeah.
I don't know.
I think the bracers, unless I'm thinking
of magic shield.
Magic shield is the one that stops.
Yeah.
But there is?
What do the bracers say?
Arranged weapon attack.
OK.
Now, there is something that can block magic missiles.
But it is, like, specified.
Yeah, it's the magic shield.
I can't remember what it's called exactly.
But all righty.
That is 13 points of force damage
as these three darts collide with you.
No, stop!
And Rootmore, it is your turn.
So Rootmore sees Scarab get pelted by these missiles.
And how does Scarab look right now?
He's good.
Because he brought his stamina back up,
that was the first time he's been hit.
You want to throw magic?
We can throw magic.
Another Divine Lance.
Divine Lance.
Yeehaw!
Divine Lance.
Another Divine Lance with this enfeebled condition.
You guys, let me tell you about my condition right now.
I gotta endition.
This enfeebled condition sucks.
No more physical attacks right now.
Divine Lance, here we go.
It's still working.
23 to hit.
Here we go, baby.
Against the Skeletal Mage, 23 hits.
Yeehaw.
Here we go.
Six spiritual damage.
Chippin' away.
And he's got one more action.
He's going to run forward 20 feet.
Just 15 feet.
He wants to be adjacent to Scarab.
And that's it.
Rootmore just then, from behind you in the hallway,
you hear a clattering.
Oh, boy.
And as you turn to look through the open door,
you can see the skull of that Skeletal Champion, whose eyes
still glow yellow.
And it slowly begins to slide together
until it stands up once again, riding its head in place.
And it will trigger Edgrin's attack of opportunity.
Look out, Edgrin!
Edgrin will fire his sling at the Skeleton.
He rolls a natty 19.
Yes!
So he does, in fact, hit the Skeleton,
but not for a crit.
And he will do a d6 of damage.
Oh!
Four points of damage.
Very good.
Is the sling bludgeoning or piercing?
Bludgeoning, I believe.
Actually, good question.
I could help you with that.
You're trying to run a game, and I'm asking you stupid questions
that I can answer.
You fucking asshole.
That's bludgeoning.
And because it is propulsive, he adds one more damage onto that.
So he is actually doing still four because he's in field.
Oh, fuck.
The creature realigns itself and pushes past Edgrin, moving 10 feet up,
and takes a slash at you, Scarab.
Please, no!
Natty 19, that's a 29 to hit.
I'll take it.
Eight points of slashing damage.
OK.
And it will follow up with a claw attack.
No, apologies.
It will attempt to bash you with its shield in its other hand.
21 to hit.
That's a hit.
Shit.
Scarab rest between fights to get stamina back?
Probably not.
None of us did.
No.
Eight points of bludgeoning damage as the shield
collides with your body.
Oh, ow!
Damn!
And it is your turn, Scarab.
Something's controlling these things.
Yes, I wonder.
Yeah, I'm going to shoot at the one that's down the hall,
the one next to the hunter.
OK, take a shot.
Cock die!
Magic bastard!
Cocked again!
You know, after two cock dies, I'm going to throw in this pee pee.
No, I shouldn't because I already rolled.
It's just not landing well.
I feel like I just felt like God was saying, please, don't do this
without the pee pee.
Yeah, not amazing.
But an 18 to hit on that mage, the undead mage.
Like your bullet goes wide as it misses.
Mm-hmm.
Damn right it does.
Yeah.
Now, at least one thing I can do.
Tricky attack!
We're going to swing wildly at the skeleton behind us.
Yeah.
OK, there we go.
That's more like it.
25 to hit.
That's a hit.
13 points of piercing damage.
Very good.
As your pet's tusks hook into this skeletal creature,
you feel like not all of what damage could have been done
went through.
But you do see that you were able to still dislodge
some of its bones.
Mm-hmm.
Anything else?
I scarab's going to reload.
That's his final action.
And Tricky can do one more thing.
It's just so spooky not being able to see what else is up there.
I'm worried about going further in.
I wonder if this.
They could be anywhere.
There are so many, like in these other halls,
there are so many little alcoves where more guys can come out.
We just can't see.
I just wonder if this ghoul fire, this ghoul up here,
the magic one, is controlling them or not.
Is the hunter in initiative?
Or is he just cowering?
He is, but he is maintaining prayer in order
to save off the undead.
Good.
As long as he lives.
Oh, Andy died.
Oh!
No!
I don't know.
This is a bad idea, but what do I know?
I'm just a pig in a kobold.
We're going to swing again at the undead.
OK.
Nice.
21 to hit.
21 to hit?
Yeah, baby.
Ooh.
16 piercing.
Wow.
16 piercing.
Big hit.
2d8 plus 4.
Doo, doo, doo.
The skeletal dwarf drops to one knee in front of you
for a moment before standing back up shakily.
Damn.
Yeah.
And next, from around the alcove to the right,
there's another of the smaller skeletons.
Yeah.
They're all coming from the right side.
This carap's pretty hurt, by the way.
Monet, you peeked down the wrong hallway.
And this one is going to slash at you root more first
with a scimitar.
Stop!
Natural 20.
Oh!
Unnamed.
Don't worry.
Skeleton's not named.
Got to raise that shield.
Do I?
No.
I don't think it'll matter, because we did the thing where
if it's a natural 20 and it would hit you,
then it becomes a crit.
Yeah.
Well, I'm thinking about for hardness.
Gotcha.
OK, yeah.
But, uh.
All in all, that will be a 26.
No.
Because a reactive shield.
You have to spend an action to have your shield readied
to raise?
No.
Reactive shield, it's you immediately
use raise a shield action.
And raise a shield action, all it does is give you plus 2 to AC.
It's not the shield block action.
Shield block is where you shield and you take damage
and then minus the hardness.
Is shield block also a reaction?
It is, but.
So I couldn't use that instead of raise a shield
if you wanted to.
Yeah, I could.
Or shield block is that the one where
you have to have spent an action to readied your shield for it?
No.
Shield block is a reaction.
I'm getting.
Yeah.
Shield block is a reaction.
It's like something you can do if you trigger
while your shield is raised.
But there is a reaction to raise shield
and then you can shield block.
You can't do two reactions.
Right.
That's what I was saying.
I think there is a.
It's the one is to.
Yeah, you have to spend an action to raise a shield.
To raise your shield.
Yeah.
Yes.
Like this one.
Reactive shield lets you just do it anyway to raise your AC.
Yes, but not the.
Mitigation.
You can't block it with the hardness.
OK.
Well, you.
He's not going to do it.
Take 15 points of slashing damage as the scimitar sneaks
past your armor.
And then it will try to with its last action swing at you,
Scarab, at penalty.
That is a miss with a 13.
And it is now money's turn.
Monet is going to cast.
Jesus.
I'm so sorry.
I was really reading trying to figure out what my thing is.
When did that other guy get there?
Has he been there?
He just he just walked up.
Yeah, he came from the right side.
OK.
I'm so sorry.
Monet is going to cast one of her new impulses.
It's called grinding or rolling grindstone.
Wow.
Let me just go ahead and read it.
A rolling grindstone made of flint
appears in an unoccupied square within 30 feet.
The grindstone shreds flesh and shoots sparks.
Attempt an impulse attack roll against the AC of a creature
adjacent to the grindstone.
On a hit, the creature takes 2d6 slashing damage and 1d6 fire
damage or double damage on a critical hit.
The grindstone lasts until the end of your next turn.
And you can sustain the impulse up to one minute.
On subsequent turns, the first time
you sustain the impulse that turn,
you can roll the grindstone up to 20 feet
and can repeat the attack.
A creature within reach of the grindstone
can interact with it to sharpen a metal weapon.
This grants a plus 2 circumstance bonus
to the next damage to the next damage roll made
with that weapon within one minute.
OK.
It's really quite cool.
So I am going to summon it behind the fire hand dead guy.
Yeah, Fee was showing me this the other day.
And it's a summoned grindstone that you
can sharpen your weapon on and deal more
damage on your next attack.
So actually, it rolls around and hits people.
But I think by the text of the thing,
enemies who are smart enough can also
sharpen their weapons on it.
Yeah.
That's pretty cool.
It's weird as hell.
It's so cool.
One second.
Actually, I got you a token.
Oh, you did?
I feel like it's very appropriate.
I think another thing with it is if y'all.
Oh, I was going to throw it in my throat.
It's a fidget spinner.
It's a Beyblade.
I can't.
I can't move it.
I think if y'all get close to it, then I also
need to roll an attack on you.
I'm not sure.
I mean, it says it.
Yeah, I don't know.
It says attempt an impulse attack roll
against the ace sea of a creature adjacent
to the grindstone.
So eight creature, not multiple creatures,
which means you would be able to choose.
But if the only thing adjacent to it is an ally, then yeah.
So y'all could run up to it and sharpen your weapons
if you want to.
But don't be the only thing next to it.
Yeah.
OK.
Thanks.
Let me sharpen my hammer.
So I'm going to roll an.
I know that's what I thought it would be.
And my gun.
I was going to say can't we be sharpening a gun.
I know.
It is funny because you guys don't really
have weapons that need to be sharpened.
But.
It's pretty cool.
You never know.
So I'm going to attempt to an impulse attack on that guy.
OK.
Do you have any other actions you want to do on your turn
and then do it on its turn or is it
one of those where you have to spend an action to do it?
So I mean.
I don't know if it works like flaming sphere where it's like
you do your turn and then you can take the spheres turn right
after.
It did say was it that the start of your turn you can.
At the start of my turn I can sustain it.
So maybe you put it out and then it immediately goes.
That's how I kind of thought of it just as like an attack
because it's just like right now pulling it out.
I can't move it or anything.
OK.
It's just pulling it out and then it's there
and it does its thing.
And then next round I can sustain it
and then I can move it and attack.
So I guess what I mean for just it being clean.
Do you want to do all of your actions before you handle that
or do you want to do it in the middle of your action now
and then can move it in the middle of your actions later.
I want to do it now.
OK do it now.
Is that OK.
If it was an initiative it would fucking
shove itself in front of you.
It shoves in the middle of your turn.
OK.
That is a 19 to hit.
Nice.
Against the skeletal mage.
Yeah.
That is a miss.
Oh.
Even though he's between two people.
He is not being threatened by the man praying.
Come on.
I feel like praying is pretty threatening.
Come on.
Because you're a liberal.
And with her.
You don't have to sniff your armpits at that.
No I just.
Am I?
I'm a liberal.
No I just got a smell happening.
Got a whiff of something.
Money.
Sorry.
With her last action she's going to swing at the other big guy.
A champ.
Did you clear the enfeebled off your.
I did.
The thing I'm curious about.
Because that's a two action spell.
So.
Does that also take away your.
MAP.
Your channel elements.
No it's not an overflow.
That's why I was reading because I was assuming that it was.
But it's not actually an overflow spell.
And I don't think though there's MAP because that is making the attack.
Not you.
Well then that is a 24 to hit.
Yes.
That is a hit.
You should kill this thing.
I doubt I will.
It's been hit a couple of times.
I just roll a d8.
OK.
Get an eight out there.
I did get an eight.
Yeah.
So that is.
Uh.
You weren't supposed to say anything but.
You did.
Positive reinforcement to torque.
11 damage.
You promised.
11 damage.
What type?
Made no promises.
And immediately broke.
That was non-promising.
Piercing.
Oh I mean I guess I should have been bludgeoning.
Yeah not piercing.
Because I could throw rocks.
It's either piercing or bludgeoning.
That's a shame.
Because you killed the creature.
And this time as the bones scattered to the floor.
You see the light go out of its eyes.
Yes.
And it is dead again again.
A big curio that I have with these.
They could be like Dark Souls undead.
Where sometimes you got to kill them twice.
Or at least smash the bones after the first time you kill them.
Is it for you Muni?
Yep.
OK.
Yep.
Very good.
One good trick.
Next from the end of the corridor.
Ah greetings.
Another small skeleton approaches and swings a scimitar
at Rootmoor.
21.
Get out of here.
And it is now Edgrinsherm.
Help.
He's out of spell slots.
He's going to do a telekinetic projectile at that skeleton
closest to him.
Not good.
He misses with a nine.
And so he will follow up with a sling attack instead.
That's a lot better.
With a 19 which hits.
Yes.
Nice.
This time it does.
You see he manages to hit but the stone he launches clangs off
of the skeleton's armor harmlessly.
And with that his turn ends.
And at the end of the hall you can see the skeleton once again
raises its hand.
OK.
Thought it was going to be another one.
This time at you Rootmoor.
Bring it on.
Oh, it's bringing it.
I've got a plus one AC because there's a creature in front of me.
Well I need a.
Rootmoor you're going to hurt your Rootmoor.
Unless it's that missile thing.
I need a reflex save from you Rootmoor.
Uh oh.
Rootmoor take my glove.
How do you know my weak is safe?
Well you've got them all on the screen right here.
Going to turn in my daily PP.
Use this PowerPoint.
Hold on I'm just grabbing on my damage die I'm going to need for this.
Boy howdy.
Sorry it's a lot.
I just.
Do you need any more?
I would love to contribute.
Stop it.
Rootmoor don't get hurt Rootmoor.
Give me that.
Hand me your PP.
Oh no.
What a rabbit.
I'd rather hand it to you.
Hold on.
Gross.
I mean I'll caress it a little.
There you go.
Yuck.
Okay so let's see.
22 for the first roll.
It's not bad.
Yeah I'll take the 22 reflex.
Pretty cool kids.
Success.
We can move on.
Perfect.
Pretty good.
Sounds good.
Pretty good.
So Rootmoor bob and weave.
Like a cheetah.
A lot of people are in initiative.
I feel like I haven't gone in forever.
I think you're next maybe.
Probably.
You are next.
Oh Root.
That's not your turn yet.
No.
Shut up.
Shhh.
Shut up.
Okay sorry I'm running into an issue where I'm trying to determine the DC.
Because normally a caster has like a DC associated with their spells.
There it is.
I'm sorry.
What did you get?
22.
Oh you pass exactly.
You will take half damage.
Okay.
Make sure it's less than 10.
Half of 40.
12.
Oh no.
You rolled pretty good.
Oh no.
Goodbye everyone.
Bye Rootmoor.
Remember I've got a healing kit in my pocket.
As it raises its hand a arc of blue lightning crashes through the hall colliding with your
chest.
You narrowly avoid the brunt of it deflecting some of it off of your nice dwarven armor
and you take 18 points of electricity damage.
Half of the 36 it would have been.
Oh.
At 12.987.
And Rootmoor collapses.
Oh.
And talk to me about this grindstone.
Does this have an AC?
Can it be destroyed?
No.
Okay.
Oh.
But feel free to attack it.
I'm going to have the skeleton try to figure this out.
So I'm going to have it do a knowledge check on your dealy-doo.
And it has no idea what's going on.
And so next is.
And it has no idea what's going on.
Places finger on stone.
Finger goes away.
Like a pencil sharpener.
Look like Beyblade.
Sound like Beyblade.
Never rip.
Pretty cool.
Rootmoor, it is your turn.
I get moved before the creature that took me down on initiative.
Okay.
Well let's just bump you down six places then.
I'll take it.
More time to sit and not have to roll.
Do you not go to the very.
You go before the whatever brought you down.
That makes it scarab stern.
I thought you were saying that makes it scary.
I thought so too.
I think there's only one thing I can do.
That's a couple things.
Very good.
Tricky attack.
We're going to do a swing on the ghoul that's right in front of me.
Come on tricky.
24 to hit.
Roll damage.
15 piercing damage.
Oh yes baby.
It explodes into a pile of bones.
Nice.
All right.
For tricky's second action.
It's going to move 25 feet into further into the hallway towards the bone mage and scarabs
going to fire at the bone mage.
This is what we're talking about right here.
This is what we're talking about at 28 to hit.
Oh yes.
That is a hit.
And as he shoots his bullet goes past the grindstone and sharpens.
Baby.
Plus two.
Yeah.
He sharpens his bullet on the grindstone.
You get it.
11 damage.
Magical piercing.
Magical piercing you say.
Interesting.
From what you can tell it doesn't seem like all of that went through though it did definitely
pierce the skeleton.
Reload that's the end of the round brother.
And it's the end of the entire round.
It's my turn again.
I'm going to shoot again.
Sorry.
My turn's over.
And next is the skeleton in front of Rootmoor which will at the sound of your gunshot waddle
up behind you scarab and it will slash at you with its scimitar.
Can't touch you.
19.
Yes.
Follows up with a claw attack and misses as well.
And it's Monet's turn.
Monet will sustain for one action which I'm just going to go ahead and do the damage for
that again.
Go for it.
Yeah.
Come on.
This useless piece of shit.
And she'll move up to here.
She'll move here and sorry flanking with scarab and she will do an elemental blast.
Rootmoor's unconscious body makes you off guard.
I don't know if I've ever explained to y'all how much I hate being interrupted while I'm
rolling because I feel like it's ruined my roll and so I have to put my die down and
give it a moment because now it thinks it was something and then it got disappointed
that I didn't do it and so now I need to let it simmer down so I can actually roll as well.
I just roll while people talk and I get Nat 20s.
That's very true.
What'd you get while I was talking?
It's a miss.
Two.
You guys upset my die.
I still have to get your pee pee.
Did you already use it this episode?
No I haven't used this episode.
I just rolled a five and a one.
My die is upset.
Use a different one.
Get it out of here.
That one was a 19.
And it's gone.
It's gone forever.
Edwin runs up 10 feet and he's going to administer first aid on Rootmoor.
Oh sweet boy.
Oh you know what?
He gets a 15 exactly.
Does he have battle medicine?
Because it takes 10 minutes if he doesn't.
Let me see.
He might have an ability.
We do have potions unless you don't.
I'm not treating wounds.
Just administering first aid.
Which on that one it just says requirements.
You're wearing a holding healer's toolkit.
He's wearing them.
He performed first aid on an adjacent creature that is dying or bleeding.
If the creature is both dying and bleeding choose which one.
Yeah.
Sorry.
That one you can do for sure.
He's doing stabilize on you in which case you have zero hit points on the dying condition.
The DC is equal to five plus that creature's recovery roll DC.
Typically 15 plus its dying value but you're not dying yet because you haven't done the
dealy do.
So he got a 15 and so he stabilizes you.
Oh yes big boy.
That is his entire turn.
Damn right.
I've got you Mr. Rootmore.
Hold on.
I love you.
I love you Mr. Rootmore.
Rootmore doesn't respond because he's so cautious.
Big sausage fingers.
It's strong soon.
Big greasy let me get that off for you.
Hell yeah.
Let me get you off I mean.
Rootmore it's your turn.
He just hangs out.
You are stabilized so you can if you want to.
That's right.
You can lose her.
Resolve the stand up with one.
He just stands up he stretches and he's like are you guys done yet or.
You got this right.
I'm just gonna hang out.
What do they call them these days?
Just chillin.
I'm gonna go just chill for a bit and heal up.
Who cleaned my hands while I was sleeping?
Why am I wearing a different set of underwear?
No.
Yeah he'll do that.
He'll spend a resolve get back to one HP and I believe that's his turn right.
I don't think he can do anything else.
Oh okay.
You spend one resolve to stabilize at zero and then next turn you gain one HP.
Okay so because he stabilized you and now it is your next turn you gain your one HP.
And wake up.
Okay.
Character can act on that turn.
Cool.
Okay.
You do gain the wounded condition.
Yes.
Thank you.
How scarab looking?
Less than half.
I mean he's a little bit into the hit points zero stand up.
Yeah if he gets hit like that again it won't be good but I don't know if that's gonna happen.
Probably last another round.
Maybe.
Who knows?
Unless the zombies just come up and just keep on hitting him when he's down I think he'll
be okay.
But your HP it'll be a waste to cast the heal spell on you right now.
Yes.
Okay.
Yes in so many words it doesn't look like I need the HP so much because if I get hit
in my HP I'm pretty much dead anyway.
Yeah Rootmore is gonna stand up and cast the heal spell on himself.
The two action heal spell.
And he gains 23 hit points.
Wow.
How is Rootmore doing?
24 HP.
That's it for his turn because he stood up and cast the heal spell.
That means it's the mage's turn.
I'm so glad he's back.
Don't worry I won't last long.
Thank you.
I'm just gonna have like four more guys walk out and surround Rootmore.
Hilarious.
Just fucking they don't stop.
One thing is supposed to happen this episode and Rootmore is supposed to die so we can
take this the easy way or the hard way.
He made me do another episode he has to pay.
Mage you this is fun.
I'm having fun.
I'm having plenty of fun I'll have you know.
I'm having fun.
That's good because the mage's hand raises again this time pointing its scarab and its
hands glow green as a bolt of acidic arrow flies in your direction.
Okay.
Does a 25 hit your AC?
It does hit now.
Missiles?
Well that's the thing because it does say weapon attack but it's such a fine line with
weird things like that so I am not sure.
If so it'd be cool.
Apologies it should be a 28 not a 25.
Still a hit.
It's actually a miss.
You know what he hit me still.
All right.
Yep.
Ancid arrow.
Does it do the missile deflection?
I don't know what do they do?
They look like a missile doctor.
Well because it seems like it's a little vague on that so I gotta ask God.
What's it say on it?
It says weapon it's gotta be crossbow, bow, etc. not magic.
Yeah.
A trigger, a ranged weapon attack hits you but doesn't critically hit.
Yeah this would be a ranged spell attack.
Not as much so don't worry.
One moment though.
One moment.
I might have something.
I can shake all day.
See I can't do that.
My dice get mad at me.
You know you should do this while waiting.
Yeah and I do but it's when I'm about to roll and then I'm getting ready and you're like
wait but does that stop your...
Does that discharge your elements?
And you say wait and then I stop but I'm like oh no and I ruined it because I don't want
to roll in case I'm not supposed to do something or someone's like hold on.
And then I do it.
I hold on.
I listen to instructions when they're said to me.
So wait or hold on makes me wait or hold on and then I feel my dice in my hand go how
fucking dare you.
I'm just like.
Matthew said he might have something so I rolled.
That's pretty good.
Oh boy.
This is tough.
I have a reaction for when a ranged attack.
So you have to say I'm doing a ranged attack and then I have to make a choice whether or
not I do something.
But that moment has passed.
Okay I will be more careful.
Well now it's just it's kind of dumb because I literally have to be like is it a ranged
attack?
No.
Don't say another word.
So we'll see how that goes.
It's okay that's how I'm not supposed to be using his shield but he still just goes yeah
I'm going to do it.
No no no it says when you take damage.
Does it?
It doesn't say when an opponent declares an attack against you.
I literally have one that says when you take this damage you can react and then another
one that says when you are being attacked.
Can't see it.
You would take physical damage.
Oh so if they were hitting you for something that wasn't bludgeoning piercing or slashing
you wouldn't be able to raise your shield.
Depends on which one because like there's like three different ones.
There's that one there.
Come on I'm just busting your balls.
You're good.
Alright.
I don't know man.
My balls man.
My balls.
Here's the thing the reason with that one is because your shield already has to be up.
So you're choosing when the damage is happening whether or not you're.
That makes sense.
Yeah while you have your shield.
I think it's the uncanny dodge from rogue that says when an attack is declared against
you.
Yes you do have to declare it before you know the rule.
Yeah that one.
I'm going to take the full brunt of whatever this is.
It is 3d8 acid damage and that would be 16 points of acid damage.
Brutal hit.
And as the acid collides with you and sprays across your armor you feel it cling to your
body sizzling.
You also will take 1d6 persistent acid damage.
Did you mean nimble dodge or did they rename it?
I think I did mean that.
Which I have rolled it with it but I think the way that persistent is supposed to work
is that that happens at the beginning of your turn and then you can roll at the end of your
turn to get rid of it.
Okay.
And it is your turn.
So you take five points of acid damage from that persistent.
Straight up five.
Mm hmm.
I'm down.
That's it.
That brings me to negative one HP.
Okay.
So I got to bump you in initiative.
Pig is still up.
Yeah but I can't.
I mean unless I can get that free action.
Pig does still get the one free even if you don't command.
Does Pig have healer's tools?
Tricky will attack the dude that he can attack.
Okay.
Persistent damage happens at the end of your turn.
I think you had it backwards.
Roll and then take damage.
Okay.
So I apologize.
Then go ahead Scarab take the rest of your turn.
I want to roll for it first if that's the deal.
You roll after you take the persistent damage to not take the damage again.
If that makes sense.
You have to take the persistent damage at least once before you can see if you can like
get rid of it.
I think there is an action you can spend to try to.
Depending on what it is.
Yeah people can like assist you to bring the DC down but yeah whenever you roll the DC
15 it's at the very end of your turn to see if you can get rid of it.
But you'll still have your three actions to do with as you will before that happens.
Yeah instead of taking a four roll book page 621 instead of taking persistent damage immediately
you take it at the end of each of your turns as long as you have the condition.
Rolling any damage dice anew each time.
After you take persistent damage you roll a DC 15 flash hecticity if you recover from
the persistent damage.
If you succeed the condition ends.
I thought that was the case.
Which is why I didn't want to be like stop talking while I look this up before you move
on so I was just trying to go real fast but.
Well whatever keeps me from dying if I don't need to is cool.
Okay I'm gonna use two actions to pull out a potion and drink it.
Fancy water.
Okay healing potion miner 1d8 hit points.
So it's a set five damage.
Yeah that's the d6 that I rolled.
It's a d6 every it won't be five every round.
It was just five on this first one because I rolled it with my damage.
Okay well I gained one hit point.
Oh didn't we pick up bigger healing potions or am I just crazy.
I only have miners.
I'm probably crazy.
It's pretty good.
That me scared for a second.
Only have miners.
Okay that's two actions third action I'm gonna use my power point for the ep to shoot at
that mage.
And I'm gonna get a natural 20.
Yes you will.
You're gonna crit at least a very minimum.
Not a crit.
Not even a hit.
18 to hit.
Maybe.
No 19 didn't hit earlier.
Maybe.
18 is a hit.
There's something that you don't know.
Okay okay.
I can hope so much that's why I still say the number.
It's got a shifty AC.
Oh don't look this way I don't know either I'm just as befuddled.
I'm just making shit up.
We're playing pretend.
Okay okay okay so it's a hit it's a hit.
That's going to be eight magical piercing.
Yeah alright again it does not seem like all of that went through.
And for the very final last thing scarab and tricky are going to do with tricky's extra
action.
They're gonna go hide off in the corner out of sight of the hallways 35 feet away.
Good good good good.
As you do.
No I'm just kidding sorry.
Now I do take that acid.
Yes the five points of acid will sear you now.
So you're not rolling again?
I mean I can nothing changed between then and now but I can do it.
Three points of acid damage.
I mean if you want to keep.
And then roll.
Just the five you can it's just going to bring me down.
Roll a DC 15 flat check to see if you stop being covered in acid.
Four.
Shit.
Already.
Are you still up?
Two HP.
Okay.
It is the smaller skeletons turn the one next to Monet and it will slash at you Monet
number 17.
It's a miss.
Yes.
And it will try twice more because it's a big fucking dummy and it missed on all three.
Thank goodness please go away.
And it is Monet's turn.
Okay did I like notice something when I sent it out that like is it a waste of my time
to sustain my spell?
I don't think so.
What kind of damage does it do again?
I think you were just missing I don't know if you actually hit it.
Well because I rolled a 19 to hit and then Matt rolled an 18 to hit which is why I was
sitting here going.
Well he said something we don't understand.
I know but I was asking if there was anything that like Monet would have noticed.
Give me a perception check.
That like would.
Yeah like what the fuck.
Kind of explain that.
You know.
She got terrible perception.
It's fine.
What'd you get?
Because it's not.
Yeah you never know.
A 10.
10's enough.
If you got like a fucking four then I'd be like well you're blind.
Yeah because you never know how the DM's going to wish to say the thing.
It also depends on like how obvious something is and in this case looking down the hallway
at the skills and you can see that it seems like every time it's cast on one of its big
spells its bones begin to sag more and more.
So the difference between the 19 not hitting and the 18 hitting.
I see.
A spell cast between those rounds.
I see.
Yeah it's like the energy keeping them together might be.
Yeah he's using his own strength.
He's limited.
I see.
You're just a human and fast forward.
The reason I was asking is for a second I thought maybe it just doesn't get hit at all
by magical but then I forgot that you did.
Did you do magic on this?
Everybody's doing magical right now.
I know but I know that scarabs is magical and physical which is why I was like is it
only taking the physical damage and not the magical damage and that's why.
Doesn't work that way.
If you were using a weapon that has a magical property rune then the damage is magical for
purposes of DR.
So it's not like he's doing bludgeoning and magical damage it just is magical damage.
I see.
It's a bludgeoning type so like if something resists bludgeoning but doesn't give a shit
about magical then it's going to resist the bludgeoning damage.
I see.
But if something resists bludgeoning piercing slashing but not magical then like it won't
matter that it's bludgeoning and magic the magic's gonna go through.
Okay I guess that one game where we stand in the squares and then Amod stands in front
of us so that we don't get hit because he has a shield confused my brain.
What a king.
There it is.
Very different game.
Alright.
It's just that was on my brain.
What you got?
Okay.
So.
Fucking Mickey.
Mickey Lou.
She will sustain the spell.
And yeah yeah yeah I'm gonna use my.
This mine.
I'm gonna use my.
P.P.
My gray one.
My gray P.P.
My lack of use.
So it's 2d6 slashing and 1d6 fire if it hits.
Nice.
Not one.
Uh oh.
You're gonna blow it.
So it is a miss.
And then Monet will.
Do a.
Just freaking hit off.
Yeah you know what.
She's gonna run up to that guy.
So if this guy wants to hit her he can't.
He can do that reactive strike.
He's not very reactive.
Okay cool.
And she's gonna attempt to do a two action elemental blast.
On Mageman.
And sustaining the spell doesn't cost any.
It costs one.
She's gonna attempt to do an elemental blast.
There we go.
Right.
Yes.
That is a miss.
Just say it.
Just in case.
It's 15 a hit.
Sorry.
That's her turn.
Alrighty.
Oh boy.
Next up is.
Have we hit this guy?
Yeah.
Yeah you shot him.
Edgrin's gonna telekinetic projectile against the.
Skeleton up front and he does in fact hit.
Or.
Why can't we ever fight sheep or horses.
I said there wasn't gonna be skeletons.
What do you think this is Power World?
There's always gonna be skeletons.
It's festering.
So Edgrin's hand begins to glow as he picks up the helmet.
Of the skeletal champion with a telekinetic projectile.
He launches it across the room over Rootmore's head.
And it collides with the skeleton knocking his head from his shoulders.
And the light goes out of its eyes.
As his bones scatter to the floor.
Hell yeah.
Thank goodness.
Until he stands again.
Just then.
No you said the light left.
You said the light left.
No you said it.
The light gone.
I'm gonna follow your example Scarab and he's gonna take cover behind the wall.
And it is now Rootmore's turn.
Rootmore seeing Scarab hanging by a thread.
He's gonna reach out.
And cast heal.
And that is a 2d8 plus 16.
Please.
It's a one.
20.
Oh.
20 HP.
Thank you that's wonderful.
I could probably get hit again.
He's all alone up there.
Rootmore bleeding trying to hold his intestines in his body.
I will not become sausage.
He runs up 20 feet as fast as his little legs can take him.
Falls into a meat grinder.
Nooooo.
And that is it.
He's dead.
And that is it.
Oh dang.
And then the craftsman becomes his craft.
A hot dog.
From sausage we are born.
To sausage we return.
Don't fall on that grinder.
Look at the spinny thing.
It's pretty cool.
Sharpen your hammer on it.
I will yes.
Good idea.
His weak hand goes to bring the hammer.
As soon as it touches it.
Whing.
Finally smashes into the hunters head
Can we like hold the skeleton down on the grinder?
The skeleton not liking what's happening
Going to cast telekinetic maneuver
Oh boy
With a rush of telekinetic power you may move a foe or something they carry
You can attempt to disarm, shove, or trip the target using a spell attack roll instead of an athletics check
In this case it will move your beyblade between the two of you
If successful
So this is against that thing's
So
Spell DC probably
Here's the deal
What's up?
He's still adjacent standing there so it doesn't really do anything if you move it
He's still adjacent to it
Might mean for right now
Right, yes
Does a 28 beat your beyblades?
Fortitude DC?
One I never thought I'd ask
If it doesn't have fortitude it's probably your spell DC
That's probably a good assumption
Uh, yes?
Yeah I think a 28 kills it
It doesn't kill it
I mean as far as beating it or not
Kills the number
So it forcibly moves your spinning grindstone between you and Rootmoor
Oh convenient
Before stepping back
That is it's turn, it is Scarab's turn
Okay
No running this time tricky
Charge!
We're gonna Cavaliers Charge
I can go all the way up around the corner
And just as we break the hallway passing the Hunter
Scarab's gonna fire
Oh at the Hunter
Yes, he looks wide open
Let's see your prayers stop a bullet
Golly
18 to hit
That's a hit?
Oof, oof, oof
Four magical piercing
You don't feel like that bullet did anything at all
Yeah, didn't think so
Final action reload
Monet
Okay, Monet is gonna sustain the spell
Okay, who are you gonna hit with that?
I can move it 20 feet and attack
Yes!
There you go
Yes!
I panicked for a second but I figured you had a plan with that
Well, Skeleton doesn't know
It was a pretty good move
It was pretty good
That is a 25 to hit
Yes
It's a hit
Beautiful
It takes 11 slashing and five fire damage
Hell yeah
You see the flames enveloping the Skeleton and it seems to ignore them
The slashing clearly cuts away some bones
Not all of your damage went through
You don't give a shit about fire
Seems like, looks like
What else, Monet?
Um, and from, yeah, she'll get up and attempt an elemental blast
That is a 27 to hit
Critical hit
Crunchy, crunchy, crunchy, crunchy
Yes, finally
You get a, oh no, never mind
Shut up
You shut up
I'm just so excited
14 damage
Oh jeez
14 bludgeoning
Where she throws a bunch of rocks from her body
14 bludgeoning
I feel like all of that went through
And on to
And the creature's body sags even further
It's not long for this world
Yes
Up next is Ed
Can't do a whole lot so he's going to
Okay, he's gonna move up 25 feet
Yeah, he's just gonna move up 25 feet and he's going to
Give you guys another
He's gonna use his courageous anthem one more time
And so all of you get a plus one to attack rolls, damage rolls, and saving against fear
Beautiful
Yeah
Rootmore
End him before he ends you
It's a good idea
Someone get Brandon back to the White House
He's got a country to run
Rootmore as he ran up
Forgot to pick up his hammer and shield
Which is still laying on the ground after he was knocked unconscious
And he's gonna use
Three actions to cast the three action emanation heal spell
Beautiful
60 foot, 30 foot
30 foot
I believe that hits
Yes, that hits everybody
Even people hiding in the dark
Eight
Healing
Oh awesome
For everyone
I love that
Alright, you see the skeleton wins some pain as it takes eight points of spiritual damage
With the fortitude save
Yeah
Natural five
Yes
For a total of 31
Just kidding, that's 14
That's a fail
Okay
Alrighty
And it is the mage's turn
This fucker has a lot of HP and resistance and bullshit
I think that's the biggest issue here
Resistance, yeah
Monet, are you still channeling metal elements and all that?
Yes
Yeah, this dude's gotta be taking like half or less damage every time
The skeleton reaches out to touch you
And as it does you see a spark of electricity
As it goes to use shocking grasp on you
Grrrr
It has a 22 to hit
Hmm?
Now
If we're taking into account her channeled elements just kind of swirling around her
Are we also taking into account the stones on her body that are grounding?
No, the only reason I ask is if the target is wearing metal armor or is made of metal
I get a plus one circumstance bonus through attack bolt with shocking grasp
And you take persistent electricity damage on hit
Okay, what was it?
22
But you also
Okay, I was gonna say you also have Edgrim
We've got Edgrim's boost
That's only for attack damage
Just attack
You're right
Well, trying to get that one by but it didn't work
Just barely
Didn't work
For its last action it will attempt to claw you
24
Ah, you got me
Alright, that's gonna be 2d8 plus 2 slashing
9 points of slashing damage
2d8, that's scary
Big hit, skeleton
Scarab
Swing, ba da ba da
Put one in his eye socket, he's going down, he's gotta be
I mean, being weak to the healing spell he took 8 plus whatever weakness he has to it
So he's gotta be pretty much dead, just one good shot
Now, let's see if we got one good shot, let's put this all on Emad if this doesn't work, it was his fault
I agree
Thank you
Fire
21
That's a hit
9 damage
Emad, it was just 9 damage
I don't know why I would be reacting like that
Over 9 damage
What else you got?
You screamed, it wasn't me
What else I have is this
Scarab
Wouldn't you know it, he's gonna reload
He's also gonna call upon Tricky
They'll nestle themselves between Monet, the skeleton, and the hunter, and Tricky with the final action of my turn
Will attempt to gore the bones
22 to hit
That's a hit
Boy is it ever
Yes
13 damage piercing, not magical
Skeleton's bones give a heave, but it stays standing barely
This is a fucking boss fight man
As Monet takes her turn
Okay, she's going to sustain
Come on
Get it
Beyblade
I want the Beyblade to kill it, it would be funny
Bomberman
That is a 16 to hit
That's a hit
Ah, ah, ah
If it lasts long, how many rounds, has it been 10 rounds?
So I should just not worry about the fire
It's probably been 7 or 8
What's the max possible on fire?
6
Yeah, get that shit out of here
I hate to be a shitbag, but the heal spell did not take away your persistent damage
Did you roll to get rid of it?
Oh no, I didn't
Oh yeah, speaking of, you gotta take the damage from it
Yeah
5 points of acid damage
Natural 19
Beautiful, no longer affected after that 5
It takes 7 slashing
And that is exactly enough to kill the skeleton
And that's it for today
And I'm going to call my mom
Nooo
Nooooo
Fancy water
Don't even read the outro, that's just it
Not this one, we really shouldn't
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I paused the last time I did that
Where is it?
We're also on YouTube, get on YouTube
I did a stupid shitty video of playing Bad Company and I just did the Rootmore Voice
Lethal Company, you boomer
That's right, Lethal Company, not Bad Company
Lethal Company, I played against random people using the Rootmore Voice
It was fun, it's not a good video, but I had fun
It'd be better if you guys were there to see it
Yeah, just check it out
Show us that you want to watch stuff and we'll do more things
Prepare M.O.D's broken confidence
Yes, thank you
All of our contact information is in the description
Thank you for being a traveler on the Cursed Caravan
Love ya, love you, bye bye
Work broke my fingers, all my skin's gone
That's weird that that skeleton just told you that
And all my skin is gone
Work broke my fingers
Oh, we didn't use Speak with Dead
Sorry, I just haven't had anyone to talk to
I'm just a bony man over here
This guy in the corner was whispering and I thought he was talking to me
And I was excited, but he's not talking to me
I actually got frightened when I walked up to him
Now I just feel a little bit worse
How scarab looking