Hello ladies and gentlemen and welcome back to Fantasy Finicide with myself, Andy the
Remembrancer and my good friend Colin, or as you may know him, Pancreus Nowehrk.
Before we get started today, I've just been ill for a few days, so if you are wondering
why my voice sounds a bit scratchy, that's why.
But we were looking at the schedule and we thought, oh it's about time we did another
Fantasy Finicide.
And the last episode we did, we asked the comments if they had anything in mind in particular,
and I believe the overwhelming majority were fans of the Lizardmen, so that's what we're
talking about today.
I know absolutely nothing about Lizardmen apart from that meme where it's the dog version
of the Doge version of Karl Franz going, I hate it when they shout Bok at me, and that's
my only reference.
And they smoked his fire wizard like a cigar.
Oh, that's a funny video.
Dogehammer 40k for the channel for anyone who's curious.
We'll put it in the description and I'll put a little bit of it on screen now, because
I enjoy his videos.
He makes some bangers.
But yes, you were correct.
Today's the Lizardmen.
I was kind of surprised that so many people wanted Lizardmen, but for a couple of reasons,
I'm not, I'm surprised, but I'm not shocked.
Does that make any sense?
They weren't the first faction I would have thought everyone wanted, but I get why people
like the Lizardmen.
For just a brief, what they're all about, Aztec lizards riding dinosaurs.
And if that sentence isn't just, doesn't conjure up the coolest images of your five-year-old
self playing armies with like your toy soldiers, then you're dead inside because that's just,
I mean, that's just awesome.
What else do you need to say about it?
I mean, from the outside looking in, it does seem like they have a massive appeal because
one, there's like a mystery to them.
There's like a lot of, they're obviously very cool looking.
They have this really nice aesthetic, but then I guess part of the charm is that they're
very alien and unknowable.
And that's why the fan base is so into them perhaps?
That's part of it.
Alien is actually a very apt word in several different ways, especially, I'll talk about
their origins shortly, but also just how they interact with everyone, their mindset.
They're very different because everyone else and almost everyone else in Warhammer fantasy
has very understandable goals.
It's like, even if you probably don't agree with quite a good number of them, I don't
imagine many people are morally thinking, yes, the dark elves are in the right for all
of that slavery and murder business they do.
I doubt many people are on their side, but if you read the lore, you can be like, I understand
how you got here.
I disagree with all of it, but I get how you got here.
Whereas the lizard men, it's like, well, that's, you're doing something.
I know that and why you're doing it, at least in the setting, it's like, I don't know why
you're doing it.
You just seem to be an angry lizard.
In the universe, that's how the majority of people understand the lizard men.
But Sigmar, whatever god you worship, only knows what the hell they're up to.
But hopefully I can clarify it a bit.
So like you said, you don't know anything much about the lizard men.
Do you have any pre-fire side questions we can start off with?
Is it the case that a majority of their lore is from the Total Warhammer games?
Not a majority of it.
So Total War did do a couple, not quite substantial, but some pretty noticeable rewriting.
I would say in this case, it's for the better.
For example, I'll discuss it more later, but there's this subspecies called croxogores.
They made them rather more interesting.
It seems like with a few factions in Warhammer fantasy, Creative Assembly are the vanguard
of like, we need to inject some life into this faction.
And they seem to be the ones who are very good at like, oh, is this faction that Games
Workshop doesn't talk about anymore?
Well, they're in our game.
Here's some cool stuff about them, like Cafe, for example.
Oh yeah, Cafe is easily the biggest one they've done.
Keeslev definitely in second place too, because Keeslev did have a decent bit of lore.
It had an army way back in ancient times of Warhammer fantasy when 40k was either just
starting out or might have not even been around yet.
But yeah, Cafe is the big one.
And every other faction they've done a couple touching ups on.
Like they did the book about Karl Franz's election, for instance, to emperor.
So CA's here, as with most of the factions, they've done a couple new additions to the
lore.
Lizardman, I'd say a little bit more than the average faction.
Like they didn't change much about the empire.
They just maybe went into some detail on other bits.
But not as much as, say, Cafe, because Cafe's old lore was like four paragraphs in an old
army book once and that was the end of it.
But yeah, if that's it, are you ready to get into them?
Let's go Lizardy.
Oh, that sounded wrong.
I don't know why I said that.
Well, they are rather Lizardy.
So apt, if nothing else.
So as most of the Warhammer Fantasy Faction's old origin stories go, we return to the, I
guess, prehistoric times works.
That's actually very fitting for the T-Rex faction.
Well, I didn't even word it that way on purpose.
And here we are.
Amazing.
Ugh.
To the old ones.
Those old ones, always in 40k, always in fantasy for the oldest of background lore factions.
The big chubby cheeks.
Indeed.
When they arrived to the Warhammer Fantasy world, call it Malice because that's what
was named in Age of Sigmar because the Warhammer world is a bit cumbersome of a name.
They were looking for the best way to fight chaos and they just decided we're going to
make the best way to fight chaos.
So they come to the Warhammer Fantasy world, Malice.
I just said I was just going to call it Malice.
And they do some pretty radical restructuring of the planet.
So I don't know if it used to be just like Hoth, but it used to be a lot colder than
it is.
Well, the old ones, in their infinite wisdom, decided it needed to be moved closer to the
sun and so it was moved closer to the sun.
Amazing.
And as that was done, they then set about doing a briefly, no, a briefly mention of
the dwarf video, making the various races the Warhammer world and their effort to find
the best one to fight chaos.
So you know, the elves, the dwarves, humanity, ogres, giants even, all that good stuff.
But they realized that it would be pretty convenient to have some help while they were
doing this.
So they made the Lizardmen faction.
The Lizardmen, unlike all the other ones, weren't created to be guided into their role
like the other races, like elves and dwarves.
The Lizardmen were created from the get-go to work alongside the old ones and under them
in order to make the Warhammer world both properly habitable for the races they created
as well as just do the dirty work as it were.
So what I mean by that is we have the Slahn.
I know I mentioned in the dwarf video, there was one Slahn, I think it was Mazda Mundi.
Remember how I mentioned he can move mountains and that made the dwarves quite unhappy when
they're living in the mountains.
They live in the mountains, yeah, I can imagine.
That was a bit of a shock to them.
He was a second generation Slahn.
So the way that works, basically the higher up you go in generations, the stronger you
are.
The first generation Slahn were the one that helped move the planet around with the Lizardmen.
And that was their role, the Slahn are the magic ones.
I'll go a bit more into their races later on after we get past the origin story.
But the rest of them were set out to go build up the temple cities of the Lizardmen to get
some sites of like all the ley lines and the other kind of fantasy stuff like that.
They sent out the Lizardmen to build sites of power around them where magic was particularly
strong.
And they also sent them out to exterminate many unknown races that the old ones decided
did not fit with their vision for this planet.
So it's kind of like the great crusade in a way because we know about all these random
minor Xeno races in no way beyond and then the Space Marines killed them.
It's the same deal for like the Lizardmen.
It's like, yes, these races existed and then the Lizardmen killed them.
I just like how that started with, oh, they were doing like horticulture and landscaping
and janitorial and then it was genocide.
It's like, wait, what are you saying?
So I don't know.
Don't worry about that.
That was just like a small thing.
But they were like sorting out the rivers and then it's like, can we go back to the
bit where they like slaughtered all the people?
Oh, it's fine.
Don't worry about it.
Look how lovely they are.
They left some very lovely grasslands in the wake of that civilization they just bulldozed
over.
They shout, Bok, at the people they killed.
They almost certainly did shout, Bok, at the people they killed.
Bok is kind of the standard Saurus noise for everything.
It's like how you can say, God damn, depending on how you intone it.
It's like it's a good thing or a bad thing.
It's the same thing with Bok.
There was only one race that survived these purges.
Andy, would you like to take a guess at what race survived?
Was it humanity?
No, it was one.
They made humanity.
It was one race that they didn't make.
This race was already here.
If you'd like a bit of a further hint, they're an army in war hammer fantasy.
One race that the Lizardmen just couldn't get rid of no matter how hard they tried.
The dwarves?
Correct.
No.
Oh, the dwarves.
I was like, the only thing is I was not sure where we are in the timeline between like
have the skaven arrived?
Are the humans still primitive?
I'm not sure where we are in like the timeline, but I'm assuming ancient times.
Very beginning of the timeline.
It was not dwarves.
I thought you said orcs, but it was the orcs.
Yeah.
Even in fantasy, you can't get rid of the orcs.
You can cleanse them.
You can clean them up.
You can't get rid of them.
But yeah, they are mostly very successful.
As we all know, orcs, you can't really get rid of an orc infestation once it's on a planet.
Same with fantasy.
Once the orcs are on that continent, they're not leaving the continent.
You just have to live with that now.
You're just trying to saw the continent off and push out to see.
We can't have this anymore.
Just push it away.
You go over there.
Hopefully, they're not smart enough to build boats.
Just keep them on the island.
Which I think as much as they couldn't get rid of the orcs, I think like 99 out of 100,
however many races were unalived, I think pretty good.
Fair enough, lizardmen.
And after that, the various races of the world were created.
Elves, dwarves, humans, yada, yada, yada.
And the lizardmen helped the old ones in guiding them.
So for example, they helped create Ulthuan, the floating island of the elves.
They helped make sure that the World's Edge Mountains where the dwarves lived was as comfortable
as it could be, at least before they decided they needed to be moved later on.
They helped make the dwarves have all the minerals they need.
Here's the best pocket of mine iron.
This is where you should live for steel, stuff like that.
Here's a map to all the valuables.
Go ham.
OK, cool.
Go nuts.
And as time went on, the old ones were getting a little bit worried because the longer they
took, the longer it meant that chaos didn't have to contend with the ultimate weapon race.
So they started kind of rushing bits.
And it ends with the old ones.
Their last project was the ogres, whose habitat and mental facilities, as it were, they were
not able to fully finish, which is why ogres are dumb and migratory because the land that
was originally designated for them was not given enough sustainability by the old ones
and the lizardmen.
This is all the very origin stuff.
What happens next is, as it does so often in Warhammer, chaos shows up to ruin everything.
Oh, no.
So the old ones and the lizardmen at the north and south poles created these warp gates to
ferry supplies back and forth across the planet and from wherever they came from, wherever
their great starships came from.
And unfortunately, the keywords in that was warp gate.
Chaos took notice.
Just a little bit of a thing about fantasy.
There is no origin point for the chaos gods in Warhammer fantasy, which I feel is kind
of reflective of it being like a fantasy setting.
You don't need as much justification as you do in 40K because it's secondly sci-fi.
It's fantasy.
There's four evil gods.
They've always been around because they're evil gods and you need those.
They just suck.
So they show up, blow up the warp gates, and demons start pouring in.
Well, the old ones look at this and go, well, looks like we failed.
We're off.
Have a good luck, everyone.
Hope you don't die.
And sure enough, the old ones returned to their ships and just dipped.
They just left.
Which is a little bit rude.
You'd think the captain would go down with the ship, but these captains were completely
uninterested in that.
Well, is this the last time we properly see the old ones then?
Do they just go from now and we never see them again?
Yeah.
Yes.
At least like in terms of like the old lords were on the planet directly doing stuff.
Yes.
This is the last time they're ever.
So they're just somewhere out in the galaxy having fun with another Warhammer style planet.
Just cock this one up as well.
It's a bit of fun.
It's a weekend.
Why not?
Like, oh, well done, guys.
For all we knew at the time, yes.
The way the end times happen makes it is a little bit of a tangent, makes it weird because
I think it used to be the case where like the Warhammer fantasy planet was just, you
know, it was a planet, but there were others out there like it.
Then the end times happened and chaos devoured the universe.
But all they really took over was just the Warhammer fantasy planet.
Right.
So it kind of became a thing like with that, it's like, was this one planet?
Was like, was the universe just this planet and some stars?
Was there more out there and they ate the rest, but the rest wasn't narratively important.
So who cares?
Who knows?
For some reason, it's making me think of Hitchhiker's Guide to the Galaxy of where the protagonist,
he meets Slotty Bartfast.
He's the guy he like architected everything.
So, oh, look, I did a bit of the White Cliffs of Dover.
I did them.
I was just like, oh, and then he buggered off at one point.
That was the old ones.
They shaped the world how they saw fit.
There's actually a bit about Gottrick and Felix I'll get to later that of course relates
to the Lizard Man because of course it does.
We can't have a fancy fireside episode without at least one Gottrick and Felix reference.
When you have 18 books and God knows how many short stories, you better believe the setting
is going to be thoroughly explored in that series.
But for now, old ones left the Lizard Man and all the other races have a whole lot of
demon problems to deal with.
So it's time to contend with that.
Now the Lizard Man at the time were basically the only race in any way prepared to deal
with this because they were created to be, of course, to be the servants of the old ones,
which means the Slahn, even though they're pretty far removed from the old ones power
themselves.
Noah, they're pretty damn good at magic.
If deciding mountains needed to move around wasn't a big enough hint for you that they're
quite strong.
As well as the more menial laborers, the Skink, Saurus and Kroxagor.
Pretty damn strong, pretty good at fighting, even if they weren't necessarily directly
designed for that.
They're giant lizard people.
You better believe if they hit you with a stick, that stick is going to hurt.
So they set about fighting.
The only real quote unquote allies they had in the matter was essentially the high elves
because the dwarfs in proper dwarf fashion saw everything that was going on and just
shut the door on their holes and were like, well, good luck, everyone.
We do not care.
We are hiding.
I've got my ale.
I'm going for some rubies in the depths.
We're going to have a couple of pints afterwards and I'm going to have a nap.
I'm going to have a Sunday roast.
You enjoy the fighting.
We're fine where we are.
Sorry to hear about all that.
Good luck with it.
All of them except Grimnir.
Grimnir went to the chaos gates itself.
Is this pre or after they've already had their mountains moved around by the slan?
This is pre.
So this is...
Oh, okay.
So they're just being dicks.
Okay.
I'll get to that a little bit more.
I'll explain why the slan decided to just move the mountains.
Yeah.
So this is pre.
It was only the high elves because the high elves, they did have some armies at this point,
but they were completely untested because they basically, they lived in the garden of
Eden.
The armies were just kind of there because the old ones were creating all these races
as weapon races, but they hadn't fought anything yet because again, there was no wind fighting.
They'd chuck some chardonnay at him.
Go on.
Maybe it'll do something.
That wasn't very effective.
Oh well.
So basically that, the lizardmen were the only proper warriors and soldiers on the planet.
The high elves, after some time, did kick things into high gear.
They eventually remembered, right, we need to figure this out fast.
But the lizardmen did the bulk of the fighting, elves simp that I am, I have to admit.
And it was just across the planet, billions of lizards and T-Rexes and alligators and
just everything fighting against the entire armies of the four at once.
So say you're taking a trip to where the Empire of Bretonnia is today.
You wouldn't find Imperials and stupid horse people.
What you would find is a billion saurus and a billion, billion demons of all the chaos
gods just going at it.
And this was a hundred years long period of just the planet being covered in lizards and
demons duking it out.
Which in a way it's kind of like the Warhammer fantasy, War in Heaven, and that it's larger
than anything the setting had before.
And we don't have too much information on it because it's a background detail.
I like lizards and demons.
It's like a Dungeons and Dragons alternative.
Like stop playing that.
This is the new hotness.
Lizards and demons.
It's great fun.
That's the version they have in the Empire.
That's what they have in Altdorf.
Eventually the High Elves concoct a bit of an idea to build a vortex that would drain
magic from the world.
And it would be the elven mages who keep it going and would form it.
But unbeknownst to most people in the Warhammer world, except for a very select few High Elf
mages such as those who designed it and a couple of those in modern times like Teclis,
the lizardmen provided a pretty substantial portion of the magical energy they needed
to kickstart that so things could get going.
So you can thank the lizardmen and the elves for letting this wargame exist because they
were fighting and dying for it.
So as I think way before we go any further, are the lizardmen like sentient or are they
more like a hive mind?
Do they have personalities or are they more just like programmed soldiers?
I'll cover a bit more on that once we're done with that.
But you know how tyrannid organisms are made for a purpose?
It's like that but they are all sentient.
There's no hive mind.
They all have individual sapience and stuff.
Like a saurus is the standard foot soldier.
They're all their own saurus but all saurus are pre-programmed to be warriors and soldiers
and they live long enough.
I guess if anything they're like clone troopers kind of.
They're all individuals.
There's no like you know republic hive mind for the clone troopers but they're all going
to be pretty damn similar.
For some reason my mind thinks of like the, what are they called in the first Mass Effect
game, the keepers which are like made, they're like a race of kind of insectoid creatures
that are created to maintain the citadel and no one can communicate with them.
They don't, they ignore everything around them and they just function to upkeep this
massive like hub for the galaxy.
And I was like oh the lizardmen do they have, I know they like shouting Bok which shows
they have a bit of personality but is it also like running subroutine shout Bok then carve
up that enemy or do I have a name like Philip and I have friends?
Is that a thing with the lizardmen?
So the slan kind of have personality.
Again a lot of them are pretty similar with it but there are some standouts.
As for the rest of them it usually it's like the longer they live they'll eventually, they'll
probably gain some personality quirks.
Early on like straight out of the, they spawn from spawning pools straight out of those.
It's kind of like a Osaurus is a Osaurus is a Osaurus.
Sure one of them might prefer spears, one of them might like clubs but you really, you
can, the average Osaurus is going to be the same as the average Osaurus from another temple
city, another spawning pool.
Again they do have characters that are a bit different.
One of the slan I'll talk about later is actually pretty radical departure from what the average
slan is like but for the most part they're pretty interchangeable from each other.
So Vortex is up, magic being drained away and the way it works is as long as there's any
magic around demons can just form in Warhammer fantasy.
They don't necessarily need a gateway like an unprotected Psyker as in 40k.
It definitely helps if there's an untrained wizard around it makes it a lot easier to
get in but they don't need it.
So with the Vortex the lizardmen and the elves made, demons are kind of, obviously they're
not just gone that would be way too much to hope for but they're kind of confined to the
northern southern poles where the old warp gates of the old ones were now they're used
to bring demons and chaos and magic into the world.
So mission accomplished, kind of.
Chaos still a problem and the old ones are gone but at least it's no longer the apocalypse
except the lizardmen have probably more problems than anyone else in the aftermath of the massive
demon invasion which probably sain a bit.
So what happened is, I've mentioned how there's like the generations of slan.
The first generation died to a man so the strongest, the most powerful of the lizardmen
mages they're just gone.
One of them is kind of still around sort of like the imp were.
He's dead but didn't quite get the memo but he's not up and about like actively doing
things anymore.
They kind of just cart his body out and he does magic.
That would be Lord Croak.
I'll talk more about him later because he is a treat.
If I remember correctly there was either only one second generation slan or at least by
the time of modern fantasy there was only one second generation slan left, Lord Mazda
Mundi and there was no longer the billions and billions of lizardmen that once were that
were able to march across the planet and get rid of the races the old ones didn't like.
No longer quite got those numbers and to make things worse their spawning pools were destroyed.
So how lizardmen are formed is like there's no mommy and daddy lizardmen.
They're all just like genderless meat robots.
They come out of spawning pools.
A whole lot of them were tainted by chaos and only the old ones knew how to make more
of the things.
Maybe the first generation ones also did but they're all dead so it's a moot point either
way.
Are they basically like a cleaner version of the Uruk-hai where you see them in the
first Lord of the Rings and they're just like tearing them out of pods and I know the Uruk-hai
are elves that transform but it's like oh and the lizardmen are just like in this sack
and then you go plop and there's a lizardman.
It's like they're just like spawning pools of like I don't know lizardmen goop and they
just walk out of them fully formed.
So yeah.
Lava.
Just one minute it is a nice clean pond the next minute a thousand saurus just walked
out of the dump.
Why is the pond shouting bok?
I don't understand.
And that is a obviously very big problem.
It's kind of like space actually I imagine it's kind of like you know like when you attack
a space marine recruiting world right?
Space marines don't like that.
So that's the same thing with lizardmen.
This is how you make more lizardmen except unlike the space marines you can't just pick
up and go to another world if you really need to.
You have your spawning pool and if that goes away or is corrupted sucks to be you.
No more lizardmen coming out of that one.
You can't just rip an organ out of a lizardman and then go right we'll make a new lizardman
out of this pig or whatever.
No once it's dead it's dead.
No more spawning pools.
And just the cherry on top of the cake is the slan spawning pools are all completely
gone so there are no more slan ever being made which means they're now a completely
finite resource.
A very powerful resource that you know to be fair can magically unmake whoever tries
to bother them but this is Warhammer.
Doesn't matter how powerful you are you are on the chopping block if push jumps the shove.
One day.
One day you are on the chopping block.
One day you're gonna stop rolling sixes and when that day comes.
So they're in a rough state and especially because the old ones are gone they're kind
of lost because obviously they're created to be the servants of the old ones.
Well the old ones are gone and they're just kind of left to their own devices.
And this gets into what I was what I was talking about earlier.
Why are the question you asked with the lizardmen moving the mountains.
Why did they do that.
Well what happened was they kind of consolidate in lustria.
It's always been like their main base Warhammer South America.
But now for except for a few outposts elsewhere on the planet such as the Southlands in Warhammer
Africa.
This is pretty much the only place you're going to find lizardmen anymore.
So they consolidate there and they look at the great plan of the old ones because they're
the old ones were a little bit more proactive in fantasy than 40 K.
They left behind their cliff notes on how to handle the Warhammer world going forward
etched on tablets of gold because they're all in the jungle and gold is gold doesn't
tarnish unlike everything else they could have used to write it down on.
They left behind instructions on basically what to do with the planet going forward.
It is not perfect both because the old ones themselves are no longer around to make changes
as things come up or just clarify something.
But it's to the lizardmen better than anything else and they become sort of like gods to
the lizardmen the old ones that left.
And so they look at the great plan and they figure out all right how are we going to handle
things going forward.
Again it's horribly incomplete.
It's kind of it's a actually you know I'm surprised with how many app comparisons to
like the Imperium I'm making with the lizardmen but it's like a STC fragments.
That's like you find one no way it's going to be like just a whole STC right.
It's not going to be like oh you found you found the complete record of dark age technology.
Welcome.
Welcome to the new Renaissance.
No it's like it's like how you know like a guardsman finds like a blueprint for a combat
knife or something.
Here is half of a spoon and then like just the tip of a of like the barrel of a blaz
gun and then like just the teeth for a new kind of chainsaw.
And like this is useless unless I have everything else.
Typical.
Yeah it's like that.
It's like they have to piece together these fragments and go forward like OK we need to
fix the world now more urgently than ever.
So that becomes the guiding force of the lizardmen.
That's in fact why the salon moved the mountains because they were looking at the great plan.
They were meditating on it and realized that the mountains the world's edge mountains
needed to be moved a little bit over to the side.
And so they they just did which is incidentally how the lizardmen interact with other races.
They're not they're not evil.
In fact I'd even say most of them are like not malicious not evil.
They're biological robots like I was saying.
They all like some of them will have personalities especially if they live long enough but they
have their purpose and none of them are going to like deviate from that purpose.
Like there's no lizardmen who's ever fallen to chaos.
There's no lizardmen who you know you can bribe them to look the other way when you
ran says there's no ego to exploit.
They're just all function.
Yeah it's like even you know they gain the personality like or dislike certain things
more than another.
It's like this is his purpose and he's going to do it.
And whether or not you are in the way is purely inconsequential to them.
Yeah.
So that's their guiding principles going forward.
The mountains needed to be moved.
Sorry dwarves.
The old ones great plan at least what we think it is has dictated that you need to be moved
whether you like it or not.
And I'm assuming they don't have diplomat diplomats or anyone who goes like I'm going
to just warn you.
They're just like no we're just going to do it straight away.
No worries.
It's that's one of those things total war kind of actually did expand on a little bit.
OK the like the weakest lizard men called the skink.
They're like the they're like the like the what is it like the merchant and like craftsman's
class for lack of a better word.
OK.
So they'll do a lot of like the like they'll do some like trading with other races a little
bit not frequently because the lizard men are very isolationist.
There he goes.
Is the the merchant from Resident Evil 4 confirmed as a lizard man.
Just like what are you buying.
So occasionally they do interact with other races sometimes just like for example they
want gold not because they care about like value of gold like other races do right.
But because like I was saying earlier gold doesn't tarnish and because they live in a
jungle paper is not a good idea.
So like they might trade things for gold to get more stuff to write down on.
But they don't they don't really conduct diplomacy so much as lizard men just kind of happen
in your area of the world because for whatever reason the great plan is dictated.
Just like a news anchor in the Empire like lizard men spotted moving all this stuff over
here.
No idea why.
Just be just try and go around you know avoid them at all costs.
Yeah they're not malicious they're just going to get it done or you're going to be in the
way.
Yeah do not be in the way.
It's going to lead to problems.
Please do not feed the lizard men.
Yeah and that becomes so the skink if they do like any kind of diplomacy would largely
done through the skinks maybe like top tier like techless level elven mage might talk
to the slan indirectly briefly like that.
But the skinker like kind of like the face of the lizard men as far as the average person
who interacts with them would be concerned at least in non fighting terms that if you're
fighting lizard men the face of them is the source who are going to cave your head in.
So yeah that becomes how they interact with the world.
The slan themselves what they do is they go to sleep for centuries at a time and meditate
on the plan of the old ones which because as I said they have incomplete fragments they
have so they need they want to think on the great plan and make sure we're doing it right.
Clearly something went wrong because demons are now were everywhere and they're still
around.
We got to make sure we do it right.
It's especially like paralyzing to them.
They'll spend centuries completely without moving just meditating because again they
were the servants of the old ones.
They want to make sure they're doing it to the letter because they don't have all the
information they need to they want to spend as much time as possible making sure they
get it right.
And they endure so much cramp.
It's unbelievable just waking up from that like ah everything hurts.
I imagine if they weren't magic that would be that would probably just kill them the
constant cramping.
It's like you know they cast like dull pain or something it's like okay I can't feel
cast anti cramp level five.
All right I can't feel the cramps for another 500 years.
I'm going back to the nap time chamber.
Perfect.
Yeah and in the meantime the other warhammer races kind of you know spread out do their
thing humanity over the years.
You get the tomb kink the rise and fall of them.
The gash all that.
The empire crops up the dwarves and elves have their great empires then fall.
All that stuff dark else happened the whole time.
Skaven yes yes.
And actually that becomes one of the one of the driving forces of the lizardmen to march
out to war instead of just meditating.
So yeah they sit they think every few centuries they'll go out and build some magical monument
or go fight a battle at X location.
But saying passive doesn't quite feel right because they do do things and it's because
they're trying to follow the plan to the letter.
But because of that like you can go one year it might be like just lizardmen apocalypse
like every faction of the world is dealing with like swarms them at their doors because
they've decided something big needs to happen now.
And then that can be followed by like 200 years of complete silence coming out of lustria.
Like restrained yet calculated slaughter like we're dormant then when we're ready all is
going to hurt.
Yeah and that's kind of the attitude they have until like the leading centuries up into
modern day warhammer fantasy because of what the other races are doing.
Now you brought them up I think I'll discuss the Skaven.
Yes yes yes yes yes.
So what happened with the Skaven and the lizardmen is a Skaven as they do they dig tunnels they
decided to tunnel under the entire ocean all the way to lustria for reasons Skaven reasons
no doubt Lord only knows why someone was digging that way and that way and that way so we went
the other way and we ended up here.
That's probably what it was probably.
That's really that's you don't need to overthink it with grand reasons for the scheme.
They needed more space and there was no one in this direction so they went that way.
They pop up in lustria and they make quite a mess of the place especially because this
is the rise of Skaven clan pestilence.
I believe we talked about them a bit in our Skaven beginner expert.
Yeah go watch that.
These are the Skaven who are followers of the great horned rat and guys of like pestilence
and decay kind of Nergal but like you know Nergal you know you know Nergal loves his
followers right.
Horned rat doesn't like you know Nergal followers genuinely like you know do correct me if I'm
wrong but at least some of them genuinely think like hey this is grandfather's love
we get to spread it right.
Oh yeah there's plenty of guys in the death guard who are like oh I love being a stinky
don't feel any pain yes my organs are on the floor but I don't feel it so it's fine.
I'm a thousand plus years old I'm having a great time look at the little Nergling I've
got I'm going to give him a squish his belly it's brilliant.
Yeah they genuinely think spreading all that you know gift of plague and crap is good stuff.
Skaven don't they know they're the worst they know they're disgusting and gross and they
don't care and they're going to make you disgusting and gross because it ruins things and that's
how the horned rat cares.
They're just fueled by bitterness and spite and that's it.
So those guys arrive in the Austria and begin making it horrible because of course they
do.
What I didn't mention too much about is part of the reason they left Austria is because
of the lizard men not just because you know they wanted to return to the rest of Skaven
done and take power but because the lizard men kicked them out.
So how this happened is that as there were pestilence they the Skaven reclaimed pestilence
they invaded Lustria completely destroyed one temple city messed up a couple spawning
pits so that's again less lizard men going to be added from here on out and you're not
a fan not a fan of that.
So what happened is the lizard men of course go to fight but they can't quite push the
Skaven out because they're Skaven pretty hard to do that.
But something rather interesting happened.
So the old the belief of the lizard men is that the old ones were basically gods.
It's kind of weird it's like how like a closest once again is how like space marines revere
and worship the emperor.
Most of them don't quite worship them as gods.
It's like that just like a little bit closer to them all relieving their gods.
It's kind of weird like where that like they fall on that scale of are they gods are they
not gods.
But the old ones weren't born of belief or anything right.
The lizard men or the skinks however managed to do make a god in the more quote unquote
traditional Warhammer sense.
Their beliefs coalesced into the god known as Sotec the only lizard man deity that is
not an old one.
He's a great serpent and with him and the belief of the skinks they drove clan pestilence
out of Lustria.
It was I think it was even Sotec like drove the last few remaining ones of them into the
sea and drove them back to the old world.
So hey Skaven are gone right.
That's positive.
And the lizard men get a new god which naturally the slon are all thinking like dear god what
is this thing.
This is not part of the great plan.
What the hell are you.
Is this good.
Is this bad.
We don't know.
And that's another like hint into why I said they're alien.
Like most people like you know you're an average citizen in the empire right.
A new god shows up and smites like a bunch of beastmen you're like hey this guy's pretty
cool.
Hey another god to worship.
We don't know.
We like Sigmar the best but hey you can come too.
We'll sacrifice a pig in your name every now and then.
The slon.
This is not part of the great plan but it helped.
So they're completely like paralyzed and how to deal with this like what are you.
Are you friendly.
You're different.
You're supposed to be here.
The skink are big fans of them.
But the other lizard men are like I don't know.
I don't feel about that.
The codex scale artes does not approve this action because we don't know what it is.
It basically.
The slon are all Leandro's.
It's not by the book so they.
But what did come about from that is the lizard men now hate Skaven more than demons.
Because they showed up all of the systems they had in place to deal with demons.
Just didn't work because Skaven aren't demons the rats.
So because of that they've and because demons aren't you know technically part of the great
plan right because it's all to fight against chaos.
The Skaven are this completely unrelated to anything they have threat that showed up and
ruin things more than anyone else has since you know like the great war in heaven and
fantasy thousands of years ago.
So yeah they're not fans of the Skaven.
So between that that was like kind of step one of getting the lizard men a bit more active
so you can have them as you know as an army in the war game justify whether going to fight
the empire.
What also happened is that the war hammer like you know you know in like our world you
know 1492 Columbus sailed the ocean blue.
The age of exploration begins.
So imperial colonies Norse skins even some dark elves you know high elves a little bit
of everyone suddenly starts showing up on Lustria and kind of like in our own world
where people got the idea in their head that their cities are gold.
Everyone in the war hammer fantasy world starts getting that idea in their head except in
war hammer fantasy there actually were cities practically made of gold.
And naturally everyone else is like that's a city of gold.
I want some of that gold.
So they start moving.
I like that and exploring Lustria like you know conquistadors.
And those men don't like that because you're messing with the great plan.
They need that gold the right stuff down and read it.
And suddenly all of these stupid war bloods are showing up and stealing the gold.
So between that and Skaven and all of them just like these more and more threats coalescing
and becoming problems.
Those men start to realize they need to be more active.
They need to actually start get out and doing things.
So what happens is I mentioned it before Lord Mazda Mundi the last second generation slot
by this point.
He has the radical idea to only spend decades at a time meditating instead of centuries
which I know please hold your outrage.
I know this is something absurd but he starts leading the old ones.
And this is one of those things.
It might have always been in lore but Total War definitely kind of or might have always
been war hammer but Total War definitely kind of made it a bit more certain.
He kind of determined how those of me to handle things going forward.
We fight chaos wherever you see it but sometimes the great plan you got to be a bit more proactive
with it.
You can't always think on it.
Sometimes you just got to act on the scraps we have.
So he starts going out and about and actually leading armies and fighting and doing stuff
like that.
Like especially dark elves are one of the main enemies they fight just not necessarily
for any ideological reasons just because dark elves have war hammer North America.
Liz men have war hammer South America.
Just kind of a war of proximity that's all.
It's a distance thing.
And one of the plans of Liz men going forward becomes we're not going to kill everyone but
the old ones all gave you specific locations that you need to be in.
So all of the elves would elves and dark elves included should be on old one.
So they might you know every now and then they might suggest to some high elven colonies
outside of old one or the dark elves.
Maybe maybe you should go back to old one.
You've broken the Soros curfew time to get back into the boats and back where you're
from.
Oh we're going to make you.
Yeah.
And then when they say no they break out the T Rex's.
So yeah that becomes one of their things like a like you know dwarfs belong in the mountains.
Well dwarfs I know you're good friends with the empire.
You shouldn't be living in the empire.
You should go back to your mountain home.
I don't care that we moved it 50 feet.
I don't care that you have a passport.
Go back there.
I understand we blew up your living room because the mountains needed to be moved.
Get back in there and clean it up then buddy.
And the dwarfs like well we wouldn't have gone outside if you idiots hadn't moved our
mountains like no it's in the it's in the book.
We have to do it.
Put the gold down.
That's our gold.
I just like this is so petty.
Yeah so they start.
Yeah they start going out do that.
And also a little bit of like some reclaiming like lost old ones in Lisbon temple cities.
One example and the one I was going to bring up earlier with Gottrick and Felix is Albion
which is Warhammer England.
Although it's it's like that in Warhammer it's like the fantasy it's like Celtic druidic
stereotype style of England.
So they've got these big you know stone circles like stone edges except there's a bunch of
them and these magical ley lines and stuff like that.
Like dolmens.
Yeah.
They've got their own like shamanistic magic that's not quite like the others stuff like
that.
There's one of many ley lines there that the Lizardmen and the old ones set up ancient
years past.
They aren't too involved in this but there's two ways that you know you show it's Lizardmen.
One is that in Total War that's where one of the legendary lords starts.
Oh my god I'm forgetting his name.
Forgetting well I'm partially forgetting his name because he's a complete nothing.
He's a lizard robot.
Oh who cares.
He's Nikai the wanderer.
Oh my god.
There you go.
He starts there in Total War if you ever want to play his campaign and be horrendously miserable
because his campaign sucks.
Oh Nikai poor guy.
But yeah he starts there because he's there to fix things up for the Lizardmen and get
it back to snuff.
And Gottrick and Felix go there with Teclis.
The good old elf wizard Teclis because the old ones also built a web way in Warhammer
fantasy because that's they just seem to like doing that.
And it's sure enough dangerous spooky in there better than going through the warp connects
all the Warhammer fantasy world even if a lot of it's damaged.
And so they go there to kind of fix it and prevent chaos from completely sinking all
of one.
I believe it was so Lizardmen artifacts become sort of this in many ways like plot device
ways to get some adventures going as well as the reasons the Lizardmen are now going
out and actually interacting with the world again.
And that kind of becomes where they lead up to in modern Warhammer fantasy where they're
a more active alongside everyone else.
It's time to finally fight get out there can't keep meditating for centuries.
We got we got to do stuff.
Dad wake up the Skaven are back.
Oh not again.
So I will really quick I'll cover the any questions I'm going to cover like the spawning
like the different types of Lizardmen and what their roles are and then I'll do a couple
of little fun facts and then I'll move on to the end.
So the only thing is you mentioned about how was it they they have like a kind of stronghold
on Albia.
Are they like working with the humans that live there because they're staying where they're
supposed to and it's got the ley line or is it just in total war games.
He just happens to know the warlord happens to be based there like do they have like alliances
with humans and other species if they're doing as they're supposed to be doing.
They so they don't not they love a spoiler alert in Age of Sigmar they do kind of have
alliances in some ways.
But in Warhammer fantasy the closest they have to an alliance is they show up to like
fight chaos and there's an army already fighting chaos.
They'll fight alongside each other and then the Lizardmen leave.
Yeah.
But the Empire just like all the Norse guns fighting chaos and the Lizardmen turn it just
one that goes look at that thing.
Nature is amazing.
It kills the stuff.
With Albion I think it's kind of a hint in like Godric and Felix those like the humans
there were sort of like servants to the Lizardmen and the way the Lizardmen were servants of
the Slahn and when the Lizardmen left like the humans there and Albion are like following
the cliff notes of the cliff notes on how to keep the ley lines and stuff going.
Just like Poggin gold putting in a special horde so when they come back like oh my lizard
friends we've been doing as you said we've been drawing you on the walls.
Look at this like teeth necklace I made I saw I took that from one of your ancestors
I thought it was quite chic.
Yeah yeah it's great.
It's so like it's just so isolated and out of the way for every faction let alone just
the Lizardmen who again are coming from South America all the way to England in terms of
distance and it's like can't really do too much to help you but good job because that's
a very important place when it comes like the magical ley lines and all that stuff so
good job humans you're not doing it too poorly nice.
It's even it goes a bit more into how the old ones shaped the world because there's
since like a Felix and Taclus were talking about how the old ones shaped the world and
Felix proposes the idea that maybe like Taclus found like a map or like a kind of like a
depiction of Albion and he's like well this is nothing like that this is nothing like
Albion is this is completely worthless now this must be like thousands of years ago how
it looked and Felix proposes after he talked to Taclus for a bit he's like maybe this is
how the old ones planned it to be so after like you know millennia Albion will look like
this.
So the Lizardmen and the old ones are perfectly capable of the long term game if the centuries
meditating didn't clue you off already.
Yeah so there's that.
Spawning pools right that's what I was going to talk about and the cast.
So for a feel like I've been saying slon, Sora, skink all that for a while.
How about a bit of a bit of clarification what exactly those means so they have sort
of a cast system it's weird because I like Tau right I'll start with that Tau right you
know they have their cast system like you're born into it this is what you're designed
to do every now and then you know you'll get a little hint of lore it's like man maybe
I don't want to be a fire cast warrior it's like well too bad.
I can't read why am I in this cast I don't know.
It's like kind of like that except again the Lizardmen are pre-programmed biological robots
robots to do whatever cast they form into so they don't complain about their cast system
anything like that it's not like it's not an oppressive cast system it's like you were
designed to do this so you're going to do this.
Yeah not like a tyrannid going like I'm in the wrong like high fleet.
Yeah.
Like oh I'm not I feel like I should be in Leviathan it's like no you are you were literally
genetically modified to be in this high fleet go back and eat the ultramarines do it that's
what you're supposed to be doing.
I'm in a Baobot splinter fleet but I feel like I should have been in Kraken it's like
no not how it works it's like it's like that so at the top you have the slahn as I said
the the best mages in the Warhammer world the first generation slahn were mostly Elkon
except for kind of one guy they're all gone but they were easily the strongest magic users
in the Warhammer world and I'm like moving the planet around at a whim creating miniature
stars of a people's head on the battlefield which is a is as deadly as that sounds there's
no coming back from that one they were pretty much unstoppable they were like the direct
servants of the old ones they would talk to them the most which is part of why when they
all died it was especially crippling because old ones are gone and the people who talked
to the old ones are all gone this is a problem.
You get to the second generation who are not quite as powerful but they're still the ones
who you know move the mountains around and all of that stuff so it's kind of like going
like you know one heavyweight champion isn't as strong as the other heavyweight champion
you know if you or me tried to fight them I don't know I don't know how good you do
jiu-jitsu right?
Yeah but I mean I don't know how good you are.
If you're fighting a super heavyweight or a heavyweight if they punch you in the face
it's probably going to be a similar outcome especially for me I'm not a heavyweight.
I don't know how good you are at jiu-jitsu I'm assuming if either of us you know tried
to fight like Floyd Mayweather versus Mike Tyson or someone like that.
It wouldn't work.
It's going to be the same outcome either way one of them sure maybe not technically as
hard of a hitter doesn't matter at a certain point.
It doesn't matter if they hit you in the right place in your jaw you're going to or in like
the temp the like is it the sternum somewhere on the chest where if you get punched in a
certain place your body like kind of goes into shock and it just flops over like a dead
fish and you're like yeah that's not you never punch I think it is.
Yeah it's like it's like that level of power it's like yeah technically the first generation
way stronger and as far as the average person cares it doesn't matter.
So yeah that's second generation slan the last one left is Lord Mazda Mundi the first
character I'll talk about.
He's a he's he's the one I was saying is radical he actually wants to go out and do things
on the regular not just every 500 years as the plan dictates.
So he's the one he's the slan who most interacts with the people of the Warhammer world.
He's a he's also the one who put that policy of get back in your goddamn home into place.
So he his interactions are usually not positive.
He even he even gets a bit of a diplomatic penalty in total war because he's not a friendly
fellow. Yeah some some fun facts about him.
There was one time a dark elf invasion in the Lustria that Mazda Mundi solved by just
willing a mountain range into existence.
So there was a nice easy to cross crossing into the into Lustria and then there was mountains
just one second.
They weren't one second.
The next there was.
So this is the power the Dragon Ball Z power level we're working with of the slum as the
of course you go down generations they do get weaker.
But again it's like you know the the fight the fighter comparison I was making it's like
yeah.
Unless like like Final Fantasy like he can't cast Ultima anymore but he's still got a bunch
of spells that will just.
Q.
Now you're there if you're like stick or you're there with your musket with like one
shot that's not even going to damage him and then it takes you like 20 minutes to reload
like yeah it's it's it doesn't matter.
You're still outcast.
A. Yeah it's like no no he can only cast like the most destructive firestorm I've ever
seen more weakling.
Yeah and it does trickle down like as you get to like the third and fourth generation
you do get a few exceptional standouts like amongst like you know the elves are very few
rare humans some Dwarven rune magic can equal these generations lands.
But again for the most part they're still very powerful mages it doesn't matter if one
guy on your side can equal them.
That one guy is probably not around.
Q. Yeah like your your very best possible magician is probably early as good as our
worst like cool and we've got like a few more.
A. Yeah it's like the like the custodies champions it's like yeah you know I'm sure like you
know Karn is probably equal to some custodies right.
Well there's one Karn and he's not here is he.
So it doesn't really matter now does it.
So that's the slan they're the leaders the people who decode and carry out the great
plan getting more active as Mazda Mune kind of kick them into high gear.
Then you go down to the Sorus they are the generals of what whatnot and the basic grunt
foot soldiers as they live longer they kind of they become better and better warriors
and then the few of them that live long enough like hundreds of years they'll become like
the generals kind of like chapter masters as it were.
Q. And to quote Karl Franz the Doge edition I hate Sorus I hate them.
A. Yeah they are the they're the the frontline muscle of the Lizardmen.
The worst mistake you can make is thinking oh they have stupid like primitive obsidian
clubs and whatnot you know like scale armor.
That's this this will be done no problem.
They're eight feet tall and built out of like pure pectoral muscle.
Doesn't matter that technically like you know Imperial Steel is more advanced.
You're going to die that thing's going to club you to death which is one of the reasons
that there's not very many colonies in Lustria because when the Sorus come knocking very
few things on the Warhammer planet are actually going to be able to stand up to them.
And actually indeed that's part of the why I've been making so many Imperium comparisons.
They're very comparable to Space Marines and that they're you know they're completely
loyal to you know the Slahn and the old ones and the same way you know Space Marines indoctrinated
completely loyal to the Imperium and you know the Emperor.
Q. There's no reason to retreat because they've only got one single-minded objective and that's
to do what they're told.
It's like they're not walking away they're just going to keep going forward until they're
either dead or they get it done and look at those muscles those big scaly muscles hot
damn geez.
A. The Lizardmen shall know no fear.
I always think of the see if I can find it but it's my favorite image of the Lizardmen
is the loading screen for their faction and Total Warhammer.
This is what you get to see when the Lizardmen march to war.
There's a reason that even though they have done zero advancement in like the five thousand
years of the setting.
Q. Oh yeah I'm familiar with that image with the T-Rex's and the big size.
Yeah just walking towards you like you're in trouble.
A. Yeah it's like I understand you have a gun look at me.
It's like you take the power armor away from a space marine you still get a kill that guardsman
right over there.
So yeah that's the Saurus.
They do gain personality as they live but they also have that same single-minded objective
that are formed for which is to fight in the name of the old ones in the slan.
Some characters for them are Gorak the albino Saurus.
He's a he was so I think actually what that used to be is you could give Lizardmen characters
marks from each of the old ones and you could give them one mark that was the extra expensive
one that gave you the best buffs which was you were blessed by all the old ones and that
kind of got reworked into Gorak being like the one super special character blessed by
all the old ones.
The albino Saurus he's a he's a murder machine.
Take you know that take one of those guys in the front give him white scales and a jade
club and shield and just tell him to go ham and he does.
He is a absolutely brutal killing machine and in total war he even starts with the last
first generation slan in his army who gets to make sons above people's head.
So he's quite the fun campaign.
He's very much the the caption the Saurus the old not to worry about like oh don't
worry about him.
He's the one you got to watch out for.
He's the one he's a bit different and for good reason.
Yeah he's he's he's pretty brutal.
There's also a what his name is a Krotgar another Saurus.
I'll send an image of him.
He rides a T-Rex mount and has a laser hand.
Oh wow a laser hand.
Where do you get that from.
That's that this is fantasy.
That's not allowed.
That's cheating.
That's sci-fi.
Kind of like how Yarek got his arm cut off so he just jammed a power on it.
I believe that happened to him except he jammed a lizardman artifact on the stump and it now
he's he's got that.
So you're confirming for all the listeners that he is the Sebastian Yarek of Warhammer
Fantasy.
Just putting out there.
Yeah.
Worst way to look at it.
Except if if if what is it if Yarek had like a squigg off mount.
That'd be cool.
Which you know the the Fortress of Arrogance very cool and a very good name from something.
I mean that is top tier.
But I have to say I think it would be much funnier if he was riding a giant squig in
a battle.
Just with his big claw raise going come here you orc bugger.
I'm going to cut your face off.
Yeah he's a he's very cool.
He's a he's called the last defender of Hexawaddle I believe because when they it was it was
invaded I can't remember if it's by demons or scaven.
One of those two and him and his Sora spawning pools held held to the last.
And there was a couple like I think maybe like a hundred of them or something like that
left and over just the centuries.
Gorak became the last surviving or pardon me.
Krocgar became the last surviving one.
And he's the he's the last defender of Hexawaddle.
He's I know at least in Total War he starts in the southlands to give you a bit of a different
start.
So if you'd rather fight orcs instead of scaven he's he's your he's your lizard for that.
And for his efforts in surviving.
Rabutei Gilman gifted him a new regiment of Primaris Lizardman and now he's back on top.
I'm guessing with the spawning pods he just went like right we've won.
Refresh you can reload.
Yeah that's good going again fellas.
Something special in the pools I'll make a bit chunkier just put some like Tabasco in
or something just make it a bit spicier.
Yeah that's what we want.
It's a yeah that's a that's him and now that's the Soros we move to the let this third major
one.
There's one more after them.
The skinks so those are those those are those little smaller lizards next to the big ones
in the picture.
They're like the craftsmen of the Lizardman it's like the the slan will dictate what needs
to be carved into the plaque.
They're big unwieldy fat frogmen.
So it's the skinks who do the carving and like you know anything out of marble they
build the cities they do stuff like that and the rare occasions where they actually trade
with other races that's the skinks job.
That's what they're up to that's what they do.
They're also in terms of battle like frontline like they're not frontline they're like skirmishers.
So they're like light infantry they like you know they'll go on the flank get behind them
or they'll throw like javelins and stuff and toss them at them.
They're that's what they kind of do with their they're cool.
They're not the obviously not the strongest not the main line but they're still big lizard
people and when you invade Lustria.
Well the first line of defense is Lustria itself because it's catechon but just a continent
not a planet.
The second line of defense is like skink we're fighting like like the lizard Vietcong.
They're chucking like I guess like shooting arrows and throwing spears and making traps
for you and being a bit sneaky.
Poison blow guns and stuff like that are just oh wow like very Aztec.
Yeah they're very like the stereotypical view of the Aztec granted probably not you know
most historically accurate but this is Warhammer.
Very little of the historical inspirations are one to one to be generous with it.
Yeah so the skink are they're clever little clever little bastards.
There's two major characters one of them is a Tehennuen or Teenie Weenie as he is known
in the Total War community.
Teenie Weenie that's precious.
He's a he's like the prophet of Sotek.
So he's a he's kind of the end of it he's the prophet of Sotek he's a that's yeah all
that entails that's him.
In Total War he can cause every lizardman faction to declare war on every scaven faction
because it is time to clean out.
Nice.
His campaign also sucks because he gets everything everyone else already has except he has to
unlock it.
Oh.
They kind of drop the ball they keep.
The CA drops the ball on the lizardman a lot is an unfortunate trend.
Next is Tic-Tac-Toe because a lot of the lizardman names are puns.
He's a he's a skink who rides a pterodactyl and throws bombs at people down below him.
Not too much to his character but it's a funny mental image.
I believe there was even an early battle report for Age of Sigmar where he killed Bellacor.
Wow.
He dropped him and some other skinks dropped enough rocks on his head that he got back
Say my name I dare you I dare you say my name go on.
It's a very funny very little funny occurrence.
It's so goofy.
And then there's a the last like there's a little subspecies of skink.
Chameleon skink.
They're chameleons so they blend in with you know with the surrounding land around them.
They use the blow guns the most and they're they're pretty damn stealthy when they need
to be as a as you would imagine.
They don't you know they'll run to the jungle they'll hide they'll spit back out at you
they'll come out and they they have one special character of themselves.
Kal Dordrago.
There is a lizardman a skink chameleon skink named Oxolotl who was trapped in the warp
for several thousand years just ruining the chaos gods plan going about murdering demons
and demon princes.
And every now and then he just shows up outside of the warp for a bit much like Kal Dordrago
helps out the lizardman and then back into the warp he goes to wage his one man guerrilla
war against all of chaos.
He's just your friendly interdimensional neighborhood lizardman.
He just he just appears when he needs to to fight crime.
It's fine.
Yeah he's a he's a cool dude.
Once again his campaign is very mediocre in a total war because the CA hates the lizardman
apparently but what are you going to do.
And yes and then we get to the last the last major subspecies of lizardman.
Croxagore their job is to be like the big dumb laborers so you know the skink do the
technical work of building a city.
Croxagores are giant alligator people who like you know they move the blocks around
to get the buildings built all that stuff.
On the battlefield it's a giant like 10 foot tall crocodile monster.
That's very few things they can't kill.
Yeah I can imagine you're in the front lines of the empire got a little musket you see
that you go nope I'm going to run away.
I need more than one bullet to get rid of that thing.
I think they even cause terror so that is a gameplay mechanic that the soldiers look
at and go no I'm good I'm out have fun.
I don't blame them.
I wouldn't want to be fighting that either.
I'm just going to be straight up.
I think I would run away too.
I know I know my place and it's not fighting the crocodile monster.
Will hide behind gottrick.
You help please.
Yeah gottrick would deal with it no problem.
That's gottrick.
Their special character is Nikai the wanderer.
So C.A. did a bit of a rewrite both of his lore and croxagores in general.
They used to just always be big dumb stupid crocodiles that need to be like tugged on
basically a leash by the skinks.
Yeah.
Makes sense.
They got kind of made a bit more similar to the source which is that as they live longer
they gain like actual intelligence and become personalities like out of all out of all the
lizardmen the croc croxagore the ones that like are the most like what you were kind
of saying earlier it's like they they they don't have any personalities.
They're big dumb croc lizards.
They come out and they they hit things and that's kind of it.
As they live longer though they can become smart enough to lead armies and generals.
And the same is for Nikai the wanderer.
He's another albino lizardman.
This one a crocodile.
And his he he's a bit of an oddball that one.
So one day he kind of just started wandering on his own after a battle and he has a habit
of showing up either in the middle of a great battle or right before one.
So he's kind of like he's like a good and a bad sign for the lizardman because on the
one hand he's an absolute monster.
He's almost unstoppable on the battlefield.
On the other hand if he's showing up something's about to go down and you probably don't want
to be around for it.
Yeah.
Just like you're fighting about.
It's like there's a big fucking lizard thing.
Whose side is he on?
I don't know yet.
Oh God.
Please be against them.
And just like this game and go what's that?
Oh it's fighting for us.
Oh that's weird.
Well whatever.
Usually just helps the lizardman.
But you know how you said the lizardman are like you need to be where you're supposed
to be.
I guess they don't follow that rule for themselves of like oh no we're doing anything we do is
to the plan.
So it's okay that he wanders or I wander and I go over here it's fine.
Yeah.
Is that kind of the.
Yeah.
They're like repo men.
It's like doesn't matter where they're at they're here to put your stuff where it belongs.
The guy just like knocking on your door like I've come to collect.
Like oh God.
Scary crocodile deck deck collector.
Probably very effective at it.
I wouldn't refuse him.
So and eventually he gained sort of a following an army of his own not through any like intent.
People just started following around.
He doesn't really complain.
But the key thing is you need to keep up with him because I don't think he ever really rests.
I like that you instantly make me think of the scene from Forrest Gump where he's just
running and they're like why are you running.
It's just like I just like running.
That's what he does.
And people start following him for some reason because they think there's like some grand
scheme to it all and he's doing it and he's just like I'm pretty tired and he stops running
and they're like now what do we do is like probably just running for a year.
You go home.
It's like that.
Yeah.
Except he's always running to battles.
Yeah.
It's a bit more violent than Forrest Gump.
I'm sure he also got shot in the butt once too.
I mean yeah.
See there's a film you've seen.
It's perfect.
Brilliant.
I've actually seen Forrest Gump.
I think I saw it in like a waiting room for a movie that I was waiting.
I think it was an entire family medical visit day when you have four siblings.
That's quite the long time.
Oh wow.
So I got to watch all of Forrest Gump.
Nice.
But hey good movie.
It kept made the hours go by quick.
And yeah that's Nikai the Wanderer.
He's a bit of a mysterious fellow but he's smart.
He's a wrecking ball and he knows the Gator death roll as all Kroxogors do.
So he's they're quite deadly on the battlefield.
For I move on a couple of fun facts about the Lizardmen.
Obviously you can see the image dinosaurs.
They have dinosaurs.
They all have like names like the T-Rex called the Carnasaur.
Let's be honest with ourselves.
That's a T-Rex.
You know like Stegosaurus all that kind of stuff.
They've got they've got a copyright distinct dinosaur.
Okay it's copyright distinct.
We don't want the Cretaceous period suing us.
Hmm.
Heaven for Fendt.
And I don't remember the name of it but there's one that's also like it's like the biggest
model of Total Warhammer that is a just giant alligator.
It was also a Forgeworld model so it was very expensive and if you play that on the table
for top it was probably killing anything in its path.
No probably about it.
It was killing anything that's bad.
Just eating Archaon like nom done.
That was quick.
Nice special character you got there.
Unfortunately giant lizard.
And they they drove the dragons out of Lustria.
The T-Rex's.
So if you've ever you're in your five year old T-Rex beats dragons.
Warhammer fantasy can wow.
That's brilliant.
And that's actually why the dragons don't really like the lizardman too much.
It's because they warmed the planet up which the dragons liked it nice and cold.
So that was a problem one.
Problem two is when they tried to fight back they all got eaten by T-Rex's.
They are our apex predator.
We don't like them.
None of this T-Rex's were scavengers nonsense in Warhammer fantasy.
The T-Rex is given the respect he damn well deserves.
They are right problems.
He's a hungry boy and he's got some rather nice teeth.
Yum yum yum.
That's also a next fun fact.
One of the reasons some people in Warhammer fantasy who aren't like in the know about
the lizardman which is most people think they're like chaos because they think they're kind
of like a subspecies of beastman because you know they're giant lizard people who look
like they're lizard men.
Not too far of a leap if you're not in the know to know to make the assumption like man
that's a funny looking beastman.
They're of course not.
They're fanatically devoted to fighting chaos but a lot of people think they're beastman
and they're complete and utter hostility to anyone who sets foot on Lustria.
Doesn't really give them a chance to correct these presumptions about the lizardman.
What else?
Thanquil, good old Thanquil, was once allowed to return back to Skavenblight by Mazda Mundi
who as a reminder hates the Skaven more than he do demons because he saw the future and
realized that Thanquil would be more of a threat to the Skaven than he ever could be
to anyone else.
He'll do more damage like yeah with that thing they said about was it Churchill?
Hitler's doing such a bad job leading the Nazis.
It's basically the same like no we shouldn't assassinate him he's doing more damage than
we ever could.
Brilliant and that's the equivalent.
Not only did he let him go he gave him like favorable wins so he could get back to Skavendom
even quicker so he could start being Thanquil.
To work quickly my friend you've got a lot of Skaven to kill.
Yes the horned rat needs you.
So I'd like to think he's got a bit of a sense of humor because that is very funny but either
way just a very fun funny fun fact.
Also as I mentioned a lot of them have pun for names.
The Lizardmen mounts however take a different way of naming like the so like Krakor right
yeah Krakgar he rides I said he rides the T-Rex right?
The Lizardmen mounts of special characters are named after the Dino-Bots from Transformers.
Amazing that's cool.
Krakor's mount is Grimlock.
Amazing is there a Starscream please?
I don't think there is not a Starscream unfortunately I wish there was but I know there's Grimlock
there's a couple others off the top my head I don't remember the name of but that's I
just love that like Lizardmen are like.
That's kind of neat.
It's like one of those like the last holdovers from the original Days of War hammer when
everything was much coofier.
It's like every now and then you get a little pun or joke for a name that sticks around
it's like I like that.
What's that one called?
That one's called Optimus Prime.
Wow that's an interesting Warhammer character.
What's that Inquisitor name like Obi-Wan Sherlock Clusso or whatever.
Something like that yeah.
It's like oh that's interesting original character you've got there GW.
Good stuff.
But any questions before I move on to end bad?
Not really I mean to be honest I'm having a whale of a time learning about all the weird
little intricacies about the Lizardmen and they sound fun and they say Bok so what more
could you want?
They do say Bok it's their war cry.
Well what I would want is to not cover the end times but unfortunately Warhammer fantasy
must always end in the end times not always but 90 percent of the time.
So we begin the end times.
The first book is Nagash so the Lizardmen don't really have their time in the sun quite
yet.
Next up I believe it's time for the Lizardmen though.
At least I think they were the second book.
What happens is the Lizardmen the Slahn all kind of collectively wake up Lord Mazda Moondi
especially and declare that the great plan of the old ones has failed.
Everything has gone to shit there is no salvaging this planet it's time to leave.
So there are great pyramids and temple cities turns out there are also spaceships.
So they begin powering and activating them.
In the meantime the the Slahn have set up these massive like anti-demon like barriers
and fields and all that whatnot that basically if a demon so much as looks at Lustria they
just like true death they're gone goodbye.
So they begin preparing for the Exodus and just getting ready for either one last push
like one last hurrah against chaos or just truly just war out see you later.
Unfortunately much like how it originally was only even worse because there was actually
a massive demon invasion of Lustria then went nowhere because again anti-magic fields.
The Skaven clan pestilence decided we're finishing the job this time so they as a whole invade
Lustria and just start ruining everything.
They mess up spawn pools mess up temple cities mess up everything they've got going for them.
Lord Skrulk the the grossest Skaven ever kills Grimlock.
Grimlock no more no more Dinobot he's dead.
Kroggar took exception to this and stabbed him so hard that he melted.
What?
He melted just from sheer will.
Well he was also Skaven pestilence so I think when he died his willpower stopped holding
his body together and the disease.
Like yeah just like the the cells of his body just went right we can give up okay and they
just sludged.
It's like when a plague marine is cut off from Nergal and the warp so everything hits
at once it's like oh I'm actually in horrible agony and I'm dying now.
Yeah.
Yeah so he died unfortunately Kroggar Grimlock is no longer around rest in peace may you
may you forever haunt Megatron Grimlock you were a real one.
And this just kind of goes all across Lustria and then the Skaven not to be outdone pull
the moon closer to closer to the planet the gray seers do and that begins causing all
sorts of tectonic issues that Slaan are barely able to hold off and then because that wasn't
enough clan scryer of the Skaven further to not be outdone blow up the moon with the little
Death Star they built on the planet.
Oh okay why not.
Why why did they blow up the moon.
I'm sure if you ask them they would give a reason like it makes it easier to get warp
stone because they pulled more closely closer the moon that's made purely out of warp stone.
If you blow it off you know the chunks that rain on the planet would be easier.
The real reason is Ickit Claw is the is a psychopath even by Skaven standards and just
wants to watch the world burn.
I think that's even his motivation and total warhammer for being a legendary lord he just
wants to blow things up and he has nukes so he can back it up.
So this is when things get even worse for the Lizardmen because most of the Slaans start
dying in order to hold it off Mazda Mundi even has a really depressing end.
He does his best and he destroys most of the fragments that are coming down but the mental
strain is like too much and he starts climbing the steps of his personal pyramid so he can
feel the wind on his face one last time except he gets killed before he can make it to the
top which is just really depressing.
I don't know why GW needed to add that bit of lore to the Lizardmen.
This is like the daggers already in.
Let's just twist it a little bit a little bit more and he's gone.
Enjoy.
He's already dying.
Let him climb back up to his stairs and enjoy.
Let him do an Arthur Morgan from Red Dead Two.
Exactly.
It's like oh lovely.
Not like is this not like oh and then someone stomped on his head in the last minute.
That would have sucked.
Like no do it properly.
Go on.
It's like his dying wish wasn't even like one last ritual to fight chaos just one last
time.
It was I just want to feel the wind on my face again and he gets killed before he can.
After that Lord Croak I mentioned him a little bit earlier the fellow who died but just decided
he wasn't.
His spirit had always been hanging around his body and that's kind of how the Lizardmen
used him.
If there was a big enough battle they would just cart him out and he would he would just
blow up the enemies.
He simply decided that death was no longer an option and so he was alive again.
Not like Nagash who was necromancy so there was some pretty foul stuff involved.
Not like the Emperor who for a variety of reasons can't do that.
He just decided I'm not dead anymore and he wasn't.
He was alive again because first battles with Slahn were a bit rust busted.
That was great.
I just like the idea.
It's like oh death is unacceptable.
Alright that's sorted.
Wow how did you do that?
It was just like he just willed himself back.
He's like no I'm no longer dead.
So he comes back.
He did that thing that like fourteen year old boys do when they're playing games.
It's like you're dead.
No I'm not dead.
Just because they want to win.
So he comes back to lead.
Make sure like the Lizardmen are able to leave.
Him and what few Slahn were left diverted the fragments of the moon they couldn't destroy
onto Lustria.
So the rest of the world wouldn't be obliterated.
And then I believe what him and the remaining Slahn all get on the spaceships and they just
leave.
The Lizardmen are just they're just gone now.
Not exactly the coolest thing.
The most bro tier move.
I bet they probably could have helped at Mindenheim.
Kept the world from ending.
But I also can't fault them for not wanting to be a part of the End Times any longer.
Not everyone made it of course.
I think Krohgar might have made it because he was ordered to one of the Exodite sites.
But most of the other special characters die.
Actually Oxalato I also don't know if he dies.
Oxalato doesn't get too many mentions.
But the last the last I believe like thing of note the Lizardmen do is an Akai the Wanderer
and Gorak.
That's again one of those moments in the End Times like this all sucks but this is at least
a cool moment.
Gorak is just at one of the major temple cities known as Itza.
He's just fighting wave after wave after wave of Skaven.
It's like Sigismund at the Siege of Terra where it's just like he's just a brick wall
that anytime someone tries to fight him you're just dead.
It's like that but with rats instead of traitors.
Like just thousands of Skaven personally by himself until he's the only one left and they
still just can't get past him.
And right as it looks like he's about to die to I believe it's a bunch of like the Storm
Fiends the Rat Ogres with guns.
And Akai the Wanderer comes out and then bashes their head in.
So that's the two albino lizards back to back just until they create a literal mountain
of corpses out of the Skaven.
The power of albinism.
Yeah!
Damage!
And I think the last scene, this isn't none of the books, I think this is one of Josh
Reynolds answered what was happening.
And the last thing they ever do is the last scene of the Lizardmen in Warhammer fantasy
is as the moons are coming crashing down on them it's Gorak screaming at the heavens as
Skaven and rocks surround him and he goes down swinging.
Which you know what?
Nice.
And if there's an end to the Lizardmen I'm glad it was that.
They went down swinging.
And unfortunately that is the end of the Lizardmen in Warhammer fantasy.
But they're not gone.
Because of Sigmar.
Turns out there's a lot of retconning to be done here.
Initially what happened was those temple ships kept going until all the Lizardmen on them
just died out just after countless eons of just floating through nothing.
Until I think it was only like five slan remained.
And they recreated the Lizardmen from memory into basically being demons of order.
They were guided to the realm of Azir which is Sigmar's home as well.
It was the closest, it was the best fit for what they wanted.
And they had their couple spaceships they were in and from there they would basically
send down bolts of lightning to fight chaos.
So say chaos is like you know there's a chaos warband raiding some out of the way town.
Well suddenly a thousand lizards are here to take issue with that and they would kill
all of them.
And they would leave.
They were all like made of starlight and had like Azir for blood.
So they even purified chaos just by existing.
Like if Lizman bled on you it was like you were gonna die if you were chaotic in any
way.
That they had holy water blood.
Pretty much.
It was pretty effective.
As time went on more information was revealed which you know of course means DW retcon what
exactly was going on here.
And they kind of, many of them did actually survive and the Lizardmen were able to, the
slan were alive for so long they were able to figure out you know spawning pools again
how to make more of them bad boys.
And from Azir which is the realm of heavens if you're a big fan of a Lovecraft or people
like Orkan the diviner and all of the stars are right.
The Lizardmen in the realm of heavens can see the future both through scrying machines
and through just the magic of Azir looking tracking the motions of the heavens and using
that predict the future.
Which is how the Lizardmen now operate.
They don't just look at the plan of the old ones.
They actually look at the future themselves.
And when that's not enough they rewrite the future themselves because they're still massively
powerful Throg people.
So if the major battle is going down it's time for them to show up and wreck face.
They just go uno reverse card.
No you're losing.
They're like wait we are losing.
Why is how?
What is going on?
I don't know.
I cast Pot of Greed to draw three additional Karna swords from my deck.
But I believe the current lore is they've actually been kind of in flux.
I believe they've gotten through some pretty major changes every edition.
Some Lizardmen do now live in the mortal realms and they terraform the surrounding landscape
to look like Lusheray used to.
So I'll you know the lush jungle and all that stuff that also hates you and wants you dead
if you're trespassing on it.
Some of them live amongst the Lizardmen as these more heavenly beings.
There's still Lizardmen but those are more the ones that are like they do still have
like the starlight and stuff in their veins not just blood as the ones who live in the
mortal realms do.
And they get sort of a what is it Dawn horse?
They get steel rain lightning rain lizard rain onto hotspots wherever the Lizardmen
and the Slahn determine they need to go.
Lord Croak of course is still around.
The end of the setting is was simply not enough to get rid of him.
He's built different and yeah those are men are back at it.
They've kind of gone through a bit of a rough patch lately because Bellacor destroyed a
bunch of their scrying devices.
They used to be like able to outpredict Zeench with between the devices and just living in
the heavens.
Zeench was like always like five steps behind them which is goes to show that order finally
got an upgrade in Age of Sigmar.
It's not just chaos reigns.
Bellacor kind of ruined that but that at worst put them on an equal playing field and they
still have the T-Rex's and the Sora's.
So I'm of the personal opinion.
It doesn't matter if the T-Rex can no longer out predict you.
Still a T-Rex.
Still gonna eat you.
Yeah and his name is Michael Midscraig.
His name is Ironhide and he's great.
And that's Lord Croak worked with I know Marathi once to stop a rampaging god of destruction
from destroying a city.
They couldn't kill him so they just kind of sent him they teleported him next to a chaos
war camp and made him their problem.
Which hey it worked.
The orcs now have a new powerful ally they like to follow around but if that's chaos's
problem then I don't think anyone's really gonna complain you know.
That's well but I don't think anyone's gonna shed a tear over that.
And they have all sorts of new tricks.
For example they can deep strike into pools of water that are an inch thin.
So suddenly wizards are walking out of the foot deep pond that you just took camp next
to and they're probably gonna kill you.
They are a little bit more inclined with working with other races now especially compared to
fantasy like I said in before there was really just like the people on Albion who were in
any way remotely quote unquote allied with them.
Anything else is just convenience.
Now they're especially.
What's up.
I was gonna say to be honest their plans kind of ruined so they're like right you got any
other ideas maybe we should try something like inking for ourselves a bit.
Oh that might work.
Yeah yeah let's do that.
That is true although I ask you to hold that thought for a for a couple minutes.
Oh OK.
But yeah with the Sigmar especially because they're both bound to a zeer the lizard mid
and Sigmar himself.
Sigmar being the god of it.
They're a bit more prone to cooperation.
The ones who live in the more realms themselves are a bit more prone to like fits of rage
and isolationism than the ones who live in a zeer.
So if you trespass on their grounds they're probably gonna kill you regardless of what
god you're following but the ones in a zeer they're they're happy to work alongside like
the storm cast the Lumineth all the order aligned age of Sigmar factions if the slans
say you got to work with them.
There's one bit of lore I believe where chaos was you know doing its thing ruining everything
and then the stars were rearranged in the face of a grinning frog and then the lizard
came and ruined their lives and just killed all of them.
So the Pepe meme is canon to age of Sigmar.
Oh dear.
It's that I just love that bit of lore.
The stars are right except it's Pepe the frog down at you.
And I know I know you said it's time for them to follow their own initiative and to be fair
they are much more proactive and on their own now but I believe I've read online that
there are some hints in the lore that at least some lizardmen some slan believe that the
Warhammer world exploding the slan in the old world declaring the great plan had failed
and them all leaving was itself just part of the old ones master plan.
Oh yeah.
Oh dear.
Naturally.
I don't quite know how I feel about that because the one had it's like really the old ones
predicted all that but it's kind of like those like is it Harold Camping like the reverse
doomsday where it's like oh we we it's not that we're trying to predict doomsday we're
trying to predict not doomsday and we got it wrong but no now we've done the changes
in the calculation.
Yeah the salvation is actually this state and we have to do these things.
It's like hmm you sure about that hmm I don't know.
Yeah which like I said it feels kind of it.
I don't think it's not like certain.
I read it online so far it could be completely wrong but if it is true it's like on the one
hand it's like that seems like a bit of a little bit lazy a little bit goofy and dumb
and not in a fun way like Grimlock but on the other hand it's also like funny to imagine
like you know Archeon shows up like taunting Lord Croak he's like I blew up the world once
I'll do it again and then Lord Croak like just turns a plaque around that shows Archeon
in that exact moment saying those exact words.
It's like Joseph Joe start your next line is I blew up the world once I'll do it again.
But yeah that is a the lizardman.
Unfortunately I think in Age of Sigmar they do have much less special characters which
from a narrative standpoint obviously not as fun but for what it's worth Age of Sigmar
is still relatively new in terms of how long the other Warhammer settings have been around
and it makes them a lot more versatile as an army in a wargame you know.
It gives more room for you know your armies your dudes to take the spotlight rather than
always just picking the special characters and going nuts.
But that is a lizardman they've unlike the other most of the other factions they've largely
survived unscathed into Age of Sigmar.
Like Crocgar he's now just a generic general unit he's not Crocgar his models like just
a dude but you know those models are still in all the old lizardman models were still
in to my knowledge the only ones that aren't still in the game are those that have been
updated so it's the same model just looks better.
I think the only other faction you really be lucky enough to say that our chaos and
the Skaven who are technically part of chaos but the Skaven are the Skaven I refuse to
believe they're part of chaos they're their own thing.
But yeah that would be the lizardman are there any final questions you have?
I suppose the main thing is they're very much one of the more enigmatic of all the factions
in Warhammer fantasy from what I can tell.
So I mean they're obviously very cool visually and such but is there a good starting point
in the books for fans who are like oh I really like this faction is there a good place to
start uncovering some of their lore if they don't have anywhere to start?
So I will admit I'm not as familiar with lizardman lore as I am a lot of the other factions but
if you were looking to start I would say look for a PDF of a PDF or an old copy of like an
old army book for Warhammer fantasy those would of course have plenty of lore unfortunately
the tail top rules probably won't help you out too much anymore but the lore is still
the lore is still there they're kind of more of they're kind of like the Tyranids they're
more mentioned a lot but because like so many of them are just like this they're so driven
and they're all given a purpose and that's all they really do it's a lot harder to make
books out of them.
Yeah and there are really many characters because they're all automatons like oh okay
we can't really make a book about this like robotic race of scaly people who have no personalities
as such like oh that would be a fun read.
Lizardman 1 went over to Lizardman 2 and said Bok and Lizardman 2 said Bok and then they
killed a bunch of Empire and then Lizardman 3 went Bok and then the other one said Bok
so this is a very drawn out book.
And then he ate his bright wizard like a slim jim but there's the Temple of the Serpent
which I believe is the second book in the Thanquil trilogy it's all about Thanquil going
to Lustria and it is a spoiler alert but look the setting's gone I don't know what
to tell you that's where Thanquil was sent home by Mazda Mundi to go be the Skaven's
problem again.
Your road trip is over go away.
And if you have a PC and are down to play it Total Warhammer with the Lizardman gives
you a lot of lore blurbs all the research and all the unit descriptions and what not
do have little bits of blurbs and lore some of the landmarks that the Lizardman can build
to give you like unique bits of lore like hey this city is important for this reason
because Total War did a lot of expanding on the Lizardman lore not too many rewrites and
stuff like that like with the Kroxagor but they did do a lot of like expansion because
like I've seen Lizardman have plenty of lore as like an army but also it's like they're
very much closer to like a wargame side of things than just being character driven because
again biological robots only so much they're going to be able to do with characterization
and stuff but yeah that would that would be my advice for the Lizardman lore Total Warhammer
Warhammer army books if you can find any or find any PDFs online and of course the Thanquil
book and that's a joy to read because it's Thanquil anyways you shouldn't need you don't
need a reason to go read about Thanquil that's the only reason you need he's a goofball yeah
I believe that was the basics of the Lizardman a little bit everything you got overpowered
magic users you've got space marines but they're Lizardman you've got little chameleons and
you've got gator death rolls you got transformer dinosaurs it's great transformer dinosaurs
oh they also have orbital lasers I need to get that in oh nice awesome yeah the Lizardman
sometimes I feel like they're built different they forget they're in a fantasy setting and
just decide you're getting laser now such as the power of the old ones what can I say
hmm but yeah and of course as a as always with fire fight fireside fantasy there is
much about them even though I said there's not too much in the lore I didn't cover every
single bit in blurb there's always if you want like specifics like I said you can find
more information in those series like those books and the army books and Warhammer Total
War this was just a nice little little little coverage of the Lizardman probably more thorough
pound for pound than other factions just because there's not too much about them compared to
everyone else but if you look for more you can still find some and I would say to anyone
watching at this point let us know in the comments about any other factions you'd like
us to cover because there's still quite a lot to cover I suppose and we've had a lot
of fun with with we thought we did like the overview ones with Age of Sigmar and the world
now we're doing factions and they're quite fun like dwarves was a lot of fun this was
a lot of fun so and we did Skaven on the podcast itself so let us know if you want if you have
any particular faction you're burning for us to delve into because there's still a lot
to cover I'm sure Colin could probably do about 10 hours on the Eldar or elves I should
say on the elves I'd be more than happy to talk to about them I managed to mention them
here and by God I will do it again how many episodes do we need like three episodes of
that depends on what we want to talk maybe yeah other than that I suppose any other final
points you want to say about the Lizardman don't encircle them because it just means
all the Lizardmen are able to fight at once and they'll pull out an American general's
hat and talk about now going back to that video brilliant Bok Bok Bok I hate Soros I
hate them Bok is also the Bank of Oklahoma I hate they made me google Bok so I could
find more things to complain about well either way I guess we'll wrap it up then so thank
you everyone for watching we had a lot of talk a lot of fun talking about the Lizardman
let us know about what you want us to talk about in the future and we'll catch you on
the next one I suppose take care everyone have a good one