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Hello ladies and gentlemen and welcome back to Fantasy Finicide with myself, Andy the

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Remembrancer and my good friend Colin, or as you may know him, Pancreus Nowehrk.

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Before we get started today, I've just been ill for a few days, so if you are wondering

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why my voice sounds a bit scratchy, that's why.

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But we were looking at the schedule and we thought, oh it's about time we did another

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Fantasy Finicide.

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And the last episode we did, we asked the comments if they had anything in mind in particular,

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and I believe the overwhelming majority were fans of the Lizardmen, so that's what we're

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talking about today.

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I know absolutely nothing about Lizardmen apart from that meme where it's the dog version

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of the Doge version of Karl Franz going, I hate it when they shout Bok at me, and that's

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my only reference.

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And they smoked his fire wizard like a cigar.

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Oh, that's a funny video.

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Dogehammer 40k for the channel for anyone who's curious.

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We'll put it in the description and I'll put a little bit of it on screen now, because

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I enjoy his videos.

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He makes some bangers.

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But yes, you were correct.

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Today's the Lizardmen.

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I was kind of surprised that so many people wanted Lizardmen, but for a couple of reasons,

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I'm not, I'm surprised, but I'm not shocked.

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Does that make any sense?

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They weren't the first faction I would have thought everyone wanted, but I get why people

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like the Lizardmen.

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For just a brief, what they're all about, Aztec lizards riding dinosaurs.

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And if that sentence isn't just, doesn't conjure up the coolest images of your five-year-old

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self playing armies with like your toy soldiers, then you're dead inside because that's just,

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I mean, that's just awesome.

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What else do you need to say about it?

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I mean, from the outside looking in, it does seem like they have a massive appeal because

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one, there's like a mystery to them.

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There's like a lot of, they're obviously very cool looking.

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They have this really nice aesthetic, but then I guess part of the charm is that they're

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very alien and unknowable.

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And that's why the fan base is so into them perhaps?

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That's part of it.

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Alien is actually a very apt word in several different ways, especially, I'll talk about

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their origins shortly, but also just how they interact with everyone, their mindset.

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They're very different because everyone else and almost everyone else in Warhammer fantasy

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has very understandable goals.

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It's like, even if you probably don't agree with quite a good number of them, I don't

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imagine many people are morally thinking, yes, the dark elves are in the right for all

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of that slavery and murder business they do.

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I doubt many people are on their side, but if you read the lore, you can be like, I understand

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how you got here.

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I disagree with all of it, but I get how you got here.

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Whereas the lizard men, it's like, well, that's, you're doing something.

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I know that and why you're doing it, at least in the setting, it's like, I don't know why

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you're doing it.

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You just seem to be an angry lizard.

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In the universe, that's how the majority of people understand the lizard men.

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But Sigmar, whatever god you worship, only knows what the hell they're up to.

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But hopefully I can clarify it a bit.

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So like you said, you don't know anything much about the lizard men.

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Do you have any pre-fire side questions we can start off with?

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Is it the case that a majority of their lore is from the Total Warhammer games?

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Not a majority of it.

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So Total War did do a couple, not quite substantial, but some pretty noticeable rewriting.

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I would say in this case, it's for the better.

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For example, I'll discuss it more later, but there's this subspecies called croxogores.

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They made them rather more interesting.

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It seems like with a few factions in Warhammer fantasy, Creative Assembly are the vanguard

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of like, we need to inject some life into this faction.

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And they seem to be the ones who are very good at like, oh, is this faction that Games

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Workshop doesn't talk about anymore?

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Well, they're in our game.

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Here's some cool stuff about them, like Cafe, for example.

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Oh yeah, Cafe is easily the biggest one they've done.

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Keeslev definitely in second place too, because Keeslev did have a decent bit of lore.

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It had an army way back in ancient times of Warhammer fantasy when 40k was either just

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starting out or might have not even been around yet.

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But yeah, Cafe is the big one.

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And every other faction they've done a couple touching ups on.

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Like they did the book about Karl Franz's election, for instance, to emperor.

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So CA's here, as with most of the factions, they've done a couple new additions to the

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lore.

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Lizardman, I'd say a little bit more than the average faction.

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Like they didn't change much about the empire.

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They just maybe went into some detail on other bits.

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But not as much as, say, Cafe, because Cafe's old lore was like four paragraphs in an old

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army book once and that was the end of it.

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But yeah, if that's it, are you ready to get into them?

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Let's go Lizardy.

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Oh, that sounded wrong.

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I don't know why I said that.

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Well, they are rather Lizardy.

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So apt, if nothing else.

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So as most of the Warhammer Fantasy Faction's old origin stories go, we return to the, I

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guess, prehistoric times works.

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That's actually very fitting for the T-Rex faction.

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Well, I didn't even word it that way on purpose.

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And here we are.

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Amazing.

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Ugh.

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To the old ones.

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Those old ones, always in 40k, always in fantasy for the oldest of background lore factions.

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The big chubby cheeks.

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Indeed.

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When they arrived to the Warhammer Fantasy world, call it Malice because that's what

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was named in Age of Sigmar because the Warhammer world is a bit cumbersome of a name.

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They were looking for the best way to fight chaos and they just decided we're going to

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make the best way to fight chaos.

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So they come to the Warhammer Fantasy world, Malice.

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I just said I was just going to call it Malice.

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And they do some pretty radical restructuring of the planet.

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So I don't know if it used to be just like Hoth, but it used to be a lot colder than

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it is.

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Well, the old ones, in their infinite wisdom, decided it needed to be moved closer to the

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sun and so it was moved closer to the sun.

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Amazing.

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And as that was done, they then set about doing a briefly, no, a briefly mention of

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the dwarf video, making the various races the Warhammer world and their effort to find

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the best one to fight chaos.

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So you know, the elves, the dwarves, humanity, ogres, giants even, all that good stuff.

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But they realized that it would be pretty convenient to have some help while they were

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doing this.

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So they made the Lizardmen faction.

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The Lizardmen, unlike all the other ones, weren't created to be guided into their role

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like the other races, like elves and dwarves.

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The Lizardmen were created from the get-go to work alongside the old ones and under them

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in order to make the Warhammer world both properly habitable for the races they created

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as well as just do the dirty work as it were.

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So what I mean by that is we have the Slahn.

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I know I mentioned in the dwarf video, there was one Slahn, I think it was Mazda Mundi.

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Remember how I mentioned he can move mountains and that made the dwarves quite unhappy when

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they're living in the mountains.

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They live in the mountains, yeah, I can imagine.

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That was a bit of a shock to them.

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He was a second generation Slahn.

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So the way that works, basically the higher up you go in generations, the stronger you

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are.

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The first generation Slahn were the one that helped move the planet around with the Lizardmen.

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And that was their role, the Slahn are the magic ones.

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I'll go a bit more into their races later on after we get past the origin story.

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But the rest of them were set out to go build up the temple cities of the Lizardmen to get

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some sites of like all the ley lines and the other kind of fantasy stuff like that.

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They sent out the Lizardmen to build sites of power around them where magic was particularly

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strong.

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And they also sent them out to exterminate many unknown races that the old ones decided

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did not fit with their vision for this planet.

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So it's kind of like the great crusade in a way because we know about all these random

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minor Xeno races in no way beyond and then the Space Marines killed them.

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It's the same deal for like the Lizardmen.

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It's like, yes, these races existed and then the Lizardmen killed them.

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I just like how that started with, oh, they were doing like horticulture and landscaping

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and janitorial and then it was genocide.

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It's like, wait, what are you saying?

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So I don't know.

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Don't worry about that.

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That was just like a small thing.

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But they were like sorting out the rivers and then it's like, can we go back to the

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bit where they like slaughtered all the people?

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Oh, it's fine.

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Don't worry about it.

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Look how lovely they are.

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They left some very lovely grasslands in the wake of that civilization they just bulldozed

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over.

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They shout, Bok, at the people they killed.

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They almost certainly did shout, Bok, at the people they killed.

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Bok is kind of the standard Saurus noise for everything.

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It's like how you can say, God damn, depending on how you intone it.

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It's like it's a good thing or a bad thing.

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It's the same thing with Bok.

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There was only one race that survived these purges.

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Andy, would you like to take a guess at what race survived?

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Was it humanity?

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No, it was one.

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They made humanity.

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It was one race that they didn't make.

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This race was already here.

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If you'd like a bit of a further hint, they're an army in war hammer fantasy.

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One race that the Lizardmen just couldn't get rid of no matter how hard they tried.

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The dwarves?

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Correct.

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No.

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Oh, the dwarves.

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I was like, the only thing is I was not sure where we are in the timeline between like

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have the skaven arrived?

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Are the humans still primitive?

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I'm not sure where we are in like the timeline, but I'm assuming ancient times.

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Very beginning of the timeline.

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It was not dwarves.

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I thought you said orcs, but it was the orcs.

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Yeah.

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Even in fantasy, you can't get rid of the orcs.

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You can cleanse them.

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You can clean them up.

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You can't get rid of them.

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But yeah, they are mostly very successful.

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As we all know, orcs, you can't really get rid of an orc infestation once it's on a planet.

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Same with fantasy.

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Once the orcs are on that continent, they're not leaving the continent.

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You just have to live with that now.

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You're just trying to saw the continent off and push out to see.

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We can't have this anymore.

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Just push it away.

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You go over there.

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Hopefully, they're not smart enough to build boats.

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Just keep them on the island.

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Which I think as much as they couldn't get rid of the orcs, I think like 99 out of 100,

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however many races were unalived, I think pretty good.

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Fair enough, lizardmen.

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And after that, the various races of the world were created.

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Elves, dwarves, humans, yada, yada, yada.

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And the lizardmen helped the old ones in guiding them.

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So for example, they helped create Ulthuan, the floating island of the elves.

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They helped make sure that the World's Edge Mountains where the dwarves lived was as comfortable

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as it could be, at least before they decided they needed to be moved later on.

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They helped make the dwarves have all the minerals they need.

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Here's the best pocket of mine iron.

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This is where you should live for steel, stuff like that.

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Here's a map to all the valuables.

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Go ham.

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OK, cool.

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Go nuts.

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And as time went on, the old ones were getting a little bit worried because the longer they

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took, the longer it meant that chaos didn't have to contend with the ultimate weapon race.

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So they started kind of rushing bits.

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And it ends with the old ones.

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Their last project was the ogres, whose habitat and mental facilities, as it were, they were

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not able to fully finish, which is why ogres are dumb and migratory because the land that

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was originally designated for them was not given enough sustainability by the old ones

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and the lizardmen.

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This is all the very origin stuff.

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What happens next is, as it does so often in Warhammer, chaos shows up to ruin everything.

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Oh, no.

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So the old ones and the lizardmen at the north and south poles created these warp gates to

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ferry supplies back and forth across the planet and from wherever they came from, wherever

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their great starships came from.

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And unfortunately, the keywords in that was warp gate.

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Chaos took notice.

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Just a little bit of a thing about fantasy.

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There is no origin point for the chaos gods in Warhammer fantasy, which I feel is kind

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of reflective of it being like a fantasy setting.

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You don't need as much justification as you do in 40K because it's secondly sci-fi.

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00:14:29,160 --> 00:14:30,160
It's fantasy.

238
00:14:30,160 --> 00:14:31,160
There's four evil gods.

239
00:14:31,160 --> 00:14:34,400
They've always been around because they're evil gods and you need those.

240
00:14:34,400 --> 00:14:35,720
They just suck.

241
00:14:35,720 --> 00:14:41,000
So they show up, blow up the warp gates, and demons start pouring in.

242
00:14:41,000 --> 00:14:45,120
Well, the old ones look at this and go, well, looks like we failed.

243
00:14:45,120 --> 00:14:46,120
We're off.

244
00:14:46,120 --> 00:14:48,160
Have a good luck, everyone.

245
00:14:48,160 --> 00:14:49,480
Hope you don't die.

246
00:14:49,480 --> 00:14:52,800
And sure enough, the old ones returned to their ships and just dipped.

247
00:14:52,800 --> 00:14:54,840
They just left.

248
00:14:54,840 --> 00:14:56,800
Which is a little bit rude.

249
00:14:56,800 --> 00:14:59,920
You'd think the captain would go down with the ship, but these captains were completely

250
00:14:59,920 --> 00:15:01,360
uninterested in that.

251
00:15:01,360 --> 00:15:04,560
Well, is this the last time we properly see the old ones then?

252
00:15:04,560 --> 00:15:07,680
Do they just go from now and we never see them again?

253
00:15:07,680 --> 00:15:08,680
Yeah.

254
00:15:08,680 --> 00:15:09,680
Yes.

255
00:15:09,680 --> 00:15:13,080
At least like in terms of like the old lords were on the planet directly doing stuff.

256
00:15:13,080 --> 00:15:14,080
Yes.

257
00:15:14,080 --> 00:15:15,080
This is the last time they're ever.

258
00:15:15,080 --> 00:15:19,040
So they're just somewhere out in the galaxy having fun with another Warhammer style planet.

259
00:15:19,040 --> 00:15:20,760
Just cock this one up as well.

260
00:15:20,760 --> 00:15:21,760
It's a bit of fun.

261
00:15:21,760 --> 00:15:22,760
It's a weekend.

262
00:15:22,760 --> 00:15:23,760
Why not?

263
00:15:23,760 --> 00:15:25,120
Like, oh, well done, guys.

264
00:15:25,120 --> 00:15:27,280
For all we knew at the time, yes.

265
00:15:27,280 --> 00:15:31,800
The way the end times happen makes it is a little bit of a tangent, makes it weird because

266
00:15:31,800 --> 00:15:36,680
I think it used to be the case where like the Warhammer fantasy planet was just, you

267
00:15:36,680 --> 00:15:39,920
know, it was a planet, but there were others out there like it.

268
00:15:39,920 --> 00:15:42,720
Then the end times happened and chaos devoured the universe.

269
00:15:42,720 --> 00:15:45,920
But all they really took over was just the Warhammer fantasy planet.

270
00:15:45,920 --> 00:15:46,920
Right.

271
00:15:46,920 --> 00:15:50,840
So it kind of became a thing like with that, it's like, was this one planet?

272
00:15:50,840 --> 00:15:55,040
Was like, was the universe just this planet and some stars?

273
00:15:55,040 --> 00:15:58,960
Was there more out there and they ate the rest, but the rest wasn't narratively important.

274
00:15:58,960 --> 00:15:59,960
So who cares?

275
00:15:59,960 --> 00:16:00,960
Who knows?

276
00:16:00,960 --> 00:16:07,320
For some reason, it's making me think of Hitchhiker's Guide to the Galaxy of where the protagonist,

277
00:16:07,320 --> 00:16:08,880
he meets Slotty Bartfast.

278
00:16:08,880 --> 00:16:10,560
He's the guy he like architected everything.

279
00:16:10,560 --> 00:16:13,160
So, oh, look, I did a bit of the White Cliffs of Dover.

280
00:16:13,160 --> 00:16:14,160
I did them.

281
00:16:14,160 --> 00:16:17,600
I was just like, oh, and then he buggered off at one point.

282
00:16:17,600 --> 00:16:18,600
That was the old ones.

283
00:16:18,600 --> 00:16:22,040
They shaped the world how they saw fit.

284
00:16:22,040 --> 00:16:26,520
There's actually a bit about Gottrick and Felix I'll get to later that of course relates

285
00:16:26,520 --> 00:16:28,160
to the Lizard Man because of course it does.

286
00:16:28,160 --> 00:16:32,560
We can't have a fancy fireside episode without at least one Gottrick and Felix reference.

287
00:16:32,560 --> 00:16:39,280
When you have 18 books and God knows how many short stories, you better believe the setting

288
00:16:39,280 --> 00:16:44,080
is going to be thoroughly explored in that series.

289
00:16:44,080 --> 00:16:49,920
But for now, old ones left the Lizard Man and all the other races have a whole lot of

290
00:16:49,920 --> 00:16:53,360
demon problems to deal with.

291
00:16:53,360 --> 00:16:55,800
So it's time to contend with that.

292
00:16:55,800 --> 00:17:02,240
Now the Lizard Man at the time were basically the only race in any way prepared to deal

293
00:17:02,240 --> 00:17:06,920
with this because they were created to be, of course, to be the servants of the old ones,

294
00:17:06,920 --> 00:17:11,640
which means the Slahn, even though they're pretty far removed from the old ones power

295
00:17:11,640 --> 00:17:12,640
themselves.

296
00:17:12,640 --> 00:17:17,920
Noah, they're pretty damn good at magic.

297
00:17:17,920 --> 00:17:21,760
If deciding mountains needed to move around wasn't a big enough hint for you that they're

298
00:17:21,760 --> 00:17:23,920
quite strong.

299
00:17:23,920 --> 00:17:30,080
As well as the more menial laborers, the Skink, Saurus and Kroxagor.

300
00:17:30,080 --> 00:17:33,860
Pretty damn strong, pretty good at fighting, even if they weren't necessarily directly

301
00:17:33,860 --> 00:17:36,880
designed for that.

302
00:17:36,880 --> 00:17:38,120
They're giant lizard people.

303
00:17:38,120 --> 00:17:42,920
You better believe if they hit you with a stick, that stick is going to hurt.

304
00:17:42,920 --> 00:17:44,080
So they set about fighting.

305
00:17:44,080 --> 00:17:50,880
The only real quote unquote allies they had in the matter was essentially the high elves

306
00:17:50,880 --> 00:17:55,400
because the dwarfs in proper dwarf fashion saw everything that was going on and just

307
00:17:55,400 --> 00:17:58,680
shut the door on their holes and were like, well, good luck, everyone.

308
00:17:58,680 --> 00:17:59,680
We do not care.

309
00:17:59,680 --> 00:18:00,680
We are hiding.

310
00:18:00,680 --> 00:18:01,960
I've got my ale.

311
00:18:01,960 --> 00:18:04,440
I'm going for some rubies in the depths.

312
00:18:04,440 --> 00:18:07,280
We're going to have a couple of pints afterwards and I'm going to have a nap.

313
00:18:07,280 --> 00:18:09,040
I'm going to have a Sunday roast.

314
00:18:09,040 --> 00:18:10,040
You enjoy the fighting.

315
00:18:10,040 --> 00:18:11,480
We're fine where we are.

316
00:18:11,480 --> 00:18:13,160
Sorry to hear about all that.

317
00:18:13,160 --> 00:18:14,160
Good luck with it.

318
00:18:14,160 --> 00:18:15,960
All of them except Grimnir.

319
00:18:15,960 --> 00:18:18,920
Grimnir went to the chaos gates itself.

320
00:18:18,920 --> 00:18:24,040
Is this pre or after they've already had their mountains moved around by the slan?

321
00:18:24,040 --> 00:18:25,120
This is pre.

322
00:18:25,120 --> 00:18:26,120
So this is...

323
00:18:26,120 --> 00:18:27,120
Oh, okay.

324
00:18:27,120 --> 00:18:28,120
So they're just being dicks.

325
00:18:28,120 --> 00:18:29,120
Okay.

326
00:18:29,120 --> 00:18:30,120
I'll get to that a little bit more.

327
00:18:30,120 --> 00:18:35,240
I'll explain why the slan decided to just move the mountains.

328
00:18:35,240 --> 00:18:36,240
Yeah.

329
00:18:36,240 --> 00:18:39,280
So this is pre.

330
00:18:39,280 --> 00:18:44,200
It was only the high elves because the high elves, they did have some armies at this point,

331
00:18:44,200 --> 00:18:49,600
but they were completely untested because they basically, they lived in the garden of

332
00:18:49,600 --> 00:18:50,600
Eden.

333
00:18:50,600 --> 00:18:53,920
The armies were just kind of there because the old ones were creating all these races

334
00:18:53,920 --> 00:18:59,320
as weapon races, but they hadn't fought anything yet because again, there was no wind fighting.

335
00:18:59,320 --> 00:19:00,720
They'd chuck some chardonnay at him.

336
00:19:00,720 --> 00:19:01,720
Go on.

337
00:19:01,720 --> 00:19:02,720
Maybe it'll do something.

338
00:19:02,720 --> 00:19:03,720
That wasn't very effective.

339
00:19:03,720 --> 00:19:04,720
Oh well.

340
00:19:04,720 --> 00:19:12,000
So basically that, the lizardmen were the only proper warriors and soldiers on the planet.

341
00:19:12,000 --> 00:19:15,200
The high elves, after some time, did kick things into high gear.

342
00:19:15,200 --> 00:19:19,200
They eventually remembered, right, we need to figure this out fast.

343
00:19:19,200 --> 00:19:24,880
But the lizardmen did the bulk of the fighting, elves simp that I am, I have to admit.

344
00:19:24,880 --> 00:19:32,720
And it was just across the planet, billions of lizards and T-Rexes and alligators and

345
00:19:32,720 --> 00:19:39,640
just everything fighting against the entire armies of the four at once.

346
00:19:39,640 --> 00:19:44,320
So say you're taking a trip to where the Empire of Bretonnia is today.

347
00:19:44,320 --> 00:19:47,720
You wouldn't find Imperials and stupid horse people.

348
00:19:47,720 --> 00:19:52,880
What you would find is a billion saurus and a billion, billion demons of all the chaos

349
00:19:52,880 --> 00:19:55,720
gods just going at it.

350
00:19:55,720 --> 00:20:00,920
And this was a hundred years long period of just the planet being covered in lizards and

351
00:20:00,920 --> 00:20:03,600
demons duking it out.

352
00:20:03,600 --> 00:20:10,520
Which in a way it's kind of like the Warhammer fantasy, War in Heaven, and that it's larger

353
00:20:10,520 --> 00:20:13,640
than anything the setting had before.

354
00:20:13,640 --> 00:20:17,880
And we don't have too much information on it because it's a background detail.

355
00:20:17,880 --> 00:20:19,320
I like lizards and demons.

356
00:20:19,320 --> 00:20:21,520
It's like a Dungeons and Dragons alternative.

357
00:20:21,520 --> 00:20:23,040
Like stop playing that.

358
00:20:23,040 --> 00:20:24,240
This is the new hotness.

359
00:20:24,240 --> 00:20:25,240
Lizards and demons.

360
00:20:25,240 --> 00:20:26,240
It's great fun.

361
00:20:26,240 --> 00:20:28,600
That's the version they have in the Empire.

362
00:20:28,600 --> 00:20:32,240
That's what they have in Altdorf.

363
00:20:32,240 --> 00:20:36,560
Eventually the High Elves concoct a bit of an idea to build a vortex that would drain

364
00:20:36,560 --> 00:20:38,080
magic from the world.

365
00:20:38,080 --> 00:20:42,420
And it would be the elven mages who keep it going and would form it.

366
00:20:42,420 --> 00:20:47,920
But unbeknownst to most people in the Warhammer world, except for a very select few High Elf

367
00:20:47,920 --> 00:20:54,960
mages such as those who designed it and a couple of those in modern times like Teclis,

368
00:20:54,960 --> 00:20:59,880
the lizardmen provided a pretty substantial portion of the magical energy they needed

369
00:20:59,880 --> 00:21:02,700
to kickstart that so things could get going.

370
00:21:02,700 --> 00:21:07,920
So you can thank the lizardmen and the elves for letting this wargame exist because they

371
00:21:07,920 --> 00:21:10,240
were fighting and dying for it.

372
00:21:10,240 --> 00:21:15,800
So as I think way before we go any further, are the lizardmen like sentient or are they

373
00:21:15,800 --> 00:21:17,860
more like a hive mind?

374
00:21:17,860 --> 00:21:23,160
Do they have personalities or are they more just like programmed soldiers?

375
00:21:23,160 --> 00:21:28,880
I'll cover a bit more on that once we're done with that.

376
00:21:28,880 --> 00:21:34,520
But you know how tyrannid organisms are made for a purpose?

377
00:21:34,520 --> 00:21:36,740
It's like that but they are all sentient.

378
00:21:36,740 --> 00:21:37,740
There's no hive mind.

379
00:21:37,740 --> 00:21:41,840
They all have individual sapience and stuff.

380
00:21:41,840 --> 00:21:45,560
Like a saurus is the standard foot soldier.

381
00:21:45,560 --> 00:21:52,400
They're all their own saurus but all saurus are pre-programmed to be warriors and soldiers

382
00:21:52,400 --> 00:21:56,360
and they live long enough.

383
00:21:56,360 --> 00:22:02,080
I guess if anything they're like clone troopers kind of.

384
00:22:02,080 --> 00:22:03,480
They're all individuals.

385
00:22:03,480 --> 00:22:08,680
There's no like you know republic hive mind for the clone troopers but they're all going

386
00:22:08,680 --> 00:22:11,840
to be pretty damn similar.

387
00:22:11,840 --> 00:22:17,560
For some reason my mind thinks of like the, what are they called in the first Mass Effect

388
00:22:17,560 --> 00:22:24,320
game, the keepers which are like made, they're like a race of kind of insectoid creatures

389
00:22:24,320 --> 00:22:28,840
that are created to maintain the citadel and no one can communicate with them.

390
00:22:28,840 --> 00:22:34,000
They don't, they ignore everything around them and they just function to upkeep this

391
00:22:34,000 --> 00:22:38,160
massive like hub for the galaxy.

392
00:22:38,160 --> 00:22:42,180
And I was like oh the lizardmen do they have, I know they like shouting Bok which shows

393
00:22:42,180 --> 00:22:48,520
they have a bit of personality but is it also like running subroutine shout Bok then carve

394
00:22:48,520 --> 00:22:54,120
up that enemy or do I have a name like Philip and I have friends?

395
00:22:54,120 --> 00:22:57,320
Is that a thing with the lizardmen?

396
00:22:57,320 --> 00:22:59,520
So the slan kind of have personality.

397
00:22:59,520 --> 00:23:04,920
Again a lot of them are pretty similar with it but there are some standouts.

398
00:23:04,920 --> 00:23:11,520
As for the rest of them it usually it's like the longer they live they'll eventually, they'll

399
00:23:11,520 --> 00:23:14,520
probably gain some personality quirks.

400
00:23:14,520 --> 00:23:20,000
Early on like straight out of the, they spawn from spawning pools straight out of those.

401
00:23:20,000 --> 00:23:23,440
It's kind of like a Osaurus is a Osaurus is a Osaurus.

402
00:23:23,440 --> 00:23:31,600
Sure one of them might prefer spears, one of them might like clubs but you really, you

403
00:23:31,600 --> 00:23:36,720
can, the average Osaurus is going to be the same as the average Osaurus from another temple

404
00:23:36,720 --> 00:23:39,280
city, another spawning pool.

405
00:23:39,280 --> 00:23:42,640
Again they do have characters that are a bit different.

406
00:23:42,640 --> 00:23:46,960
One of the slan I'll talk about later is actually pretty radical departure from what the average

407
00:23:46,960 --> 00:23:55,680
slan is like but for the most part they're pretty interchangeable from each other.

408
00:23:55,680 --> 00:24:00,960
So Vortex is up, magic being drained away and the way it works is as long as there's any

409
00:24:00,960 --> 00:24:04,880
magic around demons can just form in Warhammer fantasy.

410
00:24:04,880 --> 00:24:10,840
They don't necessarily need a gateway like an unprotected Psyker as in 40k.

411
00:24:10,840 --> 00:24:14,640
It definitely helps if there's an untrained wizard around it makes it a lot easier to

412
00:24:14,640 --> 00:24:16,320
get in but they don't need it.

413
00:24:16,320 --> 00:24:21,580
So with the Vortex the lizardmen and the elves made, demons are kind of, obviously they're

414
00:24:21,580 --> 00:24:27,360
not just gone that would be way too much to hope for but they're kind of confined to the

415
00:24:27,360 --> 00:24:32,080
northern southern poles where the old warp gates of the old ones were now they're used

416
00:24:32,080 --> 00:24:37,160
to bring demons and chaos and magic into the world.

417
00:24:37,160 --> 00:24:40,560
So mission accomplished, kind of.

418
00:24:40,560 --> 00:24:45,040
Chaos still a problem and the old ones are gone but at least it's no longer the apocalypse

419
00:24:45,040 --> 00:24:51,240
except the lizardmen have probably more problems than anyone else in the aftermath of the massive

420
00:24:51,240 --> 00:24:56,460
demon invasion which probably sain a bit.

421
00:24:56,460 --> 00:25:01,920
So what happened is, I've mentioned how there's like the generations of slan.

422
00:25:01,920 --> 00:25:07,960
The first generation died to a man so the strongest, the most powerful of the lizardmen

423
00:25:07,960 --> 00:25:11,320
mages they're just gone.

424
00:25:11,320 --> 00:25:15,600
One of them is kind of still around sort of like the imp were.

425
00:25:15,600 --> 00:25:22,760
He's dead but didn't quite get the memo but he's not up and about like actively doing

426
00:25:22,760 --> 00:25:23,760
things anymore.

427
00:25:23,760 --> 00:25:26,560
They kind of just cart his body out and he does magic.

428
00:25:26,560 --> 00:25:27,560
That would be Lord Croak.

429
00:25:27,560 --> 00:25:31,840
I'll talk more about him later because he is a treat.

430
00:25:31,840 --> 00:25:36,600
If I remember correctly there was either only one second generation slan or at least by

431
00:25:36,600 --> 00:25:41,040
the time of modern fantasy there was only one second generation slan left, Lord Mazda

432
00:25:41,040 --> 00:25:48,120
Mundi and there was no longer the billions and billions of lizardmen that once were that

433
00:25:48,120 --> 00:25:52,900
were able to march across the planet and get rid of the races the old ones didn't like.

434
00:25:52,900 --> 00:25:58,480
No longer quite got those numbers and to make things worse their spawning pools were destroyed.

435
00:25:58,480 --> 00:26:03,240
So how lizardmen are formed is like there's no mommy and daddy lizardmen.

436
00:26:03,240 --> 00:26:06,600
They're all just like genderless meat robots.

437
00:26:06,600 --> 00:26:08,640
They come out of spawning pools.

438
00:26:08,640 --> 00:26:13,440
A whole lot of them were tainted by chaos and only the old ones knew how to make more

439
00:26:13,440 --> 00:26:14,920
of the things.

440
00:26:14,920 --> 00:26:19,320
Maybe the first generation ones also did but they're all dead so it's a moot point either

441
00:26:19,320 --> 00:26:20,320
way.

442
00:26:20,320 --> 00:26:23,080
Are they basically like a cleaner version of the Uruk-hai where you see them in the

443
00:26:23,080 --> 00:26:26,920
first Lord of the Rings and they're just like tearing them out of pods and I know the Uruk-hai

444
00:26:26,920 --> 00:26:31,000
are elves that transform but it's like oh and the lizardmen are just like in this sack

445
00:26:31,000 --> 00:26:34,840
and then you go plop and there's a lizardman.

446
00:26:34,840 --> 00:26:39,720
It's like they're just like spawning pools of like I don't know lizardmen goop and they

447
00:26:39,720 --> 00:26:43,200
just walk out of them fully formed.

448
00:26:43,200 --> 00:26:44,200
So yeah.

449
00:26:44,200 --> 00:26:45,200
Lava.

450
00:26:45,200 --> 00:26:49,760
Just one minute it is a nice clean pond the next minute a thousand saurus just walked

451
00:26:49,760 --> 00:26:51,040
out of the dump.

452
00:26:51,040 --> 00:26:52,680
Why is the pond shouting bok?

453
00:26:52,680 --> 00:26:55,800
I don't understand.

454
00:26:55,800 --> 00:26:59,760
And that is a obviously very big problem.

455
00:26:59,760 --> 00:27:04,560
It's kind of like space actually I imagine it's kind of like you know like when you attack

456
00:27:04,560 --> 00:27:07,200
a space marine recruiting world right?

457
00:27:07,200 --> 00:27:09,880
Space marines don't like that.

458
00:27:09,880 --> 00:27:12,400
So that's the same thing with lizardmen.

459
00:27:12,400 --> 00:27:16,820
This is how you make more lizardmen except unlike the space marines you can't just pick

460
00:27:16,820 --> 00:27:19,600
up and go to another world if you really need to.

461
00:27:19,600 --> 00:27:25,420
You have your spawning pool and if that goes away or is corrupted sucks to be you.

462
00:27:25,420 --> 00:27:26,800
No more lizardmen coming out of that one.

463
00:27:26,800 --> 00:27:30,400
You can't just rip an organ out of a lizardman and then go right we'll make a new lizardman

464
00:27:30,400 --> 00:27:32,720
out of this pig or whatever.

465
00:27:32,720 --> 00:27:34,680
No once it's dead it's dead.

466
00:27:34,680 --> 00:27:37,560
No more spawning pools.

467
00:27:37,560 --> 00:27:43,240
And just the cherry on top of the cake is the slan spawning pools are all completely

468
00:27:43,240 --> 00:27:47,760
gone so there are no more slan ever being made which means they're now a completely

469
00:27:47,760 --> 00:27:51,120
finite resource.

470
00:27:51,120 --> 00:27:55,960
A very powerful resource that you know to be fair can magically unmake whoever tries

471
00:27:55,960 --> 00:28:00,080
to bother them but this is Warhammer.

472
00:28:00,080 --> 00:28:04,240
Doesn't matter how powerful you are you are on the chopping block if push jumps the shove.

473
00:28:04,240 --> 00:28:05,240
One day.

474
00:28:05,240 --> 00:28:08,080
One day you are on the chopping block.

475
00:28:08,080 --> 00:28:12,360
One day you're gonna stop rolling sixes and when that day comes.

476
00:28:12,360 --> 00:28:17,940
So they're in a rough state and especially because the old ones are gone they're kind

477
00:28:17,940 --> 00:28:21,440
of lost because obviously they're created to be the servants of the old ones.

478
00:28:21,440 --> 00:28:25,560
Well the old ones are gone and they're just kind of left to their own devices.

479
00:28:25,560 --> 00:28:29,520
And this gets into what I was what I was talking about earlier.

480
00:28:29,520 --> 00:28:33,440
Why are the question you asked with the lizardmen moving the mountains.

481
00:28:33,440 --> 00:28:36,080
Why did they do that.

482
00:28:36,080 --> 00:28:39,440
Well what happened was they kind of consolidate in lustria.

483
00:28:39,440 --> 00:28:43,520
It's always been like their main base Warhammer South America.

484
00:28:43,520 --> 00:28:49,040
But now for except for a few outposts elsewhere on the planet such as the Southlands in Warhammer

485
00:28:49,040 --> 00:28:50,880
Africa.

486
00:28:50,880 --> 00:28:54,900
This is pretty much the only place you're going to find lizardmen anymore.

487
00:28:54,900 --> 00:29:01,720
So they consolidate there and they look at the great plan of the old ones because they're

488
00:29:01,720 --> 00:29:06,440
the old ones were a little bit more proactive in fantasy than 40 K.

489
00:29:06,440 --> 00:29:12,720
They left behind their cliff notes on how to handle the Warhammer world going forward

490
00:29:12,720 --> 00:29:18,520
etched on tablets of gold because they're all in the jungle and gold is gold doesn't

491
00:29:18,520 --> 00:29:22,120
tarnish unlike everything else they could have used to write it down on.

492
00:29:22,120 --> 00:29:26,920
They left behind instructions on basically what to do with the planet going forward.

493
00:29:26,920 --> 00:29:32,880
It is not perfect both because the old ones themselves are no longer around to make changes

494
00:29:32,880 --> 00:29:36,520
as things come up or just clarify something.

495
00:29:36,520 --> 00:29:43,080
But it's to the lizardmen better than anything else and they become sort of like gods to

496
00:29:43,080 --> 00:29:46,680
the lizardmen the old ones that left.

497
00:29:46,680 --> 00:29:50,760
And so they look at the great plan and they figure out all right how are we going to handle

498
00:29:50,760 --> 00:29:53,360
things going forward.

499
00:29:53,360 --> 00:29:55,560
Again it's horribly incomplete.

500
00:29:55,560 --> 00:29:59,920
It's kind of it's a actually you know I'm surprised with how many app comparisons to

501
00:29:59,920 --> 00:30:03,720
like the Imperium I'm making with the lizardmen but it's like a STC fragments.

502
00:30:03,720 --> 00:30:08,680
That's like you find one no way it's going to be like just a whole STC right.

503
00:30:08,680 --> 00:30:13,040
It's not going to be like oh you found you found the complete record of dark age technology.

504
00:30:13,040 --> 00:30:14,040
Welcome.

505
00:30:14,040 --> 00:30:15,720
Welcome to the new Renaissance.

506
00:30:15,720 --> 00:30:20,000
No it's like it's like how you know like a guardsman finds like a blueprint for a combat

507
00:30:20,000 --> 00:30:21,480
knife or something.

508
00:30:21,480 --> 00:30:27,360
Here is half of a spoon and then like just the tip of a of like the barrel of a blaz

509
00:30:27,360 --> 00:30:30,800
gun and then like just the teeth for a new kind of chainsaw.

510
00:30:30,800 --> 00:30:33,880
And like this is useless unless I have everything else.

511
00:30:33,880 --> 00:30:34,880
Typical.

512
00:30:34,880 --> 00:30:36,040
Yeah it's like that.

513
00:30:36,040 --> 00:30:39,760
It's like they have to piece together these fragments and go forward like OK we need to

514
00:30:39,760 --> 00:30:44,160
fix the world now more urgently than ever.

515
00:30:44,160 --> 00:30:47,320
So that becomes the guiding force of the lizardmen.

516
00:30:47,320 --> 00:30:51,560
That's in fact why the salon moved the mountains because they were looking at the great plan.

517
00:30:51,560 --> 00:30:57,240
They were meditating on it and realized that the mountains the world's edge mountains

518
00:30:57,240 --> 00:30:59,560
needed to be moved a little bit over to the side.

519
00:30:59,560 --> 00:31:08,560
And so they they just did which is incidentally how the lizardmen interact with other races.

520
00:31:08,560 --> 00:31:12,160
They're not they're not evil.

521
00:31:12,160 --> 00:31:17,560
In fact I'd even say most of them are like not malicious not evil.

522
00:31:17,560 --> 00:31:19,560
They're biological robots like I was saying.

523
00:31:19,560 --> 00:31:24,360
They all like some of them will have personalities especially if they live long enough but they

524
00:31:24,360 --> 00:31:28,100
have their purpose and none of them are going to like deviate from that purpose.

525
00:31:28,100 --> 00:31:32,040
Like there's no lizardmen who's ever fallen to chaos.

526
00:31:32,040 --> 00:31:35,920
There's no lizardmen who you know you can bribe them to look the other way when you

527
00:31:35,920 --> 00:31:38,440
ran says there's no ego to exploit.

528
00:31:38,440 --> 00:31:41,280
They're just all function.

529
00:31:41,280 --> 00:31:45,400
Yeah it's like even you know they gain the personality like or dislike certain things

530
00:31:45,400 --> 00:31:46,400
more than another.

531
00:31:46,400 --> 00:31:49,120
It's like this is his purpose and he's going to do it.

532
00:31:49,120 --> 00:31:52,760
And whether or not you are in the way is purely inconsequential to them.

533
00:31:52,760 --> 00:31:53,840
Yeah.

534
00:31:53,840 --> 00:31:57,000
So that's their guiding principles going forward.

535
00:31:57,000 --> 00:31:59,080
The mountains needed to be moved.

536
00:31:59,080 --> 00:32:00,140
Sorry dwarves.

537
00:32:00,140 --> 00:32:05,160
The old ones great plan at least what we think it is has dictated that you need to be moved

538
00:32:05,160 --> 00:32:07,360
whether you like it or not.

539
00:32:07,360 --> 00:32:11,760
And I'm assuming they don't have diplomat diplomats or anyone who goes like I'm going

540
00:32:11,760 --> 00:32:12,760
to just warn you.

541
00:32:12,760 --> 00:32:14,520
They're just like no we're just going to do it straight away.

542
00:32:14,520 --> 00:32:16,240
No worries.

543
00:32:16,240 --> 00:32:22,040
It's that's one of those things total war kind of actually did expand on a little bit.

544
00:32:22,040 --> 00:32:29,240
OK the like the weakest lizard men called the skink.

545
00:32:29,240 --> 00:32:35,880
They're like the they're like the like the what is it like the merchant and like craftsman's

546
00:32:35,880 --> 00:32:37,520
class for lack of a better word.

547
00:32:37,520 --> 00:32:38,520
OK.

548
00:32:38,520 --> 00:32:43,320
So they'll do a lot of like the like they'll do some like trading with other races a little

549
00:32:43,320 --> 00:32:46,440
bit not frequently because the lizard men are very isolationist.

550
00:32:46,440 --> 00:32:48,240
There he goes.

551
00:32:48,240 --> 00:32:51,320
Is the the merchant from Resident Evil 4 confirmed as a lizard man.

552
00:32:51,320 --> 00:32:54,640
Just like what are you buying.

553
00:32:54,640 --> 00:32:59,720
So occasionally they do interact with other races sometimes just like for example they

554
00:32:59,720 --> 00:33:05,120
want gold not because they care about like value of gold like other races do right.

555
00:33:05,120 --> 00:33:09,120
But because like I was saying earlier gold doesn't tarnish and because they live in a

556
00:33:09,120 --> 00:33:12,940
jungle paper is not a good idea.

557
00:33:12,940 --> 00:33:18,440
So like they might trade things for gold to get more stuff to write down on.

558
00:33:18,440 --> 00:33:26,940
But they don't they don't really conduct diplomacy so much as lizard men just kind of happen

559
00:33:26,940 --> 00:33:31,920
in your area of the world because for whatever reason the great plan is dictated.

560
00:33:31,920 --> 00:33:36,840
Just like a news anchor in the Empire like lizard men spotted moving all this stuff over

561
00:33:36,840 --> 00:33:37,840
here.

562
00:33:37,840 --> 00:33:38,840
No idea why.

563
00:33:38,840 --> 00:33:42,320
Just be just try and go around you know avoid them at all costs.

564
00:33:42,320 --> 00:33:44,840
Yeah they're not malicious they're just going to get it done or you're going to be in the

565
00:33:44,840 --> 00:33:45,840
way.

566
00:33:45,840 --> 00:33:46,840
Yeah do not be in the way.

567
00:33:46,840 --> 00:33:47,840
It's going to lead to problems.

568
00:33:47,840 --> 00:33:50,520
Please do not feed the lizard men.

569
00:33:50,520 --> 00:33:56,320
Yeah and that becomes so the skink if they do like any kind of diplomacy would largely

570
00:33:56,320 --> 00:34:03,740
done through the skinks maybe like top tier like techless level elven mage might talk

571
00:34:03,740 --> 00:34:07,480
to the slan indirectly briefly like that.

572
00:34:07,480 --> 00:34:12,160
But the skinker like kind of like the face of the lizard men as far as the average person

573
00:34:12,160 --> 00:34:18,360
who interacts with them would be concerned at least in non fighting terms that if you're

574
00:34:18,360 --> 00:34:24,040
fighting lizard men the face of them is the source who are going to cave your head in.

575
00:34:24,040 --> 00:34:27,280
So yeah that becomes how they interact with the world.

576
00:34:27,280 --> 00:34:33,980
The slan themselves what they do is they go to sleep for centuries at a time and meditate

577
00:34:33,980 --> 00:34:40,560
on the plan of the old ones which because as I said they have incomplete fragments they

578
00:34:40,560 --> 00:34:46,080
have so they need they want to think on the great plan and make sure we're doing it right.

579
00:34:46,080 --> 00:34:50,560
Clearly something went wrong because demons are now were everywhere and they're still

580
00:34:50,560 --> 00:34:51,640
around.

581
00:34:51,640 --> 00:34:54,120
We got to make sure we do it right.

582
00:34:54,120 --> 00:34:56,600
It's especially like paralyzing to them.

583
00:34:56,600 --> 00:35:01,280
They'll spend centuries completely without moving just meditating because again they

584
00:35:01,280 --> 00:35:02,680
were the servants of the old ones.

585
00:35:02,680 --> 00:35:06,520
They want to make sure they're doing it to the letter because they don't have all the

586
00:35:06,520 --> 00:35:11,200
information they need to they want to spend as much time as possible making sure they

587
00:35:11,200 --> 00:35:12,200
get it right.

588
00:35:12,200 --> 00:35:14,960
And they endure so much cramp.

589
00:35:14,960 --> 00:35:19,360
It's unbelievable just waking up from that like ah everything hurts.

590
00:35:19,360 --> 00:35:23,560
I imagine if they weren't magic that would be that would probably just kill them the

591
00:35:23,560 --> 00:35:25,280
constant cramping.

592
00:35:25,280 --> 00:35:29,880
It's like you know they cast like dull pain or something it's like okay I can't feel

593
00:35:29,880 --> 00:35:32,000
cast anti cramp level five.

594
00:35:32,000 --> 00:35:35,480
All right I can't feel the cramps for another 500 years.

595
00:35:35,480 --> 00:35:38,000
I'm going back to the nap time chamber.

596
00:35:38,000 --> 00:35:39,000
Perfect.

597
00:35:39,000 --> 00:35:43,680
Yeah and in the meantime the other warhammer races kind of you know spread out do their

598
00:35:43,680 --> 00:35:46,600
thing humanity over the years.

599
00:35:46,600 --> 00:35:49,120
You get the tomb kink the rise and fall of them.

600
00:35:49,120 --> 00:35:51,120
The gash all that.

601
00:35:51,120 --> 00:35:56,880
The empire crops up the dwarves and elves have their great empires then fall.

602
00:35:56,880 --> 00:35:59,760
All that stuff dark else happened the whole time.

603
00:35:59,760 --> 00:36:01,480
Skaven yes yes.

604
00:36:01,480 --> 00:36:02,840
Skaven yes yes.

605
00:36:02,840 --> 00:36:09,200
And actually that becomes one of the one of the driving forces of the lizardmen to march

606
00:36:09,200 --> 00:36:13,880
out to war instead of just meditating.

607
00:36:13,880 --> 00:36:20,440
So yeah they sit they think every few centuries they'll go out and build some magical monument

608
00:36:20,440 --> 00:36:24,640
or go fight a battle at X location.

609
00:36:24,640 --> 00:36:33,360
But saying passive doesn't quite feel right because they do do things and it's because

610
00:36:33,360 --> 00:36:36,480
they're trying to follow the plan to the letter.

611
00:36:36,480 --> 00:36:42,760
But because of that like you can go one year it might be like just lizardmen apocalypse

612
00:36:42,760 --> 00:36:47,920
like every faction of the world is dealing with like swarms them at their doors because

613
00:36:47,920 --> 00:36:50,760
they've decided something big needs to happen now.

614
00:36:50,760 --> 00:36:56,720
And then that can be followed by like 200 years of complete silence coming out of lustria.

615
00:36:56,720 --> 00:37:03,600
Like restrained yet calculated slaughter like we're dormant then when we're ready all is

616
00:37:03,600 --> 00:37:05,520
going to hurt.

617
00:37:05,520 --> 00:37:12,260
Yeah and that's kind of the attitude they have until like the leading centuries up into

618
00:37:12,260 --> 00:37:16,760
modern day warhammer fantasy because of what the other races are doing.

619
00:37:16,760 --> 00:37:19,600
Now you brought them up I think I'll discuss the Skaven.

620
00:37:19,600 --> 00:37:22,160
Yes yes yes yes yes.

621
00:37:22,160 --> 00:37:28,160
So what happened with the Skaven and the lizardmen is a Skaven as they do they dig tunnels they

622
00:37:28,160 --> 00:37:36,040
decided to tunnel under the entire ocean all the way to lustria for reasons Skaven reasons

623
00:37:36,040 --> 00:37:41,600
no doubt Lord only knows why someone was digging that way and that way and that way so we went

624
00:37:41,600 --> 00:37:43,360
the other way and we ended up here.

625
00:37:43,360 --> 00:37:45,120
That's probably what it was probably.

626
00:37:45,120 --> 00:37:48,840
That's really that's you don't need to overthink it with grand reasons for the scheme.

627
00:37:48,840 --> 00:37:54,200
They needed more space and there was no one in this direction so they went that way.

628
00:37:54,200 --> 00:37:59,400
They pop up in lustria and they make quite a mess of the place especially because this

629
00:37:59,400 --> 00:38:02,040
is the rise of Skaven clan pestilence.

630
00:38:02,040 --> 00:38:05,120
I believe we talked about them a bit in our Skaven beginner expert.

631
00:38:05,120 --> 00:38:07,640
Yeah go watch that.

632
00:38:07,640 --> 00:38:13,880
These are the Skaven who are followers of the great horned rat and guys of like pestilence

633
00:38:13,880 --> 00:38:19,040
and decay kind of Nergal but like you know Nergal you know you know Nergal loves his

634
00:38:19,040 --> 00:38:20,600
followers right.

635
00:38:20,600 --> 00:38:26,600
Horned rat doesn't like you know Nergal followers genuinely like you know do correct me if I'm

636
00:38:26,600 --> 00:38:31,000
wrong but at least some of them genuinely think like hey this is grandfather's love

637
00:38:31,000 --> 00:38:32,840
we get to spread it right.

638
00:38:32,840 --> 00:38:37,320
Oh yeah there's plenty of guys in the death guard who are like oh I love being a stinky

639
00:38:37,320 --> 00:38:41,720
don't feel any pain yes my organs are on the floor but I don't feel it so it's fine.

640
00:38:41,720 --> 00:38:45,640
I'm a thousand plus years old I'm having a great time look at the little Nergling I've

641
00:38:45,640 --> 00:38:48,800
got I'm going to give him a squish his belly it's brilliant.

642
00:38:48,800 --> 00:38:55,240
Yeah they genuinely think spreading all that you know gift of plague and crap is good stuff.

643
00:38:55,240 --> 00:38:58,760
Skaven don't they know they're the worst they know they're disgusting and gross and they

644
00:38:58,760 --> 00:39:02,440
don't care and they're going to make you disgusting and gross because it ruins things and that's

645
00:39:02,440 --> 00:39:03,440
how the horned rat cares.

646
00:39:03,440 --> 00:39:07,760
They're just fueled by bitterness and spite and that's it.

647
00:39:07,760 --> 00:39:12,800
So those guys arrive in the Austria and begin making it horrible because of course they

648
00:39:12,800 --> 00:39:14,640
do.

649
00:39:14,640 --> 00:39:20,260
What I didn't mention too much about is part of the reason they left Austria is because

650
00:39:20,260 --> 00:39:24,200
of the lizard men not just because you know they wanted to return to the rest of Skaven

651
00:39:24,200 --> 00:39:29,160
done and take power but because the lizard men kicked them out.

652
00:39:29,160 --> 00:39:36,000
So how this happened is that as there were pestilence they the Skaven reclaimed pestilence

653
00:39:36,000 --> 00:39:42,160
they invaded Lustria completely destroyed one temple city messed up a couple spawning

654
00:39:42,160 --> 00:39:48,320
pits so that's again less lizard men going to be added from here on out and you're not

655
00:39:48,320 --> 00:39:51,160
a fan not a fan of that.

656
00:39:51,160 --> 00:39:55,160
So what happened is the lizard men of course go to fight but they can't quite push the

657
00:39:55,160 --> 00:40:00,760
Skaven out because they're Skaven pretty hard to do that.

658
00:40:00,760 --> 00:40:02,780
But something rather interesting happened.

659
00:40:02,780 --> 00:40:09,000
So the old the belief of the lizard men is that the old ones were basically gods.

660
00:40:09,000 --> 00:40:14,800
It's kind of weird it's like how like a closest once again is how like space marines revere

661
00:40:14,800 --> 00:40:16,720
and worship the emperor.

662
00:40:16,720 --> 00:40:20,640
Most of them don't quite worship them as gods.

663
00:40:20,640 --> 00:40:25,400
It's like that just like a little bit closer to them all relieving their gods.

664
00:40:25,400 --> 00:40:29,840
It's kind of weird like where that like they fall on that scale of are they gods are they

665
00:40:29,840 --> 00:40:32,560
not gods.

666
00:40:32,560 --> 00:40:37,480
But the old ones weren't born of belief or anything right.

667
00:40:37,480 --> 00:40:43,920
The lizard men or the skinks however managed to do make a god in the more quote unquote

668
00:40:43,920 --> 00:40:45,800
traditional Warhammer sense.

669
00:40:45,800 --> 00:40:52,600
Their beliefs coalesced into the god known as Sotec the only lizard man deity that is

670
00:40:52,600 --> 00:40:54,440
not an old one.

671
00:40:54,440 --> 00:41:00,600
He's a great serpent and with him and the belief of the skinks they drove clan pestilence

672
00:41:00,600 --> 00:41:03,080
out of Lustria.

673
00:41:03,080 --> 00:41:07,240
It was I think it was even Sotec like drove the last few remaining ones of them into the

674
00:41:07,240 --> 00:41:10,800
sea and drove them back to the old world.

675
00:41:10,800 --> 00:41:13,220
So hey Skaven are gone right.

676
00:41:13,220 --> 00:41:14,220
That's positive.

677
00:41:14,220 --> 00:41:20,280
And the lizard men get a new god which naturally the slon are all thinking like dear god what

678
00:41:20,280 --> 00:41:21,280
is this thing.

679
00:41:21,280 --> 00:41:22,780
This is not part of the great plan.

680
00:41:22,780 --> 00:41:23,780
What the hell are you.

681
00:41:23,780 --> 00:41:24,780
Is this good.

682
00:41:24,780 --> 00:41:25,780
Is this bad.

683
00:41:25,780 --> 00:41:26,780
We don't know.

684
00:41:26,780 --> 00:41:29,160
And that's another like hint into why I said they're alien.

685
00:41:29,160 --> 00:41:32,280
Like most people like you know you're an average citizen in the empire right.

686
00:41:32,280 --> 00:41:36,440
A new god shows up and smites like a bunch of beastmen you're like hey this guy's pretty

687
00:41:36,440 --> 00:41:37,440
cool.

688
00:41:37,440 --> 00:41:38,840
Hey another god to worship.

689
00:41:38,840 --> 00:41:39,840
We don't know.

690
00:41:39,840 --> 00:41:42,560
We like Sigmar the best but hey you can come too.

691
00:41:42,560 --> 00:41:46,920
We'll sacrifice a pig in your name every now and then.

692
00:41:46,920 --> 00:41:48,000
The slon.

693
00:41:48,000 --> 00:41:50,360
This is not part of the great plan but it helped.

694
00:41:50,360 --> 00:41:55,200
So they're completely like paralyzed and how to deal with this like what are you.

695
00:41:55,200 --> 00:41:56,680
Are you friendly.

696
00:41:56,680 --> 00:41:57,680
You're different.

697
00:41:57,680 --> 00:41:59,840
You're supposed to be here.

698
00:41:59,840 --> 00:42:02,320
The skink are big fans of them.

699
00:42:02,320 --> 00:42:04,480
But the other lizard men are like I don't know.

700
00:42:04,480 --> 00:42:06,920
I don't feel about that.

701
00:42:06,920 --> 00:42:12,720
The codex scale artes does not approve this action because we don't know what it is.

702
00:42:12,720 --> 00:42:16,680
It basically.

703
00:42:16,680 --> 00:42:18,220
The slon are all Leandro's.

704
00:42:18,220 --> 00:42:23,280
It's not by the book so they.

705
00:42:23,280 --> 00:42:29,520
But what did come about from that is the lizard men now hate Skaven more than demons.

706
00:42:29,520 --> 00:42:34,560
Because they showed up all of the systems they had in place to deal with demons.

707
00:42:34,560 --> 00:42:37,400
Just didn't work because Skaven aren't demons the rats.

708
00:42:37,400 --> 00:42:42,600
So because of that they've and because demons aren't you know technically part of the great

709
00:42:42,600 --> 00:42:45,720
plan right because it's all to fight against chaos.

710
00:42:45,720 --> 00:42:50,720
The Skaven are this completely unrelated to anything they have threat that showed up and

711
00:42:50,720 --> 00:42:56,200
ruin things more than anyone else has since you know like the great war in heaven and

712
00:42:56,200 --> 00:42:59,200
fantasy thousands of years ago.

713
00:42:59,200 --> 00:43:03,960
So yeah they're not fans of the Skaven.

714
00:43:03,960 --> 00:43:09,760
So between that that was like kind of step one of getting the lizard men a bit more active

715
00:43:09,760 --> 00:43:13,960
so you can have them as you know as an army in the war game justify whether going to fight

716
00:43:13,960 --> 00:43:15,800
the empire.

717
00:43:15,800 --> 00:43:20,840
What also happened is that the war hammer like you know you know in like our world you

718
00:43:20,840 --> 00:43:24,480
know 1492 Columbus sailed the ocean blue.

719
00:43:24,480 --> 00:43:27,500
The age of exploration begins.

720
00:43:27,500 --> 00:43:33,200
So imperial colonies Norse skins even some dark elves you know high elves a little bit

721
00:43:33,200 --> 00:43:39,000
of everyone suddenly starts showing up on Lustria and kind of like in our own world

722
00:43:39,000 --> 00:43:44,040
where people got the idea in their head that their cities are gold.

723
00:43:44,040 --> 00:43:47,180
Everyone in the war hammer fantasy world starts getting that idea in their head except in

724
00:43:47,180 --> 00:43:54,320
war hammer fantasy there actually were cities practically made of gold.

725
00:43:54,320 --> 00:43:57,720
And naturally everyone else is like that's a city of gold.

726
00:43:57,720 --> 00:43:59,020
I want some of that gold.

727
00:43:59,020 --> 00:44:00,720
So they start moving.

728
00:44:00,720 --> 00:44:05,160
I like that and exploring Lustria like you know conquistadors.

729
00:44:05,160 --> 00:44:09,600
And those men don't like that because you're messing with the great plan.

730
00:44:09,600 --> 00:44:12,320
They need that gold the right stuff down and read it.

731
00:44:12,320 --> 00:44:17,560
And suddenly all of these stupid war bloods are showing up and stealing the gold.

732
00:44:17,560 --> 00:44:24,200
So between that and Skaven and all of them just like these more and more threats coalescing

733
00:44:24,200 --> 00:44:25,480
and becoming problems.

734
00:44:25,480 --> 00:44:28,720
Those men start to realize they need to be more active.

735
00:44:28,720 --> 00:44:32,820
They need to actually start get out and doing things.

736
00:44:32,820 --> 00:44:38,040
So what happens is I mentioned it before Lord Mazda Mundi the last second generation slot

737
00:44:38,040 --> 00:44:40,280
by this point.

738
00:44:40,280 --> 00:44:45,160
He has the radical idea to only spend decades at a time meditating instead of centuries

739
00:44:45,160 --> 00:44:48,120
which I know please hold your outrage.

740
00:44:48,120 --> 00:44:52,760
I know this is something absurd but he starts leading the old ones.

741
00:44:52,760 --> 00:44:55,280
And this is one of those things.

742
00:44:55,280 --> 00:44:59,160
It might have always been in lore but Total War definitely kind of or might have always

743
00:44:59,160 --> 00:45:04,000
been war hammer but Total War definitely kind of made it a bit more certain.

744
00:45:04,000 --> 00:45:08,240
He kind of determined how those of me to handle things going forward.

745
00:45:08,240 --> 00:45:15,320
We fight chaos wherever you see it but sometimes the great plan you got to be a bit more proactive

746
00:45:15,320 --> 00:45:16,320
with it.

747
00:45:16,320 --> 00:45:17,320
You can't always think on it.

748
00:45:17,320 --> 00:45:20,080
Sometimes you just got to act on the scraps we have.

749
00:45:20,080 --> 00:45:24,480
So he starts going out and about and actually leading armies and fighting and doing stuff

750
00:45:24,480 --> 00:45:27,360
like that.

751
00:45:27,360 --> 00:45:32,340
Like especially dark elves are one of the main enemies they fight just not necessarily

752
00:45:32,340 --> 00:45:36,920
for any ideological reasons just because dark elves have war hammer North America.

753
00:45:36,920 --> 00:45:39,120
Liz men have war hammer South America.

754
00:45:39,120 --> 00:45:41,960
Just kind of a war of proximity that's all.

755
00:45:41,960 --> 00:45:45,480
It's a distance thing.

756
00:45:45,480 --> 00:45:50,880
And one of the plans of Liz men going forward becomes we're not going to kill everyone but

757
00:45:50,880 --> 00:45:55,480
the old ones all gave you specific locations that you need to be in.

758
00:45:55,480 --> 00:46:01,920
So all of the elves would elves and dark elves included should be on old one.

759
00:46:01,920 --> 00:46:06,360
So they might you know every now and then they might suggest to some high elven colonies

760
00:46:06,360 --> 00:46:09,240
outside of old one or the dark elves.

761
00:46:09,240 --> 00:46:11,440
Maybe maybe you should go back to old one.

762
00:46:11,440 --> 00:46:15,560
You've broken the Soros curfew time to get back into the boats and back where you're

763
00:46:15,560 --> 00:46:16,560
from.

764
00:46:16,560 --> 00:46:17,560
Oh we're going to make you.

765
00:46:17,560 --> 00:46:18,560
Yeah.

766
00:46:18,560 --> 00:46:24,960
And then when they say no they break out the T Rex's.

767
00:46:24,960 --> 00:46:31,280
So yeah that becomes one of their things like a like you know dwarfs belong in the mountains.

768
00:46:31,280 --> 00:46:34,560
Well dwarfs I know you're good friends with the empire.

769
00:46:34,560 --> 00:46:36,220
You shouldn't be living in the empire.

770
00:46:36,220 --> 00:46:38,040
You should go back to your mountain home.

771
00:46:38,040 --> 00:46:40,160
I don't care that we moved it 50 feet.

772
00:46:40,160 --> 00:46:41,920
I don't care that you have a passport.

773
00:46:41,920 --> 00:46:44,120
Go back there.

774
00:46:44,120 --> 00:46:47,600
I understand we blew up your living room because the mountains needed to be moved.

775
00:46:47,600 --> 00:46:50,000
Get back in there and clean it up then buddy.

776
00:46:50,000 --> 00:46:53,760
And the dwarfs like well we wouldn't have gone outside if you idiots hadn't moved our

777
00:46:53,760 --> 00:46:56,400
mountains like no it's in the it's in the book.

778
00:46:56,400 --> 00:46:58,160
We have to do it.

779
00:46:58,160 --> 00:46:59,160
Put the gold down.

780
00:46:59,160 --> 00:47:00,160
That's our gold.

781
00:47:00,160 --> 00:47:02,720
I just like this is so petty.

782
00:47:02,720 --> 00:47:03,720
Yeah so they start.

783
00:47:03,720 --> 00:47:05,020
Yeah they start going out do that.

784
00:47:05,020 --> 00:47:11,700
And also a little bit of like some reclaiming like lost old ones in Lisbon temple cities.

785
00:47:11,700 --> 00:47:18,160
One example and the one I was going to bring up earlier with Gottrick and Felix is Albion

786
00:47:18,160 --> 00:47:22,960
which is Warhammer England.

787
00:47:22,960 --> 00:47:29,800
Although it's it's like that in Warhammer it's like the fantasy it's like Celtic druidic

788
00:47:29,800 --> 00:47:31,920
stereotype style of England.

789
00:47:31,920 --> 00:47:36,200
So they've got these big you know stone circles like stone edges except there's a bunch of

790
00:47:36,200 --> 00:47:39,480
them and these magical ley lines and stuff like that.

791
00:47:39,480 --> 00:47:40,480
Like dolmens.

792
00:47:40,480 --> 00:47:41,480
Yeah.

793
00:47:41,480 --> 00:47:45,400
They've got their own like shamanistic magic that's not quite like the others stuff like

794
00:47:45,400 --> 00:47:47,140
that.

795
00:47:47,140 --> 00:47:52,320
There's one of many ley lines there that the Lizardmen and the old ones set up ancient

796
00:47:52,320 --> 00:47:54,800
years past.

797
00:47:54,800 --> 00:47:59,940
They aren't too involved in this but there's two ways that you know you show it's Lizardmen.

798
00:47:59,940 --> 00:48:04,680
One is that in Total War that's where one of the legendary lords starts.

799
00:48:04,680 --> 00:48:09,520
Oh my god I'm forgetting his name.

800
00:48:09,520 --> 00:48:12,880
Forgetting well I'm partially forgetting his name because he's a complete nothing.

801
00:48:12,880 --> 00:48:17,080
He's a lizard robot.

802
00:48:17,080 --> 00:48:18,920
Oh who cares.

803
00:48:18,920 --> 00:48:20,800
He's Nikai the wanderer.

804
00:48:20,800 --> 00:48:21,800
Oh my god.

805
00:48:21,800 --> 00:48:23,140
There you go.

806
00:48:23,140 --> 00:48:29,080
He starts there in Total War if you ever want to play his campaign and be horrendously miserable

807
00:48:29,080 --> 00:48:32,440
because his campaign sucks.

808
00:48:32,440 --> 00:48:34,160
Oh Nikai poor guy.

809
00:48:34,160 --> 00:48:39,200
But yeah he starts there because he's there to fix things up for the Lizardmen and get

810
00:48:39,200 --> 00:48:42,440
it back to snuff.

811
00:48:42,440 --> 00:48:45,600
And Gottrick and Felix go there with Teclis.

812
00:48:45,600 --> 00:48:52,280
The good old elf wizard Teclis because the old ones also built a web way in Warhammer

813
00:48:52,280 --> 00:48:57,720
fantasy because that's they just seem to like doing that.

814
00:48:57,720 --> 00:49:04,080
And it's sure enough dangerous spooky in there better than going through the warp connects

815
00:49:04,080 --> 00:49:08,560
all the Warhammer fantasy world even if a lot of it's damaged.

816
00:49:08,560 --> 00:49:12,760
And so they go there to kind of fix it and prevent chaos from completely sinking all

817
00:49:12,760 --> 00:49:13,760
of one.

818
00:49:13,760 --> 00:49:18,900
I believe it was so Lizardmen artifacts become sort of this in many ways like plot device

819
00:49:18,900 --> 00:49:23,560
ways to get some adventures going as well as the reasons the Lizardmen are now going

820
00:49:23,560 --> 00:49:27,340
out and actually interacting with the world again.

821
00:49:27,340 --> 00:49:32,600
And that kind of becomes where they lead up to in modern Warhammer fantasy where they're

822
00:49:32,600 --> 00:49:34,320
a more active alongside everyone else.

823
00:49:34,320 --> 00:49:38,800
It's time to finally fight get out there can't keep meditating for centuries.

824
00:49:38,800 --> 00:49:41,380
We got we got to do stuff.

825
00:49:41,380 --> 00:49:44,480
Dad wake up the Skaven are back.

826
00:49:44,480 --> 00:49:47,200
Oh not again.

827
00:49:47,200 --> 00:49:53,560
So I will really quick I'll cover the any questions I'm going to cover like the spawning

828
00:49:53,560 --> 00:49:57,360
like the different types of Lizardmen and what their roles are and then I'll do a couple

829
00:49:57,360 --> 00:50:01,600
of little fun facts and then I'll move on to the end.

830
00:50:01,600 --> 00:50:08,580
So the only thing is you mentioned about how was it they they have like a kind of stronghold

831
00:50:08,580 --> 00:50:09,580
on Albia.

832
00:50:09,580 --> 00:50:13,720
Are they like working with the humans that live there because they're staying where they're

833
00:50:13,720 --> 00:50:18,040
supposed to and it's got the ley line or is it just in total war games.

834
00:50:18,040 --> 00:50:22,600
He just happens to know the warlord happens to be based there like do they have like alliances

835
00:50:22,600 --> 00:50:27,080
with humans and other species if they're doing as they're supposed to be doing.

836
00:50:27,080 --> 00:50:33,620
They so they don't not they love a spoiler alert in Age of Sigmar they do kind of have

837
00:50:33,620 --> 00:50:35,880
alliances in some ways.

838
00:50:35,880 --> 00:50:39,360
But in Warhammer fantasy the closest they have to an alliance is they show up to like

839
00:50:39,360 --> 00:50:43,760
fight chaos and there's an army already fighting chaos.

840
00:50:43,760 --> 00:50:46,400
They'll fight alongside each other and then the Lizardmen leave.

841
00:50:46,400 --> 00:50:47,400
Yeah.

842
00:50:47,400 --> 00:50:50,520
But the Empire just like all the Norse guns fighting chaos and the Lizardmen turn it just

843
00:50:50,520 --> 00:50:53,280
one that goes look at that thing.

844
00:50:53,280 --> 00:50:54,280
Nature is amazing.

845
00:50:54,280 --> 00:50:58,620
It kills the stuff.

846
00:50:58,620 --> 00:51:02,920
With Albion I think it's kind of a hint in like Godric and Felix those like the humans

847
00:51:02,920 --> 00:51:07,840
there were sort of like servants to the Lizardmen and the way the Lizardmen were servants of

848
00:51:07,840 --> 00:51:14,300
the Slahn and when the Lizardmen left like the humans there and Albion are like following

849
00:51:14,300 --> 00:51:20,880
the cliff notes of the cliff notes on how to keep the ley lines and stuff going.

850
00:51:20,880 --> 00:51:25,600
Just like Poggin gold putting in a special horde so when they come back like oh my lizard

851
00:51:25,600 --> 00:51:29,960
friends we've been doing as you said we've been drawing you on the walls.

852
00:51:29,960 --> 00:51:33,920
Look at this like teeth necklace I made I saw I took that from one of your ancestors

853
00:51:33,920 --> 00:51:35,160
I thought it was quite chic.

854
00:51:35,160 --> 00:51:37,120
Yeah yeah it's great.

855
00:51:37,120 --> 00:51:42,000
It's so like it's just so isolated and out of the way for every faction let alone just

856
00:51:42,000 --> 00:51:46,200
the Lizardmen who again are coming from South America all the way to England in terms of

857
00:51:46,200 --> 00:51:51,560
distance and it's like can't really do too much to help you but good job because that's

858
00:51:51,560 --> 00:51:54,960
a very important place when it comes like the magical ley lines and all that stuff so

859
00:51:54,960 --> 00:52:00,120
good job humans you're not doing it too poorly nice.

860
00:52:00,120 --> 00:52:04,520
It's even it goes a bit more into how the old ones shaped the world because there's

861
00:52:04,520 --> 00:52:10,840
since like a Felix and Taclus were talking about how the old ones shaped the world and

862
00:52:10,840 --> 00:52:18,320
Felix proposes the idea that maybe like Taclus found like a map or like a kind of like a

863
00:52:18,320 --> 00:52:23,080
depiction of Albion and he's like well this is nothing like that this is nothing like

864
00:52:23,080 --> 00:52:27,360
Albion is this is completely worthless now this must be like thousands of years ago how

865
00:52:27,360 --> 00:52:32,120
it looked and Felix proposes after he talked to Taclus for a bit he's like maybe this is

866
00:52:32,120 --> 00:52:36,720
how the old ones planned it to be so after like you know millennia Albion will look like

867
00:52:36,720 --> 00:52:38,420
this.

868
00:52:38,420 --> 00:52:42,200
So the Lizardmen and the old ones are perfectly capable of the long term game if the centuries

869
00:52:42,200 --> 00:52:45,560
meditating didn't clue you off already.

870
00:52:45,560 --> 00:52:51,320
Yeah so there's that.

871
00:52:51,320 --> 00:52:56,040
Spawning pools right that's what I was going to talk about and the cast.

872
00:52:56,040 --> 00:53:01,200
So for a feel like I've been saying slon, Sora, skink all that for a while.

873
00:53:01,200 --> 00:53:06,640
How about a bit of a bit of clarification what exactly those means so they have sort

874
00:53:06,640 --> 00:53:15,960
of a cast system it's weird because I like Tau right I'll start with that Tau right you

875
00:53:15,960 --> 00:53:19,320
know they have their cast system like you're born into it this is what you're designed

876
00:53:19,320 --> 00:53:23,520
to do every now and then you know you'll get a little hint of lore it's like man maybe

877
00:53:23,520 --> 00:53:27,040
I don't want to be a fire cast warrior it's like well too bad.

878
00:53:27,040 --> 00:53:30,800
I can't read why am I in this cast I don't know.

879
00:53:30,800 --> 00:53:36,240
It's like kind of like that except again the Lizardmen are pre-programmed biological robots

880
00:53:36,240 --> 00:53:43,560
robots to do whatever cast they form into so they don't complain about their cast system

881
00:53:43,560 --> 00:53:48,360
anything like that it's not like it's not an oppressive cast system it's like you were

882
00:53:48,360 --> 00:53:50,840
designed to do this so you're going to do this.

883
00:53:50,840 --> 00:53:55,440
Yeah not like a tyrannid going like I'm in the wrong like high fleet.

884
00:53:55,440 --> 00:53:56,440
Yeah.

885
00:53:56,440 --> 00:54:01,480
Like oh I'm not I feel like I should be in Leviathan it's like no you are you were literally

886
00:54:01,480 --> 00:54:06,880
genetically modified to be in this high fleet go back and eat the ultramarines do it that's

887
00:54:06,880 --> 00:54:07,880
what you're supposed to be doing.

888
00:54:07,880 --> 00:54:12,880
I'm in a Baobot splinter fleet but I feel like I should have been in Kraken it's like

889
00:54:12,880 --> 00:54:21,880
no not how it works it's like it's like that so at the top you have the slahn as I said

890
00:54:21,880 --> 00:54:27,240
the the best mages in the Warhammer world the first generation slahn were mostly Elkon

891
00:54:27,240 --> 00:54:35,520
except for kind of one guy they're all gone but they were easily the strongest magic users

892
00:54:35,520 --> 00:54:42,240
in the Warhammer world and I'm like moving the planet around at a whim creating miniature

893
00:54:42,240 --> 00:54:47,240
stars of a people's head on the battlefield which is a is as deadly as that sounds there's

894
00:54:47,240 --> 00:54:54,040
no coming back from that one they were pretty much unstoppable they were like the direct

895
00:54:54,040 --> 00:54:58,400
servants of the old ones they would talk to them the most which is part of why when they

896
00:54:58,400 --> 00:55:02,720
all died it was especially crippling because old ones are gone and the people who talked

897
00:55:02,720 --> 00:55:06,560
to the old ones are all gone this is a problem.

898
00:55:06,560 --> 00:55:11,200
You get to the second generation who are not quite as powerful but they're still the ones

899
00:55:11,200 --> 00:55:17,560
who you know move the mountains around and all of that stuff so it's kind of like going

900
00:55:17,560 --> 00:55:24,040
like you know one heavyweight champion isn't as strong as the other heavyweight champion

901
00:55:24,040 --> 00:55:29,080
you know if you or me tried to fight them I don't know I don't know how good you do

902
00:55:29,080 --> 00:55:31,080
jiu-jitsu right?

903
00:55:31,080 --> 00:55:34,160
Yeah but I mean I don't know how good you are.

904
00:55:34,160 --> 00:55:37,440
If you're fighting a super heavyweight or a heavyweight if they punch you in the face

905
00:55:37,440 --> 00:55:41,720
it's probably going to be a similar outcome especially for me I'm not a heavyweight.

906
00:55:41,720 --> 00:55:45,720
I don't know how good you are at jiu-jitsu I'm assuming if either of us you know tried

907
00:55:45,720 --> 00:55:49,560
to fight like Floyd Mayweather versus Mike Tyson or someone like that.

908
00:55:49,560 --> 00:55:50,560
It wouldn't work.

909
00:55:50,560 --> 00:55:55,560
It's going to be the same outcome either way one of them sure maybe not technically as

910
00:55:55,560 --> 00:55:59,240
hard of a hitter doesn't matter at a certain point.

911
00:55:59,240 --> 00:56:03,560
It doesn't matter if they hit you in the right place in your jaw you're going to or in like

912
00:56:03,560 --> 00:56:08,520
the temp the like is it the sternum somewhere on the chest where if you get punched in a

913
00:56:08,520 --> 00:56:12,520
certain place your body like kind of goes into shock and it just flops over like a dead

914
00:56:12,520 --> 00:56:16,840
fish and you're like yeah that's not you never punch I think it is.

915
00:56:16,840 --> 00:56:21,160
Yeah it's like it's like that level of power it's like yeah technically the first generation

916
00:56:21,160 --> 00:56:26,880
way stronger and as far as the average person cares it doesn't matter.

917
00:56:26,880 --> 00:56:34,240
So yeah that's second generation slan the last one left is Lord Mazda Mundi the first

918
00:56:34,240 --> 00:56:36,040
character I'll talk about.

919
00:56:36,040 --> 00:56:41,680
He's a he's he's the one I was saying is radical he actually wants to go out and do things

920
00:56:41,680 --> 00:56:47,200
on the regular not just every 500 years as the plan dictates.

921
00:56:47,200 --> 00:56:52,400
So he's the one he's the slan who most interacts with the people of the Warhammer world.

922
00:56:52,400 --> 00:56:58,120
He's a he's also the one who put that policy of get back in your goddamn home into place.

923
00:56:58,120 --> 00:57:01,760
So he his interactions are usually not positive.

924
00:57:01,760 --> 00:57:05,760
He even he even gets a bit of a diplomatic penalty in total war because he's not a friendly

925
00:57:05,760 --> 00:57:13,280
fellow. Yeah some some fun facts about him.

926
00:57:13,280 --> 00:57:19,200
There was one time a dark elf invasion in the Lustria that Mazda Mundi solved by just

927
00:57:19,200 --> 00:57:22,840
willing a mountain range into existence.

928
00:57:22,840 --> 00:57:29,400
So there was a nice easy to cross crossing into the into Lustria and then there was mountains

929
00:57:29,400 --> 00:57:30,800
just one second.

930
00:57:30,800 --> 00:57:32,080
They weren't one second.

931
00:57:32,080 --> 00:57:34,400
The next there was.

932
00:57:34,400 --> 00:57:39,920
So this is the power the Dragon Ball Z power level we're working with of the slum as the

933
00:57:39,920 --> 00:57:42,560
of course you go down generations they do get weaker.

934
00:57:42,560 --> 00:57:46,680
But again it's like you know the the fight the fighter comparison I was making it's like

935
00:57:46,680 --> 00:57:48,680
yeah.

936
00:57:48,680 --> 00:57:53,560
Unless like like Final Fantasy like he can't cast Ultima anymore but he's still got a bunch

937
00:57:53,560 --> 00:57:54,960
of spells that will just.

938
00:57:54,960 --> 00:57:55,960
Q.

939
00:57:55,960 --> 00:57:58,880
Now you're there if you're like stick or you're there with your musket with like one

940
00:57:58,880 --> 00:58:02,480
shot that's not even going to damage him and then it takes you like 20 minutes to reload

941
00:58:02,480 --> 00:58:04,560
like yeah it's it's it doesn't matter.

942
00:58:04,560 --> 00:58:05,560
You're still outcast.

943
00:58:05,560 --> 00:58:10,560
A. Yeah it's like no no he can only cast like the most destructive firestorm I've ever

944
00:58:10,560 --> 00:58:13,720
seen more weakling.

945
00:58:13,720 --> 00:58:18,120
Yeah and it does trickle down like as you get to like the third and fourth generation

946
00:58:18,120 --> 00:58:24,860
you do get a few exceptional standouts like amongst like you know the elves are very few

947
00:58:24,860 --> 00:58:29,800
rare humans some Dwarven rune magic can equal these generations lands.

948
00:58:29,800 --> 00:58:34,480
But again for the most part they're still very powerful mages it doesn't matter if one

949
00:58:34,480 --> 00:58:37,440
guy on your side can equal them.

950
00:58:37,440 --> 00:58:39,320
That one guy is probably not around.

951
00:58:39,320 --> 00:58:44,920
Q. Yeah like your your very best possible magician is probably early as good as our

952
00:58:44,920 --> 00:58:48,560
worst like cool and we've got like a few more.

953
00:58:48,560 --> 00:58:53,720
A. Yeah it's like the like the custodies champions it's like yeah you know I'm sure like you

954
00:58:53,720 --> 00:58:57,320
know Karn is probably equal to some custodies right.

955
00:58:57,320 --> 00:59:01,000
Well there's one Karn and he's not here is he.

956
00:59:01,000 --> 00:59:05,320
So it doesn't really matter now does it.

957
00:59:05,320 --> 00:59:09,120
So that's the slan they're the leaders the people who decode and carry out the great

958
00:59:09,120 --> 00:59:14,320
plan getting more active as Mazda Mune kind of kick them into high gear.

959
00:59:14,320 --> 00:59:21,520
Then you go down to the Sorus they are the generals of what whatnot and the basic grunt

960
00:59:21,520 --> 00:59:26,880
foot soldiers as they live longer they kind of they become better and better warriors

961
00:59:26,880 --> 00:59:30,400
and then the few of them that live long enough like hundreds of years they'll become like

962
00:59:30,400 --> 00:59:33,200
the generals kind of like chapter masters as it were.

963
00:59:33,200 --> 00:59:39,520
Q. And to quote Karl Franz the Doge edition I hate Sorus I hate them.

964
00:59:39,520 --> 00:59:46,000
A. Yeah they are the they're the the frontline muscle of the Lizardmen.

965
00:59:46,000 --> 00:59:50,160
The worst mistake you can make is thinking oh they have stupid like primitive obsidian

966
00:59:50,160 --> 00:59:53,880
clubs and whatnot you know like scale armor.

967
00:59:53,880 --> 00:59:56,680
That's this this will be done no problem.

968
00:59:56,680 --> 01:00:01,440
They're eight feet tall and built out of like pure pectoral muscle.

969
01:00:01,440 --> 01:00:06,080
Doesn't matter that technically like you know Imperial Steel is more advanced.

970
01:00:06,080 --> 01:00:11,400
You're going to die that thing's going to club you to death which is one of the reasons

971
01:00:11,400 --> 01:00:17,720
that there's not very many colonies in Lustria because when the Sorus come knocking very

972
01:00:17,720 --> 01:00:23,840
few things on the Warhammer planet are actually going to be able to stand up to them.

973
01:00:23,840 --> 01:00:29,240
And actually indeed that's part of the why I've been making so many Imperium comparisons.

974
01:00:29,240 --> 01:00:33,240
They're very comparable to Space Marines and that they're you know they're completely

975
01:00:33,240 --> 01:00:38,120
loyal to you know the Slahn and the old ones and the same way you know Space Marines indoctrinated

976
01:00:38,120 --> 01:00:41,040
completely loyal to the Imperium and you know the Emperor.

977
01:00:41,040 --> 01:00:45,920
Q. There's no reason to retreat because they've only got one single-minded objective and that's

978
01:00:45,920 --> 01:00:46,920
to do what they're told.

979
01:00:46,920 --> 01:00:49,520
It's like they're not walking away they're just going to keep going forward until they're

980
01:00:49,520 --> 01:00:55,480
either dead or they get it done and look at those muscles those big scaly muscles hot

981
01:00:55,480 --> 01:00:56,480
damn geez.

982
01:00:56,480 --> 01:00:59,520
A. The Lizardmen shall know no fear.

983
01:00:59,520 --> 01:01:07,600
I always think of the see if I can find it but it's my favorite image of the Lizardmen

984
01:01:07,600 --> 01:01:14,040
is the loading screen for their faction and Total Warhammer.

985
01:01:14,040 --> 01:01:21,720
This is what you get to see when the Lizardmen march to war.

986
01:01:21,720 --> 01:01:25,880
There's a reason that even though they have done zero advancement in like the five thousand

987
01:01:25,880 --> 01:01:26,880
years of the setting.

988
01:01:26,880 --> 01:01:31,640
Q. Oh yeah I'm familiar with that image with the T-Rex's and the big size.

989
01:01:31,640 --> 01:01:34,440
Yeah just walking towards you like you're in trouble.

990
01:01:34,440 --> 01:01:40,240
A. Yeah it's like I understand you have a gun look at me.

991
01:01:40,240 --> 01:01:45,680
It's like you take the power armor away from a space marine you still get a kill that guardsman

992
01:01:45,680 --> 01:01:48,720
right over there.

993
01:01:48,720 --> 01:01:50,280
So yeah that's the Saurus.

994
01:01:50,280 --> 01:01:54,840
They do gain personality as they live but they also have that same single-minded objective

995
01:01:54,840 --> 01:01:59,400
that are formed for which is to fight in the name of the old ones in the slan.

996
01:01:59,400 --> 01:02:07,480
Some characters for them are Gorak the albino Saurus.

997
01:02:07,480 --> 01:02:13,600
He's a he was so I think actually what that used to be is you could give Lizardmen characters

998
01:02:13,600 --> 01:02:19,080
marks from each of the old ones and you could give them one mark that was the extra expensive

999
01:02:19,080 --> 01:02:23,160
one that gave you the best buffs which was you were blessed by all the old ones and that

1000
01:02:23,160 --> 01:02:27,980
kind of got reworked into Gorak being like the one super special character blessed by

1001
01:02:27,980 --> 01:02:29,480
all the old ones.

1002
01:02:29,480 --> 01:02:34,080
The albino Saurus he's a he's a murder machine.

1003
01:02:34,080 --> 01:02:39,760
Take you know that take one of those guys in the front give him white scales and a jade

1004
01:02:39,760 --> 01:02:44,600
club and shield and just tell him to go ham and he does.

1005
01:02:44,600 --> 01:02:53,440
He is a absolutely brutal killing machine and in total war he even starts with the last

1006
01:02:53,440 --> 01:02:58,720
first generation slan in his army who gets to make sons above people's head.

1007
01:02:58,720 --> 01:03:01,000
So he's quite the fun campaign.

1008
01:03:01,000 --> 01:03:06,480
He's very much the the caption the Saurus the old not to worry about like oh don't

1009
01:03:06,480 --> 01:03:07,480
worry about him.

1010
01:03:07,480 --> 01:03:09,640
He's the one you got to watch out for.

1011
01:03:09,640 --> 01:03:12,560
He's the one he's a bit different and for good reason.

1012
01:03:12,560 --> 01:03:16,960
Yeah he's he's he's pretty brutal.

1013
01:03:16,960 --> 01:03:23,480
There's also a what his name is a Krotgar another Saurus.

1014
01:03:23,480 --> 01:03:25,740
I'll send an image of him.

1015
01:03:25,740 --> 01:03:29,560
He rides a T-Rex mount and has a laser hand.

1016
01:03:29,560 --> 01:03:30,880
Oh wow a laser hand.

1017
01:03:30,880 --> 01:03:31,880
Where do you get that from.

1018
01:03:31,880 --> 01:03:33,160
That's that this is fantasy.

1019
01:03:33,160 --> 01:03:34,160
That's not allowed.

1020
01:03:34,160 --> 01:03:35,160
That's cheating.

1021
01:03:35,160 --> 01:03:36,160
That's sci-fi.

1022
01:03:36,160 --> 01:03:43,240
Kind of like how Yarek got his arm cut off so he just jammed a power on it.

1023
01:03:43,240 --> 01:03:47,920
I believe that happened to him except he jammed a lizardman artifact on the stump and it now

1024
01:03:47,920 --> 01:03:50,520
he's he's got that.

1025
01:03:50,520 --> 01:03:55,160
So you're confirming for all the listeners that he is the Sebastian Yarek of Warhammer

1026
01:03:55,160 --> 01:03:56,160
Fantasy.

1027
01:03:56,160 --> 01:04:00,080
Just putting out there.

1028
01:04:00,080 --> 01:04:01,080
Yeah.

1029
01:04:01,080 --> 01:04:02,080
Yeah.

1030
01:04:02,080 --> 01:04:05,320
Worst way to look at it.

1031
01:04:05,320 --> 01:04:11,080
Except if if if what is it if Yarek had like a squigg off mount.

1032
01:04:11,080 --> 01:04:13,640
That'd be cool.

1033
01:04:13,640 --> 01:04:18,160
Which you know the the Fortress of Arrogance very cool and a very good name from something.

1034
01:04:18,160 --> 01:04:19,920
I mean that is top tier.

1035
01:04:19,920 --> 01:04:23,160
But I have to say I think it would be much funnier if he was riding a giant squig in

1036
01:04:23,160 --> 01:04:24,160
a battle.

1037
01:04:24,160 --> 01:04:27,880
Just with his big claw raise going come here you orc bugger.

1038
01:04:27,880 --> 01:04:31,080
I'm going to cut your face off.

1039
01:04:31,080 --> 01:04:33,160
Yeah he's a he's very cool.

1040
01:04:33,160 --> 01:04:38,560
He's a he's called the last defender of Hexawaddle I believe because when they it was it was

1041
01:04:38,560 --> 01:04:41,280
invaded I can't remember if it's by demons or scaven.

1042
01:04:41,280 --> 01:04:51,040
One of those two and him and his Sora spawning pools held held to the last.

1043
01:04:51,040 --> 01:04:53,800
And there was a couple like I think maybe like a hundred of them or something like that

1044
01:04:53,800 --> 01:04:57,120
left and over just the centuries.

1045
01:04:57,120 --> 01:04:59,880
Gorak became the last surviving or pardon me.

1046
01:04:59,880 --> 01:05:02,960
Krocgar became the last surviving one.

1047
01:05:02,960 --> 01:05:06,360
And he's the he's the last defender of Hexawaddle.

1048
01:05:06,360 --> 01:05:10,800
He's I know at least in Total War he starts in the southlands to give you a bit of a different

1049
01:05:10,800 --> 01:05:12,240
start.

1050
01:05:12,240 --> 01:05:18,440
So if you'd rather fight orcs instead of scaven he's he's your he's your lizard for that.

1051
01:05:18,440 --> 01:05:20,640
And for his efforts in surviving.

1052
01:05:20,640 --> 01:05:26,760
Rabutei Gilman gifted him a new regiment of Primaris Lizardman and now he's back on top.

1053
01:05:26,760 --> 01:05:30,680
I'm guessing with the spawning pods he just went like right we've won.

1054
01:05:30,680 --> 01:05:32,960
Refresh you can reload.

1055
01:05:32,960 --> 01:05:36,120
Yeah that's good going again fellas.

1056
01:05:36,120 --> 01:05:40,200
Something special in the pools I'll make a bit chunkier just put some like Tabasco in

1057
01:05:40,200 --> 01:05:41,880
or something just make it a bit spicier.

1058
01:05:41,880 --> 01:05:45,600
Yeah that's what we want.

1059
01:05:45,600 --> 01:05:52,600
It's a yeah that's a that's him and now that's the Soros we move to the let this third major

1060
01:05:52,600 --> 01:05:53,600
one.

1061
01:05:53,600 --> 01:05:54,600
There's one more after them.

1062
01:05:54,600 --> 01:05:58,720
The skinks so those are those those are those little smaller lizards next to the big ones

1063
01:05:58,720 --> 01:06:00,760
in the picture.

1064
01:06:00,760 --> 01:06:05,480
They're like the craftsmen of the Lizardman it's like the the slan will dictate what needs

1065
01:06:05,480 --> 01:06:07,280
to be carved into the plaque.

1066
01:06:07,280 --> 01:06:09,960
They're big unwieldy fat frogmen.

1067
01:06:09,960 --> 01:06:13,660
So it's the skinks who do the carving and like you know anything out of marble they

1068
01:06:13,660 --> 01:06:17,800
build the cities they do stuff like that and the rare occasions where they actually trade

1069
01:06:17,800 --> 01:06:20,640
with other races that's the skinks job.

1070
01:06:20,640 --> 01:06:23,120
That's what they're up to that's what they do.

1071
01:06:23,120 --> 01:06:29,000
They're also in terms of battle like frontline like they're not frontline they're like skirmishers.

1072
01:06:29,000 --> 01:06:32,480
So they're like light infantry they like you know they'll go on the flank get behind them

1073
01:06:32,480 --> 01:06:36,720
or they'll throw like javelins and stuff and toss them at them.

1074
01:06:36,720 --> 01:06:39,320
They're that's what they kind of do with their they're cool.

1075
01:06:39,320 --> 01:06:43,560
They're not the obviously not the strongest not the main line but they're still big lizard

1076
01:06:43,560 --> 01:06:47,160
people and when you invade Lustria.

1077
01:06:47,160 --> 01:06:53,160
Well the first line of defense is Lustria itself because it's catechon but just a continent

1078
01:06:53,160 --> 01:06:56,440
not a planet.

1079
01:06:56,440 --> 01:07:01,840
The second line of defense is like skink we're fighting like like the lizard Vietcong.

1080
01:07:01,840 --> 01:07:07,400
They're chucking like I guess like shooting arrows and throwing spears and making traps

1081
01:07:07,400 --> 01:07:09,360
for you and being a bit sneaky.

1082
01:07:09,360 --> 01:07:13,640
Poison blow guns and stuff like that are just oh wow like very Aztec.

1083
01:07:13,640 --> 01:07:19,120
Yeah they're very like the stereotypical view of the Aztec granted probably not you know

1084
01:07:19,120 --> 01:07:22,440
most historically accurate but this is Warhammer.

1085
01:07:22,440 --> 01:07:28,040
Very little of the historical inspirations are one to one to be generous with it.

1086
01:07:28,040 --> 01:07:34,960
Yeah so the skink are they're clever little clever little bastards.

1087
01:07:34,960 --> 01:07:41,840
There's two major characters one of them is a Tehennuen or Teenie Weenie as he is known

1088
01:07:41,840 --> 01:07:43,840
in the Total War community.

1089
01:07:43,840 --> 01:07:48,320
Teenie Weenie that's precious.

1090
01:07:48,320 --> 01:07:53,280
He's a he's like the prophet of Sotek.

1091
01:07:53,280 --> 01:08:02,280
So he's a he's kind of the end of it he's the prophet of Sotek he's a that's yeah all

1092
01:08:02,280 --> 01:08:04,280
that entails that's him.

1093
01:08:04,280 --> 01:08:08,840
In Total War he can cause every lizardman faction to declare war on every scaven faction

1094
01:08:08,840 --> 01:08:11,640
because it is time to clean out.

1095
01:08:11,640 --> 01:08:12,640
Nice.

1096
01:08:12,640 --> 01:08:16,600
His campaign also sucks because he gets everything everyone else already has except he has to

1097
01:08:16,600 --> 01:08:17,600
unlock it.

1098
01:08:17,600 --> 01:08:18,600
Oh.

1099
01:08:18,600 --> 01:08:21,240
They kind of drop the ball they keep.

1100
01:08:21,240 --> 01:08:27,560
The CA drops the ball on the lizardman a lot is an unfortunate trend.

1101
01:08:27,560 --> 01:08:34,800
Next is Tic-Tac-Toe because a lot of the lizardman names are puns.

1102
01:08:34,800 --> 01:08:41,240
He's a he's a skink who rides a pterodactyl and throws bombs at people down below him.

1103
01:08:41,240 --> 01:08:44,480
Not too much to his character but it's a funny mental image.

1104
01:08:44,480 --> 01:08:52,560
I believe there was even an early battle report for Age of Sigmar where he killed Bellacor.

1105
01:08:52,560 --> 01:08:53,560
Wow.

1106
01:08:53,560 --> 01:08:58,680
He dropped him and some other skinks dropped enough rocks on his head that he got back

1107
01:08:58,680 --> 01:09:04,000
Say my name I dare you I dare you say my name go on.

1108
01:09:04,000 --> 01:09:07,240
It's a very funny very little funny occurrence.

1109
01:09:07,240 --> 01:09:13,480
It's so goofy.

1110
01:09:13,480 --> 01:09:19,200
And then there's a the last like there's a little subspecies of skink.

1111
01:09:19,200 --> 01:09:20,200
Chameleon skink.

1112
01:09:20,200 --> 01:09:25,680
They're chameleons so they blend in with you know with the surrounding land around them.

1113
01:09:25,680 --> 01:09:34,640
They use the blow guns the most and they're they're pretty damn stealthy when they need

1114
01:09:34,640 --> 01:09:38,680
to be as a as you would imagine.

1115
01:09:38,680 --> 01:09:41,920
They don't you know they'll run to the jungle they'll hide they'll spit back out at you

1116
01:09:41,920 --> 01:09:46,920
they'll come out and they they have one special character of themselves.

1117
01:09:46,920 --> 01:09:50,880
Kal Dordrago.

1118
01:09:50,880 --> 01:09:56,440
There is a lizardman a skink chameleon skink named Oxolotl who was trapped in the warp

1119
01:09:56,440 --> 01:10:02,040
for several thousand years just ruining the chaos gods plan going about murdering demons

1120
01:10:02,040 --> 01:10:05,200
and demon princes.

1121
01:10:05,200 --> 01:10:09,640
And every now and then he just shows up outside of the warp for a bit much like Kal Dordrago

1122
01:10:09,640 --> 01:10:14,200
helps out the lizardman and then back into the warp he goes to wage his one man guerrilla

1123
01:10:14,200 --> 01:10:16,240
war against all of chaos.

1124
01:10:16,240 --> 01:10:19,600
He's just your friendly interdimensional neighborhood lizardman.

1125
01:10:19,600 --> 01:10:22,560
He just he just appears when he needs to to fight crime.

1126
01:10:22,560 --> 01:10:23,560
It's fine.

1127
01:10:23,560 --> 01:10:25,480
Yeah he's a he's a cool dude.

1128
01:10:25,480 --> 01:10:30,760
Once again his campaign is very mediocre in a total war because the CA hates the lizardman

1129
01:10:30,760 --> 01:10:35,640
apparently but what are you going to do.

1130
01:10:35,640 --> 01:10:42,800
And yes and then we get to the last the last major subspecies of lizardman.

1131
01:10:42,800 --> 01:10:47,320
Croxagore their job is to be like the big dumb laborers so you know the skink do the

1132
01:10:47,320 --> 01:10:49,400
technical work of building a city.

1133
01:10:49,400 --> 01:10:54,320
Croxagores are giant alligator people who like you know they move the blocks around

1134
01:10:54,320 --> 01:10:58,000
to get the buildings built all that stuff.

1135
01:10:58,000 --> 01:11:03,720
On the battlefield it's a giant like 10 foot tall crocodile monster.

1136
01:11:03,720 --> 01:11:08,400
That's very few things they can't kill.

1137
01:11:08,400 --> 01:11:12,480
Yeah I can imagine you're in the front lines of the empire got a little musket you see

1138
01:11:12,480 --> 01:11:16,280
that you go nope I'm going to run away.

1139
01:11:16,280 --> 01:11:18,940
I need more than one bullet to get rid of that thing.

1140
01:11:18,940 --> 01:11:23,000
I think they even cause terror so that is a gameplay mechanic that the soldiers look

1141
01:11:23,000 --> 01:11:25,160
at and go no I'm good I'm out have fun.

1142
01:11:25,160 --> 01:11:27,160
I don't blame them.

1143
01:11:27,160 --> 01:11:28,920
I wouldn't want to be fighting that either.

1144
01:11:28,920 --> 01:11:30,040
I'm just going to be straight up.

1145
01:11:30,040 --> 01:11:31,440
I think I would run away too.

1146
01:11:31,440 --> 01:11:34,720
I know I know my place and it's not fighting the crocodile monster.

1147
01:11:34,720 --> 01:11:35,720
Will hide behind gottrick.

1148
01:11:35,720 --> 01:11:36,720
You help please.

1149
01:11:36,720 --> 01:11:40,200
Yeah gottrick would deal with it no problem.

1150
01:11:40,200 --> 01:11:43,280
That's gottrick.

1151
01:11:43,280 --> 01:11:47,000
Their special character is Nikai the wanderer.

1152
01:11:47,000 --> 01:11:51,600
So C.A. did a bit of a rewrite both of his lore and croxagores in general.

1153
01:11:51,600 --> 01:11:55,960
They used to just always be big dumb stupid crocodiles that need to be like tugged on

1154
01:11:55,960 --> 01:11:58,000
basically a leash by the skinks.

1155
01:11:58,000 --> 01:11:59,000
Yeah.

1156
01:11:59,000 --> 01:12:00,000
Makes sense.

1157
01:12:00,000 --> 01:12:04,240
They got kind of made a bit more similar to the source which is that as they live longer

1158
01:12:04,240 --> 01:12:09,280
they gain like actual intelligence and become personalities like out of all out of all the

1159
01:12:09,280 --> 01:12:13,760
lizardmen the croc croxagore the ones that like are the most like what you were kind

1160
01:12:13,760 --> 01:12:16,960
of saying earlier it's like they they they don't have any personalities.

1161
01:12:16,960 --> 01:12:19,440
They're big dumb croc lizards.

1162
01:12:19,440 --> 01:12:22,880
They come out and they they hit things and that's kind of it.

1163
01:12:22,880 --> 01:12:27,360
As they live longer though they can become smart enough to lead armies and generals.

1164
01:12:27,360 --> 01:12:28,960
And the same is for Nikai the wanderer.

1165
01:12:28,960 --> 01:12:30,560
He's another albino lizardman.

1166
01:12:30,560 --> 01:12:32,680
This one a crocodile.

1167
01:12:32,680 --> 01:12:38,960
And his he he's a bit of an oddball that one.

1168
01:12:38,960 --> 01:12:45,400
So one day he kind of just started wandering on his own after a battle and he has a habit

1169
01:12:45,400 --> 01:12:51,480
of showing up either in the middle of a great battle or right before one.

1170
01:12:51,480 --> 01:12:55,760
So he's kind of like he's like a good and a bad sign for the lizardman because on the

1171
01:12:55,760 --> 01:12:58,440
one hand he's an absolute monster.

1172
01:12:58,440 --> 01:13:01,240
He's almost unstoppable on the battlefield.

1173
01:13:01,240 --> 01:13:05,320
On the other hand if he's showing up something's about to go down and you probably don't want

1174
01:13:05,320 --> 01:13:06,920
to be around for it.

1175
01:13:06,920 --> 01:13:07,920
Yeah.

1176
01:13:07,920 --> 01:13:08,920
Just like you're fighting about.

1177
01:13:08,920 --> 01:13:11,400
It's like there's a big fucking lizard thing.

1178
01:13:11,400 --> 01:13:12,400
Whose side is he on?

1179
01:13:12,400 --> 01:13:13,400
I don't know yet.

1180
01:13:13,400 --> 01:13:14,400
Oh God.

1181
01:13:14,400 --> 01:13:15,400
Please be against them.

1182
01:13:15,400 --> 01:13:16,400
Please be against them.

1183
01:13:16,400 --> 01:13:18,320
And just like this game and go what's that?

1184
01:13:18,320 --> 01:13:19,480
Oh it's fighting for us.

1185
01:13:19,480 --> 01:13:20,480
Oh that's weird.

1186
01:13:20,480 --> 01:13:22,880
Well whatever.

1187
01:13:22,880 --> 01:13:26,160
Usually just helps the lizardman.

1188
01:13:26,160 --> 01:13:28,760
But you know how you said the lizardman are like you need to be where you're supposed

1189
01:13:28,760 --> 01:13:29,760
to be.

1190
01:13:29,760 --> 01:13:34,080
I guess they don't follow that rule for themselves of like oh no we're doing anything we do is

1191
01:13:34,080 --> 01:13:35,080
to the plan.

1192
01:13:35,080 --> 01:13:38,400
So it's okay that he wanders or I wander and I go over here it's fine.

1193
01:13:38,400 --> 01:13:39,400
Yeah.

1194
01:13:39,400 --> 01:13:40,400
Is that kind of the.

1195
01:13:40,400 --> 01:13:41,400
Yeah.

1196
01:13:41,400 --> 01:13:42,400
They're like repo men.

1197
01:13:42,400 --> 01:13:45,400
It's like doesn't matter where they're at they're here to put your stuff where it belongs.

1198
01:13:45,400 --> 01:13:48,920
The guy just like knocking on your door like I've come to collect.

1199
01:13:48,920 --> 01:13:51,520
Like oh God.

1200
01:13:51,520 --> 01:13:53,640
Scary crocodile deck deck collector.

1201
01:13:53,640 --> 01:13:55,120
Probably very effective at it.

1202
01:13:55,120 --> 01:13:58,200
I wouldn't refuse him.

1203
01:13:58,200 --> 01:14:04,220
So and eventually he gained sort of a following an army of his own not through any like intent.

1204
01:14:04,220 --> 01:14:05,880
People just started following around.

1205
01:14:05,880 --> 01:14:08,800
He doesn't really complain.

1206
01:14:08,800 --> 01:14:12,960
But the key thing is you need to keep up with him because I don't think he ever really rests.

1207
01:14:12,960 --> 01:14:17,200
I like that you instantly make me think of the scene from Forrest Gump where he's just

1208
01:14:17,200 --> 01:14:18,960
running and they're like why are you running.

1209
01:14:18,960 --> 01:14:22,440
It's just like I just like running.

1210
01:14:22,440 --> 01:14:23,440
That's what he does.

1211
01:14:23,440 --> 01:14:26,320
And people start following him for some reason because they think there's like some grand

1212
01:14:26,320 --> 01:14:30,600
scheme to it all and he's doing it and he's just like I'm pretty tired and he stops running

1213
01:14:30,600 --> 01:14:34,520
and they're like now what do we do is like probably just running for a year.

1214
01:14:34,520 --> 01:14:38,620
You go home.

1215
01:14:38,620 --> 01:14:39,620
It's like that.

1216
01:14:39,620 --> 01:14:40,620
Yeah.

1217
01:14:40,620 --> 01:14:42,320
Except he's always running to battles.

1218
01:14:42,320 --> 01:14:43,320
Yeah.

1219
01:14:43,320 --> 01:14:44,320
Yeah.

1220
01:14:44,320 --> 01:14:45,920
It's a bit more violent than Forrest Gump.

1221
01:14:45,920 --> 01:14:48,160
I'm sure he also got shot in the butt once too.

1222
01:14:48,160 --> 01:14:49,160
I mean yeah.

1223
01:14:49,160 --> 01:14:50,480
See there's a film you've seen.

1224
01:14:50,480 --> 01:14:51,480
It's perfect.

1225
01:14:51,480 --> 01:14:52,480
Brilliant.

1226
01:14:52,480 --> 01:14:53,480
I've actually seen Forrest Gump.

1227
01:14:53,480 --> 01:14:57,960
I think I saw it in like a waiting room for a movie that I was waiting.

1228
01:14:57,960 --> 01:15:02,240
I think it was an entire family medical visit day when you have four siblings.

1229
01:15:02,240 --> 01:15:03,240
That's quite the long time.

1230
01:15:03,240 --> 01:15:04,240
Oh wow.

1231
01:15:04,240 --> 01:15:07,280
So I got to watch all of Forrest Gump.

1232
01:15:07,280 --> 01:15:08,280
Nice.

1233
01:15:08,280 --> 01:15:09,280
But hey good movie.

1234
01:15:09,280 --> 01:15:13,800
It kept made the hours go by quick.

1235
01:15:13,800 --> 01:15:15,680
And yeah that's Nikai the Wanderer.

1236
01:15:15,680 --> 01:15:18,920
He's a bit of a mysterious fellow but he's smart.

1237
01:15:18,920 --> 01:15:23,960
He's a wrecking ball and he knows the Gator death roll as all Kroxogors do.

1238
01:15:23,960 --> 01:15:28,320
So he's they're quite deadly on the battlefield.

1239
01:15:28,320 --> 01:15:32,880
For I move on a couple of fun facts about the Lizardmen.

1240
01:15:32,880 --> 01:15:34,680
Obviously you can see the image dinosaurs.

1241
01:15:34,680 --> 01:15:36,680
They have dinosaurs.

1242
01:15:36,680 --> 01:15:39,920
They all have like names like the T-Rex called the Carnasaur.

1243
01:15:39,920 --> 01:15:41,160
Let's be honest with ourselves.

1244
01:15:41,160 --> 01:15:43,240
That's a T-Rex.

1245
01:15:43,240 --> 01:15:46,800
You know like Stegosaurus all that kind of stuff.

1246
01:15:46,800 --> 01:15:49,480
They've got they've got a copyright distinct dinosaur.

1247
01:15:49,480 --> 01:15:51,280
Okay it's copyright distinct.

1248
01:15:51,280 --> 01:15:54,760
We don't want the Cretaceous period suing us.

1249
01:15:54,760 --> 01:15:55,760
Hmm.

1250
01:15:55,760 --> 01:15:56,760
Heaven for Fendt.

1251
01:15:56,760 --> 01:16:02,840
And I don't remember the name of it but there's one that's also like it's like the biggest

1252
01:16:02,840 --> 01:16:07,360
model of Total Warhammer that is a just giant alligator.

1253
01:16:07,360 --> 01:16:11,800
It was also a Forgeworld model so it was very expensive and if you play that on the table

1254
01:16:11,800 --> 01:16:14,880
for top it was probably killing anything in its path.

1255
01:16:14,880 --> 01:16:15,880
No probably about it.

1256
01:16:15,880 --> 01:16:18,200
It was killing anything that's bad.

1257
01:16:18,200 --> 01:16:20,280
Just eating Archaon like nom done.

1258
01:16:20,280 --> 01:16:21,280
That was quick.

1259
01:16:21,280 --> 01:16:24,080
Nice special character you got there.

1260
01:16:24,080 --> 01:16:27,120
Unfortunately giant lizard.

1261
01:16:27,120 --> 01:16:32,720
And they they drove the dragons out of Lustria.

1262
01:16:32,720 --> 01:16:34,080
The T-Rex's.

1263
01:16:34,080 --> 01:16:37,920
So if you've ever you're in your five year old T-Rex beats dragons.

1264
01:16:37,920 --> 01:16:40,080
Warhammer fantasy can wow.

1265
01:16:40,080 --> 01:16:41,080
That's brilliant.

1266
01:16:41,080 --> 01:16:44,560
And that's actually why the dragons don't really like the lizardman too much.

1267
01:16:44,560 --> 01:16:48,840
It's because they warmed the planet up which the dragons liked it nice and cold.

1268
01:16:48,840 --> 01:16:51,160
So that was a problem one.

1269
01:16:51,160 --> 01:16:55,820
Problem two is when they tried to fight back they all got eaten by T-Rex's.

1270
01:16:55,820 --> 01:16:57,760
They are our apex predator.

1271
01:16:57,760 --> 01:16:58,760
We don't like them.

1272
01:16:58,760 --> 01:17:03,400
None of this T-Rex's were scavengers nonsense in Warhammer fantasy.

1273
01:17:03,400 --> 01:17:06,720
The T-Rex is given the respect he damn well deserves.

1274
01:17:06,720 --> 01:17:08,480
They are right problems.

1275
01:17:08,480 --> 01:17:11,680
He's a hungry boy and he's got some rather nice teeth.

1276
01:17:11,680 --> 01:17:13,320
Yum yum yum.

1277
01:17:13,320 --> 01:17:15,680
That's also a next fun fact.

1278
01:17:15,680 --> 01:17:20,520
One of the reasons some people in Warhammer fantasy who aren't like in the know about

1279
01:17:20,520 --> 01:17:26,420
the lizardman which is most people think they're like chaos because they think they're kind

1280
01:17:26,420 --> 01:17:30,360
of like a subspecies of beastman because you know they're giant lizard people who look

1281
01:17:30,360 --> 01:17:32,600
like they're lizard men.

1282
01:17:32,600 --> 01:17:37,160
Not too far of a leap if you're not in the know to know to make the assumption like man

1283
01:17:37,160 --> 01:17:40,200
that's a funny looking beastman.

1284
01:17:40,200 --> 01:17:41,200
They're of course not.

1285
01:17:41,200 --> 01:17:45,020
They're fanatically devoted to fighting chaos but a lot of people think they're beastman

1286
01:17:45,020 --> 01:17:49,560
and they're complete and utter hostility to anyone who sets foot on Lustria.

1287
01:17:49,560 --> 01:17:54,560
Doesn't really give them a chance to correct these presumptions about the lizardman.

1288
01:17:54,560 --> 01:17:58,360
What else?

1289
01:17:58,360 --> 01:18:05,520
Thanquil, good old Thanquil, was once allowed to return back to Skavenblight by Mazda Mundi

1290
01:18:05,520 --> 01:18:11,420
who as a reminder hates the Skaven more than he do demons because he saw the future and

1291
01:18:11,420 --> 01:18:17,360
realized that Thanquil would be more of a threat to the Skaven than he ever could be

1292
01:18:17,360 --> 01:18:18,360
to anyone else.

1293
01:18:18,360 --> 01:18:22,480
He'll do more damage like yeah with that thing they said about was it Churchill?

1294
01:18:22,480 --> 01:18:25,800
Hitler's doing such a bad job leading the Nazis.

1295
01:18:25,800 --> 01:18:29,080
It's basically the same like no we shouldn't assassinate him he's doing more damage than

1296
01:18:29,080 --> 01:18:30,080
we ever could.

1297
01:18:30,080 --> 01:18:32,420
Brilliant and that's the equivalent.

1298
01:18:32,420 --> 01:18:37,460
Not only did he let him go he gave him like favorable wins so he could get back to Skavendom

1299
01:18:37,460 --> 01:18:41,360
even quicker so he could start being Thanquil.

1300
01:18:41,360 --> 01:18:44,600
To work quickly my friend you've got a lot of Skaven to kill.

1301
01:18:44,600 --> 01:18:48,720
Yes the horned rat needs you.

1302
01:18:48,720 --> 01:18:53,640
So I'd like to think he's got a bit of a sense of humor because that is very funny but either

1303
01:18:53,640 --> 01:19:00,360
way just a very fun funny fun fact.

1304
01:19:00,360 --> 01:19:05,920
Also as I mentioned a lot of them have pun for names.

1305
01:19:05,920 --> 01:19:13,960
The Lizardmen mounts however take a different way of naming like the so like Krakor right

1306
01:19:13,960 --> 01:19:19,560
yeah Krakgar he rides I said he rides the T-Rex right?

1307
01:19:19,560 --> 01:19:25,240
The Lizardmen mounts of special characters are named after the Dino-Bots from Transformers.

1308
01:19:25,240 --> 01:19:27,920
Amazing that's cool.

1309
01:19:27,920 --> 01:19:31,400
Krakor's mount is Grimlock.

1310
01:19:31,400 --> 01:19:33,160
Amazing is there a Starscream please?

1311
01:19:33,160 --> 01:19:39,160
I don't think there is not a Starscream unfortunately I wish there was but I know there's Grimlock

1312
01:19:39,160 --> 01:19:43,960
there's a couple others off the top my head I don't remember the name of but that's I

1313
01:19:43,960 --> 01:19:45,600
just love that like Lizardmen are like.

1314
01:19:45,600 --> 01:19:46,900
That's kind of neat.

1315
01:19:46,900 --> 01:19:54,040
It's like one of those like the last holdovers from the original Days of War hammer when

1316
01:19:54,040 --> 01:19:55,840
everything was much coofier.

1317
01:19:55,840 --> 01:20:00,600
It's like every now and then you get a little pun or joke for a name that sticks around

1318
01:20:00,600 --> 01:20:03,320
it's like I like that.

1319
01:20:03,320 --> 01:20:04,320
What's that one called?

1320
01:20:04,320 --> 01:20:05,760
That one's called Optimus Prime.

1321
01:20:05,760 --> 01:20:10,960
Wow that's an interesting Warhammer character.

1322
01:20:10,960 --> 01:20:15,280
What's that Inquisitor name like Obi-Wan Sherlock Clusso or whatever.

1323
01:20:15,280 --> 01:20:17,160
Something like that yeah.

1324
01:20:17,160 --> 01:20:23,880
It's like oh that's interesting original character you've got there GW.

1325
01:20:23,880 --> 01:20:24,880
Good stuff.

1326
01:20:24,880 --> 01:20:31,480
But any questions before I move on to end bad?

1327
01:20:31,480 --> 01:20:36,040
Not really I mean to be honest I'm having a whale of a time learning about all the weird

1328
01:20:36,040 --> 01:20:41,000
little intricacies about the Lizardmen and they sound fun and they say Bok so what more

1329
01:20:41,000 --> 01:20:42,000
could you want?

1330
01:20:42,000 --> 01:20:44,960
They do say Bok it's their war cry.

1331
01:20:44,960 --> 01:20:50,440
Well what I would want is to not cover the end times but unfortunately Warhammer fantasy

1332
01:20:50,440 --> 01:20:57,440
must always end in the end times not always but 90 percent of the time.

1333
01:20:57,440 --> 01:21:00,600
So we begin the end times.

1334
01:21:00,600 --> 01:21:04,400
The first book is Nagash so the Lizardmen don't really have their time in the sun quite

1335
01:21:04,400 --> 01:21:05,400
yet.

1336
01:21:05,400 --> 01:21:07,920
Next up I believe it's time for the Lizardmen though.

1337
01:21:07,920 --> 01:21:10,960
At least I think they were the second book.

1338
01:21:10,960 --> 01:21:15,840
What happens is the Lizardmen the Slahn all kind of collectively wake up Lord Mazda Moondi

1339
01:21:15,840 --> 01:21:21,440
especially and declare that the great plan of the old ones has failed.

1340
01:21:21,440 --> 01:21:26,240
Everything has gone to shit there is no salvaging this planet it's time to leave.

1341
01:21:26,240 --> 01:21:32,780
So there are great pyramids and temple cities turns out there are also spaceships.

1342
01:21:32,780 --> 01:21:35,920
So they begin powering and activating them.

1343
01:21:35,920 --> 01:21:42,200
In the meantime the the Slahn have set up these massive like anti-demon like barriers

1344
01:21:42,200 --> 01:21:47,000
and fields and all that whatnot that basically if a demon so much as looks at Lustria they

1345
01:21:47,000 --> 01:21:52,360
just like true death they're gone goodbye.

1346
01:21:52,360 --> 01:21:59,260
So they begin preparing for the Exodus and just getting ready for either one last push

1347
01:21:59,260 --> 01:22:05,240
like one last hurrah against chaos or just truly just war out see you later.

1348
01:22:05,240 --> 01:22:11,040
Unfortunately much like how it originally was only even worse because there was actually

1349
01:22:11,040 --> 01:22:15,960
a massive demon invasion of Lustria then went nowhere because again anti-magic fields.

1350
01:22:15,960 --> 01:22:22,280
The Skaven clan pestilence decided we're finishing the job this time so they as a whole invade

1351
01:22:22,280 --> 01:22:27,080
Lustria and just start ruining everything.

1352
01:22:27,080 --> 01:22:32,600
They mess up spawn pools mess up temple cities mess up everything they've got going for them.

1353
01:22:32,600 --> 01:22:37,320
Lord Skrulk the the grossest Skaven ever kills Grimlock.

1354
01:22:37,320 --> 01:22:41,000
Grimlock no more no more Dinobot he's dead.

1355
01:22:41,000 --> 01:22:46,720
Kroggar took exception to this and stabbed him so hard that he melted.

1356
01:22:46,720 --> 01:22:47,720
What?

1357
01:22:47,720 --> 01:22:51,080
He melted just from sheer will.

1358
01:22:51,080 --> 01:22:56,280
Well he was also Skaven pestilence so I think when he died his willpower stopped holding

1359
01:22:56,280 --> 01:22:58,000
his body together and the disease.

1360
01:22:58,000 --> 01:23:02,560
Like yeah just like the the cells of his body just went right we can give up okay and they

1361
01:23:02,560 --> 01:23:03,560
just sludged.

1362
01:23:03,560 --> 01:23:08,880
It's like when a plague marine is cut off from Nergal and the warp so everything hits

1363
01:23:08,880 --> 01:23:12,840
at once it's like oh I'm actually in horrible agony and I'm dying now.

1364
01:23:12,840 --> 01:23:13,840
Yeah.

1365
01:23:13,840 --> 01:23:22,320
Yeah so he died unfortunately Kroggar Grimlock is no longer around rest in peace may you

1366
01:23:22,320 --> 01:23:28,360
may you forever haunt Megatron Grimlock you were a real one.

1367
01:23:28,360 --> 01:23:34,440
And this just kind of goes all across Lustria and then the Skaven not to be outdone pull

1368
01:23:34,440 --> 01:23:43,520
the moon closer to closer to the planet the gray seers do and that begins causing all

1369
01:23:43,520 --> 01:23:50,160
sorts of tectonic issues that Slaan are barely able to hold off and then because that wasn't

1370
01:23:50,160 --> 01:23:57,880
enough clan scryer of the Skaven further to not be outdone blow up the moon with the little

1371
01:23:57,880 --> 01:23:59,920
Death Star they built on the planet.

1372
01:23:59,920 --> 01:24:04,360
Oh okay why not.

1373
01:24:04,360 --> 01:24:07,200
Why why did they blow up the moon.

1374
01:24:07,200 --> 01:24:10,960
I'm sure if you ask them they would give a reason like it makes it easier to get warp

1375
01:24:10,960 --> 01:24:16,920
stone because they pulled more closely closer the moon that's made purely out of warp stone.

1376
01:24:16,920 --> 01:24:21,360
If you blow it off you know the chunks that rain on the planet would be easier.

1377
01:24:21,360 --> 01:24:26,800
The real reason is Ickit Claw is the is a psychopath even by Skaven standards and just

1378
01:24:26,800 --> 01:24:29,680
wants to watch the world burn.

1379
01:24:29,680 --> 01:24:33,600
I think that's even his motivation and total warhammer for being a legendary lord he just

1380
01:24:33,600 --> 01:24:39,120
wants to blow things up and he has nukes so he can back it up.

1381
01:24:39,120 --> 01:24:43,200
So this is when things get even worse for the Lizardmen because most of the Slaans start

1382
01:24:43,200 --> 01:24:49,580
dying in order to hold it off Mazda Mundi even has a really depressing end.

1383
01:24:49,580 --> 01:24:55,480
He does his best and he destroys most of the fragments that are coming down but the mental

1384
01:24:55,480 --> 01:25:04,280
strain is like too much and he starts climbing the steps of his personal pyramid so he can

1385
01:25:04,280 --> 01:25:08,560
feel the wind on his face one last time except he gets killed before he can make it to the

1386
01:25:08,560 --> 01:25:11,560
top which is just really depressing.

1387
01:25:11,560 --> 01:25:15,440
I don't know why GW needed to add that bit of lore to the Lizardmen.

1388
01:25:15,440 --> 01:25:17,520
This is like the daggers already in.

1389
01:25:17,520 --> 01:25:21,600
Let's just twist it a little bit a little bit more and he's gone.

1390
01:25:21,600 --> 01:25:22,600
Enjoy.

1391
01:25:22,600 --> 01:25:23,600
He's already dying.

1392
01:25:23,600 --> 01:25:25,840
Let him climb back up to his stairs and enjoy.

1393
01:25:25,840 --> 01:25:28,600
Let him do an Arthur Morgan from Red Dead Two.

1394
01:25:28,600 --> 01:25:29,600
Exactly.

1395
01:25:29,600 --> 01:25:30,600
It's like oh lovely.

1396
01:25:30,600 --> 01:25:33,960
Not like is this not like oh and then someone stomped on his head in the last minute.

1397
01:25:33,960 --> 01:25:34,960
That would have sucked.

1398
01:25:34,960 --> 01:25:36,720
Like no do it properly.

1399
01:25:36,720 --> 01:25:37,720
Go on.

1400
01:25:37,720 --> 01:25:43,320
It's like his dying wish wasn't even like one last ritual to fight chaos just one last

1401
01:25:43,320 --> 01:25:44,320
time.

1402
01:25:44,320 --> 01:25:49,440
It was I just want to feel the wind on my face again and he gets killed before he can.

1403
01:25:49,440 --> 01:25:57,120
After that Lord Croak I mentioned him a little bit earlier the fellow who died but just decided

1404
01:25:57,120 --> 01:25:58,920
he wasn't.

1405
01:25:58,920 --> 01:26:01,720
His spirit had always been hanging around his body and that's kind of how the Lizardmen

1406
01:26:01,720 --> 01:26:02,720
used him.

1407
01:26:02,720 --> 01:26:07,120
If there was a big enough battle they would just cart him out and he would he would just

1408
01:26:07,120 --> 01:26:09,640
blow up the enemies.

1409
01:26:09,640 --> 01:26:15,000
He simply decided that death was no longer an option and so he was alive again.

1410
01:26:15,000 --> 01:26:20,840
Not like Nagash who was necromancy so there was some pretty foul stuff involved.

1411
01:26:20,840 --> 01:26:25,400
Not like the Emperor who for a variety of reasons can't do that.

1412
01:26:25,400 --> 01:26:28,840
He just decided I'm not dead anymore and he wasn't.

1413
01:26:28,840 --> 01:26:32,840
He was alive again because first battles with Slahn were a bit rust busted.

1414
01:26:32,840 --> 01:26:33,840
That was great.

1415
01:26:33,840 --> 01:26:34,840
I just like the idea.

1416
01:26:34,840 --> 01:26:36,840
It's like oh death is unacceptable.

1417
01:26:36,840 --> 01:26:37,840
Alright that's sorted.

1418
01:26:37,840 --> 01:26:39,600
Wow how did you do that?

1419
01:26:39,600 --> 01:26:42,320
It was just like he just willed himself back.

1420
01:26:42,320 --> 01:26:44,720
He's like no I'm no longer dead.

1421
01:26:44,720 --> 01:26:48,160
So he comes back.

1422
01:26:48,160 --> 01:26:50,960
He did that thing that like fourteen year old boys do when they're playing games.

1423
01:26:50,960 --> 01:26:51,960
It's like you're dead.

1424
01:26:51,960 --> 01:26:54,800
No I'm not dead.

1425
01:26:54,800 --> 01:26:57,520
Just because they want to win.

1426
01:26:57,520 --> 01:27:00,320
So he comes back to lead.

1427
01:27:00,320 --> 01:27:05,960
Make sure like the Lizardmen are able to leave.

1428
01:27:05,960 --> 01:27:11,880
Him and what few Slahn were left diverted the fragments of the moon they couldn't destroy

1429
01:27:11,880 --> 01:27:13,580
onto Lustria.

1430
01:27:13,580 --> 01:27:16,480
So the rest of the world wouldn't be obliterated.

1431
01:27:16,480 --> 01:27:22,000
And then I believe what him and the remaining Slahn all get on the spaceships and they just

1432
01:27:22,000 --> 01:27:23,240
leave.

1433
01:27:23,240 --> 01:27:28,280
The Lizardmen are just they're just gone now.

1434
01:27:28,280 --> 01:27:29,880
Not exactly the coolest thing.

1435
01:27:29,880 --> 01:27:31,080
The most bro tier move.

1436
01:27:31,080 --> 01:27:33,440
I bet they probably could have helped at Mindenheim.

1437
01:27:33,440 --> 01:27:35,360
Kept the world from ending.

1438
01:27:35,360 --> 01:27:42,400
But I also can't fault them for not wanting to be a part of the End Times any longer.

1439
01:27:42,400 --> 01:27:43,520
Not everyone made it of course.

1440
01:27:43,520 --> 01:27:49,440
I think Krohgar might have made it because he was ordered to one of the Exodite sites.

1441
01:27:49,440 --> 01:27:52,360
But most of the other special characters die.

1442
01:27:52,360 --> 01:27:54,840
Actually Oxalato I also don't know if he dies.

1443
01:27:54,840 --> 01:27:58,120
Oxalato doesn't get too many mentions.

1444
01:27:58,120 --> 01:28:05,960
But the last the last I believe like thing of note the Lizardmen do is an Akai the Wanderer

1445
01:28:05,960 --> 01:28:08,400
and Gorak.

1446
01:28:08,400 --> 01:28:13,280
That's again one of those moments in the End Times like this all sucks but this is at least

1447
01:28:13,280 --> 01:28:15,120
a cool moment.

1448
01:28:15,120 --> 01:28:20,360
Gorak is just at one of the major temple cities known as Itza.

1449
01:28:20,360 --> 01:28:24,960
He's just fighting wave after wave after wave of Skaven.

1450
01:28:24,960 --> 01:28:30,880
It's like Sigismund at the Siege of Terra where it's just like he's just a brick wall

1451
01:28:30,880 --> 01:28:33,320
that anytime someone tries to fight him you're just dead.

1452
01:28:33,320 --> 01:28:37,760
It's like that but with rats instead of traitors.

1453
01:28:37,760 --> 01:28:41,960
Like just thousands of Skaven personally by himself until he's the only one left and they

1454
01:28:41,960 --> 01:28:44,520
still just can't get past him.

1455
01:28:44,520 --> 01:28:50,320
And right as it looks like he's about to die to I believe it's a bunch of like the Storm

1456
01:28:50,320 --> 01:28:52,120
Fiends the Rat Ogres with guns.

1457
01:28:52,120 --> 01:28:56,400
And Akai the Wanderer comes out and then bashes their head in.

1458
01:28:56,400 --> 01:29:02,480
So that's the two albino lizards back to back just until they create a literal mountain

1459
01:29:02,480 --> 01:29:06,160
of corpses out of the Skaven.

1460
01:29:06,160 --> 01:29:08,080
The power of albinism.

1461
01:29:08,080 --> 01:29:09,080
Yeah!

1462
01:29:09,080 --> 01:29:10,080
Damage!

1463
01:29:10,080 --> 01:29:14,900
And I think the last scene, this isn't none of the books, I think this is one of Josh

1464
01:29:14,900 --> 01:29:17,520
Reynolds answered what was happening.

1465
01:29:17,520 --> 01:29:22,520
And the last thing they ever do is the last scene of the Lizardmen in Warhammer fantasy

1466
01:29:22,520 --> 01:29:28,720
is as the moons are coming crashing down on them it's Gorak screaming at the heavens as

1467
01:29:28,720 --> 01:29:31,920
Skaven and rocks surround him and he goes down swinging.

1468
01:29:31,920 --> 01:29:32,920
Which you know what?

1469
01:29:32,920 --> 01:29:33,920
Nice.

1470
01:29:33,920 --> 01:29:36,920
And if there's an end to the Lizardmen I'm glad it was that.

1471
01:29:36,920 --> 01:29:38,960
They went down swinging.

1472
01:29:38,960 --> 01:29:43,840
And unfortunately that is the end of the Lizardmen in Warhammer fantasy.

1473
01:29:43,840 --> 01:29:46,320
But they're not gone.

1474
01:29:46,320 --> 01:29:49,000
Because of Sigmar.

1475
01:29:49,000 --> 01:29:53,920
Turns out there's a lot of retconning to be done here.

1476
01:29:53,920 --> 01:29:58,260
Initially what happened was those temple ships kept going until all the Lizardmen on them

1477
01:29:58,260 --> 01:30:04,640
just died out just after countless eons of just floating through nothing.

1478
01:30:04,640 --> 01:30:07,640
Until I think it was only like five slan remained.

1479
01:30:07,640 --> 01:30:13,040
And they recreated the Lizardmen from memory into basically being demons of order.

1480
01:30:13,040 --> 01:30:17,960
They were guided to the realm of Azir which is Sigmar's home as well.

1481
01:30:17,960 --> 01:30:21,480
It was the closest, it was the best fit for what they wanted.

1482
01:30:21,480 --> 01:30:25,720
And they had their couple spaceships they were in and from there they would basically

1483
01:30:25,720 --> 01:30:30,120
send down bolts of lightning to fight chaos.

1484
01:30:30,120 --> 01:30:35,320
So say chaos is like you know there's a chaos warband raiding some out of the way town.

1485
01:30:35,320 --> 01:30:39,120
Well suddenly a thousand lizards are here to take issue with that and they would kill

1486
01:30:39,120 --> 01:30:40,120
all of them.

1487
01:30:40,120 --> 01:30:42,100
And they would leave.

1488
01:30:42,100 --> 01:30:47,540
They were all like made of starlight and had like Azir for blood.

1489
01:30:47,540 --> 01:30:50,020
So they even purified chaos just by existing.

1490
01:30:50,020 --> 01:30:55,040
Like if Lizman bled on you it was like you were gonna die if you were chaotic in any

1491
01:30:55,040 --> 01:30:56,040
way.

1492
01:30:56,040 --> 01:30:59,600
That they had holy water blood.

1493
01:30:59,600 --> 01:31:00,600
Pretty much.

1494
01:31:00,600 --> 01:31:02,440
It was pretty effective.

1495
01:31:02,440 --> 01:31:08,200
As time went on more information was revealed which you know of course means DW retcon what

1496
01:31:08,200 --> 01:31:10,360
exactly was going on here.

1497
01:31:10,360 --> 01:31:15,600
And they kind of, many of them did actually survive and the Lizardmen were able to, the

1498
01:31:15,600 --> 01:31:18,880
slan were alive for so long they were able to figure out you know spawning pools again

1499
01:31:18,880 --> 01:31:22,040
how to make more of them bad boys.

1500
01:31:22,040 --> 01:31:28,320
And from Azir which is the realm of heavens if you're a big fan of a Lovecraft or people

1501
01:31:28,320 --> 01:31:33,440
like Orkan the diviner and all of the stars are right.

1502
01:31:33,440 --> 01:31:37,200
The Lizardmen in the realm of heavens can see the future both through scrying machines

1503
01:31:37,200 --> 01:31:41,720
and through just the magic of Azir looking tracking the motions of the heavens and using

1504
01:31:41,720 --> 01:31:43,520
that predict the future.

1505
01:31:43,520 --> 01:31:45,480
Which is how the Lizardmen now operate.

1506
01:31:45,480 --> 01:31:48,160
They don't just look at the plan of the old ones.

1507
01:31:48,160 --> 01:31:51,240
They actually look at the future themselves.

1508
01:31:51,240 --> 01:31:55,280
And when that's not enough they rewrite the future themselves because they're still massively

1509
01:31:55,280 --> 01:31:58,360
powerful Throg people.

1510
01:31:58,360 --> 01:32:04,000
So if the major battle is going down it's time for them to show up and wreck face.

1511
01:32:04,000 --> 01:32:05,800
They just go uno reverse card.

1512
01:32:05,800 --> 01:32:06,800
No you're losing.

1513
01:32:06,800 --> 01:32:08,440
They're like wait we are losing.

1514
01:32:08,440 --> 01:32:09,560
Why is how?

1515
01:32:09,560 --> 01:32:10,560
What is going on?

1516
01:32:10,560 --> 01:32:11,560
I don't know.

1517
01:32:11,560 --> 01:32:18,080
I cast Pot of Greed to draw three additional Karna swords from my deck.

1518
01:32:18,080 --> 01:32:22,360
But I believe the current lore is they've actually been kind of in flux.

1519
01:32:22,360 --> 01:32:26,680
I believe they've gotten through some pretty major changes every edition.

1520
01:32:26,680 --> 01:32:30,500
Some Lizardmen do now live in the mortal realms and they terraform the surrounding landscape

1521
01:32:30,500 --> 01:32:32,720
to look like Lusheray used to.

1522
01:32:32,720 --> 01:32:37,600
So I'll you know the lush jungle and all that stuff that also hates you and wants you dead

1523
01:32:37,600 --> 01:32:39,960
if you're trespassing on it.

1524
01:32:39,960 --> 01:32:45,480
Some of them live amongst the Lizardmen as these more heavenly beings.

1525
01:32:45,480 --> 01:32:48,480
There's still Lizardmen but those are more the ones that are like they do still have

1526
01:32:48,480 --> 01:32:52,880
like the starlight and stuff in their veins not just blood as the ones who live in the

1527
01:32:52,880 --> 01:32:54,560
mortal realms do.

1528
01:32:54,560 --> 01:32:57,680
And they get sort of a what is it Dawn horse?

1529
01:32:57,680 --> 01:33:03,080
They get steel rain lightning rain lizard rain onto hotspots wherever the Lizardmen

1530
01:33:03,080 --> 01:33:06,360
and the Slahn determine they need to go.

1531
01:33:06,360 --> 01:33:08,860
Lord Croak of course is still around.

1532
01:33:08,860 --> 01:33:13,200
The end of the setting is was simply not enough to get rid of him.

1533
01:33:13,200 --> 01:33:18,920
He's built different and yeah those are men are back at it.

1534
01:33:18,920 --> 01:33:23,640
They've kind of gone through a bit of a rough patch lately because Bellacor destroyed a

1535
01:33:23,640 --> 01:33:26,040
bunch of their scrying devices.

1536
01:33:26,040 --> 01:33:30,480
They used to be like able to outpredict Zeench with between the devices and just living in

1537
01:33:30,480 --> 01:33:31,480
the heavens.

1538
01:33:31,480 --> 01:33:37,540
Zeench was like always like five steps behind them which is goes to show that order finally

1539
01:33:37,540 --> 01:33:39,080
got an upgrade in Age of Sigmar.

1540
01:33:39,080 --> 01:33:41,680
It's not just chaos reigns.

1541
01:33:41,680 --> 01:33:46,360
Bellacor kind of ruined that but that at worst put them on an equal playing field and they

1542
01:33:46,360 --> 01:33:48,640
still have the T-Rex's and the Sora's.

1543
01:33:48,640 --> 01:33:51,860
So I'm of the personal opinion.

1544
01:33:51,860 --> 01:33:55,240
It doesn't matter if the T-Rex can no longer out predict you.

1545
01:33:55,240 --> 01:33:56,400
Still a T-Rex.

1546
01:33:56,400 --> 01:33:57,400
Still gonna eat you.

1547
01:33:57,400 --> 01:34:02,560
Yeah and his name is Michael Midscraig.

1548
01:34:02,560 --> 01:34:07,400
His name is Ironhide and he's great.

1549
01:34:07,400 --> 01:34:14,920
And that's Lord Croak worked with I know Marathi once to stop a rampaging god of destruction

1550
01:34:14,920 --> 01:34:16,700
from destroying a city.

1551
01:34:16,700 --> 01:34:20,400
They couldn't kill him so they just kind of sent him they teleported him next to a chaos

1552
01:34:20,400 --> 01:34:23,880
war camp and made him their problem.

1553
01:34:23,880 --> 01:34:27,000
Which hey it worked.

1554
01:34:27,000 --> 01:34:32,120
The orcs now have a new powerful ally they like to follow around but if that's chaos's

1555
01:34:32,120 --> 01:34:35,960
problem then I don't think anyone's really gonna complain you know.

1556
01:34:35,960 --> 01:34:41,080
That's well but I don't think anyone's gonna shed a tear over that.

1557
01:34:41,080 --> 01:34:43,280
And they have all sorts of new tricks.

1558
01:34:43,280 --> 01:34:51,400
For example they can deep strike into pools of water that are an inch thin.

1559
01:34:51,400 --> 01:34:56,560
So suddenly wizards are walking out of the foot deep pond that you just took camp next

1560
01:34:56,560 --> 01:34:59,600
to and they're probably gonna kill you.

1561
01:34:59,600 --> 01:35:04,480
They are a little bit more inclined with working with other races now especially compared to

1562
01:35:04,480 --> 01:35:11,320
fantasy like I said in before there was really just like the people on Albion who were in

1563
01:35:11,320 --> 01:35:14,480
any way remotely quote unquote allied with them.

1564
01:35:14,480 --> 01:35:16,360
Anything else is just convenience.

1565
01:35:16,360 --> 01:35:17,360
Now they're especially.

1566
01:35:17,360 --> 01:35:18,360
What's up.

1567
01:35:18,360 --> 01:35:23,400
I was gonna say to be honest their plans kind of ruined so they're like right you got any

1568
01:35:23,400 --> 01:35:28,160
other ideas maybe we should try something like inking for ourselves a bit.

1569
01:35:28,160 --> 01:35:29,160
Oh that might work.

1570
01:35:29,160 --> 01:35:30,520
Yeah yeah let's do that.

1571
01:35:30,520 --> 01:35:33,960
That is true although I ask you to hold that thought for a for a couple minutes.

1572
01:35:33,960 --> 01:35:37,120
Oh OK.

1573
01:35:37,120 --> 01:35:41,080
But yeah with the Sigmar especially because they're both bound to a zeer the lizard mid

1574
01:35:41,080 --> 01:35:42,400
and Sigmar himself.

1575
01:35:42,400 --> 01:35:44,680
Sigmar being the god of it.

1576
01:35:44,680 --> 01:35:47,040
They're a bit more prone to cooperation.

1577
01:35:47,040 --> 01:35:52,680
The ones who live in the more realms themselves are a bit more prone to like fits of rage

1578
01:35:52,680 --> 01:35:56,140
and isolationism than the ones who live in a zeer.

1579
01:35:56,140 --> 01:36:01,120
So if you trespass on their grounds they're probably gonna kill you regardless of what

1580
01:36:01,120 --> 01:36:07,400
god you're following but the ones in a zeer they're they're happy to work alongside like

1581
01:36:07,400 --> 01:36:12,560
the storm cast the Lumineth all the order aligned age of Sigmar factions if the slans

1582
01:36:12,560 --> 01:36:15,040
say you got to work with them.

1583
01:36:15,040 --> 01:36:21,720
There's one bit of lore I believe where chaos was you know doing its thing ruining everything

1584
01:36:21,720 --> 01:36:27,160
and then the stars were rearranged in the face of a grinning frog and then the lizard

1585
01:36:27,160 --> 01:36:32,160
came and ruined their lives and just killed all of them.

1586
01:36:32,160 --> 01:36:36,560
So the Pepe meme is canon to age of Sigmar.

1587
01:36:36,560 --> 01:36:39,600
Oh dear.

1588
01:36:39,600 --> 01:36:45,160
It's that I just love that bit of lore.

1589
01:36:45,160 --> 01:36:52,400
The stars are right except it's Pepe the frog down at you.

1590
01:36:52,400 --> 01:36:56,920
And I know I know you said it's time for them to follow their own initiative and to be fair

1591
01:36:56,920 --> 01:37:02,320
they are much more proactive and on their own now but I believe I've read online that

1592
01:37:02,320 --> 01:37:08,960
there are some hints in the lore that at least some lizardmen some slan believe that the

1593
01:37:08,960 --> 01:37:13,920
Warhammer world exploding the slan in the old world declaring the great plan had failed

1594
01:37:13,920 --> 01:37:18,960
and them all leaving was itself just part of the old ones master plan.

1595
01:37:18,960 --> 01:37:20,960
Oh yeah.

1596
01:37:20,960 --> 01:37:21,960
Oh dear.

1597
01:37:21,960 --> 01:37:22,960
Naturally.

1598
01:37:22,960 --> 01:37:27,920
I don't quite know how I feel about that because the one had it's like really the old ones

1599
01:37:27,920 --> 01:37:33,160
predicted all that but it's kind of like those like is it Harold Camping like the reverse

1600
01:37:33,160 --> 01:37:38,560
doomsday where it's like oh we we it's not that we're trying to predict doomsday we're

1601
01:37:38,560 --> 01:37:42,960
trying to predict not doomsday and we got it wrong but no now we've done the changes

1602
01:37:42,960 --> 01:37:44,480
in the calculation.

1603
01:37:44,480 --> 01:37:47,960
Yeah the salvation is actually this state and we have to do these things.

1604
01:37:47,960 --> 01:37:52,320
It's like hmm you sure about that hmm I don't know.

1605
01:37:52,320 --> 01:37:56,560
Yeah which like I said it feels kind of it.

1606
01:37:56,560 --> 01:37:59,240
I don't think it's not like certain.

1607
01:37:59,240 --> 01:38:03,520
I read it online so far it could be completely wrong but if it is true it's like on the one

1608
01:38:03,520 --> 01:38:07,200
hand it's like that seems like a bit of a little bit lazy a little bit goofy and dumb

1609
01:38:07,200 --> 01:38:12,600
and not in a fun way like Grimlock but on the other hand it's also like funny to imagine

1610
01:38:12,600 --> 01:38:17,260
like you know Archeon shows up like taunting Lord Croak he's like I blew up the world once

1611
01:38:17,260 --> 01:38:22,080
I'll do it again and then Lord Croak like just turns a plaque around that shows Archeon

1612
01:38:22,080 --> 01:38:25,120
in that exact moment saying those exact words.

1613
01:38:25,120 --> 01:38:33,280
It's like Joseph Joe start your next line is I blew up the world once I'll do it again.

1614
01:38:33,280 --> 01:38:35,960
But yeah that is a the lizardman.

1615
01:38:35,960 --> 01:38:41,560
Unfortunately I think in Age of Sigmar they do have much less special characters which

1616
01:38:41,560 --> 01:38:46,640
from a narrative standpoint obviously not as fun but for what it's worth Age of Sigmar

1617
01:38:46,640 --> 01:38:53,600
is still relatively new in terms of how long the other Warhammer settings have been around

1618
01:38:53,600 --> 01:38:57,280
and it makes them a lot more versatile as an army in a wargame you know.

1619
01:38:57,280 --> 01:39:01,600
It gives more room for you know your armies your dudes to take the spotlight rather than

1620
01:39:01,600 --> 01:39:07,440
always just picking the special characters and going nuts.

1621
01:39:07,440 --> 01:39:11,240
But that is a lizardman they've unlike the other most of the other factions they've largely

1622
01:39:11,240 --> 01:39:14,960
survived unscathed into Age of Sigmar.

1623
01:39:14,960 --> 01:39:20,360
Like Crocgar he's now just a generic general unit he's not Crocgar his models like just

1624
01:39:20,360 --> 01:39:26,000
a dude but you know those models are still in all the old lizardman models were still

1625
01:39:26,000 --> 01:39:30,760
in to my knowledge the only ones that aren't still in the game are those that have been

1626
01:39:30,760 --> 01:39:34,760
updated so it's the same model just looks better.

1627
01:39:34,760 --> 01:39:39,720
I think the only other faction you really be lucky enough to say that our chaos and

1628
01:39:39,720 --> 01:39:44,180
the Skaven who are technically part of chaos but the Skaven are the Skaven I refuse to

1629
01:39:44,180 --> 01:39:48,120
believe they're part of chaos they're their own thing.

1630
01:39:48,120 --> 01:39:55,480
But yeah that would be the lizardman are there any final questions you have?

1631
01:39:55,480 --> 01:40:02,960
I suppose the main thing is they're very much one of the more enigmatic of all the factions

1632
01:40:02,960 --> 01:40:05,960
in Warhammer fantasy from what I can tell.

1633
01:40:05,960 --> 01:40:11,680
So I mean they're obviously very cool visually and such but is there a good starting point

1634
01:40:11,680 --> 01:40:16,840
in the books for fans who are like oh I really like this faction is there a good place to

1635
01:40:16,840 --> 01:40:21,480
start uncovering some of their lore if they don't have anywhere to start?

1636
01:40:21,480 --> 01:40:29,320
So I will admit I'm not as familiar with lizardman lore as I am a lot of the other factions but

1637
01:40:29,320 --> 01:40:35,720
if you were looking to start I would say look for a PDF of a PDF or an old copy of like an

1638
01:40:35,720 --> 01:40:41,240
old army book for Warhammer fantasy those would of course have plenty of lore unfortunately

1639
01:40:41,240 --> 01:40:46,840
the tail top rules probably won't help you out too much anymore but the lore is still

1640
01:40:46,840 --> 01:40:52,280
the lore is still there they're kind of more of they're kind of like the Tyranids they're

1641
01:40:52,280 --> 01:40:56,260
more mentioned a lot but because like so many of them are just like this they're so driven

1642
01:40:56,260 --> 01:41:00,320
and they're all given a purpose and that's all they really do it's a lot harder to make

1643
01:41:00,320 --> 01:41:02,160
books out of them.

1644
01:41:02,160 --> 01:41:06,760
Yeah and there are really many characters because they're all automatons like oh okay

1645
01:41:06,760 --> 01:41:14,160
we can't really make a book about this like robotic race of scaly people who have no personalities

1646
01:41:14,160 --> 01:41:17,360
as such like oh that would be a fun read.

1647
01:41:17,360 --> 01:41:22,760
Lizardman 1 went over to Lizardman 2 and said Bok and Lizardman 2 said Bok and then they

1648
01:41:22,760 --> 01:41:28,320
killed a bunch of Empire and then Lizardman 3 went Bok and then the other one said Bok

1649
01:41:28,320 --> 01:41:30,480
so this is a very drawn out book.

1650
01:41:30,480 --> 01:41:37,120
And then he ate his bright wizard like a slim jim but there's the Temple of the Serpent

1651
01:41:37,120 --> 01:41:41,960
which I believe is the second book in the Thanquil trilogy it's all about Thanquil going

1652
01:41:41,960 --> 01:41:49,600
to Lustria and it is a spoiler alert but look the setting's gone I don't know what

1653
01:41:49,600 --> 01:41:56,560
to tell you that's where Thanquil was sent home by Mazda Mundi to go be the Skaven's

1654
01:41:56,560 --> 01:41:59,360
problem again.

1655
01:41:59,360 --> 01:42:02,640
Your road trip is over go away.

1656
01:42:02,640 --> 01:42:07,240
And if you have a PC and are down to play it Total Warhammer with the Lizardman gives

1657
01:42:07,240 --> 01:42:12,600
you a lot of lore blurbs all the research and all the unit descriptions and what not

1658
01:42:12,600 --> 01:42:17,120
do have little bits of blurbs and lore some of the landmarks that the Lizardman can build

1659
01:42:17,120 --> 01:42:21,760
to give you like unique bits of lore like hey this city is important for this reason

1660
01:42:21,760 --> 01:42:25,920
because Total War did a lot of expanding on the Lizardman lore not too many rewrites and

1661
01:42:25,920 --> 01:42:31,480
stuff like that like with the Kroxagor but they did do a lot of like expansion because

1662
01:42:31,480 --> 01:42:38,360
like I've seen Lizardman have plenty of lore as like an army but also it's like they're

1663
01:42:38,360 --> 01:42:45,280
very much closer to like a wargame side of things than just being character driven because

1664
01:42:45,280 --> 01:42:50,760
again biological robots only so much they're going to be able to do with characterization

1665
01:42:50,760 --> 01:42:57,320
and stuff but yeah that would that would be my advice for the Lizardman lore Total Warhammer

1666
01:42:57,320 --> 01:43:03,280
Warhammer army books if you can find any or find any PDFs online and of course the Thanquil

1667
01:43:03,280 --> 01:43:07,680
book and that's a joy to read because it's Thanquil anyways you shouldn't need you don't

1668
01:43:07,680 --> 01:43:13,560
need a reason to go read about Thanquil that's the only reason you need he's a goofball yeah

1669
01:43:13,560 --> 01:43:18,680
I believe that was the basics of the Lizardman a little bit everything you got overpowered

1670
01:43:18,680 --> 01:43:23,840
magic users you've got space marines but they're Lizardman you've got little chameleons and

1671
01:43:23,840 --> 01:43:30,200
you've got gator death rolls you got transformer dinosaurs it's great transformer dinosaurs

1672
01:43:30,200 --> 01:43:38,200
oh they also have orbital lasers I need to get that in oh nice awesome yeah the Lizardman

1673
01:43:38,200 --> 01:43:44,480
sometimes I feel like they're built different they forget they're in a fantasy setting and

1674
01:43:44,480 --> 01:43:51,200
just decide you're getting laser now such as the power of the old ones what can I say

1675
01:43:51,200 --> 01:43:56,740
hmm but yeah and of course as a as always with fire fight fireside fantasy there is

1676
01:43:56,740 --> 01:44:01,200
much about them even though I said there's not too much in the lore I didn't cover every

1677
01:44:01,200 --> 01:44:06,980
single bit in blurb there's always if you want like specifics like I said you can find

1678
01:44:06,980 --> 01:44:11,880
more information in those series like those books and the army books and Warhammer Total

1679
01:44:11,880 --> 01:44:19,360
War this was just a nice little little little coverage of the Lizardman probably more thorough

1680
01:44:19,360 --> 01:44:23,240
pound for pound than other factions just because there's not too much about them compared to

1681
01:44:23,240 --> 01:44:29,640
everyone else but if you look for more you can still find some and I would say to anyone

1682
01:44:29,640 --> 01:44:34,440
watching at this point let us know in the comments about any other factions you'd like

1683
01:44:34,440 --> 01:44:39,160
us to cover because there's still quite a lot to cover I suppose and we've had a lot

1684
01:44:39,160 --> 01:44:44,600
of fun with with we thought we did like the overview ones with Age of Sigmar and the world

1685
01:44:44,600 --> 01:44:48,640
now we're doing factions and they're quite fun like dwarves was a lot of fun this was

1686
01:44:48,640 --> 01:44:55,280
a lot of fun so and we did Skaven on the podcast itself so let us know if you want if you have

1687
01:44:55,280 --> 01:44:59,800
any particular faction you're burning for us to delve into because there's still a lot

1688
01:44:59,800 --> 01:45:05,000
to cover I'm sure Colin could probably do about 10 hours on the Eldar or elves I should

1689
01:45:05,000 --> 01:45:10,560
say on the elves I'd be more than happy to talk to about them I managed to mention them

1690
01:45:10,560 --> 01:45:15,800
here and by God I will do it again how many episodes do we need like three episodes of

1691
01:45:15,800 --> 01:45:26,920
that depends on what we want to talk maybe yeah other than that I suppose any other final

1692
01:45:26,920 --> 01:45:32,920
points you want to say about the Lizardman don't encircle them because it just means

1693
01:45:32,920 --> 01:45:37,000
all the Lizardmen are able to fight at once and they'll pull out an American general's

1694
01:45:37,000 --> 01:45:45,520
hat and talk about now going back to that video brilliant Bok Bok Bok I hate Soros I

1695
01:45:45,520 --> 01:45:52,040
hate them Bok is also the Bank of Oklahoma I hate they made me google Bok so I could

1696
01:45:52,040 --> 01:46:02,180
find more things to complain about well either way I guess we'll wrap it up then so thank

1697
01:46:02,180 --> 01:46:06,280
you everyone for watching we had a lot of talk a lot of fun talking about the Lizardman

1698
01:46:06,280 --> 01:46:09,200
let us know about what you want us to talk about in the future and we'll catch you on

1699
01:46:09,200 --> 01:46:33,400
the next one I suppose take care everyone have a good one

