Welcome to Tales from the Crit Season 3. Bigger,
badder, and stickier. By joining us today, you
have been officially upgraded to Crit Cat status.
So, welcome to the club. Tales from the Crit
is an actual play podcast where we focus on smaller
story arcs from some of your favorite RPGs, as
well as some of the less known or obscure ones.
We also play some highly narrative tabletop board
games and also some micro RPGs. All of those
feature a revolving cast of players, so you're
going to see a lot of variety there. And as always,
I am your host and your Crit Keeper, Riley Groves.
We're so glad to have you here with us today.
Now let's get into the episode. Content warnings
can be found in the description. Welcome back
to Tales from the Crit. I am Riley Groves, the
Crit Keeper. And today at the table, I have Connor.
Hello, hello. Stefan. Hello. And Rebecca. Howdy.
It is spooky season, finally. And I'm very happy.
Although I was a little remiss that we didn't
have a kids on bikes story to tell this season.
But we have something that's hopefully just as
good. We have a game called the Snallygaster
situation, and it is a game based on the kids
on bikes RPG. And so we're going to play some
of that and see if we can beat some monsters
and avoid dying. We're getting caught by the
feds in the meantime. All right. But before we
do all that, if you haven't checked out the Patreon
yet, you should go over and do that. We have
two tiers that are available. The first one being.
A bit more of a continuation of the regular podcast.
So right now we are playing through the epilogue
of We Deal in Lead. So that's going on for a
couple months. And then there's a second tier
where we play solo or duo. Duo? How many is two?
Duo. Duo games. Where currently we have played
through Hildegard Spire's End and Connor has
played White Box. So go check those out if you
haven't already. Nope. God damn it. I keep doing
that. And Connor. played iron helm so if you
haven't checked those out please go do that that
would be awesome we love your support and if
you don't want to do that that's awesome we also
love your support there uh all right you guys
ready to play yeah sure sure we're gonna do our
best we have been sitting here for a long time
reading the rules and trying to figure it out
We were watching a YouTube video. I skipped past
the second half of it on accident. We didn't
go back. So bear with us a little bit as we get
through at least the first part and figure out
what we're doing here. It shouldn't be too hard.
Essentially, though, we are playing some kids
on bikes or rollerblades or other skateboards.
Okay. And... Trying to find the lost kid. So
we're going to read the intro there. But first,
why don't we go over who your kids are? Do you
guys have like player cards? Nope. Nope. Nope.
We're just nondescript children. Oh, why don't
you make up some names? I have a name. So it's
super confusing that you guys don't. I being
the lost child. Oh. I mean, I can make up a name,
but I don't know if I'll remember it for long.
I'll write it down. All right, let's add to our
Kids on Bikes universe. Let's pretend we're back
in Bethlehem, PA, with a different group of children.
Connor, what's your character's name? I'm going
to call her Shirley. All right. Stefan? Miguel.
All right. Good name. Dude, he looks like a Spanish
kid with a baseball bat. I thought you said Mick
Gill. That's what I heard, too. I heard Miguel.
I said Miguel. This is Mick Gill. Go by last
name. Maybe he's a sports kid. Okay. Rebecca?
My girl's name is Mitzi. Mitzi. It's a nickname.
For what? Her mitts. All right. We have Sherry.
She's got really big hands. Okay. We have Shirley,
Miguel, and Mitzi. Awesome. Love it already.
These three sound like they would fit perfectly
into the rest of our universe. But you guys do
have some unique wheels, which is your way around
the world, and some different items. Why don't
you guys go ahead and tell me what you got? Mitzi,
start with you. Both our item and our ride? Sure.
Okay, my item is the Dice Caltrops. Flip this
card to prevent a fed miniature of your choice
from moving on this turn. All right. And my ride
is the Purple Panther All -Terrain Dirt Bike.
Oh, shit. You have a dirt bike? I got a dirt
bike. You've got a dirt bike? Yeah. Replace your
three -wheel token with the Purple Panther token.
All right. Nice. So the way this game works,
each of you have four different movement tokens
that you can do. They have different directions
on them and different spaces. So you'll go ahead
and use one of those each. Yeah, that's actually
a really bad token that I have. I can only go
in a straight line. I can't turn. Oh, my God.
You can't. All right. Wow. Well, why don't you
tell us why you can't turn, Miguel? So I have
the Tangerine Dream, which replaces my number
two wheel token with the Tangerine Dream token,
which makes it go eight. That's a lot of spaces.
Yes, but it's all on a straight line. Okay. What's
your item? Is the Tangerine Dream a bike? Yes.
All right. The item is Tin Can Alarm. I can discard
this to make a building you are in also act as
a treehouse for one turn. Oh, shit. Okay, that's
super handy. Yeah. All right. And Shirley, what
are you rocking with? So my ride is Thelma and
Louise, my rollerblades. Nice. Which I was super
stoked to get because my character is holding
something, which at first I thought was a tea
kettle, but we later decided was a helmet. Okay.
Rollerblades. Very, very good. And then my item
is cherry bombs. I can flip this card during
my turn to move the monster one district in any
cardinal direction of my choice. Nice. Good items.
Awesome. Yeah, and the way this game works, this
is a board game, so we'll be running around this
little town. This is the town of Lakeview, I
guess, not Bethlehem. I guess it's adjacent to
Bethlehem, PA. We'll say that. And we have a
monster, which I'll describe in a moment, as
well as two fed tokens that are going to be cruising
the roads around the board trying to find you
guys. Your mission, pretty much, is to find the
lost kid, which is a secret. I'm hiding. Somewhere
on the board. I'm gonna try to guide you guys
towards that while making sure that you don't
get attacked by the monster or the feds so That's
that and you guys are gonna move around the board
and search different tokens and try to avoid
getting captured Remember the tree houses are
safe spots So anytime you were in those you can't
get attacked by the feds or by the monster and
you guys can trade while you're in tree houses
Can you trade while you're just in the same district
Connor? I think you have to be on the same tile
or within one tile of another person to trade
with them. Or anyone can trade in a treehouse.
All right. Awesome. So we'll move through. We're
probably going to take the first couple turns
a little slow until we figure out what's going
on here. But I think we are all set up and ready.
We'll figure it out if we aren't. Yeah. Cool.
I'm ready. All right. Get this show started.
Okay, the Jersey Devil cannot curse churches,
so I can't curse St. Luke's or Lakeview Baptist.
So just try to remind me of that if we get there.
So those are just discard piles. I'm going to
cover them up as I put lost tokens down to try
to send you guys towards. Now I'm going to read
this intro, I guess. Okay. Well, I'm glad you
called ahead. These are all I could find. Miss
Jenkins chuckled, putting a stack of books on
the desk. The covers were all dark with cheesy
horror titles and wild images of local folklore.
It's Halloween night. What are you kids doing
at the library? We snagged them real quick. Yearbook
meeting. Super important. All these Halloween
pictures. Sorry, gotta go. Thanks, Miss Jenkins.
We chimed in together before rushing to room
six and unloading the books onto the table. Oh,
geez. This is bad. Jersey Devil, it's right here.
We lay the book flat, looking at the two -page
spread in the Encyclopedia of Monsters. A rough
drawing of the horned beast stared back at us
from the page with the same menacing eyes we
had seen emerging from the forest. We all remembered
its long talons as they wrapped around the new
kid's legs and dragged them into the darkness.
The Jersey Devil appears only at night to enact
its terrible vengeance, leaving its evil mark
upon the homes of all its victims. The only way
to stop it is to send it back to the netherworld.
We shivered in unison. Our hearts sank when we
read the next page and found instructions on
how to banish the demon. A special seal made
from all kinds of exotic materials. A priest
trained in exorcism? A ring of salt? Where would
we find all these things? We would have to improvise.
A sudden, loud, unnatural wail echoed through
the empty halls of the Celia P. Dempsey Memorial
Library and throughout the Lakeview Junior Senior
High. We scrambled to add the pile of books to
our backpacks before rushing out the main door.
Time was running out. We needed to save our friend
and seal away the Jersey Devil before the entire
town of Lakeview was doomed forever. So the story
is the Jersey Devil is terrorizing the town of
Lakeview on the worst night of the year. If it's
successful in spreading its curse, the whole
place will be pulled into the netherworld. We
need to find the lost kid and figure out a way
to stop this beast. Set up. So we're going to
start all kids at number nine. the school we're
going to place a star token on saint luke's church
which i believe we already did all that all right
now here are our goals if this library book is
correct the only way we can return the jersey
devil to the netherworld is by recreating the
ancient cosmic seal that summoned it that seems
really heavy and we're going to need a lot of
equipment to do it we need to search the town
so goal one construct the ancient seal Search
around the town to find enough symbols to fill
the seal board. Each time you find a symbol token,
you may add it to the seal board on any place.
So that's that board you have over there in front
of you, Stefan. But how do we stop an unstoppable
monster from hell? The book says that the Jersey
Devil is a demon. Maybe Pastor Mike knows something
about stopping demons. Goal two, talk to Pastor
Mike. Go to number 20, St. Luke's Church, and
spend a search action there to complete this
goal and flip the card over. And goal number
three. Oh, no. The new kid disappeared and suddenly
all the craziness went down. They may be our
only chance to stop the evil menace. We have
to find them. Goal number three. Find the lost
kid. Lost kid is imprisoned in one of the buildings
on the map. Go to a building and spend a search
token to see if that building is where the lost
kid is hidden. If you are incorrect, move the
doom marker forward one space. Okay. There are
our three goals. Is everybody clear on what we're
trying to achieve? Yep. Yep. It looks like the
church is only like six or seven squares away.
It's six. One of you guys should be able to get
there in one go. I can get there in one go. Yeah,
I was thinking I might go to the other church
and search that because I can move far. I guess
I can't move that far. You move eight. I can.
But I can move in any direction, which makes
it easier. I can try to fly for the furthest
if you want. Well, then if we're all going to
split up, I will head too. This place on my respective
turn, maybe. The closest one. The baseball field?
Oh, I didn't see that. I was like, you're just
going nowhere? That's the Humperdinck's house
or something like that. The Higginbottoms. Oh,
Higginbottom. Higginbothoms, maybe. Higginbothoms.
So. When you have a straight arrow on your token
that you can turn, you don't have to go straight.
Oh. You can't go diagonally. So each of you should
have one, except for Stefan, that has like all
four directions. Those ones you can actually
use to go diagonally. Oh. The other ones you
can only go in straight lines. Oh, gotcha. That's
cool. The monster is going to take its first
move. How do we know if it's nighttime? It's
always nighttime. Oh. What does that have to
do with it? What is night? Time have to do with
anything. It said the monster can only curse
at nighttime. This whole game takes place during
one single night. I guess. Yes. A very long night.
It's just so bright and beautiful. It looks like
day. This is Lakeview in Alaska where it's dark
for several months at a time. Gotcha. All right.
So I have added a search token at number 23.
The Ribbix house. Ribrox. Ribrox. It's Red Rock.
Ribbit. Ribbit. All right, that's my turn. So
now it is going to be your guys' turn. So one
of you has to go twice, or two of you have to
go once, and then I will go again. Okay, Stefan's
not ready, so Connor and I will take charge.
Where do you want to go? Sorry, Shirley. Shirley's
going to, you know, just move... I'm not going
to be able to get to any of the searchable spaces
in one go, so I'm going to just move across the
street over to the, like, baseball field area.
Using my number three wheel. I went the opposite
direction of the direction I said I was going.
I was like, man, there's a baseball field like
across from you, but you clearly went right to
the football field. Yep. Yeah. I meant the football
field. Gotcha. Okay. From where I am, I'm going
to use my dirt bike to move four spaces diagonally,
which can get me almost to that other search
token at the Higginbottoms. Oh, you get to move
one more because you're on a road. Oh, fuck yeah.
I'm at the Higginbottoms. All right, so you can
go ahead and draw a search card. Yeah, draw a
search card. Cool. Oh, shit, it's a high school
party here at this house. You want to borrow
what now? Sure, kid. The group of high school
kids dressed in polos are hanging out in a cloud
of smoke. One of the group leans over the railing,
spilling their drink. You narc on us and your
life is over. Okay. Choice, perform one of the
actions below. I can move the van four spaces,
four intersections, plus any something equals
a lunchbox. I don't know what this math is here.
I mean, the lunchbox is a symbol. Yeah, the symbols
give you stuff. Yeah, there's little cards over
there. Discard the symbol tile as a free action
during your movement to move three additional
spaces. Symbol tiles and item cards can be...
Traded when kids share a space or well in a treehouse
anywhere on the board Got that inner treehouse
transport only for items No, it says anything
like so like if you share a space we could trade
got it so you can move the van for spaces and
get any Search token or you could just add yourself
a lunchbox token and not move the fan I don't
know if I should move the van yet. It's kind
of in a good spot. It's going to be moving next
turn anyways. How does the van move? The van
moves with me. So it goes to, like, I think you
just push it to an intersection? Just, like,
one space, basically, for it. Okay. Yeah. So
four intersections. Okay, then I think I'm just
going to take the lunchbox. So flip the lunchbox
token over. Uh -huh. And then you have to execute
what's on the... On the rear side. Oh, I have
to do it now? Mm -hmm. The red car moves to intersections.
Okay. All right. The red fed car has moved, luckily,
past Stefan or Miguel. So that's one of those
tokens that you could use to fill in that Jersey
Devil seal board over there if you wanted to
use that. Oh, really? You can put the symbols
in there? Yes. For some reason, I thought we
were getting, like, these other tokens. No, I
don't know what those are. Cool, neither do I.
Back of the one page tells you what the tokens
are. Oh, that's right. We did find the key in
the very beginning. One of the pages has, like,
every token listed, and it says what they are,
like, with the symbols, so that you can kind
of be like, oh, it's these. Those are innocent
bystanders. Oh, shit. So it also says I can discard
a symbol tile as a free action during your movement
to move three spaces. So do I not get that now?
Not if you put it there, I don't think. Yes,
so you can. If you don't want to put it there,
you don't have to. Oh, but we need... Filling
that board is one of the goals. Yeah, okay, I'll
leave it. We're good. That was two of your guys'
turns, right? Okay, so it is my turn again. I'm
going to put a search token on number 21, Lakeview
Station. And then I'm going to move one district
closer to the nearest kid and attack. But there's
nobody there. Oh, shit, I gotta get away from
this. Yeah, you gotta get the hell out of there.
Miguel. And then can you move the fed van forward
one? If I land next to the car, am I in trouble?
If you land in one of the nine spaces that the
car is touching and are not in a treehouse, then
yes, you are in trouble. Okay. Should we give
you both turns then this round? Because that
car is going to move again. That's true. And
the next intersection is touching where you are.
Yeah. Yeah, but that card's going to move two
sections, right? Mm -hmm. I think it depends
what card he draws. Oh, son of a biscuit. So
now you get to search, though. There's a star
token, too. There's a star token. That's what
I wanted to go for. I think the building takes
up both spots, so I think you can still do the
search. And you got the star, because maybe that's
where the pastor we're trying to talk to is.
Yes. Did you make it to the church? Yep. Yes.
All right. And you used a search token? I'm doing,
yeah, search token. Cool. Ward quest. I need
to investigate this suspicious noise better put
on some slippers and ward away in my jammy jams.
What? Ward quest. I need to investigate the suspicious
noise. Better put on some slippers and wander
around in my jammy jams. He had it right. See?
I had it right. It just does not sound right.
Special. Add one innocent bystander token to
your district when you gain this card. All right.
Add an innocent bystander. We'll figure out what
they do. When any player moves to the other side
of the track sign, remove one bystander from
the board and add it to the seal board. Ward
side up. Then discard this card. This counts
as a free action. So this is the other side of
the track sign. So whenever someone gets there,
we can remove that and put them on the seal board.
Okay. Yeah, so I think she still keeps that.
I don't think she does. We can fill that up with
anything, I think. Yeah, I think we can use any
tokens. What does it mean by the other side of
the track board? This sign here says other side
of the tracks. So I have to get across that.
Yeah. That sucks. However, you are also in the
church, so you've achieved goal number two. When
you arrive, Pastor Mike is kneeling in front
of the crucifix behind the pulpit of the church.
I'm about to ask a question when he suddenly
stands up and turns, his vestments falling to
the floor, revealing a dark black military outfit
and dual bandoliers crisscrossing his chest and
two silver daggers hanging from his belt. I knew
this night would come, he says, suddenly brandishing
a shotgun from behind his back. A golden cross
dangles from his neck, glinting in the candlelight.
Place a star token on each church. So I believe
they're number 20 and number 11. Well, not 20.
Yep, go ahead and put another one there. Find
the hyper hydrator cards and place them nearby.
Rebecca, I think you had those close to you at
some point. I don't have anything but my movement
token. The deck of cards. Oh, okay. What are
we doing with them? Hold on to them. Ability
unlocked. Whenever a player starts their turn
at a treehouse, they may take a hyper hydrator
card. Whenever a player moves through a church
during their turn, they may flip the hyper hydrator
card to the holy hyper hydrator side. So when
you guys get to a treehouse, you can go ahead
and pick up what is essentially a super soaker.
But in this game, a hyper hydrator. And if you
move through a church, you can fill it up with
what I am assuming is holy water and take that
with you. And when we get to those, you'll be
able to read those cards. So you guys have accomplished
one goal so far. This is the easiest scenario
of this game. There are four. And so, so far
doing pretty good. Stefan, was that one turn
for you? Yeah. All right. Go ahead and take a
second turn. I think we decided that you don't
have to go in a straight line. You just have
to, you can move the same number. You just can't
move diagonally. So if you wanted to go like
this way, you'd have to go over and up. Oh, okay.
Yeah, but it doesn't matter if I just go straight
across. Right. Yeah, that actually is what I
want to do, because then I can get to the treehouse.
That's true, the treehouse, where you can pick
up your super soaker, your hyper hydrator. And
then turn it into a holy hand grenade. At first
it sounded like a camelback to me, the hyper
hydrator. It does. So the priest kind of looked
like, what, like Blade? He was, you know, used
to hang out with Van Helsing or something like
that, I guess. Ah, yeah, Van Helsing, I forgot
about that. All right, so it's my turn. So, number
four. Baseball diamond. Okay. Placing a token
on the abandoned house. And moving both the feds
to intersections. They're going to crash. And
then an additional one. Oh, geez. For my turn.
Shirley, get out the way. Shirley gets hit by
a van. Shirley. I think that's why they give
you the additional one so that you don't get
stuck in the road. So you don't get clocked by
a car. All right. And that is my turn. The monster
doesn't move a district this time? Nope. The
only movement for that one was the cars. Well,
that's luck for me. Yes, now it is back to your
guys' turn, so go ahead. Whatever order you want,
it is up to you. You want to get out of there,
Connor? Yeah, I mean, I gotta. My aim is still
that church over there. Okay, I'm going to use
my five -wheel move. Hold on, did Miguel cross
the other side of the tracks? Yes. So we can
put that innocent bystander on the... Oh, I thought
I had to cross the sign. I don't think so. I
assume it's just the tracks at all. When any
player moves to the other side of the track's
sign. Oh, to the sign. Okay. Yeah. So I think
I have to get to that side of it? You have to
go to the sign. Like, actually go across the
sign. Gotcha. All right, well, I'm just going
to use my five movement. Okay. Get the hell out
of there. Plus one for landing in the road. And
did you land on anything in particular? No. All
right. What's that weird little space next to
me? That's a treehouse. Oh, cool. I mean, you
could go there and get a sleeper thoker. I am
going to go there with my diagonal, too. So straight
one and diagonal over. And I will get my hyper
hydrator. All right. Awesome. Are we supposed
to be putting our tokens on this track here when
we go? Yeah, technically. I think it's just a
track turns, though. If we can... handle that
we don't really need it do we i got no idea okay
there's a different looking person on one of
the tracks i just wasn't sure if that like triggered
something every time that's the special person
we don't worry about that until we find them
that's me yeah but yeah technically yes you wouldn't
really worry about that i have my own token it's
over here so you guys can't see it so we have
to chase around to all those search spots and
then eventually we find his token You guys have
to basically stumble into where I am. Okay. I'm
trying to push you there in different ways. So
I put a search token on Sweeney's hardware, and
I'm going to move the monster two spaces towards
the closest kids, which puts me right between
Miguel and Mitzi. But I'm in a treehouse. No,
it puts me right between Shirley. surely surely
surely and mitzi however that is all i can do
and then the feds move all right and it is back
to miguel miguel two more is it two turns for
miguel yeah i mean you don't have to go twice
i mean unless you get yeah well actually um both
of you guys already went didn't you yeah but
i can let connor go like i could let connor go
again or connor would make the most surely would
make the most sense because i'm in a treehouse
okay You truly just got to get the fuck out of
that situation. You can go to a treehouse or
search without moving very far. Yeah, I was going
to do the search, right? Yep. Yeah, if you're
anywhere on the token or anywhere on either tile
for the space, you can search it. Cool. An older
woman in a floral dress squints her eyes behind
a pair of thick glasses. She lifts herself up
from her rocking chair and smiles. You look bed
wrangled. What the fuck is that word? Bedraggled?
Bedraggled? Bedraggled? Like you're covered in
dragons? Dude, it's bed rag old. Bedraggled,
sure. Okay. Never heard that word before. It's
because you're not 90. How about a glass of lemonade?
Come on in. And it says, perform one of the actions
below. I can either get Legos or bubble gum.
I like Legos. I thought you were saying the old
lady was saying to... Perform this action below.
You want this lemonade? All right, what does
the back of that token say? It should have a
symbol on it. It's got a monster symbol. It's
a monster, arrow, and person. Okay, so it is
going to move towards the closest person. I'm
going to move it towards Shirley because she
is not in a treehouse. Uh -oh. Shirley can run
though, right? Can I flip my item card right
now? Nope, during your turn. It is not. It's
your turn now. It's your turn. It was only the
monster's turn because of Stefan's turn. It wasn't
really the monster's turn. Oh. Yeah, that's what
I was wondering. So it should be your turn. If
I can throw some cherry bombs at it, I'm going
to have it move to the skate park. Oh, I didn't
even see that. I mean, it looks like a half pipe
to me, right? Yeah, it's a really sad skate.
There's only the one half pipe. And some giant
flowers. There's a half pipe in the middle of
a grassy field. Okay, the monster's not attacking
yet. It's just in there with you. So he can run,
right? Yes. Anything you set your mind to, Shirley,
you got this. You can run, Shirley. Run, Shirley.
So I'm going to use the cherry bombs to flip
this card and move the monster one district in
any cardinal direction of my choice, if possible.
Okay. I'm going to move him that way. All right.
Moving him back east. Yeah. All right. And then
I'm going to use my movement and search. All
right. I'm going to discard this. All right.
Friendly Grandad. What's that? Have I got a what?
I don't know what in the heck you're talking
about, but come on in and let's see if we can
get you set. Have I ever told you about the war?
Perform one of the actions below. Get a tape
that needs to be respun or a lunchbox. I will
take a tape because it surely seems like she's
got a Walkman in that tea kettle. You should
introduce Grandpa to that old lady. I think they'd
really get along. All right. So I got the blue
van moves to intersections. All right. Important
things to note about the federal agents' cars.
If they make it back to their starting point,
the Doom Tracker moves forward one each time.
Excellent. Then it is my turn. So when the Doom
Tracker hits the final bubble, we die, right?
It's like automatic game over? Yeah. Yes, so
if we have 10 Doom tracker tracks tracked, then
we lose the game. Okay. Mostly you guys, because
I'm not here yet. All right, I'm going to place
a search token on the Martinez's and move the
monster north one. And could you advance the
van two intersections, please? And then advance
at another intersection. And then advance the
red car one intersection. It's not touching any
children, right? That sounded bad. No, I'm one
square away from the van. Nope, from the car.
All right. Awesome. They have candy. Walnut Street,
eh? So now it's your turn, Mitzi. Oh, okay. So
my caltrops don't say that I need to be near
the van, but it does say flip this card to prevent
the fed miniature of your choice from moving
in this turn. So I'm assuming I don't actually
have to be physically near it? Yeah, that sounds
correct. Excellent. I will use my caltrops to
stop the blue van. How long is this turn? So
I think it's to, like, the end of... Probably
can't move on to the next turn. So, like, I think
it's to, like, the end of, like, the... We'll
say until the... Until after... Full rotation?
Yeah, full road. Yeah, so, like, you guys go
this turn. He goes again, I go again, then whatever.
And then when it gets back to you, that's when
it would go. So like the van can't move till
then. Until it comes back to after Rebecca's
next turn or Mitzi's next turn, we'll say the
van can't move. Next two turns, the van doesn't
move. Next two, one of my turns. Okay, so I can
still move. I'm going to use my five points to
move four that way and one up. And that's my
turn. We can only look for the kid where there
are search symbols. No, there won't be a search
symbol in the kids. Oh, I can look now where
I am? Yeah. I mean, yeah, in a building. Okay,
then I'll search this building I'm in. I'm not
in that building. Okay. There won't be a search
token on the one that I'm in. Oh, you should
have said that a while ago, because I feel like...
Oh, I thought I was chasing down search tokens,
you bastard. You're cheating. Hey, I'm not cheating.
I want to be found. It doesn't seem like it.
I'm trying to guide you guys towards parts of
the map that I might be in. And some of these
symbols would help that, that are on that card.
I didn't know that until just now, actually.
What symbols? In the middle of these cards. So
Addison Lane. And Walnut Street. I don't want
to go there. I do want to go there. You may want
to go there. Okay, I understand. So if we move
on to the tile that you're in, will you just
say, hey, you found me? Yes. Okay. I am in a
building somewhere on this map, not with a search
token. I can't have a search token on it. So
you're somewhere on Addison and Walnut? Not necessarily,
no. But maybe near those. I might just be trying
to guide you. In that direction. But I can't
really tell you what I'm doing with those cards.
Just pay attention to the middle symbols. Okay.
You still want to search the search ones because
you need those tokens to put on this thing to
complete a goal. Could I take a turn? Yeah. Because
I'm pretty sure the monster's about to kill him.
Yep, definitely. So I'll just move the four.
Not on anything. You're on a grill. I don't know
what that means, though. He's making burgers.
I'm assuming it's probably something. So once
we use up all of our movements, do we flip it
back to get them back? Yes. Okay. Can the monster
move diagonal? It hasn't yet. No, it can only
move in cardinal directions. Good, good, good.
So whose turn is it? Stefan just went. It's your
turn. Your turn. It's my turn? Yeah. Because
I went before that. Can someone put a token on
number 19? The Brassworks factory. And the monster
moved ahead one and... attacks but there is nobody
in there so connor it's your turn okay well i
only have four movementy deals left i fucked
up two things there's now a curse token on number
25 because the monster attacked and i moved the
doom tracker had one no oh well so you can't
search a building with a curse token in it god
damn that's where you are isn't it no no if that
happens then we immediately lose Yeah, so if
the monster kills where he's at, we lose. Oh,
Stefan was just there, too. Yeah, I just searched
there. Yep. Whose turn? Connor's. He's got four.
I've got this weird special ability where I can,
like, grind on the fences and move, like, a whole
fence for one movement. Oh, shit. Whoa, cool.
But it's not helpful right now. So, wait, you
could, like, land there, go there, and go all
the way back? Yeah, that's what I was looking
for. I was like, can I get to this place? I'm
just going to move for north. One, two, three,
four. And I'm going to spend my symbol here to
get three extra spaces. All right. And that'll
put me in this building here. Number 19. And
I'll search. Epic Quest. Billy Kimble takes off
his ball cap to think for a moment. Well, I know
Butch keeps a stash out near his house, but I'm
not responsible for what he does to y 'all if
you don't replace it. Resolve. Add one bubblegum
tile to the space with the sign below. When any
player moves to that space, they may pick up
and activate that tile as a free action. That
space is the boonies. The boonies. All right.
I think one of you still has to go. I'll go.
Unless Connor wants to go again. Stefan doesn't
seem to want to go. I mean, I can go again. I
get to reactivate all of my tiles now that I've
used all four of my moves. Awesome. I'm just
going to stop here on number 18. Gas and go.
All right. I am not in the gas and go. All right,
that would make it my turn. I'm going to move
the monster south one, east one, placing a search
token on the warehouse. I thought the monster
has to move closer to the kid. Nope. Oh. The
monster's movement is always indicated by what's
on the card. Oh. So, see the symbol? Yeah. With
an arrow pointing towards the kid? Then it moves
towards the nearest kid. Otherwise, it's got
cardinal directions on it. And then go ahead
and move the red car forward one. After Rebecca's
turn, the blue car will move again. Is it my
turn then? Yes, I believe it's Mitzi and Miguel's
turn. I'm just going to play this one. I'm going
to just do a weird one, two, three. Yeah, I mean,
you don't have to take all three. You can stop
ahead of time. Well, no, I wanted to jump the
sign. All right. And the search spot. Yeah, sure.
Okay. Yeah, and then end on the search spot.
Okay, so let's resolve one thing at a time. So
you have made it to the other side of the tracks.
All right. And you picked up that innocent bystander,
somehow put them into the magical seal, and you
are searching which building? Yeah, no, that's
what the card says. Yeah. Yeah, right. No, that's
great. Okay. I'm searching. 22, 23. The Ribrox.
Ribrox. Ribrox. Ribrox. Epic quest. Sally Kimball
winks and adjusts her brown curls. Well, heck,
my granddaughter always loses a few at the park.
Y 'all have fun. I honestly hate the little bugger.
What? Wow, Sally's a bitch. So... Add one plastic
brick tile to the space on the sign below. It's
the something memorial park. And I'm assuming
it's just like the other one. Yeah, when you
go across it, you can activate it to pick it
up. Mitzi, it makes it your turn. You're surrounded
by feds right now. I am. I'm not worried about
it. I'm going to move up three and over one for
the four. And I'm going to search that purple
building there. No, keep me in the building.
I was just using the extra movement. I was confused
because I'm like... The lost kid is not in whatever
building that is. I didn't think so. Harvey's
Drugstore. Harvey, Harvey, Harvey. All right.
The Jersey Devil is currently in the same territory
as... Miguel. Miguel. But it is not attacking
at this time. And let's put the search token
on Lakeside Condominiums down at 1. Move the
blue truck forward 1. And the red car forward
1. Perfect. It's any of your guys' turn. I guess
it'll be my turn. It's hard. I kind of want to
go over here to see if the lost person is there.
But there's nothing else going on in this area.
Yeah, but if you get to the... The things you
can ride the fences to. Yeah. You didn't think
about that, did you? I don't think it's not worth
searching. I don't know. It's the only other
spot on Walnut. That we haven't been to yet?
No, everyone's cursed. I'm going to go one, two,
and then three. Grinding the rail. Four. Where
do you think I get off here? Because it says
I have to spend one movement. So you think three
is this whole thing? So one, two, three, four?
Yeah. Sure, yeah. Yeah, that makes sense. Move
to any space next to the fence. Yeah, so I think
that would work. I am not in that building. I
knew it, but I had to check. All right, who's
going now? Should I go? You checked this building,
right? I don't know if I was in that building.
I think I was in... No, I don't remember. Yeah,
maybe it was that one. I think you were in 15.
I'm going to 14. I think so, too, because I think
I was off of the... Like, away from the street.
Yeah, I think you were in that building. Because
you ended up onto this building. I think you
were in that one. I went to 14. The... Mary's...
The Mary's? I am not in that building. Damn it.
Makes it my turn? Mm -hmm. Can I go twice next
time? Yes. Cool. Because I can get to that church.
I was going to go to the church, but I was like,
FBI van's right there. I don't really want to.
Okay, I played a card. The monster can't go to
the north, so I have to advance the doom track,
but it can go to the west. Is it attacking me?
It is not attacking you. It's just kind of stalking
you. And then go ahead and put that search token
on number eight, the Clemency Hotel. We're currently
at 2 out of the 10 on the Doom Tracker, which
seems like we're doing pretty good, but we've
made not a lot of progress on a lot of other
things. Hey, we found Pastor Commando Mike. Yes.
That was almost immediate, and we have done not
too much past that. Fair, fair. Do we got to
go back to talk to Commando Mike? No. There's
a star on that building. That means you can get...
Your holy water gun there, I think. Oh, yeah,
yeah. Okay, my bad. I forgot. Okay, so I'm going
to use my motorcycle to go diagonal four towards
the church. Can I stop in a space that touches
the car? No, if you stop in a space that is touching
the car, then you immediately get sent to...
No, she's out of a space that's touching... Yeah,
but she wants to move forward into... Oh, she
wants to go to the church. I do. I think so.
If you go in that one, you will be put to the
nearest treehouse, and the doom tracker will
be advanced by one. Did anyone search that orange
house across the street for me? Nope. It's only
two spaces. I'll use my two. I think you could
have just used your four to go from there to
there, actually. Okay, well then let's say I
did that. I am not in that house. Okay. Oh, and
then I was going to take a second turn, but I
don't need it because I can't get into the space
I want to get into. Somebody needs to take a
second turn. Anybody else can go. Okay, well,
I will go. Yeah, I was going to say, you should
run. You literally have feds coming up the street
and the Jersey Devil on the same board as you.
Charlie's just totally cornered it there. You
could go hide in the corner. Yeah, I really got
nowhere good to go. Oh, you only got a three
and a two? Yeah. Okay. I'm going to do this.
One. Two. Three. And since I'm in the road, I
have to go one more into the treehouse. Nice.
All right. Nice. Grinded. Did some grindage.
The holy hyperhydrator. Is it holy right now
or do I have to go to the church? You have to
go to the church first. So you're the regular
one. Okay. You read the regular one and Rebecca
or Mitzi, you read the holy version. Take this
item if you start your turn in a treehouse. Flip
this card over if you move through a church on
your turn. On your turn, if you are in the same
district as the monster, flip this card. The
monster is stunned and immediately moves to the
Lakeview Compass Rose. Nice. Oh, shit. I can
move it all the way across the map? Yep. Oh.
Cool. Super handy. That is pretty handy. Kind
of wish I would have gotten a super soaker. Mm
-hmm. You still can. I was going to say I can
discard my... and just turn it into a treehouse.
Oh, yeah. If he uses his cantalarm, can he get
a... Because it makes any building a treehouse.
For one turn, yeah. Yeah, but that would just
be pointless. I don't know. I think it just gives
you the safety. I also think it just gives you
the safety. Yeah, that's what I would say. All
right. I'm going to play this card. Moving the
Jersey Devil into the same territory as... Shirley,
once again, however you are in the treehouse,
and placing a search token on number two, the
McGills. Isn't that your house, Miguel? No, that's
Gills, and it's not Miguel. Miguel McGill. Miguel
McGill. I actually didn't even see that that
was actually on the board. All right, you three
are really all pretty close together there on
the board. Please move the van and the red car
forward one. Each one is returning to their home
base, which moves forward that doom tracker by
two. So we are currently at four doom tokens
out of ten. Am I safe from this monster in this
treehouse here? Yes, you are. You're safe from
all danger there. Didn't you have an item token
somewhere over there? Can I move into the church?
Go two diagonal. Okay. Go ahead and search. And
flip your hydrator over. Yeah. Oh, I thought
yours was already filled. I didn't get to the
church yet. Oh, nice. Bullies. Fuck. At the church?
I saw what you little goobers are doing. Before
I can protest, Ram Sweeney lifts me into the
air by my collar, has sausage fingers digging
into my chest. Oh, man. Missy's getting beat
up by somebody else that has gigantic hands.
Tell you what. This is why you guys are beefing,
huh? Yeah. My hands are bigger and he's jealous.
Tell you what, you give me that thing I saw you
grab and I won't beat your face in, nerd. Oh.
Remove one symbol from the seal board. Can I
just spray him with my hydrator? Uh, no. Remove
one symbol from the seal board, then immediately
move to any treehouse on the game board. Oh,
that's not bad. Do I resolve the star thing?
Is the star thing just my super soaker? The star
thinks you're super soaker. Yep, the star thinks
you're super soaker. Okay. What treehouse should
I move to? This is the any treehouse. Any treehouse
on the board. One here, one here, one there.
That one up there. You want that one up there?
Yeah, I think so. Be careful, that building next
to you is cursed. I know. Somebody else's turn
now. I think that's you, Miguel. Yeah, no, I
was just trying to do math. I want to try to
get to there, but I need five. Do a search to
get that resolved. Oh yeah, my cousin's so spoiled
he loses one every week. He just cries and her
mommy gets her another one. Janet puts her headphones
back on and talks a little louder. I bet she
left one of them with her pretty friend at White
Rock. So lunchbox and it's White Rock. Oh, a
lunchbox. It's the White Rock sign. It's the
White Rock sign. I don't know where that is on
the board. Oh, you were just... White Rock acres.
Everyone was just there. You were just there.
All right. The monster moves to a new territory.
Go ahead and move the feds for me one intersection.
Was that both feds? It is both feds. Okay. You
gave us a barbecue icon. Where's the duchess?
He's in that area? Okay, I've been trying to
lead you guys to a certain spot, and I keep covering
up one specific pile because it's not helpful.
Walnut Street was not helping us? Oh, I am so
confused. Okay, so he keeps covering up this
one. So he keeps covering up this one. So maybe
we need to pay more attention to the boonies,
and what do you have over there? Addison Lane.
And the boonies are right. So that's over on
this side. So the opposite side of where we are.
Dude, I'm going to laugh so hard. Have we gone
in here yet? No, we haven't. We haven't gone
in there and we haven't gone to the school. We
started in the school. It'd be really annoying
if a lost kid was in a different part of the
school. You guys left me in the gym. I was with
you. Dude, I honestly feel like that might be.
I'm not in the gym. That would just be pissed
off. Just hiding under the half pipe. So whose
turn is it? Ours? Yeah, it's any of your guys'
turn. I don't know who's gone. We're not using
the tracker very efficiently over here. Well,
I'm going to go. I only have one movement left,
and I'm going to swing by the church to wholly
hydrate. All right. Then it should be one other
of yours' turn. Me? Yeah. I don't got anything
good I'm going toward. I mean, best I can do,
I have five movements, so move me over. Three
and down two, I guess. Three which way? So I'd
be where it says lake or one below that. Two?
Yeah, there you go. Okay. I'm going to aim for
this area. Go get that ground bubble gum. Yeah.
Ground bubble gum. Okay. I'm moving the monster
north one and the blue fed van forward two. I'm
putting a search token at number one, the lakeside
condominiums. There's already one there. So now
there'll be two, I guess. Oh, you gotta double
search that thing. And search it twice. And reverse
it. I was too caught up on the new symbols. I
didn't think to look at the ones he wasn't covering
up. I haven't been paying attention to what's
been going on with the cards up there. I've just
been running around the board. And going after
symbols. I mean, we do gotta fill up that whole
board over there. Yeah, I know. Is it our turn
again? Yes. I used up all of my movements, and
you guys each have one, so I think you guys should
each go again. Okay. With my four, I can slide
into this building here. Perfect. I will search
that. Is the kid in there? There won't be a search
on the kid building. Ah, fuck. No, but you do
get to pull a search card. Oh, that went so well
for me last time. Epic quest. I hide behind the
fence as Jack Hagenbottom walks by with his uncle
at his side. My sister is totally going to kill
me. I lost her favorite mixtape when I was skating
by the lake. I am so dead. Resolve. Add one cassette
tile to the space with the sign below. Lakeside.
When any player moves to that space, they may
pick up and activate that tile as a free action.
All right. So two things that I just read that
would have been good to know a little while ago.
Anytime you guys are in a treehouse, you may
reactivate your item cards and all your movement
tokens. You motherfucker. Dude. Drop a fucking
doom token, okay? Get out of here with that.
You can't cheat and get nothing. I'm not cheating.
I didn't. There are a lot of rules. Your job
is to know them all. So do we have to go to treehouses
to renew our movement? Or do they also renew?
They also renew as we've been doing. All right,
so I'm going to play four and end up in the road
and then get to that build. Are you in six? I
am not in six. Okay. So you're saying I can use
my caltrops again? Yes. Excellent. Cool, cool,
cool. It is my turn, though. Okay, I am going
to place a card that moves the doom tracker up
by one, so we're currently halfway there. We've
got five of those spaces covered, and I'm placing
a search token on. The Higginbothams. They're
coming up a lot in this. Yeah, they're suspicious
as fuck. So my thing is, is if I get into there,
I can just get, like, a bunch of stuff for us,
but it might ruin a lot of shit. Who's up? All
right, I guess I'll go. Not really sure where,
but... I am going to go, yeah, north. One, two,
three, four, five. And I will stop there. Okay.
Somebody else gets to go? I'll just go to that
and do a search. I get the attention of one of
the high schoolers popping some gum while loud
music plays. Yeah, whatever. Take some gum or
whatever. Just get out of here before anyone
else sees me talking to you. Dorks. Red car,
four intersections, plus any or just... Plus
a gum. So you can either take a gum token or
you can move the car forward four and take any
token. But what's the difference between the
tokens? It may not be consequential now, but
there might be a situation in the future where
you're looking for specific tokens. You should
just take the one. I'm just going to take the
gum. I think you do have to resolve what it says
in the back, though. Blue van forward one. No.
Why are you moving that one, babe? What are you
doing? It's not the blue van. Being an idiot.
Being a moron. The blue van forward one. Thank
you. There we go. Just disregard me. We will.
Now it's your turn. I moved the monster one west,
one south. And I need to put a search token on
the Harris's Drugstore location. Which should
be number six. Dude, I was just there. Of course.
Well, it's getting... Picking up now, we're always
halfway doom. Over halfway doom. Exactly halfway
doom. I'm really confused. So he's got to be
somewhere over there, right? Yeah. Yeah. I'm
just going to pick up stuff over here. Okay.
On the exact opposite corner. It's cool. I'm
over here. I can look at some stuff. Okay. The
feds have moved forward one intersection, and
it is your guys' turns. I could get that bubble
gum pretty easily. Could you go around and get
the search, too? I can, if you want to give me
both the turns. Well, no, you don't need to use
your turn to pick it up. You can just go through
it. Oh, I can just go past it and I get it? Yeah,
so if you go boop across it, and then you can
get it. Okay, so... That's what it says when
you cross them, right? So I need to use the five.
I will use the five to get the bubblegum and
land in that search spot. So you got the bubblegum.
But wait, wait, wait. Before I do that. Does
that touch the car? It's going to touch the car.
One, two, three. I mean, you could go past it
and get the bubblegum. I mean, I could just.
Bubblegum. Oh, I mean, I could use my. I can't.
Shit. Do you have that three token up there?
Wait. Slide diagonal to the bubble gum. That's
one. Yep. Two, three, slide diagonal, and that's
four. And I'm not in the car space. Oh, you have
a four diagonal. I do. Great. You can place a
search token on any building with this candy
bar here. Candy bar is yours. This is bubble
gum. I can put a search on any building? Mm -hmm.
How about the one that Shirley's next to? And
I can put this on our little symbol. tracker
thing. Alright. And those are my turns. Oh no,
that was just one? I think you have to do the
search card. Yeah, you have to do the search
card. And then somebody else can have a turn
still. I came across a group of adults outside
on their deck. I tried desperately to get their
attention, but they just rolled their eyes. Here,
now have fun somewhere else, alright? One of
the parents hands me a new toy and then waves
us away. Is it me or us? I mean, I'm switching
back and forth here. Choice. I can immediately
move up to five spaces or perform the action
below, which is grabbing an item card. I don't
even need to move five spaces. I'm going to move
into that building over there. Which building?
Across the street. The one that we think you're
in. If he's not in here, we're just flipping
the board. Okay. Sounds good. All right. So you
moved into number 16, the Duttons? Yep. Did we
find the kid? You found the Lost Kid. They were
trapped within another dimension, and you were
able to shatter the spell and allow them to return
to our world. But our reunion is short -lived,
as we realize that we need to get them to the
Jersey Devil's hideout and start the final showdown.
Place the Lost Kid token on the building you
found them in. Hi -yah! My token finally arrives.
The Lost Kid joins the fight against the Jersey
Devil. Lost Kid may now use the movement value
in the bottom right of the card they play each
turn to move. and take a search action like a
normal kid. Like a normal kid. After completing
their normal lost kid turn steps. So my name
is Chandra. I have kinesoparegesis, the ability
to fire bursts of energy from my hands. Cool.
If I am in or adjacent to... By cardinal direction,
the monster's district. I can flip this card
to stun the monster and move it one district
in a cardinal direction of my choice. So, Mitzi,
you and I are in the same spot. Cool. And I believe
it's somebody else's turn now. Yeah. Shirley's
going to go. All right, Shirley. So, now we only
have one goal left, and that's to fill up that
board over there with... So we got to search
our little asses off. All right. So Stefan just
added two to the board. So we currently only
need four more. Five, right? You got to put one
over the devil's head? No. No? Oh. It's a free
space. He gave us that one. It's the bingo. I'm
going to use my four movements to move through
this building, pick up this lunchbox, and then
move back to the building. All right. Do I have
to perform the stuff on the back? It looks like
it's the monster symbol and an arrow and then
what looks like a kid symbol. So I'm going to
say it does. It moves to the closest person.
This way. Closer. All right. It moves south one,
and it currently has Miguel in its sights, although
it is still a territory away, separated by Singer
Ave. I'm glad you guys finally found me. I've
been trying to lure you back to the exact opposite
half of the board by any means necessary for
like a long time now. Two feet away from where
we started. Yeah, really, really close. You guys
ran right by it a number of times. But yeah,
glad to be in this fight with you. We're glad
to have you back. Sorry it took us so long to
find you. Now let's fuck this Jersey Devil up.
All right, well, I'm going to throw that lunchbox
onto the summoning board. Okay. And I'm going
to search the White Rock Asylum all by myself.
All right. Oh, gosh. Shirley's brave. That's
what I got Thelma and Louise for. My rollerblades.
All right, adults. In the asylum? Yep. Yikes.
It's late. You kids should run on home. I try
to explain the dire situation in graphic detail,
but Miss Merrill only cackles to herself. That's
silly. There are no monsters in Lakeview, she
says with an unsettling grin. Perform both actions
below. Move the monster towards the children,
plus get any symbol. All right. So that puts
the Jersey Devil into the same territory as Miguel.
And I'm putting some Legos on the board. Oh,
shoot. Do I have to do this thing on the bottom
here? Yeah, move the blue van one. I thought
we'd do that. Oh, never mind. Shouldn't the feds
be after this monster, not the children? Feds
hate children. They're on the same side as the
monster. Can I use my item to blast the monster
one cardinal direction away? I think you have
to be in the same space with it. On your turn,
if you are in the same district as the monster.
Not that weapon. My cherry bombs, they just say
flip this card during your turn to move the monster
one district in any cardinal direction of your
choice, if possible. I think that's fair, because
you let me use the caltrops on the opposite side
of the map, too. The free action is also at the
bottom after search, so I am going to use that.
Okay. Just to muddy the waters a little bit.
there was another rule that we have the monster
is supposed to attack every time it goes into
a space oh yeah it's supposed to corrupt a fucking
building right well when it moves into a space
with a kid yeah so um pretty much we fucked this
whole thing up but uh yeah anyways stefan you
get attacked so i'm gonna advance the doom tracker
one you got to go to the closest um tree house
wait wait Why did Stefan get attacked? Didn't
Shirley just blast this dude into a different
place? I can't do the blasting until after it
moved, so I'm not going to do the blasting. Yeah,
that's a prior thing. But I get a super soaker
now. You have a super soaker, so that's good.
We're still in the endgame. I feel like we're
going to win. This is difficulty one. More like
.75 with the lack of monster attacks. Yeah, for
sure. It probably should have attacked, like,
at least two other times. Yeah. Yeah, I think
it was, yeah, two, three. Yeah, a bunch of times
you were like, he doesn't attack right now. Yeah.
He's not feeling up to it. Okay. Well, I've had
to flip back and forth in the rulebook, like,
a huge number of times, and it got to be, uh,
the video, I should have finished the video.
Yeah. Anyway. It got to be a lot, so. Lessons
learned. Whose turn is it now? Uh, monsters?
I went this round of two turns. Did you also
go? Or you went? Oh, yeah, it was me. Oh, right,
you went to find that. So now it's the monster's
turn, and you got attacked. Yes. Was the monster
slash lost kid's turn? Yes. I really want to
know what the adults were doing in the asylum
at night. All right. So the monster is going
to move. one territory over towards you miguel
however you're in a tree house so you're safe
um go ahead and put this a curse token though
in the building that is in that territory you
can no longer search that building however i'm
going to use my speed which is five to go ahead
and move over onto the little symbol and collect
those lego blocks that is in the same territory
as me and mitzi That's only three. You don't
need me to move you around. Why couldn't you
just leave the building, lost kid? I was in another
dimension that you rescued me from. Oh, yes,
that's right. So go ahead and flip that over
for me. Red car, two intersections. Okay. Move
it a third one, because they all have to move.
All right, and then go ahead, yeah, place that
on the board. Then we would take two items off
there. So we can gain that flashlight and gain
whatever is in that row there. Yep. All right.
What did we get for items? Improvised armor.
If you are attacked by the monster, flip this
card. You are not attacked and instead refresh
all of your real tokens. Nice. All right. I got
the flashlight. Flip this card to add a search
token to the building that you're currently in.
Can I use that now? I don't see why not. I will
search this building that I'm currently in. Okay.
Doomed quest. Ginny Bungleson clutches a stuffed
owl to her chest and looks at me with wild eyes.
The trees have eyes in Lakeview. They whisper
softly about treasures in their boughs and branches.
Look to the trees for what you seek. Resolve.
When any player moves to a space with a tree
icon, as a free action, perform both of the actions
below and then discard the card. Okay, so we'll
just hang out here until somebody gets to a tree
token? You're literally right next to a tree
token, aren't you? Yeah. Yeah? I guess I could
go get it. I will move to that tree token. Does
it say a district with a tree token? Or a space?
A space. Oh. Don't forget to flip your wheel.
Flip my wheels. I can either move the van two
spaces, or I can get any. Instead of moving the
van, I will take any of the symbols. I don't
think it matters. I'll take a tape deck because
we don't have one. Or a lunchbox, sure. You got
to do the action on the back. Oh. Van moves two
intersections anyway. Well, see, it was going
to move no matter what. Okay. And now we get
the... We just filled up the seal. And we get
the two items. Yes. We get a Dungeons and Dragons
handbook. Aw. Oh, I don't want it. I got items
last time. I mean, you've got the bike. That
looks like a bike light. Take them all. When
you resolve a search card, flip this card. Instead,
draw three cards, pick one, and discard the others.
I like Riley's face right now. As soon as the
seal is completed, a flash of wild blue lightning
suddenly strikes it. We watch as the seal embeds
itself. Into the earth with a swirling array
of sparks like a firecracker. The odd symbol
glows for a moment before leaving behind a scorched
outline on the floor. For a moment, the symbols
and clues all make sense. It was the lost kid
guiding us the whole time. Now we know that they're
trapped in a building somewhere in town. Set
up. Remove the seal board from the game and find
the ward sigil card and place it face up near
the game board. We're done because we already
found the kid. Did we need to do these in order?
I'm wondering that myself. So we needed to finish
the single board to find the kid and get them
out of the other dimension. I was wondering how
I just did that. No, you just got them out. You
were like, hockety -pockety. All right. I will
say it did not outline in the rules anywhere
that we needed to do them in order. I mean, they
were numbered one, two, and three. So one could
argue. But it doesn't say that. It didn't sound
like it. It seemed like my main goal was finding
that kid. So we win, but we wouldn't have found
Riley's. I mean, you guys just searched around.
You guys just did it in the wrong order, I guess.
I don't know. We venture into the Jersey Devil's
underground lair and place the sigil, setting
our trap. When the creature returns, the lost
kid's eyes flare with otherworldly energy and
the devil is locked in place above the sigil.
Using the holy hyper hydrators, we create a circle
of holy water that it cannot escape. The monster
bellows. Its final screams hurt across the town
as they echo throughout the sewers. A blue flame
engulfs its wings and then its entire body as
it is pulled into the sigil. With a crackle of
electricity, The hideous monster disappears into
the metal floor, its long claws and hooved feet
flailing wildly. Then, with a flash, it's gone,
leaving behind only a smoldering pile of ash.
The menace has finally been defeated. We win.
For now. Huzzah! Take that, you devil. Alright,
we beat the Jersey Devil. I feel like the game
might have had other rules that we didn't know
about. I feel like if we were to play another
chapter, we probably would do better. However,
I don't think that's going to happen on this
podcast. I feel like we fudged a lot of the rules.
I missed a number of rules, like a whole page
of rules. I thought it would have been maybe
a little bit more intuitive as we got playing,
like most games are, but that didn't seem to
be. the case nope not really i still don't really
know what's going on well we found the kid barely
really inconsequential i had very little to do
with anything it took a very long time to find
the kid i read through the rule book and i still
felt like i was I was like, yeah, this seems
like it's how it's supposed to be played, but
it doesn't feel like it's how it's supposed to
be played. Yeah, there wasn't enough danger,
which was like a first clue for me that we probably
weren't doing things correctly. There's a lot
that goes into it. I feel like if you sat down,
I know I played it before and had a lot of fun.
Years ago we played. It was a number of years
ago. All in all, not the spookiest start to spooky
season. However, we're going to continue spooky
season next. week sorry for the blunderson what
was that word that that bedraggled bedraggled
i'm sorry oh yeah i gotta show you that card
so that you actually don't think that i'm like
losing my fucking mind oh no i know bedraggled's
a word i didn't know that was a word what was
that last girl's last name bunglerson she's a
bungler bungler bunglerson um i don't want friendly
grandma yeah this game was supposed to take 45
minutes to an hour to play through a scenario
we're currently much past that so i think i'd
rather play kids on bikes the rpg if it was me
yeah however if you don't have that option you
like stranger things and kids on bikes this might
be a good game to pick up i would just say you
know maybe Find someone that's good at understanding
instructions. Yeah. Watch the whole YouTube video.
Watch the whole YouTube video. Read the rules.
There's just a lot going on, honestly. So, well,
that was that. We're going to continue on playing
spooky season games next week. And we're going
to play Escape the Dark Castle. All right. And,
yeah, that one's a lot like the one we played
back in season one with Escape the Dark Sector.
Same company, same game. And we'll see what goes
on in the spooky castle. But until then, we will
see you next Tuesday. That's it for today's episode.
We hope you've enjoyed listening as much as we've
enjoyed playing. If you have, go run and tell
all your friends so that we can turn as many
people into CritCats as possible. Tales from
the Crit is a Wolfbeard Games audio podcast.
And if you like us, please subscribe and leave
a review wherever you get your podcasts and head
on over to our Instagram page and our YouTube
channel. Both of those are at Tales from the
Crit Podcast. All right. Bye -bye. Thank you.
Is that my stomach? I don't know, man. I thought
it might have been my stomach. It sounded like
someone's stomach. Isn't getting old fun? Yeah.
You move and you're like, oh god, this doesn't
feel good. I'm gonna use my cherry bombs to flip
this card during your turn. But come on in and
let's see if you can get... I know what I'm going
to do. You're going to talk into the microphone
first of all. I'm going to talk into the microphone.