Welcome to Tales from the Crit Season 3. Bigger,
badder, and stickier. By joining us today, you
have been officially upgraded to Crit Cat status.
So, welcome to the club. Tales from the Crit
is an actual play podcast where we focus on smaller
story arcs from some of your favorite RPGs, as
well as some of the less known or obscure ones.
We also play some highly narrative tabletop board
games and also some micro RPGs. All of those
feature a revolving cast of players, so you're
going to see a lot of variety there. And as always,
I am your host and your Crit Keeper, Riley Groves.
We're so glad to have you here with us today.
Now let's get into the episode. Content warnings
can be found in the description. Welcome back
to Tales from the Crit. I'm the Crit Keeper,
and I am joined at the table today by my lovely,
lovely, lovely friends. John. Hello. Mikey. Andy.
And Derek. Hello. I am very excited. This is
the first time the three of you have played a
game together on this podcast. It's the truth.
Yeah, Mikey and I have played, but I have not
played with Derek, and I have not seen Derek
in a long time, so it's lovely to do both. I
know. Derek, in fact, the only time you would
have had the chance, you sent your wife to play
the game for you. Yes, I did. Yes, I met your
lovely wife when we played the... Wisconsin.
Boston or Philadelphia. That week. The life of
a traveling man. What was that one? Murder on
the Grill? Murder... No. Barbecue. Barbecue.
Murder and everybody. She had a wonderful time.
She is going to be invited back. That was a lot
of fun. As well through the season. And we're
going to do another one of those this year. That
was good. Super fun. Lovely. But we're not doing
that tonight. It is night. We're recording at
night. When we first started doing this podcast,
we always recorded at night. And I always said,
we're playing tonight. And now most of the time
we play during the day. But because two of you
guys work in kitchens and are chefs and shit,
it's really hard to do anything with the both
of you. Yes. So we are recording at night. It's
hard to do anything with anybody. Yeah. It's
a very unforgiving hours. I know. Your fucking
martyrs. Oh, God. No. Tonight. We are going to
play The Last of Us. Escape the Dark, created
by Themeborn Games. It's based on the The Last
of Us games by Naughty Dog and was made into
a show on HBO. Season two just came out on April
13th. So hope you guys are watching that. If
you're not, hopefully this inspires you to do
so or go play the games and have a great fucking
time. But we're going to get into it. This is
a board game. So it's a narrative board game
that we're going to have fun tromping around.
So it's a little different than our usual games.
We haven't done one of these in quite some time.
so bear with us as we muddle through some rules
and probably die watching the rules uh which
we watched on youtube probably gonna die yeah
it seems uh there's a lot of um adversary uh
against us as a you know as the world of the
last of us is brutal yeah you know um and i'm
excited to get into it because the last of us
for me is definitely one of my top five favorite
games of all time so see i've only watched the
show i've never played the game oh i highly recommend
it to everybody it's not for everybody but if
you're into survival horror games or even just
compelling storytelling it's so yeah so for me
like even i did play the games even if you don't
want to play the games themselves they're so
fucking good i would go on youtube and watch
someone else play i know that sounds weird to
some people but like just watching someone stream
through and play them it's such an enjoyable
story it's a well fucking made game yeah both
of them that you're gonna have a great time it's
like watching a fucking movie it 100 is and it's
one of those few like games that you actually
want to You know, you can get addicted to video
games. You get addicted to the grind. You get
addicted to, like, oh, I got to get online to
get this new skin. It's coming out, blah, blah,
blah. But this, like, you get excited to go home
and play because you're like, I want to see what
happens in the story. Like, I really need to
see what happens. This is crazy. And it just
starts and ends in a flurry of amazingness. It's
fucking fantastic. If you wonder why half of
our voices sound weird, I think it's because
we've been sick. At least I have. I was just
shouting like crazy the other night. Oh, nice.
But before we start playing The Last of Us Escape
the Dark, we are going to answer a question from
our pod deck interview deck. This one comes from
the WTF deck. And our question for tonight is,
what is the sexiest name and least sexy name?
I'm going to go guys' names, though. Oh, okay.
I'm going to put some guardrails on it. Most
sexy and least sexy guys' name. Okay, so this
is to all of us. To all of us. Hmm. That's a
tough one. I mean, John's the obvious answer
for the first part. Okay, I mean, I can see why
you'd say that. I was going to go with Michael.
I believe for me that I'm going to go something
with a flair like maybe Eduardo. Eduardo. Eduardo.
I had kind of along the same train of thought
of like, crap, you just made me lose it. Son
of a bitch. Yeah, it was the same sort of Latin.
That Latin Mediterranean. Actually, Dirk Diggler,
that's the sexiest name you could possibly have.
I'm going with that. Dirk Diggler. Okay. I was
going to go with Liam. It's just like a classic.
I don't know. I don't think too many dudes' names
are sexy. Gotcha. You could have said Leslie.
Leslie, to me, is more of a female's name. Oh,
but it's a very strong masculine name as well.
Okay. I didn't think of that, so I didn't say
that. It was Miriam. Miriam Wayne. John Wayne.
Can't say I ever heard of the guy. You sure have,
partner. Partner. Still thinking? Is it Don Juan?
Yeah, I'm having trouble with it. I can think
of a very unsexy name. There we go. Kick it off.
Melvin. Melvin's an awful name, yeah. But now
you just lost all the Melvin fans. Guess what?
We didn't have any. Oh. I've checked the name
of every listener ever. Even if we did, we don't
want them. Yeah. Sorry, Melv. This ain't your
podcast. Oh, you got to be careful with the one
that's like the worst one, though. Because, yeah,
you're going to turn some people off probably.
Listen, just because your name isn't sexy doesn't
mean you're not a sexy person. Yeah, that's true.
No, no, no. That's true. People can overcome
their names. A boy named Sue, he overcame his
name. That's probably like any... That's an unsexy
name. It's just like a guy named Tracy. I'm like,
man, you had to fight a lot coming up. What about
Tracy Morgan? Yeah, I'm sure he got fucked with
pretty hard. Why do you think he's a really hilarious
comic? That's probably true. A girl's name, he
better be funny or strong. Yeah. Guys with girls'
names, they gotta fuck shit up. I don't know.
What name did you say was sexy? Dirk Diggler.
No, before that. Eduardo. See, I think Bartholomew
is a terrible name. All right, I think for me,
one that just comes to mind is just Clint. Clint
is a bad name. That just doesn't sound right.
It's too close to other things. You can change
it real easily. All of a sudden it's Clunt. Also,
who looks at a baby and is like, that's Clint.
Look at that baby there. Let's name him Clunt.
Yeah. Edgar. Yeah, like, why would you name a
baby Edgar? Eddie, I get. Edward. Yeah, we're
back to Eduardo. But, like, you know, Edgar?
There's some that, like, it's got to be passed
down throughout your family. Yeah. Right? That's
why you keep it. Of course. But, like, think
of the kid. Why does he need to be named that
anymore? That name should die. Oh, so here's
one thing. I'm not going to say the actual name
of the person, but I know someone who is the
eighth. And his son is the ninth. No. So, no,
no. Here's my theory on that. Everybody, one
and two are okay. Junior, senior, you're fine.
Third, fourth, fifth, no. That's just lazy writing.
After that, you have to. I mean, like, how do
you stop? You have to. In my family, we have
a junior, a third, and a fourth. Yeah. And they
get progressively worse. How bad do you think
the second... How bad do you think the second
kid or son feels? Like, he doesn't get to be
the ninth. He's just... That's John. He's a junior.
He's one child. Thelonious, masochist, the ninth.
Try growing up... That's fucking... Yeah, that's
plop. Try growing up being called four. Quattro.
Four is all. Oh, four. Just number four. Hey,
four, come here. Oh, four. Four, the number.
Yeah, not Thor. Not Thor, the god of thunder.
Thor, the fucking number. The god of fours. Quad.
Yeah, their middle name would totally be skinned.
No, it's just really going to make sense when
the kid blows his thumb off with a firecracker
or something. It's like, ah, there it is. Ah,
shit. Well, this might have been the question
that we've talked about the longest on this.
And still have not really answered. No. No. No.
But, you know. We can just move on. I feel like
we've nailed it. We've talked about everybody's
names, and there's no one listening anymore.
It's true. It's pretty much just the last of
us here. We've cut out full demographics. The
last of us. Just wait until I turn the lights
off. Cut to commercial. And now a word from our
sponsors. Have you ever heard of our sister podcast,
Paramnesia Theater? Okay, let's get the fuck
going. So we went through, we already set up
the board, so we're going to skip the first 18
steps. Okay. Which is sweet. And then we're going
to try to just jump right into it. But let's
go around and talk about our characters quick.
Let's talk about some of our attributes there,
some of the things that we've got in our inventories,
and who it is that we're playing. I'll go first.
I'm playing Ellie. I've got a 2 for might, a
4 for cunning, and a 3 for wisdom. That's out
of 100. Just kidding, that's out of 6. I carry
a plank. I got some big wood on me. And a 9mm
pistol. Alright. John. So yeah, I'm rolling with
my boy Joel here. He's got a four for might,
a two for cunning, and a three for wisdom. He
is the main character in The Last of Us 1, or
some say Ellie, but, you know, we'll see. We'll
see what's happening. Rocking a revolver here.
And, yeah, I'm excited to start bashing in some
cordyceps. All right. Mikey. I'll be Bill. I
have a might of four, three in cunning, two in
wisdom. I have a plank, big plank energy over
here, too. Ew. And a revolver. I am playing Tommy.
I have a might of three, a cunning of two, and
a wisdom of four, and I am rocking a nine millimeter.
Very cool. All right, we're going to just try
to fucking play this game. Step one, Mikey and
John, flip over those two Fedra QZs for us. We're
in this kind of prelude round right now. We'd
love to. Do we read them? Yeah, what's going
on on the west path? So that would be this one
that I'm holding. It is Interrogate Ephedra Guard.
The two parts of this are the first one is gain
intel at any two different locations. And then
it's draw four items. And then it's each survivor
taking this route loses three HP. Shit, okay.
And Mikey, what do you got on the east side?
On the east side, we have to use the smuggler
network. Gain intel at suburbs. Gain intel at
downtown. Draw three items. Each survivor taking
this route loses one HP. Ah, shit. So this is
interesting because if we go the east route,
we're splitting. We have to split. But we lose
less life. But if we go... this way we can kind
of all stay together but we lose more life wait
why do we why do we why do we have to split up
when we go to the east uh because it goes to
suburbs and downtown we don't actually have to
split but i don't know if you can travel backwards
i think you have to like go around but if you
split you can hit both of those and achieve that
from my understanding i don't know no so what
happens is what what we're gonna do one Whoever
wants to go to the west is going to go to the
west. Whoever's going to go to the east is going
to go to the east. Or if everybody goes to one
and not the other, the cards just disappear after
this round. They play no more significance after
this. Okay, but you have to go in that direction
in order for that card to take effect, right?
Yes. So if two of us want to go to the east,
two of us want to go to the west, we'd each take
advantage of those cards, and then we'd ship
off to downtown or... Okay. The suburbs. Is there,
like, with this game, we're just all trying to
collectively survive, right? Yeah. There's no,
like, winner? We're all the winner, or we're
all the losers. Okay, I'm just making sure. Yeah,
so everybody survives, or if one person dies.
We all die. We all just end it right there. We
can't go on without little Ellie, who's going
to die first. No, that's not true. I will protect
her. That's all right. I don't need no protecting.
Ellie. So, yeah, who wants to go east? Who wants
to go west? I guess I'll leave this up to Ellie.
I'll follow Ellie. All right. I know that the
West is the fucking tougher path, but it does
sound like we get a lot more. Four items? Four
items is quite a lot. I'm going West. Yeah, I'll
go West as well. Mikey? Oh. Unless, Mike, Bill,
unless you want to go East, if you need somebody,
want somebody to go with you, I'll go with you.
But as Riley knows how I like to play games,
I like the items. Yes. Yeah, let's the two of
us go east there, Tommy. All right. Split in
the party. Let's go, Joel. Let's go west. Go
west, young boy. All right, Ellie. Do we move
that way? Hold on. Do the things on the cards
first. Gain intel at two different locations.
All right. So we'd have to go to downtown or
lakeside, right? So when you gain intel, you're
just flipping over a stashed item card. At a
location. So we can pick two locations. Where
do you guys get intel from? The guard. We can
gain it from the suburbs and downtown. Oh, sick.
Then let's do like Lakeside and the sewer or
Lakeside and the university. Oh, I see. You don't
actually have to go to those locations. No, no,
no, no, no, no. Just flipping over cards so that
you can see what's there. Which one do you want
to? I'll do what? So we're doing Lakeside and
university because they're going to do so. Yeah,
because they're going to do those two. Yeah,
the guard spells one locations. I flipped over
an event card on ours. What's it say? Derek,
do you mind? Oh, sorry. Tommy? I think it's the
top one. Tommy! Unrevealed. Danger avoided. Discard
this card. When drawn, tracked by hunters, lose
a day, add a boss token, discard this card. It'd
be the top one. Oh, top one? Just the white part,
yeah. Unrevealed. Danger avoided. Discard this
card. Okay. So just discard it somewhere. Sounds
good to me. Don't put it there! Now what do we
do? Draw four items? Oh, so we draw four item
cards each of us? Nope, as a group, and then
we're going to pass them out before we split.
Gotcha. Alright, so we got some ammo, a bottle,
and mad sugar. Like, two sugars. Now these are
ours, man. You guys are going to get your own
item cards. Alright. I wouldn't mind some ammo.
My thing only has one shot. I'll throw that out
there if you don't mind. Here you go. Here's
a sugar, too. A sugar? I'll keep a bottle. That's
sweet. And some sugar. Okay, cool. Anton sugar.
We can make some items eventually. No, no, no.
We don't get that. That stays. Anytime you take
the action, it says to discover intel at a location,
you're just going to flip over the top. Stashed
item card. Okay. So now you guys go ahead and
take your east actions. And you guys lose three
health. Oh, yeah. Hell yeah, we do. Oh, yeah.
Okay, good. Thanks for that, buddy. Thanks. Swell.
Feeling great already. A mushroom already bit
my ass. Wait. It'd be 11. 14 minus. Yeah, I see
the way it's going now. I was like, wait a minute.
There's no 11 on here, but I see that it's going.
So I should not feed Bill these mushrooms? Oh,
give him the mushrooms. Mushrooms are the enemy.
So we're going downtown. No. You're just flipping
that one. No. Yeah. Flipping it. Yeah. And we're
going east. Hold on. You're going to flip it
until I'm downtown. He's right. Oh, sorry, sorry,
sorry. And the sewers. Ooh. I hear there's a
shotgun downtown. Ooh. I also hear there's switchblades
in the suburbs. Huh. All right. And then what
is that? And then we get three items. All right.
And we each lose one HP. And you guys can distribute
those items amongst the two of y 'all however
you see fit. What did we find? We got two bricks
and a bottle. What's in the bottle? Nothing.
They're all throwables. Okay. That's pretty good,
though. Yep. Instead of rolling, discard to pass
a sneak check. Nice. Combat round. Discard to
throw. No effect or one damage. Oh, you have
one of those, too. I do have a bottle, too, yeah.
Nice. Okay, cool. All right, so now what we're
going to do, Joel, move yours and my token. Right
over to downtown, right? Yep, right over to downtown.
You can go ahead and flip that camp card. Oops,
I'll be a little lighter here. Yeah, just a little
less noise. Sorry, I get heavy flipping. So do
I read these off now? Yeah, that's fine. Okay.
First, we have ammo stash. One use to fully reload
a ranged weapon up to two survivors. And then
we also have medical supplies, one use, restored,
two HP, one survivor only. Okay. Now, do we do
two of these? You don't have to do any of those
at all. So that's just the camp that's here.
If somebody chooses to use those along the way,
whichever one you use does get covered up. Um,
so if both are covered up then that's all they
get used for the game So you can't use them more
than multiple times. Okay Um, so that's a it's
an action you can take while you're just kind
of hanging around. Um But I think we should take
the explorer action So instead of doing either
one of these actions, we can always do this afterwards,
correct? No, we could do it on our next turn,
maybe? That's what I mean. Like after we do this
encounter or whatever it may be. Correct. The
next turn we can take a campfire action and regain
some of our action. Absolutely. Okay. So yeah,
do we flip that card over then? Yeah, let's flip
over the first downtown card. All right. And
we have... You go first. I'll read it. Okay.
Okay. Just saying, you'll go first. I'll go first.
You're Joel. I'm Joel. You are confronted by
Fedra agents, demanding that you raise your hands
and prepare to be searched. As you try to reason
with them, one of them suddenly draws their firearm.
Choose one option. Submit to the search. And
to do that, we have to discard a total of two
item, weapon, ammo cards, and the guards will
let you pass. Discard a threat token. You refuse.
You must roll a hit die, losing 2 HP for each
hit. rolled then begin combat there's no listen
there's no sneak and uh yeah it looks like they're
coming with a two attack uh ranged one attack
melee and if you defeat this enemy discard a
threat token then search bro i think it'd be
straight up easier to get rid of our sugar each
of us they only want two sugar and like Right
now, I need explosives to make a smoke bomb,
too. I don't know how easy those are going to
be to come across. That's true. I don't really
want to fight these dudes. Not right now. I'm
right there with you. All right. Let's discard
some sugar. Ellie, give them their sugar. Here
you go. Have some sugar. So then we get past
that. So if you defeat this enemy, discard a
threat token to search. We did not defeat them,
technically? No. Go back up to where it said.
Okay, submit the search. Discard a threat token.
Guards will let you pass. Discard a threat token.
So we get rid of one of these? Yeah, get rid
of that middle one there. The middle one so we
can travel around? Yeah. All right, so what do
we do with this? Discard it. It's right from
left. Oh, shit, it is right from left. Oh, so
we have to get rid of this one first. No, you're
good. It makes way more sense than just picking
the one that's blocking you. Get the fuck out
of the way. And then that card goes away, right?
I believe so. Yeah, so let's just discard. A
little bit of discard in my life. All right,
and that was yours and mine's turn. Yeah, so
we flip our... Let's flip them. We flip them
over to the dark side. All right, boys. All right,
move our tokens. Where do we want to go over
there, Tommy? We're going east. That square next
to that, is that the camps where we leave stuff?
That's where you're going to put hit dice and
shit. Yeah, the encounter dice. Oh, I got it.
It says junkyard. One use. Draw two items. One
survivor only. If you want to take that action,
you wouldn't do that until somebody uses that.
I kind of would. You want to do the same thing
and explore? Flip that suburbs card. That's where
the action is. Can you do both? One or the other,
I think. Yeah, one of you would have to take
the camp action, and then the other would go
explore alone. Okay, let's go explore together.
That's fine. Oh, snap. Slipping through a gap
in the chain link fence, you emerge into an expansive
yard where hunters have established a command
post. The lookout spots you. Begin combat. Oh,
right into it, dudes. Yeah, let's not do that
with any. All right. We can listen and sneak.
Yeah, we're going to take our time and go into
this slowly so we don't die. You got a brick?
You got a bottle? Do you have your bill die?
Bill Dye, the... The bomb guy. The zombie guy.
To listen, you're trying to roll wisdom. So when
you roll your die, you have to have rolled a
wisdom or a crit. I rolled a wisdom. I rolled
a wisdom. I have a wisdom of two. Well, listen
and sneak, I don't know what it... But you have
to... First we have to listen and then we have
to sneak. Yes. So set out the chapter die. Wouldn't
we do set out the chapter die anyways? Yeah.
You each can change up to three chapter dice.
Okay, so you're a group, so it's going to be
an exclamation point. Times two. So, yeah. It's
not even on here. The exclamation point just
means roll one. Oh, gotcha. Okay. That's okay.
That could be either. And then you have a fist.
Folks, this game has a ton of dice. If you like
just gigantic fistfuls of fucking... And a question
mark. I don't know what the question mark means.
The question mark is roll a random. So just roll
it. That's all at times two? Times two, yeah.
So you do anything in the parentheses times two.
First, you're going to roll three die, because
the first exclamation point stands for the number
of threat tokens that are at the top of that.
So you're going to roll three die independently.
Okay, so add those to the tracker. Then you're
going to add two fists. Because there are two
of you. Just the fists. Just the fists. Then
two random rolls. Question marks. Times two.
Correct. Okay. All right. Now we have it. Because
you both successfully listened, even though in
the future you're going to take it one person
and then the next person, you can change up to
three chapter die to something that you want
instead of what it is. And I'm guessing you'd
want it in your favor. I have a high... Best
at? Yes. Best at? Okay. I have a high wisdom,
you have a high might. I also have a high might,
so... Yeah. So I'll change any of the cunning
to... Yeah, we'll change the cunning to might.
And I think... Butterfingers? They're brand new.
Got that new dice feel to them still. New fingers?
I have a higher might than you have wisdom, so
if you want to change any of the... Why don't
you change that cunning wisdom to something like
might? Bro just called you stupid and weak at
the same time. Oh, man. I'm very strong. All
right, then. Hey, stupid and clumsy. There we
go. All right. Yeah. Then you guys can take the
sneak action, too. However, it's got to be one
person at a time. Okay. And in this one, you're
trying to roll cunning. I'll try. One at a time.
I'll go first. Uno maso. I roll the wisdom. Okay.
You failed that. So you've been detected and
you have given away your position. All survivors
that attempted a sneak check in the sneak round,
including those who succeeded, immediately take
damage equal to the enemy's highest attack value.
Oh, no. That's a two. I said two. However, I
don't think it counts for Bill. Bill didn't take
the sneak action. Oh, anyone who has taken the
sneak action this round. Oh, okay. So Tommy revealed
himself. You could have also used a bottle or
a brick, by the way. Can I do that after the
fact? It says instead of rolling. No, we're not
going to let you do that. Okay, I didn't think
so, or I would have done that. I took a chance,
whatever. I got detected. I took my damage. I
think it's time to fight. All right. Bill, Tommy,
how are you guys fighting? Ranged? Melee? Well,
he can still sneak, right? If he throws the thing?
Nah, sneak is immediately over. As soon as someone
fails, it's done. I'm deferring to you, Bill.
They caught me and hit me. I'm gonna throw a
brick at him. Can you use it as a weapon? Yeah.
Okay, so you're gonna roll a white hit die. Suck
brick, kid! Give me a bag of them. Do you guys
need... Yeah, probably. When the time comes.
When the time comes. We're going to avoid all
combat. Yeah, we're sneaky. Is that a hit? Yeah.
That's a hit. How much damage did you do? One
block. Okay. Take away one block of their chapter
dice. Yep. Yep. And discard your brick. Brick's
gone. Brick is brack. The end doesn't look so
far away now. So what is my damage if I just
punch one of these things? So your damage is
one dice worth. You don't need a weapon. You
can just roll your survivor's die. That's your
character dice there. And if the result matches
any of the enemy's chapter dice, the survivor
has a hit. So you can remove the chapter dice.
Cool. Then I'm going to just kind of punch, I
guess. One melee. It's a wisdom, so you can knock
that first one right off. Also, some of the sides
of your dice have shields on them. If you roll
one of those, make sure you hold it because you
won't get clobbered. It works as a defense. Yes.
All right. So you guys take damage because you
got fucking owned. What's the bottom number there
on that? Just one. Just one? One damage to each
of you. You too. You too. We're going to die,
Bill. You guys got this. They only have five
more dice left. Yeah, I'm going to clobber. It's
clobbering time. All right. Crit. Okay, on a
crit, you can remove any one chapter die of your
choice, regardless of what it's showing. So you
can just remove any single one you want. And
you're shielded for the next turn, so you won't
take damage. Nice. Derek? I mean, Tommy? Tommy.
What's Tommy doing? Tommy's going to hit another
one. Okay. I got a crit with a shield. All right,
so you can remove any one dice that you want,
too, which are all pretty much the fucking same
at this point. It's just nice keeping that option
up. Yeah, just in case. Now each of you take
no melee damage because you both got shields
on your crits, right? Yep. All right, fucking
start over. Jake, go for it. Hit him again. Except
this time I'm going to crack one with a plank.
Whenever you hit an enemy, you may discard one
durability cube. So it's a melee attack, so you're
going to roll your character die just like you
would if you were punching somebody like Derek
has been? That's another crit. Okay, if you spend
one of your durability cubes on the plank, which
it has two of, you can do twice as much damage.
So you get to remove two, and then it would be
just Derek, and then you could... Yeah, I'm going
to smash this plank against somebody and remove
two. Yep. Good. Nice. Nice. Hey, you guys are
surviving combat so far. Our first one. Look
at you. No! Why do you guys say stuff like that?
Just trying to be helpful. Oh, he didn't even
hit the dice tray. Oh, he missed it a second
time. It was wisdom. You're good. You're good.
I totally missed the dice tray on both of those.
So you guys have defeated whoever. Sewer people?
Who the fuck was attacking you? Hunters. Oh,
shit. Hunter outpost. If you defeat this enemy,
discard a threat token, then search. What are
we searching? The stashed items, I think. Right?
We already know that Shiv is there or whatever.
When you search, this gives the players as a
group the chance to immediately take a total
of two bonus actions or four if you choose to
lose a day and add a boss token to the tracker.
You may take the same bonus action multiple times
if you wish, but you must resolve each action
in full before taking the next. You can gain
intel, which is to flip over a stashed item card.
which you can just line up multiples of those.
You can raid the stash, which is take any one
face -up card from a stashed item deck at the
location you just explored and put it into the
inventory of any survivor at the location. You
can draw blind, which means to take a not -uncovered
stashed item card. Sometimes there are negatives
on there, like it's a trap or some shit. But
on some of our character cards, that might be
something that we try to accomplish. Or scavenge.
Draw one card from the item deck. You can do
two of those, or if you want to lose a day and
put a boss token on the boss card, you can do
four of those things. It's two as a group? Two
as a group. I'm okay with a blind draw. And not
adding anything to the boss tokens. You're both
going to draw blind? Draw blind. All right. Each
of you take... Well, I guess, Derek, you take
the card that's under that shift card first.
I got a plank. Wait, hold on. Sorry to go back,
but... Did I flip a chapter card technically
because is that what happened? Yes, you did.
So that would be removed then? Yes. Is that how
that works? Yeah. Okay. Okay. So you got one
character trait gone. That would be the same
for me? Yes, if you were the one that flipped
that card over. Mike took the lead on. Yep. So
I'm going to draw a blind and I took the lead.
Oh. All right. And what did you get, Mikey? Or
I mean Bill? Bill got a pipe. Like a crack pipe?
Like a lead pipe. I'm pretty sure that doesn't
happen until the next time you make an action
because it's contingent on the other. Isn't that
how that goes? Downward? The first thing it says
is to draw blind. You did those in the other
order. I got a pipe, a melee weapon with a four
durability. Do I just swap it out for my plank?
If you want, you can trade. I think it's one
of the bonus actions you can do. Yeah, you can
trade. But it's only people at that location.
Yeah. You can only have one in it. You can only
have one. Yeah, that's why you would trade it.
So you've got to discard one or the other. It's
all right. Your plank was half broken anyway.
Add your durability cubes. All right, fuck. We
finally figured out how to get through a round.
All right. That wasn't hard. All right. So then
the fucking day goes by. Day two. We wake up
fresh and fucking ready. All right. Flip us over.
All right. Ready to fucking rock and roll. John
and I haven't talked in a while. It's true. Here
we are. Now we're going to. So what do we want
to do? Do we want to get some ammo before we
flip over our next encounter card? Or do we want
to just go right into it? I mean, my gun's filled.
I only have one shot, but I do have another ammo
refilled. I think it says. I guess it doesn't
fill it all the way. I guess it only just fills
it up one. Yeah. Okay. Well, if those two can
make it through combat, I feel confident in ours.
Plus, you know, we just flipped a combat card,
so maybe we won't run into one. All right. Maybe
it'll be... I'm just saying I'm going to explore
today. Okay. I'll explore with you. You don't
have to. Joel's following Ellie, so you'll take
the lead on this one? Yeah. You know, it's a
new day. It's bright and early. I'll let you
read this one, then. All right. Cool. Look at
that. It's got nothing but, like... A horrifying
picture in it. And beneath the soft hiss of incessant
rain, you hear shuffling, moaning sounds in the
gloom of the ruins ahead. Runners, gotta take
them out. Begin combat. All right, we gotta do
it. All right, so we need to roll two die. All
right, so I'll just grab two of these bad boys
here. So we have one cunning and one cunning
slash might. Okay. And then you're going to put
two might dice in there. Might is right. And
then you're going to roll two more. One might
and one might and cunning. All right. Cool. And
then there is a listen round and a sneak round.
Great. I believe we should go through both. Yeah.
I'm going to try it. Okay. First dice roll of
the game. Let's go, buddy. Ooh. Yeah. No, I didn't
get it. But you're defended, though, right? But
I'm defended, yeah. Oh, they automatically hear
you then, right? Oh, no, that's just listen,
right? That's the listen round. Okay. So I can
still have the opportunity to do it? Yes, you
would get your own listen round. You can continue
to do it. Okay. So remind me, what am I trying
to roll on this? You're trying to roll a wisdom.
A wisdom, okay. I did not, but I did get a shield.
Okay. So I will remember that. We do get a sneak
round. Do you want to move into the sneak round?
I think that would be wise to try and do. You
have a sneak apparatus. I do. So you can at least
try to get through it. And then even if I don't,
we still achieved maybe something. Yeah. I'm
going to discard that to make it through my sneak.
Great. Check. So I'm not going to do that. Okay.
So you succeeded in the sneak check. So what
does that mean? That means I'm already snucked.
So you now can make a sneak attack. Yeah, so
I'm either going to make a sneak attack or we're
going to make a sneak attack if you roll good
on a sneak round. If you don't want to do that,
I'll take my sneak attack round. And sneak, I'm
trying to roll cunning, I guess, right? Or what
do we say here? Je ne sais quoi. It is cunning,
yes. Oops. And we did not get it. No. Joel did
not sneak. Nice. So I take one damage immediately.
Thanks, Joel. But would you not because of that
block? You're right. You're right. You're 100
% right. I wouldn't because I'm smart and block
myself. Right. And now, would I take one damage
as well? Yep. But I did have that block from
earlier. Does that not count now because I've
rolled since then? That's correct. Okay. So I
do take one damage. Yep. Wait, hold on. There
we go. That's how it goes. All right. Now we're
in combat. Yeah, they have six die. Oh, you get
a sneak attack, though, don't you? No, you ruined
it. I fucked that up, huh? Yeah. But that's okay.
I'm going to shoot somebody. All right, go for
it, Sam. I need to shoot dice. There we are.
Here we go. Shoot somebody. That's a solid fucking
shoot -em roll. Nice. So take away... I don't
know. I've got shit might. I've got four might.
I don't know. So what are these stats actually?
On your die there, it shows how many of each
side you have. So you have four mites on there.
Oh, gotcha. Two cunning and three wisdom. So
it's the probability. Of each one you would get.
Okay, that makes complete sense. Yeah. Okay.
So I shot them. So would you remove one of the
regular mites? Yeah, absolutely. Sweet. Okay.
I feel so good. I just plugged a fucking mushroom.
So I only have one ammo, so I think I'm going
to try to... A melee is a might? Yeah. A melee
is anything that matches their die. Okay. So
for you, a might would work. A cunning would
work. Yeah. I'm going to try to just melee one
first real quick and see how we do. That was
a crit with a shield. Nice. So you can take any.
So I'll take one of these solid mights for you.
Help my girl Ellie out. All right. And then neither
of us take damage. I'm at range. Wait, crit is
not two? Crit is a specific one. Any specific
one. And because you crit, you're covered, so
you don't take any damage. I shot from a ways
back. So this is an enemy that only has melee
damage. Correct. Okay. Yep. And then we go again.
So I'm going to blast them. I'm not. I didn't
blast them. Aye, nigh. All right, so I'm going
to actually kind of speed up things here. I am
going to go for a revolver attack. Now, for this,
I roll two of these little white guys. One hit
die? One hit die. And then if you hit, you do
two damage. Two damage. All right, gotcha. Max
fire rate capacity, gotcha. We got it. So I will
remove two. I'm going to remove... Remove the
two single ones. Yes. And this doesn't get rolled
at all, right? Correct. I remove my ammo. And
neither of us take damage because we're all in
the range. So now I'm going to bash one with
a plank. I critted. Beautiful. And I'm going
to spend a durability token to do two. We're
over. We did it. Hell yeah, brother. If you defeat
this enemy, discard a threat token and then search.
Okay, so we have to go this direction. So we
discard that. And then so search, we get to do
a couple things, right? Yeah, we could draw blind,
which is take an item underneath the uncovered
item card. We could take the card that's just
chilling on the top there. We could reveal another
card. I would like to actually, one of my things
is to draw blind. So I wouldn't mind doing that.
Yeah, go for it. Okay, so I'm going to do that.
Ooh, we got a shawty. Nice. Would you like to
exchange a revolver for an eye mill or? No, because
I'm going to take. You want that shotgun? Yeah,
I'm going to take the shotgun as well. Okay.
So you can have that shotgun. I did take an unrevealed
stash item, so I am going to lose that player
ability. Oh, shit. You got two guns now. I'm
allowed to have two guns? Oh, you're allowed
to have two guns. No, no, no. I'm asking a question.
You only have one gun. That's why I asked if
you want. Okay. Right on. Okay. Well, then before
I take this one. Why don't you give me the revolver?
Aren't you both out of ammo and the new guns
have ammo? Yeah. Oh, yeah, totally. I'm going
to keep this gigantic shotgun. But wouldn't you,
once you equip this, wouldn't you get what it
starts with anyway? I don't know, man. I want
this shotgun. Okay, take the shotgun. So I'm
going to discard this revolver. Okay. It's a
starting. I'm going to get the shorty, and its
ammo capacity is two. And its max fire rate is
2, so I could do one or two shots for that. That's
how it works. That's my understanding, yeah.
Great, and then I would remove the corresponding
ammo for that. All right. Now, if we choose to
take another action, we would lose a day. Is
that correct? Yeah. Do we want to do that? Yeah,
I do really want to do that, actually. I think
we do. What part of this do we want to do? Do
we want to... Doesn't that also mean you have
to increase the... Boss tokens? Yes. Yes, so
we do have to put one up there. First boss token.
And we die. Yo. So I think for me, I really would
love some health back. How are you doing on health?
So we already used our action. Oh, so we can't
do that. So we would just be doing another one
of these bonus actions. Yeah, the search. Correct.
Something in the search path. I guess I'll take,
what do I get? One item? Two items? You can gain
intel, raid a stash, draw blind, or scavenge,
which is draw one card from the item deck. I
think I'm going to draw one card from the item
deck. Yeah, I think I might take an item, too.
Okay. You said it first, so you can have the
top card. Thank you, sir. I'll take the second
card. Ooh, I got another ammo. I, too, got an
ammo. How about that? Good. Bad news, though.
We can't travel after we took an action. Okay,
so that's dark. Our day is done -zo. So we just
flipped ourselves over, stayed in the same spot,
but I think we've explored downtown pretty well.
We've done well. The shitty part is a threat
token is going to be put on there at the end
of the day. That's true. Now, do we have to clear
all these before we move on? No. Okay. Just the
one to get to the path. Gotcha. All right. Bill
and Ted, what's your excellent adventure this
time? I'll be Ted. I think we should have an
excellent time. Quick question about the capacity
of the weapon. If I were to discard these, could
I possibly get up to four? Or is it only just
two? Always just two I'm going to have here.
Just out of curiosity. I thought I was planning
on having more. Solid question. If we came across
another ammo token, if I wanted to get rid of
these two and have one in reserve, but have four
ammo available. No, you cannot load a weapon
beyond its capacity value. Cool. Good to know.
What was that? You can't max out the number of
ammo tokens that are up here. You can only put
as many as your capacity allows. I thought each
card would give you what the capacity was. I
was like, oh, I just need a card and I have four
shots. No, each card only gives you one shot
back. Damn. So what are you guys doing? What
y 'all doing? I think, well, I was going to explore.
I was asking Bill over there if he wanted to
come. Of course he wants to come. I mean, I know
he does, but, you know, especially me in this
denim fur line jacket. So we can explore. Or
camp, which would be the bottom card there. Take
two actions. I think for us it's take two items.
But that would send me in by myself. You can
do it. That might be something we should think
about. Should we search first? You can only do
one or the other. Yeah, I'm saying maybe next
turn we can explore. Should we search first and
maybe get some ammo or something? You can't search.
We don't have a search. You can only search when
told to search. Like at the end of combat if
it says. Yeah. Yeah, I say we explore. Flip that
card. Alright, I'm gonna take the lead. Drop
one of those. Oh, this is great. You pass a vine
-covered porch. Runners burst through the screen
door and sprint towards you. You must roll a...
What the hell is that? A cunning or a crit in
a one attempt. Roll. You. It's just you. Oh,
it's just me? Oh, man. You went in first. It's
just you. Cunning is not good in mind. Did not
get it. Fuck. You are dragged to the ground.
Oh, no. Barely managed to kick your way free.
Lose two hit points and then begin combat. Oh,
shit. Tom, bro. Oh, no. Tommy. Oh, no. All right.
We need. You're going to roll two for the threat
die. You're going to add two might. Two might.
Then you're going to roll two others. Two of
the others. Oh, good gravy. Trying to break it.
All right. Line them up on our... Your scenario
has been created. Two fists and a ham shoe. Oh,
boy. Warning. For those who are about to die,
we won't see you because we're in the West. All
right. Well, that was not... Well, there was
no listen and no sneak to this round anyway.
So you're just going for it. Yep. This is just
a straight -up ballroom brawl. All right. Well...
Would you like to go first, Bill, or do you want
me to see how I fare on the ground before you
do something? Now, these guys only do have a
melee attack, so if you stay out of melee range.
Yeah, I'll shoot him with my one bullet. Roll
a hit die. That's a hit. So you can take away
two dice, two chapter dice. All right, they're
already down to four. Look at how good things
are going. If he hits, it does, too, the revolver.
Oh, sweet. You do have to remove that ammo, too.
Yeah, that's okay. Dunzo. All right. That was
good. I'm going to try and... I think I'm going
to hit one with a board. I got a might. A might
hits? I'm going to hit one with a board. So go
ahead and take... I mean, you can take that cunning
off. No, no, no. You want to take a might off.
Yeah, one of these and one of these. Yeah, there's
a might cunning. Yeah, you want to leave these
because it leaves the option open for both. Yeah,
my might cunning is terrible. And his might is
great. Oh, okay. But what about wisdom? We both
have a three, I think. I think, yeah, we're both.
Okay. Or two. I have a four. You have a two.
I have a two. Whatever. It doesn't matter. It's
your guys' turn. Do whatever you want. Take the
fuck off. There should be another one that has
taken off, too. Yeah. Cool. You guys are cruising
right through. Your turn. Making your way downtown.
Would he take a damage, or did you get a shield?
Because you were in melee range. Oh, if you were
in melee range, take one damage. Tommy's looking
like he's halfway dead. Yeah. I'm going to get
you to a doctor. I'm fine. I'm good. All right,
I'm going to crack him with this fancy lead pipe.
Let's see it, Space Cowboy. Give that there dice
a spin. Nope, your chapter die. Or your character
die. Yep, you get to remove one. Yep. Yeah, if
you spend a durability on your pipe, you could
remove a second one, too. I know. I want the
person that started this to finish it. Oh, okay.
Oh, oh, okay. Then I take one HP? Yep. Okay.
No, not yet. Because Tommy still has to go. You
want me to end it? I'm going to brain the last
one with this brick. Nice. I did roll a success.
Smoked him with a brick. So we ended that. And
at the end, you get to... Dead. A brand new spar.
Um... If you defeat this enemy, discard a threat
token, then search. So you can do one of those
actions. I just took one. Oh, okay. You did.
No, I'd rather scavenge. Take one. Take one regular
item? Yeah, that's what I was looking for. There
we go. Hey, I got a bottle. Nice. You can stack
that on the other one. Yeah, you can. All right.
All right. Thank you. Bill? It's all down to
you, Bill. I'm going to go ahead and draw a blind
and hopefully not totally screw myself. Uh -oh.
Oh, shit. It's an event. Unrevealed. Danger avoided.
Ooh. Is that... What's the bottom one say? What's
the bottom one say? When drawn tripwires, you
lose 2 HP. Or no, I drew it, right? Draw blind.
That's why I had tripwires. It wasn't revealed
to us. Correct. So you did not have it revealed
during gaining intel. You get tripwire. Boom,
boom. Ow. Nice. You guys are looking terrible
over there. Yeah. Good deal. Would that be the
end of the day? End of the day. On that note,
since it's our turn now, do we want to just get
out of here and go to the next spot? I think
so. Let's just head to the sewers. Okay. So I'm
going to flip us over, and we are going to head
to the sewer area. So Joel and Ellie have made
it over there. Sewers. Dude, level three is always
the sewer level. It is. In a lot of games, too.
One and two prepare you for the worst thing ever,
especially in Souls games. Anytime there's a
sewer or a swamp or anything, it's just bad news.
Bad news. Why are the sewers so popular in video
games? No one goes in the sewers. Yeah, exactly.
That's why. It's the unknown. It's the unknown.
It's not that unknown. It's poop. It's not that
nobody goes in the sewers. Nobody comes back
from the sewers. Nobody's going to follow you
into the sewers. The issue is that what happens
in the sewers stays in the sewers. Just saying
from the perspective of somebody who works in
utilities, that's where everything runs. It's
not like just a sewer. The sewer is just a pipe
that runs in a channel. Your electric lines,
your data lines, your gas lines, your water,
your hot water. Yep, that's in there too. That
by far is the biggest pipe in that span, but
it's still just... It's not like Raiders of the
Lost Ark. Or no, what was that? Is that Raiders?
No, that was the last crusade where they go under.
That was good. Crusade. Either way. Slightly
off topic. Why don't we reveal that camp card?
All right, so here we have manifest one use,
gain intel at... Any two different locations,
one survivor only. And then we have medical supplies.
Restore two HP for one survivor only. Neither
of us are looking too bad. I mean, yeah, I'm
more than halfway. So I'm just confused. Was
our action a move to there or that's just free?
That's a travel action. So you have to take it
before the action action. Okay. So now we have
the chance to either explore or camp. Correct.
So I have this thing to fight alone. If I explore
alone and defeat an enemy, I will then get my
ability. So would that be something you'd be
interested in trying out? I'll camp and I'll
reveal some intel at some other locales. Great.
So where did you want to go up there since that's
where we're heading next probably? You know,
let's reveal. I can reveal two. So let's reveal
one at the sewers where we are now. Okay. And
then one up at the university. All right. So
the one at the sewers is on reveal. Danger avoided.
Discard this card. So we revealed it. So we just
get rid of that. Yeah. What would have been?
What would have it been? It's a trap. It could
have been. Tracked by hunters. Lose a day. Add
a boss token. Oh, yeah. Yeah, that was a good
one. Good one to move. Solid choice. And then
the university, you said? Yeah. Okay. All right.
Unreveal. Danger avoided. This was tripwires.
Lose two. Discard that. All right. Good choices,
Riley. Go ahead and... Ellie. Hey, funny how
that is. Ellie Riley. Yeah, the same name. It's
the same thing. Simulation's real. And then it's
just you and the sewers. So I'm going to explore.
You and the sewers. So we flip this over, and
oh, my God. That looks familiar. Okay. That's
the image, by the way. Nice. One of those. Yeah.
We all know that person. There is a sudden piercing
screech from the darkness ahead, and you suddenly
find yourself face -to -face with a clicker.
Begin combat. You can listen and sneak. So it
is me by myself, so it's solo. I will definitely
try to go through all the motions of this and
listen. Okay. So I will roll my thing thing,
and I'm trying to get a wisdom. I did not get
it. So add a chapter die. I don't think we did
that before. We didn't. So no matter what we
roll, we add one chapter die to it. Yeah, but
what are we for solo? Solo is going to be exclamation
points. So one. Two. There's two threat tokens.
Two threat tokens. Okay. Which is going to be
a cunning and a might and a cunning. Then two
might and then two question marks. Two randos,
which are going to be a wisdom and a wisdom.
And then the added. You're added bonus. A Mike
Cunning. All right. Bro. All right, we got some
stuff to work through here. I am going to try
the sneak. We're going to go for it. Wait, on
Adventure Alone, what does it say? Or Fight Alone?
On your character card? Explore alone and defeat
an enemy. Oh, you got to defeat an enemy. I was
hoping to give you a special ability. Yeah, no,
no, no. I wish I had it. So, yeah, we're trying
to roll a Cunning here. Didn't get it, but we
got a crit. Okay. So we do have... Crit is a
remove... Oh. Take the highest damage, so we
won't. But we still will not have the sneak,
and combat begins? Combat begins, yeah. Okay.
I'm going to... I'm just gonna... We gotta go
to work. I'm gonna stay out of melee range, and
I'm going to... Oh, shit. If you max that thing
out, you could potentially do four damage off
the rip. No, I can't. Because we discussed, you
can't have it over the capacity of the actual
weapon, right? And you can reload. Oh, your firing
rate is two. Is two. Oh, shit. Yeah. So it's
just no matter what. So it's like, do I want
to just try for one, stay out of range, try for
one again, or do you just want to try for two?
Because reload is an action, right? It is, yeah.
So I would have to give up a turn to reload,
but I would still. Would I be out of range at
that point, or would you assume that it would,
like... So you can only reload if somebody else
is taking an attack action against you. So I
literally only have two shots at this and plus
melee. Correct. Okay. So let's see what we can
do first. Let's see if we can remove four right
off the rip. So I will be rolling two. Can I
have another white die, please? Thank you, sir.
Both are hits. So we're moving four right off
the board. Definitely cunning. I've got three
cunning. Get rid of that cunning. And that cunning.
And then one more? Two wisdom and two might left.
Wisdom. Wisdom. You're down to three. Two might,
one wisdom. Okay. Does it have a ranged attack?
It does not have a ranged attack. But this is
going to suck because its melee is three. So
since I have to roll this again, we lose that
crit, right? Yep. Okay. So I have to go in for
melee attack because I can't reload. Fuck. So,
yeah. You better roll good. That is not good.
That is not good. So, yeah. Take three hits.
I take three. One, two, three. I'm down to seven.
Fuck me. You can withdraw? I can. I'm going to
give it one more go. Okay. The same fucking thing.
Yeah, so I take one, two, three. I still could
technically do it one more time and withdraw,
but I'd be down to nothing. And we do have a
medical supply thing. What do you think, partner?
She ain't there to help you. Yeah, man, I'm taking
a little snoozer snooze. All right, yeah, we're
going to go for it. I mean, we're here. Go one
more time. You only got three. Oh, it doesn't
even make sense to do that. Might as well just
run away. Yeah, there's no way I can beat it.
So, yeah, we're just going to withdraw. So, unfortunately,
all of that was for nothing. Do we lose that
card? No, that card stays. Okay. Do we redo his
stats? If we were to fight him again, I think
so, yeah. Okay, then let's just get it out. Well,
that sucks. Fail this. Does that mean it is?
Yeah, that would be Bill and Tommy's turn. I
got nothing left. Do we have to beat this again
to meet up with them? No, you guys have a clear
path, so you could come to the sewers and come
chill. I am perfectly fine. We're flipped over,
though, right? Yeah, you guys are. Sleepy. I
say we meet up with them. I don't need anything
else. There's nothing here that provides health,
and we'd have to wait another turn. We haven't
used the junkyard yet. I think we'd be better
off. Because they're about to use those medical
supplies. Well, I mean, I definitely need it.
Yeah, we can't let Joel die. Remember, if one
dies, we all die. We all die, yeah. If you want
to do it again, we can do it again. I mean, one
of you can move. One of you can take the camp
action and then move the next day. So whatever.
It's up to you. What do you want to do? You camp.
Me camp. You move. Oh. explore? Because I still
have to... Yeah, you still have your thing. So
I'll camp which is what? Two? Two items. Two
items. Yeah, what's our card say? What did I
get? I got binding and ammo. Nice. Okay. I mean,
if you want to give me that ammo. He's got none.
My gun's empty. Alright, here. He can't... If
he reloads, does that count as an action? You
can do it in preparation. Okay. One bullet. All
right, I might need it, so I'm going to go explore.
Oh, shit. Solo exploration. Vaulting a fence
into an overgrown playground, you stumble upon
a gruesome sight. A group of gore -smeared runners
beside their most recent victim. Their attention
suddenly turns to you. Begin combat. Yeah, it's
so much easier than what I had, though. You got
three dice. Oh, yeah, you had a clicker. What
does your card say on your trait? You flip a
chapter card. Oh, flip it. Okay, so you did.
I didn't know if you had to fight them first.
Now this one, fight alone, explore alone. Okay,
so I'm not by myself. You're still in the same
area. No, but you're exploring by yourself. No,
you're exploring right now. That's why I'm asking
you what your trait says exactly. If I defeat
this enemy, I get both. Yeah, okay. That's what
I was clarifying. That's what I wanted to clarify.
Sorry. I'll leave it there for luck. All right,
solo. I'm going to need... An exclamation point.
Plus. Two. No, there's only one. There's only
one. There's only one. Oh, he's down there. Oh,
that's right. He's on one. A might. A cunning.
And a question mark. Might. And another one.
And a wisdom. All right, we're going to. So I
really would have only had five on mine then.
Because it would have been rolling for two. What
do you mean? Because it would have been one two
three four five. I would have gotten four right
away. Oh, there's two threat. Oh That's okay.
I thought it was the amount of people on the
objective. Okay. Okay. Okay All right, Mikey.
I mean bill how you fucking them up. Oh, you
could listen and sneak on this one Yeah, but
I have to defeat an enemy in combat This guy's
got four so I'm gonna crack him with a lead pipe
And I'm going to use one of my durabilities to
remove an additional. I need a white die. No,
not for melee. Not for melee. You roll your chapter
die. That's a crit. All right. You may remove
any one token. And then if you're spending one,
you remove one. And I'm spending one, so it's
three of two. That's two. Three. That's wild.
Let me just over here make it up a little. He's
just changing math. One plus one is three. Yeah.
Who's to say it isn't? Two plus two is only four
most of the time. And I take one damage. Nope,
you don't, because you crit, so you got to shield.
Oh, yeah, I shielded. So go right back into melee
attack. I'm going to crack him with a lead pipe
again. Okay. That is a might. I'm going to burn
a durability. There you go. You knock them both
down. Why couldn't I get an easy one? Damn you.
Give him the easy one. You have defeated your
enemies. All right. And now I've also fought
alone. Yes. All right. So take a special ability
first. Do I get to choose? Yeah, sure. You do,
actually. I get to choose? Yep. You get to choose.
Oh. Take one at random. I think it's labeled,
isn't it? Yeah. What is it? Yours is closed -minded.
Closed -minded. Mine's fickle. Mine's disillusioned.
Mine's loyal. Sounds crazy. Or lonely. Sorry.
Oh, that doesn't say anything. Okay. Oh, okay.
There's ferocious, attuned, dependable, stealthy,
and relentless. We must be missing a couple then
because there should be one for each character,
right? Or no? No, that's not how it works. Oh.
There's not one for... Oh, I thought it would
just come with the name of the... No, it literally
tells you to pick which one you want. Oh, cool.
So my special ability is stealthy. Sneak around.
When making a sneak check, if you fail, you may
re -roll once. In a combat round, when taking
the melee action, if your first roll includes
a cunning, you may roll again to choose which
of the two results to apply. Basically, if I
roll a cunning, it gives me advantage. Nice.
You know what? I don't want that one. No, wait,
wait, wait, wait, wait. You've got to resolve
all your actions here. We cannot sit here and
wait for this shit. You guys go ahead. We can't.
No, we can't. It's your turn. You have to search.
There's nothing left in the... Okay, so you can
either take that or take an item. Or take two
items or take that and take an item. Yeah, I'll
take the switchblade. You can only have one melee
item. This is an item. It's not a melee weapon.
Oh, how about that? And I will keep stealthy.
Okay, and here, take this item card as well.
Is that it? Yeah, I think that's our turn, right?
Well, did you go up to the sewers or no? No,
that was your turn. I haven't done it yet. And
do we remove a thing? Yeah. So we actually totally
cleared the suburbs. You did not totally clear
it. But now Derek needs to go. And that is the
end of day three. Going into day four. Day four.
All right. Wait, before you do that. A word from
our sponsors. Incorrect. We're going to pick
up next time and continue playing this where
we will finish this game or die. Sounds good.
And until then, we will see you next, next Tuesday.
That's it for today's episode. We hope you've
enjoyed listening as much as we've enjoyed playing.
If you have, go run and tell all your friends
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at Tales from the Crit Podcast. All right. Bye
-bye. There's some humdingers as far as biblical
stuff goes. Ezekiel is a great name, but it just
doesn't roll off the tongue in the bedroom, I
don't think. I mean, I guess it probably depends
on where you're from. Some people probably think
Ezekiel's hot. I'm not talking shit about any
Ezekiel's. I'm just saying there's some humdingers
as far as biblical goes. And we have a caller.
His name is Dirk. Oh, no, I guess not that kind
of show. Oh, this is The Last of Us 1, so at
least, you know, let's... I'm sorry, edit that
out. Did you use it? Wow. Oh, yeah. Calm down
there, AI. Oh, God, I just threw up. Here you
go, kids. Sets a lot of traps, traps, traps,
traps. What are you rolling for? I like the noise.
And now a word from our sponsors. Quasar rules
lawyer here. I think I did a... Are you a melee
or a melee guy? Melee? Melee. Melee, right? Yeah.
And now a word from our sponsors. Man, we got
a lot of sponsors tonight. Do you suffer from
the itch down under? Ooh, that just so. Because
I'm a pussy. Oh, good gravy.