Welcome, my little critters, to Tales from the Crit Season 2, The Level Up.
We're an actual play podcast with an ever-changing cast of players making our way through a bunch
of different RPG systems, from micro-RPGs to some of the more well-known role-playing
games out there, and the occasional highly narrative tabletop game.
Content warnings can be found in the episode's description.
My name is Riley Groves, and I am the Crit Keeper on this episode of Tales from the Crit.
Previously, on Will Callum Pals, Maple, George, and Poplar continued their adventure in Chillyville.
After helping, or hindering, a few local business people, and beating up an extraordinarily
strange pal in the well, the boys head back to the playground for some good old-fashioned
fun.
Not only did they play on some playground equipment, but they also started their own
Thunderdome and grinded out some XP.
They tested out their newfound bonds with their pals by fighting three kids in a trench
coat in their level 10 Lava Mander.
The fight was a tough one, but they were able to overcome.
Now, we'll find out if they did enough to take on the Strong Boys at the Strong Boys
Center, on this episode of Will Callum Pals.
Welcome back to Tales from the Crit, continuing our playthrough of our unnamed story arc.
I have Tim, Connor, and Stefan reprising their roles as Maple, George, and Poplar.
I'm very excited to finish up our homebrewed Nintendo-style game here.
I don't think we came up with a title yet, but we were calling them pals, which is now
controversial due to Pal World, but that's okay.
We're gonna keep marching on.
And we're gonna forego a question from our pod deck, interview deck, because I'm just
too excited and I want to pick up where we left off.
So you guys finished up the fight at the playground, and the playground seems to be thoroughly
exhausted of action at this point.
All the pals that were here have scattered away, and all the items have been blown away
in the wind, leaving the playground just a jungle gym and some toys.
All right, I think we gotta get to the PAL Center, because I need to wake my pals up.
Yes.
All right.
So you guys headed to the PAL Center?
Yes.
Yes, that would be the best.
Do we see the nerdy lady as we walk by?
Oh yeah, she's out there.
Can we just let her know that we picked up the...
Oh goodness, the three of you are back.
You look a little more worse for the wear.
Thunderdome.
Oh my.
We got the tenth pal.
Oh my goodness, look at this.
Yes, you have ten unique pals.
Each of you can have a better pal trap then.
And she takes out three better pal traps and hands one to each of you.
They are triangular and you're actually gonna roll two d20 when you roll with them for a
doubled chance of success when attempting to catch a pal.
Nice.
That's most excellent.
I hope you boys enjoy them.
And you know, next town you go to, maybe there'll be another research person who will give you
another gift.
All right, well we'll keep our eyes open.
Thanks Mr. Research Lady.
Thanks Mr. Research.
We didn't learn your name.
No you never asked.
It's Michelle.
Michelle.
I'm not gonna remember that.
I'm lab assistant Michelle.
That's okay.
I will remember you.
You already have.
I have.
It's in my notes.
I have drawn pictures of each of you.
Oh.
That's intimate.
No, not like that.
It's for research purposes only.
Can I autograph mine?
You sure can here.
Now it'll be worth money.
All right.
Excellent.
Very strange.
Excellent.
All right, back to my birds.
Adios men.
Bye bird lady.
It's Michelle.
Bye Michelle.
All right, bye.
To the PAL Center.
PAL Center.
You head into the PAL Center.
There's a few less people here than there were earlier this morning when you arrived,
but Nurse Euphoria is still standing on the other side of the counter, eagerly waiting
to help.
Hello Nurse.
You three again.
Excellent.
I am so glad to see you.
Requiem shoppers are back.
Yes, you must be putting in quite the effort out there.
We are.
We've been having fun.
We set up a thunder dome.
I couldn't imagine what that means.
It means we have a lot of pets and pals that need to be woken back up again.
Oh, excellent.
I have seen an influx of wild pals just arrive here that needed revivification.
I'm going to guess that that's your doing.
Yeah.
Well, excellent.
I'll just stay here and I'll heal them back to full health.
Here you go.
All right.
And all of your pals are restored back to their full HP, full uses on their attacks,
and you are all set there.
Awesome.
Boxing gloves.
I just used, so I'll give those back.
I decided to use the super pal punch on Rockpet.
I've decided he will be the fourth member of my team when I go to fight the strong boys.
All right.
Rockpet, you just kind of like set the gloves next to him and it looks awesome.
He looks like a googly eyed pet rock with some boxing gloves.
That's awesome.
Just what he needed.
More apparel.
He looks happy.
You can tell by the way his one eye googled up and then back down and then in a circle
and then the other one went the opposite way.
Maple, what level is your spider pig biglet?
You have a six and a four, right?
Yeah.
Do you want my level four?
Do you want my crick hopper?
No.
If I'm being honest, no, not at all.
I mean, I'll take the crick hopper and I'll just send this.
You're just going to leave the frog off to pasture.
You're just going to leave it here?
You can just go into the computer system and be available when you want him.
Sounds good.
Yeah, I'll take your level four if you want.
So we're going to go take on the strong boy center.
Is that our next plan of attack?
Brothers.
Time to take out some strong boys.
Are they children or are they like adults?
Are they like adults like us or are they like bigger adults or are they like adult adults?
We'll have to see.
Like the nurse downstairs.
Well, we're young adults, so they could be old adults or middle aged adults.
You know, like in their late 20s.
It's a short life here in the world.
Yep.
All right.
So what are you guys headed to do?
There's a part of me that really wants to stop at this little Yoda house on the way
over the strong boy center.
What if he has some weird backwards words of wisdom that would assist us in our fight?
I'm down to check it out.
I feel like that lady said that's where she was hanging out when she's not looking for
a bird in the air, but I could be mistaken.
Oh, go down and check it out.
Sort of give them a little wrap, wrap, wrap on the door.
Do you want to go like, we've been dragging you along.
Yeah.
You guys have just been dragging me around.
It's fine.
We had some fun.
I got to we got to Thunderdome today.
It's on the way.
It's right over there.
It's like almost it's literally on our way to the strong boy center.
Yeah.
Just make sure to watch the road when you cross the street.
I don't think there are roads in the streets.
I think it's just a open world.
Pretty much.
Yes.
You go and knock on the door.
And upon doing so, it automatically slides open.
This house seems to be more technologically advanced than many others.
And as you're standing in the doorway, there are a lot of flashing lights, a lot of beeps
and boops, and it does look like a lab.
And you can see a middle aged, whatever that means, gentleman sitting on a stool and his
hair is parted in the middle.
He's got some spectacles on and he is slamming his fists against the desk.
Oh my God, sir, what's what's the matter?
Why are you so upset?
Because of those damned kids.
The ones in the trench coat?
Yes, the ones in the trench coat.
I want to go and beat them once and for all, but my stupid pal is not strong enough.
Well, good news for you.
We did it.
Well, that's not good news for me.
I want to do it too.
I need to crush them.
They've embarrassed me three times.
Oh, it shan't be a fourth, but my stupid pal is not nearly strong enough.
What type of pal is it?
It's a chipmunch.
Oh, are you trainers?
Yeah.
Well, are you up for tradesies?
Yeah.
Well, excellent then.
Whatever level of pal you want to give me, I'll give you my chipmunch, which is one less
than it.
Do you have anything, any read it?
I see.
I'm very new to the power world.
Do you have like a pamphlet on your chipmunk that I can your chipmunch that I can read?
Yes.
Although its stats will change, you can read its attacks and see its face and the rest
of it.
You can see its whole body.
I can see its whole body.
Look at that tail.
What does it look like?
Does it have any good attacks?
What?
It's got some good statistical attacks.
What is up with its face?
Which I really like.
It is just smaller than the furl.
However, when it...
It looks like a babadook.
When it opens its mouth, it has several rows of teeth that go back deep into its throat.
It has a spindly tail.
Its arms are so short, they're next to useless.
However, it also does have some sparking coming from its fur.
Sparkles.
Spark.
It has some sparks coming from its fur.
Yeah.
I think I would like to take this chipmunch off your hands.
You said it's the same level as the one that I have the highest level of?
It looks like it's one level below, whichever pal you're going to trade me.
Perfect.
Yeah.
Can I trade, please?
Yeah, absolutely.
I have a loglet.
Oh, excellent.
Yes, a level 10.
That's fantastic.
This will do very nicely.
So yes, you can have my level 9 chipmunch.
I think that will work out quite well for me.
Level 10, that's just what the lava mander was last time I fought it.
Oh, perfect.
That will help very well against a fire, Mr. Scientist.
Oh, god damn it.
I've made a bad choice again.
You have, I got you.
But it's all right.
It's stronger.
All right, thank you, boys.
And he runs out the door at a furious pace.
Does that thing have really good attacks?
It eats the trainer whole.
It's got great stats.
It's got four moves.
Two of them are 10 use, two of them are 20 use.
One of the 20 uses is a boost.
And then also being a level 9, once it turns level 10, it will turn into its second form
if it has one, which I am very excited to see what a chipmunch turns into.
Awesome.
Other than that, this building is just a lab.
There's a lot of things that don't interest you or mean anything to you.
Any loose items hanging around that we can pick up because we're kids and no, we're not
kids, we're adults.
You're adults.
Are there any items around the lab that a cunning adult might find and find useful in
their battle against the strong boy gen?
Everybody give me a roll to find something.
Give me a d20.
13.
2.
17.
George and Poplar, each of you find a basic paltrap.
All right, Mr. Doctor Man, I think it's time for us to go fight some strong boys.
Oh, he already ran out.
He ran to find the three kids in the trench coat.
Oh, their trench coat might be a little less trench coat.
Probably ran to the pal center.
That would be a good idea.
All right, well, yeah, let's go to the, let's go fight some strong boys.
All right, we kick open the door to the strong boy center.
The door bursts open and like there's this nice gust of wind and a lot of bright light
comes in and filters into the strong boy center in front of you.
The three of you enter into the strong boy center and you see three definitely adult
dudes pumping iron on the main floor of the strong boy center and past them is another
man and he is pumping the most iron.
He's got the kind of haircut where his hair is flipped up in the front.
He was wearing a tank top.
He is very oily looking and he keeps stopping after every rep and checking himself out in
the mirror.
All right, we should just walk right up to him.
Which one?
Do you think it's the big guy?
They know what they say.
You always got to go fight the biggest guy.
As soon as you take a few steps.
The first gym bro here drops his dumbbells and he goes, hey, oh, you stepping on the
cracks.
What you don't care about your mother in this back.
You need to try yoga.
This is the only decision three of you have to make.
Are each of you going to try to take out a single trainer or are three of you going to
gang up on each one?
Can we three V three them?
Oh boy.
Yeah.
Fuck it.
Why not?
Yeah.
Three V three.
How many pal traps are they fucking rocking?
You don't know that.
Are you sure we can't tell whether real tight gym clothes?
Oh yeah.
You know what?
Um, so between them, between the three of them, they have seven pals.
So if we take them on one at a time, we can use items in between, but we could probably
just, you know, smack them up pretty good.
Have faith in us.
I would prefer, I guess one battle is a good idea.
One V three, three V three, three V three, three V three.
Okay.
Brothers versus bros.
All right.
And gym trainer Nick goes, Mark, Tyler, get over here.
And Mark jumps up from his machine and goes, Hey, Oh, look at these guys.
They got no respect for the mother.
And he heads over and then Jim bro Tyler jumps up and goes, Oh, Hey, I needed a new spotter
anyways.
And he runs over and the three of them throw their first pals into the arena.
Okay.
Who are the three of you throwing out first?
I select chipmunch.
I'm going with the spider pig.
Spiglet.
I'm going with the crick hopper.
All right.
Oh yeah.
I forgot you got settled with a crick hopper, huh?
I just had a thought.
Does this have experience from when you traded it?
Yeah, it does.
It has 24 experience right now.
All right.
What's everybody's ability?
My ability.
Agility.
Oh, agility.
Excuse me.
Is 11.
A three.
Oh, we have to go a while.
Okay.
So it's going to be the chipmunch first.
And then it would be the peck it, the furl, the pub cat.
Then it'll be the crick hopper and the spiglet.
This isn't going to be difficult at all to keep track of.
Sweet.
All right.
Do you want to write it down before we start?
No, I got it.
Chipmunch.
You're up first.
All right.
I am immediately going to give my chipmunch steroids.
Solid.
Its eyes go crazy as you do.
Its strength increases from eight up five to 13.
All right.
That's a solid fucking munching chip right there.
Oh, you had steroids.
I forgot to buy those.
I think I found mine somewhere in a garbage pile or dumpster or something.
Yeah.
You got stabbed by a needle when you were looking in the grass.
Something like that.
Does a nine beat your strength for the spiglet?
Yeah.
The peck it does a menacing squawk and reduces your defense by one.
Then the furl will go.
And does a nine hit the crick hopper?
Yes, a nine beats my defense.
We fucked up.
We got this.
Yeah, we have a lot of items and whatnot.
Yeah, we're fine.
The furl chars the crick hopper doing two fire damage.
Its little bushy tail spins around and it sends embers flying towards the crick hopper.
And then the bub cat will go and it begins to rub itself on the ground in the arena furiously.
It's agility so it boosts itself.
So at the end of its rolling around looks extremely pumped up.
Its teeth are more menacing and its magician's hat is more sparkly.
And now it is going to be the crick hopper's turn.
Okay.
Who has the lowest defense?
The lowest defense would be the bub cat.
All right.
Which one has the lowest strength?
The bub cat has the lowest stats across all.
So I've got a 10 to hit on the bub cat.
Okay that hits.
Perfect.
So we are doing a pinch which is a normal attack.
All right.
Does 1d4 damage.
And that is one damage.
But it is against a psychic type or wait no a magic type?
No.
Yeah, it's psychic against magic I think.
So it's magic normal.
Normal is doubled then?
No it is not.
Magic normal.
It's magic not psychic.
So.
Normal goes.
I was wrong.
I shouldn't have muttered anything.
So how much damage did you do?
I rolled a 1.
Okay.
And you hit the bub cat for some damage.
Let's see this big one.
I'm going to do more pig webs which is a special attack against the furl.
And I need to roll a 6 to even hit it.
What's your agility?
3.
Yeah so that didn't hit.
Okay.
That's a miss on the more pig web.
Then it would go back to the chipmunch's turn.
Top of the order.
Alright.
Let's see chipmunch is going to use direct current to boost its agility by 2.
Now boost is roll a d10.
I got a 3.
It is below an 11.
Yeah I gotta figure that out after this because I think that's got to increase with levels
somehow.
But yeah you'll never miss with a roll of a d10.
It's fantastic.
I guess I found the cheat code.
You can infinitely increase your agility.
Yeah so it's now up to a 13 agility.
Alright awesome.
For one fight though right?
Yeah until the battle's over.
You will never get special attacked.
Alright the peckett would go next and it flies high up into the air and comes diving down
with its eyes swirling and its beak menacingly pointed at the chipmunch.
It attacks with impaired damage so does a 10 beat your defense.
It ties it.
Yeah.
Alright.
It got me.
Oh that does 6 damage so it's going to crit.
So it does 8 overall.
And then it would be the furl's turn and it's going to attack the spigwit.
Does a 12 hit.
And that does 2 fire damage.
So I think that's actually 4 because the spigwit is a plant and bug type.
Okay.
And then the bubcat goes lurching out for the crick hopper.
Does a 10 beat its defense?
It sure does.
Okay.
I feel like we just threw out bullet sponges.
So it crits.
It does double damage.
So it does 10 normal damage.
Okay.
And the crick hopper faints.
This is rough.
I don't think we were ready.
I think you didn't do it.
I have full faith.
That was just the first one.
That was the crick hopper.
He's kind of rickety.
Rickety crickety.
Alright.
And it is, it would be the crick hopper's turn so who are you throwing out next?
So I'm going to throw the buzzy out next.
Alright.
Because it's a gym battle we'll let you attack as soon as you have to throw a new one instead
of spending a turn.
The gym will have some special rules and that is one of them.
So go ahead and make your attack with your buzzy.
Okay.
So then the buzzy is going to use its mega bounce.
So that's an 11 on the peck it.
Yeah, that definitely hits.
Okay.
So I'm going to fly way up into the air.
Alright.
Now on your next turn you will do damage.
Sounds good.
Spiglet.
I'm going to grab my spiglet and shove an inhaler in its mandibles and spray.
Okay.
And what's the inhaler do?
It gives it plus five agility until the end of the battle.
Alright.
One battle.
Yeah, it's solid.
And now it's back to you, Maple and his chipmunch.
Alright, I am going to use massive chop which is a normal attack.
Okay.
And then attack would be impaired if I get it.
So we're going to have strength of 13 plus three, 16 against the...
That would definitely hit the peck it.
So roll twice and take the lower of your d6 rolls because it is impaired.
Oh, my dude's impaired as well.
Your dude's impaired on the attack, meaning he attacks with such reckless ferocity that
his attack is impaired.
However, I don't think you can roll low enough to actually not hit it.
So...
I hit it.
It was a three and a six.
Oh, I'm sorry.
That was two d6 to see if I did attack.
Yes.
Three and a four.
Yeah, you definitely hit it.
So now roll your damage.
So it would be a five.
Alright.
Then I guess that's back to you with the impairment.
Alright, you got some good damage done on the peck it.
And it is its turn.
Who got out here, the spiglet, the chipmunch.
Okay, he is going to fly at the chipmunch.
Does a nine hit against my defense?
Yes.
No.
Alright.
The peck it, it kind of...
You guys have seen this move before where it opens its beak slightly and tries to jab
itself into another pal to suck its life blood out of it.
It misses your chipmunk entirely and returns back to its spot.
Awesome.
And 11 hit the spiglet.
Oh yeah.
I thought you said something else.
I'm like, what?
It does.
It uses its mayhem clause.
So it comes at it and its claws are just flying around, flashing everywhere.
And it does three normal damage to your spiglet.
The bubcat begins to purr loudly and pleasantly, actually.
And it increases its own strength by one.
And it does the buzzyl's turn.
Okay.
And the buzzyl is going to come screeching down and hit the peck it for three normal
damage.
Alright.
The peck it is looking really pretty beat up at this point.
The furl has not been touched at all and the bubcat is also not doing so great.
Actually that's a lie.
The bubcat's pretty fine.
Sorry.
Damn it.
I'm going to more pigweb special attack against the furl.
Three plus eight.
11.
Okay.
11 does beat the furl's strength.
Yes.
Sweet.
Target loses next turn or until it takes damage.
Next damage is double damage against it.
Okay.
So he will either take his next turn or if he gets hit before then it will come back
into battle.
But the next damage done to it is doubled.
So great job.
It is deep.
Chipmunch's turn.
Alright Chipmunch is going to attempt to use his sparkler fur.
It seems to start having some sort of static electricity on the outside of it.
That would be 19.
A 19 will definitely hit.
It will hit any of these.
Which one are you aiming for?
I'm going for the bird.
The bird.
I choose D does more damage to the bird.
Oh okay.
It does double damage.
I mean I think it's going to die.
It's going to die.
You can do whatever you want.
Or you could go for the squirrel.
Squirrel is full health still and has double damage on the next type.
I'll go for the bird.
It's just 1d6 anyway so I can do something crazy.
Cool a one.
So two.
It would have been dope if it was like 6.
6.
5.
That's what we want.
That is what we want.
The peckett is once again going to try to attack the chipmunch does and 10.
Beat your defense.
You ties it.
Okay.
So it is going to fly in.
Then it tries the same move with its beak as before.
It lands.
I don't know.
Is there a limit to how many times things can blow up?
I don't think so.
What's your HP on your?
10.
The peckett flies in and digs its beak in as deep as any peckett has ever dug its teeth
in before.
And it sucks 15 health from your chipmunch.
Alright that is gone.
Well shit.
Did it regain 15 health?
Only it only recovered back to its max.
Fucking hell.
That's fun.
What are birds weak to?
Which its max health is less than 15.
The furl goes next and its tail begins to spin in a vicious circle and it is very distracting
and does a...
The furl misses its turn.
The furl is all webbed up.
The furl doesn't do shit.
The bubcat on the other hand begins to roll around on the ground again and gets itself
very worked up.
And when it gets back up it's got some pretty heavy zoomies but it is just waiting for its
next turn.
Maple, who are you throwing out?
Maple selects Rockpet the psychic rock.
Fuck yeah.
And you can attack on your turn.
Oh right.
Sweet.
I am going to use...
I'm going to try to use super pow punch which is a normal attack.
15 against the bird there.
Yeah that definitely hits.
And it's 1d8 damage and it reduces the target's defense by one.
I got a six.
Alright solid damage and a reduced defense.
Fuck yeah.
The peckett is looking pretty shitty once again.
It flies high up into the air and attempts to come down on the buzzyl.
Does a nine beat the buzzyl's defense?
Yes.
And that's for bird type damage for two damage.
So electric is strong against birds so I just take one.
Cracked.
Did you guys go?
That's why we kind of pointed at each other.
Oh no I missed you guys completely.
The bubcat went.
The peckett shouldn't have went.
Let's just put you guys in the order now otherwise it's going to get super fucky.
I apologize.
You guys can go now.
You're up Connor.
I'm going to attack with the buzzyl for the shocker against the peckett.
I got a 13.
That hits.
Yeah.
Alright.
And that's two electric damage.
So it hits for double and it will be hit for four damage.
So now the peckett and the furl are both looking pretty beat up.
Spiglet.
Do the ground attack against the furl.
Okay.
Five.
A five total.
Yeah.
Oh.
That's really low strength.
That does not hit.
Does it still go on the ground?
Yes, it still goes on the ground.
It just won't hit.
So it is gone for the next turn.
Awesome.
Rockpet already went in this order.
Peckett already went in this order.
So let's go to the furl and the bubcat.
Now the furl, unwebbed, attempts to distracting tail the buzzyl.
Does an 11 beat your strength?
Yes.
You're gonna reduce your strength by one.
Did the furl actually lose a turn?
Or did we jump to our turns?
No, so then it's gonna go the bubcat and it's your turn?
Yes.
My strength went down by one, right?
Correct.
It is going to try to kitten mittens the buzzyl before it hits.
Yes.
And it does two damage.
That's normal damage.
And now it would once again be the buzzyl's turn.
Okay.
And the buzzyl is going to attack the peckett.
Is a 10 hit?
Yes.
Okay.
And it has one nice roll of electric damage.
So two damage.
Slowly but surely we are...
I believe that has it down to a three or four.
Oh, so close.
I was trying to count it.
Oh, you were very close.
Spiglet, you are gone for this turn.
Yeah, I would have popped out of the ground and missed my attack.
Correct.
Okay, so you are back on the field.
Yeah.
Rock Pat, what do you got for us?
Alright, I think it's time to start doing some heavy damage here.
Is the magic cat still there?
The magic cat is still there, yes.
Awesome.
I'm gonna swing for the magic cat.
Okay.
Oh wait, it doesn't matter.
It's a psychic rock but I don't have any psychic moves.
So never mind.
Damn it.
Alright, that's not gonna work.
So I'm gonna switch back to the bird.
I'm gonna try to get it with a little rock toss.
Okay.
Well, doesn't normal do more against psychic?
15.
Yes, but the bubcat is magic, not psychic.
A 15 definitely hits the packet.
Awesome.
Now please, please roll some decent damage.
Three.
Yes, the packet has knocked down.
It is almost down completely but it is not out.
Not yet.
And it is going to menacingly squawk at the rock pat.
Does a 14 beat your strength?
Yes.
Alright, I thought so.
You're gonna reduce your defense by one.
The furl goes at the spiglet with his mayhem claws, does a 12 hit.
Yeah, you take seven normal damage.
And the bubcat is going to run over to the furl and he purrs as he rubs his cheeks on
it and he is going to increase the furl's strength by one.
And it is the buzzyl's turn.
And everything is still out here?
Yeah, man.
And the furl hasn't gotten hit for two times damage yet?
It has, yes.
Oh, yeah, that already worked.
It has.
Okay, alright, I'm gonna attack the packet again.
Okay.
Uh, oh, darn it, that's only eight.
An eight hits, yeah.
Oh, okay.
And three electric damage.
The packet has finally knocked the fuck out.
Nice.
Goodbye, bird.
Everybody gains eight XP.
One more XP and my furl's at level five.
The cricket didn't die, he would have made it.
Poor cricket.
Yeah, dude, it would have.
I did not realize how bad that spider actually was either.
I mean, like, it was good, but like, all its stats were so low.
It's good in a group setting, I feel, as like a deterrent.
But yeah, you gotta be fighting the same one for it to really be efficient.
And then there are very low numbers of rerolls as well, so you just run out real quick.
Oh, yeah, no, I saw that.
I saw it like on the board, and like once I started looking at it, I'm like, oh, this
was a mistake.
Trainer Nick replaces his defeated peckett with a leaflet.
Level six.
There we go.
Who's the one that knocked it out?
I did.
Alright.
It's big.
Furl.
What's the leaflet's defense?
Eight.
It is also a plant type.
I'm going to char attack it.
Okay.
Do I even have to roll?
I have a 10 attack.
No, you do have to roll for damage, though.
Yeah, three.
Alright, which doubles that.
And you've already brought it down to a very low health number.
And then we're back at Rock Pat's turn.
Okay.
I am going to swing at the old magic cat there.
Okay.
Because it's magic and I am psychic, so I would I believe be doing damage.
Yeah.
Extra damage.
Oh, right.
But I'm still only doing an normal attack.
Yes.
Boy, I just fucking cycled right back to that dumb thought.
That's right.
I'm still going to try to do it.
Okay.
Alright.
So 11.
11 hits.
Cool.
So 11 is the one.
Five.
Alright, five is as good of damage as happened to this bug cat yet.
And then also its defense goes down by one.
Excellent.
Make it that much easier to hit.
And then it is the leaflet's turn and it is going to try to bluster at the furl.
Does a 10 beat your strength?
Oh, yeah.
What's that thing's strength?
Eight.
I have a four defense.
Yeah, but what's your strength?
Strength?
Yeah.
Okay, so it still hits.
Your accuracy is going to be impaired on your next turn.
This thing's got such low defense, like pretty much anything hits it.
Does a 10 beat the buzz eel's defense?
Yes, it does.
The furl attempts to char the buzz eel.
However, it does two fire damage, which would get negated down to one.
I believe it would, as the buzz eel is a water type.
Fire versus water.
The bubcat leaps at the rock pet, does a 13 hit.
Yes, it does.
It only does one damage to the water.
It does also reduce your defense by one.
And it is the buzz eel's turn.
These guys are juiced.
Let's see here.
Okay, I'm going to go for the bubcat.
That's 11.
11 hits, yeah.
Okay.
And six.
All right, blow that shit up.
Six.
All right, keep going.
All right, that's 13 damage.
Yes.
All right, what move did you use?
The shocker.
All right.
Put some tail behind that one.
Really?
You know, the whole thing around it.
The bubcat is replaced with a level four skeeter.
Who just won?
Connor.
All right.
The furl.
The leaflet with the furl.
Wait a minute.
And char.
Did we get HP or did we get XP?
Oh, yeah.
Yes, right.
Everybody takes seven XP from that.
Also I rolled a three to attack this.
Just a three?
Three plus ten.
13.
13 hits, yeah.
No, three on the attack.
I already have a ten.
Oh, all right.
Yes.
Rock pet has leveled up.
All right, fuck yeah.
It has gone down as well and has been destroyed.
Everybody gains ten XP from defeating the leaflet.
And you guys have knocked trainer Nick out of the fight.
And furl leveled up again.
All right.
The furl just took out the leaflet, correct?
Yeah.
That would leave the opponents.
Furl left.
He's going to try to char the rock pet.
Does a 13 hit?
Yes, it does.
And he sends some chars the rock pets way.
However, he only does one fire damage.
All right.
That's not that terrible.
The skeeter is going to fly over, buzzing the entire way over to the buzzyl, buzzing
its way to the buzzyl.
Does a eight hit the buzzyl's defense?
Yes, it does.
It sticks its long stinger into the buzzyl's rear end.
However, it only does one damage as it pulls itself back out.
And it is the buzzyl's turn.
Well, the buzzyl didn't like that one bit.
So it is going to mega bounce on that mofo.
Does a eight hit?
Yes, it does.
Okay, I'm gone.
All right.
Up in the air is the buzzyl.
Nice.
My furl is going to mayhem claw their furl.
And that is a 14 to hit.
That hits.
Let's see some good mayhem claws here.
Squirrel fight.
A one.
Not great mayhem claw.
Sometimes all you need is one.
But it is not this day.
Not today.
All right.
Rockbat, back to you.
All right.
Who is the weakest link at the moment?
Definitely the furl.
He has been out here the longest.
It's still the first pal that.
Tony.
Right?
All right.
So that's a rock toss on here.
12.
That hits.
Awesome.
One d4 damage.
And that's a two.
Okay.
Two rock damage.
The furl is definitely on the ropes.
It is looking worse for wear.
So trainer Mark is actually going to recall the furl and throw in his second pal.
He said there was seven total.
We've knocked out three.
So there's still three more.
We can do it guys.
And he wabs his own rock pet out onto the field.
Oh no.
Another rock.
Rock v rock.
What is the rock pet?
A normal psychic type?
The rock pet is a psychic and rock type.
Oh, psychic rock.
It is psychic rock.
Nice.
Hey, which one were you?
You were attacking the bug, right?
The bug, yeah.
I was going to say, how does that work if he brings back the one you went to attack
while you're in the air?
Then that thing, whatever's coming out is getting hit.
That's true.
And the skeeter is going to fly over and does a nine beat your strength?
Strength?
Yes.
Strength is ten.
All right.
It attempts to deliver a disease into your furl.
However, it does fail and it is now the buzziest turn.
Yeah, this furl is a glass cannon.
Yeah, some of them are set up like that.
It is awesome though.
Probably shouldn't have put all my stats into attack.
That's what I did with the buzzy.
Everything has gone into strength.
I did one into defense at some point after I'd gotten up to eight.
Yeah, I got up to ten.
Now I'm going into defense.
All right.
The buzzy comes whizzing down right towards the skeeter and does three normal damage.
All right.
Which is doubled because it's a bug.
Because it's a bug.
With that, the skeeter gets one hit KO'd and is knocked out of here.
Each of you take eight XP from the skeeter.
See guys, we had this.
We just had to get rid of those damage sponges in the beginning there.
I would have recalled the cricket sooner so we could have got some XP and then send him
back out feeling better.
I am not happy about the old chip munch being dropped so quick.
I had every opportunity to feed him some softer inks and I did not.
How much health did that thing have?
I only started out at 18 and then it got hit with eight right off the bat.
It was down in two punches because they were two big fucking punches.
You could have saved it even with the 15 loss.
Yeah, but it was exciting to have new moves so I was just so focused on doing that instead.
Yeah, that sucked.
I did not mean to triple crit.
Oh, that was wild.
It's got to happen.
You gave me every opportunity to be like, no, it doesn't work like that, but I want it
to work like that because I want to be able to roll three fours in a row and see that
shit stack.
I'm pretty sure we have.
Yeah, Connor just got that 13.
That felt great from mine.
So sometimes you got to get your ass kicked in order to kick some ass.
And so with the Skeeter getting knocked out, trainer Tyler tosses his level four Bog Frog
into the arena.
Guys be careful.
Tyler just threw out a Bog Frog.
Quick Connor, try to capture it.
It's better than yours.
I am shaking in my boots.
So there is a level six Rock Pet and a level four Bog Frog left on the field.
What's the Bog Frog again?
A water type.
Just water?
Just water.
Okay, putting up a psychic.
And because we have been playing gym rules, the Bog Frog is going to begin to hop around
rapidly aiming at the Rock Pet and does a 12 beat the Rock Pet strength.
Yes.
You're going to reduce your accuracy on your next hit or your next attack.
And then it is the Buzzuels turn.
All right.
Well, the Buzz Eel sees this Bog Frog and it's like really pissed off and is going to give
it the shocker.
Does a nine hit?
It does.
Okay.
Hmm.
That's going to be a four for electric damage.
Nice.
Is that a straight four or is that doubled?
The four would be doubled to an eight.
To an eight with a beautiful shock.
Knock the Bog Frog out.
Well done, George.
Good job, George.
And you've taken the second trainer out.
You kind of make sense it was that easy.
We always saw how quick your Bog Frog went down.
I knew right away when I saw it, I knew what to do.
Just literally anything.
That was smart.
He's like your, well not nemesis.
Spirit animal.
Oh, that's not nice.
It takes more than that to get George down.
Yeah.
He keeps his nose up above the belt.
Above the belt.
Everybody take eight experience.
Nice.
And it is the
furl's turn.
The furl is going to mayhem claw the rock pet.
Okay.
For 16 to hit.
That hits, yeah.
And is that normal?
Normal damage?
Four.
Oh, dude, I'm supposed to roll an eight.
I'm trying to keep the four.
Fuck.
Get that eight.
Dude, the four is so good.
I'm trying to keep the four.
Fuck.
Get that eight.
Dude, the four is so good.
I'm trying to keep the four.
Fuck.
Get that eight.
Dude, the four is so good.
It's a three.
Oh, all right.
Can we go with the original four, even though I rolled the wrong guy?
I will give, yeah, because you rolled a four first, I will give you no less than a four,
which as this is psychic and that is normal damage, that does eight damage, knocking the
rock pet out.
You're lucky.
I know some DMs that would just take away the entire damage in general because you didn't
pay attention to what dice do you use.
Dude, I got a four and an eight.
It happened as one podcast I was listening to and it changed the entire aspect of what
happened and the DM was like, you got to pay more attention.
I would have been so lucky.
And that was a game where they were knocking out players permanently.
You were just off the podcast.
It was fantastic.
It was really intense.
I had to send it to Riley because I was like, dude, look what these people are doing.
It's crazy.
I feel like that would start a fist fight almost.
Not if you're the second one to die in that episode and no one's died in a while.
The furl returns to the field as the last one left.
Everybody take eight XP from the defeat of the rock pet and the furl stands alone now
against the three of you and it would be the rock pet's turn first.
Yours.
Yeah, hold on.
I'm mathing.
It takes a while.
My buzzy leveled up over here to level six.
Oh, shoot.
Caught this mofo at level two.
Damn, dude.
Thunderdome.
You caught a lot real quick or you filled your belt up really quick.
All right.
I'm going to use my super pow punch, hopefully.
Okay.
Ooh, an 11.
11 hits.
Nice.
All right, D8 and it would bring the target's defense down by one if I succeed.
Well, I do a damage and bring that defense down by one.
How much damage did you do?
One, same word.
And that is enough to knock out the furl.
Yeah.
On his last HP.
That's good because the rock doesn't move very far.
And everybody takes another eight experience from that.
Ding, ding, ding up to level six.
And the three gym bros, Nick, Mark and Tyler, like, hey, oh, that wasn't supposed to happen.
I thought we would have had a better time at 3v3.
Hey, I'm not too pleased here.
We got to go over to the PAL center.
We'll be back.
And they run out the door.
Suck it, nerd.
Yeah, I do better next time.
Leaving only gym leader Chad.
We're going to take a quick break to listen to an ad for another show on the Wolfbeard
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So I haven't even brought the Seahorn out.
So they're at top form and I just leveled up the Buzz Eel.
So I mean, he's got full abilities.
He could use a little bit of health, but I can remedy that.
Do we want to just take on Tony or do we want to go back and?
I'm good.
I don't need the fucking spider.
My furl's still good.
How about you, Tony?
Or, uh, Tony?
Maple.
Tony Maple.
I forgot about that nickname he used to call me.
Maple Tony.
Tony Maple.
That was when we would play Mob and Innocent Bystanders.
I don't know, those gym bros got me thinking mafia for some reason.
I'm sorry, man.
No, that's okay.
If I remember the rules of the gym properly, you cannot leave without restarting the process?
Or do we have to fight the trainer right now or can we run to the pet center?
So I've been wondering about making that a gym rule along with some of the other special
gym rules, but I'll leave it up to you.
And in my experience in the original source material, you can leave the gym and go to
the healing hospital, the hospital place at any point you want without repercussions.
What you got going on over there?
I could go either way.
I've only lost one, two, three, four, five health and I have 16 now.
So I'm at 11 and then the seahorn is good to go.
We could also go back and heal up all the way and have other, you know, bullet sponges.
I lost the spigot, but I got cocaine and energy drinks.
So have we all only lost one?
Yes.
I lost chip munch.
So all I have though, I got a spiglet, which will die pretty fast.
And then I got a level seven Ewok and a level six rocket.
You still have three left because you have the bonus pouch.
That's right.
I mean, I think we could just go.
I mean, I can give you like, do you need an energy drink?
I have five.
Oh, why don't you just slug one into your rock pet's mouth?
Oh, no, the health isn't that bad on the rock pet at all.
I'm only down two.
I got the mysterious white powder if we really need to bring something back in.
You can revive things with a mysterious white powder.
Revives one fallen pal.
Oh, full health uses only one.
Let's use that.
Oh, it uses on a move.
So we could either use it.
It recovers full uses of all moves as well.
Oh, so like, I mean, you guys have lost things as well.
Yeah, I lost something that I don't need to bring back.
Okay.
The cricket was not super beneficial.
I would bring it out, but we're I can kill like only get a little bit of experience and
it's not really going forward.
Do you want to go into the how about this?
If you want to bring back the if you want to bring back your squirrel or your what's
the thing called chipmunch chipmunch.
You want to bring back your chipmunch then like, dude, we can even do that inside of
the battle.
All you got to do is open up your pal thing and then you sprinkle this dust inside of
there and they get all.
I think you just do the dust now.
I was going to say that we don't waste a move where we could be attacking.
All right, here, here's some dust.
Boom.
Thank you.
You hear from up on the platform that's higher than the one you guys are on.
Oh, yeah.
Look at those gains.
Oh, God, we got mad gains down here, mister.
We just went up several levels and now we're coming for you.
He like turns and his head snaps and you hear when he does and he stares at the three of
you.
I think you're tough.
What are you waiting for?
I don't really know how to get up there.
I was kind of thinking you were going to come down here after we whipped all those guys
butts.
He does a front flip off the stage.
Does he land?
Limbered here.
Perfectly.
Wow.
For a big guy, he can kind of still move.
I was a gymnast once.
Well, that dream has died.
Prepare to go further down.
Guys, help me out with this one.
I only knew the first one.
That dreams.
I don't know.
You could do something totally different, too.
I just feel really put on the place.
This guy's large.
I'm no dream.
This is a nightmare.
He throws out his log.
Kind of like what you're packing.
I throw out my pearl.
I've got big stones and I throw out my rock.
Come on, do it.
Do it.
Here's my eel.
Watch it wiggle.
Fuck yeah.
All right.
So he has a level 10 log out against a.
I drew the gloves.
I see that.
But it really just looks like it's got awkward years.
Oh, I thought those were oven like oven mitts.
Oh, boxing gloves.
That's good.
OK.
They're perfect.
Your boxing gloves are oven mitts.
Who are you guys throwing out?
Pearl.
The buzzy and the rock bet and the rock bet.
All right.
The log has an agility of 11.
Does anybody beat that?
It's got a four, seven, oh, three.
So we're going anti-clockwise.
Anti-clockwise.
Does a 16 hit the furl?
Oh yeah.
What?
The furl has like five defense.
The log produces a bunch of mushrooms that fly off hitting the furl.
This is a plant damage.
So that is seven damage to the furl.
So I think your fire type suit actually take half that, right?
It works backwards.
Yes.
Yeah.
So what's half a set?
Round up.
So take four.
And then I don't remember who's after that.
Me.
I think the buzz.
Yeah.
I'll have to figure my thing out.
All right.
Furl.
I'm going to attack back with char.
16 to hit.
That hits.
And two.
So four damage.
I hate boblets.
I've seen too many of them.
They're all the same.
Okay.
And the, the buzz eel is going to use its normal attack, the mega bounce and shoot way
up into the air for a 12.
A 12 will hit when it comes back down.
Rock bet.
All right.
I'm going to try to do the super pal punch.
All right.
That would be a 12.
12 hits too.
Okay.
So I'm going to throw a D ink.
Got an eight.
It explodes.
Yeah.
All right.
Fuck yeah.
Explosion.
And a six.
So 14.
14.
And then his defense there is reduced by one.
Fuck yeah.
You hit the log with for some really significantly awesome damage.
Rock pet coming through with its new boxing gloves.
Have you named your rock pet yet?
No, I mean, I thought rock pet was its name.
No, you can give it like another name.
Like you can give it a nickname.
You can give it a nickname.
Like that's just the type.
Then I'll never be able to find it in my pal computer.
That's true.
Cause I'm not going to remember the nickname.
You just write it up next to his name.
I've tried that.
It doesn't work as well as you think.
Oh, maple.
The computer sorting system is very specific.
I'm going to call him Mr. McGoogler.
You're nicknaming my rock pet?
In my head.
I don't want you to do that.
Why?
Cause that's not his name.
Is this Mr. Snapps?
Mr. McGoogler?
Mr. Squeaky.
I guess just don't talk about it in front of rock pet.
Cause rock pets are excited about its name being rock pet.
Okay.
Look at those happy little eyeballs.
Look at those joyous hands.
As you're all discussing this, the loglet, its vines and its leaves around it begin to
bluster up and it sends a whirlwind of different foliage at the furl.
Does a 18 beat your strength?
Yeah.
Okay.
You're going to have impaired accuracy on your next attack.
Damn it.
Which I believe is now.
So impaired is like rolled twice and take the low?
Correct.
Okay.
12 to Char.
12 still hits.
Yeah.
Two on the dice.
So four damage.
And it is the buzzy will turn and you come down for damage.
Don't you?
Yep.
The buzz is coming screaming down from the top of the strong boy center for one damage.
Well it's something rock pet.
What you got?
We're going to do a rock toss.
13 hits and three damage.
You watch a rock psychically hurl itself into a log and it makes a nice heady thud.
Are loglets hollow?
I think it depends on the log.
Was yours hollow or solid?
Normally solid.
It depends on what I had the night before.
The loglet hunkers down and increases its defense back to its maximum.
So it's back at 12 defense.
Furl.
It's going to keep charring it.
Oh, 11 misses.
An 11 does miss.
I'm going to go for the shocker.
That's also an 11.
An 11 misses.
Rock pet.
What you got?
I'm going to try the old super pal punch with a 12.
12 hits.
Awesome.
We're going to chuck the D8 and we got a 3.
3 damage.
Alright.
And another defense lowered by 1.
Alright, back down to 11.
It is going to send some deconstructed paper cuts your way and does a 13 hit.
Yes.
Okay.
It only hits you for 2 plant damage.
Very ineffective paper cuts.
And we're back to the Furl's turn.
Going to try the chart again.
16.
16 definitely hits.
That's a 4.
Alright, that explodes.
That's a 4.
That explodes too.
That's a 3.
So you do 11 damage, which is 10 more than necessary to knock this loglet out.
And it reverts back into its paltrap.
Each of you take 11 XP.
So this cute little fuzzy thing just turned around and like opened its mouth and shot
like way more fire than you think would ever come out of it.
After the loglet, Gym Leader Chad throws a Snapgator onto the arena.
And this is like the toy that you were playing with earlier in the day.
It is a turtle bodied animal, but its head has like a sawtooth shark bill that also has
teeth in it.
Its shell is covered in spikes and it is a pretty heavy looking water and normal creature.
Level 5 to level 6 is 40 XP, right?
Yeah.
Yes, that's correct.
So it did level up.
I did my math very badly.
I had 49.
Alright, it'll be the Buzzyl's turn.
Alright, so seeing something that looks like a water type, I'm going to use the Shocker.
Does a 10 hit?
It does not.
And it is the Rockpet's turn.
When I try to attack and it doesn't hit, I still lose a use of the thing, right?
Yes.
Rockpet, use Hunker and regains one health.
Alright.
That was exciting.
Alright, the Snapgator pops its head into its shell and out of the shell in its place
comes a Geyser of Water aimed at the Furl.
Does a 12 hit?
Yes.
It hits you for 10 water damage and you're going to decrease your agility by one.
Knocks out my Furl.
Furl has been K the fuck out.
And out comes Turducken.
And I believe it is the Turducken's turn as well.
What do you have out, Buzzyl?
I'm going to use Sparkle on the Buzzyl.
So is it a special attack?
It's a boost.
So roll 1d10.
10.
And then.
So it says if it's lower than your own pal's agility, it's a success.
My agility is an 11.
Oh cool, so it is.
I think this one might be broke.
That's alright.
For the boosts because I think that they just automatically happen.
That is the reason why the magical Turducken is magical.
The Turducken is the shh.
There are drawbacks to just about every one.
Oh yeah, he's definitely a support character.
But there's also some pretty good advantages.
And then it is the Buzzyl's turn.
Okay so the Buzzyl is going to try and launch another electric attack for 16.
That hits.
Okay.
And then that's 2 electric damage, 4 electric damage.
Solid hit.
You see his shell light up and some sparks go flying off the back of his spice.
Rockpet.
Rockpet is going to use the last of his normal attack, the super pal punch.
12.
12 does not hit.
And the Snapgater retreats its head and arms into its body and it begins to basically cartwheel
across the floor towards the Rockpet.
Does an 11 hit.
Yes.
He does 3 damage.
That is 3 normal damage.
Perfect.
And it is back to the Turducken's turn.
If I boost an accuracy that's a double roll right?
Whatever target you boost, they're going to roll 2 and take the higher.
Okay.
I did not realize that attributes refresh after a battle.
So I was like, this was my third battle where I hadn't.
Oh yes.
They all return to normal after.
I thought it was only when you go to the center.
I'm going to have my Turducken attack with Furious Pecs.
That's a 9.
A 9 does not hit.
The Buzzeal's got some sort of buff doesn't he?
Yeah the Buzzeal's got plus 1 to all of its attributes.
Oh solid.
And that gives me an 11.
To hit?
To hit.
An 11 does not hit.
This thing has very high defense which is something that maybe should be game planned.
Rockpet.
So it turns out that technically I have 2 more of those super pal punches left.
So I'm going to, or actually, no I've used.
Uses of moves don't refresh after battle.
Only attributes do.
Oh okay then I am 0.
If you leveled up they refresh.
That's correct.
We'll get there.
Nope nothing happens.
I got an 11.
Okay.
The Snapgator comes at the Turducken for a 15.
Using its Bone Crusher move it slams its shell onto the Magical Turducken doing 3 points
of normal damage.
I have nothing to lower defense.
Does anyone have any creature that lowers defense?
No.
I do.
My Seahorn can do lower defense.
Get that fucking thing out of here.
Alright let's do that.
I'm going to, I forgot I have Riceballs.
I'm going to feed my rock a Riceball.
Oh I'm going to turn?
Okay I'm going to boost with Sparkle Rockpet for, that's a 2, 11 beats 2.
You get plus 1 to all your attributes, ability and things.
Plus 1 to all attributes?
Yes.
Okay.
That's sweet.
Told you Turducken can't do damage but it can help.
Yeah it's like a bard.
It's a bard bird.
How high is the defense?
15.
15?
Get your fucking thing out of here.
We need something to bring that down.
I'm going to switch and call out my Seahorn.
Alright Jim Rules you can attack when you put out a new pal.
Okay so I'm going to use my special attack, Ice Cube.
And so that means I'm going to break down with my agility plus 1d6.
So that's 13.
Does that beat the strength?
It does.
Okay so that's minus 1 defense.
Alright reduces it down by 1.
And now it's the Rockbat's turn.
He's going to eat a rice ball and recover back up to 5 moves for the super pal punch.
Awesome.
The Snapgator pulls its head back into its shell.
Does an 11 beat the Seahorn's defense?
Yes it does.
It does 9 water damage to the Seahorn and reduces your agility by 1 as a Geyser of Water
comes flying out, critically hitting the Seahorn.
And it's back to the Turducken's turn.
I'm going to charge attack his 12 to hit.
A 12 does not hit.
For strength?
Oh yes, sorry, does it special attack?
Yeah.
Yes it does.
So it reduces target's accuracy.
Drops that down to impaired.
It's my turn.
It is.
I'm going to go with one more Ice Cube attack right now.
That is a 8.
An 8 does not accomplish what you're hoping to.
Rock Pet.
I'm going to switch Rock Pet out for Ewok.
Alright.
I'm going to use Pitfall, which is a special attack.
So it would be a D6 plus my agility.
That's not really good.
13?
13 beats the Snapgator's strength.
Awesome.
Special attack reduces target's attributes.
All of them.
It makes its strength a 9, its defense a 13, and its agility an 11.
It retreats back into its shell and begins to cartwheel around and seems it's supposed
to multi-attack on that and we didn't do it last time.
What I'm going to do, it's going to try to attack all of you.
It attacks with a 15.
Does that hit everybody?
Is that with the disadvantage?
Oh yeah.
Oh shit.
Yeah with disadvantage.
Oh no.
That's a 12.
Oh yeah.
Yeah it still hits.
Alright.
It actually takes two normal damage as its cartwheel cuts across all three of you.
Okay.
And then we're back to the Turducken.
Do we have the starting three pals out right now?
Uh huh.
That hasn't happened in a while.
Feels good.
Alright.
Let's see what you can do.
Turducken's going to Sparkle Boost Seahorn for one against 11.
Definitely helps.
What are you doing Seahorn?
I'm going to use Ice Cube again and that is going to be a 13.
Yes.
So that's minus one more to the defense.
Alright.
That brings his defense down to 12.
Ewook.
Water creature?
Water type?
It is a water and normal type, yes.
Okay.
Awesome.
I'm going to try to use a normal attack which would be a 13.
13 does hit.
You guys have lowered his defense down to a much more manageable number.
Awesome.
So one.
So one damage?
Mm hmm.
It's a one normal attack.
So that would be two right?
Um.
No you have to whack it with electricity.
Oh I did it backwards.
Shit.
I'll do it next time.
Hit it with the power.
Electric is against water and then normal is against.
Oh bug.
Yep.
So if you use an electric type attack it will do double damage.
I used the wrong one.
And then it's back to the Snapgator's turn.
It leaps high in the air coming down with its shell does a 13 hit the Ewook.
Oh yeah.
Alright.
It's going to try to use its bone crusher move.
It does seven normal damage.
Alright.
And now we're back to the Turducken.
Hey George did you buy uh did you by chance buy any of the white powder from the gas station
guy?
I did not.
Damn it.
Alright.
I'm going to boost Bird's song the Ewook for so like you get advantage on your next
roll.
I get advantage on my next roll?
Yeah.
Cause it's one against the weapon.
So the Ewook has improved accuracy on its next attack.
Cool.
I just see the Turducken singing Christmas carols.
And they're making everybody pump.
In like a perc.
Yeah but like replace all the melodies with like Bird's chirping.
What do we got going on over in George's turn?
For my turn I'm going to retract my Seahorn and bring back out the Buzz Eel.
Okay.
And we're going to launch a Shocker for a 12.
A 12 does hit yeah?
Alright.
Do some fucking decent damage here.
That is three.
Alright.
So six electric damage.
Now Ewook it's your turn and you got advantage.
Or improved accuracy.
Yep.
So we're going to go for an electric attack.
Just a standard attack.
I got a six and a four so it would be a 15 and 17.
Both of those hit.
Awesome.
Well I can only use one.
It's a D4.
Got a four.
Alright.
Blow that shit up.
Got a three.
Seven total and it's electric damage so it'll be 14.
Your Ewook lets out a mightier electric charge than you've ever seen it let out.
And it hits the Snap Gator who fries and sizzles as this electric hits him.
And his head hits the arena floor.
And he lets out one last breath before reverting into his Pallet Trap.
Nice.
Way to show the Gator.
Everybody take 14 XP.
And Gym Leader Chad yells out, no that wasn't supposed to happen.
What the hell man?
My pals were so much stronger than your puny pieces of shit.
Oh that's a sore way to lose.
I haven't been this mad since my brother fell in the well.
Did we win?
Your brother fell in the well?
Wait what?
It's his name Jimmy.
No his name was Brad.
Oh.
Well I hope you find him now that you got defeated here in your Strongboy Center you've
got plenty of time to search for him.
I guess so.
It's been so long.
Like 20 years.
Anyways.
Maybe don't go looking for him.
Well I guess you boys, I mean young men, have earned these and he gives you three pins,
one for each of you.
He says well that will allow you to handle any pals that are between levels 11 and 15
which is super helpful.
I thought you don't have this pin and they don't really respect you or trust what you
say.
And you'll also be able to carry one more pal around with you.
So that's usually pretty handy.
I wish I had brought more to this fight.
I left several of them at home today.
That wasn't a good move.
Really stupid.
His name was Chad right?
Yeah.
I'm the Mega Chad bro.
I'm just gonna hide behind the two of them.
We won.
You did win.
Thank you.
So congratulations.
Three brothers have defeated two brothers.
There were four of us.
Oh you meant Brad.
Yes I did.
See you later Chad.
Have a good day.
You guys don't want the money?
Oh hello Brad.
Chad.
Chad Brad.
Yeah that's 500 bucks for each of you for beating the gym.
That's rad Chad.
It is rad.
That's pretty dope.
So wait you were just walking around with like three grand on you?
No that's like 1500.
Usually people don't win.
I keep it in a safe.
It's over here.
Hold on.
It takes them a very long time to count.
You see him start over like several times.
One two three.
So after several minutes he comes and brings you each a stack of $500 bills.
Sweet.
Wow.
This is a good day.
Did we?
We got rid of mom's cookies right?
Oh yeah.
Yeah and like we don't got to send her money anymore.
Oh.
Yeah.
Sweet.
Cool.
I was kind of always in it for the adventure.
Oh.
An adventure we have had.
We have had an adventure but we also have to still survive.
We can go back to the house now and just hang out there.
But maybe the PAL Center first and hang out there.
Yes.
Not the park.
Yeah not the park.
Not the park.
Too many galoshes.
Too many trench coats.
See you later Chad.
Bye Chad.
See you Chad.
You know with that pin the world is your oyster really men.
You could go anywhere.
Not many people have a pin to say they beat the gym.
Anyways that's all I have.
I have to close down now.
That sounds about you know the best thing for you at this point.
I'm gonna go get some chili.
Oh see you guys.
Bye Chad.
Have fun with the chili.
You want to sell us your gym?
It's not for sale I'm gonna get stronger.
Oh okay.
We'll buy it after.
And he goes running off into town.
And it's just the three of you left outside of the strong boy center.
Way to go guys.
Yeah that was well done.
We did that a lot better than I thought we would.
Oh yeah.
It was good to see the old our original pals all out there.
We haven't seen them in a while.
They did work well together.
Yeah it'll be sad to have to let them all go and head on home.
I don't know if I'm ready to go back home.
We've only gone to the first place down the path.
There's more places down the path?
You didn't see the map?
I don't look at maps.
You know me guys.
The space is just whatever room I'm in that's the space.
Whatever space I'm in that's the room.
You know but we're outside.
Big room.
Let's go to that little room over there.
Get our pals fixed up and then figure out if we want to eat or just kind of hang out
forever.
All right.
To the PAL Center.
And the three of you make your way towards the PAL Center and as you do the screen fades
to black and zooms out.
That is where we're going to end our unnamed PAL Nintendo intellectual property inspired
story.
Huzzah.
So good job guys.
You beat my gym battle.
Only took us six hours.
Had to grind a little bit.
So much more shenanigans than I thought.
It was fun to do the grind.
As soon as we started playing I was like we got to go to the Strongboy Center.
But then all of a sudden there were mini plot points and I was like well I mean let's see
what's up with these plot points.
Yeah I didn't know how else to balance it very well because I was remembering that you
guys all had some very low leveled PALs and I was like this would be a very terrible gym
experience if nothing had any help to it.
We've played podcasts where we've lost before.
Had you continued not taking down the Snapgaters defense it very much would have killed you.
Oh yeah.
Yeah I was going through my characters like what do I have that can help this.
Yeah that was a lot of fun.
I think it would be fantastic to continue playing.
I'm quite invested now in the grind of leveling up and seeing where it goes it's always a
great style.
Right on.
I guess that's the big question.
What could be improved overall in this system?
I think the imbalance of certain things where it's like hey it wants you to roll a dice
but like you automatically win.
Like I think that's a little bit weird sometimes.
I agree.
Yeah maybe as you level up there are certain dice that has to increase so it has to go
from a d6 into d8 so you are doing more damage but you still have the odds of not hitting
high every time or something like that.
Right on.
Or sometimes it drops lower so you really have less of a chance.
You really have to fight for it.
I don't know.
I mean any thoughts from you Connor?
I think maybe some adjustments to the leveling up mechanic.
I feel like there was of hardware I was like oh these ones that I caught early on I should
have just killed them for the experience early on and waited until we encountered some that
were like higher level.
It was like grinding out that eel was worthwhile it was you know fulfilling to get those many
level ups but still even at the end he was not you know had two abilities and the electric
shock did come in handy a lot.
Not gonna lie.
KO'd a lot of things with the eel.
Yeah so I guess there's certain things as far as like the statistics that would increase
the speed of completion but at the same time it's hard to pull off in this style of game.
So it is very hard because when I think about like all the times I've played Pokemon it
is pretty much exactly like this experience which I probably base too much about this
system on like oh you do need to grind and the shit you do catch first is the shit that
you put into a box and never ever look at again.
But the opportunities to catch them are more frequent in the video game that this was adapted
from than I guess in the game itself.
So I mean or you did the traditional thing where you'd had like the low level mon out
first and then you'd swapped it back for like your higher level and just destroyed the thing
so that you could get like slow XP gain so that you could slowly get your character to
get tough.
I forgot how grindy that game was.
Very.
Have like a Highlander thing where you could just kill the lower level you know pals and
absorb their energy.
Like I sacrifice this level 2 frog to gain its essence.
Oh that would be a whole other dynamic.
Okay.
That would get dark real fast.
Yeah I'll take some notes on that.
I don't know if necessarily like sacrifice like something or something we killed where
it's like oh maybe they you know you see George out there fucking whack and sticks getting
frogs get frogs murdering a bunch of frogs.
All right so I guess my big question is would anybody play this again.
Oh yeah definitely.
I would love to see where it goes.
Shit man I'd keep playing.
Yeah.
So the one thing I would say is change the age like fucking nine year olds like dude
that made so weird.
It was intended to keep an innocence part of the story there and to provide some like
more creepier humor in there as well.
Yeah but you can still have creepy humor as an adult you just don't feel as bad saying
it.
You don't realize is that the years in whatever places take place and is actually like 13
regular human years.
Yes exactly.
No that's way too many.
Yeah you're actually 80.
Like four.
So we're dogs.
Well I guess that's that and we'll have to find out what happens with this sometime in
the future and until our next episode.
See you next next Tuesday.
All right let's try that again.
Well see you next next Tuesday.
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That's it!
For some good old-fashioned grinding. Not that kind.
You can die of dysentery. It's like the Oregon Trail here. Did we give the one guy dysentery?
Is he gonna die? Potentially the whole community.
Oh! We wiped out a town.
A chipmunch turns into a rugmunch.
Um.
Where the hell is this coming from? Like I checked the weather so many times.
I thought it was supposed to rain.
I didn't think it was gonna be doing anything by this point.
I'm glad I didn't ride my motorcycle.
Me too. You would have been screwed.
I had a flash flood warning on my phone when I left. That's what I had.
I do have a winter advisory warning. Yeah.
Okay. Maybe it wasn't an ambulance. Maybe it wasn't.
Blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah
It's the...It's the fight...It is the fight music.
How come like theoretically in my head I'm like why can't you just attack the human?
Then there's no game man.
That would go well. Three nine-year-olds versus three dudes that have been benching iron all day.
You can have the buzzy, I'll give him a shot. A real shocker.
Did you just hear like a pigeon? It sounded like a pigeon.
It's my stomach. I'll address it later.
That's some interesting stomach sounds.
And his head snaps and you hear whoosh when he does. It's kind of like crazy eyes.
Sorry. I think your dyslexia is evolving.
Yeah, it's going to my ears now, not only my brain.
Oh, it's never gonna miss.
Nice.
Just realized that's pretty unfair.
I'm gonna change that because that would be really fucking he'll never ever ever ever miss.
Okay.
Did we kill his brother? No. He went back to the PAL Center.
Was he training the fucking swamp things in the well?
Oh, do you think he drank the water and was mutated? Yeah. Maybe.
He said his name was Brad and the thing we thought was a Bradpole.
It was a Bradpole. So like was he drinking the pond water?
Or else he fucked a frog and that was his kid.
Oh my. Oh.
All right.
I could have done it like an average Joe's gym is what I should have done.
Mmm. That would have been fun.