Songwoven presents The Black Guards Gallery, a level-up, advanced fifth edition, limited-run campaign.
Episode 1, Into the Squall.
You can catch this show live every Friday at 8pm Eastern Time on Twitch.tv slash Songwoven Show,
or watch the video version of this podcast on YouTube.
This production is sponsored by Level Up, Advanced Fifth Edition.
To try out the game yourself, you can check them out at levelup5e.com.
Thanks for listening!
Yaa-haaa, everyone!
And welcome to Songwoven!
Or, should we call it Shantywoven, actually, because of the nature of this campaign?
I am Tim Don Tran, and I will be your narrator for The Black Guards Gallery.
Well, we got some new faces around here now, so why don't I go ahead and start throwing some introductions around?
Let's start with some of the new folks.
Can we get a round of applause for our dear new player, Kendra?
And of course, we cannot...
And of course, we can't forget about Kev.
Hello, everyone.
We are not going to pass until Albert gives us a resounding whoop for Kev.
Never mind, I guess. Speaking of Albert, oh my goodness, it's Albert!
And I am the president of his TikTok characters fan club. It's Victor the Story Weaver!
And of course, we have our two returning players. We have the ever-stall-wards and ever-present, Emeru Masco!
Emeru Masco, welcome to our pirate campaign!
And of course, to top it all off, we have Jenny Sherard!
I'm here.
Yes, hello, hello, everyone. Welcome to The Black Guards Gallery.
Join the seven of us as we follow the notorious pirate's crew of The Black Guards Gallery,
who are hot on the trail of what could potentially be their greatest treasure yet.
As the group navigates through waters home to an ongoing war, their past lives that they've turned away from threatens to catch up to them.
Adventure, politics, hijinks, all things guaranteed, all running and powered on Level Up Advanced 5th Edition!
Level Up Advanced 5th Edition is a module created by End Publishing, a very generous group of people who decided to sponsor our little adventure.
The module is over 600 pages long and I think I can talk for a lot of people here. It's a fantastic read.
I think we're all pretty big fans of what we've read so far.
It says, they are a wildly passionate group of people and says, I am forever thankful that they sponsored us on our quirky little pirate adventure.
Please check out the links below to go check out the website and maybe check out their books and such if you like the adventure that much.
And just to throw it on top of there, we are all currently, most of us here are currently in the learning process and trying to get things going.
This is our first foray, I almost said foyer, which is a weird word.
Our first foray. We're in the foyer.
We're in the foyer. Foyer.
That's our first foray into the module, so expect us to kind of like work out the kinks as we go and try to figure things out.
With that said, is everyone ready for some D&D?
Level Up Advanced 5th Edition.
Imagine if we just said no.
That would be awkward.
That's the sponsor stream, guys. People refusing to play your module.
I would say to talk more about Level Up A5E is that what's really cool is they have like, it expands a lot on the exploration part of the game.
But also like, like us, we're super familiar with 5th Edition.
It just expands on the game. It's completely backwards compatible.
You can just take elements of it you like for your game and you can use it to add more options for your game.
And if your players are all familiar with 5th Edition, they'll understand what they're doing here easier than like switching to a completely different system, which is really cool for groups like ours.
There's a lot of groups like ours that started on 5E only.
And so Advanced 5th Edition is really good for that.
I'm very excited to try it for the first time.
It expands so much and it changes a lot of things.
And like every change it makes, like, yes, I agree.
This is a great, this is a great change.
Blessing, blessing. So good.
But that said, for realsies now,
are we ready to plunge ourselves into the Black Gods gallery?
Please say yes.
Aye, aye, aye.
The year is 1476 PR, or post-Reckoning.
As times pass and civilizations grow,
humanity's unnatural need for control has drawn lines across the continents in the world of Sandalore.
And as the mortals of the material plan continue to innovate endlessly with new technology
and new ways to manifest their magic, they further push their boundaries into the natural
world.
Nowadays it has become a common understanding between everyone that when you're staring
out towards the sea, you are staring at territory.
Law bearing territory.
But for a select few, this is not and never will be the truth.
Our story takes place in the Riverian Ocean.
An ocean that is stuck in the clash between two nations, the confederation of Orhondor
and the Anarian Empire.
This conflict has been going on for years, but has struck a fever pitch within the last
few months.
The battles between both of their navies have become more frequent, and as such merchant
ship routes now avoid the Riverian Ocean in almost its entirety.
Not just merchants, but would-be explorers who wish to understand what the Riverian Ocean
has to offer.
But this story does not follow an ordinary lot.
We part through a storm-filled sky onto a patch of the ocean that has lost every sense
of pattern and direction.
On this patch of the ocean, one lone ship miraculously maneuvers between the sharp rocks,
angry torrents, and terrible winds.
The Enyustacar, a gigantic naval fortress that was not built for maneuvering through
waters like these, but rather for war.
But when the Black Guards take what's theirs, they make it their own.
Now can I go ahead and have everyone roll initiative?
What kind of initiative?
Everyone please roll initiative with decks.
Dexterity, okay.
Oh, never mind.
Ignore that then.
I rolled a 12.
12?
Thank you.
I'm starting strong with a three.
Gotcha, gotcha.
I'm starting strong with a two, so get out of my way.
16, baby.
No, actually that's Daphne's, I lied.
I'm also at a 12.
Wait, I didn't even roll, hold on.
It's not letting me roll.
Oh, wait a minute.
Oh, I'm stuck on the card thing.
What does it say?
Wisdom perception.
Out of my way.
You have to click the little drop down underneath initiative and change it to dexterity.
I thought I did.
For the folks at home.
That says dexterity.
For the folks at home, ability checks aren't tied to a single attribute anymore.
Now you can roll with certain things.
Like I can ask for people to make an intimidation check with strength.
Which I think is the base rule in fifth edition, isn't it?
But at least the character sheet for this is cool because you can just switch it at
will.
Isn't it decks for normally in fifth edition?
Normally, yeah.
But I mean for the skill checks in general, they say I think you're supposed to be able
to do different.
I don't remember.
Real quick, 20 to 15.
16.
Oh boy.
Someone did.
Can we make sure that I'm not using the dummy Hildgen that we made?
Like the sample one?
Oh, I did it right.
19.
I did it.
19.
Thank you.
All right.
Timmy, can you delete Victor's extra sheet?
Yes.
Yeah, the empty one.
Okay.
So I think that's what's happening.
I see.
And 14 to 10.
12.
We're both 12.
That's completely okay.
There we go.
Oh, okay.
Let's see what we got.
Victor got 24.
Okay.
Ooh, the music got loud for me.
Go to audio and video and turn that down.
One eye all the way at the bottom.
All right.
We pan in on a ship that is currently being tossed about in the waves.
A panic has currently taken over the entire ship, as you can see as lightning strikes
in the background and people scatter about, attempting to follow the orders of the person
who is currently sat at the very height of the ship, the captain who surveys overall.
Emma, can you please describe your character, please?
So peering down upon a two foot 11 figure, you would assume from above you are staring
at a small albino child in a large tricorn hat.
But if you were to peer into this creature's face, you would see the face of a halfling
woman, specifically in advanced edition.
This is a Twilight touched halfling.
You see ears that have an array of dangling earrings, extensive scarring deep into her,
covering her mouth.
She's wearing loose fitting clothes and a long jacket and strapped across her body.
You see multiple pistols, eight to be exact.
And as the rain is beating down on her hat, she's trying, she's keeping a very demure
expression as the winds batter around.
As you are surveying the chaos, as the front of your ship has become invisible, swallowed
up by the intense storm happening in front of you, you do see a figure carving a shape
within the rain clouds.
As you see kind of like forcing his way up the steps, trying to get to you with all of
his strength, his old body can allow him right now.
With a very, very, very like twiddled white hair.
It used to be salt and pepper, but now it's all salt.
A very skinny, sort of scrawny half-orc, Clarence, who is currently making his way upwards towards
you.
As he's fighting against the storm, he looks towards the person manning the helm and he
just goes, hey, keep it steady, Helgen.
And as the camera goes over to the one person keeping the ship together right now from not
plowing into the rocks, who do we see, Victor?
You guys see Wood Elf with tan skin and some thin dreads with trinkets on his hair.
A hoodie that at this point has fallen with the wind and the rain.
He's wearing some tattered looking clothing that looks like someone who's always ready
to dive into either wilderness or disguise or cover and hiding.
He's had some leather braces and armor as he hears that and he just goes, if you keep
telling me that one more time, I swear to you that you are going to be the one swimming
today.
If we don't focus hard enough, then it's going to be all of us, Helgen.
Do not tempt me.
All right, I won't.
As you're curled, Helgen, you are in a very big moment of stress right now as you're just
manning the wheel, shouting orders at people, half-mass, full-mass, pull the mass down.
I need you to give me a water vehicle check.
First roll of the game.
Let go.
What if we crash the ship right now?
Welcome to the finale of the Blackguards Gallery.
Welcome to the finale.
It's only the first episode.
We can just restart the campaign, right?
What the viewers don't know is this is the third time we tried this.
We got through three ships.
For the viewers at home, there is a new status condition in the book called doomed.
That means after a certain amount of time, you will just die instantly.
Let's see what happens with Helgen here.
What did you roll?
That's 20.
Nice.
Absolutely perfect.
There's a saying amongst the ship.
If Helgen can't control it, no one can.
Helgen, you are managing just fine to dodge and weave aimlessly throughout the waters
in front of you.
You have no idea where you are right now.
Your map has flown away.
Everything is wet.
You are in survival mode, and you are responsible for the survival of everyone on this ship,
so no pressure.
But you act great under pressure.
As you narrowly avoid a huge sharp rock, it does dink the ship a little bit, a little
touch that causes the ship to shake.
As that happens, you see Clarence holding onto a railing, holding onto his back.
He goes, oh my god damn back.
He's making his way upwards towards the captain.
Clarence goes up towards you, or shielding his face from the rain.
He goes, now I reckon you want all hands on deck, right?
As he's saying that, she's just flipping a coin in between her fingers.
Yes, that's a very nice coin.
And he hears a voice in his head that says, what gets broken without being held?
The ship in a storm?
No, Humphrey, Clarence, my god, your name, a promise.
That's a really good one, Caff.
Let's make a deal, right?
Okay, heads, we make it through the storm.
Tails, we don't.
Ready?
What are you betting?
I really wouldn't want to put that on a coin flip, but you know.
Here we go.
Let's do it.
She slaps it down.
If you want to actually flip it.
Yes, I do.
Roll a 1d2.
One is heads, two is tails.
I only see d4.
Slash R space 1d2.
One.
Not one.
Heads.
So we're good.
So you unveil the coin to yourself.
It's heads.
You make it through.
Well look at that.
This will be fun.
Oh, absolutely beautiful.
Well if the coin says so.
Then it must be true.
And she'll jump off and scurry over to Hildren.
And you feel a gentle pat on your lower leg, because that's probably as high as she reaches.
And he'll hear a voice in his head saying, and how are we doing over here?
Hildren, you can see that while he's managing this whole thing, it's taking everything
from him to do it.
And as he's doing this thing, at some point having to hold, and he has a moment to just
look at his, the fact that you have to answer that, the ask me that question is a little
insulting at this point, if you have to know.
And he's just like, of course we are doing fine.
As she watches him go flying, she starts clapping and go, bravo, bravo, your performance.
Every time.
I'm stunned by this.
Now tell me, can you do give us a 180, give us a spin, come on now.
Are you trying to get us killed, or did you want us to survive?
I never wanted to say this before, but listening to the captain's optional sometimes.
And by the way, he knows this because while Hildren is hearing this in his head, she's
using sign language so that Clarence can understand what she's communicating to him.
And then.
Hildren looks at Aura for a moment with that thing of like, you always do this.
But then what he had, what he's, he just looks at her and smiles and he continues to sail
as he waits for a moment where he feels he manages to put enough inclination or very
in the ship in one direction, just enough so that when the gust of wind happens and
he feels the yang, he lets the helm go for a moment and then let's go full and then
grabs it again and looks at her.
Do not ever tell me I do not do anything for you.
My hair used to be black.
I just want to say that right now.
At this she takes off one of the guns in her holsters and does a couple bangs in the air
in celebration.
I'm going to wait everyone.
I'm going to go ahead and get everyone else.
Lightning thunders in the distance as the ship legitimately like high tides is like
crashing onto the onto the ships.
Clarence makes his way down as entering up from the quarters below, having gotten reinforcements.
So very a little stressed out at the moment as a as a swath of people of of of assortment
of deckhands kind of like head out and begin to take orders from Helgen and Captain Aura,
we see the first mate.
Daphne is a plain touched warlock and specifically for plain touch she is a tiefling with pale
white skin, white horns in a hurry.
But then she sees Clarence and she as she's coming up she goes, were those gunshots?
No that was that was lightning.
Don't worry about it.
Hey, I know you just came back up here and you know bless your heart we need to get everyone
up here.
Okay, she turns around.
Hey fetch that boy Zachariah.
I know he's in the middle of a well deserved rest right now but I think he needs to be
the one that needs to be the most out here right now.
Zachariah starts going towards the wherever he is.
You begin to head down as you see this as the ships being tossed so the Eustachar huge
naval huge naval fortress like so like it is a lot of like running and you're getting
to the quarter deck that's all the way towards the bottom so you are making the sprint.
As you see this the stuff on the inside gets tossed around as all the hammocks and and
all the cannons begin to like all roll around.
You see one of your deck one of the one of the crew one of the deck hands of Coco a cobalt
fly through the air.
As squigs the other cobalt who's usually paired with him is like being tossed about like people
are falling over and just trying to get trying to get by.
As you begin to make your way down to and yelling everyone get up there go go to the
top.
So we shift over as thunder strikes in the distance and chaos is happening outside.
We go towards the one place that miraculously has some calm in it.
The air is fragrant with green onions being fried and oil and garlic.
There is a sort of centered energy in this one room right now as we are harkened to the
harkened to the sounds of knife hitting a cutting board.
Can we please get a description of the cook of the ship?
On the cutting board you guys see a green orc with a very beautiful braided beard a bandana
and some nice golden earrings that are adorning his ears.
He seems very much in control of his body despite his size and he is moving through
the kitchen with an elegance that you wouldn't otherwise expect of an orc.
And you just see him with one foot holding ingredients and chopping stuff up and just
cooking despite the ship shaking like crazy.
And you can see the ingredients with your foot.
How do you think it gets the taste the food that we have that's why it has unique just
the car taste.
Foot fungi give you the umami flavor.
You can also cut with his feet and he's wearing just normal linen clothes and a beautiful
apron that says kiss the cook embroidered on it.
Humphrey this is your domain.
This is the domain in which you create all oodles of food for the entirety of the Black
Guards.
Despite the chaos going on outside and you're pretty sure that those were gunshots there
is a serenity in here that is being unmatched.
I will say for you though that the past few weeks have been a little bit difficult because
the supplies on this ship have been getting shorter and shorter and less and less and
the amount of dishes you have are getting less and less.
You are at the very bottom of the pantry basically.
All the whiskey is gone.
All of it.
All the rum is gone.
And drink all of it.
So hopefully that gets fixed up soon.
But Humphrey as you're currently cutting an onion and a potato flies through the room
and you manage to catch it just like not even looking up.
You hear something that makes your heart drop.
Squeak squeak squeak.
The sound of a rat.
Oh no.
Not you again.
I go looking for it.
Where did the sound come from?
Give me a perception check.
Alright.
Oh gosh.
This is what stresses him out the most.
Not the ship in terror.
The rat.
Perception.
Um.
The bond of the...
Someone has invaded the peace.
That's a 19 that I just rolled.
That's a 19?
Plus 4.
Alright.
Will it be the rat?
I'll roll a stunch.
I rolled a 12.
Humphrey, you roll around and then all of a sudden standing on top of one of the shelves
almost as if it was expecting you, there is a rat with its little paws currently holding
onto an egg.
Not a cooked egg, just a raw egg.
And you are short of those.
It stares at you.
Almost expectably.
This has been a nemesis of yours for a year and a half.
It's little bastard.
Oh no.
I look for like a cracker or something small and I'll try to offer a trade.
Parlay.
It's like parlay.
Parlay.
Legitimately, I'm dead serious.
Make a persuasion check.
Alright.
I'm not good at those.
Oh.
Persuasion.
Yeah, that's just an 11.
As you hold a cracker and you kind of inch closer to this strangely like really good at
surviving rat, because this is the only rat that's been on the Eustachar for a while.
As you get closer and you inch ever so closer holding the cracker out, the door to the kitchen
opens up.
Humphrey!
And as that happens, the rat drops the egg, cracks against the ground and just scurries
away.
Is it Clarence?
It is Clarence.
Clarence!
Humphrey!
We don't have a lot of eggs left.
What do you want?
Well, I'm surprised you're cooking in the middle of all this storm anyways.
Well, yeah, we'll have to eat at some point.
What do you want?
Hopefully after the storms pass, we need everyone on deck.
Everyone's being thrown around and also the captain's telling Hylian to do 180s with the
ship.
So maybe there's another seti voice that we need up there.
Oh bother.
Not again.
Right?
I just like turn off the stove, I guess.
We have a stove.
Turn off the fire.
Looking at the egg with a tear in my eye, also from the onions that I cut before.
Alright, let's do this.
It's okay, we'll get another one.
I follow Clarence.
As he follows about, Ida says, I told them my hair used to be black, you remember that,
right?
And as you begin to go through the chaos.
Keep the stories for later, Clarence.
Hidden away in the barge of the ship, all the way towards the bottom, a young woman
sits on a chair next to the only place where the black guards keep her books.
Placed down here to do some of the handy work, she's already completed her job.
And so she has been partaking in some light reading.
That's when the storms kicked up and how everything's being thrown around.
As things fly about, she's forced to put her hand on the great sword leaning against the
wall.
As this young woman looks towards the great sword, Kendra, can you please describe what
she sees in the reflection of the sword?
Yeah.
So she sees a younger human woman.
She's about in her early 20s.
She's very muscular in frame, has like a scar on her cheek and long auburn hair and surprise,
surprise, an eye patch on her one eye.
She's like light green eyes.
And if you were to like Google pirate outfits, she's wearing like basically that.
She's like big and mean and pirate.
That's her essence.
One eye Jane, you are currently watching your entire work, your entire day's work unveil
before you.
Seated in a sort of like the nook and the barge.
You see all these other men and women scramble around picking things up.
The crates you stacked are all just completely like fallen over now.
This entire day's work has been wasted and all of these men and women in front of you,
they're not doing a good job.
It's at this point kind of like holding onto your sword in one hand and the book in the
other, just trying to keep yourself balanced.
You see a young Elven woman kind of like walk in front of you.
She's one of the other decans here.
She is a pale elf with darkened eyes and a forever glower on her face.
She has a little ascot on.
You know her to be Brooke.
It's at this point as she's kind of like pushing a crate off to the side and just kind of like
dealing with the chaos as well, she looks towards you with the book in your hand and
she just goes, do you feel like helping Jane?
You can see her grip on the greatsword kind of like tighten a little bit in response to
that.
You see she just like see her take a deep breath.
Jane?
That's your name, isn't it?
Feel like there's a part missing to that name.
We've been over this.
Why don't I make it easy for us then?
Because you see she pulls out a knife from her, from like a little holster on her hip.
Jane smiles at that like excitedly.
The two of you trade daring looks at each other.
Hers is really grumpy.
She's really grumpy.
She just goes, if I remove that eye, I don't have to call you One-Eyed Jane anymore, right?
You can try.
And she'll like point the greatsword in her direction.
As she as she just takes one step towards you, Daphne, you are crossing like the threshold
you're heading down towards the quarter and you see One-Eyed Jane and Brooke, two members
of two members of the ship.
About to like with their blades drawn about to go ahead.
There is a no hands on deck.
She's yelling to everyone she passes and she just sees them.
She's like, there was a noticeable like chill in the room.
Like there was chaos outside and when they started talking to each other, all the other
deck hands were like, oh, they just stopped whatever they were doing.
As you say, go, like all the other deck hands began to like go up, make their way upwards.
Brooke looks at you, One-Eyed Jane, and she just like with a quick flick of her wrist,
you see the knife gets slides beneath her sleeve.
Later.
And she just almost like stomps away walking up the ship.
Dane will just kind of like put the longsword attached to her back and she'll be like, I'll
miss you.
All right, let's do this.
As you say, like I'll miss you.
As you say, I'll miss you.
She whirls back immediately and she just goes, I won't.
As the dagger comes out again, Daphne, you're witnessing all of this.
No, yeah, she already steps up and puts her hand on Brooke's shoulder and goes, go, both
of you, I don't care what's going on right now.
Go.
She listens to you, Daphne.
The dagger quickly disappears again.
She looks at you, One-Eyed Jane.
She just goes, one more comment at me and I'll make you regret the day your mother first
kissed her father.
And she just whirls and walks.
And it's just the two of you at the moment.
Daphne just seems too stressed out.
She goes, I guess she will go too.
She goes, One-Eyed Jane, she always calls you what you want.
One-Eyed Jane, have you seen Zachariah?
No, I've been busy and I'll kind of look around the room that I was in.
That's now chaos and messy.
I was, you know, busy.
I got to do this again later, but no, I haven't seen him.
All right, well, go head up.
Aye, aye.
And she'll give you a little salute and head up to the top of the deck.
Zachariah.
Warmth.
You feel the sun on your face.
Currently, you are situated in a tent on a beach.
As your eyes open up, you realize you've been asleep for a while.
The sun is out there.
You can hear the tide slowly creeping up the beach side.
As you stretch a little bit and yawn, you realize that there's one other person here
on the beach.
If you'll just give me a moment.
As you look, as you sit up and look towards the horizon, you see the beautiful big blue
ahead of you and the other big blue beneath, creating a, creating the picture perfect image
of the sky meeting the ocean in one picturesque view.
You're currently in a tent that you've fashioned the day before, the night before, and you're
traveling.
You notice one other person here.
A half-elf with olive colored hair, currently with his naked feet, standing on the beach.
You notice the sea foam trickling up and touching his feet, as currently he has what seems to
be a hermit crab crawling along the top of his hand.
At this moment, you catch him gently luring his hand to the ground, and the hermit crab
obliges, dismounting his hand and making his way off into the ocean.
What are you doing?
I stretch a little.
A little more.
I plop down for a second.
Peel back the covers.
Sit up, crawl out from the tent.
As you-
I just kind of go to say, and then just kind of, as I get out of the tent, I'm not going
to go over.
I'm going to kind of lean up against it, realize it's a tent, doesn't have any- it's not
going to support my weight.
But I think I just sit and kind of just admire the view.
At that moment, and this always happens between the both of you when you're little adventures,
it's big sleepover energy is when you wake up before your friend and you're always checking
if they're awake, as you lean against the tent, there's a quick glimpse you see from
the eyes of this other half-elf on the beach.
As his eyes avert towards the skyline again.
Real quick, have I frozen?
No.
I haven't?
Okay.
Cool.
Everyone's just really good at keeping still.
He goes, good morning.
You mister- oops.
Good thing we have a backup.
There we go.
Nevermind.
I need to get the backup.
You good, Jenny?
Yeah, this cord just crashed.
It was weird.
Oh no.
Good thing we're pre-recording.
I know.
We got that at least.
Accident post.
It is snowing right now.
That might be part of it.
My connection gets so bad when it snows.
Zachariah, you here?
Good morning.
You missed a visit from a little friend.
I just kind of look over a little farther down the beach where the crab is walking.
I have to step by again.
Perhaps.
His name was Hermy.
Should I be jealous?
You- he looks at you smiling.
He just goes, you in all your boundless glory?
I don't think you should be jealous of much if I'm being completely honest.
He pats the wet patch of sand next to him.
As you plop down, he snakes an arm around you on top of your shoulder.
And he's smitten with the view ahead of him.
The thing is, you know him.
He's always smitten.
He is very free with his love, and he finds every reason to.
So you probably know what he's going to say next because he has said it a thousand times
before.
He goes, isn't it such a lovely view?
I look over at him.
Yeah.
When the sky is like that.
When the colors mend together.
Come now, Zach.
He gives you a little nudge.
Indulge me a little bit.
Yup, the sky.
He sees you and he kind of like squints at you a little bit.
You know, you explained why the sky looks like that hundreds of times.
Doesn't mean I can love it any less.
Do you think me to be unwise in my love, Zach?
No, I think you're possibly one of the smartest people I know.
That's high praise.
I mean, I can love the beach.
I can love Hermi.
I can love the ocean.
I can love the sky.
That's so easy.
That's as easy as putting a piece of copper in my pocket.
But to love despite, I think, is something that is much more pure and perfect than to
love knowing.
His hand gently wraps around yours, Zach.
He probably catches it as I'm sliding into his pocket to look for that copper that he
said was in there.
You catch one hand and you catch his one hand as it tries to grab yours.
As you slide your hand into his pocket and he allows you to, there's a little chuckle
that escapes from him as you do so.
You don't pull out copper.
You just pull out a bunch of star-shaped shells.
Something for the road.
I'll take one and pocket it myself.
I'll slide the rest back in his...
I think it's worth more than any copper.
As I was saying to love despite, as he gently wrestles his hand out of your grip and then
holds your hand, enveloping you in its warmth, just goes, I think you can be the most evil
and terrible emperor or whatnot or anything.
I think I would still find every reason to love you.
Maybe tonight?
You can try.
I think it'll be very fun.
Don't get bashful, dear.
Maybe when we're done exploring the world, I'll get a better chance to explore you.
The sky is beautiful.
The beach is nice.
I had a nice meeting with a little friend.
He has a story, you know.
A knight abandoned him in the middle of the ocean and as he goes on and on, you notice
that his voice begins to muffle and then he becomes mute.
The vision of him in front of you, very clear, full of color.
It is the man you know.
But as the ocean begins to rise, the sound of the tides begin to drown out this visage.
And you awake, as rain patters on your face on your now open porthole, currently within
your quarters in the unused car.
You're back.
I sit up immediately and reach over to my bedside and grab my notebook and furiously
flip through it, read some of the most recent entries and begin just marking down.
As you begin marking it down furiously, wiping your face, some of the rain is pouring into
the room and the ship is swaying incredibly hard.
And you don't sleep much, you don't get too many moments of respite.
And that's a self-imposed sort of deal with you.
As you look up to see that the weather has gone exponentially worse, your vision crosses
the sole mirror in your room.
Can you please describe what Zacharias sees in the mirror?
He looks over at the mirror, looks like what he remembers.
He's just a tall, kind of handsome, kind of a roguish fellow, human, tanned skin, he has
this kind of like darker brown hair that he's got sort of pulled back out of his eyes with
like a red bandana on just to keep it out of his face for the most part.
He has a very simple, one of those sort of loose fitting kind of parody shirts that kind
of flows in the breeze with a couple buttons unbuttoned just to let the chest out, you know.
Around his neck is, on a very simple chain, there is this sort of like a locket, about
the size of a compass, with this kind of very reflective blue kind of mirror in it.
No real clue as to its real function, although it does look like there's a piece missing.
There's this kind of handsome stubble, and he's now wet from the rain, pouring in through
that open porthole, so he's like glistening a little bit, you know.
And he sort of turns attention back down to his hands, which is where he has this just
like very worn leather journal that seems like it's seen a lot of love and a lot of
time and effort put into it.
And he sort of shifts to kind of put his back to the porthole so it doesn't get wet.
And as he finishes reading through it, writing down everything he can remember, he poses
it.
So, Zachariah, you're in the cold of this room.
The area where your hand was held in the vision that you had, it's warm.
The warmth has been retained.
As you kind of ponder on it for a moment, the locket lights up.
And as the locket lights up, there is a knock on the door.
Yes?
Daphne.
Zachariah, we need you.
Yeah, yeah, give me a second.
Quickly, please.
Yep, yep.
Quick.
I'll kind of safely tuck away my journal since I can tell it's raining outside and grab
my stuff, sort of throw on my belt, which has this sort of like very nice, rapier sheaths
in it.
So, you know, make sure I'm decent and open the door.
Daphne!
Clarence says you can help with this.
And she's just already turning to go.
Do I follow?
Yes.
Follow.
You begin to make your way upwards.
Daphne, you are at the height of your stress right now as you're making your way up.
Everything's like falling off.
Everything's falling to the side.
Crates are moving.
The hammocks are swaying.
Oh, um, Coco, one of the kobolds comes up to you with a knife in his abdomen and he
just goes, Daphne, um, I don't know how this happened.
She just picks him up.
Don't take it out yet.
Okay.
The other kobold squigs in the other side of the room goes, don't take it out.
Okay, we're going to find what's the name of the healer again?
Ravi.
Never a dull moment on this ship, huh, Daphne?
No, never.
Never a dull moment on the Injusticar.
Injusticar.
Yep, that's what I said.
How do you say it?
As you're just holding Coco with the knife in his stomach.
It's Injusticar and we have apparently more than one emergency, so.
Not that this doesn't happen every week anyway, she says with the kobold in her arm.
You begin, um, Zachariah, you begin to head toward, you're just following Daphne, correct?
I just followed Daphne around, so yeah.
Okay.
No hands on deck, she assumes the healer is also up there.
So she takes everyone up.
You begin to head up towards the deck.
I'll pick up the other kobold.
The other kobold squigs has the knife in his hand.
He has a wound, he removed it.
He removed the knife already.
That was why he was like, you're not supposed to remove it.
Daphne, do I put it back in or?
Yeah.
Don't put it back in.
She takes off her jacket real quick.
You're in the middle taking off your jacket and squigs already like, squigs already is
like, I'm safe.
Oh, nevermind.
And you're going, as the both of you, as the both of you make your way upwards.
As the both of you make your way upwards, everyone, you, Clarence, Clarence, like I'm
talking to myself, Humphrey, you alongside Clarence make your way up towards the ship
first.
And you notice that, yeah, it's just absolute, absolute chaos up here.
You see, you see Captain Aura and the helmsman, Hylgern currently at the top trying to, trying
to do everything and also manifesting some cool tricks at the same time.
You just, you just, you just see them doing that.
What are they currently doing?
What are Hylgern and Aura currently doing?
She, I think, I believe that she, as Hylgern's flying, I think as Hylgern's going back and
forth, Aura's like sliding in between him, you know, like a game, like trying to avoid
getting hit by him, but dancing around his feet as he goes flying from one side to the
other.
Oh God, we're going to die.
Clarence, go.
The worst part of this is he's actually handling, he's actually doing great at the navigation.
He's just, he's just having the time of his life.
Just fucking around.
Just fucking around with Aura.
So that's what you see Humphrey as soon as you get on top.
Oh brother.
Captain, Hylgern, I was told all hands on deck.
What are the orders?
At this point, Aura perks up and you hear a voice in your head, Humphrey, that says,
now tell me Humphrey, I cannot talk, but I always reply when spoken to.
What am I?
Is she giving you a riddle?
I don't know.
Is she giving you a riddle?
Yeah.
God damn it.
What's a riddle?
I relate to him.
And then she signs an echo and then you see her sign, where's my first mate?
And I sign like still getting people.
And then she signs to you, then you will be my echo.
And she's going to issue the following commands for you to give out since Daphne is not yet
aboard.
Following commands being, Clarence, make sure that folks are safely tied to the ship.
Jasper and Humphrey sails down at the back.
Zachariah, I need you to direct Hylgern to keep us away from land to avoid a lee shore.
So she's just boom, boom, boom, boom, boom, boom.
And I just like screaming out, Clarence, go, go, go, do that.
All right, got it.
We got that back.
It starts going.
Zachariah, Daphne, and One Eye Jane are currently not on the top yet, but those orders will
be relayed as soon as they get up.
By this point, Humphrey, everyone on the ship, you are one of the original members of the
Black Guards.
You are held in high regard.
They listen to you immediately.
You're moving at your order.
By this point, Captain Aura, you see a pair of people, first, Brooke, coming up onto the
ship.
She has this big scowl at everything around her.
She just sighs.
And following closely behind her is One Eye Jane.
She will relay through Humphrey.
One Eye and Jane and Brooke, I need to furl the lower core sail for me, please.
All right.
You guys, do that.
You're pairing me with her?
Just do it.
You hear a garbled chuckle from those standing close to Aura.
There is a very noticeable deepened scowl.
As she looks towards you, One Eye Jane, she just goes, don't mess this up.
She just starts heading towards where she needs to go.
I'll just follow behind her with a smile on my face, calling after her.
Don't be afraid.
I'll protect you.
I follow behind her, teasing her a little bit.
Twitching in the eyes.
By this point, two recently mysteriously stabbed cobalt, followed by the first mate and the
navigator.
I think we're still holding them, right?
Yes.
I'm immediately calling out, looking for Ravi.
Do I see Ravi?
You see current...
Yes, I would say that you definitely see Ravi amidst the chaos.
Currently holding up, throwing up, lowering the mast, controlling the speed of the ship,
the commands of others.
A dwarf with full black hair and heavy bags under his eyes.
Okay, she just immediately goes, Ravi, we need healing.
He says that and then he sees you and he goes, oh, sorry.
Healing?
What happened to them?
I don't know.
The cobalts go.
What do you mean?
Put them down.
Rolls up his sleeves.
Everyone's drenched up here.
As he starts to frantically like, what the fuck?
Starting to heal.
Right there in the middle of the storm.
Everyone's on deck.
As everyone's listening currently to the captain's orders being echoed by Humphrey, we're going
to go ahead...
All right, Scallywags, let's get moving.
Go, go, go.
Captain's orders.
Aura signs, Scallywags, really Humphrey.
Hi.
Everyone.
We're going to do our first group check.
Hold on.
You get an expertise dice on this for me.
And you get an additional expertise dice.
You guys have expertise dice rolled on stuff according to the ship when you're being commanded
by the captain.
So we're going to go down the line real quick.
So Captain Aura, can I please get a straight up...
Can I please get a straight, let's see, persuasion check from you?
Great persuasion?
Or do you have a skill specialty with leadership specifically?
I believe that I do.
One second while I pull up my sheet.
I have it in leadership, correct.
Yes, I do have a specialty in leadership.
What specific skill is that?
Persuasion.
Okay.
I keep clicking the button, but I don't know if it worked.
No it did not.
So let me try again.
It might have come up with like a pop up thing.
Oh, input value.
I see.
Charisma.
We're learning the sheets as we go.
And then it is a specialty.
So yes, include my specialty.
So that is a 26.
Okay.
Absolutely.
Daphne Humphrey and One Eye Jane, please, please the review give me an athletics check.
Athletics.
And you add a D6 to it.
Alright.
While the ruling that folks at home, expertise is done differently in the system.
Expertise in fifth edition is you add double your proficiency.
But here, when you have expertise, you roll an additional D4 or you have two expertise
because D6 and it stacks.
How do I add the, is there a way for me to do it with just the roll from the roll or
do I need to manually add a D6?
I believe.
I'll do it manually.
Okay.
I got a 19.
I got a 30.
I rolled a 30.
Yeah.
Got it.
22.
Alright.
The three of you helping you away on a ship throwing your weight around.
You guys here through Humphrey's orders, combined with the screaming of people who are getting
blasted by waves and also there's Coco and Squigs flying through the air and Ravi the
healers trying to go catch chasing them down and trying to catch them.
You guys are completely like following every order like beautifully.
I will say for you when I Jane Dearest seems to be a hidden competitiveness within Brooke
right now.
Who is not doing as well as you because you are very strong.
I'm just cackling the entire time.
Like one up being her the entirety of what we're doing.
She notices.
Um, Hillson, please give me a water vehicle check with a D6 on top of it.
Come on Hillson.
D6 on top of it.
Let go.
The man, the myth, the legend.
Hillson.
Oh, beautiful.
Nice.
That's without the D6 by the way.
Oh, add the D6.
So dirty 20 or is it not 20?
Wait, how can I roll just a regular D6 over here?
Flash R space 1D6 in the chat box.
Also in the upper left hand corner, if you mouse over the little die there, you can click
on dice as well.
I see it.
So 22.
So 22 total.
Nice.
Goodness.
And for the last one, for the person next to Hillson giving with the compass and a map
trying to trying to surmise everything and navigate through this storm.
Zachariah, please give me a navigation tools check.
All right, so we have two expertise die because of the captain, right?
And then I have master work navigators tools.
So I get additional one.
So it's a D8.
Survival I have wayfinding and survival that wouldn't apply here, right?
I'll allow that to apply definitely.
It carries over.
D10.
Okay.
I'm glad that I have that.
Okay.
So that's a seven plus a 10 on the dice.
That's 17 plus proficiency 21.
What stat am I applying?
You are applying your you're applying whatever would apply to your navigation.
I'm going to go ahead and say it's your intelligence.
Oh, that's worse.
Or your wisdom.
Okay.
I'll do wisdom.
So 17, 21, 22.
22.
Beautiful.
Absolutely beautiful.
So to explain to the viewers real quick, group checks are as a check rolled by everyone to
attain a certain objective.
The group check fails when exactly half or less of them succeed the check.
But there is a critical success if everyone succeeds.
For our first group check.
It's a critical one.
Everyone succeeds.
Roll the chips and we're just fine.
Well done me hearties.
So as so this the next 30 minutes are absolutely like filled with filled with chaos, taking
orders left and right, trying to figure out what trying to figure out what to do.
But Captain Aura amidst all this amidst all this chaos, which you breathe and you sleep.
You guide your crew through this and through this entire to this entire foray.
After 30 minutes of frantic action and going and going back and forth, eventually, to everyone's
relief, the rain feels like it dies down.
The water around you becomes calm and the ship is steady.
The comes a point where everyone realizes you can finally take a moment of relief for
everyone except for when I Jane your muscles are sore as hell.
You guys are absolutely drenched.
And for your reward, you get calm waters and the sky that is the color of television would
turn to a dead channel.
It is black and gray up there.
So you see certain folks when they realize it's over, they just collapse.
Finally a moment of tranquility between you all.
Can I real quick to me, can I try to get back on my computer?
Yes, I'm going to go ahead and turn it to the backup thing.
There you go.
Yeah.
We're pausing for a moment.
Yeah.
How's everyone doing?
Yeah.
Yay.
Good.
I need to explain what my class is.
I don't know if you noticed I was muted.
I don't know if the music's been looping.
I've noticed it like just being quiet.
I wasn't sure if it was intentional or it.
Oh, it's like, it's a little, it's a little, I mean, a little quiet just for the stream
purposes.
Okay.
I hear piano right now.
Yeah, no, right now it is just I've noticed sometimes it like plays through once and it
just stops and I wasn't sure if you meant for it to loop or not.
So oops.
All right.
That's a good call.
Stop hearing it all together.
I just turned it off.
There we go.
Okay.
I know I do that sometimes in rule 20 where I like, I'm like, okay, perfect.
And then the music plays through once and then it stops.
And I'm like, no, I wanted that to.
World 2 is really wonky when you play it on the playlist.
But anyways, getting back into it.
This ship hangs on calmer waters now as you navigated through the, the thief's crest.
The reason why the new cigar here is here in the first place.
Everyone can see it as you see the, the locket that's hangs from Zacharias neck.
Currently a light.
Even knowing that that means it's pointing towards the other end.
As you keep, as everyone keeps an eye out for the, for the, for the ship where you are
supposed to meet the other party, the one who made you go through all of this to get
here and they better be thankful for it.
The pirate's crew, the rust knots.
You have this moment of calm to talk amongst each other if you like.
I think Aura will go around and gently check in on the crew members.
See if anyone's hurt.
Probably ask if Daphne, checking on Daphne, make sure where she is so that she can accompany
her.
Yep.
Still.
Still doing you.
She will, she will go and say, I'm looking for their names again because I already forgot.
Coco and Squee?
Coco and Squee.
Yeah.
She's unsurprisingly, but unsurprisingly, Coco and Squee somehow ended up with knives
in them as everything was happening and they should be handled now.
You see the cap, the tiny captain tilts her head to the side a little bit with a smile
on her face.
She just like.
Was it the new game I taught them?
Daphne hears in her head.
Game?
Yes.
You teach them a game involving knives?
Oh yes, it's quite fun.
You put your hand down and basically you have as quickly as you can have to go through slots
in your fingers to make sure you don't cut off one of your fingers.
Are you joking?
Am I?
Want to flip a coin?
And she flicks a coin out from her sleeve.
I still don't know why we even let.
Who leaves the knives out for them?
I mean, I know there's weapons aren't hard to come by here, but it seems like something
that should be thought about.
Daphne, as you say that, you catch someone ducking out in the corner of your vision.
You hear, oh shit.
Like someone walking away really fast towards you.
You see Roland, the ship's bard, quickly making his escape as he just tries to duck out immediately
after hearing your conversation.
Roland, I have a question for you.
Oh yes, I might have an answer.
What's going on, first matey?
How you doing?
First mate?
Yes, that's correct.
You know, everything just happened.
I just wanted to head downstairs to check up on other people and get some rest.
Where did you leave your knives?
Oh, you know, on the ship.
You know, why don't you go ahead and ask, I don't know what the degree is about.
I'm just like, you know, Zachariah, that folk over there, I mean, look at him.
Look at his chest.
What about his chest?
Exactly.
I'm going to go down now and deal with things and be a good leader.
And I'm going to go do that now.
And put your knives away.
They're up here, by the way.
Oh, as you see, as you see the two kobolds recently patched up with the knives out, the
two of them look towards you, captain.
And they're like, you're right.
The game was really fun.
And then they hear of they she signs to them so that everyone can read.
Yes, but it's not supposed to go in your stomach.
Oh, the folk shouldn't be playing that.
That cat that game is off limits.
Oh, she hears Stephanie hears in her head.
If I if I if I am not in trouble, put your damn knives away rolling.
Good Lord.
We're lucky we got through that.
What were the you see Clarence coming out like, what are you two playing five?
Were you two playing with knives in the middle of a storm?
The two kobolds look towards you, captain, like, oh, we're going to get scolded.
We need you to get it.
Get us out kind of way.
You see the captain immediately starts quickly signing.
It's important to be up to date on your dexterous skills, especially given to the foray that
we're going to enter.
I believe it's more so a test for the dexterity given that one handles our gunsman.
I would prefer that they be adept with their hands.
And it's really just a skill test to ensure that we are keeping up to date with our crew
and make sure that we are as quick as we can be.
Well, to be frank, I think there may be some less dangerous ways to keep up to date with.
But is that as fun?
Yeah, looks at you.
Roll in goes, yeah, definitely.
First mate.
All right, hold on now.
Doris sees the gang up, put your hands out, goes, no more knives, no more knives.
I guess you can play the game with a pencil.
That'll go wrong.
I think Humphrey has some forks or something you could use.
Zachariah, don't use my cutlery.
Oh, no, no, no spoons either.
Zachariah, where's that?
Where's that compass pointing to?
And you point out of the like this light is oozing out of the bottom half of this country.
So we're just completely missing as a spectral sort of like an arrow of light is pointing
our lead towards a direction.
Hildrejn you oblige and begin to sail the and use the car that way.
Probably also Hildrejn is just going to be quietly handling the helm.
And then from above, there's a screech as an eagle returns and just lands and perches
on the rail next to Hildrejn.
While he takes the time as he is sailing to look at the environment, he uses his sense
weather ability, where after staring for one minute, he can predict the weather within
the next 24 hours.
Just to be sure if he needs to prepare for another crazy storm.
You have the feeling that it's going to be calm for a bit.
It's going to be calm for the next few hours.
You have moved against where the clouds are moving and you're past the storm.
And you are thankful for that.
Sadly.
I will say now that everyone's gathered around as Clarence goes.
All right, well, we're past that whole mess, but now we might be potentially getting into
another one.
Because Captain, you've got this.
Captain, you've got some.
You got a plan for this upcoming little tet the tet.
Well, a plan that doesn't seem very fun.
Goodness.
However, given that we do fall under the sadist boots confederation of piracy, let's try to
keep it civil, shall we, everyone?
And she's relaying this through Daphne.
All right.
So, does anyone want to say anything else before we move on?
We the ship sails towards towards the direction before you see carving a shape in the mist.
A ship.
The form finally resolves when you get closer, as you see before you.
An unusual sight for the ages.
Now most ships are made out of wood very traditionally, but this one is made out of a harder material.
Rusted, rusted iron on on this ship, this absolute juggernaut of a ship with multiple
cannons sticking out the side.
You see like grafted on or like grafted on grafted on like the pieces that are wood are
other like plates of like other plates of iron.
It is a very sort of like, you know, like put together very rough looking like rough
hewn ship.
But that is the signature of this of this group that you see.
You've heard about it, but this is your first time seeing it.
A big tool of pirates is the use of fear so no one gets hurt during a robbery.
You have your reputation.
They have a fucking big ass ship.
As you get closer, for those of you gifted with good eyesight from from farther away,
you see that there are a group of people already waiting.
At the very forefront of all of them, you see a turtle, a large turtle man with both
of his eyes sort of like has a milky like sort of like look on them and he has root,
along with like other like iron plates and stuff on there.
As he's staring at you back with a spyglass, Zechariah.
Give him a little.
You eventually get closer.
Hylian navigating the ship.
A man approaches you.
Jasper, Verofeil, one of your crewmates.
Seven years a veteran of the Black Guards and the backup helmsman for when you're not
on the ship.
He goes ahead and he places a hand on the wheel staring at the ship as it comes in and
then he just goes.
I'll keep I'll keep it warm for you, brother.
Relinquishing you of so you can join the captain.
Yeah, I let go and I pat on his shoulder as I go.
I know you.
I know you've with my friend.
Make sure you stay a laid out here.
We should have a few hours of good weather for now.
Hopefully there's no chaos then.
Yeah.
If there is no chaos, then perhaps we have lost our captain.
He nods.
Would that just you want us to follow our.
The group sort of like assembles the captain, you with your you're picking with a certain
group of people.
The deal was that you were meeting on their ship.
And as it gets closer and you all survey the situation, you do see like people posted
up.
There's a people with mass people with flintlock weapons and muskets like standing on us, standing
on a side holding it and they stand at attention now looking towards you, men in like rusted
like armor, all like all heavy and such.
And as it gets closer, the total man kind of like puts puts down his spyglass, looks
towards looks towards you.
Yeah, as you get closer, as the ropes are being tied and an on a board is being put
up between you, the tortoise looks towards you.
And he goes, Captain, so glad for you to be here.
What took you so long?
He'll Jim.
He'll Jim has a moment when he hears that.
And then he just looks at or and smiles.
Just to see what or I will say if you want to.
Because jumping on the correction.
Hildren hears a voice in his head, yes, Captain, what shall we do?
Hildren has a slight nod or as he goes, well, yes, it was you must apologize, my crew.
It was quite a difficult navigation, but our helm person definitely had a great care of
the helm and then he just points at or.
Oh, it was it was a tall order to handle the storm, but he actually stepped on his foot
on the tall order.
Oh, didn't see you there.
And Daphne, you're like, oh, these two.
She is just like, we're about to go into like a negotiation and we're doing she doesn't
say anything.
Well, Captain Boreas looking towards Hildren because no one's correcting him.
Hildren is just keeping up like.
Captain Mara's are we'll see you shortly.
I'm the first mate.
Whiskey Breeze.
It is a pleasure to meet you with your breeze and I am looking forward to meeting your captain.
Yeah, my my my my my fellow companions shall accompany me and they look forward to the
encounter.
Yes, bring as many as you'd like.
I appreciate that.
I hope you don't mind the extra security.
I suppose.
I suppose when you have a ship such as this, you cannot be too careful, yes?
Although I suppose I must ask if there is any other dangers or things that you might
be expecting, as I would like to be prepared with my people.
Just come as you are.
I call over one-eyed Jane if she's not with the group because she's she is our muscle
and she is not fazed by what happened earlier.
Yeah, she will come up and kind of stand at her full height, five, seven and like cross
her very muscular arms.
And you know, just no emotion, just blank face.
Damn, whiskey recess.
I'd like to shoot a quick message to Humphrey too.
And she'll say, I'm going to give you the option.
You can either go below deck and start preparing something wonderful for us or you could join
us on board.
I have a feeling they're not well read, given the assumptions they're quick to make.
I answer in the head.
Oh, don't worry.
I saw through them the second we stepped on their ship.
Brilliant.
Very welcoming.
And then I'll check in quickly with Zachariah, a quick message and Zachariah will hear.
How are we doing?
I don't know.
He's going to like just kind of under his arm kind of sign back to her.
Maybe it's just me, but I feel like they're overcompensating or something.
Here's a maniacal chuckle in his head.
As she says, excellent.
Well done.
I'll let you know if I feel anything.
And then she'll finally check in with Daphne and say, well, first mate, what have we gleaned
from this crew thus far?
She signs back.
It didn't take meeting them, but all the metal armor sinks quickly, I think.
However, the heavier a ship, the easier it is to course through a storm.
We'll see how resilient they are, shall we?
You don't need that when you have a skilled helmsman.
She dips her hat.
You know, a captain usually wears a hat looking at you, Hogen, but I notice a small one's
wearing your helmsman's wearing a hat.
Yes, I believe she earned it the first time that she sailed us through a storm.
It was quite a sight to see, and it was the reward that we gave them.
All right, cool.
How tall the wheel is compared to how tall she is.
He does look at that.
He does like look between looks between.
He's going to make an insight check now.
I want to help help you now.
I want to help help you now and Zach will kind of pipe up a little bit.
You should have seen her.
She was on like all fours on the wheel just spinning.
Like a circus maniac.
Just imagine a full spin.
All right, go ahead and make a deception check with the defense.
Oh, my God.
This is hilarious.
You have to be 25.
Oh, man.
His hands is good at insight.
Oh, Lord.
We've been watching our plug means death.
So, um, you said, OK.
With advantage.
I mean, I.
Oh, it's OK.
No computer says no.
It probably doesn't help that Daphne just like is like trying to hold back how annoyed
she is.
I mean, Hilton is not, you know, he's not like that's he's not face.
He's not really he's just going with it for the for the fuck of it with with or so he's
not like he's very good at facing this.
Having a habit of making fool of old people, I see.
Amen, brother.
Clarence goes as he just steps to this.
Before whiskey brews can go on further, he goes, your repetition precedes you.
You have a quite the ship with you.
Yeah, she gets us through this.
Looks at your ship and goes, don't think you can compare much to the injustice, Carlo.
That's the new stick.
What was that?
It's pronounced the new stick.
All right.
All right, you knew stick or you used to call.
Now you said it right the first time you had it there.
Whiskey Breeze.
Then what was the just a car?
No, no.
When she corrected you, you said it.
Never mind.
He just leans to or is that really how we pronounce it?
You hear you just hear laughing in your head.
Everyone boards the ship before you board, Captain, the captain, your real quick pale
elf steps in front of you.
Brooke, she just goes, let me come with you.
She raises an eyebrow.
Something to prove, Brooke.
Everyone's someone.
She then tilts her head at that.
Well, it's like when you say certain someone, she goes to you, I guess.
Oh, all right.
Disappointment in her head.
Oh, size.
Not good enough.
So Clarence, Brooke and the six of you get on the ship.
You would think I would say on the way.
Can I size up Whiskey Breeze?
I want to do my size up ability to get a read on him.
And I what I mainly want to know is, would he be more difficult to take in a fight than
Clarence?
Going after the old people.
Can I kill this old guy without difficulty?
So you're looking.
I learned their CR and then I knew their I know their maneuver DC.
Strangely enough for you, would be less than a challenge than Clarence maneuvered DC you
find.
There is a strange sort of like despite his like old age, there is a strange sort of like
sage like warily wisdom to him somehow.
The maneuver save DC you find you think is going to be 14.
And I well that is happening too.
I feel like Hildrean would like to case the ship as they're boarding it to sort of take
note of all this, you know, all the guard stuff, all the security and everything.
He would just try to keep an eye on whether or not there's anything that may be not as
obvious.
Go ahead and give me a perception check.
Lovely.
With your specialty.
Yeah, that's right.
Yeah.
What exactly do I do for the specials?
You just go add an expertise.
Yeah, roll D for on top of it.
Oh, so up.
So the tell you upfront what everyone can see upfront, people posted above and around
heavy weapons armor.
There's a theme among them.
But what you can see, what you can see, what you can see, Hildrean that they don't as
you're just focused on it is that not only not only do these people have like firearms
and like and malls and stuff that are currently like out, but a few of them, especially the
people like towards the top, they have they have like beneath their like their like their
coats.
So it's like these round shaped objects with a fuse at the end.
Dynamite bombs.
Explosives.
You say that a lot.
No, no, no, no.
OK.
That was a realization for myself.
But I definitely would probably Hildrean would probably as he's moving around, he would just
casually tap or a shoulder as he would just sign that as it would just do that sign.
And then he just basically have a nodding toward the people on the top.
So pointing out.
So take that in, nod back at him and quickly send a message.
Yes, they seem to go out with the bang.
As this happens, you see the door to like the sort of captain's quarters opens where
on your ship, the captain's course located towards the bottom.
You make this one's more traditional somehow towards the top loser.
You see a you see a rather you see a rather buff woman above human above human woman with
a red bandana and a bit older in the face come out with one big table underneath her
underneath her arm and a chair and the other.
She makes her way out to the front in the ship.
And you guys thought, oh, it'd be nice to meet and it'd be nice to meet in the belly
of the ship where meetings happen.
But as she brings up the table, you guys realize, oh, we're talking in the rain.
Cool.
And she brought out one chair.
She brought out one chair.
She puts down the table and then she puts the chair towards your side.
OK.
As she does, she kind of like brings her hands like brings her hands together.
She goes, the captain will be with you shortly.
She crosses her arms looking, looking at aura and goes, I take it you're the.
No, you're the captain looks at the illusion.
No, wait, no, you're the captain looks towards you.
Looks towards our aura.
Someone of you is the captain's.
You're the one that poster has both of your faces on it.
Me.
I'm the captain.
You're the captain.
All right.
That means I guess that means looks towards what I Jane.
I mean, you're the first mate then.
I am the first mate.
No, you're not.
That's pound cake.
You're right.
Oh, she's the captain.
No, Captain Ora points to Humphrey and goes Helmsman.
OK.
And looks at what I Jane.
So if you're not the first mate, then you're the every ship I've seen as a weird cook.
You see the hat tip.
I am the cook.
She signs.
And then you see Hilden just point up at the eagle flying above us as captain.
Whiskey Whiskey Breezes goes.
Don't fucking pay attention to them.
Just just just look cool.
We rotate the roles depending on the week.
So yeah, it's my turn next week.
I'm really excited or assign democracy.
Whiskey Breezes goes, what the fuck?
The woman goes, the black cards.
She stands off to the side as you hear heavy.
Coming from the captain's quarters.
You see a hand grab onto the doorway as this person, this dragonborn, leans their head
from below to not hit their head on the not hit their head on the doorway above.
Standing completely straight up.
He is about seven and a half feet.
A black black dragonborn with removed with his scales are partially like some of them
seems to be removed.
You see that there are signs of combat, harsh combat like all over his face, a scarred veteran.
Some of the scales are replaced with varying degrees of metal, each with each with different
degrees of like rust on them.
Iron, copper, some of them gold, platinum all over his form.
He has one eye that's completely gone white.
You see that he has a huge scar with two marks like dashed across it on there.
And he is currently holding in one hand.
Look at this very large like piece of armor that when he puts down next to the table,
on an iron ship, it like reverberates the ship.
He leans onto the table as whiskey breeze takes to his side.
He reaches into his pocket and puts down a small box.
Captain Boris, you honor me.
Looking towards you, Aura.
Aura steps forward, gently waving Daphne forward with her to translate as she says, in honor
of the sadist boot pirate confederation and the jetsim king.
Thank you for allowing us onto your ship.
I understand with the security surrounding us that there might be the illusion of something
unsavory that might happen.
But I assure you, I'm a pirate.
That means I have honor.
He gestures towards the one seat for you, Captain.
I will look to my crew and sign, does anyone need to sit down and rest?
I just nod to Aura, sort of like as I proceed.
And then she'll make eye contact with Zachariah and her eyes flip to the box because she assumed
that's half of the compass.
So she'll take her seat.
The ever popular, the ever present Black Guards Gallery.
Looking at your ship towards the rest of the crew as he just takes in each and every one
of you.
He just goes, it's about time I met some legends on the seas.
Then looks towards you, Captain.
Captain Aura goes, but enough with the trivialities.
You came here for a purpose.
Whiskey Breeze leaves for a moment.
This, correct.
As he opens up the box and you see inside the bottom half of the compass.
Can I just keep my eyes on Whiskey Breeze?
Yes, absolutely.
I got you.
Zachariah, you see this.
Humphrey, you're keeping an eye out.
Whiskey Breeze does come back eventually with a bottle of some kind of alcohol in it to
cancer.
Multiple cups.
Two cups.
Not multiple.
Whiskey Breeze puts it out, one cup in front of you, Captain, in front of both the Captains.
And he just pours.
We're discussing the trade on this here novelty.
I'm afraid it's not very useful to those without the knowledge.
But you can go ahead and inspect it if you want, see if it's true and genuine.
I'll give you that moment.
She will look to Zachariah.
Zach's been just eyes on it the entire time.
He'll step forward.
And while he steps forward, she quickly shoots a message to Daphne and goes, keep your eyes
on Zach.
Zach, give me a wisdom saving throw.
I fucking knew it.
I would like to, since she told me to keep my eyes, I will insight check him just to
sense if anything.
Question.
What, um, is this a charm or a?
It is not a charm or an effect to frighten you.
Spell.
Not a spell.
Fatigue, paralyzed, stunned, any of that?
None of those.
All right.
A 10.
A 10?
Yeah.
Zachariah, you step forward tentatively.
And you hear, clear as day, no one around you.
Please.
Please don't.
He's all I have.
A familiar voice.
Um, as that happens, you freeze.
Daphne, you see this occur.
That he seems very visibly affected.
All of a sudden, he stepped forward and then he stopped.
I'll go to inspect it instead then to try to cover up.
Did I see anything wrong with the box or with the item?
Give me an engineering, an engineering or an investigation check.
Um, I think I'm not proficient in either, so I'll just click on investigation.
Daphne.
Your eyes, they flip between the compass on his, the compass around his neck and one of
the box.
It seems like they would come together if they were put together, but that's the most
part what you can see.
It's a, it's damaged.
It seems some worn.
This time, Hildren is just going to keep his, um, keen senses and prophetic instincts always
on the alert, just in case.
And you have the surroundings where to shift.
Where are those around?
All right, definitely.
Did Mr. Brees do anything shifty with the, with the drinks that he brought?
You, um, you're, yes, you're definitely keeping an eye.
I'm just saying, um, he poured the drinks.
He left it, he left it there.
It didn't seem like, um, he didn't, he did anything, uh, forthright.
You see the captain looks towards Zachariah, um, regarding him for a moment.
He looks at Zachariah's, uh, pendant.
He goes, huh, curious.
In his head, Hildren immediately, oh, here we go.
What's the matter with him?
In his head, at that, you'll hear, you'll hear, the more you take, the more you leave
behind.
Tell me captain, what am I?
Son of a bitch.
Um, a hole.
My hand on Zachariah's shoulder and try to just kind of look at him, like see, like maybe
shake him a little bit, see like if he's okay.
Zachariah, you are stunned in this moment.
Um, you hear that voice almost calling out to you.
Um, and this, this sudden, this sting like hits you in the chest.
Um, it sounds so familiar and it sounds so familiar and yet you don't know.
Um, shortly after you hear the sound of the waters around you encompassing your entire,
um, everything that you can hear, um, until a hand is placed on your shoulder and you
snap out of it.
I just kind of look at Daphne.
Um, yeah, uh, just checking.
Elves reach down.
I'll pick up the piece.
You pick it.
You pick it up.
Um, and the large dragonborn is keeping a direct eye on you.
Whiskey, a whiskey breeze goes, we were wondering what exactly the nature of this item is.
This aura has been dealing cards.
He shuffling and dealing cards out with the captain.
He looks down.
What?
What's going on?
And the captain just goes, no, let her do it.
And he'll hear the voice in his head go again.
The more you take, the more you leave behind.
What am I?
Hmm.
He goes, hmm.
What is she doing?
What is she?
Probably a riddle she says to him.
This is the captain of the black cards.
Let her do her work.
Captain, we need to talk about the nature of the item.
Whiskey breeze.
I'm talking to the captain of the black cards.
All right.
Fine.
It's so, it's so, it's so whiskey.
Reese keeps his eye on you instead.
Zachariah.
But Zachariah, as you look at, as you, as you look at it and you hold it, there is an
eagerness in the air that you feel coming directly from the, coming directly from the
pendant on your chest.
It, it, it, these, these, these sounds rush into your head.
They don't say, they don't say anything.
These voices don't say anything.
It's whispers, but there's almost like, like you're reaching a climax.
It feels like you need to put the two and two together.
There is a, there's a warmth in your hand.
There's a fuzziness like pins and needles accompanying the, accompanying the touch and
feel of the other, of the bottom half.
I kind of look over, look up at Daphne and then I look at Whiskey Breeze.
Where did you find this?
I was hoping the captain would tell you, but it seems like I'm not being distracted right
now.
So it was, believe it or not.
We don't actually know.
Someone gave it to us without warning.
I wish we...
An older man didn't give us a name.
Said the compass would lead us towards unknown treasure.
What was that?
Nothing.
Clarence just goes, don't be a smart ass.
When you hear Stumble, Aura clanks down a few gold coins on the table with the cards
just to distract him for a little bit.
She's just trying to keep tensions.
When I Jane, she'll like kind of go over to the table and put like a coin and just kind
of slide it over and just be like, my money's on the captain and just like step back like
now riveted by the gambling game that's going on.
He puts his hand on top for a second.
The captain puts his hand on top of the table and goes, put his hand on the table for now.
You have important business.
I'll beat you after our negotiation.
The captain then hears in his head.
Do you give up?
My riddle.
Let's get this.
Let's get this first.
Let's get through this first.
I'm not in the mood for riddles.
Footsteps.
She cuts him off in his head.
Footsteps.
The bandy wallop is known to be an ancient civilization, some of divine power and means,
but unfortunately captain, I fear that is all you will find once you reach it short.
Footsteps.
Artifacts.
Ancient.
Corpses.
Deceased.
Dust.
Footsteps in the sand that have long been brushed away.
That is what you seek.
Now of course, since you know of what you do, she indicates to the first mate, we have
been told of relics, gold.
We have not been given exact information, but we have done a little research on our
end.
And we feel, and she looks at your ship, which is a hunk of metal, and looks to theirs, that
perhaps something in a smaller package, and she leans and puts her face on her hands,
would be better suited to something so...
Hmm...
Secretive.
You do make quite a statement, I must say.
It's impressive.
You want to talk about statements.
You claim a smaller package is more secretive, but it's the spirit behind the package, don't
you think?
He gestures towards your ship, and he goes, a ship of the line, a gift for an empress.
He says, the empire which waters we are trading on right now.
Who's bigger than who?
Shall I whip it out?
Whiskey Breeze goes, stop!
Fucking...
Alright, that's enough!
Captain, goodness!
She gargles a laugh, and says, Captain, we are two personalities.
We cannot both go together to the Bandit Wallop.
I'm not as brave as you, because I'm not as foolish.
Gargled laugh out loud.
Tricking my way through any of these waters between a heated war between two people.
Sealing of pirate flags as notorious as yours, only the Black Guards.
The Black Guards' gallery, ten years notorious, sailing across the nine seas of Sandraloa.
A stain on every nation's Royal Navy.
Anything but foolish.
Or else, how would it still be here, for all the reasons you listed?
Or is trying very hard not to smile.
Maybe you're the most foolish one out of the lot.
Slaps a card down in front, turns it.
It's a king.
King of diamonds.
What do you want?
Indicates to the compass.
Come now, let's speak in numbers.
We can't speak in numbers.
I received the bottom half of this compass from a mysterious man.
Older gentleman.
I couldn't relate to you as a name.
But he promised us fortune.
From where?
From what?
I'm not sure.
We just had to find the other half.
And he gave us ten thousand gold along with it as well.
Now I'm not foolish enough to not question my benefactors.
Going to certain death is certain doom.
But it's a risk that pirates know very well.
It's one that we take.
That's what makes us legends.
But he stands and he just goes, the bandy wallop you say.
Combining these two pieces will lead you towards a wholly forgotten place.
What steps in the sand, captain?
What steps in the sand?
I'm not one for chasing ghosts.
He taps the table and he just goes, you can have this.
But I want you to teach me why the black guards are as feared as they are.
Because if I'm not impressed by you at the end of this hour, then I know all those legends
are bullshit.
And you are no black guards.
No, we're just fools, are we not, captain?
Dead dagger fucking eyes.
He snaps his fingers.
And you see, you see Whiskey Breeze starts going, oh great, he starts reaching to his
shell.
He just goes, I want to take on one of you.
Anyone you choose.
I'll fight them right here on this ship.
Whoever yields first loses.
He leans in and goes, if you win, you get the compass.
We make this nice and easy.
There's no trouble with the confederation.
None of us here wants to get the boot.
So under the table, this.
It's a game as opposed to a battle, one would say.
We would hate to be called to court for breaking one of the rules of the confederation.
Right.
If I win, a pile of papers is placed in front of the, on the table.
Whiskey Breeze rolls one of them out.
Aurelia Boreas, Hyljahn Islewyn, 50,000 gold pieces, a bounty poster.
Humphrey, 15,000 gold pieces.
Clarence, 5,000 gold pieces.
Another poster with a different parchment, much more cleaner than the rest.
Daphne Kalinda, 27,000 gold pieces.
As the last poster unfurls, you see Captain Marlazar, it doesn't let unfurl, he just
grabs it.
And I'll say for Zachariah, with a passive perception of how much?
With a passive perception of 20.
You catch Captain Marlazar look towards One-Eyed Jane for a moment, glimpses at her, and just
pulls that poster back before letting it unfurl, and just shoves it into Whiskey Breeze's chest.
Whiskey Breeze pauses for a moment before putting it into a shell.
Did it say, it said One-Eyed Jane?
He did not let it unfurl.
He looked towards, it was, the Captain looked towards One-Eyed Jane and then took the poster
away.
He goes, I gotta capitalize on one of these bounties.
You're worth a lot.
What a bunch of fools.
It's fools that need killing.
It's fools that make changes.
I can't argue with that.
What game would you indulge us in?
I see the deal laid out before me, and she is checking in with every single person bopping
in their head as she's signing to the captain.
What I see here before us is we have a, you will give us this compass and merely collect
that, that is all you want?
A little blackmail?
There's nothing else that you would desire?
Just a test.
That's it.
A bit of added reputation to the Rusknoz for stealing away the captain of a blackguard.
An affair in honest fight doesn't sound too bad either.
But this, he points at the compass, if what you said to me is right, that's risk and I'm
no fool.
When he says risk or picks up the coin, one eye Jane put down flips it to her.
He goes, I do love a good risk.
Don't you, one eye Jane?
Her eyes flick to her.
She'll catch it in the air and just kind of spin it around in her fingers.
Oh, I love a good game, captain.
And I also want to use my battle moxie, takes one to no one, to see if the captain is proficient
with more than simple weapons.
And I know he probably has combat maneuvers, but I want to make sure he has access to more
than simple weapons.
He has access to more than simple weapons?
Yeah.
His skill proficiency is definitely like, takes one to no one.
I'm going to go, I'll take it a step further.
He has like the same skill set as you to a degree.
So simple martial weapons.
He put that heavy armor on the side, so he probably wears that or some kind of weird
message from him.
But you are regard, yeah, he's definitely like regarded as someone who's very intimidating
and strong.
While we're at it, I'm going to size him up as well.
Definitely.
Maneuver DC.
I've got one too.
We're all like, get the deeps on this bro now.
Whiskey Breeze is like, Jesus, why is everyone staring at me?
It comes from fashion sense, ironically enough.
I can make an insider history check against a DC equal to the creature's passive deception
check score and to learn whether the creature has a lower charisma score than myself.
My charisma score is 12.
All right, give me a check.
Yeah.
I also have something.
Can we make it canon that when Aura was checking in, everyone was like, I got it.
I rolled a 19.
He has a higher charisma than you.
Okay.
I just used it once at least.
To go back to Zachariah, his maneuver DC is 15.
And Humphrey, you're doing something?
Not on him per se, but more on the area.
I can have a sense for secrets.
I can spend one minute to observe an area and see if there's any traps, trick doors,
unusual features of a non-magical nature within 30 feet of us.
You don't have to wait a minute.
You've been doing that during this talk.
Just flat out, no traps, nothing.
You do also catch what Hills and Kat was like, oh, these guys have bombs.
But other than that, there's no other things like the present out here that, no nasty surprises.
Okay.
Do I think this guy would be easier to beat up than Clarence?
Or harder?
Everything goes back to that man.
Clarence is going to whoop your ass.
The same level as Clarence.
Or everyone is getting notes.
She will tap the compass and sign aloud.
You give us the compass.
I have not taken it out of my hand, by the way.
Oh, sorry.
Catch gently Zachariah.
I've been working it.
While she's signing, she shoots a message and says, don't show them your card, Zachariah.
Ease up.
And she's going to sign.
We get the compass and we get to choose the game.
Since we're not fighting, right?
It would be illegal.
Oh, I was talking about fighting, yeah.
We get to choose the game.
I don't find that to be very impressive.
Oh, wow.
This isn't very fun, is it?
And you see as she slumps deeper into her chair.
You've threatened me and my crew with a bounty and all I want is a game?
And you cannot give that to us.
What are you scared of, Captain?
And she reveals she flips over her card that's a full flush.
Losing?
To a four?
Damn, she's good.
The captain looks down at the table, regarding everything with the silent, like harsh judgment
like he's always had so far.
He regards it for a moment before looking at you, give me a persuasion check.
Yes.
And I would like to size myself up to kind of maybe play with my great sword that's on
my back right now and kind of like tilting my head to the side like smiling and I'm going
to use my imposing prowess and you're making a check for deception or persuasion.
Your ally rerolls a check gaining an expertise on the die.
So if you fail it, then you can reroll.
Perfect.
And I already have expertise on negotiation.
So would this count, Tim?
Yes, absolutely.
Play level up advanced fifth edition.
It's great.
Level up.
It's good.
They turned looking at people into a huge mechanic and I love it.
You're so collaborative.
Okay.
And then I add what was that?
I add one more.
What was that, Kendra?
You can reroll it if it's not high enough.
Okay, that's 16.
I don't know if that's going to be high enough.
Should I reroll it?
Oh, wait, sorry.
Gaining an expertise die on the roll.
Okay.
So then I get to add an additional D4, correct?
Yep.
If you already have it, you roll a D6.
Oh, great.
So now I, so do I roll in it?
Sorry, guys.
We're learning as we go.
So do I roll an additional D6?
So instead of rolling a D4, you would get a D6.
It just goes, the die type increases.
Okay, so 16 plus.
Damn it, I rolled better on the D4.
I'll take your four.
Thank you.
320.
So that's, that DC was 20.
Let's fucking go, team.
One-eyed Jane crosses her arms looking bigger.
And you see also Brooke stands next to her.
Brooke is much smaller than One-eyed Jane.
God damn it, Brooke.
But she stands with her arms across as well.
She looks threatening as well, but also One-eyed Jane is just a lot more, has a lot more presence.
I like vaguely lean over slightly.
So like from the camera view, I like block Brooke a little bit.
Brooke goes, you die next, pretty boy.
She just goes, all right, what kind of game?
She turns to her crew.
Now Captain Marozar, this is a, I'll tell you right away, this is a blessing in disguise.
You've made the right choice.
A wager dueling against any member of the Blackguard.
It's, well, it's a wager you're asking to lose.
Now for a game.
Oh goodness.
I suppose there's no fish in the seas right now.
I would love to catch a big one.
You would forfeit.
How about a game of chess?
Ora looks, Ora puts one hand up to Clarence and says to the group, does anyone have a
game they'd like to play with the captain?
We all have been informed of him.
Yes.
How about a swimming competition?
I'm terrible at swimming.
What a shame.
She looks at the captain.
All I asked was for an honest duel.
And is it not swimming the greatest duel a pirate can make?
No, fighting.
Captain, you do realize I'm trying to protect both our crews going forward should something
go amiss.
Unless you would like to explain to the king why one of my crew was harmed.
At the very least, I would like honor and regards to whatever I'll do would be having
us both on equal ground.
And then he looks towards Zechariah for a moment, gripping the compass.
He goes, when she said to ease up, I would, my grip will at least ease, but it's staying
in my hand.
He goes, oh, it's staying in your hand?
Yeah, it'll stay in my hand, but I'll let it.
I'll loosen my grip.
That's not yours yet.
Gesture towards the box.
Be careful ordering around one of my crew, captain.
Equal, yes.
Equal.
A combat, you say.
Well then, bare wrestling.
Is that not combat?
Is that not strength?
We draw a circle on the bow.
Perhaps whoever can push the first person out of the circle wins.
Wait, captain, where are you going to get a bear from?
She flips her eyes to one-eyed Jane.
I'm the bear, Zechariah.
I'm sorry.
It's me.
I'm the bear.
It's me.
Hi, I'm the bear.
He looks at one-eyed Jane, like looking her up and down, and a toothy smirk hits the half
of his face.
He just goes, this one.
My leg's bigger than her.
Should you do any malicious harm to my crewmate, we will have to act accordingly.
In regards to the Sadis Booth Pirate Confederacy.
So let's keep it playful, captain.
I one dream of dishonoring the confederation.
You know why they call it Sadis Booth?
You are preaching to me.
But please, enlighten me.
He stands up.
He pushes the table with one hand off to the side.
He just goes, because nothing falls on you faster.
All right, he goes, and what do I have the pleasure of calling you, looking at one-eyed
Jane?
You will call me one-eyed Jane.
There's a very audible eye roll coming from your side as Brooke.
Close her eyes.
One-eyed Jane.
May I ask how?
You mean to point to her?
Well, you see, I was on a ship much like this one, when a storm raged from the east.
Huh, it's kind of foreboding.
Happened just today.
Well, anyways, I was going toe to toe.
Fifteen crew were closing in on me.
And I only had one option, sacrifice the eye, sacrifice the leg.
I kind of like my legs, so that's how I lost it.
I won the fight, by the way, just in case you were wondering.
As much as obvious, yeah.
Hildren hears in his head, this is why I chose her.
Hildren just has that moment when he just looks at her and gives a slight nod.
Just being quiet and just observant the whole time.
Well, then, are you prepared to have just 50,000 gold pieces hanging on your shoulder?
The heads of your captain and your helmsman all staked on some wrestling?
To my cook and my first mate and the sanity of my navigator, as well as that paper that
you've put in your shell.
That was all implied.
Oh, I wasn't.
No, it wasn't.
Yeah, thank you.
Is the bird going to be the captain?
Not.
That's a bird.
Hildren.
Shall we?
He points at the, you know how there's in the middle of a ship, there's a barge that
can look down into the lower decks?
There's a panel of four next to each other and it's a good enough size to use as sort
of like a makeshift ring.
As he steps onto the thing, he leaves his armor plate behind and people begin to clear
the way.
When I jing, you hear people laughing, snarking from in the distance as people around you
are of course underestimating you.
They always do.
They're like, okay, we need to shut up.
Standing in the midst of this, a circle around the Captain Mara's are, Zachariah, you notice
something that everyone's keeping their attention on that of course, but you notice something
a bit strange.
Suddenly sitting on top of one of the rungs on the mast is a kestrel bird.
Very famously not a seabird.
I mean, we have an eagle.
But a kestrel is a smaller bird and it seems to be shaking its feathers wet, cold.
That's not supposed to be here.
As you take notice of that, Captain Mara's are raises up his arms and he goes, this is
the manner of duel in which the great infamous Black Guards gallery has chosen for me.
A wrestling match with one-eyed Jane staking their entire reputation on it.
I suppose I can do them the leniency of asking you if you want to yield before the events
occur.
When I Jane will just kind of size them up and down and just start laughing.
Just if you're afraid, just say so now.
All right.
The first one who gets pushed out of bounds loses.
Does that sound fair?
Fair as piracy can be.
Yeah, just fair as he can make it.
You ready?
Yeah, just one second.
Jane will kind of stand at attention, crack her knuckles and kind of like a bloodthirsty
smile break across her face as she really size them up and down.
I will enter into a rage as I just start laughing.
As you start laughing and the smile breaks across her face, he just... Real quick, when
is everyone's passive perception?
17.
Minus 13.
Yeah.
15.
22.
17.
15.
For everyone 20 and above, you hear from one-eyed Jane a slight humming sound.
Did we hear that before already or is it the first time?
This is the first time.
The Jane engine just started.
I'm saying it's like a mechanical humming?
What kind of humming is it?
It's not a mechanical one.
You guys definitely know what that is.
It's just a... It's strange.
It's like a melodic sort of like very low sound.
You have to focus on it, but it's there.
That's the announcement of the pain train is what it is.
The Jane with the pain train.
While everyone's attention is on that, I just am going to... Because Or is short.
I'm just going to kind of like hip bump her head with my hip, I guess.
Very gently just to get her attention to be like thing.
And then I won't look down at you, but I'll like... I still have the compass in my hand,
but I'll sort of like point my pinky up at the Kestrel to point it out to her.
A little cute shaking bird.
May I insight check?
Yes.
Can I also insight check this bird?
Hell yeah.
Can I check if there's like people guarding the...
Can someone point the wild life person to the god damn Kestrel?
One second.
Kev, what did you say?
I'm sorry.
Is someone like look... Is everyone just watching this fight or is there still people like guarding
the captain's quarters and everything?
There are definitely much more people watching the fight.
It actually does seem like for you Humphrey that the captain's quarters have been left
open.
I'll just kind of like... Every time... People are looking at me just taking steps back and
just kind of backing up slowly towards it.
Make a stealth check with advantage.
Don't steal.
On that saying that Victor, Aura will alert you of the Kestrel.
Yeah.
I'll cross.
I'll try to let Aura know.
I don't want to do anything anymore.
I'm a fucker.
I'm going to listen anyway then.
I have stealing mean watchful eyes.
I have advantage on insight checks made to determine hostile intent to predict violence.
Hostile intent or to predict violence.
What's with the strategy?
Is this insight wisdom?
Insight wisdom.
30.
30?
You've got to think first.
What?
16.
Humphrey fades.
I'm too focused checking.
I'm watching the crowd for any signs of foul play with what's about to happen.
I'm just keeping an eye out.
I don't even notice Humphrey Wolf.
Acknowledged.
To be fair, no one notices.
It's the opacity slider on an image editor.
Just click on Humphrey just zero percent.
I'm also going to take advantage of my destiny nose for trouble, which means that if me or
an ally that I can see fails an insight check, I can use my reaction to spend my inspiration
and learn any information that would have been gained by a successful insight check.
Oh, that's good.
I love this.
I love this module.
This module is dope.
Dirty 20 for insight for Aura.
So I will say none of you, none of you are particular.
You are viewing this cast one for you, Aura, you specifically.
The castle does seem to be surveying.
Like it's still it's shaking and such and like, you know, it's cool, but it's serve.
It's keep it's watching.
Eyes are directed downwards towards what's happening.
I do have to speed this up a little bit, but Humphrey, you've you've you fade off and
Zachary, you are regarding this Kestrel, the small bird, but it stands out.
It seems strange as the Captain Mars are kind of stamps his foot and goes.
All right, then, when I Jane.
This Heather.
As he just goes ahead and rushes towards you.
I'll meet him in the middle rushing at each other.
All right, let's roll initiative.
May I also roll initiative?
Absolutely.
Yeah.
Oh.
For the initiative, what are we rolling it under?
Like this one's for specifically next year.
Next year.
Yes.
Oh, oh, there's an athlete.
I would want her helm.
Hey, what did you roll with athletics?
When I, I found out there's an option.
Oh, yeah.
OK, let me do that.
OK, well, 13.
You are raging.
So you have advantage on any strengths.
You are right.
Yes, you do.
Well, for Aura, and I'll relay the information to Hildren about the Kestrel.
He goes, he's going to he's going to attempt to make a grapple.
I'll make a grapple on you.
We're going to be contending athletics checks.
Excuse me for one second.
27.
You technically have advantage.
Yeah, I mean, just for the hell of it, why not?
OK, I'll stick with the 27.
The both of you collide as you feel genuinely this like this like almost like shockwave
kind of like reverberate throughout the place as these as the two of their forehands crash
against one another.
Their their hands clamped on each other's shoulders as they began push as they've been
pushing.
But you have you're definitely having the upper hand here as you're pushing back as
you're pushing back towards him.
His feet are skidding back, and even he's a little surprised.
He just goes, just goes to the black says, says, was it luck that the black cards get
by with blind fucking luck?
Show me.
So that I felt on his end.
Why don't you go ahead and give me an why don't you go ahead and give me that?
Oh, your turn.
I mean.
OK, I'm going to go ahead and start with my bonus action and activate my battle board
so I can use my strength modifier when either handling a strength athletics check or dealing
damage.
But yes, it's just you double your strength modifier.
Get it.
Nice.
So I get advantage.
Oh, my gosh.
Oh, God.
And then you add your modifier again.
Right.
Oh, yeah.
OK.
So 20.
So let me see real quick.
What did you roll on the die?
15.
Was that your modifier and everything added?
How do you?
Oh, here we go.
Let it climb.
Yes.
Modifier was a six.
So you have an ability.
I don't know that.
Is that when you roll below a 10, it becomes a 10 instead.
And you have two.
You have two expertise die on athletics.
So I do.
So that is so you're the six.
So that's going to be like a 19 and then go ahead and roll a d6.
And then plus five.
So 27, 27, 27.
OK, cool.
Damn.
So as the two of you are like two great powers colliding, one I Jane, you grip a part of
his like of like of like his underbody.
And he just goes, so me.
Everyone sees Captain Mars are become a blur.
And all of a sudden there is a there is a flying figure.
Mother, it's the fucking test.
There is a flying figure.
The mystery of where Captain Mars are went is quickly solved as one I Jane chucks him
in his full seven and a half foot form, sails through the air and off the ship.
The swimming competition.
I immediately want to go ahead.
Go ahead.
I would immediately point at the total and just be like, I challenge you if you don't
empty your shell and give me that piece of parchment, you're next.
Oh, I know.
Yeah, you can.
You can have it.
Yeah.
Can you do that?
OK, that's what I thought.
Can you do that?
After I need to go get the captain, he can't swim.
Mm hmm.
Oh, that's right.
He can't just kill someone.
He goes, Captain, just get a captain right out of like after complaining about no fighting.
He just drowned in the guy.
He just he just go.
He looks at the other deck and goes, help your captain.
And you see multiple deck hands are coming diving over to go help Captain Mars over the
fucking ship.
I like to imagine the camera is from like the side of the ship and it's just all of
the crew's heads just going.
Except it's just or as you hear you hear you hear from the ship below, you hear the captain
go, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh,
as that happens, as everyone's intended with that, Zachariah, your eyes do go a little
bit up again to see the Kestrel seemingly after this fly towards the in use the car.
And with that, we're going to end it here.
I know.
I'm sorry.
We have a time limit.
We have a time limit with this game.
And I can usually go much longer, but we have to break it up here.
Oh, man.
There's so much where I want to do.
Oh, goodness.
What did you destroy that guy?
Before the fight starts, Humphrey was just like looking with the smirk that he has on
his art, like waiting for this shit to happen.
Like it isn't the first time someone got their ass whooped.
Yesterday, Tim said one I Jane can't roll.
I thought something like she can't get below 20 or something.
I'll have athletics check.
I think is what you're saying.
Yeah, the minimum.
So she has like a plus like nine to her athletics and then like to expertise die.
So just a D six.
So like, yeah, if she rose below a 10, her thing just becomes a 10.
And then you add all the modifiers.
So it's at least always like a 20.
So he's like, you fools.
And I'm like, she's going to whoop your ass, bitch.
Oh, this little girl.
This is who's going to put me up against.
This man has never been lifted in his life ever since he was a baby.
So with that, that happening, that's like the biggest surprise for anyone.
Show me what you're.
Anyway, good job.
Fun, fun, fun.
But yes, please check out the links below.
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It's going to be great.
If you had fun with us, then you're definitely going to have fun with this.
Yeah.
Next session.
Yes.
Next session.
8 p.m. Eastern Time on Friday for the next six weeks or so.
And I mean, if you already watched it, you probably know this, but we go up on podcasts
basically everywhere the next day and YouTube within the next two days.
If you need to catch up, miss anything.
And there's also I want to thank Kate Owen again for making our.
This game of all our characters, just like she did for the Linaya expedition, which is
also the point.
Of course, you can always catch the Linaya expedition on Sundays at 8 p.m. Eastern Time.
And yeah, I think that's everything.
With that said, thank you so much for watching.
We're going to catch you next time.