WEBVTT

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Hey friends, it's Jeremy. If you're enjoying

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the show and having fun, I'd like to ask for

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a brief moment of your time to leave us a rating

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and review on whatever platform you're listening

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on. And for the latest Fantasy Pants news, updates,

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and other random shit, be sure to check out our

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Instagram at FantasyPantsPod. On festival day,

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trusted retainers of good Lady Dre. Though merriment

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they sought, t 'was horror they found. When all

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songs were silenced by a rattling sound. Their

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eyes filled with blood, foul villains delivered.

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Starved serpent of death, from carriage it slithered.

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As crowds broke to veer. Forefaced the aggressors.

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Zeppelin jewels. John Franklin Chester. And they

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stood. Oh, they stood. Why do you guys always

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do this to me? Why do I have to be surprised

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every time? I mean, I love it. I do. I just feel

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a little outside the loop. Welcome back. That

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was better than I expected it to be. Dude, that

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was excellent. Let me tell you, dear listeners,

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just because we stretched up this intro this

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time around, maybe for a few more times coming

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up, that does not mean Storyteller Oren is going

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away. We're just doing something new while he's

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here with the party. Unless you jokers get him

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killed as his bodyguards. He'll come back. That's

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kind of on you. That's on me. That's on you.

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If Storyteller Oren's gone, then I quit. Was

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I hired as his bodyguard? Was I hired as his

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bodyguard? No, but you led us into this arc here.

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You led yourselves into the arc when you played

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the game. You fools. I mean, that is fair. That's

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fair. Look at this. She's taking a reel. I've

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got Danny in one hand and a beer in the other.

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I'm a happy boy. Danny looks pretty happy as

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well. Man, oh, man. Are you guys ready? Yeah,

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I'm ready. No. I actually wasn't even focusing

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on you. I was just focusing on Danny. I couldn't

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see you or the beer in that little reel. So this

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is going to be just a Danny reel. Sorry. She

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wants the spotlight. It looked like she was about

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to roll a die or something. That's awesome. Oh,

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look how sleepy she is. Well, she's actually

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sleepy, but the second I put her down. Yeah,

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she'll be all over the place. She'll be watching

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for any dice that falls, like, food! And it's

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a terrifying prospect. Speaking of terror, we've

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entered the horror arc, as I've mentioned recently.

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And just now you are faced with what I would

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imagine to be many people's worst nightmare.

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Not just a rattlesnake, but a 30 -foot monstrous

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rattlesnake. You're skipping the floor play and

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getting right into it, huh? No, no. I want to

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ask you a question. This is our banter. This

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is our banter. Buy us dinner first. What are

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you guys afraid of? What's your biggest phobia

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for getting into this? Heights. Okay. Elaborate.

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Give me more. Interesting. What do you want to

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know? I don't go on roller coasters. I don't

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like to go on tall buildings. Renowned hiker.

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Yep. Mountain hiker. Steven Rodriguez. Two feet

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on the ground. I can handle that. You have done

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Knife's Edge. Knife's Edge in Maine. Knife's

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Edge in Maine in Baxter State Park was probably

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the single most terrifying thing I've ever done.

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I loved it. I loved it. Did it with my friend

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Tia. We did it backwards. Should not do it backwards.

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What? Yeah. Why? We went down Knife's Edge. Well,

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because we had no intention of doing it. We climbed

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up. Oh, gosh. I can't remember the name of the

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trail we climbed up. We climbed up a slide. Just,

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you know, our regular big group. We had even

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a couple of young preteens with us. And we got

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to the top and our friend Tia goes, hey, I want

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to go down Knife's Edge. Because going to Baxter

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State Park, I mean, like even where we live,

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it's like five or six hours away. And she's like,

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when am I going to come back here? I want to

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go down Knife's Edge. And nobody else was going

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down Knife's Edge. Everybody else had kids with

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them. And me being the volunteer search and rescue

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member, I was like, well, I'm not going to let

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you go down Knife's Edge alone. I guess I'm going

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down Knife's Edge. Oh, my God. Wow. Just Google

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search it, Baxter State Park, Knife's Edge. It

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was something. Yeah, you're standing on, there

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are parts of the ridge where they're like, the

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ridge is like three or four feet wide, and it's

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just a steep, immediate, death -defying drop

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on either side of you. Man. That sounds incredible.

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We've got a fear, like a serious fear, and an

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anecdote about facing that fear. Yeah. Cool as

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hell. Follow it up, Jeremy. I am afraid of heights,

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but I still do it. All right, all right. And

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now I need to scrap the idea that I had of us

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going on a fantasy pants group trip to Six Flags

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this summer. Well, here's the problem, though.

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I'll hold your purse. Steven already had heights.

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You can't have Stevens. I go with a fanny pack.

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You can't copy Stevens. Fanny packs at theme

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parks. Oh, no. It's still a thing. Oh, no. But

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you've got to wear it cool. You've got to wear

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it to the side and not just right in the center

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and the front. You've got to wear it to the side.

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Then you're cool. You could wear a fanny pack

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on Knife's Edge. We could go back to Baxter.

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I would honestly be down for that. That sounds

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incredible. I'd take you guys to Baxter. Yeah.

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I can't be seen with two men with fanny packs.

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I'm sorry. I've got an image to maintain. I'm

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famous now. I'm popular. Bruh. Bruh. I'm even

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talking about neon pink. Total 90s panty pack.

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You got to keep your hands free. You need them

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for climbing Knife's Edge. So I need to understand

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something. You're afraid of heights. Yes. So

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like just standing, is that terrifying for you?

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Yes. Hey -o. Because he's like 8 '13". I am afraid

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of heights, but I still go on roller coasters

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and I still go up those heights and I still do

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it all. It's terrifying and I shit my pants every

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time. Oh my gosh. But I still do it because it's

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fun as hell. Hell yeah. See, I don't have fun.

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I've been on rides before, and it's just been

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sheer panic to the point where I have stopped

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the ride. I mean, the rides are safer than fucking

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Knife's Edge. That's a fair point. I logically

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believe you, but in the moment, I don't believe

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you. Dude, I wonder if we were at Baxter again,

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if I would even voluntarily do Knife's Edge.

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Like there's a coal. There's this like really

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steep, there's like a cliff that you have to

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climb down and then back up. That very like sharp

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geographic change is called a coal, C -O -L.

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And we were climbing down this coal. And then,

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like I said, you have to climb back up it. And

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I got to a point in the climb where there was

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like 10, 13 feet left. And it's pretty much straight

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down. It's more like climbing a ladder than climbing

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a mountain. And I couldn't move any further with

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my backpack. So I had to take my backpack off.

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And there was a couple of younger folks on the

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other side who were coming up the trail. And

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they were taking a break while we were climbing

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down. And I had to shout out to them. I said,

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hey, I'm not falling. I'm just about to drop

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my backpack down 10 feet. And it's going to make

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a really loud noise. So then I threw my bag down

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and could climb down after it, barely. What if

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we all went together? We went as a group. Then

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I would be not just nervous about me, but I would

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be nervous about you guys because I'm like a

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shepherd sort of thing. He's a dad hiker. Oh,

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my gosh. And I'm a reckless hiker, so we have

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a kind of a thing back and forth when we go.

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So we got about 25%. We had just started the

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trail, and we came across this literal dad hiker.

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It was a father, and I think he had two older

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sons, and he was talking to one of them, and

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we could overhear him, and he said, don't be

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cavalier. So now that's one of my hiking mantras

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is don't be cavalier. What an excellent thing

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to just hear in the wild. I do love that. I do

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really love that. Oh, man. All right, so we got

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heights. We got heights. I mentioned last time

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I am a severe arachnophobe. I mean, I'm with

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you there, too. Yeah, they're awful. They're

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terrible creatures. They really are. I despise

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spiders more than anything. I don't want them

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to touch me, but I'm not afraid of them like

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the way you are. I have full -on... Panic attacks,

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lose a strength in my leg and fall over kind

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of thing, just seeing a big old spider. You know

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what the worst is? What's that? When you get

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in the shower and you're taking a shower. Oh,

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the wolf spiders? Yeah, fuck those things. And

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then you fucking look up and there's a spider

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on the wall in the shower? Mm -hmm. Oh, my God.

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Yeah. It's awful. While Google's open and you're

00:10:02.159 --> 00:10:04.200
looking up Knife's Edge, Google wolf spider if

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you haven't already. Had the pleasure. Oh. They're

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pretty large. They're terrible. I mean, they're

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not like Texas big. They're not like. Australia

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big, but they're definitely New Hampshire big.

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They love my house. Oh, God. They're everywhere

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here. Yeah. I'll walk outside my door, and there's

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a wolf spider above my doorknob. It's because

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of your name. It's true. Oh, my God. They flock

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to him. They flock to him. They know. They know.

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A long lost kin. Well, gentlemen, anything else?

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You want to discuss before we get to the beat

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down? Yes, let's keep prolonging this, please.

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I kind of, a little bit, have a little something.

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All right, all right. We'll deal with a slaughter

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later then. What do you got? I've been having

00:10:48.330 --> 00:10:53.509
a lot of fun buying gifts, mostly, just from

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people we have who mutually follow us on Instagram.

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We have a blacksmith by the name of Hooli Forge.

00:11:06.080 --> 00:11:11.340
and Hooli Forge makes hair sticks. So, you know,

00:11:11.360 --> 00:11:13.440
you put your hair up in a bun, and in order to

00:11:13.440 --> 00:11:15.799
keep it in that bun, you put, like, a stick into

00:11:15.799 --> 00:11:18.159
it. I thought those were just chopsticks. Huh.

00:11:18.360 --> 00:11:20.799
I mean, I think they can be, sort of. I mean,

00:11:20.799 --> 00:11:25.019
like, but Hooli Forge makes them out of, I believe

00:11:25.019 --> 00:11:28.620
they look like railroad ties. Whoa. So he heats

00:11:28.620 --> 00:11:31.179
them and, like, stretches them and twists them

00:11:31.179 --> 00:11:35.019
and puts a hook on the end. I don't know if my

00:11:35.019 --> 00:11:36.460
wife Rachel is going to listen to this episode,

00:11:36.659 --> 00:11:39.659
but I got her one for her birthday coming up

00:11:39.659 --> 00:11:43.759
in June. That is so cool. Well, now what are

00:11:43.759 --> 00:11:45.299
you going to do if she listens to this episode

00:11:45.299 --> 00:11:50.539
now? Then I'll just use it. I got to see a Steven

00:11:50.539 --> 00:11:55.200
bun. These things look pretty badass, and they're

00:11:55.200 --> 00:11:58.100
like 20 bucks. Put it on the Insta. Absolutely.

00:11:58.740 --> 00:12:01.299
If you got long hair and 20 bucks, do yourself

00:12:01.299 --> 00:12:04.190
a favor. Go to Hooli Forge on Instagram. and

00:12:04.190 --> 00:12:06.049
pick yourself up a hair stick. Makes me want

00:12:06.049 --> 00:12:07.730
to grow my hair out just so I can get those.

00:12:08.090 --> 00:12:13.210
Right? You were being sarcastic. I was being

00:12:13.210 --> 00:12:20.309
genuine. We're doing shout -outs here, actually.

00:12:20.450 --> 00:12:22.590
I want you guys to open up Roll20 for me. Would

00:12:22.590 --> 00:12:25.029
you do that? Got it. It already is open. Oh,

00:12:25.029 --> 00:12:27.860
you're looking at it? Okay, great. What I'm showing

00:12:27.860 --> 00:12:28.980
you now, we're going to put this up on Instagram

00:12:28.980 --> 00:12:32.059
later on. This is the town of Promise. Now, a

00:12:32.059 --> 00:12:35.340
friend of the show, Rochelle, soundpukigirlinstagram

00:12:35.340 --> 00:12:38.159
.com. Shout out. Shout out. Rochelle is amazing.

00:12:38.320 --> 00:12:40.840
She's actually been making me maps kind of behind

00:12:40.840 --> 00:12:43.460
the scenes. And this map here of the sort of

00:12:43.460 --> 00:12:45.519
overall town that I'm showing you, there's a

00:12:45.519 --> 00:12:47.360
point you see marked out, a little clearing area

00:12:47.360 --> 00:12:49.080
not far from the entrance, if you can see that.

00:12:49.679 --> 00:12:52.379
Yeah, I see a big white circle, if that's what

00:12:52.379 --> 00:12:53.159
you're talking about. That's what I'm talking

00:12:53.159 --> 00:12:54.720
about. Yeah, that's it. That is where things

00:12:54.720 --> 00:12:56.600
are going down. And I'll keep that on the actual

00:12:56.600 --> 00:12:59.240
image when we put it on Instagram. She also made,

00:12:59.379 --> 00:13:01.399
let me show you this. Rochelle's a dude, by the

00:13:01.399 --> 00:13:05.759
way. Shout out, Rochelle. What up? What? Yeah.

00:13:06.000 --> 00:13:09.799
What? And she's a homie. Oh, really? You said

00:13:09.799 --> 00:13:13.580
she before. Oh, no. I mean, I don't mean dudes

00:13:13.580 --> 00:13:17.200
like gender dudes. This is so getting cut. God,

00:13:17.200 --> 00:13:20.279
Steven. We have our first cut of deception. You

00:13:20.279 --> 00:13:22.080
have to be careful. You just said Rochelle's

00:13:22.080 --> 00:13:24.740
a dude. Yeah. By the way. No, no. It was like,

00:13:24.779 --> 00:13:28.600
she's a dude? Yeah, a homie. Can you be possibly

00:13:28.600 --> 00:13:33.539
more unclear? Possibly. It's the least clear

00:13:33.539 --> 00:13:35.820
anyone's ever been in a statement in history.

00:13:35.940 --> 00:13:39.639
I see it now. Guinness. Get over here. World

00:13:39.639 --> 00:13:42.799
record. Maybe this isn't getting cut. No way.

00:13:42.940 --> 00:13:48.720
Don't cut that. I was like, what? She's awesome.

00:13:48.940 --> 00:13:51.860
I'm so terrified of misgendering. That broke

00:13:51.860 --> 00:13:55.620
my hole. Say that broke my hole. That broke my

00:13:55.620 --> 00:13:58.419
hole. My whole everything. What does that mean?

00:13:59.460 --> 00:14:03.440
God. Steven. I'm going to veto. This cannot get

00:14:03.440 --> 00:14:09.379
cut any longer. I know. David said broke my hole.

00:14:09.480 --> 00:14:12.539
Well, now you have a great opportunity to both

00:14:12.539 --> 00:14:15.639
embarrass me and David in one go. This is perfect.

00:14:16.200 --> 00:14:20.019
This is perfect. And it's impossible to embarrass

00:14:20.019 --> 00:14:24.250
me. But here you see Promise, this nice little

00:14:24.250 --> 00:14:26.950
fenced -in town, all these sort of wooden structures

00:14:26.950 --> 00:14:28.730
all over the place, a little river running through.

00:14:28.909 --> 00:14:31.289
You see a clearing filled with these brightly

00:14:31.289 --> 00:14:36.289
colored tents and wagons and such, a stage of

00:14:36.289 --> 00:14:39.210
people. But we see panic. And as we're kind of

00:14:39.210 --> 00:14:41.710
overlooking all this, I didn't do it this world.

00:14:41.850 --> 00:14:43.669
I want to try to get into the habit of it. We

00:14:43.669 --> 00:14:46.190
see on the top of the screen, overlaid title

00:14:46.190 --> 00:14:50.970
card, Town of Promise, God's Breath, The Jasper

00:14:50.970 --> 00:14:54.840
World. And let me bring you guys to our battle

00:14:54.840 --> 00:14:58.919
map. Now, let me set the scene here. At the sort

00:14:58.919 --> 00:15:02.899
of northern end of this plaza, we see a wagon

00:15:02.899 --> 00:15:04.659
sort of parked off to the side. We see two figures

00:15:04.659 --> 00:15:07.320
staying next to it, these two bloody -eyed, straw

00:15:07.320 --> 00:15:10.600
hat -wearing, sort of leather armor, looks like

00:15:10.600 --> 00:15:13.340
some kind of almost like rangers, people from

00:15:13.340 --> 00:15:17.620
the wilds. So just south. and east of them where

00:15:17.620 --> 00:15:19.700
the wagon sort of entrance is opened up. You

00:15:19.700 --> 00:15:24.139
see this massive rattlesnake all coiled up, just

00:15:24.139 --> 00:15:28.580
rattle going, hissing, staring down Jean Franklin

00:15:28.580 --> 00:15:31.220
10 feet away to the south. You see Jean Franklin

00:15:31.220 --> 00:15:34.019
standing tall. He's got like his metal spear

00:15:34.019 --> 00:15:38.700
held, his shield, new shield now in hand. And

00:15:38.700 --> 00:15:41.100
you see like something in his eyes you haven't

00:15:41.100 --> 00:15:44.320
really seen before. Maybe once when the building

00:15:44.320 --> 00:15:47.179
or when the tent was on fire. on uh so sunko

00:15:47.179 --> 00:15:49.480
in the dancing night market and you saw him immediately

00:15:49.480 --> 00:15:52.399
snap to attention and go to like lead the group

00:15:52.399 --> 00:15:55.960
bringing water because as much of a pompous douche

00:15:55.960 --> 00:15:59.259
as this turtle is he has the makings of a hero

00:15:59.259 --> 00:16:03.799
and he's staring the snake down um blue eyes

00:16:03.799 --> 00:16:06.759
staring boldly shield and spear drawn and at

00:16:06.759 --> 00:16:09.639
the ready putting himself in front of the fleeing

00:16:09.639 --> 00:16:14.100
crowds Zebulon, you're just south and east of

00:16:14.100 --> 00:16:16.220
him where there's a building sort of stretched

00:16:16.220 --> 00:16:17.940
out. You're tucked around the corner of the building,

00:16:18.080 --> 00:16:21.159
fully hidden, ready to move in, strike whenever

00:16:21.159 --> 00:16:25.759
you can, whenever you see an opening. And then

00:16:25.759 --> 00:16:29.080
if we look far to the west here, not super far,

00:16:29.100 --> 00:16:33.419
but 50 feet away from the snake itself, 30 feet

00:16:33.419 --> 00:16:36.700
away from the two gentlemen with bloody eyes.

00:16:37.500 --> 00:16:40.399
Jules and Chester are slowly kind of circling

00:16:40.399 --> 00:16:41.940
around the tents where they can kind of stay

00:16:41.940 --> 00:16:44.879
somewhat hidden, where they can move in on the

00:16:44.879 --> 00:16:46.980
two strangers or the snake, whoever they choose.

00:16:47.059 --> 00:16:49.480
They can pick their target. And far enough away,

00:16:49.580 --> 00:16:52.879
they're not really noted here. And so I'd say

00:16:52.879 --> 00:16:55.539
you have a pretty good opening as this combat

00:16:55.539 --> 00:16:59.960
begins. Now, one thing I want to touch on bringing

00:16:59.960 --> 00:17:06.029
up Jules is your cloak. Yes. So I... Love the

00:17:06.029 --> 00:17:08.269
idea of your cloak of billowing protection, basically

00:17:08.269 --> 00:17:10.349
combining two items together because cloak of

00:17:10.349 --> 00:17:13.349
protection, great item, not super fun, not super

00:17:13.349 --> 00:17:15.650
flavorful. Cloak of billowing, very flavorful,

00:17:15.710 --> 00:17:18.049
not very good item. Slap them together, we get

00:17:18.049 --> 00:17:19.809
an item that's pretty all right, pretty funny.

00:17:19.950 --> 00:17:22.309
I love the idea of Jules, so down to earth, having

00:17:22.309 --> 00:17:25.049
this self -billowing cloak. It just feels so

00:17:25.049 --> 00:17:28.769
over the top. But what I'm going to do is in

00:17:28.769 --> 00:17:31.109
any scenario like this, where you had time to

00:17:31.109 --> 00:17:33.490
prepare yourself, it's a bonus action, make the

00:17:33.490 --> 00:17:35.849
cloak billow for one minute. I'm assuming you've

00:17:35.849 --> 00:17:38.130
already done that. I'm going to assume that in

00:17:38.130 --> 00:17:39.210
the future, so we're not going to get into the

00:17:39.210 --> 00:17:41.269
habit of you having to waste a bonus action,

00:17:41.390 --> 00:17:44.170
starting the combat to make it below. I want

00:17:44.170 --> 00:17:45.970
to see you do cool shit with those bonus actions.

00:17:46.049 --> 00:17:48.630
I'm not interested in limiting you. I want to

00:17:48.630 --> 00:17:51.069
see you do everything you can. I'll take that.

00:17:51.329 --> 00:17:53.130
It's already going. You have that plus one to

00:17:53.130 --> 00:17:56.549
AC. Remember that. Hooray. It's pretty good stuff.

00:17:56.690 --> 00:17:58.289
It's pretty good stuff. Chester, right behind

00:17:58.289 --> 00:18:00.650
you. I imagine you guys bow drawn, ready to go.

00:18:02.069 --> 00:18:05.210
So you guys move up behind them. That being said,

00:18:05.369 --> 00:18:09.670
gentlemen, I want you to roll for initiative.

00:18:10.289 --> 00:18:16.269
Yeah, let's roll. Oh, boy. You want to go first?

00:18:17.549 --> 00:18:21.509
Six. Okay. That's horrible. Zebulon got a 17.

00:18:23.349 --> 00:18:28.329
Clutch. I need Chester. All right, so Chester's

00:18:28.329 --> 00:18:34.670
16. Ooh, and that's a 14 for John Franklin. Okay.

00:18:35.970 --> 00:18:39.670
So all in all, Jules, not the best. Everyone

00:18:39.670 --> 00:18:42.730
else, pretty good. Pretty good. This might not

00:18:42.730 --> 00:18:47.450
go too terribly after all. All right. All around

00:18:47.450 --> 00:18:51.019
you, people are screaming. Charging down, you

00:18:51.019 --> 00:18:53.619
see, like I said, there's a lot of humans on

00:18:53.619 --> 00:18:55.460
God's breath. It's a mostly human -dominated

00:18:55.460 --> 00:18:58.299
world. There are pockets of Haringans mixed in,

00:18:58.339 --> 00:19:00.380
as well as a few outsiders from different worlds

00:19:00.380 --> 00:19:03.599
rushing away. But you are the only people heading

00:19:03.599 --> 00:19:07.400
towards the fray, towards this imminent danger,

00:19:07.660 --> 00:19:10.640
this absolutely terrifying monstrosity from the

00:19:10.640 --> 00:19:14.099
rattle. These people know what this is, where

00:19:14.099 --> 00:19:17.279
it came from, and why they should fear it. And

00:19:17.279 --> 00:19:20.400
maybe you're just fools. Or maybe you're heroes.

00:19:21.559 --> 00:19:25.880
Guess we'll see. To the south, you see where

00:19:25.880 --> 00:19:27.920
there's a stage in the southern end of the plaza,

00:19:27.980 --> 00:19:31.559
fairly far away from this combat. One of these...

00:19:32.569 --> 00:19:35.130
people in purple clothes uh basically jumps down

00:19:35.130 --> 00:19:36.750
they're all humans in this in this group of this

00:19:36.750 --> 00:19:39.109
choir that was singing uh the awakening song

00:19:39.109 --> 00:19:41.809
all together just like back and forth that it's

00:19:41.809 --> 00:19:44.509
sort of the main part of the low humming uh song

00:19:44.509 --> 00:19:46.849
you heard moving in here uh one of these figures

00:19:46.849 --> 00:19:49.829
uh sort of androgynous human uh with a small

00:19:49.829 --> 00:19:52.269
frame and purple clothes and a puff of black

00:19:52.269 --> 00:19:55.930
hair um they kind of run out to start directing

00:19:55.930 --> 00:19:59.430
the crowds and bringing them on one way um so

00:19:59.430 --> 00:20:01.029
you're kind of seeing that as people are as some

00:20:01.029 --> 00:20:03.380
some orders being brought to chaos to the south,

00:20:03.440 --> 00:20:07.319
but around you, it is chaos. And it's worth noting,

00:20:07.420 --> 00:20:10.920
too, and I love this, we're on God's breath.

00:20:11.759 --> 00:20:14.880
There are horses now, baby. I couldn't throw

00:20:14.880 --> 00:20:16.900
a horse at you in a burning tent of some sunko.

00:20:16.900 --> 00:20:21.440
I just couldn't do it. But here? Here? Oh, not

00:20:21.440 --> 00:20:25.000
one horse is back. No natural ones here. No natural

00:20:25.000 --> 00:20:27.880
ones. Except unless I roll, then it's still horses

00:20:27.880 --> 00:20:34.380
on you. New rule. House rule. With that all being

00:20:34.380 --> 00:20:39.400
said and done, let's get this thing started with

00:20:39.400 --> 00:20:43.740
my turn. Here's what you see. One of these two

00:20:43.740 --> 00:20:48.500
humans with their eyes just like seeing, but

00:20:48.500 --> 00:20:50.299
like looking around the crowd. You don't know

00:20:50.299 --> 00:20:52.359
how they can see through. There's this haze of

00:20:52.359 --> 00:20:55.279
blood. There's this moving, pulsing liquid just

00:20:55.279 --> 00:20:56.980
covering their vision. They're looking around

00:20:56.980 --> 00:21:00.099
the crowd, and a slow smile starts to creep onto

00:21:00.099 --> 00:21:08.599
his face, and he just says, Cully, Cully, come

00:21:08.599 --> 00:21:18.039
out, come out. He's waiting for you. And this

00:21:18.039 --> 00:21:21.259
figure doesn't move from where he stands, but

00:21:21.259 --> 00:21:24.400
you see he draws his arrow forward. He takes

00:21:24.400 --> 00:21:27.819
a vial from his pocket, pops the lid off, and

00:21:27.819 --> 00:21:31.910
begins to coat. Oh, son of a bitch. Fucking asshole.

00:21:33.049 --> 00:21:37.690
But that is an action. And now, now it's Zebulon.

00:21:38.609 --> 00:21:40.690
Zebulon, you're hiding. You're seeing all this

00:21:40.690 --> 00:21:44.109
happen. What do you want to do? So Zebulon has

00:21:44.109 --> 00:21:46.849
his back against the corner of this building,

00:21:46.970 --> 00:21:51.549
facing away from the giant snake who's behind

00:21:51.549 --> 00:21:54.269
him over his shoulder. And he can see all the

00:21:54.269 --> 00:21:57.430
people running. Everybody's scared. He reaches

00:21:57.430 --> 00:22:00.839
down to his belt. Puts a hand on either of his

00:22:00.839 --> 00:22:05.279
sabers. And he starts to breathe heavy. And after

00:22:05.279 --> 00:22:08.680
the second or third breath, his exhale becomes

00:22:08.680 --> 00:22:15.119
smoke. Black smoke. And with his hands on his

00:22:15.119 --> 00:22:19.960
weapons, he steps around the corner and unleashes

00:22:19.960 --> 00:22:26.039
his breath weapon. That is cool. On the snake.

00:22:27.849 --> 00:22:29.970
So I need you to make a dexterity saving throw.

00:22:30.349 --> 00:22:33.769
Dexterity? It's a pretty low save. I'm kind of

00:22:33.769 --> 00:22:38.150
gambling here. Oh, my God. All right. Dex save.

00:22:38.190 --> 00:22:42.769
And I'm saving my buttons. It's a natural 20.

00:22:43.009 --> 00:22:47.109
Oh, my God. On the dex save. This thing, like,

00:22:47.250 --> 00:22:49.990
you shoot this fire breath out, and you watch

00:22:49.990 --> 00:22:53.900
as a serpent, like, immediately clocks you. It's

00:22:53.900 --> 00:22:56.480
so fast. It just coils and slithers out of the

00:22:56.480 --> 00:22:59.079
way. It just goes over him. Your fire breath

00:22:59.079 --> 00:23:01.339
hits the carriage behind. The carriage starts

00:23:01.339 --> 00:23:04.940
to light up in flame and start burning and crackling.

00:23:05.220 --> 00:23:08.099
A backlight to this monstrous creature that's

00:23:08.099 --> 00:23:12.980
now turned its gaze towards you. Shit, yeah.

00:23:13.079 --> 00:23:16.640
Cool, but I'm going to take cunning action, disengage,

00:23:16.859 --> 00:23:22.400
and just hop right back around the corner. You're

00:23:22.400 --> 00:23:27.440
like, nope. Whoops, that didn't work. Oh, God.

00:23:27.779 --> 00:23:31.500
I love it. All right, so you just, or cutting

00:23:31.500 --> 00:23:33.079
action hide, it would probably be, right? Because

00:23:33.079 --> 00:23:35.019
you're not within range, so you can get away,

00:23:35.059 --> 00:23:37.000
but you just hide. Sure, yeah. Any stealth check.

00:23:38.339 --> 00:23:40.319
Now that you've actually been noticed, only a

00:23:40.319 --> 00:23:43.799
stealth check when you go back to hide. Oh, actually,

00:23:43.839 --> 00:23:47.019
that's a really bad roll. That's only a 10. Okay.

00:23:47.480 --> 00:23:50.619
So you move back around the corner. But where

00:23:50.619 --> 00:23:51.880
are you going to hide? There's nowhere to go.

00:23:52.799 --> 00:23:54.779
You see, like, the streets are empty. You see

00:23:54.779 --> 00:23:56.920
no good spots to, like, really hold yourself.

00:23:57.140 --> 00:23:58.619
And once again, you put your back to it, knowing

00:23:58.619 --> 00:24:01.019
that if this thing turns the corner, you're right

00:24:01.019 --> 00:24:03.720
there. It's going to see you. Luckily, you have

00:24:03.720 --> 00:24:09.059
a total night between you and it. And that's

00:24:09.059 --> 00:24:13.799
your turn? Yeah, that's Zebulon's turn. All righty.

00:24:14.259 --> 00:24:19.319
And then we're going to go to Jesta. Jesta! Chester!

00:24:19.319 --> 00:24:21.920
Chester's turn. So Chester's in range to make

00:24:21.920 --> 00:24:24.359
a ranged attack with his short bow, correct?

00:24:25.059 --> 00:24:29.019
Indeed he is. Yeah, from where Chester is right

00:24:29.019 --> 00:24:33.099
now, you have line of sight on all three potential

00:24:33.099 --> 00:24:35.420
targets. Okay, he's going for the snake. Okay.

00:24:35.440 --> 00:24:40.180
With his short bow. So he looks over at you.

00:24:40.480 --> 00:24:43.380
Hey, do me a favor. It smells weird in here.

00:24:43.680 --> 00:24:46.890
It smells a little weird. What? Does this smell

00:24:46.890 --> 00:24:49.849
odd? It smells like crit in here. What? No! No!

00:24:50.450 --> 00:24:54.529
Is it because Chester just crit his pants? God!

00:24:55.869 --> 00:24:57.809
I think it's because Chester just crit his pants.

00:24:57.890 --> 00:25:00.849
Natural fucking 20. Natural 20. So Chester looks

00:25:00.849 --> 00:25:03.170
over at you, draws his weapon. I think he's waiting.

00:25:03.289 --> 00:25:05.549
He almost looks to you, Jules, for like, when

00:25:05.549 --> 00:25:08.730
do I do it? Jules gives him a nod. You nod. And,

00:25:08.750 --> 00:25:11.470
like, just then, his bow snaps up. He sees, like,

00:25:11.490 --> 00:25:13.890
this exact moment. The snake, like, recoiling

00:25:13.890 --> 00:25:16.549
back from Zebulon's fire, opens himself up in

00:25:16.549 --> 00:25:18.869
the perfect place, his head sort of arcing up

00:25:18.869 --> 00:25:22.289
above his body. And right as it's there, right

00:25:22.289 --> 00:25:26.269
as it's open, arrow. First time he's shot this

00:25:26.269 --> 00:25:29.049
bow. Oh, that's right. Chester's really showcasing

00:25:29.049 --> 00:25:32.029
how his talent just, whoo, right in the head

00:25:32.029 --> 00:25:34.289
of the snake. Give me some damage on this thing.

00:25:37.719 --> 00:25:42.259
Eight. Eight is not bad. Not bad, not bad. Wow.

00:25:42.500 --> 00:25:44.960
Yeah, so, like, this snake just dodges back from

00:25:44.960 --> 00:25:48.799
Zebulon, gets pierced by an arrow, pisses its

00:25:48.799 --> 00:25:53.500
fangs dripping. It is so pissed. And it's starving,

00:25:53.619 --> 00:25:55.900
too. This thing looks mad hungry. You don't know

00:25:55.900 --> 00:25:58.799
how long it's been in that carriage unfed. This

00:25:58.799 --> 00:26:00.599
situation is getting more and more dangerous.

00:26:00.619 --> 00:26:02.200
But also, you guys are starting to clean this

00:26:02.200 --> 00:26:05.650
up. Starting to chip away. And next up is actually

00:26:05.650 --> 00:26:09.170
going to be Jean Franklin, another hero. All

00:26:09.170 --> 00:26:14.450
right. So I'll let you, obviously, I'm going

00:26:14.450 --> 00:26:17.470
to let you role play this out. I'm thinking that

00:26:17.470 --> 00:26:21.950
is there a way for Jean Franklin to know what

00:26:21.950 --> 00:26:25.750
alignment these creatures have? You will need

00:26:25.750 --> 00:26:29.329
to roll for that. I want you to roll either insight

00:26:29.329 --> 00:26:31.750
or religion because you're not even really sure

00:26:31.750 --> 00:26:34.299
what these things are. They look like they're

00:26:34.299 --> 00:26:37.779
just humans with some strange stuff going on

00:26:37.779 --> 00:26:40.500
with their eyes and strange mannerisms. What

00:26:40.500 --> 00:26:45.880
does that mean? So that's a 15. 15 on religion.

00:26:46.519 --> 00:26:50.680
Jean Franklin turns towards the two guys. Like

00:26:50.680 --> 00:26:52.000
I said, he's kind of holding the shield up towards

00:26:52.000 --> 00:26:54.180
the snake. But he knows there's more threat than

00:26:54.180 --> 00:26:57.920
that. He looks over and then nods. They're under

00:26:57.920 --> 00:27:02.099
some kind of control. I don't think they're evil.

00:27:03.180 --> 00:27:05.680
It's hard to understand. Whatever's controlling

00:27:05.680 --> 00:27:10.559
them likely is. Hmm. Well, it sounds to me like...

00:27:10.559 --> 00:27:13.019
It sounds to me like Jean Franklin might not

00:27:13.019 --> 00:27:14.920
be too keen on attacking these guys, at least

00:27:14.920 --> 00:27:20.019
not yet. So I'll have him do a spear attack on

00:27:20.019 --> 00:27:23.119
the snake. Okay. Which is a plus three to hit.

00:27:23.200 --> 00:27:26.099
So I'll have him... He's got to step up in order

00:27:26.099 --> 00:27:27.640
to get there. He's only got five foot reach.

00:27:28.339 --> 00:27:31.319
So he just... Yeah, he just spear down, charge

00:27:31.319 --> 00:27:33.789
up towards the snake. Thrusts out with the spear.

00:27:33.849 --> 00:27:36.349
What happens? It's a good roll, but it's cracked.

00:27:36.470 --> 00:27:39.309
It's wildly cracked. It was so cracked it was

00:27:39.309 --> 00:27:42.809
on the sound mixer. That's another 15. 15 to

00:27:42.809 --> 00:27:47.630
hit the snake. It's a hit. Nice. Really? Yeah.

00:27:48.289 --> 00:27:51.710
It's a close hit. I'm okay with this. I'm okay

00:27:51.710 --> 00:27:54.789
with this. It's a close hit. This thing is very

00:27:54.789 --> 00:27:58.190
fast. So he's just got one hand on the spear.

00:27:58.349 --> 00:28:00.130
His other hand's in his shield. So it's a D6

00:28:00.130 --> 00:28:05.069
plus one for damage. Oh, that's max damage. That's

00:28:05.069 --> 00:28:07.670
seven points. Seven more points. Wow. All right.

00:28:07.809 --> 00:28:11.190
All right. Nice. Not too bad. Now, let's say

00:28:11.190 --> 00:28:13.609
for anyone listening, this giant rattlesnake

00:28:13.609 --> 00:28:16.490
is a homebrew creation, so you might have no

00:28:16.490 --> 00:28:18.890
idea what's happening on my side. So it's nasty.

00:28:19.289 --> 00:28:21.950
It's gross. Yeah. It's pretty gross. But it was

00:28:21.950 --> 00:28:24.990
very surprised when one figure man not only stood

00:28:24.990 --> 00:28:28.089
against it, but ran towards it and thrust. Take

00:28:28.089 --> 00:28:29.869
seven more points of damage on top of the arrow

00:28:29.869 --> 00:28:35.430
hit it just took. Rough stuff. You see, beside

00:28:35.430 --> 00:28:37.430
the snake and behind it, where it's not really

00:28:37.430 --> 00:28:40.009
focused, where it's not looking, the other one

00:28:40.009 --> 00:28:42.329
of these figures, still standing where they are,

00:28:42.430 --> 00:28:48.470
draws scimitar, pops another vial, and pours

00:28:48.470 --> 00:28:51.849
this viscous yellow liquid all over the blade

00:28:51.849 --> 00:28:54.869
of the scimitar. And that is going to be my turn.

00:28:55.470 --> 00:28:58.930
Oh, wait. No, it's not. Because it's the snake's

00:28:58.930 --> 00:29:01.859
turn. Of course it is. And Jean Franklin just

00:29:01.859 --> 00:29:04.960
stepped right up to the bed. So here's the first

00:29:04.960 --> 00:29:07.960
thing I'm going to do. I'm going to use my bonus

00:29:07.960 --> 00:29:11.859
action. The snake lifts up its tail, feeling

00:29:11.859 --> 00:29:16.859
threatened, and this loud rattling rings out.

00:29:17.200 --> 00:29:20.079
And everyone within 30 feet, I believe that's

00:29:20.079 --> 00:29:23.740
just me, Jean and Chester, begin to feel a...

00:29:23.740 --> 00:29:28.240
Wait, what? Say that again? I think the enemy's

00:29:28.240 --> 00:29:30.950
because of their... Count those squares. Count

00:29:30.950 --> 00:29:33.890
those squares. Oh, sorry. I meant Jean and Zeb.

00:29:34.250 --> 00:29:36.329
Hang on. Let me actually. There you go. I mean,

00:29:36.349 --> 00:29:38.789
still terrible, but. You know, I realize this

00:29:38.789 --> 00:29:40.650
in many ways. Everyone within 30 feet. I don't

00:29:40.650 --> 00:29:41.970
think the mind control is going to stop this.

00:29:42.069 --> 00:29:45.829
My guys included. Suddenly you, Zebulon, around

00:29:45.829 --> 00:29:48.430
the corner, you hear this like ringing, rattling

00:29:48.430 --> 00:29:52.210
sound. And something about it just activates.

00:29:52.690 --> 00:29:55.450
Every fear sense in your body. Your bones go

00:29:55.450 --> 00:29:59.400
stiff. Your scales stand on edge. It's very much

00:29:59.400 --> 00:30:02.099
like being in the gaze of a massive predator.

00:30:02.240 --> 00:30:06.579
I need you and Jean Franklin to both roll wisdom

00:30:06.579 --> 00:30:10.960
saving throw. All right. Wisdom. I'll roll Jean

00:30:10.960 --> 00:30:13.839
first because I've got his page up. I think it's

00:30:13.839 --> 00:30:19.160
just a straight up D20 roll for him. That's a

00:30:19.160 --> 00:30:22.640
seven for Jean. That's not good. Let me see.

00:30:25.059 --> 00:30:29.690
And here we go. With the bad Zebulon stats. Oh,

00:30:29.710 --> 00:30:31.990
yeah. Your wisdom is your lowest stat. Wisdom

00:30:31.990 --> 00:30:34.250
is negative three for Zebulon. Are you shitting

00:30:34.250 --> 00:30:37.990
me? Dear Lord. Here goes the roll. I'm going

00:30:37.990 --> 00:30:41.710
to switch. I was using a chunky die my brother

00:30:41.710 --> 00:30:45.349
got me. I'm going to switch to the metal die

00:30:45.349 --> 00:30:48.990
that we got from Jason and Andrea at MF Designs.

00:30:50.849 --> 00:30:54.849
Oh, it didn't do well. It didn't do well. That's

00:30:54.849 --> 00:30:57.599
another. Seven on the die, minus three, that's

00:30:57.599 --> 00:31:03.519
a four. Seven for Jaune, four for Zebulon. Okay.

00:31:04.660 --> 00:31:08.700
Zebulon and Jules are now frightened. You mean

00:31:08.700 --> 00:31:11.980
Jaune. You mean Jaune. Too many J names in this

00:31:11.980 --> 00:31:13.880
campaign, I just realized. How many ciders did

00:31:13.880 --> 00:31:18.000
you have tonight? Zebulon and Jaune are now frightened.

00:31:18.480 --> 00:31:21.170
Now what this means... You have disadvantage

00:31:21.170 --> 00:31:23.670
on ability checks and attack rolls while the

00:31:23.670 --> 00:31:25.750
source of your fear, this rattlesnake, is within

00:31:25.750 --> 00:31:28.809
your line of sight. You also cannot willingly

00:31:28.809 --> 00:31:32.549
move closer to this thing. That sucks. You will

00:31:32.549 --> 00:31:35.190
get more saves. On your turn, you get a chance

00:31:35.190 --> 00:31:38.230
to break this. Right now, as you're standing

00:31:38.230 --> 00:31:40.650
there, the fear is coursing through you. Something

00:31:40.650 --> 00:31:44.490
unnatural. You know what's worse than that? It's

00:31:44.490 --> 00:31:47.430
the fact that that was my... Bonus action. Oh,

00:31:47.430 --> 00:31:50.349
my God. Now, we'll give you this. You don't see

00:31:50.349 --> 00:31:53.230
it. Jules, you would. One of the figures, the

00:31:53.230 --> 00:31:56.329
one with the arrow now covered in this viscous

00:31:56.329 --> 00:32:00.750
liquid sort of bow drawn and ready also steps

00:32:00.750 --> 00:32:04.890
back in fear. Awesome. Okay. So this thing scared

00:32:04.890 --> 00:32:08.150
some of its own quote -unquote allies in this

00:32:08.150 --> 00:32:10.710
combat as well. And now I'm going to roll to

00:32:10.710 --> 00:32:12.450
attack Jean -Franck. This thing rears back its

00:32:12.450 --> 00:32:17.500
head, fangs extend, and... Natty 19. Definite

00:32:17.500 --> 00:32:24.400
hit. He's got a 19 AC. Natty 19. This is not

00:32:24.400 --> 00:32:27.059
good. Doesn't sound good. I need you to make

00:32:27.059 --> 00:32:29.579
a constitution saving throw. Oh, God. Before

00:32:29.579 --> 00:32:31.420
we resolve the full extent of the damage you're

00:32:31.420 --> 00:32:35.220
about to take. All right. Plus two to Jean Franklin's

00:32:35.220 --> 00:32:40.799
con save. That's a dirty 20. Oh, really? Yeah.

00:32:41.079 --> 00:32:44.819
Okay. John Franklin, so this thing snaps down.

00:32:45.039 --> 00:32:48.359
It's fangs driving deep into his body. He takes

00:32:48.359 --> 00:32:55.420
14 points of damage. Oh, no. How much? 14. I

00:32:55.420 --> 00:32:58.339
rolled really good. What the hell? I rolled super

00:32:58.339 --> 00:33:01.660
good. That's most of his HP. It's bad. This thing

00:33:01.660 --> 00:33:05.339
is very strong, but as it's poisoned, sort of.

00:33:05.769 --> 00:33:07.730
you know, goes into his body, and you kind of

00:33:07.730 --> 00:33:09.450
see it, like, almost, like, swell up for a second.

00:33:09.589 --> 00:33:11.890
He, like, and he's terrified. He's under the

00:33:11.890 --> 00:33:13.349
frightening condition, too, so he's, like, shaking.

00:33:14.289 --> 00:33:16.789
He's barely holding his weapon and shield in

00:33:16.789 --> 00:33:19.549
hand, but you see him kind of flex, and the body's

00:33:19.549 --> 00:33:22.069
swelling kind of, like, goes down. And he manages

00:33:22.069 --> 00:33:23.950
to, his eyes blur for a second, but he kind of

00:33:23.950 --> 00:33:26.130
regained focus. He's still standing, but he is

00:33:26.130 --> 00:33:32.000
hurt. That's gonna be Jules. Jules Kass. Disson

00:33:32.000 --> 00:33:35.460
whispers on the rattlesnake. You son of a bitch.

00:33:36.779 --> 00:33:40.880
Make a wisdom save. All right, all right. I'm

00:33:40.880 --> 00:33:42.480
so stressed right now that I'm having a fucking

00:33:42.480 --> 00:33:44.099
charlie horse in my foot right now. It hurts.

00:33:44.200 --> 00:33:45.839
It hurts so bad. This is huge. This is huge.

00:33:46.299 --> 00:33:48.839
Now, like, I will say this. Last time you cast

00:33:48.839 --> 00:33:51.779
this spell, it straight up took the big monster

00:33:51.779 --> 00:33:55.599
out of the combat. Yeah. This time around, it's

00:33:55.599 --> 00:33:58.339
not as easy because you are in a crowded town.

00:33:58.880 --> 00:34:00.279
This thing walking away doesn't mean it's going

00:34:00.279 --> 00:34:02.759
to walk back into the jungle and be gone. No.

00:34:02.880 --> 00:34:05.400
But you might get rid of it for some time. And

00:34:05.400 --> 00:34:11.360
that is huge. So let me roll this die. This is

00:34:11.360 --> 00:34:17.059
such a tweener. Wow. It is literally a 10 on

00:34:17.059 --> 00:34:21.280
the die. It's a wisdom save? Yes. It's a 10.

00:34:21.380 --> 00:34:23.739
I have no bonus to my wisdom. You failed. No,

00:34:23.739 --> 00:34:27.510
no! You fucking failed! Oh my god! Well, I mean,

00:34:27.550 --> 00:34:30.769
yes, but also no. What's going to happen now?

00:34:31.070 --> 00:34:32.769
Wait, hold on, hold on. Before it runs the fuck

00:34:32.769 --> 00:34:35.269
away, you take 3d6 psychic damage. What? All

00:34:35.269 --> 00:34:36.849
right, that's pretty big. That's a lot of damage.

00:34:37.750 --> 00:34:44.090
Let's go for it. Six. Two ones in that. Yikes.

00:34:44.230 --> 00:34:47.210
Two ones and a four. All right. Hey, you're chipping

00:34:47.210 --> 00:34:48.949
away at this guy. Pretty good. And he has to

00:34:48.949 --> 00:34:51.170
run away. So give me a visual image here. What's

00:34:51.170 --> 00:34:52.630
it look like when you do this? Chester shot his

00:34:52.630 --> 00:34:53.989
arrow beside you. He looks over to you. What

00:34:53.989 --> 00:34:56.920
does he see? Jules LaRoche. I think he sees just

00:34:56.920 --> 00:35:00.280
a bright flash of light. And coming from that

00:35:00.280 --> 00:35:03.599
light, coming towards him, just the screams of

00:35:03.599 --> 00:35:08.280
the undead. Whoa. Holy shit. Okay. And it just

00:35:08.280 --> 00:35:11.559
starts, the snake just starts twitching and quivering.

00:35:11.880 --> 00:35:15.010
Hell yeah. And turns around and books it. Yeah,

00:35:15.010 --> 00:35:17.650
its rattle starts shaking violently. Like, it

00:35:17.650 --> 00:35:19.949
is terrified. Does it have to move basically

00:35:19.949 --> 00:35:21.889
as far away from you as possible? Move as far

00:35:21.889 --> 00:35:24.090
as its speed allows. So you have to go your full

00:35:24.090 --> 00:35:26.889
distance. So there's a building between you and

00:35:26.889 --> 00:35:28.849
Al. So it's going to basically go to the north

00:35:28.849 --> 00:35:30.949
because that way it can kind of move northwards

00:35:30.949 --> 00:35:33.670
and try to get around that building as far as

00:35:33.670 --> 00:35:36.010
its speed allows. So here's what we're going

00:35:36.010 --> 00:35:38.469
to do. That snake basically walks off the map.

00:35:38.610 --> 00:35:42.079
I will move it. I believe it's normal movement,

00:35:42.159 --> 00:35:44.340
30 feet, so if it's going as far as it can allow.

00:35:44.860 --> 00:35:48.340
Okay. Well, actually, no. It's reaction, right?

00:35:48.679 --> 00:35:50.940
Yes. So that's 30 feet. Yeah, we'll just say

00:35:50.940 --> 00:35:53.559
it's 30 feet. She takes it off the northern part

00:35:53.559 --> 00:35:55.440
of the map, but we know how far away it is from

00:35:55.440 --> 00:36:00.079
you guys currently. Okay, great. Solid move.

00:36:00.119 --> 00:36:02.679
This thing just, like, roars back. Rattles, hisses,

00:36:02.719 --> 00:36:05.880
and he's like, move away. Almost like bashing

00:36:05.880 --> 00:36:08.659
its side against the burning wagon as it starts

00:36:08.659 --> 00:36:10.679
slithering away. The crowds of the North Indians

00:36:10.679 --> 00:36:13.000
are screaming, run. But the snake is not focused

00:36:13.000 --> 00:36:15.599
on them. It's focused on getting the hell away

00:36:15.599 --> 00:36:17.719
from whatever that just happened to him right

00:36:17.719 --> 00:36:20.500
there. Damn straight it is. Hell yeah. Do you

00:36:20.500 --> 00:36:21.659
want to move? Anything else you want to do, Jules?

00:36:22.679 --> 00:36:26.659
Yeah. I'm going to move just to the south. I

00:36:26.659 --> 00:36:28.860
can't. Okay, there we go. Just to the south of

00:36:28.860 --> 00:36:31.949
the table there. So I'm now within eyesight of

00:36:31.949 --> 00:36:35.429
Zebulon. Great. And I'm going to cast Bardic

00:36:35.429 --> 00:36:40.210
Inspiration on Zebulon. Ooh. Hell yeah. And now

00:36:40.210 --> 00:36:42.369
I got some buffs to Bardic Inspiration. That's

00:36:42.369 --> 00:36:45.309
right. Which I shall reveal again if the time

00:36:45.309 --> 00:36:49.969
comes up. Okay. Okay. Well, okay, hold on. Okay,

00:36:50.050 --> 00:36:52.690
so I guess I'll reveal it now. So just remember

00:36:52.690 --> 00:36:55.150
you have a mode of potential around you. which

00:36:55.150 --> 00:36:57.869
is a nice shimmering little kind of circle around

00:36:57.869 --> 00:37:01.030
your waist. Oh, it looks nice. So if you use

00:37:01.030 --> 00:37:03.710
an ability to check and you use your Bardic Inspiration

00:37:03.710 --> 00:37:05.389
die, you can roll it again and choose which roll

00:37:05.389 --> 00:37:09.150
to use. For an attack roll, if a creature is

00:37:09.150 --> 00:37:11.429
within five feet of you, it must succeed on a

00:37:11.429 --> 00:37:14.090
con saving throw or take thunder damage equal

00:37:14.090 --> 00:37:16.070
to the number of the Bardic Inspiration die.

00:37:16.110 --> 00:37:19.710
Whoa. Or on a saving throw, you gain temporary

00:37:19.710 --> 00:37:22.050
hit points equal to the number rolled on your

00:37:22.050 --> 00:37:25.170
Bardic Inspiration die plus three. Holy shit.

00:37:25.289 --> 00:37:27.369
What was the first one real fast again? First

00:37:27.369 --> 00:37:29.750
one is the ability check. Okay, ability check.

00:37:29.829 --> 00:37:32.349
Basically, pretty much advantage on an ability

00:37:32.349 --> 00:37:35.789
check, which with what just happened, I believe

00:37:35.789 --> 00:37:39.070
makes it just a flat ability check because he

00:37:39.070 --> 00:37:41.010
has disadvantage on ability checks. This gives

00:37:41.010 --> 00:37:43.949
him advantage. So now he's back to just flat.

00:37:44.630 --> 00:37:49.909
Wow. That's pretty solid. Yeah. Okay. All right.

00:37:50.789 --> 00:37:54.380
I believe that is Jules' turn. Okay, and with

00:37:54.380 --> 00:37:57.960
that, I'm up again. You see one of these figures,

00:37:58.159 --> 00:38:02.019
the one holding the bow. We'll call him David

00:38:02.019 --> 00:38:09.539
Bowie with a Y. Okay, it was lame, but I acknowledge

00:38:09.539 --> 00:38:13.599
the effort. He raises the bow up, and he's looking

00:38:13.599 --> 00:38:15.699
around at all the running people kind of away.

00:38:15.820 --> 00:38:18.699
He's just like the little liquid sort of glinting

00:38:18.699 --> 00:38:24.079
off the arrow tab. And he's, Corley! Come on

00:38:24.079 --> 00:38:29.059
out. Come on. This can all end. Corley, we know

00:38:29.059 --> 00:38:32.579
you're here. Come out. These guys don't want

00:38:32.579 --> 00:38:35.659
us. But as, funnily enough though, as you say

00:38:35.659 --> 00:38:37.739
that, like he's like training around and he sees

00:38:37.739 --> 00:38:40.380
one figure stepping back kind of out, getting

00:38:40.380 --> 00:38:43.159
sight on Zebulon, casting this inspiration, and

00:38:43.159 --> 00:38:45.739
you put yourself right where he can see you.

00:38:46.420 --> 00:38:48.559
Closest figure around as everyone else is running.

00:38:48.960 --> 00:38:52.860
And that arrow whirls towards you. He smiles

00:38:52.860 --> 00:39:01.000
and fires. Will A. No, never mind. It won't.

00:39:01.019 --> 00:39:04.300
What? It misses. What? No, no, no. The listeners

00:39:04.300 --> 00:39:09.280
want to know. What did you roll? I rolled a seven.

00:39:09.780 --> 00:39:12.780
Fuck off with that. You miss. Three on the die.

00:39:12.920 --> 00:39:14.900
I was like, maybe it's a really good bonus. It's

00:39:14.900 --> 00:39:17.119
not. I don't know why you entertained for a second.

00:39:17.159 --> 00:39:19.639
I was going to hit you with a seven. Man, yeah,

00:39:19.679 --> 00:39:22.739
so. Whirls right past you. And you are okay,

00:39:22.780 --> 00:39:25.500
which is good because that could have been so

00:39:25.500 --> 00:39:29.440
bad. Yeah, it could have. Yeah, just clings into

00:39:29.440 --> 00:39:32.539
a table set up on a pink -covered tent behind

00:39:32.539 --> 00:39:37.199
you. And Jules, you are okay. And that's all

00:39:37.199 --> 00:39:38.719
this guy's going to do. He's basically just going

00:39:38.719 --> 00:39:40.880
to draw another arrow, pull another vial out,

00:39:40.920 --> 00:39:43.699
but he doesn't have time to do that again. Moving

00:39:43.699 --> 00:39:48.610
on to Zebulon. Zebulon the snake is gone. You

00:39:48.610 --> 00:39:50.070
only have these two figures to contend with at

00:39:50.070 --> 00:39:53.849
the moment. So now that Zebulon is scared, can

00:39:53.849 --> 00:39:57.250
you remind me at the beginning of my turn, do

00:39:57.250 --> 00:40:00.329
I get that save? I'm also going to put this green

00:40:00.329 --> 00:40:03.289
chunky D20 in the dice jail for a little while.

00:40:03.809 --> 00:40:06.210
It's going to be at the end of your turn. Okay.

00:40:06.610 --> 00:40:09.190
So remind me what that means for moving towards

00:40:09.190 --> 00:40:11.829
the snake. The snake is technically to the north

00:40:11.829 --> 00:40:15.250
of where you are, which means you wouldn't be

00:40:15.250 --> 00:40:17.469
able to move. If you come out of hiding, I just

00:40:17.469 --> 00:40:19.650
straight up can't move north. You can't move

00:40:19.650 --> 00:40:22.349
towards it until you break the fear effect. So

00:40:22.349 --> 00:40:23.610
you're just like, you turn the corner, you see

00:40:23.610 --> 00:40:26.190
it's still there, but you feel that sensation

00:40:26.190 --> 00:40:29.869
of just pure, raw fear in your body still, and

00:40:29.869 --> 00:40:32.969
you can't move. So Zebulon turns the corner,

00:40:33.130 --> 00:40:37.250
is paralyzed with fear, releases his hands from

00:40:37.250 --> 00:40:42.389
his swords at his side, pulls out his bow, knocks

00:40:42.389 --> 00:40:48.239
an arrow, and fires at the... closest bloody

00:40:48.239 --> 00:40:52.659
eye boy over by the wagon. You had a bow. He's

00:40:52.659 --> 00:40:54.159
got a short bow. You used that bow. That was

00:40:54.159 --> 00:40:55.500
the first thing you ever attacked with was a

00:40:55.500 --> 00:40:58.400
bow in the whole campaign. I full forgot about

00:40:58.400 --> 00:41:03.059
that bow. Wow. Give me that attack roll. You're

00:41:03.059 --> 00:41:04.780
attacking the one with the scimitar drawn right

00:41:04.780 --> 00:41:09.019
now. Okay, the guy with the white icon? Yes.

00:41:09.159 --> 00:41:11.739
Okay, yeah. So the one closer to you, he's got

00:41:11.739 --> 00:41:14.119
the scimitar out. All right, that's a plus five.

00:41:14.199 --> 00:41:18.260
Let's see what I got here. That's another dirty

00:41:18.260 --> 00:41:22.440
20. Oh, my God. All right. All right. It's going

00:41:22.440 --> 00:41:25.440
pretty good for you guys. Yeah. That's a D6 plus

00:41:25.440 --> 00:41:28.119
three. Let's see what we get here. Don't try

00:41:28.119 --> 00:41:31.960
and minimize this, David. Yeah. All right. That's

00:41:31.960 --> 00:41:37.440
six damage. Six damage. Not too shippy. And shippy.

00:41:38.039 --> 00:41:42.519
Not too shippy. As a bonus action, I'm going

00:41:42.519 --> 00:41:47.480
to use steady aim. on that same enemy. So as

00:41:47.480 --> 00:41:49.500
a bonus action, I give myself advantage on my

00:41:49.500 --> 00:41:52.559
next attack roll. You can use bonus actions before

00:41:52.559 --> 00:41:54.960
actions. Oh, okay. Do you want to roll against?

00:41:55.019 --> 00:41:57.380
Roll against if you crit. Because you would have

00:41:57.380 --> 00:41:59.559
used that before doing this. Here's your bow.

00:41:59.699 --> 00:42:01.699
Your hand's still trembling, but as you kind

00:42:01.699 --> 00:42:04.440
of focus on this guy, your trembling stops. You're

00:42:04.440 --> 00:42:06.420
holding firm. Roll me against if you get a crit.

00:42:06.639 --> 00:42:10.179
Yeah, but now I feel like it sounds weird. That's

00:42:10.179 --> 00:42:13.000
the rules, man. You steady aim and then you attack.

00:42:13.079 --> 00:42:14.980
That's the setup. That's the bonus action to

00:42:14.980 --> 00:42:19.860
action setup. Damn. I've never played this class,

00:42:19.920 --> 00:42:23.380
so I've never used steady aim before. Hey, D

00:42:23.380 --> 00:42:25.960
&D is always a learning experience. Okay. And

00:42:25.960 --> 00:42:28.880
learning is the best part of a plan. That's fine.

00:42:29.059 --> 00:42:30.599
All right. I've never used steady aim before,

00:42:30.719 --> 00:42:33.840
so I'm going to be cheesy about it and roll again.

00:42:33.840 --> 00:42:36.280
It's not cheesy. It's CBA 20. You already hit.

00:42:37.320 --> 00:42:40.860
Get the fuck out. Are you kidding me? Bullshit!

00:42:40.980 --> 00:42:43.360
Dude, I'm not even joking. I take it back! Hands

00:42:43.360 --> 00:42:45.239
in the air. I take it all back! Hands in the

00:42:45.239 --> 00:42:47.380
air, come and look at it. Fuck! Dude, I just

00:42:47.380 --> 00:42:50.960
crit all over the studio. Where's my crit? Dude,

00:42:50.960 --> 00:42:52.760
I was not expecting to have to clean this room

00:42:52.760 --> 00:42:55.480
tonight, but there's crit everywhere. It's like

00:42:55.480 --> 00:42:57.099
you try to play Cool DM, because you're like,

00:42:57.179 --> 00:42:58.860
5 % chance it's not going to happen anyway, and

00:42:58.860 --> 00:43:00.219
then it happens, and you're like, God! Dude,

00:43:00.260 --> 00:43:02.940
it feels extra dirty, though. No, you know what?

00:43:02.980 --> 00:43:06.179
It's by the rules. All right, I'll give you another

00:43:06.179 --> 00:43:08.500
D6 of damage. Steven, in a different world, you

00:43:08.500 --> 00:43:09.900
would have absolutely, like, if you had known,

00:43:10.079 --> 00:43:11.800
you would have done that and then your action.

00:43:11.880 --> 00:43:13.139
Like, it's not cheesy. You're not doing anything

00:43:13.139 --> 00:43:15.179
differently. I hear you. I appreciate it. So

00:43:15.179 --> 00:43:17.219
here's your D6. Give me that D6, you son of a

00:43:17.219 --> 00:43:19.559
bitch. Dude, that's max damage. That's another

00:43:19.559 --> 00:43:22.940
six. Fuck yeah. That's 12 total damage. Well,

00:43:22.960 --> 00:43:30.860
I'm still up and I hate you, so. The villain

00:43:30.860 --> 00:43:33.320
just turns around the corner, fires twice. I'm

00:43:33.320 --> 00:43:35.260
going to move you one, just so you can get better

00:43:35.260 --> 00:43:37.000
sight. Oh, that's fine, because it's not closer

00:43:37.000 --> 00:43:39.219
to the snake, so. Yeah, yeah, it's not closer

00:43:39.219 --> 00:43:41.500
to the snake, technically, so you're fine. You're

00:43:41.500 --> 00:43:43.829
just moving one. to the east so you're kind of

00:43:43.829 --> 00:43:45.429
out of the shade of the building where you can

00:43:45.429 --> 00:43:48.190
get a good view of these guys and fire a crit

00:43:48.190 --> 00:43:50.230
just right in like the chest this guy's blood

00:43:50.230 --> 00:43:55.010
pours out he barely he grunts and kind of like

00:43:55.010 --> 00:43:57.150
almost the reaction like fades from his face

00:43:57.150 --> 00:43:59.170
and he just kind of turns towards you his bloody

00:43:59.170 --> 00:44:03.869
eyes focused on you not a fan you not a fan alright

00:44:03.869 --> 00:44:07.050
that's gonna be Chester that's gonna be Chester

00:44:07.050 --> 00:44:11.929
Chester Chester's going to go with his crossbow

00:44:11.929 --> 00:44:16.250
again, or his shortbow. Hell yeah. Shit. He can

00:44:16.250 --> 00:44:18.070
only hit that first guy, right? He can't hit

00:44:18.070 --> 00:44:22.570
the one that's trained on Zebulon, correct? Oh,

00:44:22.730 --> 00:44:25.210
you know what? I think from where Chester is,

00:44:25.269 --> 00:44:27.010
what I'll say is the other guy's going to have

00:44:27.010 --> 00:44:29.090
a plus two to his AC because he has partial cover

00:44:29.090 --> 00:44:30.769
behind the guy in front of him. So basically,

00:44:30.869 --> 00:44:35.280
David Bowie. with a Y, is blocking Michael Scimitar.

00:44:35.780 --> 00:44:40.780
So... You can shoot, but Michael Scimitar gets

00:44:40.780 --> 00:44:43.199
plus two. Okay, I'm going to go for David Bowie

00:44:43.199 --> 00:44:45.320
then. Alright, go for David Bowie with a Y. That

00:44:45.320 --> 00:44:49.360
makes sense to me. Steven, train your camera

00:44:49.360 --> 00:44:53.420
on that die. Don't you fucking dare. Natural

00:44:53.420 --> 00:45:00.400
one. Oh my god. Jules, you used... I love how

00:45:00.400 --> 00:45:02.460
fast I thought of this. Jules, you sent the snake

00:45:02.460 --> 00:45:06.599
rushing towards the north. And as it blasts upwards

00:45:06.599 --> 00:45:10.420
in fear, you see it moves right past a horse.

00:45:10.679 --> 00:45:12.239
What do you call them? A horse stand? A horse...

00:45:12.239 --> 00:45:14.579
There we go. Come on. What do they call those

00:45:14.579 --> 00:45:17.820
fucking things? You tie a horse up to it? Someone

00:45:17.820 --> 00:45:20.000
knows a thing. Horse hitch. Boom. I love that.

00:45:20.340 --> 00:45:22.679
I don't care. That sounds awesome. I mean, you

00:45:22.679 --> 00:45:25.639
can hitch a horse. I like the word. Is it a verb

00:45:25.639 --> 00:45:27.920
and a noun? I don't know. Linguists? We'll go

00:45:27.920 --> 00:45:30.079
with it. Hitch. Equestrians? Fuck it. It slides

00:45:30.079 --> 00:45:32.280
right past one of these, and as it moves past

00:45:32.280 --> 00:45:35.320
this horse, it's like fighting past, and it moves

00:45:35.320 --> 00:45:37.539
so hard, it pushes so hard against it, the reins

00:45:37.539 --> 00:45:40.260
snap, and the horse turns, bolts away from the

00:45:40.260 --> 00:45:43.179
snake, charging madly to the south, to the east,

00:45:43.360 --> 00:45:46.699
charging, passing the tent, and Chester, blocked

00:45:46.699 --> 00:45:48.860
by some brush where he can't really be seen,

00:45:48.900 --> 00:45:52.739
this horse blasts through it. And runs him over.

00:45:54.179 --> 00:45:57.019
Dexterity saving throw. Natural one is horses.

00:45:57.280 --> 00:45:59.900
Yeah, but why does Chester take damage on this?

00:46:00.159 --> 00:46:04.300
Natural one, buddy. Horses. Rolodex save. This

00:46:04.300 --> 00:46:07.219
is horse shit. You get a save. You get a save.

00:46:07.320 --> 00:46:10.579
This is horse shit. A lot of people are not a

00:46:10.579 --> 00:46:13.940
fan of critical fumbles. And I have mixed feelings

00:46:13.940 --> 00:46:16.440
on it. The only reason I'm so down with it in

00:46:16.440 --> 00:46:18.480
this campaign is because... It's because horses.

00:46:18.619 --> 00:46:20.340
It's because horses are funny. I mean, I can

00:46:20.340 --> 00:46:22.219
see if it was like a fucking natural one in the

00:46:22.219 --> 00:46:25.059
save, but... You get a save. When he's fucking

00:46:25.059 --> 00:46:29.079
the one dealing the damage fucking 20 feet away.

00:46:29.559 --> 00:46:33.460
The people want horses, Jeremy. They want horses.

00:46:33.519 --> 00:46:35.260
They demanded horses. You could pass the save

00:46:35.260 --> 00:46:37.199
and it'll be all over. The people also don't

00:46:37.199 --> 00:46:39.920
want Chester dead. It's not a huge save. I'm

00:46:39.920 --> 00:46:41.280
not going to punish you super hard. I'm going

00:46:41.280 --> 00:46:42.539
to roll a save. But if you roll a natural one

00:46:42.539 --> 00:46:44.099
on the save, there's going to be two horses.

00:46:45.239 --> 00:46:47.980
I think that's a 14. Is that correct? Is that

00:46:47.980 --> 00:46:51.360
a 14? It is a 14. It's a 14. The 14 will pass.

00:46:51.539 --> 00:46:53.659
The 14, the brush besides Chester, begins to

00:46:53.659 --> 00:46:55.440
rustle as the thing blasts through. And you see

00:46:55.440 --> 00:46:57.940
he goes, oh, shit! And he just dives into a roll

00:46:57.940 --> 00:47:00.840
as this thing just stomps down right where he

00:47:00.840 --> 00:47:03.659
was and moves past, charging still to the south.

00:47:03.880 --> 00:47:07.340
And Chester's, holy shit, Jules! Whoa! Did you

00:47:07.340 --> 00:47:10.659
see that? That was close, buddy. Oh, shit. You

00:47:10.659 --> 00:47:14.039
got to be a little more careful. Careful. A fucking

00:47:14.039 --> 00:47:16.179
horse just came out of the. Chester, watch out

00:47:16.179 --> 00:47:20.000
for that horse. Yeah, I know. Pay attention there.

00:47:20.059 --> 00:47:25.800
Come on. Come on. Just redraws his bow. Holy

00:47:25.800 --> 00:47:29.559
shit. All right. Do you want to move? No. Okay.

00:47:29.719 --> 00:47:32.400
No. So he fires. As he's firing, this thing blasts

00:47:32.400 --> 00:47:35.260
out from beside him. He dodges it barely. And

00:47:35.260 --> 00:47:38.579
we're moving on to Jean Franklin. All so frightened.

00:47:39.940 --> 00:47:44.940
So Jean Franklin is going to watch as this snake

00:47:44.940 --> 00:47:49.820
slithers away, and with a sigh of relief, he'll

00:47:49.820 --> 00:47:54.380
touch his hand to his chest and cast Lay on Hands

00:47:54.380 --> 00:48:00.219
and replenishes his lost HP. Nice. Ooh, all of

00:48:00.219 --> 00:48:04.860
it? Yeah, he has 15 in his pool, and he's 14

00:48:04.860 --> 00:48:07.199
down. So you have one left in your pool. That's

00:48:07.199 --> 00:48:09.460
a clutch one. Yeah. That one can bring someone

00:48:09.460 --> 00:48:14.280
back from down. Okay. All right. That's his action.

00:48:14.340 --> 00:48:17.219
He can't move towards the serpent. Yeah, and

00:48:17.219 --> 00:48:21.280
I don't think he has any bonus actions. Okay.

00:48:21.420 --> 00:48:27.699
So that is Jean Franklin's turn. Zebulon didn't

00:48:27.699 --> 00:48:30.820
get his save at the end of his turn. Oh, right,

00:48:30.920 --> 00:48:32.679
yes. And Jaune can also make his. Yeah, take

00:48:32.679 --> 00:48:34.920
both your saves right now in succession. And

00:48:34.920 --> 00:48:37.519
you said it's a wisdom save, right? It is a wisdom

00:48:37.519 --> 00:48:41.739
save. Okay. So you have no chance. I've got Jaune's

00:48:41.739 --> 00:48:48.219
page open, so I'll do his first. That's not going

00:48:48.219 --> 00:48:51.559
to pass for Jaune. That is a three. Poor Jaune.

00:48:51.679 --> 00:48:54.280
He's trying to be cool, but he can't. He's just

00:48:54.280 --> 00:48:57.420
too scared. And here goes Zebulon's with a negative

00:48:57.420 --> 00:49:04.230
three. That is negative, so it doesn't pass either.

00:49:04.570 --> 00:49:12.309
You pee yourself. I mean, we already crit the

00:49:12.309 --> 00:49:15.190
pants. Got to hit both. If it matters, it was

00:49:15.190 --> 00:49:20.809
a critical fail. Oh, it matters. He horse peed

00:49:20.809 --> 00:49:24.840
his pants. Jesus Christ. A horse peed in his

00:49:24.840 --> 00:49:27.719
pants. No horses on this, because it's like a

00:49:27.719 --> 00:49:29.960
random savior at the end of your turn. That'd

00:49:29.960 --> 00:49:32.400
be weird at this point. Not going to force it.

00:49:32.780 --> 00:49:38.539
I had my fun. But you Schrodinger's pee yourself.

00:49:38.639 --> 00:49:45.019
You might have. Who knows? With that depressing,

00:49:45.159 --> 00:49:48.820
unfortunate turn, I get to go. I want a good

00:49:48.820 --> 00:49:53.050
turn this time. Now. Scimitar guy does not like

00:49:53.050 --> 00:49:55.730
you. Sorry, Michael Scimitar does not like you,

00:49:55.849 --> 00:49:59.389
Zebulon. But I can't get to you because there's

00:49:59.389 --> 00:50:01.869
a turtle in the way. Thank goodness. So I'm going

00:50:01.869 --> 00:50:04.789
to go for him. Come on, John. Tank, tank, tank.

00:50:04.789 --> 00:50:09.909
Right beside him. Tank, tank. Oh, man. Yeah,

00:50:10.010 --> 00:50:11.090
it just makes sense. I've got to go for him.

00:50:11.269 --> 00:50:12.809
It would make more sense to go for Jules, but...

00:50:13.179 --> 00:50:14.599
I've got to go for Jean. I want Zebulon. I want

00:50:14.599 --> 00:50:16.820
Zebulon, but this guy's in the way. So he starts

00:50:16.820 --> 00:50:19.019
charging towards you. Jean Franklin slides over,

00:50:19.119 --> 00:50:21.059
steps in the way. This guy takes a scimitar,

00:50:21.099 --> 00:50:25.639
swings out, and... Yes! It's a hit with a natty

00:50:25.639 --> 00:50:29.699
18. Oh, yeah. Finally, something goes right for

00:50:29.699 --> 00:50:33.099
me here. So that is going to be a hit. Roll some

00:50:33.099 --> 00:50:37.920
damage. Oh, man. Pretty lame. Only three points

00:50:37.920 --> 00:50:40.820
of damage. But you've got to roll a con save.

00:50:41.610 --> 00:50:43.590
And that will do what real damage looks like.

00:50:43.989 --> 00:50:47.010
Take my three points of damage. John Franklin

00:50:47.010 --> 00:50:49.829
passed that last con save. Yeah. How lucky is

00:50:49.829 --> 00:50:52.050
he going to get? He's got a plus two to his con

00:50:52.050 --> 00:50:58.750
here. That's not bad. That's a 19. Yeah, fine.

00:51:01.090 --> 00:51:04.489
Oh, I hate it. But he does pass. So, again, he

00:51:04.489 --> 00:51:06.449
is slashed, and, like, his skin around the wound

00:51:06.449 --> 00:51:09.269
begins to, like, puff up and swell up with, like,

00:51:09.269 --> 00:51:12.260
veins kind of. thickening and then he just kind

00:51:12.260 --> 00:51:14.460
of again just like flexes and you see it kind

00:51:14.460 --> 00:51:19.559
of starts to smooth over like deflate and the

00:51:19.559 --> 00:51:23.280
poison does not take hold and this figure once

00:51:23.280 --> 00:51:25.539
again no actually I can't pop a vial he pops

00:51:25.539 --> 00:51:27.920
a vial but he can't apply it yet in fact I can't

00:51:27.920 --> 00:51:30.039
even pop a vial because I'm within range it's

00:51:30.039 --> 00:51:31.800
going to be stupid to try to do it now he's just

00:51:31.800 --> 00:51:35.139
going to keep on fighting oh I do have a second

00:51:35.139 --> 00:51:38.619
attack of course you do that is going to hit

00:51:38.619 --> 00:51:42.349
as well It's no longer poisoned, but it is going

00:51:42.349 --> 00:51:44.909
to be decent damage. That is going to be eight

00:51:44.909 --> 00:51:48.710
points of damage. Ooh, boy. Yeah. I'm right back

00:51:48.710 --> 00:51:50.849
to where I started. So I just rather take another

00:51:50.849 --> 00:51:52.969
second to take my range attack as well, but I

00:51:52.969 --> 00:51:55.090
already fired the poison arrow. It's no fun in

00:51:55.090 --> 00:51:57.570
it anymore. Get back to that later. All right,

00:51:57.590 --> 00:51:59.750
cool. So he does some damage to you, and he is

00:51:59.750 --> 00:52:02.849
standing tall. His weapon is no longer poisoned.

00:52:03.650 --> 00:52:06.829
Now, I need, real quick, to look up the rules

00:52:06.829 --> 00:52:10.860
for that. Dissonant Whispers. Actually, on that

00:52:10.860 --> 00:52:13.920
note, I just realized something on that Dissonant

00:52:13.920 --> 00:52:16.460
Whispers. I didn't roll advantage on my save.

00:52:16.860 --> 00:52:21.820
What? I just had my save. Which save? The con

00:52:21.820 --> 00:52:24.400
save from the snake. No, it's ability checks

00:52:24.400 --> 00:52:26.460
and attack rolls, not saving throws. No, it is.

00:52:26.659 --> 00:52:28.820
Well, let's settle this first. Or disadvantage.

00:52:29.480 --> 00:52:32.420
Oh, did you roll, oh, use your inspiration? No,

00:52:32.420 --> 00:52:34.239
saving throw the creature using bard, but you

00:52:34.239 --> 00:52:37.079
didn't use your bardic inspiration die. Right.

00:52:37.369 --> 00:52:40.289
I forgot about it. With inspiration. I'm sorry.

00:52:40.409 --> 00:52:43.829
I forgot about the Bardic Inspiration with saving

00:52:43.829 --> 00:52:45.510
throws. What does it do for me with a saving

00:52:45.510 --> 00:52:47.610
throw? With a saving throw, you gain temporary

00:52:47.610 --> 00:52:49.550
hit points equal to the Bardic Inspiration die

00:52:49.550 --> 00:52:53.409
plus three. Okay. I'll use that. I think the

00:52:53.409 --> 00:52:54.889
fact that you just forgot the Bardic Inspiration

00:52:54.889 --> 00:52:58.269
die in general. But I fucked up Dissonant Whispers

00:52:58.269 --> 00:53:03.150
a little bit because I didn't realize that I

00:53:03.150 --> 00:53:05.650
had level one and level two Dissonant Whispers.

00:53:06.329 --> 00:53:08.710
I cast Level 2 Dissonant Whispers, which adds

00:53:08.710 --> 00:53:13.190
another 1d6 to damage for psychic damage. Okay.

00:53:13.250 --> 00:53:16.469
All right. I will leave that up to you to decide

00:53:16.469 --> 00:53:19.469
if I can add that now or not. I did cast it as

00:53:19.469 --> 00:53:21.670
Level 2. You used a Level 2 slot. Go ahead and

00:53:21.670 --> 00:53:24.849
add another d6. Okay. Nice. Thank you, Benevolent

00:53:24.849 --> 00:53:32.110
DM. It's only a 1. Okay. Fuck me. Hey, sometimes

00:53:32.110 --> 00:53:35.739
1 makes all the difference. Okay. Just make sure

00:53:35.739 --> 00:53:37.960
you take that one off that damn snake. I don't

00:53:37.960 --> 00:53:40.179
have, so I had to use my reaction to move away.

00:53:40.800 --> 00:53:43.760
Yes. But actually, after that, it looks like

00:53:43.760 --> 00:53:47.000
it's no longer affected, so it can now turn and

00:53:47.000 --> 00:53:49.880
move back. Well, here's the issue, is the last

00:53:49.880 --> 00:53:51.900
time we did Distant Whispers, we said the opposite.

00:53:52.199 --> 00:53:54.159
I did. I didn't realize that was the case last

00:53:54.159 --> 00:53:55.920
time. I just kind of looked more into it. So

00:53:55.920 --> 00:53:58.159
it looks like it's not a continuous save. It's

00:53:58.159 --> 00:54:02.739
a one -time save, and then it moves. as far as

00:54:02.739 --> 00:54:04.300
it can with its reaction, which would be only

00:54:04.300 --> 00:54:06.699
one action's worth, 30 feet. Basically, it gets

00:54:06.699 --> 00:54:08.960
there, turns around, flies back, which makes

00:54:08.960 --> 00:54:11.619
sense for a level one spell. That's fair. That's

00:54:11.619 --> 00:54:13.780
fair. So the snake, after spooking that horse,

00:54:14.000 --> 00:54:16.400
the horse goes running. Snake gets all excited

00:54:16.400 --> 00:54:21.480
and starts chasing after it. Yeah. Yeah, it does.

00:54:22.860 --> 00:54:25.820
A meal starts fleeing from it. It spins its head

00:54:25.820 --> 00:54:28.659
around. And I'm not going to move my 30 feet.

00:54:28.739 --> 00:54:32.239
I'm going to move 60 feet. Oh, no. It bursts

00:54:32.239 --> 00:54:35.780
through the brush behind Chester. Are you shitting

00:54:35.780 --> 00:54:40.099
me? Oh, shit! Jules! As this thing just rears

00:54:40.099 --> 00:54:42.059
up above him. It followed the trace of the horse.

00:54:42.079 --> 00:54:44.920
The horse is moving down to the south, long gone,

00:54:44.960 --> 00:54:48.300
but a new prey has found itself in the gaze of

00:54:48.300 --> 00:54:51.280
the serpent who rears back. But it cannot strike

00:54:51.280 --> 00:54:55.199
now because it used everything. I will use my

00:54:55.199 --> 00:54:57.480
bonus action to rattle, though. Oh, man, that's

00:54:57.480 --> 00:55:01.059
bad news. Oh, it's so bad. I need a saving throw

00:55:01.059 --> 00:55:03.780
from Chester and from Jules. Does he have any

00:55:03.780 --> 00:55:05.940
modifier for this? What type of saving throw?

00:55:06.219 --> 00:55:09.460
This is going to be a wisdom save. Chester. Is

00:55:09.460 --> 00:55:13.440
the modifier the core stat? I want to make sure

00:55:13.440 --> 00:55:15.380
he's not proficient. He's not. Okay, yeah, it's

00:55:15.380 --> 00:55:18.800
core stat. Oh, my God. I'm negative two on wisdom.

00:55:19.760 --> 00:55:22.980
Welcome to the negative. So Chester's plus two.

00:55:23.400 --> 00:55:26.139
Jules is negative, too. Okay. You got to be shitting

00:55:26.139 --> 00:55:31.440
me. Who are you riding first? Chester. 14 for

00:55:31.440 --> 00:55:35.559
Chester. Chester sees this thing burst out, and

00:55:35.559 --> 00:55:37.460
he looks absolutely terrified. He takes a step

00:55:37.460 --> 00:55:41.159
back, and then you see, like, that same hardness

00:55:41.159 --> 00:55:44.260
enter his features again. And of everyone here,

00:55:44.320 --> 00:55:48.239
Chester, the 15 -year -old, the new warrior is

00:55:48.239 --> 00:55:52.219
the one that stiffens his step. It looks just

00:55:52.219 --> 00:55:59.599
fine. He's ready to go down. And Jules. 15. Jules

00:55:59.599 --> 00:56:02.019
is fine. You see Chester in danger, and this

00:56:02.019 --> 00:56:03.840
thing rings out. You feel that fear coursing

00:56:03.840 --> 00:56:05.519
through you, and you don't fucking give a shit

00:56:05.519 --> 00:56:08.300
because we weaponized Jules and Chester. I don't

00:56:08.300 --> 00:56:10.920
give a shit. And maybe, just maybe, this rattlesnake's

00:56:10.920 --> 00:56:14.260
about to learn. Hell yeah. That's all I can do.

00:56:14.340 --> 00:56:18.119
I got up there, but that was my movement. It's

00:56:18.119 --> 00:56:19.940
going to be you, Jules. Jules is going to cast

00:56:19.940 --> 00:56:23.340
blindness and deafness. Oh, my God. On the snake.

00:56:24.219 --> 00:56:28.539
Just crazy. What? Wisdom save, motherfucker.

00:56:28.860 --> 00:56:31.079
Oh, please. I don't like this. I don't like this

00:56:31.079 --> 00:56:34.579
at all. So if you fail this, I have to choose

00:56:34.579 --> 00:56:36.400
between blindness and deafness, and it will be

00:56:36.400 --> 00:56:40.099
blindness. Oh, my God. Do we get to know the

00:56:40.099 --> 00:56:43.760
save before the roll? Nope. Okay. All right.

00:56:43.800 --> 00:56:48.389
Nope. 90 -19. Oh, man. Fuck. Not even close.

00:56:48.469 --> 00:56:50.630
Oh, sorry. It's a con save. And it doesn't matter.

00:56:50.769 --> 00:56:54.230
It's still... God damn it. So, this thing, I

00:56:54.230 --> 00:56:55.829
mean, what does it look like when you cast this?

00:56:55.869 --> 00:56:58.650
Just so I know. I think a black smoke comes out

00:56:58.650 --> 00:57:03.030
of Jules' hands and tries to engulf the face

00:57:03.030 --> 00:57:06.150
of the snake. Oh, that's so cool. It, like, goes

00:57:06.150 --> 00:57:07.869
right into its... Like, pushes itself right into

00:57:07.869 --> 00:57:10.570
its eyes, and the snake just... Hisses, shakes

00:57:10.570 --> 00:57:13.369
its head, and you see the smoke moves away. And

00:57:13.369 --> 00:57:16.480
this thing is so mad. Man, that was a cool move,

00:57:16.500 --> 00:57:19.260
though. And as a bonus action, I'm going to cast

00:57:19.260 --> 00:57:23.260
Bardic Inspiration on Chester. Holy shit. Chester's

00:57:23.260 --> 00:57:25.599
standing tall and strong, and you just light

00:57:25.599 --> 00:57:28.360
him up, and this golden mote surrounds him. And

00:57:28.360 --> 00:57:30.139
I think even in the face of this peril, Chester

00:57:30.139 --> 00:57:33.679
smiles this nervous smile. He's ready to go.

00:57:34.539 --> 00:57:37.980
All right. I've reapplied my arrow. I think these

00:57:37.980 --> 00:57:41.280
two guys, this guy's going to run to the south.

00:57:41.659 --> 00:57:44.500
towards the center of this plaza, past David

00:57:44.500 --> 00:57:48.679
Bowie. He's going to run to the south, moving

00:57:48.679 --> 00:57:51.260
deeper into the plaza. He's moving away from

00:57:51.260 --> 00:57:53.900
where the rattlesnake is now engaged with Chester

00:57:53.900 --> 00:57:57.059
and Jules, running past his ally, Michael Scimitar,

00:57:57.400 --> 00:57:59.920
who's battling with Jean Franklin. And he's getting

00:57:59.920 --> 00:58:04.619
a solid bead on Zebulon. And once again, he's

00:58:04.619 --> 00:58:08.500
got poison on his arrow. He lifts it up to fire.

00:58:10.440 --> 00:58:13.719
And misses again. Nice. Oh, my God. A different

00:58:13.719 --> 00:58:16.199
fight. It twang. It was close. It was a seven

00:58:16.199 --> 00:58:17.320
on the die. I know it's not going to hit you.

00:58:17.420 --> 00:58:22.059
But it twings into the building beside you. And

00:58:22.059 --> 00:58:24.380
you see, again, this little liquid running down

00:58:24.380 --> 00:58:27.179
from where it sticks into the wood. I will fire

00:58:27.179 --> 00:58:33.380
another arrow. Not poisoned. That will hit. For

00:58:33.380 --> 00:58:36.519
three damage. Okay. I can take three. Yeah. Not

00:58:36.519 --> 00:58:41.000
too terrifying. Not too exciting. Hey. It's something.

00:58:41.500 --> 00:58:43.340
And from there, that's going to be your turn,

00:58:43.400 --> 00:58:46.900
Zebulon. All right, so Zebulon leans back and

00:58:46.900 --> 00:58:50.079
dodges out of the way of this arrow, looks across

00:58:50.079 --> 00:58:53.480
the battlefield at Chester and Jules fighting

00:58:53.480 --> 00:58:57.500
this snake. Hold on, Chester. We're coming. And

00:58:57.500 --> 00:59:02.579
he centers himself and uses steady aim as a bonus

00:59:02.579 --> 00:59:06.639
action. Okay, so I'm reminding you that you do

00:59:06.639 --> 00:59:09.809
have bardic inspiration. Yeah. You don't have

00:59:09.809 --> 00:59:11.809
to use it. I'm just going to remind you every

00:59:11.809 --> 00:59:13.550
single time to make sure that you remember that

00:59:13.550 --> 00:59:15.590
you have it. Do I have to elect to use it before

00:59:15.590 --> 00:59:18.550
the roll? Or is it after the roll before the

00:59:18.550 --> 00:59:21.250
result? Before the outcome. Okay. Yes. So I've

00:59:21.250 --> 00:59:24.929
got advantage on this attack with the short bow.

00:59:25.369 --> 00:59:28.949
I'm shooting at the guy who's in melee with Jaune.

00:59:29.110 --> 00:59:33.449
Oh, okay. Let's see what the die says. Oh, it's

00:59:33.449 --> 00:59:35.369
within five feet for that Bardic Inspiration

00:59:35.369 --> 00:59:38.019
buff, though. You have to be within five feet

00:59:38.019 --> 00:59:40.420
in order to use that attack buff. Oh, interesting.

00:59:40.880 --> 00:59:43.900
Yeah. Oh, it's melee only. Interesting. Yeah.

00:59:44.059 --> 00:59:46.579
Well, it's a good thing I have inspiration, because

00:59:46.579 --> 00:59:52.760
the first was a 13. Ooh. Oh, no, the target and

00:59:52.760 --> 00:59:55.860
each creature within five feet of it. So you

00:59:55.860 --> 00:59:57.360
don't have to be within five feet of the creature.

00:59:57.539 --> 01:00:00.239
Zebulon, you don't have advantage, though, because

01:00:00.239 --> 01:00:02.260
the snake's within sight, and you're still frightened.

01:00:02.940 --> 01:00:09.159
So it's evened out. Oh. Oh. You had advantage

01:00:09.159 --> 01:00:13.239
from steady aim, but it was nullified by seeing

01:00:13.239 --> 01:00:14.920
the snake and not passing that free air save,

01:00:14.960 --> 01:00:17.360
so you only have a single shot, basically. Gotcha.

01:00:17.480 --> 01:00:21.539
Okay, so the first roll was a 13. A 13. Hold

01:00:21.539 --> 01:00:23.260
on, hold on, hold on, hold on, hold on, hold

01:00:23.260 --> 01:00:25.820
on. I'm going to use my Bardic Inspiration. Okay.

01:00:26.019 --> 01:00:31.599
So that's an extra d6. Okay. That's 6, so that's

01:00:31.599 --> 01:00:35.989
19 to hit. 19 to hit? Will hit. Okay. For sure.

01:00:36.590 --> 01:00:39.730
And this creature is within five feet of an enemy,

01:00:39.849 --> 01:00:42.610
so I get sneak attack damage. Hold on. Hold on.

01:00:42.670 --> 01:00:44.469
You get the buff with the Bardic Inspiration

01:00:44.469 --> 01:00:48.570
with the attack roll. The extra D6. So with the

01:00:48.570 --> 01:00:51.730
attack roll, the target must also succeed on

01:00:51.730 --> 01:00:54.730
a con saving throw or take thunder damage equal

01:00:54.730 --> 01:00:57.090
to the number on the Bardic Inspiration die.

01:00:57.269 --> 01:01:00.510
Wow. Which is six. So you have to succeed on

01:01:00.510 --> 01:01:03.269
a con throw. I know the DC. Okay. All right.

01:01:04.889 --> 01:01:10.829
It's cracked. And that is a 15. Fuck. All right.

01:01:11.389 --> 01:01:13.050
Even without that, it's going to be pretty good.

01:01:13.090 --> 01:01:18.050
With sneak attack damage, it's 3d6 plus 3. Holy

01:01:18.050 --> 01:01:22.750
hell. Wow. Yeah, give me that damage. And this

01:01:22.750 --> 01:01:24.730
is Michael Scimitar you're hitting, the one engaged

01:01:24.730 --> 01:01:27.269
with Jean Franklin. He's currently locked with

01:01:27.269 --> 01:01:29.309
him. You pull up. You shoot him in a vital spot

01:01:29.309 --> 01:01:31.929
with that sneak attack bonus. This guy's already

01:01:31.929 --> 01:01:35.030
hurting. All right, here we go. 3d6 plus three.

01:01:38.010 --> 01:01:43.969
Wow. A two and two ones. So that's seven. Seven

01:01:43.969 --> 01:01:47.369
damage with sneak attack. That really stinks.

01:01:47.769 --> 01:01:51.769
It does stink. But also, what does it look like

01:01:51.769 --> 01:01:55.710
when you kill? Oh, yes. This scout, I will say.

01:01:55.869 --> 01:02:00.170
Excellent. The stat block of music. Because you

01:02:00.170 --> 01:02:01.610
already hit this guy once with an arrow. He's

01:02:01.610 --> 01:02:04.550
already bleeding from that. Yeah. So I'm going

01:02:04.550 --> 01:02:07.949
to say that this next arrow just hits him in

01:02:07.949 --> 01:02:10.630
the shoulder, and he just spins and falls face

01:02:10.630 --> 01:02:14.429
first onto the ground. Okay. All right. So there's

01:02:14.429 --> 01:02:20.250
one Neanderthal, one villain left, as well as

01:02:20.250 --> 01:02:22.869
this rattlesnake. That's going to be Chester,

01:02:23.090 --> 01:02:28.150
staring down the jaws of death. Just feet away

01:02:28.150 --> 01:02:32.610
from these massive, fangs trained on him so what

01:02:32.610 --> 01:02:37.349
i do here with chester is going to depend on

01:02:37.349 --> 01:02:41.449
how we want to do this mechanically okay i'm

01:02:41.449 --> 01:02:44.309
interested because he's been using a short bow

01:02:44.309 --> 01:02:47.809
but he is now within melee range and he has a

01:02:47.809 --> 01:02:50.530
warhammer I'll call switching an object to direct.

01:02:50.610 --> 01:02:52.110
He basically, I'll just say he like slides the

01:02:52.110 --> 01:02:53.769
bow, grabs the hammer. I'm not going to make

01:02:53.769 --> 01:02:55.590
it into the nitty gritty. Perfect. Okay, because

01:02:55.590 --> 01:02:57.050
then he's going to be wielding his warhammer

01:02:57.050 --> 01:02:59.170
two -handed. Well, and like worst case scenario,

01:02:59.449 --> 01:03:01.289
worst case scenario wouldn't nitty gritty just

01:03:01.289 --> 01:03:03.530
be that he has to drop the bow on the ground?

01:03:03.610 --> 01:03:06.690
Yeah, he can just drop the bow. Okay. I'm just

01:03:06.690 --> 01:03:08.489
trying to play fair. Yeah, just trying to play

01:03:08.489 --> 01:03:10.429
fair. He drops the bow, another horse runs out

01:03:10.429 --> 01:03:13.889
and crashes it. God, broken. Cracked in half.

01:03:15.130 --> 01:03:17.860
And then the... The string hits him in the eye.

01:03:18.760 --> 01:03:20.820
There's an arrow knocked, and the horse perfectly

01:03:20.820 --> 01:03:22.639
hits the bow, so the arrow stabs Chester in the

01:03:22.639 --> 01:03:27.980
chin. Brutal. Okay, so let me just... Okay, so

01:03:27.980 --> 01:03:31.039
Chester is going to take out his war hammer,

01:03:31.199 --> 01:03:35.079
wielding it with two hands. Okay. And he is going

01:03:35.079 --> 01:03:39.940
to go for it. I don't think I have to use Bardic

01:03:39.940 --> 01:03:42.920
Inspiration, because that's a 22. Or a 21. Sorry.

01:03:43.360 --> 01:03:45.320
That's pretty damn good. That's going to hit.

01:03:45.440 --> 01:03:47.900
So because... He is wielding it with two hands.

01:03:47.960 --> 01:03:52.880
Instead of 1d8, it is 1d10 plus 1. Oh, that's

01:03:52.880 --> 01:03:56.079
nice. Roll this pretty d10. I will roll. Oh,

01:03:56.360 --> 01:03:58.519
the beautiful. That's the, like, white rose.

01:03:58.539 --> 01:04:01.139
Come on. This was meant to be. This one's for

01:04:01.139 --> 01:04:06.260
Miskin. He just swings it out. Nine. Nine damage.

01:04:06.539 --> 01:04:11.260
I'll take it. Wow. Not bad. And for the first

01:04:11.260 --> 01:04:13.800
time, as a snake, unless a snake actually snaps

01:04:13.800 --> 01:04:15.940
down towards him with its mouth, and Chester

01:04:15.940 --> 01:04:18.360
just takes his hammer, swings out, cracks it

01:04:18.360 --> 01:04:19.920
right on the side of the head, and sends his

01:04:19.920 --> 01:04:23.300
mouth, like, veering off to the side, just missing

01:04:23.300 --> 01:04:24.739
by this bite, and it sort of slides back up,

01:04:24.820 --> 01:04:29.380
hissing. A little snake blood fly out of its

01:04:29.380 --> 01:04:33.300
mouth. Oh, hell yeah. Damn straight. Oh, so good.

01:04:33.360 --> 01:04:36.400
So good. Chester just draws a hair back, looking

01:04:36.400 --> 01:04:40.179
bold as hell. That's going to be Jean. Still

01:04:40.179 --> 01:04:43.159
frightened. Again, did I make my save at the

01:04:43.159 --> 01:04:46.360
end of my turn? You didn't. You did not. We killed

01:04:46.360 --> 01:04:49.780
the guy and we moved on. We're so bad at this.

01:04:49.780 --> 01:04:53.260
I killed a guy and forgot my save again. Let

01:04:53.260 --> 01:04:58.420
me roll Zebulon's wisdom save at minus three.

01:04:58.820 --> 01:05:00.500
I didn't even need to pull up the sheet. It's

01:05:00.500 --> 01:05:04.699
time to remember it. You did! No, I started to.

01:05:04.860 --> 01:05:07.510
Okay. But it was a fail. All right. It was a

01:05:07.510 --> 01:05:10.369
nine. Shocker. Zebulon, your knees are knocking

01:05:10.369 --> 01:05:14.570
together. Now Jaune's save with a plus two. He

01:05:14.570 --> 01:05:19.030
has to do his turn first. From last turn? I think

01:05:19.030 --> 01:05:20.449
he did it last turn. Did he make his save last

01:05:20.449 --> 01:05:22.590
turn? I don't think so. I'm pretty sure he did,

01:05:22.630 --> 01:05:24.070
yeah. Oh, no, yeah, because you forgot last time,

01:05:24.090 --> 01:05:25.230
too, and you rolled both of them at the same

01:05:25.230 --> 01:05:28.889
time. Okay, okay. Yeah, yeah, yeah. Wow, so he

01:05:28.889 --> 01:05:33.769
can't move closer to... Cannot. Huh. It's rough.

01:05:33.969 --> 01:05:38.750
This is rough. Yeah, I guess what he'll do is

01:05:38.750 --> 01:05:47.989
he'll step between Zebulon and David Bowie to

01:05:47.989 --> 01:05:52.889
take up a defensive position. All right. And

01:05:52.889 --> 01:05:55.329
you have one option, I will tell you. It's a

01:05:55.329 --> 01:05:58.389
risky one. I know. Okay, cool. You know what

01:05:58.389 --> 01:06:01.710
it is? Fine. Yeah, I do. It just doesn't... It

01:06:01.710 --> 01:06:03.630
doesn't make sense in the fight for him to be

01:06:03.630 --> 01:06:06.170
like, oh, I'm going to go super defensive and

01:06:06.170 --> 01:06:07.989
just drop on the ground and hide in my shell.

01:06:08.110 --> 01:06:09.469
That's actually not my option I was thinking

01:06:09.469 --> 01:06:11.650
of. Oh, what were you thinking of? His spear,

01:06:11.889 --> 01:06:14.530
as all spears do, has the thrown property. You

01:06:14.530 --> 01:06:16.409
could throw the weapon. Yeah, yeah, yeah, yeah,

01:06:16.429 --> 01:06:21.309
yeah. I mean, he's our tank. Right. Well, but

01:06:21.309 --> 01:06:24.449
he won't give up any AC by throwing. He'll just

01:06:24.449 --> 01:06:26.809
lose his weapon until he gets it back. Right.

01:06:27.150 --> 01:06:29.639
He only has the one spear. Yeah, that's true,

01:06:29.699 --> 01:06:31.900
but if he can't walk any closer, then he's no

01:06:31.900 --> 01:06:36.559
good with or without it, I suppose. Okay, yeah,

01:06:36.679 --> 01:06:39.280
it's the same to hit. It's a plus three to hit,

01:06:39.360 --> 01:06:44.139
so sure. John will move, and then he'll go ahead

01:06:44.139 --> 01:06:47.900
and throw his spear at David Bowie. With a Y.

01:06:51.079 --> 01:06:57.809
That's a 13. 13? Just hit. Oh, wow. Thank goodness.

01:06:58.050 --> 01:07:00.170
Oh, my God. Thank goodness. I really did not

01:07:00.170 --> 01:07:03.449
want to lose that spear for nothing. So that's

01:07:03.449 --> 01:07:07.650
a D6 plus one. Which D6 has been behaving? None

01:07:07.650 --> 01:07:10.309
of these. No, let's throw all these in jail.

01:07:10.429 --> 01:07:13.829
Yeah, you can put those in jail. Our dice jail

01:07:13.829 --> 01:07:16.289
is going to fill up real fast. Yep. That's the

01:07:16.289 --> 01:07:18.610
fun thing about our show. Oh, that's a five,

01:07:18.690 --> 01:07:23.289
right? Yeah. Nice. So six damage. Six damage.

01:07:23.369 --> 01:07:27.230
Okay. Not bad at all. So he's got his bow raised

01:07:27.230 --> 01:07:29.530
up and trained again. And all of a sudden just

01:07:29.530 --> 01:07:32.389
spear just ruffs into him. You guys are playing

01:07:32.389 --> 01:07:34.909
the range game against David Bowie. And maybe,

01:07:34.969 --> 01:07:38.949
just maybe, you're winning. Next would be the

01:07:38.949 --> 01:07:42.090
other villain who is now dead on the ground.

01:07:42.630 --> 01:07:45.670
I'll say dying. I'll make saves for them. I'm

01:07:45.670 --> 01:07:46.789
going to start making that more of a standard

01:07:46.789 --> 01:07:50.489
practice in this campaign. Just to make it harder.

01:07:51.900 --> 01:07:54.320
Partially yes and partially because as superheroes,

01:07:54.539 --> 01:07:56.980
if a fight cleans up, you might want the option

01:07:56.980 --> 01:08:01.139
to potentially restore people. Okay, fair. Yeah.

01:08:01.179 --> 01:08:05.739
And send them to 15 life sentence prison. As

01:08:05.739 --> 01:08:12.320
Batman would, yes. Woof. Oh, brutal. So that

01:08:12.320 --> 01:08:14.840
means it's my turn. Now you guys saved against

01:08:14.840 --> 01:08:16.659
the rattle already. At this point, there's no

01:08:16.659 --> 01:08:19.420
point in me doing it anymore because once you

01:08:19.420 --> 01:08:22.510
save, you save. For the day. That's it. Okay.

01:08:22.609 --> 01:08:23.829
Oh, go ahead and make your save. I'm rolling

01:08:23.829 --> 01:08:25.569
Jaune's save right now. Make your save, Jaune.

01:08:26.430 --> 01:08:29.590
That's a dirty 19. As the spear plows through

01:08:29.590 --> 01:08:32.710
him, you see Jaune Franklin shrugs off his fear.

01:08:33.010 --> 01:08:35.510
He's got his eyes trained towards a snake. He's

01:08:35.510 --> 01:08:38.430
ready to run into the fray. That's very useful.

01:08:38.649 --> 01:08:41.229
That's very good to know. Because now, zooming

01:08:41.229 --> 01:08:45.289
across the plaza, past Jules, right in front

01:08:45.289 --> 01:08:49.890
of Chester, the snake rears back to strike. Don't

01:08:49.890 --> 01:08:53.069
you roll that dice. What? Two buttons for disadvantage.

01:08:53.510 --> 01:08:59.850
Oh. Oh. All right. All right. Okay. That's a

01:08:59.850 --> 01:09:03.090
really good move. That's a solid, solid move.

01:09:03.350 --> 01:09:05.989
What's Chester's AC? Because of that move. Oh,

01:09:06.430 --> 01:09:08.729
that's a great move. Right? Give me another D20.

01:09:09.130 --> 01:09:13.670
Let me find the worst one. How dare you? All

01:09:13.670 --> 01:09:15.329
right. You get the chunky one from the jail.

01:09:15.470 --> 01:09:19.270
Two D20s dropped into this dice roller. Hold

01:09:19.270 --> 01:09:21.699
on. I'm going to make a reel out of this. Yeah,

01:09:21.699 --> 01:09:23.979
this is going to be good Instagram content. I'll

01:09:23.979 --> 01:09:26.460
tell you right now. This thing could very possibly

01:09:26.460 --> 01:09:30.880
drop Chester down in one hit. A crit? We're looking

01:09:30.880 --> 01:09:34.260
at a Chester stain on the ground. Shit, I shouldn't

01:09:34.260 --> 01:09:35.819
have said his AC. Did you already forget what

01:09:35.819 --> 01:09:37.840
it was? No, you know what it is. Oh, I can see

01:09:37.840 --> 01:09:40.239
it. Hey, this is a gentleman's game of trust.

01:09:40.300 --> 01:09:42.420
Didn't we just discuss this earlier? He's got

01:09:42.420 --> 01:09:47.439
access. He's got access. And here we go. Neither

01:09:47.439 --> 01:09:50.760
of them hit. Well, one of them. Well, he's got

01:09:50.760 --> 01:09:53.239
a big plus. He's got a big plus, so that's going

01:09:53.239 --> 01:09:58.640
to be an 11 to hit. Nope. Not a 14. Nope. So,

01:09:58.640 --> 01:10:01.979
again, this thing snaps down. Excellent use of

01:10:01.979 --> 01:10:04.760
the double button. Yeah, Chester would have been

01:10:04.760 --> 01:10:08.760
down if I didn't use it. Just for the sake of

01:10:08.760 --> 01:10:11.180
it, do you want to roll damage to see what it

01:10:11.180 --> 01:10:16.020
would have been on Chester? I mean, the answer

01:10:16.020 --> 01:10:17.479
to that question also depends on whether he would

01:10:17.479 --> 01:10:19.880
pass a very, very important Constitution statement.

01:10:19.880 --> 01:10:22.600
Okay, we don't have to get too into it. But yeah,

01:10:22.619 --> 01:10:24.020
I'll say this. Chester smashes this thing in

01:10:24.020 --> 01:10:26.380
the head the last turn, and as a snake like whirls

01:10:26.380 --> 01:10:27.859
back around to strike at him, it's still like

01:10:27.859 --> 01:10:30.100
dizzy. It launches forward, and Chester kind

01:10:30.100 --> 01:10:32.680
of steps backwards. The snake's head's still

01:10:32.680 --> 01:10:35.439
scrambled, smashes into some crates beside of

01:10:35.439 --> 01:10:37.600
him, its mouth filled with them, and they break

01:10:37.600 --> 01:10:40.619
in its mouth, and it turns around again, screaming.

01:10:41.689 --> 01:10:44.390
I still feel like this was a loss because I was

01:10:44.390 --> 01:10:46.069
really hoping for a natural one and for a bunch

01:10:46.069 --> 01:10:47.970
of horses to come and trap the fucking snake.

01:10:48.210 --> 01:10:53.250
So many horses. How many buttons is that? It's

01:10:53.250 --> 01:10:54.869
still facing Chester down. He's still standing

01:10:54.869 --> 01:10:56.850
strong. Jules, that's going to be you to end

01:10:56.850 --> 01:10:59.090
the round. What are you going to do? Jules is

01:10:59.090 --> 01:11:01.050
going to move to the snake. Moving right up to

01:11:01.050 --> 01:11:02.550
it, huh? Moving right up to it. I'm going to

01:11:02.550 --> 01:11:05.930
cast Inflict Wounds. Oh, shit. Okay. All right.

01:11:06.210 --> 01:11:07.949
Your hands reach out, snap out, and touch it.

01:11:07.989 --> 01:11:10.229
I have to get at least a 13. I think his AC is

01:11:10.229 --> 01:11:15.569
13. Right? Oh, no, that was the other guy. Holy

01:11:15.569 --> 01:11:26.909
crit. Fail. A crit fail. Yep. Natural one. Yeah.

01:11:28.569 --> 01:11:29.510
We'll call it there.
