Hey, Pants people. I just wanted to stop real
fast and say thank you so much for listening.
We love getting to know you guys and interacting
with you, whether it's on the Discord, social
media, anywhere. So this one's for you. Storyteller
Rune is not here again. Because Stomp still is,
and we've got a fight to finish, huh? Who's with
me? Let's burn them down. Let's burn you down.
Burning because fire. You guys want to get into
this right off? Let's do it. I'm in trouble.
Oh, hell yeah. I think you're all in trouble.
Let's get right back into this fight, because
I'm pumped about it. Let us return to our battlefield
where a search and rescue mission is transformed
into a battle against the maligned spirit volcano.
I did it. I said the things. Episode 10. Boom.
There we are. I chuckled last time because I
really wanted to find a way to shoehorn like
this sounds like a search and rescue and I couldn't
find it. I couldn't do it. It was too far. I
was like, no. That's the dumb chuckle you heard.
Anyway, congratulations, players. You have finally
found the head of the snake eaters and now you
shall be. Consumed by it. That's what you think.
Yeah. We have other plans. Well, plan first on
rolling a constitution saving throw. It's the
top of the round, and I want to do my big scary
thing. Lance, you got advantage. I have advantage
on con save and emin wrath. You got a plus four.
I got a plus five. Another big one. You better
get a good save. Uh -oh. Uh -oh. I got a 10.
Oh, I got a 14. Jules got a 22. Oh, we're in
big trouble. Blanche, Jules, what's Akio get?
Oh, Akio. Yeah, I should do that too. Oh, you're
all within 30 feet of me right now. 13 for Akio.
13, you say, for Akio. Okay. This is really bad.
That means everyone except for Jules. Jules,
you're kicking ass on these things. No, I didn't
kick ass. This is the first one I kicked ass
on. That's true. You kicked ass on this one.
You feel that amulet heats up as you get rocked
by this flame. Once again, I rolled very high.
No, dude, stop. I rolled really, really high.
I'm in trouble. You are in so much trouble because
I just did 17 points of damage. Fire damage.
Halved on Emon Wrath because you have resistance.
Oh, no. Halved on Jeremy, which is, I think,
8. Yeah, 8 on both of you. 17? 17. Holy shit.
Oh, no. Steven, type on your phone. Oh, my God.
Use your fingers. Oh, my God. Oh, yeah, dude.
That's bad. Holy shit. Bad stuff. Tell our audience
how screwed Blanche is. Have you been updating
Emin Rath's? Because I still can't hear. Yes,
I've been updating. It doesn't show on mine.
Fuck. Do I have to refresh? I'll tell you. He's
at 56. Emin Rath is doing pretty good. Emin Rath
is by far the best shaker. Everyone else is on
death's door. Yeah, Blanche is down to 6 HP.
Akio's down to 10 HP. Oh, my God. Yaw. Yeah,
yeah, yeah. Hey, but one creature down, another
one on death's door as well. You and this thing
you're fighting or wrestling are both, like,
barely. Like, because you've got this thing and
you're ripped to the cold, but then as, like,
this room, once again, flame bursts out. They're
roiling, the heat rising, and you just feel like
being in this room, you are burning away so swiftly.
This elemental, this creature is burning you
up. Let me at him. Let me at him. Let Akio at
him because he's up first. Oh, it's Akio's turn.
Okay. He gets one last turn before he dies. You
got to do something. Oh, wait a minute. Yeah,
Akio has stuff. Hold on. Okay, Akio's first move
is going to be to use his second wind feature.
That's smart. You can get D10 plus six back.
Okay, nine. So 15 back for Akio. That's excellent.
Let me... And Akio's movement... Ooh, is 40 feet.
I don't think that's enough to get. Oh, you're
trying to reach Blanche? Yeah, I don't think
that's enough, is it? No, probably not. You'd
have to clear the 20 -foot caldera and jump over
this big thing in the middle. Oh, actually, check
this out. See, it's 20 feet to there, 20 feet
to there. Do you want to count it out, or is
that good enough? No, I think you are correct.
If you go down and just move up, I think that's
fine. You're going to be touching the edges of
the caldera, but I think that's just enough where
you'll be okay. Okay. He's a dexterous animal,
and I'm going to be nice and allow it because
you are just going up the very edge line of it.
So, yeah, that's fine. That's fine. Akio, seeing
Blanche entangled by this creature, leaves behind
the Asherman, the one he's fighting. Now, let
me see that one more time. In order for you to
get... There is one little problem, I think,
Steven. Nope, maybe I'm wrong. Show me again
the line you drew. I want to see if you go into
the Telethuladl's range. I think he was here.
I went to that spot. My reach is 10 feet. You
are in my range. Oh, he's been in his range.
Oh, but you'll be out of my range. You stay in
the range. You stay in the range. You're good.
You don't leave my range. Okay, fine. It all
passes by. You fly around. This thing kind of
follows you. But Akio slides around the edge
of lava, dancing on the edge of death as he slides
up behind Blanche. And what's he doing? Master
Blanche, I'm here! Slashes out with Ozen's blade,
I imagine. Maybe not, I don't know. It's your
dog. Yes, he's going to use Ozen's blade and
make two sword attacks on this Salamander. Okay.
16 and a dirty 20. Both hit. Sweet. Nice. Two
hits. Can you finish this thing off? Can you
finish this thing off? Please finish it off.
It is clutch. 2d8 plus 10. Okay. It's possible.
Oh, that's a... I saw the upside down six and
I was like, you can't roll a nine on a d8. 21.
So close. So close. Close. I mean, outrageously
close. I forget, does Blanche go before or after
this thing? You'll go before. This thing went
last in the round. Now it is truly like the blade
pierces, rips through, the flames like burning
away, almost like this smoky blood. As he slashes
at it twice. Blanch! Let go! Blanch! And this
thing's just holding tight, trying to constrict
around you all the tighter, holding on just long
enough to finish you off. But that is Akio's
turn. That's it for Akio. That is the Talashilado.
I'm going to roll a very important d6. Onto the
floor. Wow. Wow. Okay. Okay, then. This creature's
going to slide forward, starting to move its
body fully onto land. Rising up before you, Emonrath,
the one it truly wants to feast upon. I think
it's time for the feast to start, don't you?
Hmm. I'm going to make one bite attack and one
tail attack on you. Okay. Jesus Christ. Bite
comes first. It's going to hit mega hard. It's
a 29 to hit. Oh. I think that'll hit. I think
that's going to hit. Oh. Your number there. Yeah,
it's 21. I know. Okay. That is going to be 13
points of piercing damage. Yikes. Jesus Christ.
14 fire damage halved to 7. Oh, my. So 20 points
of damage total. Oh, jeez. And that's the salamander.
That is the telestial, the big one. The giant
axolotl on fire. It moves up. It bites you. That
was one of its attacks. That was just the bite?
Now it's the bite. Where's Amun -Rath at? Now,
here's the thing. I have to refresh. I had 56,
I think. Yeah, start at 56. MNRath, you have
a ability called multi -attack defense, which
means that if something attacks you twice, my
creature wouldn't know this, but David does know
this, you have a plus 4 to your AC for the next
attack. So you'll be a little beefier. You have
21 AC typically. You have 25 against multi -attacks.
You are the wind. You are hard to hit. And when
someone hits you once, they rarely hit you again.
Not in one go. So here we go. Do not. No, no,
no. Do not crit my friend. That is a natural
20. Oh my God. That is a natural 20. I am so,
so sorry. What did you say he was at? What is
he at? I can't see. It's not updated yet. Oh,
sorry. I can do it now. That's a 36. God. Fuck.
Holy shit. This is so bad. First, you're going
to take 10 points of bludgeoning damage as the
tail swings around. It bites into you, and you
feel heat washing over you, and you hold against
the heat, but the jagged stone -almost teeth
rip into your flesh, and then as you wriggle
out of that, it swings around with its tail,
and it catches you perfectly in the chest. 10
points. of bludgeoning damage, followed by...
Oh. Keep going with the run die, I'm sorry. 14
half to 7 points of fire damage. So 17 more damage,
Ebonrath. You're in rough spot. Is he in the
teens now? He is at 19. Oh, my God. Fuck. And
I am at... That happened fast. Oh, cool. Okay.
But that is my turn. Everyone is looking bad.
This round is one you want to make count because
you're in a bad spot right now. Jules, that's
you. The one that's over by Blanche. Yeah. You
said it's pretty bad? It's so, so, so bad. So
bad? So, so, so bad? It's outrageously bad. You
can see it's barely any heat on it anymore. It's
like all the heat on its body is going into its
chest to burn Blanche, but it looks like it's
lifeblood. Its heat has almost all washed away.
Steven. It's a skeleton of a snake. Do you think
it's worth it for a potential 2d4 damage? I think
Blanche can probably finish it off. Okay. Because
she goes before it. Cool. All right. So in that
case, Jules will reach out his hand and cast
level four healing word onto Blanche. Oh, baby.
60 foot. And that will be 4d4 plus five. Sweet.
Roll it. It's pretty good. Hope you roll high.
Me too. I need one more d4. You want my D4? No.
No, your D4 are tainted. Oh, I love this D4.
Yeah, sweet, right? I think mine are pretty cool.
It's my gray duck D4. 13. 13 with the plus 5?
Yep. Hey, it's not bad. It's not nothing. Not
nothing. That might see you through another one
of those fiery busters. And then... Ah, fuck.
I can't do what I really want to do. I seem kind
of nervous. Yeah, I wonder why. Probably because
we're all almost dead. So it's spell slots, right?
I can't use two spell slots. You can't use two
spell slots. I could use a cantrip, though, still.
Yeah, if the cantrip is a bonus action. Yes.
If the cantrip is a bonus action. Or if the spell
is a bonus action. You use a bonus action spell.
Yeah, yeah. Right, right. Yep, yep. Fuck. As
a bonus action, I'm going to cast Bardic Inspiration
onto Amon North. Nice. Ooh. And I am also going
to... Actually, no, I'm going to move one square.
I'm still within his range, right? I didn't move
out. He's 10 feet. 10 feet, you're still within
range. Cool, perfect. I just want to be behind
him a little bit. I know he's going for him,
but I want to make sure. Need a shield. Need
a shield. Need a shield. Sorry. Emonrath's a
lot harder to hit. Speaking of Emonrath, you
are glowing with this golden mote of inspiration.
Jules stands behind you. I mean... Jules, you
remember meeting him on your way to Sbsunko all
those months ago, and now you stand together
at the end of your quest before this massive
maw. It's your turn. I'm in wrath. What am I
going to do? I feel so weak, but so cold. I'm
getting colder every second. You have Hunter's
Mark on this thing, so you do extra D6 of damage
every time you hit. Right. And where's that stand?
So basically, you'll roll either your longsword
or your bow, and if you land with it, when you
do your damage on top of that, you'll also add
a d6. Well, I was thinking of actually, what
about the healing spirit on myself? You could
cast that. It would drop your hunter's mark if
you do, because it's concentration. You can only
have one active at a time, so it's a trade -off.
The healing spirit, if you put it on yourself,
it'll start healing you at the ability to end
your turn. I can double -check that. You get
two heals out of it because you have a very low
wisdom. But extra 1d6 hit points twice wouldn't
hurt. I think I'm going to give that a shot.
Smart. Yeah. Steven, do you want to put a d8
for his bardic? Oh, yeah. Just so I remind myself,
I stick a d8 up there. So on attack rolls and
stuff, if you think it's too low, you can add
that die roll to your result. So does that go
now, that 1d6 of healing? I think it goes at
the end of the turn, or maybe it starts when
you're in it. I'll just say it goes now, because
if it starts on the turn, you only get to use
it, but I'll let you use it now. What's it look
like, your healing spirit? It's any form you
choose, something like fey or maybe beast, whatever
you think it might look like. Hmm. Something
transparent. I think back to the early days in
the Silver Hills, the fauns running through the
forest. I see one gently galloping towards me.
Hell yeah. I mean, you think of a place of cold,
a place of comfort. This fawn appears spiritually
before you. Go ahead and roll a d6 to heal yourself.
Nice. Maxed it out. Hell yeah. Okay, I'll add
that to your... So you get a 6 HP back. You get
one more heal on this thing. Anyone who enters
the space would get that heal. So if somebody
else wants it, they could run over here, jump
in the space, get that heal. Yeah. Or within
range of it. So within five feet of that space.
Okay. Hell yeah. That was just a bonus action,
I think. That is a bonus action. You can also
attack. Yeah. Let's use that Hunter's. The Hunter's
mark would be gone now, but you can still just
straight up hit this thing and do your basic
damage. Is it close enough for the longsword?
It is. All right, let's do that. It moved within
range. Yeah. Hell yeah. Fawn by your side. 12.
You add 8 to that. So 20. 20 hits. That plus
5. 11. 11. Good opening hit. You slice through.
You get two attacks. You want to attack again?
Yeah, let's do it. You drive into this thing
into a sort of the ashen scales. Fire bursts
out. Lava running down your sword. But your sword
is magical. It does not melt against this heat.
Go ahead. Twelve and... Again. Same roll. You
got it. That's two turns. Yeah, two twelves.
You got him. Nice. Twelve on the die, right?
Twelve on the die, plus eight. Two. Plus five,
though. Seven more. Two solid slash, slash hits
into this thing. Lava spraying out. It's falling
before you. You feel fresh heat come out of it,
but it does not bother you and in wrath. For
you laugh in the face of the heat. And that is
your turn. Not too shabby. Not shabby at all.
Let's see if Stephen Rodriguez here can keep
up. So here's my... If you don't beat this thing,
I am going to laugh at you. Yeah, I know. I'm
probably going to have to... Here's my thing
is like... You're restrained. You have disadvantage
on attacks. Oh, okay. Well, then that kind of
makes this maybe a little bit of an easier choice.
Is it safe for Blanche to assume this thing has
like bonkers constitution? You rolled pretty
high on the elemental thing. It has okay constitution.
Nothing crazy. The little one in me, the salamander,
not the big, big guy. The humanoid salamander
wrapped around you. It's a bit of a risk. I'm
thinking about using a spell that will damage
and give us a little bit of healing back, but
it's a con save. I think a middling con save
is probably a better bet than attacking with
disadvantage, right? Yes. I'm no mathematician.
David, look away. Steven, what's the DC? 16.
Yeah. Why'd you look away? I have headphones
on. I didn't want to try to do hands. That's
true. Yeah, because the hands. I wanted him to,
like... Yeah. So... Jesus Christ. Yeah, I would
think so. Okay. It's a risk, but I'm going to
try it. So I need a constitution saving throw
from your fire guy. 14. Yeah! What? Oh, it's
60 you said, isn't it? Oh, yeah. Oh, no! 2d6
necrotic. Fuck yeah. 2d6? Okay, well, you kill
it. Oh, okay. Thank goodness. I had two. Honestly,
that's great because I rolled two on 2d6. What
spell is this? This is Wither and Bloom. The
old Zavar special? So now somebody within range
can heal one of their hit die, and I'm trying
to decide who's the best choice. That's crazy,
dude. Blanche has 19, but Blanche is also kind
of badass. Emonrath has 25, also badass. And
Akio is up to 25 again. Is he badass? No, Akio
is badass. Okay. Just who's more badass? What's
your metric here? I don't know what's going on.
I think Akio has fewer tools in the toolbox to
avoid. So I'm going to give Akio one of his hit
die back. Okay. 1d10. Okay. That's what I thought.
I love this. What's the spell look like? How
do you kill this thing? Oh, gosh. Blanche puts
one hand, makes contact with... this salamander,
this fire lizard, and you can see the little
bit of flame and ember that's left in it starts
to consume into Blanche's hand, and you can see
through her veins the light and the fire going
through her arm, through her chest, and out her
other arm and out her other hand as she aims
it at Akio and gives him the energy that she
sucked away from this. Fire Lizard. The coiled
form restraining you just evaporates into ash
and falls into a cloud around you. And five back
to Akio. Hell yeah. Okay. You guys are tough.
We're doing okay now. I feel a little bit better.
That would have been the salamander. The salamander
is gone. Excellent. And so we're back at the
top of the round. Steven, so you know where I'm
at? I'm at 40 out of 78. Oh, wow. Yeah. Okay.
Yeah. Gotcha. Uh, you were, but now you'll make
con saves. I was going to say, I'm pretty sure
that was one hit, too. Con saves. Oh, no, it
might have been two. Con saves, everybody. Everybody.
Yeah. You're plus eight. Yeah, yeah, yeah. Plus
less. Oh, you're plus four. Ooh. I'm plus five.
Jules, got eight. Oh, sorry, go ahead. 21. Nice.
So you're that, plus four. And if you feel like
you need to, you can add this to it. 23. You
probably don't need that, yeah. Let me do Blanche's.
Does Blanche still have advantage on those? Is
that still going? Has your contestation dropped?
No. Wait, wait, wait. What did I use last time?
I used... Hold on. Another Bardic and Healing
Word. I don't think Healing Word is con. Roll
a concentration save for me right now. For the
damage you took last round. Because that might
drop your DC 10. Concentration drops if you take
damage. If you don't roll a save. So you need
a concentration save, DC 10, before you make
your new fiery save. Okay. All I needed was to
hit a 5. And I rolled a fucking natural one.
I'm glad you have lost your... God damn it. It's
all right. I'll send it back to you. It's cool.
It's cool. It's cool. I'll send it back. That's
a nine. Oh, God. Oh, no. Oh, no. I'm so low.
I'm so low. Yeah, I know. And a Keo? I know.
Oh, a Keo. Somebody should really roll for a
Keo. David, this thing's dead. Can you get the
fuck out of the way, please? I don't want to
see it. Oh, a Keo crit. Okay. All right. With
that, I actually rolled low this time. You're
lucky. Blanche takes nine points of damage. All
right, you're still up. And everyone else takes
four. Only four. Emerath takes two. Yeah, two
for Emerath. Emerath barely is tickles. Okay.
Akio's up. Okay. So that means Amon Arath is
at 23? Flaming, burning wind rips through you
all. You've got to end this thing. The minions
are gone with this thing. Its flames, its heat
will be enough to destroy you soon enough. You
have to put it to bed once and for all. Paladin
stands before you. The ground shakes. What are
you going to do about it, Akio? Oh, Akio is...
Akio's going to read his page. Give me a second.
A second wind. I use that. All right. Sorry.
I was just rereading Akio's reactions. It's been
a minute. There's not much that Akio can do other
than turn around and take a couple of swings.
So he's going to step. Yep. Right there. So he's
within five feet of Emon Rath. Oh, yeah. Okay.
I know what you're doing. Oh, a bunch of stinkers.
That's 15 and 16. They both hit. Whoa. Really?
They both hit. Seriously? One of them just hits.
Wow. I can't miss almost then. Where's my D?
I did not expect that. Yeah, you know, not everything.
Elementals don't have the highest AC. This isn't
a stone statue. This is a molten ashy boy. That's
20. 20 more damage? Akio is killing it with Ichigenka.
Yeah, Ozen's blade and maw. Hell yeah, more magma
spurting out like blood. And that's me. Okay,
so I rolled my d6, and I swore to myself a little
bit, and now I'm going to beat the shit out of
Emonrath. Oh, God, no. Do I attack just Emonrath
this time? I'm at least going to bite Emonrath.
I don't know if I'm going to use Bolt my attack
on Emonrath. It really wants to kill Emonrath.
It wants to kill you so bad, Emonrath. It does.
You know? I'm going to attack Emonrath. First
one's going to hit, I think. Actually, I don't
know. No, I'm going to use a reaction, and Akio
is going to impose disadvantage. You son of a
bitch. I rolled a 30. Oh, my God. With disadvantage,
that is a 19. Yeah, no way. Wait, what? Hell
yeah. I just raised 21. Holy shit. 21 AC. Damn.
Okay, well, I'm going to tail you then. Because,
and it didn't hit the first one, so I don't think
you have the plus four AC. Oh, it's only if he,
hold on, I can read it too. Let me read that.
If it hits, I have a two, multi -attack defense,
hits you with an attack. So he doesn't have the
plus four, so I can, oh my god. Come on, that's
16. Oh, I'm enraged. He goes, I can't help but
leave. Stands tall in the face of fiery adversity.
Oh, Akio. So that first one was coming at you
hard, and this blade, Ozen's final pupil. Ozen's
blade, once again, flashing out before you, helping
to deflect the strike so you're able to move
out of the way. The tail comes, and you just
easily leap over it. It goes sweeping the ground
beneath you. Emonrath, you are untouched. That
is insane. Jules, that's you. I want to do something
crazy. Does Blanche have heals? Does she need
heals? It's so tough to say. I mean, Blanche
is down. She's got 10 HP. I'm just trying to
decide whether I should use an attack, specifically
a spell that you picked up after I also picked
it up. I don't remember. Oh, I think I maybe
remember. It's totally on you, man. Well, that's
why I'm asking if you got heals, if you can heal
yourself. No, Wither and Bloom was kind of my
one trick. Okay. In that case, and I'm within
his range, right? Yes. Okay. So Jules will Misty
Step over to Blanche. Oh, nice. Because I'm assuming
that will... Yep, you're fine. Okay, cool, cool.
And we are going to go... Let's see. Oh, that's
so smart. Jules. Keep me up. I can damage this
thing. I know I can. That is a spell slot to
Misty Step. Isn't that a bonus action? It's a
bonus action. It is a bonus action. Then you
could cantrip. Yeah. Shit. Would you allow me
to redo that? Yeah, of course. Okay. I forgot
about that. It is a slot. It's a bonus action,
but it's a fucking slot. Now, you could just
walk out of its range, try to take the A -O -O.
No. Well, if you stand next to Akio there, you'll
still be within its range, I think. I don't think
you'll leave its range. Oh, you will be, yeah.
Oh, you're right. You're right. Okay, cool. So
I'll do that, yeah. All right, yeah, let's do...
I'm going to use my last fourth level slot. Which
means I can't try for that damage that I want
to do with that specific spell, but... I think
this is more important. I love this. Burn those
big slots, baby. Yeah, we're going to do level
four, cure wounds. Yeah, that's the stuff. 4d8
plus five. That's the stuff. A lot. I'm going
to roll one at a time. Perfect. This fight kicks
ass. I'm enjoying this a lot. Yeah, don't forget,
I've still got Chromatic Orb. I'm going to put
this thing in its place. I actually banned that.
No. It's the only reason we're going to win this
fight. Go on your sheet right now. 28. 28. Hell
yeah. Holy shit. I'm banning that, too. Thank
you, Jules. Stay close. Stay close to Akio. He'll
protect you. You still got work to do. Watch
this. Oh, that's so cool. Oh, yeah. Oh, my gosh.
Fletch standing tall, Jules having healed her,
and we slide across the molten floor to Emonrath,
standing upon the obsidian shores. What are you
going to do to this thing, Emonrath? Hunted becomes
hunter. Let's go. Oh, I think we forgot to, speaking
of, I'm sorry, I think we forgot to roll the
hunter's mark damage last time. No, it was drop
for the spirit. Oh, yeah. So can I use that now?
That can heal now. Go ahead and do a D6. D6 of
healing, yeah. Nice. And that will disappear.
Oh, stinker. At one point, the fawns are like,
what do fawns sound like? I like that. I like
that. And then, poof, vanishes. You can, your
concentration dropped. If you want to cast a
new spell, you can, because that one is kaput.
You've got Zephyr Strike and Hunter's Mark. Hunter's
Mark, I haven't even had a chance to use yet.
So you, once again, recast Hunter's Mark. Boom.
You feel, again, you lock in on this thing, as
you said. Hunter becomes hunted. Now, let's see
if you can hear this thing. D20. Got it. And
plus eight to hit. Twelve plus eight. Oh, my
God. That's the third twelve you've rolled in
a row. Oh, yeah. That'll hit. Yes. So that's
one D8 plus five plus your D6. Fifteen. Hell
yeah. For the first strike. Nice. Okay. 15 damage
goes through. Attack him again. Yeah, let's do
it again. Longsword flashing. You and Akio. I
love this. Akio and Amon are side by side. Two
disciples of Ozen. Both of their swords. So.
It's a four. It's a four. You've got the plus
eight, but you also still have, I think from
jewels, the bardic inspiration, which means you
can roll that D8. And you can add that result
to this hit. Let's see if you can hit. A seven.
So 19. 19 hits. That turned it into a hit. I
failed my con save. Yes, nice. Failed the con
save. Failed the con save. So seven more thunder
damage. Three on the die. Oh, my gosh. Seven
thunder damage. And then D8, D6, and whatever
else you got over there. Oh, my God. Yeah, D8
plus a D6 plus five. Emon Wrath is going off
over there. Let's roll. Oh, my God. He almost
maxed it. So I got a 13. And then five. Plus
five. Nice. Nice. 18. 18. Paladin's not doing
so great. Oh my god. Slashing. Roaring out like
insults and she's sort of reeling back but she
can't get away from you now. Oh shit. Oh shit.
And as this flurry of blows is carving up this
creature we pan back to Blanche. Magical energy
surrounding. What are you going to do Blanche?
Uh. Blanche with her, with her wand of the warm
age. She's putting so much magical energy into
it that it's shaking. It's about to fall out
of her hand. She can hardly hold onto it. And
she's raising, she grabs it with her other hand
and she's trying her best to point it at Paola
Dean. And she casts chromatic orb at fourth level.
Oh my fourth level. Oh my gosh. I just need to
not suck. Come on, Paladin. Hold through, Paladin.
This one I'm using a button for. Oh, yeah. This
one I'm using a button for. Okay. This is going
to end the fight. I'll take that button. It's
behind you. I'm in your spot. This is silly to
use, but if I hit this, we end this fight, I
think. Holy shit. It's probably a good thing
that I used it. That's a 22. Versus a 12. 12,
I don't think. 12 would have missed. 22 hits.
Nice. All right. So that's 6d8. Inspired by the
other disciples of Ozen, both fighting together,
slashing at this creature. The third disciple,
the wave stands back, channels this magic, and
fires. Oh my gosh. Roll bad. Come on, roll bad.
I want to do so much more. So much more. Three,
four, five, six. This is going to be cold damage
for those of you who haven't figured that out.
Nice. Oof. I'm so scared. Not as much as last
time. Yeah. A couple ones in there. Oh, okay.
Still 20 points of cold damage. So double the
40. 40 cold. Doesn't finish the fight, what this
thing looks. I mean, you see this explosion of
ice rip across. It's like facing you down again
as you cut. Its maw opens up, almost like to
bite down on you. And then like a huge chunk
of ice, this orb of magic, pelts it in the side
of the head. It goes, boom, thunders off to the
side. Screaming. You see a bunch of magma. extinguished
on the side of its face. A bunch of the ash falls
off the scales, exposing huge pits within its
flesh. This thing looks so bad. And that's Akio.
Oh, wait, sorry. That's Kahn saves. Oh, God.
Yeah. One last time. As it dies, just... In,
like, the whole cavern again. Wave of heat washes
over the lava, ripping, roiling. I'm gonna roll
a Kiyo's first. Oh, no. Nine for a Kiyo. Oh,
my God. Ten for Blanche. I'm in so much trouble.
No, sorry. Eleven for Blanche. And you roll a
d20 and add four. I'm not sure if this is going
to make it, but Jules has a 19. Oh, yeah, I bet
you. I don't know if we ever figured out exactly
what it was. 20. Nice. Nice. Dirty 20. 20, 19.
Mm -hmm. Akio did bad. Yeah, I think we were.
I think Akio was nine. It was like 12. Nine and
12, something like that. Not great. Not bad.
That is 15 points of fire damage. Oh, my God.
On Emon Wrath, that is a mere... It's halved
and halved, so 7 halved to 3 points of fire damage
on Emon Wrath. 7 to Jules. 23. 19 to Blanche
and Akio. How many? You said? How much to Jules?
7. 7. Okay. How much HP for this beast left?
Emon Wrath, if I'm right, you're at 20. Let me
see. I'm just refreshing. Yeah, he won't tell
us how much it has. Oh, I can't tell you what
the beast has. The beast looks bad, though. Akio's
still up, though, and so he gets to make an attack
if he so desires. Yes, Akio does desire. Akio's
going to take two swings with Ichigenka. Okay.
Oh, my God. One of them was a natural one. The
other was a 19. Okay, one hits. This is not a
gimme. This is not a gimme at all. This can finish
this thing off, and then it gets to have a turn.
Max on the d8 plus 5. Ooh, 13. 13? Ooh. The creature
rises up. Bracing to strike at you, Emonrath.
Come at you again. You can see it, its finned
leg sort of pulling into the water, getting ready
to surge forward, getting ready to put everything
it has into this next strike. You see its body
begin to break and open as another pyroclasm
builds, builds within. The heat coming off it
is intense. You stare down this maw as you stare
down death and wonder if you've left your mark.
And you see Ozen's blade. flash out before you
once again, your master's sword. Go ahead and
describe how Akio kills this thing. Yeah! This
thing seems pretty tall. I imagine Akio leaps
off of one of its legs, pushes with all four
of his into the air, and as his body corkscrews
through the air, he whips his head, and Ozen's
blade goes... right through the top of his mouth,
out through the bottom. Ripping through. He falls
down with the blades. It rips in through this
sliding out, landing, blade still in mouth. Ichigenka
gleaming in the firelight. And this creature
rears back. You see a gout of magma flooding
out from this final wound. Begins to step back
and back further into the lake of magma. And
screams one final word, even in its language.
It's a word you all recognize. It sinks, and
there's a moment of calm. The heat begins to
die down. A moment of success. The ground begins
to shake. Oh, no. An earthquake ripping through
this cave. Lava begins to surge up and spurt
from the molten lake. You've killed the spirit
of this volcano. But it's got one last trick
up its sleeve as it dies. Stones crack and shift
and fall above and around you. And the heat washes
back again. It's getting hotter. It's getting
so hot. Give me con saves again. Oh, con saves?
I thought we were just going to run. Yeah. No,
I'm crazy. Oh, dude. Let's see if you can run.
That's really bad. Let's see if you can run.
Yeah, I didn't get an action before this. No,
I'm crazy. What? What? I'm having fun. It's not
as bad this time. That got a plus four. Hey,
David. Yes. Natural 20. Fuck off. Oh, no. I get
20. Nice. 20. Oh, no. 16 for Blanche. Seven for
Akio. Oh. Oh no, Akio has nine hit points. Holy
shit. 14 points of fire damage. Dude, Akio is
down. Akio is unconscious and dying. This place
is about to erupt. You can feel it in the ground
beneath you. This final strike, Ichigenka slides
to a stop in the soot and ash. Akio has fallen.
Now, what are your immediate actions here? Can
Jules cast Cure Wounds onto Akio? Yeah. Hell
yeah, you can. Fuck yeah. Level 3 Cure Wounds.
3d8 plus 5. You cast this on Akio. 23. Oh, yeah.
Two 8s and a 2. That's the good stuff. Plus 5.
He, like, snaps away. His mouth immediately just
slides over, grabs Ichigenka. The fuck you think
you're doing, Akio? Come on. Hell yeah. What
are you doing here, guys? Hold on, hold on. Blanche
is going to click her heels together and activate
her boots of speed. Oh, shit. And is there any
mechanical way that she can, like, push somebody
along, like help somebody? If you grab someone,
you can move at half speed with them. Huh? I
don't know what you're trying to say. Oh, no,
it's something I can't use because it's only
level four. Dimension Door. Oh, gotcha. It's
only level four that I use on my slots. What's...
Emon Wrath, how fast can you run? Like the wind,
my friend. What does Emon Wrath have? If you
bonus action Zephyr Strike, you can run faster.
Nice. Zephyr Strike. It gives you 30 feet for
one turn. An extra 30 feet for one turn? Yes.
Okay. So this is what Blanche is going to do.
She activates her Boots of Speed. She pulls out
her Broom of Flying and hands it to Emon Wrath.
Nice. Nice. Take this. Mount it. Get out. Now.
Because I think he can probably move with Zephyr
Strike on his first move, right? And then after
that, hop on the broom? Or I don't know which
would be better. The question is, who has a way
of getting out of here fast? Is there anyone
that doesn't? Akio has 40 feet of speed, but
he can double that. Blanche, if you were to try
to push somebody out of here, it's going to cost
half your movement, just so you know. You can
get out yourself, but you're going to be at half
movement when you move. Yeah, but half of Blanche's
movement is now crazy because she has... 40 feet
with Bladesong, and then doubled with the Boots
of Speed. Okay. Yeah, I think all things said
and done, too, Jules is going to be 90, because
he's got 30 for Misty Step, and then he can double
move 30. Or 60. What, are we getting out of here?
I think we better run. Let's go run. Immediately.
We're out of time. You're all about to move?
We're all about to move. As you move. One, two,
three, four, five, six. Oh wait, Akio counts.
Let me do D4. One, two, three, four. I'm going
to be for Akio. What kind of sick shit are you
doing? Jules. What? What? What? Yeah, Jules.
What? You go to sort of move. You begin to run.
You stop to heal Akio. Suddenly. as if the mountain
is trying to unleash its full burning scorn onto
you. The earthen if he bursts apart as a gout
of lava sprays upwards. At the same time, the
mass of storm begins to fall down from above.
Magma and stone closing in on you like the maw
of a great and furious beast. Give me a dex save.
Can I use a reaction to Misty? Step out of there.
Shit. Hang on. I'm not going to fully allow it.
I will let you make it. You have to make a dex
save so you take damage. Fuck. First. But you
won't get trapped because you can do that cool
thing you just said. Okay. All right. That's
pretty cool. That's pretty cool. You're already
starting to miss a step. It's almost like this
is you casting this step and see how fast you
can cast it. Cool. It's going to be a 17 dex.
17. Fast enough. Fuck yeah. The great beast slams
down. Fire and rock meet. Only vapors of mist
as Jules appears farther away. You all begin
to move. Time to get out of here. Yeah. Our four
heroes running together, bursting out the double
doors, I assume. And you feel lava rising up
behind you. Emenrath, are you riding this rod
of flying? Are you just surging out of here on
this wild? Yeah, on the wind. So you just full
-on witch's broom under you, essentially, blasting
out. It's a full -on like the Cave of Wonders
from Aladdin, lava pooling up. All of you run.
Yeah, I want one more save to get out of this.
Oh, my God. I want to see. Let's do a general
chase save here, right? Athletics check. Add
plus two for every five feet you have over 30.
Okay. Say that again. Plus two for every five
feet you have over 30 feet. So Blanche is at
plus. Hold on. Is that just base or double move?
Base. Fuck. Thanks. So that's just straight for
me. That's a 10 for Jules. Okay. So with the
Boots of Speed and the Blade Song, Blanche's
movement is 80. Okay. And I think Broom of Flying
is also 80, isn't it? 50. Oh, 50. Okay. Yes.
So Blanche, you have an insane. I don't think
you need to roll. You're fine. Literally, you're
Sonic. If you want to have your speed to grab
Jules, that's another possibility. But then you'll
have to roll with a plus. Does Jules look like
he's falling behind? Four. I rolled a 10. Okay,
she'll grab Jules. Okay, you can now roll with
the plus four. Jules is falling behind. You see
that, Blanche. You Sonic the Hedgehog back over,
grab. Go ahead and start this run. 13. 13 only.
You're just barely edging out. MNRath, I need
you to roll a d20. In your case, you get to roll
a plus four and your acrobatics because you're
on the Rod of Flying. Nine. Needed it. That's
a seven. Oh, it is. I thought it was a one. Me
eyes are failing me in this heat. 16's better.
16's pretty good. And lastly, Akio. Oh, right,
Akio. Yes, he's just 40 feet of movement, so
that's plus two? Plus four. Plus four. Five feet,
right, not 10 feet. And athletics, if he has
a strength store on top of that. 10. Okay. you
grab Jules, and the two of you begin to move
together. You're going faster than Jules was
on his own. Jules, you're like starting to hide
behind. Blanche turns around, sort of grabs you
with one hand, and the two of you sort of like
hand on arm are moving together, blasting through.
And then Wrath, you are surging ahead of the
line, but you turn back and see that as Blanche
is saving Jules, Akio, proud wielder of Ozen's
blade, the one who came to What's the word here?
Call you out on calling your master the Big O
and being a quite bad dog yourself is falling
behind. The protections of this temple still
hold, and so the lava itself does not give enough
heat to kill him, but it is close, and if he
touches it, you know it'll be end of him. Do
you want to turn back, or do you want to leave
this place? You're the only one. You're the Rod
of Fly. You can fit one more on top of it. I'm
going to turn back. I have to. Wait. What? What?
You got something cool you're going to do? Do
it. Can I do an action? Yeah, hell yeah. Can
I use an action? Do fucking cool things. As he
passes me, Jules is going to reach out and graze
Emon Wrath and cast Enhance Ability. Acrobatics
is what he wants to use, so you want to give
him dex. Yep, so he's going to get advantage
on dex. What's the animal for that? What? What's
the animal for that one? Cat's grace. Oh, the
feel of grace of a cat. fall through you and
suddenly your movements on this rod of flying
get so much more precise, so perfect. Your instincts
taking over. You slide in. Give me an acrobatics
check. Yeah, and he's also, that's also got 2d6
temporary. No, no, no. That's just for bears.
This one? That's for Khan. But you roll it twice
though, right? So we're getting advantage on?
Advantage on decks. Okay. Acrobatics, so roll
twice to take the better. Add four. Fourteen.
And 12. 14. But that's plus four, so 18. Oh,
that's plus four, 18. Nice. Oh, good. Good. You
spin around in the air, flying back. Jules, being
pulled by Blanche, being pulled fast. You put
your other hand out and you touch Grey's Marathas.
He slides past you, meeting in the hall. The
ground shaking all around. Magma erupting, flowing
behind Akio, falling behind. Irv, run. It's okay.
Leave me. Irv. but you do not leave him in wrath.
You slide and describe what it looks like when
you pick up this dog on your crazy wizard room
with the grace of a cat. The lava's burning the
soles of my boots off. My top knot is flowing
backwards, pulling my head back. And I land and
I grab the dog. In a swift movement, you, Gwen,
take off bare feet, feeling the lava as you're...
boots have melted. You surge out, all of you
surge out through the main pillared hall where
you were shackled through that cavern, bursting
out onto the mountainside and sliding around
as an eruption of magma bursts out, running down
the mountain, a waterfall of flame behind you.
But you have escaped. Hell yeah. As we all come
to a halt in a safe place, Blanche beats out
the smoldering end of the broom. I will say,
nowhere is quite safe yet. I think you see that
the ground still shakes. Volcano getting hotter,
rising. You think of images. You saw that. Image
of flame reaching up like fingers into the sky,
like people. You think of Legends of the Ash
Mount. And you feel something coursing through
the ground beneath you. A reaction. Pushing not
just from this mountain, but you see it all around.
Other mountains beginning to smoke. Beginning
to light the sky. Something is happening here.
You move. down the mountainside, wondering what
is going to happen to this world around you.
I like to think that as you are moving, there's
a point where you see figures flying in the sky,
humanoid figures launching out. It looks like
five total, four of them wearing this sort of
brilliant... Very colorful cloaks. I think they're
mostly like gray with bands of color all around.
You can barely make them out, but a collection
of humans and dwarves. And then one figure in
the center, hard to see now, but getting closer
and closer. A figure that looks familiar to you,
especially you, Jules. A tiefling with diamond
white skin and white robes. They move in towards
you. As they approach, as you all move towards
them, this inevitable meeting, we focus on Emon
Rath in the back of this party. Emon Rath, the
free spirit who so many times now in our show
has just kind of vanished like breath on a mirror,
taken by a wind and moving on. And perhaps it's
that same wanderlust that strikes you now, your
quest finished. Whatever happens here, the snake
eaters are no more. Bink may have fallen, but
you have survived. And you have left your mark.
So as Emon Wrath once more vanishes in a gentle
breeze, are there any words the wind carries
to our heroes at your final departure? Thank
you all so much. You've helped me so much. And
Akio, you wielded that sword so well. And I actually
think the big O's did a good job for her change.
I will miss you all. And maybe we'll meet again
in some other plane. Thank you, my friends. These
words reach your ears. And we see Akio spit around.
Don't call the bingo! But there is no one to
chastise. Because once more, I mean, the wrath
has moved on. And we'll call it there. Dude,
look at that. For the last, like, two minutes,
I had goosebumps. The whole minute.