WEBVTT

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For centuries, the world of Astralin has known

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peace. A fragile peace, built on alliances and

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the stillness of anticipation. Cities prospered,

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and the world grew silently. But in that calm,

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things changed. To the north, Savroch stands

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ever vigilant, its guardians holding the world's

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peace in their hands. A delicate balance of strength,

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resolve, and secrets. To the east... Zedinel

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creates wonders, bending the laws of nature,

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pulling us into a future we cannot yet understand.

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To the south, Catresis remains neutral, a shining

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example of wealth and belief, one that has chosen

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to remain untouched by the chaos of the world.

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And then, there is Dremoda, the youngest of the

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cities, the home to the very best and brightest.

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It is here that you have trained, studied, bled,

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And now, you stand at the edge of your final

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test. Your mission should have been simple. Cross

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the Cedar Levering, disable the tower, and end

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the threat before it spreads. But there is no

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such thing as simplicity anymore. The heavens

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fall, the sky itself trembles, and the world

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you thought you knew is shifting, faster than

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anyone could have predicted. This calm is never

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destined to last. You are about to discover the

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cost of peace. Welcome to Astralen. We open on

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a familiar vista. The preserve of the ancestors,

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miles of pristine land, an amalgamation of all

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the world's beauty combined and contained within

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the auroral diamond. We take it all in from the

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diamond -protected sky, desert dunes shifting

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into rolling hills, into forested mountains,

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into jagged peaks, a western coast of tropical

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sands, an eastern coast of frigid tundra. A miracle

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of the Sunweaver's making. And as we look down

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upon this place, a title card appears. The Aurora

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Diamond. 216 years ago. We pass over the central

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crystal amphitheater, looking down upon a few

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homes that nestle just beside it, a quaint and

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beautiful village belonging to the early Speakers

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for the Ancestors, many of whom were the surviving

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champions of the quest to find this incredible

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place, the quest to save the worlds. Now they

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live a peaceful life in the preserve when they

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are not working in tandem to coordinate assistance

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between their connected worlds. We look upon

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this village and we see that it is a far cry

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from the loud, boisterous auroral town that will

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consume this place in time. And we move over

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all this to the north where the land begins to

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slope upwards giving way to mountains. And at

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the foot of the first and smallest of these mountains

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lies the tallest of the hills. At the peak of

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this hill, two figures. We see Sholay brass in

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her human guise, though looking older than before,

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having allowed her form to age, it seems, to

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match that of her husband. And we see old Zebulon

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brass as well, the human variety, of course.

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A thick white beard covering his brick of a lower

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jaw, his smiling face overtaken by wrinkles.

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That twinkle in his eye remains, though, as he

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takes in the form of his waiting wife. We see

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him breathing hard as he moves to reach her side

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of the hilltop. You know, that's just not fair.

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Technically, your steps are a lot bigger than

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mine. And Shirley kind of smiles. I offered to

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fly you up, but it seems... But as she smiles,

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it seems to falter and sink as she takes in Zebulon's

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labored breath. Just... I needed the adventure,

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though these days it feels like going to the

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bathroom is its own adventure. He takes a few

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more wheezing breaths and begins to lower himself

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to sit upon the grass. And finally, Zebulon turns

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and looks out over the preserve, his eyes swimming

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as he takes it all in. Wow, it really is beautiful.

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Every sight we saw on our journey together all

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packed in one place. Adventurer's perfect playground.

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And Jolay kind of comes and sits down beside

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him, letting out a long sigh, a breath laden

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with both contentment and a deep exhaustion.

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It's practically our backyard. It's easy to miss

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it all once you start carrying the problems of

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25 separate worlds. Eh, politics. I don't know

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how you stomach it. And now Wrath is getting

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involved, eh? Dinner with LaRose Royals. He's

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your son, all right. I think he's far more interested

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in popularity than politics. He's a show -off,

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just like his father. A pointed stare and Zebulon

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just laughs. Yeah, you know, the boy's gonna

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get lonely, show. It's gonna be an uphill battle.

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Finding a partner when he can't just pop into

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the shape of a beautiful lady like his mother

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can. He winks. Once you think he's ready to settle

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on down, you should introduce him to another

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half -dragon. There's bound to be a few around

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the world. I already have one in mind. One from

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Anker and Sengar. You really have it all planned

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out. Good. Good. Keep taking care of him, Sho.

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He needs you. And you need him. He'll live a

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good 500 years or so, right? He'll probably even

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outlive you. You'll never be alone. As long as

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you have him. So take care of each other and

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then catch on up to me once your time here is

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done. We'll go on one last adventure between

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worlds. All of us. As a family. He stares out

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towards the fake sky and Shirley kind of reaches

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a hand towards him. Zeb. Can you imagine it,

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Cho? A couple hundred years from now, we'll probably

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have grandchildren. Maybe great -grandchildren,

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depending on how much you dragons like to take

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your time. It's a shame I'll miss it. Little

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quarter -dragon Zebulons just running around

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this big diamond. Damn shame to miss that. And

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Cho just leans back. That's if he can manage

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to keep a partner. You've seen how he acts out.

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Wrath has a lot of growing up to do yet. You

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need to cut him some slack. The boy has it rough,

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living in the shadow of the greatest adventurer

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and hero the worlds have ever known. Shirley

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just rolls her eyes. And I see you've still learned

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no humility in your old age. No, I have not.

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And Zeb fixes Shirley with a smile and another

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cheeky wink. But in this case... I wasn't talking

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about me. Welcome back to Fantasy Pants. Damn,

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heartstrings, man. I got some. That might be

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the last one. That might be the last of our flashbacks.

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I think this is a good time to drop it. I don't

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know. It felt like it because I didn't have an

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orange in my mind. So, you know. That was awesome.

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Gave me goosebumps. Yeah, well, I'm glad to hear

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it. I'm glad. to hear it. But now that we had

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that out of the way, it's time for some housekeeping.

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Oh, God. The fun's gone. It's over. We have some

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housekeeping in here because we have been dawdling

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on this. Yeah, we really have. We really have.

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Like every week, I'll be like, hey, David, we've

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been meaning to talk about this. Yeah, there's

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so many things I want to talk about. And I'm

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like, you know what? Let's do it tonight in the

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middle of a chase because that seems like the

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right time to just stop everything to a screeching

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halt. Let's talk about the live show. First,

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let's talk about magic items from the live show.

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Now, obviously, you got five push bolts is what

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I call them. They are the knockback -laden bolts.

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You get five of them. They're magical. When you

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hit somebody, I believe it views the attack with

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a 15 -foot knockback automatically, which is

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pretty awesome. That's great. Now, one amongst

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your party has a crossbow. I'm assuming these

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are going to that character. Jules? The old invisible

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Chester, little scamp himself. Mr. Meeps. He's

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going to be really powerful with those. Yeah.

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And I mean, you just want to make him stronger,

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give him more dangerous weapons. Yeah, exactly.

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It's such a good idea. So I assume he has got

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those in his quiver kind of holding out. Because

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I mean, this all happened, remember in Canada,

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this happened days ago. So you already have this

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stuff. So yeah, they're just in his quiver, boom,

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sitting down. 15 feet of knockback. That is correct.

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So I wrote it down. We also have one potion of

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mana. And right now, you guys have essentially

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very few spell slots between the two of you.

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This restores a number of spell slots with a

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combined spell level equal to or less than 1d4

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minus one. Minimum of one. This is a Andrew Cooley

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Forge original here. But I think this makes a

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lot of sense. It also says... Warning, testing

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has shown that some sorcerers may experience

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a wild magic surge upon passing the potion. Passing.

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Oh, that's funny. I just realized, oh, dear,

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that's a surge, all right. I see you, Andrew.

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What if you're not a sorcerer? You guys are okay.

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You can feel free to shit these, piss these out,

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whatever you want to do. God. You won't explode.

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Who wants the potion of mana? Who wants to get

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spell slots backpacked, potentially? Blanche.

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Okay, I can take him. Yeah. I'm down to two slots

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left. I got one third and one first level slot.

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That's rough. I've got three left. I've got one

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one, a third, and a fourth. Yeah, nice. At least

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you're in the final boss fight now, right? Got

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something. No. No. No, you're really not. Hey,

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David, want to give us a long rest? No. You earn

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it. Figure it out. Get away from this very angry

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angel first. We also have boots of false tracks.

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These magical boots can be activated to mimic

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the tracks of other creatures. So basically you

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put these on and you wander around and you could

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like just make them take the shape of a bear

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paw or, you know, duck feet or something silly.

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How long ago was Mountain Mania? Because I don't

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remember some of this stuff. No, no. You were

00:11:39.659 --> 00:11:44.679
also drunk. You went off of the intermission

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and drank for 20 minutes. No, I didn't. Came

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back sloshed. Knocked over the whole set. You

00:11:52.129 --> 00:11:54.009
remember that part? Now I remember you knocking

00:11:54.009 --> 00:11:57.269
stuff over. Hang on. Shut up. He broke Jean Franklin.

00:11:57.470 --> 00:12:03.409
He broke Jean Franklin. Who wants these boots?

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Anybody want these boots? They're cool boots.

00:12:05.009 --> 00:12:07.470
That seems like a cool Akio thing to have. No?

00:12:07.590 --> 00:12:10.350
That's kind of a cool idea. Are they dog boots?

00:12:10.549 --> 00:12:15.850
No! Damn it! Akio can't work with this because...

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Despite, you know, maybe they can magically resize

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things like that. But then again, it would be

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weird because he has four paws. Right. So there's

00:12:22.679 --> 00:12:24.419
not four boots. You need two pairs just to pull

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off of the Keo. Okay. Well, I got the mana potion.

00:12:28.320 --> 00:12:29.419
So why don't we give him the jewels for now?

00:12:29.580 --> 00:12:31.220
It's a fun little weird thing. Yeah. Got some

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cool looking boots. If you want to lead different

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tracks that aren't your tracks, boom. Cool. You

00:12:35.659 --> 00:12:37.659
want to use invisibility and create tracks to

00:12:37.659 --> 00:12:39.379
lead people in one direction. There's cool utility.

00:12:39.879 --> 00:12:43.340
You know, they're kind of fun. There's, of course,

00:12:43.340 --> 00:12:46.490
also the... prehistoric figurine of power the

00:12:46.490 --> 00:12:49.590
jasper tyrannosaurus rex but you don't have that

00:12:49.590 --> 00:12:51.830
yet crazy you don't have that yet because john

00:12:51.830 --> 00:12:55.789
has it so uh we'll get to that eventually that

00:12:55.789 --> 00:12:57.450
is the crazy that's the big one that's the big

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draw from the live show so i have no idea how

00:12:59.610 --> 00:13:01.470
hard it's going to break this entire story when

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you get a hold of that i feel like right i feel

00:13:03.529 --> 00:13:08.179
like hear me out ater What does that mean? What

00:13:08.179 --> 00:13:10.080
does that mean? Explain yourself. You should

00:13:10.080 --> 00:13:12.899
have it. No. The Jasper Tyrannosaurus Rex? Yeah.

00:13:13.500 --> 00:13:18.620
I forbid it. The ugly Tyrannosaurus. It's a new

00:13:18.620 --> 00:13:24.500
chain coming your way. Live show. Another thing

00:13:24.500 --> 00:13:28.379
to address, Stephen. You mentioned that someone

00:13:28.379 --> 00:13:31.399
from the live show, a friend of the show, Jules,

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who has actually been on the show, who once gave

00:13:32.820 --> 00:13:36.590
you a button, I believe. Gave you another button

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or wanted to during the show, but didn't realize

00:13:38.409 --> 00:13:40.269
how the button system worked. And so that button

00:13:40.269 --> 00:13:42.909
being held in reserve, you believe should go

00:13:42.909 --> 00:13:46.590
to you now. And very selflessly and with no interest

00:13:46.590 --> 00:13:49.230
of my own, I do agree that you should have that

00:13:49.230 --> 00:13:51.429
button. I think that live show buttons should

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carry over to the main show because people gave

00:13:53.509 --> 00:13:57.129
them to you. You and other people potentially

00:13:57.129 --> 00:13:59.529
with so much love in their heart for what that

00:13:59.529 --> 00:14:01.350
button could represent. I see what you're doing.

00:14:01.590 --> 00:14:05.190
The potential. I have kind of a fun idea. Hmm.

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What? How about I text Jules and we let her decide?

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I can keep her button, but that means that David

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gets his button too. No, I want my button. I

00:14:15.409 --> 00:14:19.110
want it. What? I want to use it. What? No, you

00:14:19.110 --> 00:14:20.730
don't want to let Jules decide? You can let Jules

00:14:20.730 --> 00:14:23.649
decide. I'll send her a text. I think Jules will

00:14:23.649 --> 00:14:24.929
decide. And we'll see what happens. With the

00:14:24.929 --> 00:14:28.340
light. An eye in the light. And I want my button

00:14:28.340 --> 00:14:30.360
because I also received a button I forgot to

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use because everything went insane and I was

00:14:33.279 --> 00:14:36.799
trying to wrap things up very quickly. So I want

00:14:36.799 --> 00:14:39.659
that button. I want the wishes and hopes that

00:14:39.659 --> 00:14:41.840
that button represented to be fulfilled within

00:14:41.840 --> 00:14:44.399
our show. Yeah, I think the two... Think of the

00:14:44.399 --> 00:14:46.000
children. Yeah, the two buttons that I got should

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be reincarnated. Think of the orphans. What?

00:14:48.759 --> 00:14:51.120
The two buttons that I got should be reincarnated.

00:14:51.159 --> 00:14:53.720
You used those. Exactly. They should be reincarnated.

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I got some notes for you, Jules. Let's talk attunement

00:14:56.809 --> 00:14:58.750
real quick while Steven's playing on his phone

00:14:58.750 --> 00:15:03.529
like a real good guy would. Attunement is a very

00:15:03.529 --> 00:15:06.330
complicated thing. It's something that I've always

00:15:06.330 --> 00:15:08.129
kind of been high and dry, whatever, playing

00:15:08.129 --> 00:15:10.129
around with. I've never really gotten a settled

00:15:10.129 --> 00:15:13.230
opinion on it. I don't love it a lot of times,

00:15:13.230 --> 00:15:15.350
but I understand why it's very useful when someone

00:15:15.350 --> 00:15:18.850
gives out lots of powerful magic items. As you've

00:15:18.850 --> 00:15:21.950
seen, I don't do that. I usually rely on Andrew

00:15:21.950 --> 00:15:26.100
and Zila to do that for me now. Because they're

00:15:26.100 --> 00:15:31.879
better at it. Jules, I realized after our last

00:15:31.879 --> 00:15:34.200
session that your loot that has been upgraded

00:15:34.200 --> 00:15:36.600
to a Rhythm Maker's drum would technically require

00:15:36.600 --> 00:15:39.779
attunement. Now, I waived the Sturge Swords,

00:15:39.820 --> 00:15:41.519
which normally would as well, based on what it

00:15:41.519 --> 00:15:43.820
is, because it's not good enough to require attunement.

00:15:43.840 --> 00:15:47.419
I don't care. A sword that has no modifier that

00:15:47.419 --> 00:15:49.700
can just do extra damage on a crit, I don't care.

00:15:51.740 --> 00:15:54.519
You also have an Amulet of Lesser Vitality, a

00:15:54.519 --> 00:15:56.700
Cloak of Protection, and a Ring of Mind Shielding.

00:15:57.139 --> 00:15:59.679
Two of these are essentially necessary for you

00:15:59.679 --> 00:16:01.559
because, let's face the facts, you rolled a really

00:16:01.559 --> 00:16:05.559
bad character. You're like a soft Zebulon. I

00:16:05.559 --> 00:16:07.159
mean, the dice were not in your favor that day.

00:16:07.320 --> 00:16:10.399
They were not. They're never in my favor. Your

00:16:10.399 --> 00:16:13.059
con being so low means you really kind of need

00:16:13.059 --> 00:16:15.539
that amulet of health is what it is. I think

00:16:15.539 --> 00:16:17.159
lesser amulet of health. I don't remember. Amulet

00:16:17.159 --> 00:16:19.960
of minor health. Boom. Got it. You kind of need

00:16:19.960 --> 00:16:21.779
that. And I don't want to be like, hey. What

00:16:21.779 --> 00:16:24.179
does that do? It just boosts your con to 12,

00:16:24.240 --> 00:16:27.700
I believe. Or it was 14, where typically you

00:16:27.700 --> 00:16:29.139
were thinking of a negative con. It was pretty

00:16:29.139 --> 00:16:33.080
rough. But you had really low rolls. Oh, the

00:16:33.080 --> 00:16:35.779
save. No, your whole, your con stat, your HP,

00:16:35.940 --> 00:16:38.200
a lot of HP you have is because of an amulet

00:16:38.200 --> 00:16:39.679
you're wearing. If you unattune from that, you

00:16:39.679 --> 00:16:43.980
will lose a butt ton of HP. Um, so yeah, a lot

00:16:43.980 --> 00:16:46.860
of the items you have are very vital for you

00:16:46.860 --> 00:16:48.919
to just like stay alive. And I planned these

00:16:48.919 --> 00:16:50.940
items and gave them to you with the intention

00:16:50.940 --> 00:16:54.179
that like, like that amulet was essentially made

00:16:54.179 --> 00:16:56.559
for Jules sake. Cause I knew that you kind of

00:16:56.559 --> 00:16:58.480
needed it to scale into the game as you went

00:16:58.480 --> 00:17:02.509
further on. It's Not a great item, and yet it's

00:17:02.509 --> 00:17:04.430
burning up one of those attunement slots. Which

00:17:04.430 --> 00:17:07.650
one? The Amulet of Lesser Vitality. It's really

00:17:07.650 --> 00:17:10.630
important for you, but on somebody else, no one

00:17:10.630 --> 00:17:11.930
would need that because it only gives you 14.

00:17:12.150 --> 00:17:13.630
Amulet of Minor Health? Damn, that's the one.

00:17:13.789 --> 00:17:16.650
Okay. I forgot what I named it. Like three times

00:17:16.650 --> 00:17:18.789
you forgot. It's homebrewed. I haven't looked

00:17:18.789 --> 00:17:20.410
at it in two years. I was like, what the fuck

00:17:20.410 --> 00:17:24.039
are you talking about? Where this is bringing

00:17:24.039 --> 00:17:26.680
me is I think I'm going to waive the attunement

00:17:26.680 --> 00:17:29.400
on the rhythm maker's drum. It is your loot.

00:17:29.519 --> 00:17:31.599
It feels weird to make you have to connect and

00:17:31.599 --> 00:17:33.460
attune to that. It essentially gives you a plus

00:17:33.460 --> 00:17:35.960
one on your attacks and spell attacks and saves.

00:17:36.059 --> 00:17:39.259
And most plus one weapons do not require attunement.

00:17:39.480 --> 00:17:42.519
So it feels weird to force you to, you know,

00:17:42.519 --> 00:17:44.140
attune to something that you just realistically

00:17:44.140 --> 00:17:48.680
should have. Given that and the late ruling on

00:17:48.680 --> 00:17:53.710
this, your, uh, my. 15 save on blindness last

00:17:53.710 --> 00:17:57.630
round should have stuck because your spell save

00:17:57.630 --> 00:18:01.210
should have been 16 at that point. I cannot undo

00:18:01.210 --> 00:18:04.390
that, but I can offer you a button in compensation.

00:18:04.730 --> 00:18:07.029
All right, I'll take it. Yeah, it's fair trade.

00:18:08.289 --> 00:18:10.529
All right, moving on. Yeah, a little bit of homework.

00:18:10.670 --> 00:18:14.519
That's a two -minute. We'll kind of address this

00:18:14.519 --> 00:18:17.220
again as we go forward. You guys just stop and

00:18:17.220 --> 00:18:19.559
talk the grit and the mechanics, but a tomb is

00:18:19.559 --> 00:18:21.500
something that I struggle with a little bit.

00:18:22.039 --> 00:18:24.960
It's a hard thing because balance, sometimes

00:18:24.960 --> 00:18:26.819
it throws balance off one way, sometimes it throws

00:18:26.819 --> 00:18:28.640
it off in the other. It exists to make some people

00:18:28.640 --> 00:18:30.500
think it's too powerful, but in the way we're

00:18:30.500 --> 00:18:32.500
running it and with your characters, it's really

00:18:32.500 --> 00:18:35.140
limiting you, Jules, and how you can become.

00:18:35.299 --> 00:18:37.279
So I want to change it up. I think it's a fair

00:18:37.279 --> 00:18:40.700
ruling. Yeah. Your sins are attuned, atoned.

00:18:41.539 --> 00:18:44.779
Attuned, atoned. Oh, dear. All right. We have

00:18:44.779 --> 00:18:48.299
any button updates over there, Stephen? No, but

00:18:48.299 --> 00:18:52.259
I will keep you updated if or when I hear. The

00:18:52.259 --> 00:18:53.940
second I get a button in my hands, you let me

00:18:53.940 --> 00:18:57.759
know. Okay. You hand it to me. If it happens

00:18:57.759 --> 00:18:59.759
during this episode, I don't hear about it, I'm

00:18:59.759 --> 00:19:01.900
taking three buttons in compensation for my pain

00:19:01.900 --> 00:19:04.299
and suffering. I'll get my button, too, so I've

00:19:04.299 --> 00:19:05.859
got something to gain here. All right, cool.

00:19:06.359 --> 00:19:10.059
Because I want buttons. I'm hungry for them.

00:19:10.160 --> 00:19:11.940
I don't get to play with them very much. Yeah,

00:19:11.940 --> 00:19:13.859
they're really dangerous in your hands. They

00:19:13.859 --> 00:19:17.720
are so deadly. It's like you have all the like

00:19:17.720 --> 00:19:20.579
behind the scenes knowledge and you know exactly

00:19:20.579 --> 00:19:23.380
when to use them. Speaking of things that are

00:19:23.380 --> 00:19:27.200
so deadly in my hands, let's talk about Hyronix.

00:19:27.579 --> 00:19:31.920
Yeah. Big, beefy boy, pale skin, bald, angel,

00:19:32.279 --> 00:19:36.950
mason hand, glowing with light. chasing you down

00:19:36.950 --> 00:19:45.329
the halls of the Seat of Dragons. Before we get

00:19:45.329 --> 00:19:51.089
back to this chase, let's reset the scene. I've

00:19:51.089 --> 00:19:53.670
opened up a new page here. It is a very familiar

00:19:53.670 --> 00:19:57.509
page. It is a chase page. It is simply a white

00:19:57.509 --> 00:19:59.970
page. We have distances and increments of 10.

00:20:00.190 --> 00:20:03.970
That will be your distance from Hieronyx. Blanche.

00:20:04.589 --> 00:20:09.470
How far did you move? You disengaged, I believe,

00:20:09.630 --> 00:20:16.569
and then ran? Yes, but with the expeditious retreat,

00:20:16.849 --> 00:20:24.170
she gets to take a dash action. So with Bladesong,

00:20:24.269 --> 00:20:28.069
her movement is 40 feet, so that's 80 feet. 80

00:20:28.069 --> 00:20:30.859
feet, okay. Oh, look at that. The map only goes

00:20:30.859 --> 00:20:32.740
to 100, so I guess we're almost done, right?

00:20:32.859 --> 00:20:34.779
He does immediately chase after you. And we'll

00:20:34.779 --> 00:20:37.420
call it there. But I'm going to allow you to

00:20:37.420 --> 00:20:41.200
keep your 80. I will add one addendum to the

00:20:41.200 --> 00:20:43.119
rules, though, as we go forward, because we're

00:20:43.119 --> 00:20:45.980
hitting a point now where distances, basically

00:20:45.980 --> 00:20:49.920
our values, our modifiers vary so much that I'm

00:20:49.920 --> 00:20:53.779
going to say if there's a difference of 10, I

00:20:53.779 --> 00:20:57.970
will collapse 30 feet on a crit either way. uh

00:20:57.970 --> 00:21:00.109
well a 40 feet difference we'll get into this

00:21:00.109 --> 00:21:02.430
as we go basically when we start moving we're

00:21:02.430 --> 00:21:04.029
going to be rolling athletics checks that are

00:21:04.029 --> 00:21:06.069
modified based on our movement speed as well

00:21:06.069 --> 00:21:08.509
so you get a bonus to your athletics check if

00:21:08.509 --> 00:21:10.650
you're running based on your actual movement

00:21:10.650 --> 00:21:15.049
speed you have active on that turn now i'm going

00:21:15.049 --> 00:21:17.609
to roll and set a dc you need to hit that dc

00:21:17.609 --> 00:21:23.359
if you are under it by five or less then you

00:21:23.359 --> 00:21:26.200
will go 10 feet towards Tyronix. He gets 10 feet

00:21:26.200 --> 00:21:31.079
closer to you. If you're under it by 5 to 10,

00:21:31.259 --> 00:21:35.299
20 feet. Over 10, he's going to come 30 feet

00:21:35.299 --> 00:21:37.240
closer to you. And the same goes the other way

00:21:37.240 --> 00:21:40.380
around. If you beat my DC by 5 or less, you're

00:21:40.380 --> 00:21:42.480
going to gain 10 feet. Blah, blah, blah. Got

00:21:42.480 --> 00:21:45.660
it? Yeah, the bummer is that I don't have a huge

00:21:45.660 --> 00:21:49.099
athletics. And I have an absolutely ridiculous

00:21:49.099 --> 00:21:51.140
modifier. So I'll keep you. I'll leave you have

00:21:51.140 --> 00:21:53.809
your 80 feet. because you are going to need it.

00:21:54.690 --> 00:21:57.150
Now, this is a strange chase, because on the

00:21:57.150 --> 00:22:00.470
first round, Blanche will not be there. Or, sorry,

00:22:00.569 --> 00:22:03.410
Blanche will be the only one there. Jules, Chester,

00:22:03.509 --> 00:22:07.269
and Akio are on the, you can see on the top,

00:22:07.349 --> 00:22:10.109
I have a number of rounds, up to five, and Chester,

00:22:10.130 --> 00:22:13.599
Jules, and Akio are sitting at, for Akio. Round

00:22:13.599 --> 00:22:16.000
two, Jules Nestor. Round three, as long as you

00:22:16.000 --> 00:22:18.619
keep moving, you will stay one round above the

00:22:18.619 --> 00:22:20.440
current, like where Hyronix is, and you will

00:22:20.440 --> 00:22:22.079
not fall onto the actual chart itself, which

00:22:22.079 --> 00:22:24.880
means I cannot reach you to attack you. You want

00:22:24.880 --> 00:22:27.779
to keep moving. So let's get back into this,

00:22:27.839 --> 00:22:29.019
because every round we're going to be acting,

00:22:29.099 --> 00:22:32.019
not just with Blanche, with you two, Jules, because

00:22:32.019 --> 00:22:34.720
you're not out of the water either. Because as

00:22:34.720 --> 00:22:38.559
you turn a corner, you see a number of guards

00:22:38.559 --> 00:22:42.329
who sort of lower their spears towards you. You

00:22:42.329 --> 00:22:45.470
see, let's just say there's about four of them

00:22:45.470 --> 00:22:49.069
kind of spread out throughout the hall. You begin

00:22:49.069 --> 00:22:51.109
to call out, Hieronica's gone mad. Hieronica's

00:22:51.109 --> 00:22:55.390
attacking us. And they don't act. They don't

00:22:55.390 --> 00:22:59.589
move. They stare you down. As Jules is coming

00:22:59.589 --> 00:23:03.150
up to them, he's not stopping. He's just saying,

00:23:03.210 --> 00:23:08.250
run, run, run, run, run. And they say, by order

00:23:08.250 --> 00:23:12.829
of Queen Jean Mee of Yanito. You are under arrest.

00:23:13.630 --> 00:23:15.490
There'll be time to talk about that later. We're

00:23:15.490 --> 00:23:17.049
all going to die if we stay here. Do you want

00:23:17.049 --> 00:23:20.789
to try to convince them? Yes. I will let you

00:23:20.789 --> 00:23:25.309
make a persuasion check on them. Yeah, that'll

00:23:25.309 --> 00:23:27.269
be your action here as you're moving. Make a

00:23:27.269 --> 00:23:29.549
persuasion check. Okay. There'll be a slight

00:23:29.549 --> 00:23:31.329
difficulty basically here. Getting all of them

00:23:31.329 --> 00:23:33.809
will be tough. Getting some of them might not

00:23:33.809 --> 00:23:38.970
be as tough. Okay. Okay. Button. Whoa. Okay.

00:23:39.519 --> 00:23:42.019
I like it. This is a very high DC. You're asking

00:23:42.019 --> 00:23:45.380
them to act out against their orders. Yeah. Okay.

00:23:49.420 --> 00:23:53.660
First roll was a natural one. Oh, my God. Second

00:23:53.660 --> 00:23:57.339
roll was a 15 plus 10 for 25. Wow. With a 25.

00:23:57.759 --> 00:24:01.369
Yeah. Meant to do us four guards. Mm -hmm. Two

00:24:01.369 --> 00:24:03.369
of them look to each other and kind of like lower

00:24:03.369 --> 00:24:05.210
their weapons. What are you doing? What are you

00:24:05.210 --> 00:24:07.130
doing? No, we have orders! As you're running

00:24:07.130 --> 00:24:10.150
towards them, they brace themselves to try to

00:24:10.150 --> 00:24:13.569
attack, to grab, to do something, to interfere

00:24:13.569 --> 00:24:17.009
as you move by. Okay, say what you're going to

00:24:17.009 --> 00:24:18.349
say. No, I don't know what you're going to say.

00:24:19.049 --> 00:24:24.430
I want you, as Chester, to start crying and say,

00:24:24.529 --> 00:24:28.410
don't let me die, don't let me die. Is this a

00:24:28.410 --> 00:24:32.849
setup? Yeah. You run the game? Yeah. What do

00:24:32.849 --> 00:24:34.569
you say? Do you say something to, like, clue

00:24:34.569 --> 00:24:36.789
them in on the game you want to run here? No,

00:24:36.809 --> 00:24:39.430
he just taps them. They know. Well, it's probably

00:24:39.430 --> 00:24:43.009
a trick that they've pulled before on the streets

00:24:43.009 --> 00:24:44.549
of Cerule. Yeah. That's what I'm thinking. Yeah,

00:24:44.589 --> 00:24:45.730
it's one of those little. They have, like, a.

00:24:45.829 --> 00:24:49.430
Yeah. Oh, only tomato. Yeah. Only tomato. I got

00:24:49.430 --> 00:24:53.369
it. I got it. Yeah. You just have here. He's

00:24:53.369 --> 00:24:57.410
still invisible. Yeah. Okay. Makes himself visible.

00:24:57.710 --> 00:24:59.769
Okay, he's dropping it? Yeah, he's dropping it.

00:25:00.170 --> 00:25:01.690
What are you doing? Hold, hold. And then you

00:25:01.690 --> 00:25:04.210
see he peers. I'm going to die. I'm going to

00:25:04.210 --> 00:25:05.950
die. I want to die. Come on, come on. Help, help,

00:25:06.089 --> 00:25:09.150
please. He's just running. And you see he looks

00:25:09.150 --> 00:25:11.190
every bit as frantic as he's acting like he is.

00:25:11.430 --> 00:25:14.869
There are, he looks terrified. With his dirty,

00:25:14.970 --> 00:25:17.150
bloody hands. His dirty, bloody hands. Maybe

00:25:17.150 --> 00:25:22.890
Akio is doing a sad dog cry. He's like down the

00:25:22.890 --> 00:25:24.390
hall. He's one round behind you. But you see

00:25:24.390 --> 00:25:29.569
him waving. Calls down the hall. Catching on

00:25:29.569 --> 00:25:31.869
to what's going on up there. So is that like

00:25:31.869 --> 00:25:35.250
a Keogh? Is that like Chester making a persuasion

00:25:35.250 --> 00:25:37.329
check with a Keogh's aid or something? I'll allow

00:25:37.329 --> 00:25:38.730
it. You know what? Yeah. If you want to do a

00:25:38.730 --> 00:25:41.130
second check with Chester's stats, persuasion.

00:25:41.450 --> 00:25:44.750
Okay. So purely his charisma. I was going to

00:25:44.750 --> 00:25:47.069
say, yeah, it's just his charisma. He's no Jules.

00:25:47.190 --> 00:25:48.430
It's going to need to be pretty high. You're

00:25:48.430 --> 00:25:50.130
going to need a good roll for this. Well, it's

00:25:50.130 --> 00:25:54.549
funny because his charisma is plus zero. Advantage

00:25:54.549 --> 00:25:56.130
from Akio, though. Advantage from Akio. Advantage,

00:25:56.170 --> 00:25:58.549
yeah. This needs to be a very, very high roll,

00:25:58.569 --> 00:26:02.670
though. Crying Dog, that really, you know. Again,

00:26:02.829 --> 00:26:06.589
the first roll was a natural one. Holy moly.

00:26:06.950 --> 00:26:08.950
Second roll was a fucking crit in the pants.

00:26:09.069 --> 00:26:13.250
What? Are you kidding me? You're the 120 split.

00:26:13.309 --> 00:26:17.730
Crit in the fucking pants. No way. Is that the

00:26:17.730 --> 00:26:21.539
sound you make when you crit? Ugh! Ugh! Double

00:26:21.539 --> 00:26:23.819
up! Ugh! Ugh! Are you okay in there, Jeremy?

00:26:24.500 --> 00:26:28.920
Ugh! As Chester, this kid, blubbering, crying,

00:26:28.940 --> 00:26:31.000
when he appears from his ability, the whole situation

00:26:31.000 --> 00:26:33.299
just takes him fully aback, the dog howling,

00:26:33.420 --> 00:26:35.599
the two guards that already lowered their spears

00:26:35.599 --> 00:26:37.940
kind of look to the other ones, this sort of

00:26:37.940 --> 00:26:41.480
glances that just show scorn towards your allies

00:26:41.480 --> 00:26:44.240
who still yet hold their spears up, and the other

00:26:44.240 --> 00:26:46.019
two just sort of drop their weapons, lower them

00:26:46.019 --> 00:26:48.460
to the tips, touch the floor, and you all...

00:26:48.680 --> 00:26:52.619
start moving past this group of very disturbed,

00:26:52.779 --> 00:26:56.420
very surprised guards. Wow. Fighters. Yeah, and

00:26:56.420 --> 00:26:59.240
as we move past them, Jules is still going to

00:26:59.240 --> 00:27:02.480
keep it up and say, hey, guys, run. They kind

00:27:02.480 --> 00:27:04.559
of look to each other, and they start running.

00:27:04.720 --> 00:27:07.660
Good. The way is clear for Blanche now. The way

00:27:07.660 --> 00:27:10.480
is clear for Blanche. That's really good, because

00:27:10.480 --> 00:27:12.539
on this first round, had you not taken care of

00:27:12.539 --> 00:27:14.140
them, I would have been making attacks of opportunity

00:27:14.140 --> 00:27:16.339
against you, including potentially grapples.

00:27:16.380 --> 00:27:19.299
But you... And Akio and Chester will automatically

00:27:19.299 --> 00:27:22.900
begin to move on. And with that, let's slide

00:27:22.900 --> 00:27:31.240
back down the hall. All right, Blanche. Let's

00:27:31.240 --> 00:27:34.140
make our first checks. I will roll and say here,

00:27:34.160 --> 00:27:36.599
DC, you are moving, blazing the hall. But as

00:27:36.599 --> 00:27:38.980
you turn around, you hear a rush of wind and

00:27:38.980 --> 00:27:42.640
you see Hyronix is blasting towards you at incredible

00:27:42.640 --> 00:27:49.680
speed. I have... a plus 26 that's gross holy

00:27:49.680 --> 00:27:52.460
shit okay so i literally there's nothing like

00:27:52.460 --> 00:27:55.519
even if i roll a natural 20 i have a plus three

00:27:55.519 --> 00:27:59.819
to um plus your movement speed modifier if you're

00:27:59.819 --> 00:28:02.019
in blade song it's an automatic plus uh okay

00:28:02.019 --> 00:28:07.259
four plus two for every five feet okay and if

00:28:07.259 --> 00:28:09.220
you find ways to increase that more every five

00:28:09.220 --> 00:28:11.180
feet you gain above 30 will give you another

00:28:11.180 --> 00:28:14.720
plus two Okay. On top of your athletics check.

00:28:14.759 --> 00:28:15.900
All right. So I'm just going to tell you what

00:28:15.900 --> 00:28:20.319
I'm doing. All right. So is this like the start

00:28:20.319 --> 00:28:24.059
of my turn? Yes. We're basically, instead of

00:28:24.059 --> 00:28:25.519
running straight turns, we're just running like,

00:28:25.599 --> 00:28:29.500
I'll say to DC, I cannot do anything to you until

00:28:29.500 --> 00:28:31.220
I get within range of you, essentially. Okay.

00:28:32.160 --> 00:28:36.440
Blanche wants to mount the broom of flying. Okay.

00:28:36.720 --> 00:28:40.829
All right. Yeah. So that instead of a 40 -foot

00:28:40.829 --> 00:28:43.430
movement speed, she now has a 50 -foot fly speed.

00:28:44.329 --> 00:28:47.529
I can't double move because I used that action

00:28:47.529 --> 00:28:50.789
to mount it. That's object interaction. I think

00:28:50.789 --> 00:28:53.130
it's fine. Oh, okay. Double moving is kind of

00:28:53.130 --> 00:28:56.289
implied in this system. If you use an action,

00:28:56.430 --> 00:28:58.150
an actual action, you will have disadvantage

00:28:58.150 --> 00:29:01.190
on your roll. Same with me. Okay. Because we're

00:29:01.190 --> 00:29:03.650
assuming this is your full running, full dash

00:29:03.650 --> 00:29:06.470
actioning. It's basically any kind of combat.

00:29:06.529 --> 00:29:10.480
You can do any sort of combat maneuver. But bonus

00:29:10.480 --> 00:29:12.160
actions are free. Everything else is going to

00:29:12.160 --> 00:29:15.720
cost you some penalty to your actual roll. Okay.

00:29:15.819 --> 00:29:18.180
That's how a chase would work. Then she'll also

00:29:18.180 --> 00:29:21.279
use her bonus action for expeditious retreat.

00:29:22.259 --> 00:29:26.039
So she gets another dash action. Nice. So that's

00:29:26.039 --> 00:29:36.000
150 feet. That's a lot. Yeah. Okay. So it's plus

00:29:36.000 --> 00:29:40.640
three for my athletics. plus four for blade song

00:29:40.640 --> 00:29:43.519
and then what do i get for 150 feet of movement

00:29:43.519 --> 00:29:52.000
100 so you 30 base plus holy crap holy crap math

00:29:52.000 --> 00:29:54.160
and calculator real quick hang on this is wild

00:29:54.160 --> 00:29:57.660
so 150 is your entire movement right now on this

00:29:57.660 --> 00:30:01.680
turn well yeah if i use my action to move um

00:30:01.680 --> 00:30:06.579
my regular movement speed and my Bonus action

00:30:06.579 --> 00:30:08.700
from Expeditious Retreat gives me the dash action.

00:30:09.359 --> 00:30:13.940
If my calculations are correct, this system is

00:30:13.940 --> 00:30:18.220
wild. Because that gives you a plus... That can't

00:30:18.220 --> 00:30:23.259
be right. A plus 48? Holy... Can't be right,

00:30:23.380 --> 00:30:26.539
right? Pause. Wait, pause. Hang on. Math. Hang

00:30:26.539 --> 00:30:31.200
on. Let me math some more. We're back. We're

00:30:31.200 --> 00:30:34.900
back. So, plus 48. Hang on. So, hang on. Let

00:30:34.900 --> 00:30:37.799
me just... Did I break your chase mechanics?

00:30:38.160 --> 00:30:40.779
Hang on. 150 minus 30, so every 5 feet above

00:30:40.779 --> 00:30:44.099
30, so we divide it by 5, which is 24, times

00:30:44.099 --> 00:30:47.220
2, because that's 24 intervals of 5, right? Above

00:30:47.220 --> 00:30:55.339
30 in that case, which would be 40, 40, 48. Plus

00:30:55.339 --> 00:30:59.500
48, and also on top of that, your acrobatics

00:30:59.500 --> 00:31:04.130
in the case of riding the broom. And I get advantage

00:31:04.130 --> 00:31:06.970
on acrobatics checks because I'm playing a song.

00:31:07.170 --> 00:31:12.670
Because 50 times 3, 150. Holy shit. Because you're

00:31:12.670 --> 00:31:17.509
doing a whole bunch of... No, wait. I see where

00:31:17.509 --> 00:31:19.930
I went wrong here. Give me a second. Hang on.

00:31:21.210 --> 00:31:24.029
Is it divided by 2, not multiplied by 2? No,

00:31:24.029 --> 00:31:30.200
it's... And we're back again. Housekeeping. I'm

00:31:30.200 --> 00:31:32.720
back from the asylum after Steven drove me insane.

00:31:32.779 --> 00:31:35.599
All this finger math is doing my head in. I've

00:31:35.599 --> 00:31:38.240
only got 10. So this is what happens if you have

00:31:38.240 --> 00:31:40.539
on -the -fly, kind of like home -brewed systems

00:31:40.539 --> 00:31:42.180
that you're messing around with. I've learned

00:31:42.180 --> 00:31:44.559
a thing. I'm going to update the system. Before,

00:31:44.640 --> 00:31:46.440
when we did this thing, I believe, you couldn't,

00:31:46.440 --> 00:31:48.380
rather than having a dash action, it didn't really

00:31:48.380 --> 00:31:50.039
count. Even your bonus action dash didn't really

00:31:50.039 --> 00:31:52.140
count towards your modifier. It's just your movement

00:31:52.140 --> 00:31:54.420
speed at base. Zebulon, when he would use his

00:31:54.420 --> 00:31:55.900
dash action as a rogue, would gain advantage

00:31:55.900 --> 00:31:58.299
on the roll. Now, looking at the situation, I

00:31:58.299 --> 00:31:59.720
don't think advantage is good enough. It doesn't

00:31:59.720 --> 00:32:02.420
really help bridge that gap well enough. So here's

00:32:02.420 --> 00:32:04.259
what I want to do. I'm going to say if you use

00:32:04.259 --> 00:32:07.059
your dash action, you double your modifier based

00:32:07.059 --> 00:32:09.180
on your movement speed. It seems a little confusing,

00:32:09.319 --> 00:32:10.779
but basically in this case, when you're using

00:32:10.779 --> 00:32:13.440
Expedition Retreat, that gives you a plus eight

00:32:13.440 --> 00:32:15.660
because you have 50 speed normally. So you get

00:32:15.660 --> 00:32:17.400
plus eight on top of your plus eight because

00:32:17.400 --> 00:32:19.480
you're moving twice, right? So that would give

00:32:19.480 --> 00:32:23.460
you a plus 16 for each roll, helping you really

00:32:23.460 --> 00:32:28.019
bridge the gap with Hieronyx. Okay. Better than

00:32:28.019 --> 00:32:31.339
Advantage by a lot, I would say. So that's just...

00:32:31.690 --> 00:32:35.809
Okay, so plus 16. Plus acrobatics. Plus acrobatics.

00:32:35.890 --> 00:32:39.390
Yeah. Plus, if we're using acrobatics, I get

00:32:39.390 --> 00:32:42.329
advantage because I'm in Bladesong. That's crazy.

00:32:42.910 --> 00:32:44.849
Yeah. Damn, that's cool. That's really cool.

00:32:45.029 --> 00:32:47.309
Okay, yeah. You know what? Advantage plus 16

00:32:47.309 --> 00:32:50.869
plus acrobatics. That's cool. Oh, my God. All

00:32:50.869 --> 00:32:51.930
right, so we have it figured out. And I still

00:32:51.930 --> 00:32:53.849
have Bardic. Can I use Bardic in chase? I am

00:32:53.849 --> 00:32:56.660
sweating. Yes, you can. I'm pretty sure, yeah.

00:32:56.799 --> 00:32:58.740
D20 roll? Hell yeah. You're blazing, so it's

00:32:58.740 --> 00:33:00.680
like you're flying heedlessly down the halls,

00:33:00.779 --> 00:33:02.640
chasing after your allies, just zooming out.

00:33:03.039 --> 00:33:04.579
Time is a little bit relative. We have to assume

00:33:04.579 --> 00:33:06.940
that they're moving pretty far ahead as you go.

00:33:07.119 --> 00:33:08.839
They're all gathered together. You're just trying

00:33:08.839 --> 00:33:12.400
to catch up to them now with Hyronix on your

00:33:12.400 --> 00:33:16.140
tail. Yeah, it says it can be added to an ability

00:33:16.140 --> 00:33:20.880
check attack roller. Whoa, okay. I'm definitely

00:33:20.880 --> 00:33:24.130
using my Bardic, though. Because on 2d20, I got

00:33:24.130 --> 00:33:29.950
a 4 and a 6. Oh no, and the bardic only gave

00:33:29.950 --> 00:33:37.049
me a 2. So... I rolled very high. Oh no, I rolled

00:33:37.049 --> 00:33:42.890
a 24. 24 actually does fail by more than 10.

00:33:42.910 --> 00:33:45.950
Oh no. Which means I'm going to get... 30 feet

00:33:45.950 --> 00:33:49.230
closer. You're moving, Blanch. You start off

00:33:49.230 --> 00:33:52.210
80 feet ahead. You look back and now Hyronix

00:33:52.210 --> 00:33:54.609
is sailing 50 feet behind you. You've moved on

00:33:54.609 --> 00:33:57.210
to round two. I cannot strike you yet, but he's

00:33:57.210 --> 00:34:00.269
getting close. His eyes just burning radiance.

00:34:00.549 --> 00:34:03.730
Tears of light flowing behind him as he surges

00:34:03.730 --> 00:34:06.329
down the hall. Let's roll again. It can't get

00:34:06.329 --> 00:34:12.010
worse than a four out of six. It didn't get much

00:34:12.010 --> 00:34:19.440
better. Oh, shit. Yeah, it's 25. Jesus Christ.

00:34:19.780 --> 00:34:25.280
This is really not great. With a 25, you fail

00:34:25.280 --> 00:34:28.969
by less than 10. So you only move 20 feet closer.

00:34:29.150 --> 00:34:32.230
Okay. You're speeding up. You see him behind

00:34:32.230 --> 00:34:34.010
you. Perhaps you hit the metal a little more.

00:34:34.090 --> 00:34:35.869
You're going a little faster. You cruise around

00:34:35.869 --> 00:34:38.570
a corner, but with your acrobatics, you do one

00:34:38.570 --> 00:34:41.210
of those cool twisty twirls up, kick off the

00:34:41.210 --> 00:34:43.750
wall, go flying, and Hyronix takes it a little

00:34:43.750 --> 00:34:48.389
slower, smashes against the wall. He goes surging

00:34:48.389 --> 00:34:50.670
after you again, still on your tail, but a little

00:34:50.670 --> 00:34:53.550
bit slower. Round two, you're moving into round

00:34:53.550 --> 00:34:59.150
three now. Moving into round three. Jules. Yeah.

00:34:59.570 --> 00:35:02.250
You are searching in the halls, a group of guards

00:35:02.250 --> 00:35:05.289
behind you. You are moving into the western wing

00:35:05.289 --> 00:35:09.130
towards Sholay, which means you are passing by

00:35:09.130 --> 00:35:13.710
the throne room. And before the throne room,

00:35:13.730 --> 00:35:16.690
you see one more set of guards. Fuck. Oh, God.

00:35:16.789 --> 00:35:20.449
Queen Jean -Mi. Oh, come on. And the queen? Yeah.

00:35:20.809 --> 00:35:25.650
What? Yeah! What? Who just like stands firm,

00:35:25.829 --> 00:35:29.710
no words spoken, but eyes full of scorn and a

00:35:29.710 --> 00:35:33.650
hand outstretched towards you. Threat in her

00:35:33.650 --> 00:35:39.670
gaze. Shaking her head. You are moving. There's

00:35:39.670 --> 00:35:42.610
only two guards with her now. And there are other

00:35:42.610 --> 00:35:46.429
four behind you, but look cowed, confused. They're

00:35:46.429 --> 00:35:49.010
looking towards each other. This is all happening

00:35:49.010 --> 00:35:52.739
so fast. What do you do? What the fuck is Jules

00:35:52.739 --> 00:35:55.340
going to do? We stop, and Jules is going to look

00:35:55.340 --> 00:35:59.880
at her. Whatever beef you got with me, we'll

00:35:59.880 --> 00:36:03.639
handle this later. Hyronix is killing everyone

00:36:03.639 --> 00:36:13.480
in this path. He killed Omin. I will gladly go

00:36:13.480 --> 00:36:16.679
with you wherever you want me to go. But if we

00:36:16.679 --> 00:36:20.199
want to be able to go anywhere... We gotta run

00:36:20.199 --> 00:36:25.739
now. That the heat in her gaze breaks for a second.

00:36:25.960 --> 00:36:30.420
She looks unsure. She looks unsure. Give me a

00:36:30.420 --> 00:36:36.940
deception check. Uh, can Chester help me? Hell

00:36:36.940 --> 00:36:39.800
yeah, he can. Still crying? I watched it all

00:36:39.800 --> 00:36:42.000
happen. He tore him apart like it was nothing.

00:36:42.239 --> 00:36:44.559
Covered in his blood. Look, look. He's trying

00:36:44.559 --> 00:36:52.559
to kill me and I'm a kid. I'm a kid. Fuck. Oh,

00:36:52.559 --> 00:36:56.380
no. I rolled a five and a four. Oh, no. So it's

00:36:56.380 --> 00:37:00.500
15. Only a 15. Oh, no. Oh, hopefully that's enough

00:37:00.500 --> 00:37:02.300
for some doubt at least. At least something.

00:37:03.579 --> 00:37:05.880
Not even with the other guards with me running

00:37:05.880 --> 00:37:08.639
as well. Here's what I'm going to say. She does

00:37:08.639 --> 00:37:11.260
not make any orders for them to do anything because

00:37:11.260 --> 00:37:13.260
I think this is kind of a middling roll. It is

00:37:13.260 --> 00:37:16.139
sort of a middling result. She kind of looks

00:37:16.139 --> 00:37:20.079
taken aback, confused. Don't, don't. Let me think.

00:37:20.559 --> 00:37:24.400
I need to think. The guards kind of stand at

00:37:24.400 --> 00:37:28.340
the ready. You got precious seconds. And with

00:37:28.340 --> 00:37:31.320
that noted, let's do round three of the chase

00:37:31.320 --> 00:37:34.860
because just down the hall. Oh, God. Are you

00:37:34.860 --> 00:37:41.099
ready for this? No. Yes. Okay. There we go. Nice.

00:37:41.760 --> 00:37:48.420
So that's 28. I mean, it's still, it's just a

00:37:48.420 --> 00:37:53.809
12. I can't. Oh, no. It was a wild eye roll.

00:37:54.269 --> 00:37:58.349
Real bad. Oh, thank God. Real bad. Nice. We tied.

00:37:58.829 --> 00:38:02.530
Whoa. Yes. No gain? No gain at all. Okay, great.

00:38:02.530 --> 00:38:05.050
You're still 30 feet. Zoomer. And as this happens,

00:38:05.329 --> 00:38:08.489
like, you're surging, surging forward, trying,

00:38:08.610 --> 00:38:11.210
trying. Hyrox runs into the wall, moving forward.

00:38:11.949 --> 00:38:14.789
Just, like, trying so hard to keep up with you.

00:38:14.889 --> 00:38:17.670
Those wings are starting to fail just a little

00:38:17.670 --> 00:38:20.869
bit. You just whip around the corner. He's gained

00:38:20.869 --> 00:38:23.570
no speed and you see just ahead the door to the

00:38:23.570 --> 00:38:26.510
throne room. Queen, Jean, me, Jules, Chester,

00:38:26.690 --> 00:38:31.449
all of them. I'm willing to put everyone at 100.

00:38:32.409 --> 00:38:35.530
That isn't you. Okay. Akio behind them. Everyone's

00:38:35.530 --> 00:38:39.670
now in. We're at round four. As Hyrod comes around

00:38:39.670 --> 00:38:42.090
the corner. Hold on. Hold on. Yeah. As Jules

00:38:42.090 --> 00:38:43.809
realizes that Blanche is coming around the corner.

00:38:43.869 --> 00:38:47.130
I want to do an as too. No. Okay, cool. Jules

00:38:47.130 --> 00:38:52.030
is going to yell. Make your decision now. Hyronix

00:38:52.030 --> 00:38:55.110
is killing everyone. To make sure that Blanche

00:38:55.110 --> 00:38:57.929
can hear what's happening. I think having held

00:38:57.929 --> 00:39:02.530
you up one round with a 15, that was kind of

00:39:02.530 --> 00:39:05.010
the sort of negative result of it. I think 15

00:39:05.010 --> 00:39:07.110
is good enough. Combined with the Hyronix is

00:39:07.110 --> 00:39:09.130
flying around the corner, smashing into walls,

00:39:09.329 --> 00:39:13.969
maced fully out. And when Blanche clocks that

00:39:13.969 --> 00:39:16.989
the queen is there, she shouts, save the queen!

00:39:17.730 --> 00:39:24.659
Save your queen! That's really good. God, I can't

00:39:24.659 --> 00:39:27.900
even do this. Take both of you. Five for both

00:39:27.900 --> 00:39:31.519
of you. You see the queen looks terrified towards

00:39:31.519 --> 00:39:33.460
you, Jules, and the guards, upon hearing that,

00:39:33.559 --> 00:39:36.599
grab her. No, wait, wait, no. Throw her in the

00:39:36.599 --> 00:39:38.360
throne room. Oh, I was going to scream, get the

00:39:38.360 --> 00:39:42.300
shoelace. Oh, they're moving to the throne room

00:39:42.300 --> 00:39:43.699
and slam the door. Their guards are all kind

00:39:43.699 --> 00:39:46.360
of at it. They just move out. All four that are

00:39:46.360 --> 00:39:48.860
around you gather up with her. That's gone. Fine,

00:39:48.920 --> 00:39:52.059
yeah. The hall is cleared, and you know for a

00:39:52.059 --> 00:39:54.800
fact that the wing that she'll is in is quite

00:39:54.800 --> 00:39:58.360
abandoned. Sweet. Your path is clear, but now,

00:39:58.440 --> 00:40:03.539
Hyronix is on you. God damn it. Two more rounds,

00:40:03.739 --> 00:40:08.690
and you're in the chase now, too. Fuck. I believe

00:40:08.690 --> 00:40:11.369
you have no modifier. It is Chester, which means

00:40:11.369 --> 00:40:16.329
you're rolling just your athletics. Rude. You

00:40:16.329 --> 00:40:18.769
got like a four round head start. Rude. Oh yeah.

00:40:19.070 --> 00:40:20.630
You're a hundred feet ahead though. So I need

00:40:20.630 --> 00:40:23.090
to get like, honestly, I need to get crazy good

00:40:23.090 --> 00:40:26.530
rolls to get up to you. In fact. He knew that

00:40:26.530 --> 00:40:28.929
we were doing this as a chase or he at least

00:40:28.929 --> 00:40:31.030
suspected he like had the chase mechanics like

00:40:31.030 --> 00:40:34.050
all prepped up. Imagine if Blanche didn't like.

00:40:34.409 --> 00:40:38.469
Hold back for three rounds? And you had to run

00:40:38.469 --> 00:40:41.769
away with no modifier for five rounds? I'll be

00:40:41.769 --> 00:40:43.409
honest with you. I did not know until we started

00:40:43.409 --> 00:40:45.769
playing last session. I didn't look at the staff

00:40:45.769 --> 00:40:47.849
lock's movement speed to see that. Ironically,

00:40:47.889 --> 00:40:52.949
it's a 90 -foot fly speed at base. So doubling

00:40:52.949 --> 00:40:55.449
180, it's insane. It's crazy. So Chester says

00:40:55.449 --> 00:40:58.389
dex? Yep. Sweet. Oh, no, sorry, athletics. It'd

00:40:58.389 --> 00:41:00.929
be a strength. Oh, strength. Yeah, not the best.

00:41:01.110 --> 00:41:08.400
It's only one less than dex. Okay. Middling roll.

00:41:12.019 --> 00:41:18.659
Jewel's got an 18. Chester got an 8. Oh, I need

00:41:18.659 --> 00:41:23.280
to roll for Akio, too. Let's see. Let me use

00:41:23.280 --> 00:41:28.119
a different die for Akio. My two die that I'm

00:41:28.119 --> 00:41:30.179
rolling for Blanche are a little cold, so I feel

00:41:30.179 --> 00:41:33.099
like they've got some goodwill coming. So I'm

00:41:33.099 --> 00:41:37.820
going to pull out a third die for Akio. That's

00:41:37.820 --> 00:41:41.539
not doing well either. That is 11 for Akio. 11

00:41:41.539 --> 00:41:45.940
for Akio. Total. Taking the lodge I used earlier,

00:41:46.099 --> 00:41:49.179
where every 5 feet I've been kind of going back

00:41:49.179 --> 00:41:54.820
10 feet more. Chester and Akio drop back to 50.

00:41:55.579 --> 00:42:01.699
Oh, wow. Hey, middling roll. Yeah, right. Middling

00:42:01.699 --> 00:42:03.980
roll with a plus 28. Blanche, where are you at?

00:42:04.440 --> 00:42:06.900
Oh, let me roll for Blanche. Because you're in

00:42:06.900 --> 00:42:08.880
this natural. You're zooming in. Everyone's catching

00:42:08.880 --> 00:42:10.539
up. They're very close to you now. Perhaps you're

00:42:10.539 --> 00:42:13.139
like, yo, as we see. Oh, my God. I just can't

00:42:13.139 --> 00:42:17.760
roll. Jeez. 26. Fuck. Dude, I haven't rolled

00:42:17.760 --> 00:42:22.039
on. So this is what? My fourth roll with two

00:42:22.039 --> 00:42:25.320
die. The highest number I've seen is 12. Jesus.

00:42:25.480 --> 00:42:28.039
One last round after this. You reach Sholay's

00:42:28.039 --> 00:42:30.059
door. You're pushing down around the corner towards

00:42:30.059 --> 00:42:32.079
that western wing, blazing down the hall. Blanche,

00:42:32.159 --> 00:42:35.159
you fall back another 10 feet. He's 20 feet behind

00:42:35.159 --> 00:42:37.320
you. You can feel him almost reaching out a little

00:42:37.320 --> 00:42:40.780
closer, a little closer. He will strike you down,

00:42:40.840 --> 00:42:44.139
his weapon glowing with the power of his holy

00:42:44.139 --> 00:42:48.400
smite, his holy wrath. You guys ready for one

00:42:48.400 --> 00:42:51.420
last chase round? No. I'm going to roll a Q first.

00:42:52.110 --> 00:42:54.050
I also forgot that I still have Bardic for Akio,

00:42:54.130 --> 00:43:02.090
so... I'm gonna need it. That's really bad. Oh,

00:43:02.190 --> 00:43:08.670
okay, but... So, 13 for Akio. Okay. Jules is

00:43:08.670 --> 00:43:13.630
a 9. Chester. Finally. Crit on the roll for a

00:43:13.630 --> 00:43:18.530
22. Ooh! Okay. I finally rolled a 19 for Blanche,

00:43:18.590 --> 00:43:24.739
so that's 35. 35? Yeah. Ooh. You actually gained

00:43:24.739 --> 00:43:27.699
10 feet. Nice. Thank goodness. Nice. And Jules,

00:43:27.760 --> 00:43:29.400
you were what now? Oh, yeah, you were pretty

00:43:29.400 --> 00:43:33.980
bad. Yeah, I was rough. Okay. As we move into

00:43:33.980 --> 00:43:38.550
this last round. Nobody falls fully victim. Akio

00:43:38.550 --> 00:43:41.269
slides back 20 feet away as Hyronox is moving,

00:43:41.409 --> 00:43:44.250
surging behind him. Jules falls back 30 feet

00:43:44.250 --> 00:43:46.349
as Blanche surges forward 30 feet ahead. The

00:43:46.349 --> 00:43:48.590
two of you suddenly side -by -side. Jules running,

00:43:48.750 --> 00:43:51.949
cloak whipping. Blanche on the rod of flying,

00:43:52.070 --> 00:43:55.550
zooming by. You, Chester, just ahead. Shit! Shit!

00:43:56.429 --> 00:44:00.130
No! You will not escape me! You will not escape

00:44:00.130 --> 00:44:03.789
me! You spin around the corner as he's just reaching,

00:44:03.929 --> 00:44:06.110
just catching up. His hand's getting close to

00:44:06.110 --> 00:44:10.190
Akio. You see the double doors leading into that

00:44:10.190 --> 00:44:13.190
back ballroom. What do you do? We're going to

00:44:13.190 --> 00:44:16.909
fucking burst them open. Throw the doors open.

00:44:17.150 --> 00:44:23.269
As we do that, Jules screams, Sholay, help! Hell

00:44:23.269 --> 00:44:28.550
yeah. Doors. burst open. Chester, Jules, Blanche,

00:44:28.690 --> 00:44:31.650
Akio, Folio, all pushing into the room. You scream

00:44:31.650 --> 00:44:35.010
out. Hyronic surges around, blasting into the

00:44:35.010 --> 00:44:38.489
room. Wings fan out as he comes and looks over

00:44:38.489 --> 00:44:42.670
you all. His holy radiance from his weapon sending

00:44:42.670 --> 00:44:46.989
waves of light into this blackened room. And

00:44:46.989 --> 00:44:50.110
even then, the shadows at the far end were only

00:44:50.110 --> 00:44:56.380
revealed when, backlit by flame, we see... The

00:44:56.380 --> 00:45:02.079
maw of an ancient dragon begins to lower, surging

00:45:02.079 --> 00:45:06.159
forward. And we are in a wholly different kind

00:45:06.159 --> 00:45:10.760
of encounter now. Oh, God. I still don't feel

00:45:10.760 --> 00:45:14.920
safe. No, no. I still think this was the safest

00:45:14.920 --> 00:45:18.179
option, though. Yeah, I don't know what else

00:45:18.179 --> 00:45:21.940
we would have done. No. Before any action goes

00:45:21.940 --> 00:45:26.199
down, I think Hyronix... freezes, he sees that

00:45:26.199 --> 00:45:28.820
great form stirring in the back of the room.

00:45:29.099 --> 00:45:34.300
The shoelace flies ahead herself, smashing through

00:45:34.300 --> 00:45:36.480
any sort of remnants of table there in her way,

00:45:36.579 --> 00:45:39.619
her great trachonic form sliding up, her claws

00:45:39.619 --> 00:45:42.820
just behind all of you as you have slid into

00:45:42.820 --> 00:45:47.519
the room, turning to face your assailant. You

00:45:47.519 --> 00:45:57.179
will leave! No! They are murderers. Vile sinners.

00:45:57.300 --> 00:46:01.400
Scum. I must kill and arrest. It is my right.

00:46:01.440 --> 00:46:05.280
You would not dare stand in my way. Surely brass.

00:46:06.019 --> 00:46:10.739
You were the law once. You held power once. But

00:46:10.739 --> 00:46:15.619
Atash reigns supreme now. I hold the power now.

00:46:15.940 --> 00:46:23.199
You will live. Do you guys want to make any actions

00:46:23.199 --> 00:46:28.539
here? Probably. By the way, for funsies, I want

00:46:28.539 --> 00:46:31.179
to put this in the map. Let me put all you guys

00:46:31.179 --> 00:46:33.460
down here. We don't have an official battle map

00:46:33.460 --> 00:46:38.000
for this, but that'd be fun. Throw Sholay's token

00:46:38.000 --> 00:46:39.599
on here so you can see the difference in size.

00:46:40.420 --> 00:46:44.300
Yeah, she's huge. Boom. Let's exit this up a

00:46:44.300 --> 00:46:46.239
little bit. Hyronix, if you're sitting in the

00:46:46.239 --> 00:46:48.860
room, Hyronix, let's say, is like five feet away

00:46:48.860 --> 00:46:51.400
from you, kind of moving up towards you, going

00:46:51.400 --> 00:46:55.130
to strike. And the four of you stand at the foot

00:46:55.130 --> 00:47:00.050
of the ancient brass dragon. Blanche is going

00:47:00.050 --> 00:47:05.050
to step forward in front of the rest. Jeez. With

00:47:05.050 --> 00:47:10.550
her, with her sword out. And. You see how Ronix

00:47:10.550 --> 00:47:12.170
is like hesitating right now. We're kind of like,

00:47:12.210 --> 00:47:14.949
we're sort of like in Schrodinger's combat right

00:47:14.949 --> 00:47:17.929
now. He's hesitating, his face outstretched,

00:47:17.949 --> 00:47:20.349
looking towards Sholay. His eyes no longer see

00:47:20.349 --> 00:47:25.250
you. They are blazing. Blanche enters a combat

00:47:25.250 --> 00:47:32.670
form and casts True Strike. Okay. Getting ready.

00:47:33.750 --> 00:47:35.449
There's a free action for everybody if you all

00:47:35.449 --> 00:47:38.670
want to take it. You don't have to. No. Okay.

00:47:39.630 --> 00:47:45.860
Hell yeah. As you go into stance as... The angel

00:47:45.860 --> 00:47:48.900
stares down the dragon, two figures sort of,

00:47:48.900 --> 00:47:50.880
the hieronics sort of flying on the ground. They

00:47:50.880 --> 00:47:52.500
are both like fully kind of just a little bit

00:47:52.500 --> 00:47:56.480
above you. A battle that is truly over your heads.

00:47:57.420 --> 00:48:03.380
You would not dare. And he goes down to strike

00:48:03.380 --> 00:48:06.920
at you, Blanche. I'm going to make an attack

00:48:06.920 --> 00:48:11.800
on you. True strike is active, so you have that.

00:48:15.210 --> 00:48:19.730
31 to hit. Oh, wait, sorry. I was looking at

00:48:19.730 --> 00:48:23.150
the wrong stat block. That was the dragon. I

00:48:23.150 --> 00:48:25.250
was going to say, I was like, there's no way.

00:48:26.369 --> 00:48:34.849
14 to hit. Yeah, no. And a 21 to hit. That meets

00:48:34.849 --> 00:48:39.269
my AC. I'm trying to decide if I want to burn

00:48:39.269 --> 00:48:43.599
shield or not. Yeah, I think I'm going to use

00:48:43.599 --> 00:48:46.840
my reaction and cast shield. I know this guy

00:48:46.840 --> 00:48:49.679
can hit like a truck. He comes down. Bam! Bounces

00:48:49.679 --> 00:48:53.260
off your shield again. No! As his weapon goes

00:48:53.260 --> 00:48:58.559
back off your shield, Sholay is going to strike.

00:49:00.480 --> 00:49:03.260
I'm going to make three rend attacks on Hyronix.

00:49:03.380 --> 00:49:06.239
She just fully dives in. Actually, let's make

00:49:06.239 --> 00:49:09.360
one rend attack. That's fun. Okay, that's going

00:49:09.360 --> 00:49:13.059
to hit. extremely hard uh -huh that's also gonna

00:49:13.059 --> 00:49:15.719
hit extremely hard uh and then i'm also just

00:49:15.719 --> 00:49:17.760
for funsies going to cast scorching ray at level

00:49:17.760 --> 00:49:21.639
three uh let me just do some calculations here

00:49:21.639 --> 00:49:23.239
because she always going to do an outrageous

00:49:23.239 --> 00:49:30.400
amount of damage okay uh she was absolutely ballistic

00:49:30.400 --> 00:49:32.699
you see she's like as he strikes down you just

00:49:32.699 --> 00:49:36.079
see a large clock i'm sweeping in tearing into

00:49:36.079 --> 00:49:41.050
his sort of naked chest He screams. This light

00:49:41.050 --> 00:49:44.150
begins to sort of shine out when the claw penetrates.

00:49:44.230 --> 00:49:47.110
She comes down with her mouth ripping into him

00:49:47.110 --> 00:49:49.969
again. And as she does so, like three bolts of

00:49:49.969 --> 00:49:53.349
flame just, like, inside her mouth just blast

00:49:53.349 --> 00:49:57.230
against him, scorching the screaming diva. Do

00:49:57.230 --> 00:49:59.550
you want to make an attack, Blanche? Does anyone

00:49:59.550 --> 00:50:00.929
want to make an attack? You're freely able to

00:50:00.929 --> 00:50:02.809
move here. Okay, yeah, at this point, I want

00:50:02.809 --> 00:50:10.590
to try one more time to blind him. Oh, yes. And

00:50:10.590 --> 00:50:12.809
this time, I have it not set up yet, but your

00:50:12.809 --> 00:50:15.369
DC is going to be a 16 because we waived that

00:50:15.369 --> 00:50:18.909
with a loot. All right. Let me roll. This is

00:50:18.909 --> 00:50:25.750
con, correct? Yep. It's a 14. Fail. Fail the

00:50:25.750 --> 00:50:30.340
14. You cast this out, and finally, as he screams

00:50:30.340 --> 00:50:34.539
out in pain, that darkness covers over his eyes.

00:50:34.659 --> 00:50:37.860
His eyes are these pools of radiance shining,

00:50:37.920 --> 00:50:42.219
and that light simply goes out like candles blown

00:50:42.219 --> 00:50:46.340
out of a jack -o' -lantern's eyes. Almost like

00:50:46.340 --> 00:50:50.960
fumes of radiant mist just vanishing away. You

00:50:50.960 --> 00:50:56.829
just see blackness there. No! No! Blanche is

00:50:56.829 --> 00:51:01.789
standing in front of her three companions. She

00:51:01.789 --> 00:51:04.989
reaches behind her and she just grabs the collar

00:51:04.989 --> 00:51:09.550
of Chester's shirt and she backs away with Chester

00:51:09.550 --> 00:51:13.670
behind her, sort of pulling him along. Exiting

00:51:13.670 --> 00:51:18.610
the situation. Sir moving away, hell yeah. We'll

00:51:18.610 --> 00:51:20.510
say Blanche and Chester go off to the side. Akio,

00:51:20.610 --> 00:51:22.150
maybe he's catching wind of this. Does he also

00:51:22.150 --> 00:51:24.809
move to the side? Yeah, Akio moves with them.

00:51:24.969 --> 00:51:27.570
Blanche keeps her sword out in front of her,

00:51:27.650 --> 00:51:31.769
ready to strike if she needs to, but she wants

00:51:31.769 --> 00:51:35.090
to kind of let this happen. Let's let this happen.

00:51:35.510 --> 00:51:37.750
I think Jules is going to follow after he casts

00:51:37.750 --> 00:51:41.050
that. Hell yeah, you cast, you step to the side,

00:51:41.150 --> 00:51:43.590
Hyronix blinded. Jules is actually going to go

00:51:43.590 --> 00:51:48.519
around and shut the doors. Holy shit! You shut

00:51:48.519 --> 00:51:51.000
the door, and you get a look from Shirley as

00:51:51.000 --> 00:51:53.280
the door shuts, as he's screaming. Mace comes

00:51:53.280 --> 00:51:57.239
out. That basically says, move. Yeah, we told

00:51:57.239 --> 00:51:59.860
the Queen that Hyronix killed, or Jules told

00:51:59.860 --> 00:52:02.320
them that Hyronix killed Ovid. Hyronix cannot

00:52:02.320 --> 00:52:05.940
live after this. You did say that. I imagine

00:52:05.940 --> 00:52:09.429
you see her look. Door closes. You dive out of

00:52:09.429 --> 00:52:12.210
the way as well. Hieronyx moves in to strike

00:52:12.210 --> 00:52:16.349
at Sholay, blinded, sort of missing the mark.

00:52:16.889 --> 00:52:18.869
We're going full cinematic at this point because

00:52:18.869 --> 00:52:22.510
that's kind of where we're at. And for fun, Sholay

00:52:22.510 --> 00:52:25.170
sort of arcs back out of his attack range as

00:52:25.170 --> 00:52:28.380
he's blinded and you see something. lighting

00:52:28.380 --> 00:52:32.739
up in her throat. Her mouth opens wide. All of

00:52:32.739 --> 00:52:34.559
you probably see a sort of table that's sort

00:52:34.559 --> 00:52:36.679
of half covered. Chester's like, come on, quick,

00:52:36.760 --> 00:52:38.500
quick, quick! Starts trying to pull you now,

00:52:38.579 --> 00:52:41.079
Blanche, to get behind cover. Makio's, ah, ah,

00:52:41.139 --> 00:52:46.119
ah! And surely releases a gout of flame that

00:52:46.119 --> 00:52:50.599
brings pure light into this room. A surge of

00:52:50.599 --> 00:52:53.280
heat that you feel as if you are standing beside

00:52:53.280 --> 00:52:57.940
the very inferno of hell itself. The door, the

00:52:57.940 --> 00:53:00.599
wall the door's on, probably fully obliterated.

00:53:01.440 --> 00:53:04.860
I'm going to roll, let's see, what's this? 13d8

00:53:04.860 --> 00:53:09.400
fire damage. Holy shit. Oh my god. Hyronix is

00:53:09.400 --> 00:53:12.860
super dead. Holy shit. You just see like, no,

00:53:13.099 --> 00:53:18.199
no, justice is mine. I was justice before you

00:53:18.199 --> 00:53:21.969
ever came to these lands. You are interlopers.

00:53:22.130 --> 00:53:28.389
I am the one who saved these worlds. Fire ripping

00:53:28.389 --> 00:53:31.210
out, burning through the walls, burning through

00:53:31.210 --> 00:53:35.409
the screaming angel. When the flame goes out,

00:53:35.429 --> 00:53:38.590
all you see is this twinkling of light as the

00:53:38.590 --> 00:53:42.369
being known as Hyronix returns to the plane from

00:53:42.369 --> 00:53:46.309
whence he came. And we'll call it there.
