WEBVTT

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Hey Pants People, just wanted to take a brief

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moment before the episode to say thanks for listening

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and thanks for being our friends. Enjoy! worlds,

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but certainly one worthy of our attention. Now

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you see, it is customary for the Shrine of Storms

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to have on staff a guardian dog. One good pup

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from the world is chosen to be blessed by druidic

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awakening, a magical ritual that allows a beast

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the gift of humanoid sapience. This dog is entrained

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alongside the guards of the shrine to protect

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the shrine grounds and deflect any intrusions.

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These pups always grow to be proficient fighters,

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but none have ever reached the level of a Kyo.

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This Akita pup was brought to the shrine soon

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after Osushi Katsu took up his role as keeper.

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As such, Akita was drained by the storm eye himself,

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giving way to some incredible abilities. Some

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say he has learned to enforce his very barks

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with a thunderous force, imbuing his blade with

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the element, which he grasps dangerously and

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adorably in his mouth. It's just precious. So

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if you're near the Shrine of Storms and you happen

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to see this armored good boy coming your way,

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Give him a pat and a wave. If you are thinking

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of committing any no good deeds, well, maybe

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think again. Second episode of the night. Second

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of the night, yeah. Oh, beer. Here, I'll cheers

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to you. Oh, I just splashed a little bit of that

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beer on my laptop. You open another beer and

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I switch to rum. Oh, we're going to get wild

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up in this shit. Second episode here and we are...

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We're getting really wild. We're fighting doors,

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okay? Can you get wilder than that? Who'd have

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thunk it? Maybe. Who'd have thunk it? Maybe.

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Right, doors. What's the next court? What's going

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on next? What's happening? Uh... The chairs.

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The luminaries in here. Oh, no. Picket fence.

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Yeah. Yeah. Wait, oh, shit. Chez Longe. You got...

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Oh, no! Three Chez Longes. Flying out of... Wait,

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so then is the boss, like, the diamond sofa?

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Yes, yeah. The diamond chair. Oh, the diamond

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chair. The sapphire chair. Yes, yeah. Oh, us

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and our... I love how in between episodes you

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were like, yeah, surprised you guys didn't ask

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why the dog was talking. And I'm like, dude,

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I'm a talking rabbit. I'm playing a talking rabbit.

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But you're also a druid, so you would know the

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spell, Awakening. I love this spell because it's

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just, anything can happen when you awaken a beast.

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You could have these zany creatures going around.

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It basically just takes a stat block, gives it

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a 10 intelligence. From there, once again, actually,

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this is, I gave this, I should tell you. akio

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does have a sidekick stat block uh it's actually

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one from tasha's hideous no tasha's cauldron

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everything the other tasha oh the tasha thing

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um uh it is the the uh warrior stat block so

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that's where you get a lot of those abilities

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yeah It's pretty cool stuff. I gave some extra

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stuff too because fun. I gave the booming blade,

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boofing blade. Sorry. Because I wanted to embody,

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I kind of have this thing going on, you probably

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noticed, where the disciples of Ozen all have

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an aspect of the storm they kind of represent.

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Blanche being the wave, the crashing wave. And

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then Wrath kind of naturally became the wind

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with like Zephyr Strike and just this whole vibe.

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So Thunder being Akio. Nice. Yeah. Very cool.

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Dogs, they're thunderous. I know. These doors

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are moving around a lot. I maybe could have used

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Booming Blade. But, I mean, there's also something

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to be said for two attacks. So, we'll see what

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happens. Just another tool in the tool belt.

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And you also got those fancy, fancy grenades

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over there. Yeah, there's two of them, right?

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Two of those guys. Because we're doing an action

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movie and I want to give you grenades. Sunglasses.

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Boom. Last time before we started, I embarrassed

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myself. There's not much time now. So I'm going

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to just share a very fast sentence of embarrassment.

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Leave you all in the dark about anything. What?

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And we're just going to keep going. Why are you

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electing to do this? There's doors. You're about

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to fight these doors. Okay? Ready? Yeah. Yeah.

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Let's do that. And by the way, once upon a time,

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Stephen tickled me so fast. Stephen tickled me

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so much, I peed my pants. Boom. Yeah. Yeah. Hold

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on, I want to laugh about this for the next hour.

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No, we're going to fight now. I'm going to laugh

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about this for the next hour. No, we're going

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to fight now. Give me that siren scape. No, sorry.

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How many doors are there now? Give me that fantasy

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plus. We're going to be wearing khaki pants.

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Like, how embarrassing was it? No, no, no, no.

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We're done. We're done with that. I'm going to

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begrudgingly turn up this fader now. Boom. I

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would sooner forget that moment. I peed my pants

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once long ago, but now it's time for you to eat

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your pants. It has these fucking doors. I stare

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you down. You're terrified. And now there's eight

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of them. Oh, goshness. Okay, second episode.

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Whose turn is it? It's actually the doors' turn.

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Not the band. The doors. Didn't the doors just

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go? No. Moved and I didn't actually attack yet.

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I wanted to be dramatic and end with them surrounding

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you. One of the guys got whomped, so I didn't

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get to surround you very well. Whomp whomp. Whomp

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whomp indeed. And now I'm going to whomp whomp

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a you. You know what I'm going to do this time?

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What's that? I'm going to take two attacks on

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Akio with flanking. You bastard. The door in

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front of Crispin. There's one door just before

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Crispin. Akio just sliced this one. It spins

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around. It's a come at you, buddy. You dare attack

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the puppy? It actually misses. Crispin, your

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door goes overhead. You deflect it. It does not

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quite land. Now Keo's getting whopped off. With

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flanking, one of them will hit with a 19. Okay.

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No, wait, sorry. They'll both hit. Sorry, I looked

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at the die value and didn't add anything to it

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except for flanking. Cause I am on second episode

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energy. So yes, uh, they're both going to hit.

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Uh, one is an 18. One is a something else. Oh,

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Oh, Oh, to hit not damage. I thought you were

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giving damage. I thought you were like, okay,

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I already know that they're going to hit. So

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here's the damage. The first one's 18. Uh, All

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told, again, not the highest rolls. You can hear

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maybe a quick little puffy bark whimper. Bam,

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bam. He gets wonked on twice. That's going to

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be 12 points of damage. Holy shit. A little rough.

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From a door? On the pup. Two doors. Even double

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as bad. Still, yeah. Fuck those doors. Last door

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is now surrounded actually by Dresden and the

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clone, the Echo. Man, I'm going to roll a die

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and see who it hits. You know what? Yeah, I'll

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roll a die. You had to look like, I'm going to

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make you roll it. You tell me who it hits. I

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only rolled a die. Odds or evens for Dresden?

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Odds. Odds. I rolled evens. What does that mean?

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That means it's the echo. Oh, shit. Damn it.

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You're right. Why did I do it that way? Sucks

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to be that door. It does not hit the echo anyway.

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Excellent. Best possible outcome. So it kind

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of swings in. It's already stopped by the echo,

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and it kind of struggles out to try to hit him,

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and I think Dresden just easily sort of parries

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it and is trying to strike out, enraged by his...

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What's it called again? The feet? Huh? Sentinel!

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Enraged by his sentinel feet. It groans. How

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do you like my sentinel feet, Thor? It groans

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like a... Hit this up just today. Why didn't

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they make the saloon doors? I mean, you wouldn't

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see saloon doors on a shrine, but God, I love

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saloon doors. Yeah, you can't have saloon doors

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on a shrine. Yeah. Someday we'll do awakening

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saloon doors. I wonder what if a saloon door

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comes. Waltzing out from around the corner. What

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indeed. What indeed. Crispin is going to stick

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with the shillelagh. Oh. And hope to finish off

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this door here that... He is flanking with his

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old buddy Dresden. Shit, where'd I put the damage

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again? Dude, don't even. David, are you serious?

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Oh, it's dead. Yep. It was dead. It was already

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dead. Let's see if I hit it first. We'll deal

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with it then, I guess. Yeah, that's 22. 22? That

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way. Yeah. Eight damage. This door is... like

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you hit it again uh and you just rip the entire

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like bottom half it's like barely hang on this

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thing is like it's like you see it kind of lowering

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with the magic empowering is barely there right

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there but it's still i mean now these jagged

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edges looking at you so it's still dangerous

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but like barely together okay um let's see yeah

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i can do this i crispin is going to Bonus action,

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rabbit hop. Okay. You can jump 15 feet without

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provoking opportunity attacks. Nice. Ooh, yeah.

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So I'm going to use up one of those, and he's

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going to jump here behind Akita. Akio the Akita?

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Akio the Akita. Pardon me. Okay. And that's the

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end of his turn. Okay. You leap above the door,

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letting... Actually, I love this now because

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now you literally have the three -man triangle.

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Like, you look at the camera, pans, Akio, Crispin,

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Dresden, Akio, Crispin, Dresden, just panning

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around the three, kind of staying back -to -back,

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armed, doors flying around them, a storm of doors.

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Hell yeah. That is badass. And we're going to

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Akio. All right. Akio is going to... Take his

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first katana swing on this door here, who is...

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You've done me a damage. Close to dead. I will

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do you too. Let me double check. I think it's

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a plus seven. Did you say Ralph? I thought you

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said Ralph. It was cracked on 15, unfortunately.

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Oh, baby! What was that? I mean, he just crit,

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but on the one who's, like, almost dead. It's

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one HP. You didn't say it. Yes, the Akita crit

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hit. He's not wearing pants. He's not wearing

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pants. I mean, he just right there, right there

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and then. Does anyone have a doggy bag? We need

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a doggy bag. I'm not allowed to do this here.

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Upon the very shrine steps. Bad dog. No, no,

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no. Dresden comes over, forces him to look at

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it. No. What did you do? All right, then Akio

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is going to spin around and attack this door

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here to his right. Hell yeah. So describe the

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kill on this first one. What's it look like when

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he destroys this thing utterly? He turns his

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head sideways with the katana in his hand, and

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he splits the remainder of the door like a piece

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of firewood. It's this perfect scene. It's almost

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like it looks normal at first. The sword goes

00:11:44.919 --> 00:11:47.000
through, and it just kind of... points in half,

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collapses, and he spins around in the same movement,

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striking out the door behind. This one just hit

00:11:52.980 --> 00:11:59.919
him. 14. 14 hits. Yeah, buddy. Double, triple

00:11:59.919 --> 00:12:01.480
check. I believe this door has not been struck

00:12:01.480 --> 00:12:03.080
yet. This is the only one still in good shape.

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Ooh, max damage. Ooh, nice. 12. That's pretty

00:12:10.539 --> 00:12:12.399
good. This door's already looking pretty rough.

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One swift movement, a whirlwind, he slashes through

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one door, rips into the next one. Hell yeah,

00:12:20.200 --> 00:12:22.679
and that is going to be Dresden. All right, we're

00:12:22.679 --> 00:12:25.019
going to go for two attacks again. Okay. Echo.

00:12:27.679 --> 00:12:31.740
17 to hit. 17 hits. Then Dresden. Do your damage

00:12:31.740 --> 00:12:34.679
first. Set that to the side because I already

00:12:34.679 --> 00:12:39.309
rolled it. Yeah, you can keep that. That's eight.

00:12:41.110 --> 00:12:42.649
What's it look like when the echo destroys this

00:12:42.649 --> 00:12:43.830
door? Okay, I've been thinking about this for

00:12:43.830 --> 00:12:47.990
like the last two minutes. Give it to us. Give

00:12:47.990 --> 00:12:50.990
it to us. I thought he was thinking about other

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girls. The echo. I'm not going to break this

00:12:53.850 --> 00:12:57.509
door. He takes the war pick. Okay. Smashes it

00:12:57.509 --> 00:13:00.090
directly into the center of the door. Ooh. Now,

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this is all flavor. Mechanics are out the window

00:13:01.750 --> 00:13:04.029
right now. Yeah, yeah, yeah. He throws the door

00:13:04.029 --> 00:13:06.909
up into the air. When the door is high up in

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the air, does his sentinel freeze so he can't

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move? It's a 3D sort of movie, so the door's

00:13:15.350 --> 00:13:16.809
like popping out in our glasses and we're like,

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whoa! And then Dresden commands his echo to teleport

00:13:19.590 --> 00:13:22.669
on top of the door. Holy shit! And the echo's

00:13:22.669 --> 00:13:26.090
on top of the door and then drops it. Surfs!

00:13:26.269 --> 00:13:28.590
Slams it into the ground and it shatters beneath

00:13:28.590 --> 00:13:30.649
him. Okay. You should have saved that for a crit.

00:13:31.110 --> 00:13:32.950
I know I should have, but I've been thinking

00:13:32.950 --> 00:13:34.090
about it for the last two minutes, and I want

00:13:34.090 --> 00:13:36.669
to just do it. I was hoping for a crit. Some

00:13:36.669 --> 00:13:38.470
Legolas shit. I love it. It's so fucking badass.

00:13:39.090 --> 00:13:41.009
Explodes into splinters. This is an action movie.

00:13:41.070 --> 00:13:42.509
It's an action movie now. Weak shit splinters

00:13:42.509 --> 00:13:45.889
everywhere. Everywhere. They're in Steven's eyes.

00:13:45.929 --> 00:13:47.149
They're everywhere. They're coming through the

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3D glasses. The whole theater's screaming. Two

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doors down. Once again, I think that's a band.

00:13:55.490 --> 00:13:59.769
Almost. Three doors down. Okay. Well, not yet,

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Crispin, because it's my turn. It's your turn.

00:14:02.850 --> 00:14:05.429
And two of them are going to hit you. Let's see

00:14:05.429 --> 00:14:10.950
here. I'm going to slide up to Dresden and Crispin

00:14:10.950 --> 00:14:14.149
here. No flanking. I can't get flanking here

00:14:14.149 --> 00:14:15.370
with the way you guys are pushing. You have that

00:14:15.370 --> 00:14:17.049
perfect triangle. I cannot flank. This is actually

00:14:17.049 --> 00:14:21.789
really cool. Ooh, but Dresden gets a sentinel

00:14:21.789 --> 00:14:24.549
attack. Because I went into his range. Oh, shit.

00:14:25.360 --> 00:14:26.980
Wait, wait, wait. You just went, so you have

00:14:26.980 --> 00:14:29.259
a reaction to that. I'm paying attention. Wait,

00:14:29.299 --> 00:14:31.360
no, no. I'm paying attention. It's not into range.

00:14:31.360 --> 00:14:33.720
It's when they attack. Oh, I thought it was when

00:14:33.720 --> 00:14:35.379
it stepped into range. No, it's when you attack.

00:14:35.679 --> 00:14:38.080
Oh, is it? Yeah. Oh, interesting. Different feet?

00:14:38.519 --> 00:14:41.100
Yeah. I could have sworn. Oh, you know what?

00:14:41.600 --> 00:14:43.419
You know what it is? Oh, when you hit a creature.

00:14:45.080 --> 00:14:48.000
Yeah. The only two I get are Guardian. Immediately

00:14:48.000 --> 00:14:49.919
after a creature within five feet of you takes

00:14:49.919 --> 00:14:52.879
the disengage action or hits a target other than

00:14:52.879 --> 00:14:54.940
me. Oh, well, you could have done that. I'm thinking

00:14:54.940 --> 00:14:57.320
of the combination with Polar Master. Oh, gotcha.

00:14:57.399 --> 00:14:58.759
That's what I'm thinking of. Polar Master gives

00:14:58.759 --> 00:14:59.659
you that when they're in your range. Well, there

00:14:59.659 --> 00:15:00.940
have been lots of those, too. Yeah, I know. I'm

00:15:00.940 --> 00:15:05.419
still learning this, okay? It's not brain muscle

00:15:05.419 --> 00:15:09.500
memory yet. Okay, so this thing is going to attack

00:15:09.500 --> 00:15:11.919
you. Does that proc it, or does that do a creature

00:15:11.919 --> 00:15:13.679
within five feet? No, it's somebody else. Okay.

00:15:13.960 --> 00:15:15.879
Yeah, a target other than me. So, unfortunately,

00:15:15.980 --> 00:15:19.350
because I chose you and not Akio... No sentinel

00:15:19.350 --> 00:15:21.110
feet. I'm just going to whomp you with a door.

00:15:21.250 --> 00:15:24.889
Okay. Maybe. You will try. Ooh, it's seven. Yeah,

00:15:24.929 --> 00:15:28.649
that hits. Your full plate armor. It literally

00:15:28.649 --> 00:15:31.590
just comes up and wants to chest check you and

00:15:31.590 --> 00:15:34.730
kind of bounces off your armor. This door's not

00:15:34.730 --> 00:15:37.889
doing anything. Shutters. Okay. But Crispin.

00:15:37.889 --> 00:15:40.750
Do you see me? There's sparkle in that thing.

00:15:41.389 --> 00:15:45.730
Crispin, buddy. Let's see. Oh, man. I don't know.

00:15:45.789 --> 00:15:49.350
23? Will that hit you? Will a 23 hit you? Yep,

00:15:49.490 --> 00:15:51.809
definitely. Yeah, yeah, it will. Yeah, it will.

00:15:52.710 --> 00:15:55.649
Still not great. Only six points of damage. Okay.

00:15:55.769 --> 00:15:57.669
But it's building up. It is building up. It's

00:15:57.669 --> 00:16:01.850
building up. But those are my doors. That's going

00:16:01.850 --> 00:16:06.049
to be Crispin. Man, I really just got to stick

00:16:06.049 --> 00:16:10.289
to my guns here. And by my guns, I mean Shillelagh.

00:16:11.250 --> 00:16:13.350
Crispin is going to... Wait, I said those are

00:16:13.350 --> 00:16:15.570
the doors? That's another band. Sorry. Yeah,

00:16:15.590 --> 00:16:17.129
I think you made that joke earlier. No, I said

00:16:17.129 --> 00:16:20.529
three doors down, and I said, uh, uh, there's

00:16:20.529 --> 00:16:21.909
another one. No, play it back. What's the other

00:16:21.909 --> 00:16:22.870
one? I think you said that already. It's in the

00:16:22.870 --> 00:16:25.389
door band. The doors. The doors. Isn't that in

00:16:25.389 --> 00:16:27.090
the door band? The doors. I don't know. Three

00:16:27.090 --> 00:16:30.769
doors down. Maybe not. Damn. Six doors from sunset.

00:16:32.450 --> 00:16:35.370
Seems like there's only one direction into this

00:16:35.370 --> 00:16:37.190
shrine. One direction. Let's just keep naming

00:16:37.190 --> 00:16:44.299
bands. Ooh, ooh, ooh. Nice. Um. All right. I'm

00:16:44.299 --> 00:16:46.539
going to attack a door now. Crispin's going to

00:16:46.539 --> 00:16:52.700
attack this door here to his right. Ten. Ten.

00:16:53.360 --> 00:16:56.940
Yeah, it does not hit. I'm afraid that's... Hang

00:16:56.940 --> 00:17:01.639
on. No good Charlotte. I feel like I should get

00:17:01.639 --> 00:17:04.220
damage for that. I feel like I should take damage

00:17:04.220 --> 00:17:11.880
for that, actually. Okay. All right. Wow, man.

00:17:14.190 --> 00:17:19.170
It's the end of my lame turn. It's Akio. Okay.

00:17:20.829 --> 00:17:27.690
Get it all out, buddy. Did Steven get a shot

00:17:27.690 --> 00:17:36.529
in his AFI? Stop this madness. Akio. Do I move

00:17:36.529 --> 00:17:38.410
and take the AOO? No, I really don't think it's

00:17:38.410 --> 00:17:42.900
worth it. The first... Katana attack will go

00:17:42.900 --> 00:17:50.319
to this one below him. That is a 16. 16 will

00:17:50.319 --> 00:17:57.680
hit my ACDC. Hey, stop. Hey, stop. That's nine

00:17:57.680 --> 00:18:00.460
damage for the first attack. Which one are you

00:18:00.460 --> 00:18:01.740
hitting again? I wasn't paying attention. This

00:18:01.740 --> 00:18:09.700
one, you... You nerd. If anybody ever wonders

00:18:09.700 --> 00:18:13.480
what second episode energy is, it's us fighting

00:18:13.480 --> 00:18:16.019
doors and saying random fucking bands. They have

00:18:16.019 --> 00:18:20.200
to know by now. He said nine damage? Mm -hmm.

00:18:20.279 --> 00:18:22.440
That actually does finish this door. Oh, thank

00:18:22.440 --> 00:18:25.339
goodness. Oh, yeah. Thank goodness. He cuts the

00:18:25.339 --> 00:18:27.039
doorknob off, and that's like cutting his head

00:18:27.039 --> 00:18:29.140
off. Don't let the door hit you on the way out.

00:18:30.000 --> 00:18:33.880
Okay. Now it is three doors down. It's three

00:18:33.880 --> 00:18:36.299
doors down. Thank you. See? All right. So I think

00:18:36.299 --> 00:18:37.799
we're going to get sued or something. Probably,

00:18:37.859 --> 00:18:40.619
yeah. We're done. It's the last episode. Now

00:18:40.619 --> 00:18:44.980
he's going to attack the last door. Oh. Ah, so

00:18:44.980 --> 00:18:49.339
close to a crit. 18. 18. On the dizzy. Will hit.

00:18:50.019 --> 00:18:51.720
Will you finish it off, though? Will you finish

00:18:51.720 --> 00:18:54.759
this door off? Oh, max damage, 12. Nice. Oh,

00:18:55.140 --> 00:18:58.269
describe your final kill. Dude. Started off cold,

00:18:58.289 --> 00:19:00.230
but Akio took down three of these doors. Dude,

00:19:00.289 --> 00:19:03.170
yeah. He just cuts two doorknobs off in just

00:19:03.170 --> 00:19:07.130
like quick succession. Or door handles or whatever.

00:19:07.130 --> 00:19:09.269
No, I love that. Yeah, the magic. The wounds

00:19:09.269 --> 00:19:10.970
are in the actual like sort of, I think it was

00:19:10.970 --> 00:19:13.369
like rings maybe. And they just cut and just

00:19:13.369 --> 00:19:19.009
kind of fall off the door. Lose its sort of animation

00:19:19.009 --> 00:19:21.869
and just kind of collapse. It's sort of perfectly

00:19:21.869 --> 00:19:26.130
standing and just falls over to one side. Hell

00:19:26.130 --> 00:19:32.400
yeah. And you stand victorious. For now. For

00:19:32.400 --> 00:19:37.180
now. For now. Let's cue some in -between battle

00:19:37.180 --> 00:19:41.539
music. I apologize. I did not realize the doors

00:19:41.539 --> 00:19:45.319
were part of the security. I know so little of

00:19:45.319 --> 00:19:50.079
what's to expect. The shrine is dangerous. Elemental

00:19:50.079 --> 00:19:52.599
constructs I know have been woven into nearly

00:19:52.599 --> 00:19:56.140
every stone, every part of this thing. The storm

00:19:56.140 --> 00:20:00.500
at its center. At the place of wonder. It empowers

00:20:00.500 --> 00:20:04.920
it all. There is a chamber deep within. A chamber

00:20:04.920 --> 00:20:10.920
that holds a great treasure. Were we taking elemental

00:20:10.920 --> 00:20:14.440
damage? Just down with the doors? No, you were.

00:20:14.500 --> 00:20:16.660
You're good. Okay. You took half damage. You

00:20:16.660 --> 00:20:18.380
remember half damage. Good. Glad you remember

00:20:18.380 --> 00:20:22.019
that. It was bludgeoning. But keep that in mind.

00:20:22.140 --> 00:20:24.220
Because there may be... Well, that's just for...

00:20:24.730 --> 00:20:27.309
Rage, right? That's for if you rage, yes. Yeah.

00:20:27.670 --> 00:20:30.690
Okay. I was thinking of something else, too.

00:20:31.710 --> 00:20:38.190
Interesting. What? What? What? What? You kind

00:20:38.190 --> 00:20:42.970
of peer in now. You can see where this courtyard

00:20:42.970 --> 00:20:46.029
you open into now. Stretch it out. Let me open

00:20:46.029 --> 00:20:48.869
up some more of the map here. At the edge of

00:20:48.869 --> 00:20:50.869
your vision here, you see there's a wall. There's

00:20:50.869 --> 00:20:53.369
some kind of tower at the very end. So right

00:20:53.369 --> 00:20:54.549
now, you're looking to this courtyard, right?

00:20:55.289 --> 00:20:58.349
From where the doors used to stand, these two

00:20:58.349 --> 00:21:02.509
openings, about almost 70 feet back, there is

00:21:02.509 --> 00:21:05.589
a set of steps that rises up into some central

00:21:05.589 --> 00:21:07.930
tower. You can see this tower sort of wrapped

00:21:07.930 --> 00:21:09.569
around. There's a little sort of structure here,

00:21:09.789 --> 00:21:13.170
kind of like the high point of the shrine. And

00:21:13.170 --> 00:21:19.700
from inside, you can hear the chiming. The chimes

00:21:19.700 --> 00:21:21.859
of warning going off, echoing around everywhere

00:21:21.859 --> 00:21:25.720
here. You can see maybe like some sort of crystalline,

00:21:25.720 --> 00:21:30.359
something moving, animated inside. The courtyard

00:21:30.359 --> 00:21:33.140
itself is quite vast. They're looking into it.

00:21:33.140 --> 00:21:35.079
It's at 70 feet to that, where it ends up in

00:21:35.079 --> 00:21:38.440
a wall. There's some stairs curving around the

00:21:38.440 --> 00:21:40.839
wall that lead down around where this thing rises

00:21:40.839 --> 00:21:44.500
and down to a lower area that... likely meets

00:21:44.500 --> 00:21:47.059
where the where the sea touches the second larger

00:21:47.059 --> 00:21:48.960
chamber you can't quite make out from where you

00:21:48.960 --> 00:21:51.980
stand uh but the space you're looking into now

00:21:51.980 --> 00:21:54.900
is about 70 feet by 90 feet very large very open

00:21:54.900 --> 00:21:57.779
i think you see like maybe there are weapon racks

00:21:57.779 --> 00:22:01.039
kind of along the sides where perhaps uh training

00:22:01.039 --> 00:22:03.880
has been done recently uh training dummies even

00:22:03.880 --> 00:22:05.980
like on one side but mostly it's just like it's

00:22:05.980 --> 00:22:08.799
a pretty vast open space the tiles adorned with

00:22:08.799 --> 00:22:12.299
uh various sort of artwork depicting The aspects

00:22:12.299 --> 00:22:15.519
of a storm. Thunder and wave. Rain and lightning.

00:22:16.279 --> 00:22:19.019
You look out into this place. You know you're

00:22:19.019 --> 00:22:21.079
about to touch ground that is sacred. Ground

00:22:21.079 --> 00:22:22.839
that Blanche Trudeau would probably have given

00:22:22.839 --> 00:22:25.480
anything to touch. Yeah. She used to live so

00:22:25.480 --> 00:22:28.259
close to this place and has never seen the inside.

00:22:29.059 --> 00:22:33.160
Before we touch this sacred ground. Is that watercolor

00:22:33.160 --> 00:22:36.200
on those thick walls that we're seeing here on

00:22:36.200 --> 00:22:37.720
this map? Dude, this map. Holy shit. I didn't

00:22:37.720 --> 00:22:41.250
actually mention it. We have a Rochelle map.

00:22:41.410 --> 00:22:42.950
We have a Rochelle map. It's not fully open yet.

00:22:42.970 --> 00:22:44.049
You only saw a tiny piece of it until I just

00:22:44.049 --> 00:22:46.670
opened up more now. But this is Rochelle, once

00:22:46.670 --> 00:22:49.650
again, delivered something incredible. This map

00:22:49.650 --> 00:22:51.490
is not in the book. The Trinitals don't exist,

00:22:51.710 --> 00:22:54.250
but there is no map for it or anything. And Rochelle

00:22:54.250 --> 00:22:56.490
really, really gave me something incredible to

00:22:56.490 --> 00:22:58.450
work with here. Yeah, they should look Rochelle

00:22:58.450 --> 00:23:01.849
up because... They really should. Yeah. It's

00:23:01.849 --> 00:23:05.630
amazing. Yes. Yeah, yeah. And once the whole

00:23:05.630 --> 00:23:07.069
thing is open, wait for you to see the whole

00:23:07.069 --> 00:23:08.589
thing, because, like, I'm seeing a picture so

00:23:08.589 --> 00:23:10.430
much more vast than yours and so much cooler.

00:23:10.529 --> 00:23:12.670
Right, yeah, we've got about half of it maybe

00:23:12.670 --> 00:23:15.970
at this point. Yeah, like 40 % of the shrine

00:23:15.970 --> 00:23:17.130
is open up here. Okay, sure. There's this one

00:23:17.130 --> 00:23:19.930
great chamber. You see there's, like, some rooms

00:23:19.930 --> 00:23:21.890
off to the very end of the far back here against

00:23:21.890 --> 00:23:23.710
this wall. There's two small, like, it looks

00:23:23.710 --> 00:23:26.950
like structures jutting out from the walls, like

00:23:26.950 --> 00:23:31.349
two smaller houses. Or, you know, the storage

00:23:31.349 --> 00:23:32.990
areas or something. They're only about 10 by

00:23:32.990 --> 00:23:35.990
10, so they're pretty small. This place does

00:23:35.990 --> 00:23:37.569
not look to be somewhere, you know, people don't

00:23:37.569 --> 00:23:39.269
really live in here. It's just kind of this open,

00:23:39.430 --> 00:23:42.150
very, very... Place to train. Yeah, very sacred

00:23:42.150 --> 00:23:45.549
area, place to train, place to give gratitude

00:23:45.549 --> 00:23:49.950
towards the turtle sage, who, from what you know,

00:23:50.069 --> 00:23:53.589
is buried within here. From what you really know,

00:23:53.769 --> 00:23:57.059
this is... The deeper inside of here must be

00:23:57.059 --> 00:24:00.400
the body of one of the Drakon. One who oversaw

00:24:00.400 --> 00:24:05.279
Umizu. One who died and whose soul, this restless

00:24:05.279 --> 00:24:08.440
storm that lingers in his bones forever, rages

00:24:08.440 --> 00:24:12.740
somewhere deep within. Do you think that Crispin

00:24:12.740 --> 00:24:16.500
can, like, not just know it, but feel it? That's

00:24:16.500 --> 00:24:19.039
a good point. I forgot. Crispin Dubois, right

00:24:19.039 --> 00:24:20.900
where you, as you stand at the cusp of the shrine,

00:24:21.319 --> 00:24:24.579
your Mizu Drakon feet doubles. It's rate of success.

00:24:25.180 --> 00:24:29.200
Oh, yeah, baby. I was thinking about using that

00:24:29.200 --> 00:24:31.500
at some point. Yeah, times two right now. Wow.

00:24:31.839 --> 00:24:33.740
Maybe it can get even higher if you get closer.

00:24:33.859 --> 00:24:37.859
Oh, okay, cool. Okay, cool. Okay, cool. A miracle.

00:24:38.000 --> 00:24:39.500
No pressure. You've never been able to do this

00:24:39.500 --> 00:24:41.339
fully before, not since that first time. You

00:24:41.339 --> 00:24:43.460
had a tiny sliver of a miracle appear, calling

00:24:43.460 --> 00:24:45.700
upon these things to, like, change the world

00:24:45.700 --> 00:24:48.519
around you, do things beyond the limits of mortal

00:24:48.519 --> 00:24:52.339
magic. Maybe you can do it again. Maybe you'll

00:24:52.339 --> 00:24:57.140
need to. Okay, let's see here. Before we move

00:24:57.140 --> 00:24:59.339
any further, I just want to think about if I

00:24:59.339 --> 00:25:03.680
want to do... I might do a little bit of healing

00:25:03.680 --> 00:25:09.140
for Akio. Let's see. Where are the guards? Where

00:25:09.140 --> 00:25:13.259
are my allies? They should be everywhere. I hear

00:25:13.259 --> 00:25:17.119
no combat. Do you? It's too quiet. It's far too

00:25:17.119 --> 00:25:20.099
quiet. What is happening inside? One moment,

00:25:20.160 --> 00:25:22.990
one moment. Don't... Don't move. No, I'm going

00:25:22.990 --> 00:25:29.529
on ahead again. That's eight HP back for our

00:25:29.529 --> 00:25:34.410
guy. Your guy. So that's not back to full, but

00:25:34.410 --> 00:25:37.670
pretty close. Probably worth the first level

00:25:37.670 --> 00:25:42.930
spell slot. From here, Akio, where would you

00:25:42.930 --> 00:25:46.369
expect to find them? Are they deeper in the shrine?

00:25:47.109 --> 00:25:49.450
They must have gathered together to take on the

00:25:49.450 --> 00:25:51.750
threat. which means the threat appeared from

00:25:51.750 --> 00:25:54.509
somewhere deeper within. Perhaps the seawall.

00:25:54.789 --> 00:25:57.390
But I don't know how they got through. There's

00:25:57.390 --> 00:26:00.730
elemental protections out there. Oh, so good

00:26:00.730 --> 00:26:04.130
thing we didn't go that way. I believe I asked

00:26:04.130 --> 00:26:06.009
you about that earlier. They should have been

00:26:06.009 --> 00:26:09.730
forcibly trapped. Yes, I just remembered. I was

00:26:09.730 --> 00:26:13.390
there, I just was having a bone, and I was not

00:26:13.390 --> 00:26:19.029
paying attention. Um, so... Can Crispin use his,

00:26:19.029 --> 00:26:24.210
uh... His rabbit senses to try and hear if there's

00:26:24.210 --> 00:26:26.829
any battles going on further in. I'd love that.

00:26:26.890 --> 00:26:31.390
I'd like you to. It's a four on the die. Leoprine

00:26:31.390 --> 00:26:33.150
senses you get advantage on. Perception checks

00:26:33.150 --> 00:26:36.150
involving hearing. I believe that's how it goes.

00:26:36.150 --> 00:26:38.089
Right? Am I wrong? Well, didn't you say like

00:26:38.089 --> 00:26:40.930
a plus something? Passive gets a plus five for

00:26:40.930 --> 00:26:42.630
advantage. Oh, okay. Yes. Anytime you have advantage

00:26:42.630 --> 00:26:44.990
on a skill. No, it says you have proficiency

00:26:44.990 --> 00:26:49.059
with Leoprine senses. Oh, you get. So you get

00:26:49.059 --> 00:26:54.759
proficiency doubled? Interesting. When I click

00:26:54.759 --> 00:26:56.380
Leopreen Sense, it just says you have proficiency

00:26:56.380 --> 00:26:58.500
in the perception skill. Weird. Okay, so you

00:26:58.500 --> 00:26:59.559
just can't get it automatically. Never mind then.

00:26:59.700 --> 00:27:02.859
You don't know if there's humming in the ceiling.

00:27:03.180 --> 00:27:08.339
Second roll was good, but no biggie. Okay. Okay.

00:27:08.579 --> 00:27:15.309
And I told you about my quaking doors. It didn't

00:27:15.309 --> 00:27:17.710
do any good. The quaking doors. When we do a

00:27:17.710 --> 00:27:20.190
rap career, the quaking doors. The quaking doors.

00:27:26.210 --> 00:27:29.130
Dresden, what do you think? Do we continue in?

00:27:29.970 --> 00:27:32.750
What else are we going to do? Wait, don't you

00:27:32.750 --> 00:27:34.650
have like a ridiculous passive perception anyway?

00:27:34.869 --> 00:27:39.630
Yeah, it's 18. Oh, God. You hear something like

00:27:39.630 --> 00:27:45.920
metal. clanging uh almost like a like a squeaking

00:27:45.920 --> 00:27:50.519
grinding metal from somewhere beyond the wall

00:27:50.519 --> 00:27:51.940
deeper within but like you can't really make

00:27:51.940 --> 00:27:55.160
out much 18 is pretty good okay okay never mind

00:27:55.160 --> 00:27:56.680
i was gonna say is it worth rolling to see if

00:27:56.680 --> 00:27:59.960
we can get more but i i did i did roll earlier

00:27:59.960 --> 00:28:02.880
though and it doesn't work well oh yeah so crispin

00:28:02.880 --> 00:28:06.259
hops back on to accio oh i can hear something

00:28:06.259 --> 00:28:10.430
deeper well you got us there Of course. Yes.

00:28:11.210 --> 00:28:14.210
We should proceed. Why are there two of you?

00:28:15.509 --> 00:28:17.170
There's an echo just, like, standing by you.

00:28:17.289 --> 00:28:21.670
What is this? Don't ask questions. Don't worry,

00:28:21.789 --> 00:28:23.369
he's not going to hurt you. Is he a bad dog?

00:28:24.109 --> 00:28:27.349
No, he's a good dog. You say that so casually.

00:28:27.890 --> 00:28:31.009
The cat turns away. He's just me without a brain.

00:28:32.569 --> 00:28:35.630
Okay, I didn't really prep a lot of buffs, so...

00:28:35.630 --> 00:28:39.690
Is that what a dog is to you, then? Sure. It's

00:28:39.690 --> 00:28:40.670
kind of interesting. I almost like to think,

00:28:40.730 --> 00:28:42.589
like, I don't know why, but to me, I think, like,

00:28:42.650 --> 00:28:46.230
that word, dog, it's probably one that Dresden's

00:28:46.230 --> 00:28:48.450
gotten so used to hearing for himself. You are.

00:28:49.210 --> 00:28:51.549
You're sick. No, I'm thinking about, like, all

00:28:51.549 --> 00:28:53.829
throughout your life, like, Samuel LaRoche, come

00:28:53.829 --> 00:28:58.369
to me, dog. Cerise, just, oh, it's the dog of

00:28:58.369 --> 00:29:01.809
my niece. Did you get off on this? No, I'm just

00:29:01.809 --> 00:29:03.289
like, but like, it's probably like interesting.

00:29:03.470 --> 00:29:05.430
Like, I don't know. I just kicked that weird

00:29:05.430 --> 00:29:07.309
dot where like, I think maybe this may have come

00:29:07.309 --> 00:29:08.750
up before where someone referred to you as like

00:29:08.750 --> 00:29:10.990
the dog of the LaRoche family or something. It's

00:29:10.990 --> 00:29:13.109
not going to trigger Dresden to attack Akita.

00:29:14.910 --> 00:29:17.349
I'm not going to attack this dog. Why would you

00:29:17.349 --> 00:29:19.869
do that? What do you think about this being a

00:29:19.869 --> 00:29:22.170
dog? I'm just making weird backstory connects.

00:29:23.450 --> 00:29:26.170
You guys going in? Let's go in. I tried to say

00:29:26.170 --> 00:29:28.569
in and deeper at the same time. Go in. Let's

00:29:28.569 --> 00:29:34.099
go in. Uh, you step beyond the, the, you know,

00:29:34.099 --> 00:29:36.940
through the archway. That humming fills your

00:29:36.940 --> 00:29:41.799
ears still. Somewhere above you. Sound like the

00:29:41.799 --> 00:29:44.599
electricity running up on top of the walls there.

00:29:45.180 --> 00:29:49.319
The walls do connect to the animal sanctum. Perhaps

00:29:49.319 --> 00:29:52.680
the very thunder of what lies beyond the very

00:29:52.680 --> 00:29:56.859
lightning courses this entire building. Be wary,

00:29:56.880 --> 00:29:59.819
though. I fear there may be... Terrible things

00:29:59.819 --> 00:30:05.640
to come yet. It seems whatever defenses linger

00:30:05.640 --> 00:30:09.000
in this next chamber were not awoken if assailants

00:30:09.000 --> 00:30:11.599
had not come through here. You will not be recognized.

00:30:12.220 --> 00:30:16.539
They will activate for you. Great. More doors,

00:30:16.539 --> 00:30:19.960
what you telling me? No, there's only two doors

00:30:19.960 --> 00:30:22.859
in the entire map, actually. That's for reals.

00:30:23.680 --> 00:30:25.519
It's like Shinto architecture is usually based

00:30:25.519 --> 00:30:27.519
around not having a lot of doors, a lot of open

00:30:27.519 --> 00:30:30.299
structure because, you know, the areas that are

00:30:30.299 --> 00:30:32.519
more safe to see. But something else. Yeah. Yeah.

00:30:32.720 --> 00:30:35.180
Okay. All right. Can you explain to me how this

00:30:35.180 --> 00:30:39.059
stuff activates? By presence, it seems like.

00:30:39.420 --> 00:30:43.559
It's not, I think, like, that's what. Like. If

00:30:43.559 --> 00:30:47.279
you. Like sensors around them? Or, like, is there

00:30:47.279 --> 00:30:50.160
a certain distance? Or. Probably a distance.

00:30:50.220 --> 00:30:51.880
I would guess if you get close enough to interact

00:30:51.880 --> 00:30:53.769
with it sort of thing. Kind of like, you know,

00:30:53.789 --> 00:30:55.130
I think that's what happened with the doors anyway.

00:30:55.410 --> 00:31:01.869
Are you asking Akio? Sure. I know little of the

00:31:01.869 --> 00:31:06.410
defenses. The great conjurer who came and built

00:31:06.410 --> 00:31:09.670
them here. Carved them into the very stones of

00:31:09.670 --> 00:31:14.089
the shrine. I believe the magic courses through

00:31:14.089 --> 00:31:18.150
every single chamber. Sensors nearly everywhere.

00:31:18.710 --> 00:31:22.210
I do not think it can be avoided. Should we tread

00:31:22.210 --> 00:31:26.339
upon the... stone at all. Carved into the stone.

00:31:26.440 --> 00:31:29.759
Do you know where the carvings are? I believe

00:31:29.759 --> 00:31:33.819
beneath the tiles. Ah, that's, uh... That is

00:31:33.819 --> 00:31:37.859
the conjurer's way. Quite difficult for us, then,

00:31:37.900 --> 00:31:42.339
to disarm. I see no other way but to continue

00:31:42.339 --> 00:31:47.200
on. I only wish we had a rogue in our party to

00:31:47.200 --> 00:31:53.730
check for traps. Um, I have an echo. Ah, Dresden

00:31:53.730 --> 00:31:56.250
has an echo. I was already considering sending

00:31:56.250 --> 00:31:58.789
the echo to charge at the doors before we hit

00:31:58.789 --> 00:32:00.970
the doors as well. I like that. That would have

00:32:00.970 --> 00:32:03.490
been smart. What am I going to do? There's still

00:32:03.490 --> 00:32:06.009
more doors. There's still more doors. Well, there's

00:32:06.009 --> 00:32:08.150
no more doors. Can you pass me that beer? This

00:32:08.150 --> 00:32:10.250
is a doorless shrine. You kill all the doors.

00:32:10.529 --> 00:32:12.809
Okay, fine. Thank you. But yes, I'm going to

00:32:12.809 --> 00:32:18.289
send my echo out. Okay. I'm going to roll a die.

00:32:18.289 --> 00:32:20.099
That was a good crack. Because this is actually

00:32:20.099 --> 00:32:21.619
very interesting. That was an action movie crack.

00:32:21.940 --> 00:32:24.599
The echo is technically considered, rules as

00:32:24.599 --> 00:32:27.259
written, as an object, not a creature. Because

00:32:27.259 --> 00:32:30.180
of this, I think it's pretty up in the air whether

00:32:30.180 --> 00:32:34.099
or not the echo would be recognized. You gonna

00:32:34.099 --> 00:32:36.460
make me roll for it? No. Because I don't want

00:32:36.460 --> 00:32:40.859
you to know either way. Okay, great. Fuck. Odds

00:32:40.859 --> 00:32:45.559
or evens on what you say, the echo will be recognized

00:32:45.559 --> 00:32:49.650
as an intruder? It will activate the defenses.

00:32:49.990 --> 00:32:52.170
But there's kind of a weird thing here because

00:32:52.170 --> 00:32:54.930
objects should not activate their defenses. The

00:32:54.930 --> 00:32:56.630
echo is a weird, magical sort of in -between.

00:32:56.730 --> 00:32:59.789
The object is moving in a different way than

00:32:59.789 --> 00:33:02.289
an object would, even if it fell. Well, so hold

00:33:02.289 --> 00:33:03.849
on. So what are we going to gain out of that?

00:33:03.910 --> 00:33:06.230
Even if the defenses activate. They activate

00:33:06.230 --> 00:33:07.829
on the echo and not on you. On the echo, yeah.

00:33:08.130 --> 00:33:10.789
And then we just run by? You'll have to battle,

00:33:10.849 --> 00:33:13.109
but they won't get any kind of opening. You'll

00:33:13.109 --> 00:33:14.269
at least have a better positioning, probably.

00:33:14.529 --> 00:33:16.329
We'll have better positioning and we'll know.

00:33:16.900 --> 00:33:20.900
What we're up against. Audrey. Yeah. Uh, we're

00:33:20.900 --> 00:33:23.920
going to stick with odds. Okay. Sorry, I dice

00:33:23.920 --> 00:33:25.359
rolled out the entire last combat, didn't I?

00:33:25.460 --> 00:33:27.960
Oh my god, you did. I did. Whoops, did not hear

00:33:27.960 --> 00:33:30.000
a single dice roll. David is using D &D Beyond

00:33:30.000 --> 00:33:33.420
to roll his dice. I use Google Dice Roll for

00:33:33.420 --> 00:33:35.500
all my online games and a lot of home games,

00:33:35.599 --> 00:33:37.319
and I've been doing games every day this week,

00:33:37.359 --> 00:33:40.039
so I just kind of forgot. You know what? I am

00:33:40.039 --> 00:33:42.940
not going to take the time to take a single die

00:33:42.940 --> 00:33:46.359
roll sound and place it into every time that

00:33:46.359 --> 00:33:47.759
you roll a die. That would be literally insane.

00:33:47.920 --> 00:33:52.480
Wait! What? There it is. Put that in. I will

00:33:52.480 --> 00:33:56.460
not. Darn. All right. I'm going to roll this.

00:33:57.960 --> 00:34:00.680
Okay. Well, we're going, right? Yeah, the Echo's

00:34:00.680 --> 00:34:03.480
going out ahead of us. The Echo. Where are you

00:34:03.480 --> 00:34:04.740
staying as this happens, Dresden? You're still

00:34:04.740 --> 00:34:06.519
outside the room. Are you moving closer so the

00:34:06.519 --> 00:34:08.340
Echo can go within 30 feet and just keep moving

00:34:08.340 --> 00:34:11.219
in? Yes. I think we'll stay 30 feet behind. We'll

00:34:11.219 --> 00:34:12.719
just continue to follow the Echo until something

00:34:12.719 --> 00:34:16.599
happens. Yeah. 30 feet is right there. You stand

00:34:16.599 --> 00:34:20.409
just before the archway just inside this. Vast

00:34:20.409 --> 00:34:23.389
space. Just looking out. All you can hear is

00:34:23.389 --> 00:34:27.769
the chimes and barely, vaguely something moving

00:34:27.769 --> 00:34:32.369
beyond them. The crashing waves. The echo. Does

00:34:32.369 --> 00:34:33.909
it make footsteps as it moves or is it silent?

00:34:34.610 --> 00:34:37.469
I like to think it's silent. It's just a silent

00:34:37.469 --> 00:34:39.969
form. Almost kind of, yeah, almost like it's

00:34:39.969 --> 00:34:42.389
just hovering over. Like even the bottom of the

00:34:42.389 --> 00:34:45.869
legs or the feet are like ethereal. Oh, that's

00:34:45.869 --> 00:34:51.110
cool. That's cool. Moves. 30 feet out. Stops.

00:34:52.329 --> 00:34:54.610
Nothing happens. I think we're just continuously

00:34:54.610 --> 00:34:57.730
following 30 feet behind until something happens.

00:34:57.730 --> 00:35:00.250
Yeah, we're just going to keep going. Okay. We

00:35:00.250 --> 00:35:02.010
don't have a choice but to keep going. Put the

00:35:02.010 --> 00:35:04.469
echo at the steps at the end, and I'll move you

00:35:04.469 --> 00:35:09.210
guys. You move side by side. This time there

00:35:09.210 --> 00:35:14.789
are the sounds of steps. Just sort of echoing,

00:35:14.809 --> 00:35:19.519
mingling with the chime, stepping. Stepping,

00:35:19.519 --> 00:35:25.159
stepping. You're about 25, almost 30 feet into

00:35:25.159 --> 00:35:30.800
this open courtyard. When you feel at your back,

00:35:30.900 --> 00:35:36.900
a rising wind. Your clothes are blowing, billowing.

00:35:37.000 --> 00:35:39.619
Your bandana crispens. Your ears almost like

00:35:39.619 --> 00:35:43.800
trying to flap out of it. Like you, this must

00:35:43.800 --> 00:35:50.250
be it. Brace yourselves. wind swirling 10 feet

00:35:50.250 --> 00:35:51.829
before you and all kind of coalesce together

00:35:51.829 --> 00:35:59.489
when this form begins to take shape. Dude. This

00:35:59.489 --> 00:36:06.250
must be the sword, Nado. So stupid. How dare

00:36:06.250 --> 00:36:08.570
you? Not stupid. I have like the best thing for

00:36:08.570 --> 00:36:16.030
this. You see this wind elemental. This giant,

00:36:16.210 --> 00:36:21.389
probably 10 feet tall, swirling creature of pure

00:36:21.389 --> 00:36:25.210
wind. You're just like pushing against it. It's

00:36:25.210 --> 00:36:30.650
like just blowing at your hair. Your long Bucky

00:36:30.650 --> 00:36:33.730
Barnes hair. My long, beautiful, sexy hair. Yeah.

00:36:33.789 --> 00:36:35.690
I think Bucky Barnes is pretty greasy, isn't

00:36:35.690 --> 00:36:38.489
he? This thing. It's creepy, greasy, and sexy.

00:36:41.170 --> 00:36:43.849
roars out and you see like suddenly jittering

00:36:43.849 --> 00:36:45.889
around the sides on the edge of the courtyard

00:36:45.889 --> 00:36:47.409
on the weapon racks you see a bunch of swords

00:36:47.409 --> 00:36:52.889
a bunch of katanas start flying out entering

00:36:52.889 --> 00:36:58.230
the storm. I have something to say. What? I think

00:36:58.230 --> 00:37:01.849
the Venn diagram between greasy and sexy there

00:37:01.849 --> 00:37:05.090
is like a very very small overlap. And Dresden's

00:37:05.090 --> 00:37:07.110
in there. And Dresden's in there. Yeah. Damn

00:37:07.110 --> 00:37:10.739
straight. This Oh, there's four of them. Great.

00:37:11.340 --> 00:37:16.780
Howling wind and swirling, slashing swords stands

00:37:16.780 --> 00:37:19.880
before you. Dresden, your echo is ten feet behind,

00:37:20.019 --> 00:37:23.360
spins around into combat form. The four of you,

00:37:23.400 --> 00:37:26.599
three of you, before this thing, brace yourselves

00:37:26.599 --> 00:37:31.039
against the wind and the blades. Roll for initiative.

00:37:31.719 --> 00:37:41.460
Alrighty right. Sixteen for Crispin. Oh, dirty

00:37:41.460 --> 00:37:49.139
20 for a cheap Accio. That will be 14 for Dresden.

00:37:53.900 --> 00:37:56.639
This is going to be fun. This is going to be

00:37:56.639 --> 00:37:59.199
a lot of fun. I'm doing some weird shit with

00:37:59.199 --> 00:38:01.199
these stat blocks I'm working with here. The

00:38:01.199 --> 00:38:05.820
Sornado goes first. This elemental sword. I'm

00:38:05.820 --> 00:38:07.039
going to use a certain ability this elemental

00:38:07.039 --> 00:38:08.599
has. And this is where people are going to start

00:38:08.599 --> 00:38:12.360
being like, David, you're... Hold on. I have

00:38:12.360 --> 00:38:15.420
a question. Is this thing a creature? It is an

00:38:15.420 --> 00:38:17.039
elemental. It is a creature, yes. All things

00:38:17.039 --> 00:38:18.860
that are not objects are creatures. You're a

00:38:18.860 --> 00:38:25.840
creature. Yeah. I'm going to use my Whirlwind

00:38:25.840 --> 00:38:28.219
action. So let me tell you what this is all about.

00:38:28.699 --> 00:38:31.139
Every creature in my space must make a saving

00:38:31.139 --> 00:38:34.460
throw. On a failure, I can basically have this

00:38:34.460 --> 00:38:37.710
thing take damage, and I can fling. things I

00:38:37.710 --> 00:38:40.949
held, like, away from me, basically. I can do

00:38:40.949 --> 00:38:42.329
damage to them if I want. I can also do damage

00:38:42.329 --> 00:38:44.090
to things I hit. Basically, the way I'm doing

00:38:44.090 --> 00:38:47.849
this is I'm homebrewing this weird amalgamated

00:38:47.849 --> 00:38:50.130
creature where I can use my werewound ability

00:38:50.130 --> 00:38:52.670
not so much on you. I can use it on the swords

00:38:52.670 --> 00:38:56.630
inside to fling them out in a preferred direction

00:38:56.630 --> 00:38:58.730
because the swords are animated and working with

00:38:58.730 --> 00:39:00.889
this thing and essentially make you make the

00:39:00.889 --> 00:39:02.969
save for when this thing strikes. This is completely

00:39:02.969 --> 00:39:05.539
horrible. Yeah, so basically it's an air mental

00:39:05.539 --> 00:39:08.639
with some fun twists. And those twists are coming

00:39:08.639 --> 00:39:11.039
right at you. Twisting through the air. Blades

00:39:11.039 --> 00:39:14.980
sailing out. I'm going to launch one. I have

00:39:14.980 --> 00:39:17.000
four swords. I'm going to launch all four of

00:39:17.000 --> 00:39:19.219
you. One at the echo behind and three towards

00:39:19.219 --> 00:39:22.500
you. You see these things swirl. And these swords

00:39:22.500 --> 00:39:24.960
that are just like spinning danger to the air

00:39:24.960 --> 00:39:29.179
all come flying towards all of you. And I need

00:39:29.179 --> 00:39:33.730
you all to make dexterity saving throws. Oh,

00:39:33.849 --> 00:39:40.030
okay. I have a thing for that. Oh, man. That's

00:39:40.030 --> 00:39:42.869
still not going to help, though. What is it?

00:39:42.949 --> 00:39:45.949
I think I can add a d4 when I fail a dex save.

00:39:46.570 --> 00:39:49.329
Yeah, because I got a 2 on the die, plus 2 is

00:39:49.329 --> 00:39:51.710
only 4. When you fail a dex save, you can use

00:39:51.710 --> 00:39:54.449
your reaction to roll a d4. I'm going to save

00:39:54.449 --> 00:39:55.869
the reaction, I guess, because I don't think

00:39:55.869 --> 00:40:00.949
a d4 is going to help. Okay. Let me roll dogfaces.

00:40:02.460 --> 00:40:09.500
Dresden got a 12. 12. Okay. Wow. Six for Accio.

00:40:09.880 --> 00:40:12.159
Okay. Hell yeah. And Crispin's was what again?

00:40:12.599 --> 00:40:16.860
Did you say 12? Huh? For the deck save? Dresden

00:40:16.860 --> 00:40:20.360
got 12. Yeah. Yeah. Crispin. Oh, Crispin was

00:40:20.360 --> 00:40:24.480
like four. Okay. Gotcha. Hell yeah. It was so

00:40:24.480 --> 00:40:26.480
low I didn't even mention it. You all fail. Oh,

00:40:26.579 --> 00:40:28.760
wait. Did you do the Echo as well? Oh, fuck.

00:40:29.019 --> 00:40:31.190
One for the Echo. I'll give it its own. Deck

00:40:31.190 --> 00:40:32.170
save. I don't know if that works that way, but

00:40:32.170 --> 00:40:35.530
I don't care. Fuck. Natural one. Okie dokie.

00:40:36.710 --> 00:40:46.210
Nat one swordses. Stop. Here we go. The echo

00:40:46.210 --> 00:40:48.550
is gone. The sword, he spins around the fight

00:40:48.550 --> 00:40:51.289
and the sword's already ripping. Vanishes. The

00:40:51.289 --> 00:40:54.829
horseshoe that fell off the door got caught up

00:40:54.829 --> 00:40:58.300
in the sword and ate up. Oh. Yeah. He's, like,

00:40:58.300 --> 00:41:00.039
ready to dodge it, and then, bing, comes and

00:41:00.039 --> 00:41:01.699
bounces off Echo's head, and then, swoop, soared

00:41:01.699 --> 00:41:04.360
right through the chest. Echo vanishes. Mine

00:41:04.360 --> 00:41:05.739
was better, but that's pretty good, too. No,

00:41:05.780 --> 00:41:08.300
yours was dumb. Yeah. I'm with Steven on this

00:41:08.300 --> 00:41:11.980
one. You're all taking damage now. Four for Akio.

00:41:12.500 --> 00:41:16.659
Okay. Six for Crispin. Okay. Eight for Dresden.

00:41:16.920 --> 00:41:20.360
What? Oh, yeah. Sword just, what? Rips in, gets

00:41:20.360 --> 00:41:23.059
right between some of your plates. What? Yeah.

00:41:23.519 --> 00:41:25.519
Nasty blighters. That's the first damage you've

00:41:25.519 --> 00:41:29.320
taken. What? And now the swords. I also have

00:41:29.320 --> 00:41:32.659
the highest roll. Stand before you. Not quite

00:41:32.659 --> 00:41:35.820
high enough, it seems. So I'm going to move this

00:41:35.820 --> 00:41:38.239
sword. I'm going to move one off to the side.

00:41:38.480 --> 00:41:41.300
The ones that strike at you and Crispin. The

00:41:41.300 --> 00:41:44.039
swords are now no longer within the swordnado,

00:41:44.159 --> 00:41:48.519
but they hover dangerously in front of you. Huh.

00:41:49.059 --> 00:41:53.139
Okay. Interesting. That's going to be Crispin.

00:41:54.000 --> 00:41:56.579
Man, you really just messed up my whole thing,

00:41:57.400 --> 00:42:00.139
my whole plan. Yeah. Dude, I didn't even know

00:42:00.139 --> 00:42:04.559
that. Okay, so I'm guessing that was just slashing

00:42:04.559 --> 00:42:06.960
damage or something? That was indeed slashing

00:42:06.960 --> 00:42:11.119
damage. Okay, that's not super useful to me.

00:42:12.659 --> 00:42:19.179
Crap. Yeah, I need to wait. I'm going to prepare

00:42:19.179 --> 00:42:23.670
an action, I guess. Crispin is guessing. that

00:42:23.670 --> 00:42:28.170
these blades are going to go back to the sword

00:42:28.170 --> 00:42:33.889
nato. When they do, Crispin's going to cast a

00:42:33.889 --> 00:42:39.050
spell. Okay. All right. I like that. I like that.

00:42:39.590 --> 00:42:44.130
Yeah. I'm going to try something. Okay. It cuts

00:42:44.130 --> 00:42:47.030
you. It kind of stops something in front of you,

00:42:47.070 --> 00:42:49.769
kind of like an unguarded sort of stance. You

00:42:49.769 --> 00:42:53.090
just kind of brace yourself. Oh, these are like,

00:42:53.230 --> 00:42:55.969
they're animated? They are animated. Oh, okay.

00:42:56.070 --> 00:42:58.010
I thought they were just like items that are

00:42:58.010 --> 00:42:59.469
getting thrown. It's not a bad thought, though.

00:42:59.849 --> 00:43:01.670
I will say, I think because you had that idea,

00:43:01.750 --> 00:43:04.050
I think you see it like it's like tugging. It's

00:43:04.050 --> 00:43:06.849
planning to potentially move back, but they are

00:43:06.849 --> 00:43:09.130
also animated on their own, you see. Okay, weird.

00:43:09.940 --> 00:43:12.960
All right, I guess I'm going to take a risk and

00:43:12.960 --> 00:43:17.219
I'm going to stick to that plan then. Okay. Hell

00:43:17.219 --> 00:43:20.659
yeah. Moving on from Crispin, we have Akio. Same

00:43:20.659 --> 00:43:24.320
order as last time, actually. Yeah, Akio is going

00:43:24.320 --> 00:43:27.159
to, this time for sure, cast Boothing Blade.

00:43:27.559 --> 00:43:32.380
Oh, you see like this intake, sword in mouth.

00:43:33.639 --> 00:43:37.849
And like this force of thunder. And he opens

00:43:37.849 --> 00:43:40.210
it up and wraps around the sword. Again, very

00:43:40.210 --> 00:43:42.710
similar to the Echo Sentinel thing, just air

00:43:42.710 --> 00:43:48.829
warping. That is just a 13, though. Fortunately,

00:43:49.050 --> 00:43:53.449
on a sword that will miss. Great. Tries to slice

00:43:53.449 --> 00:43:57.570
out the sword. Kind of spins out of the way.

00:43:57.630 --> 00:44:02.199
This is so bad. This is so bad. That's all he's

00:44:02.199 --> 00:44:04.980
got because the Boofing Blade was the whole action.

00:44:05.219 --> 00:44:07.079
Yeah. Honestly, that would have been a really

00:44:07.079 --> 00:44:10.159
good move. Yeah, I know. I know. If only we had

00:44:10.159 --> 00:44:12.780
buttons that you were not using. I have them,

00:44:12.840 --> 00:44:15.659
but it's a plus seven. There's no sense in using

00:44:15.659 --> 00:44:18.260
a button on that. More chambers to go as well.

00:44:19.400 --> 00:44:24.340
Our adversaries are strong. Brace yourselves.

00:44:26.099 --> 00:44:29.079
Dresden. All right, he's going to re -manifest

00:44:29.079 --> 00:44:32.639
his echo behind the beam. Behind the air? Yes.

00:44:32.760 --> 00:44:34.900
So it will be like between the sword and it,

00:44:34.920 --> 00:44:36.900
or probably off the side, just not behind it.

00:44:38.739 --> 00:44:41.659
Yeah, a little to the side there. Okay. Can Dresden

00:44:41.659 --> 00:44:44.300
tell whether or not that piercing damage would

00:44:44.300 --> 00:44:48.119
actually do anything? Very good. Good question.

00:44:48.300 --> 00:44:51.219
That's a good question. Give me an Arcana check.

00:44:54.340 --> 00:45:01.269
19. 19. Tythos had a problem. with earth elementals.

00:45:01.829 --> 00:45:04.730
They would appear here and there in the mine,

00:45:04.809 --> 00:45:06.650
sort of off to the edge of the Tythos, as it

00:45:06.650 --> 00:45:09.130
was, as we know now, sort of connected to the

00:45:09.130 --> 00:45:11.190
elemental plane of earth. So I think Dresden's

00:45:11.190 --> 00:45:13.269
maybe dealt with elementals of some types before.

00:45:13.510 --> 00:45:18.630
Okay. You know that typically you, they would

00:45:18.630 --> 00:45:22.110
be very resistant to piercing, slashing, and

00:45:22.110 --> 00:45:26.250
bludgeoning, but you wield a weapon given to

00:45:26.250 --> 00:45:29.010
you from the pig man. Uh -huh. Marfil magic.

00:45:29.690 --> 00:45:31.949
If it's a magical attack that strikes at it,

00:45:31.989 --> 00:45:37.969
it will strike true. Nice. Oh, interesting. Nice.

00:45:38.590 --> 00:45:43.230
Okay. So the echo is going to attack. Your echo,

00:45:43.230 --> 00:45:45.269
I think, embodies your... It's almost like your

00:45:45.269 --> 00:45:47.650
weapon's swapping. kind of between the two. It's

00:45:47.650 --> 00:45:48.989
like, it's weird. It's almost like Dresden's

00:45:48.989 --> 00:45:51.210
been having two points in space at one time.

00:45:51.269 --> 00:45:53.090
Sure. Like bending space around you. You're kind

00:45:53.090 --> 00:45:55.070
of like your shadow, your potential is there.

00:45:55.230 --> 00:45:56.829
And that potential energy becomes kinetic energy

00:45:56.829 --> 00:45:58.489
when you just appear in that space, strike, and

00:45:58.489 --> 00:46:02.269
then back to you. It's so weird and cool. 16.

00:46:05.710 --> 00:46:09.389
16 will hit. All right. And then I'm going to

00:46:09.389 --> 00:46:14.489
take my second attack. Ooh. 21. That'll hit.

00:46:15.039 --> 00:46:19.039
to clean. You just stab into the very storm itself

00:46:19.039 --> 00:46:21.380
and as your weapon penetrates, the magic sort

00:46:21.380 --> 00:46:25.099
of layer of magic kind of overcomes it. You kind

00:46:25.099 --> 00:46:27.619
of feel wind bursting out. There's like a split

00:46:27.619 --> 00:46:30.079
second that he thinks he's fine and then realizes,

00:46:30.300 --> 00:46:34.400
oh shit. He can hit me. It's a moaning wind.

00:46:35.300 --> 00:46:42.820
Didn't go all the way through. 16. 16 damage?

00:46:43.000 --> 00:46:47.380
16 damage. Hot dog. Hot dog. Boom, boom. Bursts

00:46:47.380 --> 00:46:50.440
of wind come out. This thing seems to lessen

00:46:50.440 --> 00:46:53.539
just a little bit the force of the gust. Lightening

00:46:53.539 --> 00:46:57.019
up. And then... Still strong. No, that's it.

00:46:57.599 --> 00:47:02.320
That's it. Yep. Okay. With that, that is the

00:47:02.320 --> 00:47:06.480
swords who are going to each make an attack and

00:47:06.480 --> 00:47:11.820
then fly back towards the... God! Oh, yeah. I

00:47:11.820 --> 00:47:14.289
have... Again, let's just say one on each. If

00:47:14.289 --> 00:47:15.650
the deck will reappear, there's a sword behind

00:47:15.650 --> 00:47:20.489
it, kind of spins around, strikes out. Aki, no,

00:47:20.730 --> 00:47:22.909
I'm not going to use my reaction because I'm

00:47:22.909 --> 00:47:25.190
going to save it for the AOL. I shouldn't have

00:47:25.190 --> 00:47:26.969
told you that. Actually, Crispin's kind of saw

00:47:26.969 --> 00:47:29.550
it sort of sliding backwards. They almost have

00:47:29.550 --> 00:47:30.969
this way where they're sliding out, attacking.

00:47:31.030 --> 00:47:32.349
You can see they're already pulling back because

00:47:32.349 --> 00:47:35.590
they go to strike. I mean, like, let's be real.

00:47:36.289 --> 00:47:40.690
It doesn't take, like, the contact clues are

00:47:40.690 --> 00:47:43.679
there. a sword nato that spits swords out you

00:47:43.679 --> 00:47:45.119
kind of are going to imagine it's going to pick

00:47:45.119 --> 00:47:47.099
up ammo you know what i mean i think i think

00:47:47.099 --> 00:47:49.099
accio is smart enough to pick that up as well

00:47:49.099 --> 00:47:53.960
uh 11 on crispin that's a no way no no no oh

00:47:53.960 --> 00:47:56.440
thank goodness that's great actually 10 on the

00:47:56.440 --> 00:48:00.260
echo come on give me a good roll here oh not

00:48:00.260 --> 00:48:03.179
good enough at 16 for dresden oh hell no they

00:48:03.179 --> 00:48:04.980
it's like you're ready now and these sorts of

00:48:04.980 --> 00:48:07.440
stuff you just kind of all you just parry them

00:48:07.440 --> 00:48:10.739
and they go to fly backwards. You can all take

00:48:10.739 --> 00:48:13.619
AOOs. If you so desire. If you have a rush. Of

00:48:13.619 --> 00:48:16.059
course. But Crispin also has a spell ready. You

00:48:16.059 --> 00:48:17.340
don't need to do an AOO. You can do a full spell

00:48:17.340 --> 00:48:20.840
if you want. Well, so here's the thing. Am I

00:48:20.840 --> 00:48:25.699
doing the spell on the... At what point in time

00:48:25.699 --> 00:48:27.800
am I doing the spell? Am I doing the spell as

00:48:27.800 --> 00:48:30.780
the sword leaves my space or once it reaches

00:48:30.780 --> 00:48:33.519
the... I want to harm the sword made up. That's

00:48:33.519 --> 00:48:34.900
what I'm telling you. Oh, you want to hit the

00:48:34.900 --> 00:48:38.139
thing itself. Well, I want to cast a spell on

00:48:38.139 --> 00:48:41.559
the sword, but not until it's in the sword nato.

00:48:41.679 --> 00:48:42.960
I don't know what you're talking about, but I'm

00:48:42.960 --> 00:48:45.039
really interested, and so fucking do it. Okay,

00:48:45.059 --> 00:48:46.440
great. I'm really curious what's going on here.

00:48:46.500 --> 00:48:48.199
I like this. Okay, that's excellent. I like this.

00:48:48.219 --> 00:48:51.219
Let me do Accio's AOO first, and then we'll deal

00:48:51.219 --> 00:48:53.159
with my bullshit. What is your bullshit? Okay.

00:48:53.440 --> 00:48:55.139
Yeah, I think it's actually going to be pretty

00:48:55.139 --> 00:48:57.400
cool. I'm actually really pleased that I prepped

00:48:57.400 --> 00:48:59.139
this, because I didn't expect it to work out

00:48:59.139 --> 00:49:03.690
this well. I'm so curious now. 17 for Accio.

00:49:03.949 --> 00:49:09.449
Just hits. Just hits, huh? And that is a 9 for

00:49:09.449 --> 00:49:16.110
damage. Okay. So now, without mincing words,

00:49:16.630 --> 00:49:21.469
Crispin is going to cast Heat Metal. Holy shit!

00:49:22.329 --> 00:49:26.369
Yeah. Whoa. That's amazing. Yeah. So this sword

00:49:26.369 --> 00:49:28.389
is going to... Fuck, that's cool. This sword

00:49:28.389 --> 00:49:30.389
is going to heat up and any creature in physical

00:49:30.389 --> 00:49:33.050
contact with that object takes 2d8 fire damage.

00:49:33.050 --> 00:49:36.050
That's amazing. Yeah. Does a sword also take

00:49:36.050 --> 00:49:39.369
damage? It just says any creature in physical

00:49:39.369 --> 00:49:42.909
contact with the object. So is the sword an object

00:49:42.909 --> 00:49:46.699
or a creature now that it's animated? Ah. It

00:49:46.699 --> 00:49:49.360
says choose a manufactured metal object, which

00:49:49.360 --> 00:49:52.480
this sword clearly is, such as a metal weapon,

00:49:52.619 --> 00:49:57.579
for example. Ah, I think it will hurt it. It'll

00:49:57.579 --> 00:50:00.639
hurt the sword? It'll burn away the inscription

00:50:00.639 --> 00:50:02.639
in the sword that will animate it, and that's

00:50:02.639 --> 00:50:04.380
how it will happen. So it'll do damage to the

00:50:04.380 --> 00:50:05.760
sword, and it will damage the swordnado when

00:50:05.760 --> 00:50:08.519
it returns to it. It will do both, because that's

00:50:08.519 --> 00:50:11.469
a really, really cool idea. Okay. All right,

00:50:11.530 --> 00:50:14.849
I guess I'll take it. I wonder what's going to

00:50:14.849 --> 00:50:16.889
happen after this. It's a creature in contact

00:50:16.889 --> 00:50:19.369
with itself, so it would take damage. It's a

00:50:19.369 --> 00:50:22.929
creature in contact with itself. I think it would

00:50:22.929 --> 00:50:25.929
be mean of me to say that your spell doesn't

00:50:25.929 --> 00:50:27.710
do damage to the sword because the sword isn't

00:50:27.710 --> 00:50:30.369
touching itself. That's weird. Well, let me put

00:50:30.369 --> 00:50:34.949
this to you. Yeah. Last sentence of the first

00:50:34.949 --> 00:50:37.369
paragraph. Until the spell ends, you can use

00:50:37.369 --> 00:50:39.309
a bonus action on each of your subsequent turns

00:50:39.309 --> 00:50:42.849
to cause this damage again. So if this sword

00:50:42.849 --> 00:50:45.750
becomes unanimated and, like, you know, does

00:50:45.750 --> 00:50:49.510
not come back to the swordnado, then I'm wasting

00:50:49.510 --> 00:50:51.690
the spell, I think. I mean, you're doing damage

00:50:51.690 --> 00:50:53.690
to the sword, and you'll do a round damage to

00:50:53.690 --> 00:50:55.769
the swordnado as well. Just a single, it's probably

00:50:55.769 --> 00:50:57.190
not going to come back, you think? It might.

00:50:57.750 --> 00:50:59.750
All right, I'll do 2d8 fire damage, and we'll

00:50:59.750 --> 00:51:05.510
see what happens, because fuck it. Just seven.

00:51:06.409 --> 00:51:08.449
Okay, that's on the sword. Seven fire damage.

00:51:08.690 --> 00:51:10.070
Wait, just on the sword? I thought you said it

00:51:10.070 --> 00:51:12.590
was on the thing, too. Yeah. Oh, I was going

00:51:12.590 --> 00:51:15.969
to be different. Oh, okay. Oh, okay. Oh, okay.

00:51:16.010 --> 00:51:23.369
So you're letting me do 48. Dude. I rolled two

00:51:23.369 --> 00:51:27.690
eights. Ooh. Fuck yeah. I rolled two eights.

00:51:28.170 --> 00:51:32.949
Holy shit. Okay. That's 16 fire damage, buddy.

00:51:33.659 --> 00:51:36.280
On your swordnado. I'm going to get to what happens

00:51:36.280 --> 00:51:38.699
there. First, Dresden, did you make your AOL?

00:51:39.280 --> 00:51:41.920
Do you want to? Shit, no, I didn't. You also...

00:51:41.920 --> 00:51:44.539
Well, I mean, my echo's going to freeze one of

00:51:44.539 --> 00:51:49.699
them. Okay. No, that's not going to hit. Okay.

00:51:49.820 --> 00:51:53.199
Yeah. You go to do that again. This thing, like,

00:51:53.239 --> 00:51:55.360
sort of wheeze around you, just really kind of

00:51:55.360 --> 00:51:59.719
gliding above your pick as it goes and streaking

00:51:59.719 --> 00:52:01.619
across me, just cutting a little bit of your

00:52:01.619 --> 00:52:04.650
long hair. of the echo uh doesn't break the echo

00:52:04.650 --> 00:52:08.570
though uh that sword flies back into the sword

00:52:08.570 --> 00:52:13.730
nato uh akio straight so and actually has a nice

00:52:13.730 --> 00:52:16.510
sort of solid blow this metal sword spins around

00:52:16.510 --> 00:52:20.210
the air as it moves back towards the sword nato

00:52:20.210 --> 00:52:23.530
um the one before you dresden tries a swipe doesn't

00:52:23.530 --> 00:52:26.530
quite land flies back entering it Oh, that's

00:52:26.530 --> 00:52:28.190
right. I have to hit the creature in order to

00:52:28.190 --> 00:52:31.369
freeze it. Yes. Yeah. And you, Crispin, you see

00:52:31.369 --> 00:52:34.010
this thing, like, strikes at you. It goes away.

00:52:34.110 --> 00:52:37.869
And maybe you just reach out one fuzzy paw, touching

00:52:37.869 --> 00:52:39.110
just the edge of it or something, just really

00:52:39.110 --> 00:52:42.349
cool. And you see the whole thing lights up immediately

00:52:42.349 --> 00:52:45.530
with this burning red glow. It's fresh from the

00:52:45.530 --> 00:52:49.690
forge, flying back. And you see, like, it strikes

00:52:49.690 --> 00:52:53.349
into the flame and just, like, this steamy kind

00:52:53.349 --> 00:52:57.159
of mist starts... It's like sizzling out, blasting

00:52:57.159 --> 00:52:59.099
all around. This thing's moving. It's almost

00:52:59.099 --> 00:53:05.079
like carving pieces of the wind. It almost roars

00:53:05.079 --> 00:53:07.940
out as this is happening. You see that red glow

00:53:07.940 --> 00:53:12.800
spinning all around. That's really cool. Hell

00:53:12.800 --> 00:53:15.139
yeah. And I take heart rate damage. Yeah, that

00:53:15.139 --> 00:53:17.760
was a butt -ton of damage on this thing already.

00:53:18.539 --> 00:53:20.500
Quick side note. Yeah. I don't think I can use

00:53:20.500 --> 00:53:23.159
Halt on these things anyway because Halt says

00:53:23.159 --> 00:53:25.860
when you hit... When you hit a creature. They

00:53:25.860 --> 00:53:27.460
are creatures. They're considered creatures.

00:53:27.699 --> 00:53:29.539
They are objects that are creatures that are

00:53:29.539 --> 00:53:32.699
attached to themselves. Okay. All right. They're

00:53:32.699 --> 00:53:34.739
touching themselves. You're a creature. Just

00:53:34.739 --> 00:53:35.960
keep going, David. Just keep going. But the doors

00:53:35.960 --> 00:53:38.420
were maybe not creatures. They might have been

00:53:38.420 --> 00:53:41.079
objects. Whoops. You're a creature. Yeah, because

00:53:41.079 --> 00:53:43.460
I used anime object spell. You know what? There's

00:53:43.460 --> 00:53:46.440
a weird distinction. Whoops. I don't know what's

00:53:46.440 --> 00:53:50.800
going on anymore. Hell yeah. Once again, it's

00:53:50.800 --> 00:53:54.340
time for the old. Xordenado, gentlemen, I need

00:53:54.340 --> 00:53:58.539
you all to make deck saves. Again, one for each

00:53:58.539 --> 00:54:06.500
of you. Dresden got a 13. And Echo, no. Five.

00:54:07.380 --> 00:54:17.519
16 for Crispin. And 14 for Accio. Is it 16? Yes.

00:54:18.260 --> 00:54:22.110
Everyone except the Echo passes. Oh, wow. Okay.

00:54:22.769 --> 00:54:25.070
Crispin's... It's 13. It's 13. I got 12 last

00:54:25.070 --> 00:54:28.570
time. Shut up. And failed. It's 13. Oh, everybody

00:54:28.570 --> 00:54:30.489
but the Echo passes. I'm sorry. I thought you

00:54:30.489 --> 00:54:32.329
said everybody but the Echo fails, and I was

00:54:32.329 --> 00:54:34.469
like, oh, shit. That's high. Yeah, no. Which

00:54:34.469 --> 00:54:37.469
sucks. The Echo's 13 is the DC on it. The Echo's

00:54:37.469 --> 00:54:38.469
the one that doesn't matter. It just strikes

00:54:38.469 --> 00:54:41.070
you. Echo vanishes. Takes your bonus action away,

00:54:41.130 --> 00:54:43.409
but that's not that amazing. Yeah. Echo vanishes.

00:54:43.730 --> 00:54:47.010
The swords all... Launch it out. This one actually,

00:54:47.070 --> 00:54:48.369
the one with the echo, echoes right on it, so

00:54:48.369 --> 00:54:50.590
it just stays within. It kind of shoots out,

00:54:50.650 --> 00:54:52.769
slashes, and kind of continues swirling within.

00:54:54.489 --> 00:54:57.329
Wisco flying back again. The one that's red hot

00:54:57.329 --> 00:54:59.929
flies right back towards you, Crispin. You weave

00:54:59.929 --> 00:55:01.849
out of the way there. Wisco tries to strike you

00:55:01.849 --> 00:55:04.389
all this time already. You dodge aside the swords.

00:55:05.110 --> 00:55:07.989
All miss, but linger. Again, taking up these

00:55:07.989 --> 00:55:10.849
battle stances, flying just before you, preparing

00:55:10.849 --> 00:55:14.230
to strike. Now we're going on to Crispin Dubois.

00:55:14.980 --> 00:55:20.820
Okay, so here's the weird thing. Crispin wants

00:55:20.820 --> 00:55:23.239
to use his bonus action to do the damage again,

00:55:23.300 --> 00:55:26.900
but not until this thing is back in contact with

00:55:26.900 --> 00:55:31.579
the Swordnado. But I guess I can't really split

00:55:31.579 --> 00:55:36.159
my turn up, right? I can't do an action now and

00:55:36.159 --> 00:55:39.730
then a bonus action later. You could hold your

00:55:39.730 --> 00:55:41.250
turn. You could hold a different turn until after

00:55:41.250 --> 00:55:44.130
the swords go. Yeah, but if my action was going

00:55:44.130 --> 00:55:48.309
to be a melee attack, then that screws me a little

00:55:48.309 --> 00:55:53.090
bit. I guess so, yeah. It's a tricksy one. Gosh,

00:55:53.110 --> 00:55:55.730
and I can't move because then I'll... Oh, no,

00:55:55.769 --> 00:55:57.730
I won't. Oh, I can't move through its space.

00:55:58.389 --> 00:56:01.030
You could walk up and whack the tornado. Yeah,

00:56:01.070 --> 00:56:03.050
that... Well, I can't get through the tornado,

00:56:03.070 --> 00:56:07.170
though, because there's three... spaces occupied

00:56:07.170 --> 00:56:09.469
by enemies in front of me after if you wait till

00:56:09.469 --> 00:56:12.110
after do your turn when they go back sure okay

00:56:12.110 --> 00:56:17.230
yeah that's fine uh okay crispin will wait okay

00:56:17.230 --> 00:56:21.769
crispin holds tight this thing blade honed towards

00:56:21.769 --> 00:56:25.610
you you just kind of step back once again holding

00:56:25.610 --> 00:56:30.130
uh hell yeah that's going to be a cue hold on

00:56:30.130 --> 00:56:31.929
what's the what's the turn order again what's

00:56:31.929 --> 00:56:35.500
the round like the It's Crispin, Akio, Dresden,

00:56:35.599 --> 00:56:40.320
Swords, then Elemental. Damn it. No, that was

00:56:40.320 --> 00:56:43.760
me and my battery was running low. Damn it. I

00:56:43.760 --> 00:56:45.320
thought you said you had three hours of battery

00:56:45.320 --> 00:56:47.800
life on that thing. Hey, man, it's been a long

00:56:47.800 --> 00:56:51.659
night. It's Swordnado, man. It's draining. Okay,

00:56:51.880 --> 00:56:57.400
Akio is going to do another Boofing Blade on...

00:56:58.530 --> 00:57:02.989
Let's say the sword to the right here. Not the

00:57:02.989 --> 00:57:07.250
one that's heated. Hell yeah. Plus seven to hit.

00:57:09.730 --> 00:57:15.230
Come on! A two on the die? Again, weaves. It's

00:57:15.230 --> 00:57:18.429
hard to fight. He's trained to fight swordsmen.

00:57:18.750 --> 00:57:21.289
He's not supposed to hit the sword part. That's

00:57:21.289 --> 00:57:23.570
not how you do that. So it's like against all

00:57:23.570 --> 00:57:27.900
of his animal instincts. Not great, Akio. Okay,

00:57:27.960 --> 00:57:32.199
Dresden. Not great. Thunder again. He dissipates

00:57:32.199 --> 00:57:34.800
on the sword. Yeah, it's just going against all

00:57:34.800 --> 00:57:36.239
of his instincts, all of his training. Echo's

00:57:36.239 --> 00:57:39.239
coming back, same spot. Here you go. Two shots.

00:57:41.940 --> 00:57:44.179
First one was a two, and it's not going to hit.

00:57:45.000 --> 00:57:48.239
Second one was a five plus seven for 12. I doubt

00:57:48.239 --> 00:57:51.960
that hits. That does not hit. No, it doesn't.

00:57:52.619 --> 00:57:56.650
Fuck. This time it's like the wind is pushing

00:57:56.650 --> 00:57:59.670
against and your arm is going to push to the

00:57:59.670 --> 00:58:02.010
side. It's like trying so hard to deflect you.

00:58:02.110 --> 00:58:04.510
I'm really hesitant to use this, but I'm going

00:58:04.510 --> 00:58:09.929
to use this. Yes, yes. Use a cool thing. Action

00:58:09.929 --> 00:58:12.969
surge. There we go. Okay. Take one additional

00:58:12.969 --> 00:58:16.570
action. Okay. So I forgot what we decided. It's

00:58:16.570 --> 00:58:18.769
two attacks. I do get two attacks because it's

00:58:18.769 --> 00:58:22.710
action. Yes. Okay. Sweet. Yeah. Here we go again.

00:58:22.889 --> 00:58:25.590
You brace yourself. Echo steps down, plants into

00:58:25.590 --> 00:58:27.610
the wind, and just pushes against it, striking

00:58:27.610 --> 00:58:32.150
out again. First one is a four on the die for

00:58:32.150 --> 00:58:36.230
an 11. The second one made the room a little

00:58:36.230 --> 00:58:39.849
smelly. Because I crit my pants. Oh, thank goodness.

00:58:40.889 --> 00:58:42.789
Crit. Thank goodness. Crit gets caught up in

00:58:42.789 --> 00:58:45.050
the wind. Crit everywhere. It's flying everywhere.

00:58:45.530 --> 00:58:47.289
Splats all over. It gets caught up in the sword

00:58:47.289 --> 00:58:51.570
nato. Albin, Crispin's fur. Gross. Sorry, buddy.

00:58:53.369 --> 00:59:01.190
Give me that crit damage. 12. 12 damage? 12 damage.

00:59:01.469 --> 00:59:03.610
Hell yeah, you guys are carving this thing up

00:59:03.610 --> 00:59:07.929
pretty good. So that's 44 so far. Against another

00:59:07.929 --> 00:59:11.050
good, solid, like you're holding it in a state,

00:59:11.110 --> 00:59:12.710
you're trying so hard, push, push, push, and

00:59:12.710 --> 00:59:16.150
you get one deep kind of impale pushing deep

00:59:16.150 --> 00:59:18.889
in your arm, pushing deep into the storm. The

00:59:18.889 --> 00:59:20.889
wind's like carved around you. You just feel

00:59:20.889 --> 00:59:24.570
this blast of air all around you. And this thing

00:59:24.570 --> 00:59:29.230
just seems to diminish a great deal. Damn, that's

00:59:29.230 --> 00:59:33.650
cool. Hell yeah. Once again, it's time for the

00:59:33.650 --> 00:59:36.489
swords, the katanas flying before you. They're

00:59:36.489 --> 00:59:39.469
all going to make their attacks. Get these rolled

00:59:39.469 --> 00:59:46.630
real fast. Here we have a 12 on the echo. Or

00:59:46.630 --> 00:59:52.840
crit. on Dresden. Oh, fuck off. Ooh, 22 on Crispin.

00:59:53.440 --> 00:59:56.119
Jesus Christ. Now the rolls are coming. What

00:59:56.119 --> 00:59:59.119
the hell? And a gnat wants swordsism on Akio.

00:59:59.480 --> 01:00:02.139
Oh, so the other guys don't hit then. He flies

01:00:02.139 --> 01:00:04.360
out, the sword cuts on Akio, and you see, like,

01:00:04.380 --> 01:00:07.719
as it's about to strike you, the horseshoe flies

01:00:07.719 --> 01:00:09.699
out, whacks the sword, it goes flying to the

01:00:09.699 --> 01:00:13.719
side. Takes one point of damage from the horseshoe.

01:00:13.800 --> 01:00:17.929
Bink. Hell yeah. Okay. Okay. So, let me roll

01:00:17.929 --> 01:00:22.309
some damage here. First on you, Dresden. Hold

01:00:22.309 --> 01:00:25.769
on one sec. Let me... This is a new round. We

01:00:25.769 --> 01:00:29.969
have new reactions, right? It depends on your...

01:00:29.969 --> 01:00:32.530
Akio did not use his reaction yet. Yeah, so he

01:00:32.530 --> 01:00:35.789
has a reaction now. Okay. Then Akio is going

01:00:35.789 --> 01:00:37.909
to use his defender reaction. Can you use that

01:00:37.909 --> 01:00:39.710
after you know the results of my attack? The

01:00:39.710 --> 01:00:41.829
sidekick can use his reaction to impose disadvantage

01:00:41.829 --> 01:00:43.570
on the attack roll of a creature within five

01:00:43.570 --> 01:00:46.010
feet of it whose target isn't the sidekick provided

01:00:46.010 --> 01:00:48.070
the sidekick is the target. Disadvantage would

01:00:48.070 --> 01:00:51.650
imply before the attack strikes. Yes, because

01:00:51.650 --> 01:00:53.690
otherwise it's like re -rolling the attack versus

01:00:53.690 --> 01:00:56.489
disadvantage on the attack. So can't quite make

01:00:56.489 --> 01:00:58.019
that one. But you still have your reaction to

01:00:58.019 --> 01:01:02.559
AOL. All right. That is going to be not crazy.

01:01:02.659 --> 01:01:05.739
11 points of damage on you, Dresden. Not my best

01:01:05.739 --> 01:01:08.840
crit. Not my best. And I'll expect only five

01:01:08.840 --> 01:01:11.860
points on Crispin. Thank goodness. Cuts the arm

01:01:11.860 --> 01:01:14.099
a little bit. Yeah, not the highest rolls. These

01:01:14.099 --> 01:01:16.000
things don't do much damage on their own. Death

01:01:16.000 --> 01:01:20.179
by a thousand cuts. Excuse me. And with that,

01:01:20.199 --> 01:01:24.260
they fly back. All right. And then Crispin wants

01:01:24.260 --> 01:01:26.960
to do his thing. All right. Do your thing. And

01:01:26.960 --> 01:01:30.659
give me your AoO attacks. Oh, um, yeah. Crispin

01:01:30.659 --> 01:01:34.599
can take an AoO as a reaction, right? Yeah, that's

01:01:34.599 --> 01:01:39.320
a reaction, so it's not his... Weirdly, you can't.

01:01:39.840 --> 01:01:41.840
Because you stopped your turn on the turn order,

01:01:41.940 --> 01:01:43.800
which means you did not refresh your reaction.

01:01:44.260 --> 01:01:46.719
God, that's so frustrating. Yeah, I'm a rules

01:01:46.719 --> 01:01:49.460
lawyer. Hey, hey, guess what, buddy? That's so

01:01:49.460 --> 01:01:52.619
frustrating. Actually, you can't do that. Okay,

01:01:52.699 --> 01:01:58.909
well, I'll take Accio's, I guess. That's 11 for

01:01:58.909 --> 01:02:03.909
Accio, so I don't think so. No, no. Misses. They

01:02:03.909 --> 01:02:06.250
all fly back. My Echo's gone at this point, right?

01:02:06.409 --> 01:02:08.409
No, it's still there. Did not hit your Echo.

01:02:12.530 --> 01:02:15.250
First one did not hit with a 4 on the die. Second

01:02:15.250 --> 01:02:17.730
one, I got a 10 on the die plus 7 for 17. Okay,

01:02:17.769 --> 01:02:20.030
only one would normally strike because you only

01:02:20.030 --> 01:02:21.530
get one reaction share between you. Wait, where?

01:02:21.710 --> 01:02:25.360
Oh, wait, what? Oh, right, right, right. Oh,

01:02:25.380 --> 01:02:26.559
sorry, because you're doing two attacks. Yeah,

01:02:26.639 --> 01:02:30.280
yeah. So let's just do a fresh new roll. Since

01:02:30.280 --> 01:02:31.699
we had one miss, one hit, so I don't want to

01:02:31.699 --> 01:02:33.320
say, like, the miss would be applied. Let's do

01:02:33.320 --> 01:02:37.840
one fresh new roll. 17. That'll hit. That will

01:02:37.840 --> 01:02:43.199
just hit. For 11. Echo or Dresden? Who's hitting?

01:02:43.920 --> 01:02:48.460
Well, Echo. Echo's the furthest away. Okay, because

01:02:48.460 --> 01:02:50.239
you both can attack. A sword on each of you,

01:02:50.300 --> 01:02:52.539
you can both attack one. In fact, actually, the

01:02:52.539 --> 01:02:54.420
echo sword didn't move out of that sword, so

01:02:54.420 --> 01:02:57.039
it actually has to be Dresden. Do you want to

01:02:57.039 --> 01:03:00.340
stop this thing from going back in? You hit it.

01:03:00.579 --> 01:03:04.079
Yeah, fuck it. It goes back in, and again, I

01:03:04.079 --> 01:03:07.559
think your hand snaps out. Power wraps around

01:03:07.559 --> 01:03:11.440
it. It's frozen in space. Sound of thunder. It

01:03:11.440 --> 01:03:14.579
does not move. Yours stays in place. The rest

01:03:14.579 --> 01:03:17.099
all fly back. The burning sword touches again.

01:03:17.199 --> 01:03:22.739
Give me that damage for that burning sword. Nine

01:03:22.739 --> 01:03:27.380
damage on 2d8. Okay. Again, this thing's looking

01:03:27.380 --> 01:03:32.639
actually pretty rough as that... Crispin still

01:03:32.639 --> 01:03:35.139
has his full action. That was a bonus action.

01:03:35.440 --> 01:03:36.619
That's true. You have one more action. He's going

01:03:36.619 --> 01:03:42.000
to somersault off of the back of Accio. Lands

01:03:42.000 --> 01:03:47.079
a four on this thing. And strike with his great

01:03:47.079 --> 01:03:54.000
club. Okay. Fucking crit my pants. Nice. You

01:03:54.000 --> 01:03:57.320
just land here right before this thing. Crispin'

01:03:57.320 --> 01:04:00.280
ears. Banana flapping right before the storm

01:04:00.280 --> 01:04:03.659
and the swords. And you strike out. 13 points

01:04:03.659 --> 01:04:08.719
of damage. Holy shit. It is still up. You're

01:04:08.719 --> 01:04:11.739
standing there. This thing looks real bad. Swords

01:04:11.739 --> 01:04:16.360
whirling around you. And the swordnado is getting

01:04:16.360 --> 01:04:19.940
ready to strike again. No, no, wait, wait, wait.

01:04:19.980 --> 01:04:25.800
Hang on, hang on. Yes, I have an idea. Crispin

01:04:25.800 --> 01:04:31.019
stands before the swirling storm. The blade just

01:04:31.019 --> 01:04:35.920
barely missing your face. It's my turn. And the

01:04:35.920 --> 01:04:40.420
tornado is going to step forward and consume

01:04:40.420 --> 01:04:43.820
you. Why did I do that now to Crispin and not

01:04:43.820 --> 01:04:45.639
to the Echo before? And we'll go out there!
