Hey, Pants People. Just wanted to take a brief
moment before the episode to say thanks for listening
and thanks for being our friends. Enjoy. recent
event of the Morning Jewel, where Jules Roche
had publicly stated that Tythos had never been
destroyed. Footage of a briefly returned Zebulon
seemed to corroborate this argument. Since then,
Arthas has made very clear that his findings
were not at fault, and that some other explanation
must have led Zebulon to an incorrect assumption.
After all, the fall of the Sapphire aside, many
witnesses saw the storm over the city growing
in power and nearly ready to tear the very towers
of Cerule apart in its fury. Still, the fires
have been lighting the souls of the public, and
many theories have come forth around the truth
behind the Tythos tragedy. Though, in the hopes
that these theories bring, there is also a deep
-seated fear. For, if Tythos had indeed survived
the storm, so did the Storm Eye, who brought
its fall. Ever since the aforementioned interview,
signs of Ozanushi Kato have been rumored across
all our worlds. I should say that none of these
have been proven true, and many have been proven
false, a result of a panicked public. In the
wake of this, I need to mention that Atash, as
well as the speakers of their ancestors, have
not changed their opinions on the matter. Ozanushi
Kato is gone, and he ain't ever coming back.
But I've got his letter. That was before. That
was before all that. Yeah, I mean, he's gone.
He's gone. Got that letter. Means nothing. But
why would the narrator bring up a letter if he's
gone? Because the narrator doesn't give a shit.
It's early today. I was over there. I was listening
to a YouTuber I really like. And they were plugging
in the video their tabletop podcast. And I had
a thought like, oh, cool, yeah, but... There's
no way I can listen to another tabletop podcast.
And then that just broke my heart. And I'm really
sad because suddenly it hit me. I was like, oh,
no. Oh, no. I live and breathe this. And even
I'm like, oh, there's too many. All day, every
day. There's been too many for too long. Oh,
it hurts. It hurts to admit. Like, you know,
it's just, it's, it's, but hey, we're doing it.
We're doing it. You know what the special part
is about Fantasy Pants? What's that? We have
friends like Meg from The Hungry Familiar. Ooh.
And Meg wanted to ask us a question. Okay. But
she didn't get it in time for Unzipped. Well,
she has to wait until the next one. Sorry, Meg.
No. Some friend you are. Nope. Not happening.
We're doing it now. It's a mini zip. It's a mini
zip. I like it. All right. Half down, gentlemen.
I have a zipper this time. I'm not wearing pajama
pants. Okay. We did it. Meg wants to know, what's
the best way to make eggs? And bonus, can you
crack an egg one -handed? Oh. Crack an egg one
-handed. All right. Let me just step out here
real quick. Yeah. I can crack an egg one hand
with both hands. I can go through a case. Both
hands tied behind your back? Yeah, that too.
Yeah. I've done this for a long time. Eggs are
my specialty. They were. I'm a little rusty now
because I don't do breakfast these days. I used
to be breakfast, prep, cook all the time. That
was kind of my jam. I've been cracking eggs with
two hands since I was a wee lad of nine. Damn.
Yeah, baby. As far as best way to make them.
Now, I like to make omelets because they're fun
to make. But as far as eating them, I'm an over
easy guy. Okay. You know? Over easy. Because
of that yolk. Yeah. Okay. So how do you make
it? Make an over easy? How do you make it? What
do you mean? How do you make it? You fry it.
You just fry it. You flip it and boom. Okay.
It's an over easy. A little butter in there or
are you an oil guy? I like butter. I like butter
on eggs. Oil, you know. And I like to, you know
what? I'm a crazy man. I flip my eggs in the
pan like an omelet. I do over easies. They never
break. Yeah, because you're a pro. Because I'm
a genius. Because you're a pro. Yeah, baby. All
right. All right. Give me your lame answer. I'm
a few steps down from David. In all things. In
egg cooking things, at least. Sure. I can crack
an egg with one hand, but I go so slow and I
get so many eggshells in there that it's just
not really worth it for me to do it that way.
I don't have that much practice. The way I like
to cook eggs is I like to do... Sort of like
a frittata, like a bake sort of thing. I do this
most weeks for breakfast. I'll crack like six
eggs, put it in a square, sort of like a pie
plate. You know, put some veggies in there, some
bacon or sausage in there, and bake that bad
boy for 25 minutes. Cut it into four squares,
and then I've got breakfast four out of five
days for the week. So I just got to scavenge
for one. Nice. That's my way. All right. Not
bad. Not bad. All right. What do you got, Jeremy?
I use butter and crack it into the pan. One -handed,
two -handed? Two -handed. Okay, all right. Two
-handed. I ain't got time to practice that shit.
And then I put a lid on it because that helps
it. Oh, you're a sunny man. Yeah, but with like
a little layer over it. A pink sunny. It's a
little foggy. Yeah, I hear you. I hear you. Exactly.
Okay. Sunny with a side of mist. It's like sunny,
but without the boogers. That's how they make
eggs in Silent Hill. What? Huh? Everything's
a little misty. Oh, I get it. That fucking shit,
dude. Fuck. All right. That's it. We're going
to end off with that. That's our opening. Hey,
man. Silent Hill's good stuff. Those games were
terrifying. Everybody, so when I was a kid, everybody
was playing Resident Evil. And me and my brother
were sitting there playing Silent Hill. I think
Silent Hill was scarier than Resident Evil. I
am a coward and I don't play horror games. I
played Metroid Prime and the GameCube and I like
walked away. It was too scary. I had to come
back when I was like five years older. Yeah,
I played Mario and Donkey Kong until PS3. Too
scary. Too scary. Can't do that. Yeah, that is
an angry donkey. Oh, Steven's on fire tonight.
Much like your eggs, you hack. Oh, shit. Okay.
Guys, we are in the midst of a complicated situation.
Let me get some Fantasy Plus going here. Give
me that sound. Loved it last ep. Gonna love it
this ep. My song's picked out for the next two
episodes. Oh, yeah. We got here. Yeah, baby.
Yeah. That'll do it. That's a mood right there.
Allow me to recontextualize, really explain our
situation, because in the chaos, you've gathered
a little more intel, you've learned as we're
pushing forward in time. Earlier this evening,
while the Golden Bay tourney at the Tidepool
Arena was at hand, Sahuagin? Sahuagin? I think
it's Sahuagin, actually, and I hate that, so
there's Sahuagin. I think so. The D &D Beyond
little voice guy said, Sahuagin. And I was like,
no, you're wrong. You're official, but you're
wrong. How are we going to say it? Sahuagin.
I don't care. Sahuagin? I like that. Sahuagin.
Sahuagin. I like that. Anyway, Sahuagin. Fish
people. Sharkos. Where was I? While the tourney
was at hand, Sahuagin forces suddenly attacked
the eighth pool deep in the turtle's territory.
They moved, it seems, through the forests and
thick marsh, avoiding river patrols, and assaulted
the eastmost village of the Eighth Pool in an
attempt to kidnap as many sacrifices as they
could. You know, that's their whole goal. They
attack the turtles so they can take turtles back.
They want to impale them upon the teeth of their
god, the Maw of Garniacs, this dead, giant sort
of mouth that lingers at the very bottom of their
territory in the deep sea. They want to drive
turtles onto the teeth and let them bleed out
into the mob because they believe if they feed
their god enough, this thing will come back to
life and lead them to triumph over all of Noari.
So that was their goal when they attacked the
eighth pool. However... The shell guard was quick
to react to this, not caught as off guard as
the Sahagin expected. Perhaps Blanche, you had
already kind of set some extra patrols out there
thinking this might happen. They are crafty.
They knew about the tourney. They might have
gone and used this as an opportunity to attack
the sort of back ranks. And so Master of Offense,
Galt Shavak, rallied the nearby shell guard and
broke the Sahagin assault, driving them away
into smaller squads into the forests and marshes
around. One Sahagin, a champion in their ranks,
managed to escape. However, taking his small
squad and a group of five captives and piercing
through the defenses that held the Sendine River.
This means that this champion escaped the turtles,
but is now forced to take a longer path back
to the sea. But he has captives, and he is on
his way to their territory. Meanwhile, Golshavok
traveled down the pools to the Golden Bay, where
he delivered the news of the attack and requested...
reinforcements. The Svahagin have not entered
a full retreat and continue to skirmish with
the Shellguard amidst the back room of the pools.
Master Svahagin worried that without backup,
the Svahagin could themselves rally and manage
to take even more lives, take more captives,
more of them breaking through their lines and
escaping. In a moment of disagreement with Blanche,
Jean ordered Svahagin to the larger battle to
lead the Shellguard reinforcements into the best
possible positions. He then offered up our party,
Blanche, Chester, Jules, and John himself, as
a potential strike force to catch up with the
champion and free the captives. There was some
contention following this between our blade singer
and her pupil. We're going to push a little farther
in time. Those forces off in the Golden Bay,
whatever units could be spared, have left leaving
a shell. of what military force used to be here,
until Harlan Burnshadow and the Silent Verse
arrived to bolster their ranks against any potential
Sahagin attacks here as well. But there are reinforcements
going. Galjavalk has led them. They are pushing
out now, and perhaps you can even look out to
the bay and you see a number of mantas filing
away, swiftly moving around the coast, around
the bay, towards the rivers that lead up the
pools. I have a map of this too. I'll go over
that a little later. Where are we going to open
this? is upon the stables that stand at the edge
of the bay. Perhaps on like one sort of wing
of the sort of mouth where it opens into the
sea. We see this long barn -like building, stone
built, that lines along the coast. A number of
gates kind of opening out into the water from
there. And this is where the mantas of the royal
family and their guard are kept. The primo stable.
Manta stable. I'm going to say that here we see
Jules, Jean, and Chester waiting just outside
on a dock nearby as Blanche Trudeau is overseeing
the saddling and quick maintenance checking of
the mantas that are to go on this journey. Now
I will ask this. How many do you intend to take?
Blanche and Jean are trained in this. They can
ride these things. know how to handle them are
you going to take two and take two passengers
on each one or do you want to take four potentially
have uh you know these are war warbred mantas
they know to follow the ones that are like the
the designated charge leaders uh i think it'd
be possible to take two take four mantas total
give jewels and chest of their own they won't
really be able to control them very well but
they'll be able to just like follow along okay
um i mean that makes the most sense right Probably.
Take four. Probably. If you're separated, that's
where it can get a little risky. I'll have to
have animal handling checks or these things could
go a little out of control. If Jules or Chester's
manta are separated from either Blanche or Jaune's
manta, you mean, right? Yes, yeah. So if we stay
in that two and two formation, at least, I mean,
hopefully we won't get separated, but judging
by that comment. Maybe it'll happen. There's
risk. There's always a risk. Yeah, I think that's
probably the best go. Okay. Blanche is saddling
for Mantis, taking care of matters inside very
quickly. But in this brief moment, the party
is split up. Jules, you have noted that ever
since the meeting and all the way down, you know,
on this trek down here, as Blanche was firing
off orders to whoever she could see, Jaune pretty
much doing the same. They did not talk to each
other. They did not look at each other. They
had very little to do with each other. There's
an obvious tension there. As Blanche moves away
and steps out, Jean stands by her side, very
quiet, until he finally just, I, um, I suppose
we should talk about all this, Jules. You'll
realize when this is done, I have to stay here
in the Golden Bay. You do. What you know in your
heart to be the right thing to do. And I got
your back. What I know? Damn. If only it was
so simple. Father has done something terrible
to Blanche and possibly to you. Both of you.
Deserter Chester as well looks up, curious. It's
too much to discuss in our current situation.
I do not wish to overstep on Sir again, but...
Ozanushi Katsu had sent a letter to her, asking
for help in stopping a great tragedy. Father
replied in his stead, declining his request,
and... And soon after, Tithos fell. This is why
he stepped down and why I must take his place.
It's hard to explain, but honor is the lifeblood
of us turtles. Our base guard, Kondorala, watches
us from the ocean floor. judges us. Every year
she gifts us with the golden tides and the bountiful
harvest that follows them. John. Jules, we need
these gifts to trade with Zinda to feed our people,
to arm ourselves against our enemies. I... John,
you don't have to explain yourself. You do what's
right. All right. Then I must stay. I believe
if I had not come back, Kondral would not have
sent the golden tides this year. Father had...
He has overstepped his place. He has shattered
our honor. And so I cannot say no to this. It
would dishonor my house, the entire bay, if a
new Montelio does not rule. My people will see
great misfortune should Condorella be displeased.
It's so funny, I've spent so much time fretting
over my choices, over doing what is right, only
to have Father strip our choice away from me
in the end. You've always known what's right.
Embrace it. Have I? I... When I saw the letter,
Jules, I took it for myself. I ran from Sir.
I tried to hide it. You were scared. It was still
wrong. I hurt her, too. In a time when she needed
me. Damn it. You guys will be okay. Maybe. He
turns away from you here, kind of looking out
towards the sea. I feel like something catches
in his voice. He tries to say the next bit. I
think Blanche will not be staying here. With
us, after all of this. I, um... Please, keep
an eye on her for me. So I can certainly handle
herself, but... I think she'll need a friend
going forward. And you're the best friend I know,
Jules. Please, make sure she's alright. Of course.
Of course. Just like this long moment. And then,
after the long moment, Jules turns his head out
to the bay. I am going to go farther than I bet
at the pale moonlight, though. If you're staying
here, you can't do shit about it. I'm going to
miss the pale moonlight so much. Jules looks
back over, gives John a playful nudge, and pulls
him in for a hug. Shut the fuck up. His arms
wrap around you tight. You're one of my best
friends. I'm getting in on this. Hey, come here.
I'm in. You too, Jules. You changed me. Thank
you. And you me. I think we hear the sound of
swishing waves as around the edge of this dock,
coming out from one of these gates, we see four
manta rays. In formation, Blanche riding a top
one at the start, a little saddle hanging, sitting
on a saddle, maybe standing upon it with these
sort of foot rests, big leather, what do you
call that thing? Pommel? Reins? Reins, I like
that one. Reins. Leather reins in her hand as
she's weaving away, turning it towards you. I
think Jean's eyes brighten as he looks over.
No, Inalda. Oh, it's been so long. You see this
snowy white manta. You get the reference, they
don't. Yeah. There's a snowy white manta ray
sort of slides up before him and he just kind
of like squeeze with some glee. Then, good to
see you, Gav. The manta kind of reaches down
to where Pet says it reaches the edge of the
dock. I'll ask, Blanche. Your manta, the manta
of the master defense, must be another pretty
special one. Does it have a name? Does it have
any unique characteristics? Yeah. I'm going to
guess that defending the Golden Bay from these
Sahagin, whatever, has taken a toll on Blanche's
manta. He's been scarred, chewed up, and spit
out. And that's how he got his name, Chew. Chew?
Roanald and Chew, and somehow that just feels
so right. A couple of standard, cool gray mantas
slide up behind. Who's those? Chew's gonna ride
Chew? Don't even. You get your own manta. Doesn't
get a name, because it's just a manta. That's
manta four. Manta four. Chester, you've got manta
six. Why didn't we get, like, you know, like...
Manta 5 is out. All right. That makes sense.
He's defending the eighth pool. That makes sense.
Hey, no. He's probably good at that. Everyone
sort of climbs on. It's probably a very strange
feeling, Jules and Chester. These can slide over
and you're kind of like slowly stepping out and
they're kind of wide bodies and, you know, moving
over this sort of slippery skin. These things
are huge. It's gigantic. Probably like, I don't
know. 10 feet wide sort of thing. As you're kind
of moving into the center of their backs, you're
standing up on the saddle, grabbing the reins.
Just a really weird feeling as they kind of move
within the water. But they're trained well. They
don't jerk. They don't try to toss you off or
anything. They're gentle, gentle creatures. I
think Jules, he just comes up to it first and
just stands there and stares for a minute. He's
nervous. But then I think he just tries to play
it cool and just... Struts right on. Yo, Jules,
can I misty step onto him? That'd be pretty cool,
right? Don't waste your spell slot, Chester.
Fine, all right. Don't waste my slot. Damn it.
Just climbs on. You can't use anything except
for in combat. It's all about preserving resources,
Chester. All right, yeah, I get it. I get it.
Climbs on. Clearly not, because that's like the
fourth time you've asked. That's just really
cool, man. Yeah, I know. I can teleport once
a day. It's even cooler in the fight. Almost
as if I couldn't teleport. Once a day is too
little. Blanches in like. Special operations
mode. And she puts on her goggles of night. Holy
hell. That is awesome. I forgot about that. Yeah.
Eyes of minute seeing can go in the bag for a
little while. I forgot. It's dark. It's quite
dark. Ruh -roh. Never mind. Forget I said any
of that. You're staring out into the night sky,
you guys. Jump onto your mantas. I'm cutting
it. It's not night. We didn't remember that.
John doesn't have dark vision or anything. That's
going to be great. We leave at dawn. God, there's
sacrifice. Where are you even going? Hop on your
mantas. You begin to slide out. It's a Jean Blanche
kind of, I imagine you're in a form, you know,
sort of square formation, Jean and Blanche in
the front, Chester and Jules in the back on mantis
four and six. And you push into the bay. Now
I should mention that the luminous and algae
still coat the top of the water. It still shimmers
with golden light as you glide across it. Though
blood and danger awaits the end of this short
journey, you find yourself swept away in a surreal
beauty. Stars shining above radiant waves. You're
just lost in this moment of transcendence. That's
how we get away with not needing dark vision.
I'm also thinking it would be really cool if
we had a painter with us that could paint jewels
against the night sky. The Midnight Prince at
Midnight. Oh my gosh. This would be a scene to
see. Dude, the Midnight Prince at Midnight is
such an emo band name. Midnight Prince and Midnight.
Yup. That's going to be my side project. Yeah,
there you go. The beautiful sad part's over now.
Now it's scary time for scary music. Shut up.
Scary podcast. Scary podcast. You come. Turn
the lights out. Soon enough to the open mouth
of the Golden Bay where the algae abruptly cuts
off. leaving you pushing over waves that feel
just bleakly dark. The blackness of the ocean
at night has never felt more apparent as you
leave the golden waves behind. But you push on
to the west, shooting out into the sea from the
edge of the Golden Bay. You will need to travel
nearly 14 miles to reach the Sahuagin territory.
It might not be night when you get there. Let's
say the tournament ended at sunset. as the sky
was deeply red. Our scenes that followed pretty
much happened right afterwards as night set very
early. So we're going to call it about 9 o 'clock
as you're hitting this sort of edge of the bay
moving out, right? I think that works. 14 miles.
I say a manta could probably go about 2 miles
an hour, so we're going to say about 7 hours
to reach your goal, if that's your goal. We'll
get to that. We'll get to that now because the
Sahagin territory does not need to be your destination.
You have some options here. You can try to cut
the Sahagin off at the mouth of the Sendine River.
If they already reach the open sea, though, it'll
be much more difficult to catch them. They'll
have the luxury of traveling underwater. The
turtles will need to surface at least once an
hour to be kept alive, but it'll be hard to catch
those brief windows where your foes do actually
appear. But the Sahagin territory is rimmed by
a ring of shallow water, with many spires of
stone protruding from the sea. Here, they'll
be more noticeable as they try to pass. You know
the direction they are traveling from. If you
beat them to their territory, to this rim, in
wait and ambush, you may yet catch them. This
will be the most sure way to find them, but also
the most dangerous, as you'll be committing to
a battle just outside their kingdom. In the midst
of this shallow ring, the water becomes much
deeper, and the maw of Garniacs, known to the
turtles as simply the maw, rests at the bottom.
That's where they're bringing the people. That's
where shit's going down. There's going to be
scouts circling the perimeter. You know there
will be. Many more warriors lingering just inside.
Hopefully, the Sahagin forces at the Master Defense
Shavok, Offense Shavok, and the Shell Guard are
skirmishing with the 8th Pool, has pulled away
enough of the Sahagin forces that you'll be able
to escape without notice. I say that word different
every single time. It's so hard. It's just a
weird word. Perhaps you could find a way to catch
Sahagin on the open sea, far from both of your
territories. But they will likely travel beneath
the surface if they can. It will be very difficult
to spot them. Maybe you could find a way to grab
their attention to lure them into a trap? I don't
know. The beauty of it is, I don't have to know.
Because this is not my story. It's yours. How
do you want to play it? Okay, so on the map,
it's basically a triangle between the Golden
Bay, the mouth of the Sendine River, and the
Maw. Yeah. We can travel from the Golden Bay
up to the Sendine to try to cut them off at the
mouth. It's very unlikely that you can find a
way to get real fast to get up there. It's a
long journey for you, and it's possible, though.
Yeah, so then we're chasing them through open
water. And they could be beneath you without
you knowing it, unless you have scouts, a way
to scout in the deep sea beneath you. Right.
What about if we kind of... Do a middle ground
thing and try and meet them further out from
the maw, kind of in the middle. Well, then it's
like finding a needle in a haystack. That's true.
We've got some magic users here. You guys got
any cool magic that can help you find that needle?
Oh yeah, I got the spell of find anybody within
a 14 mile radius. I mean... There's probably
a spell for that. There's something kind of sort
of... I put into the ring of spell storage that
Jaune has locate object. Whoa. Let me pull up
locate object so I can read it and not get it
wrong. Describe or name an object that's familiar
to you. You sense the direction of the object's
location as long as that object's within 1 ,000
feet of you. If the object is in motion, you
know the direction of its movement. The spell
can locate a specific object known to you as
long as you have seen it up close within 30 feet
at least once. Alternatively, the spell can locate
the nearest object of a particular kind, such
as a certain kind of apparel, jewelry, furniture,
tool, or weapon. The spell can't locate an object
if any thickness of lead, even if the sheet blocks
direct path between you and the object, blah
blah blah. They always put lead in the spells.
Are these, like, are these dungeons, like, lead
-lined? There probably are. There's always something
about lead. Some lich somewhere is like, oh,
they're not getting me with Locator. There's
no way. Yeah, I've got a lead -lined sarcophagus.
So I was hoping to, like, save that in my back
pocket, but I feel like it's such a big part
of our planning. That's pretty damn cool. It's
only within 1 ,000 feet, right? 1 ,000 feet.
It's a detector. Yeah, that's almost a quarter
mile. It's pretty big. Yeah, yeah. If you're
above them, you'll... I mean, if they need to
surface regularly, they're not going to want
to go too deep. They've got to keep those turtles
alive. They want them dead when they want them
dead, and no time earlier. It's also a matter
of figuring out, actually, if we get to that
point, if we're actually ahead of them or behind
them. Right. Because chances are we're going
to have to go a direction when we get to around
that area. Let me ask this. Do you know of an
object you could locate? I mean, I'm going to
guess that, you know, fighting them however often...
the tortles fight the sahagin they'll at least
know something of their apparel jewelry tools
or weapons oh i should make you roll for this
but that's a pretty good point i mean they have
a history of fighting each other it's a really
you've you've been leading these fights right
okay uh well jean has not because the ring of
spell storage i mean blanche could take it well
but then she'd have to attune to it but i'm still
sure that That Jaune knows what their weapons
are like. Yeah, Jaune would be aware. There's
probably one hanging on the wall somewhere. Trophy
of war. A champion leads this group, and you
would know the champions of the Sahagin are like
their most powerful fighters. Very likely this
one would wear armor. crafted from, like, interwoven
clamshells, almost making a scale mail of sorts.
It would wield a spear probably topped by a very,
like, a reinforced and sharpened conch with a
cha. Did we ever, we never confirmed that. I
am 110 % positive that it's conch. I just don't
think so. I think it's conch. It's not. You wanna
run this game? It's conch. I'll conk you on the
head. Anyway. You could use locate object to
find these things. You feel pretty certain. You
could locate this champion. You know their ranks
enough. You know. You know. So with that in mind,
what's your plan? Conk shell. It's conk shell.
Wait, what did it say? Then movies and books
that I've read, or movies from books that I've
read, are wrong. Did it say books? Books always
say wrong. I've only ever read the word. That's
too good. You can't. No. I was just like, ridiculous.
The power's gone to his head. Nope. There's a
specific movie that I remember watching. I don't
remember the name of it. In school, where it
was conch. Don't worry. In this world, the Golden
Bay, it's conch. Sorry, I'm erasing this from
Fantasy Man's universe. All of it. All talk of
conch. I'll conk you on the head. Where are you
buzz nuts going? What do you think, Jeremy? That
gotcha? Buzz nuts? You know what? You know what?
Fuck you, Steven. Take a button, Jeremy. That
was funny. What? That was funny. You get a button.
Steven doesn't. Yeah. What? Because I know how
to say conk? No, because Jeremy laughed at my
joke. You said buzz nuts. I'm petty tonight.
I don't give a shit. You said buzz nuts. I'll
take it. Oh, my God. I don't like the idea of
trying to head them off at the outlet. I don't
either, but I like the idea of going to the mall
less. Yes. Well, that's what I'm wondering if
we should just try and go in between. Yeah, I
mean... Yeah, but then we're in open ocean. Open
ocean means there's not likely to be scouts from
them. That's my main thing for going there, is
we might be out of the range of all the scouts.
It's hardest to find, though. If you have a magical
way of potentially... fixing that, you know their
route. You could try to ambush them somewhere
along the route you expect them to take. You
have a quarter mile range when you decide to
cast this spell. You could math it out, try to
get the right timing. For ten minutes, sure.
Ten minutes is rough, but like, hey. I mean,
so we're at least in agreement that we're not
going to the mall. I would rather not go to the
mall. Same. Same. Shit. It's tough. Ten minutes,
there's going to be a die roll about it. It's
going to be a fortune die. Well, yeah, and then,
like, what happens when that doesn't go well,
and then we blow the spell, and we sit there
for ten minutes, and we're like, oh, man, nobody
showed up. Okay, I guess let's go to the Maw,
and we get to the Maw, and they've already passed
through that outer perimeter, and then they're
on spikes dead. I will say, you'll be faster
than them. They have prisoners. It's going to
slow them down. You're a small squad of badass
manta rays. If you do pass them, you can probably
catch them up. pass them again. Okay, okay. Did
you say we could catch up to them? You just said
we could catch up to them? If you hit them in
the middle, you could probably, you would assume,
turn and try to catch them if you missed them
while using detect. Yeah, but we wouldn't know
that we missed them. Yeah, I mean, again, it's
going to be a lot of risk. I'm just saying the
fact that we could catch up means we could probably
go to the outlet, and then if we don't catch
them there, we can catch up to them on the water,
potentially before the maw. If something slowed
them down, it's possible you can catch them right
in the river outlet. If something slowed them
down. Again, it's going to be another... Basically,
whatever you're going to do, there's going to
be fortune die rolls. And then you get a little
more difficult depending on where you decide
to head them off. I'm just saying, if we go to
the outlet, we can still catch up to them if
we miss them. Yeah. We've been doing this for
way too long. The chance of us catching them
before the maw is probably pretty decent. Right.
I can't imagine we miss them by that much. Yeah.
Okay, let's go to the mouth of the Sendine River.
Okay. The edge of the Golden Bay. That is 12
miles, just about. So six hours by Manta? Probably
12 miles. Sometimes the miles thing on Roll20
can get a little weird when you go diagonals,
but... Right. Yeah, I'll say about six hours.
Now, they would have gotten a decent, decent
head start. They got away. Galshbuck are the
news. He came to you. You suited up. You went
that way. But again, they have prisoners. They
escaped a bloody battle. A lot of stuff is going
wrong. The Sendine's not an easy place to move
through, especially with a fucking shark, which
I will say your reports tell you they have a
shark. It's how they're pulling prisoners away.
Okay. And you blast into the sea along the coast.
shooting across the rivers that lead to the pools,
across the sandy beaches, towards the mouth of
the Sendine River. I'll ask during your journey,
is there any conversation? My initial thought
to that is no. Yeah, Blanche isn't in a particularly
chatty mood. Yeah. I realize that makes for bad
role play. No, this is fine. Well, I mean, I
think, and Jules is the same too, I think. I
think they both have the same mindset in this,
in that they're on a fucking mission, and they're
going. Yeah. And that's it. And Chester follows
whatever Jules does. He's picked up on a lot
of his mannerisms, and I think he's the same.
Yeah, he knows when it's time to... He doesn't
like to shut up, but he knows when it's time
to shut up. Yep. And Jaune, I think, looks more
regal than you've ever seen him before, staring
forth, mouth set. I think you see him look, he
glances towards Blanche a lot, like he wants
so badly to say something, but knows this is
not the time. There may never be a time. I want
a character image of this. Yeah, for real. Four
manta rays going across the ocean on the night
sky. Yeah. I love that. Who wants to roll me
a D100? I did the last one, and it didn't fit
through the Guns of Heaven. I can roll. Before
you roll this, is there anything you can do to
increase the speed of your mantas, or will it
take the six hours to reach? Increase the speed
of the mantas. You might not have anything in
your pocket. Just carry us. Catching them here
is a speed game. Other places, it's going to
require different things, but this is all about
getting there before they do. No, I don't think
I have anything that will. Get us there faster,
unfortunately. Okay. God, this... Okay. Do you
have any specific numbers in mind for this that
you're going to share, or am I just going to
roll it and you're going to... You need a 16
or higher. Oh, okay. No, sorry, sorry, sorry.
Sorry, you need a 15 or lower. My bad. 15...
What? I'm going to do it that way. I'm thinking
of me as the... You need an 86 or higher. 15
% chance. Holy shit. Of catching them or of missing
them? To catch them at the river. Holy shit.
At the mouth of the river. It's a long shot.
But it doesn't mean you failed. You can still
turn around and catch up to them. That's possible
too. Okay, but how are we going to know that
we missed them? Yeah. Good point. Also, you little
devil not divulging this information before we
made the decision. I told you it was a slim chance.
It was a rough one. 15 % is really fucking slim.
Yeah, slim. Okay, I mean... Fuck. They got to
make calls. Maybe they didn't get there already.
Maybe they're still coming. Shit, that's very
slim. I bought that myself. Yeah. All right.
I guess let's see what happens. Dude. What? It's
an 85. What did I say? 86 or higher? 86. Oh,
no. I said 86 or higher, didn't I? That is amazing.
That is amazing. All right. I didn't think we
were going to get it anyways. No, no. I want
to give you something here, actually. That's
cool. You reach the river itself. You reach the
mouth where it meets the open sea. What? Wait.
What madness do you have in mind? You said 86,
but then you said 15 % chance. Yes, right? Isn't
that 85? I think because when 100 counts, it's
86. Shit, this is important. Figure it out. I'm
pretty sure 85. I'm pretty sure that's 15 % of
them. Pretty sure. Right on. 100 minus... Well,
but the thing is it's 0 through 100. Is it? So
that's... Right? I don't think there's a 0 on
that. Yeah, there is. If there's a 0, then that
would be 15%. If there's a 1, then it would not
be... Wait, I don't know. I think if... Just
pause it for like a second. Yeah, pause this
shit. Give me a second. We'll figure this out.
Are we called wizards? Are we called Harvard?
We called everyone. We called NASA. Oh, hold
on. Actually, MIT's returning my call right now.
I just got the voicemail at first and they were
like, Oh, they're saying, hey, you're stupid.
There's not a zero on a D100. How dare you? I
don't know why I thought there was a zero on
that. That's a legit thing. I don't know why
it's an 86. You're too kind, Jeremy. You're too
kind. Because you're right. Like I said, 15 or
lower gets you 15%. And I don't know why, but
the opposite of that was like 86 or higher. That's
14%. You're right. That is 14%. I'm dumb. Unless
I'm not dumb and I was right the first time and
now I'm dumb. Well, then we just all sound dumb
and then fine. We're in this together. Great,
yeah. I had meant for it to be 15%. Editor Jeremy
here. This time I brought the guys with me, Stephen
and David. Both here. David, what's up? All right,
pants people. Just, we, we know. Okay, we know.
We know. 80... 86 or higher is 15%. 85 or higher
is 16%. We know. We figured it out. Our dumbasses
eventually came to... NASA did us wrong. NASA
threw us off. We went to the wrong people. Well,
that's the thing. We went back to the drawing
board. We consulted a couple of fourth graders
and they helped us figure it out. Oh, no. Oh,
so yeah, we're stupid. We're really... We're
like twice big stupid. We're twice big stupid.
It's pretty bad. I hope you're still listening.
Obviously, we're proceeding as if they'd passed
the roll because we did already, you know, this
is two episodes later, we're recording this because
that's how long it took us to figure it out.
Figure out how stupid we actually were. So, yeah.
But I think it's been fun, you know, the falling
out of this. What happens next is fun. It's fun.
It's good. It's terrifying, but it's very fun.
The most important thing, though? Don't at us.
We know. Guys, we learned something. Yes. We
learned something. What did we learn? We're idiots.
Yeah, and we're never. No, I knew that. Ever.
I knew that. Rolling percentile die. Again. Back
to the show. I was just going to walk away from
it because I was like, oh yeah, you know, with
the zero, it's like, it's like the, it's like
the roulette wheel. You know what I mean? It's
like, it's always in favor of the house. Your
house got an 85 actually. That's crazy. The odds
of this scenario happening. Oh my gosh. It's
about 15%. No, it's 1 % actually because it's
a number. You fool. All right, I'm back. I'm
back. I cannot believe that this happened. Utterly
shocking to me. 15%. I thought. No way. I was
like, I was sitting there. I was like, man, I
feel like we already made a decision, but man,
this is some bullshit being like, okay, you got
a 15 % chance. I was like, all right, well, let's
just, let's just fail this and then figure out
how we're going to catch up or something. So
I certainly was not expecting that. You are gliding
along the coast. As you get close to the Sendai
and you stay. A little closer to it. I think
at this point, the sandy beach is gone. You're
kind of moving along sort of a rocky sort of
cliff ridge as the terrain beside you begins
to rise and rise up. Where the Sendai sort of
carves its niche into it. Around the corner ahead,
you're looking out. You can see where the water
funnels out into the open sea. You're staying
close to the cliffs. You're staying tight. So
they don't see you when you see them. Oh my God.
Just jutting out of the river. You see your foes.
I think as we're approaching Blanche keeps looking
off to the right. She's looking out to the open
ocean. I don't think Blanche thinks that we're
going to catch them at the mouth. Yeah. I think
she's like, this is the first place we need to
go, but then we need to find evidence that they
already passed through and we got to chase them
down. If you went to the maw, you're waiting
for hours. Right, exactly. You wouldn't be caught
by every scout they had. Like, they must have,
you realize something had to have happened. They
had to have, like, come across some fallen tree.
Something went wrong. But, like, there's a chance.
You knew the Sendine. You're thinking about the
Sendine right now, this time of year. It's rough.
You know, we haven't sent the workers out to,
like, clear it up yet. And the Sahagin probably
don't know that. So as they're going down, like,
maybe you had this in mind, or you were fact
-listening your strategy, like, oh, they'll slow
down significantly. There's a chance, but just
a chance. Holy shit. So let's talk brass tacks
here. What's their setup look like? Let me describe.
See a lot of things as you look out from your
kind of obscured place of approach amongst the
cliffside. You see... As before they dive into
the water, they're still kind of staying up top.
They haven't really moved to go down yet. And
so you see five turtles tied hand and foot connected
in a line, gagged and blindfolded and pulled
along by a 12 -foot long hunter shark under the
champion's command. You see that six swahagin
surround them in a fish -shaped formation, three
in the back arranged like a tail fin, two in
the side, like a side fin. Nice. Yeah. At the
head of the line, sort of leading, riding atop
the shark, actually, is the champion. Sir Huag
and I should say are green -scaled, piscean humanoids
with hungry mouths filled with rows of razor
-sharp teeth. Fins run down their back and jut
out from their faces and arms and long tails.
Though generally scantily clad, they do tend
to armor themselves with reinforced shells. Most
wear polydromes fashioned from a sharpened conch.
Conch. Conch. Shut up, Steven. You can see that
the champion wears a full set of armor, woven
together clamshells, as I said before, as a form
of scale mail. A battle skirt of seaweed and
long, spiraling shells. He looks to be male,
with a hulking figure and a long, deadly, shell
-made spear. You have tussled with these foes
before, Blanche. Probably many times. I think
you've maybe faced a hog and champion full melee
a couple times before, but I don't think you've
ever fully defeated them. They've battled the
draws, they've been... quick attacks during larger
confrontations. You know they are a brutal society,
the Sohagin, driven by bloodlust and only holding
respect for strength and viciousness. Their champions
are few in number, and they are the very best
hunters of their ranks. Many years ago, before
your time as a master of defense, Jaune's mother
fell to one of their spears. She was a warrior
of great honor and renown. Even she could not
hold up against one of their ilk. Incidentally,
and side note, that... That particular champion,
now known as Baroness Tyralia, now rules over
the Sahagin as a whole, following that victory
over the Totals, that pristine sacrifice that
was made. You see these foes now, slowly moving
away from you. You recall about their rear. They
don't notice you yet. They may have yet closer,
but you may be able to get the jump on them.
How do you want to proceed? I will say they are
about 100 feet. off the river moving away soon
they'll probably dive down and they'll be harder
to keep up with them at least harder to catch
them but right now because you're all the fucking
85 can we like reflect real fast on how stupid
that whole thing was it's amazing Everyone who
can count to 100 has already stopped listening.
Yeah, no, we lost everyone. They're like, you
know what? David's right. There are too many
D &D podcasts. This one? Not worth my time. Doesn't
have a solid control on percentiles? I'm out.
I mean, it's what you look for. It's the first
thing you look for. Oh my goodness. Okay. So
how much distance is between the hostages and
the Sahagin? Let me answer your question. With
a new map. Okay, map. There we go. Sweet. Wow.
So much detail. I should mention this is not
drawn by Rochelle. It's just a blue. It's just
blue. So I was like, I can handle this. And it
still looks like shit somehow. Oh, that's...
You see what I mean? Yeah, that's very... The
turtles tied in a line attached to the tail fin
of the shark. The Sahagin are fully surrounding
them. They're like in the center. I hate that.
Yeah, that's pretty not great. It's a bad situation.
Now, you know, the Sahagin aren't like other
foes you fought. They're not going to be like,
ooh, back away, we'll kill the turtles. They
want these turtles alive. They'll want you alive
if possible. Because the more they sacrifice,
the better off they'll be. That's what they want.
Yeah, so if this formation is like a hangman
stick figure, the hostages are like the body.
Ooh, good no. Nice. With three making the legs,
two making the arms, and the shark and the champion
making up the head. So my first quick thought
with this is that we need to detach them from
the shark. Yeah. My first quick thought is to
get rid of the three on the end. Because we're
coming from basically below the legs, right?
We're behind them, you said? Yes, you're behind
them. Right behind. I think Blanche can do maybe
some big damage there. Okay. An opening salvo.
Okay. What do you think about the possibility
of Blanche doing that while somebody goes and
jumps to, if they're able to get there, jump
to the last tortle in the line? Because then
that person can potentially go up the line. And,
like, disconnect them as they go up the line?
Yes. I'm thinking that we're probably... Like,
maybe an invisible Chester. Oh, see, now you're
talking with invisibility. Yes. All right. All
right. Question, though. Can you make Chester
and Amanda invisible? Because Chester can't swim
that fast. Right. That was my next question.
Chester, if we can get close enough, I can make
Chester invisible and he can misty step. Onto
what? Onto the turtle. And just kind of ride
the line. Honestly, that is so Ocean's Eleven.
Invisible Chester standing on the back of this
turtle, reaches down, undoes it, and like leapfrogs
up the line. That is so insane that it just might
work. He'll start cutting when he gets to the
second to the last turtle because he doesn't
want to be stuck, you know. He'll go to the next
turtle, cut behind him so that he still stays
on. Kind of like, oh, what was that movie? There
was a movie. Ocean's Eleven? No, no. I don't
know if it was called Everest, but I remember
I was traumatized by this opening scene. It was
like a family, like a father and a couple of
his younger daughter and son. And they were like
ice climbing on Mount Everest or something like
that. And it was the son and daughter in the
front of the line. I know the movie. then the
father was the third and there were two guides
behind them. Yes. And the line like started to
break loose and the daughter and son were holding
onto the wall and the father knew that he had
to like, so he cut his line on top, you know,
above him and the three of them. And I was like,
Oh, I'm still, that wasn't a vertical limit.
I don't honestly, I know what you're talking
about though. I know exactly which one. Roll
for initiative. Hey, David, what are these four
things that appeared in the bottom corner? I'm
like slowly trying to build the map with Mantis.
Oh, that's ours. Okay. You're talking and I'm
not. Steven had a lot of things. I'm excited
to re -listen to the episode so I can hear what
he said. Because I'm building the map right now.
I wasn't sure where you were going to fight.
So I wasn't sure if I was going to add Spires
to this thing, if I was going to add Mantis to
this thing. It's all improv -y, so just give
me five minutes. Yeah, whenever you're ready.
Whenever you're ready. All right. And we're back.
Yes, Stephen, that was Vertical Limit. Yeah,
I saw the scene, and I'm either thinking of a
different movie, or there's like a Mandela effect
sort of thing going on, or I just created a false
memory for myself. No. One of those three things.
I don't know. They have the opening scene that's
not icy, but a lot of the rest of the movie is
icy. I don't remember where they went to. But
there also weren't guides behind them in that
scene that you're talking about. That you showed
me. And I remember. Maybe you're Mandela affecting
it. Like, you just have a different memory. You're
in a different timeline than all of us. Yeah,
probably. Like, I don't remember anything about
that movie except for things like that. Huh.
Anyways. Anyways. Let's kill these fish guys.
I'm still sitting back. My headphones were off
until just now. I'm still doing stuff. Okay.
Here's how this is going to work. You are approaching
from behind. I'll say when you get within, oh,
40 feet of the scouts, they're likely going to
notice you. Unless you can find a way to hide
yourselves. You could go underwater and try to
get close. If it's going for long, Jules and
Chester have got to hold their breath. But if
they're above water right now, and they still
are, you might be able to catch them that way.
Once you get within those 40 feet, if you don't
obscure yourselves in any way, shit goes down.
We're going to roll for initiative. And... They're
going to notice you. Things are going to happen.
Real quick, you have mounts in this combat. Let
me explain what that's going to look like. On
your turn, your mount will go on the turn. It
shares a turn with you, right? You can decide
if you want to go first, the mount can go first.
They do have an attack. They have a move speed
of 40 feet. They have 26 HP. I'll tell you that
right now. 13 AC. These are not super tough,
but they're just more made to get you around
so you can get in close and strike. They have
a charging sort of ram maneuver they can do.
So if you run towards something and hit them
with a ram attack on the same turn, they take
extra damage. They just like to ram. They beat
things up. That's how it's going to go, basically.
When you get to go, you can decide if you want
to go, they want to go, you move with them, you
can jump off of them after they go, and you can
do an extra movement that way if you want to
abandon your manta. For Jules and Chester, your
mantas, as we said, are trained to follow the
leads, so if you want to do something different,
if your manta wants to go a different way, you're
going to need to roll an animal handling check.
Jaune and Blanche have training on these things.
They know their mounts. They don't need to roll
that check, but you guys do. Otherwise, the Manta
will default to follow behind the one that's
leading it. In Jules' case, it's going to be
Blanche's. In Chester's case, it's going to be
Jaune's. Sidekicks stick together. Heroes stick
together. That's what the Mantas want. All right?
Okay. Okay. Okay. You are crashing down the waves,
pushing through quietly, quietly, moving up behind
these Sahuagin. What do you want to do to kick
things off? Well, as we're moving up, Jules will
get as close to Chester as he can, reach over,
touch him, cast invisibility. Okay. And say,
you know what to do. All right, yeah. Apples
to apples? The old skinny? I'll figure it out.
Thanks, David. We know each other well enough.
99 % of the situation, Chester knows what to
do. So to confirm for the listeners, yes, he
is going to go invisible. And then when we get
close enough and in range, he's going to misty
step onto the line of turtles. And while invisible,
go up the line, cutting him loose. Apples to
apples. Sure. Hell yes. Chester's got his. Move
in mind. Yeah, I'll say it's not going to proc
the removal of invisibility. They could still
potentially notice Chester because he's not going
to be using hide actions each round, but it would
be hard for them to notice him. If you cause
distraction, it might be impossible for them
to notice him. So, okay. Chester vanishes. You
get closer. Anything else? I think that's it
for right now because we're not within 30 feet,
correct? Not yet. Not until we start combat.
So that's it then. Okay. Blanche, you're leading
this thing. Jean looks to you. Doesn't say a
word because this is not a time for speaking,
but he nods to you. There's something in his
eyes, this hope, this look of, we might not come
back from this, sir. And he smiles. Blanche is
going to draw her sword. I don't know that I'm
going to use it, but she's going to cast Bladesong
anyways. And... Ringing out over the waves. And...
Quietly, she'll say to John, I'll soften them
up in the back. You know what to do after that.
Cut the reeds. I... You'll figure it out. Yes,
sir. We'll do this together. All of us. We're...
Smiles. We're unstoppable, aren't we? She's gonna...
Can I get a button? No, screw you. She's going
to put her, she's going to drop her reins and
adjust her position and raise her arms out in
front of her. And in response to Jaune, she'll
say, well, that remains to be seen. But luckily
we have some element of surprise here. And the
water beneath those back three, Sahagin begin
to. What? What? What? And a tidal wave rises
up as Blanche casts tidal wave. Holy fuck. A
wave of water crashes down on an area within
range. The area can be up to 30 feet long, 10
feet wide, blah, blah, blah. I need those three
to make a dexterity saving throw. Holy shit.
That is okay. Okay. That is amazing. Let's do
this thing. Three rolls. All decks. I'm guessing
two fails in the pass. 94, 98, 98 team. Oh, yeah.
I thought you said 94, 98. No, I heard 90. I
was like, you're rolling the wrong die, sir.
You don't know what my monsters can do. Yes,
the four and the eight both fail. The 18 passes.
Okay. So the two failures will take 48 bludgeoning
damage. Whoa. The save will take half as much.
This is a new spell? This is a new level three
spell. Damn. And the two who failed will also
be knocked prone. I don't know what that means
in the water. Probably nothing. I think it means
nothing. Not great rolls. 18 was the full damage.
Oh, my God. Wow. So, 9 for the passer. That's
not great. No. That was, I think, a 5, a 4, a
3, and a 6. You guys reached about... Average
-ish. Where I put you on the map, you're about
40 feet behind this back line. As you glide in,
you get in the spot. You reach out. The waves
turn. You're... screaming as the waves sort of
come down upon these jogging, bludgeoning them.
Two of them go sort of swirling off in the water,
looking really bad. The one in the center kind
of guards against it, spins around, sees you.
Tortoise! Tortoise and humans! They are attacking
us! And everyone turns their way. The shark in
the front, the leader, turns towards you and
faces you with a big, toothy grin. Roll. Four
initiative. All right. Oh, baby. That was pretty
much all I got. I'm not sure what I'm doing after
this. That was one hell of an opener. Like, you
guys are doing amazing. I thought I had more
scouts than you guys. I did not think you'd catch
them like this. This is ridiculous. Natty, 19
for Blanche. So that's a 23 initiative. Damn.
Okay. Plus zero for Jean. So that. Is an eight.
Womp womp. Can you fix his hit points in... Did
you do Chester? No, I haven't yet. I'm going
to do Jules first. Jules first. Didn't go all
the way through. Didn't go all the way through.
Need some heavier die there, my friend. Bar my
die. They're pretty heavy. Get your die away
from me. That's a 16 on the die plus one for
17. You guys are... Slaying it tonight. Chester.
Ooh, 18 for Chester. That's really good. Okay.
I'm really glad because I wanted him to go high
up. Oh, I can't believe it worked out this way
because I rolled a 21 on my champion here. Oh,
fuck. And even that's not enough to keep up with
Blanche Trudeau when she is on a fucking mission.
Hell yeah. Waves crash down. He turns back and
smiles. And then a little bit of spike of fear
enters his eyes as he sees Blanchard already
blasting towards him in the moment. What are
you doing? It's very Jaws -y, isn't it? The song?
I like it. I like the way it looks. It's like
the sharks. The shark people. Yeah. Yeah. I love
it. Blanch is going to move up within, I want
to get within 15 feet of this first. Sahagin
here. That one looks bad. Okay, that's 20. Ooh,
a pinch more. And I'm just going to go a little
basic here. I'm going to cast a cantrip lightning
lure. Ooh, okay. So I need a strength save from
you, or you'll be pulled 10 feet in a straight
line towards me. Ooh, gnarly. All right. Ooh,
that is going to be a 18 on that. Oh, that is
a pass. So I don't think anything happens. No
damage? No damage. Oh, God. It was strong, but
they're ready for you now. Yeah. You come in,
you blast out. This guy just kind of holds against
it, does not get pulled, does not take damage.
Lightning Whip kind of hits him and he yanks
it away. All right, I'm going to have to rethink
a bit of this strategy. So that's it for Blanche,
actually. It's my turn now. With 80 feet of movement,
my shark is going to double... Yeah, got to do
the double move. Double move up to get just outside
of your range, Blanche. Yikes. Yikes. Just blast
through the line, blast past towards, moves up
to you. stops. I do have a question about this,
and I hate this because this could only work
out bad for us, but if he's attached to the front
tortle... Oh, right. Good thought. They're coming
with him. You know what? You're so good, because
I just assumed that he was just like, oh, I'm
going to let go of this, and I wasn't even...
I was just going to let it happen. No, you know
what? I like this a lot. I hate it because it
doesn't work in our favor at all, but... I'm
going to do this because I also don't like that
for me because I want to move all these tokens
on the map a hundred times. And honestly, I just
going to slow this guy down. He doesn't want
these guys on his, on his shark. He's going to
battle. He has to use an attack. I'm going to
use one of my three attacks to slice through
the line. All right. Okay. Three attacks. You
heard that right. You heard that correctly. Oh
boy. And this thing whips around and moves towards
your sails across. Kind of standing upon it,
this soggy look. She's looking all cocky. How
brave of you. I am Spearmaster Malar, champion
of the Maw of Garniacs. I must say I am impressed
for you to deliver yourself so kindly to my god.
Omni just smiles, leaps off of the shark. He's
going to drop down right next to you in the water.
He does not need that. You know what? He's going
to jump. That should be easily within my range
of jumping to get onto your manta ray. Right.
Oh, fuck. Yeah, he just jumps off. You know what?
I'll do a slippery manta ray. I'll do a quick
athletics check. Your name won't soon matter,
as it will soon be forgotten. Ooh, that was good.
Thanks. That was good. David, button. What was
my intention? I didn't hear what you said. I
was. Trust me. That was pretty good. That was
pretty good. I'm not going to give you a button,
though. That's not your why. Because you have
a different reward of sorts coming. You say this
to him, and he just kind of frowns. He leaps
over, lands upon your manta, spear slides out.
The tail goes out with a natural one on his head.
Oh, my God. He slips off the mantle. He splashes
into the water. He's prone on the manta. He's
prone on the manta. He falls on the manta. I
wasn't hoping for it, but I'll take it. He just
looks up at you. He's just like, oh, fuck. And
we'll call it there.