WEBVTT

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Hey there, Pants people. Steven here. Just want

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to say real quick before the episode, thank you

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for listening. Thank you for hanging out with

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us. Thank you for being here. We love you. Enjoy

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the episode. Yeah. Bring the hype. Bring the

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hype, Storyteller Oren. Hell yeah. We got a crazy

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ass race combat going on. Before we get back

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to it, before we get back to it, I think Stephen's

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got some news for us. Stephen, what's going on?

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Well, I mean, first, you know, I wanted to thank

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Siobhan and Farron here at Mountain Mania. Thank

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you so much. Mountain Convention Center for inviting

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us, having us here to play our first ever. Live

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Fancy Pants show. I'd like to thank David, because

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David, honestly, you are killing it. Like your

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wife Gabby said during our break, he only burped

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once. And that's great. You're giving me all

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these buttons, you know, because you keep showering

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the praise. None of this would have happened

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without our tech wizard, Jeremy. So thank you

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for putting all this together. I mean, we wouldn't

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be here without you, that's for sure. And of

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course, last but not least, we have to thank

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our friend, Rochelle, who not only came all the

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way up here, drove all the way up here, like

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I said before, from Alabama, but also sent us

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some mail. Wait, what? What? What do we got?

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Rochelle sent us some mail. Do it, do it, do

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it. I didn't bring it down to the room because

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open container is a thing. I wanted to be gracious

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and not push the limits. Even if this is a bar.

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Right, even though we are in a bar, technically.

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But it was not their alcohol in the bar. Rochelle

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sent herself, really, a bottle of whiskey. Is

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that cheating? Is that cheating? Just asking.

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Well, I don't know. I mean, like, it's still

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mail. I mean, it's worth it. I think it counts

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for the mail drop. I think we get a mail drop

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out of this. There we go. I will backflip for

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a mail drop. I want it. I hunger for it. After

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we're done with the game, which I'm having a

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blast. I don't want to end, but once it does

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end, we've got a premium whiskey, bourbon whiskey,

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from your home state of Alabama. Yuck. Well,

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adjacent. Home state adjacent. Atlanta, Georgia.

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That's right. Yes, yes, yes. That's fantastic.

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Very excited. Oh, it's so good. Yeah. Can't wait

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to have some more. And before we carry on, we

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have one more thank you to give out. I think

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everyone is on this one. Stephen, thank you for

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being such a great player. And thank you even

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more. Immensely, thank you so much for letting

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your hair down so I don't have to stare at that

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greasy, stupid ponytail all night. Thank you.

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You know, I literally wore my hair down because

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I didn't want to go to ponytail time. We were

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up in the room before here, and Steve was like,

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you know, I'm going to have my hair down so David

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can't make fun of my ponytail. I could do anything.

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I should have known better. Don't underestimate

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me. Again. Thank you, thank you. You guys want

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to get back to the combat? Yes. You guys want

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to get back to the combat? I'll play. Yes, please.

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All right. All right. Get some Sirenscape. Get

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some Sirenscape. Let's reset the scene. You were

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asked by Mesmerize to come to the world of Arnakek

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to assist her younger sister, Tonya Ivanka, who

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is being targeted by this nefarious sort of Goliath

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chieftain named Snarl. Who's trying to take down

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Tanya as a means of getting back at Mesmerize,

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or Yara, her older sister, who he believes stole

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his son away years ago and made him weak. Snarl's

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a staunch traditionalist of the windy tundra

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here. And he believes nobody should be allowed

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to leave. Nobody should feel the comfort of windlessness

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because it will make them soft. His son? Dead

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to him. Soft. Tanya? She's trying right now to

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escape this place, trying to win this race to

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experience windlessness, as they say, to reach

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the end point, this windless lake, a sacred spot

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in the world of Arnicake, a spot that your new

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ally, Rinbell, wishes to see for herself. But

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anyone who reaches this place without earning

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the right will get torn apart, apparently, by

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wind elementals, judges, who wish to see this

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race go through, wish to see this... This victory

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earned. So here you stand, upon your raft, launching

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quickly, rocketing across the tundra scape between

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two sort of glaciers in this large crevice. You're

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around into this race now. And things have already

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gone quite rough. The Iron Toad Clan dwarves

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have slid up next to you, ramming into your sleigh,

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and then using their sledgehammers, they managed

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to get a finishing blow enough to break a good

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chunk. Three squares of the... I don't know math.

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Off your sleigh. It's looking pretty bad. Your

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horizontal movement each round has been dropped

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to only five, which can be pretty rough for you.

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But worse than that, there's less room to move

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on. What's going to break next? How long can

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all of you stay on the sleigh if it keeps taking

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damage? And those dwarves, you've managed to

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use a gust of wind to knock a few of them off.

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Two of them with a combination of ring bells,

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a whole person. and Blanche's wind attack have

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been blasted far off the sleigh. They're rolling

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in the snow. They are gone. They are behind.

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They've ended combat, falling off the sleigh,

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and they are out of this fight. One of them is

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currently hanging on, holding on to the side.

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He's going to use half his action, he's prone,

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or half his movement to get back into place in

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this turn. I forgot that was a thing last time.

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One other quick correction before I go on. I

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said I cast jump on two of my Goliaths. I double

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checked. Jump cannot be upcast. Only one Goliath

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has jump active. That's all I need. Because one

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little other reminder, I have two buttons now.

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I can attack you twice with advantage. I can

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give you disadvantage. If someone's crazy to

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give me a button again, if you drop my guy, I

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get back up again. It's nasty. No, no, no. It's

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nasty. No, thank you. Oh, thank you. Do not want.

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Thank you. With that, we enter this second round.

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I have my checks pre -rolled, as I mentioned

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before. So I need a roll with advantage. Tonya

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Ivanka is still holding the sails, keeping Rinbell

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steady as she's steering this thing. I need a

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survival check with advantage. That is a 27.

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27! Nice. That wins this round. It is happening.

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Rachel. It is happening. Rachel. Carly. Carly.

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Thank you. David has three buttons. Holy shit.

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And you're a cat, sir. You're a cat. We cannot

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have any more. Chris, the last one out. I can't

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get more than this one. I burned one. I'm relying

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on you. All right. That's advantage three times.

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Gross. I already won. Why are we doing this?

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Because I still have two fifth level spell slots.

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You know what? Don't catch yourselves out quite

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yet. Rimbell, I'd like to know if you'd like

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to go first, last, or somewhere in between. Gentlemen,

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what would you like to do? I really feel like

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if we don't just rock it straight forward, they're

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going to... But remember... Our movement is reduced

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because of the time. Our lateral movement is.

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Our horizontal movement. I think our vertical

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movement is. Vertical is fine. The sails hurt

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your vertical. Yeah. Essentially, I hurt your

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check. First or last? I think I would say first,

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right? Because I think if we wait, I think if

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they ram us, we're already a third down, right?

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Fair enough. Okay. Rip out. You can only ram

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somebody if you go after them. So if you go last,

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you cannot get rammed. I will say that. Because

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you're watching them, you're evading. Going last

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means that you get to pick your moment after

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one else goes. But if they maneuver ahead of

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you, then you have to work around their sleigh.

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So that's the cost. So the next level of movement

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down is how many feet? 30. So you're going 40,

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and it's 30 and 20. You don't know what to get

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there. So the dragonborn at least will be in

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range to ram us. I mean, I don't know. I just...

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It's your call, ultimately. You're piloting this

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ship. Don't avoid the ram. Go last. I mean, we've

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already taken a lot of damage. Then we need to

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go last. Okay. Right? For real. Like, we're below

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100. Right. All right. That's fair. We're going

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last, David. Going last. I get to play my field

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first. Let's do it. They're getting ahead of

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us. Right in front. Yep. The Frostclaw Dragonborn

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are going to move. 25 up and 15 over to slot

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themselves just in front of you, trying to hudge

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you off. You don't disband on your next check

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unless they're fully ahead of you, but right

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now they're trying so hard to get in that spot,

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and you're going to need to move around them,

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stealing some vertical movement now, because

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you only have five. You need 10 just to even

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slip around them, so a little gross there. What

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are the speechless up to? Um, Rochelle, don't

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forget what spell of mine is active. Yes. All

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right. Then you can go 15 up, 15 over, closing

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in on you. And last, the iron toe. These dwarves

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with their sledgehammers messed you up last time.

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They still got those sledgehammers out. They're

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ready to rumble. And here they come, sliding

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up beside you, hammers at the ready. Will they

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ram you again? Will they break your ship again?

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But wait. With one dwarf too far away from the

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actual rudder to act on it. And one dwarf. hanging

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off the side, currently prone and unable to reach

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the rudder. That means I get this advantage.

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No, that means I don't act. Right, you don't

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move, right? Right. It has to be those front

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six squares you have to end your turn. Yeah,

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the front six squares if you want to keep moving.

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So that means these guys are falling behind.

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Ooh. Actually, David, on that note. That's all

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I got. That's all I got. The one that pulled

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ahead of us. Yeah. The pilot is incapacitated.

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Oh, dude. The pilot is incapacitated. You forgot

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about hideous laughter. Right. We all forgot,

00:11:18.639 --> 00:11:20.820
to be fair, until you just reminded us. It's

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actually okay. What happens here, he's still

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incapacitated. He still has no movement action.

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The other two are in range. One of them can still

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help out. One of them can still sail. So they're

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using their action and pilot for the round. And

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one guy's down. Still bad for me. I still can

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get just barely ahead of you. I can still try

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to get their movement there. And now it's you.

00:11:39.899 --> 00:11:42.440
Doors aren't going anywhere. They can't. I mean,

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if you can line me up. Straight. Oh, that too.

00:11:46.919 --> 00:11:48.740
Yeah, yeah, yeah. Exactly. And then I can just

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move. Yeah. Yeah. So, David, we're going to use

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our movement to just ram those idiots in front

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of us. So you won't move forward if you... Are

00:11:58.659 --> 00:12:01.019
you going to go around and ram them? No, we're

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just going to ram them. Just going to ram them

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in the back? Yeah. Right in the back. Sure. Let's

00:12:05.500 --> 00:12:07.200
mess them up. It's the best time. Let's mess

00:12:07.200 --> 00:12:11.320
them up. Okay. All right. You guys boldly move

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no forward at all. You just push straight forward

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as they're sliding in, thinking they're so cocky

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and cool. You smash into their vessel. A game

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of chicken that they just lost. I think that's

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how chicken works. Well, no, but that's all right.

00:12:28.059 --> 00:12:31.440
Okay, I need 2d12. And they are going to take

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double damage from this on their sleigh because

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it's vulnerable. Nice. That's 18 points of damage,

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David. On 2d12, so double 36. 36, okay, okay.

00:12:45.419 --> 00:12:48.200
Not enough to hit a threshold. They're, just

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like you were last time, 14 away right now from

00:12:51.179 --> 00:12:54.799
losing a good portion of their sleigh, from losing

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their ability to move those crucial 10 horizontal,

00:12:59.919 --> 00:13:04.519
but that is still pretty darn nasty. And with

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that, you've made your move. Everyone's in position.

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We're going back into combat initiative. The

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gridded teeth didn't move at all? They did. They

00:13:14.590 --> 00:13:17.710
got closer. Oh, okay. I didn't even notice. They're

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now a little bit ahead of you, and they're 15

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feet closer to you. They were far away, unfortunately

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for them. But they're getting there. And maybe

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they're close enough now. That jump spell is

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going to come into effect. Maybe, maybe. Before

00:13:30.429 --> 00:13:33.350
they go, though, their leader, their chief, is

00:13:33.350 --> 00:13:35.429
going to make his move. Snarl. Looks to you.

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And he raises that giant stump -like staff. He

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slams it down in front of his sleigh. Let's learn

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another new mechanic here. Now, if difficult

00:13:50.360 --> 00:13:53.980
terrain is imposed... Oh, how are you going to

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do difficult terrain when there's an enemy right

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in front of us? I mean... You have a point. You

00:14:00.379 --> 00:14:05.580
have a point. Never mind. We're not doing difficult

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terrain. We missed snarl. We're not going to

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do that thing that was cool I was going to do.

00:14:10.620 --> 00:14:14.419
Surprise, surprise. Good move. Snarl on that

00:14:14.419 --> 00:14:18.279
snarl. Yeah, he snarls at you. All right, that's

00:14:18.279 --> 00:14:22.039
fine. Instead, I'm going to cast enhance ability.

00:14:23.500 --> 00:14:25.919
I'm going to cast it on that same guy I cast

00:14:25.919 --> 00:14:28.580
jump on. Okay. This guy's going to have beefed

00:14:28.580 --> 00:14:31.559
up strength checks. And that's all he does. He

00:14:31.559 --> 00:14:33.559
sees you. He snarls. You get in the way. He looks

00:14:33.559 --> 00:14:35.019
like he's going to do some cool stuff. The ground's

00:14:35.019 --> 00:14:36.399
beginning to rumble. And then you smash him in

00:14:36.399 --> 00:14:38.779
the dragon board. And right behind him, you see

00:14:38.779 --> 00:14:40.860
he's aiming ahead. He didn't realize you were

00:14:40.860 --> 00:14:43.539
going for this bold move. He kind of drops the

00:14:43.539 --> 00:14:47.299
staff. He reaches out, roughly shoves the shoulder

00:14:47.299 --> 00:14:50.080
of this other Goliath forward. He snarls him.

00:14:50.139 --> 00:14:53.799
The Goliath sort of nods. He starts beefing himself

00:14:53.799 --> 00:14:56.519
up. He gets to a jumping position. He's going

00:14:56.519 --> 00:15:00.070
to board. Before that can happen. Tanya's up.

00:15:00.429 --> 00:15:02.730
Same as last time, Tanya is standing at the front

00:15:02.730 --> 00:15:04.929
right by Rinbell, and she's working with the

00:15:04.929 --> 00:15:06.289
rigging. She's going to give you the help action

00:15:06.289 --> 00:15:09.929
for your next sail check. It's her whole goal

00:15:09.929 --> 00:15:13.029
here. And, Rinbell, that's you. So, David, remind

00:15:13.029 --> 00:15:19.909
me which are about to jump. I need all four of

00:15:19.909 --> 00:15:24.070
those lovely creatures to make charisma saving

00:15:24.070 --> 00:15:28.250
throws. Charisma! What are you doing? I hate

00:15:28.250 --> 00:15:30.679
it. You should, because I'm also going to make

00:15:30.679 --> 00:15:33.899
you do math, and I'm really sorry. Oh, my one

00:15:33.899 --> 00:15:37.899
weakness. Let's start with the non -weakness.

00:15:38.240 --> 00:15:39.399
I'm going to start with the non -snarls here.

00:15:41.860 --> 00:15:47.840
19. 20. Oh, shit. And the one on the back gets

00:15:47.840 --> 00:15:52.779
a 12. Well, I guess the dude... Wait, there's

00:15:52.779 --> 00:15:56.720
four of them. That's a three that are not. Snarl.

00:15:56.879 --> 00:16:00.000
Oh, Snarl gets his own special save. The one

00:16:00.000 --> 00:16:00.879
in the far back, or the 12, the other two guys,

00:16:00.940 --> 00:16:04.340
19 and 20, the one next to Snarl. Okay. So the

00:16:04.340 --> 00:16:07.480
19 and 20 save. Okay. The other does not. They

00:16:07.480 --> 00:16:10.259
just feel you. Snarl slaps them. But then he

00:16:10.259 --> 00:16:11.820
starts feeling it too, whatever this weird thing

00:16:11.820 --> 00:16:15.100
is. Will you get my boss monster? Please. We'll

00:16:15.100 --> 00:16:17.100
find out. The big guy with this. I hope not.

00:16:17.139 --> 00:16:18.480
He's going to do this nasty stuff. I got three

00:16:18.480 --> 00:16:20.159
buttons for him. Does anybody have two buttons?

00:16:20.259 --> 00:16:25.500
Yeah. Oh, shit. No, I don't. This is going to

00:16:25.500 --> 00:16:31.480
be close. That's going to be a 17. No. No! He

00:16:31.480 --> 00:16:34.259
does not save. No, Snarl! He's so cool, though.

00:16:34.419 --> 00:16:37.159
What are you doing? He's so cool. So, Snarl and

00:16:37.159 --> 00:16:40.259
the dipshit who didn't save... No! ...not have

00:16:40.259 --> 00:16:46.860
Bane cast upon them at any... Oh! Oh! Saving

00:16:46.860 --> 00:16:49.539
through our ability check takes a negative D4.

00:16:50.680 --> 00:16:53.820
Ability check. Okay. All right. And saves. Wait,

00:16:53.899 --> 00:16:56.399
hang on a second. Saves. You're setting up. Saving

00:16:56.399 --> 00:16:58.940
or attack throw. No, that's shit. Okay, that's

00:16:58.940 --> 00:17:00.559
not what I thought it was. But anyway. Okay,

00:17:00.639 --> 00:17:05.019
that's fine. So D4. Minus. Yeah, perfect. I love

00:17:05.019 --> 00:17:08.259
it. That is a good move. In fact, when the time

00:17:08.259 --> 00:17:09.579
comes for you to roll, I'll let you roll a D4.

00:17:10.089 --> 00:17:13.789
P .S., Rimbell drops concentration on that dipshit

00:17:13.789 --> 00:17:16.250
who's now somewhere in the snow. Are you sure?

00:17:16.509 --> 00:17:19.130
To hold concentration on this spell. Yeah. Okay.

00:17:19.309 --> 00:17:23.369
All right. That's fair. I mean, just for those

00:17:23.369 --> 00:17:24.950
rules lawyers out there who are going to bust

00:17:24.950 --> 00:17:26.950
me on that shit, because I tell them I have two

00:17:26.950 --> 00:17:30.589
spells of concentration. Yeah, Gabby. Gabby,

00:17:30.589 --> 00:17:33.369
the rules lawyer. We see you in the Discord every

00:17:33.369 --> 00:17:38.589
week correcting all our mistakes. Jules LaRoche.

00:17:39.720 --> 00:17:43.319
So Nastia's having you see the snarl and the

00:17:43.319 --> 00:17:45.240
guy in the back kind of look a little diminished,

00:17:45.400 --> 00:17:47.019
a little weak. What does this look like? Is it

00:17:47.019 --> 00:17:48.619
like this dark sort of magic surround? Is it

00:17:48.619 --> 00:17:51.960
shadow magic that you're so fond of? Oh, everything

00:17:51.960 --> 00:17:54.140
Rumbel does looks like smoke and raven feathers.

00:17:54.460 --> 00:17:58.099
Phantom feathers, dark smoke across the ground.

00:17:58.359 --> 00:18:00.680
Snarl's trying to rub it out of his eyes. They

00:18:00.680 --> 00:18:03.660
look weakened, perhaps ripe for the jewel of

00:18:03.660 --> 00:18:07.839
LaRoche -Picot. We'll see, yeah. Yeah. I'm off

00:18:07.839 --> 00:18:10.019
tonight. I don't know. All right. We didn't think

00:18:10.019 --> 00:18:12.119
this through. I can't see the map, David. Oh,

00:18:12.119 --> 00:18:15.299
yeah. Yeah. All right. So who's piloting the

00:18:15.299 --> 00:18:18.559
one in front of us? Who's now the one in front

00:18:18.559 --> 00:18:21.440
of us? Okay. So is that the original guy that

00:18:21.440 --> 00:18:22.680
you... That's not the original guy. The other

00:18:22.680 --> 00:18:24.359
guy's still prone, but he's... Yeah, he's still...

00:18:24.359 --> 00:18:26.940
I still got concentration on him. Yeah. As long

00:18:26.940 --> 00:18:29.559
as I have concentration on him. You can jump

00:18:29.559 --> 00:18:31.500
back in front of the mic, David. You're right.

00:18:31.559 --> 00:18:33.059
The first guy is laughing. Yeah, actually, David.

00:18:33.220 --> 00:18:35.259
I was going to say, yeah, did you at the end

00:18:35.259 --> 00:18:36.740
of his... Oh, no, it's not the end of his turn

00:18:36.740 --> 00:18:39.369
yet. I mean, because that's concentration, right?

00:18:39.430 --> 00:18:41.710
Yeah, it's concentration, but... I don't know

00:18:41.710 --> 00:18:43.690
if it's worth it to hold or not. Yeah, you should

00:18:43.690 --> 00:18:45.589
have been making another wisdom save. Oh, correct.

00:18:45.829 --> 00:18:49.410
I'll make it now. Go ahead. Yeah, I fell. You

00:18:49.410 --> 00:18:52.369
fell? Perfect. We're good. Great. I mean, holding

00:18:52.369 --> 00:18:54.930
that's not horrible, but... It's not, but...

00:18:54.930 --> 00:18:56.710
Unless you have something else you want to do.

00:18:57.150 --> 00:19:00.309
All right, so I am going to, on the current pilot

00:19:00.309 --> 00:19:02.890
of that, it's going to be interesting mechanically.

00:19:03.349 --> 00:19:05.869
I'm going to cast Dissonant Whispers. Third level.

00:19:07.259 --> 00:19:11.799
Oh, yeah, of course. The old Jules classic. So

00:19:11.799 --> 00:19:16.579
now the first pilot is no longer capacitated,

00:19:16.579 --> 00:19:18.700
but is still prone, right? No, no. Doesn't it

00:19:18.700 --> 00:19:22.019
whisper? It's just not concentration. But Tasha's

00:19:22.019 --> 00:19:24.180
is, isn't it? And he failed it. I failed it.

00:19:24.180 --> 00:19:26.700
Oh, yeah, he failed the save. All right, here

00:19:26.700 --> 00:19:31.619
we go. Wisdom save. Wisdom. Three on the die.

00:19:31.700 --> 00:19:36.390
Fucking fail. What's happening? Wow. Yeah. Make

00:19:36.390 --> 00:19:38.230
a wisdom save. On a failed save, you take 3d6

00:19:38.230 --> 00:19:40.609
psychic damage. And here's the interesting part,

00:19:40.730 --> 00:19:41.849
because I don't know how this is going to work

00:19:41.849 --> 00:19:44.450
being on a ship. You have to move immediately

00:19:44.450 --> 00:19:50.329
as far away as your speed allows. Huh. But it

00:19:50.329 --> 00:19:52.829
just occurred to me, I don't know which direction

00:19:52.829 --> 00:19:55.009
that's going to go. Yeah, I mean, that could

00:19:55.009 --> 00:19:59.089
even just be as far away on the ship. I think

00:19:59.089 --> 00:20:03.859
he's going to jump ship. What? I think it's fair.

00:20:03.960 --> 00:20:05.519
I think it makes sense. First of all, that damage,

00:20:05.539 --> 00:20:07.420
because he still has a chance to stay on this

00:20:07.420 --> 00:20:15.480
thing. That is 13. 13. I'll tell you, even with

00:20:15.480 --> 00:20:17.579
that, he looks pretty rough, especially with

00:20:17.579 --> 00:20:21.279
how roughed up he looks. This mist sort of covers

00:20:21.279 --> 00:20:26.000
him as it leaves you. He's screaming. He goes

00:20:26.000 --> 00:20:29.890
running away from you. leaping off into the snow.

00:20:30.390 --> 00:20:34.190
And as he kind of like... Huh? I just can't believe

00:20:34.190 --> 00:20:36.549
it. It's awesome. He's scared. No, this is the

00:20:36.549 --> 00:20:39.869
game right now. You're playing bowling, knocking

00:20:39.869 --> 00:20:42.910
these pins down. He jumps off. I'm going to roll

00:20:42.910 --> 00:20:44.950
a dex save to see if he can catch on and hold

00:20:44.950 --> 00:20:48.390
on to the side. He'll be prone on the side. He

00:20:48.390 --> 00:20:49.990
has to have his movement just to get back up.

00:20:51.509 --> 00:20:54.430
No. Just short, actually. Just barely short.

00:20:54.509 --> 00:20:57.130
He goes to reach out, and his claw sort of lingers

00:20:57.130 --> 00:20:59.230
in the air. Oh, it's a button projection! Thank

00:20:59.230 --> 00:21:01.990
you! We're not going to cut out the sleigh. That

00:21:01.990 --> 00:21:04.309
is button -worthy. Thank you. Buttons are everywhere

00:21:04.309 --> 00:21:07.930
tonight. This is awesome. This is awesome. And

00:21:07.930 --> 00:21:11.950
that guy is gone. Unless someone saves him. Yeah,

00:21:12.329 --> 00:21:15.549
I don't think that's going to happen. You know

00:21:15.549 --> 00:21:16.849
what? At the end of the round, there's a chance.

00:21:16.930 --> 00:21:18.630
There's a chance he can grab onto your vessel.

00:21:18.670 --> 00:21:22.200
Maybe an iron cell. That's the one thing. He's

00:21:22.200 --> 00:21:26.279
currently mid -slide towards you. But time is

00:21:26.279 --> 00:21:29.759
weird. So we're moving on. Time is weird, David.

00:21:29.880 --> 00:21:32.960
Time is weird. The dwarves. One dwarf is going

00:21:32.960 --> 00:21:36.380
to climb back onto the ship. Okay. Put a hand

00:21:36.380 --> 00:21:38.440
on the rudder. But right now, they're in a place

00:21:38.440 --> 00:21:40.160
where they don't want to try to jump over this

00:21:40.160 --> 00:21:42.099
thing because it's scary to do that. There's

00:21:42.099 --> 00:21:43.900
only two of them. They're out of the race. They

00:21:43.900 --> 00:21:45.700
need to get up on you again. So they're just

00:21:45.700 --> 00:21:48.549
going to help action on the sail. get in place

00:21:48.549 --> 00:21:51.269
to move action next round to steer this thing,

00:21:51.349 --> 00:21:53.690
and that's all they can do. Dwarves are gone.

00:21:53.809 --> 00:21:57.430
Two of these dwarves are gone. Dragonborn. We're

00:21:57.430 --> 00:21:59.309
going to make some attacks. And they're going

00:21:59.309 --> 00:22:01.970
to make them on Tanya. Oh, no. They move down

00:22:01.970 --> 00:22:05.710
right towards Tanya. Oh, weakness. Young elven

00:22:05.710 --> 00:22:09.650
girl. But you see, I should mention this before,

00:22:09.869 --> 00:22:13.250
Tanya has been trained by her sister to some

00:22:13.250 --> 00:22:16.470
degree. You remember Mesmerize, a powerful illusionist.

00:22:17.400 --> 00:22:19.640
with the ability to cast this sort of displacement

00:22:19.640 --> 00:22:22.180
on herself, making it very difficult to get a

00:22:22.180 --> 00:22:26.400
hit on her. Tanya has basically this sort of

00:22:26.400 --> 00:22:28.779
displacement effect over her body. You see like

00:22:28.779 --> 00:22:31.039
a second version of her kind of off to the side,

00:22:31.079 --> 00:22:32.839
shifting constantly. It's hard to quite see her.

00:22:32.880 --> 00:22:34.779
Once this fight started, she's under that. It's

00:22:34.779 --> 00:22:36.259
a bonus action. I didn't cast it before, but

00:22:36.259 --> 00:22:39.500
it's here. I want to say that before all this,

00:22:39.579 --> 00:22:41.500
she put mage armor on because it only makes sense.

00:22:42.060 --> 00:22:44.240
You know, it's mage armor. Mages have mage armor.

00:22:44.259 --> 00:22:45.500
We specifically had 10 to buff. You had 10 to

00:22:45.500 --> 00:22:47.799
buff. So she has mage armor. She has displacement.

00:22:48.500 --> 00:22:52.619
She also has aid. So we're down 15 AC right now.

00:22:53.480 --> 00:22:55.839
Disadvantage my attacks. But not a lot of HP.

00:22:56.180 --> 00:22:59.440
You gave her 10 more. That's really good. Will

00:22:59.440 --> 00:23:01.799
it be enough to stop me from attacking her? I'm

00:23:01.799 --> 00:23:03.880
sorry, David. I have to say, we've got a lot

00:23:03.880 --> 00:23:06.859
of buttons on the table. I know that I'm screwing

00:23:06.859 --> 00:23:10.269
myself by reminding you. We gotta burn up some

00:23:10.269 --> 00:23:13.009
buttons. I appreciate that. But I'm saving these

00:23:13.009 --> 00:23:15.569
buttons. I don't like that. These are snarls

00:23:15.569 --> 00:23:19.869
buttons. Oh, they're snarls buttons. This random

00:23:19.869 --> 00:23:24.329
nobody gets my buttons? No. The boss gets my

00:23:24.329 --> 00:23:30.690
buttons. We'll see what he's up to soon. It's

00:23:30.690 --> 00:23:33.869
a miss. First spear attack comes in. I have multi

00:23:33.869 --> 00:23:39.119
-attack, though. It's a miss. So he goes, steps

00:23:39.119 --> 00:23:42.720
twice, almost gets it in there. And she hits

00:23:42.720 --> 00:23:45.180
the illusion, doesn't break. It's still there.

00:23:45.339 --> 00:23:47.460
And the first one doesn't quite get purchased.

00:23:47.539 --> 00:23:50.599
Come on, second guy. Don't worry, it's natural

00:23:50.599 --> 00:23:53.940
one. One more attack. One more chance to break

00:23:53.940 --> 00:23:59.420
that damn displacement. It's the natural one.

00:23:59.559 --> 00:24:04.299
Are you serious? Dude. Oh, it's so sad. Hey.

00:24:04.480 --> 00:24:05.640
She doesn't have buttons. She doesn't have buttons.

00:24:05.740 --> 00:24:09.079
So Tanya's there standing. These illusions dance

00:24:09.079 --> 00:24:12.180
around her. They go stabbing. Blades piercing

00:24:12.180 --> 00:24:18.599
out. But none cut flesh. None touch blood. She

00:24:18.599 --> 00:24:22.920
stands tall. Sort of dancing side to side. Help.

00:24:23.039 --> 00:24:27.019
Get them off of me. And that is my dragonborns.

00:24:27.019 --> 00:24:28.539
The two are going to stay where they are. Do

00:24:28.539 --> 00:24:33.529
their usual thing. One more turn here. Most of

00:24:33.529 --> 00:24:35.430
my Goliath are happy to stay put, but one of

00:24:35.430 --> 00:24:41.529
them, one of them has jump and an increased strength

00:24:41.529 --> 00:24:44.710
check ability. Make sure real quick that has

00:24:44.710 --> 00:24:48.250
advantage. Perfect. Okay. Now when you jump into

00:24:48.250 --> 00:24:50.289
the wind, jumping from vessel to vessel in this,

00:24:50.430 --> 00:24:52.589
you have to be able to, of course, physically

00:24:52.589 --> 00:24:55.529
make the jump. But another part of this is you

00:24:55.529 --> 00:24:59.579
need to be able to make a athletics check. equal

00:24:59.579 --> 00:25:01.259
to the distance you are jumping. Because you're

00:25:01.259 --> 00:25:03.119
fighting into the wind. It's not an easy thing

00:25:03.119 --> 00:25:06.240
to do. So this guy needs to hit. I don't like

00:25:06.240 --> 00:25:10.079
it. It's a lot. 25, but I committed. I committed.

00:25:10.339 --> 00:25:13.420
I committed. He's here. I have advantage. I'm

00:25:13.420 --> 00:25:16.880
a Goliath. I'm strong as hell. I can do this.

00:25:17.900 --> 00:25:23.140
I have three buttons. I want this Goliath on

00:25:23.140 --> 00:25:25.630
your ship. I'm going to use a button. To add

00:25:25.630 --> 00:25:27.289
to my advantage and this is a rule we do here

00:25:27.289 --> 00:25:30.269
in fancy pants I call bonuses and minuses when

00:25:30.269 --> 00:25:31.710
you double the advantage you get the advantage

00:25:31.710 --> 00:25:34.750
and a plus two You can stack up your plus twos

00:25:34.750 --> 00:25:36.769
your bonuses that way, you know You don't just

00:25:36.769 --> 00:25:39.730
have that crappy cancel advantage situation that

00:25:39.730 --> 00:25:42.730
you get in a lot of games If you have two, you

00:25:42.730 --> 00:25:44.210
know piece of advantage, I want to make this

00:25:44.210 --> 00:25:47.289
fun. So taking a plus two on this I'm taking

00:25:47.289 --> 00:25:50.660
advantage on my role He leans out of the side.

00:25:50.839 --> 00:25:52.960
Don't throw all that fucking dice yet. Now wait

00:25:52.960 --> 00:25:56.599
just a damn minute. What are you doing? Two buttons.

00:25:56.940 --> 00:26:00.920
Two? You're using two on me? So I still advantage,

00:26:01.039 --> 00:26:05.180
but no plus two. No plus two. Okay. That's very

00:26:05.180 --> 00:26:09.559
mean of you. And I hate it. A very cool goliath

00:26:09.559 --> 00:26:12.740
is about to make a move. About to jump. Let's

00:26:12.740 --> 00:26:19.519
see what happens. Unbelievable. Oh God, what?

00:26:19.700 --> 00:26:24.640
What? 18 on the die. And a plus 6 to athletics.

00:26:25.059 --> 00:26:28.559
Holy shit. Okay. But I don't have a minus 2 and

00:26:28.559 --> 00:26:32.759
I don't hit a DC 25 check. Oh, it was 25 feet.

00:26:32.799 --> 00:26:36.839
It was 25 feet. I won! So he goes, okay, he's

00:26:36.839 --> 00:26:38.279
going to land right by our ship before he goes

00:26:38.279 --> 00:26:39.480
skittering on the background. I get the deck

00:26:39.480 --> 00:26:42.160
saved still so I can catch on. It's full movement.

00:26:42.200 --> 00:26:44.859
He doesn't get an action here. Fair. Let's see

00:26:44.859 --> 00:26:47.059
what I can do. Come on, Goliath. Come on, Goliath.

00:26:48.269 --> 00:26:52.349
Two on the die. So this guy, Jules, Jules, you

00:26:52.349 --> 00:26:53.569
give me those buttons. What are you, this guy's

00:26:53.569 --> 00:26:55.970
bracing up. He launches in the air. He's sailing

00:26:55.970 --> 00:26:57.569
towards your ship. What do you do to give me

00:26:57.569 --> 00:27:00.730
that disadvantage? Ugh. Just be cool. He just

00:27:00.730 --> 00:27:06.549
says no. He screams no. He just screams no. And

00:27:06.549 --> 00:27:10.869
just rushes up. Look at that loud singer voice.

00:27:11.789 --> 00:27:17.400
No! That's enough to startle. Which is all of

00:27:17.400 --> 00:27:21.940
his body weight into him. And this guy is currently

00:27:21.940 --> 00:27:24.819
falling. Now the dwarf slay is still behind him.

00:27:24.880 --> 00:27:26.799
These two guys have a chance, one chance, to

00:27:26.799 --> 00:27:29.059
try to catch on to that slay before they go blasting

00:27:29.059 --> 00:27:32.200
off, out of the map, gone from the fight. Another

00:27:32.200 --> 00:27:35.140
dex save. Before I make that save, we have finished

00:27:35.140 --> 00:27:37.500
the round with Blanche Trudeau. Blanche, what

00:27:37.500 --> 00:27:41.779
are you up to? So let's talk about movement and

00:27:41.779 --> 00:27:46.559
distances here. Yeah. My Gust of Wind spell is

00:27:46.559 --> 00:27:51.200
still active. If Blanche moves to the square

00:27:51.200 --> 00:27:56.880
directly behind Jules. No, no, no. Up two. So

00:27:56.880 --> 00:28:01.700
now she's right behind Jules. By my eye, yes,

00:28:01.859 --> 00:28:06.599
exactly. But also, yeah. So 60 feet straight

00:28:06.599 --> 00:28:11.180
forward, 10 feet wide. I believe she can, with

00:28:11.180 --> 00:28:15.369
her Gust of Wind, hit. the Goliath who's hanging

00:28:15.369 --> 00:28:19.329
off the ship, and the two from their original

00:28:19.329 --> 00:28:24.309
ship, including Snarl. And she's walking with

00:28:24.309 --> 00:28:29.349
the wind blowing her, and she has her hands out

00:28:29.349 --> 00:28:32.029
with her palms up with her own gust that she's

00:28:32.029 --> 00:28:36.349
carrying with her, stepping slowly, carefully

00:28:36.349 --> 00:28:41.460
into the wind. So Jules! How do you know this

00:28:41.460 --> 00:28:45.240
Rinbell character? And she holds her gust up.

00:28:45.740 --> 00:28:50.819
Now's not the time, Blanche. Pay attention. It

00:28:50.819 --> 00:28:54.319
really is not the time. You'll have to tell me

00:28:54.319 --> 00:28:57.720
after, I'm just... Yes, yes, after. Stick to

00:28:57.720 --> 00:29:01.420
the task at hand. We must avoid spoilers. Okay!

00:29:02.779 --> 00:29:06.700
But it is the time to remind you that two of

00:29:06.700 --> 00:29:12.259
those have been baned. And get a D4 minus to

00:29:12.259 --> 00:29:15.920
their saving throws. Yeah, Snarl has been baned,

00:29:15.920 --> 00:29:17.380
and I think it was the guy at the bottom of the

00:29:17.380 --> 00:29:20.259
ship who's not in the gust, I think. Oh, fair.

00:29:20.900 --> 00:29:23.859
But Snarl's who really matters, I think. Here's

00:29:23.859 --> 00:29:25.680
what I'm going to do. The one guy who's going

00:29:25.680 --> 00:29:27.099
to be free -falling, he didn't actually grab

00:29:27.099 --> 00:29:30.059
the ship. He failed that. If he fails this, he's

00:29:30.059 --> 00:29:31.900
going to be blown far enough away, he won't get

00:29:31.900 --> 00:29:35.079
to the northern ship, he's out. He's gone. I'll

00:29:35.079 --> 00:29:44.240
do him first. DC 15. 14. Yep. Okay. So you watch.

00:29:44.299 --> 00:29:45.940
You blow this guy. He's certainly reaching out

00:29:45.940 --> 00:29:47.180
trying to grab. You hit him with the wind. He

00:29:47.180 --> 00:29:51.519
goes blown back. Missing the dwarven ship as

00:29:51.519 --> 00:29:53.740
he's launched away. But that gust is still going.

00:29:53.839 --> 00:29:57.660
Shooting far beyond him. The goliath that is

00:29:57.660 --> 00:29:59.920
getting hit by this behind Snarl does not have

00:29:59.920 --> 00:30:03.160
bane on him. I'm going to do him next. It's natural

00:30:03.160 --> 00:30:06.339
one. Oh my god. What happened? I need these buttons.

00:30:07.610 --> 00:30:09.190
Why aren't you using buttons? You've got like

00:30:09.190 --> 00:30:12.109
a thousand. And he's what, 15 feet? 15 feet.

00:30:12.349 --> 00:30:14.730
He doesn't get a chance to grab on. Oh, just

00:30:14.730 --> 00:30:16.609
natural one. He's so far off the edge. Yeah,

00:30:16.890 --> 00:30:19.450
natural one. He's so far off the edge. You hit

00:30:19.450 --> 00:30:21.710
him, and he goes, boom, rocketing backwards,

00:30:21.890 --> 00:30:24.210
not expecting this sudden turn of the wind. Snarl

00:30:24.210 --> 00:30:26.150
turns to him, growling as the wind strikes him,

00:30:26.170 --> 00:30:29.589
too. He does have vein, but I'm cashing in a

00:30:29.589 --> 00:30:31.380
button on this. He's got a button, yeah. I'm

00:30:31.380 --> 00:30:33.339
not going down so easy. Look at what you've done.

00:30:33.759 --> 00:30:37.079
Yeah. All right, Snarl. Advantage, and you rolled

00:30:37.079 --> 00:30:46.500
that four for me. That is going to be 23. Oh,

00:30:46.559 --> 00:30:49.640
yeah. Yeah, yeah, yeah. He's good. He's safe.

00:30:49.759 --> 00:30:51.859
Okay. That negative four can't stop him. He's

00:30:51.859 --> 00:30:54.839
bolstering himself. He feels that sort of dark

00:30:54.839 --> 00:30:56.420
shadow magic weakening him, but he's not going

00:30:56.420 --> 00:31:00.250
down so easy. Snarl stands firm. That's your

00:31:00.250 --> 00:31:02.869
turn? That's the end of my turn. That's the end

00:31:02.869 --> 00:31:07.430
of round two. One more save to make. Can that

00:31:07.430 --> 00:31:09.910
Dragonborn that's currently sort of sliding down

00:31:09.910 --> 00:31:11.769
make it onto the Dwarven ship? It's going to

00:31:11.769 --> 00:31:16.450
be a deck save. Super close, super close. I don't

00:31:16.450 --> 00:31:21.789
know if it's a miss by one. 14 out of 15. He

00:31:21.789 --> 00:31:24.950
slides down right where that big gap in your

00:31:24.950 --> 00:31:26.910
ship is and that sort of channel between your

00:31:26.910 --> 00:31:29.319
two vessels the Dwarves made. He like, hits the

00:31:29.319 --> 00:31:31.960
door and goes humbling almost like through there,

00:31:32.099 --> 00:31:34.599
disappearing into the whiteness behind as you

00:31:34.599 --> 00:31:39.759
blast forward. Another foe is off the map. Good

00:31:39.759 --> 00:31:44.819
stuff. Let's make our sail checks. Um, I just

00:31:44.819 --> 00:31:48.519
had a weird thought. I don't know if it's, I

00:31:48.519 --> 00:31:51.900
mean, their ship is already in front of us. They're

00:31:51.900 --> 00:31:56.660
down one rider and another is incapacitated still.

00:31:57.390 --> 00:32:03.529
We could mutiny their ship. Oh, okay. I don't

00:32:03.529 --> 00:32:05.690
know. I hate it. Let's see how our sail check

00:32:05.690 --> 00:32:15.289
goes, right? David, that's a 24. 24. Okay, we're

00:32:15.289 --> 00:32:17.190
at round three. You got 24. That actually puts

00:32:17.190 --> 00:32:21.769
you second. I'm going to choose to move first.

00:32:22.730 --> 00:32:25.569
Oh, it's the Dragonborn ship that's moving first.

00:32:26.710 --> 00:32:28.809
We gotta stop him. They're right behind him.

00:32:29.210 --> 00:32:32.609
Oh, can we catch up to him? Uh, no, he kept going.

00:32:33.109 --> 00:32:35.690
Oh, sure. They move five over to be directly

00:32:35.690 --> 00:32:37.309
in front of you, but they start rocketing ahead.

00:32:37.549 --> 00:32:39.529
They're trying to keep right in front of you

00:32:39.529 --> 00:32:41.730
if they can, but they chose to go first. So they

00:32:41.730 --> 00:32:43.789
try to block you, maybe force you to make some

00:32:43.789 --> 00:32:46.170
moves around them. Would you like to go now,

00:32:46.190 --> 00:32:49.670
or would you like to go last? Rinbell. Rinbell!

00:32:49.910 --> 00:32:55.039
Can we catch them? Yeah, yeah. Now? I mean, that

00:32:55.039 --> 00:32:58.220
ship is in better shape than ours. Let's take

00:32:58.220 --> 00:33:02.420
it. Let's take that ship. Okay. So what are you

00:33:02.420 --> 00:33:04.000
doing? Moving just a little bit forward? Straight

00:33:04.000 --> 00:33:07.339
ahead. Launching ahead, you manage to pull up

00:33:07.339 --> 00:33:09.980
right behind the counter. Almost alarmed as you

00:33:09.980 --> 00:33:13.279
have caught onto the heels so fast. Now I'll

00:33:13.279 --> 00:33:17.440
make my other movements real quick. The doors

00:33:17.440 --> 00:33:19.000
aren't doing so hot. They only need to go about

00:33:19.000 --> 00:33:22.259
10 feet forward, 10 feet sliding over. At a rough

00:33:22.259 --> 00:33:24.599
time of it, they're falling steadily behind,

00:33:24.819 --> 00:33:27.099
waving their sledgehammers at you, but now it's

00:33:27.099 --> 00:33:28.880
going to be hard for them to catch up to make

00:33:28.880 --> 00:33:31.880
any use of their weapons. What about the speechless?

00:33:32.119 --> 00:33:34.819
Yeah, here's where it gets interesting. I hate

00:33:34.819 --> 00:33:39.500
that. Yep. They're right on us. 20 forward, burning

00:33:39.500 --> 00:33:41.259
up 10 of their vertical speed to add to their

00:33:41.259 --> 00:33:43.759
horizontal to go 20 to the side. They pull up

00:33:43.759 --> 00:33:48.299
right beside you. At last, snarl in range to

00:33:48.299 --> 00:33:52.069
do some damage. Will the wind save you now, Blanche

00:33:52.069 --> 00:33:55.289
Trudeau? Let's find out. You had no movement

00:33:55.289 --> 00:33:57.289
left. You could not ram the ship before you,

00:33:57.329 --> 00:33:59.769
but you sit on its heels. Once again, sort of

00:33:59.769 --> 00:34:02.309
sandwiched. The dwarves are behind, but the Goliaths

00:34:02.309 --> 00:34:07.930
are in now. We start the round with Snarl. What

00:34:07.930 --> 00:34:11.989
should I do with Snarl? Yeah, all right. Let's

00:34:11.989 --> 00:34:14.610
do this. Oh, you son of a bitch. He's on the

00:34:14.610 --> 00:34:17.550
ship. You son of a bitch. He's getting on your

00:34:17.550 --> 00:34:21.230
ship. I'm gonna do a fun thing here. I'm gonna

00:34:21.230 --> 00:34:23.489
do a fun thing that I really, really like. Let's

00:34:23.489 --> 00:34:26.369
do some more rules. I can try to take control

00:34:26.369 --> 00:34:29.809
of your ship. Huh. No, actually, no. I'm not

00:34:29.809 --> 00:34:31.090
gonna do that. I'm not gonna do that. I'm gonna

00:34:31.090 --> 00:34:33.090
just kill Rainbell. That's all I'm gonna do.

00:34:33.869 --> 00:34:37.730
That's more fun. We're here for it. Uh, yeah,

00:34:37.869 --> 00:34:40.829
okay. Snarl jumps over to your ship, leaving

00:34:40.829 --> 00:34:45.590
his ship basically unstaffed. He's moving in

00:34:45.590 --> 00:34:49.489
on you. And he's going. Choose a bonus action.

00:34:49.630 --> 00:34:52.349
You see he kind of raises his weapon and a frosty

00:34:52.349 --> 00:34:56.909
sheen covers it over. This icy, glazed spikes

00:34:56.909 --> 00:35:00.309
of ice jutting out, turning that staff into this

00:35:00.309 --> 00:35:04.309
sort of spiked mace. He's going to make two attacks

00:35:04.309 --> 00:35:09.949
on you with this weapon. It's going to be a 21

00:35:09.949 --> 00:35:15.329
to hit. That will hit. And a 21 to hit. Guess

00:35:15.329 --> 00:35:19.429
we'll both hit. All right, then. Yikes. Okay.

00:35:19.750 --> 00:35:40.969
Let's do some damage here. 22. 25. 28. 29 damage.

00:35:41.329 --> 00:35:46.510
A combination of bludgeoning. And cold, if that

00:35:46.510 --> 00:35:49.409
matters. Not generally, no. Okay, he takes one

00:35:49.409 --> 00:35:52.889
in two hands and he just hits you. Two rough

00:35:52.889 --> 00:35:57.489
blows coming down hard on you. Still have that

00:35:57.489 --> 00:35:59.130
button in my pocket, but I don't need to use

00:35:59.130 --> 00:36:03.090
it yet. Snarl has invaded. He's got you locked

00:36:03.090 --> 00:36:08.449
down. Tanya sort of screams out, What do I do?

00:36:08.849 --> 00:36:12.530
What is the plan? Does she stay here? Unless

00:36:12.530 --> 00:36:17.289
you move forward. It's up to you guys. Let's...

00:36:17.289 --> 00:36:21.130
Let's change plans. Let's take the... Let's take

00:36:21.130 --> 00:36:23.869
the gridded teeth ship. I was thinking the same

00:36:23.869 --> 00:36:28.309
thing. Okay. All right. Okay. Only one board.

00:36:28.610 --> 00:36:33.010
Tanya, jump to the left ship. But we're radical.

00:36:36.050 --> 00:36:41.440
We have a choice here. I can make a DC five athletics

00:36:41.440 --> 00:36:44.980
check to jump, or I can take an AOO, an attack

00:36:44.980 --> 00:36:49.380
opportunity from snarl. What do you think? Yeah.

00:36:49.599 --> 00:36:52.159
Yeah. I think, I think the athletics makes more

00:36:52.159 --> 00:36:57.380
sense. Okay. Here she goes. You better hope she

00:36:57.380 --> 00:37:01.019
has a point in athletics. Oh no. Cause that's

00:37:01.019 --> 00:37:05.179
a four on the die. Tony Ivanka goes to move.

00:37:05.849 --> 00:37:07.650
And I think maybe like Stahl, as she goes, she's

00:37:07.650 --> 00:37:10.750
moving by, she's going to run. Roars at her.

00:37:10.849 --> 00:37:12.570
Sort of scares her. She scares to the side just

00:37:12.570 --> 00:37:13.989
a little bit enough to twist her feet and she

00:37:13.989 --> 00:37:16.730
falls between going through. She falls into the

00:37:16.730 --> 00:37:18.690
channel between ships. She's currently falling

00:37:18.690 --> 00:37:21.409
unless one of you can save her. She will be removed

00:37:21.409 --> 00:37:23.829
from this race. Your one goal to see her to the

00:37:23.829 --> 00:37:27.789
end is in jeopardy. All because I broke your

00:37:27.789 --> 00:37:29.849
stupid ship. No, it's fine. I think I got it.

00:37:30.010 --> 00:37:32.150
I think I got it. Yeah, yeah, yeah. The question

00:37:32.150 --> 00:37:33.929
is, does Windbell's strong heart got it? Because

00:37:33.929 --> 00:37:37.510
you're up. I got part of it, maybe. Okay, okay.

00:37:37.889 --> 00:37:40.929
All right, all right. So as a bonus action, Renbell

00:37:40.929 --> 00:37:46.889
casts Missy Step. And she puts herself back into

00:37:46.889 --> 00:37:51.809
the pilot position on the other ship. Pretty

00:37:51.809 --> 00:37:56.889
good stuff. Renbell, too far. Move up a bit.

00:37:57.309 --> 00:38:00.250
Okay, yeah, yeah, yeah. Yeah, yeah, yeah. Bad.

00:38:01.190 --> 00:38:06.280
And Renbell moves up a bit. And then... I need

00:38:06.280 --> 00:38:10.920
Scar to make... Oh. She drops concentration on

00:38:10.920 --> 00:38:15.059
that Bane thing. Okay. And I need Scar to make

00:38:15.059 --> 00:38:20.320
a charisma saving throw. Okay. Strength? Certainly

00:38:20.320 --> 00:38:23.659
high. Charisma? Maybe not. It's a good thing

00:38:23.659 --> 00:38:26.579
I have a button. And he dropped her concentration.

00:38:27.139 --> 00:38:31.539
Who did this? Who did this? This was Carly, by

00:38:31.539 --> 00:38:37.500
the way. Here we go. Ooh, that would have failed.

00:38:37.579 --> 00:38:39.940
Good thing I have a button. Let's see the second

00:38:39.940 --> 00:38:46.139
one. Into 15. Oh, no, sir. No, sir. No, my button.

00:38:47.039 --> 00:38:50.880
And your big bad guy is now banished. What? To

00:38:50.880 --> 00:38:55.159
another plane of existence. No! So he just stays.

00:38:55.179 --> 00:38:56.739
He's banished. He turns towards you. He's just

00:38:56.739 --> 00:39:00.480
about to move and about to jump. You see him

00:39:00.480 --> 00:39:02.820
making that movement towards you. And then...

00:39:03.339 --> 00:39:07.119
Zip. Boop. He's just removed. A tendril shadow

00:39:07.119 --> 00:39:09.639
walking away from the spot. Much like when you

00:39:09.639 --> 00:39:13.340
arrive in this world, he is gone. There will

00:39:13.340 --> 00:39:15.179
be some weird rules for Banish I've been thinking

00:39:15.179 --> 00:39:17.340
about for this. I think Banish is going to work

00:39:17.340 --> 00:39:19.719
relative to the caster's location rather than

00:39:19.719 --> 00:39:21.079
being in the same world. So it's not like he's

00:39:21.079 --> 00:39:22.420
going to pop in that exact spot on his ship.

00:39:22.780 --> 00:39:26.699
He'll pop up, I guess, relative to you. Oh, interesting.

00:39:26.960 --> 00:39:29.739
15 feet away, basically, and that's sort of just

00:39:29.739 --> 00:39:36.409
ahead of you. and off to the right. But he won't

00:39:36.409 --> 00:39:38.389
do so if you're holding concentration for, what,

00:39:38.409 --> 00:39:41.409
one minute? One minute. The race might be over

00:39:41.409 --> 00:39:46.809
in a minute. Wow. So just deleted Snarl. Unless

00:39:46.809 --> 00:39:48.750
I can break your concentration, which I am going

00:39:48.750 --> 00:39:51.710
to do. Sure, sure. Everyone here, if there's

00:39:51.710 --> 00:39:55.070
a button out there. No. I need it. No. Save my

00:39:55.070 --> 00:40:00.070
bad guy, please. Jules, you're up. You see Snarl

00:40:00.070 --> 00:40:07.639
just. Gone. Jules is going to help her up. Don't

00:40:07.639 --> 00:40:11.000
worry, Jules. I've got it. Are you sure? Uh -huh.

00:40:11.820 --> 00:40:18.079
Okay. I'm pretty sure. Jules is going to... Rachel!

00:40:18.980 --> 00:40:23.340
Thank you. Carly, you're looking out for me.

00:40:23.480 --> 00:40:28.559
How do people get multiple buttons? Chris! Chris!

00:40:29.440 --> 00:40:33.699
I knew I could rely on you! Thank you! Thank

00:40:33.699 --> 00:40:36.539
you! Stop coming back! We're still gonna win.

00:40:37.659 --> 00:40:39.880
Jules is gonna use a bonus action to cast Bardic

00:40:39.880 --> 00:40:42.860
Inspiration onto Blanche. Okay, cool. So you

00:40:42.860 --> 00:40:46.559
get an additional 1d8. Okay. Let me see the map,

00:40:46.659 --> 00:40:52.360
David. Where are we at? Okay. There's still a

00:40:52.360 --> 00:40:55.289
guy on the back of... our quote -unquote new

00:40:55.289 --> 00:40:58.150
ship. Right, that's what I'm saying. Are we still

00:40:58.150 --> 00:41:00.789
going to move forward with that? Oh, thank you,

00:41:00.789 --> 00:41:03.130
Gabby. I haven't earned it yet, but I'm about

00:41:03.130 --> 00:41:08.289
to. I think. Okay. All right, so Jules is going

00:41:08.289 --> 00:41:11.630
to go ahead and he's going to go for Dissonant

00:41:11.630 --> 00:41:13.449
Whispers on the guy at the back of the ship to

00:41:13.449 --> 00:41:19.250
the left. Oh, yeah. Oh, yeah. I need to pass

00:41:19.250 --> 00:41:22.420
this. I mean, you don't. And bring back Snarl.

00:41:22.420 --> 00:41:24.960
You don't have to. Chris, your button's going

00:41:24.960 --> 00:41:26.760
now. You don't have to. And this is going to

00:41:26.760 --> 00:41:30.039
be in my third level. Whoa. Okay. This is my

00:41:30.039 --> 00:41:32.860
third level. I cannot fail this. I cannot fail

00:41:32.860 --> 00:41:37.619
this. You should. Or I'm in trouble. That would

00:41:37.619 --> 00:41:39.519
have failed, but I've got a button. Come on,

00:41:39.519 --> 00:41:41.260
Goliath. I need you to bring back your buddy.

00:41:42.699 --> 00:41:46.780
This is going to be tight. What's the save? What's

00:41:46.780 --> 00:41:51.550
your roll? 14. Fuck. Yes! It's a 14. Oh my god,

00:41:51.550 --> 00:41:54.630
yes! Yes! Alright, we're burning another button.

00:41:55.690 --> 00:41:59.130
He's too mad. He's mad because you made his buddy

00:41:59.130 --> 00:42:02.429
go away. His leader. Grits his teeth like the

00:42:02.429 --> 00:42:06.849
emblem does. Symbolism. I don't know. He's cool.

00:42:07.130 --> 00:42:10.550
Nice try. It was good. Yeah. A for effort. Yeah.

00:42:10.670 --> 00:42:13.289
It was a good move. Good move. You burned my

00:42:13.289 --> 00:42:16.329
button. You burned my button. Now I'm going to

00:42:16.329 --> 00:42:19.780
burn your ring bell, but not yet. Because the

00:42:19.780 --> 00:42:22.400
dragonborns are going to go first. They're content

00:42:22.400 --> 00:42:23.800
to drop off their ship. One of them will still

00:42:23.800 --> 00:42:25.679
pilot it. They're losing that help action when

00:42:25.679 --> 00:42:28.659
two of them are jumping onto your broken vessel

00:42:28.659 --> 00:42:30.719
you're trying to abandon. And they're crowding

00:42:30.719 --> 00:42:35.079
around you, Jules, making some attacks. I didn't

00:42:35.079 --> 00:42:37.619
move. You should have. I should have moved. Do

00:42:37.619 --> 00:42:39.300
you need to move? I should have moved. Yeah,

00:42:39.320 --> 00:42:41.059
you need to move. I should have moved. Do you

00:42:41.059 --> 00:42:44.360
need a button to let you move? Oh, that is nasty.

00:42:44.360 --> 00:42:47.340
Anyone got a button? I do. Fuck here. Anybody

00:42:47.340 --> 00:42:53.250
got a button? I got it here. You can make your

00:42:53.250 --> 00:42:56.070
move before I make mine. I'll allow it. I'll

00:42:56.070 --> 00:42:59.010
allow it. Where do you want to go? I'm moving.

00:42:59.130 --> 00:43:01.570
Let me see. Jules, quick, move to the other ship.

00:43:01.829 --> 00:43:05.369
I'm moving to the other ship. But, like, not

00:43:05.369 --> 00:43:14.929
right next to Tanya. No, not there. That works.

00:43:14.949 --> 00:43:17.210
Yeah, that works. Thank you. Blanche, is this

00:43:17.210 --> 00:43:20.059
okay? Yes, perfect. Is this good for you? Thank

00:43:20.059 --> 00:43:22.719
you. Okay, good. I'll stay here. You tell me

00:43:22.719 --> 00:43:24.840
when I can move. I've got a plan. Okay. Stop

00:43:24.840 --> 00:43:27.960
goofing. It's a serious fight. I'm serious, Dragonborn.

00:43:28.960 --> 00:43:31.539
They jump over, but you're already gone. Shut

00:43:31.539 --> 00:43:35.380
up. You spent a button on four sad Dragonborns.

00:43:35.980 --> 00:43:38.980
Now who are they going to kill? I know who. Blanche

00:43:38.980 --> 00:43:42.820
Trudeau. Bring it. We'll still do one on Jules.

00:43:43.079 --> 00:43:47.389
Stay on the edge of the... slay and sort of come

00:43:47.389 --> 00:43:48.829
at you with the spheres. Let's do this thing.

00:43:48.989 --> 00:43:54.230
Two on Jules first. Let us go. It's going to

00:43:54.230 --> 00:44:00.710
be a 17. Yeah. And a 15. Yeah. Oh. Doggy. Okay.

00:44:01.570 --> 00:44:09.349
Okay. Only nine damage. My first attack. Or first

00:44:09.349 --> 00:44:14.750
two attacks. Okay. Two on Blanche now. And it's

00:44:14.750 --> 00:44:19.260
going to be a 15. No way. And not even a 15.

00:44:19.780 --> 00:44:22.000
This guy goes to you and ping, ping. You just

00:44:22.000 --> 00:44:24.980
get your sword out. Ting, ting, parrying it.

00:44:25.039 --> 00:44:27.760
That singing blade driving him mad as he tries

00:44:27.760 --> 00:44:30.079
to get in on you and he can't make purchase.

00:44:30.840 --> 00:44:33.860
That's my Dragonborns. And lastly, I have one

00:44:33.860 --> 00:44:36.840
Goliath. I can still make a move to save his

00:44:36.840 --> 00:44:39.340
boss. I can still move up on Rin and I can attack.

00:44:40.239 --> 00:44:43.599
I step up right behind Rin. His axe is raised.

00:44:43.760 --> 00:44:46.699
I'm going after you. I've got two attacks. You

00:44:46.699 --> 00:44:48.480
haven't seen these guys yet, but they're nasty.

00:44:49.940 --> 00:44:56.199
Here we go. It's going to be a 24 to hit. Oh,

00:44:56.199 --> 00:44:58.980
yeah. Level hit. Second attack will probably

00:44:58.980 --> 00:45:02.460
miss, I'm assuming, with a 10. Oh, yes. One chance.

00:45:03.159 --> 00:45:05.639
Let me roll my damage. You're going to roll a

00:45:05.639 --> 00:45:08.940
very, very important constitution saving throw

00:45:08.940 --> 00:45:13.039
to maintain concentration on banish. Firstly.

00:45:13.949 --> 00:45:16.329
It's going to be not the best damage, only eight

00:45:16.329 --> 00:45:18.190
points of damage on you. This guy comes down

00:45:18.190 --> 00:45:20.170
with one axe. Tries to go for the second one.

00:45:20.309 --> 00:45:21.989
You manage to weave out of the way, but will

00:45:21.989 --> 00:45:27.570
that break your concentration? DC 10. That is

00:45:27.570 --> 00:45:31.070
a 10 exactly. Get out! You waver for a second.

00:45:31.170 --> 00:45:32.849
I think we see a projected image of Snarl. It

00:45:32.849 --> 00:45:35.969
begins to sort of fade in like a mirage. Gone

00:45:35.969 --> 00:45:38.309
again. You hold that spell. Grits your teeth.

00:45:39.309 --> 00:45:42.929
Snarl's still gone. That's my move. That's going

00:45:42.929 --> 00:45:48.570
to be Blanche. So you can opt to automatically

00:45:48.570 --> 00:45:52.190
fail the saving throw, right? You can do that.

00:45:52.289 --> 00:45:56.070
I'm interested. I'm interested. Tanya, watch

00:45:56.070 --> 00:45:59.530
this. Blanche is going to continue to cast Gust

00:45:59.530 --> 00:46:06.010
of Wind and blow Tanya. And now the Dragonborn

00:46:06.010 --> 00:46:11.730
is also in her line. Nice. So I need a DC 15

00:46:11.730 --> 00:46:15.610
strength save for the Dragonborn. The natural

00:46:15.610 --> 00:46:18.289
one again! Get out! What is happening? Okay,

00:46:18.469 --> 00:46:21.429
okay, yeah. Both Tanya and the Dragonborn are

00:46:21.429 --> 00:46:24.289
pushed 15 feet away from Blanche. Tanya safely

00:46:24.289 --> 00:46:29.210
on the last square of our new ship. Nice. And

00:46:29.210 --> 00:46:30.550
also, she'll just stop when she hits the enemy.

00:46:30.710 --> 00:46:32.250
She gets pushed back, bounces off the ground,

00:46:32.429 --> 00:46:34.309
and she's just barely on it now. She was, like,

00:46:34.309 --> 00:46:37.400
falling. Just do it. launch back onto it, sort

00:46:37.400 --> 00:46:40.340
of rolling, prone currently beneath this goliath

00:46:40.340 --> 00:46:44.260
who looks down, growling towards her. And the

00:46:44.260 --> 00:46:46.860
dragonborn, which had a one. No, that was the

00:46:46.860 --> 00:46:48.199
goliath. No, no, no, because it's a straight

00:46:48.199 --> 00:46:52.219
line. Oh, that's the goliath. Okay, okay. Damn.

00:46:52.900 --> 00:46:54.820
Never mind. He gets blown off. She's at the edge.

00:46:54.920 --> 00:46:56.420
Yeah, cool. Yeah, so Tanya doesn't get blown

00:46:56.420 --> 00:46:57.860
into anybody because he's not there anymore.

00:46:57.940 --> 00:46:59.739
Yeah, so he thought he was being cool and he

00:46:59.739 --> 00:47:02.920
was actually rolling in the snow. Will I save?

00:47:03.659 --> 00:47:09.230
No. The last Goliath goes tumbling off the edge

00:47:09.230 --> 00:47:12.349
of the ship, falling backwards into the snow.

00:47:12.449 --> 00:47:16.469
This is, this sucks. All this sucks. Okay. And

00:47:16.469 --> 00:47:20.090
then Blanche is going to move onto the new ship.

00:47:20.250 --> 00:47:22.610
Okay. And you should be able to go without jumping.

00:47:22.730 --> 00:47:24.969
You are good. You jump onto the ship. You're

00:47:24.969 --> 00:47:27.309
all on this new ship now. Mesmerized, vessel

00:47:27.309 --> 00:47:30.429
abandoned. It's going to start to fall behind.

00:47:31.210 --> 00:47:34.510
Broken, battered. But it got you here. It got

00:47:34.510 --> 00:47:37.849
you here. And that's Blanche's turn? That's the

00:47:37.849 --> 00:47:39.710
end of Blanche's turn. We are going into the

00:47:39.710 --> 00:47:43.530
last round now. Tanya looks up. Up ahead! It's

00:47:43.530 --> 00:47:45.130
about to end! And you can see the vision is about

00:47:45.130 --> 00:47:46.670
to break off. Light is shining and something

00:47:46.670 --> 00:47:49.769
still and vast lingers beyond this place. You're

00:47:49.769 --> 00:47:53.429
almost there. Almost there. But will you be first

00:47:53.429 --> 00:47:58.050
when the Dragonborn are ahead of you? Almost

00:47:58.050 --> 00:48:01.989
fully 25 feet ahead of you right now. Your ship

00:48:01.989 --> 00:48:04.599
is resting against their back. And there's still

00:48:04.599 --> 00:48:07.079
one pile of ink. Maybe it's not snarl, but one

00:48:07.079 --> 00:48:09.340
guy still remains to mess you up. That means

00:48:09.340 --> 00:48:11.579
he doesn't have advantage anymore. He doesn't

00:48:11.579 --> 00:48:12.900
have advantage. He doesn't have advantage. He

00:48:12.900 --> 00:48:16.420
doesn't have advantage. This is very, very true.

00:48:17.599 --> 00:48:23.920
So, let's make those sale checks. Oh my goodness,

00:48:24.039 --> 00:48:26.900
you can't. David, that is a nat 20 for a 29.

00:48:27.880 --> 00:48:34.030
Holy, I'm in a rules for 30. That is crazy. I'm

00:48:34.030 --> 00:48:38.750
going to give you 50 feet. Wow. Holy shit. Let's

00:48:38.750 --> 00:48:41.869
get at a dodge. I'll tell you right now. Straight

00:48:41.869 --> 00:48:44.349
and one lateral? Yeah. Well, actually, we have

00:48:44.349 --> 00:48:47.570
two on this ship. We can move two on the lateral.

00:48:47.590 --> 00:48:48.949
On this ship, we're not down to five anymore.

00:48:49.429 --> 00:48:52.170
We need to get ahead and block them off. Oh,

00:48:52.250 --> 00:48:54.250
that's a good point, too. Because they're what?

00:48:54.349 --> 00:48:57.110
You said they're 25 feet ahead? So if we move

00:48:57.110 --> 00:49:01.130
50, they only need to move. 30, actually. Where

00:49:01.130 --> 00:49:04.110
their tip is is 30 feet ahead of your ship. They

00:49:04.110 --> 00:49:07.670
only have to move at least 20 to get to us and

00:49:07.670 --> 00:49:11.210
then ahead of us. You've taken Snarl's vessel,

00:49:11.389 --> 00:49:15.030
and now you're rocketing up. Ready for this?

00:49:15.469 --> 00:49:20.610
Head and lateral over? Yes. So we'll forward

00:49:20.610 --> 00:49:26.710
lateral. To the right tent in front of the Dragonborn

00:49:26.710 --> 00:49:30.349
ship. Oh, we can't quite get there. Short five

00:49:30.349 --> 00:49:33.010
feet. Well, then should we at least go the other

00:49:33.010 --> 00:49:34.849
way then to try to get a little space? Yeah,

00:49:34.889 --> 00:49:38.510
let's do it. So ten feet left, or five feet left,

00:49:38.570 --> 00:49:41.590
I don't care. Ten. Ten, it'll make a harder jump.

00:49:41.889 --> 00:49:44.130
Got your ten back, yeah, so you rocket forward.

00:49:44.190 --> 00:49:45.789
You just brace yourself. You're on this new ship,

00:49:45.869 --> 00:49:48.329
this powerful ship. You take Snarl's rudder over,

00:49:48.429 --> 00:49:51.030
and you just drive forward into the snow. You

00:49:51.030 --> 00:49:52.550
see the finish line ahead, and you are cutting,

00:49:52.650 --> 00:49:55.389
cutting towards it, weaving out of the way of

00:49:55.389 --> 00:49:57.739
various, like... Bits of ice and spires, and

00:49:57.739 --> 00:50:02.239
you just slide up. The dragonborn are still just

00:50:02.239 --> 00:50:03.500
behind you, though. They have not made their

00:50:03.500 --> 00:50:07.280
check yet. At least, I have not said what they've

00:50:07.280 --> 00:50:10.599
made. So it's time to reveal this. Oh, I see

00:50:10.599 --> 00:50:13.340
what's going to happen now. Yeah. I see what's

00:50:13.340 --> 00:50:15.079
going to happen now. Remember, I pre -rolled

00:50:15.079 --> 00:50:22.980
these checks, and I rolled a natural one. I rolled

00:50:22.980 --> 00:50:25.440
a natural one on the fourth round. Nice. I knew

00:50:25.440 --> 00:50:28.719
it was coming this whole time. What a great round

00:50:28.719 --> 00:50:31.039
for that to happen. The one ship they don't move

00:50:31.039 --> 00:50:34.360
at all, which means you are currently pulling

00:50:34.360 --> 00:50:36.760
ahead of them in this round. You're already winning

00:50:36.760 --> 00:50:40.780
this race. What can I do about it? What can I

00:50:40.780 --> 00:50:45.980
do? I don't know. Let's go into initiative. Technically,

00:50:46.199 --> 00:50:49.119
there are two on your ship, actually. Let's roll

00:50:49.119 --> 00:50:52.639
a new save. Because they can roll the Mesmerize's

00:50:52.639 --> 00:50:54.820
ship. You may fall behind, but these guys can

00:50:54.820 --> 00:50:56.480
still make their check. Oh, sure. Yeah, of course

00:50:56.480 --> 00:50:58.280
they can. They're still piloting. They're piloting

00:50:58.280 --> 00:51:02.000
a ship. They don't have help action, so it's

00:51:02.000 --> 00:51:05.340
only the first roll, which is... There's two

00:51:05.340 --> 00:51:07.340
of them. They don't have the help action? Oh,

00:51:07.360 --> 00:51:08.880
they had to use it last round. They both attacked.

00:51:09.139 --> 00:51:12.820
Oh, gotcha. Hey, wait. No, wait a minute. Sailing

00:51:12.820 --> 00:51:15.199
is a move action. They both moved last round.

00:51:16.440 --> 00:51:18.539
It's a move action for this round. Good guess,

00:51:18.539 --> 00:51:21.119
though. Hey, I love it. It's awesome. It's awesome.

00:51:22.280 --> 00:51:25.699
with only 30 feet. Can't quite close in on you.

00:51:25.780 --> 00:51:27.460
You're about five feet behind. These guys are

00:51:27.460 --> 00:51:29.860
on your tail, but you are ahead, and you are

00:51:29.860 --> 00:51:32.219
rocketing towards that light, and now we're going

00:51:32.219 --> 00:51:35.559
into the last round of initiative. You have the

00:51:35.559 --> 00:51:38.820
lead. You are winning this race. Will Snarl return

00:51:38.820 --> 00:51:41.559
to mess you up? What will happen? Let's start

00:51:41.559 --> 00:51:42.900
with Snarl. Do I make a save or am I just gone

00:51:42.900 --> 00:51:45.619
forever? Is Snarl just out? Do I get saves? What

00:51:45.619 --> 00:51:50.789
happens? Oh, hey, let me look. I hope so. No,

00:51:50.789 --> 00:51:53.230
I made that con save. As long as you hold concentration.

00:51:53.429 --> 00:51:57.210
As long as I hold concentration. Every once in

00:51:57.210 --> 00:51:58.289
a while, the wind whips and you can hear like

00:51:58.289 --> 00:52:02.590
me. I was like, echoes of something screaming,

00:52:02.670 --> 00:52:05.449
trappy on this realm, like barely phantasmal.

00:52:05.469 --> 00:52:08.989
Just like can't quite get through. Star was going

00:52:08.989 --> 00:52:11.269
to turn. Tony's going to use the help action

00:52:11.269 --> 00:52:13.409
to push you through to the very end. Rindel,

00:52:13.449 --> 00:52:18.110
you're up. All right. Okay. So I need the guy

00:52:18.110 --> 00:52:21.420
who's by himself. On the claw sailing ship? Mm

00:52:21.420 --> 00:52:24.880
-hmm. Let's make a wisdom saving throw. Okay.

00:52:25.980 --> 00:52:29.920
Ooh, that might be fine. Might just make it with

00:52:29.920 --> 00:52:33.920
this badass death cleric from a different world.

00:52:34.659 --> 00:52:39.480
18. Yep. That's gonna save. So he is not commanded

00:52:39.480 --> 00:52:44.260
to do anything. He's fine. Okay, okay. So...

00:52:44.260 --> 00:52:46.920
Hold. He's fierce. He wants to see this end.

00:52:47.300 --> 00:52:50.730
Does that bring Snarl back? No, it is not concentration.

00:52:51.489 --> 00:52:56.369
Oh. Snarl's still gone. For now. For now. All

00:52:56.369 --> 00:53:00.090
right. Well, failing that. Never mind. That'll

00:53:00.090 --> 00:53:04.530
be it. Okay. That is Brimbell. Go to reach out

00:53:04.530 --> 00:53:06.170
with this last tendril of shadow as you're sort

00:53:06.170 --> 00:53:09.030
of holding. This guy shakes it off and is pushing.

00:53:09.170 --> 00:53:12.690
He's just leaning into it, trying to catch up

00:53:12.690 --> 00:53:14.590
as much as he can, trying to get close. Jules,

00:53:14.670 --> 00:53:18.150
you're up. So the one left on... The Dragonborn

00:53:18.150 --> 00:53:25.920
ship? Yeah. What are you doing? What is this?

00:53:25.920 --> 00:53:29.960
What are you planning? Yeah, I'm going to hit

00:53:29.960 --> 00:53:31.940
him with this and it whispers. Okay, alright.

00:53:32.460 --> 00:53:35.860
I saved once, can I save again? Come on, Dragonborn.

00:53:36.059 --> 00:53:40.099
I need to bring back Snarl. Wisdom. It's a fail.

00:53:40.739 --> 00:53:53.000
Only a 10. Nice. 15. Psychic damage. And I think

00:53:53.000 --> 00:53:57.360
he's got to jump, no? He does have to jump. Yeah,

00:53:58.420 --> 00:54:02.820
he goes plowing up into the snow. Rolling, rolling

00:54:02.820 --> 00:54:06.159
into the ice. I can try to make a save. Deck

00:54:06.159 --> 00:54:09.500
save, stay on. Another natural one. What is happening?

00:54:11.519 --> 00:54:14.239
He's gone. You hit him with it. Once again, another

00:54:14.239 --> 00:54:16.840
one just turns, runs away. He sees that this

00:54:16.840 --> 00:54:20.440
is a lost. Cause, Star -Lord gone, his ship taken.

00:54:21.260 --> 00:54:25.559
He turns, jumps off, rolls away. And then as

00:54:25.559 --> 00:54:27.739
a bonus action just for shits, Jules is going

00:54:27.739 --> 00:54:30.679
to cast Bardic Inspiration onto Rainbow. Okay.

00:54:31.059 --> 00:54:32.699
Hey, that's a little bonding moment. So you get

00:54:32.699 --> 00:54:38.039
your D8. Hell yeah. Okay. That's going to be

00:54:38.039 --> 00:54:40.360
me. And all I got, dwarves are gone. They're

00:54:40.360 --> 00:54:42.460
too far back to do anything now. They didn't

00:54:42.460 --> 00:54:43.800
even roll for them last time, so it just doesn't

00:54:43.800 --> 00:54:47.199
even matter. The Dragonborn, however. Making

00:54:47.199 --> 00:54:54.099
two athletics checks to get onto your ship. They're

00:54:54.099 --> 00:54:58.980
both going to make it. Whoa, really? Jeez. One's

00:54:58.980 --> 00:55:00.800
going for a written ballot. One just barely makes

00:55:00.800 --> 00:55:03.460
it to get to Blanche. Cannot reach Tanya, unfortunately.

00:55:03.559 --> 00:55:07.199
So Blanche, let's do yours first. This isn't

00:55:07.199 --> 00:55:12.699
possible. What is going on? You both miss. One

00:55:12.699 --> 00:55:14.280
with a natural one and the other tackled a six.

00:55:14.480 --> 00:55:17.400
Okay. No way. But you know what? Here's the one

00:55:17.400 --> 00:55:18.800
that matters. My one's out of the way. Here's

00:55:18.800 --> 00:55:21.260
my 20 on Rinbell to bring back Snarl. Come on,

00:55:21.260 --> 00:55:23.920
Dragonborn Scout. You can do this. Oh, maybe.

00:55:24.619 --> 00:55:29.280
Oh, maybe. 18. That'll hit. Okay, another one's

00:55:29.280 --> 00:55:35.059
going to be a miss. Last chance. Not a lot of

00:55:35.059 --> 00:55:37.289
damage at all. Very, very low roll. It's going

00:55:37.289 --> 00:55:39.090
to be four points of damage. His spear just goes

00:55:39.090 --> 00:55:41.449
up, sort of rips into your cheek a little bit.

00:55:41.510 --> 00:55:44.489
Blood flies off into the wind. But now you get

00:55:44.489 --> 00:55:47.210
a chance. Concentration save. And you've got

00:55:47.210 --> 00:55:49.909
your bardic. But you don't need it. That would

00:55:49.909 --> 00:55:54.429
be a 17, David. 17 to save. And Snarl is still

00:55:54.429 --> 00:55:57.570
gone, which brings us to Blanche. These guys

00:55:57.570 --> 00:56:00.090
are on your ship. Looks like they're going to,

00:56:00.090 --> 00:56:02.170
yeah. What is your Dragonborn going to make at

00:56:02.170 --> 00:56:04.809
the end of the race? Good for them. Yeah, so

00:56:04.809 --> 00:56:07.860
what exact, so. They're just on the ship, right?

00:56:07.960 --> 00:56:10.920
Yeah. So if we cross the finish line with them

00:56:10.920 --> 00:56:14.159
on the ship, they sort of win too? You know what

00:56:14.159 --> 00:56:20.500
happens then. Huh. All right. Well, let's try

00:56:20.500 --> 00:56:25.219
this. I'm going to cast Blindness Deafness on

00:56:25.219 --> 00:56:29.860
those two Dragonborn. Oh, on both of them? You

00:56:29.860 --> 00:56:33.519
can do both? I can at third level. Oh, nice.

00:56:33.699 --> 00:56:38.730
Okay. Nice. Okay. Yeah, that's really cool. Dropping

00:56:38.730 --> 00:56:45.389
gusts. Casting. So it's a thing. It's a DC 15

00:56:45.389 --> 00:56:48.489
constitution save. Okay. And I feel like these

00:56:48.489 --> 00:56:51.690
guys probably have decent con. Yeah. Let's find

00:56:51.690 --> 00:56:56.329
out. It looks like a natural one, but it is cracked.

00:56:57.170 --> 00:56:58.570
You can look at it if you want. No, no, no. If

00:56:58.570 --> 00:57:00.469
it's cracked, you can reroll it. That's the rule.

00:57:00.630 --> 00:57:02.630
That's the rule. It's very cracked. We have integrity

00:57:02.630 --> 00:57:05.039
around here, David. Do it to me, Dice. Captain

00:57:05.039 --> 00:57:10.019
Portopane, you're failing me. Fail on one. Fail

00:57:10.019 --> 00:57:13.400
on the other. Five and a seven. Okay. They're

00:57:13.400 --> 00:57:17.679
both blinded. Amazing. That is beautiful. Okay.

00:57:18.280 --> 00:57:23.119
Both fully blind. And with that, we hit the end

00:57:23.119 --> 00:57:26.639
of the round. You're pushing out. The lights

00:57:26.639 --> 00:57:28.380
about to hit you. The lake's about to hit you.

00:57:28.960 --> 00:57:30.380
These guys are still on your ship. You don't

00:57:30.380 --> 00:57:33.139
know what rules happen then. I'm going to give

00:57:33.139 --> 00:57:35.550
them a chance. I'm going to say, because they're

00:57:35.550 --> 00:57:38.349
blind and you're rocking and you're moving, let's

00:57:38.349 --> 00:57:40.590
do something fun here. These guys can't see,

00:57:40.710 --> 00:57:42.150
Red Ballad. You're in control of this thing.

00:57:42.550 --> 00:57:44.630
If you want to make a survival check, you can

00:57:44.630 --> 00:57:47.130
try to make one last maneuver to throw them off,

00:57:47.190 --> 00:57:49.329
to weave into a way that makes them stumble.

00:57:49.550 --> 00:57:51.710
With them being blind, they can go, let's roll

00:57:51.710 --> 00:57:56.210
a contested check. Your survival versus mine.

00:57:56.610 --> 00:58:00.239
Can I use my button to give? Rin a plus two,

00:58:00.320 --> 00:58:01.559
because she's already got advantage on the sail

00:58:01.559 --> 00:58:03.280
check, right? That's pretty cool. You can use

00:58:03.280 --> 00:58:05.000
their button to get her a plus two. All right.

00:58:05.320 --> 00:58:09.219
This is the end of the fight, potentially. Snow's

00:58:09.219 --> 00:58:11.659
gone. What happens now, though? You're pushing,

00:58:11.739 --> 00:58:16.139
you're pushing. Give me that roll. I definitely

00:58:16.139 --> 00:58:19.079
didn't need to help. I didn't need that. Maybe.

00:58:19.300 --> 00:58:24.659
I hope not. What did you get? This is 26. Describe

00:58:24.659 --> 00:58:26.980
what it looks like when you throw these two idiots

00:58:26.980 --> 00:58:32.030
off your face. Uh, it's not really particularly

00:58:32.030 --> 00:58:34.309
fancy. It's just a little swerve. Hell yeah.

00:58:34.389 --> 00:58:36.469
Doesn't take much when they're completely blind.

00:58:36.829 --> 00:58:37.909
You just sort of, you're about to reach the end.

00:58:37.969 --> 00:58:40.530
You're like hitting the very edge of the glaciers,

00:58:40.550 --> 00:58:43.250
moving into the light of what lies beyond. And

00:58:43.250 --> 00:58:46.050
just as you do, you like swerve this thing violently

00:58:46.050 --> 00:58:50.070
one way. One guy stumbles off the other way.

00:58:50.110 --> 00:58:53.889
Fish tailing. Other guy stumbles off. Both go

00:58:53.889 --> 00:58:56.670
rolling backwards as you push with that last

00:58:56.670 --> 00:59:02.340
pilot check. blasting out onto the ice. Let's

00:59:02.340 --> 00:59:06.440
hope what you see here once I find that part

00:59:06.440 --> 00:59:10.920
of my notes. At least they're on Google Docs,

00:59:10.920 --> 00:59:13.219
right? Are they on Google Docs? I'm still notepad.

00:59:13.360 --> 00:59:19.480
I am now. I'm cool now. As your sleigh skids

00:59:19.480 --> 00:59:24.559
out onto the ice, the wind vanishes. Let me turn

00:59:24.559 --> 00:59:26.480
that off. Get out of here, wind. I was going

00:59:26.480 --> 00:59:28.519
to say, there's definitely wind there. There

00:59:28.519 --> 00:59:33.360
it is. The wind vanishes with one final whisper.

00:59:34.360 --> 00:59:38.420
Even the sound of it, that roaring, rushing constant

00:59:38.420 --> 00:59:42.480
in this world, is suddenly somehow gone. And

00:59:42.480 --> 00:59:45.739
you are locked in a place of deep silence and

00:59:45.739 --> 00:59:49.820
unbelievable beauty. The sunlight shines on the

00:59:49.820 --> 00:59:53.159
frozen surface of a huge lake. Scattered around

00:59:53.159 --> 00:59:56.300
are tall, elaborate structures carved of glistening

00:59:56.300 --> 00:59:59.519
ice. The sun seems to fill these structures,

00:59:59.579 --> 01:00:01.699
illuminating ornate inscriptions that run through

01:00:01.699 --> 01:00:04.820
these temples like veins through a body. There

01:00:04.820 --> 01:00:07.840
are dozens of them, some expanding high into

01:00:07.840 --> 01:00:10.320
the sky with rounded, bulbous tops that seem

01:00:10.320 --> 01:00:13.360
to trap and enhance the light that filters through

01:00:13.360 --> 01:00:16.360
them. And as you move forwards, sounds of your

01:00:16.360 --> 01:00:20.619
feet echoing across the lake. Another sound greets

01:00:20.619 --> 01:00:25.500
your ears. A rumbling sound like thunder. And

01:00:25.500 --> 01:00:29.920
it emanates from below. You look into the ice

01:00:29.920 --> 01:00:34.219
beneath you, crystal clear, and you see something

01:00:34.219 --> 01:00:39.940
incredible. A massive serpentine form lingers

01:00:39.940 --> 01:00:42.900
beneath the lake's surface. Its long, coiling

01:00:42.900 --> 01:00:46.500
body trails down, down into the darkness of the

01:00:46.500 --> 01:00:51.179
abyss. But its head rests near the top. It looks

01:00:51.179 --> 01:00:54.750
almost... with rainbow -colored scales that reflect

01:00:54.750 --> 01:00:58.730
the light from above. Its open maw reveals massive,

01:00:58.789 --> 01:01:02.250
dagger -like teeth. Great, fin -like wings spread

01:01:02.250 --> 01:01:05.230
out from the form in multiple points along its

01:01:05.230 --> 01:01:08.969
long spine. This magnificent being is now a frozen

01:01:08.969 --> 01:01:11.150
corpse, it seems, yet it still emanates with

01:01:11.150 --> 01:01:15.750
power. Beneath the ice is a light show. The dark

01:01:15.750 --> 01:01:17.829
clouds of a storm spread throughout the deep,

01:01:17.909 --> 01:01:19.929
flashing with lightning and rumbling with faint

01:01:19.929 --> 01:01:23.510
thunder. The throat of this being open to you

01:01:23.510 --> 01:01:26.909
looks to be filled with similar burning clouds,

01:01:27.269 --> 01:01:30.789
storming clouds. Thunder doesn't burn. Rinbell,

01:01:30.949 --> 01:01:33.309
you have felt the presence of such beings before,

01:01:33.530 --> 01:01:36.170
divine beings of incredible power that seem to

01:01:36.170 --> 01:01:39.070
interfere with the powers of the gods outside

01:01:39.070 --> 01:01:43.309
these Concord Gem worlds. Once, perhaps, these

01:01:43.309 --> 01:01:48.420
things were the gods of these worlds. But the

01:01:48.420 --> 01:01:51.960
thing that lies beneath the ice, you feel, is

01:01:51.960 --> 01:01:56.480
most certainly dead now. You know this. Despite

01:01:56.480 --> 01:01:59.880
that lingering power, it is gone, its soul. And

01:01:59.880 --> 01:02:02.019
yet there's something there. There's a spark

01:02:02.019 --> 01:02:07.780
of its soul. Some remnant remains. And that power

01:02:07.780 --> 01:02:10.199
it gives off, this tiny fragment of this thing,

01:02:10.260 --> 01:02:14.320
it's mind -blowing. Tanya moves up beside you,

01:02:14.320 --> 01:02:18.510
perhaps noting your amazement, Rin. So you now

01:02:18.510 --> 01:02:21.409
see the secret of our world. This is Paraka,

01:02:21.630 --> 01:02:26.590
Arnakek's god. She sleeps now, but I believe

01:02:26.590 --> 01:02:29.610
she will awaken one day. And all of Arnakek will

01:02:29.610 --> 01:02:33.329
know of her windlessness. And we will not be

01:02:33.329 --> 01:02:37.170
weak. And I think here we'll fade from this scene,

01:02:37.210 --> 01:02:41.969
except... No, we won't. Because as you're looking

01:02:41.969 --> 01:02:49.269
at this... Out. Snarl appears beside you, roaring

01:02:49.269 --> 01:02:53.889
mad. He takes you all in, looking, looks at the

01:02:53.889 --> 01:02:56.929
ice. Your ship, which I imagine you now may be

01:02:56.929 --> 01:02:59.550
left behind, stepped just off of, moves behind

01:02:59.550 --> 01:03:01.710
him, and he has appeared about 15 feet away,

01:03:01.769 --> 01:03:04.670
relative to you where he was before. And in this

01:03:04.670 --> 01:03:07.070
moment of stunned shock, he takes in what's around

01:03:07.070 --> 01:03:10.690
him. Perhaps he too has never seen this place.

01:03:11.530 --> 01:03:15.239
And then his eyes lock back on you. Onto Tanya.

01:03:15.980 --> 01:03:21.159
He grasps his weapon. Begins to move in. So focused,

01:03:21.380 --> 01:03:25.420
he does not see that being of swirling wind move

01:03:25.420 --> 01:03:29.519
up behind him. You see, Snarl didn't earn this

01:03:29.519 --> 01:03:31.260
place. He didn't earn his winlessness. And I

01:03:31.260 --> 01:03:35.000
think we all know what happens to cheaters. So

01:03:35.000 --> 01:03:37.260
as he raises his weapon, you guys don't need

01:03:37.260 --> 01:03:40.099
to lift a finger. And Tanya stands brave and

01:03:40.099 --> 01:03:44.079
smiling up towards him. As he goes to bring this

01:03:44.079 --> 01:03:48.099
thing down and is stopped by this being of pure

01:03:48.099 --> 01:03:52.559
wind that grabs him, yanks him, more of them

01:03:52.559 --> 01:03:55.579
appear, suddenly surrounding him. And I think

01:03:55.579 --> 01:03:58.500
what you witness next, maybe you turn away from.

01:03:59.059 --> 01:04:01.239
Can I just say snowflakes aren't the only things

01:04:01.239 --> 01:04:05.559
flowing in those little mini storms, those humanoid

01:04:05.559 --> 01:04:11.460
winds, as they quickly become very red. Gross.

01:04:17.859 --> 01:04:21.719
Cut by the wind indeed. And now we'll fade from

01:04:21.719 --> 01:04:24.360
this scene. And I will ask you how long your

01:04:24.360 --> 01:04:26.139
characters wish to tarry here in this place.

01:04:26.880 --> 01:04:29.420
I imagine for Rinbell this may be a multi -day

01:04:29.420 --> 01:04:31.760
exploration, as there are many structures to

01:04:31.760 --> 01:04:35.519
view, to study, to map, perhaps. But for the

01:04:35.519 --> 01:04:37.980
rest of you, there are lives to return to at

01:04:37.980 --> 01:04:40.389
the Citadel. Sean Franklin, for one, has been

01:04:40.389 --> 01:04:42.750
left somewhere behind. I mean, you see like a,

01:04:42.750 --> 01:04:46.070
you hear like a, a broom sort of flying up over

01:04:46.070 --> 01:04:47.829
the glaciers, kind of crashes down somewhere,

01:04:48.090 --> 01:04:55.590
vomits again. He's in a role here. Hiking back

01:04:55.590 --> 01:04:57.030
against the Everwind is going to take a long

01:04:57.030 --> 01:04:59.389
time. You will need to leave this place very

01:04:59.389 --> 01:05:01.150
soon if you wish to reach the elven village of

01:05:01.150 --> 01:05:03.590
Bevel before nightfall. You have touched this

01:05:03.590 --> 01:05:07.590
place. You have earned the right to leave. Tanya.

01:05:08.039 --> 01:05:10.360
can leave. And even if she doesn't leave, the

01:05:10.360 --> 01:05:12.880
being that wanted to kill her is, well, torn

01:05:12.880 --> 01:05:17.039
to shreds. A bloodstain on ice. A red slushie.

01:05:19.099 --> 01:05:21.219
Couldn't leave it alone. No, I couldn't do it.

01:05:21.400 --> 01:05:24.000
No, I couldn't do it. Too far? Anyway, what do

01:05:24.000 --> 01:05:26.679
you guys want to do? Well, Jules, I believe we've

01:05:26.679 --> 01:05:29.239
fulfilled the obligation to this friend of yours.

01:05:30.119 --> 01:05:34.219
What will we do now? Let's get back home. We've

01:05:34.219 --> 01:05:37.510
got some things to take care of. I... I must

01:05:37.510 --> 01:05:39.630
admit, I don't much care for this world and this

01:05:39.630 --> 01:05:43.469
constant wind. It's, even with the ring, quite

01:05:43.469 --> 01:05:48.869
uncomfortable. And so I ask, are there any passing

01:05:48.869 --> 01:05:52.010
goodbyes between these two parties as Rin wishes

01:05:52.010 --> 01:05:57.090
to stay? Yeah, Blanche extends a hand, a firm

01:05:57.090 --> 01:06:01.269
handshake. It was a pleasure to meet you, Rinbellia.

01:06:01.889 --> 01:06:04.150
Quite a capable fighter. I'm glad we had you

01:06:04.150 --> 01:06:07.710
on your side this day. Thank you. The same. I'm

01:06:07.710 --> 01:06:10.670
sure we'll meet again in some way, one way or

01:06:10.670 --> 01:06:15.969
another. That sounds ominous. Occupational hazard

01:06:15.969 --> 01:06:20.630
of a great character. Oh, hell yeah. I think

01:06:20.630 --> 01:06:23.429
there's another very endearing hug between Rindel

01:06:23.429 --> 01:06:28.349
and Jules. And as they embrace, I'll see you

01:06:28.349 --> 01:06:33.030
again sometime. Absolutely. Okay. Thank you.

01:06:33.489 --> 01:06:38.030
You're welcome. Thank you. And so, you begin

01:06:38.030 --> 01:06:41.090
to move away. We see this party walking across

01:06:41.090 --> 01:06:44.269
the ice, crossing over the now dormant sleigh,

01:06:44.269 --> 01:06:47.329
the sail slackened, moving back towards a place

01:06:47.329 --> 01:06:50.250
where there is wind, moving to push against it.

01:06:51.010 --> 01:06:54.130
And as they go, Rinbell, standing in this place

01:06:54.130 --> 01:06:59.110
of absolute wonder, watches them leave. Perhaps

01:06:59.110 --> 01:07:01.030
upon your return, Rin, you will speak of this

01:07:01.030 --> 01:07:03.949
adventure to the Raven Queen's new recruit. I

01:07:03.949 --> 01:07:07.780
think... He'd find it quite thrilling. But let's

01:07:07.780 --> 01:07:09.400
move away from you and back to the other party.

01:07:10.539 --> 01:07:12.659
After a few days of travel, armed with new sights

01:07:12.659 --> 01:07:14.460
and knowledge, our heroes leave Arnikek with

01:07:14.460 --> 01:07:17.900
young Tanya in tow. Upon reaching the aquamarine

01:07:17.900 --> 01:07:19.460
-conquered jewel of the gateway between worlds,

01:07:19.619 --> 01:07:23.099
Tanya, too, waves you goodbye. She leaves to

01:07:23.099 --> 01:07:25.159
spend some time in Kattingrad, the capital city,

01:07:25.280 --> 01:07:28.739
to make some preparations before making her way

01:07:28.739 --> 01:07:31.940
to the Citadel, making her way to find her sister.

01:07:31.980 --> 01:07:34.280
And so, as you... Break away from her as you're

01:07:34.280 --> 01:07:37.119
about to move on to the jewel, about to phase

01:07:37.119 --> 01:07:40.360
to a different world. She looks you in the eye.

01:07:40.860 --> 01:07:45.800
My sister is not dead. I know it. That's Dance's

01:07:45.800 --> 01:07:49.980
accent. My sister is not dead. I know it. She

01:07:49.980 --> 01:07:53.139
was too strong and much too tricky to die. I

01:07:53.139 --> 01:07:55.619
will find her someday, out there in these many,

01:07:55.679 --> 01:07:59.340
many worlds. But in the meantime, the conquered

01:07:59.340 --> 01:08:01.940
world had better be ready for her. And she...

01:08:02.250 --> 01:08:04.650
Points proudly to the eye and signal on her coat.

01:08:05.269 --> 01:08:09.630
Radical eyes. Don't you fucking dare. It's cool.

01:08:10.230 --> 01:08:15.590
It's cool. Oh, God. Still not cool. God. I thank

01:08:15.590 --> 01:08:20.789
you for everything. We fade out here. Oh, no.

01:08:20.890 --> 01:08:24.090
What do you mean? Before we fade out. The screen

01:08:24.090 --> 01:08:28.569
fades back. Puts a hand on Tanya. Radical eyes

01:08:28.569 --> 01:08:32.619
shoulder. Yeah, it's cool. Good luck in your

01:08:32.619 --> 01:08:40.680
search for your sister, Murder Eyes. What? It's

01:08:40.680 --> 01:08:44.779
Murder Eyes, right? And with that, we fade out

01:08:44.779 --> 01:08:49.619
here. Fade slow to black. But I do have one last

01:08:49.619 --> 01:08:52.539
tiny, tiny little detail to send the story off.

01:08:53.239 --> 01:08:55.920
A few days later, an envelope is found by Jules.

01:08:56.359 --> 01:08:58.979
A single symbol of a tiny eye adorns the front.

01:08:59.680 --> 01:09:03.020
And inside you find a magical ring designed to

01:09:03.020 --> 01:09:06.300
look like a coiled spell scroll. Etched into

01:09:06.300 --> 01:09:10.140
the ring is the inscription for two spells. And

01:09:10.140 --> 01:09:11.819
you find that these spells can be swapped out

01:09:11.819 --> 01:09:14.460
with any of your own and used by anyone that

01:09:14.460 --> 01:09:16.779
attunes to it. Steven knows what's going on here.

01:09:17.140 --> 01:09:21.180
This is called a ring of spell storing. And it

01:09:21.180 --> 01:09:24.199
currently holds the spells, major image, and

01:09:24.199 --> 01:09:28.859
phantasmal force. Wow. One. Final gift from a

01:09:28.859 --> 01:09:32.960
very, very grateful sister. And we'll call it

01:09:32.960 --> 01:09:33.180
there.
