WEBVTT

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hey there pants people uh steven here just want

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to say real quick before the episode thank you

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for listening thank you for hanging out with

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us thank you for being here we love you enjoy

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the episode mess this up, because I am only getting

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one take. Now, as you all know, the 25 connected

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worlds of the Gemstone Concord have recently

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experienced many, many a great loss. One particularly

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tragic case is that of the luminary adventurer,

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Yara Ivanka, a .k .a. Mesmerize, one of the only

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luminaries to come from the Tundra world of Ardekek.

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Yara was an idol to her people until, well, until

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she vanished a few weeks back. Her adventuring

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sidekick, the Goliath fighter named Grunt, has

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been taken into custody. by the shield -bearer

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police force pending investigations into Yara's

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disappearance. While the details of the situation

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are still unknown, Grunt has recently confirmed

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that Yara has, indeed, been murdered. The whereabouts

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of her body are unknown, and the perpetrators

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we can assume are still at large. And to those

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perpetrators, I only have this to say. I hope

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justice finds you swiftly, and I hope it's decidedly

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not kind. That was you, by the way. Monsters.

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Everybody congratulate David. He didn't fuck

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it up. I didn't fuck it up. Hey, here we are.

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We are one for one. This is good. This is good.

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I think everyone here knows pretty much who we

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are, but this is kind of a cool intro episode

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for people, so I'm going to say it anyway. We

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are fantasy fans. An actual play, tabletop adventure

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podcast that likes to keep you on your toes.

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We do things a little differently in our stories,

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shifting the genre up constantly and swimming

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between moods like a monkey on a vine. That's

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good. All right. That's it. I peaked. Steven.

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I hope that was the one joke. Yeah, that's all

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you get. No, it's material all day long. Steven,

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I'm going to talk so much in a minute here. And

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you're kind of the intro guy. Why don't you introduce

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me, introduce everyone here? Sure. Okay. Well,

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we are here live at Mountain Mania in beautiful

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Eastburg, Vermont. Thank you so much to Mountain

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Mania and Burke and Siobhan, who's here with

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us, and some other friends and family. We're

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recording live at the first Mountain Mania convention.

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I mean, I think I speak for all of us when I

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would like to come back. Oh, yeah. I would love

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to come back. Hopefully we're back. David is

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our wonderful, lovely, talented DM. Jeremy. Where's

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the funny? Where's the funny? I don't have enough

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room for all the accolades. Jeremy is our funny,

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lovely, wonderful editor. We have special guest

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Rochelle, a .k .a. Sound Pukey Girl Maps, who

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draws all of our maps. Grade A photographer,

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not photographer, cartographer. And we're so

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thrilled that she came from Alabama. Seriously.

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To join us here today. Wild. Thank you, Rochelle.

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Round of applause. Let's be here. Real quiet

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audience. There's like 100 people, though. And

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whatever these two capable gentlemen don't do

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for Fantasy Pants, I try to fill in the gaps.

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And I come today in the form of Blanche Trudeau

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to dish out that justice that storyteller Oren

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asked for. Okay. Okay. I can point out the guy

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right there. Mr. Jeremy Wolf. What do you want

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me to say? I don't know. What character are you

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playing tonight? Put me on the spot. My character's

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name is Jules LaRoche. He is a human bard. Very

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inhuman, right? Yes. He's very inhuman. Very

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creative. Not your typical human, that one. If

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anybody here listens to the podcast, you hear

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a little bit of tunes from Jules every once in

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a while. Yeah, I contribute what I can, and I

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edit for the show as well. Like I said, I'm playing

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Blanche Trudeau, who is a tortle bladesinger

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wizard. She is the defender of the Golden Bay,

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which is a kingdom in the city -state of Zinda

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on the world of Nwari. A lot of worlds in this

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one. Don't worry about too much. We're not going

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to hit you with everything. Just a little brief

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introduction. A little bit of something. Yeah,

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yeah. Rochelle. All right. So tonight I'm playing

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Rimbel Strunkheart, who is a dwarf grave cleric.

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Do you want me to say more than that at this

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point? I'll cue in for more later. I figured.

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That's perfect. We don't need to give too much

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away. For your character especially. Yeah, yeah,

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that's a thing. Now, for anyone listening that

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has been keeping up with our little show, this

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adventure would slot in chronologically about

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a week before our spire -filled adventure with

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Stomp, a few weeks after the events of Sons of

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Tian. If that sounds like my little joke to you,

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that's fine. You don't need to know what's going

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on, for the most part. If you've not been keeping

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up, don't you worry. We're going to do our best

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to keep these spoilers light and the adventure

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mostly standalone. It's a self -enclosed story.

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Stakes are here. Stakes are only here. Hopefully

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no one dies because that would break the timeline.

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So, guys, stay alive, please. We'll do our best.

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Death Cleric, do your job. We've got a special

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guest cleric. Level 10 Death Cleric, please do

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your job. Great. Now, before we get moving any

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further, I have one little thing to bring up.

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Now, we can bring this up as we go along in this

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episode, but I have a little idea for this one.

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Normally on our show, we use an item called buttons.

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Basically, this is sort of like your typical

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inspiration in a D &D game, except we can do

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a little more with these. One button is going

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to be advantage on a roll. If a player earns

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a button, they cash it in. Advantage. Two buttons,

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they can give me disadvantage on a roll. Three

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buttons, revive from down. Basically, it's a

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nat 20 on a death save. Pretty valuable stuff.

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And I have an array of them right here in front

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of me on this table. Now, I've got a lot on my

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plate tonight. I am running a new combat system,

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never before tested because I'm an idiot. And

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I am running it live. So I am going to be just

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on fire. So I need you, all of you, to handle

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the button distribution for me. Right here on

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this table, there are seven golden buttons. If

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you come up here and grab one at any time during

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the... During this show, you may raise your hand

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up, show your button, point to a player who's

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done something cool that impressed you, or, you

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know, me. I want to spice it up. That person

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gets the ability to do something nasty, perhaps.

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Me. Give it to me. Yeah, they're right here for

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you. So come on along, grab a button, cash it

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in when you think it's right. Don't just give

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these things away. Make them deserve it. Make

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them earn it. We do cool things all the time,

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and David... Often just flies right by. They'll

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be the judge of that. Yeah, no, I still have

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a button sitting at home in the studio that you

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said, oh, I was going to give this to you, but

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I forgot. Rachel, darling Rachel, remember, I've

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always been on your side. I know you have. Thank

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you. Thank you. And Gabby, you have to live with

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me. All right. With that being said, you guys

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ready to start this thing? Yeah, I'm ready. I

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am ready to play. All right then, in that case,

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give me a little sirenscape. I want to start

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off doing a little talking, a little bit of intro

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scene here. It might take some time. We're going

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to get this ball rolling. Then we're going to

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get to the shit. So imagine, if you will, a big

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movie theater screen that just sits before you.

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Your hand in a hot basket of popcorn. It's cold,

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drink's sweating too much in your cup holder.

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The lights fade out in the theater. The surround

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sound, boom, kicks on. A breath of anticipation

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moves through the crowd. You look upon a black

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screen. You hear the sounds of rushing wind,

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a constant whistling symphony. As our screen

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lights up, the sheer whiteness is blinding. A

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vast snowscape, a tundra stretching far into

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the horizon is laid out before your eyes. White

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flurries of snow shimmer against the clear sky,

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each flake locked in an endless dance, carried

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on by the whirling gusts of the Everwind. This

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is the world of Arnikek, a tundra cut constantly

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by an endless gale, sweeping out from the world's

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ethereal western border and pushing across all

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the way to the eastern. The Everwind is a matter

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of life here at Arnikek, and it touches every

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bit of the frozen terrain. With one exception,

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but I'm... Getting ahead of myself. Amidst the

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whistling wind, we hear another sound, gradually

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building. The sound of metal grinding against

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the snow and ice. It grows and grows until our

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view of this tundra is suddenly obscured by the

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ski of a huge sleigh that has just carved its

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way through the snow, launching off of a mound

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and crashing down to the background of our wintry

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shot. We are looking at a sail sleigh, a construct

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that's name leaves little to describe. It is

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a well -crafted, flat, gold -stained sleigh,

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15 foot by 25, with a mast jutting up from its

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center. A sail catches the everwind, rocketing

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the construct on its iron skis across the land

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at breakneck pace. And upon the sail, an emblem

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of an eye is painted, orange -lined with a vibrant

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purple iris. We watch the sleigh as it quickly

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sails far into the background of our shot, smaller

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and smaller, disappearing over the landscape.

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Then we see a title card. A title card appears.

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It's cool. Fancy pants live into the everwind.

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It's cool, damn it. Our shot probably cuts to

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the sled itself and to the young elven girl that

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stands in the front and center, her hand clutching

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a steering stick that juts out from the mast.

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She smiles towards the horizon as the wind whips

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at her long fur coat and sends her silver hair

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cascading ahead of her. Her eyes are as purple

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as those that decorate the mast of her sleigh.

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She glances over her shoulder to three figures

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that stand behind, sort of holding on for life,

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just shooting, shooting across the snow. She

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turns to them and she shouts, Radical! We're

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almost to starting line! Brace yourselves for

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bad company! We should talk about those characters

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that stand behind the elven girl. Firstly, over

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her right shoulder we see a young human man.

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One we've already had named for us, Mr. Jules

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LaRoche. And General Wolfe, would you please

00:11:25.450 --> 00:11:30.750
describe the looks of this character? Yeah. Jules

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is about, what, 24 years old? Pretty tall, pretty

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skinny. Big brown pompadour adorns his head.

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And over his shoulders and down the rest of his

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body, he has a large cloak. Purple and blue swirls.

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Very reminiscent of Starry Night. Hell yeah.

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And he has his lute strapped right to his back.

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Gotta have the lute. Gotta have the lute for

00:11:54.649 --> 00:11:57.330
the bard. And how is your pompadour holding up

00:11:57.330 --> 00:12:00.529
in this everwind? Not well. I imagine so. He

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fucking hates it. I imagine so. Besides Mr. Jules

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LaRoche and over the elven girl's left shoulder,

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we see an elderly, tortle woman. And we know

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the name Blanche Trudeau. We've heard it twice.

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Stephen Rodriguez, would you describe graciously

00:12:14.169 --> 00:12:17.269
Blanche Trudeau for us? Yeah, Blanche Trudeau

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is an aging tortle. She wears bands that flow

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long in the wind, tied to her arms and her legs

00:12:29.649 --> 00:12:34.570
that are red, tipped with gold, the color of

00:12:34.570 --> 00:12:39.500
her kingdom, the Golden Bay. Her scales that

00:12:39.500 --> 00:12:42.919
were once green and verdant are now wrinkled

00:12:42.919 --> 00:12:48.179
and turning gray. Nice. Nice. I think perhaps

00:12:48.179 --> 00:12:50.460
we see Blanche Trudeau glancing over her shoulder,

00:12:50.519 --> 00:12:52.720
looking worldly to a figure that stands at the

00:12:52.720 --> 00:12:56.519
very back of the ship. And here we see her young

00:12:56.519 --> 00:12:59.940
lord and student, the tortle man, Jean Franklin

00:12:59.940 --> 00:13:02.320
Montelio, heir to House Montelio, future lord

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of the Nine Pools, and bearer of the banner of

00:13:04.100 --> 00:13:06.639
the Golden Bay, don't you know? And currently,

00:13:06.740 --> 00:13:09.460
John Franklin isn't looking too good. His usual

00:13:09.460 --> 00:13:12.179
vibrant green scales are pale, his eyes a watery

00:13:12.179 --> 00:13:15.259
mess, even his full metal spear carrying a waving

00:13:15.259 --> 00:13:17.480
banner of a black leaping fish against a red

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and gold backdrop seems to be leaning sadly over

00:13:20.620 --> 00:13:24.039
his shoulder. Sort of noting his master's worries,

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John shoots Blanca a shaking thumbs up and shouts,

00:13:27.120 --> 00:13:31.779
I'm alright, sir. Just need a moment. and he

00:13:31.779 --> 00:13:33.940
spins around until he just vomits over the back

00:13:33.940 --> 00:13:38.720
of the slave violence. And here, time stops.

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We freeze frame on the puking tortle lord, on

00:13:42.600 --> 00:13:45.019
the half -digested chunks that fight against

00:13:45.019 --> 00:13:48.379
the flow of the wind. Too much? We freeze frame

00:13:48.379 --> 00:13:52.799
here, and we hear a voiceover. Well, well, well,

00:13:52.820 --> 00:13:54.340
I suppose you must be wondering how I got into

00:13:54.340 --> 00:14:05.059
this situation. It all began a few weeks ago

00:14:05.059 --> 00:14:06.960
when my allies and I found ourselves battling,

00:14:07.080 --> 00:14:09.460
let's say, a luminary, a celebrity adventurer

00:14:09.460 --> 00:14:12.720
that quests across our 25 concord worlds. Her

00:14:12.720 --> 00:14:17.320
name was Yara Ivanka, an eye -patterned, adorned

00:14:17.320 --> 00:14:19.779
illusionist wizard that went by the moniker Mesmer

00:14:19.779 --> 00:14:22.919
Eyes, which you must admit is a really cool name.

00:14:23.019 --> 00:14:24.600
It's still not cool. It's a really cool name.

00:14:24.600 --> 00:14:28.120
It's still not cool. This is my first frame voiceover.

00:14:28.159 --> 00:14:32.220
You don't get one. It's a cool name. She was

00:14:32.220 --> 00:14:34.620
joined by a speechless Goliath brute who was

00:14:34.620 --> 00:14:38.940
appropriately named Grunt. Anyways, we defeat

00:14:38.940 --> 00:14:41.940
this mesmerized Barry and learn that she was

00:14:41.940 --> 00:14:44.460
put up to attacking us via a blackmailer, an

00:14:44.460 --> 00:14:46.759
old enemy of ours that had some damning information

00:14:46.759 --> 00:14:49.860
on her. Rather than seeing her put away for her

00:14:49.860 --> 00:14:52.299
crime, we decide to release her and let her fake

00:14:52.299 --> 00:14:56.059
her own death at our hands to escape the blackmailer

00:14:56.059 --> 00:14:57.620
until the time came we could put an end to that

00:14:57.620 --> 00:15:01.190
mutual foe together. But of course, things are

00:15:01.190 --> 00:15:04.149
never so easy. Mesmerize returned just a few

00:15:04.149 --> 00:15:07.269
days ago. She appeared before jewels after hours

00:15:07.269 --> 00:15:09.610
in a dirty, awful tavern whose name need not

00:15:09.610 --> 00:15:12.710
be mentioned here. And she made a desperate request.

00:15:13.529 --> 00:15:15.289
And here we're going to cut from that screen

00:15:15.289 --> 00:15:18.970
to a dimly lit scene. A tavern table lit by a

00:15:18.970 --> 00:15:21.549
flickering candle. An elven woman sitting at

00:15:21.549 --> 00:15:23.730
the table's end. Her angular features bear the

00:15:23.730 --> 00:15:26.570
same purple eyes. And are crowned by the same

00:15:26.570 --> 00:15:28.490
silver hair as the young elven girl from our

00:15:28.490 --> 00:15:31.360
opening scene. Her white coat is adorned by an

00:15:31.360 --> 00:15:34.779
array of orange and purple eye designs. We see

00:15:34.779 --> 00:15:36.460
her speaking, maybe across the table is this

00:15:36.460 --> 00:15:39.679
outline of a pompadour against the camera, jewels,

00:15:39.820 --> 00:15:42.440
and they're sort of backshadowed, listening to

00:15:42.440 --> 00:15:46.980
her plea. Please, you must help me. You are the

00:15:46.980 --> 00:15:49.620
only ones who know I am alive. I cannot reveal

00:15:49.620 --> 00:15:52.500
myself, or else our mutual enemy will see me

00:15:52.500 --> 00:15:56.240
damned along with my village. But my little sister,

00:15:56.320 --> 00:16:00.659
my Tanya, she is in grave danger. Upon hearing

00:16:00.659 --> 00:16:03.200
news of my death, a figure from my world of honor

00:16:03.200 --> 00:16:07.240
kick will see to her death. A Goliath named Snarl.

00:16:07.620 --> 00:16:10.440
The chieftain of the speechless, a tribe of Goliath

00:16:10.440 --> 00:16:13.399
who speak only through violent action. You must

00:16:13.399 --> 00:16:16.600
remember my sidekick, Grunt? Snarl is his father,

00:16:16.700 --> 00:16:19.080
and he has never forgiven me for taking his son

00:16:19.080 --> 00:16:23.100
away, for making him windless and weak. I have

00:16:23.100 --> 00:16:25.820
information telling me that he will target Tonya

00:16:25.820 --> 00:16:32.440
now. In eye for in eye. if you will. Grown. It's

00:16:32.440 --> 00:16:38.399
a good joke. Come on. Dony was made to flee Arnakic,

00:16:38.440 --> 00:16:40.940
but fleeing is not so easily done. My people

00:16:40.940 --> 00:16:43.340
are suspicious of life outside our world, of

00:16:43.340 --> 00:16:45.559
life outside the reach of the carving of the

00:16:45.559 --> 00:16:48.200
Everwinds. They believe those who leave to be

00:16:48.200 --> 00:16:50.259
soft, and so the right to leave is something

00:16:50.259 --> 00:16:53.240
that must be earned through trial. There is a

00:16:53.240 --> 00:16:56.139
race, a sail -slay race, one that I have won

00:16:56.139 --> 00:16:59.720
before. In the race, it ends in a sacred place

00:16:59.720 --> 00:17:03.279
in Arnikik, a windless lake. Her eyes sparkle

00:17:03.279 --> 00:17:05.819
with just this wonder, the thought. And those

00:17:05.819 --> 00:17:09.500
who reach it first in this race, they earn their

00:17:09.500 --> 00:17:12.920
windlessness. They are allowed to leave Arnikik.

00:17:13.599 --> 00:17:15.779
Using my old sleigh, Tonya has planned to join

00:17:15.779 --> 00:17:18.539
this race. She wishes to leave the world to search

00:17:18.539 --> 00:17:22.319
for me. And to do this, it would make her safe

00:17:22.319 --> 00:17:26.980
from snarl. You must join this race. Join with

00:17:26.980 --> 00:17:30.240
Tonya, protect her, and help her to win. But

00:17:30.240 --> 00:17:33.400
be warned, Snarl too will be in this race. He

00:17:33.400 --> 00:17:35.299
will do anything. He will do anything to stop

00:17:35.299 --> 00:17:37.660
anybody from winning and from leaving Arnikek

00:17:37.660 --> 00:17:40.480
as he fears the weakness of windlessness. He

00:17:40.480 --> 00:17:42.380
will use this opportunity to kill my sister.

00:17:43.059 --> 00:17:46.200
And without your help, he will surely succeed.

00:17:47.519 --> 00:17:50.779
You can sort of zoom in on that flickering candle,

00:17:50.980 --> 00:17:55.559
and then we fade to black. And then back to our

00:17:55.559 --> 00:17:58.980
original freeze frame where Jean Franklin's still

00:17:58.980 --> 00:18:07.619
locked in the projectile vomit. Sorry. Here I

00:18:07.619 --> 00:18:12.180
built up for that one. And that's the gist of

00:18:12.180 --> 00:18:15.279
things. Yara sets us up with some methods to

00:18:15.279 --> 00:18:17.099
meet her sister, to prove ourselves as allies

00:18:17.099 --> 00:18:20.150
to the Elven village of Bevel. She granted us

00:18:20.150 --> 00:18:22.349
a down payment in the form of three rings of

00:18:22.349 --> 00:18:24.349
warmth, actually, which allow us to bear these

00:18:24.349 --> 00:18:27.950
terribly cold climates with some comfort. She

00:18:27.950 --> 00:18:30.329
also promised another reward. Something quite

00:18:30.329 --> 00:18:32.869
magical and exciting, shall we succeed in our

00:18:32.869 --> 00:18:36.490
quest. And so, here we are. Far from the luxuries

00:18:36.490 --> 00:18:39.009
of the radiant citadel. Far even from the civilized,

00:18:39.029 --> 00:18:42.170
onychic capital of Kattegrad. Far from everything

00:18:42.170 --> 00:18:44.410
but the endless ice and the gnawing wind, and

00:18:44.410 --> 00:18:48.009
I hate every bit of it! And we see time here

00:18:48.009 --> 00:18:50.529
moves again as the sleigh blasts forwards towards

00:18:50.529 --> 00:18:54.549
the starting line of this race. Cut back to the

00:18:54.549 --> 00:18:56.809
sleigh's front. We see the elven girl, Tanya

00:18:56.809 --> 00:19:00.329
Ivanka, shadows her eyes and winters as she stares

00:19:00.329 --> 00:19:03.589
forward, focusing on something. Friends of my

00:19:03.589 --> 00:19:07.130
sister, do you see something odd ahead? And I

00:19:07.130 --> 00:19:10.069
would love for Jules and Blanche to roll some

00:19:10.069 --> 00:19:17.240
perception checks. Oh, boy. Okay. Oh, wow. Oh,

00:19:17.240 --> 00:19:20.759
wow. I just crit my pants. Oh, first crit, you

00:19:20.759 --> 00:19:23.259
wasted it. Yeah, I did. I literally, yeah, of

00:19:23.259 --> 00:19:25.440
course, but. I'm glad somebody did because I

00:19:25.440 --> 00:19:28.940
rolled a natural one. Oh, wow. Oh, nothing like

00:19:28.940 --> 00:19:32.380
opening big. Uh -huh, uh -huh. You don't see

00:19:32.380 --> 00:19:34.920
it. You're looking in the wrong direction. Snow

00:19:34.920 --> 00:19:37.779
falls in your eyes. Freeze over. Show's over.

00:19:37.880 --> 00:19:40.880
You do see what she's pointing at. You see a

00:19:40.880 --> 00:19:43.539
strange phenomenon up ahead at the crest of a

00:19:43.539 --> 00:19:46.660
coming hilltop. As you sail towards it, you can

00:19:46.660 --> 00:19:48.980
make out tendrils of shadow dancing against the

00:19:48.980 --> 00:19:52.359
blue sky like wisps of black smoke. And you can

00:19:52.359 --> 00:19:55.420
see no source to this. And suddenly, as you get

00:19:55.420 --> 00:19:57.400
closer, the shadows seem to coalesce into the

00:19:57.400 --> 00:20:02.279
solid form of a black -clad dwarven woman. See,

00:20:02.319 --> 00:20:04.460
Tanya just yanks on the control stick, panicking,

00:20:04.539 --> 00:20:07.299
and pulls the line until I drop the sail. The

00:20:07.299 --> 00:20:10.480
sail spins and slides, coming to a screeching

00:20:10.480 --> 00:20:13.990
halt just before this dwarven woman. There's

00:20:13.990 --> 00:20:16.990
a silence as your crew stares down at her. A

00:20:16.990 --> 00:20:21.049
woman who Jules may vaguely recognize from some

00:20:21.049 --> 00:20:23.470
time in the recent past. I'll leave that to you.

00:20:23.750 --> 00:20:26.769
I think he absolutely recognizes her. Interesting.

00:20:27.890 --> 00:20:31.390
There's a silence. Only broken by some fresh

00:20:31.390 --> 00:20:33.769
retching in the back of the sleigh from Jean

00:20:33.769 --> 00:20:37.789
Franklin. And now as these parties meet, I would

00:20:37.789 --> 00:20:41.170
love you, Rochelle, to introduce us to your character.

00:20:41.269 --> 00:20:44.559
What's he look like? Absolutely. So Rimbaud is

00:20:44.559 --> 00:20:49.259
tall. Rimbaud is tall for a dwarf. She's almost

00:20:49.259 --> 00:20:54.359
five feet tall. She has long auburn hair that

00:20:54.359 --> 00:20:57.720
is slightly curly with a shock of white over

00:20:57.720 --> 00:21:01.119
one temple. She's all, as you already mentioned,

00:21:01.200 --> 00:21:04.380
clad in black and has a very cherubic, almost

00:21:04.380 --> 00:21:07.640
innocent face, which is a pretty stark contrast

00:21:07.640 --> 00:21:11.319
to the cloak she's wearing, which is. Black lined

00:21:11.319 --> 00:21:14.380
in white with shoulder pauldrons that are silver

00:21:14.380 --> 00:21:18.319
graven skulls. I am so stoked to see Rimbell

00:21:18.319 --> 00:21:22.759
back in our adventure, but literally was the

00:21:22.759 --> 00:21:28.119
biggest waste of a natural 20. I feel like you

00:21:28.119 --> 00:21:31.319
were going to show up anyways. No, you earned

00:21:31.319 --> 00:21:34.779
it. It wouldn't have happened. You would have

00:21:34.779 --> 00:21:40.480
run her over. Yeah. Rimbell. Let's talk about

00:21:40.480 --> 00:21:42.160
you for a second. Let's talk about why you are

00:21:42.160 --> 00:21:45.460
here. It's a simple enough reason. You have heard

00:21:45.460 --> 00:21:47.779
tell of a place of great archaeological interest

00:21:47.779 --> 00:21:51.779
on this world. A frozen lake untouched by wind

00:21:51.779 --> 00:21:55.480
and covered by ancient ice -carved temples. A

00:21:55.480 --> 00:21:59.019
lake that is said to hold a great, great secret.

00:21:59.859 --> 00:22:02.559
Your patron, the Raven Queen, is a god of death

00:22:02.559 --> 00:22:04.799
that resides in the world of shadows and reaches

00:22:04.799 --> 00:22:07.589
above and beyond the material planes. though

00:22:07.589 --> 00:22:11.390
she has told you little of these fragmented gemstone

00:22:11.390 --> 00:22:14.789
concord worlds. There's an interference amongst

00:22:14.789 --> 00:22:17.230
them, you know, a divine power that holds the

00:22:17.230 --> 00:22:20.250
hands and eyes of the greater gods at bay, a

00:22:20.250 --> 00:22:22.829
power, it has been hinted, that is linked to

00:22:22.829 --> 00:22:26.569
whatever lies in that frozen lake. And right

00:22:26.569 --> 00:22:28.490
now, while the Raven Queen's new recruit is still

00:22:28.490 --> 00:22:31.470
undergoing the proper introductory rituals, it

00:22:31.470 --> 00:22:33.549
seems like a good time to investigate this space.

00:22:34.400 --> 00:22:36.960
Now, you've been charged to leave almost no footprint

00:22:36.960 --> 00:22:39.359
here. The gemstone -conquered worlds are unaware

00:22:39.359 --> 00:22:41.359
of their existence in the greater multiverse

00:22:41.359 --> 00:22:44.160
and their displacement around the planes, the

00:22:44.160 --> 00:22:46.740
cause of much doom and strife for their unfortunate

00:22:46.740 --> 00:22:49.759
peoples. These people at this time are not to

00:22:49.759 --> 00:22:51.859
know that there are more worlds in their 25.

00:22:52.660 --> 00:22:58.799
So many more. And so you must be careful. But

00:22:58.799 --> 00:23:00.839
as you were shifted into this world, moving through

00:23:00.839 --> 00:23:03.099
the currents of the connected plane of wind,

00:23:03.279 --> 00:23:06.299
you found yourself immediately face to face with

00:23:06.299 --> 00:23:10.079
a rushing sail sled screeches, comes to a halt,

00:23:10.140 --> 00:23:12.240
and you're looking into the eyes, the faces of

00:23:12.240 --> 00:23:16.000
a very shocked crew. And now I am finally going

00:23:16.000 --> 00:23:19.740
to stop talking. As we see the forces of fate

00:23:19.740 --> 00:23:24.319
intermingle in this meeting of heroes. Go! I'm

00:23:24.319 --> 00:23:30.259
going to get a drink. What's up, Gabby? Well

00:23:30.259 --> 00:23:32.359
earned. I'm getting a button. I'm getting a button.

00:23:33.299 --> 00:23:36.960
I'll say this. I'll say this. In the studio when

00:23:36.960 --> 00:23:40.619
we play, you know, maybe you'd get like a second

00:23:40.619 --> 00:23:43.420
take or you could trip over your words and restart.

00:23:44.460 --> 00:23:48.000
We don't have that today. And well earned, David.

00:23:48.259 --> 00:23:49.539
Sounds like Steven's giving me a button too.

00:23:49.640 --> 00:23:51.440
All right, I'll take two. No, no, no. Let's not

00:23:51.440 --> 00:23:53.099
be hasty. Let's not be hasty. You got a button

00:23:53.099 --> 00:24:02.369
for me? I'm gone. So Blanche on this sail ship

00:24:02.369 --> 00:24:05.589
looks around. The pilot, Tanya, sees Rimbell.

00:24:06.250 --> 00:24:12.390
Are you lost? No. I'm right where I'm supposed

00:24:12.390 --> 00:24:18.390
to be. Are you part of the race? I'm hoping to

00:24:18.390 --> 00:24:20.990
be. You're racing and I need to go where you're

00:24:20.990 --> 00:24:26.309
going. Tanya, how many... How many can we have

00:24:26.309 --> 00:24:29.670
on our ship? The judges will hold us to only

00:24:29.670 --> 00:24:32.230
four. I am sorry, I... No, no, no, no, wait,

00:24:32.329 --> 00:24:34.529
wait, wait, wait. Hear a voice in the back. Can

00:24:34.529 --> 00:24:37.509
you fight at all? Jean Franklin's rushing forward,

00:24:37.569 --> 00:24:39.490
still pale, still like clutching his abdomen.

00:24:40.410 --> 00:24:46.109
Yes, I can fight, my friend. Oh, sweet. Oh, take

00:24:46.109 --> 00:24:48.329
my place, please. I get damn doubly motion sick

00:24:48.329 --> 00:24:50.450
on these damn things, and I'm useless as is.

00:24:50.710 --> 00:24:53.549
Sir, please, please, let her take my place. The...

00:24:54.079 --> 00:24:59.619
How long is the track, Tonya? Not terribly long.

00:24:59.720 --> 00:25:02.000
I mean, he can wait at the starting line. We'll

00:25:02.000 --> 00:25:05.700
be back soon enough. Well, my thought would be,

00:25:05.740 --> 00:25:09.019
Tadpole, that perhaps you could follow behind

00:25:09.019 --> 00:25:14.900
and heal any of us who fall. I suppose I'm not

00:25:14.900 --> 00:25:17.019
quite as fast as these contraptions, but I could

00:25:17.019 --> 00:25:19.619
run. Unless you want to give me some cool magic

00:25:19.619 --> 00:25:23.079
item you can't use in the combat. Ah, yes, yes,

00:25:23.240 --> 00:25:24.880
yes, yes, yes, yes, yes, yes. Hands are out.

00:25:24.920 --> 00:25:27.000
Yeah, perfect. Yeah, Blanche is going to pass

00:25:27.000 --> 00:25:31.799
off the broom of flying to John. I mean, I just

00:25:31.799 --> 00:25:33.700
feel like that's cheap insurance. Like if somebody

00:25:33.700 --> 00:25:36.019
falls off, he can be sort of like behind -ish.

00:25:36.099 --> 00:25:39.539
He's got a paladin, so. Yep, he's a watered -down

00:25:39.539 --> 00:25:41.240
paladin. John Franklin is, for those who don't

00:25:41.240 --> 00:25:43.680
know, a sidekick in this adventure. Voiced by

00:25:43.680 --> 00:25:47.079
me, played typically by Stephen. Not quite as

00:25:47.079 --> 00:25:49.480
strong as the heroes of the story, but he gets

00:25:49.480 --> 00:25:52.950
around. He holds his own. He holds his own. Kind

00:25:52.950 --> 00:25:57.329
of, sort of. Not today. He's out of here. He

00:25:57.329 --> 00:25:59.630
takes the broom and kind of sits up like, all

00:25:59.630 --> 00:26:01.009
right, I haven't flown this thing, but I will

00:26:01.009 --> 00:26:04.750
certainly try, sir. Certainly try. Well, what

00:26:04.750 --> 00:26:10.190
can you bring to the table, you black -clad stranger?

00:26:10.890 --> 00:26:12.769
Well, since you mentioned healing, I do happen

00:26:12.769 --> 00:26:16.769
to be a cleric. Wow. It seems like we... She

00:26:16.769 --> 00:26:23.109
looks back at Jean. Trade it up. Even he's looking

00:26:23.109 --> 00:26:25.829
wide -eyed. Clerics are a rarity in these 25

00:26:25.829 --> 00:26:28.690
worlds. The sort of divine power they call upon

00:26:28.690 --> 00:26:31.589
is not easily found. That's all I'm going to

00:26:31.589 --> 00:26:33.950
say. You don't get more than that with your wandering

00:26:33.950 --> 00:26:39.869
eyes. Renbel nods at Jules. Here's a moment.

00:26:40.210 --> 00:26:43.210
Do you two know each other? Jules is going to

00:26:43.210 --> 00:26:45.410
do what Jules does best. He's going to push past

00:26:45.410 --> 00:26:49.609
Blanche. Go up to Wren Bell. Just look at her.

00:26:50.029 --> 00:26:52.809
Give her a little nod. And then pull her in for

00:26:52.809 --> 00:26:55.769
a hug. Oh, Wren absolutely returns the hug. Perfect.

00:26:56.410 --> 00:26:59.230
It's good to see you. Wren is also a hugger.

00:27:01.329 --> 00:27:05.569
Perhaps we should get to the starting line? Yes,

00:27:05.569 --> 00:27:07.730
it is starting soon. Are you ready? Sounds like

00:27:07.730 --> 00:27:09.809
a plan. This is fortunate you found a friend

00:27:09.809 --> 00:27:12.200
you know. in the middle of Harnik and Tanja.

00:27:12.220 --> 00:27:15.660
This is crazy. This is radical. Who isn't throwing

00:27:15.660 --> 00:27:18.359
up? Amazing. Great. Let's do this. It's almost

00:27:18.359 --> 00:27:21.279
like this was planned. What a coincidence. The

00:27:21.279 --> 00:27:25.519
fates are strange. Tanja, who gets back on the

00:27:25.519 --> 00:27:29.019
sleigh, starts to prepare to drop the sail again.

00:27:29.180 --> 00:27:31.160
Jean jumps off. They're like, I will ride the

00:27:31.160 --> 00:27:33.519
broom. I need to stick on this too. Damn it.

00:27:34.720 --> 00:27:38.130
Very well. I will do my best. He's not getting

00:27:38.130 --> 00:27:39.509
on that sleigh again. He's out of the adventure.

00:27:39.609 --> 00:27:42.869
He's gone. He's 200 feet back. See you in two

00:27:42.869 --> 00:27:45.329
weeks, John. See you in two weeks, John Franklin.

00:27:45.529 --> 00:27:52.269
He did his part. The sail rises. And you, once

00:27:52.269 --> 00:27:56.130
again, are driven into the wind, pushing eastward.

00:27:56.589 --> 00:28:00.250
You climb over that rise and down, down, down,

00:28:00.329 --> 00:28:02.589
over a few more. And you begin to see something

00:28:02.589 --> 00:28:04.970
in the distance. Approaching rapidly, you see

00:28:04.970 --> 00:28:07.930
these two glaciers jutting up from the land ahead,

00:28:08.230 --> 00:28:11.549
leaving this great sort of crevice, maybe 200

00:28:11.549 --> 00:28:13.890
feet wide, open between them. Crevice, crevasse,

00:28:14.029 --> 00:28:16.089
do you know? I don't think it matters. I don't

00:28:16.089 --> 00:28:18.789
think it matters. Tomato, tomato. All right,

00:28:18.789 --> 00:28:22.569
yeah. Perfect. This is entrance to the Windless

00:28:22.569 --> 00:28:24.549
Lake. The wind that funnels through between the

00:28:24.549 --> 00:28:27.109
glaciers is very, very strong. Be ready to move

00:28:27.109 --> 00:28:31.029
fast, okay? He gives you a thumbs up. Fast, right.

00:28:31.369 --> 00:28:34.750
Blanche returns the thumbs up. As you move closer

00:28:34.750 --> 00:28:38.210
to the mouth of this canal, this crevice, three

00:28:38.210 --> 00:28:40.390
more sleighs come into view, and they all look

00:28:40.390 --> 00:28:42.970
very similar to your own, apart from the color

00:28:42.970 --> 00:28:45.750
staining their wooden frames and the emblems

00:28:45.750 --> 00:28:48.829
adorning their slackened sails. You see, one,

00:28:48.910 --> 00:28:51.109
a slate -gray sleigh with an emblem of an iron

00:28:51.109 --> 00:28:53.730
-toed boot, looks to be crewed by four dwarves,

00:28:53.730 --> 00:28:55.990
all black -bearded and dressed in thick -furred

00:28:55.990 --> 00:28:59.210
leather armor. They each wield a sledgehammer

00:28:59.210 --> 00:29:02.930
on their backs. The iron -toed clan, be wary.

00:29:03.390 --> 00:29:07.230
They are breakers. Another, a pale sleigh with

00:29:07.230 --> 00:29:09.210
an emblem of a frost -covered claw, looks to

00:29:09.210 --> 00:29:12.049
be crewed by four white dragonborn, all bearing

00:29:12.049 --> 00:29:15.250
spears and wearing pelt -stitched vests. The

00:29:15.250 --> 00:29:17.650
frost -covered dragonborn, they are good riders.

00:29:17.930 --> 00:29:21.309
Very, very good. And lastly, you see a sleigh

00:29:21.309 --> 00:29:25.470
of deep, dark brown, bearing an emblem of a bloody

00:29:25.470 --> 00:29:28.819
mouth with bared teeth. This one is crewed by

00:29:28.819 --> 00:29:31.660
four Goliath warriors, tall and well -muscled,

00:29:31.700 --> 00:29:36.319
with gray, stony skin, giant kin. One amongst

00:29:36.319 --> 00:29:38.900
them stands out, his face is wrinkled with age,

00:29:39.000 --> 00:29:41.480
and he carries a thick, enormous staff, almost

00:29:41.480 --> 00:29:45.000
describable as a log. His black, braided hair

00:29:45.000 --> 00:29:47.119
shifts to white where it falls over his shoulder,

00:29:47.160 --> 00:29:49.920
and his face is locked into a state of contorted

00:29:49.920 --> 00:29:52.579
rage as he sees you approach. And there's almost

00:29:52.579 --> 00:29:57.019
a breath in from Tonya. The speechless Goliaths.

00:29:57.609 --> 00:30:04.690
Led by Snarl. The being screams out in all eyes

00:30:04.690 --> 00:30:07.690
and all crews turn to look towards your approaching

00:30:07.690 --> 00:30:11.190
vessel. All browse for a malicious challenge.

00:30:12.089 --> 00:30:14.670
Yes, I thought there should be many other racers.

00:30:14.890 --> 00:30:16.970
All have been threatened off or hurt by Snarl's

00:30:16.970 --> 00:30:19.509
people. Make no mistake, every crew here works

00:30:19.509 --> 00:30:22.490
for Snarl. And they view only us as their foe.

00:30:22.809 --> 00:30:25.869
It will be a radical battle. She looks excited,

00:30:26.089 --> 00:30:29.650
half terrified, legs shaking. Now she kind of

00:30:29.650 --> 00:30:31.910
says this. You're sliding pretty much like right

00:30:31.910 --> 00:30:34.150
up to them. She drops the sail again, lets the

00:30:34.150 --> 00:30:37.609
sleigh sort of slide to another screeching halt.

00:30:38.289 --> 00:30:41.309
We will stop here. The judges will move us into

00:30:41.309 --> 00:30:44.569
position. They will raise our sails at noon precisely.

00:30:45.950 --> 00:30:48.009
You hear that line, I think at first maybe you're

00:30:48.009 --> 00:30:50.460
confused. You look around and there's no... Judges

00:30:50.460 --> 00:30:53.599
here, just the four slaves staying before this

00:30:53.599 --> 00:30:56.920
great crevice. Anybody want to make a perception

00:30:56.920 --> 00:30:59.500
check? Absolutely. Yeah, I'll get it on that.

00:30:59.900 --> 00:31:02.460
Want to get another pointless natural 20? All

00:31:02.460 --> 00:31:10.400
three of these slaves are going to get us 13

00:31:10.400 --> 00:31:15.319
for Blanche. 22 for Jules. Ooh. 30, 20. Okay.

00:31:15.559 --> 00:31:18.859
Nice, nice. You have a hard time spotting it,

00:31:18.900 --> 00:31:21.539
Blanche. This time, Jules is kind of on the up

00:31:21.539 --> 00:31:24.519
and up, and Rinbell, you as well. You can see

00:31:24.519 --> 00:31:28.220
that within the sort of pushing wind, air lamentals,

00:31:28.240 --> 00:31:30.619
huge figures barely visible amidst the rushing

00:31:30.619 --> 00:31:33.900
wind look mostly like voids in the gust. They're

00:31:33.900 --> 00:31:36.400
made of these circulating, swirling flurries

00:31:36.400 --> 00:31:40.440
of snow, almost like blood in a body. You can

00:31:40.440 --> 00:31:43.460
just see figures sort of standing out, just barely,

00:31:43.500 --> 00:31:46.569
almost invisible. And they begin to turn and

00:31:46.569 --> 00:31:48.609
start to approach you. Maybe four of them come

00:31:48.609 --> 00:31:49.809
walking over to your sleigh. And you see there's

00:31:49.809 --> 00:31:52.430
a few kind of behind and around the other sleighs

00:31:52.430 --> 00:31:54.990
as well. Probably a dozen of them total. And

00:31:54.990 --> 00:31:58.069
these are large figures, powerful elementals.

00:31:58.789 --> 00:32:00.750
It's probably terrifying having them just move

00:32:00.750 --> 00:32:04.930
slowly up on you. Tony kind of raises a hand.

00:32:05.369 --> 00:32:08.150
They are fine. No worries. Well, so long as we

00:32:08.150 --> 00:32:10.529
are not cheating. Long ago, the people of the

00:32:10.529 --> 00:32:12.410
Far Thunder made deals with the avatars of the

00:32:12.410 --> 00:32:15.200
Everwind. These beings surround the region of

00:32:15.200 --> 00:32:17.599
the Windless Lake. They serve to keep secret

00:32:17.599 --> 00:32:20.119
what lingers there. If one enters without earning

00:32:20.119 --> 00:32:22.440
their right, they will be swiftly torn asunder.

00:32:22.740 --> 00:32:28.440
Is that all that constitutes cheating? Basically,

00:32:28.480 --> 00:32:30.619
yes. We try not to kill, but killing is fine

00:32:30.619 --> 00:32:33.359
in the race. We must have four on slay, this

00:32:33.359 --> 00:32:37.740
is all. And you must proceed as you go. Once

00:32:37.740 --> 00:32:40.400
you hit the Windlessness, if you are not first,

00:32:40.619 --> 00:32:44.299
you are to back off. Or they'll get you. So we

00:32:44.299 --> 00:32:47.299
are outnumbered three to one, and killing is

00:32:47.299 --> 00:32:54.440
on the table. Yes, it will be fun. That's type

00:32:54.440 --> 00:32:59.000
A fun, if I've ever heard it. You watch a few

00:32:59.000 --> 00:33:02.079
of these figures come to surround you, and they

00:33:02.079 --> 00:33:04.859
begin to haul your sleigh into placement to the

00:33:04.859 --> 00:33:06.539
others, just like almost like a gust is blowing,

00:33:06.640 --> 00:33:09.359
and even with no wind, it's like pushing you

00:33:09.359 --> 00:33:12.980
slowly forward. You find yourself set between

00:33:12.980 --> 00:33:16.220
the dwarven sleigh and the dragonborn sleigh.

00:33:16.259 --> 00:33:18.859
The Goliath stands on the other side of the dwarves,

00:33:18.859 --> 00:33:22.160
and you are all lined up, staring down that crevice,

00:33:22.180 --> 00:33:26.720
staring down who knows what, a trial, many dangers,

00:33:26.799 --> 00:33:31.180
three enemy ships, sleighs, whatever. It's a

00:33:31.180 --> 00:33:33.980
bad situation, but you've been worse, maybe.

00:33:35.180 --> 00:33:41.390
A lot worse, yeah. Somewhere behind here. Something's

00:33:41.390 --> 00:33:43.309
flying at us, bro. They kind of crash in the

00:33:43.309 --> 00:33:47.049
snow and hit my back. What you doing back there?

00:33:47.289 --> 00:33:50.410
I'm trying to fly. Well, shut up and fly. It's

00:33:50.410 --> 00:33:53.109
hard. I'm sick. It actually does make me feel

00:33:53.109 --> 00:33:54.890
better that he didn't catch up. He could be our

00:33:54.890 --> 00:34:00.750
savior. At least off screen. He's like, canonically,

00:34:00.910 --> 00:34:03.569
this already happened. You can't die. I love

00:34:03.569 --> 00:34:07.299
that you did this. This is great for me. Well,

00:34:07.380 --> 00:34:10.260
yeah. So between that and between having a death

00:34:10.260 --> 00:34:13.579
cleric, I think we're probably fine. Great cleric.

00:34:13.619 --> 00:34:19.260
Seems pretty good. Now, you've been set. And

00:34:19.260 --> 00:34:22.119
now you wait. Wait for this thing to start. Wait

00:34:22.119 --> 00:34:25.340
for that exact noon moment when this sail is

00:34:25.340 --> 00:34:28.179
pulled up by these wind elementals. And I'll

00:34:28.179 --> 00:34:30.699
ask now. You have a little time. Is there anything

00:34:30.699 --> 00:34:33.889
you'd like to do before this race begins? Man,

00:34:33.909 --> 00:34:37.010
I didn't really prep, like, a lot of buffs, because

00:34:37.010 --> 00:34:40.650
I'm just expecting battle. Well, you're a fool.

00:34:41.250 --> 00:34:46.230
Yeah, no, no, no, no. Hmm. Rinbell looks to her

00:34:46.230 --> 00:34:49.050
new compatriots and says, um, you would step

00:34:49.050 --> 00:34:52.929
closer for a moment. Oh, certainly. Blanche will

00:34:52.929 --> 00:34:55.929
get in nice and close. Same with Jules. Rinbell

00:34:55.929 --> 00:34:59.409
casts a little spell called Aid. Mm -hmm. That

00:34:59.409 --> 00:35:05.210
is going to give you 10. extra HP to your max

00:35:05.210 --> 00:35:09.230
for eight hours. Wowee. Wowee. Okay. Do I also

00:35:09.230 --> 00:35:13.510
get eight? Yes, you do. Very cool. I'll put that

00:35:13.510 --> 00:35:17.590
in the encounter builder. All right. Oh, yeah.

00:35:18.210 --> 00:35:23.030
It's the most HP Jules has ever had. Wow, that

00:35:23.030 --> 00:35:27.389
feels fantastic. Thank you, Rinbell. It'll also

00:35:27.389 --> 00:35:32.190
heal again. It's not temp HP. Right. Nice. You

00:35:32.190 --> 00:35:35.889
are buffed up, feeling pretty good. And as you're

00:35:35.889 --> 00:35:39.309
strengthened, as you're waiting, I think you

00:35:39.309 --> 00:35:45.369
can hear some large steps approaching you. As

00:35:45.369 --> 00:35:48.769
the winds snow to a resolve, you see that Goliath

00:35:48.769 --> 00:35:55.949
snarl has moved up towards your sleigh. His mouth

00:35:55.949 --> 00:35:58.949
locked in a fit of rage. He's just staring at

00:35:58.949 --> 00:36:04.769
each of you in turn. Looks down at Tonya. Perhaps

00:36:04.769 --> 00:36:07.190
one of the dragonborn from the vessel beside

00:36:07.190 --> 00:36:10.869
you comes dropping down and says, Snarl asks

00:36:10.869 --> 00:36:15.369
you hand us the girl and step away. We have no

00:36:15.369 --> 00:36:19.170
quarrel with outsiders. They cannot be weakened

00:36:19.170 --> 00:36:22.230
more than they already are. You and your windless

00:36:22.230 --> 00:36:27.170
worlds, your citadel. You are soft and we will

00:36:27.170 --> 00:36:31.500
cut you deep to the bone. And then you will feel

00:36:31.500 --> 00:36:35.900
our winds, true. Unless you give us the girl.

00:36:38.239 --> 00:36:42.199
Blanche steps up in front of Tanya. You'd better

00:36:42.199 --> 00:36:46.280
not make a move. Not until the race starts. And

00:36:46.280 --> 00:36:49.159
then all bets are off. You see, Snarl understands

00:36:49.159 --> 00:36:51.659
you. He does not speak, for you are not worth

00:36:51.659 --> 00:36:55.000
his words. Only violent action is what you deserve.

00:36:55.219 --> 00:36:57.280
As he kind of hears this, he sort of takes a

00:36:57.280 --> 00:37:00.000
step forward. He kind of embraces himself, stops,

00:37:00.199 --> 00:37:02.840
looks up, looks towards those invisible figures

00:37:02.840 --> 00:37:06.739
that seem to hover all around. You see even Snarl

00:37:06.739 --> 00:37:11.519
fears those elementals, the judges. He points

00:37:11.519 --> 00:37:18.679
at you, Blanche. Just a point. Who knows what

00:37:18.679 --> 00:37:22.639
it means? Great. And then he just turns and he

00:37:22.639 --> 00:37:26.550
storms away, the dragonborn. You have made a

00:37:26.550 --> 00:37:30.829
great mistake today. We will not hold back on

00:37:30.829 --> 00:37:38.070
you. And we have a button. Are you the mouth

00:37:38.070 --> 00:37:43.469
of Snarl? We all speak for the speechless. We

00:37:43.469 --> 00:37:49.369
speak. They guard. They command. We act. This

00:37:49.369 --> 00:37:53.550
is how you survive in the harsh winds of Arnakhek.

00:37:54.519 --> 00:37:58.039
Well, I speak for myself, and I plan to show

00:37:58.039 --> 00:38:01.880
you how we do it in the Golden Bay. He just kind

00:38:01.880 --> 00:38:06.099
of... Sort of moves away from you. Moves back

00:38:06.099 --> 00:38:10.900
to his own vessel. Stands upon it. The dwarves

00:38:10.900 --> 00:38:13.380
give you a... Fingers on the neck look. They're

00:38:13.380 --> 00:38:20.880
here too. Now anything else... They exist. Anything

00:38:20.880 --> 00:38:24.130
else you want to do? Or should we get this combat

00:38:24.130 --> 00:38:26.190
started? What do you think? What do you think?

00:38:26.889 --> 00:38:30.550
Yeah, Blanche is ready to go. Yeah, Jules is

00:38:30.550 --> 00:38:33.730
as ready as he's going to be. Good, good, good.

00:38:34.710 --> 00:38:39.070
And so you wait, hold steady hands perhaps on

00:38:39.070 --> 00:38:41.889
the mast. Tanya is standing, I think, at the

00:38:41.889 --> 00:38:45.630
steering stick. Now I'll ask this, as Tanya is

00:38:45.630 --> 00:38:47.570
kind of preparing to move this thing, to steer

00:38:47.570 --> 00:38:50.050
this thing, is there anyone else who wishes to

00:38:50.050 --> 00:38:53.550
take that point? Take command of the actual sleigh

00:38:53.550 --> 00:38:56.690
itself to... We'll get into the mechanics later,

00:38:56.769 --> 00:38:59.309
but someone's going to have to pilot this thing.

00:39:00.489 --> 00:39:03.949
I'm not very familiar with how this whole contraption

00:39:03.949 --> 00:39:05.929
works. I don't think I'd be the best suited.

00:39:06.889 --> 00:39:09.329
Tonya seems eager, but her hands are shaking

00:39:09.329 --> 00:39:13.650
against the wood. That confrontation with Snarls

00:39:13.650 --> 00:39:16.829
left her quite scared. Her pale face is even

00:39:16.829 --> 00:39:20.860
paler yet as she's just staring forward. It's

00:39:20.860 --> 00:39:24.039
okay. It's okay. We'll be fine. It'll all be

00:39:24.039 --> 00:39:27.340
fine. Rindel steps forward and puts a hand on

00:39:27.340 --> 00:39:31.380
Tanya's shoulder. My friend, I have some navigation

00:39:31.380 --> 00:39:35.579
and, um, tiller experience. Perhaps you would

00:39:35.579 --> 00:39:41.260
let me pilot? She looks at you. She looks deep

00:39:41.260 --> 00:39:44.139
into your eyes for a moment. You can see the

00:39:44.139 --> 00:39:46.260
fear there. You can see the drive there. You

00:39:46.260 --> 00:39:49.360
can see that want for something. Not just survival,

00:39:49.380 --> 00:39:54.500
but something. And she lets go and nods. Very

00:39:54.500 --> 00:39:57.599
well. I will help from behind. I can manage sail

00:39:57.599 --> 00:40:01.360
if you want to steer. I think that will be a

00:40:01.360 --> 00:40:03.659
great combination, my friend. We will do well.

00:40:04.480 --> 00:40:07.820
Blanche steps back and grabs Jules by the shoulder

00:40:07.820 --> 00:40:10.980
to have a quick aside. Jules, our lives depend

00:40:10.980 --> 00:40:15.400
on this. Do you trust the dwarf? I trust her

00:40:15.400 --> 00:40:18.860
with my life. Well, that's... that's good enough

00:40:18.860 --> 00:40:24.559
for me. Okay. We got this. Get ready. They approach.

00:40:25.119 --> 00:40:27.599
You see those window mantles will come back again,

00:40:27.780 --> 00:40:30.659
saying that you're just leaning up over your

00:40:30.659 --> 00:40:33.900
vessel, almost growing huge beyond it, above

00:40:33.900 --> 00:40:37.039
it. You can see these tendrils of windy arms

00:40:37.039 --> 00:40:40.400
reach around to the sails. You look over and

00:40:40.400 --> 00:40:43.039
see one of these is perched over each of the

00:40:43.039 --> 00:40:47.940
four sleighs. And then, after a quiet moment,

00:40:48.000 --> 00:40:51.099
a held breath in unison, the sails are pulled

00:40:51.099 --> 00:40:54.599
up, raised by these beings, and all four sleighs

00:40:54.599 --> 00:40:58.440
rocket forward into the crevice, into the Everwind.

00:40:58.480 --> 00:41:02.739
The race begins. Now, here's the thing that's

00:41:02.739 --> 00:41:05.780
going to get kind of weird, because we are running

00:41:05.780 --> 00:41:07.420
a new system tonight, a system I have not...

00:41:07.690 --> 00:41:10.469
actually play tested much at all and i made up

00:41:10.469 --> 00:41:12.949
earlier this week when i was really tired this

00:41:12.949 --> 00:41:16.730
week it's gonna be great this is gonna go perfectly

00:41:16.730 --> 00:41:20.449
nothing like play testing for a little while

00:41:20.449 --> 00:41:27.230
i didn't uh i did but i didn't so behind me let

00:41:27.230 --> 00:41:29.690
me explain for listening audience i have a giant

00:41:29.690 --> 00:41:33.170
whiteboard with a grid map on it. On this board,

00:41:33.230 --> 00:41:35.690
I have some rectangles of different colors with

00:41:35.690 --> 00:41:37.690
different symbols on the mast. These are our

00:41:37.690 --> 00:41:41.369
sail slays. And at the top of each round, we're

00:41:41.369 --> 00:41:44.230
moving these slays. Now, as these slays move,

00:41:44.349 --> 00:41:46.050
it's not the actual distance they are traveling

00:41:46.050 --> 00:41:47.789
towards the end. It's the relative distance between

00:41:47.789 --> 00:41:50.510
them. It is assumed that the background of this

00:41:50.510 --> 00:41:53.769
map is constantly in motion, flying backwards.

00:41:54.469 --> 00:41:56.210
We have some new rules here that I'm going to

00:41:56.210 --> 00:41:59.440
address as we go, but here's the big ones. Each

00:41:59.440 --> 00:42:01.119
round at the top, we're running a check. This

00:42:01.119 --> 00:42:03.440
is going to be our sail check. It's going to

00:42:03.440 --> 00:42:06.300
determine the position that we get to, the order

00:42:06.300 --> 00:42:08.460
of operations of who gets to move where at what

00:42:08.460 --> 00:42:10.880
time. It's going to be the distance you can go.

00:42:11.619 --> 00:42:14.179
And if you want to go first, last, you can choose

00:42:14.179 --> 00:42:16.820
when you want to slot in. Going first is an aggressive

00:42:16.820 --> 00:42:19.880
move once you lock down a spot so other sleds

00:42:19.880 --> 00:42:22.099
can't really get there. Going last is evasive.

00:42:22.099 --> 00:42:24.039
You can see everyone else's actions first and

00:42:24.039 --> 00:42:26.400
position yourself around them, perhaps in a more

00:42:26.400 --> 00:42:31.119
opportune spot. If you end a round on the white

00:42:31.119 --> 00:42:33.980
off one of these, you are considered falling,

00:42:34.099 --> 00:42:37.340
and you are out of the fight. Don't let that

00:42:37.340 --> 00:42:39.400
happen. If you are knocked off, you'll have a

00:42:39.400 --> 00:42:41.019
chance to get back. Dex save any time you're

00:42:41.019 --> 00:42:43.019
knocked off a sleigh to grab onto it, and at

00:42:43.019 --> 00:42:44.420
the end of the round, another save if there's

00:42:44.420 --> 00:42:46.360
a sleigh directly behind you, you might be able

00:42:46.360 --> 00:42:48.960
to grab. Maybe you can grab that one. But if

00:42:48.960 --> 00:42:50.820
there's nothing, if you fail these saves and

00:42:50.820 --> 00:42:53.500
you are gone, you are gone -gone. You're in the

00:42:53.500 --> 00:42:55.760
snow, you're buried, and everyone is rocketing

00:42:55.760 --> 00:42:59.849
far ahead. There could be exceptions. There could

00:42:59.849 --> 00:43:02.070
be things I haven't thought of yet. Spells and

00:43:02.070 --> 00:43:05.090
items and whatnot that we will address when the

00:43:05.090 --> 00:43:09.190
time comes. Yes, I burped. I heard. Yeah. Drinking

00:43:09.190 --> 00:43:11.670
a lot of Rockstar today. This is supposed to

00:43:11.670 --> 00:43:14.590
be kind of a free play system. I want to be creative

00:43:14.590 --> 00:43:17.409
with it. I want to have fun with it. Any questions

00:43:17.409 --> 00:43:21.429
for the players? Just a statement. Yeah. In sales

00:43:21.429 --> 00:43:25.349
slang, bones don't break. They shatter. Cool

00:43:25.349 --> 00:43:36.139
runnings. No buttons? No surprise. So... Not

00:43:36.139 --> 00:43:38.800
a lot of cool runnings fans here tonight. Hey,

00:43:38.840 --> 00:43:41.320
now. Didn't get a button to get out. Sorry, man.

00:43:42.360 --> 00:43:44.579
We're blasting through the snow, blasting all

00:43:44.579 --> 00:43:48.980
side by side. Your enemies grab their sticks,

00:43:49.139 --> 00:43:51.400
get ready to, like, move in towards you. Begin

00:43:51.400 --> 00:43:55.000
to maneuver. The race has begun. You hear the

00:43:55.000 --> 00:43:58.719
small elf by your side. Rimbell just screams

00:43:58.719 --> 00:44:01.940
out, Radical! I want you to roll for initiative.

00:44:02.500 --> 00:44:12.500
All right. All right. Here we go. Two on the

00:44:12.500 --> 00:44:16.760
die. So that's a six initiative. Blanche. Okay.

00:44:17.519 --> 00:44:21.619
Hot stuff. Rimbell. 18. Oh, much better. Okay.

00:44:22.239 --> 00:44:24.260
That is also, I should add, with a negative one.

00:44:24.360 --> 00:44:26.300
With a minus one, yeah. I just noticed that.

00:44:26.400 --> 00:44:30.159
Damn. Mr. Jules LaRoche. Jules is on a 12. 12?

00:44:30.239 --> 00:44:32.079
Ooh, all over the board here. Yeah, we've spread

00:44:32.079 --> 00:44:36.179
them, yeah. I like it. I like it a lot. Now,

00:44:36.219 --> 00:44:38.000
we are in initiative. We're not going to go into

00:44:38.000 --> 00:44:40.559
initiative yet, so to speak. First things first,

00:44:40.659 --> 00:44:42.500
what we're going to do is we're going to run

00:44:42.500 --> 00:44:45.239
a sail check. We have a pilot here. That pilot

00:44:45.239 --> 00:44:48.639
is going to be our very own Rinbell. And so...

00:44:49.000 --> 00:44:51.500
Tanya is at the sale. She's giving you the help

00:44:51.500 --> 00:44:53.360
action. She's going to continue doing that each

00:44:53.360 --> 00:44:55.059
round, which means every check you're going to

00:44:55.059 --> 00:44:57.119
make, if she's there within five feet of where

00:44:57.119 --> 00:45:00.239
you stand, you're going to get advantage on this.

00:45:01.159 --> 00:45:04.000
My baddies also have advantage. And just so everyone

00:45:04.000 --> 00:45:05.800
knows, I've pre -rolled my rolls for this one.

00:45:05.860 --> 00:45:08.860
I don't want to roll 600 die right in the fly.

00:45:08.980 --> 00:45:10.800
I rolled some die. I'm going to use dice roller

00:45:10.800 --> 00:45:13.440
for attacks. or at least attack damage. I'm going

00:45:13.440 --> 00:45:16.980
to use my portal pane, this very nasty looking

00:45:16.980 --> 00:45:20.119
contraption built for me to roll my two hits,

00:45:20.219 --> 00:45:24.780
but my sail checks are done. God, you just brought

00:45:24.780 --> 00:45:27.920
up the portal pane. I just realized that the

00:45:27.920 --> 00:45:30.320
captain who built the portal pane for us, he

00:45:30.320 --> 00:45:32.639
painted a middle finger on the back of it that's

00:45:32.639 --> 00:45:35.699
been pointing at our friends. At our friends.

00:45:36.599 --> 00:45:40.039
It's true. It's true. It's because we love you

00:45:40.039 --> 00:45:45.570
all. All right. Let's do this thing. Top of the

00:45:45.570 --> 00:45:49.750
round. I need you to roll. Survival with advantage.

00:45:49.789 --> 00:45:51.190
We're doing survival because it's looking ahead

00:45:51.190 --> 00:45:52.610
at the terrain, getting an idea of where the

00:45:52.610 --> 00:45:55.090
wind is, what the ground looks like, and steering

00:45:55.090 --> 00:45:58.949
the safest course to not slow you at all, to

00:45:58.949 --> 00:46:01.429
not hit anything. From here, we'll get into other

00:46:01.429 --> 00:46:05.210
rules as we move. That would be a 26, David.

00:46:05.590 --> 00:46:08.409
26. Yeah, we're doing all right. It's pretty

00:46:08.409 --> 00:46:10.889
good. I think we're going to be just fine. You

00:46:10.889 --> 00:46:12.889
know, it's quite interesting, though. It's not

00:46:12.889 --> 00:46:17.090
the best this round. Whoa. Everyone called bullshit

00:46:17.090 --> 00:46:19.150
on me. I did pre -roll these. You guys were right

00:46:19.150 --> 00:46:20.409
there next to me when I did it. I called bullshit.

00:46:20.969 --> 00:46:23.090
I know you did. I rolled two nat 20s in this

00:46:23.090 --> 00:46:25.590
first round. Oh, yeah, yeah, yeah. You mentioned

00:46:25.590 --> 00:46:27.170
that earlier. I did mention that earlier. That's

00:46:27.170 --> 00:46:29.809
pretty... I'm going to turn away. I'm going to

00:46:29.809 --> 00:46:34.369
make my... I'm deciding that my guys, one of

00:46:34.369 --> 00:46:35.610
them is going to move first and one of them is

00:46:35.610 --> 00:46:38.150
going to move last. I get to go ahead on that.

00:46:38.409 --> 00:46:41.369
So you can go... Second to your first, second

00:46:41.369 --> 00:46:43.670
to last to your choice. Let me move mine first.

00:46:44.710 --> 00:46:47.170
Each movement I take, if I roll above a 20 on

00:46:47.170 --> 00:46:49.769
this sail check, it's going to be 40 feet. Between

00:46:49.769 --> 00:46:52.690
15 and 20, it's going to be 30 feet. Between

00:46:52.690 --> 00:46:55.969
10 and 14, I believe it is, that is going to

00:46:55.969 --> 00:47:02.190
be 20 feet. 5 to 10, or yeah, 5 to 9 is 20 feet,

00:47:02.289 --> 00:47:06.250
10 feet. And then 4 and below, natural 1, all

00:47:06.250 --> 00:47:08.809
that goodness, that's going to be no actual movement.

00:47:09.210 --> 00:47:13.150
on the sort of relative map. I just ran 40 feet

00:47:13.150 --> 00:47:14.590
forward. I'm going to move a little closer to

00:47:14.590 --> 00:47:16.690
you guys. I get 10 feet of horizontal speed per

00:47:16.690 --> 00:47:17.889
round. Now, when you're making this movement,

00:47:18.090 --> 00:47:21.650
you can exchange some of your vertical movement

00:47:21.650 --> 00:47:23.989
that you earn for more horizontal movement. So

00:47:23.989 --> 00:47:26.670
if I wanted to, I can go 30 feet up and I can

00:47:26.670 --> 00:47:28.949
go 20 feet over. I don't want to. I want to go

00:47:28.949 --> 00:47:31.250
my full 40 feet. I want to move my 10 set feet.

00:47:31.610 --> 00:47:34.909
Towards you, my Goliath, Snarl of Helm, is trying

00:47:34.909 --> 00:47:37.409
to inch a little closer, staring out towards

00:47:37.409 --> 00:47:39.170
you. But he's blocked by the dwarves. He's a

00:47:39.170 --> 00:47:40.889
little farther away. It's going to take him a

00:47:40.889 --> 00:47:44.610
minute to mess you up. So we automatically get

00:47:44.610 --> 00:47:47.130
10 feet of movement side to side, even if we

00:47:47.130 --> 00:47:50.989
roll four below? Yes. Yeah. Okay. That's going

00:47:50.989 --> 00:47:52.369
to be every time. Understood. Get to 10 horizontal.

00:47:52.949 --> 00:47:57.110
Yeah. Okay. Would you like to go next or after

00:47:57.110 --> 00:48:00.130
that? Or Rindel? They're going to try to close

00:48:00.130 --> 00:48:02.579
in on us. Should we move or should we wait to

00:48:02.579 --> 00:48:05.400
see what they do? I think we're kind of tied

00:48:05.400 --> 00:48:06.960
in the middle of the pack here. If we give them

00:48:06.960 --> 00:48:08.559
too much opportunity, maybe they'll close us

00:48:08.559 --> 00:48:11.920
in. Can you get us out in front? We can try.

00:48:12.880 --> 00:48:15.380
Okay. Move forward. You going next? All right.

00:48:15.639 --> 00:48:17.139
Any horizontal movement or are you just going

00:48:17.139 --> 00:48:20.559
straight forward? 40 feet. Straight? I think

00:48:20.559 --> 00:48:22.619
so. I think if we wait too long, they're going

00:48:22.619 --> 00:48:27.320
to pinch us in. Let's do this to win. Very well.

00:48:27.380 --> 00:48:29.760
And with that, I'll make my last two movements.

00:48:31.659 --> 00:48:38.579
So they're touching us now. Okay. So is there

00:48:38.579 --> 00:48:41.599
a ramming mechanic? They're not ramming you.

00:48:41.699 --> 00:48:44.480
There is a ramming mechanic. You know what? Actually,

00:48:44.539 --> 00:48:46.099
they will ram you. Let's learn with the ramming

00:48:46.099 --> 00:48:48.539
mechanic. That's fun. Oh, great. Thank you. You

00:48:48.539 --> 00:48:51.079
know what? That's a great idea. Great idea. Let's

00:48:51.079 --> 00:48:54.019
learn. Let's learn together. I'm going to ram

00:48:54.019 --> 00:48:56.039
you. This is a pretty simple thing. Basically,

00:48:56.159 --> 00:48:59.659
if I end my turn touching you, and I go after

00:48:59.659 --> 00:49:02.380
you in movement, that means I get to ram into

00:49:02.380 --> 00:49:05.539
you. This is going to do 2d12 bludgeoning damage

00:49:05.539 --> 00:49:08.900
to your sleigh, and half of that to my sleigh.

00:49:09.280 --> 00:49:12.679
Here's the nasty part. Sleighs are vulnerable

00:49:12.679 --> 00:49:14.400
to bludgeoning damage, so this is going to get

00:49:14.400 --> 00:49:19.400
a little gross. Let me do my 2d12. Okay, that

00:49:19.400 --> 00:49:22.920
is 16 damage. It's going to be 32 damage to your

00:49:22.920 --> 00:49:27.639
sleigh. It has 150 HP. If it hits the 100 HP

00:49:27.639 --> 00:49:29.769
threshold, A bad thing's going to happen. That's

00:49:29.769 --> 00:49:33.610
all I'm going to say for now. I'm guessing we

00:49:33.610 --> 00:49:37.750
have no ability to repair the sleigh. I don't

00:49:37.750 --> 00:49:39.429
know. Got any wild spells I can do it? Yeah,

00:49:39.449 --> 00:49:45.289
not really. Nope. I think this is. So. That was

00:49:45.289 --> 00:49:48.190
my dwarves shooting forward, sliding into you.

00:49:48.269 --> 00:49:50.170
I'm going to take away 5 feet of my forward momentum

00:49:50.170 --> 00:49:52.730
to go 15 feet, crash into your side. They're

00:49:52.730 --> 00:49:54.630
going to take half that damage themselves. So

00:49:54.630 --> 00:49:55.869
their sling gets a little roughed up, but yours,

00:49:56.070 --> 00:49:59.090
boom, big cracks form inside of the wood. Meanwhile,

00:49:59.329 --> 00:50:01.329
the dragon mourners are going to shoot straight

00:50:01.329 --> 00:50:03.489
up, inch a little closer, neck and neck with

00:50:03.489 --> 00:50:06.769
you. You can see they are very good at what they're

00:50:06.769 --> 00:50:09.429
doing here. They're naturally sort of piloting

00:50:09.429 --> 00:50:11.170
this thing. They don't look to be positioning

00:50:11.170 --> 00:50:13.769
aggressively towards you. The dwarves are stepping

00:50:13.769 --> 00:50:17.449
towards you. They've got their sledgehammers

00:50:17.449 --> 00:50:20.429
drawn. Again, vulnerable to bludgeoning damage.

00:50:21.789 --> 00:50:23.610
Breakers is what they were described as, and

00:50:23.610 --> 00:50:26.090
they are starting to approach your sleigh. The

00:50:26.090 --> 00:50:28.590
dragon wants some content to try to cut you off,

00:50:28.610 --> 00:50:31.190
get ahead of you. The goliath seems to be preparing

00:50:31.190 --> 00:50:34.909
for war. Weapons drawn. And with that, everyone

00:50:34.909 --> 00:50:36.969
in position, we're going to go into our actual

00:50:36.969 --> 00:50:42.769
combat initiative. Starting with Snarl. Now let's

00:50:42.769 --> 00:50:45.550
have a little fun here. I hate when you say that.

00:50:46.849 --> 00:50:50.130
I'm so glad that I'm going last between the three

00:50:50.130 --> 00:50:52.969
of us because I have no idea what I'm doing yet.

00:50:53.190 --> 00:50:55.050
Nope. Snarl's going to sacrifice this. So at

00:50:55.050 --> 00:50:56.849
the top of the... Whoever the pilot is, I should

00:50:56.849 --> 00:50:59.409
say this. You are using your movement action

00:50:59.409 --> 00:51:01.250
each round to do this. So when you use a pilot

00:51:01.250 --> 00:51:03.710
check, that costs your movement action. Snarl

00:51:03.710 --> 00:51:07.070
is the pilot for this sleigh. He cannot move

00:51:07.070 --> 00:51:09.789
now. Okay. But he can turn to one of his buddies

00:51:09.789 --> 00:51:16.369
and cast jump. Oh, God. Can we tell who's piloting

00:51:16.369 --> 00:51:21.070
each sail ship? Yes. Okay. You can see which

00:51:21.070 --> 00:51:23.230
ones have their hand on the sort of rudder moving

00:51:23.230 --> 00:51:25.769
it. Yes, now I'm going to turn to, I'm just going

00:51:25.769 --> 00:51:27.389
to up cast it. There's two guys right behind

00:51:27.389 --> 00:51:29.550
him. He's going to cast jump on two Goliaths

00:51:29.550 --> 00:51:31.789
that stand behind him, tripling their jump distance.

00:51:32.030 --> 00:51:34.190
Yeah, great. See their legs sort of perch, get

00:51:34.190 --> 00:51:36.469
ready. Maybe they can't make it quite yet, but

00:51:36.469 --> 00:51:39.619
they're getting ready. to get nasty. That'll

00:51:39.619 --> 00:51:41.679
be Tanya's turn, who's simply going to use the

00:51:41.679 --> 00:51:45.099
help action to keep you going. She's just messing

00:51:45.099 --> 00:51:48.900
with a sail. Get ready. They're coming. Rinbell,

00:51:49.059 --> 00:51:52.780
we're onto you. So just so you know, the dwarves

00:51:52.780 --> 00:51:55.000
are right on top of you and just behind you.

00:51:55.059 --> 00:51:57.480
The dragonborn are side by side about five feet

00:51:57.480 --> 00:52:00.159
off of your sleigh. You are kind of sandwiched

00:52:00.159 --> 00:52:02.599
on two sides for the most part. The goliath are

00:52:02.599 --> 00:52:04.280
a little farther away off to the side of the

00:52:04.280 --> 00:52:05.860
dwarves, but they're coming, damn it. They're

00:52:05.860 --> 00:52:09.969
coming. So the pilot of the dwarven sleigh. Yeah.

00:52:10.030 --> 00:52:12.530
I need him to make a wisdom saving throw, please.

00:52:12.690 --> 00:52:18.550
Okay, all right, okay. That is going to be a

00:52:18.550 --> 00:52:23.469
11. That won't do it. Not surprised, not surprised.

00:52:23.469 --> 00:52:28.110
Renval just cast hold person. Oh, cool. Full

00:52:28.110 --> 00:52:31.250
paralysis, wow. Hands locked on the rudders.

00:52:32.250 --> 00:52:36.760
Stuck in place. I like it a lot. That's your

00:52:36.760 --> 00:52:38.119
movement and that's your action. Anything else

00:52:38.119 --> 00:52:40.019
you want to do for a bonus action? I don't think

00:52:40.019 --> 00:52:42.820
at this point. No. That'll be all for Inval.

00:52:43.519 --> 00:52:48.840
Okay. We've got a button for Inval. Nice. Okay.

00:52:49.280 --> 00:52:52.360
All right. Okay. Into the wind, Blanche will

00:52:52.360 --> 00:52:55.500
try to shout to the rest of her team. I might

00:52:55.500 --> 00:52:59.679
be able to keep them off our vessel. All right.

00:52:59.820 --> 00:53:03.619
All right. Well, Jules, what can you do? It's

00:53:03.619 --> 00:53:06.480
your turn. All right. Where's the... I can't

00:53:06.480 --> 00:53:10.739
see behind you, David. Thanks. All right. Which

00:53:10.739 --> 00:53:14.519
pilot just got held? That guy pilot? All right.

00:53:14.719 --> 00:53:18.340
Yeah, the dwarf with the iron toe. Okay. I'm

00:53:18.340 --> 00:53:20.679
going to go to the other pilot. There's two other

00:53:20.679 --> 00:53:23.380
pilots. There's the mouth. Yep. To the right.

00:53:23.500 --> 00:53:26.920
Yep. And Jules is going to cast Tasha City's

00:53:26.920 --> 00:53:31.460
Laugh Drown to him. Oh, yeah. So he's got to

00:53:31.460 --> 00:53:34.219
do wisdom save as well. Okay. All right. I knew

00:53:34.219 --> 00:53:35.420
this was all coming. I knew this was coming.

00:53:35.579 --> 00:53:38.440
I have high wisdom. Come on. What is it? What

00:53:38.440 --> 00:53:43.199
is it? It's 10. No, that's a fail. Oh, yeah.

00:53:43.460 --> 00:53:45.679
All right, fine. He's laughing. If you guys can

00:53:45.679 --> 00:53:48.019
delete the pilots, I can, yeah, hopefully keep

00:53:48.019 --> 00:53:50.500
them off our ship. How does he laugh and go down,

00:53:50.599 --> 00:53:54.340
David? He drops prone laughing. He's kind of

00:53:54.340 --> 00:53:56.199
even. Sound it out. He wants you to do the laugh.

00:53:56.199 --> 00:53:57.400
Sound it out. He wants you to do the laugh. He's

00:53:57.400 --> 00:53:59.480
the one that was being all chatty before, all

00:53:59.480 --> 00:54:09.750
like, yeah, yeah, yeah. He goes. He falls over.

00:54:09.909 --> 00:54:13.269
That was worth it. Holding his belly. Oh, that's

00:54:13.269 --> 00:54:16.150
gross. That is gross. So he's prone and incapacitated.

00:54:16.489 --> 00:54:18.090
Okay. And then I stand up for the duration, which

00:54:18.090 --> 00:54:20.650
is... Thank you for forcing the laugh. A button?

00:54:20.849 --> 00:54:22.989
Yeah, definitely. Oh, my gosh. Okay. All right.

00:54:23.090 --> 00:54:26.769
Fuck you, David. Yeah. I got one, too. Wait,

00:54:26.929 --> 00:54:29.750
I'm using it. So it's, yeah, it's concentration

00:54:29.750 --> 00:54:33.329
up to a minute. Okay. Two enemies are currently

00:54:33.329 --> 00:54:36.010
incapacitated, already dropped down or at least

00:54:36.010 --> 00:54:38.929
unable to sort of act. Now, there's nothing to

00:54:38.929 --> 00:54:41.929
say I can't move someone into place and pilot

00:54:41.929 --> 00:54:45.769
next round. But right now, at least you got two

00:54:45.769 --> 00:54:48.389
guys out of the way. Including one of my dwarves,

00:54:48.389 --> 00:54:51.090
which means I can only attack you with three

00:54:51.090 --> 00:54:54.510
of my dwarves. All of the iron -toed dwarves,

00:54:54.510 --> 00:54:56.510
sledgers in hand, all these standing dwarves

00:54:56.510 --> 00:55:00.260
are going to slide up beside your vessel. They're

00:55:00.260 --> 00:55:02.159
going to take some wax at it. So they're still

00:55:02.159 --> 00:55:04.599
on their vessel. They haven't boarded. They have

00:55:04.599 --> 00:55:06.619
not boarded, no. And now you're seeing what's

00:55:06.619 --> 00:55:08.940
going on with these guys. As I said, vulnerable

00:55:08.940 --> 00:55:10.780
to bludgeoning. This is a weapon you're starting

00:55:10.780 --> 00:55:13.380
to realize that isn't made for breaking through

00:55:13.380 --> 00:55:15.860
bones and flesh. This is a weapon made for breaking

00:55:15.860 --> 00:55:19.280
wood, for breaking slays. This is exactly what

00:55:19.280 --> 00:55:21.960
they wanted. And at least three of them can get

00:55:21.960 --> 00:55:23.539
to you. So now things are going to get a little

00:55:23.539 --> 00:55:30.070
bad. Let us roll three attacks. It's going to

00:55:30.070 --> 00:55:32.949
hit the sleigh, which is 15, by the way. It's

00:55:32.949 --> 00:55:35.030
going to miss. Whoa. That's going to jump out

00:55:35.030 --> 00:55:40.329
of the train. And also miss. One hit, two misses?

00:55:40.610 --> 00:55:43.070
One hit, two misses. Not the best rolls. Take

00:55:43.070 --> 00:55:45.690
it. It's going to be another 14 damage to your

00:55:45.690 --> 00:55:51.030
sleigh. Not. Hang on. This is funny. Uh -oh.

00:55:51.150 --> 00:55:55.030
This is funny. Hang on just a second. I don't

00:55:55.030 --> 00:56:00.940
like that. This is the best. You were 150, hit

00:56:00.940 --> 00:56:04.699
by 36, down to 114, took 14 damage. You hit the

00:56:04.699 --> 00:56:08.900
100 threshold. Already? Barely. Already. It's

00:56:08.900 --> 00:56:12.139
a killer doggy dog world out there. Wow. Yeah,

00:56:12.320 --> 00:56:14.679
that's the one. So here's what's going to happen.

00:56:14.739 --> 00:56:17.079
Your horizontal movement is now down to five

00:56:17.079 --> 00:56:19.099
each round, your set horizontal that you gained.

00:56:19.260 --> 00:56:21.039
Wow. But apart from that, I have a fun little

00:56:21.039 --> 00:56:23.119
variant rule I'm going to do here. I'm going

00:56:23.119 --> 00:56:25.559
to rip up your ship. What? You're going to rip

00:56:25.559 --> 00:56:32.619
it? I'm going to rip it up. So can we not move

00:56:32.619 --> 00:56:36.679
on those three squares anymore? Seriously? What?

00:56:37.400 --> 00:56:39.719
What does that mechanically do? They just come

00:56:39.719 --> 00:56:41.340
up. They already crashed into it. The ship was

00:56:41.340 --> 00:56:43.679
weakened. They move up. They come down in unison.

00:56:43.760 --> 00:56:46.920
Ho, ho, ho, ho. With their sledgehammers smashing

00:56:46.920 --> 00:56:49.860
through the wood. It splinters and flies off

00:56:49.860 --> 00:56:53.900
three squares of your ship. Just go rushing behind.

00:56:54.079 --> 00:56:56.059
Blanchard Doe, you're standing at the edge of

00:56:56.059 --> 00:56:58.679
your vessel now. Almost taken by the snow. The

00:56:58.679 --> 00:57:02.239
whole ship shakes with their force. Wow. Okay.

00:57:02.599 --> 00:57:05.099
These guys are not messing around. They're not

00:57:05.099 --> 00:57:06.719
messing around. No one's messing around tonight.

00:57:06.719 --> 00:57:09.679
Well, yeah. They took our ship down to like a

00:57:09.679 --> 00:57:12.460
third in a round. Yeah, get more buttons. Wow.

00:57:12.539 --> 00:57:17.280
Yeah, for real. Okay. Like I said, I'm not goofing

00:57:17.280 --> 00:57:23.059
today. Next up is my Dragonborn scouts. All the

00:57:23.059 --> 00:57:25.119
way on the right. They're good. They're going

00:57:25.119 --> 00:57:29.059
to hold. Okay. Yeah, they're good. I hate that.

00:57:29.260 --> 00:57:31.360
I don't know what they're doing. They have these

00:57:31.360 --> 00:57:33.719
spears, but they're not gesturing up like they're

00:57:33.719 --> 00:57:35.039
going to move up towards you. They seem content

00:57:35.039 --> 00:57:39.360
to try to drive around you. Huh. Okay. There

00:57:39.360 --> 00:57:40.599
are some mechanics we haven't touched on yet.

00:57:41.219 --> 00:57:43.719
Ways that people can impose disadvantage on you

00:57:43.719 --> 00:57:45.940
if they can position just directly ahead of you

00:57:45.940 --> 00:57:48.099
to help you guard you. These guys seem like they

00:57:48.099 --> 00:57:50.860
want to beat you in the racing game, not necessarily

00:57:50.860 --> 00:57:53.559
the beating game. Well, that's very polite since

00:57:53.559 --> 00:57:56.380
we're getting beaten. It's fun, though, too,

00:57:56.420 --> 00:57:58.980
because I actually have all my guys attacking

00:57:58.980 --> 00:58:00.519
at once, which is terrible for me, honestly,

00:58:00.659 --> 00:58:05.099
but kind of fun. My goliaths are not going to

00:58:05.099 --> 00:58:06.880
jump 40 feet. Did you just rip off the square

00:58:06.880 --> 00:58:10.920
that they needed to jump on? Maybe. They're looking.

00:58:11.039 --> 00:58:13.920
They give the dwarves a thumbs down. Hey! Their

00:58:13.920 --> 00:58:16.780
landing perch has gone flying off into the snow.

00:58:17.619 --> 00:58:19.019
They're getting ready to jump still, but they're

00:58:19.019 --> 00:58:20.460
not going to make a move quite yet. They are

00:58:20.460 --> 00:58:23.820
not in position. So they're going to hold. They're

00:58:23.820 --> 00:58:25.869
going to wait. And we move down to the end of

00:58:25.869 --> 00:58:30.309
the round with Blanche Trudeau. Okay. Blanche

00:58:30.309 --> 00:58:34.210
Trudeau standing at the edge of this dilapidated

00:58:34.210 --> 00:58:40.670
ship now is going to cast Gust of Wind. In a

00:58:40.670 --> 00:58:45.889
straight line, I want to get the top two squares

00:58:45.889 --> 00:58:50.289
of their sleigh ship. It's actually, oh, actually,

00:58:50.329 --> 00:58:55.059
it's 60 feet long and 10 feet wide. I can get

00:58:55.059 --> 00:58:57.860
the other ship too. You can get a Goliath that's

00:58:57.860 --> 00:59:02.019
on that ship. Okay. So everybody in that line

00:59:02.019 --> 00:59:09.059
needs to succeed. Hold on. Yeah. DC 15 strength

00:59:09.059 --> 00:59:12.860
throw. That is three guys. Two dwarves, one Goliath,

00:59:12.860 --> 00:59:15.079
and a ship far off. Or be pushed 15 feet away

00:59:15.079 --> 00:59:17.559
from me. Nasty. Okay. Okay. Let's do this thing.

00:59:17.619 --> 00:59:20.460
I'm going to do two dwarves first. You said strength?

00:59:20.519 --> 00:59:24.030
I got three dwarves in there. 10 foot wide? It's

00:59:24.030 --> 00:59:28.429
ten feet wide. No! Yeah. You menace! Yeah. Dang.

00:59:28.469 --> 00:59:30.150
Thousand percent. Okay, all right, three dwarves.

00:59:30.150 --> 00:59:36.269
Let's do it. Strength. Strength. Fail. Yes. Pass.

00:59:38.030 --> 00:59:40.289
Where'd it go? Can't even see it. It's way in

00:59:40.289 --> 00:59:43.250
the back there. Locked in the crannies. And then

00:59:43.250 --> 00:59:45.070
you got one more for the... No, that's a fail.

00:59:45.250 --> 00:59:46.670
Then you got one more for the dragonborn, yeah.

00:59:47.010 --> 00:59:50.289
Or no, sorry, the goliath. Goliath is A. Probably

00:59:50.289 --> 00:59:53.599
super strong. Pretty strong. This is a very much

00:59:53.599 --> 00:59:58.739
in -between situation. 15. Yeah, that's the save.

00:59:58.880 --> 01:00:02.159
Okay. All right. So the Goliath crits himself

01:00:02.159 --> 01:00:05.420
and kind of doesn't get pushed back by the dwarf.

01:00:06.099 --> 01:00:09.440
Two of them get pushed 15 feet away from me.

01:00:09.820 --> 01:00:13.699
Nice. You choose the two. I choose the two? Choose

01:00:13.699 --> 01:00:17.280
the two. Yeah, can I tell? Oh, the pilot's held.

01:00:17.519 --> 01:00:20.590
Wait a second. I made a mistake. Yeah, the pilot

01:00:20.590 --> 01:00:22.630
automatically fails then, right? Automatically

01:00:22.630 --> 01:00:27.289
fails. I did not assign a dwarf to each of these.

01:00:28.050 --> 01:00:30.789
So let's roll the D100 to see if the pilot was

01:00:30.789 --> 01:00:32.989
the one that succeeded. That's fun. That's great.

01:00:33.329 --> 01:00:35.369
You've got to roll it, though. I'm going to roll

01:00:35.369 --> 01:00:38.349
it. Yeah. I'm going to roll it. Anybody want

01:00:38.349 --> 01:00:41.230
to roll this D100? Or Jeremy can. The golf ball.

01:00:42.130 --> 01:00:47.929
Can you catch it? No. Oh, gosh, no. Have you

01:00:47.929 --> 01:00:51.949
seen me play baseball? No. Are you doing 50 -50?

01:00:52.570 --> 01:00:57.650
That's fun. You need a 51 or higher. To knock

01:00:57.650 --> 01:01:01.210
the pilot off? To knock the pilot off. Unless

01:01:01.210 --> 01:01:10.250
he succeeds. What is it? 70. That's three dwarves

01:01:10.250 --> 01:01:16.050
going over the edge. Nice. They get a dex save

01:01:16.050 --> 01:01:17.619
to see if they can hold on. But the one that

01:01:17.619 --> 01:01:22.000
was held, he's not going to get saved. He's probably

01:01:22.000 --> 01:01:29.139
out of the combat. Two more. What's the deck

01:01:29.139 --> 01:01:34.539
save? 15. Okay, fair. Oh, that's two off. One

01:01:34.539 --> 01:01:37.019
held on. One nat 20s and holds. Two dwarves.

01:01:37.019 --> 01:01:38.960
Okay, cool. So what's this look like? You turn

01:01:38.960 --> 01:01:41.480
to all these creatures. You summon the wind.

01:01:42.000 --> 01:01:43.460
The wind that they're so proud that they can

01:01:43.460 --> 01:01:45.579
hold against. They weren't ready for your wind.

01:01:45.739 --> 01:01:49.579
Exactly, yeah. She feels the wind. She channels

01:01:49.579 --> 01:01:53.719
the wind. And she, with outstretched palms, pushes

01:01:53.719 --> 01:01:58.860
and creates this gust. And as a bonus action,

01:01:59.079 --> 01:02:04.000
she takes a deep breath, centers herself, and

01:02:04.000 --> 01:02:09.489
goes into Bladesong. Oh, shit. Because Blanche

01:02:09.489 --> 01:02:12.489
is, in fact, a bladesinger wizard. Amidst the

01:02:12.489 --> 01:02:14.349
whirling of the wind, the whistling of that,

01:02:14.389 --> 01:02:18.329
you hear this hum, this musical note. Singing

01:02:18.329 --> 01:02:22.670
metal as Blanche draws her weapon. Two dwarves

01:02:22.670 --> 01:02:26.650
go, stumbling off. One manages to catch hold.

01:02:26.750 --> 01:02:30.550
Keep on. The goliath sang hard and tall against

01:02:30.550 --> 01:02:35.750
it. That was a good move. Will that good move

01:02:35.750 --> 01:02:38.389
be enough to save you? Will that good move turn

01:02:38.389 --> 01:02:40.730
the tide of a very bad situation? You're down

01:02:40.730 --> 01:02:43.369
already. A third of your ship broken, busted.

01:02:43.489 --> 01:02:45.989
You can't move as much horizontally as you could.

01:02:47.190 --> 01:02:49.409
Snarl is moving in with his Goliaths prepped

01:02:49.409 --> 01:02:52.889
up. And I just got a button to mess you up even

01:02:52.889 --> 01:02:57.690
more. Two buttons? No. Oh my gosh. Two buttons

01:02:57.690 --> 01:03:00.670
on my pocket. My enemy's still mad. Your ship

01:03:00.670 --> 01:03:02.789
damaged. I cannot think of a better time, a better

01:03:02.789 --> 01:03:05.550
time at all to take a 10 minute break because

01:03:05.550 --> 01:03:07.929
we're going to call it there. Quick potty break

01:03:07.929 --> 01:03:10.150
and I definitely need another beer. Thank you.
