Let me tell you about our exciting new partnership
with Danny Pirate Studios. It is the Pants People's
source for miniatures, terrain, and all your
painting needs. Browse Danny's treasure chest
of a gallery. And if you can't find the booty
you seek, reach out to Danny himself in the Fantasy
Pants Discord server. And now Pants People get
15 % off your purchase on DannyPirateStudios
.com with the code FANTASYPANTS. That's Danny
with two N's, PirateStudios .com. And we have
some incredible characters protecting our conquered
worlds. Largely alive heroes like Atash. Pragmatic
geniuses like Full Milling. Willful, charismatic
souls like Jules LaRoche. And mixed in with a
lot, we have, uh, well, we have Bob. To say Bob
is a strange one is to say too little of a matter.
A plain story from the world of Moor, Bob's story
is as thrilling as it is odd. Once a simple cook
heard, Bob took to the adventure with only his
cookware. Here's a... Hurley weapon and a massive,
massive set of bagpipes. A natural leader, he
came to lead his clan against the terrible invasion
of trolls, using his very bagpipes to issue commands
and rout the forces of trolls that came to threaten
his people. They say the leader of the enemy
band came to feel the harsh sting of stones from
Bob's hurley before being set aflame by Bob's
mount. And that might be the strangest thing
about Bob. You see, he rides upon a giant fangled
horse goat named, uh, Goaty. A creature known
for its powerful build and far, far more powerful,
uh, uh, flatulence. Now combine that with a well
-lit torch and, uh, let's just say that troll
warchief came to a vile and smelly end. Now,
Bob isn't fully a dwarf of war, though. He practices
in the clerical arts of the death domain. It
is known to try to feed his foe before ever coming
to fight them. So if you ever see a bagpipe golden
dwarf combing through the fur on the backside
of his mount, be sure to wave to Bob. Just, uh,
don't do it from downwind. Farting ghosts. Now,
pop quiz. Whose character was that? That could
only come from one person. That could only come
from one man. The one, the only. The captain.
Evil Incorporated. Evil Incorporated. CEO and
president. Has given us a luminary to spotlight.
Hell yeah. Thank you, captain. That's awesome.
A breath of fresh air. Unlike the breath you
get when you're hanging out around Goaty. Yeah.
Oh, that's awesome. Thank you, captain. There's
going to be a lot of thank yous tonight, I think.
Yeah. We've got a couple little things to touch
on. The first is, as of recording, 4 -4 -24,
the button episode, the Finders Keepers episode
has not aired yet. So we do not yet have a conclusion
to the genie's button problem. We do not. But
we do have new buttons. Oh, yes, David. I finally
replaced my garbage. Literally, for one of our
first sessions, I cut them off a flannel and
threw it away and brought some really little
buttons. But I bought some nice big round gold
buttons. I've been using them for years, actually,
at home for my home games and then didn't bring
them here for our games. The thing where we use
buttons. Purely because I forget. But they're
here now, and they're really cool, and they're
really pretty. They look great. Yeah, they're
like quarter -sized gold buttons, very shiny.
And they sound better when they rattle. Yeah,
you know? I mean, that has presence. It's like
it was time now to upgrade our systems, upgrade
our whole situation here. Speaking of quality
and presence, we opened our package from Danny
Pirate Studios the other day. Nice segue on that
one. Thank you. Just like the way that it lined
up, we just weren't able to really open it during
a recording. Well, to be perfectly honest, I
forgot the package at home the last time we recorded.
On me. Apologize to Danny. Blah, blah, blah.
But we opened it at Nerd Out Night. We recorded
it. We put it on Instagram, social media. Hopefully
you guys saw that because we had some cool visuals
of the minis. We got a pangolin, like an armored
pangolin wielding two swords. Dude, it's so cool.
I mean, how could I resist that? How could I
resist that? It's outrageously cool. Then we
got a three -piece set. of forest golems oh my
gosh those guys are awesome right down to the
grain of the wood i have no idea what what printing
situation is happening over there at uh danny
pyra studios but holy yeah he's pretty wild told
me about his printing setup i don't remember
i'm not that technical but it's legit stuff for
sure nice dude i couldn't believe the texture
quality yeah and then and then we got like a
sort of grab bag full of like rando skeleton
parts that are supposed to be like Terrain almost,
you know. Yeah. You come into this burial ground
and you see this big pile of skeleton bones and
something rises out of it or whatever. I don't
know. It was wild. Yeah, they're really cool.
You know, shields, weapons, all kind of mixed
in with it. Yeah, it's awesome. And the bones
and the pieces are so teeny tiny. It's like,
I just, I don't get how it happens. My brain
doesn't, does not compute. All that to say, if
you want some minis, you want to buy them from
our friend Danny Pirate Paints. Danny Pirate
Minis. Danny Pirate Studios. Not the other two.
Danny Pirate Studios. We're taking your salesman
job away. You started off so hot. I know. Yep.
If you want to buy... There he is. Trying to
start over. Oh, no. Now this is all standing.
Oh, great. Great. Nice try, nerd. All right,
I'm done. Okay. No. We're not going to let you
get a clean restart. All right, that's fine.
All right, we'll let it go. It's not my problem.
Anyway, if you want to buy minis from Danny Pirate
Studios, just visit his website, DannyPirateStudios
.com. Danny with two N's and use code FANTASYPANTS
and you'll get 15 % off your order. Danny with
two N's and Pirate with one R. Oh, Jesus. Fuck,
I'm good. David. Off the dome. That's my part.
You've had some doozies. That tops it. That should
be his new slogan. Two N's and one R. No pirate
with one R. That's the pirate part. It works.
All right. Well, let's bring it back around and
talk real fast about what we're doing May 10th
to 12th. Yes. We're going to be at the Burke
Mountain Hotel and Conference Center in Vermont
at the Mountain Mania Gaming Convention. role
-playing games, board games, card games. They're
even going to do lots of giveaways. Pretty much
all you have to do to enter in to win a game
is you have to go to their game library, sign
out one of their games, walk away, go play with
your friends or make new friends and play a game.
And when you bring it back, you'll be entered
in to win that game at the end of the convention.
That's crazy cool. Yeah, they've got a bunch
of games they're giving away. I'll try to get
some examples of some at some point, but we're
going to be there. We're going to do a live recording.
We're going to be hanging out, playing games
all weekend long. And if you want to show up
and go, it's $25 for the day. If you want to
go the full three -day weekend, it's $55. That's
cheap entertainment if you ask me. That's amazing.
So if you're in the area, you want to play board
games for three days straight, and you got $50
burning a hole in your pocket, we'll see you
there. We'll see you there. Yeah. Hell yeah.
Yeah. Then I want to talk about... Oh my gosh.
Language. I've got more to say, people. Language?
What do you have more to say? Oh. Are you doing
a Babbel ad now? Okay. No, we're not there yet.
Banter's half the episode today. We're not there
yet, David. Yeah, this is going to be like 25
minutes of banter. Let us know. Do you guys like
the long, like, do you want to hear about what
I have to say? I don't know. You tell me. Do
you want to hear it in Spanish? What about South
Korean? Or is it just Korean? You know, ask Babbel.
Our sponsors. We'd have to get a sponsorship
to figure it out. But the language I'm talking
about is French. What are you doing? Or French
Canadian. Okay. Quebecois, I've heard it called.
I know what he's doing. Okay. So I learned about
French Canadian meat pie. This is not a babble?
No, it's not a babble. Okay. We've talked about
this before. We talked about it on the show.
French Canadian meat pie. Yes, we have. We have.
We have. And... I learned about this meat pie.
I learned the recipe. I learned how to say the
words. All from, I guess, second generation French
Canadians who have settled here in northern New
Hampshire. You know, people whose families came
here in the 1800s, whatever. And the way I learned
to pronounce this word. First and only time I've
ever heard it. It's Tutsier. Well, I pissed off
our friend Meg. Meg from Hungry Familiar. I knew
it was wrong. And her husband. They're Canadian.
And Phil, I think at least Phil, speaks French.
Her husband. He uses Babel. Sorry if I'm not
supposed to say that. Yeah, he might have used
Babel. No, I don't think he used Babel. But anyway,
I was corrected in my pronunciation. It's tortier.
Tortier. So you roll the R. Or you don't have
to, I guess. But apparently anything is better
than what I said. So I'm fascinated to know.
How you get from tortier all the way down to
what this lovely little old lady whose parents
came from French -speaking Canada pronounced
it. Tortier. Kind of fascinating, isn't it? You
heard it bad. That's totally, honestly, totally
possible. Totally possible. I am not even going
to attempt to pronounce either of those ways.
So as penance, I've decided, I've volunteered.
to make some tortillas. I'm gonna try to make
a meat pie soon. Oh, God. I thought you were
gonna say, and I brought it tonight. No, no,
I didn't bring it. Damn. I didn't bring it tonight,
but what I did bring, what I did bring. What
did you bring, Steven? What'd you bring? I brought
mail from our friend Andrew. Oh, shit. I found
it. Yes. Do it again. We did that joke already.
Fine. I know what this is. I know. I know what
this is. Do it again. We didn't do it three times.
We lost. Oh, shit. I'm going to do it until you
hate it. Oh, shit. Oh, shit, guys. No, I already
hate it. Stop. Do it again. Yeah, what is this?
This is really, this is amazing. This is so amazing.
Before you open it. Yeah, I just. I just had
to step away to cut it open. What do you think
this is? I literally have no idea. Andrew keeps
saying, oh, guess, guess. I picked it up. It's
definitely heavier than I expected it to be.
I don't have a guess. I really have no idea.
I should say, what do you think these are? There's
a lot of things in that box, if I remember right.
I really have no idea. All right. Do you want
to give us a clue before I open the box? I will
say you already have a couple of these things
on your character sheets. Oh. On our character
sheets. I don't know, but this is fun. This is
fun. Ooh. This is fun. Ooh. Ooh. Stephen, open
the box. I was going to say, I'm tired of waiting.
Open the box. Oh, the potion bottles. Yes. Holy
shit. He sent pictures of these. And scrolls.
Oh, dude. Look at these guys. What the hell?
Holy shit. Let me explain what some of these
are. He probably does too. Oh, there's dice.
There's dice. That blue right there is your phase
spider venom. Whoa. The dice will go in there
for that. And you roll it. There's so many. When
you actually use the venom, you roll the damage
out of that bottle. That is incredible. The red
is your potion of superior healing that you have.
Wow. So again, roll that when the time comes
to use that potion. A couple scrolls there too.
Check those guys out. Oh my God, there's so many
scrolls. There are so many scrolls. There are
so many die. Potion bottles, they came open.
The dice are all over the place, but I'm collecting
them. We'll get that. I know what they are. But
let me tell you this real quick. There's three
other ones here. Look at this wax. Look at this
wax. Dude. It's amazing. It's amazing. This is
legit. You see this silver guy right there, right?
Silver sparkles? I see the silver sparkles. That
is Mr. Wolf's new button bottle. What? How about
gold for the Golden Bay, Mr. Rodriguez? Oh my
goodness. Fucking way. Dude, these are so cool.
And that one's yours? I had Andrew himself do
one I should get. I let him pick the colors.
He gave me an awesome sort of green, blue swirl.
It looks sick as hell. Wow. Mine's empty. Oh,
my God. Here, listen to the sound of mine going
into my new button jar. Ooh. Oh, wait. Let's
give it a shake. Not bad. Oh, my God. This is
legit. Now let's see some real buttons. Dude,
look. Yeah, look at all the D4 for the potion
of superior thingy. Yep. Yeah. I got it. Good
try. I got it. Okay, so when you use that potion,
when the time comes, we're pulling the port -a
-pain over there, and you're going to roll out
of that guy right into the tower because that
is the coolest shit ever. Wait, wait, wait, wait.
What? Now it's starting to seem like you want
us to lose. I want you to use the bottle because
the bottle is awesome. Which one's my cap? I
can't tell. This one's definitely David's. This
one was on mine, the sort of purple one. That
one's very Midnight Princess. Ooh, ooh, yeah,
that's cool as hell. So hold on, hold on. So
that's why, again, that's why I brought the new
buttons because this setup deserves, these bottles
deserve the best buttons. Hold on, we're not
quite done yet. Look at all these scrolls. These
all say, dude, there's like, there's like a dozen
of them or at least 10 of them. Here, I'm going
to pick one. Summon bees. Oh, they're homebrew
spells? What? That's insane. Yeah. Look at those
things. This is wild. Holy hell. And the paper
is such cool. Oh, my gosh. It's incredible. All
right, we're going to take pictures of these,
put them on. Yeah, yeah. And again, real quick,
it's Hooley Forge on Etsy, correct? Yeah, Hooley
Forge. Hooley Forge, H -O -O -L -E -Y. Forge.
F -O -R -G. Chromatic Missile. Get on there.
This is, I mean, the quality of things is absolutely
incredible. He was taking pictures as they were
going. He asked me if I could do some potions
and maybe some poisons after that last, the spider
combat where he gave me the baddie. And I was
like, dude, hell yeah. And then from there, I
was like, he's going to send me those two. And
he's like, hey, how about I get you each a new
custom button jar too? It's like, you don't need
to do that. And he's like, oh, I'm so pumped
to do that. His wife helped a lot too, actually.
No way. Yeah, yeah, yeah. Really cool. Oh my
God. Yes, I can't remember which one it was.
Thank you, Mrs. Forge. Yeah, yeah. Thank you,
Mrs. Forge. Oh, my God. Thank you so much. Yeah,
this is so cool. Yeah, thank you, Andrew. Seriously.
I mean, from the boss monster in that last combat
to these jars here on the table to the scrolls
in Steven's hand. This is amazing. It's so awesome
to involve our community in this way and to be,
like, so greatly rewarded with this awesome.
bounty of cool ass stuff so so cool i just like
i'm i'm i'm just legit speechless yeah i don't
have the words i don't have the words we're supposed
to like jump in and play a game now for real
i wanted to save mail time for last because i
was like man how cool would that be Now I don't
know how to continue. And thank you very much
because now I have to use my last two buttons
in this episode. I get it. Because I want to
use this goddamn jar. I want to crack this thing
open. Oh, the button jar. Yeah, it's so cool.
Wow. So cool. Wow. We have an eclipse coming
up, guys. Well, you got more to say? Yeah. Well,
I was going to say, I mean, with an eclipse coming
on this coming Monday, I mean, obviously I have
to talk about NBC's heroes, but we're out of
time. Wait, what? That's Heroes, always in Eclipse.
Oh. You would know this. If you were a man of
any kind of culture, you would know. Way over
my head. I bet Andrew got it, though. It's fine.
We're out of time. I could talk about the ping
pong all over the place characterization of Matt's
character another day. Look forward to it. Or
else. Today, let's talk about... Giant caimans.
Yeah, I gotta open my laptop. Open your laptop,
you feller. I'm playing with scrolls on top of
it instead of actually, like, playing the game.
Now, I threw this comment at you last second.
You were like, you were all going through a wagon
all nice and cozy, and I was all like, wham,
bam, thank you, ma 'am. Here's a giant caiman
in your face. And you were so unsurprised. So
unsurprised. Didn't show a lick of reaction.
What's wrong with you? What happened to the fresh
-faced youngins I played with before? Now you're
just old, washed up, and dried out. Well, because
you're sitting there. Where's the drama, Jeremy?
Dude, we're in fantasy right now, okay? Where's
the drama, Steven? No, you laid it out pretty
well. You were like, oh, yeah, we're going over
this bridge with this giant crocodile, notorious
apex predator. But it's a nice guy. John Franklin
was like, I'm so surprised that my mother always
took me to see this very big, always friendly,
like, I'm sitting there, I'm like, okay, yeah,
I know what's going to happen. Maybe that was
a hint too much. Yeah. I should have done that.
Not subtle. That was a last minute kind of, yeah.
Not subtle, my friend. Sometimes you do things.
Not subtly. That's the end of the, that's all
I had. Let's do a fight. All right, let's fight.
Now, where were we? Oh yes, a giant caiman, Tikalosh
he's called, has just struck at you as your wagon
was crossing, or carriage was crossing this stone
bridge over this large sort of pool. Beautiful,
sparkling pool beneath you, covered with lily
pads, little green frogs jumping from place to
place. We're not looking at those green things.
Because a big green caiman, alligator -like creature,
has just launched from the water. A peaceful
soul suddenly turned to violence. He has smashed
into the side of your carriage, his teeth bearing
into the white wood, chips of it just flying
everywhere. The elephant that was holding it
has been yanked down, dropping and dragged in
surprise to the side of the bridge. And currently
the tethers of the carriage are holding it sort
of onto the bridge, kind of suspending it as
it's dropped down five feet into the water, sort
of splashing into it. Right now, the only land
beneath your feet. is the carriage itself kind
of floating, sort of partially submerged and
slowly sinking down. But are your feet standing
upon the wood of the carriage? We don't know,
because we need a strength saving throw from
all four characters. Strength saving throw for
Blanche. Natural one. Oh, no. Let's have fun
with that one. Give me Jaune. Yeah. Yeah, I'm
going to give you Jaune. Oh, crap. Here's John's.
14 for John. Okay. That's an 18 for Jules. Okay.
And a 14 for Chester. All right. I'll tell you
this. To stay on the wagon, I was looking for
a 15. Oh, my God. So here's what happens. Chester
and John. are jolted off the wagon, knocked about
10 feet into the water, just rolling off, sort
of getting taken in by the churning waves as
the wagon presses down in. Blanche, it was your
position where you stood as this thing hit, just
so unexpected as it crashed into it, but you
were thrown, full thrown off of this thing, splashing
into the water, and maybe landing on your shell
and sort of pushing you even further out. As
you're knocked 20 feet back into the pond, all
three of you are treading water. And so any sort
of underwater combat rules apply, unless you
can find yourself on land. That's going to be
difficult terrain. I do not believe, even as
turtles, I don't believe you have a swim speed.
I think you can breathe underwater, but you don't
think you have a swim speed, so it's going to
be half movement to get around. If I do things
that are wild and turn up the water, I might
have athletics checks. And if you're going to
strike from within the water, unless you're using
certain weapons, which I don't believe are the
weapons you're wielding, unless you're Jean Franklin
with a spear, it's going to be disadvantage.
Jewels. You are the only one. As this thing hits,
you just kind of look up at the last second,
brace yourself. You're knocked free. Maybe Jean
pushes you forward and helps you out as he goes
flying off the side, and you are standing tall
as this great creature is bearing down on you.
Maybe it's not even a good thing that you passed.
As now, you're the only one standing in the face
of this massive, snapping maw. The man riding
the elephant has also fallen off over the bridge.
He's sort of treading water by Jean, sort of
screaming. As all of this is going down. Crowd
at the edge of the bridge, screaming out. This
is Tickalosh. He's nice. He's friendly. Why?
Why is he doing this? You don't know. Tell us,
David. Why? I'll tell you why. Why? It's because
you got to roll for initiative. All right. Here
we go. Okay. All right. For Blanche, 13. And
for Jean, four. Oh, God. All right. Jules got
an 18. Chester, five. Wow. Okay. We stink. Oh,
boy. Okay. You are. thrown off this thing. Look
at this caiman token. Look at this guy. Pretty
big. Isn't he terrifying? Oh, yeah. Yep. No,
he's nice and cute. Look at that face. Come on.
You don't want to hurt that guy. Yeah, I kind
of do. Look at him. Yeah. Really? Sure. You think
he's cute? Sure. Hang on, let me swap tokens.
How about now? That's worse. Come on, he's cute
in that little backpack. Am I supposed to know
who that is? No, he's just cute. You had that
ready. I did. You had that ready. Just a little
cute cartoon crocodile with a backpack. You want
to hit this guy? He's nice. Well, we all thought
so until he knocked us off the bridge. Yeah,
he hit first. See, this is along the lines of
no takesies, backsies, and all that stuff. He
hit me first. Yeah. He's got a little backpack.
He's skipping off to school, and you're going
to murder him. Jules, you're up. Jules is going
to use a bonus action to cast Bardic Inspiration
onto Blanche. Okay. All right. And then he's
going to cast Vicious Mockery. What? How dare
you? Onto this little guy. This big little guy.
This little guy with a backpack. I don't think
I've ever actually used this one yet. What are
you saying? I'll read it real fast. You might
have. It says, you unleash a string of insults
laced with subtle enchantments that a creature
you can see within range. If the target can hear
you, it must succeed on a wisdom save. or take
1d4 psychic damage and have disadvantage on its
next attack roll. He's just a nice little guy.
What are you going to say to him? Oh, it makes
before the end of its turn. What do you say to
him? Fuck, I didn't think about that. Hold on.
How do you insult this caiman? It might be able
to hear you, but I don't think it can understand
you, so I don't think it matters that much. Yeah,
if it can't understand me, I just go... It cries.
Get lost. Get lost, alligator. Get out of here.
How could you do this? Oh, my God. Oh. It's a
four on the dice. Crying. Alligator tears pouring
into the sides of his face. How could you? No,
it's just like you make yourself big. It's so
funny. Jules is standing alone before this creature,
and your initial reaction is just like, get big.
Like a bear is coming at you, you know? You just
get big, make some sounds, scare it, and this
creature actually kind of like... Sort of almost
backs up a little bit. Almost, like, put off
by you. This towering, colossal creature. I guess
huge would be the term, mechanically. But still,
just enormous maw that could snap you up in a
moment. And you're scaring it away? Insulting
it away? And it only gets one psychic damage.
But you have disadvantage on your next attack
roll before the end of your turn. Really put
him off. That's my poor sad. Take that. I can't
believe you. Okay. That's me now, actually. Oh,
now here is... Yes, here's what's going to happen.
Here's what's going to happen. The caiman. You
kind of say this to it. It kind of recoils a
little bit. Kind of eyes sort of fluttering.
And it sort of turns the tension towards Jaune.
hanging in the water just 10 feet north of where
you are, just off the edge of the wagon, kind
of like swimming towards it, treading water.
What? What? Sorry, it's 2d4. Roll a d4. Another
2. Alright, well I'm going to get another 2 attacks
on you. I don't know. So he actually slides up
to where he's kind of both in you and Jean's
range, kind of pressing down onto the wagon itself.
It sort of creaks and snaps, the elephant being
pulled tighter as this thing is putting its full
weight upon this, this like sinking thing. And
he's just like standing above Jean Franklin.
Something in his eyes wants Jean. Hungry for
Jean. And Jean's just, ah, shit, shit. Trying
to get his spear at the ready as this thing comes.
barreling down on him. So the bite attack will
go on Jean. That's the one that will get disadvantage
from your cutting remarks. Yeah. Uh -huh. Thought
them all up by myself. And it's going to miss.
Excellent. The nine on the die. Nice. It's not
going to hit Jean Franklin. This thing is a high
to hit, but not high enough. It tries to bite
down. And maybe at the last minute, it's like,
it's like that moment of hesitation you gave
it as it goes snapping in. There's just no time
for Jean to pull up his spear. As it goes to
bite down, he like holds his spear up and kind
of like props it between some of his teeth. The
mouth's sort of open. And he's sort of fighting
against it. Jules! But then you see, like, as
you kind of take this in, this thing's huge tail
comes swinging around towards you, Jules. And
this one will not have disadvantage. It's a natural
one. Oh, yeah, buddy. You know, one might say
elephants are like horses. Big gray horses. Oh,
no. The elephant. How could you, David? No, no.
This is good. The elephant. He's right next to
the elephant. He's lying there. The elephant's
going to just. kick out powerfully with his legs
as he's trying to struggle himself up and clock
this thing right in the face. The tail, he clocks
it, the tail's coming at you, Jules, and it just
goes wide to the mark and suddenly just gets
crunched by an elephant. Yeah, I got to you,
didn't I? I thought you were going to make him
fall off the bridge or something. The elephant
did 10 damage. Nice. Just good thwomping smash
on this. Jules bends down and pats the elephant.
Good job, good job. It's still just... struggling
to move at all, flailing madly. It's dangerous
to you guys, this thing is, possibly. If you
roll a natural one. I can't believe you guys
are... Hang on, let me change my token. What,
do you have something mean now? He's prepared
like six tokens, I bet. Oh my god. It's even
cuter with big bug eyes, a pink bow, pink hearts
around it. You wouldn't hit this guy. Yeah, I'm
gonna hit that guy. You wouldn't do that. How
dare you. Blanche, you're up. Okay. Blanche is
going to be, obviously, in the water. Tadpole,
swim to Shaw. Yes, sir. He's kind of still fighting
it with the spear in its mouth. She's going to
cast Witch Bolt at second level. And I'm probably
maybe going to use my Bardic Inspiration. We'll
see. I believe this is going to be a disadvantage
because you're in the water. You believe or it
is? Let me double check. It's a D8. Inspiration.
Oh, because of the level up? Fucking A, man.
I'm wrong. It's actually only melee weapons that
have underwater combat. So you're still able
to get your melee and aim this thing off. Yeah,
you got me. You caught me. That bodes well for
Chester, too. Bodes well for Chester. Actually,
it doesn't. It's weapon attacks. All weapon attacks.
What's your roll? Even with a plus seven and
bardic inspiration. It was a natural one. On
a second level spell. What? I can't. I needed
that. You know, frogs are kind of like horses.
Oh, my God. I can't believe it. A little frog
hops onto your face. I can't believe it. I don't
know what I can do with that. It's just funny.
Your spell just kind of goes wide, blasts on
the side of the bridge, just carving this sort
of charring. Into the edge of the bridge as this
frog jumps in your face and you can't, well,
you're kind of struggling. You move back five
feet in the water as you kind of struggle against
this frog. The blast of spell knocks you backwards
just a little more. Two natural ones in a row.
It's so funny. I'm running out of things that
are like horses, guys. Stop it. Wow. Just wow.
Okay. Well, that's Blanche's very exciting turn.
That's all she's got. That's all. That's all.
Now we have a very exciting turn coming up, guys.
One that requires a little bit of chit -chat
as we move into it because this is going to be,
for the first time since God's Breath, it's Chester.
Chester's up. I forgot how to play Chester. Chester's
lying there. Chester's got a, let me give you,
he's actually at 29 HP now. He's level 5 now.
He leveled up post -God's Breath and never got
to use that level 4 goodness, but he's been training
hard. Not a whole lot has changed. His proficiency
has gone up, so he's a higher to hit. He's very
good at aiming that shortbow, getting those hits
with that shortbow. In the water, though, it's
going to be disadvantaged with that shortbow.
That's rough. One cool thing with Chester, one
thing we never actually talked about, was the
second spell he received from Fae Touched. And
Mr. Wolf, you chose a spell. I think it's really
cool. I love the spell you chose. I love the
reasons you chose it. Give it to the pants, people.
Oh, thanks for putting me on the spot. Yeah.
Appreciate it. Yeah. No, I chose Hex. Hex, baby.
So, uh... All right, so yeah, Hex. You place
a curse on a creature that you can see within
range. Until the spell ends, you deal an extra
1d6 necrotic damage to the target whenever you
hit it with an attack. Also, choose one ability
when you cast the spell. The target has disadvantage
on ability checks made with the chosen ability.
If the target drops to zero hit points before
the spell ends, you can use a bonus action on
a subsequent turn of yours to curse a new creature.
It's pretty cool. It's really, really cool. Really
good spell. It's once a day. that you can cast
this as far as it's based on your feat, you have
no spell slots, but man, what an awesome spell
for Chester. For one thing, that extra damage
is needed on this ranged character with high
to hit, but low actual damage output. And another,
holy shit, does that pair well with jewels. Yeah,
exactly. Yeah, the two reasons that I went with
Hex was one, because of that necrotic damage.
I think Chester was... While he's stronger now
and he made it through his turmoil after God's
Breath, I think it left a permanent scar on him.
So I think a lot of his new abilities and spells
will kind of lean in that direction. It's so
cool. It's so cool. And then the ability save
pairs really well with Jules because a lot of
Jules' spells require wisdom saves. So guess
what? Oh, yeah. So, once a day, we have Misty
Step and Hex. We've got Chester with a scale
mail. He's got a warhammer, a sling, shortbow,
dagger, just ready to go. As this thing crushes
into him, as he was flying off the wagon, I think
we don't see him. Like, remember the snake on
God's Breath? And he stood boldly in front of
that thing. At that point in time, he had been,
like, sort of tainted by, like, I guess the horrors
that were awaiting him on that world. He was
trying to put up this brave front. And he's there
again. He does not blink. He does not, like,
show fear as he hits the water, rolling, surging.
He rises to the top, his wet red hair kind of
running down his face, between eyes just burning,
holding on a target. What is Chester going to
do? So you said all weapon attacks are disadvantage?
Yes, except for, like, certain ones. I believe
daggers would be able to... Hit normally. Daggers
can hit, okay. I think it's usually piercing
weapons, particularly, are, like, good in water.
Piercing melee weapons. Okay, what about... What
about... What about shortbow? I think shortbow
is disadvantaged. Crossbow, I believe, does work
underwater normally. Okay. Okay. Just because
it's piercing. It's brought it up. Let me double
-check. Let me double -check this, make sure.
Yeah, I think there's a whole thing about range
underwater, isn't there? Okay. Melee weapon attacks
only work if it's a dagger, javelin, short sword,
spear, or trident. So Chester can use his dagger.
Jean can use his spear there in the clear. Blanchard's
is a long sword, correct? Mm -hmm. Yeah, okay.
In fact, I think we actually utilize the stat
block for Rapier. We say it's a long sword because
I don't care about... Yeah, we just flavor call
it long sword. Yeah, it's the same thing to me.
It's more of a finesse -based long sword, the
way we kind of described and designed it. Range
attack automatically misses a target beyond the
normal range. So if the word has the cutoff range,
okay, you get that. Even against a target with
a normal range, attack has disadvantage unless
the weapon is a crossbow, net, or a thrown weapon.
Damn. I don't think so. It's a rough start. It's
basically, yeah, for the shortbow, it's 1d6 plus
3 for damage. For the dagger, it's 1d4 plus 3.
I don't think that extra 2 on the die is worth
going for disadvantage. I mean, he's the closest
to land. Yeah. Yeah. Wait, so how far away is
he? He's 40 feet from the edge of the bridge.
30 feet from the edge of the, or sorry, 40 from
the bridge. From what's his face? Tickly. He's
only 20 feet from the water. Yeah, I was saying
to the bridge. 20 feet to the land. 25 feet to
the bridge, but the bridge is higher. Oh, why
is he 40? You're right. Yeah. I'm stupid. Okay,
so, yeah. 15 feet from the gator. Yeah, he's
not, I mean, I don't want him to go in there.
If he gets on land, he can take full. You could
burn Misty Step to be on land right now. That's
true. I forgot he has Misty Step. But then you
lose Misty Step. I know. Until the next long
rest. Yeah. This is the battle now. I'm telling
you guys right now, resources are going to matter
in this arc a lot, I think. Yep. Which is great
since I just burned a second level spell slot.
Damn frogs. All right. So, yeah. He's going to...
Fuck it. He's going to go with a short bow with
this advantage. Okay. You want to move towards
the land? Yes. Sweet. So you get to the point
where you're like almost on the, you move 15
feet just fine, swimming, spins around. He's
just about on land. He can still fire off this
turn. You got a gnarly little plus eight on that,
so. That's a 19 to hit. He's going to hit. Oh,
yeah. He's going to hit. He's still within that
range. So he just spins around with a short bow,
kind of saves himself on the edge of the land.
What does he say? Fires. He's like, all right,
Jester. Let's show them what you got. I'm back,
baby. Launches an arrow. What's the range on
Chester's bow? 320. And 80 is the short range.
80 short range. Okay, cool, cool, cool. Yep.
That is two on the die plus three. So five. Not
nothing. Just clips this giant, beautiful, cute
bow -having caiman on the head. Rips into it.
Roars out. Nice first showing for the returned
Chester Meeps. He's playing a little smarter
this time. And now, we have old Jean -Franklin
Montelio. Eh, to House Montelio, future lord
of nine pools and bearer of the banner of the
Golden Bay, don't you know? I hate the move that
I have to make. I hate it. Jean -Franklin is
going to disengage and swim 15 feet towards the
shore. Okay. And that's his full turn. Okay.
He's got no bonus actions or anything. I hate
it. I hate it, but I need to do it. I need to
do it. I've got a plan. I'm curious what you're
up to. All right. I'm interested in seeing what
that's all about. Before then, Jules, you're
up. Wait, before you go, let me talk about my
token. Has he got even a cuter token? Oh, God.
Is he going to have one for every round? Now,
you wouldn't hit a man in a suit, would you?
I don't know what that's supposed to be. Crazy,
silly cartoon. He's going to a job interview,
about to turn his whole life around. Where did
you get these? You killed this gainer. Are these
from like a show or a children's book or something?
I recognize one of them. I googled cute alligator.
You googled cute alligator. All right, pants
people. Well, now you know how to find all our
tokens. All right. Shit. Our very unofficial
tokens. Jules is going to cast Bardic Inspiration
onto John Franklin. Ooh, okay. All right. All
right, let's go level one just in the whispers.
Wisdom save. Wisdom save. It's a 10. Fail. Okay.
3d6. How could you? I'm going to dirty your soup
with those whispers. So that's 10. 10 damage,
okay. And you know what you have to do. I do,
and you know you're getting AOO now. As this
thing suddenly repelled by this. I'm going to
mock it as it's running. Cross the bridge. Ooh,
which way should I go? I can go north towards
John Franklin, or I can go across the bridge.
Am I an asshole? Or am I not an asshole? There
might be conditions on that. It's away from you,
and both would equally work. Hang on, hang on.
Just roll for it. Roll a die. I'm going to go
away from you the nice way. It doesn't move.
It says it doesn't move through obviously dangerous
ground. It doesn't say anything about a character.
So it literally, like, jumps off the cart. You
see the cart sort of resurges. The elephant's,
like, not pressed so heavily against the side
of the bridge, the sort of wall of the bridge,
as this thing's weight comes off of it. And it
kind of dives down, goes over the side of the
bridge, and plunges down into the water. Yeah,
run, you little wimp. I'm going to keep this
flavor going. This complicates things for me.
Well, you didn't tell me what you were going
to do. No, I know. You didn't tell me you were
doing that. That's right. No, you guys can't.
It's chaos. Pure chaos right now. It is chaos.
I believe it's pronounced chowse. It's chowse.
This is interesting. Okay, so it's my go now,
huh? Let me check one thing. It dives down into
the water. And then immediately, as the whispers
fade from its mind, its eyes become less terrified,
it just whirls around and goes beneath the bridge,
surging up and back towards old Sean Franklin.
Just coming out, boom. So that token's now under
the bridge, not halfway on the bridge like it
looks like. Just blasts out. By the way, this
map was made by me, and it looks amazing. Yeah,
we don't have a Rochelle map tonight. I wasn't
going to do that to her. I kind of did this last
minute. We didn't actually do my AOL. Oh, do
your AOL. Ooh. That is a 22. That's going to
hit for sure. Give me some damage. A little more
gusto than I want. It's only three. Three ain't
nothing. You're whittling him down. He's already
been hurt a fair bit, but he's a big fella. It's
going to take a lot to take him out. That's me
now. And I get to make some attacks on old Johnny
Franklin. Oh, Johnny boy. The bite is going to
hit. The tail is going to miss. Okay. The bite
is the one you do not want to hit. Great. Jean
Franklin's hit points need to be reset. I have
them accurately on mine. Do you know how to do
them on yours? I am applying changes now. Okay.
Once you apply those changes, subtract 15 points
of damage as this maw. He's just like, guys,
he's swimming. And all of a sudden, he just turns
his eyes, big blue eyes turn over as his maw
just starts driving up from beneath the bridge.
So it's like, ha, ha, shock! And he just ripped
into red pools in the water around him. But his
spear is up and ready now. It's gnarly stuff.
It's gnarly stuff. That's going to be Blanche.
All right. Continue the plan, Tadpole. Trust
me. Blanche is going to move... Hold on, I've
got to measure before I... Blanche is going to
move 10 feet and cast Lightning Lore. Ooh! Create
a flash of lightning energy that strikes at one
creature of your choice that you can see within
15 feet. The target must succeed in a strength
saving throw or be pulled up to 10 feet in a
straight line towards you. That's really cool.
Yep. Okay, so strength save? Yes. I'm guessing
it's got crazy strength. Pretty high strength.
It's going to be a 20 on the save. Okay. I rolled
very high. I rolled very high, too. All right.
This is rough. This is rough. You blast into
it, and it's just like it's so determined to
tear. It's like you don't know what's gotten
into this thing. It's wild. Like, what is happening?
Why this? Not just, like, hunger, but, like,
true rage, anger. It's ripping, ripping. You
blast out with lightning. Does it still do damage?
Nope. Okay. Just a cantrip, so that is it. I've
got no bonus actions that are useful, so I'm
going to move my last five feet a little closer,
and that's it. All right. Getting in there. This
is getting nasty. Chesta, you're up, and you
can hit the land. Chesta, yes, and he's going
to hit the land, and he's taking out his short
bow. This thing is still only 45 feet away, so
Chester's got easy access. Actually, he's not
even, yeah, he's not in the water anymore. It
doesn't matter. That's an 18 to hit. That'll
hit. Nice. Ooh. Come on, come on. Yes. Another
one strikes home. Chester is back. That's seven
damage. That's not nothing. Chester's actually
kicking this thing's ass a little bit. Yeah,
I think he's taking the most off so far. I'm
trying to set things up, but geez, Louise, I'm
having a hard time. We may get him down before
you get to do what you were going to do. I know,
I hope so. That's Jean Franklin. All right. Jean
Franklin is going to use his nightly challenge.
Oh. So. Jean Franklin can make a creature that
fails his saving throw vulnerable to his own
spear attacks. That's really cool. And while
vulnerable, this creature has disadvantage against
targets other than Jean Franklin. That's really
cool. What's the save? I think it's wisdom. No.
It just says the knight can use an action to.
It's based on the earlier. Right. It's a DC 13,
but I don't know what the save is. It just says.
Did I not have the save? I don't think so. I'm
almost positive it's wisdom. I'm like 99 .9 %
sure it's wisdom. So rebuke evil, but knight
can use an action to frighten evil line creature.
Each evil creature must succeed in the 13th.
Five and the die does not matter. Nothing is
going to pass it. Okay. Yeah, so it like, it
just, and also I love this too because it's already
fixed in Jean and Jean's just like, all right
then, you want to fight? You want to duel? Very
well. Just boom, glows with this pure light that
like. The sphere kind of points forward, hits
this creature. Its eyes glow with the same light,
and it moves into fight. But now Jaune can, like,
see its movements. Now Jaune can target it perfectly.
And then he's going to move his 15 feet and A
-O -O. What? And get onto the land. I got to,
like, I got to move, man. I'm so curious. Why?
Well, he can't do anything now. I guess he doesn't
need to. He fights just as well in the water.
He doesn't land. He's a fisherman. He's a fisher
turtle. Okay. So he's just going to move 10 feet.
He's not going to leave the threatened area.
Okay. And stay there. Okay. Hell yeah. That's
cool as hell. And this thing's eyes glowing.
Jules, you are up. Oh my goodness. What do I
do? I don't want to keep using spell slots, but...
It's nasty. It's nasty time for Nasty David.
Yeah, I hate this. Fuck. I don't like this at
all. I don't really have a choice if I want to
do anything. So I'm going to cast... Let's try
to make it go prone. Tasha's Hideous Laughter,
level one. Oh, okay. Hell yeah. Can prone happen
in the water? Can it? I think it would still
be incapacitated regardless. Sure. Which is,
like, really good. I think that means... Yeah,
fall prone, becoming incapacitated. Yeah. I think
incapacitated means auto -crit too, so. Nice.
Yeah. Nice. Wisdom save on that. Just making
sure about the incapacitated auto -crit bit.
No, okay, that's only for unconscious, but it
still gets, still can't take actions or reactions,
but I will get that save again. Yep. If I get
hit. Yep. 13. Nope. Okay. Fail. So it just kind
of... Just like, eyes glowing, water's bubbling,
and this thing's like moving its mouth and laughing
in some strange way. Now's your chance, guys.
Just rolling around, the water churning around
it. Hell yeah. Except you get to do it. I just
realized that was stupid. I shouldn't have wasted
that because it's his turn next. Oh, that means
I get no turn. And he gets... I get no turn.
Oh, you get... It's end of my turn. So it's just
bubbling in the water, laughing, and 11 on the
save. That helped. Yeah, no, fail. Fail. Oh,
okay. Still alive. Still not moving. Here we
go. That's Splanch. Now we're about to turn around.
This is it. This is the moment. This is the turnaround.
Wait, before you turn around, let me change the
token. Oh, my God. What the fuck? How much time
do you... This is the fifth token. Is this the
two hours of prep work that you said we needed?
Yeah. You wouldn't hit a baby, would you? Oh,
God. Guys, I can't play Pathfinder. I have to
prepare all these tokens. I'm seeing a baby alligator
with, like, the biggest sad eyes. It's a cartoon
baby alligator. It definitely looks like it was
drawn by AI, by the way. At the end, it's in
the water. It just looks like that. The elephant
rider went under the bridge. He swam under the
bridge to kind of hide out, like, you know, sort
of away from this. Baby alligator, cute little
bottle. You wouldn't possibly hurt this thing.
You're up, Blanche. Okay. Blanche is going to
cast Witch Bolt again. We'll do it at first level
this time. Okay. Have you ever hit with Witch
Bolt? Stop. Shut up. Have you ever hit with it
one time? Just shut your stupid crocodile -loving
face. You definitely didn't care. No, I didn't.
Well, I mean, it's an 11 plus 7. Now I'm rolling
the Bardic Inspiration. It's a plus 7? You've
missed that much? Dude, it was a natural 1. Which
is bad at the game. Doesn't matter if it's a
plus 20, homie. Bad at D &D. And that's an 8
on the Bardic Inspiration. Holy shit, yeah, you
hit. So it can be used on the attack roll. You
must also make a con save. Oh, right, right.
Or take thunder damage equal to the Bardic Inspiration.
Which is 8. Which is 8. 3 on the die. Fucking
fail. Taking 8 damage from the Bardic alone.
Wait, hold on. Are you within 5 feet? Is she
within 5 feet? Uh, no. Nope. Nope. Fuck me. Oh,
bummer. Oh, it doesn't do the lightning damage?
It's within five feet. Oh, so it must rock out
from land. You can move five feet first. If you
move five feet and you have disadvantage on the
attack. I'll let you do it. Why would I have
disadvantage on the attack? Because it's a ranged
attack and you're within five feet of it. Oh,
yeah. That's fine. I'd rather hit. That's fine.
Yeah. We will hit. We will save the bardic for
another day. It rocks as you shoot. No, no, no.
Wait, no. You use the bardic to hit. Oh, I just
don't get the... You just don't get the additional
thunder damage. So I basically just wasted it.
No, I think you needed it to hit. It was an 18.
You rolled an 18? I rolled an 11 plus 7. Yeah.
Oh. I'll let you take back the bardic if you
wanted it for damage. Or will you let me roll
with disadvantage on my move 5 feet? I will let
you do that too. Yeah. Yeah. But you've never
hit with this. If you miss... I've already got
7, the plus 7, and the 8 for the bardic. Yeah.
If you miss. That's already 15. When you roll
a natural one, I'm going to shit my pants. 13
on the die. Oh, you're fine. You get up in there.
So the bardic inspiration was not used? No, the
bardic inspiration was used. Okay. He let me
roll it with disadvantage in order to do the
lightning damage. I think it's cool. I like that.
I'm fine with that. You move in close up to this
thing. You feel this power around you surging,
and you're like, okay, I can get in close and
do this. You reach out. You blast out with your
sort of witch bolt lightning with your hand as
you touch onto this thing's side. I don't know
if it scales. And as you do so, this sound just
bursts out from your body. Giant wave. sort of
rocks out from you, and this force just strikes
into the caiman. And another plus four for the
witch bolt damage. Hell yeah. So that's 12 damage
total. Not bad. This thing is starting to look
like it's getting hurt. It just kind of rolls.
Oh, now I get to roll a save against the laughter.
Yeah. And he does pass. So Tikalosh kind of drives
this, kind of hits it, sort of rolls in the water,
spins around. No, and I get damage. You have
to roll the save. Oh, damage, damage. But I missed
a turn. I missed a turn. That's the best thing
you can get from that. That's Chester. Cool.
Sure, bro. You're turning it around. You guys
are turning it around. Ooh, that's the natural
one. Oh, no. This is impossible. You hit the
elephant. Oh, no. You know. Horses are kind of
like horses. Okay. Chester's sitting at the water's
edge, and suddenly in the midst of all this,
from the crowd on the edge, a horse kind of panics
and blasts away from the crowd, running across
the sort of edge of the water. Chester has to
dive into the water to avoid it. He's now 10
feet into the water. Oh, God. Jewel screams out,
now that doesn't make sense. That horse wasn't
there before. It's a road. This horse is on roads.
Ah, shit. Just like old times, huh, bud? You
said he's back 10 feet in the water? He's back
10 feet into the water. Okay. So you have to
dive away from the horse. It's not the worst.
Yeah, you can get back out of the water next
turn. Ah, you had fun. I don't care. You want
to pick on me? John Franklin's up. What kind
of horse is going to get him? All right. Well,
John Franklin's going to go for a spear attack.
He's got advantage now, right? Because of his
rebuke evil. Maybe challenge. He's vulnerable
to, yeah. I take double damage. Right, right,
right. I take double damage, yeah. I knew it
was something. Which is honestly better. Yeah,
exactly. As long as he can hit. And he's got
Bardic. And he's a fisherman, so he just dives
and he like braids himself. This is the first
time he's fought like in the water since the
battle. I think he might have fought in the water
a bit when you were fighting the koi, the koi
prawns. Way back on some Sunco, but this is,
yeah. This is him pulling out that fisherman
sort of athleticism again. He just gets into
a space, sort of, you know, pulls a spear back
and just flashes out so fast. Silver in the water.
It's 11 plus five, but I'm going to use the bardic
to see if we can... Oh, turn that into a hit.
All right. Three. That's a hit. Sweet. And that
same sonic damage blasts out from his spear.
Another wave shooting out over the bridge as
he does an extra three damage. Are you going
to take that thunder damage, too? Oh, wait. I
have to roll the thing, right? Yeah. Yeah, he's
taking it. Two on the die. Sweet. D6 plus two.
Are we just doubling the die? I think it's double
damage. Oh, wow. Holy smokes. It's vulnerability.
Vulnerability is gnarly. Five on the die, so
that's 14. Holy shit. Nice. This pokes into this
thing. Tickalosh, sorry. I'm so sorry, Tickalosh.
You're so cute. He just cuts into this thing.
He likes Tickalosh. He's sad. He doesn't want
to hurt him. Just pushes in, though, because
he has to. Because he has to. Damn. Okay. Back
to Jules. People are just screaming out. It's
a really bad spot. Not just that your guys are
getting attacked, but also Tikalosh is like the
guardian of this pawn. He's like a beloved figure,
and he's getting hurt. Are you really going to
kill this cute baby alligator? This is a really
fucking, it's a really tough spot. Because I
don't want to move into him. I can't, I don't
even think I could get to him. I'll tell you
now, he does look pretty bad now. That last attack
did some good, good work. Just like stabbing
right into the mouth. Okay. Yeah, let's mock
him again. Okay. It's a cantrip. I'm not wasting
spell slots. Do it. Okay, it's within 60 feet.
All right, wisdom save. 13. Fail. What do you
say? What do you say to this cute little baby
innocent cartoon alligator? I want you to picture
as if Jeremy Wolf is speaking to a legitimate
baby. I think it looks like it's holding a bottle.
It's holding a bottle. You see a baby on the
street. What do you say to this baby to savagely
cut it down? I don't know. I'm out of insults,
you stupid baby. Nobody calls me stupid baby.
And that's four for damage. That was a cutting
remark. Four psychic damage and you get disadvantage
on your next attack roll. That's really good
because it's my turn. And I'm making attacks
on Jean Franklin. Disadvantage. I rolled the
same die twice, and it was a nat 16. It's going
to hit. Fuck. Yeah, yeah. Not great. Can you
show me John's HP? Think of the number zero.
Imagine that after this. Actually, it was not
the most damage we've ever done. That was 14
damage. Oh, boy. These have actually been low
rolls. Very low rolls. A couple ones in there
on my 3d10. What? Jeez Louise. Yes. Oh, wait,
I forgot. Jaune's grappled now. I didn't do it
last time. What? I forgot. Holy shit. This time
he's going to do it. This time he got bit. He's
mad. He bites down. Jaune's now grappled in this
thing's mouth. But I also get a tail attack.
But I can't do it to a target grappled, so it's
going to be against Blanche. That means disadvantage
because Jaune's nightly challenge. It's going
to miss. It's too focused in. Its tail just sort
of sweeps out at you. You easily kind of duck
underneath it, swim beneath, swirling. Tail goes
wide. You're good, and it's your turn to make
a move, Blanche Trudeau. All right, Blanche is
going to, as an action, continue the spell. Oh,
yes, that's right. Do another d12. Hey, that's
a good spell slot saver. Yep, exactly. Just six
damage. It's lightning damage if it makes a difference.
It does not. Okay. It does not. Blanche, you
kind of move in. You start just like shocking
this creature, sort of biting into it. As this
electricity sort of courses up, it looks really,
really hurt. It's kind of still snapping down
on Jaune. I can't hold it off much longer. Holy
shit, it's Chester. He's doing what he does best.
Do it, short bow. That's 22 to hit. 22 to hit
is going to hit. What do you got for damage?
Max damage. Oh, yeah. Six on the die plus three
for nine. Tickalosh had eight HP left. Yeah.
Oh, fuck yeah. Chester, don't worry, John. I
got you. Just kind of goes on. Look at me now,
Jules. Arrow goes flying out, perfectly set.
Tickalosh is biting down and then just ripping
into the side of his head. Tickalosh gasps out.
His mouth sort of snaps open wide. Jaune swirls
out of it into the water, safe, breathing hard.
Chester just smiles and nods towards you. Jules
turns around and looks at Chester. Welcome back,
buddy. Welcome back. Holy shit. It will call
it there.