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Every other Monday, we're hosting what we call
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page. Hope to see you there. Fake eaters, there's
one spoken of in particular fear and awe. A sort
of boogeyman to all animals whose meat may be
seen as an exotic delicacy. I speak, of course,
of Guy Safari. Fucking so stupid. Guy Safari
is a poacher extraordinaire, known for sitting
back and using tamed predators to do the hunting
for him. His appetite is as insatiable as his
greed. Brody, you have to say it. I don't know
what it is, but you have to say it. And his heart
is as frosted over as his tips. You know what?
I know who this is now. So be wary, all you who
stand in the way of his heart. Because no matter
what world you live in, how safe you may feel,
no place is far enough from Guy Safari's Flavortown.
Yep, there it is. We're in a fight. You guys
want to do a fight? Yeah, I'll fight. Alright.
We last left off. You are deep within this culinary
cavern filled with all sorts of... Culinary?
Culinary camp, yes. There's a kitchen. Cooking
up some food? There's a kitchen downstairs, a
sort of kitchen camp. Guy Safari's base of operations
where he's having these spiders draw back exotic
prey, cooking them up, enjoying them. It's delicious.
Damn. Yeah. That's rough. It's a rough spot.
But right now, you're not dealing with Guy Safari.
He's outside. Just notice that something's wrong.
Right now, you're dealing with phased spiders.
Each group has just been attacked by them. Simultaneously,
as it turns out. Because, yeah, what are the
chances? Go figure. Yeah, go figure. At the top
of the round, we have a Minrath. This spider
has been sliced both by your blade and Minrath's.
It's hunted. You've got a hunter's mark on it.
You've stared at this thing with your eyes. The
gaze of a predator is cowing it. And you're getting
through its natural armor deeper and deeper with
each cleave. We have Blanche with a sword of
shadow just sliced in deep. This thing's looking
pretty damn rough. It's not down yet. And this
thing seemed to appear out of nowhere. Who's
to say what happens if you don't finish it off?
Could it vanish again? Could it get away, come
back later with more? You don't know. And I just
want to say, Stomp, I don't care when you use
it. It doesn't have to be now. You have that
button. Oh, I know. I know. I'm aware. I've actually
been saving it thinking of the future. Nice.
Yeah. So what do we do? In this situation, you
can make an attack if you want. Make two attacks
if you want. Absolutely. You already have Hunter's
Mark on, so there's not much reason to use a
spell here. No, we have to attack again. All
right. So you just draw your blade. You still
got that gaze locked on this thing. You're going
for two attacks? Absolutely. All right. It's
2d20s. So you have plus six with your magic blade.
Hey, this magic blade of yours, what's it look
like anyway? You got it on Mord in your last
mission. Well, it's about four to five feet long.
Oh, damn. Whoa. What do we got there? That might
be a d12. Oh, yes. Where'd it go? I took it.
Oh, thank you, sir. You take the full metal captain's
dice. I will take the gold vein dice. Here we
go. And I'll stop stealing your dice. There's
an opening in it right there. 17. 17 on the die
is going to be a hit for sure. Nice. Go ahead
and roll for a second attack. See what happens.
And it's a seven. That will not hit. So you get
one chance here. You get a D6 for Hunter's Mark,
a D8 for your basic sword damage, plus three.
That's big damage. It's pretty damn good. For
one hit? Hunter's Mark is no joke. Seven total.
Five and two. Is that with the plus three? Ten
damage. And then wrath. Describe what it looks
like. You see this thing is about to blink out.
You see its body begins to sort of vanish into
a mist as it's trying to get away, screeching.
But you're fast. You dive in. What's it look
like when you kill it? Oh, got him. There's a
moment. I got him. There's a moment. I made the
sword, in particular, to be very loose in the
hand. At the last second, I let go and let natural
momentum take over holy shit and as it touches
this this beast i grab and then push oh man we
sort of uh discussed before actually you weren't
here for this one but there was a conversation
a flashback between blanche and the big o and
he referred to eminrath as being as the wind
Very difficult to control. You have to trick
it, but you have that sort of fluid momentum.
I mean, Emonrath is free. He's a free spirit.
He bounds along the mountains. He is the northern
wind. And just like the wind, you see a smooth
move, this graceful transition between the blade
as you grab it, slice it through, just drive
it into the spider. And this thing screams out
before it can fully vanish. Falls dead on the
ground. Nice. Here we go. Good stuff, guys. Good
stuff. Blanche has her sword raised above her
shoulder. I had that. Nice kill. Nice kill. If
there's one blink spider here, there may be more.
We should advance further and try to find Jules
and Jean. Hell yeah. They may be in danger. Yes,
absolutely. We'll cut to you guys in a minute.
As you finish up this fight, you stare at this
body. You turn to lead. Let's go and finish the
second encounter downstairs with a spider that
is still quite healthy. I was going to say, did
John Franklin get a shot in the last episode?
He did. He got a good bit of damage. He sliced
us seven damage off this so far. Okay. Good spear
swing. For us, it's only been like ten minutes
since that moment. I thought I already fucking
forgot. That's going to be you to start off,
Jules. All right. Oh, I haven't thought about
what Jules is going to do. John's got his bardic.
You've got a weak. Well, I know, but I'm with
Jaune. I'm with Jaune, so as far as I'm concerned,
he's doing fine. All right, yeah. Jules is going
to cast level 2 Dissonant Whispers. Oh, yeah.
So you've got to get a wisdom save or take 3d6
psychic damage and use your reaction to move
as far as your speed allows. Let's see. Even
if you succeed, you still take half damage. Spider
has glasses. It's a very wise spider. Spiders
wearing glasses? No. I was going to say. I was
like, hold on. And goggles. Yeah, for night vision.
Dark vision. Those are expensive. I know. I was
going to say, come on, guys. You know what? I'm
kidding. But I did do Guy Safari. Guy Safari
is some money. That's a fail. Absolutely a fail
on that wisdom save. The Port -O -Pain. Whoops.
It's rough so far. It's rough. I mean. It's saving
the energy up. It's saving energy up, and it's
going to hit you hard when the boss gets in.
It may have quarter round installed, but the
first two rolls haven't done it yet. All right.
It's going to get there. 3d6. Psychic damage.
Let's go. Let's do it. This is nasty. That's
12. Boom. Boom shakalaka. And it has to move
away. Yes. moves at speed. When it steps away,
Jaune gets an AoE. Jaune gets his attack. Nice.
That is my reaction to go all the way to this
room. So it just moves all the way, kind of knocking
over pots and tiles, knocks it over. It literally
runs through and over the sort of burning, or
actually it's smoldering, it was burning earlier,
sort of fire pit grill in the center, knocks
some stuff off of it. You see there's like animals
hanging from sacks throughout this room, probably
ingredients being used by whoever lives here.
No, it's the elusive, terrifying Guy Safari yet
Jules, but you'll find out later. So Jaune has
both Bardic Inspiration and Bless on, correct?
Correct. That's a D6 for one -time use and a
D4 for every D20 roll? If you want, you can use
that D6 on the attack with the motive potential.
Right, but then it goes away. Correct. And the
Bless, the d4 stays. Okay. Yep. Let's see what
happens. I think, yeah, Bless is concentrated.
Oh. I might have fucked up. Oh. You might have
gotten rid of the Bless. No, no, no. No, it's
not. It's not concentrated. It's not concentrated.
19 on the die plus 5. Jean's not even going to,
I mean, you know, he can use the Bless, but it
doesn't matter. Yeah, I mean, yeah, that hits.
Do you want to do the extra damage with Bardic,
or do you want to just go for it without? Ooh.
Does Jaune think that the extra damage from Bardic
will finish the spider off? It looks pretty bad.
Okay. Looks pretty bad. Let's try it then. Well,
I mean, you can still also choose to use that
before knowing the result. So you could roll
your damage, and before he tells you, you can
decide. I think for the damage, it's the result
on the d20, not the result on the damage roll.
I will say this, though. Right, that's what I
was... So when it moves away, you can basically
get a second attack on it when you run after
it. Okay, that's fine. Yeah, so we'll go for
the... Oh, wait, wait. Yeah, so you can't use
your Bardic Inspiration. Oh, no, yeah, you can
use it on the damage, but it wouldn't. Never
mind. You're good. Wait, you can use Bardic Inspiration?
No, no. It gets a second ability when you use
Bardic Inspiration from jewels that gives you
extra thunder damage on the attack. Right, right,
right. So we're not talking about actual damage,
we're talking about the secondary effect. I don't
really... That's what I mean. Yeah, I acknowledge
its value, but I'm not going to use it here.
So we're just going to go for straight D6 plus
two. Roger, roger. Give me that damage. Five
damage. Okay. And on John's turn, he is going
to chase and attack. Okay, this thing moves to
the back. It's knocking over stuff. It's John's
turn now. No, wait, no. It's this thing's turn.
I forgot, me running away was my reaction on
Jules, sir. Now, as it hits the back wall, it's
like the sort of stuff knocked over almost caused
it to regain its senses. It starts shaking its
gross spider head, and it spins around and moves
up to its speed back towards you. I'm going to
go for an attack. Very angry spider attack. 19
AC. 19 to hit. That's it. Yeah, exactly. Oh my
gosh, yeah, yeah. Woof. Oh, yes. All right. All
right, this is going to hurt a little. Go ahead
and make me a constitution saving throw. Okay,
he's got a pretty good constitution here. If
you miss this, it's going to hurt a lot. Plus
three to constitution, and I can use the bless
for this, right? You can. 17 on the die, plus
three. That doesn't even need the... Max on the
d4. So, buzz off, spider boy. Congratulations,
that's a good saving throw. So you won't be taking
the 21 poison damage, you'll just be taking 10.
Holy shit. 10 poison damage from the poison as
this thing dives back on Jean and sort of injecting
him. And 12 from the fangs. What? 22 points of
damage on Jean Franklin. That fucked up. Yeah,
yeah. This guy's got to go down. This isn't even
who he forged his creation yet. This is just
a phase spider. That's 22? Did you say? 22. That's
more than half of Jaune's HP. Yeah. Hey, don't
get reduced to zero by this thing. It's much,
much worse than unconscious. That was a missed
attack. Wait. Oh, yeah. Missed con. Yeah. I was
like, the con. Yeah, he made the con save. Yeah.
That's its move. It sinks in deep. Jean sort
of, ah, damn, this thing. And this thing had
been before. He's probably already covered in
sort of bites that overhealed over. And he was
like, he knows, actually. Jean knows that if
anything brings you down, you are full paralyzed.
Even after you awaken, if you're brought back
up, you're still paralyzed, the poison coursing
through you. It's nasty. That's how they got
him. That's how they got him initially, wrapped
him up and left him here. So he probably fought
this thing before. It probably bears a few spear
scars as well. He looks at those scars now, draws
his spear already. It's his turn. Steven, what
are you doing? Hmm. Jaune wants to ask Jules
if Jules is able to do damage next turn, basically.
because Jaune is trying to decide if he should
lay on hands himself to bring his HP up a little
bit, or if he should just go for a spear attack.
Jules would tell Jaune to go for the spear attack,
because worst case, I can cure his wounds. Perfect.
Okay, that's fantastic. So that's what he's going
to do. He's going to go for the spear attack.
I still have the blast and the bardic, so let's
see what the roll comes out to. Plus five to
hit. Nine on the die. Let's see what the Bless
gives us. So that's 14 before the Bless. 16.
So if I use the Bardic here, I feel like a 16
already hits, but I will gain extra damage on
the attack if I use the Bardic, correct? It's
a save for me. Yes, it's a con save. And you
get thunder damage. Yes. This thing is nasty.
What do you think, Jeremy? Should Jaune use the
Bardic to get the extra damage? It's only a D6
plus two for his spear attack. They're sweating
over there, Stomp. They're sweating. No kidding.
Didn't one of you guys hit on a 14? Yeah, I think
the 16 hits. I don't think we have to worry about
a hit, but I'm worried about where Jaune is worried
about the damage. Exactly. I'm thinking about
the additional damage to put this spider down
because one spider attack put Jaune halfway.
Do it. Okay. Yeah. All right. Jules would almost...
Jules would probably go down. Yeah. So we're
using the Bardic. I don't even think I need to
roll, really, because I think we already hit.
But that's a plus four. So that's a dirty 20,
right? Yeah. I think. Yeah, you hit. You definitely
hit. Okay. So the Bardic is gone. We still have
the Bless. So now we're rolling 1d6 plus two.
And what is the... You have to do a save? It's
a con save against Jules. Spell save DC, I believe.
An 11 on the con save. That can't be a save.
I'm guessing it's not. No, save DC's 15. Okay,
okay, you're good. So what's the damage roll
for the... It's a d8 thunder damage? 1d8 thunder?
No, it's equal to the bardic inspiration. So
it's 5. Oh, okay. Oh, okay. Great. Oh, cool,
cool, cool. Awesome. Okay, so 5. Now I'm going
to do 1d6 plus 2. Max 6. 13? Jaune twirls his
spear. He feels, like, energy flowing up from
him. He has that golden note around him that
sort of, like, moves up his body, down the shaft
of his full metal spear, into the tip. He drives
it forth into the creature that just bit him,
drives it into its face, and you can see, like,
a wave of sound, a wave of almost music blast
out from the tip and tears this thing apart from
the inside. Its head essentially just explodes,
bursts backwards into the kitchen room. And it
is dead. Nice. Okay, great. How's that going
to look for your show on the Crystal Food Network?
I didn't even think of that. That's brilliant.
Oh. You already have fun. You brought us here.
You did this. Oh, so good. Okay. Okay. And with
that, both creatures fall dead. I was stressing
over here, guys. Oh, we don't know stress yet.
Yeah. Okay. Okay. Is that going to mark these
beasties with the big old red X? Oh, beautiful.
Beautiful. There they are. Dungeons, something
ins and dives. Oh, well, dungeons, dragons and
dives. Dungeons, dragons and dives. It was right
there. What? I was trying to think of like a
cave thing. But you can't drive into a cave,
at least not in Dungeons & Dragons. It's true.
And dingoes. You can dragon anybody? Oh, we are
in Australia. Dungeons, dingoes. Dungeons, dingoes,
and dives. Once you leave the dingo, you can
pretty much do anything. Yeah, yeah. Oh, no.
What have we done? All right. All right. Jules
and John, we'll stick with you for a second.
You finished your prey. There's that sort of
kitchen area over there, but you know the way
out is to the south. There's a big sort of sloping
ramp that moves up and up and up. If you hit
that way, you could use to sort of move towards
the cave entrance. Can Jaune smell anything in
the kitchen that might pique his interest? Go
ahead and both of you roll me a perception check.
Yeah, that. Perception is intelligence? Wisdom.
Wisdom, of course it is, because that's plus
zero. You can do it too, Jules, if you want.
I mean, I don't think Jules is very hungry, but...
So rural. 19. There is something that smells
amazing coming from there. Like, it's, you know,
there's plenty of spice smells, but something
is just wafting out that's just, oh, what could
this be? It's incredible. It's mouth -watering.
Some kind of strange spice. You don't know what
it is, but it's not far in the room if you want
to go for it, Jean. Usually I'm John out of combat,
but I'll give you this one. Yeah, yeah, yeah.
Steven, the player, is a little wary of this
smell. Oh, dear. Imagine that on a souffle. Oh,
my. Jules, do you smell that? I mean, kill the
thing. There's probably no more in here, right?
Just one per cave? Imagine. I mean, Jules got
only an 11. That makes sense. Jules got only
an 11, but I still don't think he would trust
anything in there. Well, right, that's exactly
my point. Is there something that Jaune can roll
to determine the safety of approaching the smell?
He's determined that there is a smell that is
maybe worth approaching. I will tell you this.
I think that Jules would still try to stop him.
For the most part, these things are essentially
fully, you can't see them at all. There's no
way of seeing them while they're on the ethereal
plane unless you have some higher level magic
or magic items. I mean, you could roll to see
maybe tracks. You got lucky upstairs with the
fresh water, but normally speaking, there really
isn't a way to know. There could be one, three,
ten, a hundred of them in that room. Okay, not
that many, because that would be crazy, but still.
I think Jean's going to look to Jules for permission.
He wants to advance and try to see what the smell
is, but... I want it. He's looking to... Very
much. He's looking to his senior luminary to
determine if it's safe to advance. Big old Jean
totalize. It smells so good. Putting this on
me. What about a perception or something? Would
anything help? Yeah, because, I mean, not to
see. Say, Jean, we got to get the hell out of
here. We got no time. Can we come back? Yeah,
we'll come back. Really? We'll check it out later.
I think you're lying. We'll check it out later.
We'll come back to this particular spider cave.
Actually, we do have to kill the thing that's
here, right? Look, I'm writing it in my calendar
right now. This is our job, so we have to come
back. It's there. All right, good. Yes. All right,
yeah. It's our duty to come back. Let's leave.
It is. We've got to be thorough. All right. Thorough
later. Right. Yeah. John's going to take Jules
for his word, and he's going to follow Jules.
All right. You guys move to the south. John leading
the way. You're kind of pointing it out with
the light. You move around the bend. You see,
you know, this sort of sloping steps. It's kind
of climb up each one. But you know that as you
reach the top of those sort of sloping steps,
you'll get closer and closer to where the light
of outside may filter into the entrance of this
cave. Maybe you'll get lucky. Like I said, a
lot of the creatures hunt during this time of
day. That's kind of been their schedule that
you saw when you were kind of watching them.
So you feel like it's a safe bet to move now.
Yeah. Okay. Yeah, I mean, the goal is to get
out, and the only way to potentially get there
is to continue forward. And you guys begin to
move. Back upstairs, in a dead -end nook over
the corpse of a phase spider, Blanche and Emonrath
are also making their move. You guys are heading
back to the main room? Oh, yeah. I think we should.
Yeah, yeah, Blanche is ready to make her way
down the path. I, uh... I do have my familiar
that I could dispatch to be our eyes if we think
that there's any danger ahead. But for now, I
agree. It's best to move. Let's go. There's no
time to waste. Something's brewing. I can smell
it in the distance. There's a very nice smell
somewhere in the distance. And I hate dead ends.
It smells like fry oil. Reality television. It
really does. Is that air bleach? You move into
the open cavern. You see the way south. The wider
path is yet untrodden. Perhaps you hear something
deeper down that way. I imagine Jules and John
are actually playing it pretty quiet, though,
so I don't know. What's your passive perception?
I know yours, I'm in wrath, is a 12, Blanche.
And my new spectacles are my passive investigation,
right? We'll do nothing for perception. Okay.
Just a 10 for passive perception, then. You do
not hear them coming. I will say you can look
down, you know a good amount of the way down.
I'll reveal the map now so you can all see Rochelle's
map in all of its incredible glory. Look at this
thing. Look at this thing. Do you see this thing?
It's pretty cool. I really like the way that
she seamlessly made two floors out of it. It's
so awesome. Yeah. So good for a rescue mission.
Hell yeah. So you guys move into that main room,
and you guys are moving through and south. It's
time to move further in. Further in. Let's go
deeper. That's been my mission from day one.
I'm trying to hold you back. I mean, like, we
have to be. We have to be methodical, but...
Can you get your marching order? Who would go
first? I think Blanche is happy to go first.
She's got some pretty beefy tactics. Okay. Beefy.
She does. Eminrath right behind. That's fine.
Okay. Yep. Cool. Tail gunner. I'll absorb any
blows, Eminrath. Stay behind and be ready to
deal damage. You begin to move through the room.
Which will activate my ready to action. And because
I did check to make sure you had a pretty low
passive perception, so you definitely don't see
this one coming. Advantage from hidden. As a
string of web fires down from the ceiling above.
Hidden amidst the darkness above. This dark armored
form. The shadow begins to materialize. A dark
armored shape resting atop it. Let's roll that
first. Oh, wow. Right onto the floor. A velocity
roll. I like that. Dude, the port -a -pain is
too powerful. Gotta rein it in. Here we go. The
new slide at Whales Tale. That will be a 20 to
hit. Who are you hitting? Blanche. Reaction.
I will say this. Oh. I'm sorry to say it. This
would count with you under the surprise condition,
which means you would not have a reaction to
this time. Oh, my God. You rolled too low, and
I'm playing mean tonight, folks. I didn't roll
at all. Your passive was too low. You didn't
roll too low, and I'm mean now. Oh, my God. Oh.
Here we go. Good. Pick that up. It's too powerful.
Stop rolling. They need like a hockey net at
the base of that. Some serious G -force. Damage
is not too great. Only 12 points of damage. Poison
damage as this poisonous web comes. crashing
down over you or straining you down to the floor.
You feel like this net sort of covering you and
sort of strands of liquid are running down your
face. You feel numb, your body weakening from
this sort of poison. You are restrained. Restrained
and poisoned or just restrained? You took poison
damage and you are restrained. You are not under
the poisoned condition. Always a very weird distinction
to have to make all the time. Okay, and give
us all a reminder about the restrained condition.
You have disadvantage on attack rolls and saving
throws that are dex and strength based. And I
have advantage on you. Cool. Yeah. Jeez. Pretty
nasty. And you can't move. Speed is zero. Fun.
Until you can free yourself from your restraints,
which would take an action on your turn. Unless
you can find another means to do it. You feel
this web sort of press down upon you. Let me
just change the music. It just got exciting again
already. And you see this face above you. I mean,
Wrath, you see the web fall down. You sort of
step backwards as this thing covers your partner.
You also look up and hanging above you, a hat
sort of hanging from a sort of line sort of down
above his head, sort of swinging softly. You
can make out those perfectly frosted spikes.
You can see that dwarven face with that goatee.
Okay. It's him. It's him. Guy Safari, the Beast
Tamer. All right. The devilish diner you've come
here to strike out, to find, to hunt. You have
found your prey yet again, and he laughs out
towards you, towards both of you. Just say, oh,
not really ingredients I want to work with, but
I can make some whiz -bang wow happen with you.
Welcome to Flavortown. Roll for initiative. All
right. Here we go. Actually, you know what? I'm
going to swap with you because I realize I need
heavy dice for this tray. That's why they're
flying out. They're made for the captain's dice.
It's really cool. Oh, no. Plus four. Four plus
four, just eight. Oh, her blanch. I would also
like Jules and Jean, Turtle Initiative. So Jules
got a ten. This is awful. What does Jean get?
Oh, Jean has not rolled yet. It's dex for Jean,
which is, I think, plus two. Let me... I got
a 16. 16 on the die? Nice. Actually, it's plus
zero. And actually, you have... 18 for Jean Franklin.
Nice. Plus two on yours. You also got an 18.
18 for Jean and Stomp. That just sounds nasty.
Deep. Yeah. For sure. We don't know it in game,
but where the hell is his mount? Yeah. Yeah,
that wasn't mentioned. That wasn't mentioned.
He's hanging off of it right now. He's like hanging
from the ceiling off his mount. His hat kind
of hanging over like a strap on his chin. Just
upside down, kind of laughing. This great form
of huge armored spiders looking down upon you.
Just this nasty looking thing. It doesn't look
like a phase spider. It doesn't have the same...
colors as a phase spider. This looks, it's like,
it's like fully black sort of furred, um, haired.
I don't know what spiders are haired. I don't
know. I don't care. Uh, but it's madness gross
and you should hate it. It's got full black armor
plates covering its body. Um, pretty gross thing.
Can, can Blanche try to figure out what this
spider is? Yes. Go ahead and roll that while
I'm finishing up some... I'm doing some different
stuff, my combat this time, so I'm doing a few
things. I'm guessing you want me to roll nature?
Yeah, nature is what you'd want to roll for this
guy. 19. Okay. You know, this creature, this
spider, is a Hooli Forge original. You know...
We're fucked. We are all dead. It looks like...
Boy, how would I put this? because it would be
a drow battle spider in a typical setting. We
don't really have the same sort of drow society
and all that stuff in this setting. There are
drow in the setting on Rotham, which is more
subterranean. I think you would see that this
thing is probably like... You wouldn't really
see these things outside the cave networks of
Rotham. Looking at this thing, it's unique. It's
unlike other spiders you've heard of here. It's
bigger. The black hair is different. The poison
webs are totally unique. They're only... have
that sort of feature. I think you get the idea
that maybe this thing is empowered by the Shadowfell,
by the great curse that lingers on the edge of
this land. Occasionally, creatures come forward,
spiders come forward with unnatural abilities
and strengths, and this is something special
that you're up against today. So it's potentially
more powerful in the darkness? It's more... No,
not necessarily. Okay. I will say with your role,
you can see that it has a sort of very natural
connection with the creature mounting it. You
can see it's very well tamed and their movements
are very in sync. And perhaps should it attack,
there may be like a special ability it has to
kind of like coordinate attacks in a very dangerous
sense. So be wary of that. And then Wrath, we
should try to separate them or take out one or
the other. Together they may be more dangerous
than individually. Can I confuse them with my
speed, my Zephyr? It may help to cause a distraction
should you proceed. Let me just real quick. Okay.
Ready when you guys are. I was born ready. This
is going to happen here. Jules and Jean, you're
on your way. You'll start hearing commotion immediately.
You'll hear this voice booming out as you're
moving up the cavern, and you'll be able to move
quicker. It's going to take you about one round
to get there. You're already on your way up the
steps. Okay. It won't take long, but for the
first round, you're out. To start this fight
off is me again, the spider old, the highest
initiative. That surprise round is over. I believe
you have access to your reactions now. But I'm
going to drop down. Boom. Kind of like Kevin
shaking for a second as it lands just over Blanche,
all bound and web restrained as this thing goes
to strike down at you. And then Wrath just behind
her. I will put it on the map. David, Shadowblade
lasts for one minute. So it was one round of
combat with the first Blink Spider. It is still
active for two rounds. Whoa, that's a long time.
Yeah. I mean, you went from there right into
here. It seems like a lot happened, but it's
really been very little time. You just walked
in here, you got webbed on, this guy dunked on
you with some great, great Guy Safari quotes,
and he dropped out and attacked you. So, boom,
there we go. That's what happened. I'm opening
this fight up. Hold on. That was very little
movement for 45 seconds. You said two rounds
was a lot. No, that was a lot of time that passed.
I started with 10 rounds. Six seconds passed.
The first round, the one round where we fought
the spider, the blink spider. You know what that
sounds like? Sounds like not my damn problem.
I'm out. Give me the bourbon. I'll drink it.
Give him a different bourbon. It sounds like
not my damn problem. Do I get more rounds if
I drink it? Do I just drink it? That's my damn
problem. Damn. That's my damn problem. I don't
have a problem. You drink nothing? I'll share
my problems. Thanks. I'll share my damn problems.
So you're just going to race like six rounds,
huh? Yeah, yeah. You stand for a second. You
walk through this room. You talk to each other.
You made a plan. This stuff happens. Yeah, I've
got like 45 feet of movement. We weren't in an
initiative. I'm giving you two rounds. People
aren't hurrying when they're not in an initiative.
All right. Yeah. Yeah. I'll accept it, but it's
not generous. I'm not generous tonight. What
do you want from me? I'm attacking you. More
rounds of Shadowblade is what I want. Can I give
you four of my buttons for a couple more? I don't
need it that bad. It's a 14 to hit. To hit who?
Blanche. but advantage did not go well yeah i
don't even need to use shield for that yeah i
just it drops down for you and it tries to like
dive in but maybe you have your shadow blade
ready you kind of like weave it around um It
kind of backs off as it almost impales itself
upon the blade. It's sort of flickering within
the darkness. This thing tries to get into you,
but it can't quite. It's sort of pacing around,
trying to find its way in. I'll trade you another
attack roll for another round of Shadowblade.
No, no. What is this madness? What is this madness?
Emonrath, you're up. I tried. I tried. I want
to take all my buttons from you. Yeah, your Hunter's
Mark is not on this thing. It was on the other
one. You could reapply it if you want to spend
a bonus action and a spell slot. You have four
more. So I am behind. Yes, you are behind Blanche.
So that's where you're there. Blanche is there.
Spire's right in front of Blanche. Yeah, I mean,
my gut is to use the Zephyr to get in front and
then attack. Oh, yes. Yes. Okay. That's what
I'd like to do there. And use my button. Oh!
It was Zephyr Blade. You can hold on to the wind
as long as you want, and if you miss an attack,
you can still land a hit with that wind. It still
slices off your blade and cuts into this thing.
It's really cool. Okay. So it's almost like two
attacks? Yep. Let's do that. This thing happens,
this flange is taken, and you feel like a breeze
suddenly blow into this cavern flange as Emon
Wrath sort of takes a stance and becomes the
wind. His movements sort of blurred so quick.
swooping around you and moving up next to this
creature. Now you can attack the rider or you
can attack the spider. The spider. I love saying
that. You're going for the spider. Okay. Give
me two attacks. And if you're using a button,
give me the first one with two die rolls. 18.
Okay. Go ahead and roll it again. See if you
get a crit because you used that button. And
a four. Okay. 18. Still going to hit. Go ahead
and roll that second attack. Seven. Seven. Okay,
you slice him with the first one. That second
attack will miss, but if you want to use your
Zephyr Strike now and burn it, you'll no longer
have the wind step to get out of this thing's
range, but you could hit it with the wind for
a free d8 of damage. Of course. Okay. It's obvious.
Hell yeah. We're always doing damage. That's
awesome. So I need you to roll 2d8. And it's
a four. Okay, roll it again. And a one. One on
the wind. Okay, all right. Bummer. Still a four
plus three on this thing. Five plus three. Yes.
Plus the one, yeah. Which means you... So as
you slice in, your first one kind of cleaves
right into one of his armor blades. You kind
of get a bit of a slice in there. This thing
is bigger, tougher than the other guys you fought,
but it still kind of rears back as you cut in.
Then you go and strike again, but it sort of
hits you. The armor plate kind of moves in the
way of your blade. It clangs off, but the wind
on your blade breaks off, slices right into this
thing's armor, and it cuts a little deeper through
some of the plates. You do eight points of damage
to it, getting through that thick armor. Pretty
good stuff, Blanche. I see you've learned a lot
from Master Ozen. We saw the wind. Let's see
the wave. But observe this. And Blanche, as a
bonus action, uses her blade song, which increases
her AC and a bunch of other stuff. She still
has two rounds. of Shadowblade. It's actually
one round now. I didn't get to act the first
round. I was just trying to piss you off. You
asshole. Oh yeah. It's my jam. It's a flat roll.
You have disadvantage while you are restrained.
But you don't have disadvantage because you have
advantage from Shadowblade. So it's just a straight
roll. Straight roll, yep. Well, it doesn't really
matter because that first roll was a natural
one. Oh, no. Oh, the poison is like tripping.
And it's like your eyes are getting hazy. You
try to reach out and it's like you can't quite
make a purchase. I forgot that I was restrained.
I was going to use shit. Oh, shit. I wanted to
get out of that. I just forgot. I just forgot.
No, no, no. It was my mistake. Okay. Blanche
is restrained for another round. So Blanche was
like, watch this, and just kind of like this,
meh, with her sword. Yeah, but at least she activated
blade songs. It's cool. You hear the cavern you're
in, and then Rathbun's a fill with this sound
of a blade singing. There's actually a soundtrack
for this, so boom, right here. Man, that was
awesome. Wow. Wow. Sorry, Jeremy. No, I'm going
to put it in post. It's just listeners. We all
just pause for one moment. Don't even insert
it. Thank you for that. That was very close.
That's what the song is going to be now. I'm
just going to take Sam's voice. I'll give you
a nice little play. I love this too because down
the cave Jules and Jean hear a very similar note
of song. Eyes go wide. And then we get to climb
even faster. Blanche is here to hear the sound
of combat. And they hear the sound of Blade's
song, something like that. Actually, Jules doesn't
know what Jaune does. You never seen Blanche
fight? That's so cool. Isn't that wild? I think
Jaune would instantly, I think he would share
that info. Dude, I'm nerding out right now. Jules,
did you hear that? That's so wicked. It's Seth.
It's Master Blanche. You hear that? It's a sword
song. Come, come. And he starts moving in faster.
Like, she came. She came to save us. Where are
you going? Where are you going? Come. He's moving
really fast. He's really excited. Oh, my God.
So excited. I feel like Sean can get there with
a double move. I was going to say, can he, like,
tuck and roll? Brace for a tide. But before you
guys can get there, got to finish the round out.
With old Guy Safari, who's going to put the grill
on you. I don't know. Put the grill on you. A
lot of Guy Safari things to say. The grill. I'm
going to attack you. I'm going to attack Blanche.
Not even worth it, honestly. He's guarding. 22
to hit? No, sorry. 15 to hit. Oh, yeah. I goofed.
I thought it was an 18. It was 13. I don't even
need to use my reaction. Oh, I rolled. Yeah,
I don't know what you're rolling damage for.
We're in goof town today, guys. We're in goof
town. Okay, here's the thing, though. It's goof
town, not flavor town. Your brain is broiled.
Oh, which means I cannot use. So this thing goes
to strike the guy. He comes in. With his weapon,
a war pick in his hand, he drives it down towards
you. And again, maybe you're restrained, but
you're still fighting against it. You manage
to bring up your shadow blade to parry the blow.
And as you do, the spider seems to try to move
and sink with the weapon, tries to also go for
an extra attack on you. But when his attack doesn't
sink in, neither does its. So you have to kind
of weave out of the way. So they use the same
attack. Basically, I get a reaction to attack.
If you see a prayer to attack, I get a reaction
to attack. If I land damage on you, I can do
another spider attack. So if one attack hits,
you can hit a second. Yes, with the spider. So
nasty stuff. So you want to dump resources into
avoiding that attack. Rider and spider are in
sync. But the spider is going to go now. It's
its actual turn. And that definitely will hit.
Hold on, hold on. I'm telling you. With a...
26. Holy shit. No, Blanche is going to use shield.
Wait, hold on. Shield would only give it... Hold
on. 18, 19, 20, 21. Plus 5 would be 26. Tie goes
to the attacker. Tie goes to the attacker. Oh,
no. I will say that was a 19 on the die. You
hit Blanche. 19 on the die. You go to use shield.
and you realize just as you're about to cast
it, it's like this thing is getting through.
So it's like the movements they're making up
until now left you open here in the web. Even
with shield, you can't get it up in time, and
the fangs drive into you. This is Blanche's,
like... This doesn't happen. Yeah. This character
is built around that, like, 25 AC. Anything that
can break that 25 AC, she has very little HP.
How's that conned, though? Because 11 points
of piercing damage. I need a constitution saving
throw. Okay. Well, let me take the 11 points
first. And I can use the bless on this save,
right? Jaune's bless. Jaune's bless. Right. Totally
different. I'm going to tell you right now, Stephen,
I rolled one short of max damage for the necrotic
damage I want to hit you with. This is going
to hit so hard. Oh, my God. Let me know. Can
you use a button for advantage? That's a smart
choice. Plus five for con. 17 on the first roll.
So that's a 22. And that's the highest. Okay.
That will pass. Yeah. So I'm not going to hit
you with 23 points. Oh, my God. Of necrotic damage.
Are you going to hit me with half, though? I'm
going to hit you with half of that. Oh, that's
still going to put her down. She's at nine HP.
Oh, my gosh. Wow. Holy shit. What's her full
HP? 32. She's a wizard. Damn, dude. And Blanche
Trudeau goes down. Holy shit. How many points?
It doesn't matter. Wow. Yeah. Insane. But that
is my turn. Even S .H .I .E .L .D. couldn't save
her. 25 AC. Blanche goes down. Wait a second.
She's still restrained. Did you get out? No.
No? Restrained in web. Didn't get a chance. Holy
shit. Hmm. Holy shit. And in wrath, Blanche just
dropped in front of you. This thing's fangs drove
deep into her shell. Or just like into a soft
spot or in between the plates. She's down. She's
unconscious. She's dying. What are my options?
Can you save her? Other than attacks, I don't
think I have any special ability to heal, correct?
You have no healing, no. I guess. I need to attack
and hope for the best. Okay. Yeah? Yeah. A little
blind faith. Yeah, absolutely. And I used my
button. Oh, yeah, you did. I did. Yes. Yeah,
I did. Yeah. All right, let's do it. Okay. You
move into attack. You get two attacks. Roll 2d20s.
Here we go. Eight. That one misses. And six.
Oh, my God. That one misses. You have a bonus
action. Do you want to reapply Hunter's Mark
or Zephyr Strike? Hunter's. Okay. You go to swing
out twice. This thing sort of moves out of the
way. Your sword strings bounce off the metal
plates. That just sort of fixes you. As you stand
above your comrade's body, you give it that glare,
that glare of a predator. And even this massive
thing feels cowed beneath your eyes. And you
apply Hunter's Mark. Hell yeah. Let's go. The
last chance. Jaune is going to be 30 feet away
as this round starts. You guys have been moving,
and you just entered the fray. Jaune's up. So
Jaune's Lay on Hands pool is five times his level?
Yes, 25 right now. Okay. With 30 feet of movement,
Jaune is going to move 30 feet. and use lay on
hands to give Blanche 20 hit points. So he just
turns around the corner, sees what's happening.
This thing's sort of blocking the main way, but
there's a small sort of tunnel off to the side
that he can barely kind of squeeze through. I
think through this thing's legs, he can see Blanche
is unconscious in a web. And he just goes wild.
Sir! No! Sir! And just starts running like what
could possibly have dropped. Blanche dives through
this sort of alcove, moves up beside you, Emonrath,
and reaches out to touch Blanche. Sir! Up! Your
fight's not done yet, and your pupil is here.
Sir! Sir, you came for me, please! And Blanche,
you're up with 20 HP. Excellent. Okay. That's
Jon's move? That's it. He doesn't have any bonus
actions. Jules, you're 30 feet out. Okay. He's
going to move the 30 feet. Up to the creature?
Am I able to get around? You can go through this
little alcove here and sort of dive through that.
Wouldn't you take an AOL? Not if I go through
the alcove. John Franklin didn't. Well, because
he didn't leave the threatened space. He did,
actually. That's right. John didn't leave the
threatened space. If he's over here, he did.
He can't occupy the same... He cannot. You have
to face the end of your turn from another person.
Wow. I hadn't thought of that. I will get an
AOL. You're welcome. 19 AC. Okay, yeah, let's
do it. Stop. It's 18 on the die. I told you it
was saving up. Stop. I told you it was saving
up. Stop. Okay, I didn't want to roll this all
again already, but let's do it. Dude, holy crap,
Captain. Stop. Holy crap, Captain. It's unreal,
the damage. Okay. I think we'll 19 damage put
him down. No, he's got 23 left. Okay. Damn. But
I need a constitution saving throw. Stop. Can
I give him my button? Nah, I'm going to use one.
Oh, you have buttons still. Okay. There's a chance
you're going to be okay. I rolled really low
on the poison damage. Or the necrotic damage,
sorry. Plus three for Khan. I got advantage because
I spent a button. He does. Oh, good thing because
the first roll was a five. Bless as well. Bless.
John Franklin has Bless. John has Bless. Yes.
Highest roll is a nine. Nine. Total. Everything.
You're Bless and everything? Yep. Plus three
with the Bless. It's just a one on the d4. Wow.
Okay. That's five more points of damage. Yeah.
Jaune goes down. He's too focused. He drops,
but that is my reaction. I don't have any more
jewels. You can move through this. You see Jaune
is down right before the spider here. Okay. You
can go around him, but you can reach Jaune very
easily. I can get to Jaune. Okay. God damn it.
Brutal. Seriously? Man. I have to use my action
to get Jaune up. I'm not going to sit here and
go around. Fuck. Yeah. It's going to be level
three cure wounds. Oh, baby. That sounds sweet.
So Jaune Franklin gets 3d8 plus four. You roll
them, baby. You roll them. 22. Holy moly. That's
more than he had before the attack. 22. Jaune's
up. Jaune Troy drops. And the second he's like,
almost he's like mid passing out when he feels
a hand slap down his shoulder. His like weary
sort of blurring eyes turn to meet you and then
fill with light and life and courage. He smiles.
Jewel says, you're not done yet either. Thank
you, partner. Holy shit. Holy shit. Anything
else you want to do, Jules? Uh, no. I don't have
any bonus actions that I can do that would be
of any use. Okay. That's all I'm going to do.
That's Blanche. And Jean was not able to reach
you to deliver that life. Not this round. Oh.
Oh. He went down before. I thought Jaune was
in the space next to her. No, he couldn't have
gotten to that space. He went down. We realized
the reaction. So in the space that he is there,
he never left a threatened square. If you try
to leave a threatened square and it hits you,
that's when the AO hits you. Since it dropped
him to zero, he couldn't move. He dropped right
there. Oh, jeez. I mean, the turn's obvious.
I just need a death save. You're a dick. You
can do this. You can do this, guys. I believe
in you. You can have your wrath here. You're
going to save us all. Oh, yeah, sure. I'm not
so sure about this one. Fail. One fail. Okay.
Okay. Guy Safari is going to spin around and
try to attack. Go for Emon. This is looking dire.
Dire streets. A miss with a 14. You're good.
And again, he doesn't quite land. His war pig
dives down, but you are the win. You weave under
it. The spider can't get a purchase to try to
make a sort of combined attack. Actually, it
doesn't have a reaction. It couldn't anyway.
So you are good. It's your turn, Eamon. All right.
I will say this. You two are seasoned fighters,
adventurers. You traveled together into this
place. Blanche, you mentioned that you bought
some potions before. I think you would have explained
that during your journey here. Do you think you
would have explained that during your journey
here? Oh, absolutely. She's very safety -minded.
You glance down, know what to see, and you see
vials on Blanche's belt. You could make an attack,
or you could deliver a potion to Blanche with
your action. It's your choice. Well, based upon
your educational acumen, Blanche, I think I'm
going to reach down to your belt and see what's
available for an attack. So you literally, in
the movement as you weave under that war pick,
you're already diving down, grabbing the potion,
popping the top off, and pushing it into Blanche's
mouth, letting it sort of flow down her throat.
That is 2d4? 44 for greater. 44 plus 4. 44 plus
4. Who wants to roll it? I want Stomp to roll
it. Stomp, roll this four times. All right, here
we go. It's a 4. Nice. That's a 4. 12 already.
That's a 4. Oh, shit. And a 3. That's unbelievable.
You got one more? No, that was 4. No, 44. So
that was 12, 13, 14, 15, right? 15 plus 4 is
19. You have 19 HP, Blanche, as this potion is
the most delicious thing you've ever tasted.
Probably beyond even what Guy Safari's had in
his gullet. Amazing. Oh, that helps a little
bit. Yeah, yeah. Your eyes pop open, Blanche.
You suddenly look over. You thought you heard
their voices. And now you see that Jaune and
Jules have joined the fray on the other side
of this creature. And that is going to be Jaune.
Oh, wait. I skipped Spider. Hang on. Spider's
going now. I'm going to attack Jaune. That's
really tough. It was cracked. It was cracked
on a 20. I'm not going to use it. I'm not going
to use it. It's cracked. It was like between
a 20 and a 2, like halfway. So I was like, all
right, I'll reroll. And that will be a miss.
A 15. All right. Okay. That's Jon. This thing
tries to bite down. Jon's ready for it this time.
Empowered by Jules, parries it with his shield.
Go, Jon. All right. Jon's going to spear attack
on the spider who just missed him. Okay. Nine.
No. So you're kind of in a stalemate. You're
locked, sort of battling each other, his blade
meeting armor, its fangs meeting a shield. That's
Jaune's move? That's it for Jaune. Okay. Jules,
you're up. Well, he's in a position now where
he can actually try and do a little damage. So
he recognizes how dire this situation is, and
he's going to go level three, Dissonant Whispers.
Oh, that's pretty good. That's pretty good. So
you got your wisdom save. Wait a second. Oh,
no. I used level two last time. You did. Yeah.
So on a failed save for this one, it is 5d6 psychic
damage. Two on my save. Oh. Yep. Wait. Is this
on the spider or on the rider? Up to you. The
rider. Rider. Okay. Oh, interesting. Okay. Steven,
can I use one more? Can I use your d6? Because
I don't have enough here. Because it's 5. Oh,
and you have to move away. I do. Whoa. Whoa.
23. 23? A 5, 5, 3, 6, 4. Amazing. Wow. Somebody
want to bet that real quick so I don't look like
an idiot? Yeah. It's 23. Yeah, holy shit, dude.
And you've got to move as far as your movement.
But the rider hasn't taken any damage yet. Yeah,
that's fine. Oh, you mean just... Oh, just in
general, yeah. In general, yeah. Yeah, the spider
has taken damage. A little bit. You're blasting
this. Your mists sort of surround this thing,
sort of entering, just swirling ghostly. The
sound effect's like this. Hey, I did it again.
So... I'm not putting either of these in here.
And it surrounds his head. He's kind of, I don't
like that flavor. I want my mommy. And it's a
lion. And he jumps off. He jumps off the spider.
There's a space between Emonrath to go and a
space between Blanche to go. Blanche is more
direct away from Jules. So he begins to run,
which is going to leave Blanche's space. Blanche,
you get an A -O -O on him as he goes. Excellent.
He looks. Bad cripple just drops down. Yeah.
It's not good. It's not good. 14 to hit. Is a
miss. Son of a bitch. He goes to move and he
actually kind of blocks it as he goes. That's
with advantage on Shadowblade. I thought Shadowblade
was only two rounds. Oh, right. Also, you went
unconscious. You had dropped the concentration.
That too. Two reasons why I don't get advantage.
He moves to the edge of the room and stops there,
but he does look bad. He barely managed to block
that. He's kind of wheezing against the wall,
hand against the stone, sort of hanging onto
a strand of web to stay up. That really, really
messed him up. Okay, that's going to be Blanche.
You're up. Oh, goodness, I was afraid you would
say that. Okay. So Blanche is in melee with the
spider, which means that would she get disadvantage?
What happens if she's trying to cast a spell
on the rider? If it's a ranged spell, it will
be at disadvantage for being in melee. Cool.
What if it's magic missile? Magic missile always
hits. Excellent. That's kind of what I thought.
Blanche is going to cast Magic Missile at second
level on the rider. You want all to hit the rider,
or do you want to spread it out at all? You can
choose where they go. So Blanche gets three darts.
Each dart is 1d4 plus 1. At second level, it
should be four darts. Second level or higher,
the spell creates one more dart. Okay. Yeah,
let's do one dart on the spider, and I feel like
three darts is probably too many on the rider,
but I want to be sure. So we'll do three darts
on the rider and one dart on the spider. Okay,
give me 44 and split them up. It's going to be
3D4 first for the rider. Add three to that. That's
12. 12 total? 12 plus is what it's supposed to
be. Yeah. Yeah. Okay. 12 total. As your darts
come flying out, I think he stops, and so while
he's leaning there, he sees, like, this bright
light swirling around, moving towards him. What
do your magic missiles look like? Almost magic,
something oceanic. Yeah, this is new for Blanche.
Oh. Magic missiles she learned from the spell
book that she got off of... Eatsman? Eatsman
Del Prado. Hell yeah. Yeah, so... They look like
little, not little water droplets, they look
like large water droplets, like softball -sized
water droplets that have big tails of ocean spray
off the back. And they, all three, hit right
in a row. He's just looking, seeing this come
at him, and just eyes go wide, lit up by this,
and just, I didn't ask for the soup. And... As
this explosion rocks him, leaving like a crater
in the side of the cave, his body slumps down
and he is dead. And she has one more magic missile.
The breadsticks never end. But the spider legs
do. What? Three damage on the spider legs. It's
not helping. All right, all right. Oh, God, let
her go. That would have been Guy, but Guy is
dead, so now the spider's up. And I'm going to
go for Amon Rath. With a natural one on the die.
It's turning around fast. There's no... I was
going to say horses. All right, just bear with
me for a second here. Let's have fun. We're in
chaos mode. I was capturing creatures. Perhaps
a caravan got a little too close to this territory.
Perhaps a horse went missing. It's part of your
mission report. You see a cocoon next to this
spider. Suddenly this creature awakens. He's
just freshly unparalyzed. And a horse just kicks
out at it from a cocoon to the side. I'm going
to take some damage because I'm having fun. And
the spider gets rocked by a sudden horse kick.
For a max of six damage. Nice. Holy shit. There
you go. And that's its turn. So that was the
saddest thing. And then you're up. Oh, boy. Can
we finish her off? Oh, you want to go for some
attacks? Yeah, let's do it. Go for some attacks.
We sure hope so. Let's attack. Hell yeah. Hell
yeah. So I think I have the Hunter's left. Yeah,
Hunter's Mark is still on, so it's plus six.
I also just checked. Since this thing is not
at an axe HP, you should also be doing an extra
1d8 because you have Colossus Slayer. When things
are weakened, you know how to hit those weak
points again and again and again. Let's do that.
That's going to be a d20. All right. Two. You
got one more. Oh, no. You got one more. Thank
goodness. Can you get it? 17. There you go. That
is a hit. Nice. So with that, roll this twice
and that once. For one and a three. And a one.
Oh, no. But it's still going to be eight points
total. Nine points total, I believe, with what
you have. Yeah, eight points total. Sorry. I'm
bad at math right now. Okay, so that's going
to be down to here. Low rolls, but it's been
hit quite a few times. Yeah, it's been hit a
lot. And those extra bonuses stack up. The Hunter's
Mark's still on it. The Colossus Slayer going.
And then Wrath, when he hits, he hits. That sword
driving deep into its already opened sort of
plates and scars. And that is going to be Jaune.
All right. Everybody is up. Let me double check
Jaune's placement here. He's going to stay close
to Jules to protect Jules. And he's going to
go for a spear attack, which is plus five to
hit. 19. 19 hits. All right. D6 plus, I think
it's two. Yep. D6 plus two. Five damage. Five
damage. Not bad. This thing is looking like it's
getting pretty rough. You brought down quite
a lot. It's still buff. It's still tanky. I just
realized it's natural armor on the sheet. So
this thing's actually, its metal plates are like
a part of its body. That's really, really cool.
It's actually more like grown. Yeah, that's really
cool. I didn't read that before. That's going
to be Jules. Jules, you did some nasty stuff
to the owner. What can you do to the spider?
I'm about to do some more nasty stuff. Oh, shit.
Jules is going to remove the glove off his right
hand. I'm kidding. I'm kidding. I'm kidding.
You a -hole. Steven. What? face oh my god oh
my god it's so funny you guys both just had this
look of holy fuck uh that was amazing amazing
first he's gonna cast bardic inspiration onto
blanche hell yeah and then he's gonna cast tasha
seduce laughter oh my goodness uh -huh uh -huh
wisdom save it's a good move Ooh, I might have
passed, actually. High roll. It's actually a
19 on the save. Oh, fuck. Yes, things are old.
Well, I mean, it's master's die. It's gone to
a rage. You try to hit it, but it's sort of emotion
to seeing this. It's stamping. It's angry. It's
not getting through. Ooh, still good move. Blanche,
that's you. Crap. The rider is down, smoking
in the corner, barbecued himself in the end.
How ironic. Okay. How does this spider look to
Blanche? Still decently healthy. All right. Probably
like around bloodied. Okay. In that case, Blanche
is going to do something pretty significant.
She'll use her last second level spell slot to
cast Witch Bolt. Okay. So it's a plus seven to
hit. And with this new Bardic Inspiration, she
has a D8 to add to that. Hell yeah. So that's
16. I think that hits, but if she adds the Bardic,
she gets extra damage, right? Yes, because that
would be... Thunder damage equals that, yeah.
Plus five. The 16 would not have hit. Oh my goodness,
I'm so glad. Plus five you get from those armored
plates, and you get the extra thunder. So that's
five thunder, plus... 2d12 damage. I do fail
to save for the thunder, so yeah, all goes through.
14 for the witch bolt damage, which is thunder
as well. Okay, and the thunder's part, is that
with the extra 5? No, that's on top of the 5.
Okay. Good move. You just like reach out just
like with the pig man You're up close and you
kind of like get in there You just essentially
just grab this thing by the leg and just rip
into it this magic coursing through this thing
right through its plates And then that golden
bow entering your hand blasting it with thunder.
It kind of ruptures me inside a bit screams out
It's looking pretty damn bad. And that's me my
turn. I'm in over you again I want to hit you.
I haven't hit you yet. You're taunting the spider
with your wind, your predator's gaze. Yeah, yeah,
yeah. I was rolling hot before. It's not so hot
now. That's all right. That's a 15. That will
not hit him in wrath. Nice. Yeah, yeah, in wrath.
He's got a 17 AC right now. He's looking pretty
damn strong. This thing tries to go at you again,
and you're just taunting it, moving out of the
way. You are the wind. I cannot catch you, and
that is going to be your turn. All right. How
do you want to counter this thing? I know that
the shield can be used for defense, but can you
use it for offense? Technically, you'd need a
feat for that, so it wouldn't normally work.
We can have a flavor. If you go for a longshore
attack, you're utilizing your shield as sort
of part of the move. Not what I was thinking.
I'll go for another just direct strike then.
Hell yeah. You have two attacks. Let's do it.
So the hunter. Yes. Correct. Yes. It's a hunter's
mark, so that's going to be... So roll two of
these. It's weak, Eamon. Put it down. Oh, come
on now. I was just a liberal arts student at
Mr. O's. Give me a break. I saw those strikes.
You're very capable. And your haikus are amazing.
Fifteen. Fifteen will miss. And a fourteen. Oh,
wait. Sorry. That's on your die. Those will both
hit. Nice. Sorry. With your bonus. So you're
going to roll. Oh, my gosh. Roll this twice.
No, four times. And this twice. It's two hits.
Both with Hunter's Mark and both with Colossus
Slayer. Seven. Seven. Oh, my God. Six. Actually,
that last one wouldn't be. It's only once per
turn to get Colossus. But that's still seven,
seven, six. And two of those. It's a five. And
a one. The math is deep. The math is deep. Yes,
yes. This thing turns to you. The dreaded edition.
Just hatred. It's like many eyes. You see this
unnatural creation, this unnatural beast. Moves
up again, like you just countered its attacks
twice. It's so driven to hunt you down. You,
who gazed at it. You, who made it feel fear.
You, who can't quite be hit. You see something
rises up above you, legs sort of moving, going
down to strike. Fang's bared. And you see that
opening. You see a soft part of its underbelly
you can slice right through. Describe your kill
as you drive your blade into this thing twice.
Oh, I squat down low, and with the winds of the
silver hills, I push up as fast as possible into
that gut, reaching for the sky. Oh, shit. This
thing just, you just burst through it. Its plates
kind of erupt outwards from its back as your
sword drives in. The wind itself starts pushing
through it, and the spider falls dead. Yeah!
There we go. Blanche can see visions of Ozen
doing the exact same thing. Oh, shit, that's
cool. Coming an attack from beneath, from so
low, that low center of gravity. There's so much
physical potential pushing up and out. And just
the image of Ozen is like... Self -imposed over
the image of M in wrath as he pushes his blade
up for the kill. Almost into the ethereal plane.
Into a different plane of existence. What? Not
quite. Blink this. You rip through this thing.
It falls and you have that moment. We see that
image of Odin superimposed over M in the spiritual
image. And honestly, that is a really cool image
to linger on for a moment. Sort of freeze frame.
May we move from there to a quick, brief moment
of Jaune moving over to Blanche. Sort of helping
her up. Jules kind of moving up beside them.
The four of you staying before this creature,
before its dead owner. You realize with the commander
gone, if there's any other face spiders out hunting.
They'll likely return to their natural routines,
their wild sort of behaviors, pushing them away
from here, away from the sort of magical defenses
and sort of ways that the wardens here sort of
keep creatures out. Your mission is a success.
Both groups managed to accomplish their goal.
I'll tell you this. Before you leave this cave
and go, you could go through, grab stuff. I'm
just going to give you a quick rundown of what
you would find on Guy Safari. There's that really
cool Safari hat if you want it. It's really cool.
No. Okay. Absolutely not. I want to know what
it is first. No, it's nothing. It's a cool hat.
Oh, shit. It's nothing. You find a scroll of
animal friendship and a scroll of speak with
animals. There's also two vials of spider venom.
And one potion of superior healing. Wow. Real
nice thing. He might have grabbed it if you hadn't
blown him up so fast. He didn't get a chance.
It was going to be his turn next. I was thinking
about that potion, but it's what it is. It's
ours instead. Jaune begs you all to go back downstairs
once the fight's over and you have more of a
group to protect you. He smelled something, man.
Smell that thing. He finds that along the spice
cabinets, sort of in a place of honor above all
the other spices. is some dust of deliciousness,
yet untouched. There's six, basically, doses
of this. And it's pretty good stuff. Basically,
it's going to make food taste incredible, but
it dulls the senses, so anyone who eats food
with this has disadvantage on wisdom saving throws.
Oh, interesting. You can do some cool stuff with
this. Yeah. And it's just awesome. So it's kind
of hanging out there on a shelf. And that's what
you grab from this place. Maybe you free that
horse so it can give you a... kind of bro -nod
and run out. A few other animals here you can
cut free that haven't quite been eaten, and they
can all run out. A kangaroo, mysterious creature.
No dingoes? Where are the dingoes? At least two
dingoes, of course. Yeah, dingoes are a prize,
because some dingoes free, they go running out.
Oh yeah, you're kind of going through freeing
everything in this montage, and we end, perhaps,
with the four of you cutting through the remainder
of that web covering the cave, letting this...
natural cave once again be. Something people
can go to, go to explore. There's a cool looking
altar down at the bottom. Maybe that's something
that needs to be addressed again. I don't know.
Perhaps that's a problem for the people of this
world to consider. But you've done your job.
You've done it well. And as the four of you stand
in the light of day, bathing in at the mouth
of this cave, I think we'll call it there. Thank
you, stop. Thank you, stop. Thank you, captain.
Thank you, captain. Fuck you, dude. Fuck you,
what? You guys are the best.