WEBVTT

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-L -I -S. brewing .com and head over to the events

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page. Hope to see you there. Fake eaters, there's

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one spoken of in particular fear and awe. A sort

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of boogeyman to all animals whose meat may be

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seen as an exotic delicacy. I speak, of course,

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of Guy Safari. Fucking so stupid. Guy Safari

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is a poacher extraordinaire, known for sitting

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back and using tamed predators to do the hunting

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for him. His appetite is as insatiable as his

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greed. Brody, you have to say it. I don't know

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what it is, but you have to say it. And his heart

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is as frosted over as his tips. You know what?

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I know who this is now. So be wary, all you who

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stand in the way of his heart. Because no matter

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what world you live in, how safe you may feel,

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no place is far enough from Guy Safari's Flavortown.

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Yep, there it is. We're in a fight. You guys

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want to do a fight? Yeah, I'll fight. Alright.

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We last left off. You are deep within this culinary

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cavern filled with all sorts of... Culinary?

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Culinary camp, yes. There's a kitchen. Cooking

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up some food? There's a kitchen downstairs, a

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sort of kitchen camp. Guy Safari's base of operations

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where he's having these spiders draw back exotic

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prey, cooking them up, enjoying them. It's delicious.

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Damn. Yeah. That's rough. It's a rough spot.

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But right now, you're not dealing with Guy Safari.

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He's outside. Just notice that something's wrong.

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Right now, you're dealing with phased spiders.

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Each group has just been attacked by them. Simultaneously,

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as it turns out. Because, yeah, what are the

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chances? Go figure. Yeah, go figure. At the top

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of the round, we have a Minrath. This spider

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has been sliced both by your blade and Minrath's.

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It's hunted. You've got a hunter's mark on it.

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You've stared at this thing with your eyes. The

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gaze of a predator is cowing it. And you're getting

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through its natural armor deeper and deeper with

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each cleave. We have Blanche with a sword of

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shadow just sliced in deep. This thing's looking

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pretty damn rough. It's not down yet. And this

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thing seemed to appear out of nowhere. Who's

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to say what happens if you don't finish it off?

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Could it vanish again? Could it get away, come

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back later with more? You don't know. And I just

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want to say, Stomp, I don't care when you use

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it. It doesn't have to be now. You have that

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button. Oh, I know. I know. I'm aware. I've actually

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been saving it thinking of the future. Nice.

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Yeah. So what do we do? In this situation, you

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can make an attack if you want. Make two attacks

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if you want. Absolutely. You already have Hunter's

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Mark on, so there's not much reason to use a

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spell here. No, we have to attack again. All

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right. So you just draw your blade. You still

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got that gaze locked on this thing. You're going

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for two attacks? Absolutely. All right. It's

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2d20s. So you have plus six with your magic blade.

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Hey, this magic blade of yours, what's it look

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like anyway? You got it on Mord in your last

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mission. Well, it's about four to five feet long.

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Oh, damn. Whoa. What do we got there? That might

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be a d12. Oh, yes. Where'd it go? I took it.

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Oh, thank you, sir. You take the full metal captain's

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dice. I will take the gold vein dice. Here we

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go. And I'll stop stealing your dice. There's

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an opening in it right there. 17. 17 on the die

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is going to be a hit for sure. Nice. Go ahead

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and roll for a second attack. See what happens.

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And it's a seven. That will not hit. So you get

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one chance here. You get a D6 for Hunter's Mark,

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a D8 for your basic sword damage, plus three.

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That's big damage. It's pretty damn good. For

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one hit? Hunter's Mark is no joke. Seven total.

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Five and two. Is that with the plus three? Ten

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damage. And then wrath. Describe what it looks

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like. You see this thing is about to blink out.

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You see its body begins to sort of vanish into

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a mist as it's trying to get away, screeching.

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But you're fast. You dive in. What's it look

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like when you kill it? Oh, got him. There's a

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moment. I got him. There's a moment. I made the

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sword, in particular, to be very loose in the

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hand. At the last second, I let go and let natural

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momentum take over holy shit and as it touches

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this this beast i grab and then push oh man we

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sort of uh discussed before actually you weren't

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here for this one but there was a conversation

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a flashback between blanche and the big o and

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he referred to eminrath as being as the wind

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Very difficult to control. You have to trick

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it, but you have that sort of fluid momentum.

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I mean, Emonrath is free. He's a free spirit.

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He bounds along the mountains. He is the northern

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wind. And just like the wind, you see a smooth

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move, this graceful transition between the blade

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as you grab it, slice it through, just drive

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it into the spider. And this thing screams out

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before it can fully vanish. Falls dead on the

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ground. Nice. Here we go. Good stuff, guys. Good

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stuff. Blanche has her sword raised above her

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shoulder. I had that. Nice kill. Nice kill. If

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there's one blink spider here, there may be more.

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We should advance further and try to find Jules

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and Jean. Hell yeah. They may be in danger. Yes,

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absolutely. We'll cut to you guys in a minute.

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As you finish up this fight, you stare at this

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body. You turn to lead. Let's go and finish the

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second encounter downstairs with a spider that

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is still quite healthy. I was going to say, did

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John Franklin get a shot in the last episode?

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He did. He got a good bit of damage. He sliced

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us seven damage off this so far. Okay. Good spear

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swing. For us, it's only been like ten minutes

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since that moment. I thought I already fucking

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forgot. That's going to be you to start off,

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Jules. All right. Oh, I haven't thought about

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what Jules is going to do. John's got his bardic.

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You've got a weak. Well, I know, but I'm with

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Jaune. I'm with Jaune, so as far as I'm concerned,

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he's doing fine. All right, yeah. Jules is going

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to cast level 2 Dissonant Whispers. Oh, yeah.

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So you've got to get a wisdom save or take 3d6

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psychic damage and use your reaction to move

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as far as your speed allows. Let's see. Even

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if you succeed, you still take half damage. Spider

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has glasses. It's a very wise spider. Spiders

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wearing glasses? No. I was going to say. I was

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like, hold on. And goggles. Yeah, for night vision.

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Dark vision. Those are expensive. I know. I was

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going to say, come on, guys. You know what? I'm

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kidding. But I did do Guy Safari. Guy Safari

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is some money. That's a fail. Absolutely a fail

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on that wisdom save. The Port -O -Pain. Whoops.

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It's rough so far. It's rough. I mean. It's saving

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the energy up. It's saving energy up, and it's

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going to hit you hard when the boss gets in.

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It may have quarter round installed, but the

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first two rolls haven't done it yet. All right.

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It's going to get there. 3d6. Psychic damage.

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Let's go. Let's do it. This is nasty. That's

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12. Boom. Boom shakalaka. And it has to move

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away. Yes. moves at speed. When it steps away,

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Jaune gets an AoE. Jaune gets his attack. Nice.

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That is my reaction to go all the way to this

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room. So it just moves all the way, kind of knocking

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over pots and tiles, knocks it over. It literally

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runs through and over the sort of burning, or

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actually it's smoldering, it was burning earlier,

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sort of fire pit grill in the center, knocks

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some stuff off of it. You see there's like animals

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hanging from sacks throughout this room, probably

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ingredients being used by whoever lives here.

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No, it's the elusive, terrifying Guy Safari yet

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Jules, but you'll find out later. So Jaune has

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both Bardic Inspiration and Bless on, correct?

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Correct. That's a D6 for one -time use and a

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D4 for every D20 roll? If you want, you can use

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that D6 on the attack with the motive potential.

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Right, but then it goes away. Correct. And the

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Bless, the d4 stays. Okay. Yep. Let's see what

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happens. I think, yeah, Bless is concentrated.

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Oh. I might have fucked up. Oh. You might have

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gotten rid of the Bless. No, no, no. No, it's

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not. It's not concentrated. It's not concentrated.

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19 on the die plus 5. Jean's not even going to,

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I mean, you know, he can use the Bless, but it

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doesn't matter. Yeah, I mean, yeah, that hits.

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Do you want to do the extra damage with Bardic,

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or do you want to just go for it without? Ooh.

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Does Jaune think that the extra damage from Bardic

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will finish the spider off? It looks pretty bad.

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Okay. Looks pretty bad. Let's try it then. Well,

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I mean, you can still also choose to use that

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before knowing the result. So you could roll

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your damage, and before he tells you, you can

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decide. I think for the damage, it's the result

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on the d20, not the result on the damage roll.

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I will say this, though. Right, that's what I

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was... So when it moves away, you can basically

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get a second attack on it when you run after

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it. Okay, that's fine. Yeah, so we'll go for

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the... Oh, wait, wait. Yeah, so you can't use

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your Bardic Inspiration. Oh, no, yeah, you can

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use it on the damage, but it wouldn't. Never

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mind. You're good. Wait, you can use Bardic Inspiration?

00:11:04.720 --> 00:11:07.980
No, no. It gets a second ability when you use

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Bardic Inspiration from jewels that gives you

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extra thunder damage on the attack. Right, right,

00:11:10.940 --> 00:11:12.620
right. So we're not talking about actual damage,

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we're talking about the secondary effect. I don't

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really... That's what I mean. Yeah, I acknowledge

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its value, but I'm not going to use it here.

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So we're just going to go for straight D6 plus

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two. Roger, roger. Give me that damage. Five

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damage. Okay. And on John's turn, he is going

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to chase and attack. Okay, this thing moves to

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the back. It's knocking over stuff. It's John's

00:11:35.080 --> 00:11:37.679
turn now. No, wait, no. It's this thing's turn.

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I forgot, me running away was my reaction on

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Jules, sir. Now, as it hits the back wall, it's

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like the sort of stuff knocked over almost caused

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it to regain its senses. It starts shaking its

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gross spider head, and it spins around and moves

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up to its speed back towards you. I'm going to

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go for an attack. Very angry spider attack. 19

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AC. 19 to hit. That's it. Yeah, exactly. Oh my

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gosh, yeah, yeah. Woof. Oh, yes. All right. All

00:12:07.370 --> 00:12:09.289
right, this is going to hurt a little. Go ahead

00:12:09.289 --> 00:12:12.090
and make me a constitution saving throw. Okay,

00:12:12.230 --> 00:12:14.330
he's got a pretty good constitution here. If

00:12:14.330 --> 00:12:17.190
you miss this, it's going to hurt a lot. Plus

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three to constitution, and I can use the bless

00:12:22.210 --> 00:12:28.350
for this, right? You can. 17 on the die, plus

00:12:28.350 --> 00:12:32.100
three. That doesn't even need the... Max on the

00:12:32.100 --> 00:12:37.519
d4. So, buzz off, spider boy. Congratulations,

00:12:37.639 --> 00:12:39.779
that's a good saving throw. So you won't be taking

00:12:39.779 --> 00:12:41.940
the 21 poison damage, you'll just be taking 10.

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Holy shit. 10 poison damage from the poison as

00:12:46.419 --> 00:12:49.039
this thing dives back on Jean and sort of injecting

00:12:49.039 --> 00:12:54.080
him. And 12 from the fangs. What? 22 points of

00:12:54.080 --> 00:12:57.539
damage on Jean Franklin. That fucked up. Yeah,

00:12:57.700 --> 00:13:01.360
yeah. This guy's got to go down. This isn't even

00:13:01.360 --> 00:13:03.460
who he forged his creation yet. This is just

00:13:03.460 --> 00:13:10.620
a phase spider. That's 22? Did you say? 22. That's

00:13:10.620 --> 00:13:14.360
more than half of Jaune's HP. Yeah. Hey, don't

00:13:14.360 --> 00:13:15.919
get reduced to zero by this thing. It's much,

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much worse than unconscious. That was a missed

00:13:18.659 --> 00:13:22.700
attack. Wait. Oh, yeah. Missed con. Yeah. I was

00:13:22.700 --> 00:13:26.100
like, the con. Yeah, he made the con save. Yeah.

00:13:26.639 --> 00:13:29.480
That's its move. It sinks in deep. Jean sort

00:13:29.480 --> 00:13:33.600
of, ah, damn, this thing. And this thing had

00:13:33.600 --> 00:13:34.919
been before. He's probably already covered in

00:13:34.919 --> 00:13:36.879
sort of bites that overhealed over. And he was

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like, he knows, actually. Jean knows that if

00:13:38.899 --> 00:13:41.539
anything brings you down, you are full paralyzed.

00:13:43.159 --> 00:13:45.679
Even after you awaken, if you're brought back

00:13:45.679 --> 00:13:47.820
up, you're still paralyzed, the poison coursing

00:13:47.820 --> 00:13:50.379
through you. It's nasty. That's how they got

00:13:50.379 --> 00:13:51.779
him. That's how they got him initially, wrapped

00:13:51.779 --> 00:13:54.320
him up and left him here. So he probably fought

00:13:54.320 --> 00:13:56.580
this thing before. It probably bears a few spear

00:13:56.580 --> 00:13:59.899
scars as well. He looks at those scars now, draws

00:13:59.899 --> 00:14:02.179
his spear already. It's his turn. Steven, what

00:14:02.179 --> 00:14:07.700
are you doing? Hmm. Jaune wants to ask Jules

00:14:07.700 --> 00:14:11.399
if Jules is able to do damage next turn, basically.

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because Jaune is trying to decide if he should

00:14:15.029 --> 00:14:18.429
lay on hands himself to bring his HP up a little

00:14:18.429 --> 00:14:20.210
bit, or if he should just go for a spear attack.

00:14:20.950 --> 00:14:23.649
Jules would tell Jaune to go for the spear attack,

00:14:23.809 --> 00:14:26.070
because worst case, I can cure his wounds. Perfect.

00:14:26.210 --> 00:14:28.750
Okay, that's fantastic. So that's what he's going

00:14:28.750 --> 00:14:31.149
to do. He's going to go for the spear attack.

00:14:31.730 --> 00:14:34.330
I still have the blast and the bardic, so let's

00:14:34.330 --> 00:14:36.570
see what the roll comes out to. Plus five to

00:14:36.570 --> 00:14:41.669
hit. Nine on the die. Let's see what the Bless

00:14:41.669 --> 00:14:46.649
gives us. So that's 14 before the Bless. 16.

00:14:47.730 --> 00:14:52.750
So if I use the Bardic here, I feel like a 16

00:14:52.750 --> 00:14:56.490
already hits, but I will gain extra damage on

00:14:56.490 --> 00:14:59.309
the attack if I use the Bardic, correct? It's

00:14:59.309 --> 00:15:01.490
a save for me. Yes, it's a con save. And you

00:15:01.490 --> 00:15:04.889
get thunder damage. Yes. This thing is nasty.

00:15:05.559 --> 00:15:08.120
What do you think, Jeremy? Should Jaune use the

00:15:08.120 --> 00:15:13.500
Bardic to get the extra damage? It's only a D6

00:15:13.500 --> 00:15:16.460
plus two for his spear attack. They're sweating

00:15:16.460 --> 00:15:18.039
over there, Stomp. They're sweating. No kidding.

00:15:19.440 --> 00:15:22.340
Didn't one of you guys hit on a 14? Yeah, I think

00:15:22.340 --> 00:15:24.220
the 16 hits. I don't think we have to worry about

00:15:24.220 --> 00:15:26.980
a hit, but I'm worried about where Jaune is worried

00:15:26.980 --> 00:15:29.139
about the damage. Exactly. I'm thinking about

00:15:29.139 --> 00:15:30.980
the additional damage to put this spider down

00:15:30.980 --> 00:15:34.480
because one spider attack put Jaune halfway.

00:15:34.639 --> 00:15:37.730
Do it. Okay. Yeah. All right. Jules would almost...

00:15:37.730 --> 00:15:39.850
Jules would probably go down. Yeah. So we're

00:15:39.850 --> 00:15:42.309
using the Bardic. I don't even think I need to

00:15:42.309 --> 00:15:44.429
roll, really, because I think we already hit.

00:15:44.909 --> 00:15:48.769
But that's a plus four. So that's a dirty 20,

00:15:48.889 --> 00:15:51.789
right? Yeah. I think. Yeah, you hit. You definitely

00:15:51.789 --> 00:15:54.370
hit. Okay. So the Bardic is gone. We still have

00:15:54.370 --> 00:15:58.169
the Bless. So now we're rolling 1d6 plus two.

00:15:58.309 --> 00:16:01.470
And what is the... You have to do a save? It's

00:16:01.470 --> 00:16:03.750
a con save against Jules. Spell save DC, I believe.

00:16:05.700 --> 00:16:08.600
An 11 on the con save. That can't be a save.

00:16:08.820 --> 00:16:12.139
I'm guessing it's not. No, save DC's 15. Okay,

00:16:12.259 --> 00:16:13.759
okay, you're good. So what's the damage roll

00:16:13.759 --> 00:16:17.960
for the... It's a d8 thunder damage? 1d8 thunder?

00:16:18.080 --> 00:16:20.279
No, it's equal to the bardic inspiration. So

00:16:20.279 --> 00:16:24.120
it's 5. Oh, okay. Oh, okay. Great. Oh, cool,

00:16:24.200 --> 00:16:25.779
cool, cool. Awesome. Okay, so 5. Now I'm going

00:16:25.779 --> 00:16:32.820
to do 1d6 plus 2. Max 6. 13? Jaune twirls his

00:16:32.820 --> 00:16:35.700
spear. He feels, like, energy flowing up from

00:16:35.700 --> 00:16:37.139
him. He has that golden note around him that

00:16:37.139 --> 00:16:39.320
sort of, like, moves up his body, down the shaft

00:16:39.320 --> 00:16:42.639
of his full metal spear, into the tip. He drives

00:16:42.639 --> 00:16:44.960
it forth into the creature that just bit him,

00:16:44.980 --> 00:16:46.980
drives it into its face, and you can see, like,

00:16:47.000 --> 00:16:49.879
a wave of sound, a wave of almost music blast

00:16:49.879 --> 00:16:52.879
out from the tip and tears this thing apart from

00:16:52.879 --> 00:16:55.480
the inside. Its head essentially just explodes,

00:16:55.740 --> 00:16:59.279
bursts backwards into the kitchen room. And it

00:16:59.279 --> 00:17:02.740
is dead. Nice. Okay, great. How's that going

00:17:02.740 --> 00:17:04.680
to look for your show on the Crystal Food Network?

00:17:07.900 --> 00:17:12.259
I didn't even think of that. That's brilliant.

00:17:12.599 --> 00:17:16.559
Oh. You already have fun. You brought us here.

00:17:16.559 --> 00:17:22.079
You did this. Oh, so good. Okay. Okay. And with

00:17:22.079 --> 00:17:28.579
that, both creatures fall dead. I was stressing

00:17:28.579 --> 00:17:32.559
over here, guys. Oh, we don't know stress yet.

00:17:33.119 --> 00:17:37.700
Yeah. Okay. Okay. Is that going to mark these

00:17:37.700 --> 00:17:40.640
beasties with the big old red X? Oh, beautiful.

00:17:40.839 --> 00:17:44.099
Beautiful. There they are. Dungeons, something

00:17:44.099 --> 00:17:48.680
ins and dives. Oh, well, dungeons, dragons and

00:17:48.680 --> 00:17:51.440
dives. Dungeons, dragons and dives. It was right

00:17:51.440 --> 00:17:53.980
there. What? I was trying to think of like a

00:17:53.980 --> 00:17:58.509
cave thing. But you can't drive into a cave,

00:17:58.569 --> 00:18:02.049
at least not in Dungeons & Dragons. It's true.

00:18:03.329 --> 00:18:06.089
And dingoes. You can dragon anybody? Oh, we are

00:18:06.089 --> 00:18:08.630
in Australia. Dungeons, dingoes. Dungeons, dingoes,

00:18:08.630 --> 00:18:09.809
and dives. Once you leave the dingo, you can

00:18:09.809 --> 00:18:11.990
pretty much do anything. Yeah, yeah. Oh, no.

00:18:12.250 --> 00:18:17.269
What have we done? All right. All right. Jules

00:18:17.269 --> 00:18:18.569
and John, we'll stick with you for a second.

00:18:18.910 --> 00:18:21.490
You finished your prey. There's that sort of

00:18:21.490 --> 00:18:22.970
kitchen area over there, but you know the way

00:18:22.970 --> 00:18:26.750
out is to the south. There's a big sort of sloping

00:18:26.750 --> 00:18:28.869
ramp that moves up and up and up. If you hit

00:18:28.869 --> 00:18:31.410
that way, you could use to sort of move towards

00:18:31.410 --> 00:18:35.890
the cave entrance. Can Jaune smell anything in

00:18:35.890 --> 00:18:40.130
the kitchen that might pique his interest? Go

00:18:40.130 --> 00:18:43.289
ahead and both of you roll me a perception check.

00:18:43.730 --> 00:18:47.750
Yeah, that. Perception is intelligence? Wisdom.

00:18:48.289 --> 00:18:50.349
Wisdom, of course it is, because that's plus

00:18:50.349 --> 00:18:52.210
zero. You can do it too, Jules, if you want.

00:18:52.700 --> 00:18:54.660
I mean, I don't think Jules is very hungry, but...

00:18:54.660 --> 00:19:01.299
So rural. 19. There is something that smells

00:19:01.299 --> 00:19:06.220
amazing coming from there. Like, it's, you know,

00:19:06.240 --> 00:19:07.839
there's plenty of spice smells, but something

00:19:07.839 --> 00:19:11.819
is just wafting out that's just, oh, what could

00:19:11.819 --> 00:19:15.400
this be? It's incredible. It's mouth -watering.

00:19:16.039 --> 00:19:18.359
Some kind of strange spice. You don't know what

00:19:18.359 --> 00:19:20.880
it is, but it's not far in the room if you want

00:19:20.880 --> 00:19:24.049
to go for it, Jean. Usually I'm John out of combat,

00:19:24.109 --> 00:19:25.849
but I'll give you this one. Yeah, yeah, yeah.

00:19:27.289 --> 00:19:31.369
Steven, the player, is a little wary of this

00:19:31.369 --> 00:19:36.609
smell. Oh, dear. Imagine that on a souffle. Oh,

00:19:36.710 --> 00:19:39.529
my. Jules, do you smell that? I mean, kill the

00:19:39.529 --> 00:19:41.309
thing. There's probably no more in here, right?

00:19:41.369 --> 00:19:43.650
Just one per cave? Imagine. I mean, Jules got

00:19:43.650 --> 00:19:45.789
only an 11. That makes sense. Jules got only

00:19:45.789 --> 00:19:48.329
an 11, but I still don't think he would trust

00:19:48.329 --> 00:19:50.740
anything in there. Well, right, that's exactly

00:19:50.740 --> 00:19:53.039
my point. Is there something that Jaune can roll

00:19:53.039 --> 00:19:56.119
to determine the safety of approaching the smell?

00:19:56.880 --> 00:19:59.440
He's determined that there is a smell that is

00:19:59.440 --> 00:20:01.460
maybe worth approaching. I will tell you this.

00:20:01.460 --> 00:20:03.799
I think that Jules would still try to stop him.

00:20:03.960 --> 00:20:06.279
For the most part, these things are essentially

00:20:06.279 --> 00:20:09.599
fully, you can't see them at all. There's no

00:20:09.599 --> 00:20:10.980
way of seeing them while they're on the ethereal

00:20:10.980 --> 00:20:12.740
plane unless you have some higher level magic

00:20:12.740 --> 00:20:15.369
or magic items. I mean, you could roll to see

00:20:15.369 --> 00:20:17.769
maybe tracks. You got lucky upstairs with the

00:20:17.769 --> 00:20:21.190
fresh water, but normally speaking, there really

00:20:21.190 --> 00:20:23.210
isn't a way to know. There could be one, three,

00:20:23.369 --> 00:20:25.890
ten, a hundred of them in that room. Okay, not

00:20:25.890 --> 00:20:27.450
that many, because that would be crazy, but still.

00:20:27.809 --> 00:20:30.750
I think Jean's going to look to Jules for permission.

00:20:30.809 --> 00:20:34.789
He wants to advance and try to see what the smell

00:20:34.789 --> 00:20:38.190
is, but... I want it. He's looking to... Very

00:20:38.190 --> 00:20:42.579
much. He's looking to his senior luminary to

00:20:42.579 --> 00:20:45.819
determine if it's safe to advance. Big old Jean

00:20:45.819 --> 00:20:49.039
totalize. It smells so good. Putting this on

00:20:49.039 --> 00:20:50.940
me. What about a perception or something? Would

00:20:50.940 --> 00:20:52.819
anything help? Yeah, because, I mean, not to

00:20:52.819 --> 00:20:57.059
see. Say, Jean, we got to get the hell out of

00:20:57.059 --> 00:21:00.740
here. We got no time. Can we come back? Yeah,

00:21:00.759 --> 00:21:02.720
we'll come back. Really? We'll check it out later.

00:21:02.900 --> 00:21:05.400
I think you're lying. We'll check it out later.

00:21:05.769 --> 00:21:07.390
We'll come back to this particular spider cave.

00:21:07.789 --> 00:21:09.410
Actually, we do have to kill the thing that's

00:21:09.410 --> 00:21:10.829
here, right? Look, I'm writing it in my calendar

00:21:10.829 --> 00:21:12.809
right now. This is our job, so we have to come

00:21:12.809 --> 00:21:15.349
back. It's there. All right, good. Yes. All right,

00:21:15.349 --> 00:21:17.890
yeah. It's our duty to come back. Let's leave.

00:21:18.210 --> 00:21:21.029
It is. We've got to be thorough. All right. Thorough

00:21:21.029 --> 00:21:24.930
later. Right. Yeah. John's going to take Jules

00:21:24.930 --> 00:21:26.369
for his word, and he's going to follow Jules.

00:21:26.890 --> 00:21:31.440
All right. You guys move to the south. John leading

00:21:31.440 --> 00:21:33.200
the way. You're kind of pointing it out with

00:21:33.200 --> 00:21:35.099
the light. You move around the bend. You see,

00:21:35.099 --> 00:21:37.559
you know, this sort of sloping steps. It's kind

00:21:37.559 --> 00:21:40.799
of climb up each one. But you know that as you

00:21:40.799 --> 00:21:42.700
reach the top of those sort of sloping steps,

00:21:42.839 --> 00:21:45.440
you'll get closer and closer to where the light

00:21:45.440 --> 00:21:47.599
of outside may filter into the entrance of this

00:21:47.599 --> 00:21:50.319
cave. Maybe you'll get lucky. Like I said, a

00:21:50.319 --> 00:21:52.539
lot of the creatures hunt during this time of

00:21:52.539 --> 00:21:54.140
day. That's kind of been their schedule that

00:21:54.140 --> 00:21:55.779
you saw when you were kind of watching them.

00:21:56.119 --> 00:21:59.579
So you feel like it's a safe bet to move now.

00:22:00.399 --> 00:22:02.900
Yeah. Okay. Yeah, I mean, the goal is to get

00:22:02.900 --> 00:22:06.380
out, and the only way to potentially get there

00:22:06.380 --> 00:22:09.559
is to continue forward. And you guys begin to

00:22:09.559 --> 00:22:14.759
move. Back upstairs, in a dead -end nook over

00:22:14.759 --> 00:22:18.259
the corpse of a phase spider, Blanche and Emonrath

00:22:18.259 --> 00:22:21.160
are also making their move. You guys are heading

00:22:21.160 --> 00:22:23.980
back to the main room? Oh, yeah. I think we should.

00:22:24.380 --> 00:22:27.140
Yeah, yeah, Blanche is ready to make her way

00:22:27.140 --> 00:22:30.829
down the path. I, uh... I do have my familiar

00:22:30.829 --> 00:22:36.269
that I could dispatch to be our eyes if we think

00:22:36.269 --> 00:22:41.250
that there's any danger ahead. But for now, I

00:22:41.250 --> 00:22:44.930
agree. It's best to move. Let's go. There's no

00:22:44.930 --> 00:22:48.509
time to waste. Something's brewing. I can smell

00:22:48.509 --> 00:22:53.170
it in the distance. There's a very nice smell

00:22:53.170 --> 00:22:55.509
somewhere in the distance. And I hate dead ends.

00:22:55.710 --> 00:23:02.640
It smells like fry oil. Reality television. It

00:23:02.640 --> 00:23:11.019
really does. Is that air bleach? You move into

00:23:11.019 --> 00:23:14.740
the open cavern. You see the way south. The wider

00:23:14.740 --> 00:23:19.319
path is yet untrodden. Perhaps you hear something

00:23:19.319 --> 00:23:23.460
deeper down that way. I imagine Jules and John

00:23:23.460 --> 00:23:24.619
are actually playing it pretty quiet, though,

00:23:24.660 --> 00:23:26.240
so I don't know. What's your passive perception?

00:23:26.880 --> 00:23:30.720
I know yours, I'm in wrath, is a 12, Blanche.

00:23:31.599 --> 00:23:36.500
And my new spectacles are my passive investigation,

00:23:36.799 --> 00:23:38.240
right? We'll do nothing for perception. Okay.

00:23:38.900 --> 00:23:42.440
Just a 10 for passive perception, then. You do

00:23:42.440 --> 00:23:46.819
not hear them coming. I will say you can look

00:23:46.819 --> 00:23:48.279
down, you know a good amount of the way down.

00:23:48.380 --> 00:23:51.599
I'll reveal the map now so you can all see Rochelle's

00:23:51.599 --> 00:23:53.619
map in all of its incredible glory. Look at this

00:23:53.619 --> 00:23:56.440
thing. Look at this thing. Do you see this thing?

00:23:56.859 --> 00:24:01.579
It's pretty cool. I really like the way that

00:24:01.579 --> 00:24:04.160
she seamlessly made two floors out of it. It's

00:24:04.160 --> 00:24:07.180
so awesome. Yeah. So good for a rescue mission.

00:24:08.460 --> 00:24:10.319
Hell yeah. So you guys move into that main room,

00:24:10.400 --> 00:24:15.000
and you guys are moving through and south. It's

00:24:15.000 --> 00:24:18.180
time to move further in. Further in. Let's go

00:24:18.180 --> 00:24:20.099
deeper. That's been my mission from day one.

00:24:20.359 --> 00:24:23.700
I'm trying to hold you back. I mean, like, we

00:24:23.700 --> 00:24:27.460
have to be. We have to be methodical, but...

00:24:27.460 --> 00:24:31.079
Can you get your marching order? Who would go

00:24:31.079 --> 00:24:33.920
first? I think Blanche is happy to go first.

00:24:34.279 --> 00:24:38.819
She's got some pretty beefy tactics. Okay. Beefy.

00:24:39.180 --> 00:24:42.680
She does. Eminrath right behind. That's fine.

00:24:42.920 --> 00:24:47.099
Okay. Yep. Cool. Tail gunner. I'll absorb any

00:24:47.099 --> 00:24:50.059
blows, Eminrath. Stay behind and be ready to

00:24:50.059 --> 00:24:54.519
deal damage. You begin to move through the room.

00:24:55.339 --> 00:24:58.240
Which will activate my ready to action. And because

00:24:58.240 --> 00:25:01.440
I did check to make sure you had a pretty low

00:25:01.440 --> 00:25:03.619
passive perception, so you definitely don't see

00:25:03.619 --> 00:25:08.539
this one coming. Advantage from hidden. As a

00:25:08.539 --> 00:25:12.579
string of web fires down from the ceiling above.

00:25:14.259 --> 00:25:18.539
Hidden amidst the darkness above. This dark armored

00:25:18.539 --> 00:25:22.460
form. The shadow begins to materialize. A dark

00:25:22.460 --> 00:25:26.410
armored shape resting atop it. Let's roll that

00:25:26.410 --> 00:25:33.829
first. Oh, wow. Right onto the floor. A velocity

00:25:33.829 --> 00:25:37.490
roll. I like that. Dude, the port -a -pain is

00:25:37.490 --> 00:25:42.470
too powerful. Gotta rein it in. Here we go. The

00:25:42.470 --> 00:25:50.670
new slide at Whales Tale. That will be a 20 to

00:25:50.670 --> 00:25:54.569
hit. Who are you hitting? Blanche. Reaction.

00:25:55.049 --> 00:25:59.029
I will say this. Oh. I'm sorry to say it. This

00:25:59.029 --> 00:26:01.210
would count with you under the surprise condition,

00:26:01.390 --> 00:26:02.910
which means you would not have a reaction to

00:26:02.910 --> 00:26:06.329
this time. Oh, my God. You rolled too low, and

00:26:06.329 --> 00:26:07.950
I'm playing mean tonight, folks. I didn't roll

00:26:07.950 --> 00:26:12.029
at all. Your passive was too low. You didn't

00:26:12.029 --> 00:26:19.410
roll too low, and I'm mean now. Oh, my God. Oh.

00:26:20.609 --> 00:26:27.319
Here we go. Good. Pick that up. It's too powerful.

00:26:32.519 --> 00:26:37.839
Stop rolling. They need like a hockey net at

00:26:37.839 --> 00:26:43.000
the base of that. Some serious G -force. Damage

00:26:43.000 --> 00:26:48.859
is not too great. Only 12 points of damage. Poison

00:26:48.859 --> 00:26:52.180
damage as this poisonous web comes. crashing

00:26:52.180 --> 00:26:54.859
down over you or straining you down to the floor.

00:26:54.920 --> 00:26:57.539
You feel like this net sort of covering you and

00:26:57.539 --> 00:26:59.539
sort of strands of liquid are running down your

00:26:59.539 --> 00:27:02.680
face. You feel numb, your body weakening from

00:27:02.680 --> 00:27:07.160
this sort of poison. You are restrained. Restrained

00:27:07.160 --> 00:27:10.000
and poisoned or just restrained? You took poison

00:27:10.000 --> 00:27:12.279
damage and you are restrained. You are not under

00:27:12.279 --> 00:27:15.460
the poisoned condition. Always a very weird distinction

00:27:15.460 --> 00:27:17.940
to have to make all the time. Okay, and give

00:27:17.940 --> 00:27:21.279
us all a reminder about the restrained condition.

00:27:22.549 --> 00:27:26.490
You have disadvantage on attack rolls and saving

00:27:26.490 --> 00:27:29.150
throws that are dex and strength based. And I

00:27:29.150 --> 00:27:33.150
have advantage on you. Cool. Yeah. Jeez. Pretty

00:27:33.150 --> 00:27:35.589
nasty. And you can't move. Speed is zero. Fun.

00:27:35.670 --> 00:27:37.549
Until you can free yourself from your restraints,

00:27:37.589 --> 00:27:40.410
which would take an action on your turn. Unless

00:27:40.410 --> 00:27:44.309
you can find another means to do it. You feel

00:27:44.309 --> 00:27:46.529
this web sort of press down upon you. Let me

00:27:46.529 --> 00:27:48.369
just change the music. It just got exciting again

00:27:48.369 --> 00:27:51.549
already. And you see this face above you. I mean,

00:27:51.549 --> 00:27:53.130
Wrath, you see the web fall down. You sort of

00:27:53.130 --> 00:27:56.289
step backwards as this thing covers your partner.

00:27:56.369 --> 00:28:00.690
You also look up and hanging above you, a hat

00:28:00.690 --> 00:28:05.170
sort of hanging from a sort of line sort of down

00:28:05.170 --> 00:28:06.730
above his head, sort of swinging softly. You

00:28:06.730 --> 00:28:09.569
can make out those perfectly frosted spikes.

00:28:09.750 --> 00:28:12.730
You can see that dwarven face with that goatee.

00:28:13.289 --> 00:28:17.309
Okay. It's him. It's him. Guy Safari, the Beast

00:28:17.309 --> 00:28:20.029
Tamer. All right. The devilish diner you've come

00:28:20.029 --> 00:28:23.430
here to strike out, to find, to hunt. You have

00:28:23.430 --> 00:28:26.190
found your prey yet again, and he laughs out

00:28:26.190 --> 00:28:30.490
towards you, towards both of you. Just say, oh,

00:28:30.670 --> 00:28:33.509
not really ingredients I want to work with, but

00:28:33.509 --> 00:28:36.650
I can make some whiz -bang wow happen with you.

00:28:38.829 --> 00:28:43.109
Welcome to Flavortown. Roll for initiative. All

00:28:43.109 --> 00:28:46.150
right. Here we go. Actually, you know what? I'm

00:28:46.150 --> 00:28:48.609
going to swap with you because I realize I need

00:28:48.609 --> 00:28:51.849
heavy dice for this tray. That's why they're

00:28:51.849 --> 00:28:54.910
flying out. They're made for the captain's dice.

00:28:55.470 --> 00:29:02.930
It's really cool. Oh, no. Plus four. Four plus

00:29:02.930 --> 00:29:06.089
four, just eight. Oh, her blanch. I would also

00:29:06.089 --> 00:29:12.069
like Jules and Jean, Turtle Initiative. So Jules

00:29:12.069 --> 00:29:16.799
got a ten. This is awful. What does Jean get?

00:29:17.380 --> 00:29:21.579
Oh, Jean has not rolled yet. It's dex for Jean,

00:29:21.740 --> 00:29:24.420
which is, I think, plus two. Let me... I got

00:29:24.420 --> 00:29:28.440
a 16. 16 on the die? Nice. Actually, it's plus

00:29:28.440 --> 00:29:33.180
zero. And actually, you have... 18 for Jean Franklin.

00:29:33.579 --> 00:29:35.960
Nice. Plus two on yours. You also got an 18.

00:29:36.599 --> 00:29:41.619
18 for Jean and Stomp. That just sounds nasty.

00:29:42.380 --> 00:29:45.950
Deep. Yeah. For sure. We don't know it in game,

00:29:45.990 --> 00:29:49.730
but where the hell is his mount? Yeah. Yeah,

00:29:49.769 --> 00:29:51.170
that wasn't mentioned. That wasn't mentioned.

00:29:51.869 --> 00:29:53.950
He's hanging off of it right now. He's like hanging

00:29:53.950 --> 00:29:55.809
from the ceiling off his mount. His hat kind

00:29:55.809 --> 00:29:58.750
of hanging over like a strap on his chin. Just

00:29:58.750 --> 00:30:01.789
upside down, kind of laughing. This great form

00:30:01.789 --> 00:30:05.470
of huge armored spiders looking down upon you.

00:30:05.789 --> 00:30:08.049
Just this nasty looking thing. It doesn't look

00:30:08.049 --> 00:30:09.789
like a phase spider. It doesn't have the same...

00:30:10.220 --> 00:30:12.759
colors as a phase spider. This looks, it's like,

00:30:12.779 --> 00:30:16.299
it's like fully black sort of furred, um, haired.

00:30:16.339 --> 00:30:18.180
I don't know what spiders are haired. I don't

00:30:18.180 --> 00:30:23.880
know. I don't care. Uh, but it's madness gross

00:30:23.880 --> 00:30:26.019
and you should hate it. It's got full black armor

00:30:26.019 --> 00:30:30.180
plates covering its body. Um, pretty gross thing.

00:30:30.759 --> 00:30:34.880
Can, can Blanche try to figure out what this

00:30:34.880 --> 00:30:38.039
spider is? Yes. Go ahead and roll that while

00:30:38.039 --> 00:30:39.579
I'm finishing up some... I'm doing some different

00:30:39.579 --> 00:30:42.400
stuff, my combat this time, so I'm doing a few

00:30:42.400 --> 00:30:44.680
things. I'm guessing you want me to roll nature?

00:30:45.640 --> 00:30:47.339
Yeah, nature is what you'd want to roll for this

00:30:47.339 --> 00:30:52.680
guy. 19. Okay. You know, this creature, this

00:30:52.680 --> 00:30:57.359
spider, is a Hooli Forge original. You know...

00:30:57.359 --> 00:31:03.039
We're fucked. We are all dead. It looks like...

00:31:03.039 --> 00:31:07.230
Boy, how would I put this? because it would be

00:31:07.230 --> 00:31:10.470
a drow battle spider in a typical setting. We

00:31:10.470 --> 00:31:13.029
don't really have the same sort of drow society

00:31:13.029 --> 00:31:14.650
and all that stuff in this setting. There are

00:31:14.650 --> 00:31:18.809
drow in the setting on Rotham, which is more

00:31:18.809 --> 00:31:20.390
subterranean. I think you would see that this

00:31:20.390 --> 00:31:22.430
thing is probably like... You wouldn't really

00:31:22.430 --> 00:31:24.109
see these things outside the cave networks of

00:31:24.109 --> 00:31:27.589
Rotham. Looking at this thing, it's unique. It's

00:31:27.589 --> 00:31:29.730
unlike other spiders you've heard of here. It's

00:31:29.730 --> 00:31:32.630
bigger. The black hair is different. The poison

00:31:32.630 --> 00:31:35.180
webs are totally unique. They're only... have

00:31:35.180 --> 00:31:38.339
that sort of feature. I think you get the idea

00:31:38.339 --> 00:31:42.359
that maybe this thing is empowered by the Shadowfell,

00:31:42.440 --> 00:31:44.440
by the great curse that lingers on the edge of

00:31:44.440 --> 00:31:46.900
this land. Occasionally, creatures come forward,

00:31:46.960 --> 00:31:49.480
spiders come forward with unnatural abilities

00:31:49.480 --> 00:31:52.759
and strengths, and this is something special

00:31:52.759 --> 00:31:56.160
that you're up against today. So it's potentially

00:31:56.160 --> 00:32:00.839
more powerful in the darkness? It's more... No,

00:32:01.059 --> 00:32:04.339
not necessarily. Okay. I will say with your role,

00:32:04.880 --> 00:32:07.740
you can see that it has a sort of very natural

00:32:07.740 --> 00:32:11.480
connection with the creature mounting it. You

00:32:11.480 --> 00:32:13.339
can see it's very well tamed and their movements

00:32:13.339 --> 00:32:16.599
are very in sync. And perhaps should it attack,

00:32:16.900 --> 00:32:19.579
there may be like a special ability it has to

00:32:19.579 --> 00:32:22.240
kind of like coordinate attacks in a very dangerous

00:32:22.240 --> 00:32:25.880
sense. So be wary of that. And then Wrath, we

00:32:25.880 --> 00:32:28.079
should try to separate them or take out one or

00:32:28.079 --> 00:32:30.559
the other. Together they may be more dangerous

00:32:30.559 --> 00:32:34.480
than individually. Can I confuse them with my

00:32:34.480 --> 00:32:38.099
speed, my Zephyr? It may help to cause a distraction

00:32:38.099 --> 00:32:41.440
should you proceed. Let me just real quick. Okay.

00:32:41.980 --> 00:32:46.259
Ready when you guys are. I was born ready. This

00:32:46.259 --> 00:32:48.619
is going to happen here. Jules and Jean, you're

00:32:48.619 --> 00:32:51.019
on your way. You'll start hearing commotion immediately.

00:32:51.019 --> 00:32:52.319
You'll hear this voice booming out as you're

00:32:52.319 --> 00:32:53.839
moving up the cavern, and you'll be able to move

00:32:53.839 --> 00:32:55.960
quicker. It's going to take you about one round

00:32:55.960 --> 00:32:58.140
to get there. You're already on your way up the

00:32:58.140 --> 00:33:00.140
steps. Okay. It won't take long, but for the

00:33:00.140 --> 00:33:02.670
first round, you're out. To start this fight

00:33:02.670 --> 00:33:06.230
off is me again, the spider old, the highest

00:33:06.230 --> 00:33:09.970
initiative. That surprise round is over. I believe

00:33:09.970 --> 00:33:12.450
you have access to your reactions now. But I'm

00:33:12.450 --> 00:33:16.470
going to drop down. Boom. Kind of like Kevin

00:33:16.470 --> 00:33:19.930
shaking for a second as it lands just over Blanche,

00:33:19.950 --> 00:33:24.049
all bound and web restrained as this thing goes

00:33:24.049 --> 00:33:27.789
to strike down at you. And then Wrath just behind

00:33:27.789 --> 00:33:31.450
her. I will put it on the map. David, Shadowblade

00:33:31.450 --> 00:33:35.730
lasts for one minute. So it was one round of

00:33:35.730 --> 00:33:40.049
combat with the first Blink Spider. It is still

00:33:40.049 --> 00:33:42.869
active for two rounds. Whoa, that's a long time.

00:33:43.130 --> 00:33:45.410
Yeah. I mean, you went from there right into

00:33:45.410 --> 00:33:47.089
here. It seems like a lot happened, but it's

00:33:47.089 --> 00:33:48.609
really been very little time. You just walked

00:33:48.609 --> 00:33:51.009
in here, you got webbed on, this guy dunked on

00:33:51.009 --> 00:33:54.029
you with some great, great Guy Safari quotes,

00:33:54.250 --> 00:33:56.069
and he dropped out and attacked you. So, boom,

00:33:56.109 --> 00:34:00.710
there we go. That's what happened. I'm opening

00:34:00.710 --> 00:34:03.470
this fight up. Hold on. That was very little

00:34:03.470 --> 00:34:06.670
movement for 45 seconds. You said two rounds

00:34:06.670 --> 00:34:09.809
was a lot. No, that was a lot of time that passed.

00:34:09.969 --> 00:34:13.050
I started with 10 rounds. Six seconds passed.

00:34:13.389 --> 00:34:16.050
The first round, the one round where we fought

00:34:16.050 --> 00:34:18.550
the spider, the blink spider. You know what that

00:34:18.550 --> 00:34:20.909
sounds like? Sounds like not my damn problem.

00:34:21.530 --> 00:34:25.050
I'm out. Give me the bourbon. I'll drink it.

00:34:25.190 --> 00:34:26.469
Give him a different bourbon. It sounds like

00:34:26.469 --> 00:34:28.809
not my damn problem. Do I get more rounds if

00:34:28.809 --> 00:34:31.579
I drink it? Do I just drink it? That's my damn

00:34:31.579 --> 00:34:33.960
problem. Damn. That's my damn problem. I don't

00:34:33.960 --> 00:34:36.000
have a problem. You drink nothing? I'll share

00:34:36.000 --> 00:34:38.119
my problems. Thanks. I'll share my damn problems.

00:34:40.320 --> 00:34:42.679
So you're just going to race like six rounds,

00:34:42.760 --> 00:34:46.280
huh? Yeah, yeah. You stand for a second. You

00:34:46.280 --> 00:34:48.559
walk through this room. You talk to each other.

00:34:48.659 --> 00:34:51.059
You made a plan. This stuff happens. Yeah, I've

00:34:51.059 --> 00:34:53.920
got like 45 feet of movement. We weren't in an

00:34:53.920 --> 00:34:56.519
initiative. I'm giving you two rounds. People

00:34:56.519 --> 00:34:58.079
aren't hurrying when they're not in an initiative.

00:34:58.380 --> 00:35:01.230
All right. Yeah. Yeah. I'll accept it, but it's

00:35:01.230 --> 00:35:03.730
not generous. I'm not generous tonight. What

00:35:03.730 --> 00:35:05.889
do you want from me? I'm attacking you. More

00:35:05.889 --> 00:35:10.530
rounds of Shadowblade is what I want. Can I give

00:35:10.530 --> 00:35:14.449
you four of my buttons for a couple more? I don't

00:35:14.449 --> 00:35:19.769
need it that bad. It's a 14 to hit. To hit who?

00:35:20.349 --> 00:35:24.289
Blanche. but advantage did not go well yeah i

00:35:24.289 --> 00:35:26.449
don't even need to use shield for that yeah i

00:35:26.449 --> 00:35:28.489
just it drops down for you and it tries to like

00:35:28.489 --> 00:35:30.690
dive in but maybe you have your shadow blade

00:35:30.690 --> 00:35:33.440
ready you kind of like weave it around um It

00:35:33.440 --> 00:35:35.719
kind of backs off as it almost impales itself

00:35:35.719 --> 00:35:38.280
upon the blade. It's sort of flickering within

00:35:38.280 --> 00:35:41.000
the darkness. This thing tries to get into you,

00:35:41.019 --> 00:35:42.719
but it can't quite. It's sort of pacing around,

00:35:42.920 --> 00:35:46.639
trying to find its way in. I'll trade you another

00:35:46.639 --> 00:35:48.739
attack roll for another round of Shadowblade.

00:35:49.199 --> 00:35:52.920
No, no. What is this madness? What is this madness?

00:35:53.079 --> 00:35:58.559
Emonrath, you're up. I tried. I tried. I want

00:35:58.559 --> 00:36:03.510
to take all my buttons from you. Yeah, your Hunter's

00:36:03.510 --> 00:36:04.909
Mark is not on this thing. It was on the other

00:36:04.909 --> 00:36:06.809
one. You could reapply it if you want to spend

00:36:06.809 --> 00:36:09.230
a bonus action and a spell slot. You have four

00:36:09.230 --> 00:36:12.769
more. So I am behind. Yes, you are behind Blanche.

00:36:13.349 --> 00:36:15.590
So that's where you're there. Blanche is there.

00:36:15.869 --> 00:36:17.250
Spire's right in front of Blanche. Yeah, I mean,

00:36:17.269 --> 00:36:21.070
my gut is to use the Zephyr to get in front and

00:36:21.070 --> 00:36:24.369
then attack. Oh, yes. Yes. Okay. That's what

00:36:24.369 --> 00:36:27.179
I'd like to do there. And use my button. Oh!

00:36:28.880 --> 00:36:32.019
It was Zephyr Blade. You can hold on to the wind

00:36:32.019 --> 00:36:33.820
as long as you want, and if you miss an attack,

00:36:33.920 --> 00:36:36.300
you can still land a hit with that wind. It still

00:36:36.300 --> 00:36:37.980
slices off your blade and cuts into this thing.

00:36:38.019 --> 00:36:40.880
It's really cool. Okay. So it's almost like two

00:36:40.880 --> 00:36:44.820
attacks? Yep. Let's do that. This thing happens,

00:36:44.920 --> 00:36:46.699
this flange is taken, and you feel like a breeze

00:36:46.699 --> 00:36:49.639
suddenly blow into this cavern flange as Emon

00:36:49.639 --> 00:36:52.480
Wrath sort of takes a stance and becomes the

00:36:52.480 --> 00:36:55.199
wind. His movements sort of blurred so quick.

00:36:55.610 --> 00:36:57.849
swooping around you and moving up next to this

00:36:57.849 --> 00:37:00.849
creature. Now you can attack the rider or you

00:37:00.849 --> 00:37:03.150
can attack the spider. The spider. I love saying

00:37:03.150 --> 00:37:06.210
that. You're going for the spider. Okay. Give

00:37:06.210 --> 00:37:07.769
me two attacks. And if you're using a button,

00:37:07.849 --> 00:37:12.730
give me the first one with two die rolls. 18.

00:37:13.429 --> 00:37:14.829
Okay. Go ahead and roll it again. See if you

00:37:14.829 --> 00:37:18.070
get a crit because you used that button. And

00:37:18.070 --> 00:37:20.389
a four. Okay. 18. Still going to hit. Go ahead

00:37:20.389 --> 00:37:25.789
and roll that second attack. Seven. Seven. Okay,

00:37:25.789 --> 00:37:28.489
you slice him with the first one. That second

00:37:28.489 --> 00:37:32.170
attack will miss, but if you want to use your

00:37:32.170 --> 00:37:35.030
Zephyr Strike now and burn it, you'll no longer

00:37:35.030 --> 00:37:37.030
have the wind step to get out of this thing's

00:37:37.030 --> 00:37:39.809
range, but you could hit it with the wind for

00:37:39.809 --> 00:37:43.809
a free d8 of damage. Of course. Okay. It's obvious.

00:37:44.309 --> 00:37:47.909
Hell yeah. We're always doing damage. That's

00:37:47.909 --> 00:37:54.219
awesome. So I need you to roll 2d8. And it's

00:37:54.219 --> 00:38:01.039
a four. Okay, roll it again. And a one. One on

00:38:01.039 --> 00:38:05.639
the wind. Okay, all right. Bummer. Still a four

00:38:05.639 --> 00:38:09.139
plus three on this thing. Five plus three. Yes.

00:38:09.159 --> 00:38:13.199
Plus the one, yeah. Which means you... So as

00:38:13.199 --> 00:38:15.699
you slice in, your first one kind of cleaves

00:38:15.699 --> 00:38:17.420
right into one of his armor blades. You kind

00:38:17.420 --> 00:38:19.579
of get a bit of a slice in there. This thing

00:38:19.579 --> 00:38:21.320
is bigger, tougher than the other guys you fought,

00:38:21.380 --> 00:38:23.440
but it still kind of rears back as you cut in.

00:38:23.760 --> 00:38:25.699
Then you go and strike again, but it sort of

00:38:25.699 --> 00:38:28.260
hits you. The armor plate kind of moves in the

00:38:28.260 --> 00:38:30.500
way of your blade. It clangs off, but the wind

00:38:30.500 --> 00:38:33.099
on your blade breaks off, slices right into this

00:38:33.099 --> 00:38:35.300
thing's armor, and it cuts a little deeper through

00:38:35.300 --> 00:38:37.900
some of the plates. You do eight points of damage

00:38:37.900 --> 00:38:40.969
to it, getting through that thick armor. Pretty

00:38:40.969 --> 00:38:45.650
good stuff, Blanche. I see you've learned a lot

00:38:45.650 --> 00:38:50.650
from Master Ozen. We saw the wind. Let's see

00:38:50.650 --> 00:38:57.869
the wave. But observe this. And Blanche, as a

00:38:57.869 --> 00:39:02.590
bonus action, uses her blade song, which increases

00:39:02.590 --> 00:39:07.610
her AC and a bunch of other stuff. She still

00:39:07.610 --> 00:39:11.500
has two rounds. of Shadowblade. It's actually

00:39:11.500 --> 00:39:16.659
one round now. I didn't get to act the first

00:39:16.659 --> 00:39:19.739
round. I was just trying to piss you off. You

00:39:19.739 --> 00:39:25.199
asshole. Oh yeah. It's my jam. It's a flat roll.

00:39:25.320 --> 00:39:27.380
You have disadvantage while you are restrained.

00:39:27.480 --> 00:39:29.239
But you don't have disadvantage because you have

00:39:29.239 --> 00:39:31.179
advantage from Shadowblade. So it's just a straight

00:39:31.179 --> 00:39:33.860
roll. Straight roll, yep. Well, it doesn't really

00:39:33.860 --> 00:39:37.260
matter because that first roll was a natural

00:39:37.260 --> 00:39:42.099
one. Oh, no. Oh, the poison is like tripping.

00:39:42.360 --> 00:39:44.360
And it's like your eyes are getting hazy. You

00:39:44.360 --> 00:39:46.679
try to reach out and it's like you can't quite

00:39:46.679 --> 00:39:49.159
make a purchase. I forgot that I was restrained.

00:39:49.179 --> 00:39:52.340
I was going to use shit. Oh, shit. I wanted to

00:39:52.340 --> 00:39:53.920
get out of that. I just forgot. I just forgot.

00:39:54.000 --> 00:39:56.820
No, no, no. It was my mistake. Okay. Blanche

00:39:56.820 --> 00:39:58.699
is restrained for another round. So Blanche was

00:39:58.699 --> 00:40:00.579
like, watch this, and just kind of like this,

00:40:00.619 --> 00:40:04.659
meh, with her sword. Yeah, but at least she activated

00:40:04.659 --> 00:40:07.340
blade songs. It's cool. You hear the cavern you're

00:40:07.340 --> 00:40:10.300
in, and then Rathbun's a fill with this sound

00:40:10.300 --> 00:40:14.139
of a blade singing. There's actually a soundtrack

00:40:14.139 --> 00:40:17.039
for this, so boom, right here. Man, that was

00:40:17.039 --> 00:40:23.639
awesome. Wow. Wow. Sorry, Jeremy. No, I'm going

00:40:23.639 --> 00:40:25.920
to put it in post. It's just listeners. We all

00:40:25.920 --> 00:40:30.510
just pause for one moment. Don't even insert

00:40:30.510 --> 00:40:37.070
it. Thank you for that. That was very close.

00:40:39.909 --> 00:40:41.250
That's what the song is going to be now. I'm

00:40:41.250 --> 00:40:43.789
just going to take Sam's voice. I'll give you

00:40:43.789 --> 00:40:47.989
a nice little play. I love this too because down

00:40:47.989 --> 00:40:52.230
the cave Jules and Jean hear a very similar note

00:40:52.230 --> 00:40:55.579
of song. Eyes go wide. And then we get to climb

00:40:55.579 --> 00:40:58.099
even faster. Blanche is here to hear the sound

00:40:58.099 --> 00:41:01.039
of combat. And they hear the sound of Blade's

00:41:01.039 --> 00:41:03.019
song, something like that. Actually, Jules doesn't

00:41:03.019 --> 00:41:05.340
know what Jaune does. You never seen Blanche

00:41:05.340 --> 00:41:10.260
fight? That's so cool. Isn't that wild? I think

00:41:10.260 --> 00:41:12.360
Jaune would instantly, I think he would share

00:41:12.360 --> 00:41:16.599
that info. Dude, I'm nerding out right now. Jules,

00:41:16.659 --> 00:41:19.030
did you hear that? That's so wicked. It's Seth.

00:41:19.170 --> 00:41:22.269
It's Master Blanche. You hear that? It's a sword

00:41:22.269 --> 00:41:24.409
song. Come, come. And he starts moving in faster.

00:41:24.449 --> 00:41:26.349
Like, she came. She came to save us. Where are

00:41:26.349 --> 00:41:28.489
you going? Where are you going? Come. He's moving

00:41:28.489 --> 00:41:30.429
really fast. He's really excited. Oh, my God.

00:41:30.489 --> 00:41:35.949
So excited. I feel like Sean can get there with

00:41:35.949 --> 00:41:37.630
a double move. I was going to say, can he, like,

00:41:37.650 --> 00:41:44.250
tuck and roll? Brace for a tide. But before you

00:41:44.250 --> 00:41:46.409
guys can get there, got to finish the round out.

00:41:47.000 --> 00:41:50.760
With old Guy Safari, who's going to put the grill

00:41:50.760 --> 00:41:54.079
on you. I don't know. Put the grill on you. A

00:41:54.079 --> 00:41:57.639
lot of Guy Safari things to say. The grill. I'm

00:41:57.639 --> 00:41:58.940
going to attack you. I'm going to attack Blanche.

00:42:00.360 --> 00:42:04.559
Not even worth it, honestly. He's guarding. 22

00:42:04.559 --> 00:42:08.400
to hit? No, sorry. 15 to hit. Oh, yeah. I goofed.

00:42:08.400 --> 00:42:09.980
I thought it was an 18. It was 13. I don't even

00:42:09.980 --> 00:42:13.840
need to use my reaction. Oh, I rolled. Yeah,

00:42:13.900 --> 00:42:15.059
I don't know what you're rolling damage for.

00:42:15.360 --> 00:42:17.280
We're in goof town today, guys. We're in goof

00:42:17.280 --> 00:42:19.420
town. Okay, here's the thing, though. It's goof

00:42:19.420 --> 00:42:23.980
town, not flavor town. Your brain is broiled.

00:42:25.380 --> 00:42:27.960
Oh, which means I cannot use. So this thing goes

00:42:27.960 --> 00:42:31.570
to strike the guy. He comes in. With his weapon,

00:42:31.590 --> 00:42:34.309
a war pick in his hand, he drives it down towards

00:42:34.309 --> 00:42:37.489
you. And again, maybe you're restrained, but

00:42:37.489 --> 00:42:38.829
you're still fighting against it. You manage

00:42:38.829 --> 00:42:41.349
to bring up your shadow blade to parry the blow.

00:42:41.929 --> 00:42:44.190
And as you do, the spider seems to try to move

00:42:44.190 --> 00:42:46.010
and sink with the weapon, tries to also go for

00:42:46.010 --> 00:42:48.510
an extra attack on you. But when his attack doesn't

00:42:48.510 --> 00:42:52.170
sink in, neither does its. So you have to kind

00:42:52.170 --> 00:42:54.530
of weave out of the way. So they use the same

00:42:54.530 --> 00:42:57.269
attack. Basically, I get a reaction to attack.

00:42:57.630 --> 00:42:59.989
If you see a prayer to attack, I get a reaction

00:42:59.989 --> 00:43:02.389
to attack. If I land damage on you, I can do

00:43:02.389 --> 00:43:04.309
another spider attack. So if one attack hits,

00:43:04.429 --> 00:43:06.949
you can hit a second. Yes, with the spider. So

00:43:06.949 --> 00:43:09.789
nasty stuff. So you want to dump resources into

00:43:09.789 --> 00:43:12.090
avoiding that attack. Rider and spider are in

00:43:12.090 --> 00:43:15.929
sync. But the spider is going to go now. It's

00:43:15.929 --> 00:43:19.630
its actual turn. And that definitely will hit.

00:43:20.230 --> 00:43:23.750
Hold on, hold on. I'm telling you. With a...

00:43:25.159 --> 00:43:28.639
26. Holy shit. No, Blanche is going to use shield.

00:43:28.840 --> 00:43:33.599
Wait, hold on. Shield would only give it... Hold

00:43:33.599 --> 00:43:39.960
on. 18, 19, 20, 21. Plus 5 would be 26. Tie goes

00:43:39.960 --> 00:43:43.079
to the attacker. Tie goes to the attacker. Oh,

00:43:43.079 --> 00:43:47.139
no. I will say that was a 19 on the die. You

00:43:47.139 --> 00:43:51.420
hit Blanche. 19 on the die. You go to use shield.

00:43:51.739 --> 00:43:53.599
and you realize just as you're about to cast

00:43:53.599 --> 00:43:56.820
it, it's like this thing is getting through.

00:43:57.260 --> 00:43:59.039
So it's like the movements they're making up

00:43:59.039 --> 00:44:01.679
until now left you open here in the web. Even

00:44:01.679 --> 00:44:03.519
with shield, you can't get it up in time, and

00:44:03.519 --> 00:44:06.500
the fangs drive into you. This is Blanche's,

00:44:06.559 --> 00:44:11.320
like... This doesn't happen. Yeah. This character

00:44:11.320 --> 00:44:15.840
is built around that, like, 25 AC. Anything that

00:44:15.840 --> 00:44:19.199
can break that 25 AC, she has very little HP.

00:44:19.760 --> 00:44:21.500
How's that conned, though? Because 11 points

00:44:21.500 --> 00:44:24.260
of piercing damage. I need a constitution saving

00:44:24.260 --> 00:44:26.519
throw. Okay. Well, let me take the 11 points

00:44:26.519 --> 00:44:33.719
first. And I can use the bless on this save,

00:44:33.800 --> 00:44:40.000
right? Jaune's bless. Jaune's bless. Right. Totally

00:44:40.000 --> 00:44:41.619
different. I'm going to tell you right now, Stephen,

00:44:41.739 --> 00:44:45.699
I rolled one short of max damage for the necrotic

00:44:45.699 --> 00:44:47.400
damage I want to hit you with. This is going

00:44:47.400 --> 00:44:51.349
to hit so hard. Oh, my God. Let me know. Can

00:44:51.349 --> 00:44:52.869
you use a button for advantage? That's a smart

00:44:52.869 --> 00:44:59.829
choice. Plus five for con. 17 on the first roll.

00:45:00.429 --> 00:45:04.690
So that's a 22. And that's the highest. Okay.

00:45:05.269 --> 00:45:08.630
That will pass. Yeah. So I'm not going to hit

00:45:08.630 --> 00:45:11.590
you with 23 points. Oh, my God. Of necrotic damage.

00:45:11.949 --> 00:45:13.510
Are you going to hit me with half, though? I'm

00:45:13.510 --> 00:45:14.610
going to hit you with half of that. Oh, that's

00:45:14.610 --> 00:45:17.409
still going to put her down. She's at nine HP.

00:45:18.079 --> 00:45:20.760
Oh, my gosh. Wow. Holy shit. What's her full

00:45:20.760 --> 00:45:26.019
HP? 32. She's a wizard. Damn, dude. And Blanche

00:45:26.019 --> 00:45:30.559
Trudeau goes down. Holy shit. How many points?

00:45:31.239 --> 00:45:37.719
It doesn't matter. Wow. Yeah. Insane. But that

00:45:37.719 --> 00:45:40.940
is my turn. Even S .H .I .E .L .D. couldn't save

00:45:40.940 --> 00:45:44.579
her. 25 AC. Blanche goes down. Wait a second.

00:45:44.639 --> 00:45:47.320
She's still restrained. Did you get out? No.

00:45:47.460 --> 00:45:50.760
No? Restrained in web. Didn't get a chance. Holy

00:45:50.760 --> 00:45:55.500
shit. Hmm. Holy shit. And in wrath, Blanche just

00:45:55.500 --> 00:45:57.239
dropped in front of you. This thing's fangs drove

00:45:57.239 --> 00:46:01.239
deep into her shell. Or just like into a soft

00:46:01.239 --> 00:46:04.199
spot or in between the plates. She's down. She's

00:46:04.199 --> 00:46:06.579
unconscious. She's dying. What are my options?

00:46:06.579 --> 00:46:09.920
Can you save her? Other than attacks, I don't

00:46:09.920 --> 00:46:12.659
think I have any special ability to heal, correct?

00:46:13.280 --> 00:46:18.050
You have no healing, no. I guess. I need to attack

00:46:18.050 --> 00:46:22.030
and hope for the best. Okay. Yeah? Yeah. A little

00:46:22.030 --> 00:46:25.030
blind faith. Yeah, absolutely. And I used my

00:46:25.030 --> 00:46:28.730
button. Oh, yeah, you did. I did. Yes. Yeah,

00:46:28.750 --> 00:46:32.429
I did. Yeah. All right, let's do it. Okay. You

00:46:32.429 --> 00:46:34.530
move into attack. You get two attacks. Roll 2d20s.

00:46:34.849 --> 00:46:42.309
Here we go. Eight. That one misses. And six.

00:46:43.309 --> 00:46:46.030
Oh, my God. That one misses. You have a bonus

00:46:46.030 --> 00:46:47.570
action. Do you want to reapply Hunter's Mark

00:46:47.570 --> 00:46:51.389
or Zephyr Strike? Hunter's. Okay. You go to swing

00:46:51.389 --> 00:46:53.849
out twice. This thing sort of moves out of the

00:46:53.849 --> 00:46:57.170
way. Your sword strings bounce off the metal

00:46:57.170 --> 00:46:59.929
plates. That just sort of fixes you. As you stand

00:46:59.929 --> 00:47:02.730
above your comrade's body, you give it that glare,

00:47:02.829 --> 00:47:06.489
that glare of a predator. And even this massive

00:47:06.489 --> 00:47:12.340
thing feels cowed beneath your eyes. And you

00:47:12.340 --> 00:47:16.320
apply Hunter's Mark. Hell yeah. Let's go. The

00:47:16.320 --> 00:47:19.300
last chance. Jaune is going to be 30 feet away

00:47:19.300 --> 00:47:22.480
as this round starts. You guys have been moving,

00:47:22.500 --> 00:47:26.780
and you just entered the fray. Jaune's up. So

00:47:26.780 --> 00:47:30.940
Jaune's Lay on Hands pool is five times his level?

00:47:31.340 --> 00:47:35.739
Yes, 25 right now. Okay. With 30 feet of movement,

00:47:35.960 --> 00:47:41.969
Jaune is going to move 30 feet. and use lay on

00:47:41.969 --> 00:47:48.409
hands to give Blanche 20 hit points. So he just

00:47:48.409 --> 00:47:50.489
turns around the corner, sees what's happening.

00:47:50.570 --> 00:47:52.030
This thing's sort of blocking the main way, but

00:47:52.030 --> 00:47:54.090
there's a small sort of tunnel off to the side

00:47:54.090 --> 00:47:55.989
that he can barely kind of squeeze through. I

00:47:55.989 --> 00:47:59.030
think through this thing's legs, he can see Blanche

00:47:59.030 --> 00:48:02.099
is unconscious in a web. And he just goes wild.

00:48:02.239 --> 00:48:05.940
Sir! No! Sir! And just starts running like what

00:48:05.940 --> 00:48:08.199
could possibly have dropped. Blanche dives through

00:48:08.199 --> 00:48:10.699
this sort of alcove, moves up beside you, Emonrath,

00:48:10.860 --> 00:48:16.159
and reaches out to touch Blanche. Sir! Up! Your

00:48:16.159 --> 00:48:18.380
fight's not done yet, and your pupil is here.

00:48:18.500 --> 00:48:21.619
Sir! Sir, you came for me, please! And Blanche,

00:48:21.659 --> 00:48:25.280
you're up with 20 HP. Excellent. Okay. That's

00:48:25.280 --> 00:48:27.420
Jon's move? That's it. He doesn't have any bonus

00:48:27.420 --> 00:48:32.300
actions. Jules, you're 30 feet out. Okay. He's

00:48:32.300 --> 00:48:35.000
going to move the 30 feet. Up to the creature?

00:48:35.119 --> 00:48:40.139
Am I able to get around? You can go through this

00:48:40.139 --> 00:48:42.139
little alcove here and sort of dive through that.

00:48:43.039 --> 00:48:45.460
Wouldn't you take an AOL? Not if I go through

00:48:45.460 --> 00:48:47.840
the alcove. John Franklin didn't. Well, because

00:48:47.840 --> 00:48:49.960
he didn't leave the threatened space. He did,

00:48:50.039 --> 00:48:52.039
actually. That's right. John didn't leave the

00:48:52.039 --> 00:48:54.159
threatened space. If he's over here, he did.

00:48:54.880 --> 00:48:57.960
He can't occupy the same... He cannot. You have

00:48:57.960 --> 00:49:00.500
to face the end of your turn from another person.

00:49:00.800 --> 00:49:02.960
Wow. I hadn't thought of that. I will get an

00:49:02.960 --> 00:49:08.519
AOL. You're welcome. 19 AC. Okay, yeah, let's

00:49:08.519 --> 00:49:14.480
do it. Stop. It's 18 on the die. I told you it

00:49:14.480 --> 00:49:16.860
was saving up. Stop. I told you it was saving

00:49:16.860 --> 00:49:19.960
up. Stop. Okay, I didn't want to roll this all

00:49:19.960 --> 00:49:26.960
again already, but let's do it. Dude, holy crap,

00:49:27.159 --> 00:49:33.880
Captain. Stop. Holy crap, Captain. It's unreal,

00:49:34.159 --> 00:49:40.960
the damage. Okay. I think we'll 19 damage put

00:49:40.960 --> 00:49:45.480
him down. No, he's got 23 left. Okay. Damn. But

00:49:45.480 --> 00:49:51.519
I need a constitution saving throw. Stop. Can

00:49:51.519 --> 00:49:54.059
I give him my button? Nah, I'm going to use one.

00:49:54.199 --> 00:49:57.860
Oh, you have buttons still. Okay. There's a chance

00:49:57.860 --> 00:50:00.119
you're going to be okay. I rolled really low

00:50:00.119 --> 00:50:02.440
on the poison damage. Or the necrotic damage,

00:50:02.619 --> 00:50:05.280
sorry. Plus three for Khan. I got advantage because

00:50:05.280 --> 00:50:08.920
I spent a button. He does. Oh, good thing because

00:50:08.920 --> 00:50:11.500
the first roll was a five. Bless as well. Bless.

00:50:11.500 --> 00:50:13.480
John Franklin has Bless. John has Bless. Yes.

00:50:16.360 --> 00:50:19.940
Highest roll is a nine. Nine. Total. Everything.

00:50:20.059 --> 00:50:23.519
You're Bless and everything? Yep. Plus three

00:50:23.519 --> 00:50:27.619
with the Bless. It's just a one on the d4. Wow.

00:50:28.619 --> 00:50:31.960
Okay. That's five more points of damage. Yeah.

00:50:32.519 --> 00:50:36.420
Jaune goes down. He's too focused. He drops,

00:50:36.519 --> 00:50:38.500
but that is my reaction. I don't have any more

00:50:38.500 --> 00:50:41.539
jewels. You can move through this. You see Jaune

00:50:41.539 --> 00:50:44.420
is down right before the spider here. Okay. You

00:50:44.420 --> 00:50:46.219
can go around him, but you can reach Jaune very

00:50:46.219 --> 00:50:48.579
easily. I can get to Jaune. Okay. God damn it.

00:50:49.280 --> 00:50:54.079
Brutal. Seriously? Man. I have to use my action

00:50:54.079 --> 00:50:56.320
to get Jaune up. I'm not going to sit here and

00:50:56.320 --> 00:51:01.300
go around. Fuck. Yeah. It's going to be level

00:51:01.300 --> 00:51:05.219
three cure wounds. Oh, baby. That sounds sweet.

00:51:05.480 --> 00:51:10.420
So Jaune Franklin gets 3d8 plus four. You roll

00:51:10.420 --> 00:51:19.420
them, baby. You roll them. 22. Holy moly. That's

00:51:19.420 --> 00:51:22.900
more than he had before the attack. 22. Jaune's

00:51:22.900 --> 00:51:25.679
up. Jaune Troy drops. And the second he's like,

00:51:25.780 --> 00:51:27.980
almost he's like mid passing out when he feels

00:51:27.980 --> 00:51:31.559
a hand slap down his shoulder. His like weary

00:51:31.559 --> 00:51:35.719
sort of blurring eyes turn to meet you and then

00:51:35.719 --> 00:51:38.900
fill with light and life and courage. He smiles.

00:51:39.519 --> 00:51:43.199
Jewel says, you're not done yet either. Thank

00:51:43.199 --> 00:51:50.039
you, partner. Holy shit. Holy shit. Anything

00:51:50.039 --> 00:51:54.739
else you want to do, Jules? Uh, no. I don't have

00:51:54.739 --> 00:51:57.840
any bonus actions that I can do that would be

00:51:57.840 --> 00:52:00.940
of any use. Okay. That's all I'm going to do.

00:52:01.280 --> 00:52:04.400
That's Blanche. And Jean was not able to reach

00:52:04.400 --> 00:52:08.380
you to deliver that life. Not this round. Oh.

00:52:08.760 --> 00:52:12.980
Oh. He went down before. I thought Jaune was

00:52:12.980 --> 00:52:15.099
in the space next to her. No, he couldn't have

00:52:15.099 --> 00:52:16.539
gotten to that space. He went down. We realized

00:52:16.539 --> 00:52:19.840
the reaction. So in the space that he is there,

00:52:19.960 --> 00:52:23.139
he never left a threatened square. If you try

00:52:23.139 --> 00:52:25.280
to leave a threatened square and it hits you,

00:52:25.320 --> 00:52:27.099
that's when the AO hits you. Since it dropped

00:52:27.099 --> 00:52:30.159
him to zero, he couldn't move. He dropped right

00:52:30.159 --> 00:52:33.539
there. Oh, jeez. I mean, the turn's obvious.

00:52:33.659 --> 00:52:42.579
I just need a death save. You're a dick. You

00:52:42.579 --> 00:52:44.480
can do this. You can do this, guys. I believe

00:52:44.480 --> 00:52:50.260
in you. You can have your wrath here. You're

00:52:50.260 --> 00:52:54.440
going to save us all. Oh, yeah, sure. I'm not

00:52:54.440 --> 00:53:00.699
so sure about this one. Fail. One fail. Okay.

00:53:01.679 --> 00:53:05.219
Okay. Guy Safari is going to spin around and

00:53:05.219 --> 00:53:11.619
try to attack. Go for Emon. This is looking dire.

00:53:13.239 --> 00:53:16.599
Dire streets. A miss with a 14. You're good.

00:53:16.880 --> 00:53:19.079
And again, he doesn't quite land. His war pig

00:53:19.079 --> 00:53:21.340
dives down, but you are the win. You weave under

00:53:21.340 --> 00:53:23.460
it. The spider can't get a purchase to try to

00:53:23.460 --> 00:53:25.199
make a sort of combined attack. Actually, it

00:53:25.199 --> 00:53:26.420
doesn't have a reaction. It couldn't anyway.

00:53:26.579 --> 00:53:30.539
So you are good. It's your turn, Eamon. All right.

00:53:30.579 --> 00:53:32.880
I will say this. You two are seasoned fighters,

00:53:33.079 --> 00:53:35.519
adventurers. You traveled together into this

00:53:35.519 --> 00:53:38.000
place. Blanche, you mentioned that you bought

00:53:38.000 --> 00:53:41.179
some potions before. I think you would have explained

00:53:41.179 --> 00:53:43.539
that during your journey here. Do you think you

00:53:43.539 --> 00:53:44.480
would have explained that during your journey

00:53:44.480 --> 00:53:46.820
here? Oh, absolutely. She's very safety -minded.

00:53:47.119 --> 00:53:49.179
You glance down, know what to see, and you see

00:53:49.179 --> 00:53:52.380
vials on Blanche's belt. You could make an attack,

00:53:52.559 --> 00:53:55.119
or you could deliver a potion to Blanche with

00:53:55.119 --> 00:53:57.420
your action. It's your choice. Well, based upon

00:53:57.420 --> 00:54:02.099
your educational acumen, Blanche, I think I'm

00:54:02.099 --> 00:54:05.659
going to reach down to your belt and see what's

00:54:05.659 --> 00:54:08.849
available for an attack. So you literally, in

00:54:08.849 --> 00:54:10.769
the movement as you weave under that war pick,

00:54:10.909 --> 00:54:13.150
you're already diving down, grabbing the potion,

00:54:13.269 --> 00:54:15.550
popping the top off, and pushing it into Blanche's

00:54:15.550 --> 00:54:17.989
mouth, letting it sort of flow down her throat.

00:54:18.449 --> 00:54:25.630
That is 2d4? 44 for greater. 44 plus 4. 44 plus

00:54:25.630 --> 00:54:29.090
4. Who wants to roll it? I want Stomp to roll

00:54:29.090 --> 00:54:31.769
it. Stomp, roll this four times. All right, here

00:54:31.769 --> 00:54:40.280
we go. It's a 4. Nice. That's a 4. 12 already.

00:54:40.820 --> 00:54:49.460
That's a 4. Oh, shit. And a 3. That's unbelievable.

00:54:49.940 --> 00:54:53.599
You got one more? No, that was 4. No, 44. So

00:54:53.599 --> 00:54:57.019
that was 12, 13, 14, 15, right? 15 plus 4 is

00:54:57.019 --> 00:55:00.980
19. You have 19 HP, Blanche, as this potion is

00:55:00.980 --> 00:55:03.119
the most delicious thing you've ever tasted.

00:55:03.340 --> 00:55:05.500
Probably beyond even what Guy Safari's had in

00:55:05.500 --> 00:55:12.010
his gullet. Amazing. Oh, that helps a little

00:55:12.010 --> 00:55:14.630
bit. Yeah, yeah. Your eyes pop open, Blanche.

00:55:14.789 --> 00:55:16.909
You suddenly look over. You thought you heard

00:55:16.909 --> 00:55:19.389
their voices. And now you see that Jaune and

00:55:19.389 --> 00:55:21.010
Jules have joined the fray on the other side

00:55:21.010 --> 00:55:24.769
of this creature. And that is going to be Jaune.

00:55:25.409 --> 00:55:27.769
Oh, wait. I skipped Spider. Hang on. Spider's

00:55:27.769 --> 00:55:33.190
going now. I'm going to attack Jaune. That's

00:55:33.190 --> 00:55:35.900
really tough. It was cracked. It was cracked

00:55:35.900 --> 00:55:38.679
on a 20. I'm not going to use it. I'm not going

00:55:38.679 --> 00:55:40.219
to use it. It's cracked. It was like between

00:55:40.219 --> 00:55:42.099
a 20 and a 2, like halfway. So I was like, all

00:55:42.099 --> 00:55:45.920
right, I'll reroll. And that will be a miss.

00:55:46.159 --> 00:55:51.039
A 15. All right. Okay. That's Jon. This thing

00:55:51.039 --> 00:55:53.039
tries to bite down. Jon's ready for it this time.

00:55:53.320 --> 00:55:55.139
Empowered by Jules, parries it with his shield.

00:55:55.420 --> 00:56:00.059
Go, Jon. All right. Jon's going to spear attack

00:56:00.059 --> 00:56:05.780
on the spider who just missed him. Okay. Nine.

00:56:05.780 --> 00:56:08.300
No. So you're kind of in a stalemate. You're

00:56:08.300 --> 00:56:10.300
locked, sort of battling each other, his blade

00:56:10.300 --> 00:56:14.880
meeting armor, its fangs meeting a shield. That's

00:56:14.880 --> 00:56:17.980
Jaune's move? That's it for Jaune. Okay. Jules,

00:56:18.079 --> 00:56:20.840
you're up. Well, he's in a position now where

00:56:20.840 --> 00:56:24.360
he can actually try and do a little damage. So

00:56:24.360 --> 00:56:28.420
he recognizes how dire this situation is, and

00:56:28.420 --> 00:56:31.400
he's going to go level three, Dissonant Whispers.

00:56:31.400 --> 00:56:35.300
Oh, that's pretty good. That's pretty good. So

00:56:35.300 --> 00:56:39.260
you got your wisdom save. Wait a second. Oh,

00:56:39.280 --> 00:56:42.360
no. I used level two last time. You did. Yeah.

00:56:42.400 --> 00:56:50.840
So on a failed save for this one, it is 5d6 psychic

00:56:50.840 --> 00:56:55.440
damage. Two on my save. Oh. Yep. Wait. Is this

00:56:55.440 --> 00:56:58.739
on the spider or on the rider? Up to you. The

00:56:58.739 --> 00:57:03.849
rider. Rider. Okay. Oh, interesting. Okay. Steven,

00:57:03.949 --> 00:57:07.250
can I use one more? Can I use your d6? Because

00:57:07.250 --> 00:57:10.130
I don't have enough here. Because it's 5. Oh,

00:57:10.170 --> 00:57:16.769
and you have to move away. I do. Whoa. Whoa.

00:57:18.110 --> 00:57:27.730
23. 23? A 5, 5, 3, 6, 4. Amazing. Wow. Somebody

00:57:27.730 --> 00:57:29.829
want to bet that real quick so I don't look like

00:57:29.829 --> 00:57:35.280
an idiot? Yeah. It's 23. Yeah, holy shit, dude.

00:57:35.480 --> 00:57:38.420
And you've got to move as far as your movement.

00:57:38.579 --> 00:57:41.960
But the rider hasn't taken any damage yet. Yeah,

00:57:42.000 --> 00:57:45.420
that's fine. Oh, you mean just... Oh, just in

00:57:45.420 --> 00:57:47.519
general, yeah. In general, yeah. Yeah, the spider

00:57:47.519 --> 00:57:50.000
has taken damage. A little bit. You're blasting

00:57:50.000 --> 00:57:52.139
this. Your mists sort of surround this thing,

00:57:52.219 --> 00:57:56.800
sort of entering, just swirling ghostly. The

00:57:56.800 --> 00:57:59.000
sound effect's like this. Hey, I did it again.

00:57:59.260 --> 00:58:01.849
So... I'm not putting either of these in here.

00:58:03.190 --> 00:58:08.889
And it surrounds his head. He's kind of, I don't

00:58:08.889 --> 00:58:11.449
like that flavor. I want my mommy. And it's a

00:58:11.449 --> 00:58:15.710
lion. And he jumps off. He jumps off the spider.

00:58:16.010 --> 00:58:18.610
There's a space between Emonrath to go and a

00:58:18.610 --> 00:58:20.969
space between Blanche to go. Blanche is more

00:58:20.969 --> 00:58:23.630
direct away from Jules. So he begins to run,

00:58:23.789 --> 00:58:26.289
which is going to leave Blanche's space. Blanche,

00:58:26.309 --> 00:58:28.389
you get an A -O -O on him as he goes. Excellent.

00:58:28.469 --> 00:58:31.449
He looks. Bad cripple just drops down. Yeah.

00:58:32.710 --> 00:58:39.090
It's not good. It's not good. 14 to hit. Is a

00:58:39.090 --> 00:58:42.630
miss. Son of a bitch. He goes to move and he

00:58:42.630 --> 00:58:45.150
actually kind of blocks it as he goes. That's

00:58:45.150 --> 00:58:47.650
with advantage on Shadowblade. I thought Shadowblade

00:58:47.650 --> 00:58:49.809
was only two rounds. Oh, right. Also, you went

00:58:49.809 --> 00:58:50.969
unconscious. You had dropped the concentration.

00:58:51.690 --> 00:58:55.849
That too. Two reasons why I don't get advantage.

00:58:56.590 --> 00:58:58.829
He moves to the edge of the room and stops there,

00:58:59.030 --> 00:59:01.590
but he does look bad. He barely managed to block

00:59:01.590 --> 00:59:05.449
that. He's kind of wheezing against the wall,

00:59:05.550 --> 00:59:07.829
hand against the stone, sort of hanging onto

00:59:07.829 --> 00:59:12.230
a strand of web to stay up. That really, really

00:59:12.230 --> 00:59:17.730
messed him up. Okay, that's going to be Blanche.

00:59:17.809 --> 00:59:21.260
You're up. Oh, goodness, I was afraid you would

00:59:21.260 --> 00:59:30.440
say that. Okay. So Blanche is in melee with the

00:59:30.440 --> 00:59:34.619
spider, which means that would she get disadvantage?

00:59:35.500 --> 00:59:37.739
What happens if she's trying to cast a spell

00:59:37.739 --> 00:59:40.820
on the rider? If it's a ranged spell, it will

00:59:40.820 --> 00:59:42.940
be at disadvantage for being in melee. Cool.

00:59:43.340 --> 00:59:46.159
What if it's magic missile? Magic missile always

00:59:46.159 --> 00:59:48.480
hits. Excellent. That's kind of what I thought.

00:59:49.380 --> 00:59:53.900
Blanche is going to cast Magic Missile at second

00:59:53.900 --> 00:59:57.500
level on the rider. You want all to hit the rider,

00:59:57.539 --> 00:59:59.420
or do you want to spread it out at all? You can

00:59:59.420 --> 01:00:03.599
choose where they go. So Blanche gets three darts.

01:00:03.940 --> 01:00:08.179
Each dart is 1d4 plus 1. At second level, it

01:00:08.179 --> 01:00:10.880
should be four darts. Second level or higher,

01:00:11.019 --> 01:00:14.840
the spell creates one more dart. Okay. Yeah,

01:00:14.900 --> 01:00:20.420
let's do one dart on the spider, and I feel like

01:00:20.420 --> 01:00:22.579
three darts is probably too many on the rider,

01:00:22.719 --> 01:00:27.039
but I want to be sure. So we'll do three darts

01:00:27.039 --> 01:00:28.940
on the rider and one dart on the spider. Okay,

01:00:29.000 --> 01:00:31.820
give me 44 and split them up. It's going to be

01:00:31.820 --> 01:00:40.059
3D4 first for the rider. Add three to that. That's

01:00:40.059 --> 01:00:44.210
12. 12 total? 12 plus is what it's supposed to

01:00:44.210 --> 01:00:48.250
be. Yeah. Yeah. Okay. 12 total. As your darts

01:00:48.250 --> 01:00:50.150
come flying out, I think he stops, and so while

01:00:50.150 --> 01:00:51.590
he's leaning there, he sees, like, this bright

01:00:51.590 --> 01:00:54.090
light swirling around, moving towards him. What

01:00:54.090 --> 01:00:56.670
do your magic missiles look like? Almost magic,

01:00:56.670 --> 01:00:59.949
something oceanic. Yeah, this is new for Blanche.

01:01:00.130 --> 01:01:04.090
Oh. Magic missiles she learned from the spell

01:01:04.090 --> 01:01:07.570
book that she got off of... Eatsman? Eatsman

01:01:07.570 --> 01:01:11.400
Del Prado. Hell yeah. Yeah, so... They look like

01:01:11.400 --> 01:01:14.800
little, not little water droplets, they look

01:01:14.800 --> 01:01:17.619
like large water droplets, like softball -sized

01:01:17.619 --> 01:01:22.579
water droplets that have big tails of ocean spray

01:01:22.579 --> 01:01:28.579
off the back. And they, all three, hit right

01:01:28.579 --> 01:01:30.679
in a row. He's just looking, seeing this come

01:01:30.679 --> 01:01:32.820
at him, and just eyes go wide, lit up by this,

01:01:32.840 --> 01:01:39.360
and just, I didn't ask for the soup. And... As

01:01:39.360 --> 01:01:42.739
this explosion rocks him, leaving like a crater

01:01:42.739 --> 01:01:45.960
in the side of the cave, his body slumps down

01:01:45.960 --> 01:01:50.639
and he is dead. And she has one more magic missile.

01:01:50.960 --> 01:01:56.900
The breadsticks never end. But the spider legs

01:01:56.900 --> 01:02:06.639
do. What? Three damage on the spider legs. It's

01:02:06.639 --> 01:02:08.960
not helping. All right, all right. Oh, God, let

01:02:08.960 --> 01:02:12.699
her go. That would have been Guy, but Guy is

01:02:12.699 --> 01:02:15.159
dead, so now the spider's up. And I'm going to

01:02:15.159 --> 01:02:20.840
go for Amon Rath. With a natural one on the die.

01:02:20.920 --> 01:02:25.920
It's turning around fast. There's no... I was

01:02:25.920 --> 01:02:28.300
going to say horses. All right, just bear with

01:02:28.300 --> 01:02:31.059
me for a second here. Let's have fun. We're in

01:02:31.059 --> 01:02:34.960
chaos mode. I was capturing creatures. Perhaps

01:02:34.960 --> 01:02:37.039
a caravan got a little too close to this territory.

01:02:38.179 --> 01:02:40.480
Perhaps a horse went missing. It's part of your

01:02:40.480 --> 01:02:43.099
mission report. You see a cocoon next to this

01:02:43.099 --> 01:02:46.420
spider. Suddenly this creature awakens. He's

01:02:46.420 --> 01:02:49.320
just freshly unparalyzed. And a horse just kicks

01:02:49.320 --> 01:02:51.679
out at it from a cocoon to the side. I'm going

01:02:51.679 --> 01:02:54.719
to take some damage because I'm having fun. And

01:02:54.719 --> 01:02:58.260
the spider gets rocked by a sudden horse kick.

01:03:00.889 --> 01:03:03.670
For a max of six damage. Nice. Holy shit. There

01:03:03.670 --> 01:03:06.349
you go. And that's its turn. So that was the

01:03:06.349 --> 01:03:10.210
saddest thing. And then you're up. Oh, boy. Can

01:03:10.210 --> 01:03:12.230
we finish her off? Oh, you want to go for some

01:03:12.230 --> 01:03:13.710
attacks? Yeah, let's do it. Go for some attacks.

01:03:13.750 --> 01:03:16.309
We sure hope so. Let's attack. Hell yeah. Hell

01:03:16.309 --> 01:03:20.230
yeah. So I think I have the Hunter's left. Yeah,

01:03:20.250 --> 01:03:21.849
Hunter's Mark is still on, so it's plus six.

01:03:22.010 --> 01:03:23.849
I also just checked. Since this thing is not

01:03:23.849 --> 01:03:27.250
at an axe HP, you should also be doing an extra

01:03:27.250 --> 01:03:30.679
1d8 because you have Colossus Slayer. When things

01:03:30.679 --> 01:03:32.460
are weakened, you know how to hit those weak

01:03:32.460 --> 01:03:35.239
points again and again and again. Let's do that.

01:03:35.280 --> 01:03:40.619
That's going to be a d20. All right. Two. You

01:03:40.619 --> 01:03:42.559
got one more. Oh, no. You got one more. Thank

01:03:42.559 --> 01:03:48.000
goodness. Can you get it? 17. There you go. That

01:03:48.000 --> 01:03:50.820
is a hit. Nice. So with that, roll this twice

01:03:50.820 --> 01:04:00.090
and that once. For one and a three. And a one.

01:04:00.210 --> 01:04:05.809
Oh, no. But it's still going to be eight points

01:04:05.809 --> 01:04:09.190
total. Nine points total, I believe, with what

01:04:09.190 --> 01:04:12.889
you have. Yeah, eight points total. Sorry. I'm

01:04:12.889 --> 01:04:15.230
bad at math right now. Okay, so that's going

01:04:15.230 --> 01:04:19.369
to be down to here. Low rolls, but it's been

01:04:19.369 --> 01:04:21.090
hit quite a few times. Yeah, it's been hit a

01:04:21.090 --> 01:04:24.449
lot. And those extra bonuses stack up. The Hunter's

01:04:24.449 --> 01:04:26.250
Mark's still on it. The Colossus Slayer going.

01:04:26.510 --> 01:04:28.489
And then Wrath, when he hits, he hits. That sword

01:04:28.489 --> 01:04:30.610
driving deep into its already opened sort of

01:04:30.610 --> 01:04:34.610
plates and scars. And that is going to be Jaune.

01:04:34.769 --> 01:04:40.010
All right. Everybody is up. Let me double check

01:04:40.010 --> 01:04:43.469
Jaune's placement here. He's going to stay close

01:04:43.469 --> 01:04:47.170
to Jules to protect Jules. And he's going to

01:04:47.170 --> 01:04:49.869
go for a spear attack, which is plus five to

01:04:49.869 --> 01:04:57.210
hit. 19. 19 hits. All right. D6 plus, I think

01:04:57.210 --> 01:05:03.969
it's two. Yep. D6 plus two. Five damage. Five

01:05:03.969 --> 01:05:06.610
damage. Not bad. This thing is looking like it's

01:05:06.610 --> 01:05:08.909
getting pretty rough. You brought down quite

01:05:08.909 --> 01:05:12.050
a lot. It's still buff. It's still tanky. I just

01:05:12.050 --> 01:05:14.309
realized it's natural armor on the sheet. So

01:05:14.309 --> 01:05:16.070
this thing's actually, its metal plates are like

01:05:16.070 --> 01:05:18.849
a part of its body. That's really, really cool.

01:05:18.949 --> 01:05:21.289
It's actually more like grown. Yeah, that's really

01:05:21.289 --> 01:05:23.550
cool. I didn't read that before. That's going

01:05:23.550 --> 01:05:26.349
to be Jules. Jules, you did some nasty stuff

01:05:26.349 --> 01:05:28.190
to the owner. What can you do to the spider?

01:05:28.190 --> 01:05:30.210
I'm about to do some more nasty stuff. Oh, shit.

01:05:30.369 --> 01:05:32.630
Jules is going to remove the glove off his right

01:05:32.630 --> 01:05:35.329
hand. I'm kidding. I'm kidding. I'm kidding.

01:05:35.329 --> 01:05:44.519
You a -hole. Steven. What? face oh my god oh

01:05:44.519 --> 01:05:49.199
my god it's so funny you guys both just had this

01:05:49.199 --> 01:05:54.739
look of holy fuck uh that was amazing amazing

01:05:54.739 --> 01:05:57.639
first he's gonna cast bardic inspiration onto

01:05:57.639 --> 01:06:01.019
blanche hell yeah and then he's gonna cast tasha

01:06:01.019 --> 01:06:04.260
seduce laughter oh my goodness uh -huh uh -huh

01:06:04.260 --> 01:06:09.389
wisdom save it's a good move Ooh, I might have

01:06:09.389 --> 01:06:12.989
passed, actually. High roll. It's actually a

01:06:12.989 --> 01:06:15.469
19 on the save. Oh, fuck. Yes, things are old.

01:06:15.809 --> 01:06:18.269
Well, I mean, it's master's die. It's gone to

01:06:18.269 --> 01:06:20.449
a rage. You try to hit it, but it's sort of emotion

01:06:20.449 --> 01:06:22.769
to seeing this. It's stamping. It's angry. It's

01:06:22.769 --> 01:06:26.909
not getting through. Ooh, still good move. Blanche,

01:06:26.909 --> 01:06:31.090
that's you. Crap. The rider is down, smoking

01:06:31.090 --> 01:06:33.650
in the corner, barbecued himself in the end.

01:06:33.690 --> 01:06:38.530
How ironic. Okay. How does this spider look to

01:06:38.530 --> 01:06:42.469
Blanche? Still decently healthy. All right. Probably

01:06:42.469 --> 01:06:47.610
like around bloodied. Okay. In that case, Blanche

01:06:47.610 --> 01:06:50.469
is going to do something pretty significant.

01:06:50.710 --> 01:06:54.989
She'll use her last second level spell slot to

01:06:54.989 --> 01:07:00.329
cast Witch Bolt. Okay. So it's a plus seven to

01:07:00.329 --> 01:07:04.010
hit. And with this new Bardic Inspiration, she

01:07:04.010 --> 01:07:10.159
has a D8 to add to that. Hell yeah. So that's

01:07:10.159 --> 01:07:16.360
16. I think that hits, but if she adds the Bardic,

01:07:16.380 --> 01:07:19.360
she gets extra damage, right? Yes, because that

01:07:19.360 --> 01:07:21.960
would be... Thunder damage equals that, yeah.

01:07:22.940 --> 01:07:27.659
Plus five. The 16 would not have hit. Oh my goodness,

01:07:27.800 --> 01:07:30.559
I'm so glad. Plus five you get from those armored

01:07:30.559 --> 01:07:33.199
plates, and you get the extra thunder. So that's

01:07:33.199 --> 01:07:39.070
five thunder, plus... 2d12 damage. I do fail

01:07:39.070 --> 01:07:40.710
to save for the thunder, so yeah, all goes through.

01:07:44.949 --> 01:07:50.170
14 for the witch bolt damage, which is thunder

01:07:50.170 --> 01:07:52.849
as well. Okay, and the thunder's part, is that

01:07:52.849 --> 01:07:57.030
with the extra 5? No, that's on top of the 5.

01:07:57.349 --> 01:08:01.780
Okay. Good move. You just like reach out just

01:08:01.780 --> 01:08:03.679
like with the pig man You're up close and you

01:08:03.679 --> 01:08:05.059
kind of like get in there You just essentially

01:08:05.059 --> 01:08:06.960
just grab this thing by the leg and just rip

01:08:06.960 --> 01:08:09.559
into it this magic coursing through this thing

01:08:09.559 --> 01:08:12.519
right through its plates And then that golden

01:08:12.519 --> 01:08:14.699
bow entering your hand blasting it with thunder.

01:08:14.800 --> 01:08:18.340
It kind of ruptures me inside a bit screams out

01:08:18.340 --> 01:08:21.399
It's looking pretty damn bad. And that's me my

01:08:21.399 --> 01:08:25.149
turn. I'm in over you again I want to hit you.

01:08:25.149 --> 01:08:27.130
I haven't hit you yet. You're taunting the spider

01:08:27.130 --> 01:08:31.770
with your wind, your predator's gaze. Yeah, yeah,

01:08:31.810 --> 01:08:34.470
yeah. I was rolling hot before. It's not so hot

01:08:34.470 --> 01:08:39.590
now. That's all right. That's a 15. That will

01:08:39.590 --> 01:08:42.649
not hit him in wrath. Nice. Yeah, yeah, in wrath.

01:08:42.649 --> 01:08:44.689
He's got a 17 AC right now. He's looking pretty

01:08:44.689 --> 01:08:47.250
damn strong. This thing tries to go at you again,

01:08:47.390 --> 01:08:49.329
and you're just taunting it, moving out of the

01:08:49.329 --> 01:08:52.329
way. You are the wind. I cannot catch you, and

01:08:52.329 --> 01:08:54.770
that is going to be your turn. All right. How

01:08:54.770 --> 01:08:56.770
do you want to counter this thing? I know that

01:08:56.770 --> 01:08:59.470
the shield can be used for defense, but can you

01:08:59.470 --> 01:09:03.229
use it for offense? Technically, you'd need a

01:09:03.229 --> 01:09:04.890
feat for that, so it wouldn't normally work.

01:09:04.989 --> 01:09:06.449
We can have a flavor. If you go for a longshore

01:09:06.449 --> 01:09:07.989
attack, you're utilizing your shield as sort

01:09:07.989 --> 01:09:10.930
of part of the move. Not what I was thinking.

01:09:12.470 --> 01:09:14.890
I'll go for another just direct strike then.

01:09:15.189 --> 01:09:17.210
Hell yeah. You have two attacks. Let's do it.

01:09:17.710 --> 01:09:21.829
So the hunter. Yes. Correct. Yes. It's a hunter's

01:09:21.829 --> 01:09:23.560
mark, so that's going to be... So roll two of

01:09:23.560 --> 01:09:26.739
these. It's weak, Eamon. Put it down. Oh, come

01:09:26.739 --> 01:09:29.600
on now. I was just a liberal arts student at

01:09:29.600 --> 01:09:34.680
Mr. O's. Give me a break. I saw those strikes.

01:09:34.779 --> 01:09:39.420
You're very capable. And your haikus are amazing.

01:09:42.279 --> 01:09:47.619
Fifteen. Fifteen will miss. And a fourteen. Oh,

01:09:47.640 --> 01:09:50.859
wait. Sorry. That's on your die. Those will both

01:09:50.859 --> 01:09:55.359
hit. Nice. Sorry. With your bonus. So you're

01:09:55.359 --> 01:09:59.220
going to roll. Oh, my gosh. Roll this twice.

01:09:59.279 --> 01:10:02.340
No, four times. And this twice. It's two hits.

01:10:02.439 --> 01:10:05.739
Both with Hunter's Mark and both with Colossus

01:10:05.739 --> 01:10:13.699
Slayer. Seven. Seven. Oh, my God. Six. Actually,

01:10:13.720 --> 01:10:16.399
that last one wouldn't be. It's only once per

01:10:16.399 --> 01:10:17.859
turn to get Colossus. But that's still seven,

01:10:17.899 --> 01:10:25.720
seven, six. And two of those. It's a five. And

01:10:25.720 --> 01:10:30.359
a one. The math is deep. The math is deep. Yes,

01:10:30.380 --> 01:10:33.420
yes. This thing turns to you. The dreaded edition.

01:10:33.800 --> 01:10:38.600
Just hatred. It's like many eyes. You see this

01:10:38.600 --> 01:10:42.989
unnatural creation, this unnatural beast. Moves

01:10:42.989 --> 01:10:44.470
up again, like you just countered its attacks

01:10:44.470 --> 01:10:47.430
twice. It's so driven to hunt you down. You,

01:10:47.630 --> 01:10:50.010
who gazed at it. You, who made it feel fear.

01:10:50.170 --> 01:10:53.550
You, who can't quite be hit. You see something

01:10:53.550 --> 01:10:57.050
rises up above you, legs sort of moving, going

01:10:57.050 --> 01:11:00.409
down to strike. Fang's bared. And you see that

01:11:00.409 --> 01:11:03.250
opening. You see a soft part of its underbelly

01:11:03.250 --> 01:11:06.350
you can slice right through. Describe your kill

01:11:06.350 --> 01:11:08.930
as you drive your blade into this thing twice.

01:11:09.960 --> 01:11:14.460
Oh, I squat down low, and with the winds of the

01:11:14.460 --> 01:11:19.500
silver hills, I push up as fast as possible into

01:11:19.500 --> 01:11:26.199
that gut, reaching for the sky. Oh, shit. This

01:11:26.199 --> 01:11:29.260
thing just, you just burst through it. Its plates

01:11:29.260 --> 01:11:31.300
kind of erupt outwards from its back as your

01:11:31.300 --> 01:11:33.659
sword drives in. The wind itself starts pushing

01:11:33.659 --> 01:11:40.500
through it, and the spider falls dead. Yeah!

01:11:42.140 --> 01:11:49.680
There we go. Blanche can see visions of Ozen

01:11:49.680 --> 01:11:52.880
doing the exact same thing. Oh, shit, that's

01:11:52.880 --> 01:11:57.760
cool. Coming an attack from beneath, from so

01:11:57.760 --> 01:12:00.899
low, that low center of gravity. There's so much

01:12:00.899 --> 01:12:05.560
physical potential pushing up and out. And just

01:12:05.560 --> 01:12:09.239
the image of Ozen is like... Self -imposed over

01:12:09.239 --> 01:12:13.180
the image of M in wrath as he pushes his blade

01:12:13.180 --> 01:12:17.739
up for the kill. Almost into the ethereal plane.

01:12:18.640 --> 01:12:23.319
Into a different plane of existence. What? Not

01:12:23.319 --> 01:12:28.920
quite. Blink this. You rip through this thing.

01:12:29.380 --> 01:12:31.800
It falls and you have that moment. We see that

01:12:31.800 --> 01:12:34.739
image of Odin superimposed over M in the spiritual

01:12:34.739 --> 01:12:38.659
image. And honestly, that is a really cool image

01:12:38.659 --> 01:12:41.399
to linger on for a moment. Sort of freeze frame.

01:12:42.319 --> 01:12:46.239
May we move from there to a quick, brief moment

01:12:46.239 --> 01:12:50.399
of Jaune moving over to Blanche. Sort of helping

01:12:50.399 --> 01:12:54.460
her up. Jules kind of moving up beside them.

01:12:54.899 --> 01:12:57.079
The four of you staying before this creature,

01:12:57.100 --> 01:13:01.680
before its dead owner. You realize with the commander

01:13:01.680 --> 01:13:04.899
gone, if there's any other face spiders out hunting.

01:13:05.529 --> 01:13:08.270
They'll likely return to their natural routines,

01:13:08.609 --> 01:13:11.869
their wild sort of behaviors, pushing them away

01:13:11.869 --> 01:13:13.970
from here, away from the sort of magical defenses

01:13:13.970 --> 01:13:17.189
and sort of ways that the wardens here sort of

01:13:17.189 --> 01:13:20.729
keep creatures out. Your mission is a success.

01:13:21.090 --> 01:13:25.289
Both groups managed to accomplish their goal.

01:13:26.149 --> 01:13:29.390
I'll tell you this. Before you leave this cave

01:13:29.390 --> 01:13:33.300
and go, you could go through, grab stuff. I'm

01:13:33.300 --> 01:13:34.479
just going to give you a quick rundown of what

01:13:34.479 --> 01:13:41.319
you would find on Guy Safari. There's that really

01:13:41.319 --> 01:13:43.739
cool Safari hat if you want it. It's really cool.

01:13:43.979 --> 01:13:47.359
No. Okay. Absolutely not. I want to know what

01:13:47.359 --> 01:13:50.119
it is first. No, it's nothing. It's a cool hat.

01:13:50.239 --> 01:13:53.460
Oh, shit. It's nothing. You find a scroll of

01:13:53.460 --> 01:13:56.039
animal friendship and a scroll of speak with

01:13:56.039 --> 01:14:00.779
animals. There's also two vials of spider venom.

01:14:01.289 --> 01:14:05.390
And one potion of superior healing. Wow. Real

01:14:05.390 --> 01:14:09.109
nice thing. He might have grabbed it if you hadn't

01:14:09.109 --> 01:14:11.289
blown him up so fast. He didn't get a chance.

01:14:11.569 --> 01:14:13.289
It was going to be his turn next. I was thinking

01:14:13.289 --> 01:14:15.909
about that potion, but it's what it is. It's

01:14:15.909 --> 01:14:19.670
ours instead. Jaune begs you all to go back downstairs

01:14:19.670 --> 01:14:22.170
once the fight's over and you have more of a

01:14:22.170 --> 01:14:23.989
group to protect you. He smelled something, man.

01:14:24.029 --> 01:14:26.149
Smell that thing. He finds that along the spice

01:14:26.149 --> 01:14:28.050
cabinets, sort of in a place of honor above all

01:14:28.050 --> 01:14:31.289
the other spices. is some dust of deliciousness,

01:14:31.369 --> 01:14:35.390
yet untouched. There's six, basically, doses

01:14:35.390 --> 01:14:37.970
of this. And it's pretty good stuff. Basically,

01:14:38.029 --> 01:14:40.609
it's going to make food taste incredible, but

01:14:40.609 --> 01:14:42.250
it dulls the senses, so anyone who eats food

01:14:42.250 --> 01:14:45.189
with this has disadvantage on wisdom saving throws.

01:14:45.470 --> 01:14:47.970
Oh, interesting. You can do some cool stuff with

01:14:47.970 --> 01:14:50.409
this. Yeah. And it's just awesome. So it's kind

01:14:50.409 --> 01:14:53.409
of hanging out there on a shelf. And that's what

01:14:53.409 --> 01:14:56.050
you grab from this place. Maybe you free that

01:14:56.050 --> 01:14:59.180
horse so it can give you a... kind of bro -nod

01:14:59.180 --> 01:15:01.460
and run out. A few other animals here you can

01:15:01.460 --> 01:15:04.560
cut free that haven't quite been eaten, and they

01:15:04.560 --> 01:15:07.279
can all run out. A kangaroo, mysterious creature.

01:15:08.579 --> 01:15:11.779
No dingoes? Where are the dingoes? At least two

01:15:11.779 --> 01:15:13.680
dingoes, of course. Yeah, dingoes are a prize,

01:15:13.800 --> 01:15:15.359
because some dingoes free, they go running out.

01:15:15.479 --> 01:15:16.840
Oh yeah, you're kind of going through freeing

01:15:16.840 --> 01:15:20.000
everything in this montage, and we end, perhaps,

01:15:20.260 --> 01:15:23.760
with the four of you cutting through the remainder

01:15:23.760 --> 01:15:27.319
of that web covering the cave, letting this...

01:15:27.550 --> 01:15:29.430
natural cave once again be. Something people

01:15:29.430 --> 01:15:32.510
can go to, go to explore. There's a cool looking

01:15:32.510 --> 01:15:34.369
altar down at the bottom. Maybe that's something

01:15:34.369 --> 01:15:37.550
that needs to be addressed again. I don't know.

01:15:37.949 --> 01:15:40.310
Perhaps that's a problem for the people of this

01:15:40.310 --> 01:15:42.989
world to consider. But you've done your job.

01:15:43.689 --> 01:15:47.029
You've done it well. And as the four of you stand

01:15:47.029 --> 01:15:49.829
in the light of day, bathing in at the mouth

01:15:49.829 --> 01:15:53.750
of this cave, I think we'll call it there. Thank

01:15:53.750 --> 01:15:56.170
you, stop. Thank you, stop. Thank you, captain.

01:15:56.350 --> 01:15:58.590
Thank you, captain. Fuck you, dude. Fuck you,

01:15:58.609 --> 01:15:59.689
what? You guys are the best.
