WEBVTT

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Toss a coin to your editor. Toss a coin to your

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DM. It costs us a couple of bucks to run this

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thing. If you feel like we earned a tip, visit

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us on ko -fi .com slash fancypants. excerpt from

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a celestial poem titled in common as The Boy

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Born Twice, which details the second life of

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Armin Rasool and his heroic contributions towards

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the liberation of Saint -Étienne. Well, here

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we are again, guys. Welcome back. Whatever do

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you mean, David? What could you possibly be referring

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to? Nothing happened. Nothing happened. Nothing

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happened. Nothing at all. We lost banter. We

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lost banter. We lost it. We recorded it. We lost

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it. No, we didn't record it. We didn't record

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it, and we lost it. So we didn't lose banter,

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Steve and Mr. Semantics. We never had banter.

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Yeah, yeah, never happened. Just as we were getting

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ready to play. Yeah. David was like, okay, guys,

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are you ready to play? And Jeremy's like, no,

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actually. I turned around to turn up Sirenscape

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and saw that we were not recording. But the good

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thing is that we had a lot to say. And now we

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can say all those things just a little bit quicker.

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You guys get the abridged version. We've kind

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of gotten all of our thoughts out and cleaned

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up. And just so you guys know, the first time

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was much funnier. So, you know, you're missing

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the gold. Anyway, let's talk about irony. Yeah.

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Yeah, let's do this again. Irony? Like my life.

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That's so funny. What does that mean? Like, yes,

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there we go. Like my life. I remember that one.

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All right, that's it. We're not going to replay

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it. Ramin Rasool entered this combat. You guys

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actually kept him away from it to keep him safe.

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He was exhausted. He's not a frontliner at all.

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He's weak. And he's got like negative four right

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now from Sereno. And you guys kept him far away

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from the actual combat. He wasn't in like any

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kind of sort of targeting range. And yet, and

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yet, I launched a chilling winds move at Blanche.

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60 foot range. 60 foot bullshit move. Yep. Woof.

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And I end up hitting him with a move not meant

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for him. So when he went down. He went down 35

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feet behind Blanche. I mean, it's one of those

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things. I rolled a one on that first save. 35

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feet away from Blanche and hit by a move that

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wasn't even meant for him. One shot him. I mean,

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all the stars aligned. Exactly. It was fated.

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When Zebulon died, in the aftermath, it felt

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like fate because of that one on the die. Because

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the one that you ruled, Jeremy, everything felt

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like it all came together. The stars moved together.

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Paradoxes. Broke the universe. I don't care.

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It was crazy. Atash came down and took Ramin

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from us. And like, I gotta say, like just you,

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Blanche, you guys, because you guys were like

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not even wholly affected by this because you

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guys were mad at Ramin. Yeah. I mean, he sold

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out the pig man. He did his dirty. He betrayed

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you in sort of a way. I mean, he saved you, but

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he also betrayed you. which is really complicated.

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I was mourning this character because I wanted

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to embrace the sort of complicated morality he

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was holding. I had big plans, and they're gone.

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So I'm mourning Ramin. I was thinking, meanwhile,

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man, this is going to be tough RP. But all right,

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here we go. I know, right? I know. It's so intense.

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I mean, yeah, it's incredible. I want to tell

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you, Blanche, because you, Steven wanted the

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focus on winning this fight. You knew how intense

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this was. You know the stakes, right? And Blanche

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and the character was upset with Ramin. You,

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more than anyone it seems, were hurt by the betrayal

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of the pig man. You were close to the pig man.

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And yet, you had that struggle in game of like,

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do I play my character? Do I go back? Will Blanche

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go back? And you did. You were aware. You have

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battlefield control. Fucking brain. And you went

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back for him. You spent your entire turn running

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over there to accomplish nothing. Just to be

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there. Stephen did not want to. Stephen did not

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want to. You did not want to. But Blanche did.

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I mean, you ran there. You're literally holding

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a potion in your hand that you did not drink

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with your own bonus action because who drinks

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a potion in front of a dying man? And by being

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there, by risking everything to stand there,

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you got to give me sort of cool dramatic staging

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for an end to the episode scene, which I love.

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I got to actually have a last words and fucking

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end it in a really cool way. Give me those fucking

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buttons I gave you already. No, no, no, no. The

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first banter. I want to do it again. Give me

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those buttons. This guy wants four buttons. Rewind.

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Give me those buttons. All right. For setting

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up this stage so perfectly for me, take a dramatic

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staging button, you sir. Whoa. Oh, man, such

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a surprise. And for playing your character so

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wholly and coolly in the moment, despite it being

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against your own wishes. Take a second button.

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Thank you. Whoa, that's so surprising. I didn't

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know that was going to happen. I actually last

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time was very surprised by a second button and

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quite pleased. Yes. Quite pleased. You should

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have heard it. Yeah. You were quite pleased.

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So let's talk about wedgies a little bit. I listened

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back to the earlier episode. Oh, sorry. Let's

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talk about wedgies a little bit. Thank you. It's

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hard to do that twice in a row. Go get changed.

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Wait, are we recording? Yeah, we're recording.

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We're recording. We're good. Get your third wedgie.

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We're good. I'm just going home if we're not.

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Wedgies. So I listened back to Harsh Winds, the

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first episode on Sansatyan, where Zebulon and

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Jules first battled this thing, where you contracted

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serenade, where you got to half HP and it flew

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away. It left. That was the combat. Harsh Winds

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kind of sounds like something that happens after

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a wedgie. Okay. Thank you. Thank you, Steve.

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It was so funny. I listened to this episode and

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I was thinking like, I looked at my sheet when

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I was writing last time and I was like, this

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sheet is not. a fourth level character fight

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i must have assumed you guys are gonna be fifth

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level i must have made this i must have weakened

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it for the first fight and i was thinking i was

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gonna strengthen it through like absorbing sarah

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no energy whatever for the second encounter i

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must have assumed right so i went into the fight

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thinking like yeah these hits are gonna be a

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lot less and the first move of the fight pretty

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much was hitting like aoe striking all of you

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and zebulon failed to save with chill for chilling

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winds it took 29 damage instant fucking unconscious

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down Like, what is wrong with me? What is wrong

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with you, David? Oh, gosh. I don't know. I can't

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balance. It was fun. Somebody help us. Speaking

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of can't balance, I should have had magic resistance

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this entire time. I had it the first time, which

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means I have advantage on saves against spells

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like slow. But this little wedgie is offset by

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another wedgie, which is on your side. Because

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magic resistance was on my sheet. I just didn't

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read it. But what was not on my sheet. was I

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actually added last time, I guess on the fly,

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to balance. Doesn't sound like me. Balance what?

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I added a con save for my physical attacks for

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taking the extra poison damage each round. You

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guys actually, or Dresden, the only one that

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hit by an attack. I couldn't do physical attacks

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on the most part because slow. So I was mostly

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focusing on other things. But you should have

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had a save before taking the extra damage on

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that hit that ended up being 19 damage in total.

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So I'm going to say basically because the slow

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wouldn't have been in effect potentially and

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then that save. We're living in a world where

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you failed all the saves. You failed your save.

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I failed my saves. Boom. No harm, no foul. Foul

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because it's a bird. So that's funny this time.

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I didn't play that last time. One more wedgie.

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Sorry. Witch bolt. Stupid. Shut up. Witch bolt.

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Speaking of stupid. Steven. Yeah, that's fair.

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That's fair. I didn't catch this one until after.

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Witch bolt is concentration. Yeah. After casting

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slow, you cast that at third level and missed,

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which would have been amazing if you hadn't missed,

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but it broke your concentration. So despite the

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saves and everything, when we start this next

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round, of which I am at the top of. my birdie,

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I will no longer be under the effects of slow.

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I've broken free is how that works. Fair, fair.

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Yes. I think that's all the wedgies out of the

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way. Yeah. Good effort. That was a good one.

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Yeah. Good effort. I believe that one. Yeah.

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Me too. I gotta go change. Holy shit. So here

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we are. I mean, two major characters died last

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time. Each man cut down in the first round. Yeah.

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Ramin dropped the last second of this. previous

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round. I'm not in great shape, but you guys,

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I mean, I looked at your HP. Blanche, you're

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down to a measly six points of HP. Dresden, you're

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down to eight. Jean isn't doing great, but he

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took 11 damage from the armored guard earlier.

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He's still sitting at 23 over that. Now, this

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creature you're fighting doesn't look good, but

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it also is a vital, vital creature. Very strong.

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You don't know how close you are taking it down.

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You know you're close. You know it's bloodied

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at the very least. And so moving into this round,

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things are going to get a little scary. Blanche,

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Ramin just breathed his last right before your

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eyes. As you stand there, sort of potion in hand,

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so close, so close, seconds away, but not close

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enough. You stare down at his frozen form, looking

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so peaceful in death. And suddenly, an explosion

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rocks the garden. The sounds of sudden combat

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roar to life emanating from the streets before

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the Rosas estate. You realize you are standing

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at the border between the old city and the hill.

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And the armored guard that are pushing their

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way up towards the hill's top have managed to

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push their way near you. The resistance getting

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pushed back and back and back. And currently

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now, they're just over the house. Just down the

00:11:05.200 --> 00:11:06.960
way from where you stand. You can hear their

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fight. But unknown to these struggling resistance

00:11:09.690 --> 00:11:13.070
fighters, the most crucial battle is happening

00:11:13.070 --> 00:11:15.590
right here. Just a hop, skip, and jump from that

00:11:15.590 --> 00:11:18.190
right here in this garden. And one of their heroes

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has already fallen. Dresden, as Ramin dies. I

00:11:24.789 --> 00:11:26.330
don't believe you hear his words. You probably

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aren't even aware of what's happening over there.

00:11:28.289 --> 00:11:30.809
But the second his hand falls, you watch as the

00:11:30.809 --> 00:11:33.049
owl demon's head suddenly cuts, sort of spins

00:11:33.049 --> 00:11:35.230
in his direction. That whole cool around -the

00:11:35.230 --> 00:11:36.789
-back thing owls can do, because that's fucking

00:11:36.789 --> 00:11:43.289
flavor. A glimmer of something enters his giant

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black eyes, and you just kind of hear like, No!

00:11:48.850 --> 00:11:51.590
And it kind of like turns back towards you. Tristan,

00:11:51.710 --> 00:12:01.840
don't. Damn. Gabriela. As it whirls back on you

00:12:01.840 --> 00:12:08.179
and Jaune, it moves to strike again. So, first

00:12:08.179 --> 00:12:11.480
up, I have two figures here kind of in my way.

00:12:11.620 --> 00:12:14.720
Dresden, you look bad. Yeah, I know. He's going

00:12:14.720 --> 00:12:17.059
to, he has two attacks. I'm going to say he goes

00:12:17.059 --> 00:12:18.620
with boltless claws. He's going to strike out

00:12:18.620 --> 00:12:22.509
first towards you, then towards Jaune. Got two

00:12:22.509 --> 00:12:24.850
of you. I know the Echo's an Echo. I know it

00:12:24.850 --> 00:12:27.549
will go away. I've already hit it once. It's

00:12:27.549 --> 00:12:30.350
still got a 17 AC, though. Yeah, well, if you're

00:12:30.350 --> 00:12:33.889
dead, let's see what AC is then. Ha ha. Ha ha

00:12:33.889 --> 00:12:36.389
ha. Actually, I don't know. What if I go down?

00:12:36.570 --> 00:12:39.009
Does it disappear? Because it doesn't disappear

00:12:39.009 --> 00:12:41.970
unless it gets hit, or I move more than 30 feet

00:12:41.970 --> 00:12:45.049
away, or I command it to disappear. Interesting.

00:12:45.110 --> 00:12:47.710
I don't know. Interesting. I don't know if you

00:12:47.710 --> 00:12:49.919
can control it if you're down. They'd probably

00:12:49.919 --> 00:12:51.600
just stand there doing nothing. I bet you it

00:12:51.600 --> 00:12:53.200
would be there. It just wouldn't act. It's actually

00:12:53.200 --> 00:12:57.399
kind of cool. All right. First one's on. I don't

00:12:57.399 --> 00:13:01.700
care. Sean. By the way, I'm whipping out the

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red dragon tonight, boys, because last time my

00:13:04.700 --> 00:13:07.840
dice weren't really hot, hot, hot. I offered

00:13:07.840 --> 00:13:09.899
David the red dragon tonight. I was trying to

00:13:09.899 --> 00:13:11.320
be a good friend, but I realized that I have

00:13:11.320 --> 00:13:13.940
probably sealed our fate. You have fucked us.

00:13:13.960 --> 00:13:16.450
Maybe. Maybe not because I'm off to a bad start

00:13:16.450 --> 00:13:18.769
with a four on the die against John. Nice. That's

00:13:18.769 --> 00:13:20.389
a no -go. I would have preferred that on Dresden.

00:13:21.549 --> 00:13:23.610
Oh, what's Dresden getting? Let's find out right

00:13:23.610 --> 00:13:26.629
now. Dresden's getting a noble sacrifice. What?

00:13:27.029 --> 00:13:29.629
John's going to swap places with him. Whoa. Oh.

00:13:30.090 --> 00:13:32.950
Whoa. That's the move. Whoa. So he strikes out,

00:13:33.009 --> 00:13:35.190
hits John's shell, kind of rakes off of it, kind

00:13:35.190 --> 00:13:38.429
of annoyed. Turns and strikes at Dresden. Hits

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John's shell. Holy shit. Rakes off of it. And

00:13:40.789 --> 00:13:43.620
he's just like. I guess John just was like, I

00:13:43.620 --> 00:13:44.840
mean, like, this is probably a move you taught

00:13:44.840 --> 00:13:47.940
him, Blanche. This move to, like, flow effortlessly,

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grabbing an ally and sort of moving in their

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place very quickly. Like, this is Blanche Trudeau

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shit. It's a very Blanche move. It's battlefield

00:13:54.519 --> 00:13:57.440
control. It's really cool. And John takes it,

00:13:57.460 --> 00:14:01.679
just kind of smiles, like, nice try, bad. And

00:14:01.679 --> 00:14:05.159
just like, and this happened against Jules, too.

00:14:05.259 --> 00:14:07.200
Like, this thing was having a hard time dealing

00:14:07.200 --> 00:14:08.919
with Jean. It started focusing him because this

00:14:08.919 --> 00:14:12.399
move was pissing it off. Right. Holy shit. So

00:14:12.399 --> 00:14:14.600
wait, did you not hit on that one either? I did

00:14:14.600 --> 00:14:18.480
not hit. No. No, that wouldn't hit, Jean. Nice.

00:14:19.580 --> 00:14:23.600
So that's my action. Oh, this is tough. Yeah,

00:14:23.659 --> 00:14:24.879
I'm going to stay. I'm going to stay where I

00:14:24.879 --> 00:14:26.860
am. I don't want to take those three AOs. I was

00:14:26.860 --> 00:14:28.120
hoping to drop one so I could get out of there.

00:14:28.440 --> 00:14:30.120
Yeah, I was hoping you'd move away to get three

00:14:30.120 --> 00:14:34.820
AOs. I'm not taking three AOs. Yeah, okay. That's

00:14:34.820 --> 00:14:37.279
my round. Blanche, you're up. Okay, that first

00:14:37.279 --> 00:14:40.649
one did not expect. That's not how I expected

00:14:40.649 --> 00:14:43.909
it to go. I will say, like, as Strix is gone,

00:14:43.970 --> 00:14:46.210
Strix is gone again. It's kind of like, almost

00:14:46.210 --> 00:14:48.110
like anger. And then the head starts sort of

00:14:48.110 --> 00:14:50.070
twisting around, tilting. Just kind of something

00:14:50.070 --> 00:14:52.330
happening again. Those eyes sort of twitching.

00:14:52.730 --> 00:14:59.309
The orders still stand. My body wants to avenge

00:14:59.309 --> 00:15:10.210
my father. Kill me. Blanche, you're out. This

00:15:10.210 --> 00:15:14.889
is awful. Okay, so Blanche is going to get up

00:15:14.889 --> 00:15:18.389
from Ramin, turn around, and try to get back

00:15:18.389 --> 00:15:22.090
in this fight. Let me see where she can move

00:15:22.090 --> 00:15:27.049
to. Oh, yeah. Jesus. Far away. Oh, right. It

00:15:27.049 --> 00:15:29.509
wasn't even 35 feet because your extra movement

00:15:29.509 --> 00:15:31.929
speed was like 45 or something. Right. Yeah.

00:15:32.029 --> 00:15:34.169
She can move 40 feet right now. That's crazy.

00:15:34.509 --> 00:15:37.379
Woof. Okay, so she's going to get there. That's

00:15:37.379 --> 00:15:41.659
a total of beat the hair, am I right? She is

00:15:41.659 --> 00:15:44.340
going to use that bonus action to drink that

00:15:44.340 --> 00:15:47.620
potion. I don't have anything more than just

00:15:47.620 --> 00:15:54.700
a regular potion of healing, so 2d4 plus 2. 5.

00:15:55.100 --> 00:15:58.100
Hey, it's not nothing. It's not nothing. 5 HP.

00:15:58.419 --> 00:16:02.240
Let me put that back real fast. Jeez, yeah, she

00:16:02.240 --> 00:16:03.919
really doesn't have a whole lot going on here.

00:16:04.649 --> 00:16:08.450
So now she's within range. It's standing on top

00:16:08.450 --> 00:16:10.690
of the hedge too, so you can see it. Okay. Because

00:16:10.690 --> 00:16:12.190
you're basically at the base of one of these

00:16:12.190 --> 00:16:13.970
hedges, but it's like five feet up at the top.

00:16:14.230 --> 00:16:15.769
As you're staying where you are, you kind of

00:16:15.769 --> 00:16:18.230
make out its head sort of. Yeah, it's right there.

00:16:18.590 --> 00:16:21.629
It's pretty tall. She's going to cast Witch Bolt

00:16:21.629 --> 00:16:24.190
at second level. Oh, Witch Bolt again. Can you

00:16:24.190 --> 00:16:27.070
hit this time? Yeah, I hope so. Oh, man. It's

00:16:27.070 --> 00:16:30.649
a pretty big bonus. We got plus seven here to

00:16:30.649 --> 00:16:36.639
hit. That's pretty good. I know it's a plus seven,

00:16:36.700 --> 00:16:39.220
but I need to use a button here. I just can't

00:16:39.220 --> 00:16:45.019
mess this up anymore. All right. Okay. Nine was

00:16:45.019 --> 00:16:49.899
the first one, so it's a 16. That was the highest

00:16:49.899 --> 00:16:55.299
roll. Fuck. I don't know about a 16. 16. Hits.

00:16:55.340 --> 00:16:57.639
Oh, my God. Oh, yeah. I think we were hitting

00:16:57.639 --> 00:16:59.340
with 13s last time, weren't we? That's right.

00:16:59.500 --> 00:17:02.070
Yeah, yeah, yeah. Okay. It works out, because

00:17:02.070 --> 00:17:03.490
I was thinking from your angle, I should have

00:17:03.490 --> 00:17:06.410
partial cover. So it added plus 2 to that, but

00:17:06.410 --> 00:17:08.490
you still hit with a 16. Okay, sweet, sweet.

00:17:08.750 --> 00:17:13.190
So, wedgie avoided. Let's see here. Let me find

00:17:13.190 --> 00:17:20.670
my d12. All right, 2d12. Here we go. 2d12? That's

00:17:20.670 --> 00:17:25.049
not nothing. Yeah, that's 5 on the first here.

00:17:26.970 --> 00:17:31.720
Just another 5, so 10. Ten damage is solid, honestly.

00:17:32.019 --> 00:17:34.039
Yep, ten damage. Just electric bolt. It breaks

00:17:34.039 --> 00:17:36.480
through the leaves, the branches, the hedges,

00:17:36.480 --> 00:17:40.400
rips into this. Nice. Then as she's ending her

00:17:40.400 --> 00:17:45.880
turn, she'll say to Jaune, Jaune, deep sea focus.

00:17:46.799 --> 00:17:49.400
Oh, interesting. That's the end of Blanche's

00:17:49.400 --> 00:17:53.240
turn. Yes! Lowers a spear, and he does a thing

00:17:53.240 --> 00:17:56.299
in a moment, I assume. Before he does a thing,

00:17:56.420 --> 00:17:59.839
Dresden, that's going to be you. Okay. You avoid

00:17:59.839 --> 00:18:01.759
getting hit. Jaune just grabbed you, pulled you

00:18:01.759 --> 00:18:04.259
to the side, took the hit for you. Two soldiers

00:18:04.259 --> 00:18:09.019
side by side. Okay. Two and an echo. Okay. So

00:18:09.019 --> 00:18:11.480
first off, I'm going to use a bonus action to

00:18:11.480 --> 00:18:15.339
use second wind to give myself 1d10 plus 5 HP.

00:18:15.579 --> 00:18:18.599
Oh, second wind, baby. That's good. That's good

00:18:18.599 --> 00:18:22.940
stuff. That's good. Oh, man, that's good. And

00:18:22.940 --> 00:18:26.019
that gives me 11. Not the best, not the worst.

00:18:26.380 --> 00:18:29.250
It's something. So I'm back up to 19 now. Then

00:18:29.250 --> 00:18:31.329
I'm going for two attacks. Yeah, that'll probably

00:18:31.329 --> 00:18:34.450
get you at least another hit. Right, right. So

00:18:34.450 --> 00:18:38.289
attack number one. Let's see it. If you're using

00:18:38.289 --> 00:18:40.789
your echo, you have flanking with Jean. Oh, yeah.

00:18:40.950 --> 00:18:44.509
Oh, yeah. I know. I know. And so that's 22 to

00:18:44.509 --> 00:18:46.930
hit on the first one. That's going to hit. Let's

00:18:46.930 --> 00:18:48.809
go for the second attack. This is huge, guys.

00:18:48.970 --> 00:18:52.210
This is huge. Fucking crit, my fucking crit.

00:18:52.390 --> 00:18:57.359
Holy shit! Oh, yeah! Oh, my God. We needed that.

00:18:57.779 --> 00:19:01.920
This is crazy. All right. So we'll do damage

00:19:01.920 --> 00:19:03.940
for the first one. Yeah, the regular damage first.

00:19:04.039 --> 00:19:08.900
Regular damage. This is 1d8 plus 6. I'm going

00:19:08.900 --> 00:19:11.980
to reroll with Piercer. Oh, hell yeah. Oh, wow.

00:19:12.220 --> 00:19:14.519
Yeah. That was a two on the die on that one.

00:19:14.619 --> 00:19:16.640
Hell yeah. It means you can't roll your crit,

00:19:16.700 --> 00:19:19.279
though, afterwards. What? Because you only get

00:19:19.279 --> 00:19:21.319
one per turn. Oh, I get something better with

00:19:21.319 --> 00:19:23.319
my crit. What? All right, so that second roll

00:19:23.319 --> 00:19:25.799
was a three, so that's nine. So that's nine damage.

00:19:25.880 --> 00:19:28.099
No, that's a reroll on the first one. So let

00:19:28.099 --> 00:19:30.160
me just read what I get with my crit. Okay, all

00:19:30.160 --> 00:19:32.359
right, let's see. Is this piercer two? Yeah,

00:19:32.500 --> 00:19:34.039
it's piercer. On a critical hit, when I score

00:19:34.039 --> 00:19:35.559
a critical hit that deals piercing damage to

00:19:35.559 --> 00:19:38.599
a creature, I can roll one additional damage

00:19:38.599 --> 00:19:45.710
die. Whoa. Whoa. Three die? Yeah, yeah. That

00:19:45.710 --> 00:19:47.529
is crazy. So now does that plus six modifier

00:19:47.529 --> 00:19:49.950
apply to each of those rolls? No, just the total.

00:19:50.029 --> 00:19:52.130
Just the total. Still, three die. So it's 3d8

00:19:52.130 --> 00:19:54.869
plus six. 3d8 plus six. Dude. 3d8 plus six. That's

00:19:54.869 --> 00:19:58.170
huge. That's, yeah. That's massive. This is good

00:19:58.170 --> 00:20:02.009
stuff. One at a time or three all at once? Up

00:20:02.009 --> 00:20:04.049
to you. I'm scared. If you want to look through

00:20:04.049 --> 00:20:07.289
and pick out two more d8s. I'm very scared. No,

00:20:07.750 --> 00:20:18.599
I'm going to roll three separate times. 19. Holy

00:20:18.599 --> 00:20:21.140
shit. I couldn't see. Was that first roll a three

00:20:21.140 --> 00:20:25.299
or an eight? Eight. Nice. Yes. Holy shit. 19.

00:20:25.400 --> 00:20:27.160
Okay. 19 points of damage. I mean, what's this

00:20:27.160 --> 00:20:30.720
massive blow look like? Am I killing it? No.

00:20:30.819 --> 00:20:34.900
God damn. God damn. You heard it a lot. Yeah.

00:20:35.599 --> 00:20:41.180
I think Dresden is very much in the mindset of

00:20:41.180 --> 00:20:44.970
I have to kill this thing at all costs. And his

00:20:44.970 --> 00:20:49.190
face is that of just pure rage. If you look into

00:20:49.190 --> 00:20:52.829
his eyes, he's not there. His body is just moving

00:20:52.829 --> 00:20:56.990
in a flurry of blows. Holy shit. With his war

00:20:56.990 --> 00:21:00.210
pick. Just tearing at it, tearing at it. Feathers

00:21:00.210 --> 00:21:03.029
going everywhere. Black feathers spraying with

00:21:03.029 --> 00:21:07.170
blood in the moonlight. Shades of the first fight

00:21:07.170 --> 00:21:11.309
out in the borderlands. And this thing just screams

00:21:11.309 --> 00:21:17.420
out. Serapio just... Yes. Yes. I could not do

00:21:17.420 --> 00:21:21.880
it myself against the stand orders. It has to

00:21:21.880 --> 00:21:26.980
be you. Finish me! Keep trying to let go. Let

00:21:26.980 --> 00:21:30.799
go. As it sort of screams out, just like in pain,

00:21:31.039 --> 00:21:34.039
I'm going to use a legendary action. Oh, God.

00:21:34.279 --> 00:21:35.779
I actually forgot I had this legendary action.

00:21:35.940 --> 00:21:37.200
It's the only thing I've had this whole time.

00:21:37.619 --> 00:21:41.150
Called Swift Flight. Don't like it. Without provoking

00:21:41.150 --> 00:21:44.250
AOOs, I'm going to launch myself. Oh, come on.

00:21:44.250 --> 00:21:48.789
Come on. 30 feet upwards. Upwards. Interesting.

00:21:49.029 --> 00:21:53.990
That is my move. That's Jon. Hold on. So let

00:21:53.990 --> 00:22:00.130
me read through. Oh, dude. So Witch Bolt has

00:22:00.130 --> 00:22:02.829
a range of 30 feet. Did you just, like, go outside

00:22:02.829 --> 00:22:06.130
the range and break Witch Bolt? I probably did.

00:22:06.309 --> 00:22:09.529
Oh. Yeah. Yeah, I'd be outside the range now.

00:22:10.589 --> 00:22:13.529
I'll be outside the range now. Poop head. Are

00:22:13.529 --> 00:22:15.170
you still to good damage? I'm going to tell you

00:22:15.170 --> 00:22:18.609
right now, this thing is very, very low. All

00:22:18.609 --> 00:22:25.849
right. All right. Okay. Okay. Jean. Jean is going

00:22:25.849 --> 00:22:27.630
to do something that I probably should have done

00:22:27.630 --> 00:22:31.930
a long time ago and use his new homebrew ability,

00:22:32.230 --> 00:22:36.589
Nightly Challenge. Ooh. Nightly with a K. Ooh.

00:22:36.609 --> 00:22:41.210
By the way. So this is part of Rebuke Evil, where

00:22:41.210 --> 00:22:44.170
Jean Franklin can forego the frighten effect

00:22:44.170 --> 00:22:47.190
of Rebuke Evil. Oh, wait a minute. He'll have

00:22:47.190 --> 00:22:50.250
to move to the creature's square because it has

00:22:50.250 --> 00:22:52.609
to be within 30 feet. We'll call it. He's five

00:22:52.609 --> 00:22:55.089
feet out. Pythagoras, it's like 31 feet. I don't

00:22:55.089 --> 00:22:58.470
care. Yeah, it's close enough. All right. So

00:22:58.470 --> 00:23:02.619
let's see here. Can forego the effects. of the

00:23:02.619 --> 00:23:04.440
Frightened Effect of Rebuke Evil instead makes

00:23:04.440 --> 00:23:06.640
all creatures that fail the saving throw vulnerable

00:23:06.640 --> 00:23:08.740
to his own spear attacks, and while vulnerable,

00:23:08.900 --> 00:23:11.180
these creatures have disadvantage against targets

00:23:11.180 --> 00:23:15.079
other than Jean Franklin. Damn. Damn. So this

00:23:15.079 --> 00:23:17.000
thing, like, it's like flying off. Its eyes are

00:23:17.000 --> 00:23:19.359
locked on you, Therese, as it moves up into the

00:23:19.359 --> 00:23:21.720
air, like in one swift movement, sort of swirling,

00:23:21.720 --> 00:23:24.160
twirling upwards, and then Jean, not missing

00:23:24.160 --> 00:23:28.119
a beat, just stands tall, just like, Demon! My

00:23:28.119 --> 00:23:31.400
fight with you is not yet over! Finish this with

00:23:31.400 --> 00:23:34.259
me! And he pulls his spirit up in front of him.

00:23:34.339 --> 00:23:36.500
And you see it's like glowing with this intense

00:23:36.500 --> 00:23:39.339
light that just like blasts out and almost is

00:23:39.339 --> 00:23:42.000
like sort of like long beam that sticks to the

00:23:42.000 --> 00:23:44.440
creature almost like a thread. And its eyes sort

00:23:44.440 --> 00:23:47.119
of whirl around. Again, its head comically owl

00:23:47.119 --> 00:23:49.559
-like whirling around towards Sean. Because it's

00:23:49.559 --> 00:23:51.160
cool and I want to utilize it as much as I can.

00:23:51.359 --> 00:23:54.279
Its eyes sort of filling with that light and

00:23:54.279 --> 00:23:57.259
it seems almost transfixed. And you see like

00:23:57.259 --> 00:24:02.119
they widen. There is true fear in those eyes.

00:24:02.599 --> 00:24:09.140
It's a DC 13 save. If I fail to save, I actually

00:24:09.140 --> 00:24:15.140
pass the save. Shit. Oh, God. So, like, the thread

00:24:15.140 --> 00:24:17.680
line breaks as it sort of, like, this thing just

00:24:17.680 --> 00:24:21.279
flaps its wings and, like, pushes away this energy,

00:24:21.519 --> 00:24:27.059
this light. But the fear remains. Oh. Generous.

00:24:27.200 --> 00:24:29.869
I'm going to take... Is it, though? Isn't it?

00:24:29.970 --> 00:24:32.230
Oh, God. I want to take another legendary action

00:24:32.230 --> 00:24:37.470
to move 30 feet away. Oh, God. And then you hear

00:24:37.470 --> 00:24:42.589
a howl from the sky. Serapio screaming out. No,

00:24:42.589 --> 00:24:46.990
no. It's fleeing. All this to survive. No, it's

00:24:46.990 --> 00:24:52.269
for revenge. Don't let me escape. Okay. This

00:24:52.269 --> 00:24:54.569
thing is beginning to run. Okay, gotcha. It is

00:24:54.569 --> 00:24:59.170
so injured. It's gold. To protect Itzmin. There's

00:24:59.170 --> 00:25:01.730
no point now. Itzmin's dead. Avenging him? That's

00:25:01.730 --> 00:25:03.450
not going to work out either. We're about to

00:25:03.450 --> 00:25:06.890
kill this thing. It is on death's door. And so

00:25:06.890 --> 00:25:10.130
it's doing the one thing it can. It's running

00:25:10.130 --> 00:25:12.910
away. We can do this. I'm going to ask you now,

00:25:12.990 --> 00:25:16.730
do you have any means of targeting it here? You

00:25:16.730 --> 00:25:19.029
said it just moved another 30 feet? Yeah, it's

00:25:19.029 --> 00:25:21.349
basically just about 60 feet away. It's getting

00:25:21.349 --> 00:25:22.950
out of here. It's 60 feet in the air? In the

00:25:22.950 --> 00:25:25.940
air, and it's starting to move towards... the

00:25:25.940 --> 00:25:28.039
building towards the streets of Los Catalates

00:25:28.039 --> 00:25:30.900
as it's swerving around. I have something that

00:25:30.900 --> 00:25:34.259
I was going to do with a 60 -foot range. If it's

00:25:34.259 --> 00:25:38.579
60 feet in the air, then if it's straight up,

00:25:38.579 --> 00:25:41.480
then next turn Blanche can get, or this turn

00:25:41.480 --> 00:25:43.819
anyway, she can get underneath it. It's moving

00:25:43.819 --> 00:25:47.519
towards the manor. Oh, okay, so it's 30 feet

00:25:47.519 --> 00:25:50.000
off the ground, and now it's moving 30 feet in

00:25:50.000 --> 00:25:51.900
a different direction. Can you put... The direction

00:25:51.900 --> 00:25:53.259
it's moving so I can see? Yes, let me do that.

00:25:53.319 --> 00:25:54.740
Because towards the manor is actually the other

00:25:54.740 --> 00:25:56.259
direction. You guys came from the other direction.

00:25:56.700 --> 00:26:01.380
Was that your turn? Was that its turn? No. Fuck.

00:26:02.019 --> 00:26:06.039
Then I can't do anything. I might be able to.

00:26:06.140 --> 00:26:09.380
Maybe. Here's the thing. No. Here's the thing.

00:26:09.920 --> 00:26:13.099
Now it's my turn. Oh, that was your legendary.

00:26:13.380 --> 00:26:17.819
As my turn comes, I'm going to officially end

00:26:17.819 --> 00:26:21.009
this combat as it stands. What? As this thing

00:26:21.009 --> 00:26:25.109
is going to continue to fly away. How much movement

00:26:25.109 --> 00:26:28.170
speed does it have? It can move 60 in this turn.

00:26:28.490 --> 00:26:30.630
So we're just calling it an out of combat. It's

00:26:30.630 --> 00:26:33.609
getting out of here. Let me move us to a different

00:26:33.609 --> 00:26:37.230
map. If you guys have the means to do it, we

00:26:37.230 --> 00:26:41.630
are now entering another chase. Oh, okay. Cool.

00:26:41.829 --> 00:26:46.470
All right. Let's do that. Fun. That was my round

00:26:46.470 --> 00:26:49.430
to start it off. It is now. Quite far. If I get

00:26:49.430 --> 00:26:52.349
far enough away, I'm going to make checks to

00:26:52.349 --> 00:26:54.569
basically escape where you use perception to

00:26:54.569 --> 00:26:56.910
find me. It's going to try to sneak. It's heading

00:26:56.910 --> 00:26:59.930
towards the chaos. It's heading over the manor

00:26:59.930 --> 00:27:02.470
itself, over Rosas Estate, down into the streets

00:27:02.470 --> 00:27:04.289
where the resistance are fighting. He's got to

00:27:04.289 --> 00:27:07.089
be one hit. He's got to be one hit. Probably

00:27:07.089 --> 00:27:09.609
pretty close. Yeah. So the question is. Shit,

00:27:09.609 --> 00:27:12.710
you said perception? Do you have any way to catch

00:27:12.710 --> 00:27:16.750
up to this thing as it flies away? I mean. Blanche

00:27:16.750 --> 00:27:20.549
is in Bladesong and can double move. So she has

00:27:20.549 --> 00:27:22.849
40 feet of movement. So Dash would give her 80.

00:27:23.509 --> 00:27:26.470
Yeah, you can run on foot. I'm going to make...

00:27:26.470 --> 00:27:28.309
I think the checks are going to be a little more

00:27:28.309 --> 00:27:29.730
difficult if you're going on foot because this

00:27:29.730 --> 00:27:31.369
thing is going to be moving over structures,

00:27:31.450 --> 00:27:33.509
things like that. I might give myself a major

00:27:33.509 --> 00:27:38.710
bonus. Dick. But, benevolent DM here, I will

00:27:38.710 --> 00:27:40.269
tell you this. There is one other option you

00:27:40.269 --> 00:27:41.950
have. Hold on, hold on. Yeah, what did you expect?

00:27:42.089 --> 00:27:44.910
You set up the chase. You know that... Oh, wait

00:27:44.910 --> 00:27:48.000
a minute. You happen to have... Huh? You happen

00:27:48.000 --> 00:27:51.160
to recently receive a magic item known as a Rod

00:27:51.160 --> 00:27:55.579
of Flying. If you can figure out the code you're

00:27:55.579 --> 00:27:58.619
ordered to activate it. If you want to try that,

00:27:58.720 --> 00:28:01.500
that's a possibility. But you're only getting

00:28:01.500 --> 00:28:03.279
a chance to do this thing. Otherwise, you're

00:28:03.279 --> 00:28:05.480
going on foot. This is... This is why I mean

00:28:05.480 --> 00:28:06.460
why it's going to turn off the heat. This is

00:28:06.460 --> 00:28:08.380
going to get scary. Did David know what we talked

00:28:08.380 --> 00:28:11.059
about with the code word? I don't know. I know

00:28:11.059 --> 00:28:13.380
that I texted you about my guess for a code word.

00:28:13.420 --> 00:28:14.960
I don't know if it was in our group chat or not.

00:28:15.119 --> 00:28:18.480
Yeah, I don't remember. Now, I'm going to, before

00:28:18.480 --> 00:28:19.539
we get into anything, I'm just going to describe

00:28:19.539 --> 00:28:22.480
what this thing is. It says wooden broom in the

00:28:22.480 --> 00:28:25.839
description. It's a metal rod. It weighs about

00:28:25.839 --> 00:28:29.460
three pounds. It functions like a mundane rod,

00:28:29.660 --> 00:28:31.400
whatever that means, until you stand astride

00:28:31.400 --> 00:28:33.420
it and speak its command word. It then hovers

00:28:33.420 --> 00:28:35.740
beneath you and can be ridden in the air. It

00:28:35.740 --> 00:28:39.180
has a flying speed of 50 feet. It can carry up

00:28:39.180 --> 00:28:43.160
to 400 pounds, but its flying speed becomes 30

00:28:43.160 --> 00:28:46.579
feet while carrying over 200 pounds. The broom

00:28:46.579 --> 00:28:49.519
stops hovering when you land. Now, the way I'm

00:28:49.519 --> 00:28:51.180
going to rule this, basically, because I don't

00:28:51.180 --> 00:28:53.380
know your exact weights and I don't care. Dresden,

00:28:53.519 --> 00:28:56.299
probably with your armor you weigh over 200 pounds.

00:28:56.929 --> 00:28:59.269
I'm not super interested in nitpicking this.

00:29:00.009 --> 00:29:02.670
You can take this thing and ride it alone for

00:29:02.670 --> 00:29:05.009
the 50 feet, or you could take one other companion

00:29:05.009 --> 00:29:09.250
with you for 30 feet per round. And how far is

00:29:09.250 --> 00:29:11.890
it away currently? I'm going to start this thing

00:29:11.890 --> 00:29:14.609
off at 60 feet away. So it's not going to come

00:29:14.609 --> 00:29:16.150
down to feet per round at this point. It's going

00:29:16.150 --> 00:29:18.769
to come down to bonuses each round on, and this

00:29:18.769 --> 00:29:21.529
is the thing, acrobatics checks. When you were

00:29:21.529 --> 00:29:23.250
running, it was going to be athletics. To use

00:29:23.250 --> 00:29:25.769
this thing, it's more a matter of balance. as

00:29:25.769 --> 00:29:28.490
you're trying to push yourself to rush with it.

00:29:29.769 --> 00:29:32.869
If you take two people with you, one of you will

00:29:32.869 --> 00:29:35.250
have to use your action to keep yourself from

00:29:35.250 --> 00:29:35.950
having a disadvantage. You're going to have to

00:29:35.950 --> 00:29:38.809
use a dash action on this broom to hold down,

00:29:38.910 --> 00:29:41.450
push yourself into the wind, and fly. But the

00:29:41.450 --> 00:29:43.910
other person will be able to use their full action.

00:29:43.970 --> 00:29:45.890
So you'll be slower, but you'll have more opportunity

00:29:45.890 --> 00:29:48.910
to act. And that's if you can even use this thing

00:29:48.910 --> 00:29:51.490
at all. So first of all, are you running or are

00:29:51.490 --> 00:29:55.339
you flying? I think you should fly, and I think

00:29:55.339 --> 00:29:58.839
Blanche should run. Yes. If I can get within

00:29:58.839 --> 00:30:03.579
30 feet, I can attack it. Right. I also want

00:30:03.579 --> 00:30:06.500
to get out there, David, that blade song lasts

00:30:06.500 --> 00:30:08.819
for one minute. Okay. So we're probably what?

00:30:08.880 --> 00:30:10.759
How many rounds are we in already? We're about

00:30:10.759 --> 00:30:14.200
five rounds in. Okay. So five rounds left. Okay.

00:30:14.819 --> 00:30:19.660
Okay. Okay. Blanche is going to take off in a

00:30:19.660 --> 00:30:24.740
sprint after five. And she's going to say over

00:30:24.740 --> 00:30:28.579
her shoulder, Dresden, it's a bruma flying on

00:30:28.579 --> 00:30:34.720
your back. I think the code word is Rosa. Is

00:30:34.720 --> 00:30:38.119
it, though? Is it, though? That's the only guess

00:30:38.119 --> 00:30:42.220
that I have. Let's find out. Dresden, other one.

00:30:42.859 --> 00:30:46.539
Dresden, the spotlight falls on you now. Blanche

00:30:46.539 --> 00:30:48.880
is running to blast past you. Bladesong giving

00:30:48.880 --> 00:30:52.930
her extra mobility. Is she right? Let's find

00:30:52.930 --> 00:30:56.789
out. Dresden pulls out the rod. Leans his face

00:30:56.789 --> 00:31:07.349
into it. And licks it. Rosa. I want you guys

00:31:07.349 --> 00:31:09.390
to be honest with me here. Which one of you idiots

00:31:09.390 --> 00:31:11.670
thought that was the word? Who's the one? It's

00:31:11.670 --> 00:31:14.089
me. It's the only... I can't think of what else

00:31:14.089 --> 00:31:16.750
it could possibly be. It was you. Take another

00:31:16.750 --> 00:31:19.940
button. Oh my god. You're right. That is the

00:31:19.940 --> 00:31:21.420
code word. It's the only thing that made sense.

00:31:21.700 --> 00:31:23.519
Good shit. It's the only thing that made sense.

00:31:23.720 --> 00:31:25.940
I mean, the one thing it's been shown any sort

00:31:25.940 --> 00:31:28.000
of care for. Of course that's the word. Right.

00:31:28.259 --> 00:31:31.400
And when I thought of it, I then, like, blasted

00:31:31.400 --> 00:31:35.059
back to the time we were recording, and I'm like,

00:31:35.119 --> 00:31:38.380
ooh, what am I possibly going to get out of going

00:31:38.380 --> 00:31:43.200
to this stupid picture frame? World -saving information.

00:31:44.839 --> 00:31:48.180
Dresden, you feel a hum. Zoom. under your fingers.

00:31:48.220 --> 00:31:50.759
This thing lifts off the ground. You loop your

00:31:50.759 --> 00:31:52.720
legs over it. I mean, you've probably ridden

00:31:52.720 --> 00:31:54.539
horses before. You've probably done some training.

00:31:54.559 --> 00:31:57.059
You're a soldier. But you are not ready when

00:31:57.059 --> 00:31:59.700
this thing keels off the ground, flying, shooting

00:31:59.700 --> 00:32:01.440
off into the air. You're heading towards Serapio.

00:32:01.579 --> 00:32:03.799
You're trying to keep your balance furiously.

00:32:04.160 --> 00:32:09.680
And with that, we begin our chase. Can you remind

00:32:09.680 --> 00:32:12.920
me and... Maybe the listeners real fast how the

00:32:12.920 --> 00:32:14.440
chase thing works again? This is going to be

00:32:14.440 --> 00:32:16.200
important to note because there's some weird

00:32:16.200 --> 00:32:19.180
new mechanics with this broom, right? So the

00:32:19.180 --> 00:32:21.559
way the broom of flying works is it's going to

00:32:21.559 --> 00:32:23.119
give you 50 feet of speed. Now the way this chase

00:32:23.119 --> 00:32:25.579
mechanics work are every 5 feet you gain over

00:32:25.579 --> 00:32:29.559
30 are going to give you a plus 2 on your check,

00:32:29.720 --> 00:32:32.380
right? Holy shit. So your acrobatics check is

00:32:32.380 --> 00:32:36.259
actually, with just you on it, going to be at

00:32:36.259 --> 00:32:39.279
a plus 8. Does that include my normal plus three?

00:32:39.420 --> 00:32:43.660
Yes. Okay. Okay. So you're moving over 30 feet.

00:32:44.059 --> 00:32:46.660
So every five feet of movement over 30 grants

00:32:46.660 --> 00:32:49.059
you another bonus. Okay. I think I get it. Now,

00:32:49.200 --> 00:32:52.599
you need to use your action to do this, though.

00:32:52.859 --> 00:32:55.000
Your action is going to be your dash. If you

00:32:55.000 --> 00:32:56.539
do not use your action to dash, you're taking

00:32:56.539 --> 00:32:58.849
disadvantage on that. So it's like you can still

00:32:58.849 --> 00:33:00.269
make it. It's just that you need to kind of put

00:33:00.269 --> 00:33:01.490
yourself into it. If you want to go the full

00:33:01.490 --> 00:33:03.130
plus eight, you want to go the full without disadvantage,

00:33:03.509 --> 00:33:05.990
you need to use a dash action to get the broom

00:33:05.990 --> 00:33:08.130
going flyer. Lean into it and really push yourself

00:33:08.130 --> 00:33:12.509
forward. So one action gets you what? One action

00:33:12.509 --> 00:33:15.309
is going to be the plus eight without disadvantage.

00:33:15.390 --> 00:33:17.970
Without disadvantage. If you use an action that

00:33:17.970 --> 00:33:20.630
turn, you want to try to attack, you have to

00:33:20.630 --> 00:33:22.650
take disadvantage on the plus. It's the same

00:33:22.650 --> 00:33:25.680
movement. but disadvantage. Yes. That's how I

00:33:25.680 --> 00:33:28.019
rule it. Okay, so you can move and then make

00:33:28.019 --> 00:33:29.500
an action. So if you're a rogue, for instance,

00:33:29.640 --> 00:33:31.319
you can dash with a bonus action and you can

00:33:31.319 --> 00:33:33.640
do full attacks and shit, which is pretty cool.

00:33:34.339 --> 00:33:36.380
So, boiling it down straight, if you want to

00:33:36.380 --> 00:33:38.059
attack, you're going to have disadvantage on

00:33:38.059 --> 00:33:40.299
your roll to catch up to Serapio. I'm going to

00:33:40.299 --> 00:33:42.140
roll a check. That's going to be your DC. You're

00:33:42.140 --> 00:33:44.549
going to need to kind of hit that DC. And I'm

00:33:44.549 --> 00:33:45.950
going to start off the round as I kind of like,

00:33:45.950 --> 00:33:47.809
as we kind of start establishing things, I was

00:33:47.809 --> 00:33:49.670
kind of the one moving first. So I might make

00:33:49.670 --> 00:33:51.950
my sort of actions in this round first and then

00:33:51.950 --> 00:33:53.490
leave it to you guys to sort of do, to react

00:33:53.490 --> 00:33:56.470
to it. Right. So I set the stage, you react with

00:33:56.470 --> 00:33:58.829
your roles and your decisions. So, okay. So hold

00:33:58.829 --> 00:34:01.650
on. So hold on. Yeah. So Blanche right now in

00:34:01.650 --> 00:34:03.950
Bladesong has 40 feet of movement speed. Yes.

00:34:04.549 --> 00:34:08.570
So to you. Plus four. Plus four. But because

00:34:08.570 --> 00:34:11.090
you're on foot chasing flying targets, I'm going

00:34:11.090 --> 00:34:12.710
to remove four as well. It's going to be a straight

00:34:12.710 --> 00:34:15.159
roll. Okay. I think that's a fair way of looking

00:34:15.159 --> 00:34:17.199
at it. These guys are going over buildings, around

00:34:17.199 --> 00:34:20.079
structures you can't. You have to parkour, leap

00:34:20.079 --> 00:34:21.719
over things, dive through windows, that sort

00:34:21.719 --> 00:34:24.239
of thing. And in traditional combat, I could

00:34:24.239 --> 00:34:27.920
use my movement action and then double move with

00:34:27.920 --> 00:34:31.019
another, but this time I don't have that ability.

00:34:31.119 --> 00:34:34.820
It's just roll straight or with disadvantage?

00:34:35.599 --> 00:34:38.179
Yes. Okay. That's how the chase will work. So

00:34:38.179 --> 00:34:41.289
if you're using your actions... You need to use

00:34:41.289 --> 00:34:44.010
your actions to dash if you want to get in there.

00:34:44.010 --> 00:34:45.369
You want to not have disadvantage on this. Okay,

00:34:45.389 --> 00:34:46.670
I think I get it. If you get in range of an ability,

00:34:46.929 --> 00:34:48.610
you can use the ability on the top of the round,

00:34:48.690 --> 00:34:51.130
basically. Right. Gotcha, gotcha. That's how

00:34:51.130 --> 00:34:53.329
it's going to work out. Okay, cool. Let's get

00:34:53.329 --> 00:34:56.309
into this then. All right. There also may be

00:34:56.309 --> 00:34:58.409
some other mechanics to throw in here, but not

00:34:58.409 --> 00:35:01.570
during this first round. So I'll start off first.

00:35:03.949 --> 00:35:05.530
Two things are going to happen immediately as

00:35:05.530 --> 00:35:07.289
I go to move. I'm going to take disadvantage

00:35:07.289 --> 00:35:11.369
on this first move. Okay. So I've rolled my check,

00:35:11.469 --> 00:35:12.869
and you see this thing is actually slowing itself

00:35:12.869 --> 00:35:15.489
down on purpose. As it sees you whirling up in

00:35:15.489 --> 00:35:16.690
the air, it sees Blanche sort of moving around.

00:35:16.909 --> 00:35:19.070
It's going to spin around on you, Dresden, sort

00:35:19.070 --> 00:35:20.949
of surprised and fear still in its features.

00:35:21.349 --> 00:35:23.590
And I'm going to use a spell I have not been

00:35:23.590 --> 00:35:26.449
able to use with this creature yet so far. And

00:35:26.449 --> 00:35:28.429
I have had this spell the entire time, even the

00:35:28.429 --> 00:35:31.650
first time you fought it. And that spell is Gust

00:35:31.650 --> 00:35:34.670
of Wind. Ooh, fuck. This is where I get mean.

00:35:35.489 --> 00:35:39.070
So. A line of strong wind, 60 feet long and 10

00:35:39.070 --> 00:35:42.150
feet wide, like every other wind movie has, shoots

00:35:42.150 --> 00:35:44.889
out from this thing, emanating from it. It's

00:35:44.889 --> 00:35:47.050
sort of like a constant stream moving off of

00:35:47.050 --> 00:35:49.409
this thing, pushing towards you on the broom.

00:35:49.989 --> 00:35:53.309
And while you're in this wind, for one thing,

00:35:53.349 --> 00:35:55.230
at every turn, I'm going to make you do a strength

00:35:55.230 --> 00:35:57.469
save or get pushed farther back. This is 15.

00:35:57.570 --> 00:35:59.050
I only do moves in 10, so I'll just push you

00:35:59.050 --> 00:36:02.750
10 feet back if you fail the save. And your movement

00:36:02.750 --> 00:36:05.210
is halved in the wind. You can roll this check

00:36:05.210 --> 00:36:07.489
to get out of it. But it's going to be a deck

00:36:07.489 --> 00:36:09.050
save to, like, push us up out of the wind in

00:36:09.050 --> 00:36:10.909
order to go, or else you may fall off the broom.

00:36:11.489 --> 00:36:13.469
So I'll walk you through it when it gets to your

00:36:13.469 --> 00:36:15.010
roll. But, like, there's a lot of stuff. Basically,

00:36:15.030 --> 00:36:16.449
you get up here, and this thing almost immediately

00:36:16.449 --> 00:36:18.170
blasts you with this wind trying to defend itself.

00:36:18.409 --> 00:36:20.030
But Blanche, you're not affected by this because

00:36:20.030 --> 00:36:21.769
this is above you. You're pushing down on the

00:36:21.769 --> 00:36:23.710
ground beneath, running towards the man, and

00:36:23.710 --> 00:36:26.269
you're kind of looping around it as you go. Imagine

00:36:26.269 --> 00:36:28.349
if we both got on the broom. We'd be fucked.

00:36:28.829 --> 00:36:32.650
Yeah. Pretty rough. Pretty rough. So with that,

00:36:32.670 --> 00:36:34.409
I have rolled my check with disadvantage, so

00:36:34.409 --> 00:36:37.849
I'm not doing too hot. I put you guys at 70 feet

00:36:37.849 --> 00:36:40.510
away. If I get over 100 feet, I'm going to start

00:36:40.510 --> 00:36:43.969
making stealth checks that you guys need to contest

00:36:43.969 --> 00:36:46.710
with perception checks. If you fail, I get away.

00:36:46.889 --> 00:36:49.650
You're out of sight. Yep. With that being said,

00:36:49.849 --> 00:36:51.590
what do you guys want to do with your turns?

00:36:52.130 --> 00:36:57.409
So the closest I can hope to get is 40 feet from

00:36:57.409 --> 00:37:00.820
my position right now. What you get is based

00:37:00.820 --> 00:37:03.880
on, so if you... Right, the roll. Yeah, it's

00:37:03.880 --> 00:37:06.139
based on our contested roll. Right, okay. I want

00:37:06.139 --> 00:37:08.300
to get closer. Hell yeah? So you're dashing,

00:37:08.300 --> 00:37:11.460
dash action running. Yes. Blanche wants to get

00:37:11.460 --> 00:37:13.800
closer. Steven also wants to get closer, but

00:37:13.800 --> 00:37:16.460
Blanche wants to get closer. Straight up, no

00:37:16.460 --> 00:37:19.440
bonus, right? I'm using a button, sorry. I meant

00:37:19.440 --> 00:37:21.679
to say that before I... Okay. It was a 17, though,

00:37:21.760 --> 00:37:24.920
but I still... I'll take it. I still want to

00:37:24.920 --> 00:37:27.360
use it. I mean, I think 17's going to get it,

00:37:27.400 --> 00:37:32.940
but... I'm being honest here. 10. So 17 would

00:37:32.940 --> 00:37:36.360
be higher. All right. And that's with your decks?

00:37:36.519 --> 00:37:38.820
Or with your acrobatics? You said no bonus. You

00:37:38.820 --> 00:37:42.019
said no bonus. Right. Yeah, I did say that. Dresden.

00:37:42.539 --> 00:37:45.360
Yeah, Dresden wants to keep moving. Okay. Get

00:37:45.360 --> 00:37:46.840
as close as he can. If you want to dash, first

00:37:46.840 --> 00:37:48.800
of all, I need you to make a strength save as

00:37:48.800 --> 00:37:52.960
the wind strikes you. That's cracked. That's

00:37:52.960 --> 00:37:55.300
cracked. I know. I know. Oh, I couldn't see what

00:37:55.300 --> 00:38:00.480
it was. I know. Sorry. That's a 19. You're fine.

00:38:00.840 --> 00:38:02.900
The wind hits you, and you kind of, like, hold.

00:38:03.039 --> 00:38:05.280
You push yourself forward, and you're like, you

00:38:05.280 --> 00:38:07.480
don't lose control as the wind strikes you. Push

00:38:07.480 --> 00:38:09.880
towards this thing. All right, so you have a

00:38:09.880 --> 00:38:11.599
chance here. You can try to get out of the wind.

00:38:11.659 --> 00:38:13.340
If you do that, the sudden sort of shift in,

00:38:13.340 --> 00:38:15.519
like, the wind around you as you try to move

00:38:15.519 --> 00:38:16.820
to push to the side of it to, like, get out of

00:38:16.820 --> 00:38:18.480
the stream is going to cause you to make a deck

00:38:18.480 --> 00:38:20.800
save. Otherwise, bad things can happen if you

00:38:20.800 --> 00:38:23.099
fail. Or you can work yourself into the wind,

00:38:23.159 --> 00:38:25.800
but at this point, because your movement speed's

00:38:25.800 --> 00:38:27.900
been dropped as far as it has, That's going to

00:38:27.900 --> 00:38:30.500
put you down to A. Yeah, I think you're going

00:38:30.500 --> 00:38:33.440
to have to continually explain these mechanics

00:38:33.440 --> 00:38:35.840
here. Yeah. It's just weird because I'm using

00:38:35.840 --> 00:38:39.960
an ability, but a minus two. Because at this

00:38:39.960 --> 00:38:43.199
point, you drop down from your 50 feet, you can

00:38:43.199 --> 00:38:45.900
fly to 25 feet, but you're five feet under 30,

00:38:46.000 --> 00:38:48.820
minus two. Okay. So you can either roll to minus

00:38:48.820 --> 00:38:52.659
two or minus two on top of your acrobatics or

00:38:52.659 --> 00:38:55.139
try to get out of the way. So it would still

00:38:55.139 --> 00:38:57.760
be a plus six in the wind. Yeah. That's pretty

00:38:57.760 --> 00:39:01.219
good. To move how far? It's just to test my check,

00:39:01.300 --> 00:39:02.780
and I'll tell you how far you move after you

00:39:02.780 --> 00:39:04.380
roll it, because it's based on what I rolled.

00:39:04.559 --> 00:39:07.599
That sounds like the better option. What do you

00:39:07.599 --> 00:39:10.219
think, Steven? Your thoughts? Whatever's going

00:39:10.219 --> 00:39:11.579
to get you furthest. It's going to be a plus

00:39:11.579 --> 00:39:14.360
six. Either you fight the wind against his DC,

00:39:14.579 --> 00:39:17.380
or I have to do a dex save outside of the wind

00:39:17.380 --> 00:39:21.500
and potentially fall off. Potentially. I think

00:39:21.500 --> 00:39:24.300
I need to stay in the wind. Then go for it. If

00:39:24.300 --> 00:39:27.260
I fall off, it's all over. Right. It's bad. It's

00:39:27.260 --> 00:39:31.199
all over. Okay. Okay. I'm rolling with a plus

00:39:31.199 --> 00:39:37.260
six. Fourteen. Okay. I'll tell you right now,

00:39:37.360 --> 00:39:39.400
because I had disadvantage on that, because I

00:39:39.400 --> 00:39:41.000
was trying to cast that spell, I only rolled

00:39:41.000 --> 00:39:44.900
a nine total. Oh, sweet. Oh, shit. Because of

00:39:44.900 --> 00:39:47.840
this, Dresden, you're now 60 feet away as you

00:39:47.840 --> 00:39:49.739
get 10 feet closer. Despite the wind, you're

00:39:49.739 --> 00:39:51.420
actually pushing towards this thing. The wind,

00:39:51.440 --> 00:39:53.820
like, in your eyes, tears sort of running behind

00:39:53.820 --> 00:39:57.429
you. Blanche. you actually get 20 feet closer.

00:39:57.849 --> 00:40:00.650
Nice. Because you got over five. So you just

00:40:00.650 --> 00:40:02.610
are diving around, moving around through the

00:40:02.610 --> 00:40:04.489
garden, crushing roses underfoot as you push

00:40:04.489 --> 00:40:06.789
around the side of the building, leaping over

00:40:06.789 --> 00:40:08.849
a small fence, rushing around the edge. And as

00:40:08.849 --> 00:40:10.130
you're kind of moving closer, you see this thing

00:40:10.130 --> 00:40:12.389
is flying over the rooftop, pouring down towards

00:40:12.389 --> 00:40:15.289
the streets. Up ahead, you see combat is breaking

00:40:15.289 --> 00:40:18.199
out in the streets. And you're moving right towards

00:40:18.199 --> 00:40:20.139
it. It wants to lose you in the chaos of the

00:40:20.139 --> 00:40:22.860
fight. As you see, resistance fighters, dead

00:40:22.860 --> 00:40:25.280
and alive both, are clashing against the older

00:40:25.280 --> 00:40:28.239
models of the AGs, the AG3s and AG4s that are

00:40:28.239 --> 00:40:30.960
used to patrol the Ironworks district. So you

00:40:30.960 --> 00:40:34.320
see these sleek, smaller, slender AG3s that are

00:40:34.320 --> 00:40:37.219
very quick, sort of jumping around. Their armor

00:40:37.219 --> 00:40:39.719
is much more loose, much more open. But they're

00:40:39.719 --> 00:40:41.440
just diving around between people, attacking

00:40:41.440 --> 00:40:43.639
them, striking out with these small blades in

00:40:43.639 --> 00:40:45.639
each hand. You see the AG4s are kind of farther

00:40:45.639 --> 00:40:47.099
back where they have... these, like, large sort

00:40:47.099 --> 00:40:49.420
of crossbow arms sort of mounted, blasting down

00:40:49.420 --> 00:40:51.800
at people with these sort of, like, large eyes,

00:40:51.900 --> 00:40:54.239
like, focused sort of goggles in their eyes.

00:40:55.340 --> 00:40:58.139
And just people are dying in front of you as

00:40:58.139 --> 00:41:01.380
you push towards the chaos. And that's the first

00:41:01.380 --> 00:41:05.260
round. Now, second round, I'm going to make my

00:41:05.260 --> 00:41:07.619
rolls. If you guys have any actions you want

00:41:07.619 --> 00:41:09.760
to use, we'll resolve those before we resolve

00:41:09.760 --> 00:41:11.760
your distance checks. Okay? You're 50 feet away

00:41:11.760 --> 00:41:16.639
right now. So you can use actions. At the start

00:41:16.639 --> 00:41:18.480
of a round, basically. Okay. If you want to do

00:41:18.480 --> 00:41:20.900
an attack, you can do an attack now, and then

00:41:20.900 --> 00:41:22.460
after that we'll roll with disadvantage because

00:41:22.460 --> 00:41:25.300
you used your action. Okay? That make sense?

00:41:26.039 --> 00:41:32.619
Maybe. Okay. Yeah, just know that if we end a

00:41:32.619 --> 00:41:34.460
round and you're within the range to attack something,

00:41:34.659 --> 00:41:37.340
then you can attack something at the start of

00:41:37.340 --> 00:41:39.179
the following round before we make our next rolls.

00:41:39.280 --> 00:41:42.059
You don't need to land into it at the end of

00:41:42.059 --> 00:41:44.980
a roll. Basically, if you want to make an attack

00:41:44.980 --> 00:41:47.179
now that is 50 feet away, you could do it. Okay.

00:41:47.280 --> 00:41:49.139
Or you can wait around and see where you get

00:41:49.139 --> 00:41:51.860
closer. Sure. And not sacrifice disadvantage

00:41:51.860 --> 00:41:55.300
by using your action. Okay? Okay. All right,

00:41:55.340 --> 00:41:57.159
cool. Let's do this thing. All right, I'm rolling

00:41:57.159 --> 00:41:58.699
again. This time not with disadvantage because

00:41:58.699 --> 00:42:02.340
I already cast my spell. It's still emanating.

00:42:02.780 --> 00:42:06.000
I rolled mine. It's up to you guys. Okay, so

00:42:06.000 --> 00:42:11.920
Blanche is within 50 feet. I can either... and

00:42:11.920 --> 00:42:17.079
then roll with disadvantage, or I can just roll

00:42:17.079 --> 00:42:20.900
flat and maybe move forward and not get an attack.

00:42:21.500 --> 00:42:26.400
Is that right? Yes. Okay. You get it. You get

00:42:26.400 --> 00:42:28.599
it. It's all about just thinking about your action

00:42:28.599 --> 00:42:30.739
economy. It's all just like the same as a normal

00:42:30.739 --> 00:42:32.780
round, except if you're not using your dash action

00:42:32.780 --> 00:42:35.139
to keep up running, you're going to lose that.

00:42:35.260 --> 00:42:36.940
You're not going to have the same ability to

00:42:36.940 --> 00:42:41.090
run. Okie doke. she's going to cast Shatter.

00:42:41.289 --> 00:42:45.570
Oh, shit. Whoa. And you're probably going to

00:42:45.570 --> 00:42:49.309
find a way to use this to screw us, but Shatter

00:42:49.309 --> 00:42:51.929
reads a sudden loud ringing noise, painfully

00:42:51.929 --> 00:42:54.449
intense, erupts from a point of your choice within

00:42:54.449 --> 00:42:56.909
range. Each creature in a 10 -foot radius sphere

00:42:56.909 --> 00:42:58.610
centered on that point must make a con save.

00:42:59.909 --> 00:43:01.989
3d8 thunder damage on a failed or half as much

00:43:01.989 --> 00:43:06.420
on a successful. Whoa. 3d8? 3d8. Yeah. You're

00:43:06.420 --> 00:43:08.880
within range for this? Dude. 60 foot range. Dude,

00:43:08.920 --> 00:43:12.679
I think this could end it. Holy shit. Okay. Yeah,

00:43:12.760 --> 00:43:16.519
if it fails the con save. Is it half as much?

00:43:16.760 --> 00:43:19.019
Half as much on a failed save. Yeah. Oh, man.

00:43:19.099 --> 00:43:22.599
This is intense. This is intense. Okay. Okay.

00:43:23.840 --> 00:43:26.079
You loop around the building. This thing's trying

00:43:26.079 --> 00:43:27.679
to get away. It's launching towards the combat.

00:43:27.780 --> 00:43:29.840
When it gets into the chaos of the combat, you

00:43:29.840 --> 00:43:34.170
know that shit's going to get real. I mean, like,

00:43:34.210 --> 00:43:36.670
you're going to be in the danger. You can get

00:43:36.670 --> 00:43:40.730
struck by different attacks. You can get hit

00:43:40.730 --> 00:43:42.590
by, like, the AG -4s launching their, like, cross

00:43:42.590 --> 00:43:44.650
bolts around. There are explosions rocking the

00:43:44.650 --> 00:43:46.429
streets and the buildings. I mean, you're moving

00:43:46.429 --> 00:43:49.389
into chaos. It could very well lose you there.

00:43:49.829 --> 00:43:52.170
As it's moving around, as Dresden moves up over

00:43:52.170 --> 00:43:54.050
the building, that wind's striking at him. He's

00:43:54.050 --> 00:43:56.449
fighting towards this thing. It's furiously trying

00:43:56.449 --> 00:43:59.260
to escape his... I mean, you're moving closest

00:43:59.260 --> 00:44:01.800
and despite everything, it's terrified. And you

00:44:01.800 --> 00:44:04.539
see it just kind of like hone in and just flap

00:44:04.539 --> 00:44:07.440
its wings hard, start pushing hard. Because I'm

00:44:07.440 --> 00:44:09.000
going to tell you right now, I rolled a natural

00:44:09.000 --> 00:44:12.039
20. Oh, my God. On my check. Oh, fuck. You're

00:44:12.039 --> 00:44:14.400
going to be up against a very rough check if

00:44:14.400 --> 00:44:17.860
you do not take me out right now. Yeah. Oh, God.

00:44:18.119 --> 00:44:20.500
So let's roll this con save out in the open.

00:44:20.780 --> 00:44:23.699
Oh, fuck. Yeah, roll your save. Fuck. What's

00:44:23.699 --> 00:44:26.199
the? Because this can get real bad. I can see

00:44:26.199 --> 00:44:29.079
Blanche like. You know, she's running on foot

00:44:29.079 --> 00:44:30.920
trying to keep up, but she's, you know, she's

00:44:30.920 --> 00:44:32.760
got Bladesong going. So there's almost like this

00:44:32.760 --> 00:44:37.239
ethereal blue sort of mist trailing her as she

00:44:37.239 --> 00:44:41.159
dodges and dives through the streets and the

00:44:41.159 --> 00:44:43.820
alleys. And she finally breaks through at the

00:44:43.820 --> 00:44:46.539
end of one alley and she can see Serapio in the

00:44:46.539 --> 00:44:49.110
sky ahead of her. Just moving right over the

00:44:49.110 --> 00:44:50.730
chaos, right over where you are fighting. He's

00:44:50.730 --> 00:44:53.449
moving right over it. And you just, they look

00:44:53.449 --> 00:44:55.510
up and see, they look up and see this creature,

00:44:55.570 --> 00:44:57.130
this demon they've heard of. It's flying above

00:44:57.130 --> 00:45:01.510
them. It's getting away. I have a plus five to

00:45:01.510 --> 00:45:05.510
the save. Um, shit. Two buttons for disadvantage.

00:45:05.690 --> 00:45:09.150
Oh, shit. Oh, shit. I gave you those. Oh, I'm

00:45:09.150 --> 00:45:11.570
a stupid, stupid person. I'm sorry. I didn't

00:45:11.570 --> 00:45:14.150
mean to suggest that. Holy shit. That puts me

00:45:14.150 --> 00:45:15.889
at zero buttons. It feels like this is it, though.

00:45:15.929 --> 00:45:17.989
Yeah. It feels like this is it. This is bad.

00:45:18.190 --> 00:45:19.469
I'm also, I'll tell you what, once you get to

00:45:19.469 --> 00:45:21.429
the chaos, I'm also making extra, you're rolling

00:45:21.429 --> 00:45:24.010
D6s or events are going to occur at the end of

00:45:24.010 --> 00:45:26.730
each round that could hamper or help you. Yeah,

00:45:26.769 --> 00:45:28.730
we just got to end this as fast as we can. I

00:45:28.730 --> 00:45:29.650
mean, you're helping the saves before it really

00:45:29.650 --> 00:45:30.809
even begins. This thing's moving around the building.

00:45:30.909 --> 00:45:32.849
You get around fast. I mean, you're pushing yourself,

00:45:32.969 --> 00:45:35.150
pushing your body beyond all of its limits. Jaune

00:45:35.150 --> 00:45:37.110
just cheering behind you. The resistance before

00:45:37.110 --> 00:45:39.449
you cheering as they see you moving. You see

00:45:39.449 --> 00:45:41.170
you striking out at this creature. I'm rolling

00:45:41.170 --> 00:45:44.809
two saves. I'm going to roll the dragon. And

00:45:44.809 --> 00:45:47.389
just because I like you guys. I'm going to roll

00:45:47.389 --> 00:45:51.090
the gold vein D20. Oh. And the gold vein D20

00:45:51.090 --> 00:45:53.289
will definitely fuck me over. Here, do you want

00:45:53.289 --> 00:45:55.469
a tray here? I do. Or do you want to use your

00:45:55.469 --> 00:46:01.269
tower? Get a tray. What do we got? 11 and a 9.

00:46:02.090 --> 00:46:05.670
That gives me, on a 9? You have a plus 4? No,

00:46:05.710 --> 00:46:09.550
you have a plus 5. It's a 14. It's a fucking

00:46:09.550 --> 00:46:13.809
15. Oh, shit. Oh, shit. It's a fucking 15. Oh,

00:46:14.030 --> 00:46:17.590
I can't wait to roll minimum damage. Well, right,

00:46:17.750 --> 00:46:20.989
that's the thing is, like, I don't want to ask

00:46:20.989 --> 00:46:25.010
you what it's at, but, like, 3d8, it's, like,

00:46:25.070 --> 00:46:29.110
possible? Very, very, very possible. In fact,

00:46:29.269 --> 00:46:31.269
I'm just going to tell you where I'm at. Yeah,

00:46:31.349 --> 00:46:33.610
that's exciting. Serapio, as he moves above,

00:46:33.730 --> 00:46:38.170
he's going to kill me! Is that 11 HP? 12 is average

00:46:38.170 --> 00:46:40.730
for 3d8. 12 is average. 12 is average for 3d8.

00:46:40.730 --> 00:46:42.269
You have such a good chance of this. Here, take

00:46:42.269 --> 00:46:44.670
these. Wait, what is it? Is it straight 3d8 or

00:46:44.670 --> 00:46:47.809
3d8 plus? Just straight 3d8. Straight 3d8. Oh

00:46:47.809 --> 00:46:51.750
my god. Holy shit. Holy shit. Can you stop him?

00:46:51.809 --> 00:46:54.650
I rolled a 20. He's blasting fast. This is it.

00:46:54.690 --> 00:46:56.809
The chaos. You might lose him. You might really

00:46:56.809 --> 00:46:58.269
lose him. I'm going to roll three die at once

00:46:58.269 --> 00:47:03.510
here. What do we got? What do we got? 5, 4, 7.

00:47:04.170 --> 00:47:08.940
That's it. That's it. That's 19. That's 19. That

00:47:08.940 --> 00:47:14.559
is 19. Well, it's 16. 5, 4, 7. Sorry, it's 16.

00:47:14.780 --> 00:47:20.070
Maths. 16. Maths. blasts out over the fighters,

00:47:20.170 --> 00:47:23.710
over the resistance. Over the battle, you see,

00:47:23.829 --> 00:47:25.510
as you, like, turn the corner, you look out,

00:47:25.550 --> 00:47:28.090
you see Grindy, uh, standing on a rooftop, sort

00:47:28.090 --> 00:47:29.849
of, like, attacking with his one arm, just, like,

00:47:29.869 --> 00:47:31.889
striking out at one of these, like, very lithe,

00:47:31.889 --> 00:47:35.250
aging threes. You see Paloma striking into one

00:47:35.250 --> 00:47:37.210
of these crossbow -wielding units, dragging down.

00:47:37.289 --> 00:47:38.809
He's just, like, standing kind of in the middle

00:47:38.809 --> 00:47:40.809
of the crowd, and she looks up. Everyone looks

00:47:40.809 --> 00:47:43.309
up as this creature moves above them, their eyes

00:47:43.309 --> 00:47:47.659
locked on this being. They know, they feel the

00:47:47.659 --> 00:47:51.159
significance of this moment. And Blanche rounds

00:47:51.159 --> 00:47:53.480
the corner. Blanche pulling on everything she

00:47:53.480 --> 00:47:57.360
has. Blanche sliding into place, launching this

00:47:57.360 --> 00:48:00.880
attack. And what does it look like as you shatter

00:48:00.880 --> 00:48:04.980
the fucking sky? She has her blade in one hand

00:48:04.980 --> 00:48:07.059
behind her and she reaches her palm up towards

00:48:07.059 --> 00:48:12.000
the sky. And there's just a thin, teeny little

00:48:12.000 --> 00:48:15.980
white light beam. that shoots out from the center

00:48:15.980 --> 00:48:19.820
of her palm. And when it hits Serapio, it...

00:48:19.820 --> 00:48:28.719
Crap! Thunder just emits from Serapio. It says,

00:48:28.760 --> 00:48:33.139
painfully intense ringing noise from a point

00:48:33.139 --> 00:48:35.679
you choose. And the point that Blanche chose

00:48:35.679 --> 00:48:41.360
was Serapio. His full, like, chest erupts open.

00:48:42.059 --> 00:48:44.579
And there's a spray of blood and feathers as

00:48:44.579 --> 00:48:47.300
he goes and just immediately drops down right

00:48:47.300 --> 00:48:51.960
into the center of this fight. And this roaring

00:48:51.960 --> 00:48:54.719
cheer from the resistance as they've just seen

00:48:54.719 --> 00:48:57.900
this massive blow to their foes. And you watch

00:48:57.900 --> 00:49:01.400
in a wave as this morale boost carries them,

00:49:01.440 --> 00:49:05.079
pushing them over the AG5, slaughtering this

00:49:05.079 --> 00:49:09.639
armored guard, carried by you, by your actions,

00:49:09.739 --> 00:49:12.079
by your will. Dresden, you're flying over and

00:49:12.079 --> 00:49:14.820
you see the moment this thing drops. Chased by

00:49:14.820 --> 00:49:17.000
you, not looking down at the real threat on the

00:49:17.000 --> 00:49:20.719
ground. And you have defeated this creature.

00:49:21.300 --> 00:49:24.699
Oh, my God. Once and for all. Eleventh hour.

00:49:25.139 --> 00:49:28.500
Yeah. Yeah. I mean. Absolutely. I was going to

00:49:28.500 --> 00:49:30.260
be so far ahead of you guys with that check.

00:49:30.420 --> 00:49:32.139
And then it was going to get so nasty. I was

00:49:32.139 --> 00:49:33.920
going to be doing attacks on you from the AGs

00:49:33.920 --> 00:49:35.739
when you were in there. Oh, yeah. It was like.

00:49:35.840 --> 00:49:39.739
Of course. And I'm running out of. both HP and

00:49:39.739 --> 00:49:42.579
resources. You guys got nothing left. You're

00:49:42.579 --> 00:49:46.159
burnt out. We just had to end it as fast as possible.

00:49:46.320 --> 00:49:49.219
Blanche, you're standing there. It's like a battle

00:49:49.219 --> 00:49:51.840
rages in front of you, but you see the tides

00:49:51.840 --> 00:49:53.559
are turning. You are a battlefield commander.

00:49:53.840 --> 00:49:58.960
You know, you know when a fight is lost and the

00:49:58.960 --> 00:50:03.289
AGs are losing. as the resistance are pouring

00:50:03.289 --> 00:50:05.889
over them. You're watching this happen. Maybe

00:50:05.889 --> 00:50:07.949
you're exhausted. You feel a hand on your shoulder

00:50:07.949 --> 00:50:10.349
as Jaune finally catching up, breathing hard

00:50:10.349 --> 00:50:18.469
because he's not a runner. You did it. You did

00:50:18.469 --> 00:50:21.190
it. Dresden. He looks up at you, just like cheering

00:50:21.190 --> 00:50:22.929
as you're in the air above the building, looking

00:50:22.929 --> 00:50:26.250
down at all this Dresden. We did it. We did it.

00:50:27.289 --> 00:50:29.829
Ramin. We have to get to Ramin. We have to let

00:50:29.829 --> 00:50:32.260
him know. I saw you there, so I imagine he's

00:50:32.260 --> 00:50:37.599
fine, right? I'm sorry, Tadpole. Ramin... Ramin

00:50:37.599 --> 00:50:41.639
is dead. I didn't get to him in time. I think

00:50:41.639 --> 00:50:45.119
he's just quiet for a long moment. And I think,

00:50:45.119 --> 00:50:48.420
like, he's not... He's been through a lot. He's

00:50:48.420 --> 00:50:50.880
just suffered a loss that hurt him very deeply.

00:50:51.179 --> 00:50:54.659
And I think you're almost surprised and saddened

00:50:54.659 --> 00:50:57.719
to see how hollow he looks, how unfeeling almost,

00:50:57.780 --> 00:51:01.300
as he just kind of, like, nods. And turns towards

00:51:01.300 --> 00:51:04.599
the body now just like surrounded by swarming

00:51:04.599 --> 00:51:07.980
fighters. Just out in the middle of the sea of

00:51:07.980 --> 00:51:12.440
chaos in the streets and just says, I wish, in

00:51:12.440 --> 00:51:14.940
a way, it could have been me to strike the creature

00:51:14.940 --> 00:51:19.719
down. You made it possible, Jean. If it weren't

00:51:19.719 --> 00:51:23.579
for you, we'd all be back there with Ramin. Sir,

00:51:23.780 --> 00:51:28.960
what do we do now? Well, um, the fight's not

00:51:28.960 --> 00:51:32.320
quite over. They're running routes. We can see

00:51:32.320 --> 00:51:36.380
it here. The machines have no chance, but we

00:51:36.380 --> 00:51:40.059
can still help. We can save lives. We can save

00:51:40.059 --> 00:51:43.400
lives. He nods to you. Dresden, you're above

00:51:43.400 --> 00:51:46.099
all of this. Do you push towards the combat?

00:51:46.619 --> 00:51:49.539
Do you move to help the resistance? Paloma shoots

00:51:49.539 --> 00:51:51.840
you a wink from the middle as she slices down

00:51:51.840 --> 00:51:53.800
the core of one of these things. It explodes.

00:51:54.420 --> 00:51:58.539
No, I think Dresden was hovering above, and he

00:51:58.539 --> 00:52:01.369
could tell they were having fun. A moment. And

00:52:01.369 --> 00:52:04.769
once he senses that that has passed, he goes

00:52:04.769 --> 00:52:08.949
down to join them. I mean, he wants to fight.

00:52:09.010 --> 00:52:12.869
Yeah. But he needs to be with, he knows he needs

00:52:12.869 --> 00:52:15.510
to be with them. At this point, we are out of

00:52:15.510 --> 00:52:17.590
combat for this group. So I'm just going to say

00:52:17.590 --> 00:52:21.110
like, we have this last moment as the three of

00:52:21.110 --> 00:52:23.750
you stand together in front of Rosa, surrounded

00:52:23.750 --> 00:52:26.710
by swaying rose bushes, watching the battle before

00:52:26.710 --> 00:52:29.619
you. And Jean just puts his hands up between

00:52:29.619 --> 00:52:31.380
both of you, touching both of your backs. And

00:52:31.380 --> 00:52:33.559
you see his hands both glow with this divine

00:52:33.559 --> 00:52:37.099
light as he lays on hands both of you. Your wounds

00:52:37.099 --> 00:52:39.320
begin to heal. Your body's regaining energy.

00:52:40.019 --> 00:52:44.239
And perhaps we see three soldiers begin to move.

00:52:44.920 --> 00:52:52.920
Moving to save more lives. We leave that scene.

00:52:53.400 --> 00:52:56.710
Instead, moving to Moreno. Where the wheezes

00:52:56.710 --> 00:52:59.530
and moans of the dying all along the floors of

00:52:59.530 --> 00:53:02.949
the chapel suddenly cease. People begin to pull

00:53:02.949 --> 00:53:05.949
off their sheets, gingerly rising to their feet.

00:53:06.230 --> 00:53:09.130
A silence born of mistrust, born of a people

00:53:09.130 --> 00:53:12.170
who have learned the dangers of hope. And then,

00:53:12.230 --> 00:53:15.929
a cacophony of tearful laughs and bellowing cheers

00:53:15.929 --> 00:53:19.530
as the sick realize that they are healed. As

00:53:19.530 --> 00:53:23.250
this lingering illness is gone, the curse, gone.

00:53:24.110 --> 00:53:28.949
People hugging loved ones that stand again, sereno,

00:53:29.150 --> 00:53:34.489
destroyed. We move to the hilltop, to the wreckage

00:53:34.489 --> 00:53:37.349
of the terrace and the manor behind it, almost

00:53:37.349 --> 00:53:41.349
wholly burned down as only four Pauly warriors

00:53:41.349 --> 00:53:45.630
remain, just standing wounded and battered amongst

00:53:45.630 --> 00:53:49.909
a sea of pieces of plate. But they have won.

00:53:50.050 --> 00:53:55.519
They have survived. Sansatyan freed. And at the

00:53:55.519 --> 00:53:57.800
foot of the hill, Atash stands before a barely

00:53:57.800 --> 00:54:01.719
conscious Goltan. See, a dark shape appears behind

00:54:01.719 --> 00:54:05.079
them, something over Goltan's face as there's

00:54:05.079 --> 00:54:09.300
a thrash around. You see a pig mask, cheaply

00:54:09.300 --> 00:54:12.980
made, the sort sold to children throughout Fiestatown.

00:54:13.280 --> 00:54:16.980
It's a bad fit, far, far, far too small for this

00:54:16.980 --> 00:54:19.340
face, barely reaching over the yetin's nose,

00:54:19.380 --> 00:54:30.349
but... Autosh. Wow. What happened? What did I

00:54:30.349 --> 00:54:36.110
do? Wow. I remember Blanche. Blanche! Blanche!

00:54:36.289 --> 00:54:40.989
Is she okay? Did I hurt her? Oh, no, no, no.

00:54:41.170 --> 00:54:44.570
I didn't mean to hurt nobody, I promise. I didn't

00:54:44.570 --> 00:54:48.230
mean to. His shining fist crashes into the pig

00:54:48.230 --> 00:54:53.780
man's face as he... falls into a deep unconsciousness.

00:54:54.800 --> 00:54:57.739
Silence, swine! There will be time enough to

00:54:57.739 --> 00:55:01.079
defend your vile actions at your trial, though

00:55:01.079 --> 00:55:05.500
I fear your words will carry little weight. Atash,

00:55:05.699 --> 00:55:07.760
standing above this form, just turned to the

00:55:07.760 --> 00:55:10.019
Sturgeman, sort of moving out of the darkness

00:55:10.019 --> 00:55:13.420
and into his light. I appreciate your assistance,

00:55:13.699 --> 00:55:17.739
Sturgeman, late as it may be. How did you realize

00:55:17.739 --> 00:55:21.079
the mask would shackle his soul? The surgeon

00:55:21.079 --> 00:55:25.059
shrugs. World's greatest detective. Though I

00:55:25.059 --> 00:55:26.519
don't feel deserving of the moniker tonight.

00:55:27.139 --> 00:55:29.579
Took me a while to find and snatch a mask to

00:55:29.579 --> 00:55:33.260
use. And you see, Atash's glowing eyes are upholstered

00:55:33.260 --> 00:55:35.719
with a new, intense light. The surgeon's red

00:55:35.719 --> 00:55:37.619
leather is fully illuminated by that burning

00:55:37.619 --> 00:55:39.980
glare. The surgeon puts his hands up. Don't get

00:55:39.980 --> 00:55:43.780
excited. I paid for the mask. Cav nods towards

00:55:43.780 --> 00:55:47.619
the pig man. What will you do to him now? And

00:55:47.619 --> 00:55:51.139
the spotlight of Atashaskala turns instead to

00:55:51.139 --> 00:55:56.760
the pigman beneath him. What is deserved? The

00:55:56.760 --> 00:56:00.199
two stare down at the beaten, bleeding, unconscious

00:56:00.199 --> 00:56:05.760
form, letting the silence wash over them. We

00:56:05.760 --> 00:56:10.039
pan away and up and up and up from this scene,

00:56:10.099 --> 00:56:14.059
from this city. As events here begin to resolve,

00:56:14.380 --> 00:56:18.610
we pan away. And across the Borderlands, to the

00:56:18.610 --> 00:56:23.710
Ruiz and your Peaks, to Jules, Dance, and Crispin,

00:56:23.730 --> 00:56:28.289
where the true final battle is about to begin.

00:56:29.389 --> 00:56:30.670
And we'll call it there.
