Why, yes, luminary Zubir Rubyfist, that's the
perpetrator. That's the seemingly wonderful human
being that is not on our Discord, not on our
Instagram. I bet they didn't even leave us a
reviewer rating on Spotify or Apple Podcast or
whatever thing they're using. Yes, yes, you may
do what must be done. And everyone else out there,
thank you so much for being a part of our community.
Zubir Rubyfist will not be visiting you, thankfully.
And have fun. What intel we have received, Atash
has struck at his prey, attacking the pigmen
at the very apex of Papalotion Hill. The matter
of Hichman Del Prado, the site of a high society
party. Upon this, neither member has become a
battleground. This talk of armored guard swarming
the super defense of the pigmen, we don't know.
Other word has spread of a second battle being
fought throughout the streets of Los Cavalanes.
The residents of the old city taking up arms
against another front of armored guard, holding
them back from joining the battle on the hill.
know why this is happening. We don't know anything.
But our hearts go out to the folk of Sansatian
that stand at the center of this chaos. No good
people of the world are watching and waiting.
And when the dust settles, we only hope that
the good and righteous stand at the top. Jeremy.
Yes? I did a constitution saving throw for Jules
LaRoche. Oh. Yes. Ugh. I know why, yeah. It's
that time. Yeah. It's that time. God damn. I
was hoping it was just kind of going to go away.
Oh, yeah. That's how it works. Out of sight,
out of mind, right? Six. Six. Ew. Well, it could
have been worse, but Jules currently is sitting
on a negative five exhaustion, halfway to death.
This is severely debilitating. Horrible. As Serenor
strikes again, as Serapio has changed after eight
o 'clock as the stars from the sky, you feel
weaker than ever. So cold. And we see Jules now
moving down south to the Ruiznor Peaks, surrounded
by good green stuff. Having crested the final
summit, you currently look down upon the borderlands.
Far off to the south and west, you can vaguely
make out Sansatyan City. It is well past eight
o 'clock now. Sereno has gripped you tight. You
can feel yourself dying, Jules. Every step of
this journey is its own grueling agony. But round
stuff needs you. Tonight, the latent magics in
this world have already activated. And as they
reach their height, as the turn of midnight hits,
Zavar will change her. into a monster. Perhaps
your own demonic hand clenches at this thought.
Roundstuff in danger. Roundstuff transformed.
Crispin, Miskin, and Dance move up beside you,
looking down at the view, and I imagine all of
your eyes are caught, struck by something peculiar.
A show of flashing lights at the very top of
Papalotion Hill. And we are in the city now,
in the open ballroom -turned -chapel that is
the main floor of the Moreno estate. As the sounds
of battle ring out through the room, muffled
by the stone walls, a number of diligent priests
of La Catrina pull sheets over lifeless bodies.
Sereno has struck again upon the fall of night.
So far, ten more good people have died from the
effects. Their powers drained by the Tlatelolco,
by Serapio. moans and whimpers sobs and wheezes
the sounds of the yet living yet suffering fill
this chamber mingling with the far -off sounds
of war and we are in the war paloma screaming
out commands as she leads a force of armed revolutionaries
in a charge down the cluttered streets of the
old city their foes the ag3s and ag4s that regularly
patrol the ironworks district of the city may
not have the sheer power of the ag5s but they
are powerful yet as flesh and glowing bone crash
into the metal warriors, blood is spilled into
the dirt of the streets, and many pops of glowing
energy light the scene as temporary bodies of
the Return are destroyed and dismissed back into
death. Halt the line! Paloma screams, punching
her scorpion -tailed dagger through the plates
of an armored form. The core inside detonates,
the body erupting into pieces of metal plate.
With a flourish, Paloma points her dagger, which
glows violet in the night, towards the peak of
Papaltion Hill. Do not let them fall upon our
saviors. With their help, we will take back our
city. Tonight! And we are at the hilltop now.
Looking down upon the terrace, Itzman's manor
burns behind it. The molten trap in his workroom
having spread into a wave of destruction. Lit
by the flames in the windows, we see a number
of angelic warriors standing amidst a field of
scattered armor fragments. Of the original twelve
party that arrived to the scene, only six still
stand to fight. The others have had their physical
forms destroyed, their anchors to this plane
removed, and so their spirits have been pulled
into the celestial plane from which they originally
hailed. Six removed. Six remain. And the battle
continues as another wave of AG -5 appear from
the flames in the mayor's grand floor, charging
out from the flames onto the terrace with weapons
poised to strike. Below the terrace, having carved
a trail of destruction down the hill's edge,
we see Atash yet stands against the ferocity
of Goltan. Goltan is badly hurt, breathing deep
between guttural growls and the giant tongue.
The monster bleeds from a number of brutal cuts
delivered from Greatsword, the wound still radiating
with some latent holy power. Yet Atash, his sword
is gone now, lost somewhere further up the hillside.
The Angel King stands tall, his body battered,
but his breaths even and calm. He raised his
fist to Goltan. Do not expect the easy release
of death, pig man! You will face full justice
for your crimes! The people of this world, the
fans who love you, deserve no less than that!
And as we pan into the darkness further down,
we watch these two monsters charge towards each
other, each reflected perfectly in the lenses
of the watching Sturge Man's goggles. And at
the center of all of this, we see Rosas. Now,
first things first, get on Roll20 and check out
this map. Check out this map! Dude. So... I gave
Rochelle like five minutes notice for this one.
Yeah, for real? I gave her like five minutes
notice and she still delivered, man. Like she,
damn, did she deliver. Whoa. Look at every little
stone even. That's insane. It's amazing. I was
up late and I kind of decided last second, I
was like, I want this to end in the Rose Gardens
behind Rosas. I want this fight there. And I
just had the image in my mind. I wanted it so
bad. And I just got up, went on Discord, like,
okay, Rochelle, I'm so sorry. I need a map. And
it's here. It's great. Beautiful garden, wonderful
stone path, beautiful hedges, some roses. Oh,
yeah. Yeah. What a place for this to end. Before
we get to the ending, before we get to the fight,
we should talk about level five, huh? Who wants
a level five? Yeah, level five before we even
finish the arc, huh? I would normally never do
something like this, right? In fact, you guys
should probably just give me all your buttons
and payment for my generosity. Hands open. I'm
waiting. Nah. I'm going to keep them, actually.
Negative. Fine. Fine. I would normally do something
like this, but I think anyone listening can agree
that you guys have earned it. You guys have earned
it. Thank you. Thank you. You've worked hard.
It's been a long time. It's been a lot of struggles,
a lot of fights. It's been a brutal arc, and
you are at the end of it now. You stand before
at least one of our final battles, and I think
a level up for this final fight. just makes sense.
Pat yourself on the back, Jeremy. Good job. We're
talking about this, like, Blanche, you can get
some new levels, or spells, I mean, and like,
normally I like to have time where it's like
you can learn them between arcs, because it makes
sense, but we're talking about this, maybe perhaps
Blanche has just already known the spells, but
didn't have the capacity at the time. You didn't
have those third level spell slots, you know?
You knew it, you had it in your book, but you
didn't have the power. But you feel it now. Your
ambition just flaring up. I mean, everything.
The pressure is on. Everything relies on you
now. If this guy gets away, a lot of people are
going to die. He can do this shit again somewhere
else. I like to think that Blanche was maybe
learning some of these spells when she got interrupted
by Jaune's letter. And she decided to step away
from her studies instead of finalizing the training
and preparation it would take to learn these
to go save her student. Holy shit. So, real quick,
before we get into... HP rolling and talking
levels, I want to talk about how we're doing
this, right? For this level up, I imagine this
is probably how it always goes. I don't actually
know. I never really looked into this. But all
damage you've taken, you're going to retain.
But you can gain any new max HP to your current
HP. I initially wasn't going to do that, and
I thought about it, and I'm like, you know what,
that makes sense. So when you roll this HP, heal
yourself for that amount. Whatever you roll for
your max HP. I think you guys are mostly at full.
The only person that's injured right now, I believe,
is Jean Franklin, who's down 11 HP from a nasty
solid hit from that armor. So he'll be 11 HP
down from his new value. Okay. I'm pretty sure
I was already at max. I don't think I'd taken
any damage. Blanch, I mean. I think you guys,
yeah. Any spell slots you've used are gone, but
your new level 3 spell slots are yours to use.
Any new spell slots are fresh. Sweet. Yeah. Nice.
Let me ask you guys. Do you want to kick it off
with your characters, or do you want to get the
sidekicks out of the way before we get to the
main event? As far as new features. I don't mind.
Why don't you talk about the sidekicks first?
Okay. Sidekicks. So, Jean Franklin is now sitting
at a whopping 42 HP, although obviously he's
going to be at, what, 31 because of the hit.
That's crazy. It's pretty good. I also gave him
a nice little thing. They're level five now,
so they get the prison bonuses, so all of his
stuff went up by one. His two hit, his whatnot,
his saving throws. What's really cool, though,
and this is a little thing I did, because that
would be fun, is I added another feature to rebuke
evil before it would give him the chance to basically
make enemies save against him. It's once a day,
and he'd fear them, and they'd have to run away.
I did add that the affected creature may reroll
the saving throw at the end of each of its turns,
so it's a slight kind of nerf, but I think not
having that is a little too much. It's kind of
ridiculous to be like, okay, this fight's just
over for one minute. It's weird. It's narratively
going to be odd, and this is still very powerful
because you can force them away. But here's my
little carrot to that stick. I added a new feature
called Nightly Challenge, where Jean Franklin
can forego the fright and effect of Rebuke Evil
to instead make all creatures that fail the saving
throw vulnerable to his own spear attacks. That's
double damage from his own attacks. And while
vulnerable, these creatures have disadvantage
against targets other than Jean Franklin. He
forces them to focus him, and he kicks ass in
melee. It's a new, it's very powerful. It's once
per long rest. Yeah, I don't know. I think it
could still reroll that save every turn, just
like the Frighten effect, but I think it's a
really cool way to make Jaune play as the tank
he's supposed to be. Right. Yeah, it's pretty
awesome. Who knows? Maybe it'll come up this
battle. Maybe it'll come up. Maybe it'll come
up. The only time he's used before and landed
it was on this same creature. Oh, yeah. Wow,
that's right. Jaune's back, man. He's pissed.
He started the arc bite in this thing. He's the
only one that has a personal stake against this
creature. It's kind of funny. He's here for it.
I mean, Dresden obviously wants to save Jules,
and this is the way to do it. Let's go back to
Ramin. Ramin's pretty simple. Again, you get
an extra bonus to all his stuff. He's at 24 HP
now. Not quite the beast Jaune is. He's also
sitting at a negative four exhaustion. So that's
going to be rough. I featured that already in
a sheet, so you don't need to worry about that.
His spell attack bonus is not huge. It's a plus
two. Okay. What he did get from this level was
he got a second level slot and he gained the
spell Lesser Restoration. Nice. Which can actually
end diseases or conditions like blinded, deafened,
paralyzed, or poisoned. Super cool. Nice. Very
useful. It's pretty good. Too bad we're going
to kick him to the curb after this. Yeah. What?
Yeah. He's done so much good for the world. Sure.
Through you. Sure. Okay. On to the players. Who
wants to go first? So, level five wizard. Holy
shit. Yeah. That means level three spell slots.
which means some fun new spells. Or, well, at
least right now, a fun new spell. Instead of
revealing the spell that I've chosen, I'm pretty
sure, I'm almost positive I'm going to use it
here in this battle. Oh, shit. So you'll hear
all about it pretty shortly. Okay, all right.
Hey, that's an exciting promise. Yeah, and when
I leveled Blanche, it automatically leveled her
HP. I'm like 98 % sure she was 26. before the
level up, so we can roll from there. Okay. Yeah,
you want to just do it now? Yeah, I'll do it
now. All right. What die am I using? Wizard,
I'm pretty sure is D8, right? I'll have to double
check. Which dies roll worse, the full metal
or the gold vein? They both roll horrible in
your hands. We'll do gold vein for this one.
All right, Zoobeard, bless me with a bad HP roll
for Blatch. It's probably a D6. Yeah. Jeez Louise,
okay. Two. Four. All right, I'll take four. It's
not bad. It's not bad at all. So that puts me
at 30 then. Hell yeah. Dresden. Yes. Got anything
cool to talk about with this level up? Well,
since he is not a caster. So many choices. Not
really, but he does get the added advantage of
having two attacks. whenever he takes the attack
action. So amazing. It's going to be huge. Like,
what's bigger? Get ready for a 1, 2, 3, 4, 5
punch. Dude, I don't know what's bigger between
a third -level spell slot or just hitting things
twice as much. It's crazy. In Dresden's case,
with his damage and how he's able to use it,
it's fucking dangerous. It's going to be insane.
It's dangerous. Holy shit. Let's roll for that.
Let's roll. I think you're D10. Oh. I would like
to also point out... Given how we just shouted
her out, I am still using the dice that I got
from Rochelle. Oh, yeah? Same, same. Oh, hell
yeah. Oh, yeah. Three. Two. Goddamn. Jimmy, you
literally tried every roll. Oh, no. All right,
well, I mean, it brings me up to 36, so. That's
pretty good. All right, yeah. I think you had
really high HP rolls to start, so you're not
in bad shape. And that gives you, and then they
already had your con to yours. So just add the
straight dice roll and you should be good. Say
that again. I gave you your con modifier bonus
already on your HP. So you just got to add the
three. And you're set to go. All right. We're
good to go. Oh, okay. Then. And you said you,
you are allowing us to apply that. do this fight
so if i was max yes i'd like you to apply it
okay i was thinking about it's like i was thinking
about not doing that and it's like you leveled
up so now you're technically injured that's weird
um it's weird right so yeah that makes sense
it's weird um so here's no i mean that didn't
make sense but the remedy makes sense um wow
i'm stupid i forgot my con as well oh get your
con in there yeah well yeah 32 nice holy shit
dude nice that's a Badass wizard. Holy shit.
One last thing I want you to do. If you look
at the map, you see that you are now standing
right inside the gateway. I have all four of
you lined up in kind of a line there. You may
choose to switch around anywhere where you're
standing now or behind that. You can choose your
party lineup. You knew you were coming to a fight.
I'm not going to put you in a line where we would
start. You can decide how you want these guys
to be. So set your guys where you want them.
Blanche is fine. I think we maybe want to move
Ramin to the back, but aside from that... Yeah.
I mean, at this point, it's all same, same. Right.
The three of us are all going up to the front
anyway. Right. So something like Ramin 10 feet
behind, standing at the very edge, and the three
of you at the gateway? Perfect. All right. And
we see about 50 feet ahead of you, father and
son stand side by side. We left off with the...
Falcata Colo. I'm so bad at saying that. Serapio.
Just getting ready to engage. It's been ushering
him forward with a wave of his hand. Let's get
some music going. Music. Oh, yeah. Because it's
time to roll for initiative. Oh, yeah. Let's
roll it. So now, just to be clear. Yeah. We are
all now aware of how Sereno is operating. Yes.
Jaune was able to describe pretty much everything
to you. Just making sure we're all in the know.
So Dresden was initially knew that if you killed
this thing, it kills Serenno. You heard that
basically. It's been speaking to Cirilla through
the Sending Stone. And Jaune confirmed that this
thing is giving it to people. Cool. Sweet. All
right. I'm going to roll Blanche first. 17 for
Blanche. Damn. Nice. 10 for Jaune. All right.
And I'll go Ramin first. It's in line. Two. Oh,
boy. Two for Remy. Oh, my gosh. Boy, oh, boy.
And then Dresden. He'd technically have even
lower because, like, he's a negative four, so
it's really funny. He's a negative two. Remy
just falls over. He falls asleep. I mean, honestly,
though, with some of the stuff he has, like Cure
Wounds, it's not the worst that he's going to
be going. It's not the worst. Yeah. And that
is a 12 for Dresden. Okay. All right, all right.
Okay. Okay. Oh, I'm a little nervous. The demon
of Serenno stands before you. The ill wind that
has cursed this world. You all have a chance.
One chance to stop the deaths. But can you kill
the wind? Let's find out. Because the wind is
first. Of course it is. Oh, yeah, baby. Oh, what
do I do here? I have a certain plan, but the
fact that I'm going first means I should do something
more fun, I think. Ooh, I don't like that. No.
Why don't you just stay right there, David? Here's
what we're going to do. I'm going to move about
ten feet forward, kind of blocking off Yitzmin.
This won't matter for Ramin whatsoever at all.
Oh, no. But you see this thing slides forward.
Its wings go out. Jaune says, no, it's activating.
Look out. And it shoots its wings forward, and
a wind shoots out of it. This is sickly wind.
It strikes you, cuts you to the very bone. You
can feel almost like your bones are icing over
this coldness, this horrible coldness, this sickness,
bile rising in your throat. I need con saves
from both of you. Oh, boy. Oh, boy. Jaune's not
in this one, actually. Oh, no. It's only a 10
-foot line, and I can't get Jean. All right.
Blanche has a really good con, plus five. I'm
going to go without a button. Oh, okay. Cold
move. Dresden's 18 on the die. Sorry. You're
good. Yeah. Dresden got a dirty 20. Dirty 20.
Oh, my gosh. Okay. That's a good start. Sonja
boy, let's split up. That's pretty good. So you
feel like Serenno trying to clutch at you. You
feel almost like these phantom talons reaching
into your very souls. This curse trying to...
And then you just grit your teeth and you push
it away. Fucking heroes. Where Zebulon and Jules
fell before, Blanche and Dresden will not. Mm
-hmm. Oh, man. Oh, man. Okay. Try again, bird.
Oh, and that's it. That's my turn. That's my
opening move. Did not work out. Blanche, you're
up. All right. Stumbles back in surprise. Okay.
Okay. Here we go. So this spell operates in a
40 -foot cube. This is the new spell? This is
the new spell. Holy shit. My opening salvo. Before
I tell you what the spell is, would you like
to make the save? That sounds fun. I'm in. I
need a DC. Ooh, do you want me to tell you the
save, or should I just... It's a wisdom save.
It's a wisdom save. For both. Both enemies. Yeah.
Okay. It's within a 40 -foot cube. Okay. So you
see Itzman just kind of standing beneath this
large tree at the garden center, this thing about
10 feet in front of him. You reach out with this
new power, this new well -opened one. You fight
off the curse, and you feel this power surging.
You reach out. I'm making saves. Let's start
with Itzman. He said wisdom? I'm guessing he's
got a pretty good wisdom. He has a 14 on that
save. Okay. Next one. Time for salapio. 13. They
both fail. Holy shit. They are both slowed. What?
They are both slowed. Let me do a quick slow
read here. Ha ha. Quick slow read. Oh, that is
cool. You alter time. around up to six characters,
or sorry, not characters, creatures of your choice
in a 40 -foot cube within range. Each target
must receive a wisdom saving throw during the
blah, blah, blah. An affected target's speed
is halved. It takes a minus two penalty to AC
and dex saving throws, and it can't use reactions.
Oh, my God. On its turn, it can use either an
action or a bonus action, not both. Regardless
of the creature's abilities or magic items, it
can't make more than one melee or ranged attack
during its turn. If the creature attempts to
cast a spell with a casting time of one action,
roll a d20 on an 11 or higher. The spell doesn't
take effect until the creature's next turn, and
the creature must use its action on that turn
to complete the spell. If it can't, the spell
is wasted. Yeah, that's too much! Holy shit!
But you get to make a saving throw at the end
of each turn. That is insane! Fucking kneecapped.
Let me try something here. So you just reach
out and the owl sort of like almost stumbles
back in surprise. It's big eyes looking at you
and goes. Fucking perfect. It's sort of slowed
down in this fear. It's been like pushing up
his glasses and like his finger just moving up
slowly as they kind of realize what's just hit
them. Holy shit. So this is happening as Blanche
starts to step forward. You know, she lowers
her arm after casting the spell and you can see
that her body goes into that. that fighting stance
that we all know so well as she casts as a bonus
action, not casts goes into blade song. Oh my
God. And with her, uh, her movement, she's going
to get right up. I guess I'm going to get right
up into the Cata Kolo shit here. Oh my God. Was
I within range for that? I was, Oh, that's slightly
over. Well, well, hold on, hold on. She has 30
feet of walking speed, and then with Blade Song,
she gains 10 feet. So is that 40 feet? It's 40
feet, and you made it just right. Exactly. Perfect.
Oh, my God. Perfect. What is this? This is Blanche
Trudeau. I thought it was out of your range.
This is incredible. This is Blanche Trudeau,
baby. I want to step in front of Itzman. I just
want to get in your range. Oh, you. She can't
attack, though, this round. She's used her action
and bonus and movement. Okay. Wow. So that's
Blanche's turn. Let's make this interesting.
I may be blowing a lot of my shit too early here,
but yeah. I will use a, not a reaction, I'll
use a legendary action. Can't react, but I think
legendary actions are still a go. It sounds like
it's, yeah. Okay. So I will, as you move in,
this thing's already kind of like angling a Talon
out to launch towards you. I'm going to try to
attack you, Blanche, with a Talon attack. Good
luck. Okay, here we go. It's a natural one. Okay.
Putting away the gold vein die. Zoobeard, you
have betrayed me for the last time, sir. Thank
you, Zoobeard. Thank you. Where the hell did
those horses come from? Nerd in the wind. Oh,
my gosh. Amazing. Okay. Yeah. I mean, I don't
want to do a thing for this. I've foregone a
bunch of yours. I'm going to forego this one
for me. Because I can't think of anything interesting
to do. If that's okay with you guys. For a natural
one. For a fumble. Oh, yeah, yeah, yeah. That's
fine. It's okay. It's a window. It's not necessarily
a window I have to go through. I'll pay it forward.
Yeah, we'll just kill him instantly. Oh my gosh.
Uh, okay. So it goes to strike at you and like
describe how cool, I think maybe it doesn't understand.
It's so slow. It's like, cause the strike and
it's still confused. And you just kind of like,
it's like, it's literally the matrix, except
you just kind of like, you step to the side.
He's like, it's like, exactly. Holy shit. Uh,
Dresden. Okay. Um, you think I should go forward
with what we had texted about? Um, yeah, I think
that's, yeah. I mean, well, okay. This first
move is dependent on this because I'm not sure.
Call me stupid, but I'm not sure. The dash. How
far can I go? With a dash, you can go up to 60
feet. Perfect. But that'll use your action. That'll
use my action, yes, but I can still take an attack.
Oh, right, with your bonus, yeah. All right,
I'm going to dash. Okay. To Eatsman. Aha. So
you're moving past. You will take an AOL if you
go to Eatsman, though. Well, he can go to...
Oh, no, I can't do reactions. Holy shit. No,
you can't. Oh. I can't do reactions. So does
it matter? Yep. I'm going to dash to Itzman using
Charger. Do you want to stay within range of
the Ticotacolo, or do you want to move past it?
It's up to you, I mean. I'm going to move past
it. Okay. So you stand aside, Itzman. That's
pretty cool, because then that would cause him
to leave my space to go to you. Yep. Oh, my gosh.
This slow is incredible. Yeah. It's like, I mean,
I saw Fireball, and of course, I mean, like,
most people who play Wizard, level three spell,
they're like, Fireball! And I was looking at
Fireball, but... Slow is so powerful, especially
if you can bail that wisdom save. It is huge.
Damn, we got to the center of this garden so
fast! Ixmin's, like, bracing. He's almost falling
backwards, trying to, like, cover his face, but
in slow motion as you just move up to him. Is
this an effect that you guys are in? Or is it
just, like, no, it just hits them. It's just
them. That's a 17 on the die. That's gonna hit.
He's wearing a sort of... slacky suit and glasses.
He's not armored at all. Low AC in that suit.
Because I remember this after last session, I
have dueling, so I get to add plus two. Eatsman
also gets a minus two because he's slow. No,
no, sorry. It's already in there. It's automatic
in there? Oh yeah, that's right. So, I mean,
in any case, still, if I hit, I still get a plus
five. Oh my god. Using Charger. Oh my god. So
that's a plus eleven to this deal. That's minimum
damage. It's a 1 on the die. Is that a 1 or is
that a 7? Is that a 1 or a 7? Oh, no, sorry,
it's a 1. It's just got a long... It's a 1, so
that, I mean... It's a 1 with a long nose. I
mean, hey, that's still 12 damage on Eastman.
That's enough that you realize he is not a fighter.
This severely hurts him. You slash, he tries
to stop you, you slash down the front of him.
This slow motion sort of groan in pain as he's
sort of stumbling backwards. Holy shit. And that's
Dresden's turn. That's going to be Eatsman. Okay.
Wait, actually, hold on. Hold on. Wait. You need
your action to make two attacks. That's what
I was thinking. The bonus action is only good
for one. Yep. But I'm going to use action search.
Oh, shit. So I can take one additional action.
Okay. You want to use it now? Yes. Okay. All
right. And does that also mean, because it's
not a bonus action, can I take two attacks? You
can take two attacks. Oh, fuck. Yep. Level five.
It's almost like we're playing D &D now. I am
strongly considering using a button. I don't
think you need it. I think. I mean, I think he's
got shit AC as it is. Are you going for eachman?
And he has a minus. Yes, I'm going for eachman.
So I'll tell you right now, as it's sort of falling
back, like growing into the deck, you see his
hand flips out. He's got this small, almost like
pocket agenda that's like, you see it's like
actually like metal lined in the cover. And as
it opens up, you see that all the pages inside
are actually thin sheets of metal with like writing
on it, inscriptions, like formulas. You realize
this is a spell book, and it's beginning to glow.
He's about to cast a spell. Okay. But now, right
before his turn starts and your turn ends, you
use action charge. You see this. You hone in
on it, and Dresden goes in hard. What do you
do? He's got a minus two from slow to his AC,
so his AC is low as hell anyways. That's true.
All right, fuck it. Yeah, no button right now.
Okay. Going in for two attacks. Two attacks.
Out of the box. Did you catch that in there?
Pretty much. Holy shit. Alright, first one is
a 13 to hit. Yeah. Yeah. He's watching in horror.
He's trying to say some words. Second one's a
17. Yeah, that hits. Alright, so this is just
straight 1d8 plus 6 on these because it wasn't
Charger. Holy shit. 6 total. I thought it was
plus 6 on... Oh yeah, you're right. 18. 18 damage?
18 total. 18 total. As he's sort of sliding back,
his glasses are kind of falling down off his
face. As his first shock, you chartered him.
He's being knocked backwards, but in slow motion,
essentially. His glasses are kind of falling
down off his nose. And as they start to fall
from his face, his eyes look to you in horror.
You see yourself reflected there. You see just
horror. You see hatred. Just this look of a man
who never, ever thought he could go down. Never
thought he could be fucking touched. Describe
how you finish him. Before the spell goes off.
Dude, three hits. He's a wizard. Three hits.
I think he stumbles back and falls onto the ground.
And Dresden stands over top of him, split leg.
You're finished. And he just comes down with
his war pick. He's trying to say something and
the words aren't coming out fast enough. And...
Aidsman Del Prado is silenced forever. You know
what this means? This means that the next fight
is going to be way harder. Yeah. Yeah. Yeah.
Also, we need to be conscious of that spell book
right now. Oh, yeah. I don't know what it's doing.
It's not. Well, without a caster. It dies out.
Okay. But as a wizard, Blanche is very interested
in the spell book. Well, that was Aidsman's turn.
This track even sounds like a slow -mo baseball
movie. It does. I can see some guy running in
the outfield. This is, I mean, holy shit. This
is wild. Absolutely wild. That's going to be
Jean Franklin. What's Jean's movement speed?
He's got 30 feet. So, yeah, I guess Jean's just
going to double move up here next to the Catacolo.
Oh, wait, that's way too far. Oh, yeah, no, wait,
double move. Sorry. Double move. next to uh katakola
that's it that's it yeah i don't think he's got
any bonus actions that are really worth using
he just slides in place like holy shit sir as
he's like already what's been done uh this thing
slowed trying feebly to attack it's been just
a pile of blood essentially dresden standing
over him um he just stands tall demon it's time
you pay for what you've done and he just shield
up next turn That's going to be, yeah, next turn.
I'm tired. Ramin. Ramin is going to fire Sacred
Flame. Okay. So guess what? Dex save. Dex save.
I'm breaking out. Sorry, what was that, Steven?
How does it hinder the dex save again? Oh, I
think that's a minus two. That's a minus two
on your dex save. Let me double check what slow
we're looking for. Look for new dice. Look for
new dice. I need some new blood over here. Yes,
minus two penalty to AC and dexterity saving
throws. Okay, so I don't know what the DC is
for this. The DC is going to be, at this point,
actually DC 16. Woof. It's really high, but he's
got a little fifth level. He's got a plus three,
and he has a plus three in charisma, so yeah.
Okay. All right. I mean, it's pretty beastly.
We're going full metal. Captain? Don't forget
your minus two. Be with me. Oh, for dex saves
too. Ah! Yeah. Yeah. That's pretty good, actually.
It's pretty good, actually. Come on. Have a high
dex. Have a high dex, you bally feathery son
of a bitch. Get him. He does have a high dex.
Oh, fuck. That's a 19 on the save. Even with
a minus 2. Oh, yeah, baby. So you do this, and
it's starting to get used to it. It weaves out
of the way. It leaps up, sort of flaps its wings.
The flame bursts beneath it, but it dodges out
of it. And you're starting to realize it's like
something has happened. Like, Itzmin dies, and
it's just, like, starting to, to, to, its eyes
sort of twitching. You can hear, like, like something
raging inside of it, but mixed inside this raging
sort of growl as it takes in Itzmin, as it sort
of dodges this, you can hear almost like a, yes,
yes, yes, the laugh of Serapio buried somewhere
deep beneath this thing. It's going to be the
end of the round, which means it is now up. Oh
my gosh. You don't get your save until the end
of the turn. You hate fun, don't you? No, I like
winning. We just want to win. All right, all
right. Wizards win. I only get one attack if
I choose to make an attack. Spells are a problem,
but abilities, special supernatural abilities,
don't seem to have any issues, do they? That's
a different beast. Yes. That's a... So it's time
to utilize this. A boon that bosses get. He looks
towards Blanche, Ramin far behind, and even though
the Serapio side of this thing is trying to resist
it, that final command stands, and the Takatakolo
opens its wings again for another blast, but
this time it's different. There's almost a rush
of air towards it, so frigid, so cold, as it
blasts out this... Absolutely, just bone -chilling
wind rattles through Blanche and Ramin in a line.
And I'm going to need you both to make con saves.
Con save. All right. I'll let Blanche take this
one first. Yeah, and I think even with the plus
five, I think this deserves a button. Good thing,
because the first roll was a two. Oh, shit. Let's
see what happens here. I'll tell you right now,
you do not want to fail this shit at all. Well,
yeah, that's why I gave you the button. I rolled
so high. 12. 12 is total? Yeah, 12 total. 12
is not going to cut it. Blanche and Ramin as
this. Oh, I'm sorry. Ramin is safe. No, yeah.
Ramin automatically fails. No, he fails. Give
me Ramin safe. I'm getting excited. So much damage.
Like, I want to use a button as well. Not for
Ramin. But it's also Ramin. That's where I was
going with that. Fuck Ramin. That's where I was
going with that. He's such a dick. He's nice.
Yeah, he's nice, but he's definitely less important
in this fight than... That's true. Yeah, and
it's only a nine. It's been our PCs. It's a nine.
Okay. I'm glad he's less important in the fight,
because I'm going to tell you right now, Ramin
is full -on unconscious and dying. Oh, great.
I should have used a button. He's got our heels.
Isn't terribly far off. He's got our heels. Because
as this wind tears through you, Blanche, you
can feel it ripping through your whole body.
Every ounce of flesh in you just freezing over.
It strikes Ramin behind you, and you both take.
I'm not shitting you, because I rolled very high.
What the fuck? 26 points of cold damage. This
fight's not over yet, gentlemen. Whoa. Blanche
down to 6 HP, and I have to make a... concentration
save for the spell. Yes! Holy shit. And let me
triple check, but I'm pretty sure that when she's
in Bladesong, she has advantage on those. No,
sorry, not advantage, but a plus four to con
saving throws. Okie doke. So let me see. Yeah,
that means a plus nine to this save. Oh, wait
a minute, but isn't the save against the damage
that I took? What? Slow is a concentration spell.
Oh, yes. Sorry. I was on World of Warcraft. Not
really. That was way out of here. Half the damage
you took. So in this case, 26. That means you
have to do a save against these 13. Oh, wow.
That's easy, especially with a plus nine. What?
Stop being happy. Yeah. Eight plus nine. All
right. Well. So slow is still in effect. Maybe.
Well, maybe. Maybe. DC -15, baby. Here's the
thing. I could try to fly away, get out of this
situation, but there is a Blash and a Jaune on
me, and I don't like that. Yeah, you'll take
two AOs. I don't like that. I'm going to take
two AOs. Wow. Okay. I need to make some movement
here. I can't go very far. I can only go half
movement, correct? Yeah, let me double check.
Sorry, slow is still new to me. Yep, speed is
halved. Okay. All right. Just because it's a
cool image, it's going to jump off of you, fly
over Itchman's body, and sort of perch on, we'll
say, like a branch 10 feet up on the sort of
tree in the center of this thing. So it is currently
10 feet off the ground as it kind of launches
up and flies over there. But as it makes this
move, you get to make your attacks. Sweet. Okay,
let me do Blanche first here. It's like either
I stand here. I need to get out of the way of
you guys just doing nasty things to me. 18 on
the die. You're going to hit. Yeah. Spear for
Jaune. I'll do that. Then I'll do damage. That's
a 14 to hit for Jaune. That will hit. The minus
two. It's not armored. It's just a bird. It's
a demon bird. Nice. Those feathers don't protect
very well from speed. D8 plus five for Blanche.
Let's do that first. 12 damage from Blanche.
And it is a D6 plus two for Jaune. Seven damage
from Jaune. That's 19 total. Oh, okay. It went
back. I see. Sorry, I wasn't looking at the map
earlier. Okay. This thing, it just launches up,
trying to get away, fearing how bad this is.
I mean, Dresden can go behind it. It's about
to get surrounded. Flits up to get into this
sort of tree, trying to get whatever cover it
can. Trying to reach out for anything in this
sort of slowed field. And you just kind of fully
open, rip into it twice. Sort of demonic blood
splatters both ways. It tries to pull away from
you. And it reaches up to the tree. I'm going
to make my save now. Yeah. 13. Yeah. So it's
still slowed. Still slowed. You're still slow.
Oh, that's a good spell. Got the coast so slow.
Okay, that's the end of the turn. Keep in mind,
it's ten feet up. Blanche. All right, no problem.
Blanche is going to cast Witch Bolt at third
level. At third level. It's done. It's done.
I just got a hit. My goose is cooked. Plus seven
to hit. Still a clever. Okay. Two on the die.
Nine. Even with the minus two from slow, a nine
will not hit. There goes my last level three
spell slot. Oh, no. So you just, like, it just,
like, gets to the tree, and maybe it's trying
to use, like, this momentum to pull out of the
way as you just blast out with this huge, like,
shock of electricity, and it just managed to
barely sort of weave beneath it. Yeah. It's ferocious.
It's fierce. It's back into a corner. It's going
to fight. Let me just double check, but I think
that is... That's it for Blanche. Dresden. It's
above you now. Can I see the map? Okay, cool.
Dresden's going to manifest his echo up next
to him. So he appears in the tree. Yep. Yeah.
Damn straight. Why not? And I'm going for it.
Give me just a base athletics, like a five. For
an echo? Just stand on the branch. For an echo?
Because you're standing on a thin sort of branch.
Give me a DC five athletics or acrobatics. Either
holding the branch. I think that's fair. Or at
least has a chance to fail. It's a low chance,
but at least it's a chance. It's a low chance,
but it's enough that I want to use button because
if I can't do this, then I can't attack three
times. For a DC five. What's your, what's your.
It's very low. I mean, the branches are pretty
wide. It's not bushy tree. It's kind of like
a skill. So it's just kind of landing on top
of it, like standing there. Oh, it's a plus six
to athletics. So one would still fail, but that's
better. That's it. So you're just, you're appearing.
I swear to God. If this is a one. It'd be so
funny. If it's a one, a horse is going to like
come out of this tree and trample you. It's a
three. All right, even with a three, you just
barely appear, and the Echo just kind of like
barely gripping, holds on, sort of starts, almost
like shifts a little bit as it appears next to
it. The owl sort of feeling this turns, but the
Echo is still able to hold its grip and go in
for a strike. All right, I'm going to go in for
my two attacks. Okay. First one is an 18. 18
hits. Second one is a 13. Pretty sure that hit
last time. Yes, that hits. Yeah, sorry, yeah,
it hits. It hurts, too. It hurts. It's about
to hurt. Yeah, that hurts. Also, I'm going to
use Unleash Incarnation, which means I can heighten
my Echo's Fury and take an additional melee attack
when I use the attack action. So here's attack
number three. Okay. Okay. Oh, my gosh. That's
a poor bird. That's a 16. That's going to hit.
Slow. Three hits. Full attacks. It just appears
here, the Echo. He doesn't know the Echo yet.
Still surprised by it. Right, he hasn't seen
this, yeah. All right, here we go. Holy shit.
Here we go. D8 plus six times three. Yeah. Wow,
mama. Yeah. 31. Holy shit. 31. Holy shit. That
is, I mean, like, yeah, you just rip out this
thing with this ferocious volley of attacks and
just like... Like, it can't really fight back.
It just landed here, thinking it was somewhat
safe. And this. This. Surprised it from behind,
even. Yeah, like. I mean, this thing is, like,
it's strong. But you're already tearing it apart.
Jaune is staring on, like, in amazement. He was
dreading this encounter this whole time. He wanted
to fight this thing. But I think there was a
fear in him. A fear instilled by that loss out
in the Borderlands. He barely made it out. Jules
almost died. And now, as Dresden and Blanche,
these two soldiers. Like, warriors, just so much
more, I guess, trained, calm, and collected in
here. I think Jaune is just staring up in just
sheer amazement and all that fear. The embers
of it just fizzle out. His eyes sort of harden.
His resolve strengthens. Holy shit. Welcome back,
Jaune. That hurt. A lot. It's been Stern. Jaune
Stern. What are you thinking over there? Your
ponytail's looking consternated. Just thinking
about a word real fast. Is it consternated? That
might be a word. No, that's not the word. All
right. Jaune, pierce the depths. Oh, it's a new
one. And Jaune changes the grip on his spear.
What? Holy shit. And throws his spear. At the
Cata Cola. Holy shit. Oh, that's cool. 19 on
the die, plus five. I should probably double
check his... Oh, yeah, his distance is good.
It's so cool. Yeah, it's really cool. I mean,
he's going to have to run and go get it afterwards,
but it's still pretty cool. All right, D6 plus
two. Five damage. Yes, this spear just pierces,
rips right into it. It's like this sort of upper
arm. He, like, just tears it out, and the spear
goes falling down, clattering down beneath the
sort of tree about ten feet away from where Jaune
stands. Holy shit. I guess it would probably
be, would it be corny to just, like, use his
movement now to go walk up to his spear? No.
Okay. He's going to walk up to the spot where
it's... He just guys forward, grabs the spear,
and just stands right beneath this thing, right
beneath the boughs of this tree where this...
Creature waits. Okay, so he's directly underneath
it then. You know what's going to be fun? What?
Ramin's turn. Oh, you're going to do something
else? A bonus action? Jean has no bonus actions,
actually. Oh, that's true, yeah. He has a reaction,
no bonus actions. He has a reaction, yeah. Ramin's
turn. All right. I'm going to roll this in secret.
Oh. I control Ramin. I want to remind everyone
here, Ramin is very, very sick. Fuck me. He takes
a negative four on all d20 rolls, including death
saves. Oh, right. He's down. I forgot he was
down. Ooh, Ramin, man. Ooh, tough break, homie.
I've made my roll. Okay. Yeah, wow. I totally
forgot about that. What are we going to do? Should
we do something? What? Has this thing fallen
from the tree? No, he's still up there. I mean,
Dresden can't. So, all right. Let's get into
it from character perspective. I feel like there's
a great chance that Blanche doesn't even realize.
Bet Ramin is down. Whose turn is it? It's mine.
Great. I'm trying to decide if 10 feet up is
high enough that Jean Franklin should still get
an AOO. I think it's a little out of the range
still. Just heads up, my Echo gets an AOO. Your
Echo does. Your Echo can take it. I'm moving
out of the way. This thing is going to blast
off the tree branch. It's going to move 15 feet
because it can't go very far and land on the
top of some hedges that are just by. There's
sort of a hedge maze sort of thing, and he's
like, Lance, talk about Rosebush. Rose is sort
of breaking under the talons. Okay. Give me that
attack. 25 to hit. It's going to hit. It's going
to hit. I've got to take so many EOs. Oh, this
slow is so nasty. So, yeah, I'm going to reroll
damage. Hell, yeah. Yeah. I have to take this
next damage. Okay. Because I rolled a three on
the die on that one. Oof. All right. That's a
fair use. I think it's worth it. Yeah. Let me
get a one. No, I got a five on the die, so that's
11. Okay. Oh, my God. That's 11 on it. Oh, this
thing is getting pretty beat up. Okay. It takes
that good blow as you slice into it. Feathers
fly. Black feathers raining down on top of Jaune
below. It slides over. Flans down on top of the
rosebush, and it's going to reach out with another
one of those attacks. It looks desperate. It's
pulling into more of its resources than it wants
to, but it has to do something. It has to get
you guys off. Again, its wings go frigid, and
it lashes out in the same cold wind, rips through
Dresden, Jaune, and the Echo. The Echo's gone
regardless. It's going to take more than one
damage. So that go disappears as this wind strikes
it. It's AC 17. It's not AC. It's a save. So
you're going to take damage regardless. But Jaune
and Dresden now need to make a con save using
everything I've got. With my multi -attack just
gone, it's like, yeah. There's a button for advantage.
Okay. I'll tell you guys right now because I
think it's cool. to let you know, I can only
use this ability twice per day. Oh, this is it.
I'm using it both times right now. Okay. I was
forced into using all my strongest resources
because I'm slow. If you guys get through this.
Straight up D20 roll for Jaune. I don't think
he's going to make it. So good thing he's got
a pretty beefy HP at this point. 19 on the die,
though. 19. Also, I think he has a, it's not
a D20 roll, a straight D20 roll. He has a plus
three or four in con. Not for saving throws.
It's not a saving throw. It's just his base stat.
Saving throws just add proficiency to the base
stat. But if you don't have that, in lieu of
having that proficiency, you just use their base
stat as a saving throw. So his con ability modifier.
Oh. So how does that apply for Dresden then?
Do you have a con saving throw? Yeah. Then use
that. Then use that. That's higher. Okay, cool.
Just means you have proficiency towards that
ability. Okay, cool. Yep. All right, so that's
15 out of the die, which means 19. Let me just
see. I mean, I guess a crit doesn't matter in
this case. Oh, right. Still, yeah. It was just
four on the die on that one. Okay. Put that four
first. That makes it more exciting. Do it in
post. That's a four on the die. It's just a 15
on the die. Oh, my God. Sorry. You guys are going
to take half damage from this. Let me roll this
real fast. Do you know what the die was? Okay.
That is more than 19 damage. Whoa. It's halved
to nine for both Jaune and Dresden. Holy shit.
Okay. That's not near as bad as the first time.
First time was a nasty high roll. Okie doke.
That's my turn. Blanche Trudeau. All right. I'm
playing Blanche. Blanche's kind of part of her
whole thing is battlefield awareness. Blanche
knows that Ramin is down. So with her giga movement
here, let me double check the distance. Oh, she
can't get there in one move. So she'll double
move to get to Ramin and use one of her potions
on him. To administer a potion to somebody else
is a full action. It's a bonus action for yourself,
but I call it an action to administer somebody
else. All right. Then she's going to stand here
until next round. I don't want to, but I have
to. I'd like you to make a medicine check real
quick. Just for free. Just to be aware. So he's
about to die. Make a medicine check for me. I'm
trying. I'm trying. It's a plus zero. Seven on
the die. He's just breathing, like, out. His,
like, eyes are all open and, like, sort of crusted
over by ice, and they're just staring off sightlessly.
He's not, like, aware or really conscious, but
he's just, like, breathing, breathing hard. And
you don't know his state. You don't understand,
but... I'm here for you, boy. And after, like,
that last episode, this sort of hatred you felt
towards him, this anger, and Blanche is still
there for him. in this moment, in this fight.
Behind you, the battle rages on. Dresden, you're
up. Okay, so I'm going to manifest my echo again.
Okay. Behind this thing. And then Dresden is
going to move up to it, so I have flanking. Okay.
So your echo is on top of the... It's still a
little raised up. Okay. Try a sign if 10 feet
is too high. That's actually kind of crazy for
a hedge. It's a 10 -foot hedge? Yeah, it's crazy.
It's 5 -foot hedge. I was thinking, after I said
that, I was kind of like, hedges aren't 10 feet.
It's a 5 -foot hedge, so you can actually reach
it. It's still 5 feet up and over as you get
there. Cool. And the echo appears behind it,
also standing upon, like, crushing some roses
beneath its echoey feet. Cool. Again, it's between
the two of you. Going in for two attacks. Do
it! Do it! Do it, Dresden, do it! First one is
a 21. Okay. And second one is a 16. Those both
are going to hit. Both are going to hit. 2d8
plus 6 each. All right, so that's 13 for the
first one. And only 8 on the second one. 8, okay.
So are you attacking one from each? Yeah, why
not? Hell yeah. For some good flavor. That's
pretty good. I like the flavor of that. Just
double -sided, slashed by the echo. impaled by...
He just fetters flying on both sides. He can't
move. He's fucking slow, dude. Did I roll? I
didn't roll against that, did I? Let me do a
quick roll for that. I didn't on this last...
Didn't I? You got a 13, right? How many rounds
are we in? I don't remember. Yeah, I think this
is the third one. We'll figure it out in post.
Professional podcaster. Holy shit. It's me again.
Now it's Jean. What's Jean doing? Sorry. Yeah,
so Jean picks up his spear, runs over next to
the catacolo. Oh, my God. And gets another attack
off. This poor thing. Yeah, this is intense.
18. Just four damage, though. Okay. I will tell
you right, this thing is not looking good. Sweet.
Oh, this is bad. I probably should have used.
Rebuke Evil a long time ago, but... No, that's
a full action, actually, so now I'm going to
keep it. It doesn't look like David has been
genuinely scared enough recently, so I'm fully
expecting something to happen here. I'm going
to Legendary Action Dresden. So it turns towards
you, Dresden. It saw the echo vanish when it
hit it with its attack before, so now I think
it's aware the echo is something that will vanish.
It's not real. So it's going to go for you and
just strike out. Okay. Two buttons for disadvantage.
Oh, my God. You got to give everything. What
are you down to? 27. Okay. Legendary action from
this thing. I'm not fucking taking chances. This
thing's attacks hit hard. We have no healer.
I have a nasty amount of poison damage on these.
Jewels. That's what brought jewels down. Right.
Ridiculous damage. Fuck that. Okay. What first
one was it? 19 on the die. Wow. Definitely hit.
Will the second one be a hit? 16 on the die.
Miss. Yeah, yeah. But this is on my die. On the
die, sir. Oh, fuck. Fuck. So it's actually going
to be up. Hang on. Hang on. I lost my page. Now
we know it's two hits. Fuck. It's going to hit.
God damn it. That's fair. God damn it. I got
you. He doesn't need to tell us. That's fair.
It definitely hits. I promise. What? What'd you
get? I can see your AC. It hits. What'd you get?
God damn it. Well, for the listeners, my AC is
18. What did you roll? He was 16 on the die.
It's definitely more than a plus two. All right.
So one attack from this thing. Initially, you
take seven damage from the actual piercing as
it rips into you. Then you also take 12 more
poison damage on top of it. Whoa. So that's,
what, 19 damage? Just this thing pierces into
Dresden and you feel like a poison sickness again.
Just the sickness coursing through you like a
almost like consecrated sereno. I was laughing
towards you. Dresden is staring this thing in
the eyes as this happens. Holy shit. From here,
we pan away from that. Why don't you stare down
at Ramin, still breathing hard. His skin just
growing so pale. He just kind of reaches a hand
upwards, trembling towards the sky. Blanche is
fumbling through her bag, trying to find her
potion of healing. Atash, I did it. Thank you
for the second chance. We did good. And Ramin's
hand falls to the side as he dies. And we'll
call it there.