WEBVTT

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Hey there, Pants people. Steven here. Just want

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to say real quick before the episode, thank you

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for listening. Thank you for hanging out with

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us. Thank you for being here. We love you. Enjoy

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the episode. As much as he has been celebrated

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over the years, there have been a number of controversies

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surrounding the pig man's character. For one,

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some folks don't exactly trust his relationship

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with Marvel Ironworks. Any company holding sway

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over a top luminary is a dangerous, dangerous

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proposition, I get that. It is worth noting,

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though, that Marvel Ironworks has been an absolute

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boom. to all of our worlds. This is especially

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true on Sansatian, where their facilities have

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shaped the economy and created many prosperous

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jobs. If any company should be trusted with this

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kind of luminary connection, it should be Marfil.

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On top of that, some stories are spread of allied

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rescue workers and soldiers harmed by the pigman

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during intense confrontations with enemies of

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the Concorde. Some killed, it's even said, when

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the pigman is particularly taken in the heat

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of battle. But these rumors are, if you will

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pardon my turn of phrase, complete hogwash. And

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the same goes for stories of luchadors and doors

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brutally injured during lucha libre bouts against

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the luminary. He may be a powerhouse of physical

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might, but believe me when I say the pig man

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has a serene and gentle soul. You know, I really

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love doing these. It's like when we first started,

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it's funny going back and listening to it because

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they started off as just a way to recap. Like,

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you know, and then we've totally done away with

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that. But at first it was totally improvised,

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me just recapping what happened in the last episode

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to, like, catch you up. You started off improvising

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this? The Aurons? Seriously? I did not have anything

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written down for this. I had no idea. If you

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go back and listen to them, you'll know. Holy

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shit. They're terrible. The early ones are really

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bad. Because back then I was doing, like, 16

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campaigns at once, and we were, like, doing this,

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but I had this mentality of, I can do this, but

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I can't cancel anything. I can't, you know, this

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has to be just as important as every other campaign.

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And then it just, like, became a monster that,

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like, took everything over, but it's great. I

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love it. I love the effort that I could put into

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these now and like, you know, having this, this,

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this little chance to, to, I guess like showcase

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the little bits of lore in the world. And it's

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very fun. Um, and the only problem with it is

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there's so much I can talk about here. Cause

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it's a really good way to express, uh, ideas.

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I have my head very quickly that you guys don't

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need to find an NPC to delve into all this with.

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Um, So, like, I love doing these, but I also

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really miss having those fun sort of fan luminary

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spotlights. And I do intend to have more soon.

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I'm going to find slots soon when I don't have

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a purpose, I guess, behind them to set the scene,

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set the mood, give some backstory. And I'm currently

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sitting on a sea of mechanics and lore for a

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certain character, which is just amazing and

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fantastic. And I cannot wait to take this character

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and sort of push them into this world. And who

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knows? Maybe. Maybe far down the line, these

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little Easter eggs, these little, you know, hints.

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What's the word you're looking for? Cameos. These

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little cameos might end up being something a

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little more. So if you're out there and you want

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to put your luminary into this world, get on

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our Discord server. Contact me because it's honestly,

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it's pretty fun. Hey, now who's making Discord

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plugs? Now who's making Discord plugs? Let me

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continue keeping these tables turned. Steven.

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I could not help but notice you are wearing overalls

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today. Shocking. Tell us about your childhood.

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Hilarious. Long, toiling days in the field. He

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came out wearing overalls. He did. I swear he

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did. He came out with a ponytail. I just wear

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overalls for work. It's very convenient. Quite

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comfortable. Easily washed. And it makes it easy

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to steal the scissors, too. Yeah, I often take

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scissors home in my pocket. You know how many

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times I'm going in and saying, I'm going and

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opening up a bag of hops. And I look around,

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I'm like, where the fuck are the scissors? Well,

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no. And then Steven's like, oh, no, here. They're

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in my pocket. What you say is, where are the

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good scissors? Because there are a couple pairs

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of scissors. There's a couple pairs of scissors.

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There's one good pair of scissors. But I always

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have the red and black ones. Yes, you do. You

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monster. That's the good pair. I cut a lot of

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bags, baby. It's kind of like I've noticed the,

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I had a couple incidents where I stole your duct

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tape and afterwards I've noticed the duct tape

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is now zip -tied. Do not steal the duct tape.

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Duct tape is zip -tied. I will go company -wide

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and chastise whoever steals duct tape. And I

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want to steal his duct tape, but I can't because

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you can't find the good scissors to cut the zip

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-tie. Because I've got the scissors. You've got

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the good scissors. It's like holding the key

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to the lock. What, do you think I'm new around

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here? Shit. Well, Steven, you seem like you had

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something you wanted to bring up with us. Now

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you're done talking about your riveting childhood.

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Hmm, I don't know what you could be talking about.

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Is it maybe this giant box of mail? Whoa! Quick!

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Do the thing! Mail drive! You didn't need to

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say it. It was just going to be in there. I think

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it's in post. I think it's in post. That's in

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post. It's in there now. Actually, no. I'll put

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it on one of the soundpads here for next time.

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It would be fun to have it on the floor. How

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about a soundbag? God damn it. I feel so fucking

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dumb for not putting it in there now. God damn

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it. All right. Well, now I know how things work.

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I'm an awful producer. You're the best producer

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in the world. Don't you dare. Be nice to my friend,

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Jeremy. This giant box is from... Friend of the

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show, Rochelle. Oh, my gosh. No shit. Rochelle

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again? She does so much. You are wonderful. It's

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crazy. It's crazy. So like I mentioned, I don't

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know, a couple episodes back, there was that

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homebrew auction where I won some stuff. One

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of the things I won was our map. So Rochelle

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sent a huge box with the map and... Oh, my God.

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Holy crap. Is that past? Is that past? What the

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heck? Oh, my God. A butt ton of candy. I am looking

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at a cornucopia of candy. It's amazing. Holy

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shit. I collected Pez as a kid. I had a giant

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collection. No shit? And I am pissed that I don't

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know where it went in all those years because

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I had some really rare ones. It was probably

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worth tens of dollars at this point. Yes. Yes.

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Are you making fun of money? Just a little. I

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have a note. Hey, Steven. That's the voice I'm

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going to use. Some spooky season goodies for

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you and the guys. Hopefully David will like something

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in here. Am I the picky one? Ah, shit. I'm the

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John Franklin of the podcast now. Fuck. That's

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a tall tree to cast shade from Alabama. Matt

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plates are in the bottom. Smiley face. Cheers.

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R. Thank you, Rochelle. Thank you, Rochelle.

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So much. Oh, it's so cool. All right. All right.

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Let's dig in. Let's dig in. We talked about Pez.

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We got Pez. We've got some Reese's pumpkins.

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Give, give, give, give, give, give. Reese's pumpkins?

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Yes. Okay. That's all of them. This is mine now.

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What is that? Monster hot chocolate bombs. What

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the hell is that? Made with Belgian chocolate.

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What? Oh, dude. There's a Frankenstein, a skeleton,

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and a mummy. Dude, we should have thrown that

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in our coffee. Oh. Yeah. Fuck. That would have

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been good. That's pretty good. There's three.

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There's three. That's awesome. There's three.

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Next week we throw it in our coffee. It's almost

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like she knew. Oh, fuck yeah. Not just candy

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corn pumpkins. Oh, no. Not pumpkins. Craft candy

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corn pumpkins. That's classy. That's classy.

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Wait, I see the word sour. Small batch candy

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corn pumpkins. I see the word sour. Sour jelly

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pumpkins. Now that's some good sounding shit.

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Oh, my God. Give me that. Oh, yeah, baby. Ginger

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snaps. Bud's best cookies. Old -fashioned ginger

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snaps. Whoa. Wow, they're on a candy. Holy mackinoli.

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Whoa. What's a lemon plank? Uncle Al's lemon

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planks. And stage planks. What? What? Is this

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a staging joke? Because you and I have been up

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on staging doing My Chimney. Oh, maybe. Lemon

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planks and stage planks. I also have never heard

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of this. I haven't either, but. It seems very

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Alabama. I love it. It seems very Alabama. I

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love it. We're almost to the bottom here. We're

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almost to the bottom. We've got ghost dots. What?

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You know dots. Everybody knows dots. Who killed

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those dots? And they're like. Yeah, what are

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ghost dots? They look like ghosts. They look

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like ghosts. They look like ghosts. Oh. And.

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I'm here for this one. This one's. Gross. This

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one's tough to say. Gross. I'm here for it. It's

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tough to get this one out of the mouth. I think

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actually on the Discord server, I think Jeannie

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mentioned these before. I think she saw these

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at work. Oh, really? I think so. Candy corn flavor

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red vines. What is a red vine? Like a Twizzler.

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Oh, weird. It's like name brand Band -Aid. Instead

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of calling it a bandage, they call it a Band

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-Aid. Honestly? Twizzler is a... Maybe hot take?

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Maybe hot take? Hot take, hot take, hot take.

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I gotta make a hot take sound now. I prefer red

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vines to Twizzlers. What? Yeah. I mean, it's

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just a type of... I mean... I prefer red... Oh,

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they're very different. Weird. They are very

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different. Huh. And red vines are the only ones

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where you can bite off each end and use it as

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a straw for your soda. All right, let me get

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over the candy corn flavor red vine hurdle first.

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Okay. Okay. We'll make... Give me some space.

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Give us some space. Oh, here's another note.

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Whoa. Here, Jeremy. This one's for you. Oh, okay.

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I mean, I just want you to read it. I'm going

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to read this as David. What does that mean? I

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learned this quote unquote classy method of paper

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packaging from John at Black Blade Publishing.

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Hopefully it's as effective for your map place

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as it is. This is terrible. For pads of hex and

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graph paper. I feel so bad now. Is that it? Is

00:11:04.299 --> 00:11:08.159
there more? No, that was it. Okay. I was trying

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to think of something David to say. You didn't

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bring it home. I couldn't say it. I'm going to

00:11:10.980 --> 00:11:13.850
take off my pants now. Pants! It's people. I'm

00:11:13.850 --> 00:11:17.629
going full wiener. No, no. I had a cider. I'm

00:11:17.629 --> 00:11:21.009
so sorry. I will say it is very well packed.

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Oh, yeah. It's very well packed. Bring out the

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murder knife. Yeah, my murder knife is here because

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I've kept forgetting to bring it to work every

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fucking day this week. Dude, dude, dude. We're

00:11:30.029 --> 00:11:31.789
going to find out there's a serial killer working

00:11:31.789 --> 00:11:33.850
in New Hampshire and all the wounds are made

00:11:33.850 --> 00:11:37.090
with a strange double edged blade like scissors

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that are particularly good. And you'll all know.

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Where's your good scissors now, Steven? They're

00:11:43.500 --> 00:11:44.879
at work. When you're opening that package. They're

00:11:44.879 --> 00:11:47.460
at work. What, do you think I have time to commit

00:11:47.460 --> 00:11:53.419
murder when I'm here? Fair. Fair. Beer is more

00:11:53.419 --> 00:11:56.240
important, man. Beer is more important than murder.

00:11:56.519 --> 00:11:59.120
It's not. There's just a little bit of scotch

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tape. Hot take, hot take, hot take. No, that's

00:12:05.120 --> 00:12:06.600
not what I'm going to do. I'm just going to take

00:12:06.600 --> 00:12:08.080
your voice thing, hot take, hot take, hot take,

00:12:08.139 --> 00:12:12.759
and like multiply the shit out of it. That's

00:12:12.759 --> 00:12:13.820
kind of what she did with the mail time drop.

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Be like Koli, the soul eater's voice. Oh, yeah.

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I'm going to pan it left to right. Slow it down.

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Oh, my God. Oh, man. That's so cool. Isn't it

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wild to look at this map and be like, this is

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where, not only is this a map for a three -par

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amazing battle we had, it's not only amazingly

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gorgeous, this is the map where Zebulon died.

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You can look at the exact square in which Zebulon

00:12:38.230 --> 00:12:40.809
died. Isn't that wild? That's fucking insane.

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Oh, and she's got it initialed and dated down

00:12:43.129 --> 00:12:45.450
in the corner, too. Yes, I asked her. I was like,

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hey, you signed this, right? She's like, yeah,

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I do. That's so cool. I need a gold star for

00:12:48.889 --> 00:12:51.370
that spot where Zebulon died. Oh, double star.

00:12:51.470 --> 00:12:55.679
Oh, oh, no, it's just, okay, never mind. Look

00:12:55.679 --> 00:12:59.399
at this. I want to look. No, no map for you.

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Fine. I'm just going to have a piece of candy

00:13:02.179 --> 00:13:04.960
then. It's somehow even more gorgeous on paper.

00:13:05.840 --> 00:13:09.820
That is. Okay. All right, guys. We frame these

00:13:09.820 --> 00:13:11.659
and we hang them on the wall. Yeah, absolutely.

00:13:12.200 --> 00:13:14.620
That is what's happening. My God, these are so

00:13:14.620 --> 00:13:18.639
dense. All right. Well, now I've got chocolate

00:13:18.639 --> 00:13:19.919
all over my hands. I don't want to touch the

00:13:19.919 --> 00:13:23.980
map. I'm going for a candy corn red vine. I'm

00:13:23.980 --> 00:13:25.639
not going to eat because I have to talk nonstop

00:13:25.639 --> 00:13:28.399
forever. So that's kind of where I'm at. All

00:13:28.399 --> 00:13:30.539
right. Well, give me like a minute. Fine. Take

00:13:30.539 --> 00:13:34.399
a minute. All right. So you guys want to finish

00:13:34.399 --> 00:13:37.440
this fight today? Now that we've gorged ourselves

00:13:37.440 --> 00:13:43.179
on candy corn flavored red vines. We can get

00:13:43.179 --> 00:13:46.159
into this. Or, or, or. I did watch The Secret

00:13:46.159 --> 00:13:47.860
of NIMH earlier this week. I could talk about

00:13:47.860 --> 00:13:49.850
it for six minutes. You come in with the most

00:13:49.850 --> 00:13:53.250
random fucking movies and shows. I'd give you

00:13:53.250 --> 00:13:56.850
60 seconds if you want it. No, it's cool. I can't

00:13:56.850 --> 00:13:59.850
describe the movie. It's indescribable. Sure.

00:14:00.330 --> 00:14:02.730
Yeah. NIMH stands for National Institute of Mental

00:14:02.730 --> 00:14:04.710
Health. Real thing. There's magic in this movie.

00:14:04.850 --> 00:14:06.590
I don't fucking, I'm not going to start. Hey,

00:14:06.710 --> 00:14:08.429
let's do a fight, huh? Let's get back to it,

00:14:08.610 --> 00:14:11.909
baby. All right. Cool, cool, cool. Nice crack.

00:14:12.690 --> 00:14:16.929
First things first. Heard that before. God damn

00:14:16.929 --> 00:14:20.700
it, Stephen. First things first, Steven Rodriguez.

00:14:21.100 --> 00:14:25.320
I wronged you last week. And every week. Yeah,

00:14:25.379 --> 00:14:27.840
fair. But last week in particular, I wronged

00:14:27.840 --> 00:14:31.139
you because my ability, where I throw you against

00:14:31.139 --> 00:14:32.899
the ropes, bounce you back, you fail to save,

00:14:32.919 --> 00:14:35.240
and I get to attack you with advantage following

00:14:35.240 --> 00:14:39.899
that as a reaction. Here's the problem. I did

00:14:39.899 --> 00:14:41.980
not have advantage. Because I am currently under

00:14:41.980 --> 00:14:43.600
the restrained condition, which means it would

00:14:43.600 --> 00:14:45.919
have balanced out to normal. The first rule I

00:14:45.919 --> 00:14:48.639
made would not have caused you to use your shield

00:14:48.639 --> 00:14:54.240
spell slot. But the scene was really cool. Everything

00:14:54.240 --> 00:14:55.559
played out perfectly. I don't want to get into

00:14:55.559 --> 00:14:57.340
the realm of, hey, let's retract this, retract

00:14:57.340 --> 00:15:00.500
that. That didn't happen. So instead, I'd like

00:15:00.500 --> 00:15:03.240
to reward you this button. Hey, I'll take it.

00:15:03.259 --> 00:15:07.690
As compensation for my failure. All right. So

00:15:07.690 --> 00:15:09.029
you're down a spell slot you didn't need to use,

00:15:09.070 --> 00:15:11.830
but you got a button, so maybe it's a good turn.

00:15:12.009 --> 00:15:13.389
I'm happy for the button. I think I'm going to

00:15:13.389 --> 00:15:17.509
need it. Okay, okay. And yeah, man, apart from

00:15:17.509 --> 00:15:20.110
that, I am just loving, loving this fight so

00:15:20.110 --> 00:15:21.830
far. And I'm loving the way these characters

00:15:21.830 --> 00:15:25.230
seem to sort of embrace it. Do you think it would

00:15:25.230 --> 00:15:26.789
be fair to say that both Blanche and Dresden

00:15:26.789 --> 00:15:30.990
are enjoying this little bout? I think Blanche

00:15:30.990 --> 00:15:34.289
is a little frustrated at this point, but I think

00:15:34.289 --> 00:15:37.019
things are about to get fun. Okay. Yeah. I think

00:15:37.019 --> 00:15:38.759
Dresden just thinks this whole thing is fucking

00:15:38.759 --> 00:15:43.019
stupid. There's no fun bone in his mind. He's

00:15:43.019 --> 00:15:45.620
not into it. This is kind of Dresden's general

00:15:45.620 --> 00:15:50.700
demeanor. But, I mean, he's not just going to

00:15:50.700 --> 00:15:54.659
not give it his all. Yeah. You know, it's still

00:15:54.659 --> 00:15:57.240
a challenge. I love that this is like a party

00:15:57.240 --> 00:15:58.960
of battle -hardened warriors. Like, Dresden,

00:15:59.039 --> 00:16:00.960
yeah, you're so, you're just, you are this gritty

00:16:00.960 --> 00:16:02.440
battle -hardened warrior. And this is what you're,

00:16:02.500 --> 00:16:09.789
it's just awesome. David, can we real fast? I

00:16:09.789 --> 00:16:12.070
don't know if I had it written down last week.

00:16:12.169 --> 00:16:14.470
Yeah. But if I did, I've lost the turn order.

00:16:14.929 --> 00:16:19.889
Okay. Turn order is going to be top of the round

00:16:19.889 --> 00:16:25.509
is Dresden Kellig, then Jean, Blanche, Ramin,

00:16:25.830 --> 00:16:29.750
Pigman. All the way down at the bottom. Yeah.

00:16:29.809 --> 00:16:31.309
And I'm going to say you guys have gotten an

00:16:31.309 --> 00:16:34.829
incredible start here. I mean, like. Seriously,

00:16:34.829 --> 00:16:36.830
you guys have come in doing a ton of damage.

00:16:37.029 --> 00:16:39.909
Dresden's been firing out hit after hit after

00:16:39.909 --> 00:16:41.889
hit. Echo and Dresden Bolt are just getting in

00:16:41.889 --> 00:16:44.830
there. It's been solid. You've taken some damage,

00:16:44.990 --> 00:16:47.610
Dresden, some KO damage, but you've been putting

00:16:47.610 --> 00:16:50.210
up a strong front. First to move, and I think

00:16:50.210 --> 00:16:52.570
every attack you've made has landed hard so far.

00:16:52.990 --> 00:16:54.970
Blanche, you have not been so fortunate, but

00:16:54.970 --> 00:16:59.820
you've been set up. You are now giant sexy. You

00:16:59.820 --> 00:17:02.360
know, buff Marge Simpson with a shadowy blade

00:17:02.360 --> 00:17:04.980
in hand. Yes. Where are my giant notes? You are

00:17:04.980 --> 00:17:08.079
buffed to hell. You are defensively and offensively

00:17:08.079 --> 00:17:12.160
ready to go. So, apart from that, honestly, I

00:17:12.160 --> 00:17:13.380
have not done the damage I could have done. I

00:17:13.380 --> 00:17:14.859
missed out on legendary actions for the entire

00:17:14.859 --> 00:17:17.420
first round because I went last. That was rough.

00:17:18.079 --> 00:17:20.160
And then, since my choices of the pigment are

00:17:20.160 --> 00:17:22.559
more like fun tactics, I only end up using two

00:17:22.559 --> 00:17:25.220
of my legendary actions in the second round to

00:17:25.220 --> 00:17:29.059
sort of pin Jaune. Given this, I want to be a

00:17:29.059 --> 00:17:30.599
bit transparent with you about how this is going

00:17:30.599 --> 00:17:33.240
to go. Because we're going into this fight now.

00:17:33.319 --> 00:17:35.240
You've done a lot of damage, but things are about

00:17:35.240 --> 00:17:38.059
to change. I don't expect you to fully defeat

00:17:38.059 --> 00:17:40.019
the pig man. I don't expect you to reduce me

00:17:40.019 --> 00:17:42.480
to zero HP. And nor does the pig man. He does

00:17:42.480 --> 00:17:44.140
not think that is going to happen. He doesn't

00:17:44.140 --> 00:17:46.500
think it's possible. Right. You mean us at level

00:17:46.500 --> 00:17:50.079
four can't defeat the third most powerful luminary?

00:17:50.240 --> 00:17:52.579
It would take too long for you to do that at

00:17:52.579 --> 00:17:55.079
your level because he is, you know. Even if he

00:17:55.079 --> 00:17:56.319
could survive that long, he would be very, very

00:17:56.319 --> 00:17:58.940
high CR. His HP is very, very high, much higher

00:17:58.940 --> 00:18:02.839
than anything you fought in this campaign. And

00:18:02.839 --> 00:18:04.940
mechanically, all I want you to do is impress

00:18:04.940 --> 00:18:08.019
him, satisfy his battle lust. And that, to me,

00:18:08.019 --> 00:18:10.559
and to the pig man, means reducing him to half

00:18:10.559 --> 00:18:14.099
HP. And you're doing amazing. You're doing an

00:18:14.099 --> 00:18:17.779
incredible job of that. I'll satisfy your battle

00:18:17.779 --> 00:18:22.380
lust. Oh, God. But things are taking a turn with

00:18:22.380 --> 00:18:27.559
that. Let's fire up some music. Groovy. This

00:18:27.559 --> 00:18:31.240
is a jam. I love it. The room feels suddenly

00:18:31.240 --> 00:18:35.500
warmer. Yet a cold chill runs down your spines.

00:18:35.579 --> 00:18:39.920
Goose flesh stands on end. There's an aura coming

00:18:39.920 --> 00:18:43.240
off the pig man now. A heat. And your instincts

00:18:43.240 --> 00:18:46.819
scream at you, warning you of sudden danger.

00:18:47.799 --> 00:18:50.180
Hector stares towards the ring, wiping churro

00:18:50.180 --> 00:18:53.680
sugar from his mouth. Oh, oh no, oh no, oh no!

00:18:54.200 --> 00:18:57.059
And the pigman, meanwhile, is just laughing cheerily

00:18:57.059 --> 00:19:08.160
and heartily. Oh, you guys are so great! I called

00:19:08.160 --> 00:19:10.980
this rage. And mechanically, it pretty much is,

00:19:11.119 --> 00:19:13.759
but that isn't really the proper narrative term

00:19:13.759 --> 00:19:16.319
for what's happening here. The pig man has become

00:19:16.319 --> 00:19:20.359
excited, overwhelmed by the thrill of battle.

00:19:20.539 --> 00:19:23.759
Like a child bashing around his toys, he no longer

00:19:23.759 --> 00:19:26.000
has the fine control over his body that he did

00:19:26.000 --> 00:19:28.980
in the first two rounds of this combat. His plus

00:19:28.980 --> 00:19:31.460
two bonus rage damage is going to apply to his

00:19:31.460 --> 00:19:35.259
KO damage on all of his throws and attacks. And

00:19:35.259 --> 00:19:37.720
on top of that, he's going to be doing some real

00:19:37.720 --> 00:19:40.460
damage now too. He's still holding back, but

00:19:40.460 --> 00:19:43.599
some of that actual true... pain and injury is

00:19:43.599 --> 00:19:46.799
going to leak through. He can't hold back all

00:19:46.799 --> 00:19:49.420
the way anymore. And so things are going to get

00:19:49.420 --> 00:19:53.400
dangerous now. Just a bit. Keep in mind that

00:19:53.400 --> 00:19:55.660
it costs 5 points of healing to heal KO points.

00:19:55.859 --> 00:19:58.180
So you can split up a heal. If you roll for 8

00:19:58.180 --> 00:20:00.880
healing, you can take it all to HP or heal 1

00:20:00.880 --> 00:20:03.740
KO point and 3 HP. So that's going to be something

00:20:03.740 --> 00:20:06.700
to look into. You could focus on healing KO points

00:20:06.700 --> 00:20:08.480
if that's where you're lower. But then you might

00:20:08.480 --> 00:20:11.099
open yourself up in HP world to become seriously

00:20:11.099 --> 00:20:13.079
harmed. Right. So this is where it's going to

00:20:13.079 --> 00:20:15.359
take some serious actual thought. A little bit

00:20:15.359 --> 00:20:17.140
of balance. If you're knocked unconscious via

00:20:17.140 --> 00:20:19.140
KO points, you will still need to heal a full

00:20:19.140 --> 00:20:21.180
KO point, five points of healing, in order to

00:20:21.180 --> 00:20:23.579
recover and stand again. If you're knocked unconscious

00:20:23.579 --> 00:20:26.319
by damage, you just need the usual one HP to

00:20:26.319 --> 00:20:29.259
heal and stand again. And remember, no matter

00:20:29.259 --> 00:20:31.079
the circumstances of damage, if the three of

00:20:31.079 --> 00:20:33.259
you in the ring are unconscious at the same time,

00:20:33.420 --> 00:20:37.019
this battle ends in failure. Oh my god, let's

00:20:37.019 --> 00:20:41.019
fight! With that in mind, Dresden is up! I'm

00:20:41.019 --> 00:20:42.460
really glad you said fight, because I thought

00:20:42.460 --> 00:20:46.900
you were going to say something else. Back to

00:20:46.900 --> 00:20:51.079
the original plan. The pig man is cornered on

00:20:51.079 --> 00:20:54.680
all sides. He's got Dresden's Echo and buff sexy

00:20:54.680 --> 00:20:57.569
giant Marge Simpson behind him. He's got Jean

00:20:57.569 --> 00:21:00.049
Franklin and True Dresden sort of in front of

00:21:00.049 --> 00:21:02.849
him. I believe what you meant to say is buff,

00:21:02.890 --> 00:21:06.210
sexy, giant, tall, blue hair lady. Sorry, yes.

00:21:08.470 --> 00:21:11.450
And Ramin is sort of off to the side of the ring,

00:21:11.509 --> 00:21:13.670
about sort of 20 -ish feet from all of this,

00:21:13.789 --> 00:21:16.170
kind of getting ready to do what he can to help.

00:21:16.650 --> 00:21:18.970
All right, so, yeah, Dresden is just going to

00:21:18.970 --> 00:21:22.390
keep on going. He's going to go in for an attack

00:21:22.390 --> 00:21:25.309
with his Warpick. Okay. That's a plus 5 to hit

00:21:25.309 --> 00:21:29.670
on that. Okay. And that's a 23. That will hit,

00:21:29.829 --> 00:21:36.789
for sure. Damage is 1d8 plus 5. Ooh. And that's

00:21:36.789 --> 00:21:39.309
9 damage. I mentioned before, the Pigman's...

00:21:40.490 --> 00:21:42.670
muscles are so taut, his body's so thick and

00:21:42.670 --> 00:21:44.150
strong that your glows aren't going through.

00:21:44.269 --> 00:21:47.190
As he's giggling and laughing, as this sort of

00:21:47.190 --> 00:21:49.809
heat's coming off of him, when you hit, it's

00:21:49.809 --> 00:21:52.210
almost just a scratch. Even less damage is going

00:21:52.210 --> 00:21:56.410
through in this rage. As all physical damage

00:21:56.410 --> 00:21:59.650
and rage is halved. Fuck. That's not great. Nope,

00:21:59.690 --> 00:22:02.990
not at all. And still damage. Yes, yes, yes,

00:22:03.009 --> 00:22:07.250
yes. And then I'm going to also use Unleash Incarnation.

00:22:07.759 --> 00:22:10.079
So I can heighten my Echo's Fury so that whenever

00:22:10.079 --> 00:22:12.140
I take the attack action, I can make one additional

00:22:12.140 --> 00:22:14.259
melee attack from the Echo's position. Nice.

00:22:14.700 --> 00:22:17.380
So I'm going to use that. Oh, by the way, I didn't

00:22:17.380 --> 00:22:19.119
add flanking to the last one, but, I mean, it

00:22:19.119 --> 00:22:21.880
hits, so. Yeah, yeah, good. I love it. Your attack

00:22:21.880 --> 00:22:23.740
damage is halved. You still just simply double

00:22:23.740 --> 00:22:27.720
your attacks. It's a warrior's mindset. I'll

00:22:27.720 --> 00:22:31.119
just attack twice as much. And I attacked with

00:22:31.119 --> 00:22:34.859
critting my pants. Holy shit! Oh, Echo crit!

00:22:36.709 --> 00:22:40.750
Echo crit. Motherfucker. Did Dresden's Echo pack

00:22:40.750 --> 00:22:44.029
a pair of pants? No, he just let it go all over

00:22:44.029 --> 00:22:46.970
the ring. Crit the ring. I crit the ring. Give

00:22:46.970 --> 00:22:50.609
me that crit the ring damage. Let's go. This

00:22:50.609 --> 00:22:57.049
is good. This is great for you guys. 18. 18 damage?

00:22:57.829 --> 00:23:02.819
18 damage. Wow, okay, despite the fact that you're

00:23:02.819 --> 00:23:06.779
doing half damage, that one drives in hard. You

00:23:06.779 --> 00:23:09.000
still get in there pretty good. I mean, yeah,

00:23:09.140 --> 00:23:11.400
solid strike of the pig man from behind. Fuck

00:23:11.400 --> 00:23:13.579
yeah. I love it. I mean, like, I like to imagine

00:23:13.579 --> 00:23:15.640
almost like the same maneuver that he saw in

00:23:15.640 --> 00:23:17.960
the dummy just happened now to him. Just like

00:23:17.960 --> 00:23:20.539
this low strike up. Yeah, the exact same thing.

00:23:20.579 --> 00:23:27.650
He's just like, not bad. Jean -Francois is still

00:23:27.650 --> 00:23:29.529
being held by him. And before Jean -Francois

00:23:29.529 --> 00:23:34.769
goes, I need him to make a strength saving throw.

00:23:37.190 --> 00:23:45.309
Oh, natural oof. Oh, no, Sean. Dude. God damn

00:23:45.309 --> 00:23:46.869
it, Google Chrome. We went over this. We were

00:23:46.869 --> 00:23:48.829
trying to figure out how to stop notifications.

00:23:49.349 --> 00:23:51.970
We couldn't figure it out. And now Facebook's

00:23:51.970 --> 00:23:54.150
like, by the way, this seems like a good time

00:23:54.150 --> 00:23:57.319
to tell you about a comment someone made. All

00:23:57.319 --> 00:23:59.960
right, sorry. The frustrating part, even more

00:23:59.960 --> 00:24:02.440
so than Gook Chrome, is... Nothing's more frustrating

00:24:02.440 --> 00:24:05.440
than Gook Chrome. On Jaune's next turn, I was

00:24:05.440 --> 00:24:07.019
going to do something that would give him advantage

00:24:07.019 --> 00:24:10.740
on strength saves. Oh, no. Yeah. Oh, hey, you

00:24:10.740 --> 00:24:13.019
know what? You're still in my hands, and I have

00:24:13.019 --> 00:24:14.799
three legendary actions, and now that you're

00:24:14.799 --> 00:24:17.920
already pinned, I can use them all on throws.

00:24:18.680 --> 00:24:20.980
So first things first, he's going to twist Jaune

00:24:20.980 --> 00:24:23.200
around in front of him, wrap him in his arms,

00:24:23.240 --> 00:24:28.009
and go in for a boar hug. Yeah. Yeah, I'm doing

00:24:28.009 --> 00:24:30.089
this still. Is the fight over when you run out

00:24:30.089 --> 00:24:34.349
of those? My one goal in this fight is to never

00:24:34.349 --> 00:24:37.109
run out of those. Here we go. So first things

00:24:37.109 --> 00:24:41.970
first, KO damage. Jaune takes six. Oh, no. Holy

00:24:41.970 --> 00:24:45.569
shit. He was at 12. That's not good. Jaune's

00:24:45.569 --> 00:24:47.789
starting to like, you see his eyes sort of bulging.

00:24:47.829 --> 00:24:49.710
He's starting to fade a little bit. But then

00:24:49.710 --> 00:24:52.369
you hear the sound of a crack. Because a little

00:24:52.369 --> 00:24:53.970
more damage than that is going to happen to Jaune

00:24:53.970 --> 00:25:00.170
now. Oh, no. Shit. He takes ten points of physical

00:25:00.170 --> 00:25:02.710
damage. Oh, my God. As he's being suddenly squeezed.

00:25:03.150 --> 00:25:10.950
I think something's going quite wrong, sir. As

00:25:10.950 --> 00:25:12.650
he's suddenly just, like, straining to breathe.

00:25:13.150 --> 00:25:16.869
And now it's his turn. John, brace for Riptide.

00:25:17.609 --> 00:25:21.970
Yes, sir. And Jean is going to use Shell Defense.

00:25:22.690 --> 00:25:26.299
Oh, shit. Oh, yeah, that's right. So he withdraws

00:25:26.299 --> 00:25:29.619
into his shell. I love this. He's being squeezed.

00:25:29.759 --> 00:25:32.319
His limbs and his head just go into the shell,

00:25:32.400 --> 00:25:34.259
which is now being squeezed on its own. He gains

00:25:34.259 --> 00:25:36.539
a plus four to AC and has advantage on strength

00:25:36.539 --> 00:25:40.240
and con saves. Okay. All right. No damage reduction,

00:25:40.420 --> 00:25:42.740
though? No damage reduction. Okay. Good to know.

00:25:42.799 --> 00:25:47.519
Good to know. Okay. Is that his whole turn? That's

00:25:47.519 --> 00:25:50.619
his whole turn. Okay. Here's what I'm going to

00:25:50.619 --> 00:25:52.859
do. Because I think that's fun because I'm already

00:25:52.859 --> 00:25:54.940
doing a boar hug. I'm going to keep going with

00:25:54.940 --> 00:25:56.880
my boar hug on this one. Oh, God. So you get

00:25:56.880 --> 00:25:59.400
another chance. Strength save against this boar

00:25:59.400 --> 00:26:05.319
hug. Jeez. He's going to keep squeezing. Oh,

00:26:05.519 --> 00:26:08.240
my God. First roll was a 17. Second roll was

00:26:08.240 --> 00:26:11.700
a nat 20. Hell, yeah. Jaune just crit in his

00:26:11.700 --> 00:26:14.839
shell. Holy shit. With a 17, I was going to be

00:26:14.839 --> 00:26:17.359
half damage. Oh, damn. Because he crit. Wow.

00:26:17.539 --> 00:26:19.000
And this is a really cool maneuver. I'm going

00:26:19.000 --> 00:26:22.660
to say no damage. Jaune holds out against it.

00:26:22.700 --> 00:26:24.839
He braces himself, knowing that you're relying

00:26:24.839 --> 00:26:27.980
on him to hold the line, to keep Pigman at bay

00:26:27.980 --> 00:26:29.680
so you can get some damage out. He just kind

00:26:29.680 --> 00:26:33.079
of focuses, holds himself in the shell, and as

00:26:33.079 --> 00:26:36.880
Pigman keeps on pulling at him, Jaune holds strong.

00:26:37.259 --> 00:26:39.720
Hell yeah. There's even a little bit of resistance.

00:26:40.259 --> 00:26:43.700
Yeah, yeah. Pigman, his arms start to pull backwards

00:26:43.700 --> 00:26:46.440
a little bit. He just looks down, surprised.

00:26:46.920 --> 00:26:49.970
Yeah. This probably has never happened before.

00:26:50.710 --> 00:26:54.609
And that's Blanche. All right. Tell me about

00:26:54.609 --> 00:26:59.029
the lights, David. Oh, okay. Okay. I mentioned

00:26:59.029 --> 00:27:01.750
before, this whole room has lighting along the

00:27:01.750 --> 00:27:04.890
walls, magical lighting. So you see the whole

00:27:04.890 --> 00:27:06.549
room is pretty well lit around the sides of the

00:27:06.549 --> 00:27:08.509
room. As you get further closer to the middle,

00:27:08.549 --> 00:27:10.809
it gets a little darker because the only lighting

00:27:10.809 --> 00:27:13.430
here is essentially just like these two huge

00:27:13.430 --> 00:27:16.410
spotlights over the top of the actual ring shining

00:27:16.410 --> 00:27:18.829
down on it. So when you first went into this

00:27:18.829 --> 00:27:21.009
room, it was pretty, pretty, very dim light in

00:27:21.009 --> 00:27:23.430
the middle. Right now it's very bright light

00:27:23.430 --> 00:27:24.869
because these two spotlights, they're probably

00:27:24.869 --> 00:27:28.269
about, I'd say, 30 feet above you, sort of hanging,

00:27:28.410 --> 00:27:34.309
are shining down on this space now. Okay. Jeez,

00:27:34.609 --> 00:27:38.069
there's two of them, so it'd probably take two

00:27:38.069 --> 00:27:42.089
turns anyways. I guess I'm going to leave it

00:27:42.089 --> 00:27:44.690
up to the dice. What are you thinking over there?

00:27:44.930 --> 00:27:48.190
I think Blanche. Blanche is going to hold her

00:27:48.190 --> 00:27:52.869
action, and she's going to say, Ramin, can you

00:27:52.869 --> 00:27:57.890
put out the lights? What? He looks up. I see.

00:27:58.329 --> 00:28:02.809
Yes. Yes, I could try. And Ramin's next, so Blanche

00:28:02.809 --> 00:28:06.049
is going to hold her action to see what Ramin

00:28:06.049 --> 00:28:07.269
is going to do. Actually, I should say, he looks

00:28:07.269 --> 00:28:09.210
to Dresden, who's kind of the one that controls

00:28:09.210 --> 00:28:13.549
him. Do I try? Jeremy, it's up to you, actually.

00:28:13.609 --> 00:28:15.960
This is your character. He doesn't have anything

00:28:15.960 --> 00:28:17.140
that could... Oh, he doesn't have any... He can't

00:28:17.140 --> 00:28:18.440
take out the lights. Guiding Bolt. He doesn't

00:28:18.440 --> 00:28:21.500
have any ranged spells. Guiding Bolt is... Not

00:28:21.500 --> 00:28:23.619
for that, though. It's... Yeah, it's the only

00:28:23.619 --> 00:28:25.420
thing he can use as a ranged move that they can

00:28:25.420 --> 00:28:28.420
blast. What does Guiding Bolt do, then? It...

00:28:28.420 --> 00:28:33.000
Like, 48 radiant damage. Okay. So he has a...

00:28:33.000 --> 00:28:35.240
Can we use that for that? Yeah. What's the range

00:28:35.240 --> 00:28:38.019
on it? I don't know. Let me check. Long enough.

00:28:38.140 --> 00:28:42.440
120 feet. Okay. Okay. I think this is a really

00:28:42.440 --> 00:28:45.450
cool move. So let me do it for this purpose.

00:28:45.529 --> 00:28:48.750
I'll do it. I think Ramin's spell slots are incredibly

00:28:48.750 --> 00:28:51.309
valuable. Yes. Spending one of these is a big

00:28:51.309 --> 00:28:54.130
deal. So here's what I'm going to say. The spotlights,

00:28:54.289 --> 00:28:56.970
just above them, Ramin can look up and he notes

00:28:56.970 --> 00:28:59.230
that while there are two separate spotlights,

00:28:59.349 --> 00:29:01.970
they are connected to a single sort of point

00:29:01.970 --> 00:29:04.650
on the ceiling, kind of spreading out from there.

00:29:05.069 --> 00:29:08.930
He can strike at that if he so chooses. If you

00:29:08.930 --> 00:29:12.309
beat a certain damage threshold and certain AC,

00:29:13.210 --> 00:29:16.410
he can destroy the bars holding the spotlights,

00:29:16.450 --> 00:29:19.869
dropping them. If this happens, the room will

00:29:19.869 --> 00:29:23.250
go darker, but you're also going to have to make

00:29:23.250 --> 00:29:24.990
some saves, everyone in the ring, because these

00:29:24.990 --> 00:29:27.630
things are going to fall on you. Just so you're

00:29:27.630 --> 00:29:29.390
aware of the whole scenario that's just going

00:29:29.390 --> 00:29:32.109
on. What do you think? I had a second option

00:29:32.109 --> 00:29:33.690
that I was thinking of, but how high are they?

00:29:34.650 --> 00:29:36.670
The lights themselves are about 30 feet above.

00:29:36.869 --> 00:29:39.509
The thing you want to hit is probably about 45.

00:29:40.289 --> 00:29:41.230
Nope, that won't work. They're hanging down a

00:29:41.230 --> 00:29:43.009
little ways. I was thinking about sending my

00:29:43.009 --> 00:29:46.089
Echo up there next turn, but he's got a range

00:29:46.089 --> 00:29:49.390
of 30 feet. He can hit the light if he gets up

00:29:49.390 --> 00:29:51.509
there. He grabs the light and smashes it. We'll

00:29:51.509 --> 00:29:53.490
try with Ramin first, because anything else that

00:29:53.490 --> 00:29:55.529
Ramin has has concentration, and I don't want

00:29:55.529 --> 00:29:58.130
to break that just yet, because that's currently

00:29:58.130 --> 00:30:01.349
giving you a plus 2 to your AC for Blanche. Right.

00:30:01.390 --> 00:30:04.730
So I don't want to break it just yet. Yeah, fuck

00:30:04.730 --> 00:30:07.319
it. Hell yeah. This is a pretty metal move. I

00:30:07.319 --> 00:30:09.700
like this a lot. Let's go for it. Can I give

00:30:09.700 --> 00:30:13.640
Ramin a button? Absolutely, you can. Oh. I mean,

00:30:13.660 --> 00:30:15.380
I can use my button because you only have two

00:30:15.380 --> 00:30:18.960
left. Well, this move is really for Blanche.

00:30:19.279 --> 00:30:21.519
Blanche needs this to work because then with

00:30:21.519 --> 00:30:23.759
Shadow Blade, she gets advantage. Sure. Okay.

00:30:23.920 --> 00:30:26.700
All right. Now, you're trying to break through

00:30:26.700 --> 00:30:31.700
iron. No, actually, yeah, iron. The AC is pretty

00:30:31.700 --> 00:30:34.359
high. I have a button, though. What was his modifier

00:30:34.359 --> 00:30:37.059
for range? It's a plus five. Plus five. Holy

00:30:37.059 --> 00:30:38.900
shit. Plus five with advantage. All right, let's

00:30:38.900 --> 00:30:45.380
do it. Let's go. That's a 23. That beats a 19.

00:30:45.700 --> 00:30:49.160
Oh, wow. Yeah, nice. We needed that advantage.

00:30:49.319 --> 00:30:51.259
Right, because the other roll was 12 plus five.

00:30:51.319 --> 00:30:53.940
Yeah, 17. Now I'm going to need you to roll your

00:30:53.940 --> 00:30:57.960
actual damage. 4d6, baby. Holy shit. That's pretty

00:30:57.960 --> 00:31:00.039
good. That's pretty good. This is a resilient,

00:31:00.259 --> 00:31:03.210
but I'd say it's not. Huge. The little sort of

00:31:03.210 --> 00:31:05.349
pivot point you're hitting is pretty small, so.

00:31:05.970 --> 00:31:12.549
And he's got, all right, never mind. 19. That

00:31:12.549 --> 00:31:16.529
beats an 18. Yeah! Are you kidding me? Fuck yeah!

00:31:17.190 --> 00:31:20.109
Okay. Ramin, here's what you say. Looks in the

00:31:20.109 --> 00:31:21.470
ring, looks to you, Dresden, and kind of like

00:31:21.470 --> 00:31:22.990
almost nervously, because he knows it's going

00:31:22.990 --> 00:31:25.589
to hit. Dresden, do you give him the nod? Absolutely.

00:31:26.230 --> 00:31:30.190
Then Ramin just turns, looks up. Jean's still

00:31:30.190 --> 00:31:32.769
being held. Everyone braces and looks up as you

00:31:32.769 --> 00:31:34.549
all kind of know what's happening. All but Pigman,

00:31:34.630 --> 00:31:36.589
who's being distracted by Jean fighting back.

00:31:36.670 --> 00:31:39.890
He's not really focusing. And Ramin blasts a

00:31:39.890 --> 00:31:42.130
guiding bolt, this streak of light that shoots

00:31:42.130 --> 00:31:46.049
up towards the ceiling, blasts into this small

00:31:46.049 --> 00:31:48.849
sort of metal hinge at the top. And you start

00:31:48.849 --> 00:31:52.490
to hear this explosion happens. And it's a moment

00:31:52.490 --> 00:31:59.049
of silence. And then just like... Screaming of

00:31:59.049 --> 00:32:01.869
metal as these lights begin to sort of start

00:32:01.869 --> 00:32:06.829
swinging down. And then suddenly, a loud metal

00:32:06.829 --> 00:32:10.309
snap as they both come falling down, smashing

00:32:10.309 --> 00:32:13.089
down into the arena, breaking these sort of magical

00:32:13.089 --> 00:32:15.609
sort of infrastructure in them. Everyone make

00:32:15.609 --> 00:32:18.609
a dexterity saving throw, including me. All right.

00:32:19.430 --> 00:32:24.210
Oh, no, even Jaune? Yes, actually. Jaune gets

00:32:24.210 --> 00:32:28.180
disadvantaged. No. Oh, fuck. In fact, give me

00:32:28.180 --> 00:32:32.180
a second on one thing here. Hey, what's Romain

00:32:32.180 --> 00:32:36.460
say for Dex? I see charisma and constitution,

00:32:36.640 --> 00:32:39.779
but it doesn't say anything about Dex. I believe

00:32:39.779 --> 00:32:41.880
it's straight zero. It is? He doesn't need to.

00:32:41.980 --> 00:32:45.079
He's outside the ring. Yes. Yeah, that's right.

00:32:45.119 --> 00:32:48.480
He's the one person that's totally fine. Dresden

00:32:48.480 --> 00:32:56.140
got a 15. Seven for Jean. So that's not going

00:32:56.140 --> 00:33:00.500
to do much. It's actually also negative two because

00:33:00.500 --> 00:33:03.160
restrained. And the pig man also has a disadvantage

00:33:03.160 --> 00:33:06.359
from restrained. So I have to roll again. And

00:33:06.359 --> 00:33:10.259
I passed the first time. And because he's restraining

00:33:10.259 --> 00:33:12.819
Sean and too focused on that. No way. Sean's

00:33:12.819 --> 00:33:15.579
holding out. The pig man is not ready. He looks

00:33:15.579 --> 00:33:17.920
up and falls, unable to move. With a two on the

00:33:17.920 --> 00:33:22.839
die, he's getting hit. Holy shit. Let me do Blanche

00:33:22.839 --> 00:33:29.420
real fast. 22. 22. Okay. We have 15 to 22 for

00:33:29.420 --> 00:33:31.900
you guys. So you guys actually, you know this

00:33:31.900 --> 00:33:33.960
is coming. You just sort of back up and dive

00:33:33.960 --> 00:33:35.200
out of the way. This thing is screaming down.

00:33:35.359 --> 00:33:38.339
But Jaune and the pig man in the middle just

00:33:38.339 --> 00:33:41.059
kind of holding tight. Both get struck full force.

00:33:41.319 --> 00:33:49.599
Oh, no. Fucking hell. That's a lot. That's 12

00:33:49.599 --> 00:33:52.759
damage. Oh, my God. Bludgeoning to Jaune and

00:33:52.759 --> 00:33:55.319
the pig man. Holy shit. That was half his remaining

00:33:55.319 --> 00:33:58.319
HP. And unfortunately, it is bludgeoning, so

00:33:58.319 --> 00:33:59.980
it's still only half damage on the pigman, but

00:33:59.980 --> 00:34:02.000
it's still damaged. This thing comes crashing

00:34:02.000 --> 00:34:04.960
down. I think I need to create, like, something

00:34:04.960 --> 00:34:07.160
new in the arena now. Let me create, like, some

00:34:07.160 --> 00:34:10.840
weird block of something on the map. That was

00:34:10.840 --> 00:34:15.219
absolutely wild. One of you guys gets a button.

00:34:15.280 --> 00:34:17.650
Who gets it? That was the coolest fucking shit.

00:34:17.769 --> 00:34:18.670
Well, I mean, Jeremy made it happen. Because

00:34:18.670 --> 00:34:20.329
I know why you did that. And when it comes to

00:34:20.329 --> 00:34:21.510
Blanchard's turn, we're all going to find out

00:34:21.510 --> 00:34:23.150
why they did that. No, give it to Steven because

00:34:23.150 --> 00:34:26.130
he generously gave up his button. Well, but you

00:34:26.130 --> 00:34:27.909
made it happen. It was your move. Steven gave

00:34:27.909 --> 00:34:29.329
up his button. Give him the button. I'm not taking

00:34:29.329 --> 00:34:30.650
the button. You know what? You guys are so generous.

00:34:30.670 --> 00:34:31.869
I'm not taking the button. I'll take the button.

00:34:31.909 --> 00:34:33.909
Thank you so much. It's mine now. That's not

00:34:33.909 --> 00:34:36.269
how this works. Fight over it. Fight to the death.

00:34:36.269 --> 00:34:37.630
I'm not taking that button. All right, Steven,

00:34:37.630 --> 00:34:38.449
get the button. All right, I got the button.

00:34:39.110 --> 00:34:41.670
It's so good. Thank you both. Oh, that's so cool.

00:34:41.730 --> 00:34:44.969
Okay, so let me just real quick mess with the

00:34:44.969 --> 00:34:47.199
map. Oh, okay, I see. You're going to put something

00:34:47.199 --> 00:34:49.300
in my way. What's that look, David? I do need

00:34:49.300 --> 00:34:52.519
the echo to make a save, too. Oh. Yes, to see

00:34:52.519 --> 00:34:56.159
if the echo gets destroyed by this. Yeah. Okay.

00:34:57.139 --> 00:34:58.679
Oh, I thought you said, yeah, he's going to get

00:34:58.679 --> 00:35:00.840
destroyed by this. I was like, wait a minute,

00:35:00.920 --> 00:35:03.739
that looked like a good roll. Yeah. So I guess,

00:35:03.739 --> 00:35:05.340
like, we now just see these, like, lights are

00:35:05.340 --> 00:35:08.039
just kind of... Like, I guess, like, these weird

00:35:08.039 --> 00:35:11.079
sort of magical, almost, like, metal slabs that

00:35:11.079 --> 00:35:13.440
had this arcane inscription, like, written around

00:35:13.440 --> 00:35:14.880
them in a circle that was shooting out light

00:35:14.880 --> 00:35:17.059
in the middle are now just kind of on top of

00:35:17.059 --> 00:35:18.659
the pig man who's sort of holding up with his

00:35:18.659 --> 00:35:21.000
shoulders, kind of bracing. They kind of slammed

00:35:21.000 --> 00:35:22.980
down on Jaune at the front and did a really good,

00:35:23.019 --> 00:35:25.659
like... you know, crack in his shell, just as,

00:35:26.000 --> 00:35:27.940
you know, he's sort of being held there, unable

00:35:27.940 --> 00:35:30.519
to move. So they're almost like kind of on top

00:35:30.519 --> 00:35:32.360
of the two of them right now. The pig man sort

00:35:32.360 --> 00:35:34.860
of shrugs them off. You guys all, I kind of moved

00:35:34.860 --> 00:35:36.679
you back just five feet as kind of like, you

00:35:36.679 --> 00:35:38.460
know, thematically you dived away from this.

00:35:38.599 --> 00:35:42.440
Right. And that was the coolest turn I've seen

00:35:42.440 --> 00:35:45.860
in a while. That was Ramin's turn, right? Yeah,

00:35:45.900 --> 00:35:49.559
so Blanche is going to take her turn now. Yeah,

00:35:49.599 --> 00:35:52.500
go ahead. I can do my legendary after. Oh, okay.

00:35:53.389 --> 00:35:56.369
All right, so... This is your reaction, basically,

00:35:56.429 --> 00:35:59.449
to have your turn. Right. I'm guessing that we're

00:35:59.449 --> 00:36:02.969
now in dim light? The lighting is now dim. As

00:36:02.969 --> 00:36:04.409
this thing crashes, as the magical inscription

00:36:04.409 --> 00:36:08.389
is broken, the stage goes down to a very dim

00:36:08.389 --> 00:36:09.829
light. You can sort of vaguely see what's going

00:36:09.829 --> 00:36:11.429
on around you. The light at the edge of the room

00:36:11.429 --> 00:36:13.650
is still giving some illumination to all this.

00:36:13.909 --> 00:36:15.530
Hector in the stands, you can't even see him

00:36:15.530 --> 00:36:18.639
anymore. Which is excellent. Now with Shadowblade

00:36:18.639 --> 00:36:22.480
cast, that gives Blanche advantage on attacks.

00:36:23.400 --> 00:36:27.659
And I can't quite tell. This is the coolest strategy.

00:36:27.659 --> 00:36:31.380
Because of Jaune there. Does Blanche still have

00:36:31.380 --> 00:36:35.099
flanking? I guess you do. Because Jaune is technically

00:36:35.099 --> 00:36:37.340
being held in the five foot square away. Yeah.

00:36:37.340 --> 00:36:39.500
He's there. He's just restrained. It's not on

00:36:39.500 --> 00:36:41.699
the map. It's flanking. Yeah. Here we go then.

00:36:45.150 --> 00:36:47.829
19. That's going to be a hit. Blanche is first

00:36:47.829 --> 00:36:53.090
in the fight. So now with a shadow blade, that's

00:36:53.090 --> 00:36:58.289
2d8, and I get an extra d4 for being big. What

00:36:58.289 --> 00:37:02.670
did you guys do? He looks over and sees Blanche

00:37:02.670 --> 00:37:06.389
charging in now. Just shadowy blade in hand,

00:37:06.550 --> 00:37:08.690
flickering in the darkness, sort of growing and

00:37:08.690 --> 00:37:14.000
shrinking. That's 12 psychic damage. Four from

00:37:14.000 --> 00:37:18.239
the being big. I'm guessing that the extra four

00:37:18.239 --> 00:37:20.860
is probably physical damage. I think it's just

00:37:20.860 --> 00:37:23.400
weapon damage. If it's a psychic weapon. Because

00:37:23.400 --> 00:37:26.940
it's from your weapon being bigger. Sure. It's

00:37:26.940 --> 00:37:30.880
still psychic. Holy shit. 16 damage. It's all

00:37:30.880 --> 00:37:35.320
going through. It's all going through. Holy shit.

00:37:35.949 --> 00:37:37.750
Let me check real fast to make sure I don't have

00:37:37.750 --> 00:37:40.010
a bonus action that I want to do here. Knock

00:37:40.010 --> 00:37:42.289
on wood, but this is not how I anticipated this

00:37:42.289 --> 00:37:44.510
going. This is amazing. Just slide. Not one bit.

00:37:44.610 --> 00:37:46.989
Get right into the pig man. Like, get a good

00:37:46.989 --> 00:37:49.530
strike on him. And he kind of almost, like, steps

00:37:49.530 --> 00:37:56.929
backwards. His head's thrown back. Oh. Oh. I've

00:37:56.929 --> 00:38:00.750
never been hit by something like that. Hang in

00:38:00.750 --> 00:38:07.159
there, Jean. Trying. And that's the end of Blanche's

00:38:07.159 --> 00:38:09.480
turn. Let's see if Jean can hang in there. Oh,

00:38:09.500 --> 00:38:11.739
poor Jean. Here's what I want you to do, Jean.

00:38:12.539 --> 00:38:15.559
I want you to... I want to make a... We're going

00:38:15.559 --> 00:38:17.280
to do a grapple check again. God, I'm going to...

00:38:17.280 --> 00:38:20.719
Sorry. So... You know what? I'm going to roll

00:38:20.719 --> 00:38:22.119
a dice and see which one I'm going to do here.

00:38:22.500 --> 00:38:23.719
Because I have two more moves I want to try.

00:38:23.800 --> 00:38:25.260
One of them would be very bad if I end up getting

00:38:25.260 --> 00:38:26.519
it for you. The other one's kind of neutral.

00:38:28.260 --> 00:38:30.760
Okay. The neutral one. We're doing Body Slam.

00:38:31.749 --> 00:38:35.909
Oh, jeez. Wait, say that again? Bodyslam. He

00:38:35.909 --> 00:38:37.590
just raised up the shell, and he's just going

00:38:37.590 --> 00:38:40.409
to come down and smash it hard. So what's going

00:38:40.409 --> 00:38:42.010
to happen here is we're actually going to do

00:38:42.010 --> 00:38:44.449
another grapple check, athletics versus athletics,

00:38:44.789 --> 00:38:46.929
to see if Jean can sort of wrestle into a position

00:38:46.929 --> 00:38:48.750
where I'm not going to hit him with full force.

00:38:48.909 --> 00:38:51.869
Okay. You ready for this? No, I've got to pull

00:38:51.869 --> 00:38:57.250
up Jean's stuff. Strength contest. Not a save,

00:38:57.329 --> 00:38:59.880
right? Just a contest. Just a contest. Okay,

00:38:59.960 --> 00:39:01.460
so I don't get advantage on this. Just a plus

00:39:01.460 --> 00:39:08.519
two. But I do. 14. That is a 21 for me. Yeah,

00:39:08.519 --> 00:39:10.519
I wasn't really expecting to beat the pig man

00:39:10.519 --> 00:39:12.920
in a strength contest, but... Now that he's raging,

00:39:12.960 --> 00:39:14.659
it's going to be very, very hard to do. So let's

00:39:14.659 --> 00:39:18.280
see how much KO points. Jaune takes five KO points.

00:39:18.320 --> 00:39:23.179
Oh, no. He's down to one KO point left. And he

00:39:23.179 --> 00:39:26.980
takes seven points of damage. Oh, my goodness.

00:39:28.420 --> 00:39:32.460
Holy shit. Hold on, I need to read this real

00:39:32.460 --> 00:39:36.699
fast. Oh, he's reading that. Dresden took, did

00:39:36.699 --> 00:39:40.619
he take six last time? KO points? In the first

00:39:40.619 --> 00:39:43.300
round, you took four. Okay, it was only four.

00:39:43.400 --> 00:39:44.739
The only time you took four, yeah. And how many

00:39:44.739 --> 00:39:47.340
did we start with? You start with 13. 13, got

00:39:47.340 --> 00:39:48.619
it. That's your con. Okay, cool, cool, cool.

00:39:48.639 --> 00:39:50.440
Jaune has by far the most, so he's actually the

00:39:50.440 --> 00:39:51.960
one that's tanking this better than anybody else.

00:39:52.340 --> 00:39:54.440
And let's just roll suddenly. He's just like

00:39:54.440 --> 00:39:57.079
this shell getting horribly violently beaten.

00:39:58.779 --> 00:40:01.860
Oh, that's my turn, though, isn't it? Hold on

00:40:01.860 --> 00:40:06.320
one sec. Damn it. It's an action. I'm thinking

00:40:06.320 --> 00:40:10.380
about Blanche's familiar. I should have pulled

00:40:10.380 --> 00:40:12.900
it out of the pocket dimension at the beginning

00:40:12.900 --> 00:40:14.719
of the fight, and then it would have gotten its

00:40:14.719 --> 00:40:17.500
own initiative. But it's a full action to bring

00:40:17.500 --> 00:40:20.519
it back out, so I can't do it. Never mind. There's

00:40:20.519 --> 00:40:23.380
no place for a bat in this arena. Here's what

00:40:23.380 --> 00:40:25.590
I'm going to do. It can take many shapes. I kind

00:40:25.590 --> 00:40:27.650
of like mechanically put you guys far away, but

00:40:27.650 --> 00:40:29.170
realistically, you know, that didn't, that was

00:40:29.170 --> 00:40:30.889
not how the game goes. And I want to give you

00:40:30.889 --> 00:40:32.750
all a chance to be here because it's more fair

00:40:32.750 --> 00:40:34.050
for you if I don't just move your characters,

00:40:34.130 --> 00:40:35.909
you know, because I decided to. So you're all

00:40:35.909 --> 00:40:38.190
still on the pig man. You just avoided the actual

00:40:38.190 --> 00:40:40.170
like rubble, which has sort of been rolling off

00:40:40.170 --> 00:40:44.349
of him. I'm going to roll a D4. Jaune is not

00:40:44.349 --> 00:40:46.369
one of the options for this. It's going to be

00:40:46.369 --> 00:40:51.730
the Echo as one, Dresden as two, Blanche as three

00:40:51.730 --> 00:40:58.420
for reroll. One is the echo. He doesn't know.

00:40:58.900 --> 00:41:01.360
Best case scenario. He's not smart, so I have

00:41:01.360 --> 00:41:03.320
to do the echo at least once until he destroys

00:41:03.320 --> 00:41:06.219
it, which means that my nasty ability called

00:41:06.219 --> 00:41:12.480
Clotheswine is getting wasted. Oh, what a waste

00:41:12.480 --> 00:41:16.219
of a 28 to hit. Holy fucking hell. What a waste

00:41:16.219 --> 00:41:19.059
of a 28 -day hit. Holy shit. Well, my echo's

00:41:19.059 --> 00:41:21.760
gone. Yeah, he just, like, turns. He's got Jean.

00:41:21.900 --> 00:41:23.960
He took Jean under an armpit and just spins around

00:41:23.960 --> 00:41:26.300
and just violently thrusts out his arm, taking

00:41:26.300 --> 00:41:28.880
the echo right in the neck. The echo would have,

00:41:28.920 --> 00:41:31.659
like, been, like, dropped, potentially stunned

00:41:31.659 --> 00:41:34.780
and prone, but instead it just kind of... vanishes

00:41:34.780 --> 00:41:38.519
as this thing, as he strikes true and hard. A

00:41:38.519 --> 00:41:40.719
terrible fade almost hit one of you. Because

00:41:40.719 --> 00:41:42.780
even Blanche might have trouble with that 29

00:41:42.780 --> 00:41:46.820
to hit. Whoa, yeah. Sorry, 28? 28 to hit. Anyway,

00:41:46.900 --> 00:41:50.539
yeah, nasty stuff. But that's because it was

00:41:50.539 --> 00:41:53.219
him I hit. I can't do anything else. That's the

00:41:53.219 --> 00:41:55.139
only way you can hit Blanche. And that's the

00:41:55.139 --> 00:41:57.940
pig man's turn. Okay. Dresden, you're up. All

00:41:57.940 --> 00:41:59.659
right. Dresden is going to manifest his echo

00:41:59.659 --> 00:42:05.360
again in the same spot. What are you? And then

00:42:05.360 --> 00:42:08.159
he's going to go in for an attack. Dresden is

00:42:08.159 --> 00:42:09.440
going to go in for an attack because I want to

00:42:09.440 --> 00:42:11.699
keep him on his toes. Okay. I want to keep him

00:42:11.699 --> 00:42:13.380
on his toes, keep him looking back and forth.

00:42:13.519 --> 00:42:16.260
Keep him confused. Yeah, he's clearly like, I

00:42:16.260 --> 00:42:19.920
wish the flanking is coming in. He doesn't know

00:42:19.920 --> 00:42:22.559
what to think anymore. Yep. All right. I love

00:42:22.559 --> 00:42:29.000
it. 17. Hits. Yeah, I think he has a low AC,

00:42:29.099 --> 00:42:33.900
just a high HP. Right, right. Max damage. That's

00:42:33.900 --> 00:42:39.880
13. Holy shit. Oh, gross. Okay, okay. He's getting

00:42:39.880 --> 00:42:46.119
hurt. He's getting hurt. Oh, yeah. Oh, feel the

00:42:46.119 --> 00:42:51.260
burn. And with that, sorry, Jean Franklin. I

00:42:51.260 --> 00:42:53.480
think it's time to end this. I'm going in for

00:42:53.480 --> 00:42:58.190
my last ability unused. Like, suey? Like, pig

00:42:58.190 --> 00:43:01.550
call? No one laughed, so I died. Wait, didn't

00:43:01.550 --> 00:43:04.469
Pigman just go? Legendary actions. I get them

00:43:04.469 --> 00:43:07.010
at the end of every turn. Or three times in a

00:43:07.010 --> 00:43:09.250
round I get them at the end of turns. So, I need

00:43:09.250 --> 00:43:11.389
a dexterity saving throw from Jaune. Oh, no,

00:43:11.570 --> 00:43:13.630
dex! It's the last one I haven't used. Come on!

00:43:14.090 --> 00:43:20.949
I gotta go for it! Jaune's gone. Two sevens in

00:43:20.949 --> 00:43:26.590
a row. Okay. Okay. Okay. God, this is going to

00:43:26.590 --> 00:43:28.750
hurt his ego so much. It's going to hurt whoever

00:43:28.750 --> 00:43:31.969
did it. Six KO damage. Okay, so he's under. He's

00:43:31.969 --> 00:43:35.730
five under. Nine points of damage. Okay, he's

00:43:35.730 --> 00:43:39.449
four under. So he is unconscious and dying and

00:43:39.449 --> 00:43:41.769
knocked out from KO points. Yeah. You can heal

00:43:41.769 --> 00:43:43.710
one HP to get him back to stable kind of thing,

00:43:43.750 --> 00:43:45.769
but he will still be KO'd out because he's down

00:43:45.769 --> 00:43:48.409
on both. Great. Jaune is out of this fight almost

00:43:48.409 --> 00:43:50.829
certainly. Is Hector going to get up and move

00:43:50.829 --> 00:43:54.849
at all? Hector... Hector's not going to risk

00:43:54.849 --> 00:43:56.789
his life by walking in the ring with a very excited

00:43:56.789 --> 00:43:58.829
pig man. You might want to move Jean out of the

00:43:58.829 --> 00:44:01.210
ring. But that is the pig man's turn. Jean is

00:44:01.210 --> 00:44:03.889
now smashed. He just kind of, like, like, you

00:44:03.889 --> 00:44:06.110
know, he just grabs a shell and, like, actually,

00:44:06.110 --> 00:44:07.590
because he flips him over his head for this,

00:44:07.670 --> 00:44:10.389
Jean gets smashed down right in front of you,

00:44:10.489 --> 00:44:12.369
Blanche, as he kind of, over the head, just brings

00:44:12.369 --> 00:44:16.590
him hurling down. Jean just, like, screams out,

00:44:16.710 --> 00:44:19.590
gasps, and then just kind of, like, his body

00:44:19.590 --> 00:44:21.889
sort of comes out of his shell. His limbs go...

00:44:22.280 --> 00:44:24.500
You're dropping on the ground, unmoving. His

00:44:24.500 --> 00:44:26.440
eyes are staring up at you, and for a moment,

00:44:26.480 --> 00:44:28.780
there's life in them, and just kind of this wish,

00:44:29.199 --> 00:44:34.500
this drive. And his eyes close. Poor Jean. And

00:44:34.500 --> 00:44:37.559
that would have been Jean's turn. So I need to

00:44:37.559 --> 00:44:40.139
roll. I need you to roll a death. Oh, shit. Jesus

00:44:40.139 --> 00:44:42.980
Christ. Pigman does not go non -lethal when he's

00:44:42.980 --> 00:44:46.760
excited. Things are scary now. 19. Okay, Jean

00:44:46.760 --> 00:44:48.739
passes his first death save. That would have

00:44:48.739 --> 00:44:50.940
been cool if he stood right back up. Oh my god,

00:44:51.000 --> 00:44:54.199
right? Right? It's so cool. Jaune's not that

00:44:54.199 --> 00:44:57.579
cool. All right, Jaune is down. I'm going to

00:44:57.579 --> 00:45:00.159
put him over here by you, Blanche. Okay. That's

00:45:00.159 --> 00:45:02.940
going to be Rami. All right. He has two spells.

00:45:03.000 --> 00:45:04.360
No, sorry. That's going to be Blanche. I messed

00:45:04.360 --> 00:45:07.420
up. No, no, no. No, Blanche changed her place

00:45:07.420 --> 00:45:10.019
in the turn order, remember? Oh, I thought you

00:45:10.019 --> 00:45:11.639
just held your action. Yeah, doesn't that change

00:45:11.639 --> 00:45:13.420
your place? No. Holding action just means you

00:45:13.420 --> 00:45:15.539
use your reaction to basically use an action.

00:45:15.579 --> 00:45:16.940
And you didn't move. You just used an action

00:45:16.940 --> 00:45:19.110
that round. Gotcha. So, yeah, you can still,

00:45:19.190 --> 00:45:22.610
unless you want to be further down. What's it

00:45:22.610 --> 00:45:24.070
going to, is it going to take an action for me

00:45:24.070 --> 00:45:27.690
to move Jaune out of the ring? Hmm. I'll give

00:45:27.690 --> 00:45:29.789
you an action to move him for free. I'll give

00:45:29.789 --> 00:45:34.170
you a strength check to move him as an object

00:45:34.170 --> 00:45:35.750
interaction, kind of like slide him away. Or

00:45:35.750 --> 00:45:37.590
a bonus action to slide him out of the ring.

00:45:37.980 --> 00:45:41.079
Okay, so if I make a strength check, it's a bonus

00:45:41.079 --> 00:45:42.519
interaction? Is that what you said? Yeah, if

00:45:42.519 --> 00:45:43.880
you use a strength check, it's a bonus action,

00:45:43.960 --> 00:45:46.179
but you can potentially fail it. Or you can do

00:45:46.179 --> 00:45:49.519
a full action to pick him up and carry him. I'll

00:45:49.519 --> 00:45:52.199
call it that. I'll do strength because I have

00:45:52.199 --> 00:45:55.760
advantage while I'm big. Oh, that's right. Yeah,

00:45:55.880 --> 00:45:58.179
you're huge. You're perfectly set to save him

00:45:58.179 --> 00:46:02.099
here. Hector, save this boy unless you want the

00:46:02.099 --> 00:46:06.340
crystal network all over this place. First roll

00:46:06.340 --> 00:46:08.820
was a three. This next one really can't be bad.

00:46:08.980 --> 00:46:14.079
Oh, shit. Thirteen. Thirteen will do it. Okay.

00:46:14.900 --> 00:46:17.980
You grab Jean and slide him. We'll just say his

00:46:17.980 --> 00:46:20.219
body, his shell slides across the ring. He drops

00:46:20.219 --> 00:46:23.739
just barely. About 15 feet over, clunking up

00:46:23.739 --> 00:46:26.039
on the other side. And I will just say Hector

00:46:26.039 --> 00:46:28.480
comes running over. At the end of this round,

00:46:28.559 --> 00:46:31.519
he will start. He has a medical kit. We already

00:46:31.519 --> 00:46:33.199
talked about that. He was ready to go to heal

00:46:33.199 --> 00:46:35.570
Pigman. Or anybody. So he just drops down and

00:46:35.570 --> 00:46:38.409
starts. All right. Then Blanche is going to go

00:46:38.409 --> 00:46:43.050
for her attack with her Shadow Blade. Okay. Oh,

00:46:43.090 --> 00:46:44.530
it's still advantage because it's so dark and

00:46:44.530 --> 00:46:46.809
nasty. That was 18 on the die already. Oh, man.

00:46:47.190 --> 00:46:49.389
Don't crit. Don't you crit. No, it wasn't a crit.

00:46:49.510 --> 00:46:58.929
Okay. Just nine points. Nine points. Okay. Another

00:46:58.929 --> 00:47:00.750
good. Still another solid. Goes right through

00:47:00.750 --> 00:47:06.940
any natural armor he has. Good stuff. And now

00:47:06.940 --> 00:47:09.119
we're back on to Ramin. All right. Can I see

00:47:09.119 --> 00:47:11.599
the map for a second? Okay, good. So Sean is

00:47:11.599 --> 00:47:13.559
out of the ring. Okay. I'm in a conundrum here.

00:47:14.000 --> 00:47:18.239
I need your thoughts. With Ramin, do I break

00:47:18.239 --> 00:47:21.940
concentration that is giving Blanche a plus two

00:47:21.940 --> 00:47:25.480
to AC in order to cast Bless, which will give

00:47:25.480 --> 00:47:30.019
everybody a D4 to add to an attack roll or a

00:47:30.019 --> 00:47:33.030
save throw? How many slots do I have left? How

00:47:33.030 --> 00:47:35.090
many slots do you have? He has four, right? Total?

00:47:35.409 --> 00:47:37.110
I think I have two left. He has four. You have

00:47:37.110 --> 00:47:38.849
one left. I have one left. You use two guiding

00:47:38.849 --> 00:47:40.750
bolts and a shield of faith. This is your last

00:47:40.750 --> 00:47:42.949
slot. Okay, so do we do this or do I get damage

00:47:42.949 --> 00:47:46.590
on the pig man? Which? With a cantrip, I'm guessing?

00:47:47.349 --> 00:47:50.489
With guiding bolt. Oh, so you only have one spell

00:47:50.489 --> 00:47:52.670
slot left and it's either for bless or for guiding

00:47:52.670 --> 00:47:55.889
bolt. Bless seems pretty huge because pretty

00:47:55.889 --> 00:47:58.170
much everything pig man is doing is involving

00:47:58.170 --> 00:48:00.349
a save. Everything is a save. Yeah, that's true.

00:48:00.469 --> 00:48:03.050
Yep. Cool. So I'm going to be blessed. Okay.

00:48:03.110 --> 00:48:04.710
We're going to bless everybody. So everybody

00:48:04.710 --> 00:48:07.389
gets a D4 for attacks and saves. That's amazing.

00:48:07.710 --> 00:48:10.250
That's super good. I mean, like, I have a huge

00:48:10.250 --> 00:48:11.630
modifier committed to you guys. This is going

00:48:11.630 --> 00:48:14.489
to help, you know, sort of get you on level with

00:48:14.489 --> 00:48:17.150
the pigmen. And it lasts for a minute as well,

00:48:17.230 --> 00:48:20.250
which is how many rounds? Ten. Yeah, it'll last

00:48:20.250 --> 00:48:22.989
for the fight, 100%. Oh, no. Blanche's base AC

00:48:22.989 --> 00:48:27.829
is only 21 now. Fuck. You see what I can do.

00:48:28.250 --> 00:48:31.530
Hell yeah. So the shield disperses as Ramin holds

00:48:31.530 --> 00:48:34.230
his hands up just like, no one else. No one else

00:48:34.230 --> 00:48:37.670
is getting hurt. And just a light sort of strikes

00:48:37.670 --> 00:48:40.530
all of you. You can be in the sort of glow soft.

00:48:40.630 --> 00:48:43.510
You can feel some comfort and warmth inside you,

00:48:43.550 --> 00:48:46.650
some presence. You're ready to go. All right.

00:48:47.150 --> 00:48:49.949
I forgot to use one of my legendary actions the

00:48:49.949 --> 00:48:51.630
previous round. I'm going to double them up because

00:48:51.630 --> 00:48:53.570
Pigman wouldn't forget. David did. I think that's

00:48:53.570 --> 00:48:55.309
fair. I would give you guys the same, right?

00:48:55.820 --> 00:48:58.320
Sure. And they're combined actions. Pigman's

00:48:58.320 --> 00:49:01.960
going to... Do we get the bless? You wouldn't

00:49:01.960 --> 00:49:03.320
for the first one. You for the second one. Oh,

00:49:03.340 --> 00:49:05.500
okay. So we're going to give you something. I

00:49:05.500 --> 00:49:08.800
think that is a good compromise. If we allow

00:49:08.800 --> 00:49:13.539
you two legendary actions. It's one of the reactions

00:49:13.539 --> 00:49:16.000
I should have taken before. I just didn't because

00:49:16.000 --> 00:49:17.380
I wanted to move things. I was going to interrupt

00:49:17.380 --> 00:49:18.820
you and I decided not to so I could do this.

00:49:19.159 --> 00:49:20.579
It's still doubling up legendary actions. For

00:49:20.579 --> 00:49:22.179
the sake of radio, it's not doubling anything.

00:49:22.989 --> 00:49:25.190
I'm making two. Okay, one of you guys is going

00:49:25.190 --> 00:49:26.929
to get a graphic. No, see, each one is going

00:49:26.929 --> 00:49:32.789
to be... Evens or odds, you guys choose. The

00:49:32.789 --> 00:49:34.929
pig man knows the echo is an echo now. He's not

00:49:34.929 --> 00:49:38.150
going to strike it. I have the pick of minor

00:49:38.150 --> 00:49:41.349
destiny. Just pick evens or odds. Heads is even,

00:49:41.510 --> 00:49:43.909
tails is odd. We could have just used the pick

00:49:43.909 --> 00:49:47.210
for the original thing. Now it's confusing. Evens.

00:49:47.869 --> 00:49:50.809
So you're evens. Evens. Jeremy's evens. I'm evens.

00:49:50.849 --> 00:49:53.840
Dresden is evens. I'm evens. Okay, I'm going

00:49:53.840 --> 00:49:57.599
to grapple Dresden on a two and a four, Blanche

00:49:57.599 --> 00:49:59.619
on a one and a three, okay? Okay. All right.

00:50:00.820 --> 00:50:03.340
It's a three. He spins around to you, Blanche.

00:50:03.480 --> 00:50:06.059
All right. Arm, we're going to do athletics check

00:50:06.059 --> 00:50:07.980
versus probably your acrobatics, I'm guessing.

00:50:08.420 --> 00:50:10.239
Or it can be, actually, no, athletics, because

00:50:10.239 --> 00:50:11.860
you have advantage on both, right, because you're

00:50:11.860 --> 00:50:14.239
in Bladesinger. Hold on. Okay. Hold on. Read,

00:50:14.320 --> 00:50:18.760
read. We have, what are my options? When I attack

00:50:18.760 --> 00:50:20.159
you with this, it's basically I'm going to use

00:50:20.159 --> 00:50:21.880
my athletics to challenge either your athletics

00:50:21.880 --> 00:50:23.840
or acrobatics. He's going to try to grapple you.

00:50:23.900 --> 00:50:25.840
You're either going to fight him off with strength

00:50:25.840 --> 00:50:29.440
or weave away with your lifeness. Right. Let

00:50:29.440 --> 00:50:32.039
me just check real fast because I think athletics

00:50:32.039 --> 00:50:35.719
is going to be better for me in this. Okay. Advantage

00:50:35.719 --> 00:50:39.179
on acrobatic checks. Oh, fuck yeah. I will take

00:50:39.179 --> 00:50:42.409
the advantage on acrobatics. Yeah. And that's

00:50:42.409 --> 00:50:45.610
a plus four as well. Holy shit. Yeah. Advantage

00:50:45.610 --> 00:50:47.929
plus four. That's great. I was about to give

00:50:47.929 --> 00:50:50.469
two buttons for disadvantage, but I don't know

00:50:50.469 --> 00:50:52.389
anymore. You also have Bless for this, and you're

00:50:52.389 --> 00:50:59.869
going to need it. 17. Okay. Let me clue in what

00:50:59.869 --> 00:51:02.449
I've got going on. Oh, great. Just so you know,

00:51:02.449 --> 00:51:04.769
this is why you need Bless. The pig man has...

00:51:05.150 --> 00:51:09.730
Plus nine to his athletics Rage he has advantage

00:51:09.730 --> 00:51:12.610
on these checks. Oh shit. Okay, so I need a roll.

00:51:12.650 --> 00:51:17.530
So I lose Yeah, you do okay first one wasn't

00:51:17.530 --> 00:51:19.449
was actually would have been fine the advantage

00:51:19.449 --> 00:51:22.949
gave it to me with it on the die You try to move

00:51:22.949 --> 00:51:24.849
out of the way. I think he just surprises you

00:51:24.849 --> 00:51:26.750
just hand comes around grabs you in the shoulder

00:51:26.750 --> 00:51:30.289
very hard and again like Like you saw before

00:51:30.289 --> 00:51:32.010
he grabs John it was just kind of an easy sort

00:51:32.010 --> 00:51:34.150
of like, you know playful his hands dig into

00:51:34.150 --> 00:51:37.690
you and You can feel it in your bones. He's changed.

00:51:37.929 --> 00:51:41.030
There's like a shaking in his grip. In his eyes,

00:51:41.150 --> 00:51:43.809
the soft brow to them has kind of like gone almost

00:51:43.809 --> 00:51:46.429
like feral and wide as he just continues. Oh,

00:51:46.469 --> 00:51:51.989
yeah. Now I'm going to use my second legendary

00:51:51.989 --> 00:51:54.090
action. I gave you bless there anyway. But anyway,

00:51:54.210 --> 00:51:56.190
second legendary action. You do have bless here

00:51:56.190 --> 00:51:58.530
for sure. And this is going to be to pin you.

00:51:58.690 --> 00:52:02.780
Two buttons for disadvantage. Whoa. Whoa. That's

00:52:02.780 --> 00:52:03.880
going to equal out because I have advantage,

00:52:04.000 --> 00:52:06.119
so it means only one roll. That's a huge. That's

00:52:06.119 --> 00:52:08.019
big. All right. If I get this, though, it's bad.

00:52:08.039 --> 00:52:11.099
Blanche can't be pinned. Blanche cannot be pinned.

00:52:11.239 --> 00:52:13.440
As the pig man is hoisting her up off the ground,

00:52:13.780 --> 00:52:17.059
Blanche looks back to Dresden and says, get me

00:52:17.059 --> 00:52:19.639
out of here, soldier boy. That disadvantage,

00:52:19.900 --> 00:52:21.940
I want you to tell me narratively how do you

00:52:21.940 --> 00:52:25.090
do it. Oh, God. Because it's cool. Dresden, you're

00:52:25.090 --> 00:52:27.030
there. You can make a move, basically. It's not

00:52:27.030 --> 00:52:28.250
going to do damage, but what are you doing to

00:52:28.250 --> 00:52:31.510
distract the pig man? I think he's commanding

00:52:31.510 --> 00:52:35.730
his echo to swoop between them. Oh, that's cool.

00:52:36.110 --> 00:52:38.469
So you're trying to get in the way and interfere.

00:52:38.789 --> 00:52:42.610
All right, let's roll it. The echo's doing the

00:52:42.610 --> 00:52:50.210
Roxbury hands over his face move. What is last?

00:52:52.739 --> 00:52:55.159
Oh my goodness. So I'm going to roll straight.

00:52:55.280 --> 00:52:56.519
You're going to roll with advantage and bless.

00:52:56.659 --> 00:52:58.820
I have a plus nine. Here's what happens. Let's

00:52:58.820 --> 00:53:01.079
find out. Hold on. Is this athletics again? I'm

00:53:01.079 --> 00:53:03.039
rolling with advantage? Athletics or acrobatics.

00:53:03.039 --> 00:53:05.639
Oh, sorry. Acrobatics. Okay. Same exact roll.

00:53:05.760 --> 00:53:07.460
It's another grapple check to pin you. Okay.

00:53:07.619 --> 00:53:14.400
Same roll. Gotcha. 16. That was pretty sad sounding.

00:53:15.000 --> 00:53:17.480
16 will not quite make it. God damn it. It's

00:53:17.480 --> 00:53:18.900
a good effort. You're trying. The echo's going,

00:53:19.019 --> 00:53:20.199
but I think Pigman just almost bats the echo

00:53:20.199 --> 00:53:24.360
to the side. Out of the way, Phantom. Just grabs

00:53:24.360 --> 00:53:25.820
you with the other hand and lifts you up off

00:53:25.820 --> 00:53:28.079
the ground. You are now, he is restrained, and

00:53:28.079 --> 00:53:30.739
you are restrained. Okay. This means that your

00:53:30.739 --> 00:53:32.539
Shadow Blade is not going to have advantage anymore.

00:53:32.619 --> 00:53:34.719
It'll be straight, because your attacks will

00:53:34.719 --> 00:53:36.019
be at disadvantage while you are restrained.

00:53:36.099 --> 00:53:38.840
Gotcha. Yeah. Okay. It's worth noting. Yeah,

00:53:38.880 --> 00:53:41.460
definitely. Okay. That means it's the Pigman's

00:53:41.460 --> 00:53:46.659
turn. All right. I'm going to try a closed swine

00:53:46.659 --> 00:53:49.619
on you, Dresden. Whoa. I'm going to try it again.

00:53:50.320 --> 00:53:53.019
Closed swine. He just kind of spins around and

00:53:53.019 --> 00:53:54.559
tries to take you. Same as the echo. He does

00:53:54.559 --> 00:53:55.940
almost the exact same move, but this time he

00:53:55.940 --> 00:53:59.420
goes right for you. I have disadvantage on this.

00:54:03.019 --> 00:54:04.619
I'm bad at math. I'm pretty sure it's not going

00:54:04.619 --> 00:54:06.599
to hit. That is a 15. Nope. That does not hit.

00:54:06.659 --> 00:54:09.360
Okay. Oh, hell yeah. Nice. So he goes and tries

00:54:09.360 --> 00:54:11.199
to hit, and you just kind of like duck out of

00:54:11.199 --> 00:54:13.199
the way. Anything just kind of... Period. And

00:54:13.199 --> 00:54:17.159
he just sort of... You do not get... A bad time

00:54:17.159 --> 00:54:19.440
does not happen to you. You're fine. Fucking

00:54:19.440 --> 00:54:22.500
A. And with that, it's your move, Dresden. Hell

00:54:22.500 --> 00:54:25.119
yeah, it is. I'm going to go in for a strike.

00:54:25.139 --> 00:54:27.960
So is he on... He's on the ground with... No,

00:54:28.039 --> 00:54:29.280
they're both standing. They're both standing.

00:54:29.280 --> 00:54:31.019
He just got her. Okay, so it's just flanking.

00:54:31.199 --> 00:54:32.900
You do have advantage, though. That's what I

00:54:32.900 --> 00:54:34.780
was asking. Oh, right. Yeah. Restraint is advantage.

00:54:34.840 --> 00:54:35.639
So actually, you should be able to advantage

00:54:35.639 --> 00:54:37.860
plus two on your move, Steven, with your Shadow

00:54:37.860 --> 00:54:40.239
Blade. Yeah, I have been. Okay, good. Great.

00:54:40.280 --> 00:54:41.719
Okay, sweet. So I have an advantage and plus

00:54:41.719 --> 00:54:44.760
two? Yes. Let me double check. Yeah, no flanking.

00:54:44.980 --> 00:54:47.380
Oh, no, your Echo's still there. Yes. Plus four.

00:54:47.619 --> 00:54:49.360
Plus four. Because your Echo's still there, so

00:54:49.360 --> 00:54:51.960
it's also flanking and the advantage. Oh, sorry.

00:54:52.059 --> 00:54:55.480
You don't have Shadow Blade. No. Yeah. Advantage

00:54:55.480 --> 00:54:57.920
plus two. There's too much. So many more. I get

00:54:57.920 --> 00:54:59.840
it now. I get it now. There's so many things.

00:55:00.659 --> 00:55:02.579
So this time, he's going to go in with his Echo.

00:55:03.000 --> 00:55:06.239
Okay. Got it. Yeah, I mean, I love this. He focuses

00:55:06.239 --> 00:55:08.360
on Echo, and you strike as Dresden. He focuses

00:55:08.360 --> 00:55:10.000
on Dresden. The Echo strikes from behind. It's

00:55:10.000 --> 00:55:13.579
like he can't keep up. That's a 17. That's going

00:55:13.579 --> 00:55:18.760
to hit. 10 damage. Okay. I'm trying to think

00:55:18.760 --> 00:55:20.920
if I want to re -roll that, though, because I

00:55:20.920 --> 00:55:23.500
can't. I think it's middle of the road enough

00:55:23.500 --> 00:55:26.460
where I shouldn't. Yeah, 5 is better than average.

00:55:26.599 --> 00:55:30.500
Yeah. Okay, that's it. Okay. That's it. Hell

00:55:30.500 --> 00:55:35.360
yeah. Boy, howdy with that. Okay, yeah. With

00:55:35.360 --> 00:55:37.300
that, I'm going to do one of my abilities. Let's

00:55:37.300 --> 00:55:40.500
see here. We'll do some Blanche. Let's try. I

00:55:40.500 --> 00:55:42.719
haven't done Pig Pile Driver in a while. I want

00:55:42.719 --> 00:55:45.960
a con save. Con save. All right. I think I have

00:55:45.960 --> 00:55:49.000
a thing for that. And don't forget your blast

00:55:49.000 --> 00:55:51.059
on that. That's right. Oh, that's so good. So

00:55:51.059 --> 00:55:56.559
does the pig man have any negatives to because

00:55:56.559 --> 00:55:58.820
Blanche is a large -sized creature right now?

00:55:59.340 --> 00:56:01.559
I think you can grapple and pin a creature your

00:56:01.559 --> 00:56:03.219
same size. Okay. If you were one size larger,

00:56:03.280 --> 00:56:04.679
I think that'd be a problem. Okay. Just want

00:56:04.679 --> 00:56:05.860
to double check. So right now, actually, you're

00:56:05.860 --> 00:56:06.760
not even left with the ground. You're just kind

00:56:06.760 --> 00:56:08.320
of like, he's just kind of holding you. It's

00:56:08.320 --> 00:56:10.500
like the middle of the ring is two kaijus wrestling.

00:56:11.300 --> 00:56:15.300
This president's tiny. Since I'm in Bladesong,

00:56:15.340 --> 00:56:18.599
I got a plus four to con saves. Okay. So I get

00:56:18.599 --> 00:56:28.650
a plus four plus my d4 for bless. 21. 21. will

00:56:28.650 --> 00:56:31.150
pass. So I'm going to do half damage on this.

00:56:31.250 --> 00:56:33.289
So he spins you around and tries to bring you

00:56:33.289 --> 00:56:34.909
down on your head, essentially. I like to think

00:56:34.909 --> 00:56:36.429
almost like you distract your head into your

00:56:36.429 --> 00:56:39.030
shell as it goes, and try to hold out against

00:56:39.030 --> 00:56:42.329
it as he strikes down. Brace for Riptide. Yes!

00:56:43.230 --> 00:56:44.949
Oh, it's so cool. Okay, so I'm just going to

00:56:44.949 --> 00:56:47.789
do... Ooh, that's good, because it would have

00:56:47.789 --> 00:56:50.329
maxed KO damage. So we're going to have that,

00:56:50.469 --> 00:56:52.769
so it's only going to be four points of KO damage

00:56:52.769 --> 00:56:58.940
instead of eight. And on top of that... Only

00:56:58.940 --> 00:57:02.320
five points of damage. Nice. Because it's halved,

00:57:02.320 --> 00:57:03.980
so it would have been 11. Not bad, not bad. Not

00:57:03.980 --> 00:57:09.800
bad at all. Okay, and that is going to be, I'm

00:57:09.800 --> 00:57:12.559
not counting Jaune's turn because that'd be kind

00:57:12.559 --> 00:57:15.119
of mean. He's out. He's out. I mean, yeah. He's

00:57:15.119 --> 00:57:17.139
going to get healed. I could count his turn,

00:57:17.239 --> 00:57:18.559
but I won't count his turn. If somebody else

00:57:18.559 --> 00:57:19.960
goes out, then I'm counting their turn because

00:57:19.960 --> 00:57:21.260
I want all three of their actions. It doesn't

00:57:21.260 --> 00:57:23.360
really matter because even if Jaune rolls a nat

00:57:23.360 --> 00:57:25.219
one, he's still going to get healed up by Hector.

00:57:25.699 --> 00:57:28.539
Yeah, true enough. You know what? I am counting

00:57:28.539 --> 00:57:30.159
his turn. What am I doing? Okay. I want to take

00:57:30.159 --> 00:57:32.039
my legendaries when I can. Oh. I keep forgetting.

00:57:32.719 --> 00:57:34.599
So, yeah, he doesn't need to roll. Hector stabilized

00:57:34.599 --> 00:57:36.300
him, we'll say, but it is still his turn, and

00:57:36.300 --> 00:57:39.300
so I am taking my legendary. Yeah, you only get

00:57:39.300 --> 00:57:42.480
one double up, so don't forget it. Let's be for

00:57:42.480 --> 00:57:46.019
this, then. We're doing a body slam. Let's do

00:57:46.019 --> 00:57:58.550
grapple checks again. Okay. 16. That is less

00:57:58.550 --> 00:58:01.909
than 28. Yeah, man. Oh, my God. I was about to

00:58:01.909 --> 00:58:05.250
say I keep rolling low on those, but it doesn't

00:58:05.250 --> 00:58:09.150
matter. Did you say 28? I rolled extremely high.

00:58:09.309 --> 00:58:12.190
Yeah. Okay. I think I would have to crit. Yeah,

00:58:12.190 --> 00:58:14.150
literally, I would have to get a natural 20,

00:58:14.309 --> 00:58:16.329
then my plus four on acrobatics, then I would

00:58:16.329 --> 00:58:20.369
have to roll a four on the D4 for bless. Three

00:58:20.369 --> 00:58:24.929
KO points. Cool. Very bad. Ooh, but the damage

00:58:24.929 --> 00:58:27.539
is pretty good. Taking 12 points of damage. Oh

00:58:27.539 --> 00:58:31.360
my goodness. Holy shit. So he just starts slamming

00:58:31.360 --> 00:58:33.900
you. He just tries going down your head. You

00:58:33.900 --> 00:58:36.260
pass it. He just lifts you up again, spins you

00:58:36.260 --> 00:58:38.380
around your back, and just things you wham down

00:58:38.380 --> 00:58:42.340
once more harder. Blanche has 11 HP and 7 KO

00:58:42.340 --> 00:58:46.639
points left. She's got probably one round, probably

00:58:46.639 --> 00:58:49.500
not two rounds left. Blanche. Well, that's the

00:58:49.500 --> 00:58:51.719
thing. It's not even rounds. We've got to be

00:58:51.719 --> 00:58:53.519
close. Because of the legendary actions, there's

00:58:53.519 --> 00:58:56.860
three a fucking round. Yeah. She's not going

00:58:56.860 --> 00:58:58.300
to survive the round. You're taking your turn

00:58:58.300 --> 00:59:01.280
now. At the end of this turn you take, I'm taking

00:59:01.280 --> 00:59:03.659
the legendary action, and Blanche may be out.

00:59:03.860 --> 00:59:06.199
Okay. How does Blanche break out of the grapple?

00:59:06.480 --> 00:59:09.320
You can attempt it by, again, the same check.

00:59:09.519 --> 00:59:11.380
But it's going to take an action to do that.

00:59:11.519 --> 00:59:14.000
Right. Or you can try striking. You have Shadow

00:59:14.000 --> 00:59:17.860
Blade. You're going to have a basic, a normal

00:59:17.860 --> 00:59:20.000
roll because of the advantage of the darkness.

00:59:20.579 --> 00:59:22.900
Actually, he's restrained, so you're both. Yeah,

00:59:22.960 --> 00:59:24.280
actually, you still advantage because you're

00:59:24.280 --> 00:59:26.519
both restrained. So you have advantage on him,

00:59:26.599 --> 00:59:28.420
so yeah. Right, so instead of triple advantage,

00:59:28.820 --> 00:59:31.760
it's just double advantage. Yeah, something like

00:59:31.760 --> 00:59:34.739
that. It's really weird. Restraint makes things

00:59:34.739 --> 00:59:36.420
weird because we're both restrained, so we both

00:59:36.420 --> 00:59:37.659
have advantage on each other and disadvantage

00:59:37.659 --> 00:59:40.960
on attacks. Right. So it's kind of base. I really

00:59:40.960 --> 00:59:45.900
feel like getting out is important. I don't know

00:59:45.900 --> 00:59:48.679
if it's more important, but it sounds like fun.

00:59:49.179 --> 00:59:53.639
So I do my acrobatics. You're going to try to

00:59:53.639 --> 00:59:55.739
fight out of this? Yeah, I'm going to give you

00:59:55.739 --> 00:59:59.719
a button, too. Oh, that's bold. Okay, so you're

00:59:59.719 --> 01:00:03.239
going to have... Wow, okay. So I've got my acrobatics

01:00:03.239 --> 01:00:06.019
is plus four, plus I have bless and advantage.

01:00:07.340 --> 01:00:09.519
Normally, this is written. Yeah, yeah, yeah.

01:00:09.519 --> 01:00:10.920
Bless wouldn't apply to this. Okay, that's fine.

01:00:11.019 --> 01:00:12.639
You gave me a button, I'm going to allow it to.

01:00:12.980 --> 01:00:15.400
No, I don't want that. You sure? Okay. That's

01:00:15.400 --> 01:00:18.059
not fair. All right, all right. All right. So

01:00:18.059 --> 01:00:20.340
you have advantage and a plus two, correct? Plus

01:00:20.340 --> 01:00:23.250
four for acrobatics. And a plus two for double

01:00:23.250 --> 01:00:27.369
advantage. Okay. I think that's the case. The

01:00:27.369 --> 01:00:29.590
advantage in your current form, I don't think

01:00:29.590 --> 01:00:33.710
being restrained affects that. Okay. So there's

01:00:33.710 --> 01:00:42.190
an advantage and a plus six. Here we go. What'd

01:00:42.190 --> 01:00:45.969
you get? 24. I rolled a five and a six. Oh, yeah,

01:00:45.969 --> 01:00:47.650
buddy. Even my plus nine is not going to save

01:00:47.650 --> 01:00:50.170
me there. Fucking A. All right. That's awesome.

01:00:50.309 --> 01:00:51.869
This might be one of the first times someone's

01:00:51.869 --> 01:00:54.590
actually escaped a pin from the pig man. Describe

01:00:54.590 --> 01:00:58.369
your escape. She pulls back into her shell, shell

01:00:58.369 --> 01:01:02.369
defense, brace for riptide, and her arms and

01:01:02.369 --> 01:01:05.590
legs go back in, and she falls out to the ground

01:01:05.590 --> 01:01:09.210
and rolls away. That is awesome. He's just staring

01:01:09.210 --> 01:01:13.980
down. Where'd you? Hey! Holy shit, and you roll

01:01:13.980 --> 01:01:17.460
away. Okay, I'm going to legendary action, try

01:01:17.460 --> 01:01:19.559
to grapple you now, Dresden. He spins around,

01:01:19.760 --> 01:01:23.360
sees you. You look a little less difficult to

01:01:23.360 --> 01:01:26.860
grab. What am I rolling? Athletics, probably.

01:01:27.239 --> 01:01:29.699
If your acrobatics is higher, roll that. No,

01:01:29.699 --> 01:01:35.780
it's not. Athletics is higher. Okay. Oh, no.

01:01:36.019 --> 01:01:38.940
Okay. Oh, no, that's an 11. You are grappled.

01:01:39.000 --> 01:01:42.679
God damn it. That's what I mean. Ramin is going

01:01:42.679 --> 01:01:45.679
to cast Sacred Flame onto the pig man. Oh, shit.

01:01:45.679 --> 01:01:48.219
So he has to save. He has to make a dex save.

01:01:48.980 --> 01:01:54.440
Okay, okay. 15. Spell save DC is not on the sheet.

01:01:54.820 --> 01:01:56.619
I actually can find it. Hang on, let me. Okay.

01:01:57.199 --> 01:02:01.139
The DC is 15. What is your roll? 15. God fucking

01:02:01.139 --> 01:02:03.840
damn it. I hit it exactly. God damn it. So the

01:02:03.840 --> 01:02:06.760
pig man just barely weaves away as this holy

01:02:06.760 --> 01:02:09.960
fire burns beneath him. You said the DC. I have

01:02:09.960 --> 01:02:12.519
to hit it. So, if I hit the DC, I pass. Same

01:02:12.519 --> 01:02:15.539
as, like, hitting AC. This isn't the same as

01:02:15.539 --> 01:02:17.920
tie goes to the attacker? In this case, no. Because

01:02:17.920 --> 01:02:19.559
he's casting it and attacking? Basically, whenever

01:02:19.559 --> 01:02:22.940
you do abilities in D &D, it's like someone sets

01:02:22.940 --> 01:02:25.219
a DC and someone hits the DC. In a basic attack,

01:02:25.440 --> 01:02:28.260
the DC is your AC. Okay. So, in this case, I'm

01:02:28.260 --> 01:02:29.820
the one rolling, so I have to hit the number.

01:02:30.800 --> 01:02:32.800
Great. Yeah. Get a little nestling to everybody

01:02:32.800 --> 01:02:35.840
out there. Great. Yeah. So, the pig man does

01:02:35.840 --> 01:02:40.130
resist. All right, then. I have no legendaries,

01:02:40.170 --> 01:02:44.869
but it is my turn. Yeah, let's get nasty. Dresden,

01:02:45.110 --> 01:02:48.389
I have you grappled. I'm going to hit you with

01:02:48.389 --> 01:02:51.469
a pork chop, and I have advantage on the characters

01:02:51.469 --> 01:03:00.030
I am grappling. That's going to be a 22. Yeah,

01:03:00.130 --> 01:03:06.010
that hits. That is 14 points of damage. Jesus

01:03:06.010 --> 01:03:11.159
Christ. And four KO points. Fuck. So he just

01:03:11.159 --> 01:03:14.219
kind of strikes you hard. He had 13 to start,

01:03:14.320 --> 01:03:18.860
right? 13 KO points? Yes. All right. He's down

01:03:18.860 --> 01:03:21.000
to five. Holy shit. I was reading something.

01:03:21.000 --> 01:03:23.059
I didn't quite hear how many. Oh, my goodness.

01:03:23.079 --> 01:03:26.179
And how many points of physical damage did you

01:03:26.179 --> 01:03:30.380
say? 13? Yes. Okay. Does Ramin have any healing

01:03:30.380 --> 01:03:33.320
ability on him now? Yes. Okay. I haven't been

01:03:33.320 --> 01:03:34.659
using it yet because other ones have been more

01:03:34.659 --> 01:03:37.480
important. Right. Yeah. To put it more specifically,

01:03:37.579 --> 01:03:39.739
he has cure wounds, which would also mean one

01:03:39.739 --> 01:03:41.119
of us would have to make it to the side of the

01:03:41.119 --> 01:03:43.320
ring. Yeah, so that's not going to really...

01:03:43.320 --> 01:03:46.320
Okay. Nope. It gets even worse. Because I struck

01:03:46.320 --> 01:03:49.059
you with a pork chop and it landed, I can now

01:03:49.059 --> 01:03:51.139
bonus action attempt to pin you now that you're

01:03:51.139 --> 01:03:53.739
grappled. It kind of works. It's a feature of

01:03:53.739 --> 01:03:55.980
luchador training. It's like I took some feats

01:03:55.980 --> 01:03:59.139
and combined them together. So... I'm not worried.

01:03:59.440 --> 01:04:01.780
Let's make a roll. I'm not worried. Double athletics.

01:04:03.799 --> 01:04:06.380
I'm also rolling hot. By the way, I don't know

01:04:06.380 --> 01:04:07.940
what said this. I actually switched over to the

01:04:07.940 --> 01:04:09.820
gold vein dice today. Yeah, I saw it at the beginning

01:04:09.820 --> 01:04:11.840
of the session. Yeah, I tried to spoil it for

01:04:11.840 --> 01:04:13.219
everybody. Yeah, I switched over to the gold

01:04:13.219 --> 01:04:14.579
vein dice because I wanted to give them a chance.

01:04:14.639 --> 01:04:16.699
And honestly, they're rolling so hot for me.

01:04:16.719 --> 01:04:20.460
They love me again. What'd you get? 24. 22. Oh,

01:04:20.559 --> 01:04:24.159
my God. 22. I needed this. I needed this. Because

01:04:24.159 --> 01:04:27.300
Bless doesn't apply on this, right? Because it's

01:04:27.300 --> 01:04:30.119
not a save. No, it does not apply on it. Yes,

01:04:30.420 --> 01:04:32.099
it's a contest. It's the one thing that doesn't

01:04:32.099 --> 01:04:35.000
fly on. It's rough. 22. 22? But now you're going

01:04:35.000 --> 01:04:36.219
to need that blast because now I'm going to start

01:04:36.219 --> 01:04:38.119
making attacks on you. But first you have to

01:04:38.119 --> 01:04:40.659
go. You are restrained now, though. But you have

01:04:40.659 --> 01:04:42.440
advantage. It's normal on him because he's also

01:04:42.440 --> 01:04:44.179
restrained as he's pinned you. Okay. You said

01:04:44.179 --> 01:04:46.059
it's my turn? Yeah. Perfect. Because I still

01:04:46.059 --> 01:04:48.780
have my echo. That's right. The echo's not restrained.

01:04:48.800 --> 01:04:50.460
I can make the same attack. Oh, my God. I can

01:04:50.460 --> 01:04:51.840
make the same fucking attack. And you have advantage

01:04:51.840 --> 01:04:54.460
on him. Oh, my God. Yes, I do. That's why I said

01:04:54.460 --> 01:04:57.139
I was not worried. I can do the same exact thing

01:04:57.139 --> 01:04:59.179
that I was going to do. That's wild. Okay. Okay.

01:04:59.800 --> 01:05:06.829
Okay. And flanking. I don't know if it'll get

01:05:06.829 --> 01:05:09.070
you there, but... It will. That brings it up

01:05:09.070 --> 01:05:12.369
to 17. Hey! That will do it. That'll hit. That'll

01:05:12.369 --> 01:05:14.710
hit. Oh, my gosh. Thank you for reminding me

01:05:14.710 --> 01:05:16.570
of that. I totally forgot about that. It would

01:05:16.570 --> 01:05:18.610
have been a 15. I would have called it 15. Oh,

01:05:18.610 --> 01:05:22.730
close call. Okay. That is max damage again. 13

01:05:22.730 --> 01:05:26.230
points of damage. Booyah. 13 points. Okay. Yeah,

01:05:26.250 --> 01:05:28.739
another... Solid hit. You just slide this. The

01:05:28.739 --> 01:05:30.380
echo comes up behind. He's just like, I love

01:05:30.380 --> 01:05:33.099
this. He's so confounded by the two of you. The

01:05:33.099 --> 01:05:35.360
one of you. As you strike in, hit him again.

01:05:37.000 --> 01:05:42.219
I can't figure you guys out. Hell yeah. And that

01:05:42.219 --> 01:05:44.679
is going to be, first, a legendary action on

01:05:44.679 --> 01:05:47.800
you. Oh, no. Come on. There's so many legendary

01:05:47.800 --> 01:05:50.480
actions. Let's make this fast. Stewieplex. Deck

01:05:50.480 --> 01:05:52.679
save. I don't know why I rolled. Deck save. Deck

01:05:52.679 --> 01:05:58.909
save. I crit my pants again. You crit it? I crit

01:05:58.909 --> 01:06:02.730
my pants again. You take no damage. Oh. Oh. I'm

01:06:02.730 --> 01:06:05.030
going to tell you right now, if I had damaged

01:06:05.030 --> 01:06:07.469
you, if you had failed that fully, there would

01:06:07.469 --> 01:06:09.849
have been eight KO points. I rolled max. Yeah,

01:06:10.010 --> 01:06:11.789
I would have been out. And the damage was also

01:06:11.789 --> 01:06:13.710
close to max. I would have been out. What was

01:06:13.710 --> 01:06:17.329
the damage? The damage was... It doesn't matter.

01:06:17.389 --> 01:06:20.590
It's my turn. Sorry. No, I wouldn't have gotten

01:06:20.590 --> 01:06:22.469
unconscious and dying. Okay. Okay, cool, cool,

01:06:22.469 --> 01:06:25.960
cool. So you passed that one. Although... No

01:06:25.960 --> 01:06:28.280
Dijon next. I should take my legendary now. My

01:06:28.280 --> 01:06:30.300
second one. Oh my Christ. We're doing it again.

01:06:30.559 --> 01:06:35.480
This time, give me a strength. I'm going to boar

01:06:35.480 --> 01:06:37.719
hug you. Treads to the reflexing. You sort of

01:06:37.719 --> 01:06:39.400
weave your way out of it, but you're still kind

01:06:39.400 --> 01:06:41.820
of in my grip. It's untouchable. Oh wait, I don't

01:06:41.820 --> 01:06:45.340
know why I'm rolling. What do you got? 24. 24

01:06:45.340 --> 01:06:47.260
will pass. I'm only doing half damage on this.

01:06:48.219 --> 01:06:51.989
He's going to hold you tight. That was again

01:06:51.989 --> 01:06:56.690
max on the ko points. Oh no four wait what four

01:06:56.690 --> 01:07:00.550
eight becomes four four That's fine. That's fine.

01:07:00.630 --> 01:07:02.570
I pass. I'm down to one. Well, right. I know

01:07:02.570 --> 01:07:05.670
holy shit I'm still in for a round. I'm still

01:07:05.670 --> 01:07:08.190
in and then I don't think there's much left.

01:07:08.389 --> 01:07:10.690
That's eight points of damage over that Okay,

01:07:10.809 --> 01:07:12.889
so yeah, you're here. He's hugging you. He's

01:07:12.889 --> 01:07:17.260
holding you tight. I'm taking you and you're

01:07:17.260 --> 01:07:19.059
just holding against it. You hear cracking of

01:07:19.059 --> 01:07:21.139
bones. Your vision's starting to fade. You have

01:07:21.139 --> 01:07:28.760
one KO point left. You will try. Oh, yeah! Blanche,

01:07:28.800 --> 01:07:31.280
you're up. All right. Does Blanche need to move

01:07:31.280 --> 01:07:35.500
to get flanking? Yeah, you can move down. Okay.

01:07:35.639 --> 01:07:37.480
You moved down slightly. You're fine. Yeah, Blanche

01:07:37.480 --> 01:07:39.539
is going to move the five or ten feet to get

01:07:39.539 --> 01:07:44.039
flanking, and she's going to say, I should have

01:07:44.039 --> 01:07:46.590
done this a long time ago, but... It's time to

01:07:46.590 --> 01:07:49.610
take off the kid gloves, pig man. And she lowers

01:07:49.610 --> 01:07:55.130
her shadow blade and holds her hand up. And with

01:07:55.130 --> 01:07:58.989
a button, she's going to cast Witch Bolt. Actually,

01:07:59.349 --> 01:08:01.070
I'm not going to use the button because she already

01:08:01.070 --> 01:08:04.429
has flanking. And advantage. And advantage because

01:08:04.429 --> 01:08:08.389
he's restrained. Oh, my God. Okay, okay. Kid

01:08:08.389 --> 01:08:10.670
gloves. What are you talking about? What are

01:08:10.670 --> 01:08:13.860
you going to do with that? Jeez. This is like,

01:08:13.960 --> 01:08:17.800
she's got a plus six to cast Witch Bolt, then

01:08:17.800 --> 01:08:20.659
advantage, then plus two. So we're rolling advantage

01:08:20.659 --> 01:08:27.500
with plus eight. Holy fuck. So 12 plus eight

01:08:27.500 --> 01:08:30.260
is 20, then I still have bless. You are good.

01:08:30.520 --> 01:08:34.180
All right, 23. This will help, yeah. Blanche

01:08:34.180 --> 01:08:37.720
cast Witch Bolt at second level, which means

01:08:37.720 --> 01:08:43.529
it's 2d12. 2d12, holy shit. Oh, shit. Okay, let's

01:08:43.529 --> 01:08:52.109
see it. For being large. Oh, that would only

01:08:52.109 --> 01:08:55.170
do attack. Oh, okay. Then it's only 12 damage,

01:08:55.229 --> 01:08:58.689
actually. Astounding. I'm not fucking shitting

01:08:58.689 --> 01:09:00.890
you right now. I'll show you afterwards. That

01:09:00.890 --> 01:09:03.590
is the exact half HP. Oh, my God. Yeah. That

01:09:03.590 --> 01:09:06.510
is the exact half HP. Oh, my God. You reach out

01:09:06.510 --> 01:09:08.289
with this. You're like buzzing electricity. I

01:09:08.289 --> 01:09:09.470
didn't think it was going to do it. He's squeezing

01:09:09.470 --> 01:09:14.199
on Dresden. Oh, yeah. What are you talking about?

01:09:14.239 --> 01:09:16.960
You reach out and touch him. Describe it. Describe

01:09:16.960 --> 01:09:19.000
Witch Bolt. I mean, that's exactly what it was.

01:09:19.079 --> 01:09:21.520
She looks at her sword and she goes, this isn't

01:09:21.520 --> 01:09:23.920
working. She puts it down by her side, raises

01:09:23.920 --> 01:09:27.560
her hand up, and just from the palm of her hand

01:09:27.560 --> 01:09:31.640
comes this blue crackling light. This lightning

01:09:31.640 --> 01:09:33.680
damage just shoots out from the palm of her hand.

01:09:33.699 --> 01:09:36.579
Her whole hand turns blue and crackling. And

01:09:36.579 --> 01:09:42.600
zaps him. And he's just kind of... And he's just

01:09:42.600 --> 01:09:45.439
shaking with it. And the spell ends, and he kind

01:09:45.439 --> 01:09:47.539
of just, like, he's still got you held. You're,

01:09:47.560 --> 01:09:48.960
like, you're getting shocked, too. I'm not going

01:09:48.960 --> 01:09:50.079
to do damage on it, but you're getting shocked,

01:09:50.119 --> 01:09:53.300
too, with his hand stressed. And he's just kind

01:09:53.300 --> 01:09:59.699
of... And as the spell ends, his grip loosens

01:09:59.699 --> 01:10:01.880
on you. You kind of slide out, and he just kind

01:10:01.880 --> 01:10:07.479
of goes... Oh, yeah! And he just falls backwards

01:10:07.479 --> 01:10:10.659
onto his back. Boom! Right onto the echo. Yeah,

01:10:10.739 --> 01:10:12.119
right onto the echo. The echo just disappears.

01:10:12.500 --> 01:10:18.359
He just says, you guys rule! All right. Call

01:10:18.359 --> 01:10:21.939
it. Call it. The towel is thrown. Ding, ding,

01:10:21.960 --> 01:10:23.300
ding, ding, ding, ding, ding. Yeah, ding, ding,

01:10:23.380 --> 01:10:24.979
ding. Hector, like, rings the bell. And he's

01:10:24.979 --> 01:10:29.359
cheering, cheering. Hector's, yeah, yeah. The

01:10:29.359 --> 01:10:32.819
pig med just like, like. All right. All right.

01:10:33.420 --> 01:10:36.600
That's it. That was good. That was thrilling.

01:10:36.739 --> 01:10:38.380
That was right thrilling. Hey, that little guy

01:10:38.380 --> 01:10:41.140
okay? Points over to Jaune. Blanche is already

01:10:41.140 --> 01:10:44.420
over there checking on Jaune. Maybe he's like

01:10:44.420 --> 01:10:45.420
starting to come back. Maybe Hector gave him

01:10:45.420 --> 01:10:46.880
a little something to give him one HP. He's starting

01:10:46.880 --> 01:10:51.859
to... And he sees 10 -foot -tall Blanche punched

01:10:51.859 --> 01:10:59.760
over him. In the dark? Yeah. Sir, did we do it?

01:11:00.140 --> 01:11:03.859
Did we win? What happened? I kind of passed out.

01:11:04.270 --> 01:11:07.449
A little. Thanks to you, Jean. We were able to

01:11:07.449 --> 01:11:10.569
get in enough damage and... Well, the pig man

01:11:10.569 --> 01:11:15.449
called it in our favor. You're kidding. You're...

01:11:15.449 --> 01:11:19.670
Really? You're the hero of the night, boy. I...

01:11:19.670 --> 01:11:24.210
Oh, my goodness. I... I'm going to lie here for

01:11:24.210 --> 01:11:27.229
a while, if that's okay. That's fine. He just

01:11:27.229 --> 01:11:31.430
flops down. Meanwhile, at the end of the ring,

01:11:31.529 --> 01:11:33.149
the pig man's reaching out to you, Dresden. Good

01:11:33.149 --> 01:11:35.609
game. Good game. Hey, come on. Give me a handshake.

01:11:35.689 --> 01:11:37.750
I don't know what that shadow thing was. That

01:11:37.750 --> 01:11:41.409
was cool. That was really cool. Oh, man. Dresden

01:11:41.409 --> 01:11:44.670
gives the forearm handshake. Oh, that's a cool

01:11:44.670 --> 01:11:48.670
way to do that. And then as they leave, he does

01:11:48.670 --> 01:11:52.510
a little finger snap. His hands are so big. Right.

01:11:54.109 --> 01:11:56.569
It's like Dresden's hand is on his middle finger.

01:11:59.310 --> 01:12:01.970
Well, I mean, that's it, right? That's got to

01:12:01.970 --> 01:12:05.710
be it. You guys are in. Party's tomorrow. I got

01:12:05.710 --> 01:12:07.550
invitations for all of you. I cannot wait. I

01:12:07.550 --> 01:12:11.409
cannot wait to show Moffat my new sidekick. And

01:12:11.409 --> 01:12:12.050
we'll call it there.
