Roll for initiative. All right, Pants People,
you're up. So here's your options. You can either
dodge action like a chump, like a coward, and
not engage with our social media, our Discord,
all that stuff at all, or you can commit full
assault, get in there, get on our Instagram,
our Facebook, our Discord. What else we got?
Instagram? I said that one already. We got TikTok.
I don't know. Go do that stuff. It's cool. We're
doing things all the time. We're working on a
YouTube eventually. We'll get there. But yeah,
check us out, Pants People, and thank you so
much for listening. See you guys the best. Uh,
your turn's over. heroes is an absolute joy.
Our worlds are safer. Our society is stronger
for their presence in them. But this moving slide
does cast quite a shadow. You see, in an age
where folks crave the spotlight, some hungry
souls turn the other way in their pursuit. Infamous
criminal personalities which become known to
our worlds as gloomineries. I don't really get
it. Name for the king of gloom, I guess. Thank
you. Thank you. Thank you. to our regular broadcast
schedule. Keep your eyes open for that. And remember
to stay safe out there. We're back. Hey. We're
back. All right, guys. I'm back from episode
one. He's also back. I told you he'd be back.
I'm back. What'd I miss? So we didn't record
an episode last week. We didn't? No. Holy shit.
We took a well -deserved. Week off. That sounds
nice. Huzzah. It was great. This sounds real
nice. Well, it would have been perfect had the
weather cooperated. It did not? So for everybody
who listens and didn't hear about it on our social
media, we were taking the time off. We were going
to go down and enjoy the King Richard's Renaissance
Fair in Massachusetts. Oh, I bet that was awesome.
It would have been. But they had a tropical storm.
We were in the car, ready to go. We made it about
a third of the way down, and we got an email.
They canceled. They wussed out. I looked so hot
in my armor. We're back! So hot! Yeah, we're
back. We're back. We're back, guys. We are back.
It's been a little week off. Hope you guys enjoyed
it. Maybe you checked out our little Winnie the
Pooh adventure on Evenfooting Games. It was a
good -ass time. You guys do realize this is episode
52, so the episode that we come back from being
a week off is 51. We're always so good at this!
We're always so good at this! Every time. They'll
have already been back for a week before. Welcome
back. Well, guess what, guys? It's in there.
How many good seven days since the last time
we saw you? Heard your lovely voices. So if you
haven't heard the 100 Acre Heist episode on Evenfooting
Games feed, at this point, you should probably
go check it out. Go check it out. Oh, yeah. David
and Jeremy played. I wasn't available. But they
were awesome. High Heeled Gamer was in there.
And Jason, who's one of the founders of Evenfooting,
was the sitter. And he was awesome. GM, DM, whatever
you want to call it. He was awesome. So funny.
Seriously, check it out. And if you like it,
go look into the product. Go buy Pundraker Heist.
Buy Babies and Broadswords. If you like that,
you'll like this. Everything's great. It's all
great. Good system. Super, super fun. And real
easy to just pick up and play. Yeah, a lot of
fun. Oh, man. Good times. So what's going on,
gentlemen? We just had a gigantic sweet roll
delivered to us by our wife. Oh, yes. Our wife.
Get off my wife. My wife. I'm so fucking tired.
It was very nice for your wife, David, to come
and bring us beer and a giant, the biggest cinnamon
roll I've ever seen in my life. Yep. Oh, it's
so good. And it was so, I had a piece, of course,
and it was so sweet. That, like, I could feel
it on my teeth. I could feel that it was, like,
so sweet. I always feel it, but I have really
bad teeth. What she said, it was like, enjoy
your round stuff. It's pretty good. It's pretty
good. Yes. Fan of the show, me Alex Gabby. And
one more order of business before we get this
game rolling. We got some shit to do tonight.
What do we got? Mail time! Mail! Mail time! I
believe this mail is specifically for David.
This is... A treat. From friend of the show,
Captain. The Captain? We've been expecting these
for a minute. Oh my gosh. The Captain. How do
I? Give me your murder knife. I've got a chopstick.
Let me see. Why is there blood on it? That chopstick
has touched holy water, though. Yeah. Do you
want this pen instead? I can't chopstick through
tape. I don't care how holy it is. It's not getting
through this tape. David. David. What? I got
it. Just rip it from the side. I penned it. You
know what? I'll need your logic. I'll need your...
Oh, look at this bag. Nice little dice bag. Nice
little dice bag. Ooh, ooh, ooh. Wrapped up package
inside. Hang on, hang on, hang on. It's more
plastic. Give me that pen back! All right. Keep
the holy water, holy chopsticks, holy anything
away from these puppies, because I'm feeling
dice. Oh, and I do have a video message from...
Captain. Look at these. That he sent along with
this. Oh. Feel that weight. Once we're off mic,
we'll check that out. Hell yeah. I forgot. Because
the time where he sent me the video message,
the time where the dice got here, there was enough
time in between that I forgot and I just remembered.
Oh. Individual wrap. Metal dice. Full metal dice.
Look at this. What? Gorgeous. Thank you, Captain.
Wow. We're in a combat tonight, and I don't know
what dice I'm using. Oh, God. Feel that. Whoa.
That's got some weight. It's got some weight.
It looks like it has some weight. Holy Jesus
Christ. Oh, man. Let's open a few more of these
real quick, because I'm going to need a bunch
tonight. Whoa. Wow. All right. Let's hear it.
Ready? Ready? Oh, my God. That almost, like,
knocks the dice tower over. That sounds absolutely
terrifying. Oh, man. Your dice have, like, a
growl behind it. I have a new weapon in my arsenal.
I like it. Thank you so much, sir. I cannot wait
to use this. That's really, really, really, really
kind of you. Thank you, Captain. All right. Well,
well. Any other business out of the way before
we begin, gentlemen? I think we covered everything.
Here we go. We're going to open a couple days
ago in the southern edge of Los Caballanes, where
it borders upon the Ironworks District. We see
old and broken manors start their transition
to new, uniform structures of brick. We see great
chimneys bellow out smoke, and the air is hazy
with it. It smells like, uh, what does a forge
smell like? Is ash a smell? Is iron a smell?
I don't know, Spence, I'm asking you a question.
Yeah. Damn it. Yeah, you can smell it. It smells
like ash and iron. I don't know how to describe
the smell, but... Yeah, ash and iron. Sweat.
Old sweat definitely has a smell. We see a typical
scene as twilight fills the desert sky, people
swarming into the old city en masse, having finished
a long shift in the works. Many faces blackened
from soot, many shuffling strides, bowed and
exhausted. Moving against this crowd, we see
a green -scaled dragonborn clothed in a nondescript
brown cloak. Young -faced and rather short for
a dragonborn. A rolled -up parchment is clutched
in his eager claws. As he nears the edge of the
old city, a glint of metal ahead catches his
eyes. Guards up ahead, shepherding the crowd
out of the works. We see the dragonborns freeze
for a moment, just a moment, teeth grinding.
Then he turns abruptly and pushes away from the
main streets, moving behind an old tower. Once
away from prying eyes, the figure leans back
against the stone of the tower and slowly, almost
hungrily, unrolls the parchment. His reverie
is disturbed as we hear something very heavy
land just before him. He nearly drops the paper
as he flinches back from the great bulk that
has appeared so suddenly, and now as he lowers
the paper. He faces a true half -dragon, scales
of gleaming brass. A dark hood covers the figure's
face, and the shadow of a huge blade is sheathed
between the outspread wings on his back. You've
been asking about a half -orc child. Why? Arhalon
asks. The dragonborn does not answer him. I humbly
request that you answer my question. I have come
here seeking this child as well, along with two
others. Two? No, the contract's only good for
the one. Dragonborn waves the scroll in front
of him. Contract. We see Arlon reach out with
his good hand, quickly snatching the scroll and
unfolding it, reading over its context as Dragonborn
continues. Yeah, yeah, you're a big fella, though.
It could be nicer to partner up. I'm pretty new
to all this myself. It's only my second time.
I'm fine a second fiddle if you want to play
it straight, you know? I just, uh... His words
fade when interrupted by a booming chuckle. I
see. I see. You're hunting him. The child. Zebulon.
Zebulon will never let me live this down. There
he is, a famous hero, a luminary, saving lives
whilst his big brother, the Paragon of Honor,
sent children off to be murdered by scum. His
eyes fall finally onto the novice hunter who
has pressed himself against the wall, trying
so desperately to shrink away. You know he's
nothing, right? He's not strong, not clever.
He just broke the rules. That's it. That's all.
Look, buddy, but I'm not a shield -bearer anymore.
Shield -bearer? Whoa, whoa, whoa. Hold on, buddy.
Strong brass claws wrap around his green -scaled
throat. The figure is pressed against the wall,
then pulled slowly off his feet till his bulging
eyes are in line with the burning orange of the
half -dragons. The rules, too. Sharp crack. The
dragonborn's body is dropped, slumping against
the stones. Arlon stares down at it, then at
his own shaking hand. And we fade from that.
Fade back to the present. We are on day one.
7 .45 p .m. You guys know anything about pulque?
I think it's pulque. P -U -L -Q -U -E. Nope.
I don't. That's a brand new word for me. It's
supposed to be like a milky white alcoholic beverage
made from fermented agave sap. Oh, interesting.
Well, if you're interested in having some, too
bad. Because right now, while you're standing
in a Mipplesville town pulqueria, an establishment
that usually specializes in such alcoholic delights,
I'm afraid your dry throats are remaining quite
parched. For things in this tavern are about
to heat up. Yeah, let's get some music going.
Ooh, that's good stuff. Let's reset the scene.
Goddamn. We're looking at a large tavern. This
main room you're standing in is about 100 by
100 feet. Pretty wide. The floor is mostly cleared
out in the center with a number of long tables
off to one side. Would be your... left as you're
entering the room, and some smaller circular
tables and chairs off to the right. You see ahead
of you the bars about 75 feet from the saloon
doors where you stand, and spreads near the width
of the establishment. Very long bar. You see
there are five corpses on the floor. One just
ahead of you, and four more just smoldering,
blackened, in front of that bar. There are also
four bounty hunters still alive that you can
see. They stand in a group about 30 feet ahead
of you. While their backs are to you, you can
see that these four are all human men and all
wearing dark leathers and brandishing gleaming
scimitars. Ooh, I like that. That's funky fresh.
Ahead of them looms Arlon, standing atop the
bar. His shield -bearer armor is gone, replaced
by a dark chain under a black cloak and hood.
His greatsword is held aloft somewhat shakily
in his left hand. His right arm still hangs limply
at his side. Smoke rises from between his pointed
teeth. His eyes are a molten fury as he stares
down at the remaining hunters. At this point,
it seems that nobody here has taken note of you.
But with or without you, this battle has already
commenced. So let's roll for initiative. Oh,
shit. Okay. This is scary. I was hoping that
I would come up with a plan. It hasn't materialized
yet. Uh, no. Actually, can I see that map one
more time? Yeah. Okay. All right, that's an 18
for Crispin. Jewel's got a two. And dance. So
you're a natural one? Shut up. I just saw your
bonus like, oh my gosh, that's bad. So she's
got a 17. From that previous episode, just so...
to kind of bring it back to top of mind. Sure.
Jules and Crispin each have a scroll of lesser
restoration. The potion of growth went to Dresden,
so that can't really help us here. Crispin has
a potion of greater healing. Jules has the mind
shielding ring, and that's mostly it. Oh, we
have bless. Why does this say, did Dresden get
the immovable rod? I thought Crispin had the
immovable rod. No, Crispin has it. Okay. I don't
know why I wrote Dresden. The names mix up on
paper, too. All right. That's fine. All right.
I need one more thing from you, Steven. What's
that? I need you to roll Arhalon's initiative.
Oh, okay. Yeah, I'm going to go look at that
sheet now. As he is now going to be your sidekick
for this arc. So, yeah, time to look at this
sheet. I'll tell you he has a zero to his initiative.
Holy shit. You can take a look and go ahead,
say what you want to say, react accordingly.
I don't see it in extras. It's supposed to be
in extras, right? It should be. Maybe I have
to refresh. Probably. I know it's there. All
right, well, let me roll first while that's loading.
Got my first oof. What's that? On this die that
Rochelle sent me. Natural one reads oof. Wow,
he is a full one. He's slower than Jules. Amazing.
Oh, boy, oh, boy. Okay, let's go back to extras,
see if he's there. All right, Arhalon Brass.
Do you want me to read some stuff out? Yes, feel
free. All right, let me. Start modifying some
numbers here while you do that. Okay. 16 AC.
Ooh, 62 hit points. 30 -foot fly speed. Whoa.
Which is pretty cool. Yeah. Let's see. Damage
resistance to fire. Blah, blah, blah. Brass dragon.
Typical stuff. Brass dragon. Oathless. So you're
going to notice, basically, one, he has a lot
of HP. Yeah, he's a... Yeah, kind of beastly.
He's a beast. He has pretty strong heavy damage
with a greatsword. He gets two attacks per turn.
Ooh, yeah, extra attack. He is crippled. Disadvantage
on every attack roll. Oh, I see that. Yes, so
he's going to be, it's like he can hit hard if
he can hit. On top of that, you also see he has
a number of paladin abilities, heroic smite,
sort of I think it's divine sense, all that good
stuff. Yeah. He can't use them. Okay. Currently,
he is considered Oathless on his sheet. He does
not have access to his paladin abilities. I was
reading the bullet points, so I'm like, okay,
Oathless. That sounds fun. Let's keep going.
And now I look back, Oathless. Arhalarn currently
cannot use Heroic Smite or Divine Sense. You
see a character who's quite powerful, but also
very limited in his current form. Gotcha. And
that will be your sidekick for the foreseeable
future. Excellent. At least for this arc. So
I'm going to back you up, because you need help.
Crispin. Yeah. First up, it's going to be Crispin.
Oh, great. See where I squeezed you on the map
right now? You're just in front of the doors
that are kind of opened up. You have Dance on
the right, Crispin on the left, and Jules kind
of trying to squeeze in between them. Just trying
to get in there. What can you tell me about the
lights in this room? The lights? Uh -huh. What
is the light source? How many light sources?
Where are they? Okay. It's currently dark. This
is an out -of -the -way town. So I'll say it's
probably pretty basic wall torches for a light
source. Let's see. I'm going to say there's three
amongst the left and right walls, three behind
the bar, and two on sort of the front area where
you stand now. Okay. Kind of too much to do anything
about. There's also two other openings in this
map off to the sides, larger openings. It's pretty
cool. You took the stairs. Oh, I see. I didn't
realize it was there before I set the scene because
I had you looking out the door. Okay, well, there
goes my other plan. We'll say they're not there
because it wouldn't make sense. It wouldn't make
sense with making you guys peek under the saloon
door last time, so I have to honor that. Map
is map. I mean, the pre -made story decisions
are the more canonical. Okay. Geez. Give me one
quick second here. Sorry. Everything I planned
to do is now out the window. Interesting. There's
probably also a chandelier hanging in the middle
of the room with candles. Okay. Get some light
centrally, too. All right. I'm just going to
go in there, and Crispin's going to Crispin,
and we'll see what you and Dance come up with.
Crispin's going to Crispin. Crispin's going to
Crispin. So you're going in, because right now.
Like I said, no enemies are on you. The second
you make a move, you make yourself the targets.
I don't have anything to really buff myself with.
Okay. You know what I mean? Okie dokie. Yeah,
my spells are all used up. I don't really have
much in the way of potions that are going to
help me out here and now. Okay. Yep. I'm kind
of used up here, so what I'm going to do is I'm
going to check my last instance of... wild shape,
and I'm going to beast shape into a giant hyena.
Holy shit. What? Yeah. You're not doing anything
without a hyena laugh. Um, ha ha ha ha ha. Come
on. That was menacing. Damn it. Menacing. What
do hyenas even sound like? They're like... Hold
on. I'm going to let YouTube tell me. Jeremy,
give me your hyena laugh. No. Damn it. I wasn't
far off. It's really creepy. It sounds almost
monkey -like. Okay. So, all right. Fine. Have
it your way. Crispin transforms into a hyena.
Yes! And comes tearing into the room. Oh, my
God. Let me see. These guys just turn around
like, they're all focused on the half dragon
on the bar. And now they turn and see a giant
hyena is suddenly behind them, charging at them.
Charging at them. Chuckling all the while. Before,
or maybe as he's shaping, he turns back to Jules
and he says, that's Zebulon's brother, Ahalon.
We have to protect him. And then he starts to
run in wild shape. Jules is left with a very
confused look on his face, and then he says,
Okay. Okay, so he's going to go in for a bite
attack. Plus five to hit. All right. Give me
that damage or that attack. Whatever the one.
16 to hit. That'll hit. Okay. 2d6 plus three.
That's piercing. Hey, what the? Just like diving
on top of this guy. That's 14 points of damage.
Describe your immediate kill. Oh, get out. Describe
your immediate. This guy turns around and this
is the last thing he sees in his life. I don't
know if he even gets to turn around. Holy shit.
He hears something behind him. He starts to turn
his head and Crispin just bites down right on
his neck and kills him. And now as a bonus action,
he's going to use the hyena ability rampage.
What? When the hyena reduces a creature to zero
hit points with a melee attack on its turn. What?
The hyena can take a bonus action to move up
to half its speed and make a bite attack. Unbelievable.
Holy shit. So he's going to just hop right over
here. Actually, all the way over to this guy.
I get an AOL if you do that. Oh, shit. Yeah.
Never mind then. Okay. So you move to the next
guy. You went to the guy in the furthest left.
dropped him, then moved to the guy in the center.
There's one guy standing behind him and one guy
off to the right of him. Now they're all turned
around on you as their buddy just kind of screamed
out and died. They're all just like, Ah! Ah!
What the? Ah! Monster! Beast! Beast! What's that?
What's that face? Um, it's a bad roll. I'm just
trying to... No, my Bless isn't going to help.
It's too low. I mean, you always roll Bless.
It doesn't go away. It's a static thing that's
on you. Oh, my goodness. Okay. Well, that's probably
not going to happen. Until I hit jewels and you
break his concentration, you have less. You have
a d4 in every attack. Still doesn't help. What'd
you get? Eight. It does not help at all. Wow.
You feeling a little hoarse over there? Still
got it. All right. Jeez. That's the end of Crispin's
turn. Then we're up to Dance. Dance just sees
this and is completely just, like, just unmoved
by this display of just, like, I think she shouts
in like, and kind of looks back to you, Jules,
and gives you a nod and gets ready to dive in.
What's she doing? So let me describe Dance for
you. Dance is a monk, basically. She's a kind
of watered -down, easier version of a monk, but
she has the basic monk stuff. She has martial
arts, which means her punches hit hard. She has
a couple of key abilities. These are flurry of
blows, patient defense, and step of the wind.
So basically, Dance gets... When you go in for
an attack, she will always get a bonus action
second attack with her other... Basically, she
can just get 200 attacks per turn, right? You
can use a key point, which she has a limited
amount of, to add another attack to that, or
to give her the ability to dance away without
taking AOs, to give her a free dash as a bonus
action. A lot of good stuff. So you're probably
going to... Dance is really good at getting somewhere,
getting places. and doing damage. That's what
she's got going on. Well, yeah, that was going
to be my first question. Are either of those
two guys that are there, are they surprised enough
where she could get to one of them and grapple
them easily? Yeah, I mean, the other thing with
Dance is she has... She can bonus action grapple
for one thing. I gave her luchador training as
a perk. It basically gives her the grappler feat.
So you could attack once and use a bonus action
to also grapple following it. She does get advantage
on attack rolls against creatures she's grappling,
which isn't normally the case. That's where I'm
going with that. Pretty good stuff. She also
is good at improvised weapons. She can pick up
a chair and smash someone in it because luchadors.
Why not? Because luchadors. I'm just looking
for the advantage right now, but I don't know
if I'm willing to waste my bonus action on it.
I wouldn't say they're surprised particularly,
but you definitely can get there. You can get
those attacks in. You can try to get that grapple
in. Sorry, I ruined the surprise. It's all good.
There are a lot of chairs in this room, to be
fair. I kind of want to roll for that grapple,
though. It sounds like fun. It really does. It's
a good time. It really does. She's still going
to get her attacks either way. Yeah, I'm certain.
I want to roll for that grapple. I'm certain
there are more people coming. Yeah. There can't
just be just these four guys if we want to hit
KO the first one. Right. You don't know anything.
That's why I'm hoping to knock this one out.
Got to grapple with advantage to two shots on
him. Let's fuck him up. All right. Okay. Which
one are you going for? I'm going to go to the
one on the right. Okay. She just dances up very
gracefully, slides in front of him, kind of looks
over at you, crisping in nods. She's very competitive,
and she is in it now. You can see in her eyes
that she's just like, oh, no, no. I'm taking
out more than you. Bring it on. Give me some
attacks. Do you want to go for attack first,
then the bonus? Or do you want to go bonus action
grapple first? No, I'm looking to grapple. Okay,
bonus action grapple. Let's do it. Well, not
bonus action grapple. I'm looking to, like, roll
for it. Well, if you bonus... I guess either
way you can attack after you. Oh, I guess it's
going to be a bonus action either way. Yes, yeah,
you're going to roll for it. I want two hits.
And we're going to do athletics. No, no. All
right, I'm going to go in for a strike. Two strikes?
Hell yeah. Yep, and I'm going to roll my d4 just
with the d20. Make it easy. Hell yeah. That's
15 on the first. That'll hit. Ooh. Nice, nice.
And that's only a 12 on the second. That will
hit. Jeez, low rolls and you hit both. That will
just hit. All right, let's go. That blast came
in clutch both times. Oh, yeah, that's awesome.
1D4 plus D. Yeah, plus D. D plus D. Get D off
your brain. I always got D on the mind. Hit three.
You're looking for three. 1d4 plus three. So
first is seven. Okay. Second one is only four.
Damn. Four is exactly what you needed to finish
him off. Oh my goodness. Yeah, there's more people
on the way. Slides up next to you, Crispin, just
like two quick jabs. Not even looking at the
guy, just like one throat, one like in the stomach
and the guy just and just drops. To the ground.
Do you want to do anything else? You could use
a ki point to attack again if you wanted to.
You can move to another guy. Did you do damage
on him? Do you still have movement? I haven't
done damage on any of the other... Neither of
these. No, I missed that second attack. Okay.
Just so you're aware, she has four ki points
right now. She'll get them all back on a long
rest. Okay. You know what? Fuck it. No, wait,
no. Short rest? That's wild. In any case, I'm
using one and going after the middle guy there
where Crispin's at. Just slides over again. You've
just never even reached him. She slides over,
goes for a kick. Having trouble? Crispin laughs
with a bloody jowl. Sounds like that. And she's
not so graceful. That was a natural one on the
D20. Oh, no. In this case, honestly, I'm going
to say she very excitedly just takes the first
guy out, goes to slide to this, and maybe there's
a little blood on the floor from Christopher's
jaw. Dropping it down, a little drool. She slides
on it and goes prone. Oh, Jesus Christ. Damn
it. It just looks so embarrassing to you, Jules.
And that's dance. It's movement action, bonus
action. I did that right. Did what right? You
can take two on -arm strikes as a bonus action.
You can move between attacks. I'm assuming that
means you can take them both. I don't care. I'm
almost positive that was right. If I'm not right,
I don't care. Let's see. Nothing's going to happen
then, then, then. Don't worry about it. And next
up is going to be this bandit right beside you.
Well, dance is prone, which means I could get
advantage on her, but also hyena. So one, two,
three, hyena, four, five, six, dance. That's
a two. We're going hyena. Oh, first time rolling
this die. Cracked. Hang on. Which one do you
let a hyena in here? Here we go. Here we go.
Here we go. I know. I got to practice my hyena
a little bit. Natty18, that's definitely going
to hit you. Yeah. He's actually got a lower AC
now as a hyena. That's one of the - What a big,
dumb nerd you are. That's one of the takeaways,
picking the hyena. You should be embarrassed.
Six damage. Six damage. Can I get that pen back?
All right. Other bandit's going to go. And this
bandit will go for dance. She steps over her.
She kind of just looks over, tries to weave out
of the way, but still kind of on the floor, still
unbalanced, taking advantage. And because of
the advantage, I crit. Oh, no. Ooh. Holy shit.
Only eight points of damage on dance, though.
Okay. Not bad. Still a good, like, sort of slash
that kind of runs, you know, upper level. of
our toast robot, and she kind of weaves out of
the way, rolls back before it gets real nasty.
It's not bad. No. All right, and we're going
to move on to Mr. Jules LaRoche. What's Dance's
HP pool? I'm just curious. 23. Oh, jeez. Jinx,
you owe me a cider. Absolutely not. I'll get
you a beer. God, I hadn't thought about the fight
going this way at all. So what would it cost
me to go and help Dance up? I'll say it could
be your action if you want to basically pull
her up. What's your HP at? 19. Okay. How far
is that? 25 feet to that square next to the dance.
Okay. So then I can only move one square back.
Yeah. But it's far enough. Yeah, then anybody
would take an AOL to get to you. Yeah, I'm going
to come in from the side of Crispin here. Secret
there. Kind of next to the dead body, but a space
away from the guys there. Oh, that's the dead
body. Okay, okay, okay. He's dead, yes. You're
totally safe there. And I'm going to use an action
to... Pick Dance up. It was his fault. I slipped.
I know. I saw. All right. Good. And she's on
her feet. Hell yeah. Yeah, she kind of rolls
out of the way. You're there immediately as she
rolls, kind of like reaching down, pulling her
up, and she is at the ready. I just also can't
believe I'm actually playing literal physical
support. Yeah, right? Oh, dude. She almost looks
nervous when you get close. She kind of like...
Sort of fans her legs out in a stance, trying
to stand between you and them. Jules, what you
got? Bonus action? No, that's it. Okay. But I'm
stepping back. Okay, taking that five -foot step
back. Yep. Hell yeah. Jules, nice and safe. Dance
back on her feet. And we're ending the round
with Arhalon. Now I think as, like, his eyes
kind of start to clear a little bit. He's staring
out towards, and he just kind of starts making
out that, like, a hyena just attacked one of
these guys. It's something like... maybe helping
him he's not sure i think he's like on his guard
sword still trembling sword race and he kind
of like glances over can i say that at least
he's you yeah i was gonna say can can i at least
make sure that he sees me and then i'm standing
up tall and looking at him giving him a nod his
eyes fall on you his head kind of cocks for a
second and they kind of just like this smile
across his face and there's nothing happy about
it a smile that that Olney seems to make his
eyes smolder even more, just, I should have known.
And that's going to be Arhalan's turn as he is
refocusing. There's two guys left down there.
Yeah, so I'll let you describe how he does it,
but I'm thinking slash hoping slash commanding
Arhalan, since I control his character, to drop
down and go attack this first guy here closest
to him. Okay. With his two attacks. He just tears
off the bar, wing flaps, and he just slides across
the room, just like flying, sort of spiraling
as he comes into a slash. And, yeah, giving those
two attacks with disadvantage. So I roll four
times. Yep. Holy shit. You said you love rolling
die. More dice rolling is better games. There
you go. You roll so many die. It's kind of cracked,
but it's cracked on an oof. So that's not going
to do anything for the first attack. Okay. Just
a nine for the second attack. He's shaken. Something's
wrong. He starts whipping his sword out, and
the figure around him just easily sort of dies
out of the way. But Arhalon kind of lands on
the floor. The floorboards sort of crack beneath
his weight as he stands tall. I should have known
you'd be here. And, uh... He just turns away
from you, turns back to these guys. That's going
to be Crispin. All right. Crispin's going to
do a little hyena laugh. Doing it. Is that the
laugh? No. And go for a bite attack. All right.
All right. It's a 19 on the die. So that's going
to hit. Yeah, it's 11. He drops. Excellent. That's
the act. Another rips into him again. Holy shit.
And Rampage, step up to the next guy. Spread
over his body. Stand right beside Arhalon. One
guy is remaining, now totally surrounded. I'll
give you flanking on this, too. Oh, okay. That
changes from 11 to 13. That actually makes two
hits. Yeah, 11. Holy shit. Whoa. That's eight.
Eight, okay. He's looking rough. This guy is
terrified. He's got a half -dragon behind him.
He's got a giant hanging next to him. Dance is
on her feet now, and it's Dance's turn. Let's
see how something else, Crispin. Nope, that's
it. All right, Dance is up. One guy left. All
right, she's going for him. Hell yeah. That's
24 to hit. Holy shit. Yeah, that'll hit all right.
She's pissed. That's the first. I'm going for
bonus. Hell yeah. This guy that got her, she
is angry. And that's 14 on the second one. And
I think your minimum damage is 4. Minimum 1d4
plus 3. She definitely kills him. I'm going to
say she won to the throat and won right into
the wound. Squishes in, pulls out, and the guy
just falls. She just, like, whips her point until
it's just two and two. But even. And suddenly
an immortal vampire shows up. Yeah, right? Funny
you should say that. No, no, no vampires. Don't
worry. Who shows up? However, now that these
guys have dropped, that's going to activate my
readied action. Oh, boy. You hear a voice echo
out from the back. All right, boys. Take them
out. You're going to be shitting me. You hear,
actually, I will say, because I'm making attacks,
they're going to reveal themselves. A number
of figures, two, actually, right now, suddenly
sort of appear. One from the sort of rounded
tables and chairs on the side kind of lifts up
standing on a chair. One from behind the bar
towards, like, a lower end where it's sort of
boxed in and closed where he wouldn't be seen
before. You see two. Halflings. Brown skin with
black hair and bushy black brows that come out
wielding crossbows. And with arrayed action,
they're going to fire on Arhalon. Excellent.
16 AC. And I'm getting sneak attack on this,
and I'm getting advantage from attacking from
hiding. So let's do this thing. Actually, I should
have used my dice. I started using this, and
I was like, eh. So the first guy actually does
not hit with either of them, even despite his
advantage. Second one. Gets one, or it does get
a hit, so that's going to be... 12 points of
damage on Arhalon from that first attack. Holy
jeez. Oh boy. Wow. As these attacks land, another
figure resolves himself, stepping out from the
doorway at the very back, somewhere behind the
bar, just behind where Arhalon just stood. What
you see is a tall and imposing figure, fully
covered in finely made leather armor. Those hood
and mask hide his face. His proportions give
an impression of a race that isn't quite human.
You see as he turns the corner, wielding a bow,
just fires it off before you can react. He's
going to get his sneak attack as well. That's
definitely going to hit. 23 damage in Arhalon.
Oh, boy. What? As another crossbow bolt just
comes and takes him. So, yeah, crossbow in his
hand, too. Just shot. Roars out. He is fired
upon. One glances off his armor. Then one lands
right in his shoulder from the right. And you
see from the back, this figure just hits him
right in the back of the neck. Arhalon just sort
of stumbles. This figure calls out to you. Nice
work with the fodder. Very kind of you to call
my competition for me. Save me the trouble. I'm
afraid your reward is only going to be death.
You see, the pooch has got your scent. Oh, God.
Can I have a history check on this guy? Yeah.
After you tell me again, it was 12 damage the
first time and 23 the second. Was that right?
I think so. Yes. Holy shit. 35 damage. What?
At least he's kind of tanky. So now he's down
to 27. Two. I got a dirty 20. Nice. Dirty 20.
The pooch of Taib. Yeah. You've heard the name.
What they call a gloominary. Sort of infamous
criminal bounty hunter who's pretty well known
for just putting on a show, getting a lot of
footage on the network, more through means of
just doing terrible things. It's a bad dude.
He's a popular dude. And he's here to claim his
prize. You know that he is a master of essentially
sort of hit and run, sort of guerrilla tactics.
You know he was a crossbow. He's damn good with
it. He also has a pata, which is a straight blade
short sword. Its handle is sort of molded into
a full gauntlet. And man, when he gets wild with
this thing, he can belay some attacks out. He's
quick. He's quick. He's nasty. He's a hobgoblin,
actually. A hobgoblin from Taib. Not super well
known, but the 20, I'll give you that. And that's
what you know. Shit. So my immediate thought
is to split up the three. melee combatants. We
each take one of these new guys here and then
meet in the middle at the bad guy and Jules plays,
you know, the center, the back line support.
How do you feel about that? I'm concerned about
Jules staying in the middle in the open. Well,
Jules can pick a lane and Jules can follow somebody.
Well, he's going to. Yeah. David, those other
two guys disappeared. Was that on purpose? Yep.
Oh. Fun. Those are my raid actions. I just took
my three turns in all three figures. One just
vanishes down behind the tables. One drops down
behind the bar. And the pooch steps back into
the back rooms. All three are gone. They're going
to move and they're going to hide. And now it's
your turn. Okay. So maybe we split up into two
and two to hunt down the adds. Yes. I hate the
idea of splitting up at all. We're not going
to cover much ground. We've got to cover the
ground. That's it. Exactly. So if two of us go
behind the bar, I mean, I'm guessing these guys
aren't going invisible. They're just hiding.
Right. So if we're behind the bar, they're not
going to be able to hide from us. And if the
other two go into the chairs, my only concern
is obviously Jules. So who do you feel safest
going with? Nobody. I'm willing to say that this
conversation is happening through looks and glances,
eyes looking in one way, kind of like quick movements.
Crispin looks at you and says, we're going to
split up with his eyes, two and two. Who do you
feel most comfortable going with? I can see you're
nodding your head, looking one way. Yeah, no,
Jules is going to go with Crispin. Okay. Okay.
So it's Jules' turn first, though, right? Or
no, didn't Crispin lead it off? It will be Jules
first next, because you guys, this happened in
my readied actions after Dance and Crispin finished
off the remaining four hunters in the middle.
So Jules is going next. Before you go, though,
I will say, as you're kind of having this quick
moment of almost fast deliberating as these guys
disappear, Arhalon will say, They're after me.
Use me as a shield if you have to. We can get
through this. All right, you're like halfway
dead, bro, but cool. Yeah, he's like bleeding
out. Yeah, especially with all the like... All
the sneak attack damage and shit like that and
attacking with advantage. Like we just need to
get to the point where these guys can't hide
from us. Right. Where did, what's his face go?
Can we still see him? They're all gone. Everybody's
gone. They all vanished. They all like, he moved
into the back rooms. He was in the doorway in
the back and he had to step back into the room
and gone. Somewhere back there. One guy is somewhere
you know he dipped behind the bar. One guy dipped
behind the tables and chairs and is kind of weaving
his way through those. So you have one guy that's
kind of two guys that are sort of ahead of you
to the north and one guy that's off to the right.
Okay. Against the wall somewhere. You can hold
if you want. I think, well, Jules is holding.
Okay. I'm just thinking of which direction each
group is going to go. So let's do, before you
jump here to turn, I think let's hit record for
a second. and go over the rules of hiding and
seeking. We've been recording for an hour. No,
I mean, hit off record. Off the recording. I
don't care. Turn it off. No one needs to hear
this. So we had our chat. We're all clear on
seek checks, hiding all that. No, we're good
to go. Given this, actually, I want to ask for
you guys' passive perception. Oh, wait, I actually
have it. Motherfucker Crispin. Yeah, 17 passive
perception. Yeah. What? Crispin. Guy's broken.
Almost immediately. Oh, excellent. You see a
chair sort of right beside where the bar kind
of ends to the north and to the sort of right
of where you stand. It starts to wiggle a little
bit. Someone's hiding behind that table. Oh,
can you ping it? Where is that? Oh, I'm on GM
layer. That's why. Okay. In fact, I'll just make
the guy clear because you can sort of call him
out as a free action. You're aware of one of
them. Crispin laughs in that direction. I don't
see... Oh, there he is way up there. Okay. Oh,
of course. I can't get there, I don't think.
No, of course not. That would be just way too
easy. Actually, I can get to that square. You
get within the five feet square? Oh, yeah. Perfect.
Look at that. Right exactly there. Oh, nice.
I'm going to say he'll get partial cover, so
you're kind of diving behind the table. The table
is kind of between you and him as you go up there,
so he's going to get a plus two to his AC. Okay.
It's Crispin's turn, though? No, sorry. I was
going to say. No, it's not. I was just getting
an idea of what you can do. It's actually Jules'
turn, but Crispin, you laugh in that direction.
Jules, maybe you see this. You see that chair
wiggle a little bit. You notice someone's over
there. If someone sees him, I'll say everyone
can kind of get that information. I think that's
probably fair. How would you guys rule that?
Does that seem right to you? It's tough because
Crispin can't communicate, you know, like free
action. Fuck, you know what? You're right. I
like that. Jules, you don't know where he is.
Oh. Sorry. That makes a lot of sense. I like
that. I like that. Thank you, sir. You know what?
Fucking hell. Actually, no. I'm not giving you
a button. You're a four. You're a four. You don't
need more buttons. You did raise the limit to
five. You did raise the limit to five. Greedy
son of a bitch wants my buttons. You raised the
limit to five. I'm a hyena. Give me a button.
No, fuck you. I'll make you a deal. I will use
it immediately on this guy if you give it to
me. God damn it. Fine. Take a button. You're
not even going yet. What am I doing? What have
I done? What has become of this economy? Everybody
wants a handout. We've taken it back. The button
wealth gap is widening. Jules, that's you. You
don't know where anybody is. Great. That just
foiled everything that I was just going to do.
Can I roll a perception to see? Yeah, absolutely.
It'll be your action. It's your action, though.
Yeah, I'm not doing anything. Okay, cool. Hey,
you can point it out. Nope. I don't see shit
with a natural one. It didn't go. Nope. Okay.
Anything else you want to do? You want to move?
Nope. Okay. Jules is waiting to see kind of where
we end up splitting. Hell yeah. How the field
plays. Bless wasn't out of that, right? No, because
Bless is only on attacks and saves. Yeah. Okay.
Correct. Still on, so. That's Arhalon. Just grumbling.
Really? Okay. Yep. End of the round. It's Arhalon.
Then it goes back to you guys. Scrumbling. Fire.
Smoke kind of billowing. I feel like Arhalon
went and Crispin. Hasn't gone. Crispin goes to
the top of the round. It's confusing because
I went twice. Arlon rolled lower than Jules in
the initiative. I got it right this time. I promise.
I promise I got it right this time. I know you've
broken your trust in me, but please. It's going
to be fucking hilarious if you're wrong. I will
personally quit. Jiminy Christmas. There's really
not a whole lot that this guy can do right now.
Perception is wisdom. Why are you laughing in
that direction? Decent. Why are you pointing
your nose towards the north and right? Why would
I say it like that? I mean, is that what you're...
I mean, because we kind of decided that nobody
knows anything about Crispin. Yeah, I'm just
being silly. I feel like... I feel like Arhan
would start to make his way towards the back.
I'm kind of thinking that he should go after
the pooch dude. I'm into that. I don't know if
that's suicide, but I'm hoping that we can kill
these other small guys quick enough. to go help
him before he dies. And maybe with his 12 passive
perception, he'll notice this guy on his way
by. So he's going to full move on his way towards
the back of the bar. Okay. 30 feet puts him just
behind the bar. He flies. He just kicks, flies
over the bar, just rockets over it. And actually,
I'll say, as he does, he does. break any sort
of obscurity and any sort of hiding from one
of these two guys who's still hiding down behind
the bar. Oh, excellent. He turns over and clocks
him, sort of crouch down. I mean, there's no
way I can hide when you're literally able to
stare right at me. Right. So he just, like, flies
over, sees him, and that's all his movement.
But then he can turn back and just point down,
like, here! Yeah, and he doesn't really have
anything else he can do from this position, so...
Oh, how about this? How about he double moves
over to this guy? Going to one down there? Yep.
He double moves to the left, down to that guy
at the bar. Just flies down, Cleo claws break
into where he lands, just attacking from the
shadows, eh? A coward's way to fight. Reminds
me of someone. Where are you? Hmm? I know you're
here. No matter. He turns back to him. Scary.
So that's Yarlhond's turn. That's Arhalon's turn.
Hell yeah. Now it's Crispin. All right. Well,
as we already talked about, Crispin is going
to bound over, his claws raking through the blood
on the floor, get within striking distance of
this guy. As promised, I will turn in my button.
Hell yeah. So I'm rolling twice with minus two,
right? You said he had partial cover? Yes. Yes.
Yeah. Okay. And then I've got my bless and it's
a plus five to hit. Just go ahead and roll twice.
I'll just add it to my AC if I'll do. So just
go twice. Okay. Normal stuff. Dirty 20. That'll
hit. 13 damage. Not. figure just screams out
as you just kind of reach around the table sort
of raking into him from around like the sort
of base through the table and chair legs oh my
god I love that yeah imagine being this guy's
POV and this giant hyena head with blood on the
jowls just reaching through the table legs holy
shit that's a dance I think she calls out as
you go just I counted three of them we cannot
tie And she is ready to go. Where's she going?
Oh, God. She heard Arhalon call here. She knows
one's there. I know. I really want to send her
over to the bar. What's her movement? That's
what I was going to say. Can she make it up over
the bar? Her speed is 40 feet. Okay, so straight
line. She can get onto the bar. She can get onto
the bar. Okay. I'll let you attack him. He's
going to have a pretty good bonus on his AC because
he's down low. So I'm going to say he has like...
Three quarters cover, that's a plus five to his
AC, but you can go for it. Might as well. You
get multiple attacks. Yeah, what's, I mean, why
not? So she just, yeah, dances across the room.
Oh, no, I haven't done anything yet, no. Oh,
okay. No, I was thinking about the bless, but
I haven't done anything yet to break my concentration.
Right, exactly. No, yeah, you got it. You got
it still. Yeah, she's like run across, jumps
easily, sort of does a nice little twirl, her
full Clorico dress sort of. Whirling around her
as she lands on top of the bar and looks down.
Hold on, hold on. One sec, one sec. Before we
do this, that was the spot she was in. Can she
get... She can get to flanking. Oh, yeah! You're
right, you're right. Just barely get that flanking
with Arlo on. Oh, my goodness. Holy shit. This
guy is already scared, and he hears a thump on
the bar behind him as suddenly this full -ass
luchadora just lands, sort of posed, and begins
to strike down. So I get two attacks. And one
more if you want. You can take three if you want
to give them the other keep point. You have four.
Yeah. Well, we'll see how this goes. Oh, yeah.
We'll see how this goes. So the plus, you have
a plus five, or a plus two for flanking. I have
a plus five to hit, plus two for flanking, plus
a D4. And I get to go twice, at least. That's
pretty nasty. Yeah. Let's see what happens. Oh!
Well, the first one's a hit. Is that a 20? 19
on the die. 19, okay, yeah, that's going to hit.
19 on the die, 24, plus five. Plus the four.
Holy shit. Plus two. That's 30 to hit. That's
a hell of a hit. All right. Hit number two. That's
a dirty 20. Yeah. Yeah. Yeah. Two hits. Cool.
Yeah. This guy's getting walloped on. You doing
three attacks? Or just two? I don't know yet.
Oh, yeah. I don't know yet. See your damage first.
I'm going to do these damage first, and then
I will decide. Take your time. Roll it over.
Have a cup of tea. Crumpets. Scones. Blueberries.
That is 12 damage. 12? And she's going to use
another one to go in for it. Hey, we're going
to strike while the iron's hot. That's it. That
makes sense. That's 27 to hit. Oh, yeah, that's
going to hit. Damn. That was a one on the die
for four more damage. Still these absolutely
brutal kicks raining down from the top of the
bar. Go, go, go, go. This guy's a... Just, like,
whomped. You see, actually, those two guys are
actually twins. They're, like, two twin halflings.
Now that you're kind of seeing both of them from
different POVs. Holy shit. Okay. All right. What
in the hell is this guy going to do? I'm going
to appear again in the doorway for a moment.
Go for Arhalon again. Oh, that was a 20, but
it was a 10. Ha. Still should have hit, though.
Yeah, 17. Shit. Damn, plus seven. He's a scary
dude. That's a lot of dice rolls. I've only got
27 HP left. A lot of shitty rolls, though. Only
14. Oh, my God. 14 damage. Should have been a
lot more than that. Wow. Dude, he's got 13 HP
left. Just another bolt. You just kind of hear
like a, hey, whoa. Don't touch the pooches, boys.
Hands off my boys. Hands off the pooch and dice.
God. It's so fucking cool. You take a million
damage from that. And I'm just going to move
away and hide again. So I want to move my guy
on the map. I'm actually, this is not exactly
where he is. I'll move him afterwards again.
He's gone. He's hidden again. The pooch hides
again. Oh, wait. Also, my other guys go now too,
so let's see what they're gonna do. They are
in a lot of trouble, aren't they? It appears
so. I should have mentioned too, when you did
your attacks before, you did see it didn't, at
least in the first instance of damage you guys
did, it didn't all go through. You saw they kind
of weaved out of the way in a dodge that was
almost uncanny. I don't fucking know. All right,
cool. Very good. I'm on fire tonight. This is
good. This is me tired. Let's disengage as a
bonus action with cunning action and move. That
shit breaks sight. Yeah, so I'll break sight
and I'm gone. Other guy is going to, yeah, same
thing. You know what? There's nowhere I can hide.
You got eyes everywhere. I won't be able to get
away from you. I'm just going to attack you,
Crispin. So the guy that was cornered by Dance
and Arhalon has fleed into another door into
the back. Just kind of moving around the corner,
vanishing. He's hiding. Making two attacks on
Crispin with my sword. Bring it. Fourteen to
hit. That's a hit. And a nine. Nine doesn't hit.
Okay. That is going to be... Six points of damage
on Crispin. He's just sitting there trying to
stab out at you. I guess he moves into a bit
of a bad position to strike at you where he's
not stuck behind the table. So he gets that slice
into your face and steps back behind the table,
not leaving your area, but just kind of weaving
around. Not horrible. Got this guy pretty well
controlled then. He's in a bad place. He's really
not doing great. And that's going to be Jules
LaRoche. All right, so I really want to do something
that came up a while ago. I'm excited to see
what you got. I can move in right behind Crispin.
Okay. I want to do this. All right. All right,
so Jules is going to move up to, like, just behind
Crispin. I just want to see how he handles this.
I'm very curious. What is happening? What is
happening? I can't move Jules, by the way. I
moved him. You have to move Jules. Oh, it just
showed up. Okay. And then Jules is going to use
performance of creation to create an anvil. What?
Over this guy's head. Okay. This may not be a
thing. Let's find out. Okay. Hang on. Hang on.
Hang on. Hang everyone on. Hold on, Steven. If
it doesn't work, that's fine. Everybody calm
down. Calm down. Since it's been talked about,
this has been like the one moment where it would
kind of make sense. Do you want to pause it while
we figure it out? I just want to see it. Hell
yeah. We took a look at this stuff. So basically,
and I really want this day to work, but when
you create an item, it has to appear on a surface.
And I was thinking, you know what? It appears
on the table. Fine. Table breaks and it slides
off onto the halfling. That's hilarious. Rules
are pretty watertight. It has to be a surface
that can hold the item. Yes. So that plan for
now is out. I will find a really, really fucking
cool way to use it sometime. Please do. Please
do. Believe me, I will. I'll tell you this right
now. Mike Creed, you use that no combat in a
cool way, you get a free button. You heard it
here, folks. You heard it here, folks. It's got
to be cool. He's on record. He's on record. You
can't just make a spoon. Because you want a button.
He's down to give out combat buttons now. There
is no spoon. We've cracked his shell. I don't
know your references. That's Matrix, baby. I'm
32. Thank you. Oh, shit. That's an old man movie
now. I love how you said, I'm an old man, and
then immediately said that's an old man movie
when your argument didn't work. I'm 32. Dude.
I'm 31, actually. That's right. I'm 31. I'm a
young man. Friends is an old man sitcom. So now
Jules, instead of doing this, he's going to move.
We don't have time for friends. We don't have
time for friends. You're right. He's going to
move up to the bar. I don't have any friends
anymore. Move it to the bar. Okay. Yep. So it
takes 30 minutes. You're doing double move? Yep.
Okay. No, no, no. He's not going to double move.
No, no, no. I'm not going to double move. I said
to the bar. As far as you can go? No. Just right
before the bar. Yeah, right there. Okay. Yeah.
Right on top of the charred bodies. Well, that's
35. So he's moving 30 feet towards the bar. Okay.
And then I'm going to ready... Force matter,
guys. Then I'm going to ready in action for if
this fucker pokes out again. Oh, that's pretty
good. Okay. Okay. Now, we've talked about this
before. Do I have to... Should I declare what
I'm going to be doing? I trust you. You don't
have to. It's fun to be surprised. So I'm cool
with that. As long as you have it in your mind.
You've literally before been like, I wasn't going
to do that. I wasn't really going to do this.
You've proved yourself to the pants people. They
know. I know what his ready to action is. I'll
hold that liar accountable. Shut up. You don't
know anything. It's Arhalon's turn. Okie doke.
Geez, the weird thing is I was kind of thinking
about doing the same thing with Arhalon. So,
I guess, fine. That's exactly what he'll do.
Arhalon's going to... move just up to the door
frame here, just out of sight, and he's going
to ready his sword to swing if this guy makes
himself known, makes himself visible, or when.
I'm guessing when. How's that work around the
corner? Because, I mean, you obviously know what
I'm trying to do. I'm trying to stand at the
door. I'm going to say, if you're fully out of
sight... You won't be able to hit him if he's
not like out in the room with you. You can stand
a little closer and see if he comes up then.
Yeah. He's down so low and he really doesn't
have any like utility. So I don't want to send
him in after anybody. Yeah. Honestly, for now,
that's what he's going to do. We're going to
try to draw this guy out. I don't want to be
visible from the other side of the door. Jeez.
I don't know. I guess we'll see how the rest
of the turn plays out. All right, sounds good.
Yeah, so you two characters standing at the ready,
getting ready to make a move. Before they do,
though, we're going to see Crispin make his move.
All right, Crispin's going to try to finish this
guy off. Going to go in for a bite attack. Hell
yeah. That's a 15. Okay, that will hit. 13 points
of damage. Once again, sort of. Dodged out of
the way very nimbly, sort of rolls over. You
still get a good chunk of flesh off. He's got
a ripped shirt. He's pretty tough, yeah. Sort
of slides over. Booch! Booch! Help! Yelling out
to the back. All right. Hopefully that works.
Let's dance. I think she's just going to move
closer to the group here. She's going to stay
on the bar. Okay, but go where Jules is? Towards
that direction. She's not going to quite cross
in front of the door. Right there? Yeah. Okay.
So, yeah, basically saying just a little to the
left of Jules on the bar above. Again, still
kind of taking that defensive stance. I think
she looks down like, we can't let the half dragon
have all the fun, right? Come on, choose the
rush. Jules gives her a wink. She winks back
and turns towards the door. Anything else you
want to do? I don't think she's facing the door
fully. I think she's looking both. She's kind
of diagonally, almost like facing Arhalon, it
looks like, where she's got the door to her right
and kind of the other part of the bar to her
left. Okay, kind of being aware of everything.
Right. Okay. She takes on this sort of stance
that, like, you could tell she could whirl and
move in any direction. Yes. Legs sort of, like,
bent. Hands up. Hell yeah. And with that, with
that, first things first. Let's knock out my
guys real quick. Let's let the boys make the
turns, huh? Okay. Something that you might want
to consider doing for dance is using dodge as
an action until the end of your next turn. Until
the start of your next turn. You have advantage
on dex saving throws. And if you can see the
attacker attacks against you, you have disadvantage.
Although you can't see anybody except for the
guy behind us, but just instead of wasting an
action. Do you want to use it? I'll let you retroactively
use it if you want. That actually makes a lot
of sense. That's kind of what you were doing
anyway, like being aware and present, taking
a stance to move. You want to make that a dodge?
Yeah, that just makes it mechanical. You can
also use it as a bonus action if you key point,
too, anytime. So it's pretty awesome. Yeah. Okay,
cool. This is very important because I just rolled
my attacks. My first attack against Dance with
advantage missed. My second attack was going
to hit her for 11 damage. But I want to go with
the first attack because you just took away my
advantage by using dodge, which means she actually
missed. So Dance would have taken a pretty hefty
hit, and she already took a hit. So that would
have put her far down. But she made just a weave.
She's just fine. It does say if you can see the
attacker. When he makes the attack, can you see
him? Oh. That's a, hmm. I believe you don't,
you aren't seen until the attack hits. I believe
that's the exact wording. If you hit with an
attack, you are revealed. So I will do 11 points
of damage to Dance. While she's being aware,
she's still not ready for an attack from the
unseen. He appears now as the bolt strikes her
between the shoulders. And she kind of like,
I think she may just sort of weave down, which
could have been a kill shot, just sort of like.
rips across her her flesh and opens a wound spilling
down over her like black dress and she sort of
spins around uh and sees him but she does take
11 more points of damage it's looking pretty
rough uh speaking of looking rough i rolled two
attacks on high in the crispin they both hit
oh boy one of them was a crit oh no um so that's
going to be 14 points of damage on Crispin for
two attacks. Ooh, that's a decent amount. Slash,
slash, right in the face. Still screwing up.
Booch! Booch! Help! Help! Just slicing out at
you, but he gets one good lucky strike. Jeez.
Hits you hard. Yeah, we're getting low on hyena
here, hyena form here. Okay. With that, we see
one figure appears down the door with the sort
of end of the bar. Fires upon dance. The figure's
sort of locked in the table, sort of hended by
this hyena, sort of striking out against some
lucky blows, screaming for help. And in response,
we hear fluttering steps as a figure charges
out. Yeah, that's what we wanted. You see the
pooch has stowed his crossbow, his hands locked
in his pata, his short -bladed gauntlet, as he...
Moves out into the room, just calling out like,
no, not my boys. You can't hurt the pooch's boys.
They're my leash. That's right. The pooch is
loose. And he slides up to Arhalon, about to
make three attacks. And we'll call it there.
Twinkle twinkle little star. How I wonder what
you are. Life is like a hurricane. Here in DuckTales.
Base car something. It's insane. It's a something.
I can't read the words. There's a stranger right
behind you. Fuck! When did you click it? When?
At what point in time? Let's see. Damn it. Three
minutes and 30 seconds ago. Everyone's a fucking
comedian. Hey, it's been a while since we've
had post credit. And I got it all on camera.
I'd fight you all.