WEBVTT

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Hi, Clash of Crits is an actual play 5th edition

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D &D podcast that releases new episodes every

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Sunday. In a world much like your own. Actually,

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it is your own. Three guys on a cruise get pulled

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into a whirlpool. and find themselves lost into

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the world of D &D, surrounded by chaos and magic.

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How will they survive? How will they find their

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loved ones? How will they get home? Find out

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on the next episode of... Let's Get It! Hey,

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Solly, what are you doing over there on the mic?

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Hey, get off that thing! You over there talking

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on that microphone? Come on, Solls, you know

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how they get about messing with stuff. What the

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hell was he doing? Get off of there! You scaly

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rat! Hello, all you wonderful pants people. We

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are rapidly approaching the one -year anniversary

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of the release of our very first episode, so

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we just wanted to send out a huge thank you to

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every single one of you. Fantasy Pants has become

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so much more than any of us could have ever hoped

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for, and that's all because of you guys, our

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incredible listeners, our beautiful new friends.

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So, thank you, thank you, thank you. shy away

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from. But, hell, it's time we talked about Zomati

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Sharp. Just over 50 years ago, a rift opened

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in the deserts of Anchor and Sankar. A rift to

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the demonic abyss. Out from this poured an army

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of demonic invaders, led by the monstrous Zomati

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Sharp. We all know of this legendary assault,

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which ended only when Atash and his angels fell

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from the skies, blazing through these invaders

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and streams of holy light. In the ensuing battle,

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Atash managed to slay the physical form of Zalmatashab,

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sending his spirit back to the abyss and sealing

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the rift. But that wasn't the end, not really.

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Do you want to know why I love tabletop gaming

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so, so much? Sit back. Relax. I'm going to show

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you. Let's reset the scene. We see Jules crouched

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over Jessenth, hand covering his eyes. Dresden

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by his side, grappling his prone brother with

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a hand covering Jessenth's mouth. Both of you

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in the middle of this courtyard, Grindy nearby

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as well as Dresden's Echo standing around. To

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the east of them. Past this crumbling fountain

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in the rear of the courtyard and beyond stone

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walls, Zebulon battles with a single remaining

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soldier in the manor. He stands to the east of

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them. I reread the same line. I usually space

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this out line by line. Give me a second. I'm

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sure that'll be a flawless edit. Fuck. He stands

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in the doorway of a small room. An enemy corpse

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lies to his right and another on the other side

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of the doorway. just behind him. We see a number

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of bound figures shuffling away from this fight.

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And we pan up and above to Crispin, having saved

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both Dresden and Jamal, now rushing through the

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upper story of the manor in the form of a dire

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coyote. He has just reached a door at the bottom

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of this sort of reversed C shape of this manor,

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putting him somewhere above and south of Zebulon.

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I mentioned before, Crispin, that you heard figures

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rushing away, and I actually misspoke. Only the

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sounds of a single enemy can be heard from somewhere

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farther off in the structure, armored boots pounding

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on stone floors. Jules, back to you. You mentioned

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after we finished that you had wanted to use

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the damage aspect of your bardic inspiration's

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motive potential on this failed attack. Yeah.

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That's still the case. Yeah, I think at the time

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I was kind of going back and forth about whether

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I wanted to actually use it, and you are being

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benevolent enough to... Let me use it on the

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attack roll because I have decided to use it.

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All right. So to refresh anybody, I can use my

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Bardic Inspiration on the attack roll. It was

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a natural one, so it's not going to do anything

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for that. But I also have my mode of potential,

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which allows me to use the Bardic Inspiration

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die to target any creature within five feet of

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me with thunder damage. Okay. So you'll have

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to succeed on a con save throw or take the number

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on the Bardic Inspiration die. Thunder damage.

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I nat one to the con save. Whoa. Perfect. All

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right, let's go. I also roll a one. So you take

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one thunder damage. It's all right. I think you're

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going to find that every point of damage is going

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to matter. So we see this gold ring shimmering

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around your waist. Maybe just like travels up

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your body, down your arm, down like into the

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hand. And as this. Spell is cast as you attempt

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this magic. It strikes down into the ground,

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doing a small bit of damage. That was the bardic

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inspiration. Now let's touch on the inflict wounds.

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Your attempt to summon your power to cast this

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innate spell fails. And instead, just as before,

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you feel pain. Pain radiating from your hand

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but wracking the whole body. You are frozen in

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place, unable to move, unable to change your

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grip. Justice beneath you is still screaming

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beneath your palm. And in this moment, you hear

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your mother's words in your mind. I know not

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what form the ritual will take, only that it

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will grant you power. Use it. Embrace it. Feel

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it. Use that hatred, Jules. That fear. Give thought

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and form to it, and they will give a new form

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to you. You remember the fear freezing your heart

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as the giant rattlesnake unguards the sunk its

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fangs deep into Chester. You remember reaching

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out with that fear and changing. And now, in

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a moment of hatred for this pathetic little man

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beneath you, you have reached out again. Use

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that power again. The world flickers away in

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an instant and you are in darkness, Jules. You

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are in darkness. And there are no borders. You

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are floating free. Flying. Flying. And there

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is freedom in this darkness. As you fly through

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all of space free like the notes of a song. And

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it is beautiful. It is wonderful. And then you

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realize that you are not alone. In this place,

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there is something with you, beside you. Something

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so much bigger, so much stronger, so much more

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free than you. And this darkness melts away,

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freedom gone. You are slammed back into your

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body, back in the courtyard, still frozen in

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place. No time having passed, and you are not

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alone. Thing is with you still, with you in your

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body. You can feel it rapidly seeping away, only

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connected to you for seconds. But seconds are

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long enough. A wave of cold radiates from Jewel's

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body, Dresden. You feel it pushing against you.

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Some force, something wrong in this moment of

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frozen time. Zebulon and Crispin, you feel it

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too. Inside the building, I mentioned there are

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no windows, just various sconces lying on the

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inside of this fortress -like manor. Sconces

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that are lit by flickering flame, giving some

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light to the scenes inside. And as this wave

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of cold touches you, every flame flickers out

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at once, extinguishes. And you are left in near

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complete darkness, only the cracks in the mortar

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and stone giving dim light. The world around

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you. Jules, you are not alone. And a great horror

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fills your body, courses through your blood.

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As you feel your mouth curve up into the thick,

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the lictus of a grin. You feel your mouth open.

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And words pour out. Words not yours. And words

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not for you. Open. your eyes. And you feel eyelashes

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flutter against your palm as two eyes open. Jessen's

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eyes open. And you feel something dark pass between

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you and him. He screams, meet the hand covering

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his mouth. Wild and pained. And there is another

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scream. from the wall -less second floor room

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above where the remaining robe man stands. You

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hear him drop into his knees, wailing to the

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air. My lord, my hard lord, I did not know. The

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prince is yours, yours. I did not know. I swear

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I did not. And Dresden watches as a spectral

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horn that hovers just beside him, a projection

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of this figure's power, spins around and launches

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towards the cultist above. skewering him where

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he kneels, and he bursts apart in a spray of

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blood and bone with a final echoing moan. All

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the while, Jessens writhes beneath your hand,

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jewels, and you cannot move your fingers, but

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you can feel the flesh dissolving beneath them.

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Jessens' body rapidly disintegrates, his screams

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becoming gurgles, becoming silence, and yet he

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is not gone. For a shadow lingers in his place.

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A dark, twisting shape roughly in his image.

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It seems to seep through your fingers like oil.

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And you can hear it in your mind, Jules. You

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and Dresden both. Laughter. Screaming, gurgling

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laughter. So that was your action, Jules. Dresden

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is now up. Jules is never casting Inflict Wounds

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ever again. Holy shit. Did we just create another

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enemy for ourselves? On the note of not casting

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it again, let me tell you one more little detail.

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As his pain begins to leave your body, you feel

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that the necrotic flesh of your hand now covers

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your arm up to the shoulder. And while the pain

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subsides, there is a new power there. Jules.

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You can now add an extra 1d10 on any level of

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cast of Inflict Wounds. Your power forever strengthened

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by this connection, by this moment. I gotta give

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you a reason to try to use this spell again,

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right? Maybe roll another one. I was gonna say,

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another d10 to the damage? Oh yeah. But you have

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a 5 % chance of... That's 4d10 damage. Hey, you

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over there. With a big old ponytail. That's 4D10.

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Shut up, ponytail. That's 4D10. Jeremy, I understand.

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Holy shit. I know. But that's 4D10. I'm not saying

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anything. I'm just... Yeah. It's 4D10. The cultist

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above dies. Grindy is cringing back, sort of

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screaming, like pushing away. Dresden and Jules

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both still linger over this figure. Jules, you

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can move your body again. Dresden, you've just

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witnessed all of this happen in the span of seconds.

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And you may make an attack on this figure. I

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will tell you that you feel this sort of oily

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shadow seeping away into the ground, into the

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earth itself. So what do you want to do? Can

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I roll a check to see if a physical melee damage

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would do anything? That would normally be, I

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believe, like a seek check to make a sort of

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perception check. So that would constitute an

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action, I believe, normally. I could call it

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a bonus action, though. Okay, so you're treating

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this as an AOO? Not yet. This is actually your

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turn, first of all. I cannot, it's not my turn

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yet. Okay. But you know, I'm just telling you,

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you know it's seeping away. You feel that. Okay.

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Do you happen to have a bucket? No. With which

00:14:11.769 --> 00:14:18.509
to scoop him into? Ah, son of a bitch. You could

00:14:18.509 --> 00:14:21.730
always just stabby stab and check. Yeah, there's

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nothing else I can really use or do. Right, Dresden

00:14:24.509 --> 00:14:28.029
doesn't really have, like, spells. No, no. Just

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let me double check my inventory real quick.

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I should clarify one thing. I am no longer affected

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by the restrained conditions or prone conditions

00:14:37.860 --> 00:14:43.159
advantage on your attacks against me. Yeah, I

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just have to go in with my war pick. Okay. How

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many actions is it to turn around, leave, get

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back on the jewel, and just go about your normal

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life? Yeah, we quit. Ah, nuts. How many actions

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is that? Podcast is over. This evil can take

00:15:00.840 --> 00:15:06.039
over. It just might. All right. Plus five to

00:15:06.039 --> 00:15:12.179
hit. Let's go. It's a 10 on the die for a 15.

00:15:13.000 --> 00:15:16.980
That will hit. Oh. He just did, like, eyebrow

00:15:16.980 --> 00:15:20.379
raised. That'll hit. Something else is up. I

00:15:20.379 --> 00:15:22.679
mean, something else is always up, but... Yeah,

00:15:22.700 --> 00:15:24.120
I'm having a hard time getting a read on this

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one. That is 11 damage. Okay. You drive your

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war pick into this figure as it starts to retreat.

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And you can see how this sort of oil slick shadow

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almost parts around the pick just a bit. You

00:15:39.929 --> 00:15:43.590
can feel the wisps of it vanishing as you touch

00:15:43.590 --> 00:15:46.629
down. But you get the impression that not all

00:15:46.629 --> 00:15:49.389
of that damage goes through. What the hell is

00:15:49.389 --> 00:15:54.289
this thing? What are you? Holy shit. I felt that.

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You just hear that same gurgling. Is that the

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end of your turn, Dresden? What would it take

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for me to grab Jules by the back of his collar

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and maybe thrust ourselves? No, because then

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he'd get an attack. Good point. I was going to

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say you could use that as kind of both your combined

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movements that you haven't fully utilized. Yeah,

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I wanted to grab him and pull him back, both

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of his back about five feet, but he's going to

00:16:23.399 --> 00:16:25.850
get an AOL on that. Does Dresden have any bonus

00:16:25.850 --> 00:16:30.389
actions? Nope. So your turn ends. And I will

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use a legendary action. Oh, no. This figure fully

00:16:34.909 --> 00:16:39.250
dissolves into the earth. You may take an AoO

00:16:39.250 --> 00:16:42.490
with both Jules and Dresden. Holy shit. Holy

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shit. As it pulls away, you can use your reaction

00:16:44.929 --> 00:16:49.090
to take those AoOs. Okay. Since I think Dresden

00:16:49.090 --> 00:16:51.610
is already in the heat of the moment, I think

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maybe he does a quick rapid. Hell yeah, you follow

00:16:55.120 --> 00:16:58.000
up just hearing that laughter just madly. Oh,

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dude, I love the war pick for this, too. Just

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such a cool image. Just driving it through the

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shadow, breaking the cobbles beneath, cracks

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in the stone, and ever laughing, this thing pulls

00:17:10.259 --> 00:17:16.779
away. You leave this plane! That's a dirty 20.

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That'll hit, and then give me a damage, and Jules

00:17:21.299 --> 00:17:24.230
also gets to go as well. That's 10 damage. Ooh,

00:17:24.269 --> 00:17:28.349
not bad. And Jules doesn't say anything. He's

00:17:28.349 --> 00:17:30.750
still kind of in shock, and he has this moment

00:17:30.750 --> 00:17:33.710
where you kind of see him snap back into it.

00:17:33.730 --> 00:17:36.029
His eyes flutter and flicker and realize that

00:17:36.029 --> 00:17:38.450
he's still here and realizes what's going on

00:17:38.450 --> 00:17:42.250
and pulls out his rapier and goes in for a shot.

00:17:44.190 --> 00:17:47.670
That is not going to hit. That's a six. Okay.

00:17:48.220 --> 00:17:51.220
As your rapier goes in, it drives straight into

00:17:51.220 --> 00:17:56.460
a space between stones as this figure fully dissolves.

00:17:56.940 --> 00:18:03.500
And it is gone. That presence of cold is gone.

00:18:04.200 --> 00:18:09.819
You feel nothing. We pan over upstairs in the

00:18:09.819 --> 00:18:12.819
manor. Perhaps Crispin stopped in his tracks

00:18:12.819 --> 00:18:16.599
for just a moment as all this happened. As everything

00:18:16.599 --> 00:18:19.799
goes... Somewhat dark around you, mechanically

00:18:19.799 --> 00:18:22.980
dim light. You stand before a door about to open

00:18:22.980 --> 00:18:28.480
into some space beyond. Silence. We pan down,

00:18:28.619 --> 00:18:32.319
where Zebulon stands beside the single remaining

00:18:32.319 --> 00:18:35.759
guard. Both of you, I imagine, you know, sort

00:18:35.759 --> 00:18:38.660
of phased by this. The guard sort of stops for

00:18:38.660 --> 00:18:42.460
a moment, his weapon hovering in the air. But

00:18:42.460 --> 00:18:46.089
as that wave of cold seems to fall away, Some

00:18:46.089 --> 00:18:49.329
new, zealous rage enters his eyes. You see he

00:18:49.329 --> 00:18:52.630
turns back to start to strike you again, Zebulon.

00:18:55.349 --> 00:18:57.769
Oh, don't worry, it's not his turn. Oh, God.

00:18:58.089 --> 00:19:02.970
So now he can... He's... yeah. Yeah. Occupy the

00:19:02.970 --> 00:19:08.630
bodies of his goons. Almost, but not quite. What's

00:19:08.630 --> 00:19:11.589
your passive perception? Zebulon's passive perception?

00:19:11.849 --> 00:19:17.359
Oh, yeah. Nine. Delicious. You feel it too late.

00:19:17.819 --> 00:19:22.240
The presence of something coming up behind you.

00:19:22.420 --> 00:19:25.440
Great. Are we in combat or are we at a rock show?

00:19:25.720 --> 00:19:29.019
Oh, a little bit of both. Combat show. Combat

00:19:29.019 --> 00:19:34.259
show. Combat show. You just feel something there

00:19:34.259 --> 00:19:36.759
that wasn't there before, just above the body

00:19:36.759 --> 00:19:39.279
of the guard to the right, the one you just dropped.

00:19:39.940 --> 00:19:42.220
And because you are surprised, I'm going to take

00:19:42.220 --> 00:19:45.619
an attack with advantage. Oh, boy. Holy shit.

00:19:45.700 --> 00:19:48.539
Oh, boy. This is not good. I didn't like Jessens

00:19:48.539 --> 00:19:50.500
before. I don't like him now. Nope. And that

00:19:50.500 --> 00:19:53.700
attack is going to hit. And because I made the

00:19:53.700 --> 00:19:56.279
attack with advantage, it's going to do extra

00:19:56.279 --> 00:20:05.220
damage to you. What? We might die. Fats. Oh.

00:20:06.039 --> 00:20:08.880
Sibyl and you take 19 points of psychic damage

00:20:08.880 --> 00:20:13.440
as you feel a claw tear into you. Your mind explodes

00:20:13.440 --> 00:20:16.400
with pain. You are lost in the darkness now for

00:20:16.400 --> 00:20:19.740
a moment. Everything closing in around you. Claustrophobic.

00:20:19.759 --> 00:20:24.019
You feel pain and then you feel nothing and then

00:20:24.019 --> 00:20:27.240
you are back in your place. Weaker blood dripping

00:20:27.240 --> 00:20:30.480
down from your nostril onto your upper lip. The

00:20:30.480 --> 00:20:35.279
guard beside you screams as it reacts to this.

00:20:35.640 --> 00:20:38.940
twisting shape behind you. You hear that same

00:20:38.940 --> 00:20:42.099
gurgling laugh and then you, Zebulon, and you,

00:20:42.220 --> 00:20:46.859
Crispin above, and you, Jules, and Dresden, all

00:20:46.859 --> 00:20:52.859
hear a voice in your minds. You were right, brother.

00:20:53.400 --> 00:20:58.619
He is the Chosen One. He belongs to the Horned

00:20:58.619 --> 00:21:02.099
Lord. I was a blind fool to try to take him.

00:21:02.890 --> 00:21:08.069
I will not kill you now, Jules. But I will kill

00:21:08.069 --> 00:21:13.430
everyone else. This is all because of a natural

00:21:13.430 --> 00:21:16.349
one. We're going to die because of a natural

00:21:16.349 --> 00:21:18.369
one. Yeah. With these natural ones, didn't I?

00:21:18.470 --> 00:21:21.190
That's the guard's turn. Zebulon's down to five

00:21:21.190 --> 00:21:24.650
hit points. Holy shit. The guard beside you cries

00:21:24.650 --> 00:21:29.150
out. Oh, my God. My Lord. My Lord. Drops his

00:21:29.150 --> 00:21:31.970
sword, lowers his sword, and goes into... Stab

00:21:31.970 --> 00:21:35.109
at Zebulon. Great. Excellent. Oh, yeah. Oh, let

00:21:35.109 --> 00:21:36.549
me add this guy to the map. Sorry. He's actually

00:21:36.549 --> 00:21:39.829
with this guard. This just can't end well. Well,

00:21:39.849 --> 00:21:43.250
the hostages are free. Not yet, they're not.

00:21:43.309 --> 00:21:47.170
They're shuffling out. I did say everyone else.

00:21:47.670 --> 00:21:49.769
I'm like, I don't have that many more tricks

00:21:49.769 --> 00:21:52.170
up my sleeve. Is nobody outside of this complex

00:21:52.170 --> 00:21:54.950
hearing any of this happening? I guess we don't

00:21:54.950 --> 00:21:57.029
know. I guess you don't know. I mean, they knew

00:21:57.029 --> 00:22:00.059
his situation. They're expecting screams. And

00:22:00.059 --> 00:22:02.539
these screams are in your mind, bitch. All right.

00:22:02.920 --> 00:22:08.240
Oh, yeah. That's my attack. I think I already

00:22:08.240 --> 00:22:09.720
rolled it. I just literally didn't look at the

00:22:09.720 --> 00:22:14.440
die. I just picked it up. Cheater! Cheater! I

00:22:14.440 --> 00:22:15.680
actually rolled bad the second time. It was an

00:22:15.680 --> 00:22:18.140
11 to hit. Yeah, that's not going to hit. So

00:22:18.140 --> 00:22:21.259
ghost has to hit you. You get your bearing beneath

00:22:21.259 --> 00:22:26.380
you. You sort of weave out of the way. Oh. Do

00:22:26.380 --> 00:22:29.130
I use my second legendary action? To attack you

00:22:29.130 --> 00:22:31.789
again? Oh, my God. You know what? I do. I do

00:22:31.789 --> 00:22:33.109
do that. Dude, we're going to die. Are you kidding

00:22:33.109 --> 00:22:34.569
me? I don't have advantage this time, though,

00:22:34.569 --> 00:22:36.589
because I didn't hide. So let's give me a shot

00:22:36.589 --> 00:22:47.170
at this. Okay. That is a 17. 17 AC. Okay. That's

00:22:47.170 --> 00:22:50.630
a two blades? Yeah. 16 with one, 17 with two.

00:22:50.789 --> 00:22:56.349
Gotcha. Then here we go. That's 10 more points

00:22:56.349 --> 00:23:00.500
of damage, Ebulon. Wow. Yeah, Zebulon is definitely

00:23:00.500 --> 00:23:08.559
down. Okay. All right. Does Zebulon call out,

00:23:08.579 --> 00:23:12.299
scream anything as this second attack strikes

00:23:12.299 --> 00:23:15.059
and you dodge the blade coming at you, but find

00:23:15.059 --> 00:23:16.960
yourself at the end of another one of these sort

00:23:16.960 --> 00:23:19.720
of shadowy claws ripping into your mind, explodes

00:23:19.720 --> 00:23:24.319
again. Yeah, he just screams out in pain and

00:23:24.319 --> 00:23:30.099
falls to the floor. Unconscious. And dying. And

00:23:30.099 --> 00:23:34.759
you are lost to the dark. We're so fucked. And

00:23:34.759 --> 00:23:37.059
that's actually your turn, Zebulon. All right.

00:23:37.359 --> 00:23:39.539
Let's see what we got here. I didn't give Zeb

00:23:39.539 --> 00:23:41.000
bardic inspiration before you went up there,

00:23:41.039 --> 00:23:44.359
did you? Did I? No, I don't think so. I don't

00:23:44.359 --> 00:23:49.759
see a die on your... That's a 10. Let's pass.

00:23:50.500 --> 00:23:54.680
One success. How is this happening? How do we

00:23:54.680 --> 00:23:57.940
create our own enemy that is killing us? Holy

00:23:57.940 --> 00:24:00.900
shit. Yeah, what happened to horses on a natural

00:24:00.900 --> 00:24:04.119
one? I miss horses. I want horses back. I miss

00:24:04.119 --> 00:24:06.200
horses. I would love to be trampled by horses,

00:24:06.279 --> 00:24:09.240
please. Please. Dresden and Jules, that's you.

00:24:09.619 --> 00:24:13.420
And we can't see up where Zeb is, right? He's

00:24:13.420 --> 00:24:15.079
on the first floor, basically beyond a wall.

00:24:15.160 --> 00:24:20.150
So in reality, he's only about. Well, 25 feet

00:24:20.150 --> 00:24:22.210
away from where you guys stand. Yeah, but beyond.

00:24:22.450 --> 00:24:24.990
You have to go all around the building. But you

00:24:24.990 --> 00:24:28.210
probably hear something from the house. Is there

00:24:28.210 --> 00:24:29.750
a sound they would potentially be able to hear?

00:24:30.029 --> 00:24:32.650
Should we roll for that? I will say that there

00:24:32.650 --> 00:24:34.990
are screaming hostages now and the guard yelling

00:24:34.990 --> 00:24:39.970
out. Yeah. Okay, so say I were able to get up

00:24:39.970 --> 00:24:42.809
onto that balcony. Would I be able to get into

00:24:42.809 --> 00:24:46.009
that room? Not for Zebulon. Zebulon's on the

00:24:46.009 --> 00:24:47.789
first floor. He's on the first floor, right.

00:24:47.950 --> 00:24:51.410
Yeah. You know there's a door a short ways to

00:24:51.410 --> 00:24:53.569
the north of where you stand. Oh, you're on the

00:24:53.569 --> 00:24:57.190
same level. Yes. Crispin's on the second floor.

00:24:57.349 --> 00:24:59.710
Yeah, this is the first floor map that we're

00:24:59.710 --> 00:25:03.509
on here. So just to the north of where the both

00:25:03.509 --> 00:25:05.049
of you stand, there is a door you could use to

00:25:05.049 --> 00:25:07.589
get in. And what is each square? How far is it?

00:25:07.609 --> 00:25:10.309
How far is the door? So the door is, let's see

00:25:10.309 --> 00:25:14.529
here. Door is 15 feet from, no, it's the Echo,

00:25:14.670 --> 00:25:18.839
sorry. About 20 feet from Jules. And about the

00:25:18.839 --> 00:25:21.940
same from Dresden. I can do something. That's

00:25:21.940 --> 00:25:24.319
good, because I can't. So Dresden is going to

00:25:24.319 --> 00:25:27.819
go first. He's going to direct his echo to the

00:25:27.819 --> 00:25:31.559
door, which is a free action. Okay. And then

00:25:31.559 --> 00:25:35.200
I'm going to use a bonus action to swap places

00:25:35.200 --> 00:25:38.400
with my echo. Oh, shit, that's cool. So Dresden

00:25:38.400 --> 00:25:41.720
is now in front of the door. Wow, okay. That

00:25:41.720 --> 00:25:44.240
cost me 15 feet of my movement, but I'm going

00:25:44.240 --> 00:25:47.140
to use my other 15 feet to go into that room.

00:25:47.829 --> 00:25:51.309
Let me reveal some space. Because you said we

00:25:51.309 --> 00:25:55.730
did hear screaming, and it was indicated that

00:25:55.730 --> 00:25:58.369
shit's happening in that room. You heard hostages

00:25:58.369 --> 00:26:00.089
screaming from the other side of that room as

00:26:00.089 --> 00:26:01.670
this thing appeared. You heard the guard yelling

00:26:01.670 --> 00:26:05.250
out. Yeah, and I think it makes sense, even without

00:26:05.250 --> 00:26:08.809
the screaming, that they would run inside, because

00:26:08.809 --> 00:26:12.150
now that there's not a bad guy to fight there,

00:26:12.230 --> 00:26:15.329
they're like, oh shit, the hostages. Yeah. You

00:26:15.329 --> 00:26:18.410
open the door. You're standing there. As you

00:26:18.410 --> 00:26:20.730
look into this room, you see there's a stairway,

00:26:20.750 --> 00:26:23.490
a small room, like entrance sort of area. There's

00:26:23.490 --> 00:26:25.049
a stairway that seems to connect to the upper

00:26:25.049 --> 00:26:27.529
floor that moves down. And at the very top of

00:26:27.529 --> 00:26:31.049
the stairway, you see a single guard moving down,

00:26:31.230 --> 00:26:35.549
likely in response to Jules' calls earlier, who

00:26:35.549 --> 00:26:37.750
sees Dresden open the door and kind of stops

00:26:37.750 --> 00:26:40.549
short. And from somewhere beyond that, you can

00:26:40.549 --> 00:26:45.019
hear the screaming of hostages. across in this

00:26:45.019 --> 00:26:49.680
room and to the south. And for the listener,

00:26:49.720 --> 00:26:53.279
just south of where this room ends is where Zebulon

00:26:53.279 --> 00:26:57.579
encountered the first guard. So right now, you

00:26:57.579 --> 00:27:01.259
are approximately, I think it's like 25 feet

00:27:01.259 --> 00:27:05.380
from Zebulon. About 30 feet from Zebulon. Just

00:27:05.380 --> 00:27:07.720
around the corner in the other room. Yep. And

00:27:07.720 --> 00:27:09.920
there's a guard in my way. He's not actually

00:27:09.920 --> 00:27:11.559
in your way. He's staying on a staircase above

00:27:11.559 --> 00:27:14.220
you, so you can move past him without AOL. It

00:27:14.220 --> 00:27:16.160
looks like you might get hit on the map, but

00:27:16.160 --> 00:27:17.960
he is currently high up enough that wouldn't

00:27:17.960 --> 00:27:19.759
be the case. He's at the very top of the stairs.

00:27:20.259 --> 00:27:22.539
Okay. I'm going to keep moving in as far as I

00:27:22.539 --> 00:27:25.539
can go, which I believe is 15 feet. Okay. Can

00:27:25.539 --> 00:27:27.460
you move me to where I'm going to be? Yes. So

00:27:27.460 --> 00:27:30.279
right here, you peel around the corner, and even

00:27:30.279 --> 00:27:32.829
in this dim light, you can see... The dull brass

00:27:32.829 --> 00:27:35.710
body of Zebulon now crumpled down against the

00:27:35.710 --> 00:27:38.509
doorframe. In this coming room, you can see some

00:27:38.509 --> 00:27:40.750
flickering shadow movement from around the corner

00:27:40.750 --> 00:27:42.549
in the next room, something that's just struck

00:27:42.549 --> 00:27:45.289
out at him in the gleam of a blade above him.

00:27:45.670 --> 00:27:49.069
Another guard, another soldier of this creature

00:27:49.069 --> 00:27:52.910
that was once a man. Nobody can get there. He's

00:27:52.910 --> 00:27:56.430
going to get a free hit on Zebulon. Yeah. Because

00:27:56.430 --> 00:27:58.390
that's all that I can do. I don't have anything

00:27:58.390 --> 00:28:03.400
ranged. Yeah. Yeah. Jules is going to follow

00:28:03.400 --> 00:28:06.220
suit and go as far as he can go. Okay. Which

00:28:06.220 --> 00:28:08.619
is 30 feet. I think Jules would be right entering

00:28:08.619 --> 00:28:11.680
the room, basically. So he comes in, also sees

00:28:11.680 --> 00:28:13.759
the guard above, sees Dresden at the other side

00:28:13.759 --> 00:28:16.319
of the room, just like in the sort of open area

00:28:16.319 --> 00:28:20.079
beyond. Okay. Very good. That's all I can do.

00:28:21.400 --> 00:28:22.960
Did you use your action to double move? You can

00:28:22.960 --> 00:28:25.359
double move. So you can move 60 feet in a turn,

00:28:25.480 --> 00:28:27.220
because you guys haven't used your actions. You

00:28:27.220 --> 00:28:29.059
only used your movements and your bonus action

00:28:29.059 --> 00:28:31.700
for the echo. Right? So I'm fairly certain both

00:28:31.700 --> 00:28:34.299
of you can actually at least get very close.

00:28:34.859 --> 00:28:38.059
Cool. And then? The two of you pound into the

00:28:38.059 --> 00:28:40.859
room. You know, you use your echo to sort of

00:28:40.859 --> 00:28:43.839
scout ahead, open the door. You vanish into its

00:28:43.839 --> 00:28:46.460
place, charge and pass the guard. Jules is just

00:28:46.460 --> 00:28:49.740
behind, and you rush in. Wait. Dresden can get

00:28:49.740 --> 00:28:53.700
in? I think so. 60 feet. Let's see. Because you

00:28:53.700 --> 00:28:57.799
go 30 there. No, I'm 30. No, because I used 15

00:28:57.799 --> 00:29:01.180
feet to teleport. to my Echo's position. Right,

00:29:01.259 --> 00:29:04.799
but you can use... You can use your action to

00:29:04.799 --> 00:29:07.259
double move. So if you're not using your action

00:29:07.259 --> 00:29:09.680
to start, you can run farther. Okay, so yeah,

00:29:09.740 --> 00:29:13.900
no, okay. So we're... So we can get into the

00:29:13.900 --> 00:29:16.619
room. You can get to the door of the room. With

00:29:16.619 --> 00:29:18.740
the door open, seeing Zeb? Yes, you can basically

00:29:18.740 --> 00:29:20.319
stand right above Zebulon. Right above Zebulon?

00:29:20.319 --> 00:29:22.819
Cool, because Jules is going to use his... Jules

00:29:22.819 --> 00:29:24.380
is going to use a bonus action to cast Bardic

00:29:24.380 --> 00:29:26.299
Inspiration onto Zebulon. Hell yeah, yeah, because

00:29:26.299 --> 00:29:28.519
that's movement and action to move 60 feet, bonus

00:29:28.519 --> 00:29:30.539
action. Yeah, hell yeah. All checks out. All

00:29:30.539 --> 00:29:32.920
right, cool, cool. Zebulon, you can use that

00:29:32.920 --> 00:29:35.480
on a death save. All right, well, maybe now Zebulon

00:29:35.480 --> 00:29:38.880
won't die. Actually, it's not you quite yet.

00:29:39.859 --> 00:29:42.180
Right. Okay, sorry. Yeah, I just put it there

00:29:42.180 --> 00:29:43.859
to remind myself about the inspiration. That's

00:29:43.859 --> 00:29:46.339
a good thing to do. When I do that, a nice little

00:29:46.339 --> 00:29:49.480
shimmery moat kind of appears around here. Your

00:29:49.480 --> 00:29:52.940
fallen body. His dying body. His dying body.

00:29:53.400 --> 00:29:57.400
Oh, boy. I hate laughing about this, but... You

00:29:57.400 --> 00:30:00.119
guys are funneling into the room, and as you

00:30:00.119 --> 00:30:01.960
kind of reach the doorframe, standing above Zebulon

00:30:01.960 --> 00:30:04.740
Dresden, you peek around to see this thing that

00:30:04.740 --> 00:30:07.640
was once your brother, just flickering shadow,

00:30:07.859 --> 00:30:10.299
and suddenly you see horns start to appear on

00:30:10.299 --> 00:30:13.819
this humanoid -shaped head, sort of these shadow

00:30:13.819 --> 00:30:18.519
wings unfurling. It just looks at you, and...

00:30:18.990 --> 00:30:21.470
you hear all of you again a message, and you

00:30:21.470 --> 00:30:24.450
know it's not directed towards you. Just kill

00:30:24.450 --> 00:30:29.569
him. Finish him off. I have more work to do.

00:30:29.890 --> 00:30:33.349
And the wing flaps, and this figure is going

00:30:33.349 --> 00:30:40.670
to vanish to a point upstairs. Oh, my God. Are

00:30:40.670 --> 00:30:43.049
you going to kill both of my characters? Just

00:30:43.049 --> 00:30:45.210
let me see here. That is going to be my movement.

00:30:45.769 --> 00:30:47.650
No one can AOL me because you're around the corner

00:30:47.650 --> 00:30:52.150
and Zebulon is, well, halfway to a corpse. So

00:30:52.150 --> 00:30:55.730
now he just has to make it to his turn because

00:30:55.730 --> 00:31:00.250
even still, this guy will get a free crit, right?

00:31:00.710 --> 00:31:04.589
Is it an automatic crit? Yeah. Oh, shit. Yep.

00:31:05.250 --> 00:31:09.769
This is terrifying. You did this! Before anything

00:31:09.769 --> 00:31:13.650
else goes down, you do hear one more thing. Another

00:31:13.650 --> 00:31:17.690
round of screaming. From the room above. Crispin,

00:31:17.690 --> 00:31:19.650
just down the hall. You basically hear a new

00:31:19.650 --> 00:31:21.750
round of screaming from this room. Somewhere

00:31:21.750 --> 00:31:24.309
ahead of you. Somewhere beyond this door. Something

00:31:24.309 --> 00:31:29.509
terrible has happened. Ah, fuck. And that is

00:31:29.509 --> 00:31:33.069
going to be... It's going to be the guard. So,

00:31:33.069 --> 00:31:36.029
I still have to hit your AC. I get advantage.

00:31:36.990 --> 00:31:39.789
And I get to crit you automatically if I hit

00:31:39.789 --> 00:31:43.650
you. That's how this works. And it's only 16

00:31:43.650 --> 00:31:47.150
AC now. Only 16. Okay. Thank you for your honesty.

00:31:47.150 --> 00:31:50.750
Dude, there is, like, huge. Here's the thing.

00:31:50.789 --> 00:31:53.970
Huge potential. I only have a plus three to hit

00:31:53.970 --> 00:31:56.750
with this guy. This guy is not that well trained.

00:31:57.410 --> 00:31:59.509
He's just some fanatic waving a sword around.

00:31:59.529 --> 00:32:02.349
He goes to, like, strike down. Plus three with

00:32:02.349 --> 00:32:07.369
advantage. Yeah. That's wild. Holy fuck. Yeah.

00:32:08.130 --> 00:32:11.130
It's a 17. Is Zebulon about to die? I think Zebulon

00:32:11.130 --> 00:32:17.200
is about to die. Okay. Okay. It's not gonna be

00:32:17.200 --> 00:32:18.460
able to do enough damage to take you down anyway,

00:32:18.680 --> 00:32:20.960
no matter what, the crit, but it will give you

00:32:20.960 --> 00:32:23.460
two death fails. Because I need to hit your HP

00:32:23.460 --> 00:32:25.079
max, and I couldn't do that even with double

00:32:25.079 --> 00:32:27.619
damage. We're fine. You're not gonna die. Zebulon

00:32:27.619 --> 00:32:31.539
goes for anyone else. You're not gonna die. And

00:32:31.539 --> 00:32:34.160
Zebulon has to make... So you have two fails

00:32:34.160 --> 00:32:36.819
on, right? Yeah. That's Crispin actually next.

00:32:37.440 --> 00:32:39.900
You do have the Bardic Inspiration now. Yeah,

00:32:40.000 --> 00:32:44.099
so when Zebulon goes, he'll make a roll with...

00:32:45.100 --> 00:32:49.319
the extra D6. So he could still very well fail

00:32:49.319 --> 00:32:51.420
it. Yeah, I forgot that you were going to go

00:32:51.420 --> 00:32:54.660
before me. Yeah. I also, I will need to, I got

00:32:54.660 --> 00:32:56.019
to asterisk this though because I fucked up one

00:32:56.019 --> 00:32:59.160
thing. You made the guy way too powerful. No,

00:32:59.220 --> 00:33:00.960
not that. That's intentional. That's exactly

00:33:00.960 --> 00:33:03.319
what happened. And all the excitement, I forgot,

00:33:03.380 --> 00:33:05.880
I actually skipped Crispin's last turn. Again?

00:33:06.359 --> 00:33:08.700
Again? No, it was Jules' turn last time. Oh my

00:33:08.700 --> 00:33:13.640
God. What? Crispin, you, so, essentially, This

00:33:13.640 --> 00:33:15.099
is going to, like, kind of cut back. I'm going

00:33:15.099 --> 00:33:17.920
to let you essentially make a full two turns

00:33:17.920 --> 00:33:20.900
here, because you go next. So when would he have

00:33:20.900 --> 00:33:24.160
gone? He would have gone... Before Zebulon went

00:33:24.160 --> 00:33:30.200
down? Yeah. Yes. Well, shit. Or Nobin just after,

00:33:30.259 --> 00:33:32.240
because he would go after the guard, and the

00:33:32.240 --> 00:33:34.819
guard is the one that drops Zebulon. After that

00:33:34.819 --> 00:33:37.059
turn, I use the legendary action to attack Zebulon.

00:33:37.119 --> 00:33:40.240
So, yeah, that's... Okay. Yeah. All right. Can

00:33:40.240 --> 00:33:42.099
you put me on the upstairs map? Yes. Let's get

00:33:42.099 --> 00:33:46.130
upstairs. Crispin, we'll say you've already been

00:33:46.130 --> 00:33:47.730
moving ahead. Well, you probably were breaking

00:33:47.730 --> 00:33:49.529
already into this hallway beyond the room you

00:33:49.529 --> 00:33:52.269
were in. Let me reveal some space to you. Crispin,

00:33:52.269 --> 00:33:56.609
two turns, du bois. So you have a little more

00:33:56.609 --> 00:33:59.109
context in the situation now. Crispin, you have

00:33:59.109 --> 00:34:01.390
already broken into this hallway. You're staring

00:34:01.390 --> 00:34:04.730
down basically this longer expanse with a single

00:34:04.730 --> 00:34:06.410
door in the middle, another door on the other

00:34:06.410 --> 00:34:10.489
end that we as viewers here will know would just

00:34:10.489 --> 00:34:13.630
lead to the stairway going down. And about halfway

00:34:13.630 --> 00:34:16.110
down this hallway, as you peer into it, you can

00:34:16.110 --> 00:34:17.690
see there's a door that looks to have been mostly

00:34:17.690 --> 00:34:19.789
caved in, like someone's trying to break through

00:34:19.789 --> 00:34:22.849
it. Perhaps it was smartly barricaded from the

00:34:22.849 --> 00:34:25.429
inside, and you hear screaming from somewhere

00:34:25.429 --> 00:34:29.230
within there. Screaming from within there. All

00:34:29.230 --> 00:34:31.969
right, then that's where he's going to go. Now,

00:34:32.250 --> 00:34:37.550
what happens when a dire wolf tries to open a

00:34:37.550 --> 00:34:40.599
barricaded door? So it's already impartially

00:34:40.599 --> 00:34:43.519
broken down, so I will just need a strength.

00:34:44.360 --> 00:34:46.699
Let's say athletics check. Just pushing against

00:34:46.699 --> 00:34:48.940
it as hard as you can, trying to tackle through

00:34:48.940 --> 00:34:52.960
it. It's already been weakened. That was a good

00:34:52.960 --> 00:34:55.579
-ass move, making that voice replication be basically

00:34:55.579 --> 00:34:57.780
earlier on, the minor illusion, because one more

00:34:57.780 --> 00:34:59.539
round, and I would have broken through into the

00:34:59.539 --> 00:35:02.420
room. Yes, I burped in my voice. I drink a lot

00:35:02.420 --> 00:35:07.219
of Rockstars. It happens. All right, a little

00:35:07.219 --> 00:35:11.090
laughter helps. Oh, God. Okay. Luckily, this

00:35:11.090 --> 00:35:14.110
wolf is fairly athletic, so we get a plus three

00:35:14.110 --> 00:35:19.050
to this. Come on, baby. 18 on the die, so we

00:35:19.050 --> 00:35:22.030
got a 21. That door smashes off its hinges, goes

00:35:22.030 --> 00:35:24.710
flying to the side, flopping to the side. Let

00:35:24.710 --> 00:35:27.769
me show you what you see. You open into a small

00:35:27.769 --> 00:35:30.489
room where a number of bound hostages stand,

00:35:30.690 --> 00:35:34.909
the remaining six. As you peer in, you see that

00:35:34.909 --> 00:35:40.110
one of them. has fallen lifeless. I open as this

00:35:40.110 --> 00:35:43.849
shadowy creature stands above it. You can hear

00:35:43.849 --> 00:35:45.710
this voice in your mind, and now you see what

00:35:45.710 --> 00:35:48.210
has been causing it. That would be an action

00:35:48.210 --> 00:35:50.590
and a part of your movement, but that's only

00:35:50.590 --> 00:35:52.389
for one of your two turns I'm giving you because

00:35:52.389 --> 00:35:56.090
I goofed. Okay. Action and part of my movement.

00:35:56.230 --> 00:35:58.929
So let's finish the first turn up first here.

00:36:00.590 --> 00:36:02.869
You have lost your rage. You did not attack anybody

00:36:02.869 --> 00:36:06.900
last round. Correct? Or am I wrong? No, I think

00:36:06.900 --> 00:36:09.420
you dropped the guy and moved, right? Yeah, so

00:36:09.420 --> 00:36:11.199
if I don't attack anybody by the end of this

00:36:11.199 --> 00:36:13.460
round, but if I've already used my action to

00:36:13.460 --> 00:36:15.639
open the door. Dude, you attacked the door. I

00:36:15.639 --> 00:36:19.300
don't care. Well, no, no, no, no, no. No, no,

00:36:19.340 --> 00:36:21.900
that feels like a rage thing to do. That's the

00:36:21.900 --> 00:36:24.800
way I'm, I honestly, it's one of those spirit

00:36:24.800 --> 00:36:26.659
of the rules things. Like, you're not chilling.

00:36:26.920 --> 00:36:29.199
You just willed into a hallway and broke down

00:36:29.199 --> 00:36:30.980
a door. If you failed, I probably would have

00:36:30.980 --> 00:36:32.579
taken out your rage, but you succeeded, and that

00:36:32.579 --> 00:36:35.130
feels like your blood is pumping. It's up to

00:36:35.130 --> 00:36:37.130
you, but I'm just saying, I'm okay with you keeping

00:36:37.130 --> 00:36:39.869
your rage, because that's badass. Let's let the

00:36:39.869 --> 00:36:41.949
pick of minor destiny decide. All right, all

00:36:41.949 --> 00:36:45.349
right. Because I feel like the situation is dire

00:36:45.349 --> 00:36:47.650
enough that I'm willing to take a freebie when

00:36:47.650 --> 00:36:51.469
I can get it. Sure. But I think we need to side

00:36:51.469 --> 00:36:53.590
with the pick of minor destiny on this. This

00:36:53.590 --> 00:36:56.150
is your flip. Okay. This is your flip. So the

00:36:56.150 --> 00:36:59.309
head, the maker's mark, Crispin keeps his rage

00:36:59.309 --> 00:37:03.170
for free, because David's an asshole who's out

00:37:03.170 --> 00:37:07.500
to kill us. Tails drops out of rage. We have

00:37:07.500 --> 00:37:11.179
a harder time killing this motherfucker. Tails.

00:37:11.639 --> 00:37:13.920
I would argue it's a little cracked. I mean,

00:37:14.019 --> 00:37:17.820
Tails. I mean, even so, you still have your bonus

00:37:17.820 --> 00:37:21.940
action this turn, so you could rage again. You

00:37:21.940 --> 00:37:26.539
only use your movement and your action. So here's

00:37:26.539 --> 00:37:30.420
the tricky part now. Oh, okay. Yeah, rage isn't

00:37:30.420 --> 00:37:33.840
a spell. So while I'm wild shaped, I cannot cast

00:37:33.840 --> 00:37:36.699
spells. Yeah, you can absolutely rage in wild

00:37:36.699 --> 00:37:40.699
shape. 100 % for sure. Okay. Oh, I thought the

00:37:40.699 --> 00:37:44.320
move was to wild shape before you rage for that

00:37:44.320 --> 00:37:47.360
reason. But hold on. Let me just peek at it real

00:37:47.360 --> 00:37:48.699
fast because I don't want to be a dummy about

00:37:48.699 --> 00:37:51.079
it. Wild Shape also lets you keep any features

00:37:51.079 --> 00:37:52.980
that don't rely on your original form's anatomy.

00:37:53.460 --> 00:37:57.179
Okay. So, yes. I just wanted to, because we haven't

00:37:57.179 --> 00:37:58.460
run into this situation yet, so I just wanted

00:37:58.460 --> 00:38:03.019
to know for Steven. Okay. Okay. So, yes. Let's

00:38:03.019 --> 00:38:08.380
do bonus action rage. That'll be my second and

00:38:08.380 --> 00:38:13.420
final instance of rage for the day. Just burst

00:38:13.420 --> 00:38:15.420
in the door. You see a number of people bound.

00:38:16.230 --> 00:38:18.650
There's like two children, two dwarves, a half

00:38:18.650 --> 00:38:22.690
-orc woman just, kill him, kill him. And they

00:38:22.690 --> 00:38:24.650
start trying to shuffle away, and you see one

00:38:24.650 --> 00:38:26.590
woman on the ground beneath before this thing.

00:38:26.710 --> 00:38:28.349
Just to give you an idea, this thing is now about

00:38:28.349 --> 00:38:31.210
15 feet away from you, up against the wall, standing

00:38:31.210 --> 00:38:35.250
over this corpse, sort of shadowy claws. Outreached.

00:38:35.309 --> 00:38:40.269
So let's talk about where Crispin can stand in

00:38:40.269 --> 00:38:42.730
this room, because he's, I mean, he's just a

00:38:42.730 --> 00:38:45.690
dire wolf, so. You can stand fully next to this

00:38:45.690 --> 00:38:49.570
guy. I mean, like, it's the form in there that's

00:38:49.570 --> 00:38:51.269
down. You can stand basically on top of that.

00:38:51.449 --> 00:38:55.369
Okay. All right. That's all Crispin's got then

00:38:55.369 --> 00:38:59.969
for his first turn. Let's go for the second turn

00:38:59.969 --> 00:39:03.610
here. Let's talk pack tactics, David. Am I standing

00:39:03.610 --> 00:39:07.269
next to allies? I believe pack tactic does not

00:39:07.269 --> 00:39:10.389
work if the ally is restrained. Oh, shit. Yep,

00:39:10.469 --> 00:39:13.150
yep. And the creature in the ally is incapacitated.

00:39:13.469 --> 00:39:15.210
So I'm going to call these figures essentially

00:39:15.210 --> 00:39:16.989
incapacitated. They can't really move. They can't

00:39:16.989 --> 00:39:19.269
really help you. Okay, excellent. That's excellent.

00:39:19.989 --> 00:39:22.489
All right, so we're going to go in for a bite.

00:39:22.590 --> 00:39:27.130
Plus five to hit. Damn it, four on the die. So

00:39:27.130 --> 00:39:29.510
that's just a nine. That will not hit. Okay.

00:39:31.030 --> 00:39:36.690
I've got another thing here. Using Combat Wild

00:39:36.690 --> 00:39:40.250
Shape, I'm going to, as a bonus action, expend

00:39:40.250 --> 00:39:44.710
a spell slot and regain 1d8 hit points per level

00:39:44.710 --> 00:39:46.869
of the spell slot. Ooh. So I'm going to burn

00:39:46.869 --> 00:39:51.409
a first -level spell and gain 1d8 HP. Hell yeah.

00:39:52.349 --> 00:39:56.030
All right, that's four hit points back and two

00:39:56.030 --> 00:40:00.030
lousy turns. Oh, yeah, that's right. I have my

00:40:00.030 --> 00:40:04.559
HP over here for the wolf. Okie doke. That's

00:40:04.559 --> 00:40:08.900
the end of Crispin's two lousy turns. All right.

00:40:09.099 --> 00:40:13.139
Some luminary. I mean, you're in there. At least

00:40:13.139 --> 00:40:16.019
they've got another target now. Yeah, and it's

00:40:16.019 --> 00:40:20.599
me. Speaking of you, let's go back down to old

00:40:20.599 --> 00:40:23.340
Zebulon. Oh, goddammit. Okay. Oh, fuck. Yeah,

00:40:23.400 --> 00:40:26.679
so like... All right, let's... Zebulon, you have

00:40:26.679 --> 00:40:30.840
two fails and one save. Holy shit. You have a

00:40:30.840 --> 00:40:33.619
bardic inspiration to add to this. I am going

00:40:33.619 --> 00:40:37.539
to poop my pants. Well, and a one is a one is

00:40:37.539 --> 00:40:40.019
a one. Well, actually, it doesn't matter because

00:40:40.019 --> 00:40:42.679
if I rolled a one, even if I added six, that's

00:40:42.679 --> 00:40:44.039
not. Yeah, you got maxed on that inspiration.

00:40:44.480 --> 00:40:48.000
I'm so stressed out. So you have to get four

00:40:48.000 --> 00:40:49.880
or higher. And we're all out of buttons. Hold

00:40:49.880 --> 00:40:52.260
on, hold on. Four is the absolute minimum. Yes.

00:40:52.659 --> 00:40:55.280
Before you do this. Let me start your music.

00:40:55.739 --> 00:41:00.300
Oh, God. Zebulon, there's darkness surrounding

00:41:00.300 --> 00:41:03.900
you. You are somewhere locked in your own mind.

00:41:04.820 --> 00:41:07.500
Somewhere so far from what's physical and what's

00:41:07.500 --> 00:41:10.760
real. You are floating. You are flying. That

00:41:10.760 --> 00:41:14.380
same freedom that Jules felt. You feel it too.

00:41:14.940 --> 00:41:19.159
It's terrifying. Because that freedom is calling

00:41:19.159 --> 00:41:23.639
to you. I hate to put this responsibility on

00:41:23.639 --> 00:41:26.820
anybody but myself. But I am going to use some

00:41:26.820 --> 00:41:31.599
more holy water here on my... coat the shit out

00:41:31.599 --> 00:41:36.199
of that thing my d20 this is i i all right no

00:41:36.199 --> 00:41:37.639
more no more pussyfooting around it we're gonna

00:41:37.639 --> 00:41:39.800
roll we're gonna roll this die don't wait no

00:41:39.800 --> 00:41:55.320
i'm not ready oh my god it's a one i cannot oh

00:41:55.320 --> 00:42:07.099
my god it's a one oh my god Oh, fuck. Oh, Sholay's

00:42:07.099 --> 00:42:19.760
gonna be pissed. Okay. Okay. Zebulon. The darkness

00:42:19.760 --> 00:42:26.320
calls to you. The freedom calls to you. You feel

00:42:26.320 --> 00:42:34.889
yourself pulled. Damn, give me a second. Oh,

00:42:34.929 --> 00:42:45.869
shit. I need a beer. Let's take it home. Zebulon,

00:42:45.949 --> 00:42:49.489
we're going to come back to you. We're going

00:42:49.489 --> 00:42:53.829
to come back to you in this darkness in your

00:42:53.829 --> 00:43:00.949
flight. At the end. Dresden and Jules. You stand

00:43:00.949 --> 00:43:02.750
at the door of this room. You just watch a blade

00:43:02.750 --> 00:43:06.889
flash down, striking at Zebulon's body. Blood

00:43:06.889 --> 00:43:11.269
pumping out around it. This guard, this soldier

00:43:11.269 --> 00:43:14.510
laughing. I forgot the actual other soldier at

00:43:14.510 --> 00:43:16.269
this point would have come down the stairs fully,

00:43:16.409 --> 00:43:19.010
so he basically pumps into the room behind you.

00:43:19.530 --> 00:43:22.190
One stands behind you, Jules. One stands above

00:43:22.190 --> 00:43:25.190
Zebulon in this room, just beyond you, Dresden.

00:43:25.670 --> 00:43:28.110
At this point, you do not know Zebulon's fate.

00:43:28.659 --> 00:43:30.639
I don't know his fate, but I see him on the ground

00:43:30.639 --> 00:43:33.619
unconscious, right? Yes. I'm really struggling

00:43:33.619 --> 00:43:36.639
right now because when he sees that, he's going

00:43:36.639 --> 00:43:40.119
to rage. And he's going to cast Inflict Wounds

00:43:40.119 --> 00:43:43.579
again. Play your character, man. Just making

00:43:43.579 --> 00:43:45.239
sure. You had no buttons over there, right, Steven?

00:43:45.480 --> 00:43:48.019
No buttons. Okay. I got to play it to the character.

00:43:48.659 --> 00:43:51.320
Do what you got to do, homie. I have to. Jules

00:43:51.320 --> 00:43:55.079
goes into the room, looks down, and sees Zebulon

00:43:55.079 --> 00:43:58.150
unconscious. Does a double take back up to the

00:43:58.150 --> 00:44:01.230
guard standing over him. What the fuck did you

00:44:01.230 --> 00:44:06.110
do? And he runs to the guard. Smashes into him.

00:44:06.409 --> 00:44:11.250
You stupid motherfucker! And smashes his hand

00:44:11.250 --> 00:44:15.550
down onto the guard's face. Bonus action Bardic

00:44:15.550 --> 00:44:19.769
Inspirations himself. And casts Inflict Wounds.

00:44:20.429 --> 00:44:26.190
Holy shit. And that's a 12. 12 total on the guard.

00:44:27.829 --> 00:44:30.849
Does not quite hit. Okay, but you also have to

00:44:30.849 --> 00:44:35.190
make a con save or take six thunder damage. I

00:44:35.190 --> 00:44:37.650
do fail the con save. Okay, six thunder damage.

00:44:37.889 --> 00:44:41.929
That's actually quite a lot. You reach out and

00:44:41.929 --> 00:44:45.989
perhaps like something about this power is resisting

00:44:45.989 --> 00:44:53.610
this man who just like laughs, laughs. You. You

00:44:53.610 --> 00:44:57.110
did this! As your hand covers his face and it's

00:44:57.110 --> 00:45:00.670
a pounding of thunder. It just knocks him against

00:45:00.670 --> 00:45:03.469
the wall. He's still laughing, blood running

00:45:03.469 --> 00:45:07.809
down the side of his head. Dresden. Dresden has

00:45:07.809 --> 00:45:12.389
a very, what's the term? Stoic look on his face.

00:45:12.429 --> 00:45:17.050
Is that the right term? Stoic. Slowly walks to

00:45:17.050 --> 00:45:21.769
where Jules and the guard are. bends down on

00:45:21.769 --> 00:45:26.150
one knee, takes out his war pick, pushes Jules

00:45:26.150 --> 00:45:29.630
aside from the guy on the ground, and replaces

00:45:29.630 --> 00:45:34.090
Jules on top of him, grabs his throat, pulls

00:45:34.090 --> 00:45:36.570
up his war pick, and he's going to try to come

00:45:36.570 --> 00:45:41.269
down on his face. Okay. That's an 18 to hit.

00:45:41.610 --> 00:45:50.380
That will hit. And that is max damage 13. His

00:45:50.380 --> 00:45:54.539
face just erupts as your pick drives right through

00:45:54.539 --> 00:45:58.699
it, cutting off all laughter. Anything else you

00:45:58.699 --> 00:46:02.559
want to do with your turn? No, that's it. Still

00:46:02.559 --> 00:46:06.119
one more guard in the room outside of this one,

00:46:06.219 --> 00:46:09.880
kind of coming up behind you, sword drawn, and

00:46:09.880 --> 00:46:13.659
above you, you yet hear screaming, and now the

00:46:13.659 --> 00:46:16.320
sounds of something large scratching along the

00:46:16.320 --> 00:46:19.500
floor, pounding into things. There's a battle.

00:46:19.920 --> 00:46:22.559
just above where you stand. We're going to paint

00:46:22.559 --> 00:46:25.400
up to that battle because it's my turn. All right,

00:46:25.500 --> 00:46:28.840
you see me. No advantage here, but I am going

00:46:28.840 --> 00:46:33.800
to strike out at you, Crispin. There's a 20 to

00:46:33.800 --> 00:46:40.920
hit. Yeah. 10 damage. Jesus. Psychic, again,

00:46:41.019 --> 00:46:43.239
just clean your mind. Psychic, so it bypasses

00:46:43.239 --> 00:46:48.119
the rage. Your mind explodes. Its claw drives.

00:46:48.860 --> 00:46:54.059
deep into you, through you. Oh, boy. Still a

00:46:54.059 --> 00:46:56.059
dire wolf. I'll stand my ground. Sorry, dire

00:46:56.059 --> 00:46:59.820
coyote. I'll stand my ground. All the people

00:46:59.820 --> 00:47:02.599
in the room start to shuffle as far away to the

00:47:02.599 --> 00:47:05.599
back wall as they can, giving the two of you

00:47:05.599 --> 00:47:09.460
space. The remaining soldier on the first floor

00:47:09.460 --> 00:47:12.219
is going to come up behind you, rush into the

00:47:12.219 --> 00:47:16.400
room, standing over Zebulon, and I'm going to

00:47:16.400 --> 00:47:20.579
strike out at Dresden. And I'm going to miss.

00:47:20.960 --> 00:47:23.500
And that's all that guy does. Run to the room,

00:47:23.559 --> 00:47:28.039
just wildly swinging. You easily sort of move

00:47:28.039 --> 00:47:32.280
to the side. And that is Crispin. All right.

00:47:32.699 --> 00:47:35.139
Yep, Crispin's going to do another bite attack.

00:47:37.880 --> 00:47:42.079
Just a 14. That hits. Oh, sweet. Okay, wasn't

00:47:42.079 --> 00:47:46.480
expecting that. So that's 2d6 plus 3 piercing,

00:47:46.579 --> 00:47:53.960
though. Eight piercing. Then it also says, if

00:47:53.960 --> 00:47:55.340
the target is a creature, it must succeed in

00:47:55.340 --> 00:47:58.280
a DC 13 strength saving throw. Are we not prone?

00:47:58.400 --> 00:48:01.340
I don't think that is going to do anything to

00:48:01.340 --> 00:48:04.679
this fella. I'm immune to prone. Okay. As you

00:48:04.679 --> 00:48:06.840
go to hit it, it's like you're just pushing through

00:48:06.840 --> 00:48:10.360
the force of its body. Then I'm going to burn

00:48:10.360 --> 00:48:14.239
another spell slot for another D8 of healing.

00:48:14.519 --> 00:48:22.679
Ooh, okay. That's four points. Back to Dire Coyote

00:48:22.679 --> 00:48:25.900
Crispin, and that's the end of his turn. Okay.

00:48:27.300 --> 00:48:30.159
You might be able to correct this narratively.

00:48:31.940 --> 00:48:35.099
I forgot to actually hit my Inflict Wounds use

00:48:35.099 --> 00:48:37.820
last time, and it just occurred to me it's a

00:48:37.820 --> 00:48:39.619
once -per -long rest. It's not a spell slot.

00:48:40.320 --> 00:48:42.440
You can also use a spell slot for it, I believe,

00:48:42.599 --> 00:48:45.059
the ability you have for those. Yeah, they work

00:48:45.059 --> 00:48:47.949
both ways. You can do it once per rest for free,

00:48:48.010 --> 00:48:49.730
and you can use a spell slot to use it after

00:48:49.730 --> 00:48:50.489
that. Go to spells, and you should be able to

00:48:50.489 --> 00:48:52.230
see it in spells. Okay, okay, okay. Wait, hang

00:48:52.230 --> 00:48:55.030
on, hang on, hang on. That's what I am, because

00:48:55.030 --> 00:48:56.809
then I hit use, and then you can't use it again.

00:48:57.449 --> 00:48:59.849
And it specifically says once per long rest.

00:49:00.730 --> 00:49:03.570
I mean, you have lots of ways you could do six

00:49:03.570 --> 00:49:06.469
damage, I think. Well, yeah, see, it's still

00:49:06.469 --> 00:49:09.489
under. Oh, well, yeah, I guess I don't really

00:49:09.489 --> 00:49:11.269
know. I'll let David look at it. Yeah, it says

00:49:11.269 --> 00:49:13.489
once per long rest, and then you hit the button

00:49:13.489 --> 00:49:17.250
to say use, and then it grays out. Worst case,

00:49:17.429 --> 00:49:20.730
narratively, maybe we could say that I was in

00:49:20.730 --> 00:49:23.750
such a rage that... So wait, was this... I'm

00:49:23.750 --> 00:49:25.750
all into a pin wave anyway. You just unlocked

00:49:25.750 --> 00:49:28.590
this crazy power in you. Okay, right. It's not

00:49:28.590 --> 00:49:33.010
the use that you used on Jessent, right? Huh?

00:49:33.550 --> 00:49:35.329
No, the second one. That was the first use was

00:49:35.329 --> 00:49:37.510
on Jessent, right? Okay, yeah. And then the second

00:49:37.510 --> 00:49:38.230
use was on the garden. As long as that one was

00:49:38.230 --> 00:49:41.789
legit. Yeah, that one was legit. Yeah. Okay.

00:49:42.469 --> 00:49:46.070
I am going to throw up. Because you're about

00:49:46.070 --> 00:49:47.949
to kill Crispin too. Legendary action attack

00:49:47.949 --> 00:49:50.909
on Crispin. Okay. Oh my god. Actually, it's a

00:49:50.909 --> 00:49:53.829
miss. Okay. Six on the die. Do you have another

00:49:53.829 --> 00:49:57.809
backup? No, I'm leaving if Crispin dies. You

00:49:57.809 --> 00:49:59.349
guys are going to the Ren Faire by yourselves.

00:50:01.369 --> 00:50:04.710
And I won't be back. Holy shit. This is wild.

00:50:06.269 --> 00:50:10.150
He's only got an AC of 14 as a Dire Coyote. That

00:50:10.150 --> 00:50:11.889
actually loops back around to Dresden and Jules.

00:50:12.030 --> 00:50:15.250
One more man stands in the doorway now over Zebulon's

00:50:15.250 --> 00:50:18.050
body, blocking you off. You hear combat upstairs.

00:50:18.409 --> 00:50:20.949
What do you guys want to do? Jules turns around

00:50:20.949 --> 00:50:28.570
to the guard and caches it in. And casts Tasha

00:50:28.570 --> 00:50:31.289
City's Laughter. Yeah, so you need to make a

00:50:31.289 --> 00:50:37.230
wisdom save. Okay. Absolute fail. Perfect. Get

00:50:37.230 --> 00:50:39.570
down on that fucking ground. He drops, laughing

00:50:39.570 --> 00:50:43.369
hysterically. And you have... He drops on top

00:50:43.369 --> 00:50:47.449
of Zebulon's body, laughing hysterically. Oof.

00:50:48.449 --> 00:50:51.010
Oof. You know what? It's okay, because he's making

00:50:51.010 --> 00:50:52.730
the jokes. If I did, it'd be too much. It'd be

00:50:52.730 --> 00:50:54.750
too mean. No, it wouldn't. Too soon. Too soon,

00:50:54.829 --> 00:50:59.670
Steven. Damn it. And then Jules is going to move

00:50:59.670 --> 00:51:02.429
out of the room and try to go upstairs. And as

00:51:02.429 --> 00:51:06.159
he passes where Zebulon is... He's going to kind

00:51:06.159 --> 00:51:08.019
of lean down and say, I'll be back for you, buddy.

00:51:08.739 --> 00:51:12.219
I'll be back. So I'm going out and then Crispin's

00:51:12.219 --> 00:51:15.380
going to follow. But as he goes, he's going to

00:51:15.380 --> 00:51:19.079
take an action with his war pick on the prone

00:51:19.079 --> 00:51:25.800
guard. Hell yeah. That's advantage. Dirty 20.

00:51:26.940 --> 00:51:32.179
That's going to hit. Seven damage. Okay. He's

00:51:32.179 --> 00:51:36.989
looking rough. just like blood pouring, not down

00:51:36.989 --> 00:51:41.769
fully yet. But you keep moving? Yeah. Okay. And

00:51:41.769 --> 00:51:44.530
you are just behind Jules. Both of you are at

00:51:44.530 --> 00:51:47.110
the foot of the stairs about to move up. Okay.

00:51:47.329 --> 00:51:49.570
I just don't know if Dresden would leave him

00:51:49.570 --> 00:51:53.030
alive with the... It's a good point. With the

00:51:53.030 --> 00:51:55.309
hostages there. Oh, right, yeah. It's a good

00:51:55.309 --> 00:51:57.710
point. So I'm going to narratively turn this

00:51:57.710 --> 00:51:59.389
around. Yeah. If that's okay, if you don't mind.

00:51:59.449 --> 00:52:03.889
Yeah, yeah, do it. Turn this bus around. We went

00:52:03.889 --> 00:52:06.710
off a cliff. I'm sorry. I'm going to puke. Go

00:52:06.710 --> 00:52:09.309
ahead. But wait, as we get to the bottom of the

00:52:09.309 --> 00:52:14.329
stairs, Dresden is going to stop, look to Jules.

00:52:15.110 --> 00:52:18.110
You keep going. I'm going to get these hostages.

00:52:18.889 --> 00:52:24.050
And he turns around. Okay. All right. Back upstairs.

00:52:24.349 --> 00:52:27.989
Let's make my attack quickly here. Still battling

00:52:27.989 --> 00:52:30.170
Crispin. Did you just attack me? Attacking me

00:52:30.170 --> 00:52:33.860
again? I think. Yeah, because I attacked the

00:52:33.860 --> 00:52:36.199
end of your turn with my legendary. Oh, gotcha.

00:52:36.920 --> 00:52:38.539
Try to make sure I don't miss anybody, but yeah,

00:52:38.599 --> 00:52:41.179
no. Try to make sure you don't miss any attacks

00:52:41.179 --> 00:52:43.920
on my characters. Yeah, we really can't have

00:52:43.920 --> 00:52:45.860
any wedges. Ten more damage on Crispin. Oh, my

00:52:45.860 --> 00:52:50.400
God. Holy shit. Psychic damage. Just blows against

00:52:50.400 --> 00:52:57.079
each other. Just the same gurgling. Laugh. The

00:52:57.079 --> 00:53:01.840
guard downstairs stands back up. But seeing that

00:53:01.840 --> 00:53:05.539
Dresden has turned around, he spins around to

00:53:05.539 --> 00:53:09.539
strike at you. And he's going to miss just clanging

00:53:09.539 --> 00:53:11.780
off the side of your armor as you kind of like

00:53:11.780 --> 00:53:15.980
sort of hold against him, dodging the blow. Nice

00:53:15.980 --> 00:53:23.139
try, shit snack. Oh my God, yes. What kind of

00:53:23.139 --> 00:53:25.880
snack is that? Please bring more laughs. I need

00:53:25.880 --> 00:53:30.880
more laughs. Oh my goodness. Okay. Crispin, that's

00:53:30.880 --> 00:53:34.000
you. Okie doke. We're going to rinse and repeat

00:53:34.000 --> 00:53:36.260
here with Crispin. We're going to go in for a

00:53:36.260 --> 00:53:42.760
bite. 16. That'll hit. 2d6 plus 3. Let's get

00:53:42.760 --> 00:53:47.420
some big numbers on these d6s, please. I rolled

00:53:47.420 --> 00:53:53.079
two ones. Oh, my gosh. Five damage. And I'm going

00:53:53.079 --> 00:53:58.239
to bonus action below another. Oh, my final level

00:53:58.239 --> 00:54:00.739
one spell slot here. Let's see what we can get

00:54:00.739 --> 00:54:06.440
back. Two. Got two back on the final spell slot.

00:54:07.300 --> 00:54:12.380
So Direwolf Crispin is at nine HP. Don't be too

00:54:12.380 --> 00:54:16.460
alarmed, though, because once he hits zero, he

00:54:16.460 --> 00:54:19.320
goes back to being Crispin. Right. Well, let's

00:54:19.320 --> 00:54:20.760
see if I can make that happen. What's your reaction?

00:54:21.340 --> 00:54:24.119
I'm going to attack you. Great. Cool. Fun. It's

00:54:24.119 --> 00:54:28.440
a hit. Mm -hmm. Mm -hmm. Mm -hmm. Nine damage.

00:54:28.559 --> 00:54:32.559
Oh, get out. Oh, my God. Fucking hell. Okay.

00:54:32.679 --> 00:54:36.360
All right. So Crispin goes back to being Crispin.

00:54:36.420 --> 00:54:38.739
But no damage carries over. No damage carries

00:54:38.739 --> 00:54:41.659
over. Your form shrinks down. And so this large,

00:54:41.739 --> 00:54:45.300
hulking, dire coyote standing in this room, taking

00:54:45.300 --> 00:54:48.340
up like half the space, just shrinks down to

00:54:48.340 --> 00:54:51.719
a small haringan. Hulking. Hulking a haringan.

00:54:52.340 --> 00:54:57.130
Holy shit. Okay. Okay. My brain is... That's

00:54:57.130 --> 00:54:59.630
going to be Dresden and Jules. Jules keeps running

00:54:59.630 --> 00:55:04.250
up. So how far is he from where he needs to get

00:55:04.250 --> 00:55:06.769
to? Jules, you make it to the top of the stairs

00:55:06.769 --> 00:55:09.710
with 20 feet of movement. You can peer down and

00:55:09.710 --> 00:55:12.909
about 15 feet down from where you stand, there's

00:55:12.909 --> 00:55:16.079
an open doorway. into the very hallway. Crispin

00:55:16.079 --> 00:55:18.639
Dubois just came down about 20 feet south of

00:55:18.639 --> 00:55:21.940
that doorway. You see there's a door that's been

00:55:21.940 --> 00:55:23.699
ripped off his hinges and you can hear the sounds

00:55:23.699 --> 00:55:26.260
of combat from somewhere within. Is that both

00:55:26.260 --> 00:55:30.179
movements or just one movement? He's used 20

00:55:30.179 --> 00:55:33.000
feet so far of his movement. I'm going to use

00:55:33.000 --> 00:55:36.659
all 30. Okay, so that should get you to the door.

00:55:37.239 --> 00:55:41.059
You reach the doorway and you can peer in. That'll

00:55:41.059 --> 00:55:43.030
be... Hold on, I just want to make sure, because

00:55:43.030 --> 00:55:45.829
you said, Jeremy, I'm going to use all 30, which

00:55:45.829 --> 00:55:47.829
would have only gotten you another 10 feet. Right.

00:55:48.309 --> 00:55:50.250
But then you would have needed to use the double

00:55:50.250 --> 00:55:52.650
move. Are you double moving? No. Okay, so then

00:55:52.650 --> 00:55:54.030
you... I don't want to be caught in there without

00:55:54.030 --> 00:55:56.429
an action. Gotcha, okay. Fuck no. So at that

00:55:56.429 --> 00:55:57.869
point, you're at the start of the hallway. You

00:55:57.869 --> 00:55:59.429
basically just enter into the hallway. Because

00:55:59.429 --> 00:56:01.389
I think at this point, narratively speaking,

00:56:01.630 --> 00:56:06.130
Jules is prepping an action. Well, I mean, if

00:56:06.130 --> 00:56:08.750
you have an action to do in the hallway, but

00:56:08.750 --> 00:56:12.219
if you don't, I mean... Crispin is there tanking

00:56:12.219 --> 00:56:14.440
still. Yeah, I don't have anything I can do.

00:56:14.940 --> 00:56:17.679
Well, actually, hold on, hold on, hold on. That

00:56:17.679 --> 00:56:19.920
should let you go. As you've been attacking this

00:56:19.920 --> 00:56:22.440
thing, it seems like the attacks aren't doing

00:56:22.440 --> 00:56:24.860
a lot, but every bite, every scratch, this sort

00:56:24.860 --> 00:56:28.840
of smoky vapor flies off the body and it becomes

00:56:28.840 --> 00:56:31.079
more and more translucent. It's actually looking

00:56:31.079 --> 00:56:34.980
pretty thin now. You have been doing consistent

00:56:34.980 --> 00:56:39.949
damage. Right. Because I could lead it out. Could

00:56:39.949 --> 00:56:41.489
what it out? Lead it out? I could lead it out.

00:56:42.429 --> 00:56:44.110
I think we just got to fucking kill this thing.

00:56:44.409 --> 00:56:45.989
Yeah, well, that's what I'm saying. I can't do

00:56:45.989 --> 00:56:47.309
anything that's going to kill it from outside.

00:56:47.349 --> 00:56:49.210
Oh, right, yeah. That's what I'm saying. So it's

00:56:49.210 --> 00:56:51.469
either go in there with my full move and have

00:56:51.469 --> 00:56:53.829
no action and be like, hey, look, hit me on your

00:56:53.829 --> 00:56:57.230
next turn. Yeah, but Crispin's in the way. I

00:56:57.230 --> 00:56:59.670
would be very surprised if this thing, who said

00:56:59.670 --> 00:57:01.690
I'm going to kill everybody else and not you,

00:57:01.829 --> 00:57:04.489
would bother to go after. That's true. Yeah.

00:57:04.869 --> 00:57:07.110
All right, fuck it. I'll go to the door. Okay.

00:57:07.579 --> 00:57:09.420
You turn around the corner of the open door.

00:57:09.539 --> 00:57:12.260
You see a number of figures kind of pressed into

00:57:12.260 --> 00:57:15.500
the corner, sort of trying to peel as far away

00:57:15.500 --> 00:57:18.099
from this carnage as they can. You see that shouty

00:57:18.099 --> 00:57:20.840
monstrosity that was Jessent is duking it out

00:57:20.840 --> 00:57:24.019
with, well, what was a Diacody. Now all you see

00:57:24.019 --> 00:57:27.099
is a small Haringon figure having just been pulled

00:57:27.099 --> 00:57:30.599
out of his form. So let me actually make you

00:57:30.599 --> 00:57:32.539
smile on the map again. And legendary action

00:57:32.539 --> 00:57:35.340
goes to attack Jules. Ha ha, gotcha. You see

00:57:35.340 --> 00:57:38.840
the corpse of a woman. beneath this thing. A

00:57:38.840 --> 00:57:42.199
woman that you might have known. She was from

00:57:42.199 --> 00:57:45.719
Sarul. She was from the Low City. Maybe a face

00:57:45.719 --> 00:57:49.420
that you recognize. So that's Jules. What's Dresden

00:57:49.420 --> 00:57:52.940
up to? As he's going past the guard, what would

00:57:52.940 --> 00:57:54.739
it take to just shove him down? Because he's

00:57:54.739 --> 00:57:57.260
not going to sit there and engage the guard.

00:57:57.380 --> 00:57:59.940
He's walking past to free the hostages. I'll

00:57:59.940 --> 00:58:02.349
tell you, the guard looks pretty messed up. Yeah,

00:58:02.409 --> 00:58:04.289
if we just kill the guard. Yeah, okay. Can I

00:58:04.289 --> 00:58:05.909
just take a swing with my war pick on the way

00:58:05.909 --> 00:58:10.110
to the hostages? Yeah, absolutely. It's only

00:58:10.110 --> 00:58:16.030
an 11 to hit. 11 does not hit. So maybe as he

00:58:16.030 --> 00:58:18.710
hits me and I'm walking past him, I just kind

00:58:18.710 --> 00:58:21.230
of swing my war pick back, like not even thinking

00:58:21.230 --> 00:58:23.449
about it, and then it just misses as I go by.

00:58:24.050 --> 00:58:26.429
Okay. And you just push down to the hostages,

00:58:26.429 --> 00:58:30.130
kind of stand before them? Yep. Okay. All right.

00:58:30.760 --> 00:58:32.920
What would it take to free them? Would that be

00:58:32.920 --> 00:58:36.480
an action? Yes, I think it would be an action

00:58:36.480 --> 00:58:38.199
to free them. Object interaction. In this case,

00:58:38.199 --> 00:58:39.239
I think it would be an action. It's a little

00:58:39.239 --> 00:58:43.119
more technical work to get in there. Okay. So

00:58:43.119 --> 00:58:44.719
you can stand there at this point and kind of

00:58:44.719 --> 00:58:46.199
be guarding on them, but you won't be able to

00:58:46.199 --> 00:58:50.219
free them quite yet. Okay. Okay. Sorry, I'm shaking

00:58:50.219 --> 00:58:54.380
myself. All right. Back in the upper story room,

00:58:54.559 --> 00:58:57.860
I'm going to keep attacking you, Crispin. I think

00:58:57.860 --> 00:59:00.659
you see this figure looks up at you, Jules, as

00:59:00.659 --> 00:59:02.500
he strikes out at Crispin. It's a hit, by the

00:59:02.500 --> 00:59:06.019
way. His AC is 16 now. It's a 19 on the die.

00:59:06.239 --> 00:59:11.440
Okay. Driving his claws into him. Crispin, you

00:59:11.440 --> 00:59:14.739
feel another blast of pain as I do eight damage

00:59:14.739 --> 00:59:17.480
to you. Nothing too crazy. No, that's not too

00:59:17.480 --> 00:59:22.539
crazy. In your mind, Jules, you hear this taunting,

00:59:22.539 --> 00:59:28.670
familiar voice. What's the matter, Prince? Afraid?

00:59:29.570 --> 00:59:33.130
Afraid of what you're going to become? Do you

00:59:33.130 --> 00:59:36.130
feel sorrow at those that have fallen due to

00:59:36.130 --> 00:59:41.050
your actions? Due to your potential? You won't

00:59:41.050 --> 00:59:49.409
need them. Not when you're like me. That's going

00:59:49.409 --> 00:59:51.670
to be my turn. That's going to be Crispin. Oh

00:59:51.670 --> 00:59:55.929
my goodness. What can Crispin even do? Do I have...

00:59:55.929 --> 00:59:57.650
I guess I wouldn't have any reason to believe

00:59:57.650 --> 00:59:59.969
that bludgeoning would do any more or less damage

00:59:59.969 --> 01:00:03.849
than piercing. You would have no reason to believe.

01:00:05.889 --> 01:00:10.010
I'm going to stay as Crispin here and take a

01:00:10.010 --> 01:00:16.110
swing with his great club. So this small but

01:00:16.110 --> 01:00:21.730
stout Haringan, his eyes are still wild, even

01:00:21.730 --> 01:00:25.639
though he's not... wild -shaped anymore, and

01:00:25.639 --> 01:00:30.599
his muscles are bulging out of his fur, and he

01:00:30.599 --> 01:00:34.800
reaches with this gnarly, muscly hand and grabs

01:00:34.800 --> 01:00:38.800
this great club off his back and takes a swing.

01:00:40.440 --> 01:00:44.000
And that's an 18 to hit. That will hit. All right.

01:00:44.079 --> 01:00:51.269
That's a D8 plus 4. Max damage. 12 damage. Ooh,

01:00:51.269 --> 01:00:55.369
not bad. Nice. You swing that club in, and, like,

01:00:55.449 --> 01:00:57.949
maybe this thing's distracted. It's just focusing

01:00:57.949 --> 01:00:59.829
its attention on Jules, so it doesn't quite see

01:00:59.829 --> 01:01:03.329
as you, like, you push your club deep into a

01:01:03.329 --> 01:01:07.190
huge burst of the smoke, just almost, like, bleeding

01:01:07.190 --> 01:01:12.829
out of it, just... And it... You see it starting

01:01:12.829 --> 01:01:15.989
to grow thin, starting to weaken. I'm deciding

01:01:15.989 --> 01:01:18.610
if I want to use Combat Wild Shape as a bonus

01:01:18.610 --> 01:01:21.139
action and just go... back to being a fucking

01:01:21.139 --> 01:01:24.960
Dire Coyote with a gazillion hit points. But

01:01:24.960 --> 01:01:27.579
I think I'm going to save it for now, mostly

01:01:27.579 --> 01:01:30.179
because I like the d8 plus 4. I don't know if

01:01:30.179 --> 01:01:33.500
that's mathematically better than 2d6 plus 3.

01:01:33.900 --> 01:01:36.559
Probably not, but let's stay there for now. At

01:01:36.559 --> 01:01:39.760
least use up some of this HP pool. Did you add

01:01:39.760 --> 01:01:42.719
the 2 damage from Rage? Nope. Okay, let me add

01:01:42.719 --> 01:01:46.320
one more damage then. Okay. And that's actually

01:01:46.320 --> 01:01:48.699
going to loop back around to Jules and Dresden.

01:01:49.179 --> 01:01:51.699
Can I free the hostages? Yeah, you can start

01:01:51.699 --> 01:01:53.739
cutting. You can move down and cut one person

01:01:53.739 --> 01:01:58.039
free. Okay. But then you can't kill him. I know.

01:01:58.780 --> 01:02:02.179
I'm not super afraid of one guard. Sure. You

01:02:02.179 --> 01:02:03.820
cut one person free. They turn to start cutting

01:02:03.820 --> 01:02:07.260
the others. The guard, he actually skipped his

01:02:07.260 --> 01:02:09.019
turn before, but his sword just flashes out,

01:02:09.159 --> 01:02:11.539
and he's going to get ready to move in on you.

01:02:11.960 --> 01:02:16.199
Can I also point out that when I free one, I

01:02:16.199 --> 01:02:19.530
double check to make sure where he is? Yep. Okay.

01:02:19.889 --> 01:02:22.389
Just so he can't come up behind me. Yeah, you

01:02:22.389 --> 01:02:23.610
freed me. That's part of your turn. You can still

01:02:23.610 --> 01:02:26.630
move and do bonus action. Okay, so yeah, I freed

01:02:26.630 --> 01:02:30.349
him, and then I'm going to stand up and face

01:02:30.349 --> 01:02:35.150
the guard in a combat -ready position while the

01:02:35.150 --> 01:02:37.449
other hostages are being freed. Damn, that's

01:02:37.449 --> 01:02:42.550
cool. Arms out, war pick in my hand. You ready

01:02:42.550 --> 01:02:46.639
to die? Holy shit. Too bad for you. Your allegiance

01:02:46.639 --> 01:02:49.500
has been misplaced, and now you're going to pay

01:02:49.500 --> 01:02:53.400
the price. Holy shit. Then that's also Jules.

01:02:53.960 --> 01:02:57.179
Would this thing be considered a creature? Yes.

01:02:57.440 --> 01:03:03.679
Okay. So Jules is going to reach over. Ah, shit.

01:03:03.800 --> 01:03:05.519
Yeah, Jules is going to reach over Crispin's

01:03:05.519 --> 01:03:09.260
shoulder and cast Dissonant Whispers. Okay. So

01:03:09.260 --> 01:03:14.400
you need to make a wisdom save. That is a 13.

01:03:15.050 --> 01:03:18.889
Fail. Ooh. So that is going to be 3d6 psychic

01:03:18.889 --> 01:03:21.349
damage, and you have to immediately use your

01:03:21.349 --> 01:03:23.949
reaction to move as far away as your speed allows.

01:03:24.530 --> 01:03:31.289
Oh, shit. Right down to Dresden. So 3d6. Let's

01:03:31.289 --> 01:03:36.869
go. Kill him. Just kill him here. That's 14 psychic

01:03:36.869 --> 01:03:40.679
damage. I got two sixes and a two. Psychic damage

01:03:40.679 --> 01:03:42.860
is actually a damage type. I do not resist. I

01:03:42.860 --> 01:03:44.639
believe also since it's magical, I do not resist

01:03:44.639 --> 01:03:46.659
it. Please tell me something good. Tell me something

01:03:46.659 --> 01:03:49.380
good. So you step up and you just cast this.

01:03:49.440 --> 01:03:55.760
What's it all look like? This. Yours. Just like

01:03:55.760 --> 01:04:01.099
me. You'll be just like me. The white mist envelops

01:04:01.099 --> 01:04:05.650
the white mist. Because it's still misty, right?

01:04:05.849 --> 01:04:08.630
He's like black mist. It's black mist. The white

01:04:08.630 --> 01:04:13.429
mist envelops the black mist. And then, as this

01:04:13.429 --> 01:04:17.949
happens, the white mist slowly crushes and implodes.

01:04:18.769 --> 01:04:24.050
No! No! You're the chosen one! You can't! I'm

01:04:24.050 --> 01:04:32.670
yours! I'm yours! And Jessenth Kellig dies once

01:04:32.670 --> 01:04:36.789
and for all. It was supposed to be Dresden that

01:04:36.789 --> 01:04:40.630
did it. It's still poetic. Oh, it's so poetic.

01:04:41.510 --> 01:04:43.690
Dresden. I love that Dresden puts this grudge

01:04:43.690 --> 01:04:47.250
aside to be a damn hero and save the people down

01:04:47.250 --> 01:04:49.130
below. Like it was actually like a conscious

01:04:49.130 --> 01:04:51.369
decision on his part, which is so powerful to

01:04:51.369 --> 01:04:55.030
me. Speaking of Dresden, I want to cut back to

01:04:55.030 --> 01:04:59.389
that because upstairs, this situation has likely

01:04:59.389 --> 01:05:01.809
been resolved essentially, right? No one's getting

01:05:01.809 --> 01:05:04.440
downstairs before this battle ends. Crispin,

01:05:04.440 --> 01:05:06.320
if you have something you want to do, we'll do

01:05:06.320 --> 01:05:07.900
it. If not, I'm going to cut to Dresden and the

01:05:07.900 --> 01:05:10.420
guard, the last two figures alive in this combat,

01:05:10.559 --> 01:05:12.599
or the last enemy alive in this combat. Nope.

01:05:12.659 --> 01:05:16.019
Go for it. Okay. This figure vanishes before

01:05:16.019 --> 01:05:19.460
you as Jules and Crispin stand together in this

01:05:19.460 --> 01:05:22.360
small room, all the hostages behind, that last

01:05:22.360 --> 01:05:26.159
scream fading out like smoke, blowing out the

01:05:26.159 --> 01:05:29.719
window in the breeze, or the cracks in the mortar

01:05:29.719 --> 01:05:34.099
in the breeze. And in that moment, Jules turns

01:05:34.099 --> 01:05:38.960
to Crispin. You free the hostages. And he darts

01:05:38.960 --> 01:05:41.519
back out the door and starts running downstairs.

01:05:42.780 --> 01:05:47.000
Downstairs, Skard's going to charge at Dresden

01:05:47.000 --> 01:05:51.780
and completely flop the attack. Just easily parry

01:05:51.780 --> 01:05:54.960
his blade to the side. He opens up. It's your

01:05:54.960 --> 01:05:57.480
move. He's right in front of me? Yeah. Dresden

01:05:57.480 --> 01:06:04.070
grabs his throat. Stupid move. 21. That hits.

01:06:04.769 --> 01:06:07.510
And you don't really need to bother rolling damage.

01:06:07.710 --> 01:06:09.849
You can ascribe the kill. He's got his hand on

01:06:09.849 --> 01:06:12.449
his throat, and his war pick comes from the side,

01:06:12.530 --> 01:06:16.789
just right into the side of him. Okay. This figure

01:06:16.789 --> 01:06:20.230
just falls to the ground before you. The hostages

01:06:20.230 --> 01:06:23.630
behind you are starting to get freed. Mixed amongst

01:06:23.630 --> 01:06:26.769
the cries. You can hear these muffled words of

01:06:26.769 --> 01:06:31.369
thanks behind you. Dresden. And in some way...

01:06:31.920 --> 01:06:34.280
In this exact moment as you drop this guard,

01:06:34.380 --> 01:06:37.079
you can feel something. You heard that scream

01:06:37.079 --> 01:06:40.699
in your mind. You heard that last whimper of

01:06:40.699 --> 01:06:44.019
the creature that was always your brother. And

01:06:44.019 --> 01:06:48.400
you feel that he is gone. In that moment, he

01:06:48.400 --> 01:06:52.940
sees the hostages are being freed. And he runs

01:06:52.940 --> 01:06:56.420
over to Zebulon and crouches down to check on

01:06:56.420 --> 01:07:00.239
him. Before we even resolve that check. We just

01:07:00.239 --> 01:07:02.739
pan down to this. Let's see like a bird's eye

01:07:02.739 --> 01:07:07.340
camera from above. As we see Dresden standing

01:07:07.340 --> 01:07:11.780
over this body. We zoom down, down to the dull

01:07:11.780 --> 01:07:16.699
matte scales of Zebulon Black. Down to his open

01:07:16.699 --> 01:07:21.739
eye. A lifeless eye with no gleam. Down into

01:07:21.739 --> 01:07:27.079
this pupil. Into the dark. And through the dark.

01:07:27.739 --> 01:07:35.039
We see Gray. Endless gray. Like a vast, open

01:07:35.039 --> 01:07:40.639
desert. A light gray, hazy sky above gray sands.

01:07:41.059 --> 01:07:47.400
There are no rises. One level plane. We see tracks

01:07:47.400 --> 01:07:50.719
in the dirt. Tracks traveling in every direction,

01:07:50.739 --> 01:07:53.099
but no feet, no people, no one to leave those

01:07:53.099 --> 01:07:57.500
tracks. And somewhere amongst all of this, nothing.

01:07:58.889 --> 01:08:05.949
We see a small half -dragon standing, still retaining

01:08:05.949 --> 01:08:09.030
his form, still retaining the exact equipment

01:08:09.030 --> 01:08:13.730
that he died in. Zebulon, you look out around

01:08:13.730 --> 01:08:18.329
you. You are in an alien place, and there is

01:08:18.329 --> 01:08:31.569
nothing to see. And we'll call it there.
