WEBVTT

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Hi, Clash of Crits is an actual play 5th edition

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D &D podcast that releases new episodes every

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Sunday. In a world much like your own, actually

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it is your own, three guys on a cruise get pulled

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into a whirlpool. and find themselves lost into

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the world of D &D, surrounded by chaos and magic.

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How will they survive? How will they find their

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loved ones? How will they get home? Find out

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on the next episode of... Blast On Me! Hey, Solly,

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what are you doing over there on the mic? Hey,

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get off that thing! You over there talking on

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that microphone? Come on, Solls, you know how

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they get about messing with stuff. What the hell

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was he doing? Get off of there! You scaly rat.

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Hey there pants people. Do me a favor. Leave

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us a review wherever you're listening. And when

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you're done, come back and enjoy the episode.

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Stormtrooper Oren is not here. That's right.

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Get that shit out of here. Get that music out

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of here. We're getting to the action right away.

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No banter, no Oren. We've got a time for him.

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It's time for you guys to die. And last time,

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Mr. Jeremy Wolf, I left you with a ultimatum.

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And I want to hear your answer. But first...

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No, I'm just kidding. Let's do a quick reminder.

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Yes. Dresden is under hold person. You have both

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your characters in one spot here. Dresden is

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paralyzed, and his brother is coming in. Coming

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in to strike with two critical hits. As he pointed,

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I'm going to take your eye, and then I'm going

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to take your head. But as he goes to move, Jules,

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seeing that the hostage just in the holding has

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been dropped, seeing Grindy kind of falls to

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the cobbles, sees that Jamal up top, hey, whoa,

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hey, just thrown to the side as this cloaked,

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hooded figure is focusing all its attention on

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holding Dresden in place. The two hostages you

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can see have been... Throw him to the side. You

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have a moment to act. And Jules, misty steps

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just behind the charging Jesseth, who slides,

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suddenly feeling this force behind him. And as

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this moment happens, as time freezes these three

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figures in a line, you have a choice. You can

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give me no buttons, and I will attack Dresden

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twice. Two crits. Things will play out the way

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they were going to play out before. You can give

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me one button, and Jessinth will spin around,

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seeing that Jules is up to something, not trusting

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it. He's going to strike at Jules twice. You

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can give me two buttons, and that will give you

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a free chance to try to grapple Jessinth, a hardened

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warrior who is probably stronger than you. Got

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a third button? Maybe you can take advantage

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of that check. I would give you my button if

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you wanted to do three. Because you're probably

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going to fail. Probably. I've got a plus one

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to athletics. Yeah, Jessent has a plus a lot

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to athletics. Yeah, Zebulon doesn't need any

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buttons. That's up to you. Famously good rollers.

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That's up to you. That's the thing is I already

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have a plan for my button, which will also be

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pretty clutch. Honestly, yeah. I think we should

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just roll with. All right, let's do it. Yeah.

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This would be easier if somebody gave out more

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buttons. Seriously. Seriously. David, I'm giving

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you two buttons so that I can get a contested

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grab. Holy shit. On Jessent's neck. Okay. Give

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me those buttons. Holy shit. Here we go. So Jules

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Misty steps behind Jessent, grabs him by the

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neck. Shit doesn't have to go down like this,

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Jessent. You let the others go. We'll do what

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you want. But if you don't, your life ends now.

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You little brat! Let's roll those checks. Your

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arm goes around him. He's surprised at first,

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but his arms launch up to grab at yours. He's

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going to try to pull you off. What'd you roll?

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What'd you roll? What'd you roll? What'd you

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roll? I'm sitting the DC. It's just a five. For

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me, it was just an eight. My God, it was low.

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Just enough. It was low. Just enough. Wait, what?

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You rolled a five on the die. What? No, no, no.

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No, no, no. You rolled a five. Yeah, I was saying.

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He rolled an eight. Yeah. Eight is higher than

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five. That's just enough. Oh, oh, oh, shit. I

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thought you meant to do this. Okay. Yeah. I thought

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it was pretty clear. I don't know. It was low,

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but it was still just enough. Your comedy is

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streets ahead of ours. God damn it. This is all

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getting cut now. Fucking hell, this is stupid.

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Boom. Arms are yanked off as he spins around,

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standing between the two of you. I'm going to

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put, let me change the tokens on the map. Dresden,

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I pushed forward, and the only time you would

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have had an oval open to move in there, basically,

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was as he stepped right up. So a pipe put from

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Dresden, basically now sandwiched between. Jules,

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who just appeared, and Dresden, who is paralyzed.

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But you know what? We had three options. You

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chose to physically attack me when you appeared.

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So I'm going to attack Jules. Dresden's not going

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anywhere. Here we go. My lower attack is a 15.

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Two hit. Did you say your lower attack? Yes.

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Okay. Yeah, that hits. Okay. So does that mean

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both hit? Yeah. Oh, yeah. Uh -oh. Ruh -roh. Shit's

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supposed to get real bad. We don't have second

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backups. Might be seeing a lot more at Dresden.

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I'm really bad at math. Don't look at me like

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that. That is a... Hang on. I'm so bad at this

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right now. Okay, no. That is... Yes, 17 damage.

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Oh. As he turns to you, Jules, and... swipes

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at you twice. Brutal blade just cleaving, slashing

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down in front of you. Cuts not vital deep, but

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deep enough that you can feel the blazing pain

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and the blood seeping into your clothes. You

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know what? I think I like this even better. Turns

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back to Dresden. Looks him right in the eyes.

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Watch, brother. You stand there and watch. while

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I cut your precious prince down. And then I'll

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kill you. And that's his turn. I really wish

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I remembered the turn order. Something interesting

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is going to happen here. Next is the guys. It's

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someone else's turn. It's the hostage shakers.

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Before them. Rolling a die. Oh, no. I see what's

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going to happen. That's actually badass. Before

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anyone else goes, Jules, you're kind of falling

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back. Blood. Dripping down to the cobbles, Dresden

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watching, watching, but unable to move, unable

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to act, as Jessen turns towards Jules, getting

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ready to deliver another blow, just preparing

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himself. Suddenly from the side, a figure crashes

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into him. I'm using the shove action, basically,

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to push Jessen away. As Grindy steps forward,

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no, no, no, no! I actually rolled pretty high

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with it. Jessen just slides. Not our prince.

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Not our hope. And Grindy stands one arm forward,

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protecting you, Jules. And that's his turn. Nobody

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you see goes. Crispin, things are going south

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in there. And you're up. Okay. Crispin can hear

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that shit's going down. In his dire wolf form,

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he begins to move. And as a bonus action goes

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into a rage. Oh, that's right. Oh, my gosh. This

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guy. So he comes reminiscent to the last time

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Dresden or Crispin. Why do I do that so much?

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It's the inn. You guys did it to yourself. Reminiscent

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to the last time Crispin wild shaped. He comes

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skittering around the corner. goes to the wall

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that is mechanically only 10 feet away from him

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and climbs up the wall. Holy shit. Oh, shit.

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All right, I'll need an athletics check as part

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of this movie. Yes. And I use the dire wolf stats,

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right? So the dire wolf has a plus three strength,

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so I use that, correct? Yes. Okay. Here, I really

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kind of think is where I need my button. Because

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when, if... Crispin can get up there and attack

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this cultist. That is going to break the whole

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person. Damn. That's my justification for why

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I'm giving David a button. Okay, okay. It's similar

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to the other one. I think there's a little pile

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of rubble at the bottom. You can kind of get

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your legs and pounce up, get a good ways up.

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There are some places you can really dig your

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claws into as you rise. Yeah, it's going to be

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the same DC I had in mind before. Okay, and I'm

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not worried about movement because the dire wolf,

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we're calling it a dire coyote. The dire wolf

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stat block has 50 feet of movement. Holy shit,

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this is cool. That's incredible. All right, two

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rolls. Here we go. The last thing I expected

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was a dire coyote around the corner. Holy shit,

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holy shit. First roll was bad. Two on the die.

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Oh my gosh. The next one's not a lot better.

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That's an 11. I wanted a DC 10. I was hoping

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so. Zebulon couldn't hit it. Yeah. But Crispin

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the coyote, he got there. All right. You just

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dig up, pounce, claws, raking. And this figure

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is like holding his hand out, trying to keep

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Dresden smiling. And all of a sudden, he can't

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even see you until you're there because he's

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like on the second floor looking down. And his

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vision is cut off by this huge, like beast fur

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and fangs right in his face. I have an argument

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to make. I'll hear you. Jamal. Yes. Would you

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classify Jamal as an ally? I'll give you that.

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Crispin, in Dire Coyote form, has pack tactics,

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which give him advantage on attack rolls against

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a creature if it's at least... if at least one

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of the wolf's allies are within five feet of

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that creature. So you climb to the top, you go

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to attack, and I think, like, this cultist stumbles

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back, and all of a sudden Jamal just kind of,

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like... You know, I imagine Jaws really, his

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hands are, like, tied in front, and he just kind

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of shoulders into the cultist from behind, like,

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yeah, yeah, get me a big scary dog guy. Come

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on, get him. And just, like, trying to tackle

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him from behind, giving you a slight opportunity

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to just, like, move in and mow this guy down.

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All right. I'm going to use Bite, which is really

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the only attack that this dire coyote has. Plus

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five to hit. Let's go for two. 16 was the higher.

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16 will hit. Excellent. So that's 2d6 plus 3.

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8 damage total. Oh, did you add your strength

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modifier? No, exactly. I just was about to go

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back to that page for that reason. I think it's

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just plus 2. I think it's just base plus 2. Yes,

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that's correct. Plus 2. So that's 10 damage then.

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Okay. Oh, shoot. Let me just show you. I put

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you on the second map. You're on the upper floor

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now. That's the situation on the second floor

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if you guys want to take a peek. Okay. Sweet.

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Okay, so you're, like, hanging off the edge,

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like, just kind of barely hanging on, swiping

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with your claws, you know, scratch this guy across

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the chest. Jamal kind of hands tied beside you,

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trying to tackle into him, pushing him against

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the wall. And absolute chaos on the second floor.

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Here's the question. You did some damage. Fela's

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still up, but I do need to roll a constitution

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saving throw. to see if I keep concentration

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on hold person. Here we go. To DC 10 right now.

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With a four on the die. Holy shit. As this claw

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rakes into him. Once again, Dresden Kellig, you

00:13:23.840 --> 00:13:26.259
are saved. It worked! You had a ready to action!

00:13:26.600 --> 00:13:30.100
You break free. You have a ready to action. And

00:13:30.100 --> 00:13:32.629
you have a ready to action. I did. I did. And

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Jessenth, even though he was pushed back, is

00:13:33.970 --> 00:13:35.909
still five feet away from you. You see Jessenth

00:13:35.909 --> 00:13:37.330
is kind of ready to, like, cut down Grindy. His

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eyes turned away. And you know what? Because

00:13:39.809 --> 00:13:41.509
Grindy came in and did that kind of cool thing

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and, like, he rolled well, I'm going to give

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you advantage in this attack. Because Jessenth

00:13:45.409 --> 00:13:47.350
is not looking at you. He's looking at Jules.

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He's looking at Grindy. And Dresden, you're supposed

00:13:50.269 --> 00:13:53.389
to be full paralyzed. Right. That's pretty cool.

00:13:53.669 --> 00:13:56.909
Right. That's generous. Okay. That means it's

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really bad, though, if he's giving us that many.

00:13:59.289 --> 00:14:03.399
Yeah. Well. My ready to action. Ooh, it's not

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an attack. Hey, be honest. I'll work with whatever

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you got. I'm very excited. I'm curious. Out of

00:14:09.820 --> 00:14:11.720
transparency and honesty, my ready to action

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wasn't an attack. Whoa. Whoa. I have to roll

00:14:16.340 --> 00:14:19.220
with that. Yeah, I think you're supposed to say

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what the action is when you're readying it, aren't

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you? I trust you guys. And because I trust you

00:14:24.279 --> 00:14:26.120
and because you're honest with me, take this

00:14:26.120 --> 00:14:29.149
button. Nice. Thanks. All right. So do what you

00:14:29.149 --> 00:14:31.809
were going to do, and we'll play it out. We'll

00:14:31.809 --> 00:14:34.750
work with it. Well, because Dresden's, or Jessen's

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turn is done. He's finished his turn. I'm going

00:14:38.970 --> 00:14:41.309
to manifest my echo behind him. Oh, okay. There

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you go. That's not bad. Oh, yeah. Yeah, that's

00:14:43.149 --> 00:14:45.590
a good move. Yep. But it's not my turn, so I

00:14:45.590 --> 00:14:48.009
can't take an additional action to attack, which

00:14:48.009 --> 00:14:50.129
is why I'm like, ah, shit. Right. But that was

00:14:50.129 --> 00:14:53.809
my ready to action. So my echo manifests in a

00:14:53.809 --> 00:14:57.509
shimmery mist right behind Jessen. so like i

00:14:57.509 --> 00:15:00.250
love this beautiful dire coyote attacking from

00:15:00.250 --> 00:15:02.570
like the second story you know just like the

00:15:02.570 --> 00:15:05.350
sort of opening in this broken stone and masonry

00:15:05.350 --> 00:15:08.629
um and as this happens we hear this guard screaming

00:15:08.629 --> 00:15:12.029
we look down and we see uh uh justin this sort

00:15:12.029 --> 00:15:15.509
of backed up grindy one arm up sort of protecting

00:15:15.509 --> 00:15:17.870
jewels jewels bleeding standing at the ready

00:15:17.870 --> 00:15:20.269
dresden suddenly able to move again arms like

00:15:20.269 --> 00:15:24.409
you know come down and like a shadow The echo

00:15:24.409 --> 00:15:26.070
appears behind Justin. He, like, kind of backs

00:15:26.070 --> 00:15:28.570
into it, and he looks around. Justin's surrounded

00:15:28.570 --> 00:15:36.909
on four sides. Not like this! And that's going

00:15:36.909 --> 00:15:41.330
to be the cultists. Ruh -roh. This is where shit

00:15:41.330 --> 00:15:45.409
gets real. Okay. Spiritual weapon. Once again,

00:15:45.490 --> 00:15:48.809
a great spiritual horn. Spectral, just like this

00:15:48.809 --> 00:15:52.070
curled horn of some demon materializing in the

00:15:52.070 --> 00:15:55.490
air just behind you, just hanging outside of

00:15:55.490 --> 00:15:58.389
the tower and goes to drive itself into your

00:15:58.389 --> 00:16:01.629
back, Crispin. And I'm guessing it's going to

00:16:01.629 --> 00:16:07.649
miss. Okay. With a 10. Yes. Okay. Which leads

00:16:07.649 --> 00:16:14.340
me to a question. What do I add for my... My

00:16:14.340 --> 00:16:17.460
armor class bonus here because I'm a barbarian.

00:16:17.460 --> 00:16:22.500
And does that add on to the Dire Coyotes AC?

00:16:22.779 --> 00:16:25.919
Because the Dire Coyote has a 14 AC. But Crispin

00:16:25.919 --> 00:16:30.419
gets a boost because... You get... Oh, I don't

00:16:30.419 --> 00:16:33.159
know if that follows through on your... Oh, really?

00:16:33.399 --> 00:16:36.600
Good question, though. Let me check. Okay, so

00:16:36.600 --> 00:16:39.340
I will say that because when you Wild Shape,

00:16:39.480 --> 00:16:42.360
your stats become the stats of the creature.

00:16:43.000 --> 00:16:45.679
So when it says your armor class equals 10 plus

00:16:45.679 --> 00:16:48.220
your dex plus your con, that would be the dex

00:16:48.220 --> 00:16:49.759
and con of the creature since that's your current

00:16:49.759 --> 00:16:53.000
stat. Okay, that's fine. It's still a plus 4

00:16:53.000 --> 00:16:58.360
then. So would that make the AC 18 instead of

00:16:58.360 --> 00:17:01.360
14? It would be 14 because it's 10 plus your

00:17:01.360 --> 00:17:04.900
dex. Oh, I see, I see. Gotcha, gotcha. Okay.

00:17:05.220 --> 00:17:08.079
Gotcha. Then there we are, 14. It's a very interesting

00:17:08.079 --> 00:17:10.299
query, but I think that's the way we'd go about

00:17:10.299 --> 00:17:12.259
it, is, like, just using, just recounting. That

00:17:12.259 --> 00:17:13.779
makes sense to me. That makes sense to me. Yeah,

00:17:13.779 --> 00:17:17.640
exactly. Okay. So, yeah, I miss, you know, that

00:17:17.640 --> 00:17:21.099
you sort of lean your back down, and the blade,

00:17:21.220 --> 00:17:23.420
or the whore just, like, sweeps by your fur.

00:17:24.660 --> 00:17:27.240
Guy pulls out a twisted knife, and he moves in

00:17:27.240 --> 00:17:29.579
to attack you twice with it. Of course he does.

00:17:31.940 --> 00:17:35.559
That's one hit with a 15. Okay. And one miss.

00:17:36.319 --> 00:17:38.720
I have seven dice here, but I don't see a d4.

00:17:39.619 --> 00:17:42.259
Yeah, looks like you got two d6 there. Oh, this

00:17:42.259 --> 00:17:45.160
is a d4. Whoa, I've never seen this before. See

00:17:45.160 --> 00:17:48.299
this? It's a square d4. Holy shit. That's really

00:17:48.299 --> 00:17:50.960
cool. Wow. Two of the edges just can't be rolled.

00:17:51.279 --> 00:17:54.160
Kitty dice, man. They're cool. Not that cool,

00:17:54.259 --> 00:17:56.539
because I only got four damage halved because

00:17:56.539 --> 00:17:59.640
you're in rage. Nice. Two damage. Sweet. Let's

00:17:59.640 --> 00:18:01.619
see if my other guy does better. as the other

00:18:01.619 --> 00:18:03.900
figure from the other side of the sort of open

00:18:03.900 --> 00:18:06.880
mouth there steps forward on his own sort of

00:18:06.880 --> 00:18:10.019
flat and sort of crumbled second story building

00:18:10.019 --> 00:18:13.140
or second story room. And good visual on you.

00:18:13.200 --> 00:18:16.759
Spiritual weapon again. And this one's going

00:18:16.759 --> 00:18:19.240
to hit. So another horn appears right beside

00:18:19.240 --> 00:18:21.460
the one, this one where you dodge the first one.

00:18:21.500 --> 00:18:24.059
This one drives deep into flesh. I'm also going

00:18:24.059 --> 00:18:25.839
to make, oh, I can't make two attacks. Nevermind.

00:18:26.200 --> 00:18:29.069
So I'll sacred flame at you as well. So we'll

00:18:29.069 --> 00:18:30.730
do all my things, so why don't you make a deck

00:18:30.730 --> 00:18:32.569
save while I calculate my damage? Okie doke.

00:18:35.670 --> 00:18:40.210
That's just a seven for the save. Okay. You take

00:18:40.210 --> 00:18:43.269
a total of ten damage. Oof. Seven of which is

00:18:43.269 --> 00:18:47.230
force damage from the horn driving into you,

00:18:47.289 --> 00:18:50.930
and three of which is radiant damage from the

00:18:50.930 --> 00:18:53.509
burning fire that lights on your back. This guy

00:18:53.509 --> 00:18:56.410
just, two hands out, starts slinging spells at

00:18:56.410 --> 00:18:59.700
you. Ouchie mama. And those are not halved. Okay,

00:18:59.740 --> 00:19:03.160
right. That's Zebulon. Zebulon, you just went

00:19:03.160 --> 00:19:05.319
around that corner, turned around the stone,

00:19:05.500 --> 00:19:07.660
and all this got scared, and you just kind of

00:19:07.660 --> 00:19:09.940
start hearing shit go down hard. All hell breaks

00:19:09.940 --> 00:19:14.960
loose. Yeah. He looks at the stone of far speech

00:19:14.960 --> 00:19:18.940
in his hand. They haven't asked for help. I have

00:19:18.940 --> 00:19:22.359
a job to do. And he puts the stone of far speech

00:19:22.359 --> 00:19:24.859
away in a close pocket, maybe in a breast pocket

00:19:24.859 --> 00:19:27.609
or something. And he pulls out the recording

00:19:27.609 --> 00:19:32.329
diamond, starts to record, and moves to the door.

00:19:32.869 --> 00:19:34.410
I'm going to give you this. We had a lot of,

00:19:34.430 --> 00:19:36.049
like, talk, a lot of things just happened there.

00:19:37.809 --> 00:19:39.829
Zebulon will start this turn at the door. Oh.

00:19:39.910 --> 00:19:41.490
I'm not interested in wasting time on you spending

00:19:41.490 --> 00:19:43.890
a whole turn moving. Nice. We had a lot of, like,

00:19:43.970 --> 00:19:45.549
time -wise, it just makes sense that you would

00:19:45.549 --> 00:19:47.230
be already at least at the door after all the

00:19:47.230 --> 00:19:48.630
talk and shit that just happened right there,

00:19:48.690 --> 00:19:53.609
you know? Okay. And there's really no sense in...

00:19:54.250 --> 00:19:56.349
drawing this out. I don't know what's going to

00:19:56.349 --> 00:19:58.869
happen, but he's just going to go for it and

00:19:58.869 --> 00:20:03.410
open the door. Okay. You move to the back door.

00:20:04.289 --> 00:20:07.910
As you open the door, muffled sounds inside begin

00:20:07.910 --> 00:20:11.329
to, like, just grow louder and louder. You can

00:20:11.329 --> 00:20:14.089
hear, like, voices from sort of farther in the

00:20:14.089 --> 00:20:16.329
building. Basically just, what's happening? What's

00:20:16.329 --> 00:20:17.609
going on? What do we do? There's just people

00:20:17.609 --> 00:20:20.589
just yelling. Sounds like people who are in some

00:20:20.589 --> 00:20:24.940
sort of position of power here. You hear screaming.

00:20:25.559 --> 00:20:29.220
You hear crying. You look into this one small

00:20:29.220 --> 00:20:34.039
room about 20 by 20 feet. And you see a single

00:20:34.039 --> 00:20:37.019
guard turns to the open door that has no one

00:20:37.019 --> 00:20:39.400
in it. But this guard is like panicked, soared

00:20:39.400 --> 00:20:41.339
out. And it looks like he was reaching for the

00:20:41.339 --> 00:20:44.039
knob to open the door behind him. And you hear

00:20:44.039 --> 00:20:45.880
the screaming coming from that room. So on the

00:20:45.880 --> 00:20:47.640
south side, this guard's about to make a move.

00:20:47.680 --> 00:20:50.049
He looks back at the door. But I will say he

00:20:50.049 --> 00:20:52.269
doesn't see anything, and he turns back to what

00:20:52.269 --> 00:20:54.130
he's about to do, like opening this room, going

00:20:54.130 --> 00:20:56.750
in sword drawn to where you know there are people.

00:20:57.049 --> 00:21:01.630
Oh, okay. Gotcha. Totally. So Zebulon's going

00:21:01.630 --> 00:21:07.990
to not let him do that. What a hero. You caught

00:21:07.990 --> 00:21:11.250
him in a secret act. Yeah. So Zebulon's going

00:21:11.250 --> 00:21:15.349
to move up to him. As he moves through the door,

00:21:15.470 --> 00:21:18.399
he's going to drop the recording diamond. My

00:21:18.399 --> 00:21:23.220
hope is that it'll continue to record. And because

00:21:23.220 --> 00:21:26.160
of something that he has, oh, my dual wielder

00:21:26.160 --> 00:21:33.799
feat, he can freely draw his swords and go in

00:21:33.799 --> 00:21:37.500
for two attacks on this baddie. You attack with

00:21:37.500 --> 00:21:39.700
advantage while you're invisible. But after you

00:21:39.700 --> 00:21:41.160
attack once. I was going to say, the first one

00:21:41.160 --> 00:21:43.200
probably, yeah. All right, so I'm going to roll

00:21:43.200 --> 00:21:50.599
three attacks. Let's see what hits. Okay, I rolled

00:21:50.599 --> 00:21:52.799
the first one with advantage. That was an 18

00:21:52.799 --> 00:21:58.480
for the first attack. Just a 14 for the second.

00:21:59.039 --> 00:22:02.619
Okay. That first attack does hit. Okay, and the

00:22:02.619 --> 00:22:04.299
second one does not. Actually, you know what?

00:22:04.519 --> 00:22:07.680
I didn't give these guys shields. They both hit.

00:22:07.859 --> 00:22:13.220
Just barely. Excellent. All right. And give me

00:22:13.220 --> 00:22:17.309
just a second. Sorry, I need to... Check through.

00:22:18.730 --> 00:22:21.809
That's right. Yes. Rakish Audacity. I don't need

00:22:21.809 --> 00:22:23.430
advantage on the attack roll to get sneak attack

00:22:23.430 --> 00:22:26.269
damage if I'm within five feet of an enemy and

00:22:26.269 --> 00:22:28.269
no creatures are within five feet of it. Oh,

00:22:28.289 --> 00:22:31.109
my gosh. Sneak attack on both then? Yeah. Oh,

00:22:31.269 --> 00:22:35.670
shit. That's how Zebulon gets his damage off

00:22:35.670 --> 00:22:39.930
being solo out in the battlefield. Going rogue.

00:22:40.470 --> 00:22:47.799
Yeah. That's 1d8 plus four twice. Then the sneak

00:22:47.799 --> 00:22:53.779
attack is 2d6, so I'll roll my 4 bone d6 for

00:22:53.779 --> 00:22:57.220
that. Let's do the rapier damage first. I just

00:22:57.220 --> 00:23:00.160
realized I'm glad you failed that grapple, because

00:23:00.160 --> 00:23:02.819
Jules is still poisoned, so that would have been

00:23:02.819 --> 00:23:09.140
a wedgie. So that's 18 rapier damage. Holy shit.

00:23:10.140 --> 00:23:13.700
Don't worry about it. Oh, really? This guy...

00:23:14.059 --> 00:23:15.559
It's already dead. Holy shit. Oh, yeah, I remember

00:23:15.559 --> 00:23:17.819
these guys were weenies. They're not the strongest.

00:23:18.180 --> 00:23:22.019
You just cut through this guy's armor like nothing.

00:23:22.880 --> 00:23:26.319
Describe it. Yeah, this guy turns to open the

00:23:26.319 --> 00:23:31.519
door, and Zebulon's first swing from invisibility

00:23:31.519 --> 00:23:34.400
lops his hand right off before it gets to the

00:23:34.400 --> 00:23:37.440
doorknob. Oh, shit. That's so cool. And then

00:23:37.440 --> 00:23:40.839
the second one, the guy turns up and looks, is

00:23:40.839 --> 00:23:43.819
surprised. And Zebulon just puts a slash right

00:23:43.819 --> 00:23:46.720
across his chest and he falls to the floor. Just

00:23:46.720 --> 00:23:48.660
falls over. And he's got like this armor tube.

00:23:48.680 --> 00:23:51.940
You just rake right into it. Blood pouring. He

00:23:51.940 --> 00:23:54.720
falls to the side. He did not get to reach for

00:23:54.720 --> 00:23:56.720
the doorknob fully. So the door is still closed,

00:23:56.900 --> 00:23:59.700
but you hear a sudden advent of screaming on

00:23:59.700 --> 00:24:03.480
the other side. Oh boy. I don't think he has

00:24:03.480 --> 00:24:04.859
anything. I don't think I can open the door this

00:24:04.859 --> 00:24:07.599
turn. Can I? Object interaction. Yeah. Oh, okay.

00:24:07.740 --> 00:24:12.720
Great. Yeah. Let's throw the door open. He's

00:24:12.720 --> 00:24:15.539
going to step up five more feet and open the

00:24:15.539 --> 00:24:19.779
door. You open the door. You see there are five

00:24:19.779 --> 00:24:22.180
hostages in the middle of the room. Their hands

00:24:22.180 --> 00:24:25.559
are tied. They're sitting on the floor. You see

00:24:25.559 --> 00:24:28.980
a number of general low city folk, two dwarves,

00:24:28.980 --> 00:24:31.420
a half -orc, a human woman just all looking around,

00:24:31.579 --> 00:24:34.180
looking terrified, not looking at you, looking

00:24:34.180 --> 00:24:36.819
at the other side of the room where two doors

00:24:36.819 --> 00:24:40.240
are slowly starting to open. You hear a voice

00:24:40.240 --> 00:24:43.480
on their side just saying, like, go, follow orders,

00:24:43.619 --> 00:24:47.680
take them out, do as Jensen's commanded. And

00:24:47.680 --> 00:24:51.160
you hear another bout of screaming from upstairs.

00:24:52.000 --> 00:24:55.220
I was going to say that's six hostages. Somewhere

00:24:55.220 --> 00:24:59.019
directly above you, you hear more shouts of guards,

00:24:59.140 --> 00:25:03.200
more people. Did you pull that diamond with you?

00:25:03.700 --> 00:25:06.680
No, I dropped it on the floor. Fuck me. Well,

00:25:06.779 --> 00:25:10.029
I mean, you're still invisible. No, not after

00:25:10.029 --> 00:25:12.490
attacking. Oh, fuck. It's up to David to decide

00:25:12.490 --> 00:25:14.869
what direction the diamond has pointed in. But

00:25:14.869 --> 00:25:16.970
either way, I got to worry about the hostages

00:25:16.970 --> 00:25:20.529
more than the recording diamonds. So Sebulon

00:25:20.529 --> 00:25:22.970
steps to the door and he hears this. He takes

00:25:22.970 --> 00:25:26.190
his two sabers, slaps them out to each side,

00:25:26.269 --> 00:25:28.630
and a little bit of blood drips off of each one.

00:25:29.170 --> 00:25:32.309
He looks at the hostages and just says, Run out

00:25:32.309 --> 00:25:35.049
this door behind me and don't stop until you're

00:25:35.049 --> 00:25:39.750
safe. Okay. With that, That actually is going

00:25:39.750 --> 00:25:42.490
to be, now fully getting the turn, the guards

00:25:42.490 --> 00:25:46.509
who push into the room. But where they were kind

00:25:46.509 --> 00:25:48.829
of moving in, their eyes go down to the hostages.

00:25:49.170 --> 00:25:51.569
But then the eyes shoot up towards you, Zebulon.

00:25:51.630 --> 00:25:54.150
Their swords are out. They see blood dripping

00:25:54.150 --> 00:25:56.150
from yours. They see the guard post at the other

00:25:56.150 --> 00:25:58.490
door is gone. And they're going to circle around

00:25:58.490 --> 00:26:00.990
the room to go after you, running past the helpless

00:26:00.990 --> 00:26:05.450
hostages. And they can both just reach you. Bring

00:26:05.450 --> 00:26:08.460
it. All right. Wait, the guards were before?

00:26:09.140 --> 00:26:10.759
Yes, they haven't actually done anything yet

00:26:10.759 --> 00:26:15.400
this whole time. I've got my dual wielder feat.

00:26:15.519 --> 00:26:20.579
My two swords are out, so AC is up to 17. Okay,

00:26:20.619 --> 00:26:22.319
with flanking bonus, because they bolt to each

00:26:22.319 --> 00:26:25.500
one side of you, one of them does hit. The other

00:26:25.500 --> 00:26:30.220
one does miss. Only does four points of damage,

00:26:30.220 --> 00:26:33.180
unfortunately. With a spear, it comes out. Or

00:26:33.180 --> 00:26:36.150
a sword. I said it's fear in the chassis. I said

00:26:36.150 --> 00:26:38.529
sword already. Takes a sword, rakes at you with

00:26:38.529 --> 00:26:41.309
three -point standards. Blood splatters. And

00:26:41.309 --> 00:26:47.609
you hear above you the sounds of crashing. It

00:26:47.609 --> 00:26:48.970
sounds like people are crashing against wood.

00:26:49.910 --> 00:26:52.890
Buffled sounds. Get out of there! Get down! Get

00:26:52.890 --> 00:26:55.210
out of there! Get out of there! Some trouble

00:26:55.210 --> 00:26:57.029
is happening upstairs, and I think you hear one

00:26:57.029 --> 00:26:58.730
of the hostages now, this half -orc man, just,

00:26:58.849 --> 00:27:01.710
My wife! My wife, please! She's up there! Please!

00:27:01.849 --> 00:27:05.680
Please! Crispin, that's you. All right. That

00:27:05.680 --> 00:27:07.759
was kind of my plan with Crispin anyways, was

00:27:07.759 --> 00:27:11.640
to clear the upstairs. So Crispin's going to

00:27:11.640 --> 00:27:16.359
go in for another bite on this guy. I'm guessing

00:27:16.359 --> 00:27:19.599
Jamal is still giving me pack tactics. Yeah,

00:27:19.640 --> 00:27:22.440
I'll give it to you. What's up? I thought Zeb

00:27:22.440 --> 00:27:25.059
was first in the round. Zeb was first in the

00:27:25.059 --> 00:27:26.700
round. Something happened here. You're right.

00:27:27.359 --> 00:27:29.990
Yeah, Zeb was first in the round. Crispin's like

00:27:29.990 --> 00:27:32.250
after Dresden. Crispin got an eight. I don't

00:27:32.250 --> 00:27:34.630
remember what Zeb got. Crispin's after. No, you're

00:27:34.630 --> 00:27:36.009
right. You're right. It must not have been pressing

00:27:36.009 --> 00:27:37.849
the tracker or something because, yeah, you're

00:27:37.849 --> 00:27:40.049
right. The cool fanatics would have gone, and

00:27:40.049 --> 00:27:42.089
it would have been Zeb. I'm like, excuse me?

00:27:42.309 --> 00:27:45.009
So the guards went early this turn, but they're

00:27:45.009 --> 00:27:47.710
going to skip the turn now. Because it goes Zeb

00:27:47.710 --> 00:27:49.329
and then Dresden. They'll be dead. They'll be

00:27:49.329 --> 00:27:51.849
dead. That's true. Yeah. Yeah. No, I totally

00:27:51.849 --> 00:27:54.339
forgot. You're right. So. The guards have been

00:27:54.339 --> 00:27:56.660
active at this point, but yes, I guess I've been

00:27:56.660 --> 00:27:58.339
pressing the turn thing, but must not have gone

00:27:58.339 --> 00:28:00.000
through the last few times because I was glowing

00:28:00.000 --> 00:28:02.880
on the wrong person. Easy fix. Guards skip their

00:28:02.880 --> 00:28:04.500
next turn. They got to go early because they

00:28:04.500 --> 00:28:07.000
were, I don't know, more ready than you. They

00:28:07.000 --> 00:28:09.279
wanted it more. That's going to be Dresden Jewels.

00:28:09.880 --> 00:28:11.579
Crispin, you can have your turn later. Get out

00:28:11.579 --> 00:28:14.880
of here. You worry about one guy and one guy

00:28:14.880 --> 00:28:18.500
only. Just fucking take him out. So here's the

00:28:18.500 --> 00:28:20.880
thing. You got flanking bonus. What's the thing?

00:28:20.980 --> 00:28:23.390
Watch this, though. Watch this, though. Flanking

00:28:23.390 --> 00:28:26.329
boneage. Look at the second paragraph. This is

00:28:26.329 --> 00:28:30.269
what I'm doing. Okay. Just roll with it. Okay.

00:28:30.329 --> 00:28:31.849
Just roll with it. What's happening? What's happening?

00:28:32.289 --> 00:28:35.170
What is that? Can I see that again? Can I see

00:28:35.170 --> 00:28:38.970
where that came from? Okay. So that'll be pretty

00:28:38.970 --> 00:28:42.869
much his turn. Is that a bonus? No, it's not.

00:28:43.289 --> 00:28:46.809
What's going on? No, just I'm trying something

00:28:46.809 --> 00:28:49.109
different here. I'm all for it. I'm trying something

00:28:49.109 --> 00:28:50.690
different here. I just want to see that man dead.

00:28:51.130 --> 00:28:55.049
Yes. Oh, yeah. So this may or may not work. I

00:28:55.049 --> 00:28:57.450
don't know. Of course, I want to see him dead,

00:28:57.509 --> 00:28:59.430
too. Your character's life's realistic. I fully

00:28:59.430 --> 00:29:04.210
intend on, yes, but just wait. So as a bonus

00:29:04.210 --> 00:29:06.650
action, Jules is going to cast Bardic Inspiration

00:29:06.650 --> 00:29:11.529
onto Dresden. Good move. And as an action, Jules

00:29:11.529 --> 00:29:14.930
is going to cast Minor Illusion. David, I would

00:29:14.930 --> 00:29:19.049
like you to voice Jessin screaming, abort, abort.

00:29:19.789 --> 00:29:25.490
In the courtyard, on me, now. Holy shit. That's

00:29:25.490 --> 00:29:30.029
pretty fucking good. Okay. I would like you to

00:29:30.029 --> 00:29:33.970
pair this. You create a sound or an image of

00:29:33.970 --> 00:29:37.069
an object within range. The range is 30 feet.

00:29:37.349 --> 00:29:41.210
Yes. The sound can be loud or soft. It can be

00:29:41.210 --> 00:29:44.589
loud or soft. Yes. I think this is actually totally

00:29:44.589 --> 00:29:48.109
by books. It's up to David to decide. You're

00:29:48.109 --> 00:29:50.930
weaving this sound out there. I want Jules to

00:29:50.930 --> 00:29:53.210
make a persuasion check. I'm going to give you

00:29:53.210 --> 00:29:55.430
advantage because it's really cool, which will

00:29:55.430 --> 00:29:57.690
counterbalance your poison. So it's a straight

00:29:57.690 --> 00:30:02.170
roll. Oh, yeah, fair. Okay, so what is it? Persuasion?

00:30:02.750 --> 00:30:06.299
Yes. Okay. This is... really, really cool. And

00:30:06.299 --> 00:30:08.200
I'm going to voice it based on how well your

00:30:08.200 --> 00:30:09.440
persuasion works. At your point, you're sick.

00:30:09.519 --> 00:30:11.099
Maybe it doesn't come out like you're kind of

00:30:11.099 --> 00:30:12.079
trying to create this and it doesn't come out

00:30:12.079 --> 00:30:14.039
quite right. That's fair. It's an intelligence

00:30:14.039 --> 00:30:17.640
role to see if it's... Because I'm going to have

00:30:17.640 --> 00:30:21.599
Zebulon roll against it. Okay. Well, I mean,

00:30:21.599 --> 00:30:23.519
also Dresden hasn't gone yet and he also has

00:30:23.519 --> 00:30:26.059
the stone. Well, right. But if the guards can

00:30:26.059 --> 00:30:28.200
hear it, I assume Zebulon can hear it. Right.

00:30:28.720 --> 00:30:32.079
I just want to know if Zebulon can determine

00:30:32.079 --> 00:30:34.240
whether or not it's actually... Would that determine

00:30:34.240 --> 00:30:36.779
whether he runs down there or not, too? Well,

00:30:36.779 --> 00:30:38.880
no, but I don't know what it's going to determine.

00:30:39.000 --> 00:30:45.680
I just want to... That is a 19 on the die. Plus

00:30:45.680 --> 00:30:52.880
8. So that is a 27 on persuasion. Ringing out

00:30:52.880 --> 00:30:57.480
from the courtyard in this perfect... Perfect

00:30:57.480 --> 00:31:01.440
impression of Justin's voice. Just... Abort!

00:31:01.700 --> 00:31:06.099
Abort! Everybody to the courtyard on me now!

00:31:07.319 --> 00:31:09.900
Justin just whips around. What? No! No, what?

00:31:10.799 --> 00:31:13.000
He even kind of flummoxed, like, hearing this.

00:31:13.000 --> 00:31:15.680
And in that moment, Dresden is taking his turn.

00:31:16.259 --> 00:31:20.480
Oh, shit! And moving up and grabbing Justin.

00:31:20.559 --> 00:31:25.059
Can I shut his mouth with my hand? Let's make

00:31:25.059 --> 00:31:28.359
it a... Grapple check. What are we going for,

00:31:28.420 --> 00:31:31.839
athletics? Is that it? Yes. I'm a little concerned,

00:31:32.000 --> 00:31:35.119
Jeremy. Why? Because Justin hasn't taken any

00:31:35.119 --> 00:31:37.579
damage, and you just called his remaining guards

00:31:37.579 --> 00:31:39.859
to his side. We're trying to keep the hostages

00:31:39.859 --> 00:31:43.460
safe. Playing like superheroes. This is Jules

00:31:43.460 --> 00:31:45.319
and Dresden. All right. We're trying to keep

00:31:45.319 --> 00:31:48.019
the hostages safe. Advantage on my check. Give

00:31:48.019 --> 00:31:58.950
me that. Oh, shit. 19. No, I did not! You grab

00:31:58.950 --> 00:32:03.210
him, shut his mouth. He is grappled. And we zoom

00:32:03.210 --> 00:32:06.390
very quickly back down into the house, downstairs,

00:32:06.509 --> 00:32:08.670
as these guards are surrounding Zebulon. You

00:32:08.670 --> 00:32:10.470
hear another crash of stairs, and you hear this

00:32:10.470 --> 00:32:13.609
voice ring out. And immediately you hear footsteps

00:32:13.609 --> 00:32:17.509
up the stairs, trapping away. The guards facing

00:32:17.509 --> 00:32:20.569
you do not move. I'm just saying that they basically,

00:32:20.710 --> 00:32:23.319
like, they're moving. Okay. They are reacting.

00:32:23.940 --> 00:32:25.500
They did get the turn. They're just skipping

00:32:25.500 --> 00:32:28.819
their next turn. Sure, sure. Yeah. So, yeah,

00:32:28.839 --> 00:32:30.420
you're aware that this did work on the guards

00:32:30.420 --> 00:32:33.279
upstairs. Okay. The guards downstairs, they're

00:32:33.279 --> 00:32:35.619
engaged. They're going to kill you first. No,

00:32:35.680 --> 00:32:40.039
they're not. So, in terms of Dresden's turn,

00:32:40.220 --> 00:32:42.819
I would imagine that what I just did counted

00:32:42.819 --> 00:32:45.420
as my action. Yes, that's your action. So I'm

00:32:45.420 --> 00:32:47.980
going to use action surge. Oh, shit. So I can

00:32:47.980 --> 00:32:50.599
take one additional action on my turn. Now one

00:32:50.599 --> 00:32:53.400
additional action is going to be an attack from

00:32:53.400 --> 00:32:57.440
my echo. Okay. Now do I get flanking? You do

00:32:57.440 --> 00:32:58.799
get flanking, yes. I can see it's fucking surrounded.

00:32:59.079 --> 00:33:00.960
Yes. So that's just plus two, right? Plus two.

00:33:01.039 --> 00:33:04.420
Plus two. I feel like I ask this every time.

00:33:04.859 --> 00:33:08.240
Grapple does not add advantage. Okay. Cool. I

00:33:08.240 --> 00:33:11.740
knew it was coming. Rules as written and it doesn't.

00:33:11.740 --> 00:33:13.819
It seems strange, but if you were to like grapple

00:33:13.819 --> 00:33:16.880
someone and then push them. like shove them down,

00:33:17.000 --> 00:33:19.299
then they cannot get up because their speed is

00:33:19.299 --> 00:33:21.380
zero. So that's how you can get advantage with

00:33:21.380 --> 00:33:23.680
it. Someday I'll remember that. And someday we

00:33:23.680 --> 00:33:27.039
won't have to have this conversation. All right.

00:33:27.059 --> 00:33:29.619
So I'm going in for an attack with my echo. All

00:33:29.619 --> 00:33:32.440
right. And I do not have that magic shield around

00:33:32.440 --> 00:33:34.480
me this time. I did not cast shield of faith.

00:33:34.519 --> 00:33:37.039
I don't think it would have done anything anyway,

00:33:37.140 --> 00:33:42.599
because that is a fuck math. Fuck math. Fuck

00:33:42.599 --> 00:33:45.619
math, right? That's a 24 to hit. That's going

00:33:45.619 --> 00:33:51.480
to hit for sure. Damage is 1d8 plus 5. That is

00:33:51.480 --> 00:33:54.279
a 6 on the die plus 5, so that is 11 for damage,

00:33:54.359 --> 00:33:57.740
but no, I'm going to take the 11 damage. Okay.

00:33:58.440 --> 00:34:02.220
Just screams out, just grabs, or tries to scream

00:34:02.220 --> 00:34:04.160
out, can't quite, hand over his mouth, but Blade

00:34:04.160 --> 00:34:07.220
just rips down his back, still grappled, kind

00:34:07.220 --> 00:34:09.539
of like he's able to move freely his arms and

00:34:09.539 --> 00:34:12.150
stuff, but he can't. move his feet. He cannot

00:34:12.150 --> 00:34:15.369
get away from you. His speed is zero. And he's

00:34:15.369 --> 00:34:19.090
starting to bleed. That's both your turns. Which

00:34:19.090 --> 00:34:22.550
means it's now Jessen's turn. I didn't know where

00:34:22.550 --> 00:34:24.909
you were going with that. I didn't either. Good

00:34:24.909 --> 00:34:28.969
shit. Thank you. Beneath Dresden's hand, he is

00:34:28.969 --> 00:34:35.369
here. As Jessen weaves out with his sword twice

00:34:35.369 --> 00:34:38.590
at Jules. Still going to make good on that promise.

00:34:39.320 --> 00:34:40.920
I'm taking out the prince, and I'm going to make

00:34:40.920 --> 00:34:44.760
my brother watch. Well, Jules is going down.

00:34:45.219 --> 00:34:53.460
Yeah. That is one hit. Seven damage. Has my sword.

00:34:54.280 --> 00:34:58.260
Hoax true. I slashed Jules twice before, and

00:34:58.260 --> 00:35:00.000
he's just going to try to drive right, sort of

00:35:00.000 --> 00:35:01.480
in the middle of the X kind of thing, right into

00:35:01.480 --> 00:35:04.619
Jules' abdomen, just plunging the blade into

00:35:04.619 --> 00:35:08.349
flesh. How much did you say? Seven. Okay, Jules

00:35:08.349 --> 00:35:12.050
is down. Jules slides off the blade, drops in

00:35:12.050 --> 00:35:15.309
the courtyard. Grindy, no, just screams out.

00:35:15.750 --> 00:35:18.849
And that's the last thing Jules hears as he falls

00:35:18.849 --> 00:35:21.469
into a consciousness. That's all Justin's going

00:35:21.469 --> 00:35:29.369
to do. Grindy flies in with his one arm and clocks.

00:35:29.969 --> 00:35:33.550
Jessent in the face for one damage. Go Grindy.

00:35:33.969 --> 00:35:37.969
Hell yeah. Single unarmed attack. Literal unarmed

00:35:37.969 --> 00:35:41.550
attack. I'm sorry. I'm so sorry. Just boom. Punches

00:35:41.550 --> 00:35:46.449
him. You bastard. Just clocks him good. Still

00:35:46.449 --> 00:35:49.510
standing tall there. With that, it's my guards

00:35:49.510 --> 00:35:51.030
who are skipping their turn because they already

00:35:51.030 --> 00:35:53.989
went. And so we're going to move on to Crispin.

00:35:54.449 --> 00:35:58.329
Crispin. All right. Going in for that advantage.

00:36:01.369 --> 00:36:05.570
bite uh good for thing good thing for the advantage

00:36:05.570 --> 00:36:10.809
that's a 21 that'll hit all right so that's a

00:36:10.809 --> 00:36:18.190
2d6 plus three that's only seven damage oh my

00:36:18.190 --> 00:36:21.469
goodness um i i forgot about this last time so

00:36:21.469 --> 00:36:24.380
hand off the chess piece but If the target is

00:36:24.380 --> 00:36:27.079
a creature, it must succeed on a DC 13 strength

00:36:27.079 --> 00:36:29.039
saving throw or be knocked prone. Oh, right.

00:36:29.159 --> 00:36:30.800
Okay. Plus you get nine damage because you got

00:36:30.800 --> 00:36:33.820
two more for rage. Yes. Thank you. Oh, my goodness.

00:36:33.960 --> 00:36:35.960
Thank goodness Dave is here to play my character

00:36:35.960 --> 00:36:43.219
for me. What's the DC? 13. 13. I pass. Just for

00:36:43.219 --> 00:36:44.820
shits and giggles, give me a second one just

00:36:44.820 --> 00:36:47.860
to pretend that it was... I would have failed.

00:36:48.179 --> 00:36:51.579
Damn. Shit. All right. I would have failed by

00:36:51.579 --> 00:36:54.460
one, actually. That's fine. That's fine. So you

00:36:54.460 --> 00:36:57.659
go to chum down. He's sort of holding his own

00:36:57.659 --> 00:36:59.380
against you, barely keeping his feet. Man, I

00:36:59.380 --> 00:37:01.079
really want this guy to die. Tearing into him.

00:37:01.119 --> 00:37:04.079
He looks pretty bad now. Okay. It's now going

00:37:04.079 --> 00:37:06.780
to be his turn. So let's make this quick. Two

00:37:06.780 --> 00:37:09.559
daggers, one spiritual weapon. Make a dex save

00:37:09.559 --> 00:37:14.900
for me while we're at it. 19 on the dex save.

00:37:17.760 --> 00:37:21.460
That's a lot of dice for a little turn. Next

00:37:21.460 --> 00:37:25.559
thing goes what? 19. Okay. So I only hit you.

00:37:25.659 --> 00:37:27.639
Another spiritual weapon comes down. It does

00:37:27.639 --> 00:37:31.340
hit for very little damage, only four damage

00:37:31.340 --> 00:37:34.440
force, so not halved. You then take four dagger

00:37:34.440 --> 00:37:36.019
damage, which will be halved to two, so you take

00:37:36.019 --> 00:37:38.639
six damage total. My other dagger goes wide to

00:37:38.639 --> 00:37:41.400
the mark. My sacred flame I shoot at you goes

00:37:41.400 --> 00:37:43.260
wide to the mark. All right. Second spiritual

00:37:43.260 --> 00:37:47.190
weapon, wide to the mark. Wow. Okay, great. Not

00:37:47.190 --> 00:37:49.869
a great turn for me. You've managed to dodge

00:37:49.869 --> 00:37:51.630
around all this. There's projectiles around you,

00:37:51.630 --> 00:37:53.710
fire, like white fire, black fire burning on

00:37:53.710 --> 00:37:55.989
you. These great sort of spiritual horns trying

00:37:55.989 --> 00:37:58.269
to drive into you. Only one sinks in, just barely

00:37:58.269 --> 00:38:01.369
grazing your sort of arm, shoulder, ripping into

00:38:01.369 --> 00:38:04.789
it. You're holding your own just fine. And that's

00:38:04.789 --> 00:38:09.210
those two cultists. That's Zebulon. Okay. Zebulon

00:38:09.210 --> 00:38:12.389
looks to his right, looks to his left. Who's

00:38:12.389 --> 00:38:17.900
first? Does anybody flinch? You know what? You

00:38:17.900 --> 00:38:19.619
have bloody weapons. Give me an intimidation

00:38:19.619 --> 00:38:25.039
check. Three on the die plus one. No one flinches.

00:38:25.179 --> 00:38:29.039
Nobody flinches. All right, then I'll choose.

00:38:30.539 --> 00:38:39.139
And he swings twice at the guard to his right.

00:38:44.360 --> 00:38:46.960
Seven on the die for a 13 for the first one.

00:38:47.000 --> 00:38:50.659
The second one was a natural one. A 13 and a

00:38:50.659 --> 00:38:54.059
one, huh? A 13 and a one. That's two misses.

00:38:54.539 --> 00:38:59.519
Oh, no. That's really bad. There is really nothing

00:38:59.519 --> 00:39:07.840
else that I can do, I don't think. Whoops. Yikes.

00:39:07.880 --> 00:39:10.320
And unfortunately, that is the end of Zebulon's

00:39:10.320 --> 00:39:14.769
turn. That really sucks. It's rough, yeah. Hey,

00:39:15.150 --> 00:39:16.650
you're still holding their attention, but they're

00:39:16.650 --> 00:39:19.809
certainly not flinching now. Yeah. Zebulon tries

00:39:19.809 --> 00:39:21.929
so hard to be cool, and you do such a good job

00:39:21.929 --> 00:39:24.170
playing him cool, your dice don't follow through.

00:39:24.250 --> 00:39:26.989
I know. Crispin gets all the good rolls. I just

00:39:26.989 --> 00:39:30.250
don't get it. It's some sort of fate. The universe

00:39:30.250 --> 00:39:33.630
wants to shit on Zebulon. Oh, hell yeah. Okay,

00:39:33.730 --> 00:39:36.429
back to Dresden and Jules outside. Okay, so I

00:39:36.429 --> 00:39:39.050
have a minor wedgie that I totally... It didn't...

00:39:39.599 --> 00:39:41.400
really fuck anything up, but I totally forgot

00:39:41.400 --> 00:39:43.440
that my fighting style, it gives me dueling,

00:39:43.519 --> 00:39:46.440
so when I am wielding one melee weapon, I get

00:39:46.440 --> 00:39:49.380
plus two bonus to damage. Oh, hell yeah. So,

00:39:49.440 --> 00:39:51.800
I'm going to remember that going forward, because

00:39:51.800 --> 00:39:53.239
that could have been 13 damage instead of 11.

00:39:53.239 --> 00:39:54.940
I'll take the damage. We know what the set number

00:39:54.940 --> 00:39:56.139
is. It's not like we're rolling anything. I'll

00:39:56.139 --> 00:40:00.119
drop it on my guy. Okay. Uh, fuck. You want to

00:40:00.119 --> 00:40:03.079
make your death roll first or after with jewels?

00:40:04.360 --> 00:40:09.460
Dresden is going to shove Jess in. as far as

00:40:09.460 --> 00:40:13.300
he can push him, turn over two jewels, and give

00:40:13.300 --> 00:40:17.800
him a potion of greater healing. Oh, shit. All

00:40:17.800 --> 00:40:19.400
right, for a shove action, it's going to be athletics

00:40:19.400 --> 00:40:21.199
versus athletics to see if you can push him away.

00:40:22.840 --> 00:40:24.699
I mean, even if I don't push him away, he's still

00:40:24.699 --> 00:40:26.179
going to let go and go down and give it to him.

00:40:26.260 --> 00:40:28.019
This is just trying to get some distance. Yeah,

00:40:28.039 --> 00:40:34.949
okay. That is an 18. Ooh, um... Huh. If you use

00:40:34.949 --> 00:40:36.690
a shove action, that would be your action, and

00:40:36.690 --> 00:40:38.670
delivering a potion is also an action. Right.

00:40:38.909 --> 00:40:41.309
Yeah. Oh, so the shove would be an action. So

00:40:41.309 --> 00:40:44.409
you could... You can move with him, so you can

00:40:44.409 --> 00:40:45.750
just get to Jules and do it, but you wouldn't

00:40:45.750 --> 00:40:47.250
be able to technically shove. I have an idea.

00:40:47.550 --> 00:40:53.190
Sure. What would it cost to hand the potion to

00:40:53.190 --> 00:40:55.929
Grindy? Is it possible to do that and hold the

00:40:55.929 --> 00:40:58.250
grapple? I will call that an object interaction.

00:40:58.409 --> 00:40:59.969
You could shove him away or hold the grapple

00:40:59.969 --> 00:41:02.309
and give it to Grindy. then maybe you can make

00:41:02.309 --> 00:41:04.530
a move action. You can make a move action and

00:41:04.530 --> 00:41:05.929
try to get him away from Jules, because right

00:41:05.929 --> 00:41:08.510
now he's still within Jules' reach. So he can

00:41:08.510 --> 00:41:11.989
still attack Jules. Right. But I can also attack

00:41:11.989 --> 00:41:16.050
him as well. Object interaction. Does that count

00:41:16.050 --> 00:41:17.969
as an action? No, that's an object interaction.

00:41:17.989 --> 00:41:20.730
You can pass the potion, then you can move action,

00:41:20.829 --> 00:41:25.050
drag him away, and then you can action attack.

00:41:25.329 --> 00:41:29.559
If you push someone down prone too, Because you

00:41:29.559 --> 00:41:31.000
can either push them five feet away, or you can

00:41:31.000 --> 00:41:32.280
push them prone. And since you already have them

00:41:32.280 --> 00:41:34.820
grappled, I wouldn't be able to move or do anything,

00:41:34.960 --> 00:41:36.960
basically. I could only, like, disadvantageously

00:41:36.960 --> 00:41:38.800
try to attack you. Okay, because I won that,

00:41:38.880 --> 00:41:42.219
didn't I? 18. I'm not telling. Okay. Well, yes,

00:41:42.300 --> 00:41:44.739
that's what's going to happen. Grindy, get Jules.

00:41:45.440 --> 00:41:49.159
And he tosses the potion to Grindy. Grindy snatches

00:41:49.159 --> 00:41:51.920
it out of the air, just, like, nods to you, and

00:41:51.920 --> 00:41:54.440
it just goes to work. And as that's happening,

00:41:54.619 --> 00:41:59.039
I push with an 18. And I fail with a one on the

00:41:59.039 --> 00:42:02.519
die. You got a natural one? With a natural one,

00:42:02.739 --> 00:42:05.619
he absolutely goes. Tell you what, I'll give

00:42:05.619 --> 00:42:07.539
you a double. I was going to say, how far did

00:42:07.539 --> 00:42:10.380
you move? I'm going to say that because I got

00:42:10.380 --> 00:42:13.280
a natural one, he goes prone and he moves five

00:42:13.280 --> 00:42:17.679
feet, which means he's away from Jules. You move

00:42:17.679 --> 00:42:20.070
him away five feet. He's away from Jules. He

00:42:20.070 --> 00:42:21.849
cannot attack Jules. You, like, throw him over

00:42:21.849 --> 00:42:23.789
your... I mean, you want to grab him and you,

00:42:23.829 --> 00:42:25.989
like, hand the potion over. Use all your strength

00:42:25.989 --> 00:42:29.610
to pivot, twist, drop him down. He's grappled.

00:42:30.070 --> 00:42:33.610
He's restrained. And he's away from Jules and

00:42:33.610 --> 00:42:36.550
cannot hurt Jules anymore. Right. That is what

00:42:36.550 --> 00:42:40.130
you get for that natural one. Okay. So. So I

00:42:40.130 --> 00:42:41.849
basically had you twist him around and dropped

00:42:41.849 --> 00:42:43.269
him between you and the Echo. So now you and

00:42:43.269 --> 00:42:45.550
the Echo are just standing over him as our Dresden

00:42:45.550 --> 00:42:47.730
Echo is standing over him as Jules is on the

00:42:47.730 --> 00:42:50.030
ground. Grindy turning with a potion to feed

00:42:50.030 --> 00:42:54.849
it to him. Okay. So. Then that is Dresden's turn.

00:42:55.050 --> 00:42:59.289
Okay. Jessent is on the ground. Just like still

00:42:59.289 --> 00:43:02.320
bleeding. Now. grappled, held to the ground,

00:43:02.440 --> 00:43:04.639
just screeching out, trying to move, trying to

00:43:04.639 --> 00:43:07.480
do anything he can. Hands still over his mouth,

00:43:07.539 --> 00:43:10.460
because why not, as both Dresden and his Echo

00:43:10.460 --> 00:43:12.719
stand above him. I told you there was another

00:43:12.719 --> 00:43:18.099
way. It didn't have to be like this. Now you

00:43:18.099 --> 00:43:22.699
die. Holy shit! I need Jules to make a death

00:43:22.699 --> 00:43:28.099
save. That's a fucking two. So that's one fail.

00:43:28.880 --> 00:43:32.219
Oh, boy, this is rough because now it is Jessen,

00:43:32.219 --> 00:43:35.980
and he's in a really bad place. Oh, this sucks.

00:43:36.119 --> 00:43:38.579
Okay. I can still attack with this advantage.

00:43:39.659 --> 00:43:42.019
Okay. I'm going to try to break the grapple.

00:43:42.039 --> 00:43:43.519
I'm going to try to break the athletics contest.

00:43:43.619 --> 00:43:50.480
Let's do this thing. 22. Two on the die face.

00:43:50.659 --> 00:43:54.920
Holy shit. just fully down. You're getting a

00:43:54.920 --> 00:43:56.820
better grip on him as he's wriggling, trying

00:43:56.820 --> 00:44:00.159
to get out. His eyes go wide as he realizes that

00:44:00.159 --> 00:44:03.500
maybe, just maybe, you're telling the truth and

00:44:03.500 --> 00:44:06.840
this is the end. With that, Grindy leans over

00:44:06.840 --> 00:44:10.440
and Justin's eyes go wide, ballistic, as he watches

00:44:10.440 --> 00:44:13.539
Grindy pouring the potion in to Jules' mouth.

00:44:14.039 --> 00:44:17.860
You may roll to heal. Should I roll for once

00:44:17.860 --> 00:44:22.340
or one at a time? Up to you. No, tell me what

00:44:22.340 --> 00:44:28.039
to do. What's the die? Is it a d6? It's 4d4 plus

00:44:28.039 --> 00:44:31.159
4. How many d4s you got in front of you there?

00:44:31.539 --> 00:44:34.760
Four. Go for it, man. Yeah, go all four. Fuck

00:44:34.760 --> 00:44:36.079
it. Let's avoid a three -parter. Nice and quick.

00:44:36.579 --> 00:44:38.679
Got it. And they're all blessed, too, by the

00:44:38.679 --> 00:44:40.800
way. Excellent. Everything on here is blessed.

00:44:41.079 --> 00:44:43.139
Excellent. That's an extra plus one, right? Yeah.

00:44:43.579 --> 00:44:49.440
Yep. So that's 11 points. Your wound, your chest.

00:44:50.000 --> 00:44:53.199
And your gut just starts to close. And Jules'

00:44:53.300 --> 00:44:57.280
eyes open, looking up to an old man just smiling

00:44:57.280 --> 00:45:04.800
down at you. Jules. Jules. Thank you. Show him

00:45:04.800 --> 00:45:09.260
that they can't kill our hope. Shit, I was trying

00:45:09.260 --> 00:45:13.320
to think of some epic line. Something cool to

00:45:13.320 --> 00:45:15.860
say. But it's too late now. All you get it is

00:45:15.860 --> 00:45:20.019
a thank you grindy That's all you get my brain

00:45:20.019 --> 00:45:21.639
is so frazzled right now. I don't know which

00:45:21.639 --> 00:45:25.019
way is up and down. It's a lot. This is a complex

00:45:25.019 --> 00:45:28.500
combat. Let me roll a couple of Texans I'll be

00:45:28.500 --> 00:45:34.260
on real quick 17 good luck you suckers. Oh 17.

00:45:34.400 --> 00:45:36.059
Yeah. No, I actually missed twice. Damn. Holy

00:45:36.059 --> 00:45:39.030
shit. Just swords go out. You just dodge them

00:45:39.030 --> 00:45:41.150
both. The people in the room are just watching

00:45:41.150 --> 00:45:43.730
this display. You can hear footsteps above you

00:45:43.730 --> 00:45:45.289
moving now as guards are cutting towards the

00:45:45.289 --> 00:45:47.550
stairs. You can hear them start thundering down

00:45:47.550 --> 00:45:51.050
the stairs to the north of you on their way down.

00:45:51.949 --> 00:45:53.869
You haven't seen a staircase here yet, but you

00:45:53.869 --> 00:45:56.349
can assume where it is. Yeah, behind me. Quick

00:45:56.349 --> 00:46:00.510
question. Have the hostages run? They're tied

00:46:00.510 --> 00:46:05.300
up. And also... you're in the way of the door.

00:46:05.440 --> 00:46:06.400
They're basically going to start moving away

00:46:06.400 --> 00:46:08.260
from the door. Well, yeah, because you can move

00:46:08.260 --> 00:46:10.059
through an allied space. Yeah, and I guess, yeah,

00:46:10.179 --> 00:46:13.699
okay. If Justin is down and incapacitated, then,

00:46:13.719 --> 00:46:16.159
yeah. Okay, we're good. They're at least shuffling,

00:46:16.159 --> 00:46:17.659
we'll say, towards the door and trying to move

00:46:17.659 --> 00:46:20.420
away from the combat, trying to follow on what

00:46:20.420 --> 00:46:22.760
Zebulon said and get as far away as they can.

00:46:23.579 --> 00:46:25.320
And upstairs, the screaming sounds like it's

00:46:25.320 --> 00:46:27.320
died down as the figures that were crashing through

00:46:27.320 --> 00:46:29.300
the door up there are now on their way to the

00:46:29.300 --> 00:46:32.059
courtyard. Those hostages are, for now, it seems,

00:46:32.219 --> 00:46:35.489
protected. Okay. Crispin, that's you. All right.

00:46:35.550 --> 00:46:38.650
I need to take this guy out for the love of God.

00:46:42.130 --> 00:46:46.909
All right. That's a 21 on his bite. That'll do

00:46:46.909 --> 00:46:55.230
it. With the rage damage, that's 12. Barely.

00:46:55.659 --> 00:46:58.679
barely alive as you tear into him. Oh no! He's

00:46:58.679 --> 00:47:01.920
like, legs are shaking. He's almost falling over.

00:47:02.139 --> 00:47:06.280
Alright, um, DC 13 strength check. Oh yeah! Strength

00:47:06.280 --> 00:47:10.679
save, sorry. Absolute fail with a three. Okay,

00:47:10.739 --> 00:47:12.820
excellent. I'm gonna give you this because this

00:47:12.820 --> 00:47:16.440
is cool. He's barely alive anyway. You bite into

00:47:16.440 --> 00:47:19.579
him as he fails that strength check. You toss

00:47:19.579 --> 00:47:24.739
him over your shoulder. He Falls down is going

00:47:24.739 --> 00:47:27.840
to take 1d6 falling damage. Excellent. All right.

00:47:27.880 --> 00:47:32.539
I'll take a free kill. And dies. Excellent. Just,

00:47:32.539 --> 00:47:37.860
no! Willhelm scream. Splats in the courtyard

00:47:37.860 --> 00:47:42.179
below you. All right. Now I want to use the Dire

00:47:42.179 --> 00:47:47.320
Coyote's keen hearing and smell. The Dire Coyote

00:47:47.320 --> 00:47:50.539
has advantage on wisdom perception checks that

00:47:50.539 --> 00:47:55.500
rely on hearing or smell. Um, I want to see if

00:47:55.500 --> 00:47:58.260
what I can glean about what's going on on the

00:47:58.260 --> 00:48:01.179
second floor. Give me a perception with advantage.

00:48:04.619 --> 00:48:07.659
Let's see what you got. Damn. Just 11. Uh, yeah,

00:48:07.719 --> 00:48:11.559
you don't know. Okay. Then, um, with his 50 feet

00:48:11.559 --> 00:48:15.039
of movement, um, Crispin is going to start to

00:48:15.039 --> 00:48:18.079
move through the second floor, uh, as far as

00:48:18.079 --> 00:48:20.360
he can get. Put you on that map. Okay, second

00:48:20.360 --> 00:48:24.679
floor. Yeah, this guy totally falls off. I think

00:48:24.679 --> 00:48:26.980
Jamal just steps to the side, just like, thank

00:48:26.980 --> 00:48:30.599
you, dog friend. I'm Jamal. And just move past.

00:48:30.679 --> 00:48:34.760
You're out of there. So it seems like you can

00:48:34.760 --> 00:48:37.980
get somewhere in this sort of area. How do you

00:48:37.980 --> 00:48:40.260
open a door? What's it look like? With his teeth?

00:48:40.380 --> 00:48:42.679
I don't know. All right, cool. Can a dire wolf

00:48:42.679 --> 00:48:45.599
open a door with teeth? I'm cool if you're cool.

00:48:45.719 --> 00:48:47.619
I'll go with it. I'd argue that he's big enough

00:48:47.619 --> 00:48:50.360
to break down a door. Sure. You bash through

00:48:50.360 --> 00:48:52.559
the first door, basically going into another

00:48:52.559 --> 00:48:55.400
small room. You see a door on each side. The

00:48:55.400 --> 00:48:58.519
door to the north of where you stand, which basically

00:48:58.519 --> 00:49:00.320
would enter the hallway where you would be above

00:49:00.320 --> 00:49:02.719
Zebulon. You can hear the sounds of footsteps

00:49:02.719 --> 00:49:05.260
retreating down that way. You can hear people

00:49:05.260 --> 00:49:07.460
sort of like, little sounds of people just kind

00:49:07.460 --> 00:49:09.900
of talking and then Jonah crying and sort of

00:49:09.900 --> 00:49:15.539
soft. Okay. Give me one sec here. This map, so

00:49:15.539 --> 00:49:18.400
gorgeous. Once again, I'll show you the whole

00:49:18.400 --> 00:49:21.280
thing. It's amazing. Yeah. All right, so I just

00:49:21.280 --> 00:49:24.360
want to get it out there. On Crispin's next turn,

00:49:24.519 --> 00:49:29.539
if he can't reach and attack an enemy, then he

00:49:29.539 --> 00:49:33.039
will fall out of rage. Okay. I just want to put

00:49:33.039 --> 00:49:34.059
that out there because it's probably going to

00:49:34.059 --> 00:49:37.500
happen. And that's the end of his turn. Okay.

00:49:38.260 --> 00:49:40.239
You have moved away. My cultists can no longer

00:49:40.239 --> 00:49:43.420
attack you. I have one cultist left. Spiritual

00:49:43.420 --> 00:49:45.960
weapon. One of them flashes out. The other one's

00:49:45.960 --> 00:49:48.639
going to zoom down towards Dresden. Oh, that's

00:49:48.639 --> 00:49:53.039
right. And miss. Dresden, make a dex save. Hey.

00:49:55.119 --> 00:49:59.840
That's a 19. Fire bursts next to you. You weave

00:49:59.840 --> 00:50:02.639
out of the way just easily. Still grappling.

00:50:02.820 --> 00:50:05.380
You're like, maybe like roll with Jessenth. And

00:50:05.380 --> 00:50:08.300
just the fire bursts. Figurative swears. And

00:50:08.300 --> 00:50:11.539
you are fine. Zebulon, that's you. Can you do

00:50:11.539 --> 00:50:14.579
something this turn? Do something, Zebulon! Yep,

00:50:14.739 --> 00:50:18.880
Zebulon's going to attack the same baddie to

00:50:18.880 --> 00:50:26.059
his right twice. First was an 18, second was

00:50:26.059 --> 00:50:33.179
just a 9. Okay, first one hits. 9 damage. Still

00:50:33.179 --> 00:50:35.539
up, very injured. Crap, I was afraid of that.

00:50:36.139 --> 00:50:39.639
Give me one quick check to look through my bonus

00:50:39.639 --> 00:50:42.730
actions here. You know, I can use Steady Aim

00:50:42.730 --> 00:50:46.449
on a melee attack, too. Yeah, you can. Well,

00:50:46.530 --> 00:50:48.369
not anymore. I can't because it's the end of

00:50:48.369 --> 00:50:51.329
my turn. I mean, it'll cost nothing for you to

00:50:51.329 --> 00:50:53.929
take that self -harm. Just give me a free second

00:50:53.929 --> 00:50:58.110
roll on that. You already hit, so just add the

00:50:58.110 --> 00:50:59.150
Sneak Attack. You would have gotten more Steady

00:50:59.150 --> 00:51:01.789
Aim. That just cleanly fixes it. I can't do Sneak

00:51:01.789 --> 00:51:03.190
Attack because I have another creature within

00:51:03.190 --> 00:51:04.909
five feet of me. Well, you have advantage, though,

00:51:04.929 --> 00:51:07.769
with Steady Aim. Oh, my goodness. Yeah. Oh, okay.

00:51:07.869 --> 00:51:09.269
So just add your Sneak Attack die and see if

00:51:09.269 --> 00:51:11.039
that'll finish him. because it's a really easy

00:51:11.039 --> 00:51:13.239
fix. So it's like, I'm cool with going back and

00:51:13.239 --> 00:51:15.639
fixing a turn up if it's a real simple fix like

00:51:15.639 --> 00:51:16.920
that, you know? Sure, yeah. It's just like, add

00:51:16.920 --> 00:51:19.980
another die of damage? Why not? Well, it's 2d6

00:51:19.980 --> 00:51:23.320
damage. Hell yeah. See if you can get him. First

00:51:23.320 --> 00:51:26.440
one was a six. He's dead. Okay, sweet. Excellent

00:51:26.440 --> 00:51:29.380
then. Fuck yeah. So yeah, the actuality. So it's

00:51:29.380 --> 00:51:31.019
one of those things you cut him and he's all

00:51:31.019 --> 00:51:33.420
like, heh, I'm still. And then he just falls

00:51:33.420 --> 00:51:36.619
in half. And then like anime blood starts to

00:51:36.619 --> 00:51:40.780
squirt out of his wound. That sound it always

00:51:40.780 --> 00:51:44.539
makes. You turn towards the other guy, and this

00:51:44.539 --> 00:51:49.780
time he flinches. Jules and Dresden, back to

00:51:49.780 --> 00:51:53.500
middle of the courtyard with you. Okay, so as

00:51:53.500 --> 00:51:55.400
a bonus action, Jules is going to cast Bardic

00:51:55.400 --> 00:51:58.460
Inspiration onto himself. Now remind me about

00:51:58.460 --> 00:52:00.900
the poison, because I keep getting those mixed

00:52:00.900 --> 00:52:03.400
up. Joe, disadvantage on attack rolls. On attack

00:52:03.400 --> 00:52:05.840
rolls, okay. And checks, ability checks. Okay.

00:52:06.250 --> 00:52:07.909
You also have advantage against Jessenth right

00:52:07.909 --> 00:52:09.130
now, so it would break even. Right, so it would

00:52:09.130 --> 00:52:13.269
break even? Yep. Okay. So, question. When a spell

00:52:13.269 --> 00:52:16.710
requires a melee attack roll, do I get the unarmed

00:52:16.710 --> 00:52:19.289
strike plus two? It would be your spell attack

00:52:19.289 --> 00:52:24.289
bonus. Holy shit. Seriously? Yeah. Holy shit.

00:52:24.369 --> 00:52:25.889
It just means that you have to hit them with

00:52:25.889 --> 00:52:27.750
attack and melee range, but you get your spell

00:52:27.750 --> 00:52:29.469
attack bonus, so it's pretty good. Holy shit.

00:52:29.510 --> 00:52:32.190
It's pretty good. Holy shit. You have a big -ass

00:52:32.190 --> 00:52:34.550
charisma number. You're a suave motherfucker.

00:52:35.150 --> 00:52:38.019
Holy shit. Kill this man. Holy shit. Kill this

00:52:38.019 --> 00:52:45.099
man. Jules, very slowly, in badass fashion, walks

00:52:45.099 --> 00:52:48.440
up to where Jessenth is being held down. Holy

00:52:48.440 --> 00:52:55.360
shit. Kneels on one knee. Who's fucked now? Oh,

00:52:55.360 --> 00:53:01.280
shit. And with Jessenth looking at Jules, Jules

00:53:01.280 --> 00:53:03.699
removes his glove. Oh, no, he doesn't have the

00:53:03.699 --> 00:53:05.710
glove anymore. Oh, that's right, yeah. So actually,

00:53:05.789 --> 00:53:07.989
Jules is going to just lean his hand down in

00:53:07.989 --> 00:53:10.570
front of Justin's face, wiggle his fingers a

00:53:10.570 --> 00:53:14.369
little bit, place his hand over Justin's eyes,

00:53:14.590 --> 00:53:19.269
and cast Inflict Wounds. Okay. I'm going for

00:53:19.269 --> 00:53:21.409
it. Go for it. I'm fucking going for it. Take

00:53:21.409 --> 00:53:23.909
a flanking bonus. Next is the no -no zone. Guys

00:53:23.909 --> 00:53:25.829
surrounded, yeah, you can easily slot in. That's

00:53:25.829 --> 00:53:30.250
a plus eight on this. Ooh, boy. Holy shit. Get

00:53:30.250 --> 00:53:33.070
him. Advantage. Don't. No. Roll. Not because.

00:53:33.760 --> 00:53:37.219
No, it's straight. Yep. Good catch. Jeremy, don't

00:53:37.219 --> 00:53:43.320
roll low! You rolled low! I'm also going to use

00:53:43.320 --> 00:53:45.619
my Bardic Inspiration die, though. Don't tell

00:53:45.619 --> 00:53:47.380
him what it is yet. Don't tell him what it is

00:53:47.380 --> 00:53:50.380
yet. Of course, I don't think it matters. I don't

00:53:50.380 --> 00:53:52.019
think it matters. I wouldn't waste it. I wouldn't

00:53:52.019 --> 00:53:54.699
waste it. Well, no, I'm just also thinking that

00:53:54.699 --> 00:53:57.820
that probably doesn't matter what bonuses I have.

00:53:58.000 --> 00:54:04.940
Yeah. Whoops. Whoops. It's a natural one. I'm

00:54:04.940 --> 00:54:06.179
not even looking at his face because I know what

00:54:06.179 --> 00:54:07.440
his face is. A natural one on inflict wounds.

00:54:07.780 --> 00:54:09.840
Yeah. That's the worst thing I could possibly

00:54:09.840 --> 00:54:13.300
get with inflict wounds. That's really bad. Jules.

00:54:13.420 --> 00:54:17.400
That's really bad. Reaches down in this moment

00:54:17.400 --> 00:54:22.179
filled with hate. Filled with hate. Which is

00:54:22.179 --> 00:54:24.940
very fitting because of what I just said. You

00:54:24.940 --> 00:54:27.460
reach down. He's been waiting for this for weeks.

00:54:27.719 --> 00:54:30.739
I told you not to roll low. Tell the dice that,

00:54:30.780 --> 00:54:34.820
okay? Your hand presses down on him. He's screaming

00:54:34.820 --> 00:54:37.960
out. So in this moment, in this moment of pure

00:54:37.960 --> 00:54:42.039
darkness, in this moment of pure, just vindictive

00:54:42.039 --> 00:54:48.199
rage, pain blazes through your body. And we are

00:54:48.199 --> 00:54:50.119
having a three -parter because we'll call it

00:54:50.119 --> 00:54:51.380
there. Oh my God.
