WEBVTT

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Hey fellow D &D and TTRPG nerds, this is Kayla

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Lundgren from the Potions & Pokery podcast. Myself

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and my co -host Keisha are just two gal pals

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who like to hang out and have casual conversations

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about Dungeons & Dragons and other TTRPGs. Our

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show is loosely formatted, but we like to talk

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about a variety of topics relating to Dungeons

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& Dragons and TTRPGs in general, plus we do the

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occasional live play. We interview guests from

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the TTRPG space, and we also do improv creations

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where we make things up on the fly together.

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We give lots of tips and tricks, as Keisha is

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our resident DM and Kayla is a forever player.

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So if you're new to the Dungeons & Dragons or

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TTRPG realm, or you've been part of this realm

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for a while and you want to learn some new tips

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and tricks, or you just want to listen to some

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goofy gals chat about Dungeons & Dragons, come

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find us wherever you get your podcasts. Potions

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and potpourri. Pants people! How you doing? I

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just want to thank you guys so, so much for leaving

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that review. Wait, what? What? You didn't leave

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a review? Well, I'll forgive you. I'll forgive

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you. This is once because I'm a benevolent DM.

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Get out there. Leave us a review. Enjoy the show.

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We love having you and we love doing this. Let's

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go! The misplaced people of Tithos. This feeling

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we have must certainly be equaled by the speaker

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of that fallen world, Cirilla LaRoche. Now, Speaker

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Cirilla is not one to be crippled by her own

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grief. Though her dealings with the speaker is

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another world. She has already found new homes

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for about half of the refugees of Cirilla. That's

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right, half. On particular note is her dealing

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with the speaker Fortuno Infante of Saint -Etienne.

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Working together, the two of them swiftly brought

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over a hundred lost souls into the welcoming

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arms. All right, you're strolling down the street.

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Okay. You're walking down the street. Okay. It's

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New York. I don't care. It's raining. A light

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rain, a comfortable rain. You don't have an umbrella

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though, because you went outside. You're an idiot.

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Strolling down the street and a man walks up

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to you. Okay. He walks up to you. Well to do

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fella, kind of sketchy, kind of shady, but it

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looks, looks relatively well to do. Um, which

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is why you're less surprised when he, when he,

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when he comes up and he says, Hey, I have my

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pocket right now, an envelope with $1 million

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and I'm going to give it to you. But you need

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to tell me right now what you're going to spend

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it on, and it has to be frivolous. What do you

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tell them? Well, define frivolous. Frivolous.

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Like what? No, no, I'll give it to charity because

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I'm such a good Steven. No, Steven, don't give

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me your bullshit today. I mean, does it have

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to be frivolous? Does it have to be one thing?

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I don't care. Ask the man. He says yes, one thing.

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What are you doing with it? A million dollars.

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But you've got to waste it. I mean, vacations?

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Yeah. Where vacation? Everywhere. Give me some

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shit. Give me some content. I mean, I was going

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to say, like, buy a house. Well, that doesn't

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sound very frivolous, though. That's not frivolous

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at all. That's what's frivolous. He's taking

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his money back. What about a timeshare? Is that

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frivolous enough? That's just wasting money at

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that point. That's the point of the exercise.

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Dude, even his eyebrows raised, he's like, oh,

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shit, you're serious. You're really into wasting

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money. All right, Steven, let's roll for initiative.

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A timeshare on, hmm. Okay. Definitely an island.

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Okay. But not tropical island. I'm like, I'm

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not a huge beach fan. A timeshare somewhere in

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Greenland. Beaches are the worst. Like an island

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off like. The Italian coast, maybe? Is that a

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thing? That sounds fun. That doesn't sound frivolous.

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That sounds fun. No, it's still a timeshare.

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It's frivolous as hell. Thank you. Yeah, that's

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what I'm going for. I'm trying to... Buying a

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house like a responsible adult. I'm trying to

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break the rules here. Yes. Almost. Well, you're

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not quite yet. Or G's like... No. I was going

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to say collectibles, but that's... I guess depending

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on what the collectible is, like a million dollars

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worth of Pokemon cards. So, yeah. That's pretty

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good. That's pretty good. Yeah, like is this

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something like spending it something that we

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wouldn't actually fucking use? Because then it's

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not frivolous. If we're going to use it and we're

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going to love it, then it's not frivolous. I

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will tell you my answer. Okay. Because this is

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easy for me. Because if this hypothetical situation

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happens to me in real life, it will take me 0

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.01 seconds to answer this man and get that money.

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He's going to buy a cat mansion. What? No. I

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have a dream, gentlemen. I have a dream. I've

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had it my whole life. Someday I'll see it through.

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I would buy a full suit of plate mail armor.

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Ornate as hell. Gems inlaid. I'd get a sword.

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I would be a full -on knight in shining armor.

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You could probably do that for like four digits.

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Yeah, well, a million dollar armor. How sweet

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would that be? Full platinum. I don't care. Diamond

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encrusted. Diamond encrusted. You can't break

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that shit. Anyway. Huh. That's my good answer,

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and that's your answers. So actually, in Manchester,

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a city not far from here, they have a full combat

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league where you wear plate armor and you full

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-on fight people with swords. That sounds awesome.

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It sounds terrifying. Yeah, it sounds terrifying.

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Yeah. Well, how do you win? Beat a person in

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single combat. I don't know. It's probably similar

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rules as MMA or boxing or something like that.

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Okay. Never watched either, but okay. Well, but

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I mean, you're at least familiar enough with

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you hit guy, judge says, hey, that guy hit that

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guy more than that guy hit that guy. You get

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this point. There you go. Or you get knocked

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out, I guess. Fight to the death. Medieval plateware.

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Mail. That's the one. Well, let's look into it.

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Let's go to Manchester and fight each other.

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I'm not fighting Steven. No offense, Jeremy.

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You look tough. But Steven just looks like he's

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made of bricks. Oh, see, them's fighting words.

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We're going to fight now. Oh, no, I don't want

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to fight you either. We're going to fight now.

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You're like up to the ceiling. Yeah. You're two

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stories tall. Yeah. Oh, no. Who do I get to fight?

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Nobody. I'm not fighting anyone. I'm a pudgy

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nerd. I'm out of here. All right. All right.

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Enough of your goofery. Let's go fight Jessenth.

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Serious time. Let's fight Jessenth. But first,

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before we fight Jessenth, actually, real quick,

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real quick little announcement because it's pretty

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cool. I don't want to, I don't know how far we're

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going to go into talking about this, but me and

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Mr. Wolf here had a little adventure over this

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last weekend. Yes, we did. We had a little guest

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appearance on a different show. I thought it

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was awesome. I had such a great time. It was

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a blast. Of course, Stephen would be there. Stephen

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had all sorts of shit going on. Otherwise, we

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would have had him there too. But in the future,

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if there is a future of guest appearances, we'll

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get Stephen in there as well. What can we talk

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about? Stephen, you know this stuff. I was just

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about to say you're hyping this up, but you have

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not yet said where this guest appearance was

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and who it was with. I'm the hype and you're

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the info. Let me hype. Boom, bam, exciting stuff.

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Get ready. Holy, okay, and go. Take it away.

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Why are you looking at me, Steven? So Jason from

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Evenfooting Games approached us and asked if

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we would want to play with him and his crew on

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a Babies and Broadswords adventure path called

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Hundred Acre Heist. Yeah! It is a Winnie the

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Pooh -themed Babies and Broadswords adventure.

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And unfortunately, I couldn't play, but you two

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guys stepped in. And played as, I understand,

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Owl and Eeyore. Fuck yeah. Oh, yeah. David as

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Owl, Jeremy as Eeyore. Uh -huh. Super, super

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cool. Let me say, Owl is... the perfect character

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for me. That's what I told Steven. If you follow

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Winnie the Pooh at all, you know that Owl's whole

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deal is he's seen as the brilliant one. In actuality,

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he's just really imaginative. So people will

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come to him and they'll be like, Owl, what's

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this note say? And he'll read the note wrong

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and be like, oh, clearly the flugelhof has kidnapped

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Christopher Robin. It's a large creature with

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blue hair and everyone's just kind of like, my

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goodness, it must be true. And it's like, he's

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seen as brilliant because he's just really over

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imaginative, which is my entire life story. So

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I love it. I just connect with that silly old

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bird. I can't believe that nobody wanted to play

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poo. Because if I was there, I would have wanted

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to play poo. We all knew you were the poo. Yeah.

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Well, hopefully, like you said, if there is a

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next time, I can be there. And maybe, maybe I'll

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play Winnie the Pooh. He puts up a stink about

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nobody playing Winnie the Pooh. And then he says,

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maybe he'll play Winnie the Pooh. I don't want

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to like, I'm not going to be like, oh yeah, I.

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I have to play Winnie the Pooh. That's right.

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I would like to if it's available. Case in point.

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That sounded like Winnie the Pooh. Pretty good.

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It's pretty good. Give me a tumbly rumbly. What's

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a tumbly rumbly? If you have to ask, then. All

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right. Let's move on. You just watched the movie

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like three days ago. Let's move on. Yep. Very,

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very disappointing. You guys want to do some

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scary shit? No. Yeah. I'm ready. I'm ready to

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get scaredied. I was talking this up to you guys

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throughout the week, and at a certain point I

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was kind of pressing towards you, a point that

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I kind of want everyone to sort of share in,

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which is this is not a traditional combat. This

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is a hostage situation. That's what you're potentially

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moving into. And if you approach this like a

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traditional combat, things might not go well,

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because let's face it. You're not just fantasy

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warriors wielding your swords, cutting down baddies.

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You're motherfucking superheroes. Now let's see

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what you guys can do. We're going to start off

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in Serapio's office. We'll cut the explanation

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as the large pussy mustache man starts just dropping

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all this towards you, telling you everything.

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I'll tell you this. New Cerule. That is the name

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of a crumbling manor that stands at the edge

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of the Moreno estate. It's a new name. It was

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only chosen recently after the refugees of Cerule

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were delivered to Saint -Étienne by Cirilla.

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The Moreno estate basically gifted them this

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one small part of their property, this one crumbling

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manor, and that is where they've generally stayed,

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banded together. About 20 minutes ago, Jessenth

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Kellig and his retinue, still wearing nondescript

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clothing, still blending in to a degree, looking

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like any mercenaries from off -world, showed

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up and took hostages, screaming out, demanding

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Jules LaRoche and Dresden Kellig be delivered

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to them. He set a time limit. One hour. But news

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didn't travel to this side of... Los Cabellones

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for about 20 minutes. You're on the other side

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at Rosas from the Moreno estate. It took time.

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Getting back there will take time. If you were

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to leave right now, if you want to interfere

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with this, you'll have about 20 minutes before

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that deadline hits. Time is 1030. This delivery,

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the information was just delivered, and the room

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has dropped into silence. Go with the plan? Yeah,

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let's see what... What it looks like when we

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get there, I suppose. I mean, at least for the

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start of the plan. Yeah. With where we are and

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who we're with. Well, let's play it out. Yeah.

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Let's get going first, at least. Yeah. Well,

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that's what I mean. Yeah. I think everybody is

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kind of going to look to Dresden and Jules. Yeah.

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You know, surprised. Jules, what do we do? We're

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with Serapio? Yes. He looks... Visibly, at first

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he was sort of shaking him at the news, but as

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it's kind of settled, he looks more and more

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almost agitated, like annoyed. Dresden looks

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to Serapio. You were looking for some help? Yes,

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but there's no time for this. There's no time.

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We need to act quickly, or else this opportunity

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will be gone. You help us, we'll help you. He

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bites his lip. We need men. We need power. Who

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is this man? This Jacinthe Kellig? It's the name

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they've been saying. Who is he? Someone who should

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have died a long time ago. Who is he connected

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to? I... The LaRoche family. He flickers his

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eyes to Jules. Nods. No. I cannot help you. My

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hands are tied in this, you'd understand. I have

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connections too. Hiring. Jules Roche has one

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thing, but I cannot stand directly in their way.

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They will know, and I will be... No. I have too

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much to do. This must be yours to clean. But

00:14:23.250 --> 00:14:27.750
we need to split this. We cannot do this. Hogfight's

00:14:27.750 --> 00:14:30.090
opening bout starts at noon. The battle itself

00:14:30.090 --> 00:14:31.730
should begin around one, and I need you there,

00:14:31.830 --> 00:14:34.269
ready to go before then. Looks like you might

00:14:34.269 --> 00:14:37.029
be on your own then. This is the only option

00:14:37.029 --> 00:14:41.139
right now. You came to me. You came to me. There's

00:14:41.139 --> 00:14:44.240
something you need. Yes, you were looking for

00:14:44.240 --> 00:14:49.679
work. He kind of looks up. They said you were

00:14:49.679 --> 00:14:52.460
looking for a bounty. Looks at you, Zebulon.

00:14:53.399 --> 00:14:56.559
If you want my help with anything, if you want

00:14:56.559 --> 00:15:00.159
this job, see this matter done, but see it done

00:15:00.159 --> 00:15:03.740
quickly and get back here. We may, we may just

00:15:03.740 --> 00:15:06.019
make it in time. It'll get done a lot quicker

00:15:06.019 --> 00:15:09.009
if we have your help. This man is also my brother,

00:15:09.129 --> 00:15:13.129
and he's gone rogue. We're at a point now where

00:15:13.129 --> 00:15:14.950
the LaRoche family would rather see him dead,

00:15:15.070 --> 00:15:19.730
too. Give me your poison roll. He's here going

00:15:19.730 --> 00:15:26.789
rogue. That's a 14. I can't. I can't take the

00:15:26.789 --> 00:15:29.509
risk. Well, then it sounds to me like we're done

00:15:29.509 --> 00:15:35.389
here. For now. Christian gets up and walks out.

00:15:35.450 --> 00:15:38.700
Yeah, Jules. Dresden, we don't even say another

00:15:38.700 --> 00:15:41.419
word. We just turn around and go. But you can't...

00:15:41.419 --> 00:15:43.940
Zebion looks to the guy with the big mustache.

00:15:44.340 --> 00:15:47.360
I mean, you look like a pretty strong dude. I

00:15:47.360 --> 00:15:50.820
mean, just come punch somebody. They know I work

00:15:50.820 --> 00:15:54.980
for Serapio. We... we serve our own agenda here.

00:15:55.500 --> 00:15:59.779
Our own revolution. And we cannot be caught out

00:15:59.779 --> 00:16:02.659
of guard. Well... I am sorry. You didn't make

00:16:02.659 --> 00:16:06.090
any friends here today. And Zeb grabs Ramin by

00:16:06.090 --> 00:16:09.230
the shoulder and starts to follow everybody else

00:16:09.230 --> 00:16:12.610
out. Ramin's just in a daze, having heard this,

00:16:12.629 --> 00:16:17.590
like, eyes wide. No, no, no. You guys push out

00:16:17.590 --> 00:16:22.830
into the hall. You just see Serapio's glare as

00:16:22.830 --> 00:16:27.809
the door cuts him off from you. And you are led

00:16:27.809 --> 00:16:30.649
through the manor. I think as we're being led

00:16:30.649 --> 00:16:33.350
through, Jules leans over to Ramin. and says,

00:16:33.629 --> 00:16:38.769
Hey, Ramin. Yes? Is Dance anywhere around here

00:16:38.769 --> 00:16:43.190
right now? No. Serapio, he mentioned Hulk fight.

00:16:43.549 --> 00:16:45.409
I don't know what he wanted from you there, but

00:16:45.409 --> 00:16:49.669
Dance is about to go into a match. A match that's

00:16:49.669 --> 00:16:52.730
very important to her. Against the Mighty Pig

00:16:52.730 --> 00:16:57.090
Man. It's a huge event, a great spectacle. Hell,

00:16:57.169 --> 00:16:59.750
I imagine all the guards are pulled far towards

00:16:59.750 --> 00:17:03.460
that. No one will get here in time. No one. Well,

00:17:03.559 --> 00:17:06.839
I mean, I don't know. We just have to... We have

00:17:06.839 --> 00:17:09.240
to worry about our own stuff right now. You...

00:17:09.240 --> 00:17:14.140
I was told you have Serino. Yes? He's just looking

00:17:14.140 --> 00:17:17.759
at you right now, Jules, because Zebulon hasn't

00:17:17.759 --> 00:17:20.140
mentioned that you have it. Jules gives a silent

00:17:20.140 --> 00:17:27.660
nod. Oh, yeah. Big time Serino. Most people don't

00:17:27.660 --> 00:17:30.819
know that Serino consists of two concurrent forms.

00:17:31.420 --> 00:17:34.740
A curse. And a physical illness. The curse trains

00:17:34.740 --> 00:17:37.420
your energy and heat each night. And it gets

00:17:37.420 --> 00:17:41.279
stronger every night that goes by. But the physical

00:17:41.279 --> 00:17:44.059
illness... It causes uncomfortable symptoms,

00:17:44.099 --> 00:17:47.339
but it doesn't... It won't kill you. Looking

00:17:47.339 --> 00:17:49.440
at you, Jules, I assume you're still under the

00:17:49.440 --> 00:17:52.279
effects of the latter. And I might have something

00:17:52.279 --> 00:17:55.559
to help you. Is there something you can get out

00:17:55.559 --> 00:17:58.200
of the way? Because we have to go now. It's something

00:17:58.200 --> 00:18:08.920
I have with me now. I... Oh, God. Let me explain

00:18:08.920 --> 00:18:15.039
this. Ramin either has 0, 1, or 2 antidotes on

00:18:15.039 --> 00:18:19.259
him. If you roll under 25, he does not have any.

00:18:19.960 --> 00:18:26.359
25 to 75, he has 1. 75 to 100, he has 2. All

00:18:26.359 --> 00:18:28.259
right, Jeremy. You want to roll this bad boy?

00:18:29.040 --> 00:18:31.619
Oh, man. I so wanted to find a way to use this

00:18:31.619 --> 00:18:33.920
thing. I was just going to give you two. And

00:18:33.920 --> 00:18:35.740
I was like, no, it's so much more fun to do this.

00:18:35.799 --> 00:18:37.539
Oh, my God. You were just going to give us two?

00:18:37.700 --> 00:18:39.460
I want to be nice. Oh, my God. I want to be nice.

00:18:39.640 --> 00:18:42.720
You wanted to be nice. So then you made us roll

00:18:42.720 --> 00:18:46.339
to maybe have a 25 % chance of getting the two

00:18:46.339 --> 00:18:48.519
that you were just going to give us. You know,

00:18:48.599 --> 00:18:53.619
my women's a real ass. All right. Here goes.

00:18:53.880 --> 00:18:56.609
All right. All right. First ever. Fantasy Pants

00:18:56.609 --> 00:18:59.470
D100. Oh, man. Here we go. Give me a button,

00:18:59.529 --> 00:19:01.750
I'll give you an advantage on this. That's still

00:19:01.750 --> 00:19:04.710
only a 50 -50. Yeah, yeah. Come on. He's just

00:19:04.710 --> 00:19:06.089
being an ass at this point. Waste your button.

00:19:06.750 --> 00:19:10.009
Stupid. Okay, what were the numbers that you

00:19:10.009 --> 00:19:12.829
said? Which roll? What were the numbers? Oh,

00:19:12.829 --> 00:19:15.730
gosh. We got a 41, so we get one dose. 41, okay.

00:19:15.769 --> 00:19:18.509
God damn it. He pulls out a single antidote and

00:19:18.509 --> 00:19:21.210
holds it out to you. And you know that the poisoned

00:19:21.210 --> 00:19:23.190
condition that you are under and that Zebulon

00:19:23.190 --> 00:19:25.160
is under... will be cured by this. The second

00:19:25.160 --> 00:19:27.259
you see it, you realize what it is. It is the

00:19:27.259 --> 00:19:31.200
very thing that Zebulon thought he had. It was

00:19:31.200 --> 00:19:36.420
just an anti -toxin. I love how my own fuck -up

00:19:36.420 --> 00:19:40.279
is what screws us here. It's so good. In fact,

00:19:40.299 --> 00:19:42.839
as he reaches out, I'd like you to roll me, both

00:19:42.839 --> 00:19:44.839
of you, a perception or an insight check on Ramin.

00:19:45.740 --> 00:19:51.660
All four of us? Damn it. We'll get seven jewels

00:19:51.660 --> 00:19:53.500
for now because you guys are directly talking

00:19:53.500 --> 00:19:55.299
to him. Is that perception or what? Or insight.

00:19:55.579 --> 00:19:57.880
Or insight. And this is all happening while you

00:19:57.880 --> 00:19:59.599
guys are moving, by the way. You're pushing down

00:19:59.599 --> 00:20:01.720
the steps, down to the rose gardens, down to

00:20:01.720 --> 00:20:03.839
the gate as he's chatting and polling and this

00:20:03.839 --> 00:20:08.079
is happening. It was a two minus one. That is

00:20:08.079 --> 00:20:12.880
a dirty 20. Dirty 20. Okay. I love that because

00:20:12.880 --> 00:20:16.140
as he reaches out to you, Jules, with the antidote,

00:20:16.140 --> 00:20:19.410
you notice his hand is shaking. And as you go

00:20:19.410 --> 00:20:22.430
to take it, you look at Ramin and you're seeing

00:20:22.430 --> 00:20:25.470
it now for the first time. These symptoms that

00:20:25.470 --> 00:20:29.049
you're feeling, he's feeling them too. Ramin

00:20:29.049 --> 00:20:31.170
has serenone. You don't know how far along he

00:20:31.170 --> 00:20:33.670
is. And you know that he's been holding this

00:20:33.670 --> 00:20:36.410
antidote and purposely not taking it so he can

00:20:36.410 --> 00:20:39.849
give it to somebody else. You're a dick. But

00:20:39.849 --> 00:20:44.430
he's holding it towards you. I think everybody

00:20:44.430 --> 00:20:47.410
here knows what Jules is going to do. He saw

00:20:47.410 --> 00:20:50.740
it. He knows it. It's a matter of life and death.

00:20:52.319 --> 00:20:55.859
So taking this dose, what mechanically is it

00:20:55.859 --> 00:20:57.680
going to do for whatever character has it? It'll

00:20:57.680 --> 00:20:59.940
cure your poison condition, which is a disadvantage

00:20:59.940 --> 00:21:04.000
on all attack rolls. I think it's attacks, and

00:21:04.000 --> 00:21:05.740
I think it's everything but saving throws. You

00:21:05.740 --> 00:21:09.059
said all D20 rolls. I'm pretty sure you said

00:21:09.059 --> 00:21:11.119
all D20 rolls. Exhaustion takes away from all

00:21:11.119 --> 00:21:14.500
D20 rolls. Poison, I believe, is just attacks

00:21:14.500 --> 00:21:17.599
and checks. Saving throws, you're okay on. Okay.

00:21:17.900 --> 00:21:20.759
That would include death saves, thankfully. God

00:21:20.759 --> 00:21:24.160
damn it. Jules isn't going to take it. Jules.

00:21:24.440 --> 00:21:28.420
Not when he notices it. You see this. Jules isn't

00:21:28.420 --> 00:21:30.000
reaching out. This is hovering there. This has

00:21:30.000 --> 00:21:33.279
been a long pause. It was like shifting eyes

00:21:33.279 --> 00:21:40.240
side to side. Dude, it's intense. Your people

00:21:40.240 --> 00:21:42.740
are in danger, and you're not at 100%. Okay.

00:21:42.799 --> 00:21:45.799
Jules will take it. Jules will take the vial.

00:21:46.599 --> 00:21:48.740
But he's going to put it in his pocket. Ramin

00:21:48.740 --> 00:21:53.599
just looks at that. You are weakened. You need

00:21:53.599 --> 00:21:56.740
to be at full strength. Ramin will figure this

00:21:56.740 --> 00:22:01.779
out together. And he gives him a nod that he's

00:22:01.779 --> 00:22:06.460
hoping is clear enough to let him know that Jules

00:22:06.460 --> 00:22:09.799
knows. Ramin's looking into your eyes, and at

00:22:09.799 --> 00:22:13.519
first he looks confused, and then a certainty

00:22:13.519 --> 00:22:18.299
just sets in. And he kind of just smiles and,

00:22:18.359 --> 00:22:21.059
like, wipes sweat from his brow as he's moving.

00:22:21.259 --> 00:22:26.400
Just too much sweat. Together. Okay. I will help

00:22:26.400 --> 00:22:29.160
however I can, but I don't have much left in

00:22:29.160 --> 00:22:33.680
me today. I've been at work since early, helping

00:22:33.680 --> 00:22:39.160
the victims. How many days? Only two. Okay. Yeah,

00:22:39.220 --> 00:22:40.599
somebody's going to have to take it before the

00:22:40.599 --> 00:22:46.789
fight. Right. Right. So you guys move? Yes. Okay.

00:22:47.450 --> 00:22:49.970
So wait, we were at Rosa's and we're heading

00:22:49.970 --> 00:22:53.410
towards Salazar? You were at Rosa's and you're

00:22:53.410 --> 00:22:56.150
heading towards Moreno. So you look and see it's

00:22:56.150 --> 00:22:58.069
the opposite side, opposite corner, basically.

00:22:58.349 --> 00:23:02.109
The opposite corner of that third of the triangle.

00:23:02.170 --> 00:23:04.509
So Moreno is essentially resting at one corner

00:23:04.509 --> 00:23:07.990
of the triangle. And Rosa's is essentially sitting

00:23:07.990 --> 00:23:10.109
right at the center hill in the very middle of

00:23:10.109 --> 00:23:12.230
the triangle. So yeah, you are, it's about 20

00:23:12.230 --> 00:23:14.490
minutes just full running through, passing by

00:23:14.490 --> 00:23:17.329
people. There is, Definitely panic in the street.

00:23:17.369 --> 00:23:19.369
People whispering. People moving to the side.

00:23:19.470 --> 00:23:21.369
Some people are rushing to find anyone that can

00:23:21.369 --> 00:23:24.089
help. Please, please, please. Screaming in the

00:23:24.089 --> 00:23:27.529
background. But you are dead bolting down the

00:23:27.529 --> 00:23:31.130
streets towards Moreno. Ramin helping to lead

00:23:31.130 --> 00:23:33.670
the way. Crispin and Dresden, you've been there.

00:23:33.849 --> 00:23:36.630
You know where it is. You know the way. Okay.

00:23:37.759 --> 00:23:39.339
I also want to paint one more thing real quick.

00:23:39.420 --> 00:23:40.759
We talked about you guys getting some clothes.

00:23:40.920 --> 00:23:43.019
Very minor thing, but just for my visual, I like

00:23:43.019 --> 00:23:45.059
the idea of this. You guys grabbed some clothes

00:23:45.059 --> 00:23:48.480
from the old city as you were on your way in

00:23:48.480 --> 00:23:50.420
to kind of blend in more. And I was thinking

00:23:50.420 --> 00:23:52.059
about this, and I think like a large sort of

00:23:52.059 --> 00:23:55.359
a style or fashion that's really caught on in

00:23:55.359 --> 00:23:57.740
Saint -Etienne are like ponchos. So I love the

00:23:57.740 --> 00:23:59.519
idea of those sort of Western -style ponchos

00:23:59.519 --> 00:24:01.960
covering over your armor as you're like moving.

00:24:02.160 --> 00:24:04.759
Very man with a name. Yeah, it's super cool.

00:24:05.959 --> 00:24:08.299
Especially Crispin with his red bandana. Oh,

00:24:08.339 --> 00:24:10.259
man, yes. That's a good look. It's such a good

00:24:10.259 --> 00:24:12.900
look. So cool. So you guys are cruising down.

00:24:14.079 --> 00:24:16.880
How do you want to approach? You move to the

00:24:16.880 --> 00:24:20.859
city about 20 minutes past, and you see the estate

00:24:20.859 --> 00:24:22.759
on the fringe. You see it looks like a two -story

00:24:22.759 --> 00:24:25.660
building. You do see crumbling walls. You see

00:24:25.660 --> 00:24:27.500
that the building kind of almost like a great

00:24:27.500 --> 00:24:31.619
sea. The letter wraps around this open courtyard.

00:24:32.160 --> 00:24:34.359
There are like two main ways into the courtyard

00:24:34.359 --> 00:24:36.490
itself. And I think even from a distance you

00:24:36.490 --> 00:24:38.890
can see that, like, there's a figure standing

00:24:38.890 --> 00:24:40.670
in the middle of the courtyard just before this

00:24:40.670 --> 00:24:44.630
sort of fountain behind him waiting and holding

00:24:44.630 --> 00:24:47.309
another figure before him. You see the glint

00:24:47.309 --> 00:24:49.730
of steel as a blade is held towards the other's

00:24:49.730 --> 00:24:53.109
neck. You see Jessin. Hold on. He doesn't see

00:24:53.109 --> 00:24:55.250
you. You're in crowds. Okay. I'm just letting

00:24:55.250 --> 00:24:57.849
you know what's open and visible. He's yelling.

00:24:57.869 --> 00:25:00.329
He's screaming out into the sky as you come,

00:25:00.410 --> 00:25:05.170
like, where are you? Where are you? And you see

00:25:05.170 --> 00:25:09.190
that. There's a sort of wide open entrance, you

00:25:09.190 --> 00:25:10.910
know, the sort of mouth of the sea going dead

00:25:10.910 --> 00:25:13.890
in. There's also kind of an overhanging entrance.

00:25:14.009 --> 00:25:16.890
You can move around to the north side of this

00:25:16.890 --> 00:25:20.170
structure and cut straight in if you want to

00:25:20.170 --> 00:25:22.450
get to Jessenth. But you don't see anybody else.

00:25:22.690 --> 00:25:27.109
And that in itself is scary. We should locate

00:25:27.109 --> 00:25:30.210
the hostages. From what you can see from afar,

00:25:30.369 --> 00:25:34.150
I'm going to put you on a map. Now, the first

00:25:34.150 --> 00:25:36.869
thing you're going to notice is that Rochelle

00:25:36.869 --> 00:25:41.730
has outdone herself with this one. Look at this.

00:25:41.970 --> 00:25:45.710
Absolutely gorgeous matter. Look at this. We

00:25:45.710 --> 00:25:48.430
can only see a pinch of it right now. That's

00:25:48.430 --> 00:25:50.650
true. I can see more. Everything I see is amazing.

00:25:50.769 --> 00:25:53.029
You guys see. a fair bit you can see the open

00:25:53.029 --> 00:25:54.710
courtyard you can see the sort of structures

00:25:54.710 --> 00:25:58.150
of the uh the stone um kind of building around

00:25:58.150 --> 00:26:00.849
it that northern entrance you see going in there's

00:26:00.849 --> 00:26:02.890
actually kind of an overhang a second floor is

00:26:02.890 --> 00:26:05.890
fully connected above that um but the main opening

00:26:05.890 --> 00:26:09.630
there is is totally like so this kind of lays

00:26:09.630 --> 00:26:11.809
out the entire perimeter of the building itself

00:26:12.250 --> 00:26:15.569
Yeah, I'll give you that. Okay. And people wouldn't

00:26:15.569 --> 00:26:17.170
know it. Rummy could even tell you, there's a

00:26:17.170 --> 00:26:19.509
door in the back. There's a door you can go through

00:26:19.509 --> 00:26:21.809
or down to the south side of the building. But

00:26:21.809 --> 00:26:23.829
I don't know where there's guards. I don't know.

00:26:24.150 --> 00:26:28.109
We need eyes in there. I should go. I should

00:26:28.109 --> 00:26:33.009
go look. I think there's a brief pause from Jules.

00:26:34.089 --> 00:26:36.829
And then he's going to turn to Zeb, reach in

00:26:36.829 --> 00:26:40.990
his pocket, pull out the vial. Pull out the vial.

00:26:41.529 --> 00:26:44.569
Hold his hand out to Zeb. And he's looking for

00:26:44.569 --> 00:26:49.450
a handshake and a grasp with both hands. Yeah.

00:26:49.730 --> 00:26:53.269
Zeb reaches both hands out. And as they clasp,

00:26:53.410 --> 00:26:57.089
Jules is going to give him the vial and cast

00:26:57.089 --> 00:27:01.230
invisibility. Oh, baby. I forgot you had that.

00:27:01.309 --> 00:27:04.450
Oh, shit. Invisibility. That's pretty good. All

00:27:04.450 --> 00:27:08.049
right. Zeb invisible. Oh, shit. That's pretty

00:27:08.049 --> 00:27:12.579
good. So maybe you even see the. The vial, just

00:27:12.579 --> 00:27:15.859
for shits and giggles. Floating. Well, anything

00:27:15.859 --> 00:27:18.660
on your person is invisible. I know, but it sounds

00:27:18.660 --> 00:27:22.880
cool. Okay, we'll roll with that. Yes, Steven.

00:27:22.920 --> 00:27:24.099
That's how it happened. Get out of here with

00:27:24.099 --> 00:27:28.500
your cheating. You cheater. Or okay, okay. The

00:27:28.500 --> 00:27:31.299
invisibility starts center mass, and it starts

00:27:31.299 --> 00:27:34.079
working out. So his trunk is invisible first,

00:27:34.259 --> 00:27:36.859
and then his hand is still visible, and he tips

00:27:36.859 --> 00:27:40.220
it up. And just as it's... The last drops are

00:27:40.220 --> 00:27:42.259
coming out. His hand and the bottle turn invisible.

00:27:42.880 --> 00:27:47.000
Ooh. Hell yeah. Then just for funsies, Zeb's...

00:27:47.000 --> 00:27:53.720
Jules. It's hero time, Zeb. You got this. Is

00:27:53.720 --> 00:27:57.000
he going to be okay on his own? He's going to

00:27:57.000 --> 00:28:00.099
be good. I trust him with my life. I'm pretty

00:28:00.099 --> 00:28:03.619
sneaky, so I wouldn't worry about it, Mr. Dubois.

00:28:05.599 --> 00:28:10.619
Okay. Then... Which direction, David, did Ramin

00:28:10.619 --> 00:28:13.859
say that back door was? So there's two actual

00:28:13.859 --> 00:28:17.559
back entrances, basically. There's one. So if

00:28:17.559 --> 00:28:19.380
you're looking at this sort of open mouth of

00:28:19.380 --> 00:28:23.220
this C, and imagine a backward C. So the open

00:28:23.220 --> 00:28:27.079
mouth is to the west, correct? Yes. Now to the

00:28:27.079 --> 00:28:29.859
south of this opening, this sort of open plaza,

00:28:29.859 --> 00:28:34.519
there is a door leading in. And to the east of

00:28:34.519 --> 00:28:36.119
it, on the sort of upper side of this building,

00:28:36.160 --> 00:28:38.650
there's a door leading in. Are there any ground

00:28:38.650 --> 00:28:43.430
-level windows? Ooh, good question. Oh. Rochelle,

00:28:43.490 --> 00:28:47.009
did you draw any ground -level windows? I don't

00:28:47.009 --> 00:28:49.730
see any. Ah, fuck. As long as I know. It's funner.

00:28:49.809 --> 00:28:54.369
Ah, fuck. It's what? It's funner. It's what?

00:28:54.869 --> 00:28:56.490
Don't you stop me. Say it one more time. Say

00:28:56.490 --> 00:28:59.430
it one more time. It's more fun. Any windows

00:28:59.430 --> 00:29:03.049
on the doors, at least? Can I see through? No,

00:29:03.069 --> 00:29:07.500
just hard oak. Great. Awesome. Excellent. Let's

00:29:07.500 --> 00:29:10.119
make this hard for you, huh? You should know

00:29:10.119 --> 00:29:13.140
there's also doors. Yeah, you know what? I'll

00:29:13.140 --> 00:29:15.720
say if you're asking about windows and doors,

00:29:16.000 --> 00:29:19.319
I will say there is. One door does have an open

00:29:19.319 --> 00:29:21.559
sort of window sort of grate in the front of

00:29:21.559 --> 00:29:24.380
it. It is in the courtyard. Of course. With Jessenth.

00:29:24.440 --> 00:29:26.319
Of course. Okay, great. I kind of didn't count

00:29:26.319 --> 00:29:28.259
that because walking by there is, well, it's

00:29:28.259 --> 00:29:30.720
crazy. But invisibility means you can hide anywhere.

00:29:30.960 --> 00:29:32.740
Yep. How about this? How about double movement

00:29:32.740 --> 00:29:36.880
speed? Zebulon does a circle around the... The

00:29:36.880 --> 00:29:41.079
building here. Okay. You see both doors. You

00:29:41.079 --> 00:29:42.779
see the entrance to the courtyard. You see that

00:29:42.779 --> 00:29:46.740
there are windows into the doors that are in

00:29:46.740 --> 00:29:48.900
the courtyard, but you need to sneak past Justin

00:29:48.900 --> 00:29:50.579
to get to them as he's just still standing there,

00:29:50.599 --> 00:29:53.980
still screaming out. You can't get a good view

00:29:53.980 --> 00:29:55.400
at the second floor unless you want to climb

00:29:55.400 --> 00:29:58.720
up. I can give you a quick image of that on the

00:29:58.720 --> 00:30:01.960
map, what you do see of it. We fucked up. It's

00:30:01.960 --> 00:30:04.099
purely this. What do you mean we fucked up? You

00:30:04.099 --> 00:30:06.779
don't have the stone. I mean... He hasn't done

00:30:06.779 --> 00:30:08.940
anything yet. Because you kind of need the stone.

00:30:09.160 --> 00:30:12.039
Yeah. The stone would be smart. But it's once

00:30:12.039 --> 00:30:15.240
a day. Yeah. So use it wisely. If you look at

00:30:15.240 --> 00:30:16.619
when you're going around, you see it's like a

00:30:16.619 --> 00:30:19.119
floor. So Sebulon has not moved yet. Okay. You're

00:30:19.119 --> 00:30:20.940
just discussing where he's going to move. Yeah.

00:30:21.579 --> 00:30:23.759
He's basically just sneaking around to get the

00:30:23.759 --> 00:30:28.740
layout and then come back. Oh. Okay. After Dresden,

00:30:28.940 --> 00:30:31.779
no, sorry, not Dresden. After Crispin asks if

00:30:31.779 --> 00:30:33.920
he's going to be okay, he's still concerned.

00:30:34.519 --> 00:30:38.500
He's looking around. If you're still here, why

00:30:38.500 --> 00:30:42.579
don't you take this? And he holds out the stone

00:30:42.579 --> 00:30:45.000
of far speech that he has. And does everyone

00:30:45.000 --> 00:30:49.380
take it? Sorry, I was over there. I could hear

00:30:49.380 --> 00:30:53.259
you a little bit. Look at us. And the stone turns

00:30:53.259 --> 00:30:57.460
invisible in his hand. Thanks. How do I use this

00:30:57.460 --> 00:31:00.259
thing? And then Crispin explains how to use it.

00:31:02.539 --> 00:31:05.460
I love this. I love this so much. All right,

00:31:05.519 --> 00:31:09.759
let's do a 50 -50. Why don't you flip that guitar

00:31:09.759 --> 00:31:13.079
pick for us, the pick of Minor Destiny. Heads

00:31:13.079 --> 00:31:17.819
will go north door. Tails will go the southern

00:31:17.819 --> 00:31:19.619
door. Before you do that, let me tell you one

00:31:19.619 --> 00:31:22.339
more thing that may be of interest to you. I

00:31:22.339 --> 00:31:24.640
mentioned before, a lot of crumbling masonry.

00:31:25.420 --> 00:31:28.980
You could, on the second floor, basically, to

00:31:28.980 --> 00:31:34.200
the northern... uh edge of the sea's mouth the

00:31:34.200 --> 00:31:37.420
there's a full room that the stone walls have

00:31:37.420 --> 00:31:39.759
just fully collapsed it's basically so 20 feet

00:31:39.759 --> 00:31:42.259
up where this or 15 feet up or so where the first

00:31:42.259 --> 00:31:45.539
story ends you see just like an open second story

00:31:45.539 --> 00:31:48.880
area which likely has more ways in from there

00:31:48.880 --> 00:31:52.930
oh There's also similar like a corner of a building

00:31:52.930 --> 00:31:55.450
on the other side has also crumbled There's like

00:31:55.450 --> 00:31:57.910
a so almost like a window in to be like, you

00:31:57.910 --> 00:31:59.609
know 10 feet across So it's like it's another

00:31:59.609 --> 00:32:01.690
entrance could take but that's pretty visible.

00:32:01.789 --> 00:32:04.650
Are we supposed to see that dude? What dude the

00:32:04.650 --> 00:32:07.230
dude on the second floor? You know what? Yeah,

00:32:07.309 --> 00:32:08.849
I'm half of this you would make him out as you

00:32:08.849 --> 00:32:10.470
go in mind you do you see there is a cultist

00:32:10.470 --> 00:32:13.309
The one of those robed peep figures He does not

00:32:13.309 --> 00:32:15.390
clock you until you kind of make your move, but

00:32:15.390 --> 00:32:16.710
you're being careful. You're looking around and

00:32:16.710 --> 00:32:20.680
you saw so invisible Good point. What's that

00:32:20.680 --> 00:32:22.900
over there? You see he's just standing there

00:32:22.900 --> 00:32:25.700
watching Jesseth down below. Looks like he probably

00:32:25.700 --> 00:32:29.339
has a role in this as well. Okay. So Zebulon

00:32:29.339 --> 00:32:32.079
has the Stone of Farspeech. He's invisible. He's

00:32:32.079 --> 00:32:34.619
done a quick loop around to sort of investigate.

00:32:35.059 --> 00:32:38.440
So he comes back. Hold on. So if he tells us

00:32:38.440 --> 00:32:40.779
what's all there, do we get the fog removed?

00:32:41.279 --> 00:32:44.420
You get the fog removed. What he revealed is

00:32:44.420 --> 00:32:46.539
what I already showed you. Just the outside of

00:32:46.539 --> 00:32:49.740
the building. Okay. go in yet there's um there's

00:32:49.740 --> 00:32:52.220
somebody on the second floor right up right up

00:32:52.220 --> 00:32:55.000
there just behind that crumbling wall um we can't

00:32:55.000 --> 00:32:59.539
see him from here but he can see down uh to jesson

00:32:59.539 --> 00:33:03.819
so um be careful i'm gonna i'm gonna climb up

00:33:03.819 --> 00:33:08.140
here and i'm gonna go in through those crumbling

00:33:08.140 --> 00:33:11.599
walls over there pointing to the second floor

00:33:11.599 --> 00:33:16.319
on the other side the northern side of the sea

00:33:16.859 --> 00:33:18.380
Who's that pointing to? Because we can't see

00:33:18.380 --> 00:33:25.859
him pointing. Okay. So good. Drawing lines in

00:33:25.859 --> 00:33:28.799
the sand. Second story. Second story. The southern

00:33:28.799 --> 00:33:32.519
part behind the... See that flower box over there?

00:33:34.359 --> 00:33:37.859
Dead flowers. I'm just giving you shit. All right.

00:33:37.900 --> 00:33:40.680
As you're saying this, I will say, I mean, from

00:33:40.680 --> 00:33:42.599
the courtyard nearby, maybe you're around the

00:33:42.599 --> 00:33:47.240
corner from it, you can hear, 10 minutes! Ten

00:33:47.240 --> 00:33:51.079
minutes, Jules! Ten minutes, and they all die!

00:33:51.920 --> 00:33:54.619
All right, do we want to stick with the plan

00:33:54.619 --> 00:34:00.160
with regard to Crispin? I don't really see what

00:34:00.160 --> 00:34:04.660
we'll gain. I just want to see what he will say.

00:34:04.960 --> 00:34:08.320
It's Jules and Dresden's show, so everyone's

00:34:08.320 --> 00:34:12.079
going to kind of follow their lead. Okay. I'm

00:34:12.079 --> 00:34:13.639
going to say once this starts, I'm going to put

00:34:13.639 --> 00:34:15.960
you in initiative. You can skip turns if you

00:34:15.960 --> 00:34:19.389
want. to let people kind of keep going, but this

00:34:19.389 --> 00:34:23.530
is a complex situation. Okay. Given that Dresden's

00:34:23.530 --> 00:34:27.210
brain is probably a little more tactical than

00:34:27.210 --> 00:34:30.510
Jules would. Military man. Yeah. He's going to

00:34:30.510 --> 00:34:35.309
turn to Crispin and say, You stay close, but

00:34:35.309 --> 00:34:39.070
out of sight. He wants us. Let's see what he

00:34:39.070 --> 00:34:42.070
does first. All right. Crispin puts his back

00:34:42.070 --> 00:34:45.780
up against the wall. Yeah, and by... I guess

00:34:45.780 --> 00:34:47.920
by stay close but stay out of sight, he means

00:34:47.920 --> 00:34:50.239
just stay outside the door, but out of sight.

00:34:50.460 --> 00:34:54.619
I'll wait here until I hear your call. Okay.

00:34:55.619 --> 00:34:57.699
Everyone's taking positions? Zebulon, you're

00:34:57.699 --> 00:35:01.559
moving to basically the wall of the first story

00:35:01.559 --> 00:35:04.820
that you can climb up to that full open room

00:35:04.820 --> 00:35:07.739
in the second story? Yes. Okay. Is that on the

00:35:07.739 --> 00:35:12.519
north side of the mouth of the sea? Jules, are

00:35:12.519 --> 00:35:14.800
you and Dresden making any moves? No, we're just

00:35:14.800 --> 00:35:16.619
walking in. You're walking into the courtyard?

00:35:17.400 --> 00:35:23.699
Holy shit. What's Ramin doing? Ramin's under

00:35:23.699 --> 00:35:27.559
the poison condition. Ramin is pretty burnt out

00:35:27.559 --> 00:35:29.260
on spells. It's up to you what he wants to do.

00:35:29.360 --> 00:35:33.320
He can help in some ways, but he's looking to

00:35:33.320 --> 00:35:36.039
you. So we'll just sideline him? Yeah. Maybe,

00:35:36.099 --> 00:35:39.440
yeah. Just have him around the corner just so

00:35:39.440 --> 00:35:41.300
he's not even seen as we're going in there. We

00:35:41.300 --> 00:35:43.119
don't want to give them any indication that there's

00:35:43.119 --> 00:35:46.280
anybody else with us. Okay. For the sake of ease,

00:35:46.519 --> 00:35:49.019
I'd like you, Jeremy, to roll advantage when

00:35:49.019 --> 00:35:52.239
you roll initiative. And both Jules and Dresden

00:35:52.239 --> 00:35:54.670
will take that initiative point. Because you

00:35:54.670 --> 00:35:56.110
guys are going together. Wait, say that again.

00:35:56.170 --> 00:35:57.590
Okay, stop. Wait, what? So we roll initiative.

00:35:57.750 --> 00:35:59.630
Go ahead and roll for both your characters, and

00:35:59.630 --> 00:36:00.949
then both of them can take the higher. Both of

00:36:00.949 --> 00:36:02.389
them get advantage. They both get the higher

00:36:02.389 --> 00:36:03.869
initiative because I want them both to be together.

00:36:04.090 --> 00:36:06.849
You're doing one roll. Oh, I see, I see. Because

00:36:06.849 --> 00:36:08.510
you guys are going in together, it just makes

00:36:08.510 --> 00:36:10.210
more sense for you to play both your characters

00:36:10.210 --> 00:36:12.269
at once, if that's cool with you. Yep. Okay.

00:36:13.010 --> 00:36:16.429
You guys move in. Start walking into the plaza.

00:36:16.929 --> 00:36:20.179
Crispin and Ramin around the corner. waiting

00:36:20.179 --> 00:36:23.300
for their moment, Zebulon getting ready, hands

00:36:23.300 --> 00:36:27.460
on stone, to climb up invisible. Everyone roll

00:36:27.460 --> 00:36:30.960
for initiative. So, do we have the exhaustion

00:36:30.960 --> 00:36:34.559
rolls right now? No, not during the day. Okay.

00:36:35.000 --> 00:36:38.380
And only Jules is poisoned. All right, that's

00:36:38.380 --> 00:36:45.400
a 16 for Zeb. Ooh, and just a 8 for Crispin.

00:36:49.070 --> 00:36:52.909
So that is a 13 for Jules and a 15 for Dresden.

00:36:53.530 --> 00:36:56.909
You both will go on a 15. Oh, yeah, that's right.

00:36:57.409 --> 00:37:00.489
Yeah. Another thing to note before we start this,

00:37:00.630 --> 00:37:04.630
you guys waited in the waiting room for Serapio

00:37:04.630 --> 00:37:07.570
for over an hour last session. That means you

00:37:07.570 --> 00:37:10.329
can take a short rest again if you want for Crispin

00:37:10.329 --> 00:37:13.969
and Dresden. That's very generous. Yeah, I realized

00:37:13.969 --> 00:37:15.389
that upon re -listing. I was like, oh, yeah,

00:37:15.429 --> 00:37:17.110
you guys should take a short rest. Yes, yes.

00:37:17.710 --> 00:37:19.530
Ooh, I've only got one hit die left, though.

00:37:19.590 --> 00:37:24.469
Shit. I have got all four. Oh, no, that's Jules.

00:37:24.710 --> 00:37:27.190
Yeah, I'm going Dresden, though, because Jules

00:37:27.190 --> 00:37:33.150
is already full. Let's see. All right. Got nine

00:37:33.150 --> 00:37:37.150
back. That puts me almost at max. Now, when this

00:37:37.150 --> 00:37:38.730
starts, it's going to be kind of a looser combat.

00:37:38.829 --> 00:37:42.449
I'm going to cut turn ends if there's more narrative

00:37:42.449 --> 00:37:45.639
point to cut them, because... What's kind of

00:37:45.639 --> 00:37:47.980
happening here is Zebulon's moving around while

00:37:47.980 --> 00:37:51.280
you guys are walking in, kind of distracting

00:37:51.280 --> 00:37:53.980
Jessenth, kind of fulfilling what he needs. So

00:37:53.980 --> 00:37:55.679
I'm not going to be like, okay, do your action

00:37:55.679 --> 00:37:57.400
because this might not be an action every turn

00:37:57.400 --> 00:38:00.960
that you can do. So your role is most likely

00:38:00.960 --> 00:38:04.079
going to be keeping him talking. You're talking

00:38:04.079 --> 00:38:06.960
to Jeremy? Talking to Jeremy. Sorry. Yes. Zebulon,

00:38:07.039 --> 00:38:08.380
as this is happening, I'll cut to you. You'll

00:38:08.380 --> 00:38:11.780
be moving through. Be aware of ready to actions.

00:38:12.380 --> 00:38:15.519
You can assume mechanically. that a lot of my

00:38:15.519 --> 00:38:18.059
guys have them. That if something triggers the

00:38:18.059 --> 00:38:20.019
raid action, they will perform an action that

00:38:20.019 --> 00:38:23.079
will supersede yours. If they see anything funny,

00:38:23.320 --> 00:38:27.280
things go south. And with that, we're going to

00:38:27.280 --> 00:38:29.800
start with you, Zebulon. All right, excellent.

00:38:30.500 --> 00:38:33.400
Let's see how many rolls I can flub here. Oh,

00:38:33.400 --> 00:38:37.019
man. There's one bit of information I forgot

00:38:37.019 --> 00:38:38.539
to give you in the beginning that might be important.

00:38:38.800 --> 00:38:41.320
Okay, it sounds very important. And that is that

00:38:41.320 --> 00:38:46.840
there were... 13 hostages taken. Okay. You know

00:38:46.840 --> 00:38:48.519
the number. They know. They did a count after

00:38:48.519 --> 00:38:51.099
everyone left in all the panic. And wasn't a

00:38:51.099 --> 00:38:53.039
guy here by the time you reach this point. People

00:38:53.039 --> 00:38:55.920
in the streets knew. 13. There are 13 here. Okay.

00:38:56.179 --> 00:38:58.139
Can we say, since that was supposed to happen,

00:38:58.219 --> 00:39:00.260
that we all are aware that there's 13? You're

00:39:00.260 --> 00:39:01.760
all aware. All aware. I mean, I guess since we

00:39:01.760 --> 00:39:03.400
just walked in, we're probably fucking aware

00:39:03.400 --> 00:39:06.059
of it. Yeah. Fully everyone knows. Okay. Okay.

00:39:06.440 --> 00:39:10.230
All right. Ready to climb that wall. masonry

00:39:10.230 --> 00:39:12.889
is loose um but like i mean like loose as ours

00:39:12.889 --> 00:39:14.909
like you know not there are points that could

00:39:14.909 --> 00:39:17.690
fall out when you touch it but it's also misshapen

00:39:17.690 --> 00:39:20.050
to a point where it's not super hard to find

00:39:20.050 --> 00:39:22.349
handholds it's gonna be athletics check to climb

00:39:22.349 --> 00:39:25.750
i'm not gonna make a huge one yeah okay you can

00:39:25.750 --> 00:39:28.550
fly out there with your little wings it's just

00:39:28.550 --> 00:39:34.610
a nine okay you begin to climb and you're about

00:39:34.610 --> 00:39:39.380
halfway up we'll say when Your hand grabs something

00:39:39.380 --> 00:39:44.119
loose. It rumbles down. You are only about halfway

00:39:44.119 --> 00:39:45.500
at this point. You're like hanging off by one

00:39:45.500 --> 00:39:49.099
hand and you hear a voice above say, what was

00:39:49.099 --> 00:39:52.719
that? Who's there? Directly above? Directly above.

00:39:52.960 --> 00:39:56.420
Oh, nice. And you hear footsteps moving or maybe

00:39:56.420 --> 00:39:58.800
they can't move yet, but you hear like someone's.

00:39:59.099 --> 00:40:01.699
beginning to move towards that direction on the

00:40:01.699 --> 00:40:03.940
sort of upper landing there that you're working

00:40:03.940 --> 00:40:07.039
towards. Okay, so while invisible, I can still

00:40:07.039 --> 00:40:09.119
take the hide action, right? Absolutely, you

00:40:09.119 --> 00:40:12.460
can. Okay, then I'm going to use, goodness, what's

00:40:12.460 --> 00:40:15.780
it called? Cunning action to bonus action hide.

00:40:15.940 --> 00:40:17.579
Yeah, and the thing with invisibility is you

00:40:17.579 --> 00:40:19.380
can hide anywhere. That's the main benefit of

00:40:19.380 --> 00:40:22.300
it. So, okay, so you just, like, you're hanging,

00:40:22.420 --> 00:40:24.159
and you're kind of still, like, you're clawing

00:40:24.159 --> 00:40:25.880
at some of the stuff, and you hear someone coming,

00:40:25.940 --> 00:40:30.130
and you just hole up. Go still. Go silent. Hell

00:40:30.130 --> 00:40:32.070
yeah. Anything else you want to do this turn?

00:40:32.710 --> 00:40:35.010
You can also... Let's say that your movement

00:40:35.010 --> 00:40:37.849
was the climb. You can ready an action with your

00:40:37.849 --> 00:40:42.690
main action if you want. No, I can't think of

00:40:42.690 --> 00:40:46.190
anything that I'd do, so no. Okay. So you're

00:40:46.190 --> 00:40:48.510
hanging about seven feet short of the upper ledge.

00:40:49.230 --> 00:40:52.469
Already things going. Yeah. A little south. I

00:40:52.469 --> 00:40:57.840
guess if Zebulon gets attacked, he will... No,

00:40:57.900 --> 00:41:00.440
that's all right. Let's just continue on. Okay.

00:41:00.880 --> 00:41:04.980
That's Jules and Dresden. I also just tell you,

00:41:05.019 --> 00:41:07.019
they can act in whatever order you please during

00:41:07.019 --> 00:41:10.860
your turn. You step out and you begin to move

00:41:10.860 --> 00:41:13.880
down the mouth of the sea towards the fountain,

00:41:13.980 --> 00:41:16.840
towards the figure of Jesenth Kelleg. His back

00:41:16.840 --> 00:41:21.619
up against it, sword drawn to... God, what was

00:41:21.619 --> 00:41:23.539
his name? What was his name? Grindy. Grindy,

00:41:23.539 --> 00:41:26.139
thank you so much. Grindy's throat. Grindy's

00:41:26.139 --> 00:41:29.420
eyes go... wide. Dresden's smile grows cheek

00:41:29.420 --> 00:41:32.880
to cheek. No, no, no, no, you can't. Jules, no,

00:41:32.960 --> 00:41:36.179
you mustn't. Let us die. You carry our hopes.

00:41:36.219 --> 00:41:41.000
Shut up. They're here. That's all that matters.

00:41:41.840 --> 00:41:48.199
It ends now. As we walk through the door, Jules

00:41:48.199 --> 00:41:51.880
says, Well, we're here. And then Dresden says,

00:41:52.380 --> 00:41:56.969
What happened to you, brother? What? What happened

00:41:56.969 --> 00:42:01.449
to you? What happened to me? How have you fallen

00:42:01.449 --> 00:42:06.570
so far? Fallen? You call this falling? I have

00:42:06.570 --> 00:42:08.409
risen. Look at this pathetic wealth. What do

00:42:08.409 --> 00:42:10.449
you think the LaRoche family is going to do to

00:42:10.449 --> 00:42:12.730
you after this? Look at this creature in my hands.

00:42:13.429 --> 00:42:17.789
Barely even alive. Money. Money is everything.

00:42:17.869 --> 00:42:20.130
Power is everything. I was one of them. You were

00:42:20.130 --> 00:42:21.429
one of them too. All of us. You will have none

00:42:21.429 --> 00:42:24.690
after today. You're wrong. They will thank me.

00:42:25.050 --> 00:42:27.329
They will thank me for taking you in, traitor.

00:42:27.630 --> 00:42:32.389
And you, the child that ran away, they will worship

00:42:32.389 --> 00:42:35.949
me for what I'm going to do to you today. And

00:42:35.949 --> 00:42:39.849
I will never, ever need to sink low into the

00:42:39.849 --> 00:42:46.150
detritus of this filth again. I'm going to cut

00:42:46.150 --> 00:42:49.289
the talking, the dialogue, for that turn right

00:42:49.289 --> 00:42:53.449
there. I'll tell you when we're done. But if

00:42:53.449 --> 00:42:54.570
you have any actions you want to perform, anything

00:42:54.570 --> 00:42:57.510
like that, feel free. Otherwise, we'll move on

00:42:57.510 --> 00:42:59.730
to Crispin and Zeb. Can I just say one more thing?

00:43:00.030 --> 00:43:03.349
Yeah. Send me away. So what do you think the

00:43:03.349 --> 00:43:05.269
family's going to do when you bring in the dead

00:43:05.269 --> 00:43:10.349
body of their son, of their pride and joy, their

00:43:10.349 --> 00:43:13.690
precious chosen one? What do you think waits

00:43:13.690 --> 00:43:18.030
for you? All right. I'll resolve that on Justin's

00:43:18.030 --> 00:43:23.269
turn. Okay. I like that. Moving on. Oh. Immediately

00:43:23.269 --> 00:43:27.090
after, it's Jessen's turn. Okay. Well, that works.

00:43:27.469 --> 00:43:30.809
The blade sort of tightens on Grindy's neck.

00:43:32.329 --> 00:43:37.590
Run, run. It's okay to run. Shut up, chosen one.

00:43:38.289 --> 00:43:42.690
Perhaps Cerise has plans for him, but no matter.

00:43:43.050 --> 00:43:47.550
When he's gone, those plans will end. Cirilla

00:43:47.550 --> 00:43:51.389
and Samuel, they'll protect me. They want him

00:43:51.389 --> 00:43:56.260
dead. They want him gone. How about this? Since

00:43:56.260 --> 00:43:59.860
you're so interested in protecting him, I'll

00:43:59.860 --> 00:44:06.699
kill you first, brother, and let him watch. Next

00:44:06.699 --> 00:44:09.420
up, a bunch of people you don't see, and then

00:44:09.420 --> 00:44:14.619
Crispin. Oh my goodness. Yeah, being out here,

00:44:14.820 --> 00:44:19.539
there's really not a lot that Crispin can do,

00:44:19.780 --> 00:44:26.119
so... Rabbit, Crispin, what's the plan? Ramin's

00:44:26.119 --> 00:44:28.400
right next to you, kind of whispering. Do we

00:44:28.400 --> 00:44:31.699
go around back? Do we do something? The plan

00:44:31.699 --> 00:44:35.900
for you is to stay and watch. Should things go

00:44:35.900 --> 00:44:41.039
poorly, we'll need someone to request some backup.

00:44:42.079 --> 00:44:47.039
As for my part, Crispin wild shapes into a dire

00:44:47.039 --> 00:44:51.309
coyote. Oh, shit. I'm just doing that because

00:44:51.309 --> 00:44:55.090
he's got nothing else to do. It lasts for an

00:44:55.090 --> 00:45:01.010
hour, and if he needs to react, he can. He can

00:45:01.010 --> 00:45:05.289
just jump in nice and quick. Okay. And that's,

00:45:05.289 --> 00:45:07.789
I think, going to be the end of his turn. All

00:45:07.789 --> 00:45:12.110
right. Full -on dire coyote at the ready around

00:45:12.110 --> 00:45:15.630
the corner, waiting, pause, silently touching

00:45:15.630 --> 00:45:20.900
down on cobblestone. That's so cool. Yeah. Zebulon

00:45:20.900 --> 00:45:25.900
above you, you hear someone walking, and you

00:45:25.900 --> 00:45:29.199
see a cloaked and hooded figure peek over the

00:45:29.199 --> 00:45:32.420
side, looking right down towards you. Did you

00:45:32.420 --> 00:45:33.659
roll a stealth check last time when you hid?

00:45:34.500 --> 00:45:37.559
No, I just said that I was going to use a bonus

00:45:37.559 --> 00:45:43.039
action to hide. Give me a stealth check. Plus

00:45:43.039 --> 00:45:46.199
eight for Zeb, so hopefully this goes well. Try

00:45:46.199 --> 00:45:49.539
a side. If invisibility by rules does not give

00:45:49.539 --> 00:45:52.199
advantage, I looked into this, do you think we

00:45:52.199 --> 00:45:54.320
should house rule that it does? I don't know

00:45:54.320 --> 00:45:56.280
if it gets one of the players. If invisibility

00:45:56.280 --> 00:45:58.940
gives advantage on stealth checks. By rules,

00:45:59.000 --> 00:46:00.780
as written, it actually doesn't. It just allows

00:46:00.780 --> 00:46:02.840
you to hide anywhere because it doesn't make

00:46:02.840 --> 00:46:05.880
you quieter. The idea is if you're moving, you're

00:46:05.880 --> 00:46:08.440
still making sounds. I really think that it should,

00:46:08.559 --> 00:46:10.880
but I also... I don't know. If that's the rule,

00:46:11.119 --> 00:46:13.400
then that's the rule, I guess. That's a tough

00:46:13.400 --> 00:46:16.030
one. Because I also think it should, too. I'm

00:46:16.030 --> 00:46:18.210
surprised that that's the rule, that being invisible

00:46:18.210 --> 00:46:21.489
doesn't give you even a bonus, a plus two or

00:46:21.489 --> 00:46:24.670
whatever. You know what I mean? But I'm fine

00:46:24.670 --> 00:46:27.909
with it. You know what? In our home games, when

00:46:27.909 --> 00:46:29.489
we're not sure about doing advantage on something,

00:46:29.610 --> 00:46:32.210
I love the idea of bonuses. A bonus is a plus

00:46:32.210 --> 00:46:34.530
two. Bonuses and minuses. It's a house rule we've

00:46:34.530 --> 00:46:36.269
been using. How about invisibility gives you

00:46:36.269 --> 00:46:39.250
a bonus to stealth rolls? Okay. I think it's

00:46:39.250 --> 00:46:40.909
a good medium ground. It's not as powerful as

00:46:40.909 --> 00:46:42.489
advantage. Sure. So it's not going to throw.

00:46:43.119 --> 00:46:45.480
power levels, mechanics out the window, but it

00:46:45.480 --> 00:46:47.300
should still give you a little benefit that I

00:46:47.300 --> 00:46:48.820
think would be nice. So take a plus two on this

00:46:48.820 --> 00:46:51.460
roll. Okay, that's great. Sweet. So then that's

00:46:51.460 --> 00:46:53.760
a plus 10 overall for Zeb. Let's see what we

00:46:53.760 --> 00:46:58.599
get. It was a 10, so a dirty 20. Okay, and I'm

00:46:58.599 --> 00:47:02.719
going to contest that. These cat dice are weird.

00:47:02.940 --> 00:47:04.800
Took me a minute to figure out what was on the

00:47:04.800 --> 00:47:11.219
die. Figure looks down. Eyes fall on you. Sweep

00:47:11.219 --> 00:47:16.380
past. And the hood figure's gone. You hear footsteps

00:47:16.380 --> 00:47:22.639
moving away. Oh, okay. Great. On the other side,

00:47:22.800 --> 00:47:26.820
the bottom of the mouth of the sea, where there's

00:47:26.820 --> 00:47:30.380
a small sort of open doorway into the side of

00:47:30.380 --> 00:47:34.260
this building, you hear and maybe even kind of

00:47:34.260 --> 00:47:37.619
feel movement coming up behind you, Jules and

00:47:37.619 --> 00:47:41.219
Dresden, from the second floor, as you see...

00:47:41.610 --> 00:47:43.190
Like I mentioned before, one of these figures

00:47:43.190 --> 00:47:48.150
is up there. But you see that smiling under the

00:47:48.150 --> 00:47:50.829
hood, they grab somebody and yank them out into

00:47:50.829 --> 00:47:54.030
view. Knife flashes, and they have a second hostage

00:47:54.030 --> 00:47:57.030
at the ready. They are silent. But the figure

00:47:57.030 --> 00:47:59.590
they're holding is not silent. Hey, hey, what

00:47:59.590 --> 00:48:02.090
are you doing? Hey. Hang on. What's the voice?

00:48:02.150 --> 00:48:03.250
Hang on. What's the voice? Give me a second.

00:48:03.349 --> 00:48:04.710
Give me a second. Give me a second. Yeah, I was

00:48:04.710 --> 00:48:05.969
going to say, I don't recognize that voice. Give

00:48:05.969 --> 00:48:09.699
me a second. Shit. I had it earlier. Hey Jules,

00:48:09.699 --> 00:48:11.239
it's me. It's yeah. All right. I think it's like

00:48:11.239 --> 00:48:14.000
this. Hey, it's me Jamal. Remember Jamal? Remember

00:48:14.000 --> 00:48:17.119
Jamal? From way back when I voiced him one time

00:48:17.119 --> 00:48:18.340
and made up a name on the fly. Remember this

00:48:18.340 --> 00:48:20.300
guy? He's cool. Anyway. Oh, if that's a penguin,

00:48:20.460 --> 00:48:24.340
I don't give a shit. Those are expensive. You

00:48:24.340 --> 00:48:28.500
see this teenage boy just yanked out, rough cloth,

00:48:28.880 --> 00:48:34.090
maybe having some pangolin -esque features. I'm

00:48:34.090 --> 00:48:36.369
so sore. Different Jamal. Different Jamal. Hey,

00:48:36.469 --> 00:48:38.510
Jules, Jules, hey, don't listen to Grindy, all

00:48:38.510 --> 00:48:41.050
right? We don't want to die. We don't want to

00:48:41.050 --> 00:48:45.230
die. It's okay. You know, we appreciate your

00:48:45.230 --> 00:48:48.110
sacrifice, all right? Okay, okay. As the knife

00:48:48.110 --> 00:48:50.449
is being held to him, you see this figure is

00:48:50.449 --> 00:48:54.969
above, staring down at you. And Jessen just grins

00:48:54.969 --> 00:48:58.809
all the wider and back to Zebulon. Okey -dokey.

00:48:59.130 --> 00:49:02.599
Then, uh... It seems like the footprints, the

00:49:02.599 --> 00:49:05.179
footsteps went away. Zebulon will continue to

00:49:05.179 --> 00:49:07.539
climb to the top of the wall here. So I'm going

00:49:07.539 --> 00:49:09.900
to assume you're using movement to climb, stealth

00:49:09.900 --> 00:49:12.179
action to keep yourself, or hide action to keep

00:49:12.179 --> 00:49:15.000
yourself going quietly? Yes. Perfect. You know

00:49:15.000 --> 00:49:17.840
someone's up there? Oh, so when you said I heard

00:49:17.840 --> 00:49:20.039
steps moving away, you didn't mean like away,

00:49:20.139 --> 00:49:24.239
like off of that? Farther back. Yeah, basically

00:49:24.239 --> 00:49:25.619
it sounds like they were farther back. You heard

00:49:25.619 --> 00:49:28.119
no doors, anything like that. Sure, sure. So

00:49:28.119 --> 00:49:30.869
likely someone's still up there. This is tense.

00:49:31.250 --> 00:49:34.329
I'm, like, sweating. Oh, my God. This is so tense.

00:49:34.610 --> 00:49:35.949
Yeah. I just feel like if they're going to have

00:49:35.949 --> 00:49:37.090
somebody up here, they're probably going to have

00:49:37.090 --> 00:49:40.110
somebody at every door. And if I open a door,

00:49:40.289 --> 00:49:44.449
then I'm expecting something bad to happen. Okay.

00:49:44.829 --> 00:49:48.889
All right. Let's roll with it. Let's keep climbing.

00:49:53.710 --> 00:49:57.619
That's a two on the die. Oh, my gosh. That's

00:49:57.619 --> 00:49:59.860
a two on the die. Let me... So before we continue

00:49:59.860 --> 00:50:02.059
your turn, let me just tell you what happens

00:50:02.059 --> 00:50:05.400
immediately. This figure moves away. You hear

00:50:05.400 --> 00:50:08.940
footsteps padding away. And just as you kind

00:50:08.940 --> 00:50:10.619
of breathe a sigh of relief, the single hand

00:50:10.619 --> 00:50:12.099
you still have, your one -handed that's gone

00:50:12.099 --> 00:50:14.920
limp after the masonry fell away and you tried

00:50:14.920 --> 00:50:18.400
to hide yourself, go still, that stone also falls.

00:50:19.019 --> 00:50:21.900
And you slide back down. That's the sound of

00:50:21.900 --> 00:50:24.760
you falling, I guess. You slide back down and

00:50:24.760 --> 00:50:29.619
land. It's not as loud as the previous rock falling,

00:50:29.780 --> 00:50:33.960
but you have fallen off the wall. Sure. But you

00:50:33.960 --> 00:50:35.760
got some information. You know someone's up there.

00:50:35.840 --> 00:50:38.019
You know it's one of these hooded figures that

00:50:38.019 --> 00:50:41.739
you... I'm sure you've traded information. Crispin

00:50:41.739 --> 00:50:43.980
may have told you about these guys. They're scary.

00:50:44.460 --> 00:50:48.960
They're the real threats. Right. Maybe I'll do...

00:50:48.960 --> 00:50:52.050
Maybe... Maybe this time, since I'm on the ground,

00:50:52.289 --> 00:50:55.329
I'll use my cunning action to dash around the

00:50:55.329 --> 00:50:58.969
corner here. Okay. That'll get me. And if you're

00:50:58.969 --> 00:51:00.710
using dash, you didn't use your movement to that

00:51:00.710 --> 00:51:03.570
climb. You just fell. You can take another movement

00:51:03.570 --> 00:51:07.050
action if you want to go. Sure, yes. Is David,

00:51:07.210 --> 00:51:10.570
if I ping this, is that the door back there?

00:51:10.789 --> 00:51:13.170
That is the door, yes. Okay. All right, sure.

00:51:13.230 --> 00:51:15.730
Then I will do another 30 feet moving towards

00:51:15.730 --> 00:51:19.599
that door. Zebulon moving quickly, swiftly. I

00:51:19.599 --> 00:51:22.440
mean, you're down. Your cunning action is to

00:51:22.440 --> 00:51:25.320
move again. You're also stealthing with an action.

00:51:25.659 --> 00:51:27.719
So you're basically, you're still hiding, right?

00:51:27.780 --> 00:51:31.239
You're still kind of keeping quiet? Yes. Do I

00:51:31.239 --> 00:51:35.820
have that ability? Yes. Okay, yeah. So double

00:51:35.820 --> 00:51:39.079
move is, okay, that's my action to double move

00:51:39.079 --> 00:51:43.469
and my cunning action to hide. Okay. So you loop

00:51:43.469 --> 00:51:45.789
around. You pass by the northern opening. Eyes

00:51:45.789 --> 00:51:49.489
look down as you see Jules and Dresden standing

00:51:49.489 --> 00:51:52.909
before Jessinth. He's looking eager. You know

00:51:52.909 --> 00:51:54.809
your time is limited and you've already wasted

00:51:54.809 --> 00:51:58.590
so much, so much precious time. And you, they

00:51:58.590 --> 00:52:00.690
vanish behind the wall as you push towards the

00:52:00.690 --> 00:52:06.030
back. All right. That's you, Jeremy. That's yous.

00:52:07.500 --> 00:52:11.500
Use guys. It's use guys. Use fellas. Also, just

00:52:11.500 --> 00:52:14.300
throwing the reminder about what we had talked

00:52:14.300 --> 00:52:17.360
about. I'm going to keep reminding it so you

00:52:17.360 --> 00:52:20.820
don't forget. Okay. So what's your endgame here?

00:52:21.800 --> 00:52:26.059
How do we know that once you kill us, that you're

00:52:26.059 --> 00:52:28.460
actually going to let these people go? I'm afraid

00:52:28.460 --> 00:52:33.320
you're just going to have to trust me. So step

00:52:33.320 --> 00:52:37.719
forward. You're first. Let me explain how this

00:52:37.719 --> 00:52:40.639
is going to work. You're going to move closer

00:52:40.639 --> 00:52:45.559
to me, say 10 feet, and then my associate above,

00:52:45.880 --> 00:52:48.340
gestures to the hooded man that's holding Jamal,

00:52:48.500 --> 00:52:52.619
he's going to hold you in place with magic, and

00:52:52.619 --> 00:52:57.119
you're going to let him. Mechanically, you can

00:52:57.119 --> 00:53:01.119
choose to fail a saving throw. What is being

00:53:01.119 --> 00:53:05.000
offered here is that you could pick up... He's

00:53:05.000 --> 00:53:07.400
going to use hold person on you, and he expects

00:53:07.400 --> 00:53:10.699
you to purposely fail the saving throw for hold

00:53:10.699 --> 00:53:14.659
person. How does that sound, brother? Are you

00:53:14.659 --> 00:53:17.340
ready to die for these people like a fool? At

00:53:17.340 --> 00:53:19.960
least I'll die with some honor. Something you

00:53:19.960 --> 00:53:24.300
clearly have none of. Keep talking, but step

00:53:24.300 --> 00:53:27.800
forward. I'll ask you now, do you step forward?

00:53:28.800 --> 00:53:30.940
Just for the visuals, you are currently about

00:53:30.940 --> 00:53:33.219
25 feet away from Justin, so you'll be moving

00:53:33.219 --> 00:53:36.340
about 15 feet. Closer to him. Ten feet away from

00:53:36.340 --> 00:53:38.960
Grindy in his arms. If you do as he requests.

00:53:40.719 --> 00:53:43.000
You're on your own, Dresden. If it makes you

00:53:43.000 --> 00:53:44.619
feel any better. I have no idea what Zebulon's

00:53:44.619 --> 00:53:47.659
going to do next turn either. This is terrifying.

00:53:48.380 --> 00:53:50.320
And we got two sheets to pour over for these

00:53:50.320 --> 00:53:54.719
decisions. So, they're both there, right? Who's

00:53:54.719 --> 00:53:58.360
they? Jules and Dresden. Like, I can take actions

00:53:58.360 --> 00:54:01.179
with both of them. Yes, you may choose whoever

00:54:01.179 --> 00:54:03.159
you want to go first. They're freely yours to

00:54:03.159 --> 00:54:05.320
pick between. They could intermingle their turns.

00:54:05.340 --> 00:54:06.920
You could take a Jules action, a Dresden action.

00:54:07.099 --> 00:54:09.239
You can do whatever you want with them. I'm doing

00:54:09.239 --> 00:54:11.460
some weird rules for this combat because it's

00:54:11.460 --> 00:54:14.019
a weird kind of combat. I want to have fun with

00:54:14.019 --> 00:54:17.460
it. Just going to have to go with your gut. Dresden

00:54:17.460 --> 00:54:20.280
walks out. It's either that or blow this whole

00:54:20.280 --> 00:54:24.719
shit up. Yeah. You move forward 10 feet and you

00:54:24.719 --> 00:54:28.960
stand at the ready. Okay. Yeah. In fact, it's

00:54:28.960 --> 00:54:31.280
because you moved into place and this was a preset

00:54:31.280 --> 00:54:34.829
plan. I'm going to use my ready to action with

00:54:34.829 --> 00:54:38.610
the guy above, and I'm going to cast hold person

00:54:38.610 --> 00:54:41.670
on Dresden. That was a ready to action. We could

00:54:41.670 --> 00:54:43.309
have gone for him. That was part of the check

00:54:43.309 --> 00:54:46.889
is to see what he was kind of preparing. You

00:54:46.889 --> 00:54:51.550
see the knife drops. He's focused wholly on you.

00:54:51.650 --> 00:54:53.750
The second you step into place, as you have heard

00:54:53.750 --> 00:54:55.929
Justin speaking, he was getting ready for this,

00:54:55.949 --> 00:54:59.989
and I need you to make a wisdom saving throw.

00:55:00.780 --> 00:55:04.460
Or fail it on purpose. Or fail a wisdom saving

00:55:04.460 --> 00:55:08.320
throw. That's going to be your choice. It's a

00:55:08.320 --> 00:55:11.800
fail either way. That was an eight. So tell me

00:55:11.800 --> 00:55:15.360
narratively. Does Dresden fail on purpose? Or

00:55:15.360 --> 00:55:17.239
did he, at the last moment, want to try to resist?

00:55:18.179 --> 00:55:22.159
Knowing. Knowing what this means. He failed on

00:55:22.159 --> 00:55:28.400
purpose. Holy shit. And then... Let me give you

00:55:28.400 --> 00:55:31.099
another bit of information. Okay. You already

00:55:31.099 --> 00:55:34.500
saw that the cultist up top, this was his focus.

00:55:34.800 --> 00:55:39.039
He has lowered the weapon. Jamal kind of shuffles

00:55:39.039 --> 00:55:41.780
off to the side nervously as his figure feels

00:55:41.780 --> 00:55:45.639
like it's already won. As this magic is cast.

00:55:46.199 --> 00:55:51.019
If you chose to fail, Dresden is paralyzed. Locked

00:55:51.019 --> 00:55:54.599
into place. But when this happens, you can see

00:55:54.599 --> 00:55:58.639
that Jessenth is also just slightly lowering

00:55:58.639 --> 00:56:03.130
his sword. getting ready to make a move on him.

00:56:04.010 --> 00:56:06.590
Now, I will say this, just to kind of clarify,

00:56:06.769 --> 00:56:08.429
because I wanted to make sure mechanics -wise

00:56:08.429 --> 00:56:11.289
this all is out there. Justin's still, until

00:56:11.289 --> 00:56:14.150
his turn, his raid action is going to be killing

00:56:14.150 --> 00:56:18.610
Grindy. But I will say, even with your passive

00:56:18.610 --> 00:56:25.289
insight, it's pretty obvious that Justin is going

00:56:25.289 --> 00:56:27.929
to let Grindy go on his turn, which is next,

00:56:28.030 --> 00:56:30.659
and go for Dresden. You can ready an action,

00:56:30.719 --> 00:56:34.199
do something then. But right now, Grindy's still

00:56:34.199 --> 00:56:36.079
in danger. That's the scary part here. You can

00:56:36.079 --> 00:56:37.519
ready it. I can ready it. Yeah, that's a great

00:56:37.519 --> 00:56:39.099
idea. I'm ready in action. Ready in action. Okay.

00:56:39.219 --> 00:56:40.960
Yeah. All right, so it'll cost you a reaction,

00:56:41.159 --> 00:56:43.920
but you can do a full action on... Yep. And this

00:56:43.920 --> 00:56:46.699
is with Jules? Yes. So Jules, what's happening

00:56:46.699 --> 00:56:48.119
with Jules right now? Just to get the picture.

00:56:48.139 --> 00:56:50.219
So Dresden Marshall or Dresden's body locks into

00:56:50.219 --> 00:56:52.260
place. Jules, you're seeing this. He's just staring

00:56:52.260 --> 00:56:57.119
at Justin. Justin's smiling at you. When you're

00:56:57.119 --> 00:57:01.510
done, I just don't want this to pass by. A tidbit

00:57:01.510 --> 00:57:04.750
before Dresden's turn ends is all. Okay. Yeah,

00:57:04.829 --> 00:57:06.550
I think at this point Dresden's turn is done.

00:57:07.750 --> 00:57:10.349
You might want to consider readying an action

00:57:10.349 --> 00:57:15.590
for the condition of when or if the hold person

00:57:15.590 --> 00:57:17.929
drops. Can I do that? What are you planning?

00:57:18.130 --> 00:57:20.789
Can I do that? What are you planning? Well, I

00:57:20.789 --> 00:57:23.090
mean, if it were to happen, I don't really, we

00:57:23.090 --> 00:57:24.610
really don't have a plan. Yeah, you can do that.

00:57:24.650 --> 00:57:27.170
But if Dresden was to realize that the spell

00:57:27.170 --> 00:57:30.159
has been broken. Yes. If Dresden can move. Yes.

00:57:30.260 --> 00:57:33.019
That's a set thing. It's like, if Dresden can

00:57:33.019 --> 00:57:35.519
move, he will do blank. Yes. Oh, if I can do

00:57:35.519 --> 00:57:38.420
that, absolutely. Okay. Oh, fucking yeah. All

00:57:38.420 --> 00:57:40.840
right. So Dresden's turn is over. He's readied.

00:57:41.320 --> 00:57:44.940
And on Jules's turn, he's just staring down Jessenth,

00:57:44.940 --> 00:57:48.619
and he readies an action. Okay. If Jessenth moves

00:57:48.619 --> 00:57:53.369
forward, then this. Jessen's eyes go wide. His

00:57:53.369 --> 00:57:56.469
ratty grin grows. He takes his hand, just throws

00:57:56.469 --> 00:57:59.590
Grin to the side, like, out of here, filth! You've

00:57:59.590 --> 00:58:03.230
served your purpose! And he, sword out, charges

00:58:03.230 --> 00:58:06.570
towards his brother. I'm gonna take your other

00:58:06.570 --> 00:58:12.510
eye, brother! Before I take your head! And he

00:58:12.510 --> 00:58:15.349
moves. He moves in to take an automatic critical

00:58:15.349 --> 00:58:19.130
hit on you. Two, actually. For you are. Oh, that's

00:58:19.130 --> 00:58:20.929
right. I forgot he's kind of a badass. Underhold

00:58:20.929 --> 00:58:23.969
person. Okay. But he moved, which means you get

00:58:23.969 --> 00:58:26.489
to make your action now as he's charging in.

00:58:26.489 --> 00:58:30.650
Jules Misty steps behind Jessen. Oh, shit. And

00:58:30.650 --> 00:58:34.050
immediately grabs his throw from behind. Huh.

00:58:34.670 --> 00:58:38.269
Well, can he grab? He Misty stepped. He Misty

00:58:38.269 --> 00:58:40.889
stepped. Right. That's a move. Oh, fuck. Can

00:58:40.889 --> 00:58:44.309
he grab? Can he grab him? It's not his turn anymore.

00:58:44.630 --> 00:58:46.519
I'll double check. Although we'll check, but

00:58:46.519 --> 00:58:50.059
I want to meet you on this. So we know, Jeremy,

00:58:50.139 --> 00:58:53.440
that two of the guards are accounted for. Yes.

00:58:53.679 --> 00:58:56.659
One is up here on the second floor. The other

00:58:56.659 --> 00:58:58.300
one is on the other side on the second floor.

00:58:58.800 --> 00:59:02.260
We know that there are three or four other guards.

00:59:03.199 --> 00:59:06.860
I think there's four. Okay. So we know that they're

00:59:06.860 --> 00:59:10.400
all with the hostages. You can assume. Probably

00:59:10.400 --> 00:59:14.699
one on each door and two with the hostages. Here's

00:59:14.699 --> 00:59:16.739
where we're going to do this. We're so boned.

00:59:16.780 --> 00:59:18.519
Here's where we're going to do this. Give us

00:59:18.519 --> 00:59:21.579
your bonage, David. Normally, I think it looks

00:59:21.579 --> 00:59:23.400
like you can use one action, so Misty Step would

00:59:23.400 --> 00:59:25.860
be that action. But I'm going to give you two

00:59:25.860 --> 00:59:27.940
different paths here. Three different paths,

00:59:28.000 --> 00:59:31.019
actually. Path number one. We go by rules as

00:59:31.019 --> 00:59:32.940
written. You appear behind him. Jessenth reacts

00:59:32.940 --> 00:59:37.019
to you, but maybe still goes for Dresden. The

00:59:37.019 --> 00:59:41.639
helpless Dresden. Path number two. You give me

00:59:41.639 --> 00:59:46.079
a button. Jessenth is surprised. and whips around

00:59:46.079 --> 00:59:49.739
to attack Jules instead. Who will not be automatically

00:59:49.739 --> 00:59:53.420
crit? Option three. You give me two buttons,

00:59:53.480 --> 00:59:56.500
and I'll let you go for a grab with an athletics

00:59:56.500 --> 00:59:59.940
contest. Because this sounds cool. That's fair,

01:00:00.079 --> 01:00:02.340
and it's pretty obvious to me which one we should

01:00:02.340 --> 01:00:06.159
choose. You got me second -guessing. To me, I

01:00:06.159 --> 01:00:09.940
think it's obvious for one button. What was the

01:00:09.940 --> 01:00:12.699
one button again? Justin is going to turn around

01:00:12.699 --> 01:00:17.650
and attack you instead. Now, let me recontextualize

01:00:17.650 --> 01:00:20.510
the scene. Before you make this choice, this

01:00:20.510 --> 01:00:24.670
is a massive choice. No buttons. I'm going to

01:00:24.670 --> 01:00:28.309
critically hit Dresden twice. That might just

01:00:28.309 --> 01:00:31.190
be the end of Dresden -Kellig. One button. You

01:00:31.190 --> 01:00:34.070
don't need to tell me this. I'm well aware of

01:00:34.070 --> 01:00:34.969
the gravity of the situation. I'm going to hit

01:00:34.969 --> 01:00:37.900
you twice. And you have very little HP. That

01:00:37.900 --> 01:00:40.239
could be the end of Jules LaRoche. Two buttons

01:00:40.239 --> 01:00:41.920
and you have a chance, a chance, a slight chance

01:00:41.920 --> 01:00:43.900
to battle, to do an Athletics contest against

01:00:43.900 --> 01:00:46.800
someone that's stronger than you, almost certainly.

01:00:48.119 --> 01:00:52.219
Crispin Dubois is a dire coyote, hiding around

01:00:52.219 --> 01:00:55.400
the corner, waiting, prowling, soft pause on

01:00:55.400 --> 01:00:59.119
stone. Zebulon, having failed his first attempt

01:00:59.119 --> 01:01:01.619
inside, is weaving around the building to find

01:01:01.619 --> 01:01:05.550
a second. The hostages that you see have been

01:01:05.550 --> 01:01:07.349
dropped, but there are so many more that you

01:01:07.349 --> 01:01:09.670
don't see. You don't know what's going to happen

01:01:09.670 --> 01:01:13.349
to them. This is a boiling pot. It is about to

01:01:13.349 --> 01:01:15.750
go down, and I want to hear your decision, but

01:01:15.750 --> 01:01:17.590
not right now, because we're going to call it

01:01:17.590 --> 01:01:41.219
there. Oh, fuck. Testicles, testicles, testicles,

01:01:41.760 --> 01:01:46.699
testicles, testicles, testicles, testicles, testicles,

01:01:46.980 --> 01:01:51.579
testicles, testicles, testicles, testicles, testicles,

01:01:51.619 --> 01:01:55.340
tickles, tickles, tickle me Elmo. Yeah, yeah.

01:01:55.480 --> 01:01:58.260
Tickle the testicles. Fuck, he's recording. God

01:01:58.260 --> 01:02:02.980
damn it. Yeah, post credits. Got him. We're going

01:02:02.980 --> 01:02:05.119
testicles with the post credits. Shit.
