WEBVTT

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Pants people! How you doing? I just want to thank

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you guys so, so much for leaving that review.

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Wait, what? What? You didn't leave a review?

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Well, I'll forgive you. I'll forgive you. This

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is once because I'm a benevolent DM. Get out

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there. Leave us a review. Enjoy the show. We

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love having you and we love doing this. Let's

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go! the good royals. We, the network, have been

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as well. To lose a family member is, uh, well,

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there's no pain like it in the world. Believe

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me, I know. And, uh, and to the royal family

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of Cerule, all the lives of all those they governed

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were as family. The loss of Tithos, of their

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home and their people was absolutely devastating.

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But they carry on. Queen Cerise has returned

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to her mortal town, to the manor of Nice, Speaker

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Cirilla, where she spends her days in quiet grief,

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mourning the loss of her people. Cirilla herself

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has been doing everything in her power to see

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the survivors of the tragedy relocated to other

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worlds. She stands strong amongst these tides

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of sorrow, a true testament to the resolve of

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the Rose family. Much in the same as Samuel LaRoche,

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who has relocated himself and his staff to the

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world of Sanction, where he has been working

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with the Tricenna to bring aid to the victims

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of Serenno. And while he has had a troubled history

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with his family, Jules LaRoche lives on as well.

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As you all know, he has worked to redeem his

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former crimes. He has become a luminary adventurer

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and has, uh... has brought much honor and glory

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to the Roche family name. Who's got the gun to

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your head while you're saying that, Oren? These

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segments have gotten so meta. I heard that. I

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heard what's happening. What'd you hear? Everything's

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good. And good on you, Jules, for standing up,

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you know? Yeah. Being a beacon of hope for your

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family. Yeah. Finally seeing all the wrongs in

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your life. Yeah. Good on you. Good on you, man.

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Yeah, I know. Yeah. I know. Make them proud,

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buddy. How you guys doing today? No complaints.

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Yeah. Smooth day. Good day. It was beautiful

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out. It wasn't humid. Well, we were supposed

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to be in the middle of thunderstorms. They keep

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saying it and they don't. Oh. They don't show

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up. It looked like they were going to show up

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today. The late morning was super dark and ominous,

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but it never came. They knew it was my day off,

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and I was not running the smoker outside. They

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took the day off from me. They were like, we'll

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hold off until tomorrow. David's back at work.

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We'll storm then. We'll double storm. You know,

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in my almost seven years of living here now,

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I have not experienced a genuinely really good

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thunderstorm here. It's been a while, huh? Sunday

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was crazy. No. No. I grew up in Michigan, and

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our thunderstorms were gnarly. So I have a buddy

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who lives in the southern part of the state who

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used to be a meteorologist, and he said that

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on Sunday, his weather station clocked the highest

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rainfall amount in a single hour that it ever

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has. Damn. For his particular weather station,

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for wherever he's been living and moving around.

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Holy hell. Yeah, I think Sunday, at least in

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parts of the state, was pretty serious. Oh, wow.

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I mean, I want it to be like a safe banger of

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a thunderstorm. I don't want to get hurt. I don't

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want anybody else to get hurt, but I'm talking

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like really loud cracks of thunder, really good

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lightning. So who's going storm chasing? Man,

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I would. The Fantasy Space Crew. I would. Would

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you go storm chasing like with professionals

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or like would you just be like, I want to get

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into storm chasing? I'd be the idiot that just

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says, let's go storm chase. You know me. I'm

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reckless. I do things. I've only... witnessed

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one good hurricane, and I was inside, and I was

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getting really bored, so I went outside into

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the hurricane to hang out. It's still kind of,

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I don't know, could have been more exciting.

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Fancy Pants does not condone this behavior. Do

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not go outside during inclement weather. Unless

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you're a hero, then do it. Were you a hero, David?

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Do it. I'm always a hero. Wink. Okay. Yeah. All

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right. Yeah, that's one for you. All right, with

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that, let's get to the battle. No more kisses

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across the table. Save it for dance. Oh, we're

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not getting to the battle quite, quite yet. At

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least not the battle that you're thinking of.

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Oh, great. What now? Oh, a little something I

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cooked up in between episodes because I want

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to have a little fun. You guys like fun? Not

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your brand of fun. Oh. We're going to have my

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brand of fun today. Let us picture a scene. Now

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that's ominous. We're going to open up to this

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great open chamber inside the Tower of Authority.

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Back on the doomed city of Sarul. On the doomed

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world of Tythos. We see this great space of stone.

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Great pillars surrounding it. One central at

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the room's center. huge and thick and dark, with

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points of black sticking from the stone like

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short spines running up its length. We hear the

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clashing of metal. Bang, bang. We hear a crack.

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We hear the sound of a body thumping to the stone

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floor. And we pan down to this room's center

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to see two figures, one standing and one fallen

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to the ground, both encircled by a crowd of armored

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men in white and blue tabards. and we see a great

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chair resting amongst this crowd, stone sculpted

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and inlaid with shining gems, brutally heavy

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by the looks, and yet the short poles that jump

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from the front and back signify that it was made

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to be carried. We see a man in this chair, a

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man with a ruddy, sweaty face, tongue lapping

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at greasy fingers as he vacantly hands an empty

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plate to a nearby servant. Eyes dark under bushy

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brows, thick robes do not hide his great belly

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that strains against the fabric. A crown rests

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at the top of this man's balding head, tilted

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lazily to the side. He is Samuel LaRoche, sovereign

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king of Cerule, and essential ruler of the civilized

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world of Tythos. We hear a large belch fill the

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room as he pounds a stone. Silence. His thick

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lips purse into a look of frustration. Then,

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curve upwards into a smile showing too many teeth.

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And he speaks. Real blades now? We hear a wave

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of nervous murmurs pass through the crowd of

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Roshgard. And then they quiet. Only the soft

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scrapings of metal armor can be heard. In the

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circle's center, the figure that had fallen has

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climbed to his feet. It is Dresden Kellig, currently

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13 years old. And what's Dresden look like at

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13 years old, Jeremy? One second. You could have

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warned me. You could have warned me. It's what

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I do. His skin is pretty dirtied up just as it

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is, you know, as an adult. He doesn't have as

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long hair, though. I think it's actually buzzed

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right now. Oh, all right. Yeah. I like that.

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I like that. Almost like he kind of sees the

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long hair as kind of a point of honor of, you

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know, after you've gone through the trials that

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you need to go through kind of thing, maybe.

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Yeah, that makes a lot of sense. But he also

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does not have a scar or an eye patch just yet.

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Not just yet. And then we see he's about 10 feet

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away from Dresden. We see, panting and grinning,

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hands still gripping the handle of his practice

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sword, a young Jessenth Kellig. His radish features

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only accentuated by his youth. His childish glee

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at this little victory in the last bout just

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really bringing out that snide, gross face. Jessenth

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at this time has the advantage of about two years

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on his younger brother. He is taller than you,

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Dresden. He is stronger than you. He is better

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trained than you. Though, even he seems to shrink

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just the tiniest bit as the king's words sink

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in. And all focus goes back to the ruler. What?

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Does that make you nervous? When killers come

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for myself, for my darling wife, for my niece,

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or my son? Do you think they'll come wielding

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blunted blades? Strength requires risk. Risk

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is the benefit of those with nothing to lose.

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Remember that my hand pulled you both from the

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filth and detritus that surrounds our noble city

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of towers. You came from nothing, were nothing,

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and I can make you nothing again. Or... You can

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show me blood. Real blades. There's a sound of

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metal sliding on leather as two guards pull swords

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from their sheaths and move to deliver them to

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you combatants. You see the king turns his head

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around the back of his chair to a 13 -year -old

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boy with ragged clothes and a messy pompadour.

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Jules Laroche is being held, hands gripping arms

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and shoulders by two guards at his sides. Watch

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this, boy. The king snarls at his son. Learn

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something about being a man. And the weapon is

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brought to you, Dresden, and offered. Ahead of

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you, you can see Jessenth takes hold of his own

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offered blade. No hesitation, and he looks to

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you. And you know. You know that he will do anything

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it takes to ensure his rise from the low city

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slums. That he will go for the kill. He smiles,

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showing his prominent front teeth and the gaps

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surrounding them. His eyes are eager. Do you

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take the sword? Yes. I think Dresden is just

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as eager, but he knows how to not show his hand.

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and he doesn't show it nearly as much as Jessenth

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does. Wow. You reach out, and your hand grips

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the pommel. From there we cut to black. We skip

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ahead just a few moments, and we fade back into

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the scene, now seeing it through the eyes of

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Dresden. Well, the eye, anyway. We are kneeling.

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Hands pressing over our face as we stare through

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open fingers. And there is blood. It runs down

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our face, pooling on the stone floor. We taste

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it. We feel the pain blazing down our forehead,

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eye, cheek. Our face burns with it. And Jesseth

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is there, sneering. He looks down at the blood

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-covered edge of his own blade, then raises it

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in triumph over his head, letting red beads fall

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onto his face, running like tears of joy down

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his cheeks. We hear booming laughter as the king

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just... And it's accompanied by nervous laughs

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and cheers of a surrounding guard. It all begins

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to fade again, darkness pressing in. But the

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last thing we see before he passes out, Turning

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to the side of the king, we see his estranged

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son. We see Jules. We see him standing behind

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the throne, eyes on us. And Jeremy, what is the

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look on Jules' face? It's a blank stare, but

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I think he has locked eyes with Dresden. And

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even though he has a blank stare, he knows that

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between the two of them, They're going to make

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things right. Two victims in this cruel, cruel

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place. And with that, everything fades away.

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And that was at the end of your torments, Dresden.

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As years passed, as training persisted, Jessenthaler

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became more and more brutal in his efforts to

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prove himself. To bully and scar and hurt you.

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But you trained as well. You worked hard. Perhaps

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pressured by the fear and rage towards your brother.

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Or perhaps fighting towards that look in the

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eyes of the young prince. That promise to make

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things right. And now that has brought you here.

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To an alley in Aurora Town. to once again facing

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down the ire of your older brother, his weapon

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drawn. He's got two cloaked allies by his side.

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You recognize them as likely powerful cult magicians

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working for the LaRoche family, allies of Cerise.

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And then, behind you, this 15 -foot -wide alley

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is starting to fill as four LaRoche guard begin

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to press in. You see all of this. You do not

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see the small, furry form of the Haringan peeking

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around the edge of the alley, having just come

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upon a strange and dire situation. And I want

00:15:14.460 --> 00:15:16.940
you guys to roll for initiative. All right, here

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we go. Oh, my goodness. That is a 16 for Dresden.

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14 for Crispin. Now, I don't normally give up

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the goat like this. I'll tell you what my own

00:15:33.429 --> 00:15:35.570
initiative rolls were. I actually rolled them

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just before this session as we were all setting

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up. I took the Zoobeard Goldvein D20 and decided

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to roll my initiatives with that. Each group

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getting one roll, right? Two ones and a seven.

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Get out. No way. No way. Zoobeard, your dice

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are now banned from my side of the table. You

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take your gold vein dice. I curse them. Oh my

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god. For now. For now. I will gladly take them

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back this way. They're serving you. They're clearly

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serving you. We'll play with them. Yeah. We know

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who they're loyal to. Yeah. I have only one set

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of dice loyal to me and I'll use them now. Yeah,

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you know what it was. I mean, did we not bless

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the gold vein dice too? You did bless the gold

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vein dice. That was your fuck up. Damn it. Huh.

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Yeah, interesting. All my forces of darkness

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can't stand this holy water. Okay. You got a

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map open? Good. Okay. I see the map. As you can

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see, right in the scene, 15 -foot -wide alley,

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just below the alley on the street, we see Crispin

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Dubois looking up. About 10 feet away from him

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is a horde of guards looking the other way, facing

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down Dresden Kellig. Dresden, you're in the center

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of this alley, about 40 feet away from these

00:16:46.360 --> 00:16:49.720
guards, and 40 feet ahead of you, we see Jesmith

00:16:49.720 --> 00:16:53.039
Kellig and these two sort of magicians at his

00:16:53.039 --> 00:16:56.720
side. Okay. That's 20 feet both ways. 20 feet

00:16:56.720 --> 00:16:59.000
behind you, 20 feet ahead of you. And with that

00:16:59.000 --> 00:17:01.120
being said... That is a big difference. It's

00:17:01.120 --> 00:17:02.700
a big difference. Yeah, I was counting 10 foot.

00:17:02.779 --> 00:17:06.740
I don't know why. With that being said, the first

00:17:06.740 --> 00:17:10.079
move is going to Dresden Kellig. Let's see what

00:17:10.079 --> 00:17:13.440
these new characters can do. Seems to me you're

00:17:13.440 --> 00:17:16.119
just refusing to fight me like a man. Why do

00:17:16.119 --> 00:17:19.000
you need all your goons with you here? Come on.

00:17:19.339 --> 00:17:24.329
A duel. For old time's sake. Anything else is

00:17:24.329 --> 00:17:29.130
fucking weakness. Give me a persuasion check.

00:17:29.630 --> 00:17:33.470
Make it a good one, Jeremy. No, it's three on

00:17:33.470 --> 00:17:38.069
the die minus one. So it's a fucking two. You

00:17:38.069 --> 00:17:41.309
see, brother, I stand by the belief that it's

00:17:41.309 --> 00:17:44.970
our allies that make us strong. And you are so

00:17:44.970 --> 00:17:51.630
very, very alone. That's what you think. Where

00:17:51.630 --> 00:17:54.460
are they then? Where's your miracle friends come

00:17:54.460 --> 00:17:58.720
to save you from me? You call these guys friends?

00:17:59.500 --> 00:18:04.759
You are alone. Kill him. Now. I'm going to start

00:18:04.759 --> 00:18:08.519
my turn by manifesting my echo directly behind

00:18:08.519 --> 00:18:12.779
Jessen. Oh, shit. It's suddenly right in the

00:18:12.779 --> 00:18:15.740
midst of Jessen and these men. What does it look

00:18:15.740 --> 00:18:20.900
like when this echo appears? A shimmery orb forms

00:18:20.900 --> 00:18:24.680
directly behind him. And the orb gradually expands

00:18:24.680 --> 00:18:29.819
in a shimmery mist until a ghostly form identical

00:18:29.819 --> 00:18:34.119
to myself appears. Holy shit. Fucking badass.

00:18:34.259 --> 00:18:37.220
He spins around, startled by the sudden presence.

00:18:37.380 --> 00:18:40.960
What? And the two, like, sort of cult fanatics

00:18:40.960 --> 00:18:45.000
beside him just spin and look, staring. And then

00:18:45.000 --> 00:18:48.980
my echo is going in for an attack. Oh, shit.

00:18:48.980 --> 00:18:52.000
With his war pick. Ooh, that's a cool choice

00:18:52.000 --> 00:18:55.839
of weapon. Oh, dang. And he is attacking Jessinth.

00:18:56.319 --> 00:19:02.660
Do I get some sort of advantage? Um, hmm. Normally,

00:19:02.819 --> 00:19:06.980
well, I'm willing to say no. I don't want to

00:19:06.980 --> 00:19:11.079
say a precedent where this becomes a constant

00:19:11.079 --> 00:19:13.920
advantage machine. I do love the idea of the

00:19:13.920 --> 00:19:16.359
surprise. I mean, I can understand, you know.

00:19:16.750 --> 00:19:18.730
allowing something more like flanking with it.

00:19:18.809 --> 00:19:20.950
I will say that since the Echo is targetable,

00:19:21.029 --> 00:19:23.269
it will give you flanking bonus if you are up

00:19:23.269 --> 00:19:24.869
with it. That makes sense to me. Right, okay.

00:19:25.230 --> 00:19:29.049
Yep. Okay, so he's going in with the Warpick.

00:19:29.269 --> 00:19:31.670
So he just spins around, sees this copy of you,

00:19:31.730 --> 00:19:36.890
just tries to raise his sword to block. And that

00:19:36.890 --> 00:19:41.150
is only an 11. And ping! Parries the attack at

00:19:41.150 --> 00:19:44.410
the last second. Yeah. He just turns between

00:19:44.410 --> 00:19:47.259
the Echo and between yourself like, And here

00:19:47.259 --> 00:19:50.359
you are with the tricks. They won't save you

00:19:50.359 --> 00:19:55.160
from me. Okay. With that, with him sneering between

00:19:55.160 --> 00:19:57.220
you and your echo, with the cult fanatics finally

00:19:57.220 --> 00:20:00.539
kind of recovering, but still slow on the uptake,

00:20:00.680 --> 00:20:04.279
and the guards moving in, it's Crispin Dubois'

00:20:04.480 --> 00:20:08.579
turn. Oh boy. I was hoping that I would start

00:20:08.579 --> 00:20:12.299
a little closer, but let's talk, David, about

00:20:12.299 --> 00:20:17.450
moving through occupied spaces. Yes, occupied

00:20:17.450 --> 00:20:20.569
spaces. This is one of those things where rules

00:20:20.569 --> 00:20:23.630
as written, you just can't. I don't like that.

00:20:24.029 --> 00:20:26.950
Isn't there an exception for small creatures?

00:20:27.690 --> 00:20:30.450
Can't small creatures move through? Oh, it's

00:20:30.450 --> 00:20:32.529
two sizes different. Two sizes larger if I'm

00:20:32.529 --> 00:20:34.349
correct. Two sizes, you're right, I think. But

00:20:34.349 --> 00:20:38.990
I would like to make this a possibility because

00:20:38.990 --> 00:20:42.069
I think it's cool. One thing I've done before,

00:20:42.190 --> 00:20:44.210
and I think I will continue to do this, is you

00:20:44.210 --> 00:20:48.630
can use an action. to force a athletics or acrobatics

00:20:48.630 --> 00:20:52.210
check contested against a foe to push past them.

00:20:53.869 --> 00:20:57.349
I'm going to allow this. Yeah. So you can jump

00:20:57.349 --> 00:20:59.970
seven feet into the air. If you use your rabbit

00:20:59.970 --> 00:21:02.710
hop, I'll give you a seven -foot height on it,

00:21:02.789 --> 00:21:05.049
as that's like a special ability you have, and

00:21:05.049 --> 00:21:07.509
you're jumping. It's ten -foot length. I think

00:21:07.509 --> 00:21:10.289
seven feet is the sort of central high point

00:21:10.289 --> 00:21:14.150
of the art. Sure. Okay. Wow. That's huge. That's

00:21:14.150 --> 00:21:17.140
generous. Now, if you move away from figures,

00:21:17.279 --> 00:21:19.400
you're still taking AOOs. I'm not going to clear

00:21:19.400 --> 00:21:20.819
you to the point where you don't take the AOOs,

00:21:20.819 --> 00:21:22.480
but you can move past them without making the

00:21:22.480 --> 00:21:26.599
athletics or acrobatics check. Okay. All right.

00:21:27.019 --> 00:21:31.500
Just to clear it up, that's part of rabbit hop

00:21:31.500 --> 00:21:35.980
is provoking opportunity attacks. Oh, that's

00:21:35.980 --> 00:21:39.039
true. Oh, you bastard. You're right. I didn't

00:21:39.039 --> 00:21:40.619
know if it was like, I'm going to give you this,

00:21:40.640 --> 00:21:43.480
but I'm going to take that. No, no. I'll give

00:21:43.480 --> 00:21:45.589
it to you. Oh, shit. Rules is written. I mean,

00:21:45.609 --> 00:21:46.869
like, it's one of those things where I'm going

00:21:46.869 --> 00:21:48.750
to interpret it that way. If you're using rabbit

00:21:48.750 --> 00:21:50.910
hot and you're jumping 10 feet, I'm going to

00:21:50.910 --> 00:21:52.789
say that it's a thing you can do twice a day.

00:21:52.930 --> 00:21:54.849
Right. I'll let you jump to your apex, which

00:21:54.849 --> 00:21:57.869
will clear a six -foot -tall person. Wow. Nice.

00:21:58.150 --> 00:22:00.150
Yeah. I'm into it. I'm into it. I think that's

00:22:00.150 --> 00:22:04.829
cool as hell. Okay. Yeah. Well, Crispin isn't

00:22:04.829 --> 00:22:08.890
really interested in just letting this clearly

00:22:08.890 --> 00:22:13.630
unfair fight happen. It would also mean just

00:22:13.630 --> 00:22:16.170
like, okay, Jeremy, roll up a new character if

00:22:16.170 --> 00:22:19.609
Crispin walked away. Also, let's be real. Crispin's

00:22:19.609 --> 00:22:21.329
a luminary. He's not going to just walk away

00:22:21.329 --> 00:22:26.650
from this. So he will expend a use of rabbit

00:22:26.650 --> 00:22:31.670
hop as a bonus action. Hop by these guys. And

00:22:31.670 --> 00:22:36.609
let me see where 35 feet gets me. Just up behind

00:22:36.609 --> 00:22:40.410
Dresden. So out of nowhere, these guards lined

00:22:40.410 --> 00:22:43.789
up just. This figure leaps over them, a small

00:22:43.789 --> 00:22:46.849
ball of fur just launching. You hear just startled

00:22:46.849 --> 00:22:51.269
screams and gasps as this figure lands down in

00:22:51.269 --> 00:22:54.009
the middle of the alley. Skids to a stop. Skids

00:22:54.009 --> 00:22:56.930
to a stop. Behind Dresden. Dresden turns around.

00:22:57.710 --> 00:23:00.789
What the hell are you doing here? I don't care

00:23:00.789 --> 00:23:04.529
to allow an unfair fight. Do you want to get

00:23:04.529 --> 00:23:07.950
out of here? What's your plan for that? I'll

00:23:07.950 --> 00:23:13.509
show you next turn. I'm shutting this shit down.

00:23:15.710 --> 00:23:19.089
I don't know what that means, but okay. I can't

00:23:19.089 --> 00:23:22.490
get any closer. Sorry, let me just figure out

00:23:22.490 --> 00:23:24.170
what I can do with the rest of this turn that

00:23:24.170 --> 00:23:27.630
might help us. Dance party while Stephen does

00:23:27.630 --> 00:23:31.470
research. Yeah. Dragging you in, Jeremy. Dragging

00:23:31.470 --> 00:23:33.589
you in. I'm not. Dragging you in. Nope. Come

00:23:33.589 --> 00:23:36.130
out. Nope. Come out. Nope. I'm staying put. Damn

00:23:36.130 --> 00:23:40.839
it. I'm staying put. So after conversing with

00:23:40.839 --> 00:23:45.720
Dresden there to the rest of the crowd around

00:23:45.720 --> 00:23:50.119
him. As a luminary of the people, I order you

00:23:50.119 --> 00:23:53.299
to stand down. And he's going to ready an action

00:23:53.299 --> 00:23:56.579
to attack if anybody comes within range. Okay.

00:23:56.720 --> 00:24:00.359
All right. I'm into that. I will say another

00:24:00.359 --> 00:24:03.000
thing to your benefit, Crispin. Real quick, just

00:24:03.000 --> 00:24:04.440
for knowledge's sake, give me a history check.

00:24:04.700 --> 00:24:10.960
Okay. Just a nine. Never mind, then. Cool. I

00:24:10.960 --> 00:24:12.519
was going to see if you recognized the LaRoche

00:24:12.519 --> 00:24:15.119
family colors in the guards' taverns. Since your

00:24:15.119 --> 00:24:17.779
employer would be kind of interested in knowing

00:24:17.779 --> 00:24:19.799
what's going on here. Right. But you have no

00:24:19.799 --> 00:24:25.559
idea. All right, and with that, I get to go.

00:24:26.680 --> 00:24:28.740
This is tricky. This is tricky because I got

00:24:28.740 --> 00:24:33.599
this spectral figure behind me. Jessenth turns

00:24:33.599 --> 00:24:38.160
to the road figures and just says, Protect me

00:24:38.160 --> 00:24:43.559
and kill the interloper and just runs to Dresden.

00:24:43.720 --> 00:24:47.519
If your Echo gets an AOO, he can take it. I don't

00:24:47.519 --> 00:24:51.079
know. Let's look it up. Did we ever explain what

00:24:51.079 --> 00:24:54.119
Echo Knight actually is? I don't remember if

00:24:54.119 --> 00:24:58.259
we did it in our episode that we rolled up. I

00:24:58.259 --> 00:25:00.339
don't think so. I think I just said Echo Knight.

00:25:02.019 --> 00:25:05.769
Long story short, I can summon... a ghostly carbon

00:25:05.769 --> 00:25:09.710
copy of myself that I can also control. As long

00:25:09.710 --> 00:25:12.569
as it's within 30 feet, I can do fun stuff with

00:25:12.569 --> 00:25:16.670
it. It does have only one HP, though, so if it

00:25:16.670 --> 00:25:19.970
takes one hit, it's gone, but I can also resummon

00:25:19.970 --> 00:25:22.609
it as a bonus action on my next turn. And luckily

00:25:22.609 --> 00:25:25.829
you have 18 AC, so it's not a walk in the park

00:25:25.829 --> 00:25:29.710
to just hit it. Nope. Nope. Yeah, the AC for

00:25:29.710 --> 00:25:32.609
this Echo is 16. Oh, it's not the same. Okay,

00:25:32.670 --> 00:25:34.630
gotcha. Even still. It's two donks, but 16's

00:25:34.630 --> 00:25:37.210
not bad. Yeah, it's not too shabby. Your echo

00:25:37.210 --> 00:25:40.509
also gets to take AOOs when I move away from

00:25:40.509 --> 00:25:42.789
it. Oh, fuck yeah. It costs your reaction, but

00:25:42.789 --> 00:25:44.309
you can use your reaction to let the thing fight.

00:25:44.450 --> 00:25:47.829
Yeah, absolutely. Absolutely. Man, I'm looking

00:25:47.829 --> 00:25:49.549
at how this is playing out, and I'm like, jeez,

00:25:49.549 --> 00:25:51.690
I hope my plan's going to work. I hope so, too.

00:25:54.130 --> 00:25:57.910
Ooh, that is a dirty 20 to hit. That's going

00:25:57.910 --> 00:26:03.490
to hit. So that damage is... 1d8 plus 5. Holy

00:26:03.490 --> 00:26:08.470
crap. That's pretty solid. It's a 3 on the die,

00:26:08.690 --> 00:26:15.250
but I am going to use my little thing that I

00:26:15.250 --> 00:26:18.769
get here to reroll damage as a piercer. Yep,

00:26:20.369 --> 00:26:23.849
I took piercer. So once per turn, when I hit

00:26:23.849 --> 00:26:27.049
a creature, I can reroll the attack. So I'm going

00:26:27.049 --> 00:26:30.470
to reroll it. That's interesting. Wait. Yeah.

00:26:30.750 --> 00:26:33.329
It says once per turn. I'm on an AOL right now.

00:26:33.349 --> 00:26:36.269
It's not my turn. Um, yeah, it's fine. It's fine?

00:26:36.390 --> 00:26:41.809
Yeah. Okay, sweet. That's a five. So plus five,

00:26:41.829 --> 00:26:44.369
that's ten damage on Justin. Okay, all right.

00:26:44.529 --> 00:26:47.009
That's not bad. That's a solid swipe. He begins

00:26:47.009 --> 00:26:50.150
to move away and just right down his back. He

00:26:50.150 --> 00:26:54.589
just keeps running, bolting towards you. Come

00:26:54.589 --> 00:26:57.109
on, you little fucking weakling. Come at me.

00:26:57.680 --> 00:27:00.640
I will see how weak I am after this! He goes

00:27:00.640 --> 00:27:08.000
to attack you twice with his longsword. Very

00:27:08.000 --> 00:27:12.839
good rolls. A 23 and a 21. Hey, those both hit.

00:27:13.279 --> 00:27:16.640
Damn. Very good roll. That's gnarly. He does

00:27:16.640 --> 00:27:18.640
not wield a shield, so he's going to hit you

00:27:18.640 --> 00:27:21.460
with... He doesn't have the gold vein dice to

00:27:21.460 --> 00:27:28.579
protect us anymore. Good damage, too. Okay. Ooh,

00:27:28.720 --> 00:27:32.400
gold vein. You're holding me back! That is going

00:27:32.400 --> 00:27:36.460
to be, in total, 19 points of damage from both

00:27:36.460 --> 00:27:40.140
the attacks. Holy shit. Pretty solid over. Yeah,

00:27:40.140 --> 00:27:42.019
wow. Comes in, like, you get that first, and

00:27:42.019 --> 00:27:44.059
you got a good cleave on him, but he swings in

00:27:44.059 --> 00:27:48.380
and just, like, two bam, bam hits. Just solid

00:27:48.380 --> 00:27:50.660
rolls there. That went really well. All right,

00:27:50.680 --> 00:27:52.420
I'm glad I'm doing what I'm planning on doing,

00:27:52.519 --> 00:27:56.069
because this is sketchy. Let's see what you do

00:27:56.069 --> 00:27:59.349
when I do this. Now it's time for the two cultists.

00:28:00.650 --> 00:28:04.710
Oh, my God. Yeah, there's still six more combatants.

00:28:04.809 --> 00:28:07.109
They're going to step forward, and I'm going

00:28:07.109 --> 00:28:11.710
to cast Shield of Faith on Jessent. You see,

00:28:11.750 --> 00:28:14.069
like, this aura moves out of this thing's hand,

00:28:14.190 --> 00:28:17.549
covers Jessent, and he has, like, a small kind

00:28:17.549 --> 00:28:20.190
of, like, almost like a spectral shield kind

00:28:20.190 --> 00:28:22.089
of around his body, like an aura of protection.

00:28:22.369 --> 00:28:25.970
Oh, my God. Kidding me. Oh, yeah. It's going

00:28:25.970 --> 00:28:29.890
to be a little harder to hit. Oh, man. What do

00:28:29.890 --> 00:28:34.609
I do? What do I do? Do I go all out mean? I could

00:28:34.609 --> 00:28:37.589
go all out mean. Have you ever not? You're right.

00:28:38.470 --> 00:28:41.309
The other one steps forward, and I'm going to

00:28:41.309 --> 00:28:44.569
need Crispin Dubois to make a wisdom saving throw.

00:28:44.730 --> 00:28:46.910
He's pretty good at those, I think. I'm glad,

00:28:46.970 --> 00:28:50.690
because if you fail this, it might be over. Okay.

00:28:51.269 --> 00:28:54.890
It's a plus seven. Plus seven's pretty damn good.

00:28:54.990 --> 00:28:56.849
Yeah, I don't think I'm going to use a button.

00:28:56.950 --> 00:28:58.829
I mean, things can still go wrong with a plus

00:28:58.829 --> 00:29:06.390
seven. 22. You're fine. That's great. As you

00:29:06.390 --> 00:29:09.410
embrace yourself, you see this attack coming,

00:29:09.490 --> 00:29:12.910
and for a moment, you feel your limbs start to

00:29:12.910 --> 00:29:15.509
lock in place. That would have been bad. As hold

00:29:15.509 --> 00:29:18.029
person is cast on you. That would have been real

00:29:18.029 --> 00:29:21.619
bad. But you break through it, asserting... dominance

00:29:21.619 --> 00:29:23.440
over your body, asserting control. The figure

00:29:23.440 --> 00:29:26.900
almost staggers back at the powerful resistance

00:29:26.900 --> 00:29:30.839
it feels against this spell. And that's all these

00:29:30.839 --> 00:29:34.160
guys are going to do. Now time for the other

00:29:34.160 --> 00:29:36.480
four guys. Time for the other four guys. Let's

00:29:36.480 --> 00:29:39.019
see here. I'm going to have all of them move

00:29:39.019 --> 00:29:44.099
up. One of them moves right behind Dresden. Five

00:29:44.099 --> 00:29:46.980
feet away from both Dresden and Crispin. Yeah,

00:29:47.019 --> 00:29:49.220
I had a ready to action. Oh, you did. Okay, yeah.

00:29:49.259 --> 00:29:50.640
You can attack that guy first. He's the one that

00:29:50.640 --> 00:29:54.990
goes First. All right. So the small -sized Haringan

00:29:54.990 --> 00:29:58.230
is going to pull his great club off his back.

00:29:58.369 --> 00:30:02.049
Holy shit. And wield it with two hands and make

00:30:02.049 --> 00:30:06.910
a swing. 22. Holy shit. That's going to hit.

00:30:07.269 --> 00:30:13.009
So that's a D8 plus four. Just a two on the die,

00:30:13.109 --> 00:30:17.009
so we got six damage. Okay. Six is not nothing.

00:30:18.059 --> 00:30:20.400
This guy runs up to you and, like, hear clattering

00:30:20.400 --> 00:30:23.579
of metal on the crystalline ground as these figures,

00:30:23.640 --> 00:30:26.400
like, start rushing in. The first one that comes

00:30:26.400 --> 00:30:29.960
in, trying to slide past you, between you and

00:30:29.960 --> 00:30:33.619
Dresden, you just swing out and clock him hard.

00:30:35.559 --> 00:30:38.339
just to stand just barely afterwards, still wobbling,

00:30:38.460 --> 00:30:42.059
and the rest kind of fall in around you. So Crispin

00:30:42.059 --> 00:30:45.059
is now nearly surrounded. Dresden's got a figure

00:30:45.059 --> 00:30:47.500
in front and behind him, and the two cultists

00:30:47.500 --> 00:30:49.200
are staying at the back of the alley. I'm going

00:30:49.200 --> 00:30:53.619
to make four attacks, one on Dresden, three on

00:30:53.619 --> 00:30:57.839
Crispin. Holy shit. Wow. What the fuck? Oh, I'm

00:30:57.839 --> 00:31:07.269
going hard tonight, boys. With my plus two flanking,

00:31:07.349 --> 00:31:11.450
I miss on the attack on Dresden. Oh. And actually

00:31:11.450 --> 00:31:13.470
only one of the three attacks on Crispin connects.

00:31:13.710 --> 00:31:16.930
Wow. That is incredible. That is wild. Give me

00:31:16.930 --> 00:31:18.390
those gold vein dice back. They were better.

00:31:20.569 --> 00:31:23.630
These figures with their spears cut into you.

00:31:23.769 --> 00:31:27.690
They work opposite for you. So that's one spear

00:31:27.690 --> 00:31:31.549
hit for only five points of damage on Crispin.

00:31:31.920 --> 00:31:34.059
All right. You're kind of weaving around these

00:31:34.059 --> 00:31:36.019
blows, but with all of them coming at you, you

00:31:36.019 --> 00:31:37.779
can't quite make it out, and you get like a cut

00:31:37.779 --> 00:31:40.539
right across the arm, blood running down your

00:31:40.539 --> 00:31:44.319
fur. He can take it. And that is going to be

00:31:44.319 --> 00:31:46.819
Dresden. So I got Justin right in front of me?

00:31:47.259 --> 00:31:51.019
Yes. How far is he from my Echo? He is currently

00:31:51.019 --> 00:31:53.500
20 feet from your Echo. 20 feet. He also has

00:31:53.500 --> 00:31:58.519
shield. I do have a shield up. Okay. But I'm

00:31:58.519 --> 00:32:01.019
going to command my Echo to come up behind Justin.

00:32:01.660 --> 00:32:04.700
Which requires no action. This is wild looking.

00:32:04.799 --> 00:32:07.819
Just this huge cluster of folks gathered in this

00:32:07.819 --> 00:32:10.819
place. Oh my god, what a fight. Just surrounded

00:32:10.819 --> 00:32:14.279
by these vibrant, colorful sides of structures.

00:32:14.359 --> 00:32:16.920
Just pulsing with light in the middle of this

00:32:16.920 --> 00:32:21.480
fantastical, very high magical city. This scene.

00:32:21.700 --> 00:32:25.279
I want to see a movie of this. You have no idea

00:32:25.279 --> 00:32:29.319
how much I've watched. How much I've learned.

00:32:30.059 --> 00:32:33.180
And Dresden goes in for a swing. Okay, okay.

00:32:35.299 --> 00:32:38.380
And that's a dirty 20 to hit. That will hit.

00:32:38.960 --> 00:32:40.920
Now is this Dresden attacking or the Echo attacking?

00:32:41.259 --> 00:32:44.019
This is Dresden attacking. Hell yeah. So here

00:32:44.019 --> 00:32:48.200
comes Dresden's attack. And I'm going to re -roll

00:32:48.200 --> 00:32:53.660
the damage. Oh my gosh. It was worse. So that's

00:32:53.660 --> 00:32:56.920
only a 6 for damage. Okay. And then I am also

00:32:56.920 --> 00:33:01.849
going to unleash Incarnation. What? Which allows

00:33:01.849 --> 00:33:05.509
me to, whenever I take an attack action, I can

00:33:05.509 --> 00:33:07.470
take an additional melee attack action from my

00:33:07.470 --> 00:33:10.829
Echo's position. Oh my gosh. Just surrounded,

00:33:11.809 --> 00:33:13.950
getting attacked on all sides. Justin's just

00:33:13.950 --> 00:33:15.970
turning around, fear entering his eyes as he

00:33:15.970 --> 00:33:18.509
realizes that his brother is not so alone after

00:33:18.509 --> 00:33:24.740
all. Look what's behind you. Holy shit. And that's

00:33:24.740 --> 00:33:27.400
a 23 to hit. Oh, my gosh. Yeah, it hits. Wow.

00:33:27.539 --> 00:33:30.579
Even with the shield, I wasn't expecting it to

00:33:30.579 --> 00:33:34.980
go that well. Me either. Yeah, you are crushing

00:33:34.980 --> 00:33:36.640
the shield. I have really high AC right now.

00:33:37.059 --> 00:33:39.400
Doesn't mean a damn against you guys. And that's

00:33:39.400 --> 00:33:44.640
max damage. That is 13 damage. Eight on the die

00:33:44.640 --> 00:33:48.440
plus five. Brothers both are looking pretty messed

00:33:48.440 --> 00:33:51.000
up right now. And when he gets hit with that,

00:33:51.099 --> 00:33:54.849
I look directly into his eyes. I see nothing

00:33:54.849 --> 00:34:03.210
but weakness. Screams out. Crispin, that's you.

00:34:03.950 --> 00:34:08.230
So, David, you were marveling at the scene that

00:34:08.230 --> 00:34:11.070
we find ourselves in, this alley. Yes. Can you

00:34:11.070 --> 00:34:14.469
describe it a little bit further for me? I'm

00:34:14.469 --> 00:34:16.929
mostly interested in knowing how high the walls

00:34:16.929 --> 00:34:19.989
are. Sure. Okay. The walls where you're standing

00:34:19.989 --> 00:34:23.780
are, I will say, about... 30 feet tall. You know,

00:34:23.840 --> 00:34:25.480
we're kind of in these big crystalline structures.

00:34:25.679 --> 00:34:27.840
Maybe I'll say like one's 25 feet on one side,

00:34:27.880 --> 00:34:31.000
the other is 30 feet on the other side. And then

00:34:31.000 --> 00:34:34.639
as far as length goes, it's about a 80 foot long

00:34:34.639 --> 00:34:40.199
alley. Okay. Well, risking it for the biscuit.

00:34:40.460 --> 00:34:43.780
Let's see if the numbers work out. I hope that's

00:34:43.780 --> 00:34:47.139
a really tasty biscuit. What madness are you

00:34:47.139 --> 00:34:51.289
planning? I mean, it's really not. As crazy as

00:34:51.289 --> 00:34:54.730
you might think, I just hope it works. I'm going

00:34:54.730 --> 00:34:59.449
to use my other instance of rabbit hop to jump

00:34:59.449 --> 00:35:03.110
out of this bullshit where I would face four

00:35:03.110 --> 00:35:07.489
opportunity attacks to land right next to Dresden.

00:35:07.750 --> 00:35:10.230
The spears go out, and you just launch right

00:35:10.230 --> 00:35:12.570
over them, like all the wood clattering against

00:35:12.570 --> 00:35:15.550
them. They all just bump, but Crispin is already

00:35:15.550 --> 00:35:18.650
gone. Crispin then touches Dresden and says...

00:35:19.190 --> 00:35:24.289
Get out of here. And casts jump on Dresden. What?

00:35:24.389 --> 00:35:27.690
What? Your jump distance is tripled for a minute.

00:35:28.110 --> 00:35:33.190
What? And then Crispin is going to continue to

00:35:33.190 --> 00:35:37.369
use the rest of his movement speed to continue

00:35:37.369 --> 00:35:41.789
forward down the alleyway. So I'm trying to get

00:35:41.789 --> 00:35:46.670
past Jessenth and past the cultists. Damn. Sorry,

00:35:46.769 --> 00:35:51.010
I'm still lost on the jump bit. That's all right.

00:35:51.050 --> 00:35:52.550
We'll figure it out. Take it slow. All right.

00:35:52.570 --> 00:35:55.190
Holy shit. That is wild. Okay. First and first,

00:35:55.250 --> 00:35:56.909
let's calculate what your jump looks like now.

00:35:57.670 --> 00:36:02.230
So what is your strength modifier? I believe

00:36:02.230 --> 00:36:05.409
it's a plus three. Let's double check. Yeah,

00:36:05.510 --> 00:36:11.010
it's plus three. Okay. Plus three. If I'm correct,

00:36:11.250 --> 00:36:14.139
that means your jump height. with like being

00:36:14.139 --> 00:36:15.500
able to look kind of like set up is going to

00:36:15.500 --> 00:36:19.599
be 18. Okay. Okay. Well, you can jump over everybody

00:36:19.599 --> 00:36:23.360
and run. Yeah. If I make it. If you make it.

00:36:23.400 --> 00:36:26.219
If I make it. See you later, kid. I'm going to

00:36:26.219 --> 00:36:29.099
do this too because it's fun. Because it's fun.

00:36:29.960 --> 00:36:34.650
About 20 feet above your current position. Between

00:36:34.650 --> 00:36:36.789
these two buildings, we mentioned the cables

00:36:36.789 --> 00:36:39.750
that run data information between all these buildings,

00:36:39.789 --> 00:36:42.829
between different structures. You see one such

00:36:42.829 --> 00:36:46.349
cable there. You could feasibly jump and grab

00:36:46.349 --> 00:36:49.289
it, but it will require an acrobatics check to

00:36:49.289 --> 00:36:51.210
go for that. So that's something I put out there

00:36:51.210 --> 00:36:52.829
as another possibility because I think that's

00:36:52.829 --> 00:36:55.550
cool as hell. That'll be your turn. Crispin,

00:36:55.550 --> 00:36:57.630
what are you doing again? I want to use the rest

00:36:57.630 --> 00:37:00.010
of my movement to get out of here. Okay. Past

00:37:00.010 --> 00:37:03.269
Jessenth and the cultists. The problem with that

00:37:03.269 --> 00:37:05.949
is it takes an action to force past figures that

00:37:05.949 --> 00:37:08.869
are in your way. Okay. You can move up to the

00:37:08.869 --> 00:37:10.670
cultists and kind of like... All right, that's

00:37:10.670 --> 00:37:13.570
fine. I'll do that. I'll move here. Oh, wait,

00:37:13.610 --> 00:37:16.289
no, sorry. The Echo is there. The Echo is an

00:37:16.289 --> 00:37:18.969
ally. It takes double the movement to get through

00:37:18.969 --> 00:37:21.090
his space, so it'll cost 10 feet to get through

00:37:21.090 --> 00:37:23.150
his space. All right. I hope it works out, Jeremy.

00:37:23.389 --> 00:37:27.150
All right. You... Jump out of the way, dodge

00:37:27.150 --> 00:37:29.289
these spears, cast the spell, and begin to move.

00:37:29.849 --> 00:37:33.610
I think I only avoid the opportunity attacks

00:37:33.610 --> 00:37:37.250
from the jump. I believe so as well. So I think

00:37:37.250 --> 00:37:40.449
I get one from Jessent and one from the cultist

00:37:40.449 --> 00:37:42.949
there. Okay. Well, thank you for your honesty,

00:37:43.070 --> 00:37:45.429
sir. Let's do some attacks, huh? I don't want

00:37:45.429 --> 00:37:50.110
no wedgies, yo. That's a miss from Jessent. Thank

00:37:50.110 --> 00:37:54.070
heavens. Weak as fuck, boy. Oh, you. Let's see

00:37:54.070 --> 00:37:56.449
if these guys do better. But they're daggers.

00:37:56.489 --> 00:38:00.329
It's a miss on one. Why are my rules so low?

00:38:00.610 --> 00:38:03.510
Keep it going. It's a miss on all. Yeah. That

00:38:03.510 --> 00:38:05.530
was brutal. Keep it going, please. Right. Now

00:38:05.530 --> 00:38:08.190
this turn is where it all. Yeah. Because I think

00:38:08.190 --> 00:38:09.829
you can get out in one turn. I think you could

00:38:09.829 --> 00:38:11.829
just straight up just from your standing position.

00:38:11.829 --> 00:38:13.809
I could jump over them. Just jump over them and

00:38:13.809 --> 00:38:16.590
be in the alley. Right. I have to check one thing

00:38:16.590 --> 00:38:19.010
before I make sure of that. Maybe a big wedge

00:38:19.010 --> 00:38:20.269
you were going to miss if I don't check this.

00:38:20.329 --> 00:38:22.349
Let me double check this real fast. You might

00:38:22.349 --> 00:38:24.349
need a certain amount of run speed in order to

00:38:24.349 --> 00:38:25.949
jump, which means you probably can do it, but

00:38:25.949 --> 00:38:27.510
you might take a couple AOs in order to pull

00:38:27.510 --> 00:38:31.369
it off. You might need 10 feet to get the momentum.

00:38:31.369 --> 00:38:34.809
Run and jump, sure. Yes, we'll check this. Okay,

00:38:34.869 --> 00:38:36.590
jumping. Your strength determines how far you

00:38:36.590 --> 00:38:38.849
can jump. Long jump, we're not worried about

00:38:38.849 --> 00:38:41.289
that. High jump. When you make a high jump, you

00:38:41.289 --> 00:38:42.730
leap into the air. A number of feet equal to

00:38:42.730 --> 00:38:44.550
3 plus your strength modifier if you move at

00:38:44.550 --> 00:38:47.230
least 10 feet on foot immediately before the

00:38:47.230 --> 00:38:49.849
jump. If you make a standing jump, you can only

00:38:49.849 --> 00:38:53.250
jump half the distance. Half the height or half

00:38:53.250 --> 00:38:57.050
the distance? I think distance in this case means

00:38:57.050 --> 00:39:02.170
how far high or lengthwise. And how high are

00:39:02.170 --> 00:39:05.650
these cables? The cables are 20 feet up. Because

00:39:05.650 --> 00:39:07.269
you can basically just barely get high enough

00:39:07.269 --> 00:39:09.670
that you need to reach out to get them. You need

00:39:09.670 --> 00:39:11.570
to get the 10 feet movement. You could do it,

00:39:11.590 --> 00:39:13.630
but you're going to have to take AOs from a few

00:39:13.630 --> 00:39:16.650
guys. Well, we'll get to that point when and

00:39:16.650 --> 00:39:20.369
if we get to my turn. You also could disengage.

00:39:21.449 --> 00:39:22.989
Because the jumping is part of your move action.

00:39:23.170 --> 00:39:25.630
Oh, disengage is an action, right. Yeah. So you

00:39:25.630 --> 00:39:27.369
could disengage, take no AOs. You just got to

00:39:27.369 --> 00:39:28.230
get a running star. I just want to make sure

00:39:28.230 --> 00:39:30.070
we get that right. The cable runs the length,

00:39:30.190 --> 00:39:31.630
so you could still reach the cable if that's

00:39:31.630 --> 00:39:33.329
what you want to go for. So I could disengage

00:39:33.329 --> 00:39:36.989
and jump. Yep. Okay. Yep. Okay. That would just

00:39:36.989 --> 00:39:40.409
be your action. Okay. Cool. All right, that's

00:39:40.409 --> 00:39:44.789
Crispin. Now I get to do my stuff. Oh, man. I'm

00:39:44.789 --> 00:39:45.969
going to make a quick judgment call here. I'm

00:39:45.969 --> 00:39:47.829
going to roll a... I don't understand your magic,

00:39:47.869 --> 00:39:50.559
your Echo Knight. It just did more damage to

00:39:50.559 --> 00:39:54.559
me than you did. Yeah. So I'm going to roll to

00:39:54.559 --> 00:39:55.900
see. Actually, you know what? Give me the pick

00:39:55.900 --> 00:39:59.719
of Minor Destiny to see who I attack, you or

00:39:59.719 --> 00:40:02.639
the Echo. You don't get to touch this pick. I'll

00:40:02.639 --> 00:40:04.699
let you roll it then. Your heads. No, you can

00:40:04.699 --> 00:40:06.840
do it. All right. All right. You already had

00:40:06.840 --> 00:40:09.699
it in hand. Holy shit. You're ready to go. It's

00:40:09.699 --> 00:40:13.260
my fiddler. Oh, damn. It's sizzling as he touches

00:40:13.260 --> 00:40:18.219
it. Yeah, I know. It's burning his skin. Heads

00:40:18.219 --> 00:40:22.980
is Jules, tails is Echo. Sorry, Dresden. Cut

00:40:22.980 --> 00:40:25.800
down Jules. That was awesome. I don't do this

00:40:25.800 --> 00:40:29.280
so many times. What's that? Heads or tails? I

00:40:29.280 --> 00:40:32.119
can't tell. Ah, that is heads. It is heads. All

00:40:32.119 --> 00:40:34.159
right. It is heads. Jules dies. Where is he?

00:40:35.380 --> 00:40:38.000
I think you just forfeit your turn at that point.

00:40:38.340 --> 00:40:40.199
It's not a valid target, right? I'm going for

00:40:40.199 --> 00:40:47.019
some attacks on you. Okay. That will be... One

00:40:47.019 --> 00:40:49.920
hit. Another good roll, another bad roll. What

00:40:49.920 --> 00:40:54.059
would you get? It was an 18 on the die and a

00:40:54.059 --> 00:40:59.480
6 on the die. Goddamn. At least got one. That

00:40:59.480 --> 00:41:02.739
is nine more points of damage. Oh, I'm going

00:41:02.739 --> 00:41:07.820
to die. Cuts in. What do you have left? Okay.

00:41:08.659 --> 00:41:11.619
Okay. Yeah. Okay. Yeah. We made a bad party.

00:41:11.719 --> 00:41:14.000
I think we made a bad party. This is not good.

00:41:14.500 --> 00:41:16.590
Okay. This is not good. Well, I mean. It's all

00:41:16.590 --> 00:41:19.489
right. I mean, Crispin ran away. All right, Crispin.

00:41:19.489 --> 00:41:21.449
Oh, Crispin's not running away yet because my

00:41:21.449 --> 00:41:24.989
cult fanatics get to go now. And they're not

00:41:24.989 --> 00:41:27.289
into this running away business that you're going

00:41:27.289 --> 00:41:30.389
about. So let me see here. The only thing that

00:41:30.389 --> 00:41:31.869
would have changed if Crispin was still standing

00:41:31.869 --> 00:41:35.030
there is nothing. Yeah. I just shouldn't have

00:41:35.030 --> 00:41:37.090
gone into the alley. I knew that was a mistake.

00:41:37.630 --> 00:41:41.150
If he gives me a choice of walking past, like,

00:41:41.150 --> 00:41:44.110
two people who I don't even see clearly yet.

00:41:44.619 --> 00:41:47.239
or going in an alley, I should have just walked

00:41:47.239 --> 00:41:50.559
past the two people. Oh, no. No, they were part

00:41:50.559 --> 00:41:52.300
of the party, so they probably would have grabbed

00:41:52.300 --> 00:41:54.739
me. They were also in this. There was no way.

00:41:54.860 --> 00:41:56.400
Okay, there we go. There was no way out of this.

00:41:56.400 --> 00:41:57.360
There were two of these guards in the bottom.

00:41:57.360 --> 00:41:59.179
There was no way out of this. This is just David

00:41:59.179 --> 00:42:01.500
being an asshole. All right, Colton, I'm actually

00:42:01.500 --> 00:42:04.340
going for you, Crispin. They're going to try

00:42:04.340 --> 00:42:06.760
to cut you off and be slowly ahead of you. Sneaky,

00:42:06.760 --> 00:42:09.980
sneaky, huh? They also, let's check and make

00:42:09.980 --> 00:42:12.820
sure they can do this in the same square. Yeah,

00:42:12.880 --> 00:42:15.440
do it in the same square. Um, as you move, you

00:42:15.440 --> 00:42:17.300
suddenly see these large, sort of, spectral,

00:42:17.519 --> 00:42:19.679
we'll say, like, it's strange, these spectral

00:42:19.679 --> 00:42:24.059
horns, two of them, side by side, curling, and

00:42:24.059 --> 00:42:27.920
just vile, appear just in front of you. They're

00:42:27.920 --> 00:42:30.139
sharp ends. Basically, these two cultists kind

00:42:30.139 --> 00:42:31.380
of run ahead of you. They stand each side of

00:42:31.380 --> 00:42:33.019
the alley. They put their hands out, and these

00:42:33.019 --> 00:42:36.780
horns appear and stab into you. I'm using spiritual

00:42:36.780 --> 00:42:40.360
weapon with both of them. Holy shit. I'm not...

00:42:41.309 --> 00:42:44.989
My touch screen broke, so I'm now using my touch

00:42:44.989 --> 00:42:47.969
pad, and I hate it, and I just accidentally X'd

00:42:47.969 --> 00:42:49.929
out of the entire encounter. I guess it's over.

00:42:50.050 --> 00:42:52.489
Fight's over, everybody. We win. All right. We

00:42:52.489 --> 00:42:56.050
got it. That's it. That's the fight. All right.

00:42:56.070 --> 00:42:58.929
Where's this fight? There it is. Okay. Spiritual

00:42:58.929 --> 00:43:01.409
weapons. They land in the area just in front

00:43:01.409 --> 00:43:06.449
of you. Two horns, the chosen form of the deity

00:43:06.449 --> 00:43:09.750
for this cult. I'm going to make an attack on

00:43:09.750 --> 00:43:14.469
you with these horns. First one's a natural 20.

00:43:14.750 --> 00:43:20.349
Oh, that's no good. No fucking way. Second one

00:43:20.349 --> 00:43:25.650
is a natural 20. Oh, fuck. Holy shit. Are these

00:43:25.650 --> 00:43:28.349
characters really going to die? Holy shit. I...

00:43:28.349 --> 00:43:33.769
Good news is... Holy shit. I've only taken a

00:43:33.769 --> 00:43:42.650
little bit of damage. Holy shit. That's a lot

00:43:42.650 --> 00:43:44.949
of rolls. That was a lot of rolls. Yeah, see,

00:43:45.050 --> 00:43:47.690
even if we stayed to fight, this is how it was

00:43:47.690 --> 00:43:50.130
going to go. Yeah. We can get away. It's just

00:43:50.130 --> 00:43:52.750
a matter of how many turns is it going to take.

00:43:52.849 --> 00:43:54.469
As long as I can get to my turn, I'll get away.

00:43:54.949 --> 00:44:00.289
That is 21 points of damage. Oh, boy. Holy. As

00:44:00.289 --> 00:44:04.050
these two special horns tear into you. It's a

00:44:04.050 --> 00:44:08.190
good thing that he's got huge con, a lot of HP.

00:44:08.800 --> 00:44:12.260
It's a very good thing because that spell casting

00:44:12.260 --> 00:44:14.119
time is a bonus action, which means I still get

00:44:14.119 --> 00:44:16.059
to make my attacks on you with these guys normally.

00:44:16.500 --> 00:44:19.219
What? That's fucked. What? That's so fucked.

00:44:19.219 --> 00:44:21.159
So I'm going to make some dagger attacks on you

00:44:21.159 --> 00:44:23.800
now. Can we combine our buttons for disadvantage?

00:44:24.059 --> 00:44:30.639
Right? I'd allow it. No, not for this. That's

00:44:30.639 --> 00:44:34.380
two hits. Oh, no. Oh, my God. I have 17 HP left.

00:44:37.449 --> 00:44:40.989
That is only... It's never only. It's always

00:44:40.989 --> 00:44:44.550
like a high number. It's only 16. Eight points

00:44:44.550 --> 00:44:46.909
of damage is just too... Great, excellent. Okay,

00:44:47.070 --> 00:44:48.789
yeah, now I'm down to single digits as well.

00:44:48.869 --> 00:44:51.449
Starting at 17, that's not an only thing. Yeah.

00:44:51.710 --> 00:44:54.550
All right, nine for Crispin. Holy shit, this

00:44:54.550 --> 00:45:01.630
is wild. Holy shit. And I have more guys I can

00:45:01.630 --> 00:45:06.400
go, don't I? Yeah, four more. All right. I'm

00:45:06.400 --> 00:45:09.079
going to be fair here. Okay. I'm going to use

00:45:09.079 --> 00:45:10.659
the pick again to determine how many of these

00:45:10.659 --> 00:45:12.000
guys attack you and how many attack the Echo.

00:45:12.820 --> 00:45:14.119
Actually, a pick's not a good way of doing it.

00:45:14.219 --> 00:45:17.000
I have a D4. I have four guys. The number I roll

00:45:17.000 --> 00:45:20.820
is how many attack Dresden. Sound fair? The Echo

00:45:20.820 --> 00:45:22.039
is still a threat, and they don't understand

00:45:22.039 --> 00:45:23.820
the magic. It only makes sense I got to split

00:45:23.820 --> 00:45:26.079
this up. Fair. I think that's fair. Not being

00:45:26.079 --> 00:45:27.760
nice. Well, yeah, because you could just be like,

00:45:27.820 --> 00:45:30.559
all four attack Dresden, and yeah, fuck all.

00:45:30.599 --> 00:45:31.840
But these guys don't have the metagame knowledge

00:45:31.840 --> 00:45:34.659
that this is like. Not the main body. You just

00:45:34.659 --> 00:45:37.519
see a dark, scary thing. And always, it's scarier

00:45:37.519 --> 00:45:43.440
than you. D4. That's three. Holy shit. Whoa.

00:45:44.059 --> 00:45:46.820
I am going down. All right. The nice thing, though,

00:45:46.860 --> 00:45:49.360
is if you survive, you've got an open stretch

00:45:49.360 --> 00:45:51.840
to just get out. Do I? No, I don't. Talk about.

00:45:52.199 --> 00:45:54.960
They're right behind me. No, that's you. Oh,

00:45:54.980 --> 00:45:56.920
that's me. Okay. Okay, this is going to be. I

00:45:56.920 --> 00:46:03.199
can't see. Echo. The slightly darker eye. That's

00:46:03.199 --> 00:46:07.480
too close. That was a lot of rolls. Four attacks.

00:46:08.119 --> 00:46:12.420
My highest roll was an 11. I didn't even break

00:46:12.420 --> 00:46:16.579
the echo. He's a survivor. Didn't even break

00:46:16.579 --> 00:46:20.239
the echo. That is incredible. All right. Okay,

00:46:20.420 --> 00:46:23.820
okay. You guys are still in it. You guys are

00:46:23.820 --> 00:46:25.699
still in this fight. It looks rough. I'll tell

00:46:25.699 --> 00:46:29.179
you that one of these guards looks bad, and Justin

00:46:29.179 --> 00:46:31.929
himself does not look great either. But most

00:46:31.929 --> 00:46:34.469
of the folks here are just entirely untouched.

00:46:34.469 --> 00:46:38.210
Way to try to goad us like, oh, the big bad guys.

00:46:38.409 --> 00:46:42.969
Holy shit. Well then, Dresden, that's you. You

00:46:42.969 --> 00:46:47.050
have Jumpcast on you still. Yes, and now, are

00:46:47.050 --> 00:46:51.269
you going to be fine? Yeah. I mean, maybe. We

00:46:51.269 --> 00:46:53.250
just have to, it's every man for himself right

00:46:53.250 --> 00:46:57.849
now. Yeah. I go next. I know. That's true. Okay.

00:46:58.460 --> 00:47:00.940
So I can't just run out the back of this alley

00:47:00.940 --> 00:47:04.639
without getting... Disengage and just jump. Disengage,

00:47:04.780 --> 00:47:08.139
run, jump. That's where I was going to go. Oh,

00:47:08.139 --> 00:47:11.440
yeah. Sorry. I thought you were like, oh, I've

00:47:11.440 --> 00:47:15.980
got no options. All right. So, yeah, I'm going

00:47:15.980 --> 00:47:22.659
to look Jesseth in the eye. Come back and find

00:47:22.659 --> 00:47:25.619
me when you're ready to die like a man. And I'm

00:47:25.619 --> 00:47:28.889
going to disengage. and run toward the back of

00:47:28.889 --> 00:47:32.610
the alley, 10 feet, and then jump forward. Holy

00:47:32.610 --> 00:47:35.690
shit. And get the fuck out of there. Okay. No,

00:47:35.849 --> 00:47:38.849
no, no! He just tries to swipe, but you're already

00:47:38.849 --> 00:47:41.730
out of the space. A little bit of your hair just

00:47:41.730 --> 00:47:45.409
shaved, floating in the midst of the alley. As

00:47:45.409 --> 00:47:48.909
you turn, run 10 feet, spears fly out to try

00:47:48.909 --> 00:47:51.110
to strike at you, but you're already airborne,

00:47:51.289 --> 00:47:54.550
launching yourself, flying across the buildings.

00:47:54.630 --> 00:47:57.739
With that jump, that should land you. Straight

00:47:57.739 --> 00:48:00.760
out into the street, out of the alley. And currently,

00:48:00.880 --> 00:48:04.860
decently far out of their range. And then does

00:48:04.860 --> 00:48:07.199
he get movement on top of that? Yeah, because

00:48:07.199 --> 00:48:11.420
I want to start moving around the building as

00:48:11.420 --> 00:48:16.199
much as I can. Let me make sure. Because my intention

00:48:16.199 --> 00:48:19.440
now is to get around the outside of the building

00:48:19.440 --> 00:48:22.559
toward the side that Crispin should be coming

00:48:22.559 --> 00:48:25.449
out of, hopefully. Well, that's the thing. Yeah,

00:48:25.550 --> 00:48:27.730
it's like, do we know which way the other one

00:48:27.730 --> 00:48:30.150
is going? Like, David might just have to find

00:48:30.150 --> 00:48:34.469
another way to bring us together. Or, well, I

00:48:34.469 --> 00:48:39.269
mean, we're both heading for the gate. I think

00:48:39.269 --> 00:48:40.690
we were both heading the same place anyway. We're

00:48:40.690 --> 00:48:42.869
both heading for the gate. Yeah. Yeah, you know

00:48:42.869 --> 00:48:46.110
what? It doesn't make sense that Dresden would

00:48:46.110 --> 00:48:49.090
try to meet up with Crispin after that just happened.

00:48:49.170 --> 00:48:51.650
Yeah. He's just some random guy that... This

00:48:51.650 --> 00:48:55.159
is survival. Yeah. So yeah, so Dresden's continuing

00:48:55.159 --> 00:48:58.159
on toward where he was originally going. I want

00:48:58.159 --> 00:49:00.679
to get this as right as I can, but also trying

00:49:00.679 --> 00:49:04.360
to maintain rules that I think are stupid. So

00:49:04.360 --> 00:49:07.300
jumping is supposed to count as part of your

00:49:07.300 --> 00:49:09.840
movement. Oh, bummer. But what I want to do,

00:49:09.920 --> 00:49:12.280
because the jump spell triples your jump amount,

00:49:12.519 --> 00:49:14.900
I think it's stupid to limit it. I think what

00:49:14.900 --> 00:49:17.440
we'll do is I'm going to count your jumped distance

00:49:17.440 --> 00:49:20.519
as... I think it would be like normally 10 feet.

00:49:20.659 --> 00:49:22.900
Yeah, your single jump distance, you get the

00:49:22.900 --> 00:49:25.199
double or the triple jump, whatever distance

00:49:25.199 --> 00:49:27.860
for free. Yeah, that's what I think. I think

00:49:27.860 --> 00:49:29.739
that makes sense. That makes sense. You run 10

00:49:29.739 --> 00:49:33.559
feet down. You jump, and let's make sure we get

00:49:33.559 --> 00:49:38.280
this exactly right. Your long jump is a number

00:49:38.280 --> 00:49:41.679
of feet up to your strength score. Score. What's

00:49:41.679 --> 00:49:46.000
your strength score? 16. 16. So we'll call it

00:49:46.000 --> 00:49:48.050
15 feet of movement. cost, because that's what

00:49:48.050 --> 00:49:49.489
you would normally use, but we're going to triple

00:49:49.489 --> 00:49:50.869
that, and I'm going to give you the full movement,

00:49:50.929 --> 00:49:52.750
because you used a spell on this. I think it

00:49:52.750 --> 00:49:55.530
just makes sense. I like this ruling more than

00:49:55.530 --> 00:49:58.789
what the book would say. So for 15, the cost

00:49:58.789 --> 00:50:00.710
of 15 feet, which puts you at 25 feet having

00:50:00.710 --> 00:50:05.190
moved this turn, you're going to move 1632 plus

00:50:05.190 --> 00:50:08.849
16. I'm bad at math. I'm 48. That's ridiculous.

00:50:09.010 --> 00:50:13.309
You can jump 48. Is that for reals? Hang on.

00:50:13.409 --> 00:50:15.690
Well, slow down. Slow down. Pull the calculator.

00:50:16.949 --> 00:50:18.929
That's unbelievable. No, I think that's it. Like

00:50:18.929 --> 00:50:23.309
16. I mean, regardless of what happens, am I

00:50:23.309 --> 00:50:25.469
still getting away? I mean, unless they have

00:50:25.469 --> 00:50:28.429
some crazy -ass moving speed. Then I don't care

00:50:28.429 --> 00:50:30.670
whether it's 30 or 48. Right. I want to know

00:50:30.670 --> 00:50:32.929
how fucking far this guy jumps. If I'm still

00:50:32.929 --> 00:50:34.389
getting away, I don't give a shit how far I jumped.

00:50:34.570 --> 00:50:36.369
I need to know. If I'm still getting away, it

00:50:36.369 --> 00:50:40.489
doesn't matter. Okay. Jumping 50 feet matters

00:50:40.489 --> 00:50:43.449
because it's absolutely goddamn wild. Hold on.

00:50:43.449 --> 00:50:47.440
Is it the jump that's 48 feet? the total movement,

00:50:47.539 --> 00:50:50.559
including the long jump. So the movement, I'm

00:50:50.559 --> 00:50:51.639
going to cost it for the movement of a normal

00:50:51.639 --> 00:50:54.139
jump, which is, for his case, 15 feet. I'm going

00:50:54.139 --> 00:50:56.320
to say he gets the tripled version of that for

00:50:56.320 --> 00:50:58.380
free as part of 15, as part of the spell. Oh,

00:50:58.380 --> 00:51:01.739
his normal long jump is 15 feet? Yes. Oh, fuck.

00:51:01.980 --> 00:51:05.579
Wait, what? Yes, that's a thing. Holy shit. That's

00:51:05.579 --> 00:51:07.599
wild. Is that like... That's wild. What are like

00:51:07.599 --> 00:51:09.440
Olympic long jumps? When you make a long jump,

00:51:09.440 --> 00:51:11.400
you cover a number of feet up to your strength

00:51:11.400 --> 00:51:15.179
score if you move at least 10 feet. Wow. Your

00:51:15.179 --> 00:51:18.159
strength score is the actual number. It's a 16.

00:51:18.619 --> 00:51:20.880
This fucking guy just jumped 50 feet out of this

00:51:20.880 --> 00:51:23.800
alley. That's wild. You turned to your brother.

00:51:23.960 --> 00:51:26.599
You give him those parting remarks. You run 10

00:51:26.599 --> 00:51:33.579
feet, and you jump 15 feet. You're just an ant

00:51:33.579 --> 00:51:37.420
in the distance. Oh, my God. What the fuck? That's

00:51:37.420 --> 00:51:43.119
so far. Give me just a moment. Okay, everybody.

00:51:43.239 --> 00:51:46.380
I took a second. I cooled down. I was a little

00:51:46.380 --> 00:51:48.340
excited, and I was going to make a call that

00:51:48.340 --> 00:51:50.179
may have been very dangerous for me in the future.

00:51:51.280 --> 00:51:53.699
Jump spell is a pretty low -level spell. I don't

00:51:53.699 --> 00:51:56.239
want to let it increase movement speed generally

00:51:56.239 --> 00:51:59.219
regularly throughout the campaign, so we settled

00:51:59.219 --> 00:52:01.300
on something that's really cool, which is if

00:52:01.300 --> 00:52:06.019
Dresden uses action surge, then scene still plays.

00:52:06.099 --> 00:52:09.900
You can get that 10 -foot run to a 50 -foot...

00:52:10.190 --> 00:52:12.909
jump into the street, which is absolutely bananas.

00:52:13.449 --> 00:52:15.550
But that's your choice. Otherwise, I would have

00:52:15.550 --> 00:52:17.829
to limit it so you'd still be mid -air at the

00:52:17.829 --> 00:52:19.590
end of your turns, mid -jumping, but you'd be

00:52:19.590 --> 00:52:21.510
moving out into the street, and that's how that

00:52:21.510 --> 00:52:24.170
would look. When I was making this plan, I just

00:52:24.170 --> 00:52:26.530
did the very... Actually, when you click on it

00:52:26.530 --> 00:52:29.530
on D &D Beyond, that's the only thing it says.

00:52:29.949 --> 00:52:32.269
You touch a creature, the creature's jump distance

00:52:32.269 --> 00:52:34.769
is tripled until the spell ends, and then we

00:52:34.769 --> 00:52:37.130
started to get into it a little bit more and

00:52:37.130 --> 00:52:40.550
realized that just because you can jump, further

00:52:40.550 --> 00:52:43.449
than your movement speed doesn't mean that the

00:52:43.449 --> 00:52:49.610
game allows it. So, yeah, it would be stupid

00:52:49.610 --> 00:52:52.949
not to use my action surge, which allows me one

00:52:52.949 --> 00:52:56.250
additional action on my turn. Oh my gosh, I still

00:52:56.250 --> 00:52:58.230
love it so much, though. You say these parting

00:52:58.230 --> 00:53:00.710
words, you run 10 feet, dodging out of these

00:53:00.710 --> 00:53:05.929
attack ranges, and then you jump 50 feet. Just...

00:53:06.829 --> 00:53:10.030
God, wind blasting as you just like, I don't

00:53:10.030 --> 00:53:11.550
know what this looks like, your legs just pump

00:53:11.550 --> 00:53:14.289
on the ground, just like, I imagine this is almost

00:53:14.289 --> 00:53:17.289
like this force, this pressure that blows behind

00:53:17.289 --> 00:53:20.929
you as you launch taverns flapping. Your brother

00:53:20.929 --> 00:53:25.130
just like covers his face like, as you are gone

00:53:25.130 --> 00:53:29.099
and into the street. Now far enough away that

00:53:29.099 --> 00:53:31.599
I'm going to have a hell of a time doing anything

00:53:31.599 --> 00:53:34.320
about it. Get out of there, Crispin. Oh, that's

00:53:34.320 --> 00:53:36.340
pretty good. I think Crispin's okay. Okay. I

00:53:36.340 --> 00:53:38.840
think Crispin's okay. Cool. Speaking of Crispin,

00:53:38.860 --> 00:53:42.639
that would be your turn. So I can just disengage

00:53:42.639 --> 00:53:45.480
and get by these two, right? Yes, you can. Even

00:53:45.480 --> 00:53:47.440
though the spiritual weapon before you wouldn't

00:53:47.440 --> 00:53:49.460
really do anything, you can just get out of there.

00:53:49.519 --> 00:53:50.900
Right. Opening right in the middle. Okay, so

00:53:50.900 --> 00:53:55.639
I'm just going to disengage and move my 35 feet.

00:53:56.159 --> 00:54:00.019
So Crispin gets to the end of the alley and his

00:54:00.019 --> 00:54:04.920
little rabbit feet scurry on the cobbles as he

00:54:04.920 --> 00:54:07.900
tries to change direction and starts to run towards

00:54:07.900 --> 00:54:12.760
the gates where he was heading. And I'm sure

00:54:12.760 --> 00:54:14.760
that everyone will chase at least for the next

00:54:14.760 --> 00:54:17.300
turn. But once it becomes his turn again, when

00:54:17.300 --> 00:54:20.099
he double moves, he'll have 70 feet of movement

00:54:20.099 --> 00:54:23.980
speed. So he's a fast little guy. Okay. All right.

00:54:24.570 --> 00:54:26.289
Where do I feet? You turn the corner, you begin

00:54:26.289 --> 00:54:30.070
to run. You are making your way out of this alley.

00:54:30.869 --> 00:54:35.489
Okay. Oh, wait. As a Circle of the Moon druid,

00:54:35.610 --> 00:54:38.809
Wild Shape can be used as a bonus action. Oh,

00:54:38.809 --> 00:54:43.829
shit. So as Crispin turns the corner, finally

00:54:43.829 --> 00:54:46.849
gains his footing and starts to run, his body

00:54:46.849 --> 00:54:52.650
morphs and shapes into that of an old God's Breath

00:54:52.650 --> 00:54:56.889
favorite. The Dire Coyote. Holy shit. Holy shit.

00:54:56.969 --> 00:55:00.469
Who has 50 feet of movement speed. So, yeah,

00:55:00.530 --> 00:55:01.869
you can just add 20 more feet to that because

00:55:01.869 --> 00:55:04.309
we'll see the Dire Coyote's speed for this turn.

00:55:04.650 --> 00:55:07.309
That's 20 more feet you can go. And you have

00:55:07.309 --> 00:55:09.690
Dire Coyote's HP right now, too. Holy shit. Yes,

00:55:09.809 --> 00:55:11.809
that's right. I'm back up. Oh, my gosh. Yep,

00:55:11.829 --> 00:55:16.349
HP is back up to 37. Wow. That is insane. Yeah.

00:55:16.670 --> 00:55:19.889
Wow. He's going to be fucking strong. Oh, my

00:55:19.889 --> 00:55:25.519
God. And so if he was a Dire Coyote first, he'd

00:55:25.519 --> 00:55:28.539
have the 37 HP. Oh, my God. And then when he

00:55:28.539 --> 00:55:33.599
gets to zero, he reverts back to his form. As

00:55:33.599 --> 00:55:37.800
is before. Holy shit. Druids are incredible.

00:55:38.300 --> 00:55:41.179
What the hell? Yeah. He's going to be really,

00:55:41.260 --> 00:55:44.679
really powerful. That is nasty. Yeah. You hit

00:55:44.679 --> 00:55:47.320
the street in this direcordy form. You are running,

00:55:47.420 --> 00:55:49.820
running. You're basically going to be out of

00:55:49.820 --> 00:55:51.940
this fight. I can't do much to you here, but

00:55:51.940 --> 00:55:53.599
for the sake of flavor, give me two deck saves

00:55:53.599 --> 00:55:56.460
as I'm going to try to cast two bouts of Sacred

00:55:56.460 --> 00:55:58.179
Flame at you from these guys. Oh, that's good.

00:55:58.199 --> 00:56:00.840
This burning black flame tries to light you up.

00:56:00.920 --> 00:56:03.079
I have something for this, too. What? What do

00:56:03.079 --> 00:56:08.840
you have on this? I'm just still so hurt that

00:56:08.840 --> 00:56:11.780
the first fight... as these new characters, and

00:56:11.780 --> 00:56:13.659
we have to fucking run away. Yeah, but we're

00:56:13.659 --> 00:56:17.019
doing it really cool, though. Or, I mean... Okay.

00:56:17.239 --> 00:56:20.840
So I have lucky footwork. It costs a reaction.

00:56:21.039 --> 00:56:23.239
When you fail a dex saving throw, you can use

00:56:23.239 --> 00:56:25.159
your reaction to roll a d4 and add it to the

00:56:25.159 --> 00:56:26.679
save, potentially turning the failure into a

00:56:26.679 --> 00:56:29.480
success. So let me know if I fail one. Yeah.

00:56:29.920 --> 00:56:32.780
I'll tell you right now. It's a dc11. Okay. He's

00:56:32.780 --> 00:56:37.099
only got a plus 2, so let's see. 10 plus 2 is

00:56:37.099 --> 00:56:42.369
12 for the first one. 19 for the second. Okay.

00:56:42.489 --> 00:56:45.250
Yeah. You just see this blast of fire just almost

00:56:45.250 --> 00:56:47.570
appearing right beside you as a small sparks

00:56:47.570 --> 00:56:50.869
that quickly like rage out of control. Just boom,

00:56:50.969 --> 00:56:53.250
burst. And you weave to the side once. Another

00:56:53.250 --> 00:56:54.610
one tries to hit you. Weave to the side again.

00:56:54.690 --> 00:56:57.170
And you are tearing, tearing down the crystal

00:56:57.170 --> 00:57:00.369
streets surrounded by vibrant light. The figures

00:57:00.369 --> 00:57:03.969
behind you falling back, fading down the road.

00:57:04.170 --> 00:57:07.480
Holy shit. We cut down to the other edge of the

00:57:07.480 --> 00:57:11.380
alley as four guards and Jessenth Kellig begin

00:57:11.380 --> 00:57:14.840
to pound out into the road, turning and watching.

00:57:15.059 --> 00:57:17.980
And Dresden, do you continue your flee? Oh, yeah.

00:57:18.119 --> 00:57:22.019
Abso -fucking -lutely. Just fucking, like, 50

00:57:22.019 --> 00:57:25.860
-foot jumps at a time. Seriously. He's not even

00:57:25.860 --> 00:57:28.059
looking back. I mean, he got the last word in

00:57:28.059 --> 00:57:30.250
with Jessenth. He's feeling pretty... I mean,

00:57:30.250 --> 00:57:32.369
he's running away, but he's feeling pretty fucking

00:57:32.369 --> 00:57:34.269
confident. You know the old, like, it's like

00:57:34.269 --> 00:57:36.949
a 2008 Hulk movie? No, the older one. The really

00:57:36.949 --> 00:57:39.309
old Hulk movie. When the Hulk would just jump,

00:57:39.329 --> 00:57:41.469
like. Yeah. That's all I'm seeing. It's just

00:57:41.469 --> 00:57:45.090
like, boom, boom. You reach the streets. You

00:57:45.090 --> 00:57:46.590
begin to jump. You hear these figures pounding

00:57:46.590 --> 00:57:49.650
down the road after you. Trying to give chase.

00:57:50.389 --> 00:57:53.329
And then, at the apex of one of your jumps, you

00:57:53.329 --> 00:57:56.530
look down. And it's weird. Maybe you missed them.

00:57:56.570 --> 00:57:57.969
You're not sure. But suddenly there's a figure

00:57:57.969 --> 00:58:01.949
down in the street. You skate into a hole, landing

00:58:01.949 --> 00:58:05.369
just behind them. Their dress sort of flowing

00:58:05.369 --> 00:58:09.550
in the wind of your actual jump. As she turns

00:58:09.550 --> 00:58:11.289
and looks down the street, you see all the other

00:58:11.289 --> 00:58:13.789
figures stop in their tracks and begin to scatter

00:58:13.789 --> 00:58:18.909
down nearby alleys, leaving immediately. You

00:58:18.909 --> 00:58:23.130
turn around to see Sholay. It's fucking Sholay!

00:58:23.769 --> 00:58:30.260
Well, Mrs. Interesting, we should talk. And we'll

00:58:30.260 --> 00:58:53.280
call it there. Let's do this voice right. I'm

00:58:53.280 --> 00:58:57.699
self -important. I speak and the world listens.

00:58:58.489 --> 00:59:02.929
I have a drama in my voice because I am a monarch.

00:59:03.489 --> 00:59:08.750
I sound a bit silly, but not to myself. To me,

00:59:08.750 --> 00:59:14.289
I sound wise, strong, a pillar from which the

00:59:14.289 --> 00:59:18.210
world stands. Okay, let's go with it. Let's go

00:59:18.210 --> 00:59:20.190
with it. Did David just spend like the last 30

00:59:20.190 --> 00:59:25.909
seconds talking about himself? And the king speaks.

00:59:26.780 --> 00:59:27.820
And there's our post credits.
