WEBVTT

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Hey there, pants people. Do me a favor. Leave

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us a review wherever you're listening. And when

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you're done, come back and enjoy the episode.

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The medical and arcane minds of the Citadel have

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yet to determine the exact cause of the condition.

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A number of strange facts have made it hard to

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pin down. It seems to affect folks at random,

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disproportionately harming the locals of San

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Sityon, that dwell in outer settlements or the

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old city, as they call it. Rates of attraction

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were low to start, but have been building every

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day higher and higher. Exposure to the illness

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seems to have no effect on the healthy. Those

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with serinoa are drained of heat and energy during

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the night, but feel better during the hours of

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day. Eventually, though, as the nights progress,

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they simply fade away. There have been rumors

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that of an ill wind that carries a sickness,

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and that its magical nature more akin to a curse.

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Unfortunately, there has been no evidence as

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of yet to support these claims. What we do know

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is that the illness itself is not repelled by

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traditional healing magics, but though it's worth

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the outtouches in discussion with the treason

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of Saint -Étienne City to send a force of angels

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to try more potent divine options. We can only

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hope that the treason accepts this support as

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swiftly as possible. As of now. Serena has a

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100 % mortality rate. Perhaps a miracle is exactly

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what the good folk of Sansatyan need. Slow me

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down, boys. Slow me down. The summer season has

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started. You know what that means? No more food,

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no more water, just rock stars. Only rock stars.

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Four months, baby. How you guys doing? I'm pretty

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high on energy tonight. I would give him four

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days. Yeah. Wait, can you survive? I don't think

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you can survive four days. On Rockstar alone.

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We should make a documentary about it. I am vibrating.

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All right, maybe four hours. Oh, yes. We should

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get an arm cuff on this guy. Seriously. I can

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hear your heart beating through the mic. Oh,

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man, I can feel it. I can feel it. Speaking of

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hearts beating, man, last week, huh? What a thriller.

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That was an exciting one. I watched The Batman

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this last week, the new one. I still haven't

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watched that all the way through. I turned it

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on when I happened to be really, really tired,

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and I fell asleep for a nap. It's enjoyable.

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It's really good. But it was awesome because

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it's the new Robert Pattinson one. And it starts

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off in the early part of the movie. You see this

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whole sequence where the bat signal flashes in

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the sky. And during the night, a number of criminals

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are performing criminal deeds, robbing a store

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or spray painting some structures or whatever.

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And when they see the symbol in the sky. They're

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like looking around nervously. Look where there's

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like heavy shadow and they're like sure Batman's

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there. So they drop what they're doing and run

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away essentially. Just the fear of Batman is

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like keeping them from actually being active

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as criminals. And that was last week. I mentioned

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the name Sturgeman once. In the entire session

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it was like players looking over their shoulders.

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You know, so sure you're getting hunted down.

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It was great. It was like, that's how you know

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you do a character right. When you guys react

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exactly as like people would react to the inspiration

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for the character. So hey. I'm the Batman. That

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was good. I'll give you a 7. Thanks. That was

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generous. No, that was deserving of a 10, David.

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Whoa. Out of 100, hey -o. How you guys doing?

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How's your summer going? Much easier than yours.

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Yes. Sounds like it. It's all good. We got this.

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Service industry, you know how it is. Hey, shout

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out to all you service industry people out there

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during the summers, keeping it going. Yep, for

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real. Yeah, definitely. Big shout out. We see

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you. David is you. I am shaking. So, what do

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you guys think? You want to get right to business?

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You got any surprise packages you want to cut

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open with a lethal knife? No mail today. No mail

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yet. That's disappointing, pants people. Get

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on it. And we will never get any mail ever again

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now. Those ungrateful bastards. We're about to

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start a new arc. It is going to be a very exciting,

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very long, very epic arc. I could not be more

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thrilled. I have a lot of grand ideas moving

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into this. And one of my big ones, I've touched

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on it with you guys, but I haven't touched on

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it with everybody else, all the audience, all

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the listeners. I want this to be a lot more open

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world than prior arcs. So I want to feel very

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sandboxy. There's a lot going on. It's probably

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going to be the longest arc in the show by far.

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That is my guess. And I think we're going to

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play around with a lot of neat things. So I hope

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you guys are ready. You guys ready? Yeah, that's

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both really exciting, but also kind of scary.

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I feel like it puts a good bit of responsibility

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on us that we used to just trust you with. This

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show is going to go downhill real fast. Yeah,

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without the bumpers of, like, bowling with David.

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I'm still going to have, you know, various, you

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know, points you could move towards. I'm not

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going to just leave you totally dry and blank.

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But, like, there might be more directions than

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one you can go. You can travel a lot of ways

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through this. Break sequence in a lot of different

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paths, you know. So maybe more like a web than

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a sandbox. Sure, yeah. I like that. I like that.

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That works. A web box. A web box. A web box.

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Stick your hand in one of those. Gross. Speaking

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of web, the giant wolf spider on my porch is

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back. Oh, yes. So I'm miserable. Just use the

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other door. I don't trust any door. So in work,

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I got this little toy at Lowe's. I'd seen it

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on the internet for a while. And I finally saw

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it in the store and I decided, okay, now's the

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time I'm going to drop 40 bucks. I'm going to

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buy this thing. It's called an a salt rifle.

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So it's a little air. Um, it looks like a nerf

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gun or whatever. You pump it up and it loads

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a shot of salt. And from like two or three feet

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away, you can shoot at a fly and kill it. You

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should get one of those. I, that sounds incredible.

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It's a lot of fun. Can you imagine like playing

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call of duty against spiders? Oh, man. Man. Only

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problem is my wife is a fervent believer in animal

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rights, protecting animals. She would never in

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a hundred years let me hurt that spider. So that's

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why she has to bravely be the one to move the

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spider whenever it starts causing trouble on

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my porch. Steven and I will take a drive one

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night. I'd be a mercenary. Yeah. She doesn't

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have to know what happened. She listens to the

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podcast. That spider disappears. We're all done

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for. Hey, I mean, what's to say that a boy didn't

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come take it away? It's nature, after all. What's

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to say? Quick question for you guys before we

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get into this. Boyds. Who has the backpack? I

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do. Jules does. You have the backpack. Okay.

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Correct. Great, okay, I want to make sure, going

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into this, we get all our pieces in a row. Yeah,

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let me just double check, and I'm very curious,

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because that is a very random -ass question.

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Oh, I just wanted to make sure, because we haven't

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touched on it in a while, so I didn't know who

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was holding on to it. We're going to ARC, I want

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to get these things settled. I also have officially

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on your sheet... It doesn't say I have a backpack

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in my inventory, though. Okay, we'll add that.

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I'm pretty sure I had it, right? Sounds right

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to me. I don't remember having it, so... The

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Handy Haversack. Chester didn't have it, did

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he? Uh -oh. Chester's running around with those

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magical items you have. That's pretty bad. Great.

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Okay. So you have the Handy Haversack. I've also

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updated your sheet now to showcase the extra

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AC point you get from your cloak. Okay. So if

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you don't have a chance to use it, if it's not

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windy already, you are fully surprised, I will

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tell you that. We'll reflect that. Right. And

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then it goes down to 12. Yes. But I want to make

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sure that we are giving you that point if the

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time comes where you need it. And is it plus

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one on saves too? Yeah. Yes. It is. Okay. Cool,

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cool. Yep. Very, very, very good. Got to remember

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that shit. Absolutely. Keep that in mind. And

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with that in mind, let's open up onto the jewel,

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huh? We open amongst orange. blazing orange,

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the fire opal concord jewel has just vanished

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from the skies, or I guess we could say the strange

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ethereal mists surrounding the radiant seydal

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has appeared about 500 feet in the skies over

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San Sitian. As it begins to lower, I want to

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touch on you guys as you are sitting within the

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jewel, waiting to land. I will say both of you

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hear this. Maybe two rows back in the sort of

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seating bleachers from where you are, a figure

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suddenly just, 600 gold for a bleeding... Shh,

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hey, hey. Not here. We talking about our contract

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in Manzanaris, right? Do you turn to look at

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the voices, or do you just kind of go by your...

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Jules doesn't turn. Yeah, I'd like to try to

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see them without being noticed. Sure, yeah, give

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me a... I'll let you choose deception or stealth

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for that. I'm definitely going to choose stealth

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then. Okay, so you're basically doing something,

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you know, leaning to the side, then you're going

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through your bag, letting your eyes flicker over,

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but very carefully. I'm going to roll the red

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dragon for this one. Okay. Ooh. 23. Okay. Not

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bad. They seem entirely preoccupied with each

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other. One of them's sort of like... Getting

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real close to the other, almost whispering roughly

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into his ear. But you see these two figures,

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like I said, about two rows back. Very rough

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-looking types, weathered leather armor with

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clubs and knives attached to their belts. They

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look like, well, maybe like trouble. Like people

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who at least have seen some trouble and know

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how to get through it. Tall and lanky figures.

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Maybe pale -skinned, maybe they're from Moor.

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Okay, I was going to ask you what, if they were

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human. Yes, yeah, both human. Hard to place exactly

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what world they come from, but yeah, that's what

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you notice. But their conversation, their outburst

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dies down very quickly. You see the one that

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initially made the remarks, eyes shift around

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nervously, trying to see if anyone was hearing.

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They shift to you and keep moving. You seem to

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be minding your own business. You seem to be.

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It would seem. All right, and with that... You

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feel the jewel settle into place in the plaza,

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and you are allowed to leave. Well, Jewel, where

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should we start? I mean, we could start by getting

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off this thing. Oh, okay. Yeah. Let's get off

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first. It seemed obvious. I don't know why we

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had to ask. My bag's over there under. I can't

00:12:26.570 --> 00:12:31.620
reach around you? No. I push John Franklin out

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of the way. There you go, Seb. There you go.

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You guys leave the jewel? Yes, we leave the jewel.

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You move out and step into a small town that

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surrounds this gemstone plaza. You see, just

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like on Sosunko, a number of small shops and

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information booths circle this plaza, much like

00:12:53.019 --> 00:12:58.460
on Sosunko. I remember my nose backwards. All

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right, anyway. Surrounding these are going to

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be two dozen low, wooden adobe buildings. It's

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quite a little settlement. Surrounded by jagged

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mountains to the north, east, and west. And as

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you sort of turn and look, an expansive, stony

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desert to the south. You can see a wide, well

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-worn road travel southwards, cutting through

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the town and vanishing into the wasteland southwards.

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I said southwards twice again. You got a lot

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of energy. Gotta do the double words. Well, now

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we know which direction to go. Yeah. You figured

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it out. You've solved my puzzle. You've solved

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my riddle. As you guys step out, you see, I think

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it would be like, you're almost roughly shoved

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by one of these two thugs you saw. I watch it.

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They push past you and quickly move northwards

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into the... Little town. Something's not right

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about those guys. They make me feel nervous.

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Yeah, they're up to something that's not... Something

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that's not... I don't know what word I'm trying.

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They're up to something. We'll just leave it

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at that. We'll call it that. Yeah. That says

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it all. It does. Yes. Something. I sure hope

00:14:26.259 --> 00:14:29.299
we don't run into them later. So what do you

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guys want to do? You have information booths.

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You have a road to the south. It's nighttime

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now. It's dark. The wind is chilly. Zeb would

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like to get some information about this place.

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Okay. All right. You step away from the fire

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opal as people begin to board it. It's a small,

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small group before this vanishes back to the

00:14:50.299 --> 00:14:54.129
Citadel. You move towards probably the nearest

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booth, which, you know, sign above it says information

00:14:58.950 --> 00:15:02.690
on the area. And all you see as you go close,

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sort of standing sort of in the far back, maybe

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like bent down, moving through some files or

00:15:08.590 --> 00:15:11.950
folders on the ground, a slender figure in a

00:15:11.950 --> 00:15:17.789
yellow and magenta dress. Excuse me. Oh, oh,

00:15:17.789 --> 00:15:21.960
oh. Sorry, sorry. No, that's okay. Is this where

00:15:21.960 --> 00:15:27.860
we get information? Oh, yeah. The figure spins

00:15:27.860 --> 00:15:31.179
around and you see that this figure isn't just

00:15:31.179 --> 00:15:35.639
simply thin. They are skeletal. By that I mean

00:15:35.639 --> 00:15:39.980
a literal skeleton. Would that surprise us? It

00:15:39.980 --> 00:15:42.279
might. Do you know a lot about Saint -Étienne?

00:15:43.700 --> 00:15:46.399
Let me do a history check. Give me a history

00:15:46.399 --> 00:15:51.679
check. Fuck it, I'll get in on that too. 13 for

00:15:51.679 --> 00:15:56.360
Zebulon. And a 14 for Jules. I was looking for

00:15:56.360 --> 00:15:58.220
a 15 for this particular bit of information.

00:15:58.639 --> 00:16:02.460
So you guys, maybe you've even heard vague rumors

00:16:02.460 --> 00:16:06.279
of something like the dead can walk again on

00:16:06.279 --> 00:16:09.860
the world of Asan Satyan. Weird stories, but

00:16:09.860 --> 00:16:13.639
nothing concrete. But now you see a full -on

00:16:13.639 --> 00:16:16.740
skeletal woman staying before you in this yellow

00:16:16.740 --> 00:16:19.320
maniata dress with colorful bead necklaces hanging

00:16:19.320 --> 00:16:22.899
from the exposed vertebrae of her neck. Zebulon

00:16:22.899 --> 00:16:29.659
tries not to, like, jump back. Oh, oh, oh, you're

00:16:29.659 --> 00:16:34.899
new, you're new. Hi, I'm Aria. I'm an Ovidado.

00:16:35.580 --> 00:16:41.169
A what? Um, it means the, uh... The forgotten?

00:16:41.509 --> 00:16:45.129
Basically, we were forgotten by death, if that

00:16:45.129 --> 00:16:47.429
makes sense. You don't know much about Sansa

00:16:47.429 --> 00:16:50.330
Tian. No, it doesn't make sense. No, not really.

00:16:50.789 --> 00:16:54.730
I'm having a hard time understanding. Well, let

00:16:54.730 --> 00:16:58.169
me ask you first. What brings you here? Research.

00:16:59.509 --> 00:17:04.170
And development. Research and development. I'm

00:17:04.170 --> 00:17:07.650
the research. He's the development. What am I?

00:17:09.160 --> 00:17:16.759
You're the test subject. Yeah. Okay. Well, your

00:17:16.759 --> 00:17:19.160
research and development has happened to bring

00:17:19.160 --> 00:17:23.640
you here on the eve of our Night of the Remembered.

00:17:24.079 --> 00:17:27.720
The Night of the Remembered, and you're the Forgotten.

00:17:28.359 --> 00:17:32.539
Is that right? Yes, that is right. Basically,

00:17:32.680 --> 00:17:36.240
every year, there's this annual Night of the

00:17:36.240 --> 00:17:40.170
Remembered. This area here around Sanxian City

00:17:40.170 --> 00:17:45.710
holds a special power, you could say. Those who

00:17:45.710 --> 00:17:49.150
died here in this world, who were lost to, well,

00:17:49.170 --> 00:17:50.710
those who lived in this world who died, basically,

00:17:50.789 --> 00:17:53.230
who have become lost to their loved ones, can

00:17:53.230 --> 00:17:57.750
return. And just for one night, they can visit,

00:17:57.849 --> 00:18:02.490
they can speak in some capacity. And while some

00:18:02.490 --> 00:18:05.349
of us, we don't end up leaving again afterwards.

00:18:06.509 --> 00:18:12.450
I died, and I'm here still. It's a rare thing,

00:18:12.490 --> 00:18:14.410
and there's not really a rhyme or reason to it,

00:18:14.470 --> 00:18:19.750
but it's magic. How long have you been back?

00:18:20.670 --> 00:18:25.450
Oh, this is my fifth year. Fifth year, wow. Are

00:18:25.450 --> 00:18:32.930
you here forever? How does that work? David just

00:18:32.930 --> 00:18:37.940
got stout as tracks. Got him. That's very personal

00:18:37.940 --> 00:18:47.259
information. I can't simply... No, no. Within

00:18:47.259 --> 00:18:51.000
about 50 years, the magic seems to run its course,

00:18:51.079 --> 00:18:54.619
and I will fade again. But it's a second life.

00:18:54.980 --> 00:18:59.039
Okay. And you choose to work the information

00:18:59.039 --> 00:19:05.880
booth? I love this world. Wow. That's commendable.

00:19:05.900 --> 00:19:11.700
I mean, to spend your second life in the service

00:19:11.700 --> 00:19:15.880
of others. Well, to be fair, it's also my family

00:19:15.880 --> 00:19:18.420
to consider. It's hard making a living in the

00:19:18.420 --> 00:19:22.779
city these days. This far away? Well, you can

00:19:22.779 --> 00:19:26.339
at least make some life for yourself. You're

00:19:26.339 --> 00:19:28.539
visitors here. There's no need to bog you down

00:19:28.539 --> 00:19:32.299
with our troubles. No, we asked. You know, research.

00:19:35.869 --> 00:19:37.690
Now, is there anything I could help you guys

00:19:37.690 --> 00:19:41.309
with? Um, yeah. What can you tell us about the

00:19:41.309 --> 00:19:46.589
city? What's exciting? What's dangerous? Oh,

00:19:46.609 --> 00:19:49.829
well, if you're into excitement and danger, I

00:19:49.829 --> 00:19:53.650
believe tomorrow, 9 o 'clock a .m., Hogfight.

00:19:53.849 --> 00:19:58.630
Have you heard the news? Oh, wow. I think we

00:19:58.630 --> 00:20:00.589
heard a little bit about that. Why don't you

00:20:00.589 --> 00:20:06.559
refresh us? Lucha Libre Festival? Four -on -one

00:20:06.559 --> 00:20:09.500
against the Mighty Pigman? Tomorrow at noon,

00:20:09.660 --> 00:20:14.059
I believe? Jeez, four -on -one, huh? Well, it's

00:20:14.059 --> 00:20:17.400
supposed to be. I'm sure they'll work up some

00:20:17.400 --> 00:20:20.579
last -minute people. There's been a bit of an

00:20:20.579 --> 00:20:24.779
issue. Why are you looking at me like that? Like

00:20:24.779 --> 00:20:26.799
you have some weird knowing of some strange thing

00:20:26.799 --> 00:20:30.039
that's going to happen. What's he talking about,

00:20:30.099 --> 00:20:37.369
Seb? I think he's breaking character. No, any

00:20:37.369 --> 00:20:40.549
looks were... We mean no offense. I'm sorry.

00:20:40.789 --> 00:20:46.490
A whole new... Everything is overwhelming. Yeah,

00:20:46.529 --> 00:20:52.190
of course. I understand. So, I have maybe a strange

00:20:52.190 --> 00:20:54.470
question. One of the things we're researching,

00:20:54.750 --> 00:21:04.859
do you see often guards with... Blue tabards

00:21:04.859 --> 00:21:10.259
and, you know, big shiny armor. Happen to see

00:21:10.259 --> 00:21:14.960
anybody looks like that walking around? I mean,

00:21:14.960 --> 00:21:18.539
there was a group that came by maybe a week and

00:21:18.539 --> 00:21:20.940
a half, two weeks ago, I remember. How many in

00:21:20.940 --> 00:21:24.279
that group? Oh, I mean, I think there were six

00:21:24.279 --> 00:21:27.480
guards and a few children. Wow, this is great

00:21:27.480 --> 00:21:30.119
research. This is everything that we, yeah, this

00:21:30.119 --> 00:21:32.720
is good. Yeah, I just know they passed through

00:21:32.720 --> 00:21:36.240
town. They went south, I assume, towards the

00:21:36.240 --> 00:21:39.559
city. Southward down that big wide open road?

00:21:39.819 --> 00:21:41.839
It's the one road. That one road? It's the one

00:21:41.839 --> 00:21:45.299
road. Southward? Yeah, southward, yeah. Okay,

00:21:45.400 --> 00:21:49.700
yeah. All right, let's go west. I'm trying to

00:21:49.700 --> 00:21:53.920
think what else we can... Are there any... How

00:21:53.920 --> 00:21:56.859
long is... I can't see the city from here. How

00:21:56.859 --> 00:21:59.960
long is the travel? Oh, from here, it is about

00:21:59.960 --> 00:22:02.460
two and a half hours. Oh, that's not too bad.

00:22:02.559 --> 00:22:07.059
I mean, are there any creepy crawlies or monsters

00:22:07.059 --> 00:22:08.960
in the night that we should worry about? Yeah,

00:22:09.000 --> 00:22:12.240
how safe is that road? I mean, there's always

00:22:12.240 --> 00:22:14.640
risks when traveling at night in the wilds, but,

00:22:14.640 --> 00:22:18.140
well, this far to the west, you shouldn't run

00:22:18.140 --> 00:22:22.140
into any issues with ettins. Oh, what are those?

00:22:22.920 --> 00:22:25.640
Oh, we have a bit of an ettin issue out west.

00:22:27.099 --> 00:22:30.440
We're going south. Okay, you should be fine then.

00:22:30.480 --> 00:22:32.440
But just in case, just in case, why don't you?

00:22:32.539 --> 00:22:34.099
If you happen to move into the borderlands to

00:22:34.099 --> 00:22:36.500
the west of the city, just be wary. There's a

00:22:36.500 --> 00:22:39.680
group of ettins that live amongst the mountain

00:22:39.680 --> 00:22:43.359
range to the northwest of the city. They are,

00:22:43.519 --> 00:22:46.460
if you don't know, two -headed giantkin. Oh,

00:22:46.460 --> 00:22:49.440
yeah. I think I've researched them before. They

00:22:49.440 --> 00:22:53.420
work with a group of parytans, and they're dangerous.

00:22:54.299 --> 00:22:55.920
Some of the farms out there have some issues,

00:22:56.039 --> 00:22:58.730
but... They shouldn't come anywhere near here.

00:22:59.470 --> 00:23:02.849
Um, I guess really the last bit of information

00:23:02.849 --> 00:23:06.430
I need is, um, regarding snacks. What's a good,

00:23:06.509 --> 00:23:09.509
any food vendors around here? Something I can

00:23:09.509 --> 00:23:13.670
munch on on the walk? Always thinking with your

00:23:13.670 --> 00:23:16.750
stomachs up. Hey, I mean, new place, new food,

00:23:16.750 --> 00:23:22.670
new, uh, flavors. Research. Um, yes, actually,

00:23:22.829 --> 00:23:24.869
uh, one of the stands near here, uh, sells tacos.

00:23:25.569 --> 00:23:29.650
Ooh, tacos, guys. Holy shit. Tacos. Yeah, they're

00:23:29.650 --> 00:23:32.069
a great street snack. You should enjoy them if

00:23:32.069 --> 00:23:34.049
you're planning on going tonight. I mean, I suggest

00:23:34.049 --> 00:23:37.529
you stay in town. It's very late. But if you

00:23:37.529 --> 00:23:40.690
want to go in the night, they are open, yes.

00:23:41.049 --> 00:23:43.829
Oh, but, I mean, you said it wasn't that dangerous.

00:23:44.450 --> 00:23:46.690
It's not. It's just traveling a night in general

00:23:46.690 --> 00:23:51.730
is, well, you seem capable. What do you think,

00:23:51.890 --> 00:23:56.210
Jules? Fuck. Well, let's think about it over

00:23:56.210 --> 00:23:59.170
tacos. Let's go get tacos. I can see shine over

00:23:59.170 --> 00:24:00.769
there. That one. That one. That one looks good.

00:24:01.309 --> 00:24:05.170
All right. You guys go and buy some tacos. Take

00:24:05.170 --> 00:24:08.170
away five silver from your inventory for per

00:24:08.170 --> 00:24:10.609
taco you want to buy. Zebulon, give me six gold.

00:24:11.630 --> 00:24:14.849
Jesus. Armfuls of tacos you're going to carry

00:24:14.849 --> 00:24:18.289
with you. All right. Yeah. You bite into these

00:24:18.289 --> 00:24:20.309
crunchy tortillas with meat, cheese, all the

00:24:20.309 --> 00:24:22.690
good stuff. It's a little... magical sort of

00:24:22.690 --> 00:24:24.750
hot pot sizzling in the back of this little stand.

00:24:26.230 --> 00:24:28.849
And yeah, I think you see like a dwarven man

00:24:28.849 --> 00:24:33.430
with a big black curved up mustache just smiling

00:24:33.430 --> 00:24:36.089
up at you like, oh, enjoy. Oh, thanks so much.

00:24:36.170 --> 00:24:40.730
Thank you. Hey, how do you feel about traveling

00:24:40.730 --> 00:24:44.490
to the city at night? I wouldn't do it myself,

00:24:44.670 --> 00:24:48.349
but... What are the options? Where are the places

00:24:48.349 --> 00:24:50.740
to stay around here? I mean, there's a couple

00:24:50.740 --> 00:24:52.880
small inns. They're mostly filled, but you could

00:24:52.880 --> 00:24:54.819
probably find a loft or something to stay in.

00:24:55.539 --> 00:24:58.160
I mean, you know that's not happening, right?

00:24:58.519 --> 00:25:00.740
You know that's not happening. So where are you

00:25:00.740 --> 00:25:03.079
going to sleep? Yeah, we're going to sleep in

00:25:03.079 --> 00:25:06.039
the city. Or I suppose with enough money we could

00:25:06.039 --> 00:25:08.240
boot some poor souls out of their rooms here.

00:25:08.579 --> 00:25:12.339
No, we're not doing that. Well, fine then. Well,

00:25:12.359 --> 00:25:16.440
I mean, what are we so afraid of? I mean, it's

00:25:16.440 --> 00:25:19.200
only a couple hours into the city. Where's some...

00:25:19.549 --> 00:25:24.329
Big tough dudes. And we've got kids to save.

00:25:25.170 --> 00:25:30.450
Oh. I hope you saved them. Oh, I didn't realize

00:25:30.450 --> 00:25:33.029
you were still here. You're standing in front

00:25:33.029 --> 00:25:38.990
of my stand. Thank you for the tacos. Jules waves

00:25:38.990 --> 00:25:41.170
his hand in front and says, forget what you just

00:25:41.170 --> 00:25:46.920
heard. Yep. Okay. Forgotten. By the way, if you

00:25:46.920 --> 00:25:50.119
guys are leaving tonight, I mean, it could be

00:25:50.119 --> 00:25:52.000
safer to hold up with a group. And he sort of

00:25:52.000 --> 00:25:55.680
points towards the road, and you see those same

00:25:55.680 --> 00:25:58.819
two sort of rough -looking figures are moving

00:25:58.819 --> 00:26:01.420
out the sort of gate, moving into the night,

00:26:01.500 --> 00:26:05.759
traveling swiftly into the desert. Maybe we should

00:26:05.759 --> 00:26:09.619
give him a chance. What do you say, guys? At

00:26:09.619 --> 00:26:12.940
the very least, it's some added protection. I'm

00:26:12.940 --> 00:26:15.779
not sleeping in a loft. Okay. That's all I know.

00:26:15.900 --> 00:26:17.680
It's my input. Then we're walking all night.

00:26:17.900 --> 00:26:22.720
Fine. Let's go. Hey! Hey! Excuse me! Hey, you

00:26:22.720 --> 00:26:27.819
guys! Goddamn. Zebulon wants to run up and try

00:26:27.819 --> 00:26:31.200
to catch up to these guys. Okay, yeah. Yeah,

00:26:31.220 --> 00:26:33.559
you catch them. They kind of turn to look very

00:26:33.559 --> 00:26:35.559
puzzled, and you catch them right as they're

00:26:35.559 --> 00:26:40.559
about to leave the gates. You hear one word called

00:26:40.559 --> 00:26:43.640
out basically as you close in. One of them just...

00:26:43.930 --> 00:26:48.890
Oh, my God. It's a blooming luminary. And you

00:26:48.890 --> 00:26:53.049
room up to him. Hey, hey, guys. We're a couple

00:26:53.049 --> 00:26:55.769
of rough and tumble working types heading into

00:26:55.769 --> 00:26:59.670
the city. Thought that, you know, safety in numbers.

00:26:59.750 --> 00:27:04.410
Maybe we could travel together. They look at

00:27:04.410 --> 00:27:07.730
each other. Make a perception check. Or insight.

00:27:07.990 --> 00:27:13.910
Either will work. Perception for Zebulon. Still

00:27:13.910 --> 00:27:18.490
just a nine. Natural one. Oh, my gosh. This is

00:27:18.490 --> 00:27:20.970
awful. Oh, they're so happy to see us. You know,

00:27:20.990 --> 00:27:25.230
honestly, these guys seem pretty cool. I could

00:27:25.230 --> 00:27:29.869
hang with these dudes. I mean, maybe it's probably

00:27:29.869 --> 00:27:33.869
a good idea for Jean to get a chance at this.

00:27:33.890 --> 00:27:37.049
Let me pull up his stat real fast. He's also

00:27:37.049 --> 00:27:43.910
a plus zero, so let's see. Jean got a 17. So

00:27:43.910 --> 00:27:47.609
they seem like they're totally fine, and one

00:27:47.609 --> 00:27:50.849
of them looks very nervous, like, Right, yes,

00:27:50.990 --> 00:27:55.069
working types, yeah, that's... What's that, Smudge?

00:27:55.309 --> 00:27:59.410
That's good, right? Yeah, it seems on level.

00:27:59.829 --> 00:28:04.329
Can I cast Detect Thoughts? Ooh. Okay, yeah,

00:28:04.450 --> 00:28:07.009
yeah, so you're still moving up to them, right?

00:28:07.329 --> 00:28:09.440
You're not quite right in their face? Nope. Okay,

00:28:09.480 --> 00:28:11.240
this works as an aura on yourself, lasts for

00:28:11.240 --> 00:28:12.599
one minute, and you can detect the thoughts of

00:28:12.599 --> 00:28:16.160
nearby creatures as an action, basically, when

00:28:16.160 --> 00:28:18.680
this is active. So before you get close, you

00:28:18.680 --> 00:28:23.680
cast the spell, and you move in. And I'm, I don't

00:28:23.680 --> 00:28:25.759
know, how are we positioned? Zebulon, you're

00:28:25.759 --> 00:28:27.579
right in front of them. Jean Franklin is moving

00:28:27.579 --> 00:28:30.700
up beside you. Okay. It's going to be on the

00:28:30.700 --> 00:28:34.440
guy, whoever's closest to Zebulon, which I think

00:28:34.440 --> 00:28:36.039
would be probably the first guy that talked.

00:28:36.440 --> 00:28:40.670
Okay. So you cast this on him. All you hear in

00:28:40.670 --> 00:28:44.509
your mind is, all right, all right. Stay calm.

00:28:44.650 --> 00:28:47.589
Stay easy. Just don't let him know about the

00:28:47.589 --> 00:28:49.150
bounty. Just don't let him know about the bounty.

00:28:49.289 --> 00:28:51.650
We're all right. We're all right. We're all right.

00:28:52.150 --> 00:28:54.789
And that's what you're hearing as he's kind of

00:28:54.789 --> 00:28:57.329
looking sort of half smiling towards you guys

00:28:57.329 --> 00:29:02.630
or nervously. Shit. It's a wisdom save. No, no.

00:29:02.690 --> 00:29:04.880
That's to go deeper, right? Oh, that's just to

00:29:04.880 --> 00:29:06.380
go deeper? So if you want to go deeper in and

00:29:06.380 --> 00:29:08.039
get more information, you can. But I don't know.

00:29:08.039 --> 00:29:10.240
They will know you did it, and it will be saved

00:29:10.240 --> 00:29:13.539
to see. Right. I will say this. Jean -Francois

00:29:13.539 --> 00:29:15.319
is moving up. He also rolled that check. You

00:29:15.319 --> 00:29:18.420
rolled a 17. I haven't resolved that yet. You

00:29:18.420 --> 00:29:20.240
can hear these thoughts. And as you hear these

00:29:20.240 --> 00:29:22.259
thoughts, it's all happening at once. Jean made

00:29:22.259 --> 00:29:25.119
that check. You feel a hand sort of firmly grip

00:29:25.119 --> 00:29:27.980
your shoulder, Jules. Uh -huh. He just kind of

00:29:27.980 --> 00:29:31.059
very subtly beside you just says, there's a scroll

00:29:31.059 --> 00:29:34.140
of paper. They shoved it in their pocket quickly

00:29:34.140 --> 00:29:38.200
when we moved in. They're hiding something. They're

00:29:38.200 --> 00:29:41.380
going for a bounty on someone. How did you know?

00:29:41.980 --> 00:29:46.779
That spell? I, uh, I heard what he was thinking.

00:29:48.200 --> 00:29:53.079
Stare at my brain. Stare at my brain! Come on,

00:29:53.099 --> 00:29:57.259
you trust me more than that. Yeah, fine. Um,

00:29:57.359 --> 00:30:01.319
the two in the front just kind of nod like, right,

00:30:01.359 --> 00:30:04.119
well. We're sitting out. You want to stay with

00:30:04.119 --> 00:30:07.559
us? Try and keep up. And they just turn and begin

00:30:07.559 --> 00:30:10.440
to move quickly out of the town. Thanks, guys.

00:30:10.940 --> 00:30:12.960
Oh, yeah, we can keep up. No problem. That should

00:30:12.960 --> 00:30:16.660
be fine. Yeah, we're pretty fast. And so you

00:30:16.660 --> 00:30:23.259
step out. The road moves south. As you well know

00:30:23.259 --> 00:30:28.140
by now, the moon in the sky is large and bright

00:30:28.140 --> 00:30:32.720
and full, shining down on this. Long desert.

00:30:33.079 --> 00:30:36.359
This endless expanse of sand and sky all around

00:30:36.359 --> 00:30:40.400
you. You can see jagged stone structures, as

00:30:40.400 --> 00:30:43.059
well as curving figures of cacti standing amongst

00:30:43.059 --> 00:30:47.619
the nothingness. Barely illuminated in the moonlight.

00:30:48.319 --> 00:30:51.700
A chill wind blows dust up, swirling around your

00:30:51.700 --> 00:30:56.019
group as you press forward. The other two try

00:30:56.019 --> 00:30:58.140
to keep some distance from you, trying to stay

00:30:58.140 --> 00:31:02.440
ahead about 15, 20 feet if they can. Moving quickly,

00:31:02.619 --> 00:31:06.660
eyes occasionally shooting back. Zeb's occasionally

00:31:06.660 --> 00:31:13.279
interjecting with questions. It's so crisp out

00:31:13.279 --> 00:31:15.819
tonight. Is it crisp like this where you guys

00:31:15.819 --> 00:31:21.400
are from? No, it's not. Oh, so warm climate,

00:31:21.500 --> 00:31:25.980
huh? Might say that. What brings you guys to

00:31:25.980 --> 00:31:30.059
San Sitian? We're doing research. And development.

00:31:33.420 --> 00:31:38.279
That's nice. We have personal reasons. I got

00:31:38.279 --> 00:31:41.480
family in the city. Oh, all right. All right.

00:31:41.599 --> 00:31:45.980
That's neat. Yeah, it's neat. Where are you guys

00:31:45.980 --> 00:31:51.180
from? I'm sorry. No, I didn't mean to pry. Just

00:31:51.180 --> 00:31:54.900
we're on the trip together. Might as well maybe

00:31:54.900 --> 00:31:56.519
get to know each other a little bit. We're just

00:31:56.519 --> 00:32:00.859
kind of a chatty sort of bunch, that's all. It's

00:32:00.859 --> 00:32:04.920
kind of our stick. I'm from the Citadel. Rotham.

00:32:05.400 --> 00:32:08.960
We're from Rotham. Oh, wow. I haven't been to

00:32:08.960 --> 00:32:12.019
Rotham yet. I don't know about... Guys? Anybody?

00:32:12.619 --> 00:32:16.279
No, never. I heard it's dirty. Oh, that's not

00:32:16.279 --> 00:32:18.900
very... I'm sure... I mean, there's parts of

00:32:18.900 --> 00:32:23.660
every... No, it's dirty. Oh. It's rot. Oh. Well,

00:32:23.720 --> 00:32:27.220
well, well... I mean, we just got our passports.

00:32:27.259 --> 00:32:32.460
We're luminaries, so we're hoping to travel and

00:32:32.460 --> 00:32:37.579
see the whole... We're on the Crystal Network.

00:32:39.019 --> 00:32:42.339
We're not exactly incognito. We know who you

00:32:42.339 --> 00:32:45.519
are. I didn't know if you'd heard of us or...

00:32:45.519 --> 00:32:49.720
You just turn away and keep walking. Okay, yeah.

00:32:49.859 --> 00:32:53.539
Let's, um, yeah, okay. And you keep moving? Mm

00:32:53.539 --> 00:33:00.049
-hmm. We had a good chat. Time passes by. You're

00:33:00.049 --> 00:33:03.009
one hour into your journey. An hour and a half.

00:33:03.990 --> 00:33:08.210
And you come to a crossroads. Folk ahead of you

00:33:08.210 --> 00:33:12.369
are looking at a sign. As you move closer, you

00:33:12.369 --> 00:33:16.170
can see that there's a path heading to the southeast

00:33:16.170 --> 00:33:19.890
and a path heading to the northeast. The southeastern

00:33:19.890 --> 00:33:22.269
path heads towards Sanxian City. The northeastern

00:33:22.269 --> 00:33:25.670
path heads towards a town called Hollow. Which

00:33:25.670 --> 00:33:28.509
way are you guys headed? We're going down to

00:33:28.509 --> 00:33:33.049
the city. Same. Oh, excellent. So we can keep

00:33:33.049 --> 00:33:35.549
this happy band together for a little while longer.

00:33:36.049 --> 00:33:41.670
Yeah. Good. They press down the path. At least,

00:33:41.769 --> 00:33:46.059
they start to. They kind of just stop and look

00:33:46.059 --> 00:33:48.099
around, spooked by a sudden sound that you guys

00:33:48.099 --> 00:33:53.180
hear as well. Just a quick flap of wings. An

00:33:53.180 --> 00:34:01.660
owl lands in the road just before you. Don't

00:34:01.660 --> 00:34:07.680
spook it. Don't spook it. Jules, you look at

00:34:07.680 --> 00:34:12.219
this owl and you feel a sudden searing pain.

00:34:13.230 --> 00:34:16.269
blazing in your right hand. You can feel the

00:34:16.269 --> 00:34:20.070
veins squirming and moving as if drawn repelled

00:34:20.070 --> 00:34:24.769
all at once by some strange, malign force. Guys,

00:34:24.829 --> 00:34:29.750
what the hell is that thing? I think it's an

00:34:29.750 --> 00:34:33.769
owl. I'm not asking you, Zeb. It's an owl. I'm

00:34:33.769 --> 00:34:38.489
not asking you, John Franklin. The two in front

00:34:38.489 --> 00:34:40.070
also just kind of look back confused, staring

00:34:40.070 --> 00:34:43.679
down at this... seemingly mundane creature. But

00:34:43.679 --> 00:34:47.940
you feel that pain flare up again, hot, as this

00:34:47.940 --> 00:34:51.179
thing looking towards you now, all grouped up

00:34:51.179 --> 00:34:55.159
into wings, flip back as if getting ready to

00:34:55.159 --> 00:35:01.599
flap. I'm gonna give you a chance to react. And

00:35:01.599 --> 00:35:04.719
only you. Something is going to happen. You can

00:35:04.719 --> 00:35:11.250
feel that. Something very, very bad. Fuck. Jules

00:35:11.250 --> 00:35:14.829
runs out in front of the group. Guys, look out!

00:35:15.750 --> 00:35:19.130
And it casts Dissonant Whispers. Okay. Okay.

00:35:19.789 --> 00:35:33.369
Okay. That is a 13. That is a failure. Ooh. And

00:35:33.369 --> 00:35:36.230
you feel, as you shoot the spell towards it,

00:35:36.309 --> 00:35:38.820
there's something almost like... barring you.

00:35:39.380 --> 00:35:42.380
As the fog leaves you and surrounds this owl,

00:35:42.440 --> 00:35:44.840
before it can make a move, you make your move

00:35:44.840 --> 00:35:48.320
first. And it feels like it's trying to pulse

00:35:48.320 --> 00:35:50.920
away. Like there's some kind of resistance to

00:35:50.920 --> 00:35:53.940
your magic here, but yet it still finds home.

00:35:54.039 --> 00:36:01.360
It still lands true. The owl lets out this screeching

00:36:01.360 --> 00:36:08.500
growl. And a couple things happen. You see this

00:36:08.500 --> 00:36:13.099
small, mundane figure begin to change as your

00:36:13.099 --> 00:36:16.079
magic lands true. I want you to roll damage as

00:36:16.079 --> 00:36:18.880
I describe this. You see this creature stands

00:36:18.880 --> 00:36:23.179
before you now, black under the moonlight, this

00:36:23.179 --> 00:36:28.320
dark, feathered, humanoid owl, bent back, eyes

00:36:28.320 --> 00:36:33.760
wide and dark and angry. It's not just an owl!

00:36:33.940 --> 00:36:39.869
It's not just an owl! And as you say, it begins

00:36:39.869 --> 00:36:44.670
to move away from you, flaps its wings, and bolts

00:36:44.670 --> 00:36:47.789
into the sky, moving up at an angle about 30

00:36:47.789 --> 00:36:50.889
feet away. And I want you to roll for initiative.

00:36:51.289 --> 00:36:56.730
Oh, yeah. I rolled a four, only a four for psychic

00:36:56.730 --> 00:37:09.219
damage. Jules has an eight. 23 for Zebulon. John's

00:37:09.219 --> 00:37:16.780
got a five. Okay. This creature, once an owl,

00:37:16.820 --> 00:37:20.239
now something far, far more hideous and malign,

00:37:20.360 --> 00:37:22.340
was about 10 feet ahead of you at the start of

00:37:22.340 --> 00:37:25.780
this, and it moved about 30 feet away. So it's

00:37:25.780 --> 00:37:28.119
now 40 feet away from you, now flying in the

00:37:28.119 --> 00:37:30.579
air, we'll say about 15 feet off the ground.

00:37:31.000 --> 00:37:33.559
The two figures that are by your side immediately

00:37:33.559 --> 00:37:36.989
start moving. The two, uh... Sort of thug -looking

00:37:36.989 --> 00:37:39.469
gentlemen. They're just, what the hell? What

00:37:39.469 --> 00:37:41.150
the hell? Come on! Come on! And they just start

00:37:41.150 --> 00:37:44.289
like... Oh, they take off? Let's just get out

00:37:44.289 --> 00:37:46.869
of here. That's our voice. I don't know. They're

00:37:46.869 --> 00:37:49.170
running away. Guys, we'll have a better chance

00:37:49.170 --> 00:37:52.110
if we all stay together. If it gets through us,

00:37:52.170 --> 00:37:55.409
it's coming for you. They're full not listening.

00:37:56.570 --> 00:37:59.969
There goes that plan. Does Jaune know which one

00:37:59.969 --> 00:38:03.090
of them has the scroll in their pocket? He does.

00:38:03.639 --> 00:38:05.199
Is there any more to that, or just wondering?

00:38:05.519 --> 00:38:08.599
Are they starting to run away? Is that what's

00:38:08.599 --> 00:38:10.079
happening? They're going to start moving away

00:38:10.079 --> 00:38:14.059
when this begins. I will throw two tokens on

00:38:14.059 --> 00:38:16.679
the screen for them. I'll let you know which

00:38:16.679 --> 00:38:19.380
one is the one you're looking for. As it starts,

00:38:19.440 --> 00:38:21.480
you see these two figures beside you begin to

00:38:21.480 --> 00:38:24.960
move. They're now staying five feet from Zebulon,

00:38:25.000 --> 00:38:27.420
ten feet from Jean Franklin. As you guys are

00:38:27.420 --> 00:38:29.559
all kind of lined up, they are bolting to the

00:38:29.559 --> 00:38:32.639
south. away from the road into the desert, far

00:38:32.639 --> 00:38:35.300
from this creature as it's sort of arching away

00:38:35.300 --> 00:38:38.139
from you into the air. They haven't had their

00:38:38.139 --> 00:38:39.739
chance to move yet, and we're going to start

00:38:39.739 --> 00:38:43.800
this combat with Zebulon. So this thing is pulling

00:38:43.800 --> 00:38:51.400
away. Zeb's going to draw his bow and use steady

00:38:51.400 --> 00:38:54.679
aim as a bonus action and take a couple of shots

00:38:54.679 --> 00:38:58.949
off here. While you're doing that, Let me quickly

00:38:58.949 --> 00:39:01.070
describe. We do actually have a map currently.

00:39:01.429 --> 00:39:04.130
Once again, Rochelle, a South Puget girl, has

00:39:04.130 --> 00:39:08.809
set me up. We have this absolutely gorgeous desert

00:39:08.809 --> 00:39:12.309
wasteland, all stony and scrubby. We have the

00:39:12.309 --> 00:39:14.230
break in the road, as we see here. This creature

00:39:14.230 --> 00:39:17.070
is down on the southeastern road that heads towards

00:39:17.070 --> 00:39:19.750
the city, ahead of the group and moving away

00:39:19.750 --> 00:39:23.360
for now. But yeah. On the Discord, we have a

00:39:23.360 --> 00:39:25.280
gallery feature now where we can showcase a lot

00:39:25.280 --> 00:39:27.179
of our battle maps throughout the campaign. So

00:39:27.179 --> 00:39:29.820
many of them made by SoundPukiGirl. Please, please

00:39:29.820 --> 00:39:32.179
check it out. It's super, super cool. Yeah, this

00:39:32.179 --> 00:39:36.280
is a good one. But what's not a good one is my

00:39:36.280 --> 00:39:41.780
rolls. I rolled a nine. Okay. Goes wide of the

00:39:41.780 --> 00:39:44.840
mark. That's the end of Zebulon's turn. Okay.

00:39:45.639 --> 00:39:52.400
That is me. Perfect. Perfect. Jean Franklin is

00:39:52.400 --> 00:39:56.380
exactly 60 feet away from this thing. It whips

00:39:56.380 --> 00:40:00.579
around in the air. Fuck. 40 from you, Jules.

00:40:00.659 --> 00:40:03.960
60 from Jean Franklin. And you see its wings

00:40:03.960 --> 00:40:09.480
spread open wide. And it finishes the move you

00:40:09.480 --> 00:40:13.039
interrupted. Now in this changed form, you see

00:40:13.039 --> 00:40:17.840
these wings come down in a mighty flap. A gust

00:40:17.840 --> 00:40:21.679
of wind. rushing across, kicking up dust, striking

00:40:21.679 --> 00:40:26.019
at all of you, including the gentleman beside

00:40:26.019 --> 00:40:31.099
you. And you feel this harsh wind tearing into

00:40:31.099 --> 00:40:34.360
you, cutting through skin and muscle, pressing

00:40:34.360 --> 00:40:37.780
stiff coldness deep into your bones. Your lungs

00:40:37.780 --> 00:40:40.739
fill with something thick and foul. Your bodies

00:40:40.739 --> 00:40:43.340
droop and feel energy draining from your limbs

00:40:43.340 --> 00:40:46.440
and minds, not a slow sapping of strength. but

00:40:46.440 --> 00:40:49.619
a violent tearing of it. I need constitution

00:40:49.619 --> 00:40:54.300
saving throws from all of you. Oh no. Oh no.

00:40:54.619 --> 00:41:00.760
What the hell? Oh no. Jules got a fucking eight.

00:41:03.300 --> 00:41:09.360
Um, 15 for Jean, a five for Zebulon. Holy shit.

00:41:17.480 --> 00:41:21.940
Now the evil begins. You're sick. Oh, yes. Oh,

00:41:22.000 --> 00:41:26.960
yes. Immediately, you are both going to take

00:41:26.960 --> 00:41:30.420
two levels of exhaustion. Oh, no. And become

00:41:30.420 --> 00:41:35.159
poisoned. Oh, excellent. Now, two levels because

00:41:35.159 --> 00:41:38.380
we're going to use the 1D &D system for exhaustion,

00:41:38.539 --> 00:41:41.340
not the 5E system. 1D &D is much better, much

00:41:41.340 --> 00:41:44.840
cleaner. Let me quickly describe this real fast.

00:41:45.059 --> 00:41:48.750
In 1D &D, Basically, every time you take a level

00:41:48.750 --> 00:41:50.489
of exhaustion, you basically gain negative 1

00:41:50.489 --> 00:41:53.130
to all ability checks, any D20 roll you make.

00:41:53.429 --> 00:41:55.190
If you hit the point where you hit negative 10,

00:41:55.309 --> 00:41:58.710
you die. In 5e, it's more like there's really

00:41:58.710 --> 00:42:01.130
debilitating effects that you gain each level

00:42:01.130 --> 00:42:03.449
up to 6 where you die, and it's a little harder

00:42:03.449 --> 00:42:06.570
to track and a little more painful in general.

00:42:06.610 --> 00:42:07.909
I think this is a little more fun. It's cleaner.

00:42:08.590 --> 00:42:10.710
And exhaustion is going to be kind of a big deal

00:42:10.710 --> 00:42:15.650
coming up. So, huh. We're negative two on all

00:42:15.650 --> 00:42:19.289
D20 rolls right now? Yes. All D20s? I thought

00:42:19.289 --> 00:42:22.150
you said ability checks. All D20 rolls, actually.

00:42:22.190 --> 00:42:25.230
So saving throws, attack rolls, and ability checks.

00:42:25.949 --> 00:42:28.590
Jesus Christ. Let's see how fast we can end this

00:42:28.590 --> 00:42:32.170
one. And don't forget, you're also poisoned.

00:42:33.210 --> 00:42:35.929
Disadvantage on ability checks and attack rolls.

00:42:36.550 --> 00:42:41.949
Oh, no. Oh, yes. Disadvantage and minus two?

00:42:42.559 --> 00:42:45.099
Well, let's see what happens, I guess. Let's

00:42:45.099 --> 00:42:47.500
get creative. I think that is where I'll end

00:42:47.500 --> 00:42:51.280
my turn. Jules, I'll say when this strikes you,

00:42:51.380 --> 00:42:56.139
your hand blazing in pain as your body's weakened.

00:42:56.639 --> 00:42:59.159
As you feel maybe the weakest you've ever felt

00:42:59.159 --> 00:43:03.000
in your lives. And this thing is turning towards

00:43:03.000 --> 00:43:07.630
you. You can barely see yourself reflected. It's

00:43:07.630 --> 00:43:10.190
great black eyes, the moonlight shining on you.

00:43:10.250 --> 00:43:12.929
It's getting ready to move in to strike jewels.

00:43:12.969 --> 00:43:15.769
That's going to be you. I'm going to cast Bless.

00:43:16.789 --> 00:43:24.349
On to myself, Jean Franklin, and Zeb. Now that

00:43:24.349 --> 00:43:26.809
is Concentration. I don't want to get this wrong.

00:43:27.289 --> 00:43:31.369
Yeah, yeah. So I just use that. So if you use

00:43:31.369 --> 00:43:33.170
another Concentration spell, that effect will

00:43:33.170 --> 00:43:35.610
end. And if I attack you, you have to roll a

00:43:35.610 --> 00:43:39.960
con save. If you fail it, then you will lose

00:43:39.960 --> 00:43:44.059
a spell. Right, okay. Okay. And then I'm going

00:43:44.059 --> 00:43:46.960
to cast Bardic Inspiration onto Zebulon. Ooh,

00:43:47.019 --> 00:43:49.019
damn, I get a Bless and a Bardic Inspiration.

00:43:49.019 --> 00:43:52.119
Hell yeah. That's a good move. And that's my

00:43:52.119 --> 00:43:56.139
turn. I mean, that's a good -ass move. So just

00:43:56.139 --> 00:43:58.139
to be clear, I mean, Stephen, you know, you're

00:43:58.139 --> 00:44:02.320
familiar with Bless, I assume. Yep, added D4.

00:44:02.579 --> 00:44:04.480
Yep, so for the listeners, anybody that might

00:44:04.480 --> 00:44:06.820
not know. When a target makes an attack or save

00:44:06.820 --> 00:44:10.460
throw before the spell ends, the target can roll

00:44:10.460 --> 00:44:12.719
a d4 and add that number to the attack or save.

00:44:13.159 --> 00:44:15.820
It's going to be huge since we've got minus two

00:44:15.820 --> 00:44:19.840
and disadvantage. Yep. Cool. At the end of your

00:44:19.840 --> 00:44:22.559
turn, before we resolve Jean Franklin's turn,

00:44:22.760 --> 00:44:25.599
I'm going to use one of my legendary actions.

00:44:26.519 --> 00:44:30.960
This thing very quickly, very swiftly moves in

00:44:30.960 --> 00:44:33.760
the air as if pushed by the wind itself. It begins

00:44:33.760 --> 00:44:37.579
to dive almost like closer to you, but also moving

00:44:37.579 --> 00:44:40.320
in a sort of southward angle, cutting off the

00:44:40.320 --> 00:44:43.760
two thugs who are about to run away, circling

00:44:43.760 --> 00:44:49.320
in to strike. I think that is my move. Jean -Francois's

00:44:49.320 --> 00:44:53.599
up. And yes, you heard me right. Legendary actions.

00:44:53.780 --> 00:44:56.619
First time in the campaign, gentlemen. Yeah,

00:44:56.659 --> 00:45:00.579
great. Excellent. This will be fun. Let's see.

00:45:01.260 --> 00:45:06.340
Jaune is just going to move. Can you move Jaune

00:45:06.340 --> 00:45:11.800
up here? Kind of in front of Jules, taking up

00:45:11.800 --> 00:45:15.320
a defensive position. Hell yeah. I need to get

00:45:15.320 --> 00:45:19.780
him away from Zeb. And he really doesn't have

00:45:19.780 --> 00:45:24.880
any moves right now. He's going to just have

00:45:24.880 --> 00:45:27.699
to hold. Shield out. Standing as guard. Stay

00:45:27.699 --> 00:45:30.719
behind me. This thing is dangerous. And I guess

00:45:30.719 --> 00:45:34.260
that's the end of Jean's turn for now. Well,

00:45:34.440 --> 00:45:37.400
I guess this hasn't really worked well in the

00:45:37.400 --> 00:45:42.079
past, but let's try Rebuke Evil. He's within

00:45:42.079 --> 00:45:45.619
30 feet, or it's within 30 feet, so you need

00:45:45.619 --> 00:45:49.260
to succeed on a DC 11 saving throw or be frightened

00:45:49.260 --> 00:45:52.320
for one minute or until it takes damage. Okay.

00:45:53.079 --> 00:45:57.300
If it's evil lined. I'm going to see this as

00:45:57.300 --> 00:46:01.340
more of a... a paladin oath ability, which I

00:46:01.340 --> 00:46:03.840
don't think would quite land. It's more divine

00:46:03.840 --> 00:46:07.420
in nature, drawing upon the power of Jean Franklin's

00:46:07.420 --> 00:46:11.659
oaths and his sort of determination. So I'm going

00:46:11.659 --> 00:46:14.300
to say that I do not have advantage against this.

00:46:14.500 --> 00:46:18.340
Oh, excellent. That would be swell. I think that's

00:46:18.340 --> 00:46:21.019
fair to say. Benevolent DM, considering we're

00:46:21.019 --> 00:46:26.719
already fucked. Yeah. Jean Franklin stands before

00:46:26.719 --> 00:46:30.929
you. Note that this says evil aligned creatures.

00:46:31.570 --> 00:46:33.489
I've kind of shifted that. I haven't done it

00:46:33.489 --> 00:46:34.849
on the sheet yet, but that generally is going

00:46:34.849 --> 00:46:40.349
to mean fiends, fey, aberrations, and the like.

00:46:41.369 --> 00:46:46.289
So, Jean Franklin stands before you. Just, Zebulon,

00:46:46.289 --> 00:46:48.510
Jules, are you alright? What's wrong with you?

00:46:49.329 --> 00:46:53.010
Damn you! Damn you! Stay away from my friends!

00:46:53.960 --> 00:46:57.679
And this light blasts from his spear, shooting

00:46:57.679 --> 00:47:00.639
out and upwards, engulfing this creature for

00:47:00.639 --> 00:47:05.500
a moment. Another screech of pain as it fails.

00:47:06.119 --> 00:47:11.760
Ooh. What does that mean for me? You're frightened

00:47:11.760 --> 00:47:14.340
for one minute or until you take damage. Holy

00:47:14.340 --> 00:47:19.619
crap. Which means I cannot move closer. Wow.

00:47:21.179 --> 00:47:24.789
Which is, I think, good. But that pretty much

00:47:24.789 --> 00:47:28.070
takes Jaune out of the fight. Pretty good stuff

00:47:28.070 --> 00:47:31.829
there, Jaune Franklin. I am really impressed.

00:47:32.349 --> 00:47:34.469
Yeah, if this thing has any up -close capabilities,

00:47:34.750 --> 00:47:38.030
then it'll save us from that. But, I mean, Zebulon

00:47:38.030 --> 00:47:40.550
works best up -close. Jaune works best up -close.

00:47:40.710 --> 00:47:44.670
Right. So, let's see what happens. Well, Zebulon,

00:47:44.670 --> 00:47:46.670
see what happens now, because it's your turn.

00:47:47.070 --> 00:47:52.010
Okay. See, this is where it sucks. Because if

00:47:52.010 --> 00:47:57.179
I stay here, Then I can use my steady aim and

00:47:57.179 --> 00:48:00.400
I can negate that disadvantage. But then if I

00:48:00.400 --> 00:48:02.840
hit, I don't get my sneak attack because I'm

00:48:02.840 --> 00:48:07.900
next to Jules. I guess I'd rather hit. So let's

00:48:07.900 --> 00:48:11.460
try it. Okay. Steady aim for bonus action. I'm

00:48:11.460 --> 00:48:16.179
going to take one roll. I just crit my pants.

00:48:16.360 --> 00:48:19.420
What? Stop it. I just crit my pants. But I don't

00:48:19.420 --> 00:48:22.590
get sneak attack, though. Oh, my. Don't get the

00:48:22.590 --> 00:48:25.210
sneak attack. You're still crit. You're still

00:48:25.210 --> 00:48:30.030
crit. Yeah. Okay, so that's 2d8 plus 4 then.

00:48:33.789 --> 00:48:39.849
A 2 and a 1 on 2d8. 7 damage. 7 damage. That's

00:48:39.849 --> 00:48:43.389
awful. Quite a crit. Damn it, damn it, damn it.

00:48:43.849 --> 00:48:47.289
You see what looks like a kill shot launching

00:48:47.289 --> 00:48:50.639
towards this thing in almost like... It sort

00:48:50.639 --> 00:48:52.739
of moves in the air, and the wind almost takes

00:48:52.739 --> 00:48:55.639
the shot, and it changes just slightly, ripping

00:48:55.639 --> 00:48:58.639
across his face, blood and feathers taking into

00:48:58.639 --> 00:49:02.000
the moonlight around it, but it is relatively

00:49:02.000 --> 00:49:06.500
unscathed. I read the rapier damage is 1d8 plus

00:49:06.500 --> 00:49:11.519
4. The shortbow damage is d6. Honestly, just

00:49:11.519 --> 00:49:15.360
keep it. The end roll of a 6. Yeah. It's fine.

00:49:15.380 --> 00:49:19.309
Just wanted to get it out there. So... Half a

00:49:19.309 --> 00:49:22.590
wedgie. Half a wedgie. Oh, man. I cannot move

00:49:22.590 --> 00:49:25.150
closer to you. So I guess I'm going to just do

00:49:25.150 --> 00:49:32.610
this. Wings flip back again. Another burst of

00:49:32.610 --> 00:49:37.489
wind. This one, very different. Howling and bitterly,

00:49:37.489 --> 00:49:41.630
bitterly, bitterly cold. I need you guys to make

00:49:41.630 --> 00:49:45.389
a constitution saving throw. Let's see where

00:49:45.389 --> 00:49:49.119
this is going. At a minus two, right? Yes. Minus

00:49:49.119 --> 00:49:52.360
one for me, though. Correct. Oh, yes. Because

00:49:52.360 --> 00:49:54.440
of my cloak. Yeah, the cloak. And it's windy.

00:49:54.539 --> 00:49:58.039
Nice. Absolutely. Yeah. Oh, good catch. Good

00:49:58.039 --> 00:50:04.460
catch. So that is 16 for Jules. And no minus

00:50:04.460 --> 00:50:07.059
for Jaune yet. Is that correct? That is correct.

00:50:07.500 --> 00:50:13.420
Nice. Oh, wow. Holy shit. I need the dice jail.

00:50:13.800 --> 00:50:16.920
All right, gold vein dice. That's what you can

00:50:16.920 --> 00:50:22.300
do. It's a gold vein D12. I'm switching to the

00:50:22.300 --> 00:50:24.880
red dragon for the rest of this session because

00:50:24.880 --> 00:50:29.019
Zeb just rolled a two on the die with a minus

00:50:29.019 --> 00:50:33.380
two. Jaune with a plus three rolled a natural

00:50:33.380 --> 00:50:37.179
one. Okay. Let's make sure I get my math right

00:50:37.179 --> 00:50:39.519
here. I think we're actually going to die tonight.

00:50:40.079 --> 00:50:42.820
I think this is about to get really wild. Okay.

00:50:43.400 --> 00:50:48.730
I've done my math. Are you ready? Ready to die.

00:50:49.690 --> 00:50:52.250
Zebulon and Jean Franklin. Actually, before we

00:50:52.250 --> 00:50:55.349
get to you, just to add suspense. The two figures

00:50:55.349 --> 00:50:58.289
moving beside you. Immediately upon this wind

00:50:58.289 --> 00:51:01.730
hitting them, their bodies go pale. And they

00:51:01.730 --> 00:51:08.010
drop to the ground. Dead. What? Fuck. Fuck. Zebulon

00:51:08.010 --> 00:51:09.130
and Jean Franklin. I was just going to try something

00:51:09.130 --> 00:51:11.170
with those guys on my turn. Well, they're not

00:51:11.170 --> 00:51:13.889
going anywhere now. Nope. Well, now we can get

00:51:13.889 --> 00:51:16.090
that scroll easier. If we live. If we live, yeah.

00:51:16.960 --> 00:51:21.719
You take 29 points of cold damage. Okay. Well,

00:51:21.760 --> 00:51:24.900
Zebulon's down. You take 14. You take half damage

00:51:24.900 --> 00:51:29.420
from passing the save. That was my turn. Jules,

00:51:29.539 --> 00:51:32.900
you're up. And how far are we away now? It is

00:51:32.900 --> 00:51:36.219
currently 30 feet away from you, 15 feet in the

00:51:36.219 --> 00:51:44.610
air. Your bodies are heavy and sick. I'm so,

00:51:44.829 --> 00:51:48.670
so cold. I'm going to lean down and cast Cure

00:51:48.670 --> 00:51:52.730
Wounds onto Zebulon. Ooh. Okay. So that's a 1d8

00:51:52.730 --> 00:51:58.369
plus 4. All right, that's 9. Does that bring

00:51:58.369 --> 00:52:01.889
you up at all? Oh, yeah. Nice. Not out of the

00:52:01.889 --> 00:52:04.969
fight yet. And then as a bonus action, I am casting

00:52:04.969 --> 00:52:09.150
Bardic Inspiration onto Jean Franklin. Oh, boy,

00:52:09.190 --> 00:52:12.579
oh, boy. And that is all I can do. All right.

00:52:12.599 --> 00:52:15.400
Your loot shines. Beamslayer, Jean Franklin,

00:52:15.539 --> 00:52:18.340
the one standing tall in the midst of all this,

00:52:18.519 --> 00:52:21.800
facing this thing down. As a light hits him,

00:52:21.800 --> 00:52:24.300
he stands a little taller. It's going to be his

00:52:24.300 --> 00:52:28.480
turn now. Wait, wait. He gets two turns? Jean

00:52:28.480 --> 00:52:31.699
Franklin. Oh. I thought you were talking about

00:52:31.699 --> 00:52:35.960
the owl. The bird loves the spark inspiration

00:52:35.960 --> 00:52:38.860
you gave it. Come on, man. Jeez, there's really...

00:52:39.389 --> 00:52:42.730
There's really nothing that Jaune can do. He'll

00:52:42.730 --> 00:52:46.789
step over to Zebulon. Don't forget, raid actions

00:52:46.789 --> 00:52:49.969
are a thing, too. Yeah. Well, he can't move closer.

00:52:50.769 --> 00:52:55.409
True, true. Jaune will step over to Zebulon and

00:52:55.409 --> 00:53:01.610
put, let's say, 15 points back into him. That

00:53:01.610 --> 00:53:06.630
brings Zeb up to 24 out of 28. That saves a couple.

00:53:07.210 --> 00:53:09.449
I don't know how to change... It says it's in

00:53:09.449 --> 00:53:12.250
his notes, his Lay on Hands pool. Well, it's

00:53:12.250 --> 00:53:13.869
at 5 out of 20, so we can stay at 5 out of 20

00:53:13.869 --> 00:53:17.610
because I just used 15, so... And then he will

00:53:17.610 --> 00:53:20.730
move back to his spot away from Zebulon to give

00:53:20.730 --> 00:53:23.989
him the space. Okay. So heals and steps back

00:53:23.989 --> 00:53:31.730
to guard Jules again. So I was just like... I

00:53:31.730 --> 00:53:33.949
just said, oh, wait a minute. What about that

00:53:33.949 --> 00:53:39.469
Rebuke Evil? And we... because I realized that

00:53:39.469 --> 00:53:42.309
immediately, after doing a cool thing with Jean

00:53:42.309 --> 00:53:45.090
Franklin that would have sent this thing flying

00:53:45.090 --> 00:53:48.829
away, I had Zebulon attack it. It was the beers

00:53:48.829 --> 00:53:51.849
talking. The beers controlled the character.

00:53:51.969 --> 00:53:55.710
Steven has officially killed us. Yeah, and negated

00:53:55.710 --> 00:53:58.869
the, I just, I can't. No, no, no, no. I'm very,

00:53:58.929 --> 00:54:00.989
very frustrated with myself. This is an honest

00:54:00.989 --> 00:54:03.510
mistake. You guys likely would have had some

00:54:03.510 --> 00:54:06.119
kind of talk beforehand. But let's just put it

00:54:06.119 --> 00:54:08.300
this way. Zebulon's also reckless. Zebulon's

00:54:08.300 --> 00:54:12.280
also not the brightest apple in the pear tree.

00:54:15.480 --> 00:54:18.179
Anyway, I have an idea. I'm going to make another

00:54:18.179 --> 00:54:21.000
save to see if I recover from the fear effect.

00:54:21.760 --> 00:54:25.360
All right. I think that's fair. I'm going to

00:54:25.360 --> 00:54:26.880
make another save to see if this works out, because

00:54:26.880 --> 00:54:28.239
I think that's a good way. I've already been

00:54:28.239 --> 00:54:29.519
working under the assumption that I have it,

00:54:29.559 --> 00:54:32.099
so before my turn happens, or on my turn, we'll

00:54:32.099 --> 00:54:34.900
say. I will make that save, and we'll see what

00:54:34.900 --> 00:54:39.840
we see. Zebulon, you idiot. I don't know. Maybe

00:54:39.840 --> 00:54:42.179
Zebulon doesn't know how Rebuke Evil works. He

00:54:42.179 --> 00:54:47.349
does have a valid point. It is Zebulon. It is

00:54:47.349 --> 00:54:51.409
Nebulon. It's that plus five. I didn't mean that

00:54:51.409 --> 00:54:55.349
as a legitimate dig. It's that minus three wisdom

00:54:55.349 --> 00:54:57.590
at work. Yeah, it's just like negative three

00:54:57.590 --> 00:54:59.909
wisdom. That's what happens. Oh, my God. Negative

00:54:59.909 --> 00:55:02.949
three Steven wisdom. Oh, my God. This would have

00:55:02.949 --> 00:55:06.670
been so different. It would have been over. Yeah,

00:55:06.789 --> 00:55:09.829
it would have been over. Sorry. I'll maybe only

00:55:09.829 --> 00:55:11.710
just do that like a couple more times. No, it's

00:55:11.710 --> 00:55:13.309
okay. I deserve it. A couple more times. I deserve

00:55:13.309 --> 00:55:18.719
it. All right. It's a numbskull's turn. Let's

00:55:18.719 --> 00:55:22.320
use Ebulon if you... I thought you were going

00:55:22.320 --> 00:55:23.679
to do... Oh, you're going to do a save on...

00:55:23.679 --> 00:55:26.420
On my turn. It's turn. 40 episodes in and you're

00:55:26.420 --> 00:55:29.539
now just starting to become a comedian? How dare

00:55:29.539 --> 00:55:35.099
you? Share me with the digs tonight. My absolute

00:55:35.099 --> 00:55:40.000
goodness. Okay. Well, let's see if I can make

00:55:40.000 --> 00:55:44.699
up for some of my... Probably not, though. Zeb's

00:55:44.699 --> 00:55:48.800
going to just step to the left five feet. Can

00:55:48.800 --> 00:55:50.880
you put Zeb there for me, David? Absolutely.

00:55:50.880 --> 00:55:53.780
So that I can get... If I ever hit, I can get

00:55:53.780 --> 00:55:58.019
sneak attack damage now. So let's roll with disadvantage

00:55:58.019 --> 00:56:06.400
here. That's just a ten. Okay. Does not. Goes

00:56:06.400 --> 00:56:08.780
wide again. That's a malign wind blowing it to

00:56:08.780 --> 00:56:13.539
the side. And now... I will make my save. If

00:56:13.539 --> 00:56:17.059
I fail this save, I have to leave. This thing's

00:56:17.059 --> 00:56:19.500
eyes are locking onto Jean Franklin nervously,

00:56:19.559 --> 00:56:21.880
but there's blood trickling down the side of

00:56:21.880 --> 00:56:23.960
its face, down its feathers. The only wound it's

00:56:23.960 --> 00:56:26.619
taken so far in this combat, that one arrow that

00:56:26.619 --> 00:56:30.000
hit. And apart from that, while it's nervously

00:56:30.000 --> 00:56:32.739
looking towards Jean Franklin, its eyes keep

00:56:32.739 --> 00:56:36.139
flickering to you, Jules. And there is murder

00:56:36.139 --> 00:56:41.929
in those eyes. You. It wants you. I want to roll

00:56:41.929 --> 00:56:45.909
this on the table with this gold vein D20. Ah,

00:56:45.949 --> 00:56:48.610
the gold vein. We will let Zubir decide what

00:56:48.610 --> 00:56:51.550
happens next. Oh, my God. I knew we would curse

00:56:51.550 --> 00:56:54.070
the name. This is, oh. Let me tell you what I

00:56:54.070 --> 00:56:57.590
need. Your dice tray. What is the save for Jean

00:56:57.590 --> 00:57:02.070
Franklin's ability? 11. Okay. I have a plus two

00:57:02.070 --> 00:57:05.829
to wisdom. You get a nine or higher. I'm okay.

00:57:06.869 --> 00:57:12.130
Okay. What is it? What is it? It's a 15. From

00:57:12.130 --> 00:57:13.750
my angle in the light, it looks like a fucking

00:57:13.750 --> 00:57:19.030
two. Oh, man. That's awful. A 15. He just barely

00:57:19.030 --> 00:57:25.150
managed to shake off the fear. Oh, okay. So now

00:57:25.150 --> 00:57:29.170
is when we die. It dives in towards you, Jules.

00:57:29.829 --> 00:57:31.510
It's going to make a sweeping attack on Jean

00:57:31.510 --> 00:57:34.269
Franklin as it moves in. And a second attack

00:57:34.269 --> 00:57:40.769
on you. And here we go. Talons come out. First

00:57:40.769 --> 00:57:46.449
John Franklin. 15 to hit is a miss. Miss on John.

00:57:46.690 --> 00:57:50.650
So he weaves out of the way. It grazes his shield.

00:57:50.909 --> 00:57:54.949
Second Talon comes out, coming for you. You see

00:57:54.949 --> 00:57:58.170
death on this Talon, Jules. You see a sort of

00:57:58.170 --> 00:58:00.869
malign, like smoke billowing around the very

00:58:00.869 --> 00:58:04.699
edge of it. Something dark, something evil. Here

00:58:04.699 --> 00:58:07.420
we go. And Jean Franklin grabs Jules. Holy shit.

00:58:07.420 --> 00:58:09.539
And switches places with normal sacrifice. Oh

00:58:09.539 --> 00:58:12.139
my god, I forgot about that. What the fuck? Holy

00:58:12.139 --> 00:58:16.760
shit. Uh, that is, uh... It's a miss on Jean

00:58:16.760 --> 00:58:17.739
Franklin. Get out of here. We're gonna hit on

00:58:17.739 --> 00:58:19.960
Jules. We're gonna hit on Jules. Get out of here.

00:58:19.960 --> 00:58:23.679
Jean Franklin just comes in again. I said go!

00:58:24.300 --> 00:58:28.500
Just, oh yeah, right in this thing's face. Screams

00:58:28.500 --> 00:58:33.380
out. Holy shit. That's my turn. Jules, that's

00:58:33.380 --> 00:58:35.699
you. Hey, guess what? What? Jules is going to

00:58:35.699 --> 00:58:39.980
cast Tasha's Hideous Laughter. No, I'm not. Because

00:58:39.980 --> 00:58:42.760
we still got Bless going. And that's Concentration.

00:58:42.820 --> 00:58:45.360
This thing has, from what you've gathered from

00:58:45.360 --> 00:58:47.760
the last ability, this thing seems to be less

00:58:47.760 --> 00:58:50.480
affected, like has an advantage, basically, on

00:58:50.480 --> 00:58:56.420
effects that require saving. Sure. Fuck me. Yeah,

00:58:56.519 --> 00:58:59.579
I'm going to cast Level 2 Dissonant Whispers

00:58:59.579 --> 00:59:07.019
again. Okay. You'll get advantage. Oh, that reminds

00:59:07.019 --> 00:59:08.320
me. You didn't give me damage for the last Disney

00:59:08.320 --> 00:59:11.480
Whispers. I did. You did. Okay. Four. Four. Oh,

00:59:11.500 --> 00:59:14.559
yeah, that's right. That's right. It was so low

00:59:14.559 --> 00:59:17.260
that I thought it was the crit. You just only

00:59:17.260 --> 00:59:22.239
done, like, 11 damage in total. All right. 14.

00:59:22.940 --> 00:59:26.940
God damn it. It's 14. Oh, so barely. Give me

00:59:26.940 --> 00:59:30.940
half damage still. That's still seven points.

00:59:31.839 --> 00:59:33.519
As much as a crit from Zebulon. Just as many

00:59:33.519 --> 00:59:37.079
as my crit. That's pretty good. Good move, good

00:59:37.079 --> 00:59:41.099
move. I mean, that was on 3d6 with half damage.

00:59:41.280 --> 00:59:43.320
Yeah. That's pretty fucking good. Yeah, definitely.

00:59:43.659 --> 00:59:45.039
So, and as a bonus action, I'm going to cast

00:59:45.039 --> 00:59:47.500
Bardic Inspiration on myself. Bardic Inspiration

00:59:47.500 --> 00:59:51.179
all around. Um, this turtle's really getting

00:59:51.179 --> 00:59:52.800
my way. He also switched places. Let me move

00:59:52.800 --> 00:59:55.019
that real quick. So, Jules, you are now, John

00:59:55.019 --> 00:59:56.539
Bracklin is now right to the north of this thing.

00:59:56.579 --> 01:00:00.269
You are now to the west of it. East of it, directly.

01:00:00.489 --> 01:00:03.110
Zebulon, you're just ten paces away to the actual

01:00:03.110 --> 01:00:08.269
east. Bow out. I'm going to make an attack on

01:00:08.269 --> 01:00:11.309
Jean. He's been kind of a problematic character.

01:00:11.590 --> 01:00:16.170
Legendary action. Talon attack. Natural one.

01:00:16.550 --> 01:00:20.670
Ooh. Ooh. Okay. That doesn't hit. Okay. Oh, it

01:00:20.670 --> 01:00:25.809
does not hit at all. I've been doing, like, fumbles.

01:00:25.889 --> 01:00:28.940
There's no horses nearby, but... It isn't the

01:00:28.940 --> 01:00:30.480
last fight. I'll do it here, too. I'm going to

01:00:30.480 --> 01:00:36.500
give Jules an AOL. Oh, nice. Okay. As this thing

01:00:36.500 --> 01:00:38.019
kind of turns around, I need to hit him. You

01:00:38.019 --> 01:00:42.159
see an opportunity. It's so eager. Too eager.

01:00:42.260 --> 01:00:45.539
Too aggressive. Too bloodthirsty. So I have negative

01:00:45.539 --> 01:00:49.119
two and disadvantage? Yep. Fuck me. Even if it's

01:00:49.119 --> 01:00:52.860
an AOL? Yep. Oh, come on. You guys got any buttons

01:00:52.860 --> 01:00:57.659
over there? Yeah, we do, I think. I don't. Oh,

01:00:57.880 --> 01:01:01.440
I have one. No. Well, I already rolled, and I

01:01:01.440 --> 01:01:04.980
didn't hit. It's an eight. All right. All right.

01:01:05.059 --> 01:01:07.500
Well, I also did not have my legendary action,

01:01:07.619 --> 01:01:11.800
so that is going to be Jean Franklin. All right.

01:01:12.380 --> 01:01:16.599
So close to take out this damn turtle. Jean Franklin

01:01:16.599 --> 01:01:21.880
is just going to make a spear attack. So disadvantage,

01:01:22.159 --> 01:01:24.159
and instead of a plus four to hit, it's just

01:01:24.159 --> 01:01:31.119
a plus two. Both rolls are a 13, so that's a

01:01:31.119 --> 01:01:35.300
15. I think I'm going to add my Bless to this

01:01:35.300 --> 01:01:38.599
one, just in case. I don't remember what we hit

01:01:38.599 --> 01:01:42.139
on. I don't remember what we hit. You also have

01:01:42.139 --> 01:01:44.780
a Bardic, correct? Yeah. That can add damage.

01:01:44.900 --> 01:01:48.300
Bless and Bardic. All right. We'll take the Bless.

01:01:48.579 --> 01:01:52.539
Hopefully it wasn't a 15, and I didn't waste

01:01:52.539 --> 01:01:57.090
the Bless. That's a two on the blessed die, so

01:01:57.090 --> 01:02:01.429
17. That's pretty good damage. That's to hit.

01:02:02.230 --> 01:02:06.090
That's not damage. 17's a miss? That'll hit.

01:02:06.170 --> 01:02:09.369
Oh, okay. Jeez. That'll hit. All right, let me

01:02:09.369 --> 01:02:13.710
put that away. Let's see. Okay, so spear damage

01:02:13.710 --> 01:02:16.809
is a d6 plus two. I'm going to add my blessed

01:02:16.809 --> 01:02:22.190
dice. So that's nine damage then. You should

01:02:22.190 --> 01:02:25.360
add plus two to the attack. Does that work? Yes.

01:02:25.639 --> 01:02:27.840
Oh, okay. Can I add Bless to the attack, or is

01:02:27.840 --> 01:02:30.980
it just saves? Oh, it's attack rolls and saves.

01:02:31.000 --> 01:02:35.199
I think it's to attack or save. To the attack

01:02:35.199 --> 01:02:39.260
roll. Okay. So not to the damage. No. Oh, well,

01:02:39.320 --> 01:02:41.800
someone just said you have the D6. You can add

01:02:41.800 --> 01:02:43.500
that to damage. Yeah, the Bardic Inspiration

01:02:43.500 --> 01:02:45.480
for damage. Yeah, I used the Bless for the attack.

01:02:45.579 --> 01:02:47.500
Oh, sorry. And the Bardic for the damage. You

01:02:47.500 --> 01:02:49.099
said Bless, and you said the damage. Okay. Oh,

01:02:49.119 --> 01:02:53.420
my bad. Cool, cool, cool. All right. So... I

01:02:53.420 --> 01:02:54.860
have to roll a save for that, though, correct?

01:02:55.260 --> 01:02:58.940
For the bardic. Oh, yeah. Okay. You also have

01:02:58.940 --> 01:03:02.059
to succeed on a con throw, on a con save, or

01:03:02.059 --> 01:03:03.860
take thunder damage equal to the bardic inspiration

01:03:03.860 --> 01:03:07.800
die. Yeah. Okay. Okay. That's probably a fail

01:03:07.800 --> 01:03:10.280
with a natural two, so we're good. Take the extra

01:03:10.280 --> 01:03:12.480
damage. Sweet. It was four extra. Do you want

01:03:12.480 --> 01:03:14.760
me to re -roll it? No, I'll take the four. Okay.

01:03:15.300 --> 01:03:18.519
Hell yeah. Okay. Sounds good. And with that,

01:03:18.619 --> 01:03:22.980
that's your turn. That is the end of Jaune's

01:03:22.980 --> 01:03:27.780
turn. Okay. And that's you, Zeb. All right. This

01:03:27.780 --> 01:03:30.079
thing is on the ground? It is currently on the

01:03:30.079 --> 01:03:32.619
ground. You finally have it within range. Excellent.

01:03:32.639 --> 01:03:36.340
All right. Zebulon is going to drop his bow,

01:03:36.440 --> 01:03:39.039
pull out his sabers, and step right up to this

01:03:39.039 --> 01:03:42.719
guy here. Right in this spot. I don't have the

01:03:42.719 --> 01:03:47.119
legendary to get out of here! You close in. Now

01:03:47.119 --> 01:03:48.900
this thing is surrounded by the three of you.

01:03:49.420 --> 01:03:51.760
All right, so I've got my plus one to AC now.

01:03:52.079 --> 01:03:58.059
I got my two weapons out. I've got Bless and

01:03:58.059 --> 01:04:02.699
Bardic Inspiration, and I'm going to use a button

01:04:02.699 --> 01:04:09.079
as well. Ooh, okay, okay. So this first attack

01:04:09.079 --> 01:04:12.139
I will take without disadvantage. Second one

01:04:12.139 --> 01:04:16.460
I'll take with disadvantage. That's a natural

01:04:16.460 --> 01:04:20.260
one on the first attack. That I already said

01:04:20.260 --> 01:04:21.659
out loud I was going to take without disadvantage.

01:04:22.559 --> 01:04:26.199
Okay. Let's see what happens on the second attack

01:04:26.199 --> 01:04:30.739
with disadvantage. Okay, well the first roll

01:04:30.739 --> 01:04:37.119
is a nat 20. Let's take that disadvantage. And

01:04:37.119 --> 01:04:42.059
that's a 4. Plus 4 is only 8. Okay. Awesome.

01:04:42.440 --> 01:04:49.789
Great. So nothing. Oh no. Okay. But I am surrounded,

01:04:49.889 --> 01:04:55.849
and this is not preferable for me. Jules, it

01:04:55.849 --> 01:04:59.409
looks you in the eyes. Much like that owlish

01:04:59.409 --> 01:05:01.849
way you see its body is turned towards Zebulon

01:05:01.849 --> 01:05:05.710
to parry his last attacks, but its head fully

01:05:05.710 --> 01:05:09.369
turns around, rotating over its shoulder to stare

01:05:09.369 --> 01:05:18.579
at you. And you can hear this low... as his hand

01:05:18.579 --> 01:05:22.900
reaches out towards Zebulon, and you see, you

01:05:22.900 --> 01:05:27.420
recognize the aura of inflict wounds on its hand,

01:05:27.480 --> 01:05:31.340
a spell you know very well. Something innate

01:05:31.340 --> 01:05:37.219
and special to you that is going to be 18 to

01:05:37.219 --> 01:05:42.780
hit. Um, I'm going to use Gift of the Metallic

01:05:42.780 --> 01:05:45.969
Dragon Protective Wings. Oh shit. When you're

01:05:45.969 --> 01:05:47.369
another creature you can see within five feet

01:05:47.369 --> 01:05:49.289
of you is hit by an attack, you use your reaction

01:05:49.289 --> 01:05:52.550
to gain a plus two bonus to the target's AC against

01:05:52.550 --> 01:05:55.710
that attack roll. So that stops it? That stops

01:05:55.710 --> 01:06:00.369
it. My AC right now with my sabers out is 17.

01:06:00.809 --> 01:06:04.469
Holy shit. Plus two makes it 19. This dark energy

01:06:04.469 --> 01:06:07.170
surrounding it, it reaches this claw, this talon

01:06:07.170 --> 01:06:11.030
out to like use this spell laughing at you. And

01:06:11.030 --> 01:06:13.889
then you see. What do they see, Zebulon? Describe

01:06:13.889 --> 01:06:19.269
this. Jeez, well, um, Zebulon reflexively tries

01:06:19.269 --> 01:06:23.250
to lean back, and as he does, another reflex

01:06:23.250 --> 01:06:27.289
that he didn't know he had materializes in these

01:06:27.289 --> 01:06:33.469
spectral wings that push the attack aside. Holy

01:06:33.469 --> 01:06:37.630
shit. Arm gets pushed aside, head rotates, snaps

01:06:37.630 --> 01:06:40.860
back around so fast, eyes wide. For the first

01:06:40.860 --> 01:06:45.079
time, looking nervous. Jules, that's you. No,

01:06:45.119 --> 01:06:46.860
I might do something really stupid here. Still

01:06:46.860 --> 01:06:49.599
surrounded. Still in trouble. I think stupid's

01:06:49.599 --> 01:06:53.699
great. I think at this point... Because we have

01:06:53.699 --> 01:06:56.199
disadvantage on attacks. And that's an issue.

01:06:56.619 --> 01:06:58.579
Oh, yeah. That's an issue. That's a big fucking

01:06:58.579 --> 01:07:00.960
issue. Yeah. You've got a bardic inspiration,

01:07:01.199 --> 01:07:04.619
though. I do. But if I roll a natural one on

01:07:04.619 --> 01:07:07.659
an inflicted wounds, I'm fucked. Maybe. And that's

01:07:07.659 --> 01:07:09.599
exactly what I'm going to do. All right. Hopefully

01:07:09.599 --> 01:07:12.880
he sends the natural one. Jules looks down and

01:07:12.880 --> 01:07:17.079
says, not this is how you do it. Eat shit, you

01:07:17.079 --> 01:07:22.280
stupid fucker. And Jules reaches down with his

01:07:22.280 --> 01:07:26.260
hand, touches this thing, and casts inflict wounds.

01:07:26.980 --> 01:07:31.320
Okay. Okay. And I am going to use my bardic inspiration

01:07:31.320 --> 01:07:39.489
for this. It didn't help. It's a nine. Nine does

01:07:39.489 --> 01:07:44.389
not hit. I know it doesn't. Could have saved

01:07:44.389 --> 01:07:48.170
it. God. You go to strike on this thing, too.

01:07:48.230 --> 01:07:50.429
It sort of head snaps back towards you, weaves

01:07:50.429 --> 01:07:54.150
around again, barely dodging yours. It's still

01:07:54.150 --> 01:07:56.329
getting nervous, getting frazzled, all these

01:07:56.329 --> 01:08:01.030
bodies around it. Trying to decide to go for

01:08:01.030 --> 01:08:04.769
attack. Do I move away? I only have so many legendary

01:08:04.769 --> 01:08:09.590
actions. Why not? I have a mission. It's to kill

01:08:09.590 --> 01:08:13.250
me. I'm going to attack you again. Two attacks

01:08:13.250 --> 01:08:19.609
on Jules. Noble sacrifice is once a day, I'm

01:08:19.609 --> 01:08:21.449
going to guess. It doesn't say so on... It doesn't

01:08:21.449 --> 01:08:24.090
say anything on... No, it's what's turned. Really?

01:08:24.130 --> 01:08:26.050
It's a reaction. It's what Jean Bricklin's got.

01:08:26.229 --> 01:08:31.689
It's his most powerful ability. Damn. Okay. That's

01:08:31.689 --> 01:08:36.650
going to hit. Jean's going to use his... Reaction.

01:08:36.650 --> 01:08:39.210
Okay, yeah, Jaune's still right there. Once his

01:08:39.210 --> 01:08:45.350
turtle's down, that's it. No sacrifice. Turtle.

01:08:45.850 --> 01:08:50.590
Okay, okay. He's just a yo -yo machine. This

01:08:50.590 --> 01:08:53.949
thing is coming for Jules. It really is. Look

01:08:53.949 --> 01:08:56.310
at Jaune Brinkley is on it today. Just grabs

01:08:56.310 --> 01:08:58.130
Jules, pulls him out of the way, once again takes

01:08:58.130 --> 01:09:00.550
his place. I'm going to land some damage on him

01:09:00.550 --> 01:09:05.619
this time. Let's roll this real fast. Which means

01:09:05.619 --> 01:09:07.760
Jules definitely will have taken damage. Give

01:09:07.760 --> 01:09:13.180
me a con save for John Franklin. Okie doke. He

01:09:13.180 --> 01:09:18.819
failed his last time, right? So he's now exhausted

01:09:18.819 --> 01:09:21.539
and poisoned as well? No. Oh, he didn't. I did

01:09:21.539 --> 01:09:23.439
not use that ability on him. Oh, gotcha. Okay,

01:09:23.520 --> 01:09:26.560
so he's still got his plus three then with no

01:09:26.560 --> 01:09:31.359
disadvantage. So that's a 15 for his con save.

01:09:31.600 --> 01:09:40.960
Okay. He takes ten points of damage. Yikes. Holy

01:09:40.960 --> 01:09:46.239
shit. No. Five of which is piercing damage from

01:09:46.239 --> 01:09:48.199
the claw just ripping into him, and the rest

01:09:48.199 --> 01:09:51.899
is poison. He takes half damage from the poison,

01:09:51.979 --> 01:09:55.140
but it still courses through him. Ouchie, ouchie.

01:09:55.939 --> 01:09:58.880
Doesn't Zebulon have antitoxin? He does, yes.

01:09:59.319 --> 01:10:02.859
But I was looking at it, and what antitoxin does

01:10:02.859 --> 01:10:07.380
is I think it... Ups your save. Let me pull it

01:10:07.380 --> 01:10:09.600
up in my inventory here. Okay. They had antidote.

01:10:09.979 --> 01:10:12.600
You got an antitoxin. Creature that drinks. I

01:10:12.600 --> 01:10:15.039
probably bought the antitoxin with the anticipation

01:10:15.039 --> 01:10:21.260
of buying an antidote. Oh, okay. So I will eat

01:10:21.260 --> 01:10:24.020
that mistake, I guess. This is very Zebulon.

01:10:24.140 --> 01:10:27.699
He's like, I got antidote. All right, all right.

01:10:29.380 --> 01:10:31.880
So that was my first attack. I'm going to take

01:10:31.880 --> 01:10:35.100
a bulletin jumper. He's in my way now. Second

01:10:35.100 --> 01:10:38.079
one's going to miss. Excellent. Goes wide. I

01:10:38.079 --> 01:10:41.760
think it's very close with an 18. 19 says AC.

01:10:41.880 --> 01:10:44.359
Okay, yeah, so rips off the shield. Just barely

01:10:44.359 --> 01:10:47.439
dodges it. Still kind of squirming from that

01:10:47.439 --> 01:10:50.640
last attack. Great, okay. And that is going to

01:10:50.640 --> 01:10:54.000
be Jules. Taking one last risk to hit you. Did

01:10:54.000 --> 01:10:57.899
not pan out. Head just swivels back to you. Just...

01:10:57.899 --> 01:11:00.819
You're literally switched out of the way. John

01:11:00.819 --> 01:11:03.779
Franklin's place. Jules is going to cast Tasha's

01:11:03.779 --> 01:11:07.560
Hideous Laughter. Okay. Oh, shit. You haven't

01:11:07.560 --> 01:11:10.779
used your Bless. That's okay. At this point,

01:11:10.859 --> 01:11:12.199
I've got to do it. You've got to try to win this

01:11:12.199 --> 01:11:14.439
fight. You've got to do it. So, yes, Jules is

01:11:14.439 --> 01:11:17.539
going to cast Tasha's Hideous Laughter, so Zebulon's

01:11:17.539 --> 01:11:21.479
Bless goes away. Okay. Advantage on the save.

01:11:21.560 --> 01:11:25.899
Let's see what happens here. It's a very good

01:11:25.899 --> 01:11:30.250
save. It's 20. Yeah. Just again, hold against

01:11:30.250 --> 01:11:33.890
it. This thing is fierce. It is. It's in your

01:11:33.890 --> 01:11:37.550
face. Anything else you want to do, Jules? Nope,

01:11:37.590 --> 01:11:40.310
that's all I can do. You can feel death coming

01:11:40.310 --> 01:11:45.250
upon you. It's so set on you. Its eyes still

01:11:45.250 --> 01:11:48.949
hooked on you. I'm going to, at the end of your

01:11:48.949 --> 01:11:51.170
turn, use my legendary axe to attack one more

01:11:51.170 --> 01:11:55.930
time on you before Jaune goes. Yeah, he doesn't

01:11:55.930 --> 01:12:04.909
have his reaction anymore. That will hit. Yeah,

01:12:05.050 --> 01:12:08.670
you're dead. That's a lot of dice. Yeah. Make

01:12:08.670 --> 01:12:16.390
a con save? No. Finally, the claw strikes true.

01:12:17.289 --> 01:12:21.789
Your cloak, your magic, your friends can't stop

01:12:21.789 --> 01:12:26.409
it. It is inevitable as it tears into your flesh.

01:12:26.960 --> 01:12:29.819
So you feel a poison pump into your already weakened

01:12:29.819 --> 01:12:34.840
body. That is 12 points of damage. Alright, Jules

01:12:34.840 --> 01:12:38.920
is down. Jean Franklin's up. This thing stands

01:12:38.920 --> 01:12:43.619
above Jules. Poised to finish this. You can see

01:12:43.619 --> 01:12:48.500
this, Zebulon. Jean can see this. It's talons

01:12:48.500 --> 01:12:52.899
raised. You have a chance. Jean and you both

01:12:52.899 --> 01:12:55.210
go before it. I'm going to tell you right now

01:12:55.210 --> 01:12:57.750
the certain HP threshold that I've been looking

01:12:57.750 --> 01:13:02.149
for that you have not hit yet. Give you a little

01:13:02.149 --> 01:13:04.810
metagame information because I think it's fun

01:13:04.810 --> 01:13:08.449
in this case. I think it's scary in this case.

01:13:09.250 --> 01:13:13.390
Definitely scary. Make your move wisely. I'm

01:13:13.390 --> 01:13:17.149
out of buttons. Make your move. Jaune's first,

01:13:17.369 --> 01:13:22.119
right? Jaune is next. Okay. Jean, well, Stephen

01:13:22.119 --> 01:13:23.880
is out of buttons, so that means Jean is out

01:13:23.880 --> 01:13:28.520
of buttons. Jean has no Bless or Bardic Inspiration.

01:13:29.060 --> 01:13:33.640
Zebulon's Bless is also gone. So Jean's going

01:13:33.640 --> 01:13:39.060
to just roll to attack. Disadvantage, plus two.

01:13:39.840 --> 01:13:47.420
Come on, Red Dragon. First roll was a 16 on the

01:13:47.420 --> 01:13:50.460
die, second was a three. So no hit for Jean.

01:13:52.479 --> 01:13:55.279
He's not disadvantaged. Didn't he just fail it

01:13:55.279 --> 01:13:57.960
last time? No, that's just taking damage. There's

01:13:57.960 --> 01:14:00.399
different cons here. The first attack is the

01:14:00.399 --> 01:14:02.380
only one that actually deploys an effect. The

01:14:02.380 --> 01:14:04.039
first thing I did, the opening move. Gotcha.

01:14:04.199 --> 01:14:06.340
Okay. Well, that's great. So then that's a hit

01:14:06.340 --> 01:14:09.449
then, I'm guessing. That's 18. 18 will hit. Okay.

01:14:09.470 --> 01:14:11.630
He does hit. Wow, that's great. He's the only

01:14:11.630 --> 01:14:15.109
one that's not super fucked up. I only used that

01:14:15.109 --> 01:14:17.810
really nasty move once. I am going nuts over

01:14:17.810 --> 01:14:20.949
here. Yeah, for real. My brain is short -circuiting.

01:14:21.029 --> 01:14:25.310
Yep. Okay, good. And I'm going to use the Bardic

01:14:25.310 --> 01:14:28.670
Inspiration on the damage. So that's 2d6 plus

01:14:28.670 --> 01:14:30.770
2. That's Zebulon's Bardic Inspiration. That's

01:14:30.770 --> 01:14:32.329
Zebulon's. Damn it, it was right in front of

01:14:32.329 --> 01:14:35.470
me. Yeah. All right, so d6 plus 2 for Jaune.

01:14:37.680 --> 01:14:43.319
That's five damage. Five damage. Screeches out

01:14:43.319 --> 01:14:47.579
as the spear strikes into it again in that Zebulon.

01:14:47.899 --> 01:14:54.000
All right. Time for Zebulon. Make my first disadvantage

01:14:54.000 --> 01:15:02.500
attack roll. Yeah, that was a dirty 20 for the

01:15:02.500 --> 01:15:06.340
first attack. Yep. 18 on the die, then a 16 on

01:15:06.340 --> 01:15:09.340
the die. Zebulon sees his ally in serious danger

01:15:09.340 --> 01:15:13.260
and doubles down. Holy shit. Let's see. I'm going

01:15:13.260 --> 01:15:16.180
to do the second attack first and then roll the

01:15:16.180 --> 01:15:20.140
damage. Yeah. Okay. Yeah. Check out that bless,

01:15:20.220 --> 01:15:22.220
too, if you need it. I don't have the bless,

01:15:22.260 --> 01:15:23.819
but I have the bardic inspiration. That's the

01:15:23.819 --> 01:15:30.779
one. Okay. So my lowest roll was a 5, plus 4

01:15:30.779 --> 01:15:36.579
for the hit DC is a 9. Do you want to use it

01:15:36.579 --> 01:15:38.520
for that, or do you want to use it for damage?

01:15:39.840 --> 01:15:42.140
I don't think you can roll it. I think a D20

01:15:42.140 --> 01:15:43.579
roll gets a Bardic, but if you roll it for your

01:15:43.579 --> 01:15:45.260
attack roll, you get the damage. Isn't that how

01:15:45.260 --> 01:15:48.420
it works? Huh? I think the Bardic gives you extra

01:15:48.420 --> 01:15:50.840
points on damage if you roll it as part of the

01:15:50.840 --> 01:15:52.119
attack roll. I don't think you can add it to

01:15:52.119 --> 01:15:54.560
damage unless you use it for the attack roll.

01:15:54.840 --> 01:15:57.680
Oh. Yeah, that's the extra bonus you get. I think

01:15:57.680 --> 01:16:00.500
barge goes on D20s. That's right, yeah. Okay.

01:16:00.680 --> 01:16:03.079
Gotcha. So we did that a little wrong earlier.

01:16:03.239 --> 01:16:05.279
So that means we did it wrong. That's why I was

01:16:05.279 --> 01:16:07.539
confused. I was trying to figure out. If you

01:16:07.539 --> 01:16:11.020
use it on this, it lands, then you can maybe

01:16:11.020 --> 01:16:13.739
do that save for the extra damage. Nine plus

01:16:13.739 --> 01:16:16.060
six is 15. I don't know if 15 is going to hit

01:16:16.060 --> 01:16:19.060
because David even goaded me a little bit to

01:16:19.060 --> 01:16:21.619
use the bless earlier when I had 15 on the die.

01:16:22.760 --> 01:16:25.810
Screw it. It's now or never, so I pretty much

01:16:25.810 --> 01:16:27.770
have to roll a six, and even then I don't know

01:16:27.770 --> 01:16:29.829
if it's going to help, but let's try it, I guess.

01:16:30.569 --> 01:16:38.210
No, it was a one. So I get my one rapier hit,

01:16:38.350 --> 01:16:43.590
and I get sneak attack, so that's good. So that's

01:16:43.590 --> 01:16:47.210
seven with just the attack. Now let me do my

01:16:47.210 --> 01:16:55.779
2d6 here. That's nine sneak attack damage. He

01:16:55.779 --> 01:17:00.000
needed nine. The threshold. You either just hit

01:17:00.000 --> 01:17:03.140
the threshold or Jules is dead. It's my turn.

01:17:03.659 --> 01:17:06.539
This thing raises its talon to strike down at

01:17:06.539 --> 01:17:11.460
Jules. In that moment, in unison, Jean Franklin

01:17:11.460 --> 01:17:15.699
reaches out with a spear, slices it right across

01:17:15.699 --> 01:17:19.140
the ribs. Zebulon with his sword, slicing it

01:17:19.140 --> 01:17:22.340
straight down the back. This perfect coordinated

01:17:22.340 --> 01:17:26.960
strike. The claw lingers in the air, head swivels

01:17:26.960 --> 01:17:31.159
one way and the other rapidly. In a burst of

01:17:31.159 --> 01:17:36.260
feathers and blood, this thing launches to the

01:17:36.260 --> 01:17:40.380
skies, disengaging. It begins to flee. Do we

01:17:40.380 --> 01:17:43.819
get AOs? I disengage on this round, so you don't

01:17:43.819 --> 01:17:45.979
now. If you want to pursue it, it's like, out

01:17:45.979 --> 01:17:47.680
of here. I mean, I'm down, so it doesn't matter.

01:17:49.220 --> 01:17:52.380
Yeah. Definitely not going to follow this thing.

01:17:53.300 --> 01:17:57.479
I think Zeb and Jean at the same time are going

01:17:57.479 --> 01:18:01.000
to reach down. Zeb's going to cast Cure Wounds.

01:18:01.840 --> 01:18:05.720
That's right. And Jean is going to put his last

01:18:05.720 --> 01:18:09.819
five points into Jules. So that's a D8 plus one

01:18:09.819 --> 01:18:15.500
for you there. Oh, that's max. So that's another

01:18:15.500 --> 01:18:21.600
nine. Okay. Holy. You snap awake and you barely

01:18:21.600 --> 01:18:24.899
catch a glimpse of this thing, dark, disappearing

01:18:24.899 --> 01:18:27.859
into the blackness of the night, into the sky.

01:18:28.720 --> 01:18:33.699
The pain in your hand fades as it moves away.

01:18:34.600 --> 01:18:38.220
We got it, Jules. We got it. I can't believe.

01:18:39.220 --> 01:18:41.760
Oh my God, we should have been dead. Look at

01:18:41.760 --> 01:18:48.149
those guys. Sam, they're not going to stop. They're

01:18:48.149 --> 01:18:53.449
going to keep coming. No, no. No, no, no, no,

01:18:53.470 --> 01:18:57.630
no, no, no, no. Jean Franklin is frantically

01:18:57.630 --> 01:19:02.329
looking down at you. Both of you. His eyes flickering

01:19:02.329 --> 01:19:07.550
down your bodies. Looking at your eyes. Hearing

01:19:07.550 --> 01:19:11.630
your rattling breaths. Sarah, no. It's Sarah,

01:19:11.649 --> 01:19:15.569
no. You're both going to die. And there's nothing

01:19:15.569 --> 01:19:51.960
I can do about it. And we'll call it there. It's

01:19:51.960 --> 01:19:52.600
my sand sound.
