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Welcome to Students Incorporated, a podcast exploring the topics of business, education,

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technology and design.

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I'm your host, Mr. Jason.

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Join me weekly as my team and I produce content that's informative, positive, fun and uplifting.

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Episodes include student conversations, interviews with thought leaders and inspirational stories

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with an international flavor.

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This podcast is created and produced with the help of students from the International

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Community School of Bangkok.

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In today's episode, Premi and I will be talking with a local design professional, Mr. Pam

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E., the co-founder of Shakes, a strategic design studio based in Bangkok.

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I'm especially excited to be part of the conversation as it resonates with my own professional journey

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before moving into the educational field.

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But before we get into our design talk, let's hear our quote of the day and get some headline

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news.

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Our quote of the day comes from Tim Brown, a chair of IDEO, a well-known global design

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and innovation firm.

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He's quoted as saying,

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Design can help to improve our lives in the present.

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Design thinking can help us chart a path into the future.

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Design thinking allows us to envision and plan for a better future by considering human

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needs, technological advancements and societal changes, paving the way for progress and positive

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change.

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We start off with some exciting art news from here in Bangkok.

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Watch Claude Monet's works come to life with a new exhibition at Icon Siam called Monet

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and Friends Alive Bangkok.

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This follows the success of a previous exhibition named Van Gogh Alive Bangkok.

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Dive deep into an immersive exhibition where more than 3,500 artworks by Claude Monet and

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other greats bring to life through augmented and virtual reality.

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The event is open now through January 7th and will be held at the Attraction Hall on

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the sixth floor of Icon Siam.

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Now onto some news from the great city of Chicago.

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By the way, if you ever visit Chicago, I recommend taking a stroll down the Chicago River Walk.

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It's a free public space and it rewards you with some incredible views of Chicago's

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most iconic architecture.

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A new building complex named One Chicago features two tall towers that include 850

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residential units.

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It also includes offices, retail outlets and other amenities.

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The project has been awarded an International Architectural Award for its design as it focuses

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on maximizing available space by expanding vertically.

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It provides incredible natural lighting for the residents while also minimizing the amount

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of space the buildings obstruct from the view of neighboring buildings.

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And finally, some news from another big city, Tokyo.

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Pace Art Galleries is opening its latest exhibition in the spring of 2024.

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The opening of the new gallery followed the Japanese Ministry of Trade's announcement

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granting foreign art galleries certain tax benefits.

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The gallery will take up three floors of the building and follow the theme of a glass pavilion

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popping through a lawn.

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Pace's current influences in the Japanese art industry includes TeamLab, a Japanese

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art group that blends technology with art, creating immersive art installations using

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screens.

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And that ends our headline news.

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I've got to admit that since starting this podcast show last year, I've had several

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people ask why we include design as one of our main overarching themes.

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Design whether it's a product or a graphical message, a system, a process, a building or

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a city, these are all things that affect our lives.

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So I'm glad Mr. Pami has joined us today to help keep this topic front and center because

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we seldom think about the subtle ways our lives are affected by good or bad design.

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With that said, Premi will start us off with some if you questions.

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Welcome to the show Mr. Pami, would you mind introducing yourself and then tell us a little

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bit about yourself?

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Hi, good morning.

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Yes, thank you for inviting me.

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And my name is Pami Haag.

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I'm the creative director and co-founder of Shakespeare KK, a creative design agency

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in Bangkok.

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And now jumping into our first if you question, if you were able to go back in time and meet

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a famous artist or designer who had a significant influence on culture and society, who would

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you visit and why?

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Okay, I thought about this question a little bit and it's kind of hard because I think

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a lot of my role models are still alive today.

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So you can kind of see that design itself is not maybe that old yet.

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So like some of my favorite designers like Richard Sapper, Dieter Rams, they're still

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alive today.

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I mean, they're quite old, but they're still alive.

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But if I had to go and visit one of the masters, maybe I'd love to meet Da Vinci.

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I kind of think Da Vinci was like the free runner of everything in terms of innovation

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and really thinking and stuff like that.

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And I think the way he combined art, engineering, science, you know, into all one, like I think

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that's really, that was really impressive.

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So I like to basically pick his brain a little bit.

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So I think if I had a chance to meet anyone, yeah, I'd really love to meet Da Vinci maybe.

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Yeah, I feel the same way about Da Vinci as far as just he was a great designer, fine

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arts, but also engineering.

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It's a tech engineering mind.

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He thought of so many things before anyone else.

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And it's like, it's just interesting to see in his time too, you know, in a time where

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like people did not really, you know, have any sense of what we understand as being scientific

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as well.

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Inventing things that people never seen before, right?

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So we have another, if you question, if you had to choose only one design style or trend

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to focus on, what would you choose and why, for example, like minimalism, art deco, constructionism,

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realism, et cetera, et cetera.

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Yeah, it's funny.

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I always tell my new guys to learn about design directions and design history in a sense.

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So I think since I was a student, I've always been really interested in Bauhaus because

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I'm also from Germany in a sense, you know, so that always stuck with me.

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And the Bauhaus movement is sort of like, yeah, what I really consider as maybe good

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design in a way that you combine crafts, arts, and technology to create a functional product

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in a sense that can be mass produced.

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So it's always about a little bit, I don't like art for art's sake, you know, in a sense.

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So it's more about taking some artistic form and then also being able to mass produce it

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for let's say the greater good.

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And for our last, if you question, if you were able to design your own house and you

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had unlimited resources, what would it look like and where would you put it?

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That's a dream.

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So I was always imagining to have a more like elongated house that's sort of like a long

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table, like a long dinner table sort of with friends.

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You can invite friends and I'd imagine that to be sort of like parallel to a glass wall,

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you know, something that's really nice and you look outside and you have like maybe mountains

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or forests or something.

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It's more like almost like a Scandinavian sort of mix with concrete sort of Bauhaus

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style where you have some wall with them, some coal together.

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And I was just like dreamt of having a nice kitchen where I can cook.

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I love cooking.

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I love entertaining and hosting for people.

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So I like, I love to have a great kitchen and then this dining desk there, you know,

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extend it from the kitchen and then the living quarters may be on top.

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So yeah, I definitely, yeah, that would be sort of a dream house in some sense.

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I like that.

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That sounds nice.

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Moving on to some questions about your company and what it does.

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Can you tell us more about Shakes Bangkok and how it came to be?

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And then what inspired you to start this company and what sets it apart from others in the

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industry?

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Yeah, we've been around like for almost 12 years now.

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So I think I had no choice.

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I always tell people I had no choice starting the company because I was basically, I've

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worked as a creative director for a lot of some of the leading, there's not that many

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creative agencies in Bangkok, especially industrial design.

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So I've worked with them for I think three, five years before I decided to go out on my

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own.

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And so the reason really was because I didn't have many other places to go to at that time.

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And I had imagined a place where creativity like design would always come in contact with

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engineering on the production side.

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And so that's also the backbone of our company in a sense that my partner Mia, one is a designer

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and one is a mechanical engineer.

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And so we sort of pride ourselves in the ability to take design into manufacturing with sensibility,

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I suppose.

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And also basically not just focusing on the looks and aesthetics and the idea, you know,

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which sometimes tend to be too crazy to be made.

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And so, and this is a good balance because I am that kind of crazy sometimes and he's

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the kind of more like resolved and logical person to kind of cut me down when I need

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to be cut out.

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And so we work really well in that balance.

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And I think that's what the clients, that's what our clients even told us that they really

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appreciate that sort of harmony and the kind of like counter reflection on our products.

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Craziest dreams are the best dreams.

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Sure you need some crazy to push the agenda.

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Right, you also need the functionality and everything else.

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So you two sound like a great team.

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Now could you share an example of a project where your company's approach has made a

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significant impact?

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Yeah, we had a few bigger projects I think in the past, like just recently I would say

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the most exciting one that we've worked on is called Motion One.

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It's basically a gaming chair, a haptic gaming chair.

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It's actually the world's first haptic gaming chair.

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And so what it does, it actually reacts to games that you play on the PC.

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So for example, if you're driving, if you're like playing Forza or Colin McRae, the chair

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itself will actually move in like shifting gears and stuff like that.

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So it'll have like some tilt back action and it's got like a lot of texturing.

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So it's actually very fun.

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It's really fun experience to sit on that chair.

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And the thing it's actually built as a normal chair, like it looks almost like a normal

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office chair.

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So you have the advantage of not just having this cool gaming experience, but also just

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having a really nice chair to sit on.

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And with that one, it was pretty much like zero to a hundred in a sense that we were

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presented with the technology, which is the D-Box, the actual motion haptic engine inside.

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And then we're like, okay, let's put this on a chair.

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And so we sort of like, yeah, put our heads together and came up with a concept for the

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chair and how to integrate it with some of the functional benefits and features that

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had to be put into the chair.

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And then after the initial concept stage was done, then, you know, my partner, he took

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it on and he put it into production basically.

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So he, yeah, so 3D CAD cam, all that kind of stuff.

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So it was a very solid, like it was almost like one and a half years in development.

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And I think during that time, there's always that fourth and back, you know, in a sense

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that we have to make adjustments and improve and prototype and then go back and make new

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changes.

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And so if you don't have, let's say a team or partnership like us is very difficult to

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sort of like integrate the design flow into the actual manufacturing and the changes that

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we need to be made.

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And so I think that was a good example of like how, yeah, design thinking in a sense

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can also be translated into like a sensible product experience.

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And then getting that into manufacturing and like scaling up the manufacturing.

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Because it's not just because we as an agency work obviously in Thailand and then the manufacturing

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is, for example, in China and there's a lot of translation between what we want here and

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the factories that are doing the actual work.

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And so you need another specific mind just to be able to work between the factories and

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what is, you know, what we want and what they can actually do.

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And so we don't, you know, it's a compromise game in a sense, but you want to end up with

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the best compromise, of course possible.

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So the more experience you have and the more knowledge you have about engineering itself,

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you'll also be able to instruct some of the factories, you know, of what they might be

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able to change in order to get there.

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So kind of on this idea like doing business with design and taking a product to manufacture

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and then also to the consumer.

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But also that chair reminds me of just the amount of technology that has to go into a

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product as well.

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Not only design, but like the engineering, the coding, all that kind of stuff.

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So our next question then kind of is along that line.

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How does your studio try to keep ahead of the curve and keep things fresh for your clients

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without being too trendy?

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And then also that idea of like staying on budget and on timeline as well.

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I think the biggest word in there is strategy for us.

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So I think before we start with a project, we usually really look at the strategy that

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we could design strategy and maybe business strategy together in a sense.

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So we always make a proposal first, I think, to the client and in that proposal, we actually

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look at trend reports.

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We look at, for example, there's a trend report called Jim Walther Thompson Future 100, which

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is really interesting and it's free.

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So I encourage everyone to kind of check that out every year.

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They do quite a good job on finding micro trends and things like that.

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So we look at that a little bit.

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We try to, you know, sort of have an idea of what the future may hold and might change

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socially, culturally and stuff like that.

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So that helps with being trendy, maybe, you know, in a sense.

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And otherwise, yeah, it's pretty much strategy.

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So it's very much like, what is your business goal?

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You know, what is the cost?

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What is when is the launch time, for example, stuff like that.

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So we align all the expectations at first, just to be clear about what we need to deliver.

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And then we sort of look into the product value and the business, the proposition, you

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know, the value propositions and stuff like that.

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So we approach design more as a business goal, I guess, because not so much as an artistic

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endeavor.

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And so it's important for us to align the goals and align what the client wants to do

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with the project and what he hopes for.

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And I think that itself is keeping us from becoming too trend driven and too sort of

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like gutsy in a sense.

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It also really depends on which client we're dealing with.

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You know, some bigger clients, you know, their priority is shareholders.

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So then it's like, okay, you know, we have to be safe in some sense.

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And then there's other clients where we can just go a little bit more, you know, intense

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and more crazy.

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And so, yeah, it really depends.

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But I think the key word being a strategy to really think about what you want to do

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at first and then devise the roadmap for that.

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And now branching out broader than just Bangkok, we know that Shakes is based in Bangkok, but

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you also serve international clients.

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So what are some unique opportunities or challenges you've encountered?

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The reason why we serve international clients mainly is because I'm probably more international

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in my thinking.

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And also, there is more value and more opportunity internationally to really focus more on industrial

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design.

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And so in the past, we have had clients from Taiwan, Hong Kong, China, for sure, and things

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like that.

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We haven't branched out to European brands or something like that.

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But I think the unique opportunity within Thailand is that one good thing about it is

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that we have a sort of freedom.

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I mean, besides all the political drama and all the other stuff that we tend to be worried

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about here in Thailand, like when you compare Thailand to other neighboring countries, you

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still enjoy a pretty good freedom.

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And there's no suppressive sort of, you know, it's not suppressive like other countries

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around us.

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And so you have this freedom, you have this ability to move around and express yourself

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in some sense and enjoy all that.

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And so that allows for a good environment, I guess, to be creative.

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And so that helps.

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Secondly, I think is that lots of clients love Thailand.

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They love coming here.

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So if they have a choice between coming to Thailand for work and China, they'll be coming

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to Thailand.

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So this is the idea.

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I heard this from a client, in fact, actually from an American client that is like, I love

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Thailand.

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Why would I go to China if I had a chance to work with someone in Thailand?

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And so it's almost to the point that they can accept that some of the work may be slower,

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which is true.

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The Thai lifestyle doesn't really lend itself to very fast action sort of like work.

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And the level of commitment to work is very different from, for example, like Japan or

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Singapore even.

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But they can accept that because they really love Thailand.

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They love coming here.

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They love the people, love the food, of course, everything about Thailand makes them, you

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know, happy to come.

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And so that's a great opportunity, a unique feature actually of Thailand.

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And so we're quite happy being here.

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I think it's a good place to do design.

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There's a lot of design culture too, crafts wise, arts wise.

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So that all helps, I think, and feeds it's feed into the creative spirit in Thailand.

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Yeah, I totally agree.

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I feel like when we moved here, the creative aspect of just the culture and even the way

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people think about how they set up their own small business and what they're competing

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with, how they do their design and everything, we just, I just felt like there was a lot

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of inspiration.

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We saw from even small mom and pop type businesses.

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So that was fun to kind of discover that in Thailand.

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And it's a beautiful country and low cost of living.

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So that's really good.

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All right.

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So that concludes our first segment.

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We'll be right back with more design talk with Mr. Palmy right after this short announcement.

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For sports, our varsity players did a great job last Saturday at the NIST Invitational

295
00:18:24,720 --> 00:18:25,720
Tournament.

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00:18:25,720 --> 00:18:29,520
Give some affirmation to our amazing athletes when you see them in the hallways.

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00:18:29,520 --> 00:18:33,000
For musicals, if you didn't know already, Susico tickets are out now.

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00:18:33,000 --> 00:18:37,160
Go buy your tickets by the front of the school and support our actors and techies.

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00:18:37,160 --> 00:18:41,480
Another event you might be interested in, there's a Nakhon Si Thamalat 10th Lunar Month

300
00:18:41,480 --> 00:18:45,480
Festival from 25th September to 14th October, 2023.

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Go check it out.

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We are back with our second segment with Mr. Palmy.

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Premi will start us off with our first question.

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Back on the subject of design and business, what are some general issues you encounter

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in the design business?

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Design business is best compromised in one word, it's chaos.

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It's basically chaos.

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And all you do as an owner of a design business is to put order into chaos.

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And so wherever you look, it's just chaos.

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And it's necessarily so because as creative people, we manage chaos.

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It's like without chaos, you can't actually create something new.

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You need to break down stuff and then just reinvent it.

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So you have this constant misery actually even to being in that place where you just

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have to challenge yourself and just come up with something new.

315
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And so the issues with that is it's manifold.

316
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It's just like chaos with people, chaos with the project itself, and then clients too.

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It's all just chaos to manage for you.

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As a designer too, I think it's like your main job is to be so self-critical about yourself

319
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in the first place and then establish a mentality of reflection.

320
00:20:05,000 --> 00:20:10,040
With design, yeah, I think it's mainly this idea of that you have to manage everyone's

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00:20:10,040 --> 00:20:14,320
chaos, especially your clients as well, because they don't really know sometimes.

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They're like, they're in order.

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They're like in order.

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And there's this quote, I think I wrote it down.

325
00:20:19,200 --> 00:20:21,520
It's basically like Steve Martin said it.

326
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He's a comedian, right?

327
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American comedian.

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It's like chaos in the midst of chaos isn't funny, but chaos in the midst of order is

329
00:20:28,640 --> 00:20:29,640
great.

330
00:20:29,640 --> 00:20:30,640
Right?

331
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So it's that idea that you have to be aware of, I think.

332
00:20:33,720 --> 00:20:34,720
That's really good.

333
00:20:34,720 --> 00:20:37,360
So that begs the question, where would the world be without designers?

334
00:20:37,360 --> 00:20:38,360
Right?

335
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Very chaotic.

336
00:20:39,360 --> 00:20:40,360
Very chaotic.

337
00:20:40,360 --> 00:20:41,360
All right.

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00:20:41,360 --> 00:20:47,600
In what ways you see this industry evolving in the near future with the rise of new technologies,

339
00:20:47,600 --> 00:20:51,600
trends and even knowledge?

340
00:20:51,600 --> 00:20:54,040
Of course, there's AI on the horizon.

341
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That's one of the new technologies.

342
00:20:55,240 --> 00:20:57,680
I think it's great.

343
00:20:57,680 --> 00:21:04,200
It's great for us in the terms of when we look at design, starting from generative fields

344
00:21:04,200 --> 00:21:06,840
for Photoshop.

345
00:21:06,840 --> 00:21:13,320
We can work so much faster now, like for smaller things that we sort of like spend hours on

346
00:21:13,320 --> 00:21:15,400
before.

347
00:21:15,400 --> 00:21:20,280
So it's a great tool when it comes to being a tool, basically.

348
00:21:20,280 --> 00:21:25,480
I don't think it's here to replace us, not in the very near future anyway.

349
00:21:25,480 --> 00:21:27,560
It's not there yet.

350
00:21:27,560 --> 00:21:31,260
In any case, I still really believe in AI as a tool.

351
00:21:31,260 --> 00:21:34,080
And I think it helps to make things a lot faster.

352
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Your projects, concepts, concept stages, basic communications, like all the things that you

353
00:21:40,800 --> 00:21:43,080
need to manage your project.

354
00:21:43,080 --> 00:21:46,040
Even from a design point of view, it makes it a lot faster.

355
00:21:46,040 --> 00:21:51,840
In terms of industrial design and product design, I think we've sort of hit a wall in

356
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the last few years in a sense that production and manufacturing hasn't evolved really so

357
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much further than where we've come from at the beginning in terms of industrial revolution.

358
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I mean, when you look at manufacturing, it's sort of still the same methods, injection

359
00:22:08,600 --> 00:22:09,720
molding and stuff like that.

360
00:22:09,720 --> 00:22:15,400
So there's this aging manufacturing sort of technology there that hasn't pushed industrial

361
00:22:15,400 --> 00:22:19,080
design itself further than we could have.

362
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We could push ourselves now.

363
00:22:21,960 --> 00:22:27,360
And so I feel like because of that, a lot of development has been going more into UX

364
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and UI digital technologies because there's more room to grow.

365
00:22:31,760 --> 00:22:37,400
And then we sort of stepped away a little bit from the industrial design on the product

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side.

367
00:22:38,400 --> 00:22:45,520
I think that down the next 10 years, I think we'll find maybe more emphasis on product

368
00:22:45,520 --> 00:22:50,800
design again, where we're trying to connect what we build digitally with the physical

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world.

370
00:22:51,800 --> 00:22:55,880
Similar to that motion, that gaming chair, where it's all been digital in the last few

371
00:22:55,880 --> 00:22:58,860
years and we've done amazing things digitally.

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And we've come to the point where what we see on the screen, it's real-time, lifelike,

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and it's amazing.

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00:23:06,120 --> 00:23:08,120
But it's just there on the screen.

375
00:23:08,120 --> 00:23:13,440
It's a lack of connection between our experience, our physical experience to it.

376
00:23:13,440 --> 00:23:16,160
And the other sad thing is, of course, that actually we could just go outside, right?

377
00:23:16,160 --> 00:23:19,920
We could just take our bike and go outside and feel something.

378
00:23:19,920 --> 00:23:24,620
But there's these worlds on the screen, these fantasy worlds that are amazing, right?

379
00:23:24,620 --> 00:23:27,000
But then we lack that sort of connection.

380
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And I think in the future, there will be more immersive products in a sense.

381
00:23:31,960 --> 00:23:36,760
We see it also with Apple, that you're doing a lot of the goggles and stuff like that.

382
00:23:36,760 --> 00:23:40,680
All tend to go towards this idea of immersion.

383
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And I think that's maybe a trend to probably watch out.

384
00:23:43,560 --> 00:23:48,320
I feel like it'd be really intriguing to see where we go with technology in the next

385
00:23:48,320 --> 00:23:49,440
few years.

386
00:23:49,440 --> 00:23:53,780
And now that we've talked a little bit about the future, here's a question about the past.

387
00:23:53,780 --> 00:23:58,200
Are you seeing any trends or styles that were lost maybe to time or considered out of date

388
00:23:58,200 --> 00:23:59,760
that are coming back?

389
00:23:59,760 --> 00:24:02,160
Yeah, I thought about that one.

390
00:24:02,160 --> 00:24:03,160
It's a little bit difficult.

391
00:24:03,160 --> 00:24:10,960
I guess I think nowadays with everyone being so connected, there's so many micro trends

392
00:24:10,960 --> 00:24:13,720
almost that have a lot of origin in the past.

393
00:24:13,720 --> 00:24:18,400
There's retro, there's art deco, there's all these kind of mixtures nowadays.

394
00:24:18,400 --> 00:24:24,280
It's almost like a global design language in a sense of just, does it look nice?

395
00:24:24,280 --> 00:24:27,800
In a sense of it's not really a trend per se that everyone's following.

396
00:24:27,800 --> 00:24:33,960
Because I think in the last few years, everyone's just been down the minimalist hatch.

397
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With Apple being a leader for the last 15, 20 years of pushing out the white and the

398
00:24:41,560 --> 00:24:46,120
minimalist design and the Dieter Rams kind of language.

399
00:24:46,120 --> 00:24:50,840
And I think that's been sort of the mass design trend.

400
00:24:50,840 --> 00:24:55,600
And then there's a lot of other design trends from more retro starting to the Olivetti typewriter

401
00:24:55,600 --> 00:24:56,600
kind of thing.

402
00:24:56,600 --> 00:25:04,200
Especially in the gaming scene, there's a lot of this very 70s, 60s sort of comeback.

403
00:25:04,200 --> 00:25:09,080
I don't think they're going to stay, but they're niche things that people really buy into.

404
00:25:09,080 --> 00:25:13,960
And that's the thing with we are so connected, these niche trends have actually purpose and

405
00:25:13,960 --> 00:25:14,960
meaning.

406
00:25:14,960 --> 00:25:21,680
And that product design itself has come to more functional being, purpose, rather than

407
00:25:21,680 --> 00:25:25,360
there's an aesthetic trend to it.

408
00:25:25,360 --> 00:25:30,960
And in particular, I think there's no real trend that we're missing.

409
00:25:30,960 --> 00:25:34,880
I think there's just enough people everywhere to buy into different niche.

410
00:25:34,880 --> 00:25:38,680
And so there are companies that are doing that too.

411
00:25:38,680 --> 00:25:44,280
So I'd love to hear some of your thoughts about a quote from a guy named Adam Judge.

412
00:25:44,280 --> 00:25:48,560
He included this quote in his book titled The Little Black Book of Design.

413
00:25:48,560 --> 00:25:54,680
He said, so this is his quote, he said, the alternative to good design is always bad design.

414
00:25:54,680 --> 00:25:57,960
There is no such thing as no design.

415
00:25:57,960 --> 00:26:01,120
So when you hear that statement, what are some of your thoughts?

416
00:26:01,120 --> 00:26:03,720
Yes, I actually haven't read that book.

417
00:26:03,720 --> 00:26:10,040
I haven't either, but I love the quote because it's either one or the other, right?

418
00:26:10,040 --> 00:26:17,440
Basically, it's the same as saying good design goes to heaven and bad design goes everywhere.

419
00:26:17,440 --> 00:26:20,280
And so we had that mantra at university, actually.

420
00:26:20,280 --> 00:26:27,600
A lot of my fellows were always looking at that quote.

421
00:26:27,600 --> 00:26:30,440
And I think it's true.

422
00:26:30,440 --> 00:26:35,600
So I can tell you from personal experience, working with designers, that some designers

423
00:26:35,600 --> 00:26:41,480
who really do it out of compassion, like they're calling almost, they can't stop thinking about

424
00:26:41,480 --> 00:26:43,200
design all day long.

425
00:26:43,200 --> 00:26:44,200
I'm similar to that.

426
00:26:44,200 --> 00:26:47,720
I can't stop thinking about stuff that I've just started, for example.

427
00:26:47,720 --> 00:26:53,740
And the reason for that is because I am really worried about it.

428
00:26:53,740 --> 00:26:56,240
Because as a designer, you have responsibility, say that way.

429
00:26:56,240 --> 00:27:00,400
You have a responsibility because you're giving birth to something new, especially if it's

430
00:27:00,400 --> 00:27:04,360
a product design where you actually work with materials and there's a physical thing coming

431
00:27:04,360 --> 00:27:05,720
out at the end.

432
00:27:05,720 --> 00:27:09,940
So you have a responsibility to really think about what you're doing because in the end

433
00:27:09,940 --> 00:27:16,680
of the day, it's a creation that's going to stay there for a couple of years, maybe longer.

434
00:27:16,680 --> 00:27:21,140
And so when you have that responsibility, you really have to think about the purpose

435
00:27:21,140 --> 00:27:23,080
and the existence of it.

436
00:27:23,080 --> 00:27:27,840
Does it have a reason to be there?

437
00:27:27,840 --> 00:27:33,160
Did it earn the right to be called out into the living world?

438
00:27:33,160 --> 00:27:39,400
And then it's a bit like God, like God created the world and he took time seven days to perfect

439
00:27:39,400 --> 00:27:40,400
it.

440
00:27:40,400 --> 00:27:43,880
And you have the same responsibility in a sense that you need to really look at what

441
00:27:43,880 --> 00:27:46,840
you're doing with it and you have to give it meaning.

442
00:27:46,840 --> 00:27:52,400
And if you don't give it meaning, then you're just ending up with an unconscious choice

443
00:27:52,400 --> 00:28:00,040
that could be good or bad or even worse, maybe end up somewhere even worse.

444
00:28:00,040 --> 00:28:02,080
And that's a matter of responsibility.

445
00:28:02,080 --> 00:28:06,200
And like not a lot of people have responsibility.

446
00:28:06,200 --> 00:28:10,840
That's the other worrying part that some designers will just do it because they just discard

447
00:28:10,840 --> 00:28:12,680
it or get a paycheck maybe.

448
00:28:12,680 --> 00:28:16,880
It's not something that you really do with meaningful purpose.

449
00:28:16,880 --> 00:28:21,440
And if you don't do that, yeah, then you have basically no design and that's bad design.

450
00:28:21,440 --> 00:28:25,880
I love the metaphor of giving birth to a product that I think that's really powerful.

451
00:28:25,880 --> 00:28:28,160
And now moving on to a more reflective question.

452
00:28:28,160 --> 00:28:30,680
What are your thoughts about this statement?

453
00:28:30,680 --> 00:28:33,520
Every part of our life is affected by design.

454
00:28:33,520 --> 00:28:38,840
Yes, in some sense, the thing is that for a lot of people, for the general public, they

455
00:28:38,840 --> 00:28:40,920
never perceive it as such.

456
00:28:40,920 --> 00:28:41,920
And that's the thing.

457
00:28:41,920 --> 00:28:45,420
It's like as a designer, I see the world in a very different way.

458
00:28:45,420 --> 00:28:51,200
It's almost like you see, some people see things that no one else sees, right?

459
00:28:51,200 --> 00:28:56,660
And we, I don't know if it's trained or if it's something that you're born with.

460
00:28:56,660 --> 00:29:03,960
For me, I think I've always had the inclination to analyze what I touch and what I see.

461
00:29:03,960 --> 00:29:08,600
So when I see a product, I automatically go to like, oh, how was this made?

462
00:29:08,600 --> 00:29:09,600
And why is it there?

463
00:29:09,600 --> 00:29:11,880
And like, why is it better?

464
00:29:11,880 --> 00:29:12,880
Stuff like that.

465
00:29:12,880 --> 00:29:16,840
And for the most, for most people, that's not really how they think about it.

466
00:29:16,840 --> 00:29:23,840
For most people, they just like it or they don't like it or it fulfills a certain purpose,

467
00:29:23,840 --> 00:29:27,760
you know, and they don't really understand why.

468
00:29:27,760 --> 00:29:35,760
And so design, good design, of course, touches everyone in the same way as like it's design

469
00:29:35,760 --> 00:29:36,960
intellect almost, right?

470
00:29:36,960 --> 00:29:45,200
It's like you're thinking of design as an intelligent being, right?

471
00:29:45,200 --> 00:29:51,480
And so they are both really great, intelligent designs, and they're just mediocre designs

472
00:29:51,480 --> 00:29:52,480
around the world.

473
00:29:52,480 --> 00:29:55,360
Because like we come back to bad design, right?

474
00:29:55,360 --> 00:30:00,880
And unfortunately, I think most of the time bad design touches us more than good design.

475
00:30:00,880 --> 00:30:05,860
But it's also for the public, I think for the design itself, actually, your greatest

476
00:30:05,860 --> 00:30:10,720
achievement is to come up with a design that the public can just use without even knowing

477
00:30:10,720 --> 00:30:13,000
how it works, but it just works.

478
00:30:13,000 --> 00:30:14,000
That's the goal anyway.

479
00:30:14,000 --> 00:30:20,680
It's sort of like the idea of being there without being there.

480
00:30:20,680 --> 00:30:22,760
And I think that's the main goal of a designer.

481
00:30:22,760 --> 00:30:28,460
If you can achieve that, then I think you're pretty much there.

482
00:30:28,460 --> 00:30:33,640
So this kind of leads us into our one of our last questions of this segment.

483
00:30:33,640 --> 00:30:37,660
Before we get to the top 10 list, which we would love for you to read, we typically ask

484
00:30:37,660 --> 00:30:41,240
for some advice from our guests on the subject that they're talking about.

485
00:30:41,240 --> 00:30:46,240
So what advice would you give the average person, maybe someone who doesn't consider

486
00:30:46,240 --> 00:30:51,560
themselves a designer or doesn't really think about it much, what advice would you give

487
00:30:51,560 --> 00:30:58,440
that person about design or design thinking or just being aware of good or bad design

488
00:30:58,440 --> 00:31:02,640
and how it affects our lives or even the community?

489
00:31:02,640 --> 00:31:06,080
I was thinking about Capstone actually, for example.

490
00:31:06,080 --> 00:31:09,560
I've been judging Capstone for the last three years, I think.

491
00:31:09,560 --> 00:31:14,440
And so I see some really good project and some projects that need a little bit more

492
00:31:14,440 --> 00:31:15,440
help.

493
00:31:15,440 --> 00:31:22,400
So advice in that sense, I would give that it's always good to self-reflect.

494
00:31:22,400 --> 00:31:28,580
It's always good to look at the problem from a point of view where it's serving a meaningful

495
00:31:28,580 --> 00:31:30,240
purpose in a sense.

496
00:31:30,240 --> 00:31:35,860
So for example, I have this metaphor, I read it somewhere, it's like this.

497
00:31:35,860 --> 00:31:42,560
So there was a beggar on the street and then there's a son and a mother and the son is

498
00:31:42,560 --> 00:31:47,840
pointing at the beggar and one mother says, see, you have to work hard to not end up like

499
00:31:47,840 --> 00:31:49,200
this guy.

500
00:31:49,200 --> 00:31:53,920
And then there's another mother says that, see, you have to work hard to help this person.

501
00:31:53,920 --> 00:32:00,480
And I think in a sense, that's also like the way you approach design in a sense of like

502
00:32:00,480 --> 00:32:04,680
not just making it better for the sense of what you think it's better, but really like

503
00:32:04,680 --> 00:32:09,840
reflecting on how this would help another person and the meaning it would give to that

504
00:32:09,840 --> 00:32:10,840
person.

505
00:32:10,840 --> 00:32:13,960
So it's a way to give meaning to your design and it starts with basically asking the right

506
00:32:13,960 --> 00:32:15,320
questions in the first place.

507
00:32:15,320 --> 00:32:22,080
So it takes imagination and creativity, that chaos thing to break into that chaos and pull

508
00:32:22,080 --> 00:32:25,440
out the meaning behind of what you're trying to do.

509
00:32:25,440 --> 00:32:30,720
So that's, I think that's the best kind of thing you can do just to reflect, to look

510
00:32:30,720 --> 00:32:37,880
at yourself, be self-critical first of all, humble yourself in front of what you're doing

511
00:32:37,880 --> 00:32:45,120
and really just trying to have some self instinct, sure, to sort of like asking the right questions,

512
00:32:45,120 --> 00:32:50,240
but then really step back a little bit and really see what you're coming up with is going

513
00:32:50,240 --> 00:32:54,240
to help someone and have a real purpose behind it.

514
00:32:54,240 --> 00:32:59,120
For the last part of advice, I think another interesting way to look at project is to tell

515
00:32:59,120 --> 00:33:05,200
a story, to start really like, that's what we do too in projects and designs, we like

516
00:33:05,200 --> 00:33:09,600
to tell stories because they last, they're going to be around for a while.

517
00:33:09,600 --> 00:33:14,000
And so it makes up for humanity's history.

518
00:33:14,000 --> 00:33:17,920
And I think when you approach a project with a story in mind of like where you came from

519
00:33:17,920 --> 00:33:24,400
and where you want to go, that's also a really great way to look at starting something.

520
00:33:24,400 --> 00:33:26,400
That's really inspiring and that's some great advice.

521
00:33:26,400 --> 00:33:27,860
Thank you so much.

522
00:33:27,860 --> 00:33:32,660
And now as we wrap up this last segment, we'd like to end on a more lighthearted note.

523
00:33:32,660 --> 00:33:35,400
Pan deals with theory of color a lot.

524
00:33:35,400 --> 00:33:39,080
We've put together a top 10 list we'd love for you to read for us.

525
00:33:39,080 --> 00:33:42,800
It's called the top 10 colors rejected by Pantone.

526
00:33:42,800 --> 00:33:47,040
In case our listeners are not familiar with what Pantone is, it's a company that created

527
00:33:47,040 --> 00:33:51,040
a color matching system, which is used by design professionals around the world.

528
00:33:51,040 --> 00:33:52,460
It's very popular.

529
00:33:52,460 --> 00:33:57,480
So without further ado, Mr. Pomi, could you read out our list for us?

530
00:33:57,480 --> 00:33:58,480
Okay.

531
00:33:58,480 --> 00:33:59,480
So I started at the top, right?

532
00:33:59,480 --> 00:34:07,200
10.

533
00:34:07,200 --> 00:34:14,060
Roadkill Grey, a rather morbid name for color, evoking unfortunate roadside scenes.

534
00:34:14,060 --> 00:34:15,060
And then 9.

535
00:34:15,060 --> 00:34:18,880
Cavity Yellow, a color that might make you think of dental problems.

536
00:34:18,880 --> 00:34:19,960
8.

537
00:34:19,960 --> 00:34:24,760
Dandruff White, not the most flattering name for a shade of white.

538
00:34:24,760 --> 00:34:25,760
7.

539
00:34:25,760 --> 00:34:30,200
Zombie Flash, a name that invokes images of the undead and decay.

540
00:34:30,200 --> 00:34:31,200
6.

541
00:34:31,200 --> 00:34:36,480
Bav Bag Blue, a color name that associates with motion sickness and nausea.

542
00:34:36,480 --> 00:34:37,480
5.

543
00:34:37,480 --> 00:34:42,600
Hospital Beige, named after the often dull and inspiring color schemes in hospitals.

544
00:34:42,600 --> 00:34:43,880
4.

545
00:34:43,880 --> 00:34:48,320
Black-Eyed Purple, an unfortunate reference to the discoloration associated with a bruised

546
00:34:48,320 --> 00:34:49,320
eye.

547
00:34:49,320 --> 00:34:51,360
And 3.

548
00:34:51,360 --> 00:34:55,520
Rotten Tomato Red, not the most appetizing name for a color.

549
00:34:55,520 --> 00:34:56,520
2.

550
00:34:56,520 --> 00:35:03,080
Moldy Cheese Green, a name that conjures images of unsightly dark green mold.

551
00:35:03,080 --> 00:35:06,040
And the number one color name rejected by Pantone was...

552
00:35:06,040 --> 00:35:07,040
5.

553
00:35:07,040 --> 00:35:12,440
Baby Diaper Brown, a color name that might remind people of changing a baby's diaper.

554
00:35:12,440 --> 00:35:13,440
And there you have it.

555
00:35:13,440 --> 00:35:15,880
That is some super high quality comedy right there.

556
00:35:15,880 --> 00:35:16,880
Thank you, Mr. Pomi.

557
00:35:16,880 --> 00:35:18,920
Unfortunately, we have run out of time.

558
00:35:18,920 --> 00:35:20,540
Thanks again for joining our show.

559
00:35:20,540 --> 00:35:24,120
It's been fun hearing your story and learning a little bit about your company and what you

560
00:35:24,120 --> 00:35:25,120
do.

561
00:35:25,120 --> 00:35:29,440
And I think that's just some of the philosophy and thinking behind a lot of the design aspects

562
00:35:29,440 --> 00:35:31,080
of your career.

563
00:35:31,080 --> 00:35:32,080
So thank you for that.

564
00:35:32,080 --> 00:35:35,440
Go check out ShakesBankCock or ShakesBKK.com.

565
00:35:35,440 --> 00:35:36,440
Is that right?

566
00:35:36,440 --> 00:35:37,440
Yeah.

567
00:35:37,440 --> 00:35:38,440
That's right.

568
00:35:38,440 --> 00:35:39,440
ShakesBKK.com.

569
00:35:39,440 --> 00:35:42,880
ShakesBKK.com and look for that gaming chair soon.

570
00:35:42,880 --> 00:35:43,880
Right?

571
00:35:43,880 --> 00:35:44,880
Yeah.

572
00:35:44,880 --> 00:35:45,880
It's not our website actually.

573
00:35:45,880 --> 00:35:46,880
I haven't had time to put it up, but it's on IG.

574
00:35:46,880 --> 00:35:49,280
You can just type in Cooler Master Motion One.

575
00:35:49,280 --> 00:35:50,280
Okay.

576
00:35:50,280 --> 00:35:51,280
There you go.

577
00:35:51,280 --> 00:35:52,280
All right.

578
00:35:52,280 --> 00:36:04,440
Thanks for joining us.

579
00:36:04,440 --> 00:36:09,280
As we end this episode, we'd like to say thank you again to Pomi for sharing his insight

580
00:36:09,280 --> 00:36:11,640
and knowledge from the world of design.

581
00:36:11,640 --> 00:36:16,480
It's a good reminder that design helps improve our lives in the present, but design thinking

582
00:36:16,480 --> 00:36:18,760
helps us chart a path into the future.

583
00:36:18,760 --> 00:36:20,720
That's a callback to our quote of the day.

584
00:36:20,720 --> 00:36:25,640
Stay tuned for our next episode as we have another discussion with a professional about

585
00:36:25,640 --> 00:36:27,260
the topic of marketing.

586
00:36:27,260 --> 00:36:32,440
As always, this podcast would not be possible without the hard work and support of our international

587
00:36:32,440 --> 00:36:34,120
student production team.

588
00:36:34,120 --> 00:36:39,840
All music and sound effects are courtesy of Pixabay.com, a vibrant community of creatives

589
00:36:39,840 --> 00:36:43,720
sharing copyright free images, videos, and music.

590
00:36:43,720 --> 00:36:46,120
And we are signing off until next time.

591
00:36:46,120 --> 00:37:06,120
Be your students incorporated because your voice matters.

