WEBVTT

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All right, so you can wear the headphones and we all look more professional,

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we feel more professional.

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This is the Convergent Science Network. We do the flight of the Concorde's robots.

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Reading researchers in the domain of neuroscience, brain theory and technology

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are interviewed by Paul Boucher and Tony Preston.

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No, it's you that's breathing. No, no, no, no. It is. No, no,

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it's you. No, no, no, no. Honestly, check.

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Okay, glad we settled that. Wear your headphones. This is Paul Vesure with the

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Convergent Science Network podcast together with my colleague Tony Prescott,

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BCBT 2015 in Barcelona. And we're here with Kate Jeffery.

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And Kate, you were presenting your work, which is actually very exceptional

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in the sense that you look at how three-dimensional space is represented in the brain.

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So how did you come to studying three-dimensional space from the perspective of the rodent brain?

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Are there flying rodents somewhere? There aren't flying rodents,

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but I had been studying two-dimensional space for a long time,

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as everybody else had been as well.

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And I guess we just started to get interested in the question of whether this

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map is really just a flat map, or whether it's actually got some three-dimensional

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structure. The world is three-dimensional.

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And we got into this line of work because I was talking with my friend and colleague,

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Andre Fenton, who had been thinking along similar lines in New York and he had

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built this fantastic spiral staircase and the idea had been to see if these

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place cells would produce place fields on the spiral staircase and whether there

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would be a vertical kind of structure to the place fields.

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And he didn't have time to run the experiment so he said, look,

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I'll bring it over to London and you can have a go with it.

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So I sent my student Madeline Veriotis onto recording on this thing.

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It was very, very difficult because the rats go round and round and round and

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round and it's like running up and down a five-floor building all day long,

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so they got quite tired, but she managed to get some really nice data.

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And we found that place fields indeed seemed to extend into the vertical dimension.

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And then around that time grid cells were discovered, and so it became a natural

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question, do grid cells also show some vertical structure?

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So she began recording grid cells on this spiral staircase, case,

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and another student that I had started recording them on this other piece of

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apparatus, a climbing wall.

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And we found these results that were quite surprising and yet consistent with each other,

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which is that the grid cells which fire in this periodic way in the horizontal

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plane didn't do that in the vertical dimension on either of those apparatuses.

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And so then that led us to do some thinking about why that might be and basically

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the whole research program took off from there. Okay.

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So you're in this laboratory, which also includes O'Keefe, who won the Nobel

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Prize for his work on the play cells.

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So the whole environment dedicated to understanding spatial cognition in the rat.

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Um so were you i mean if you're looking at the opportunities you have within that playing field.

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Which in some sense that the structure doesn't give you a

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lot of different cells to look at because you would have your grid cells you should

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play cells and you would have heading direction cells okay so

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um now in

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in the end if you look at the three-dimensional representation or in

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the red brain you focus very much on on the grid

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cells ultimately but but we're not there yet right but because

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that's not necessarily where you started so how did

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you work your way through that system and why did you make them the

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different choices that you did make well it it was partly just chance so we

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started with place cells because at the time we had placed cells and head direction

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cells um and jeff talby who had been working very intensively with head direction

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cells had already started looking at how they they behaved in three dimensions did some really

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beautiful work, which I didn't fully come to appreciate until we started to

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do something similar. I realised it's very, very difficult.

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So play sales are the natural place to start, really.

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But then grid cells came along, and the exciting thing about grid cells is that

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they have this metric component to their activity where they are actually encoding distance.

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So they are plausibly the fabric for this map, if you like, the thing that actually

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gives it the capacity to do navigational calculations and things like that.

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So when grid cells came along, it just became a very, very exciting question.

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Do they measure out distances in three dimensions? And if they do do that, how do they do that?

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And we know they need a compass to be able to do what they do in two dimensions.

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So does that mean they need a three-dimensional compass?

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We know that they form these beautiful hexagonal patterns on a flat surface.

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Does that mean that they form a three-dimensional lattice pattern?

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All sorts of questions came along following on from that discovery. So it was very exciting.

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So you started out in your talk saying that to navigate, you need a map,

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a compass, a way of measuring distance and a way to self-localize.

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But then as your talk progressed it

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seemed that maybe in the rat things aren't quite

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so clear-cut because like you

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say the grid cells when people first found them thought this is the metric this

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is telling me how far i am in space relative to some starting point but then

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as the evidence came in these grid cells also appear to depend upon contextual

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cues and you talked about boundaries reason you talked about odors.

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So, I mean, can you just explain how you think these other conceptual clothes

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are affecting the grid cells and what impact that has on this.

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Idea of how we navigate in space? Well, so contextual cues are things that characterize

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a space but don't have spatial information in and of themselves.

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So in the rat, we use the manipulations of the color of the environment or the

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smell of the environment or things like that.

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For ourselves, we could think of things like the decor in a room or something like that.

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So that helps you know which room you're in, but doesn't really tell you where you are in the room.

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My lab had been interested for quite some time in how those contextual cues,

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those non-spatial cues, modulate the activity of place cells.

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We had come up with a model that suggested that the place cells are getting

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spatial information from somewhere that's fairly raw metric information about

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boundaries and distances and directions.

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They're getting contextual information through another pathway,

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and those two pathways interact, act and the contextual cues act to select which

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of the spatial inputs a given place cell will respond to,

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so that was the model that we had at the time that grid cells were discovered

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and then when they were discovered it seemed like they might be the spatial

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component of this model so these are these things that seem to be spatial but not,

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much more than that as far as we could tell,

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so then we sort of became curious well what do they do when we change the context

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and we actually thought changing the context would have very little effect on

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grid cells because we thought Their job is just to mark out distances.

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Why should they care about the colour or the odour of the environment?

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So it was a little bit surprising when we found that they do actually respond.

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So now, what we're thinking, trying to put together what we've observed together

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with what makes adaptive sense, when you think about the evolutionary function of these things,

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my thinking is that the contextual cues indeed interact with the spatial cues

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to drive the place cells.

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Cells the place cells in turn are helping the grid cells know where to fire

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so we're thinking and it's not our idea it's something it's an idea that many

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people have contributed to but we're thinking that there's this to and fro interaction

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between the place cells and the grid cells where the grid cells help the place

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cells remain oriented in the middle of a big open space,

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and then the place cells help the grid cells to know which environment they're

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in using the context XQs and all the rest of it.

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And that makes sure that the grid cells will fire in the correct place for a given environment.

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So the two cell types are kind of helping each other out.

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And that is a little bit how people go about building simultaneous localization

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and mapping SLAM systems in robots.

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So I know that SLAM was actually informed by research on rodent navigation.

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David Reddish actually was pointing this out to us a few weeks ago.

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To what extent is your research now being influenced by these ideas from modeling

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and maybe even from robotics? David Reddish,

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Well, one of the things that's come along recently,

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which I admit to not knowing very much about, but I'm finding increasingly intriguing,

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are these deep neural networks that roboticists have started to use in some

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of their kind of robot models of navigation.

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And I was always sceptical about neural networks as a general kind of concept

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because a neural network is a very homogeneous thing to my untrained eye.

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Whereas we could see in the brain that it's very modular. There's a module for

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processing compass information, there's a module for processing distance and

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a module for processing this and that.

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It just feels to me like the architecture is very much more intricate than you

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get with a neural network.

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So for a long time I had felt that neural networks

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have their uses but they don't really explain how the brain works but it

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transpires with these deep neural networks that have many many layers that when

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you when you train them up and train them up and train them up they start to

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acquire some internal structure actually and when you probe elements of these

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things you do see things that look like they have subcomponents of the of the

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cognitive computation so I guess what I'm

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starting to take back from the robotic field is that maybe you can get something

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that looks like a modular system out of something that started out fairly homogeneous

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with some simple rules and a lot of parallel processing capability.

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And I think that's kind of an intriguing idea.

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I'm not sure how it would inform our experiments, but it certainly informed

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how I think the brain might come to do what it does.

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Right, so maybe it would inform experiments on the development of this system?

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I don't know if there's a big literature on that yet, is there?

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A literature is starting to develop. So recently, people from UCL and also from

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Trondheim in parallel have been looking at development of the glugurud cell

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and place cell in the head direction. system.

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And these cells come on stream very early.

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Interestingly, the grid cells seem to come on latest of all.

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And the first thing to come along is the head direction cells.

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Which makes a certain amount of sense, actually, because you can imagine that

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compass direction is primary.

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But we were starting to think that place cells emerged from the activity of grid cells.

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And then when these developmental findings came along, we started to think, actually maybe

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it's the other way around and maybe um maybe it's

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far more interactive than we had realized um i

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think the development development story

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assumes a certain amount of hardwired modularity so i don't think it's completely

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analogous to the deep deep learning networks quite yet but i think we will probably

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be moving towards some kind of hybrid system where the deep learning networks

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have a modularity to start with and then they take off and you probably know

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far more about this food than I do.

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Well, I think, yeah, we've had some interesting discussions about deep learning.

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We've managed to avoid this as a topic for this summer school until now,

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so I'm pleased it's come up.

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I know Paul has some strong views on deep learning.

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I thought I detected some raised eyebrows there, so it would be interesting

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to hear the pros and cons, actually.

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I think they're deeply overrated and overhyped in computational neuroscience,

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these ideas years of, let's say, uniform computational principles giving rise

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to cortical-like filter hierarchies are around since the late 80s,

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where people have been calling them objective functions.

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So we can think about building classifier hierarchies using.

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Let's say, the reduction of redundancy in the course of sparse coding,

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which Olshausen and Fields proposed first.

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Other people like Peter Koenig, myself, have been emphasizing issues like smoothness,

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like you can acquire a whole cortical-like hierarchy from V1 to hippocampus

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by hippocampal-like place cells by just optimizing the slowly varying features

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in your input and decorrelating them within layers.

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So this stuff we know for at least 20 years.

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And deep learning is a variation on that theme.

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It's just done by people who tell a somewhat different story and who are a little

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bit less informed about the neuroscience, so they have a tendency to overgeneralize.

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Because the point is, what does it mean to explain the brain?

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You can take inspiration from whatever you want. You can take inspiration from

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this cup of water. You can take your inspiration from a deep learning network.

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But explaining the brain also means that you have to account for the constraints

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that you find in that system.

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And if you look at the grid cell system as an example, just the anatomical structure

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has very specific properties that you just don't get for free.

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They have a very interesting dorsal ventral organization.

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They are organized also in sort

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of in the laminar sense in a very curious kind of way

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these are the kinds of things you must explain right.

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And that you can have a model that learns these grid-like properties

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in some way okay but that's that's not really explaining

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anything that tells you okay i can get a grid-like

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response in something but i think you have to

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also show that that you do it with networks that are

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informed and constrained by the known physiology and anatomy

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to me and that's usually not done for instance there are

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a number of so-called attractor models of grid cells where people

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show i can get grid-like responses if i

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have an attractor which basically means i have the liberty

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in the world to wire up a bunch of cells and now i have a

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grid-like response but that's not the grid-like response you

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have a grid-like response if you can show if you drive your map

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with the velocity vector that is continuous and relates

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to the movement of your agent that then you have a repetitive pattern

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of firing that follows the a good cell structure and that's

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a very different kind of of challenge than replicating

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a picture you took from a journal of neuroscience or from

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nature neuroscience in med lab it's not building a

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model yeah right so in this sense i'm we have done it

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we've seen it i don't think we are explaining much with it

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yeah no i agree that i think

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these one-size-fits-all models don't work because you know i i just think the

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brain is far too complex but i think you can learn you can get insights from

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some of these models that make you think about the system in a way that maybe

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you weren't attending enough to certain kinds of things.

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For example, you may have been postulating more complexity in the assumed wiring

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than is necessary to get the complex wiring.

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Kind of behaviors that you see like cell types with extremely

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specific properties for example and um and

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and so i think it just makes you think about things in a different

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way as a physiologist you for example i've started to think maybe maybe our

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parcellation of cells into these categorical um you know categories like like

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grid cells and play cells maybe we're being constrained by our predetermined modular model.

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And in fact, if we really approached it from a slightly different perspective,

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we'd see that there's a continuum of response types in this area.

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And when you look in entorhinal cortex, indeed, it's true there are grid cells

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and there are head direction cells and there are border cells,

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but there's everything in between as well.

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And so we may have been over-egging the modular side of things.

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Yeah, I think the point is that the interaction goes both ways.

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So the biologists learn from the people who are developing models and also AI

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systems about the power of learning.

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But also self-organization to restructure networks.

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Networks um and then actually there's

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a lot coming back the other way so that the um without

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necessarily acknowledging where it came from people are

00:16:36.305 --> 00:16:39.685
using ideas from the brain to develop these these new

00:16:39.685 --> 00:16:43.045
intelligent self-organizing systems so um i

00:16:43.045 --> 00:16:46.525
think we can all agree that that when

00:16:46.525 --> 00:16:49.305
we look at deep learning systems as they are now they're not very

00:16:49.305 --> 00:16:52.565
brain-like but what i think is has

00:16:52.565 --> 00:16:55.345
been shown in the last decade say is

00:16:55.345 --> 00:16:58.105
that with sufficiently powerful computers and the

00:16:58.105 --> 00:17:01.145
brain is a very powerful computer some simple principles

00:17:01.145 --> 00:17:04.305
can give you really powerful performance and

00:17:04.305 --> 00:17:07.945
that's now coming through in the world of technology so

00:17:07.945 --> 00:17:10.845
i'm just saying tony that we already knew that

00:17:10.845 --> 00:17:13.425
well you know i'll start at old house in the

00:17:13.425 --> 00:17:16.625
fields as a huge tradition look this

00:17:16.625 --> 00:17:20.645
is the the whole problem right we're always riding this wave of amnesia like oh

00:17:20.645 --> 00:17:23.445
i rediscovered something people i wrote up five years ago but

00:17:23.445 --> 00:17:26.425
but the time constant of collective memory in the field is just so short

00:17:26.425 --> 00:17:29.505
people all forgot about it but it's not just that i think that's deeply annoying

00:17:29.505 --> 00:17:33.665
people dismissed it because they said well these things are limited in terms

00:17:33.665 --> 00:17:37.365
of what they can do no they're not giving us the solutions we want let's go

00:17:37.365 --> 00:17:41.845
and look elsewhere and then you see 20 years later the computers just get more

00:17:41.845 --> 00:17:46.325
powerful and these things are delivering some of the things that Well,

00:17:46.365 --> 00:17:48.485
there's a dirty trick, though, that people don't talk about.

00:17:48.725 --> 00:17:50.305
The dirty trick is it's all supervised.

00:17:51.245 --> 00:17:53.245
It's all supervised learning. The brain doesn't have this luxury.

00:17:53.445 --> 00:17:56.065
There is no supervisor in the brain telling, oh, wait, no, no,

00:17:56.125 --> 00:17:59.585
this grid cell response is actually wrong. No.

00:18:00.645 --> 00:18:06.665
So, sure, great if you have the superpower of a supervisor who knows everything,

00:18:06.805 --> 00:18:09.085
like God is training you to be a world champion.

00:18:09.905 --> 00:18:13.365
Fabulous. But that's just not the luxury that the red brain has.

00:18:13.545 --> 00:18:17.905
So, this is my whole point about constraints. So, we must satisfy the pertinent

00:18:17.905 --> 00:18:20.945
constraints. And that's the discussion we have to have between the theatricians

00:18:20.945 --> 00:18:24.745
and the biologists is not like, oh, let me overwhelm you with my mathematosis.

00:18:24.945 --> 00:18:29.405
No, it's about what are the specific constraints that I'm satisfying that you

00:18:29.405 --> 00:18:33.165
have identified as experimentalist and what are the testable predictions I'm giving back to you?

00:18:33.425 --> 00:18:36.105
This is a dialogue that we need to establish. And that's not happening.

00:18:36.505 --> 00:18:40.445
People make a lot of noise about how fantastic this all is.

00:18:40.585 --> 00:18:44.965
And they can deliver even more cat videos to your doorstep with deep learning.

00:18:45.145 --> 00:18:49.065
And it's deeply uninteresting. I think that's a good point to go back into your

00:18:49.065 --> 00:18:53.465
talk because actually you were identifying some constraints because this whole

00:18:53.465 --> 00:19:00.465
question around how does the rat brain actually generate these different elements

00:19:00.465 --> 00:19:02.425
of a system that can map space.

00:19:02.425 --> 00:19:05.865
And there's this interesting question as to whether, for instance,

00:19:06.085 --> 00:19:09.545
they really have a full 3D map, even if they live in a 3D world.

00:19:09.665 --> 00:19:14.605
And you began by talking about the problem of just encoding head direction when

00:19:14.605 --> 00:19:17.605
you're moving on something that's not just a flat plane.

00:19:17.845 --> 00:19:22.985
And there I think you were also arguing that this isn't a system that can represent

00:19:22.985 --> 00:19:26.025
orientation sort of in a universal way.

00:19:26.125 --> 00:19:30.745
It's very much grounded in the ecology of the rat and the kind of life that it has.

00:19:31.245 --> 00:19:34.705
Yes, well we're still collecting data on this, it's early days, but certainly.

00:19:36.293 --> 00:19:39.293
What we're seeing in the grid cells and the head direction cells are sort of

00:19:39.293 --> 00:19:44.773
hints that the system is preferring to just make a flat map of local space.

00:19:45.353 --> 00:19:49.753
And that makes a lot of sense from an evolutionary perspective,

00:19:49.853 --> 00:19:54.573
because supporting a brain is enormously expensive in terms of energy.

00:19:55.033 --> 00:19:59.813
And to make a 3D model of the world, to make a full 3D model of the world,

00:19:59.853 --> 00:20:03.613
you need vastly more neural resources than to just make a flat model of the world.

00:20:04.353 --> 00:20:08.293
Of course, a flat model has a lot of limitations, and I did talk about some

00:20:08.293 --> 00:20:12.133
of those. You can only get so far with a flat map when you're on a hilly surface.

00:20:12.293 --> 00:20:17.573
It would be not very good for planning optimal routes across hilly terrain, for example.

00:20:18.893 --> 00:20:22.713
But if you take a flat map and then inject a little bit of three-dimensional

00:20:22.713 --> 00:20:27.433
information into it, then you might have something that works pretty well for

00:20:27.433 --> 00:20:28.753
all practical purposes.

00:20:28.753 --> 00:20:32.053
And that's really what the problem that RAT has to solve is how to practically

00:20:32.053 --> 00:20:35.433
get by in the world with the minimal expenditure of energy.

00:20:35.893 --> 00:20:41.033
Yeah, I think you distinguish different ways in which you could think about three dimensions.

00:20:41.193 --> 00:20:44.893
You could say, well, I'm interested in surface structure, so if it's undulations,

00:20:45.033 --> 00:20:47.213
I care about whether I'm going up and down.

00:20:47.213 --> 00:20:51.193
And then you talked about if I'm in the ocean or in the air,

00:20:51.253 --> 00:20:54.093
I'm interested maybe where I'm in a 3D volume,

00:20:54.233 --> 00:21:02.353
which would then, as you say, require more space to encode all of the information about that volume.

00:21:02.493 --> 00:21:06.333
And then you talked about some mixture models. And I think where you're going

00:21:06.333 --> 00:21:09.013
in your work is towards more of a mixture model. Is that right?

00:21:09.293 --> 00:21:12.953
Yes, I think so. So we call it a multi-planar model.

00:21:12.953 --> 00:21:17.753
I don't know if that's the best word for it, but the intuition is that the map

00:21:17.753 --> 00:21:21.393
of three-dimensional space, at least, I should qualify it and say that we're

00:21:21.393 --> 00:21:25.373
studying surface-dwelling animals like rats and mice and probably humans.

00:21:26.553 --> 00:21:34.733
So the map of a complex three-dimensionally, topologically undulating world is a lot of,

00:21:35.933 --> 00:21:40.633
we think of it as like mosaic fragments, each local one of which is two-dimensional,

00:21:40.773 --> 00:21:43.533
but which are related to each other with some three-dimensional structure.

00:21:45.093 --> 00:21:49.513
And we are in the process of collecting data about how that might work and for

00:21:49.513 --> 00:21:54.433
example how the head direction system could cope with a system like that and

00:21:54.433 --> 00:21:56.633
how it would avoid accumulating errors and so on.

00:21:57.313 --> 00:22:02.253
The acid test is really going to be what happens when we get rats to move through a volumetric space.

00:22:02.533 --> 00:22:06.073
And we've started these experiments in my laboratory at the moment where we're

00:22:06.073 --> 00:22:10.873
training rats to move through a lattice that's conceptually like moving through

00:22:10.873 --> 00:22:13.373
the branches of trees in a forest or something like that.

00:22:13.433 --> 00:22:18.653
So where the rat really can move in all three dimensions. and then we'll have

00:22:18.653 --> 00:22:23.773
to see what the grid cells particularly do in that situation right so but then um,

00:22:24.590 --> 00:22:28.290
If we now look at this situation from also this perspective of modularity,

00:22:28.410 --> 00:22:33.030
in some sense you can also say that head direction cells and grid cells have also great redundancy.

00:22:33.470 --> 00:22:37.470
Because in some sense, the grid cell gives you a spatial representation of the

00:22:37.470 --> 00:22:39.370
temporal signal you get from your head direction cells.

00:22:39.770 --> 00:22:43.210
It's the velocity vector that is driving the grid cells, right?

00:22:43.330 --> 00:22:45.030
So there's really redundancy there.

00:22:45.430 --> 00:22:49.830
So would you find cells that are, let's say, partially head direction cell and partially grid cell?

00:22:49.890 --> 00:22:54.510
Would you have mixtures? Well, it's certainly the case that there are so-called

00:22:54.510 --> 00:22:59.730
conjunctive cells, like grid cells that only produce their grids when the rat's

00:22:59.730 --> 00:23:01.450
facing in a particular direction.

00:23:02.730 --> 00:23:09.450
So I don't know if that was the kind of cell you meant, but they certainly have been well reported.

00:23:09.450 --> 00:23:15.630
But the other interesting thing is that if you deprive ordinary multidirectional

00:23:15.630 --> 00:23:22.190
grid cells of their place cell input, then what's left seems to be a head direction signal.

00:23:22.650 --> 00:23:26.970
So this is work from the MOSA lab where they inactivated the hippocampus.

00:23:27.010 --> 00:23:30.470
And so it looks like the head direction signal may be a sort of a fundamental

00:23:30.470 --> 00:23:34.290
input to grid cells, and that helps the grids to become oriented.

00:23:34.290 --> 00:23:39.990
But I'm not sure that you could function only with well-oriented grid cells

00:23:39.990 --> 00:23:43.870
in the absence of head direction cells, because of course there's the six-fold

00:23:43.870 --> 00:23:48.390
redundancy or replication ambiguity, I suppose is the word.

00:23:48.990 --> 00:23:51.850
You wouldn't know which of the six directions you were moving in necessarily

00:23:51.850 --> 00:23:54.110
if you didn't have a proper head direction system.

00:23:54.250 --> 00:23:58.210
But now your reference model for the head direction cells to now jump to three-dimensional

00:23:58.210 --> 00:24:04.150
space is the ring attractor, right? So basically you have a bunch of neurons

00:24:04.150 --> 00:24:05.710
that are coupled together in a ring.

00:24:06.010 --> 00:24:10.230
Every neuron is an encoding, a heading direction, and activity is just moving

00:24:10.230 --> 00:24:13.810
through this ring, exploiting the fact that heading directions also continuously change.

00:24:15.090 --> 00:24:19.010
So and then the question is, okay, how could I exploit such a ring attractor

00:24:19.010 --> 00:24:22.790
that works great in a planar space for a three-dimensional space?

00:24:23.130 --> 00:24:28.770
So your idea then is that the ring becomes a sphere, so I'm covering now also

00:24:28.770 --> 00:24:30.390
all elevation values, values?

00:24:30.990 --> 00:24:38.030
Or do you have another model in mind? Well, if the brain tries to form a fully

00:24:38.030 --> 00:24:41.450
volumetric 3D map, then I think you would want something,

00:24:41.790 --> 00:24:45.850
by extension from what we know in two dimensions, I think you would want a fully

00:24:45.850 --> 00:24:48.830
three-dimensional compass, which is to say a spherical attractor.

00:24:49.536 --> 00:24:55.876
Which also, unlike in two dimensions, also has to take into account the orientation

00:24:55.876 --> 00:25:00.116
of the body of the animal, because of course in three dimensions it can roll

00:25:00.116 --> 00:25:03.116
around the long axis of its body.

00:25:04.636 --> 00:25:07.736
So, theoretically speaking, I think that's what one would need.

00:25:07.736 --> 00:25:11.076
Now, we've not tried to model a spherical attractor,

00:25:11.096 --> 00:25:17.036
but it seems to me that it would be vastly more complicated than a ring attractor

00:25:17.036 --> 00:25:20.876
because of the problems that I talked about with things like the non-commutativity

00:25:20.876 --> 00:25:23.336
of rotations and all of these things.

00:25:23.416 --> 00:25:29.196
The problem of extracting azimuth from your rotations when the animal is not

00:25:29.196 --> 00:25:32.236
actually in a horizontal plane and all of these things that make it very complicated.

00:25:32.436 --> 00:25:35.816
So if we're thinking that this is a system that's trying to be economical,

00:25:36.056 --> 00:25:39.136
a more economical solution would be to just stick with your ring attractor

00:25:39.136 --> 00:25:41.796
and just to have it work on whatever plane you happen to be

00:25:41.796 --> 00:25:45.356
on regardless of its orientation and then figure

00:25:45.356 --> 00:25:51.276
out a way to map that signal back onto the horizontal and i i suspect that's

00:25:51.276 --> 00:25:56.076
what's happening with the so but an alternative might be that i just take my

00:25:56.076 --> 00:26:00.216
cardinal axis of movement and have single rings for those and maybe i take two

00:26:00.216 --> 00:26:04.496
populations that are tuned to this cardinal axis of movement and I have a little offset between them.

00:26:04.696 --> 00:26:08.816
And then via interpolation, I could actually extract all my possible heading

00:26:08.816 --> 00:26:10.016
directions in three dimensions.

00:26:11.096 --> 00:26:15.916
So why did you not consider this more, let's say, simplified version?

00:26:16.336 --> 00:26:20.156
Yeah, it's a possibility too. You mean like to have three orthogonal ring attractors?

00:26:20.196 --> 00:26:21.296
Yeah, exactly. Yeah, that would be a possibility.

00:26:21.516 --> 00:26:23.616
And Cynthia Moss has shown that

00:26:23.616 --> 00:26:29.216
that would account quite well to make a three-dimensional compass signal.

00:26:29.356 --> 00:26:33.996
I think that's entirely possible. It doesn't fully solve the problem because

00:26:33.996 --> 00:26:41.956
if you're on a plane that's not orthogonal to any of those three ring attractors,

00:26:42.036 --> 00:26:45.356
then you need to kind of map the yaw rotation that you're making onto one of those.

00:26:45.436 --> 00:26:49.436
So you've still got a transformation that's modulated by the angle between the

00:26:49.436 --> 00:26:53.616
surface that you're on and the three now ring attractors.

00:26:53.656 --> 00:26:55.796
So it's still not an entirely simple problem.

00:26:55.936 --> 00:26:59.616
On the other hand, the brain is quite good at solving non-simple problems.

00:26:59.636 --> 00:27:01.136
So I wouldn't rule it out at all.

00:27:01.456 --> 00:27:06.896
But now the intuition would be that we, so let's say, whether it's just a set of rings or a sphere,

00:27:07.096 --> 00:27:11.236
let's say we have now a 3D heading direction system, and then the intuition

00:27:11.236 --> 00:27:14.676
would be, okay, if these guys now drive my grid cells, I would have 3D grid

00:27:14.676 --> 00:27:16.656
cells, right? This is roughly the idea.

00:27:18.456 --> 00:27:20.776
But this is not exactly what you found. Right.

00:27:22.034 --> 00:27:26.474
Brad, you didn't literally find grid cells that are tuned in 3D.

00:27:27.014 --> 00:27:31.034
It was a bit more complicated than that. It's a bit more complicated than that,

00:27:31.054 --> 00:27:32.894
but we haven't done the acid test.

00:27:33.194 --> 00:27:36.794
So that's the experiment I mentioned a moment ago where the animal really can

00:27:36.794 --> 00:27:38.574
move freely in all three dimensions.

00:27:39.094 --> 00:27:42.274
So the experiments that we've done with grid cells in three dimensions have

00:27:42.274 --> 00:27:46.054
been with the animal on a surface that extends into the vertical dimension.

00:27:46.954 --> 00:27:52.594
Mentioned. And we don't know how that surface is constraining the signal and

00:27:52.594 --> 00:27:58.774
how it's producing a signal that might not be there if the rat was really able to move freely.

00:27:59.314 --> 00:28:05.114
So what we see is on a vertical surface, the pattern depends on the orientation of the animal's body.

00:28:05.254 --> 00:28:10.354
So if the animal is oriented horizontally, as it is on the pegboard where it's

00:28:10.354 --> 00:28:12.874
standing on pegs that stick out of a wall.

00:28:13.134 --> 00:28:19.714
So it's oriented horizontally, but it's moving up and down as well as in horizontal dimension.

00:28:20.134 --> 00:28:24.814
There we see that the grid cells don't seem to map out distances in the vertical dimension.

00:28:25.534 --> 00:28:29.694
So they're not, in that case, mapping out distances in the direction orthogonal

00:28:29.694 --> 00:28:32.334
to the plane of the body of the animal.

00:28:33.074 --> 00:28:36.814
If, on the other hand, the plane of the body of the animal is parallel to the

00:28:36.814 --> 00:28:41.514
wall, so the rat's actually walking around on the wall and climbing around on chicken wire.

00:28:42.094 --> 00:28:46.174
Now we see something that looks more like a grid. So it looks like there's some

00:28:46.174 --> 00:28:48.254
attempt by the system to perform odometry.

00:28:49.154 --> 00:28:54.274
So the relationship of the animal to the surface is really important,

00:28:54.534 --> 00:28:56.594
at least in these particular environments.

00:28:56.754 --> 00:29:00.634
Now whether that generalizes to a fully volumetric environment, we don't know.

00:29:01.174 --> 00:29:04.834
There was something interesting about the pack board result.

00:29:05.154 --> 00:29:08.354
So you have this wall with these little sticks sticking out,

00:29:08.354 --> 00:29:12.214
and the animal can make horizontal trajectories essentially across this wall.

00:29:14.527 --> 00:29:18.647
Essentially, what you would sort of see there is sort of a strip-like organization

00:29:18.647 --> 00:29:21.347
of the grid cell response, right?

00:29:21.767 --> 00:29:25.367
So does it imply that in that case,

00:29:25.567 --> 00:29:32.527
the medial entorhinal cortex is cutting through the three-dimensional plane

00:29:32.527 --> 00:29:36.967
a bunch of horizontal planes and saying, okay, actually, this is like a number

00:29:36.967 --> 00:29:38.487
of alleys that I'm running through,

00:29:38.607 --> 00:29:42.207
and I just ignore then the third-dimension part of it.

00:29:42.207 --> 00:29:45.367
I just map out every local horizontal stretch.

00:29:45.707 --> 00:29:50.747
Yes, I think that's one interpretation. That seems to be the likeliest interpretation.

00:29:52.387 --> 00:29:57.747
As to what it is about the dimension that the grid cell is not mapping out,

00:29:57.807 --> 00:29:58.707
so in the vertical dimension,

00:29:59.687 --> 00:30:03.227
I don't know, because we haven't done all the various control experiments,

00:30:03.487 --> 00:30:08.047
I don't know whether the system just doesn't like to do odometry that's not

00:30:08.047 --> 00:30:10.687
in the direction that the rat's running, which is a possibility,

00:30:10.687 --> 00:30:16.347
or if it's something specific to the direction that's orthogonal to the plane of the animal.

00:30:16.447 --> 00:30:20.347
So there are various experiments we need to do to distinguish between those possibilities.

00:30:20.507 --> 00:30:24.587
It may turn out the grid cells, they really only are interested in counting

00:30:24.587 --> 00:30:27.447
footsteps in the direction that the animal's running or something quite simple.

00:30:28.507 --> 00:30:30.187
Modulated, of course, by a running direction.

00:30:30.887 --> 00:30:35.587
But if the rat were to run sideways, we might also see that grid cell odometry fails.

00:30:35.687 --> 00:30:38.647
So we haven't tried that yet, nor backwards.

00:30:38.647 --> 00:30:44.407
I think going back to your suggestion that the grid cells are maybe being driven

00:30:44.407 --> 00:30:45.667
by the head direction cells,

00:30:46.027 --> 00:30:52.127
these results maybe make sense in the light of the study that you told us about

00:30:52.127 --> 00:30:57.947
where a rat is climbing, I think, on chicken wire around a sort of square pillar.

00:30:58.487 --> 00:31:04.547
And you're looking at the head direction cells when the rat is on either side

00:31:04.547 --> 00:31:09.607
of the pillar and how those changes it moves around the pillar. And you are saying.

00:31:10.638 --> 00:31:18.578
That it wasn't changing in a way consistent with having a full 3D compass,

00:31:19.478 --> 00:31:23.718
and it wasn't changing in a way consistent with having an entirely local compass.

00:31:23.878 --> 00:31:28.518
It was something that you called, I think, it was either locally global or globally local.

00:31:29.138 --> 00:31:33.158
Can you explain what you mean by that? Well, so what we found,

00:31:33.358 --> 00:31:38.998
which is very similar to results from Jeff Tauby a few years ago, show.

00:31:39.358 --> 00:31:45.598
But what we've done is show that this is an active modulation process rather than a passive one.

00:31:45.838 --> 00:31:50.478
So what Taobi's group showed is that if a rat walks from a horizontal surface

00:31:50.478 --> 00:31:55.898
to a vertical surface, then the head direction cells essentially remain unchanged.

00:31:56.598 --> 00:32:00.098
So as the animal walks towards the wall, the head direction cell that's active

00:32:00.098 --> 00:32:04.398
while it's on the floor will continue to be active as the rat walks up onto

00:32:04.398 --> 00:32:05.678
the wall and is now facing upwards.

00:32:06.398 --> 00:32:10.498
And then when the rat does yaw rotations on the wall, then the activity moves

00:32:10.498 --> 00:32:13.458
around the ring of head direction cells in the usual way.

00:32:14.078 --> 00:32:19.238
So what we have done is take that experiment a step further and shown that when

00:32:19.238 --> 00:32:24.098
the animal moves from one vertical surface to another differently oriented vertical surface,

00:32:24.378 --> 00:32:30.298
then the head direction cells actively rotate their signal by 90 degrees as

00:32:30.298 --> 00:32:32.418
the rat goes around a 90-degree corner.

00:32:34.178 --> 00:32:35.458
So that the...

00:32:38.131 --> 00:32:44.191
The representation is still essentially related to the representation that would

00:32:44.191 --> 00:32:49.631
be on the horizontal surface, but it's been updated by a movement that wasn't a yaw rotation.

00:32:50.811 --> 00:32:54.891
So in other words, non-yaw rotations around the vertical axis can update the

00:32:54.891 --> 00:32:57.311
head direction signal when the rat's not on a horizontal surface.

00:32:57.311 --> 00:33:00.031
Surface and the the consequence of that

00:33:00.031 --> 00:33:02.851
is that when the rat goes back down

00:33:02.851 --> 00:33:05.731
onto a horizontal surface then the signal has been appropriately

00:33:05.731 --> 00:33:09.131
updated such that it's consistent and still pointing

00:33:09.131 --> 00:33:12.011
the correct way so so what

00:33:12.011 --> 00:33:14.831
we have is a very simple rule basically for updating the head

00:33:14.831 --> 00:33:18.751
direction signal as the rat goes around vertical corners so what

00:33:18.751 --> 00:33:22.311
the rat really cares about is uh knowing

00:33:22.311 --> 00:33:25.331
where it is in the horizontal plane is that right

00:33:25.331 --> 00:33:28.111
i i would say that's a fair interpretation that's certainly

00:33:28.111 --> 00:33:30.951
our working hypothesis and that's the

00:33:30.951 --> 00:33:35.071
main thing if that then is the signal driving the grid cells then does

00:33:35.071 --> 00:33:37.791
that perhaps explain some of the grid cell results because now the head

00:33:37.791 --> 00:33:40.851
direction cells don't care so much about where you

00:33:40.851 --> 00:33:44.511
are vertically but they care a lot about where you are horizontally so inevitably

00:33:44.511 --> 00:33:49.931
the grid cells are going to be coding much more strongly for the horizontal

00:33:49.931 --> 00:33:55.091
uh dimensions well so the the head direction cells I'm not sure we could say

00:33:55.091 --> 00:33:57.831
that they don't care about the vertical encoding because,

00:33:57.931 --> 00:34:01.671
in fact, the specificity of the signal on the vertical wall is just as good

00:34:01.671 --> 00:34:02.811
as it is on the horizontal.

00:34:05.171 --> 00:34:09.811
Maybe it's not vertical versus horizontal, but it's something about the surface

00:34:09.811 --> 00:34:14.771
that you're on, but then how that surface is relative to the true horizontal,

00:34:14.811 --> 00:34:15.831
which you know through gravity.

00:34:16.131 --> 00:34:19.531
So those are the things that the head cells care about, is that right?

00:34:19.891 --> 00:34:23.691
Well, yes. Yes, I think that ultimately the consistency that the system is trying

00:34:23.691 --> 00:34:28.051
to maintain is consistency in how they encode azimuth.

00:34:28.191 --> 00:34:31.711
So in other words, horizontal direction, compass direction, essentially.

00:34:31.911 --> 00:34:38.571
So I think that these rules about updating the signal for rotations around the

00:34:38.571 --> 00:34:44.511
vertical axis, I think the function of those rules is to maintain horizontal consistency.

00:34:44.831 --> 00:34:48.851
Now how that maps to what the grid cells are doing, it's not quite so clear,

00:34:48.851 --> 00:34:53.751
because the head direction signal is very much the same on the vertical wall

00:34:53.751 --> 00:34:55.751
as it is on the horizontal floor.

00:34:55.991 --> 00:34:59.291
But the grid cell signal seems to be quite different. So the scale is expanded.

00:34:59.991 --> 00:35:04.871
The space between fields is relatively much larger than it should be.

00:35:05.731 --> 00:35:12.311
And something has changed about the oscillatory activity, the theta rhythm and so on.

00:35:12.571 --> 00:35:15.631
Something is different about how the grid cells are computing distances on the

00:35:15.631 --> 00:35:18.291
wall. and yet the head direction cells are just doing what they,

00:35:19.064 --> 00:35:22.384
should do. So there's a slight dissociation there, which we haven't yet understood.

00:35:22.384 --> 00:35:23.864
But isn't that Tony's point?

00:35:23.964 --> 00:35:27.724
Because I think the point you're making is that if I'm on this vertical wall,

00:35:27.904 --> 00:35:32.404
I'm still mapping my head direction cell back to a horizontal plane.

00:35:32.824 --> 00:35:37.844
So now I get also sort of rounding errors and I get imprecisions in that mapping

00:35:37.844 --> 00:35:41.824
because my head direction cell is still believing we're moving around on this

00:35:41.824 --> 00:35:44.124
horizontal plane, but actually it's a vertical plane.

00:35:44.404 --> 00:35:48.204
So that means if this is now the key driving input of my grid cells,

00:35:48.444 --> 00:35:49.864
this also will get distorted.

00:35:50.404 --> 00:35:56.644
And that might lead to sort of a collapse or a remapping of the grid cell response.

00:35:57.444 --> 00:35:59.624
I think this is what you had in mind, Tony, roughly.

00:36:01.104 --> 00:36:06.204
That wasn't quite my idea, but my thought was that if you had a perfect 3D compass,

00:36:06.504 --> 00:36:10.284
the grid cells might automatically develop a nice volumetric mapping.

00:36:10.744 --> 00:36:14.604
But I don't know how we would test that. Okay, it's the other extreme then, okay.

00:36:15.804 --> 00:36:19.544
Because for instance, Kate, you showed this really beautiful experiment where

00:36:19.544 --> 00:36:24.004
you had these animals crawling around this cube on the chicken wire.

00:36:24.244 --> 00:36:28.304
And then what you showed is that as the animal turns the corner in these two

00:36:28.304 --> 00:36:30.984
vertical planes, goes from one vertical plane to the other vertical plane,

00:36:31.124 --> 00:36:34.944
there's a very rapid shift of the heading direction response with 90 degrees.

00:36:35.584 --> 00:36:38.964
So you would expect that if you then look in that condition to the grid cells,

00:36:39.244 --> 00:36:41.884
that there should be some massive change in the response of the grid cells.

00:36:41.884 --> 00:36:50.144
Well, we might predict that all other things being equal, that the grid pattern on the.

00:36:51.689 --> 00:36:55.569
The two vertical walls would be 90-degree rotations of each other.

00:36:56.929 --> 00:37:00.309
But there are all sorts of qualifications to that. One is that,

00:37:00.409 --> 00:37:05.729
as I've mentioned, the pattern of the grid cells on the vertical wall is so

00:37:05.729 --> 00:37:09.209
different that it's not even clear that it's a hexagonal close-packed array.

00:37:09.369 --> 00:37:14.409
So we don't even know that we could determine what the orientation was of the

00:37:14.409 --> 00:37:19.909
grids. The other thing is that we've shown that the grid cells are somewhat

00:37:19.909 --> 00:37:21.509
sensitive to context information.

00:37:21.749 --> 00:37:26.329
And of course, the east wall and the south wall could, to the system,

00:37:26.489 --> 00:37:27.669
seem like different contexts.

00:37:27.749 --> 00:37:30.449
So maybe the grid cells would just do something entirely different.

00:37:31.929 --> 00:37:36.009
So it's a little difficult to predict what we would see. And I'm not sure how

00:37:36.009 --> 00:37:37.849
easy it would be to interpret what we saw.

00:37:39.469 --> 00:37:44.089
So right now, we're really analyzing this three-dimensional representation of space.

00:37:44.609 --> 00:37:50.449
Or the representation of three-dimensional space from the heading direction system perspective.

00:37:51.369 --> 00:37:55.069
So the heading direction response is, again, very much predicated on what your

00:37:55.069 --> 00:37:56.409
vestibular system will tell you.

00:37:56.789 --> 00:38:01.649
So it's maybe this inability to really map out three-dimensional space accurately

00:38:01.649 --> 00:38:07.609
in the rodent dependent on just getting signals that are less reliable or more

00:38:07.609 --> 00:38:11.669
noisy or less precise in the vertical plane as opposed to the horizontal plane.

00:38:11.669 --> 00:38:15.469
So it's just a matter of the sensory front end, the sensory apparatus,

00:38:15.769 --> 00:38:20.189
not providing you with the information to actually have an accurate head direction

00:38:20.189 --> 00:38:21.429
response in the third dimension.

00:38:22.749 --> 00:38:26.969
Well, the vestibular system is pretty good at providing information.

00:38:27.809 --> 00:38:34.629
So, you know, it's sensitive to angular and linear information in the various different directions.

00:38:34.629 --> 00:38:43.649
But the hypothesis that we're toying with at the moment is that the vestibular

00:38:43.649 --> 00:38:49.609
signals that are feeding into the grid cell system that normally work on the horizontal plane,

00:38:49.769 --> 00:38:52.569
they comprise all of the semicircular canal information,

00:38:52.789 --> 00:38:54.789
so all of the rotational information,

00:38:55.109 --> 00:38:58.169
together with linear information from the otolith organ.

00:38:59.349 --> 00:39:02.609
So our kind of working hypothesis is that on the vertical surface,

00:39:02.889 --> 00:39:07.169
now the otolith organ, which is sensitive to acceleration in the horizontal

00:39:07.169 --> 00:39:11.149
plane and normally has the gravity vector orthogonal to that,

00:39:11.649 --> 00:39:18.569
is now in a different state of alignment and that perhaps the system copes with that.

00:39:18.769 --> 00:39:23.289
And rather than developing a whole new way of processing the signal,

00:39:23.329 --> 00:39:25.129
just says, let's just do without the otolith signal.

00:39:25.329 --> 00:39:29.749
So we'll just work with the semi-circular canals and let's forget the whole

00:39:29.749 --> 00:39:31.069
linear acceleration thing.

00:39:31.189 --> 00:39:35.469
So that may be why the grids are expanded on the wall because they're missing

00:39:35.469 --> 00:39:37.549
one of their vestibular inputs. Right, that would give quite a bias,

00:39:37.649 --> 00:39:42.309
right, because if we now go to these annoying bats that show actually a three-dimensional

00:39:42.309 --> 00:39:45.849
representation in their place cell system and they're.

00:39:47.602 --> 00:39:55.402
Do they have an oscillate type canal also running in the orthogonal axis, in the vertical axis?

00:39:55.762 --> 00:39:58.302
Is that what helps them to develop a three-dimensional representation?

00:39:58.882 --> 00:40:03.462
I think, as far as I know, the vestibular system is pretty similar. Okay.

00:40:04.102 --> 00:40:09.022
And we don't fully know the details about the three-dimensional nature of their representation.

00:40:09.462 --> 00:40:14.002
So Nakamulanovsky and his group have done some really beautiful work showing

00:40:14.002 --> 00:40:18.042
that place cells seem to form place fields that pack of volume,

00:40:18.282 --> 00:40:20.922
as you would predict for a three-dimensional map.

00:40:21.722 --> 00:40:28.322
The head direction cells are sensitive to all three of the directions, but not equally.

00:40:28.542 --> 00:40:33.082
So there are many more azimuth-sensitive cells than there are cells sensitive

00:40:33.082 --> 00:40:37.742
to pitch, and there are very few cells sensitive to roll.

00:40:37.902 --> 00:40:42.802
There are a small handful that are sensitive to combinations of all three of

00:40:42.802 --> 00:40:47.582
those angles, so they are true 3D compass cells but there are very few of them.

00:40:48.042 --> 00:40:52.502
So I don't think that even the bat which moves a lot through three-dimensional

00:40:52.502 --> 00:40:58.362
space really has a true volumetric compass that works evenly in all three of the dimensions.

00:40:58.542 --> 00:41:02.202
I think it's still biased towards encoding the horizontal plane.

00:41:02.742 --> 00:41:06.202
The story for grid cells and bats we're waiting with bated breath to see what

00:41:06.202 --> 00:41:10.562
happens there and I think that'll raise some very interesting questions.

00:41:10.802 --> 00:41:16.442
I'm looking forward to those data coming. But then if we take a rat and we sort

00:41:16.442 --> 00:41:21.922
of glue it to a drone and we have the rat fly around in the lab to get its food.

00:41:22.822 --> 00:41:29.042
Would you predict that it would develop three-dimensionally tuned play cells as the bat?

00:41:30.182 --> 00:41:34.642
So you're asking a question about experience and is experience enough to create

00:41:34.642 --> 00:41:38.822
a 3D bat? Right, because apparently the periphery is, as far as we know, rather comparable.

00:41:39.862 --> 00:41:45.042
Yes, yes. So I guess the answer would have to be, I don't know.

00:41:45.662 --> 00:41:51.482
No, we want the prediction. Well, so we have been raising rats in a fairly three-dimensional

00:41:51.482 --> 00:41:56.802
environment so as to have subjects that are as 3D competent as we possibly can.

00:41:56.922 --> 00:42:01.082
So they spend all of their time climbing through climbing frames and up and

00:42:01.082 --> 00:42:05.422
down things, and they're pretty competent. They don't fly, and we've not put

00:42:05.422 --> 00:42:09.922
them on a drone, but in all other respects, they're pretty good at this volumetric.

00:42:10.774 --> 00:42:15.774
Navigation. But we don't see any difference in the encoding of their neurons.

00:42:16.014 --> 00:42:20.134
So if I had to guess, I would say that I don't think experience is going to

00:42:20.134 --> 00:42:22.074
create a 3D map if there isn't one there already.

00:42:22.074 --> 00:42:29.534
But now we know that maybe in the rats that you're allowing to develop in a

00:42:29.534 --> 00:42:33.014
3D spatial space in the lab, they could still get away with just slicing it

00:42:33.014 --> 00:42:36.254
up in many horizontal planes in which they operate, no?

00:42:36.434 --> 00:42:41.114
Right, because they move around on surfaces. Exactly. So if I glued a rat to

00:42:41.114 --> 00:42:45.394
another bat or to a drone, I have linear motion, but then really in three-dimensional

00:42:45.394 --> 00:42:47.914
space. Yeah, I don't know.

00:42:47.974 --> 00:42:51.954
I think we'd have to do it. I mean, there are hand-waving arguments for why

00:42:51.954 --> 00:42:52.994
they might be able to do that.

00:42:53.054 --> 00:42:57.674
One of them being that we all evolved from fully 3D-competent animals,

00:42:57.914 --> 00:43:01.334
so fish, which move around in a volumetric space.

00:43:01.334 --> 00:43:07.354
And it's quite possible that all of this evolved eons ago and that it's become

00:43:07.354 --> 00:43:09.694
somewhat vestigial, or at least we don't use it.

00:43:09.874 --> 00:43:15.074
Surface-dwelling animals like us and rats and mice and things don't use it,

00:43:15.094 --> 00:43:17.274
but it's still there. So that's possible.

00:43:18.734 --> 00:43:24.294
In support of that, there's research on astronauts, or observations on astronauts,

00:43:24.454 --> 00:43:26.434
not formal studies as far as I know.

00:43:26.434 --> 00:43:30.314
No, but observations of astronauts find that in the first few days of weightlessness,

00:43:30.614 --> 00:43:37.054
they tend to try and form a flat map, if you like, where they reference their

00:43:37.054 --> 00:43:40.994
knowledge of the layout of the environment to a notional floor.

00:43:42.102 --> 00:43:45.822
So they define a nearby surface as the floor and then the surface opposite it as the ceiling.

00:43:46.022 --> 00:43:50.102
And then if they drift across that space in their weightlessness and find themselves

00:43:50.102 --> 00:43:53.002
too close to the ceiling, then they suddenly reorient their sense of direction

00:43:53.002 --> 00:43:54.542
and now the ceiling becomes the floor.

00:43:55.482 --> 00:43:59.982
So that suggests to me that they didn't start out with a three-dimensional map

00:43:59.982 --> 00:44:04.342
because why would you have this reorientation if you were really quite happy

00:44:04.342 --> 00:44:09.282
floating around in a space and just able to encode X, Y and Z with equal facility?

00:44:10.062 --> 00:44:13.862
On the other hand, this disorientation abates over time, as far as I know.

00:44:14.302 --> 00:44:16.882
So it's possible that they do develop some competency.

00:44:17.722 --> 00:44:22.242
Whether it's a kind of a kludge, or it's just a kind of a hack,

00:44:22.342 --> 00:44:26.702
not really a fully three-dimensional map, but one that functions like one,

00:44:26.782 --> 00:44:30.402
I think we'd have to do probably some electrophysiology on them,

00:44:30.482 --> 00:44:31.702
and I'm not sure we'd be allowed to.

00:44:32.242 --> 00:44:34.802
But yeah, it's an open question. It's an interesting question,

00:44:34.942 --> 00:44:38.942
I think, whether we have the capacity to do that, even if we don't use it.

00:44:39.282 --> 00:44:42.922
One thing I think is quite potentially interesting is when we move to virtual

00:44:42.922 --> 00:44:47.462
reality and we become more competent in navigating virtual environments where

00:44:47.462 --> 00:44:49.362
we don't have the same constraints,

00:44:49.662 --> 00:44:54.562
could we engage a fully three-dimensional map and could we even create a four-dimensional

00:44:54.562 --> 00:44:57.242
one or more higher dimensional representations?

00:44:57.842 --> 00:45:02.542
And that I think would be interesting to play around with. Are we being taken

00:45:02.542 --> 00:45:05.602
in too much by this concept of a map?

00:45:06.062 --> 00:45:11.602
Because yeah, if I have a good map, I have a compass, I can count steps,

00:45:11.822 --> 00:45:13.882
I can know where I am in space, but now...

00:45:14.861 --> 00:45:17.461
Uh if i if i'm in

00:45:17.461 --> 00:45:20.581
the wrong place if i'm not where i'm on my map i can get lost but usually

00:45:20.581 --> 00:45:24.141
there are ways of recovering from that for instance uh

00:45:24.141 --> 00:45:27.281
i can look and see where some tall building is

00:45:27.281 --> 00:45:30.021
or if i'm you know a bird i can

00:45:30.021 --> 00:45:32.761
look at the constellation of the stars or where

00:45:32.761 --> 00:45:35.561
the sun is in the sky or i can tell from the direction

00:45:35.561 --> 00:45:38.381
the wind is blowing you know if i'm a seal maybe

00:45:38.381 --> 00:45:42.301
it's water currents you know thermal gradients uh gravity

00:45:42.301 --> 00:45:45.461
of course is always there as a queue so these systems

00:45:45.461 --> 00:45:49.241
give us queues that will help us localize

00:45:49.241 --> 00:45:52.881
ourselves or at least get something like a homing vector even when

00:45:52.881 --> 00:45:56.041
the uh the hippocampal map fails so

00:45:56.041 --> 00:46:01.441
maybe is it possible the hippocampal map is is just part of this bigger navigation

00:46:01.441 --> 00:46:05.801
system and it's one of the things that are constraining our choices about going

00:46:05.801 --> 00:46:10.021
the world but we're not tied to it in such a strong way yeah i think that's

00:46:10.021 --> 00:46:13.001
exactly right i think there are you know there's quite a lot of research to

00:46:13.081 --> 00:46:19.601
suggest that there are multiple spatial systems and what we've been calling map-based navigation,

00:46:19.841 --> 00:46:24.961
which really refers to using constellations of cues to extract distance and

00:46:24.961 --> 00:46:27.101
direction metrics for navigation.

00:46:27.381 --> 00:46:31.321
I think that's only one of several different strategies, and you've mentioned some.

00:46:31.401 --> 00:46:34.761
So beacon navigation, for example, where you just head towards the nearest tall

00:46:34.761 --> 00:46:36.061
building or whatever it was.

00:46:36.181 --> 00:46:39.661
You may not necessarily know where you are, but you can see where you need to

00:46:39.661 --> 00:46:41.481
get to, and so you just head towards it.

00:46:43.221 --> 00:46:47.141
Or remembering sequences of left-right turns that you have to make.

00:46:48.421 --> 00:46:54.561
I think a lot of our navigation is this stimulus-based, route-based navigation,

00:46:54.801 --> 00:46:57.441
where we're not really thinking about where we are within the global scheme

00:46:57.441 --> 00:47:02.621
of things and not really computing directions, but remembering patterns of behavior anchored to landmarks.

00:47:02.761 --> 00:47:05.781
When I go to work in the morning, I drive to the corner and I turn left.

00:47:05.781 --> 00:47:11.081
I don't think about the overall direction I'm going. I just know my route, you know.

00:47:11.741 --> 00:47:16.441
So, yeah, I think the brain has multiple systems, and I think it's possible

00:47:16.441 --> 00:47:18.821
to exploit that for various purposes.

00:47:18.921 --> 00:47:21.441
For example, I think it's something that robotics could usefully do,

00:47:21.541 --> 00:47:26.521
is to have these parallel multiple systems that interact.

00:47:26.681 --> 00:47:31.421
And one of the things that's emerged from animal studies is that certainly the

00:47:31.421 --> 00:47:34.741
root-based and the map-based systems seem to operate almost,

00:47:35.001 --> 00:47:37.861
I mean, not in opposition, but in an either-or fashion.

00:47:38.121 --> 00:47:40.801
So you tend to use one or the other. You switch between them.

00:47:41.281 --> 00:47:45.721
But wouldn't there be some of these other mechanisms could be involved in stitching

00:47:45.721 --> 00:47:49.461
together these sort of globally local hippocampal maps?

00:47:49.701 --> 00:47:55.121
Because what I got from your talk is that if I'm exploring on a piece of flat

00:47:55.121 --> 00:47:58.161
ground, I have a map for this.

00:47:58.201 --> 00:48:01.341
But then if I decide to run up this tree, I'm into another map.

00:48:02.061 --> 00:48:06.861
But I need then to know how these maps fit together in sort of bigger space and.

00:48:08.281 --> 00:48:12.321
It seems less likely that I have a global map, maybe at a coarser scale,

00:48:12.461 --> 00:48:17.461
but maybe I'm using other sets of cues to try and integrate between these local patches.

00:48:18.101 --> 00:48:25.741
Yeah, I think there's probably more than one way of creating a larger scale patchwork map as well.

00:48:25.781 --> 00:48:31.001
I think you've identified one, so it is quite possible that there could be these

00:48:31.001 --> 00:48:36.421
root-based ways of stitching together your behavior, if you like.

00:48:36.421 --> 00:48:39.661
As for stitching together

00:48:39.661 --> 00:48:43.021
the actual fragments of the map to make a larger map i think there

00:48:43.021 --> 00:48:46.801
you would want a brain system that had some notion

00:48:46.801 --> 00:48:53.901
about about direction because ultimately even if you're using a coarse more

00:48:53.901 --> 00:48:58.221
topological map where you've not got fine-grained distance information you still

00:48:58.221 --> 00:49:03.441
need some general idea of which direction to go and so i think it's more

00:49:03.481 --> 00:49:07.301
likely that it would be some brain system that's interacting with the head direction system.

00:49:07.481 --> 00:49:10.641
So we think that route-based navigation depends on the striatum,

00:49:10.721 --> 00:49:16.021
which is involved in controlling behavior in response to stimuli in the environment.

00:49:16.441 --> 00:49:22.021
But I think a more spatial, a more globally spatial system, more connected with

00:49:22.021 --> 00:49:25.661
the compass system, would be likely for the larger scale map.

00:49:25.901 --> 00:49:30.821
And we've been looking quite a lot at retrospinal cortex and other cortical

00:49:30.821 --> 00:49:36.181
regions, which talk to the hippocampal system, but they also talk to the head

00:49:36.181 --> 00:49:40.221
direction system and also quite a lot to other sensory systems.

00:49:40.461 --> 00:49:44.541
It seems to be quite a waypoint for many converging information streams.

00:49:45.398 --> 00:49:49.178
What about humans? Because I know some that have no sense of direction.

00:49:49.598 --> 00:49:53.238
I mean, I don't know about myself, but yeah. Members of my family,

00:49:53.298 --> 00:49:56.438
for instance, have no idea which direction they should go in.

00:49:56.438 --> 00:49:58.938
There's a lot of interesting research on humans.

00:49:59.218 --> 00:50:00.858
It's quite an enormous literature.

00:50:01.518 --> 00:50:05.578
And people vary a lot in their spatial capabilities.

00:50:06.178 --> 00:50:09.998
And one person who's been doing some interesting work on this is Eleanor McGuire,

00:50:10.158 --> 00:50:13.978
who has been looking recently.

00:50:14.158 --> 00:50:18.158
She's done a lot of work over many years looking at different aspects of navigation.

00:50:18.158 --> 00:50:22.458
But recently she's been looking at how people encode landmarks and use them in navigation.

00:50:23.098 --> 00:50:29.178
And she's found that people vary in their ability to decide how permanent a

00:50:29.178 --> 00:50:33.218
landmark is, which is an odd thing to have doubts about.

00:50:33.378 --> 00:50:35.858
But apparently people vary along this continuum.

00:50:36.138 --> 00:50:39.898
And she finds that people who are not very good at specifying how permanent

00:50:39.898 --> 00:50:41.838
landmarks are also not very good at navigating.

00:50:42.038 --> 00:50:46.078
They perform quite poorly in tests. and interestingly the brain structure that

00:50:46.078 --> 00:50:51.298
lights up when people are deciding about permanence of landmarks is retrospinal cortex.

00:50:52.138 --> 00:50:55.398
Now that's a brain structure that my lab has been interested in recently because

00:50:55.398 --> 00:51:00.898
it's very interested in landmarks and it has a lot of head duration cells and

00:51:00.898 --> 00:51:06.358
we think that it may be doing the job of processing landmarks and deciding to

00:51:06.358 --> 00:51:09.898
what extent they're useful to the head duration system and then attaching them

00:51:09.898 --> 00:51:11.698
or not attaching them to the the head direction signal.

00:51:12.378 --> 00:51:16.398
So this is work that's just beginning, but I think we're slowly starting to

00:51:16.398 --> 00:51:19.618
build up this picture that it's not really all about the hippocampus.

00:51:19.618 --> 00:51:23.338
The hippocampus is the core of a much bigger system.

00:51:24.098 --> 00:51:27.478
That's also what you argued towards the end, right?

00:51:27.558 --> 00:51:33.918
Because, okay, so in some sense, I guess you were hoping to find a clean three-dimensional

00:51:33.918 --> 00:51:38.258
tuning of, let's say, the grid cells, although we didn't really talk too much

00:51:38.258 --> 00:51:39.498
about the place cells in this context.

00:51:39.498 --> 00:51:42.618
But in some it doesn't come out so clean right and

00:51:42.618 --> 00:51:45.658
then you propose that maybe these are like the grid

00:51:45.658 --> 00:51:48.678
cells could be could be thought of as cylinders that cut through

00:51:48.678 --> 00:51:52.598
it of a uniform way the third dimension but

00:51:52.598 --> 00:51:55.798
the physiology was maybe not always that clean

00:51:55.798 --> 00:52:00.498
with respect to then still a grid-like structuring of the response because i

00:52:00.498 --> 00:52:03.698
remember on some of the walls you get a huge clustering of the response in one

00:52:03.698 --> 00:52:08.198
corner or the other corner right right and then And the point you made is that

00:52:08.198 --> 00:52:13.238
the modulation of this response is strongly dependent on gravity and the orientation of the body.

00:52:14.418 --> 00:52:20.718
So how does this now come in to the modulation of this grid cell response that you recorded?

00:52:22.118 --> 00:52:27.158
Well, the hypothesis, and it's really only a hypothesis, we don't have any data

00:52:27.158 --> 00:52:32.758
on the role of gravity, but the hypothesis is that the grid cell system The

00:52:32.758 --> 00:52:35.918
system wants to create a grid,

00:52:36.198 --> 00:52:42.958
and the grid is essentially a flat thing, and it needs to decide what surface

00:52:42.958 --> 00:52:44.358
is it going to lay its grid on.

00:52:45.362 --> 00:52:47.382
And normally, in a normal environment,

00:52:47.462 --> 00:52:49.762
we were just walking around on the floor, then it uses the floor.

00:52:49.902 --> 00:52:52.982
And of course, when we record rats in the laboratory, normally they're walking

00:52:52.982 --> 00:52:54.682
around on the floor and we see grids on the floor.

00:52:55.062 --> 00:52:58.102
But it's when we start to have rats walking around on things that aren't the

00:52:58.102 --> 00:53:03.662
floor, that we start to see this slight modulation of what the grid cells are doing.

00:53:03.662 --> 00:53:06.842
And the simplest explanation for

00:53:06.842 --> 00:53:10.962
the patterns we see is that the grid cell system sometimes chooses the wall

00:53:10.962 --> 00:53:15.542
as its reference plane and it's trying to produce a grid on the wall and sometimes

00:53:15.542 --> 00:53:20.742
it uses the floor even if the rat's walking around on a wall if the rat is actually

00:53:20.742 --> 00:53:24.182
oriented horizontally and the floor is beneath it and it can see it.

00:53:24.302 --> 00:53:27.742
So the pattern that we see on the pegboard with the stripes,

00:53:28.002 --> 00:53:31.282
we think that's happening because the grid cell system has decided to use the

00:53:31.282 --> 00:53:33.502
floor as its reference plane and not the wall.

00:53:33.662 --> 00:53:36.182
Even though the rat's climbing on the wall.

00:53:38.262 --> 00:53:42.502
That kind of simple model has to be qualified because of this finding that when

00:53:42.502 --> 00:53:45.802
the rat is walking around on the wall, we don't see these neat grids.

00:53:46.622 --> 00:53:50.962
Possibly they're neat grids if we could have a huge wall and have the rat walk around on it.

00:53:51.422 --> 00:53:55.902
I'm trying to persuade my PhD student, Julia, to do that experiment.

00:53:56.002 --> 00:53:57.862
It would be a very difficult one. Okay.

00:53:58.682 --> 00:54:02.902
So then the grid cells, the story

00:54:02.902 --> 00:54:05.882
is not finished. In which perspective is tuning in the third dimension.

00:54:06.622 --> 00:54:11.122
However, I think there's this strong conviction by everybody in the field that

00:54:11.122 --> 00:54:13.342
they do represent a metric, right?

00:54:13.402 --> 00:54:16.942
They really contribute to having a metric representation in this case of distance.

00:54:17.742 --> 00:54:21.042
But then in some of the heuristic is often like, well, you know,

00:54:21.042 --> 00:54:23.482
grid cells give you this great representation of space.

00:54:23.762 --> 00:54:27.282
And with those, we can build place cells. So that's fantastic.

00:54:27.282 --> 00:54:32.002
This was the original intuition, and then it came out that also if you look

00:54:32.002 --> 00:54:34.522
at development, it actually not occurs in that order.

00:54:34.802 --> 00:54:38.002
It's much more that the play cells help you to structure grid cells.

00:54:38.542 --> 00:54:40.942
So that raises a question about

00:54:40.942 --> 00:54:44.982
also the directionality of the information processing in this system.

00:54:45.202 --> 00:54:48.182
So you could also argue, look, if we take the cortical sheet,

00:54:48.442 --> 00:54:54.282
then at one end we will have this entorhinal cortex running across it,

00:54:54.362 --> 00:54:56.322
and then from there hangs our hippocampus.

00:54:56.322 --> 00:55:00.562
So we have now this interface between hippocampus and cortex through entorhinal

00:55:00.562 --> 00:55:02.742
cortex where we have this metric.

00:55:05.482 --> 00:55:08.802
It could also actually be a metric that helps Cortex to read out what the hell

00:55:08.802 --> 00:55:09.962
is going on in hippocampus.

00:55:10.282 --> 00:55:16.062
Is that an option you would consider? Yes. Yeah, I think the system is unlikely

00:55:16.062 --> 00:55:18.202
to have a directionality.

00:55:18.342 --> 00:55:24.522
I think the system is very bidirectional, very highly interconnected, in fact.

00:55:25.622 --> 00:55:30.402
The only exception to that really is this relatively one-way flow of information

00:55:30.402 --> 00:55:32.322
through the hippocampus itself.

00:55:33.002 --> 00:55:36.742
But even then, there are multiple shortcuts. So information coming from the

00:55:36.742 --> 00:55:41.522
entorhinal cortex to the dentate gyrus also takes a shortcut to CA3 and information

00:55:41.522 --> 00:55:44.342
going to CA3 also takes a shortcut to CA1 and so on.

00:55:45.482 --> 00:55:49.882
But then the output goes back to the entorhinal cortex and then it goes back out to cortex.

00:55:50.262 --> 00:55:55.922
So I agree that I think that the information flow goes both ways.

00:55:56.022 --> 00:55:58.202
I think all the structures depend on each other to some extent.

00:55:58.482 --> 00:56:05.362
So I think that the play cells, they're getting lots of information other than the grid cell input.

00:56:05.522 --> 00:56:08.142
In fact, you could knock out the grid cell signal and the place cells still

00:56:08.142 --> 00:56:11.822
produce quite nice fields, so they're quite capable of forming place fields.

00:56:12.982 --> 00:56:18.342
But I think what we will find if we do the relevant experiments is that in that

00:56:18.342 --> 00:56:20.942
situation, there's not really metric information.

00:56:21.162 --> 00:56:24.042
So the animal, for example, can't path integrate.

00:56:24.302 --> 00:56:30.762
And in fact, there's some work from Marseille that shows that if If you lesion

00:56:30.762 --> 00:56:33.682
into a rhino cortex, then animals lose the ability to calculate distances properly.

00:56:34.342 --> 00:56:39.342
So I think that right now,

00:56:39.442 --> 00:56:46.862
I would probably favor a model in which the place cells form a sort of a,

00:56:46.902 --> 00:56:50.622
what I think of as almost like a pixel map of the environment.

00:56:50.782 --> 00:56:55.502
So they sort of respond to the constellation of sensory cues that are present

00:56:55.502 --> 00:56:57.122
at each particular point in space.

00:56:58.282 --> 00:57:01.222
Together with a grid cell input, but they don't have to have the grid cell input.

00:57:02.522 --> 00:57:06.602
And the grid cells, in turn, use the place cells to know how to attach their

00:57:06.602 --> 00:57:07.882
grids to a given environment.

00:57:08.422 --> 00:57:11.182
And they do need the place cells. So if you knock out the place cells,

00:57:11.202 --> 00:57:12.502
the grids become very unhappy.

00:57:13.922 --> 00:57:19.142
And so the function of the grid cells is to help the place cells appropriately

00:57:19.142 --> 00:57:22.722
position their fields, for example, in the middle of a large open field where

00:57:22.722 --> 00:57:25.162
you're not near any boundaries and you've not got a lot of other information

00:57:25.162 --> 00:57:28.502
and so on. or if you close your eyes and walk around in the dark or something.

00:57:28.622 --> 00:57:33.222
So the grid cells are basically providing metric information that can substitute

00:57:33.222 --> 00:57:38.162
for the sensory cues to the place cells if the sensory cues drop out for some reason.

00:57:38.502 --> 00:57:42.122
So yes, I think it's very bidirectional. I think there's a lot of mutual dependency

00:57:42.122 --> 00:57:49.002
and the brain is highly interconnected and systems are all helping each other all the time, I think.

00:57:49.242 --> 00:57:54.102
But then the grid cell is the system that now can bidirectly interact between the two.

00:57:54.322 --> 00:57:58.142
It's driven by a velocity signal. This velocity signal also comes through quite

00:57:58.142 --> 00:58:01.322
a cascade of processing stages, including the thalamus.

00:58:02.080 --> 00:58:06.760
So this might suggest that there are other systems than your vestibular system

00:58:06.760 --> 00:58:09.880
that might grab hold of driving this velocity signal.

00:58:09.960 --> 00:58:14.020
So it means I could actually start to distort this metric or I could even impose

00:58:14.020 --> 00:58:15.520
a completely different kind of metric.

00:58:15.720 --> 00:58:18.300
Yes. Do you consider that option?

00:58:18.740 --> 00:58:26.400
Yes. So a lot of very elegant work has been done using virtual reality to independently

00:58:26.400 --> 00:58:33.440
manipulate various aspects of the signals that the brain could be using to extract velocity.

00:58:33.980 --> 00:58:39.920
So that includes things like motor cues. So how many footsteps and how quickly

00:58:39.920 --> 00:58:40.660
are they being produced?

00:58:41.520 --> 00:58:46.420
How quickly is the optic flow signal moving past the eyes and so on?

00:58:46.420 --> 00:58:49.240
So there are other cues than just the vestibular signal.

00:58:49.740 --> 00:58:55.380
And so people have played around with independently varying these to see what happens.

00:58:55.980 --> 00:58:59.180
And I think the story that's emerging is a little bit complex.

00:58:59.280 --> 00:59:04.760
One of the things that is quite striking to me is that nobody has yet shown

00:59:04.760 --> 00:59:08.500
a head direction signal in virtual reality.

00:59:09.280 --> 00:59:15.600
So I think the head direction signal is possibly quite dependent on the vestibular signal.

00:59:15.660 --> 00:59:19.180
Of course, the vestibular signal is the thing that's missing in virtual reality. Exactly. Usually.

00:59:19.720 --> 00:59:23.660
At least that's true for animals where the head is fixed. If there are some

00:59:23.660 --> 00:59:27.940
variants of virtual reality, for example, David Tank's group has a virtual reality

00:59:27.940 --> 00:59:33.060
setup where the animals can rotate, but they can't move in linear space.

00:59:33.060 --> 00:59:36.080
So they're running on a ball and they can freely rotate so they can get the

00:59:36.080 --> 00:59:40.680
angular component of the vestibular signal and there there are head direction

00:59:40.680 --> 00:59:46.140
cells and indeed they see grid cells and place cells but the grids are quite expanded,

00:59:47.300 --> 00:59:49.180
which I think is interesting because.

00:59:51.727 --> 00:59:55.967
And slightly analogously to the findings that we have on the wall,

00:59:56.207 --> 00:59:57.747
the thing that's missing in

00:59:57.747 --> 01:00:01.167
that apparatus is a linear acceleration signal from the vestibular system.

01:00:01.567 --> 01:00:04.207
And that was one of the things that made us start thinking maybe that's what's

01:00:04.207 --> 01:00:06.787
wrong with our grid cells on the wall is the absence of the signal.

01:00:06.987 --> 01:00:11.747
So I think the vestibular system is not the only velocity signal.

01:00:11.927 --> 01:00:15.187
It's not necessarily even the most important velocity signal,

01:00:15.287 --> 01:00:20.847
but I think it normally is there and it normally is quite supportive to the system.

01:00:20.847 --> 01:00:23.987
It's it's a little bit worrying that you're

01:00:23.987 --> 01:00:27.307
not getting head direction cells given what we've talked about uh in

01:00:27.307 --> 01:00:30.347
these virtual reality environments where you know

01:00:30.347 --> 01:00:35.507
animals are running on balls and things because that's uh one way in which the

01:00:35.507 --> 01:00:39.567
field has moved quite a lot just in the last decade you have an animal head

01:00:39.567 --> 01:00:45.087
fixed so you can do a lot of detailed recording but you've thrown away um perhaps

01:00:45.087 --> 01:00:47.467
quite a significant amount of the ethological relevance,

01:00:47.947 --> 01:00:51.207
to what those actual recordings might mean yeah and it's

01:00:51.207 --> 01:00:55.067
it's it struck me as well listening to your talk today that you're actually

01:00:55.067 --> 01:01:00.707
using uh very enriched environments but uh and the system you're you're looking

01:01:00.707 --> 01:01:06.027
at is then perhaps a bit closer to the you know the natural animal and its free

01:01:06.027 --> 01:01:09.707
state than some of these other environments that um.

01:01:10.623 --> 01:01:14.163
People have been using to look at the hippocampal system before.

01:01:14.323 --> 01:01:17.863
And you also, you know, you noted that when we went from testing animals in

01:01:17.863 --> 01:01:21.523
small boxes to testing animals in slightly bigger boxes, two meters,

01:01:21.663 --> 01:01:24.083
which isn't huge, then we discovered grid cells.

01:01:24.583 --> 01:01:30.343
So I'm just wondering, you know, what else are we going to discover when we

01:01:30.343 --> 01:01:33.863
really take seriously the lifestyle of the animal?

01:01:33.983 --> 01:01:37.303
You know, sort of these animals live in tunnels a lot. So, you know,

01:01:37.303 --> 01:01:42.623
they move around nocturnally most of their time, and we're testing them under lighted conditions.

01:01:42.903 --> 01:01:44.823
Are we missing other important things?

01:01:45.203 --> 01:01:50.863
I think that's a really, really important point. And I totally agree that the

01:01:50.863 --> 01:01:55.583
conditions that we're recording in at the moment are not very ethologically valid.

01:01:55.823 --> 01:01:59.263
And there are pluses and minuses to that. So one of the things that you do,

01:01:59.303 --> 01:02:03.643
of course, is to reduce the complexity, and that enables you to look at factors in isolation.

01:02:03.903 --> 01:02:09.003
But, of course, what you lose is the real-world relevance. So ultimately,

01:02:09.163 --> 01:02:11.903
you have to start putting all of the stuff back together again.

01:02:12.003 --> 01:02:16.523
And I think one of the big outstanding questions for me is what do grid-in-place

01:02:16.523 --> 01:02:22.963
cells do in a normal cluttered environment like a burrow system or a field with

01:02:22.963 --> 01:02:24.203
trees and rocks and things like that? it.

01:02:24.783 --> 01:02:32.803
And my belief, which we've not tested yet, but it'd be relatively easy to test, is that.

01:02:34.043 --> 01:02:42.403
A day in the life of a grid cell wouldn't result in a nice hexagonal close-packed array of firing fields.

01:02:42.523 --> 01:02:45.183
I think if you just recorded a grid cell for a week or two in a rat,

01:02:45.303 --> 01:02:48.883
you'd find it almost never produced a hexagonal close-packed array of firing fields.

01:02:49.143 --> 01:02:53.183
Most of the time it would produce blobs scattered at what look like random places

01:02:53.183 --> 01:02:55.783
around the environment because of course the rat is, you know, walking.

01:02:56.223 --> 01:03:00.723
Rats, they have these very stereotyped kind of behaviours in familiar territory

01:03:00.723 --> 01:03:04.163
where they have these little rat runs, you know, little paths that they like to follow and so on.

01:03:04.543 --> 01:03:08.523
They don't tend to forage in an even way across the surface of the environment.

01:03:09.642 --> 01:03:14.842
So I think when we start to think about what are these cells actually doing

01:03:14.842 --> 01:03:21.302
for the animal, we need to bear that in mind, that we're very captivated by

01:03:21.302 --> 01:03:23.642
the regularity of the pattern that we're able to elicit.

01:03:23.682 --> 01:03:26.842
But the regularity of the pattern may not be the thing that the brain really

01:03:26.842 --> 01:03:29.902
cares about with grid cells. It may be something else.

01:03:30.662 --> 01:03:34.402
It may be, for example, the function of a grid cell is just to separate out

01:03:34.402 --> 01:03:39.202
pieces of the environment so that the representations of them don't kind of

01:03:39.202 --> 01:03:42.962
bleed into each other or something like that that's kind of a bit different

01:03:42.962 --> 01:03:43.942
from how we've been thinking.

01:03:44.062 --> 01:03:46.702
So we really don't know what they're for yet.

01:03:46.942 --> 01:03:49.962
And so I think your ethological point is extremely valid.

01:03:50.582 --> 01:03:55.182
So they might as well be de-correlating spatial representations given that they

01:03:55.182 --> 01:03:59.202
have only, let's say, interleaved responses to space.

01:03:59.782 --> 01:04:02.642
Possibly, possibly. I think it's a hypothesis worth considering.

01:04:04.702 --> 01:04:12.562
So, Kate, I mean, you have attacked these really complicated problems of, you know, rats in space.

01:04:12.942 --> 01:04:17.162
And you're going to be busy with that for a little while. You also have been

01:04:17.162 --> 01:04:19.842
very close, if you want, to the discovery of grid cells.

01:04:20.222 --> 01:04:24.382
You've been exposed to all this work around spatial cognition, place cells.

01:04:25.742 --> 01:04:29.962
So, in that sense, you really represent a very specific tradition in neuroscience,

01:04:30.182 --> 01:04:33.822
a systems neuroscience. science, trying to link behavior to the neural substrate.

01:04:34.102 --> 01:04:38.642
So if we now would like to follow in your tradition, what would be Kate's Law

01:04:38.642 --> 01:04:41.842
that we have to write on the wall and read every morning when we wake up?

01:04:43.722 --> 01:04:46.402
Kate's Law. Ooh. Um.

01:04:48.451 --> 01:04:51.031
Okay, you've caught me on the back foot there. I'd have to go away.

01:04:51.671 --> 01:04:56.471
I mean, I can, I've, you mean, you mean a law as in a law about the functioning of the brain?

01:04:56.571 --> 01:05:00.351
No, a law that we have to adhere to in terms of studying and understanding the brain.

01:05:00.531 --> 01:05:03.231
It's kind of your advice to your new grad student.

01:05:03.951 --> 01:05:06.571
I think. Look at me as a new grad student.

01:05:08.811 --> 01:05:14.231
Well, one law is the brain is very complicated. The other, the other thing is

01:05:14.231 --> 01:05:15.191
the brain is very simple.

01:05:15.191 --> 01:05:27.711
I think the brain is made of these very slowly computing blobs of jelly.

01:05:28.091 --> 01:05:30.991
And I think wherever possible, it's trying to optimize the problems it's trying

01:05:30.991 --> 01:05:33.351
to solve so as to save itself as much work as possible.

01:05:33.471 --> 01:05:36.911
And I think we have to remember that, particularly when we're designing artificial

01:05:36.911 --> 01:05:40.871
intelligent machines and things like that, we have to think to what extent are

01:05:40.871 --> 01:05:44.011
the systems biologically realistic and to what extent should they be?

01:05:44.011 --> 01:05:47.551
Because biology really is just trying to keep the animal alive and it may not

01:05:47.551 --> 01:05:51.491
be trying to do it in the most elegant way so much as the way that works for

01:05:51.491 --> 01:05:55.191
the environment of the animal at the time. So I guess that would be it.

01:05:55.411 --> 01:06:00.891
Okay. So then Tony actually likes trains a lot and he also likes to take the

01:06:00.891 --> 01:06:04.651
train often from Sheffield to London and five years from now I'll buy him a

01:06:04.651 --> 01:06:06.651
train ticket to go to London, visit you,

01:06:06.771 --> 01:06:10.511
and he will visit your lab and he will come with a piece of paper that says, okay, Kate,

01:06:10.591 --> 01:06:15.571
five years ago you made this prediction and today we want to know whether it

01:06:15.571 --> 01:06:20.911
was verified or not or rejected so what's the most important prediction you

01:06:20.911 --> 01:06:25.451
would like to make today in this time window of five years that you really want

01:06:25.451 --> 01:06:28.911
to see tested in that time frame um,

01:06:31.176 --> 01:06:33.816
Well, several predictions. I mean, five years is not very long,

01:06:33.856 --> 01:06:35.016
so I should hedge my bets.

01:06:37.576 --> 01:06:41.896
Don't, you can't wait that long, Kate, sorry. Sorry. Important prediction.

01:06:42.056 --> 01:06:48.976
So one thing I think is I really like this idea that the vestibular cerebellum

01:06:48.976 --> 01:06:56.016
provides a signal that modulates the updating of the head direction signal in

01:06:56.016 --> 01:07:01.016
three dimensions and allows us to essentially to relate all of our frames of reference.

01:07:01.016 --> 01:07:06.576
So I think that the function of the cerebellum may well be thought of as a way

01:07:06.576 --> 01:07:11.056
of transforming between reference frames, and that it uses the gravity signal

01:07:11.056 --> 01:07:12.516
and the other vestibular signals to do that.

01:07:12.616 --> 01:07:17.876
So that's something that I would like to have at least started on in five years,

01:07:17.976 --> 01:07:19.816
and we're just thinking about how we might do that.

01:07:20.856 --> 01:07:26.156
Second thing, grid cells. I would like to have found out by then whether grid

01:07:26.156 --> 01:07:29.296
cells form a hexagonal close-packed lattice in three dimensions.

01:07:29.596 --> 01:07:33.596
And I'm honestly agnostic about that. I've been selling this multi-planar idea,

01:07:33.796 --> 01:07:37.656
but I have an open mind about whether that's really true.

01:07:38.576 --> 01:07:43.756
And then the third thing is that we're very interested in the retrosplenial cortex.

01:07:44.236 --> 01:07:47.976
I think it's a really interesting and barely understood structure.

01:07:48.316 --> 01:07:53.116
And I'm I'm hoping that we will have made a big step towards understanding what

01:07:53.116 --> 01:07:55.096
it's doing with all that information that it's getting.

01:07:56.216 --> 01:07:59.176
Great. Okay, Jeffrey, thank you so much for this conversation.

01:07:59.336 --> 01:08:00.216
Thank you. Thank you. Thank you.

01:08:02.927 --> 01:08:08.887
The CSN podcast was produced by the Convergent Science Network of Biometrics

01:08:08.887 --> 01:08:15.007
and Biohybrid Systems, a project funded by the European Sevens Research Framework

01:08:15.007 --> 01:08:15.847
Programme. Oh, that was fun.

01:08:16.707 --> 01:08:19.667
Yeah. You did so well. For more interviews, recorded lectures,

01:08:20.127 --> 01:08:28.427
or upcoming conferences in the field of biometrics and biohybrid systems, go to csnnetwork.eu.

01:08:28.707 --> 01:08:30.427
Thank you for listening.

01:08:33.327 --> 01:08:38.227
I'm trying to think of all the people I've insulted along the way write all

01:08:38.227 --> 01:08:44.827
these apologetics oh I didn't mention so and so oh I attributed this to them no don't worry,

01:08:45.927 --> 01:08:52.887
now it's interesting that indeed the system is indeed not as clean as we would

01:08:52.887 --> 01:08:56.347
like it to be and how we want also how it is represented in literature,

01:08:57.047 --> 01:09:03.227
right this is I think we have to be so careful with that Because we built this

01:09:03.227 --> 01:09:04.387
caricature of what this is.

01:09:04.467 --> 01:09:08.447
I mean, of course, as soon as you get closer to more realistic task conditions,

01:09:08.767 --> 01:09:12.207
it will not look at all like this. So maybe even take the wolf situation.

01:09:13.207 --> 01:09:17.447
Maybe this big blob you see in the corner is much closer to an ecologically

01:09:17.447 --> 01:09:21.027
valid response of your grid cells than the beautifully, nicely, right?

01:09:21.107 --> 01:09:23.787
It's definitely possible. We cannot exclude that right now.

01:09:23.927 --> 01:09:26.367
Yeah, yeah. And it's sort of a scary thought.

01:09:27.227 --> 01:09:35.367
Yes. Well, scary, but also interesting. I mean, I think the field tends to attract

01:09:35.367 --> 01:09:41.067
a lot of engineers and physicists and people who have a certain way of thinking about things.

01:09:41.927 --> 01:09:45.587
And I think the sort of niche that I inhabit is a slightly unusual one because

01:09:45.587 --> 01:09:49.087
I'm more of a psychologist slash ethologist by inclination.

01:09:50.867 --> 01:09:56.607
I look at these beautiful elaborate models of interacting oscillations and this,

01:09:56.647 --> 01:10:00.427
that and the other. And I think there's a spectacular intellectual achievement.

01:10:01.227 --> 01:10:05.367
But is that really what it's for? You know, in the messy real world when an

01:10:05.367 --> 01:10:07.087
animal is climbing up and down over rocks?

01:10:07.447 --> 01:10:11.087
Have we really got this, you know, these fine, great, maybe we have.

01:10:11.947 --> 01:10:16.967
But I do think we need some people who are slightly more grounded in the psychology

01:10:16.967 --> 01:10:19.027
and the behavior and stuff.

01:10:19.987 --> 01:10:23.987
Well, this is also the point that I think also the point Tony made about the

01:10:23.987 --> 01:10:27.627
robots, for instance. So to just try to convince people, look,

01:10:27.667 --> 01:10:30.687
if you want to build models of these kinds of things, link it to a robot because

01:10:30.687 --> 01:10:32.427
it gets you a little bit closer to real behavior.

01:10:32.627 --> 01:10:36.567
Because Leash, this is also a bit my beef earlier about these grid cell models,

01:10:36.707 --> 01:10:37.627
these attractive grid cell models.

01:10:38.987 --> 01:10:43.247
They all came out in 2006. We also produced one. Yeah.

01:10:44.472 --> 01:10:46.892
The only one that actually was linked up to a robot and showed,

01:10:47.032 --> 01:10:52.312
look, this gives you a grid-like response over time, doesn't want to be produced

01:10:52.312 --> 01:10:53.672
because it was linked to a robot. Right.

01:10:53.872 --> 01:10:57.592
All the others are more conceptual models. Like, okay, yes, you can imagine

01:10:57.592 --> 01:11:02.472
that, but the stability conditions are dramatically different. Right, right.

01:11:02.792 --> 01:11:06.552
So I think this is really a contribution that this more robot-oriented thing can make.

01:11:06.572 --> 01:11:10.372
You can say, look, consider the computational principles in the context of this

01:11:10.372 --> 01:11:14.452
embodied real-world system. Yeah, yeah. It has to satisfy all these constraints.

01:11:14.672 --> 01:11:18.392
If the robot doesn't give you behavior that looks plausible, forget the model.

01:11:18.652 --> 01:11:20.712
Yeah, because I mean, I think it's a really important point.

01:11:20.812 --> 01:11:23.632
Because, you know, when you're building a computational model,

01:11:23.692 --> 01:11:24.952
you can have perfect senses.

01:11:25.252 --> 01:11:27.692
You know, you can have an absolutely veridical velocity signal,

01:11:27.752 --> 01:11:30.052
but the real world isn't like that. Sensors are very imperfect.

01:11:30.572 --> 01:11:35.332
They accumulate error quickly. There's a lot of, you know, uncertainty and conflict

01:11:35.332 --> 01:11:36.432
and this, that, and the other.

01:11:36.892 --> 01:11:39.352
I mean, so you asked me what, you know, robotics has taught me.

01:11:39.352 --> 01:11:42.952
And one of the things I learned early on, so my husband,

01:11:43.052 --> 01:11:50.152
Jim, who is a roboticist, who was trying to get robots to integrate sensory

01:11:50.152 --> 01:11:53.352
inputs from different sensory modalities.

01:11:53.372 --> 01:11:55.712
And it seemed like a really simple problem.

01:11:55.832 --> 01:11:58.672
It just turned out to be incredibly difficult because when you look at what

01:11:58.672 --> 01:12:01.632
raw sensory data look like, it's just a mess.

01:12:02.432 --> 01:12:07.332
And how do you extract spatial signals from all of that? And so I think you're absolutely right.

01:12:07.332 --> 01:12:11.012
Right, I think if you want your computational model to have any kind of credibility,

01:12:11.172 --> 01:12:14.132
you need to show that it could work in the messy real world,

01:12:14.252 --> 01:12:17.992
given the constraints of noisy sensors and this, that, and the other.

01:12:18.272 --> 01:12:21.552
Right, and I think that's why you need the robustness of multiple systems.

01:12:21.972 --> 01:12:27.692
Yeah. So I think the grid cell data is beautiful, that you have this multi-module

01:12:27.692 --> 01:12:32.732
system that the Moses have shown that gives you an actual location in space.

01:12:33.572 --> 01:12:36.392
But that's still only one way of understanding,

01:12:37.100 --> 01:12:39.980
of of working out where you are and it could be wrong and then

01:12:39.980 --> 01:12:42.900
what's your backups and i think the beautiful thing

01:12:42.900 --> 01:12:46.160
about animals is they have lots of different backups

01:12:46.160 --> 01:12:49.340
and they're potentially independent because

01:12:49.340 --> 01:12:52.140
you might want them to be you don't want you don't want everything to depend

01:12:52.140 --> 01:12:56.940
on your head direction system and people without a good sense of direction get

01:12:56.940 --> 01:13:00.380
around perfectly well in everyday life so you know how they do well some do

01:13:00.380 --> 01:13:07.520
some do some well they make mistakes But they generally have strategies for compensating.

01:13:07.600 --> 01:13:12.620
And that's what I think biological things are good at, is compensating for the

01:13:12.620 --> 01:13:17.040
lack of perfect information, compensating when some parts of the system fail.

01:13:17.660 --> 01:13:21.380
And that's where robots fall down right now. We usually have one way of doing stuff.

01:13:21.980 --> 01:13:25.040
For instance, we're trying to build driverless cars now.

01:13:25.460 --> 01:13:29.660
And some people, like Elon Musk, say five years away we'll have it.

01:13:29.660 --> 01:13:34.940
But what he's got is a system that works when you've got nice white lines down

01:13:34.940 --> 01:13:36.560
the edge of the road, then you can drive.

01:13:36.700 --> 01:13:41.600
But he doesn't have anything like the multiple systems that actually give you

01:13:41.600 --> 01:13:46.200
a robust, fail-proof, fail-safe system that's never going to crash.

01:13:47.500 --> 01:13:51.700
And other people will say, look, we're 50 years away from having that for driverless cars.

01:13:51.700 --> 01:13:55.040
Another example of that is the importance

01:13:55.040 --> 01:13:58.060
of this more embodied ecologically valid approach take

01:13:58.060 --> 01:14:01.020
all this noise we had about uh what's

01:14:01.020 --> 01:14:04.200
called deep q learning like now we have a deep learning network that can

01:14:04.200 --> 01:14:10.960
also act and then it can learn these atari games um okay that's cute but actually

01:14:10.960 --> 01:14:15.400
what you see is that in order to make that work they have to randomly sample

01:14:15.400 --> 01:14:19.340
the input space now think about that right that's great when you write an algorithm

01:14:19.340 --> 01:14:22.460
when i'm a behaving system My input stream is continuous.

01:14:22.700 --> 01:14:26.800
I cannot jump around like a frog and make sure I have an even sampling.

01:14:27.360 --> 01:14:31.360
This has been documented since the early 90s in these more embodied models.

01:14:32.600 --> 01:14:36.720
This has also been shown to be a major weakness in these sort of hierarchical

01:14:36.720 --> 01:14:39.620
classifier systems that people also exploit in deep learning.

01:14:41.484 --> 01:14:44.784
That means as soon as he thinks, and this is not considered a problem right

01:14:44.784 --> 01:14:47.584
now, because no one is thinking it through in behavioral terms.

01:14:47.724 --> 01:14:48.964
And I think that's a real problem.

01:14:49.144 --> 01:14:52.324
Because now, in some sense, we're getting a lot of noise in the literature,

01:14:52.524 --> 01:14:53.624
a lot of people being distracted.

01:14:54.484 --> 01:15:00.504
And also, I think, misinformed because we're not imposing the right constraints.

01:15:00.684 --> 01:15:05.344
And in my opinion, in these models, we must insist on bringing together behavior,

01:15:05.764 --> 01:15:06.484
anatomy, and physiology.

01:15:06.884 --> 01:15:10.144
Any model must answer that. And if you're not able to do that,

01:15:10.264 --> 01:15:13.364
it's under constraint and for me, it's noise.

01:15:13.744 --> 01:15:19.344
It's not necessarily helping, but it's not, of course, it makes life more difficult.

01:15:20.464 --> 01:15:23.224
Replicating colorful pictures in MATLAB is a lot easier. I mean,

01:15:23.224 --> 01:15:24.964
it sort of depends what you're trying to do though.

01:15:25.044 --> 01:15:28.284
I mean, some people are trying to understand the brain, but some people are

01:15:28.284 --> 01:15:33.124
trying to build neural networks that do things and looking at the brain,

01:15:33.224 --> 01:15:35.904
it may give you some ideas, years but replicating the brain

01:15:35.904 --> 01:15:38.864
is not necessarily a good thing to do because it is that's

01:15:38.864 --> 01:15:41.784
fine but they shouldn't claim that they explain anything yeah

01:15:41.784 --> 01:15:45.464
so but as the people you know i can i can see you know i could see that the

01:15:45.464 --> 01:15:49.764
discipline is full of all sorts of people doing stuff that's just totally useless

01:15:49.764 --> 01:15:54.604
but i do think that there are um there are kind of insights that you can get

01:15:54.604 --> 01:15:59.804
from stuff like this as well but it's also a matter of being being upfront about

01:15:59.944 --> 01:16:01.664
what your constraints are.

01:16:01.764 --> 01:16:05.384
Of course, anyone is free to play around to get an idea about some competition.

01:16:05.704 --> 01:16:09.704
Great. Yeah. Right, but be clear about it. Don't pretend that suddenly now we

01:16:09.704 --> 01:16:11.964
have an explanation for how a brain might do something.

01:16:12.304 --> 01:16:15.964
Yeah, yeah. People are overconfident. Yes, absolutely. And there's too much

01:16:15.964 --> 01:16:17.444
methamphetosis going on. Yeah.

01:16:17.604 --> 01:16:20.844
In my opinion. Yeah. But anyway, behavior is the way forward.

01:16:21.504 --> 01:16:25.164
Well, you know, yeah. You need all of these different approaches.

01:16:25.164 --> 01:16:26.344
Would you do any modeling yourself?

01:16:27.384 --> 01:16:31.404
Um, not, not much. I've done a little bit. Okay.

01:16:31.544 --> 01:16:38.804
Um, and I've just hired a modeling person actually, who's, who's worked on the ring tractor network.

01:16:38.864 --> 01:16:43.464
And so we're going to get him to try and model a fair color tractor and just play around with it.