Go, hit him with the intro.
Hello.
They won't have heard that at all.
I know, I was squeezing it out.
Welcome to What's the Buttons episode 48.
Is that right?
Yeah, yeah, it's great.
I'm back, sorry, things happen, I don't appear, it happens, Steph fills in, which is a fantastic replacement.
To be fair, we weren't here last week either, so we're both back.
Well yeah, you've got that really good episode about animals and stuff.
That was a good episode.
We might do Patreon free trials.
Yeah, yeah, well.
We could do Patreon free trials now, so we might do that so you suckers can go, oh yeah, that's really good, we can reel you in.
Well that was the idea, because there's so many fucking Patreon episodes that you can get access to for £5 a month from www.patreon.com forward slash Walter Buttons.
We figured there would be a couple decent ones that we can just release to the masses every now and then without getting the actual patrons butt hurt.
And that was one of them.
It was a very good episode.
Probably the worst episode we've ever done is much better content on Patreon.
It was great.
Yeah, but we don't want them to tell them that's the best one.
No, that's not the best one.
That's the lowest bar there is.
It's the worst one.
It only gets better from there.
So I'm back, yeah, I've been busy, thanks Steph for filling in, I hope you're enjoying Tears of the Kingdom, and I hope Mini Egg has returned.
It has, she's completely restarted, great.
Yep.
She loves it.
I enjoy Tears of the Kingdom.
Have you finished it yet? She keeps asking me if you finished it.
We have some things to talk about in Tears of the Kingdom.
So I thought I finished it, but I didn't.
So I thought I was on the final boss.
So I did that and it was like, ah.
Is there going to be a spoiler or what?
No, no, that weren't the final boss.
So now what I thought was the end or going to be the end wasn't the end.
And then there was like, oh, if you just go in, I thought, oh, this is going to be the final boss.
And I got there, it was like, no, no, no, if you just go and do this, I was like, okay, this is going to be the final boss.
So I know you need to go and do these more for these four more things.
And I was like, okay, I'm running out of time here before Diablo.
So I've done one of them four things and now, unfortunately, Tears of the Kingdom is getting backburnered now.
Is it?
Yeah, well, Diablo, I will talk about that.
But yeah, I must say Tears of the Kingdom is.
It's good, isn't it?
Yes, good. But there's a caveat.
My caveat is I told you probably via voice note.
So the receipts are there.
I was going in with an open mind with the weapon durability.
Yes, indeed. That's even on the podcast.
Yeah, okay. Well, paper trail after 70 hours.
I am here to confirm.
I fucking hate it still.
It's fucking shit.
I fucking despise weapon durability.
It sucks ball bags.
I get it.
I get it's the premise of the game.
The weapons break.
Yada yada. I get it.
Just make them repairable.
Make it so you have to scavenge to repair items so you don't lose them because I'm not being funny.
This isn't a spoiler because it's happened in Breath of the Wild 2.
The Master Sword, the ultimate sword, the best sword in the history of the universe.
Why is that breaking?
Or running out of power, I should say.
It's so annoying.
We was at a wedding last night and one of the guys there, Jack, he's a big Zelda fan.
And he was literally standing at the bar and we were talking about it, me, him and Steph.
And he was saying that when he got the Master Sword, he didn't realize that it had not a durability but an energy type thing.
And he said I was just swinging that motherfucker around and then it went blop.
And he was like, no.
He started screaming.
It doesn't make any sense why there's a durability on that.
That should be... you put the effort in to fucking get it.
That should be...
Well, the thing with the Master Sword is, right, and I think this is how it should work.
So the base damage is like 30, which is quite good to be fair for like any weapons.
But you can combine weapons to make them more powerful.
You can do that with the Master Sword as well.
So if you've got something that's like 50 damage...
Oh, you can bang something on the Master Sword?
Yeah, but it doesn't connect to it so it just absorbs the power of it.
You know what I mean?
So then obviously say it's 30 base, which it is, and then you put... you absorb something with 50 so now it's 80.
Then you can use that.
Then fine.
If you want to do that, then yeah, it runs out of power.
Fine.
But if you don't infuse it, it should just be unbreakable, in my opinion.
Because 30 is alright.
It's not game breaking.
When you get to where I'm at in the game, like 30 is like average.
You know what I mean?
It's nothing special.
You just leave it and only be breakable if you want it to fuse it.
So that if you fuse it, yeah.
Because having the ultimate weapon in the Zelda universe run out of energy is just stupid.
Without being able to repair it.
You have to wait 10 minutes or 15 minutes.
It comes back, but yeah, you go on the menu and there's like a countdown.
And you're just like, it's the Master Sword, man.
I will say that getting the Master Sword in this game was probably the coolest time you ever get the Master Sword in any game.
I won't obviously go into it.
But obviously you get the Master Sword in every game.
Or most games.
But yeah, they're always cool when you get it.
But this one really, in Breath of the Wild you go through the forest.
That's normally where they are.
But yeah, what I loved about it was I didn't Google nothing.
So I stayed away from all spoilers.
Everything was like organic.
And when I, because I'd done all the four temples.
So I knew I could go and fight the boss.
But I was like, well, I don't want to fight the boss without the Master Sword.
Because you have to really.
It's just the way it goes.
It's like, where the fuck is this Master Sword, man?
So I went to the forest where it was in the last one.
Or where I thought it was.
And there was like a big electric storm over it.
And I couldn't get in there.
It wouldn't let me in the forest.
I was like, what the fuck am I supposed to do?
So I won't tell you how you find it or anything like that.
But yeah, there is a way to find it.
And I followed the path, so to speak.
Went through a number of things.
And yeah, then I got it.
And I was so gassed.
And all the time, because I hadn't looked into it, I was like, please, please, please don't break.
That's all I wanted.
Just please don't break.
Please don't run out of energy.
Please don't be like Breath of the Wild.
So I was just running around hitting as many things as I could with it.
And then that dreaded message came up saying the Master Sword's running low on energy.
And I was like fucking twacked.
I smacked something else.
And it went pshh.
I was like, it's just so annoying.
But if you take that out of the game, the weapon durability thing, or keep it in, but just make weapons repairable,
I think it might be one of the best games I've ever played.
But it really, really annoys me so much that I couldn't give it like the highest mark.
There's, I don't see.
Obviously, they do it because they want people to experience different weapons and blah, blah, blah.
I'm with you on this.
I'm going to be able to repair shit as well.
If in World of Warcraft, I couldn't repair my fucking weapons, I'd be fuming because you put in a lot of effort to get hold of them.
But make it so that there's, say, like specific zones or specific areas where you can repair items.
So you can't just repair them on the go.
You have to go back to a certain place to repair them.
Because then that way, you won't be able to just travel with the same weapons and then be set for the rest of the game.
Because you can't repair on the go.
You always have to go back to certain places.
I don't understand why that can't be a thing.
That's what I was saying last time, and you just shouted me down about it.
Well, I've grown up a lot since then.
Well, listen, the thing is, right, and this is why I think it's a problem.
Because the gameplay loop, there's many different gameplay loops, right?
But one of the main gameplay loops is, you know, you see a camp, you go clear it, and there's a reward.
There's a chest in there.
But nine times out of ten, the reward in the chest is a weapon.
Well, I've spent the equivalent of that weapon clearing a fucking camp.
Just give me that weapon.
Just give me another weapon of similar value or less or slightly better for return.
I'm just like, well, if that weapon is not better than the weapon I've used to clear this camp...
Then this was pointless.
It's just pointless. Exactly my point.
So it's just like, then it just kind of, you just think, well, I don't want to go and do that camp or destroy that or find out what that is, because I don't want to use my weapons.
I don't want to waste these weapons.
And like you say, I see the point and I get it and I don't mind it.
I don't mind the weapons breaking as long as, like you say, I could go, right, I need four bokoblin guts and a linos horn, and then I can go and repair the sword.
Cool. On my way back, I'll go and repair that and then I can use that again. That's fine.
But the weapons break so quickly, like everything breaks so quickly.
There's only a few weapons that have a bit more durability.
And the annoying thing is I never dupe, I never glitch, I never do anything like that.
So many people have been doing that. It's crazy.
But there's a dupe glitch for the master sword that you can make it unbreakable.
Just the base 30 unbreakable. But that was before they patched it.
Nice.
So if I'd done that, because even in the new updates, it's still there. People still got it.
So if I'd done that before the update, I could have had, and that would have made my experience so much better.
Nevertheless, I think it's a fantastic game. My concern now is I don't think I'll ever finish it.
Because you're stuck with Diablo.
Well, yeah, just because it's one of them games, I think if I go back to it, it won't suck me in like it has.
The story on this has been really good. The story on Breath of the Wild, I can't remember it.
This one, the story has been actually fucking really good and I've actually followed it and it's been sick.
But yeah.
I think you'll be back to finishing it in two weeks when Diablo's dead.
I don't think so.
I think so.
You know a little, Jon Snow. I think you're very wrong.
But no, it's a very good game. I enjoy it a great deal.
But that weapon durability, man, really drags my enjoyment down, unfortunately.
I think there's a lot of people in the same boat. I think you ain't the only one that gets annoyed by that.
Oh, I know. It nearly stopped me from buying it just because I hated it so much in Breath of the Wild.
But I thought maybe they've iterated a bit with the fusing mechanic.
There's different armour, isn't there?
Yeah.
So has that got durability?
No, no.
Why does that make sense?
Only weapons, bows and shields.
So weapons and shields get done in for using them and bows.
But when you get hit by enemies, there's no durability on your armour.
No durability.
So you can't even say that it's a realism type of thing because if it was, then your armour would be broken as well.
It would be hunting and gathering for armour as well.
I'd say it's very fixable and I get the gameplay mechanic of it and I agree with it.
I do think it is a good way of, you know, because it does make you scavenge and forage for things.
But I just feel like there's a point where, alright, have every weapon break. Not the Master Sword. Not the Master Sword.
You can't do that. It should be like the pinnacle of weaponry.
Because I'm just like, what's the fucking point in using it then?
Yeah, yeah.
It's just going to fucking cool down and it's very frustrating.
But yeah, it's a fantastic game.
Hopefully they build upon it and change that at some point in the next game or something.
Or just play with it a little bit because I know there's a lot of people, there's a lot of Reddit posts and things.
And YouTube videos of why I'll never buy it or play it because it ruins the experience.
And I do think it dampens it. I really do.
It's very frustrating.
The combat's probably the weakest part of the game anyway.
The rest of it's fantastic.
The combat's just swing, swing and I think there's not really much to it.
But still a very good game. Top tier.
But yeah, I guess Diablo.
Are we going to talk about Diablo?
Can do.
Can do, yeah.
So I got in from work and the missus and the kids were out.
And I thought, well, I'm not going to look a gift horse in the mouth.
So I'll jump on this quickly. For the pod, obviously.
I saw that you was online and then I got briefly angry because I was like, he's supposed to be fucking coming here for a pod.
And I was like, I guarantee he's doing it for the pod.
100%.
So I was like, I won't say anything.
I much prefer playing games in the evening when I've got my headphones on.
I'm settled. Especially new games because I get right in the zone.
I get up closer in a bean bag. I'm like, here we go.
I thought, well, I've got an opportunity here to get some done.
So I've got something to talk about.
So I've got more than saying talk about.
Oh, it's so good.
The cinematic at the opening.
I was gas.
Cinematics.
Oh my God.
I was so gassed.
Had you played any of the beta?
I played the beta but I skipped it all.
I was like, I don't care.
I skipped it all straight away.
I played the beta and then they did like a server stress.
Server slam, wasn't it?
Yeah. And I jumped on that as well.
So a lot of the intros and things like that.
I've seen that it is fucking is cool, man.
It is very cool.
So I, I've done the intro.
Uh, two things I wanted to ask you.
I see the quiz.
You shall say, right?
There's five classes.
Can you guess what class I picked?
I reckon so.
Go rogue.
Nope.
Barbarian.
Yep.
Second thing I'll give you three guesses.
I don't think you're going to get it, but you should get it.
I don't think you will in three guesses.
What did I call him?
What did you call the rogue?
Oh, sorry.
The barbarian.
My big bastard barbarian with a top knot and shaved side heads.
He looks hard.
Ragnar.
Yeah.
You got it.
I shouldn't have said that.
He said shaved.
I shouldn't have said that part.
Yeah.
Ragnar.
Big Ragnar.
That's very cool.
But the, so I'm part of, um, obviously my guild has a discord and a lot of them are
playing Diablo at the moment.
A lot of people in that discord slating it off.
Hell of a lot of people are.
What Diablo?
The barbarian?
Diablo.
Why?
Um, cause they're very meta, aren't they?
They're, they're, they don't just play the game for the fun of it.
They want to be the best of the best.
So then you start looking into the builds and all of that.
I've seen a lot of stuff with the druid being really like shit early on in the game, which
I found when I played the betas, I was like, yeah, this guy ain't, ain't as fun as I was
hoping.
Um, but I feel like opinions based on that for a game that technically hasn't released
yet for the masses.
You're not even in the season yet.
Um, is a bit, is a bit early on to be slating it.
Um, but obviously you've already had a, had a hands on experience of it early doors.
I take all of that with a complete pinch of salt because this Diablo is unlike any other
Diablo because it's a live service Diablo, which is completely different.
All the other ones have not been live service.
This is battle pass.
This is seasonal content.
This is four expansions and a year, and this is completely different.
So the, everything's going to be changing constantly.
So I don't think you could ever put a definitive review out for a game of live service.
Like it's like saying world of warcraft, you stick a review on it now, but it's not going
to be the same in five years.
It'd be different next week.
Exactly.
I don't think you can go, ah, it's not great at the moment, but it could get better.
It could get worse.
You don't know what you have with, with games like this is streamers so heavily influenced
the early days of games like this, especially games like Diablo.
Um, people like Osmond gold will love asthma.
Gold.
Yeah.
He's obviously so many videos of him.
Obviously he's barbarian and he's, he's using a whirlwind build.
Um, and that's what everyone else will be using.
And if he says that a certain build shit, then that build is shit and no one will use
it.
Um, they, they heavily influenced games like this.
Um, so I think people fall into the trap of not actually trying and testing stuff out.
They just see that something is apparently shit and then go, oh, well that's what happened.
I'm not going to use that.
It's interesting that their opinions that you've seen, because I've seen the complete
counter opposite from what you've, what you've said.
These are PC games though.
A lot of them are just cunts.
Yeah.
From YouTubers and podcasts and that and people that have played all the Diablo's and stuff.
They're really excited.
Obviously there's the odd person I've seen that is just, ah, this sucks or this sucks,
but most people have been really positive on build variety, how different, how easy
it is to switch builds.
So you're not locked in and stuff.
If you don't want to, one of my favorite features, which is going to change the game for me personally
is being able to skip the campaign just by pressing a button on other characters because
that always stops me from playing other characters.
I don't want to do that shit again.
100%.
There's, ah, there's that really shit missing mission that I hated.
I don't ever want to do that again.
They, um, the previous expansion of world warcraft shadow lands, they had us, it was
called a renowned system where it was like a, like a reputation with different faction
kind of shit.
And they locked it into, was it fly, they locked it into the progression of the entire
story and it put people off because you were forced to grind out these different things.
Whereas in dragon flight, it means absolutely fucking nothing.
You can do it if you want.
I've done it in one character.
My main character now, I haven't even fucking touched it because I don't need to do it.
And that makes people want to play a hell of a lot more and move around and, and diversify
with characters for that exact reason.
Like you just said, it puts you off.
If you decide that, ah, I want to stop playing this character that I put a hundred hours
in and make a new character, but you've then got to go through all the bullshit that you've
already done with that character, it's annoying.
So if you have the ability to just go like just from a developer point of view, if you
understand that a lot of people don't want to do that again, because they already know
the story, there's no benefit for it.
They know the rewards that you get from it, which are usually of no value anyway, because
that's the whole point of end game content.
So yeah, no, it's good to hear that you don't have to fuck around with campaigns or multiple
different characters if you don't want to.
I'm gassed because yeah, there's loads of characters I want to try and I will because
I haven't got to do all that and I can just jump straight essentially to like the beginning
of end game, but not really there.
Yeah.
And that's what you want.
Yeah.
That's what I want.
I want to get, cause the end game is what everyone wants to do.
Whilst the story is actually quite interesting, I'm enjoying what I've seen.
Yeah, but you only want to experience it once.
Yeah, I only want to experience it once and once I'm done with it and I'm content, I will
move on and try other things out, which I would never do.
Even in Destiny, it's a bit egregious, like, cause I didn't really want to play any other
character.
I switched to Titan and I've always been a hunter, but I had to do so much boring shit
again.
Now they introduced in Lightful, the latest expansion that there's a campaign to give,
but it costs silver, which you have to buy.
You have to pay for it.
So it's like a tenner.
Yeah.
And I was just like, do that for the whole thing.
So cause you have to unlock all the fragments, all the shards, like for this class abilities.
And I get it keeps more people playing it because you have to play it for longer to
do it.
But then there's people like me that won't do it because they don't want to do it.
Yeah.
But if you gave me the skip option, I'd play the game more.
That kind of gatekeeping is, it's quite harmful if you do it longterm, if you consistently
make it that way so that, oh, you can only do a certain amount of stuff a week and then,
and then you got to wait, wait until this month or until this point in the year until
you can do this and that and that it becomes very annoying flip side of it.
If you have none of that, people are just going to rinse, rinse stuff in a week that
should have taken six months.
It's just how it works.
But I normally find that if you don't force people to play, they will play even more than
if you were forcing them to play.
Exactly what I'm saying.
Exactly.
That's why I feel it's kind of productive.
If we get the elite triads that will want to max every character out with everything,
cool.
I haven't got, I haven't got 12, 14 hours a day.
It removes, it removes your FOMO.
If I give you a campaign that's 10 chapters long and I tell you that you cannot access
the end game until you've done these 10 chapters, but these 10 chapters will take you six weeks
to do, it's, it's going to be annoying and you're going to want to rinse them because
you aren't going to want to miss out on them.
If I turn around to you and said, there's 10 chapters here that you can do.
You can just skip these and go straight to the end game.
But I'd suggest to do the 10 chapters.
You might dip your toes in, you might love doing it, but you ain't going to feel pressured
to do it.
You might just go straight to end game, but you'll be more interested in doing all of
it because you're not forced to do it.
Exactly.
So I'll be playing a majority of the characters.
I'll probably, next I'll probably want to go Necromancer.
I think I'll always go Rogue.
I normally wouldn't pick the barbarian and I'll tell you my only reason for doing it
this reason, this time is because I want, I think Diablo four, I'm going to say it.
I think it's going to be one of them forever games.
I think it's going to be one of them.
I can drop out for a month and jump back in.
Whereas Destiny is different in terms of when, when you go back to Destiny, it's fucking
well over.
Listeners remember this when he talked about fucking light for, we said the exact same
words and how, when's the last time this man's even touched?
I always go back to Destiny, but my point being that when I go back to Destiny, I am
overwhelmed.
I've put a ridiculous amount of hours into Destiny.
I've platinumed it.
I've done all the bollocks, but when I go back, they change so many fundamental things
that it's overwhelming.
If you're not keeping up with everything, there's Diablo.
It's also casual friendly.
If you want to just go on and just whack some, some fucking things for a bit of loot, you
can.
Um, and that has been the majority of people's opinions is it's one of them.
It is a forever game.
It's one of them.
You can just jump on and, and you just won't really need to learn much more than you already
know.
And if you do just stick it on world tier one and just have away with it.
But uh, there's something so satisfying about that.
That's what I'm discovering with Diablo, which I knew anyway, to a degree with destiny and
that, but I am just a loop goblin.
I just like whacking things.
See shiny stuff come out, pick it up and go, is that better?
Yeah.
Lovely.
And then that dopamine rush straight away.
Bang.
Then you've got, you know, I've played it for what an hour, an hour and a half, the amount
of times that screen shined with leveling up new weapon, little titles fucking popping
up.
You know, you've done this challenge that you don't even know you're doing.
Here's a title.
I'm just them little dopamine rush.
Yes.
More, more, more.
That is what I want.
I'm getting new swords.
I'm getting new clubs.
I'm getting new axes.
I'm getting fucking titles.
And my favorite thing, I don't know why I have everything that I can get.
Titles are the number one thing that I just love collecting.
Any title I can get hold of.
I want it because I just think they're so fucking cool.
There's only one thing.
All right.
This put me off a Diablo, not put me off, but it's made me skeptical about how it's
going to work out.
And it's the seasonal content because they've never done it before.
Like they did, but I don't think not in this.
They've never had battle passes and stuff like that.
So I was reading up about it and apparently they did a bit of this in Diablo three because
I want, I wanted to know how the, um, how the story expansions work.
So in destiny you get new seasons.
So you just carry on with your character.
You get new stories.
You go and interact with it.
You do this, that and the other.
This is, I'm going to read this because this, you might, you'll make more sense.
It's a blizzard game.
So you should make more sense of this.
I am the expert on this pod when it comes to exactly.
So that's why I need you.
Gfinity Diablo four seasons roadmap.
Everything we know so far.
So the wait for Diablo four is finally over.
There's a lot to be excited about.
One of the key things that many have been asking about is seasons and if Diablo four
will have them.
Thankfully we have a high level Diablo four seasons roadmap that Blizzard has given to
us.
Seasons have been a model that many games have used in the past to add new content to
the game as well as a regimented way to implement balance changes as well.
Diablo two was one of the first to implement a seasons as we know it today.
And as time passed, this model was iterated onto what we know it to be.
Diablo four seasons roadmap.
In a Diablo four quarterly update, the developers have given us a high level overview about
seasons in Diablo four and what we can expect in each season.
There'll be up to four seasons each year, each with new content that players will experience
right from the get go.
Seasons in Diablo four, and this is a bit that I'm not sure I like and you might be
able to, you know, alleviate my fears on this.
Seasons in Diablo four will function as a clean slate with a full wipe of the playing
field.
Players will pick a new class and play through the game acquiring new items to power up the
new character.
This full wipe is a way for the team to implement new content to the game, including new quest
lines and challenges that set the stage and theme of the new season.
The seasonal wipe is also, this is written terribly, the seasonal wipe is also allows
the team to implement any changes or additions to the game to maintain the balance and the
overall meta of builds or bring quality of life features to improve player experiences.
After a season concludes, characters in that season will be retired to the eternal realm
where players can keep leveling and building out those characters, but without any of the
benefits of any current seasonal content.
Does that make any sense to you?
No, wait, wait, read the wiping bit again, the first bit.
Seasons in Diablo four will function as a clean slate with a full wipe of the playing
field.
Players will pick a new class and play through the game, acquiring new items to power up
the new character.
This full wipe is a way for the team to implement new content to the game, including new quest
lines and challenges that set the stage and theme of the new season.
The seasonal wipe also allows the team to implement any changes or additions to the
game to maintain the balance and the overall meta of builds or bring quality of life features
to improve player experiences.
After a season concludes, characters in that season will be retired to the eternal realm
where players can keep leveling and building out those characters, but without any of the
benefits of any current seasonal content.
So the season must be optional to participate in?
I guess so.
This is what I don't understand.
But I don't understand how that works.
Because what is the season then?
I don't know.
I don't get that.
So this is how I thought it would have been.
So you have seasons on WoW.
You have Mythic plus seasons and PvP seasons.
And all it means is that there's a different rotation of Mythic plus dungeons and different,
they call them affixes, which is just like, yeah.
Affixes are in this too.
Yeah.
So it might be like for this week, every boss gets 30% extra health or shit like that.
And you have a rank.
You have a ranking system within that season.
It's called a Mythic plus rating.
And you always get an achievement if you get over 2000, you get a mountain or that shit.
And that's what everyone aims for.
And then every, I think it's like three months or something like that, it resets.
And then there's a new season.
And then they do a different rotation of dungeons.
But that's all that happens.
That is how you get different gear and shit like that.
But the actual character that you're playing doesn't get reset or wiped because it's a
character that you're playing.
So I don't understand what that means.
So essentially what, because I looked at it a little bit when I got here on Reddit about
it, cause I was like, what the fuck does that mean?
I don't, yeah, I don't get it.
So essentially what I gathered from what people are saying is that when a season comes out,
you can pick a, you pick a new class, play through with that.
Then once the season's over, that character will go into like the pool of characters you
have and you can carry on playing with that character that you've leveled.
But it won't be like in the, I don't know.
Yeah, but what are the, what are the seasonal benefits though?
I don't know.
I don't get it.
There is more to read.
So, okay, you carry on.
In addition to new content and seasonal wipes, there's going to be a couple of mainstay features
in each season.
First is going to be the season journey.
This is a returning feature from Diablo three where players will have a separate objective
track to complete aside from the main story quests.
Blizzard has stated that the season journeys, this go around poorly, man, the season journeys,
this go around will be much more challenging than Diablo threes and we'll have a new pinnacle
difficulty challenge each season.
The second mainstay feature of each season will be the battle pass.
Fucking yada, yada, yada.
But I, yeah, I don't, I don't know how it works.
I don't get, I don't understand that.
Cause that, that to me sounds fucking awful.
So you put a load of time and effort into a character for an entire season.
And then when it's the next season, you can't use that character anymore.
You have to make a brand new character.
You can use the character.
Yeah.
But you won't be able to use it for the next season though.
That's, but yeah, they're quarterly though.
So it's not like, it's not a monthly thing or anything.
Yeah.
But that's still not fair.
How imagine, imagine you're playing destiny.
I know this is why I don't like the idea of it.
And you have to, so you put, um, four months into a character for, for bungee to turn around
to you and then go, right, you've either got to archive this character or we're going to
fucking wipe it.
You've got to start again.
This is what will make it acceptable for me is say, say the new season comes out, right.
And I pick barbarian and run the season with that barbarian.
All the stuff that I've collected, can I transfer into a chest so my other character can carry
on?
Almost definitely not.
Well that's then it's not worth it.
What's the point?
Of course it's not worth it.
There must be more to that because that just sounds fucking game breaking to me.
To have an MMO where the whole point of it and the end game content is to have a character
that you spend time, love and effort into it to then have it wiped clean.
And then you start all over forcibly starting all over again.
To me, it doesn't sound right.
I think we're reading, we're, we're reading it wrong because there's no way I haven't
heard anything about that.
I feel like if that was a thing, how we're talking about it, we would hear uproar about
it because it sounds fucking balmy to me.
Yeah, that's what I don't understand.
This is what, this is why it scares me.
It's like Google Diablo 4 wiping characters.
But you're just going to read the same thing that I've, I've read.
I think I don't, I think it is just the way it is.
As part of reset players will pick a new class and play through the game.
You know, it is a different thing.
Roadmap, blah, blah, blah.
Recent quarter, I'll do a different show.
As part of reset players will pick a new class, play through the game, acquiring new items
to power up their character.
This means that the progress made in previous seasons will not carry over, providing a fresh
start for everyone.
This approach will allow players to experiment with different classes and play styles, making
each season a unique experience.
Seasonal wipe is a way of, blah, blah, blah, blah, blah.
Here we go.
I'm on the Blizzard forums.
Yeah, you tell me.
So this is where it was.
So they said, someone said, could you explain to me how the concepts of open world MMO and
the season pass that resets the character every three months can be combined?
I don't understand how it makes sense to have a persistent world in constant evolution,
but having to start from scratch every time to enjoy new content and items.
This seems to go against the concept of persistence that Diablo 4 promises.
I played for more than 180 hours, I powered up my character to the maximum and now with
the release of the season pass, I should start over with a new character to participate.
I concur.
Personally, I consider this experience truly detrimental and if confirmed, I will request
a refund.
Someone's first person to respond.
Then go get a refund.
It doesn't reset your character, but gives you seasonal rewards for doing a fresh one.
You won't have to play through the whole story again, as it seems, won't need to do stuff
like the collectible status statues again.
The share open world has nothing to do with how a season system works.
Why do you think it's different with Diablo 4 than Diablo 3?
Blah, blah, blah.
He's just talking shit.
Why did you pre-order if you're not fully committed to the purchase and never fucking
know?
And no one in the beta both got a what?
They were blah.
Is anyone on here not going to be a cunt?
Typical fucking Blizzard forum, man.
Blah, blah, blah, blah, blah.
They're not explaining what it is.
We can hypothesize that Diablo 4 in terms of game.
Oh, fucking hell.
He's not even talking about it.
What does it say?
Instead of being able to enjoy it with my character by simply scaling the stats, they
tell me, hey, nice, but you need to start over from scratch to try out this new content
and mechanics.
It's as if in Guild Wars 2 every seasonal free mini expansion, I have to start over
from scratch and do everything again.
The experience offered by Diablo 4 are highly comparable to Skyrim and Guild Wars 2, but
as in, wow, with content patches here, blah, blah, blah, blah.
Whatever I just played.
The fuck did I just pay?
What did I just pay for?
Sorry, excuse me.
Google Play.
What did I just buy with Google Play for 60 quid?
What the fuck did I just pay for?
I don't understand what I've just paid for, you know.
You have you found anything Google wise?
I'm reading it.
I'm just trying to make sense of it, man.
It's just that doesn't I don't get it.
It was fucking Duolingo.
You little cunts.
What the fuck?
What?
The language learning thing.
Are you mad?
Have you just bought a year pass?
What the fuck's that?
No, I downloaded Duolingo.
I'm going to have to sort this out.
Which is free.
I use it to learn Spanish.
I'm learning Hungarian.
Congrats.
And they give me a week's worth or two weeks worth of the free trial shit.
And I went, all right, well, the two weeks is up.
And rather than reminding me, they've just fucking renewed it for 60 quid.
What the fuck?
What?
Can I have that back, please?
I want that back.
Well, how do I do this?
What?
Why don't you pause the pod?
Yes, I'm going to have to.
Sorry, ladies and gentlemen.
This is a monetary problem.
Give us a minute.
Ladies and gentlemen, I do apologize.
I'm back.
We're back.
Just Duolingo has robbed me.
So I can even that ain't free.
It's crazy, isn't it?
Even if I want to learn Hungarian, that ain't fucking I've got to spend the big bucks.
But this little break that we had has so we could lie here and say that we went on like
a two hour break.
It's now the following day, but it has allowed us to gain a little bit more insight into
this season bullshit with Diablo.
I'm hoping Ash is going to have some answers for me while I eat my biscuit.
It's not actually the following day.
It's literally been 10 minutes.
Strange man.
So basically what I can gather is you've got you got a base game.
So what they're saying is from all the sources that I've just read that when the new season
comes out, there'll be new stuff.
You create a new character.
You go and do that.
You do whatever you level him up.
You max him out.
You get all your gear, whatever you do.
Then at the end of the season, that character just gets transferred back into base game
stuff.
So you can.
So essentially say there's new items, there's a fucking new helmet for a barbarian or whatever.
You can go and get that with a new character and then transfer it to your other barbarian
in the main game stuff.
The reason it's not that bad in this, I guess, is there's in your in the vanilla game, essentially
there's like world bosses and there's PVP and stuff like that.
So maybe just really want something to go and use in PVP so you can go and do the seasonal
content for it.
So personally for me, I'd rather just have one character, two characters, three characters
that I level and play.
It sounds annoying.
Yeah, that's what I mean.
I don't like starting new characters.
I don't.
So what you do, you've got about 40.
Yeah, but I only play one.
I got a main and that's all I play.
So what you're saying is with every season, there'll be new gear and things like that.
And new quests to experience and so it will force me to create a new character.
That character, say I've already.
You don't have to.
If you just don't want to do the season, you can just play normal.
But if they've got some cool shit in there, some decent shit or some meta shit.
So if you want to see new content, you have to make a new character to experience it.
And then when that season is done, all the stuff that you've got on that character, you
can transfer it to one of your, to say your main character.
But that main character will never be able to experience any of the new content that's
in the season because you have to make a new character to participate in the season.
That sounds fucking awful.
Yeah, don't sound great.
That doesn't sound good at all.
Why would that be a thing?
Why would you not just have a character that you can main and then that can participate
in every single fucking season there is?
Why would that not make sense?
Why would people be okay with that as well?
I don't want to be forced to have to play a new character every fucking three months,
three, four months.
I don't want to have to do that.
So and surely, surely that's going to get quite boring because let's say the only class
that you like playing in Diablo four is a barbarian.
So you main a barbarian, season one comes out.
You then play season one with that barbarian that you've made having a fantastic time.
Season two now comes out or season one's ended.
You've now had to put that barbarian on the back burner back into the normal world.
Season two's now come out.
You can't bring your barbarian back into season two.
So what do you do?
The only class you like playing is barbarian.
So you make another barbarian.
So you now have to go from the base level up to max level in this season.
So replaying a class that you already play, learning all the spells, doing the same fucking
talent build because that's what you like playing to get gear.
Okay, cool.
So you've now got some cool gear.
Now do you keep it with that barbarian or do you put it with the new barbarian?
Well no, you're going to put it with your main barbarian.
So now season two's over.
Now season three's come out.
What are you going to do?
You've got to make another barbarian, get more gear with that barbarian that's now got
to go to your fucking season one, your first season barbarian.
It just sounds like a system that's just, just.
It doesn't sound right.
And the whole, if you play other classes, so you play barbarian season one and then
in season two you're doing a necromancer.
Okay.
Well you're not going to be getting the same gear for the drop in for the necromancer as
you are for the barbarian.
So you've now done season two as a necromancer.
Well there's nothing that you can transfer over from that to your barbarian.
So you've now got two characters that are pointless in playing.
And then you make a third character for season three.
I just, they have that surely they have to make the characters viable outside of seasons.
Otherwise there's absolutely no point in having a main character outside of a season because
it won't be able to do anything.
I don't like the sound of it at all.
Yeah.
Sounds a bit shit.
I'll read this Reddit post.
This is what I was reading earlier.
Can someone explain how seasons will work?
Got some crisps as well.
Great.
I think more people want to hear on it.
Bacon rushes.
As a completely new player to the Diablo franchise, can someone please clarify what seasons mean?
Do we get to keep our progress, levels, loot, et cetera?
Or is it wiped every season?
What happens if we miss a season?
Are we forever behind?
When a new season starts, you get the option to create a seasonal character.
Nothing from your non-season characters or previous season characters, items, gold, levels,
et cetera, will carry over to your new seasonal character.
It is essentially a fresh new start.
When the season ends, the character you played during the season will then be made into a
non-seasonal character where you can choose to keep it forever.
Seasons usually have a special affix or seasonal theme to help keep it fresh.
Also, if you miss a season, you die in real life.
I'll just carry on reading some more of the comments while you're eating the crisps.
This guy has the right info.
No one wants to hear that up against your mouth.
You're chewing crisps into the mic.
This guy has the right info.
Literally, all of it is 100% correct, even the last statement.
Diablo 4 team also stated they're going to make sure each season feels fresh and different,
so I'm hoping they do more than just a special affix.
Is there anything carrying over?
At least your leaderboard ranked from the season before.
I kind of hate games where I grind and the month everything is gone without proof.
At least your leaderboard ranked from the season before.
What is the point?
I hate games where I grind.
He's just copying his comment.
It's not gone.
It just gets moved to non-seasonal world where you can play forever.
If you don't like the idea to start over, just keep playing your first character outside
of the season.
They replied with, is that viable?
Is it a thing that's commonly done?
I'd also personally like to improve one character over time and not keep starting over again
considering I don't have that much time on my hands.
They replied, yes, it is completely fine to do.
Plenty of people do just that, but you can only do so much on that one character and
you'll probably end up making a new seasonal character later on down the road once you
feel up for it.
That isn't fair.
That's not fair.
You should never be forced to create another character.
What they're saying is in order to be completely viable and to be ahead of everyone or be level
with everyone, you have to keep participating in seasons.
In Diablo 3, you get permanent cosmetics from the seasons like pets, portrait frames, transmog
items, and more stash space.
Unless we're thinking of it as this might help us better understand.
Guess what?
I've got an email from Duolingo.
I've never got an email from Duolingo in my life.
Carry on, sorry.
What if it's like Expeditions or No Man's Sky?
Yeah, probably, but I don't even enjoy that.
But yeah, that is what it is.
So you do the Expedition, you create a new character, you do these set things, and then
all the rewards you get since you can transfer back.
So it says here, someone's commented, in Diablo 3 you had 30 days to transfer your seasonal
equipment slash stash to your non-seasonal characters stash.
So that would make sense.
Yeah, so therefore I would understand it like that.
So you have a season come out, it's all cosmetic based.
So any of these cosmetics you have to do the season to get hold of them, and then you can
transfer them over to your main character.
Your main character is actually the one that's doing all the end game content.
But this is how you get specific cosmetics and things like that.
If they throw gear into it that has actual attributes and things like that, then it's
fucking annoying.
Yeah.
If it's just cosmetic, if it's seasons that are cosmetic like a battle pass, then yeah,
that's fine.
That makes sense.
It's still annoying.
I'll keep reading down the post so you can keep adding your information and making me
feel better about it.
Go for it.
So you can still keep playing your non-seasonal character and get higher in the ladder.
Is there a reason not to do that?
Your non-seasonal character will go to non-seasonal ladder.
You can always grind him out more and PVP and whatever.
The new seasons will have rewards though.
Generally cosmetics or pets and mounts, maybe titles and borders if they exist again.
This is obviously two months ago.
They also said they will be trying to implement new features possibly into each season to
keep it fresher than ever before.
Yes, I understood that seasons have different new things, but I'm kind of the guy who loves
to progress on one character.
That's why I asked if I can keep playing the same one all the time.
I've never really played Diablo, but isn't Paragon level at endless grind, so I could
keep grinding that on one character.
They reply with yes.
Once a season ends, your character was just moved into the general non-season pool, keeps
all their stuff still playable, et cetera.
You have a record of how far you progress during the season, but there's just no season
rewards for non-season characters.
You have the option of continuing to play the same character or starting a new one in
the new season or both.
You can participate in the season if you want to get the seasonal locked stuff, cosmetics
and stuff like that.
If you don't want it, then you just carry on with your main character and do the end
game content and continue with that.
What I understand this now to be is that any character that's participating in the season
is not participating in end game content.
It will not progress normal characters through end game content.
It's just for cosmetics and things like that.
I still don't like it.
I don't like that.
You have to make a new character, get to grips with that one and then fucking do it all over
again and I feel that would get very, very, very boring because the easiest route is if
you're maining a barbarian and you wanted to participate in the season to make it easier
on yourself, you're going to go with a barbarian because you know the class inside out, but
you can only do that so many times until it gets fucking boring.
You go, right, let me make another barbarian and do this all over again.
I don't like the sound of that at all.
The reasoning for restarts in ARPGs is quite simple.
The end game would be boring without them.
As the whole cycle of gearing your character is designed to be done through repeating the
same or similar enough content over and over again, there is very little to be gained after
a certain amount of time.
Now you might think, well this just sounds like Raiding in WoW.
During a six month season in WoW, assuming you've fully cleared a raid instance every
week you get about 25 weeks worth of boss kills.
Depending on raid size that is about 200 to 300 boss kills, 8 to 12 bosses in instance.
That amount of farming happens in ARPGs in a matter of days.
Well if we would only count kills in a matter of minutes.
Someone commented this.
I am also the one character kind of person that does not like to restart every now and
then.
I also think that seasons should not force new characters.
So yeah, I just.
It seems like a very poor move.
Yeah, I don't know.
I don't get it.
You Diablo has not got the the diversification in characters to.
To back that cut that idea of that kind of gameplay.
They haven't even got fucking monks in this.
There's no monks.
So what have you got?
You got you got barbarians.
You got rogues.
You got sorcerers.
You got necromancers.
You got druids.
That's it.
So you haven't got monks and you haven't got barbs or bards.
Sorry.
So you've only got a pool of five classes to choose from.
And if those classes have a meta within their talents to a point where some builds are just
no point playing as there is already, then that squishes it down even more.
So you're then throwing out various different seasons every year, forcing people to create
a new character with very little pool to choose from.
It's going to get boring very quick.
They would.
You'd have to heavily rely on the content that they're putting in those seasons to be
fun to play.
You saw I mean, they're saying new dungeons, new quest lines, all of that type of shit
with every season.
Will they best be fucking good if you're forcing people to restart the game just to take part
in it?
Because if they're not good, no one's going to fucking do it and then it's going to flop.
I'm scared.
I don't understand, man.
What do you mean?
I just don't get it.
I'll read it.
You don't understand it?
This is the last one I'm reading.
Okay.
Someone said, are you saying if I get an amazing unique to drop or something quite prestigious,
I only keep it for a season.
I don't understand how that works.
That personally would ruin the thrill of getting an item.
Someone said, not really.
No.
When the game starts, everyone can only create non-seasonal characters.
Correct.
So there's no season at the moment.
Non-seasonal characters will exist forever and keep all items slash gold slash experience
everything for the life of the game.
Then the first season will start.
Your non-seasonal character cannot enter the season mode.
However, you can continue to use your non-seasonal character in non-seasonal mode for as long
as you wish.
And many people do only if you'd like to try the season, then you'll have to create a new
seasonal character.
And this character cannot brackets for now interact with your non-seasonal character.
You can think of it as they are on two different servers.
The new seasonal character will start from scratch.
Zero gear, zero experience right from the beginning of the game.
Brackets level playing field for all people wanting to play the season.
Let's say you level up your seasonal character and do get an amazing unique drop or something
quite prestigious.
You can use it on your seasonal character as much as you'd like.
However, you cannot trade it or move it to your other non-seasonal character brackets
for now until the season ends.
When the season ends, you do not lose anything you gained using your seasonal character.
The seasonal character and all the loot you got during the season is moved to your non-seasonal
character area.
You can think of this like a server merger.
The seasonal character and that unique prestigious item still exist.
They are just now non-seasonal like your other character.
Now you can move items between the two characters because they are both non-seasonal.
Then the second season starts.
And the process is exactly the same.
You can ignore it and continue to play your two non-seasonal characters in non-season
mode.
If you'd like to try the season, then you can again create another new seasonal character.
Start from 0 XP, 0 items and experience this second season.
And this character and all their loot will get moved to your non-seasonal characters
when the season is over.
And on and on and on.
Or at least that's how Diablo 3 seasons have worked.
So I'm assuming Diablo 4s are based on the same concept.
Personally, I really like the seasonal concept.
I eventually get bored of the end game grind and it's fun to go through the process of
leveling up a new character searching for the right gear for them again.
Plus it's within its own seasonal mode where everyone else is doing the same thing.
So it's almost like day one of the game again in a sense.
Nothing you gain or find ever gets taken away or erased though.
Only shifted from seasonal character to non-seasonal character.
So in that respect, it doesn't sound like the end of the world too much for me.
If it is...
Do you understand it?
Yeah, I understand it and that is what I was understanding what he's just explained.
But what I was getting scared of was say I created Barbarian.
The Barbarian I've got now.
New Barbarian comes out.
I create him.
Get all the seasonal content.
Then that gets moved to original server.
Let's just call it that.
Then I can't transfer what I like too much.
Because that Barbarian I've got now is going to be my main Barbarian.
All these other ones will just be his, you know, brothers.
Whatever.
Anything I get I want to transfer to that one.
That other Barbarian is just a loot hauler.
Because he'll get deleted once he's transferred whatever I want to transfer.
There's no point having 12 Barbarians.
So it sounds like to me, so there'll be specific season loot like cosmetics.
Say I don't know, like fucking different helms and shit like that.
And then pets and stuff like that.
On your journey within that season to get to that seasonal gear, you might pick up other,
well you obviously will pick up other gear because you're starting the game again.
And to me it sounds like, so say your main Barbarian, your non-seasonal Barbarian has
a...
Let's just call him Ragnar.
Ragnar has a certain kind of two-handed sword.
Well when you make another, when you make a seasonal character, you might by the time
you're finished with that season have picked up a better two-handed sword.
So you at the end of that season will be able to transfer that better weapon that you've
picked up on your seasonal Barbarian and send it to your main Barbarian, Ragnar.
Thus meaning that Ragnar is still relevant in terms of gear because any gear that you've
earned on your seasonal character that is better than what Ragnar's got, you can give
it to Ragnar at the end of the season.
It makes sense.
At the same time though, how in the fuck are you supposed to balance?
What's the point in having a main character then?
Because if you're constantly playing seasons, why would you be playing your other character?
This is what I mean, that's what I don't understand.
I don't like it.
Because how does the end game work then outside of a season?
So is the stuff that I'm going to get outside of a season better than the stuff that I would
get within a season?
Obviously it would be the same loophole.
I can only imagine that the stuff that...
So it's the exact same game put next to each other, except this one's seasonal and this
one isn't seasonal.
This one has specific cosmetics, but the gear and loot within it is exactly the same as
this that isn't seasonal.
Yeah, you're still with me?
Can't do you.
So seasonal, non-seasonal.
The only difference between the two is that seasonal has different cosmetics.
Just think of it like that.
Gear wise, weapons, armour, exactly the same.
You can get the exact same shit.
It's just this one's got different cosmetics in it that you can only get in here.
So what I'm saying is how much time have these people got on their hands if they're maining
a non-seasonal character, doing end game content with that, which is going to take a while
to build up the gear and stuff like that.
You then want a cool looking mount that's in the season.
You have to start the game over again and God knows how far you have to get before you
can get access to that mount.
So you've now taken time away from your main character to get a fucking mount.
Maybe by the end of that season is when you finally get that mount and then the next season
rolls round.
There's even more shit that you want, but hold up.
You haven't had time to play your main character because you've been fucking around in a season
playing a character that means fucking nothing because you're going to delete it after.
It doesn't sound fun.
No, that's what I mean.
It just feels like a throwaway characters.
That doesn't sound good.
To me, the developers are forcing you to play different characters and it should never be
forced to play.
If you have to force people to play different characters and to play different builds, then
you fucked up as a developer because you've made different characters and different builds
not fun.
If you have to force people to adventure into different realms of that, that's a developer
issue.
Maybe that's not the case, but I don't want to have to be forced every single fucking
season, which bearing in mind you're paying for every season that you're paying for to
have to make a brand new character start all over again, rather than just being able to
do it on your current character.
I don't know if you are paying for it.
I'm not sure how that works because there's a battle pass in there as well.
How many fucking cosmetics are going to be in this fucking game?
That's what I'm saying.
You have to make it viable.
This whole system of having that season, the different quests in it, the different dungeons
are in it, the different cosmetics that are in it have to be decent.
Otherwise, what is the fucking point?
I cannot for the life of me understand why you cannot just have end game characters,
your main characters dipping into that season.
Why does it need to be separate?
It's an even playing field.
Well, it's an even playing field anyway.
If your end game content is an even playing field, you get out as much as you put in.
If you're playing fucking 80 hours a week worth of end game content, you're going to
be better than the person that's playing fucking 20.
That's just how it works.
It's never going to be fully even.
The evenness of it is having that.
If you put more hours into this, you're going to get more out of it.
That is even playing field.
If you put in less hours, you're going to get less.
That's exactly how it works.
That's how fucking life works.
So this clean slate is fair for everyone.
Why is that a thing for seasons?
Why is that a thing?
It would be fair for everyone if you just let them play their main character in the
season.
It doesn't sound good.
All these people on fucking on the forums that are wanking themselves off over to it,
they sound fucking boring because it just sounds shit to me.
If every single mythic season on World of Warcraft, I had to delete a character, I had
to make a brand new character and level it from fucking one to 70 every single time before
I can participate in the end game content again to get these cosmetics, I wouldn't fucking
play it because it's so long.
It's not necessarily end game, it's just seasonal.
So it might just be a case of do this throughout the season.
It doesn't necessarily have to be end game to do it.
I thought the end game was you get the stuff you want, you get the weapons you want, you
get the gear that you want and then you can socket it or you can get min max everything
basically and then you've got the paragon points and all this stuff.
But what I don't understand is when are you going to have the time to do that if you've
got to spend X amount of time leveling a whole new character?
We don't know how long the seasons last.
Three months.
Sorry, we don't know how long it takes to get to.
So if...
That's what I mean, but I don't want to start a new character.
Say you have a list of content on here.
Say every season there's four new dungeons, there's 10 different quests and then there's
20 different cosmetic items.
So is that something that I can get done in a week or is that something that's going to
take the full three months for me to do?
Because if that's something that you can get done in a week, then yeah, that makes sense
because you can just quickly hop in and make a new character, get that shit done.
Boom, I'm done with that season.
I can carry on with my main character.
But if it's going to take three months, then there's no point in having a main character
because you're never going to have time to fucking play it.
Also, if I can get the whole season done in a week, do I have to wait for that season
to be over before I can transfer all of my stuff from that seasonal character to my normal
character or am I able to do that instantly?
Because by the sounds of it, I've got to wait until the end of the season for that character
to become a non-seasonal character, which again, so you might have some really cool
gear on your seasonal barbarian that your non-seasonal barbarian hasn't got, but you've
now got to wait three months before you can get it on your non-seasonal barbarian, which
by that point, if you're playing, spending three months worth of game time on your non-seasonal
barbarian, the stuff on your seasonal barbarian is going to be out of date and obsolete.
I don't get it.
I don't understand what that is.
Why would you do this, Blizzard?
What's the point?
It's weird, isn't it?
It doesn't make sense.
You can't just...
Where's the clarification on that?
I don't understand.
And then, so they were talking about PVP as well.
There's a PVP zone.
I can't remember what it's called.
And it sounds like a lawless land.
In other words, it's completely not a fair playing field.
They've even come out and said that they have made it so that it isn't fair.
So you can have a team of four people just ganking one person constantly with no detrimental
effects.
You can just keep fucking people up.
It's exactly what real life PVP would be like.
That I can understand.
But this seasonal bullshit, this sounds weird.
I don't like that.
Yeah, I don't like it.
Well, there you go.
I don't like the idea.
I'll put it back to Destiny.
We've got to experience it firsthand and see what it's like.
We both bought the fucking game.
Obviously, you can play it four days earlier than I can.
I'm not...
Well, if I was going to spend the big bucks, I can't anymore because Duolingo has just
fucking rinsed me for 60 quid.
If...
I don't know.
You can't have a game as big as Diablo 4 and have a system like that and have that system
be shit.
Because there's a lot riding on this.
It must be good, but I just don't understand it.
I don't get how that works.
But obviously, the season's not out and it won't be out for a while.
We won't know how it works for however long.
But I'm a bit dubious about it.
Correct.
I'm going to go and be sad in the toilet and we...
Okay.
We're done now anyway.
Look in the mirror and reflect on my decision.
We're done.
We're fucking off.
We're going to go and do our Patreon episode.
The good shit.
Sorry for hearing.
That must be annoying.
That whole episode is just us saying seasonal content, new characters over and over again.
Me getting confused and then you saying the same thing over and over again.
I can't figure it out and the people listening probably won't be able to fucking figure it
out.
If you know what the fuck it means, then please get hold of us and tell us because I can't
fucking...
I can't work it out.
I want to see it in live action.
We'll work it out.
But that was us.
See you later.
Uro.