WEBVTT

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Merry Christmas, podcasters, listeners. Hello,

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you fucking maggots. There it is. I've got a

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ginger monkey in the pod room. It's your favourite

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depressed ginger. Oh, he's here. Me. You know

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what he's got. That was fizzy. Can of the white

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stuff. Oh, God, mummy. Bit of ASMR for everyone.

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Anything to keep it going. people's going on

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this podcast got all in my beard big one straight

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into it game of the year awards the actual game

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of the year awards not the joystick ones this

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is the real game of the year awards have you

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seen much on it not at all I've only seen the

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joystick ones that Claire Obscura got well that's

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fantastic because allow me to go through the

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categories so game of the year the winner of

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that Claire Obscure Expedition 33. Not surprised.

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Expected and earned. Best Game Direction Claire

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Obscure Expedition 33. Of course. Best Narrative

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Claire Obscure Expedition 33. Is it going to

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be across the board is it? Best Art Direction

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Claire Obscure Expedition 33. We've then got

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Best Performance is Jennifer English in Claire

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Obscure Expedition 33. Wasn't that the best independent

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game Claire Obscure Expedition 33 best debut

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indie game Claire Obscure Expedition 33 yeah

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I was going to say that Jennifer English has

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done well for herself because she was in Baldur's

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Gate as Shadow Hearts can you guess what the

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best RPG was Claire Obscure it was it was Claire

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Obscure Expedition 33 let me take a guess yeah

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yeah that was so they so they won the majority

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of stuff we've then got let's have a look is

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there anything else left? There is. Best score

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and music. Okay. Oh, no, sorry. That's Claire

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of Europe. Not Claire of Europe? Sorry, I missed

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that one out. Best audio designs, Battlefield

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6, which is quite cool. I actually, when me and

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Ash went through and picked our choices, I actually

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picked Battlefield 6 for sound design because

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when you play it with a headset on, it's just

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so crisp. That surround sound effect, yeah. Yeah,

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it's so nice. Innovation in Accessibility, Doom,

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The Dark Ages. Yes, I can understand that one.

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Games for Impact, South of Midnight. Won that.

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Best Ongoing Game, which I'm happy about, is

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No Man's Sky. Still. Still. Still. And that went

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up against Final Fantasy... What's XIV? XIV...

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14. 14. Fortnite, Helldivers 2 and Marvel Rivals.

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So I feel like out of that, Bunch, No Man's Sky.

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When did Clear Obscura come out? It was quite

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the middle of the year. I know that, but in terms

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of month. Clear Obscura. So it came out in...

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April, late April. Okay. Yeah, it's a decent

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one. Because I think sometimes games, if they're

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out longer, have got the benefit of the fact

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that they're much loved through the year versus

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a game that comes out now and you go, right,

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well, you've got bad competition. I think the

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thing with... Because people threw that argument

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out there and said exactly that. It came out

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earlier on, so it's going to be more popular.

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I do genuinely believe that... Game of the Year's

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Shadow of the Earth Tree, again. Yeah. The thing

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is that I believe that the awards that Claire

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Obscura has won, wholeheartedly deserves have

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you played it you would love it I know you I'm

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a little bit on the fence with it because I know

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I probably would enjoy it but I feel like I probably

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would get tired of it quick if that makes sense

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I don't think you would I don't fucking French

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though I don't think you would I really don't

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because the story is incredible and the the combat

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is so satisfying but the the builds that you

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can create are so crazy so you you you're not

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stuck it's turn -based isn't it it's all turn

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-based the whole thing is turn -based but i'm

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i'm a man that doesn't like that type of game

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or at least i didn't think that i would um and

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yeah incredible game like i say the the story

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is just so fucking good so good um and the exploration

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and all that It's meant to all the little mini

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side games and quirks. Don't give me another

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big game. I can't handle it. It's so fucking

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worth it. I've got so many. It's so worth it.

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If you haven't played it, I really, really, really

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recommend it. It's one of those types of games

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where I feel like in 10 years' time, you'll mention

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Claire Obscure Expedition 33 to someone if they're

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new to gaming or they haven't heard it, and they'll

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go, what is that? that just sounds weird and

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you'll sit there and you go oh boy oh boy much

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like if you go to someone that's never played

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a Souls like and you go Dark Souls 2 Dark Souls

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3 Bloodborne and people go what's the hype about

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them it's probably it's probably how I feel with

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maybe like the Silent Hill franchise I've never

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played it or like Crisis Fucking Crysis, man.

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Yeah. I've never played it. I haven't played

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it. That's a throwback. But I know that it's

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meant to be incredible, but I haven't touched

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it. I played a little bit of Crysis 3, but Crysis

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was a computer slash console breaker back in

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the day. It's one of them. Claire Obscure is

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one of those niche games that isn't niche at

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the same time, but it is because it is so fucking

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niche. It's a really... different type of game

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that I'm used to playing. I bet it's really expensive,

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aren't they? And it's so fucking good. So good.

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Where is it? Where is Steve on my phone? Oh,

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well, you want to fucking see how much it's going

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to set you back? It's probably fairly pricey

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at the minute, I imagine. Probably. There'll

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be a Game of the Year edition. I'm happy at the

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fact that it's an indie game as well. I'm even

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more happy that the development team are ex -Ubisoft

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employees. I love that. Ex -Ubisoft and they've

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just gone and absolutely wiped the floor. I just

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pulled up Steam now and they've got the game

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awards there and it's annoying because scrolling

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down you go the 2025 winner is obviously Battlefield

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6. Guess what? It's the second game on the list.

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I don't know what the nominations aspect of this

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is, but it's obviously Steam's kind of version

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of it. Yeah. The second game to come up on is

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Last of Us Part II Remastered. Of course it is.

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Of course it fucking is. Of course it is. Yeah,

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I don't really know what the criteria for them

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is. Claire Obscure is £33 .59 at the moment.

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That's not actually offensive. Reduced from 41.

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Yeah, because it wasn't a full price. A full

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super release. Yeah, because it almost couldn't

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be. There we go. It was pretty much a straight

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away. It almost couldn't be because you're a

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small, very, very small indie developer. Sandfall

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Interactive. That's creating a game, like I say,

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isn't the typical... There you go, 97. Well,

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overwhelmingly positive, 97%. Yeah. Those 80

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,000 reviews. Nearly 82 ,000 reviews. Yeah. 25

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,000 overwhelmingly positive recent reviews.

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It's... I can't... Here we go. Claire Obscure

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feels like one of those games that shouldn't

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exist but somehow does because a bunch of passionate

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weirdos decided, yeah, why not? The dev story

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alone is wild. A French dude who speedruns Sekiro

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gets tired of his job at Ubisoft and just quits

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to make his dream game. He calls his old university

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buddy who ends up becoming the lead tech. He

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finds a musician on SoundCloud who makes the

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entire OST. He finds a girl on Reddit who agrees

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to voice the demo for free and she eventually

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becomes the lead writer. They then hire like

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30 fresh grads who are all in over their heads

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but clearly giving it everything they've got

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and member. Number 33, a dog, literally credited

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as the happiness manager in the end credits.

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And the crazy part is the game actually turned

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out great, stylish, unique, full of heart, exactly

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the kind of thing you get when people make something

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because they want to, not because some exec told

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them to. Claire Obscure is a win for gamers and

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a big, beautiful middle finger to AAA companies

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that fill their games with garbage and microtransactions.

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I stand by every single word in that review and

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they've got 60 hours. on record so they're within

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their right to say that sort of stuff that it's

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it's there seems to be a running everyone likes

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a David and Goliath story and everyone always

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goes for David you always want to back the underdog

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everyone does I do it in my own games I do it

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in life you always you never want to go with

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the fucking big big teams with the big developers

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because no one's putting out anything good Well,

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even then, I think this year there's been some

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real decent stuff. And then if you see what's

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meant to be coming out next year, yeah, we've

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had some woeful years. The tide seems to be turning.

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We're actually getting some half -decent shit

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coming through, especially next year. There's

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some really cool stuff that's been announced.

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But there's nothing better than an indie game,

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an indie developer. absolutely fucking wiping

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the floor with everyone. Larian Studios did it.

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I know that they're a big indie company, but

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they're still indie. You know what I mean? And

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then now you've got Claire Obscure. Most of my

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favourite games in the last couple of years have

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been indie games. Yeah. And I love that because

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they deserve that. And it's... Well, the last

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game I was playing was the indie game. I played

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Dispatch 3. from top to bottom yeah yeah the

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new generation of telltale games yeah yeah it's

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technically indie even though it's got big backing

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but that's a very small they were like what was

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it they sold their three year margin in like

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two weeks yeah Yeah, because it's like what this,

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Claire Obscura is a win for gamers and blah,

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blah, blah. Big middle fingers, AAA companies

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that fill their games. And then, yeah, exactly

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the kind of thing you get when people make something

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because they want to, not because some exec told

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them to. And I've said that on the podcast multiple

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times in that when you get people who make something,

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and this is in regards to anything, when anyone

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does something that they love doing, it's almost

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always better than someone who's being forced

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to do it. If you're really good at something,

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but you don't like it and you're being forced

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to do it. It's funny you say that. I look forward

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and see your one ring desk lamp thing. Cause

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that's like, someone said that about Lord of

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the Rings and said, why is that the last big

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major, like fantastic trilogy? Because I loved

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making it. Because it was a passion project.

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Yeah. It wasn't about anything else. It wasn't

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about the money. They were taking risks. They

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were following law. Most of the games that are

00:11:41.610 --> 00:11:44.549
incredible now are games that are like that.

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You're in such a cluttered market that you have

00:11:48.269 --> 00:11:49.789
to come up with something unique. Let's have

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another extraction shooter. Yeah, fucking hell.

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I understand something like Ark Raiders. Mega,

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mega popular. Mega popular. But it's different.

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It's enjoyable. Something like Call of Duty.

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I mean, it's almost soulless and boring. Even

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Battlefield 6 to a point. I haven't played Battlefield

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6 for fucking... I didn't even bother. For a

00:12:10.769 --> 00:12:12.909
long, long time. That's nothing against the game,

00:12:12.950 --> 00:12:16.210
but I'm just... It's the type of game I should

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love because it brings me back mad nostalgia

00:12:18.690 --> 00:12:21.789
to when I was a kid. Or not even a kid, but when

00:12:21.789 --> 00:12:25.590
I was much younger and playing like Bad Company

00:12:25.590 --> 00:12:29.029
2 with my best mates from then. And that would

00:12:29.029 --> 00:12:31.730
be like every night. Again and again. All weekend

00:12:31.730 --> 00:12:35.809
long. Whatever, whatever. And the fun we had

00:12:35.809 --> 00:12:38.730
in that. And then you come some years later and

00:12:38.730 --> 00:12:40.450
you go, you haven't touched one since Battlefield

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3. Didn't touch the fucking future one. Didn't

00:12:43.809 --> 00:12:48.990
touch 4. Barely touched the World War 1 one.

00:12:49.750 --> 00:12:54.000
Battlefield 1. Not really that. And even now,

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you go, oh, six has come out. You go, I'm not

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interested. I think it's because... Not interested,

00:12:58.879 --> 00:13:00.940
but it doesn't bring back the same... I think

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it's because we're just not in the multiplayer

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scene. Yeah, it doesn't bring back that nostalgia

00:13:04.100 --> 00:13:05.899
anymore. First -person shooter. It's a very good

00:13:05.899 --> 00:13:08.279
game. I really do enjoy it, but chances of me

00:13:08.279 --> 00:13:12.120
playing it again are quite slim because I'm more

00:13:12.120 --> 00:13:13.960
interested in other things, but it is... That's

00:13:13.960 --> 00:13:16.919
why I like this badge. When I decided to play

00:13:16.919 --> 00:13:19.639
that however long ago, probably a month ago.

00:13:20.509 --> 00:13:22.309
And it was the only annoying part of it was it

00:13:22.309 --> 00:13:25.090
was episodic. So it was X amount of episodes

00:13:25.090 --> 00:13:26.970
were out and then you had to wait a week for

00:13:26.970 --> 00:13:29.470
the next one to come out. Yeah, but I kind of

00:13:29.470 --> 00:13:31.309
like that as well. That was nice because it strung

00:13:31.309 --> 00:13:33.269
it out a little bit. Yeah. But it was easy to

00:13:33.269 --> 00:13:38.570
pick up and not like... Overwhelmingly positive

00:13:38.570 --> 00:13:46.330
with 91 ,500 reviews. Excellent. So long as it's

00:13:46.330 --> 00:13:48.330
a different style again because it's, you know...

00:13:49.799 --> 00:13:52.299
like interactive novel but there's a mini game

00:13:52.299 --> 00:13:55.419
aspect to multiple parts of it superhero workplace

00:13:55.419 --> 00:13:58.840
comedy where choices matter manage a dysfunctional

00:13:58.840 --> 00:14:01.840
team of misfit heroes and strategize who to send

00:14:01.840 --> 00:14:04.559
to emergencies around the city all while balancing

00:14:04.559 --> 00:14:07.279
office politics personal relationships and your

00:14:07.279 --> 00:14:10.620
own quest to become a hero all episodes out now

00:14:10.620 --> 00:14:13.879
it looks good it looks enjoyable and and but

00:14:13.879 --> 00:14:17.340
this this is what i'm saying in in those those

00:14:17.340 --> 00:14:20.769
little indie Well, they've come from much like

00:14:20.769 --> 00:14:23.610
Claire Obscura's lots come from Ubisoft. A lot

00:14:23.610 --> 00:14:26.750
of the people who've made Dispatch ad hoc, they're

00:14:26.750 --> 00:14:30.669
all Telltale. And obviously where Telltale, I

00:14:30.669 --> 00:14:33.149
don't really know why the reason for their downfall

00:14:33.149 --> 00:14:35.710
was, but the quality of their work wasn't as

00:14:35.710 --> 00:14:37.970
good gradually because they were picking different

00:14:37.970 --> 00:14:42.090
topics. But where there was a lot of layoff,

00:14:42.289 --> 00:14:44.409
obviously they've turned around and gone, okay,

00:14:44.570 --> 00:14:46.809
well, should we make our own company then? And

00:14:46.809 --> 00:14:49.889
then take... If you like things like Invincible

00:14:49.889 --> 00:14:54.889
on Amazon or if you're into the comics, there's

00:14:54.889 --> 00:14:57.389
a similar sort of ness of that to it. The art

00:14:57.389 --> 00:14:59.629
style is kind of similar. But again, it's another

00:14:59.629 --> 00:15:02.909
indie group that have made a fantastic game and

00:15:02.909 --> 00:15:04.809
everyone was screaming out going, oh, season

00:15:04.809 --> 00:15:07.549
two, please. I just find it mad that you've got

00:15:07.549 --> 00:15:13.889
small indie companies where everything's on the

00:15:13.889 --> 00:15:16.490
line for these people. Everything. They have

00:15:16.490 --> 00:15:19.789
virtually no money, majority of the time, and

00:15:19.789 --> 00:15:23.090
rely on crowdfunding. It's funny you say that,

00:15:23.190 --> 00:15:26.549
because I think Larian now, after making Baldur's

00:15:26.549 --> 00:15:30.529
Gate, and their original game, Divinity Series,

00:15:30.929 --> 00:15:35.149
Original Sin, and Original Sin 2, were kickstarted.

00:15:35.210 --> 00:15:38.950
Yeah, yeah, yeah. And now, number three has just

00:15:38.950 --> 00:15:41.649
been announced. With a cool -ass fucking trailer

00:15:41.649 --> 00:15:44.759
of a geyser being melted alive. Yeah. Bloody

00:15:44.759 --> 00:15:47.379
and gory. That gives us a little bit. If I thought

00:15:47.379 --> 00:15:48.899
about it as I was just watching it, because I

00:15:48.899 --> 00:15:50.600
hadn't seen it while we were at work, but I saw

00:15:50.600 --> 00:15:55.879
it just now, and it made me think of a throwback

00:15:55.879 --> 00:15:57.940
to the second game. There is a moment where there

00:15:57.940 --> 00:16:00.259
is an aspect that is very much like that. So

00:16:00.259 --> 00:16:02.539
they're kind of interesting to see a little bit

00:16:02.539 --> 00:16:05.500
of a tie -in, which is obviously relevant. That

00:16:05.500 --> 00:16:08.440
was good. Which is obviously relevant. And it's

00:16:08.440 --> 00:16:10.220
weird because I can't really remember what the

00:16:10.220 --> 00:16:12.139
fuck Divinity was meant to be about. Obviously,

00:16:12.139 --> 00:16:14.940
I've never played either of them. But it's nice

00:16:14.940 --> 00:16:19.460
to see that they're not milking the cash cow

00:16:19.460 --> 00:16:23.039
that is Baldur's Gate. And going back to... The

00:16:23.039 --> 00:16:28.639
irony of it is, you know, Sven, the managing

00:16:28.639 --> 00:16:31.500
director of Larian, turned around and said their

00:16:31.500 --> 00:16:34.759
next game would be like a little palate cleanser.

00:16:34.840 --> 00:16:37.990
Yeah, yeah, yeah. And it's actually, no, let's

00:16:37.990 --> 00:16:41.870
bring us back to our original IP and try and

00:16:41.870 --> 00:16:45.309
make it bigger than Baldur's Gate. Yeah, I think

00:16:45.309 --> 00:16:48.970
it'll be very, very good. I just don't want another

00:16:48.970 --> 00:16:52.190
four years worth of early access. As much as

00:16:52.190 --> 00:16:55.029
that will be good. I don't know if I can handle...

00:16:55.029 --> 00:17:00.590
Back to what I was saying in that for indie developers,

00:17:00.889 --> 00:17:04.190
it's so risky. And I've spoken about it before

00:17:04.190 --> 00:17:08.210
where I say that almost... That almost encourages

00:17:08.210 --> 00:17:11.509
the risk taking because you go, right, we've

00:17:11.509 --> 00:17:13.769
got very little resources here, but we need to

00:17:13.769 --> 00:17:15.990
make something that people are going to be engaged

00:17:15.990 --> 00:17:18.250
with and want to spend money on. So therefore,

00:17:18.410 --> 00:17:21.210
we need to take the risk. We need to make something

00:17:21.210 --> 00:17:23.650
crazy. I think if they put their heart on the

00:17:23.650 --> 00:17:28.019
line and then it works out. is a better return

00:17:28.019 --> 00:17:29.779
than trying to play it safe and make something

00:17:29.779 --> 00:17:31.579
that's very similar to everything else. And a

00:17:31.579 --> 00:17:33.319
lot of the times it doesn't work out, but for

00:17:33.319 --> 00:17:35.519
the few times that it does, it's usually incredible.

00:17:35.519 --> 00:17:38.339
I feel like that's the way it's been more and

00:17:38.339 --> 00:17:41.180
more recently. You get like fad games where you

00:17:41.180 --> 00:17:43.500
go, well, like Lethal Company, you play that

00:17:43.500 --> 00:17:46.980
for a little bit, or like Repo, or Among Us,

00:17:47.059 --> 00:17:50.619
all those kind of games that have got hype for

00:17:50.619 --> 00:17:53.640
a bit, but then even then, they stand out for

00:17:53.640 --> 00:17:55.940
a little while. They stand out long enough for

00:17:55.940 --> 00:17:58.579
the developer to get their flowers, to make the

00:17:58.579 --> 00:18:00.519
money that they wanted to make, to enable them

00:18:00.519 --> 00:18:03.660
to carry on and build a career out of it. The

00:18:03.660 --> 00:18:06.000
point I'm trying to make is you have all these

00:18:06.000 --> 00:18:08.359
AAA studios. Yeah, why the fuck can't these big

00:18:08.359 --> 00:18:10.240
names do it? Why can't they see that? Because

00:18:10.240 --> 00:18:12.980
it's not the developers that are the problem.

00:18:13.480 --> 00:18:15.480
I don't believe it's the developers that are

00:18:15.480 --> 00:18:18.259
the problem most of the time because they have

00:18:18.259 --> 00:18:21.259
a passion for gaming. Making games isn't easy.

00:18:22.079 --> 00:18:23.579
There's a lot of blood, sweat and tears that

00:18:23.579 --> 00:18:26.920
goes into it and countless hours to get a game

00:18:26.920 --> 00:18:32.839
to where the games that we play are. I think

00:18:32.839 --> 00:18:35.240
it's just corporate greed, but I don't understand

00:18:35.240 --> 00:18:39.599
why corporate greed can't understand what the

00:18:39.599 --> 00:18:43.880
market wants. Will that change though? I don't

00:18:43.880 --> 00:18:45.400
know. But then there's part of me that thinks

00:18:45.400 --> 00:18:49.079
it would change because we're, not to say we're

00:18:49.079 --> 00:18:52.309
the generation, but we're in that. heavy period

00:18:52.309 --> 00:18:56.890
of the old guard and the people that don't understand

00:18:56.890 --> 00:18:58.890
that kind of thing who are the big men in money

00:18:58.890 --> 00:19:02.529
you know the big directors and the you you man

00:19:02.529 --> 00:19:05.690
donald trump and all that lot that you know the

00:19:05.690 --> 00:19:09.670
70 year olds in power all that lot that you know

00:19:09.670 --> 00:19:13.380
the big wigs in the office that I've got to be

00:19:13.380 --> 00:19:15.420
the older generation that don't understand video

00:19:15.420 --> 00:19:18.119
games but understand money. Yeah, yeah, yeah.

00:19:18.339 --> 00:19:20.920
Money, money, money. That gradually as we phase

00:19:20.920 --> 00:19:22.740
them out and they're replaced by people like,

00:19:22.779 --> 00:19:25.859
you know, our age. Neil Druckmann. A little bit

00:19:25.859 --> 00:19:28.779
older, like, you know, that they've actually

00:19:28.779 --> 00:19:30.720
got a love and a passion for making the games

00:19:30.720 --> 00:19:34.920
that they would see it as, oh, we can be happy

00:19:34.920 --> 00:19:37.299
with not making as much money so long as we make

00:19:37.299 --> 00:19:40.740
a good product. Yeah, which is... IE fucking

00:19:40.740 --> 00:19:43.930
old Gaben. From fucking Steam. But in turn, you

00:19:43.930 --> 00:19:46.769
end up making a fucking fortune. How much money

00:19:46.769 --> 00:19:49.829
did Baldur's Gate fucking make? Let me Google

00:19:49.829 --> 00:19:55.730
that. Silly amounts. How much money? I read something

00:19:55.730 --> 00:19:59.049
the other day saying that I forget what group

00:19:59.049 --> 00:20:01.269
it was. I don't know if it was Ubisoft. I don't

00:20:01.269 --> 00:20:03.750
know if it was EA. But they were saying that

00:20:03.750 --> 00:20:09.390
the average employee was making like $150 ,000.

00:20:10.940 --> 00:20:14.039
And the guy in charge of it was making 200 %

00:20:14.039 --> 00:20:17.859
more than them. Standard, of course. And you

00:20:17.859 --> 00:20:20.759
didn't think, just cut that fucker out. And then

00:20:20.759 --> 00:20:22.779
you go, right, reinvest that money in making

00:20:22.779 --> 00:20:29.259
a game fucking worthwhile. So this isn't even

00:20:29.259 --> 00:20:32.779
the fucking... It isn't even the sum total of

00:20:32.779 --> 00:20:36.859
it. No. So it says Baldur's Gate 3 was a massive

00:20:36.859 --> 00:20:40.710
financial success. generating over $650 million

00:20:40.710 --> 00:20:46.690
in in -2023 revenue from Steam alone, becoming

00:20:46.690 --> 00:20:49.170
the platform's top -grossing new release, with

00:20:49.170 --> 00:20:53.730
Larian Studios supporting €427 million in total

00:20:53.730 --> 00:20:58.170
revenue and €249 million in pre -tax profit for

00:20:58.170 --> 00:21:02.670
the year. Hasbro also received around €90 million

00:21:02.670 --> 00:21:04.950
from the game's licensing deal, but this was

00:21:04.950 --> 00:21:13.650
just in... uh 2023 yeah across all platforms

00:21:13.650 --> 00:21:16.769
because because obviously you've got playstation

00:21:16.769 --> 00:21:21.690
you've got xbox you've got so um hasn't released

00:21:21.690 --> 00:21:26.349
uh exact total revenue that's 2023 uh blah blah

00:21:26.349 --> 00:21:30.769
and roughly 15 million copies sold by late 2024

00:21:30.769 --> 00:21:33.940
with some speculating figures might approach

00:21:33.940 --> 00:21:37.039
or cross one billion dollars in total earnings

00:21:37.039 --> 00:21:40.779
across all platforms by early 2024 so i feel

00:21:40.779 --> 00:21:42.039
like you could quite comfortably say they've

00:21:42.039 --> 00:21:45.500
made over a billion dollars from from boulders

00:21:45.500 --> 00:21:47.519
so you sit there and you go all right okay again

00:21:47.519 --> 00:21:49.539
i know they're a big indie company but they're

00:21:49.539 --> 00:21:50.980
still technically an indie company and you go

00:21:50.980 --> 00:21:53.920
okay they've they've taken that leap done what

00:21:53.920 --> 00:21:57.059
they've done and you've made over a billion dollars

00:21:57.059 --> 00:22:01.809
and we'll continue to make money on that So it's

00:22:01.809 --> 00:22:04.009
like, why as an exec would you sit there and

00:22:04.009 --> 00:22:07.190
go, well, why not? We need to make the risks.

00:22:07.990 --> 00:22:10.470
You look at the position that EA's in. Shit.

00:22:11.869 --> 00:22:19.950
Ubisoft. Shit. Even Insomniac to a point. Waff.

00:22:21.769 --> 00:22:24.470
That's the next interesting part. That was what

00:22:24.470 --> 00:22:26.529
I was trying to figure out. Because Baldur's

00:22:26.529 --> 00:22:30.049
Gate 3, Larian is the developer and the publisher.

00:22:30.519 --> 00:22:34.140
In both parts. So that saved them a lot of faff.

00:22:34.180 --> 00:22:37.839
Yeah, a lot of aggro. Because it's always publishers.

00:22:38.559 --> 00:22:41.279
You've got all these big, big hitters where it

00:22:41.279 --> 00:22:44.500
is. What fucking Bethesda? They're not doing

00:22:44.500 --> 00:22:48.299
anything. Bioware. Yeah. Or to be fair, there

00:22:48.299 --> 00:22:53.440
was that latest announcement for Star Wars that

00:22:53.440 --> 00:22:57.440
you sent me earlier. Yeah, yeah, yeah. lead director

00:22:57.440 --> 00:23:02.019
on it casey hudson he is uh he did the mass effect

00:23:02.019 --> 00:23:05.220
and we did the mass effect trilogy and he did

00:23:05.220 --> 00:23:12.140
the last old republic stuff so there's some promise

00:23:12.140 --> 00:23:17.279
he's promising i don't have the license yeah

00:23:17.279 --> 00:23:19.460
that but it would just be interesting to know

00:23:19.460 --> 00:23:21.980
if it follows that same pattern where it gets

00:23:21.980 --> 00:23:25.390
hindered by big wigs or publishers and turning

00:23:25.390 --> 00:23:26.950
around and going, oh, we've got to pump this

00:23:26.950 --> 00:23:29.950
game out or we've got to include fucking something

00:23:29.950 --> 00:23:33.049
that's going to gimp it. Not to say it'd be like

00:23:33.049 --> 00:23:34.710
microtransactions because I don't know how you

00:23:34.710 --> 00:23:37.009
do that in a single player game. Must be done.

00:23:37.349 --> 00:23:40.269
But yeah, there is ways of doing that rather

00:23:40.269 --> 00:23:42.750
than just being like, here's your product, sir.

00:23:43.609 --> 00:23:51.329
Enjoy that. There's also the acquisition from

00:23:51.799 --> 00:23:55.960
Netflix of Warner Brothers and I was talking

00:23:55.960 --> 00:23:59.500
to Can't keep getting away with it. I was talking

00:23:59.500 --> 00:24:02.339
to the wow lot about it so Leon, John, Connor

00:24:02.339 --> 00:24:06.900
and sort of saying obviously Warner Brothers

00:24:06.900 --> 00:24:09.640
has their own gaming department which is quite

00:24:09.640 --> 00:24:11.859
large and Netflix Give us the fucking Nemesis

00:24:11.859 --> 00:24:14.359
system. Well Netflix have said that they're not

00:24:14.359 --> 00:24:16.940
particularly interested in it as a money maker

00:24:16.940 --> 00:24:19.200
so that alludes to the fact that they're willing

00:24:19.200 --> 00:24:22.119
to sell it off. We'll sell off parts of it. And

00:24:22.119 --> 00:24:24.319
yeah, the Nemesis system was the thing that we

00:24:24.319 --> 00:24:26.279
were talking about because obviously Warner Brothers

00:24:26.279 --> 00:24:29.299
owns that. And if they're now owned by Netflix,

00:24:29.480 --> 00:24:31.700
that means Netflix now owns the Nemesis system,

00:24:31.799 --> 00:24:33.619
which means if they're not interested in gaming,

00:24:33.720 --> 00:24:36.940
they can sell that fucker off. Sell it off and

00:24:36.940 --> 00:24:40.099
get rid of the fucking patent on it. Get rid

00:24:40.099 --> 00:24:43.440
of it. Whoever buys that, just fucking tear the

00:24:43.440 --> 00:24:45.849
patent up. Just go, no. we ain't we ain't or

00:24:45.849 --> 00:24:48.750
just let own the own it and then just allow everyone

00:24:48.750 --> 00:24:51.349
to use it yeah so you want to use to put money

00:24:51.349 --> 00:24:53.589
anyway you want to use the system you fucking

00:24:53.589 --> 00:24:56.769
crack on you use the system bro and then alongside

00:24:56.769 --> 00:25:00.309
fucking ea losing the licensing rights to star

00:25:00.309 --> 00:25:03.509
wars let's make a star wars game with the nemesis

00:25:03.509 --> 00:25:06.869
system in it why not why the fuck would you imagine

00:25:06.869 --> 00:25:09.769
let's do something like that now we've got the

00:25:09.769 --> 00:25:13.119
fucking creative freedom to to make something

00:25:13.119 --> 00:25:16.559
quite fucking mega that would be tasty of course

00:25:16.559 --> 00:25:19.420
it would who's not doing that why would you not

00:25:19.420 --> 00:25:23.099
do that if you own if you have the money for

00:25:23.099 --> 00:25:25.539
it if you're a AAA developer and you're going

00:25:25.539 --> 00:25:28.619
what's the next big thing that we can do oh I

00:25:28.619 --> 00:25:32.420
know everyone's screaming for a decent Star Wars

00:25:32.420 --> 00:25:34.900
game and everyone's screaming for the Nemesis

00:25:34.900 --> 00:25:37.380
system which has now just become available let's

00:25:37.380 --> 00:25:40.279
buy that cunt and let's make a Star Wars game

00:25:40.960 --> 00:25:46.420
With that system in it. Oh. Give it to me. What

00:25:46.420 --> 00:25:51.160
a thing to do. What a thing to do. Sell it all

00:25:51.160 --> 00:25:56.220
off. Sell it off. Give it to me. What else was

00:25:56.220 --> 00:25:59.980
on the game awards? You had... Big yawns. Best

00:25:59.980 --> 00:26:03.200
community support, Baldur's Gate 3. Yeah, they're

00:26:03.200 --> 00:26:05.539
still... I think they're gradually wrapping that

00:26:05.539 --> 00:26:12.710
up now. Best mobile game... Yumamusumi. Pretty

00:26:12.710 --> 00:26:17.609
derby. I don't know. Fuck mobile gaming. Destiny

00:26:17.609 --> 00:26:21.609
Rising was up though. Oh yeah. Roman. Best VR

00:26:21.609 --> 00:26:24.990
slash AR game. The Midnight Walk. We're not interested

00:26:24.990 --> 00:26:28.750
in VR. Best action game. Hades 2. That's cool.

00:26:28.829 --> 00:26:31.710
I can see that. You can get with that. Not my

00:26:31.710 --> 00:26:34.549
style of game. Best action slash adventure game.

00:26:34.769 --> 00:26:37.880
Hollow Knight Silksong. I'm all game for that.

00:26:37.960 --> 00:26:40.960
They beat some heavy hitters. Death Stranding

00:26:40.960 --> 00:26:44.160
2, Ghost of Yotai, Indiana Jones, and Split Fiction.

00:26:44.279 --> 00:26:47.019
I've not really heard much of anything on Ghost

00:26:47.019 --> 00:26:50.660
of Yotai. It's very good. Yeah. It's such a weird

00:26:50.660 --> 00:26:52.460
one because I know it dropped, but it's been

00:26:52.460 --> 00:26:56.859
like, personally, between all of our lot and

00:26:56.859 --> 00:27:00.819
whatever else. Well, Mark's platinum did. And

00:27:00.819 --> 00:27:02.980
he said that it was extremely good, better than

00:27:02.980 --> 00:27:06.980
Ghost of Tsushima. I feel like it's one of those

00:27:06.980 --> 00:27:09.660
where it was just expected that it's going to

00:27:09.660 --> 00:27:12.559
be good, and it is good. So there's not really

00:27:12.559 --> 00:27:14.960
much negativity surrounding it, so therefore

00:27:14.960 --> 00:27:17.920
you don't really hear much about it. But it's

00:27:17.920 --> 00:27:20.160
also not an online game. It's not multiplayer.

00:27:20.480 --> 00:27:24.400
So you're not going to get much of the like with

00:27:24.400 --> 00:27:26.259
Artgraders where you see it every fucking five

00:27:26.259 --> 00:27:28.579
minutes. You're not going to get the same clips

00:27:28.579 --> 00:27:31.200
and interactions that you're going to get from

00:27:31.200 --> 00:27:35.450
a single -player AAA game. especially with so

00:27:35.450 --> 00:27:37.329
much other shit going on because Ghost of Yotai

00:27:37.329 --> 00:27:39.130
released it the same month with like four other

00:27:39.130 --> 00:27:41.210
games so there was so much shit wasn't it like

00:27:41.210 --> 00:27:44.150
in within like four days or something yeah you

00:27:44.150 --> 00:27:48.390
had I can fucking scroll back onto the calendar

00:27:48.390 --> 00:27:52.049
for it so it was October wasn't it so you had

00:27:52.049 --> 00:27:58.470
Ghost of Yotai you then had Battlefield 6 you

00:27:58.470 --> 00:27:59.809
then had that was probably what I was thinking

00:27:59.809 --> 00:28:08.509
what else did you have The Outer Worlds 2. Little

00:28:08.509 --> 00:28:10.910
Nightmares 3. It's already fucking December.

00:28:11.690 --> 00:28:15.470
Nearly mid -December. This was all in the space

00:28:15.470 --> 00:28:19.809
of fucking one month. The month prior to that,

00:28:19.930 --> 00:28:22.730
I'm pretty sure there was also another game that

00:28:22.730 --> 00:28:25.430
came out. I can't remember what it was. It's

00:28:25.430 --> 00:28:27.950
been quite a heavy end of the year. It was heavy.

00:28:28.089 --> 00:28:30.500
And that's what I'm saying. Ghost of Yotai, very

00:28:30.500 --> 00:28:32.559
good game. I think there was just so much shit.

00:28:32.579 --> 00:28:34.400
I think it was because you had Battlefield 6

00:28:34.400 --> 00:28:38.400
come out literally the day after. So that obviously

00:28:38.400 --> 00:28:42.200
just overwhelmed all forms of social media. But

00:28:42.200 --> 00:28:45.220
Ghost of Yotai is meant to be very, very good.

00:28:45.940 --> 00:28:50.180
You've got Little Nightmares 3 is also a game

00:28:50.180 --> 00:28:51.460
that I want to play as well because I really

00:28:51.460 --> 00:28:55.339
like 1 and 2. Look at the popular searches. I

00:28:55.339 --> 00:28:57.400
don't know why Black Desert's on there. Black

00:28:57.400 --> 00:28:59.559
Desert's always fucking... Well, it's free. That

00:28:59.559 --> 00:29:03.680
would explain why. What else have we got? Yeah,

00:29:03.700 --> 00:29:08.660
best multiplayer game, Ark Raiders. Yeah. I was

00:29:08.660 --> 00:29:10.380
surprised that... Went up against Battlefield

00:29:10.380 --> 00:29:13.359
6, Elden Ring, Night Rain, Peak, and then Split

00:29:13.359 --> 00:29:17.210
Fiction. That's what that went against. Ark Raiders

00:29:17.210 --> 00:29:20.549
is big, man. It's fucking, it's big. Ash did

00:29:20.549 --> 00:29:23.849
say it was going to pick up. Yeah, he called

00:29:23.849 --> 00:29:26.230
it that it was going to be mega and I believe

00:29:26.230 --> 00:29:29.930
that it will remain being mega. Not my cup of

00:29:29.930 --> 00:29:33.279
tea. I'm not a massive fan of extractions. What

00:29:33.279 --> 00:29:35.859
I am a massive fan of, though, is seeing all

00:29:35.859 --> 00:29:39.859
the people cry about being killed. Because it's

00:29:39.859 --> 00:29:42.119
a fucking extraction shooter. What the fuck do

00:29:42.119 --> 00:29:44.059
you expect? That's the whole point of it. If

00:29:44.059 --> 00:29:47.920
you take away the PvP aspect from an extraction

00:29:47.920 --> 00:29:51.119
shooter, it's not an extraction shooter. It takes

00:29:51.119 --> 00:29:55.910
away everything about it. And I can only speak

00:29:55.910 --> 00:29:59.009
of it from playing the Dark Zone in The Division,

00:29:59.150 --> 00:30:02.369
which is the genesis of Extraction Shooters in

00:30:02.369 --> 00:30:07.630
that that heart -pounding fucking fear and anxiety

00:30:07.630 --> 00:30:11.390
of killing people. You can't trust your fellow

00:30:11.390 --> 00:30:13.829
man. Yeah, getting their loot and then trying

00:30:13.829 --> 00:30:16.950
to extract. And then someone else is extracting.

00:30:17.309 --> 00:30:20.559
But the fact that... what you've got in art graders

00:30:20.559 --> 00:30:23.140
where everyone's sort of banding together and

00:30:23.140 --> 00:30:24.799
looking after each other you didn't have that

00:30:24.799 --> 00:30:26.960
in the dark zone that wasn't a thing it was everyone

00:30:26.960 --> 00:30:28.880
was killing everyone that was it if you was if

00:30:28.880 --> 00:30:30.339
you was at the extraction zone and there was

00:30:30.339 --> 00:30:32.859
someone else there you had to fucking watch because

00:30:32.859 --> 00:30:34.920
chances are you was about to get into a gunfight

00:30:34.920 --> 00:30:36.920
it would always happen and it was incredible

00:30:36.920 --> 00:30:39.140
i loved it and i hated it at the same time but

00:30:39.140 --> 00:30:43.180
that is that is the bread and butter to to an

00:30:43.180 --> 00:30:44.960
extraction shooter it's like playing fucking

00:30:44.960 --> 00:30:47.140
cod zombies without the zombies what am i doing

00:30:47.140 --> 00:30:49.160
then I'm just running around a building with

00:30:49.160 --> 00:30:53.019
a gun. Like, what is the fucking point? Please

00:30:53.019 --> 00:30:56.599
get rid of the PVP. No, fuck off. Yeah, that

00:30:56.599 --> 00:30:59.380
would drastically change the dynamic of... Don't

00:30:59.380 --> 00:31:01.619
even add a PVE mode in. Don't add it because

00:31:01.619 --> 00:31:07.539
it's PVP. It's P -V -E -V -P. Yeah. So keep it

00:31:07.539 --> 00:31:09.880
that way. Because people were calling. I think

00:31:09.880 --> 00:31:11.640
there was a fucking petition for it as well where

00:31:11.640 --> 00:31:16.160
they wanted a PVE mode. No, don't do it. You

00:31:16.160 --> 00:31:18.099
had Fortnite that got rid of the build and had

00:31:18.099 --> 00:31:21.000
a no -build mode. Took off great. Perfect. You

00:31:21.000 --> 00:31:23.740
don't need to bow down and get rid of the PvP

00:31:23.740 --> 00:31:26.359
aspect of it. If you don't like it, don't fucking

00:31:26.359 --> 00:31:29.619
play it. But that's also why free loadouts are

00:31:29.619 --> 00:31:32.019
a thing. Because people are also saying they

00:31:32.019 --> 00:31:34.299
should bring in insurance that you can buy for

00:31:34.299 --> 00:31:36.640
your loadouts. Number one, you've got one aspect

00:31:36.640 --> 00:31:38.599
because you've got a little slot you can put

00:31:38.599 --> 00:31:41.930
something in and it keeps it. But also... That's

00:31:41.930 --> 00:31:43.650
risky business because that ends up being like,

00:31:43.730 --> 00:31:45.750
oh, I'll pay for the insurance and then that'll

00:31:45.750 --> 00:31:48.890
be like a thing that ends up being a microtransaction.

00:31:49.210 --> 00:31:51.329
Yeah, and it's bullshit. It's why you have a

00:31:51.329 --> 00:31:53.289
free loadout. You don't want your gear getting

00:31:53.289 --> 00:31:56.170
stolen. Get a free loadout. This is how I would

00:31:56.170 --> 00:31:59.089
play it. I would be doing free loadouts and camping

00:31:59.089 --> 00:32:01.329
by the extraction. I'm going to kill you at the

00:32:01.329 --> 00:32:03.089
end and take your shit and then I'm going to

00:32:03.089 --> 00:32:04.990
log back into another game with another free

00:32:04.990 --> 00:32:07.769
loadout and I don't give a fuck if I die. That's

00:32:07.769 --> 00:32:09.309
how I'm going to play. It's like playing DayZ.

00:32:10.100 --> 00:32:12.839
crying that you get shot in the head yeah that's

00:32:12.839 --> 00:32:14.819
the whole point of it and it sucks it's like

00:32:14.819 --> 00:32:17.019
playing Elden Ring and complaining that the game's

00:32:17.019 --> 00:32:19.180
hard yeah it's supposed to be I think that's

00:32:19.180 --> 00:32:20.680
one of the reasons I couldn't play that kind

00:32:20.680 --> 00:32:24.859
of game I'd be pissed I'd hate it Because I know

00:32:24.859 --> 00:32:27.119
it would proper sour me to be like, oh yeah,

00:32:27.180 --> 00:32:28.740
I've done really well for this amount of time.

00:32:28.940 --> 00:32:31.000
And then I've killed you at the end. Yeah, someone's

00:32:31.000 --> 00:32:33.220
either done me over dirty or just something fucks

00:32:33.220 --> 00:32:36.019
up. I would hate it. And then that would be me

00:32:36.019 --> 00:32:39.099
putting my fist through the computer screen.

00:32:39.359 --> 00:32:42.000
I'd absolutely hate it. But at the same time,

00:32:42.039 --> 00:32:46.519
I don't get on well with the gameplay loop. I'm

00:32:46.519 --> 00:32:47.940
like that with Battle Royales. I've said multiple

00:32:47.940 --> 00:32:50.519
times. Once I get a win, that's it. It's completed

00:32:50.519 --> 00:32:52.579
for me. I don't like that kind of grind. I've

00:32:52.579 --> 00:32:54.700
done what I need to do. be the same with an extraction

00:32:54.700 --> 00:32:56.680
shooter if i get a load of kills and then i extract

00:32:56.680 --> 00:33:01.119
okay cool now what yeah i don't now what i'm

00:33:01.119 --> 00:33:04.019
done that's for me i mean that's very shallow

00:33:04.019 --> 00:33:06.640
but that's just how i operate um well it's a

00:33:06.640 --> 00:33:08.680
little bit like the hell divers loop that eventually

00:33:08.680 --> 00:33:11.420
you're like exactly that i've done i've done

00:33:11.420 --> 00:33:13.680
as much as i can do and as much as it is fun

00:33:13.680 --> 00:33:16.579
there's not much more to it than i've got to

00:33:16.579 --> 00:33:19.019
do this much in this amount of time i've got

00:33:19.019 --> 00:33:21.559
to get got to get out at the end of it I was

00:33:21.559 --> 00:33:23.420
obsessed with it the other month obsessed for

00:33:23.420 --> 00:33:25.500
about two weeks yeah every day I was playing

00:33:25.500 --> 00:33:27.599
it I was like this is sick I love this like this

00:33:27.599 --> 00:33:31.980
this feels so good and then just stopped just

00:33:31.980 --> 00:33:34.279
madness for your wow grind you're happy for all

00:33:34.279 --> 00:33:38.099
that but yeah yeah yeah but when it comes to

00:33:38.099 --> 00:33:43.160
like a game that's also grindy or you know hey

00:33:43.160 --> 00:33:47.480
look fucking I did Dying Light the Beast I grinded

00:33:47.480 --> 00:33:49.500
through that and I enjoyed it, but at the same

00:33:49.500 --> 00:33:52.480
time, I hated it. But then The Outer Worlds 2,

00:33:52.559 --> 00:33:54.160
which I've literally just completed the other

00:33:54.160 --> 00:33:57.240
day, that was 57 hours, is what I put into that.

00:33:58.000 --> 00:34:01.720
And absolutely incredible. How many hours did

00:34:01.720 --> 00:34:05.039
I spend on the original? Fucking loved Outer

00:34:05.039 --> 00:34:07.099
Worlds 2. That's another game. Did you enjoy

00:34:07.099 --> 00:34:11.260
the first one? I definitely did, but I definitely

00:34:11.260 --> 00:34:13.460
had moments where I was like, this is getting...

00:34:14.670 --> 00:34:17.110
repetitive maybe so the second one is way way

00:34:17.110 --> 00:34:20.090
better in terms of repetitiveness nah there ain't

00:34:20.090 --> 00:34:25.969
any there really isn't the guns are way better

00:34:25.969 --> 00:34:29.769
the combat is fucking is way better the characters

00:34:29.769 --> 00:34:33.070
are better the story is better the environment's

00:34:33.070 --> 00:34:37.010
better really really fucking fun game and the

00:34:37.010 --> 00:34:40.929
random perks that you can get the flaws did I

00:34:40.929 --> 00:34:45.530
not have this on seems to suggest that I didn't

00:34:45.530 --> 00:34:48.389
have this on maybe I got it on GOG when it first

00:34:48.389 --> 00:34:51.269
came out maybe maybe because Outer Worlds 2 is

00:34:51.269 --> 00:34:53.409
completely separate to Outer Worlds 1 story is

00:34:53.409 --> 00:34:54.369
completely different you don't need to play I

00:34:54.369 --> 00:34:56.670
enjoyed it because it's again it's like it's

00:34:56.670 --> 00:34:58.349
an obsidian game but I don't I think there was

00:34:58.349 --> 00:35:00.150
moments where I was just like oh this is feeling

00:35:00.150 --> 00:35:04.889
maybe a little bit empty I definitely played

00:35:04.889 --> 00:35:06.750
it I think it might have been just like the ending

00:35:06.750 --> 00:35:09.409
got me as a bit like oh is that kind of it well

00:35:09.409 --> 00:35:11.769
there's different endings on this one yeah and

00:35:11.769 --> 00:35:15.530
I won't spoil anything but I believe I have to

00:35:15.530 --> 00:35:16.670
google it because I haven't actually looked it

00:35:16.670 --> 00:35:18.530
up but I think the ending that I got was the

00:35:18.530 --> 00:35:23.230
good ending like the typical like it's too many

00:35:23.230 --> 00:35:26.489
fucking games leader ending too many games and

00:35:26.489 --> 00:35:28.880
I haven't got enough time yeah well this is the

00:35:28.880 --> 00:35:30.860
thing because Outer Worlds 2 I put all of my

00:35:30.860 --> 00:35:33.400
time into it I was like any game in time I need

00:35:33.400 --> 00:35:36.219
to play Outer Worlds 2 because I really enjoy

00:35:36.219 --> 00:35:39.639
this game and I want to finish it I actually

00:35:39.639 --> 00:35:43.699
I think I think there was only maybe like three

00:35:43.699 --> 00:35:46.320
missions like side missions that were just collectible

00:35:46.320 --> 00:35:48.699
stuff that I had left over so I fucking did pretty

00:35:48.699 --> 00:35:50.260
much everything that's what does me that's what

00:35:50.260 --> 00:35:53.619
gives me the not the the fear but that gives

00:35:53.619 --> 00:35:56.820
me the hesitation to pick up gaming is picking

00:35:56.820 --> 00:35:59.699
up big games and that's mostly what I want to

00:35:59.699 --> 00:36:04.440
play is big games you go like Ragnarok yeah you

00:36:04.440 --> 00:36:07.320
go I want to play that I've got it I've been

00:36:07.320 --> 00:36:09.659
meaning to play it for however long and again

00:36:09.659 --> 00:36:12.860
wouldn't get a PlayStation because why would

00:36:12.860 --> 00:36:15.940
I buy a PlayStation for like exclusives waiting

00:36:15.940 --> 00:36:19.679
for it to come to PC got it on sale or whatever

00:36:19.679 --> 00:36:22.400
and it's just sat there because I go I know this

00:36:22.400 --> 00:36:25.380
is a big game And I know there's a lot of side

00:36:25.380 --> 00:36:28.039
shit. And the side shit is the problem that I've

00:36:28.039 --> 00:36:31.659
got the completionist run in my brain, which

00:36:31.659 --> 00:36:33.960
won't let me just go like, just do the main story

00:36:33.960 --> 00:36:36.199
and avoid the rest. It'll be, no, you're in an

00:36:36.199 --> 00:36:38.340
area, you need to do everything. Well, that's

00:36:38.340 --> 00:36:41.320
exactly how I work. And with Dying Light the

00:36:41.320 --> 00:36:43.519
Beast, I didn't do any of that because I just

00:36:43.519 --> 00:36:46.980
wanted to get it done. Whereas Outer Worlds 2,

00:36:47.179 --> 00:36:51.250
I did everything. and enjoyed everything. At

00:36:51.250 --> 00:36:54.409
no point did I feel like I was doing a side mission.

00:36:54.690 --> 00:36:57.650
I was doing a slog. And one of the great things

00:36:57.650 --> 00:37:00.750
about it is even though you've got your main

00:37:00.750 --> 00:37:06.150
story, you're free to go and explore entire zones

00:37:06.150 --> 00:37:09.329
without having to do the main story. And then

00:37:09.329 --> 00:37:11.349
what you find is that throughout the main story

00:37:11.349 --> 00:37:13.909
or various missions, they'll ask you to go and

00:37:13.909 --> 00:37:16.050
do stuff and either collect certain things or

00:37:16.050 --> 00:37:18.190
go and find out certain information, liberate

00:37:18.190 --> 00:37:20.900
whatever. And you've already done it. And it

00:37:20.900 --> 00:37:23.579
seamlessly goes, oh, you've already done this,

00:37:23.619 --> 00:37:26.320
blah, blah, blah. So you're not really locked

00:37:26.320 --> 00:37:29.440
behind anything. One of the things that I really

00:37:29.440 --> 00:37:34.059
enjoyed about it wasn't necessarily the combat.

00:37:34.719 --> 00:37:36.619
The combat was probably the thing that I least,

00:37:36.699 --> 00:37:40.199
not enjoyed, but the thing that I was least bothered

00:37:40.199 --> 00:37:42.699
about. The bit that I really loved was the dialogue.

00:37:43.219 --> 00:37:45.539
Yeah. And the choices that you can pick. Because

00:37:45.539 --> 00:37:46.800
obviously you've got all those perks that you

00:37:46.800 --> 00:37:49.300
get to pick from. I specialised in hacking, engineering

00:37:49.300 --> 00:37:51.860
and lockpicking was my main things. And guns.

00:37:52.579 --> 00:37:55.159
But guns was less than the other three. I can't

00:37:55.159 --> 00:37:57.119
really remember how the first game was. I think

00:37:57.119 --> 00:37:59.500
it was very... But then that's an Obsidian thing

00:37:59.500 --> 00:38:03.000
where... Because, you know, Fallout New Vegas

00:38:03.000 --> 00:38:06.940
and they're quite good with branching dialogue

00:38:06.940 --> 00:38:12.400
trays. Yeah, very, very fun. Because... I had

00:38:12.400 --> 00:38:14.840
a play style of I was able to pickpocket a lot

00:38:14.840 --> 00:38:19.280
of pickpocket people, which meant gaining access,

00:38:19.360 --> 00:38:21.440
like needing key cards to get into certain areas

00:38:21.440 --> 00:38:22.980
and shit like that. I was able to pickpocket

00:38:22.980 --> 00:38:25.440
the people to obtain that rather than having

00:38:25.440 --> 00:38:27.699
to go through the dialogue. And then I was able

00:38:27.699 --> 00:38:30.800
to open most doors and most chests and hack most

00:38:30.800 --> 00:38:35.280
terminals. And so I was able to access areas.

00:38:36.360 --> 00:38:39.179
easier or quicker that you wouldn't be able to

00:38:39.179 --> 00:38:44.820
and then with the dialogue options there was

00:38:44.820 --> 00:38:46.980
just a wealth of things I spent the majority

00:38:46.980 --> 00:38:50.360
of the game in dialogue yeah Because there's

00:38:50.360 --> 00:38:52.760
so many conversations to have, but it was engaging

00:38:52.760 --> 00:38:55.420
because it's like, right, well, if you had this

00:38:55.420 --> 00:38:57.420
skill or this bit of information or if you had

00:38:57.420 --> 00:38:59.019
done this, then you could have gone down this

00:38:59.019 --> 00:39:01.559
route and blah, blah, blah. Nine times out of

00:39:01.559 --> 00:39:04.139
ten, I had an option that I could go with that

00:39:04.139 --> 00:39:05.940
would change the course of the conversation.

00:39:08.119 --> 00:39:11.039
maybe it's because we play D &D more or if I'm

00:39:11.039 --> 00:39:13.039
just getting more into those types of games where

00:39:13.039 --> 00:39:14.539
I'm getting more patient with it. I remember

00:39:14.539 --> 00:39:16.460
you being like, I don't know if I've got the

00:39:16.460 --> 00:39:19.059
creativity and the imagination for D &D. And

00:39:19.059 --> 00:39:22.059
you go like... And I do, I do. You've got to

00:39:22.059 --> 00:39:23.500
trust yourself with it. But I feel like that's

00:39:23.500 --> 00:39:26.440
why I enjoyed Outer Worlds 2 so much because

00:39:26.440 --> 00:39:29.659
I was like, towards the end, there were some

00:39:29.659 --> 00:39:32.219
bits of dialogue where I was... I was slightly

00:39:32.219 --> 00:39:34.300
skipping stuff, but I was reading it all before

00:39:34.300 --> 00:39:35.960
I was skipping it because I was like, I read

00:39:35.960 --> 00:39:39.559
this quicker than you're speaking it. But that

00:39:39.559 --> 00:39:42.579
was part of the game that I really, really enjoyed

00:39:42.579 --> 00:39:44.719
was those dialogue options where it was like,

00:39:44.780 --> 00:39:47.780
what's going to happen when I talk to this person?

00:39:47.820 --> 00:39:50.559
Do I have the necessary skills to like, how is

00:39:50.559 --> 00:39:54.159
my character going to be able to... Handle these

00:39:54.159 --> 00:39:56.619
situations. Yeah, what am I going to be able

00:39:56.619 --> 00:39:59.789
to do? And that made it really enjoyable. That's

00:39:59.789 --> 00:40:03.650
a good sign of a good RPG. Yeah. How I make this

00:40:03.650 --> 00:40:07.050
character makes it relevant to how I can go forward.

00:40:07.190 --> 00:40:09.389
Yeah. It just kind of ties into D &D because

00:40:09.389 --> 00:40:13.610
you go, well, you're a barbarian. You're not

00:40:13.610 --> 00:40:15.250
going to be good at speaking to people. Yeah.

00:40:15.250 --> 00:40:17.550
But even like the companions. So there's six

00:40:17.550 --> 00:40:20.170
companions. I did all of the companion quests,

00:40:20.409 --> 00:40:22.329
every single one of them, because I was invested

00:40:22.329 --> 00:40:26.510
in their stories. But I knew that they were good.

00:40:27.159 --> 00:40:29.420
because when i was going to various different

00:40:29.420 --> 00:40:31.440
planets and doing different missions and stuff

00:40:31.440 --> 00:40:35.340
like that i was i knew which companions i wanted

00:40:35.340 --> 00:40:36.559
to bring with me because i knew what they were

00:40:36.559 --> 00:40:39.519
like as characters so i knew how they would react

00:40:39.519 --> 00:40:41.460
with a certain dialogue and the politics on this

00:40:41.460 --> 00:40:43.960
certain planet and the situation i'd find myself

00:40:43.960 --> 00:40:49.699
in um it which for me sort of like light bulb

00:40:49.699 --> 00:40:51.500
moment where i was like no that i know this is

00:40:51.500 --> 00:40:53.860
a good game for me because i'm understanding

00:40:54.639 --> 00:40:57.380
everything that's going on here I know what is

00:40:57.380 --> 00:41:00.039
happening with these characters and everything

00:41:00.039 --> 00:41:04.099
for me great for people like Ash probably not

00:41:04.099 --> 00:41:05.699
so great probably wouldn't enjoy it well the

00:41:05.699 --> 00:41:07.059
interesting thing because I thought Ash used

00:41:07.059 --> 00:41:10.159
to like Fallout because he used to say that he

00:41:10.159 --> 00:41:12.960
really enjoyed it but I don't know if I misconstrued

00:41:12.960 --> 00:41:14.760
it or got it wrong and thought of someone else

00:41:14.760 --> 00:41:16.539
when he was like oh I'm not really that big on

00:41:16.539 --> 00:41:19.159
Fallout no I think Ash really likes Fallout but

00:41:19.159 --> 00:41:21.619
then it was like oh he didn't enjoy Outer Worlds

00:41:21.619 --> 00:41:26.199
yeah he just didn't like Outer Worlds which because

00:41:26.199 --> 00:41:28.039
it's Fallout but it's not Fallout at the same

00:41:28.039 --> 00:41:30.699
time it is it's own standalone it's different

00:41:30.699 --> 00:41:35.800
arguably I prefer Outer Worlds to Fallout but

00:41:35.800 --> 00:41:38.460
it's difficult having just played them would

00:41:38.460 --> 00:41:40.380
I then go back to the likes of Fallout and go

00:41:40.380 --> 00:41:42.539
no this is fucking sick because I've now got

00:41:42.539 --> 00:41:45.860
that much like when you go from playing D &D

00:41:46.489 --> 00:41:48.550
To then go, all right, well, maybe I'll get invested

00:41:48.550 --> 00:41:52.349
in Boulder's Gate or vice versa. Because now

00:41:52.349 --> 00:41:54.949
I've dipped my toes in an aspect of it. Would

00:41:54.949 --> 00:41:57.409
I really enjoy it? I think you would enjoy some

00:41:57.409 --> 00:41:59.610
of it. I think where they're a little bit older

00:41:59.610 --> 00:42:00.909
and a little bit clankier. I don't even know.

00:42:00.969 --> 00:42:03.050
I played them. I played Fallout 3, Fallout 4,

00:42:03.230 --> 00:42:07.769
New Vegas. I've played them. Even 76. So I've

00:42:07.769 --> 00:42:11.789
completed them all. It's just I was a lot younger

00:42:11.789 --> 00:42:14.289
when I did that. So I obviously have a completely

00:42:14.289 --> 00:42:17.010
different outlook and mindset. when playing these

00:42:17.010 --> 00:42:19.230
games, but also the same as you, I don't want

00:42:19.230 --> 00:42:22.469
to invest the time. I've done Dying Light. I've

00:42:22.469 --> 00:42:24.389
done Outworld. Big game scare me a little bit.

00:42:24.389 --> 00:42:26.849
Let me recede back to World of Warcraft, which

00:42:26.849 --> 00:42:28.949
is what I'm doing. Let me go back to the comfort.

00:42:29.269 --> 00:42:31.670
That's why Dispatch was good for me because the

00:42:31.670 --> 00:42:35.030
episodes were like an hour and a half, maybe

00:42:35.030 --> 00:42:37.469
two hours. And there's only like eight of them.

00:42:37.550 --> 00:42:39.969
Yeah. It was like, oh, I can, I ended up getting

00:42:39.969 --> 00:42:42.480
through like four in a night. And I did it all

00:42:42.480 --> 00:42:44.119
on the Steam Deck. I didn't even have to go upstairs

00:42:44.119 --> 00:42:46.960
and fucking sit down. I could just literally

00:42:46.960 --> 00:42:48.840
sit on the Steam Deck, lay on the sofa and play

00:42:48.840 --> 00:42:52.619
it. And I was proper invested. Versus if I want

00:42:52.619 --> 00:42:54.420
to play God of War, if I want to play Ghost of

00:42:54.420 --> 00:42:56.400
Yotai, or if I want to play anything else, it's

00:42:56.400 --> 00:42:57.619
going to be... It's just those comfort games.

00:42:57.619 --> 00:43:00.920
I'm going to have to commit to this as much as

00:43:00.920 --> 00:43:03.139
I want to. But it's those comfort games that

00:43:03.139 --> 00:43:05.360
are also very engaging and very fun to play.

00:43:05.400 --> 00:43:08.590
I had that with Hi -Fi Rush. Finish that on the

00:43:08.590 --> 00:43:10.550
steam deck. I've said it to Ash. I said it's

00:43:10.550 --> 00:43:14.030
why Rogue Trader kind of died off for me. As

00:43:14.030 --> 00:43:16.289
much as I was playing a lot of it, I got to a

00:43:16.289 --> 00:43:18.429
point and we joked and said, because there's

00:43:18.429 --> 00:43:23.250
bits that are full narrated dialogue and then

00:43:23.250 --> 00:43:26.070
sometimes there's not. So you can be just like,

00:43:26.269 --> 00:43:27.969
oh, I'm just listening. And then there's a bit

00:43:27.969 --> 00:43:30.289
where you go, it all stops. And then you have

00:43:30.289 --> 00:43:32.489
to lean forward and you have to read the whole

00:43:32.489 --> 00:43:36.059
thing and walls of text. And you go. I'm tired.

00:43:36.719 --> 00:43:39.659
It's late in the day. I'm tired. I've had a busy

00:43:39.659 --> 00:43:42.760
one at work or a busy week and you go, yeah.

00:43:43.099 --> 00:43:45.420
And it's also a game that's got 4 ,000 options

00:43:45.420 --> 00:43:47.940
that you go, this is a bit much. Yeah, it's just

00:43:47.940 --> 00:43:50.659
madness. It's absolute madness. That's why, yeah,

00:43:50.699 --> 00:43:54.079
you need those. It's gone are the days of having

00:43:54.079 --> 00:43:56.340
the time and the brain capacity to just crack

00:43:56.340 --> 00:44:00.739
through these big 60, 70 -hour games, even 100

00:44:00.739 --> 00:44:04.079
-hour games and just keep... chugging along at

00:44:04.079 --> 00:44:06.280
them because you go I can't I can't keep doing

00:44:06.280 --> 00:44:10.760
this I can't do it it's just a lot it's a lot

00:44:10.760 --> 00:44:12.900
like I say there's so many games so many games

00:44:12.900 --> 00:44:15.900
Ghost of Yotar Little Nightmares fucking there's

00:44:15.900 --> 00:44:17.539
all sorts I haven't even touched Night Rain I

00:44:17.539 --> 00:44:19.539
won't touch Night Rain I just know that I won't

00:44:19.539 --> 00:44:21.659
Night Rain's not for me but there's there's just

00:44:21.659 --> 00:44:24.460
so many games where you think I just don't have

00:44:24.460 --> 00:44:28.320
the capacity to it's like I haven't played Elden

00:44:28.320 --> 00:44:31.090
Ring oh which is mad and then you just go like

00:44:31.090 --> 00:44:34.349
which is madness like I've played the Souls games

00:44:34.349 --> 00:44:35.969
didn't play Bloodborne because I didn't have

00:44:35.969 --> 00:44:38.489
a Playstation yeah but I was just like I know

00:44:39.130 --> 00:44:41.409
There is massive aspects of Elden Ring that would

00:44:41.409 --> 00:44:43.369
appeal to me, but I'm just like... It's such

00:44:43.369 --> 00:44:45.130
a big game. I'm just like, I can't. That's too

00:44:45.130 --> 00:44:48.630
much. It's such a big and lonely game. Yeah.

00:44:49.269 --> 00:44:52.469
You have to be in the right mindset to be able

00:44:52.469 --> 00:44:56.250
to play Elden Ring, and I feel like you're not

00:44:56.250 --> 00:44:57.610
in that mindset at the moment. That won't come

00:44:57.610 --> 00:45:00.789
to me. You're not there right now. That's one

00:45:00.789 --> 00:45:02.030
I'm never going to... That would be just like,

00:45:02.130 --> 00:45:04.630
I'm never going to touch that. Yeah. I love it.

00:45:04.670 --> 00:45:06.510
It's a beautiful game. Incredible game. One of

00:45:06.510 --> 00:45:10.559
the goats. But there's so much other stuff. It's

00:45:10.559 --> 00:45:13.199
such a big game. It's such a big game. And for

00:45:13.199 --> 00:45:15.559
a completionist, it's even worse because you

00:45:15.559 --> 00:45:18.019
don't know what the fuck's going on. There are

00:45:18.019 --> 00:45:22.019
no quests as such. You're finding shit, which

00:45:22.019 --> 00:45:24.719
in turn makes you want to explore every aspect

00:45:24.719 --> 00:45:28.719
of it. But everything's difficult. It's not a

00:45:28.719 --> 00:45:30.420
game for the faint -hearted. I'm surprised I

00:45:30.420 --> 00:45:33.940
managed to fucking do it six times. I really

00:45:33.940 --> 00:45:37.530
am. Six times I managed to do that game. I don't

00:45:37.530 --> 00:45:39.690
know what the fuck happened there, but I think

00:45:39.690 --> 00:45:43.389
it's just that adrenaline, that dopamine hit

00:45:43.389 --> 00:45:47.469
of killing those bosses. I need to do this. His

00:45:47.469 --> 00:45:49.050
health bar's gone down, so that means he can

00:45:49.050 --> 00:45:51.789
die. I don't care if I'm massively out -geared

00:45:51.789 --> 00:45:56.070
for it. I can do this. Yeah, madness. Well, that's

00:45:56.070 --> 00:46:00.099
it. We can fuck off. Oh, my God. Fuck off. Cheers

00:46:00.099 --> 00:46:01.780
for listening, everyone. Roman, you fucking forgot

00:46:01.780 --> 00:46:04.000
stuff in my van. Of course you did. Squirrel

00:46:04.000 --> 00:46:05.900
boy. Who wrote? Who wrote?
