It's been two whole months, nearly two months.
Whoa.
I've forgotten how to do any of this.
Melting.
We're gone.
Literally, we put a message out to the Patreon
and said what was going on and that we had to go on a forced break.
Didn't put anything out for anyone else.
Probably a bad decision in hindsight.
We've just gone completely rogue for the best part of two months.
What happened is I moved house twice.
Me and Steph had to move with her folks
whilst we were waiting for a house that we were buying to complete.
So moved all of our shit and then a month after moving, our house then completed.
So then we've had to then move everything back in the interim.
Trying to get a podcast out for
trying to get that around everything was impossible.
So, yeah, we went on a hiatus and it's been it's been awful
because all I've done is just watch the statistics just go down.
It's just non-existent because we've gone fucking AWOL, but we're back.
The true fans stay with us.
They do. We're back with an absolute boom and there's been
there's been so much gaming news that I can't even fathom any of it.
I don't know what the fuck's happened.
There's been so much that I can't remember anything.
It's terrible, isn't it? It's really, really bad.
So this is it.
I imagine you've done nothing.
We've had no gaming apart from a bit of wow every now and again.
Yeah, literally, we we moved with with Steph's mum and
I didn't bring my PlayStation that went to her sisters just to get it out of the way.
And then I set my laptop up
and just didn't have the time, man,
just have not had the time to engage in fucking anything
because I've just been so busy.
So I think the last bit of gaming news where I was like mega excited
and couldn't wait to talk about on the pod was the fucking switch to announcement.
If you've been listening to this podcast since the beginning,
there's multiple episodes where we fucking winched about there
not being a switch to and then it gets fucking
revealed and we ain't here.
We're not present for it.
So that was about it. But I know there's a shitload more that's gone on.
I've just I've not I've been busy.
I won't lie.
I'm just going through my last play game so I can get some grass.
We've been fucking banging Kingdom Come Deliverance.
I'll get to that.
I was playing.
I played.
I played Mafia.
Definitive Edition. Mm hmm.
You've played them? No.
Well, I just go from a library, no, we use boarders.
Fuck. And you just don't want to play anything.
But I want to play something. Yeah.
So go from my library and that was on there.
Well, I available to download.
I don't think I bought it.
I think it's just a PlayStation Plus thing.
Yeah. Because I played the second one.
I've never played the first one.
And it was like definitive edition.
So it had been like remastered, remade, what not.
So I downloaded that kind of on a whim really.
Just thought I'd just have a little go and see if I fancied it.
Fucking loved it, man.
I blitzed that game in like four or five nights.
What was that like a GTA type?
Yeah, it's GTA, but it's like...
Mafia.
It's more linear than GTA.
So there is times where you can just like fuck about,
but it's more like you're in it for the story.
Yeah, yeah, yeah.
And yeah, you have to go like the speed of light.
And yeah, you have to go like the speed limit
when they're all a bit of a worry about.
Or they'll pull you over, give you a ticket and shit.
Or you can shoot them if you want.
It's fucking really good, mate.
Really, really good.
So after I finished Mafia,
then I redownloaded Mafia 2, which I had already played.
Not for years though.
And I was working my way through that.
And then obviously I was just waiting for KCD,
King of the Cubs, really.
And then that come out and then everything else has just died to me.
Days Gone To is not coming.
No.
What that will sound like in the podcast is that we've edited that.
We've gone cut straight to something else,
but we do no editing here.
We haven't changed.
We've been gone, but we ain't changed.
Fuck all.
Still lazy, guys.
But Days Gone Remaster was probably the highlight of my holiday.
I hate it.
It pisses me off, man.
I hate it so much.
There's no need for it, right?
There's no need for it.
It's a fucking cash grab.
It's just like The Last of Us.
But it's just like The Last of Us,
but I feel like it's even more of a kick in the bollocks
because of how many people are screaming for Days Gone To.
And you've gone, no, we're going to put those resources into remastering
a game that already looks really good.
It looks great as well.
What's the fuck?
But they did that with The Last of Us Part 2 remaster.
They look exactly the fucking same side by side.
They look exactly the same.
So you're going to, I mean, there's a part of me that's wishful thinking.
You got Amazon ringing you again.
You want me to force it?
It's my wife.
All right, carry on.
You were talking.
Was I?
About Days Gone.
Cash grab.
Yeah, bullshit.
Bing bang bong.
Because it's same shit as The Last of Us.
It's a tenner.
But what I, because I was chatting to Mark about it at work.
And he's pretty sure that you have to own the game.
Now bear with me.
Own the game in a sense of not through PlayStation Plus.
You have to own the game as in you had to have purchased said game to then pay the tenner to upgrade the game.
So in other words, if I wanted to have the remastered version of Days Gone, I've got to pay for Days Gone
and then pay for the remaster because the PlayStation Plus collection thing doesn't doesn't allow that, which I think is fantastic.
I think that's really nice.
What a fucking, there's a part of me that's wishful thinking in that.
Is it them trying to test the waters to see if there is a reason to go and make Days Gone 2?
Or is it just how Sony have been for the last couple of years and just trying to get some fucking money?
Well, I am hopeful that it is a sequel tester, but they've said so many times that they're not going to do it.
The people that did make it disbanded.
So then fucking bring them back together.
They probably disbanded because Sony turned around and said, yeah, we're not letting you do number two.
I think it was a guy called John Garvin and he left.
Basically, I think he's quite an outspoken person anyway.
And he's basically said fuckers.
Yeah, because the game was so good.
It was one of them where critics received it poorly, but players loved it.
But I genuinely cannot understand how that was reviewed poorly.
I'll tell you, I can tell you straight away why it was reviewed poorly because it was people,
I think might not be this one, but I'm 98% sure it was after Red Dead Redemption 2.
So people are just comparing it to like the pinnacle of fucking gaming.
There we go. Why did it get bad reviews?
Why are the reviews so bad?
This was five years ago on Reddit.
Let's have a look.
Yeah, I think days gone got the short end of the stick.
A lot of people are sick of open world games and they're still zombie fatigue from last year.
And they wanted to let people know we want something new and less form you late.
I don't know what it is.
And reviewers use this game to bash harder because it wouldn't be as popular as Spider-Man,
Assassin's Creed and other popular open world games.
Yeah, I really don't get the bad reviews.
This game is great so far about seven hours in.
It's very tense much like I said when I played it.
I stay true to exactly what I said.
It is quite possibly the best post-apocalyptic zombie game I have ever played.
And I would I would scarcely put it above the last of us.
If you're looking at it from an open world zombie orientated game,
I think Days Gone pits that but if you're looking at it from a purely story side,
then the last of us is at the top really difficult gameplay was the days gone much better.
Yeah.
You're not playing last of us for a game play.
You're playing a story alone.
The gameplay is good, but nowhere near as you know,
it's not dynamic days gone's dynamic.
Yeah, Days Gone feels very good.
Very very very good.
And then the the horde mechanic with the zombies as well feels as it should,
you know, I mean doesn't doesn't feel fake.
It's very very very good where I feel like that that horde aspect is missing from a lot of games
where where they would really benefit from that style of of of enemy.
You just played Days Gone and then they do that another game.
You played recently with Shadow of War or Shadow of Mordor and now they've just died.
Yep.
So goodbye Nemesis System forever.
Thank you for that.
Yeah, thank you for locking that away.
One of the best systems ever created is gone.
Well, yeah, but it's Sony that owns that.
Warner Brothers, no?
I thought it was Sony that patented it.
No, it's Warner Brothers that patented it,
but then the company that made Shadow of War and Shadow of Mordor games have now died.
I can't.
I don't know who owns that specifically.
Is it still Warner Brothers?
I don't know.
It confuses me.
Well, I can't I can't understand the so from a from a business point of view in terms of game
and you want to make as much money as fucking possible.
Yeah, this is the agreed assumption.
So why if people are screaming if the gaming community is screaming for a certain thing
and everyone screaming for it.
Well, surely that would that would result in money.
So why would you not do it, especially when you're in a in a gaming lull?
Because Sony is not really coming out with a fucking whole lot of the moment.
Just remaster after remaster after remaster.
And you think what what the I feel like the whole opinion and attitude towards gaming
at the moment is severe distrust in companies and developers and things like that
because how many times in the last three or four years we as gamers have been burned essentially.
I know I know the answer to all these questions.
All right.
I'll tell you why.
Concord Dragon Age Val guard.
Yeah, avowed the most recent one.
Yeah, all these games.
Right.
What are they doing?
They are pandering to an audience that doesn't exist.
The audience they are pandering to are all the people on Twitter.
Yeah, yeah, yeah, they're not pandering to gamers.
They're going look at us with our virtual signal flag.
We're going to do X Y and Z.
Look how fantastic we are.
And then when the game doesn't sell they go under why hold on why is no one buying it?
Yeah, you've gone too far.
And then if I buy it, right?
This is this is the only way I can describe it.
Right.
So avowed here made by obsidian the people that made fallout New Vegas and our world
professor used to be my favorite studio.
All right, so it's fallout is basically I was very excited for avowed until I saw it.
So I so they've made that right and then a lot of people haven't played it because I'm
looking at it going that looks not for me.
That looks shit.
Yeah, don't look good.
Right, but all the people that are complaining saying this is crap.
Why is it like this X Y Z Y scarring better?
Why is oblivion better?
All the people that defend it say it's not made for you.
Well, then who is it made for because if I'm supposed to know that an RPG made by the same
people that made one of the best RPGs ever made in a fantasy setting, which is my favorite
setting with swords and magic and dragons and whatever else isn't for me then what's
your target audience?
Yeah, who are you aiming this shit at?
Because I've seen side-by-side comparisons compared to oblivion.
This is even before squaring.
You can't attack animals.
You can't attack like humans.
You can't that everyone in town just stay still.
Now if you pass time, yeah, they will just stand still you fire an arrow in the air.
Don't come back down.
There's no water physics like everything's just shocking.
It's almost like you because I really liked Outer Worlds.
I'm a big fan of that and obviously made by Obsidian as well.
And I know that if you're comparing that to the likes of Fallout, then Fallout always
wins.
But I felt that Outer Worlds had a really cool artistic style and like I say, really
fucking enjoyed it.
And it was always perceived as the lesser of that entire genre.
So you'd think that even though it's still pretty successful that Obsidian making a vowed
would learn from previous mistakes and build upon some build upon what they had was already
a decent game and then make make something that's very similar but but even better and
then hype up people get excited for it and then you it releases and you see the gameplay
of it and you just think this is in in the year that we are in and the capability of
gaming as a whole.
If you look at and you think that's not what I want is achievable now.
So I'm going to ask for it like the physics of jumping into water.
I don't want to jump into water and then all of a sudden the bling just the screen just
flashes blue and then boom I'm underwater.
I want a little bit more pizzazz to that and even just swimming it like you know, I mean
all like you say being able to attack animals and if you're going to fucking sift through
time because you're saving the game or whatever then fucking let the background run round
you know like they're little things where 10 years ago you're asking for the world.
Whereas in 2025 that's that's not even a standard you that's just basics at that point.
It's bare minimum.
Yeah, there people are kiting enemies into like settlements and and and to other guards
and now the guards don't pay any attention to the yeah.
I mean and this is old as time and this is the problem.
People are saying well the game is not meant for you.
Well it is because it's exactly what I want.
I want a fancy bubble.
I will fancy games on but then they're complaining it's not for me but then complaining that
it's not selling well.
I'm not going to buy it.
So what's it for?
Who's buying it?
It's it's a weird one because you've also got Outer Worlds 2 that is coming out this
year.
So it begs the question of like well there I know they're not the same game but they're
fucking similar.
So it's almost like well you're you're trying to you see what I mean.
That's the why I didn't like Outer Worlds 1.
I found it too basic too bare bones but as I say I'm comparing that to to Fallout New
Vegas.
Even in Fallout New Vegas you could pick stuff up.
The world's not interactable like like the like in a vowed and much like the Outer Worlds
is very it was very basic and I get that was their first big game since like Fallout New
Vegas so it was like exciting and I didn't necessarily think Outer Worlds was a bad game.
I just it wasn't enough of what I wanted.
Yeah it almost it almost like cock teased you and then never actually let you fucking
finish.
So it was it was almost very good.
And then just fucking tilted to the edge.
It was yeah I mean like I say I sit in the camp where I really liked it but if you're
going to throw comparison to to New Vegas or just Fallout as a as a whole then yeah
it falls short of that.
But I just don't see how how can you make Fallout New Vegas and then make the Outer
Worlds or a vowed.
They're they're so similar but yet it's like they've all they've done is take away.
They've made it pretty.
It looks great.
It does look good.
Yeah.
They've made it very pretty and then just removed everything from the game.
But I don't understand and I didn't I haven't thought about it until until this conversation.
Why you would make a vowed and Outer Worlds 2.
Look well make one or the other because I didn't know Outer Worlds 2 was coming out
this year but I can tell you for damn sure that's getting delayed if it is.
Of course it's getting delayed but it's got an initial for 2025.
They are going to be panicking after this because of out.
And but the thing is we don't want them to flop.
I want these games to be great.
I'm not I don't care how I don't care how long it takes just make the game good.
Yeah.
I don't care how long it takes.
I know it costs money and rah rah rah but if it's not ready if it's undercooked don't
put it out man be better off scrapping it because all they're doing each time is tarnishing
their own reputation and these reputations get built up and once you've lost the trust
of players it's very hard to get back.
I think what you have is I saw it the other day in in regards to World of Warcraft in
that the the latest patch has just released released on Wednesday new raid new zone new
mythic plus rotation new dungeon blah blah blah.
And that all comes out next week but we're in the new zone and blah blah blah.
And it's all goblins.
It's all goblins engineers mechanical all this like shit and it's called undermine.
And when it first got announced everyone was like well no one no one's really fucking asked
for that.
And I read a thing on Reddit and it was it was a person saying that developers know what
they're doing 99 percent of the time.
They do know the audience especially when it's Blizzard because they've been making
the same game for fucking years and years and years.
And this person said that it isn't always right to do what everyone wants.
And I feel like that rings true because like this person said he was like if every if Blizzard
did what everyone was fucking calling for you'd be on your 11th expansion it would all
be fucking elves because that's all anyone cares about which isn't good for the game
and what in the grand scheme of things everyone would want.
So there's times when it benefits you to not listen to your audience as a developer because
you know the game better than anyone else and you're the one that's fucking making it.
So you you sort of you you when it comes down to it is the bare bones.
You are steering that ship regardless of what anyone else says.
But I just think that so many games now have come out where no one's asking for it or the
input that people are putting in isn't actually finding its way into the games where you think
is it maybe time now to kind of listen to what people are saying because there's been
a lot of fucking games that have a lot of heavy hitting games that have flopped.
Concord I put as the biggest one that was meant to be a fucking a flagship that was
that was meant to be a big time exclusive and just fucking died.
The only reason that started harder than say about and Val guard the only reason is because
it was an online game.
Yeah, yeah, yeah.
To die because they couldn't support a game that was having 300 players or whatever it
was.
Yeah, you can't do it.
I mean, whereas if Dragon Age Val guard make no mistake if Val guard and avowed were online
multiplayer games they'd be dead as well.
And that a lot of it comes down to the simple fact of this virtue signal and nonsense.
This is all it is.
They're putting modern day politics in medieval fantasy games.
There is getting this game too much.
We play games to get away from all this crap.
I don't I don't need all that in there.
You're making everything purple and vibrant and like the trailer for avowed was dark gritty
skeletons fantasy.
And now you look at it and it's bright fluorescent pink purple mushroom heads big massively massive
colorful and the people that I read yesterday the people that made that trailer for avowed
didn't they didn't have any gameplay to work with or any idea what the game was.
They said make a fantasy trailer and they made that there's nothing to do with what
the game is no art direction.
So that's why people are sick.
Yeah, that looks great.
And then the more I saw leading up I was like, I don't this doesn't look like what it looks
like the outworld.
Yeah, yeah, yeah.
I mean very colorful and vibrant, but I like you know personal preference.
I like dark fantasy.
I still would have played it.
Yeah, if it was good.
Yeah, but colorful and vibrant is absolutely fine because you're making out of worlds too.
So if you don't want if you don't want to play colorful and vibrant, that's fine because
avowed there similar sort of game.
But this is your dark gritty version of that.
This is what you want.
But that's that's not what you've got.
You've got a carbon copy of very, very similar.
I just I don't understand where that where that comes from, man.
I really don't get it.
I've got no problem with like, you know, purples and pinks and you make it as colorful as you
want because if the game is good, I'm going to play it.
There's plenty of games that I've played where I don't like the art style.
I like pixel art, but not everybody does.
If the game is good, people are going to play it.
Yeah, vampire survivors.
I mean, I'm not like, oh, this looks amazing, but the game plays great.
Yeah, it's good.
You kind of ignore all the rest.
Yeah.
If the game plays not good and the stories Blair like Dragon Age, Valgaard, too many
modern day politics with the pronouns and all that nonsense in there.
And then you get a very basic spoon fed story.
It's like that's a dog.
A dog is where ships come.
So your audience is surely the people that played the original Dragon Age.
So we're all in our 30s, 40s, late 20s, whatever.
We don't need that spoon fed.
Yeah, give me a decent story.
Give us a story, man.
And keep the modern day politics out of it.
All them arguments can be had out of video games.
We want fantasy games with dragons and whatever else.
You don't need that crap in there.
And unfortunately, all this stuff is the reason the games are not doing well.
And it's a shame because Dragon Age is a fantastic series.
I was so excited for Dragon Age and you better believe I'm going to play it now.
It's free three months after it's released.
Yeah, which is crazy.
Mental.
Says everything that you need to know.
Right.
I saw it.
The screenshot that sent you.
I was on Twitter.
I went, Oh, Valgaards kind of plays this plus carried on thinking, Oh, it's going to be
like the premium tier.
Well, that shit's coming to the most basic tier, the cheapest tier, the six pound 99
a month kind of.
Yeah.
That's not going to the catalog that is going to the cheap, cheap, cheap PlayStation Plus
download it and keep it forever.
Jobby in this light, man, that's that's if that doesn't say that that's failed and Bioware
is just it's dead now.
Bioware is dead.
Obsidian are going to be struggling.
And it's a shame because Bioware and Obsidian, if you'd asked me five years ago, they would
have been in my top five, 10 favorite developers.
And now they're putting out Tosh.
Yeah.
It's sad, man.
I don't want it to happen, but that is what happened.
Yes.
Fuck is cut throat because spin it to a lighter side or a different game entirely.
Elden Ring fucking blah, blah, blah, blah.
Night rain.
Thoughts.
We've got two months here to fucking cover in this fan.
Not a fan.
I am a fan.
Difficult to take in it.
I'm not a fan because yes, it's just going to be a weird night.
One thing that from software not good with is like netcode, bro.
Their multiplayer is not.
Yeah.
Never been up to snuff.
So that's a big test for them in the first place.
And test is like, I think if I played it with like you and I don't know, Connor or saying,
it'd be good.
But if I'm matchmaking, I'm going to get the hump.
It's going to be a rough one.
Cause you don't know who you're matchmaking.
Yeah.
And you're going to get the hump with each other.
And my biggest concern is I don't know what the gameplay loop is.
I know what the gameplay loop is because I've watched it, but I don't know what the reason
is.
You know what I mean?
So we're going to be dropping in, smashing shit up, trying to survive the free days,
kill a farm boss, whatever.
Cool.
So what happens when you do it?
What happens then?
What makes you want to do it again?
Do I go back in the spaceship and then, and then drop back down like fucking hell divers?
What was happening?
Yeah.
It's Fortnite, man.
Well, what makes you want to do it again?
Like are you unlocking new cosmetics?
Are you unlocking new stuff?
Are they going to put out new characters?
Cause it's preset classes, isn't it?
Yeah.
So which I like cause random loot.
Oh, I've got the fucking blood.
Yeah.
I like it and don't like it.
At first I didn't like the idea of it because I was like, well fucking Elden Ring's all
about making your own class and fucking around with different builds and then you're going
to take that away.
And then when I thought about it more and more and I was like, no, actually no, it is
fucking decent because you're, you're trying to make this a solely multiplayer matchmaking
game.
It must be a fucking nightmare or it just wouldn't work full stop if everyone had the
complete freedom that you do in Elden Ring.
So or any Soulsborne game for that matter.
So yeah, I'm a massive fan of it.
Being preset classes, loot, shit like that.
We didn't see enough of it to really understand what was going on.
I've watched a lot.
There's been a lot of people playing it.
Cause I thought it was just DLC.
No, it's not a standalone.
It's a 30 quid game though.
It's not.
Yeah.
So basically you drop in on your, on your Eagles and then you have to kill a boss each
day, but you, you can run around to, you open a map.
There's like little points to the map where you can go and kill like mini bosses.
Essentially you'll get a runes, whatever you call them run to a bonfire and it'll automatically
level you up.
You don't need to manually do it or anything like that.
And then you just find loot.
It's like a road like man.
You find loot.
You don't know what loot you might find.
You might find the, the, the Yuchi Katana or the Katana that fires the blood.
You know, you find that you're laughing, but you also find in spells and all sorts of stuff.
So every run will be different, but at the end of that day, then you have to do it again
until you fight the final boss.
What's cool for people like me is it's got bosses from like the old dark souls games
and stuff.
So I'd be like, Oh mate, it's got the nameless king and stuff in it.
So that's cool.
But what I want to know is what makes me want to do it again?
Cause once I've done it, sweet, I've done it now.
Which is exactly what we encountered when we played remnant two, same sort of style
where you have preset builds that you can customize and stuff like that.
Entering into a world where you're fighting your way through numerous bosses until you
get to the final main boss.
And then you give up, kill that, finish the, finish the level and then go into the next
level and carry on and carry on.
I know that remnant two has had a load of DLCs and probably way more shit on it now
than when we last played it.
But at the time when we played it, that is exactly what happened.
You finished, killed the last boss and then put it down because I'm done now.
I've done my bit.
I'm great game, really good game, but I'm done.
Thank you very much.
See you later.
So it's like, is that, is that going to be the same sort of sort of thing?
Really difficult to tell.
I think it's very, it's very unique and it's nice to see from software heading into that
because you, you do have to think what sort of direction are we going into after something
like Elden Ring?
We go, well fucking hell it's going to be, it's going to be tough to, to, to top that.
So going into a purely multiplayer aspect for a lower price bracket, I think is a very,
very smart move.
It's very smart.
Yeah, it's smart to do that.
I mean, I just hope they build the franchise.
I want it to be, cause they're talking about Elden Ring film or series or whatnot, but
Elden Ring 2 has to happen.
It has to, but me and Zacky doesn't seem like, you know, he just does what he wants.
Yeah, yeah, yeah.
He's a proper G.
Yeah.
It's like, it's like boulders game, man.
You're leaving all that money on the table, bro.
Yeah, cause you just fucking made a load of millions and millions by what you've just
fucking done.
It's a, it's almost artistic.
I've done this for the love of the, of the game and have made a shit ton of money off
of it, but I'm, I'm going to do this again if I want to.
Yeah, it's great.
If I want to do it again, not because of the money and it works.
I can't wait for light, no fire.
Yeah, me too.
I haven't seen a lot on that, but I've, I've, it's cause they haven't fucking shown it.
I know, I know.
You know why, you know why?
Because they just released a massive update from No Man's Sky again.
Huge.
One of the biggest ones I've ever done.
Yeah, mad stuff on that shit, bro.
You should watch it.
If you haven't seen it, that shit's mad.
But a lot of people think No Man's Sky is the testing ground.
So all these features they put in, obviously I know it's in space, but yeah, but it correlates
to yeah, all like the water physics and the wind and all these different things.
Yeah, the water physics look fucking sick now.
Exactly.
So really fucking cool on the weather dynamics, really cool shit.
You imagine that all on a earth sized planet, like that's going to be multiplayer, but it's
actually like earth.
So you want to go and attack so and so, but he lives in Spain.
Yeah.
Get to Spain dickhead.
Yeah.
I mean, it's going to be, it's going to be sick.
But speaking of like boulders gate, obviously, cause it's the best game I've made.
They are the prime example.
So boulders gate, AKA Larian studios and warhorse studios and making deliverance.
Just two of them, not AAA studios.
Now they are.
Not AAA studios making games that put everything else to shame.
So King Kong deliverance one was a kickstart.
Okay.
So obviously raised money for it.
They made it and I, I always liked King Kong deliverance, but it's just, it had, it had
a lot of jank and it was annoying.
Sometimes it was just really annoying before KCD to come out.
I forced myself to finish it.
And when I say forced, I mean, like I was fast traveling.
I was beeline in the story.
Not because I wasn't enjoying it, but I just wanted to, I didn't want to watch the YouTube
video.
I wanted to actually do it myself.
And then when KCD to come out, that game is probably the best sequel ever made you.
I can't see a game that has ever like lifted everything up and improved it to the point
that it's, I can't believe they're the same company.
Right.
And bearing in mind how much money they spent on KCD to, to what all these other companies
that are putting out this absolute dross.
I want to know where their money's going, bro.
I want to know where their money's going.
I mean it.
I want to know where the money's going because how are you putting out that shit when King
Kong deliverance is putting out that I want to know.
I really want to know.
And they're not afraid to do.
It costs 36.5 million us dollars, which is in terms of gaming.
It's pathetic.
Not a lot.
That can't be right.
It must've cost more than that.
That's pathetic.
That is pathetic amount of money.
And then a vowed, uh, had a budget roughly between 70 to 80 million.
What's double?
Where is it?
What is the shit you've put out?
I don't understand.
What's fail God?
Uh, fail God, then Concord please.
I think Concord was expensive, man.
Um, let me have a look.
Is that going to do the budget for this was over $250 million.
Val God for Val God.
Where is it?
And then what did you want?
Con Concord Concord game budget.
Let's have a look.
So the game was in development for around eight years according to video game podcast
host Colin Moriarty citing and Moriarty sorry, uh, citing an unnamed Concord developer.
The game had development costs of $400 million.
Although this figure was disputed by several place, they had developers on social media.
Um, so don't take that as gospel, but you know that it will probably be around the free
to 400.
That's so much money for a game.
So I need so much money.
Where is it?
Well, it's in the bin.
This is what I mean.
Where's this money go?
Imagine you're a company that's gone like we've just spent $400 million on this.
This is going to blow people's fucking minds.
And then what was it?
Two weeks.
Most expensive two weeks you could ever have.
I know you're never going to play it and I wouldn't put you to play it because I don't
think it's your kind of thing, but I wish you could see what kingdom come deliverance
two offers and compare it to what he's have a shit he's doing.
And then you will say, where is it?
Because how can come deliverance to have made that on that budget when obviously, you know,
that's just a massive number.
We can't really comprehend.
But if you're comparing it to other budgets, you're saying, where's that money going?
What are you doing with it?
So Kim kingdom come deliverance, what come out six years ago, six years ago, 36.5 million
approximately was the budget for that game.
Would you like to know how much kingdom come deliverance to budget was 40 million?
Six years you've gone up by what is that 3.8 million because they are unrecognizable
gameplay wise, visual wise, performance, length, what makes it so good because a lot of people
in the guild are playing it and I've seen I've seen a fair bit of of gameplay.
What is it?
It doesn't look like my cup of tea personally.
I don't think I've got the patience, but I don't understand what it is.
It's the most immersive game I've ever played.
Yeah, that's the bit that puts me off.
I saw that video you put up on Instagram with you being knocked over by a shelf.
I don't want that.
I didn't know that could happen.
I had no idea.
I was just riding and I fell off.
What the fuck has happened?
It worked till I saved it.
Watch it back.
I was like, I ran into that.
I had no idea.
It's just I can't explain it.
I'll give you a story like I gave to guys at work.
So I was looking for a guy.
I spoke to this woman.
She was having an affair with this guy.
So this is in the game.
She was having an affair with this guy, like some foreign Polish guy, I think he was.
Her husband found out he was fuming.
So he took a couple of the lads, beat him up a little bit, took him up to a tree to
hang him.
I was like, all right, I'm going to go and save this geezer because we need him.
She was like, don't hurt my husband.
I was like, yeah, I'll try not to.
Went up there.
Then this is all RPG stuff as well.
So you're like doing skill checks, trying to like, oh, you know, I'll try and say this
to them, but it might fail and then it'll backfire.
Okay.
So I found out where and, and, and by doing that, say, I can't remember the exact scenario.
So I might say, oh, um, where's your husband or I heard you're having an affair.
Rara.
If I found that skill check, it could mean I have to find them myself.
I have to go around the town and look for other clues.
Um, I could kill her.
I might have a note on her or pickpocket her or something.
Um, I could follow her.
Like none of these things are things that I told you.
These are just things that you can think of and they will work.
Yeah.
Um, and that's all off a skill check.
So failing a skill check might send you off to doing something else for hours.
So it's very light.
Um, just open-world is very, it was almost like boulders.
So dynamic.
It's so dynamic.
Like it's just crazy.
So I then went up to the, she told me where they was.
I went up there.
Uh, I freed this geezer.
They had this geezer, had a noose around his neck and he was on a horse.
And then, um, uh, there was like four or five guys, they were shouting at him, rah rah.
I tried to get him down so I need him, failed the skill check or whatever.
Cause it all matters how you're dressed as well.
So there's different ways of speaking.
You speak politely, you speak like viciously, aggressively, nicely.
If you're dressed like a night, they're going to see you more intimidating.
I have more respect for you.
If you're dressed like a bit of shit, they're not going to have the, and it depends what
skill check you think.
If you're dirty, if you're clean, all the things I know you hate.
Yeah.
So I'm like, yeah, I'm going to get them away from me.
Yeah.
So all, all them things, anyway, they, they, they whip the horse.
The horse runs away.
He's dangling from the thing.
And then I ended up having to fight all these geezers.
Now I was punching them with a punch them all up.
And then I'm looking, I'm thinking like the game won't game over you.
If something happens, it happens.
And the game carries on just changes the way you have to go on to the next part.
Or so I'm thinking shit.
This geezer has been hanging from that tree for like 15 seconds or so.
He's going to die.
I haven't got time for this.
I'm going to go and get my sword and kill everything.
One of them.
All right.
Whoops.
Whoopsie daisy.
Yeah.
I shouldn't have done that.
But nevertheless, I get him down.
Rara.
Um, and that's it.
That's the end of the mission.
But just out of my own curiosity, I thought, I wonder what happens if I go back and talk
to the wife.
There's no, there's no marker.
I just remembered where our house was.
I went back to the house.
They were butchers family said their own butchery and stuff.
And I walked into the house.
I shouldn't have been in there because it was after a certain time.
And then it's like considered trespassing.
She's like nighttime or whatever, but she was still up.
So I, I, I locked, picked the door, went in just to talk to her.
And as I went in, um, she started screaming at me, you murdered my husband, Rara.
But that was like, you would never have known that unless you went back to talk to her.
So while I was trying to talk to her and I was trying to calm her down, like giving dial
of choice, I'm sorry.
Yeah.
So I was like, this geezer is like walked into the back of the cut scene or whatever.
I'm not the cut scene, but the dialogue thing is just Shannon.
You shouldn't be in here.
Get out, get out.
Just fucking over and over again.
I'm like, I can't concentrate.
He's doing my head in.
So I'm just like, I'll leave this conversation.
Uh, so I turned around and he was like, get out of here.
So I was like, all right, I left.
I was so angry that he interrupted me trying to console this grieving widow that I had
caused.
I decided I was going to kill him.
I hadn't killed anyone innocent in that game really.
So I waited in the, in the, in the sheds in the dark, I watched where he went, he went
in the house, shut the door.
I was like, oh, is he having it off of her then?
So I broke in again, like an hour later or something, looked around.
He, he, he was upstairs.
Um, in they lit.
So what a lot of people do in them days or in this game, which is historically accurate
allegedly a lot of people, they'd have like hired hands, like not slaves, but people that
they would use and they'd live in like the rafters.
So they'd climb up and sleep on hail whales and stuff like that.
So I climbed the ladder there.
He was sleeping.
We're fucking idiot.
So yeah, put my hand over his mouth, stabbed him in the chest.
He's dead.
Fuck you piece of shit.
Robbed his stuff.
Um, and then I've done a 180 turn around and then down and down that ladder across up another
ladder.
So directly opposite where he is, there's a, there's a woman sleeping there.
And I was like, Oh no, what have I done?
That's probably his girlfriend or something.
I felt terrible that I had killed this geezer genuinely felt bad.
So I went over there and killed her as well, just out of guilt.
So she didn't wake up and see this murder scene.
Yeah.
I want a boyfriend to be dead or whatever.
Yeah.
And then I went downstairs and I thought, well, I've killed the butcher's husband.
You might as well kill the butcher's wife.
I've killed the butcher's, the wife's husband.
Yeah.
And I've killed both of her things.
Yeah.
I might as well kill her.
Yeah, you might as well.
I might as well kill her.
Yeah.
I saved her a lot of aggro.
So I murdered her as well.
And the only reason all that happened was because geezer was trapping off behind me.
And they'll, and they'll like, they'll do funerals for these people.
Yeah.
And you could, and you could go to those funerals and, and everyone's like crying and sobbing
and you could stand at the back and you go, of course this, all of this, you can, you
can dig graves up people's dead bodies, you can dig them up.
Have a little look, have a taste.
But all that stuff, that organic stuff has just happened is just on a whim that I decided
to go and see if there was any dialogue.
And but that is, that's just one scenario that is woven throughout the game in every
single possible aspect that you could possibly imagine.
It is, it is absolutely mind blowing how a game system is this immersive.
And I know Sam was not enjoying it because I see him posted on Twitter.
He was not impressed with the dog barking and all this stuff, but I know that he's done
a complete one 80.
Yeah.
He's enjoying it a little bit now.
I got, I got a, uh, it's not massively long, but it is someone that seems to have summed
it up.
Um, they finished it 160 hours they've put into it.
Um, and they said it has many microscopic downsides in it, which is normal.
Not all features are a hundred percent appreciated by the wide public.
Combat, combat has been significantly improved in my opinion.
The new weapons were a welcome addition to an already expansive arsenal.
And lastly, the CGI's were magnificent.
Kingdom Come Deliverance as a franchise arrived into the world of disgusting, disgusting waves
of games that have no soul and with a simple blacksmith apprentice made it all feel whole.
I have not seen in the past five years, a game that made me want to play it instead of work.
A game that did not make me look for collectibles to get a useless outfit or buy a season pass
to upgrade 10 levels of horsemanship.
I do not feel like I had to do side quests.
I did them because I was curious about the world and the people in it.
The story, the emotions, so many games make an absolute drag to side, to do side content
like it is actually a chore, like go open 12 tombs or you won't have dinner, Timmy.
The world actually felt alive.
Some things were repetitive, sure, but they were not forced upon you.
You the player have the power of choice, actual meaningful choices.
That was so refreshing.
No more choose option A or B, but the outcome will be the same.
So many good points, features, characters and emotions that destroyed gaming for me,
at least for the time being.
There's only a little bit left.
As I ventured with Henry, I experienced several games at once.
The or of the Witcher saga, the thrill of the battles from Elder Scrolls and older Dragon
Age games, the level up of souls like games.
There was a ladder and I climbed it with an open heart.
I have played several games before Kingdom Come Deliverance Saga and I have never felt
complete.
Last paragraph.
A day ago, I finished the game with 160 hours played and tried to play new games such as
a vowed Dragon Age, Valgaard, even went back to play Spider-Man 2 and they all failed in
the things I mentioned above about Kingdom Come Deliverance 2.
I am utterly disgusted by the state in which recent games have been done and released.
I never really gave much attention to it.
I just didn't play them.
I just didn't play them and paid no attention to the games.
But after this experience, something rotten began to fill in my airways.
The mediocrity of games after after playing an exceptional one is clear as day.
Imagine eating a magnificent lemon pie than having to go back to eating a shitty one
with half baked dough made out of shit.
That's how I feel.
I don't think I can play other stuff for a while.
And yeah, that's about it.
That person has summed it up absolutely spot on.
This game, as that person has just said, has completely and utterly opened my eyes.
That was ResponsibleSky6733 on Reddit.
That person is bang on because this game has opened my eyes to how have you done that with
that money and these companies are doing that with that money.
It's very impressive considering the difference, the budget difference between the first one
and the second one is 4 million.
And not just that, right?
It's sold phenomenally well.
And this is a niche game.
This is the definition of niche.
This is like immersive sim medieval fantasy.
This isn't, there's no dragons and goblins in this.
This is high, you know, it's all on the accuracy of stuff and this as well, right?
Just look at that, right?
This is King, that's Kingdom Come One script.
Yeah.
Fucking hell.
700,000 words that is.
That, that's 71421.
So that, that the KCD2 script is three times bigger than that.
Jesus Christ.
KCD2 scripts now are the world record holder for longest script in history.
It's more words of dialogue log in this game than all seven Harry Potter books, the three
Lord of the Ring books and all five of the Hunger Game books combined.
Wow.
Fuck me.
And this is a say, this is, and, and, and it's not just, oh, the story's great, which
it is by the way.
It's not like the side quests are great, which they are by the way.
It's not like it's all just slob.
The game is phenomenal in every single aspect.
You know, sure.
Some things are not perfect.
Of course it's going to be bugs.
Of course nothing's perfect and there never will be that.
But how have they done that with the budget when these other companies are putting out
the drafts?
And this is all on a, on a, um, on a setting that, that isn't, isn't boring by any means,
but it's so basic.
You think medieval times, not only is that fucking, um, saturated to fuck in terms of,
of media games, movies, programs, whatever medieval times, but at the, at the bare basics
of it, you'd think, oh, I'm going to make a game is, is about medieval, medieval times.
You'd look at it, you go, well, that's going to be a bit fucking boring because you're
not going to have dragons and shit flying around, but they've seemingly made a game
that is absolutely incredible.
With all due respect as well.
And I mean this, it's much be my, my ignorance, but not just that, but the point of history
that they've chosen, it, Czech Republic, the invasion of Hungary.
If you're going to do that, you'd think, oh, they're going to do Samurais or they're going
to do Vikings.
They're going to do one of the ones that's like not loved, but do you know what I mean?
They're the people like the good wars.
Yeah.
But you know what I mean?
Very niche.
And it's like for me anyway, that might be my ignorance, but I knew nothing about any
of this.
King Wentz, a slash and Sigismund of Hungary.
I knew nothing about all this until this game on KCD one, should I say, and now I'm fully
invested and they've, and they have reaped the rewards.
They are doing phenomenal.
They've made so much money.
I'm so happy for them.
I bought a collector's edition, didn't I?
So I was buzzing when that turned up.
They recouped.
There's a good collector's edition as well.
It's got a horse and Henry and they recouped their $40 million budget within 24 hours of
launch.
And someone commented at the bottom and said, and yet all we ever hear about is how it's
impossible for developers to make a truly awesome game with a reasonable budget.
And that half finished games live service is required to make money.
Well done war, war house on showing a safe typo on showing 90% of developers how it's
done, which again, it's another, it's another boulders gate story, isn't it?
It's phenomenal.
And then there's going to be expansions that are coming, which I'm excited to think about
in the last two years or three years, the games that have really, really stood.
We've always loved an indie game because it's an indie game.
Everyone likes the underdogs.
You always, you always want to root for them, even if they're not doing the best because
they're trying in a, in a world where, and that's with everything.
Innovation.
Yeah.
Gaming, football, like whatever.
If the underdog has a chance of being decent, you fucking support them regardless.
And in the last couple of years, the games that have really stood out are ones made by
fucking indie developers.
Yeah, the retro, yep.
Vampire survivors, Dave, the diver, Dave, the diver, boulders gate, King come deliverance
to like all these nominated for games of the years, man.
And you're, and you're putting out high five, right?
There's no excuse.
I'm sorry.
I've had enough.
Oh, high five rush.
We're in India too.
Sorry.
There's no excuse.
It is just, but I think what it, what it, what it all boils down to at the heart of
it is indie developers, probably like 90% of them are just gamers like you and I that
have a deep passion for what they're creating.
They haven't, they haven't been, they haven't been gobbled up by the corporate world and
seen as a fucking cash grab.
You see that happen all the time with singers, with fucking, with streamers, with, with podcasts,
people who start with a passion and a vision and then someone goes, oh, fuck, I can make
some money off of this geyser.
And then you let that poison settle into you.
And all of a sudden you're doing what you're being told because that's what someone else
thinks is going to make the most money rather than you being the one that started that passion
and owning it.
And I think with indie developers, they just haven't been got ahold of yet.
And I feel like that's why most of the games that have been really surprising and popular
in the last couple of years have come from indie developers is because there's a genuine
love there.
That's not saying that AAA studios and any other big budget games aren't made by people
that love the games because they are, but those bigger games have fucking big suits
sitting above them that are fucking holding them under the thumb because they want fucking
money so they can give it to their investors and stock shares and all that other bollocks
that comes with it, which ultimately is what is what drives a big part of the game in world.
But this is, this is the good thing, right?
Look what's happening.
I know, I know they're getting, they're getting pushed back because all these games, this
has never happened before.
No.
Or if it has, it hasn't been so widely known and spoken about about Concord.
I'm not sure.
I don't mean shit on these games, but these are the only ones I can think of about.
They are shit and that's why they're not doing well.
Dragon Age, like there's reason, like you've got gamers that love games.
They're not doing it for any reason other than they're not good enough, right?
They're not good enough.
You can take all your, your woke and your virtual signaling out of this.
The games inherently are not good enough compared and they're getting exposed.
As I just said, we've KCD and boulders gate for the budgets.
You're getting exposed because people are going, well, hold on.
How is this game performing like this and amazing and yours is dross.
Where's the money going?
And that's what the investors should be asking.
Always the money.
And you have a lot of people now that are losing faith in those AAA studios.
Oh yes.
You look at Ubisoft, there's a lot of people, including myself, that had pre-ordered, um,
Assassin's Creed, Assassin's Creed shadows have now canceled that because you start to
see the gameplay and you think I'm not necessarily falling for this again.
Like I'm, and, and you watch any f*****g shadows trailer, it will be filled with comments of
people saying, remember, don't pre-order, do not pre-order this game.
Let them, let them f*****g work for it.
If the game's good, then it's good is what it is.
And obviously you're still going to get people that will pre-order it.
And fair enough, it's your money, do whatever the f*****g you want with it.
But the majority of people are starting to pull away from that because the faith just
isn't there.
I used to look at Ubisoft when it come to Assassin's Creed and think, I trust you have
my money.
I love the franchise.
You like, you're going to smash it.
Whereas now you're looking and you go, no, we'll, we'll see what's going to come out
on this because I'm not f*****g.
I am more likely in the state that I am now of giving my money in terms of a pre-order
to an indie developer than I am to a AAA.
It's a back kickstart saying, man, you've got these games coming out that are putting
AAA developers quadruple A, who's going to Ubisoft to shame.
Right?
So these, these AAA companies are either going to have to innovate or die.
Yeah.
And I think you will see some die.
Just like mainstream media, IGN's, GameSpots, all these, no, I, I, me personally, and I
know a lot of other people don't go to them no more.
No.
They go to yous and not us, but they go to the average gamer that they watch, the YouTuber
that they trust because they have similar interests and they go, I know you're not going
to talk s**t.
And that's, and that's the bottom line.
And then what mainstream media and gaming is dying as well.
And what you also find is that the people that you do come to for reviews and things
like that, you see a trend of the minute that a big company starts sponsoring that person,
you watch their f**king viewership go down because a lot of people see that as a code,
no, you're f**king, you've sold out at this point.
You're, or if you're lucky enough, you still hold something about you and you maintain
that audience, but it happens a hell of a lot.
It would be, I feel like obviously this podcast isn't big, but it's something that we love
and have been f**king eager to get back to and we'll continue to build this.
And like I said to you earlier over message now that we have an actual hub in that this
is, this is in a home that I own and we can f**king, we can tailor this to however the
f**k we want to give a real good crack at making it something big.
I think we've worked hard on this.
I think we've done it consistently over time.
I mean, I'm not saying, oh, we did like loads of work in this day and that we've been consistent
for years now.
You think the star Wars celebration went to that's two years.
But you would, we were already doing this then.
But if we suddenly got sponsored by, I don't know, you listen to this episode and at the
beginning there's a f**king, there's a, there's an advert for f**king no.
We ask for early review code of a game and we get it.
I understand why people would be like, they've trusted us a month early with f**king say
GTA six.
So just for example, massive, I don't want to get on rock star shit list, but I would
not, I would never just lie if it's shit and I have to say it.
And if it's the detriment, so be it.
But we're not one to talk shit.
We would tell, we'll tell it how it is.
And I don't think anything would ever change that.
And we're, and we have spoke to, we spoke to a company before about a review code and
we just missed the, missed the otherwise we would have had one.
And there's something that we need to do more.
We need to be more active on social media.
We don't post enough on there.
We don't do enough on Twitter.
That's me.
We don't do enough on Instagram.
I mean, it's all both of us really, but we need to do more to push it, but we are trying
our best and I think we do give a good account of ourselves and we won't talk shit.
So if we were an indie podcast, but that's, that's the, that's the point that I'm trying
to make is that it, we do this because we, we, we love doing it.
And we haven't, we haven't entered into that world where someone is other than the patron,
which even then the patrons fucking our closest friends.
Um, that, that's where our, our revenue stream for this podcast, um, comes from, but we believe
that shit's getting unpaused.
But we haven't, we haven't entered the realms where, um, someone that we don't know or a
company that we don't know is paying us to produce something for like with this podcast.
Um, and I feel like there's a period where you, you acknowledge that and in, and enjoy
that you're doing something because you love it, not because someone is fucking trying
to make money out of you.
And I feel like that is what comes through with a lot of these, these indie games.
Like you say, with kingdom kind of deliverance too, just from the fucking script alone, seeing
that in its visual format, those people care about what they've, what they've put down
on those pages and it shines through on the reviews and the fucking revenue that they
make.
This is, this is, this is such a niche game that has made a shit ton of money and with
such a small budget, I wonder if I can find out how much is actually critically acclaimed
that game that is top, top whack of a game.
You find you'll, you'll be, you'll struggle to find a game as good as that.
And, and, and it's an indie developer, man.
If you can do it, why can't the companies that have endless resources do it?
And how, how, imagine as a development team, how successful you must feel if you've created
a game with a $40 million budget and then made it back in less than 24 hours when you've
released.
So you've hit the button to release that game, gone to bed, woken up, gone to work.
And then by the time you've come home from work, you, all of that blood, sweat and tears
that you poured into that game has just come back like that.
All that money and some has just come back in a day.
Maybe, yeah.
You just go, what the fuck?
Like what?
Like, but it took them over, I was it over a year to sell a million copies of KCD one
and even send a million of that was tough going.
Literally.
I'm reading this right now from 11 days ago on Reddit.
It took KCD one a year to sell 2 million units.
And then it says kingdom come deliverance to her sold 2 million units in less than two
weeks and this was 11 days ago.
So I mean, so they, they, I'd love to, yeah.
And the budget is rumored to have been reasonable, a rarity in the age of 200 to 300 million
games, million being spent on games, many of which aren't even that good.
It's a, it's a change of, of, it's a change of the times.
I feel like, I feel like gaming as a whole is, is, is shifting.
And it probably will be a point where these indie developers do end up being the next
triple A developers because there will be quite a few of them given the chance that
will want to get bigger.
There's no difference where anything that you're running.
If it's your own business, of course you want it to get bigger.
And sometimes it would be stupid not to.
So I feel like there is a, there is a power shift going on there where the, the big developers
are starting to get a bit fucking worried.
I think maybe it has to come down to at some point the size of the studio as well.
Like so boulders gate or larian and, um, warhorse there's small studios.
So I imagine everybody knows each other.
Everyone's checking in on each other.
What are you doing?
Whereas these big companies, EA and stuff like that, I imagine there's bits that you
don't even know exists.
Like there's someone over there that does the sound.
Someone over there does, you know, hundreds whole whole departments doing these things
and you're not even aware of their names and, and you are not aware, for example, like motion
capture, I'm doing a voice.
Well, that voice sounds weird.
Well he done the voice and then the motion capture was done a day after and they don't
even know what they were motion capturing all these things.
When it's a tight knit studio and everyone's there, it's probably a good environment as
well because everyone's helping each other rooting for each other.
And with the big ones, there'll be a lot of justification in pricing.
No different to, no different to fucking anything.
You think the industry that we work in, there's a shit ton of money being thrown away.
There's fucking loads of exploitation going on in the industry we work in.
Fucking loads.
And it's the same with most fucking big industries and gaming is not exempt from that.
If you've got a budget of $400 million, you can guarantee there will be millions that
are going to things that have no place being involved with the, with the development of
said game.
Where money is, there's corruption.
Of course there is.
And that is where it starts to shine through.
Four million on lighting and the game's got no lighting.
Is that lighting payment for you, mate?
Yeah.
You go, where the fuck's that come from?
And it's, it's, it's nice.
I like it sitting as being someone that is a, a consumer of the media rather than a creator
of the media.
So there is no risk for me other than, than spending 60 quid on the game and then it being
shit which even then is minimal cause you just wait for, for trusted reviews.
It's, it's, it's, it's nice seeing it because you go, right.
Well, the people that have been fucking us over for the last couple of years are starting
to get fucked over themselves.
Everything comes crashing down eventually.
If you're, I feel like a lot of these companies and I feel like Ubisoft is a big one.
I've got too big for their boots and, and used to the weight that they can throw around
and they're coming across developers that can throw a fucking decent punch.
About fucking time and all.
About fucking time.
Anyway, we're back.
We're back, baby.
We're going to do the patron now.
And I'm going to piss before I piss myself.
Pissy, pissy, pissy.
Thanks for sticking with us, everyone.
We're back, back in Wholesome every week.
We're fucking back.
I'm not moving again.
I'm not doing this again.
It was fucking awful.
So you'll get one of these every single week because I'm not fucking leaving this room.
I'm not fucking leaving.
See you later.
Uro.