Hello.
I know it's tight.
Thank goodness I'm here.
He's here.
We're getting it going.
It's me.
Um.
Here again.
Thank you.
There's one game that we're going to talk about.
Um, a little, uh.
I've already said the title.
Would you class it as a fucking hidden gem?
I would say it probably is the hidden gem of this year.
Now, after its little reveal and sneak into the charts.
It's called Thank Goodness You're Here.
It's right good.
And it's a Northern.
It's good laugh.
Oh, it's great.
It's fantastic.
It is made by Cole Supper.
Is the developer.
It is.
Cole Supper.
Two lads who I actually messaged after playing.
Um.
And just.
Mr. Networker.
What I just said.
Well, I weren't even networking.
I just wanted to say that game was fucking sick.
Can I have your game for free?
No, no, no, no.
Literally.
I just messaged him.
I loved it so much.
Just to say that game was fucking sick.
You Northern bastards give me games.
I really liked it.
And then I just said, I was like, I'm going to get all my mates to play it.
It's fucking sick.
The old one played.
Keep up the good work and it's fucking.
Oh God.
It's a funny little guy.
So it's so fucking move left and right and about and slap.
What's the fucking description for it?
I have no idea.
Let me have a look because I don't even know what you're supposed to.
I suppose it's on Steam, isn't it?
So that would be the best bet for me to have a little gander because I played it on PS5.
You played it on Steam.
Yeah.
Let's have a look.
For a mere 12 pounds, the game was bought.
It is at the moment.
It's got it's overwhelmingly positive.
Yeah, of course.
And at the moment, it's 13 pounds and 59 pence.
You can get it in a bundle with Untitled Goose Game on Steam.
You can for 2662.
And it is thank goodness you're here is an absurd comedy slap former set in a bizarre
northern English town of Barnesworth as a traveling salesman.
Take the time to see the sites and meet the locals who are very eager to give you a series
of increasingly odd jobs.
And it was released on the 1st of August.
It was published by Panic and the developer is Cold Supper.
And I'll give you a quick rundown.
It's about two and a bit hours to complete.
I would imagine it's not far off of that to platinum it either.
No, I think I did just doing it pretty, you know, do move moving around and doing as much
as I can.
I think I missed out five achievements total.
And it is so probably if you didn't get them all in one place, I imagine that you could
focus on trying to find them and you would probably be able to be line it and get it
done in a lot quicker than that.
It is so northern.
It's fucking fantastic.
I absolutely loved it because I because I saw a tick tock clip of because it's all the
the art style of it.
It's just fantastic.
Very like a comic.
Yeah, it's very cartoon.
It's so good.
And I saw a clip of it on tick tock just randomly.
And it was this little old lady in a bakery and it's just this the woman behind the counter.
You want vegan pastry saying that she's got no butter and that the pastry would be vegan
like a meat.
It was like a pie or something.
It would be vegan.
It's just this little old lady.
She just stood there.
No, I'd rather shit bed.
I'd rather shit bed.
And I was like, that is that is fantastic.
And I was like, I will not watch any more of this.
I will buy it instead.
And then, yeah, and I completed it in like, yeah, two and a bit hours.
Yeah, it's a very easy brainless like just go entitled goose game just like a hoss about
and just do what do kind of what you want.
But you will be pushed in the direction that you need to go if you just keep fucking about
stuff.
Well, this person played 2.3 hours.
They've got 2582 products on their account.
So I feel like they're a reputable steam reviewer.
It says, it says I'm going to go.
I'm going to come out and say this straight away.
Thank goodness you're here is one of the funniest games I've ever played easily.
I can't remember the last time I laughed out loud this often.
The visuals are endlessly charming.
The voice acting is absolute perfection.
The music is great.
And it's just so funny.
Now big asterisks.
I am English, half northern, half midlander.
So much of what's hilarious about thank goodness is based in extremely specific references
and general vibes from northern English culture between the 70s and the noughties.
I may have been bordering on tears seeing a shop called Price Shaggers and seeing the
perfectly named products inside.
But I can't help but wonder if this game might just make an American's head explode.
Oh yeah.
I definitely agree that they will be.
Well, that's what I said to you earlier.
When you went into the settings, which was faff, you could, you could fuck about with
it and it's like, Oh, turn subtitles on.
It also had a dialect intensity setting.
It's so you could, I'd be intrigued to do another play through with turn that down,
write down whether like how much that makes a significant difference.
We are at Chuck, get out kid.
I want you to fucking do it.
You silly bastard.
Yeah.
It turns it right down to like fucking standard, like normal northern English or does it proper
like, he goes on to say that, all right, I'm going to fucking come clean your pipe.
You're fucking silly bitch.
It's ridiculous.
But I loved everything.
Like we said, we understand all of it.
And I have reverse a Northern, but it's, I don't know.
I, if you're not from England, the, the Southern and Northern divide is well, and it's established.
No one really knows where the line begins, where it's cut, where it's separated in the,
in England.
Um, but I love Northerners more than I love Southerners.
I absolutely love Northerners.
There's a lot more character to them.
They're just so fucking like non-serious, serious people.
They get shit done, but with a meat pie in their hands and a fucking tub of gravy.
But it's just, I just love them.
It's fantastic.
Um, expressing goes on to say, says, um, that might be what I love most about thank goodness.
Um, though it is, it absolutely refuses to compromise when depicting the Yorkshire essence
and culture.
It may be an incredibly small subject of gamers who can actually enjoy this, but by God will
the people who this is made for love it.
And you can feel just how much love is in the developers for this, for this county for
this, um, dialect and cultural reference point, despite some often grotesque and unflattery
imagery, it never feels mean spirited instead.
Thank goodness depicts people and culture with honesty and, uh, and humor that is more
respectfully more respectful than if they'd avoided anything potentially offensive.
It is great.
Like it's, it's probably when, um, it's probably tongue in cheek humor.
Well, you, you, you can, it's there, it's implied.
And it's just like, it has it out as it is in front of you going, oh, like, what was
the questions that Sam asked on, on, on the last episode that we did, um, like best gamer
this year, best hidden gem, best antagonist, best protagonist.
Yeah.
Best, best, uh, best game, best console, best soundtrack, best expansion, best hidden gem.
Well, that fills that fucking category.
Oh yeah.
Best hidden gem is thank goodness you're here.
Yeah, definitely.
Which I believe is on every, is on every console, including switch.
I'm pretty sure I it's, I don't know how you can capture the essence of just fucking even
down to the menu man, where it's just, it's just a, uh, images of just the North.
Yeah, I think it's think it said it had, um, agreement with some sort of light museum for
the town that they were trying to portray.
So it had some sort of agreement and it was using photos and imagery and videos that they'd
obviously they're taken back from like the, whenever it was meant to be like 60 seventies
and was using them in the, in the shots and like the menu screen that had, you know, the
slightly blurred out texture of what, what it used to look like and everything very like
old mining town or coal town.
But you've just got, you just got like the witty imagery in the background and the drawings
and the little character designs are all unique and different and saw Mark Manister on there.
Oh, Mark Manister.
It's just great.
I just, I just absolutely love it.
And then the fucking the fishmonger where you're slapping his cock.
I didn't even realize you could do that.
I didn't even know that was a thing.
He set up his stall a couple of times.
There's like, there's like three areas in the game or maybe four that you sort of keep
looping background to.
And then there's one with a, with like a parade of shops and there's a fishmongers in it.
And you basically, you just keep getting sent on a series of quests.
Yeah.
It's always like you're doing, you've got your main mission.
Like you're a traveling salesman.
You're meant to bring whatever, I don't even know what product you meant to be bringing
to the town.
I have no idea.
Like it's not described and you're just dropped off in town and then it's just, oh, you need
to speak to the mayor, but the mayor's busy.
So you need to kill some time, kill some time.
And you just go out in town and everyone's just like, Oh, because I think there is a
trophy if you just sit in the waiting room.
You just wait.
I noticed that it's 15 minutes.
I think it's and it's just, well, you're here.
Like, Oh, thank goodness you're here.
Yeah.
And I've got, you need to fucking set my fish out, please.
Yeah.
So first, I think it starts with, um, what is it?
There's, there's someone it's the, you need to go get the bar.
Chippies locked up or something.
You need to get the butter from the fucking little fat guys.
Some fat little wallet, but he's trying to get, he's got, I'll put the hand down drain
to get toppers.
Yeah.
Pretty much.
You got to go and get some fucking to get him out, but you need to do different little
steps to unlock doors and find the way in and way through it.
It's just, it's bizarre, but at the same time it's funny and it's, it's quirky.
Really, really weird.
And like I say, there's this fish mongers where every time you end up popping into a
shop, whether you're quickly walking through or something, um, he's got different fish
set up on his, on his counter that you have to smack to like set them up.
And like one time you'll hit them and then the cigarettes pop out of their fucking mouths.
But yeah, there's just this one where I never actually did it, but saw a clip of it.
And there's like the series of, of pink fish set up on the counter.
And then this one where it looks like the tail end of the fish.
And then if you slap it enough, he basically comes himself bigger and bigger.
Yeah.
Oh no, no, no, no, no, no, no.
Yeah.
It's fucking, it's just so stupid.
Oh no, I'm about to.
And then the fucking, like the, the rats in the bargain shop thing.
We got, we got upstairs, like into the loft where there's these rats.
Um, it's just like a normal corner shop.
Yeah.
And then there's like a whole fucking, um, like cathedral to one side.
And then when you go to the other side, it's just an exact replica of the shop that you've
just been in, but with the fucking rats instead, it's just, it's very difficult to portray
the humor verbally without having a visual.
One that needs to be played and you kind of need to pursue the, the aspect of, of looking
around in all the different shops.
Cause you do get new dialogue in different rooms.
Every time you sort of come back, which, which does extend the game a tiny bit, but at the
same time, you feel like you want to get into every little nook and cranny to find all this
fun parts, like going to see the, I don't know if he was like a, uh, like a burger van
and you jump in to see the guy and he's got, he just starts slapping his ass and he gets
upset.
Yeah.
The burger.
Yeah.
And you can do that a couple of times.
Yeah.
It's just, uh, yeah, I can't.
It's such a bizarre little game as well.
Cause what are the, cause I'd imagine with steam, it must have, we must have, must have
decent reviews across the board.
I'd imagine so.
Thank goodness you're here.
I did see one when I was looking that was like, Oh yeah, it's a great game.
And it said item refunded.
I was like, what?
Oh, probably because it's a short.
Yeah.
You played it and they managed to get your money back quickly, which is a bit fucking,
which is a bit deep, but it's a bit.
It's a bit deep in it.
It's such a short game.
You can still be within the window.
1359 a minute released the 1st of August.
90% of Metacritic, Metacritic 10 out of 10 on steam, five out of five on Eurogamer, blah,
dee, blah, dee, blah.
2.5 hours.
It took me to do.
Thank goodness you're here.
Stuffed full of adult humor is like a delightful fever dream wrapped in a cozy blanket of whimsy
and hilarity.
From the moment I stepped into it's bizarre, charming, blatantly Yorkshire world, I couldn't
stop laughing.
The humor is both hidden in the detail and glaringly obvious.
The characters are so quirky.
They make your weird uncle seem downright normal.
And the puzzles are more entertaining than a cat on a catnip on catnip.
It's like the developers for a tea party with Monty Python.
And we all got invited.
If you need a good laugh and a break from reality, this game is your golden ticket.
Thank goodness this game is here.
Putting Barnesworth in brackets, Barnsley on the map.
I think the thing that I love so much about it is I had no, I saw that one clip and that
was the only knowledge I had of the game.
And then I bought it and cracked on straight away.
And it was, I had it downloaded for a couple of days and didn't play it.
And then there was one day.
When was that the, what day was that?
Saturday, Sunday, Friday?
It was whatever day you weren't in.
Wednesday?
Not sure.
Oh yeah.
It might have been, yeah.
It might have been Wednesday.
You text me on one of the days and I'm like, oh thank goodness.
I think it was Wednesday.
Yeah.
Cause I was confused.
Cause you were like, oh thank goodness.
I was like, I was a very confusing message that you sent me.
I was like.
Yeah.
I think Ash was confused by it as well.
Yeah.
Cause I said, thank goodness you're here.
Yeah.
I was like, what?
The best game ever.
What are you talking about?
But I.
And then yeah, you sent me the photo of Mark and.
Me and Steph.
Thanks goodness you're here.
A hundred percent you should play it.
It's fantastic.
I was like, what?
Yeah.
Very confusing.
I apologize.
Sent me at midday on Wednesday.
I was like.
I started that with Steph cause I was like, you're going to love this.
Um, and obviously didn't know the runtime of it and yeah, managed to finish it in just
over two hours.
And I was like, I am very satisfied because of how short it was.
Yeah.
Despite, despite it being a very short game, I feel like spending, I know it says till
the 15th of August, it's on, it should be 16 pound, but it's on it's like introductory
offer.
So, but despite that, I think I'd even pay in 16 pound for a quirky little game.
Like that from a very indie, from a very indie company that they make another couple of games
like that.
I think I'd be more than up for it.
I was fucking, it's, um, like I say, it was just a lovely little break away from.
Very easy and very not like, if you wanted to play it, you wouldn't feel like you were
stressed playing it and there's no time crunch.
There's no, you know, if you want to just play it, like essentially play a chapter,
you know, you want to play half hour.
You can play half hour and you can play it on very easy as like a steam get get steam
deck game or a portable game because it's, there's two buttons basically.
It's like the directions and one button to interact with everything.
Yeah.
And jump.
Yeah.
There's three buttons.
You've got three buttons and that's it.
Yeah.
So there's no, there's no need to be like, Oh, I can't play this or it's too difficult
or too complicated.
Even the puzzles are not like, there's nothing that's really going to stump you.
If you, if you can do a basic sort of side crawler, you know, most of the level designs
are two day side crawlers apart from like the, the bigger open area ones, you know,
like the, like the market or outside the town hall and things like that, where you can actually
move around and go sort of 2.5 D but for the most part it's just move left and right and
jump around and push things about and interact with people.
It's just very, very simple.
It's a nice, nice quirky little introduction with a lot of like slapstick.
I'd love, I'd love more.
I'd love more games like that, but I also, I'd also done a half, I don't know how you
would replicate that.
I really don't know.
I'd imagine you maybe can get some DLC out of it or just leave it.
I think it's probably good enough to have left it where it is, but I imagine it's probably
because the lads who made it are probably from where the town is inspired from.
Yeah.
They go, all right, let's just start ribbing ourselves unless you add, you know, it's not
because they're going for a specific experience of Northern that if they tried to replicate
that necessarily like London might be a little bit different.
Yeah.
I don't think you'd get the same humor.
You like, you know, it comes from a point of like that's Northern humor and like you
can understand, we can understand it because you know, we're, we're from England.
Whereas a lot of people would be like, Oh, I don't really get that.
A lot of the foreign market wouldn't necessarily understand that.
Yeah.
Like, well, like that first review said, you are, you are putting this fantastic game out,
but it's, it's going to resonate with such a select few, few people.
You're not, uh, someone else.
I literally saw that someone said, Oh, where is it?
A very short one, a right laugh.
And then someone's put, uh, right.
Good.
I think if you take the mic out of Sheffield at one point, 10 out of 10 wouldn't be insulted
again.
Would be so.
So it's like, you know, as a Yorkshire lad, this game is bloody amazing.
Play it in the dialect language for the best experience and true authenticity.
It don't matter as you have a clue what's happening.
It's not our fault.
You don't understand.
Oh, you don't understand.
So soft, soft, soft, soft, soft, soft, soft, soft, soft, soft, soft, soft, soft, soft, soft,
but yeah, that is a fantastic for a little cheap, little cheapy game.
Very fun.
I want to see more games like that, please.
I feel like the ability, everyone always wants a triple a game.
No, I feel like we have more fun with tiny Indies, tiny Indies that are like that because
wait in 400 years for a game to come out.
But like I've said before, you, you are given almost the freedom as an indie developer to
sort of do whatever the fuck you want.
If you, if you're not bound by an IP or no, if you get something like Rockstar or Ubisoft
or Treyarch or something, it's fresh.
Yeah.
So if they, they come out with something like that, you will get the niche amount of people
that will pay that will, that will, that will play that kind of game and go, yeah, that
was fantastic.
But then you've cut off the rest of the world.
And when you're a massive developer like that, you can't afford to cut off 90% of your market
because it makes no sense.
You all right?
No, just an issue where the, the top batter is for obviously, thank goodness you're here
on steam has the tiny teams like maybe it's a sale or an event or something August 8th
to 15th at 10 AM Pacific.
But then it says it's presented by Yogscast games, which they're massive or had been a
master probably still are, but were a massive like YouTube, a gaming group that for years
now.
I don't know.
Maybe they've got some, I'll have to look into that.
But if you're, if you're a big, big company, you can't, you can't afford to do stuff like
that.
Whereas I feel like with the indie developers, they, they very much are able to explore areas
that haven't necessarily been explored and come up with ideas that are very niche and
see if people do like them, if they don't like them, that doesn't, that doesn't mean
that I'm saying that it's easier or less time consuming and more throwaway to create an
indie game because I feel like, like with these developers, there's only two of them.
So I can't imagine it's very easy to fucking make a game, especially even though it's a
short game with that sort of detail.
Yeah.
Imagine it did take them a little while to be able to do all of that.
Exactly.
There's the, there's the art, there's the static artwork, but there's also the animations
and yeah.
So it's, it's very, um, I don't know it.
Yeah.
I would just like to see more indies like that.
And I'm almost certain that are more indies like that because there's so many indie games.
Funnily enough, as you've said that I've literally clicked into the tiny teams event, which obviously
is presented by the old scars games and it's going through tiny champions.
So basically it's an event saying micro studios, massive ideas.
So this is, um, Tony teams return celebrating the very best of video games made by small
teams from around the world, featuring discounts on established champions of indie gaming and
hidden gems, as well as demos for upcoming games.
So what they've said are tiny champions, which are rated by steam is animal well, which says
10% discount inscription, which has a 60% discount, uh, abiotic factor, 20% off, slay
the princess.
Jesus, he turned me up.
I did turn you up.
Yes.
Loud in my ears.
Uh, baltro 10% off buckshot roulette, 10% off phasmophobia content warning.
Oh, very quiet in my ears now.
There we go.
Is that better?
Yes.
Thank you.
Dredge, Stardew Valley backpack battles, tiny rogues, uh, plate up vampire survivors,
Dungeons and degenerate gamblers.
And then there's loads of champion bundles.
So, uh, like tiny rows and battle pack backpack battles, sorry, or in a bundle dredge inscription
animal well.
Uh, and then there's a few others, but yeah.
And then it says a few upcoming ones, which don't really massively stand out, but, um,
you know, thank goodness your here's on there and yeah, it just divides them up, but it's
nice to see that there is at least a surprising almost at the same time that the yogs, crust
group would try and represent a lot of indie titles because I don't remember that that
was kind of their deal.
They just, they enjoy playing games and everything, but I don't remember that being their thing
that they were promoting third party, but it's nice to see that maybe that's where,
where it's at, man.
If, if, if you, people love indie games, absolutely love them.
We're doing an entire episode on one game that's two hours long.
Yeah.
We're equally on there where Stardew Valley was a one man band thing and that's massive
vampire survival.
And like Ash is big on it and Ash is big on vampire survivors.
So right.
You can make some seriously fucking, or even if you've got the idea and the, the passion
and the interest to actually get it done, the, these games are really good in the end,
you know, a lot better than some of the big titles that do come out.
What's Four Guys Indie?
Um, I imagine it was.
I don't, I'm not a hundred percent on it.
Um, Four Guys, I imagine that was.
Cause what other game?
What other game?
What was the game?
What was that?
Ah, published by, well it was published by Epic Games, but it was developed by Media
Tonic, which I don't think that's indie.
It doesn't sound massively.
The fact that it was published by Epic Games means that it did have.
Was, was, is Baldur's Gate technically indie?
Is that technically an indie?
It depends where I reckon.
Really?
Cause they're independently funded in they.
Yeah.
I suppose it depends on what your, what the actual definition of an indie project is because
I feel like technically Baldur's Gate 3 was an indie project in some respects because
Larian is a small studio, but they still had fucking like 400 people, but that's nothing
compared to like the companies that make Assassin's Creed or any of the other big games at the
minute.
So the indie games are computer games created by independent developers.
A single person or a small team of two to 10 people can build such games from scratch.
Sometimes indie games are referred to as free because game resources are either created
by the developers themselves or taken from free sources, uh, created by individuals in
contrast.
So I don't, I don't know if that means that you hit a certain threshold and then you're
no longer indie.
Possibly.
Um, let me just look it up.
Is Fall Guys an indie title?
I would say it's not, but I could be surprised.
I feel like is Fall Guys an indie game?
Because there, there, there must, there must be a, doesn't specify.
There must be a, I mean, not that it really fucking matters because it just says it has
to be made by independent developers, which like, but how, but like with Larian studio
is that so you've got Cold Supper to two geezers.
Right.
And then you've got Larian with say 400, say 400 people.
They're not both indie are they?
No, I think that's like, you could turn around and say that's lesser and greater indie because
you've got like,
But I'd love to know at what point, at what point do you become a massive studio?
Because Ubisoft would have been self funded at some point.
Yeah.
Every, every developer.
It depends how far, how successful you get, I imagine.
But if you turn around and go, I think Larian by this point are no longer an indie group
because they're, they're independent enough that they can do their own titles, but they're
not independent enough because now that they've made Borders Gate, they've fallen into their
a different IP.
I feel like when they were making Divinity, the Divinity games, they were still indie,
but now they had the backing to make Borders Gate.
I feel like they stepped away.
They stepped into an IP enough that they're no longer an indie developer.
If they were to go do their own thing again and go do divinity three or another project
like they're planning, that will return them more towards the indie status.
But they've obviously had the hype out of Borders Gate that they're no longer technically
classed as a very small developer.
But it's, it's one of those ones that it's not like you're a true, they're definitely
not a true indie, indie developer anymore because they're not small enough.
They've had massive success from Borders Gate and even from Divinity that they had cult
following from the Divinity games.
It's like I already had a lot of respect for Larry and even before they picked up Borders
Gate because I enjoyed the Divinity games.
Whereas at the same time you turn around and go, right, you know, now you've got a lot
of respect for Cold Supper because they've made a fucking great little game and you'd
like to...
It's not the only game either, they made one before this.
They made a game before this.
Well they'd fucking hear about it, did we?
Cold Supper.
The Good Time Garden.
What is this?
Was ist das?
I don't know.
They didn't make Untitled Goose Game as well, did they?
Did they?
Who made Untitled Goose Game?
Let me look it up.
You look that one up.
But yeah, the Good Time Garden is one that they made previously.
Untitled Goose Game was a 2019 indie puzzle stealth game developed by House House and
published by Panic.
So they share the same publisher.
That'll be why then.
The Good Time Garden is a short, surreal experience from Cold Supper featuring frame by frame,
hand drawn animation and an original soundtrack.
It's available for free from itch.io and Steam.
The Good Time Garden on Steam.
Let's have a look.
They've got overwhelmingly positive reviews.
No one will hear that fart.
So Panic also did Firewatch.
Published Firewatch.
Someone in this review said, slap some titties and butts.
10 out of 10.
I'm here to say I wishlist.
Thank goodness you're here.
I'm freaking ready.
I highly recommend playing this game if you like silly puzzle games.
It's only about 10 to 30 minutes, depending on how much time you spend on slapping various
body parts of gameplay and no replayability.
But it's free.
It somehow manages to be super cute and cozy while being also being incredibly disgusting
and disturbing.
I'm for sure going to download the demo for thank goodness you're here now.
Also moist.
Oh, well if it's free, then fucking why not?
Oh my God.
What is that picture?
What?
He's sending you dirty pictures.
It just looks so weird.
I'm looking at the fucking thing.
It looks so odd.
I'm ready.
Oh yeah.
I'll download that.
Why not?
I'll have a fucking little go with that.
You're having another go.
So yeah.
No, interestingly, Panic is responsible for Firewatch, Untitled Goose Game and now thank
goodness you're here.
Firewatch yeah.
So three pretty decent games.
Yeah.
Stephory like Firewatch.
I haven't played it.
I started playing it, but I haven't got very far into it at the minute.
It was a Steam Deck one that I was just like, I'm going to play this pretty much solely
on the Steam Deck.
Interestingly that they're all with all sort of interlinked just obviously the publisher,
but they're strange that they've that panic have not necessarily published a too bad of
a game so far.
I like it when a publisher sort of sticks to that sort of that metric or that rhetoric
sorry of I will publish these games and these types of games only.
These yeah.
None of them are very much.
There's no combat in any of them.
They're very much.
You got Firewatch Untitled Goose Game.
Thank goodness you're here.
Call of Duty Black Ops 6.
It doesn't fit the fucking bill.
They're 100% an indie publisher where they want their niche of game and they're sticking
to it.
What does that entail then?
What being a publisher?
I'd imagine in the same respects as writing a book in that you go here's this book.
Pretty much.
I've made this game.
I need someone to get it out there and panic go.
All right, we'll do it.
We'll do it.
We'll put it on Steam and everything else.
We'll fund the difference to get your game on all these platforms.
We want a cut off.
Obviously we want X amount off of what the profit is because we're the ones who got it
on these platforms.
So would they be the ones that would be in charge of putting it on PlayStation?
Basically, yeah.
They're the ones who went through all the hoops to get it out to the masses essentially.
So the other guy at the Cold Supper just ended up being the ones that made the game, made
it, polished it and got it already and packaged.
Because if you said it was on itch.io, that's basically a free sort of platform that run.
It doesn't run the same way as think like Linux to Windows is the way itch works to
Steam essentially.
A lot of people make stuff before like when it's all just like an indie project or a what
when it's all coded up and everything that that's the platform they put it on originally.
Let me have a look on the old fucking Lappy Poop.
And then I've never heard of itch.io in my life.
I wasn't.
The reason I knew about it was because of like demos for stuff that hadn't quite made
it to Steam yet.
Like there's loads like beta testing for a lot of the like VR sims and tabletop like
builders that are backed from Kickstarter.
They tend to wind up on itch as a...
Punjum Muncher.
Oh yeah.
Life runs through.
The king is watching.
Yeah, I think it's just another platform that doesn't require you to be on Steam.
I don't think it runs necessarily as smooth as Steam, but you tend to just, you know,
like old school when you were back in school and your mate brought in a USB and it had
fucking games on it.
It's kind of like that.
Oh, there's a game here just called Fuck.
No.
Tic Tac Watt.
Decent.
This is...
But I feel like that's kind of how it works versus Steam, whereas they...
Steam wants to fucking cut off everything and as soon as your game's on there, they've
got fucking RDM and...
Magical Girl Game Jam, hashtag 10.
These are some fucking weird, weird games I'm seeing here.
Yeah, essentially they'll be put on itch because they haven't been...
They don't have enough...
They don't have someone who's come along and been a publisher.
This is someone's just made a game and put it on there.
No skin.
Oh.
It's called Geese versus Golfers.
Okay.
Pillow Fight.
I'll have to do some exploring here.
There are games that you can actually buy, buy.
Yeah.
So essentially like the people who...
Cold Supper could have turned around and gone, right, we're putting it up on itch and it
wouldn't have had the massive like advertisement.
So essentially Panic have turned around and said, we'll pay for all the advertising, all
the trailers and we're also going to host it on Steam.
Or whoever fucking made the TikTok that I saw of, thank goodness you're here.
They need to get some kind of cut because from an advertisement point of view...
I feel like TikTok and Instagram is definitely the place for that to be, for all of that
to be hosted on because it's very...
I feel like the clips and the humor fits very well within that media.
100% like if I...
Even long form, I feel like I saw the, you know, like the ending song bit.
Yeah, yeah, yeah.
The little sing-along section at the very end as the game sort of wraps up that I feel
like I started seeing that.
Not understanding that that was what the game was.
I saw that play through and I was like, what the fuck is this?
It's quite funny.
Here we go.
This is a, the clip that I literally, that I saw was from Mr. Stedge, S-T-E-J, 30, 30
and a half thousand likes.
Then there's another one, the top liked and it's a streamer literally with the clip of
him slapping the fishmonger's cock.
168.4 thousand likes, but that's just likes so the views will be higher than that.
So from a fucking advertisement, this one 56 and a half thousand likes, 24 and a half
thousand.
Like there's, there's a lot here, but I'd never really know if that's...
Yeah, who's getting the...
Who's getting a bit of dough for it.
Did I save anything?
I don't, I think I didn't save anything.
Let me preface here that I'm not getting any money for talking about fucking Thank Goodness
You're Here.
It's just such a good game that I, we don't get paid to talk about games.
You're going to be fucking phoning up Cold Stuff for a bit.
There's no adverts, there's no advertisement on this podcast.
We don't get paid anything other than from the patrons.
So this is, don't listen to this thinking he's been fucking paid to talk about this game.
No, I haven't.
He wishes.
I haven't.
I'm not begging for fucking game keys.
It's 10 quid.
You can fucking afford that.
All right.
Let's not get it twisted there.
Go on, go buy it and play it and enjoy it.
100%.
If you're, if you've got 15 quid to spare and you want, you want to have a fun two and
a half hours.
Yeah.
If you're just looking for that, you want to support a small developer that might make
another game like it potentially, hopefully.
Small developer that mind you, when I messaged them on the watch the buttons Instagram, they
replied fucking instantly.
Decent.
They were there quick time connection.
We'll have a quick time.
I'll probably mess him again going like, Hey, you might not be interested, but I've done
an episode talking about your game.
It's fucking sick.
If you're listening, hello.
So yeah, if you've got, if you've got a little bit of dough, if you've got a little bit of
fucking dough to just spend on a game, I just liked it.
If like I keep saying for that little break, which I know gaming is your, is most people's
escape from reality, but I feel like you hit a certain point where you need to change a
pace.
You need to change a pace and you become a gamer where that is no longer your escape
from reality is your reality.
You are a gamer.
You love playing the games.
So therefore you, it becomes, it becomes your life and you begin to get stressed.
The war within comes out on the 22nd for early access 26 for normal people.
I'm still stressing over what fucking what you want to put to class.
I want to play still straight.
Doesn't matter.
It does not matter.
Regardless of what I play, my guild is going to run with me.
It does not fucking matter, but still I've made about 50 different characters and deleted
about 60 just constantly making characters going, maybe I'll try that and then go, no,
I'm not interested.
Maybe I'll try that.
I'm not interested.
It's so to then find a game where you can genuinely just switch the fuck off.
Yeah.
Just enjoy, just enjoy the little ride.
But like I say, the laughing, you know, how, you know, how rare it is to be able to find
a game that you play on your own that actually makes you laugh.
So playing together, you can play almost any game together and have an interesting one
if they did a little co-op section, like because that's what, that's what entitled did that
they eventually had a co-op aspect to the game that if you could, you could then play
do expand the game might again and then make it have a cop ability to it would be quite
interesting.
Yeah.
Cause it, it, it's like, it's very, very subjective.
Cause as we said, throughout this podcast, there will be a lot of people that would play
that game and not understand the humor whatsoever.
They will not get what the fuck's going on.
It might be funny at all.
They might just think it's a bit disgusting.
Yeah.
They might as well.
It's crude, crude humor that appealed to us massively.
Massively.
I was all over it.
So it's, I mean, my, my expert advice is to continue doing what you're doing, bring out
more games like that.
It was fucking fantastic.
And I want to play more of them because I'm prepared to fucking, yeah, I'm happy to put
money down.
Yeah.
I'm like, oh, I'll fucking, I, it's not like what's the button sponsors.
Thank goodness you're here.
It's not like when you, when you sink say, I dunno, like 10 hours into a game and then
you finally realize that it's shit and you go, well, I've wasted 10 hours of my life
here.
That was a bit of a whiff or like I finished brand ball the other week.
Yeah.
That was very good.
Wasn't fantastic, but it was, but still enjoyable.
Yeah.
It was an enjoyable game and it was a quick game and it's, it's whether that's the fucking
tick top brain rot, give me the instant dopamine hit fucking bang, bang, bang.
But I've always struggled with playing long games like that unless they really, really
captivate me.
Yeah.
I feel like we've all moved that way.
Now I feel like some games are just too long and they're filled with too much shit.
Mm.
Assassin's Creed Valhalla.
Well, I was saying that to Stefan the patron.
Just Assassin's Creed games.
Now they're fucking far too long.
Yeah.
But Mirage was, was, was a decent length I felt, but it just didn't have enough depth
in it.
True.
And I'm hoping that that it's fine.
I suppose in gaming it's finding that balance where the game is long enough, but doing too
much.
Like I feel filmaturg is also the game I've been playing and that's that followed up from
playing.
Thank goodness you're here.
And I was like, I'm enjoying it still, but there's a lot of fucking filler.
It isn't all just do these main story missions.
There's a lot of like, Oh, go fucking interact with some fucking like stenograph thing, which
basically gives you a photo of a section in town.
It's like, go find that and look at it again.
And then you get experience points to develop yourself and fucking find little secrets around
town and then you can go to a door and get a fucking sketchbook.
Yeah, like image and then like a little paragraph about some little activity that you did in
town and all you're doing that is I'm only doing that so I can get the XP so I can build
my character a bit.
I'm not doing that because I really feels like you're just putting it in there for the
sake of fucking putting it in.
Don't make big games and then just fill them with shit for the sake of filling it with
shit.
Yeah.
Keep them, keep them short and sweet, but then make it meaningful.
It's a balance that you're never going to be able to achieve.
Pretty much.
Some people will be happy for a longer game where you're just collecting shit.
If you got rid of the longer games and then you weren't collecting shit and everything
had depth and substance to it, there wouldn't be any long games.
So therefore you'd get people complaining that there are no long games anymore.
You go, well, I've spent 70 quid for fucking 15 hours worth of gameplay.
It's bollocks.
Or they take like six years to come out.
Yeah.
And then the games where they take so fucking long, like I say, it's very difficult for
myself to speak so much about it because I complete so few long games.
Yeah.
Because I just can't be asked unless they, unless they genuinely grab hold of me.
But even then games like The Last of Us, I thought were long as shit.
They weren't.
They're like 20 odd hours a piece.
Yeah.
And it was because me and Steph were playing them together and I wasn't seeing her all
the time.
So it was, it was a lot more broken up.
If you're smashing through it, then you're going to see the end of it.
Yeah.
Or one that I must fucking play is Red Dead 2.
Like playing complete because I have played it before because of how incredible everyone
says that is.
It's a fantastic, the story is fantastic.
The protagonists are fantastic.
There's little nigglies here and there and it's a fucking, and sometimes it's back and
forth, but it is a fantastic game.
And you've got the freedom to essentially, there's no fucking railroad in apart from
the story, the story.
But even then it's like, if you don't want to do a mission, you can just fuck about.
Yeah.
Sandbox it.
Yeah.
It is fantastic game.
But another one that he has massive shoes.
If you're not up for it, like Mark's, I don't know if he's still trying to play it, but
if he was running a platinum, you'll be there fucking out forever.
Well, he is trying to platinum it.
That's what I mean.
He's still not.
I don't know.
I don't think he has done that yet.
I'd like to do another play for a Witcher three, but I haven't got it in me to fucking
make the effort.
That's another one that I just feel like I'm missing out on.
It's a fucking huge.
I just can't be bothered.
But genuinely, I feel like that is the fucking wow addiction.
Yeah.
Is, is you're going to take me away from that.
You have to give it to precious.
You're going to take me away from that.
I don't want to designate time to that.
I've got to designate it to this.
My little fucking, my little metal spoon with the lighter underneath it.
That's fucking digital heroin.
Can't help it.
I cannot help it.
It's got, it's got a special sauce that is held for many, many, many, many, many, many,
many years and will continue to hold.
I can't do anything about it.
Send help.
Put him in some fucking psychiatric unit with a computer and a subscription to wow, please.
No.
See you later everyone.
We'll fucking leave it there.
Bye bye.
Bye.
Bye bye.